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Bohdi Nackle (illegal second) 
Wednesday June 29th, 2005 4:19:36 PM

"Nauthiz'Ull, wunjo, are you sun-baked?!" the gnome exclaimed. He paused for a moment and half-cocked his head, as if listening to his own mixed use of slang, then plowed ahead heedlessly. "We're not going anywhere but up at this point. The ants can wait for our descent."

Tishe' 
Wednesday June 29th, 2005 4:33:33 PM

The furry outer coverings are a bother, but Tishe' is able to get herself on Trellus' back and delights in the sight of him walking on air. "And I thought dancing on air was merely an expression", she tells the others.

As she arrives at Mac, a quick weave of her hands and the big 'taur can fly for five minutes. Another pause at Grymash and the big half-orc can fly as well.

She awaits both packs at the top of the Ice Fall, and wonders about the Ice Ants. "I would just as soon not go visit these ants. The last ones we visited tried to enslave us then kill us." She remembers infernos of fire, mandibles, and poisoned stingers with horror. "Nearly killed us all."

Flea  d20+13=21 d20+9=15
Wednesday June 29th, 2005 5:40:07 PM

Flea shakes her head in confusion, as the one called Nauth says the group should go back down, and then Bohdi says they should keep going up. Then Trellus air-walks by with Tishe' on his back.

Remembering the ants from the pack's last encounter, Flea has no desire to meet any of their kin. "Can we keep pushing ahead?" she enquires tremulously, feeling vulnerable and exposed clinging to the side of the cold mountain.

The rogue looks about for any kind of a nook or cranny, ledge, or cave that might provide a respite from the awful climb. (Search=21, Spot=15)

Gilan {wildshape: snowy owl}  d20+16=28 d20+8=21
Wednesday June 29th, 2005 11:03:41 PM

Gilan watches with interest though he gets the idea that some of the Icepack want to go back down the mountain, maybe they forgot something that they needed to do. Still it looks like Trellus is wanting to push on but is that a wise idea. He suddenly wishes that he could understand things while wildshaped.

Checking out the nice flat spot he is sitting on as an owl he wonders if it would be wise to take on his human shape for at least a few.

[survival 28 and spot 21]

[Greater Magic Fang - 16hours, +1 to all natural attacks]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Mac (Beast of burden) 
Thursday June 30th, 2005 3:14:39 AM

"Thanks Tishe'."

Mac begins catching up and helping those small enough and interested up onto his shoulders, and after putting the axe away looks at getting one or two arms around the next most likely candidate.

OOC: Mac will fly at 60' (double move for 120' per round) carrying up to 266lbs, or 40'(80' per round) carrying up to 800lbs.

"I can bear more if y' cast me a Bull's Strength, much more with another Enlarge, an' with both... yeah... okay, I'll keep movin'!"



Beyond the Ice Falls 
Thursday June 30th, 2005 9:28:09 AM

A breif discussion about returning to visit the Ice ants ensues in the middle of the Falls. Most want to continue the climb and with the Pack's last Ant encounter, none are really pro Ice Plan. The Wind Walk and Fly spells soon haave everyone on top of the Ice Fall and with Gilan, who is still in owl form.

The climb of Burfell continues and though the path remains narrow and steep there is little ice or snow. Unfortunately that is due to the constant winds the scour the mountain side clean. Like millions of quills striking exposed skin the wind whips at the group as they porceed higher. Physical stamina is pushed to its limits as the climb is not technically challenging at all, but an endurance test. Step after step is conquered and Burfell still looms beyond the masking clouds. The only testimony to the group having made any progress is the view. The Tundra rolls out from you, like a great white blanket. Wide open space seems to call to everyone, but Gilan hears it most keenly Highlight to display spoiler: {Come Brother, Loose your tether, Freedom!}. For round the last corner nauthiz'Ull has lead them to De Björg Brýr, 'the cliffs bridge'. To the left the world drops away to infinity into a glaciar rift. Far beyond sight the bottom lies, thousands of feet below. To the right Burfell towers. The sheer granite cliffs imposed partially over the path that races ribbon like under its impossible mass about 2000' long. Just about an hour beyond this point is the cave.

Nauthiz'Ull provides the warning that all Ice Vein know and then moves across "Keep your eye steady ahead. Do not linger to stare up Burfell or down the glaciar. The Mountain knows we are here."

The path is almost 15' wide. If any look up Highlight to display spoiler: {Burfell reaches higher and higher, a glint of glass or sunlight metal winks at you from the dizzying heights above you. Will save DC 15 failure indicates you back up as you looked up. The Burfell cliff is actually at a 88 degree angle and you just backed off the cliff. Balance check DC 12 to catch yourself Failure and you are hurtling thourgh space. The ground as of yet unseen.}

Those gazing down over into the Rift Highlight to display spoiler: {Away the rock flies down, down down. How deep could it possibly be. While you have only ascended maybe 5500 feet, this rift is surely deeper. What is that? A ripple of water, an optical illusion? You find yourself reaching for the surface. Will DC 15 failure indicates you over extended your self and have fallen off into the Rift. Balance check DC 12 to catch yourself Failure and you are hurtling thourgh space. The ground as of yet unseen.}


Bohdi Nackle 
Thursday June 30th, 2005 10:49:03 AM

"Waaaauuggggh," Bohdi wailed softly, barely audible above the keening wind off the mountain. "Now I remember why I hated coming up here ...."

The gnome plodded steadily ahead, checking back regularly on Flea. "You all right, love?" he asked. "That's it--keep coming--don't look down--or up, actually. Just look at me. That's it .... Keep your eyes on mine, look at my eyes, that's it .... Look at my eyes .... Has anyone ever told you before how pretty your eyes are? ... There we are, love, almost there--just a bit further, and we get to sleep in a haunted cave, now won't that be lovely? Come on, now ...."

Garrett 
Thursday June 30th, 2005 12:00:32 PM

Garrett waits his turn in the line of travelers and crosses the bridge, careful to keep his eyes from wandering up or down. "Nauth means what he says, just look forward."

Gilan  d20+16=30 d20+8=26 d20+8=24
Thursday June 30th, 2005 1:44:55 PM

Gilan takes to wing as the group starts to get up the mountain. As he lazily flies still enjoying the wind through his featers and the view, he feels the pulls again. His owl eyes scan the area to find anything that could be talking to him.

This time he keeps his mind on business at hand though, but the pull is there and he can feel his defenses waning. He flies on up the mountain and finds what must be the cave so he lands outside of it. Changing back to his human form he hudles under a blanket as he waits, rocking back and forth trying to keep his mind occupied. "Nature is talking to me...saying so many nice things...what must I do...what should I do." He lays his head in his hands and weeps.

[survival 30, listen 26, spot 24]

[Greater Magic Fang - 16hours, +1 to all natural attacks]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Tishe'  d20+9=28 d20+9=18
Thursday June 30th, 2005 2:39:14 PM

The short woman turns her back on the wind, the icy needles striking through her skin like a tapestry needle through a skien. "Ow!" she cries. The movement through the terrible wind saps her strength, her stamina, and her morale, and she sees the Ice Bridge with nothing short of relief.

And crossing the bridge, the brown eyes try to stay on the far side, but her curiosity eats her like a moth in a closet. She would've thought nothing of moving across until the Ice Wunjos told her NOT to...

Looking at the mountain of Burfell, and is amazed at the dizzying heights of the mountain. "It looks like glass!" she says, "so beautiful!" (Will: 28).

The mountain was so beautiful, she wants to know what is below the icy bridge, and looks down... "By the weavings of my mother, that is a long way down..." the small woman nearly takes a couple steps backwards, but remembers that she is on a narrow icy bridge and that might be a bad idea (Will: 18)

Getting her attention back on the job at hand (and curiosity satisfied) the brown haired mage continues to the other side.

Trellus  d20+10=15
Thursday June 30th, 2005 8:38:00 PM

Bent forward, Trellus pushes into the wind. Head down, eyes squinted, mouth tightly closed, the cleric wills himself forward through the piercing nettles of wind.

The tundra opens before them, a white expanse.
"Shady," the blond man say appreciatively.

The trail is not shady. Trellus is painfully aware of his balancing abilities and crams himself against the rock wall as he moves forward. He has no intention of looking down. The dome of Rattledam is high enough for him, and he's pretty sure this is going to be a lot higher.

Not looking up, however, seems too bright. What if some creature is up there? And then Tishe does her thing.

So Trellus glances up the mountain...and nearly backs right off the trail as his eyes try to find the top of it.
[Will 15]

"Light!" he gasps.

"The Ice Dudes are right," he tells his friends. "If you look up, it goes so high that you want to take a step back." He grins wryly. "And it'll be an awful long step. Just keep your eyes level."

Having said his piece, the cleric reaches back into his HHHaversack and pulls out a potion. He pulls the cork and walks with his thumb acting as a stopper. Trellus has been friends with Jake for a very long time. There is no way the half elf is gonna weave the entire length of this trail without taking a look around.



Grymash  d20+6=16 d20+9=18
Thursday June 30th, 2005 8:48:55 PM

Grymash repeats to himself over and over Nauthiz'Ull's advice. "no look up, no look down! no look up, no look down! no look up, no look down! no look up, no look down!"

It's a great test of will power not to do so, (Will save 16, good enough i guess) but Gry is able to not give in to the temptation. "Nauhtie be right, no look down an up! SO NO BE LOOKIN'! 'CAUSE GRY WILL KILLS YA IF YOOZ FALL!! Come on, follows Gry! Keep eyes on Gry's red furry skins."

(Survival check against weather hazzards. Rolled a 19. Thats good enough to give everyone a +2 bonus to Fort saves against severe weather.)

Flea  d20+1=4 d20+11=19
Thursday June 30th, 2005 8:49:35 PM

Flea had heard advice like the ranger's before, and it usually meant a denial of her inherent curiousity.

Don't dawdle, Flea" from her mother whenever they went into town and she would drop her mother's hand to rush to the windows of the shops and press her nose against the glass to see what was inside. "Keep your eyes on the prize, Flea" from old Sarlin. This meant keep your nose in the books when through the window of her room a lovely spring day tempted her out of doors.

Flea looks into Bohdi Nackle's blue eyes. His pupils are so large and dark! she thinks, makes him look like a lonesome puppy. When the gnome leading her along turns away for a second, Flea can't resist, and looks up. Something, a glint of glass or sunlight metal winks at her from the dizzying heights above and she starts to back up, slipping over the edge of the 15ft path. (Will Save=4, failed). "Aaauugh!" shouts the gnome as her arms windmill and she struggles to catch her balance. (Balance=19) Lurching forward she wraps her arms around Bohdi, crying out, "Get me out of here!"



Bohdi (illegal second)  d20+1=8
Thursday June 30th, 2005 9:39:58 PM

"Got you!" Bohdi exclaimed, as he grabbed at Flea and clutched her in his arms, oblivious to the fact that she was the one doing all of the work (Aid Another 8).

"Got you," he breathed in her hair, still holding her close. His heart splashed inside his chest. "Got you. I've got you. I've got you."

Flea's hair smelled warm and fresh, like the distant memory of wildflowers on the plains. Bohdi held her, not letting go, not ever moving, and the ice and wind fell away. There was nothing else in the Wold for him in that moment, that warm shell of humanity.

"I've got you. I've got you."

Jake  d20+3=16 d20+3=20
Friday July 1st, 2005 7:40:12 AM

Don't look up, Jake hears. First reaction...look up! Then, blinking, look down. Somehow, the fighter doesn't go tumbling backwards or falling. He keeps a firm group. Mostly because he's just too awed and impressed to realize he's holding on. Jake suddenly feels very small. and cold. He tries to think of something poetic, and says, "Pretty."

Anuk  d20+4=15
Friday July 1st, 2005 10:45:39 AM

Anuk has learned over the last week to listen to Nauth's advice, and for the first while he is able to keep his eyes level with the trail and the others. Then, he hears Flea's shout behind him. He turns and scans the area, instinct and habit taking over as he searches for sources of danger. Unfortunately, in doing so he looks down and his stomach lurches. "Gyaahhh!" he blurts out as the vast emptiness pours out before him. "Light! What is that?!...er...uh...rather what isn't that?" he asks nonsensically. He fights the urge to peer further into the abyss (will 15) and manages to keep to the trail.

Nauthiz'Ull 
Friday July 1st, 2005 1:26:59 PM

The ranger knows deep down that his words of wisdom may provoke a couple of the Bloodpack to their deaths. He remembers when Ull'Heimdall told him stories of this very same spot. Stories of how one of the villagers could not stop looking up, even when they were laying at the bottom with body shattered.

"Please DO NOT let your eyes stray!."

The muscles of Nauth's legs begin pumping acid as the trek continues. Never before would he have believed that he could do this, but since Frigg'Isa left him he has nothing else to do and nothing else to live for.

Why not? What do you have to lose stupid boy?

Aiden  d20=5 d20=17
Friday July 1st, 2005 5:03:55 PM

Aiden quietly followed the others, making sure to watch their steps, and readying himself for any emergencies. These people were from a land of sun, and the glare of the ice, and the vastness of the terrain 'could' awe them.

Looking over towards the ork, ~well most of them...~ he thought to himself. Reaching the path, he took a moment to look upwards, to better gauge how much was left for them to traverse.

It was awe-inspiring, enough so, that if he had been less attentive, he could have found himself in a very, very bad situation, a highly idiotic (and dishonorable) death.

Willpower (definite fail of 5 + bonus)
Balance : 17 (which made without the skill ranks added)

The Cave 
Friday July 1st, 2005 5:44:57 PM

The troop moves across the bridge with little incident. Despite the warning, several are overcome with curiosity and gaze up or down the the expanse of Burfell's height and her depths. None however close, end up in too serious of trouble that some adrenaline and time didn't cure. As promised the cave is reached in short order past the bridge and the promise of warmth and a good rest lies within.

Gilan sits in owl form waiting the party, the song of the mountain still clear in his head. Promises of freedom, power and unbridled bliss ring in his ears. As the large group approaches Gilan hears it first and the rest soon spot the source of the sound, a human male in his mid thirties is moving towards the entrance from the far reaches of the deep cave.

Clothed in multiple wolf hides, but not near as protected as the travellers, he is moving cautiously with a short sword in one hand and a spear in the other. His tall solid looking frame is well covered, but he wears no gloves, hat or scarf and is obviously weakened from exposure.

Behind him is a small girl in similar garb, a short sword in her hand as well. Spot DC 20 Highlight to display spoiler: {A halfling, not a child} The man speaks, trying to muster an authoritative tone in his weakened state. "You are not Tuskers and even have the look of those from Ice Peak. I would have the names of those on this sacred mountain."

Ice Vien characters Int check DC 15 Highlight to display spoiler: {You recognize the man, or at least you believe you do. He bears great resemblance to Úlf-warja'Ingr' Wolf-Warrior'god. A hunter from Ice Peak that dissappeared about 4 years ago while searching for Nauthiz'Ull's father.}

Mac  d20+5=18 d20-1=13
Friday July 1st, 2005 7:35:35 PM

[Spot:18 - yup - a small girl with a shortsword.]

Mac takes a knee and responds to the man's question. "I am Machesthai."

He looks to the man as others respond, trying to understand the man and the girl in the cave. [Sense Motive:13 - or maybe not.]

Nauthiz'Ull  d20+8=25 d20+2=18
Friday July 1st, 2005 8:31:44 PM

After reaching the mouth of the cave, the young ranger cautiously enters the cave only to be confronted by the emerging figure of a long lost village member.

"But I thought-you-how canit-Úlf-warja'Ingr? Where have you been? Who is this with you? as I know you would not travel with a child."

A myrriad questions errupt within the cranium of the sense-numb young man. Without thinking he bows respectfully to Úlf-warja'Ingr and pulls Ull'Heimdall's bow from his shoulder.

"I have earned my manhood and my place in the village. Why have you not returned?"

Nauthiz'Ull addendum 
Friday July 1st, 2005 8:34:03 PM

and of course the suprised Nauth would have introduced himself in htis manner;

"I am Nauthiz'Ull, son of Ull'Heimdall."

Gilan  d20+8=11
Saturday July 2nd, 2005 5:05:16 PM

Gilan slowly lets the form of the owl fade as he sees the group approach from one direction and then the man and child from the other. Unfortunately he does not notice the halfling for what she is. He smiles to the group though he has a troubled look upon his face, as if he wars with personal emotions. "What took you so long?" It is said in half jest but he is not sure how some may take it so he lets a little laughter slip into his voice as well.

With some effort he turns to regard the man that just spoke to the whole group. He gives a curt bow to him and speaks up. "I am a simple druid...Gilan by name sir." He looks to the others as they address the man, especially the Icepack.

[Spot 11]

[Greater Magic Fang - 16hours, +1 to all natural attacks]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Aiden  d20=20
Sunday July 3rd, 2005 1:14:33 PM

Aiden's reply was quite gruff, so it wasn't entirely 'clear' if he was joking.

"People were enjoying the view..."

Then turning towards the older man, there was a mixture of pity (and amazement) that someone of his age would travel through the lands with such pitiful coverings. That and the fact that his instincts were off, Aiden 'was' a Tusker, or at least born and raised within that village.

He then noticed the being behind him, obviously not a female child given the proportion of her limbs, feet and hands. Her face also seemed to carry a bit more than childhood innocence....or perhaps that was just the cynical side of Aiden's appearing.

In the village of Twin Tusks, sometimes warriors would bring back slaves, those that were of able bodies. Other times they would speak of the weak that were culled, such as the 'halflings', who were smaller creatures, usually fleet of foot and wit.

"Aiden..." he bespoke, hoping that by keeping his talk to a minimum, the older man would not hear the different intonations that someone of Twin Tusks would have in their speech. At least in comparison to those from Ice Peaks.

Quietly, he moved over to Gilan. Whispering, "Do you have any magicks to help to bring more warmth to the old man and halfling?"

<tags>

Jake  d20+8=24
Sunday July 3rd, 2005 1:58:01 PM

"Jake O'Connell," the thin youth responds, and sticks out a hand to shake the old man's instinctively. He withdraws it after an uncertain second (unless, somehow, the man actually decides to shake it, or more likely, wacks it with a staff).
He glances at the youth and sees its a halfling.. Damn...why couldn't it have been a more suitable feme...? Still, doesn't look like all women in this land are those freaks he'd imagined.

Flea  d20+9=15
Sunday July 3rd, 2005 10:40:40 PM

Flea squeezes her eyes shut and wraps her arms around Bohdi in response to his comforting embrace. "Where are we going, Bohdi? Do you know this cave?"

Wincing at Nauthiz'Ull's barked command, the rogue disengages herself. Unwilling to forsake all contact with the male gnome, she holds out a mittened hand for him to take. "Please," she says with a look of complete trust in her pale blue eyes, "please lead the way."

Trudging on behind behind Bohdi, and heeding the repeated warning, she does not see the strangers in the cave. (Spot=15, fail)



Trellus  d20+9=20 d20+9=22
Monday July 4th, 2005 5:00:55 PM

Trellus is somewhat confused by the all the respectful greetings. The dude and his halfling companion [Spot 20] are acting like guards, look like refugees and are getting treated like Walkers.

No threads cut by going along, the cleric decides.

"We're the Bloodpack," he tells the man. "And you look like you need help." If he gets a chance, Trellus will give the man and the halfing a quick checkup.
[Heal 22]

Bohdi Nackle  d20+2=10 d20+4=17
Monday July 4th, 2005 10:11:31 PM

"Last time we were in this cave, there was a spirit of a dead village girl from Ice Peak," Bohdi explained to Flea in a whisper. Bohdi spotted nothing out of the ordinary as they regarded the little girl with a shortsword--nope, nothing out of the ordinary there! (Spot 10)--but something about the circumstance triggered a dim memory of a tale he was told when first entering the village. Doubtless Da'Grul or his like had told the little gnome the tale over a cup of ice wine--of a hunter who had sought Frigga' and Nauth's father on the ice. Nauthiz'Ull's words only confirmed Bohdi's suspicions.

"So you're Úlf-warja'Ingr', eh?" the gnome asked. "Bohdi Nackle of Zander City, at your service," he bowed elaborately. "Bloody cold getting up here again. You have a fire?"

"Oh--and this here is Furtif Aeanora Flibbertigibbit, and her friends, the Bloodpack. I'm not exactly sure, but I think they're here to save the Wold."

Grymash  d20-2=0 d20+2=7
Tuesday July 5th, 2005 7:56:52 AM

"Bloody cold?! Where?!" The barbarian looks around and behind them.

(Int check: 0, Wis check: 7)

Anuk  d20+11=27
Tuesday July 5th, 2005 11:02:33 AM

"Anuk Greyhand, at your service," Anuk says to the man and halfling. "Like Trellus said...anything we can do to help?" After introducing himself, Anuk waits quietly for the man's response.

Harrowing Escapes 
Tuesday July 5th, 2005 12:39:01 PM

The man names himself to the group "I am Úlf-warja'Ingr' of Ice Peak and I it is good to meet friends. This," now pointing to his half frozen companion is Mund-Skjolta Snowburrow. The familiar hand and rituals of Domi would be most welcome. We have little wood left." Trellus discovers many things that he is unfamiliar with, but Garret easily fills in the blanks. Frosbite. Black patches of skin where the blood has literally frozen in the body, dots his extremities and large slicks of frozen blood cake his back and legs. Wolf bites, many of them. Mund-Skjolta Snowburrow, a halfling, is cold and tired but little else is physically the matter with her. It is obvious that Úlf-warja'Ingr' has been out in the freezing temperatures for much longer periods of time and is now paying the price.

As the clerics clean and inspect the old wounds, he spins the tale of thier survival.

"Several days of searching had produced no sign and most hope was gone. Ull'Heimdall was a great hunter and mentor, so I pushed on with Frey'Ull. It was a day later we found his bow. I sent Frey back and continued on what I hoped to be a new trail. I was beset by Tuskers two days later and brought to their village. For these past years I have endured much, but always too closely watched. Then not long ago the Wold shook the village to sunder, the ground tore open and a pillar of death rose into the sky. The camp was in disarray and in the confusion I made my escape. Mund and many others were doing likewise and several of us found each other in the chaos and I lead them. The air quickly became thick and deadly, and the weaker fell where they walked. The Tuskers panicked and started slaying any they could find. We quickly grabbed a few fallen weapons and meager protection and fled. Only Mund and I in the small group arrived at Burfell. We scaled the East slope and came to this cave, where I knew caches had always been stored by the Kheldra Flower hunters. I have been out far too long, but better protection and food was to be needed for the track across the tundra to home. The Wold has gone mad, The mountain is split in the East, a Great fissure that reeks of death and it draws death to it. I have seen many Bevorern Doden and they all move to this place. If you are here to save the Wold, then I have seen the land of shadow into which you must march."

Trellus soon discovers one other hardship in the Ice Vien as he applies magical healing. The harsh frozen blood, what Garret called Frostbite, does not heal. The wolf attacks are readily mended, but teh toll the elements take seems to be harsher.

DM Note: Wed-Fri posts will be late in the day

Mund-Skjolta  d20+4=8
Tuesday July 5th, 2005 3:28:02 PM

The small halfling peers around the much larger body of Úlf-warja'Ingr' and surveys the scene in front of her. Keeping a not so steady hand on her short sword, she pushes a lock of dark hair from her face.

Taking a good look at the group, she sees a couple of faces that look slightly familiar, but no names come to mind. Inwardly shrugging, she moves the matter to the back of her mind and concentrates more on what is going on in front of her. (Sense Motive 8)

Large black eyes give the interesting group the once over and Mund-Skjotla stops and stares at the half-orc. Her eyes seem to grow even larger and a small squeak escapes her lips. Tears begin to quickly fall down her cheeks and she begins to back up slowly, shaking her head from side to side, a small mewing sound coming from her throat.

Gilan  d20+8=13
Tuesday July 5th, 2005 8:18:04 PM

Gilan nods his head to Aiden. "I have my endure elements wand that will come in handy to stave off what they could endure." His brow furrows as he looks around and shakes his head. "Do we have anymore wood...even if it is slightly damp I can take care of that in a few miutes." He nods his head again to Aiden. "I have use of a gift that will allow me to produce fire...I can dry wood or start a fire in short order...maybe faster than normal means." Looking to the man he listens as he speaks and Trellus aids him to the best of his ability. He does pull out the wand and hands it to Trell. "Endure elements." That is all he says as he makes his way over to lay his pack down.

Once inside the cave he will produce some wood from his pack that he has been saving...some of it is actual firewood and some is still rather plain but obviously for another purpose. He sighs as he lays the firewood into a pile and then falls into nature's power. His hand is soon wreathed in fire and he drops a ball of flame upon the wood. "That should do fine and if you have more wood that can be lit...this spell will last for some time." He glances to the small child and notices her stare and obvious state of about to run. It is easy to tell that Gry is her reason and he motions to Flea and Tishe' with a roundup call, pointing to the little girl. "Gry...check to see if we brought any of that wood from the sled."

[Spot 113]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)*
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Trellus 
Tuesday July 5th, 2005 9:15:13 PM

Trellus takes the wand from Gilan with a silent nod. He pauses, looking at the man's wounds.
Frostbite, Garrett called it. Probably the opposite of Heat Blistering. The cleric sighs. So many ways to get cut by the weather.

Trellus tries the wand on both man and halfling, although he's rapidly losing faith in the Bloodpack's ability to alter the cold in any way. Something here seems to prevent it.

At the man's description of a great fissure and undead being drawn to it, Trellus looks up to catch Grymash's eye. "Many are kept from Gargul," he tells his friend. He turns back to the old man, "Well, dude. If this Death place is new, its probably where we're supposed to be going. How far is it?"

Bohdi Nackle 
Wednesday July 6th, 2005 12:13:28 AM

Bohdi warmed himself by the fire and made certain that Flea did the same. Leaving her side for a moment, Bohdi crossed to Nauthiz'Ul and whispered: Highlight to display spoiler: {"What's with the halfling girl? And we're not really going to go purposefully tangle with a bunch of walking popsicle people again, are we?}

Flea  d20+13=32 d20+9=21
Wednesday July 6th, 2005 12:29:32 AM

The rogue sits where Bodhi bids her, but keeps her eyes on the gnome as he holds counsel with Nauthiz'Ull. At the mention of 'caches' from the old one, she lets her eyes roam around the cave in search of something that can be turned into food with a little cooking, magic, or both.

Search=32
Spot=21

(OOC: Mikey, did you get my e-mail with Flea's PC sheet?)



Grymash 
Wednesday July 6th, 2005 12:50:21 AM

"Yeah, Trellus. Delay no much longer, Gry come ta collect. All bloods flow ta Gargul!"

Jake 
Wednesday July 6th, 2005 5:28:17 AM

Jake stays quiet, looking at the strange wounds... they're unlike his own, and the thought that cold can hurt him like that is terrifying. At least now, though, the way back seems certain.
"Well, we'll go deal with these undead things, if'n that's what it takes ta get us back ta Rattledam," Jake announces courageously.

Garrett  d20+7=9
Wednesday July 6th, 2005 8:57:02 AM

Garrett tends the wounds of the travelers as best he can(heal 9), introducing himself as he does so.

"My names Garrett. You can be at ease girl, none here will hurt you."

Not sure what else to say, Garrett turns attention back to the frostbite. Talking aloud as much to himself as to anyone else interested. "It's surprising how the cold and the heat can be similar in their extremes. Just as flame can burn the flesh until it turns black and falls off, the cold can freeze the flesh until it turns white, then black, and dies. Magical healing does not work on the frostbite because the flesh is dead, and once something is dead......" Garrett stops talking as he realizes this is probably not the best subject matter to be rambling on with.

Mac 
Wednesday July 6th, 2005 8:57:53 AM

The big taur nods in agreement with Jake.

Nauthiz'Ull 
Wednesday July 6th, 2005 9:24:10 AM

Some way, some how Nauth feels like he just swallowed a troll and it got caught in the back of his throat. Nothing really mattered to the dark skinned ranger as he only had one question ressounding in his mind.

Could Úlf-warja'Ingr' know where my father is, or where his pressence was last felt?

Nauth's face grew white hot and his ears began pulsing with amuddled ringing that matched his heart beat. Barely hearing his words the lithe young man turns towards his wunjo and stares.

"The prophecy tells us taht we must separate from the pack of blood when the time is right wunjo. Keep that in mind. As for the Bevroren Donden, well, I htink we can stall with them a while longer."

Turning to look over the others Nauth will take the time to offer his hand/forearm to Úlf-warja'Ingr' as is custom. He will also place his forehead to Úlf-warja'Ingr's and whisper many thanks for his brave hunts to find Ull'Heimdall.

The rest of the evening Nauth can be found hanging onto every word of the great hunter and he will give over extra food to him as well.

Anuk  d20+11=19 d20+11=27
Wednesday July 6th, 2005 4:00:38 PM

Úlf-warja'Ingr's story of the fissure and the dead who are approaching it piques Anuk's interest. "Where exactly is the fissure? How do we reach it from here?" he asks in his excitement as he thinks of completing whatever task they've been brought here to do and then returning home. He goes to the cave entrance to see if he can see any signs of the cataclysm Úlf-warja'Ingr' described. (spot 19, listen 27)

The halfling's mewling catches Anuk's attention and he turns to see her. The look on her face reminds him of the children they found on the beach. "You uh...you okay? Gry looks tough, but he's just a big softy," he tries to reassure her, but worrying that Gry's talk about blood is probablyl undercutting his point.

A Night of Rest 
Thursday July 7th, 2005 2:23:40 AM

The halfling backs from the group, eyes like saucers, fixed on the towering half orc warrior and fear of rmembered pain and hardships beyond desciption in her eyes. Some wood is still available and a fire is quickly brought to life by Gilan, though the wood supply is very low, it should last the night.

Flea's eye falls about the rather deep cave and in the far corner she spies a small dagger still half buried in the snow. old and showing signs of rust she gently picks it up. the handle is carved of bone in the shape of a woman the blade stained with blood. Flea Highlight to display spoiler: { a female voice sad and young speaks to your mind 'We were to be married. they ....they took the heads as trophies...half orcs" the voice once soft and forlorn tunrs to bitter hate and the touch of death can be felt ber the gnome, "Death to them, slow and bitter. Like the winter's frost.}

Many take Úlf-warja'Ingr's story of the great fissure as the means to the end of their Cold exile and the hunter nods at the groups thought of going to the fissure. "I can tell you how to traverse Burfell to find it on the East face, but I fear I will not be able to make the journey. My time here is close to completion. I have seen young Mund safe to your hands. It wil be to you now." He continues with a trail description that you can follow to find the fissure. Úlf-warja'Ingr clasps Nauthiz'Ull weakly, a symbol of great bonding to the young ranger as he realizes who Nauthiz'Ull truly is. "I can see your fathers spirit in you young one. Be proud and of sure heart Wunjo."

He then slumps into a deep sleep. It is obvious to all that he has probably been awake for many days despite the fairly grevious injuries he has suffered.

Jake 
Thursday July 7th, 2005 7:11:55 AM

"Poor old guy..." Jake shakes his head. "Well, ah have this ta say about your people, Icemen, they're all heroic. Sturdy stuff, and hardy." As far as Jake's seen, everyone in this society seems to be tough wilderness survivors. It's not like Rattledam, where the protectors keep everyone safe...

Nauthiz'Ull  d20+4=22 d20+12=23 d20+9=23 d20+12=27 d20+5=11
Thursday July 7th, 2005 11:59:53 AM

Tears fill the ranger's eyes as Úlf-warja'Ingr' words are spoken. A quick squeeze before the weathered man falls asleep and and Nauth moves to kneel in front of him.

Busying himself with trying to cover Úlf-warja'Ingr' and keep him as warms as possible {survival-23}, Nauth tries his best to use the knowledge that his sister Frigg'Isa taught him about healing {heal-22} to help him out as much as possible.

Once Nauth feels that Úlf-warja'Ingr' is as good as he is going to get tonight he will spend the rest of the night trying to keep enormous half-orc distant from the freightened halfing.

"Hey Gry, wanna learn about the bad creatures of our lands? I know of beasts who can feel you move from under the ice for miles away. Also, those who are kept from Gargul in these lands, we call the Bevroren Donden and their touch is colder than our lands. Come sit by me and keep watch big friend. Tell me your ideas of Gargul as his hand has played every part of my life like a game. I owe him much."

The last words of the ebony skinned young man seem to be muddled with reverance and anger and he leaves the half-orc with the ambiguous statement in hopes to peak his curiosity.
~~~~~~~~~~~~~~
Nauth will talk of everything he knows about his lands as a way to keep his mind off of Frigg'Isa and Úlf-warja'Ingr'.
He is also curious about Gargul and his realm.
Know:nature-23
Survival-27 weather
Know:Geography-11 recall the path that Úlf-warja'Ingr' told of


Bohdi Nackle  d20=8
Thursday July 7th, 2005 1:31:45 PM

Bohdi regarded the dying old man sadly. He looked at the halfling girl sympathetically. "Don't worry love, you'll be safe with us ... as much as any of us," he added in a barely audible mutter.

Bohdi crossed to Garrett's side. "Anything that you can do for the old man?" he asked, and, in a quieter voice, he added, "And, um, I was wondering ... does Domi have any view on, um ... commitments? You know ... like ... between a man, and a woman? I -- I have this friend, see, back in Zarnan City, and he wrote a letter about this gnome he was seeing, and ... um ... well ... he was asking me some questions about it." The gnome blushed visibly, (Bluff, untrained, 8) and his motives were not hard to guess.

Gilan {greater magic fang} 
Thursday July 7th, 2005 4:51:03 PM

Gilan slips off to one side of the cave and lets the others talk. He pulls some rations out of his pack and munches as he listens to nature outside. With a last sip of water he puts his stuff away and then pulls his legs together, sitting in a cross-legged style.

Closing his eyes he lets his mind wander to Mother Wold and the very nature of this area. He tries to make sense of all the little calls that he has been having over the past couple of days. What does it mean? Who is it that calls him? He can still feel the surge of power that comes to him every once in awhile and though it thrills him it also makes his worried. What has changed in Mother Wold and why is she seeming to pass out power that her followers have not earned?

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)*
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Mac  d20+5=15 d20+1=10
Thursday July 7th, 2005 5:32:20 PM

The talk of tomorrow's trek puts the taur more and more of a mind to get people rested.

He coaxes Galea out of her pocket under the furs for a feed and play, but the kitten knows where the warmth is. Soon after the feeding and other neccesities she is clambering back towards the pocket, and quickly purring contentedly.

Despite the few conversations in progress, he has one ear on Nauth and Gry, and all else focused at and beyond the entry to the cave.
[Spot:15, Listen:10]

Garrett  d20+4=12
Thursday July 7th, 2005 5:53:25 PM

Garrett looks sadly at Bohdi. "I'm sorry. There is nothing I can do for him this night, as my spells are used to keep everyone from freezing. Even if I had a little healing, I really doubt that it would do much good. I think his spirit is ready to go, his body will simply be left behind."

Garrett listens intently to Bohdi's question regarding the union of two a smile starts at the corner of his face(sense motive untrained: 12)(assuming that Domi does, and that I am allowed to preside over such a ceremony Garrett says the following). "Well, in that case Wunjo, both people would have to declare their intent to be joined, and I would be honored to unite them. I have never done it before, but I think I could do a fair enough job.... Even out here in the middle of the vein."

Garrett became serious once he began talking of the honor of presiding over a union, but couldn't help from smiling as he felt the joy that his friend had found.

Trellus 
Thursday July 7th, 2005 6:53:17 PM

The blond haired man taps the old man with the wand of Endure Elements Gilan lent him. Perhaps it may help a little.

The halfling is obviously scared of Grymash. Trellus grimaces to himself. The reaction isn't all that uncommon among folk Gry meets, and he knows his friend is often hurt by the assumptions of others.

The cleric jumps on Nauth's comment and tries to get the half-orc involved in the man's question. "Bet he'd like to hear about our meeting with the Great Lord," he prompts.

It appears that the group will be spending the night here. Trellus suggests shifts of Garrett and Jake, Grymash and Nauth, Trellus and the halfling, Flea and Bohdi, Mac and Aiden, and Gilan and Tishe.

Grymash 
Thursday July 7th, 2005 8:48:58 PM

Grymash's weary eyes light up. He pulls off his horned helmet and begins to tell his story. "Yeahh, Gry meet mighty Gargul. Gry be Gargul's favorite. Gargul once gave Gry da powers ta shout at da dead an make thems life again!! Gry do dat to uh gurl at Rattledam an Flea in uh cave. Gargul no let Gry shout Mac back ta life. Mac be uh demontaur. Dat when Gry see Gargul. He be one big beater. Shady to da hilt. Gargul can hack, an chop da best. Maybe dat why Gargul be god over all dead and little born babies an life. Gry laid double axe at da Gargul feet. Gargul like, an gave back ta Gry. See, Gargul touch axe here, an here ... oh, an here! Wanna touch da axe? Gargul always be wit Gry. Gry find ta be closer to Gargul when fightin'. In da struggle an fight for life, Gry feels mores alive. Bein' at da edge of death. After uh bloody fight, air breaths better, food taste better than gute. Blood be redder. Heart beat faster. Da struggle for livin' against da death give life all da meaning. Gry dream 'bout swimmin' down da river of blood when Gry's time come, but tills then Gry wills fight for life till da day da big axe fall on Gry."

Grymash goes on and on about Gargul. His stories continue on at what seems hours and hours.

Anuk  d20+11=17 d20+11=14
Thursday July 7th, 2005 11:38:42 PM

Listening to Gry's stories, a shiver runs down Anuk's spine, but not from the cold. He remembers the visit to Gargul...the rivers of blood...the dark...the stifling, unending heat. In his heart, he is proud to have been part of the reason Mac returned to life, but it is not an experience he wishes to go through again.

He approaches the mouth of the cave and looks out into the darkness (spot 17, listen 14) but all the talk of Gargul gets him thinking and wondering. In a low voice he asks Mac, "So...what was it like? Bein' dead, I mean."

Flea 
Friday July 8th, 2005 12:32:04 AM

Wandering to the back of the cavern, Flea finds a fanciful dagger and picks it up.

'We were to be married...they...they took the heads as trophies...half orcs" the soft, forlorn voice sounds in her head. Then it changes, so bitter, Flea can feel the hate, 'death to them. Slow and bitter. Like the winter's frost.'

Eyes wide, Flea makes her way back to the party, holding the dagger as far away from her body as possible. "Ah! Ah! Ahhh!" she cries as she feels the unknown female's pain. "A terrible thing happened in this place!" the gnome drops the dagger on the ground, and backs away staring at it. "The knife! I...I...think it was used for some terrible purpose!"

Flea will tell the group how she heard a female voice demand vengence for deaths, and that the perpetrators took the victims heads as trophies.

(OOC: Mikey, can you confirm that you got Flea's PC sheet?-Carla)


Mac 
Friday July 8th, 2005 2:59:42 AM

Mac looks at Anuk with one eye, and in a sigh replies, "Not like I'd thought...", but that's is as far as he gets before Flea returns with the dagger.

"A curse!" he intejects at an appropriate(ish) moment, and looks to the voice(s) of Domi for agreement.

Mund-Skjotla 
Friday July 8th, 2005 11:49:17 AM

The frightened halfling cowers in a corner of the cave, her wide dark eyes never leaving the large half-orc. If she hears the others she gives no sign of it.

Jake  d20+15=20
Friday July 8th, 2005 1:06:28 PM

Jake decides to cook some food up while they're waiting, and takes over a fire as a cooking grounds. In a short while, some meat is cooking, and though he's long run out of spicy stuff from Rattledam, he still has some of those mushrooms and other tangy flavorings from the wild. (Much, n fact, since he took a whole bagful)
In a short while, he's got a pleasant stew going, and noticing the halfling in the corner cowering, he goes over and offers her a bowl with a smile. (Diplomacy 20) "Ey, don't be afraid a us, we're just a-passin' through."

Nauthiz'Ull (illegal second) 
Friday July 8th, 2005 2:26:58 PM

Flea's sudden words of shock rip Nauth's attention away from the Gargul expert of the Bloodpack.

"Did you say take their heads? That would be the ways of the Tuskers most likely."

The ranger flashes a quick reassurance to Aiden as he looks around the group.

"This cave has seen many unusual and horrific events unfold, however, this cave is the only place that will keep us alive tonight. Fear clouds the mind of rational judgement wunjos, and that makes it our worst enemy."

Immediately after his last words teh ebony man takes his seat next to the half-orc and nods. "Continue please. Your stories amaze me."

The Long Night 
Friday July 8th, 2005 5:04:27 PM

Flea retrieves the dagger and the lost girls spirit is still obviously tied to it in a partial way. The girl was on her test of Adulthood when warriors of the Tusker Tribe attacked and killed them. The Ice Vein group met her spirit the last time and returned the lost girls necklace to her mom. The night may be long, but there is no where else to take shelter on Burfell.

The fire is small but sustained through the night, giving a warm red glow to all within. A watch order is set, Jake does his best with some food and in short order the first hot meal in days in consumed by all.

Gry tells stories of Gargul and keeps Nauthiz'Ull attention well and more importantly helps distract the arge Half orc away from the very frightened halfling. Obviously years of abuse at the hands of the orcs and half orcs of the Tuskers have left their mark on her.

Bohdi talks to Garret of unions of his 'um friend to this other friend for a bit and the night moves on.

As Gilan thinks on his connection to Mother Wold a voice again reaches out of the ether beyond the cave's mouth. Highlight to display spoiler: {Cold and full of hate, yet a piece of fear as well. "I can feel you Wold Child" the voice quickly disappears like the morning fog to the rising sun and the now too familiar female voice is once again the company of Gilan. "Be Free child, embrace who you are"}

Temperatures on the mountain plummet and those on the later watches are forced to move deeper into the cave. The Cold penetrates like millions of needles and this night, even the magical protections of Garret and Bohdi are no match. Eventually night gives way to day and the frigid air recedes. The directions given to the Eastern face of Burfell indicate about a half day journey.

Flea  d20+13=32 d20+9=26 d20=5 d20+9=20 d20+11=22
Friday July 8th, 2005 6:55:32 PM

Flea crouches over the mysterious dagger and beckons to Bohdi to come over. Using one of her own daggers, she pokes at the mysterious artifact searching its crusted surface (Search=32) for clues to its provenance and appraising its value (Appraise=26). Without taking her eyes from the knife with the handle carved to resemble a female, she asks Bohdi, "do you think its cursed like Mac says?"

Flea will carefully wrap the dagger in an embroidered shirt, a gift from her mother and intended for celebration. There hadn't been any occaision to wear it, since Flea became Bloodpack. The item is stowed carefully in the rogue's HHHaversack.

*****

During dinner, Flea leans comfortably agains Bohdi, listening to Gry's stories and eating Jake's newest concoction. She watches the halfling called Mund, eventually blurting out "you can talk, can't 'cha?" (Diplomacy=5) hoping the girl will open up.

*****

During her turn at watch (Spot=20, Listen 22), she will speak quietly of gnomish things with the magiker, and confess her secret addiction to the popular domestic periodical titled 'Better Gnomes and Gardens' while she tries to stave off the cold.

In the morning, when folks get ready to trek on, she will look to Trellus for direction.



Gilan  d20+8=28 d20+8=11
Friday July 8th, 2005 11:10:36 PM

Gilan finds his meditation broken by what would appear to be a masculine voice in his head, filled with anger and a little bit of fear. His eyes fly open as he looks around at the rest of the group and then shakes his head. Despite the cold he finds that he is sweating and wipes his face. He is even more taken back as the voice reverts to what he heard earlier and his suspicions deepen.

He slips into sleep leaning against the cave wall near the back and off to the side of the group. He has no interest in anything that the rest of the group is doing as he has his own problems right now...he wonders if he is going crazy.

When it is his turn to take watch he finds that he is still a little nervous and his face is slightly pale. He wipes his face down with a small piece of cloth that he had in his pack and moves over to take a seat by Tishe'. "Have you been having sendings...possibly from Mother Wold?" He seems rather nervous about it as he asks and his eyes dart around to make sure that noone else is listening to him. He hopes that maybe her taking to the druid side of magic will give her an understanding of what he is experiencing and that she will not think him crazy. "It appears that someone is offering me power to join fully with what I am...that would be obviously to become one with Mother Wold herself." He shakes visibly as his eyes search and his ears work to pick up any little noise. "I think that it is a ruse though."

[listen 28(natural 20) and spot 11]

Garrett  d20+7=15
Saturday July 9th, 2005 9:57:39 AM

"Although it's only a half a days journey, we should leave soon. We may run across bad weather, the frozen dead, or who knows what else."

Garrett walks over to to mund "Are you coming with us girl, or do you wish to wait in the cave until we return?"

After receiving an answer, Garrett goes to check upon Úlf-warja'Ingr'. (Heal check to see how he is doing: 15).

Interim DM Post 
Saturday July 9th, 2005 12:31:24 PM

Garret checks on Úlf-warja'Ingr' to discover he seems to be doing well.

Stephen ooc 
Saturday July 9th, 2005 4:17:24 PM

(How do ya pronounce these names!? Is it a coughing or gurgling sound?)

Trellus 
Saturday July 9th, 2005 8:31:14 PM

Trellus does his best to sleep in the unnatural cold. No way should it get this cold. It totally bites. The cleric has got Garret's spell AND his cloak AND every piece of clothing he can find AND a fire and its STILL sunfire cold! He finds he can only catnap for an hour or so before he's awake again.

Trellus hasn't been so happy to see the morning in a very long time.

Hearing Garrett, he tells his packmates.
"OK dudes, today should be it. We're going up against cold dudes and undead dudes. So, get ready for em."

The cleric himself prepares the same spells he did yesterday. Then, he's ready to go.

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Detect Poison, Read Magic
1 -- Endure Elements (x2), Bless, Doom, Prot from Evil, Remove Fear
2 -- Hold Person, Resist Energy (cold), Spiritual Weapon (x2)
3 - Dispel Magic, Magic Circle against Evil, Prayer, Searing Light
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds

Domain Spells:

1st Level: Sanctuary
2nd Level: Bull's Strength
3rd Level: Magic Vestment
4th Level: Spell Immunity



Bohdi Nackle  d20+11=23
Saturday July 9th, 2005 11:24:35 PM

Bohdi listened to Garrett. "Even out here in the middle of the--oh, no, no, not that," Bohdi explained hastily. "No no, I was just--my friend was just--uh, no!" The gnome went red all over and rushed back across the cave.

"Bloody hell," he muttered to himself once he was safely alone, and held his head in his hands. "Bloody, bloody, bloody hell."

Flea's question about the dagger was a welcome distraction. He peered at it with unfeigned interest. "Didn't notice it the last time I was here--and I'm sure it would have revealed itself to my spell of detection if it were enchanted. Well, unless it were a truly special enchantment, of course," he amended quickly. "If that were the case, nothing I could do here would render any additional information for the time being." Just in case, he traced a rune in the air and incanted, "Presto ensorcelsior revelorum." The rune hung in midair, glowing a yellowish-orange, and wrapped around itself until it became an oversized pair of spectacles. The gnome peered at the dagger carefully through the rune. (Cast: Detect Magic. Spellcraft check 23)

"You should keep it," Bohdi smiled at Flea. "I met its former owner. She was a delightful girl--well, dead, actually, but still seemed quite lovely. I know it would have made her happy to have such a wonderful, beautiful person like yourself to have it. It's a little bit like the Vein--a bit cold, but at its heart, there's a stubborn little spark of life that just won't let go." He looked at Flea and his eyes softened. "You know what I mean?"

Afterward, Bohdi took his watch with Flea and listened with ... apparent interest ... to her descriptions of her favorite periodicals. It was another side of this fascinating woman, and so it was ... at least ... informative. And it passed the time.

In the morning, Bohdi prepared as best he could. He shuddered as he contemplated the prospect of facing the frozen walking dead once more, and consulted his spellbook. As usual, he solicited suggestions from the rest before settling on his spells for the day.

OOC: DMs: Bohdi cast an Identify spell on his own dagger, retrieved from this cave, back when everyone was in the snowed-in tents, didn't he? We never did get a resolution on that.

Proposed Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Silent Image, Mage Armor


Jake 
Sunday July 10th, 2005 3:26:10 PM

Jake ponders something as he sits in the late night. If he can't have any fun, he doesn't see why he has to be a party pooper... He glances over to Bodhi. He hasn't paid much attention, but can tell that the gnome is trying to be as, what's the word... gallant in pursuing Flea as anyone.
At first, he's about to go over and suggest to the two of them, 'Hey, you two love bunnies, go off into the snow and make yourself a nice little warm burrough...'
But Jake is not really as stupid as he usually pretends. He looks at the serious, if somewhat bumbling, Bodhi, and figures the guy's either a virgin, or seriously just the way he is acting...gallant. Either way, such a method wouldn't work, and would probably just embarass both of them. It might be fun, but...
Jake begins pondering ways to get the two gnomes together so they can get to know each other more privately. This is, of course, a complete change, from his usual tactics.
But it does keep his mind off the fraking cold!!!


Mac 
Monday July 11th, 2005 9:04:23 AM

Something about the night leaves Mac cold. Come the morning he feeds Galea and plays with the kitten for a while, which has the benefit of lifting his mood a little. When the little one is ready to rest he gathers up his gear and prepares for the final ascent.

Anuk  d20+11=20 d20+11=15
Monday July 11th, 2005 11:10:49 AM

Anuk sleeps fitfully throughout the night, occasionally snoring which is thankfully muffled by the scarf wrapped about his neck and face. As usual, his waking process is slow, and today it leaves him a bit grumpy. What little speaking he does is terse and curt, but after a while, the thought that they are nearer to completing their task warms him a bit. He ponders for a while (prepares summon nature's ally and pass without trace) then spends a little time looking out the mouth of the cave in the direction they will be headed.

(spot 20, listen 15)

Nauthiz'Ull 
Monday July 11th, 2005 11:58:35 AM

The ranger listens, fixedly to Gry's tales and even though Ull'Heimdall taught him of the powers of Gargul, the half-orc's words were pulling at something deeper this time.

The night passes longer than any as now he has these feelings deep down and cannot talk to his sister about them. This, coupled with the fact that the man who was sent to find his father lays quiet against the wall, his spirit deciding upon his fate.

As morning breaks and the young rnager rises he takes a few minutes to eat and then takes another few to stretch properly.

Mund-Skjotla  d20=19
Monday July 11th, 2005 12:46:11 PM

Mund-Skjotla sits against the wall of the cave, her eyes never leaving the shape of Grymash. When Jake comes over with the stew, the smell of it makes the halflings stomach rumble. Woodenly, she reaches for the bowl and wolfs down the contents. The young woman continues to sit there until the female gnome's question slices through her conciousness.

The wild-eyed halfling's head snaps up and eyes focus now on the one called Flea.

"I can speak fine utlendr*."

Getting up from the wall, Mund-Skjotla moves closer to the fire and group around it. Looking at the others, she can easily spot the ones who do not come from the Vein, the half-orc included (Spot 19). Realizing that, a tenseness seems to leave her body. She moves over and sits next to the man who saved her and begins to tell her tale.

"My name is Mund-Skjotla Snowburrow. My family was a group of traders who went from Zarnan City to Ice Peak to Smashed Teeth. On one such trip, Tuskers attacked our dog-sleds not long after we left Ice Peak. They killed most of my family. The rest of us became their slaves."

Mund-Skjotla stares into the fire for a small while before continuing her story.

"I am the only one left of my family. The others died in slavery. I was pampered some. One of the leaders took a fancy to me. I am able to do a small amount of tumbling and it entertained him. I think that is the only reason I am was not taken by Gargul."

"When the earth shook and the confusion began, I just ran. I am lucky that Úlf-warja'Ingr' was there. While I am a part of the Vein, it would have been impossible for me to survive without him."

Her dark eyes soften a bit as she looks at the hunter. Reaching over, she lays a hand on his arm.

"He has done much good for me. I owe him my life."

Looking at the young man who asked her about coming with them she answers, "Ja, I will come with you. He will be better off without me to worry about and take care of. I have very little and my furs, while warm in the cave, will not be enough to carry me through outside."

Looking around at all the people in the cave, Mund-Skjotla pauses a minute and a blush creeps over her pale and sunken cheeks.

"Before I allow myself to ignore it, I feel I must apologize for my behavior. For now, let's just say that I was not treated well by the Tuskers and I have a problem with orcs and half-orcs. I do not think I shall have much of a problem with the one you travel with. He is not of the Vein, he is an utlandr. However, I do not think I will be able to...interact with him on a personal basis."

Pausing for a minute, the worn looking woman sighs and the hint of a grin crosses her lips. Turning to the female gnome she speaks again, a hint of laughter in her voice, "You wanted me to speak. I think you got more than you bargained for."

*utlander=outsider, foreigner

To the Answers They Each Seek? (aDM Drew) 
Monday July 11th, 2005 4:43:13 PM

The group gears up and prepares for the trek ahead as most of the Icepack are in a mood of determination. Few words are spoken as each goes about their morning routine but to everyone's suprise Mund-Skjolta perks up a bit and reveals the path that brought her here.

The group prepares for the journey ahead and the conflict that will surely be the end game of this excursion and then they are off. The half day march across to the eastern face is not too technically difficult, but it is far more strenuous of a climb and it seems almost as if the air across the eastern face is less due to the whipping wind ripping up the mountain. Gusting at almost 50mph, the smaller party members must bury themselves into the legs of their friends on several occasions to assure that they are not blown off.

High above, the clouds remain and the sun is masked, a dull grey light shows about the land of snow, ice and hard black granite. Soon enough of the group rounds part of the final trail and a pair of wonders greet the party. First, is the massive rift torn into the side of the mountain. The chasm falls away to unknown depths and runs into the mountains' heart some four miles in length. The second, is the view to the east. The land falls away from your feet and the vast tundra can be seen stretching out before you. From this height the great Jagged Peaks range can be seen from over 400 miles away and the sight is disturbing. Unlike the land near Ice Peak, it does not seem that there has been snow fall to the east. Like a plague of death, pumice and ash cover the ground as far as the eye can see. An eerie silence hovers about the lands below and it wouuld also seem an entire section of the mountain range is missing, as if scooped up by a great hand and carried off.

A safe path into the rift is discovered relatively quickly and the breath stealing view is soon left behind for cold walls of unrelenting ice and rock. The group descends for the better part of three hours, but the bottom is finally reached. The crag moves off ahead of you and is consumed by the dark shadows of the mountain side. The group, with no other options, moves forward into the unknown. Each step taking them closer to the answers they each seek.

Trellus 
Monday July 11th, 2005 9:38:20 PM

Trellus looks out at the missing mountain.

"Light," he breathes, awestruck. There are some totally waxed powers weaving their work here. Collecting himself, he continues the descent into the mountain.

Bohdi Nackle 
Monday July 11th, 2005 10:26:34 PM

"The answer I'm seeking is ... why in bloody hell am I out here in this bleedin' cold!" the gnome grumbled to himself as they walked--but he kept his complaining down to a voice quiet enough that Flea would hopefully not overhear. He glanced at the female gnome from time to time, and then, as the opportunity presented itself, he screwed his courage to the sticking place and walked up alongside her.

"Uh, Furtif Aeanora?" he began. "Um ... I was just wondering ... um ... when this is over ... I mean, you know, after we get done saving the Wold and everything ... um ... well ... would you like to come back to Zarnan City with me--to visit?" he added quickly. "You know, uh, see the sights, and everything? You, uh, you might like it. It's really--it's really cool."

"Cool?! Doh! Stupid!" he turned away quickly and cursed under his breath. He bit his lip and turned back to Flea. "I mean--it's really a nice place, and it's all gnomes like us ... um, you might like it ...?" He trailed off and looked at her hopefully.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Silent Image, Mage Armor


Gilan 
Monday July 11th, 2005 11:20:19 PM

The last watch had been his and he was glad for it really as he could not have found sleep anyways. When most are waking they find him sitting in the cave's mouth and going through his morning absolutions to Mother Wold. The ever present power influx is still there this morning and he silently wonders where it comes from, but hopes that he does not find out.

When at last the group is ready to move out he slips some trail rations into his hand and munches as he walks. When he finds, like the others, that part of the mountain is missing he shivers with both delight and fear...this will be his power to wield one day as a druid. The Wold Mother blesses her children with the powers of the Wold itself and earthquakes are one of those powers.

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang
4th: dispel magic, flame strike(2)
* used

Aiden 
Monday July 11th, 2005 11:36:57 PM

Aiden stared at the dark chasm and the remnants of the black cloud shedding upon the landscape. It saddened him to see the beauty of the ice and snow covered...no...smothered by the ashe.

Shaking his head sadly, he continued to follow the others.

OOC: got back yesterday from surgery...things seem to be going aok so far.

Flea (Subbed by Mikey) 
Tuesday July 12th, 2005 6:32:29 AM

Flea looks up at hearing her real name...She listens to him, blushing slightly as he fiddles his way through it. Finally, she gathers up her own courage and smiles back, "Sure, I will, Bodhi." She stares back into his eyes, pleased, her face a little red..
She wonders if they have any good locks there.

Looking over to the suddenly talkative, formerly withdrawn survivor, she grins. "Don't worry about Grymash. I could tell you about some of the stupid things he's done, like climbing down a rope he was holding... but he's also very brave and honest."



Jake 
Tuesday July 12th, 2005 6:37:23 AM

Jake listens to the halfling talk, but is really just eager to get on with this journey. He lets time pass by and doesn't complain.
"You know, it's weird, but ah gotta say....this land may be cold, but, it's still kinda immpressive to loook around at..." Jake admits. "You know...it's only been like a month since weleft rattledam, and yet it seems forever..."q

Mac 
Tuesday July 12th, 2005 6:44:49 AM

Mac trudges throught the broken snow and ice at the tail of the pack - still there for those who might fall behind, still sullen and quiet, but for the crunching beneath his feet and the sharp edged breathe he draws. He pushes on through the wind.

The new vista brings him to a sudden halt. Minutes pass as he just stares unblinking at the expanse, before finally smiling a broad toothy smile.

"I see it now... I knew they were more than just words, but now..."

OOC: The taur is clearly moved. No, elated.



Anuk 
Tuesday July 12th, 2005 3:05:49 PM

The chill wind causes Anuk to draw his furs tighter around himself as the pack moves forward. From his place near the lead, he pauses as the breathtaking view unfolds before him.

"Nauth, this is...its...it's beautiful," he stammers, unable to find words for what he sees.

Nauthiz'Ull  d20+3=17 d20+6=9 d20+8=9 d20+8=18
Tuesday July 12th, 2005 4:03:28 PM

A smile creeps across the face of the ebonied ranger as the Vein's vast and spellbinding beauty is realized.

"Wunjo, our lands are as unique as yours and they are equally beautiful. The ice lives like crystal, teh snow as delicate as a bubbling brooke. Our weather as mild and tempermental as your land's. One day I wish to see your lands and I hope that Mother Wold has great and fascinating suprises in store for me."

Nauth watches in wondernment as the immense half-orc's demeanor changes into a joyous one. Curiosity paws in his stomach.

Looking to the entire Icepack he raises a valid point.

"We must be on the lookout now for the Bevroren Donden. I will head forth keeping as quiet as possible to see what awaits us ahead. Those of you who join me, please leave your noisy items behind."

The young ranger rolls his head and does a few quick stretches then an almost lupine look casts in his eyes. He slowly creeps ahead and does his best to scouut like the undying race of animals who he has learned from.
~~~~~~~~~~~~~~~~~
Move Silent-17
Hide-9
Listen-9
Spot-18

Heart of Burfell 
Tuesday July 12th, 2005 9:47:50 PM

The vast view has many effects on those of the wide open plains. It was easy to forget how high they had climbed with the younger native Icers until that moment. Even Gilan had never before been to such heights as this, a dead reckoning to the better side of 8000 feet. Mixed elations rush through the druid but even as awesome as the power of moving earth, the destruction of several mountains is far beyond such a thing. An uplift of joyous song fills Gilan's mind. Strong, beautiful and haunting, Highlight to display spoiler: { I see faith in your eyes, never you hear the discouraging lies. I hear faith in your cries. Broken is the promise, betrayal. A healing hand held back by iron nails, from the god that failed.}

The rift is descended and the floor valley reached. The group proceeds, Nauthiz'Ull moving to a more forward position, a stalking wolf into unknown territory. Remember my lessons little Úlf 'wolf'. While you may be the hunter, you are also the interloper it seems only yesterday suddenly to the young man, when his father first took him on a hunt.

As the others begin to proceed down the rift, they too feel memories of days long past, those of peace and joy, rise in memories unbidden. Soon the sky in devoured by the crevace, the path of the rift driving deeper into Burfell's heart. The familiar song of the wind, vanishes in the depths, as does light and smell. Skree fields and loose boulders litter the path the group follows, all evidence of the tremendous quake that rocked the entire Vein a few weeks ago.

Further into the darkness a small pinpoint of green white light can be seen.

Grymash  d20-2=2
Wednesday July 13th, 2005 12:49:35 AM

"Wow ... weez ares high up! Now Gry know why da Climbers, back in da Sargrass, climb all da time!"

The half-orc takes it in for a moment till he gets his head back into their task. "Weez better be ready. Weez gots Grim workin's ahead!"

Jake 
Wednesday July 13th, 2005 5:57:39 AM

"That can't be good," Jake mutters, looking at the light. "Anytime a light aint regular, it's magic, and magic usually ain't good, 'less it's pretty and wearing a skirt." jake looks around and realizes something...he's not as cold as he usually is here, and figures he's about gone and adapted to it somehow.

Flea (subbed by mikey) 
Wednesday July 13th, 2005 6:12:57 AM

Flea takes Bodhi's hand when admiring the view...She thinks of the big city, and of the great hope coming up, and finds herself lost in a moment.
Then she realizes where she is and blushes, looking embarassed. "Guess we'd better go," she says softly, and sticks her sweaty palms in her pockets.


Mac  d20+5=20 d20+1=6
Wednesday July 13th, 2005 9:18:05 AM

"Jake? Our friends here were talkin' 'bout a high field or pasture - That would be green."

As Nauth presses forward to scout, Mac remains behind. Though more to watch over those too noisy to go with Nauth than anything else. Taking the moment to clear his horns of accumulated ice, Mac quietly (and still with that big grin) keeps an eye out for these Bevroren Donden or anything else that looks like troubling the pack.
[Spot:20, Listen:6]


Bohdi Nackle (AC 19, HP 14/14) 
Wednesday July 13th, 2005 10:18:54 AM

Bohdi beamed with delight at Flea's acceptance of his invitation. He scarcely seemed to notice the cold the rest of the day as he peered out over the expanse of the Vein while holding Flea's hand, and as he followed the party's leaders into the crevasse.

The light ahead caught his attention. "Beware," the gnome whispered in agreement to the others. "We should prepare for the worst. Presto ensorcelsior protectionis," he added as he traced a rune in the air. A blue rune blazed into view in the air in front of Bohdi and wrapped itself around him and the raven familiar that rode on his shoulder. (Cast Mage Armor)

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Silent Image, Mage Armor (cast)


Anuk  d20+11=17 d20+11=22 d20+13=28
Wednesday July 13th, 2005 11:22:54 AM

As the group descends, Anuk suddenly becomes unusually talkative, a large grin crossing his face. "Hey, did I ever tell you about the time my dad tried to teach me how to create a shielding spell? I did something wrong--moved my hand the wrong way or something--and the next thing I know I'm standing there wearing only a loincloth and a smile. I thought he was going to be mad, but he couldn't stop laughing. Never did figure out what happened to those clothes." He goes on and on as the group walks, laughing and chuckling at story after story, all the while idly running his left hand over the glove that covers his right arm.

Anuk finally quiets down as the light grows dim. He peers forward, trying to make out the source of light, but also keeping an eye on dangers coming from other directions.

(spot 17, listen 22, survive 28)

Nauthiz'Ull  d20+3=13 d20+9=28 d20+9=25 d20+8=10
Wednesday July 13th, 2005 4:23:50 PM

The ranger pauses as he gets his first glimpse of the eerie light.

What in the Wold could that be? Green light? Ull'Heimdall I doubt your lessons covered greenish lighs glowing from within a decimated mountain.

The ranger continues his stalking and tries to maintain a bit of distance between him and the rest of the group. If they are too loud and call the attention of something then maybe he can blend in while they pass and come up their rear.
~~~~~~~~~~~~~
Move silently-13
hide-28
listen-25
spot-10

Gilan [greater magic fang] 
Wednesday July 13th, 2005 4:24:54 PM

Gilan is too caught up in something to even notice much around him at this time. He feels and hears a song that goes to his soul. It has a different meaning to it than what he was hearing before and he thinks this time it is the Wold Mother herself. "Thank you Wold Mother." He bows his head and says a short prayer her before continueing on.

He takes in the light and falls back into a more battle ready stance. Pulling upon the powers of nature with a lighter heart he wraps his fists in an aura that will enhance thier attacks. His eyes and ears search for all that is going on around them...enemies included.

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Aiden 
Wednesday July 13th, 2005 7:22:23 PM

The change from the quake still startled Aiden, but he continued to watch for areas where there could be other dangers. Such as earth being too loose, or even the walking frozen.

"So what is your land like?" he said almost to any of those around him from the Blood Pack. "I have heard of the word shady, and not shady, but little else..."

He definitely didn't like that light from afar, but until they got closer to a safer spot, it wouldn't behoove him to suggest him, or Nauthiz, to scout ahead.



Trellus 
Wednesday July 13th, 2005 8:38:39 PM

Trellus walks with the others, taking in Aiden's question and the huge height in one fell swoop.

"Nothing like this," he tells the ranger.

It takes the young man several minutes to try and come up with a description. He's seen nothing in this Ice Vein that he can even use as a starting point.

"OK, the Sargass is a desert plain. No rain, no snow, no water at all. Its usually really, really hot. Like being in an oven. Only the Grass grows on the Plains, usually 10 or 15 feet high. We've sailed on it in Druid Wood boats."

The cleric pauses sadly. "We haven't been there for a long time now," he says softly.

Finally, they reach the bottom. Trellus takes in the green light, and silently agrees with Grymash's assessment.
Its time to get shuttlecocked.

Garrett 
Wednesday July 13th, 2005 9:16:54 PM

(OOC: Sorry, been out of town for a few days.)

Garrett says little as he focuses on what lay ahead. Prepare for the worst and hope for the best....But expect the worst. A teaching from his youth that wandered through his mind.

I am ready Domi, he thinks to himself, for whatever may await us. I will not disappoint you.

Grymash 
Thursday July 14th, 2005 1:08:44 AM

Adding to Trellus' description of the Sargrass, "Yeah, Gry sailed da boat once or thrice. Gry sail gute! Da boat go too slow. Gry run faster."

Once they get to the bottom, he wonders what happens next. But he knows deep down its not going to be good.

Jake 
Thursday July 14th, 2005 5:10:37 AM

"Ah never got permission to ride in the boats...but that odesn't mean ah didn't sneak aboard 'em once or twice," Jake admits, recalling one particular incident which landed him into heaps of trouble...
"The Plains are like, grass as fara s you can see, but not up and down, just flat. Oh, there's different colors; green, yellow-green, yellow, reddish, blue, clear, brown, beige, tan, ah think there's other words for the colors, but you get the idea. Ummm... There's the waves of grass, and ya can float on it, or you can travel through it...either way, it's hot, and the sun's always above you. The grass never provides shade, even when you're in it...it's so flimsy and wispy and spreads under you, pushed outwards, that the sun's on your shoulders. The worst job ah ever had was catching the piggies," which is what Jake had to do the most, as his fellow packmates knew, "'cause the slugs were in the grass, and ya had to get 'em out of it. So we had to go into the grass, and ya can't cut it, ya gotta shake it, and the damned things would slip through it like goo, and ya had to chase after 'em."
Jake pauses, feeling like he isn't doing a good job. He looks around, grasping for other changes.
"oh yeah, there's also a lot more pretty girls."


Flea 
Thursday July 14th, 2005 5:12:44 AM

Flea let's the others talk of home. She was from a town on the edge, and while she'd lived around the Plains, she liked hearing the descriptions coming from them a lot more.

Mac  d20+5=25 d20+1=5
Thursday July 14th, 2005 6:07:25 AM

Mac leaves the descriptions of the Plains to those born and bred there.

The minotaur keeps walking and alert. The words are ringing like childsong in his head, and, after all they've seen in the last days, weeks, and months, how could he possibly be the only one who understands?

So he walks and grins...

[Spot:25(nat20!), Listen:5]

End of the Road 
Thursday July 14th, 2005 9:29:14 AM

The rift continues into the mountian and becomes more of a tunnel then rift. Though with the roof of the tunnel soaring well over 1000 above your heads, it doesn't really feel like a tunnel. Talk turns to the Sagrass plains, but none let there guard down as they move closer to the small light. A few more miles and the source can now be seen. At the end of the journey lies a black green wall of ice. Rolling across the surface is a vaporous glow and source of the light seen. There has been no detectable signs of passage down this dimming road, but the climb down told the story of many humanoids and wolves came this way.

The group moves cautiously forward with weapons at the ready. Closing to within several hundred feet Mac notices as the mists move across the ice, some sort of writing is breifly left behind, but this is much too far distant. A door is also visible, looking dark grey in the light and partially blurred.

Gilan Highlight to display spoiler: { It hits like a rampaging Gry to the stomach. A sudden sense of loss and isolation. The voices are gone as is the sense of everything else, including Mother Wold. In seconds the touch of Mother Wold returns though the other elations and beckoning voices do not. You also have a strong sense that natures presence beyond the ice is not as powerful as it has been on the mountain or open tundra.}

Garret and Trellus Highlight to display spoiler: { A deep and ominous voice calls into your head "Cattle of Domi you have no power here, turn back."}

Jake Highlight to display spoiler: { It is as if there was some invisible line you just crossed and with that step the connection to the Wold and all other elves instantly severed. The burden of being mortal lands squarely upon your shoulders. there is no land to which you can sail no peaceful egress from this world, only pain and death now await at the end.}

Grymash Highlight to display spoiler: {As you near the ice your blood boils, the barbarian rage swells within you and the voice of Gargul rings in your ears. "Abominations! They can not stand! I charge you my servant, DESTROY THEM! DM note I am not making you burn a rage just saying you get pretty worked up}

Aiden  d20=3
Thursday July 14th, 2005 2:03:03 PM

Aiden kneeled down to look at the tracks. "I don't like this..." he grumbled. "Way too many are coming here. It is not natural..."

He turned to look at the others.



Trellus (ac 23, magic vestment) 
Thursday July 14th, 2005 9:53:31 PM

The blond cleric face sets, both from Aiden's words and those echoing through his head.

"I think 'not natural' is about to get fairly common," he says in a tone thats all business. "Whatever's in there doesn't like Domi."

"Time to get shuttlecocked, dudes."

Trellus casts a spell on his shield, encasing it in a glow [Magic Vestment]. He then turns to Flea, laying a hand on her. "May Domi protect you," he intones.
[Domain Feat - Protective Ward. Flea gains +8 bonus on her next save roll, duration one hour.]

"OK. When we get near the door, Flea is gonna check it out. Everyone cover her.

Gilan [greater magic fang]  d20+8=12 d20+8=15
Friday July 15th, 2005 12:06:27 AM

Gilan neatly bends over as if struck in the guts as he feels the very fiber of his touch with Mother Wold suddenly suppressed. He grimaces as he sees stars before his eyes and it is only after some time that he is able to stand.

Then he feels the familiar connection return though it is diminished a lot. He looks around and cannot help but suddenly wish that he was further away from this area. "It will be good to be away from here....Mother Wold is weakened in this place." He tries to keep his mind and eyes upon all that goes on around him.

[listen 12 and spot 15]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Bohdi Nackle 
Friday July 15th, 2005 12:42:32 AM

"Be careful, Furtif Aeanora!" Bohdi whispered fiercely, all too painfully aware that it was he, not she, who was more likely to need saving should something go awry.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Silent Image, Mage Armor (cast)


Nauthiz'Ull  d20+8=16 d20+8=16 d20+9=19 d20+12=24
Friday July 15th, 2005 5:20:57 AM

Knowing full well how intonations in someone's voice can tell the entire message, Nauth looks towards Trellus and Gilan both.

A look of confussion and almost hurt shows in the ranger's eyes at Gilan's wrods of Mother Wold not being strong in his lands but There is something obviously wrong here.

Immediately Nauth pulls his bow from his shoulder and nochs an arrow to the string.

He allows his senses to overtake him again and does his best to keep a bit in front of the pack and to drown their voices out.
~~~~~~~~~~~~~~~~~~
Spot-16
Listen-16
Know;Nature-19
Survival-24

Flea and Jake (Mikey, currently subbing for Carla)  d20+13=25
Friday July 15th, 2005 6:27:29 AM

Jake shivers noticeably. He wanders over to Gilan and whispers, "y'know, whatever's going on...it's like, the opposite of my elven feeling ah had when that song was going on. Ya know how they blamed the elven times for this? Well, ah don't think it's got nuthin' ta do with it..."

Flea, meanwhile, smiles back to Bodhi. "Don't worry, I'll be fine..." She looks over to Trellus and nods. She waves to the rest and then sneaks up to the door... She'll stay a bit ahead of the rest of the group, slowing them down by searching the ground before it for any sort of snares or weirdness upon the ground. (DC 25 search along the ground and up to the door)



Anuk (AC 21, HP 43/43)  d20+11=17 d20+11=25
Friday July 15th, 2005 12:53:56 PM

The tension of the surrounding silence and darkness keep Anuk on his toes. "Careful Flea. I don't wanna lose my 'dancing partner'," he says, a smile on his face but worry in his voice.

Anuk draws his bow and watches for any danger to the gnome.

(spot 17, listen 25)

garrett 
Friday July 15th, 2005 1:43:57 PM

"You heard it too Trellus? Apparently something knows we are here. Wondering if they are getting the welcome mat ready. Either way, only one way to go."

Drew ooc to the Ice Vein Players 
Friday July 15th, 2005 2:58:36 PM

Okay guys, Jerry has made the grand announcement about the Crossover Module and has offered a special group reward to each game that has 100% turnout.
I think that this is great incentive for all of us to experiment with ideas that we have for our characters at higher levels. I for one am consdering multiclassing with a druid and may take this opportunity to see if it fits Nauth. You can also get a glimpse at items that yo may have and are consider improving (again for me it is Ull'Heimdall's bow) and the likes.
We are the newest and youngest grop fo adventurers in the Wold and I think this would be an incredible time to help ouut our own cause and also gain vital insight into our PCs future progressions.
Also, most likey we will not be grouped together so there is a chance that youu couuld be playing side by side with other incredible players and even the PTB themselves.
Think about it and I hope to see Garret, Aiden, Mund and Bohdi in the GG very soon!

to DanielK-sorry for the interuption.

Aiden  d20=11 d20=4
Friday July 15th, 2005 9:05:16 PM

Aiden stepped to the side, and turned slightly, such that more room would be created for those to 'cover' the female gnome. He had no such item other than his throwing axes, but considering the proficiency and firepower of the blood pack as well as the skill of Nauthiz, it would be better for him to keep an eye above, and behind the group. Especially since it would be an ideal method to destract, and then attack from a different area....

Spot 15
Listen 8

<tags>

The doors 
Friday July 15th, 2005 10:02:58 PM

The blurred dark grey object turns out to be a large set of double doors, obscured by a layer of frosted ice. The great doors are almost a full 15' high and each is fully 7 feet wide. Spot check DC 20 Highlight to display spoiler: { Hinges indicate they open outward} A great bass relief of a leering gargoyle hangs just above these. A palpable presence seems to flow from the place and even through the protections everyone carries, the bite of cold stings at your bones, but this time it feels more ominous. A wind stirs and it whistles in a low moan across the intricately craved face of the gargoyle, like the sound of a dying man beckoning all to enter who tire of this life. The luminous vapors constantly dance across the surface and as they move, a strange writing is left behind.
Decipher Writing DC 30 or Draconic language Highlight to display spoiler: {
From the seeker the veil is plucked. Not in contrast but in compliments must the primaries be cast.
}

All eyes are alert and weapons at the ready. Very much alone, the small gnome moves cautiously forward. Brittle ice cracks beneath her feet and the blood starts to pump to her ears. Flea Highlight to display spoiler: {Something is very much at work here. You have inspected situations with just as much potential danger before, but you can feel yourself getting too built up, the adrenaline flows, heart rate increases and breathing is coming in short ventillating breaths. You can feel it at the edge of your sences, but darting eyes and alert ears reveal nothing. Every step feels as though it shall surely be your last, yet nothing is seen, nothing out of place and suddenly she is at the door. } The gargoyle continues to leer down from its perch and as the gnomes gaze is drawn upwards the wind again whistles through the gaping jaw in a lonesome soft wail

Gilan [greater magic fang]  d20+8=28 d20+8=12
Saturday July 16th, 2005 12:19:32 AM

Gilan pulls up with the main group and stops as he looks around, his eyes looking and ears straining to catch anything. He smiles and shakes his head. "Ok, before we go any further I have to know who besides Jake, Gry and Mac will be wanting to enter melee combat?" He looks to Trellus and nods as he starts to layout a little groundwork. "I have three spells that will inprove armor for a while and want to have them set before we go in...it would be wise to be fully prepared so that we can be ready." He speaks more to the Bloodpack as he says hte next and smiles as they will know what he is getting at. "We have too many times jumped without proper preparation."

He looks to Nauth who had looked at him earlier and gives the man a smiles. "Mother Wold just seems to be weakened here...it was like we passed a barrier that she is diminished in...that would of course explain the undead coming here." His eyes harden as he speaks the next. "They are an abomination to her." He almost spat those words and they are filled with venom.

[listen 28*natural 20* and spot 12]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Mac 
Saturday July 16th, 2005 8:19:40 PM

He looks to Gilan, still smiling.

"'Tisnae easy waitin', but I'll do it. Besides, 'tis time to reclaim this land for Mother Wold!"



Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Saturday July 16th, 2005 11:02:46 PM

"'From the seeker the veil is plucked. Not in contrast but in compliments must the primaries be cast,'" Bohdi read aloud as he pointed at the bas-relief. "Now what in bloody hell does that mean?"

The gnome wizard readied and loaded his crossbow, leveling it toward the doorway. "I'm not much good with this--and even less in a fight. But if anything past that door threatens my Fur--I mean, Flea over there ...."

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Silent Image, Mage Armor (cast)


Aiden 
Sunday July 17th, 2005 8:33:52 PM

Aiden, eyes firm with belief, "I shall enter battle..." as he began to unsheathe his double bladed orken axe.



Nauthiz'Ull  d20+8=23 d20+2=22
Sunday July 17th, 2005 9:41:14 PM

The 'chamber' that they are in is like nothing the young man has ever seen before. The room seems to call to him. Nauth finds it odd that the doors would swing out towards him{spot-23}

This is the easy way to Frigga, she would be there to greet me.

For whatever reason the ebony man shakes his head as if talking himself out of something? He looks to the writing {INT check NAT 20!}.

Once again the young ranger holds his father's bow and looks around, pretending to know what he is doing.

Flea  d20+13=31 d20+13=23
Monday July 18th, 2005 4:13:14 AM

Flea is more tense than she usually is before new doors like this. She pauses, examining the gargoyle, wondering if it will come to life or not. She examines the door area again, just in case she missed any traps... (Search 31 DC)
If not, she makes an 'Okay' motion to the group and checks the door to see if it's locked. If it isn't, she withdraws to the group sadly. If it is, she gets to work on it eagerly. (DC 23 on first attempt).



Jake 
Monday July 18th, 2005 4:14:30 AM

Jake draws his sword and gets his shield ready...and brrs at the coldness of it, and his armor to boot... This is the coldest he's ever going to be ever, he thinks to himself.


Garrett 
Monday July 18th, 2005 10:24:31 AM

"I'm ready for a good fight, and since my spells are reserved for keeping the bloodpack warm, I will also be entering the fight."

Anuk (AC 21, HP 43/43)  d20+11=12 d20+11=29
Monday July 18th, 2005 11:28:50 AM

Anuk pats his bow. "I'll be hanging back a bit, as usual."

Riddle at the doors 
Monday July 18th, 2005 9:38:25 PM

The gargoyle remains motionless as Flea continues her inspection. The second inspection again reveals no traps to her. A small tug on the doors shows them to be indeed locked and even as the rogue pulls her pick set, she knows the deep gray looking lock section to be rudimentary at best. In moments the satisfying 'click' in the door is heard and Flea knows that she has outmaneuvered yet one more lock maker.

Bohdi reads the inscription aloud and Tishe also moves forward for a slightly better look now that Flea has determined the outer area safe for closer inspection by all. Discussions quickly shift to the expected warm welcome by undead hordes bent on the groups destruction. Mac, Aiden, Jake and Garret quickly speak up on being in the front line portion of the fight on Gilan's mention of protection spells. Two men starting to discover a great kindred spirit growing between them unsling their bows and Nauthiz'Ull and Anuk give each other a silent nod.

Tishe continues to study the words as they float across the icy surface and she mouths them quietly to herself. Spot DC 15 Highlight to display spoiler: { From the seeker the veil is plucked. Not in Contrast but in compliments must the primaries be cast. Seeker, Veil, Contrast, Compliment, Primaries, and Cast....I wonder The plain looking woman's lips purse slightly in thought. }


Gilan [greater magic fang]  d20+8=27 d20+8=9
Monday July 18th, 2005 10:09:09 PM

Gilan nods in understanding and then slowly moves among the group. "I can only apply this spell to three of us." He moves first to Grymash, then Aiden and lastly Garret...calling upon the powers of nature to harden thier skin with the protection of wood. "The three of you will find that you have a little bit of an armor boost." He looks to those others that will be entering melee combat and shakes his head. "I am sorry that I did not memorize more spells of that type." He continues to keep his eyes and ears open for any sounds that may lead to him suspecting an ambush on the other side of that door or something sneaking up on them.

[listen 27 and spot 9]

[Barkskin - 80 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Grymash (ac27, hp94, barkskin, protection from evil)  d20+4=21 d20+6=12
Tuesday July 19th, 2005 12:52:44 AM

When Gilan touches Grymash to deliver his protective spell, he can feel a sudden tension in his muscles. A low growl begins to grow out of the depths of his throat. "yyeeeEESSSSS, GARGULLL! YYEEESSSS!" Grymash snaps his head back and glowers at Gilan. A tusk-filled scowl throbs with heavy breath and bulging veins. Within his glassy feral eyes its unclear to Gilan if sees the reflections himself and his faithful Bloodpack or the tormented souls of those demanding satisfaction that fuels his sudden fury. Grymash continues, "Ready Bloodpack! Da time come ta destroy da walkin' dead! GARGUL DEMAND ITS!!"

Grymash turns to face the room again. With a few mumbled words and another slight glow envelopes his large frame. (Casting Protection from Evil) The half-orc instantly goes into a defensive stance expecting the attack to be coming quick.

(Spot 21, Listen 12)

Trellus (ac 23, magic vestment)  d20+9=13 d20+9=26 Subbed by Stephen
Tuesday July 19th, 2005 12:55:14 AM

"Light!" Are the first words from the cleric of Domi. Trellus cant help but be a little surprised. Grymash has never gotten this warped and shuttlecocked so quickly without being provoked. "What is it big guy?"

(Spot 13, Listen 26)

Mac (AC:21(in furs and breeches), HP:75)  d20+2=22
Tuesday July 19th, 2005 8:34:43 AM

The taur looks at Trellus.

"We're just keen is all. We've been trudgin' through the cold and colder, set 'pon by wolves and worms, but before that we were summoned to be a part in [Int Check: 22 - wasted Nat.20] 'following an ancient prophecy that deals with preventing the end of the Wold'. This has to be the portal in the icy rift y'spake of, and the walkin' undying has got t' be an affront to a cleric of Gry's faith." He pauses to give his clear thoughts words.

"An' tis 'bout the oath an' all we've seen from the plains, to forest, to beaches an' islands and here - 'bout the land. THE land. Nae ours, nae theirs, nae some small patch, but The Land - All off it! I'll back up Gry - there's no point gettin' in his way when he's like tha'."

Garrett (AC:21 HP:16/16)  d20+4=14 d20+4=21
Tuesday July 19th, 2005 9:02:46 AM

Spot(13)

Effects: Barkskin, +3ac

Garrett looks at Grymash with a bit of concern and thinks to himself that it would be a good idea to get him an opponent as quickly as possible. Garrett steps up to the door.

"Unless there are any objections, let's get to work." Garrett reaches out and begins to pull open the door (STR check of 21), doing so unless someone else objects.

Nauthiz'Ull 
Tuesday July 19th, 2005 11:44:35 AM

A muddled look of suprise, awe and concern covers the rangers ebony face as he sees Gry build up. The young man feeds off of those emotions and pulls back on his bowstring as Garret tries to open the door.

A look across to Anuk also gives Nauth a sense of warmth and confidence knowing that the way of the bow is a strong path to travel.

Anuk (AC 21, HP 43/43) 
Tuesday July 19th, 2005 1:27:57 PM

Anuk returns Nauth's look. "Glad to have you on my side," he tells the ranger.

Bowstring taut, Anuk waits for whatever may lay on the other side of the door.

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Tuesday July 19th, 2005 4:07:19 PM

Watching Flea at work was fascinating and nerve-wracking for Bohdi. How could a person who was practically a stranger to him scarcely a week ago have become so vital to his existence?

He stayed back and watched, barely able to breathe.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Silent Image, Mage Armor (cast)


Daylight's First Touch 
Tuesday July 19th, 2005 10:30:09 PM

Gilan casts several spells as does Gry. Garret attempts to open the door, but to no avail. At that moment Tishe's eye light up, "I have it. It's about colors. Not complimentary but Contrasts. I have Red and Green so I bet if I touch the door...". She is speaking even as her hand makes contact and then she is simply not there. In her place is a very large man with a great axe slung across his back. He currently faces the wall just to the side of the doors where Tishe was a moment ago. He quickly looks over his sholulder and it is evident he's no clue how what just happened happened. Spellcraft DC 30 Highlight to display spoiler: { Teleport spell}

The air is frigid and bites at your skin as the doors open. The doors give way to a great low pillared hall. Five steps descend to an ancient black marbled floor with olive and drab yellow veining. The ceiling is flat and unadorned gray granite and after the steps are navigated is only 8' in height. No light shines within save pale streams of grey from the outside world into this dismal place. The first of two thick pillars, some 15' across appear to be spaced evenly from each other, lending more to the atmosphere of oppression and closeness here.

Stretching to either side, the edges of the room disappear into gloom and pitch for most of the party. Jake and Grymash Highlight to display spoiler: { The feeble light that falls in to the hall is enough for you and the dimensions of the room are detectable 90'x105'}

Turning to look towards the now open door is a pair of orcs and a troll. All three are covered in frost and ice. The troll is but a grey-white skeleton and emits a howling laugh upon seeing the group gathered in the doorway. From deeper in the darkness a hollow voice calls out. "Leave me to die, HA! I perceveire. I have risen above your mortal chains and limitations and now you shall feel my vengeance." The voice while hauntingly hollow is unmistakably that of Skalti the bard. Wicked grins split the faces of the orcs and in unison they utter a single word. "Meatsssss."

http://img214.imageshack.us/img214/6665/templefight15ha.jpg

Gilan [greater magic fang]  d20+15=22
Wednesday July 20th, 2005 12:43:50 AM

Gilan watches as Tishe' lands her hands upon the door and then is suddenly gone. "Light...some kind of magic I would suspect but not sure what type." He watches the man with the axe and then the doors opening with interest.

The voice that issues from inside fills him with forboding and a little bit of anger. The sight of a monster skeleton in front of him further that. "Seems that it will be undead then." He makes no moves to enter as he is not sure about protections that maybe awaiting them. "Make them come to us?" He glances to the rest and hopes that Gry is not lost yet to his own inner demons.

[spellcraft 22]

[Barkskin - 79 minutes 50 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Trellus (ac 23, prayer, magic vestment) 
Wednesday July 20th, 2005 12:53:32 AM

"So it begins ... lets do this!" The cleric of Domi bows his head and clasps his symbol tightly in his hands. He recites a prayer to Domi to give them strength in the coming battle.

(Casting Prayer. Everyone receives a +1 luck bonus to attack, weapon damage, saves and skill checks. Undead are immune to this mind-affecting effect and therefore get no penalties.)

Grymash (ac27, hp94, barkskin, prayer, protection from evil)  d20+3=13 d20+1=17 2d6(4+3)+6=13
Wednesday July 20th, 2005 12:54:02 AM

(Will save 13, good enough)

Grymash is on the edge of giving into his rage, but the wise words of Trellus are heard and understood. It takes every bit of his will power to keep from charging on these abominations.

"COME HERES, PIGGIE DUMPIES. GARGUL WANTS YA!"

Grymash steps forward into the chamber an takes up a position just to the left of the doors (K2). Allowing enough room for Mac and Jake to enter. Holding up his glowing buckler with Gargul's holy symbol, Grymash fills the room with positive energy, as much as he can.

(Turn Undead. Range 60-ft. Rolled Turn check: 17. Can affect 5HD undead or lower. Undead with more than 5HD are unaffected. Total HD of Undead Turned: 13HD, starting with those that are closest.)

Jake (AC 27, hp 57/57, prayer)  d20+8=26 d20+8=15
Wednesday July 20th, 2005 6:49:05 AM

Jake is about to move forward after Grymash, but the half-orc seems ot be playing by battle tactics this time. "Okay...I'll guard the back, guys," he announces, convinced that the group needs at least one solid back-fighter, and Mac and Gry together can handle the front for now. He turns his attention to the rear and keeps watch. (Listen 26, spot 15)


Flea (AC 19, hp 47, prayer) 
Wednesday July 20th, 2005 6:55:26 AM

Flea has her bow readied since she isn't in the front of the group. She's about to shoot at the troll thing when a thought hits her, about arrows and skeletons not exactly working together. She frowns, and readies her shot in case anything else moves forward (say, an orc or whatnot).
"Who is that guy?" she asks, curiously looking at the person who appeared in place of Tishe.

Mac (AC:21, HP:75, Prayer)  d20+14=20 3d6(5+6+5)+12=28 d20+6=24
Wednesday July 20th, 2005 9:12:07 AM

He spots [24] the being where Tishe' was and commands, "Secure him!"

With that said, and happy that the magics are covered, Mac moves into the columned room [moving 30' to H3:I4]. For good measure he takes a swing at Zombie Orc 3. [Hits AC:20 for 28 damage]

Nauthiz'Ull [ac17 hp20/20: Prayer]  d20+7=26 d8+2=9
Wednesday July 20th, 2005 9:50:54 AM

The young ranger moves onn instinct and naught more. With arrow drawn he strides forward to keep the the front-liners covered. Shouldering up to the doorframe {move to K0} the ebony bowman scans the area looking for any sneaking assailants but with Mac in his line he figures that one of the trolls in the back will be worthy enough.

"These damned creatures have tainted our lands for too long!"
~~~~~~~~~~~
Attack
Troll 1
Att-26
Dmg-9

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Wednesday July 20th, 2005 3:01:33 PM

On the road today and regrettably cannot access the map. Hope this works.

Recalling how useless his magic was in the last encounter with the Bevroden Doden, Bohdi circled around to put himself within range (15') for a Color Spray of the warrior who had appeared to replace Tishe. (Spellcraft check not possible from the road! +11 check to recognize the spell that made Tishe vanish, needs a 19 or 20 to succeed.)

He held the spell ready should the person take any action against the group (if cast, will save DC 17--failure means unconscious, blinded, and/or stunned based on HD).

Spell list:Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing MammalsLevel 0: Detect Magic, Read Magic, Flare (x2)Level 1: Color Spray (x2), Silent Image, Mage Armor (cast)

Gulioth 
Wednesday July 20th, 2005 3:47:36 PM

Gulioth stand in place for a few seconds reorienting himself and trying to figure out just what happened. When he looks through the dorr to see the troll skeletons all he can think of to say is, "Bevroren Doden!! Cursed frozen dead!! Die!!"
Gullioth takes his axe off his shoulder and prepares to charge the frozen dead.

Anuk (AC 21, HP 43)  d20+16=36 d20+16=29 d20+14=18 d20+14=22 d20+14=15 d20+11=15 d8+14=15 d8+14=22 d8+14=17 d8+14=22
Wednesday July 20th, 2005 9:41:18 PM

In concert with Nauth, Anuk makes his way to the other side of the doorway (H,0 - I'm assuming Garrett is actually at I,0) Two arrows cut through the frigid air and into the frozen remains of the undying orc (zombie 3)

(Relevant modifiers: +1 to atk for mw arrows, +1 to atk/dmg w/in 30ft due to Point Blank Shot feat, +2 to dmg for str bonus, +2 dmg if fighting orcs (Favored Enemy), +2 attack and +1 damage w/in 30ft due to bracers of archery. Can fire into combat due to precise shot.

Not sure about the favored enemy bonus since the orcs are zombies. If no bonus, subract 2 from each damage roll.)

1st attack: hits AC36 - nat 20! (my first combat nat 20 since being in the Wold - woohoo!) Crit threat x3. 2nd roll hits AC29. Damage = 15+22+17 for possible 54pts (ignore d20+14 rolls - forgot to change damage roll to d8

2nd attack: hits AC15 for 22 pts

Aiden (AC 16 HP 20)  d20=7 d20=16
Thursday July 21st, 2005 12:19:14 AM

Aiden was prepared to step forward as well to meet the orks and troll. However, upon coming closer with the group, he muttered what the Blood Pack would suspect to be a curse under his breath.

Instead of stepping directly with the front line to engage the enemy, he took a step to the side by the doorway, to prevent the group from being immediately attacked by anything trying to circumvent the powerful warriors in front. In short, he was doing the same thing as Jake on the opposite side of the room.

Listen 7 + 4 = 11
Spot 16 + 4 = 20

Trellus 
Thursday July 21st, 2005 12:47:29 AM

The cleric of Domi takes a more secure hold of his holy symbol at the sight of the undead in the icy chamber.

Grymash 
Thursday July 21st, 2005 12:48:56 AM

Grymash gives his axe a twirl, welcoming any one of the undead to come and attack him.

Onslaught  Troll 2 d20+11=14 d20+11=31 d20+11=26 d20+6=22 2d6(5+2)+18=25 d6+5=7 d6=6 d6=1 Troll 1 d20+11=18 Z1 d20+7=10 Z2 d20+7=9
Thursday July 21st, 2005 9:32:30 AM

Gilan is the first to be startled by Tishe's vanishing and can only guess to the cause. The druid offer s some advise on the upcoming fight.

Trellus casts a blessing of Domi across all about him and indeed everyone can feel a very real touch to their minds as the Prayer spell is completed.

Grymash steps forth and channels the undeniable power of Gargul into the abominations before him. The closest orc (Z3) staggers under the attack and then begins to move away.

Mac issues a command to the rest to secure the stranger and then enters the room, but his target is now gone, he prepares to meet the onslaught. Mac with your darkvision you can see the room quite well from your new position. The columns essentially take up the entire square they touch so I had to shift you slightly.

Bohdi moves up the the rear flank and prepares a spell in case this new comer has an idea that could cause harm. It is quite evident to Bodhi that the man is a native of Ice Vein. To powerfully built to be from Zaran City, but maybe from Ice Peak or even Smashed Teeth, the other prominently human settlement Bohdi knows of.

Jake shifts to the groups rear and looks back down the rift they just traversed.

Flea with bow in hand can see no real good targets and the partial she has is a skeleton, not exactly a bow and arrow type of situation.

Nauthiz'Ull moves to the door way and gets a better view of the dangers in the room. K0 was occupied by Garret so I shifted you.

Aiden moves into the chamber and takes a position to help secure the front flank.

Anuk moves to the crowded doorway and fires a pair of arrows at the retreating orc zombie. The first shaft strikes and ice chips fly from the impact, as do more from the second arrow. The creature turns about and growls.

Zombies and skeletal trolls close on Mac. and icy claws silice through the air.
[Troll 3 Hit Ac 14 miss/31 crit 26/22 Dmg 25/7 Cold dmg 7 Total 39
Troll 1 Hit AC 18 miss
Zombie 1 AC 10 miss Zombie 2 AC 9 miss]
As they close in Mac swipes at one of the trolls. The layers of ice slow Ma'c weapon considerably.

Through the gray light several massive winter wolves can also be seen closing. Skalti's voice once again sounds through the chamber. "These outlanders won't save you. I shall take you as you let the Vein take me. I shall rip the heat from your bodies and leave you cold dark empty husks."

Note: Mac take AoO against Z1 I took your last round and applied it to Troll 2

http://img351.imageshack.us/img351/5875/templefight14pm.jpg

Mac (AC:21, HP:75, Darkvision 60', Prayer)  d20+6=18 d20+2=13
Thursday July 21st, 2005 9:34:20 AM

Mac tells Gry what he can see and hopes for some agreement on what their facing [Spot:18, Listen:13].
"Gry! We' got four orcs - two in front an' one 'tween the first an' second columns on bo' sides. The last two each ha' a wolf wi' 'em. We' got one skeletroll nearby an' two more beyon' the light. Can y' see an'thin' else?."

Garrett (AC:21, HP:16/16) 
Thursday July 21st, 2005 10:58:08 AM

Garrett moves to (I believe it's F2, right behind mac) back up Mac, preventing wolf2 from attacking mac's rear. Garrett also casts light upon his longsword before he moves in, and then awaits the move of the wolf.

Spells active: (Barkskin, +3 ac)(Prayer)(light)

Spells:

0 lvl: create water, cure minor X2, light(cast)

1st lvl: endure elements X3(cast X3), Magic weapon


Garrett (supplemental) 
Thursday July 21st, 2005 11:01:52 AM

(I think I misread the chart. I believe G2 is where I wished to move. directly to macs rear. Wolf2 should have to move 10' to get to me.)

Nauthiz'Ull [ac17 hp20/20: Prayer]  d20+6=15 d20+6=19 d8+3=6 d8+3=10
Thursday July 21st, 2005 4:16:50 PM

Everything unfolds quickly and it seems as the Icepack are almost a well oiled machine but Nauth cannot help to realize that there are not enough tanks out there.

It seems, Ull'Heimdall, that I must fell these monstrosities now. Guide my arrows true father.

With his still newly found fluidity, the young ranger lets loose arrow after arrow at the orc approaching from his left{Z4}.

"Skalti, you yourself chose to stay behind with your mule! You alone are responsible for your death!"
~~~~~~~~~
Attack
Target-Z4
A1-15
A2-19
D1-6
D2-10
Modifiers- +6BAB +1Prayer +1PBS -2Rapid Shot
Damage Mods- +1STR +1 Prayer +1PBS

Gulioth  d20=13
Thursday July 21st, 2005 5:52:10 PM

Gulioth starts his charge but stops short at this man's command to restrain him. He looks at Mac quizically and then turns to the adventurers set to restrain him. Gulioth takes the axe off his shoulder and beg ins to walk through the door.
(sorry, ignore the d20, accidentally hit the button)

Gilan {greater magic fang, bless} 
Thursday July 21st, 2005 6:10:33 PM

Gilan shakes his head and wonders how they are going to pull this off. He figures that most of them will not be able to see inside that cave. With a shake of his head he takes out a sling bullet and holds it in his hand while drawing his sling. He pulls upon the powers of nature, no matter how diminished they maybe here, and casts a light spell upon the bullet. "How many enemies can be seen altogether...I need a rough count to know what I will be needing to do next." He waits to get a count from people that can see inside and are at the front.

[Light - 80 minutes 00 seconds, 20 feet radius]

[Barkskin - 79 minutes 40 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Mac (AC:21, HP:75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer)  d20+14=17 3d6(6+3+3)+12=24 d20+14=18 3d6(5+6+6)+12=29 d20+2=4
Thursday July 21st, 2005 9:12:09 PM

AoOs from last round:
Z1: Hits AC17 for 24 damage.
Z2: Hits AC18 for 29 damage. {nice damage, but poor attacks}

"Wha' are these thin's do'n' to my axe?! We' go' FOUR Orcs, THREE Skeletrolls, an' THREE, Nae FOUR Wolfs - all closin' in.[IntCheck:4 - Darnit!] "We's do'n' our fightin' a' the door! GRY, 'NUK, GARRETT? THE NEXT THING YE DO IS FORM UP OOTSIDE THE DOOR!"

With no good 5' step available, Mac goes total defence {+4AC}

Anuk (AC 21, HP 43)  d20+14=24 d8+4=11 d20+9=21 d8+4=9
Thursday July 21st, 2005 9:52:57 PM

Anuk takes advantage of the hole in the doorway made by Garrett's entrance into the room. He rushes to take up a position across the doorway from Aiden (moves to H1) while notching arrows into his compound bow. When he reaches his spot, two arrows are fired into the wolf at Mac's rear (wolf 2). "We've got your back!" he calls out to the minotaur.

Modifiers:
Atk: +1 mw arrows, +1 PBS, +2 bracers of archery
Dmg: +1 PBS, +2 str, +1 bracers of archery
Dodge: AC22 vs wolf 3

Atk 1: hits AC 24 for 11 pts
Atk 2: hits AC 21 for 9 pts

(ooc: realized tonight that I messed up the bonuses on my damage rolls last night by quite a bit -- sorry, got all excited about the crit roll. If it hasn't already been taken into account, the damage against Z3 should have been 5,12,7=24 and 12. apologies.)


Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Friday July 22nd, 2005 12:45:08 AM

"You know, Skalti, I liked you much better alive!" Bohdi shouted into the chamber with feigned bravado. "Undeath has made you a bloody bore!"

Bohdi shook his head. "We're too uncoordinated," he told the others. "Fighters at the doors--leave room for those of us at range to help! Clear the doors!" Meanwhile, Bohdi circled around to stand near Flea (move to H2) and kept the gossamer, invisible fabric of mental power of his Color Spray spell at the ready.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Silent Image, Mage Armor (cast)



Trellus (ac 23, bless, prayer1, magic vestment)
 
Friday July 22nd, 2005 12:53:16 AM

Trellus continues to cast his holy magiks from the doorway. With another prayer to Domi, Trellus blesses everyone near to him.

(Casting Bless. Range: 50-ft radius burst. +1 morale bonus to hit. +1 morale bonus to saves against fear. This does stack with the +1 luck bonus given by the Prayer spell.)

Grymash (ac25, hp110, rage, bless, barkskin, prayer, protection from evil)  d20+3=4 d20+13=25 d8+29=36
Friday July 22nd, 2005 12:53:40 AM

"Gry see thems all, Mac! One piggie runs from Gry! GARGUL HAVE YOOZ ALL NOW!!" barks Grymash! (Wisdom check 4, nat 1) The eye of Gargul emblazen in silver on Grymash's black buckler begins to glow a white hot light. Those who know what that means understands that the barbarian is about to go warped! (his buckler glows when he rages)

Globs of spit and steamy breath billow from Grymash's gaping mouth as he roars. His eyes bloodshot red from his fury. The heat of his body trails off him like smoke. Muscles grow taut and strain against his armor. Grymash can see his master standing over the undead horde. With a feral growl, he moves toward a zombie orc and unleashes a mighty blow from his adamantine double axe. (moving to L4 and attacking Z4.)

(Powerattack -7hit/+14dam, twohanded. HitAC: 25. Damage: 36 points of damage.)

Flea  d20+10=18 d4=3
Friday July 22nd, 2005 6:30:36 AM

Flea frowns... none of these things are good to hit, and she's out of position. She does notice Bodhi try and help, and advises him and the rest of the group in the back, "Bodhi... these things look like we aren't hurting them well. And they're trolls. We fought trolls before, and you need to burn them to kill them."
Then she moves to a position where she might get a shot, if Garrett or Nauth moves. (K4 or so) If she can, she takes a show at any enemy which steps into view. (AC 18, 5 damage to it, and these are +1 arrows)


Jake (AC 29, hp 57/57) 
Friday July 22nd, 2005 6:34:26 AM

Jake moves forward, and somewhat ungently tells Nauthiz, "Move it, us three Packwarriors will show ya how it's done." as he shoulders his way past the Ice Northerner. (He'll double move all the way to L10, not provoking an attack yet 'cause he hasn't moved through that occupied square)
As he comes to block one of Mac's sides from attacking creatures, he notices something. "Ya know what, these stupid trolls smell worse alive than when you're dead!"
Jake figures that in his armor he's probably a better target to take a few hits than poor Mac, whose size alone makes him an easy to choose opponent. Nevertheless he gets ready to attack.

Of Wolves and Men Round 2  d20+11=15 d20+11=16 d20+6=8 d20+11=16 d20+11=21 d20+6=20 d20+11=28 d20+11=14 d20+6=25 d6+9=14 d6+5=6 d6=6 d6=2 d20+5=23 d20+13=20
Friday July 22nd, 2005 11:14:19 AM

Mac calls out the enemy numbers and defends himself as he is the main initial target. His axe descends, as the orcs close. The first, he decapitates, but the head laughs as it falls and the clawed hands continue. The second, Mac splits from skull to belly and the creature topples unmoving to the cold floor.

Anuk moves into the room (more than 5' so just one shot) and fires at the Large Winter Wolf. The arrow strikes, but hangs loosely as if the arrow penetrated very shallow.

Nauthiz'Ull puts a pair of arrows into a Zombie orc (Z4), but like the last frozen undead the ranger met, these seem virtually immune to missile fire as well. Both arrows merely break upon the ice layer covering it.

Bohdi calls for a more organized attack and keeps his Color Spray spell at the ready.

Guloith gives the departed Minotaur a look, a quick internal debate on allowing himself to be restrained is overruled. Unshouldering his axe, he moves into the ancient temple.

Gilan asks for a head count and places a light spell on a sling bullet.

Trellus remains where he is and casts Bless. (Stacks with Prayer as stated)

With a roaring edict of Gargul, Gry pounds into the room and with a tremendous roundhouse swing, separates his foe into two even pieces. (Z4 is no more)

Flea moves for a better position to fire through the door and sees a clear path to a troll. The bolt flies and hits, but to her dismay the magical bolt shatters on impact and ricochets off the icy exterior.

Jake moves in and takes position between Grymash and Mac. (Had to move by friendly which is extra 5')

Two of the trolls nearest Mac continue to try and tear the Minotaur to pieces.
(Troll 1 Claw AC 15/16 Bite AC 8 Dmg 0 Troll 3 Claw AC 16/21 Bite AC 20 Dmg 0)

The other shifts his target and as it's eyes lock on Grymash a hollow voice emenates from it's chest. "Gargul holdssss no ssssway in the Vein foolissshh mortalssss." Icy claws reach out for the raged warrior.
(Troll 2 Claw AC 28/14 Bite AC 25 Dmg 14+6+6+2=28)

Two zombie orcs close from the back ranks, Mac take another AoO at Z6.

The headless orc swings at Mac (Slam AC 23 miss)

The Winter Wolf closes on Garret and the razor sharp fangs come at the cleric in a rush. (Bite AC 20 you lucky dog)

The Other wolves crowd in and from the far double doors Mac and Gry can see a small horde of orc zombies coming stepping into the dim light. They can also note beyond the now open double doors is completely engulfed in darkness.

http://img326.imageshack.us/img326/6007/templefight25yh.jpg

MAP ERROR! Jake You should have reached G9

Gulioth  d20+1=17 d12+6=14
Friday July 22nd, 2005 4:50:03 PM

Gulioth runs around to face W1.(move to H12) and attacks with all his might.
attack- 17, damage- 14.
(did i do that right? first wold battle)

Mac (AC:21, HP:75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless)  d20+9=28 d20+9=20 3d6(5+3+4)+24=36 3d6(4+3+6)+24=37 3d6(4+1+4)+24=33 d20+9=13 3d6(6+3+2)+24=35 d20+4=5 d20+4=18 d8+11=13 d20+2=19
Friday July 22nd, 2005 5:51:25 PM

Mac winds up. [Power Attack(6)]
Attacks:
Z6: Hits AC28 (Crit Check hits AC20) for 36 damage (Crit Damage = 36+37+33 = 106). Potential Cleave on Z1: Hits AC13 for 35 damage.
Targets (in order of still standing):Z6, Z1, Troll1, Troll3)
2nd Attack: AC5(Nat.1)
Horn Gore(Taur Multi Attack):AC18 for 13 damage.

[Int Check: 19]
"FIRE! YES! 40' straight down the middle! NOW!"

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

Nauthiz'Ull [ac17 hp20/20:Prayer~Bless] 
Friday July 22nd, 2005 6:17:05 PM

The younger ranger bites his lip and curses under his breath.

Ull'Heimdall my skill with your bow will keep me ineffective against the Bevroren Donden. I must use my blade.

Quickly shouldering his bow, lessons flash through Nauth's mind of his father's hunting techniques. He draws the intricately crafted scimitar and pats Aiden on the shoulder.

In a whispered voice, "My wunjo, do you wanna go on a hunt?" A great smirk crosses his face before he throws a head nod towards the left side of the pillars.

Nauth then hunches a bit low and stalks off...
~~~~~~~~~~
Active Spells
Prayer
Bless

move
E14ish

Garrett (AC:23 HP: 16/16)  d20+4=20 d8+5=9
Friday July 22nd, 2005 9:35:45 PM


In effect: Prayer, Bless, Barkskin, Light.

Seeing the enormous wolf come at him as well as the waiting troll behind, Garrett quickly realizes he has stepped in a big steaming pile of trouble. Seeing everyone else pressing forward into the room leaves Garrett to cover the right flank, and should he retreat, that would open up mac's rear, as well as a quick path to the supporting personnel in the rear. I must hold my position.

Quietly to himself, "Domi, guide my blade and restrain my foes for I shall give you all the courage I possess".

Garrett will fight the Winterwolf Defensively, and as he swings his blade stares the frozen beast in it's lifeless eyes and says "You shall not pass."

Hit AC: 20
Damage: 9 hp

Aiden (AC 16 HP 20)  d20=2 d20=3
Friday July 22nd, 2005 9:57:26 PM

Aiden looked at Nauthiz, "Go ahead..." he replied sternly, "but someone must remain here to prevent the small ones from getting flanked..."

He then added, "Take care as you step Nauthiz, these creatures are the like that we have not seen..." as Aiden's vision caught much of the trolls, "and perhaps that is the purpose of the Blood Pack's presence."

Aiden will remain on guard. He knew that he should have entered the fray, but by moving, the creatures would be able to move around and take the exit, something that would NOT be good in this.

Spot: 2 + 4 = 6
Listen: 3 + 4 = 7

(ooc: god I'm glad I didn't rush into battle...)


Garrett 
Friday July 22nd, 2005 10:35:38 PM

(OOC: rub it in wunjo. Don't make me come back from the dead to haunt you. LOL)

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20=6 d4=1 2d4(3+2)=5 d4=1
Saturday July 23rd, 2005 11:54:11 PM

ooc: a little map correction of my own. In his last post, Bohdi moved to "H2"--in the current map, I think that equates to A9. Going off of that premise here.

Hearing Garrett's defiant exclamation, Bohdi stiffened his own resolve. "Garrett! Hold steady!" he cried, and rushed forward.

"Anuk! Out of the way!" Bohdi ran through the doors, and--swallowing hard as he regarded the enormity of the creatures now facing them--he dashed toward Garrett. He tried to use the Ice Peak cleric as a buffer (move to D8, if Anuk moves out of that square--otherwise to D7). Once in range of the winter wolf but in a position not to impact Garrett, Bohdi proclaimed, "Arcus confutatis maledictis!"

(Cast: Color Spray at winter wolf. If starting from D8 or D7, should hit wolf without hitting Garrett. Will save DC 17; if creature fails save, >= 5 HD stunned 1 round; 3-4 HD blinded and stunned 1d4=1 rounds, then stunned 1 round; <= 2 HD unconscious, blinded and stunned 2d4=5 rounds, then blinded and stunned 1d4 =1 rounds, then stunned 1d4=1 rounds.)

Squork tried his best to protect Bohdi, but his fluttering did no good (Aid Another 6, fails).

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Flea (AC 19, hp 40)  d20+10=22 d20+10=25 d4+2=4 d4+2=4
Sunday July 24th, 2005 8:03:55 AM

Since that strange teleporting warrior moved out of the way, Flea now has a clear line of fire on one of those trolls that's taking a wack at Mac. She moves forward enough to rely on those hours of practice at close range targets. Just think of the big undead troll as one of those big targets, she imagines. The center is 10 points, the outer edges 5 points, the arms 3...and as she lets her imagination do her guiding, she fires two quick shots at it. "Twenty points!" she happily declares as the arrows thunk into the center of the troll, and probably nobody understands why.
(Moving forward to E9, then taking two shots at the troll 1 at I9. Using Rapid Fire and Point Blank Shot feats, and the arrows are magical. Hit AC 22 and AC 25, and did 4 damage and 4 damage each)


Jake (AC 27, hp 57/57)  d20+7=21 d20+2=18 d10=2 d10=10 d6=3 d6=6
Sunday July 24th, 2005 8:12:38 AM

The dark cavern is flooded with enemies, but behind and beside him are his trusted companions and other allies from afar. Glinted steel flashes in the darkness, and for once in his life, Jake's mind takes a step back from the battle to marvel at it.
Towering decayed skeletal trolls, orc zombies with frozen rancid flesh, and his buddies, Mac the minotaur and Grymash the...well, just Grymash, really. And him, Jake, on the front line, holding his own. Maybe not as mighty a warrior as Mac, or as fierce as Grymash, but calmed, controlled, and precise.
But in this case, against the undead, he realizes that sorta method won't really help. They don't have veins, they don't tire, and most of all, there's too many of them. Time to use some brute strength on his blows.
Jake raises his sword high in one hand and summons all his strength behind the blow, returning to the task at hand. He takes a step forward (to G10) and hacks down with the sword like an axe, all his strength and momentum coming down into the orc. He's using all his strength and might so that his blows might fall a little off, but luckily zombies aren't known for their great agility. He raises his sword and hacks again, deeply.
(Hits AC 21 and AC 18, does 12 and 3 cold and 15 and 6 cold damage to the zombie. Jacob is also watching; does his cold damage do anything to the zombie, or does it even seem to be strengthening it? Very important to know.)


Trellus (ac 23, bless2, prayer3, spt wpn1, magic vestment)  d20+13=16
Sunday July 24th, 2005 8:53:04 PM

Trellus follows Flea into the gate [move to D9], and takes a look around. It looks busy, but no one seems to be in trouble yet. The man is calm as he starts calling out instructions.

"Gil, step up here. We could use one of those fire pillar spells between those two trolls up front."

"Nuk, you gotta go swords on that wolf or Garrett gets his thread cut."

The blond cleric decides he's still got a bit of time, and casts a spell for Domi's Hammer. The weapon appears above Troll 4 and swings down.
[atk ac 16].

Grymash (ac25, hp82, rage2, bless, barkskin, prayer, protection from evil)  d20+2=21 d20+15=24 d20+10=21 d8+25=30 d8+25=32 d20+15=23 d8+25=29
Monday July 25th, 2005 12:47:24 AM

Grymash hears the undead troll say, "Gargul has no sway here!" (Wisdom 21) Grymash actually hears his words and retorts with his own statement back at the troll. "YYOOZ STUPID STINK MEAT, GARGUL'S AXE HAVES LOTS SWAY ... AUUUGHHHHH!"

Grymash steps forward(5-foot step) and "sways" his double axe into the undead troll(troll2).
(Powerattack -5hit/+10dam. HitAC: 24, 21. Damage: 30 and 32, for a possible total of 62 points of damage to troll.)

If the troll drops, Grymash cleaves his double axe into wolf1 as well.
(Cleave Attack. HitAC: 23. Damage: 29.)

Gilan {greater magic fang, prayer, bless}  8d6(4+3+1+3+4+5+2+6)=28
Monday July 25th, 2005 3:22:11 AM

Gilan is already starting his casting as he hears the faint words from Trellus. He just lets a smile slip to his lips as he flicks his right hand at the trolls that are up front, placing it between them.

He glances around as his spells goes off and calls out again. "Anyone in need of help?" His face has taken on a sort of feral look as he tries to see an opening for him to use.

[Flamestrike - 28 damage, Ref DC 20 for half, SR yes]

[Light - 79 minutes 50 seconds, 20 feet radius]

[Barkskin - 79 minutes 30 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)*
* used

Darkenings Round 3  d20+5=11 d20+5=15 d20+5=12 d20+13=23 d20+11=23 d20+11=23 d20+6=16 d20+11=20 d20+11=27 d20+6=8 d20+11=30 d20+11=14 d20+6=18 d6+9=12 d6+9=10 d6=5 d6=1 d6+9=14 d6=4 d20+4=22 d6+4=8 d6=1 d20+13=29 d8+11=15 d6=4
Monday July 25th, 2005 11:23:04 AM

Guloith bravely moves deeper into the ante chamber of the dark temple and engages one of the great wolves. His axe strikes hard and ice flies form the frozen creature.

Mac's axe impacts the first zombie and the creature literally flies apart. Carrying the swing through to the headless one still striking at him the axe goes high. Brining his axe in a short backhand, the minotaur almost loses his grip on the weapon. A punch with his horns however fells the headless zombie.

Nauth stows his bow, draws blade and moves into the deeper darkness of battlefield right.

With more courage than the young cleric has a right to, Garret stands before the massive wolf. His sword strikes unerringly into the creature, eliciting a deep hollow sounding growl

Aiden maintains his position preventing any from circling and leaving the temple.

Bohdi comes to the aid of his comrade and wunjo Garret. A cone of brilliant energies spring forth under his command, but the mind effecting spell can find no hold or purchase on the mindless undead wolf.

Flea moves to the doorway and lets loose two brilliant shots. Dead center they strike, but even as she calls them out, the arrows snap upon impact with the frosted ice like armor encasing the creatures bones. [Spot 20] Highlight to display spoiler: {It is clear they did no damage}

Jake moves in and knowing the undead care little for defense, hacks into the zombie orc with two successive blows. Each lands harshly, digging deeply through the frozen flesh, but the creature turns lifeless eyes towards the warrior of the plains and smiles. "You are to blame for thissss Elf"

Trellus moves into the fray calling for Gilan to bring some fire to bear on the trolls. For his own part a war hammer of Domi springs into existence by a troll and attempts to smote it with righteous power only to be turned aside by the armor of ice.

Grymash bellows with rage at the mocking of Gargul. Troll 2 feels his vengeance. The mighty axe rips into the creature and Ice sails from each blow. The troll however does not fall, it repeats "Gargul holdssss no ssssway in the Vein foolissshh mortalssss."

Gilan calls forth retributive flames of Mother Wold and strikes the 2 trolls before Mac. Ice blasts instantly to steam and bones blacken and crack. Before his very eyes, not only are both creatures still standing, but the icy armor reforms about their bones.

The mass of orc zombies moves closer, thick plodding footsteps in the darkness.

The orc's lifeless eyes meet the barbarian Guloith and an icy claw streaks towards the young mans chest, but Guloith is much to fast for the clumsy blow. (Hit AC 12)
Wolf fangs tear into Grymash, but the newly placed protections deflect the piercing teeth. (Hit AC 23)

The troll retaliates with claw and tooth as well towards the Gargul cleric. Gargul continues to bless his good servant and all but one blow misses. (Hit AC 23/23 Bite 16 Claw 20/27 Bite 8 Dmg 14+4=18) Grymash feels a super penetrating cold steal into his body and try to tighten about his heart.

The two trolls continue their assault on Mac. Two of the razor sharp claws come through Mac's defenses. Dmg 12+5=17 and 10+1=11 total 28) Mac again feels the very core heat of his body pulled from him at the touch of the creatures claws

An orc zombie moves in on the ranger Nauthiz'Ull, in the darkness and strikes. The claws rakes through his armor and soaks his chest with blood. Again the ranger feels the heat leeched from his body. (Hit AC 22 Dmg 8+1=9)

A throaty growl escapes the great undead wolf before the young cleric and illusionist. It seems to almost be a cat playing with its prey as the jaw separates with a repulsing snap of tendon and ice to become much larger than normally possible. Then it lunges in a lightning quick strike at Garret. The fangs grab the man by his midsection and with a quick jerk, Garret falls to blackness upon the floor. Bohdi's face and chest go slick and warm with the clerics blood that sprays from the gaping wound. (Hit AC 29 Dmg 15+4=19)

http://img195.imageshack.us/img195/2875/templefightmap17cp.jpg


Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20=20
Monday July 25th, 2005 2:05:26 PM

Oh, the wolves are undead, too? NOW you tell me... ; )

"Garrett! Wauuuugggh!"

Bohdi's eyes grew round and wide as saucers as he saw the undead winter wolf rip into his companion. Squeezing his way behind Garrett (5' step to H2, move action) and summoning all of the strength he could muster, he grabbed hold of his wunjo's limp form and dragged him away from the bestial creature's slavering jaws (move heavy load, dragging, from H2 to I3 to J2).

"Trellus! Garrett needs help!" the gnome exclaimed. "Mac! Cover us!"

Again, Squork fluttered around his master's head trying to protect him. This time, the raven's efforts aided in distracting any who might attempt an attack (Aid Another Nat 20, succeeds, adds +2 to AC against melee attacks; with +1 max DEX bonus owing to heavy load this round, nets out no change in AC).

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Garrett (HP: -3/16)  d100=30
Monday July 25th, 2005 2:17:34 PM

stabilization roll: not this time.

Gilan {greater magic fang, prayer, bless}  8d6(1+4+6+6+4+5+5+6)=37
Monday July 25th, 2005 6:13:35 PM

Gilan shakes his head as he once again pulls upon the powers of nature. He still feels the lack of nature's response to jump to his call, but it is there at least. He once again flicks his wrist at troll(1&3) that stand before Mac. He just hopes that they can put them down fast and get to the other problems. Another column of flame slams into the two trolls with as much force as possible.

He does hear the voice of that Bohdi call out for help but he is in no position to aid anyone and silently berates himself for staying outside the door. He will try to at least maybe slip by one of those in front of him, moving a mere five feet.

[Flamestrike - 37 damage, Ref DC 20 for half, SR yes]

[Light - 79 minutes 40 seconds, 20 feet radius]

[Barkskin - 79 minutes 20 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Trellus (ac 23, bless3, prayer4, spt wpn2, magic vestment)  2d8(4+3)+8=15 d20+13=22 d20+8=16 d8+3=10
Monday July 25th, 2005 10:17:05 PM

Light. All these dudes are undead.

Trellus' voice pierces through Bodhi's cry.

"I've got him. Mac is busy. Nuk - step up."

As Bodhi pulls back, Trellus lays a hand on the wounded cleric.
[Cure Moderate Wounds over Hold Person - heals 15 hp].

Trellus fills in the gap vacated by Garrett and Bodhi, pulling out a wand (Cure Critical Wounds) as he does so.

Domi's Hammer takes a couple more swings at the undead troll
[atk ac 22 for 10 hp damage.
atk ac 16]

Nauthiz'Ull [ac17 hp11/20: Prayer, Bless]  d20+6=18 d20+3=19 d8+3=5
Monday July 25th, 2005 10:27:04 PM

The ranger lets out a quick yelp as the prc tears into his chest.

"Damn the hunt, we need a slaughter!"

Nauth quickly realizes that this was a bad idea! With little choice but to stand and swing, Nuath asks Gargul to help guide his blade, and prove that he still holds sway in these parts.

"Gargul's realm, I'm caught! What in Koshe-Marr are these things?"
~~~~~~~~~~~~
A-18
D-5

Aiden (AC 16 hp 20 bless, prayer)  d20=19 d8=4
Monday July 25th, 2005 10:53:09 PM

Aiden was caught in a bind. He wanted to help off to the side, but was caught in watching the other half. It was also far to crowded for him to make it through to defend his fellow comrades.

He had told that he was to fight, but Aiden had not expected for the room to be so....big. Fortunately, Trellus was moving over to aid Garret.

~demon dogs...~ cursed Aiden within his mind. Aiden hated this, as he saw even the small ones being able to contribute through this battle, while he watched for an enemy that had yet to take advantage of a severe weakness.

"Gilan...I need you to step and be ready on the flank...I shall try and offer my axe to aid Trellus and Garrett."

(OOC: ok, I'm showing severe newbieism (and stupidity). From how the map looks, Aiden has the ability to step and move towards where Trellus is (move action). Since he's moving, I'm presuming he'll get only one of the two possible attacks with the axe). Basically, he's trying to cover Trellus while he heals Garrett by attacking the wolf. If this doesn't work because of too little room etc, PLEASE let me know.)

Attack on wolf (IF possible): 19+2 (bless + prayer) + 6 + 1 (masterwork axe)= 28

Damage: 4 + 3 = 7




Grymash (ac25, hp64, rage3, bless, barkskin, prayer, protection from evil)
  d20+2=8 d20+15=24 d20+10=20 d8+25=30 d8+25=33 d20+15=24 d8+25=31
Tuesday July 26th, 2005 12:55:02 AM

"SWAYYY DISSS, YOOZ STINKSSssMEATTT TREAAUUUGGGHHHH!!!" Grymash continues his relentless attack on the undead troll.

(Powerattack -5hit/+10dam, twohanded. HitAC: 24, 20. Damage: 30 and 33 for a possible 63 points of damage.)

Again, if this attack reduces the troll to a pile of broken and splintered bones, he will cleave it into the wolf.

(Cleave attack. HitAC 24. Damage: 31.)


Mac (AC:21, HP:47/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Power Attack (-3/+6), Prayer, Bless)  d20+12=32 d20+12=27 3d6(5+6+3)+18=32 3d6(4+5+4)+18=31 3d6(3+3+6)+18=30 d20+7=22 3d6(5+1+3)+18=27 d20+7=26 d8+8=14 d20+12=27 3d6(1+4+2)+18=25
Tuesday July 26th, 2005 4:12:56 AM

A call for help... Trell has 'nuk covering it. He who speaks the words of Domi says Mac is busy, so he must be!
"More zombie orcs comin'!" He briefly toyed with the idea of commenting on the return of Gargul and Mother Wold and Domi to this land, but then realised it wouldn't look 'busy'. Instead, he sets to with the Adamantine Greataxe, looking to dent or hole their line.

Attack 1: Troll 3. Hits AC32(Nat20!) for 32 damage. CritCheck hits AC27 for an additional 31+30=61, making 93 damage.
Attack 2: T3 or T1. Hits AC22 for 27 damage
Horn Gore: T3 or T1 or T2. Hits AC26 for 14 damage.

Hopefully due a cleave after Att 1: AC27 for 25 damage.

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

OOC: When the revised Taur rules are adopted, Mac is going the Whirlwind Attack path. Under those circumstanes he could have had a shot at 3 trolls, an orc and the wolf that got Garrett!

Jake (AC 27, hp 57/57)  d20+8=28 d20+3=23 d10=4 d10=1 d10=10 d10=4 d6=4 d6=6
Tuesday July 26th, 2005 5:55:16 AM

(Ooo...pretty picture. :) )
"Ah ain't no elf, ya burnt dead treadle!" Jake replies to his opponents, and again tries the heavy hacking attacks, seeing as these guys are TOUGH.
(Btw, I did more than I thought last round, not using the right damage modifiers and my math was off due to sleepiness. This round, power attacking at -5)
Jake pulls back slightly and reassesses, seeing as he has some side room now. Man, this is like hacking a tree, he thinks to himself. Time to show off to these foreign guys. He wishes he were fighting real opponents, for a moment.
He hefts his sword and brings it sideways, twirling from his right to his left, using spinning momentum this time. It's like a game they used to play back in Rattledam, with a ball, a club, and a bunch of running. Jake was always good at that game.
He winds up and swings, hard aiming just above the leg. If it had been alive, this orc would definitely lose some ability in bed, from the way Jake hits it. As it is, he only gashes it deeply at the chest. His second swing comes high, and he times it just right as the orc looks up towards him with those cold lifeless eyes to cut across its throat. If he dealt the killing blow, he sends the head toppling along the ground. Otherwise, the dead orc is now just missing a larynx and the ability to talk...big deal to something like that.

(Wow.. 2 natural 20's in a row! Great thing they were against undead :P I had to see how I would have done... Would have been 28 on first crit and 40 damage on second hit, but as it was, I did 17 damage + 4 cold on the first swing and 23 damage + 6 cold damage on the second swing. Still pretty damn good. I totaled up his bonuses and realized, Jake does 1d10+ 4 (str) +1 (sword) +2 (specialized) +5 (power attack) +1d6 (freezing damage) +2d6 (if he gets the rogue sneak attack). Pretty vicious for a non-frontline fighter.)

Flea 
Tuesday July 26th, 2005 6:14:22 AM

Flea considers her bow rejectedly. She can't shoot these things, she just isn't strong enough, nor can she stab them where it hurts because they're undead. Perhaps there's some other way to help them...
She considers what she has, and says aloud.. "What we need is a good steady fire, to keep them down. I'll prepare that, guys." And she breaks out her torch and flint and steel and begins getting one ready for everyone...

Anuk (AC 21, HP 43/43-Bless,prayer)  d20+9=25 d8+1=5
Tuesday July 26th, 2005 11:32:29 AM

(OOC: can't see the map due to a new web filter at work -- has the whole imageshack.com domain blocked for some reason. I am assuming the wolf that attacked Garrett is near Anuk.)

Anuk hears Trellus' voice distant in the background. His mind is occupied with the sight of the wolf ripping into the young Ice Vein ranger. The spray of blood brings him from his reverie and suddenly all the sounds, noises, smells, and sights of the battle come into focus for the Anuk.

"Garrett!!" he shouts. With fluid movement his bow is stowed, replaced instantly with his longsword. He charges at the wolf. "Die!!"

Hits AC 27 (forgot to add in luck and bless bonuses) for 5 pts.

Dodge - AC 22 vs wolf


Garrett (AC:21 HP:12/16) 
Tuesday July 26th, 2005 1:21:00 PM

Garrett's eyes flutter open as he receives the healing touch from Trellus. Looking up he sees Bohdi and Trellus over him. "Thank you my friends."

Garrett gets to his feet as his thoughts from the last few seconds come back to him.

This is gonna hurt. followed by: I guess you may pass after all. followed by: I hope Bohdi doesn't go through my pockets looking for loose change(lol)

Upon standing Garrett realizes just how outmatched The Ice Veiners are here.

Garrett yells out "Ice Veiners, we are completely outmatched here, and we can do little to aid this fight. The prophecy said that the time would come when we would need to leave the bloodpack to finish, and go our own way. I think that that time is now."



Death to No End Round 4  d20+13=20 d20+13=27 d8+11=19 d6=2 d20+13=29 d8+11=12 d6=4 d20+5=8
Tuesday July 26th, 2005 1:33:02 PM

Death to no End Round 4

Garret falls in a spray of blood and Bohdi musters courage beyond himself and steps into the strike range of the wolf corpse and grabs Garret to pull him back. Squork flies about trying to distract the wolf and aid his master.

Gilan calls a second gout of flame down upon the trolls before Mac. Both crumple to ash under the onslaught of holy fire.

Trellus bestows Garret with Domi's healing and then moves to hold off the wolf, a wand coming to his hand as he does so. The Domi Hammer strikes the Troll once.

Garret scrambles to his feet and recalling part of the prophecy, he suggests to his Wunjos that this might be the part when they are to abandon the the Blood pack

Nauthiz'Ull fights back against the orc zombie, but the creature chuckles a deep thoaty laugh upon being struck by his blade. "Icccceeee Peeeaakeerrrssss issss weeaaaak" Just beyond the orc, Nauth can see a faint outline in the wall, a side door perhaps.

Aiden steps up to the front passed a paralyzed Anuk and swings at the Wolf in front of him and Trellus.

Mac, with both trolls down, turns and swings hard at the wolf that nearly killed Garret. Both axe blows and his horns tear into the creature. Ice and frozen flesh fly from the impacts. The wolf turns a cold glare towards Mac

Gry first hit destroys the troll and he carries the blow through into the wolf. This is followed quickly by a second powerful blow. Bone and frozen muscle exposed the wolf still attacks.

Jake's momentum carries his blade clean through the orc and the corpse collapses to the floor.

Anuk shakes the fog from his mind and looks to move into help Trellus, but the cleric and Aiden are currently filling the gap between the column and wall.

Flea dismisses the continuing use of her bow and starts to work and another plan.

The troll circles around the pillar back towards Mac

The Wolf that had just almost killed Garret now sets his sights on Trellus. The bite misses (AC 20)

The wolf Grymash has been beating on moves to its left and lunges. Fangs sink deep (Hit AC 27 dmg 19+2=21) Cold radiates into Gry's body from the attack.

Another wolf closes from around the Pillar and attacks Guloith. (Hit AC 29 Dmg 12+4=16) The youth is savaged and flung unmoving to the ground.

The zombie on Nauthiz'Ull swipes with his frozen hand, but this time the ranger was more prepared and slips under the blow.

http://img335.imageshack.us/img335/6567/templefightmap17hc.jpg

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20=5
Tuesday July 26th, 2005 1:57:34 PM

"Uh, people ... it looks like we're about to have more company," Bohdi pointed down the center of the temple toward the crowd of zombies that had appeared there. "We're going to need some fighters to plug this gap!"

Sidestepping to gain a clear angle (5' step to I2), Bohdi offered what little assistance he could to Mac. Aiming his fingers at the undead wolf that confronted the taur (Wolf 3), Bohdi announced, "Instantum illuminarum projexit!" A brilliantly white rune appeared at the gnome's outstretched fingertips, coalesced into dazzling bead of light, and shot out toward the wolf, exploding into a flare of bright light right in front of the wolf's eyes! (Cast: Flare. DC 14, FORT save, or dazzled for 10 rounds.)

Squork again sought to aid his master, (Aid Another 5), but failed to help.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Mac (AC:21, HP:47/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Power Attack (-0/+0), Prayer, Bless)  d20+15=34 d20+15=35 3d6(5+5+6)+12=28 3d6(6+3+2)+12=23 3d6(2+4+3)+12=21 d20+15=24 3d6(6+5+5)+12=28 d20+10=29 d20+10=21 3d6(5+3+5)+12=25 3d6(5+3+5)+12=25 3d6(1+5+4)+12=22 d20+10=28 d8+5=12
Tuesday July 26th, 2005 2:35:32 PM

Looks like the 'put a hole in their line' plan worked, just not the way he'd hoped.
"Who 's a good puppy then? Y' know, be'n' dead, y've earned the righ' t' some peace an' quiet." he tells the cold eyed wolf as he lets fly with another sequence of blows.

Attack 1: Wolf 2: Hits AC34 CritCheck hits AC35(Nat20! I don't know where they are coming from, but things are going to go very poorly for Mac when my karma runs out! ; ) Damage28, crit damage 28+23+21=72... undead... do crits even effect undead?
Potential Cleave to Wolf 3: Hits AC24 for 28 damage.
Attack 2: Wolf 2 if viable, else Wolf 3: Hits AC29 CritCheck hits AC21. Damage:25, CritDamage:25+25+22=72
Horn Gore: A Wolf: Hits AC28 for 12 damage.

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

DM Note: Undead are not subject to critical hits

Garrett (AC:21 HP: 12/16) 
Tuesday July 26th, 2005 6:27:21 PM


Garrett moves down and grabs the downed stranger Guloith, and begins pulling him back from his position, away from his opponent.

"Trellus, another down. Can you help him get back on his feet?"

"Ice Veiners, we need to get out of the way. The bloodpack needs trellus, they don't need us. We need to go elsewhere til this is over or they need our help."

0 lvl: create water, cure minor X2, light(cast)

1st lvl: endure elements X3(cast X3), Magic weapon


Ulgren : AC 19 Hps 33 Mage Armour  d20+1=12
Tuesday July 26th, 2005 8:16:57 PM

Ulgren stopped on the snowy trail and looked forward in the direction that he was going, "What in the blazes did that old man mean..." the words trail off as Ulgren leans forward into the biting cold, <listen 12> and barely catches the sounds of battle on the wind. Ulgren quickly took his hands out of his deep pockets and flexed them, "By all the gods its cold here," Ulgren cast a spell with a quick gesture and carefully guarded word and began moving in the direction of the fight. "Hopefully this will be them," the drow said to himself and began striding in the direction of battle.

Trellus (ac 23, bless4, prayer5, spt wpn3, magic vestment)  d20+10=28 4d8(8+8+4+6)+7=33 d20+13=27 d8+3=11 d20+8=25 d8+3=4
Tuesday July 26th, 2005 9:19:17 PM

Trellus hears Garrett, but there's this slobbering wolf in front of him and Aiden. If he leaves, the other Ice Dude will get shredded.

"I'm kinda stuck at the moment," he tells his fellow cleric.
Trellus reaches out and taps the undead wolf with his wand.
"Present from Domi," he mutters to the creature.

[Touch attack with the wand hit ac28. Cure Critical Wounds - 33 hp damage to mr undead - Will DC 14 halves.]

IF that kills the wolf, Trellus crosses over to Garrett, dropping his wand in front of Flea as he moves past her. "That kills undead" he tells her.
END IF


"All you Ice Dudes break off! Can anyone find a way out for these guys?"

Domi's Hammer keeps banging away at Troll 4.
[atk ac27 for 11 hp damage
atk ac25 for 4 hp damage]

Gilan {greater magic fang, prayer, bless}  d8+5=10
Tuesday July 26th, 2005 9:58:58 PM

Gilan looks around and shakes his head at the mass amounts of damage going on. He calls out to his fellow Bloodpackers. "Does anyone have any of that alchemist fire?" He has the beginning of a plan but is not sure how he can pull it off without the presence of flammable liquid.

Seeing and hearing that Trellus is in a way of his own he will try and move towards the down Icepack member. If he can reach him and still use his spells he will call upon nature to send healing into the downed man. "I got this one Trel...you hold that side as best you can."

[CLW - 10 healed to Gulioth]

[Light - 79 minutes 40 seconds, 10 feet radius]

[Barkskin - 79 minutes 10 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Nauthiz'Ull [ac17 hp11/20: Prayer, Bless]  d20+6=21 d8+3=11
Tuesday July 26th, 2005 10:09:53 PM

The glimpse of what could be the door catches Nauth's interested between hackings and slashings. The call for the Veiners to get out of the way only peaks his interest.

"Veiners! There is a door over here! And an orc in my face!"

The rangers swings again in an almost paniced state. He never suspected that the Tusker guy would drop him and that came quick, would this gruesome donden take his time with the suckling ranger?

With another swing of his scimitar Nauth lands a solid blow somewhere on the orc corpse.
~~~~~~~~~~~~
A-21
D-11



Grymash (ac25, hp43, without rage 31hp. rage4, bless, barkskin, prayer, protection from evil)
  d20+2=4 d20+15=23 d20+10=18 d8+25=31 d8+25=33 d20+15=22 d8+25=33
Wednesday July 27th, 2005 12:07:15 AM

(wisdom check 4)

Grymash gives out another roar. Ice and splintered bone fly in every direction. Side stepping 5-ft to the right (5-ft step) of the wolf, Grymash attempts to strike with his axe upon the middle of the wolfs undead carcass.

(Powerattack -5hit/+10dam, two handed. HitAC: 23, 18. Damage: 31, 33 for a possible 64 damage.)

If the wolf drops ...
(Cleave attack on approaching orcs. HitAC: 22. Damage: 33.)

Jake (AC 27, hp 57/57) and Flea (subbing)  d20+11=23 d20+6=7 d10=3 d6=4
Wednesday July 27th, 2005 6:55:19 AM

Jake stands ready to meet the zombies head on, with into a sea of swordslashes from the young fighter. He knows the zombies will have to come his way to get the others, so he just waits for them.
(Readied attack for any zombie that advances itno my range. I have a +11/+6 attacks, and I'm going to Power attack +2, so I do 1d10+11+1d6 daamge to anything I hit. The second swing definitely missed, the first hit AC 23, and did 14 damage and 4 freezing. Jake also gets an AoO if any continue moving by him, with the same stats as the first attack.

Meanwhile, Flea notices he fallen fighter. If no one i heading over, she lights up her torch (this round's standard action) and then draws a potion of healing out, just in case.


Aiden (AC 16 HP 20) prayer, bless  d20=20 d8=7
Wednesday July 27th, 2005 1:16:15 PM

Aiden again swung his axe at the wolf that stood in front of him. He was NOT going to leave with these abominations still standing.

That and there was no way he could move....

Retreat? No...

Taking his axe in two hands, he tried for a powerful blow.

(OOC: He's trying for extra damage and not the dual attack, like taking a long sword and swinging with both hands)

Attack: nat 20
Damage: 7 + 4.5 (swinging both hands (again wasn't sure if I was to round up or down) = 11.5

question 
Wednesday July 27th, 2005 1:16:52 PM

With zombies...I thought slashing weapons didn't have to worry about the DR.

-Paul

DM that is true. But these are Bevroren Doden and not mere zombies and skeletons <insert evil DM Chuckle>

Prophesied Beginnings Round 5  d20+13=15 d20+13=15 d10+9=15 d20+13=28 d8+11=12 d6=2 d20+5=21 d20+15=28 d20+15=33 d20+15=28 3d6(2+3+2)+12=19 3d6(5+2+6)+12=25 3d6(1+3+3)+12=19 d20+7=9 d20+5=17 d6+4=6 d6=2
Wednesday July 27th, 2005 2:00:02 PM

Bohdi, having pulled Garret to safety, turns to help Mac. A spell flies on his lips and through the wind with a blinding flash in the Wolf's milky white eyes. Hopefully the Evocation school based spell will take hold on the creature.

Mac levels out two more almost perfect strikes, by the gods these creatures were easy targets, but sturdy. Masses of frozen tissue is cleaved from the bones, but the wolf still growls back. Mac slashes in with his great horns and this time the wolf returns no sound, but falls to the floor.

Garret moves in and grabs the barbarian stranger who was so readily willing to put his life in harms way and calls out for an exit and healing.

Trellus is about to test his theory that Positive energy that cures the living will harm the unloving, when Mac dismantles the wolf before him with three well placed blows. The cleric instead heads towards Garret and the fallen Barbarian, dropping the wand by Flea on his way.
The hammer hits the troll 2 more times, yet it is hard to tell if the troll even realizes the floating weapon is there.

Gilan too, moves to Guloith's aid and heals the young man. His eyes flutter open and his breathing eases to a steady rhythm.

Guloith gets to his feet and thanks Gilan for the assistance. Pulling a javelin he moves to Nauthiz'Ull's aid. (AC 13 9/18 HP)

Grymash steps to be able to intercept the incoming wave and delivers two more thunderous blows to the wolf. More flesh flies from the moving carcass and skitters across the floor. The wolf's jaw snaps wide and it lunges for the man in front of it.

Jake readies for the wave to come in and as they pass he lands two solid blows, but the zombies keep coming. (Jake's readied swing hits Wolf 1 and AoO hits Z7)

Mac too, cleaves into the small horde as they rush through the ranks.
(I rolled Mac AoO Z7, Z8, Z0 and Za. Hit AC 28/33/28 Dmg 19/15/19)
Z7 is killed, Z0 and Z9 are wounded.

The wolf before Aiden has been destroyed. Seeing Garrets sword lying on the ground where he originally fell, Aiden grabs it and moves to help Nauthiz'Ull.

Skalti's voice is quiet DC 15 Highlight to display spoiler: {"Natives and outsiders fighting as one? Gods the Prophesy!" } His voice then lifts above the din of battle "Kill the Ice Peak villagers, do not let them escape!

The wolves seem to ignore the call.

Wolf 3 on Mac bites at him, poorly. Very Poorly (Hit AC 15)

Wolf 1 moves to follow Garret and Guloith, but they are just out of reach. But any Domi cleric will do in a pinch. It targets Trellus. (Hit AC 15)

Wolf 4 moves in on Grymash and the teeth find his flesh. (hit AC 28 Dmg 12+2=14)

A zombie closes with Grymash as well. An icy clawed hand striking out. (Hit AC 21)

The rest of the zombie orcs attempt to surge past and get to the Ice Vien natives. mass charge sends Mac's axe into overdrive. One falls and the other two close on Bohdi with great gashes through them. One of the hideous creatures had a line on the gnome and attacks. (Hit AC 9)

On the other side of the pillar in near darkness, the zombie again mocks the ranger "Weeaaksss, sssooooo weeeaaksss are you." (hit AC 17 Dmg 6+2=8)

http://img152.imageshack.us/img152/4395/templefightmap19bl.jpg

Bohdi Nackle (AC 23, HP 14/14) and Squork (AC 15, HP 7/7)  d20+5=17 d20+2=11
Wednesday July 27th, 2005 3:49:58 PM

With a hideous zombie orc confronting him, Bohdi began to squeal, the piercing high-pitched noise that gnomes tend to make when facing mortal danger. His first instinct was to run.

But no! Flea was right behind him!

Gritting his teeth and growling fiercely, the gnome illusionist drew his enchanted dagger and stood his ground. "Back you devil! You shall not taste gnomish blood this day!"

He swung at the zombie more defensively than with any intent to do harm, knowing from experience that he was unable to muster enough force to damage the frozen undead. (Fight defensively, -4 to attack, +2 to AC.) Squork, too, aided in Bohdi's defense, pecking and fluttering to distract the zombie (Aid Another, with +5 MAB, 17 should be success, +2 to AC). That Bohdi's attack was ineffectual (Attack 11, -4 = 7) was entirely predictable.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)

HEY DM's! Bohdi cast Identify on this dagger some time back (see below), but I never heard a result. What the heck is this dagger?


Bohdi Nackle
Friday June 10th, 2005 4:32:26 PM
A stray thought crossed Bohdi's mind: is this really some strange delusion, a dream, perhaps the tricks of an evil djinn? After all, here he was with the gnome of his dreams, tucked away in a secluded place ....

Unlike many of the others, Bohdi had never had a difficulty puttering for days on end. In fact, the down-time allowed Bohdi to pursue one of his pet projects: using one of the pearls that had been gifted to him upon passing the rite of passage, Bohdi cast the spell to identify the enchanted dagger that he had carried since the haunted cave on Burfell....


DM Note:SO very sorry it is +1

Aiden (AC 16 HP 20) 
Wednesday July 27th, 2005 5:39:43 PM

Aiden was nearing Nauthiz, however, on the way, he was passing Garrett. "Garrett!" he bellows, as he tries to hand (if close enough) or gently lob (if not) his sword back to him.

Aiden hoped that he would be there to assist Nauthiz.

(OOC: assuming that with his move action, he won't be able to reach and attack the zombie, is this correct?)

Nauthiz'Ull [ac19 hp3/20: Bless, Prayer]  d20+5=16 d20+2=15 d8+3=6
Wednesday July 27th, 2005 7:10:13 PM

Seeing the corpse taunting him so a quick whirlwind of self-doubt sweeps over him.

I am weak aren't I? I cannot harness Ull'Heimdall's bow, I cannot think like Frigga and this damned corpse is going to kill me. It is useless for me to resist. But...I will not go down without a fight!

As he tries to talk himself through the doubts he hears a chilling voice from somewhere inside the chamber.

"Kill US! You frozen pile of Yodel dung! Kill US?!"

Temporarily distracted Nauth doe not get great swing in on the Bevroren Doden but sets himself up as a harder target in the process.
~~~~~~~~~~~~
Defensive fighting -4att/+2 AC
A-15
D-6



Gilan [HP: 83/83 - AC: 18]{wildshape: polar bear, greater magic fang, prayer, bless} 
Wednesday July 27th, 2005 7:12:20 PM

Gilan's eyes flash as he looks at the situation. He starts towards Bodhi as his form starts to slowly change. He had not gone more than five feet when a large white bear is in his place. He lets out a roar as he heads for the zombie(Z0) near Bodhi, claws flexing with anticipation.

You may think it is kind of funny but the bear is wearing fingerless gloves, a ring and necklace...things that would be out of place on any animal. A shining slingstone lays upon the ground where Gilan had been standing earlier.

[Light - 79 minutes 20 seconds, 30 feet radius]

[Barkskin - 79 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Garrett (AC:23 HP: 12/16)(bless,prayer,barkskin,light)  d20+4=11 d20+4=16 d8+5=6
Wednesday July 27th, 2005 7:56:38 PM

Garrett reaches out toward Aiden to retrieve the hand off of his sword as Aiden goes by. "Thanks Aiden, wouldn't do to be in such a battle without my longsword."

Garrett fails to hear Skalti's mumblings about the prophecy (listen: 11), and assumes at this point that he wants us dead first because he's pissed.

Garrett then moves to J2 to assist Bohdi, swinging defensively and attacking zombie z0. "If I can't handle the wolves, so be it, but I know I can put a hurting on these damned zombies."

Attack: 16ac
Damage: 6hp

(If more than a free action is required to take my longsword from Aiden, then Garrett will step back to accept it, and then cast magic weapon on it, saving the move and swing until next round.)

Spells:
0 lvl: create water, cure minor X2, light(cast)

1st lvl: endure elements X3(cast X3), Magic weapon


Trellus (ac 23, bless4, prayer5, spt wpn3, magic vestment)  d20+9=19 d20+2=7 2d6(3+3)=6 d20+13=24 d8+3=5 d20+8=28 d20+8=21 d8+3=11 d8+3=4 d8+3=4
Wednesday July 27th, 2005 8:23:53 PM

[Listen 19]

Trellus calls out again. Maybe someone will listen this time.
"All you Ice Dudes get out that door! All our prophecies say you gotta get sometin, and the boss dude out there knows it. Now get weaving!"

Trellus looks around to see who's free.
"Gilan, Nuk - swing over there and cover them."

The cleric is annoyed. He's cut off from Gry and Mac. And again, if he backs up, he exposes an Ice Dude.

"Flea, grab that wand and fix up Mac," he tells the gnome.

Risking a blow from the wolf, the blond man reaches into his belt pouch and pulls out his holy symbol, a small silver hammer that glows with a bright light [Continual Light spell].

"Begone," he tells the creature.
[Turn check 7 (oy) - up to 7 HD affected. Turn damage: 6 HD turned. Destroys it if 4HD or less.]

Troll 4 may be ignoring Domi's Hammer. But it don't much care, and keeps swinging.
[atk ac 24 for 5 hp damage
atk nat 20, crit threat ac21. 11 hp damage, 19 if a crit.]

Garret(illegal second for chatter) 
Wednesday July 27th, 2005 8:38:12 PM

"Ice Veiners, you heard Trellus. Out the side door, we ahve more to do here that is not in this battle, that's why Skalti wants us dead so badly. GO.GO.GO. The pack will finish these abominations."

Bohdi (illegal second) 
Wednesday July 27th, 2005 9:11:28 PM

The gnome glowered menacingly at the zombie that was threatening him--and behind him, Flea. "You all go," Bohdi growled. "I'll catch up." His feet were set, steadfastly, in front of his female companion.

Ulgren: AC 19 Hps 33 Mage Armour  d20+1=16
Wednesday July 27th, 2005 9:13:05 PM

Ulgren moves quickly the sounds of combat becoming more and more clear. Ulgren moves up the light incline and quickly spots the combat. Seeing the battle, <Spot 16> at the door Ulgren moves quickly towards the door in an attempt to more carefully see whats going on.

Spell List:
0- Detect Magicx2 Read Magicx2

1- Mage Armor* x2, Magic Missle x2, Shield x1, Tensers Floating Disk x1

2- Scorching Ray x2, Web x1, Invisibility x2

3- Haste x1, Fireball x2

4- Confusion x1, Wall of Fire x1

*denotes a used spell

Anuk (HP 43/43, AC 21 - Dodge, Prayer, Bless)  d20+11=18 d20+11=27 d8+6=13 d8+6=10
Wednesday July 27th, 2005 11:39:02 PM

Longsword in hand, Anuk steps over to Bohdi's side (moves 5' to H2). "Best move back if you can, little friend...we'll watch over Flea for you!" With two slashes, he hacks into the zombie orc (Z0).

Atk 1: Hits AC18 for 13 pts
Atk 2: Hits AC 27 for 10 pts

Modifiers:
Atk: +1 prayer, +1 bless
Dmg: +1 bless, +2 favored enemy (orcs - do zombie orcs count?), +3 str
Dodge: AC22 vs Z0




Grymash (ac25, hp29, without rage 17hp. rage5, bless, barkskin, prayer, protection from evil)
  d20+2=13 d20+15=23 d20+10=11 d20+10=26 d8+25=33 d8+25=30 d20+15=31 d8+25=27
Thursday July 28th, 2005 12:26:01 AM

(Wisdom check 13)

Grymash has taken a great deal of damage. Yet he hardly seems to notice. He continues to sway into the oncoming hordes of undead. Gargul demands it!

Grymash continues to hack at the wolf(1). This beast is stout but he feels its time is near. There's not much still holding that hairy meatbag together. Grymash sees the glowing 'Closed Eye of Gargul' looming over the beast. Gargul's mark of death. Gry can feel, even within his rage, Gargul's crooked smile gleaming upon him with each fallen undead. The expression on Grymash's face no longer carries the grimace of a feral, howling beast. His jaw now hangs agape and his swollen, bloodshot eyes are rolled back into his head. A face enraptured with holy ecstasy. A state of being that followers of Gargul call the 'Death Mask'.

(Attack on Wolf1. Powerattack -5hit/+10dam. HitAC: 23, 11 - hero point reroll=26. Damage: 33 & 30 for 63 possible points of damage.)

IF the undead wolf finally falls to Grymash's attacks, he cleaves into the zombie that attacked him.
(Cleave attack. HitAC: 31. Damage 27 points of damage.)

Mac (AC:21, HP:47/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Power Attack (-6/+6,+12,+12), Prayer, Bless)  d20+4=19 d8+11=14 d20+9=28 3d6(6+5+5)+24=40 d20+4=20 3d6(1+5+6)+24=36
Thursday July 28th, 2005 4:21:05 AM

"Mac 's good! Help others if y' can!", the taur bellows back towards Trell and Flea as he watches the others step up to give Bohdi some breathing space. Convinced that they've got z0 down for the count, and that the stand-up fight is still called for, Mac's horn gores the already injured z9, hopefully dropping the zorcbie and cleaving horn into Wolf3, and making the wolf the focus of the rest of the round's attacks.

Horn Gore (z0) hits AC19, no, 21 with the flank from Gry or Jake, for 14 damage.
Attack 1 (Troll3) hits AC28 (another CT with nowhere to go...) for 40 damage.
Attack 2 (Troll3) hits AC20 for 36 damage.

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

Mac (correction) 
Thursday July 28th, 2005 4:28:30 AM

Wolf3, not Troll3! Twice!

} : o

Flea (AC 19, hp 47/47)  d20+7=17 d6=5
Thursday July 28th, 2005 7:57:30 AM

Bodhi courageously moves to protect her, and Flea grits her teeth in both thanks and exasperation. "Bodhi, I know you care, but you're a wizard, so get behind me for protection!" So saying, she moves to his side, (J2) and plunges the torch at the zombie, hoping the flames will hurt it.
(Touch attack AC 17, using the torch to burn it for 5 fire damage this round)

Jake (AC 27, hp 57/57)  d20+9=27 d20+4=23 d10=5 d10=5 d6=1 d6=6
Thursday July 28th, 2005 8:05:47 AM

Jake takes two slashes at the wolf, hoping that it, seeming hurt more than any of the zombies so far, will fall. Also, it is too close to Trellus, who has to move around to heal others! He hacks twice, and feels incredibly good this battle...yet to be attacked, and scoring excellent hit after hit!
(Power Attack-2 on wolf 2, hit AC 27 and AC 23, did 16 physical damage both times, total 32 damage to the wolf, plus 7 freezing damage total).

Break Round 6  d20+5=9 d20+5=22 d20+5=22 d6+4=5 d6=6 d20+5=10 d20+5=20 d20+13=30 d8+11=14 d6=1 d20+13=16
Thursday July 28th, 2005 12:17:09 PM

Aiden gives back Garrets sword and moves to Nauth's aid to avoid a bad handoff the two slow up a bit as the exchange is made.

Garret takes the sword and is about to go to BOhdi but then remembers e has been calling for his fellows to move to the side door before they are cut off and does so. He casts magic weapon on his sword.

Gilan becomes a bear and looks for an opening.

Anuk steps in and swings at Z0, two blows tear through the frozen creature sending crystallized blood and blackened organs spilling everywhere. The creature topples.

Bohdi lets out a squeal, but stays his ground and jabs his dagger at the monster striking the air nearby. Defending his girl.

Flea finds the act very sweet, but not so bright. With torch in hand she is about to let the nasty have it, but Anuk has already removed that particular problem.

Gry enters the 'Gargul zone' and rains heavy blow after blow on the descimated wolf. It only takes one and therefore the others are directed at the orc zombie. A creature which proves to be not made of the same stern stuff the wolves are. Wolf 1 and Z8 go down.

Mac blasts Wolf 3 with axe and horn as the orc zombie that was his target falls. The blows are powerful and many bones and vital organs are exposed, but to the undead wolf the grevious wounds are not registered.

Jake moves in and strikes wolf 4 twice, putting the mirst marks in this battle upon the creature.

A new comber shows up at the door. Again, very underdressed for the Vein with but a wolf skin cloak and the rest of his attire is set for a much warmer climate. Long silver hair falls over his shoulders and Dark elven features.

Trellus pulls his symbol and light floods the entire room. His call towards the undead goes unheeded however.
The hammer swings on.

Guloith jabs with his javelin and then moves around to the door. His javelin, though is turned aside.

An orc steps up and swings at Bohdi, but Squork distracts the creature just in time, saving the young gnome from considerble pain. (z9 Hit AC 22)

Another moves in and swings at Mac. the hard fist just peirces the fighters defences and Mac feels again the death of Cold in his blood. (Za Hit AC 22 dmg 5+6=11)

A third in the horde steps up and swings at Grymash, "Deeathss to Gargulssss pessstttsss!" (Zb Hit AC 10)

The orc in front of the god of Death also takes a disliking to him and attacks (Zc Hit AC 20)

The wolf draws a line to Jake and razor like fangs gnash for his bones. (wolf 4 Hit AC 30 dmg 14+1=15) For the first Time Jake feels the cold touch of these creatures. The elements of the Ice Vein itself are warm in comparrison.

The other Wolf bites hard onto Mac, trying to penetrate his armor. (Wolf 3 Hit AC 16)

The Troll wanders back around the Pillar and looking towards Skalti begins making his way to the other side and the men of Ice Peak.

Skalti moves to the far back section of the chamber and calls out, "Do not let them escape, or master will destroy us all!" As if in answer to his call two more trolls appear in the doorway, but instead of moving in one speaks as they turn to leave again. "Massster commanndddssss you and ussssss, not youuusssss"

DM note remember you can pass through freindlies without hinderance or penalty

http://img219.imageshack.us/img219/7113/templefightmap12oi.jpg


Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+5=13
Thursday July 28th, 2005 1:20:02 PM

Wide-eyed, Bohdi watched as Anuk made short work of the horrid zombie. He looked up and shook a fist at the other gruesome abominations in the room.

"You see that?" he cried. "You mess with me, you mess with all of my friends!"

Heeding Flea's advice, Bohdi stepped back (5' step to H1) to open up the fighting lanes for Gilan, Anuk, and Flea herself. "Right, you show 'em, darling," he gestured her forward proudly.

Just then, Bohdi caught sight of the newcomer at the door. He sized up the dark elf skeptically. "What's this? Another of the Fey King's minions? Didn't we have enough of you people with that bloody elf-dream?" He readied his trusty Color Spray spell to cast on the elf should he turn out to be more kin than kind.

Squork moved to aid Flea, now that she was in the potential line of attack (Aid Another, 13, success: FLEA: ADD +2 TO YOUR AC AGAINST THE FIRST MELEE ATTACK THIS ROUND.).

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Trellus (ac 23, bless5, prayer6, spt wpn4, magic vestment)  4d8(1+2+6+4)+8=21 d8=6 d20+13=22 d20+8=13 d8+3=4
Thursday July 28th, 2005 3:56:53 PM

Trellus steps in behind Jake, which also puts him close enough to get to Grymash. He lays hands on the big guy, getting some healing into him.

[Cure Critical Wounds over Spell Immunity - 26 hp healed]

Then he turns to face the dudes behind him.

"Flea - Pick up the wand and heal Mac!

Gil - Get over there (waving to the 4 ice veiners in the corner) and cover them.

AND YOU! (Bodhi) GET YOUR WHITE FACED BODY OUT THAT THRICE GRASS BITTEN DOOR WITH YOUR FRIENDS BEFORE I KILL YOU MYSELF!!!

Very belatedly he sees the newcomer.
He don't look dead. Looks like a spellcaster.
Trellus isn't in a very good mood, which may explain his tone.
"If you got fire, put it over there." (points to the general vicinity of H7).

The hammer swings on
[atk ac22 for 4hp damage
atk ac13]
[Should I even bother rolling?]
on a 13? ummm no. on real hits yes, though you're damage has been lack luster. for ex. 4 doesn't do much :) have i mentioned my true fondness of deviousness at the creation of the 'Frozen Dead?

Nauthiz'Ull [ac19 hp3/20: Prayer, Bless]  d20+2=5
Thursday July 28th, 2005 4:27:43 PM

Nauth feels a quick and slight sense of relief as his wunjos arrive around him.

"Sorry Skalt if we can't stay! Destiny awaits and all! Wish that you could join us, but hey, you gotta be alive to be a wunjo!"

Nauth swings again as he just tries to keep the orc at bay until the Veiners are all ready to move.

"A little help here wouldn't hurt big guy!"
~~~~~~~~~~~~~~
A-5
D-hmmm.
Attack defensively -4 att / +2 AC

Mac (AC:21, HP:36/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Power Attack (-6/+6,+12,+12), Prayer, Bless)  d20+6=26 d8+11=16 d20+11=25 3d6(4+6+5)+24=39 d20+4=18 3d6(3+4+4)+24=35
Thursday July 28th, 2005 6:10:33 PM

As the orc strikes home Mac makes a little mental note to self: Don't argue with he who speaks the words of Domi!

He looks puzzled at z9, wondering why it is still standing. "Help get the Icers out!" he bellows, as he tries to remove a few orc popsicles from the picture.

Order of viable targets: z9(flanked), za(flanked), zb, Wolf3.
Cleave ready, but not rolled.

Horn Gore: AC26 (flank included) for 16 damage
Attack 1: AC25 (flank included) for 39 damage
Attack 2: AC18 for 35 damage

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

Garrett (AC: 23 , HP:12/16)  d20+5=21 d8+6=13
Thursday July 28th, 2005 9:08:05 PM

Garrett moves 5' to Q2 and swings (fighting defensively) at the zombie engaged with Nauth.

Attack: 20ac
Damage: 13hp

"Aiden, you first through the door, then you Nauth. Both go now, we don't know what's on the other side, you may have to clear a path. If there is no opposition, take positions on either side of the door, covering our retreat from this room."

"Stranger(referring to Guloith) if you can hold for one more round, stand by me til then, making sure we have a clean path to the door, and then you go next. I will move into your spot until Bohdi gets his backside over here. If Bohdi is already here or through by then, I will be right behind you."

Spells:
0 lvl: create water, cure minor X2, light(cast)

1st lvl: endure elements X3(cast X3), Magic weapon(cast)


Ulgren : AC 19 Hps 33 Mage Armour  7d6(6+6+5+6+5+1+4)=33
Thursday July 28th, 2005 9:20:21 PM

Ulgren looks surprised to hear such a familar voice that his jaw falls open and for a moment the drow is stunned. Ulgren is snapped back to reality and turns to the combat inside the darkened room. Pushing his smoke colored glasses up on his forehead, Ulgren spies the troll and stretches out his hand, pointing his finger between the wolf(4) and the troll(4) aiming just behind them both. A glowing bead flies from Ulgrens outstretched right finger and explodes just behind both of the frozen nasties. (Fireball 33 dmg Reflex 20 for 16).
"Hows that?," Ulgren says in a low voice and a smile.

Spell List:
0- Detect Magicx2 Read Magicx2

1- Mage Armor* x2, Magic Missle x2, Shield x1, Tensers Floating Disk x1

2- Scorching Ray x2, Web x1, Invisibility x2

3- Haste x1, Fireball* x2

4- Confusion x1, Wall of Fire x1



Gilan [HP: 83/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  d20+17=24 d8+10=14
Thursday July 28th, 2005 9:29:53 PM

Gilan moves in the direction of the door that the Ice Veiners are heading for. He will swing a large paw at the nearest enemy if one is in his path.

[hit: 24 and damage: 14]

[Light - 79 minutes 10 seconds, 30 feet radius]

[Barkskin - 78 minutes 50 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Computer refused to load the map for me today for some reason. I have also dropped the gloves, ring and necklace form effecting any of my scores. :(

Aiden (AC 16 HP 20) 
Thursday July 28th, 2005 10:41:17 PM

Aiden grumbled to himself, perhaps it was a curse for leaving the battle, or a vow to end the misery of these creatures, no one (other than he) could be sure.

"ok Garrett..." as he began to make his way to the door, "I'M GOING THROUGH..." It was more to let the others know just in case something bad was at or behind the door.

And he tries to open and go through the next door to the beyond (and unknown).

Flea (AC 19, hp 47/47, AC 21 vs. closest enemy) 
Friday July 29th, 2005 7:28:13 AM

Flea attempst to step out of reach, then move around to pick up the wand that Trellus has mentioned.
(Which square is it in, Trellus?)

DM I got it no worries

Jake (AC 27, hp 42/57)  d20+9=17 d20+4=23 d10=2 d10=7 d6=2 d6=1
Friday July 29th, 2005 7:32:53 AM

The gashes in his side are weird, icy hot! A word Jake has never really felt, but is sorta like his cooking... burning but sweet at times. Except this is more like a failed cooking experiment, 'cause it really hurts! But he stays strong. Trellus is using him for cover after all. Still, that freezing almost unnerves him. "Just think of the sun," He mutters, and swings his sword hard and down on the wolf's thick icy pelt, then jams his shield into its gaping maw as it tries to bite him again. He's still doing pretty good in combat, he considers, as he pushes the wolf a bit from him with a strong foot shove. "Damn dogs."
(Power Attack -2 on the wolf 4, hit AC 17 and AC 23, did 13 and 18 physical damages, and 2 and 1 freezing damages to the wolf.)

Grymash! [Jerry]  d20+15=25 d8+25=26 d20+10=11 d20+15=25 d8+26=32
Friday July 29th, 2005 1:16:39 PM

Gry rushes to his next opponent not even realizing that much of the blood on him is his own. He stumbles once due to the loss of blood then strikes, the power of Gargul infusing him with life beyond life. It appears that only the power of gargul keeps him alive and moving.

His first attack hits AC25 for 26hpd.

His second attack misses rolling a 1.

Panting and angry for the miss he howls in frustration at his opponents.

Here is a cleave attack in case he kills his opponent with the first attack. It hits AC25 for 32hpd.

------------
[Stephen's phone went down due to storm. So I'm posting for today. I don't have time to read alot of this as I'm not feeling well myself, so I'm winging this. DMs please take that into account and show some leniency. ;)]

[Stephen will kill me for rolling a 1. Running and ducking.]

Final throes Round 7  d20+5=17 d20+5=22 d6+6=9 d20+5=20 d6+4=5 d6=3 d20+5=19 d20+5=6 d20+13=28 d8+11=15 d6=5 d20+13=27 d8+11=13 d6=3 d20+5=22
Friday July 29th, 2005 1:22:24 PM

Bohdi backs up slightly to get out the front line and keeps his eye on the new comber.

Trellus moves in behind Jake and heals some of Gry's wounds. Trying to direct the battle as well. The hammer swings on.

Mac uses his horns and a mighty swing to destroy his first target and then continues to his second. A single mighty blow send the orc flying to pieces. Mac then cleaves into yet a third and destroys it as well. Mac makes a mental note, his horns are practical useless against the zombies. (Z9, Za and Zb all dead)

Nauth gives a quick poke and though a swipe of the creatures claw will surely kill him, he stands his ground to allow the more abled of his friends to go through the door

Garret sticks and move to the door encouraging his fellows through before more zombies arrive.

Ulgren readily obliges Trellus and places a fireball upon the troll. Flames engulf teh creature and a pile of charred and blackend bones collapse ina pile on the floor.

Gilan moves off to support the Icers as they go through the door. The pillar does not provide enough cover for the tattered zombie and a single swipe of Gilan's great claw puts it down

Aiden goes through the door which easily open inward. The corridor beyond is pitch black and the air is still and deadly cold.

Flea retrieves the wand Trellus dropped behind her seconds ago.

Jake continues his attack on the wolf. His first swing bounces off the ice armor coating the wolf. His second penetrates a bit, but the wolf still attacks.

Guloith stands firm by the door ready for any enemy with his javelin, "I will guard our escape with you Domi cleric."

Grymash bring to bear his great vengence and furious anger a those attempting to kill his brothers and sisters. The first striks digs deep, but the large Winter wolf does not fall.

The zombies close about the Icers and Guloith strikes. Unfortunately his javelin merely pierces a clean hole and does little it seems to slow the creature.

The orc swipes at Guloith and tears a deep gash, blood freezes upon exit of the wound producing gruesome living iceciles on the wound. (Hit AC 20 Dmg 5+3=8)

A second orc steps towards Garret, but the clerics shield turns aside the blow. (Ze Hit AC 19)

A third comes at Nauthiz'Ull, but almost seems confused as to what to do when it gets there. (Zf Hit AC 5)

The wolf continues it's deadly intent against Mac and again the fangs strike home (Wolf 3 hit AC 28 Dmg 15+5=20)

The other Wolf also pursues it's same target in Jake. A violent shake tears the shield from its jaws and then the fangs tear into the fighter and his blood again thickens with the supernatural cold (Wolf 4 Hit AC 27 Dmg 13+3=16)

Still standing before Grymash, the walking dead slashes at the mighty raging barbarian. (Zc Hit AC 22)

The two troll skeletons at the far end of the room disappear back through the door and it closes behind them.

Skalti howls in anger now mixed with fear and races up the central area, skitting behind the great wolf and towards his former Ice Peak friends.

http://img83.imageshack.us/img83/463/templefightmap19sl.jpg

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Friday July 29th, 2005 2:14:26 PM

"Wow," Bohdi murmured, momentarily admiring the effects of the drow's spell. He nodded appreciatively toward the dark elf. "That's good work."

Bohdi blew a kiss to Flea, then began running toward his friends. "I'll be back, love," he called to Flea as he ran. As he passed the doors to the Temple, he glared warningly at the drow, "And if you harm so much as a hair on her head, you'll have to answer to me, sirrah!"

"Squork, let's go--you lead the way!" Without another sideways glance, Bohdi sprinted across the Temple floor; well, waddled more than sprinted--he was a gnome, after all. Still, even gnomes could cover ground when the moment called for it, and Bohdi proved it by running clear across the room and into the door alongside Aiden, with Squork winging his way overhead to parallel and then precede him. (Run, move x4 = 80', to pass through door and enter space beyond. If room beyond permits, Bohdi should be able to enter about 15'. Squork move x4 = 120' flying, meaning the bird can move a substantial distance into the room before Bohdi would.)

With the light from Gilan's spell behind him, Bohdi's gnomish eyes and Squork's raven eyes could see much better than any of their human companions. Squork relayed what he was able to see beyond the door to the Ice Peak companions who were about to file in.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Ulgren AC 19 Hps 33 Mage Armour  d20+7=24 4d6(3+5+5+4)+7=24
Friday July 29th, 2005 2:41:52 PM

Ulgren smiles at the gnome, "It was shady all right." Ulgren glances over at the group trying to get out of the door and steps up and into the room, pulling his goggles down over his eyes Ulgren raises both of his arms with the hnds palm up as he does a Wall of Fire springs forth running from A6 to R6. "If your going you better go, this wall wont last forever!" Ulgren's eyes narrow as he looks for the first undead to come through the wall.

All undead creatures take 24 points of fire damage when it springs up where they are. 24 to beat SR if any of the targets have it.

Gilan [HP: 83/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  d20+17=31 d20+17=26 d20+11=25 d8+10=16 d8+10=18 2d6(5+1)+6=12 d20+23=40
Friday July 29th, 2005 5:20:44 PM

As the area opens up Gilanbear sees another zombieorc(zf) in his path to helping out the IceVeiners in getting away. He roars as his natural weapons come crashing in at the zombie. Claws attempt to rip into icy flesh as he snaps jaws at the thing as well.

[hit: claw31/claw26/bite25 and damage: claw16/claw18/bite12 *if both claws hit a grapple is started Grapple Check 40*]

[Light - 79 minutes 00 seconds, 30 feet radius]

[Barkskin - 78 minutes 40 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Mac (AC:21, HP:16/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Power Attack (-6/+6,+12,+12), Prayer, Bless)  d20+9=17 3d6(3+3+4)+24=34 d20+4=22 3d6(6+4+6)+24=40 d20+4=11 d8+11=16
Friday July 29th, 2005 7:18:15 PM

With a wild eyed look and no conversation Mac takes a 5' step (from G3:H4 to H3:I4) carves hard into Wolf 3.

Order of viable targets: Wolf3, Zc.
Cleave (&/or change of targets) ready for Gry's Zombie Orc (Zc), but not rolled.

Attack 1: AC17 for 34 damage
Attack 2: AC22 for 40 damage
Horn Gore: AC11 for 16 damage

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

Garrett (AC:23, HP 12/16)  d20+5=7
Sunday July 31st, 2005 6:22:00 PM

Garrett swings at zombie ze. And then moves through the door, not wanting to leave Aiden alone. Garrett sees the blood pack covering their moves and decides it's best to let them fill in our spots.

Attack:7ac

Trellus (ac 23, bless6, prayer7, spt wpn5, magic vestment)  3d8(4+5+5)+5=19
Sunday July 31st, 2005 8:07:05 PM

Trellus blinks as the wall of fire springs up and quickly looks around. A happy grin spreads across his face. The new guy - Wait, did he say 'shady'? He's one of us! - knows all kinds of waxed picks with fire, Flea's on her way to help Mac, and even that white-handed gnome is listening. Things is lookin' up.

The blond haired cleric decides to give Mac some extra care.

Making sure he doesn't get engaged, he swings around to Mac's flank [I3], pulling another wand from his HHHaversack as he moves. Arriving at the taur, Trellus taps him with the wand to close up some of those wounds.
[Cure Serious Wounds - 19 hp healed]

Deprived of its target, Domi's Hammer hovers above the cleric's right shoulder.

Aiden  d20=20 d20=10
Sunday July 31st, 2005 11:19:46 PM

Aiden took a step to the side of the door, to allow others to enter. Turning slightly, he tried to look around to see just what was within this room.

And to take on any dangers that were present...at least until the others could enter.

Spot 20 + 4 = 24
Listen 10 + 4 = 14

Nauthiz'Ull [ac17 hp3/20: Prayer, Bless] 
Monday August 1st, 2005 12:13:16 AM

The ranger sighs briefly as ta polar bear rounds the pillar and fells the zombie in front of him.

"Thanks Gil, I appreciate that greatly!"

The ranger then looks around as his wunjos are filling through the door and takes his turn to rush through the door.

he also takes a moment to looks over his body and count the number of wounds deep in his flesh.

Anuk  d20+11=19 d8+4=12
Monday August 1st, 2005 12:25:03 AM

Anuk rushes to find a spot between Mac and Grymash (moves to I5) and swings his blade. If wolf 3 is still up he assists Mac, if not, he turns his attention to ZC.

Hits AC 19 for 12 pts (14pts if zombie orc for favored enemy)

Modifiers:
Atk: +1 prayer, +1 bless
Dmg: +1 bless, +2 favored enemy (orcs - do zombie orcs count?), +3 str
Dodge: AC22 vs Wolf3 or ZO



Grymash (ac25, hp55, without rage 43hp. rage7, bless, barkskin, prayer, protection from evil)
  d20+14=24 d20+9=12 d8+27=35 d20+14=26 d8+27=31
Monday August 1st, 2005 12:42:04 AM

Grymash continues his onslaught on the wolf. The brief encounter with the previous one has given Grymash a deep hatred of furry meatbags. Gry swings wildly at the wolf's frozen mummified hide. Barely avoiding Jake!

(Powerattack -6hit/+12dam. HitAC: 24, 12miss. Damage: 35 points of damage. Cleave attack- HitAC: 26. Damage: 31 points of damage.)

Remnants of Life Round 7  d20+5=19 d6+4=10 d6=6 d20+7=25 d6+4=9 d6=5
Monday August 1st, 2005 1:38:58 PM

Bohdi and Squork head to and through the door. Bohdi's Darkvision picks up a long hallway extending to the right. Along either side at 15' intervals are 5' niches. The hall extends beyond his 60' limit It is highly adorned with marble and harsh geometric engravings. Further separating this place form the vast natural landscape in which the building itself lies.

Ulgren smiles at his handiwork and further demonstrates his extreme usefulness by splaying a curtain of fire across the room. Fire blazes across both wolves who continue to press their attacks. The orc zombie quickly thaws, catches fire and burns to ash. The one identified as, Skalti holds his left hand against the fire and it seems to wrap about him, but never touches the black skinned human.

Gilan makes short work of Zombie Zf with a pair of devastating claws. The druid can't help but feel a bit of relief to see the corpse fly apart without having to taste it.

Mac's shifts left and with a mighty swing fells the now charred and battered wolf.

Garret moves through the door. His light casting down the hall, revealing the niches and apparently vertical crypts.

Trellus moves up and heals some of Mac's wounds.

Aiden casts his keen eyes and ears down the new hall. Clearly each niche holds an upright burial chamber.

Nauthiz'Ull moves through the door

Guloith uses his javelin to ward off any attacks by the zombies and steps through the door.

Anuk moves up, but the wall of fire and Mac have descimated the last few opponents.

Grymash plants his axe firmly in the head of the last wolf. The back end is bursting into flames, the front marred and chapped, the creature finally falls.

Mund runs to join her new companions.

All the foul creatures lie in ruins about the chamber save three. The twisted creature that was once Skalti the bard retreats, from the flames and overwhelming numbers deeper into the chamber and disappears behind a thick pillar.

On the far left side where the men of Ice Peak move through a door, two zombies still remain. They both turn thier attention towards Gilan as if the Icers no longer register as opponents.
(Ze Hit AC 19 Dmg 10+6=16 Zd Hit AC 25 dmg 9+5=14) Supernatural Cold tears through Gilan's body seeking out his heart as if an intelligence directed it.

http://img115.imageshack.us/img115/4504/templefightmap10qp.jpg



Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+11=31 d20+9=20 d20+8=12 d20+7=22 d20+5=11 d20+4=21
Monday August 1st, 2005 2:42:24 PM

Bohdi gave a low whistle as he examined the room that the Ice Peak villagers presently occupied. "Quite the accommodations. Not where I'd choose to stay, but hostels in this area are a tad hard to come by. Gyrus globus illuminare!" With that last, a multicolored rune flickered to life before Bohdi, transforming itself into the familiar, cheerfully colored balls of light that Bohdi had used in the past. The balls of light flew down the narrow chamber, casting a myriad of colors in illumination. (Cast: Dancing Lights, duration 1 minute, range 120'. Send down corridor 80'--should illuminate to the end--before returning 40', to provide illumination directly ahead.)

Slowly, the gnome illusionist moved forward, carefully examining the carved surfaces for clues as to any hidden purpose to the room. His knowledge of the fields of spellcraft, the arcane, architecture, and even his recently-found appreciation for High Woldian all could potentially find application here. (Spellcraft check NAT 20 = 31!, Knowledge-Arcana = 20, Knowledge-Architecture = 12, Knowledge-High Woldian = 22.)

Squork, meanwhile, continued to scout the remainder of the room for trouble (Spot 11, Search 21).

(Standard action: Cast Dancing Lights
Free action, or Move action if not free: examine room
Move action, if one remains: move south 20' to A6

Squork: move (x2) through room, assume the bird ends at A6 with Bohdi.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Gilan [HP: 53/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  d20+17=25 d20+17=33 d8+10=12 d8+10=14 d20+23=29
Monday August 1st, 2005 6:11:17 PM

Gilan feels the biting cold from the zombieorcs attacks and shakes it off as he brings claws to bear upon the first zombieorc in his way. His mind can only grasp one idea at this time...tear and rend. He does not feel the need to set teeth into these things...the revulsion from earlier registering a little.

As claws rip and tear he thinks to hug the thing with the strength of his animal form, but only if the zombie is still alive. Eyes flash with anger and a bear smile crosses his face as he looks to the other zombieorc...if it could only feel fear.

[hit: claw25/claw33 and damage: claw12/claw14 *if both claws hit a grapple is started Grapple Check 29*]

[Light - 78 minutes 50 seconds, 30 feet radius]

[Barkskin - 78 minutes 30 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Garrett (AC:21, HP 12/16) 
Monday August 1st, 2005 8:28:02 PM

"OK guys, let's move slow and carefully. Stay together. I have no healing left so if we fight, fight defensively. Anybody have any way of finding traps?"

Garrett then moves down the hall with the group as a whole--hopefully.

Trellus (ac 23, bless7, prayer8, spt wpn8, magic vestment)  3d8(7+8+6)+5=26
Monday August 1st, 2005 8:30:54 PM

Trellus taps Mac with the wand again.
[Cure Serious Wounds - 26 hp healed]
Having expended the last charge of that particular wand, the cleric lets it fall to the floor.

He crosses over to Flea and holds out his hand, silently asking for the wand she never used.

"Gil, you need to back up so Gry and Jake can get in there," he points out to the druid/bear.

He nods to the new guy. "Waxed picks. I'm Trellus."

Ulgren : AC 19 Hps 33 Mage Armour, Wall of Fire 
Monday August 1st, 2005 10:01:15 PM

The drow looks over at Trellus, "Thanks, figured that those White Hands wouldn't like a taste of the plains heat," Ulgren looks at the rest of the pack, his one eye taking everyone in one at a time. "I am Ulgren D'athen and I was directed this way. I was told I might be of use. Glad I showed up when I did." Ulgren says the last with a smile. "I am a decent wizard and a fair grass sailor when I have a boat or skiff, but for now lets deal with those last two white hands over there and get someplace warm, I AM FREEZING!" Ulgren steps into the room and looks around, "I can keep the wall going as long as I concentrate on it and for a bit after that, so we best be figuring out what needs be done before some more of those white hands show up."



Grymash (ac25, hp55, without rage 43hp. rage8, bless, barkskin, prayer, protection from evil)
  d20+14=28 d20+6=14
Tuesday August 2nd, 2005 12:52:24 AM

Grymash wheels around wildly. His rage is seething out of every pore. His job isnt done. He still senses the presence of undead within the room. Spitting and grunting, Grymash stomps back toward the entrance and notices the zombies behind the big furry wall. With a roar, Grymash goes charging at Gilan (in bear form). With a mighty leap Grymash becomes airborne as he tries to fling himself over the bear to destroy those undead still standing.

(Running High Jump: 28. That's a jump 7-ft high, 12 feet long. Reflex save 14 to stick a nice landing.)

Mac (AC:21, HP:61/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless) 
Tuesday August 2nd, 2005 8:54:01 AM

"Well, we go' Mister Mouthy "Rather-die-than-go-anywhere-wi'out-m'-donkey" hidin' doo'n tha' way", he states as he points out the columns down the left side of the room (the right side of the map), "an' through those doors be a'least two more skeletrolls. Nice fire you've brought us, by-the-by."

"Thank y' Trellus, tha' feels betta."

He pulls a bundle out from under his furs, and unwraps it to find Galea purring and with eyes still (mostly) closed softly pushing on his snout with a paw.

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

Nauthiz'Ull [hp3/20 ac17:Prayer, Bless]  d20+8=20 d20+8=14
Tuesday August 2nd, 2005 10:55:29 AM

Sliding his way through the door the ebony ranger's eyes flashes about, wary of any other threats within this tomb{spot-20}{listen-14}. There must be a trickle of blood running through his ear.

It seems as though I am weak father. Look at me and tell me that I am strong. I doubt you can tell me so.

"We need to get done whatever it is that we are here to do. This seems a bit out of our hands."

Aiden  d20=3 d20=14
Tuesday August 2nd, 2005 12:01:41 PM

"We may need to shut the door, to prevent those" as he spat the word out "creatures" (not meaning the Pack) "from following us, and attacking from behind."

Aiden then turned, and began to try and make out the details of the burial chambers (markings, depictions of who or what is there).

Listen: 3+ 4 = 7
Search 14 + 3 = 17

Gulioth 
Tuesday August 2nd, 2005 1:34:58 PM

As if hit in the face by a baseball, Gulioth notices that he doesn't have his axe. He runs throught the door to grab his axe on the floor and holsters it on his back creating another gash on his shoulder.

DM Note: Guloith never drpped his axe, DM made an oops a while back so no worries anywhere anyone. Game On

Although I am afraid you only got 2HP left

Still Lurking About Round 8  d20+5=8 d20+5=24 d6+4=5 d6=5 d20+6=22 d20+28=41
Tuesday August 2nd, 2005 1:47:50 PM

Gilan pounds at the Zombie, but his blows are not quite as powerful or precise this time and he brings the creature into a vice like grip. Though badly mauled the thing still struggles.

Grymash comes sailing over the bear would have crashed into the zombie were it not for Gilan Pulling it it himself in a grapple.

Trellus cures Mac, who points out teh last zombies to everyone lest they be forgotten, as well as Skalti lurking somewhere and the Two Trolls seen earlier must be ahead as well.

Ulgren does intros as Anuk and Jake bide thier time with Flea.

The zombie lashes at Grymash as he lands upon his feet. (Impressive. Most Impressive) Even the Zombie was stunned by the spectacle. (Hit AC 8) It then goes after Gilan, landing a powerful blow. (Hit AC 24 Dmg 5+5=10)

The other Zombie struggles against the bear but can not escape. (Gilan Grapple 10+18=28 Orc 18+6=24) Gilan Polar bear has 27 strength for +8 and size for +4 + you BAB which is 6 right? I get total +18. How did you get +23 and you only need 1 claw to start a grapple in 3.5)

Skalti is nowhere to be seen doue to the curtain of flames stretching across the room to the ceiling.

Listen DC 32 hears something to the left on the other side of the fire.

Icers- Bohdi brings some more Light to extend everyone's vision. It is most definately a crypt. Each nich contains a stone coffin with lid. Geometric symbols and Bohdi realizes (nice roll spellcraft) fairly powerful Abjurational symbols are carved in relief upon just about everything. The more powerful spells are upon the coffins themselves. Slowly the group moves forward. Guloith and Aiden lead the, though the big barbarian is having some trouble walking.

map forth coming

Having Issues. Everyone is where they were last round except
Grymash is at 2/P
Ze shares space with Gilan in teh grapple.
Icers hace moved 20' south
http://img115.imageshack.us/img115/4504/templefightmap10qp.jpg

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Tuesday August 2nd, 2005 5:53:44 PM

Bohdi eyed with suspicion the fur-clad warrior now casually walking with their group. "Hey! Did somebody order a table for six?" He addressed Gulioth. "What's with you?"

But at least the new guy wasn't dead, or frozen. Yet.

Meanwhile, Bohdi cast his eyes over the stone coffins. "There's some mighty powerful warding magic at work here, particularly on the coffins. Given what we've seen, one would think that it would be there to keep things in as much as to keep things out, so be on your guard and nobody touch anything they shouldn't be touching."

"This is making me nervous. Fellows--are you sure we should be wandering off like this on our own, without the Bloodpack? If Garrett's good graces with Domi are spent for the day, then some of you are just one brush with a walking frozen dude away from the eternal grasslands. Criminy, I'm starting to sound like those Bloodpackers, too," he added under his breath.

"I say we go back and make sure that the Bloodpack has finished off those other fellows, including Skalti, once and for all. What do you all think?"

Bohdi held his position, but mentally, he directed Squork to go back to the doors and peek around the corner to see where things stood in the Temple's main room.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Jake (AC 27, hp 42/57) and Flea  d20+7=26 d10=2 d6=1
Tuesday August 2nd, 2005 7:05:43 PM

(Sorry about the lax in posting, this weekend was away from everything)
Jake moves over next tot hep illar in line for moving in to attack. "Yeah, comon, Gil, let me and Gry take care of these two bozos." He grins and gets ready to move in and attack. When/if he gets the chance, he dashes in with a strong, swift blow. (Power attack -5, hits AC 26, does 16 damage and 1 freezing damage).

Flea, meanwhile, peers about, worrying about Bodhi internally, but keeping herself busy by burning any of the fallen foes to make sure they don't come up at all...

Trellus (ac 23, bless8, spt wpn7, magic vestment, MagCirEvil) 
Tuesday August 2nd, 2005 7:51:36 PM

Trellus catches Grymash's leap.
"Shady," he comments before getting back to business.

"Dude, keep that wall flaming a while longer. Everybody get shuttlecocked for whatever's coming next."

Mac is healed enough, and thanks to that leap, Grymash is out of reach.
Trellus casts a spell on himself, and steps in behind Gilan. Once they finish this last thread, he'll heal up the half orc.

[Magic Circle v Evil - +2 deflection bonus to AC/+2 resistance bonus to saves v. Evil if within 10' of Trellus]

Ulgren : AC 19 Hps 33 Mage Armour, Wall of Fire 
Tuesday August 2nd, 2005 8:51:42 PM

Ulgren nods at Trellus, "I am as shuttlecocked as I can be at the moment but the wall stays as you request." Ulgren stares at Mac and his strange speech, "Huh?" the drow says slowly his one eye blinking as he looks the minotaur over, "I don't understand what you mean..mouthy? me? when? I don't.." Ulgren looks around the assembled group, "Was I being mouthy?"

Gilan [HP: 43/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  d20+22=35
Tuesday August 2nd, 2005 9:24:33 PM

Gilanbear staggers back away from the fight as he maintains a hold upon the zombieorc in his grasp. He grunts when he is struck by the other zombieorc and he growls. He is able to back off fifteen feet to allow an opening for the others to get into, but he has his prize.

[Grapple Check 31(+8str, +6BAB, +4size, +4Improved grapple, -4movement]

[Light - 78 minutes 40 seconds, 30 feet radius]

[Barkskin - 78 minutes 20 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Grapple: +6 base attack, +8 strength, +4 size and +4 improved grapple for a 22, unless spells figure into that as well.

DM Note: ah you have improved Grapple thanks

Nauthiz'Ull 
Wednesday August 3rd, 2005 12:31:01 AM

Nauth walks about with worries laying heavy on his mind. His feeling of worthlessness and failure begin creeping up upon him once again.

He keeps his eyes and ears open but his little wuno's words strike an odd chorde within.

"Go back? Rely on the Bloodpack? Bohdi, we are adults now, its time to act that way. If I die today then...so..so be it."

A cracking voice breaks from theh pubescent throat of the ranger and doubt and immaturity ring along with the voice.

With a giant shrug of his shoulders Nauth adds, "But you're probably right....."

Grymash (ac26, hp43, bless, fatigued, barkskin, prayer, protection from evil)  d20+15=25 d20+15=32 d20+10=27 d8+8=10 d8+4=12 d8+8=13
Wednesday August 3rd, 2005 12:52:24 AM

Grymash makes his leap and spins around to face the zombie when suddenly he feels his knees buckle. His strength is rapidly leaving him. His lungs pound hard against his ribs with every heaving breathless gasp of air. He cant help but shiver as he begins to feel the cold once again. His rage is gone. He feels completely spent. Drool freezes as freely flows from his gaping mouth. Grymash knows his work is not over. Gargul's commands still pressing hard upon him. With every ounce of strength he can still muster, the barbarian cleric lashes out at the zombie that attacked him.

(Two-weapon fighting. HitAC: 25, 32, 27. Damage: 10, 12, 13 = 35 points of possible damage.

Garrett (AC:21 HP:12/16) 
Wednesday August 3rd, 2005 9:35:43 AM

"All the reinforcements came from the other end of the main chamber. It is likely that any of the enemy would have been sent to the main chamber if they had been in here."

At that Garrett starts slowly walking forward, looking for the least bit of movement from any of the crypts

Anuk (AC 21, HP 43/43-Bless,prayer)  d20+11=25 d20+11=15
Wednesday August 3rd, 2005 11:01:33 AM

Anuk sheathes his longsword and raises his bow, peering intently through the magical wall of flame for further intruders. Although, he thinks, I suppose we're the intruders here.

Without taking his eyes from the now empty area beyond the flames, he calls back to the newcomer, "Ulgren, good to meet you and thanks for the help. I'm Anuk. Shady wall you made here."

Aiden  d20=5 d20=8
Wednesday August 3rd, 2005 12:01:33 PM

Looking at the others, "If we are to try and help the Blood pack, I would say we should see if there is another doorway within this room. Then we attack the foul creatures from two directions."

Aiden then began to walk slowly by Garrett's side.

Listen: 9
Spot: 12

Just a little clean up Round 9 
Wednesday August 3rd, 2005 2:46:04 PM

Jake moves to assist Gilan and Grymash. The full plate slows him down a bit though and he is unable to get into striking position this round.

Trellus requests the wall stay right where it is a bit longer and moves to Gilan as well. A warding of protection springs up about the cleric.

Ulgren complies with the wall but expresses some concern over Mac's statement of 'Mister Mouthy'

Gilan, the failing zombie hopelessly secure, moves back to allow others to get to Grymash and the last of them.

Grymash hits the proverbial wall and the world goes gray, blood pounds in his ears like a distant rolling thunder across the plains so far from here and this desecrated place. His body screams to lie down and concentrate on breathing, but the will of the warrior is much more demanding. The double axe flashes in rapid succession. Each hit sends shards of ice and crystallized blood flying. By the third cut, the creature topples to the floor.

Anuk gets his bow and keeps his eyes trained to the wall of flame and beyond, for somewhere beyond that barrier another opponent lurks.

Meanwhile in the halls of the crypts...
The group moves slowly on thoughts of returning to the Bloodpack and not touching anything are discussed breifly. Bohdi continues his study of the glyphs and they are not designed to keep anything in the coffins as a normal barrier would, but the true function is simply beyond his reasoning and abilities. The air remains cold and still, no movements can be seen or heard as a growing sense of uneasiness starts to fill everyones stomach.

http://img261.imageshack.us/img261/7721/templefightmap3an.jpg

DM Note Mund is on auto hang out mode til I figure out what to do.

Garrett (AC:21, HP: 12/16) 
Wednesday August 3rd, 2005 3:48:01 PM

Garrett continues slowly forward with the rest of the group, cautiously watching for enemies.

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+11=22
Wednesday August 3rd, 2005 5:27:55 PM

While Squork kept a beady eye on the proceedings in the main temple, Bohdi reluctantly followed Garrett down the narrower chamber, moving his lights along with them. Out of precaution, he summoned his orange magic-detecting rune-spectacles and donned them (Cast: Detect Magic), scanning the room and the area ahead of them for any enchantments that his spellcaster's unaided eye may have missed. (Spellcraft check, if applicable = 22.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Ulgren : AC 19 Hps 33 Mage Armour, Wall of Fire 
Wednesday August 3rd, 2005 8:52:35 PM

Ulgren steps a bit further into the room, "I wish that wall would warm on both sides," th edrow says to no one in particular. Ulgren looks over at Mac and shrugs, "whatever you say, but I wasn't being mouthy, just being me."

Gilan [HP: 43/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  d20+17=34 d8+10=18 d20+22=40
Wednesday August 3rd, 2005 9:02:18 PM

Gilanbear throws the zombieorc to the ground between himself and Jake as he leans in teeth beared. His right set of claws follows in closely as the thing falls and slams in home with as much force as possible. If the thing dies then he throws back his head and lets out a roar of triumph.

[hit: 34 and damage: 18; Grapple Check 40(+8str, +6BAB, +4size, +4Improved grapple]

[Light - 78 minutes 30 seconds, 30 feet radius]

[Barkskin - 78 minutes 10 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Gulioth 
Wednesday August 3rd, 2005 11:59:16 PM

Gulioth, bieng very causous with being hurt pretty badly stays in the back of the group and keeps a javelin ready if anything comes through the door.


Grymash (ac26, hp43, fatigued2, bless, barkskin, prayer, protection from evil)
  d20+5=19
Thursday August 4th, 2005 12:50:28 AM

Grymash slips in the loose shards of ice and bits of brittle flesh on the floor (reflex 19), but he's able to catch himself with support from his double axe. He spits repeatedly to clear his throat so he can breathe easier. He eyes dart around the room. He sees only the last zombie, in the claws of the big furry wall. He realizes its as good as slain. A sudden calmness falls over him and he drops to his knees. Grymash tries very hard to calm his breathing. Each freezing breath burns his throat.

With a holy symbol held into the air and in a breathless voice, Grymash tries to speak to the last zombie, "Uhh Sha, Shouts out Garguls na-name! Begg forgiveness ann Gargul maybe showzz ya ma, mercys!"

Mac (AC:21, HP:61/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless) 
Thursday August 4th, 2005 4:29:25 AM

"Nae, not you! The one who was ord'rin' the walkin' dead about." he says to the dark elf.

Trellus (ac 23, bless9, spt wpn8, magic vestment, MagCirEvil)  4d8(3+3+7+3)+7=23
Thursday August 4th, 2005 7:22:31 AM

Trellus slips around Gilan and Jake to get to Grymash.

Once there, he taps the fatigued half orc with the wand he took back from Flea.
[Cure Critical Wounds - 23 hp healed]


Nauthiz'Ull [ac17 hp3/20]  d20+5=12
Thursday August 4th, 2005 10:05:05 AM

The crypt seems to be closing in on the young ranger as he continues his gard of the rear of the group.

I can hold whatever comes for one hit, then I can hold no more.

He continues his walk with scimitar still in hand, moving like the wolves and the trainings of Ull'Heimdall{move silent-12}.

Anuk (AC 21, HP 43/43-Bless,prayer)  d20+11=14 d20+11=22
Thursday August 4th, 2005 10:53:01 AM

Bathed in the eerie light cast by the wall of flame, Anuk relaxes his stance a bit, but his eyes move constantly about and he cocks his head to one side, straining to hear any sounds not created by the pack. (spot 14, listen 22 - 16 and 24 respectively if orc-related--favored enemy). As he relaxes, the cold sets in again, and he shivers

"Everyone shady?" he inquires. "I've got a healing draught in my pack if anyone needs it -- assuming it's not frozen." (Offers potion of clw if it's needed.)

Gulioth 
Thursday August 4th, 2005 11:13:12 AM

Gulioth again simply stays with the group and instead uses his axe now to be mmore effective with his attacks. He still ingnroes anything anyone says about him for the time being.

Aiden  d20=1 d20=9 d20=19 d20=16
Thursday August 4th, 2005 11:26:29 AM

Aiden quietly crept along with Garrett, his large double bladed orken axe held within his hands.

Turning momentarily, he saw the wounded Nauthiz carrying a scimitar. ~He is wounded and not using his best weapon...~ he mentally grumbled.

"Nauthiz," he said quietly, "Pull back and use your bow...you are wounded. I can be in front..."

Whatever happens, he then turns back to face the front and looks/listens carefully.

HIde: 1+ 4 = 5 (makes sense since he's in the front)
Move: 9 + 4 = 13
Spot: 19 + 4 = 23
Listen: 16 + 4 = 20

Still Lurking About Round 10  d20+19=28
Thursday August 4th, 2005 1:02:00 PM

Ulgren keeps the wall of fire in existence

Gilan finishes off the orc zombie with a great twist, the creature snaps on half.

Grymash catches his breath but also issues the chance for the zombie to 'come clean' so to speak. A voice echoes through the chamber from somewhere beyond the wall of flames, "Your sad devotion to that child god will be your doom outlander"

Mac clears the air that 'Mister Mouthy' refers to the being that just piped up again.

Trellus goes to Grymash and heals him with his wand

Anuk relaxes some, but still keeps a vigil eye and ear trained beyond the wall.
====================================================
Bohdi moves his lights to the end of the hall revealing a door. His detect magic spell shows everythin, including the very air to be magical. It is blinding to gaze upon and purple and black bands leap and snap about revealing the school to be of the necromantc arts.

Guloith and Aiden continue to lead the group, but Aiden's sharp eye picks out a discoloration on the floor. Right where he and Guloith were about to step. It is about 1 foot wide and stretches across the width of the floor.

http://img318.imageshack.us/img318/2732/templefightmap8uw.jpg


Ulgren : AC 19 Hps 33 Mage Armour, Wall of Fire 
Thursday August 4th, 2005 10:20:22 PM

Ulgren walks towards the polar bear and the half orc, "Nice picks, between you and this large bear!" Ulgren says with a slight smile. "Should we follow the others or stay here?"

Aiden 
Friday August 5th, 2005 12:01:09 AM

"Stop.." as Aiden put out his massive axe to bar any of the others (including Guloith) from stepping forward.

"Step back..." he almost grunted, "carefully..."
as he waited for the others to do so. Once everyone stepped back, he did as well, and then slowly bent his knees into a squatting position.

"Look over there, at the floor..." as he pointed towards the discoloration of the floor.

"trap?"

<tags>



Grymash (ac26, hp80, fatigued3, bless, barkskin, prayer, protection from evil)
  2d8(5+6)+3=14
Friday August 5th, 2005 12:34:15 AM

Grymash struggles to his feet, looking around the chamber searching from where the voice had boomed from. He strikes himself soundly across his chest while mutter a few words of power. Healing energy surges through him, though not as potent as Trellus' dose. (Spontaneous cast Cure Moderate Wounds with Spiritual Weapon. Healed 14 points.)

He then shouts back, "Bigun Talk froms Hidin' Place, yooz SUN-BAKED, PIGGIE DUMPIN', DUNGWORM ... PIECE OF uhh, AAAUUGGHHH!" Clearly aggrivated when he ran out of common words so he proceeded to continue on in Orc. And the speech that followed next from his mouth was a collection of words so vile, so wretched, that you didnt need to know the language to feel your ears starting to bleed! "YEAH, DAT RIGHT ... GRY SAID IT!!" He ends it with a spit and a grunt. The taste in his mouth being quite foul.

Trellus (ac 23, bless10, magic vestment, MagCirEvil) 
Friday August 5th, 2005 7:45:05 AM

Satisfied that everyone's thread is more or less straight, Trellus puts away his wands, and holds out his holy symbol like a torch.

"OK dudes, everybody ready to weave some more?"
The blond man looks at the columns critically. How to get to the other end of this chamber without letting the treadles behind them is gonna be a problem.

"Grymash, you and Anuk and Flea head down the left (east) side. Mac, you and Gilan and the new dude -- what IS your name, anyway? -- head down the right (west). Me and Jake down the middle. Once you get past a column stop and make sure the whole pack gets on line before passing the next column. When the treadle jumps you, yell."

Trellus moves to the middle, and waits for the Bloodpack to take up positions.

"Keep that wall up a bit longer."

Jake and Flea 
Friday August 5th, 2005 10:30:18 AM

Jake comes over to the center next to Trellus. "Man, ah'm startin' ta think this armor's to heavy to be useful," he softly admits to the other heavily armored guy in the group. "Ah mean, it protects me weller'n'ybody, but slows me down so much, ah need somethin' ta boost me up a lil."

Flea, meanwhile, finishes her task of burning the bodies, and distastefully returns to the group. She wonders where Bodhi is and worries a bit about him...has he gotten himself in trouble yet? Will she see him again? Oh, best not to ask such worrying questions aloud, she thinks to herself.

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+13=17 d20+5=20
Friday August 5th, 2005 10:55:28 AM

"A t-t-trap?" Bohdi quavered. He backed away slowly, back up the narrow hallway. "Wunjos, this entire place is saturated with magic. Even the air! I've never seen anything like it! The signs are that there is necromancy at work all around us, in addition to the warding spells in the carvings and on the coffins. If that--that--whatever that is, is a trigger to something magical, the whole place will be affected."

"I don't like this. We shouldn't be wandering off like this on our own. Squork tells me that the battle in the next room is fairly well in hand. We should go back."

Bohdi had a disturbing thought. Squinting, he peered at the room through his spectacles of Detect Magic for any sign of illusion magic at work.

DMs: for what it's worth, please recall that Bohdi has a school specialization +2 to Spellcraft to recognize illusions and a racial +2 on saves against illusions. Spellcraft check this time for illusions, if applicable = 17. WILL save against illusions, if applicable = 20.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


TO Bohdi from DM Highlight to display spoiler: {no illusion. part of the description of the crackling was for flavor of the overwhelming power the necromantic emmenations are at}

STILL Lurking about Round 11  d20+12=22
Friday August 5th, 2005 2:53:01 PM

In the smaller hall, the group stops at Aiden's mention of a trap. Bohdi reveals what his detect magic spell has shown him and an uneasy feling creeps through the group as a whole. The trap, or suspect area is easily enough stepped over, but is it magical or mechanical. Unfortunately non are skilled in this arena.

Trellus gathers his troops and puts forth a plan to sweep the room in realtive safety of numbers, wholly expecting an attack.
Grymash heals himself a bit and Anuk and Flea make their way over.
Mac and Gilan take up and head for the right side with Ulgren coming in thier wake. Trellus moves to center stage and Jake also positions with him

Mac gets to rounding the column Spot DC 22 Highlight to display spoiler: {The creature identified as Skalti slips back into the Wall of Fire heading towards the center of the chamber}

http://img347.imageshack.us/img347/8583/templefightmap2kw.jpg

Gulioth 
Friday August 5th, 2005 8:09:07 PM

Gulioth turns to Aiden with a confused look on his face.
"How this be trap? it just pretty floor color."

Mac (AC:21, HP:61/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless)  d20+6=13 d20+6=12 d20+2=22
Friday August 5th, 2005 8:26:18 PM

Spot Check:13 - unsuccessful

Mac steadily moves up to the Wall o' Fire with axe at the ready - a childhood spent about the forge leaving him keenly aware of fire as both tool and weapon. He looks from the wall to the dark elf and asks, "If ye would be s' kind?"

This round:
Move: C1:D2 to B4:D5 (20')
Spot: 12
Listen: 22 (Nat 20!)

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

Garrett 
Friday August 5th, 2005 8:39:27 PM

"We go back then. We stick with the blood pack a little longer. We could use some of Trellus' healing, and perhaps they can do something about this trap."

Aiden 
Friday August 5th, 2005 11:28:40 PM

Aiden nodded. "Perhaps, that does sound the wisest..."

And then a moment later, the tall ranger then added, "unless other ideas?"

<tags>

Gilan [HP: 43/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  d20+8=20 d20+8=26
Saturday August 6th, 2005 3:26:34 AM

Gilanbear pounds after Mac having dropped to all fours as he travels. He stays back from him by about ten feet, so that he can keep his eyes open for trouble and still cover the big taur.

He does glacne back to the darkelf following along behind but so far he has been a friend.

[listen 20 and spot 26]

[Light - 78 minutes 20 seconds, 30 feet radius]

[Barkskin - 78 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Remember that someone could have picked up the slingbullet that he enchanted with light. Someone may want to pick it up later as the spell will last for a little longer. :)

Ulgren : AC 19 Hps 33 Mage Armour, Wall of Fire 
Saturday August 6th, 2005 8:58:26 AM

Ulgren looks over at the pack, "I am Ulgren D'athen, a drow of course," Ulgren says the last with a wry smile, "and I am from Rattledam, and I yearn to return." Ulgren glides up to the right and looks over at Trellus, "This wal will stay up for another min then will drop on its own. Everyone ready?" Ulgren looks up and down the line, draws his wand of Magic Missle and stops concentrating."

The wall falls on its own 7 rounds after Ulgren stops concentrating.

Flea (AC19, 35/35 HP, Low Light Vision, Trap Sense)  d20+13=27 d20+11=18 d20+14=15
Saturday August 6th, 2005 1:34:02 PM

Her senses alert to anything untoward, Flea grabs her hooked hammer. Rolling the leather covered handle nervously in her right hand as she seeks a comfortable grip, she tries to be quiet as she tags along beside her buddy Anuk.

The rogue is distracted, however, by too many thoughts running through her mind. She is a little suspicious of the strange newcomers showing up at just the right time, but Trellus' easy acceptance of them diminishes her concern. Where did Tishe' go? Does the big one who took her place know where she is? Then, there is concern for those who are no longer in plain view...well, Bohdi anyway. Her mind drifts a little as she wonders what Zarnan City must be like, and she isn't as attentive as she should be.

Search/Detect Traps=27
Listen=18
Move Silently=15

(OOC: I'm back from vacation and will resume posting for Flea. Thanks, Mikey, for keeping her alive in my absence!-Carla)



(Trellus ac 23, magic vestment, MagCirEvil) 
Sunday August 7th, 2005 10:14:15 AM

"Another minute?" Trellus' face scrunches up in disappointment.
"Uh, any way to drop it now?"

The cleric wasn't expecting a lull. He looks at his packmates, and remembers Tishe. Where'd she go. He concentrates on the gem implanted in his chest and pictures the girl in his mind. Maybe he can sense her state. Is she calm? scared? angry?


Grymash (ac26, hp80, fatigued?, bless, barkskin, prayer, protection from evil)
  d20-2=-1 d20+2=11
Sunday August 7th, 2005 11:33:54 PM

Grymash looks over at the new addition from Rattledam. (Intelligence -1) Grymash hasn't clue who Ulgren is. He should, Rattledam isnt that big of a place. But now, after being away from home so long, Grymash has a hard time remembering anyone, except those in his pack. Turning to Trellus, he mutters in his ear, "Do Trellus remembers whoz dat dude is froms Rattledam? Gry no remembers."

After hearing Trellus' instructions, Grymash takes a minute to figure out which way 'left' (Wisdom 11). "Hmmm, lefty looty, righty bitey! OK!" He guesses correctly. Gry advances that way, waiting for 'Nuk and Flea to follow.

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Sunday August 7th, 2005 11:36:22 PM

"No, no, no better ideas," Bohdi agreed, hastily turning and moving back down the hallway toward the main Temple. "Let's get back to the Bloodpack. Trellus may be able to heal you guys up, and maybe Furtif Aeanora may be able to help us with that trap. I'm pretty sure it's just mechanical, although it may activate something magical."

Keeping his Detect Magic spell active and scanning the room, Bohdi followed the others back the way they had come.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Anuk (AC 21, HP 43/43-Bless,prayer)  d20+11=26 d20+11=17
Sunday August 7th, 2005 11:54:52 PM

Anuk trails after Gry, Flea at his side. "Bohdi seems to have taken a real shine to you, Flea. Is that shady with you, or, uh, do you want he should meet with an 'accident'," the ranger says with a grin. When he realizes his grin is covered by the fur scarf that is across his mouth and chin for warmth, he says, "Uh...just jokin'..y'know?"

As they move forward behind Gry, Anuk keeps his ears and eyes peeled.

spot 26, listen 17

Jake (AC 27, hp 42/57) 
Monday August 8th, 2005 3:34:55 AM

((Woohoo! Carla's back!))

Jake continues along over to stand with Trellus and regards their surroundings solemnly. "Ah can't wait ta be back where it's warm, Trellus. Now let's dispel that fire, beat up that guy, and go rescue that Icepack."

Enough Talk Round 12  d20+14=25 d20+13=27 d8+7=9 d6=3
Monday August 8th, 2005 10:52:31 AM

DM Note. Same combat, Gry's fatigued still.

Ulgren ceases concentration, which means the wall will dissipate, 'in a little more than a minute.' the rest of the Blood pack take up position and wait. Several thoughts suddenly land upon Tishe. What did happen to her. she touched the wall and vaished. The Dragon tear gem Trellus possess begins to glow orange as he thinks on her. Nothing. Brighter and brighter the gem glows. Nothing. It begins to actually get warm and were it not for the armor over it might have blinded all in the room, but finally there is a soft whisper in return. It is almost imperceptable, but filled with the emotion of joy. Trellus and indeed the entire Bloodpack here a single whispered word from Tishe. 'Home' and then everything falls to silence and the daylight glows of divine magic.

There is no time to savor the thought of Tishe's return home and the obvious happiness accompanying it. Bursting from the Fire and closing quickly on Trellus is Skalti. The creature maes less noise than a gliding hawk. His blackend skin is tight with death and there is a tangible field of cold emmanating from him. "You shall die first Cleric of Falsehoods."

His dark fist impacts directly to Trellus chest. The overly thin gaunt creature of death is terribly strong and quick. Though at teh last moment you managed to turn partially aside and lessen the force of impact[Hit AC 27 Dmg 9+3=12 + 1 negative level. [A creature takes the following penalties for each negative level it has gained:

-1 on all skill checks and ability checks.
-1 on attack rolls and saving throws.
-5 hit points.
-1 effective level (whenever the creature's level is used in a die roll or calculation, reduce it by one for each negative level).
If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level]

The entire group feels the temperature of the room fall about 20 degrees. The floor, ceiling, walls and even the columns shimmer and become thick frosted ice.

The Group from Ice Peak, too feel the temperature fall and witness teh transformation of the structure about them as they head back down the hall. Through the icy walls, the form of a creature emerging from the fire can be seen as it attacks one of the Bloodpack.

http://img185.imageshack.us/img185/7591/templefightmap8sf.jpg

Nauthiz'Ull [ac17 hp3/20] 
Monday August 8th, 2005 10:57:05 AM

The lithe ranger shakes his head out of a daze and snaps back into the reality at hand.

"Sorry wunjos, I must have been daydreaming. Yes heading back sounds right. Damned prophecies and their ambiguity anyways. You will know when the time is at hand to separate from the Pack of Blood."

A loud grunts comes from the dark skinned one and he acknowledges Aiden's sugggestion with a nod.

"True wunjo, even if it doesn't do anything to the Bevroren Donden."

With a grimace of pain Nauth will stow his scimitar and once again unshoulder Ull'Heimdall's bow.

Ulgren : AC 19 Hps 33 Mage Armour, Wall of Fire  d20+8=22 d20+8=27 4d6(6+5+4+2)=17 4d6(5+2+1+4)=12 d20+7=22
Monday August 8th, 2005 12:45:30 PM

Ulgrens eye tightens as the black figure emerges from his wall of fire, "By all that is holy," Ulgren mutters as he raises his rands and softly intones a quick incantation. Two rays shoot from Ulgrens outstretched right hand and streak towards Skalti, (Ranged Touch Attack 22, 27). Ulgrens looks over at his companions, "I dont have many fire spells left but I will cast what I have."

If the rays hit they do 17 and 12 points of damage Spell resistance 22.

Spell List:
0- Detect Magicx2 Read Magicx2

1- Mage Armor* x2, Magic Missle x2, Shield x1, Tensers Floating Disk x1

2- Scorching Ray* x2, Web x1, Invisibility x2

3- Haste x1, Fireball* x2

4- Confusion x1, Wall of Fire* x1

*denotes a used spell



Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Monday August 8th, 2005 1:55:10 PM

Bohdi hustled back up the chamber with his companions. With a mental command, he sent Squork winging into the next room to alight upon Flea's shoulder.

Much to nearly everyone's surprise, Squork spoke! In a croaking voice, the raven said, "Miss, my stupid master is coming back up from the other room. He tells me that there's a trap back there that you might want to look at. He's too scared to go near it himself, of course."

To any surprised looks, Squork simply cawed and inquired defensively, "What? Surprised a bird can talk? It's no wonder, given how much my stupid master and his friends are constantly gabbing. I can't get a word in edgewise." He sniffed indignantly.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Mac (AC:21, HP:61/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless)  d20+11=24 3d6(4+1+1)+24=30
Monday August 8th, 2005 6:23:02 PM

"Comin' through!"

The taur moves past Gilan and Ulgren to a flanking position with Trellus and tries to split the abomination in two at the waist.

Move: C1:D2 to G3:H4 (30')

Attack: (Power Attack(-6/+12), Flanking) Hits AC24 for 30 damage.

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

Gilan [HP: 43/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  3d6(1+3+2)=6
Monday August 8th, 2005 7:26:23 PM

Gilanbear moves five feet towards the thing that use to be this Skalti. A series of rumbling roars issues from his throat as he calls upon nature's power. It is still weak but at least it is there. Lips pull back to reveal white teeth that could be a smile.

{Call Lightning - 8 minutes 00 seconds, 6 damage, 7/8 strikes*first bolt strikes at beginning of next round when spell is cast*]

[Light - 78 minutes 10 seconds, 30 feet radius]

[Barkskin - 77 minutes 50 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Flea ( (AC19, 35/35 HP, Hasted, Trap Sense)  d20+10=23 d6+2=6 4d6(6+5+6+3)=20 d20+13=15
Monday August 8th, 2005 8:26:19 PM

Flea clicks her heels together, activating the magic of her boots* and skirts around the abomination that is this undead frozen thing. She stands next to Mac, as the Bloodpack surround it and strikes out with the bludgening end of her hooked hammer (Hit AC 23, 6 pts dmg, 20 pts flanking dmg.)

Her senses tingle (Search/Detect Traps=15) however she is distracted when Bohdi's companion alights on her shoulder and starts to talk! "Tell your stupid master...Arrgh! No! Tell Bohdi I'll come in a moment."

Flea hates that the gnomish sorcerer is out of her sights, but until she is sure that the coast is clear, she won't abandon her companions.

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)

Position 4K?


Trellus (55/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spt wpn1  d20+6=11 d20+10=21 d8+2=6
Monday August 8th, 2005 8:46:00 PM

"SSSSS!!" The cleric hisses in agony as he feels his very life force drained from him.
By reflexive habit he cries out for the guy who's always there.

"Gry!"

Trellus takes a step back [K1] from the whatever [Knowledge Religion roll 11 to id], and summons up another of Domi's Hammers.

The hammer takes a thwap
[atk ac21 for 6 hp damage]



Grymash (ac26, hp80, fatigued4, bullsstrength, barkskin, protection from evil)
 
Tuesday August 9th, 2005 12:36:55 AM

Grymash's tired, bloodshot eyes sudden become narrow with anger. A low growl grinds in his gut. He turns back around and heads back to Trellus. Unable to get their in time to swing, he prepares himself with another spell granted to by Gargul.

(Grymash moves 30ft to L4 and casts Bulls Strength)

Anuk (AC 21, HP 43/43)  d20+12=25 d8+5=13 d8+5=12
Tuesday August 9th, 2005 12:44:28 AM

Launching himself forward Anuk moves quickly to get as clear a view as possible of old Skalti (moves 30'to L3). Stopping short, he raises his compound bow, two arrows already nocked. With a single *twing* of his bowstring, both arrows fly loose and streak toward the undead fiend. (manyshot)

Atk: Hits AC 25
Dmg: 13 and 12 for a possible 25.

Modifiers:
Atk: +1 mw arrows, +1 PBS, +2 bracers of archery, +1 prayer, +1 bless, -4 manyshot
Dmg: +1 PBS, +2 str, +1 bracers of archery, +1 bless
Precise shot: can fire into melee w/o penalty
Doge: AC 22 vs skalti

Jake (AC 27, hp 42/57)  d20+10=17 d20+5=16 d10=2 d10=6 d6=6 d6=6
Tuesday August 9th, 2005 3:54:10 AM

Jake steps into the open space next to Trellus (J3), facing the undead guy with some amount of fear. He wants to drawl something tasteless, or insulting, but his tongue momentarily fails him. Instead, he just grunts with some effort and tries to score some good hits on the guy.
(Swinging with Power Attack -2, forgot to include the bless bonus. AC 18 and Ac 17, did 13 and 17 physical damage and 6 and 6 cold damage on each respective swing).


Garret 
Tuesday August 9th, 2005 9:42:53 AM

Upon reaching the doorway, Garret sees Skalti's attack and the quick and devastating counter strike by the Blood Pack. "By all Domi holds..." Turning to his Wunjos, "The Pack is quite engaged right now we must make do ourselves. Mund see to the trap if you can. We must forward."

Skalti takes the Stage Round 13  d20+3=20 d20+11=22 d20+11=17 d8+7=11 d6=3
Tuesday August 9th, 2005 11:30:59 AM

Ulgren says a few brief words of power and extends his finger. A pair of fierey rays lance towards the undead creature who reacts in a horribly unexpected way. That of a great smile and too soon Ulgren knows why. Both rays rebound from the icy skin and catch Ulgren full in the chest. (dmg 29)

Even as Trellus calls for Gry, Mac is there. His axe levels across Skali's midsection, but almost faster than Mac can follow; he spins left and pirouettes about the blade. As Mac moves by, he strikes out with a well practiced level kick (Hit AC 22 dmg 11+3 plus level loss
-1 on all skill checks and ability checks.
-1 on attack rolls and saving throws.
-5 hit points.
-1 effective level (whenever the creature's level is used in a die roll or calculation, reduce it by one for each negative level).
If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level]


Gilan calls forth a blast of lightning, with the crack of superheated air it strikes home.

Flea activates her boots, doing her best to dismiss her worry and the bird. She closes quickly and strikes. The hammer reverberates in her hand, coming off awkwardly against the ice-like armor encasing the creature.

Negative energy tears at the very soul of the cleric and he backs away. Domi's symbol of strength shimmers into existence and strikes. It finds the creature 'Skalti' far too elusive as prey.

Grymash pounds down from beyond the pillar and casts his strength increasing spell. Fatigued as he is, it looks as if he will need that edge back.

A pair of arrows fly from Anuks single pull, but again he twists away from the strikes at the last moment.

Jake is there as well to defend his pack, but fear grips his heart and his attacks lose focus and are repelled by the ice armor.

"You can run false prophet, but I will follow!" Skalti pursues Trellus and launches another quick strike to his chest. htis attack, the cleric is more prepared for and his shield blocks it. (Hit AC 17)

Garret, Bohdi and the rest gather in the doorway becoming witness to the fight occurring. Squork alights on Flea shoulder, but soon finds himself airborne as she darts off under Hastened speed to battle. Not somewhere he really wants to be anyway.

http://img289.imageshack.us/img289/5972/templefightmap5pl.jpg

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+2=16
Tuesday August 9th, 2005 12:14:53 PM

"But they need our help, Garrett!" Bohdi exclaimed as he watched their former comrade's undead form attacking their new-found friends. As Squork winged his way back to Bohdi, the gnome moved forward (to Q2) and cast a familiar Flare spell at Skalti, hoping to slow him, if only slightly.

(Cast: Flare. FORT save DC 14 negates; spell resistance check, if applicable = 16. If Skalti fails his save, he is dazzled and suffers a -1 penalty to attacks for 10 rounds.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Aiden 
Tuesday August 9th, 2005 12:55:51 PM

Looking at the others, his eyes tearing from the brightness of the flame, even covering his eyes somewhat, "Nauthiz...I do not think that we can add anything to that battle..." as he nodded his head towards the melee of Skaldi and the Blood Pack.

"They carry enough skill and magics, that if he defeats them, we would surely follow..." A wry grin started to appear, "But that does not mean we cannot protect them from others while they battle..."

"Garrett...Bohdi..." as his voice then rumbling towards them, "Your minds..." as Aiden seemed actually a bit uncomfortable, "are far more insightful into riddles. Can either of you remember anything of what the Ice Ants spoke, or the riddle that was upon the door that may aid us? Or even those scratchings upon the burial areas?"



Ulgren : AC 19 Hps 4/33 Mage Armour, Wall of Fire  d20+14=32
Tuesday August 9th, 2005 2:25:12 PM

Ulgren gasps as his rays rebound of off Skalti and staggers. Ulgren groans and his blue face becomes ashen his eye squints and teh drow manages a wry smile,"That hurts, oy that hurts badly." Ulgren pushes himslef off of the wall and moves slowly forward to J4. Ulgren looks at Skalti, "I hope you rot, you miserable excuse of..." Ulgren's words wander off as the drow mage raises his hands from his side and then brings them forward. All around him feel an increase to their speed and attacks. (Cast haste all allies, up to 7, within 55 feet are affected.) Spellcraft 32 to figure out what Skalti did to reflect back the rays.

0- Detect Magicx2 Read Magicx2

1- Mage Armor* x2, Magic Missle x2, Shield x1, Tensers Floating Disk x1

2- Scorching Ray* x2, Web x1, Invisibility x2

3- Haste* x1, Fireball* x2

4- Confusion x1, Wall of Fire* x1

*denotes a used spell

DM Quest. J4 is occupied by Flea. Please restate where Ulgren is going

Gilan [HP: 43/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  d20+8=19 3d6(1+2+3)=6
Tuesday August 9th, 2005 4:28:40 PM

Gilanbear moves five feet closer to the drow elf and then lets loose with another blast of lightning. His eyes probe the drow elf and his head bobs in understanding, he will need healing.

[heal 19]

[Call Lightning - 7 minutes 50 seconds, 6 damage, 6/8 strikes]

[Light - 78 minutes 00 seconds, 30 feet radius]

[Barkskin - 77 minutes 40 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Mac (AC:22, HP:56/70, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless, Haste, Level Loss(1))  d20+11=31 3d6(6+6+5)+24=41 d20+11=19 3d6(2+5+4)+24=35 d20+6=10
Tuesday August 9th, 2005 4:41:15 PM


Mac step up to the smelly bard and lets fly with his axe.

Move: G3:H4 to H3:I4 (5')

Attacks: (Power Attack(-6|+12,+12,+6), Flanking) Hits AC31(Nat20!) for 41 damage, AC19 for 35, AC10 (has to miss).

Spells in effect:
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.
Haste: +1 haste bonus to attack, +1 dodge bonus to AC and Reflex Saves, +30' speed, and extra attack when using full attack action.
Level Loss: -1 on all skill checks, ability checks, attack rolls and saving throws, -5 hit points.


Mund-Skjotla  d20+4=22
Tuesday August 9th, 2005 5:19:34 PM

The skinny halfling girl looks up at the men looking down at her.

"I guess I can give it a try. This never was my specialty."

She turns and heads back up the corridor to where Aiden spotted the trap.

"Now, if you wanted someone's pocket picked or needed a gemstone appraised, I'm your gal. I even do pretty good at getting out of tight places and I'm a wiz with rope."

The ill-equipped rogue takes a close look at the trap all the while keeping up a rambling one-sided conversation. Breaking off in mid-sentence, she nods her head.

"I think I got it figured out. Guess we'll find out quick."

(Disable Device 22)

*OOC: Hello again!

Gulioth 
Tuesday August 9th, 2005 7:40:18 PM

Gulioth looks around at everyone else thinking and desperately tries to do so himself but just cannot manage. So he simply stands there waiting for the executive decision.

Trellus (55/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spt wpn2)  d20+7=11 d20+7=11 d20+7=15 d20+7=20 d20+7=9 d20+10=26 d8+2=4
Tuesday August 9th, 2005 8:01:37 PM

Trellus backs up another step [L1], painfully aware that this creature is forcing him away from the dudes that really need the healing.

He's also pretty sure "Skalti" made good use of that minute or so he had behind the fire wall.

Maybe he can even the odds a bit more....

Trellus casts another spell, and hopes something good happens.

[Dispel Magic targeted on Skalti.
Caster checks : 11, 15, 20, 9 (and I used a hero point to reroll the first 11. Nice)

The Hammer takes another swing
[hit ac26 for 4hp]

Flea (AC19, 35/35 HP, Hasted, Trap Sense)  d20+13=27
Tuesday August 9th, 2005 9:23:36 PM

The magic of Flea's boots or the drow's spell add speed to the gnome's movements as she reaches for her last flask of oil, and splashes it on the evil creature attacking Trellus. (Ranged touch attack=27)

"Fire!" she screams, "set him on fire!" The rogue hopes Gilanbear's lightening or some other source might set the oil alight and melt the frozen thing. (If oil is lit 1d3 dmg per round for 2 rounds at DM's discretion to roll.)

DM Sanity Info:

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 2/10 rounds (not required to be consecutive rounds)

HHHaversack so oil would be on top


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