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Encounter on Open Level


The Beginning ofThe End (DM/Al) 
Saturday May 21st, 2005 12:17:23 PM

The Children of Chaos leave the Bell, and once again wash up upon the shore of themselves. As they look around, all is green. Birds sing before bed in the fullness of leafy trees. A soft breeze stirs the sweet air of evening. The grass of the glade is a short cropped and welcoming carpet. In the broad and majestic sky the yellow orange fingers of the departing sun greet the blue black waters of the coming night.

The underground lair of the Archmage might have been but a dream, save for the few items the Children still hold in their hands, reminders of both the task still ahead as well as the battle they just left.

A scream splits the cool stillness of the evening. A woman's scream. A nearby path. A break in the trees. It comes from that direction.

[OoC]
Ooo. Things starting right up. Here's a list of the items you retrieved from the Archmage. Below that are the items from the Laboratory.

From the Great Hall
Pair of Boots
Broach
Cloak
Dagger
Suit of Fine Chain Mail
Rod
Single Glove
Shriveled Hand on a Chain (On the Hand is a Ring)
Ring that is on the Hand
Headband
Heavy Wooden Shield
Rod
Potion
Potion
Ring
Scroll
Wand

From the Laboratory
10 scrolls four of them appear to Firn'gaer to be the same. 25 (They're spell scrolls)
Jar of Ointment (Faint Conjuration)
Shriveled hand on a chain (Faint Transmutation)
Prismatic Gem (Moderate Divination)
Pair of Gauntlets (Faint Transmutation)
Pair of Goggles (Faint Divination)
Dark long necked flask with a stopper (Aura Unread)
Bound Manual (Aura Unread)
Bound Manual (Moderate Conjuration, Divination, Enchantment and Transmutation)
Pearl on a gold chain (Aura Unread)
Scarab broach (Aura Unread)
Four tubes of a clear gel (Aura Unread)
Ten vials of a clear viscous liquid (Aura Unread)
Jar containing a dark Unguent (Faint Transmutation)
Rod (Aura Unread)
Delicate Scalpal (Cold Iron)

Sly Foxx and Luke 
Saturday May 21st, 2005 3:58:19 PM

As every thing fades and every thing grows dark. When they land on a shore, the weather is warmer. "OH! I can now take off this specisl coat the barbarian womans made for us, We can get back to our nice light clothing again."

Sly has taking off the one Luke had on and the dog runs for a tree.
Sly now will start to take off his cloak and coat, when there a screem comming from a neaar by path. "Well it look like we dont get any rest until much later!?"

Firn'gaer 
Sunday May 22nd, 2005 7:58:51 AM

With a stroke of the Chaos Bell and the group is whisked to another part of the Wold. As the tones fade Firn'gaer looks around to find a scene more to his liking. Plush green grass and trees make up his surroundings.

"Thank goodness we're out of that frozen nightmare." He says aloud to himself thinking of the battle with Meznock and just how close he came to death.

The scream pierces the peaceful calm.

"You've gotta be kidding." He says realizing there'll be no moments of peace.

Just one moment of rest...just a moment to reflect...just one moment... Goes over and over in his mind as he looks around shrugs his shoulders and starts to makes his way towards the scream. As he moves he realizes he still feels the effects of the poison and slows letting the others pass.

Status
Current HP -- 13
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force

Scalpel OoC (DM/Al) 
Sunday May 22nd, 2005 9:30:46 AM

BTW, did you indeed take the Delicate Scalpal? If so, who has it? And where are you keeping it?

Savin flying ac 24 70/95 
Sunday May 22nd, 2005 4:32:15 PM

Savin hears the scream and sighs, "Wow life is exciting. He will stow whatever magic he is holding in his haversack and then rush towards the sound of the scream.

Ceil 
Sunday May 22nd, 2005 5:24:07 PM

DM AL - Sly has it in the Ivory and Gold Chest. Either Fien-gare or Niobe put it in the chest. What ever that's not on their person, they put it in Sly's magic chest.

Thanks, Ceil. That helps. -Al

Niobe (67/67HP, AC 19) 
Sunday May 22nd, 2005 7:11:15 PM

Niobe is pleasantly surprised at the change of scenary. Like the others she takes off her fur-timmed winter clothing, but leaves her armor on; at least until she knows where they are. The only clothing she is wearing that show any indication of any sort of winterish adaptation are her modified cloak and boots. She packs the rest of her cold weather clothing in her haversack.

Now Niobe was going to start appraising whatever items hadn't already been looked at; magically or otherwise, but her plans are rudely interupted by a scream. She sighs, helps pack away any items from the loot, slings her haversack on her back and draws her rapier.

Niobe heads towards the proximity of the scream at a lope. She isn't in as much of a hurry to get there as some of the Children seem to be.

Ilsidur 
Monday May 23rd, 2005 12:41:04 AM

Ilsidur smiles wistfully as Sly watches the members of his family fade off. "A bladesinger," he wonders to himself. "I wonder what that is?"

He moves over and takes Tokun's hand in a solid grip and smiles up at the young barbarian. "I realize that you can't understand me, Tokun, but please travel safely home. Thank you for all of your help. We would not have been able to find our way here without you. Good luck, son."

Finally, the dwarf moves forward to touch the bell, thinking on what the crone has said to him. The crone was right; the loss of his god has left him without direction. His entire direction for the past little while has centered on his friends, and their tasks. Now, he is being asked to choose. But choose what, a new god? Earlier in his life, he felt the connection. Now, he feels no connection. Maybe the choice will bring a new connection. His life up until now has been more about balance. He is a fighter and a healer. He is a source of wisdom, but also a source of impetuousness. This great task that the Children are being asked to carry out requires balance. The Children need balance. Maybe he can provide some of the needed balance.

Uncertain exactly how to pray to this "balance", Ilsidur says aloud, "I call upon you, balance, to provide me the strength, knowledge, wisdom, and commitment to provide balance to the Children of Chaos."

Then he touches the bell.

Peerimus [AC 26 HP 46/73] and Yorrick [AC 20 HP 34/46]  d20+17=20
Monday May 23rd, 2005 4:30:03 PM

The warm fresh air and smell of green is invigorating to the druid immediately and a smiles splashes upon his face. Before he can turn to his companions though, the woman screams.
Knowing speed can be the difference between saving someone's life and avenging it, the druid turns and in a shot breaks towards the sound. Yorrick as close on his heels as he can. The trees and brush slow the bear slightly as Peerimus moves with ease.

Peerimus moves double 80' towards the sound as does Yorrick.

Spells
Level 0: Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink
Level 1: Pass w/o a Trace, CLW, Endure Elements, Produce Flame
Level 2: Extended Endure Elements, Cat's Grace, Reduce Animal
Level 3: CMW
Level 4:
Level 5:

Active Spells:
Barkskin +4 AC 90 minutes
Greater Magic Fang all Nat weapons +1 8 hours
Protection from Energy Fire 90 minutes
Longstrider +10 Speed 9 hours
Bull's Strength +4 Str 82 rounds


Sly and Luke 
Monday May 23rd, 2005 7:02:36 PM

Sly is right behind Peerimus or better yet Yurrick, "Come on! Ilsidur This way, I think? at least Yurrick and Luke went this way."

You can hear Luke barking in the near distant.

The Shaper (DM/Al) 
Monday May 23rd, 2005 8:29:28 PM

A canopy of trees closes over them as the Children of Chaos leave the glade and enter the wooded path. Dark evening shadows cut crazy scars across their way, dark mixed with light that tricks the eye, making the contours of the ground tricky and deceptive. Despite that, however, the path is surprisingly level, and footing without vision presents little difficulty, even to those without elven or dark sight.

Tired though they may be, the group hies to the rescue of an unknown woman. Ilsidur, as he rushes along with the group, cannot shed a gentle tickling whisper in the back of his mind. A softly humming remnant of their translocation via the Chaos Bell. It hums, almost happy, pleasant as the evening wood, using a voice from a small mouth, but with the hollow ring of a very deep, infinitely vast, and frighteningly expansive throat. Words chitter and splinter hither and thither.

"Welcome Shaper," high and sweet. "You call with your soul," infinite and awesome. "Where meet Chaos and Law ... " the two voices sing together.
... stands the Center of things. Without Chaos there is no Freedom. Without Law there is no Beauty. Without one or the other Good and Evil loose their meaning. Without Good and without Evil there is no Self Will. The Balance of all is where Life blossoms and grows.

The Shaper of Things takes The Two as his Master. To Chaos and to Law, to each his head bows. Each then in turn, bows its head to the Shaper. Both mighty heads to his touch they allow. Yours is the judgment that places The Center. Yours is the will that insists it is so. In your judgment they trust, in your hand as the Shepard. To your hand they lend power to tend to the Wold.

"You called to us Shaper. Now you are ours. And we ... are yours .... "

The voice leaves a knowing, and then leaves him be. And when Ilsidur comes back to himself, he is with the Children of Chaos as they break out into another clearing. A tall statuesque woman stands at the far side, green eyes gleaming with challenge under a mane of thick golden-red hair. In her hand is a dagger with which she holds four dark shapes at bay. The shapes slink sideways around her, their legs bent backwards after the knee joint like the haunches of a predator accustomed to the quick spring.

She dodges as one swipes at her with a clawed hand. Too quick, another darts in low and fastens jaws about her thigh. With a strike of her pommel, the woman drives it off. But in weakness she wavers, then she collapses to the grass.

One of the creatures turns with a hiss, and the Children of Chaos are treated to the wide eyed stare of yellow eyes, pupils slit vertically, a black furry muzzle, and short ears laid back against it's head in fear or anger or both. It takes the dark creatures less than a moment to decide they are outmatched. Faced with eight, one of which is an enormous brown-bear, they flee into the woods and are gone.

++++++++++++++++++++++++++++++++++++++++++++++

OoC: Here's my concept for The Shaper/Ilsidur. This is the "knowing" that you get.

The Shaper

The Shaper is consecrated to Chaos and Law. It is through wisdom that he draws the wild and untamed powers focused by the Eternal Champions, and shapes them through Order and the Principle to return power to the group.

The Shaper may take two spells of the same level and combine them into one. This new spell must take up the domain slot of the next level higher. The way in which the two spells function is up to the Player. Once cast, this spell will effect all of the Group in the same way that a spell designated beginning with the word Mass does. The spells only effect the Eternal Champions, however, not their companions or familiars. The spells effect the entire group regardless of separation distance. The caster must be within proximity to the COMPLETE and ENTIRE group of Eternal Champions in order to prepare Shaper spells. He may prepare ordinary spells as usual regardless of his proximity to the group.

New spell combinations must be approved by the DM before use. Creativity is a requirement, and a proposed spell may be turned down for the lack of creativity. Inspiration, after all, is a manifestation of Chaos. Inappropriate spells, those with poor application, or those that are unbalancing may be turned down as well. Once approved, a spell combination may be prepared without further approval.

Example:
Blinding Eye of the Undead. Combines Detect Undead and Hide From Undead. Allows to both remain unperceived by undead while detecting them per the write up of both of the spells. Duration would be for 10 minutes per level. This spell would take up a 2nd level Domain slot.

Firn'gaer 
Monday May 23rd, 2005 8:59:45 PM

Firn'gaer breaks into the clear just behind his companions. Still weak from poison, he's relieved to see the dark beasts flee into the forest.

Status
Current HP -- 14
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force


Savin  d20+9=24
Monday May 23rd, 2005 11:09:27 PM

Savin darts to the woman pulling out his healing kit. "Damn....those looked like lycanthropes. She got bit. This could get ugly! Ilsidur get over here!"

Heal check of 24

Ilsidur  d20+14=28
Monday May 23rd, 2005 11:22:49 PM

[OOC: Al, thanks for the ideas. I will give them some thought, and try to come up with some spell ideas. I will roleplay the praying for them, and you can approve them or not based on the prayer. How does that sound?]

Ilsidur hurries across the clearing, to the side of the fallen woman. He quickly looks over her body, trying to determine what is wrong with her. [OOC: Heal check of 28.]

Looking up from the fallen woman, he says, "Spread out around the clearing, and make sure that those creatures have actually run off. We may need to get out of here quickly, if they have more friends."

"What were those things, Peerimus? Have you ever seen them in nature before?"

OoC: No hurry, Greg. This is designed to be an ongoing process. Think up spells when you like. Come up with new ones when inspiration strikes you. -Al

Sly and Luke 
Tuesday May 24th, 2005 8:14:37 AM

Sly runs to the edge of the forest, swishing his sword back and forth, making the ugly sound to scare those THING?? Away.

He to Luke "No! Luke! Those are not cats, there's nasty beast. Stay here and protect us."

Luke comes back but sniffs around the clearing and the edge of the woods.

Sly ask the same question as Ilsidur did, "What was IT? In my forty year, I have never seen any animal that look like that! Will she be alright? I'm out of potions!."

OOC: I have already put your new title The Shaper Ilsidur, Now I feel safer.

Peerimus [AC 26 HP 46/73] and Yorrick [AC 20 HP 34/46]  d20+17=27 d20+17=22 d20+20=21
Tuesday May 24th, 2005 9:44:38 AM

Peerimus falls into a low crouch, shield and club at the ready as he studies the opponents [Know Nature 27] They rabbit and Savin and Ilsidur move quickly to the woman. A pat to Yorrick and he sets his gentle friend on guard [handle animal 22] and moves to where they creatures disappeared.

Tracks and scent often tell many stories. [But not today Survival 21]

Spells
Level 0: Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink
Level 1: Pass w/o a Trace, CLW, Endure Elements, Produce Flame
Level 2: Extended Endure Elements, Cat's Grace, Reduce Animal
Level 3: CMW
Level 4:
Level 5:

Active Spells:
Barkskin +4 AC 89 minutes
Greater Magic Fang all Nat weapons +1 8 hours
Protection from Energy Fire 89 minutes
Longstrider +10 Speed 9 hours
Bull's Strength +4 Str 80 rounds



Niobe (67/67HP, AC 19)  d20+7=24 d20+8=28 d20+10=19
Tuesday May 24th, 2005 8:27:39 PM

Niobe enters the clearing with the others and watches the furry predators run off in fright.

"Well that was a waste of energy," the rogue says in a miffed hiss to herself.

(Spot 19, Survival 24, Knowl. Nature 28 (nat. 20); to see and identify the attacking creatures as possible Weres)

Werecats and Wounded Beauty (DM/Al) 
Tuesday May 24th, 2005 9:21:41 PM

Firn'gaer enters the clearing, remaining by the head of the trail as the others head across to where the woman lies still in the grass.

Savin declares the dark attackers as possible lycanthropes. Though, in a life in which he has fought side by side with a being with the shape of a bull, a determination of lycanthropy based upon an animal form might be a bit hasty. Still, the thought is not without merit. The monk kneels by the woman a healer's kit spread before him.

Ilsidur, fresh from his brush with forces of cosmic scale, comes to the woman's other side. Before examining the woman, he prompts Peerimus to apply his druid's knowledge of nature and identify the dark attackers. Both he and Savin take in the many bloody torn claw and bite wounds in the woman's otherwise clear and translucent skin. Her frightful wounds aside, she is clearly very beautiful. Her clothing is of fine material and workmanship as well. Savin checks the woman's breath and finds that she still lives. Ilsidur feels for her heartbeat, and finds her stable.

As experienced healers, however, both know the consequences if Savin's conjecture hits the mark. The Curse of Lycanthrope is dangerous, both for those around the victim as well as the victim him or herself.

Sly and Luke belay their pursuit of the dark creatures and inquire of Peerimus' expertise as well. Still, something about the smell causes Luke to bristle. "Cat," he growls. "Smell cat."

And to Peerimus, they do have many feline characteristics. The eyes are a sure sign. One guess might be Wemics. But that is surely wrong as well. Yorrick gives a throaty grunt of ascent to his friends request and watches the trees, occasionally lifting his broad dark nose to scent the air.

Peerimus kneels and touches the ground. But the light is fading and tracking is difficult. Still, the prints are decidedly feline, though, oddly, longer than the normal feline print. As though elongated for bipedal locomotion.

Niobe arrives prepared for a fight. And she finds herself somewhat put out when one does not materialize. Both she and Peerimus are well aware of the ambiguous status of lycanthropic shape-shifters. They may take shapes from nature, but in their essence, they boarder on the unnatural. Though, the more Niobe thinks things through, from the looks of the creatures, to the cast of the prints on the ground, from all of these things, she becomes more and more certain that these creatures fit the description of Werecats.

The sun continues it's slide toward the edge of the Wold. The pleasent woods about them are still, as even the birds retire. Nothing moves within the darkening shadows. Soon night would fall lit only by the light of the two moons.

Savin 
Tuesday May 24th, 2005 10:24:00 PM

Savin will hold the woman's hand and look down at her and smile. "Lady, You are safe now." Savin thinks to himself, "If you have been biten by werecats, your doomed!" He helps her to her feet and asks. "Do you know what those creatures were that attacked you?" Doommmed!

Savin looks around trying to recognize their surrounding and shakes his head, "This might seem a little weird, but we just arrived here and really don't know our way around yet. Can we escort you home? Then we can contact the authorities. I am sure they will be interested in hearing about 4 large cat creatures assaulting ahhhhh this fine city's citizens."
"I wonder where in the Wold we are?"

Ilsidur  d20+14=30
Tuesday May 24th, 2005 11:04:28 PM

Ilsidur tries to remember what he has been taught about contracting lycanthropy, and how to remove the curse if it has in fact been contracted. [OOC: Heal check of 30.]

"Peerimus, is this a safe place to rest for the night? I have no idea where we are, but I have a feeling that we will need to rest in a safe place."

Not sure what will become of the lady, he carefully binds her wounds, and then securely binds her with rope, again being careful not to hurt her. "If she has contracted lycanthropy, we need to make sure that she is contained while the moon(s) are full."

Sly (AC 20 86/86hp) and Luke (Ac 17 100/100hp) 
Wednesday May 25th, 2005 7:06:25 AM

Sly looking around, stops at some animal prints. Looking to Peerimus "Luke just told me the they were Cats? These paw prints are big and long for cats? But if Luke says they are cat I for one belive him."
Sly stands asking the group "Night's is coming, Do we camp here? Or do we try to push on in the dark?" Sly will look towards his wizard friend Fien,"Fien-gare! You have a spell that can make a hut for us? That would make us safe. That way we could re-new our Spells!"

Luke looks into the wood, tell the both humans "Evil Cats".

Firn'gaer 
Wednesday May 25th, 2005 9:27:09 AM

Making his way from the woodline after the coast is clear. "I do." He says in response to Sly's question. "It can give us a good 16 hours of shelter. That should give us all time to recover." He continues to lean heavily on his staff as he moves in. "Whether or not this place is suitable, I would suggest possibly a more open area. The forest allows foes the ability to get too close, wouldn't you say."

"I do have a suggestion. If Master Peerimus agrees, then he and I could scout a better location. Or perhaps a village in the nearby area."

Status
Current HP -- 14
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force

Peerimus [AC 18HP 46/53] and Yorrick [AC 20 HP 34/46]  d20+20=29
Wednesday May 25th, 2005 2:36:48 PM

Peerimus stands from his crouch on the ground and looks back to Ilsidur. "I do not know."

Peerimus folds his arms and takes a deep breath, something here is unsettling the man, perhaps fatigue from the fight or from being dropped into a possible Lycanthrope fight is hard to tell.

Sly breaks his thought pattern and he nods his agreement, "They are cats, after a fashion Sly."

"I can quickly scout our immediate surrounding and with reliable vision in eagle form. I appreciate the offer Firn'gaer, but in your state perhaps it would be better to take it easy still."

Peerimus then shifts to an eagle and takes flight. [Spot 29]

Spells
Level 0: Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink
Level 1: Pass w/o a Trace, CLW, Endure Elements, Produce Flame
Level 2: Extended Endure Elements, Cat's Grace, Reduce Animal
Level 3: CMW
Level 4:
Level 5:

Active Spells:
Barkskin +4 AC 89 minutes
Greater Magic Fang all Nat weapons +1 8 hours
Protection from Energy Fire 89 minutes
Longstrider +10 Speed 9 hours
Bull's Strength +4 Str 79 rounds



OOC George 
Wednesday May 25th, 2005 9:34:30 PM

Hey folks, Next week I am taking the family down to visit the out-laws in Florida. My mother outlaw does have a computer so I should be ok posting. I only see me missing posts on Monday and Tuesday when we visit Universal Studios. Could someone fill in for me those days if they don't see me posting by 9 pm?



Shadow of the Dark Moon (DM/Al) 
Wednesday May 25th, 2005 10:50:12 PM

Savin thinks less than optimistic thoughts as he speaks to the beautiful red-headed woman. But, when he looks down, her eyes are closed. She's still unconscious from the strain of her wounds.

As Ilsidur tends to the bite wounds he reviews his knowledge of what is often known as the Curse of Lycanthropy. Symptoms do not usually appear until the first night of the next full moon. On such occasion, the afflicted involuntarily assumes animal form and forgets his or her own identity until the next dawn.

Under such conditions, it is not unusual for those afflicted by the Curse to behave violently, and in keeping with the nature of the animal to which their spirit has been drawn. In the throes of the affliction, people have been know to harm, slay, even eat those close to them. Little wonder Lycanthropy is known as a Curse.

Hence forth, whenever trauma is inflicted, the Curse seeks to assert itself again, even outside the auspices of the full moon. Taking the were form in the heat of battle, the Cursed will slay both friend and foe alike.

Sly and Luke examine the spoor of the dark beasts. Despite the shape of the prints, Luke insists they belong to cats. Sly re-affirms his faith in the war dog's keen nose before attending to matters of the evening and the possibility of a camp. Possibly the hut that Firn'gaer had been able to conjure so effectively in the wastes of Ice Vein.

Firn'gaer confirms that he has prepared the spell of the Secure Shelter. Still, the proper spot can be important. Especially in a land that they know next to nothing about. He proposes a quick scouting foray, he and Peerimus.

Peerimus stands from his examination of the spoor to address a matter of concern to all, the question of security for this night's rest. In deference to the wizard's depleted condition, Peerimus declines his company, and, in order to scout the area from the sky, shifts into the form of an eagle.

Rising on great wings above the tops of the surrounding trees, Peerimus encounters the unexpected. Like a great beast that towers over the tree-tops, a magnificent palace rises up into the air. Peerimus banks, and flaps his wings to climb even higher. From a greater height, even more amazing details appear. A paved way to the Northwest. To the Northeast, a mighty amphitheater. Walls, and causeways, temples, an arena.

Peerimus takes a moment from the marvels to bank and circle above the clearing. The light of the sun is nearly gone, and but a single moon sheds a dark light from its place in the wings to the East. Still, with the eagle's sensitive sight Peerimus can see the ground quite clearly. Some areas are obscured by the heavy foliage of the trees, but where the ground is revealed to his avian eyes, Peerimus sees no movement. The werecats are nowhere to be found.

Rising even higher into the sky, the druid encounters another surprise. Walls. Enormous walls rise in the distance. North, South, East, West, all points of the compass are enclosed in these far off walls.

Peerimus flies even higher. Higher, to rise above the obscuring level of the walls, to see what lies beyond. Higher he flies, into the sky as a full dark moon rises as well behind him. A gleam. A distant dark ripple like a reflection from water. Peerimus speeds through the air, following the light, flying into the dark moon. Over the tiny landscape below. Over the many seats of the enormous amphitheater. Out. And over the wall.

And the ground drops away, thousands of feet down through the dark. Down to the waters below. A body of water that runs off to the extent of vision. Who's distant shores are swallowed by the darkness that is shed by the great full moon above. Peerimus banks again to bring himself back around in the direction from which he had come, and he is dwarfed. Dwarfed by the tower. They are on a tower. The Children of Chaos have found themselves on top of an incredible tower situated in the middle of a great expanse of water. The wall of the tower stands, as awe inspiring as a natural formation, like the cliffs of a mountainous rock aerie. And yet this is clearly the construction of men. Up the tower's smooth sides, prodigious vines climb even to the tops of the walls. The size boggles the mind. The enormity fills the druid's brain flooding him with a sense of its power. Peerimus hears a cry in his head, proud and strong. He banks again and climbs, crying out again, for surely the voice that he hears is his own. His voice cries out to challenge the dark moon above for mastery of the skies. Peerimus is a Roc and the beat of his wings is thunder in the air. Peerimus is a Roc, and the skies must belong to none but him.

Back down in the glade below, unaware of what surrounds them, the other Children of Chaos hear the deep an distant avian cry. A single moon rises in the sky above, round and full. But the light that this moon sheds is full of shadows, a dark moon. And, as it rises, the ground trembles.

At their feet, the woman, bound as she is, stirs as though in restless sleep. Suddenly, her eyes open wide. Her shoulders tremble as though from a great effort. One side of her lip curls as though in a snarl. Her nose crinkles and her teeth bare. From her lips she emits a low growl.

And then she is still. Her breast heaves, the remnants of some great effort. From the ground, she turns her head to survey the Children of Chaos arrayed around her. Dwarf, half-elves, humans, bear, and dog.

With a single glance she takes in her bonds. Or rather, the fact that she is bound.

"I am the Lady Celine of House Stizein. I take it that you have routed the cats."

Savin 
Wednesday May 25th, 2005 11:46:05 PM

Savin will look down at the lady and smile. "Nay lady. I wish we could say we slew them, but they saw us and ran. We were more concerned with you and didn't give them chase.

Oh I am sorry. I forgot my manners. I am Savin, a monk and a follower of Domi. We are all members of the Children of Chaos. We just found ourselves magically transported to this land. We arrived here and almost immediately heard your scream. We can to investigate, saw your attack, and came to your aid. Once of my companions is off looking for your assailants right now."

Savin will look kindly down at her and continue, "I am sorry about the ropes but were feared your assailants are werecats. They could have infected you with the disease and we tied you as a precaution. Can we take you somewhere where you could be treated? Do you live nearby?"

Savin will help her to her feet but leaves her hands tied.

Niobe  d20+9=16
Thursday May 26th, 2005 12:20:38 AM

Niobe will follow the tracks for a few. She won't be going all that far from the clearing however. She is just going to try and determine what general direction the werecats are travelling and at what speed and form (i.e. what wereform; most likely in cats form??).

(Track; Rng ability: Survival 16)

Firn'gaer 
Thursday May 26th, 2005 9:56:17 AM

The great avian cry causes Firn'gaer's head to turn. "That sounds much larger than the eagle. Peerimus be careful." He says looking to Yorrick.

The wizard hears Savin's speaking of the group's name, "I'm sorry Savin, I haven't been a Child in quite some time. My lady, please if we must be refer to us as something then Eternal Champions not Children of Chaos." He says looking at Savin and then judging reactions from the others.

"What kingdom are we in my lady." Noting the mention of her house.

Status
Current HP -- 14
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force


(Eunice OOC) 
Thursday May 26th, 2005 12:24:45 PM

((Please, please say that we aren't going have a name change to "the Eternal Champions"! That is such a truly hideous name with no ring to it at all.))

OoC: God, I hope not. It was never intended to be that way. -Al

Peerimus 
Thursday May 26th, 2005 5:19:44 PM

incredible, wonderful blessed among the blessed

The druids mind swims, how did he do this and could he do it again? Still higher he pounds his great wings and the Wold continues spiraling further away below him. The druid is all but lost in the glory of these momnets.

Higher, dizzyingly higher he climbs, the tower falls below him as does teh expanse of the lake. Peerimus takes in teh majesty and power that Mother has deemed him worthy to see and he is restored. A powerful blast SSKKKKKKKKRRRRRRRRIIIIIIIIIIII!!!!!!!!!! echoes across the sky in challenge and claiming.

Far, far below Yorrick shakes his great head several times and sniffs the air. The bear is almost sure that is food it smells, human food.

Sly and Luke 
Thursday May 26th, 2005 6:01:21 PM

"Hmmm! I wonder if I can let My Romio Weasel statue out for the night. You know le him have his romantic fling??"....
Then he hears the screeck of a very large bird?? Sly looks to the sky, he sees a very large bird making big circles in the twilight. What an impression that bird makes.

Luke goes to Yurrick, "Your Master?"

Ilsidur 
Thursday May 26th, 2005 9:39:20 PM

"Good to make your acquaintance, Lady. My name is Ilsidur Wayfinder, and I am the healer of this group. Can you tell us where we are? As my friend has said, we have been magically transported here, and we really don't know where 'here' is."

Pandemonium (DM/Al) 
Thursday May 26th, 2005 9:59:33 PM

[OoC: Please ready carefully. Many things happening all at once.]

Niobe, set upon gleaning information about the werecats from the nature of their trail, moves toward the tree line. There are several clear breaks in the foliage made by the passage of the werecats as they plunged through to enact their escape. Twigs and branches hang broken in their wake. The ranger in Niobe eyes the trees and bushes. They strike her as full and healthy, happy in a way. An image comes to her mind of swaying gently in the breeze beneath the full roundness of the sun. Happy and well cared for, lifting her leaves to the nourishing rays.

"The cats have gone, you know?" Tiny voices buzz in the rogue/ranger's mind. "They've gone away. But that's alright. It is the wild ones. They come. The wild ones come. We hear their call. We fear their need. At the Urge of the Wakened they come. They come! Quail and bow, the Dark Moon rises. Quail and bow beneath his Face ... "

Around Niobe the leaves shiver in the trees. They shiver in the air with no breeze to stir them.

Nearby, oblivious to the plant voices that speak to the ranger alone, Sly and Firn'gaer raise their eyes to the heavens as an avian call of challenge cuts the night air. Up above hangs the full moon, a round disk shining with darkness.

Savin, Firn'gaer, and Ilsidur stand over the bound form of Lady Celine. She eyes the three from her place upon the ground.

"We pay tribute to no Kingdom lest it be that of Elenna," she answers in response to Firn'gaer. A note of pride rides in her voice. "And as Elenna is long gone and replaced, we do not say that we are of any Kingdom."

"However, if you wish an answer straight, then you are in the Floating City in the midst of Turtle Lake. And the domiciles of House Stizein are on Gold Level. I thank you for my rescue from the Cats. Your appearance was fortuitous, and I am grateful. But I assure you that the bonds are unnecessary." Her green eyes stray to the dark moon. The Lady Celine frowns.


Luke looks up as well, catching the shadow of a very large bird. "Your Master?" he asks, Yorrick.

Yorrick, however, seems not himself. Primal images. Loping across forest floor. The snap as his paw breaks the bones of his prey. Taste of blood in his jaws. Primal images. Yorrick turns his broad brown head to Luke. His eyes are rimmed with red. Saliva drips from his jaws. A deep and threatening growl rumbles in his throat.

Peerimus soars in the dark sky, climbing higher. His powerful wings beat the air taking him even higher still, higher under the orb of the Dark Moon. Suddenly, far below the night air begins to rip in twain. Peerimus watches as the dark waters below begin to churn in a white line from the edge of Floating City, moving outward toward what lies in the night beyond. Something rises up from below, flinging water high into the air. Peerimus banks for a different view, and as he approaches from the side, the movement below takes on a clearer cast.

A vine. An enormous vine, attached to the wall of the tower. Many feet thick, it rises out of the water as it is pulled by something out in the darkness.

Another churning it the waters, another vine rising from the depths. Another, and another, and another. Water cascades from the cable-like vines as they rise and pull taught high in the air.

Back in the clearing the ground shudders again. The sound of rushing falls comes from over the treetops and off in the distance. Quite suddenly, two hands of shadowy figures appear at the tree line. Over eight feet tall, they rival the trees with their silhouettes. There is a growl of warning, and it is a moment before the sound can be placed as coming from the woman lying bound upon the ground.

Then again the ground shakes, and this time it rebels. The air is filled with the crash of trees as the floor of the glade lifts, shuddering into the air. (Reflex Save vs. DC20 or be thrown to the ground.) When the rumble quiets, the shadowy figures are now a hand full of men. They walk uphill toward the group, as it is clear that the ground is now tilted at an angle.

"Lady Celine," one of them calls out. All have weapons drawn.

"I am well," she calls back. "Stand down. These have rescued me from the Cats it seems."

"Children of Chaos, release my bonds and we will make for House Stizein. This night, it is darker than it should be." Again she raises her eyes to the moon.

In the sky above, Peerimus circles as the vines pull at the tower, now visibly tilted. Below, Yorrick sniffs with his broad black nose. The nearest thing is Dog. And Yorrick is feeling hungry.

Savin  d20+11=13
Thursday May 26th, 2005 10:13:42 PM

Savin stumbles to the ground falling onto the lady. He quickly raises himself back off, blushing red. "I am so sorry my Lady. The earth shifted and I lost my balance." He reaches down and releases her from her bonds. "I guess these aren't necessary."

He looks around at the vines growing and the sudden shift in the ground and asks, "Is this normal? What is going on? Yes I guess we should get you home."

He will look at his companions and say, "Well it looks like Lady Chaos has dropped us into the thick of things again. Has anyone every seen Peerimus turn into a Roc before?"

Sly Foxx and Luke  d20+5=25 d20+4=11
Friday May 27th, 2005 7:50:27 AM

Sly answers Savin "No! I never seen his as a Roc before, But he does look like one fine bird!".

Then the whole place starts to rock and he can hardly stand on his feet. If it was nor for Savin being next to him to steady his body, Sly would be on his back with both feet up in the air with his pride!.

Luke sencing the bear is in trouble slowly back away from his now enermy Yurrick, Luke back no more than three feet away from the mad bear. The ground shakes, chatching Luke off guard, he fall to the ground. Luke makes the first thing that comes to his mind, "MASTER! HELP!"

Sly hears Luke call, he takes out his sword (ready to go to Lukes side) Will yell at the rest of the Children "SOMEONE CALL! PREEMUS DOWN!"

Sly's Reflex save AC 25

Luke's Reflex Save AC 11


Peerimus  d20+16=27
Friday May 27th, 2005 9:14:51 AM

Freedom, control, the very heart of nature and Chaos. Peerimus is exhuberant, but he also knows his duty and obligations. Self indulgence must take a back seat to telling the others what he knows and has seen.

Sharp eyes watch as the massive vines enwrap the Floating city and start to pull. Peerimus pivots and folds his enormous wings close to him and hurtles earthward, hundreds of feet fly by in an instant and then over 100' of wing unfurrows and the maddening descent is ended. The great bird banks and circles above the vines but now much closer to see if there is a cause to their attack. [Spot 27] He will make one pass over the vines and water, for with the tilting of the great city-tower, he knows his friends may need him and to know upon what it is they stand.



Yorrick  d20+12=17
Friday May 27th, 2005 5:44:49 PM

The large bear hears the call of the wild. Blood rushes through his veins, his heart pounds and the primal thundering of combat fills his ears. Distant in his mind their is a call a task, but it is being quickly forgotten. The ring of steel sets him in motion. A challenger!

Yorrick stands to his full 12 foot height and lifts his great claws in the air at Sly's sudden drawing of steel. The ground thunders and lifts suddenly and he loses balance, crashing to the ground. Widly the bear works to gain its legs again, for more interlopers are approaching.

Niobe  d20+12=28
Friday May 27th, 2005 5:46:26 PM

Niobe looks at the whispering trees with some appearent scepticism.
"Ok, you're not going insane... the trees just confided their fears in you... bother!" Niobe thinks to herself.

Niobe looks carefully at the obviously healthy; yet shuddering, trees. She talks to herself in a quiet whisper, "I didn't used to be able to do any of that..."

The trees sudder noticably in fear. Niobe looks apprehensive.

"Whoa! Wait one minute! Who are the wild ones? Why does what they need scare you? Is the Wakened the so called Fairy King??"

Talking to trees like some half insane person does not strike Niobe as odd at the moment - strangely enough.

When the ground rumbles and shakes violently Niobe has no trouble keeping her footing. (Ref. save 28)

Niobe rejoins the others in the clearing just in time to miss everything that was spoken. She sees the lady's armed reinforcements and decides to keep her rapier firmly in hand.

"Anyone care to tell me who this lot is?" Niobe asks the others and indicates the Lady Celine's guards(?). Niobe is standing at the very edge of the treeline while getting an overview of what is happening in the clearing.

Firn'gaer  d20+11=29 d20+10=26
Friday May 27th, 2005 11:31:39 PM

Seeing all hell breaking lose around them Firn'gaer isn't sure where to start first. The appearance of House Stizein guard is a mixed blessing considering his current state. The obvious change to the druid is of some concern and a more immediate threat is the mysterious madness that has taken over the great brown bear.

Is there no peace! Firn'gaer thinks as he decides Yorricks imminent threat is the greatest danger.

Calling on his remaining arcane power, Firn'gaer turns his attention to the great bear and calls forth a protective barrier of force to isolate Yorrick from the rest of the group.

As he finishes the the wall, he calls out to the new arrivals, "We are no threat. She is unharmed only tied out of caution because of the werecat attackers." He says. "I am Firn'gaer Gyddyn of New Elenna, member of the Star Mages's Guild. You have my word no harm is intended."

[Local Knowledge - DC29; Reference to the Floating City]
[Reflex save DC26]

Status
Current HP -- 14
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force (cast)

We Must Go. Now. (DM/Al) 
Saturday May 28th, 2005 10:49:28 AM

In the night sky above, Peerimus returns to his sense of duty. Wheeling in the sky, he shoots out over the lake toward the source of the great vines. The shimmer of dark water below gives way to the more solid dark mystery of land. Still the vines stretch on. The vines, pulled taut, stretch out over a tumbled terrain of closely packed trees, heavy woods or jungle. But, even in a jungle, what would produce such vines?

Then, in the light of the Dark Moon, rising up above the tops of the trees, shapes of gargantuan proportions resolve from the gloom. One. Three. Seven. They dot the landscape, the huge vines enter the canopy of trees in a scattering similar to the positions of these towering tree-like forms. Time to return.

"The Faerie King! The Faerie King! Love and Dread. He calls to us."

As the ground shakes, the chorus of plants fades into a cacophony of voices in Niobe's ear, and she turns away, returning to the group.

Hunger and menace drip from Yorrick like spittle from his jaws, and Luke backs cautiously away. Then the ground slips from under Luke's feet, throwing him beneath the claws of the bear. Sly keeps his footing, and steps between dog and bear, drawing his sword with the ring of steel. Yorrick roars at the threat of the blade and rises to his full height, intent upon thundering down upon the puny creature before him with the full force of his weight.

The ground shakes again, throwing Yorrick from his hind legs. Savin falls atop Lady Celine. Firn'gaer retains his footing. Through the apocalyptic noise and violent shaking, the wizard weaves a spell. Yorrick recovers quickly and leaps to his feet. Charging across the sward, the massive brown bear runs full force into an invisible barrier. (Yorrick takes 1d6 damage/Similar to Fall damage) For the moment, he moans in confusion, pacing the line of the obstructing force.

Lady Celine's breast are full and soft. Savin, in a burning flush of embarrassment, apologizes for having fallen upon her. In amends, he begins to undo her bonds.

"Stand down!" Lady Celine repeats the command. A man with the blade of a glaive at the back of Savin's head, withdraws. Two groups of three, however, retain their formations, two with glaives behind one with a longsword. Both groups of three watch the maddened bear.

... Star Mage ... New Elenna ... A murmur goes through the ranks of armed men as Firn'gaer declares himself.

Lady Celine rises and takes in the group arrayed around her, then she addresses one of the armed men.

"They speak the truth, Marco. As much as I know of it. At any rate Tarleth is not here. And events have followed that cannot be but dire."

"Nor," she turns her eyes once again to the Dark Moon above, "do I believe any longer that it is the Bane of Tosden that is the cause of these happenings. We must return to House Stizein. Perhaps through Lorbius, we may convince House Ursidae to allay their complaint until such time that the incursions from the Crying Wood have been beaten back or subsided."

"Again, I thank you," Lady Celine turns her attention to the assembled group of strangers. "Dark and violent times have fallen upon our city, Children of Chaos. Upon our city, and perhaps beyond. I would be ungrateful were I not to offer you the protection of House Stizein. At least for this night. Or, if you wish, I and my personal guard will escort you as far as Gold Level."

"Unfortunately," her green eyes turn to Yorrick, pacing behind the barrier, "I can do nothing for the bear. And we must go. Now."

"Would that Lorbius were here," she whispers, and in her voice there is a weigh of feeling beyond the simple regret from lack of the convenience.

As the Lady Celine speaks, Firn'gaer reviews his knowledge of the legendary Floating City. Said to be somewhere in the Uncharted Lands, it is only accessible by means of a teleportation ring located in Plateau City. Supposedly the great and highly independent city-state rises from the waters of a tremendous lake, that is, in turn ringed by a trackless semi-sentient forest. The city is said to be composed of six levels. Open Level on which the ruling Overlord lives. Gold Level, reserved for the noble houses of the City. Merchant Level. Fence Level which sets at the level of the Lake. Trash Level, below. And a mysterious Under Level of which little is known.

Savin 
Saturday May 28th, 2005 11:47:37 AM

Savin will draw himself up and grasp his hands behind his back, his face still red. "Lady, We are strangers to this land but the Crone of Chaos wouldn't have sent us here unless we needed to be here. I think we should go with you. I think we were sent to you for a reason. We did arrive just when you need us."

Savin will look over at Yorrick and then say, "The bear's name is Yorrick and he is the companion of our druid Peerimus." Savin will point up towards the Roc flying towards them.
"Something is going wonky with nature. Yorrick is a boon companion and a good friend. He has saved my life more than once."

Savin pauses for a minute and struggles to put it into words, "We can't leave a sick friend behind. Yorrick is more than a bear, he is our dear friend. I believe Peerimus will be able to control him. Besides do you want to leave him here where he might hurt someone else? Please let Yorrick accompany us as well. You won't regret it, I promise." Sincerity glows from the young monks eyes.


Sly and Luke 
Sunday May 29th, 2005 6:17:15 AM

"Easy! Yurrick! Some thing is bothering you, is it that your hungry?? You have been fighting very hard in the pass few days!" Sly will put away his sword and suffle in his back pack. He come up whith a weeks ration.
"Now! to feed you?" as Sly knock on the invisible wall'knock...knock'. Sly asking Fien-gare, "Friend Fien-gare! how high is this wall go? I would like to feed this fine bear, I think he's very hungry.
Luke! Do you want to share your bone with Yurrick?" Sly also ask his dog.

Luke look at Sly as if he has just gone mad, "NO!"

Niobe 
Sunday May 29th, 2005 8:42:39 PM

The plant babble unsettles the rogue/ranger some. She figured that the Fairy King was bad news, but the plants "confirming" her thoughts don't make her feel any better about the whole situation.
Very little of what the woman says makes much sense to Niobe at the moment. Neither for that matter does Yorrick's "temporary insanity".
Niobe levels an unfriendly glare at the guard that had his glaive pointing at Savin's head just recently.

Firn'gaer  d20+8=20 d20+8=27
Sunday May 29th, 2005 9:21:35 PM

"I agree, my lady, the forest is not a safe place this night." He says taking a non-agressive posture though he does cringe slightly at the mention of the Children of Chaos as it is continual reminder of his current situation.

"Savin, I agree that Yorrick is a valued companion, but at this moment he is not and I'm not willing to take any chances. Master Peerimus, when he returns, may handle the bear. Until then none of us can, so leave him here." He says taking a position to follow Lady Celine and her guard. "It would a simple task for the skilled druid to follow our trail through these woods."

To Sly all he says is, "It's high enough to keep him on the other side, my friend and us safe."

[Listen DC20, Spot DC27]

Status
Current HP -- 14
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force (cast)

Peerimus and Yorrick  d20+16=31 d20+20=37 d20+17=23
Monday May 30th, 2005 1:12:40 PM

The great roc beats his wings in great sweeping arcs, climbing back again to a higher level over the sea and great tower. Peerimus scans the area he left on the Open Level for the group. [spot 31] and comes in for a landing and reverts to human.

Yorrick still paces upon the other side of the wall, an occassional grunt of disatisfaction coming from him.

Peerimus quickly takes in his surroundings, the others are gone and Yorrick pinned behind a magical barrier. Peerimus first picks his way lightly to his friend and through the barrier attempts to calm him. "You are unhurt my friend as am I. Everything is well. Where did they go? And who erected this?" [Handle animal 23] Unable to shift for a fifth time, Peerimus can not simply talk to Yorrick but that is not the only path open to him.

The druid picks his way through the area with methodical precision, knowing the firm ground will readily tell the tale of what transpired while he was away [Track Survival 37]. Once found, he will attempt to circumnavigate the barrier and get to Yorrick.

Spells
Level 0: Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink
Level 1: Pass w/o a Trace, CLW, Endure Elements, Produce Flame
Level 2: Extended Endure Elements, Cat's Grace, Reduce Animal
Level 3: CMW
Level 4:
Level 5:

Active Spells:
Barkskin +4 AC 88 minutes
Greater Magic Fang all Nat weapons +1 8 hours
Protection from Energy Fire 88 minutes
Longstrider +10 Speed 9 hours
Bull's Strength +4 Str 69 rounds


Sly and Luke  d20+4=23
Monday May 30th, 2005 1:54:22 PM

Sly takes a piece of twine, wrap the food in a light cloth, Spins the pakage (like a Bolo), then let's go of the twine. Over the barrier the food goes. "That should hold you Yurrick untill your master comes back to you.

Sly leaves to catch up with the rest of his friends. "Come On Luke! Let go with the others." then rushes off to catch up with the lady and his friends.

Luke tells yurrick "See you!"

(Niobe - Nota Bene) 
Monday May 30th, 2005 2:15:25 PM

(Actually I didn't say that Niobe left the clearing. She wouldn't just desert Yorrick and Peerimus because some unfamiliar female said so.
Of course I do need to keep in mind that both Peerimus and Yorrick more than likely can track better than Niobe!) :)

Firn'gaer - OOC 
Monday May 30th, 2005 2:32:03 PM

(I assume we haven't actually left just preparing to.)

OOC: SLY 
Monday May 30th, 2005 5:32:22 PM

Sly was feeding Yurrick Because the Beast was mad with Hunger, Sly did not take notice as to where Niobe is or the rest of the Party. He'll Feed Yurrick then go to the group and Yurrick will be safe behind the barier.

To The Underramp (DM/Al)  d20+17=36
Monday May 30th, 2005 9:11:32 PM

[OoC: An interesting conundrum. How to resolve things? Hmmm ... ]

Lady Celine glances skyward at Savin's reference to a Roc. She takes in the figure wheeling in the sky. Again she eyes Yorrick pacing back and forth behind the invisible barrier. (Spellcraft 36) She looks to the left, then to the right, as though following the line of the barrier.

"He is confused," she says, "but he will soon discover that the wall that impedes him has ends around which he might come. I have nothing with which to subdue him that will not bring him harm."

As though reading the noble lady's thoughts, Yorrick pauses to sniff the air. He casts about, widening the scope of his probes.

"Something is indeed wonky with nature." The ground lurches again as though to punctuate her statement, and Lady Celine stumbles with the movement.

"The city is tipping!" she shouts. "Can you not see the tilt of the ground?" From a pouch she extracts paper and a thing stylus. "I will leave your friend a note. He should be down soon enough. However, if we remain here, we may be forced to do harm to this creature." The guardsmen remain in their triangle formation, point man with sword in a defensive stance, two men with glaives arcing over him to attack. Clearly they have dealt with bears, or their kind before.

Completing the note, she folds it into a long strip and then ties the strip into a knot. (Spot vs DC20 to read this much before she folds the note: Highlight to display spoiler: {"Peerimus. Your friends are well. Come to House Stizein. 47 Gold Lane. - Celine of House Stizein."}) She speaks a single word, and the knot of paper begins to glow with light.

Lady Celine watches as Sly's bundle arcs through the darkness lit by the Fae Moon. "Come, let us go. My father will be able to tell us of what is happening to the city." She places the glowing note on the grass and heads for the tree line. Yorrick roars and charges forward again as the guards back away after her. The brown bear encounters the force barrier again, and shakes his head in confusion, growling as his meal escapes. It is a short distance through the woods before the group breaks out onto the shores of a small lake. Against the night sky, a towering palace rises above the tops of the trees.

"The Underramp is this way," Lady Celine points around the edge of the lake. For a moment she hesitates. "Pazzu," she addresses one of her guards, "can you remain undetected by the bear and yet still watch the area?" The guard nods in ascent. Then, as though by silent, consent he falls away from the main group and disappears into the woods.

"When your friend returns, Pazzu will guide them to House Stizein," she says, and then moves off along the shoreline. "We will not be in the woods for long."

++++++++++++++++++++++++++++++++

Peerimus, on the ground once more, attempts to read the spoor of events that had occurred in his absence. Yorrick comes to the barrier to meet his friend. The strain shows in the bear's breathing, his walk, his plaintive moan. He runs a large pink tongue across the barrier at the place where Peerimus holds his hand.

The tracks are not difficult to pick out. Ten or so extra tracks that approach from the edge of the trees. The ground is undisturbed and there are no traces of blood. Ultimately, they lead away. Away from Yorrick.

Peerimus has seen this type of barrier before. Firn'gaer has produced it several times. Then again, so did the Archmage, Meznock. It's presence could mean many things. But first things first. Peerimus follows the line of the barrier in search of its edge. Yorrick follows along on the other side, till, at last, they are united.

"I believe this is meant for you," the voice is deep and resonant. The druid turns to find an enormous man, almost seven-feet tall with shoulders near as broad as Yorrick's. In his hand, he holds an glowing piece of paper ... unfolded. "That is, if you are Peerimus." The man approaches, holding the sheet before him. "I apologize. I hope you don't mind me reading it. It is difficult to tell who a note might be for if one does not read it first."

"My name is Lorbius of the House Ursidae," the man introduces himself as he strides forward. "And who are you, my magnificent friend?"

Yorrick raises his head and chuffs in reply. "Yes, that's right," the man says. A smile spreads across the broad face of the man's pleasant well-tanned face.

Another figure steps from the shadows.

"Lord Lorbius," the man kneels and drops his head.

The large man turns toward the new voice. "Pazzu. Has the Lady Celine gone far?"

"No, My Lord," the man at arms replies, "they are, perhaps, no further than the Underramp at this very moment. I was to escort the druid and his bear to House Stizein upon the druid's return. And ... the ... abatement of the bear's hunger, My Lord."

Lorbius of House Ursidae lifts his eyes to the sky. "Yes, this night has brought the light of an evil moon." He returns his regard to Peerimus and Yorrick. "And you have great nobility of spirit to resist it, my friend," he says. He extends an arm, again offering the note. "Shall we to House Stizein, Peerimus the Druid? It appears that your friends are already on their way. And few know the happenings of Floating City like Malneth of Stizein."


Sly and Luke 
Tuesday May 31st, 2005 7:28:53 AM

Sly follows behind the party, he also notace the guards men behond him. "Look Luke! how beautiful every thing is!"

Luke who trots along side Sly, ask "Where?"

Niobe 
Tuesday May 31st, 2005 9:52:11 AM

Niobe doesn't really feel comfortable leaving Yorrick and Peerimus behind; no matter what Lady Celine says or writes.
Niobe doesn't exactly trust Lady Celine, but "every one else" seems to so she will reluctantly join them on the trek back to the city, and hope that Peerimus and Yorrick are able to join them later.

Savin 
Tuesday May 31st, 2005 10:55:24 AM

Savin will slow down his normal pace and walk as close to the Lady as the guards will allow. "My lady, Can you tell us what is going on? Like I said when we found you, we had just arrived in the city and don't know what is going on.

What would cause the city to tip over? Why are these flowers everywhere? We until recently have been in the Ice Vein and I like to see flowers but this seems abnormal. What were those creatures attacking you? I am sorry to flood you with questions but my master taught me information can be your most important weapon."

Peerimus and Yorrick 
Tuesday May 31st, 2005 11:54:14 AM

Peerimus gives Yorrick a great hug around the neck. "I know these last weeks have been hard my friend, but I'm afraid our respit has been put on hold. This city is in danger and these people may need our help." With a great sigh the druid collapses upon the tilted ground as Yorrick lays down next to him. "I don't know my friend, maybe Father is trying to tell me something, perhaps the noble races have come to the end of thier run and it is time the baton was handed back once again to Fathter and Mothers other children." As the druid thinks on the matter, a voice springs him to his feet.

Peerimus, nods at his name, "I am and it matters not how I feel, the deed is done. This is Yorrick." Peerimus cocks his head and smiles at Yorrick's grunt and turning back to the stranger as the other man emerges. Lord eh?

Peerimus listens to thier conversation and excepts the offered note, giving it a quick read. "Yes, we should make haste, I have information that any who care for this city need know." Peerimus will fall in behind whoever takes the lead and walks at a brisk pace forcing them to speed up. Peerimus and Yorick both have speeds of 40 currently]

Spells
Level 0: Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink
Level 1: Pass w/o a Trace, CLW, Endure Elements, Produce Flame
Level 2: Extended Endure Elements, Cat's Grace, Reduce Animal
Level 3: CMW
Level 4:
Level 5:

Active Spells:
Barkskin +4 AC 85 minutes
Greater Magic Fang all Nat weapons +1 8 hours
Protection from Energy Fire 85 minutes
Longstrider +10 Speed 9 hours
Bull's Strength +4 Str 39 rounds





Firn'gaer  d20+8=11
Tuesday May 31st, 2005 1:05:20 PM

The wizard moves along with Lady Celine and her guard. Trailing just behind the guard but close enough to hear conversations with her and others, but the sights and sounds of the legendary Floating City seem to have more allure than the noble and her companions. [Listen DC11]

Crone, what have you delivered us into...

...what power could tip or lean a great tower of a city as this...

...a dark moon...

...portents to disaster...

...many things are out of balance...

...a little order to calm the mounting Chaos...

...I wonder...


Status
Current HP -- 14
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force (cast)

I'm Not Sure Why, But I Trust You (DM/Al) 
Tuesday May 31st, 2005 9:27:36 PM

Lady Celine leads the way around the shore of the small lake, and takes a path that opens on east. The guards ring the group in a protective formation.

"You are very perceptive," the noble lady says in reply to Savin's questions. "I think your Master and my Father would get along famously. The flowers and the vines that bear them are not common to the city. They, in fact, have appeared only in the last few days time."

"Yes," she says, as though anticipating their incredulity, "all of these vines and flowers. They have grown at an alarming rate, appearing even to the top of the Floating City in but a few days. They have most surely come from the Crying Wood. But why? And why now?"

She eyes the Children of Chaos, taking their measure before continuing. Niobe in particular, she examines. To the rogue's look of distrust, she presents a smile.

"I feel that I can trust you. I am not certain why, but I do. I and my men had been searching the Open Level for my brother. We suspect that something that he took may be involved with the events of the past few days. From its description, I do not see how. But it is said to be an item of considerable, and so the possibility cannot be ignored."

"I separated from my men for but a moment before I was set upon by the Cats. They do not normally leave the Trash Level, and one would most certainly not expect them to be up this far. That, and the quaking of the city. Look, the ground is inclined."

"Perhaps the Teucri machinery deep below the city has wakened. Perhaps ... " her eyes stray again to the dark sky and the Fae Moon above. Then she shakes her head. "I do not know. But, if anyone can find out, it will be my father."

"And, perhaps, he will be able to find a way to return you to your Ice Vein."

The path soon turns north before broadening into a large road. A squad of 25 men marching abreast could make their way down the way and still leave room for spectators along the sides. The road is empty. Eerie in the spectral light of the Dark Moon.

Lady Celine looks up and down the empty street with concern.

"They must have sealed of the Open Level. Everyone has been ordered in doors. Quickly, I believe the guard will allow us to use the Underramp to return to Gold Level. But I doubt we will be able to return this way until whatever is happening is resolved."

The group turns right and heads east down the broad boulevard. Very shortly, they come to a ramp as broad as the street upon which they walk. The ramp descend into the ground. Guards stand watch at the entrance.

At the sight of Lady Celine. The guards nod in silence and stand aside.

++++++++++++++++++++++++++++

Pazzu takes the lead through the woods and then around the small lake.

"These friends of yours, Peerimus," Lord Lorbius rumbles. "Please pardon me, but I could not help but observe you as you came from the sky in the form of a Roc. Would these friends of yours perchance be a Dragon group?"

"We have been experiencing disturbing signs from the Crying Woods these past few days. Vines have covered the city more rapidly that I have every seen. At times, they speak to me."

"It would be a boon to the city were King Claudia to have seen fit to send Dragons to investigate the latest rumblings from across the Lake."

Ilsidur 
Tuesday May 31st, 2005 10:22:44 PM

A Floating City, werecats, huge magical vines, unnatural flowers, Peerimus' bear companion under some sort of compulsion ...

All these inputs area a little overwhelming for the dwarf. As far as he can tell, the party is no longer even on the same continent. "Lady, I certainly hope that your father can explain what is going on," he says as he follows along into the opening. "Does this gold level perhaps have any ale in it? I am very thirsty, and there was a definite lack of ale in the caverns below the Ice Vein."

Sly and Luke 
Wednesday June 1st, 2005 6:40:55 AM

Sly follows along with his friends and stands shoulder to shoulder as they pass the streets of Floating City. "So this is where King Claudia lived!" he looks to everything with wonder.
Lady Celine mentions that maybe her Father could send the Children of Chaos back to Ice Vein, Sly has to say something, "No! My Lady! We have finish our task there, and sent here for another Problem at hand."
Sly ears pick up when Ilsidur mention ALE, he has not had a good Alt since he was at the Giggling Ghost. "Frind Ilsidur! I'll drink to that!"

Luke wanting to get in on the good stuff, chimes in "Soup Bone Too?"

Firn'gaer  d20+8=25 d20+8=10
Wednesday June 1st, 2005 8:02:25 AM

Leaving the trees and entering the Underramp, the wizard notices the empty streets and Lady Celine's explaination.

"My lady there is no hurry for us to return the cold lands of the Ice Veins. I would like to take time to visit the wonders of the Floating City I've heard so much about as a child. Perhaps when all strange occurances have been resolved, I can arrange a tour of the city?" Firn'gaer says interjecting into the conversation.

Still looking about the empty streets make him uneasy. As he looks about, Rufus sensing his master's discomfort climbs from his robes to sit on his shoulder.

"Rufus you be resting until we can deal with the poison." He says to the brown rodent.

I want to see. I've rested long enough. Where are the people? Still in trouble, aren't we.

"I hope not." He says quietly.

An ale would taste good about now. Firn'gaer thinks as Sly and Ilsidur mention the alcoholic beverage.

"Ilsidur, do have the means to deal with lasting effects of the Cloudkill spell?"

[Listen DC25, Spot DC10]

Status
Current HP -- 14
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force (cast)

Peerimus and Yorrick 
Wednesday June 1st, 2005 1:32:32 PM

Peerimus and Yorrick continue to follow Pazzu as they round the lake. the tilting land makes travel more difficult but compared to recent ecurssions across the frozen tundra, nwither are bothered a bit by it.

"A Dragon Group? I am afraid not sir, but I can tell you I fear far more than rumblings from these Crying Woods across the lake. It appeared to me Mother has begun to take exception to the existance of this place."

"But I can say my clan will not stand idly by when innocents of the WOld are in danger. WE will do what we can."

Spells
Level 0: Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink
Level 1: Pass w/o a Trace, CLW, Endure Elements, Produce Flame
Level 2: Extended Endure Elements, Cat's Grace, Reduce Animal
Level 3: CMW
Level 4:
Level 5:

Active Spells:
Barkskin +4 AC 84 minutes
Greater Magic Fang all Nat weapons +1 8 hours
Protection from Energy Fire 84 minutes
Longstrider +10 Speed 9 hours
Bull's Strength +4 Str 30 rounds


Reunions (DM/Al) 
Wednesday June 1st, 2005 9:36:25 PM

Lord Lorbius walks along side Peerimus and Yorrick as they emerge onto a broad boulevard.

"The Crying Wood has posed it's threat to Floating City for ages," the large man rumbles as they stride along toward the east. "The Father and the Mother have spoken to me. Through my strength and through my senses." The large man extends an arm and flexes a broad and well muscled hand. "A few vines and flowers cannot make me believe that they have forsaken us." He walks in silence for a moment.

"And yet the ground tilts. Could it be an attack from the Lake? Malneth will know," he says. His eyes darken with a private concern, then they narrow and his head nods as though a decision has been made.

The group of four approach the entrance to the Underramp. It takes no more than a wave from Lord Lorbius, and they pass the guards unchallenged.

+++++++++++++++++++++++++++++

"There are few in Floating City who know more of the goings on than my Father," Lady Celine assures Ilsidur as they continue down the broad ramp. You may all rest at House Stizein. It would be best if you stayed the night. All appears quiet, and yet without further knowledge of what has caused the City to quake so, it is difficult to say what may be truly safe. And yes, we have ale." For the first time, Lady Celine grins and her green eyes sparkle.

"I must confess that I have never heard of this land of Ice Vein. And, as that is the case, it must be very far indeed. And yet you appear to know of our City. May I inquire as to where you ... "

Lady Celine's voice trails away as the guards suddenly separate. They form again into triads in triangle formation. They're weapons point back up the ramp in the direction from which the group had come.

Behind them, approaching at a brisk pace, come Peerimus and Yorrick with the guard named Pazzu in the lead. Walking next to them is a large man, almost seven feet tall. Tanned by the rays of the sun, his hair is drawn back and tied behind his head. They approach to within 30 paces and stop out of respect for the wary guardsmen and their duty.

Lady Celine walks slowly back up the ramp, her eyes on the tall stranger. She waves the guards away, almost as an afterthought.

"Lady Celine!" a guard interjects, his voice strained with concern.

"Hush, Marco," she replies, Ger eyes never leaving the man not thirty feet away up the ramp. "It will be alright."

"Lady Celine," the tall man rumbles, his head drops in a respectful bow.

"Lord Lorbius," she replies.

"It has been many days since ... last we spoke."

"Yes," she replies, "many days."

"I greatly regret the circumstances of that meeting."

Lady Celine only nods.

"Were it left to me, the situation would have been approached with greater circumspection. Such accusations from House Ursidae ... "

Celine does no more than softly raise her hand and shake her head. "Wrong is seldom perpetrated by one side alone. My father is a proud man. And, my brother is, after all, his son."

Understanding passes between the two. The topic drops away.

"How have you been, Lord Lorbius?"

"Well, Lady Celine. And yet the days ... "

The two stand, locked in a moment, both public and private. It is Celine who turns away first.

"We must go, Lord Lorbius. Dire events transpire within the city. An evil moon rises. The ground shakes. I have seen Cats on Open Level."

"Yes, Lady Celine. I came seeking you and came upon their tracks."

Celine nods. "And these people, they come from a distant land. They seek refuge."

Loribus bows in courtly fashion to the Children of Chaos who ring Lady Celine. "This, Lady Celine, as I'm sure you are already aware, is Peerimus. His companion has indicated that you have, in a way, already met. With this, Druid Peerimus, you are united with your companions."

"Lady Celine, I would accompany you to House Stizein."

"But Father will ... "

"I would speak with your father Celine. Of many things. It is far past time. And things of import should not be held hostage by petty offenses."

Lady Celine nods in silence.

The ground lurches suddenly again, visibly sliding out from under the feet of all. The Children of Chaos, the guards and the two nobles are thrown about like dolls in a box. This time, however, unlike before, there is no soft grass underfoot.

(Reflex Save vs DC20 or be thrown to the ground. If thrown to the ground take 1d6 hp damage.)

Savin 
Wednesday June 1st, 2005 9:41:04 PM

Savin smiles at the Lady and says, "Then I would very much like to meet your Father, for my master was a wise and compassionite man. If more men or women like that were in the world, things would be better."

Savin's eyes will dart around taking in everything. He too notices the tilt in the ground and asks, "Do you think there could be a connection between the vines and the tilting. Is the city getting to heavy on one side?"

Ilsidur 
Wednesday June 1st, 2005 9:57:48 PM

Ilsidur moves up beside Firn'gaer as the two Floating City residents carry on their discussion. "Here you go, Firn, I think that this might do the trick." He scatters a little diamond dust on the mage, and speaks a few chosen words. [OOC: Cast Restoration on Firn'gaer.]

He listens quietly to the rest of the discussion, and then says, "A rest is definitely in order; thank you for the invitation. Now, about that ale that I mentioned...?"

Firn'gaer  d20+10=27 d20+5=9 d6=6 d20+8=22 d20+8=16
Thursday June 2nd, 2005 10:21:06 AM

"Thanks Ilsidur." He says receiving the Restoration spell from the dwarf cleric.

The noblewoman's voice trails off as her guard jump into action. Firn'gaer, too, stands ready as weapons are drawn by the very well trained guard of House Stizein.

Coming into view is two men he doesn't know and Peerimus and Yorrick. The wildlust seems to have passed with the great bear and Firn'gaer starts to move up as well to meet them when the ground lurches and pitches.

Apparently still a little on edge from the house guard's reaction, Firn'gaer is able to keep himself from injuring himself further. Rufus is not as lucky. The brown rat sitting on his master's shoulder is thrown a good distance and lands roughly on the hard ground. Shaken and in bad shape Rufus is slow to find the safety of his master's robes.

"RUFUS!" Shouts Firn'gaer as he realizes his familiar is no longer sitting on his shoulder. Ingoring all other happenings, he looks to make sure that his friend still lives. Locating him, he lifts the rodent and carefully holds him in his hands.

He kneels low to the ground to make sure there are no more tremors.

[Reflex saves - Firng'gaer DC27, Rufus DC9 (6 hp)]
[Listen DC22, Spot DC16]

Status
Current HP -- 50
Rufus CON -- 5 (poison)
Rufus HP -- 4

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force (cast)


Peerimus 69/73 and Yorrick  d20+6=7 d6=4 d20+12=31
Thursday June 2nd, 2005 10:51:00 AM

Peerimus nods a greeting again to Lady Celine and then with a hand on Yorrick, walks the remaining distance to the group. Thoughts he keeps to himself as he is not sure where Celine stands nor Loribus for that matter. From what he saw there no more evil involved than a when a cat pounces on a mouse, but the citizens do deserve to know what is happening.

"Celine, Loribus I have already discovered..." He is cut off suddenly by a cry of surprise from Yorick and the ground lurching yet still into a steeper angle, sending the druid sailing through the air.
[Peerimus save 7 fails dmg 4]

Yorrick with all four great paws on the ground this time, lowers and stabalizes himself.

Spells
Level 0: Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink
Level 1: Pass w/o a Trace, CLW, Endure Elements, Produce Flame
Level 2: Extended Endure Elements, Cat's Grace, Reduce Animal
Level 3: CMW
Level 4:
Level 5:

Active Spells:
Barkskin +4 AC 81 minutes
Greater Magic Fang all Nat weapons +1 8 hours
Protection from Energy Fire 81 minutes
Longstrider +10 Speed 9 hours



Sly And Luke  d20+8=23 d20+7=20
Thursday June 2nd, 2005 10:56:50 AM

OOC; Dog and Master made their saves (Sly 23 and Luke 20)

"A mug of ale and some rest to restore my Spells, will be Greatly Welcome!"Sly smiles.

The ground shakes and tilts again, Both Sly and Luke holds on to each other. They manage to stay standing (a little ruffle up but standing).

Sly tell Luke "I think I'll need two mugs of ale!".

Luke answers "Two Bones Too!"

Niobe  d20+12=24
Thursday June 2nd, 2005 1:50:04 PM

Niobe's current "opinion" of Lady Celine hasn't changed much as of yet.
Niobe has no trouble keeping her balance when the ground rocks and shifts.
The Floating City means precisely nothing to the rogue; and she is certainly getting a budding feeling that they no longer are on familiar ground. Niobe makes a mental note to ask at least Firn'gaer about this floating city since he seems to know a fair bit about it.
Niobe finally resheathes her rapier.

(Reflex save 24)

Greeting at House Stizein (DM/Al)  d20+11=12 d20+18=26 d20+11=29 d20+4=17 d6=5 d6=4
Thursday June 2nd, 2005 10:11:13 PM

Savin rolls easily with the shaking of the earth, years of training preserving balance. (Reflex 29) Ilsidur, by contrast slams into the wall before rebounding and falling to the floor of the Underramp. (Reflex 17. Take 4hp Fall damage.)

Lady Celine too pitches to the ground. The first by her side is Lord Lorbius. Her eyes seek his as he lifts her from the ground.

"My Lord," she says before quickly looking away.

"Lady Celine," he bows and then steps away.

"We must hurry." Celine without heed for her injuries, heads down the ramp. "I cannot imagine that the city could be tipped to the side under the weight of as few vines as are here now Savin, Follower of Domi. And yet something is most decidedly amiss."

The now fairly sizable group hurries down the ramp. Firn'gaer cradles Rufus, crushed and bruised in the throes of the tremor. Fortunate for the both of them that they had received the power of Ilsidur's healing touch before the city had begun to shake.

"When we reach my Father's house we may receive the answer to all of our questions," she calls to those behind her. "As well as any and all refreshments that you may ... "

Lady Celine's voice trails off as they emerge from the Underramp and into a scene of panic and confusion. Shouts of fear and voices full of anxiety call through the night air. People rush madly across the tilted streets, between well appointed manors and villas silhouetted against the night sky. Yes, the sky. As many feet as the group had descended down the Underramp, here still was the night sky. (Spellcraft DC35 to recognize this as a magical projection painted upon the expansive ceiling of the level that projects an image of the sky above. Firn'gaer may identify it with a Knowledge Local of DC20.)

In the distance an orange glow paints a nimbus over the rooftops. Fire. A torch or lantern knocked from its place by the shaking earth. Some people run in that direction. Others run away.

Lady Celine, Lord Lorbius, the contingent of guards, they all take in the scene with grim faces.

"Come. This way," Celine beckons and then moves off to the west. Few pay the group heed as they move through the night streets of the panicked Gold Level. All have concerns enough of their own.

" ... Overlord do something ... "

" ... calling up every mage ... "

" ... the Crying Wood, didn't I tell you that someday ... "

Snippets of conversation come and pass, until finally Celine comes to the gates of a walled compound. The guards hurry to open the large wooden gate, and Celine, Lorbius, and the Children of Chaos walk on through. Across a brick tiled courtyard and onto a portico flanked by columns, and the group enters the mansion of House Stizein through double doors. The splendor and richness of House Stizein passes quickly until the group enters a large study, brightly lit by globes that hang from the ceiling. Behind a desk stands a large elderly man, his head still graced by a full mane of graying hair streaked with the same red-orange that marks Celine. He leans, palms against the tabletop as he listens to whispered reports from various runners. As he lifts his face, piercing green eyes over a broad noble nose take in the group.

*BANG!*

His hand slams down upon the desktop with an explosion that causes the guards to drop into a crouch.

"Lorbius! You dare to enter my home!"

"Father!"

"I do, Sir. I dare, Lord Malneth! I dare because these have become Times in which Calamity reigns. These are times to place aside grievances and unite in common cause against the woes that Fate marshals against us. An uncertain wind blows destruction and madness through the streets, and I would not leave Celine to such!"

Silence rules the room as both men, the young and the old test their wills against each other. Finally the older lifts a hand and indicates the odd group of heroes, humans, half-elves, dog and bear.

"They call themselves The Children of Chaos, Father. They have said that they hail from a land called Ice Vein. Though, perhaps more recently of New Elenna. There were Cats on Open Level. They came upon me just as I fell to them. They say they are upon a quest, and that they teleported here. Not, however, I believe, through the Plateau City Gate."

Lord Malneth pays no further heed of Lorbius.

"Your timing is ill conceived, Children of Chaos," he says, with the deep rasp to his voice that speaks of age. "The Crying Woods has been taken by madness. There is an elven Druid locked in the cells of Perimon's private guard. His name is Prionel, and he claims that his wife holds the soul of the woods, and has for years been the conscience of it's vengeful nature."

"He has further claimed to no longer feel her. That a dark force has taken her place. Perimon laughs at him. I am not certain that he is laughing now."

"At any other time Children of Chaos, I would have leant you aid in your quest, if for no other reason than curiosity. I have heard legends of Ice Vein to the far south of a far southern land. But now ... "

Lord Malneth of House Stizein shakes his grizzled head. His eye sharp an wise, raise and seek the face of Lorbius.

"Orcworts," he says, "Orcworts have been seen in the Crying Woods."

Peerimus 69/73 and Yorrick 
Friday June 3rd, 2005 9:07:32 AM

Peerimus takes a step forward up the sloping floor. "I can shed some light on the city's current state. Great vines reach from tower-like plants at the edge of the Crying Woods and are pulling this city to them. The cats encountered on your Open Level may merely be fleeing the flooding lower levels. For as the city shifts it also sinks. I would know why this druid Prionel is being held and would speak to him soon.

I wonder if any has considered that he truly has a connection through his wife to the Crying Woods and now she moves to free him? They may have brought there own doom

Firn'gaer  d20+20=28 d20+11=23
Friday June 3rd, 2005 2:15:54 PM

Leaving the Underramp, Firn'gaer is astounded by the wondrous sights he sees even in the midst of the chaos. Looking up to see the stars, he remembers a tale of magic as this used to let the lower levels of the city know the sky above them. It is a beautiful sight to behold. [Spellcraft DC28, Local Knowledge DC23]

Arriving at House Stizein, Firn'gaer is relieved at the possibility of a soft bed, a bath and a warm meal; though he sleeps less and rarely eats thanks to the magic he possesses [Sustenance Ring].

There is obviously a great deal of history between the two houses and it seems to surround Lady Celine. Best to keep clear of that. He thinks after the exchange of heated words from the two noblemen.

"Then, my lord, perhaps it is we that could assist you. Having spent the better part of my 30-years in New Elenna I've grown up on the wondrous tales of your city. Now that I'm here I would hate to see it lost." The wizard says.

Status
Current HP -- 50
Rufus CON -- 5 (poison)
Rufus HP -- 4

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Lesser Extend Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force (cast)


Sly and Luke 
Friday June 3rd, 2005 5:58:10 PM

Sly watches Lady Celine interact with Lord Lorbius, The eyes contact, the words that remain unsaid. Hmmm! this sceen reminds him of his Gypsy sweet heart!. But he says nothing But does wonder if anybody else has notice.

He follows along with the others, he is getting tired, he want to rest his mind and body. But will be very polite and just stand there listening.

A Night's Rest (DM/Al) 
Saturday June 4th, 2005 10:53:32 AM

The three nobles, the guards, various runners and other functionaries, they all listen in a silence shot through with dread as Peerimus describes the vines that pull at the city. It is clear from the blankness on selected faces that some lack the experience of imagination to envision the size of the vines necessary to tip the city to the angle at which it now rests. It is also clear from the hard expressions of worry on the faces of others, that some wonder just how far the city can be pulled over.

"Perimon and his damnedable dreams of expansion." The Lord of Stizein spits the words as if a curse. "The settlement that bore his name was pushed out by the Woods. Whole settlement swallowed up and grown over. He's been just waiting to take someone to task for it. And when this Prionel arrived he had the elf seized before he could leave again."

"I've put things in motion to secretly petition the Overlord to intervene in the matter. But the pace is necessarily slow for the caution we must use. Perimon has strong political allies, and it would not do for him to know that it was House Stizein that had initiated such things."

Malneth closes his eyes, pinching the bridge of his nose in a gesture of fatigue. Then he draws himself up, pulling from somewhere within, reserves of energy.

"In these times of crisis, all willing hands are welcome," he says addressing the tall thin wizard. "I have heard that they gather mages for battle. The assault upon the Orcworts massing in the Wood will begin come dawn. Until such forces are marshaled, it may be best to do no more than rest and ready yourselves for the battle yet to come."

"There is a guest house on the grounds. Celine will show you the way." Lord Malneth's piercing green eyes fix on Lorbius, but he says nothing to the Ursidaen. "In the meantime, I will investigate the Cats. Open Level is the province of the Overlord, and access is not easily obtained. It is also six levels up. It is unlikely that the Cats would flee there. Especially as we have had no other reports of Cats or Rats on the levels in between."

"No," a distant look comes into Lord Malneth's eyes, "I suspect other forces at work ... " He breaks from his reverie. "I will see you in the morning, Children of Chaos. Let tomorrow show us a kinder face."

Lady Celine dips in a light curtsy. Her eyes dart for a quick moment to Lorbius. "I will return, Father, once our guests are made comfortable."

Lord Malneth does no more than nod and wave them away.

The group retraces their path through the mansion. The guards fall away, leaving only the one named Marco to follow Lady Celine. Lord Lorbius accompanies the group as well. Returning to the courtyard, Celine leads the group the west side of the mansion. There stands a fair sized one story house. Entering through the front door, Lady Celine speaks a command word and lights glow from globes mounted upon the ceiling.

"The Guest Residence is for your exclusive use this evening. I apologize, but there are no more than five bedrooms. The pantry is fully stocked. Should you require anything else, there is a bell in every room." She indicates a velvet rope that hangs tastefully near one of the inner doors. "A single tug will summon a servant."

"Please, Marco, could you wait outside?" the Lady requests. "Lorbius," she whispers softly after the guard has backed from the room, "will you remain with them? I ... My heart would be comforted in the knowledge that you are at least this near."

Lorbius looks down upon Celine from his great height. His brown eyes are warm, liquid and vulnerable. He nods.

"Then, until the morning," Lady Celine says to all, and with a curtsy returns to the main house.

[[OoC: Rest at last!!! Feel free to roleplay as much as you'd like this weekend. Any food and/or drink that you can think of will be available. You many ask Lorbius any questions that you wish. I will try and pop in to answer them if necessary.

Next official post will be Tomorrow Morning.]]

Savin  d20+11=25
Saturday June 4th, 2005 9:36:41 PM

Savin will look to this Lord Lorbius, bow and hold out his hand, "Thank you for returning our friends good Sir. My name is Savin." Savin will look intently at the tall man and say, "You seem to be a man of importance here. I don't wish to be rude and don't know the local customs, so please excuse any social blunders on my part when I ask...What is going on here? It seems you and the other Lord are rivals in some way.

I am relieved you have shown the wisdom to put aside your feuding until this common enemy is defeated." Savin pauses for a minute and then continues, "What is an Orcwort? I have never heard of them? Are they dangerous?"

Savin is exploring the guest house as he make inquiries of the tall Lord. He discovers the kitchen and the supplies and his mouth drops open in astonishment and then turns into a grin. "Finally real supplies. Give me an 2 hours and I will prepare you a feast!" He grabs Niobe's hand and pulls her into the kitchen. "Come on beautiful! I will need some help. Start peeling those potatoes while I tenderize this meat."

Savin is good to his word if Niobe helps or not and provides a wonderful meal. (cooking 25)

Sly and Luke 
Sunday June 5th, 2005 7:33:31 AM

Sly walks up to Both Savin and Lord Lorbius, he will wait a minute or so before he will stop Savin from putting his foo in his mouth.

"Ahh! Good Evening, Lord Lorbius. I'm one of the Children of Chaos. (Sly will direct the next sentance to Savin) Friend Savin, It is easy to know as to What is the problem between Lord Stizein and Lord Lorbius, it is Lady Celine.
Remember at the RACES? and the Princess that was intrested in you? Her guards hurt you a little... Well it's the same story here, my friend. I say I'm getting hungry and I don't think you'll like my trail stew!" Sly smiles at Savin.

Turning his attention to Lord Lorbius again, "Savin is a Good Friend, a Master at the Fighting Arts and a great Cook. Wait and see.
I'm just a half elf named Sly Foxx, and this Dog here is Luke,(Sly whispers to the Lord) Don't be startle but he speaks!.
I'm intrested in this Elvin Prisoner, I heard mention? I would like to know as to why is someone in this Elf?? Can you tell me more about him?" Sly ask as he goes for his magic spells book.

Luke watches Savin take Niobe into the kitchen, "Savin! a Bone?"

Lorbius of Ursidae (DM/Al) 
Sunday June 5th, 2005 10:25:51 AM

Lord Lorbius inclines his head, first to Savin, then to Sly, Luke, and then to Niobe as the only woman present.

chuckles, and the sound resonates deep within his chest. He removes first a flail then a curved kukri from his belt, and places them side by side upon a table in the common room.

"Sly Foxx is correct, Friend Savin. The Lady Celine is where the interests of Lord Malneth and I meet. But, there is more. Lady Celine, you see, is my betrothed. The wedding had been arranged. The date, even, set. As part of the festivities we opened the vaults of House Ursidae to those of House Stizein conducting tours to display our most prized ancestral treasures."

Lorbius ducks beneath the lintel of the kitchen door and slides in with a grace unusual in a man his size.

"It was but a few days later that we discovered one of them was gone. The Bane of Tosden, an amulet said to confer great prowess upon the wearer. My cousin Bael was outraged. He formed a party and forced his way into this very compound, leveling accusations at Lord Tarleth Stizein, Lady Celine's brother. They marched their way Lord Malneth's private office, the very room in which we stood tonight. Bael and Lord Tarleth had been great friends up until that point. He claimed that Lord Tarleth had showed very particular and undo interest in the Bane of Tosden."

Lord Lorbius folds his arms across his broad chest and gazes out a window through the darkness as if to the mansion beyond.

"I arrived too late to stop Bael in his rash accusations. We were expelled at spear point. Relationships between House Ursidae and House Stizein were broken."

"From that time, I had not seen the Lady Celine. Until tonight. So does chaos enter unbidden to one's life at a but a moment."

"Orcworts," the Lord breaks from his reverie and turns to address the remaining questions. "I have never seen one myself. They are said to be like enormous trees with entangling roots. They swallow creatures of lesser size whole and in entirety. I have also heard that they create smaller beings that are a part of themselves. These appear in the form of orcs, thus the name. Though these, they are not as ordinary orcs and work together as with one mind."

"Fearsome creatures, and with all of my years roaming the Crying Woods, I have yet to encounter one. To my relief I might add."

"As to the elven druid held prisoner by Lord Perimon," Lorbius shakes his massive head, "I knew nothing of this until Lord Malneth spoke of it this evening. Lord Malneth has many avenues of information not available to any save the Overlord herself."

"Though, I can only speculate that as Lord Malneth said that the elven druid was seized as he was attempting to leave, and that he has intimate connections to the Crying Woods, that he is one of several groups that have managed to establish a residence of sorts within the boundaries of the Woods."

"I dread to imagine what might have become of his home with the incursion of the orcworts."

Lord Lorbius lifts his dark eyebrows as Luke calls to Savin for a bone. Even warned, the sight of Luke speaking is a wonder.

A smile lights the Lord's face. "Talking plants. Talking dogs. You have many wondrous companions," he says to this odd group of adventurers. "Were I not so often in the Crying Woods, I would want one for myself. But when venturing within the boundaries of The Woods it is best to either enter in force, or to enter alone."

Firn'gaer 
Sunday June 5th, 2005 1:24:43 PM

"Do we know of any vunerabilities of these orcworts?" He says directing his question to anyone who might have an answer.

The wizard spends the remainder of the enjoying himself with some drink and food. All the while keeping himself in check because tomorrow he must be sharp. He will engage in conversation with any who want to talk.

He will make a relatively early evening.

Niobe 
Sunday June 5th, 2005 4:03:49 PM

Niobe will not be commenting on anything said. This is all rather overwhelming and confusing for her.
First of all she knows nothing about anything concerning New Elenna; indeed she doesn't rightly see why they should be meddling in any affairs here as there are surely more than enough matters to meddle in back home!
Niobe welcomes a respite from all the banter.

Sly and Luke 
Monday June 6th, 2005 8:14:47 AM

"Alright, Luke! Go to the kitchen and Savin will give you a bone. And don't froget to say please!" Sly tell Luke.

Luke runs after Savin, yell back at Sly, "Thank-you! Please!"

Sly tell Lord Loebuis, "As you see, Luke talks But act more like a barbarian. All of the Childern and Luke were fighting a blite in the Elven Forest. Though because of a Vampire Triad we had to kill. As we approch the tree, She put up a invisable wall and pick us off one by one.
This is wjere we all saw the Leagion of the White Stag was true. He was beautiful, you could not but admire him. He sent a little ball of light into Luke. The dog found a way around the wall and even after we killed her and her tree, the light that went into Luke never left him. But IT made him into an Altered Beast. He grows like a child, also has the heart of a Hero.
Ahh! There you are Friend Fien-gare, this is Lord Loebuis..."

"If you'll excuse me, My Lord." Sly tell his new friend, "I have to study my spells for tomorow. We will speak again of this prisoner Elf" Sly bows to the nobel one, takes a few pillow and throw them in a corner of the room. Sly will lay down on the pillows, open his Spells book and will study.

Firn'gaer 
Monday June 6th, 2005 8:44:58 AM

"Hello Sly, and good evening my lord." Firn'gaer says greeting Sly and the lord of House Ursidae.

"You know I've always wonder how Luke became Luke. I've heard that druids had the power to awaken nature. I always assumed that's what happened." He says. "Well however it happened, I consider myself a better man for meeting you...you both."

Peerimus and Yorrick 
Monday June 6th, 2005 10:25:04 AM

Peerimus will spend the night tending to Yorrick and ask Ilsidur if he can do anything about the poison. Peerimus stays very close to his companion upon learning of some more of what happened in Open Level and will definately be sure to get Yorrick his fill of food and drink. Peerimus will thank and praise Savin for a brilliant meal, being never one to miss a ggod one himself, one may say Peerimus over does it slightly.

Peerimus will also be sure to let everyone know he believes it is these Orcwort trees that are pulling the city, well over a dozen. If we are to enter the wood, "I will plan appropriately. But we should decide our course of action before morning prayers, study or devotions."

Savin 
Monday June 6th, 2005 10:49:44 AM

Savin walks over to the fat bellied groaning Peerimus and drops a dish towel on his shoulders. "I am glad you enjoyed the meal but since I cooked, I think you should clean this mess up!"

He sits down and grabs a glass of apple juice and swirls it in a cup. He had listened to Lord Lorbius's explaination about strained relations between the two great houses and asks, "What did this magic item do? The one that was stolen? Could it be the author of all these problems we are experiencing? Also what were those cat creatures who were attacking your betrothed? Are they common around here?"

Peerimus (illegal 2nd Post) 
Monday June 6th, 2005 3:40:28 PM

"You can be cruel man sometimes Savin." he answers with a slight grin. Peerimus musters his will, and hauls himself to himself to his feet and goes about the chore.

Sly (Illegal 2nd Post) 
Monday June 6th, 2005 4:39:51 PM

Sly goes over to Savin, "Friend Savin! I'll help out in the kitchen, it I can have a second helping??" Sly give him a most radiant smile(with a the deplomacy he can muster.)

Morning Has Broken (DM/Al)  d20+1=16
Monday June 6th, 2005 9:21:18 PM

The Children of Chaos enjoy their first taste of civilization for many days. Each meets the change in their own way, with delight, with excess, with contemplation, perhaps even a longing for normality.

Lorbius samples Savin's cooking, then seats himself on the floor next to Luke and eats with gusto.

"Orcworts are a thing of near legend, my friend," he says in reply to the tall thin man's general inquiry. My knowledge of such things is fairly keen, and yet all I know is the stuff of rumor."

He is quiet when Savin asks about the Bane of Tosden.

"Indeed. At first it was our thought that the Bane may have been, in part, responsible for the present calamities. And yet ... " He shakes his head. "I cannot see how." (Sense Motive DC16 to detect Highlight to display spoiler: {}that the Lord is not saying everything he knows. He is not lying or deliberately obfuscating the truth. But it does appears something 'personal.'Highlight to display spoiler: {})

"The Cats. They are werecats. They run with a gang and rarely leave the Trash Level."

"Trash Level is the lowest Level of Floating City," he explains. "I do not know why they would risk coming all the way up to Open Level. And in Were form as well. It is dangerous."

His brow furrows and he says no more, finishing the rest of his meal in silence.

The group beds down for the evening. The tilt of the floor is not so severe as to make sleeping difficult. The beds are comfortable, and soon all are off to sleep.

From the mist of dream she comes. Her face is old, wrinkled and wizened. But in her eye is the glint of steel. Unlike Lady Watcher, this crone stands tall. At her side, in place of her right hand is a thing of metal. The fingers flex and curl as though of their own volition.

"I am Lady Justice," the dream crone says. "From far away we reach ... " The dream begins to fade. The Lady Justice raises her hand of steel and the metal fingers tighten into a fist. Her image strengthens. "Seribond is here, Champions. The Bane is here. Seek it and return. Seek the Bane."

Then the dream fades, to be replaced by the splintering of the Wold. Bodies, heavy furniture, implements, blunt and sharp fly about each and every room as though the entire Guest House were lifted by a small child and shaken to reveal what might be within. (Everyone take 4d6 damage. On a successful Reflex Save vs. DC20 take half.)

As the group gathers itself and assembles in the common room, Lord Malneth and Lady Celine rush through the front door at the head of a troop of guards. All are dressed in the same clothes that they had worn last night.

"The vines have resumed their work. Daylight has brought a wave of plant life across the lake from the Crying Woods. We are under attack."

Lord Lorbius, fully dressed as well, takes up his flail and kukri. "Then I go," he says. "I will scout their progress and attempt to delay them. With luck, they may not yet have breached Fence Level."

"We will send reinforcements to your aid," replies Lord Malneth.

"Lorbius," he adds, "before you go, know that it was indeed Tarleth who has taken the Bane of Tosden. I discovered it just last night. It has changed him. He now leads the Cat and Mouse in a stronghold on the Trash Level."

"I am sorry, it was ... "

"Lord Malneth, it was rash of House Ursidae to cast accusations in a public spectacle," replies Lord Lorbius. "Wrong should not beget wrong." He turns to Lady Celine.

"I go now, fairest Celine. Wait upon me for I shall return."

In the company of her father and the guards of House Stizein, Celine says nothing in reply. His promise of return is enough.

"Children of Chaos," Lord Lorbius calls to the group, "if you wish to aide Floating City, be ready upon my return. I shall be back anon." And the large man ducks through the door and is gone.

[OoC: Everyone who took CON damage is healed one CON point. Also take normal healing from a night's rest as well.

Now is the time!!! Time to prepare!!!

New Spell Lists from Casters, Please.
]


Firn'gaer  d20+10=24 d20+5=20 d20+2=10 4d6(4+1+5+2)=12
Tuesday June 7th, 2005 8:33:19 AM

Firn'gaer sleeps better than he's slept in longer than he can remember. Erupting into his dreams, ...Lady Justice...Bane is here...return... A sinking feeling replaces the calm serenity of his sleep as the dream fades. Then as the guest house is tossed about, Firn'gaer managers to hang onto his bed and avoid most of the falling debris.

As the shaking subsides, Firn'gaer sits on the bed his feet hanging over to the floor below. His hands place in his forehead and his elbows on his knees. "Seek the Bane and return..." He says to himself.

Finding his way out of the safety of the hole he slept in, the rat familiar climbs onto the bed and sits on the wizard's right thigh.

You alright?
"Yes and no"
Huh
"I think we're going back after we help."
Oh, I hate the cold...
"Me too..."

Looking up from his harse awakening, the wizard calls out. "Is everyone alright?"

"My lady, do you know of someone or something called Seribond It appears that our appearance here was not by chance." He says looking at his companions.

Once he learns the other are safe, he will immediate go to his books and begin preparing.

[Sense Motive DC10]
[Knowledges (taking 10): Arcane DC28, Local DC21 on Seribond and Bane of Tosden.]
[Reflex saves: Firn'gaer DC24 (6 damage), Rufus DC20 (no damage)]

Status
Current HP -- 44/50
Rufus CON -- 6 (poison)
Rufus HP -- 10

Active Spells
...Currently none...

Lesser Extend Rod -- 3/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor, knock, mirror image, scorching ray, see invisibility

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

Savin  d20+11=26 4d6(3+6+5+1)=15
Tuesday June 7th, 2005 10:05:48 AM

Savin is awoken with a start as he is tumbled out of bed. He tucks into a ball and rolls around trying to keep himself from harm. (OOC rolled reflex save, not sure if evasion keeps me from taking damage?)

Savin thinks back upon the dream he was having and says to everyone, "Did we all have the same dream? Looks like we need to find this item and return it to its proper owners?"

Savin pauses and puts his hand on his chin, "Looks like we are going to be fighting Werecats and Wererats. Since we are in the big city now, I suggest I go to the catacombs and get our treasure haul identified. We might need some new magic to help fight them and stave off chaos?."

Savin gathers up all the loot, placing what he can in his haversack, and then asking, "Lady Celine, may I get a guide to the catacombs. Preferrably one with a strong back?" If Lady Seline agrees, then he will head out.

In this situation it makes sense. So lets say yes. You are able to Evade damage.

Same would hold true for Niobe if she makes her Reflex save. No damage. -Al


Savin illegal post 
Tuesday June 7th, 2005 10:11:49 AM

Savin gathers all the loot and then seperates any potions and scrolls. Do we have the skill to figure out what these are? Or do I want to have them identified? That spell costs money.

Pair of Boots
Broach
Cloak
Dagger
Suit of Fine Chain Mail
Rod
Single Glove
Shriveled Hand on a Chain (On the Hand is a Ring)
Ring that is on the Hand
Headband
Heavy Wooden Shield
Rod
Potion
Potion
Ring
Scroll
Wand

From the Laboratory
10 scrolls four of them appear to Firn'gaer to be the same. 25 (They're spell scrolls)
Jar of Ointment (Faint Conjuration)
Shriveled hand on a chain (Faint Transmutation)
Prismatic Gem (Moderate Divination)
Pair of Gauntlets (Faint Transmutation)
Pair of Goggles (Faint Divination)
Dark long necked flask with a stopper (Aura Unread)
Bound Manual (Aura Unread)
Bound Manual (Moderate Conjuration, Divination, Enchantment and Transmutation)
Pearl on a gold chain (Aura Unread)
Scarab broach (Aura Unread)
Four tubes of a clear gel (Aura Unread)
Ten vials of a clear viscous liquid (Aura Unread)
Jar containing a dark Unguent (Faint Transmutation)
Rod (Aura Unread)
Delicate Scalpal (Cold Iron)


Firn'gaer (illegal post) 
Tuesday June 7th, 2005 10:31:25 AM

"If we had more time, I could determine the potions. I have components for 5 Identify spells, but that would take better part of a day to do. It looks like we don't have that right now."

As far as unread aura, once we have time Firn'gaer should have little trouble determining the auras for the items. His Spellcraft is +20 so he determines potions on a 5 or higher. Scrolls are a read magic spell away.

I think we should identify them.

Sly and Luke (AC 20 75/82hp) and Luke (Ac 21 54/65hp)  d20+3=23 d20+8=27 4d6(5+4+1+4)=14 d20+7=26 4d6(6+5+4+4)=19
Tuesday June 7th, 2005 10:36:05 AM

Sly after studing to replenish his magic, sleep with Luke by his side. He dreamd of the witch about as to what to do and what to get, then return??.
The room start to shake thosing every thing and every one around. Sly grabs Luke, trying to roll up into a ball (to cut down on damages), it work some what.

Sly tells Fien-gare, "Next time I study my magic book, remind me to study the spell Levatate, before I go to sleep."

Luke lick his wounds, then ask Sly. "Dreams??)

"Oh! You had a dream of a woman with an Iron Hand? Yes, that's our goal." He tell his Dog.
"Now we have to get ready"

Sly Prepared Spell;

Lvl 0 - Detect Magic - Detect Poison - Ray of Frost x2

Lvl 1 - True Strike - Chill touch - Magic Missels x2

Lvl 2 - Flaming Sphear - Spider Climb - Bull Strenth

Lvl 3 - Dispell Magic

ooc: Roled for Sence Motive 23 (made it) - Roled for attack Ac27 - Damages 14 -7=7hp for Sly.

Luke does not have sence motive 0 - the attact Ac 26 - damages 19 - 81/2 = 8hp of damagrs.

[Good spell choices, Sly. Except that Dispel Magic is not a 0 Level spell. It's a 3rd Level spell.

Please choose another. -Al
]

(OOPS! I put that spell in the wrong colum, Forgive Sly.)

Sly (Illegal second post) 
Tuesday June 7th, 2005 10:42:33 AM

When it come to Were Wolves and Were Rats, I agree with Fien-gare.

Peerimus [67/73] and Yorrick [56/64 w/-3 Con]  d20+6=24 d20+8=26 4d6(2+6+2+3)=13 4d6(6+3+5+5)=19
Tuesday June 7th, 2005 12:06:43 PM

As if sleeping at an angle was not difficult enough to get used to, the entire room rises sharply in pitch. Peerimus somersaults and slides with Yorrick towards the fall wall, as loose articles hurl through the air.

Peerimus Save 24 dmg 13/2=6 Yorrick Save 26 dmg 19/2=8

AS the rudely awakened group gains thier feet, talke of the apparently and suspected communal dream is already underway. "I submit the Bane is the second of the artifacts of our overall quest and is in posession of this Seribond."

Testing his fotting on the greatly sloped floor, Peerimus and Yorrick attempt to maintain thier balance. To the magic items, we should most definately have them all identified. We do not have the luxury of waiting several days. The potions will take about 15 minutes for Firn'gaer and as he said the scrolls are a read magic away."

"Be careful Savin and hurry." Turning to the lord of House Stizein, "Is there anything we can do in while we wait for our friend Savin and Lord Loribus's return? Perhaps I should give another aireal recon?"

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns


Niobe  d20+12=30
Tuesday June 7th, 2005 3:04:56 PM

(Reflex save 30, DC? I presume Niobe made her save.)

Niobe seems to have no trouble getting some sleep despite the crazy tilt of the city. If she some how should fall out of bed; when getting out of bed again or when the house threatens to fall down around her ears, she will have no trouble at all keeping her balance; as her reflexes seem to be as good as ever! (No damage taken.)

The dream of Lady Justice does not even wake her.

After getting cleaned up and ready for the day; and before their hosts barge in, Niobe will check her scribbled note of the riddle the Crone mentioned to see if Seribond or Bane is one of the items.

[The Vision is to Find Him
Chaos Bane to Bind Him
The Circle Knows the Way, and
The Chime will call him to his Fate
Then when at last, you have him Slain
The Shroud will Offer Up his Soul]


Niobe ponders to herself at first, 'I wonder if that Seribond thing is the same item as the "Chaos Bane" mentioned in the riddle?'.

(Still before the hosts barge in, and only if anyone is awake as well)
Niobe asks, "do you think Seribond is the same thing as the "Chaos Bane" mentioned in the Crone's riddle?"

Niobe puts her notebook away as soon as Lady Celine and Lord Lorbius enter.

((If I got the details wrong I am sorry, but there is just too much to read that I get all the "threads" tangled up!))

[You're doing just fine, Niobe. ^_^ Just fine. -Al]


Are You Ready to Go? (DM/Al) 
Tuesday June 7th, 2005 8:33:39 PM

The morning is spent in preparation. Celine shows Savin takes to the local outlet of the Catacombs. The shop, from the outside appears deserted. The door, however, is open. The clerk takes the items. Wizards at this time are in short supply. It may take a day or more for the identification, particularly with this many items.

Other Children of Chaos engage in study, prayer, or meditation. On the minds of all, however, are thoughts of the dream visitation. Lady Justice had come to all and spoken of The Bane. Indeed, if any in the group could spare the time to glance a the tattoo on the backs of their hands, they would see it now as a hand with twisted fingers.

Lady Celine shakes her head. "I have not heard of Seribond," she replies. She looks out the door into her city as it lists to the side. Out there, somewhere is Lord Lorbius, and she does not pursue the odd question.

Neither word means a thing to Firn'gaer, despite his copious store of knowledge. And yet, he cannot help but speculate upon a connection. Peerimus does as well. Niobe cannot help but speculate that this may be the same Chaos Bane mentioned by Lady Watcher.

And why indeed should they not be one and the same? The Children of Chaos themselves have been called by different names. Time and distance bend the names of all things. The only truth can be in the finding.

Lorbius appears in the doorway, one hand against the jab that leans at an angle of near fifteen degrees. He has been gone for little more than an hour. A very short time. He must not have gotten very far.

"They have come already as far as Merchant Level," he says, a grim look upon his face. "The guard is prepared to hold the Central Stairs. If we wish to go lower, we must fight our way through."

"I go," he says, "perhaps as low as Trash Level." His reasons are unstated, but, given the news this morning of Celine's Brother Tarleth and the Amulet stolen from House Ursidae, his reasons are not difficult to deduce.

"It would be an honor," he says, "were you to accompany me."

Celine enters through the front door. Before her, she fastens the clasp of a traveling cloak.

"I go as well," she declares on the tail end of the Lord's words. "You will need the powers that I can provide."

"Celine," the large man turns, "I will not have you risk such danger."

"I am near as able as you in the Crying Wood, Lorbius," she counters.

"This is different. It is not a run in the moonlight. The Crying Woods has taken up arms. It has become much much stronger. I will not have you come."

Celine stands firm, crossing her arms across her breasts.

"Please," Lord Lorbius pleads, "as your betrothed, as your love, I ask you not to go. I beg of you. And, if I must," he sighs, "if must be, then I will inform your father of your intent. He will, I believe, see it my way in this thing."

Lady Celine's narrows her eyes. Without a word, she turns and leaves.

Lord Lorbius turns back to the group. "I am sorry. Are you ready to go? Even now, citizens die."


Savin 
Tuesday June 7th, 2005 9:07:23 PM

Savin sighs as he leaves the magic at the Catacombs. He was hoping for quicker service and to possibibly use the magic in the up coming battle.

When he gets back he will step forward and say, "I will be glad to join you Lord Lorbius. I must ask a favor of you though. We will be fighting against the creatures infected with the disease of lycanthropcy. My master told me of them and said that you need silver weapons to effect them. I have the ability to center my Ki but I am not sure if this will be enough. Will my hands be able to strike them or do I need silver weapons. If I do, would it be possible to borrow something?"

Ilsidur 
Tuesday June 7th, 2005 11:21:05 PM

Ilsidur is once again overcome by all the information overload. Trying to put the pieces together, he nods as Niobe seems to make some sense of the information provided. He spends his quiet time in meditation, petitioning the Woldian powers for his spells for the day. [Al, spell list to come tomorrow. I would like to give this new spell merging power a little thought.]

"Lorbius, are you saying that this Traleth is holding the amulet in the lowest level of this city, and is using it to somehow control these Cats and Rats? What do you think that his ultimate goal might be? Or do we need to take him to find out?"

The dwarf readies his gear for the trip to the lower levels. He asks, "Does anyone need any restoration spells before we head below? I have memorized three such spells."

Sly (AC 20 82/82hp)and Luke (Ac21 68/68hp) 
Wednesday June 8th, 2005 7:04:17 AM

Sly listens to all of his friends, as he puts Lukes leather armor, when he notices his tattoo has change again. "Friends! Our tattoo has changed to a hand with twisted fingers?? It was not there yesterday, but since we did have a dream of Lady Justice the tattoo reformed it's self. I wonder?"
Sly look into Lukes ears and sure enough Luke has the same little tattoo. "Well look at what I found, A tattoo just like ours!"

Luke pull his chest out, "ME! Chaos Fighter!" he tell all with Pride.

Sly smiles at Luke, but turnd to Lord Loebuis, "May I be so bold as to give you a though? I think you have made a big mistake by telling Lady Celine that she cannot come along! I saw the look in her eyes, and I'd rather have her where we can see and protect her, than have her secretly follow us and get in Big Trouble. I know that she's your betrothed, BUT if you were in her shoes, would you do any different?"

Sly ask Savin, "My Moke Friend! Would you do me a faver, next time your in the catacombs pick me up a Silver Dagger? You might want to think about Silver Knuckles or Silver Long False Finger Nails."

Luke trots areond the room, "Let's Go!"

Sly's Spells
lvl 0 - Detect Magic - Detect Poison - Ray of Frost x2

lvl 1 - True Strike - Chill Touch - Magic Missel x2

lvl 2 - Flaming Sphere - Spider Climb - Bull Strenth

Lvl 3 - Dispell Magic

Peerimus [67/73] and Yorrick [56/64 w/-3 Con] 
Wednesday June 8th, 2005 4:00:47 PM

Peerimus asks for a restoration spell for Yorrick. He also agrees with Sly on the Lady Celine. "If I read her at all, she will surely follow secretly and therefore be in greater danger."

"Let us to the task then my friends."
Peerimus casts Long strider on himself and Yorrick

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed


Approaching the Central Stairs (DM/Al) 
Wednesday June 8th, 2005 10:57:25 PM

"I have no weapons of silver," the lord of Floating City replies in a tone of distraction. He stares out the door through which Celine had just left.

"No," he says to those with other opinions regarding Celine's course of action, "she will remain here. Her father would not allow her to leave. And rightfully so."

"Let us go." Lorbius ducks through the doorway, brooking no further discussion on the topic.

"I do not know, Friend Dwarf," the Lord replies exiting the grounds of House Stizein through the angled gate of the compound. The House guard watches in silence as the group leaves. "Celine's brother is a wild lad. But it is not in him to be evil. Let alone a thief. I know not why he would choose to fall in with the Cat and Mouse gang. I am not entirely certain that he has an ultimate goal." Lorbius' eyes slide to the side and take in Ilsidur. Still, he says nothing about the dwarven cleric's mention of the 'talking of Lord Tarleth.'

Gold Level shines under the morning light. There is blue sky above, sprinkled with white clouds so real one would believe one's self to be outside. The buildings of the level cut a broken horizon across the field of vision. Rubble litters the streets. Gaps in the skyline mark the place of fallen buildings. Everything lists at an angle. Walking is not difficult. And yet, without concentration, the tilt of the streets causes a drift to the downward side.

Yorrick follows quiet, almost sullen, behind Peerimus. He ignores Luke walking at his side. The large brown bear seems, in some ways, to be bigger. Though surely that cannot be possible.

The group works their way toward an enormous central structure that rises up into the sky. Turning a corner, they enter an expansive plaza. At one border of the plaza is the wall of the central column, in its side is a large opening much like that of the Underramp one level up. The Central Stairs, embedded in the center column that supports the city. Out of the mouth of the Central Stairs, vines crawl across the vertical surfaces of the column branching out and away. Within the mass of vines, red blooms flower. Roses, red as blood. Armed guards in the livery of many different Houses ring the entrance. Rubble has been piled in a semi-circle around the Stairs to provide a barrier against anyone or anything that would attempt to invade from below.

The armed guards part as Lorbius leads the Children of Chaos toward the Stairs. Climbing the barrier of rubble, they descend to the other side. The carpet of rose vines crunch under their feet as they march toward the towering mouth of the Central Stairs. The ramp of the Stairs is empty and quiet.

Merchant Level has been invaded. What might wait below is only a guess. But if they wish to be of aide to the city, this is the way they must go.


Niobe (73/73HP, 19 AC) 
Thursday June 9th, 2005 12:07:56 AM

Niobe disagrees with Lord Lorbius' sentiment about leaving Lady Celine behind. He obviously needs several lessons in equality. Niobe keeps her distance from Lorbius, in case he decides to try and pull that lame 'stay at home where you belong and it is safe' spiel with her.

"Do we have a battle strategies we want to work out on our way?"


Firn'gaer  d20+8=16 d20+8=26
Thursday June 9th, 2005 9:10:08 AM

Firn'gaer mentions to Ilsidur that Rufus could use on of those Restoration spells.

Moving through the city down towards the bottom and inevitable fighting, Firn'gaer hears Niobe's call for a semblance of a plan. That seems to be something that they've not been able to grasp in the short time he's been with them. Each handles what they sees as the greatest threat or danger, which has work thus far for the Children of Chaos, though a plan would be prudent.

"A plan? A plan for battle. I've planned my spells to hinder opponents. I do have some damage spells, but I worry about collateral damage to the city and its citizens. We do need to remain closer together. With the golems we spread ourselves so far apart we nearly lost Tokun, Luke and Sly (I think it was Sly if not, sorry)." He says as they walk.

[Listen DC16, Spot DC26]

Status
Current HP -- 44/50
Rufus CON -- 6 (poison)
Rufus HP -- 10

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes

Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight**, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor**, knock, mirror image, scorching ray, see invisibility**

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

**Spells cast


Peerimus [67/73] and Yorrick [65/73]  d20+12=18 d20+17=32 d20+5=24 d20+17=34 d20+9=23 d20+6=22
Thursday June 9th, 2005 5:15:25 PM

Assuming Yorrick gets a Restoration Spell.

Peerimus nods at Niobe and Firn'gaers assements, Indeed the group does not approach combat in a group like way frankly but to be honest I do not possess the discipline or mind to craft one

Breaking from thought to give Yorrick another smile and pat Peerimus states his position as he has come to understand it. "Yorrick and I shall anchor the center of any conflict." Peerimus finishes by casting Greater Magic Fang on himself and Yorrick.

As the group enters the vine strewn streets, the druid quickly begins looking for hidden dangers in the foliage, bringing Yorrick in close. [Spot 18 Know Nature 32 Listen 24 handle animal 34 Defend]
Yorrick likewise is alert of possible danger. [spot 23 Listen 22]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours


Sly (AC20 82/82hp) and Luke (Ac21 68/68hp) 
Thursday June 9th, 2005 6:01:55 PM

SlY look around, telling to group "A Plan, I don't think we had a plan since we killed that Red Dragon. We look to where we are most needed, Protect the magic users and fight!
Speaking of fighting I think that I will pull to the back. I have a hunch??"

Niobe (illegal 2nd post) 
Thursday June 9th, 2005 6:21:29 PM

Niobe laughs.

"Go ahead Sly. You should be where you'll be the most effective. *jokingly* I'll just be skulking around in the shadows somewhere of to the side!"

Savin 
Thursday June 9th, 2005 9:27:16 PM

Savin looks at Sly and smiles. "OK big fighter types to the front!" He looks around and sighs, "I miss Shiraz and Sir Thomas. Something is wrong when your druid is your big fighter type. No offense Peerimus. You are wonderful in a scrap but you don't wear enough steel."

OOC Al if you want delete this next paragraphs, go ahead, but the business in the catacombs is done. Don't want to waste any advantages. Think we are going to need them.

Savin sees the entrance to the Catacombs on the journey and holds up one finger. "Hang on a minute" he says and darts ahead into the storefront. He comes back in a minute lugging their new belongings.

Here take these for now and we can divide them up more fairly later.

He hands Firn'gaer a headband and a wand murmuring "Headband of intellect and wand of monster summoning iv"

He hands Niobe a pair of boots and says, "Boots of Teleportation.

He hands Ilsidur a gem and says "Gem of Seeing"

He hands Sly two Rods and says lesser extend and lesser maximise metamagic.

He looks at Peerimus and says, "I really don't know what to give you. When you go into bear form you lose it all. Take these." handing him a pearl and a rod. He says, "Rod of cancellation and a pearl of power for 3rd level spells.

He wraps a cloak around his own shoulders and suddenly shifts to one side. "Cloak of Displacement"

He smiles at everyone and says, "I hated the thought of us going into combat and not using every advantage we have. There is alot more stuff (he pats his haversack) but we are at least using the major stuff.

[Sorry, I haven't authorize the items to be brought back from the Catacombs yet. I know you'd like to get to using them. But lets hold off for now, huh? -Al]

Green Hell - Round 01 (DM/Al)  d20+14=27
Thursday June 9th, 2005 11:15:14 PM

[OoC: Ilsidur originally offered the Restoration spells, so those who requested them, consider them done.]

Niobe asks about a battle strategy, but receives little in the way of concrete plans. Perhaps enough for the group to fall into a rough marching order with Lorbius leading the way into the mouth of the Central Stairs.

Less a set of steps than ramp, the Central Stairs is a broad tunnel that descends down through the central support pillar of the city. At the moment it is choked with rose vines. Red blooms cover the ceiling and walls. They carpet the floors. As the group descends into the tunnel, thorns catch at their clothing. The air is heavy with the fresh scent of roses. And as they walk, the group leaves a wake of scattered petals behind them. With a little imagination, it could be wading through blood.

The way turns and turns and turns again, as the ramp winds downward to the next level. The Central Stairs are lit from above by magic light, now dim and shadowy, covered, overgrown with rose vines.

The way turns back upon itself one last time, and the light of Merchant Level reveals itself through the large rectangle of the exit. The rose vines grow in from outside. Just beyond the exit green hills roll into the distance. Lorbius slows. His eyes narrow with suspicion. Human bodies, twisted and broken resolve for Firn'gaer and Peerimus from out of the tangle of rose vines. Armored guards, some citizens. Men, women, and children as well.

Lorbius stops and raises his hand for the company to halt as well. His gaze is directed outward, to the area outside the exit. He draws flail and kukri.

"There is no area of green on Merchant Level this near the Central Stairs," he says.

Yorrick raises his head and shakes as if in anger or irritation. His eyes are wild and feral.

From the corner of his eye, Peerimus catches a detail that, to his well inculcated familiarity with nature strikes him as out of place. A turn and a closer look reveals the vines weaving slowly in an air with no breeze. They are Assassin Vines.

Suddenly, the carpet of rose vines rise up around the group. They whip and curl in an attempt to entangle. Lorbius, Savin, Ilsidur, Peerimus, and Yorrick are caught in the mass of entangling rose vines.

Suddenly, the two green hills outside the entrance begin to move.

[OoC]
Entering combat rounds.

[You can break free and move half your normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. If you succeed on a Reflex Save vs DC13 you are not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

If you are entangled, you take a -4 to DEX, and you take -2 to Hit.]

Map
Green Hell Round 01



Niobe (73/73HP, 19 AC)  d20+13=17 d20+13=29 d8+2=3 d8+2=6 d20+7=20 d20+8=17
Friday June 10th, 2005 12:05:37 AM

Niobe backs up a few steps (min. 10ft; no more than 20ft. Possibly no parallell with Celine?); she has never had to fight against a plant before. She draws her bow and readies it as she back-peddles.

Niobe tries to think if she has ever heard of; or seen, something like this before. (Knowl. Nature 17, Survival 20).

When she can she will fire at the closest of the moving green mounds.

(Rolling attack just in case. Hits AC 17, 3 dmg; Hits AC 29, 6 dmg.)

Peerimus [AC 22 HP 67/73] and Yorrick [AC 19 HP 65/73]  d20+6=15 d20+8=27 d20+17=28 d20+17=22
Friday June 10th, 2005 12:24:10 AM

Peerimus mind screams the warning even as the foliage about them erupts, too late, "Assassin Vines!" [reflex save 15 not entangled.]

Peerimus steps back 10' from the entaglement, "They have a great reach!" A word in his secret tongue and a green blue ball of flame appears in his hand as well as wreathing one of Yorricks claws. [Extended Produce Flame]

Yorrick bellows a challenge towards the plants and moves back with his friend [Reflex save 27 Handle animal Defend 28]

[Peerimus should be directly left of Firn'gaer position on map with Yorrick directly south. Also Know Nature 22 on the green mounds]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 20/minutes 1d6+5 touch





Ilsidur (AC25, 98/98 hp) 
Friday June 10th, 2005 1:01:05 AM

Ilsidur calls on one of his domain powers, and runs through the entangling areas, unaffected. [OOC: Use Free Movement from Travel domain]. He draws his waraxe, and heads directly towards the closest moving green hills. [OOC: I think that is T1.]

Sly AC 20 82/82hp) and Luke (Ac 21 65/65hp) 
Friday June 10th, 2005 6:50:01 AM

Sly stand there suprised as Savin give him the two rods, "Errr! Thank you Savin. I didn't think you could do all this so fast! But again you are the fastest monk I have ever seen." Smiling at Savin,"I'll put these rods in my belt here, untill I can figure out as to what kind of magic they have."

Sly will hang back a little, he's smilling a little (the first time he's smiled since he balled the Ice Vein Ant). "Niobe! I'm very proud to fight next to you, your better at your craft than I could ever wish to be and beside you cute. But I have this feeling that Lady Celine will be close to us. It's just a feeling."

Luke (who is not too far away) tell's Sly, "Lady here!"

Sly look to the ground, taking out his long sword and replies "I knew it! Luke keep an eye on the Lady, untill she advances closer to us. OK?"

Luke "Yes!"

Sly Magic Spells

Lvl 0 - Detect Magic - Detect Poison - Bull Strenth

Lvl 1 - True Strike - Chill Touch - Magic Missels x2

Lvl 2 - Flaming Sphere - Spider Climb - Bull Strenth

Lvl 3 - Dispell Magic



Firn'gaer - AC 19, HP 44/50  d20+8=26 d20+8=26 d20+8=27 4d6(4+5+2+4)=15 4d6(2+1+4+3)=10
Friday June 10th, 2005 8:42:00 AM

"This is what I had just said not a few minutes ago. Stay closer together, specially the cleric!"

Firn'gaer steps back 5-ft. after the druid's warning. Targeting the Assassin Vines nearest him (right side), Firn'gaer sends a spell its way. With a simple gesture and a word of power, his arm ignites into flames. Pointing his out-stretched arm at the plant, he sends two rays of intense heat and flame at the creature.

[Spot DC26]

[Scorching Rays (2): Range touch AC26, AC27; Damage 15, 10]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes

Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight**, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor**, knock, mirror image, scorching ray**, see invisibility**

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

** - Spells cast


Items - OoC (DM/Al) 
Friday June 10th, 2005 10:13:53 AM

The items are still at the Catacombs. This is an awkward place to introduce them, so I'd rather hold off. I won't leave you high and dry with out them. But you'll have to wait just a bit for them to be delivered each with its own tag identifying the item and its powers.

Savin ac 24 hps 95/95  d20+11=18 d20+6=24 d10+9=16
Friday June 10th, 2005 5:58:48 PM

Savin is almost caught by surprise but is able to evade the entangling plants. He will dance forward and attack assassin vine 3 hitting ac 24 with a power attack. (took +5 modifier)

Savin does 16 points of damage to AV3

Green Hell/Merchant Level Stairs - Round 02 (DM/Al)  10d6(2+1+4+1+1+3+6+5+5+4)=32 d20+2=17 d20+2=15 d20+1=5 d20+9=17 d20+9=15 d20+10=13 d20+18=27 d20+18=31 d20+18=30 d8+15=16 d8+15=16 d20+10=29 d20+10=27 d6+6=9 d6+6=7 d20+23=43 2d8(7+6)+11=24 d20+10=17 d20+10=25 d20+15=21 d6+6=8 d20+23=30 2d8(8+1)+11=20 d20+9=19
Saturday June 11th, 2005 1:23:52 PM

Behind the group and to the left, a female voice comes from out of thin air. Suddenly a bloom of fire erupts from in the midst of the plant creatures. When the conflagration subsides the two hillocks and the center assassin vine writhe, crisped and blackened. (Sorry, my boo-boo. Celine was supposed to be invisible.)

Niobe backs toward the disembodied female voice. Tendriculos and Assassin vines. Most assuredly none exist in the environs that surround Hook City. But these plant creatures are known even on the Southern Continent. The enormous Tendriculos, in particular, are spoken of with awe amidst circles of Rangers. They are said to be ravenous and greatly feared.

Niobe directs an arrow at the mound to the left. (T1) It sinks into the green mass, the shaft quivering with the movement of the Tendriculos.

Peerimus too, moves to a strategically safer location before casting a spell that wreathes both his hands and Yorrick's claws in blue fire. Yorrick roars a challenge and strains to leap forward. But, with a shake of his massive head, he obeys, remaining within his master's vicinity.

Peerimus had once heard of a story in which a fellow druid was swallowed whole by a Tendriculos. The druid was barely able to carve his way out with a dagger, and, badly wounded, escape. Rumor is, that the Tendriculos regrows when parts of it are damaged. A truly fearsome enemy.

Ilsidur calls to Chaos-side to impart upon himself perfect freedom of movement. He moves through the morass of gripping vines as if they were not there. (Please be explicit when you cancel the Freedom of Movement from your domain. If you do not, I will consider it active and the clock will tick down on the number of rounds you have available to you.)

As the dwarven cleric strides toward the nearest hillock, axe in hand, the Assassin Vines seize the opportunity to strike at him. The Tendriculos itself sends out a tendril to slam into the dwarf. (A2 Hit AC17, A3 Hit AC15, T1 Hit AC13) The sound of whipping vine, and wood striking off metal fills the air as all three attacks rebound from Ilsidur's armor.

Sly and Luke remain toward the rear of the group. Sly draws his sword and instructs Luke to keep an eye on the invisible lady, who he can only assume is Lady Celine.

Firn'gaer is the only one to actually see the figure of Lady Celine as he glances over his left shoulder. He picks the Assassin Vine on the left from out of the mass of writhing rose vines. (A1) Then taking a step back, he fires off two rays of intense heat. The vegetable monster seems to shrug of the pain and resist the heat and fire damage.

Savin slips between the writhing roses as he jumps straight ahead, skirting the reach of the nearest Tendriculos, to attack the forward Assassin Vine. (A3) Unable to return its resources from the attack on Ilsidur, it is helpless before the monk's assault. It collapses into a still and unmoving heap. Around it, the roses quiet and cease their movement.

Lord Lorbius threads his way slowly (Reflex 27) through the rose vines toward the nearest Assassin. (A2) The Flail in his hand flashes with astounding speed. And the devastation that erupts from the skin of the vine matches the look of hatred in his eyes. (Power Attack Hit AC31, AC31/Damage 16+16 = 32hp)

++++++++++++++++++++

The Assassin Vine on the right (A1) moves in five feet. The area of entangling rose vines seems to move with it. Savin is once again enmeshed within a field of whipping vines.

The right-most Tendriculos (T2) also moves in five feet. Tendrils whip through the air, and slam in toward Savin from 15 feet away. (Hit AC29, AC27/Damage 9+7 = 16hp) Hard woody tendrils strike the monk from both sides. As the tendrils strike, they grasp and wrap, seeking to pull Savin in. Waiting is the giant teeth lined mouth set into the side of the mound. (Oppose a Grapple of 43 or be lifted high into the air and transferred to the mouth, receiving a further 24hp bite damage.)

The left-most Tendriculos (T1) also moves in five feet. Its tendrils drive downward to the attack. It's enormous mouth opens to bite. (Hit AC17, AC25, AC21/Damage 8hp). The single tendril seeks to wrap the dwarven cleric. (Oppose a Grapple of 30 or be lifted high into the air and transferred to the mouth, receiving a further 20hp bite damage.)

Toe to Vine with Lord Lorbius, the far left Assassin Vine (A2) retaliates. (Hit AC19) The head of the vine darts like a striking snake. But it glances off the Lord's Mithral armor.

Status and OoC
No tumbling is possible within the brown areas covered in rose vines.

Savin, Ilsidur and Lorbius, Save against Entangle again, please.

[You can break free and move half your normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. If you succeed on a Reflex Save vs. DC13 you are not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

If you are entangled, you take a -4 to DEX, and you take -2 to Hit.]

Status
======
Tendriculos1 Lightly Wounded
Tendriculos2 Lightly Wounded
Assassin Vine1 Lightly Wounded
Assassin Vine2 Wounded
Assassin Vine3 Dead or Dying

Celine Uninjured
Lorbius Uninjured

Map
Green Hell Round 02


Savin ac 24 55/95 hps  d20+8=10 d20+6=20 d20+6=18 d20+1=17 d10+9=15 d10+9=18 d10+9=14
Saturday June 11th, 2005 7:12:28 PM

Savin screams in pain as he is thrust into the monsters mouth and bitten. He tried to wiggle free but found himself stuck in the horrible creatures grasp.

Savin realizes that he is in serious trouble but decides to go down fighting. He launches into a flurry of blows attacking the vile loathsome creature trying to swallow him. He decides to go for broke and put all of his strength into it hoping for a quick kill.

As he is being delivered to the maw, he swings his powerful legs in devastating attacks hitting ac 20, 18 and 17 for 15,18, and 14 points of damage. Total 47 points of damage.
His last action will be to scream, "Heeeellllppppp Mmeeeeeee!


Sly (AC 20 82/82hp) & Luke (Ac21 65/65hp)  d3=3 d20+5=22
Sunday June 12th, 2005 7:36:47 AM

Sly tell Luke, "Luke! You know Niobe's scent, So the other female scent will most likely be Lady Celine! If I was her I'd be imviable so my Betroved would not see me. Well! just keep that one out of trouble, Please!"

Luke tilts his head, look at Sly tell him "OK! Careful." then he is off, tracking her by scent and will stay with her to protect her from the enermy.

Sly will advance about thirty feet, calling up a spell of Ray of Frost. (At thirty feet) Sly will cast the spell that is trenterning to eat Savin (T2??), Aims it right into it's mouth. "Brr isten snew icetic"

Sly's Spells
Lvl 0 - Detect Magic - Detect Poison - Ray od Frost 1.

Lvl 1 - True Strike - Chill Touch - Magic Missels X2.

Lvl 2 - Flaming Sphere - Spider Climb - Bull Strenth.

Lvl 3 - Dispel Magic.

OOC: Spell of Ray of Frost damages 3hp (Remember DM that Sly has on a Elven Mithral Chainshite on, that is a 0% percent of a miss)

Luke tracking Celine scent is 22.

Niobe (73/73HP, 19 AC)  d20+9=28 d20+9=20 d8+2=4 d8+2=5
Sunday June 12th, 2005 7:49:50 AM

Niobe hears Savin scream in pain and sees the plant trying to make a meal out of him.
She takes a chance and fires through the melee hoping to hit the plant that just bit into Savin.
(Hits AC 28; 4 dmg, Hits AC 20; 5 dmg. -4 for firing through/into melee is figured in already (13-4=9).)

"Does anyone know of any quick way to take care of this plant problem?!"

Ilsidur (AC25, 70/98 hp)  d20+11=21 d20+13=23 d20+8=13 d10+5=9 d10+5=13 d6=2 d6=1
Sunday June 12th, 2005 10:51:45 PM

[OOC: Since Ilsidur is grappled, he will de-activate his free movement ability for this round.]

Ilsidur feels himself get grabbed by the tentacle, and then feels the mouth bite down hard. He swings back at the tentacle with his flaming waraxe, trying to cut himself free. [OOC: Hit AC 23, for 9 + 2 fire damage. Second swing hit AC 13 for 13 + 1 hp fire damage.]

Note that Freedom of Movement automatically allows automatic success on any Opposed Grapple check. And I apologize. That should have been part of last round. You automatcially win the grapple. You are not picked up. And you do nog get bitten. -Al

Firn'gaer - AC 19, HP 44/50  d20+8=26 5d4(2+3+3+2+1)+5=16
Monday June 13th, 2005 7:59:06 AM

"Fire is ineffective?!" Says the wizard as he considers his spell repitoire. Out of the corner of his eye he sees movement. Turning his head he sees Lady Celine trailing the group.

Lord Loribus will not be happy... He thinks as he looks directly at her before turning his attention back to the matter at hand.

Simplicity is the best tactic at this point... Firn'gaer thinks.

He calls on his power and a distortion forms around his right hand and five distortions of force fire out at the assassin vine to the right(A1).

"I'll try to clear out the right to clear a path to Savin." He says.

[Magic Missile: 16 damage]

[Spot DC26]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

* -- Spells cast


Peerimus [AC 22 HP 67/73] and Yorrick [AC 19 HP 65/73]  d20+17=18 d20+4=22 d20-1=4 d6+5=10
Monday June 13th, 2005 3:08:11 PM

Keeping Yorrick right where he is [handdle animal 18 nat 1 enjoy AL] "Assisn Vines are resistant to most natural effects. Fire, cold, and electricity do little."

Peerimus uses the Produce Fire as a ranged weapon in an effort to save Savin. "The Uma'Ha'e'iakay however...."
[Ranged Touch attack +8 into melee -4 T2 AC 22/4 Dmg 10]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 18/minutes 1d6+5 touch


Green Hell/Merchant Level Stairs - Round 03 (DM/Al)  10d6(6+1+2+2+2+2+4+6+5+6)=36 d100=52 d20+8=18 d20+8=10 d20+9=24 d20+23=37 d20+23=33 d20+18=28 d20+13=31 d20+23=26 d8+12=19 d8+12=18 d8+12=17 d8+12=16 d4+12=15 d20+23=28 d20+15=35 d20+15=25 d20+10=19 d20+10=28 2d8(7+6)+11=24 2d8(6+5)+11=22 d6+6=12
Monday June 13th, 2005 10:46:12 PM

The world explodes again in flames. Savin feels the heat on his face even as he is lifted into the air. From crazy turning angles he sees plant material ignite and burn on the backs of both Tendriculos as the fireball explodes behind them. The monk also sees the plant material quickly regrow in part.

With combat trained senses, the monk knows that he is outmatched by the grasping tendrils. His only hope lies in slaying the grasping mound of vegetable matter before it can swallow him whole. With such in mind, he strikes out madly with a flurry of blows. (At T2) The blows are devastating, crushing woody stalks and pulverizing pulpy plant matter. One other thing that Savin takes note of in the detached combat section of his mind, one cool clear thought as the horrible biting mouth clamps down upon his body, is that the destruction wrought by his bludgeoning blows ... is not healing over.

(Note that next time, however, Savin, striking with a light weapon or unarmed strike while in a grapple carries a -4 attack penalty.)

Sly instructs Luke to watch the invisible spellcaster who simply must be Lady Celine. Luke wanders toward the back. First left. Then right. Triangulating the scent. Finally he stands next to Niobe looking up into an invisible space. From out of thin air both he and Niobe hear a quiet whisper. "Sssshhhhh ... "

Sly walks straight ahead and enters the area of entangling rose vines. (Reflex Check for Sly: 18 - Saved!) The vines clutch at him, but fail to entangle the Bladesinger. His speed, however, slows to half. From his hands shoots a bright white ray, striking the Tendriculos in the mouth.

(That is incorrect, Sly. The DMG says that a Mithral Shirt has a Arcane Spell Failure chance of %10. I rolled it for you. You passed.)

Her bow sounds twice more as Niobe sinks two more feathered shafts into the monstrous green hill of the Tendriculos. (T2) She calls out for any suggestions that might quickly end this battle.

Ilsidur takes the strikes of the Tendriculos' flailing tendrils. But, as they curl to grasp him, a power both cosmic and divine allows him to slip through the grip as though it were not there. One. Two. His axe falls, chunks of flaming matter flying through the air as Ilsidur cleaves into the Tendriculos. (T1) However, before his eyes, the dwarven cleric watches as the wound begins to heal. (Ignore the bite damage. And you are not grappled. Sorry about that.)

Five missiles of light streak from Firn'gaer's hand and the Assassin Vine thrashes in death. (A1) The entangling vines subside around Sly Foxx, and Sly is free.

Peerimus instructs Yorrick to say, and informs his companions of the resistant nature of the Assassin Vine. Then he hurls a ball of blue-green fire at the Tendriculos grinding giant teeth on Savin's body. The flame strikes with a hiss of steaming sap.

A roar comes from Yorrick. He rises up on his hind legs and charges at the nearest attacker, the single remaining Assassin Vine. Blind to the entangling rose vines, the enraged bear wades right in. Very quickly Yorrick is entangled. (Reflex 10) With a single swipe of his paw he sweeps the clinging vines away and turns again to face the Vine.

Lord Lorbius, driven by the power of his loathing for the Assassin Vine, becomes a whirl of flashing weapons, striking with extraordinary speed. (Hit AC37, AC33, AC28, AC31, AC26/Damage 19+18+17+16+15 = 85hp) The Vine literally flies apart. The entangling vines subside, and the Lord turns to other foes.

++++++++++++++++++++

The right-most Tendriculos (T2), on its last legs, rises like a broken wave. Still, its voracious nature drives it on. With prey in its grasp, it must eat. With a quick biting motion it attempts to take Savin into its great belly. (Oppose a Grapple of 28 or be Swallowed Whole.)

The left-most Tendriculos (T1) fights back against the small armored thing that hurts it with fire. Deep within it is the burning need to consume. And yet, somehow it cannot grip this thing no matter how hard it tries. So it strikes instead. Strikes and bites. (Bite AC35, Crit Threat AC25=Critical, Slam AC19, AC28, Damage 24+22+12= 58hp)

Status and OoC
No tumbling is possible within the brown areas covered in rose vines.

Swallowed Whole: Once inside the plant's mass, the opponent must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds by the Tendriculos's digestive juices, taking 2d6 points of acid damage per round. A new save is required each round inside the plant.

A swallowed creature that avoids paralysis can climb out of the mass with a successful grapple check. This returns it to the plant's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the Tendriculos's interior (AC 14).

Status
======
Tendriculos1 Wounded
Tendriculos2 Near Death
Assassin Vine1 Dead or Dying
Assassin Vine2 Dead or Dying
Assassin Vine3 Dead or Dying

Celine Uninjured
Lorbius Uninjured

Map
Green Hell Round 03

Savin  d20+15=28 d20+6=10 d20+6=21 d20+1=21 d20+1=19 d10+9=16 d10+9=19
Monday June 13th, 2005 11:28:20 PM

Savin feels the creature trying to swallow him and literally crawls up its mouth staying away from the gullet.

(ooc base +7, str +4, improved grapple +4 for a total bonus of +15. Just made the opposed roll.)

Savin now says in a loud voice, "Oh you think I am a snack? All I am is heart burn buddy!"

He strikes at the creature with a flurry of blows again trying to take the creature out as fast as possible using powerattack. He slips and misses with his first attack and thinks, "Maybe elbows are the best weapon."

He decides to use stomp kicks as he is already in the monsters mouth." He hits once for `16 points of damage and gets a critical hit for his second. He stomps down hard and delivers either 19 or 38 points of damage.

ooc Al, I didn't take the -4 since I made my opposed grapple check. I still think I hit with both hits even with the -4. I rolled a critical hit but I am pretty sure plants are immune to them. Still it was fun to roll. Total damage this round is 35.

Yup. You're absolutely correct there. -Al

Niobe (73/73HP, 19 AC)  d20+9=13 d20+9=26 d8+2=6 d8+2=10 d20+8=26 d20+7=16
Tuesday June 14th, 2005 12:11:09 AM

Niobe fires off another two arrows at the plant mound attacking Savin. (Hits AC 13; 6 dmg, Hits AC 26; 10 dmg. -4 already figured in, the first shot probably missed?)
Niobe sorts through the ranger tales she has heard to try and remember any piece of information; no matter how tiny, to see if the plants are vulnerable to anything (knowl. Nature 26, Survival 16).

Sly (AC 20 82/82hp) and Luke (Ac 21 65/65hp)  d20+7=18 d20+15=35 d20+10=23 d20+8=18 d20+8=12 d20+8=20
Tuesday June 14th, 2005 6:04:06 AM

Sly bearly makes his save (18), but advances on any thing that moves. Attacking with sword (No Spell in it) in a windmill fasion of his, the first swing hit at Ac 35 critacal spins, second attack Ac 23.

Luke hears Shhh sound, will turn his back to the sound (A dog protecting move). Will now attack anything or anybody that he feel is an enermy (that means even if the Lord yell at her, he'll have to be called off).

OOC Sly Attack AC 35 Crit. & Ac 23 - Damages 18+12+20=50(-12)=38 hp damages.

Sly Magic Spells

Lvl 0 - Detect Magic - Detect Poison - Ray of Frost

Lvl 1 - True Strike - Magic Missels x2 - Chill Touch

Lvl 2 - Flaming Sphere - Spider Climb - Bull Strenth

Lvl 3 - Dispell Magic.

Firn'gaer - AC 19  d20+8=14 5d4(4+4+2+1+1)+5=17
Tuesday June 14th, 2005 8:39:27 AM

Seeing the assassin vine fall under his spell, Firn'gaer turns his attention to helping out Savin who's doing a balancing act over the maw of the large plant creature.

Again he decides simple is best. Calling on his power, the area around his right hand swells with the local distortion as five missiles sail towards the large creature attempting to eat Savin.

[Magic Missile: 17]

[Spot DC14]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

* -- Spells cast

Peerimus [AC 22 HP 67/73] and Yorrick [AC 19 HP 65/73]  d20+4=12 d6+5=8
Tuesday June 14th, 2005 11:58:56 AM

Peerimus has often seen Yorrick take matters in his own hands so to speak, so it does not cause him any undue stress. Yorrick is his own being after all. Feeling much more confident in the battles outcome, Peerimus moves to help Savin. Assuming it is still alive after the last barrage from Firn'gear. Closing 40' he launches another flaming ball [Touch Attack AC 12 Dmg 8} if Savin is free just send Peerimus towards Ilsidur and throw the ball at that one.

Yorrick charges in towards the green hill attacking Ilsidur. Having to dodge around Lord Loribus, he ends up short just behind the dwarf.

A cringe passes through Peerimus as he knows the mighty plany creature can reach Yorrick long before yorrick reaches it. Hopefully Peerimus will be able to be there shortly to help his friend.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 17/minutes 1d6+5 touch


Green Hell/Merchant Level Stairs - Round 04 (DM/Al)  d20+10=24 d6+6=7 d20+23=29 d20+19=21 2d8(2+6)+11=19 d20+18=29 d8+12=16 d20+15=27 2d8(3+8)+11=22 d20+23=33 d20+10=16 d20+10=23 d6+6=8 d20+23=37 d20+23=43
Tuesday June 14th, 2005 10:33:19 PM

As the effect of her invisibility spell suddenly wears off, Lady Celine suddenly appears behind the group. She chants a spell and passes a hand from forehead to waist. And, for a moment, she is encases in a misty armor of force. That clears and becomes as invisible as she herself was moments ago.

Savin just barely evades the grasping bite of the Tendriculos, (T2) and clambers up out of the fetid gullet of the monster. From that position he delivers a flurry of blows. With his first kick something gives within the Tendriculos, and Savin feels the structure of the plant collapse beneath him. Still, he delivers several more blows for good measure. One strikes what might be a critical spot on the plant monster. If, that is, plant monsters had critical spots.

As the creature holding Savin folds in upon itself, Niobe shifts her aim to the single remaining behemoth. Her second arrow finds its mark, sinking into the body of the Tendriculos. (T1) She watches as the wound begins to grow over with green plant material.

It is then that she remembers that acid can be used against them. Both acid, and strikes with a bludgeoning weapon would produce wounds that would not grow over as quickly.

Sly prepares his signature double windmill strike. But there is no opponent close enough to allow two swings. He takes a five foot step toward the Tendriculos. (T1) He swings twice, but cuts only air. The Tendriculos is still much too far away.

(Sly, if you need to move during a round to reach an opponent, you can only have one strike. That's the same for everyone. BTW, have fun in Texas. ^_^ )

Firn'gaer, like Niobe, turns his missiles against the remaining Tendriculos. Leaves and twigs explode from the creature's side, leaving a gaping rent ... which immediately beings to grow over.

Yorrick nearly bowls his friend aside as he lopes down the ramp toward the moving hill with teeth. Peerimus advances as well, keeping just outside the reach of the grasping tendrils. Peerimus throws another ball of flame, and more of the green hill scorches and blackens.

As Yorrick approaches, the Tendriculos rises up, swelling its mass and towering above both Ilsidur and Yorrick below. The tendrils seize the opportunity provided by their longer reach to strike out at the bear. (AoO Hit AC24, Damage 7hp) A woody tendril lands a weak blow against Yorrick's neck, and begins a slow wrap around the bear's shoulders. (Opposed Grapple 21) Yorrick is unable to shake off the vine, and the group stands witness as the massive bear is lifted into the air and delivered to the toothy maw of the Tendriculos. (Take 19hp bite damage.)

"CELINE!", Lorbius shouts. His voice is half anger and half fear, with the whole colored by something else entirely. But the bear is endangered, and it is not something that he can ignore. Slipping through the tangle of whipping tendrils, he strikes at the mound with his flail. (Power Attack Hit AC29, Damage 16hp)

From his guard position near Lady Celine, Luke bristles at the Lord's shout.

++++++++++++++++++++

The Tendriculos (T1) bites down on Yorrick. (Bite AC27, Damage 22hp, Grapple 33. Please make an Opposed Grapple for Yorrick. If he fails his opposed grapple, he is Swallowed Whole. See below for consequences.)

A tendril thrashes out to strike Ilsidur. (Slam AC16) The woody tendril rings off the cleric's admantium armor. A second tendril comes down on Lorbius. (Slam AC23, Damage 8hp, Grapple 37) The vine strikes lightly, but then wraps itself securely around the Lord. (Opposed Grapple 43) But he lifts his powerful arms and throws the coils off.

Status and OoC
No Tumbling is possible within the brown areas covered in rose vines.
BTW, you can't Charge across the rose vines either. Tricksy for the feet. (Except for Peerimus.)

Swallowed Whole: Once inside the plant's mass, the opponent must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds by the Tendriculos digestive juices, taking 2d6 points of acid damage per round. A new save is required each round inside the plant.

A swallowed creature that avoids paralysis can climb out of the mass with a successful grapple check. This returns it to the plant's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the Tendriculos's interior (AC 14).

Status
======
Tendriculos1 Near Death
Tendriculos2 Dead or Dying
Assassin Vine1 Dead or Dying
Assassin Vine2 Dead or Dying
Assassin Vine3 Dead or Dying

Celine Uninjured
Lorbius Lightly Wounded

Map
Green Hell Round 04

Ilsidur (AC25, 90 or 32/98)  d20+13=31 d20+8=13 d10+5=8 d10+5=11 d6=5 d6=4
Tuesday June 14th, 2005 11:24:24 PM

[OOC: Al, I was not certain if you meant Ilsidur was the "small armored thing that hurts it with fire"? If so, then Ilsidur is down to 32 hp.]

Ilsidur watches as the wounds start to heal. "How do we hurt this tree?" he calls out. "I would have thought axes would work, but apparently not so well. Any ideas, Peerimus? This does seem to be some abomination of nature."

He continues to swing his axe, trying to chop the tree-creature into a firewood-creature. [OOC: Hit AC 31 for 8 + 5 fire damage, hit AC 13 for 11 + 4 fire damage.]

Yup. Unfortunately, that was you. -Al

Savin 55/95 ac 24  d20+6=7
Tuesday June 14th, 2005 11:45:00 PM

Savin sees Yorrick in trouble and personally knows the horror that the bear is feeling. He stumbles over to the monster and tries to kick it but trips on a vine and stumbles into the creature instead of punching it.

OOC Savin was using power attack but rolled natural one.

Niobe (73/73HP, 19 AC)  d20+9=20 d20+9=18 d8+2=3 d8+2=9
Wednesday June 15th, 2005 3:29:42 AM

Niobe hears Ilsidur ask how to defeat the plant monsters and she calls out in reply,
"Pound it to a pulp! Cutting makes it grow and bashing hurts it!"

Niobe just manages to catch Celine appearing from thin air. Then Lorbius seems to start to panic.
"Lorbius watch yourself not her! I've got Celine covered if trouble should come our way!"

'Now let's see if the high and mighty Lord will trust a rogue with the life of his Lady!' Niobe thinks to herself as she smirks.

Niobe takes aim at plant mound T1 (?) and fires off another two arrows.
(Hits AC 20; 3 dmg, Hits AC 18; 9 dmg)


Firn'gaer - AC 19, HP 44  d20+8=27 d20+6=13
Wednesday June 15th, 2005 9:43:54 AM

With only one plant monster left, the wizard decides to save his spells. Wounded as some are they still look in good shape against the single creature.

What is more disturbing is the impending encounter between the betrothed. Whether or not Lady Celine is as skilled as Lord Lorbius is not really the concern. What is more disconcerting is how much of a distraction she will be to him.

Firn'gaer will move to a position near where he can see to the right. Maybe be able to see any potential threats.

[Spot DC27, Knowledge (nature) DC13]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

* -- Spells cast

Peerimus [AC 20 (charge) HP 67/73] and Yorrick [AC 19 HP 7/73]  d20+11=18 d6+2=3 d20+19=33 2d6(6+4)=10 d20+10=20 d20+15=24 d20+15=27 d20+10=13 d8+9=14 d8+9=13
Wednesday June 15th, 2005 6:03:15 PM

Peerimus screams in horror as the great mound wraps bites and consumes Yorrick. Ilsidurs question barely registers, but it does indeed register with him.
"Bludgeoning weapons or Acid."

Peerimus charges the monstrousity, pulling his club. "Yorrick!"
[Charge +2 Hit AC 18 Dmg 3]

Yorrick thrashes and rolls in the Tendriculous's tight grip trying to break free. [Grapple 33 failed tie goes to higher Grapple mod which is the plant Dmg 10 Fort save 20 saved]
A muffled roar is heard, as the mighty bear struggles to tear his way out.
[Claw 24/27 Bite 13 Dmg 14 13]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 17/minutes 1d6+5 touch

Green Hell/Merchant Level Stairs - Round 05 (DM/Al)  d20+10=28 d6+6=9 d20+23=41 2d8(5+6)+11=22 d4=4 d20+14=25
Wednesday June 15th, 2005 10:26:02 PM

Chunks of charred and burning plant fly into the air as Ilsidur buries a single blow into the plant. As the wound begins to grow back, the dwarven cleric calls back for suggestions on how to hurt the thing.

Savin witness to Yorrick's plight, rushes to the bear's aide. No sooner, however, does the noble monk come within reach of the waving tendrils, than one strikes out at him. (AoO Hit AC28, Damage 9hp, Grapple 41) Again Savin is lashed by a tendril. The whipping green stalk wraps quick and sure. Things look bad for Savin. (Make the grapple check with a Nat 20 and avoid this bite damage. Bite Damage 22hp.)

Niobe has the answer, and she calls out for Acid or Bludgeoning weapons. Releasing two more arrows, she sinks both into the pulpy flesh of the Tendriculos. The plant monster has a bear in its mouth and a man held high in one tendril. And yet, to Niobe's ranger eye, it shows signs of severe injury. It shouldn't be long for it now.

Firn'gaer too notes the condition of the monstrous plant, and opts to conserve his power for future conflicts. Looking out across the paved square outside the exit to the ramp it seems very likely that there will be more fighting. And more fighting in the near future. Smoke rises over the roof tops of the sturdy and practical buildings that line the square. Screams and shouts drift on the air from afar. Rubble lies in the streets. Down one narrow path the way is blocked as the remains of buildings on both sides create an impassible barrier after having been thrown into the street by one of the tremors of the previous night.

Over the buildings, across streets, up walls and in through windows, the coils of rose vines cover and curl. They seem to be everywhere. Beyond that, Firn'gaer sees no movement. At least not yet.

Peerimus, seeing his life long friend disappear into the maw of the giant plant, rushes in with club raised. Moving with all possible speed, flying across the tangled covering of rose vines as if they were not there, Peerimus strikes the Tendriculos with the tiny club. It is a weak blow. But, it is, apparently all the blow that is necessary.

A shudder ripples through the hillock. The grip upon Savin relaxes. Within the gullet of the plant, Yorrick still thrashes to escape, biting and clawing at plant matter that is already dead. He bursts through the outer crust of the plant with teeth bared. His eyes are wild and red-rimmed, full of anger, pain and fear. Blood and green pulp drip down his sides, and the blood is his own.

Yorrick turns on the first thing to meet his eyes ... And that is Savin. (Handle Animal DC30 to calm Yorrick down. BTW, rolled a 1d4 counting counter clockwise for the target. 4 was Savin.)

Lady Celine remains up-ramp with Luke and Niobe. While below, Lorbius takes in the rampaging bear. "Druid Peerimus," he says without removing his eyes from Yorrick's every move, "you must calm your friend or harm will come to either he or we. I will attempt to aide you." Then the Lord of Gold Level makes a moaning call much like Yorrick himself has made on occasion. (Aide Another Handle Animal 25. Peerimus gets +2 to his check.)

Status
======
Celine Uninjured
Lorbius Lightly Wounded

Map
Green Hell Round 05

Savin hps 25/95 ac 24  d20=1
Wednesday June 15th, 2005 10:57:01 PM

Savin is again looking at the molars of a giant plant and he isn't happy about it. Suddenly the plant lets him lose and he decides to get out while the getting is good. (ooc Grapple check natural 1. Wow the dice have turned agaisnt me!)

He doesn't even take a second look at Yorrick but sprints over to Ilsidur and slumps down by him. "Can we go back to the Ice Vein now? Things were nicer there. Just bugs and golems. These plants are nasty."

If Savin gets a chance, (not sure if we are in combat still) he will cure himself 20 points of damage with his wholeness of body feat. He looks at the clerics and druids of the group and says, "Got any healing to spare?)

[I usually announce when we are in and out of combat rounds. Right now you have an enraged bear with its eye specifically on you. I'd be concerned. -Al]

Niobe (73/73HP, 19 AC)  d20+4=23
Thursday June 16th, 2005 1:29:18 AM

If it doesn't prove to be a distraction, then Niobe will also attempt to assist Peerimus (as Lord Lorbius is doing) with handling Yorrick.
(Handle animal 23; if this helps any then P. gets a further +2 from Aid Another; provided these things stack!)

Niobe will hold any further attacks for the moment if the hungry plant is truly dead.

Firn'gaer  d20+8=13 d20+8=9
Thursday June 16th, 2005 9:16:19 AM

Growls and roars turn Firn'gaer attention from watching down the street. Yorrick in a state of bloodlust similar to forest threatens again.

This is gotta stop before he hurts someone.

Firn'gaer calls for and draws a thin wand from his haversack, Wand of Ray of Enfeeblement. He waits to see if Peerimus can bring his friend under control.

[Listen DC13, Spot DC9]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

* -- Spells cast

Peerimus [AC 15 HP 93/93] and Yorrick [AC 19 HP 7/73]  d20+17=36 d20+17=30
Thursday June 16th, 2005 9:53:52 AM

The Plant creature slumps and Yorrick blasts free. Peerimus heart lightens for a moment, an all too breif of a moment. There is something terribly wrong. Yorrick and he both have been severely injured before, but his friend has never been like this.

"The creatures will recover any wounds not inflicted by acid or blugdeoning." Peerimus quickly says before shifting into a bear and moves towards Yorrick to assure him the threats are gone and Savin is not a victory snack. [Handle animal 36+4 Aid=40]

Peerimus moves up next to the great calming Kodiak and begins leading him back away from the fight and towards the ramp. [Handle Animal 30]


Greg  d8=6
Thursday June 16th, 2005 10:23:35 AM

Hit points roll for Ilsidur going up a level in cleric.

Green Hell/Merchant Level Stairs - End of Combat Rounds (DM/Al)  d20+15=17
Thursday June 16th, 2005 10:24:39 PM

Savin scoots away from Yorrick and around Peerimus, but not before Yorrick swipes at him with a paw full of long sharp claws. (AoO Hit AC17) Great wisdom and dexterity help the monk avoid a parallel track of claw marks down his back.

Niobe approaches to within fifty feet and adds soothing words to those of Lord Lorbius.

In anticipation of a bloody fray, Firn'gaer readies a wand that may take some of the fight out of the bear.

Peerimus then shifts into bear form, and steps in. Yorrick moans, and the cry is plaintive, full of hurt and confusion. Something tugs at Yorrick from afar. And, in the form of a bear, Peerimus feels it as well. It is full and grand, singing across the Wold. Full of power and freedom. The power to crush anything that stands in its path.

Peerimus finds himself standing up on hind legs, half again as large as Yorrick. Yorrick looks up at the magnificent bear that his druid friend has become. And, for the first time, Peerimus sees a look in Yorrick's eyes that the bear has never turned his way before. It is a look of fear.

Celine picks her way down the vine covered ramp. And Lorbius backs away from the giant Peerimus in bear form to intercept her before she gets too close. Yorrick, Savin and Ilsidur stand, covered in their own blood.

A sudden gale whips at clothing and hair, blowing dust into eyes, and scattering rose petals in its wake.

"Delivery from the Cata ... combs ... " A startled gnome dressed in uniformed livery survey's the blood and devastation around him. "Er, the, uh, items that you left for identification." He takes a small roll of cloth from his sleeve, and gives it a sharp snap. With a *pop* the cloth becomes a rather large box.

"Oh, and here's the catalog." He hands the blood covered monk a leather binder. Inside is a neatly penned description of each item accompanied by a figure indicating its selling price.

"Er, now, if you don't mind, I think I'll be ... getting back."

The figure of the gnome collapses into two dimensions. Then, with a *pop* of air, he disappears.

Boots of Teleportation 44100
Brooch of Shielding (81/101 Points Remaining) 1083
Cloak of Displacement, Major 45000
Dagger of Returning and Spell Storing (Dispel Magic currently Stored) 16200
Elven chain 3735
Extend lesser rod of metamagic 2700
Glove of Storing 9000
Hand of Glory 7200
Ring of Spell Turning 88452 (on the hand of Glory)
Headband of Intellect +6 32400
Heavy wooden +2 shield 3741.3
Rod of Metamagic, Lesser (Maximize) 12600
Potion Cure Serious Wounds 675
Potion of invisibility 675
Ring of feather falling 1980
Scroll of summon monster vi (arcane) 1485
Wand of summon monster iv (46 Charges Remaining) 19320

Scrolls of......
Resurrection 11047.5
Bull's Strength 135
Cloudkill 1012.5
Polymorph Any Object 2700
Antimagic Field 1485
Symbol of Stunning (Arcane) 6547.5
Rary's Telepathic Bond x4 4050 (1012.5 each)

Keoghtom's Ointment 3600
Hand of The Mage 810
Gem of Seeing 67500
Gauntlets of Ogre Power 3240
Goggles of Minute Seeing 1250
Decanter of Endless Water 8100
Golem Manual (Flesh) 7200
Golem Manual (Clay) 10800
Pearl of Power(3rd) 14400
Scarab, Golembane 2250
Sovereign Glue x4 8640 (2160 each)
Universal Solvent x10 450 (45 each)
Ungent of Timelessness 135
Rod of Cancellation 9900
Delicate Scalpal (Cold Iron) 9


(Just to make it absolutely clear: Yes, Peerimus is 1.5 times bigger than he ususually is as a bear.)

Ilsidur (AC25, 35/98 hp)  4d8(7+3+8+5)+9=32
Thursday June 16th, 2005 10:42:10 PM

Ilsidur moves over beside Peerimus, and reaches up to touch the very wounded Yorrick. "Calm, calm, big one," he says, as he casts a cure spell on the huge bear. [OOC: Cast cure critical wounds on Yorrick, healing for 32 hp damage.]

When the Catacombs delivery shows up, Ilsidur says, "Yes, I could use some of those items, but there are other items that would be of much greater use to me. Please sell my share and give me the money."

Savin 
Friday June 17th, 2005 10:26:19 AM

Savin is surprised by the slash from Yorrick but dodges away. "Hey Peerimus! What did I do to him?" he asks plainitiviley.

He sits down and concentrates and allows his body to heal itself but still feels worn out. "We took a beating....OK I took a beating and we haven't even gotten anywhere yet."

When the magic is delivered, a smile comes into his eyes. "OK we need to figure out how to split this stuff up. If we can get the magic shares around even, then whoever wants can sell there share and buy what they want. (OOC prices listed are with the 10% charge from the catacombs)

"I would really like the cloak of displacement. It seems to fit my fighting style the best out of the choices that are here."

Peerimus [AC 22 HP 73/73] and Yorrick [AC 19 HP 39/73]  d20+17=35
Friday June 17th, 2005 2:50:18 PM

Continuing to move Yorrick away from teh Tendriculous', Peerimus remains on all fours as he talks to Yorrick and tries to ascertain what is troubling him and to calm him down.
Power, freedom, revenge
The call is soft, but unmistakenable. The same call or rather the same feel as when he flew above this small insignificant civilized place. Peerimus rises to his full height, towering above those about him a thundering challenge rips from him in a huge bear cry to all who would hear. for those who speak bear Highlight to display spoiler: { "What care have I for these interlopers upon Mother Wold? With a call I should rise up with the forest, claim what is ours"}

A deep look begins to shadow the druids face and a primal growl rolls from deep within the massive bear that is Peerimus. Then he catches the eyes of his longest and most truest friend.
The look tears into him like a knife and Peerimus finds himself quickly shifting back to human, just as the delivery is made.

Peerimus ignores the man and instead moves into Yorrick and gives the mighty bear a hug. In his own strange dialect he says a few words to Yorrick. [Handle Animal 35 to defend Peerimus]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 17/minutes 1d6+5 touch

Niobe 
Friday June 17th, 2005 4:09:35 PM

Niobe waits to see what happens with Peerimus and Yorrick, and also what happens with Lorbius and Celine.

Niobe is interested in the Glove of Storing and the Boots of Teleportation. (other than that she would like gold; if there will be any gold as well; wasn't the split somewhere around 80000gp each?? I am not trying to be greedy of course).

OOC Peerimus 
Friday June 17th, 2005 4:22:48 PM

i say keep

Boots of Teleportation 44100
Cloak of Displacement, Major 45000
Dagger of Returning and Spell Storing (Dispel Magic currently Stored) 16200
Extend lesser rod of metamagic 2700
Glove of Storing 9000
Hand of Glory 7200
Ring of Spell Turning 88452 (on the hand of Glory)
Headband of Intellect +6 32400
Rod of Metamagic, Lesser (Maximize) 12600
Wand of summon monster iv (46 Charges Remaining) 19320
Gem of Seeing 67500
Delicate Scalpal (Cold Iron) 9
Scrolls of......
Resurrection 11047.5

and sell

Elven chain 3735
Golem Manual (Clay) 10800
Pearl of Power(3rd) 14400
Scarab, Golembane 2250
Sovereign Glue x4 8640 (2160 each)
Universal Solvent x10 450 (45 each)
Ungent of Timelessness 135
Rod of Cancellation 9900
Brooch of Shielding (81/101 Points Remaining) 1083
Gauntlets of Ogre Power 3240
Goggles of Minute Seeing 1250
Decanter of Endless Water 8100
Golem Manual (Flesh) 7200
Keoghtom's Ointment 3600
Hand of The Mage 810
Scrolls of......
Bull's Strength 135
Cloudkill 1012.5
Polymorph Any Object 2700
Antimagic Field 1485
Symbol of Stunning (Arcane) 6547.5
Rary's Telepathic Bond x4 4050 (1012.5 each)

Heavy wooden +2 shield 3741.3
Potion Cure Serious Wounds 675
Potion of invisibility 675
Ring of feather falling 1980
Scroll of summon monster vi (arcane) 1485

Peerimus is interested in the Extend Rod only

OOC Firn'gaer 
Sunday June 19th, 2005 7:50:53 AM

I'd agree with Peerimus with what we keep and what is sold. Though Firn'gaer would take one of the Rary's Telepathic Bond and the Antimagic field as part of his cash split and save 10%.

Firn'gaer is interested in 1)Headband of Int +6 and 2)Hand of Glory.



Still With Me? (DM/Al) 
Sunday June 19th, 2005 10:10:54 AM

Yorrick gives a high plaintive moan as Peerimus returns to human form. Even as Peerimus wraps his neck in a hug, Yorrick presses into his friend's body, almost a cub trying to hide within his mother's warmth. Peerimus is jostled and nearly pushed to the ground.

Ilsidur touches the greatly injured bear, bringing further calm as well as healing.

Luke, with head cocked to one side, watches with curiosity. "What's up?" he barks.

That's a question Savin asks as well. " ... and we haven't even gotten anywhere yet."

"Indeed we have not," adds Celine, walking the remaining distance down the ramp. "We are on our way to Trash Level. Is that not where we were headed?" she inquires of Lorbius.

"Celine," the Lord's voice trembles with emotions barely held in check, "I told you to remain in your father's compound."

"Yes," the Lady of House Stizein replies, "and I chose to follow instead."

"You disobeyed my command." Lord Lorbius strides toward her, weapons clutched within his hands, knuckles white with the grip upon them.

Lady Celine stands her ground. "You will need me, Lorbius. You seek my brother, do you not? I know my brother in ways that you do not. And I can care for myself. You know this. Why do you leave me behind?"

"You placed yourself in danger." Lorbius stands toe to toe with Celine. Tall as she may be, he towers over her. The veins in his thickly muscled arms bulge. His shoulders tremble.

Niobe watches the interaction from the sidelines.

With a cry, he sweeps her up in his arms, crushing her to his lips. Her arms too, come around his neck, returning his passionate embrace.

"I can refuse you nothing, Celine," Lorbius mummers into the red mane of her hair. Then he draws back. And he winks. "This is a problem."

Both nobles turn eyes toward the group, as though in mutual and silent acknowledgement of the breech of social etiquette that passion has visited upon them.

"You know me well, Celine," Lorbius rumbles. "I seek your brother on Trash Level. It is he and the acts that he has committed that stand between us. I would have explanations from him. If necessary, apologies."

As the Children of Chaos quickly attend to the contents of the box delivered by the Catacombs, the Lord looks out over the devastation wrecked upon the buildings of Merchant Level. The square is quiet. But the distant sounds of screams, fire, and the occasional ring of steel drift in upon the air. Shadowed figures move about in the nearby streets.

"And yet ... Celine, all of you, ill times have come to Floating City. I feel it with a thing deep within me. This is an evil, an anger more terrible, more encompassing than I have every felt before. If you follow me, know that you may follow to your deaths."

Lorbius sweeps the tip of his flail at the carnage that lays about them. "It speaks badly for things that such creatures have come as far up within the City as Merchant Level. It speaks worse that there is no presence of the City Guard at this critical place upon the Central Stairs."

"We must round the pillar to the far side and descend to Barracks Level. Perhaps there we will learn more of what occurs within the lower levels and why the guard have not established a presence here."

"On Fence Level, I know a man who may be able to tell us more about Lord Tarleth's location. If such chaos has been wrought on Merchant Level, Trash Level can only be much more so, and we can ill afford a search."

Lord Lorbius takes in the faces of each of the Children of Chaos. "Are you still with me? Do we descend to Trash Level?"

Niobe (73/73HP, 19 AC) 
Sunday June 19th, 2005 3:15:14 PM

Niobe turns half away from the kissing couple and rolls her eyes; stifling a chuckle so it only comes out as a very low, certainly brief snort of a laugh (basically an expulsion of air through the nose).

The rogue turns back to face Lorbius and Celine. She chimes in with:
"Before we go tromping around through plant territory shouldn't we find that Elf druid... Prionel? He might know how to take care of the plant trouble and make our travel to the next level much easier."

Niobe will look over the Catacombs delivery with the others. She will eagerly wait to hear what she might get from the haul.

Sly and Luke 
Monday June 20th, 2005 6:27:36 AM

Luke growl at Lord Lorbius, showing his teeth "GROW! BARK!" Ready to jump at the man as he takes Celine into his arm!, That is untill he hears Sly's voice.

Sly who is coming out from under some rock ans rose peddles, tell Luke "Down Luke! Leave the Lord alone, the Lady does not want a resque right now. Now Come and help me with this bag!"

Luke and Sly has found a big bag of gold for the party, Sly opens the bag! There inside is and there is 8,810gp.

OOC. This is comes from CDM Jerry Because I earn it role playing a very Tricky Thief. Belive me gang I earned it. It's to be devided between us.

Firn'gaer  d20+8=13 d20+8=23 d20+6=12
Monday June 20th, 2005 6:53:31 AM

[OOC: Do we want to divide this via e-mail.]

"We need to quickly handle this so we can continue." The wizard says.

"Niobe," Firn'gaer says glancing over to Yorrick and Peerimus, "I think that he, like our own druid, it effected by whatever is happening. If he us unable to control the instability in nature as Peerimus has, then he will be as much of a danger as the plant and plant-creatures that are overgrown within the city now. I will differ to Lord Lorbius on this though."

The wizard takes note of the shadows in the distance. Hoping that perhaps it's injured citizens looking for a safe place, but deep down he doesn't hold out much hope.

Turning to Lord Lorbius and Lady Celine, "We decend."

[Listen DC13, Spot DC23, KS-nature DC12]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes

Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

* -- Spells cast

DM Al re Loot - OoC 
Monday June 20th, 2005 8:18:14 AM

Please do divide the loot via email. Otherwise the story will bog down. If you get one of the original items, you may put it into play immediately.

Niobe to Firn'gaer 
Monday June 20th, 2005 10:53:43 AM

Niobe stares at Firn'gaer for a moment or two, not quite comprehending what the wizard meant.

"I am not talking about Prionel controlling the plant or allying with it. I am talking about getting some information on the plant and it's behaviour; or at least previous behaviour," Niobe tells Firn'gaer. "We will be far better off with some knowledge rather than no knowledge at all, like we have now."

"I can probably go alone and talk with him," Niobe finishes with a question for Firn'gaer, "incedentally do you mean that Peerimus and Yorrick are a danger now?"

Firn'gaer to Niobe (illegal second) 
Monday June 20th, 2005 11:31:55 AM

"Honestly I don't know, but Yorrick makes me nervious." He says looking at Peerimus. "No offense, he requires constant handling and he's been even hard for you these last days in the city. He seemed more feral and prone to rage than before." Firn'gaer says to Niobe. "I have faith in Master Peerimus' ability to control this additional strength and Yorrick. I'm just concerned is all."

"I don't know how far this other druid is, but the city's too dangerous to travel alone. If you go, Savin will want to go and we can not afford to move through the city weakened. We'll have to rely on Lord Lorbius and Lady Celine's knowledge in this matter along with Master Peerimus."



Peerimus [AC 22 HP 73/73] and Yorrick [AC 19 HP 73/73]  3d8(4+6+7)+10=27
Monday June 20th, 2005 4:14:51 PM

Peerimus stays close to Yorrick and casts another healing spell. [CSW 27 to Yorrick]. "I am with you Lord Loribus, though I fear the reality is that your city may be beyond saving. More than a dozen orcworts are pulling this city to the shore. It seems the Wood is also sending creatures across these great vines to invade the city and everything below this level very well may be lost."

Seeing Sly produce the bag, "You are a wonder my elven friend, indeed a wonder."

Niobe's and Firn'gaer's side chat turns the druids head. "As much as I would like to talk to Prionel, I thought we were in this current state to assist Lord Loribus in his journey to this cities lower levels. I can hold the plants off for about 100 minutes during our journey. Everyone will have to stay within 10' of me for this safety." Peerimus then looks to Lord Loribus, "This should allow us much faster passage through the open areas. As long as the barrier is not forced against a plant creature it will prevent any from being able to harm us."

The topic then turns to Yorrick and the heightend power of the area. "Yes Mother and Father are far more active and influencing then I have ever seen. It is as the old days and tales have it. When in natural form I can hear the call that I know Yorrick hears all too well. Your concern is warranted Firn'gaer

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 17/minutes 1d6+5 touch

Luke 
Monday June 20th, 2005 8:11:43 PM

Luke sits there, then tell all, " 8,810 gold pieces divided by 6 come to 1,468 gp and 20 sp."
Luke will go and sit by Sly's side.
Then mumbles 'I think??'

Savin hps 58/95  2d8(4+6)+3=13
Monday June 20th, 2005 9:53:02 PM

Savin will concentrate on healing his body with his wholeness of body feat and then quaff down a potion. He is still feeling worn out though and hopes that one of the cleric or druids in the group with suppliment his healing with some spells.

He stands up when he hears Lord Loribus's question and says, "Aye, I am still with you. Just give me a minute to catch my breath. That plant had a tight grip."

Ilsidur (AC25, 68/107 hp)  4d8(3+2+2+6)+10=23
Monday June 20th, 2005 10:06:56 PM

Ilsidur listens as the party discusses the plant problems. He smiles as the two city nobles kiss, clearly revealing the source of their tension. "Do not feel shame, Lord and Lady. Affection at this time is very appropriate, since if these evil plants are any indication, such opportunities may not present themselves in the near future."

"Lord, it seems that we are all willing to accompany you to find the Lady's brother. Please believe, we do not fear death, but we would like to know more about what to expect. Most of us are strangers to this city, and maybe you can tell us a little more about the place?"

[OOC: While listening to the conversation, Ilsidur casts cure critical wounds on himself, healing himself for 23 hp damage.]

Green Hell/Barracks Level (DM/Al) 
Monday June 20th, 2005 10:44:02 PM

Lorbius nods and indicates the northeasterly direction around the curve of the great pillar of the Central Stairs. Celine falls in, silently behind and to the right. For a brief moment, her eyes climb the side of the pillar, taking in the heavy growth of tangled rose vines.

"If this druid, Prionel is in Lord Perimon's custody," Lorbius says as he continues around the pillar, eyes scanning the streets, "then he is either held in private quarters on Gold Level or he is held within a cell in the Gaol on Barracks Level just below us. In the former case, he would be behind us. And, even were we to attempt to go back for him it is doubtful we would easily discover his location."

"If he is in Gaol, then it is possible that we may inquire on our way down to Fence Level. I would, however, not count on his release. Lord Perimon is very powerful, and the City Guard would be ill advised to release the druid into our custody without authorization."

Lorbius says nothing about Peerimus and the changes he is going through, but, as the party walks along behind him meting out the gear delivered from the Catacombs, his eye falls upon the druid and his companion and in his look there is a question.

"We will address situations as we encounter them," he says. "Perhaps an opportunity will arise to free this, Prionel."

Celine pets Luke on the head as the party marches along. "It is a large city Master Dwarf," the noble Lady says in response to Ilsidur's question. "There would be many things to tell. Suffice to say, that we go to the lowest level. On Trash Level live the poorest of the poor. Life is said to be intolorably hard there. And," her eyes look off into the distance, "it is where the criminal element finds its home."

The trip to the other side of the pillar is uneventful. Down various streets occasional figures or groups of figures can be seen moving about. They move slowly, as though lacking purpose. None of them draws near.

The small group once again enters a downward ramp of the Central Stairs. Again, rose vines cover the floor and encase the floor and ceilings. Again, when they reach the bottom, there is no presence of The Guard.

This time, however, the city, Barracks Level, is in flames. The air is filled with a dark acrid smoke that cuts off light from the Sky Ceiling above. Screams of fear, death and dying rise from the smoke like specters. The sound of fighting rides like a pale horse over all.

Celine draws the edge of her cloak up and covers her mouth. Lorbius takes but a look into the smoke and confusion before heading off around the great pillar again. "We cannot stay," he says, "we would be lost within the smoke."

Not three hundred feet further on their journey around the pillar, the sound of combat draws near. From out of the smoke emerges a tableau; five figures stand back to back surrounded by six others. The attackers raise hands to club at the five defenders. Blows rain down, but the swords of the defenders are quick as well. And, in the time it takes to cover the ground toward the melee, all six of the attackers are downed.

Of the five figures two are clearly soldiers of the Guard. One is a middle aged woman, clearly the senior of the two. The other is a young man, there is a large bruise on his forehead and he appears nearly in shock.

"Lorbius of House Ursidae," the lord names himself, "and Captain of the Overlord's Auxiliary Rangers. Report, please."

"Corporal Enid Sconce, Sir," the woman raises her sword in salute, "we've an invasion from the Trash Level. The slipped in from somewhere down there and overran Fence before we knew it. Most of the Guard is down that way trying to hold them off. But the plants have managed to slip through from places we know nothing about. The Corps of Mages is fighting outside. I hear it's giant trees, Sir. So, when they got in up here, Sir. We were desperate. They were pressing us back. We ... we set of an alchemical bomb."

Lorbius looks up with narrowed eyes into the swirling black smoke.

"The good thing, Sir, is that we think we got most of them with it, Sir. At least it broke their ranks."

"Very well, take up positions at the emergency vents," the lord orders. "And open them to clear the smoke away. Be prepared to close them again at the first sign of attack."

"We are for Trash Level." The lord's voice rises, almost a rallying cry. "Perhaps our presence there will do more good than we had expected."

"You're headed for Trash?" The voice comes from one of the three other defenders, a woman with short cut blonde hair and blue eyes as cold as winter ice. Focus now drawn to the three it is apparent that, though they carry guard weapons, they are clearly not of the Guard. They have a hard look. The look of prisoners. And more.

"If you're headed for Trash," the woman says, "we're going with you."

[Spot vs DC10 to pick up this detail: Highlight to display spoiler: {The attackers on the ground all appear to be citizens or other soldiers. The one difference, however, is that their skin is green.}]

Sly (AC 20 82/82hp) & Luke (Ac 21 65/65hp)  d20+7=18 d20+5=20
Tuesday June 21st, 2005 7:19:36 AM

Sly listens and watches very carefully. It seem to him that the attackers seems to be citizens, the odd thing about it is they have green skin?. Sly also don't like the idea of have these Guards at there backs or among them.

Sly will try to make his way to Fien-gare, he would like to see what the wizard has observed. To see what he think of the green skin??.

Luke will kiss Lady Celine, "My Lady 'KISS'"

Sly Magic
Lvl 0 - Detect Magic - Detect Poison - Ray of Frost x 1

Lvl 1 - True Strike - Chill Touch - Magic Missels x 2

Lvl 2 - Flaming Sphere - Spider Climb - Bull Strenth

Lvl 3 - Dispell Magic

Occ: Sly made his spot check (18)
Luke made his spot check (20)

Firn'gaer  d20+8=28 d20+5=18 d20+2=6 d20+6=7
Tuesday June 21st, 2005 8:39:02 AM

Firn'gaer stands with the others and listens to the conversation between the Lord and the Corporal. While doing so, he notices the bodies lying about. His curious nature takes hold and he ventures over to some of them. Kneeling down he examines them, "This can't be good."

Sly comes over to ask about the bodies. "Sly I'll tell ya, I don't like it. I'd say some kind of poison. Could be from that bomb or it could a natural toxin."

Firn'gaer continues to examine the bodies trying to determine the cause of the green tint to the skin. He wonders if the tint is caused by the Alchemical Bomb, which he assumes is some type of poison.

"Excuse me, Corporal," he says, "Does that bomb cause the coloring of the skin?"

Just as a precaution, Firn'gaer will drink a Potion of Neutralize Poison.

[Spot DC28, Search DC18, Heal DC6, KS-Nature DC7, KS-Arcane (take 10) DC28: Alchemical Bomb and Green effect, Spellcraft (take 10) DC30 on Green effect if magical in nature]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes
neutralize posion (potion) -- 50 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

* -- Spells cast


Niobe  d20+13=14 d20+7=27 d20+8=10
Tuesday June 21st, 2005 6:13:31 PM

"Actually I don't think the Crone sent us here specifically to assist Lord Lorbius," Niobe states matter of factly.

She doesn't really listen very carefully to what the watch is saying to Lorbius. Niobe is instead looking at the odd skin coloration.

"Anyone ever seen skin that unusual color before?" Niobe asks as she looks more closely at one of the prone forms.

(Spot 14, Survival 27 (nat. 20), Knowl. Nature 10)

Savin hps 58/95  d20+13=21
Tuesday June 21st, 2005 6:20:13 PM

Savin will put on the cloak of displacement and model it for Niobe, "Does it bring out the color in my eyes." He will then hand out the rest of the items,(as discussed in the email). We are going to sell the ring but why don't you where it for now Ilsidur?"

The rest of the items he stores in his handy haversack.

After they start to march, Savin will notice the green skin and wonder, "What is that all about? Are they diseased in some way?"

Savin is still hoping for some cures!

Peerimus [AC 22 HP 73/73] and Yorrick [AC 19 HP 73/73]  d20+12=14 d20+17=37
Tuesday June 21st, 2005 9:24:33 PM

Peerimus moves steady on with Yorrick and drops to a slightly back from his more usual position near the front. It is clear trust in him and Yorrick has been recently shaken and he does not blame anyone for it.

The raging fire and decision to go lower seems a good one and then the 'survivors' are encountered. Peerimus looks to examine the bodies. [spot 14 Know Nature 37 nat 20]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 17/minutes 1d6+5 touch

Ilsidur (AC25, 97/107 hp)  3d8(5+6+8)+10=29
Tuesday June 21st, 2005 10:26:31 PM

[OOC: Ilsidur casts cure serious wounds on himself, readying himself for the next likely combat.]

Ilsidur asks the party, "Does anyone else need healing?"

Then he approaches the three defenders, and asks, "And who might you three be? Why do you want to go with us down to the Trash level?"

Green Hell/Fence Level (DM/Al)  d20+6=18 d20+14=26
Tuesday June 21st, 2005 10:45:01 PM

The group cannot help but notice the green cast imbued in the skin of the those that lie slain upon the ground. And, why had they been attacking this small group for in the first place? The green tint is like nothing anyone has seen or heard of before. On either the Northern or the Southern continents.

"No," the Corporal Sconce says in reply to Firn'gaer's question. "The Green Ones began popping up not a week ago. I hear it started with the group that went over to the Perimon settlement on the shore of the Crying Woods. Though I hear some say that it comes from touching white flowers. Or from drinking the green goo down on Trash Level."

"I was down with the squad that took up the first of them. Local group, Crimson Shields, had slaughtered a whole lot of them. Only a few left. Those that were alive we took to Alemi. I hear the priests managed to cure them. Disease or something."

"They don't move fast," she glances in the direction of her shell shocked private. "But they hit something awful hard."

"Can you make it back to your unit, Corporal?" Lord Lorbius asks. The woman nods, taking the man's arm over her shoulder.

"I'd watch out for them, M'Lord," she whispers and darts her eyes at the three who are not of the Guard. "Prisoners broke from the Gaol. We've no one to put them back. At least they fight well."

Lorbius turns to the three escaped prisoners. "You may come, if you will fight. Such is our need. And yet, should you remain when this is done and gone, I will see you back where you belong. Is that understood?"

"We do not ask for aide that is not given freely and without want of boon in return." Lorbius very deliberately avoids a look at Niobe. "Your motivation derives from a desire for the common good." The Lord towers over the three rogues. "What you do now does not expunge your past crimes in my eyes. Is that understood?"

Luke, meanwhile, has no hear for such serious talk. With tongue lolling, he asks the Lady Celine for a kiss. The noble Lady's chuckle is a deep throaty purr. She wags a finger at the wardog and points a covert finger at the nearby Lord.

Savin looks quite ready to receive healing.

Of the three rogues it is the woman with the short blonde hair who answers Ilsidur's question. "We're no one in particular," she smiles. "We live on Trash Level. It's our home." (Spot vs DC26 for the following: Highlight to display spoiler: {On of the others, a man with a short goatee watches the questioning intently.} Sense Motive vs DC18 for additional: Highlight to display spoiler: {Though the woman does the talking, this man seems to be the real leader of the group.})

The two City Guards disappear into the black smoke. And the party of ten, now swollen to thirteen, continues around the curve of the great pillar. Bodies litter the ground in greater and greater frequency as they progress toward the next ramp of the Central Stairs. Littered amongst the rose vines are bodies of soldiers male and female some rent limb from limb, crumpled mounds of plant creatures, hacked and severed Assassin Vines, some of the green skinned people, and an occasional orc, strange and purple in color.

At the entrance to the ramp of the Central Stairs, bodies lie in heaps as tall as Yorrick's eye. Flesh and plant mix in evidence of the desperate stand taken to hold the line here, at the portal to Barracks Level. Such a cost. And all in vein. Not a thing moves. Only the dead remain. The smell of blood mingles with the scent of flowering blooms.

The dead lie scattered across the floor of the ramp as well. The smoke quickly clears as the group descends down one broad avenue and the next. Soon enough, the light of Fence Level glows down ramp in the huge rectangle of the exit. Lorbius halts and carefully scans the scene.

"There. And there. And there." He points his flail. And where he points, the thicker trunks of Assassin Vines resolve from amidst the twine of roses. Further out into the square mounds of vegetable matter from the large to the very huge amble and undulate in search of prey. Across the square a squad of the purple orcs exit a building and run in formation down the street and out of sight. Over their heads they carry what appears to be an unconscious woman.

"Celine," Lorbius rumbles, and the fear for her well-being is plain in his voice. She steps to his side. "I am here," she says, "and I will remain here. By your side." Lorbius nods. Their eyes meet and something passes between them. And when they turn to the group, the two are greater than they were before as man and woman.

"We will have to fight our way through," Lorbius calls. "Do not stop if it is not necessary. There may be no end to them."

"Prepare yourselves!"




Savin  d20+13=23 d20+9=29
Tuesday June 21st, 2005 11:51:37 PM

Savin knocks on Ilsidur's shoulder and asks, "I would like some healing. My style tends to put me in danger's path.

The monk will then take a closer look at the green people. It looks like they have been infected by something. Almost like the plants are taking their bodies over. This is very bad. If they can infect the citizens of this city, then they can attack from within and without.
We must find the root cause of this or I fear the city is doomed."

Savin prepares himself for battle and wonders if his monk training is up to this.

Niobe  d20+4=14 d20+13=27
Wednesday June 22nd, 2005 3:33:15 PM

Niobe smiles at Savin as he shows off the cloak. She nods in approval, "yes it matches the color of your eyes very nicely."

***********************************************

Niobe grins wryly as Lorbius deliberately does not look at her. As much as the lord didn't want to hear it she only spoke what she believes is the truth.
She doesn't want to be here - so far away from her home city/homelands that she cannot say for sure she will even get to return to there. These people don't mean anything to her, she feels no real connection with them; what if the people back home [the Southern Continent] are faring even worst?

Niobe sees the man with the goatee taking an intense interest in the talking, but she fails to get a sense that he might be the leader of the small group (Spot 27, Sense Motive 14).

Niobe doesn't say anything further to the locals as they travel on; unless they ask her anything or initiate a conversation.
She remains ready to face any upcoming scirmishes they might encounter. She stays near Savin as they move on through the besieged city.

Peerimus [AC 26 HP 73/73] and Yorrick [AC 23 HP 73/73]  d20+12=17 d20+4=22
Wednesday June 22nd, 2005 4:50:03 PM

Peerimus's brow furrows as the woman from Trash Level talks, but he holds his tongue. The Group moves through and continues thier descent and eventually sees the lay of the battlefield. Peerimus finds himself chuckling slightly at the Lord's proclamation and shakes his head side to side.
"I'm afraid you are incorrect Loribus. We merely have to walk through staying within 10' of myself and not directly encountering the plants creatures. The protections of Mother Wold will keep them quite at bay and from harming us. My concern is how to safely get all of you through. The field will not be large enough and Yorrick and I can outdistance most of the group."

The druid then levels a much serious gaze at the three new comers. "If you value your lives you should not accompany us."

Peerimus surveys the avenue of thier route for plan B, walling off the greatest amount of enemies with a wall of thorns as he casts Barkskin on himself and Yorrick with the help of the Lessr Rod of Extend

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 17/minutes 1d6+5 touch (how long has it been since the fight?)
Barskin 200 minutes +4 nat armor


Sly Foxx and Luke  d20+7=26 d20+3=20
Wednesday June 22nd, 2005 7:15:25 PM

Sly fall behind the first rank but before the Cleric and the wizard. As he follows he looks back at the Comvices, the one with the goat tee, Sly is leary of him, he does not know why but has this feeling.

Sly calls Luke, "Come with me! Let Yurrick heal a little bit." All the time sly watches the breaded one.

Luke come and walks beside Sly, "Friend Yurrick Sick?"

Sly answers his Dog, "I think he needs rest and he'll be alright?"

Firn'gaer  d20+8=13 d20+2=7 d20+17=35
Wednesday June 22nd, 2005 8:23:34 PM

Firn'gaer will place the better Headband on and stow the old one.

"I can probably get that woman over there to safety." He says pointing at the unconscious woman being carried by the purple orcs. "It's a long way, but my spell has pretty good distance. If no one objects I'll try and grab her." He says. If there are no objections, Firn'gaer finishes the spell and the woman in the orcs hands starts to be pulled away from their grasp.

Idea is to use Telekinesis to grab the woman and carry her here. She, if willing or unable to decide if unconscious, will be lifted up 20 feet before being moved towards our position. The Disarm check is +17 and max weight is 250 pounds. If she resists the Will save is DC22

[Disarm woman from purple orcs - 35]

[Spot DC13, Sense Motive DC7]

[OOC: Have we resolved treasure? Has someone sold the remaining in the Catacombs?]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes
neutralize posion (potion) -- 50 minutes
telekinesis -- 10 rounds

Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast

Ilsidur (AC25, 97/107 hp)  2d8(1+6)+10=17 2d8(3+6)+10=19
Wednesday June 22nd, 2005 9:42:12 PM

"Here you go, Savin," Ilsidur says, as he casts his healing spells on the monk. [OOC: Heal Savin for 36 hp total.] "Will that be enough?"

Looking across the crowded room, Ilsidur says, "I have three spells at my command, one of which I can use to move up to myself and 3 others up to 800', a second one which I can use to teleport myself and up to 3 others, and the third which I can use to affect all of us Children of Chaos, which will give us all freedom of movement and air walk for the next 100 minutes. I suggest I cast the free movement/air walk spell, and all of us except Peerimus can simply walk across the room at the ceiling. We can throw the grappling vines right off, if they can reach the ceiling. Peerimus, you can excort your bear and the other 5 with you through the plant creatures. Will this work?"

Savin illegal post 91/95 
Wednesday June 22nd, 2005 10:11:22 PM

Savin feels the healing energy flow through his body and loves the sensation of watching bruises and cuts fade away. "Thank you kind sir," he says to the dwarf. "Some day you are going to have to teach me how to do that!

I like the idea of the freedom of movement, but don't get to confident. Those vines still can pack a wallop!"

Green Hell/The Gauntlet - Round 01 (DM/Al) 
Wednesday June 22nd, 2005 10:41:56 PM

Worries run through the group as each in his or her way considers the threats, both within as well as without the group. The three rogues stay in a tight formation, weapons held ready. They say nothing in response to Peerimus' warning.

"I know the spell to which you refer, Druid Peerimus," Lord Lorbius replies in a tight whisper as the group moves out from the protection of the ramp and into a large square. "It would be very helpful to have such a spell at this time. But, if they come enmasse, it may not hold out for very long."

Celine stays close at the lord's side. The green monsters wander aimlessly within the square. Two Assassin Vines lie dormant at the sides of the exit. Two hang down from high above.

Two Shambling Mounds begin striking at each other, fighting in the plaza.

For a moment, it seems as though the group could go unnoticed.

Firn'gaer spies the woman being hustled off by the cadre of purple orcs. With a quick spell, he plucks the woman's body from out of the hands the orcs. The woman drifts slowly through the air. Back toward the group.

The orcs make no sound. Their eyes follow the woman. And then they follow as well.

Almost at the same time, the rose vines around the two Assassin Vines at the sides of the exit come alive and begin to writhe, catching at anything that might come their way. The Assassin Vines move in their slow methodical way toward the group. In the plaza a mound raises up, and it too comes in the direction of the group.

[ OoC: Approximately one hour has elapsed since the battle on Merchant Level. ]

Ilsidur: Sorry, but the MOVE AT WILL spell is not now available. You didn't come up with the idea until well after morning. You may prepare it tomorrow if you wish. Speaking of which, I don't have Today's spell list from you. Please post it.

Note: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

A = Assassin Vine
S = Shambling Mound
T = Tendriculos

Status
======
Celine Uninjured
Lorbius Lightly Wounded

Map
The Gauntlet Round 01

The Gauntlet Round 01 - FULL VIEW!!!

OOC Daniel K 
Thursday June 23rd, 2005 11:54:55 AM

bit lost on the map....where is the exit we are trying to get to?

[That is the exit you are coming out of. Maybe I'm zoomed in too far. The Ramp is behind you to the Southeast. Those triangles at the sides are the walls of the ramp.

Everything in front of you is a open space. It's a large square. Across the square to the Northwest is an array of buildings. Directly ahead is a large street. I'll post a zoomed out version of the map that shows everthing within visual range tonight. -Al
]

Savin 
Thursday June 23rd, 2005 4:59:03 PM

Savin will look to Luburis and say, "Is the city always this much fun? Where are we going? I really don't want to get eaten by one of those large plants again."

He will look to Firn'gaer and ask, "Do you have magic to take it out if we need to bypass it?"

Firn'gaer 
Thursday June 23rd, 2005 7:17:04 PM

Concentrating on the spell, the wizard says "In one shot, I don't. Right now my concentration is focused on saving that woman. If there were a way to speed her arrival I maybe able to give it something else to think about."

Lift the woman another 10-ft, making her 30-ft off the ground, so not to have her snatched by any big greenies.

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.9 minutes
telekinesis -- 9 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast

A Fuller View (An OoC - DM/Al) 
Thursday June 23rd, 2005 7:49:38 PM

I've included a fuller view of the Square outside the Exit from the Ramp. It's not encouraging, I'm afraid. But it gives you a little better idea of what you're seeing, and where you may have to go.

It's up at the bottom of the original post.

Peerimus [AC 26 HP 73/73] and Yorrick [AC 23 HP 73/73]  d20+17=26
Thursday June 23rd, 2005 8:35:38 PM

Peerimus assesses the situation and decides he needs to take action. "I will try to keep them busy while you make down to the next level. Everyone concentrate your fire on one of the Assassin Plant to our left. I will draw them right"

Peerimus calls out to Mother to protect her child and heads out[Cast Anti Plant Shell]. His final words to Yorrick "Uha' Ahvaeaha Ni'emBi" [Handle animal 26 Defend Niobe]

Peerimus moves to BW/201

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius


Ilsidur (AC30, 97/107 hp, -5 to attack) 
Thursday June 23rd, 2005 10:09:55 PM

Ilsidur moves to his left, and faces the assassin vine as suggested by Peerimus. "Get going across to the ramp. I can keep this vine occupied, and I can use my power to stop it from grabbing me. I can dimension door across if I need to." He readies his axe and shield, and goes into full defensive mode.

SPELLS
Level 0 (6):
Detect magic
Detect magic
Detect magic
Create water
Light
Read magic

Level 1 (6+1):
Entropic shield (Luck domain spell)
Detect evil
Endure Elements
Bless
Sanctuary
Magic weapon
Obscuring mist

Level 2 (6+1):
Locate Object (Travel domain spell)
Remove paralysis
Hold person
Resist energy
Spiritual weapon USED
Bull's strength USED
Status

Level 3 (4+1):
Fly (Travel domain spell)
Dispel magic
Magic circle vs. evil USED
Prayer
Dispel magic

Level 4 (3+1):
Dimension door (travel domain spell)
Restoration USED
Restoration USED
Restoration USED

Level 5 (3+1):
Teleport (domain spell)
Righteous might
True seeing
Flame strike


Green Hell/The Gauntlet - Round 02 (DM/Al)  10d6(3+6+2+6+3+5+1+4+2+1)=33
Thursday June 23rd, 2005 10:44:05 PM

"We go first to see a man I know." Lord Lorbius takes in the mood of the plant monsters around them with what appears a practiced eye. "He runs an inn. It is straight ahead," he points with his flail, "up Crook Street and a right on Dagger Point. It is not far ... under normal circumstances."

(Spot vs. DC30 to catch the following: Highlight to display spoiler: {The rogues exchange meaning full covert glances. The place as described appears to have some meaning for them.})

"Stay close, we may need to move quickly," says the noble.

Firn'gaer holds his focus upon the woman across the square. He pulls her closer. But the progress is slow. Maddeningly so. The purple orcs easily catch up with the floating woman. They follow with arms raised upward to take her back and resume their task. But she is too high for them to reach. So they follow along below in perfect silence.

Peerimus conceives a plan. He directs Yorrick, who's eyes are on the various plant creatures roaming the square. The bear almost fails to heed. But finally pads over the rose vines to a place behind Niobe.

Ilsidur readies his axe and shield. Operating in full defense, he prepares to move.

Then Peerimus calls up a spell of abjuration. What happens next is surely something he was not anticipating. The spell, normally invisible and of tighter bounds, springs up as an angry orange shield nearly twice its normal dimensions. Still, the druid moves out into the square. The anti-plant shell moves out and over the nearest Assassin Vine's area of entangling rose vines. They writhe and clutch heedless of the druid's magic.

The Assassin Vine itself rises up to greet the orange shell. It moves foreward the few meager feet that nature allows it. It stretches out its self, and is repelled by the shell. Again it tries. And again it is repelled. The vine bends and sways against the surface of the shell. It acts as though ...

... it is very much attracted to it.

With this realization it now becomes clear that the plant creatures in the square have ceased their own meaningless diversions and are, as one, converging upon the group. The two shambling mounds stop in mid battle and turn, drawn by the energy of the shell. Like moths to a flame, Shambling Mounds, Huge Tendriculos, Assassin Vines, all of the creatures from throughout the square now converge upon the group.

Lorbius pushes Celine into the protecting confines of the shell. The rogues too rush in and gather closely around Peerimus.

"Xia Roks Beiggor!" Lady Celine weaves her hands together, and a small bead of light flies from her into the midst of the nearby plant creatures to the west where it blossom outward in an explosive roar of fire.

Note: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

A = Assassin Vine
S = Shambling Mound
T = Tendriculos
N = Woman
O = Purple Orcs

Status
======
Celine Uninjured
Lorbius Lightly Wounded

Map
The Gauntlet Round 02

Niobe  d20+13=27
Friday June 24th, 2005 1:25:22 AM

Niobe moves ionto a flanking position next to Yorrick. She keeps her bow ready for now. The situation looks quite hopeless.

(Spot 27, Niobe doesn't notice anything about the rogues.)

Firn'gaer 
Friday June 24th, 2005 12:04:09 PM

Firn'gaer moves as far into the protection of the sphere and still be able to maintain his concentration on his spell. "Steer towards the woman, Peerimus, so we can get her in here as well."

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.8 minutes
telekinesis -- 8 rounds

Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d20+12=18 d20+17=22 d20+17=23
Friday June 24th, 2005 3:07:30 PM

Peerimus arches his eyebrows at the unexpected display of Mothers Power. I am obviously connected to a much greater degree than the others and my call to Father and Mother is heard clearer. It must be related to the Fey king and thus to all about us as well. I will dwell on that later, first to lead the plants away... The thought trails off as the others seek refuge within the sphere instead of circling left as informed. Peerimus' eyes narrow, his anger surfaces briefly as Celine and others move next to him, "I can not advance the field without collapsing it now. That is why i did not want any to follow me, but go left." Peerimus tries quickly to put down the unexpected heat in his own voice. "We are now forced to stand here and engage everything, I hope everyone brought plenty of spells. We've roughly an hour and a half to live."

Peerimus makes a low long whistle, like teh wind across a deep bog and sits calmy down and begins trying recall all he can of Assassin Vines, Tendriculous', Shambling Mounds and Orcworts. A Solution would surely present it self.
[Spot DC 18 failed, Know Nature 22, Handle Animal 23 Come to Yorrick]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius


Niobe 
Friday June 24th, 2005 7:46:04 PM

Niobe was following Yorrick; flanking. So if Yorrick goes left so will Niobe.

Savin  d20+13=21 d20+13=21
Sunday June 26th, 2005 11:00:22 AM

Savin says, "I will lead the way to the left, what a second and see if they react to me. They might love Peerimus's magic so much, they will leave the rest of us alone.

Savin will then dart to the northwest, using a double move, (base speed 60) trying to stay out of the range of any grasping tenacles and AOO.

He is looking to see if any of the plants follow him.

OOC 2 spot checks

thief failed
spot check plants 21

Green Hell/The Gauntlet - Round 03 (DM/Al)  d20+15=31 d8+8=9 d20+11=30 d6+4=5 d20+21=25 d20+21=30 d20+16=17 d20+11=16 d20+21=34 d8+8=15 d8+8=12 d4+8=12 d20+12=26 d20+12=22 4d6(4+4+2+2)=12 4d6(6+2+4+3)=15
Sunday June 26th, 2005 11:48:28 AM

Niobe drops back behind Yorrick, as the plant creatures approach and begin to cluster around the orange hemisphere of Peerimus' Anti-plant shell.

Focus still on the woman floating slowly across the square, Firn'gaer moves forward, into the protection of the shell. The unconscious woman comes 20 feet closer. The silent purple orcs, arms and eyes raised up toward her, follow beneath.

From the corner of his eye, Firn'gaer catches the teeming writhe of the entangling rose vines. They seem unaffected by Peerimus' protective shell.

Peerimus sits, his mind runs through a catalog of strengths and weaknesses that the plants may have. They all have their various vulnerabilities, none that the party has not already seen exhibited, though. One thing that they all have in common, however, is that they move more slowly than creatures of the flesh. In general, they rely upon camouflage, their ability to blend with the forest around them, to take down their prey.

Straight ahead, up the street that is the group's eventual path, another huge shambling mount appears. From how far away are these things being drawn? How many more could there be? The purple Orcs are the only plants that appear unaffected by the lure of the magic shell. They seem singularly fixed upon the floating woman.

Peerimus whistles for Yorrick. A common communication between the two, but this time, Yorrick makes no response. Instead, he remains with Niobe, outside the angry orange shell of magic. The bear paces, back and forth, his eyes reveal the tension within as the plants converge.

Savin quickly threads a way through the reach of the large plant monsters, skirting the edge of entangling rose vines. None of the plants appear to pay him much notice. They are all intent upon the glowing anti-plant shell.

Sly Foxx draws his longsword as he enters the magic shell and walks to Lorbius' side. As he nears, a limb from the shambling mound reaches out to slam the elven Bladesinger ... but it encounters the anti-plant shell instead. The limb draws back, and a shuddering chatter, part pain part ecstasy, rolls through the body of the shambling mound.

"We will fight together," Sly says to the Lord. And then his sword lends action to his words. (Hit S7 AC31, Damage 9hp) The bladesinger's longsword strikes true, leaving a long gash through leaves and twigs.

"Fight. Together," Luke echoes, rushing through the crowd in the center of the shell. Two shamblers strike at him as he comes, but, again, they are stymied by the magic of the shell. Luke reaches out and bites down. (Hit S8 AC30, Damage 5hp) Luke savages the plant, ripping loose a vine. "Roughage." he says with his mouth full.

"Yes, my friend," Lorbius replies. "Let us clear away these plant vermin. Flail and Kukri strike through the anti-plant shell at the vulnerable shambler. (Hit S7 AC25, AC30, AC17, AC16, AC34, Damage 15+12+12= 39hp) The shambling mound falls into a pile of loose vegetable matter.

"How many can you take with you?" Celine shouts back to the dwarven cleric. "My powers will allow me to bring three others besides myself." The noble lady spares a brief glance to count the numbers. "It may be possible to teleport one group and then fly back for the rest."

"Shio bilor," Celine pulls energy from above and shoots them from her fingertips in the form of scorching rays. (Touch S5 AC26, AC22, Damage 12+15 = 27hp) A crackle of flame goes up, leaving a large burnt section on a shambling mound.

The plant creatures make a beeline for the anti-plant shell. Then they begin sliding along the outside, touching tentatively at it as they go. Several, are just beginning to notice the fleshy nourishment that also stands waiting.

As the Assassin Vines move, the area of entangling rose vines move with them. The rogues mill nervously, jockeying for positions outside the are of entanglement and yet well clear of the towering plant monsters just outside the shell.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Note: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

Also note that A3 and A4 are up above on the side of the pillar. The ceiling of the ramp is 20 feet high.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Lightly Wounded
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Uninjured
Assassin Vine2 Uninjured
Assassin Vine3 Uninjured
Assassin Vine4 Uninjured
Shambler1 Wounded
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Uninjured
Shambler5 Wounded
Shambler6 Uninjured
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Uninjured
Shambler10 Wounded
Purple Orc1 Uninjured
Purple Orc2 Uninjured
Purple Orc3 Uninjured
Purple Orc4 Uninjured
Purple Orc5 Uninjured
Purple Orc6 Uninjured
Purple Orc7 Uninjured
Purple Orc8 Uninjured

Celine Uninjured
Lorbius Lightly Wounded

Map
The Gauntlet Round 03

Ilsidur (AC25, 97/107 hp) 
Sunday June 26th, 2005 6:00:16 PM

"I can take myself and 3 others, then cast fly on myself and fly back, then take 3 more and myself with the dimension door. So, I can transport a total of six. Peerimus can transform into a bird and fly across, I think, so that means 8 of us can get across through my spells. But, what about Yorrick?"

Ilsidur moves closer to Peerimus, to get inside the area of the plant protection spell. [OOC: Move to BV-204]

Niobe (73/73 HP, 19 AC)  d20+13=15 d20+13=27 d8+2=6 d8+2=8
Sunday June 26th, 2005 9:13:56 PM

"Yorrick you and I will need to concentrate on that plant between us and Peerimus," Niobe tells Yorrick to keep him calm. After all she doesn't want the large bear angry with her for doing nothing!

Niobe fires a pair of arrows at the assassin vine(?) attacking Peerimus' anti-plant shield (A2??). She wishes that they had a better battle strategy than this; now they are both clustered together and spread too far out!

(Hits AC 15, dmg 6; AC 27, dmg 8)

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73] 
Monday June 27th, 2005 11:23:12 AM

A more disturbing scenario the druid could not imagine with his current experiences. The plants are of little concern, there is little they could do and actually the first part of the plan seems to have worked quite well. It is Yorrick and Peerimus most definately wants to know what is going on.

Casts Speak with Animal and speaks with YorrickHighlight to display spoiler: { "My friend what is troubling you? I merely asked you stay with Niobe because I was going to lure the plants away. It did not go as planned. You would be safer I think within the spell. Though of course the choice as always is yours."}

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius


George 
Monday June 27th, 2005 11:25:08 AM

Al, On the map you have a really big shambling mound...is it bigger or just a mistake?

[ It is not a mistake. It's bigger. ^_^ -Al ]

Firn'gaer 
Monday June 27th, 2005 1:18:53 PM

The wizard continues to concentrate on the spell bringing the towards woman safety or certain doom. The outcome is very much unclear.

"I can't do anything while I need to concentrate on keeping the woman above the purple orcs. If there is a fly spell, use it and bring her back. I can take some people myself, but my hands are tied currently. I can even get Yorrick and one other person. Get that woman to safety I can take Peerimus and Yorrick at the same time."

He steps up in the protective circle, BV/202.

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.7 minutes
telekinesis -- 7 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast

Green Hell/The Gauntlet - Round 04 (DM/Al)  d20+11=16 d20+11=17 d20+15=19 d20+10=17 d20+25=28 d20+25=35 d20+20=27 d20+15=20 d20+25=43 d8+8=10 d8+8=9 d8+8=15 d8+8=15 d4+8=10 d100=47 d20+11=23 2d6(5+1)+5=11 d20+2=9 d20+2=18 d20+2=18 d20+2=20 d20+2=3 d20+2=3 d20+2=4 d20+2=11 d20+2=11 d20+2=18 d20+2=3 d20+2=7 d20+2=8 d20+1=9 d20+1=20 d20+1=9 d20+1=9 d20+1=17 d20+11=21 d20+18=28 d20+8=13 d20+3=5 d20+6=17 d20+4=12 d8=4 d8=7 d8=6 d8=3 2d6(2+1)=3 18d8(7+1+2+3+8+5+8+1+6+3+1+4+2+1+8+1+6+1)=68
Monday June 27th, 2005 9:33:45 PM

Ilsidur starts from his amazment to find a big shambler uncomfortably close. He heads for the safety of the Anti-Plant Shell.

Niobe speaks to Yorrick in a calming voice, while she sinks two arrows into the Assassin Vine running it's leaves up and down the Anti-Plant Shell. (A1) Milky white sap drips to the ground as the arrows sink deep.

Still seated upon the ground, Peerimus casts a spell, then swivels to put a question to Yorrick.

The bear, standing before Niobe, opens his mouth wide and shakes his great head. The fur and muscle along his neck shudders with the motion. Highlight to display spoiler: {"You ask me to guard. Then you tell me to leave woman Niobe and come. You want me to come now? Leave Niobe?"} Yorrick moans in complaint. Highlight to display spoiler: {"Many plants. They want to eat us. They will eat us. I feel different. Bad. No. Different."}

Oddly enough, Niobe, though she does not understand the words of the language, does understand a great deal of the meaning.

Firn'gaer draws the woman further. He, apparently, possesses the power of translocation as well.

"Then I will take three fighters." Pointing to Sly and Lorbius, Celine chooses the two currently engaged with the plant monsters. "And ... you." She selects one of the rogues, a large half-orc. "We will appear behind the purple orcs and cut them down. Hold the woman in place. Join us when we have her."

Luke rips into the shambler again. (Hit AC17) This time he misses. The wardog snarls. "You going?" he asks, Sly.

Sly turns with shield and sword in his famous windmill strike. (Hit S2 AC19, AC17) "You distract me," he replies to Luke. "Yes, I'm going to rescue the woman." The bladesinger moves five feet to join Celine.

"Be right with you." Lorbius strikes with both weapons. (Hit S10 AC28, AC35, AC27, AC20, AC43, Damage 10+9+15+15+10= 59hp) The shambler flies appart under the lord's assault. "I am ready to go."

Celine, Lorbius, Sly, and the half-orc all link hands. Celine eyes Yorrick and Niobe standing outside the Shell. "Ensure that the bear wishes to go," she warns, and then she begins chanting. (47) The four suddenly appear 30 feet north of the purple orcs.

The giant plants all creep and shamble closer. The rustle of their vegetable parts as they scrap across the bricks of the square fills the air. A shambler moves around the perimeter of the Shell. And, almost as an afterthought, swings at Yorrick. (Slam AC23, Damage 11hp) The branch strikes Yorrick against a shoulder. No blood is drawn, but beneath the fur a the muscle is most certainly bruised.

Then ... the Wold shifts again ...

A tremendous creak becomes a splitting roar and the floor jumps, shudders, and then pounds upward like a giant hammer. (Reflex Save vs DC21 or take 1d8 hp damage and be thrown to the ground Prone. Celine 21, Lorbius 28, Sly 13, Sly takes 4hp damage.) There is a great burst of flame as an Assassin Vine falls from the side of the pillar, dropping down on top of the Anti-Plant Shell. When the flame dies, all that remains is a stick of twisted charcoal.

When Wold stills, not a single plant is left standing, with the odd exception of the purple orcs. In the distant places throughout the level, dust rises from the rubble of buildings that were too frail to withstand the strain.

The entire City is tilted at a forty-five degree angle.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Note: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

Also note, even with Freedom of Movement or Woodland stepp no running without a Balance check vs DC10. Fail the check and fall Prone.

Sorry, George. I had to post. I have a board meeting to go to tonight. -Al

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Lightly Wounded
Tendriculos2 Lightly Wounded
Tendriculos3 Lightly Wounded
Tendriculos4 Lightly Wounded
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Shambler1 Wounded
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Purple Orc1 Uninjured
Purple Orc2 Uninjured
Purple Orc3 Uninjured
Purple Orc4 Uninjured
Purple Orc5 Uninjured
Purple Orc6 Uninjured
Purple Orc7 Uninjured
Purple Orc8 Uninjured

Celine Uninjured
Lorbius Lightly Wounded
Half-Orc Lightly Wounded

Map
The Gauntlet Round 04

Ilsidur (AC25, 97/107 hp)  d20+4=8 d8=2
Monday June 27th, 2005 10:18:35 PM

Ilsidur falls to the ground, but takes no damage due to his adamantine armour. He stands up and moves over beside Luke, and R1 and R2. "Niobe, run over to me and I will move us all over by Celine." [OOC: Next round...]

Savin 90/95  d20+11=31
Monday June 27th, 2005 10:28:56 PM

Savin easily keeps his feet and sees the others appear next. He is tempted to engage but decides that might be just throwing his life away and his friends will need him later. He takes a scappers over to join the 4 who just popped up at BL181. He should make it easily with a double move.

OOC No worries Al. We all have real life to worry about.

Niobe (73/73 HP, 19 AC)  d20+12=27
Tuesday June 28th, 2005 2:24:54 AM

"Yorrick we are going back to Peerimus and Ilsidur now," Niobe tells the large bear. She sort of senses that that is where he wants to be anyway.
"Give me a minute and I'll be right there Ilsidur."

Then the city tips at a crazy angle angle again. Niobe keeps her footing easily (Reflex 27). She walks back into the anti-plant sphere. Niobe moves down the exact middle between a1 and s1.

Niobe will be with Ilsidur by next round.

Firn'gaer  d20+15=26 d20+10=21 d20+8=11
Tuesday June 28th, 2005 7:57:09 AM

"Alright," He says just before Celine and the others disappear, "I'll hold he..." The whole Wold turns upside down again. "Focus!!!", he shouts to himself as the ground lurches and once again begins to toss people. Through the churning and explosions, Firn'gaer manages to maintain concentration, Concentration DC26 and Reflex DC21.

[Spot DC11]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.6 minutes
telekinesis -- 6 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast


Sly (AC 20 82/82hp) & Luke (Ac21 68/68hp)  d20+8=22 d20+4=21 d20+4=16 d20+5=13
Tuesday June 28th, 2005 3:15:40 PM

OOC: SLY made his save 22 / Luke made his save 21. Ballance check Sly 16 / Luke 13,

Sly and Luke start to move with Celine and the others when the whole place moved and tilted again. Sky kneel next to Luke "Are you alright,Luke?" The Dog look around and anawers "Yes!"

Sly's Spell
Lvl 0 Detect Magic - Ray of Frost - Detect Poison

Lvl 1 True Strick - Magic Missles x2 - Chill Touch

Lvl 2 Flaming Sphere - Spider Climb - Bull's Strenth

Levil 3 Dispell Magic



Peerimus [AC 26 HP 66/73] and Yorrick [AC 19 HP 61/73]  d20+6=7 d20+8=10 d20+15=18 d20+15=19 d20+10=17 d8=7 d8=1
Tuesday June 28th, 2005 3:53:14 PM

The Shambler strikes Yorrick and as Niobe moves into the sphere, the great bear tears into the Shambler. [5 foot step BW/207 Hit AC 18,19 and 17 all miss] 5 rolls nothing over an 8 nice.

Peerimus nods his head, "I am sorry my friend, things changed faster than I thought they would, I...Wold Shift the upheaval of the ground stops the druid in mid sentence as he see the ground race into his face [reflex 15 dmg 6]

Yorrick too is pitced by the floor, sliding to the floor. [Dmg 1]

Peerimus remains gets back to a sitting position and addresses those in the sphere, "As soon as we have a bit more room I am going to bring in a little help."

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius




Greg OOC 
Tuesday June 28th, 2005 8:49:22 PM

Al, I am out of town, and this is my only chance to access a computer tonight. My plan is to have Ilsidur dimension door the other two rogues and Luke over beside Celine and the others. Please post as such, if that action is available. Thanks.

[Will do, Greg. -Al]

Green Hell/The Gauntlet - Round 05 (DM/Al)  d20+11=21 2d6(2+1)+5=8 7d20(19+11+6+19+9+14+20)=98 d20+8=20 d12+6=7
Tuesday June 28th, 2005 9:52:45 PM

Ilsidur rises upon the tilted stones of the plaza and calls Niobe and Luke to him in preparation for a Dimension Jump. He readies himself, set to cast the spell the moment the all are in place.

Savin eyes the biggest Shambling Mound in the plaza. But when four of the group suddenly materialize to the northeast, he decides to join them. He easily retains his footing on his trip across to the others. No plants turn his way. Though that may be because they have all been thrown to the ground.

Niobe too keeps her feet. Dodging between Yorrick and the circle of entangling rose vines, she takes her place next to Ilsidur in preparation for translocation.

With heroic effort, Firn'gaer holds both his concentration as well as his footing as the Wold shakes him like an alchemist with a blending vial. WHAT'S GOING ON OUT THERE!!! the panicky question comes from within the folds of the wizard's clothing. In the distance, the woman holds her position, ten feet in the air.

Sly Foxx trips and appears to fall, but recovers and holds his footing. Calling across the plaza, he checks on Luke. Luke answers in the affirmative, and stands between Ilsidur and Niobe. Rising up on his hind legs, he places a paw into each of their hands.

The remaining rogues pick themselves up and join the circle. Ilsidur casts his spell, and the group winks out of existance, only to appear out in the square with the others.

Yorrick closes with the shambler and retaliates. But, perhaps he feels the onset of the tremors and it unnerves him. Peerimus and Yorrick are both thrown to the ground. As Peerimus rises, he announces his intent to summon aide. (Remember Summoning is a Full Round Action.)

"Stand ready," Lorbius calls to those around him.

"Hurry," Celine calls to those still trapped in the Anti-Plant Shell. "We cannot hold them here for long."

All of the plant monsters rise from the ground. Many stand about dazed or stumble around without apparent direction, with some notable exceptions. The shambling mound (S1) next to Yorrick rises and looks down upon the bear. It knows food when it sees it, and slams down with one of it's hard woody vines. (Slam AC21, Damage 8hp) The blow is only glancing, striking off a meaty portion of the prone bear's back. (Yorrick gets an AoO against S1, taking it as S1 rose from Prone. But Yorrick must make it from a Prone position.) Another Shambling Mound lumbers around to investigate the food lying outside the beautiful orange shell.

The other great exception is the group of purple orcs. When the shaking stops, they turn their heads from the woman above, and, as one, troop silently toward the exposed group that has just teleported nearby.

The half-orc rogue takes a step five feet forward and strikes one of the purple orcs with a greataxe, arcing his weapon in a power swing. (Hit AC20, Damage 7) The weapon strikes home, but the blade of the axe is deflected by hard material under the skin and does no more than wound the purple orc.

(In the Anti-plant Shell, Spot vs DC10 to notice: Highlight to display spoiler: {The Tentriculos are quickly healing.} For those who teleported, Spot vs DC10 to notice: Highlight to display spoiler: {There are more shamblers and purple orcs coming down the street behind you.}

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Note: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

Also note, even with Freedom of Movement or Woodland stepp no running without a Balance check vs DC10. Fail the check and fall Prone.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Shambler1 Wounded
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler10 Dead or Dying
Purple Orc1 Wounded
Purple Orc2 Uninjured
Purple Orc3 Uninjured
Purple Orc4 Uninjured
Purple Orc5 Uninjured
Purple Orc6 Uninjured
Purple Orc7 Uninjured
Purple Orc8 Uninjured

Celine Uninjured
Lorbius Lightly Wounded
Half-Orc Lightly Wounded

Map
The Gauntlet Round 05

What you see up the street

Savin ac 24 hps 90/95  d20+6=21 d20+6=25 d20+1=15 d20+13=33 d10+9=15 d10+9=15
Tuesday June 28th, 2005 10:23:56 PM

Savin looks behind him and sees even more of the orcs and mounds coming. He will point them out and say, "We are going to get overwhelmed here. We need to find a place where we can fight and not worry about our backs. Clear our path and get the others here. I will hold off these critters."

Savin steps forward 5' to bm182 and engages O1 hitting it twice with a flurry of blows power attack. He does 30 points of damage to it.

Spot check natural 20

Niobe (73/73 HP, 19 AC)  d20+13=31 d20+13=33 d20+13=16 d8+2=8 d8+2=10 d20+13=26
Wednesday June 29th, 2005 3:22:37 PM

Niobe spots the shamblers and orcs heading their way. She too gets a feeling that they will end up getting trapped here if they don't either leave soon or come up with one heck of a battle plan. (Spot 26)

Niobe will fire a pair of arrows into whatever enemy is closest and poses the nearest threat (my best guess is A6 is closest).
(Hits AC 31, dmg 8; Hits AC 33 (nat 20); checking for a crit? rolled 16, dmg 10)

Firn'gaer  d20+15=26 d20+10=17 d20+3=20
Wednesday June 29th, 2005 9:14:22 PM

"Don't worry things are in good hands, for now anyway." The wizard says to his familiar.

"Not to state the obvious, but" the wzard pauses, "We'll need to move fast once we're ready to go." The wizard moves to give the large bear room enough in the protective area.

[Concentration DC26, Reflex DC17, Balance DC20; in case]
[Move to BV200]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.5 minutes
telekinesis -- 5 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast


OoC (DM/Al) 
Wednesday June 29th, 2005 11:02:45 PM

We've got three posts out of six. I cannot, in all good conscience post with Yorrick in as much danger as he is in. If I get Daniel's post before it's time for bed, I'll try and finish things up today.

OOC Sly to DM Al 
Thursday June 30th, 2005 6:06:25 AM

put me anywhere, untill I get the fell of the game again. Sly does not know where the Party focus are??

The Rogues (DMiT JohnP)  d20+10=24 d12+4=14
Thursday June 30th, 2005 9:49:01 AM

The half-orc rogue takes another swing at the purple orc in front of him. His great axe connects with a pulpy "splat" as it carves a wide gouge through the strange flesh of the orc. At the same time, the half-orc focuses on his opponent.
Attack O2, hit AC 24, 14 damage
Dodge vs. O2, AC 16/17


The two human rogues finger their weapons and look ahead up Crook Street. The tilted city street contains several roaming packs of the purple orcs and shambling mounds, too. The man speaks the woman, "The Float isn't doing too well. It's gonna be years setting it back to rights, if ever."



Peerimus [AC 26 HP 66/73] and Yorrick [AC 19 HP 61/73]  d20+11=29 d8+9=17 d20+12=30 d20+17=23 2d8(1+4)+10=15
Thursday June 30th, 2005 10:00:52 AM

As the Shambler rises Yorrick rakes a great swath through its foiliage. [Hit AC 29 Dmg 17] Peerimus who is sitting spies the other creatures moving towards Yorricks Position and knows he needs help. Peerimus grunts to his friend of the danger coming and to try and get to the protective sphere. "I will heal you as soon as you get here." [Handle animal 23]

If Yorrick arrives Peerimus casts CMW 15 to himself and Yorrick. If Yorrick stays and fights, Peeimus casts Summon Natures Ally IV with his Wall of Thorns spell. Bringing in 1d4+1 Dire Apes next round. I'll figure out where to put them at that time

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius


Green Hell/The Gauntlet - Round 06 (DM/Al)  d20+25=44 d8+8=11 10d6(6+6+2+2+3+2+3+5+3+4)=36 d20+6=18 d20+6=23 d20+6=7 d20+6=25 d20+6=17 d20+6=25 d20+6=14 d20+6=13 d20+6=12 d3+3=6 d3+3=5 d3+3=5
Thursday June 30th, 2005 9:01:33 PM

One of the purple orcs drops like a sack of potatoes as Savin delivers two powerhouse blows. The monk takes in the foes converging from up the street and calls for strategic positioning.

Niobe fires two shots at an Assassin Vine. Both are solid shots. The Vine looks hurt. Suddenly the rose vines around it spring to life, questing to entangle any who would enter their grasp.

Firn'gaer calms Rufus while he continues to hold the unconscious woman in place. He clears room for Yorrick within the Anti-Plant Shell.

Even lying on his side, Yorrick's attack can be awe inspiring. A single swipe of his claw leaves a huge rent in the underside of the shambling mound as it rises to it's feet.

Yorrick roars as Peerimus attempts to cajole him within the bounds of the shell. Through the medium of the druid's spell his companion's angry complaint comes across loud and clear. (Translation: Highlight to display spoiler: {"You always order me. [meaningless roar of anger] Always!"})

Yorrick may be angry, and possibly irrational, yet he is not stupid nor, at this point, possessed by a berserker rage. He crawls away from the fight. As though regretting his previous words, the huge grizzly crawls to Peerimus on his belly, licking the druid's hand with his large black and pink tongue as his wounds are magically healed.

The [b]rogue
with the dapper goatee and the short blonde woman stand and assess their place within the situation, as the half-orc takes action. His greataxe cleaves a gaping rent in a purple orc's chest. Within, is not blood and bone, but a pulpy purple mass supported by a brown wooden frame.

"The woman! Get the woman." The booming voice of Lord Lorbius calls out to those gathered around him. "Once she's safe, we drive up the street. Take down anything that stands in your way!" Putting word to deed, he moves on the small crowd of purple orcs. (Hit O2 AC44, Damage 11hp) With an almost casual swipe of his flail a purple orc goes down.

Celine moves deeper into the center of the group before turning up the street. She weaves her hands. "Xia Roks Beiggor," again an orange bead of light leaves the weave she creates. This time it shoots up the street to swell and bloom in the midst of the approaching group of purple orcs, enveloping them in fire. (Fireball damage 36hp) When the conflagration clears the center of the group is nothing but a pile of ash.

The plant monsters, large and small lumber and slink across the ground, inching ever closer. The area of entanglement around the nearby Assassin Vine begins to clutch at Yorrick's hind legs. (Yorrick make a Reflex save vs DC13 to be escape Entangling.)

The nearby purple orcs, then do a thing as of yet unseen. Attacking the front line, they swarm over each other to reach their opponents, each coming in closer than ordinarily a creature of their size could normally. (03 Savin Full Attack Hit AC18, AC23, 05 Savin Single Attack Hit AC7, 04 R3 Full Attack Hit AC25, AC17, Damage 6+5 = 11hp 06 R3 Single Attack Hit AC25, Damage 5hp, 08 Lorbius Full Attack Hit AC14, AC13, 07 Lorbius Single Attack Hit AC12) The half-orc is struck by three claws. Three claws rake down his body leaving purple trails of poison. (Half-orc takes 16 damage and must make 3 Fort Saves vs DC11 or fall asleep. See description below.)

"Hurry," Lord Lorbius calls. "Friend Savin is correct. We must find a place which we can defend. Happy will have such a haven!"

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs DC11 for secondary effects. If failed sleep for another 10 minutes.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Assassin Vine6 Wounded
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler10 Dead or Dying
Purple Orc1 Dead or Dying
Purple Orc2 Dead or Dying
Purple Orc3 Uninjured
Purple Orc4 Uninjured
Purple Orc5 Uninjured
Purple Orc6 Uninjured
Purple Orc7 Uninjured
Purple Orc8 Uninjured
Purple Orc9 Uninjured
Purple Orc10 Uninjured
Purple Orc11 Uninjured
Purple Orc12 Dead or Dying
Purple Orc13 Dead or Dying
Purple Orc14 Dead or Dying
Purple Orc15 Dead or Dying
Purple Orc16 Dead or Dying
Purple Orc17 Dead or Dying
Purple Orc18 Dead or Dying
Purple Orc19 Dead or Dying
Purple Orc20 Uninjured
Purple Orc21 Uninjured
Purple Orc22 Uninjured
Purple Orc23 Uninjured

Celine Uninjured
Lorbius Lightly Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded

Map
The Gauntlet Round 06

What you see up the street

Niobe (73/73 HP, 19 AC)  d20+13=17 d20+13=25 d8+2=3 d8+2=4
Thursday June 30th, 2005 9:22:15 PM

Niobe continues her assault on A6.

(AC 17, dmg 3; AC 25, dmg 4)

((Al, is it me or has A6 moved closer according to map coordinance since the last map?))

[It's not you. It's moving closer. Assassin Vines move very slowly. But they move. ^_^ -Al]

The Rogues (DMiT JohnP)  Half-orc's Saves d20+7=16 d20+7=10 d20+7=13 Jonas' attack d20+8=21 d6+4=5
Thursday June 30th, 2005 10:18:02 PM

Roach, the half-orc rogue (R3), staggers under the assault of the purple orcs. He resists two of the attacks, but he succumbs to the poison on the claws of the purple orcs. He slumps to the ground between Lorbius and Savin.
Position = BN182, asleep

With a glance at one another, the two human rogues draw their weapons and move to attack the purple orcs.

Jonas, the leader of the rogues (R1), draws a rapier as he moves towards the purple orcs. He seems more intent on not getting hit than on actually doing any damage. He darts in, pokes a tiny hole in the purple orc in front of Savin, then darts back.
Combat Expertise = +5 AC / -5 Atk, Mobility = +4 vs AoO, Spring Attack = hit AC21, 5 damage piercing
Position = BK181


Specialty, the blond female rogue (R2), draws a short sword and also moves towards the purple orcs. She can't reach them, so stops and prepares to attack them when they approach.
Position BJ182


Savin ac 24 90/95 hps  d20+6=8 d20+6=11 d20+1=10
Thursday June 30th, 2005 11:06:00 PM

Savin feeling confident tries to use his powerattack against his foes along with his flurry of blows. The orcs bunching together confuses him however and he misses with all three swings. (great...just great)

"We have to get Yorrick and the others out. They are gonna get overwhelmed! Celine can you do anything?"

Sly Foxx (AC 20 82/82hp) and Luke (Ac21 65/65hp)  d3=3
Friday July 1st, 2005 7:02:46 AM

Sly wonders as what is the best thing to do?? "I'm too far to help the floating woman? beside I'd have to go through the purple orc? then there's this Assassin Vines that's creeping this way? Oh! what to do?? Wait a minute (at this point Sly Slaps his head)"SNACK!" I'm still a wizard I'll throw a Ray of Frost at it That should slow it down? I hope?" Sly goes into a small chant "Hmmm! Chitty Chitty Chatter Chatter Zoom!" Sly points to A6 and send a Ray of Frost at it.
Damages 3 hp.

Luke stand beside Sly and growls at the A6 that's moving their way.

Firn'gaer  d20+15=20 d20+8=21
Friday July 1st, 2005 9:54:16 AM

Firn'gaer seeing that help may not arrive to the woman soon enough, sends the woman back 20-ft. towards the crowd of combatants up the street.

Popping his head out for a brief peek, Rufus sneaks a look at his surroundings.

"It might not be a good time for you to come out Rufus." Firn'gaer says feeling his tiny companion crawling through his clothes.

Of course it's not a good time. Is there ever a good time when large mean and nasties are trying to eat us. When are we getting out of here?

"We have something to recover in the city then maybe a little R&R" I like R&R "for a few weeks and then where the 'Bell' takes us I suppose." Firn'gaer says to his minute friend.

Turning to Peerimus, "Well, I think your plan work better that we could of possibly imagined. Every large plant creature is here and in a few moments we'll be away, far away. So I think things are still in good hands." The wizard says in a light-hearted cross between worry and sarcasm.

[Concentration DC20, Spot DC21]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.4 minutes
telekinesis -- 4 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d20+8=27
Friday July 1st, 2005 1:21:38 PM

Yorrick moves in and Peerimus casts his CMW healing himself and his friend (Last round delay action) His heart pulls at him and his soul heavy as Yorrick issues his complaint. Perhaps he and Yorrick have been together for as long as Mother wishes and it is time for him to return home. Be that as it may there are more immediate concerns.

The wizards remarks relights Peerimus more care free side briefly. "It does seem that way. Hope the others can get to safety. You can transport yourself you said right?" The druid is not sure precisely what to do until the others are safe, so he remains where he is.

The vines begin wrapping about Yorrick, who with a grunt of disdain for them moves a position just in front of Peerimus [BW/199]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius
Speak with Animals 97 Rounds

Green Hell/The Gauntlet - Round 07 (DM/Al)  d100=26 d20+14=29 d10+5=7 d6=1 d20+25=33 d20+25=45 d20+25=45 d20+20=34 d20+15=24 d20+25=42 d8+8=14 d8+8=14 d8+8=16 d8+8=15 d8+8=11 d4+8=9 d20+11=12 d20+17=29 d20+6=23 d20+6=24 d20+6=25 d20+6=16 d20+6=8 d20+6=15 d20+6=15 d20+6=8 d3+3=5 d3+3=4 d3+3=5 d20+24=30 d20+24=26
Saturday July 2nd, 2005 10:02:08 AM

With professional calm, Niobe puts two more shafts into the woody trunk of the approaching Assassin Vine. The Vine is slick with sap, but it still winds its slow progress towards the stationary group. With it, comes the area of entangling roses.

The rogue sporting the goatee darts in, skewering one of the purple orcs. He finds that his rapier does not pierce as deeply as he would have expected for such a strike. The blond woman glides forward, drawing a weapon. While the half-orc succumbs to the poison, slipping to the ground. The poison continues to course through his blood. Even asleep, he fights against it. (Secondary Effects, Fort vs DC11 or Sleep for an additional 10 minutes.)

Savin swings fast and furious, but the swarming of the orcs tricks his eye, and none of his powerhouse blows finds its mark. He calls out to Celine. The woman has shown powerful abilities with magic. Surely there is something she can do.

Sly Foxx puts his own magic to use. Extending a hand he shoots a ray of freezing cold at the nearby Assassin Vine. (10% spell failure passes at 26%) Unfortunately, Sly has not absorbed the knowledge that Peerimus imparted to the group not a few hours ago. The Assassin Vines are resistant to both heat and cold. This one is no exception and shakes off the spell as though it had not happened. Luke growls deep and menacing.

Firn'gaer focuses on the floating woman, and moves her back toward his embattled comrades.

Peerimus contemplates his relationship with the bear, as Yorrick kicks at the curling vines and moves away.

Ilsidur rushes through the group, to stand next to Savin. His flaming axe strikes out. (Hit AC29, Damage 7+1 Flame = 8hp) The dwarf's weapon chops into the purple orc, sending up a small gout of flame.

"You wish a clear path?" Lorbius draws in his focus distributes his strikes over the various targets before him. (Hit O8 AC33 AC45 (Crit Threat AC45), Damage on Crit 14+14+16 = 44hp; Hit O7, AC34, AC24, Damage 15+11 = 27hp; Hit O6 AC42, Damage 9hp) The two orcs on his left vanish in a cloud of flying purple debris. While one of the two to his right receives a wicked gash from the kukri.

"I am doing what I am able, Sir," comes Celine's reply to Savin. Her face is calm, even in the face of such odds. She steps up behind her betrothed and, incanting a phrase, touches him upon the shoulder. The noble grows, increasing his already towering height to stand almost a giant amidst the group.

The Assassin Vine creeps closer, taking both Celine and Lorbius into its field of entanglement. (Celine Reflex 12, Lorbius Reflex 29) Celine is taken by surprised, and quickly wrapped in rose vines. Lorbius avoids the clutching vines, but his movement is hampered.

The remaining purple orcs slash with their claws.

(O6 to Hit Lorbius AC23, AC24, Damage 5+4 = 9hp, Fort 30, Fort 26)
(O4 to Hit Savin AC25, AC16, Damage 5hp, Fort Save vs DC11 or fall asleep for 1 minute.)
(O3 to Hit Savin AC8, AC15)
(O5 to Hit Ilsidur AC15, AC8)

Lorbius, now a larger target, takes two claw wounds. The poison from the orcs, however, can find no hold upon his stout constitution. Savin is hit, sharp thorny claws raking parallel tracks across his skin.

From up the street, six more purple orcs arrive. Other monstrosities are not far behind.

Around the Anti-Plant Shell the towering plant beasts continue to shuffle and touch the shell. Other areas of entanglement arise as more Assassin Vines draw near. Occasional sparks flash from overly inquisitive tendrils, followed by windy moans, half pain, half pleasure.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs DC11 for secondary effects. If failed sleep for another 10 minutes.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Assassin Vine6 Wounded
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Purple Orc3 Uninjured
Purple Orc4 Uninjured
Purple Orc5 Wounded
Purple Orc6 Wounded
Purple Orc9 Uninjured
Purple Orc10 Uninjured
Purple Orc11 Uninjured
Purple Orc20 Uninjured
Purple Orc21 Uninjured
Purple Orc22 Uninjured
Purple Orc23 Uninjured

Celine Uninjured
Lorbius Lightly Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded (Asleep)
Map
The Gauntlet Round 07

Full Range of Vision

Savin 85/95  d20+10=13 d20+8=21 d20+8=18 d20+3=19 d10+7=15 d10+7=14 d10+7=15
Saturday July 2nd, 2005 12:51:52 PM

Savin shakes off the effects of the poison and hopes he will soon be able to ignore all poisons. He has been working on it in his spare time but just can't get his blood to stop flowing quite yet. Save 13

He decides caution is needed and is embarrassed about his confusion last round. His master would definitely take the cane to him for his performance so far!

Savin attacks O8 first with 2 strikes doing 29 points of damage. If the creature goes down, he will strike at O5 for 15 points. If O8 is still up, he will put all 3 blows on him.

He yells, "Peerimus! Get yourself over here. We need to keep moving"

OOC Used powerattack +3 this time adn flurry of blows

Firn'gaer  d20+15=29 d20+8=26 d20+3=5 d20+8=27
Sunday July 3rd, 2005 1:43:32 PM

[Send the woman another 20-ft towards the others. I think she is about 30-ft in the air.]

Hearing Savin's shouts the wizard shouts as much as his concentration will allow. "Savin, the woman! When she's safe we'll be leading the charge! She should be right above you!"

He turns his thought towards Peerimus and Yorrick, "About 20-seconds and we'll be going. Get ready."

[Concentration DC29, Spot DC26, Balance DC5, Listen DC27]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.3 minutes
telekinesis -- 3 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast

The Rogues (DMiT JohnP)  Jonas' attack d20+8=18 d6+5=8 Specialty attack d20+10=21 d20+5=10 d6+2=8 Roach's save d20+7=17
Sunday July 3rd, 2005 1:44:42 PM

Jonas (R1), makes another Spring Attack, this time against the purple orc to his west. He bounds forward, pokes it with his rapier for somehat more damage than before.
Combat Expertise = +5 AC / -5 Atk, Mobility = +4 AC vs AoO, Spring Attack vs O22 = hit AC18, 8 damage piercing
Dodge vs O22 = AC 23 (total), AC22 otherwise
Position = BK181


Specialty (R2) wades into the purple orc that has moved to her west. She hits only once, but manages to put all of her strength behind the blow.
Full attack vs. O22, hit AC 21 (8 damage piercing), miss
Dodge vs. O22 = AC 17
Position = BJ182


Roach (R3) successfully resists the continuing effects of the ortling poison. He continues to slumber, unaware of the fight raging around him and the approaching danger of the assassin vine.
Fort save = 17, sleeping for another 9 rounds
Position BN182




Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73] 
Sunday July 3rd, 2005 8:05:27 PM

Peerimus, who is still seated, looks up at the tall wizard and to his companion Yorrick, "You mean you will be leaving. I plan to keep the shell and the attraction of the major foes right here. Do not worry about me, A Peragrin later and I may soar safely over everything. The shield is quite mobile." Peerimus then thinks to the urgency of Savin's voice. "It does sound as though they could use some help."

With this, the druid begins "Father hear me and heed my call. Send to my friends allies of strength and courage." [Spontaneous casting of level 5 Wall of Thorns for MS IV 1d4+1 Brown Bears. Appearing next round 50' towards the main group. When they appear Peerimus will instruct them , via Speak with Animal spell, to attack the purple creatures.]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius
Speak with Animals 96 Rounds

Niobe (73/73 HP, 19 AC) 
Monday July 4th, 2005 12:47:38 AM

Niobe does not miss the multiple enemies closing in. She changes from her bow to her rapier (not holding the bow in her hand it is placed into her magical quiver). Niobe looks from the vine that has grabbed Celine to the approaching purple orcs trying to see which is the greatest threat. She holds any attacks for the moment.

Ilsidur (AC25, 97/107 hp)  d20+14=25 d10+5=14 d6=2 d20+9=16 d10+5=8 d6=6
Monday July 4th, 2005 11:31:39 PM

Ilsidur continues to attack the orcs in front of him. He swings his waraxe twice, connecting both times. [OOC: Hit O8 for 14 + 2 fire damage, and then again for 8 + 6 fire damage.]

He calls out to Peerimus, "How are we going to get Yorrick out of there? Firn, do you have a reduce spell? If so, I can fly over and teleport all three of you back to the party."

Green Hell/The Gauntlet - Round 08 (DM/Al)  d20+14=23 d20+9=21 d10+4=10 d10+4=13 d6=4 d6=4 d20+25=35 d20+25=27 d20+20=33 d20+15=28 d20+25=43 d8+8=10 d8+8=14 d8+8=13 d8+8=16 d4+8=11 d4+1=2 d4+1=4 d4+1=4 d4+1=3 d4+1=2 d20+6=16 d20+6=21 d20+6=10 d3+3=4 d20+6=11 d20+6=10 d20+6=23 d3+3=4
Monday July 4th, 2005 11:36:45 PM

Savin strikes quickly with two punches then moves on before registering success or failure. Briefly he pauses. And, within the silence of that pause, comes the sound of his two foes dropping.

The monk kicks into action again, shouting out for his comrades who remained behind in the Anti-Plant Shell.

Firn'gaer moves the woman 20 feet back toward his friends. She hovers very near Savin and Ilsidur. He calls to Peerimus to ready for a translocation. (OoC: Actually, I had imagined her no more than 10 to 15 feet above ground. Just high enough to be out of the reach of the orcs.)

The bearded rogue leaps forward, the point of his rapier driving into the purple orc. A frown appears on his face as he springs back. The thrust had a feel of wrongness. It felt as though there was resistance to its piercing point. The blonde woman as well, though her strike is true, some quality of these purple orcs holds against the thrust of weapons doing less damage than would have otherwise been expected.

Peerimus looks at Firn'gaer and contradicts the wizard's assumption. The druid is staying. The better to draw the plant creatures while the others fight their way to safety through reduced numbers. Peerimus begins an incantation to summon more bears to fight in their service.

Unaware of the meaning of the human words, Yorrick paces uneasily. Back and forth within a small square, close to his greatest friend. A nest of bees swarms angry within his brain. It is difficult to know what to do. The man will know what to do. Peerimus will know.

Niobe's strategic eye tells her that the time for close quarters has drawn near. Her bow disappears into her magic quiver, and the rasp of steel sounds as she draws her sword.

Ilsidur steps in and cuts at one of the orcs. The purple orc falls to the ground in a burst of flame.

Luke bares his teeth as three purple orcs approach from up the street. "Protect Niobe." He growls and his ears flatten back on his head. Sly and Luke stand at Niobe's side awaiting an attack from up the street.

A deep growl rides the air. A turn toward Lorbius would reveal that the growl comes from deep within the noble lord's throat. With a quick five foot step, he closes the distance between himself and the Assassin Vine. (Hit A6 AC35, AC27, Damage 10+14 = 24hp, Hit 06 AC33, AC28, AC43, Damage 13+16+11 = 40hp) With the longer reach afforded by his new size, the noble strikes twice at the Assassin Vine. It collapses in a heap, and the entangling rose vines cease their frantic movement. Quickly swiveling in the other direction, Lorbius cuts into the remaining purple orc. It falls upon its brethren, as shredded mess.

"We must LEAVE!" he bellows. "Take the woman. I will take the half-orc. We GO!"

Free from the entangling vines, Celine turns her hand in a circle before stabbing it in the direction of one of the orcs up the street. Five missiles of light leap forward to strike the orc. (O11 15hp Magic Missile Damage) The orc lurches from the impact, but does not stop.

Three orcs attack Luke. (Hit AC16, AC21, AC10, Damage 4hp) One claw lands on Luke's back drawing blood. (Luke make a Fort Save vs DC11 or fall asleep)

Three orcs attack the blonde rogue. (Hit AC11, AC10, AC23, Damage 4hp) A claw catches her arm, ripping her flesh. (Fort Save vs DC11 or fall asleep)

More plants approach from up the street. Can there be an end to them? Peerimus, Yorrick, and Firn'gaer are completely ringed by giant towering plants. They lumber about, wood and pulp creaking and scraping.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs DC11 for secondary effects. If failed sleep for another 10 minutes.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Assassin Vine6 Dead or Dying
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Purple Orc9 Uninjured
Purple Orc10 Uninjured
Purple Orc11 Wounded
Purple Orc20 Uninjured
Purple Orc21 Uninjured
Purple Orc22 Wounded
Purple Orc23 Uninjured

Celine Uninjured
Lorbius Lightly Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded (Asleep)

Map
The Gauntlet Round 08

Full Range of Vision

Sly Fox and Luke 
Tuesday July 5th, 2005 5:40:41 AM

Sly and Luke are doing their best!

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d4+1=2 d20+13=19
Tuesday July 5th, 2005 12:14:37 PM

The spell finishes and (of Course) 2 Brown Bears appear North of Peerimus and the shell. [BW and BY/191]

"Attack the Purple creatures near the humans!" The druid calls out in thier own language. [Handle animal 19 they should reach 178/BQ and BM/186 going in a pretty direct route]

Peerimus knows of Yorrick's agitated state, "Easy my friend." The druids hand stays on the bear by his ear and forehead. "The other human will have you out of this in a short time. I want you to stay close to him until I return. I will not be long." Then to Firng'aer, It looks like the group is making a break. As soon as they have the woman you should take Yorrick out and join them. I will hold the more dangerous plants here as long as it takes for you to make your escape." Peerimus then gives Yorrick a great hug about the neck. "I will join you soon good friend" he whispers.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius
Speak with Animals 95 Rounds

The Rogues (DMiT JohnP)  Jonas' attack d20+8=20 d6+5=9 Specialty d20+6=13 d20+10=17 d20+5=25 d20+5=25 d6+2=3 2d6(2+4)+4=10
Tuesday July 5th, 2005 1:21:23 PM


Jonas (R1), the rogue with the goatee, continues with his defensive combat. He's seen what happens when the ortlings get their claws into a person and he wants none of it. He again springs towards his previous opponent, stabbing it and doing more damage this round. He moves a bit to the north when he bounds back from the attack.
Combat Expertise = +5 AC / -5 Atk, Mobility = +4 AC vs AoO, Spring Attack vs O22 = hit AC20, 9 damage piercing
Dodge vs O22 = AC 23 (total), AC22 otherwise
Position = BK180


Specialty (R2), the blonde female rogue, struggles against the poison of the ortling, barely resisting the clutches of sleep. She continues to poke her shortsword at the same orc (or the adjacent one, if it fell to Jonas' attack). She hits once, barely scratching it. But her second blow seems to hit a vulnerable point, if these ortlings had vulnerable spots. Then she'll step to the northeast to the spot where Jonas' started.
Full attack vs. O22, hit AC 17 (3 damage piercing), hit AC 25 (critical threat confirmed, 4 / 10 damage if critical applies)
Dodge vs. O23 = AC 17
Free = 5' shift
Position = BK181


Roach (R3) the half-orc continues to slumber.
Asleep = 8 rounds remaining
Position BN182




Firn'gaer 
Tuesday July 5th, 2005 3:24:47 PM

[Lower the women to Ilsidur and Savin.]

"I hope you know what your doing." The wizard says to the druid. "Just in case, I'm going to put a spell on you that will allow us to communicate telepathically with each other. If you get in trouble let me know."

Calling forth a scroll from his Haversack he prepares to use it.

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.2 minutes
telekinesis -- 2 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast


Niobe (73/73 HP, 19 AC)  d20+13=30 d6+3=6 4d6(1+1+2+1)=5
Tuesday July 5th, 2005 5:47:16 PM

Niobe will assist Luke in attacking the nearby purple orcs. She will attack which ever one she is closest to; AND which she can go one on one with. Niobe will attack from the side; or sneakattack/backstab if at all possible!
(Hits AC 30, dmg 6; +5 additional dmg for possible sneakattack)

Savin 85/95 hps 
Tuesday July 5th, 2005 6:39:35 PM

Savin will gently pluck the woman from the air and settle her on his shoulders like a hunter carrying a deer.

"He will look at the tall Lord Lorbuis and say, "I agree. We need to get out of here but which direction do you wish us to go?"

Peerimus Illegal 2nd Post 
Tuesday July 5th, 2005 7:53:50 PM

The druid gives a grim look, but quickly pushes it away in favor of a smile, "I do too."

Green Hell/The Gauntlet - Round 09 (DM/Al)  d20+10=22 d20+11=18 d20+6=13 d6+4=6 d20+15=31 d20+10=26 d8+8=11 d8+8=12 d20+13=28 d20+13=23 4d6(3+2+1+6)=12 4d6(1+6+6+1)=14 d20+6=26 d20+6=23 d20+6=21 d20+6=8 d20+6=13 d20+6=9 d20+6=12 d3+3=6 d3+3=5 d3+3=4 d20+10=24
Tuesday July 5th, 2005 10:18:50 PM

Sly and Luke do the best they can. Luke shake off the effects of the sleeping poison. (Fort 22) With a snarl he bites at the two orcs in front of him, first the healthy one, then he snaps at the wounded one. (Bite O10 AC18, Damage 6hp, Bite O11 AC13) The wardog chomps the first purple orc. It tastes bitter, like sprouts. Luke tries to lick the taste away and it makes him miss his second attack. Sly, however, misses with neither swing of his longsword, the chosen weapon of his Bladesinger ethos. (Hit O10 AC31, Damage 11hp, Hit O11 AC26, Damage 12hp) The first orc, already wounded, falls beneath the blade. The second is gravely wounded.

Two Brown Bears almost as large as Yorrick, appear, one underneath the floating woman. Through his aptitude with animals, Peerimus commands them to attack the purple orcs. There are other creatures nearer. But, it is the nature of the spell for the summoned to heed the summoner, and so they go. And yet, the druid cannot help but feel that otherwise ... There is something amiss, animals appear more willful, less attentive, more ... emotional?

"Peerimus," the great bear says. To Firn'gaer, standing nearby, Yorrick does no more than pant and move his head. But to the druid, the single word holds all the nuances of loyalty and love, the powerful surge of feeling that the bear has for his best friend, the commitment unto death, the lonely ache when parted.

The rogues attack. Their piercing nature of their weapons makes very little impression on their attackers. Even the wicked stab from the blond rogue seems to little effect when the thrust to a vital area reveals the absence of the otherwise vital organs. They begin a very disciplined strategic withdraw.

Firn'gaer lowers the woman gently into Savin's waiting arms. Then he draws a scroll from his haversack in preparation to create a telepathic link between himself and the druid.

Niobe circles around Sly attacking one of the orcs from the side. Her blade cuts down the wounded orc. But as it falls, Niobe too sees that there will be no sneak attacking these things. Blades cannot find vulnerable places when the vulnerable places are not where they are supposed to be.

Savin holds the woman securely in his strong arms. She sleeps on, oblivious to the danger from which she has just been rescued. Her hair is a soft mousy brown. She is slim, and the curve of her cheek is smooth, though pale from the poison coursing through her veins. Savin asks the way, though, in the corner of his mind there lies the thought of how he will fight with the woman in his arms. (Savin, -4 to Hit while holding the woman. 25% chance that all strikes that hit you hit her instead.)

"Up the street!" Lorbius points to the Northwest. "At the first great crossing of roads, turn right. That will be Dagger Point. The inn is not far down Dagger Point on the right hand side. It is called the Giggling Ghost. It is named on above the door with a sign. Happy is the proprietor. And Happy is the man we go to meet." (Those who've been there in either Dream or for the Elven Meeting feel free to recognize the name.) The noble bends to lift the half-orc. "WAKEN!" he shouts and shakes the rogue like a rag doll. (Half-orc has another chance, Fort Save vs. DC11 to waken from the Sleep.)

"Come my friends," Lorbius says, and the summoned bears both sniff the air and look in the lord's direction.

"I had thought that was our destination," Celine says as she raises her hand to the sky. "Shio bilor!" She sends two scorching rays to different purple orcs. (Touch O9 AC28, Damage 12hp, Touch O22 AC23, Damage 14hp) Both rays engulf their targets. When the bright light subsides, one is but a pile of smoking plant matter. (O22)

With a dogged single mindedness, the purple orcs continue after their original prey.

O9 Hit Luke AC26 (Crit Threat AC21) Critical, Damage 5+6 = 11hp /Fort Save 24
O23 Hit Specialty AC21, AC8, Damage 4hp (Fort vs. DC11 or Sleep)
O20 Hit Specialty AC13, AC9
(BTW, John, did I send an email asking you to give them Leather armor?)

More scraping and shambling plant monsters approach from up the street, while those around the Anti-Plant Shell clamor in their windy language for something sweet.

+++++++++++++++++++++++++++++++++++++++

Luke is at 50/65

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Purple Orc9 Wounded
Purple Orc20 Uninjured
Purple Orc21 Uninjured
Purple Orc23 Uninjured

Bear1 Uninjured
Bear2 Uninjured

Celine Uninjured
Lorbius Lightly Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded (Asleep)

Map
The Gauntlet Round 09

Full Range of Vision

Firn'gaer  d20+8=11 d20+8=18
Wednesday July 6th, 2005 7:56:01 AM

With the woman safely in Savin's arms, Firn'gaer ceases concentration on the spell. Turning his attention to matters at hand, "Are you sure you're not coming with me?" Knowing the answer, "No? Alright."

Taking the scroll, Firn'gaer casts the incantation scribed on its vellum page. A telepathic bond forms from the wizard to the druid.

To Peerimus: Highlight to display spoiler: {If you have problems just send word.}

He turns to the great bear, Yorrick, "You ready to go my large companion." He says.

[Listen DC11, Spot DC18]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.1 minutes
telepathic bond (Peerimus) -- 50 minutes
telekinesis -- ceased concentration


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast

Ilsidur (AC25, 97/107 hp)  d20+14=15 d20+9=28 d10+5=8 d6=4
Wednesday July 6th, 2005 1:06:17 PM

Ilsidur continues to swing at the purple orc things, missing badly with his first swing, but connecting with his second one. [OOC: First swing natural 1 miss, second swing hits O28 for 8+4 fire damage.

"Peerimus, how will Yorrick get out of the circle of plant creatures? Can you send your summoned bears back and have them engage two of bigger ones, so that Yorrick might have a clear path?"

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d20+11=22 d20+16=27 d8+8=16 d20+11=27 d20+16=30 d8+8=13
Wednesday July 6th, 2005 1:20:44 PM

Peerimus calls for the summoned bears to engage the purple creatures. The first bear moves in and takes a viscious swipe at the orc. The great claw lands hard and drags the creature into the bears powerful grasp.
[B1 move to BI/183. Hit AC 22 Dmg 16 Grapple 27]
more to come....
The second bear heads north around the two humans and the dog to get at teh purple creature it feels compelled to attack. Moving through the Shamblers reach it strikes and drags the hapless creature into its grip.
[B2 moves to BL/175 Hits AC 27 Dmg 13 Grapple 30]

It pains Peerimus to not only send the summoned bears to certain death, but also Yorrick with Firng'aer. Nodding to the Wizard and thinking as well Highlight to display spoiler: {I will be fine and will catch up soon} the druid takes each side of Yorricks head and looks deeply into the bears eyes. For those who know bear Highlight to display spoiler: { Go with Firng'aer. He will magically take you to the others and Luke. Follow them my friend. I will be back soon. Like when I go hunting. Soon Yorrick.} A final hug and nod to the wizard, Peerimus watches what he considers the better part of his life vanish, leaving him alone and surrounded and beginning to become angry.

The Rogues (DMiT JohnP  Jonas' attacks d20+8=18 d20+3=17 d6+5=11 d6+5=8 Specialty d20+6=23 d20+10=23 d20+5=21 d6+2=3 d6+2=7 Roach d20+7=9
Wednesday July 6th, 2005 9:30:03 PM

With the ortling up to him, Jonas (R1) forgoes his spring attacks and makes a full attack against the ortling to his southwest. Both attacks pierce the thing's purple hide, drawing two flows of ichor. Then he moves 5' to the north.
Combat Expertise = +5 AC / -5 Atk, Mobility = +4 AC vs AoO, full attack vs. O23 hitting AC 18 and AC 17, 11 and 8 damage piercing
Dodge vs O23 = AC 22 (total), AC21 otherwise
Position = BK179


Specialty (R2) barely notices the stinging poison of the ortling. She forgoes any subtlety in her attacks after realizing that they have no vital areas. After doing, she will continue to move with her leader into the spot he vacated.
Fort Save = 23
Full attack vs. O22, hit AC 23 and AC 21, 3 and 7 points damage.
Dodge vs. O22 = AC 16
Free = 5' shift
Position = BK180


Despite being shaken like a ragdoll by Lorbius, Roach (R3)continues to slumber.
Asleep = 7 rounds remaining



Savin 85/95  d20+13=26
Wednesday July 6th, 2005 10:13:11 PM

He swings the girl down to cradle her in his arms for a moment taking in her beauty. He smiles and gently kisses her on the lips. He pauses looking for a reaction. When he doesn't get one, he will comment. "Guess she isn't a princess or I am not Prince Charming."

Savin loaded down with his burden decides to start following the directions given by Lord Lobrius. He slings the girl back over his shoulder and looks around. He will head up the street trying to avoid any AOO's from purple orcs. He will move 50'. (Al can access the map tonight so I will leave it to you to give me a map location.)


Green Hell/The Gauntlet - Round 10 (DM/Al)  d20+11=19 2d6(1+5)+5=11 d20+24=32 d8+8=12 d20+13=22 d20+13=25 4d6(4+1+1+3)=9 4d6(2+2+4+1)=9 d20+11=20 d20+11=24 2d6(5+1)+5=11 2d6(1+2)+5=8
Wednesday July 6th, 2005 10:56:28 PM

Firn'gaer casts his spell and then tests the telepathic bond to ensure that it is functioning. Then, with a look at Yorrick, he prepares to leave the safety of the fiery orange dome.

Ilsidur takes a lot of the fight out of one of the purple orcs, and wonders how Yorrick will find his way out of the incredible ring of giant plant creatures that now surrounds he, Peerimus and Firn'gaer.

Two Brown Bears move in for the attack. B1 finishes the job that Ilsidur started. The plant creature is limp and unmoving before the summoned bear pulls it in. B2 pads around the humans to attack the purple orc. As it nears the shambler, the green mound of twigs and vines, strikes out at it. (AoO Slam AC19, Damage 11hp) A limb slams down upon the bear and the sound of breaking bones drifts across the plaza. The bear, for its part, however, gives as good as it gets. Its swipe at the purple orc breaks the already wounded plant in two and drives it into the ground.

Peerimus, at the other side of the plaza mourns the waste. Even the summoned are living, if only for a time. He gives goodbyes to Yorrick. Highlight to display spoiler: {"Soon,"} the bear replies, and his tone is a mixture of instance and pleading.

The rogues take on the lone remaining orc. The bearded man, in particular, strikes well. Still, even their combined cuts are not enough to take the plant creature down. Two shambling mounds tower above the humans, uncomfortably close to the north.

Savin takes the woman up the street. Using Peerimus' bear for cover, he makes a daring move to pass the nearby shambling mound. (On reconsideration, Savin, -2 to Hit while holding the woman. 25% chance that all strikes that hit you hit her instead.) (Note: Savin is in BM174. He is mostly covered by N1 [NPC1])

Lorbius swiftly crosses the distance between himself and the two standing rogues. With only one hand now free, the noble swings his swift flail in silence. (Hit AC32, Damage 12hp) The barbed whips rip into the plants face and it goes down.

Celine remains at the side of her betrothed. From her fingers, again come two scorching rays. (Touch S16 AC22, AC25, Damage 18hp) The rays blaze into the Mound that had struck the summoned bear. And yet, despite the damage, the shambler appears to have quite a bit of fight left in it.

"Avoid them if you can," Lorbius shouts. "They are not easily brought down. And we still have a ways to go yet. GO!"

The scorched shambling mound pauses to attack the summoned bear. (Slam AC20, AC24, Damage 11+8 = 19hp) The bear is done for. As it falls, it disappears, returned from whence it was called.

The second shambling mound walks straight up to the other summoned bear. Heedless of the danger, it moves in a bee-line toward the distant orange shell. (B1 take an AoO against S19)

More creatures approach from up the street. Green horrors are nearly two deep around the Anti-Plant Shell.

+++++++++++++++++++++++++++++++++++++++

Luke is at 50/65

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler10 Dead or Dying
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Uninjured
Shambler15 Uninjured
Shambler16 Wounded
Shambler17 Uninjured
Shambler18 Uninjured
Shambler19 Uninjured
Shambler20 Uninjured

Bear1 Uninjured

Celine Uninjured
Lorbius Lightly Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded (Asleep)

Map Hopefully this zoom level is more readable.

The Gauntlet Round 10

Full Range of Vision

Ilsidur (AC25, 97/107 hp) 
Wednesday July 6th, 2005 11:14:51 PM

Paying heed to Lorbius' command, Ilsidur moves northwest, but is careful not to run, thinking it is better to move slowly and keep his feet. He passes between the two shambling mounds, ignoring any attacks of opportunity that they might throw his way. "I will head towards the tendriculos, and engage it while you run past. It can't entangle me, so I will be able to escape from it's grasp." [OOC: I think, with a double move, Ilsidur can make it to BF173. If not, move him to the farthest spot.]

He will activate his freedom of movement if necessary. (8 of 10 rounds remaining.)

Sly and Luke 
Thursday July 7th, 2005 6:27:01 AM

Sly tell's the Lord "You point to the way we have to go, and I'll fight in that direction."

Luke "Me Too"

Niobe (73/73 HP, 19 AC) 
Thursday July 7th, 2005 12:52:36 PM

Since Lord Lorbius calls for the group to move on and leave the plants be Niobe will skirt around S16 (on whatever side seems "safest" and hopefully out of reach!) and follow in whatever direction Lorbius is leading them. She keeps her rapier ready just in case.

Firn'gaer 
Thursday July 7th, 2005 4:57:31 PM

Giving a final nodd to Peerimus, Firn'gaer touches Yorrick and says an incantation. The wizard and the bear disappear from the protective barrier and reappear near the others.

To Peerimus:Highlight to display spoiler: {I'll do my best to keep your friend safe.}

Arriving near Niobe, Firn'ger says "Which way are we going? Peerimus will catch up momentarily."

[Reappear -- BN176]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize posion (potion) -- 49 minutes
telepathic bond (Peerimus) -- 49.9 minutes

Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast


Savin 85/95 hps 
Thursday July 7th, 2005 9:15:05 PM

Savin holding the woman sees the big nasty tree coming down the street. Having been eaten already once today, he decides to forego the experience again. He will do a double move to ar173 avoiding getting to close to the shambling mound(sr6?) near him.

He is ready to drop the woman and fight if the other shambling mound comes his way. (S14)
He will do this so she doesn't take his potential hits.

The Rogues (DMiT JohnP) 
Thursday July 7th, 2005 9:51:31 PM

Both concious rogues heed the words of Lorbius. Even though they move in different circles in the Float, he is known for his wisdom. Still, they are both motivated by self-interest more than anything else.

Once Ilsidur has moved past and hopefully drawn any attacks by the shambling mounds, Jonas (R1) will also move to the northwest. He will focus on avoiding attacks while he moves in the wake of the dwarf He will end flanking Ilsidur on the north.
Mobility = +4 AC vs AoO (AC20), normal AC 16
Position = BF172


Specialty (R2) will do exactly the same thing, ending to the west of Ilsidur.
Mobility = +4 AC vs AoO (AC19), normal AC 15
Position = BE173


Roach (R3) continues to slumber.
Asleep = 6 rounds remaining


Green Hell/The Gauntlet - Round 11 (DM/Al)  d20+11=20 d20+11=12 d20+11=28 d20+11=22 d20+6=11 d8+8=15 d8+8=10 d20+16=32 d20+15=30 10d6(3+5+6+5+1+2+6+6+2+1)=37 d100=84 d3=2 d3=2 d20+10=25 d20+10=25 d6+6=7 d6+6=10 d20+11=29 d20+11=16 d8+8=14
Friday July 8th, 2005 12:01:48 AM

Ilsidur leads the way up the street. Both shambling mounds lash out at him as he passes between them. (AoO Slam AC20, AC12) A wooden limb rings off the dwarf's armor while another swings wild. Ilsidur is through! Heading methodically up the slanted street, he blazes a trail for the others behind.

The way is clear! While the plants are occupied with Ilsidur, Sly, Luke and Niobe slip quickly around and follow the cleric. Wisely they halt behind him in the face of the Huge on coming plant monsters.

Firn'gaer nods to Peerimus before opening a Door to another Dimension. Taking Yorrick with him, the pair step through, to appear in the blink of an eye at a spot next to where Niobe was just moments ago.

Savin too seizes the opportunity, and moves across the wide street at a pace that only he can set. He skirts wide around the path of the Huge Tendriculos and Shambling Mound.

The rogues too run. They follow Ilsidur and take up position behind him protected from the shambling mound that they had just escaped from. Unfortunately, they have not taken into account the much larger Tendriculos and shambling mound bearing down upon them from up the street.

Peerimus, remains behind, silent as the wall of shuffling plant monsters moves around his fragile sanctuary. Across the plaza Firn'gaer and Yorrick appear. Up the street more monsters approach. Will they make it? The look so small. Even the mighty Yorrick, against the mountains of leaf and twig that move through the streets.

The remaining summoned Bear attacks the shambling mound. (Claw AC28, AC22, Bite AC11, Damage 15+10 = 25hp, Grapple 32 vs Opposed 30) The bear opens the mound up with two swipes of its claws. The behemoths wrestle, each trying for the upper hand. In the end, the bear pulls the plant into a hug from which it cannot escape.

Lorbius darts swiftly between the shamblers as well. The unconscious half-orc is slung over his shoulder. "BEHIND!" he shouts. "RUN IN BEHIND ME. FOLLOW MASTER SAVIN!"

Celine hesitates. The wizard and the bear are cut off by the shambling mound. "Xia Roks Beiggor!" she points at a spot in the street. Ilsidur, Firn'gaer, and Celine herself feel the heat from the edges of the fiery ball. (S16 & S19 37hp Fireball Damage.) When the orange flame dies away, the shambling mound still stands, but it is horribly blackened and on it's last legs. The summoned bear holds no more than a steaming pile of loose vegetation. Celine hurries after Lorbius, through the area of conflagration.

The wounded and smoking shambler quests through the air as though searching for a decision. (50% chance to attack = 84) It reaches toward Firn'gaer and Yorrick. The turns and makes its way across the plaza to the other plants grouped around the alluring orange shell.

The huge Shambling Mound and the Tendriculos shimmy as they move. They reach out with their incredibly long reach. And they attack the things that stand in their way. (Rolled a D3 to choose attackees 2 & 2) From the midst of the flanking rogues, the Tendriculos selects Ilsidur. (Slam AC25, AC25, Damage 7+10 = 17hp -3-3 for Adamantine = 11hp) The tendrils strike with bone jarring force. The dwarf's armor sloughs off some of the damage. Better still, the cleric's magic repels the grasp of the tendrils. The Tendriculos pulls in no prey.

The huge Shambling Mound slams woody appendages at Lorbius. (Slam AC29, AC16, Damage 14hp) Thankfully, only one connects, the other glancing off the Lord's armor.

Two more smaller Shamblers and an Assassin Vine approach just ahead. The way seems fairly clear.

But, what's that beyond? A disturbance of some kind?

+++++++++++++++++++++++++++++++++++++++

Luke is at 50/65

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler10 Dead or Dying
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Uninjured
Shambler15 Uninjured
Shambler16 Near Death
Shambler17 Uninjured
Shambler18 Uninjured
Shambler19 Dead or Dying
Shambler20 Uninjured

Celine Uninjured
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded

Map Hopefully this zoom level is more readable.

The Gauntlet Round 11

Full Range of Vision

Savin hps 85/95 ac 24  d20+13=29
Friday July 8th, 2005 7:41:10 AM

Savin looks back at his friends and then up at the street and finally over his shoulder at his sleeping burdern. He wants to fight. To inflict pain on this plant creatures who threaten his friends. Still if he does, he will doom this poor woman to almost certain death. He has to get her to safety first and then come back to help his companions.

He will dart on the angle back up the street. He tries to keep out of the long range of the grasping shambling arms and ends up in row au which he darts up. Giving myself a penalty for encumbrance (not sure I am), I would still be able to make it to au148?. Off the map

When Savin gets to the intersection, he will look both ways hoping to see a sign for this Inn they are trying to get too.

spot check 29

(No penalty for Encumberance, George. The woman is slight. Maybe 105-110 lbs. -Al)

Sly Foxx (AC 20 82/82hp) & Luke (21 50/65hp)  d20+15=34 crit 2d8(4+6)+16=26 d20+12=27 d6+4=8 d20=16 d20+2=15
Friday July 8th, 2005 8:00:14 AM

Sly will go around the Lord, traveling to (172 down/ AZ across)square.), to meet with S14 (what ever that is). Sly will swing his sword once at the plante.

Sly attack Ac 34 crit. = Damages 26hp.

Luke will follow Sly moving to (172 down/ AX across) attacking after Sly's swing at the plante.

Luke attack (bite) Ac 27 - Damage 6 hp.

Total damages done by the Duo are 40 hp.

Almost forgot Sly balance save is 16
Also Lukes balance save is 15.

Firn'gaer 
Friday July 8th, 2005 4:35:20 PM

Firn'gaer moves to BK172 (30-ft). "Come on Yorrick, let's keep up with them." He say waving the bear forward hoping Yorrick has some idea of what the wizard is saying.

There he looks to slow time around the huge shambler and the other plant creature. Summoning his arcane power, he causes time to slow around them.

Spell -- Heighted Slow (5th), Will save DC22. Effects S14 & T5.

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize poison (potion) -- 48.9 minutes
telepathic bond (Peerimus) -- 49.8 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow*, telekinesis*

* -- Spells cast


Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73] 
Friday July 8th, 2005 5:29:51 PM

The druid sits and waits using the link spell though, he keeps up with events beyond his green prison. To Firngaer Highlight to display spoiler: {Keep me informed. Soon I will fly off and meet you.}

The man Peerimus said he would come and that Yorrick should follow the thin fellow with the rat, so Yorrick does just that. Yorrick moves 30' with Firngear staying on his heel.

Ilsidur (AC25, 97/107 hp) (Sub/Al) 
Saturday July 9th, 2005 7:58:35 AM

Their predicament is clear to the dwarven cleric. Especially to the lightly armored rogues.

Only one thing left to do.

"Run for it," Ilsidur whispers. Then he takes the lead, drawing the monsterous plant creature's strike down upon himself. Skirting behind the Floating City noble, he traces Savin's path around the huge monsters.

Move to AU174

Niobe (73/73 HP, 19 AC) 
Sunday July 10th, 2005 2:46:25 PM

Niobe follows whatever path Lorbius sets. She will move as quickly as she can.

Green Hell/The Gauntlet - Round 12 (DM/Al)  d20+11=25 2d6(1+4)+5=10 d20+4=19 d20+4=12 d20+5=18 d20+11=25 d8+8=15 d20+6=10 d100=66 d20+11=18 d2=1 d20+11=16
Sunday July 10th, 2005 7:28:09 PM

Everyone runs for it.

Except for Sly and Luke. They choose, instead, to attack the closest thing at hand. The Shambling Mound is monstrously huge. Three times Sly's size, taking up three times the space that Sly does, and tall enough to look into one of the windows in the upper floors of the nearby buildings. The Mound waves hard woody vines around it's body out to a distance of 15 feet. And, when Sly Foxx enters this area, one of them strikes out at him. (AoO Hit AC25, Damage 10hp) The blow lands squarely on Sly's shoulders, but the Mound's attention is elsewhere, and the damage is not so great.

Sly fights his way through, and delivers a blow. It looks like the elven Bladesinger has hit a critical area. Plants, though, it turns out, don't have the inner organs to inflict critical damage on. (No crits on Plants)

Luke follows on Sly's heels, slipping in through the net of waving limbs while they are busy with Sly. He jumps in and bites the Mound, tearing off some vegetation.

The plucky pair's predicament, to Firn'gaer, is now plain. In an attempt aide in both fight and flight, the wizard blankets both enormous plants in a spell. (Will Save 19 & 12) Both plants hunch and heave more slowly. Their limbs take on a ponderous, lethargic motion.

As Peerimus waits for just the right moment, Yorrick follows after the wizard, keeping behind him, despite the man's slower pace.

Ilsidur runs, hoping to draw the attention of the Tendriculos. His idea works. (AoO Slam AC18) Tendrils follow his movement, and one clangs harmlessly off of his armor.

The rogues may have missed the two plants coming up from behind, but they don't miss the opportunity that the armored dwarf has just given them. While the Tendriculos is busy with Ilsidur, the rogues run around the other way, fleeing up the street after the monk and the unconscious woman.

The lone summoned bear, left without orders, attacks the nearest enemy. It follows the burnt and near dead shambling mound. (Claw AC25, Damage 15hp) A single swipe is enough. The shambler collapses into a green and blackened heap.

Lorbius gives voice to a soft curse as he sees the scattered disposition of the group. Some are in true danger. Do they not wish to live? "Celine!" he calls out.

"I am here," Celine replies calmly. "And I am unharmed. What shall we do, My Love."

Lorbius scrutinizes the plants. (Sense Motive 10) "I cannot read them. But, we must give them room to pass or be prepared to fight every one along the way. That, I do not believe we will win." The Floating City noble moves across the street, and takes up a position next to the armored figure of Ilsidur. Niobe follows close behind. Celine, hurries to the far side of the street as well.

The Tendriculos wavers. It's kind are voracious. And yet, the call of the orange shell across the plaza sings to it. (50% chance to attack = 66) With nothing in its direct path, it foregoes it's prey. And slowly, oh so slowly, it slides down the street in the direction of the orange shell.

The Shambling Mound, on the other hand looks down at the small creatures in its path. It strikes out. Slowed by Firn'gaer's spell, it can only strike once. (Slam Sly AC18) The blow glances off of the Bladesinger's finely crafted elven armor.

A smaller Shambling Mound lumbers down the street and finds it's way blocked as well. It chooses Lorbius as a target for it's dull wrath. (Slam AC16) The lord ducks and the branch swings over his head.

Meanwhile, Savin has outpaced everyone. With the woman over his shoulder, he scouts up the street, keen eyes open for trouble. Trouble is what he finds. Pouring from an alley up ahead, is a crowd of purple Orcs.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Uninjured
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Uninjured

Bear1 Uninjured

Celine Uninjured
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded

Map Hopefully this zoom level is more readable.

The Gauntlet Round 12

Full Range of Vision

What Savin Sees

The Rogues (DMiT JohnP) 
Sunday July 10th, 2005 9:56:39 PM

OOC - Sorry about missing a day. Things got busy around home.

Jonas (R1) and Specialty (R2) will both continue to move in the wake of the monk. Both will focus on avoiding attacks

Roach (R3) continues to slumber despite being bounced like a sack of potatoes on the shoulder of Lord Lorbius.
Asleep = 4 rounds remaining




Ilsidur (AC25, 86/107 hp)  d20+14=32 d10+5=11 d6=3
Monday July 11th, 2005 11:38:59 AM

Thanks for filling in, Al.

Ilsidur moves to the northeast to engage the huge shambling mound. "Sly, you and Luke head up the street! I can avoid the creature's grasp, but if it entangles you, you may not be able to get away. I will fight it until you are free, then I will chase after you!" [OOC: Move to AV172.]

Ilsidur swings at the shambling mound, connecting with his waraxe. [OOC: Hit AC32 for 11 + 3 fire damage.]

Savin  d20+9=15 d20+13=27
Monday July 11th, 2005 10:08:03 PM

Savin looks ahead and sees the swarms of purple orcs. He decides to wait for his friends to catch up. He will set the woman down and try and wake her up.

He pulls his healing kit out of his magic haversack and breaks open some smelling salts. "Come on lady, Wake up!"

heal check 15
spot check 27

He will watch to see if any monsters are coming his way.

Green Hell/The Gauntlet - Round 13 (DM/Al)  d20+11=29 2d6(6+6)+5=17 d20+1=17 d20+11=22 d100=98 d3=3 d20+11=17
Monday July 11th, 2005 11:55:33 PM

The rogues continue up the street leaving everyone behind. Behind, of course, are the nightmare plants as well.

Ilsidur again draws attacks down upon himself to buy time for Sly and Luke to escape. (AoO Slam AC29, Damage 17-3 = 14hp) The Shambling Mound, slow as it is, connects with a solid bruising blow to the dwarven cleric. His adamantine armor can only absorb so much and this time it is not enough. Ilsidur gives as good as he gets. His axe sends flaming bits of plant flying over his shoulder.

Savin puts the woman on the ground as the rogues come up behind him. He tends to her with smelling salts from his kit. The monk is rewarded with fluttering eyelids, and a grimace at the strong smell of the salts. (Woman's Fort 17 vs DC11) The woman's ands clutch at Savin's clothing, he mouth opens to scream. "Orcs," she says, with terror in her eyes.

Sly and Luke stand staring at the Huge Shambling Mound.

Firn'gaer holds back Yorrick, hoping that the Tendriculos will continue down the street.

Peerimus sits within his Anti-Plant Shell luring the creatures toward him. Surely he will be able to escape by becoming a bird and flying over the plants. But, he is so hemmed in by plant monsters, that the slightest move could force the shell upon them. Should that happen, then the shell would collapse, and Peerimus would be at the mercy of the plants.

"Follow me. Run around them," Lorbius says to Niobe. (I'm following the directions in your last post, Eunice) Then, as did Ilsidur, he runs by the smaller shambling mound, taking its attack upon himself. (AoO Slam AC22) The blow glances from the lord's chain armor. "Celine?!" he calls back as he charges up the street through the barricade of deadly plants.

"I am here, Love." Celine's voice is preternaturally calm. "Worry not for me." She waves her hands. "Dokan la!" Celine of House Stizein lifts straight up, flying 20 feet up into the air.

As Firn'gaer and Yorrick attempt to become one with the wall, the Tendriculos (T5) slides slowly by. (50% chance to Attack = 98)

There are now three things the block the way of the Huge Shambling Mound. (S14) Again it strikes at Sly. (Rolled 1d3 from left to right. 3 = Sly. Slam AC17) The heavy wooden limb bounces off of Sly's chain armor. The padding beneath keeps the elven Bladesinger from harm.

Savin watches the monsters up the street. The purple Orcs boil out of the side alley, an invading army, silently scavenging for prey.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Wounded
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Uninjured

Bear1 Uninjured

Celine Uninjured (Flying)
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded (Asleep)
NPC Woman Lightly Wounded

Map Hopefully this zoom level is more readable.

The Gauntlet Round 13

Full Range of Vision

Up The Street

Niobe (73/73 HP, 19 AC) 
Tuesday July 12th, 2005 1:47:34 PM

Niobe nods to indicate that ahe heard what Lorbius said. Niobe follows close behind. If it seems safe enough she will see how the others are faring and see if she can offer any assistance by giving them "cover fire".

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73] 
Tuesday July 12th, 2005 3:23:51 PM

Peerimus continues to wait and get information from Firngaer. Highlight to display spoiler: {It is getting a bit croweded here. I don't suppose you are going to somehow speed things up? If not I may have to start acting here. On second thought I think I will start} Peerimus then summons more aid. [Summon Natures Ally III]

Yorrick stays with the man as he cautiously moves past the massive plany creature.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius
Speak with Animals 93 Rounds


Firn'gaer 
Tuesday July 12th, 2005 4:37:07 PM

[Move to BC164]

Firn'gaer moves up the street staying close to the wall and out of the reach of the plant creature.

Peerimus Highlight to display spoiler: {Most are by the plant creatures at the intersection. Illsidur, Luke and Sly are handling a mound. Yorrick and I are by unharmed.}

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize poison (potion) -- 48.7 minutes
telepathic bond (Peerimus) -- 49.6 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow*, telekinesis*

* -- Spells cast


Sly Foxx (AC20 82/82hp) & Luke (AC21 50/65hp) 
Tuesday July 12th, 2005 5:49:01 PM

Sly looks up at the tree, yelling "HEY! Do I have Your attention? See those Purple guys that are coming to kill you? Get Them!"

whith this said Sly will run to and follow the Lord and Lady. Along the way he tell Niobe "Come this way!" runs where ever the lord is going.

Sly and Luke are at A1 across and 106 down. with luke close behind Sly.

OOS: are we still rolling for balance??

With Luke close behind Sly.

Savin 85/95 
Tuesday July 12th, 2005 8:31:53 PM

Savin will pull the woman to his chest in a soft hug. "You are OK. We rescued you from the orcs. You must be brave, we will protect you. We will get you to safety."

Savin will scan the street again and then yell, "Lady Celine, Firn'gaer...do you have some spells to help take out those orcs coming this way. Few to many right now and we need to get past them."

The Rogues (DMiT JohnP) 
Tuesday July 12th, 2005 10:21:00 PM

Jonas (R1) and Specialty (R2) will both move up to Savin and the woman. They've seen how ineffective their weapons are with this ortlings, and they'd rather not have to fight these things themselves. Both will focus on avoiding attacks
Jonas (R1) = AT148
Specialty (R2) = AT149


Roach (R3) begins to drool down the back of Lord Lorbius.
Asleep = 3 rounds remaining

Ilsidur (AC25, 72/107 hp) 
Tuesday July 12th, 2005 11:24:12 PM

Waiting for Sly and Luke to get clear, Ilsidur then turns and moves northwest, hunching his shoulders as he waits for the attack from the shambler. [OOC: Ilsidur double-moves to AS162.]

Green Hell/The Gauntlet - Round 14 (DM/Al)  d20+10=18
Tuesday July 12th, 2005 11:44:26 PM

Niobe wisely takes cover behind the enlarged noble as he makes his way up the street. Savin, the rogues and the now conscious woman seem fine for the moment. The Orcs, however, are coming quickly down the street. Sly, Luke and Ilsidur too, have their hands full with the biggest Shambling Mound she's ever seen. A well placed arrow or two couldn't hurt. As long as it wouldn't slow her down too much.

Peerimus watches the shuffling plant monsters with the first pangs of unease. The view of the plaza from where he sits is completely blocked by shifting behemoths. After a word to Firn'gaer through the telepathic link, he begins an incantation. (BTW, you still have a brown bear left. He hasn't done anything for the past two rounds. I think he's still good till Round 19.)

Firn'gaer sends Peerimus a status report, and then leads Yorrick quickly up the street.

Sly taunts the shambler. It looks down at the small thing below, without feeling or understanding. As Sly takes off to follow Niobe and Lorbius, the mound swings a limb down at the Bladesinger's back. Again, the blow is cushioned by Sly's armor. He and Luke escape the incredibly long reach of the Mound. It's difficult to move around such large creatures. They always seem to have an extra chance to hit you. (BTW, Balance check is only necessary if you're moving 4 times your normal speed in a Run. And, I suppose that you can't do that here anyway. Because of the rose vines that cover the ground. Sorry if that caused any misunderstanding.)

Savin comforts the woman. He feels a shiver run through her body as he holds her in his arms. Savin calls out for some help with the on coming sea of Orcs.

The rogues position themselves just up from Savin, highly conscious of how they'd fare in the midst of so many foes.

As Sly heads up the street, Ilsidur leaves the Shambling Mound and follows.

Lorbius almost breathes a visible sigh or relief as Celine flies up and out of harm's way. He scans the street up ahead as he moves across the rose vines that cover the ground. Moving up parallel to Savin, he takes in the force around him. "Backs to the wall," he says to the Monk. "Those most vulnerable on the inside. We'll fight our way up the street."

Celine climbs another five feet into the air, and flies out over the heads of the Shambling Mounds. She glances to her right at the one below called Firn'gaer. "Perhaps allow them to approach a little closer," she calls down.

The Shambling Mounds, with no one in their way, continue down the street toward Peerimus and the fire orange shell.

The purple wortlings, however, seem of a different mind. Absolutely silent, they appear more alert than the green plants. And their attention is directed in a different way as well. Too bad that attention looks like it's directed toward the group.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Wounded
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Uninjured

Bear1 Uninjured

Celine Uninjured (Flying /25 feet)
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded (Asleep)
NPC Woman Lightly Wounded

Maps

The Gauntlet Round 14

Full Range of Vision

Up The Street

Niobe (73/73 HP, 19 AC)  d20+13=33 d20+13=21 d20+13=25 3d8(7+5+2)+6=20 d8+2=9
Wednesday July 13th, 2005 3:12:14 PM

Niobe will stop briefly and fire a well-placed arrow or two into the shambler (S14? whichever one that was attacking Sly, Ilsidur and Luke).

(Hits AC 33 (crit/21) dmg 20, hit AC 25 dmg 9)

If the others following her are then able to follow Lord Lorbius she will turn and keep moving up the road (following Lorbius); if they still need some assistance Niobe will fire two more arrows at the shambler (next round if necessary).


The Rogues (DMiT JohnP) 
Wednesday July 13th, 2005 9:43:02 PM

Jonas (R1) and Specialty (R2) have a quick whispered conversation before they start up the street.
"What do you think, boss? Are we gonna make it?"

"Probably, but not certain. It'd be good if Roach woke up."

"Ya, stupid oaf. Strong as an ox, but just as quick ... both ways."

"Let them lead off, once we get to the Ghost, we'll see how things are then."


Jonas and Specialty will move along the wall with Savin and the woman, leading the monk lead. If things look bad, they'll move closer to Lorbius where the third member of their group is sleeping. If any ortlings approach, they will make any attacks possible.

Roach (R3) is starting to stir, but isn't quite awake yet.
Asleep = 2 rounds remaining


Green Hell/The Gauntlet - Round 15 (DM/Al) 
Wednesday July 13th, 2005 10:18:13 PM

All stand watching as the silent sea of purple orcs make their way towards the group.

The double twang of Niobe's bow is the only sound. Two arrows sink into the rear of the Shambling Mound as it heads off in the direction of Peerimus. In a normal beast, the arrow in the head would mean a critical wound. The plant, however, seems not to house important organs there, and, though it is badly wounded, it is less hurt than the ranger had thought.

The rogues whisper amongst themselves. No one else seems ready to take the lead, and so they stay. In fact, by the look of things, they're on the front edge of the on coming attack, and awfully exposed.

Celine flies in closer, hovering overhead.

The first wave of attackers will be on them any second. All hold their breath as the purple wave prepares to break upon their front lines.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Near Death
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Uninjured

Bear1 Uninjured

Celine Uninjured
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded
NPC Woman Lightly Wounded

Maps

The Gauntlet Round 15

Full Range of Vision

Up The Street

Ilsidur (AC25, 72/107 hp) 
Wednesday July 13th, 2005 11:56:07 PM

Ilsidur moves up the street. [OOC: Double move to AQ150. "So, it looks like we will have to fight our way through. An area damage spell or two might be useful here."

Savin AC 26 hps 85/95 
Thursday July 14th, 2005 12:33:09 AM

OOC Sorry Al, Didn't get to my computer til late tonight.

Savin looks on in despair as the horde of purple orcs swoop down upon them. He pushes the woman behind him and says to the rogues, "Piercing weapons don't work as well. I suggest you get a slashing weapon or pick up a club"

He thinks briefly about charging ahead but realizes he would just be throwing his life away. He shouts, "We are gonna need some help here! A fireball would be great!"

Savin starts bouncing on his feet, ready to dodge any attacks coming his way. (Combat expertise +2 to ac)

Niobe (73/73 HP, 19 AC) 
Thursday July 14th, 2005 6:47:04 AM

The shambler seems to be out of range now so Niobe gives up on using ranged weaponry for the moment and switches to melee weaponry.

She turns to the natives of the city and asks,
"so do you have any survivable way to beat; oh... 5 to 1 odds, against creatures that can take heavier wounds then we can?"

Niobe looks pointedly in the direction of the massing purple orcs ahead of them.

(Niobe's bow will go into the quiver she carries so she still will have one hand free.)

Firn'gaer  d20+18=27 d6+4=9
Thursday July 14th, 2005 7:22:31 AM

[Move to AZ159]

"Sorry folks, no fireball. I do have something that might work just as well given the situation." He say as he takes something from his component pouch and begins the incantation. Down the street amidst the purple orcs, growing from all surfaces are writhing black tentacles. Whipping about they reach out for anything they can feel.

Peerimus Highlight to display spoiler: {Everyones by the first wave, larger creature wave. We're running into purple orcs. Lots of purple orcs. We haven't engaged them yet. Only a matter of seconds.}

[Black tentacles centered on square AL144, 20-ft radius. Grapple check is +18]

[Grapple check DC27, damage 9]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize poison (potion) -- 48.5 minutes
telepathic bond (Peerimus) -- 49.4 minutes
black tentacles -- 10 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles*, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow*, telekinesis*

* -- Spells cast


Sly Foxx (Ac 20 82/82hp) Luke (Ac 21 50/65hp)  2d6(5+5)=10 d20=13 d20=9 d100=85
Thursday July 14th, 2005 7:59:15 AM

Sly put his sword down, puttting it at his feet. He then extend his hand, yelling at the same time "HEADS UP!".
He chants "etth toast tukem" sending a Flaming Sphere in to the the masses of on coming enermy.

Luke tells Sly "That should slow them down." Grrr!"

OOC: The Flaming Sphere hit the mob doing 10hp of damages (and if I read the spell right will last for 5 or 6 rounds doing damages as they go over it)

Occ: Balance check 13

Sly Spells
Lvl 0 - Detect Magic - Detect Poison - Ray of frost.
Lvl 1 = True Stricke - Chill Touch?? - Magic Missels.
Lvl 2 - Spider Climb - Bull Strents.

Lvl 3 - Dispell Magic.

Occ Sly made his balance check 13 - But Luke did not 0 and is knock down,

Occ Sly rolled the percentage Die and got 85%.


Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73] 
Thursday July 14th, 2005 10:26:47 AM

Yorrick stays moving with the wizard, a saddened whine like growl from his muzzle. Instincts say his companion and partner Peerimus is in danger. This is not like when they occassionally parted for hunting forays.

The Black bear appears just north of Peerimus "Stay right there my friend", the druid then taps the power of the pearl and duplicates the spell. Yelling to be heard by Yorrick, in bear of course Highlight to display spoiler: {Yorrick, I am good. Tell the other brown bear to follow you and assist you}

Yorricks thunderous voice calls out and the other bear moves around teh massive Tendriculous towards the larger bear. 80' move should make it, assuming the plant does not eat the bear.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius
Speak with Animals 92 Rounds
Brown Bear 18 Rounds
Black Bear 20 rounds
Summoning natures Ally with Pearl of Power

The Rogues (DMiT JohnP) 
Thursday July 14th, 2005 1:44:50 PM

The two concious rogues, Jonas (R1) and Specialty (R2) shuffle about. They'd really like to be in the second rank, letting the Children take the brunt of the ortlings' attacks. Since Savin is not advancing, neither do the rogues.

Roach (R3) is stirring more, but still not awake. He should wake next round.



Green Hell/The Gauntlet - Round 16 (DM/Al)  15d6(3+4+6+6+4+5+4+3+3+3+6+6+3+4+6)=66 d20+6=19 d6+6=10 d20+23=31 2d8(2+3)+11=16 10d6(2+2+3+3+2+1+3+5+4+5)=30 d20+25=28
Thursday July 14th, 2005 9:29:01 PM

Ilsidur joins the others. Moving to the front of the group, he calls for an area strike.

Savin places the woman behind him, and dispenses advice to the two rogues in front of him. He seconds Ilsidur's call, requesting a Fireball. He readies himself for the onslaught.

Niobe holds her position, switching to longsword for some close in work. Her bow goes into her magic quiver. She asks the locals for a way out of their predicament, hoping upon hope that they have something up their sleeves.

Firn'gaer moves in closer as well. He has no fireball for Savin. But that does not mean he brings no cards to the table. With a gesture, black tentacles rise up from the rose vines. The wortlings are instantly wrapped and held. Even some on the edges are grasped and pulled in. The wortlings struggle in silence as they are squeezed and bludgeoned.

Sly Foxx casts his own spell. Dispite his armor, the spell goes off without a hitch. His mother would be proud. A five foot sphere of flame winks into view and scorches a wortling. The wortling pops and crackles, it's skin blackens in the heat. (The spell lasts for five rounds, Sly. If you want to move it, you have to direct it to a new space. In order to move it, you sacrifice a move action of your own. BTW, you don't need a Balance Check unless you're running.)

Peerimus summons a Black Bear and instructs it to hold its position. To Yorrick, the druid shouts words of instruction and comfort. His friend's words quell the bear's uneasiness, in part. Yorrick calls out to the summoned brown bear, and it heads up the street. But before it can move five feet, a tendril whips downward. (AoO Slam AC19, Damage 10hp, Grapple 31, Bite Damage 16hp) With a meaty thud it strikes the bear on the back, and then whips its length around the bear's middle. With a jerk, the Tendriculos lifts the summoned bear into the air. Jagged wooden teeth clamp down upon the summoned animal, ending its existence on this plane.

The rogues stand uncomfortably on the front line. Yet they are unwilling to drop back in the face of these strangers. Fortunate for them that the wizard's magic now screens them from attack!

Lorbius strides forward and places himself in harms way. He readies for any wortling that would approach within his extended reach. (Ready Attack)

"Very well," Celine says from above. "Xia Roks Beiggor," she chants, and another bead of light travels from her fingertips toward the distant mass of wortlings. Again a red bloom of fire swells and dies. And as it goes, it leaves behind a dark charred circle without a single thing left standing.

Now in greatly reduced numbers, the wortlings flow around the magic obstructions in their path. Several take the narrow path between the dark tentacles and the wall of the nearby building. They begin swarming over each other as they come.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates for all movements and placements. If you do not do so, I will place things where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs /Grapple 13

Status
======
Too many - AAAAAAAAHHHH!!!!!

Maps

The Gauntlet Round 15

Full Range of Vision

Up The Street

Savin ac 24 hps 85/95  d20+6=20 d20+6=22 d20+1=13 d10+9=13 d10+9=15
Thursday July 14th, 2005 11:20:36 PM

Savin will move forward 5' to At147 and attack o73 with a full attack (powerattacking +5, flurry of blows)

He hits twice doing a total of 28 points of damage to the wortling.

"Lets kill these things off and get out of here fast!"

Ilsidur (AC25, 72/107 hp)  d20+14=20 d10+5=11 d6=6
Friday July 15th, 2005 12:54:09 AM

Ilsidur moves to his left [OOC: AL151], and swings his flaming axe at the nearest purple plant creature, and connects. [OOC: Hit AC20 for 11 + 6 fire damage.]

Sly Foxx (Ac19 85/85hp) Luke (Ac 21 50/65hp)  d20=13
Friday July 15th, 2005 8:20:33 AM

Sly is sweating in trying to control the fire ball. He is trying to move the spell(from 145/AG) and roll the spell (down to 149/AH), trying despretly to roll that Fire Ball over O29 and O35 on the way.

Luke is restless and want in on the fight, "GRRR! Let me get one! Bark! Grrr!"

Sly tells Luke "In a minute! Luke, I dont want you hurt by my Magic. I would never forgive myself, if I hurt you, my friend."

Luke will move to the frount off to the side of Sly. (to 162/AQ)

Occ: Luke made his save.(13)

The Rogues (DMiT JohnP)  Jonas d20+8=24 d20+3=20 d6+4=7 d6+4=8 d20+4=21 Specialty d20+10=23 d20+5=17 d6+2=6 d6+2=5 d20+3=8
Friday July 15th, 2005 9:09:17 AM

Jonas (R1) whips his rapier at the ortling directly in front of him. Again, he is attending more to his own defense than to any offense. Still, he hits twice and manages to draw ichor. Then he retreats back into the space that the monk just vacated.

He replies, "Good idea, friend. I don't happen to see any weapons laying about right now. Believe, if I did, I'd be pickng them up."
Spot = 21, for improvised weapon
Combat Expertise = -5 Atk / +5 AC,
Attacks on O57 = AC 24, 20 for 15 pts piercing
Dodge = +1 AC vs O57
AC = 21, 22 vs. O57
Position = AU148


Specialty (R2) slides forward and attacks the same ortling. She also hits twice with her shortsword, further wounding the thing. She's also looking about for anything that would work better than her sword, but doesn't see anything.
Spot = 8, for improvised weapon
Attacks on O57 = AC 23, 17 for 11 pts piercing
Dodge = +1 AC vs O57
AC = 15, 16 vs. O57
Position = AS148


Roach (R3) yawns mightily and looks about at the Floating City. It's upside down from his viewpoint and, flashing back to the first encounter with the ortlings, he fears that he has been carried off or the Float has tilted even further. Then, it starts to make sense.
"Can you let me down?"



Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73] 
Friday July 15th, 2005 3:26:25 PM

Yorrick stays with Firng'aer and moves with the wizard.

A second Black bear appears just to the right of the first and Peerimus greets it and bids the bear to be ready, for this particular child of the Wold will soon be in dire need. Peerimus calls again to Father to send more aid.
[Convert Dispel Magic to Summon Nature's Ally III for 1d4+1 black bears]

To Firng'aer Highlight to display spoiler: {I am almost ready to make my move in your direction}
Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
*Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius
Speak with Animals 91 Rounds
Black Bear 9 rounds
Black Bear 10 rounds
Summoning natures Ally III with Dispel Magic

Niobe (73/73 HP, 19 AC)  d20+13=30 d6+3=7
Friday July 15th, 2005 6:49:44 PM

Niobe will close in for melee with ortling O34.
(Hits AC 30, 7dmg)

((Niobe has both Evasion and Uncanny Dodge if that matters at all eventually))

Firn'gaer  d20+18=29 d6+4=6
Friday July 15th, 2005 9:22:34 PM

[Move to AV155]

To Peerimus Highlight to display spoiler: {We've engaged purple orcs. It might take a bit. See you in a bit then.}

Not having prepared large area destructive spells, Firn'gaer now finds himself wishing he had. These orcling creatures would have been simplier work for a juiced up fireball. That being the case, he has a different kind of fire-power today. While the tentacles do thier work, the wizard summons a sphere of force around O36 and his close companions.

[Heighted Resilent Sphere, Reflex save DC22. 10-ft diameter centered on O36.]

[Black Tentacles - Grapple DC29, damage 6]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize poison (potion) -- 48.4 minutes
telepathic bond (Peerimus) -- 49.3 minutes
black tentacles -- 9 rounds
resilent sphere -- 10 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles*, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere*, heightened slow*, telekinesis*

* -- Spells cast


Green Hell/The Gauntlet - Round 17 (DM/Al)  2d6(3+5)=8 d20+3=23 d20+3=19 d20+3=5 d20+3=4 d20+3=21 d20+6=8 d20+6=9 d20+6=22 d20+6=25 d20+6=17 d20+6=24 d20+6=12 d20+6=10 d20+6=11 d20+6=12 d20+6=11 d20+6=10 d3+3=5 d3+3=5 d3+3=5
Saturday July 16th, 2005 12:26:18 PM

Savin jumps forward in a flurry of arms and legs. His powerful blows lift the ortling into the air. In a spray of purple juice it falls to the side in a broken heap.

Ilsidur moves rushes across the street where his axe connects with a purple orc. (O64) The axe bites deep, and flames dance around the wound.

Sly Foxx lends his concentration to the flaming sphere. It rolls across the rose covered street, scorching vines as it goes. As it hits the first purple orc it stops. The heat and flames singe the plant. (2d6 = 8hp) But it dodges aside, and manages to avoid the worst of the flames. (Reflex 23) Luke growls, and moves to the fore in case one of the plant orcs gets through.

Jonas and Specialty of the rogues sweep their eyes across the street in search of better weapons. They see nothing but rose vines. Not a thing to be used as a club. Jonas strikes with what would otherwise be crippling wounds. But his point pierces shallow in the pulpy flesh of the ortling. Specialty moves in to face the ortling. Her shortsword hits twice with an effect similar that of the rapier. The ortling is hurt. Still, it fights on, silently and with no expression. Roach awakens and asks to be let down. Perhaps he hasn't noticed that he now has no weapon.

Another black bear appears before Peerimus and holds position. The druid begins yet another spell of summoning.

Niobe joins Ilsidur on the front line. Her longsword slashes down on the ortling carving a dark purple wound.

Within Firn'gaer's circle of black tentacles, pockets of movement and an occasional flash of purple are all that reveal the presence of the struggle beneath. Meanwhile, the wizard casts another spell, and a globe of force closes over five of the ortlings. They swarm forward climbing up and around each other's bodies. But cannot breach the bubble of force. (All failed Reflex Saves. One is grappled already.)

Lorbius places the half-orc rogue on his feet. The, with a few giant strides, moves up behind Ilsidur and Niobe, brandishing his weapons over their heads. Celine eyes the three on the front line. She flies down from above and taps Niobe on the shoulder. Niobe feels a greater strength to Resist. (Cast Resistance on Niobe. +1 on all Saving throws for 10 rounds.) The woman rescued from the purple Orcs, remains to the back. She too looks for something that might be used as a weapon. It's a good sign that her mind is not completely overcome with fear. Still, she finds nothing.

With and uncanny instinct, the remaining ortlings attack the target that seems the easiest prey. On the right side of the street, the single ortling attacks the blonde rogue. (Claw Specialty AC8, AC9) The rogue easily dodges the clumsy attacks.

On the left side of the pitch battle, the ortlings mass together, silently swarming over each other in an attempt to get at their fleshy food. As many as three slide together to work as one. All of them attack the most vulnerable on the front line: Niobe.

IN Square AK151
========
O64 Claw Niobe AC22, AC25 /Damage 5+5 = 10hp
O65 Claw Niobe AC17, AC24 /Damage 5hp
O69 Claw Niobe AC12, AC10

IN Square AK152
========
O29 Claw Niobe AC11
O34 Claw Niobe AC12, AC11
O35 Claw Niobe AC10

Claws rain down on Niobe from all directions. The rogue/ranger dodges and fends. Some slashing claws are repelled by her armor. Niobe feels three sharp tears. A poison begins to course through her system. (Niobe, make three separate Fort Saves vs DC11 or fall asleep for 1 minute.)

The way ahead looks reasonably clear. After these Ortlings are cleared away. But what does Peerimus have up his sleeve? And will it work? Will he avoid being torn to pieces by over fifteen towering plant creatures?

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

BTW, Purple Orc = Ortling

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Near Death
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Uninjured
Ortling29 Lightly Wounded/Free
Ortling30 Uninjured/In Sphere
Ortling31 Uninjured/In Sphere
Ortling34 Wounded/Free
Ortling35 Uninjured/Free
Ortling36 Uninjured/In Sphere
Ortling42 Uninjured/Free
Ortling43 Uninjured/Free
Ortling46 Uninjured/Free
Ortling48 Uninjured/Free
Ortling50 Uninjured/Free
Ortling51 Uninjured/In Sphere
Ortling53 Uninjured/Grappled
Ortling54 Wounded/Grappled
Ortling55 Wounded/Grappled
Ortling56 Near Death/Grappled
Ortling57 Wounded/Free
Ortling58 Near Death/Grappled
Ortling59 Near Death/Grappled
Ortling60 Near Death/Grappled
Ortling61 Wounded/Grappled
Ortling62 Wounded/Grappled
Ortling63 Wounded/Grappled
Ortling64 Near Death/Free
Ortling65 Wounded/Free
Ortling66 Wounded/Grappled
Ortling67 Wounded/Grappled
Ortling68 Near Death/Grappled
Ortling69 Uninjured/Free
Ortling72 Wounded/Grappled

Maps

The Gauntlet Round 17

Full Range of Vision

Up The Street

Savin ac 24 hps 85/95  d20+11=19 d20+6=22 d10+4=8 d10+4=13
Saturday July 16th, 2005 11:22:01 PM

Savin will attack O57 with his normal attacks foregoing the powerattacks and the his flurry of blows. He hits twice doing 21 points of damage to the repulsive little orc.

"Let's help Niobe! Start moving to the left. We need to circle around them." Savin will then dart away, (I am assuming the orc is dead! If not, I guess it gets an AOO)

Savin darts to AL150



Niobe (58/73 HP, 19 AC)  d20+7=25 d20+7=25 d20+7=8
Sunday July 17th, 2005 7:36:31 AM

(Fort save 25, 25, 8. DC 11)

Niobe does her best to hold her own, but 6 on 1 is a bit much. 3 connecting strikes later and she feels woozy and falls down asleep for a short while.

Firn'gaer  d20+18=28 d6+4=10 3d4(2+2+4)+3=11
Sunday July 17th, 2005 8:05:46 AM

[Move to AV151]

Firn'gaer moves to the fallen woman. If you allow Firn'gaer will draw a wand [magic missiles] as he moves. Once over the woman, he turns his attention to the horde skirting the tentacle spell. Targeting O48, he'll let loose with the 5th level wand.

Otherwise he'll just draw the wand when he arrives over the woman.

[Magic Missile: target O48, damage 11]
[Black Tentacles: Grapple DC28, damage 10]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize poison (potion) -- 48.3 minutes
telepathic bond (Peerimus) -- 49.2 minutes
black tentacles -- 8 rounds
resilent sphere -- 9.9 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles*, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere*, heightened slow*, telekinesis*

* -- Spells cast

Sly Foxx (AC 19 85/85hp) Luke (Ac21 50/65hp)  d100=37
Sunday July 17th, 2005 10:10:37 AM

Sly is still moving his spell around to his best advantage. He moves ths spell to 150/AK. To Luke he tell the dog "Go protect Niobe and Lady Celine!"

Luke runing (8 squares or is it 4 squares??)to help Niobe and Lady Celine.

OOc:If the squares are 5'x5', then Luke will go to 145/AL. If the squares are 10'x10', then Luke will go to 158/AM.

Luke made his balance check.

Sly Spells
LVL 0 - Detect Magic - Detect poison - Ray of Frost

Lvl 1- True Strike - Chill Touch - Magic Missels

Lvl 2 - Spider climb - Bull Strenth

Levl 3 - Despell Magic

The Rogues (DMiT JohnP)  Jonas d20+8=24 d6+4=9 d20+4=12 Specialty d20+10=12 d20+3=13
Sunday July 17th, 2005 4:06:58 PM

If the orclet hasn't fallen, Jonas (R1) will spring in and poke at it again, hitting it pretty hard. Then, he continues past it towards Lorbius. And he continues looking for weapons that might work better than a rapier.
Spot = 12, for improvised weapon
Combat Expertise = -5 Atk / +5 AC,
Spring Attack on O57 = AC 24 for 9 pts piercing
AC = 21
Position = AN150


Specialty (R2) also attacks the same ortling, but doesn't hit. She also moves closer to Lorbius, standing behind his bulk.
Spot = 13, for improvised weapon
Attacks on O57 = AC 12
Dodge = +1 AC vs O57
AC = 15
Position = AO151


Roach (R3) looks about sheepily as Jonas and Specialty come closer. "Sorry, guys. Do either of you have a weapon that I could use?" Unarmed, Roach likes where he is just fine.
Position = AP153

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d4+1=4
Sunday July 17th, 2005 6:19:57 PM

To Firng'aer Highlight to display spoiler: {I can wait a few more moments on you, but that is about all. I suggest you make haste.}
Father Wold sends 4 more black bears to the druids call. one arrives to the left of B2, another in front of B3 and the last two arrive to his rear. Quickly he tells them to remain ready, their strength will be needed very shortly. The druid then waits, as there is little else to do until Firng'aer lets him know they are far enough away.

Yorrick maintains his position following the wizard.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
*Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 98.3 minutes 10'radius
Speak with Animals 90 Rounds
Black Bear 8 rounds B2
Black Bear 9 rounds B3
Black Bear 10 rounds B4
Black Bear 10 rounds B5
Black Bear 10 rounds B6
Black Bear 10 rounds B7



Green Hell/The Gauntlet - Round 18 (DM/Al)  2d6(5+5)=10 4d6(1+2+1+2)=6 4d6(4+4+1+4)=13 d20+13=32 d20+13=24 d20+6=15
Monday July 18th, 2005 9:07:02 PM

Before the eyes of the group, Niobe slips to the street, a sleep in a bed of roses. (Niobe, please make one more Fortitude Save vs a DC11. This is secondary poison. If you fail, Sleep for an additional 10 minutes.)

Already drenched in its own purple juices, the purple orc makes a squishing sound when Savin strikes it. The monk moves swiftly over the fallen body to Ilsidur's side. Niobe is in trouble!

Firn'gaer moves up the street to the rescued woman. He draws a wand an prepares to strike down the oncoming ortlings. With Savin gone, the woman looks relieved to have someone nearby. (I don't like it, but, apparently you may not draw from HHH as part of a move action. As I've said, I don't like it, but I've been overruled. BTW, the woman isn't down. Niobe is.)

The furious movement subsides with the waving forest of dark tentacles. The spellborn limbs still search and grasp, but their even, placid movement speaks to the absence of anything living still within.

Sly maintains his concentration, moving the burning ball of fire towards the nearest three ortlings. Because they swarm together in such a close space, the burning sphere catches all three. (10hp fire damage) In silence they writhe as the fire burns their plant flesh. One falls to the ground and dies. Luke moves quickly across the slanted vine covered street. Standing nearly as tall as the ortlings themselves, he protects Niobe's still and fallen form, baring his teeth with a menacing growl. (It's 5x5, Sly.)

The rogues slip past the macabre sight of four purple ortlings swarming against the invisible barrier of Firn'gaer's Resilient Sphere. Silent as they are, their eyes speak for their burning need to return home with food. And it is clear what it is that they consider food. The rogues form up around the enlarged lord of their city, seemingly the safest place to be at this time. The search for weapons but none are to be found. The streets of Fence Level are kept cleaner than those of their home level below.

Peerimus remains where he is, holding the summoned bears in position. Four more appear within the tight quarters. Two find rose vines grasping at their hind quarters. (Bears6 & 7 Reflex vs DC13 or be Entangled.) Around the Anti-Plant Shell, the creatures shuffle and make sounds like the wind moving through the trees. They reach out to touch. Some reach out for food. Without perfect control of flight, it will be impossible to leave without pushing the shell into at least one of them. (Peerimus, if you can wildshape into a creature with Perfect Flight, you can keep the Anti-Plant Shell active.)

Lorbius stoops to pick Niobe up off the street. At nearly the same time, heedless of the foes around them, the ortlings stoop to retrieve their fallen food as well. [i](Savin, Ilsidur, and Luke, you may take an AoO against one of the following Ortlings: Savin-O69 or O65; Luke-O29, O35, or O34; Ilsidur-Any of those. If you have Combat Reflexes, you may more AoO's up to 1 plus your Dex bonus.)


It is difficult to tear Niobe from the hands of the Ortlings without hurting her, and Lorbius can do no more than keep the purple orcs from running off.

Celine rises 30 feet into the air and fires two Scorching Rays at the approaching Shambler. (Touch AC32, AC24, Damage 6+13 = 19hp) The rays leave a third of the shambler charred and blackened. But it comes on.

One Ortling (O48) comes around the side and claws at Luke. (Hit AC15) But the dog's natural toughness protects him from the claw. The rest of the purple orcs cannot risk the dangers of the gray tentacles and the burning sphere. Instead of trying to slip between the two hazards, they go around. Swarming behind the main pack, the prepare to move in and wrestle the food from the animals who keep it from them.

(Niobe, as you are being pulled and jostled, please take another Fortitude Save vs DC11 to wake up. If you wake up, though, you will have found that your weapon has been dropped and is on the ground below you. All enemies around you will receive an Attack of Opportunity if you reach down to retrieve it.)

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

BTW, Purple Orc = Ortling

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Near Death
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Wounded
Ortling29 Lightly Wounded/Free
Ortling30 Uninjured/In Sphere
Ortling31 Uninjured/In Sphere
Ortling34 Wounded/Free
Ortling35 Uninjured/Free
Ortling36 Uninjured/In Sphere
Ortling42 Uninjured/Free
Ortling43 Uninjured/Free
Ortling46 Uninjured/Free
Ortling48 Uninjured/Free
Ortling50 Uninjured/Free
Ortling51 Uninjured/In Sphere
Ortling65 Near Death/Free
Ortling69 Wounded/Free

Bear, Black2 Uninjured
Bear, Black3 Uninjured
Bear, Black4 Uninjured
Bear, Black5 Uninjured
Bear, Black6 Uninjured
Bear, Black7 Uninjured

Celine Uninjured
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded (Flying at 35 feet)
Half-Orc Wounded
NPC Woman Lightly Wounded

Maps

The Gauntlet Round 18

Full Range of Vision

Peerimus

Savin ac 24 hps 85/95  d20=15 d20=18 d10+15=24 d20+6=7 d20+6=21 d20+1=19 d10+9=18 d10+9=17
Monday July 18th, 2005 10:27:22 PM

Savin sees red! They are trying to take Niobe away! That will not happen! He swings with all his might, just missing with the first blow. Since he has an combat reflexes, he swings at the second (O65)and hits with a solid stomp kick. (Full power attack +11 damage to strike)

Savin does 24 points of damage to the wortling.

Savin, after the satisfying crunch, seems to settle down a little and doesn't put everything he has into the blows, trying to place them with more skill.

Savin attacks O69 (hoping O65 is dead!) and hits twice. (Flurry of blows, Power attack +5)
Savin hits O69 twice for a total of 35 points of damage.

Ilsidur (AC25, 72/107 hp)  d20+14=31 d10+5=15 d6=4 d20+14=31 d20+9=20 d10+5=8 d10+5=15 d6=4 d6=3
Tuesday July 19th, 2005 12:02:29 AM

Seeing the ortlings reach for his fallen friend, Ilsidur quickly slashes at one of the purple beasts. [OOC: AoO on Ortling 34, hit AC31 for 15 + 4 fire damage.]

He continues to swing, trying to fight his way through. He swings his axe twice more, each time connecting with purple plant flesh. [OOC: First hit AC31 for 8 + 4 fire damage. If that is not enough to drop Ortling 34, he will swing again. Otherwise, he will target another ortling. Second hit AC20, for 15 + 3 fire damage.

Sly Foxx(AC19 85/85hp - Luke (Ac21 50/65hp)  d20+8=26 d6+4=10
Tuesday July 19th, 2005 6:57:18 AM

Sly is now sweatting some pearl size water, because he will biring down the fire ball (to square 153/AJ) and not touch Fighting Luke.

Luke will attack Ortling(g45) to finish him off. (Attack Ac 26) Bited him with all his strenth (Damages 10 hp)
Sly Spells

Lvl 0 -Detect magic - Detect poison - Ray if frostx1
Lvl 1 - True Strick - Chill Touch - Magic MisselsX2
Lvl 2 - Spider Climb - Bull Strenth

Lvl 3 - Dispell Magic

Firn'gaer  3d4(3+4+4)+3=14
Tuesday July 19th, 2005 7:38:32 AM

Peerimus Highlight to display spoiler: {Things look well in hand here. Orks are getting mashed with only one shambling plant left coming down the street. Up the street looks clear for now.}

Firn'gaer happy with the results of his couple spells and turns to speak to the woman.

"My lady stay close and stay behind me." He says to the woman next to him. "This is Yorrick," referring to the large bear at his side, "and the rodent that may or may not appear is Rufus."

A small nose pierces the folds. Not coming out 'til it's clear.

"Ok, not clear yet." He says giving a wink to the woman talking as if she can understand Rufus. "Better stay in there and out of sight then."

"Time to slow up that mound." He speaks a word and points the wand in its direction. With small flashes of warped air, three distorted globes fire from the wand and towards the mound. Each strikes with a low 'thud' into the creatures mass.

Magic Missile at S20 - 14 points of damage.

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize poison (potion) -- 48.2 minutes
telepathic bond (Peerimus) -- 49.1 minutes
black tentacles -- 7 rounds
resilent sphere -- 9.8 minutes


Lesser Extend Rod -- 1/3 uses left.
Wand of Magic Missiles (charges used) -- 1

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles*, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere*, heightened slow*, telekinesis*

* -- Spells cast

The Rogues (DMiT JohnP)  d20+4=6 d20+2=16 d20+3=7 d20=11 d20=17
Tuesday July 19th, 2005 8:00:16 AM

Jonas (R1) looks ahead, over the field of waving black tentacles and past the shambler up ahead in the street. He makes some hand signals to both of his companions. Then he moves between the field of tentacles, Savin and the ball of fire.
"We're moving out, it'll draw some of them off and make it easier for you to rescue your companion!"
Spot = 6, for improvised weapon
AC = 16, Mobility = AC20 vs AoO
Position = AG144


Specialty (R2) understands her boss' intent and moves to follow him.
Spot = 7, for improvised weapon
AC = 15, Mobility = AC19 vs AoO
Position = AG146


Roach (R3) also manages to understand his boss and also moves around the Children of Chaos.
Spot = 16, for improvised weapon
AC = 16
Position = AH148




Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d20+4=22 d20+4=8
Tuesday July 19th, 2005 5:28:28 PM

Peerimus shifts into an eagle and stays put. To Firngaer Highlight to display spoiler: {I will be forcing the shield to collapse in a few moments and the we will all need to be leaving this area.}

To the bears, he bids them stay a moment longer. Bear 6 Reflex 22 Bear 7 reflex 8 (Entangled)

Yorrick continues to shadow Firn'gaer.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
*Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 98.2 minutes 10'radius
Speak with Animals 89 Rounds
Black Bear 7 rounds B2
Black Bear 8 rounds B3
Black Bear 9 rounds B4
Black Bear 9 rounds B5
Black Bear 9 rounds B6
Black Bear 9 rounds B7 Entangled

Green Hell/The Gauntlet - Round 19 (DM/Al)  2d6(1+1)=2 d20+4=12 d20+4=15 d20+21=28 d8+8=13 5d4(2+4+1+1+2)+5=15 d3+3=5 d3+3=5 d3+3=6 d3+3=4 d20+6=9 d20+6=16 d20+6=22 d3+3=6 d20+11=13
Tuesday July 19th, 2005 9:08:24 PM

Niobe's companions rush to the rescue.

A purple orcs, soft and pulpy, nearly dead, explodes when hit by Savin's power blow. Savin steps through the spray of flying purple viscera, and before the purple rain settles on his skin, the monk puts his fists through the body of the second ortling. (BTW, the number of points you can allocate to Damage using Power Attack may not exceed your Base Attack Bonus. 7 is your BAB. 11 is your Melee Attack Bonus or MAB.)

Ilsidur chops at one of the ortlings as it bends to pick up Niobe. Cleaved through the torso, it throws its hands in the air before falling to the ground in a loose flaming pile. Quickly stepping in, Ilsidur lands two successive blows, and a second ortling releases Niobe and falls to the ground.

Sly moves the Flaming Sphere south. Before it gets to where he wishes it to go, the Sphere runs into two ortlings swarming over each other. The Sphere scorches both. (Fire Damage 2hp. Reflex Saves 12-Failed & 15-Saved) This time the core heat of the fire misses its targets. Worse yet, one of the pair is able to squirm away and avoid the fiercest of the heat.

Luke bites a mouthful of ortling. Purple juice fills his mouth as the big wardog rips away a sizable chunk of plant.

The woman, despite Firn'gaer's reassurances, continues to eye Yorrick with apprehension. Rufus peeks out, wiggles his nose, and then dives back to safety again. The wizard triggers the magic of his wand, and three dull explosions rip the insides of the approaching shambler.

The way now apparently clear, the rogues move out. Jonas makes some subtle surreptitious hand signals, and then they go. Too soon? The shambling mound is charred and half dead. But it still presents a very real and terrible threat.

Peerimus shifts to the form of an eagle. One of the summoned bears moans in complaint, as its hind quarters are wrapped in twisting rose vines. The towering plant creatures shift and jostle. Soon now. Soon.

With a weapon in either hand, Lorbius finds his grip on Niobe's body tenuous even with most of the ortlings now gone. One leg wedged under his arm, he strikes out with the flail in his free hand. (Hit O29 AC28, 13hp) Even taking care not to strike Niobe, the noble lands a blow, ripping flesh from the ortling with the whips of the flail.

Five more bolts of bright light, kin to those from Firn'gaer's wand, fly down from Celine's position above. (Magic Missile 15hp) They strike the shambler, burning more of the life from it.

The single ortling retains its hold on Niobe. Straining to pull her free. It has no scruples about causing harm to the rogue, and its claws dig in as it pulls. (029 Grapple Full Attack damage 5+5 = 10hp) Two more move in. They reach out to catch a hold of Niobe, and pull. (042 Grapple damage 4, O48 Grapple damage 6 = 10hp)

Three more flee the flaming sphere, and come around to attack Luke. (O43 Claw AC9, O46 Claw AC16, O50 Claw AC22, Damage 6hp. Luke make a Fort Save vs DC11 or fall asleep.) One ortling breaks through the wardog's defenses, leaving a nasty poison filled wound.

(Niobe, as you are being pulled and jostled, please take another Fortitude Save vs DC11 to wake up. If you wake up, though, you will have found that your weapon has been dropped and is on the ground below you. All enemies around you will receive an Attack of Opportunity if you reach down to retrieve it.)

The Shambler, (S20) blackened and dying, lumbers across the short intervening rose covered space between itself and the rogue, Jonas. From five feet away, it sends a waving branch crashing down upon the rogue. (Slam AC13. lucky lucky bastard) The rogue's care and vigilance pays off. He ducks, and feels the passage of the heavy branch above.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

BTW, Purple Orc = Ortling

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Near Death
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Wounded
Ortling29 Near Death/Free
Ortling30 Uninjured/In Sphere
Ortling36 Uninjured/In Sphere
Ortling42 Uninjured/Free
Ortling43 Lightly Wounded/Free
Ortling46 Lightly Wounded/Free
Ortling48 Wounded/Free
Ortling50 Uninjured/Free
Ortling51 Uninjured/In Sphere

Bear, Black2 Uninjured
Bear, Black3 Uninjured
Bear, Black4 Uninjured
Bear, Black5 Uninjured
Bear, Black6 Uninjured
Bear, Black7 Uninjured

Celine Uninjured
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded
NPC Woman Lightly Wounded

Maps

The Gauntlet Round 19

Full Range of Vision

Peerimus

Niobe (??/73 HP, 19 AC)  d20+7=22 d20+7=18 d20+7=14
Tuesday July 19th, 2005 9:41:56 PM

(Fort save 22, 18, 14.)

(I have no idea how many saves to roll. Niobe may even possibly be unconcious/dead due to traumatic injury, I have no overview over the damage the creatures have inflicted and are inflicting. Also explain grappling damage to me Al it doesn't make sense.)

The Rogues (DMiT JohnP)  d20+8=20 d6+4=9
Tuesday July 19th, 2005 9:59:25 PM

"I am not a hero," intones Jonas (R1) as he is confronted with the shambling mound. Still, there's a time and place where a rogue has to fight. Jonas bounds forward, trying to hit the shambling mound hard and then retreats.
Combat Expertise = -5 Atk / +5 AC,
Spring Attack on S20 = AC 20 for 9 pts piercing
AC = 21, 22 vs S20 (Dodge)
Position = AD146


Specialty (R2) skirts around the shambling mound. Is she trying to get into position for a flank attack?
Dodge = +1 AC vs O57
AC = 15, 16 vs S20
Position = AB138


Roach (R3) scoots over to the buildings. He wants no part of the shambling mound and thinks that he has a better chance of prying a railing loose to use as club.
Position = X143

Savin ac 24 hps 85/95  d20+4=12 d20+4=13 d20-2=18 d10+11=20
Tuesday July 19th, 2005 10:24:32 PM

Savin slides forward with a 5' step to AK151 and with a Flurry of blow powerattack kicks savagedly at the wortlings attacking Niobe.
He only hits once but it is a solid blow doing 20 points of damage.

He attacked O29 yelling, "Let her go! Leave her alone! Get away from her!"



Ilsidur (AC25, 72/107 hp)  d20+14=28 d20+9=10 d10+5=13 d6=6
Wednesday July 20th, 2005 12:05:24 AM

Ilsidur continues to chop at the ortlings holding onto Niobe and blocking the way. Only one of his swings connects this time. [OOC: Hit AC28 for 13 + 6 fire damage.]

He calls to Peerimus, "Only a few more seconds and we should be free. Keep them on your side of the room for a little while longer, if you can!"

Firn'gaer 
Wednesday July 20th, 2005 7:30:01 AM

Firn'gaer sees the rogues starting to be engaged by the huge mound of plant matter.

"What are they doing?" He says aloud.

With a word and a gesture, he dismisses the tentacles back to the nothingness from which they were created.

The wizard not sure of how to proceed, draws a second wand from his haversack (grease).

Peerimus Highlight to display spoiler: {I think I have a way to help open things for you, grease up the area around some of the smaller monsters. Give them something else to worry about. Will it help? We're through the things up here save one mound. It's all clear beyond that.}

Firn'gaer points to Lorbius, "See that man," he says to the woman, "Follow him, stay behind him and you'll be safe or stay here those things", he gestures to the sphere, "Have about 10 minutes before they're free."

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize poison (potion) -- 48.1 minutes
telepathic bond (Peerimus) -- 49 minutes
black tentacles -- 6 rounds
resilent sphere -- 9.7 minutes


Lesser Extend Rod -- 1/3 uses left.
Wand of Magic Missiles (charges used) -- 1

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles*, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere*, heightened slow*, telekinesis*

* -- Spells cast

Sly Foxx (Ac19 82/82hp) & Luke (Ac21 44/65hp)  d20=20 d20+2=21 d20+6=19 d6+4=8 d20+5=15
Wednesday July 20th, 2005 8:28:32 AM

Sly see that Savin is going to be in the way of the fire ball, so he decides to stop the Fire ball where it is. Now He'll move to (158/AM)and with luck he stay on his feet. (OOC: NOW he gets a natural 20, he will need this next round)

Luke is not very happy, But being the barbarian that he is, shake off that wound and attack the purple grape again Att Ac 19 - Damages 8hp. (OOC: Fort Save 15.)

Sly's Spells

Lvl 0 - Detect Magic - Deteck Poison - Ray of Frostx1

Lvl 1 - True Strike - Chill Touch - Magic Misselsx2

Lvl 2 - Spider Climb - Bull Strenth

Lvl 3 - Dispel Magic

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d20+5=17 d20+4=13 d20+4=14
Wednesday July 20th, 2005 3:00:47 PM

Listen 17 Peerimus picks up Ilsidurs voice in the distance, Firngaer Highlight to display spoiler: { I have enough help thank you. Tell Ilsidur very well. I will wait a moment longer.}
and so the druid waits. He tells B3 to move slighty right (BY/200) and B4 to move a bit forward(199/BU). Soon my friends I will bless you all with the might of Father Wold and you will need to battle.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
*Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 98.1 minutes 10'radius
Speak with Animals 89 Rounds
Black Bear 6 rounds B2
Black Bear 7 rounds B3
Black Bear 8 rounds B4
Black Bear 8 rounds B5
Black Bear 8 rounds B6
Black Bear 8 rounds B7


Green Hell/The Gauntlet - Round 20 (DM/Al)  d20+13=28 d20+13=17 d3+3=5 d20+6=7 d20+6=21 d20+13=16 d20+6=22 d20+6=16 d20+13=33 d20+13=22 d3+3=6 d20+6=23 d20+6=20 d3+3=4
Wednesday July 20th, 2005 9:48:41 PM

Niobe wakens to pain. The Wold jumps and turns at a confusing angle. Hard hands are upon her body. (Niobe, see current hitpoints below. Looking at your Fortitude Rolls, I think you should now be awake. Grappling is close hand to hand combat. Wrestling, if you will. It deals damage as though from an unarmed strike. Normally, Niobe would have a chance to avoid the damage by making an opposed grapple check to escape. But she was asleep, and therefore automatically took damage as the ortlings grabbed and pulled at her in their attempt to take Niobe away from Lorbius.)

Jonas of the rogue trio leaps to the attack. He finds that the point of his rapier finds greater purchase against this Shambler, than it did against the purple ortlings. His colleagues scatter, spreading their selves into three separate targets.

Savin moves in perilously close to Sly's Flaming Sphere, and punches the lights out of one of the orcs holding Niobe. He shouts at the remaining ortlings, but they pay him no heed, continue to fight Lorbius for the body of the now conscious rogue.

Ilsidur swings, and another ortling goes down. Niobe has only one purple orc gripping her let in its claws. Ilsidur calls out to Peerimus, urging him to hold the giant plant monsters for a moment longer.

Firn'gaer dismisses the sea of dark tentacles. They vanish, leaving purple crushed and mangled bodies lying on the street. The wizard draws a second wand, and offers Peerimus help in his escape. He points out Lord Lorbius indicating that the rescued woman would be best to follow him.

Sly keeps the Flaming Sphere where it's at and he moves across the tilted street. Luke bites again at an ortling. He rips out another chunk of flesh.

Through the telepathic link, Peerimus sends a reply to both Firn'gaer and Ilsidur. He begins to instruct the bears to move into new positions, then remembers that he is in the form of an eagle. Can a creature without the power of speech use the Speak to Animal spell? Can eagles communicate with bears? Apparently they can. Or, perhaps it's the feat that Peerimus has mastered allowing him to cast spells while in animal form. Maybe that has helped to bridge the gap. Regardless, the bears shift to their new positions, growling at the plants just outside the shell.

Lorbius looks relieved as Niobe wakens. And yet an ortling still pulls her by an arm. He could let her drop to the ground and attack with both weapons. Chances are good that he could take them down before they escaped. Then his head turns, and his eyes lock upon a think down the alley to the west. A low growl rumbles in his throat, and Celine glances downward from above. She follows his gaze, peering into the dim light.

The ortling holding Niobe (O42) digs a claw in and pulls. (Grapple 28, 17 vs DC24, Grapple Damage 5hp) It's claws dig in ripping more of Niobe's flesh.

Two others nearby abandon Luke and answer a telepathic call for help. They swarm over and grab at Niobe. (046 Touch Attack AC7, AC21 vs DC10, Grapple 16 vs DC24) The first one misses the squirming Niobe, but then reaches out with a second claw and grabs hold. But Niobe, fighting for her life, manages to rip away. (O50 Touch Attack AC22, AC16 vs DC10, Grapple 33 & 22 vs DC24, Grapple damage 6hp.) The second ortling gets a good hold of Niobe. One of its claws digs in deep.

(Niobe, you are now at 27/73 hitpoints. You are grappled by two ortlings O42 and O50. You may attempt to break away from them by making two separate grapple checks vs DC23. Your Grapple Bonus is 14, so you roll a 1d20+14. After that, you must beat two Fortitude checks vs DC11 or fall asleep again.)

The last ortling attacks Luke again. It hits with both claws. (O43 Claw Luke AC23, AC20, Damage 4hp) One claw scrapes the wardog's leg drawing blood, and leaving poison behind. (Make another Fortitude Save vs DC11, Luke or fall asleep.)

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

BTW, Purple Orc = Ortling

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Near Death
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Near Death
Ortling30 Uninjured/In Sphere
Ortling36 Uninjured/In Sphere
Ortling42 Uninjured/Free
Ortling43 Lightly Wounded/Free
Ortling46 Wounded/Free
Ortling50 Uninjured/Free
Ortling51 Uninjured/In Sphere

Bear, Black2 Uninjured
Bear, Black3 Uninjured
Bear, Black4 Uninjured
Bear, Black5 Uninjured
Bear, Black6 Uninjured
Bear, Black7 Uninjured

Celine Uninjured
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded
NPC Woman Lightly Wounded

Maps

The Gauntlet Round 20

Full Range of Vision

Peerimus

The Rogues (DMiT JohnP)  d20+8=24 d6+4=7
Wednesday July 20th, 2005 10:05:28 PM

Glancing back over his shoulder, Jonas (R1) studies the progress of the Children of Chaos in dealing with the last of the ortlings. Shaking his head, he skips in and stabs at the shambler once again. After sinking his rapier into the mulch, he retreats to the northwest.
Combat Expertise = -5 Atk / +5 AC,
Spring Attack on S20 = AC 24 for 7 pts piercing
AC = 21, 22 vs S20 (Dodge)
Position = AB141


Specialty (R2) closes ranks with her boss, moving to the south just out of the range of the shambler's tentacles.
AC 15, 16 vs. S20 (Dodge)
Position = AB140


Roach (R3) gives up his search for a weapon and also joins Jonas.
Position = AA 141

Ilsidur (AC25, 72/107 hp)  3d8(3+8+2)+10=23
Wednesday July 20th, 2005 11:22:53 PM

Seeing Niobe is seriously hurt, Ilsidur steps back [OOC: to AL151] and reaches down to administer healing. [OOC: Convert prayer spell to cure serious wounds spell, healing Niobe for 23 damage.]

"Clear these creatures off of Niobe; we need to get moving! Lorbius, what do you see?"

Savin ac 24 hps 85/95  d20+11=22 d20+11=25 d20+6=20 d10+4=7 d10+4=8 d10+4=12
Thursday July 21st, 2005 8:23:25 AM

Savin winces as he feels the heat from the fire, "Can't someone move this ball of flame!" he yells out plainitivily.

Savin decides not to put as much strength into these next group of attacks and aims his shots more carefully.

He will strike O42 with all three blows unless he kills it sooner. He will then hit O50 trying to free Niobe up.

Damage total 27


Sly Foxx (Ac19 82/82hp) & Luke (Ac 21 ??/68hp)  d20+1=18 d20+18=31 d8+8=14 d20+5=15 d20+6=18 d6+4=8
Thursday July 21st, 2005 9:43:55 AM

With a little bit of caution, Sly will draw his Spicial Long Sword +2. He arrives (at 155/AK) Sly will attack only once Attacking (043 who is infrount of Luke)

OCC: Made blance check 13 - Attack Ac 31 - Damages 14hp.

Luke yelps once, but will attack again, "Grrr! You Die Now!"

Occ: Luke made his check DC 15 - Attack Ac 18 - Damages 8hp.

Sly's Spells

0) Detect Magic - Detect Poison- Ray of Frostx1

1) True Strike - Magic Misslesx2- Chill Touch??

2) Spider Climb - Bull Strenth

3) Dispell Magic



Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d20+9=28 d20+9=15 d20+4=11 d6+9=15 d20+9=29 d20+9=19 d20+4=16 d6+9=14 d6+9=13 d20+9=24 d20+9=16 d20+4=21 d6+9=14 d8+4=11 d20+9=26 d20+9=12 d20+4=5 d6+9=15 d20+6=21 d4+4=6 d20+3=11
Thursday July 21st, 2005 10:14:34 AM

To Firng'aer Highlight to display spoiler: {It is time}

Peerimus call on Father Wold to lend his might the thr throng of bears about him. Cast Animal Growth on B2, B3, B4, B5 and B7.
Enhanced Bears
Size/Type: Large Animal
Hit Dice: 3d8+18 (31 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+4 natural, -1 Size), touch 11, flat-footed 12
Base Attack/Grapple: +2/+15
Attack: Claw +9 melee (1d6+9)
Full Attack: 2 claws +9 melee (1d6+9) and bite +4 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent Damage Reduction 10/Magic
Saves: Fort +6, Ref +3, Will +2
Abilities: Str 27, Dex 11, Con 19, Int 2, Wis 12, Cha 6
Skills: Climb +8, Listen +4, Spot +4, Swim +12
Feats: Endurance, Run

The druid calls out for the bears to attack.
B3 attacks T4 Claw AC 28/15 Bite AC 11 Dmg 15
B4 attacks T3 Claw AC 29/19 Bite AC 16 Dmg 14/13
B5 Attacks S8 Claw AC 24/16 Bite AC 21 Dmg 14/11
B2 Attacks T3 Claw Ac 26/12 Bite ac 5 Dmg 15
B6 attacks T1 claw AC 21 dmg 6
B7 attacks T4 but gets entangled reflex 11

Peerimus remains where he is.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
*Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
*Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 98 minutes 10'radius
Speak with Animals 89 Rounds
Black Bear 5 rounds B2 Growth
Black Bear 6 rounds B3 Growth
Black Bear 7 rounds B4 Growth
Black Bear 7 rounds B5 Growth
Black Bear 7 rounds B6
Black Bear 7 rounds B7 Growth, Entangled


Niobe (??/73 HP, 19 AC)  d20+14=31 d20+14=29 d20+7=14 d20+7=11
Thursday July 21st, 2005 8:47:01 PM

(Rolling whatever checks you said to roll Al. Can we get this over with it is getting old?)

If she gets away Niobe certainly hopes to retrieve her rapier ASAP. It would seem that Niobe is too ticked off to fall asleep again...

"Thanks Ilsidur!"

She has no real overview over this farce, so thanking everyone else will certainly be for later.

(At the first opportunity to safely retrieve her dropped weapon that will be Niobe's primary action. Then she'll hopefully be able to get the heck out of Dodge!)

Green Hell/The Gauntlet - Round 21 (DM/Al)  d20+6=10 d20+6=15 d20+6=7 d20+6=18 d20+6=23 d20+6=19 d20+11=12 d20+11=15 d20+11=21 d20+11=18 d20+11=21 d20+11=24 d20+11=27 d20+11=12 d20+11=25 d20+11=13 d6+6=11 d6+6=10 d6+6=9 d6+6=7 2d6(6+2)+5=13 2d6(5+4)+5=14 2d6(1+6)+5=12 2d6(1+1)+5=7 2d6(3+2)+5=10 2d6(4+2)+5=11 2d6(3+6)+5=14 d20+25=26 d20+25=42 d20+20=35 d20+15=25 d20+25=44 d20+25=28 d8+8=10 d8+8=13 d8+8=14 d8+8=11 d4+8=12
Thursday July 21st, 2005 9:19:03 PM

Jonas attacks again. His rapier undoes a thread within the Shambler, and it falls to the street. The rest of his rogue crew, forms a tight triangle behind him.

Ilsidur steps back to avoid an attack by the nearby orcs. Through the Synergy between Chaos and Law, he draws the divine power of health. Niobe's wounds close and heal.

If Ilsidur is the Life-giver, then Savin is the Life-taker. With three quick and precise strikes, he sends an ortling to the street.

Sly and Luke attack together. Singing sword and clashing teeth. Another orc throws up its claws and falls to the ground, bleeding purple juice.

With the street in the immediate area all but clear, Lorbius drops Niobe's leg and steps over her body. Dual weapons flash, striking at the hated plant creatures. (Flail Hit O50 AC26, AC42, AC35, Damage 10+13, Flail Hit O46 AC25, Kukri Hit AC44 (Crit Threat AC28 = Crit) Damage 14+11+12) The plants fall to his blade.

Niobe rises and retrieves her rapier.

The Floating City noble rises from his crouch and turns to the dwarven cleric. For a moment, he does no more than look down upon Ilsidur from above. His eyes are dark as he weighs various unreadable thoughts.

"It is a personal matter," he says at last. His eyes rise to Celine up in the air. "And it is a thing that we must attend to immediately."

"Go love," he whispers to Celine. "I will track if necessary." She flies down the alley at a speed unmatched on land. Lorbius looks to the south at the wall of shuffling plant creatures that ring Peerimus and his Anti-Plant Shell. "I fear for your friend," the noble says. "But there is nothing I can do for him. I must go."

"We will meet you at the Giggling Ghost. It is north along this street. At the first large crossing of ways, turn to the right. The Giggling Ghost will be on the right side. The sign is plain."

"Go with your gods. Your friend Druid Peerimus as well." Then the lord moves swiftly across the street and up the alley.

Screeching to the sky, Peerimus in the south, casts a spell. The bears around him swell in size. Hell and carnage break loose.

Now larger in size, the bears jostle for space within the Anti-Plant Shell two are forced half out, exposing themselves to the monsters without. Without heed, they attack. The claws of the large black bears send green plant flying into the air. But the Tendriculos begin to heal at an alarming rate. The one to the south, attacked by the smaller bear, appears completely unharmed.

The towering plant monsters reach out to flail at the exposed parts of the bears.

T3 Slam B4 AC10, AC15, Damage 11hp
T2 Slam B4 AC7, AC18, Damage 10hp
T4 Slam B5 AC23, AC19, Damage 9+7= 16hp
S4 Slam B4 AC12, AC15, Damage 13hp
S5 Slam B4 AC21, AC18, Damage 14+12= 26hp
S6 Slam B4 AC21, AC24, Damage 7+10 = 17hp
S8 Slam B5 AC27, AC12, Damage 11hp
S13 Slam B5 AC25, AC13, Damage 14hp

Blood sprays as the two animals are instantly club from seven different directions. The sound of rending flesh fills the air, as tendrils pull at limp sacks of meat, pulling them apart and swallowing the pieces.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

BTW, Purple Orc = Ortling

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Lightly Wounded
Tendriculos4 Lightly Wounded
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Near Death
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Dead or Dying

Bear, Black2 Uninjured
Bear, Black3 Uninjured
Bear, Black6 Uninjured
Bear, Black7 Uninjured

Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded
NPC Woman Lightly Wounded

Maps

The Gauntlet Round 21

Full Range of Vision

Peerimus

Ilsidur (AC25, 72/107 hp) 
Friday July 22nd, 2005 12:05:31 AM

Ilsidur calls out, "The way is clear, Peerimus! Get out while you can! We will wait here until you catch up, then we can head towards the Giggling Ghost!"

The dwarf waits for eagle Peerimus to make his way towards the party.

Sly Foxx (Ac19 82/82hp) Luke (Ac21 ??/65hp)  d20+1=15 d20+5=21
Friday July 22nd, 2005 6:28:14 AM

Sly will cosentrait on the fire sphere and send it to 141/AB. Before he follows the others to the Giggling Ghost. (Sly makes his check - 15)

Luke will follow Sly, "Come On! Let's Go!" (Luke makes his Fort check 21(Darn Dog!))

Sly Spells

0 - Detect Magic - Detect Poison - Chill Touch

1 - True Strick - Magic Misselsx2 - Chill Touch

2 - Spider Climb - Bull Strenth

3 - Dispel Magic

The Rogues (DMiT JohnP) 
Friday July 22nd, 2005 7:30:04 AM

The three rogues stand together, plainly having a discussion.

From his hand motions it looks like Roach (R3), the half orc, is nervous. Specialty (R2), the human female, seems calmer but is looking up the street towards the Giggling Ghost. Jonas (R1), rubs his bearded chin while listening to the words of the other rogues and glances back towards the Children.

Listen DC 15 to Highlight to display spoiler: {His voice almost almost pleading, Roach says to Jonas, "Boss! I don't got no weapons, and I ain't going back for my axe, neither. Look up ahead! We gotta stick with them and let them fight."

Specialty listens to Roach's words and speaks in a measured, calm manner. "We thought the way ahead was clear, but there's too many plant-things still moving about. The Ghost is close but not close enough."

Jonas replies to his underlings, "You've persuaded me. I don't know if they remember how they found us, but we can still probably give them the slip after the Ghost."
}

Turning to the Children, Jonas calls out to the Children. "We took care of that shambling thing, but there's still some plant-things between here and the Ghost. Do you want us to lead you there?"

Savin  d20+13=20 d20+13=27
Friday July 22nd, 2005 8:18:35 AM

Savin easily hears the conversation the rogues are having and sighs. He knows they are rogues who have walked a crooked path. Still they are human beings and shouldn't become plant food. Savin decides to watch them closely and if they slip away, so be it. He doubts 3 thieves can really hurt the city to much right now.

Savin says, "Ilsidur, lead the others to the Giggling Ghost. I will stay here to help Peerimus, if he gets into trouble. I can easily catch up if I need to."

Savin then takes a good look around, trying to insure nothing is sneaking up on them.

"Hurry up and get that nice lady to the Ghost."

Peerimus (Eagle) [AC 18 HP 63/63] and Yorrick [AC 19 HP 73/73]  d20+9=26 d20+9=15 d20+4=24 d6+9=10 d8+4=12 d20+3=15 d20+9=28 d20+9=29 d20+4=15 d6+9=11 d6+9=11
Friday July 22nd, 2005 12:49:30 PM

Peerimus steals himself for the brush by with the Smabling mounds and takes flight, calling one last time to the bears to strike. Peerimus will fly in an upward spiral.(BW200-BX200-BX201-BX202-BW202-BW201-BW200). A thought flashes through his mind as he beats his wings Not enough then
Eagles can turn in place 45 degree for -5' mv

B2 Attacks T3 Claw Ac 26/15 Bite ac 24 Dmg 10+12
B3 grapples T4
B4 grapples T3
B5 grapples S16
B6 surely got smoked
B7 attacks T4 reflex 15 Claw AC 28/29 Bite 15 Dmg 11+11

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
*Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
*Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 97.9 minutes 10'radius
Speak with Animals 88 Rounds

B2 4 rounds Growth DR 10/magic
B3 5 rounds Growth DR 10/magic
B4 6 rounds Growth Grappled DR 10/magic
B5 6 rounds Growth Grappled DR 10/magic
B6 6 rounds should have been smoked by T1
B7 6 rounds Growth DR 10/magic

Enhanced Bears
Size/Type: Large Animal
Hit Dice: 3d8+18 (31 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+4 natural, -1 Size), touch 11, flat-footed 12
Base Attack/Grapple: +2/+15
Attack: Claw +9 melee (1d6+9)
Full Attack: 2 claws +9 melee (1d6+9) and bite +4 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent Damage Reduction 10/Magic
Saves: Fort +6, Ref +3, Will +2
Abilities: Str 27, Dex 11, Con 19, Int 2, Wis 12, Cha 6
Skills: Climb +8, Listen +4, Spot +4, Swim +12
Feats: Endurance, Run

Sly Foxx(Ac 19 82/82hp) & Luke (Ac 21 ??/65hp)  d20=3 d20=14
Saturday July 23rd, 2005 7:01:30 AM

Sly will follow the others, he tells Luke "Come on Luke were going to our favoret place the G&G and your well deserved Soup Bone!

Off the duo goes with the others, , ,

Nither Sly (misses with a 3) or Luke (better but misses 14) hears antthing of the Rouges plans.

Firn'gaer 
Saturday July 23rd, 2005 9:03:57 AM

[Move to AL146]

The wizard continues to move up the street towards the place mentioned by Lord Lorbius.

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 138 minutes
extended see invisibility -- 138 minutes
neutralize poison (potion) -- 47.9 minutes
telepathic bond (Peerimus) -- 48.8 minutes
resilent sphere -- 9.5 minutes


Lesser Extend Rod -- 1/3 uses left.
Wand of Magic Missiles (charges used) -- 1

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles*, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere*, heightened slow*, telekinesis*

* -- Spells cast


Crossing The Green Styx - End of Combat (DM/Al)  d20+6=11
Saturday July 23rd, 2005 9:55:05 AM

The way is clear!

A single Assassin Vine coils against a building at the side of the street. The tip of the vine weaves in the air. But, slow as it is, it possesses little threat by itself. Five hundred feet up the street something large and green moves off to the west and disappears up a cross street. There are still dangers about in within the city.

Lorbius and Celine have vanished down the alley.

The woman rescued from the clutches of the plant-orcs gives a brave smile to Savin and Firn'gaer. Her eyes, though, are still filled with fear and confusion. "You're going to the Giggling Ghost? When the city began shaking I ran home. We hid there. And then they began breaking in through the windows. My mother and father ... If we had gone to the Giggling Ghost ... " Her lip quivers and tears well up in her eyes.

Each person is blessed with their allotment of courage and emotional fortitude. And it seems as though this young woman has nearly uses all of hers up.

The rogues are made of sterner stuff. With a very practical eye, they offer to guide the group of adventurers to the Giggling Ghost.

With his bears in mortal combat with the plants below, Peerimus in eagle form launches himself skyward. The angry orange shell of magic suddenly collapses, and the silence that it leaves is filled by the whistling whip of tendrils and woody vines as they slam and grasp. Peerimus banks, flapping heavy wings in a slow and desperate spiral climb. (Half speed going up.) A single long reaching tendril seeks to pluck the bird from the sky. (T4 AoO Slam 11 /Sorry, Daniel, I didn't see a Grapple check from B3. He had to beat a DC33. But, you beat the AoO anyway.) Peerimus jinks, smoothly avoiding the grasping tendril. Higher and higher he climbs in a spiral, until he passes over the wall of angry plant creatures below. Some seventy feet in the air, he safely crosses their line. Down below, he watches as the last remnant of his cadre of summoned bears is torn to bits and disappears, returned to the womb of Mother Wold to be birthed again some happier day.

The odd mix of people and animals makes their way quickly up the street. Peerimus soars above. The sky looks so high. (See note, Peerimus.)

The thundering crowd of plant creatures back at the mouth of the Central Stairs does not follow. Without a focus to draw them, they mill about. Some attack each other. The group makes their way around the Assassin Vine and up to the large intersection with ease. Looking to the left, the large green thing has disappeared, moved off and out of sight.

The group turns right onto Dagger Point. Another two hundred feet or so and they see a sign. On it is painted the figure of a curvaceous full figured ghost as she laughs into her hand. The front of the inn is a wreck of broken doors and windows. Boards, nailed back, and furniture piled from behind seals most of the portals from ingress. The street is a litter of bodies, purple orcs and shambling mounds. No bodies of people remain out on the street.

" ... Rosana ... Aldur ... Brundy. Please ... could use ... a while ... " A small robed figure stand before the door. In her hand is a staff. By her side is a large animal, a bear, or perhaps a lion. A high female voice floats down the street toward the group.

(Peerimus, the buildings are 3 stories at the tallest. If you wish to fly higher than that, please make a spot check vs DC25. Miss the check and take 1d6 times the speed at which you are flying. This is for a collision with the magic ceiling. It looks high. But it's not that high.)

NOTE: HERE begins a crossover with the Crimson Shields. DM George will be taking over from here. Please post on the Crimson Shields Board until he indicates otherwise. I've ensured that you all have rights to post there. Please contact me if you find otherwise. Good luck.

Peerimus (Eagle) [AC 18 HP 63/63] and Yorrick [AC 19 HP 73/73] 
Saturday July 23rd, 2005 12:58:03 PM

Peerimus says a silent prayer to Mother and Father for the bears sacrifice. Thought their deaths were not real the pain they had to endure was. Knowing Assassin Vines could be on the ceiling and rooftops of the are, Peerimus descends to about 25' off the ground and tries to keep as much in the middle of the street as he can.

Shooting over the group, he calls out to Yorrick, Highlight to display spoiler: {It is good to see you my friend, let us on to the ghost.} Peerimus shortly wheels about and lands just in front of them and shifts to human. Moving quickly to him, the druid is almost knocked prone by the great kodiak. "EN'Gahgrrrr" "I was worried too my friend."

Closing with the Ghost, Peerimus takes the lead on seeeing the woman and the animal at her side. "We come from Gold Level, some of these people need shelter."

Niobe (??/73 HP, 19 AC) 
Sunday July 24th, 2005 4:51:15 PM

Niobe will make her way to the GG. If the woman is following them there then Niobe will make sure she gets there in one piece since Savin (and Firn'gaer??) will be hanging back to help Peerimus.

(Al I need the current and accurate HP for Niobe please.)

[Current HP for Niobe as far as I can tell is 50/73 -Al]

Savin (HP 85/95) (Sub/Al) 
Sunday July 24th, 2005 7:03:01 PM

Now that the immediate danger has passed, the woman that they rescued looks shaken and none too steady.

"We'll get you through this. Terrible things happen to test our will. Sometimes good things pass from our lives," Savin explains. "We need to hold to the faith that good things will come along again."

Or, at least that's what the Master had said.

"Sometimes enjoying the simple things in life can help you find that faith. Or, take your mind off of the problems you have now. I just restocked my spice collection. I'll cook you something when we get inside." The monk smiles. "What do you say?"

OOC Ceil 
Wednesday July 27th, 2005 6:24:08 AM

The Children of Chaos Are posting on Game #8 Crimson Shield Board.

Cats And Mice, To See Such a Sight (DM/Al) 
Thursday August 25th, 2005 8:19:22 PM

Making their way down Dagger Point, the group leaves the Crimson Shields and the haven of the Giggling Ghost behind.

To the left, down Crook Street, the way is quiet and apparently clear. Dark bodies litter the street in the distance, a reminder of the battle of the afternoon before.

"Finding the Cat and Mouse gang is only part of my concern." Lord Lorbius turns south toward the Central Stairs. "If we blunder about the Thug Road area long enough, they may find us. Then, depending upon how well organized they are, things could go very badly for us."

"Yet, this may be the only way."

He steals a glance at Celine. Their eyes meet. There is something yet unsaid, and a powerful hesitance lies behind it.

[OoC: Welcome Back! ^_^ -- Al ]

Sly and Luke (Sub George)  d20+1=13
Thursday August 25th, 2005 10:14:35 PM

Sly steps in front of both the Lord and the Lady with both hands raised palms out. "Excuse me kind sir and Lady. Before we stick out heads in the noose, I think you need to tell us what is behind all of these hidden looks, sighs, and uncomfortable shifting from foot to foot."

Sly gives them both a hearty smile and goes on, "It is obvious you both have feelings for each other. Your love sparks in both of your eyes when you look at each other. I think I understand that you are from rival houses, but something else is going on.

Before we go much farther, don't you think you should level with us? We are putting our trust in you, don't we deserve the same consideration?"

Diplomacy roll of 13

Peerimus and Yorrick 
Thursday August 25th, 2005 11:06:07 PM

Peerimus marks the plants health, he expected no less, he felt it when the dreamer awoke, like a wild call to all who could give ear to the song and he was confident in his connection to the Hymn, that if and when it faded he would fell that as well. Yet the streets are very much abandonded. We left almost a full dozen powerful creatures in ur flight. where are you hiding? Where? Sly's halt to the troop and directness of Lady Celine and Lord Loribus breaks his thought and he finds he fully agrees with the elf .

"Sly is correct. We have seen your dkill and power and you have seen ours, yet you hestiate and are fearful of where we go or what must be done. These are not times to hold back information."

Jaeden Ohm (hp 71/97)  d20+8=12 d20+2=8 d20+5=19 d20+6=17
Thursday August 25th, 2005 11:26:08 PM

Catching Slys question Jaeden looks back and down (he's mounted) at the Half Elf and raises an eyebrow.

Dalek continues his clip clopping steps for another 10 feet before he too stops, putting Jaeden firmly at the point. While the noble responds to Sly he scans their immediate area [Jaeden spot 12, listen 8 / Dalek spot 19 listen 17].

Once the noble has completed his response Jaeden throws in a query of his own. "Lord Lobius, if I might ask, why do we seek out this particular group?"

When the noble finishes responding to this new question the armored horse rider address the group as a whole, "Someone should keep an eye on our tail." He gives the group a once over, trying to discern where each of the members strengths lie.

ooc (jason) 
Thursday August 25th, 2005 11:26:41 PM

must remember to refresh before posting....

ooc (daniel K) 
Friday August 26th, 2005 9:10:04 AM

none of us have mounts but you Jason. :)

Ilsidur 
Friday August 26th, 2005 12:11:20 PM

Ilsidur swings his axe over his back, and makes his way down the slanting street. Nature and cities, two things which Ilsidur knows very little about. And now it seems that they have come together in a very chaotic situation. "Hope for the best, but be ready for the worst," he thinks to himself as he tries to keep his footing.

The Secret (DM/Al) 
Friday August 26th, 2005 9:29:56 PM

Lord Lorbius stands in silence. His eyes look out over the group into the street beyond. Searching for danger? Searching for a decision.

He looks down, a touch at his arm. Lady Celine stands beside him, looking up.

"You come at a fortuitous time for us." The Lord's deep voice rumbles from his broad chest. "The Cat and Mouse gang is not so large a threat that a contingent of House troops could not take them down. But in doing so, we would run a risk so great as to bring down our Noble House." The Lord places a gentle hand against Lady Celine's unblemished cheek. "Both of our Houses."

"Yesterday, we left you suddenly. I had scented the Bael's presence nearby, and his situation was such that we were required to seek him out immediately, if for no other reason than to discover ... Let me explain further. Bael had been searching the Trash Level. And he had found what he was looking for. Lord Tarleth. He found him in the company of several members of the Cat and Mouse gang. And Lord Tarleth was in possession of the Bane of Tosden. It hung, Bael said, about his neck."

"Bael attempted to track them from a distance. However, Bael's forte is not in Tracking. He soon found himself lost within the maze of streets. Lord Tarleth now gone, and Bael himself was lost. He too special measures to extract himself from the maze of streets, and hurried on his way to Gold Level for reinforcements."

"That is when we found him."

Lorbius stares out into the street again. His eyes savor the light of morning as though a possible last meal. And then he begins again.

"The Cat and Mouse gang, as you have seen, are a gang of Lycanthropes. They have, until recently, kept quiet and out of sight. They have kept to their human forms while in the presence of the normal citizens of Floating City. And while they were content to remain so, we felt no need to move against them. But now Tarleth is in their midst, and they go about boldly as the Were and we cannot have this."

"Because ... Because we ourselves are Lycanthropes, and we cannot have the spectre raised within the city." Lorbius again falls silent, this time eyeing the Children to gauge their reaction.

"If it were made public that the noble houses were composed of the Were, there would be fear. There would be calls to oust us from the positions to which generations of our people have worked to rise. Some of us might not be as willing to leave the life that we have built for a life within the Crying Woods. There is the possibility of civil war."

"That is why it is the most forbidden of things to travel in Were form within the city. And when I scented Bael in such a form, I knew that for him to break such a prohibition could only mean the most dire of situations. Tarleth and his Cat and Mouse gang move about in the broad light of day as Weres. Were it not for the unusual circumstances of the Orc Wort attack we would already be undone."

"And Bael has said that Tarleth is ... different. Larger of stature and build."

"It must be the Bane!" Lady Celine breaks in. "Tarleth would not do such a thing. He ... has ever been wild and undisciplined. But to risk the safety of all ... " Celine shakes her head in denial. "He would not do such a thing. He would not."

Lord Lorbius places large brown hands upon Celine's shoulders. From behind he adds his touch to comfort her.

"Bael would have this done simply. Kill Lord Tarleth and return with the Bane of Tosden. I have persuaded Bael that I will be able to bring Tarleth to his senses."

"If we could separate him from the Bane," Lady Celine pleads. "Can that be such a difficult thing? Can it truly?"

Lorbius says nothing in reply. And, as an answer, can silence be any better than a sentence of death?

"How fortunate to have met all of you, I thought," Lorbius says when he once again speaks. "You have power. You have no connections to the city. And you are to leave soon for a land that many still think a myth. What better allies? This is why I could say nothing before the others."

"I have seen your bravery. And from respect for this, I must warn you." The next is said to Celine as much as to the Children of Chaos. "I feel that this will not be easy. It will be very dangerous. And it may require all of the strength and skill and guile that you possess. It may take lives. For the sake of our two houses, for the sake of Floating City, we must go."

"For you, however, there is a choice. Do you understand what is at stake here? Do you understand the secret that must be kept?"

Lorbius takes in the Children of Chaos with his gaze. Beside him, Lady Celine too waits with a self-possessed calm.

"What is your choice?" Lorbius asks. "Will you come with us?"

Savin  d20+13=30
Friday August 26th, 2005 11:44:07 PM

Savin smiles up at the large man and then looks down at his hands. "We have fought a dragon, a vampire, golems and insane mages. The prospect of fighting a creature in were form doesn't frighten me. I would ask that you tell me the best way to fight one. Do I need a special weapon or will my hands be adequate to the task?

I will be glad to come and if I know my companions, I believe they will also, but capturing your brother (Savin looks at Lady Celine) while he is being enhanced by an artifact could be difficult. I suppose we could take on his allies while you try to subdue him and remove the artifact. I must warn you, if he attacks one of my companions, I will strike to kill.

As long as you understand that, I would be honored to come along and help you. I also promise to keep your secret. You are obviously good and noble people who care about this city and its citizens. I won't prejudge you because you have an ability to shift form. Still I must wonder how you were infected and why you didn't get it cured? Is it something passed from parent to child?"

After his speech, Savin will look around for a possible stick, piece of lumber or vine that could be used as a quarterstaff. If he sees one, he will pick it up and using his seldom used nice start to quickly shape it to his purposes.

spot 30

Jaeden Ohm (hp 71/97) 
Saturday August 27th, 2005 12:57:03 AM


From his mounted position slightly ahead of the group Jaeden raises his gauntleted hand and stares at the back of it as if his gaze could penetrate the charcol colored steel.

He shrugs and lets its fall.

"I'm still feeling a bit tight from fighting my way to the inn yesterday, considering what may lie ahead is there anything any of you can do to help loosen me up?"

He continues to watch the area for any possible threats.



Firn'gaer 
Saturday August 27th, 2005 2:12:15 PM

"Lord Lorbius, we risk our lives daily. This is no different. Also, I believe we are after the Bane of Tosden." He says looking to the others. "So we have no choice, we must go."

"The question really becomes at what lengths are you prepared to go to seperate him from the Bane." He says. "For us, stopping the destroyer is our greatest concern and the Bane in one piece we need to accomplish this."

Status
Hit Points -- 70

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours


Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast


Niobe 
Sunday August 28th, 2005 5:55:00 PM

Niobe certainly missed some info somewhere! Who the heck are the cat and mouse gang and why should she even bother to go looking for them anyway.

Niobe developes an acute headache due to info overload and blanks out Celine and Lorbius for a few seconds.

((Help! Al, could you please put a synapsis after those super long over-informative posts - or send one via e-mail, please. I am having severe trouble trying to sort the info from the filler here.)) :(

[I'll send out an email recapping of some of the important things I've dropped so far. -- Al ]

Jaeden Ohm (hp 71/97) 
Sunday August 28th, 2005 11:14:36 PM

Suddenly Jaeden's head snaps around to once again face the group. "Wait a second... I just realized..." He leads Dalek back over the 10 feet seperating him from the rest of the group.

"Those three that Bael took. If I'm understanding what was going on correctly they were part of a gang that operates in this city. Don't you think it likely that they would know something about other gangs? Surely Bael couldn't have gotten far yet!"


Sly and Luke 
Monday August 29th, 2005 10:52:57 AM

Sly listens to Jaeden and says, "I don't know if we should try and trust those three. They did try and play each group against the other. They know they are going back to jail. They could just lead us into a trap and try to escape. I think the streets are to dangerous to have those kinds of distractions around."

Peerimus and Yorrick 
Monday August 29th, 2005 11:11:24 AM

Peerimus listens and his mind virtually reels under the lord's disclosure. It was nothing that he had expected to hear. True the Cat and Mouse gang were Lycan's, but a noble house as well, and two at least at that and it almost seems Loribus is implying all the noble houses of this city. Peerimus starts a mental list of what he knows of Lycanthropy, the curse and how it functions. [Know Nature 34]

The druid nods as Firng'ear speaks, "Yes, we too have little choice in this and both of you must be made aware that we will be taking the Bane with us." AS Savin mentions getting the cure, Peerimus cocks his head towards the monk, "You would only cure something that was in fact a disease or curse, gifts are generally kept my friend. It really depends on your point of view."

"I agreee with Jaeden, we should have brought Jonas with us or go try and head Beal off now. Blindly wandering around a Lycanthrope infested area is unwise at best, especially for non lycanthropes who might wish to remain so. We should also most certainly just bring one of them and I personally think Jonas the best choice. It may be a risk of his escape, but the city's future existance with the noble houses intact may be worth that small price."

IF Peerimus does not know much about them already he will ask Loribus to divulge everything the lord kows about Lycanthropey and the consequences of it.

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
Pass w/o a Trace, Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours


A Desperate Political Situation (DM/Al) 
Monday August 29th, 2005 9:26:15 PM

Lady Celine looks back at the group around her. In her eyes is a gleam of desperate hope as she listens to Savin pledge support.

"But is there no other way but to put his life at risk through violent confrontation?" she pleads. "Have you no powers of stealth or deception? I still retain the ability for a spell that can confer invisibility. But the effects will last no longer than one minute. Do you have no such skills or powers yourself?"

"Tarleth is not evil. If you had known him when he was but a boy. He would not willingly perpetrate ... "

"Shu-shu-shu-shu-shu-shu-shu ... " Lord Lorbius place an arm about Lady Celine. "If there is another way." His rough hand strokes her shoulder in comforting motions while he addresses the Children of Chaos. "If there is any other way. Please."

"I am a straight-forward man. Yes, we call ourselves men, despite our differences. And what we have is passed down from parent to child, as you say, in the same way that being human, or elven, or dwarven, is passed down from parent to child. We are not the wild ones, who, once wounded, take on The Curse and attack all others in their feral madness."

"And yet there are many who do not understand this. That or they do not care to." He turns to Jaeden and Peerimus. "You must understand one basic fact of the political climate. To hold power and be as different as we, is to court hatred and suspicion. We must keep our secret at all costs. It may be possible to catch up with Bael, and acquire one of the Anvil Hearts as our guide. That, however, would most certainly be signing the death warrant for the Anvil Heart that was chosen, for I would most surely be forced to put that person to death once their use was at an end. They are proven criminals and manipulators. Can you imagine one like that, holding our houses for ransom with their blackmail? Can you imagine the power they might gain in this city? It is not something I can risk."

"And yet, I am at a loss as to how to find Tarleth. Within the city, my tracking abilities are less than they should be. We may be forced to sacrifice one of them for the greater good."

Lorbius frowns with confusion as both Peerimus and Firn'gaer mention their own connection to the Bane of Tosden. Firn'gaer drops a reference to a "Destroyer." And Peerimus suggests that the Children of Chaos will be taking the Bane for themselves.

"The Bane itself has little value to our House," he replies. "Though it seems to have had some affect on Tarleth, we are not even certain of it's intended use. If this crisis is averted, it should be a small thing to give it over to you. And if you are instrumental in saving our Houses and the peace of the city, this son of Ursidae says that you are well deserved of it."

"But is there no other way to find Tarleth save to use an Anvil Heart as guide?"

(All execept for Jaeden may Roll INT or WIS vs DC15 for the following Inspiration: Highlight to display spoiler: {The Vision of Noxnyx appeared to sense the energy within the group from quite far away. If the energy within the Bane is similarly aligned, it may just be possible to detect the this Second Artifact using the Vision of Noxnyx. If you can figure out how to read the pattern of swirling colors.})

Savin combs the street with his eyes, searching for something that might be used as a staff. This is the same area where, yesterday, the Anvil Hearts tried desperately to find a bludgeoning weapon. There were none to be had yesterday, and there are none here today either. Perhaps on the next level down. The name of the level itself, Trash, is promising.

Jaeden hints to his new found companions that he still retains injuries from his battles in the streets the day before.

Niobe blanks out for a few seconds.

And Peerimus considers what he knows of Lycanthrope. He knows that it is thought of as more of a curse or disease than a state of nature. And so it's exact workings would fall more to one with a Healer's knowledge. But the druid does know that Lycanthropes take on many natural shapes. Bears, Tigers, Boars, Wolves. And now, of course, rats and cats. It is common knowledge that the Curse can be passed along through wounds. It is often thought that the wounds must be inflicted by a weapon natural to the Lycanthrope. But whether that is true or not is also a healer's knowledge. And it is also common knowledge that a Lycanthrope possesses a magical resistance to damage that can only be overcome with silver.

Savin 
Monday August 29th, 2005 10:12:29 PM

Savin slams a fist into an open hand and snaps shortly "No! I agree that the Anvil Hearts are evil but I will not willing sacrifice one. Then we are placing ourselves at their level. I refuse to go there."

Savin looks at the Lady Celine, "I understand you pain, but I assume if your brother attacks us, he could infect us? Could you cure us of the disease? I realize that you think it as a gift but we don't and it is only fair for us to know what is at stake before we undertake the adventure."

Savin looks to Lord Lubuis, "I will honor your secret, and I understand the motivations behind it, but shouldn't your good deeds and honorable conduct show the average citizen your heart and intentions. You might be surprised what they will accept. Still I am a stranger here and bow to your knowledge of your own city.

I am a simple fighting man. While I can prevent most diseases, I can't ward off this one with surety. Still I am willing to fight.

Firngaer, can you help somehow? Do you have anyway to find these Cats and Mice?"

Jaeden Ohm (hp 71/97) 
Tuesday August 30th, 2005 12:35:48 AM


"It wouldn't need to be a death sentence my lord," this to Lord Lobius, "...we can question the rogues here on this level. Who knows, perhaps they are rival gangs?"

A shrug.

"But if there is no way to get the rogues help without risking your secret, then perhaps there is another way."

"There are times in combat when you're opponent's defense is too good and you're unable to find a way to strike them. At these times you must give them an way to strike at you. In so doing you cause them to create an opening." He addresses Lady Celine. "Lady, this Tarleth is your brother. Can you think of any way that we could lure him to us? What does he want? What is he after?"

A pause while Lady Celine considers.

"You ask us to find another way. But we can't plan for another way unless we control the encounter. Can you think of any way to bring Lord Tarleth to us?"

Sly and Luke 
Tuesday August 30th, 2005 7:27:05 AM

Sly remains silent thinking of ways to draw out the quarry. He is trying but can't think of a thing. Listening to Jaeden, he thinks that would motivate a lycanthrope. Again his mind draws a blank.

Luke notices Lady Celines distress and he whines softly, pads over to her and nuzzles her hand. "Maybe I could sniff him out?" he asks.

Peerimus and Yorrick 
Tuesday August 30th, 2005 11:06:26 AM

Peerimus turns to Firngaer, "We were talking before about using the artifact from the gnome archmage to possibly locate the Bane. You are best qualified, and it would leave the Anvil Heart out of it. Loribus is right to be concerned Savin. Prejudice, ignorance and hatred care little for truth. We were welcomed by such within the Ghost. Can you imagine the more common people of this city's reaction given what we saw of the heroes."

The druid then looks to Celine, "as to seperating the maedallion from him with grave injury, that is a different problem. Yorrick and i can be of great strength and if we can hold him, then we may suceed in this regard as well."

A thought crosses through the druids mind as his brow creases and his lips draw thin. "Lord Loribus, you have said as much that you can detect your fellow's by scent. Is it fair to say they could then do the same? If that is so we should mask as many of us as possible. I can hide 10 of us from anything short of magical tracking. We would leave no scent or prints. There is 11 of us all told, so someone will not be covered. I do not believe that should be an animal, Lady Celine, Lord Loribus or Niobe. Jaeden, Savin and Ilsidur make the most sense to me. They are physically strong males and to predators, that may sway them to follow another trail."

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
Pass w/o a Trace, Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours


Options (DM/Al) 
Tuesday August 30th, 2005 10:01:56 PM

Lorbius nods to Savin. "You are right. I would not sacrifice the Anvil Hearts either. To take a live with such calculation is a trail best not taken." He falls to silence at the thought of the prospects left open to them.

"All things are both blessing and curse, Savin," Lady Celine replies. "However, we do know of ways to attempt a cure for those who become inflicted with The Curse. Application of Belladonna will begin the cure. But after that, all things depend upon the willpower of the one afflicted to drive The Curse away."

"Even the little that these three Anvil Hearts know now makes them a threat," Lorbius says to Jaeden as he sits mounted astride Dalek. "They are intelligent, and quick to seize upon advantage. Our questions will leave a spoor along which they may scent. Should they combine what they suspect with the whiff of other rumors, they may come upon dangerous answers and seek to use them."

"As it stands, it may be too late for the Cat and Mouse gang. To have appeared so openly in Were form ... " The noble leaves the thought unfinished.

Lady Celine nods. "They appeared on Open Level in their Were form, in the very shadow of the Overlord herself. If others had been around to witness them, then the investigations that would have followed would have been relentless. One of us could easily be detected by happenstance in such a case."

Lorbius laughs as Luke offers to track by scent.

"You have not been to the Trash Level, Sir Dog. The first visit requires a strong stomach. It is not called the Trash Level for nothing. We will see."

Lorbius and Celine both exchange a look when Peerimus speaks to Firn'gaer. "Not all scent is masked there," he continues, but his interest is quite plainly on the conversation between Peerimus and Firn'gaer. "Your ability to cover our presence would be welcomed, Master Peerimus."

"You possess an Artifact that might locate the Bane?"

The Vision of Noxnyx, if the writings in the book of the gnomish Archmage, Meznock Zezjenel are to be believed, the Vision of Noxnyx may have detected the faint presence of the party through miles of stone by detecting the Chaos within their very being. Could the party not, then, use the Vision to locate the Chaos Bane, The Bane of Seribond in the same way? And if the Bane of Tosden is indeed the Bane of Seribond under a different name, then Tarleth might be found as well.

If the Children of Chaos can only figure out how to read meaning from the swirling colors in the Vision of Noxnyx.

[[OoC: If you're going to make the attempt to understand the Vision of Noxnyx, then roll an INT or WIS check, please.]]



George 
Tuesday August 30th, 2005 10:18:54 PM

OOC reminder of the crones prof.

Once again, comes the dance of Chaos and Order. Chaos brings power. Order brings purpose. And you. You have been called once again to prevent the marriage. To bring the Destroyer, the Avatar of Chaos, before his time. To scatter his gift back to the cosmos before he can bring another age of anarchy."

"The Archmage was but a sign. He was one of many that rise, will rise, have risen. All drawn by the power, a power they cannot resist. The same power that is in you."

Lady Watcher lifts a wizened hand and points a gnarled finger at the odd object, so like a brass mirror mounted upon a tripod. It rests still upon the carpet of the Archmage. Colored lights play across the face of one surface.

"Take the Vision of Nyxnox. It is one of the Five. It reads the signs of Chaos power. It will show you the way to the others. You must gather the other four if you are to succeed."

The Vision is to Find Him
Chaos Bane to Bind Him
The Circle Knows the Way, and
The Chime will call him to his Fate
Then when at last, you have him Slain
The Shroud will Offer Up his Soul

"You have the Vision now, Eternal Champions. Gather the others."



Savin the genius!  d20+2=22 d20+3=17
Tuesday August 30th, 2005 10:34:19 PM

Savin hears about the gnomish archmage and his attention pricks up. "Funny we just defeated an insane evil genius archmage who was just crazy about golems....and dissecting people. Firn'gaer do you still have his book? What was his name again?"

Savin ponders some more and says, "Didn't the crones before sending us here, tell us of this prophecy? Are we supposed to find an artifact which will lead us to others? I wonder if the Lady Celine's brother has the artifact we are searching for?

Firn'gaer, did you have something that was giving us information in the Ice Vein? Maybe it will help here"

Int roll natural 20
wis roll 17

Jaden Ohm 
Tuesday August 30th, 2005 10:49:45 PM

Recognizing that the conversation is heading in a direction that he can only follow, Jaeden decides it best to sit and listen. His mind is active as he tries to piece together where in the game the children of chaos are and where he fits in.


Firn'gaer  d20+7=20
Wednesday August 31st, 2005 10:48:47 AM

"Meznock, was the his name." He says. "And I have the Mirror that he was looking at. According to his writings we deciphered from one of his journals, he was able to detect us. I only assume it was using the mirror. It makes sense that we could do the same for the Bane."

"If there is concensus, I'll give it a try." He says.

Int check DC20

Status
Hit Points -- 70

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

OoC (DM/Al) 
Wednesday August 31st, 2005 10:54:22 AM

Are ya gonna take it out, Firn'gaer?

Firn'gaer 
Wednesday August 31st, 2005 11:52:44 AM

Firn'gaer takes out the mirror and Meznock's book as well as his translations of the book.

Peerimus and Yorrick  d20+5=10
Wednesday August 31st, 2005 2:52:10 PM

Peerimus assists Firngaer, considering the assortment of items he starts producing and can't help but give a slight chuckle. Peerimus can offer little in teh way or reading the mirror however. [Wis check 10]

Nodding to Lord Loribus and waving everyone to gather about, Peerimus takes out a rod from his pack and casts Pass without a Trace and extends the duration to 20 hours through the rod.
He affects Himself and shares it with Yorrick, Lord Loribus, Lady Celine, Niobe, Luke, Sly, Dalek, Savin, Jaeden and Firn'gaer.

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours
Pass without a Trace 20 hours

Reading The Vision (DM/Al) 
Wednesday August 31st, 2005 8:59:39 PM

As Jaeden Ohm looks on, Savin recalls the mysterious artifact taken from the gnomish Archmage Meznock Zezjenel. He also remembers the line from verse given the crone, Lady Watcher, into which the artifact had fit. What was it that Watcher had called it?

The Vision of Noxnyx.

Firn'gaer, now much lower to the ground, opens his pack. Colored lights swirl and play in the air as the wizard grasps the handle of the artifact and pulls it free. Shaped like nothing so special as a bronze hand mirror, the flat upper half of the Vision is filled with a screen of swirling pulsing lines and colors. The lower half branches into three legs, a tripod that allow the artifact to be stood upright.

The wizard also removes from his pack, the transcriptions that he had taken of the gnomish that had crept magically across the pages of the book as the thoughts of the Archmage scrolled across. These notes he brought out, and the book itself.

As Peerimus casts his spell upon the party, touching everyone save Ilsidur, Firn'gaer opens the book. The last time he had opened it, the pages had been blank. Now, across every page the book reveals an explosion of writing. Word written over word. Sentence over sentence. Paragraph over paragraph. Scattered across the pages at crazy angles, as though all the collected words had burst forth from a place of storage to lie broken and tangled. None of it is legible.

The face of the Vision of Noxnyx is, at first, equally illegible. Blobs of color of irregular shapes pulse and shift and merge with their background. They grow and shrink. They shift in hue and intensity. Dark lines travel across the screen as though through three dimensional space. Many of the lines strike the colored blobs, pass through, and continue on.

A throbbing ache begins within Firn'gaer's head, just above his left eye. Could some of the colors equate to the party's own energy? He holds up the Vision and compares the movements of his companions with the movements on the screen. Yes! The colors of each of his companions are not exactly the same, but they are similar. And, as his companions move, the colors grow or shrink or move. One that he identifies as Ilsidur is particularly fever bright and does not pulse.

This may not locate a distant artifact of Chaos yet, but it's a start. With more practice, who knows what might be accomplished by the time the party reaches Thug Road?

Suddenly, several dark lines shoot from various angles and converge on a single spot on the screen. There is a brilliance of orange-red-yellow, and then the blob settles into a smaller pulsing shape.

Firn'gaer looks up from the Vision of Noxnyx in the direction in which the shape would lie. He sees the wall of one of the buildings that still stands. Not far away, the wall turns the corner into an alley. If he is reading the Vision correctly, whatever this shape is, should be just around the corner.

[[OoC: Here's your entrance, Jon. Post whenever you'd like.

BTW, no need to wait for Jon. Go ahead and post whenever you like. -- Al ]]


Selena  d20=7 d20=7 d20=20
Thursday September 1st, 2005 1:47:40 PM

Selena uses her ring of invisablity and quickly and quietly rolls to as close to the base of the wall as posable
take a mental note of her equipment and readys her Dagger (throwing). Then strains to hear what the voices are saying

spot 12
listen 13
move Silently natural 20 (34 total)

Jaeden Ohm  d20+8=13 d20+2=7 d20+5=8 d20+6=13 d20+16=21
Thursday September 1st, 2005 2:04:30 PM

Ever the observant one, Jaeden sees the Gnome's gaze focus on the nearby alley. With a thought he sends Dalek walking in the direction the wizard looks, angling just enough to keep himself back from the alley's entrance.

In one fluid motion he reaches to his upper back, unfastening and drawing his beautiful blade.

Rolls and actions

* Moving to mouth of alley 10' back from opening if possible. As far as possible if 10' not available

* Jaeden Spot 13 Listen 7

* Dalek Spot 8 Listen 13

* Ride 21 (just in case)

OOC: bleh all bad rolls

ooc: (Jaeden) 
Thursday September 1st, 2005 2:08:13 PM

* grrr... forgot to refresh again...

* and uh... did I miss something? Whos Selena?

[You'll find out. ^_^ - Al]

Peerimus and Yorrick  d20+13=32 d20+17=18
Thursday September 1st, 2005 4:37:49 PM

"Interesting effect
to the journal." he remarks as Firn'gaer opens the now overwritten pages. "It certainly confirms it was the arch mage's." Looking at teh mirror, Peerimus shakes his head, "I can make no sense of.."he stops as it is apparent from the wizards shifting view and focus, that Firn'gaer indeed can make sense of it and a yammering side kick is not useful.

Following Firn'gaers gaze to the wall and then to Nilbe and Savin, the two he considers the best at moving unseen and unheard. "I believe we have a visitor just beyond that wall." the druid says quietly, his eyes scanning the area for movement, the puff of dust or debris. [spot 32]
A steady hand moves to Yorrick, to keep him at ease [handle animal nat 1 for 18]

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours
Pass without a Trace 20 hours


Sly and Luke  d20=18
Thursday September 1st, 2005 8:23:15 PM

Sly will notice the interest in the corner and split off from the group, pulling out his weapons. "Luke can you sense anything over there. Maybe smell something?"

Luke will take a couple of steps forward and sniff the air trying to pick up a scent.
(OOC Al not sure what to roll or what modifiers Luke would get smelling something. rolled natural 18)

[ Scent to detect something that is Invisible is apparently automatic. It requires no roll. Of course, if you try to hit it you still have a 50% miss chance.

BTW, Ceil is back. -- Al
]

Savin  d20+13=31
Thursday September 1st, 2005 8:27:54 PM

Savin is too engrossed looking over Firn'gaer's
shoulder to immediately try and see what is going on over in the corner. He looks into the mirror trying to determine which light is him.
He points and says, "I think that one is me. Keep an eye on it and see if you can tell I am moving."

He will dart away for about 20' and ask, "Could you tell if that was me moving?"

After he performs that movement he will start focusing in on the attention in the corner. He isn't sure if he sees something, (spot check 31) but calls out. "If you are human or humanoid we aren't your enemy. There are enough plants running around. Please come out! We might be able to help you. It is to dangerous for warm blooded creatures out here right now."

Firn'gaer  d20+7=22
Thursday September 1st, 2005 8:30:25 PM

"I think your right." He says in response to Peerimus' statement. "He is there around the corner against the wall," looking at the mirror and the wall, Int DC22 to extrapolate from the Vision of Noxnyx, "Couple of pace down. Don't harm him. If I understand the Noxnyx, he also bears a Mark of Chaos."

Firn'gaer takes special note the greater strength and no pulse of Ilsidur's aura. He hypothesis' that walks a steady path between Law and Chaos. The others, himself included, pulsate and flucuate because the vary from one to the other. Ilsidur may play a key roll in the future.

Status
Hit Points -- 70

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours


Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

Change On the Wind (DM/Al)  d20+2=9 d20+2=6
Thursday September 1st, 2005 9:03:37 PM

At the sound of voices, Selena quickly activates her ring and becomes invisible. With careful placements of her hands and feet between the twisting rose vines, she makes her way up the slope of the tilted alley and flattens her self against the wall. As she listens, the voices continue to speak in common. There is the distinctive clop of horses hooves. There is the rasp of metal as it slides against metal. She hears a cough or grunt as from a large animal. One voice says quite distinctly, "I believe we have a visitor just beyond that wall." Suddenly, she sees a brown haired man dart into view. He calls back to those still out of view, "Could you tell if that was me moving?"

Jaeden Ohm notes the direction of Firn'gaer's look, and sends Dalek ahead to quest with his senses. The warhorse pricks up his ears, but no sounds come from the alley. Dalek's nostrils flare, and Jaeden receives a feeling of recognition from his empathetic link. "Smell human," Dalek thinks to his friend and master.

Yorrick and Luke too snuff at the air. Yorrick moans in complaint, insisting that something is there as Peerimus holds him back. Peerimus, though his sight is keen, sees nothing. Perhaps what is disturbing Yorrick is still around the corner.

"Like girls," Luke comments cryptically, his eyes intent upon the corner.

Savin turns in the direction in which everyone else's attention seems to be focused. It's an alley. Even the invisible do not usually escape the sharp eyes of the monk. If something is there, it may be well hidden. Maybe it's invisible. If only it were to move, he might spot it's general location.

Firn'gaer watches as the colored blob on the screen moves ever so slightly. There seem to be many things that are still to be learned about the shapes and colors, but reading the basic things is becoming easier by the second.

Lord Lorbius stands behind Firn'gaer, looking down over the gnome's shoulder. "You can see what is around that corner with this device?" he asks of Firn'gaer as the wizard posits a connection between the Chaos energy within themselves an the strength of the reading from around the corner. The Lord takes a moment to scent the air himself. He turns to Lady Celine and exchanges a look. They both look in the direction of the alley. Neither appears to be concerned.

"I must confess," Lorbius continues, "the patterns have no meaning to me." He looks at Lady Celine, and she shakes her head, unable to fathom any meaning either.

"Can you find things from a distance?" Lady Celine asks. "If you can, it may be possible to approach Tarleth in stealth. Should it not?" she asks Lorbius. Hope shines in the noble Lady's eyes.


Jaeden Ohm 
Thursday September 1st, 2005 9:45:58 PM


"Stand ready Children, there is someone about... a human!"

Jaeden peers down the alley, trying to glipse what he now knows is there. "I can't seem him."

He calls out with authority, "Come out and be known! Cause us no trouble and you have no need to fear."

Restlessly Dalek scrapes at the tilting ground, confused by his contradicting senses.

Peerimus and Yorrick 
Friday September 2nd, 2005 5:25:37 PM

Peerimus roughs Yorrick's great furred head, "I know friend, I know." Actually pretty much everyone knew now and whoever it was would be dealt with when they appeared. Peerimus can't help but give a smile as Jaeden talks, lookig at the group this stranger has come upon. "Easier said then done Jaeden, I don't think I would rush to greet us in these uncertain times." the man says with a bit of mirth in his voice. "Whoever it is is merely being cautious."

"Firn'gaer, you say you believe they bear 'Our Mark'? Then perhpas a good faith gesture, Jadean would you please dismount?"

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours
Pass without a Trace 20 hours


Jaeden Ohm (illegal second post) 
Friday September 2nd, 2005 5:50:23 PM

Giving Peerimus a sideways look for a moment, Jaeden decides to put a little trust in his unchosen companions. With another of the shrugs he seems to be doing so much lately he goes ahead and dismounts. So too does he let the point of his greatsword lower to the ground.

Again he calls out. "Next move is yours. If you mean no ill I suggest showing yourself. The prospect of facing plant beasts alone can't be an enticing one."

Selena the Confused  d20=17
Friday September 2nd, 2005 6:57:16 PM

Sence Motive 23
If Selena gets a good feeling from the check

Selena will sheath her dagger up the sleeve of the Red gown. Drops her invisiblity and calls My name is Lady Silverhand I an unarmed comming out please dont hurt me .. waiting for any negitive movment if not will walk toward the group and ask .. who are you, where are we, how did I get here and what the is it that you want from me ??

Firn'gaer 
Friday September 2nd, 2005 9:37:23 PM

"Lord Lorbius I this doesn't read corners or the like. I think it's like looking down on the area from above. I'm here." He says pointing at a pulsing light. "Peerimus is there, and there is Niobe, Sly, Savin, Ilsidur, and Jaeden. This pulse is our new friend over there. Since about here," he points to where the wall should be, "Is the corner and the other pulse is there I assumed she was around the corner. Make sense." He says.

"It will take some time to read this easily and on the scale of a city. So I think I can use this as a compass for now." He says to Celine.

"I do." He says to Peerimus. "Her pulse on the Noxnyx is similar to our." [It is isn't it?]

"Each of us has the mark." He says.

Except Ilsidur who doesn't vary at all between the two. Could it be his faith that keeps him so steady. I wonder... The mage thinks as he looks into the Noxnyx.

"CHILD WE MEAN YOU NO HARM." He shouts towards the ally. "THE CITY'S DANGEROUS AND IS NO PLACE TO BE TRAVELING ALONE."

Status
Hit Points -- 70

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

Savin 
Friday September 2nd, 2005 11:50:53 PM

Savin will dart forward with a smile on his face and his hand extended out to greet the stranger. "I know exactly how you feel. You were just minding your own business when suddenly your transported away from your home, your warm bed and thrust into a strange place right?

It has happened to us all. Welcome to our ragtag gang of adventurers."

If Selena accepts Savin's hand, he will inspect her arm for the telltale tattoos. He hopes they are their or this lady is gonna think he is a lunatic.

Lady of the Streets (DM/Al) 
Saturday September 3rd, 2005 4:51:27 PM

Jaeden Ohm, from astride, Dalek exhorts his newly adopted group to readiness. At the same time, he calls for the unknown presence to reveal itself.

Peerimus speaks, and his words are calmer, tempered with wisdom. The mounted fighter takes a cue from the druid's attitude. Jaeden dismounts to reduce his naturally intimidating presence. The point of his Greatsword lowers to the ground.

As Peerimus comments on The Mark, Firn'gaer explains that the figure beyond the corner shares the same characteristics on the Vision of Noxnyx as the shapes that he has identified as the members of the group. The wizard explains the workings to Lord Lorbius, pointing out each person in turn and describing it as a view from above. Strangely enough, as he describes the layout on the screen, it appears to become more and more a view from above.

Selena listens to the voices from around the corner. Though the voices sound wary, they sound neither aggressive or threatening. The several offers of safety, accompanied by requests for her to show herself, sound genuine to her ear. And the one man that she can see, simply stands, staring in her direction, attempting to spot what his companions claim is there. So, trusting to her sense of the motives of others, she drops her invisibility, and cautiously walks around the corner.

Selena introduces herself as "Lady Silverhand." "Who are you?" she asks. And then all of the natural questions flow forth. "Where are we? How did I get here? And what is it that you want from me??" (Jon, please describe Selena in any way you wish.)

Savin extends a hand and a welcoming grin. His eye searches the backs of Selena's hands for the certain sign that she has been chosen Chaos. Both of Selena's hands, however, are bare. Just then, Savin's sharp eyes spot the tattoo on her ankle. Yes, it is there. The stylized fist. Exactly the same as the one on the backs of each of their hands.

"Please pardon our reaction," the voice of Lord Lorbius rumbles from deep within his chest, "it is unusual to encounter *strangers* ... upon these streets at such a perilous time." The noble lord eye's each of the Children of Chaos, a reminder of secrets to be kept.

"Greetings, Lady Silverhand," Celine picks up upon the heels of her betrothed. "From what noble house, may I ask, do you hail?"



Jaeden Ohm 
Saturday September 3rd, 2005 8:24:10 PM

Feeling more at ease with the appearance of the newcomer Jaeden returns his blade at its rightful place at his back. He removes his right gauntlet and follows in Savins wake with a welcome and handshake.

Understanding is writ clearly upon his face as it was only yesterday that he was as confused as this lady likely is. Even still the fog has barely lifted.

"A suggestion for the next few hours my Lady, accept what's before you and take it in stride. While he does smile the look in his eyes suggests that he is well aware that that task is easier said then done.

Selena Silverhad 
Sunday September 4th, 2005 12:39:17 AM

Selena curties low, flashes a smile and her bright Jade green eyes at Celine,
Why you may ask, but a Lady never tells!!! " gives a small laugh"
Selena hikes up the front of her emerald dress, takes a look around and find somewhere that she can sit sets her pack down
Shakes her head clear and looks to her new found "friends" for some one to talk
saying "I am not sure what is going on can someone here please explain it to me, I am more then a little lost here
and quite confused.
While waiting for a reply Selena will take stock of her gear.

Selena (illegal second post) 
Sunday September 4th, 2005 5:49:45 AM

Occ "Doh i sould have refreshed"

Selena also curties to Jaeden " thanks you fine Sir" as she hold her hand out formaly
I will take thing in stride " still with a bewildered look in her eyes.

Then continues about sorting her equipment and taking stock of the situation, ( constantly looking about studying both the people here and the landscape.

Sly Foxx and Luke 
Sunday September 4th, 2005 8:20:23 AM

After seeing to the three rogues comfort and is now asured that they will stay put for a while. Sly glances over the Lady Selina, and has a glimps of either a tatto or a birth-mark.
"Hmm! Did you see that on the lady's ankle, Luke??"

Luke ask "Where?? Looking at Lady's ankles?"

Sly tell Luke, "These are difficult times we must be sure as whom we trust! We must find out the trouth!"

Sly and Luke 
Monday September 5th, 2005 8:17:23 AM

Sly tell Luke to watch the Rouges, "Luke! See to these people, See that they don't make trouble. But if they do, I know you will dispence justice!" Sly smiles...

Luke look to sly and ask, "Justice??... OH! I get it." The dog sits in frount of the three rouges and growls in a low voice.

Sly smiles at Luke an is off to greet Lady Celena, but he'll will have to wait his turn.

Firn'gaer 
Monday September 5th, 2005 8:22:45 PM

The young woman comes out from her magical hiding. The gnome floating above the ground continues to watch the Vision of Noxnyx while others make introductions.

Status
Hit Points -- 70

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

Savin 
Monday September 5th, 2005 9:11:11 PM

Savin smiles at Seline and says, "Well right now we are trying to track down some wererats and I think weretigers?" he shoots an inquiring glance at Lady Celine to see if she corrects his guesses.

"We are then gonna try to retrieve an artifact from them, fight off any plant creatures that get in our way, and then try and help restore the city to its normal position. Sound like something your interested in helping with? If so it might help to know what your specialties are. Do you fight with a sword, sing spells, or invoke the gods for special powers. If you can't do any of these things, then I suggest you head to the Giggling Ghost where things should be safer."

Building The Brige of Trust - New Friends in Strange Places? (DM/Al) 
Monday September 5th, 2005 9:35:50 PM

Jaeden offers Lady Silverhand his hand. He also offers a piece of advice that he has acquired through direct and recent experience.

Selena, with a laugh, quickly passes off the question put to her by the tall red headed woman. She curtseys, and politely takes Jaeden's hand in acceptance of his greeting. Once again, she asks for explanations before turning away from the strangers to become engrossed in the contents of her haversack.

Sly Foxx tells Luke to watch the three Rogues. Luke growls. He looks left. He looks right. "What Rogues?" He asks. The wardog could have sworn that the Rogues had been set back to Gaol a few hours ago. Sly glimpses the mark on Lady Silverhand's ankle. The Bladesinger speaks of trust, and the need to find out the truth.

Firn'gaer, hovering above the surface of the street, continues to look into the Vision of Noxnyx. The shift to a top down view now appears a decidedly real effect. The colors that he recognizes as the members of his party match perfectly his memory of their last positions if seen from above. Of Lorbius, Celine, or Yorrick and Luke, for that matter, there is no trace. Most curious is the representation of Ilsidur. It has doubled or trebled in chromatic intensity. As Firn'gaer looks up to determine whether the view on the screen may be reflected by a change in real life, the patterns on the screen suddenly slide.

Ilsidur watches quietly. But aside from that, appears no different than before. And when Firn'gaer returns his attention to the Vision of Noxnyx, he finds that the view is no longer the perfect top down view that he had before. Odd. Could there have been something that he, Firn'gaer, himself had done to influence the view in the Vision of Noxnyx? And, if so, could experiment further?

Savin engages 'Lady Silverhand' in what cannot help but be overwhelming conversation. He looks to Lady Celine as he mentions werebeasts to this stranger. And, can there be any surprise when she fails to return his gaze? Still, the affable monk goes on to ask Selena of her skills and specialties.

The tall red-headed Lady Celine raises a copper eyebrow at the evasive response from the unknown woman who presents herself with a noble title. Her green eyes turn to Lord Lorbius, and they exchange a look.

"In what way do you claim a bond with ... Lady Silverhand?" he asks Firn'gaer, including Peerimus standing next to him. "I surmise that it is connected to the pulsing lights that you see upon your device. The tattoo that you all possess as well."

There is doubt within the lord's eyes. Still, he asks, "I cannot emphasize enough the dire seriousness of our endeavor. Should the wrong word fall to the wrong ear, the result could mean the downfall of both of our houses at the very least. The situation could very easily escalate into political turmoil and civil war at a very time when this city must work as one to recover from the assault from the Crying Woods."

He turns his eyes on the Children of Chaos, "Will this bond that you share bind her to secrecy as well?"

"Many pardons, Lady Silverhand," Lorbius inclines his head to Selena, "for speaking of you without addressing you directly. However, it does seem, to all appearances, as though you do not recognize these people. Am I correct?"

"And yet they recognize something within you that I cannot fathom. I would not subject you to such questioning were the reasons not of dire importance. Please know that I subject you to such imposition only from the most extreme need. Please explain yourself if you are able. It would greatly ease my mind."

Selena Silverhand  d20=18
Tuesday September 6th, 2005 1:11:20 AM

Selena looks around bewildered with all the people talking to her ' she is not sure who to answer first
shaking her head, clears her voice " whold on here slow down peole one at a time please I am only one
woman here" she says calmly " My lord thank you (inclines her head) but no pardon needed, I am not sure how to answer that
question I do not know how or why I am here and nor where here is, I have never seen any of you before and am
quite befuddled as to what is going. I I ... Just dont know what any of you are speaking of and
as for a recognizing something within me maybe you sould ask them not me but my word is my own to give and no one will bind me to a secrecy that i
dont know anything about and as far as i am conserned I have been taken against my will by someone or something and bin place here " Selena places her head in her hands,
rubs her eyes in attempt to relaz herself abit. Turning to the party "would anyone here have a drink, something to calm my nerves
Selena is still actively looking around the area looking for anything that is out of place that might help her or hinder.
(Spot 24)

Sly and Luke 
Tuesday September 6th, 2005 7:45:43 AM

Sly starts to advance toward Lady Celena, he does not know whae it is, But she intregs him. But the word of Luke stick in his mind "Huh! What! Rogues?? That's alright I'll be right back!"

Luke watches Sly slowly approch the Lady. Then shouts at Sly, "IT'S THE RED HAIR!!"

Sly introduces himself to the Lady Celena "Good day to you, My Lady. I'm known as Sly Foxx." By this time Sly has lifted the hem of Celena's Dress, with the tip of his sword and has seen for himself the Tattoo. "I see you are one of us! Welcome my dear." he tells her.
As Luke words are heard by the both of them, Sly tell Celena "Oh! Yes ThaT Big Dog over there is called Luke, Yes he can talk and he's right! You have the same color hair as my Sister Ruby had."

[Sorry, Sly, I have to head off come confusion here. There are two Lady's. One is Lady Celine, who you know from before. She is an NPC. Second, there is Selena, who has introduced herself as Lady Silverhand. --Al]

Jaeden Ohm 
Tuesday September 6th, 2005 12:10:19 PM

"I'll leave your answers for another," Jaeden begins while standing before Lady Silverhand. "... as it was only yesterday that I too was going through what you are experiencing." He turns to the others, lifting an eyebrow as Sly begins lifting the hem of Lady Celine's skirts with his sword. To Dalek he thinks looks like we're in for a ride here my friend. Not quite sure how we got involved in all this....

Peerimus and Yorrick 
Tuesday September 6th, 2005 2:43:19 PM

Peerimus' brow furrows as the questions fly, confusion mounts and Loribus grows a bit antsy about his recent revelation. He decides it is with Loribus he will start,
"Loribus, the newcomber Silverhand has all the trappings of one marked as an Eternal Champion. Destiny has whisked her here and marked her as well. She is subject to The Bell's toll now and she will be coming with us. What I can not give you is if she will honor our agreement, but we shall try and make her understand the need to." His tone is basic and rather matter of fact in nature.

He then looks towards the newest 'champion' and grimases slightly. Poor women is confused beyond all imagining and between Savin Sly and Luke, bless them all. She looks ready to burst. "Silverhand, I can answer your questions though you may not like them. I believe Jaeden has been deciding since I told him yesterday."

Peerimus moves a bit with Yorrick across the rose vine growth covering the street, which slants precariously at almost 30 degrees. Walking is tenuous at best and to fall would be disasterous with nothing to arrest your tumble. With the woman too, his tone takes a little to be argued with manner and he begins

"We and now you, are the marked descendants in some small way to be teh heralds and champions both for and against Chaos and the myriad of meanings that embodiment entails. To the simple truth, you have been transported to The Floating City in Turtle Lake, which is currently being destroyed by Worts in the Crying Wood. The three Crones brought you hither with the Chaos Bell and the mark upon your ankle brought you to our vicinity. The tipped city in which you now stand is overun with plant creatures in search of food. The rest of us came here in quest of 'The Bane' a piece to an artifact we are assembling to stem the rule of Chaos. The two nobles Loribus and Celine are assisting in this as 'The Bane's' removal will greatly help them and thier city as well. Once we have it, the Bell will toll and we will move on towards the next piece."

Peerimus pauses, knowing the woman is probably dismissing most of what she hears unable to firmly grasp it all, the mind tends to become selective and really the next part is all that truly matters right now. Peerimus speaks again, "What is being asked of you is your word that what you see transpire while on this quest be repeated to no one beyond those you see before you."

The druid then calls over to Firn'gaer, "Progress on using the Vision friend? Time works ever against us."

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours
Pass without a Trace 20 hours


Firn'gaer  d20+7=20
Tuesday September 6th, 2005 8:48:02 PM

"I will see if I can speed the process up then." The gnome continues to concentrate on the Vision of Noxnyx.

[Int check DC20]

Status
Hit Points -- 70

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

Secrets Out. Again (DM/Al) 
Tuesday September 6th, 2005 9:29:13 PM

The tilted city, its streets are covered in rose vines. Its streets are empty of people except for this one group, five humans, two half-elves, a dwarf and a gnome, with a horse, a large bear and a talking dog. They claim her as one of their own. What better recipe for madness.

Selena Silverhand answers questions as best she can, and asks for a drink to calm her nerves. She looks about the area for something, something perhaps that she had missed before. Down the broad street dark figures dot the slope of the street. Bodies? In the distance, an enormous tower ... No, it is a column rises up into the sky. And one more thing. Many of these new people, they have been showing her, but now that she looks with care, she cannot help but notice, they have the same tattoo that she does. It is in the same shape that hers is now as well. Was theirs a broken eye before? And something else before that? And before that and that and that?

One of the half-elves introduces himself as Sly Foxx. He carries on a conversation with the dog. And then he lips the hem of her dress, saying something about her hair.

The armored man with the horse ... what was his name? ... he says that he came here too only yesterday. Might there be a place for an alliance here? At the least, a refuge against the maddening barrage of new and unlikely details?

The man that seems very friendly with the bear walks carefully across the slanted street. He says they are in the Floating City, a place Selena has never heard of before. He speaks of a quest. And he mentions that they will move on when they are through. A chance to leave? But leave for where?

Still no liquor?

"I take it," the big man speaks again. The one pointed out as Lorbius. "I take it that when you leave, you will have no choice in the matter. That you will all be taken. All of the ones who bear your mark." He looks to the one called Lady Celine. Celine nods in silence.

"Very well. On the next level down, we expect to encounter a group called the Cat and Mouse gang. Be aware that they are lycanthropes as well as thieves, rogues, and assassins. With them is Lady Celine's brother, Lord Tarleth. He bears upon his person an artifact that we know as the Bane of Tosden. It has been in my family for generations, and yet none know what it does."

"Lord Tarleth has been accused of stealing it from my family vault." His eyes avoid those of Lady Celine. "And it appears that the accusation is not unfounded."

"We are gathered to recover the Bane, and if possible, to return with Lord Tarleth as well."

"Also be aware, that Lord Tarleth will be in the form of a Weretiger." Lorbius draws a long breath before he continues. "House Stizein, the house of my Lady Celine and her brother Lord Tarleth, is a noble house built by generations of Weretigers. My house as well, bears the curse of Lycanthrope through generations of it's Lords."

He pauses, and Lady Celine places a comforting hand upon his arm.

"I am sorry," Lorbius continues, "it is difficult for me to speak of these things. It is a secret we guard with our lives, and to speak of it in the open like this is against our nature. It is also a secret that could bring down our houses, perhaps even spark a civil war within Floating City."

"So, you see, Lady Silverhand, why it is that this secret must be kept? Even at the cost of lives."

Meanwhile, Firn'gaer focuses upon the Vision of Noxnyx. Expanding on his mental experiments, he focuses on perspective and changing points of view. There are commands that our brain gives our bodies at every waking moment of every day. These commands work automatically, and with so little thought, that it is difficult to bring them consciously to bear.

Once again establishing his top down view, the wizard concentrates on lifting his head without lifting his head from the screen. It is an effort of imagination as well as intellect and will. Firn'gaer is rewarded as the view seems to lift from the group below and swing upward. It pivots and turns at his will. Firn'gaer finds that he can not only move the view about, but he can telescope the view out as well. Unfortunately, he can only seem to identify the power within the members of the group so far. That, and range is difficult to translate into actual distance.

Returning his view to the Children of Chaos, Firn'gaer cannot help but notice that Ilsidur not only burns much more brightly than anyone else, but he has now developed a pattern of flames around the edge of his image. Whatever is happening seems to be progressing. But what could it be?

Savin 
Tuesday September 6th, 2005 10:01:56 PM

Savin will reach into his haversack and find his waterskin, blushing he steps forward handing it to the Lady Seline. "I am sorry but it is only water, still I think you don't want to muddle your thinking with stronger drink. It does seem to me that you are at a crossroads in your life and will need clear thought to make some decisions." Savin sounds a little prim as he says this almost as if he is remembering a long ago lecture he received from someone.

OOC sorry about missing yesterdays post. I could swear I posted but I guess the day got away from me.

Selena 
Tuesday September 6th, 2005 10:55:55 PM

Selena accepts the water skin taken a quick drink , corks it back up and hands it back to Savin "thank you, I am most greatfull, Turning to Firn'gaer and his contraption " I guess that I have little choice in this matter and that we will be on our way soon right, " and then turns to Lorbius " I am a Lady and on my honor i shale not shame your house, your secret will be kept save. " With That said Selena quickly rumages through her pack pulling out a black set of leather armor, some daggers and a few other objects, then a small tent and disapearing quickly to change into " work clothing" When her comes back out of the tent (dresses in black leather
across her chest is a brace of throwing daggers and a silver dagger hang from her right hip and a quiver on her left a short bow sits on the ground unstrung. Selena also ties her hair back with a strip of green ribbon. " I am ready when you all are" she says as she lifts her bow and strings it


Selena (2nd post ) 
Wednesday September 7th, 2005 6:26:23 AM

Occ ....... Savin no you are not forgiven
u must cut you pinkie finger off as punishment for this crime against humanity before this will be forgotten

Insert Evil Giggles
Mhahahahaahahahahhahahahahahahahahahaha

End Evil Giggles



Sly and Luke 
Wednesday September 7th, 2005 10:49:18 AM

"i'm sorry My Lord and Ladies, If I offended any one. I must be sure Of every body, Peerimus was wright, I am a half elf, My father was Red Foxx, A human that was killed protecting his family's village. My Mother Was White Foxx, a wood elf, Died protecting me and the rest of the Children of Chaos, I also had a sister named Ruby Foxx, Died the same way and the same reason as our mother.
Yes! Your hair reminds me of my sister. Luke over there was an ordinary dog when I first got him, But one day a fae entered his body and never came out of him, He now is growing and talking like a barbarian. Not to fear he likes the ladies.
As for me I'm a fighter, a wizard and now a Blade Singer. And that is my life history." Sly Smiles at her.

"Now that you changed into your ERR! working chothes?? I wonder if you are not a fine archer??" Sly wonders.

Luke ask Sly, "AND You call me nosy??"

Jaeden Ohm likes what he sees 
Wednesday September 7th, 2005 1:29:07 PM

While Selena changes in her tent Jaeden re-buckles his right gauntlet and gives his saddle straps a once over. Again he mounts, this time sending a questioning thought to Dalek. "Are you ok on this slope my friend?"

As Selena exits her tent Jaeden glances over then does a double take. While there was no disrespect in his face before, seeing the Lady geared for battle seems to have sparked both a new respect and a small half smile.

"My name's Jaeden Ohm by the way, glad to have another along." With that he continues along their previous direction.

OOC: Note for DM
Jaeden will ride if Dalek sends back to him that its ok. He will walk if the horse expresses difficulty.

Peerimus and Yorrick  d20+13=24
Wednesday September 7th, 2005 5:26:19 PM

Peerimus moves back to the others and waits for Silverhand to do whatever it is she is doing. He takes the moment to cast Longstrider adn shares it with Yorrick. Again using the extending Rod. He also answers Loribus, "Yes she will no no thier is little choice in the matter to leaving when the bell tolls."

As Silverhand emerges he moves to where the group will shortly be heading, Yorrick with him. Taking up a Point like position, he scans the road ahead.

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours
Pass without a Trace 20 hours
Longstrider 20 hours


Some Come. Some Go. (DM/Al) 
Wednesday September 7th, 2005 9:30:37 PM

Savin finds nothing but water to offer the Lady for her nerves. Better a case of nerves than a loss of wits.

The woman known only as Lady Silverhand, accepts the water. She also accepts her fate. Pledging secrecy to Lord Lorbius, she steps away, and when she emerges, the Lady is dressed in dark leathers, as much a part of the party as anyone else.

On the heels of Savin, Sly Foxx offers a courtly apology. He also offers his name and a his life history. He questions her about her skill with the bow, something that they both have in common. Luke gives Sly a dubious eye, wondering if there is more than professional interest here.

Jaeden also gives the Lady Silverhand a second look. There's just something about a lady in battle gear that stirs a man's ... thoughts. As did Sly and Savin, Jaeden introduces himself by name. Swinging to the saddle, the fighter directs his mount across the slanted street covered in vines.

"Not good," Dalek replies. "But not bad." The trained rider makes an assessment of his own. They should be able to move at a normal pace across the slanted streets. Even a hustle might be possible. Everything aside from a run, and they should be fine.

Ilsidur is quiet. Niobe is as well, the half-elven rogue/ranger watches the newcomer with observant eyes.

Peerimus confirms Lord Lorbius' suspicion. All that bear the mark of Chaos will leave together when they are called. The Lord of House Ursidae nods in acceptance.

"We thank you for your gracious word, Lady Silverhand. It is comforting to have more skills to face what lies ahead. I feel that the task will not come easy. Your hand, your blade, and your eye are welcome."

As Peerimus moves ahead to take point, Lorbius moves up beside the druid and his bear companion. Yorrick scents the air, and his mouth opens in a large sloppy grin. Oddly enough, Lorbius returns the smile, something silent passing between them.

The party moves south, down what the Children of Chaos has come to know is Crook Street. As the group continues down the street, Firn'gaer continues to become more and more adept at manipulating the Vision of Noxnyx. The group passes the site of the battle they fought the day before. The bodies of the purple orcs still litter the street. Up ahead, near the mouth of the ramp leading to the level above, the green bodies of Assassin Vines and Shambling Mounds lie heaped upon the plaza.

The party moves to the east across the plaza, skirting the edge of the huge Central Pillar of the city. The ramp leading down is on the other side. The streets are strangely empty. Where have all the plant monsters gone? Has something happened outside the city to draw them off?

As the party reaches the other side of the Central Pillar, with the dark opening to the ramp in sight, Ilsidur stops. He blinks and shakes his head.

"One moment. Only a moment, please," he says. "To tell them I will be alright. To tell them not to be concerned." Ilsidur nods his head to an invisible presence and then raises his eyes to the group. "I must leave now," he announces. "The gifts given to me as the Balance between Chaos and Law have been taxing my soul. I must ... retreat and regain my strength ... for what must come. I ... I will return, when the time is right."

The dwarven cleric's eyes close. Nothing happens. And then a small thread of dark, draws a trail through the air from Ilsidur's hand. Small dark motes swirl, turn and expand. It is the tattoo, and the many dark dots form in the air, recreating the stylized fist of Lady Justice. The fingers open. They flex and roll like a stretch after waking on a sleepy morn. Then the fingers gently wrap around the dwarven cleric. They fold around him until he is engulfed within the fist. Gently, the fist tightens. It squeezes. On the screen of the Vision of Noxnyx, Firn'gaer sees the image of Ilsidur shrink. And then the hand opens again. The motes of the giant tattoo hand break apart, fragmenting. They scatter with the sound of a heavenly sigh, blown away by a windless wind.

On the ground where Ilsidur stood is a wooden doll. The likeness to the dwarven cleric is perfect. There is no doubt that in this form, he can be carried along with little trouble, frozen in doll form, waiting the day when he can once again waken to duty and destiny.

[Greg has requested a leave of absence. You'll have to do this without Ilsidur. -- Al]

Sly and Luke 
Thursday September 8th, 2005 8:58:15 AM

Sly watches as Ilsidure Starts to disapere. He will pick up the doll like statue of Ilsidur, "You have been a second Farther to me Almost at the start of the Children of Chaos. Now if nobody objects I'll carry the doll of Ilsidur. Is that alright with all of you??"

Sly waits for an answer.

Luke ask Sly "Can I play with the doll?"

Sly answers "No, Luke! Not this doll."


Peerimus and Yorrick  d20+6=25 d20+13=24
Thursday September 8th, 2005 10:26:56 AM

Peerimus easily notes the exchange between the were creature beside him and Yorrick. Ursine blood must run through his veins. Such a wondrous gift it would be, But I fear that from what I have seen in Loribus' behavior I might lose other gifts were I to embrace his. But perhaps... The thought trails in his mind as the group rounds the central pilar and Ilsidur transforms.

The loss of the Cleric and major source of healing is a mighty blow to a group who delves into such dangers as they. Peerimus rubs his chin in silent thought a moment more. "Of Course Sly, might I suggest the magical chest as the safest location."

Peerimus moves out towards the ramp. [listen 25 spot 24]

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours
Pass without a Trace 20 hours
Longstrider 20 hours


Savin 
Thursday September 8th, 2005 11:51:06 AM

Savin hears Ilsidur's comments and is surprised that the steady dwarf would choose this moment to surrender the fight but still there have been times when Savin to has been tired and wanted to rest.

When Sly picks up the doll, Savin looks alarmed. "Ahhh Sly are you sure the one to carry it. I was just picking up your spare shirt the other day, and Luke likes to chew things. We want Ilsidur back in one piece you know, not missing vital things like his foot or arm." Savin pats Sly on the shoulder and grins at him showing him he is teasing.

Savin stays alert as the group moves through the desserted streets of the Floating City. His eyes scan back and forth looking for trouble and his ears strain for the sound of trouble.

He looks at the Lord and Lady and asks, "So when is the wedding day. It is obvious to all you love each other. That is the most important thing right? Seize the moment. Peerimus can marry you if you wish?"

Niobe 
Thursday September 8th, 2005 12:18:54 PM

Niobe keeps a good distance to the newcomer, Lady Silverhand.
She is dismayed by Ilsidur's taking of leave - that wasn't expected - but she cannot blame him for not wanting to stay here. She'd leave in a heartbeat if given half the chance.
Niobe really could care less what happens to the nobility here; they don't have her sympathy... being lycanthropes didn't help one whit either.

((Al, I'll try and do the best I can with your storyline. Sorry for missing the ADM report twice in a row as well.))

Firn'gaer  d20+7=24
Thursday September 8th, 2005 1:02:00 PM

Firn'gaer looks up from the Noxnyx when Ilsidur's aura begins to become very different from the others. He sees the transformation and is almost speechless. "Good-bye friend. May the road always be open, the weather fair and the gods keep you safe on your journeys."

Turning to the others in a melancholy, "Let's keep moving. We have big task ahead and lack the time for good-byes."

He continues to look at the Noxnyx now attempting to expand his vision.

Int check DC24

Status
Hit Points -- 70

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Pass w/o Trace (from Peerimus)

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

Jaeden Ohm 
Thursday September 8th, 2005 1:41:00 PM


At Ilsidur's words and susequent departure Jaeden raises his eyebrows and gives a shake of the head. He turns to look at the faces of each of the Children of Chaos to gauge there reaction, a bit of wonder flashing across his expressive face.

After a few moments of silence as each digest the implications of the clerics departure the warrior speaks to the group.

"Quite the powerful tattoos we each bear. By their mark alone I've been accepted without pause. The same is now true for Lady Silverhand." He nods in the Ladies direction as he says this. "Now a member leaves and on each of you I see an easy acceptance many holy men spend their lives searching for..."

He peers at the back of his gauntleted hand as if he could see through the plates to the tattooed hand beneath. With an intake of breath he looks up continues, trying hard to find the level of easy acceptance the older generation of Chaos Spawn have seemingly discovered. "Well then, shall we continue?"

***
As the party proceeds
***

Seeing Peerimus and Lorbius take the lead Jaeden falls back to watch the rear. To Peerimus he says, "Call for me if you need me up front."

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