DM Jamie d20=8 d20=3 d20=2 d20=1 Friday August 12th, 2005 10:12:36 PM
The exchange of goods for gold goes well.
"I feel you will be very satisfied with these items. And remember if you feel you have been cheated come back and we can talk about it."
When you cast detect magic on the prayer books they do nothing.
You each now have a black robe with a hood that will completely conceal your face and goes all the way to your feet. The new books look the same as the old books. The only difference is that there are newer verses located in the new book. They are written by some of the new scholars of Gargul and begin to explore new areas of death.
You bid Tueful a fond farewell and leave the tent. You get everything on and books in hand to begin the walk over to the temple. It is now about 1130. You shold have enough time to get in and survey the area to prevent any suprises, but it looks as if a suprise seems to have found you.
As the group makes to enter the temple, a group of 8 stands in your way. They all wear two emblems: The sign of Marteaus, and a Red Eye of Gargul, not black. 4 of the men are wearing robes with maces at their sides and the other 4 are wearing some type of plate armor with bastard swords at their sides.
One speaks, but no mouths move, "Do not continue this avenue of investigation. If you do, we will take strong actions to stop you. Fair warning has been given."
Zeoll d20+23=42 Saturday August 13th, 2005 9:25:45 AM
Zeoll takes out his drum and, to its melodic beat, immediately recites a little poem he creates on the spot for the benefit of the speaker:
When the God of Disease bent my mind, Forrcing me to betrray my own kind, "Well," I thought, "I don't carre." "Like your 'warrning,' 'twas fairr ..." "... as the stench frrom yourr motherr's behind."
[Perform check 42; Bardic Inspire Courage gives folks +1 to hit and damage, etc.]
Zeoll then spits at the foul creatures before him.
[OOC: It may occur to Ashira that the "old Zeoll" she knew would never have spoken an insulting word, much less used his art for mockery. It seems that people do change.]
Ashira Saturday August 13th, 2005 11:48:21 PM
Caught off guard by Zeoll's song, Ashira glances over at him in mild shock.
Stepping forward, the half-elf pulls back her robes and moves her hair so that all can see the mark of Gargul on her forehead. "Who is this who wishes to prevent honest seekers to come to my Lord Gargul's house? Who possesses such gall to say that this band may not worship the great one?!" Ashira stares at the strangers, a spark in her eye as her hands reach down to her sword hilts. "Now I'm giving you fair warning. Stand aside and let these servants of Lord Gargul pass or you will live to regret your strong actions." Ashira stands in front of the guardians, an impatient and fiesty look on her face. It would appear that some people change, and others slide back into old habits. ;)
OOC Sorry guys, I'm out of town Monday and Tuesday. Can somebody sub for Ashira? Jamie's got the sheet.
Tratain Sunday August 14th, 2005 10:38:11 AM
Tratain drops his hands near, but not onto his Warhammer when the Men wearing the symbol of Martaeus appear, ready to defend himself and his comrades should it come to blows.
Tratain says nothing to them but keeps his eye on them as the others enter the temple.
Theodore and Macaw d20+4=7 Sunday August 14th, 2005 2:27:33 PM
Theodore tries to peer over the shoulder of one of his new companions to see what's going on. Seeing that an altercation might be forthcoming, he looks about to make sure there aren't any other baddies trying to surround them.
(spot 7)
Bohdi Nackle (Mage Armor, Message, Protection from Arrows) Sunday August 14th, 2005 10:12:53 PM
"Hmph!" the gnome snorted. "I'd have expected more courtesy when entering a holy Temple." With a disdainful sniff, Bohdi entered the Temple ...
... but under his robe, Bohdi readied the Shadow Evocation: Wall of Ice. If any of these ventriloquist's dummies tried to attack Bohdi's mates, he was going to get the first lick in.
Readied spell: Shadow Evocation: Wall of Ice. Will save DC 23 to disbelieve, 20% real. Here is a description of the Wall of Ice spell: Bohdi would choose the "sphere" version, would have a 12 ft. radius. We don't have a map, but he'd hope to encircle as many of the baddies as possible.
Active spell effects: --Mage Armor, 9 hours, +4 AC, one on self and Squork, one on Zeoll --Message, 90 minutes, connects entire group with whisper ability up to 190 ft. --Protection from Arrows, 9 hours, DR 10/magic against projectiles up to 90 pts. damage
Spell list: Gnome abilities: Ghost Sound, Dancing Lights, Prestidigitation, Speak with Burrowing Mammals Level 0: Message (x2, cast one on group), Read Magic, Light Level 1: Mage Armor (x2, cast one on self, one on Zeoll), Color Spray, Feather Fall, Magic Missile (x2), Jump, Reduce Person, Shocking Grasp Level 2: Mirror Image, See Invisibility, Cat's Grace, Rope Trick, Spider Climb, Protection from Arrows (cast) Level 3: Displacement, Protection from Energy, Greater Magic Weapon, Fly, Dispel Magic Level 4: Greater Invisibility, Phantasmal Killer, Shadow Conjuration, Rary's Mnemonic Enhancer (cast, used to prepare 3 extra L1 spells) Level 5: Shadow Evocation (x2), Mirage Arcana
Brahmah (97hps, AC 22,TAC 11, FfAC 20) Monday August 15th, 2005 6:23:39 AM
The minotaur begins laughing. He steps closer, so that he is the closest of the group to the Gargulan guards. "Heh..." He places his hands on his sides. "...Let our God's Eye stay upon us if he wishes, but know this... if you keep us from our vigil in this place, you will take a very quick trip to meet the Watchful Eye himself. I have met him and am NOT afaid to do so again.
Death is a part of the natural order. Embrace Death as the door to rebirth.
Step aside."
Solgrin d20+4=14 d20+15=27 d20+11=26 Monday August 15th, 2005 6:29:14 PM
Solgrin looks at the ones wearing the symbol of Marteaus then slowly shakes his head from side to side. Solgrin then watches the ones wearing robes.
Solgrin readies burning hands incase one of the robed ones begins to cast a spell at one of the party members. (spot 14, spellcraft 27, concentration 26)
DM Jamie d100=45 d100=75 d100=8 Monday August 15th, 2005 7:26:57 PM
As you stand there looking at each other Bodhi, Ashira, and Rose walk around them and into the temple. For those of you still outside I want a religion check DC 18.
The 8 men simple watch you as you stand there. They make no movement, no matter what you do to them.
Theodore you see no others.
Ashira d20+12=19 Monday August 15th, 2005 11:00:03 PM
Her eyes firmly fixed on the men, Ashira enters the temple, prepared to back up her words with force if necessary (Spot=19 for any funny business).
Brahmah (97hps, AC 22,TAC 11, FfAC 20) d20-1=1 Tuesday August 16th, 2005 6:14:22 AM
(Horrible! I rolled a 1 int check! :))
The minotaur is ready to draw his weapons and can do so in a moment. (As part of a move action, a character with two weapon fighting can draw two weapons as a free action. ;))
Tratain d20+5=21 Tuesday August 16th, 2005 12:56:09 PM
Tratain keeps his eye's upon the strangers as he and the others enter the temple. He searches his memories for anything resembling the Symbols that they wear. (Knowledge Religion 21)
Once inside the Temple Tratain follows the instructions on the Note and opens the book to the correct Chapter and begins reading.
DM Jamie Tuesday August 16th, 2005 1:35:53 PM
OOC: I appologize to those who have not posted, but I will not have another chance to post today. If there was somehting you had your heart set on doing let me know and I am completely flexible. Thanks.
Tratain, you seem to recall a story of those few indiiduals who used to follow the evil side of Gargul. Refusing to give up on their former master (believing him to be under the control of a good God) they now worship Marteaus until their master breaks the yoke of control placed upon him.
No matter what is said or done to the men in red they make no action towards the group. You all easily pass by them. Once everyone passes by them they turn to watch you assend the steps into the temple.
Entering the Temple of Life and Death- Gargul's temple is dimly lit as you enter the main area which is totally open. No seats. Those worshipping in the open area stand or sit on rugs that are available from a priest acolyte before the alter in the main room. Most however move in into one of the three Inner Sanctums. To the left is the Dome of Life which is bright and celebrates birth, living, reincarnation, and the positive aspects of Gargul. To the right is the Dome of Death which is almost completely dark. Some purple flamed candles allow sight, but it is still very dark. This area celebrates death, release from pain, etc. The rear dome called the Dome of Gargul is where those go who want to worship the god itself. There is a statue of him sitting on a throne just as he appears when you die. This area is lit with bronze and gold colored lighting and the walls seem to be lined with dark golds offset with obsidian stone.
The Temple used to belong to the Sisters of Disaster. Each sister-- Mittiri (agriculture), Donyra (storms and gossip), and Teresalia (Poetry and Song) -- had one dome as her personal temple and they were worshipped as a group in the center area.
You all enter and get a prayer mat to take into the center area for prayer. You open the books to chapter six and begin to focus on your books. Those of you actively looking role me a spot check DC 15.
After about 2 minutes a small human dressed all in black approaches slowly. As he gets closer he pulls back his hood to reveal a young human child. "OK, I am here. What's up?"
Those of you who noticed you were being followed the night before recognize that this was the person following.
Zeoll d20+9=12 Tuesday August 16th, 2005 2:51:31 PM
Zeoll enters the temple without wasting any more energy on those who honor the god of sickness.
Inside, the liontaur looks around (Spot 12).
When the child appears, Zeoll waits to see what the others do. He is not familiar with non-taur children, and figures humans will know how to handle human cubs.
Bohdi Nackle (Mage Armor, Message, Protection from Arrows) Tuesday August 16th, 2005 4:53:30 PM
Not quite expecting this reception, Bohdi raised an eyebrow but said nothing more. He looked expectantly at the more diplomatic and persuasive members of the group to take the lead. To anyone remaining outside, Bohdi whispered by Message: "Get in here! The gang out front hasn't touched us, and our contact is here!"
Active spell effects: --Mage Armor, 9 hours, +4 AC, one on self and Squork, one on Zeoll --Message, 90 minutes, connects entire group with whisper ability up to 190 ft. --Protection from Arrows, 9 hours, DR 10/magic against projectiles up to 90 pts. damage
Spell list: Gnome abilities: Ghost Sound, Dancing Lights, Prestidigitation, Speak with Burrowing Mammals Level 0: Message (x2, cast one on group), Read Magic, Light Level 1: Mage Armor (x2, cast one on self, one on Zeoll), Color Spray, Feather Fall, Magic Missile (x2), Jump, Reduce Person, Shocking Grasp Level 2: Mirror Image, See Invisibility, Cat's Grace, Rope Trick, Spider Climb, Protection from Arrows (cast) Level 3: Displacement, Protection from Energy, Greater Magic Weapon, Fly, Dispel Magic Level 4: Greater Invisibility, Phantasmal Killer, Shadow Conjuration, Rary's Mnemonic Enhancer (cast, used to prepare 3 extra L1 spells) Level 5: Shadow Evocation (x2), Mirage Arcana
Theodore and Macaw d20+3=17 Tuesday August 16th, 2005 6:36:21 PM
Theodore follows the lead of the others and moves around the group of priests. Inside, he opens his book to the appointed place and waits until the child shows up.
Looking at the child, he attempts to determine what he's about. (sense motive 17)
Brahmah d20+11=15 Wednesday August 17th, 2005 10:36:27 AM
(Spot 15)
The minotaur concentrates on his prayer book, however, his mind slips back to the guards out front. 'That was too easy.' He thinks to the group.
Rose Wednesday August 17th, 2005 1:00:50 PM
Rose continue staying beside either Ashira or Theo. Sometimes it seems she cant decide who to stay by and tries to keep all three of them together. She know and trusts them both, but she's known Theo forever it seems. However she also likes Ashira and knows that she's the better fighter if anything happens.
Rose just looks at her book and doesnt actively read it just thinks and remembers her brother. When the boy approaches she is startled and looks up "Hello, who are you?" She automatically asks.
Ashira d20+12=32 d20+8=21 d20+3=19 Wednesday August 17th, 2005 3:02:22 PM
As she studies her prayer book, Ashira manages to keep a sharp eye about her, checking for any further signs of danger (Spot=32).
She turns and watches the approach of child. She keeps her voice down to a whisper, trying not to attract too much attention...if that were possible considering the rucus out front. "Actually, we were hoping you could tell us what's up. We were ahemmm...invited here and asked to wait for you, I presume. We seek answers that we thought you might be able to provide." (Diplomacy=21, Gather information=19) Never being much for the cloak and dagger line, Ashira is unsure as to how much information to give out as they try to feel out the child.
Solgrin d20+4=6 Wednesday August 17th, 2005 4:51:29 PM
Solgrin moves on into the temple with the others.
Looking around Solgrin is a bit surprised by the appearence of the boy. (spot 6)
DM Jamie d20=17 d20=14 d20=16 Wednesday August 17th, 2005 7:12:44 PM
Before the boy speaks he looks around to see if anyone has moved close to the group. "My name is Wilhelm." He whispers, "What do you know so far?" He seems on the up and up for those of you checking, but Theodore, you aren't quite sure if he isn't hiding something. He seems awefully paranoid.
Those of you with the spot cheecks notice that periodically one of the priests keeps looking towards the group. He will periodically move around the temple and look at the group.
Bohdi Nackle (Mage Armor, Message, Protection from Arrows) d20+19=20 d20+8=21 Wednesday August 17th, 2005 10:30:35 PM
The gnome looked at the boy quizzically. "Wilhelm, I'm confused," he whispered back. Of course, their entire group could hear perfectly fine through their Message connection. "You look concerned about being overheard. Then why are we meeting here, in public?"
"We have several options. One is, we leave and meet somewhere else--teleportation and dimensional doors are a possibility. Two is, we set up a safe space to talk right here, right now. I have several spells that can accomplish that. Three is, we all split up and speak in whispers here in the Temple. Attracts less attention, and the group could easily spread all across this room and still hear one another, thanks to our magical connections."
"And four is, you tell us what's got you so spooked. We're hardly in a position to be wasting time on whispered conversations here where anyone can see. Make a choice."
The gnome's diplomacy was tactless, as ever--but perhaps his point was made. Meanwhile, as an illusionist himself, Bohdi focused on the boy and studied him for the presence of illusion magic. (Spellcraft check 20 or 22 against illusions, WILL save against illusions, if applicable, 21)
Active spell effects: --Mage Armor, 9 hours, +4 AC, one on self and Squork, one on Zeoll --Message, 90 minutes, connects entire group with whisper ability up to 190 ft. --Protection from Arrows, 9 hours, DR 10/magic against projectiles up to 90 pts. damage
Spell list: Gnome abilities: Ghost Sound, Dancing Lights, Prestidigitation, Speak with Burrowing Mammals Level 0: Message (x2, cast one on group), Read Magic, Light Level 1: Mage Armor (x2, cast one on self, one on Zeoll), Color Spray, Feather Fall, Magic Missile (x2), Jump, Reduce Person, Shocking Grasp Level 2: Mirror Image, See Invisibility, Cat's Grace, Rope Trick, Spider Climb, Protection from Arrows (cast) Level 3: Displacement, Protection from Energy, Greater Magic Weapon, Fly, Dispel Magic Level 4: Greater Invisibility, Phantasmal Killer, Shadow Conjuration, Rary's Mnemonic Enhancer (cast, used to prepare 3 extra L1 spells) Level 5: Shadow Evocation (x2), Mirage Arcana
Brahmah d20+2=15 Thursday August 18th, 2005 5:27:29 AM
Brahmah looks on to the human child with some suspicion. "Yes, why would a contact be so flamboiantly out in the open and making it obvious he's nervous to be seen with us?" He says, still looking at his book and speaking quietyl, though, the echo of the domes might carry any voice louder.
Brahmah thinks to the group. 'I don't think he's the real contact.' (Sense Motive, human, check 15)
Theodore and Macaw d20+4=6 d20+4=5 Thursday August 18th, 2005 9:24:23 AM
Macaw flutters up from atop Theodore's head and perches on a rafter or other protrusion where he might spy upon any suspicious characters. (Spot 6, Listen 5) Rather, he seems more interested in a colony of tasty looking beetles and quickly sets to work.
Below, Theodore shakes his head and admonishes the bird through their empathic connection. Macaw doesn't seem to give a hoot, so the young wizard refocuses on the lad.
"I must admit," he begins. "You are quite young. We were told this was a quest of great importance. How can you assist us?" Theodore doesn't seem to notice that he might have said too much. Oh, well. He's never been good at keeping a secret.
Tratain Thursday August 18th, 2005 11:24:13 AM
Tratain stays Silent while the others question the boy. It seems odd that someone so young would be their contact.
Zeoll d20+24=38 Thursday August 18th, 2005 4:05:56 PM
Zeoll tries to put the boy at ease. "Fearr not. we will prrotect you. Fearr no enemies in this holy place. Tell us why you have come to us, and what you know."
Diplomacy 38
DM Jamie d20=16 d20=17 d20=20 d20=2 Thursday August 18th, 2005 8:04:54 PM
"With the information that is at hand we always need to be aware of who or what is listening. I have checked the area and we are okay for the time being. And in a public place of this size you can see who walks in and out of the door and monitor the situation." With that his demeanor changes to that of a more relaxed one.
"As to my age, age is not always the determining factor of importance to the Wold. Even the smallest child can change the path of mighty nations. It all depends on the information."
He leans in towards the group. "I have to know if you are the ones I was sent to talk to. What do you know?"
Brahmah, this is not right. He is not making sense. You think he is lying to you.
OOC: If you guys need me to post at a different time let me know. If you guys can't post for a few days let me know. If I am doing something you don't like let me know. The latest I can hold off on posting is 1930 (7:30 pm). I just want to make sure everyone is getting a chance to post before I do.
Ashira d20+12=13 d20+2=14 Thursday August 18th, 2005 10:27:31 PM
Ashira looks around, but spots nothing out of the usual (nat. 1!). She notices something about the way Whilhelm and Brahmah are acting (Sense Motive=14) and decideds to keep to herself.
OOC: Jay, message is not a mental link...you have to whisper your message to the others, not think it.
Zeoll d20+18=22 d20+9=22 Thursday August 18th, 2005 11:03:15 PM
This "child" is sure behaving oddly, Zeoll thinks. His words are those of an adult. His phrases, those of a person with advanced mastery of language.
Zeoll listens to child and takes note of any subtle clues from the "boy's" body language (Sense Motive 22) and looks to see if the boy is disguised (Spot 22).
Convinced that the boy is something other than what he seems, Zeoll uses his staff of charming to cast Charm Monster on the creature (Will save DC 22) (lots of 22s this turn!)
Then he says, "Come, we arre all frriends herre. Tell us who you rreally arre, and why you arre herre, please."
Solgrin d20+4=16 Friday August 19th, 2005 8:11:42 AM
Solgrin continues to listen to the kid while looking around. (spot 16)
Tratain d20+5=23 d20+7=15 d20+7=15 Friday August 19th, 2005 9:37:39 AM
Seeing that the others are suspicous of the boy Tratain looks him over as well as glance around the room to see if anything looks out of the ordinary.
(Sense Motive 23, Spot 15, Listen 15)
Brahmah (97hps, AC 22,TAC 11, FfAC 20) Friday August 19th, 2005 10:26:04 AM
He whispers a message to the others. "This child is not acting right. He might be under a great magical influence." He stands, moving closer to the child, ready to draw his weapons.
Bohdi Nackle (Mage Armor, Message, Protection from Arrows) Friday August 19th, 2005 10:35:17 AM
Bohdi's eyes grew wide as he saw the intimidating 'taur, Brahmah, stand and flex. Listening to Brahmah's whispered message, Bohdi nodded and whispered back, "Agreed--but let's please not do anything too rash. Give the diplomats a chance to work, okay?"
Beneath his cloak, Bohdi prepared the rune for a targeted Dispel Magic, as needed, upon their enigmatic interlocutor.
ooc: the caster of a targeted Dispel can choose to deliberately fail the caster check against particular spells, right? Say, for instance, if Bohdi wanted to leave Zeoll's Charm in place?
Active spell effects: --Mage Armor, 9 hours, +4 AC, one on self and Squork, one on Zeoll --Message, 90 minutes, connects entire group with whisper ability up to 190 ft. --Protection from Arrows, 9 hours, DR 10/magic against projectiles up to 90 pts. damage
Spell list: Gnome abilities: Ghost Sound, Dancing Lights, Prestidigitation, Speak with Burrowing Mammals Level 0: Message (x2, cast one on group), Read Magic, Light Level 1: Mage Armor (x2, cast one on self, one on Zeoll), Color Spray, Feather Fall, Magic Missile (x2), Jump, Reduce Person, Shocking Grasp Level 2: Mirror Image, See Invisibility, Cat's Grace, Rope Trick, Spider Climb, Protection from Arrows (cast) Level 3: Displacement, Protection from Energy, Greater Magic Weapon, Fly, Dispel Magic Level 4: Greater Invisibility, Phantasmal Killer, Shadow Conjuration, Rary's Mnemonic Enhancer (cast, used to prepare 3 extra L1 spells) Level 5: Shadow Evocation (x2), Mirage Arcana
DM Jamie, I will be at a vacation house next week. I should have Internet access. I'll find a way to contact you if I'm not able to post.
Rose d20+12=17 d20+4=9 d20+12=30 d20+5=12 d20+10=27 Friday August 19th, 2005 12:53:22 PM
although absorbed in her grief Rose suddenly pays attention when the others start whispering to eachother. She keeps an eye out and has piper do the same. Mandy moves to lick the little boy.
rose's rolls listen: 17 sense motive: 9 spot: 30
piper's rolls listen: 12 spot: 27
Theodore and Macaw Friday August 19th, 2005 2:18:36 PM
Theodore scratches at his nogging, conflicted over the numerous sources of information bombarding him at once. Thinking it a better idea to stay out of things, he goes back to reading in his newly acquired prayer book.
DM Jamie with his edited post d20=18 d20=13 d20=9 d20=16 Friday August 19th, 2005 10:28:35 PM
With the use of his staff, Zeoll and the rest of the group notices a sudden change in the demeanor of Wilhelm. He is more relaxed and does not seem to be jittery anymore.
"My friends. Sorry for the apparent deception, but I was just fishing for information. My real name is Jab." As he says this it is like a great weight has been lifted off of his shoulders as he stands taller.
"I was bought by the thieves guild in town and have been trained the past few years in gathering information. Their thinking is that a child should be able to elicit informaiton better that an adult. Something about being more passive and such" He says this last bit with a bit of a smirk. "I was tasked to follow the adventurers who were seen leaving the Giggling Ghost in an attempt to gather as much information as possible for future use."
"Luckily you were too difficult to break and I was not able to garner any information. Although on the bad side I will get beaten when I return to the guild. They do not take failure lightly."
"From what I could gather by staking out the area for the last few night your contact is someone in the church. Although I know not who."
Brahmah Saturday August 20th, 2005 12:58:05 AM
He scowls at Ashira, "He was an imposter! Likely our REAL contact is dead already."
He looks at the priest and steps a few feet closer to him or her. "What are you looking at?!" He snarls.
Solgrin d20+4=20 Saturday August 20th, 2005 4:23:19 AM
Solgrin moves aside then begins to scan the area for any others that might be wanting to talk with one of us. (spot 20)
Brahmah Saturday August 20th, 2005 9:38:03 AM
Brahmah leans over to Zeoll. "Well it offends me that they are watching us like we're common thieves!" He says, loud enough for the clergy to hear.
DM Jamie ANNOUNCEMENT Saturday August 20th, 2005 11:38:35 AM
An oversight on my part was pointed out that changed my last post. Please everyone check it out again and repost. Place "repost" in your post heading.
Thanks.
Zeoll (repost) Saturday August 20th, 2005 3:03:22 PM
The boy's words hit Zeoll hard. His face gets red, and his tail swishes forcefully back and forth. His claws scratch at the floor.
But he hastens to reassure his new friend. "I am so angrry, but not at you, frriend Jab. I am angrry at an orrganization that thinks it can own otherr people. You arre frree, now, Jab, and no one owns you. You arre the masterr of yourr own destiny. You do not have to go back to be beaten. You can go yourr own way. I hope you will stay with us and be safe, but now you arre frree to do what you want. Laterr, you can stay with us, orr we will help you find a new home among decent people, not slave ownerrs."
"Can you tell us any morre, excellent Jab? What is the name of the perrson who sent you? What do they know about us? Why do they want inforrmation about us? Do you know anything about the eight people outside showing rred symbols of Garrgul and symbols of the god of Filth?"
Turning to his comrades, Zeoll says, "My hearrt says we should go to this Guild of Thieves and destrroy it. But perrrhaps we should wait forr ourr trrue contact firrst."
Zeoll says to Brahmah, "Maybe that fellow watching us is ourr contact. Let's wait a while to see if he comes overr and talks to us."
==========
Spells used/active:
Staff: 48 charges left Charm Monster (Jab): 9 days left
Theodore and Macaw d20+4=23 Sunday August 21st, 2005 2:42:03 PM
Theodore is more than a little surprised by the turn of events. A blush creeps over him, starting from his neck and working slowly over his face.
He also notices the priest looking at his party and whispers to Zeoll, "Perhaps we should send the boy away. Else, our true contact might not approach. Maybe send him back to the Giggling Ghost and we can meet him later."
Bohdi Nackle Sunday August 21st, 2005 11:20:34 PM
Bohdi hung back and watched. There was still more to resolve here before he might wish to take action.
Active spell effects: --Mage Armor, 9 hours, +4 AC, one on self and Squork, one on Zeoll --Message, 90 minutes, connects entire group with whisper ability up to 190 ft. --Protection from Arrows, 9 hours, DR 10/magic against projectiles up to 90 pts. damage
Spell list: Gnome abilities: Ghost Sound, Dancing Lights, Prestidigitation, Speak with Burrowing Mammals Level 0: Message (x2, cast one on group), Read Magic, Light Level 1: Mage Armor (x2, cast one on self, one on Zeoll), Color Spray, Feather Fall, Magic Missile (x2), Jump, Reduce Person, Shocking Grasp Level 2: Mirror Image, See Invisibility, Cat's Grace, Rope Trick, Spider Climb, Protection from Arrows (cast) Level 3: Displacement, Protection from Energy, Greater Magic Weapon, Fly, Dispel Magic Level 4: Greater Invisibility, Phantasmal Killer, Shadow Conjuration, Rary's Mnemonic Enhancer (cast, used to prepare 3 extra L1 spells) Level 5: Shadow Evocation (x2), Mirage Arcana
Brahmah Monday August 22nd, 2005 10:53:44 AM
Looking at Zeoll, Brahmah smirks. "I understand the feeling. Maybe Jab would like to travel with us? Give us tips on what streets to avoid pickpockets? Or where to go for cheap blackmarket goods... assuming he knows these things?!" He says, looking at the kid.
Ashira (repost) d20+12=32 d20+11=26 Monday August 22nd, 2005 11:12:23 AM
The half-elf watches as Zeoll tends expertly to the boy. Not having much to add, Ashira keeps an eye out, scanning the area (Spot=nat. 20, Listen=26). Someone in the church...Hmmm...wonder if that priest might be our contact. Ashira keeps a close eye on the priests in the temple.
Solgrin Monday August 22nd, 2005 1:09:28 PM
OOC: will stick with my earlier post.
Rose Monday August 22nd, 2005 4:29:52 PM
Rose carefully stands and streches, as she's so small it might go unnoticed by some of the people in the temple. She is upset that someone has been sent to spy on them and wonders if there's going to be some sort of attack later. Just in case she makes sure she can easily draw her sword.
Tratain Monday August 22nd, 2005 4:46:54 PM
Tratain listens to what the others say and Adds "I do not think that it will be safe for the boy to travel with us, where we go will be dangerous. I suggest sending him to the Temple of Domi, Perhapse they can train him there if he wishes it."