AsstDM Greg d8=7 d8=2 d20+12=28 2d6(1+5)+9=15 d20+12=31 2d6(5+2)+9=16 Wednesday July 27th, 2005 11:26:58 PM
The party decides to ignore the piece of chainmail high in the tree, and resumes travel along the game trail, following the tracks of the satyrs.
As they travel below the branches of the dead tree, the branches rustle loudly, and suddenly two large branches sweep down to strike at two members of the party.
The first branch strikes Villemus across the back and shoulders, for 15 points of damage. The second branch strikes Lorth, hitting him cleanly across the chest, for 16 hp damage.
Two small horizontal cracks open partway up the trunk, and two red eyes peer out at the party. A third, much larger hole opens below the eyes, and a puff of putrid air escapes from the hole. The roots pull themselves free from the ground, and the entire dead tree shakes itself and reaches back to strike again.
Lorth 42/58, AC 19 +4 = 23 Thursday July 28th, 2005 8:08:02 AM
Lorth assumes a pure defensive fighting style and attempts to continue down the path, out of the animated tree's attack range. "Arminas, any idea what this is and what we should use to stop it?", Lorth say between breaths.
Harvest (AC25, HP 32/34) d20+6=22 d6=5 d6=1 Thursday July 28th, 2005 8:42:21 AM
Harvest Moon's eyes go wide with surprise. But it was dead?!?!?
"Could this tree be undead?" she voices her thoughts out loud.
The small brown girl speaks a litany. "To Wood Bring Fire." Harvest splits her concentration between defense and attack. In hopes of drawing the tree's attention to her, she moves across the ground to the creature's far side. (Move through it's space to side opposite Lorth and Villemus. Fighting Defensively and Mobility make AC29 against the AoO) As she goes, Harvest draws a flask. Before the tree can recover from it's attempt to strike her, she throws the flask at the dead tree.
Note If you're concerned about this thing's reach, Harvest has probably drawn it's single AoO for the round.
Rolls and Actions Range Touch Attack AC18 (-4 for fighting defensively) Damage 5hp (10 if vulnerable to Fire) 2nd round damage 1hp (2hp if vulnerable to Fire)
Position and Movement Side opposite Lorth and Villemus.
Active Effects Mage Armor (Duration 1 hour) Fighting Defensively AC25
Day's Spells Level Zero 3 Guidance: +1 on one attack roll, saving throw, or skill check. Detect Magic: Detects spells and magic items within 60 ft. Resistance: Subject gains +1 on saving throws.
Level One 3 + 1 DC16 Domain: Longstrider +10 to Speed 1hr/Lvl. Bless: Allies gain +1 on attack rolls and saves against fear. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Sanctuary: Opponents can't attack you, and you can't attack.
Stunning Fist 3/4
Arminas (AC 21, HP 25/25) d20+8=15 d20+8=21 d8+3=6 d8+3=8 d20+8=17 Thursday July 28th, 2005 11:52:52 AM
Arminas spins around to see the tree come to life, dealing what appears to be critical damage to both Lorth and Villemus. With a look of worry and annoyance he mutters:
How are they to survive in the forest if they will not heed my warnings?
Responding to Lorth's question, he shouts:
"Get away from it!"
Then looking at the roots, he adds:
"Beware, it can now walk!"
He then draws his bow and tries to place 2 arrows into the opening in the tree.
Arminas attempts to stay well away from the reach of the 'tree'.
Rolls Hit AC 15 Damage 6 Hit AC 21 Damage 8
Knowledge of Nature 17 - to determine more about this 'tree'
Any (20/20 hp, AC 20) d20+6=26 d20+5=9 d20+4=20 d20+4=11 d20+5=13 Thursday July 28th, 2005 1:12:57 PM
Any takes aim with his sling for the eye of the creature attacking the party, and lets loose his bullet (hit AC 26). He then seeks for another opening to attack while remaining beyond the reach of this creature.
He is also scanning around for more of these Ents, as he recalls they are called.(Search 9, spot 20, Knowledge 13).
He states to Arminas, " I thought these creatures were of a good nature unless roused. Why are they attacking us?"
ooc ignore roll for 11 hit roll button twice by accident
Ashalan (AC 18, HP 22/22) d20+7=18 d20+6=19 d4+2=4 Thursday July 28th, 2005 2:35:36 PM
Trying his best to avoid the flailing limbs, Ash tumbles away from the tree thing. (Tumble: 18)
Bouncing up on his feet he tries to get a clear shot at waht appears to be a small red eye.(Attack: 19, Dam: 4)
Bralin (AC 21, hp 51/51) d20+10=15 d10+5=12 Thursday July 28th, 2005 8:41:38 PM
Bralin wordlessly strides up to the tree and swings his axe.
[hit ac15 for 12 hp damage]
Andrath d20+12=15 d20+8=25 d8+5=6 Thursday July 28th, 2005 10:22:03 PM
Andrath tumbles to the now-moving tree opposite Bralin, drawing his short sword to match his already-drawn longsword. He swings the longsword at the tree, chopping into the bark. [OOC: Tumble check of 15 to avoid AoO, then hit AC25 for 6 hp damage.]
AsstDM Greg d4=2 d20+12=30 2d6(5+4)+9=18 d20+12=29 d20+12=20 2d6(1+2)+9=12 2d6(6+4)+9=19 Thursday July 28th, 2005 10:40:15 PM
As the tiny creatures run around the base of the tree and scatter, it swings a branch at the quick-moving monk, catching the young girl across the back and bruising her ribs. [OOC: Hit Harvest with AC30 for 18 hp damage.]
Lorth hurries down the path, out of the creature's reach.
Harvest, after absorbing the blow, runs out of the creature's reach [OOC: move action], and retrieves a flask from [OOC: Belt pouch? HH haversack?, either way another move equivalent action] and readies her throw for next round. [OOC: Unless it is a weapon, drawing an item is a move-equivalent action. Also, please be clear what is in the flask. I assume it to be alchemist's fire, but you list oil flasks on your character sheet as well.]
Arminas shoots two arrows at the tree creature, hitting with one of the missiles. [OOC: Roll a spot vs DC17.]
Any and Ashalan both move out of the creature's reach, and let fly with their slings. Any hits, but Ash misses. [OOC: Any, roll a spot vs DC17.]
Bralin and Andrath move into the tree and chop away. Bralin misses, but Andrath successfully hews a chip of dead grey wood out of the trunk.
The tree-creature swings its huge branches at the two foes within reach, hitting both Bralin and Andrath. The blow to Bralin is glancing [OOC: hit for 12 hp damage], but the blow to Andrath shakes him to the core. [OOC: hit for 19 hp damage.]
I am emailing the battlemap. Tree creature AC is 20.
AsstDM Greg Thursday July 28th, 2005 10:43:46 PM
Villemus is looking for someone to post for him over the next couple of days. Since I don't have the PC sheet electronically (and no-one volunteered anyway), I can fill in. But please only make it for as short a time as possible, since I am running the game as well as one of the PC's. OK?
Lorth 42/58, AC 19 +4 = 23 Friday July 29th, 2005 7:46:46 AM
Pausing a moment to cast divine favor on himself. Lorth calls on the power of his god. He then continues using his fully defensive stance and moves to join Bralin and Andrath at the base of the tree.
[Divine favor +1 hit and damage, 1 minute]
Harvest (AC22, HP 14/34) d20+2=22 d20+2=14 d6=6 d6=4 d6=4 Friday July 29th, 2005 8:42:06 AM
The strike of the limb is painfully hard, and Harvest spins away with several ribs surely broken.
"It is ... perhaps, Bard ... Any ... " Harvest speaks between gritted teeth, "Because this tree is not alive."
The brown girl steals a few precious moments to steady her breathing and will away the pain.
"Villemus Bralfah, does it appear undead to you?"
Harvest Moon lobs the flask of Alchemist Fire to the side of the tree opposite her two companions. Despite the pain, it is a perfect shot.
Note Sorry, thought we had more time as there was a full round action from the tree in the surprise round. What's the Touch AC for this thing?
Rolls and Actions Range Touch Attack AC22 (Critical Touch? AC14) (-4 for Throwing into Melee) Damage 6hp /If Crit 10hp (12 or 20 if vulnerable to Fire) 2nd round damage 4hp (8hp if vulnerable to Fire)
Position and Movement Draw Flask of Oil. Next round try and work off of the secondary burn of the Alchemist Fire.
Active Effects Mage Armor (Duration 1 hour)
Day's Spells Level Zero 3 Guidance: +1 on one attack roll, saving throw, or skill check. Detect Magic: Detects spells and magic items within 60 ft. Resistance: Subject gains +1 on saving throws.
Level One 3 + 1 DC16 Domain: Longstrider +10 to Speed 1hr/Lvl. Bless: Allies gain +1 on attack rolls and saves against fear. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Sanctuary: Opponents can't attack you, and you can't attack.
Stunning Fist 3/4
Any (20 AC, 20/20 HP) d20+4=15 d4+2=5 d20+6=24 d4+2=4 d20+6=14 Friday July 29th, 2005 10:05:46 AM
Any continues to look for an opening to attack the tree (spot 15 against DC 17 ). (OOC Forgot to roll damage from sling -5 hp dam)
He lets his sling go again, continuing to aim for the more vulnerable eyes (hit AC 24 for 4 hp dam).
He then gives another quick scan around the area, trying to see if more of these creatures are around (spot 14).
Arminas (AC 21, HP 25/25) d20+8=21 d20+5=7 d20+5=14 d20+7=22 d8+3=6 Friday July 29th, 2005 10:33:52 AM
Arminas is shocked to see the tree swing and move so well.
Dead wood should splinter and break, something is not as it seems here.
"Who has the curing wand? Keep it busy on those who fight against the trunk."
If the spot check the arrow does damage, then 2 more arrows: Hit AC 7 Hit AC 14
If the spot check reveals the arrows does NOT do damage: Arminas moves in with his sword to attack the trunk. Hit AC 22 Damage 6
Bralin (AC 21, hp 39/51) d20+10=25 d10+5=8 Friday July 29th, 2005 11:50:40 AM
Bralin has made a mistake. He should have taken a moment to prepare instead of just rushing in. Now its too late.
Shaking his head at his own folly, the dwarf swings again.
[Hit ac25 for 8 hp damage]
Villemus (AC 14 , HP 11/26) d20+6=25 d20+7=16 Sunday July 31st, 2005 11:24:27 AM
"Retreat! Just get out of its reach! Then maybe we can just burn it at a distance!", Villemus shouted as he tried to determine the nature of the tree.
Rolls Knowledge (nature) to id tree: 25 Knowledge (religion) to id undead: 16
OoC keke I am back!
Andrath (AC20, 18/37 hp) d20+6=13 d20+6=14 Monday August 1st, 2005 2:57:20 AM
Andrath continues to chop at the tree with his swords. Unfortunately, both of his attacks miss the trunk, and do no damage. [OOC: Hit AC13 and AC14]
AsstDM Greg d2=1 d20+12=16 d4=2 d4=3 d20+12=32 d20+12=18 2d6(2+1)+9=12 d20+12=25 2d6(2+2)+9=13 Monday August 1st, 2005 3:09:15 AM
[OOC: Lorth cannot cast a spell and take the +4 AC bonus, since total defense is a standard action. You also can't fight defensively and cast a spell, since fighting defensively only works when you attack. Your AC stays at 19 in this round.]
As Lorth enters the reach of the tree creature, a branch swings at him, but just barely swings over his head. [OOC: Attack of Opportunity, only hit AC16, so a miss.]
Harvest Moon lobs her flask of Alchemist's Fire, hitting the trunk and starting it on fire.
Any slings another stone at the tree, hitting it near the eyes. [OOC: Roll a spot against DC12.]
Arminas spots that his piercing arrows have no discernable effect on the tree, so he drops his bow, draws his sword and runs in to chop the trunk.
Bralin's axe chops another piece of grey wood from the trunk. The center of the tree shows in the wound; it is black and full of rot.
Villemus tries to understand the nature of the creature. In his eyes, it looks most like a treant, but unlike any treant he has previously encountered. The grey wood, the lack of leaves, and the rotten center lead him to believe that the tree creature may well be undead.
Andrath swings unsuccessfully.
The tree creature swings its branches at the increasing number of foes at its roots. It's first attack targets Lorth, hitting him with a glancing blow to the shoulder. [OOC: Hit AC32, a critical threat! but not confirmed with only an AC18, so 12 hp damage to Lorth.]
The second branch attack targets Arminas, hitting him as well, and raising a huge bruise on the ranger. [OOC: Hit AC25 for 13 hp damage.]
Bralin (AC 21, hp 39/51) d20+10=20 d10+5=13 Monday August 1st, 2005 7:19:36 AM
Undead or not, Bralin notes his waraxe causes damage.
The dwarf keeps swinging.
[hit ac20 for 13 hp damage]
Harvest (AC22, HP 14/34) d20+2=12 d6=6 d20+13=23 Monday August 1st, 2005 7:41:58 AM
Aim for the spot that is still burning. Harvest Moon throws the flask of oil.
"Villemus Bralfah, if you think it is of the undead, there is a wand within my pack. It will Disrupt the Undead. Draw it forth if you wish. It will be the first thing on the top."
Harvest draws a wand of her own. This one to return Life.
"If you would do so, though, please be quick, Villemus Bralfah. I will soon enter within the reach of this thing's branches again."
Question How's this thing looking? Can we have a status? What's the touch AC? Is it AC7?
Rolls and Actions 2nd round damage 4hp (8hp if vulnerable to Fire) /From Last Round, if not added before. Range Touch Attack Oil AC12 (-4 for Throwing into Melee) Damage 6hp (12hp if vulnerable to Fire) Spot 23 (To see how the fire is working.)
Position and Movement Same place. Throw Oil. Draw Wand of CMW.
Active Effects Mage Armor (Duration 1 hour)
Day's Spells Level Zero 3 Guidance: +1 on one attack roll, saving throw, or skill check. Detect Magic: Detects spells and magic items within 60 ft. Resistance: Subject gains +1 on saving throws.
Level One 3 + 1 DC16 Domain: Longstrider +10 to Speed 1hr/Lvl. Bless: Allies gain +1 on attack rolls and saves against fear. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Sanctuary: Opponents can't attack you, and you can't attack.
Stunning Fist 3/4
Lorth 30/58, AC 19 d20+13=32 d8+10=16 d20+13=25 d8+10=17 Monday August 1st, 2005 8:13:47 AM
Lorth stumbles back under the force of the blow. Calling upon the power of his god, he attempts to smite evil on the tree... [If evil Hit AC: 32, if not evil Hit AC: 29, If evil DM: 16, If not evil DM: 11] [(If it can be crit) Confirm crit, hit AC: 25 if evil, AC 22 if not. DM: 17 if evil, or 12 if not.]
Lorth Monday August 1st, 2005 8:15:52 AM
[OOC: Sorry, forgot to add in my divine favor. +1 to everything in the last post.]
[Divine favor: +1 to hit and damage, 9 rounds]
Harvest OoC Monday August 1st, 2005 9:09:35 AM
LOL!
From Lorth's Post: "If evil DM: 16, If not evil DM: 11"
Lets hear you laugh, Greg. That's a sure test of an Evil DM.
Villemus (AC 14 , HP 11/26) d20+5=10 d6=5 Monday August 1st, 2005 10:09:29 AM
"Something must have corrupted the feys in this wood! I believe it is a treant, but its core is rotten through.", Villemus shouted before grabbing at the wand in harvest's backpack.
After several moment, the still disguised "drow" aimed the wand at the hopefully undead tree and uttered the trigger word.
Rolls Disrupt undead Ranged touch: Touch AC10 for 5 dmg if undead.
Any (20 AC, 20/20 HP) d20+4=6 d20+6=18 d4+2=5 Monday August 1st, 2005 11:41:58 AM
Any's (spot 6 lousy)attacks seem to have no effect on the creature, nevertheless, he continues to press his attack, swinging his sling once again (hit AC 18 for 5 Dam).
He yells above the din of the battle, "Do any of you think there are any more of these creatures around? The noise we are making will surely draw them if there are, or other things more dangerous in this Fey wood.
Arminas (AC 21, HP 12/25) d20+7=16 Monday August 1st, 2005 12:02:53 PM
Arminas is almost leveled by the blow from the tree. With grim determination he makes it to the trunk, and swings his sword. His body bruised and broken, the attempt to strike a solid blow to the tree fails as his swords skips off the bark.
"I .... failed you. I sensed danger, yet allowed the tree to attack."
The words come with difficulty, as Arminas struggles for breath and footing.
Andrath (AC20, 18/37 hp) d20+6=20 d20+6=7 d8+5=7 Monday August 1st, 2005 11:06:29 PM
Andrath chops at the tree creature again with his two swords. The longsword hit successfully, chopping deep into the wounded core. [OOC: Hit AC20 for 7 hp damage.]
AsstDM Greg Monday August 1st, 2005 11:25:42 PM
The blows from the heroes, as well as the fire burning on the trunk, finally dispatch the tree creature. A thick black stinking sap runs from the core of the tree, and the branches slump, looking even more dead than they had previously. Two or three larger branches tumble to the ground, but none hit any of the party members.
However, the party is not to have a chance to catch its collective breath. The many mounds scattered around the now-defunct tree start to move and shake, and skeletal and rot-fleshed creatures start to climb from the disturbed ground.
[OOC: Here is the list of the emerging undead, keyed to the map that I will send you shortly:]
1 - skeletal wolf 2 - skeletal badger 3 - skeletal deer 4 - skeletal wolf 5 - fleshy wolf 6 - fleshy wolf 7 - fleshy deer 8 - fleshy moose 9 - fleshy cougar 10 - fleshy humanoid
Arminas (AC 21, HP 12/25) d20+9=22 Tuesday August 2nd, 2005 4:04:56 AM
Amazed, that is the word. The undead tree is dispatched, quicker than expected.
I fully expected that the tree would kill me. Perhaps these undead creatures will.
Reality suddenly snaps Arminas to attention. These creatures will probably kill him. The only choice to to get out of the reach.
He climbs, the undead tree sickens him, yet he climbs. Soon he will deal justice, but for now he climbs.
Rolls Climb 22
Lorth 30/58, AC 19 d20+13=28 d8+11=13 Tuesday August 2nd, 2005 7:17:32 AM
[OOC: Well we know the DM is evil ;) , But I did mean Damage:]
Lorth spins to take on this new threat. By Gargul I liked the culverwood the way it used to be. He attempts to smite a fleshy wolf... (#6)
[Attack #6, Smite evil, Hit AC: 29, DM: 13]
[Divine favor: +1 to hit and damage, 8 rounds]
Harvest (AC22, HP 14/34) d20+4=23 2d6(6+1)+3=10 d20+10=27 Tuesday August 2nd, 2005 8:32:46 AM
The mounds. Victims of the undead tree?
Pity wells within the brown girl's breast, even as duty rises. The duty to quell the spirits of these restless undead, and send them home to Gargul.
From her side, she takes up the roughly carved wooden eye. Her sleeve falls back from her pale arm as she lifts the symbol to the sky. The small girl's voice fills the glade as she chants the litany Pasix had taught to her before he left.
"Unclean things, soiled in Gargul's eye. Fear your own taint and unholy state. Gargul's will come through my arm, will bring you grace, and peace, and rest."
After a diving roll, Harvest rises at Bralin Stoneminder's side. "Come to this place," she calls out, "if you require healing."
Rolls and Actions Turning Check 23 - Can Turn creatures up to 5hd Turning Damage 10hd worth of undead Tumble 27
Position and Movement Tumble to East of Bralin
Active Effects Mage Armor (Duration 1 hour)
Day's Spells Level Zero 3 Guidance: +1 on one attack roll, saving throw, or skill check. Detect Magic: Detects spells and magic items within 60 ft. Resistance: Subject gains +1 on saving throws.
Level One 3 + 1 DC16 Domain: Longstrider +10 to Speed 1hr/Lvl. Bless: Allies gain +1 on attack rolls and saves against fear. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Sanctuary: Opponents can't attack you, and you can't attack.
Stunning Fist 3/4 Turning 4/5
Villemus (AC 18 , HP 11/26, Mage Armor) Tuesday August 2nd, 2005 10:34:21 AM
"Love and peace!", Villemus cried before stepping back and casted a protective spell on himself.
"Gargul waits!", the disguised drow cried again he aims his borrowed wand at the approaching undead.
Spell Mage armor: 3 hrs
Ashalan (AC 18, HP 22/22) d20+6=26 d20+6=16 d6+3=6 Tuesday August 2nd, 2005 10:44:45 AM
Stunned by the sight of the undead tree flailing his comrades, Ash snaps out of it as he watches the dead creatures pull themselves from their shallow graves.
Ugh, I certainly do not want to join you!
Overcoming his repulsion Ash turns to what appears to be the skeleton of some smallish animal and attacks with his darkwood quarterstaff. (Attack #2, Hit 26, Crit Check 16, Damage: 6, Crit Damage: 12(
Bralin (AC 21, hp 39/51, pwr atk[2]) d20+8=22 d10+7=9 Tuesday August 2nd, 2005 11:56:26 AM
The tree is dead, but more foes arise.
Bralin has no time.
He spins and swings at the undead deer (#7).
[atk ac 22 for 9 hp damage]
Any (AC 20 , 20/20 HP) d20+7=26 d20+7=12 d8+3=10 d4+2=5 Tuesday August 2nd, 2005 6:56:16 PM
Any drops his sling, and takes his sword and dagger in hand attacking the decaying deer (#7) that has crawled out of its grave almost at his feet.(hit AC 26 for 10 hp, and AC 12 for 5 hp if time for second attack this round with dagger)
He cries, "May Domi protect us!", then squares off to continue the battle.
Andrath (AC24, 18/37, shielded) Tuesday August 2nd, 2005 10:40:37 PM
Andrath casts shield on himself, and steps up to combat against the skeletal wolf #1.
Shield, 9 rounds remaining.
Asst DM Greg d20+2=12 d20+1=18 d4+1=3 d20+3=18 d20+4=12 d20+4=17 d2=2 d20+6=26 d20+6=17 d10+1=6 d20+10=11 d20+4=13 d20+2=3 d20+2=11 Tuesday August 2nd, 2005 11:06:46 PM
The party moves to face the new threat rising from the mounds.
Arminas climbs the now-truly-dead tree. The rotten branches crack and twist under his feet, but he manages to find enough purchase to climb some 15' up off the ground.
Lorth turns and slashes at #6, cutting a huge gash in the wolf corpse.
Harvest calls on the power of Gargul, and sends the humanoid and the wolf #5 corpse running off into the forest.
Villemus steps back and protects himself with a mage armour spell.
Ash beats on the badger skeleton with his quarterstaff, smashing into the creature.
Bralin chops the deer.
Any draws his weapons, ready to attack next round. [OOC: Without the quickdraw feat, drawing a weapon is a move-equivalent action. Drawing two weapons is your entire round of actions.]
Andrath also casts a protective spell, and moves to attack.
Skeletal wolf #1 bites at Andrath, without success.
Skeletal badger #2 bites at Ash, taking a chunk out of his leg. [OOC: 3 hp damage]
Skeletal deer #3 moves and stabs his antlers at Any, but misses.
Skeletal wolf #4 moves up to bite at Andrath, but misses.
Fleshy wolf #5 bounds off into the forest.
Fleshy wolf #6 bites back at Lorth, missing the paladin.
Fleshy deer #7 turns to stab its antlers at Any, stabbing deeply. [OOC: Critical threat, but not confirmed, so 6 hp damage to Any.]
Fleshy moose #8 charges Harvest, but stumbles and totally misses her.
Fleshy cougar #9 moves to attack Andrath as well. It claws and bites at the rogue, but misses each time.
The flesh-covered humanoid #10 also runs off into the forest.
Lorth 30/58, AC 19 d20+10=23 d8+5=8 Wednesday August 3rd, 2005 7:13:15 AM
Lorth continues his attack on the zombie wolf (#6). He brings his shield to block in front of the snarling wolf's jaws then stabs quickly out from the side of it. [Hit AC: 24, DM: 9]
[Divine favor: +1 to hit and damage, 7 rounds]
Arminas (AC 21, HP 12/25) d20+5=21 d8+4=9 d20+5=14 d8+4=5 Wednesday August 3rd, 2005 8:31:28 AM
Perched safely now upon a branch, the revulsion of the undead forest animals now hits Arminas.
This is not Nature gone wild, but the something else. Nature allows death to be final.
Fighting back the bile rising in his throat, he looks down to see that Andrath is being attacked by three of them.
Quickly he draws back his bow and lets two arrows fly at the fleshy cougar.
Attacks Hit AC 21 Damage 9 Hit AC 14 Damage 5 (a miss I'm sure)
Villemus (AC 18 , HP 11/26, Mage Armor) d20+5=7 d6=6 Wednesday August 3rd, 2005 10:09:09 AM
Pointing his borrowed wand at the fleshy deer, Villemus uttered an arcane word and unleashed a ray of energy.
Harvest (AC22, Dodge vs Moose #8 AC23, HP 24/34) d20+10=13 2d8(5+3)+2=10 Wednesday August 3rd, 2005 11:09:19 AM
Harvest Moon dives to the other side of Bralin Stoneminder as a fortuitous unevenness in the ground causes the attacking undead moose to stumble. Something sharp and broken within her chest sends a bolt of pain through the small monk's head. She, herself stumbles, leaving an opening for the gray and undead moose to attack.
As Harvest comes to her feet she speaks the word to which the wand within her hand is attuned. Healing light seeks the wounds in her body. Bones strengthen and knit together. Miraculous are the divine powers of health.
Note Villemus: Please keep track of the number of charges you use for me. Thanks.
Rolls and Actions Tumble 13 (Fail: Draw AoO from Moose) CMW Heal Harvest 10hp
Position and Movement Directly West of Bralin
Active Effects Mage Armor (Duration 1 hour)
Day's Spells Level Zero 3 Guidance: +1 on one attack roll, saving throw, or skill check. Detect Magic: Detects spells and magic items within 60 ft. Resistance: Subject gains +1 on saving throws.
Level One 3 + 1 DC16 Domain: Longstrider +10 to Speed 1hr/Lvl. Bless: Allies gain +1 on attack rolls and saves against fear. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Sanctuary: Opponents can't attack you, and you can't attack.
Stunning Fist 3/4 Turning 4/5 Wand of CMW 49/50
Any (20 AC,14/20HP) d20+7=13 d20+7=21 d8+3=5 d4+2=3 Wednesday August 3rd, 2005 12:09:11 PM
Any attacks the deer (#7) swinging sword and dagger (Hit Ac 13 for 5 Hp, and Ac 21 for 3 hp).
As he fights, he begins to sing a martial tune:
Our foes before us stand to fight, We do not waver, in our might, And though they press us now to test us, We will fight them day or night!
Ashalan (AC 18, HP 19/22) d20+6=24 d6+3=6 Wednesday August 3rd, 2005 12:40:30 PM
Ignoring the sharp pain of the undead rodents teeth, Ash again spins his quarterstaff around to strike the skeletal badger. (Attack: 24, Damage: 6)
Andrath (AC24, 18/37, shielded) d20+6=15 d20+6=9 Thursday August 4th, 2005 1:55:39 AM
Andrath swings twice at the cougar with his long and short swords, but misses both times.
AsstDM Greg d20+5=22 d20+8=15 d20+4=16 d20+3=14 d20+4=13 d20+6=18 d20+10=20 2d6(5+2)+4=11 d20+4=23 d20+2=19 d20+2=7 Thursday August 4th, 2005 2:13:30 AM
Lorth's second blow cuts right through the fleshy wolf, dropping the undead beast.
[OOC: If Arminas, is going to fire from the tree branch, he needs to make a balance check vs. DC 10. If he makes it, no effect, if he misses by 5 or less, he loses his shots that round. If he misses by more than 5, he falls out of the tree. I rolled for you this round, and you were successful.] Arminas looses two arrows, but only the first one connects.
Villemus' ray misses the fleshy deer.
As Harvest stumbles past the moose corpse, it slashes its antlers at her, but swings wide. She manages to call on the wand's powers, and heals herself.
Any's dagger cuts into the deer.
Ashalan's quarterstaff shatters the small skeletal badger.
Skeletal wolf #1 snaps at Andrath, but gets only air.
Skeletal deer #3 waves its antlers futilely at Any, meeting only air.
Skeletal wolf #4 also snaps at Andrath, and is as successful as #1.
Zombie deer #7 waves its antlers past Any, missing the bard.
Fleshy moose #8 charges at Villemus, smashing into the magician. [OOC: Villemus takes 11 hp damage.]
The fleshy cougar #9 claws and bites at Andrath once again. His shield spell saves him from all three attacks.
Bralin (AC 21, hp 39/51, pwr atk[2]) d20+8=15 d10+7=12 Thursday August 4th, 2005 7:15:37 AM
Bralin swings again at the deer (#7).
[hit ac 15 for 12 hp damage]
Lorth 30/58, AC 19 Thursday August 4th, 2005 7:21:57 AM
"Gargul rest your soul", Lorth says as the wolf falls.
Then not waisting any time Lorth moves to help Andrath, he tries to move behind the skeletal wolf (#1) to get flanking. As he moves he sheaths his long sword and draws his warhammer, giving up his attack.
Any (20 AC,14/20HP) d20+7=16 d20+7=22 d8+3=6 d4+2=3 Thursday August 4th, 2005 9:51:53 AM
Any continues to slash at the undead deer (#7)attacking him. (Hit Ac 16 & 22 for 6 & 3 HP Dam)
He is now humming to himself as he continues to battle.
OOC (It's quite a catchy tune!)
Arminas (AC 21, HP 12/25) d20+5=9 d20+5=25 d20+5=19 d8+4=9 d8+4=6 Thursday August 4th, 2005 10:15:33 AM
Arminas sets his feet firmly against the forked branches of the tree. (Balance check 9) Notching an arrow, he lets it fly at the undead cougar. The arrow strikes true. If the cougar drops, he will shoot his next arrow at the moose, otherwise a second arrow quickly follows the first.
Attacks Hit AC 25 Damage 9 Hit AC 19 Damage 6
Villemus (AC 18 , HP 0+6=6/26, Mage Armor) d8+1=6 Thursday August 4th, 2005 11:46:55 AM
Villemus stumbled back silently as fresh crimson blood spurted forth from the deadly wounds on his unarmored torso - his warm life fluid splattering the half-elven monk.
Dizzy with the blood loss, Villemus barely managed to activate his healing tattoo to save himself.
Rolls CLW: 6 hp on self, 2/3 charges left Disrupt undead: expended 2 charges.
Ashalan (AC 18, HP 19/22) d20+8=20 d6+3=7 Thursday August 4th, 2005 1:39:36 PM
Ignoring the small pieces of bony badger pelting him, Ash turns in time to see Villemus take the full brunt of the disgusting moose's charge.
"Hold on Vill!"
Moving as fast as he can across the clearing, Ash charges the unprotected flank of the fleshy beast. (Charge Attack #8 {+2 Att, -2 Def}: Attack: 20, Damage: 7)
Harvest (AC22, Dodge vs Skeletal Deer #3 AC23, HP 24/34) d20+8=19 d8+2=4 Thursday August 4th, 2005 3:21:46 PM
He is too far away to heal. Too far.
There is not hope for it, but to destroy everything that stands between, and pray that the Undead Hunter can hold out until she arrives with the healing wand.
With a quick jump, Harvest Moon comes around to the back of the Skeletal Deer. She aims a kick at the deer's hind leg.
"Villemus Bralfah," she calls, "can you make your way here? I can use the healing wand."
Rolls and Actions Hit Skeletal Deer #3 AC19 (+2 Flanking) Damage 4hp
Position and Movement Directly West of Bralin
Active Effects Mage Armor (Duration 1 hour)
Day's Spells Level Zero 3 Guidance: +1 on one attack roll, saving throw, or skill check. Detect Magic: Detects spells and magic items within 60 ft. Resistance: Subject gains +1 on saving throws.
Level One 3 + 1 DC16 Domain: Longstrider +10 to Speed 1hr/Lvl. Bless: Allies gain +1 on attack rolls and saves against fear. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Sanctuary: Opponents can't attack you, and you can't attack.
Stunning Fist 3/4 Turning 4/5 Wand of CMW 49/50
Arminas (AC 21, HP 12/25) (illegal - but correct 2nd post) Thursday August 4th, 2005 7:11:19 PM
OOC: Ignore first post, was in a hurry this morning and messed up.
Arminas pulls back his bow ready to put down the cougar, when his foot slips on the dead branch. He starts to drop, but is able to grab hold of the tree. Luckily, the branch holds and he does not fall. The arrow he was going to shoot drops to the ground. Looking about for more secure footing, the fight progresses below him.
Andrath (AC25, 18/37, shielded) d20+6=16 d20+6=24 d8+5=9 d6+2=3 Thursday August 4th, 2005 8:38:27 PM
Making up for his terrible attacks last round, when he missed both times, Andrath successfully connects with both weapons, biting deep into the cougar. [OOC: 12 hp total damage.]
AsstDM Greg d2=1 d20+2=6 d2=1 d20+3=7 d20+2=12 d2=1 d20+6=20 d20+8=27 2d6(1+1)+4=6 d20+4=8 d20+2=16 d20+2=4 Thursday August 4th, 2005 8:49:28 PM
Bralin, Any, Ashalan, Harvest and Andrath successfully hit their foes, but none drop this round.
[OOC: Thanks for catching the oops with Arminas.] Arminas stumbles, but manages to catch himself, ready to shoot again next round.
Lorth runs across the clearing, changing weapons as he goes.
Villemus manages to recover some health, but is still dangerously low.
Skeletal Wolf #1 turns to bite at the new attacker, but misses the paladin badly.
Skeletal Deer #3 turns and stabs its antlers at Harvest, but misses her almost as badly as the boney wolf.
Skeletal wolf #4 bites wildly at Andrath, but misses.
Deer #7 stabs futilely at Bralin.
Moose #8 smashes Any with its antlers, but it is only a glancing blow. [OOC: Any takes 6 hp damage.]
Cougar #9 can't seem to sink its claws or fangs into the rogue, and misses totally again this round.
Arminas (AC 21, HP 12/25) d20+5=6 Thursday August 4th, 2005 11:23:01 PM
Finally, his footing secure, Arminas draws back his bow yet again. As his weight shifts, a loud crack sounds at his feet. The limb gives way and Arminas falls.
Almost as quickly as he starts to fall, his magical ring triggers and he starts to float slowly to the ground. Holding his bow, he looks as to who may need his help when he finally settles to the ground.
Perhaps this shooting from a tree idea needs work.
OOC: Even though I did not roll low enough for the fall, I did roll a natural 1, so this has to be the result.
Bralin (AC 21, hp 39/51, pwr atk[2]) d20+8=20 d10+7=15 Friday August 5th, 2005 7:48:27 AM
Bralin can't believe this deer is still upright. What power drives it? he wonders.
The dwarf swings another time. Surely this blow will fell the foe.
[atk #7 - ac20 for 15 hp damage]
Lorth 30/58, AC 19 (Flanking) d20+11=25 d8+3=11 Friday August 5th, 2005 7:48:35 AM
Lorth attacks the skeletal wolf with his warhammer... [Hit AC: 26, DM: 12 Blunt]
[Divine favor: +1 to hit and damage, 5 rounds]
Villemus (AC 14 , HP 6+8=14/26) d8+1=8 Friday August 5th, 2005 10:57:07 AM
Retreating further from the undead animals, Villemus activated his healing tattoo to close the still bleeding wounds.
Rolls CLW: heal 8 hp Disrupt undead: expended 2 charges
Villemus OoC Friday August 5th, 2005 10:57:50 AM
sorry, typo. AC shld be 18 not 14.
Any (Ac 20, 8/20Hp) d20+7=19 d20+7=8 d8+3=8 d4+3=4 Friday August 5th, 2005 11:18:18 AM
Any staggers from the blow of the undead deer. He retaliates (hit Ac 19 for 8hp and misses with dagger) with the energy he has left in his body, but the wounds are taking their toll on him, and he swings wildly with his dagger.
If this creature does not fall soon, he will need to retreat to attempt to heal himself.
Ashalan (AC 18, HP 19/22) d20+4=24 d20+4=20 d20+4=7 d6+3=9 Friday August 5th, 2005 11:34:37 AM
Taking a five foot step to put the flehsy moose (#8) between himself and Any, Ash calls upon his Alemic training and unleashes a spinning fury of blows with his quarterstaff. (Flurry of Blows/Quarterstaff with Flanking= total Atk mod +4 - Attack 1: 24 Critical Check: 20, Damage: 9 or 18 with Critical - Attack 2: 9)
Harvest (AC22, Dodge vs Skeletal Deer #3 AC23, HP 24/34) d20+6=9 d20+6=24 d8+2=7 d8+2=6 Friday August 5th, 2005 12:05:29 PM
"Oaaaahhhhh ... " a low keening noise rises from Harvest Moon's throat as her eyes narrow and she places all of her focus into a flurry of blows.
Rolls and Actions Hit Skeletal Deer #3 AC9 AC24 (+2 Flanking) Damage 7hp or 13hp
Position and Movement No Move. Same position as before.
Active Effects Mage Armor (Duration 1 hour)
Day's Spells Level Zero 3 Guidance: +1 on one attack roll, saving throw, or skill check. Detect Magic: Detects spells and magic items within 60 ft. Resistance: Subject gains +1 on saving throws.
Level One 3 + 1 DC16 Domain: Longstrider +10 to Speed 1hr/Lvl. Bless: Allies gain +1 on attack rolls and saves against fear. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Sanctuary: Opponents can't attack you, and you can't attack.
Stunning Fist 3/4 Turning 4/5 Wand of CMW 49/50
Andrath (AC25, 18/37 hp, shielded) d20+6=8 d20+6=25 d6+2=7 Sunday August 7th, 2005 11:30:43 PM
Andrath swings again at the cougar, but only manages to connect with his short sword. [OOC: Hit AC25 for 7 hp damage.]
AsstDM Greg d2=2 d20+2=17 d2=1 d20+3=16 d20+2=6 d2=1 d20+8=28 d20+8=27 4d6(4+5+2+6)+8=25 d20+4=11 d20+2=13 d20+2=5 Sunday August 7th, 2005 11:40:43 PM
Arminas falls from the tree, but floats safely to the ground. He has second thoughts about this arbor archery approach. [OOC: You were right, the natural 1 did result in the fall. Also, if you plan to do this type of archery (i.e. archery from precarious perches) you may want to consider inventing a feat that would reduce the chances of a fall.]
Bralin's blow drops the zombie deer #7.
Most of the party are successful with their blows to one extent or another, but only the one creature falls this round. Villemus retreats out of harm's way, and heals himself once again.
Skeletal deer #3 drives its antlers at Harvest, but drives wide.
Skeletal Wolf #4 also bites at Andrath, and also misses.
Zombie moose #8 makes up for its skeletal allies' misses, by driving its antlers deep into Ashalan's chest. [OOC: Critical hit, confirmed, Ash takes 25 hp damage.]
The fleshy cougar #9 continues to swing with no success at the rogue.
Lorth 30/58, AC 19 (Flanking) d20+12=16 d8+3=7 Monday August 8th, 2005 7:42:10 AM
Lorth swings his warhammer at the skeletal deer once again...
[HIT AC: 16, DM: 7 if I hit]
[Divine favor: +1 to hit and damage, 4 rounds]
Ashalan (AC 18, HP -6/22) Monday August 8th, 2005 10:07:47 AM
With a sharp cry of pain a look of shock crosses Ashalan's face as the zombie moose impales him and tosses him like a rag doll across the clearing, landing like a sack of hammers among the dead and rotting leaves of the forest floor, clearly unconcious with a trikle of blood running from the corner of his slack mouth.
Harvest (AC22, Dodge vs Moose #8 AC23, HP 24/34) d20+10=24 2d8(8+7)+2=17 d20+10=18 Monday August 8th, 2005 1:55:44 PM
Harvest Moon winds up for another flurry of blows. But from the corner of her eye, she sees blood spurt and Ashalan Lathanyel fall to the forest floor.
The momentum of her blow turns to a dive and roll as the little monk puts the skeletal deer behind her. Coming around in a circular arc, Harvest approaches the zombie Moose from a direction opposite Bralin Stoneminder. She dives again, and rolls. But Harvest turns as she rises, and instead of attacking, speaks a trigger word, and touches the fallen follower of Alemi beside her. He glows with healing light, as the wand releases its magic.
Rolls and Actions Tumble 24 Tumble 18 (If you need a second one to approach the Moose w/o AoO.) CMW Heal Ash 17hp
Position and Movement Tumble to south of Skeletal Deer #3. Move to just Southeast of Moose #8. (Doesn't look like more than 40 feet.) Flanking opposite Bralin should he wish to come straight in. Heal Ash.
Active Effects Mage Armor (Duration 1 hour)
Day's Spells Level Zero 3 Guidance: +1 on one attack roll, saving throw, or skill check. Detect Magic: Detects spells and magic items within 60 ft. Resistance: Subject gains +1 on saving throws.
Level One 3 + 1 DC16 Domain: Longstrider +10 to Speed 1hr/Lvl. Bless: Allies gain +1 on attack rolls and saves against fear. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Sanctuary: Opponents can't attack you, and you can't attack.
Stunning Fist 3/4 Turning 4/5 Wand of CMW 48/50
Arminas (AC 21, HP 12/25) d20+8=28 d20+8=18 d8+4=10 d8+4=6 Monday August 8th, 2005 3:27:22 PM
Landing softly to the ground, he turns in time to see the undead moose toss Ashalan. With Ashalan down, the moose is in the open, a clear shot. Time now to end this. Two arrows fly towards the moose.
Attacks Hit AC 28 Damage 10 Hit AC 18 Damage 6
Bralin (AC 19, hp 39/51, pwr atk[4], flanking, charging) d20+10=28 d10+9=15 Monday August 8th, 2005 8:52:18 PM
Bralin does indeed wish to come straight in. Axe high, the dwarf rushes across the opening. As he reaches the undead creature, he brings his axe down with a whistle that can be heard across the glade.
[hit ac 28 for 15 hp damage]
Any (20 AC,14/20HP) d20+7=9 d20+7=12 d8=2 d4+2=6 Monday August 8th, 2005 11:29:11 PM
Any sees his skeletal opponent crumble before him and turns his attacks to the other undead deer (#3) (hit Ac 9 and 12 for 2 +3=5 and 6 HP dam).
Then seeing his new friend Ashalan fly across the clearing, he begins to move towards him to try to aid him with a healing touch.
Villemus (14/26, AC18, Mage Armor) d8+1=4 Tuesday August 9th, 2005 8:33:43 PM
"Ash!", Villemus screamed as he saw his friend collapsing. Knowing that the fleshy moose is probably a zombie that would be slow of reflexes, the disguised necromancer scramped over to his fallen friend and used the last of his healing magic.
DM Bob & Carla skeletal wolf attack d20+2=4 ghoul cougar attacks d20+4=19 d20+2=17 d20+2=12 skeletal wolf/deer? attack d20+2=8 Tuesday August 9th, 2005 8:33:45 PM
The forest glen echoes with the grunts and groans of the Swords of Light as they battle their creepy un-dead opponents. Lorth strikes the skeletal creature in front of him, and it totters as if about to fall. (AC 15, 1 HP remaining). Ashlan is down, however the small brown monk flashes through the enemy with healing in mind, Villemus close behind her. Arminus sends two arrows that stop the moose from wreaking any further damage. With the moose down, Bralin swerves towards the skeletal deer just as Any's two attacks miss. The boney creature crumbles and disolves before the eyes of the two adventurers.
The fleeing creatures abandon the skeletal wolf (#4) (AC 15, 8 HP remaining) and cougar (#9) (AC 16, 2 HP remaining) who round on the unfortunate Andrath with snapping jaws and scraping claws. The lucky rogue escapes with nary a scratch. Lorth is just as fotunate as his weakened foe misses its attack.
(OOC: Muahahah! We're back! I see you all made it through alive. So far.-Carla)
Any (20 AC,14/20HP) Tuesday August 9th, 2005 8:41:55 PM
As Any turns to help Ashalan, he finds that others have beaten him to the punch.
He looks to see what remains of their foes, and asks loudly, "Do any others of you require healing, or help?"
If not, he will help in dispatching those horrible enemies that remain active, and then see to his own wounds.
Andrath (AC25, 18/37 hp, shielded) d20+6=10 d20+6=24 d6+2=4 Tuesday August 9th, 2005 11:58:02 PM
Andrath takes two swings at the undead cougar, hitting with his shortsword. [OOC: Hit AC24 for 4 hp damage.]
Lorth 30/58, AC 19 (Flanking) d20+12=29 d8+3=5 Wednesday August 10th, 2005 7:08:31 AM
Lorth again attempts to dispatch his foe...
[Hit AC: 29, DM: 5]
[Divine favor: +1 to hit and damage, 4 rounds]
Harvest (AC22, HP 24/34) d20+3=19 2d4(3+4)+3=10 Wednesday August 10th, 2005 7:20:37 AM
Few foes remain. All that is left is to dispatch the remaining two and proceed after the rapist satyrs.
The spiked chain comes into her hand as the small monk hurries across the forest floor. Links whistle on the air, and are followed by a very solid *thunk*.
Rolls and Actions To Hit w/Chain AC19, Damage 10hp
Position and Movement ?
Active Effects Mage Armor (Duration 1 hour)
Day's Spells Level Zero 3 Guidance: +1 on one attack roll, saving throw, or skill check. Detect Magic: Detects spells and magic items within 60 ft. Resistance: Subject gains +1 on saving throws.
Level One 3 + 1 DC16 Domain: Longstrider +10 to Speed 1hr/Lvl. Bless: Allies gain +1 on attack rolls and saves against fear. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Sanctuary: Opponents can't attack you, and you can't attack.
Stunning Fist 3/4 Turning 4/5 Wand of CMW 48/50
Arminas (AC 21, HP 12/25) d20+5=21 d20+5=17 d8+4=7 d8+4=6 Wednesday August 10th, 2005 10:00:08 AM
This is more like it, a smile finally escapes Arminas' lips as the foul moose falls. Though dead, they can die again.
Why would anyone cause a creature to go through two deaths? They must be stopped.
Arminas turns to see the cougar attacking Andrath. Again, he lets two arrows fly.
Attacks Hit AC 21 Damage 7 Hit AC 17 Damage 6
Villemus (AC 18 , HP 14/26, Mage Armor) d20+5=7 Wednesday August 10th, 2005 11:32:02 AM
"Ash is still unconsicous!", Villemus gestured at Any as he squeezed off a shot at the undead cougar. However, it seemed his wounds are affecting his aim.
Harvest - OoC Wednesday August 10th, 2005 11:54:18 AM
Harvest cured Ash of 17hp last round.
Ashalan (AC 18, HP 15/22) Wednesday August 10th, 2005 11:55:57 AM
Sitting up, obviosuly a little dazed, Ash wipes the blood from his lips, and tries to gain his feet.
"Thank you my friends, I am fine for now, let us focus on the remaining threats."
When his head is clear Ash will retreieve his sling and prepare for a shot at the attacking creatures.
Bralin (AC 19, hp 39/51) Wednesday August 10th, 2005 8:03:42 PM
His comrades have the last two foes in hand. Bralin scans the area for more.
DM Bob & Carla Wednesday August 10th, 2005 9:43:07 PM
Andrath and Lorth dispatch the enemy immediately in front of them and the rest of the party ensure Lord Gargul will have a busy day.
There is no time to catch one's breath when a watery shimmer suffuses the area and the narrow game trail disappears. The foreboding forest is replaced by a green clearing suffused with dappled sunlight as the mid-day sun seeks passage past the trembling leaves of the young trees encircling it.
A familiar voice is heard, "I think she likes me."
The response, "Don't be daft, did you hear what she said? Frightful!"
"Frigid."
"Ice-cold"
"No fun at all!"
The two satyrs' emerge from the forest. "For you, sweetheart!" announces Thadius, as he holds out a bouquet of wildflowers to Harvest Moon. Thalpius hops about on his abnormally large goat legs. "Did you have fun?" he asks the party hopefully, "did you find what you were looking for? What was it you were looking for?"
Harvest (AC22, HP 24/34) Thursday August 11th, 2005 12:13:33 AM
Harvest Moon stands with lips pursed in disapproval. Her eyes look out from under her crest of brown hair. The fist full of wildflowers goes ignored. Harvest Moon look instead into their faces.
"There will be no fun for criminal rapists. You will swear a vow never to take a person in sexual congress against their wish or will. You will swear not to charm them with spell or elixir."
"Swear this now, or the fun will stop here."
Active Effects Mage Armor (Duration 1 hour)
Day's Spells Level Zero 3 Guidance: +1 on one attack roll, saving throw, or skill check. Detect Magic: Detects spells and magic items within 60 ft. Resistance: Subject gains +1 on saving throws.
Level One 3 + 1 DC16 Domain: Longstrider +10 to Speed 1hr/Lvl. Bless: Allies gain +1 on attack rolls and saves against fear. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Sanctuary: Opponents can't attack you, and you can't attack.
Stunning Fist 3/4 Turning 4/5 Wand of CMW 48/50
Lorth Thursday August 11th, 2005 7:16:09 AM
The fighting over, Lorth puts his warhammer away and replaces it with his sword. He then listens to Harvest and the Satyr's exchanging words, but says nothing. He waits for the situation to resolve itself.
Any (AC 20, 14/20 HP) Thursday August 11th, 2005 9:14:55 AM
Any wipes clean his weapons from the rotting flesh of the undead foes which they have been fighting. From the looks of things, and if Harvest Moon has her way, it appears that the battle is not yet over. His weapons stay in his hands. Healing may have to wait a while yet.
Arminas (AC 21, HP 12/25) d20+8=24 d20+8=13 Thursday August 11th, 2005 10:13:43 AM
This is too much.
What is real, the forest and undead or this clearing?
Arminas scans the area, looking for clues about this forest. While doing so, he keeps an arrow notched. The satyrs almost had the party killed. This has gone well beyond pranks.
Rolls Knowledge of Nature 24 Spot 13
Villemus (AC 18 , HP 14/26, Mage Armor) Thursday August 11th, 2005 11:34:57 AM
Still dizzy from his recent wounds, Villemus took the brief break to catch his breath.
"We are looking for the greenmage.", the necromancer gasped before dropping down onto the morbid forest growth.
Ashalan (AC 18, HP 15/22) Thursday August 11th, 2005 1:23:25 PM
Shaking his head to clear the cobwebs, Ash surveys he clearing with a quizzical look.
"Tell us, what exactly is going on here? And why, pray tell, did you deem to lead us straight into the waiting arms of that thing!"
Ash crosses his arms and waits for the satyrs to explain themselves.
Lorth (OOC POST) Thursday August 11th, 2005 1:49:52 PM
All, I am on vacation next week, monday - friday. Can someone please post for me. Tommorow will be my last post for a week. I'm off to Pennsic :)
Thank you, Davidt (Lorth)
(OOC: Davidt, if it is okay with you, my son James will post for you. He's been hankering for a spot in the Wold! When do you think you will be back?
Bralin (AC 21, hp 51/51) 2d8(1+7)+3=11 d8=7 Thursday August 11th, 2005 7:20:18 PM
Bralin's eyebrows arch spectacularly as the forest suddenly becomes a glen. Strong magic indeed
These forest creatures should be dispatched. Yet his comrades resume their talks.
The dwarf takes the opportunity to call upon the power of the Chamber for healing. There will be more fighting ere this day ends.
[Cure Moderate Wounds spontaneously cast over Spiritual Weapon. 17 hp healed.] OOC - Do you get to reroll ones?
DM Bob & Carla Thursday August 11th, 2005 9:18:30 PM
The small brown monk rebuffs the satyr's advances and demands a declaration of reformation from the fey creatures. Arminus and Ashalan give voice to their disbelief while Any, and Lorth keep their weapons ready. Bralin has a quick commune with his rock. Villemus reminds the party of the task at hand.
Thadius drops the bouquet at Harvest's feet and clasps his hands over his heart. Staggering about he laments, "its broken! Oh! You hard hearted wench! No love? No music? No dancing? No fun?"
The air seems to shimmer once again, and the fair clearing alters. The trees are no longer so uniform, nor the dappled light so cheerful. The forest isn't as foreboding as before either, however, there is a certain disorder in the unrestrained growth of its natural state. A faint trail weaves past the grey remains of a long dead giant tree, and disappears into the shadows.
"No fun?" echoes Thalpius as he studies the bedraggled adventurers dejectedly. Something Villemus says causes him to pause. "Greenmage? Looking for the Greenmage?"
Looking sad, Thalpius puts an arm around his brother's shoulder, and rymes:
"We will not make an oath to thee. Promise restraint or chastity! You are a cold maid to ask, Us to pledge an absurd task!"
Thadius chimes in and together they sing,
"Follow us through the forest, you should. We will take you deep in the wood. Show where we hid Gryntym (that old fart), In the very darkest part."
The two misshapen satyrs move off into the forest in a southerly direction. This time, they do not move off so fast and the party can keep up. They can be heard muttering something about "no fun. No fun at all."
Listen checks, please!
Harvest (AC22, HP 24/34) d20+13=25 d20+13=22 Thursday August 11th, 2005 10:43:08 PM
"Hold!" The abrupt departure of the pair of satyrs should have been anticipated. But, something in their manner is disarming in the extreme. It is a moment before Harvest Moon reacts. "Hold! Stand and swear the oath!"
When she at last moves to pursue, it is with more caution than before. Her eyes scan the greenery of the changed woods. Her ears listen for other dangers.
As they move through the woods, Harvest notes which of her companions is wounded, and vows to tend to them upon the next stop. They may need their strength to subdue these feckless villians.
Rolls and Actions Listen 25 Spot 22
Active Effects Mage Armor (Duration 1 hour)
Day's Spells Level Zero 3 Guidance: +1 on one attack roll, saving throw, or skill check. Detect Magic: Detects spells and magic items within 60 ft. Resistance: Subject gains +1 on saving throws.
Level One 3 + 1 DC16 Domain: Longstrider +10 to Speed 1hr/Lvl. Bless: Allies gain +1 on attack rolls and saves against fear. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Sanctuary: Opponents can't attack you, and you can't attack.
Stunning Fist 3/4 Turning 4/5 Wand of CMW 48/50
Andrath (AC20, 18/37 hp) Thursday August 11th, 2005 11:32:30 PM
Andrath hurries to catch up. "Harvest, why do you insist on calling these satyrs such thrice-cursed names? Have they tried to take you against your will?"
Arminas (AC 21, HP 12/25) d20+10=19 d20+8=24 d20+12=16 Friday August 12th, 2005 12:03:37 AM
Arminas moves along the trail with care, the wounds from the tree barely slowing his movement. Keeping an eye on the satyrs and for dangers along the trail, he feels responsible for falling into the trap laid by the satyrs. He does not intend to do so again.
Walking along side Harvest, he watches the exchange between Harvest and the satyrs and the comments of Andrath.
"Harvest, you know that I stand by you. If you felt threatened by them, then you were. An apology shall be had. Consider though for a moment that the satyrs are not themselves. They have been changed, and by unnatural means it seems. Perhaps if we were to find the greenmage we could return these creatures to their natural state. In such a state, they may be more prone to listen to reason. Regardless though, I stand by you."
Lorth Friday August 12th, 2005 7:10:16 AM
Lorth nods at Arminas. "You speak truth my friend, and I agree. The Greenmage should be able to sort this out." He then begins to follow the Saytr's.
Ashalan (AC 18, HP 15/22) d20+4=10 d20+4=14 Friday August 12th, 2005 10:01:37 AM
A dubious look crossing his face, Ash voices his doubts.
"I'm not sure following these things is such a great idea. Remember where that got us in the first place?"
Plainly not wanting too, but not wanting to get left behind either, Ash follows the group. Wary of the forest around him. (Listen: 10, Spot: 14)
Any (20 AC,14/20HP) d20+2=20 d20+4=14 d20+5=17 2d8(7+6)+4=17 Friday August 12th, 2005 11:47:27 AM
Any says, "I agree with Arminas good lady. These satyrs sre not themselves, but have been warped. Still, I do not trust them, or their motives. I feel there is more then wimsy in their rhymes, and we should all be wary."
(the last line is spoken almost as a chant) He tries to discern the motive behind their two guides.
As he walks, Any begins to sing to himself (cast CMW for 17hp to bring himself to full strength).
He then says, "Do any of you still require healing before another battle comes upon us?"
Rolls: Listen--20 spot--14 sense motive--17
Bralin (AC 21, hp 51/51) d20+4=22 d20+5=23 Saturday August 13th, 2005 10:42:45 AM
Bralin says nothing. Enough has been said already. He had his comrades have little choice now but to follow those creatures, likely into battle. What will happen afterward is unknown. Why prattle on about it?
This wood, though, is known. And a danger.
The dwarf keeps axe in hand as he trails his comrades, watching the backtrail.