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Lang (ac 21; hp 52/55) & Sunshine (ac 19; hp 47/47)  d20+10=23 d20+10=15 d20+5=21 d8+2=3 d8+2=3 d8+2=9 d20+12=25 d20+6=25
Wednesday June 15th, 2005 9:32:17 PM

From Lang's position on the stairs he can see the Shambling Mound as it breaks down the door. Seeing no other creatures to shoot at (spot 25), Lang fires his composite longbow 3 times into the beast.

Hit AC 23 for 3 damage.
Hit AC 15 for 3 damage.
Hit AC 21 for 9 damage.

Sunshine remains by his side, ready to protect Lang should any enemy approach them.

Animal Handling 25.

Spells:
Speak with Animals
Longstrider

Angus (AC 14 with Mage Armor on; HP 24/25)  3d4(3+4+1)+3=11 d20+3=20
Wednesday June 15th, 2005 9:43:39 PM

Angus realizes he must try to create more time for the fighters to get into position. He is happy to see 3 arrows fly by and strike the Shambling Mound (Spot 20).

"Hurry kids. Keep moving upstairs and stay away from the monster. Hide if you must, but stay away from it."

Angus moves towards the stairs where Lang and Sunshine are making there way down. Knowing that his spells are limited against the Shambling Mound, he casts Magic Missile striking the beast with the 3 missiles.

Magic Missile damage 11.

Active Spells:
Mage Armor (duration 6 hours)

Spell Slots (used/total):

0 level: 0 of 6
1 level: 2 of 8
2 level: 0 of 6
3 level: 1 of 4

Belkior (AC 21; HP 40) Bless 
Wednesday June 15th, 2005 9:59:33 PM

The halfling cleric completes his tending of Happy who seems to be unable to answer Belkior's questions.

He takes a moment to mutter one of the earliest prayers taught to him in the temples. A rush of holy power spreads from the small cleric to all of the Crimson Shields and everyone else close enough to him, reducing any fear of the plant creatures and strengthening their arms.

His Pearl of Power flares briefly, preserving the Bless spell for later use.

"Children! Follow Happy or me, we'll take you to safe places!"

If he can encourage the children up from the basement, he will do so. Even though it might be more defensible, Belkior thinks that keeping the children all in once place will be better.

If he can't get the children back from the cellar, Belkior will lead some children there to protect and encourage all of them.

Actions
Standard = Cast Bless affecting all allies within 50', so many of the children will also be affected
Move = towards either stairs up to the inn, or down to the cellars

Items
Pearl of Power = used today

Active Effects
Bless = +1 attack, +1 saves vs. fear, 60 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
* = cast



Xenia (AC26, HP 35/35) 
Wednesday June 15th, 2005 10:22:15 PM

Yeek! Another mound thing. Xenia hides behind Wynn's shoulder clutching the light mace. Looking at the size of the thing, and the way it reaches out with those wavy, ropy things, the rogue makes a mental note to stay well outside 15 feet of it unless she's really serious about moving in and attacking.

"Wynn, it's one of those mound things again," she whispers," feeling too terrible close even now.

(Total Defense +6 to AC, Dodge vs Shambler +1 AC, Total vs Shambler AC27)

Question
Are we in combat rounds?

ADM JIM: We will start next round with the lions and mound clash.

ADM Jim: Battle at the Ghost - Combat Round 1  d20+12=27 d20+12=23 2d4(2+1)+6=9 2d4(1+2)+6=9 2d6(3+6)+6=15
Wednesday June 15th, 2005 11:29:40 PM

Tionel's air elements harried the purple orc out the window.

OOC: Forgot the elementals last post. Tionel remember this is the 6th round for them.

==========================

The large moving mound of vegatation moves into the GG, pushing tables as it goes. This Shambler looks larger than the one the group faced previously in the jungle.

Three arrows strike it and so do three magic missles, but it shrugs them off.

Two rope like appendages reach out and grab a lion.

AC 27, hit 9 damage
AC 23, hit 9 damage

Rend damage 15 damage

The lion disappears in its grasp, which only seems to enrage it more.

Wynn bravely interposes himself between the Shambler and Xenia and he slashes the Shambler and leaves fly with the satisfying swing.

Xenia watches the Shambler, and sees that most of the children are either up the stairs or in the celler, but there off to her left is William not 15 feet from her.

Tionel and Belkior noticed at least four or five boys had headed down in the celler. One calls up to Belkior. "You want us to what now?" as he looks up from the bottom of the stairs.

Belkior cast bless on the heros and all seems fine for the moment.

Belkior notices two or three kids hiding in the back of the inn and not too well, but he also notices that most others are safe for the moment.

Syr watches the Shambler advance.

OOC: Everyone downstairs (Syr, Angus, Tionel, Wynn, and Xenia, and Belkior) had time to prepare and can position themselves accordingly n relation to the Shambler. It was not attempting to surprise anyone as it knocked on the door.

===========================

Florin is upstairs attempting to reason with and upset five year old, at least he has hastily put on his armor. Jella is crying and pouting. "Daddy you don't love me anymore do you!" as she kicks her feet against the floor.

Happy and Daphne are rounding the kids into several of the upstairs bedrooms.

==============================

DC 15 spot check for everyone but Florin to see what is pressing in behind the Shambler.

A group of a dozen purple orcs in an impossiblely tight order behind the Shambler and they immediately break into two groups as they enter the room, looking to move on the flanks of the Shambler. All of the Orcs will be visible next round with no spot check.

Tionel (AC 12, hp 42/42) 
Thursday June 16th, 2005 7:19:48 AM

Tionel notices the orcs moving and realizes there's very little they can do to stop them... he casts slowly, and if he were to start doing that now, they'd swarm him.
"You kids in the cellar! GO upstairs, all children go upstairs as many floors as you can! We fall back!"
Tionel hopes that the stairways-entrance will hold the shamblers, and knows that standing at the top will prevent more than one orc from coming up at a time, hopefully.
He steps up the stairs and to the side of the passage, and begins casting. (Full round casting another spontaneous summon, on my next action, this time I'm going to summon a single brown bear in the midst of the orcs, hopefully to cause as much trouble as possible. 2nd level spell: Barkskin used up)

Bear stats:

BEAR, BLACK

Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)

ADM JIM: Tionel, are your elementals still around? How long do they last? Also, is your lion attacking this round?

Remember that you get +1 creatures per summoning.

Xenia (AC26, HP 35/35)  3d6(6+3+4)=13
Thursday June 16th, 2005 1:13:41 PM

WAH!!! More of those orclets. More and more and more and more.

Xenia buckles down and rips the last bead from the Necklace of Fireballs. Worked last time.

Tossing it while they're still bunched up behind the walking Mound, the dark rogue skips to the side before she even registers the results.

Dodging around to the far side of the mound, she shouts back to Wynn. "We gotta hold it till till Florin and Syr get out here. I'll try and flank it, Wynn."

"Kids! Get Up Stairs!" she shouts. "I'm not sure that thing can climb. And if we burn out the stairs below it might not be able to get up to us!"

"Angus! Do you think you can take out the stairs with a lightening bolt?"

Rolls and Actions
Fireball Damage 13hp

Position and Movement
Try to move in a semi-circle to the other side of the shambling mound and flank vs Wynn. Do NOT approach within 15 feet of it.

Are we getting a map? I know from personal experience how hard it is to create a map of the GG.



Syr (62/62 AC 19)  d20+10=26 d20+10=24 d20+5=9 d10+4=11 d10+4=12
Thursday June 16th, 2005 3:45:32 PM

Fearing for the children's safety Syr steps in front of the Shambler and attacks.
(Attack 26,24,9 Damage 11,12)

After hitting the mound, he moves slightly to the side allowing Tionel's Bears to become the focus of it's attacks. Looking up the stairs, he calls out, "Florin! Hurry up and get your turtle suit on and get down here."

(OOC: sorry guys, was staying at a hotel room with no access)

Lang (ac 21; hp 52/55) & Sunshine (ac 19; hp 47/47)  d20+6=21 d20+10=30 d20+10=21 d20+5=11 d20+10=18 d8+6=7 d8+6=12 d20+5=6 d20+12=24
Thursday June 16th, 2005 9:27:31 PM

OOC -- Jim I forgot to add in my +4 favorite enemy bonus last round. Please add it for any of my shots that damaged the shambling mound last round.

Ahhh, things are starting to come together for the Shields. The group is starting to converge on the Shambling Mound, attacking it from all directions. It will not last much longer from all this concentrated firepower. But the real problem may be the multitude of purple Orcs that are starting to enter the Giggling Ghost (spot 21). Lang realizes that the Shambling Mound is still the biggest threat and once again fires his bow 3 times into the beast. Lang is amazed that he is able to fire more arrows, but maintain his accuracy.

Hit AC 30 for 7 damage; critical roll 18 for 7x3=21 damage.
Hit AC 21 for 12 damage.
Hit AC 11 for n/a damage.

Sunshine remains by Lang's side, eyeing the large plant beast in front of him, oblivious to the purple Orcs entering the building (spot 6; natural 1).

Animal Handling 24.

Spells:
Speak with Animals
Longstrider

Angus (AC 14 with Mage Armor on; HP 24/25)  d20+3=19 3d4(1+2+4)+3=10
Thursday June 16th, 2005 9:35:14 PM

Angus sees the purple Orcs trying to squeeze past the Shambling Mound and into the building. He thinks that they must finish off the Shambling Mound as quick as possible so they can then concentrate on the smaller plant creatures (spot 19).

Angus moves up the stairs and takes position behind Lang and Sunshine. He casts the ever-dependable spell magic Missile striking the mound with the 3 missiles.

Magic Missile damage 10.

"We must defeat the Mound quickly and protect the children from being taken by the purple Orcs."

Active Spells:
Mage Armor (duration 6 hours)

Spell Slots (used/total):

0 level: 0 of 6
1 level: 3 of 8
2 level: 0 of 6
3 level: 1 of 4

Wynn (AC 19, 46 HP, Bless)  d20+9=24 d8+3=9 d20+6=23
Thursday June 16th, 2005 9:37:45 PM

Wynn acknowledges Xenia's instructions with a grunt as he brings his longsword down heavily upon the green monstrocity. There is added power to his sword arm, as he is infused with a devine power.(Hit AC 24, 9 dmg)

The bard sees the purple orclets and hopes the rogue or one of the magic types will take it upon themselves to dispatch the creatures.

Active Effects
Bless, from Belkior = +1 attack, +1 saves vs. fear, 60 rounds



Belkior (AC 21; HP 40) Bless  d20+2=17 d20+5=16
Thursday June 16th, 2005 9:41:27 PM

The halfling cleric will move to shoo the children from the back of the inn, taking them upstairs to be with Happy.

"Children, can you come with me upstairs? Happy will take care of you up there, and we will be down here getting rid of the nasty garbage heap."
Diplomacy = 17

When, or if, the children move, Belkior will remain between them and the approaching danger of the shambling mound and the purple orc-things.
Spot = 16

"Hurry, children! Let's be quick up the stairs.!"

Actions
Move = staying between the children and the monsters

Items
Pearl of Power = used today

Active Effects
Bless = +1 attack, +1 saves vs. fear, 59 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
* = cast


ADM JIM: Battle at the Ghost Round 2  d20+5=23 d20+5=12 d20+5=6 d20+5=11 d20+5=14 d20+5=8 d20+5=25 d20+5=25 d20+5=7 d20+5=15 d20+5=17 d20+5=21 d20+5=20 d20+5=12 d20+5=13 d20+5=8 d20+5=21 d20+5=20 d20+5=17 d20+5=6 d20+5=24 d4=2 d4=2 d4=3 d20+5=25 d20+5=20 d20+5=15 d20+5=16 d20+5=11 d20+5=11 d20+5=11 d4=1 d4=4 d20+12=28 d20+12=13 2d6(2+6)+6=14
Friday June 17th, 2005 12:11:53 AM

OOC: Sorry about no map, just not had time this week to hone my map making skills. Will attempt to work on it.

===============================

Florin remains upstairs debating with his daughter.

===============================

Tionel brings more animals into the fray, but they take no action. In fact those that are here are watching the mound kill them.

OOC: Round 7 on elementals, 2 on Lions, 1 on Bears.

Tionel yells for everyone to fall back up stairs. At Tionel's prompting 3 boys and a girl come up from the celler. All four stare wide eyed at the battle arrayed before them.

Belkior rounds up the children in the back of the inn and asks them to go upstairs. One runs to stairs, but the other two kids are frozen with fear and stick by the Cleric of Alemi.

Xenia does her best to not injure the Shields with the fireball and in doing so does not get the Shambler with it, but does get the six other orclets coming into the inn.

Save verses Fireball DC 13 ?

6 failed and 12 made it. All Lived, to Xenia's dismay.

Syr lands heavy blows on the Shambler and come away holding a branch. Syr sidesteps to make room for Tionels animals, but they do not take the opening. Syr steps into the path of six orclets.

The purple orclets swarm over Syr and they take up much less space than expected when they attack the much smaller elf.

AC 8, miss
AC 21, hit damage 2, DC 11 fort save or fall asleep
AC 20, hit damage 2, DC 11 fort save or fall asleep
AC 17, miss
AC 6, miss
AC 24, hit damage 3, DC 11 fort save or fall asleep

Wynn lands a nasty slash on the Shambler and leaves go flying. The six orclets that round on his side size him and Xenia and must decide that Wynn is larger and better tree food as they all attack him. The orclets are able to squeeze together and all attack Wynn, much to Xenia's horror.

AC 25, hit and critical AC 20 for 5 damage, DC 11 fort save or fall asleep.
AC 15 miss
AC 16 miss
AC 11 miss
AC 11 miss
AC 11 miss

Lang and Angus rain missiles down on the Shambler from the stairs of the normal and magical variety. The Shambler takes a step back from all the damage it has absorbed this round. It does not look in good shape.

The Shambler lashes out at the lion before it that just watched its brother ripped in half.

AC 28, hit for 14 damage
AC 13, miss

The lion ROARS in pain. Several of the children on the main floor scream when the lion roars.

Syr (55/62 AC19/18)  d20+8=15 d20+8=21 d20+8=16 d20+12=20 d20+12=25 d20+12=17 d20+7=16 d10+4=10 d10+4=8 d10+4=9
Friday June 17th, 2005 2:39:11 AM

As he is beset by the 6 orcs he shrugs off their blows, "Tionel, you are the nature guy, these plant-orcs are getting annoying! Is there anything we can do about them?" (Made saves 15,21,16)

Focusing on the mound still, the monk tries to grab another thick branch from it's torso. (Attack 20,25,16 Damage 10,8,9)

Belkior (AC 25 (21+4); HP 40) Bless  d20+2=3
Friday June 17th, 2005 9:18:24 AM

The halfling cleric continues to move towards the stairs, speaking words of comfort to the children standing beside him.

"Let's go upstairs to Happy. I may not be any taller than you two, but I'm going to be between you and those nasty things. I will protect both of you." However, a note of impatience may be heard in Belkior's voice.
Diplomacy = 3, natural 1

Hoping that the children will follow him, Belkior moves to the stairs. Belkior will stand between the children and any attacker, fighting with total defence.

Actions
Move = staying between the children and the monsters
Total Defence = +4 AC, no AoO possible

Items
Pearl of Power = used today

Active Effects
Bless = +1 attack, +1 saves vs. fear, 58 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
* = cast

Tionel (AC 16, hp 44/44 (modified in new form to 56/56)) 
Friday June 17th, 2005 12:09:12 PM

The thin elf bites the compulsion to start chewing on his nails. "Druid magic isn't working right..." he responds to Syr, peering at his sitting animals.
He wonders what he can do. Maybe...no, his hold animals spell won't work on these, they're plants. However weird they might act. His diminish plants spells affects only regular vegetation. Nothing will work.
Except...
Tionel crouches over, falling on his knees, as he follows natural instincts. His clothing almost seems to transform into black fur and his form grows, his face becoming a thick mask, his arms and legs becoming powerfully thick, as he takes on the form of a giant pig.

(Full round action to transform...hope everyone survives long enough...)

Spell list:
0: Detect Magic, Detect Poison, Cure Minor Wounds, Know Direction, Purify Food and Water.
1: Pass Without Trace (used up), Entangle, Charm Animals, Speak W/Animals.
2: Barkskin (used up), Bull's Strength, Lesser Restoration, Hold Animal.
3: Diminish Plantsx3. (1 used up)

(Btw, the air elementals are gone now)

DM JIM: Please roll attacks for your animial if you want them to attack!

Wynn (AC 19, 41/46 HP, Bless)  d20+5=20 d20+9=19 d8+3=8 d20+9=16 d20+9=25 d20+9=10 d20+9=11 d20+9=22 d20+9=19 d8+3=9 d8+3=7 d8+3=6 d8+3=8
Friday June 17th, 2005 12:18:05 PM

Wynn shrugs off any negative effects of the attack from the purple orclets[Fort=20]. Surrounded on all sides by the shambling mound and the six orclets he braces himself and springs into action, slashing his sword in a furious spinning action as he launches himself into the air [Whirlwind Attack - Hit AC 19 for 8 Dmg to the shambling mound and hit AC 16, 25, 10, 11, 22, and 19 for 9,7,6,and 8 HP damage to the 4 orclets I hit]

ADM JIM: Wynn you must roll and attack on each opponent. The orclets are AC 16. - BOB - I adjusted the post accordingly]

Yaaaugh! he cries out as he feels his sword strike home.

Xenia (AC20, HP 35/35)  d20+11=21 d6=4
Friday June 17th, 2005 1:17:09 PM

With a two handed swing, Xenia takes bash at the nearest thing standing between herself and Wynn. Then she gets back to back with him. "Head for the stairs?" she asks.

Rolls and Actions
Hit AC21
Damage 6hp (4*1.5 for wielding one handed weapon with two hands.)

Active Effects
Bless (58 rounds remaining)

Question
Aren't elves and half-elves immune to sleep magic?

ADM JIM: The ruling from our DM is that this is poison and effects elves. So no dice.

Angus (AC 14 with Mage Armor on; HP 24/25)  d20+3=14 3d4(2+2+2)+3=9 d20-1=13 4d6(3+2+3+2)=10
Friday June 17th, 2005 9:51:05 PM

Angus looks to see if any more of the purple Orcs are entering the building (spot 14). If the Shambling Mound is still standing then Angus will fire another magic missile at it (damage 9). If it has fallen, Angus will cast Scorching Ray at one of the uninjured Purple Orcs attacking Wynn (hit touch ac 14 w/Bless; damage 10).

Angus remains in his position on the stairs.

Active Spells:
Mage Armor (duration 6 hours)

Spell Slots (used/total):

0 level: 0 of 6
1 level: 3 or 4 of 8
2 level: 0 or 1 of 6
3 level: 1 of 4

Lang (ac 21; hp 52/55) & Sunshine (ac 19; hp 47/47)  d20+6=17 d20+8=20 2d8(3+6)+12=21 d20+12=20
Friday June 17th, 2005 10:14:24 PM

Lang watches as the group rips apart the Shambling Mound, wishing he was down there finishing it off with his short swords. He turns his eyes towards all the purple orcs, smiling as he realizes there is still sonme more fun to be had.

Spot 17 on the battle for anything new.

Lang fires his bow at the Shambling Mound if it is still alive or at a Purple orc if it has died.

If they are within 30' (2 arrows at +8):
PBS Manyshot Hit AC 21 for 21 damage if Shambling Mound.
PBS Manyshot Hit AC 17 for 14 damage if Purple Orc.

If they are over 30' away (1 arrow at +12):
Hit AC 24 for 9 damage if Shambling Mound.
Hit AC 20 for 6 damage if Purple Orc.

OOC - above numbers adjusted for +1 bless, -4 for shooting into combat and 1/2 damage for piercing weapons against the orcs. I calculated half damage for my weapon damage, strength damage and weapon magic damage. I took full amount for Ranger favorite enemy.

"Come on Sunshine let's go."

Lang and Sunshine move down the stairs towards the Purple Orcs. As Lang moves he will draw his shortswords (Animal Handling 20).

Spells:
Speak with Animals
Longstrider

Florin Jadenth-AC:19-HP:60 
Monday June 20th, 2005 12:22:59 PM

(OOC:I'm really sorry everyone, RL really dragged me down the last few days. I know you needed Florin this whole time so once again sorry.)

Florin shakes his head and slams his foot down hard to get Jella's attention, "You know I care for you Jella and you know from hearing about it that I did my best to dig you out of that rubble alone. If your trying to hurt me with your words your doing a great job of it. If you can't be a big girl and try to help when things are getting hectic then stay here in this room. You should be safe and WE will finish this once I'm done helping my friends and trying to protect YOU and the others here."

Florin tries to give Jella's shoulder a gentle squeeze, getting on to her ripping at him but he HAS to help his friends so now after shutting the door to his room he quickly moves to help the others, readying his sword and shield as best he can as he moves, "Florin thinks as he moves and yells to his companions, "If there are kids in the celler a couple people need to fall back to the celler to protect them, us the smaller space to your advantage. Everyone else should move to the stairs where the orcs have to come less at a time."

Florin thinks over things and sighs, "I have oil in my backpack that can be used against the flesh eating vegitable there."

(OOC:Doing my best to get Florin ready to combat.)

ADM JIM: Battle at the Ghost Round 3  d20+6=23 d20+6=24 d20+6=13 d20+6=22 d20+6=24 d20+6=18 d20+6=23 d3+3=6 d3+3=6 d3+3=6 d3+3=6 d3+3=5 d20+6=11 d20+6=9 d20+6=23 d20+6=8 d20+6=20 d3+3=6 d3+3=5 d20+6=8 d20+6=10
Monday June 20th, 2005 7:17:46 PM

Wynns blade becomes a blur as he strikes out at all opponents around him, wreaking damage everywhere. Syr follows up Wynn's dancing blade attack on the Shambler and comes away with two branches this time. The Shambler shakes and attempts to reach out, but just falls into a pile of mulch.

OOC: Wynn is combating Orclets 7 - 12 now with more moving in. Wynn hit orclet 7, 8, 11, and 12. Syr is being attacked by Orclets 1 - 6 with more moving in. Orclets 13 and 14 will be attacking Wynn, with 15 attacking Xenia. Orclet 16 is going to help the Syr battle with 17 and 18 looking for softer targets past Syr. All orclets have taken some sort of fire damage.

Lang sees the Shambler fall apart and sends three arrows at orclet 8 knocking it to the ground.

Xenia goes to protect her love and stabs orclet 7 and it is very damaged now.

Angus just hits Orclet 9 and piles on the fire damage and it goes down is a charred heap.

Tionel turns into a large pig and his two bears and lion turn to it looking for direction. The lion turns its nose up at the stinking pile of dead Shambler.

Belkior gets two of the kids moving, but the are real scared. There are animals and plant monster showing up all over the place. The kids latch onto the Cleric of Alemi, but there seems to be one missing.

There is a child at the top of the celler steps that sees two orclets round Syr and head for him. THe boy runs back down the stairs.

Other hiding kids make for the stairs up.

Florin admonishes his daughter and whimpers but is quite. FLorin closes her in their room, but as he heads to go downstairs, he sees her standing in the doorway, getting ready to follow.

Syr Attack

AC 23, hit 6 damage
AC 24, hit 6 damage
AC 13, miss
AC 22, hit 6 damage
AC 24, hit 6 damage
AC 18, miss
AC 23, hit 5 damage

The orclets swarm over Syr and he is no longer visible. The orclet claws are visibly red with blood.

Syr must make 5 DC 11 poison saves or fall asleep.

Five orclets close on Wynn:

AC 11, miss
AC 9, miss
AC 23, hit 6 damage
AC 8, miss
AC 20, hit 5 damage

Wynn move as fast as his blade and only two strike home. Two DC 11 saves needed or fall asleep.

Two orclets head to Xenia:

AC 8, miss
AC 10, miss

The orclets are not prepared for the quick rouge and launch poor attacks.

Plant parts litter the GG as orclets are cut up and vines and flowers are trampled.

Wynn (AC 19, 30/46 HP, Bless)  d20+5=17 d20+5=15 d20+9=17 d20+9=23 d20+9=11 d20+9=17 d20+9=20 d8+3=8 d8+3=11 d8+3=10 d8+3=11
Monday June 20th, 2005 10:18:33 PM

Wynn shrugs off the attacks from the surrounding orclets [Fort=17 and 15] and launches into yet another spinning flurry of blades. Again he strikes home and cuts deep into several of the maurading plant-like creatures [Whirlwind Attack - Hit AC=17,23,11,17,20 for 8,11,10,11 HP].

Wynn can't help but notice how easily Xenia evaded her adversary's attacks, but the bard grows worried about Syr, who seems overwhelmed by the orclets. "Hang on Syr! Help is coming" Wynn casts his eyes to his friends, "Help Syr if you can, Xenia and I will make short work of these stinking eggplants!"

Angus (AC 14 with Mage Armor on; HP 24/25)  d20+3=21 d20-1=12 4d6(6+5+3+2)=16
Monday June 20th, 2005 10:33:50 PM

A loud "Yes!" escapes from Angus's mouth as the Shambling Mound falls to the ground into a pile of rotting sticks and leaves.

Angus looks over the battle scene to see who is in the most trouble (spot 21). Unsure of what is going on, he sticks with his current game plan of attacking the largest mass of purple Orcs and casts another Scorching Ray. This time targeting an Orc attacking Syr.

Hit touch ac 13 w/Bless; 16 damage).

Angus holds his position on the stairs.

Active Spells:
Mage Armor (duration 6 hours)

Spell Slots (used/total):

0 level: 0 of 6
1 level: 3 of 8
2 level: 2 of 6
3 level: 1 of 4

Lang (ac 21; hp 52/55) & Sunshine (ac 19; hp 47/47)  d20+6=14 d20+13=30 d6+3=9 d20+7=10 d20+12=21
Monday June 20th, 2005 10:47:11 PM

As the Shambling mound crumbles to the floor into a pile of mulch, it reveals to Lang as he is moving towards the battle, Orcs heading towards some unprotected and defenseless children (spot 14). Lang and Sunshine move past the fighting involving the rest of the Shields and close on the 2 Orcs, giving them something a little more dangerous than defenseless orphans to worry about.

Lang standard attack hit AC 31 w/Bless; damage 8 (9/2 = 4 +4 = 8).

Sunshine standard attack hit AC 11 w/Bless; damage none.

Animal Handling 21.

Spells:
Speak with Animals
Longstrider

Xenia (AC20, Dodge vs Nearest Orclet, HP 35/35)  d20+11=18 d6=4 d20+16=23
Monday June 20th, 2005 11:04:46 PM

"Aaaaaaaaah-AH!" Xenia whacks at another purple orclet with an overhand swing.

"Gotcha, Wynn!" The slim rogue uses the back swing of her mace to turn her body, and she throws the momentum into a spring away from the attacking orclets. Tucking into a roll, she rises up behind one of the little purple monsters, providing Syrdeth with some flanking distraction.

Rolls and Actions
Hit AC11
Damage 4hp
Tumble 23 (Mobility also adds +4 to AoO from movement. AC Becomes 24)

Active Effects
Bless (57 rounds remaining)

Belkior (AC 25 (21+4); HP 40) Bless  d20+6=22 d4=2
Tuesday June 21st, 2005 7:42:54 AM

The halfling cleric calmly tells the children clinging to his shoulders, "Go up the stairs, I'll be right behind you, keeping these things away from you."

IF the children let him loose, Belkior turns and moves to interpose himself between the approaching orclets and the child on the basement stairs. As he moves he works his fingers through the loop on the end of his mace and pulls it from his belt.

When he reaches the orclets, Belkior makes a looping overhand swing at the closer one with his mace and screams, "Leave him alone!". Belkior's swing connects with the shiny pate of the purple orclet, doing only slight damage but hopefully attracting it's attention.

Actions
Move = to interpose himself between orclets and child on basement stairs
Free = draw weapon
Attack = hit AC 22, for 2 pts blunt

Items
Pearl of Power = used today

Active Effects
Bless = +1 attack, +1 saves vs. fear, 57 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
* = cast


Syr (31/62 AC19/18) Bless,zzzzzzzzzz  d20+8=10 d20+8=28 d20+8=12 d20+8=9 d20+8=12
Tuesday June 21st, 2005 1:09:33 PM

As the very first blow lands, the elf begins to feel his eyelids drooping. He fights to stay awake but the orcs continue to swarm over him. As the poison begins flowing through his veins, he surrenders to it's power and barely feels the last blows that land on his body.

ADM JIM: Battle at the Ghost Round 4  d20+6=15 d20+6=22 d20+6=9 d4+3=4 d20+6=26 d20+6=15 d20+6=20 d4+3=4 d20+6=11 d20+6=20 d3+3=4 d20+6=25 d20+6=21 d20+6=26 d20+6=8 d3+3=5 d3+3=4 d20+6=26 d20+6=21 d20+6=21 d3+3=4 d3+3=6 d3+3=4
Tuesday June 21st, 2005 9:06:24 PM

OOC: We are in combat folks, missing post is not healthy for the group.

==========================

Wynn and his dancing blade carve up orclets left and right. Wynn only faces 3 orclets now and they all look shaky, but are still coming.

AC 15, miss
AC 22, hit 4 damage
AC 9 miss

One DC 11 fort save or sleep.

Xenia tumbles away and slashes at the two attempting to make her fertilizer, but it is a monor wound. They press the attack.

AC 26, not critical 4 damage
AC 20, miss

One DC 11 fort save or sleep

Syr must make a DC 11 save for all the saves he failed or sleep for an additional 10 minute. The first fail is for one minute.

Angus eliminates one of Syr orclets as it dies to his ray of fire.

Two orclets pick up Syr and head for the door. The remaining 4 head for over targets: 2 to the lion, and 2 to the pig.

Tionel under attack:

AC 11, miss
AC 20, hit damage 4

DC 11 fort save or fall asleep.

The two bears and lion look to the pig for guidance, but it gives none.

The Lion is hit twice and fails one save and falls asleep. The lion takes an additional 9 damage and appears to scowl at the pig as it falls asleep.

Belkior convince the kids hanging on him to make a run for the stairs up and the do. Happy is at the top of the stair urging them on. "Come on! Hurry!"

Lang, Sunshine and Belkior bravely attempt to save the kids by and in the celler. The shields do just that and interpose themselves between the plants and the kids. Land and Belkior each damage the already burned orclets, but neither drops.

Two orclets attack Lang

AC 26 hit and critical 10 damage
AC 21 hit 4 damage

DC 11 fort save or fall asleep.

Florin is full of indecision and stays at the top of the stairs watching his daughter and the battle below.

Angus (AC 14 with Mage Armor on; HP 24/25)  d20+3=7 d20+3=12 4d6(4+3+2+4)=13
Tuesday June 21st, 2005 9:38:05 PM

"Not so fast!" Angus says as the 2 purple creatures start to move away with Syr in their arms (spot 7). Angus aims and fires off a Scorching Ray at the lead Orc that is carrying Syr hoping that when the Orc dies the other one will drop Syr.

Hit touch ac 13 w/Bless; 13 damage).

"Hurry up they are trying to take Syr away!".

Angus moves to the bottom of the stairs.

Active Spells:
Mage Armor (duration 6 hours)

Spell Slots (used/total):

0 level: 0 of 6
1 level: 3 of 8
2 level: 3 of 6
3 level: 1 of 4

Lang (ac 21; hp 38/55) & Sunshine (ac 19; hp 47/47)  d20+7=15 d20+7=19 d20+11=29 d20+11=31 d20+6=20 d20+6=25 d20+11=27 d20+6=17 d6+3=7 d6+3=7 d6+3=4 d6+3=5 d20+12=27 d20+7=27 d20+7=13 d6+5=6
Tuesday June 21st, 2005 10:03:13 PM

Lang responds with renewed energy after the Orcs injure him and Angus yells out for help for Syr. Lang swings his short swords, almost too quick for the eye to see (saves 15 & 19).

Right Arm hit AC 30 w/ Bless; damage (7/2 = 3+4 = 7).
Left Arm hit AC 32 w/ Bless; damage (7/2 = 3+4 = 7).
Right Arm hit AC 21 w/ Bless; damage (4/2 = 2+4 = 6).
Left Arm hit AC 26 w/ Bless; damage (5/2 = 2+4 = 6).

OOC -- ignore 27 & 17 rolls for critical as these creatures are immune to criticals.

OOC -- if one Orc falls will attack the other with remaining attacks. If both Orcs fall Lang will move 5' closer towards Syr.

Lang points to the approaching Orc and says "Attack!", commanding Sunshine (Animal Handling 27) to attack the evil plant creature.

Sunshine standard attack hit AC 28 w/Bless; damage 6/2 = 3.

Sunshine immediately follows up his successful bite attack with a trip attempt on the purple Orc.

Sunshine's trip attack roll of 9, failing in his attempt.

OOC -- 13 roll should have been at +3 not +7 for trip.

Spells:
Speak with Animals
Longstrider

OOC: As you pointed out, the Orc that is heading your direction is smoldering from Angus scorching ray and it dies at Sunshines feet.

Wynn (AC 19, 26/46 HP, Bless)  d20+5=11 d20+9=24 d20+9=25 d20+9=16 d8+3=7 d8+3=4 d8+3=11
Tuesday June 21st, 2005 10:17:55 PM

Wynn shakes his head as the poison courses through his body and barely manages to fight off it's effects. Realizing that Syr is in trouble and needs their assistance the bard gathers his strength for what he hopes to be a final attack on the remaining orclets [Hit AC=24,25,and 16, for 7,4 and 11 HP]

Xenia (AC20, HP 31/35)  d20+3=6 d20+11=23 d6=5
Tuesday June 21st, 2005 10:52:51 PM

Xenia's mouth becomes a round "O" of horror as Syr slips to the floor. As the nearest one stoops to scoop up the fallen elf, Xenia clubs at it from behind.

Then she feels a cut from the side. The Wold gets soft and warm.

"Wynn?" calls a voice from far away. It sounds kinda sorta like her own. She blinks her eyes to stay awake, but the floor just keeps coming up for her until she's ...

Rolls and Actions
AoO Hit AC23, Damage 5hp
Fortitude Save 6

Active Effects
Bless (56 rounds remaining)
Asleep (10 rounds remaining)

Question: Xenia tumbled to a position one of the Orclets from Syr. Wouldn't she get an AoO from one of the Orclet's tha bend to pick him up?

ADM JIM: I will give you and AoO, standard attack, on the rear of the two orclets hoisting Syr up, before the sandman strikes Xenia down.

Tionel (AC 13, hp 50/50 in bear form)  d20+7=27 d20+7=18 d4=4 d20+8=28 d20+7=10 d20+2=11
Wednesday June 22nd, 2005 5:39:17 AM

Why won't his animals attack the plants?? They're supposed to! Automatically! He doesn't even have to command them, heck, he can't command them, since he can't speak animal tongues. At least they're targets...
Syr!!! Tionel's heart races... BUt he can't do anything about it, there's two orcs upon him! He turns to one of them and attempts to savage it.
(Claw attack at #1: Natural 20, threatens 18, but these are plants so it might not work... if not, it does 8 damage, and I think my other two attacks in this form missed. (AC 10 and AC 11) )

(fortitude save DC 11: 28 made)

ADM JIM: Tionel, you are responsible for the actions of your creature. You must roll for them.

Belkior (AC 25 (21+4); HP 40) Bless  d20+5=8 d20+5=16 d4=2
Wednesday June 22nd, 2005 7:42:03 AM

The halfling cleric continues to stand beside Lang, protecting the child huddling on the stairs to the basement. He notices the two orcs lifting and carrying Syr out, but doesn't notice Xenia falling to the floor.
Spot = 8

Since Lang and Sunshine seem to be capable of holding off the two orclets, Belkior will move to rescue Syr from the orclets carrying him. He will move by the orclets, accepting the possibility of an attack but trusting in his armor and fortitude to save him.

When he gets close to the orclets, Belkior will swing his light mace at the back of the nearer one, hoping to drop it and slow the other one. He manages to land a blow on the orclet's purple skin, again doing a small amount of damage.
Hit AC 16 + 1 (Bless), 2 damage blunt

Actions
Move = to orclets carryign Syr
Attack = hit AC 17, for 2 pts blunt

Items
Pearl of Power = used today

Active Effects
Bless = +1 attack, +1 saves vs. fear, 56 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
* = cast



Florin Jadenth-AC:19-HP:60  d20+5=25
Wednesday June 22nd, 2005 9:53:24 AM

(OOCLSorry about yesterdays post. I was waiting for our computer to finish it's defragmenting and fell asleep.)

(OOC:Jim, how far is it from the stiars where Florin is to the floor? I know you can fall so far without taking falling damage.)

Florin frowns when he sees Jella leaving the room and speaks quickly to her, "I'm trying to save you from the dangers of whats going on out here. Look below at whats going on. These our my friends and I have to help them. There fighting for everyones lives in here. Now do as I say Jella please and stay in the room or atleast up here." Florin is dearly hoping the Jella will realize more when she sees the fighting below. Figures that truely seeing it may prove to her how serious this is.

If the floor looks to be a safe distance and he has a clear landing area or he won't break no bones, etc from this height then Florin will swing himself over the side and jump to the floor. (Ref:25 *nat 20* for keeping his footing)

Florin takes in the situations once he is on the main floor with the fighting and calls to Syr, "Coming to help Syr, sorry I'm late." Florin holds his sword and shield tightly as he glares holes in the purple piglets around Syr and calls out to them, "Hey piglets, why not try a fresh person. Or did the sow of a mother of yours give you chicken blood."

Syr (31/62 AC19/18) Bless,zzzzzzzzzz  d20+8=16 d20+8=13
Wednesday June 22nd, 2005 11:59:33 AM

His mind foggy, Syr struggles to regain conciousness. As the orcs move to carry him away, he manages a weak moan (made next two saves, only out 1 minute).

ADM JIM: Battle at the Ghost Combat round5  d20+6=9 d20+6=21 d20+6=22 d20+6=11 d20+6=8
Wednesday June 22nd, 2005 7:47:37 PM

Florin again attempts to reason with his daughter as he watches the Shield locked in mortal combat. Florin realizes that the jump would not be prudent and opts for the stairs. Florin dodges kids running up the stairs screaming. Florin will be able to engage foes next round.

============================

Wynn's blade deals out death again as two orclets drop. The last looks hurt but unconcerns, as there is fertilizer in front of it.

AC 9, miss

Lang frees up Belkior as he chops the two orclets in front of him into more manageble pieces.

Belkior charges forward and lands a weak blow on one of the two orclets holding Syr. Reflex save of 21 and 22, the orclets ignore Belkior's damage and Angus's fire as the two head out of the Ghost carrying Syr.

Xenia is at Belkior's feet, sound asleep, but with two orclets picking her up and preparing to follow Syr.

Tionel tusks one of the orclets, but the two facing the pig claw back, but to no avail.

AC 11, miss
AC 8, miss

The two orclets by the lion attempt to move it but are unsucessful, they pause and all of a sudden 4 more orclets appear in the former doorway.

The two bears wait to attack again.

OOC: Tionel, please roll to attack if you so choose.

Angus (AC 14 with Mage Armor on; HP 24/25)  d20+3=17 6d6(4+1+5+4+2+5)=21
Wednesday June 22nd, 2005 9:26:34 PM

Angus is not happy that his Scorching Ray did not kill the plant creature (spot 17). He is even more unhappy as the 2 purple scum head out the opening carrying his trusted friend Syr. Just as Angus decides to give chase, 4 more enter the doorway. Well at least they are conveniently grouped for me. Reaching into the arsenal located in his head, Angus casts a lightning bolt, targeting the 4 new Orcs.

Lightning bolt damage 21/10 with save DC 19.

"You must hurry! They have taken Syr away!".

Angus moves towards the opening in the wall.

Active Spells:
Mage Armor (duration 6 hours)

Spell Slots (used/total):

0 level: 0 of 6
1 level: 3 of 8
2 level: 3 of 6
3 level: 2 of 4

Matt C. 
Wednesday June 22nd, 2005 9:31:15 PM

Did the Scorching Ray hit the Orc and it lived or did it miss? Remember it is touch AC for S.R.

ADM JIM: ANgus hit the orclet and it lived, barely. It made its reflex roll not to drop Syr.

Wynn (AC 19, 26/46 HP, Bless)  d20+9=21 d20+9=25 d8+3=4 d8+3=5
Wednesday June 22nd, 2005 10:27:14 PM

Wynn watches the two orclets drop before him with grim satisfaction when he catches sight of two more trying to carry Xenia away just behind him. He turns and slashes at the two of them [I assume it was only a 5-foot step as Xenia was flanking with me earlier]

"Sana Sina K'sherea", "Take that evil ones" he cries out in elvish as he rips his sword across their bodies. [Hit AC=21 and 25 for 4 and 5 HP]

ADM JIM: Note there is still one orclet on Wynn, and Xenia tumbled last turn, and she is at least 10 feet away, so you can slash one orclet.

Lang (ac 21; hp 38/55) & Sunshine (ac 19; hp 47/47)  d20+6=21 d20+12=22
Wednesday June 22nd, 2005 10:28:19 PM

Having dispatched his immediate enemies, Lang takes a quick moment to survey the battle scene (spot 21). Seeing the Orcs run off with Syr, Lang quickly casts the spell Longstrider. As he is casting his spell he sees the Orcs enter the building, quickly followed by a Lightning Bolt from his companion Angus.

Sunshine "Heel!"

"Florin we need you! They are trying to take Xenia and have already taken Syr!"

Lang then moves towards the opening, engaging the 4 Orcs if they are still alive or moving through the opening to try and catch the Orcs carrying Syr (movement 40').

Animal Handling (22).

Spells:
Speak with Animals
Longstrider (cast; duration 3 hours)

Xenia (AC15, HP 31/35) 
Wednesday June 22nd, 2005 10:51:14 PM

Rough purple hands lift the limp form of the red-headed rogue. Her head lolls on her neck as the orclets try to make off with her.

Rolls and Actions
Sleep

Active Effects
Bless (55 rounds remaining)
Asleep (9 rounds remaining)

Tionel (AC 16, hp 46/50 in bear form)  d20+5=12 d8=4 d20+7=17 d20+7=21 d4=3 d4=1 d20+2=6 d20+6=17 d20+6=17 d4=2 d4=4 d20+1=9 d20+6=22 d20+6=26 d20+6=9 d4=3 d4=3 d20+1=16 d6=5
Thursday June 23rd, 2005 8:01:20 AM

Tionel snorts.
(My apologies about my last attack, made some mistakes about the rolling and stuff, accidentally giving Tionel the stats of a different animal...he still would have hit on the first attack, just wouldn't have had more attacks)
He barrels his tusks into the orc he hit last round, trying to tear him to pieces. However, he misses.
THe lion roars and bursts into action, attempting to claw the orcs who are trying to move it. (AC 17 and AC 21, 8 and 6 damage respectively on the claws) Its mouth goes wide due to its roar, but perhaps that shakes the bears into action.
They two black bears stand on their legs and move to take on the orcs facing Tionel. The first one slaps at the one Tionel hit twice (AC 17 6 damage, AC 17 6 damage) and misses it with its bite (AC 9), while the other one attacks the other orc twice (AC 22 and AC 26 crit uncomfirmed, damages 7 and 7) and tries to chomp into its shoulder as well (AC 16, 7 damage if successful).

(The bears are around 3 more Tionel rounds, the lion 2 more.)

Belkior (AC 25 (21+4); HP 40) Bless  d20+6=16 d4=4 d20+6=21 d4=2
Thursday June 23rd, 2005 8:27:13 AM

OOC Some conditional things here since I'm uncertain whether Belkior can keep up with the orclets, among other things.

The halfling cleric takes a swing at the back of the orclet as it continues to carry away Syr. Belkior's light mace lands with a muchy thump, hopefully dropping the orclet.
AoO = hit AC 16, 4 hps blunt

If the two continue to carry away Syr, Belkior will keep pace and continue to rain blows upon them. He lands another light blow upon the back of the orclet.
Hit AC 21, 2 pts blunt. If Belkior could not keep up / catch the orcs or if doing so meant going through the group of soon-to-be electrifried orclets in the door, Belkior will be swinging at the orclets lifting Xenia. That would include the AoO, too.

Actions
AoO = hit AC 16, 4 pts blunt
Move = to keep up with orclets carrying Syr
Attack = hit AC 21, for 2 pts blunt

Items
Pearl of Power = used today

Active Effects
Bless = +1 attack, +1 saves vs. fear, 55 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
* = cast


Florin Jadenth-AC:19-HP:60  d20+12=22 d20+7=8 d8+5=10
Thursday June 23rd, 2005 10:48:48 AM

Florin rushes down the stairs as quickly as possibly, doing his best not to knock kids down as he does. Once he reaches the bottom of the stairs he judges the best course of action for himself.

If he can reach to help Syr then he will, if not then he will move towards any orc/s in that direction, "I'll try and help Syr, Wynn you got things handled with Xenia over there?....good job Belkior, try slowing those orcs down as much as possible, I'm coming to help." Florin also uses his gift of detect evil so he can know if his smite evil might be of use.

(Just in case Florin can reach something, if not then I guess he can hold this attack for when he does reach something. Can hit AC:22/8(nat:1) Damage:10/miss)

ADM JIM: Battle at the Ghost, Combat Round 6  d20+6=7 d20+6=13 d20+6=23 d20+6=17 d20+6=19 d20+6=15 d20+6=24 d3+3=4 d20+6=24 d3+3=6
Thursday June 23rd, 2005 1:22:39 PM

Belkior rushes after Syr and just gets out the door before the four orclets block the entrance.

Belkior sees many more orclets up and down the street, they are roveing in bands of 4 or 5 and seem to be helping those orclets that have put prey to sleep. None of the orclets make any sound.

Belkior swings at one of the orclets carrying Syr, the burnt one, and it falls to the ground under his blow. Syr topples to the ground. DC 11 to wake up.

The orclet that is still up turns to face Belkior. All of a sudden several more down the street seem to take notice that prey has fallen and are moving in Belkior's direction.

=====================

The four new orclets just enter the Inn and are blasted by a lightning bolt. One creature avoids some of the blast, two drop in spasms, and a third does not look good at all. The two active orclets are stopped by Lang's and Sunshine's movement.

The two orclets attack Lang, but are not effective.

AC 19, miss
AC 15, miss

Wynn leaves one orclet to attempt to help Xenia.

AoO attack

AC 24, hit, 4 damage DC 11 fort save or sleep.

The orclet follows Wynn

Normal Attack:

AC 24, hit damage 6, DC 11 fort save or sleep.

Wynn strikes out at one of the orclets hold Xenia and drops her as he feels his body start to fight the poison.

The orclet dies and the other drops Xenia. DC 11 save to wake up.

Tionel's two bears help him attack and finish off the two orclets in front of his pig form.

The two orclets by the lion are attempting to move it and are doing so very slowly, it looks like they need four more to be effective. The lion snores and does not roar.

Florin joins the battle and strikes at the orclet that raked Wynn and wounds it terrible.

===================

Map comming

Xenia - OoC 
Thursday June 23rd, 2005 1:28:27 PM

What are the Saves to Wake up? Fortitude or Will?

Xenia (AC16 Dodge vs Orclet in G9, HP 31/35)  d20+3=23 d20+9=25 d6=3
Thursday June 23rd, 2005 2:31:40 PM

*BUMP*

*ow* huh? WAH!

Xenia comes instantly awake taking in the figures of Wynn and the purple orclet framed against the ceiling. Her rogue's mind puts Two and Two together, subtracts the spatial differences and comes up with a sum that says she's lying on the floor.

Her heart tells her to go to Wynn, but her training says she'd be more use rolling the other way to flank the orclet. Xenia listens to her training. The mace is somewhere on the floor, so her hand goes for her rapier, slashing upward from hands and knees to cut a thin purple line in the orclet's side.

Rolls and Actions
Save 23 (Rolled with the Lower. Nat 20!)
Draw rapier and Attack from Prone
Hit AC23, Damage 3hp (-4 for Prone, +2 for Flanking, +1 for Bless)

Position and Movement
Five Foot Crawl to F8
Flanking to Wynn vs Orclet in G9

Active Effects
Bless (54 rounds remaining)

Wynn (AC 19, 16/46 HP, Bless)  d20+5=20 d20+5=21 d20+11=22 d20+9=21 d20+9=25 d8+3=4 d8+3=7 d8+3=6
Thursday June 23rd, 2005 5:55:14 PM

Wynn groans under the pain that shoot through his torso as the orclet slashes across his back. Undeterred [Fort saves = 20 and 21] he once again carves a complete circle with his longsword using every ounce of his remaining strength and notes with grim satisfaction the hissing sound of his blade slicing through the orclets.

[Whirlwind Attack, Hit AC=22(flanked w/ Xenia), 21 and 25 for 4,7, and 6 HP OOC: not sure if there are 2 or 3 orclets in melee range)



Syr (47/62 AC19/18) Bless  d20+8=18
Thursday June 23rd, 2005 7:53:50 PM

Syr drops to the ground as the orc carrying him falls over, "Uhhh". He rises slightly groggy and feeling pain all over his body. Taking a moment, he heals his wounds (heal 16) while he asseses the situation. "Everyone back inside, we must protect the children, I'll be fine!" At the last he cringes slightly, recalling only one other time in his life when he felt so helpless. He takes a quick look around the street before stepping inside the Ghost.

Belkior (AC 21; HP 40) Bless  d20+6=14 d4=2
Thursday June 23rd, 2005 9:16:55 PM

The halfling cleric stands beside Syr, watching the elven monk awaken from his slumber. "Get up, Syr! I'll be right behind you!"

Trying to create some breathing room, Belkior swings at the orclet. He barely connects and his arm is tiring.

Belkior steps back towards the door, keeping his attention on the orclet standing over Syr and the others approaching. Unless, of course, his swing was enough to drop the orclet. Then Belkior will try to get back into the Ghost.

Actions
Attack = hit AC 14, for 2 pts blunt
Move = 5' shift from c9 to d10

Items
Pearl of Power = used today

Active Effects
Bless = +1 attack, +1 saves vs. fear, 54 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
* = cast


Florin Jadenth-AC:19-HP:60  d20+12=13 d20+7=13
Thursday June 23rd, 2005 10:00:54 PM

Florin continues moving to help his friends out, fighting the nearest orcs as he moves and is happy that Xenia's necklace of fireballs weakened the enemy down so much. However his next two swings at his enemies makes him frown as he seems to be off in his swings this time badly.

Florin calls over to Xenia as they fight to save the kids and everyone, "We really have to get another of those necklaces Xenia or something just as useful." Florin thinks and grins as a thought comes to mind and he scans the room to see how many enemies are left.

ONLY if the group is still out numbered badly Florin thinks and calls out mentally, "Come Ajax, a noble fight awaits, what we were born for my noble friend. Let us fight together once more."

(Can hit AC:13(nat:1 again!)/13 Damage:miss/miss)

Lang (ac 21; hp 38/55) & Sunshine (ac 19; hp 47/47)  d20+11=20 d6+3=9 d20+12=15 d20+7=22 d6+5=9 d20+3=13 d20+11=25 d20+6=15 d20+6=8 d6+3=5 d6+3=7 d20+6=8
Thursday June 23rd, 2005 10:56:45 PM

Lang ,distracted by the Orcs attacking him, cannot see where Belkior and Syr are at this point (spot 8). Hoping Belkior can hold his own for a few moments, Lang decides to try to clear out the room in the Giggling Ghost of any live Purple Orcs so that there is a safe retreat location.

Lang swings his Short Sword at the plant scum standing in front of him. "Sunshine attack", Lang says commanding Sunshine to engage the other Orc in front of them (Animal Handling 15). Sunshine hesitates momentarily, then sinks his teeth into the Orc with a vicious bite. Using his bite for leverage, Sunshine then twists his body into the Orc, tripping it to the ground.

Lang hit AC 21 w/ Bless; damage 9/2 = 4 + 4 = 8.
Sunshine hit AC 23 w/ Bless; damage 9/2 = 4 + 4 = 8.
Sunshine Trip 14 w/ Bless; I think successful as these guys would need 18+ strength or dexterity to avoid.

If any of the 3 Orcs within range are still alive Lang will finish his full round attack action swinging at them. If they are dead at that point, he will 5' move towards the 2 Orcs attempting to lift the tiger.

Lang hit AC 26 w/ Bless; damage 5/2 = 2 + 4 = 6.
Lang hit AC 16 w/ Bless; damage 7/2 = 3 + 4 = 7.
Lang hit AC 9 w/ Bless; damage none

If the 3 Orcs are dead after Lang and Sunshine's standard action then they will move towards the 2 Orcs attempting to lift the tiger (move action up to 40').

Spells:
Speak with Animals
Longstrider (cast; duration 3 hours)

Angus (AC 14 with Mage Armor on; HP 24/25)  d20+3=23 d4=2 d20+3=7
Thursday June 23rd, 2005 11:09:23 PM

Angus is a little concerned by the 2 Purple Orcs by the lion. Knowing that the lion will disappear soon, Angus decides to hold his spot near the bottom of the stairs in case he needs to make a hasty retreat.

But still wanting to make an impact this round, Angus draws his sling and launches a sling bullet at one of those Orcs.

Sling hit AC 24 (critical 8) w/ Bless; damage 2.

Active Spells:
Mage Armor (duration 6 hours)

Spell Slots (used/total):

0 level: 0 of 6
1 level: 3 of 8
2 level: 3 of 6
3 level: 2 of 4

Tionel (AC 16, hp 46/50)  d20+7=25 d8=7 d20+6=20 d20+6=25 d4=1 d4=1
Friday June 24th, 2005 12:30:59 PM

The lion snores on, though pushing it around does make it growl in its sleep unhappily.
(I'm sorry, my computer does not have excel, so I could not look at the map...my other computer is at my dad's, being worked on)

He motions and grunts, and the two bears move with him to attack the orcs just blasted by hte lightning bolt. He tears into the first one with his tusks (7 damage), and each of the bears gets one good swing at the orclets standing. (5 damage to the 1st one if still standing or to the second one if not after Tionel's hit, and the other did 5 damage to the second one.)

ADM JIM: Battle at the Ghost, combat round 7  d20+6=20 d20+6=26 d20+6=16 d3+3=4 d3+3=4
Friday June 24th, 2005 1:06:40 PM

The Crimson shields all leap into action, slashing and hacking and biting at foes. There are purple orclet parts littering the area around the fallen Shambler. There are also large droplets of human and elf blood among the leaves and vine covering the floor of the inn.

The combined force of Wynn, Xenia (after a real big yawn) and Florin drop the remaining orclets by them. The same is true for the orclets in the doorway. Sunshine knocks one of its feet and Lang, the big pig and the bears finish off the least scorched orclet. Lang had to give way to make room for the creatures.

The only two remaining orclets in the Inn are the two by the snoring lion.

Those two orclets take up a defensive position over their large lump of tawny fertilizer and seem to be waiting with claws up and weaving.

=======================

Syr regains his sences and cures himself. The orclet next to him is not pleased with the awakening of his plant fertilizer and launches into a full attack.

OOC: I have just realized that the orclets get two claw attacks for their full attack.

AC 20, hit for 4 damage
AC 26, failed critical, for 4 damage

The prone monk once again feels the poison from the orclets claws seep into his veins. DC 11 fort save or fall back asleep.

Belkior and Syr see the various plants in the street start to pay attention to them and move toward the inn's entrance, as if drawn by some force or knowledge.

====================

OOC:

Map coming.

Please do not make me guess your position, please post it.

Please post time elasped for spells and a spell list with those used.



Xenia (AC16 Dodge vs Orclet in G9, HP 31/35)  d20+12=13 d20+17=28
Friday June 24th, 2005 3:55:42 PM

Xenia clutches the hilt of her rapier in two hands. Her chest heaves as she pivots slowly on the balls of her feet.

Gone. They're gone. Well mostly. For now. Time to breath. Breathe more slowly.

Wynn! "Oh Wynn!" Xenia springs to her feet. His poor body is torn and rent. Still, he stands so tall, sword ready.

Just a step and the girl rogue is by his side. Wordlessly, she presses a potion into his hand. She need say noithing. Her eyes speak for her. All those poor cuts and bruises.

"The boy! I saw someone go downstairs!" Xenia hurries to the cellar door. "C'mon up," she shouts. "It's all clear! Hello! It's alright, honey. You can come up now."

Then, carefully she listens.

Rolls and Actions
Hand Wynn CMW.
Listen 13 (Nat 1)
Spot 28

Position and Movement
Moving toward the Stiars Down.
Realistically, now at K5

Active Effects
Bless (53 rounds remaining)

Wynn (AC 19, 24/46 HP, Bless)  2d8(1+4)+3=8
Friday June 24th, 2005 5:39:12 PM

Wynn allows his sword arm to drop and he accepts the potion from Xenia. He gives her a grim smile before she goes after the young boy and drinks back teh curing elixer (CMW=8hp).

"Barricade the doors and windows!" he cries out to whoever is listening. "We have to keep them out."

Position: H-10

Spells: Cure light wounds, disguise self, sleep

Affects: Bless-from Belkior (53 rounds remain)


Belkior (AC 21; HP 40) Bless  d20+6=14 d4=4
Friday June 24th, 2005 9:34:18 PM

OOC - JimF, I had posted to only make a 5' shift to d10 if the orclet was still standing, mainly to avoid an AoO.

The halfling cleric swings his mace at the purple orc again, hoping to knock it to the ground. Belkior's swing barely hits the purple orc.

Hoping that he has created an opportunity for Syr to act, Belkior moves back towards the doorway. Standing in the middle of the ruins of the inn's doorway, Belkior fishes a wand from his haversack.

"We're trying to get in, Wynn! But we can't leave anyone outside!"

Position
d11

Actions
Attack = hit AC 14, for 4 pts blunt
Free = 5' shift from d10 to d11
Move Equivalent = retrieve Wand of Cure Moderate Wounds from HHHaversack

Items
Pearl of Power = used today

Active Effects
Bless = +1 attack, +1 saves vs. fear, 53 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
* = cast



Florin Jadenth-AC:19-HP:60 
Friday June 24th, 2005 10:02:32 PM

(OOC:Jim, I'm having some problems with email so can not see the map. I'm really sorry.)

Florin thinks of how this situation is going and thinks over the various locations before calling to Xenia and the others, The landing upstairs should be a decent place to fight from where the kids can be safely back from combat and that celler would be esy to defend also."

Florin looks to everyone and nods before going on with his thoughts, "It will take to long to get the kids in one place so we will have to split up and cover both while using the terrain to our advantage. We have only those orcs over there for now so this is a good time to get positioned and ready for the next attack since one is probably coming."

Florin pulls one of his quivers of arrows off his backpack and tosses it to Lang, "Here, your one of our best archers so being upstairs would probably be one of the best places for you so you can help weaken the enemy down as they come in. Anyone else that is a decent shot wth a missi;e weapon should be upstairs to to help weaken the enemies down as they come in."

Florin yells out to Syr as he continues with his plans, "Syr! you going to beable to make it back in here? I'm going to need your help guarding the kid/s in the celler when more enemies come."

Angus (AC 14 with Mage Armor on; HP 24/25)  d20+3=11 d20+3=20 d4=3
Saturday June 25th, 2005 9:05:36 AM

Angus sees the group starting to organize a retreat up the stairs (spot 11). He realizes that more of the enemy must be coming from the outside and that Florin wants the group together and in as defendable a position as they can get.

Angus slings a sling bullet at the same Orc he hit last round (k12), wounding it once again.

Sling hit AC 21 w/ Bless; damage 3.

Angus then moves towards the stairs ending up in position P19. He then starts to urge the children up the stairs.

"Happy get all the children together upstairs and get a head count. We need to make sure all the children are together."

Active Spells:
Mage Armor (duration 6 hours)

Spell Slots (used/total):

0 level: 0 of 6
1 level: 3 of 8
2 level: 3 of 6
3 level: 2 of 4

Lang (ac 21; hp 38/55) & Sunshine (ac 19; hp 47/47)  d20+6=15 d20+13=27 d20+7=13 d6+3=8 d6+5=10 d20+3=10 d20+12=20
Saturday June 25th, 2005 9:24:11 AM

Lang sees the Orcs coming towards the broken opening into the Giggling Ghost (spot 15). He does a quick head count of the enemy getting to about 15 or 16 when he sees the Shambling Mound. He also sees that there are 2 Orcs still alive within the inn.

"We have almost 20 more of the Purple Orcs heading this way along with another one of the Shambling Mounds!"

Hearing Florin's directions, Lang quickly agrees that a short retreat up the stairs and re-grouping is the best course of action. Catching the thrown quiver of arrows Lang and Sunshine move to K13 and J13 and attack the Orc in K12.

Lang swings his Short Sword and Sunshine bites at the plant creature standing in front of them. Locking onto the Orc with his teeth, Sunshine attempts to trip the creature, but is unsuccessful.

Lang hit AC 28 w/ Bless; damage 8/2 = 4 + 4 = 8.
Sunshine hit AC 14 w/ Bless; damage 10/2 = 5.
Sunshine Trip 11 w/ Bless; unsuccessful.

Animal Handling 20.

Spells:
Speak with Animals
Longstrider (cast; duration 3 hours)

Tionel (AC 16, Hp 46/50)  d20+6=11 d20+6=25 d4=1 d4=2 d20+7=22 d8=4
Sunday June 26th, 2005 3:35:27 AM



Tionel snorts some sort of command, and the bears move out into the street towards those vines which rise up towards them and take angry swings. (first will move up to d14 and attack orc at d15, AC 11 towards one and if it hits, 5 damage to that one, and the other moves to d9 and attacks the orclet still standing next to Syr, AC 25 towards it, 6 damage to that one).
Meanwhile, he moves straight at the purple orclet waving its claws menacingly, and thrusts his nose, er, tusks, straight at it. His tusks dig into purple flesh, er, roughage, and he pulls to the right hard, tearing a big hole in it. (Hit AC 22, did 6 damage to it)
(The bears are around one more Tionel round, the lion just faded.)
Then, as the lion blissfully snores and the orcs guard it fiercely, it simply seems to pop out of existence! Probably enraging the orcs even more.

Spell list:
0: Detect Magic, Detect Poison, Cure Minor Wounds, Know Direction, Purify Food and Water.
1: Pass Without Trace (used up), Entangle, Charm Animals, Speak W/Animals.
2: Barkskin (used up), Bull's Strength, Lesser Restoration, Hold Animal.
3: Diminish Plantsx3. (1 used up)


Syr (39/62 AC 19,18 Bless) e11  d20+10=21 d20+10=28 d20+5=6 d10+4=5 d10+4=6 d20+8=26 d20+8=22
Sunday June 26th, 2005 3:36:24 PM

Syr looks thankfully at Belkior and then glances away (fort sv 26,22) Feeling the blows against his back, he attacks the orc (Att 21 28 dam 6,5). Whether the orc falls or not he joins the others in the ghost.

Stepping back inside, he shamefully faces the others and reports dully, "there are more than a dozen orcs heading this way."

Feeling an ache inside, Syr thinks about his failure to the group. He looks around at the other's feet unable to make eye contact. He especially avoids Belkior thinking it an added dagger that he had to be woken up by a halfling...

ADM Jim: The Plant Calvary is Coming!  d20+6=15 d20+6=26 d20+6=24 d20+6=22 d20+6=13 d20+6=16 d3+3=4 d3+3=6 d3+3=4 d3+3=5 d3+3=6 d20+6=14 d20+6=24 d4+3=5 d20+1= d8=3
Sunday June 26th, 2005 11:06:40 PM

The combinded combat power of the bear, Syr and Belkior smash the purple orclet like a dropped eggplant. The second bear looks to by the Shield a round as it gets swarmed by orclets. Unfortunately, the bear swings wildly at the closing orclets.

Bear

AC 15, hit 4 damage
AC 26, hit and critical, 10 damage
AC 22, hit 5 damage
AC 13, miss
AC 16, hit 6 damage

25 total damage and 4 DC 11 fort saves.

The bear growls in pain as the orclets surround it and tear into its flesh.

=====================

Syr and Belkior move back into the inn and report all of the plants moving up. Syr and Belkior did notice that two of the orclets were moving away as they were carrying off what looked to be an unconcious shopkeeper.

=====================

The two orclets guarding their lion fertilizer are shocked when it disappears and attempt to take it out on Lang and the big tasty looking porkchop.

Lang

AC 14, miss

This orclet is too distracted with the lion disappearing that he misses Lang and falls under his blows. Sunshine is also getting the hang of biting these plants, but it is not real meat......

OOC: Str and Dex of 16 for the orclets for future trip attempts.

Tionel

AC 24, hit 5 damage

Tionel savages the orclets leg, but it rakes him across the back for his effort.

=================================

Xenia coaxes a small boy up from the celler and her, quickly grabs onto her leg and starts crying. "There are monsters everywhere!"

===============================

Happy calls out to the Children on the stairs. " I have candy, lets go." The kids start to move and there is a severe lurching sensation as the inn pitches forward. Everyone realizes that the Floating city has just been pulled to a 45 degee angle.

DC 21 reflex check or be thrown to the ground and take d8 damage.

There is much commotion and yelling, mostly from the kids. Florin sees a pink dress cartwheel down the stairs and scream until it hits the floor. Jella is unmoving in a pile of kids and Happy at the bottom of the stairs.

Tables and chairs slide wildly around the room, but all towards the shambler expanded doorway.

===========================

Syr and Belkior notice that the orclets are much less effected by the sudden change in floor angle as it seems that they had advance warning.

Map coming tomorrow

Wynn (AC 19, 24/46 HP, Bless)  d20+6=15 d8=2
Monday June 27th, 2005 7:40:51 AM

Wynn heads towards the door to help Syr and Angus inside when his feet slide out from underhim and the floor rushes towards his head. He manages to put out an arm and soften the blow [Balance=15, dmg=2].

Xenia (AC20, Dodge vs Nearest Orclet, HP 31/35)  d20+10=26 d20+9=18 d20+2=14
Monday June 27th, 2005 8:34:17 AM

"C'mon, sweetheart. We're gonna go upstairs. With all the other kids. See?" Xenia peals the small boy's arms from around her legs, then lifts him up into her arms.

"Ohf, your a heavy one. You're gonna grow up to be big and strong. And brave too, I bet."

Then the Wold jumps and rolls. Screams mix with the horrible deafening roar. Rogue instincts kick in, and her thin legs find their footing. She dodges a table as it slides by.

"You alright? You alright?" Her voice sounds high and panicky, and some quiet analytical part of her brain wonders if she's asking herself as well as the little boy. "Hang on tight, sweetheart, we're moving now."

Balancing with the small boy in her arms, the girl rogue makes her way across the crazy tilt of the floor in the direction of the tangled pile of bodies at the foot of the stair.

"You gotta help me now, sweetheart. Alright? Help me get everyone up. We gotta get everyone up, alright?"

"You ok, Wynn?" There's so much more she wants to say. Words that beg for comfort. Words full of hopelessness and despair. But Xenia holds all these words inside. For the sake of the children, for the boy in her arms, she holds all of the words inside.

Healing's not her thing, but the rogue fully intends to try and sort out those who are wounded bad from those who aren't.

Rolls and Actions
Reflex 26
Heal 14 (To examine injuries for Triage)
Ignore the heal. No way Xenia's getting all the way across the room.

Position and Movement
Move action, Pick up Boy.
L10/Next to Wynn

Active Effects
Bless (52 rounds remaining)

Syr (39/62 AC 19,18 Bless) e11  d20+11=31 d20+10=26 d10+4=7
Monday June 27th, 2005 4:07:42 PM

As the room tips, he adjusts quickly with a small lean and continues looks out the door, "Guys, the orcs are toting away any citizens they are finding." He reaches out and grabs Belkior by the back of the shirt hauling him inside, "Time for you to get out of harm's way. Folks we have more than a dozen coming for dinner."

The elf seems to have forgotten his earlier failure and doubts as he readies himself for combat (Attack of Opp 26 damage 7). He lashes out at the first orc that approaches. "Florin, Wynn get up here and hold the door."

Calling over his shoulder to the tossled Happy at the bottom of the stairs he asks, "Do you have any secure place that you can lock yourself and the kids into? Maybe any areas that no one knows or some very secure room? We have a responsibility to rescue all that we may. Assuming we finish these guys, we have work to do out there and need you and the kids safe."

Belkior (AC 21; HP 40) Bless  d20+5=24 2d8(2+1)+3=6 d8=6
Monday June 27th, 2005 11:17:00 PM

The halfling cleric moves back into the remains of the Giggling Ghost. As Belkior does so, the building shifts further and he stumbles trying to keep his balance. Somehow, despite his armor, Belkior is able to keep his feet when the others are thrown to the floor.

"Like Syr says, there's a lot of them out there!"

Belkior ends up 15 feet closer to the centre of the Ghost. After he gets there, he points the wand at Wynn and invokes the command phrase. The bard feels a rush of healing energy from the small cleric of Alemi.

"I've got Antitoxin in my pack ... sorry, I'd forgotten that it was there."

Position
g11

Actions
Reflex = 24
Move = to g11
Free = sheathe mace
Standard = activate Wand of Cure Moderate Wounds to Wynn, healing 11 hps (rerolled the one)

Items
Pearl of Power = used today
Wand of Cure Moderate Wounds = 27 charges remaining

Active Effects
Bless = +1 attack, +1 saves vs. fear, 52 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds)
* = cast


Florin Jadenth-AC:19-HP:60  d20+3=14
Monday June 27th, 2005 11:45:25 PM

Florin is pitched to the floor with the sudden shift of the float again and this time is rather upset when he sees Jella go flying also and when he is able he sits up and growls, "Thats it, the balcony area isn't safe, we might as well get all the kids into the celler now."

Florin looks to Syr and Belkior, "I HATE the idea of sticking our heads in a hole moreless but we all get into the basement and defend that place. They can't all get to us at once there."

Florin looks over at Happy, "Happy? is there anything in the celler that can be used to help slow the orcs down? wine holders or such?"

Florin looks to the kids, specially the older ones and speaks quickly to them, "listen kids, the safest place now is the celler, help each other get down there now. This is important so do as I say. The older kids help those injured if you can and get them downstairs in the celler now."

Florin can only pray to the gods that the building is secured enough not to drop it on their heads but being upstairs to fall all that way could be just as bad."

Florin looks over at Lang since he might be closest to Jella and motions towards Jella with sad eyes, "Check her and get her downstairs please Lang. Becareful with her."

Another thought springs to Florin's mind and a grin crosses his face, "Syr! The alcohol in here...by Domi's fist I didn't think of it till now...alcohol burns...if we can get a fire going in the door way area then the orcs would have to figure a way through it. It would atleast slow them down." Thinking a possibly arguement might come from Happy Florin looks to him, "Saving the kids, our lives and yours is top priority Happy, we need anything good enough to cause a decent fire. Your tavern should have plenty of booze doesn't it? or enough to possibly do the job?"

(OOC:Graping at straws since using the balcony to weaken enemies down with missile fire fell through. Hope my character is still holding up to the leader roll everyone.)

Tionel (AC 14 due to charging, hp 34/50)  d20+1=6 d8=7 d20+9=18 d8=6
Tuesday June 28th, 2005 12:33:17 AM

In his current form, Tionel isn't quite his agile self, and hooves skitter helplessly against the ground, he goes tumbling over smashes into glasses of all kinds. (7 damage..ouch!)
He snorts as he gets up and his hooves scrabble as he charges uphill. Whinnying a battlesnort, the war pig tears into the same orclet he just tore in before with all his force! (AC 18, 8 damage)

He'd say something really smart at this time, but he can't seem to...

Tionel  d20+4=13 d20+4=23 d8=4 d20+4=18 d4=1
Tuesday June 28th, 2005 6:06:07 AM

Tionel note:
The first bear, already surrounded by animals, blissfully unconscious from the hits, blips out of existence. The second one is still standing, but is bowled over by the tilt. Still on the ground, it gets out one last snarling attack (prone, -2), and swats at an orcs leg with a fat paw. (5 damage) Then, it follows its brother back to the realm it was summoned from.


ADM Jim: Battle at the Ghost Combat Round 9  d20+13=26 d20+6=10 d20+10=25 d20+10=26 d20+3=13 d8=7 d8=1
Tuesday June 28th, 2005 9:36:37 AM

The Wold tilts as do so many of its residents. Kids and tables and chairs slide this way and that. No one know what will happen next. The GG groans under the new strain but holds. Dust floats down on the heros from the tilted ceiling. Children can be heard crying upstairs. Those at the bottom of the stairs are not moving, including Jella and Happy.

Wynn falls, but easily recovers. Belkior runs to the brave warriors side and cures him.

OOC: How much did you cure? 11 point cure!!

Xenia moves with with tilt and keeps hold on her new samll friend as she moves to Wynn's side.

OOC: Syr you do not gain an AoO.

Syr grabs what is left of the doorjam to steady himself and watches the orclets dismantle the bears.

The orclets take the round to either attack the bears or attempt to pick up the unconcious one. All of their heads snap in unison to face Syr, when the bears disappear. The orclets make no sound, but do not look happy, with all orclet faces on Syr. The orclets advance together.

Florin yells to Happy, but he is not moving. Florin also calls to anyone to move the kids down to the celler, but there seems to be no one available to act.

Florin fell but did not roll damage, damage 1

The pig that is Tionel, ravages the remaining orclet in the inn, it spends all of its time standing upright and only get off a weak attack.

AC 10, miss

The orclet goes down hard.

Lang and Sunshine are shocked by the tilt and do not act. The ranger and his dog both keep their feet under them.

Angus is not so lucky and the tilt also send him down the stairs. Damage 7. Angus lands on top of Happy with a grunt.

Xenia (AC20, Dodge vs Nearest Orclet, HP 31/35)  d20+12=22 d20+2=17
Tuesday June 28th, 2005 4:32:48 PM

"Wynn, I'm going to go help the kids. I'll be right close, 'k?"

Moving across the sloped floor, Xenia kneels and places the boy on his feet.

"I need to help your friend now, sweetheart. Alright? Be a good brave boy and help Xenia to get your friends on their feet, 'k? Anyone that I get up on their feet, you take them over to the stairs and keep them there. Make 'em brave, huh? Just like you. It's gonna be ok. Uncle Wynn will protect us with his sword."

The rogue wipes a tear from the boys face and rumples his hair with a bravado that she uses to try and boost her own mood.

"Why don't you help Uncle Angus to get up on his feet, huh?"

Then the rogue begins examining Happy and the kids to determine the extent of their injuries. Or, not being a healer and all, you know, at least the extent to which the can't move around and stuff 'cause of how badly they're hurt.

Rolls and Actions
Search 22
Heal 17 (To examine injuries for Triage)

Position and Movement
H19

Active Effects
Bless (52 rounds remaining)

Florin Jadenth-AC:19-HP:59/60 
Tuesday June 28th, 2005 7:14:22 PM

Florin frowns when he sees his comments or orders not going anywhere since most of the poeple he spoke to is busy or injured. he slowly stands and begins moving to the bar to look over the bottles there for any that have a decent alcohol content and will start grabbing the ones that might make a decent fire.

Florin glances to the others and speaks up, "We might need some more stuff to burn, we can not face overly big odds with the kids to defend and such so must resort to other tactics. If you have a better idea then hurry up and say it but otherwise someone better help me or those things will be in here soon."

Belkior (AC 21; HP 40) Bless  3d8(3+1+1)+7=12 d8=4 d8=6
Tuesday June 28th, 2005 9:49:00 PM

The halfling cleric makes a cursory examination of the condition of the elven monk and realizes that he needs some healing. Belkior makes a short movement closer to Syr and mutters the prayer to invoke the healing energies of Alemi. Syr feels significantly better after Belkior heals him.
Cast Cure Serious Wounds on Syr = 20 hitpoints, after re-rolling the ones

"There, almost as good as new. Want the Antitoxin?"

After healing Syr, Belkior moves his wand into his left hand, behind his buckler.

Position
f10

Actions
Free = 5' shift from g11 to f10
Standard = cast Cure Serious Wounds to Syr, healing 20 hps (rerolled the ones)
Move Equivalent = switch hands with Wand of Cure Moderate Wounds

Items
Pearl of Power = used today
Wand of Cure Moderate Wounds = 27 charges remaining

Wielding
Left = buckler, holding Wand of Cure Moderate Wounds
Right = empty

Active Effects
Bless = +1 attack, +1 saves vs. fear, 51 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic, Prayer, Searing Light (D - Cure Serious Wounds*)
* = cast


Wynn [AC=19, 33/46 HP] Blessed, Inspired  d20+10=17 d8+4=11
Tuesday June 28th, 2005 10:12:06 PM

"Don't you worry lad." Wynn calls back over his shoulder to the youngster that Xenia has enlisted. "Syr and I will look after these eggplants" The bard heads for the door, sword in hand, and as he joins his companion he breaks into song"

Oh, list to the tale of a poor Valley harper
And scorn not the strings in his old withered hand
But remember these fingers could once move more sharper
To waken the echoes of his dear native land

How I long for to muse on the days of my boyhood
Though four score and three years have fled by since then
Still it gives sweet reflections, as every young joy should
That merry-hearted boys make the best of old men


If Wynn can reach the door (15') and there is an orclet in reach he will attack [Hit AC=17 for 11 HP]

[OOC Bardic Music to inspire courage; +1 to atk and dmg rolls and +1 vs fear effects]


Angus (AC 14 with Mage Armor on; HP 17/25) 
Tuesday June 28th, 2005 10:39:36 PM

Angus picks himself up off the ground, wincing in pain from the fall, when the ground tilted. Angus helps sort out the fallen bodies, getting everyone back on their feet. If anyone is seriously injured he will use his 2 healing potions to cure them and the call out to Belkior for help.

Once everyone is standing he will try again to get everyone upstairs and together will the other children up there.

Active Spells:
Mage Armor (duration 6 hours)

Spell Slots (used/total):

0 level: 0 of 6
1 level: 3 of 8
2 level: 3 of 6
3 level: 2 of 4

Lang (ac 21; hp 38/55) & Sunshine (ac 19; hp 47/47)  d20+6=19 d20+12=30 d20+3=14
Tuesday June 28th, 2005 10:52:21 PM

Lang and Sunshine are able to stay standing when the world tilts. They see the nearby Orc drop under Tionel's attacks. Looking around, Lang looks for anymore enemies (spot 19).

"Florin we cannot retreat into the basement. Too many children are upstairs and we do not have enough time to safely get them down there before the Orcs and Shambling Mound try to enter the building."

"Everyone we must retreat up stairs and re-group. We cannot defend this large area against almost 20 Orcs and a Shambling Mound. We are too scattered and disorganized. Help me get everyone upstairs and then we can make a plan on re-taking this level and pushing outside to try and help other citizens of the Floating City."

"Sunshine heel!"

Animal Handling 30.

Lang & Sunshine head over to the pile of people at the bottom of the stairs. He quickly looks for anyone seriously injured and performs healing skill on any that need it (Healing 14/16 w/bandages). Lang urges anyone healthy enough to help the injured get upstairs.

OOC -- The opening is 15' wide -- Was that all door or was some building destroyed?

Spells:
Speak with Animals
Longstrider (cast; duration 3 hours)

Tionel (hp 40/46) 
Wednesday June 29th, 2005 4:16:23 AM

Tionel spends the entire round changing back from boar to man. "No downstairs, get upstairs...who knows, but we might soon be climbing to the roof! Syr, Wynn, and others, Hold the front door long enough for us to get the children and Happy up the stairs!"
(Note, when Tionel changes back, he's still holding the wand of cure light wounds in hand)
"Belkior, keep the warriors strong, I'll heal the kids and get everyone upstairs."



ADM JIM: Battle at the Ghost, Combat round 10  d20+6=18 d20+6=23 d20+6=26 d20+6=26 d20+6=21 d20+6=17 d20+6=20 d3+3=5 d3+3=4 d3+3=6 d3+3=6 d20+6=25 d20+6=22 d20+6=20 d20+6=9 d20+6=23 d20+6=21 d3+3=6 d3+3=5 d3+3=5 d3+3=4 d3+3=4 d20+6=12 d20+6=9
Wednesday June 29th, 2005 12:31:17 PM

OOC: It was fun DMing for George, but it is coming to an end. George will take over starting tomorrow. Thanks everyone.

And now back to our battle.

=======================================

Wynn start to sing and jumps into the breach that was once the front double doors of the Inn. The sturcture was damaged by the first Shambler and widened as a result. There are pieces of doorway and wall littering the area.

Belkior cures Syr in anticipation of battle.

Six orclets close with Syr and attempt to take back the fertilizer prize their friends works so hard to grab just moments ago.

AC 18, miss as the quick monk dodges the claw.
AC 23, hit for 5 damage
AC 26, hit and critical (another 20) for 10 damage, nasty rake.
AC 21, hit for 6 damage
AC 17, miss

Roll DC 11 fort save for poison or fall asleep.

Six more orclets attempt to get their poisonous claws into Wynn, before the dancing blade can wreak havoc again, but these orclet are undamaged unlike his last foes.

AC 25, hit for 6 damage
AC 22, hit for 5 damage
AC 20, hit for 5 damage
AC 9, miss (Finally!)
AC 23, hit for 4 damage
AC 21, hit for 4 damage

Wynn feels claws all over him and the poison injected. DC 11 fort save or fall asleep.

Could it be possible that these orclets learned from the ones Wynn just cut down?

Two orclets push past the two Shields in the breach and attack Belkior.

AC 12, miss
AC 9, miss

Belkior feels the claws scrape over his armor, but not penetrate. Syr and Wynn did a good job of slowing these two down and it seems to have effected their attack on the halfling.

==========================

Florin is halfway to the bar, but he can see rows of distilled beverages for the taking.

==========================

A small whimper can be heard from the pile of humanity at the bottom of the stairs, "Daddy" and then quite.

The only child concious is the small boy that followed Xenia over. All of the other kids are in sad shape. Xenia and Lang can see broken bones in most, it will take time to properly heal them.

Happy is less than pleased with his situation. "Uh, Please get off of me." Happy is up, but has a broken arm.

Angus stands and surveys the seen and is not happy. Orclets pushing into the room and hurt children at his feet.

Tionel arrives in his own form with wand out.

Sunshine looks from Lang to the ruined front door and back again.

Those at the bottom of the stairs can hear many kids crying and Daphne attempting to console them

=================

Map coming

Florin Jadenth-AC:19-HP:59/60  d20+3=15
Wednesday June 29th, 2005 3:44:47 PM

Florin frowns and has had quite enough of this and calls out quickly, "Ajax, come my friend, enemies are here...blood and death await."

When Ajax shows up Florin will quickly pull himself into the saddle and this time pulls up his lance that is with Ajax (ride:15). Once on Ajax Florin pays his noble horse's neck and speaks gently to it, "We break the line as best we can my friend, those kids and our friends depend on us. This is a hour we may remember forever."

Florin yells to Syr and Wynn at the door, "Be ready friends, I'm coming through soon! The alcohol is still a good idea for a barrier maker and someone should try it if able."

(OOC:Next round Florin is charging with his lance and hoping to use his horse to trample the enemy or overrun.)

Syr (38/62 AC 19,18 Bless) e9.  d20+10=19 d20+10=23 d20+5=22 d10+4=5 d10+4=9 d10+4=6 d20+8=20 d20+8=16 d20+8=14
Wednesday June 29th, 2005 6:46:35 PM

Syr staggers under the blows but stands his ground (saves 20,16,14). Lashing out at one of the porcs (Plant Orc) in front of him he hits several times (Att 19,23,22 damage 5,9,6).

Hearing Florin's words he moves to the side slightly but still guards the door.

Wynn [AC=19;18/46 HP] Blessed, Inspired  d20+5=19 d20+5=23 d20+5=11 d20+5=19 d20+5=18 d20+11=26 d8+3=9
Wednesday June 29th, 2005 7:52:17 PM

Wynn reels under the combined attack of the 6 orclets at the door. Despite the poison running through his veins, the bard remains concious [Fort Saves= 19,23,11,19,18].

Weakened by the attack, Wynn tumbles back out of the way of both the orclets at the door, and Florin and his mount [Tumble=26]. Chanting a short elvish verse, the bard channels positive energy through his hands [CLW=9 HP].

Bless - 50 rounds remain
Inspire Courage - 5 rounds remain

OOC: Remember that everyone gets +1 to atk and damage rolls for Wynn's song for 5 rounds

Xenia (AC20, Dodge vs Nearest Orclet, HP 31/35)  d20+9=25 d6=6 d6=4
Wednesday June 29th, 2005 9:33:59 PM

"Oh Stars. These poor kids," Xenia mumbles.

"WE CAN'T TAKE THEM UP STAIRS!" the dark rogue shouts. "WE CAN'T MOVE THEM AT ALL. We gotta hold the critters right here!"

With that she glides across the slanted floor. As she goes, she pulls a flask of Alchemist's Fire from her haversack. And, as Wynn tumbles back, she launches the flask at a mass of purple orcs.

Rolls and Actions
Range Touch Attack AC25 (+1 Bless, +1 Inspire Courage, -2 One Range Increment)
Damage 6hp Woooo!!!
Each orc in D12 take 6hp flame damage.
Both orcs in E11 take 1hp splash damage.
Next round all of the orcs in D12 take an additional 4hp flame damage.

Position and Movement
H13

Active Effects
Bless (51 rounds remaining)
Inspire Courage (5 rounds remaining)

Belkior (AC 21; HP 40) Bless  3d8(3+1+3)+7=14 d8=6
Wednesday June 29th, 2005 10:20:50 PM

The halfling cleric is jostled by the feeble attacks of the two purple orclets. Taking the time to get his armor on turns out to have been a wise decision.

Seeing that both Wynn and Syr have been injured, Belkior knows that he has to keep healing them. From behind him, he hears Florin's shout and the sounds of Ajax pawing the floor. He moves to left, just enough to get out of the reach of the two orclets. Then, concentrating on the prayers taught to him by Alemi, he prepares to cast a healing spell on Syr. Since the orclets aren't using any magic, Belkior uses his Dispel Magic spell and Syr feels another surge of healing magic.
Cure Serious Wounds = 19 hitpoints to Syr

Following that, Belkior reaches into his HHHaversack and retrieves a potion vial of Antitoxin.

Position
f9

Actions
Free = 5' shift from f10 to f9
Standard = cast Cure Serious Wounds to Syr, healing 19 hps (rerolled the 1, using Dispel Magic)
Move Equivalent = retrieve Antitoxin from pack

Items
Pearl of Power = used today
Wand of Cure Moderate Wounds = 27 charges remaining

Wielding
Left = buckler, holding Wand of Cure Moderate Wounds
Right = Antitoxin

Active Effects
Bless = +1 attack, +1 saves vs. fear, 50 rounds
Inspire Courage = 5 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic*, Prayer, Searing Light (D - Cure Serious Wounds*)
* = cast



Angus (AC 14 with Mage Armor on; HP 17/25)  d8+1=6
Wednesday June 29th, 2005 11:04:07 PM

Angus hands Happy a potion of Cure Light Wounds (heals 6 if he takes it). He then picks up the smallest child who is on the ground, grabs the hand of the conscious child (in I19 I think) and runs up the stairs to the next level.

"Happy let's get these kids upstairs."

If Angus sees any older children on the stairs or at the top of the stairs he will call out, "Please come down and help us get these children upstairs."

OOC - What are the sizes of the 7 unconscious children? Where are the teenagers? Is the conscious child in I19?

Active Spells:
Mage Armor (duration 6 hours)

Spell Slots (used/total):

0 level: 0 of 6
1 level: 3 of 8
2 level: 3 of 6
3 level: 2 of 4

Angus amended 
Wednesday June 29th, 2005 11:14:25 PM

OOC - I just re-read the DM's post and picked up on the magnitude of the injured children.

Angus, instead of moving the child will start to move tables and chairs to form a barricade/hiding place for the injured children.

He will instruct Happy to take the conscious child upstairs and to try and keep the upstairs children quiet.

Lang (ac 21; hp 45/55) & Sunshine (ac 19; hp 47/47)  d8+1=7 d20+13=25 d6+3=6 d20+7=21 d6+5=6 d20+3=10
Wednesday June 29th, 2005 11:31:58 PM

Lang realizes that the children cannot be moved until their wounds are stabilized. He also realizes that he needs to protect them at all costs.

Lang and Sunshine move closer to the opening positioning themselves between the opening and the children. He sheathes his shortswords and draws his bow to provide air support for his comrades fighting on the front lines. He also quickly drinks a potion of CLW (cures 7).

If any enemy approaches Lang & Sunshine as they move closer to the battle he will swing his shortsword instead of sheathing it.

Lang standard attack 27 w/ Bless and song; damage 6/2 = 3+5 = 8 with song +1.
Sunshine standard attack 23 w/ Bless and song; damage 6/2 = 3+1 = 4 with song +1.
Sunshine trip 10; unsuccessful.

Lang move to G14
Sunshine move to F14

Spells:
Speak with Animals
Longstrider (cast; duration 3 hours)

Tionel (AC 14, hp 40/46) 
Thursday June 30th, 2005 5:41:06 AM

Tionel is about to move to help the kids, but sees the problem of the humongous amounts of orcs... His companions simply can't hold them, he worries.
"I'll heal them in a second...more bears coming in!" he shouts to his companions, changing his tactics. Ignoring his own words, he changes his battle tactics abruptly, and begins summoning. He uses up another of his most powerful spells, figuring the ten orcs can be slowed with two bears, perhaps taken down if more bears appear...

(When you change forms, you recover as though you rested, aka, 1 hp/level. Also, Tionel's hp is adjusted by the constitution of his current form, thus he had more hp when he was a boar, counting as temporary hp)

Spell list:
0: Detect Magic, Detect Poison, Cure Minor Wounds, Know Direction, Purify Food and Water.
1: Pass Without Trace (used up), Entangle, Charm Animals, Speak W/Animals.
2: Barkskin (used up), Bull's Strength, Lesser Restoration, Hold Animal.
3: Diminish Plantsx3. (2 now used up)

(I'll let the dm roll if he wishes for hte number of bears that appear... it's 1d3, plus one if the special nature's ally summoning rule for this situation is still in place)


DM George Battle at the Ghost Round 11  d3=1 d8=2 d100=93 d20+12=16 d20+12=29 2d6(5+1)+7=13 d20+6=14 d20+6=7 d20+6=9 d20+6=7
Thursday June 30th, 2005 4:14:18 PM

Florin summons his warhorse and is able to mount but realizes it will take some serious riding to charge. Many chairs, bodies and tables in the way. Ground is tilted 45 degrees and there are thick plant vines growing all over the floor.

Syr swings at one of the orcs in front of him, pummelling it to the ground.

Wynn tumbles away to J18. He stops singing his song but the others still are inspired for 5 more rounds. He casts his cure healing himself.
(Please post where you want to be on the map or you might not like where I put you. Had you travel you entire 30')

Xenia moves to H13 and throws here Alchemist fire. (Al told me via email what it was.) She watches in glee as it spatters the orcs in d6 and sets them on fire. The don't seem to start rolling around but do thrash in pain.

The other 2 orcs take minor damage.

Belkior retreats to f9 but cures Syr 19 points of damage killing dispel magic for it.

Angus looks at the stairs and realizes with the tilt of the building (building is tilted towards the door) he would have trouble pulling himself up the stairs yet carrying any children. He hands a potion of healing to Happy, who quaffs it down. He feels much better but not happy about the situation and the condition of his bar!

All the children seem to be from the ages of 5 to 9. The child in question is unconcious.

Lang moves forward and puts his weapons away and pulls out his bow. He can't get a shot off this round. If he dropped his weapons maybe but not putting them away.

Tionel casts another summon spell. You can do the rolling. 1d3+1. Please post where they will appear and attack rolls for them.

******************************************

Reprieve seems to take place as the two groups of 6 orcs, one group flaming, move away from the door. Syr can see them start climbing the vines heading towards the second floor. Syr also gets an AOO on one of them.

The orcs also attack Syr but he easily avoids them.

Belkior while healing Syr notices another Shambling mound moving towards the door. He is large as well but not quite as big as the one coming in the door now.

The reprieve is short lived though when the large shambling mound rumbles forward attacking Syr hitting him once for 13 points of damage

please mark down on the map your grid location

Wynn [AC=19;25/46 HP] Blessed, Inspired  d8+1=7
Thursday June 30th, 2005 6:15:13 PM

Wynn reaches into his belt and withdraws the Wand of Cure Light Wounds and taps himself once with it [CLW=7]. The healing power of teh wand begins to close some of the numerous wounds left by the orclets.

"Xenia" he calls out, "toss another of those at the mound in the doorway!

OOC: Wynn tumbled last round which means his max distance of travel would be 15 feet. I have him in F15

Bless 49 rounds remaining
Inspire Courage 4 rounds remaining

Yep your right, only 15' of movement. Learn something everyday.



Xenia (AC20, Dodge vs Nearest Orclet, HP 31/35)  d20+7=14 d6=4 d6=6
Thursday June 30th, 2005 7:34:57 PM

"I'm with you, Wynn!" the half-drow girl calls back. She moves left, then right, searching for a spot to deliver her payload. Somewhere that won't endanger Syr.

"Hey! Where did those Orclet's go?" she shoots the question at Syr as she draws another flask of Alchemist's Fire from her pack. "They're not trying to come around and flank us from above, are they? That's not good. Very not good."

Finally, she takes refuge behind Lang and lobs the flask from there. It's a bit far, but the target is big. The flask breaks against it's side and bursts into flames. Less spectacular a burn than before. But that can be fixed too.

Rolls and Actions
Range Touch Attack Target Square C11 AC14 (+1 Bless, +1 Inspire Courage, -4 Two Range Increments)
Damage 4hp
Next round shambler takes an additional 6hp flame damage.

Position and Movement
H14

Active Effects
Bless (49 rounds remaining)
Inspire Courage (4 rounds remaining)

Florin Jadenth-AC:19-HP:59/60 
Thursday June 30th, 2005 9:08:02 PM

Florin frowns at the siutation and hears some of the comments made and frowns even more, "The orcs are climbing up the vines?" Florin glances the way of the stiars and calls behind him, "We have unexpected guests heading upstairs from the sounds.....get the kids down stairs now!"

Florin begins riding towards the door and hears the comments on shambling mounds also and sighs, "I need more running room in here to charge him and make best use of my lance."

If there is no way of getting some of the floor cleared quickly which I doubt then Florin plans to go ahead and use his lance since it will allow him distance.

Belkior (AC 21; HP 40) Bless, Prayer, Inspire Courage 
Thursday June 30th, 2005 10:36:53 PM

The halfling cleric sees the approaching shambler come up to the doorway.

"Syr! Do you want this Antitoxin?"

If Syr wants it, Belkior will pass the potion to Syr. If not, Belkior will carry when he moves away from the doorway.

Belkior will move back to G10, then begin praying loudly.

Alemi, I beseech you,
Please aid your humble servant,
And aid my companions true,
Grant your favor, here and now,
For protection, hope and true,
I humbly beseech you.


Belkior casts Prayer for his companions.

Position
g10

Actions
Free = 5' shift from f9 to g10
Standard = cast Prayer
(Possible) Move Equivalent = pass Antitoxin to Syr

Items
Pearl of Power = used today
Wand of Cure Moderate Wounds = 27 charges remaining

Wielding
Left = buckler, holding Wand of Cure Moderate Wounds
Right = Antitoxin (maybe)

Active Effects
Prayer = +1 to attacks, damage, saves, and skills, 6 rounds
Bless = +1 attack, +1 saves vs. fear, 49 rounds
Inspire Courage = 4 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic*, Prayer*, Searing Light (D - Cure Serious Wounds*)
* = cast


Syr (44/62 AC19/18) Bless,Inspire  d20+12=26 d20+12=29 d20+12=24 d20+12=25 d10+4=11 d10+4=12 d10+4=13 d10+4=8
Friday July 1st, 2005 3:04:49 AM

Seeing the fleeing orcs he takes a final swipe at one of them (AoO 26, dam 11) "Lang, it's bow time, 'ware the balcony, they are going up! Upon Belkior's healing touch he looks down at the halfing, "Pray to Alemi for us."

Looking at Florin order the kids down to to the basement, Syr stops for moment and smiles amidst all the confusion, "Didn't I suggest that 10 minutes ago?" With a wink he turns slowly toward the door.

What he sees fills him with dread. As the next large mound approaches, he prepares to face it whispering a small prayer to Domi. Thinking to himself, so tired... he draws deeply on his need to protect the children. Muttering to himself, "ihavetokeepgoing, ifailedthemonce alreadytoday." He calls back, "Get the children downstairs NOW. I will hold it or fall but there is another of Angus' friends behind it!."

(Att 29,24,25 dam 36, forgot the inspire courage bonus)

Tionel (AC 14, hp 40/46)  d3=2 d20+6=17 d20+6=17 d20+6=11 d20+6=11 d20+6=17 d20+6=8 d20+1=4 d20+1=21 d20+1=3 d20+1=4 d4=4 d4=2 d4=3 d6=1 d8=7
Friday July 1st, 2005 7:33:10 AM

(I'm afraid I still don't have access to the excel stuff... :( I'll try to make my ideal placement clear in words, though)

Tionel finishes his summoning. Three black bears appear, but the young elf instead of placing them inside the inn puts them outside.(Can put them anywhere up to 45 feet away)
They appear just behind the orclets, almost within arms reach, and they begin tearing into the orcs savagely. They attack orcs at the rear of the enemy, whichever is farthest from the group.

(Bear 1: AC 17 and 8 dam, AC 17 and 6 dam, bite AC 4)
(Bear 2: AC 11, AC 11, bite AC 21 crit unconfirmed AC 3, 3 damage from bite)
(Bear 3: AC 17 and 7 dam, AC 8, bite AC 4)

(bears are hp 19, AC 13, fort +5)

Tionel, meanwhile, moves to an unconscious child or the most wounded looking one and taps him with the wand. (8 hp restored) The child hopefully comes awake, healed mostly.

Angus Mage Armor Hp 17/25  d20-1=16
Friday July 1st, 2005 8:35:43 AM

Angus calls out to his friends. "I'll go get the kids. Come on Happy." Angus will attempt to climb the stairs as best he can with Happy hopefully.

climb 16 if needed.

OOC: Put Angus and Happy where you will based on how far they can travel on the tilted stairs.

Looking down Angus calls to Tionel. "Watch over the kids as you heal them and be wary as I fear some may be dying from their wounds. Please check Jella for Florin."

Angus hopes the kids will be able to climb better than himself.

Lang & Sunshine  d20+10=26 d20+13=16 d20+7=12 d20+1=21 d20+1=13 d8+6=8 d8+6=9 d8+6=10 d8+6=9 d8+6=13
Friday July 1st, 2005 9:06:41 AM

Lang and Sunshine will hold their ground.

"Heel Sunshine."

Animal handle 26

Lang will unleash arrows on the walking compost pile.

AC 16, 8 damage
AC 12, 9 damage if hit
AC 21, critical threat AC 13 for 10 or 32 damage.

"Eat Wood the hard way filth." Lang yells at the plant monster.

Sunshine growls loudly at the Shambling mound.

DM George Battle at the Giggling Ghost round 12  d20+12=32 d20+12=31 2d6(6+3)+7=16 2d6(1+5)+7=13 orcs on bears d20+5=10 d20+5=21 d20+5=19 d20+5=10 d20+5=6 d20+5=23 d20+5=16 d20+5=8 d20+5=21 d20+5=22 d3+3=6 d3+3=5 d3+3=4 d3+3=5 d3+3=4 Syr d20+4=10 d20+4=17 d20+4=17 d20+4=24 d20+4=17 d3+2=4 d20+11=29 d20+11=13 2d6(4+6)+6=16 d20+11=12 d20+11=29 2d6(3+1)+7=11
Saturday July 2nd, 2005 12:41:46 AM


Wynn pulls out his wand of healing and taps himself with it curing some damage. (I placed him on the map where he was supposed to be. Please mark off a charge on your wand on your character sheet)

Xenia slides to the right and throws her second vial of Alch. fire scoring a hit on the shambling mound and a splash on the 2 orcs still battling Syr.

Florin riding Ajax moves forward but is very tentative and decides not to attack. (If you don't give me a square, you might not like where I put you.)

Belkior tries to give a potion to Syr but Syr is tied up right now and doesn't accept it. He tries to move to G10 but draws an AOO from the Shambling mound and his long reach. It lashes out with one of is long vine looking arms and slams Belkior on the head doing 29 points of damage (Critical hit). Belkior is staggered but he does manage to get his spell off casting prayer to aid his friends and hurting his enemies.

Syr bravely stands up to the mound hitting it 3 times doing 42 points of damage to it. (Added in prayer and inspire courage) The monster is staggered but still stays up.

Tionel taps one of the kids on the ground, seeing a very nasty head wound. The child is up but looks woozy. He was at -7

Tionels bears appear outside and attack one of the groups of orcs who are trying to climb the wall.

Angus starts to climb the stairs. Between the normal angle of the stairs and the tilt of the building, the stairs are about on a 60 degree angle. Added to the difficulties are the many rose vines that are all over the place. (DC 15 needed to climb the stairs.) Angus climbs up the stairs just making it up about halfway with a double move.

Lang has Sunshine stay at his side and launches 3 arrows at the mound hitting with one doing 11 points of damage to the mound. (Added in the prayer)

***********************************
The orcs attack one of the bears killing it and having disappear to where it was summoned.

The other set of orcs start climbing and soon disappear from Syr's view.

The 2 orcs still fighting Syr attack and hit once. Syr takes 4 points of damage and must make his save dc 11 vs the poison

The mound swings at Syr twice only hitting once, but does 16 points of damage to the brave monk.

The second mound moves over and attacks one of the bears severely wounding it.

The battle is grave and desperate. Many children are sick and hurt. The Shields are feeling desperate and worn. Do they fight or do they heal the children? Do they rush upstairs or guard the door? Will help come in time or will they be overwhelmed?



Xenia (AC20, Dodge vs Nearest Orclet, HP 31/35)  d20+7=15 d6=5 d6=6
Saturday July 2nd, 2005 8:19:17 AM

This time Xenia pulls a flask of oil from her haversack. She narrows her green eyes and targets the still burning rear portion of the shambling mound.

"Yyyyah! Flask away.

"Who's upstairs, Happy? Who's still upstairs! If we move down in the cellar, we'll be fighting them as they come down from above. But at least they shouldn't be able to come in behind us. Unless there's another entrance to the cellar. Happy?"

"I dunno nothing 'bout healing, but the kids are bad. Can we move 'em?" Xenia's voice sounds kind of panicky. "Can we move 'em?"

Rolls and Actions
From the flailing around that the shambler has done so far, how long does its reach appear to be?

Rolls and Actions
Range Touch Attack Target Square C11 AC16 (+1 Bless, +1 Inspire Courage, +1 Prayer, -4 Two Range Increments)
From Last round shambler takes 6hp flame damage. (If you hadn't already counted it.)
Damage 5
Next round shambler takes an additional 6hp flame damage.

Position and Movement
H14

Active Effects
Bless (48 rounds remaining)
Inspire Courage (3 rounds remaining)
Prayer (5 rounds remaining)

Angus 17/25 HP's  d20=11
Saturday July 2nd, 2005 2:18:36 PM

Angus tries to continue to climb up the stairs, but is unsuccessful.

Climb 11.

Active Spells:
Mage Armor (duration 6 hours)

Spell Slots (used/total):

0 level: 0 of 6
1 level: 3 of 8
2 level: 3 of 6
3 level: 2 of 4

Lang (ac 21; hp 45/55) & Sunshine (ac 19; hp 47/47)  d20+10=22 d20+10=19 d20+5=18 d8+6=7 d8+6=13 d8+6=7 d20+12=14
Saturday July 2nd, 2005 2:30:54 PM

Lang fires 3 arrows at the vile plant beast.

Hit AC's 25, 22 & 21 with Bless, Prayer & Inspire Courage.

Damage 9, 15 & 9 with Prayer & Inspire Courage.

Animal Handling 15 with Prayer.

Lang G14 (no access to map; I think this is where I am.)
Sunshine F14.

Spells:
Speak with Animals
Longstrider (cast; duration 3 hours)

Wynn [AC=19;25/46 HP] Blessed, Inspired, Prayer  d20+11=24 d8+5=12
Saturday July 2nd, 2005 5:27:40 PM

Wynn sees an opening and darts in to slash at the mound and then bounces back out [Spring Attack = 24 for 12 dmg]. The bard is careful to avoid the lashing tendrils of the shambling mound [OOC spring attack results in no AoO from the mound]

Bless - 48 rnds remaining
Inspire courage - 3 rnds remaining
Prayer - ?

Position - same square as I started in F15

Florin Jadenth-AC:19-HP:59/60  d20+14=28 d20+9=17 d8+5=13 d8+5=10
Sunday July 3rd, 2005 12:15:52 AM

(OOC:George, I'm having big loading trouble with my yahoo like taking hrs to load it up so I can't look at the map easi;y at all. I will just have to go with where you place Florin and live with it.)

Florin will continue moving in at the nearest orc or grassy mound and attack it with his lance. Florin is happy about the distance the lance gives him from the enemy though. (Can hit AC:28/17 Damage:13/10)

Tionel (AC 14, hp 40/46)  d8=2
Sunday July 3rd, 2005 1:50:46 PM

Tionel is very happy to see the boy come back...he looks over the hurt children, all so small and helpless. He trusts in his creatures and fellow Shields to hold the plants off longer, and focuses on healing. On the most wounded or unconscious looking child, he taps with a wand. (3 hit points restored)
Also, as his move action, he draws a potion from a pouch. To one of the youths still conscious, he asks, softly, "Terrif, take this potion and give it to Sinth."
(Hopefully, that youth will use his actions to take the potion and heal someone else unconscious.)

Belkior (AC 21; HP 20/40) Bless, Prayer, Inspire Courage  2d8(4+2)+3=9
Sunday July 3rd, 2005 1:53:35 PM

The halfling cleric wobbles after that ringing blow to his head. Fortunately, he remembered to don his helmet while preparing for this battle or he'd be a lot worse off.

Belkior had been tending the wounds of the party, but now he has to use some healing for himself. He mutters the command phrase for the wand of Cure Moderate Wounds clutched in his left hand and heals himself for 9 hitpoints.

Resolving to remain out of the grasp of that shambling mound, Belkior stuffs the Antitoxin back into his pack. He thinks, "Good idea, if we get a chance to regroup".

Position
g10

Actions
Standard = active Wand of Cure Moderate Wounds, healing himself for 9 hitpoints
Move Equivalent = put Antitoxin into HHHaversack

Items
Pearl of Power = used today
Wand of Cure Moderate Wounds = 26 charges remaining

Wielding
Left = buckler, holding Wand of Cure Moderate Wounds
Right = empty

Active Effects
Prayer = +1 to attacks, damage, saves, and skills, 5 rounds
Bless = +1 attack, +1 saves vs. fear, 48 rounds
Inspire Courage = 3 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic*, Prayer*, Searing Light (D - Cure Serious Wounds*)
* = cast



Syr (24/62 AC19/18) Bless,Inspire Prayer  d20+12=28 d20+12=16 d20+12=30 d10+6=16 d10+6=10 d10+6=11 d10+8=15
Sunday July 3rd, 2005 9:19:59 PM

Rallied by the help from his comrades he looks at the mound in front of him. Whether it's a pile of leaves or still moving, he take the offensive with the next mound. If necessary, he moves outside the building to attack with deadly efficiency, (Attack 28,16,30 damage 16,10,11). Without turning, he calls out to Tionel, "Somebody give me the status on the children? I'm breaking even out here."

(OOC:I'll rely on DM's judgement for the best placement)

DM George Combat round 13  d20+4=23 d3+2=3 d20+4=5 d20+11=24 d20+11=15 2d6(1+1)+5=7 d20+5=19 d20+5=25 d20+5=23 d20+5=17 d20+5=16 d20+5=11 d20+5=17 d20+5=10 d20+5=13 d3+3=4 d3+3=6 d3+3=6 d3+3=4 d3+3=4
Monday July 4th, 2005 11:53:02 PM

Xenia throws her flask of oil and laughs in delight when the fire leaps up around the Shambling mound. Of course the room is getting a little smokey and one has to wonder if she is gonna burn down the building in her zeal.

When she asks, "Who is upstairs?" Happy calls back that their are lots of kids up there! "Only some of them fell to the first floor when the city tilted. Must be another 30 orphans trapped up there."

Angus hears this and tries to climb up but his weakened condition and his normally weak muscles fail him and he isn't able to make the climb.

Lang fires his 3 arrows missing the mound once, but still his arrows put the flaming shambling mound out of his firey misery. It falls to the floor almost on top of Syr.

Florin still on Ajax rides up and thrusts his lance at one of the orcs hitting it twice and along with previous wounds puts it down.

Tionel concentrates on healing and stablizes a child but the young man doesn't regain conciousness. He pulls out a potion and another youngster takes it from him and kneels down to administer it to another hurt kid.

( OOC You did no rolling for your bears this round. You need to fight them as well. I won't do it for you.)

Wynn darts in and slashes at the other orc and then darts away. The wound is grevious but the orc is still on his feet.

Belkior heals himself some and replaces his potion deciding the wisdom of not getting to close to big plants.

Syr decides to engage the shambling mound out in the street. He diengages from the purple orc allowing an AOO. The orc hits causing 3 points of damage (Syr needs to make a dc fort check of 11 or go to sleep at the mounds feet! I am assuming you make it here or otherwise your attacks don't go off this round.) Syr pounds a fist and then a knee into the mound hitting twice out of his 3 attacks doing 27 points of damage.

Syr also sees alot of activity on the street. The orcs are climbing the wall and trying to get through some windows but it looks like the kids are putting up a fight! The seem to be trying to defend the windows but it can only be a matter of time.

Syr also notices a civilian in merchant garb being attacked around 20' away by 3 orcs. He is armed with a rapier but it doesn't look good for him.

**************************************

The orc turns and attacks Ajax but misses badly.

The mound swings at Syr since Syr was so effective in cause it pain this round. He hits once for 7 points of damage.

5 of the orcs tear another bear apart causing it to disappear.

Wynn [AC=19;25/46 HP] Blessed, Inspired, Prayer  d20+11=30 d20+11=17 d8+5=6 d8+5=11
Tuesday July 5th, 2005 8:08:01 AM

Wynn rushes in to attack the last orclet in the room, slashing at it with his sword [Hit AC=30, Confirmed critical AC=17 for 6+11 damage]. "Florin!" the bard yells out, "help Syr outside, your mount will be more effective on the street."

Position = E12
Bless = 47 rnds
Inspire Courage 2 rnds
Prayer 4 rnds

Spooky Ghost 
Tuesday July 5th, 2005 8:26:51 AM

Link to the latest Map

Xenia (AC20, Dodge vs Nearest Orclet, HP 31/35) 
Tuesday July 5th, 2005 9:56:16 AM

"All those kids? Upstairs?"

The dark rogue eyeballs the situation down here. Looks ok for now.

"I'm not sure we can move the kids. We're gonna have to split up."

Xenia picks her way across the slanted floor, drawing a potion from her haversack as she goes. (Everything you need always on top. And all those girls who are always re-organizing their handbags. *grin*) She reaches the wall and gulps the potion. Her feet lift off of the ground as she begins to levitate.

"Hang on, Angus. I'll throw down a rope."

Question
Is the 2nd floor an open balcony?

Rolls and Actions
Drink potion of Levitate

Position and Movement
I20

Active Effects
Bless (47 rounds remaining)
Inspire Courage (2 rounds remaining)
Prayer (4 rounds remaining)
Levitate (20 rounds remaining)

Angus Mage Armor AC 14 17/25 hp  d20-1=14
Tuesday July 5th, 2005 1:34:56 PM

Angus is releived to hear Xenia offer help. " I will never make it up on my own. I agree we have to split up. Some in the street and some up stairs."

Not being able to wait for Xenia's action, Angus trys the stairs again (climb 14).

Angus looks back and yells encouragement. "Hold the front door from the street side. Protect the kids."


DM George 
Tuesday July 5th, 2005 9:24:21 PM

Can't post with only 3 player posts. What happened?

Lang (ac 21; hp 45/55) & Sunshine (ac 19; hp 47/47)  d20+10=22 d20+10=30 d20+5=10 d8+6=13 d8+6=7 d20+8=24 2d8(6+6)+12=24 d20+12=13
Tuesday July 5th, 2005 10:37:15 PM

OOC - If Lang can see the live Shambling Mound he will shoot at it without moving.

Lang fires 3 arrows at the plant beast attacking Syr.

Hit AC's 25, 33 & 13 with Bless, Prayer & Inspire Courage.
Damage 15 & 9 with Prayer & Inspire Courage.

OOC - If Lang has to move to fire at the Shambling Mound he will move to the door opening D12 and shoot using PBSm.

Hit AC 27 with Bless, Prayer & Inspire Courage.
Damage 28 with Prayer & Inspire Courage.

Animal Handling 14 with Prayer.

Lang G14 or D12.
Sunshine F14 or E12.

Spells:
Speak with Animals
Longstrider (cast; duration 3 hours)

Florin Jadenth-AC_19-HP:69/60  d20+12=27 d20+9=17 d8+5=9 d8+5=10
Tuesday July 5th, 2005 10:55:23 PM

(OOC:Sorry for not posting sooner. Hope everyone had a great 4th!)

Florin notices the new orc move in on his horse and quickly thrusts his lance at it. He smiles in satisfaction as his lance finds home atleast the first time if not both. (Can hit AC:27/17 Damage:9/10)

If his enemies is dropped by his attacks then he gives Ajax a small kick to get him moving to help Syr.

(OOC:George, does the lance afford Florin a AoA on a enemy moving into attack him? Didn't know if it would or not so wanted to ask.)

No not this time. You moved in on him, not vice versa.

Justin Webber 
Tuesday July 5th, 2005 11:00:16 PM

Those hitpoints for Florin should of been 59/60

Belkior (AC 21; HP 20/40) Bless, Prayer, Inspire Courage  d20+5=6
Tuesday July 5th, 2005 11:38:50 PM

OOC - Apologies for not posting earlier today. I was doing other things today.

The halfling cleric sees Syr heading outside the tavern. He knows that the monk will need healing again soon, so he moves towards the door. Unfortunately, there is a purple orc in the way.

As he moves, Belkior draws his mace and swings at the purple orc when he gets close.

Position
e10

Actions
Move = forward to e10 (moving to f9, then e10)
Free = draw mace
Attack = AC 6 (natural 1)

Items
Pearl of Power = used today
Wand of Cure Moderate Wounds = 26 charges remaining

Wielding
Left = buckler, holding Wand of Cure Moderate Wounds
Right = light mace

Active Effects
Prayer = +1 to attacks, damage, saves, and skills, 4 rounds
Bless = +1 attack, +1 saves vs. fear, 47 rounds
Inspire Courage = 2 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic*, Prayer*, Searing Light (D - Cure Serious Wounds*)
* = cast



Syr (14/62 AC21/20) Bless,Inspire, Prayer, fighting defensively  d20+8=12 d20+8=24 d20+8=23 d20+3=14 d10+6=14 d10+6=10
Wednesday July 6th, 2005 12:42:21 AM

Syr sees the merchant battling and calls out to him, "Make your way to the inn, there are friends in there ready to help!"

He turns his attention to staying out of harm's way from the mound (fighting defensively). Despite his conservative stance, he manages to hit the creature twice with a knee and an elbow (att 24,23,14 dam 14,10).

(OOC: if the mound falls from the others attacks, he attacks the orcs versus the merchant. If not, he finishes the mound off before moving.)

Tionel (AC 14, hp 40/46)  d20+6=25 d20+6=19 d20+1=14 d4=1 d4=2 d6=6 d8=1 d8=6
Wednesday July 6th, 2005 5:24:14 AM

((my poor bears. to think of all the suffering they do on my account...and I abandon them!))
The last bear growls (4th round of its appearance btw), and swings at an orc (AC 25, 5 damage), swats another one (AC 19, 6 damage), and tears into a third one with its jaws, tearing deeply. (AC 14, 8 damage)

(Btw, thanks, that link to the map works for me :) Also, sorry I don't post on the july 4th, that's a US holiday (Independance day), so I was at bbqs)
Tionel pulls out another potion, offering the same tactic to the same kid, and leans down with his wand, tapping one of the unconscious ones and healing her. (2 hp with the wand. The potion will cure 7 hp) Though he onyl has one more potion, this seems like the most effective way to heal the kids.. "Syr, we'll keep the kids safe...
"Crimson Shields, fight for the orphans!"


DM George Battle of the Giggling Ghost round 14  d20+11=20 2d6(3+5)+5=13 d20+5=21 d20+5=20 d20+5=18 d20+5=20 d20+5=14 d20+5=12 d3+3=4 d3+3=6 d3+3=4 d3+3=5 d20+5=14 d20+5=6 d20+5=8 d20+5=19 d3+3=6 d3+3=5 2d6(6+5)=11
Wednesday July 6th, 2005 12:53:49 PM

Xenia moves over to the stairs and pulls off her haversack and grabs a potion out of it. (Sorry Al to many actions. I would have allowed you to drink it if you hadn't moved this round)

Angus falls and bruises his shin (no damage) on his latest futile attempt to climb up the stairs.

Lang stays where he is and takes two shots at the mound hitting it twice.

Florin jabs at the orc twice and finally manages to kill the pesky creature. Ajax moves forward towards Syr and the Shambling Mound drawing an AOO. Ajax takes a hit for 13 points of damage. (Justin, don't forget to fight Ajax too)

Belkior not having to worry about the orc Florin just killed moves forward with no problems. (Nice idea staying out of AOO range but Ajax and Florin would have taken it this round anyway. You could have moved forward further)

Sly feels a buzz in his ear as Lang's arrows shoot by him. He ignores them and keeps fighting hitting for 24 points of damage. The mound slowly seems to fold in on itself and slumps to the ground.

Tionel heals another child stabilizing them and hands out his next potion. His bear tears into one of the orcs hurting it badly but realizes that he will soon be joining his friends back to the forest awaiting another summoning.

******************************************

The bear's prediction soon comes too as the 5 orcs tear into him and rip him to shreds. They seem frustrated that their kills keep disappearing. How will their Daddy eat?

The merchant is also hit and seems to fall to the ground unconcious his rapier at his side. Two of the orcs scoop him up and start to carry him away, the opposite direction heading away from the Shields.

Syr and Florin look on in horror when the hear a scream and a crash. One of the orphans screaming in fear and panic is pulled out the window and thrown to the hard ground below. The little waif girl hits hard and doesn't move. The other orc moves over to pick her up.

The screams coming from above is truely horrifying. The orcs have climbed into the room and are attacking the kids.

When they look to the west, they see more orcs heading their direction. First 5 are coming soon but others are following. No more mounds are visible right now.

The stairs do not open into a balcony but a closed hallway. To get upstairs you will have to climb/fly up the stairs into the hallway

Wynn [AC=19;25/46 HP] Blessed, Inspired, Prayer,Spider Climb 
Wednesday July 6th, 2005 5:48:20 PM

The bard watches on as the others finish off the last of the purple orclets in the downstairs of the ghost. He turns his attention to the stairs on hearing the terrified screams from above and retrieves a vial from his vest pocket. Wynn gulps down the potion of Spider Climb as he moves towards the stairs. He will climb as far up the stairs as possible this round.

Position = ?
Bless = 46 rnds
Inspire Courage = 1 rnds
Prayer = 3 rnds
Spider Climb = 20 rnds


Angus Mage Armor AC 14, HP 17/25  d20+3=20
Wednesday July 6th, 2005 7:32:55 PM

Angus is happy to see Wynn sprint up the stairs past him "GO get'em Wynn." Angus is thankful he does not have to attempt to climb those acursed stairs again.

Angus will look over to Tionel and give encourangement "Keep up the good work T, we will keep them off your back."

Angus heads to the doorway and stands in the middle of it and takes in the surroundings (spot 20). Angus readies himself to support anyone from all angles (up or down the street or inside the GG).

Mapper 
Wednesday July 6th, 2005 7:53:47 PM

Link to the latest Map

Xenia (AC20, Dodge vs Nearest Orclet, HP 31/35) 
Wednesday July 6th, 2005 8:06:51 PM

The dark rogue could have sworn she drank the potion. But there it is in her hand. Gonna have to put them all in a pouch or something.

Oh Stars, the screams. Gotta get up there.

Xenia downs the potion. Then scrabbling against the wall, she floats up and across at a maddeningly slow rate of climb.

Question
How high is it to the next floor?

Rolls and Actions
Drink potion of Levitate

Position and Movement
L20 10 feet in the air

Active Effects
Bless (46 rounds remaining)
Inspire Courage (1 rounds remaining)
Prayer (3 rounds remaining)
Levitate (20 rounds remaining)

Belkior (AC 21; HP 20/40) Bless, Prayer, Inspire Courage, Group Fly 
Wednesday July 6th, 2005 9:40:12 PM

The halfling cleric suddenly has a flash of insight. Knowing that the group needs to get to the upper floors of the inn, Belkior withdraws a Seal from his haversack and slaps it against his thigh.
Activate White Seal = Group Fly, 10 minutes

Suddenly, every member of the Crimson Shields feels themselves lift off the ground into flight. Belkior moves upwards towards the second floor of the inn.

Position
e10 (hovering)

Actions
Withdraw seal & activate

Items
Pearl of Power = used today
Wand of Cure Moderate Wounds = 26 charges remaining

Wielding
Left = buckler, holding Wand of Cure Moderate Wounds
Right = light mace

Active Effects
Prayer = +1 to attacks, damage, saves, and skills, 3 rounds
Bless = +1 attack, +1 saves vs. fear, 47 rounds
Inspire Courage = 1 rounds
Group Fly = 60 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic*, Prayer*, Searing Light (D - Cure Serious Wounds*)
* = cast

OOC - I've been kind of preoccupied lately and forgot about this Seal. I can't remember the time required to activate a seal.



Lang (ac 21; hp 45/55) & Sunshine (ac 19; hp 47/47)  d20+8=22 2d8(6+1)+4=11 d20+12=19
Wednesday July 6th, 2005 10:35:20 PM

Lang moves to the door opening D12 and shoots an Orc using PBSm (the one picking up the girl).

Hit AC 25 with Bless, Prayer & Inspire Courage.
Damage 11/2 = 5 + 10 = 15 with Prayer & Inspire Courage (+10 = +4 for FE for 2 arrows and +1 for Prayer and +1 for Inspire Courage).

Animal Handling 20 with Prayer.

Matt what does Pbs stand for? I assume it is point blank shot. I am not seeing how you are getting your damage. Why are you rolling 2 d8?

OOC - Which Orcs are the ones around the fallen child? Can we see the Orcs in the window?

Lang D12.
Sunshine E12.

Spells:
Speak with Animals
Longstrider (cast; duration 3 hours)

Florin Jadenth-AC-19-HP:59/60  d20+13=25 d20+8=10 d8+5=12 d8+5=11
Thursday July 7th, 2005 12:05:36 AM

(OOC:George or Al, I'm going to download a update of Word tomorrow so I can open my charactersheet without it being a jumble of words, letters, etc. Could one of you handle Ajax's attacks for me till tomorrow please if this is exceptable, otherwise Ajax will just have to serve as a mount for the moment.)

Florin's anger rises when the plant hits Ajax and he moves in quickly with Ajax and stabs at the plant with his lance twice. (Can hit AC:24/10 Damage:12/11)

Justin, What are you stabbing? Mound went down last round. George

Syr (23/62 AC17/16) Bless,Inspire, Prayer, fighting defensively  d8+2=9 d20+14=19 d10+5=8
Thursday July 7th, 2005 3:04:41 AM

As Syrdeth's feet begin to leave the ground he scrambles madly until everything is back on earth. Relieved to not be attacked for a change, he drinks a potion of healing (heal 9).
Seeing the merchant fall, he is propelled to action. "Florin, you save the girl and I'll go for the man." Making a charge at one of the orcs carrying the man he hits (attack 19 dam 8).

Ajax (Sub/Al) 
Thursday July 7th, 2005 4:39:49 AM

Ajax moves as Florin guides. Moving no more than five feet, the warhorse snorts and stamps.

(I'm assuming that, as you made a full attack, Justin, Ajax moved no further than five feet. At such a distance, he cannot attack as his reach is only five feet. The only target I can see is the purple orc.

Also, I sent you a Text based version of your character sheet via email. It won't have any spiffy formatting, but at least you'll be able to read it.)


Tionel  d8=4 d8=1
Thursday July 7th, 2005 7:09:56 AM

The last bear is gone...Tionel wants to summon more, and decides after this round, he will have to switch to that. His wand has only six charges left anyways...
He taps yet another horribly injured kid, and watches as soothing magic goes over his body. And, he pulls out another potion and offers it out to the same kid... Two children a round, but how many more are suffering.. He will be going upstairs next round, or maybe summoning more.
(5 hp for the wand, 2 hp fromt he potion)

DM George Battle of the Giggling Ghost round 15  2d6(3+3)=6 d20=20
Thursday July 7th, 2005 5:07:20 PM

OOC OK folks, lesson time. I have noticed many of you trying to do to many actions in one combat round. You only get a move action and a standard action. Ex. Getting a potion out of a pouch is a move action. Drinking a potion is a standard action. Your done for the round.

If you move more than 5', you will only get one attack. Otherwise you are doing a full attack and can't can't move more than 5'.

I am not trying to pick on any one person. I have seen if from several players. Believe me I understand. When you are in combat, you want to get a lot of things done. My character does it too.

I am not trying to be condesending so please bear with me. I will post the move action and the standard action as I see them in my responses to your posts. If you think I am doing something wrong, please email me and let me know.

Back to the game, Wynn pulls out a potion (movement round) and drinks it. (standard round) He doesn't get to move this round.

Angus moves to the doorway(double move because of distance) and looks around. (free action) He sees the orcs both to the east and the west and he can hear the sounds of yelling and battle not far away.

Xenia drinks the potion she already had in her hand (standard action) and starts to float towards the ceiling. The ceilings here are 20' tall to accomidate those minotaurs.

Belkior activates his seal allowing the Shields to fly for 10 minutes. Only the Shields...not Ajax or Sunshine, the Kids, or Happy. (ooc I think breaking a seal is a free action, not entirely sure but since you didn't try to to anything else this round, the point is moot.)

Lang squeezes past Angus and ends up at c12 and shoots one of the orcs. (Matt see your post for a question.)

Florin sees that the shambling mound is dead, so he moves an engages the orcs attacking the merchant. He only gets one swing since he made a move action and jabs his lance into the orc. The lance doesn't seem to be as effective as normal against this creature and he only does 9 points of damage.

Syr pulls out a potion (move action) and drinks it curing himself. (standard action)

Tionel heals another child. He seems to be getting the better of it and the children on the ground between the potions and the healing seem to be on the mend and out of danger.

*****************************************

The merchant is picked up and carried away by two wortlings. He is still visible.
Florin is allowed an Aoo as they try to leave.

The little girl is also carried away. She is just off the map but also still visible.

The 5 bear fighting wortlings start climbing the wall heading for a window.

Another terrified scream is heard from above then a sickening thump follows it. A young boy hits the ground and a wortling starts to climb out the window. The child is unconcious and bleeding.

From the rooms above the kids are still crying and you can here them scrambling around. Cries of "Stay away! Stay back! I want Gordo! NOOOOOO! can be heard from above. Sceams of pain followed by the cries cutting off can be heard to.

Happy with a sick expression on his face says, "They are killing those kids. We have to help them." He starts to climb the vines with ease and determined look on his face.

Syr finds himself surrounded again as 5 more of the wortlings surround him but can't attack this round.



Matt C. 
Thursday July 7th, 2005 6:06:12 PM

PBSm is the feat Point Blank Shot Manyshot. It allows me to fire 2 arrows using 1 die roll as a standard action. Thus the damage is 2d8 plus bonuses.

MANYSHOT [GENERAL]
Prerequisites: Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6
Benefit: As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a --4 penalty) to determine success and deal damage normally (but see Special).
For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative --2 penalty on the attack roll (for a total penalty of --6 for three arrows and --8 for four).
Damage reduction and other resistances apply separately against each arrow fired.
Special: Regardless of the number of arrows you fire, you apply precision-based damage only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage.
A fighter may select Manyshot as one of his fighter bonus feats.
A 6th-level ranger who has chosen the archery combat style is treated as having Manyshot even if he does not have the prerequisites for it, but only when he is wearing light or no armor.


Map 
Thursday July 7th, 2005 7:35:42 PM

Link to the latest Map

Xenia (AC20, Dodge vs Nearest Orclet, HP 31/35) 
Thursday July 7th, 2005 7:55:49 PM

Xenia feels the extra *zing* kick in as she floats in a painfully slow crawl up the wall. Forget the wall. The dark rogue wills herself, and zips up the stairs. Someone has some pretty spiff magic.

"HOLD ON! WE'RE COMING!!!" she calls out to the kids.

Question
How high is the ceiling on the 2nd floor? Same 20 feet?

Rolls and Actions
N/A

Position and Movement
Off the Map on 2nd Floor /120 foot double move
Ascend 10 more feet at half speed. (Use 20 feet)
60 more feet to the top of the stairs.
That gives Xenia 40 feet to be anywhere within 3 dimensions on the 2nd floor.
... somewhere ...

Active Effects
Bless (45 rounds remaining)
Inspire Courage (Done)
Prayer (2 rounds remaining)
Levitate (19 rounds remaining)
Fly (10 minutes from round 15)

Wynn [AC=19;25/46 HP] Blessed, Inspired, Prayer,Spider Climb, Fly 
Thursday July 7th, 2005 8:49:14 PM

Just as he finishes downing the potion, the bard feels himself begin to lighten and with a powerful push he launches into flight and up towards the second story of the Giggling Ghost.

Wynn should be able to fly up the stairs and arrive on the upper landing this round.

Position = ?
Bless = 45 rnds
Inspire Courage = 0 rnds
Prayer = 2 rnds
Spider Climb = 19 rnds
Fly = 10 minutes


Belkior (AC 21; HP 20/40) Bless, Prayer, Inspire Courage, Group Fly  d20+7=14
Thursday July 7th, 2005 10:02:49 PM

The halfling cleric will swing his mace at the purple orc standing to his northwest. His attack is ineffective, missing the creature.

Expecting that his healing magics will soon be needed, Belkior will move upwards and to the northeast. He finishes his move hovering 5' or more above the ground, just to the east of Syr.

Once there, he looks about to determine what direction the purple orcs carried the little girl and merchant.

Position
c11 (hovering)

Actions
Attack = hit AC 14 (miss)

Items
Pearl of Power = used today
Wand of Cure Moderate Wounds = 26 charges remaining

Wielding
Left = buckler, holding Wand of Cure Moderate Wounds
Right = light mace

Active Effects
Prayer = +1 to attacks, damage, saves, and skills, 2 rounds
Bless = +1 attack, +1 saves vs. fear, 46 rounds
Inspire Courage = 1 rounds
Group Fly = 59 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic*, Prayer*, Searing Light (D - Cure Serious Wounds*)
* = cast


Lang (ac 21; hp 45/55) & Sunshine (ac 19; hp 47/47)  d20+10=16 d20+10=29 d20+5=25 d8+4=12 d8+4=11 d8+4=8 d20+12=31
Thursday July 7th, 2005 10:33:05 PM

Lang continues to pepper the plant scum with his longbow arrows. This time using the full round action Point Blank Shot Rapid Shot. He shoots at three different creatures attacking Syr.

Hit AC 15; damage 12/2 = 6+4 =10 (with Bless, Prayer, Inspire Courage & firing into combat).
Hit AC 28; damage 11/2 = 5+4 = 9 (with Bless, Prayer, Inspire Courage & firing into combat).
Hit AC 24; damage 8/2 = 4+4 = 8 (with Bless, Prayer, Inspire Courage & firing into combat).

Lang commands Sunshine to move into square C11 and "Defend".
Animal Handling 31 with Prayer.

Lang D12.
Sunshine C11.

Spells:
Speak with Animals
Longstrider (cast; duration 3 hours)

Florin Jadenth-AC:19-HP:59/60  d20+12=13 d20+7=9 d20+12=24 d20+7=25 d8+5=9 d8+5=6
Thursday July 7th, 2005 11:55:28 PM

(OOC:Not sure if the orcs or whatever will be in range of Ajax's hooves, etc so if they are let me know and I can make a attack for Ajax or Al can if he notices a reply sooner ;).)

Florin frowns when the merchant is being pickedup and packed off and also calls to Syr, "Sorry friend, I figured being on horse back, helping the merchant would be eaiser for me and you take the closer of the rwo, plus your pretty fleet of foot." Florin gives a quick nod to Syr before thrusting his lance twice at one of the fleeing orcs. Florin frowns though when his chances of hitting the orcs while they try to flee is not going well. (Can hit AC:13*nat 1*/9 Damage:missed both times I figure.)

Upset at his missing though he quickly moves after the orcs as quick as he can or has to and tries again. This time he is happier when his lance finds it's mark nicely. (Can hit AC:24/25 Damage:9/6)

(OOC: Was just guessing that with the lances range and all that Florin would get both attacks on moving and hitting the orcs for his actual move turn. If not then take his first attack or however much of his action he can do.)

Tionel 
Friday July 8th, 2005 6:05:07 AM

Tionel feels satisfied with the kids here...they should be okay. Time for more reinforcements, he thinks to himself, and lapses into spellcasting.
(Full round casting, they will appear on the beginning of my next action.Giving up my last 3rd level spell, to Summon Nature's Ally III, but I'm going to summon 1d3+1 (i'll roll if the DM doesn't)hippogriffs, which can fly. He'll place them outside of the front.)


Angus Mage Armor AC 14, HP 17/25  d20+4=19 4d6(5+1+5+5)+1=17 3d4(2+4+4)+1=11
Friday July 8th, 2005 8:53:41 AM

Angus feels the power of flight fill him and he pushes off the ground and in the direction of the small girl orphan being carried away.

Angus tries hard to remember the girls name, but she may be a new orphan. Angus thinks the orphanage will be doing an unfortunate brisk business soon.

Angus is careful to stay away from any purple orcs in his flight and move to D1 and fires off a scorching ray at the purple orc carrying the orphan.

AC 19, hit (touch AC is 13 correct?) for 17 damage.

If Angus is too far for the Scorching ray, I do not think he is, he will magic missile for 14 damage.

Angus will level off at 30 feet high. How far to the next level? How high can Angus go? Angus will take this opportunity to scan all directions, so that he can relate the information to the Wildcards.

Spell Slots Used

0 level 0 of 6
1 level 3 of 8
2 level 4 of 6
3 level 2 of 4

Prayer, Fly and Bless in effect

Syr (23/62 AC19/18,c19) Bless,Inspire, Prayer,Fly  d20+12=16 d20+12=26 d20+7=16 d10+6=11 d10+6=8 d10+6=15
Friday July 8th, 2005 11:39:09 AM

(OOC: Syr was using the potion of healing that was in his glove of storing, which I thought was a free action. Drinking the potion a standard action and the charge was the move action. After doing some reading, the charge is a full round action so can that please be changed to just a move? That puts him adjacent to the merchant. I'll rely on the DM's discretion, sorry I didn't include the glove of storing.)

Catching up to the orcs carrying the merchant with ease he attacks the orc at d20 (att 16,26,16 dam 11,8,15)

no problem with the glove of storing. Just let me know when you are going to use it.


Wynn - Illegal Post 
Saturday July 9th, 2005 9:37:41 AM

[OOC - Off to UK for a month - John P. is taking over Wynn. Be nice to Xenia!! and thanks.]

DM George Battle of the Giggling Ghost Round 16  d3+1=4 d20+4=7 d20+6=8 d20+6=13 d20+6=22 d20+6=14 d20+6=15 d3+3=4 d20+6=9 d20+6=25 d20+6=15 d20+6=17 d20+6=13 d20+6=9 d20+6=12 d20+6=15 d20+6=11 d20+6=19 d3+4=6 d3+4=5 d3+4=5 d3+4=6 2d6(2+1)=3 2d6(5+4)=9
Saturday July 9th, 2005 8:05:51 PM

Xenia moves up the stairs. She sees a wide and long corridor heading to her right as see comes to the top. The ceiling is at 10'. As she flies down the corridor she sees it branches off to her right. She can hear whimpering and sounds of people running around buy doens't see anyone.

Belkior takes his swing but misses and then moves to up to 5' off the ground and to C11

Lang shoots 3 times hitting twice wounding 2 orcs who are fighting Syr. Sunshine moves forward to defend his human friend.

Florin thumps Ajax in the side moving the warhores forward. He is able to stab the creature once with his lance. He thought he would do a little better but still did 7 points of damage to the wortling. (ooc piercing weapons due 1/2 weapon damage to these creatures. Justin I suggest you read about mounted combat in the PHB. You need to make a ride check when you get into combat. Rolled for you this time and you made it but you will need to roll in the future. George)

Tionel summons hippogryphs. The will come next round and he gets 4 of them.

Angus moves forward and casts his spell scorching ray burning the orc badly. It falls to the ground having already been injured in previous battle.

Syr does get to drink his potion last round decides to try try and run down the orcs carrying the merchant away. He opens himself to all kinds of AOO. He only takes one hit and 4 points of damage but must make his fort save 11 vs sleep. Assuming he saves he runs over and kicks one of the wortlings holding the merchant. (after movement he only gets one attack) He attacks the same one as Florin causing it to drop dead. The merchant spills to the ground and is being dragged by the remaining wortling.

****************************************

The 5 remaining wortlings after being abandoned by Syr move upon the easiest and closest prey who happens to be Sunshine. Since they only have to move 5' they can get full attacks. Sunshine is hit 4 times and falls unconcious at -7 hps

Up above 2 more children are thrust out the window. One is fighting and screaming, the other seems to be asleep. They first hits, landing almost in the standing position, and screams in pain as you can hear his ankle snap. The boy immediately faints from the pain. The slightly older girl lands on her head and you can see that her neck is broken and she is dead.

Two wortlings climb out the window climb out the window and start working their way down towards their prey.

The final wortling singlemindedly tries to drag his prey away getting 40' further and off the map.



Maps 
Saturday July 9th, 2005 9:36:01 PM

Ground Floor
2nd Floor

Xenia (AC20, Dodge vs Nearest Threat, HP 31/35)  d20+12=24 d20+17=24 d20+11=23 d6=5 d20+12=30
Saturday July 9th, 2005 10:18:38 PM

Xenia takes a quick look behind at who's maybe coming up this way to help the kids. Her heart leaps in her throat when she sees that it's Wynn.

"I hear the kids, Wynn," she sends a terse whisper behind her.

Her rogue's sense of orientation says the front of the Ghost is to the right. Cautiously, she peeks around the corner. The poor kid who got thrown out the window was down the street to the right. That means they'd be in a room to the right.

Ok. Lets go. Wonder if there's anything in the hall

Rolls and Actions
Listen 25 (Forgot Prayer)
Spot 25 (Forgot Prayer)
Light Mace Hit AC24, Damage 6hp (If you need the rolls)
Hide 31 (Forgot Prayer)

Position and Movement
Can attack anything in the hall up to Row M
Scenario (I apologize, but this is the best I can do in the face of so many unknowns)
(At least it's reasonably thorough)
IF (Hall contains Enemies) And (Enemies are Many) Then
-Fly up to ceiling and down hall to M9 /10 feet up
-Draw Alchemist Fire
-Look through door to Left
ELSE
-IF (Hall contains Enemies) And (Enemies are < 3)
--IF Enemies are beyond Row M
---Fly up to ceiling and down hall to M9 /10 feet up,
---Draw Alchemist Fire
----Look through door to Left
--ELSE
---Fly up to ceiling and down hall
---Hit one with mace /Dodge vs that one /Position depends on Enemy
----Look through door to Left if possible
--END IF
-ELSE
'This is case where there are no enemies in the hall
--Fly up to ceiling
--Fly down hall
--Look through door to Left as passing
--Look in door to the right
--IF (Room contains Enemies)
---Pull back and Hide /Position J10 /10 feet up
--END IF
-END IF
END IF

Active Effects
Bless (44 rounds remaining)
Prayer (1 rounds remaining)
Levitate (18 rounds remaining)
Fly (10 minutes from round 15)

Tionel (AC 14, hp 40/46)  d20+6=20 d20+6=19 d20+6=24 d20+6=12 d20+6=25 d20+6=25 d20+1=14 d20+1=13 d20+1=9 d4=4 d4=4 d6=5 d4=2 d4=3 d6=5 d4=3 d4=4 d8=8
Sunday July 10th, 2005 3:20:34 PM

(Hippogriff stats:
Hit Dice: 3d10+9 (25 hp)
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 15 (--1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +6, Ref +5, Will +2)

Tionel summons his hippogriffs just outside the front, and hopes they will attack the orcs from behind. The three are devastating to the ranks of orcs.
(placing them each along B8-9 C8-9 and D8-9)

(First one attacks p3 at B10: AC 20 (8 damage), AC 19 (8 damage), AC bite 14 (7 damage)
(Second one attacks p2 at C10: AC 24 (6 damage), AC 12 (7 damage), bite AC 13 (7 damage))
(Third one attacks p3 (mistake on the #?) at D10: AC 25 (7 damage), AC 25 (8 damage), bite AC 9)

Hopefully that destroys all of them. And somehow, Tionel can fly...
First he taps the poor girl, Jella, Florin's favorite, with the wand. (9 hit points restored) Hopefully the kids are fine now, and the hippogriffs will be able to handle most of his surrounding enemies, Tionel thinks to himself...for he hears cries from upstairs and outside. That means only...the kids are being thrown outside.
He speeds through the air towards the doorway and steps outside (fly at 60 feet, right?, first towards F11, about 45 feet, forward to E11 5 feet, takes an attack of opportunity if the p3 orclet at D10 is still alive, as he moves to d12) and gauges the situation. He is still holding his wands.

Belkior (AC 21; HP 20/40) Bless, Prayer, Group Fly  2d8(8+1)+3=12 d8=6
Sunday July 10th, 2005 10:26:14 PM

The halfling cleric sees Sunshine fall to the attacks of the orcs below him. He drops 5' to the ground, avoiding any attacks from the orcs, then activates his wand to heal the animal.
I'm assuming a 5' step can be made vertically, too, and that I need to be in same square as an unconcious target.
Activate Wand of Cure Moderate Wounds, healing 17 hitpoints for Sunshine


Then, Belkior will pick up the unconcious Sunshine, preparing to take any attacks from the surviving orcs.

Position
C11 (on ground)

Actions
Free = 5' shift down
Standard = activate Wand of Cure Moderate Wounds
Move = pick up Sunshine

Items
Pearl of Power = used today
Wand of Cure Moderate Wounds = 25 charges remaining

Wielding
Left = buckler, holding Wand of Cure Moderate Wounds
Right = light mace

Active Effects
Prayer = +1 to attacks, damage, saves, and skills, 1 rounds
Bless = +1 attack, +1 saves vs. fear, 45 rounds
Group Fly = 58 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic*, Prayer*, Searing Light (D - Cure Serious Wounds*)
* = cast



Wynn [AC=19;25/46 HP] Blessed, Prayer,Spider Climb, Fly (sub JohnP)  d20+10=13
Sunday July 10th, 2005 10:40:29 PM

Wynn will race along in the wake of Xenia, trying to keep the rogue in sight.

"Right behind you, Xenia!"

Wynn rounds the corner behind Xenia, expecting it to be filled with purple orcs. If there are orcs in the first part of the corridor, he will attack them.
Any opponents in rows R, S, T or U can be attacked by Wynn. And missed.

If there are opponents beyond that, Wynn will stop 10' from them and allow them to approach.

If not, he will follow behind Xenia, potentially entering either of the two rooms. He will stop 10' from any opponents.

Position = ?
Bless = 44 rnds
Prayer = 1 rnds
Spider Climb = 18 rnds
Fly = 58 rounds



Matt C. 
Sunday July 10th, 2005 11:08:08 PM

OOC - Sunshine is AC 19 and has 47 HP's now. I'll re-send our characters so you have them. You must be looking at an old version of Sunshine before Lang went to 6th level.

In loooking at the #'s I see hits of
d20+6=9 d20+6=25 d20+6=15 d20+6=17 d20+6=13 d20+6=9 d20+6=12 d20+6=15 d20+6=11 d20+6=19

Only 2 hits for AC 19

And damage of:
d3+4=6 d3+4=5 d3+4=5 d3+4=6

So 11 total.

Syr (20/62 AC17/16) Bless,Inspire, Prayer,  d20+8=26 d20+12=17 d20+12=19 d20+5=15 d10+6=16 d10+6=9 d10+6=16
Monday July 11th, 2005 11:35:15 AM

Wincing at his now slashed at tattered tunic, he thinks to himself, 'why doesn't this ever happen to Tionel?' (made fortitude save)

Syr continues to attack the creature carrying the merchant, "Florin, we are spread way too thin. Either fly up and stop the things from dropping the kids or catch the kids. Give me one moment to retrieve that merchant and I'll join you. Maybe use Ajax to cushion their fall slightly as you fight?"
(attack 17,19,15 damage 16,9,16)



Angus Mage Armor/Flying AC 14, 17/25 HP  d20+2=8 d20+3=18
Monday July 11th, 2005 11:54:58 AM

Angus sees the purple orc that was holding the girl orphan fall under his scorching ray. Angus swoops down to pick up the little girl, enjoying the power of flight.

Angus is very careful to avoid any orcs and quickly kicks off up in the air again, holding the girl. Angus takes a moment to check the girls injuries (heal 8)and looks for Belkior or Tionel for healing (spot 18).

Angus see the two new kids fall out the window and marks it for his attentions soon, very soon.

Angus calls to Lang "Protect the kids in the Alley!"

OOC: George how high is the ceiling between levels; for flying purposes.

Florin Jadenth-AC:19-HP:59-60  d20+4=16
Monday July 11th, 2005 9:32:14 PM

(Ride Check:16. George, I looked over mounted combat in the PHB and it says I need to roll a Ride DC10 for fighting with warhorse and DC5 if the horse is hit to stay in the saddle. Am I missing something or looking in the wrong area?)

Florin nods and sighs when he hears and sees the kids going out the window and gives Ajax a gentle kick, "We need to help those kids Ajax, come on buddy."

Florin looks to Syr and speaks quickly and with some concern, "becareful Syr."

Florin will ride Ajax as fast as pssible to where the kids are falling and give Ajax orders to stay and try to cetch or do what he can for any kids going out the window.

(I figure it will take Ajax a full movement to get to the window landing area. If not then Florin will start using the flying ability granted him by the seal used to go up there. Good job on the seal also.)

Lang (ac 21; hp 45/55) & Sunshine (ac 19; hp 36/47)  d20+10=30 d20+10=21 d20+5=18 d8+3=8 d8+3=11 d8+3=6
Monday July 11th, 2005 9:33:59 PM

Sunshine falls to the ground motionless after the Wortling's attack him. A careful look at him does reveal that his chest is still moving as he breathes.

Lang shoots the Wortlings, again using the full round action Point Blank Shot Rapid Shot. He shoots at the creatures he injured last round trying to kill them off.

OOC -- Will shoot at the Wortlings in the following order, moving on to a new one as he kills them:
1. The ones Lang damaged last round, IF they are not engaged with a Hippogriff.
2. Injured ones not engaged with a Hippogriff.
3. Uninjured ones not engaged with a Hippogriff.

Hit AC 32; damage 9/2 = 4+4 = 8 (with Bless & Prayer).
Hit AC 23; damage 12/2 = 6+4 = 10 (with Bless & Prayer).
Hit AC 20; damage 7/2 = 3+4 = 7 (with Bless & Prayer).

Lang D12.
Sunshine (prone) C11.

Spells:
Speak with Animals
Longstrider (cast; duration 3 hours)

DM George Battle of the Giggling Ghost round 17  d20+6=18 d20+6=14 d20+6=11 d20+6=8 d20+6=7 d20+6=13 d20+6=15 d3+3=6 d20+6=14 d20+6=23 d3+3=4
Monday July 11th, 2005 11:16:05 PM

Xenia, flying, rounds the corner of the hallway ands sees an empty hallway. She starts moving up the hallway when the door on the right bursts open and out in a panic come several screaming terrified children. "Help!!!! Auggghhhhh..... I want my Mommy.....I want to go home....plus general crying and sniffles. The children see Xenia and hope re-enters their eyes. The start moving towards here with arms outstretched.

"Help us...Please help us!" Just then the door on the left is thrown open and several purple orcs come out. The children scream and draw back in terror."

Al because of the confusion of the situation, I will say you pulled out an alchemist fire and have it ready.

Tionel's hippogriffs rip into three of the wortlings. Two fall to the ground with their wounds from previous combat and one stays up.
OOC Their are 5 of them...the numbers represent how many are in the square, not an identification number.

Tionel cures Jella and see looks around and asks, "Where is my Daddy? I want my Daddy!"
Tionel flies to the door ignoring the little girl and arrives to attack next round. (By healing you took your chance to attack away this round)

Belkior drops to the ground and heals Sunshine for 17 points of damage but the dog sleeps on.
When he did this the remain 3 wortlings got AOO on the cleric. (ooc you moved down into range of the wortlings. Typically you can take a 5' step back and cast to avoid the Aoo but you did the opposite.) All 3 of the wortlings miss so the spell goes off without problems.

Wynn is on the heels of his lady love and rounds the corner to see the children coming out and then the door bursting open revealing the wortlings

Syr moves forward off the map and attacks the remaining wortling dragging off the merchant. He easily kills it with his first 2 blows. The merchant is sleeping but alive at his feet.

Angus swoops down on the little girl he saved from being carried off. Tears leap to his eyes when he sees that she is dead. The fall combined with the claw wounds must have killed her. (Jim figure the bottom of the window is around 20' up in the air)

Florin guides his horse under the window which is only around 15' away and leaps into the air. (What weapon are you using? Right now you are carrying a lance) He flys past the decending wortlings and looks into the window. He sees a wortling at the window carrying a sleeping child in its arms. It tosses the child out the window. To the street below. Florin recognizes the girl. Her name is Tina and is one of Jella's playmates. Florin needs to make a dc save 15 to catch the girl vs reflex

Lang shoots 3 arrows. The first strikes deeply into the one the hippogriff is fighting, killing it. The second 2 wound the fourth one.

***************************************

The two orcs jump down on Ajax and attack him, both miss horribly.

The two left fighting the hippogriffs seems overwhelmed. One attacks Tionel hitting once for 6 points of damage. Tionel please make a fort save dc 11 or go to sleep.

The second slashes a hippogriff for 4 points of damage and it also needs to make a save dc 11

Maps Round 17 
Tuesday July 12th, 2005 12:05:36 AM

Ground Floor
2nd Floor

Tionel (AC 14, 34/40 hp)  d20+7=16 d20+6=17 d20+6=21 d20+6=26 d20+6=12 d20+6=22 d4=4 d4=4 d4=4 d4=1 d20+6=7 d8=3
Tuesday July 12th, 2005 8:11:15 AM

Tionel resists the sleepiness of the creatures, even while in real life, his player resists the sleepiness of late night tv while posting!
Two of the hippogriffs stay to savage the two orcs still remaining before them. (1st one his AC 17 (8 dam) and AC 21 (* dama), 2nd one hits AC 26 (Crit uncofnirmed AC 12 ndall (8 aam and 5 dam)))

The third hipogriff will choose a new target based on who is free and flying around. it charges that person to no avail.

Tionel himself moves to one of the unconscious bodies that is still alive (healijng of 19 to figure that otut) and taps him with the wand to heal him once...(4 hp) "Move to the house and get inside," he says he curtly.

(*Sorry really late for me tonight can't think at all and hoping I did good on my ideas of what to do)

Xenia (AC20, Dodge vs Nearest Threat, HP 31/35)  d20+4=17 d20+4=24
Tuesday July 12th, 2005 9:05:55 AM

Oh Stars!

"RUN KIDS! RUN FOR IT!!!"

Xenia swoops in out of pure instinct, dodging and weaving. Like a mother bird, she draws the attention of the orcs to herself while the orphans escape.

"Go to Uncle Wynn! He'll protect you. RUN!"

Rolls and Actions
Will Saves if Hit: DC17, DC24

Position and Movement
Swoop from K9 to J9 taking AoO's.
AC25 vs 1st orc (Dodge & Mobility)
AC24 vs 2nd orc
Retreat to J10, then fly back with kids to S9.
Rear-most orphan should be just behind Wynn at T10, if they take a double move. At least that's the theory.

Note
Still should have Mace in Primary hand.

Active Effects
Bless (43 rounds remaining)
Prayer (0 rounds remaining)
Levitate (17 rounds remaining)
Fly (10 minutes from round 15)

Angus Mage armor AC 14, HP 17/25  d20+2=20 d20+3=16
Tuesday July 12th, 2005 1:16:14 PM

Angus will carry the child while flying and will head over to the windows the purple orcs climbed into. Angus will listen (20)to determine which window has the most noise coming from it.

While flying Angus will avoid the hippogriffs and any plant creatures.

Once at the window, Angus will set the dead child on the sill, assuming there are no orcs within attacking range and survey the scene (spot 16), ready to enter the window or supply magical assistance.

Active Effects:

Bless
Prayer
Flying
Mage Armor

Belkior (AC 21; HP 20/40) Bless, Group Fly 
Tuesday July 12th, 2005 2:27:48 PM

The halfling cleric stands over the healed, but still sleeping, Sunshine. The hippogriffs seem to have accounted for all of these orcs, so there are other things to do.

Belkior will fly up and back from the orcs, heading towards the window where the children have been thrown from. If the orcs move to attack him, Belkior will trust his armor.

Position
unknown

Actions
Move = to window, up to 40' horizontal or 20' vertical

Items
Pearl of Power = used today
Wand of Cure Moderate Wounds = 25 charges remaining

Wielding
Left = buckler, holding Wand of Cure Moderate Wounds
Right = light mace

Active Effects
Bless = +1 attack, +1 saves vs. fear, 44 rounds
Group Fly = 57 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic*, Prayer*, Searing Light (D - Cure Serious Wounds*)
* = cast


Wynn [AC=19;25/46 HP] Blessed, Spider Climb, Fly (sub JohnP) 
Tuesday July 12th, 2005 2:33:34 PM

I've got your back, Xenia!

Thinking that this is a time when some encouragement is needed, Wynn starts to chant a rising song of courage. Hopefully, the children will listen to Xenia and his song.

Then, while the song still rises from his lipe, Wynn readies his longsword to take on this group of orcs.

Position = s10, upper floor
Bless = 44 rnds
Spider Climb = 17 rnds
Fly = 57 rounds
Inspire Courage (still singing)


Syr (20/62 AC17/16) Bless,Inspire, Fly  d20+4=24
Tuesday July 12th, 2005 6:25:02 PM

Syr bends over and slings the sleeping merchant over his shoulder (str check 24). He turns and sprints back to the door. He runs with little care for the merchant in mind, hoping the rough ride will jolt the fellow awake. Giving the Hippogriffs as wide of berth as possible he heads toward the cellar. (can't make it all the way but should be close)

Lang (ac 21; hp 45/55) & Sunshine (ac 19; hp 47/47)  d20+10=20 d8+2=10 d20+10=12 d20+5=18 d8+2=4
Tuesday July 12th, 2005 8:30:48 PM

Lang eyes the two remaining Wortlings, if they are still alive from being attacked by the Hippogriffs. If they are still alive, then Lang shoots at the one in B10 first then D10. If they are both dead then, Lang will move to Sunshine's side and try to wake him up.

If any alive: Standard Action Hit AC 21; damage 8/2 = 4+4 = 8 (w/ Bless).
If both dead at this point; Move Action to Sunshine's side and try to wake up.
If any alive then complete Full Round Action: Hit AC's 13 & 19; damage 4/2 = 2+4 = 6 (w/ Bless).

Lang D12 or C11.
Sunshine (prone) C11.

Spells:
Speak with Animals
Longstrider (cast; duration 3 hours)

Arrows used: 20 + up to 3 this round

DM George Battle of the Giggling Ghost round 18  d20+6=21 d3+3=4 d20+7=21 d20+6=23 d20+6=25 d3+3=5 d3+3=6 d20+6=8 d20+6=8 2d6(6+1)=7 d20+6=19 d20+6=12 d20+6=23 d20+6=7 d20+6=7 2d6(6+1)=7 d3+3=4 d3+3=4
Tuesday July 12th, 2005 11:08:13 PM

Tionel's hippogriffs attack. 2 tear into one and kill the orc. The third tears into another and wounds it.

Tionel thinks the closest person in the need of saving is the merchant or possibly one of the kids from the falling window. The kid is the closest. He rushes over there giving the wortling and AOO which hits the yound druid. To keep the game going, I rolled Tionel's save and he made it so he only needs to take the damage.

Unaware of his surroundings, Tionel bends to cure the boy setting himself up for 2 more AOO from the wortlings attacking Ajax. He is hit twice and takes 11 more points of damage and needs to make 2 more saves which I will allow you to do.

Xenia throws herself at the wortlings and they try to grab at her but miss with their AOO. The children follow her advice and dart down the corridor behind Wynn. Xenia follows them there still flying

Angus flies to a double window and keeps his hold on the girl. He isn't able to see much because a Wortling is climbing out of it, while another monster throws a kicking boy down to the cobblestones below. He is basically next to Florin at a twin window.

Angus can try to catch the boy with a reflex check of 15. He would have to drop the girl if he does.

He does hear the sounds of crying and whimpering. It sounds like a lot of kids are still in that room.

Belkior flies up to the windows but can't get in as Angus and Florin are already there.

Wynn starts to sing, inspiring courage...The only effected ones are the children and Xenia. Everyone else can't hear him.

Syr picks up the merchant and flys into the Giggling Ghost (only get 60 movement while flying but it is faster than running at this point.)

Lang shoots the remaining orc and kills it but it takes both arrows to finish the pesky creature off.

Florin is stunned into inaction by what he sees and Jella's friend falls screaming and clutching at Florin all to no avail. She lies in a crumpled heap down by Ajax. Ajax too is stunned by the horror he feels in his connection to Florin and does nothing this round.

Florin can take an AOO on the wortling who is climbing down this round.
***************************************

Ajax is attacked by the 2 wortlings who climbed down last round twice and once by the wortling who climbed down this round. Ajax takes 8 points of damage and needs to make 2 saves dc 11

Xenia sees the 5 wortlings ignore her group but rush across the hall where she hear fresh screaming. Sounds like they found easy prey.

Maps Round 18 
Tuesday July 12th, 2005 11:16:12 PM

Ground Floor
2nd Floor

Tionel (AC 14, hp 23/46)  d20+7=15 d20+7=10 d20+7=21 d20+4=7 d20+8=22 d20+8=24 d20+8=28 d20+8=9 d4=4 d4=2 d4=3
Wednesday July 13th, 2005 6:11:18 AM

Tionel moves in and cures the girl, but risks deadly sleep... He's almost asleep, almost...but...must...stay...awake! (used a hero point for a reroll if htat's okay :) )

(I looked at the maps and really can't tell which orclet's attacking me. I got attacked by 1 for going into its square and 2 more aoo for bending down to cure someone...that's 3 orclets, and I only see one that can attack me at D15, and that's on E16)

Tionel draws his scimitar (doesn't provoke according to table) and attacks the orclet, but misses. (AC 7)

(Also, according to the maps, there's no more orclets on the first floor, so the hippogriffs have no viable opponents there, hence this):

Tionel gives an order to his hippogriffs: attack the orclets attacking the merchant! They charge down the street, and tear into the orclets. (Unless there are orclets that are near us, I'm totally confused at this point)
Hip1: AC 22: 8 damage
Hip2: AC 24: 6 damage
Hip3: AC 28 not crit (AC 9): 7 damage.

Once a wortling/orclet is killed, I remove him from the map. You might want to look at the previous map first. Two of the 3 wortlings were killed by your hippogriffs. You were attacked by the third with an AOO when you left to go over to help the kids being dumped out the window. Then Lang shot the third wortling, causing me to remove it from the map. You drew two more AOO when you used bent down to cure one of the kids. These were from the wortlings who climbed out the window after throwing kids down. Hope this helps....George

Xenia (AC20, Dodge vs Nearest Threat, HP 31/35)  d20+17=28 d20+12=29 d20+9=16 d6=5 d6=4
Wednesday July 13th, 2005 10:37:32 AM

Framble macking STARS! How could she have failed to hear the other kids still in the room?!?!?

"Run, kids! Run for the stairs. Uncle Ti'nel is down there. He's taking care of your friends. You have to be brave and help him out as best you can. 'k?"

The dark rogue zips down the hallway. "We'll rescue the kids up here!" she calls back over her shoulder.

Fast approaching the first door on the left, Xenia listens for activity, before glancing in to make sure nothings gonna be coming out and attacking them from behind.

The door on the right reveals the orcs. And lots more kids!!! The rogue launches the flask of chemical fire at one of the orcs in the center of the action.

"HEY YOU! Come on out of there!" she shouts.

Rolls and Actions
Spot 28 (To detect anyone in the room to the West)
Listen 29 (To detect anyone in the room to the West)
Ranged Touch against Orc in J12 AC18 (Forgot to include Inspire Courage and Bless in the Roll. They're added here.)
Damage 5hp initial damage, 4hp 2nd round damage
H13, K13, J12 all take 1hp splash damage.

Position and Movement
L8

Active Effects
Bless (43 rounds remaining)
Levitate (17 rounds remaining)
Fly (10 minutes from round 15)
Inspire Courage (On going)

Florin Jadenth-AC:19-HP:59/60  d20+12=14 d20+7=21 d20+14=19 d20+7=9 d8+5=12 d8+5=7 d8+5=13 d8+5=8 d20+10=17 d20+1=9 d20+1=20 d20+1=15 d20+6=14 d4+6=10 d4+6=9 d4+6=9
Wednesday July 13th, 2005 3:40:51 PM

(OOC:Dang it, would of tried saving the girl but we had storms roll in yesterday. Florin would of left his lance down by Ajax, would it be possible to say he pulled his sword as he was flying up? Feel bad about the girl now :(.)

If Florin has his sword ready then he makes his attacks on the orc trying to leave. (AoA attacks. Can hit AC:14/21 Damage:12/7)

Florin then makes his normal attacks on the orc as it tries to escape. (Can hit AC:19/9 Damage:13/8)

Ajax is able to shake off the sleeping poison (Fort:17) and raises up and kicks at one of the orcs attacking it and tries biting it. (Can hit AC:9/20/15 Damage:10/9/9 realized I didn't add in Ajax's str to to hit and damage. Also have to update the sheet to add the whole celestial bit in.)

Syr (20/62 AC 19/18) Fly, Inspire, Bless 
Wednesday July 13th, 2005 7:09:32 PM

Syr flies down the stairs of the basement and lays the limp body of the merchant at the bottom. While there, he takes a quick look around to see how secure the area would be if the group retreated to it. Assuming everything apears normal, he flies toward the center of the inn.

Looking around he is dismayed as he sees the entire group spread out throughout the building and surrounding area. Raising his voice he calls out to all who can hear, "GUYS! We are running around with no purpose! Everyone outside come back in and regroup. The 'griffs can protect the door. Anyone upstairs, block that darn window and let me know if you need reinforcements. I want all children in the basement, NOW! Any that can't make it have to be helped." Trying to add some order to the situation, he looks up hoping for an answer.

Angus, Mage Armor/Fly/Prayer/Bless AC 14, HP 17/25  d20=5 3d4(1+2+4)+4=11 d20+3=23
Wednesday July 13th, 2005 8:33:32 PM

Angus attempts to react quickly at the sight of the child about to be dropped, as he tosses the dead girl to Belkior and reaches for the new child (reflex 5).

The child falls to Angus's horror and a rage wells up in him. Angus speaks a few words of magic through clenched teeth and launches three magic missiles at the offending orclet.

11 damage.

Angus will swoop down and pick the the just dropped child and call to Belkior. "Belk, need some help now."

Angus will scan the area and look to get into the inn and quick, heading Syr's words of wisdom. (Spot 23, nat. 20!!)

Spell Slots

0 level 0 of 6
1 level 4 of 8
2 level 4 of 6
3 level 2 of 4



Lang (ac 21; hp 45/55) & Sunshine (ac 19; hp 47/47)  d20+6=12 d20+6=18 d20+10=24 d20+10=13 d20+5=21 d8+2=7 d8+2=7
Wednesday July 13th, 2005 9:07:00 PM

Lang stands still in the midst of all the dead plant creatures and a sleeping Sunshine and looks and listens (spot 12/16; listen 18/22). If there are no immediate threats to Lang he will drop down to Sunshine's side and attempt to wake him up. If he cannot wake him up, Lang will carry Sunshine back into the Giggling Ghost.

If there are threats to Lang he will shoot them with his tried and true longbow.

Hit AC's 25, 14 & 22; damage 7 & 7 (7/2 = 3+4 = 7 w/ Bless).

Lang D12 or C11.
Sunshine (prone) C11.

Spells:
Speak with Animals
Longstrider (cast; duration 3 hours)

Arrows used: 23 + up to 3 this round

Belkior (AC 21; HP 20/40) Bless, Group Fly  d20+5=15 d20+18=35 d20+6=21 d4=3
Wednesday July 13th, 2005 9:12:27 PM

The halfling cleric responds by reflex to Angus' thrusting the dead child to him.
Reflex = 15

A quick glance at the fallen boy tells him whether he requires any healing.
Healing = 35

Then, burdened with the child's body and believing that Florin can hold the window, he also flies downward.

Position
a15

Actions
Move = Catch child
Free = skill check
Move = to ground

Items
Pearl of Power = used today
Wand of Cure Moderate Wounds = 25 charges remaining

Wielding
Left = buckler, holding Wand of Cure Moderate Wounds
Right = light mace

Active Effects
Bless = +1 attack, +1 saves vs. fear, 43 rounds
Group Fly = 56 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic*, Prayer*, Searing Light (D - Cure Serious Wounds*)
* = cast

Wynn [AC=19;25/46 HP] Blessed, Spider Climb, Fly (sub JohnP) 
Wednesday July 13th, 2005 9:16:51 PM

Wynn's song is continuing, trying to give these children the courage to follow Xenia's orders. While singing, he tries to shoo them behind him as he moves ahead to protect the lithe form of the rogue.

Hey, Love! Watch where you throw those flasks, as the alchemist's fire goes past him.

Position = k10, upper floor
Bless = 43 rnds
Spider Climb = 16 rnds
Fly = 56 rounds
Inspire Courage (still singing)


DM George Battle of the Giggling Ghost round 19  d20=18 d20+6=25 d20+6=19 d20+6=12 d20+6=14 d20+6=17 d3+3=5 d3+3=5 d3+3=5 d3+3=5 d3+3=4 2d6(3+5)=8 d20+6=24 d20+6=15 d3+3=6
Thursday July 14th, 2005 1:06:39 AM

OOC Guys, real life got to me today. I am gonna make this one short and sweet.

Florin gets his aoo on the orc as it climbs down but doesn't get his follow up attack. He is still at the window. (Sorry Justin, the orc is already gone. Wasn't sure if you wanted to move so left you where you were.)

The hippogriffs fly over and attack the wortlings near Ajax. All three hit, wounding the vile purple orcs.

Tionel darts bravely in and cures the young girl stablizing her. She reaches up and throws her arms around his neck sobbing uncontrollably.

Xenia rushes into action. She sees the room on the left is empty but the room on the right is filled with enemies and innocent bystanders. She hurls her Alchemest fire starting one of the plants on fire.

Ajax starts rearing and stomping the orcs as well and one falls dead under his deadly attacks

Syr runs the merchant down the stairs and then comes back up. He barks some sound advice. Wonder if anyone will follow it.

Angus in a rage wounds one of the orcs, (please identify which one please by his location.) He then swoops down and will be able to pick up the girl next round.

Lang looks down at his friend and then up at the remaining orcs. Though they aren't threatening him, he still decides to shoot them and kills another one off.

Belkior, tears streaming down his cheeks carries the dead body down to the ground, immediately knowing the boy is beyond his ablities.

Wynn shoos the children down the stairs while keeping up his singing. All the children, run for the stairs but aren't quite sure how to get down them. Several of them fall in the hallway over roots and the sloop of the building.

The children already downstairs herded by Happy start making their way to the basement.

**************************************
The wortling who dropped the child last round start climbing back down the side of the building.

Xenia and the others look on in frustration as the other attack children in the room. All 5 are successful in hitting children and blood and screams again fill the room. Each child hit wounds cause them to fall unconcious.

Florin gets another chance to redeem himself as another wortling walks calmly up to Florins window and tosses a child out and then starts to climb out the window. Florin catches the tyke with a dc check of 15 but he will have to drop his sword to attempt it. Otherwise the child takes another 8 points of damage. Looks like it will die if that happens.

The last one orc on the ground attacks Ajax again and hits once for 6 points of damage. (please list Ajax's current hitpoints.)

I will send updated maps tommorrow.



Tionel (AC 14, hp 23/46)  d20+6=20 d20+6=12 d20+6=13 d20+6=24 d20+6=10 d20+6=16 d4=2 d4=2 d4=1 d4=1 d20+1=21 d20+1=5 d20+1=2 d20+1=5 d6=3 d20+8=15 d20+8=13 d20+8=13 d4=3 d4=4 d4=4 d20+4=24 d20+4=14 d6=3 d20+4=24 d6=4 d6=6
Thursday July 14th, 2005 5:01:05 AM

The hippogriffs tear into the orclets with a vengeance. If the orclets are still surrounding that they attacked last round, they get in more attacks.
The first (claw AC 20 6 dam, claw AC 12, bite AC 21 crit not confirmed damage 5) is perhaps the most devastating, the second (claw AC 13 6 dam, claw AC 24 5 dam, bite AC 2) does allright, but the last (claw AC 10, claw AC 16 5 dam, bite AC 5) is pathetic.
But more likely, the orcs have moved. If so, hte hippogriffs each choose their own nearest orclet and charge! (AC 15 damage 7, AC 13 damage 8, and AC 13 damage 8)

In any case, Tionel uses one arm, his free one, to pick up the girl who is sobbing against him. His other arm uses his scimitar to catch the orclet off guard with a quick stab that catches it in the neck! (AC 24, crit confirm AC 14, if it's not a crit it does 5 damage (+1 from bardsong), otherwise he gashes it through the throat for 13 damage).
If the orc is not standing anymore (which, given Florin's closeness, is likely), Tionel follows Syr's advice. He picks up the other boy lying there, the one who is hurt, and carries both of the children in his flight inside and towards the basement entrance.

Xenia (AC23, Dodge vs Nearest Threat, HP 31/35)  d20+8=17 d6=6
Thursday July 14th, 2005 10:47:09 AM

Clutching her mace, eyes cat-wide, Xenia answers the voice from below.

"SYRDETH REDBOW! WE GOT KIDS DYING UP HERE! We got purpose! We gotta save these kids. Why don't you get your purpose up here and help us with these orcs on the second floor."

Xenia wades into the room. Raising her mace, she clubs the burning orclet that she had just hit with the chemical fire.

"RUN KIDS! Run down the hall and to the stairs. We'll try and hold them here!"

Then, she pulls into a defensive stance, waiting for orcs to come at her.

"HELP! HELP! SOMEBODY HELP!!!"

Rolls and Actions
Hit AC17, Damage 7hp (-4 Fighting Defensively, +1 Bless, +1 Inspire Courage /forgot Inspire on the Damage.)
Try to hit the one she got with the Alchemist's Fire last time.
AC23/AC24 vs nearest Orc.

Position and Movement
Unknown.

Active Effects
Bless (42 rounds remaining)
Levitate (17 rounds remaining)
Fly (10 minutes from round 15)
Inspire Courage (On going)

Belkior (AC 21; HP 20/40) Bless, Group Fly  d20+5=19 d20+18=35
Thursday July 14th, 2005 2:16:07 PM

The halfling cleric gently lays the dead child on the ground and says a quick prayer to Alemi over his body. Then, thinking to prevent more injuries, Belkior prepares to catch the next child being thrown from the window. If need be, he will fly into position to catch the child. He'll make a quick examination to determine if the child can be saved and, if necessary, use a spell to patch their wounds.
Reflex = 19, Heal = 35, cast Cure Minor Wounds (if needed)

If now child is thrown from the window, Belkior will fly up to block the window to prevent the exit of the ortlings.

Position
a15, or by window

Actions
Move = Catch child
Move = to window, maybe

Items
Pearl of Power = used today
Wand of Cure Moderate Wounds = 25 charges remaining

Wielding
Left = buckler, holding Wand of Cure Moderate Wounds
Right = light mace

Active Effects
Bless = +1 attack, +1 saves vs. fear, 42 rounds
Group Fly = 55 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic*, Prayer*, Searing Light (D - Cure Serious Wounds*)
* = cast



Wynn [AC=19;25/46 HP] Blessed, Spider Climb, Fly (sub JohnP)  d20+8=24 d8+4=10
Thursday July 14th, 2005 2:22:49 PM

Wynn stops his song and will move into the room alongside Xenia, trying to cut down as many of these plants as possible before anymore children are killed.

He hits the nearest orcling, nearly lopping it into two parts.
Attack - AC26 (forgot Bless and Inspire Courage), 10 hps cutting

Position = inside room
Bless = 42 rnds
Spider Climb = 15 rnds
Fly = 55 rounds
Inspire Courage (5 rounds)



Syr (20/62 AC 23/22) Fly, Inspire, Bless, fighting defensively 
Thursday July 14th, 2005 6:34:06 PM

Before heading up he sees the druid's friendly face popping through the door,"Tionel, if you can persuade your feathered, furry friends to guard the main door and prevent any more orcs from entering and splitting us again that would help. For the moment, just stay here and help Happy with getting these children to the basement." If anyone else makes it back inside, "Everyone else upstairs to help carry children or kill the orcs."

Syr avoids the wreckage of the stairs and flies straight up to the 2nd floor. Seeing Xenia he smiles weakly, "Purpose reporting for duty, ma'am! Move out of the way and get them downstairs, we've got help coming." He uses his flight to sail over the intervening children and tries to get into the room with all the kids. Normally, this flying would cause him t pause and play with it more but the urgency of the kids plight has him focused on ending the threat.
(OOC: Sure wish I could bold and use Italics)

Belkior - OOC 
Thursday July 14th, 2005 9:21:07 PM

Syr

You can add italics by enclosing your text in the tags [ i ] and [/ i] (no space in actual tags.

The same with bold, using a "b" in the tag.

Or underline with a "u".


Florin Jadenth-AC:19-HP:59/60  d20+5=16 d20+10=29 d20+5=18 d20+5=16 d20+5=21 d4+6=9 d4+6=8 d4+6=10
Thursday July 14th, 2005 10:34:37 PM

(OOC:What is it about my luck. I tried logging into the Wold four times now and the first three my connetion drops.)

Florin sees the kid getting tossed out the window and with little else to do lets go of his sword, making sure it will miss Ajax and barely grabs the kid from the air (Reflex:16). he holds the child tight as he gets ready to drop the kid back in the room if it's safe.

Ajax-AC:19-HP:38/48
Ajax once again resists the sleeping poison and makes another series of attacks on his attacker. (Can hit AC:18/16/21 Damage:9/8/10)

DM George Battle of the GG round 20  2d6(3+2)=5 d20+6=10 d20+6=15
Thursday July 14th, 2005 10:58:38 PM

As the group runs and fights weariness is starting to set in. Moving on the roots with the slope of the city and exhaustion is starting to take a toll. Everyone must make a consitution check dc15 or get -2 on the hit rolls and skill rolls.

Tionel watches his 3 hippogriffs pounce on the lone remaining orc this round tearing it to shreds. He gathers up the children and moves back into the Giggling Ghost.

Xenia calls for aid and then rushes to attack smashing her weapon into an orc staggering it for a second. It is hurt and on fire and holding a child who is also being burned cradled in the fiends arms.

Belkior tries to get to a window but finds Angus and Florin in the way. He decides to fly under Angus and see if he can catch any falling bodies. He does! He catches a small girl which is thrown out the Angus's window. She is hurt and he casts a healing spell on her. (You can roll it.) The bleeding stops and she wakes up and smiles a sleepy smile into his eyes.

Wynn charges up next to Xenia and delivers the death blow to the burning wortling causing it to fall to the ground and the burned child to spill from its arms.

Syr starts flying up the stairs and down the hallway but can only get partially there. He can arrive next time.

Angus is stunned for the round and can only watch in a sick fascination as children are snatched up and carried towards him to a window.

Florin successfully grabs the kid and craddles it in his arms.

Lang bends down and scoops up Sunshine and staggers into the Giggling Ghost.

*********************************************

Two more orcs drop their children burden and push their way out the windows. Belkior catches one. What will Florin do? He already has one child in his arms, can he catch another? DC 20 reflex save to succeed.

All the orcs crowd around the window. Only 2 are left carrying burdens which the will surely drop next round.

One orc swings at Florin after he catches his prey but misses.

The other having no child to scoop attacks Ajax but misses.

Happy herds the kids down the stairs hopefully to safety in the cellar.




Lang (ac 21; hp 45/55) & Sunshine (ac 19; hp 47/47)  d20+6=8 d20+6=24 d20+10=12 d20+10=15 d20+5=24 d8+2=10 d8+2=5
Thursday July 14th, 2005 11:06:35 PM

OOC -- My round will be the same as last.

Once more, Lang looks and listens around him (spot 8/12; listen 24/28). If there are no immediate threats to Lang he will drop down to Sunshine's side and attempt to wake him up. If he cannot wake him up, Lang will carry Sunshine back into the Giggling Ghost.

If there are threats to Lang he will shoot them.

Hit AC's 13, 16 & 25; damage 9 & 6 w/ Bless.

Lang D12 or C11 or inside the GG.
Sunshine (prone) C11 or inside the GG.

Spells:
Speak with Animals
Longstrider (cast; duration 3 hours)

Arrows used 26+ up to 3 this round.

Matt C. 
Thursday July 14th, 2005 11:09:54 PM

George, please delete my post as I posted at the same time as you (and you did what I wanted to do, thanks).

Lang & Sunshine cont.  d20+2=20
Thursday July 14th, 2005 11:22:47 PM

Constitution check - 20

Lang moves towards the stairs going up (move 40' towards it; probably around J17). Lang gently lays Sunshine down and tries to wake him up.

Tionel (AC 14, hp 23/46) 
Friday July 15th, 2005 6:21:07 AM

Tionel nods in response to Syr, hoping that his fellow elf doesn't see all the tear streaks and redness under his eyes... He hugs the two kids to him under his arms, holding his wand still somewhat dumbly. The hippogriffs take a flanking position outside, waiting for any orclets to come near the entrance. Meanwhile, Tionel hurries down the stairs after Happy and puts the two kids on the ground. He glances at them to make sure they at least look okay (Any obvious wounds, or are htey like dead? I didn't roll very well on my healing glance (DC 8 and DC 13 respectively) but I hope it's obvious they're condition. One was just healed, the other might still be bleeding and dying)

(move action: move to stairs/down (flying goes fast) and standard action putting them down gently and looking them over)



Maps Round 19 
Friday July 15th, 2005 7:33:40 AM

Ground Floor
2nd Floor

BTW, are you guys finding these map links useful or not? -Al

Xenia (AC20, Dodge vs Nearest Threat, HP 31/35)  d20+3=20 d20+12=31 d6+1=5
Friday July 15th, 2005 8:46:25 AM

No! No! No! No! They're killing them!

"Run Kids! The hall is clear!" Oh stars! "Someone help this one!" Xenia points to the poor child charred by the traces of Alchemist's Fire.

Fatigue threatens to overwhelm the dark rogue. The night trip back from the Crying Woods. The return across the tilted city to the Giggling Ghost. And the endless, futile struggle to save the kids from the orclets. Then she hears children crying. Screams of pain and terror. She collects all of these things into her, and turns them into blind determination. Stalking across the room, she raises the mace high.

"You put her DOWN!!!"

Rolls and Actions
Fort Save 20
Hit AC31 (+1 Bless, +1 Inspire)
Damage 5 (+1 Inspire)

Position and Movement
C15

Active Effects
Bless (41 rounds remaining)
Levitate (16 rounds remaining)
Fly (10 minutes from round 15)
Inspire Courage (5 Rounds Remaining)

Belkior (AC 21; HP 20/40) Bless, Group Fly 
Friday July 15th, 2005 11:49:05 AM

OOC Intended to use 0-level Cure Minor Wounds, for 1 hp and stabilize.

The halfling cleric moves downwards with the injured girl. Belkior knows that there are more children who may be thrown from the window but he doubts his ability to hold more than one human child at a time.

So he flies down and into the Ghost, depositing the girl at the head of the basement stairs.

Position
n3

Actions
Double move = to n3

Items
Pearl of Power = used today
Wand of Cure Moderate Wounds = 25 charges remaining

Wielding
Left = buckler, holding Wand of Cure Moderate Wounds
Right = light mace

Active Effects
Bless = +1 attack, +1 saves vs. fear, 41 rounds
Group Fly = 54 rounds

Memorized Spells
0 - Detect Magic, Detect Poison, Purify Food & Drink*, Read Magic, Resistance
1 - Bless(2), Sanctuary(2) (D - Cure Light Wounds)
2 - Bear's Endurance, Bull's Strength, Owl's Wisdom, Spiritual Weapon (D - Aid)
3 - Dispel Magic*, Prayer*, Searing Light (D - Cure Serious Wounds*)
* = cast

Wynn [AC=19;25/46 HP] Blessed, Spider Climb, Fly, Inspire Courage (sub JohnP)  d20+10=28 d8+4=12
Friday July 15th, 2005 11:55:09 AM

Wynn will charge across the room towards the window, trying to cut down the remaining ortlings before they have a chance to drop any more children from the room.

Standing beside Xenia, Wynn swings his longsword and again nearly carves the ortling in two.
Attack - AC 28, 12 pts cutting

Position = C16
Bless = 41 rnds
Spider Climb = 14 rnds
Fly = 54 rounds
Inspire Courage = 4 rounds



Angus, Mage Armor/Fly/Bless AC 14, HP 17/25  d20+1=18 d20+3=16 4d6(1+5+2+4)=12
Friday July 15th, 2005 1:24:00 PM

Angus constitution check 18.

Angus sees the Orc approaching the window with the child in its grasp. Hoping to kill the creature before it drops the child, Angus Scorching Ray's the Orc in the window in front of him.

Hit Range Touch AC 16.
Damage 12.

Spell Slots:

0 level 0 of 6
1 level 4 of 8
2 level 4 of 6
3 level 2 of 4

Syr (HP 20/62 AC 17/16) Prayer, charging, Fly  d20+1=16
Friday July 15th, 2005 6:25:37 PM

Tired though he is Syr continues on in this fight (Constitution save of 16). Arriving in the room in question, a look of relief crosses his face.

Seeing the rest of the group attacking and hitting the two remaining creatures he looks over at Xenia, "I thought you said things were bad up here?" Muttering under his breath, "Women, always panicking and blowing things out of porportion."

Raising his voice once more, "Hey Florin, what's the situation out there? Are you three able to get back in or are there more walking veggies coming?"

Without waiting for an answer, he examines the frightened children and assumes a reassuring look trying to mimic Mother Flauset as best he is able. "It'll be okay guys, let's just go downstairs and see if we can get some food from Happy." He begins to gently herd the kids out of the room and down the stairs. Picking up any that need assistance (OOC: up to two).

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