Farewell Plateau City! (DM Cayzle) Friday June 3rd, 2005 1:51:10 PM
The group heads up to the roof, and Tratain casts his Windwalk spells.
[OOC: Note that the spell affects "You and one touched creature per three levels." There are eight creatures in the party -- Feng, Draax, Renik, Arien, Sarigar, Black Paws, Tratain, and Monthor -- so Tratain would need to be 21st level to carry everybody with one spell. I'll assume he has two prepared. Okay?]
Travelling with the spell, it is a quick trip down one plateau and out of Plateau City, down another at South Dangdrum, and across the third a long ways over field and forest. Finally down at Niffwig and due west to Edenmoor.
By the time you get there, having taken more time in figuring out landmarks than in actual travel, it is getting near night.
Perhaps it would be wiser to rest here, plan and recharge, and tackle the job in the morning? Or to press on in the dark?
Monthor Friday June 3rd, 2005 2:51:54 PM
" If we're planning on sneaking by it may be better to do it at night. That said, it may not make any difference if this thing is as powerfull as it is made out to be. We may want to send out a scout or two tonight to check out the situation. Hell, we may just want to walk up to the thing in the morning and ask it to let us pass. Once we explain what wees want it may well just open the door for us."
Monthor shrugs
" Sometimes the direct route is best. "
Arien Friday June 3rd, 2005 5:56:07 PM
"I would recommend resting the night before we move on, if we do wind up fighting this thing I would prefer to be at full capacity."
Draax Friday June 3rd, 2005 8:56:09 PM
"Both Arien's and Monthor's ideas sound good to me. We need to be at full strength and knowing what expect might give us an edge."
Renik Saturday June 4th, 2005 4:33:12 AM
"I prefer to rest the night. We can scout this creature in the morning if needs be. If it is truly that powerful it may well detect any scout we send, and then draw us into a confrontation before we are ready. Let's get some rest first."
Renik proposes a 3 stage watch pattern and offers to take first watch.
Sarigar and Black Paws Saturday June 4th, 2005 4:27:12 PM
During the "flight", the airy forms of Sagiar and Black Paws are not nearly as energetic as the last time this spell was used. No loop, spirals or other aerodynamic tricks. In fact, is that cloudy shape snoring?
Upon landing, the brothers are no longer feigning their alertness. They are feeling highly rested and ready to go. As watches are divied up, the brothers also will take first watch as they are once again alert.
They also offer to scout the guardian. Being as in tune with nature as they are, even if they are detected, it's less likely that a fae would attack them outright. Hopefully it would see them as brothers in nature.
Tratain Monday June 6th, 2005 8:23:22 AM
Tratain agrees with Renik "Lets rest the night, prepare new spells and then try the guardian."
A Night Spent In Edenmoor (DM Cayzle) Monday June 6th, 2005 9:32:30 AM
Edenmoor is a frontier town, beyond the First Plateau, on the border. To the northwest is the Culverwood, and then on to the Emerald Kingdom. To the west is Izen and Mount Bone. To the southwest, along the coast, is Dirt City.
It is a small walled city, overlooked by the new Tiger's Eye fortress of the Mailed Fist, the mercenary organization. No doubt the townsfolk are glad to put up with hosting an infantry unit, given the area's history as a battlefield and gateway to the Plateaus.
It is easy to find a hostelry catering to the well armed. The Hamleteers choose one that seems to attract more of the officer class than the grunts. But the place is far from quiet -- it seems that a celebration of sorts is under way.
It turns out that the adventuring group known as "The Three" had its very first adventure in Edenmoor ... of course, they became the Storm Dragons. Now that the news is out that the Storms have joined with the Golds to form the Platinum Dragons, there seems to be a sort of "home-town team" revelry going on.
In the inn, the gossip is thick about the Platinums. If you can make a Chr or Gather Info check vs DC8, then Please Highlight to display spoiler: {It seems there is talk of erecting a statue in town to honor the heroes.}
If you can make a Chr or Gather Info check vs DC16, then Please Highlight to display spoiler: {Some people have heard that the town has hired a Greenmage to create the statue out of living wood.}
In the morning, you rise refreshed and rejuvenated [spells prepared, please?]. You are served strawberries and cream for breakfast -- and the strawberries are the size of fists. The staff seems a little on edge, though.
If you can make a Chr or Gather Info check vs DC16, then Please Highlight to display spoiler: {One of the grooms says that several horses broke free of their stalls and ran off this morning on their own.}
[OOC: If you want to make a greater effort to press the flesh and seek out info, feel free to add +1 to your Gather Info checks if you spend 10 gp to loosen tongues. Add +2 if you spend 100 gp. That's per check, and please decide before you roll!]
Tratain d20+1=14 d20+1=7 d20+1=16 Monday June 6th, 2005 11:07:53 AM
In the Mourning Tratain casts his Magic Vestment spell on his Shield using his rod of Lesser extend. (I do this every mourning, do I need to Post it in every post?)
He goes about the village talking with the people and finds out that they want to build a statue of the Storms, and that several of the horses broke out of thier stalls last night and he relays it to the others.
When everyone is gathered together he says "We should attempt to talk to the guardian first to see if it will let us by. If not we will either have to trick it or just try and run by. If Arien can memorize some Wall of Force spells or other wall spells if he has any we may be able to seal it away from us while we enter. I have several spells that may help. My Blade Barrier, a greater command spell, and Two Dimensional Anchor spells. If we Anchor it and wall it in we will have several minutes to enter the portal."
Monthor d20=3 Monday June 6th, 2005 11:08:10 AM
ooc> With a role of 3, Monthor finds out nothing about nothing.
::Finaly, Monthor finds a bar to cater to his needs.::
" SURFS UP DUDES!!!!! "
ooc> Just kidding.
After entering the establishment, Monthor's eyes grow wide and his mouth starts to lightly salivate at the thought of, what else, beer.
{Hummmm.... BEEEEEER!}
" Belly up to the bar boys! First round's on me!!!!"
:: And Monthor buys the first round, tiping the bar tender generously. ::
Monthor joins in the celebration and two fists back drinks all evening long. He'll verily enjoy himself as much as possible. Every once in a while, he'll raise him mug and bellow...
" To the Dragons!!!!"
No heads will be cracked unless they deserve to be cracked of course but Monthor will challenge any suitable looking oponent to arm wrestling and won't be shy about wagering on himself. He won't be shy about signing old Dwarven war songs or regail any one willing to hear with stories of adventures, both real and somewhat exagerated.
Tratain Spells Monday June 6th, 2005 11:39:34 AM
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic 1st Level: Endure Elements; Shield of Faithx2; Divine Favor;Prot. From evilx2;Remove Fear(Sanctuary) 2nd Level: Endurance; Bull's Strength; Delay Poisonx2; Silence; Resist Energy(Spiritual Weapon) 3rd Level: Remove Curse; Invisibility Purge; Dispel Magicx2;Magic Vestment*;(Protection from Energy) 4th Level: Freedom of Movement;Death Ward;Dimensional Anchorx2;(Divine Power) 5th Level: Greater Command; Righteous Might;Greater Command;Quickened Shield of Faith (Flame Strike) 6th Level: Heal; Heal; Mass Bears Endurence (Blade Barrier)
Renik d20+8=27 d20+8=27 d20+8=17 Monday June 6th, 2005 4:25:36 PM
(Gather Info 27, 27: heck, that's all my good rolls used up finding out about statues and that the horses bolted! :-))
Renik orders a bottle of Asildurian Red and takes a seat at the inn. His natural affinity for eavesdropping and engaging total strangers in conversation soon reveal that there are rumours the townspeople have hired a Greenmage to build the statue Tratain speaks of from living wood.
Returning to his companions he pours a second large glass and grins as Monthor downs his fifth ale in as many minutes. He politely declines the offer of a beer, preferring to stick with his wine. "To the Platinum Dragons" he agrees, raising his glass. May they live long and joyous lives. And to the Windhorn Hamleteers! May we live past the morrow!"
"Tratain what you say makes sense. Diplomacy first, to find out what the rules of the game are. Give away as littl;e as possible, whilst gathering intelligence. Then, if needs must, negatiation or deception. And then, if all other routes are exhausted, battle. But let us not get ahead of ourselves. Let's enjoy this night to the full, rest well and see what the new day brings."
His eyes light up suddenly as the barmaid delivering Monthor's latest round of drinks happens to smile in his direction.
"I'll be back in just a moment" the rogue informs his companions, picking up his glass and half-full bottle as he rises with a familiar gleam in his eye.
He isn't.
Draax d20-1=7 Monday June 6th, 2005 7:49:01 PM
Draax grabs a seat and sits quickly watching the others. Letting his mind wander, Draax does not pick up any usable info. He thanks Monthor for his drink and raises his glass with the others in respect to the Dragons.
Feng d20+4=5 d20+4=23 d20+4=23 Tuesday June 7th, 2005 2:01:00 AM
He's a little tense at first but after an ale or two Feng relaxes. He drinks with the viallgers, talking and listening about things that are important to them. He's dissapointed in what he's heard, about the living statue and the horses but thats something for tomarrow.
Sarigar and Black Paws Tuesday June 7th, 2005 8:30:31 AM
With the overwhelming stench of "civilization" and stale beer that threatens to suffocate them at the entrance to the inn, the brothers opt to simply wander the town for a bit. Not looking for anything in particular, they just walk about the town for an hour or two before boredom begins to make them sleepy. Eventually, they head back to the inn where the others are staying and find the nearest stable to sleep for the night.
As the horses begin breaking out from their stalls, the brothers at first feel compelled to stop them, or at least calm them down. Then they look at the stalls, which, to them, look like prison cells and simply let them go on their way. Sarigar was locked up once and sharing their desire to be free and to run, he wasn't about to help their jailers. In fact, he's tempted to help some escape, but thinks better of that since he'd likely be caged for doing that.
The brothers rise with the sun and with the commotion of the discovery of the missing horses. They let slip a bit of a smile as they think of the horses running free in the nearby countryside. Sarigar goes about his rather odd "prayer"/breakfast gathering rituals then joins the others once they exit from the inn.
Spells Prepared: Jump, Longstrider
Which way to the Gate? (DM Cayzle) Tuesday June 7th, 2005 2:48:51 PM
Sarigar and Black Paws pass the night in the stables. The horses at first are very unhappy at the sight and sound of the huge canine, but Sarigar makes everybody friends. [OOC: I'm assuming that a decent Wild Empathy score will do the trick.]
In the night, several strange things happen in the stables. Sarigar wakes up from a dream of a Black Moon. Three owls fly into the stable. They hoot and hoo at the horses, and at Black Paws. The owls are clearly talking with the four-leggers. To Sarigar, the owls voices almost make sense, but no.
To Black Paws and the horses, though, the meaning is clear. Through Black Paws, Sarigar gets an inkling. "Come north to the Forest! Come help in the Forest! Need is great in the Forest! Come north and west to War!" It is this that provokes the horses to run away.
In the morning, the directions that Joe Hand gave you echo in your heads. "The short cut is nearby. It's just west of Edenmoor in a place called the Valley of Humiliation where the last battle against the Aisildurians was fought 400 years ago. There's a magical gate in the dead end of that valley. You travel east down the valley and the door faces out west."
As you linger over your breakfast, the questions come: Where the heck is this Valley of Humiliation? Should you just go wandering west to find it? As you go, what precautions will you take? Marching order? Spells cast? etc.
[OOC: Friends, keep in mind that you have been cautioned about the great danger ahead. Remember the words of Joe Hand: "If you try one path and are defeated, the survivors can try the other, if you feel like taking double the punishment!" Normally my philosophy is to kill PCs for being stupid. In the coming adventure, I will kill you if you are not clever enough. Fair warning!]
[OOC: Thanks, Joe, for the reminder about the Magic Vestment. Sure, tell me whenever you cast it.]
Renik Tuesday June 7th, 2005 4:39:30 PM
"Unless anyone has any spells that can lead us to our target let us head west" says the rogue. "I can render myself invisible, then fly high and do arial reconnaissance. Hopefully I'll be able to spot the Valley from a high vantage point. From there we can work out how best to tackle the guardian. I also want a plan in place to get us out of there fast in case things go badly wrong. That's one for the spellcasters, I suspect."
He shakes his head, worried about the dangers that lie ahead. They face a very grave risk with this undertaking. But Valdor would not have tasked them with this mission if he did not think them capable of success. There must be a way through.
"Sarigar, you're up front scouting, Feng and Monthor next, Draax stick close to Arien in the middle of the pack. Tratain, rearguard. I'll join you there whilst on the ground. Any questions or suggestions before we move out?"
Tratain Tuesday June 7th, 2005 7:24:12 PM
Tratain Follows Reniks Instructions. He says While They Travel "If the Valley is Far enough outside of Town that its near dark when we get there we should camp outside it. I don't think we want to be wandering around there in the Dark. It will also Give me a chance to memorize a spell that will allow me to guide us straight through the Valley to the portal I hope. Remember Diplomacy First, if we have to win our way fast we have to move very quickly. Arien have those wall spells ready, if the guardian is as powerful as we suspect we will need to effect the area around it and not it directly because our spells will probably fail."
Arien (Mage Armor) Tuesday June 7th, 2005 8:20:20 PM
"I can cast the spell that we used with the giant's again if you like. I can change all of us to look like something else, a group or deer or somesort. Also I can make someone invisible for a period of time, and I have several potions that I can give to people. I have a potion of haste, a potion of invisibility, and a potion of flying."
Spells Memorized 0 Level: Detect Magic x2, Light, Read Magic x2 1st Level: Burning Hands, Magic Missile x5, Protection from Evil 2nd Level: Rope Trick, Scorching Ray x4, Extended Shield, Extended Mage Armor 3rd Level: Displacement, Dispel Magic, Fly x3, Lightning Bolt x2 4th Level: Dimension Door x2, Ice Storm, Greater Invisibility, Solid Fog 5th Level: Cone of Cold, Teleport, Wall of Force x2 6th Level: Chain Lightning, Disintegrate, Veil
Monthor Wednesday June 8th, 2005 7:45:01 AM
Monthor falls in as directed by Renik. " Having an escape plan is wise. Yes, it is...."
Monthor scratches his beard.
"If it ends up bein a battle and If this thing is as tough as we think it is, it will likely go after the magic slingers first. We should have a plan to protect them, or at least keep the creature from getting to them until they do that magic that they do so well. Me can hit it from the air using me cross bow and a few other surprises me have tucked away or me can slash at it with me pappy's axe. Me needs to know if ye want me to protect or attack. Anyone knows what usually works against this kind of beasty? Are weapons and spells gonna harm it at all? "
Monthor pauses again.
"Can we bribe it...? Me pappy always tell me 'Monthor, know your ennemie'. What so we really know about this thing? What's our advantage here? What's our strenghts? Maybe we need to wait a bit and find out more about it first. Do we know anyone close by that we can talk to about this thing?"
Monthor's face is starting to get read in obvious frustration.
" Me have a lot of questions... that's not good when your looking at fighting something badder then you be. "
Sarigar and Black Paws d20+31=34 d20+17=33 d20+26=37 d20+17=21 d20+16=32 d20+16=28 d20+16=34 d20+16=19 d20+14=15 d20+14=21 Wednesday June 8th, 2005 8:32:50 AM
The brothers lead the way from concealment. Every so often they reveal themselves enough that the nearest party member can spot them then slip back into the brush (Hide 34/33, Move Silently 37/21). Knowing danger is near, they open their senses to the fullest, relying as much on hearing, scent and touch as much or more than on just seeing Listen 32/28, Spot 34/19).
If they spot any wolves in the area, they will carefully approach them (Wild Empathy 15, Hero Point to reroll 21) since it would be their territory and signal the others to stay clear and point them to a direction that would carry their scent away from the wolves. They will ask the wolves if they know of the guardian, what it is and where it is.
Tratain (Second Post) d20+1=20 d20+1=20 d20+1=6 d20+1=19 Wednesday June 8th, 2005 9:12:04 AM
Before Leaving Town Tratain will ask around for any information about the Valley of Humiliation, where it is, what kind of creatures live there. Also he will ask about the guardian and if anyone has seen it, knows what it is etc.
(Gather Info Checks 20, 20, 6, 19. Not sure how many I would need so rolled a bunch)
Feng Wednesday June 8th, 2005 10:23:37 AM
"We don't know what the guardian will be, Joe Hand did say it changed from time to time. We do know it will be stronger. I'm guessing this guardian will be fiercely loyal and will not be bribed. Is it possible that we can make him leave the door? Perhaps we could hide close by while possibly Arien gets the guardian to chase him. Once the guardian is away Arian Dimension Door's back and we rush through the gate."
Draax Wednesday June 8th, 2005 1:24:23 PM
Draax gets in the marching order next to Arien as he listens to the suggested plans for tackling the guardian. He agrees with the diplomacy first plan and deception as an alternative.
Help from Afar (DM Cayzle) Wednesday June 8th, 2005 2:41:41 PM
Before leaving Edenmoor, Tratain does a little investigating. He learns that the Valley of Humiliation is the major route west into Izen, and that in the past the Lord of Mount Bone has invaded that way. Tratain now has a pretty clear idea of how to get there.
Evidently knowledge of the Fae Gate and its Guardian is not common. The most Tratain learns are stories about leprechauns and wil-o-wisps that haunt the old battlefield at night.
Well, at length the party sets out.
Renik is flying invisible above party.
Sarigar stays out in front, scouting. He and his friend are very sneaky. They look for signs of canines, but to no avail.
Feng, Monthor, Draax, and Arien are next.
Tratain keeps the rearguard. He holds out hope for diplomacy, and thinks about spell strategies. He wisely considers that the guardian may be resistant to magic.
[OOC: Is anybody mounted? I'm assuming no. If not (Feng?), please let me know ASAP!]
Arien joins in the magical planning.
Monthor talks about protecting the casters -- always a good idea. He has some smart questions, too. Feng offers some answers, and mentions that fooling the guardian might be an option.
Before the party gets far outside the town, Renik is the recipient of a Sending! The message: This is Mordrid of the Platinums. Gate is in a blind canyon south off Humiliation Valley. It looks quiet. Warning -- Time is critical. Good Luck."
Eventually, the party is about three-quarters of the way to the Valley of Humiliation. The terrrain is scrub and grasses with a few trees -- the badlands of Izen are near. It is mid-afternoon.
But even if these are badlands, they are flourishing badlands! There are huge flocks of birds far overhead. The smell of honeysuckle and lilac are heady and strong. Even the clouds seem plumper, the sedge taller, the brooks faster. Nature is vibrant, abounding and glad with great energy -- more energy, maybe, than the Wold has ever contained.
It occurs to you, especially those with wilderlands experience, that the Wold has moved on. The wakening of the Fae King has swept in a power that slept alongside him, quiet in rest, free and eager now it is awake.
But is there is too much? Animals pick up the vibe. Flocks of birds wheel wildly in the sky. Nothing wants to sleep. Everything alive, to some degree, feels the power, thrumming under their feet, drifting into their soul.
These philosophical musings lull you, a little, but then something jerks you back to alertness.
If Sarigar can make a Listen check vs DC20, then Highlight to display spoiler: {He hears the sound of high-pitched voices arguing in the near distance -- maybe 50 feet away. The rest of the group is about 300 feet back behind him.}
If Renik can make a Spot check vs DC15, then Highlight to display spoiler: {He sees the smoke smudge of a dry campfire up ahead. He is flying above the main group; the smudge is maybe 250 feet ahead.}
Renik (Flying, invisible) d20+14=18 d20+25=35 d20+20=38 d20+14=32 d20+14=20 Wednesday June 8th, 2005 6:08:13 PM
As he scans the terrain ahead for signs of the valley they seek Renik spots something (spot 18). His eyes narrow and he silently draws both shortswords. He is aware that their mission is of the utmost urgence, but he is intrigued. Who could be out here, making camp so close to the guardian? Could someone else be seeking the guardian too? Might something be learned from whoever set that campfire?
He swoops down, informs Tratain that he has seen signs of a campfire some 250 feet ahead, and asks him to pass the information to the rest of the group and proceed slowly and silently. He then rises and flies swiftly, using cover where he is able, keeping himself as still as possible to avoid making a sound (flying at full speed, Hide 35, Move Silent 38). As he draws closer he strains to see and hear anything up ahead (Spot 32, Listen 20). He will remain hidden, attempting to eavesdrop if possible.
Tratain d20+10=17 d20+10=30 Wednesday June 8th, 2005 7:57:43 PM
At Reniks Warning Tratain tells the others to be on thier guard and readies his Warhammer and Shield and begins to Look and Listen for what Renik warned about (Spot 17, Listen 30)
Arien (mage armor) Wednesday June 8th, 2005 10:08:32 PM
Arien looks about at Renik's warning, wondering if they are being watches even now. A bit unsettled Arien mentally reviews his spell selection.
Draax d20+6=22 Thursday June 9th, 2005 12:14:41 AM
When Tratain relays Renik's warning, Draax pulls his bow and starts scanning the area as they walk (spot 22).
Monthor d20=19 d20=2 Thursday June 9th, 2005 8:03:50 AM
Monthor readies his axe (unflammed) and takes a defensive position near the spell casters.
{ Herrrrre beasty, beasty, beasty.....}
(Spot 19-2=18 Listen 2-2=0)
Feng Thursday June 9th, 2005 9:54:33 AM
Feng draws his axe and walks beside his companions. He tries to be quiet but every step makes his armor to make noise. Nervous, Feng says a silent prayer to the gods asking for the strength to get through this latest challenge.
ooc: Feng doesn't want to risk his mounts safety.
Sarigar and Black Paws d20+16=25 d20+16=26 d20+16=26 d20+31=35 d20+17=26 d20+26=32 d20+17=35 Thursday June 9th, 2005 11:33:08 AM
Eyes and ears keening searching for signs of danger around, the brothers key in on the sounds of talking in the not too far distance (Listen 25/25). They instantly freeze. Making sure they haven't been spotted (Spot 25).
If it appears they are still undetected, they will make their way back toward the party (Hide 35/26, Move Silently 32/35). They will attempt to intercept the party about 150ft from the voices.
He whispers to the others, "Voices ahead, short walk, out of hearing though. Squeaky voices, like birds or rats maybe. Didn't see em, didn't wanna get too close. We're not close to where the guardian should be yet."
In a flash of insight he adds, "If the guardian is touched by nature, like brother and me, with all the birds around, he probably knows we're coming already."
Insect-taurs! (DM Cayzle) Thursday June 9th, 2005 4:45:50 PM
The able eyes and ears of scouting Renik and Sarigar offer you almost complete surprise over the strangers you have just now encountered.
The sneaky aerial Renik reports that a large troop of tiny creatures is encamped around a fire. It is a small campfire to you, but a bonfire to them. Renik reports that these seem to be some kind of insect-taur -- half cricket from the waist down, and human (but tiny) from the waist up! They are hoppy and active, so it is hard to count ... maybe a score of them? maybe two score?
Sarigar is slightly distracted by the sudden, and perhaps slightly paranoid, idea that the guardian already knows you all are coming.
Anyway, the two scouts confirm that the tiny beings seem distracted over some argument. There seem to be two factions. If Renik or Sarigar speak Sylvan (or have some other way to understand them) then Please Highlight to display spoiler: {Both sides want to serve the King, one faction by going north, one by going south.}
If you can make a Knowledge Nature check vs DC15, then Please Highlight to display spoiler: {These are clearly fey.}
If the same check beats a 20, then Highlight to display spoiler: {These creatures are a kind of sprite, called Grigs. They are brave and good-hearted.}
If the same check beats a 25, then Highlight to display spoiler: {Grigs are known for their archery, invisibility, flight, and musical enchantments.}
Right now the entire party is together, about 150 feet away from the insect-taur campfire, laying low. It is mid-afternoon. What's the plan?
Renik Friday June 10th, 2005 7:47:15 AM
Renik eavesdrops on the conversation, and though his Sylvan is a little rusty, the meaning of the conversation is clear. He slips back to the others and explains the creatures are debating whether to support the king by heading North or South.
"We could turn this to our advantage, if we're willing to be a little ruthless." muses the rogue. "If we could get these creatures to approach the Guardian we might gain some valuable insight into its power and intentions. If a battle broke out we might even be able to slip past in the confusion. I could try to pursuade them, while you kept out of sight. Or could see if they have any knowledge of the Guardian. What do you think?"
Tratain Friday June 10th, 2005 9:09:34 AM
Tratain says "I doubt that the guardian would attack them. I Think we should approach them as friends. We can tell them about the Templars Army going after Parnoth and that we have spoken to the Pixie Lord, and Helped the Hydrae create thier Fairipusses. Perhapse in the course of our conversations we can get some information out of them."
Monthor Friday June 10th, 2005 9:16:34 AM
The burley dwarf slapps Renik on the back hard. Likely untentionaly so but when you have the strenght of a small giant it is sometimes hard to control friendly gestures.
" Me like your idea friend Renik but bring someone with ye in case of trouble. Me will stay with the rest and watch their backs. If ye need help, send a sign and me'll come and stump the little buggers good. "
Feng Friday June 10th, 2005 10:10:17 AM
"Unbelievably I agree with Monthor. A fearsome visage and a race known for violence and warfare might not put them in the best moods. I'll stay back in case there is trouble. Oh and they might not like the sight of a half-orc either." Feng says smiling knowing his jibe would not be lost on his shorter companion.
Draax Friday June 10th, 2005 2:14:07 PM
Draax listens to everyone suggestions and likes what he hears, "I believe approaching them as Tratain suggested is our best bet. All those things he spoke of should grant us some favor. I think taking Sarigar is best, if not him then me or Arien to talk to them. Sarigar because of his obvious connection to nature, and Arien or myself for our elven heritage."
Arien (Mage Armor) Friday June 10th, 2005 3:47:31 PM
"I can go with Renik, I also speak Sylvan and I did help with hydrae as well, perhaps we can help these creatures as well."
OOC Cayzle Friday June 10th, 2005 5:32:18 PM
Look for a DM post later tonite, friends.
We'll keep posting through next week as best we can, even while WoldCon is going on.
HeyHeyHey! (DM Cayzle) Saturday June 11th, 2005 7:26:35 AM
Renik, Arien, and Draax step forward to talk with the insect-taurs. They approach openly. Stepping out of the grass about 20 or 30 feet from the fire, they stop to let the creatures see them.
They see about 40 of the tiny cricket-folk, and they are arguing in Sylvan, pretty loudly for people with such small lungs. They also speak very quickly.
As soon as they make their presence known, the three Hamleteers cut off debate sharply. Half of the creatures disappear, invisible. The rest draw bows, except for two who draw ... fiddles? All scatter, so as to not be too near each other. They have the most amazing ability to leap.
From far off, the other Hamleteers looking on see an explosion of tiny creatures as they leap away from their fire.
Assuming the Hamleteers do not have weapons drawn, and perhaps have their hands held out in peace, they are not immediately attacked.
"HeyHeyHey!" one says in an accented Common. "WhatHaveWeHere? WhoAreYou? WhatDoYouWant? WhatDoYouKnow? WhyHaveYouCome? HeyHeyHey?"
Renik d20+13=31 Saturday June 11th, 2005 6:11:01 PM
Holding his hands up, palms outward, the rogue smiles and bows slightly.
"Greetings to you" calls Renik in passable Sylvan. "My name is Renik Dacour, these are my companions, Andraaxius Slowblade and Arien Silverbow. I apologize for interrupting your discussion so rudely, but it sounds to me as if we may be of some help to one another.
If you will indulge a humble adventurer in the clumsy telling of a tale...
We too are caught up in the events precipitated by the coming of the King. Though great joy has been birthed in the Wold by his coming" (here he nods at Arien, thinking of their experience with the Hydrae) "much confusion has also arisen. Difficult choices have to be made. Only a few short hours ago we faced a decision very similar to your own. We stood with the Templars of the Wild and a mighty army, ready to march North into battle against Parnoth the Green, opressor of the Emerald Kingdom and her Elven peoples. The righteousness of that cause could not be denied.
But we too were torn, just as I see you are. For we had met not a day earlier with the Pixie Lord, confidante and ally to the Fae King when last he walked this Wold. He set us on a path towards the Fae Queen Maab, and ultimately we could not turn from that path. We saught advice on how best to reach the Queen from Valdor Dragonstone, who bid us reach her. We were told by one who knows her, Joe Hand, now of the Platinum Dragons, that the most direct route lay here, through yonder valley.
We have seen the army that marches to fight Parnoth, and it is truly formidable. We are but a small band, and if the tales are to be believed the Guardian to the portal to the Valley of Twilight is powerful beyond imagining. Forgive me, but I overheard some of you say earlier that you were being summoned by the Queen, and beckoned south. We beg of you, please, aid us in our quest. Help us to pass through the portal if you are in any way able."
Renik, although not lying at any point, is being a little economical with the truth with regard to their motivations. He glosses smoothly over those elements in his plea to the creatures (Bluff 31).
Sarigar and Black Paws d20+31=36 d20+17=29 d20+26=30 d20+17=32 Saturday June 11th, 2005 10:56:26 PM
Although the brothers would have been more than happy to go along with Renik, Drax and Arien, knowing words...many words, would likely be used, they felt it safer (for their heads) to not go. They do move up a bit closer to the grigs and the greeting party, but still remain a good 100ft away, hidden (Hide 36/29, Move Silently 30/32)
Draax Sunday June 12th, 2005 4:18:43 AM
As they walk up to the camp Draax pulls his hair away from his ear to ensure that his elven heritage is clearly visible. He hold his hands up with his palms outward and his fingers spread apart to show that he holds no weapons. He stays calm and smiles while Renik talks to the cricket-folk. He waits to see the creatures reaction and if the peaceful approach will win over the creatures
Monthor Sunday June 12th, 2005 11:07:31 AM
The dwarf stays on guard and awaits word from the others.
Tratain Sunday June 12th, 2005 10:11:27 PM
Tratain waits with the others for the outcome of Reniks Parlay, he slings his shield and hangs his Warhammer from his belt again. He says to Renik, Draax, and Arien before they head off, Don't Forget to tell them the rest of us are here, if they see us before you mention us it may throw things off, it may put them on thier guard and we may loose any chance at gaining any information from them. Also try to remember as may details about them as possible. We may be able to use Ariens Veil spell to look like them to sneak past the guardian."
Feng Monday June 13th, 2005 4:30:29 AM
Feng hopes the meeting goes well for how were they supposed to battle creatures such as these? They were small, invisible, and could fly.
ChirpChirpChirp! (DM Cayzle) Tuesday June 14th, 2005 12:08:19 AM
Renik's story certainly captures the attention of the insect-taurs. Many of them rub their hind legs together, making a sound like ChirpChirpChirp!
"PleaseComeSit!" they ask, invitingly. "BringYourFriends!"
It is clear that they know about most of your party at least, and they offer to make room around their campfire for all of you. They sense that not all speak Sylvan, so at least some make an effort to speak common.
The factions and their competing desires are soon made clear. One faction wants to head north to join the Templar army. Those ply you all with questions about who is in the army, and when they are marching. They are angry at the Green Dragon. "FreeTheElves! FightTheWyrmm!" they chant.
The other faction feels called to the Gate to Maab's Realm. "MotherNeedsUs! QueenSummonsUs!" The others seem to think that it is just glorious Nature ascendant that they feel, not a specific call.
Both factions are curious about why you want to go to Maab rather than help free brother elves? They want to know more about who you are and what you want before they will agree to help you see Maab. They want to know more about the Pixie Lord, too.
They ask the elf-blooded why they are turning their backs on the slave elves of the Emerald Kingdom. They ask the non-elves why they are even there.
[OOC: Everybody can feel free to join in the conversations. Also, sorry for the late post -- this is the DM post for Monday.]
Renik d20+14=28 Tuesday June 14th, 2005 8:20:59 AM
With a piercing whistle Renik call his companions out of hiding, then thanks the creatures for their hospitality, and sits with them. Renik translates for the non-Sylvan speakers whenever required.
Renik recounts the recent Hamleteer history in detail; the quest embarked upon at the behest of Woodwose the Green Man, the meeting with the Templars of the Wild, a detailed account of their meeting with the Pixie Lord. But in this he is a little more careful than with his other comments. He strives to give the impression that the Pixie Lord had requested they seek out the Queen without ever stating it. Then the tricksy rogue has a flash of inspiration.
"There has been a call to arms, and we debated long and hard as to which path to choose. But in the end we felt we had no choice. Both the Pixie Lord and the Platinum Dragons have made our path clear. We have been bid seek out the Queen and inform her of events, to bring her into this Wold to join in the struggle that unfolds before us. Nothing is more important than this task. Can you imagine the sheer power nature would weild if the King and Queen were united in this war against Parnoth? Surely this would far outweigh any contribution we (or, I suggest with no disrespect intended, you) might make in this war."
(OOC: Bluff 28: any bonus for this slight concoction being based on the truth, rather than an outright lie? Renik never actually says he wants the Queen to fight on the King's side, though his words may give that impression ;-))
If pressed he willingly gives as much information as he is able about the makeup of the force set to march against Parnoth, but first counsels caution; would it not be better to be circumspect about such matters? Who knows who or what might be listening at this very moment? Many are the spies, and far-reaching the influence of the vile Parnoth. He would hate to give away secrets to the enemy.
Sarigar and Black Paws Tuesday June 14th, 2005 1:28:55 PM
The brothers creep cautiously to the edge of the camp. They never come completely out of the forest line. They sit and listen to the discussion, but unless specifically questioned, they do not speak.
Monthor Tuesday June 14th, 2005 7:03:28 PM
Monthor approaches carefully with the others. The burley dwarf is amazed at the appearance of the insect- aurs.
Monthor walks up to Feng and whispers...
{ Gee Princess.... these things may be prettier then you are.... but at least you still smell better. }
With that, Monthor pats the paladin on the arm and lets out a huge belly laugh.
Feng Tuesday June 14th, 2005 7:26:56 PM
Feng does join the others at the campsite though he chooses to hold his tongue. This discussion is delicate and he is no wordsmith. Not like Renik anyway. He isn't sure what Renik is up to but perhaps these little creatures can get them past the guardian.
Tratain Tuesday June 14th, 2005 10:47:43 PM
Tratain approaches the camp with the others when Renik signals. He introduces himself to the Fey and sits and listens to Renik talk with them. When asked about the Army and why those of non-elven blood care he says "First off, The Army was led by Harlee, a druid who was the leader of the Templars of the wild. All manner of beings joined the army, Unicorns, Pseudo-Dragons, Dire Animals, as well as the Druids in the Templars."
He continues "Just because some of us are not elves or half elves doesn't mean we are indifferent to thier suffering. I have many elven friends I would fight and die for. The crusade against Parnoth is a just one, and if our need to see Queen Maab was not so urgent we would be with the Army now leding our support. Its too bad the call to arms has not been sounded before, many would gladly join the fight against Parnoth."
Draax Wednesday June 15th, 2005 12:35:11 AM
Draax takes a sit and listens to Renik and Tratain explain the mission to their host. He waits to see how the creatures will respond to what is being said.
Chief Serent (DM Cayzle) Wednesday June 15th, 2005 1:33:36 AM
A few cricket-folk are attracted by Monthor's laugh. They leap over, putting their cricket-legs to use. "You'reAFunnyOne! ComeSitWithUs!"
The cricket-taurs seem very pleased at the info Renik and Tratain impart. They ply the duo with many questions. When Renik hints at spies, a number look all around, but the only "spies" nearby are Sarigar and Black Paws -- and that misunderstanding is soon cleared up.
Two of the fey hop over to Sarigar. "WhyAreYouHiding? Don'tBeShy! ComeOverHere!"
One grandmotherly cricket-taur, one of the ones with a fiddle, speaks up, and the others quiet slightly.
She says that her name is Serent, and she is the chief of this warband. She asks for introductions. Every cricket-taur in turn offers a name: Favapt, Piring, Tonont, and many others -- 37 in all.
Then each of the Hamleteers is expected to give a name. Chief Serent adds, "PleaseEachOneAndAllOfYou ... TellUsWhatYouWouldSayToTheQueen!"
[OOC: This is the Tuesday DM Post.]
Renik d20+14=34 Wednesday June 15th, 2005 6:48:53 AM
The rogue scratches his goattee for a moment, considering Serent's question.
"What would I say if I stood before the Queen? In truth I had never really considered what words I might use. My entire focus has been on the process of reaching her. I would introduce myself as Renik Dacour, and beg her forgiveness for intruding upon her realm. What then? I suppose I would simply speak of recent events, of the reawakening of the king, and of the resultant changes in the Wold, both natural and political. I would tell of the planned war against the blackhearted Parnoth, of the Fae King's righteous quest and the gathering of nature's people, and beg her to intervene in the conflict with the power only she could muster.
That it what I should like to say. Whether I manage to speak those words so boldly in the presence of the Queen of the Fae herself remains to be seen."
Once again the rogue skirts around the truth without actually lying (Bluff 34). Then he says. "Milady Serent, we have been bid act swiftly, and surely with the army soon to march on the Opressor (if they have not done so already) we have no time to lose. We must attempt to reach the Queen, with or without your help. We realise that facing the Guardian of the Portal to the Valley of Twilight is tantamount to suicide, but at this point we have little choice. We must throw ourselves upon his mercy, and should that fail then we must attempt to best him in battle, however remote our chance of success.
Once again I beg of you; if you have any means of assisting us in our quest, please let us know of it now. Are you able to pass by the Guardian, or do you know of means which might allow it? Will you help us?"
Sarigar and Black Paws Wednesday June 15th, 2005 8:28:20 AM
Only because of the insistance of the little ones do the brothers move any closer, but they still stay on the fringes of the camp. They move in just far enough that it seems to satisfy the grigs.
When asked to give their names, the brothers respond with exactly that, no more, no less. Each speaks his name succinctly and directly.
When asked what will they ask of Queen Maab, Sarigar whispers out, "We need help. Will you help?" Simple, to the point, and few enough words so as to not hurt his head or throat.
Monthor Wednesday June 15th, 2005 9:42:01 AM
Monthor smiles at the the little cricket's enjoyment.
" Yay me little cuties, me will join ye. "
" Me be Monthor of the Axe Head clan. "
Monthor takes a light friendly jap at Feng.
" Don't ye mind the Princess here. He looks big and ugly but but he's not to bad for an 1/2 orc .
Draax Wednesday June 15th, 2005 1:34:22 PM
When it is Draax's turn to speak he fights now the urge to point at Renik and say, "what he just said." Instead Draax stands up and says, "My name is Draax, I would ask the queen for her wisdom and advice to prepare us for the conflict that we will face. And I would ask her to help up in our struggle to make the wold safe to live in."
Feng Thursday June 16th, 2005 6:40:28 AM
"I am Feng, Paladin of the Wold. It is a pleasure to meet you. Thank you for allowing us to warm ourselves by your fire." He says politely.
"CatsGotYourTongues?" (DM Cayzle) Thursday June 16th, 2005 6:55:01 AM
Cricket-taur Chief Serentet smiles at Sarigar and laughs at Monthor and Feng. "YouGiantsAreShy! ButAtLeastYouTry! Monthor! Feng! WhatWouldYouSayToTheQueen?"
When Tratain and Arien just stand silent, the Chief gets a little frustrated. "WhatAboutYouTwo? YourNames? WhatWouldYouSayToQueenMaab? WhyShouldWeHelpYouIfYouWillNotRevealYourHearts?"
"AndHereIsAnotherThingToThinkAbout!" the Chief continues. "IfWeSwearToHelpYouWillYouSwearToHelpUs? ToFightTogetherToWinOurWayToTheQueenAndKing?"
"IThinkWeWillHelpThoseWhoWillHelpUsToo!"
[OOC: This is the Wednesday DM Post!]
Monthor Thursday June 16th, 2005 7:50:51 AM
Monthor scratches his chin at the insect-aurs question.
" What would I say to the Queen?..... WHERE'S THE BEER LADY!!!! "
:: Monthor bellows a huge belly laugh. After he settles down a bit and whipes a small tear of joy from his eye, he composes himself ::
" The skinny tree lovers asked me to protect these ones. They told me that their mission was important and me would be helping the greater good. Me axe is pledged to them and to protecting those that be needing protection. Me not stupied me little friends but me still young and not so wise yet to the ways of the world. So when me meet your Queen, me will stay quiet unless spoken to and me will let the others talk. "
Renik Thursday June 16th, 2005 8:01:18 AM
Ah, the pitfalls and perils of getting into deals with the Fae folk. These little folk will tie you up in knots if you let them. He must tread lightly here.
"I truly have no idea what I'd say to the Fae King. Perhaps that Parnoth deserves death for his evil deeds? But the more important point is that you ask us to help you. I contend that by pursuing this course of action we are doing that already. By bringing the Queen into the Wold we benefit all, and the Fae in particular, and so by turn, you. Surely this is the greatest gift of aid we can offer. In these times of selfless acts and noble deeds it would a shame to think that anyone might be motivated for selfish reasons."
He looks over at his combanions, booting Tratain in the shin with a hollow "clong" and waving his hand before Arien's face.
"Snap out of it, you two! Monthor, Feng, stop your flirting and tell these fine fellows what they wish to know." When Monthor does speak the rogue winces, but holds his tongue. These little folks seem to have taken a shine to the cheerful dwarf and his humour. As, he reflects, has he.
Sarigar and Black Paws Thursday June 16th, 2005 8:46:20 AM
The brothers seem to ponder the question as to if they will help the grigs in their plight. Just as it appears the Sarigar is about to speak, Black Paws begins letting out a series of barks, growls guttural sounds. Sarigar just listens to him, nodding occasionally, then when his brother finishes, he scratches him under the chin telling him, "Good answer brother."
Without thinking about the fact that likely no one but him understood that, he goes back to watching the others in their meeting with the grigs.
Arien Thursday June 16th, 2005 11:18:40 AM
"I am Arien Silverbow, as for what I would say the the Queen, I would ask her assistance in freeing my brethren from Parnoth. As for the Fae King, I would ask him what his plans for the other races of the Wold."
Tratain Thursday June 16th, 2005 11:53:14 AM
Tratain thinking intently staring at the fire is brought back to reality by Renik. He says To the Grigs, "My Name is Tratain, When we meet the queen I would ask for tales of the king before he slept, I would also ask for her help in the upcomming battles. If we met the King my questions would be very similar to the Others, I would ask about his plans for the Wold, who he wishes to depose after Parnoth and the like."
Draax Thursday June 16th, 2005 8:26:46 PM
Draax ponders what he would say to the king and cannot come up with anything productive. He thinks about what he likes about the king and finally comes up with something to say. "I would thank the king for saving the elves and destroying evil."
To the chief he asks, "You say that we must fight our way to the queen. Is there no other way for us to get an audience with her without fighting? And if we must fight do you know who or what we will have to fight to reach her?"
Feng Friday June 17th, 2005 7:25:33 AM
"If I met the queen I would ask her about the king. To tell me about him as only she truly knows him. I would ask about his goals and what has to be done. As for the king, I would ask him why he's making good people suffer while he starts his war against those he deems his enemies." Feng says truthfully.
The Queen Appears! (DM Cayzle) d20+6=15 d20+20=33 Friday June 17th, 2005 9:56:21 AM
From behind Monthor you hear a regal yet feminine voice, quite unlike the cricket-taurs'. "You would say WHAT to me?!?" booms out the voice!
Turning around, you see a small woman, about halfling size, wearing a white crown and a long silver dress! Is she smiling?
"How dare you speak so rudely of me, Earth Brother!!" the woman says to Monthor. She is beautiful and stately.
"TheQueenTheQueenTheQueen!" the cricket-taurs bow low.
If you make a Sense Motive check of 15 or better, then Please Highlight to display spoiler: {You notice some of the cricket-taurs are giggling.}
The sound of ethereal magical music begins to fill the air, but does not drown out the Queen.
"If you wish to come to me, then befriend these good fey and serve them well!" the Queen smiles when she refers to the cricket-taurs. "Offer them rich and wonderful gifts! And they will show you the way!"
If you make a Spot check of 33 or better, then Please Highlight to display spoiler: {You notice that if you look at the "Queen" in just the right way, she has a cricket-taur's antennae! What's up with that?}
Then she waves her arms regally, bowing her head. There is a blinding brilliant bright flash of beautiful green and blue lights! make a Will save vs DC14 or be blinded momentarily.
If you make a Spellcraft check of 22, then Please Highlight to display spoiler: {You recognize a Pyrotechnics spell.}
When your vision clears the Queen is gone!
[OOC: Really sorry this is late! Hope it's in time for you, Joe! This is the Thursday DM post!]
Monthor d20+4=22 d20-2=17 d20+3=11 Friday June 17th, 2005 10:08:02 AM
(Sense Motive 22, Spot 17, Will 11)
Monthor looks pensive at the "Queen" but doesn't say anything for now. He does notice that their new friends seem to be finding all of this quite funny.
As the Queens disappears, the lights momentarily blinds Monthor. Instinctively, the dwarf raises his axe to protect himself. As his vision returns and he sees that he is not being attacked, he lowers it down again.
Monthor leans forward and whispers to Feng. { Somethings smells here... and I don't mean you. }
Draax d20=6 d20+6=12 d20=10 Friday June 17th, 2005 2:14:15 PM
(Sense Motive 6, Spot 12, Will 10) Draax turns around quickly when he hears the voice. When he realizes who is suppose to standing before them he follows the cricket-taurs' example and bows low. A puzzled look appears on his face when the queen tells them what they need to do to reach her. Draax wonders why they have to do anything if she is already here with them.
He is caught off guard with the image disappears and is momentarily blinded by the effects.
Arien d20+1=19 d20+9=26 d20+13=26 d20+23=25 Friday June 17th, 2005 3:22:07 PM
(Sense Motive 19, Spot 26, Will 26, Spellcraft 25)
Arien notices the cricket creatures behavior but keeps his attention focused on the Queen. After the Queen finishes her speech Arien quickly blinks, avoiding the light and noticing the spell she cast.
Sarigar and Black Paws d20+1=12 d20+16=36 Saturday June 18th, 2005 1:07:57 AM
The brothers watch the arrival of the "Queen" with awe and fascination. They don't hardly take notice of the cricket-folk around them (Sense Motive 12). All the pretty lights and colors around her have them quite fascinated. Suddenly, out of the blue (Spot 36), Sarigar speaks out, "Oooo, pretty colors. And even little wigglies on her head like the cricket people."
When she poofs out of sight, they brothers frown as their entertainment is taken away. They return to their cautious vigilance of the shared camp.
Renik d20+3=4 d20+14=20 d20+7=15 d20+2=22 d20+13=33 d20+14=23 Saturday June 18th, 2005 2:00:55 AM
The rogue is entirely captivated by the Fae Queen's arrival. For such a tiny creature she is surprisingly attractive. Despite the queen being the sole focus of his attention he gets the impression that the insectaurs are treating this arrival with grave seriousness (Sense Motive nat. 1, spot 20).
And then, before he has a chance to attempt to flirt with her, or even comment "Aren't you a little short for a Fae Queen?" she is gone in a flash of light. He is able to shield his eyes (Will 15), but ill-conceals his disapointment at her departure. In his experience attractive women are a rare occurence out in the wilderness (oh, for a city!), and it's a crying shame that no sooner does he finally meet one than she leaves.
He looks to his companions in some confusion. "She wants us to give gifts to these Fey, in order that they will lead us to her? How did she learn of our coming? And if she knew of our arrival and the reason for our quest, why did she not discuss it with us here?"
Monthor's whispered misgivings (Listen 23) nag at him. Then Sarigar's words, dismissed as random lupine nonsense mere moments before, suddenly make utter sense to him (Int nat. 20). He turns with a scowl to the grig leader and says in a voice resonant with regret and disaproval;
"I see. It seems that in spite of the gravity of the situation, in spite of your claims of fealty to your elven brethren, in spite everything you have leaned from us about the urgency of our quest, you would rather make sport of us for your own personal gain. It saddens me deeply to see that those that we risk our lives for see this as nothing more than some opportunity for larceny. Enough of this foolishness." He stands and turns to his companions.
"Come my friends. It seems these creatures would rather trick us out of gold and trinkets through petty illusions than secure the future of their race. We can waste no more time here. If they will not help us we must proceed alone."
Renik is doing an astonishing job of appearing grave, serious and statesmanlike. Inside however he is struggling to contain his laughter at the grigs' audacity. That's just the sort of trick he'd love to be able to pull (Bluff 33, nat 20).
CantchaTakeaJoke?! (DM Cayzle) Saturday June 18th, 2005 6:43:07 AM
Monthor and Drax are suspicious. Arien and Sarigar see details that don't quite add up. Feng and Tratain are speechless. Renik puts two and two together and comes to the obvious conclusion.
At Renik's solemn outrage, the cricket-taurs lose it! Pretty much every one starts laughing out loud. "PettyIllusions! GoldAndTrinkets!" they shudder with laughter as they repeat his words.
As Renik stands, the leader, Serent, manages to stand up and compose herself, mostly. "OhOhOh! ComeOnMyFriends! CantchaTakeaJoke? YouGiantsAreWayTooSerious! ComeOnSitDownRelax!"
She has to stop for a minute as a bad case of giggles consumes her.
[This is the Friday DM post.]
Renik d20+3=23 Saturday June 18th, 2005 9:12:18 AM
Softening his demeanor a little (but only a little), Renik smiles slightly, but does not sit. He replies "There is no time for jokes, Serent. We do not have the luxury of sitting and relaxing. This is no longer the time for discussion, it is the time for action. As we stand here wasting time elves may be dying at Parnoth's hand. The army may be on the march, or may even have engaged in combat. There is not a moment to lose.
For the third and final time of asking; will you help us? Choose either way and act upon that decision now, for we can tary no longer."
Renik adjusts his gear, making ready to leave. As he does so he studies the reaction of the Grigs carefully, attempting to determine if there is a genuine desire and ability to help here, or if these Fae are simply intent upon mischief (OOC: Sense Motive 23: nat 20 again! 3 in two posts! Renik has been taking lessons in skill check rolls from Grymash).
Feng Saturday June 18th, 2005 4:48:17 PM
Feng thought the queens appearence was a little convenient. Especially with her request that they give gifts to these fey. Renik is correct however. They have to act now, not waste time.
Draax Saturday June 18th, 2005 10:22:16 PM
When he realizes that it was a joke Draax silently berates himself for falling for it. As cricket-taurs begin to laugh he does his best to stop himself from giggling but does not do a very good job of it. As Renik speaks of the seriousness of the situation Draax starts coughing into his hand to stop the laughter and when that does not work he puts a bandanna to his mouth to cover for his fit of laughter.
Sarigar and Black Paws Saturday June 18th, 2005 10:48:18 PM
As Renik gets up to leave and requests that the other join him, the brothers hop to their feet and turn toward the brushline. As the grigs "plead" with them to wait and stay, they stop to turn back. When the laughter breaks out amongst the grigs, Sarigar and Black Paws simultaneously look at each other and cock their heads to the side in confusion. It's quite clear that they have no idea what the joke is about. "The wigglies on her head weren't that funny."
Almost mockingly, but also half seriously, Sarigar stands a few feet behind Renik, mimicing many of his mannerisms as he berates the fae. Although someone doing such would often draw a smile to their face, Sarigar's face is probably even more stern than Renik's. It's almost as if he's trying to help him make his point by acting same way.
Monthor Sunday June 19th, 2005 9:36:34 PM
Monthor walks up with determination next to Renik and stands by his new friend. The burley dwarf rests on his axe and looks at Serent.
" Yay. What he said. "
Tratain Monday June 20th, 2005 10:59:16 AM
Tratain trying not to look amused by the Grigs Practical joke while while Renik is scolding them sits quietly listening to the outcome of Renik asking them for help again.
An Oath Offered (DM Cayzle) d20=4 d20=14 d20=9 Monday June 20th, 2005 11:49:38 AM
Serent, her giggles subsiding, actually looks abashed at Renik's scolding.
Still, the joke is at least slightly infectious, and some of the party are hard pressed not to laugh or at least smile. Especially Draax, Tratain, and even Sarigar.
But there is serious danger and opportunity afoot, as Renik, reinforced by Feng and Monthor, and even Sarigar, emphasize.
Finally, by the time that the party has had its say, Serent's face has a solemn look. Somehow the other cricket-taurs catch her mood, and all stand and are still.
As common knowledge, you seven know the following:
An oath usually consists of three parts: The Invocation, in which the swearer names some higher power or source of veneration; the Vow, in which the swearer declares the behavior required by the oath; and the Doom, in which the consequences of violating the oath are spelled out.
Here, the Fey's oath has an Invocation to Maab, a Vow to stand in friendship with you until you meet her, and a doom of failure in fun and war until they die or until you forgive them.
You know that oaths are solemn. There are divine servants who specialize in hunting down oathbreakers. You also know that this oath had an IF clause. It only takes effect if you seven all swear a similar oath.
Now, you must make such an oath as will satisfy the fey in return. Pick an Invocation that matters to you. Swear what you will. Declare what will happen if you break your oath.
Or say no thank you and go your way. Choose now!
=======
Renik's sense motive results: It is clear that these fey feel intensly and fully whatever they are doing at the moment. When goofing, that's all that matters. When serious, they are serious indeed. In other words, YES there is desire to help, and YES there is intent for mischief. These are not mutually exclusive for the fey. Renik has the strong sense, though, that this oath will bind them.
Renik Monday June 20th, 2005 1:06:04 PM
The rogue smiles and nods his head in gratitude as the Fey leader speaks. "My thanks, Serent. With you at our side I have far more hope for the success of our enterprise."
He furrows his brow and rubs at his goattee for a moment, pondering his next words. He is well aware of the potential consequences of entering into deals with the Fae folk. But equally he is aware of the importance of their mission. Finally he says;
"I, Renik Dacour, do hereby swear before Wardd, God of Chance and Luck, that if they stand with us I will stand in comradeship with our newfound allies until such time as we have reached Queen Maab to beg her aid and advice. May My Lord of Luck spurn me, may I be cursed with ill-luck until my dying day (or such time as I am forgiven my transgression) if I am untrue to my word.
This I swear!"
He looks to his companions to swear oaths of their own. He rolls his eyes as he notices Sarigar seems more intent upon picking fleas off of BlackPaws' fur and eating them than he is on all this talking. If assistance is required to help the wild man with his oath, Renik will provide it.
Mothor Monday June 20th, 2005 1:26:19 PM
:: Monthor steps forward and takes a deep breath before speaking very loudly and very seriously. ::
" Me, Monthor of the Axe Head Clan swear by my Pappy's beard and me Mammy's eyes to protect me new little buddies from harm and have as much fun and laughs together as we can until such a time as we must part ways. Should me not keep me word, may all the hairs from me beard fall out and my lips never tast beer again. "
Draax Monday June 20th, 2005 10:53:00 PM
Draax has never felt comfortable swearing to any oath but he is impressed with the cricket-taur's words and believes that they are sincere. He is a little lost on which deity to give his oath because although his loves and respects a few his does not really worship any of them. He decides to pick the one that he has done the most business with, Gargul God of Death and Life. He listens to Renik and Mothor and decides to follow Renik's lead with the direction of the oath. Draax draws his sword and salute with it by touching his forehead with the blade as he begins his oath.
"I, Andraaxius Slowblade do hereby swear before Gargul, God of Death and Life that if they stand with us I will stand in comradeship with our newfound allies until such time as we reached Queen Maab to beg her aid and advice. May my sword become useless in my hand and may I walk alone in the wold until I redeem myself if I am untrue to my word."
Sarigar and Black Paws Monday June 20th, 2005 11:17:58 PM
Looking utterly confused at the others as they keep using this word "swear" and bad things happening and all eyes turning toward them in anticipation wonder what to say. I serious look comes over Sarigar's face and he assumes a position not unlike "The Thinker". A few times he perks up like he has an idea, then frumps over as it either fails to pass muster in his mind or completely slips from it. At one point he looks up and around as if wondering what he was supposed to even be thinking about, followed moments later by a "Oh, YA!" expression, then he goes back to thinking.
Finally, he speaks, "Ummm...hmmm...ya...ummm, I'm Sarigar, this is my brother, GrrrRRrarr, and...ummm...we swear on our brotheryness, that we'll help, or...ummm...we leave the pack?"
Black Paws let's out a sound that seems to be part bark and part whimper.
Feeling satisfied with their oath, the brothers quickly go back into their own private oblivion and almost seem to have already forgotten evenything that's been said.
Feng Tuesday June 21st, 2005 12:33:02 AM
Feng thinks for a moment carefully choosing his words, "I Feng Paladin of the Wold hereby swear by the very same gods that grant me their strength that I will stand by seret and his people as I have my companions frin Winhorn Hamlet until the time we reach Queen Maab. If I fail to uphold my vow may the gods strip the strength they grant."
Arien (Mage Armor) Tuesday June 21st, 2005 2:58:10 AM
Arien has only sworn one oath before and it was likewise under special circumstances. After some brief thought Arien steps forward and says, "I, Arien Silverbow, swear upon the spirits of my ancestors, that together we shall reach Queen Maab. Should my vow be proven false never shall I cast a spell until such a time that I am redeemed."
Tratain Tuesday June 21st, 2005 8:42:41 AM
After the others Tratain gives his oath as well. He says "I, Tratain, swear upon My Honor and My Patron Domi, that I shall protect and defend my new allies until we have reached Queen Maab to ask for her aid. If I fail in my vow may my Hammer Crumble, my shield splinter and Domi Turn his back upon me."
Faithful Friends! (DM Cayzle) Tuesday June 21st, 2005 8:59:37 PM
The words of the oaths hang in the air. Their power resonates, and there is a sense that beings greater than yourselves have witnessed them. You have bound yourselves to these fey now, and what will come of that? Regardless, the bonds are strong now!
Then a thin piping voice calls out, "YouMayNowKissTheBride!"
A fiddle starts up, and the cricket-taurs begin to dance and sing. Dozens of them hop on the Hamleteers! There are kisses a-plenty to go around, from both female and male fey. Some magic trickery causes voices to come from all of you (even Black Paws), saying "I do!"
It is very late in the day, and it seems a party has begun -- it would be rude to insist on a departure. Serent invites you to join the camp (or rather, she simply seems to expect that you will). The portions are very small, but the little tastes of fairy wine and buttercup-petal salad are delicious indeed.
Each of you are attended to by your own personal cricket-taur. Here are the names of your new friends, all of whome speak common, more or less:
As you get to know the cricket-taurs, you find out that there are two main clans in this band, the Blossums and the Daisymums, with a few others seasoning the band. Serent is a Daisymum.
Serent tells you that her brother-in-law, Quergi, who is the other fiddler, will take 14 others north to the Anti-Parnoth army. They are going to bring word of the quest to enlist the Queen's help. That leaves 22 cricket-taurs who will go join the Hamleteers on the quest. Does that sound good to you all?
Throughout the evening, you are plied with lots of questions. Where do you live? What do you do? What magic do you have? Do you prefer rose petals or sunflower oil in your Salmonberry Pie? Please say how much you tell, and what you leave out, if it is major.
In the morning, the cricket-taurs rise early.
Tratain Tuesday June 21st, 2005 9:41:19 PM
Tratain is happy with the agreement the Cricket-Taurs propose and spends the night talking and Jokeing with them. He tries to answer the questions they ask as best he can.
I live in the War Cathedral in Platuae City most of the time now but I travel often.
I follow Domi as one of his Clerics, I also server as a Protector of the innocent.
My magics are moderatly powerfull, I can cast the Heal spell, enable myself and my comrades to walk upon the wind, and grant us the endurence of the Bear.
I've Never had a Salmonberry Pie before, so I'm not sure which I prefer."
In the mourning Tratain prepares his spells for the comming Day, and Casts his Magic Vestment spell.
If the party reaches the entrence to the valley he will cast Find the Path and attempt to lead the group to the Portal.
------------------------------------- 0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic 1st Level: Endure Elements; Shield of Faithx2; Divine Favor;Prot. From evilx2;Remove Fear(Sanctuary) 2nd Level: Delay Poisonx2; Silencex3; Resist Energy(Spiritual Weapon) 3rd Level: Remove Curse; Invisibility Purge; Dispel Magicx2;Magic Vestment*;(Protection from Energy) 4th Level: Freedom of Movement;Death Ward;Dimensional Anchorx2;(Divine Power) 5th Level: Greater Command; Righteous Might;Wall of Stone;Quickened Shield of Faith (Flame Strike) 6th Level: Heal; Find The Path; Word of Recall (Blade Barrier)
Feng Wednesday June 22nd, 2005 12:56:56 AM
"Well Margi my father was an orc chief and my mother was just an unfortuante victim of his. Regardless of the circumstances she raised me and cared for me as much as any mother could. I did not care for my fathers brutal ways and found a higher calling as a paladin of the wold. Now I travel the world with my friends trying to help those that can't help themselves." Feng says as he relates the beginning of his tale. He'll continue throughout the night answering whatever questions he can. In the morning he prepares himself as he always does, cleaning his weapons and armor. Just before setting out he's tempted to call his warhorse but decides against it.
Sarigar and Black Paws Wednesday June 22nd, 2005 9:34:39 AM
When the words come through about kissing the bride, Sarigar looks about wonder who he's supposed to kiss and what exactly is a bride. Black Paws on the other hand isn't as particular as he turns to look at the nearest grig and gives it a typical slobbery canine kiss (lick). A look of surprise comes over his face as he realize the grig is gone. A moment later, he realizes where it is, opens his mouth and lets it fly out, none the worse for wear but covered in wolf spittle.
Sarigar can't help but to laugh so hard he rolls around on the ground, holding his ribs. "HAHAHAHAHA!!! Remind me not to let you get any bigger brother. I don't want you doing that to me some day."
As the questions begin flying, Sarigar answers simply and probably as "mysteriously" as a grig might,...
Where do you live? "Wherever we are."
What do you do? "Whatever we want."
"What magic do you have? "Magic we have? Dunno, sometimes we run faster or bite harder or other stuff, maybe that's our magic."
Do you prefer rose petals or sunflower oil in your Salmonberry Pie? "Dunno what a rose is, but we've licked flowers that looked like the sun before. Some seeds popped off and we chewed em up. Bleh, tasted bad, but the stuff in them was good, but too much trouble to get to."
As is typical, the brothers sleep in "shifts" each napping for a while, then watching for a while. In the morning, they're both up with the sun and scouring the area for breakfast as they prepare their spells.
Spells Prepared: Longstrider, Jump
Monthor Wednesday June 22nd, 2005 1:39:37 PM
The Dwarven warrior will gleefully share his many tales of battles and carousing. He'll sing old battle hymes and tavern songs and dance traditional dwarven dances and drink and eat whatever's on hand. He brushes off any prying about his gear except to say that the axe was a gift from his Pappy and his boots a gift from his Mammy. He'll tell tales of the Dirt City tavern he calls home and the military exploits of his father, a respected and valued member of The Sharps.
Draax Wednesday June 22nd, 2005 3:17:23 PM
Draax kindly answers any questions addressed to him. "I call Windhorn Hamlet my home but I have been traveling past few years. For now I travel with my comrades trying to do our part in making the wold a little safer, if you want a label I call myself a warrior. I am not capable of any magic, I do use magical potions and items to enhance my abilities or grant me a power for a short amount of time. I have never tasted rose petals and I do like sunflower oil, so I will say sunflower oil in my preference."
To be polite Draax ask his cricket-taur companion Telint the same questions.
Draax wonders at the strange customs of the cricket-taurs, he has no idea when they are playing or are serious. The little wedding ceremony joke was interesting (Draax hopes it was a joke), the food was very good and if getting to know their new friend better will get them to see the queen then the extra time is worth it.
Arien Wednesday June 22nd, 2005 3:19:23 PM
Arien offers his shoulder for his new companion to ride upon. As the questions come Arien considers for a moment before answering, "I lived for a while in Plateau City however since then I have been a resident of the Wold in general. As for what I do, well mostly I try to keep these fellows alive," Arien gestures to the party as he speaks, a smile on his face. "Of course that seems to be a full time job, perhaps I could take a vacation sometime. As for my magics well,watch!" Arien cast Veil, changing everyone into something else. The grigs appear to be different types of flowers: tulips, daisies and Irises. The party change to different creatures as well: Feng appears a treant, Renik a fox, Sargiar a dire wolf like his brother, Tratain a stallion, Monthor a bear, Draax a griffon, while Arien himself becomes a Air Elemental. Arien lets the spell go a moment before dismissing it.
Renik Wednesday June 22nd, 2005 4:27:15 PM
Renik looks a little disapointed to be getting his kisses from the decidedly male Bechent, but takes the lighthearted ceremony in good humour. He accepts the need to stay the night, now that the grigs have pledged their aid. He nods in gratitude, and says that he is grateful for any aid the grigs can offer. He asks again though, what do they know of the guardian? Have they any thoughts on how he might be passed?
He chats at length with the Grig and his companions, explaining that originaly he came from Tenslade forest, where his father was warden. He tells the grigs of how his mother died in childbirth, of his childhood with his brother Tarl, and of his father's constant companion, the great bear Elyuson.
With wistful visage he tells of the death of his father and Elyuson and his own flight into the woods where he lived for a while with the Dryads. His voice and face grow hard as he speaks of the corruption of his brother and the fate of the town of Dunskeep, and of how all who lived there fell before the vengeance of the wood when an ancient promise was broken.
Then he tells of how he came to the city and fell in with his new companions, and of their struggles in the never-ending fight against evil. He treies to explain also how he came to fall in love with Plateau City, the greatest city he had ever seen. He attempts to explain the joys of fine food and wines, bathing houses, couturiers, the hustle and bustle, the sheer joyful buzz of life and energy to be found there. And the women. Oh the women...
A lascivious twinkle lights up Renik's eye as he waxes lyrical about the myriad beauties who walk the cobbled streets of Plateau City. Ladies of culture and of courseness, of poise and vivaciousness. Some so slender one must hold one's breath for fear that they might blow away, other so powerful they might snap a man in two. Some with hair and skin so fair it must surely be woven sunlight, or so dark it seems as if they carry the night's depths within their tresses. Yet others whose hair burns like fire, or resonates with the deepest chesnut tones. He speaks of the special beauty to be found in a neck or a lip, a breast or hip, a fleeting expression or stance; each as unique and transient as a snowflake.
He is some good way into this eulogy to the feminine form when he realises he appears to have been transformed into a fox. He laughs, glad that for a brief time the dead weight of responsibility has lifted from his shoulders. For the first time in a very long time he feels entirely at peace, the troubles of the Wold forgotten, at least for one night.
First Guardians
Setting Off (DM Cayzle) Wednesday June 22nd, 2005 9:42:51 PM
You get to know your new friends. They all seem very interested in the varied stories. There are wet eyes at Renik's and Feng's tale. There are gales of laughter when Black Paws licks Bosunt too vigorously, and gales upon gales at the effect of Arien's spell.
You learn that this band of cricket-taurs -- or "grigs," as some call them -- used to live in the forest of the first plateau, northwest of Plateau City. They have lots of fun stories that seem to feature silly or clumsy or stupid human farmers, who the cricket-taurs end up tricking or helping or fooling.
Getting more serious, they say that they felt the birth of the King, and they felt drawn to the West. They met some leprechauns who told them about the war on Parnoth, and they decided to join that.
But since then, most of the Grigs have felt drawn south, and in dreams, the Queen is calling. That's all they know. They heard stories about the Gate, but they do not know anything about any Guardian.
They are sure the Guardian will be a good fellow and let them through, especially when he sees that you all are in good company!
In the morning, the Hamleteers set out with a retinue of a score of cricket-taurs. Some fly clumsily but with enthusiasm overhead. Some ride on heads and shoulders. They tend to hop around a lot.
You travel to the famed Valley of Humiliation, and Tratain casts his spell. He leads the group into the valley. The wide pass is a natural highway through rugged terrain -- beyond are the badlands of Izen. But before you get to the end of the Valley, Tratain and the cricket-taurs feel a pull towards a side canyon. The way is narrow, and the land is rugged. The entrance to the canyon would have been hard to see -- what with the lumps of grassy wagon-sized mounds and house-sized green hillocks blocking the way. But with the double pull of fey instinct and divine guidance, there is no doubt -- that's the way in!
About 45 minutes of the Find the Path spell has been used up at this point. It is about 10 of the clock in the morning.
Renik d20+20=31 d20+25=41 d20+14=17 d20+14=16 Thursday June 23rd, 2005 2:46:11 PM
The rogue urges caution as they draw closer to their goal. His carefree demeanor of the previous night ios now gone, replaced with a steely determination to get the job done, regardless of the odds.
He bids Sarigar take point, and proceeds with extreme caution, hugging the walls of the canyon as he flits silently from shadow to shadow as he follows the wild man in (MS 31, Hide 41).
He peers into the gloom, attempting to make out any sign of another presence (Spot 17, Listen 16). He only hopes that the grigs will afford them some leeway with the guartdian, whatever it proves to be.
Monthor d20=18 d20=1 Thursday June 23rd, 2005 7:38:32 PM
The Dwarven warrior, axe in hand, takes the rear of the party and watches the other's back for any sign of ennemies or danger. Monthor keeps a keen eye (Spot 18-2=16) and ear (1-2=-1) out. This is a time for action, so Monthor stays uncharacteristicaly quiet.
Tratain AC 27 HP 92 (Extended Magic Vestment) Thursday June 23rd, 2005 8:47:30 PM
Tratain tells the others that they are near the entrence and to procede cautiously. He readies his WarHammer and Shield incase there is a need to fight.
He says to his companions "I think a few should go scout first to see what can be seen. I'll concentrate on my spell to see what it can tell me. Come back before speaking with the guardian so we can prepare incase its hostile or won't let us through."
Draax d20+6=15 d20+3=23 Thursday June 23rd, 2005 10:02:12 PM
Draax travels in the group near Arien and their cricket-taur companions. Draax stay alert as he scans the area (spot=15) and listens (listen= 23 natural 20) for any signs of danger.
The Ground Attacks (surprise round) (DM Cayzle) d20+23=42 (attack on Black Paws not quite a crit!) for 2d10(1+2)+10=13 (dam to BP) d20+18=38 (roll to trip succeeds) d20+23=39 (att on monthor) 2d10(9+5)+10=24 (dam to monthor) d20+18=24 (trip roll to knock the dwarf down) Thursday June 23rd, 2005 10:03:11 PM
The party enters the side canyon cautiously. Renik, Monthor, and Tratain are especially cautious (ooc: because they posted). Feng is at the rear (ooc: because he told me he was sick).
You walk through the opening of the canyon, among hillocks and mounds that hide the entrance. But all is not as it seems! Three of the mounds are animated! As if the grass and brush and sod were a carpet, and the mounds were giants rising up under the carpet, making huge lumps that lash out. These hillock-beasts attack with surprise!
The Hillock of the North advances and lashes out at Black Paws. If hits AC42 and smacks the big doggie for 13 hp damage. Moreover, the blow knocks Black Paws to his feet. (Trip attack vs BP: BP's Trip DC is 10+3dx+4siz+4stability=21, roll to trip is a 38, so BP is prone. Also, as Black Paws lays on the ground, he feels grasses and plants try to bind him. Make a reflex save vs. DC20, if you fail, you are Entangled, bound to the earth by plants, and you cannot move unless you break free with a DC20 Str check or a DC20 Escape Artist check. Entangled: takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity.
The Hillock of the West does not notice the sneaky Renik, but lashes out at Monthor! It hits AC39, doing 24 hp damage, and knocks the dwarf prone with a trip roll of 24, enough to beat the dwarf's trip DC 20. Monthor, make a reflex save vs DC 20 or be entangled.
THe Hillock of the East roars and moves closer, but does not attack yet.
======
So Black Paws takes 13 damage, is prone, and must make a Reflex save vs DC20 or be entangled and unable to stand up.
Monthor is prone, down 24 hp, and maybe entangled, but not surprised, thanks to his spot check. Take a standard action after being hit and then ALSO a full round action.
Keen-eyed Renik too is not surprised. Take a standard action and ALSO a full round action.
Everyone else is surprised (including the grigs!). Take a full round action.
[OOC: Hop lively, boys! And try not to miss posts! :-) Sorry Draax posted the same time as me! Let me know if you cannot open the map. I could make it a JPEG, but didn;t have the time (and not sure I have the right software for it on this Mac).]
Monthor d20+8=27 d20+21=27 d20+16=21 d20+11=23 d20+21=29 d20+16=28 d20+11=23 Thursday June 23rd, 2005 10:41:12 PM
"WHAT THE {BEEEEEEEEEP}!!!! "
Monthor's upset. He just got hit by a bunch of freaking rocks. The burley dwarf is mobile enough (heck, maybe even sober enough?) to not get entangled by the weeds (Ref check 27).
:: In Dwarven, Monthor yells out his family's battle cry... ::
" AXE HEAD CLAN!!!!!"
And, using both hands, swings his flamming war axe at the hill-lock beast that attacked him. (standard attack attacks roles, 27,21 and 23).
:: Again in Dwarven ::
" KISS MY AXE!!!! "
:: And attacks again :: {Full attack roles 29,28 and 23)
========
Notes from Cayzle: Welcome to battle! Please put AC and hp in your header. FYI, a standard attack means just a single swing. A full attack means all three of your attacks (as you posted). Since I posted the AC as 20 (see amended notes above), that means your first attack hits and all three of your full attacks hit. Go ahead and roll your damages as well, please (post again).
Monthor d10=8 d6=6 d10=9 d6=4 d10=1 d6=3 d10=10 d6=2 Friday June 24th, 2005 8:04:12 AM
AC 21 (+1 Dodge,+4 dodge bonus vs giant size creatures) Monthor designates the hill-lock beast he's currently engaged with for the Dodge bonuses, adding 4 for a total of 25 AC (or does the Dodge bonuses stack for 5, 26 AC?) HP (101 full, 76 current) ooc> To much to put in the header so I posted the info in the body. Hope that's okay.
Monthor is a ball of fury as he hacks away at the beast. His first fiery strikes hits [for 26 pts of damage (10 for the axe (roled 8+2weapon bonus), 6 fire damage, plus 6 strenght bonus ,+2 weapons sp. bonus ]
Monthor strikes again [for 23 pts of damage (11 for the axe (roled 9+2weapon bonus), 4 fire damage, plus 6 strenght bonus ,+2 weapons sp. bonus ]
And again [for 14 pts of damage (3 for the axe (roled 1+2weapon bonus), 3 fire damage, plus 6 strenght bonus ,+2 weapons sp. bonus ]
AND AGAIN!!! [for 22 pts of damage (12 for the axe (roled 10+2weapon bonus), 2 fire damage, plus 6 strenght bonus ,+2 weapons sp. bonus ]
Monthor's flaming war axe appears to be an extension of his body as Dwarf and weapon rip into the beast [for a total of 85 pts of damage]
Tratain AC 31 HP 92 (Extended Magic Vestment; Shield of Faith) d20+15=23 d8+4=12 2d6(6+6)=12 d20=7 Friday June 24th, 2005 9:39:42 AM
When the Hillocks rise up Tratain casts one of his defensive spells in the Blink of an Eye. (Quicken Shield of Faith)
He then Moves Foreward to I 15 and swings at the Hillock Monster. (Hit AC 23 for 12 Physical Damage, (12 Holy Damage as well if it does anything but I'm thinking not, The Warhammer is Magic, Adamantite, and Good Aligned for purposes of Damage Reduction.)
------------------------ 7 Knowledge Check Tratain's DC for Trip is 23 (10 Base + 3 Str + 10 Sacred(Protector Feat)
While the Fight is Going on he calls to his companions and the Grigs, "Does anyone know what these are? Are they the Guardian? should be falling back?"
Sarigar and Black Paws (AC 24/21 CV 132 of 145) d20+10=28 d20+15=25 d6+4=8 Friday June 24th, 2005 10:50:17 AM
The brothers simultaneously let out that canine yelpish whine as Black Paws gets pounded by the earthen beast. Sarigar grabs for his own ribs, in the same spot that Black Paws got hit. Black Paws rolls as best as he can with the blow, but is off balance enough that the roll is clumsy and he fails to regain his feet immediately.
As the grasses begin writhing about, trying to hold the big wolf down, Black Paws agility and limberness allow him to slip out of them easily (Reflex 28)
Sarigar move up to step between his brother and the beast (Move to Q7), extends his claws, rips at the beast (AC-25 HP-8) and tears a good size chunk out of it.
Black Paws scrambles to his feet and begins moving to properly pack fight the beast (Move to get up, rest of move to get to J3-K4 - opposite Sarigar, provokes only once for getting up)
Renik (AC 26, HP 80, Flying) d20+20=30 d6+7=8 d20+18=33 d8+4=8 d20+14=24 d20+21=32 Friday June 24th, 2005 6:05:32 PM
The beady eyed rogue is alert to the danger almost as soon as it occurs. "To arms!" he cries, rather unnecessarily. "Keep your distance, attack these things from range if you are able! If you get too close they'll knock you down and trap you, but I'm guessing they'll be less dangerous at a distance!"
He steps up to the closest creature (5' step to I14) and takes a hack at the mound of vegetation with his shortsword (AC 30, 8hp dmg).
Then dropping his sword he activates his boots of flying and shoots straight upwards 30 feet (or to a height out of the creature's reach if greater than 30ft), drawing his bow as he weaves and bobs through the air (Tumble 32). He has just enough time to unleash a single arrow (AC 33 for 8hp dmg) before calling out;
"Grigs, fly if you are able, fall back if not, get behind the warriors and hit these things with arrows or sling bullets. Feng, help attack the mound to the east! Draax, Arien, target the creature engaged with Sarigar!"
He leaves Tratain's question unanswered for now. He is unsure just how powerful a foe they face. He knows that between Monthor, Tratain and himself the creature they face has taken some considerable punishment. He watches carefully to see how badly damaged the creature appears as a result of their efforts (Spot 24).
Draax AC 21 (with bow) HP 123 d20+14=22 d20+9=24 d20+4=18 d8+3=11 d8+3=8 Extra damage roll by Cayzle: d8+3=8 Friday June 24th, 2005 7:09:52 PM
Draax fights down the urge to attack the closest creature, instead his listens to the Renik directions and attacks the creature engaged with Sarigar. Taking a step to M16 and using his bow Draax aims carefully (-4 for shooting into melee) and fires three arrows at the same creature Sarigar attacked. (two hits ACs 22 and 24, one missed AC 18) (19 Total dmg).
==========
[OOC by Cayzle: Per the Shooting into melee rules, second paragraph, page 140, you do not incur the -4 penalty if the target is so big that part of it is 10 feet from the person engaged with it. That's the case here, so you actually hit ACs26, 28, and 22. Three hits. I rolled the extra damage at 8 hp (see dice roll field above.]
Cricket-taurs (DM Cayzle) Saturday June 25th, 2005 10:13:30 AM
The grigs are quite a flutter! "WhatIsThis!" "WhoAreYou?" "WatchOut!" "GetThem!"
Just about every cricket-taur takes out a bow and looses a tiny arrow at the earth-covered-with-sod monsters. 20 arrows fly.
The Ground Attacks (round 1) (DM Cayzle) d20+23=24 (nat one on the AoO vs Monthor) d20+23=40 (AoO on Tratain) 2d10(1+2)+10=13 (damage to Tratain) d20+18=33 (roll to knock Tratain down) d20+23=38 (AoO on Sarigar) 2d10(2+2)+10=14 (Dam on Sarigar) d20+18=22 (trip roll vs Sarigar) d20+9=11 (hillock save vs dance) d20+23=29 d20+23=31 (two attacks on BP) 2d10(6+3)+10=19 2d10(2+10)+10=22 (two damages on BP) d20+18=29 d20+18=24 (trips vs BP) d20+23=30 (att vs Monthor) d20+23=30 (att vs Tratain) 2d10(10+9)+10=29 (dam vs Monthor) 2d10(2+4)+10=16 (dam vs Tratain) d20+18=19 (trip vs Monthor fails!) Saturday June 25th, 2005 11:38:56 AM
Surprise round PC results:
Monthor shrugs off the grasses trying to bind him. He is still prone.
[OOC: at this point Monthor's choices should be stand up from prone or crawl forward to attack. Both of those options would provoke an attack of opportunity from the hillock, which has reach. I made the mistake of not making this clear. Therefore I choose to let Monthor stand up as his surprise action, and I rule that the attack of opportunity so provoked misses on a natural one. I'm sorry for the confusion.]
Monthor stands up. Doing so provokes an AoO from the Hillock of the West, but the mound of earh and brush messes! The dwarf will step forward and swing thrice with the first round of combat.
Renik steps forward and hacks at the Hillock of the West, but striking the monster is like attacking the ground. Renik feels that he does the thing no lasting harm. [The Hillocks have damage reduction 10, so none of Renik's damage got through.]
First Round - PC actions:
Monthor takes a step up and swings the ax he keeps on hand for occaisions just like this. His three blows are solid, but he feels that sod and dirt he is attacking softens the blow. [OOC: the hillocks have damage reduction 10.] Monthor slices open the Hillock of the West, which roars in burning pain. It takes (16+13+4 after damage reduction) 33 points of damage.
Tratain casts his quickened spell and steps forward to attack. Doing so provokes an AoO from the Hillock, which hits AC40 for 13 hp damage. The blow knocks Tratain down (trip roll 33 beats Tratain's trip DC23 (Thanks, Joe, for putting your Trip DC in your post! I hope everybody does the same!)), and the cleric must now make a reflex save vs DC20 to avoid entanglement by the grasses that try to tie you down. If you fail, you will be entangled (see below for effect) and not be able to move out of the square (although you can stand up from prone as a move action, provoking an AoO).
Sarigar moves toward the Hillock of the North, provoking an AoO as he does so. The Hillock strikes hard, hitting AC38, and inflicting 14 hp damage to Sarigar. That blow drives him to the ground (Trip DC 22 beats Sarigar's 15). Make a reflex save vs DC20 to avoid entanglement by the grasses that try to tie you down. If you fail, you will be entangled (see below for effect) and not be able to move out of the square (although you can stand up from prone as a move action, provoking an AoO).
Black Paws is also unaffected by the grasses trying to entangle him. He stands up and circles the Hillock of the North. He would have provoked an AoO from the thing, but it has already used up its one AoO for the round.
Renik makes a flying tumble straight up, but the effort to avoid the monster is not needed, since it was occupied thumping Tratain. (The monster had already used its AoO this round.) Renik points down and shoots, hitting home, but the Hillock of the West is impervious. (no damage due to damage reduction 10). Renik calls to the cricket-taurs for help and information.
Draax steps back and lets loose arrows as well. Three strike home, but only one actually scratches the Hillock of the West. [Due to damage reduction 10, total damage to the Hillock is 1 hp.]
The cricket-taurs launch an impressive flight of arrows at the Hillock of the West, and five hit, but none of them cause any harm (due to damage reduction).
Serent listens to Renik and calls, "GuardiansIDoNotKnow! TheseSeemLikeNatureElementalsToMe." He leaps away from the fight and next to the Hillock of the East. He takes out his fiddle and starts to play it. The Hillock of the East pauses, and then begins to shuffle and undulate in the oddest dance ever.
Feng and Arien both pause to assess the situation. Feng moves a little closer.
First Round - Enemy actions:
The Hillock of the East dances, provoking attacks of opportunity. None of the grigs can take advantage of that, though.
The Hillock of the North, uninjured, sees that Sarigar is prone. So it attacks Black Paws. The huge mound of earth lashes out twice, hitting AC29 and 31. Black Paws takes 19 and 22, for a total of 41. Black Paws is also knocked down, and must make one save vs. Entangle, just like his friend, Sarigar.
The Hillock of the West swings once at Monthor and once at Tratain. Monthor is hit for 29, and Tratain is hit (thanks to the bonus to hit a prone opponent) for 16. Tratain is already prone, so the attack can;t make him more prone. And the hit on Monthor fails to knock him to the ground.
STATUS AT END ROUND ONE
Hillock of the North: Uninjured Hillock of the West: -34 hp damage Hillock of the East: Dancing
Note on being prone: The character is on the ground. An attacker who is prone has a -4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A defender who is prone gains a +4 bonus to Armor Class against ranged attacks, but takes a -4 penalty to AC against melee attacks. Standing up is a move-equivalent action that provokes an attack of opportunity.
Note that while prone you still threaten spaces and flank as usual. You can crawl 5 feet as a move action that provokes AoOs.
Note on being entangled: An entangled creature takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell's level) or lose the spell. You cannot move out of your square because you are bound to the earth by plants, unless you break free with a DC20 Str check or a DC20 Escape Artist check as a move action.
Note on terrain: You can enter a mound or canyon wall square if you can beat a climb DC12. Moving in these squares costs double.
Renik (AC 26, HP 80, Flying) d20+17=31 d20+12=14 d8+4=6 Saturday June 25th, 2005 7:15:55 PM
Things are going badly, the rogue quickly realises. They are not doing enough damage fast enough, and their opponents are having no such trouble. So far Monthor is the only one doing significant damage, and he is bleeding badly. Sarigar and Blackpaws also look in bad shape. At least the grigs have one of the creatures out of action for now.
"Tratain! Move behind Monthor if you can and heal him, he's the only one dealing any real damage to that thing! We need him on his feet!" (OOC: If you can make a 5" move to K16 you avoid an AoO for the move and spell and should be out of the way of further attacks. So far Monthor is down 53HP. You may also be able to use Aid Another to help on his Trip checks.)
"Feng, Arien, hit the mound ahead, grigs keep out of range!" (OOC: both Sarigar and Blackpaws are down 68HP and prone)
Gritting his teeth at the futility of his attack he unleashes a couple more arrows, but is aware they are likely to have little effect (AC 31 and 14 for 6hp). But against foes such as these he has no means of delivering his normal deadly blows. Unless Draax has some magical arrows capable of inflicting significantly more damage only Arien, Feng and Monthor are sufficient powerhouses to inflict any real damage. (OOC: Didn't Draax have some sort of flaming bow or arrows picked up from the sahuagin a while back?)
Monthor d20=5 d20+16=21 d20+11=13 d10+10=14 d6=5 d10+10=13 d6=5 Saturday June 25th, 2005 7:42:44 PM
AC 21 (+1 Dodge,+4 dodge bonus vs giant size creatures) Monthor designates the hill-lock beast he's currently engaged with for the Dodge bonuses, adding 4 for a total of 25 AC HP (101 full, 48 current) Damage 1d10, (+6strenght, +2weapon bonus, 1-6 flame damage, +2weapon specialization)
-------------- Monthor 1/2 smiles and 1/2 frown in rage at the hillock as he ignores his own blood spilling from his multiple wounds. Monthor's a mess, but at least he's not any uglier then he was before. He hears Renick crying out for the cleric to heal him.
{ Good idea. Duh! }
He thinks to himself before going back to work and swinging three more times at the hillock.
ooc> The first role is plus 21 to hit for a total of 26. So, the first hits (14+5 fire damage for 19), the second hits (13+5 fire for 18) and the third misses. So, with damage reduction, that's 17 total. Not Monthor's best work. Sorry boys.
Tratain AC 31 HP 63/92 (Extended Magic Vestment; Shield of Faith) d20+10=20 d20+1=16 2d6(4+4)+13=21 Saturday June 25th, 2005 10:33:01 PM
Tratain is knocked to his knees by the Hillock-Monster, but the Grasses are unable to hold him (Reflex Save 20).
Tratain hopes the Grigs have Identified the creatures correctly as elementals and holds aloft his Holy Symbol and Calls upon the powers granted to him as a Protector and attempts to Turn the Hillock-Beasts.(Protector Turning ability allows Tratain to Turn Outsiders, Fey, and Elementals, as well as undead.)
Tratain then stands and will intercept an attack for Monthor(Protector Ability)
OOC: Turn Check 16, Clerics Level +2 so Tratain can effect monsters with up to 14 HD. Turning Damage 21 HD worth of Creatures are effected. All Three Hillock-Beasts are in Range.
My Need a DM ruling, Tratain wants to turn the Hillock-Beasts and Not the Grigs, The one right next to Monther is Closest, Followed By the North One, Then the East One. If you rule I can't turn just the Hillock-Beasts erase this post and let me know so I can post a different action.
Tratain's DC for Trip is 23 (10 Base + 3 Str + 10 Sacred(Protector Feat)
Sarigar and Black Paws (AC 24/21 CV 77 of 145) d20+12=32 d20+10=30 Saturday June 25th, 2005 11:03:34 PM
Both brothers slip through the entangling grasses and vines as if they're not there (Reflex 32/30 2 nat 20s). They both spring to their feet and prepare to strike. However, when Sarigar realizes that the swipe he took at it did absolutely nothing to it and that it felt like hitting a rock, they both dash off to the East (Sarigar toward V8, Black Paws with an ever so slight circle toward T2-U3).
Without realizing he's doing it, he's literally barking and howling like a wolf expecting everyone to understand what he's saying. Despite the lack of understandable communication, the tone is quite clear, he's scared to death and panicing.
Feng AC 23 HP 114 Sunday June 26th, 2005 9:32:12 AM
Gripping his axe tightly Feng decided what to do. The one on the east could move up and flank them but the west and north hillocks were causing much trouble. Feng twisted his axe around so he would lead with the flaming head. Even ground can burn. Seeing that Monthor is bleeding badly Feng springts that way.
ooc: full round movement to get to the west hillock
Draax AC 25 (with shield) HP 123 Sunday June 26th, 2005 6:03:09 PM
Hearing Sarigar's howl, Draax changes to his shield and sword and moves to M10. He gets himself ready to engage the hillock when the opportunity comes and give Sarigar a chance to back away.
(OOC: Rond was given the flaming bow)
Arien (AC 21, hp 52) Mage Armor d20+23=25 10d6(6+4+2+5+3+5+3+5+1+1)=35 Sunday June 26th, 2005 10:56:17 PM
Arien takes a moment the ensure that no one is blocking his path then, casting defensively (Concentration: 25) Arien casts a lightning bolt (35 damage, Ref DC 20) at the nearest hill thing, hoping that electricity would damage it.
OOC: Feng's Attack d20+18=27 d8+8=9 d6=3 Monday June 27th, 2005 12:35:04 PM
ooc: hit ac 27 for 9 normal and 3 fire.
I think a tactical retreat is in order. Feng can do a lot of damage by several attacks with moderate damage. His max damage without a crit is only 16 points. With a DR of 9 or 10 thats not very much damage if I roll well.
Cricket-Taurs (DM Cayzle) Monday June 27th, 2005 8:32:34 PM
The cricket-taurs flutter about in dismay. Several call out, "We'reWorthlessInThisFight!"
Serent, fully concentrating on keeping the Hillock of the East to its odd shambling dance, adds nothing, although his magic puts the lie to the other grigs' words.
The Ground Attacks (round 2) (DM Cayzle) d20+23=33 (AoO on Tratain) 2d10(5+1)+10=16 (damage to Tratain) d20+18=30 (trip att on Tratain) d8=4 (random roll to see who gets an AoO, Sar or BP) d20+23=26 (att on BP) 2d10(5+3)+10=18 (Dam on BP) d20+18=29 (trip att on BP) d20+6=17 (hillock fails reflex save) d4=2 d4=1 (random rolls to see who is attacked) d20+23=35 (hits Feng) 2d10(10+10)+10=30 (damage to Feng) d20+18=27 (trip vs Feng) d20+23=29 (att vs Tratain just hits with the +4 vs prone) 2d10(6+7)+10=23 (damage vs Tratain) d20+23=40 d20+23=39 (two hits vs BP) 2d10(2+10)+10=22 2d10(10+7)+10=27 (two damages vs BP) d20+18=21 d20+18=38 Monday June 27th, 2005 9:14:37 PM [OOC: In the You-Learn-Something-New-Every-Day department, consider the rules for damage reduction: "The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities." That means damage reduction does not apply to lightning bolts or fire damage from flaming weapons. This does not affect Monthor's previous damage (because it only matters if your weapon damage is less than 10 points), but it may affect Feng in future attacks.]
Second Round - PC Actions
Renik shouts orders and shoots arrows -- alas, without doing any real harm to the enemy.
Monthor's flaming axe cuts deep into the huge mound of earth before him, and seared earthworms spill out like blood from the gashes he makes. (17 hp damage to the Hillock of the West). [OOC: Note that the dwarfish +4 dodge bonus to Armor Class is granted only against monsters of the giant type : elementals are not included. It has not mattered so far.]
Tratain evades the grasping foliage and stands up. Doing so provokes an attack of opportunity from the Hillock. It swings with a crushing blow, hitting AC33 for 16 hp damage. That massive force of earth knocks Tratain back down (make a reflex save vs DC 20 or be Entangled).
But that does not stop the brave Protector of Domi from attempting to turn the monster away. Tratain calls upon the divine source of his power, and feels its energy. But, alas, it is not sufficient to force the elemental creature away. Finally, Tratain prepares to help Monthor, should the Hillock succeed in landing a blow on the brave dwarf.
[OOC: Per a ruling from Kent, a person turning can choose to avoid affecting his allies. Carl, that's one for the Rulings page!]
Sarigar and Black Paws attempt to stand and retreat from combat. Doing so provokes attacks of opportunity, but the monster can only make one AoO per round. For reasons known only to itself, it strikes Black Paws. That attack only hits AC26, but that's enough to hit Black Paws for 18 hp damage as a fist of earth slams into the canine's leg. That knocks Black Paws back down, too (another reflex save, please).
[OOC: Black Paws still has a standard action left this round, which could be a standard attack (with the usual penalty for attacking while prone and possible other penalties if he is entangled), or it could be standing up (if not entangled), or it could be an attempt to wrest free (if entangled), or it could be a five-foot crawl (again if not entangled), etc. Feel free to decide with your next post.]
Feng looks at the field of battle. By the Hillock of the West, Tratain and Monthor are sore beset. The paladin wants to charge that monster, but there are grigs in the way, so he can't. On the other hand, there is a clear path to the Hillock of the North, from which Sarigar just fled, and which is really laying into Black Paws. But Renik ordered him to hit the Mound ahead! Did he mean the one to the North? The paladin decides and moves up to the Hillock of the West (double move, no charge possible). He provokes an AoO, but the monster has already used used its AoO this round.
Draax changes weapons and moves towards the Hillock of the North.
Arien casts a Lightning Bolt at the Hillock of the West, being careful not to hit his allies. The lightning hits the monster like a stormbolt hits high ground -- the monster takes the full 35 hp damage.
The grigs fly here and there. One crazed grig lands on the Hillock of the West and stabs it with a tiny short sword -- doing no damage. The Hillock ignores this, as it seems to ignore the fey in general. Serent continues to fiddle like a crazy-drunk musician at a square dance.
One grig looks at the flames of the magic weapons and the tiny fires resulting from the lightning bolt. She suddenly squeals, "WeCouldMakeASmokeScreenFromABigEnoughFire!"
Second Round - Enemy Actions
The Hillock of the East continues to Dance. It at least is paying attention to a grig!
The Hillock of the West attacks Feng and Tratain. With a crunching blow at Feng, it hits AC 35 for a massive 30 hp damage! That knocks down the paladin, and grasses immediately try to grasp at him. (Roll a reflex save vs DC20 or be entangled, see yesterday post for effects.) Then it turns to the already prone Tratain, and just hits the protector (due to the +4 vs a prone foe) for 23 damage. If Tratain is not entangled, another save is called for as well.
The Hillock of the North ignores the grigs near it and attacks Black Paws. Sarigar's friend is hit twice, for 22 and 27 hp damage. He is also knocked down, if he is not already.
STATUS AT END ROUND TWO
Hillock of the North: Uninjured maybe (depends on Black Paws) Hillock of the West: -86 hp damage Hillock of the East: Dancing
The Monthor Strikes Back! d20+21=32 d20+16=30 d20+11=18 d10+10=12 d6=2 d10+10=18 d6=5 Monday June 27th, 2005 9:36:33 PM
:: With blood still spilling from multiple wounds, Monthor grasps his war axe and swings three more times with as much strenght and determination as he can muster. Encouraged that his companions are now by his side, the dwarf bellows... ::
" WELL BOYS!!!! ARE WE HAVING FUN YET!!!!! "
:: Monthor hits the beast with his first hit (hits with a 32 but does a miserable 4 points of damage after reduction) and taunts it a second time (hits with a 30 for 13 points after reduction for a total of 17). Blood seeps in his eyes and causes him to miss out on his third hit. ::
==========
[OOC from Cayzle: Please post your AC, current hp, and your Trip DC with your posts.]
OOC DM Cayzle Monday June 27th, 2005 10:32:28 PM
Joe pointed out to me that the D&D FAQ says, "When you make an attack of opportunity against someone who's getting up, your target is effectively prone, and therefore cannot be tripped."
Now, the FAQ is NOT Wold official, and Kent has said so from time to time. However, my personal DM style is to give it a certain amount of weight, and therefore I make the following ruling:
(1) Tratain and Black Paws are now standing and do not have to make any entangle saves. That compensates you guys for my playing it differently in the earlier part of the battle.
(2) In the future (unless Kent rules otherwise), an AoO against a prone opponent triggered by his getting up cannot be a trip attack. (Note that nothing obligates a creature from taking an AoO to which they are entitled. An opponent may choose to forego an AoO provoked by getting up in order to (hopefully) make an AoO later when that AoO could be used to knock an enemy down.)
[Side note: This rule also prevents a disarmer from disarming an opponent who triggers an AoO by bending down to pick up a dropped weapon.]
Tratain AC 31 HP 46/92 (Extended Magic Vestment; Shield of Faith) d20+21=24 4d8(4+5+4+5)+12=30 Monday June 27th, 2005 11:53:34 PM
Tratain defensivly casts Cure Critical Wounds On Monthor (Rolled 24 vs DC 19, Monthor Is Healed for 30 Points)
He Calls out "Arien! You need to hit it with a scorching ray using that Maximize rod you have. We need to put it down fast!"
Draax AC 25 (with shield) HP 123 d20+22=25 d8+12=19 Tuesday June 28th, 2005 12:02:04 AM
Draax realizes that going toe-to-toe with these creatures will do no good but has to move in to draw the mound's attention away for the wolf brothers. He moves to N7 and attacks the creature (hit AC 25 for 19 dmg -- 10 for a total of 9 dmg.)
Sarigar and Black Paws (AC 24/21 CV 12 or 39 of 145) d20+10=22 Tuesday June 28th, 2005 2:01:37 AM
Finishing the standard action from last round:
As Black Paws nimbly gets to his feet(saved last post), the Hillock pounds him again (this is the AoO that can't trip him as stated above) causing both brothers to wince in pain as blood sprays from both of their mouths. However, back on his feet, Black Paws dashes toward the hill to the east (50ft move to T2-U3).
Now for this round's action:
With it's size and reach, the Hillock, is able to reach him and pulls his legs out from under him, sending him tumbling back to the dirt and causing Sarigar to grab at his own leg in pain.
Sarigar takes a moment to and concentrate on moving faster (Casting Longstrider), then runs toward the center of the melee (40ft move to Q11). He's mentally and vocally screaming for his brother to follow around the hill toward him.
Black Paws scrambles back to his feet, ripping up some of the weeds and grasses trying to hold him down (Reflex 22 with Move to get up). He then races after his brother as fast as he can (50ft Move to Q8-R9)
ooc: I hope I got all that right. 50ft move after getting up last round, then getting tripped, move to get up again and another 50ft move to complete his actions from last round and this round. Just need to know if the Hillock would have been able to hit him twice on its action after Black Paws move. No chance the brothers are attacking as they can't hurt these things at all (unless they crit)
Arien (AC 21, hp 52) Mage Armor d20+23=42 d20+10=19 d20+10=19 d20+10=22 Tuesday June 28th, 2005 2:39:15 AM
Arien quirks an eyebrow for a moment as a cleric tells a mage how to cast but laughs it off and does as said, palming the rod Arien casts a Scorching Ray defensively (Concentration: 42) through it at the hillock-beast. (Touch ACs 19,19,22: 24 damage per ray for a total of 72 damage)
Renik (AC36, HP 80, Flying) d20+12=30 d6+5=6 d100=48 Tuesday June 28th, 2005 5:09:26 AM
The rogue sees that the Western mound is taking massive damage. Surely it must be close to falling. Every blow now is vital, they must bring it down quickly or someone is going to get killed. (Guys, we can use Hero Points to reroll misses. Monthor could reroll that miss and deal more damage this round!).
The rogue decides to change tactics. Activating his ring of blinking he drops his bow, draws his remaining shortsword and swoops directly downwards until he is hovering 5 feet from the ground. He moves in such a way as to expose himself to any AoO and normal attacks the mound might have this round, hoping to draw in an attack then duck aside at the last moment (Fighting Defensive, Expertise). From this position he swings wildly at the mound, knowing he has little chance of doing any real damage, but hoping that he may be able to draw blows away from the other, more wounded combatants (hits AC 30 for 6hp. BTW, how does Trip work on a flying opponent?).
Hearing the Grigs' suggestion he calls out "Good idea! You grigs see if you can set a fire on or around the Northern mound! It may cover a retreat or even hurt it! Sendar, how much longer can you keep the Eastern mound occupied?"
Feng AC 23 HP 84 d20+12=20 d20+13=28 d20+8=25 d20+3=17 d8+13=17 d6=3 d8+13=16 d6=3 Tuesday June 28th, 2005 10:19:26 AM
Feng's body rocks from the blow. Were they fighting elementals or giants? It didn't really matter since it hurt just the same. He was thankful that the grass started to grab him since it kept him from skidding across the ground. With unusual quickness for a man his size Feng rolls to his feet and strikes the creature.
ooc: reflex save 20. Used power attack -5 to hit/ +5 to damage. Hit ac 28 for 17 normal and 3 fire. Hit ac 25 for 16 normal and 3 fire
Cricket-Taurs (DM Cayzle) Tuesday June 28th, 2005 9:35:11 PM
The leader of the grigs continues to concentrate on the dancing Hillock, and does not answer Renik. Another of the fey calls out, "OhHeCanDoThatAllDay!"
Several grigs land near the Hillock of the North and start to light a fire. Failing any magical means to do so, they resort to tinder, flint and steel. By next round they may have a small blaze going.
The Ground Attacks (round 3) (DM Cayzle) d20+23=42 (AoO on Draax) 2d10(3+9)+10=22 (dam on Drx) d20+18=32 (trip Drx) d100=17 (blink check for Renik AoO) d20+23=33 d20+23=28 (2 hits on Draax) 2d10(8+6)+10=24 2d10(7+10)+10=27 (dmage to Draax) Tuesday June 28th, 2005 9:47:54 PM
Third Round - PC Actions
Monthor swings with his axe gripped firmly in both hands (Inflicts 17 +21 (not 24) from recalcuated damage per e-mail. Remember to multiply damage x1,5 when using a weapon two handed!).
Tratain reaches over and heals Monthor.
Draax advances toward the Hillock of the North. Doing so provokes an AoO from the monster, and it swings at Draax. It hits AC42, doing 22 hp damage to Draax and tripping him as well, and forcing a Reflex Save vs DC20 for entanglement. That stops Draax 10 feet from the monster -- out of melee range.
Sarigar casts his spell and moves off; Black Paws follows.
Arien casts his scorching ray spell and burns the Hillock of the West very badly for 72 hp damage.
Renik drops down to draw the monster's attention (and provoke its AoO -- ironic because this round it looks like no one else would have!) He attacks for no damage, and the monster takes a swing at the rogue. As it does so, Renik blinks out of existence, foiling the Hillock's attack.
Feng delivers a telling two-handed blow for 9 hp damage. That does it! The monster falls, slumping into a pile of dirt!
Third Round - Enemy Actions
The Hillock of the West is dead. The Hillock of the East is neutralized. But the uninjured Hillock of the North does not seem to care. It reaches out and pounds on Draax some more. Blam! Blam! it hits the prone intruder. Draax takes another 24 and 27 damage (total this round: 73 hp to Draax). This does not knock him down, because he already is down.
Status: Hillock of the North: Uninjured Hillock of the West: Dead Hillock of the East: Dancing
Sarigar and Black Paws (AC 24/21 CV 12 or 39 of 145) d20+16=35 Tuesday June 28th, 2005 10:41:13 PM
Seeing Draax in a similar state as Black Paws was a moment ago, Sarigar tells his brother to run to the rest of the pack. He himself runs over to Draax and tries to pull him out of reach of the Hillock (30ft move to M9, still have 50ft of move to pull him away with, I'm assuming no more than half that possible straight south).
Black Paws takes his brothers advice and dashes toward the others, careful to avoid both Hillocks. Black Paws glances both north and southeast to make sure both Hillocks arms can't reach him as he passes through. A step to the south, then almost a straight shot southwest gets him to where he wants to go. The idea of threading a needle comes to the brothers' minds as he does this (Move to M13-N14).
From there, Black Paws keeps his keen eyes focused on the other hills in the area for any sign of movement (Spot 35). If any show any signs of movement, he'll bark out and point at it like a retreiver.
Draax AC 25 (with shield) HP 50 of 123 d20+10=30 Tuesday June 28th, 2005 11:51:30 PM
Draax avoids getting entanglement by the creature (reflex save 30). Seeing that the wolf brothers are clear Draax guesses that the pounding was worth it, although he did not count on receiving that amount of pain. If Sarigar pulls Draax out of melee range of the creature Draax will stand up and move to N13.
If Sarigar cannot move Draax out of melee range Draax will still attempt to stand and if he makes it to his feet he will take a five foot step away from the creature.
Arien (AC 21, hp 52) Mage Armor d20+10=22 d20+10=20 d20+10=24 Wednesday June 29th, 2005 2:14:26 AM
Arien seeing Draax in trouble moves into range (L10) for another Scorching Ray, this one on the north Hillock. Arien channels the spell through the rod to maxamize the spell and three bolts of fiery energy lance out at the beast. (Touch AC: 22, 20, 24 maxamized, 72 damage total)
Renik (AC 36, HP 80, Flying, Blinking) d20+11=25 d6+7=12 Wednesday June 29th, 2005 2:33:57 AM
(OOC: As stated in email communications, I wanted to make this the first post, but the time differences meant it was 4am for me by the time you posted, Cayzle. Could we say this post goes first, as that was the stated intention? That way Renik can take any AoOs rather than the heavily injured Sarigar or Draax)
Renik drops another five feet, scoops up his discarded shortsword and then charges, flying directly at the northern mound (K7), remaining 5 feet off the ground. Seeing his battered and bruised comrades in the creature's path he calls out at the mindless mound "Hey stupid, catch me if you can!" as he weaves and bobs about (Full Defense) presenting himself as tempting and noisy target.
(OOC: I'm guessing picking up the sword precludes an attack this round. If I've got that wrong Renik hits AC 25 for 12hp, and his AC increases by 4.)
Feng AC 23 HP 84 Wednesday June 29th, 2005 10:05:27 AM
Feng wastes no time. As soon as the creature falls he turns and sprints toward Draax. He needs to hurry before Draax takes another blow. Never had they faced such a challenge. Even the white dragon was easier than these creatures.
ooc: if Feng can he will lay hands on Draax for 24 hp.
Monthor- Pip pip and Talley Ho!!!!! d20+16=28 d10+13=15 d6=2 Wednesday June 29th, 2005 12:25:04 PM
ooc> AC 22 (assigning +1 Dodge feat to the North Hilllock) HP (78) Have to post now from work now as I may miss the cut off otherwise. DM, I don't have my manuals here for the trip AC but I assume it counts Dexterity bonuses (+3) or a Reflex save (+8) but not armor. May not even be relevant right now anyway.
--------------------------------------
Monthor grins from mishapen ear to 1/2 missing ear as the Western beast crumbles to dust. But no time to celebrate now. His buddies are getting beaten up on to the North. Monthor tightens his grip on his war axe, clicks his heels, sprouting the wings from his boots and takes off flying at full speed towards the frey with a loud bellow:
" HOLD ON GIRLS, ME COMING TO SAVE YE!!!! "
ooc> Monthor will fly a direct line to the beast. I don't think he can attack this round, but in case I'm wrong... He lands and power attacks at -5 to hit (hits with a 28) for 12 damage (15+5 (for the power attack) - 10 damage reduction + 2 fire damage)
Tratain AC 31 HP 46/92 (Extended Magic Vestment; Shield of Faith) Wednesday June 29th, 2005 1:29:08 PM
Tratain waits where he is until BLackpaws comes close and Casts Heal on Him (Heal for 120 Points)
He then moves forward to L 10
Cricket-Taurs Thursday June 30th, 2005 6:43:21 AM
Some of the grigs stay near Serent as he fiddles the Hillock of the East into ineffectuality.
The others have flown north, where a number have worked hard to start a small fire. They have been helped by the way that the Hillock seems to ignore them.
Using their magic, the grigs transform the fire into smoke. It spreads for 20 feet in all directions, from 1G-9G-9O-1O (on the map grid). All those in the smoke must make a Fortitude Save vs DC14 or suffer a -4 penalty to Str and Dex.
The grigs themselves flee out of the smoke, some choking on it as they fly.
The Ground Attacks (round 4) (DM Cayzle) d100=24 (Roll for R's Blink) d20+17=21 (Hillock save vs smoke) d20+9=19 (Hillock saves vs Irrisistable Dance) Thursday June 30th, 2005 7:19:32 AM [OOC: I'm very reluctant to let people who post later act first. That (theoretically) lets you improperly anticipate what others will do. But for this round only I'll make an exception.]
[Still OOC: I've been trying to post evenings from home, where all my notes are -- but last night the rail bed was washed away by flooding, so I was trapped at work until quite late. Sorry!]
[OOC: In the interest of expediency, we'll make do with no map this round. And yes, that makes this the Wed. DM Post! -- Cayzle]
Fourth Round - PC Actions
Renik picks up a sword (move action) and flies by the last remaining Hillock (second move action) to be a threat. The monster takes a swipe (AoO) at the irritating character, missing as Renik blinks.
Sarigar runs over to Draax and pulls him up and out of the way as Renik provides a distraction. Black Paws moves south and southwest.
Drax, with assistance stands up and moves south.
Arien moves north towards the Hillock and fires three rays at it, doing massive damage.
Feng dashes north toward Sarigar and Draax and heals Draax.
Monthor activates his magic boots (standard action) and flies north right at the Hillock (move action). In his armor, he flies 40 feet to square 8K -- next to Renik and ten feet away from the Hillock, but only a five-foot step away from the full round attack the dwarf is itching to make -- next round.
Tratain Heals Black Paws (and, by proxy it seems, Sarigar) and then moves to L10.
Then the Cricket-Taurs let loose their smokey blast! Monthor, Renik, and the Hillock must make DC14 Fort saves or take a -4 penalty to Dex and Str. Moreover, no sight at all is allowed through the cloud! No one can see the Hillock of the North. Almost no spells can target it (since the vast majority of spells require line of sight to a target). If you want to attack it, or cast an area spell like a fireball, you can take a guess as to where it is, attack into a square, and if you guess right, make a 50% miss roll for total concealment.
Fourth Round - Enemy Actions
All that would be much more relevant if the Hillock of the North had chosen to stay in the smoke. But it does not!
Like a moveable earthquake, the Hillock of the North takes a run action! It rumbles like an avalanche, moving fast towards its dancing brother. This would provoke tons of AoOs, but those grigs have 0 reach, and no one else is near enough after it leaves the smoke.
As it approaches Serent, it hears the music and must save as well! It resists the magic and ends its move right next to Serent!
Undoubtably, Serent's fiddling is about to come to an abrupt end! Faced with two angry Hillocks, what will the party do? Bravely face the foe? Fall back and regroup? Rush forward into choking smoke and the unknown?
Status: Hillock of the North: -72 hp Hillock of the West: Dead Hillock of the East: Dancing
Tratain AC 31 HP 46/92 (Extended Magic Vestment; Shield of Faith) 12d6(1+3+3+4+3+5+3+4+1+4+3+2)=36 Thursday June 30th, 2005 9:27:00 AM
Tratain shouts out "Serant Stop Fiddling and Hide now! Turn Invisible and Flee, we can take the last two now!"
Tratain then casts Blade Barrier along Row 15. (It can reach all the way across, but if the mound blocks it, then from S15 across both Elementals is What I really want.
Reflex Save DC 22 For No damage Initially and they choose what side of the Barrier they want to be on.
Sarigar and Black Paws (AC 24/21 CV 132 of 145) Thursday June 30th, 2005 11:12:12 AM
Feeling Tratain's healing spell wash through both of them, the brothers feel a renewed sense of life (almost literally). Knowing that their speed is probably the only asset they ave in this fight at the moment, they begin dashing around the Hillock that had been pounding on them.
They stay just out of reach of the beast weaving about randomly to be as confusing to the monster as possible. Sarigar throws stones at it while Black Paws barks at it, trying to draw it's attention away from the pixies.
Renik (AC 36, HP 80) Flying, Blinking d20+11=19 d20+14=17 d20+14=28 d6+7=11 d6+7=12 (oops) d20+14=33 Thursday June 30th, 2005 12:28:15 PM
The tide of the battle is surely turning thinks the rogue as Arien blasts into the creature. Then smoke erupts around him, and Renik has to clamp his mouth shut to avoid breathing in lungfulls of the noxious gases (Fort 19).
He feels rather than sees the mound stampede past him. It occurs to him then that they might press on forward, bypassing the creatures altogether. But they have grig allies back there, allies they swore to stand with unto death. He turns and follows the animated hillock in hot pursuit (Spot 17, Listen 33 if needed?), bursting out of the smoke cloud still five feet above the ground. He pursues the creature until it comes to a standstill (I think I can reach T12 in one movement action), then takes a swing with his sword again (AC 28, 30 if flanking applies, for 11 hp), subjecting himself to any AoOs the creature may dish out and hoping to keep the creature from attacking the grigs. If he can keep the creature occupied the grigs may be able to get back out of range.
"It's joined the other one!" he yells to any of his companions still hidden by the smoke. Follow the sound of my voice! Monthor, you can reach it if you fly!"
He prays Arien has more of those spells up his sleeve.
Arien (AC 21, hp 52) Mage Armor d20+10=26 d20+10=27 d20+10=21 Thursday June 30th, 2005 5:01:54 PM
Arien grimaces as the mound takes off towards the grig and moves after it (R10). Once done moving Arien channels another and final Scorching Ray at the wounded mound. (Touch ACs 26, 27, 21; maxamized 72 damage)
Monthor d20+8=28 Thursday June 30th, 2005 7:23:41 PM
ooc> What a waste of a natural 20 role!
Monthor easily ignores the effects of the smoke that now surrounds him (28) and clicks his heels again...
{ There's no place like home, there's no place like home... }
.... before flying off to join the frey.
The dwarf lands (S13), gripping his axe with both hands, ready for action.
Feng AC 23 HP 84 d20+8=28 d20+8=25 d8+18=22 d6=3 Thursday June 30th, 2005 10:07:28 PM
Feng charges toward the injured northen hillock. He grips his axe tightly with both hands, bringing the blade behind his back then up over his head and down onto the creature.
ooc: crit hit, ac 25 to confirm. Power Attack -10 to hit/ +10 to damage. I'm not sure if elementals can suffer critical hits so the normal damage is 22 normal and 3 fire. If it is a critical hit the damage is 3d8+54 (1d8+18 times 3)
Draax AC 25 (with shield) HP 74 of 123 Friday July 1st, 2005 2:18:38 AM
Draax thanks Fang for the healing and get ready for action again. Seeing that he cannot get to the one from the north without going past his buddy. Draax moves to R11 ready to assist when needed.
Cricket-Taurs (DM Cayzle) d20+6=23 d20+6=12 d20+6=21 Friday July 1st, 2005 7:01:14 AM
Serent's fiddling cuts off sharply, and the fey does take the advice offered -- he disappears! So does another one right next to him.
The two grigs to the south of the blade barrier jump back. The three just north, near the two Hillocks, are suicidally brave -- they leap on the injured hillock, trying to distract it from the attacking Hamleteers. (3 Aid Another attempts give Renik a +6 on his attack).
The other cricket-taurs are either coughing on their own smoke or helping those who are coughing.
The Ground Attacks (round 5) (DM Cayzle) d20+6=23 d20+6=12 (two saves vs BB) d100=41 (AoO blink chance on Renik) d4=4 d4=1 (random rolls for who is attacked) d20+23=24 d20+23=38 (att rolls) 2d10(8+9)+10=27 (dam on Monthor) d20+18=34 (trip vs M) d20+23=32 2d10(10+7)+10=27 (dam on Feng) d20+18=26 (trip vs Feng) Friday July 1st, 2005 7:36:39 AM
Fifth Round - PC Actions
Tratain casts his Blade Barrier and seals off the canyon. Both Hillocks opt to stay north of the barrier. The Hillock of the North takes no damage; that of the East, formerly uninjured, takes 36.
Sarigar and Black Paws try to distract the Hillocks and stay out of reach. The Hillocks do not seem concerned about the cricket-taurs. [OOC: How about mentioning the squares you want to move through? In the abscence of direction, I moved you conservatively forward.]
Renik races after the moving Hillock, but trying to fly through the smoke slows him down (standard move penalty for reduced movement while effectively blind). He flies up to the Hillock of the east, but not in time to attack. He does draws an AoOs as he approaches, but his Blink saves him again! The grigs try to aid his attack, but Renik did not have time to make an attack. Oh well.
Arien moves to R10 and fires off another blast!
Monthor also struggles to get out of the smoke and get to the fight. he lands at S13. Next round he can take a 5 foot step and make a full attack against the Hillock of the East.
[The DM takes a liberty to make things move a little easier.]
Draax moves forward and out of Feng's way, sensing that the paladin wants to charge.
Feng charges -- he cannot reach the Hillock of the North, so he lays into the Hillock of the East. [Note that power attack with a two-handed weapon means if you take a -10 to hit, you get +20 damage.] After damage reduction, Feng inflicts 25 hp damage to the Hillock of the East.
Fifth Round - PC Actions
Freed of the enchantment only to be immediately attacked, the Hillock of the East fights back! It directs one blow at Feng and one at Monthor. It misses Feng with a nat one! Monthor, landed on the ground, is hit for 27! That levels the dwarf, who is now prone (Relfex save vs DC20 or be entangled).
The other Hillock, of the North, moves forward to attack Feng, who is closest to it. It's one attack hits AC32, a hit for 27. That knocks the Paladin prone (Reflex save vs DC 20 or Entangled).
Status: Hillock of the North: -144 hp Hillock of the West: Dead Hillock of the East: -36-25
Renik (AC 36, HP 80) Flying, Blinking d20+14=16 Friday July 1st, 2005 8:30:36 AM
Renik is determined to draw as much fire as possible. Flying right around Feng he zooms back into battle against the hillock of the North at U11 (in the process drawing AoO's from both mounds so that his companions can get up unmolested, and blocking Feng from attack from the hillock of the North.
He takes a swing at the Northern hillock though he knows it will do him little good (he misses!), and continues to draw as much attention to himself as possible.
"Monthor!" he calls. Hit the hillock of the East with everything you have! Everyone else hit the Northern one, maximum damage!"
(OOC: Monthor, please post your AC and HP in the subject line, it makes life easier for Cayzle and helps us determine who needs healing. Thanks!)
Monthor (AC 22, HP 51) d20+8=25 d20+16=20 d20+11=28 d20+6=15 d8+23=30 d6=5 d8+23=28 d6=3 Friday July 1st, 2005 9:35:09 AM
Monthor again avoids being entangled (25), and advances ( to T13 ) to attack the Eastern beast. [ooc, Monthor assigns the Eastern beast his dodge bonus, Two handed power attack (-5 to hit, +10 damage)]
Monthor swings once and hacks into the beast [(1-8)+10 power attack, +9 strenght, +2 weapon bonus + 2weapon specialty, + (1-6 flame)= 35 -10 ( damage reduction) = 25)
And a second time, slicing into the beast (for 21 damage, same formula as above)
And misses the third strike.
(total damage = 46)
Tratain AC 31 HP 46/92 (Extended Magic Vestment; Shield of Faith) Friday July 1st, 2005 8:35:37 PM
Tratain moves forward after Renik to square S11 ready to heal those in need.
Draax AC 25 (with shield) HP 74 of 123 d20+22=33 d8+12=14 Friday July 1st, 2005 9:06:33 PM
Draax waits until Renik get the north beast's attention before moving to attack the creature. Staying out of the melee range of the east beast, Draax moves to U9 and attacks the north (hit AC 33 for 14 - 10 = 4 total dmg).
Feng AC 23 HP 84 d20+13=22 d20+8=26 d20+3=8 d8+18=26 d6=6 d8+18=25 d6=5 Friday July 1st, 2005 10:57:26 PM
Feng hears Renik's orders above the chaos of battle. He doesn't hesitate as he turns from the east hillock to the north. He grips his axe tightly in his hands, pulling as much strength from his tired muscles as he could.
ooc: two handed weapon: -5 to hit/ +10 dmg. Hit ac 22 for 26 normal and 6 fire. Hit ac 26 for 25 normal and 5 fire.
Sarigar and Black Paws (AC 24/21 CV 132 of 145) d20=15 d20-2=7 Saturday July 2nd, 2005 12:45:16 AM
The brothers continue to try to draw the beasts attention away from those directly attacking and even try to shake them up a bit. They pace back and forth (Sarigar moving back and forth between S8 and S10, Black Paws between Q11-Q13) like animals ready to strike growling and barking menacingly (Intimidate 15 and 7).
Arien (AC 21, hp 52) Mage Armor d20+23=34 12d6(1+5+6+2+4+6+3+4+6+5+2+1)=45 Saturday July 2nd, 2005 1:09:42 AM
Arien stares at the hillock a moments not believing that the thing was still alive. Shaking his head Arien blasts at the thing with a bolt of lightning, a smaller arc leaps from the wounded hillock and strikes the other as well. (Chain Lightning: 45 damage to north, 22 to the eastern hillock; Ref DC 23)
Cricket-Taurs (DM Cayzle) Saturday July 2nd, 2005 9:46:37 AM
Serent's voice calls out from somewhere in Sylvan. If you can understand that, Please Highlight to display spoiler: {LookTheyAreSideBySide! TieThemTogetherByTheirOwnGrass!}
The grigs concentrate, and a strange thing happens. The sod and grass and brush and bramble on each of the Hillocks begins to wave and flex and grow on its own -- especially where the two Hillocks are next to one another. The grasses on the Hillock of the East reach out to the ones on the Hillock of the North! They seem to be trying to embrace each other!
The Ground Attacks (round 6) (DM Cayzle) d100=26 d100=17 (blink checks for AoOs) d20+6=8 (failed save vs bolt) d20+6=8 (failed save vs entangle) d20+21=27 d20+21=23 (two attacks on Monthor hit) 2d10(9+5)+10=24 2d10(5+10)+10=25 (damage to Monthor) d20+16=18 d20+16=36 (one of two trips knocks Monthor flat) Saturday July 2nd, 2005 10:20:38 AM
Sixth Round - PC Actions
Brave Renik continues his efforts to distract the monsters. He draws two attacks of opportunity -- and boy, does his luck continue to hold! Both attacks swish! through air as he blinks away! Almost as an afterthought, Renik swings and misses.
Monthor stands up, takes a step forward, and swings at the Hillock of the East. Two mighty swings cut deep and deeper, revealling white roots like guts inside the Hillock, which flinches away in pain (total 46 damage).
Tratain moves up, healing magic ready.
Draax moves northeast and dings the Hillock of the North for 4 hp.
Feng steps up next to Draax and does to the Hillock of the North what Monthor just did to the Hillock of the East! His strokes burn the creature, and cut deep, exposing a gleaming shiny stone interior cavity, like a geode laid bare. The monster reacts with agony, taking 42 hp damage and shuddering from the blows.
Sarigar and Black Paws growl and bark menacingly. [OOC: Sorry, Philip. Per the Intimidate skill description, you can only demoralize an opponent you threaten -- and you can only threaten enemies that are in your reach -- the the boys are too far away to threaten the Hillocks. Nice try, though.]
Then Arien finishes the job with electrical energy! The Hillock of the North slumps into ruins (no save rolled because even half damage does the job). The Hillock of the East absorbs the brunt of the bolt (fails save for 22 damage).
Finally, the magic of the cricket-taurs causes the grasses on the dead Hillock to seek out the still standing Hillock. Stunned, perhaps, by pain and the deaths of its comrades, the Hillock hardly resists as the grasses of its dead friend tie it down.
Sixth Round - Enemy Actions
Constricted slightly, the Hillock of the East attacks the dwarf who caused it so much pain. Monthor is slammed twice! He takes 49 points of damage and is knocked down (Reflex save vs DC20 to avoid entanglement, please, Monthor).
Status: Hillock of the North: Dead Hillock of the West: Dead Hillock of the East: -129 hp and entangled
NOTE: The Hillock's AC is now 18 due to being entangled
Cayzle OOC Saturday July 2nd, 2005 11:58:47 AM
Oh, wait! Monthor and Feng got up from prone! That's a move action. With the remaining time all they can do is a five foot step and a standard attack! Monthor and Feng only get to swing once. The Hillock of the North is still dead, since it was overkilled. But the Hillock of the East takes only 25 damage, not 46.
ALSO, I note that Feng did not save vs the Entangle when he was knocked down! PLEASE do so now! Reflex Save DC20. Fail = -2 to hit, -4 dex, locked in place until a Str or Escape Artist check frees you)
REVISED Status: Hillock of the North: Dead Hillock of the West: Dead Hillock of the East: -108 hp and entangled
Arien (AC 21, hp 52) Mage Armor d20+23=41 d20+10=21 d20+10=27 d20+10=24 4d6(2+4+2+6)=14 4d6(1+5+6+5)=17 4d6(5+1+5+3)=14 Saturday July 2nd, 2005 4:32:49 PM
Arien give a short, "Haha!" when the hillock dies and focuses on the remaining creature. Arien casts his last Scorching Ray, this one without the benefit of the rod. The rays strike the creature, burning holes into the turf. (Touch Acs: 21, 27, 24; damages: 14, 17, 14; total damage: 45)
Monthor - Talk about cutting it close AC 22 HP 3 d20+8=20 d20+16=21 d20+11=26 d20+6=24 d8+23=29 d6=1 d8+23=28 d6=3 d8+23=26 d6=5 Saturday July 2nd, 2005 7:24:04 PM
A near death Monthor avoids being entangled (barely, role 20), gets up and swings with the very last of his strenght.
" IF ME TO DIE TODAY, ME TAKING YE WITH ME!!!! "
[ooc> Just so I don't mess up again, I'm assuming that being knocked down is like being prone i.e. getting up is a move equivalent action. Since Monthor doesn't have to take a step this time, he should be able to get up and use all three attacks. Right?]
[ooc, Monthor assigns the Eastern beast his dodge bonus, Two handed power attack (-5 to hit, +10 damage)]
Monthor swings once and hacks into the beast [(1-8)+10 power attack, +9 strenght, +2 weapon bonus + 2weapon specialty, + (1-6 flame)= 30 -10 ( damage reduction) = 20)
[ooc> Ignore the rest of this if he can only do one attack]
And a second time, slicing into the beast (for 21 damage, same formula as above)
And a third time, slicing into the beast (for 21 damage, same formula as above For a total= 62)
Renik (AC 36, HP 80) Flying, Blinking d20+14=25 d6+7=9 Saturday July 2nd, 2005 7:58:31 PM
Renik loops up over Monthor and comes back down lashing out ineffectually with his sword (T14, AC 25 for 9hp), making room for Feng to step in and unleash the full ferocity of an enraged half-orc paladin. Once again he does his utmost to act as the target man, trying to let his companions get up unmolested while he does his best to distract the creature. "Your mom was a potted plant and your dad was a slurry pit!" he yells, uncertain of how to best anger earth elementals.
"And someone heal that dwarf!" Renik yells, almost as an afterthought, as Monthor bravely launches his attack whilst barely able to stand.
Sarigar and Black Paws (AC 24/21 CV 132 of 145) d20+3=22 Sunday July 3rd, 2005 2:34:11 AM
As an act of sheer insanity, Sarigar makes an odd move as he literally runs up onto the top of the still "living" Hillock (Move to V13, Climb 22) and begins ripping grass out of it as if trying to scalp it.
Perhaps he's purposely trying to cause a distraction or his near death experience has temporarily driven him over the brink (which he sometimes seems to teeter on anyway) is anyone's guess. Either way, he actually seems to be having fun, like a kid playing in the mud.
Black Paws strangely enough begins to chase his own tail, obviously caught up in the emotions of his brother.
Monthor clarifies after discussion with DM Sunday July 3rd, 2005 9:21:42 AM
Monthor's attacking from a proned position. So, the first attack misses, the other two hit (for a total of 42) and Yves reviews the Player's Guide.
Tratain AC 31 HP 46/92 (Extended Magic Vestment; Shield of Faith) d20+21=31 3d8(7+2+2)+12=23 Monday July 4th, 2005 1:48:31 AM
Tratain takes a 5 foot step into square T12 and defensivly casts a cure spell upon Monthor (Healed for 23 Points.
Tratain will also intercept an attack for the Dwarf.
Feng AC 23 HP 84 d20+12=23 d20+13=31 d20+8=20 d20+3=14 d8+18=25 d6=3 d8+18=26 d8=7 d6=4 Monday July 4th, 2005 7:45:50 AM
Feng wants to tear into the elemental but Monthor looks like he's hurt bad. Feng isn't even sure how the dwarf is still on his feet let alone able to fight. He's about to move over to the dwarf and use what healing energy he has left but Tratain steps in and heals the dwarf. At the very least that buys him a few seconds.
ooc: hit ac 31 for 25 normal and 3 fire. hit ac 20 for 26 normal and 4 fire. ignore d8 roll.
The Ground Attacks (round 7 and last) (DM Cayzle) d20+6=12 (save vs ray) d100=32 (AoO/blink) Monday July 4th, 2005 8:47:47 AM
Arien's ray burns the monster badly for 45 hp.
Renik's strat distracts it, and that darn blink saves him.
Monthor and Feng swing deep -- Monthor's ax clangs as it hits some inner hardness within the mound (42 hp). Feng's blow opens a great gash, and mud pours out (38).
Tratain heals the bloody dwarf.
Sarigar finds himself pulling at the grasses of an inert mound of earth. The Hillock is dead.
"Huh!" says an impressed Serent, popping into view. "IThoughtYouGuysWereGoners! GoodWorkAllAround!"
Renik Monday July 4th, 2005 12:30:10 PM
Renik floats slowly down to earth, scarcely able to believe the battle is over.
"Glad to see you're OK, Serent, I was getting worried about you there for a moment. Actually, I was getting worried about all of us there for a moment!"
He looks around at his companions, battle-torn and spattered in mud. "Serent's right, we started out a bit loose, but really pulled it together by the end. We did good."
The rogue looks up at the sky, determining the time of day.
"Given the amount of spells our casters were forced to cast, and how seriously wounded so many of us got, I'd suggest we pause before heading on. What say the rest of you? A camp to gather our strength and allow our casters time to recuperate?"
Once conversation is done the rogue sits apart from the others, going over the details of the battle in his mind. They made some mistakes, certainly, himself included. But ultimately they triumphed. They can learn from this, growing stronger and more coherent in combat with each battle if they are able to learn from their mistakes.
Monthor (HP 26) d20-2=2 Monday July 4th, 2005 3:24:18 PM
After the demise of the last creature, Monthor sits himself down on the grass. Taking his water skin out, Monthor cleans off the blood from his numerous wounds and attempts his best at field dressing his wounds (Heal role =2).
After Renik suggest that they make camp, Monthor stands, leans on his war axe and spits some blood out of his mouth and onto the grass.
" Me suggests that we not stay around here very long me little buddies. Where there's three beasties, there may be more coming soon. These beasties were not here for their health. Someone or something brough them here. Me for one am in no shape to do this again today. Tomorrow maybe... but not today.
Let's find a place a wee bit more hospitable. Renik, why don't ye go on ahead and see what these three were so hot and bothered about protecting. Heck, for all we know there may be a fine Inn a the end of this valley. Me could use a few dozen beers right about now. "
Arien Monday July 4th, 2005 8:47:00 PM
Arien breathes a sigh of relief when the last creature dies and after a moment falls back to his rear. Arien supports himself with one arm, the other draped over a knee. After a moment a low chuckle can be heard. After a few minutes of just unwinding, Arien stands back up and brushes himself off. When camp is suggested Arien says, "I am running a bit low on damaging spells but I think I still have enough to go on. If Tratain is running low on healing though I would definetely recommend staying the night. Also, Monthor, you stick next to me. Next time we get in a fight I have a spell or two that might help you out."
Sarigar and Black Paws (AC 24/21 CV 132 of 145) d20+16=29 Monday July 4th, 2005 9:35:10 PM
Even with the Hillock's defeat, Sarigar continues to dig into the beast like a dog burying a bone. In surprisingly short time, he's got a hole dug deep enough that he could lie down in and not be seen. He stands up proudly, covered in mud and Hillock muck looking down at his packmates. His stance makes the others think of the old "king of the hill" game, and he's the king. Not for long though as Black Paws leaps up the hill and barrels him over they both go tumbling down.
After some time of monkeying around, the others have decided on what they're going to do and the brothers tag along. While they're walking along with the others, Sarigar questions his brother, "Those things sure went after you, didn't they brother? Even when I was right there, it ignored me an kept pounding on you. Must be all that fur, they liked it so much, they wanted it for them. Sure helps in the winter to have all that."
In the camp, the brothers go about the tediums of making a camp. Black Paws digs the fire pit. Sarigar digs through his backpack for his blanket, but pulls out half a dozen other things first. He also helps catch several small animals for an evening snack (Survival 29, don't have my sheet with me so the modifier might be off a bit).
Tratain d8+1=3 d8+1=7 d8+1=8 d8+1=5 d8+1=9 d8+1=5 d8+1=7 d8+1=2 d8+1=6 d8+1=9 d8+1=6 d8+1=5 d8+1=2 d8+1=3 d8+1=3 d8+1=4 d8+1=4 d8+1=5 d8+1=3 d8+1=8 d8+1=2 d8+1=8 d8+1=8 d8+1=5 d8+1=7 d8+1=3 d8+1=5 d8+1=2 d8+1=2 d8+1=5 d8+1=4 d8+1=2 d8+1=3 d8+1=4 d8+1=4 d8+1=9 d8+1=6 d8+1=4 d8+1=6 d8+1=9 d8+1=3 d8+1=2 d8+1=8 Monday July 4th, 2005 10:05:53 PM
Tratain pulls a Wand from one of the Pockets of His Pants 'o Plenty and begins healing everyone with it, while listening to what everyone has to say.
As he is healing he says "First, after this we'll need a new Cure light Wounds Wand, but they're inexpensive and very handy, we might want to pick up two. Second I wouldn't recomend staying or going back, we've overcome the first obstacle. These May or may not have been the Guardians, I'm betting not but the only way to find out is to push on. If we stop who knows what we'll have to fight tomorrow to get through here."
He continues "I noticed during the Battle that the Elementals left our companions the Grigs alone. I suggest we use Ariens Veil Spell to look like them, and Let Serant do most of the Talking for us. That may reduce the ammount of Things that try and Kill us on the way to the Portal. I Really don't think that the ammount of Damaging spells that Arien can cast will help at all if there is a bigger guardian. The object is to slip by. Hopefully if we look like our companions here and let Serant do the talking for us, we can keep our interaction with anything we run into to a minimum I'm hopeing noting will see through the Veil spell. It'll be up to you Renik, but I really think stopping would be a bad idea."
Healing Rolls:Used Used 36 of 36 Remaining Charges, 6 Level 0 Spells
OOC: I think i had everyones remain HPs figured correctly, Let me know if I healed too much, but I think It's pretty accurate. The only person still damaged should be Sarigar by 3 points I believe.
Draax Tuesday July 5th, 2005 2:46:20 AM
Draax gives a sigh of relief when the battle is over. He can honestly say that he never felt so useless in a fight before. He accepts the healing quietly as he contemplates what when on doing the fight. He tells himself that he has to get stronger if he is going to continue in this type of work.
Feng AC 23 HP 114 Tuesday July 5th, 2005 3:45:51 AM
Feng was breathing hard when the battle finally ended. He got off lucky considering some of the others. He wasn't sure what was worse giants or elementals.
"Beer does sound like a good idea. Especially after a battle like that one."
Rest and Regroup (DM Cayzle) Tuesday July 5th, 2005 7:05:16 AM
The party pauses to heal and talk.
Sarigar, digging into the mound, finds a mass of gnarly roots and a shiny rock.
Serent laughs at the idea of hiding among the grigs. "ILikeThatIdea! VeryTricksy!"
The party continues to make plans. Are you resting for the night? What way will you go, and when?
Renik d20+17=36 d20+20=23 d20+25=44 d20+14=34 d20+14=15 Tuesday July 5th, 2005 6:37:40 PM
"Tratain, that's brilliant. Grigs it is. Serent, consider yourself party leader until further notice!" grins Renik.
How better to enter the realm of the Fae Queen than to appear as Fae, the rogue thinks to himself. There is always the chance that their non-Fae nature will be discovered, but as a ruse it has everything going for it.
"Very well. If we're all healed and Arien and Tratain are happy to press on, let's keep moving. Before we do though, let me scout ahead a little. One other thing though; I'm currently holding 4293GP in group funds. And I can, witha little jiggery pockery, cast spells with wands. If we find ourselves in a combat like that one again where I can't do any damage, it would make sense to have me up front attracting the attacks (because when I want to I can be pretty hard to hit), whilst wielding a wand of whatever might prove handy. Healing and Magic Missile are always useful, in my experience."
Renik will let Arien cast Veil upon him if the mage is able to do so. Then he will use a charge of his invisibility wand (UMD 36). That done he will fly ahead slowly and carefully, 70 feet up, scouting out the land ahead, before reporting back to his colleagues. (Move Silent 23, Hide 44, Spot 34, Listen 15).
Monthor Tuesday July 5th, 2005 7:38:15 PM
Monthor, after giving Tratain a big hug for healing him, agrees with, and cooperates with the party's plan.
" Me have a flaming cross bow if anyone would prefer to do damage from afare during our next frey."
:: Monthor shrugs ::
" Me mainly use it for hunting anyway. Me like me brawls nice and close. "
Tratain Tuesday July 5th, 2005 10:30:51 PM
After the Veil Spell is cast Tratain concentrates on his Find the Path spell and indicates the direction the Party should go to reach the Portal and anything else the spell might communicate.
Feng Wednesday July 6th, 2005 12:58:12 AM
"While my dislike for trickery is known I think that avoiding confrontation will be safer for everybody. Perhaps that will impress the Fae Queen."
Arien Wednesday July 6th, 2005 1:07:27 AM
Arien casts veil, transforming the party into a group of grigs. Hopefully whatever lies ahead will be fooled by the illusion.
Draax Wednesday July 6th, 2005 2:25:50 AM
Draax walks with the others while blending in with the grigs.
Sarigar and Black Paws (AC 24/21 CV 142 of 145) d20+31=33 d20+19=23 d20+26=46 d20+19=26 d20+17=22 d20+13=32 d20+16=32 d20+16=20 Wednesday July 6th, 2005 11:16:24 AM "OOooOOOoo, shiny." Then proceeds to dig around it until he can extricate it. Once loose, if it is "pocketable" he promptly puts it in his pack, however, if it is of significant size or weight, he'll leave it be.
Once the group has been "transformed" into grigs, he's sad to realize that he's not actually flying as he would have expected. The brothers make the best of it though and continues on with the rest of the party, leary about what may lie ahead. The prowl and watch their surroundings and sniff at the air with caution (Hide 33/23, Move Silently 46/26, Spot 22/32, LIsten 32/20).
ooc: Still at my dad's, so I don't have my sheet so some of my modifiers might be off a touch.
The Canyon of the Gate (DM Cayzle) Wednesday July 6th, 2005 1:53:23 PM
Sarigar digs a 20-lb lump of more-or-less pure silver out of the earthen corpse of a Hillock.
The party decides to press on today.
Tratain's divination reveals that the path to the gate is simple, straightforward, and safe. Of course, the spell does not reveal any living guards. Basically walk 3 or 4 miles to the end of the canyon, to the Gate itself. You'll get there in two or three hours -- half that if you hustle. Tratain gets the idea that you have to walk through a small stand of trees to get to it.
Arien casts his veil spell, making all the party -- including Black Paws! -- look like grigs. The real cricket-taurs find this very amusing.
DM Comments On The Veil Spell =======
Keep in mind, friends, that you got away with this in the Giant adventure in large measure because the giants were complacent and not very watchful. Per the spell, "Those who interact with the subjects can attempt Will disbelief saves to see through the glamer, but spell resistance doesn't help." That maens that if a potential "Guardian" talks to Serent and the grigs, it may get that will save to see through the illusion. Your specific actions may make that save harder or easier. If you talk in common or bark, then the save is easier. If you speak Sylvan and hide well among the other grigs, then it will be easier.
It is especially hard for Black Paws to realistically impersonate a grig. As he travels through the grasses and brush of the canyon, a huge swath of foliage is visably trampled around the "tiny grig."
I'm not dissing this strategy -- in fact, I think it is clever and has a good chance of success -- but it is not a free pass, at least not by itself.
====================
Feng, Draax, Sarigar, and Monthor do their best to blend in with the grigs.
Renik mentions some party funds and muses about buying some support magic. No one seems to object to that -- or to embrace the idea!
Renik blows a charge off his Invis Wand and scouts ahead, flying at an altitude of 70 feet. Since it only lasts a three minutes, he gets a minute and a half out and then back. That's only 900 feet -- not even a fifth of a mile. Looking back from that far out, Renik can still see the mounds of earth concealing the entrance of the canyon.
The terrain itself is brush, grasses, low trees, and the canyon walls themselves. The Canyon is narrow, but the sides are not very high. At 70 feet, Renik is about halfway to the top, on average.
Renik returns from his short scouting. You have a few hours walk ahead of you. Please keep careful track of current hit points, spells used, minutes of flight left in the day, etc. What's next?
Monthor inventories Wednesday July 6th, 2005 3:16:56 PM
Monthor seems to also enjoy the humor of passing himself off as one of his new little buddies. He even tries to talk like them.
" Heydoesn'tthePrincesssmellprettytoday?"
Monthor laughs.....
:: While they walk, Monthor inventories his gear and lets the other party members know what tricks he has stashed. ::
" Okee little buddies, me have... let's see now... five flasks of alchemist fire.... two flasks of acide and.... two smoke sticks. Me got to busy smashing away to use them with the muddy beasts but me do have them. Me can fly once more today for about 5 minutes.... You smarties let me know if you can find use of me gear next time there's a frey. "
" Hummm... what's the chance that these trees we have to pass through are Treants? Gees... wouldn't that be a sight? "
Monthor shrugs and keeps walking amongs the other critters.
Renik d20+14=21 d20+14=19 d20+25=26 d20+20=27 Wednesday July 6th, 2005 4:11:32 PM
The rogue suggests the party keep to the back of the group of grigs. "When we get close to the gate we might want to think about blending in a little better. Don't talk if you can avoid it. Leave that to Serent, or Arien and me at a push. Sarigar, Black Paws will need to stay quiet too. And invisible and flying as well, if we can manage it. Anyone else that wants to be invisible as well as a grig, just let me know.
He heads up to the front of the group for now, keeping a careful eye out for suspicious hills, rocks and trees (Spot 21, Listen 19, Hide 26, Move Silent 27).
Draax Wednesday July 6th, 2005 6:58:12 PM
Draax thinks about going invisible but he knows that he could never stay silent enough for the deception to last. He will take his chances with looking like the grigs while remaining silent and let the others do the talking.
Feng Wednesday July 6th, 2005 7:20:03 PM
Feng tries to blend in with the other grigs but does a rather poor job. He just can't think like a grig or even speak as they do. He will be suprised if the first person that sees them truly believes they are all grigs.
Tratain Wednesday July 6th, 2005 7:32:30 PM
As the party walks Tratain thinks about thier plans and see's that Black Paws is too big to hide convincingly as a Grig. He also keeps watch of the Grigs to see how they move and Act to better Try and blend in with them.
He says "I suggest we all watch our friends here and try and act like them more, Serant if you and your Tribe could help us act more like yourselves it would probably help us alot when we come to the guardian so we don't stand out so much. I also don't suggest that we make anyone invisible. We don't want to Draw any attention to ourselves otherwise the Guardian may see through the Veil Spell. If someone is invisible and the guardian notices something it may take a closer look at us which we don't want."
He continues "I also have a better idea as for what to do about Black Paws. I think the best way to Hide him, so to speak, would be out in the open. I think we should cancel the Veil spell on him, and if he'll let them, some of our Grig companions should Ride on him and act like he's one of thier comapions they picked up along the way and brought with them. It also may keep the guardian focused on Him and away from the rest of us if we try and stay on the other side of the group when we encounter the guardians."
Sarigar and Black Paws (AC 24/21 CV 142 of 145) Wednesday July 6th, 2005 9:23:43 PM "What cha think brother? You willing to have some of the little uns take a ride?"
The griggly image of Black Paws looks to and fro at the various grigs and eventually gives a bit of a snort. "He's ok with it if he gets a good brushing later."
Arien Wednesday July 6th, 2005 10:31:08 PM
"I can speak sylvan so if anyone besides Serent needs to speak I can. As for Blackpaws I can cast fly upon him when we get closer to the gate so that he won't leave those huge tracks."
Second Guardians
Meanwhile, Overhead (DM Cayzle) Thursday July 7th, 2005 10:14:10 PM
Renik scouts a little ahead and keeps his eyes open.
The rest of the party keep with the main body of grigs.
Black Paws travels as himself, following a great idea from Tratain. A half dozen grig ride along on top of him.
Feng and Draax try to keep up the disguise as grigs, though both are prepared to be found out.
Arien suggests a Fly spell and may use it to help Black Paws. Meanwhile, he is ready to speak Sylvan.
After an hour or two, about a mile or so deep into the canyon, you may notice something.
If you can make a Spot check vs DC20, then Please Highlight to display spoiler: {You see quite big birds of prey overhead.}
Renik has already made the spot check, per his roll last round.
Sarigar and Black Paws (AC 24/21 CV 142 of 145) d20+16=21 d20+16=33 d20+16=27 d20+16=36 Thursday July 7th, 2005 10:56:26 PM
The brothers keen senses, geared toward anything, especially after the Hillocks easily pick up the birds above (Spot 21/33). Sarigar, trying not to speak (though it's obviously hard for him not to blurt it out) points up toward the birds, while his brother lets out a concerned 'woof' and gives an upward nod toward them as well.
The brothers listen intently to their surroundings trying to pick up what might be drawing the birds attention (assuming it's not the party itself) (Listen 27/36)
Tratain d20+10=18 Thursday July 7th, 2005 11:07:11 PM
Tratain Travels with the Grigs trying to impersonate one convincingly keeping an eye out for danger, but unfortunatly is unable to spot the Birds on his own (Spot 18)
When pointed out by Sarigar and other Party Members he looks for them again.
He says "I Hope those Birds don't hunt Fey, I wonder what they are circleing. Maybe there was a battle or will be one further up the way soon."
Draax d20+6=22 Thursday July 7th, 2005 11:31:52 PM
Following the direction of Sarigar's finger Draax also spot the big birds. He figures if they spotted the bird then the birds have spotted them. Like Tratain, he hopes the fey disguise will prevent the birds from being hostile.
Renik d20+20=26 d20+25=45 d20+14=18 d20+14=28 d20+14=25 Friday July 8th, 2005 6:54:23 AM
The rogue continues on, being as sneaky as he is able (Move Silent 26, Hide 45, Spot 18, Listen 28) as he flits from one hiding place to the next. He doesn't intend to get surprised by anything nasty.
He keeps a close eye on the birds overhead, but hopes that their disguise will keep the birds disinterested. Of course, he ponders to himself, it may well be that their disguises make them more attractive targets to these predators.
He runs through combat strategies in his mind, and readies his bow in case the birds decide they are in the mood for a snack. He tries to work out how many of the birds there are, and whether their interest is with the grigs or whether they are circling another spot (Spot 25).
Feng d20+1=3 Friday July 8th, 2005 9:58:47 AM
The half orc paladin failed to notice the birds and only half hears the comment about the circling birds. His focus on being a grig was too intense.
"Circling birds?"
Monthor d20-2=9 Friday July 8th, 2005 9:59:00 AM
Monthor doesn't do much different. He listens to what the others have to say and stays amongs his other little buddies. Monthor doesn't see the birds (9).
Monthor rubs his belly and salivates a little bit at the thought of BBQ'd bird.
" Hummmm.... drumsticks.... "
Arien d20+9=19 Friday July 8th, 2005 9:45:53 PM
Arien doesn't notice the birds at first but when they were pointed out to him he wonders just how large these birds were.
Whispers on Wings (DM Cayzle) Saturday July 9th, 2005 4:43:11 PM
The birds fly closer, and everyone can see that they are giant eagles. They circle overhead, and seem to be focussed on you, not any other prey.
When they are about 150 feet overhead, every grig -- and all the Hamleteers -- hear a whisper in their ears.
If you make a spellcraft DC20 check, then Highlight to display spoiler: {You recognize a Message cantrip.}
If you understand Sylvan, then Highlight to display spoiler: {You hear the whisper say, "Hello, sprites! Are you come to visit the queen? How funny that you have a pet wolf! And such a big one! Hello wolfie!"}
Serent whispers back for the grigs. If you speak Sylvan, then Highlight to display spoiler: {"Yes! WeSeekTheQueen'sAidInFightingTheEvilParnoth."}
Actions?
[OOC: This is the Friday post! Sorry!]
Renik d20+25=33 d20+20=24 d20+14=24 d20+14=24 Saturday July 9th, 2005 7:30:50 PM
The rogue hears the words appear in his mind, and is able to understand them. The fact that whoever is sending this message (he assumes it is the eagles overhead) can speak into their minds suggests they need to take care in maintaing their disguise.
He continues his stealthy progress (Hide 33, MS 24, Spot 24, Listen 24) hoping that his companions maintain a similarly low profile, and that Serent's response is sufficient for their interrigators.
Cayzle OOC Clarification Saturday July 9th, 2005 9:17:34 PM
The whispered words do not appear in your mind. You hear them as actual whispers that are audible. To reply, were you to choose to, you would logically have to speak or whisper back.
Monthor Sunday July 10th, 2005 8:22:56 AM
Monthor scratches his beard and looks confused.
" Hummm, so does this mean that we're not going to eat those birds? "
:: Since it doesn't look like the birds are hostile, Monthor waits and sees what's going to happen. ::
Sarigar and Black Paws (AC 24/21 CV 142 of 145) d20+16=34 Sunday July 10th, 2005 9:10:26 AM
Sarigar looks about confused, not only at the 'words' he's hearing, but at the fact that he's even hearing them at all. Until Serent utters something, he doesn't see anyone or anything around that should be able to speak. He looks around a bit more (Spot 34) to see if he can discover the speaker.
Black Paws is no less confused than his brother, but somehow knows that he was singled out. He let's out a playful bark and waits until he's urged on by the others and the grigs.
Tratain d20+10=26 Sunday July 10th, 2005 2:59:31 PM
Tratain is unable to understand what the words whispered say so he Tries as best he can to immitate what the other Grigs are doing and doesn't say anything at all. (Spot 26)
Draax d20+6=11 Sunday July 10th, 2005 7:31:22 PM
Following Tratain's example Draax tries stay close to Grigs and mimic their reactions. He remains quiet although he will move his lips if he sees all the other Grips talking (spot 11).
Feng Monday July 11th, 2005 8:40:30 AM
Feng tries not to do anything rash as the eagles continue to circle overhead. In fact he tries hard not to do anything at all except blend in with the grigs.
Arien d20+23=36 Monday July 11th, 2005 3:55:15 PM
Arien grimaces as the message comes through but doesn't say anything. Either the creature had broken through the entire illusion and knew whome everyone was or it only knew about Black Paws. As Serent replies Arien holds his tongue and waits for a reply from the voice.
Everyone keeps their heads down and their mouths shut. Everyone except Monthor, who says, "Hummm, so does this mean that we're not going to eat those birds?" In common.
The whispered voice speaks again, this time in Common. "Did you think, little one, that we did not speak Common? No you are not going to eat these birds."
Is the voice angry? Or amused? It is hard to tell from a bird's whisper. Serent speaks in Sylvan, Highlight to display spoiler: {"HaHaHa! ThatOneAlwaysMakesTheJokes!"}
One bird skrees loudly to another as it reels 150 feet overhead. Is the jig up? Did the keen-eyed eagle see something suspicious?
If an attack is brewing, what can the party do to stop it?
Tratain Monday July 11th, 2005 6:44:28 PM
Tratain is barely able to surpess a groan when Monthor Speaks out loud and the Eagles answer him, things were going so well.
He quickly tries to think of something and isn't too encoureged when one of the Birds Skrees Loudly, did they figure something out?. An Idea comes to him and he thinks to himself, Well, the Worste thing that can happen is I look like a fool, its a dumb idea but it just may work.
So Tratain does his best impersonation of a Grig pretending to be a giant eagle swooping in and pecking at Monthor the Grig as he can. He Tries to get as many of the other Grigs and the Party involved as he can, especially Black Paws, who's size may help to cover up anything the eagles may have seen.
OOC: Tratain is just trying to cause as much havoc as possible hoping that acting Playfully like it was a big joke may ease suspicions and getting all the Party and the Grigs and Black Paws because he's so big will erase any signs the party may be leaving that they aren't who they are pretending to be.
Monthor Monday July 11th, 2005 7:04:33 PM
Monthor drops to his knees and covers his head up with his arms.
:: Laughing the entire time, Monthor says... ::
" No! No! Please don't eat me!!!! PLEASE!!!"
Draax Monday July 11th, 2005 9:02:38 PM
When he hears the words in common Draax thinks that they have been discovered. When Serent speaks Draax waits to see how the large birds will react. The loud skree was not the reaction he was hoping for. When Tratain puts on his charade, Draax looks at him as if he was going crazy before finally figuring it out. He goes through the motions but his mind is on the bird and whether they are still communicating or getting ready to attack.
Sarigar and Black Paws (AC 24/21 CV 142 of 145) d20+3=19 Tuesday July 12th, 2005 12:00:27 AM
Using their telepathic bond, Sarigar tells his brother, "Dogpile on the little un on the ground."
Black Paws immediately spring several feet in the air only to come down desperately close to landing on Monthor. With big slavering maw in his face, Black Paws let's loose several yaps then proceeds to lick Monthor's little griggy face (well, his whole body really based on the illusion). Needless to say, Monthor is now thoroughly covered in wolf slobber.
Sarigar tumbles over Black Paws, pretending to be adding to the dogpile, but really just vaulting over him (Dexterity/Tumble 19). And giggling and laughing not unlike the others have seen him do when playing with his brother anyway.
Feng Tuesday July 12th, 2005 9:36:44 AM
Feng sighs. The eagles were obviously special creatures and Monthor just confirmed any suspicion the eagles may have had. He thought for just a moment that things would actually work for once.
Renik d20+25=34 d20+17=25 Tuesday July 12th, 2005 4:06:02 PM
Freezing in place Renik continues to hide, watching for signs of imminent attack (Hide 34).
He carefully takes out his invisibility wand and activates it (UMD 25), hoping that his caution is unwarranted. Either Tratain's ruse will succeed, or they are about to face an attack. Best to be prepared, he reasons.
Tratain cleverly tries to recover for Monthor's blooper. He jumps on the dwarf in an attempt at spritely tomfoolery!
[OOC: Great role play idea, Joe! Tratain earns a hero point for moxie and cleverness!]
Sarigar, Black Paws, about ten cricket-taurs, and then Draax all play dog-pile on the dwarf-in-grig-guise!
Several other grigs adopt magical mini-eagle disguises and fly over Monthor, who plays along too. One grig adopts the illusion-image of mini-Queen Maab and intones "We Are Not Amused!"
The eagles fly down to about 50 feet overhead, hovering. If you can make a Listen check vs DC10, then you can hear that they are talking amongst themselves.
If you speak Sylvan and make the DC10 Listen check, then Please Highlight to display spoiler: {One eagle says, "Full of illusion magic, but that's normal for goofballs like these. Why Maab loves these tomfools so much, I don't know. But my gosh! Some of them are carrying a dragon's hoard in magic items!"}
One eagle calls out loudly in Common: "Where did you sprites get so much magic? What are you doing with it?"
Serent is obviously confused. "FuhFuhFuh! UmUmUm! HereLetMyMagicItemSpecialistAnswerThatOne? RenikDaisymum! GetOutHereAndAnswerTheGoodEagles!"
Renik Daisymum d20+12=30 Wednesday July 13th, 2005 2:53:48 AM
Oh well, so much for keeping hidden, the rogue thinks with a shrug. Cancelling his invisibility he leaps from his hiding place with an almighty
"BOO!"
He spends a moment or so rolling on the ground laughing at his own joke (particularly if he manages to startle anyone), then climbs to his feet, wiping tears of mirth from his eyes. In fluent Sylvan he says;
"YouLikeOurTrinkets? OurBaubles? WeFoundOurThingsAndMuchMoreThattaway" (he points to the North) "ButThisWasAllWeCouldUse. LotsOfDeadHumansAround. MaybeTheyAttackedTheForest,WeDon'tKnow. LookedLikeTheForestKilledThem. HalfOurNumberTookOffForTheBattleInTheNorthWithMagicWeapons. WeWereCalledToSeeTheQueen. TheyWereCalledByTheKing. MaybeYouwantToBuyOurTrinketsFromUs? ButI'mThinkingNo,WeWillTakeTheseLovelyThingsToTheQueen,AndSheWillTellUsWhatToDoWithThem.MaybeSheSaysWeKeepThem! LookAtTheFunICouldHaveWithThis!"
And Renik activates his ring of blinking, and shows off how he can walk through rocks.
(Bluff 30)
Renik has to admit, this is a lot more fun than hiding behind a rock. He just hopes it works.
Feng Wednesday July 13th, 2005 9:58:38 AM
The confused half-orc is totally lost with whats going on. Everybody is jumping on Monthor and then Renik is revealing himself to the eagles, or was he?
Monthor Wednesday July 13th, 2005 10:55:54 AM
Monthor keeps quiet and seems to enjoy the attention.
Tratain d20+10=17 Wednesday July 13th, 2005 1:04:02 PM
Tratain is able to hear the Eagles talking amongst themselves but can't understand what they are saying to each other. Talking is better than attacking he thinks.
Tratain thinks to himself Ut, Oh. I didn't know they could detect our Magic, I hope someone can come up with a convincing Bluff, I'm out of Idea's.
Tratain then waits with the others quietly when Renik speaks hopeing its something good as he doesn't understand Sylvan.
Arien Wednesday July 13th, 2005 1:40:07 PM
Arien watches the antics of the others silently wondering if the eagles and the guardian would be fooled by them. Arien is prepared to fight should it come to that but he hopes that it will not.
OOC: Carl: Woldcon Reward Announced Wednesday July 13th, 2005 4:13:14 PM
Hi guys, I'm happy to announce that as a Woldcon Reward, each character in this game gets a cash reward for each participating player in Woldcon 2005!
Each character gains an 11,000GP Catacombs voucher! Cue dancing in the streets, hugging of complete strangers etc.
Please check out the LnB or your email for full details.
Philip, over to you!
(This post will be deleted after a suitable time)
=====
Extra Note By Cayzle: Yes, by all means, go shopping and have fun. But you will not get delivery of your goods until you get back to civilization. I'll let you know when.
Carl, congrats on having a great time at WoldCon, you lucky dog!
Draax Wednesday July 13th, 2005 6:59:42 PM
Draax hesitates for a second when the bird comments on their magic. The fact that these creatures can sense or detect magic cannot be a good sign. He hopes that Renik can smooth things over and put the creatures' suspicions at ease.
Bamboozled Eagles! (DM Cayzle) d20+4=18 d20+4=22 d20+4=17 Wednesday July 13th, 2005 10:35:16 PM
The leader of the eagles does a quick loop-de-loop as Renik convincingly impersonates a giddy grig ... evidently an avian way to roll one's eyes.
"Yes yes. How lucky for you. Go on with you all, then. The Guardians will know what to make of your hooliganism. Straight ahead to the trees, and no meandering, hear!"
With that command, the eagles resume their high-altitude patrol, and the party is free to walk on.
"Whew!" says Serent, when the birds are just specks in the sky. He and most of the grigs collapse in nervous giggles of relief. A few fly over the party masked by mini eagle illusions saying "No Meandering! No Meandering!"
[OOC: Congrats, friends! I'm glad to see you had it in ya! I was all set for "Attack From The Air," but you RPed your way out of it!]
Sarigar and Black Paws (AC 24/21 CV 142 of 145) d20+16=35 d20+16=34 d20+16=29 d20+16=19 Thursday July 14th, 2005 12:15:00 AM
With a firm tap on the shoulder, Black Paws gets off of Monthor and the brothers resume their journey with the others. After that scene, Sarigar is more keen than ever, looking and listening for anything potentially threatening (Spot 35, Listen 35).
Although he's playfully nipping at all the little grigs buzzing about him, Black Paws is also keeping his ears and eyes open (Spot 29, Listen 19)
ooc: Philip to the gang Thursday July 14th, 2005 12:19:25 AM
Like Carl, I too attended Woldcon (heck I live here) so you also get a similar monetary bonus from me as well. Though not quite as high, you do still receive 8800gp.
So, grand total from the Woldcon attenders, 19800gp. Nice chunk of change, ya?
Oh, in case you were going to ask Carl, the money that would have come from Brian was to be diverted to the Local game since he didn't have a character here yet =(. At least that's what Jerry was saying about 2 weeks ago (last time we played locally since he's been on vaction since then).
==========
Extra Note by Cayzle: Philip, you have the choice of putting your reward funds to this game or to the local game. Your pick.
I have not heard from Brian in ages! On vacation, you say? That explains a lot. Thanks!
Feng Thursday July 14th, 2005 8:18:09 AM
Feng didn't realise how hard his heart was beating until the eagles left. He has no idea how the eagles managed not to see them but it had to have something to do with Renik's prancing.
"That was a close one." He mutters softly.
Tratain Thursday July 14th, 2005 9:20:33 AM
Tratain Travels along with the others after the Eagles Leave.
He says quietly "We need to watch what we say from now on, that was very close. They also said the Guardians were up ahead, I think they will be the real test. We have to be Careful."
OOC Cayzle Thursday July 14th, 2005 12:51:01 PM
I just heard from Jerry:
The 11,000 is given to the game and divided up among 8 people.
Carl, I think you have to get with Jerry on this asap. Is the award to each player, or divided!?!
Carl: Nope, 11,000gp EACH from Renik. This is confirmed with Jerry. Plus 8,800gp each from Philip if he chooses to award it here and not in the local game. Philip? Who gets the cash?
Philip: Windhorn. Local guys are getting Brian's money (I think) =)
Renik d20+25=34 d20+20=26 d20+14=24 d20+14=20 Thursday July 14th, 2005 2:54:42 PM
The rogue claps Monthor on the back with a grin. "A close shave, eh? Or is that a rude thing to say to a dwarf?" he adds with a cheeky wink. "Still, no harm done, and it dusted off the cobwebs. So tell me, how is BlackPaws slobber this time of year?"
He shakes Serent's hand, thanking her for her part in getting past the eagles.
The moment of relief and joking passed he goes back to his careful scouting. The plural used by the eagles is not lost on him.
(Hide 34, MS 26, Spot 24, Listen 20).
Monthot Thursday July 14th, 2005 3:30:07 PM
Monthor laughs at Renik' joke and slaps his little buddy back on the back (ooc>?????? Poor English, but hey, I'm French Canadian after all.)
The slap may have been a little to strong (st 22) just to punctuate the humor appropriatly.
" The slobber was fine me friend and at least BlackPaws is prettier then the Princess. "
:: Monthor laughs again. ::
Monthor then rejoins the rest of his little buddies on the treck. Having gained a little knowledge, if not a little wisdom, Monthor will be sur to keep quiet next time.
ooc> Blame the wisdom score, not the player! Okay... maybe both :-)
Draax Thursday July 14th, 2005 4:55:45 PM
Draax is actually a little shocked that they made it pass the bird without a physical confrontation. He sobers up when he remembers that they will still have to face the guardians. He looks at Serent and the other grigs with a little more respect, thinking to himself that they handle themselves pretty well.
Feng Friday July 15th, 2005 4:09:24 AM
"Renik I have no idea how you pulled that off. WIth the way they hung around and took interest I thought we were caught for sure." Feng says still in disbelief.
Onward to the Gate (DM Cayzle) Friday July 15th, 2005 9:14:18 AM
As you walk forward through the grasses and brush, you see that ahead the canyon narrows and there are very tall trees standing at the end. You are still a good quarter mile off, so those trees are tall. That must be the place.
[OOC: Folks, this is it! High noon! The accountability moment! So please put on your A game and be clever, brave, and cautious. What is your strategy? Who has what role? Remember the words of Joe Hand: "We Dragons only managed to fight the Guardian to a draw!" Oh, and by the way, this is the Thursday DM post!]
Monthor Friday July 15th, 2005 12:33:01 PM
ooc> Monthor will certainly be a follower here and not a leader. Unless there be bashing needed, he'll do as he's told and keep his mouth shut. Aside from the obvious "he's a fighter" reason, I have one more week before vacation. So, I may not be around for the entire encounter (Leaving July 24th, returning late July 31st. No PC access).
:: Uncharacteristicaly, Monthor stays silent. Not even an "Hi ho, hi ho, off to work we go" comes out of his mouth during the rest of the journey. Monthor keep a hand on his axe, watches and listens to what the others have to say. Monthor may not be wise, but he is intelligent enough to know that the others in the party have more experience then he does. As his Pappy has told him many times over, to many war leaders spoil the beer. ::
Renik (with apologies to Joe) Friday July 15th, 2005 12:56:58 PM
The rogue quietly calls everyone over, grigs and party, and explains the plan that Tratain and the others have been working on.
"OK, our aim here is to get past these Guardians. We have to try our very best to do so without a fight. First we use diplomacy, flattery, trickery, misdirection, whatever works. For this I suggest we continue the ruse we used against the eagles. It may work or they may see straight through it. If that fails I'll try to talk our way through.
And if that fails... well. If that fails remember our goal is to get through the gate, not defeat the guardians. Arien and Tratain will have to do the delaying while everyone else makes a run for the gate if things go bad.
Now Tratain is going to cast Silence on three coins. I'll keep one in my Pant's of Plenty. We need 2 others to do likewise. If things go bad we can take them out, throw them, whatever. Just keep them away from Arien and Tratain. Throwing them near the Guardians should create an overlaping silence Zone.
If Arien has it memorized and the Guardians aren't too mighty we might try and hit them with an Evards Black Tentacles spell, and then Tratain Tries to hit them with a Dimensional Anchor Spell to keep them from escaping.
If needed We try and seal them off with a Wall of Force and Wall of Stone buying us a little more time.
Everyone in the party except Arien and Tratain and I should be heading for that gate as fast as they can. Arien and Tratain will have to Cast, Move Cast Move, until everyone is safely through or near the gate. I'll hang back and run interference, as I can fly more quickly than most of us can move, and can make myself much harder to hit.
Then we either run for it or Arien can Dimension Door us to the gate. We need to stick to the Plan, if the guardian is as tough as we're planning for theres a real chance that people will get killed if someone does something foolish and you force the rest of us to have to attempt to rescue you.
Remember, you grigs, your top priority is to get through that gate.
But let us hope it will not come to that. Let's see if words will succeed in place of weapons."
Arien (Mage Armor, Fly) Friday July 15th, 2005 2:30:04 PM
Arien casts Fly on both him and Tratain before they enter the Guardian's area. "I have a couple of walls of force memorizes as well as a solid fog, between those spells we should be able to get past these guardians. I do have some dimension doors memorized currently as well."
Draax Friday July 15th, 2005 8:29:49 PM
Draax listens as Renik goes over the plan. I think me and Monthor are the only ones left that do not use some type of vocal magic. I will take a coin and put it in my pants of panty.
Tratain Saturday July 16th, 2005 12:16:17 AM
When they get closer to the guardians area, Tratain moves to the center of the Group and casts his Silence spells and hands them out to Renik, Draax, and Monthor.
Sarigar and Black Paws (AC 24/21 CV 142 of 145) Saturday July 16th, 2005 1:51:55 AM
The brothers keep quiet and listen to Renik's plan of getting past the guardians. Finally getting a moment to sit and do nothing, he finally gets a look at himself in grig disguise. He looks shocked and amazed at how different he looks. He looks back at his "behind" and sees the cricket-like posterior and shakes it to be sure it's really his. After several moments, he just starts laughing at himself.
Black Paws watches the grigs flit about and shakes his head when they start pulling at his ears or braiding his hair.
Final Preparation (DM Cayzle) Saturday July 16th, 2005 10:20:15 AM
Serent and the other cricket-taurs listen carefully to what Renik says. "SureTryTheTrickeryAgain!" says Serent, "WorthAChance! IfThatFails, ThenWe'llGoInvisibleAndFlyForIt. Okay?"
[OOC: This is the Friday DM Post. We'll tackle the Gate Monday or Tuesday. Feel free to plan and post here through the weekend. Good Luck! -- Cayzle]
Arien Saturday July 16th, 2005 3:06:32 PM
"Since the grigs are so small I say that if it comes to running for it, they all jump on Blackpaws and some of the other party members to prevent us from being spread out. That way I don't have to worry about them if I need to start casting spells."
Feng Saturday July 16th, 2005 5:50:25 PM
"Serent do you know what the guardians are? You mentioned they were odd. Could you tell us anything else about the guardians?" Feng asks hoping the grig knows something more.
Cricket-taurs (DM Cayzle) Saturday July 16th, 2005 11:24:54 PM
"WeHaveNoIdea!" say the grigs. "WeNeverCameThisWayBefore!"
But one of them, a young Daisymum, has an idea -- "WeServeQueenMaab. TheGuardiansServeQueenMaab. WhyNotJustBeFriendly?"
Renik Sunday July 17th, 2005 11:47:58 AM
Renik nods at the young grig's words. "You're quite right. Friendly is the way to go. We only discuss battle as a last resort. If all else fails we must know what is required of us. You grigs invisible and flying, or clinging onto BlackPaws sounds the best bet."
To Serent he says "I think we worked well together before. Why don't we both speak for the group? Everyone else keep to the back behind the real grigs to give our illusion more chance of success.
Does anyone have any last questions before we approach?
Tratain Sunday July 17th, 2005 10:07:41 PM
Tratain nods at Renik's Words and what they Grig has to say.
He says "I think its a good Idea you and Serant speak for us, the rest of us will try and keep out of site like you said. Trying to talk our way past is the best option, but we are prepared as best we can be for the guardians to see through the spell and attack us. We don't really want to fight them, they are not evil beings, but we can not allow them to stop us from seeing Queen Maab."
Draax Sunday July 17th, 2005 10:58:57 PM
Draax listens to the plan and nods his head to let the others know that he agrees. "Only Serent and Renik talking will give us the best chance" He looks at Monthor and smiles, "Isn't that right Monthor?"
Renik Monday July 18th, 2005 3:28:15 AM
Something occurs to Renik.
"You grigs can turn invisible, right? Can you make oithers invisible too? Or cast helpful magics on others? If so any spells to make the group harder to see or fleeter or foot would be welcomed."
He wonders what manner of being these guardians will be.
Serent Monday July 18th, 2005 7:32:29 AM
The head grig is sorry. "NoTheIllusionOfBeingUnseenOnlyWorksForOneself."
Renik Monday July 18th, 2005 8:20:11 AM
Renik nods at Serent's words.
"Very well. If it looks to be helpful I'll cast invisibility on others using my wand. Do you have any other magics that might help the team? Your fiddle conjured up a great dance before. Perhaps you know other tunes that might help?"
Third Guardians
The Guardians (DM Cayzle) Monday July 18th, 2005 8:01:20 PM
The group discusses plans and walks forward toward the Gate.
At length, you see that the canyon walls draw in to a close, and that there are seven amazingly tall oaks at the very far end. The trunks are very closely spaced. Even from this distance (200 yards), you can see a blinding light behind the trees -- very narrow sheets of light stab out from between the trunks.
You see seven hooded and robed human-sized figures each standing in front of a tree. A large animal of some sort lies at the feet of each figure.
[OOC: If you have any last minute actions (invisibility wand, etc), now's the time! Good Luck]
Monthor Monday July 18th, 2005 9:14:30 PM
Draax's attempt at humor does not fall on deaf ears.
" Yes, me get it. 'Monthor, keep quiet'. 'Monthor, don't get us killed'. Me get it, don't worry. "
ooc> BTW, Monthor would/did put the rock with the silence spell on it in his Heward's Handy Haversack, left side pouch.
Arien (Mage Armor, Fly) Monday July 18th, 2005 9:16:55 PM
Arien stays in the middle of the group, to help disguise himself. Arien keeps quiet, while he may be able to speak sylvan, speaking like a grig was something else entirely.
Tratain [Extended Magic Vestment; Fly] d20+10=25 Monday July 18th, 2005 10:58:47 PM
Tratain moves to the Center of the group and looks at the guardians and thier companions trying to make out anything that may be usefull. (Spot 25)
Draax Tuesday July 19th, 2005 12:39:26 AM
Draax holds his silence-coin ensuring that it cuts out any sound before putting it in his pants-of-panty. Draax smiles at Monthor comments before moving in among the grigs and remaining silence.
Feng Tuesday July 19th, 2005 2:02:22 PM
Feng takes a deep breath and says a silent prayer to the gods to help them through this. He doesn't believe that these guardians will be fooled by the illusion and seeing how many of them there are, the success of their plan looks minimal.
Sarigar and Black Paws (AC 24/21 CV 142 of 145) Tuesday July 19th, 2005 2:42:51 PM
Sarigar moves close to his brother and focuses on moving faster. A moment later, he and his brother are filled with energy enough to do just that (casted Longstrider, share spell to Black Paws).
Once done, Sarigar stays close to his brother and tries to be like the other grigs near him. He whispers to the ones within reach, "Hold on to brother if people start fighting, he'll get you to the portal fast."
From that point on, he remains as silent as a hunter with its prey in sight. He knows his speaking will just cause problems at this point.
Renik d20+17=22 d20+17=25 d20+17=30 d20+17=29 d20+17=34 d20+17=25 Tuesday July 19th, 2005 7:38:48 PM
Sizing up the opposition the rogue sighs. These guardians are blocking the entrances very effectively. Short of flying over them there looks to be no way around. He whispers to Tratain "If you have Winswalk memorized we may be able to slip past that way".
He hopes that diplomacy does the trick, because he has a feeling these guardians are going to be no pushovers.
He casts invisibility on Feng, Monthor, Tratain, Arien, Draax and Sarigar. It may help or hinder, but if it comes to a fight it should give a slender advantage. (UMD made X 6). Then he takes a deep breath and steps forward with Serent and the other grigs.
What Is Your Name? What is Your Quest? (DM Cayzle) Tuesday July 19th, 2005 10:02:24 PM
You walk closer to the gate, and when you are about 50 feet from the trees, you come to a halt when one of the Guardians speaks.
You see that the trees are very close-set. No more than a few inches seperates one trunk from another. The light beyond the trees is blinding. At either end of the line of trees, the space is equally tight between the vertical canyon wall.
The seven Guardians are about elf-sized. Their hooded robes look like silk, dyed brown. The animal before each Guardian is an Ape.
The Guardian in the middle speaks in Sylvan. Highlight to display spoiler: {"Welcome, cousins. Tell us who you are and why you have come here."}
The Guardians to the right and left of the speaker chant in unison and cast a spell. If you can make a Spellcraft check vs DC20, then Please Highlight to display spoiler: {They are casting Telepathic Bond, seemingly to join all seven in thought.}
The Guardians to the right and left of those also chant in unison and cast a spell. If you can make a Spellcraft check vs DC21, then Please Highlight to display spoiler: {They are casting Greater Heroism on themselves.}
The Guardians on the far ends chant, each casting a different spell. If you can make a Spellcraft check vs DC21, for the Guardian on the far right, then Please Highlight to display spoiler: {This Guardian is casting True Sight.} If you can make a Spellcraft check vs DC21, for the Guardian on the far left, then Please Highlight to display spoiler: {This Guardian is casting Analyze Dweomer.}
Even if you do not have training in Spellcraft, it is clear that six of the Guardians have cast spells, and that none of the spells had any obvious effect. Also, no one in the party has any sense of being under magical assault.
Draax Wednesday July 20th, 2005 1:12:40 AM
Draax get very anxious when the hooded figures begin casting. He looks at the distance between the group and the gate and wonders if the group could out run the apes. Not knowing what they cast he figures that young Daisymum advice is the best idea. He waits for Renik or Serent to answer the guardians but his stays ready to retrieve the coin from his pocket if needed.
Arien (Mage Armor, Fly) d20+23=36 d20+23=29 d20+23=30 d20+23=33 Wednesday July 20th, 2005 12:05:53 PM
Arien remains motionless as he notes the spells (Spellcraft checks 36, 29, 30, and 33 rspectively) being cast by the guardians, to communicate what spells were case would alert the guardians, though that would likely be done anyway in a few moments.
Tratain [Extended Magic Vestment; Fly; Invisible] Wednesday July 20th, 2005 12:20:23 PM
Tratain gets very nervous when the guardians begin casting spells. DId they know something Already? When no one seems to be under attack right away he relaxes a little waiting for Renik and Serent to speak up, though not knowing what spells the guardians have cast worries him.
Monthor [Invisible?] Wednesday July 20th, 2005 2:41:00 PM
Monthor holds his breath, says nothing and waits to see what happens.
Sarigar and Black Paws (AC 24/21 CV 142 of 145) Wednesday July 20th, 2005 5:37:55 PM
Black Paws stands in the middle of the group with grigs all around him. Serent is likely directly in front of him with Renik not far away as they are the speakers for the group at the moment. Mainly, he just stands there acting, wolfie, paying attention to the talking as well as any animal might.
Sarigar stands about 10 feet from his brother, a bit behind and on the left. He watches the scene unfold and knows this will be tense, to say the least. He watches the guardians as they cast their spells ready to jump should any such spells be agressive. As it turns out, they are not and he relaxes ever so slightly.
Renik Daisymum d20+12=15 d20+12=23 d20+3=11 d20+14=21 Wednesday July 20th, 2005 7:07:25 PM
"GreetingsCousins!" Renik replies in rapid Sylvan. Though all the casting is getting him rather nervous he figures that they are too far in to back out now. He plunges on.
Renik pauses for breath, and sizes up these Guardians carefully. Do they believe him? Do they have a prayer of getting past? Now is the time all hopes and plans will finally be tested.
He examines each of the figures before him, sizing them up as potential opponents. He figures that if this does turn into a fight the apes will close and try to grapple the party, whilst the elves (if elves they be) will hold back and cast spells, defending the pathway between the trees. Patience, he chides himself. Time will tell if force of arms will be called for.
(Bluff 15, Hero Point spent, 23. Sense Motive 11, Spot 21).
(OOC: What distance separates the two most distant Guardians? How close are they to one another?)
Feng (Invisibility) Wednesday July 20th, 2005 7:10:09 PM
Feng shares similar thoughts to his companions. He wonders what just happened and how much trouble they are already in. Part of him wants to back out now but they need to get past the guardians no matter what.
Serent Wednesday July 20th, 2005 7:59:41 PM
The Grig leader nods and adds a little to the conversation.
Right. Off you go. (DM Cayzle) Wednesday July 20th, 2005 8:13:22 PM
[OOC: Let me give a clearer verbal map, and I'll try to post a real map later.]
The canyon narrows and narrows, until it is 70 feet wide, wall to wall. At the end, the way is blocked by seven trees, each about ten feet in diameter. Mere inches seperate the tree trunks. Behind the trees there is a bright blinding light -- sheets of light pour out from between the trunks.
A Guardian stands within 10 feet of each tree. An Ape sits on the ground ten feet before each Guardian. So you have Tree, Guardian, and then Ape. Maybe none or one five foot square is between each Ape, space-wise.
The Guardians listen to Renik and Serent. The one who spoke before bows. There is silence for a moment.
If you can make a Spot check vs DC30, then Please Highlight to display spoiler: {You see a hint of a smile deep concealed under a hood.}
The Guardian speaks again. "Your mission sounds important. You know, however, that only fey may pass through the gate. Your big wolf friend must stay behind. We will take good care of him for you, until you return."
The Guardian's voice is has a fair rustle sound to it, half like a beautiful woman's, half like wind through leaves.
"The rest of you all are free to pass. The space between the trees is tight, so you may have to squeeze. Take your time and you'll be fine."
If you make a Sense Motive Check vs DC20, then Please Highlight to display spoiler: {You sense that the Guardian thinks this is funny.}
For a tiny creature, an escape artist check vs DC10 lets you squeeze betwwen tree trunks and pass through. For a small creature, a DC20 check gets you through. For a medium creature, a DC30 check gets you through. A large creature may not pass. You may take 20 on the check.
Note: Int check 12 to realize that Highlight to display spoiler: {the Guardian spoke in Common.}
Renik d20+14=17 d20+3=13 d20+3=12 d20+12=23 d20+3=10 Thursday July 21st, 2005 7:57:36 AM
Renik is starting to get a very bad feeling about the way this is going (Int 12, failed others). Why are they speaking in Common? The point about no non-Fey going through is worrisome, not least because he knows Sarigar will be going nowhere without BlackPaws. And those tiny gaps... this whole thing smacks of a setup. Wait for them to get stuck between the trees, then strike when they are vulnerable and shown to be larger than they appear. Caution is called for here.
Raising his hand to indicate no-one move forward he says in griggish Sylvan:
Monthor d20=14 d20+4=21 Thursday July 21st, 2005 9:09:00 AM
Monthor finds it weird that the gardians are now speaking Common [int check 14].
{ Darn feys this be funny [ sense motive 21 ]. Me smell something bad here and it ain't Feng. } Monthor thinks to himself. However he remains quiet and waits to see what happens next.
Feng d20=13 Thursday July 21st, 2005 9:47:07 AM
Feng believes a battle is coming so badly that he almost wishes that it would happen so at least all this tension can go away. And be replaced by that immenant death feeling. He glances to his companions to see if they have the same feeling.
Arien (Mage Armor, Fly) d20+7=23 Thursday July 21st, 2005 5:44:22 PM
Arien notices immediately that the guardian had spoken in Common and wondered if the disguise was useless. Knowing that he can't make it through the trees without some magical assistance Arien simply waits, watching the Guardians.
Tratain [Extended Magic Vestment; Fly] d20=15 d20+6=23 d20+10=28 d20=2 d20+3=19 Thursday July 21st, 2005 7:42:43 PM
Tratain watches the guardians and thier surroundings carefully for any signs of impending attack but sees none. (Spot 28)
When the guardians speak Tratain looks at the tiny spaces between the Trees and thinks to himself Those spaces are small even for the Grigs to fit through, I don't think the rest of us could squeeze through at all. And then Realizes that the Guardian Spoke common and he now understands why the guardian seemed to think telling everyone to fit through the tree's was funny. (Sense Motive 23, Int Check 15)
Almost before he realizes it a laugh escapes from him. He walks a little closer and cancels the invisibility spell on himself. And says "Arien, would you be kind enough to cancel your Veil spell so we can talk to these Fellows plainly, I'm pretty sure they can see through it anyway."
After the Spell is lifted he says "It's good to see you have a sense of Humor. We apologise for the deception, we tried to enter the Valley here without it but were attacked by some very big earth creatures almost as soon as we entered. We had no desire to fight any more Fey on our way here so we thought the deception spell would be best."
He continues "I'm not sure what Renik said to you but we all swore Oaths to go see the Queen together, we all go or no one goes. Its Very Important that we speak with her. We have Questions about the Re-Awakening of the Fey King and after talking with the Pixie Lord and the Platnum Dragons it seems Queen Maab may be the only one who may be able to tell us more."
(19 Diplomacy)
Draax d20=12 Thursday July 21st, 2005 10:04:59 PM
Draax realizes that something is wrong when he hears common coming from the guardians. Even without Renik gesture, Draax had no intention of going forward. He is caught off guard by Tratain appearance, but nods his head in agreement to his words. The way things stand, the only way they are getting pass the guardians is to be let pass or a fight. Draax does not think the group will be able to defeat the guardians and do not think they should ask the grigs to try.
Serent (Not the DM Post) Thursday July 21st, 2005 10:11:57 PM
"ItIsTrueWhatTheySay," the head cricket-taur adds. "WeDidSwearAnOathWithOurFriends."
"WhyNotLetAllOfUsPassPlease?"
Disguises Discarded (DM Cayzle) Thursday July 21st, 2005 10:19:31 PM
When Renik mentions "MrGuardian" and Tratain says "Fellows" there are audible bursts of laughter -- feminine laughter -- from the Guardians.
As Tratain reveals himself, they remove their cowls, showing themselves to be incredibly striking beauties. They are dryads, as their wood-tone skin and leaf-hair shows, but so amazingly beautiful that it takes the breath away. It is probably just as well that their complete forms remain concealed under shapeless robes.
The beautiful dryads, listening intently, nod as Serent speaks. The one who had spoken before speaks again.
"Alone, without a fey escort, we would surely have killed you for daring to come here. But these good grigs vouch for you, and we have stayed our hands. Now you shed your disguises, which is also well."
"But if it is true that you are agents of the Queen, then you should have the Word or the Token to testify to it. The grigs, of course, are of the Blood, so they may yet pass. As for the rest, oath or no, the Rule requires the Word or the Token."
"Otherwise only Fey may pass the Gate."
Sarigar and Black Paws (AC 24/21 CV 142 of 145) Thursday July 21st, 2005 10:45:44 PM
Seeing the guardians reveal themselves as dryads, Sarigar is taken back in time to his one time teacher. Without thinking, he blurts out, "OOoooo, tree ladies. Do you know the tree lady in Clubber Woods? I tried to save her once, but she saved me, see? He pulls down the neck of his armor to reveal the rather nasty scar from when he was held fast in the maw of a worg.
"She also taught me things about the forest and gave me this." He pulls out his old tarnished symbol of Mittiri for the guardians to see. "She was a really nice lady, helped me bunches, but had me leave with the pack. Said she'd taught me all she could and that someday I would be a true Lost Child of Mittiri. Dunno what she meant by that."
He pauses for a moment as if he's lost his train of thought, Black Paws looks back at him and give a little woof. Sarigar perks back up and says, "Oh ya, maybe, if you're like my tree lady, you'll be nice too and let us go talk to Maab. We really gotta talk to her, umm, well, they need to talk to her, I don't talk so good. Maybe I'll just listen."
About this time, he realizes that he's been...running at the mouth, looks to the ground kinda of embarassed, and let's out one last syllable "oops..."
Tratain d20=15 d20+7=12 Thursday July 21st, 2005 10:49:55 PM
Tratain begins to Try and think if he remembers anyone mentioning a Word that was needed. (Int Check 15, Knowledge Religion 12.) He also tries to remember if if Find the Path Spell provided that information to him.
He says "Anyone Have any Idea's? I'm not sure If I recall any word, but Joe Hand did give us something before we left. Maybe thats the Token?"
Renik d20+3=12 Friday July 22nd, 2005 8:34:44 AM
Renik is temporarily struck dumb by the astonishing beauty of the dryads. He suddenly becomes aware that he is staring, and looks away.
"Aye, Tratain, Joe Hand gave Feng a small skull, but my understanding was that is was some sort of escape route from Gargul's realm. It certainly can't hurt to try it though, Feng.
As for a Word, I remember no suggestion of one from either the Pixie Lord or the Platinum Dragons" (Int 12 to recall anything pertinent).
He turns back to the Dryads. "Fair ladies, I apologise for addressing you wrongly earlier. It the Pixie Lord and the Platinum Dragons that sent us; they bade us speak with Queen Maab at all costs. But no mention was made of a Word or Token. We met with Serent and her party of grigs who had felt the call of the Queen, and we banded together in common purpose."
He looks to his companions. "Can any of you think of anything we're missing here?"
Renik is strangely reminded of arguing with the bouncers outside the Green Tortoise Club, and exclusive establishment in Plateau City.
"But I'm with the band!" "If your name's not on the list you're not getting in."
Feng Friday July 22nd, 2005 10:00:28 AM
Feng retrieves the object given to him by Joe Hand from his pants o plenty, holding it out for the guardians to see. This can't be the token they speak of for that would be too easy. Nor can gaining an audience with the Queen. They are not Fae so he can't imagine why the Queen would meet with them.
Monthor Friday July 22nd, 2005 12:21:47 PM
Monthor goes up to Renik and whispers in his ear:
{ Me thinks this may have something to do with that story the Hydrae told us. Ye know, the one about the king and the 6 foot tall halfing... Axe... yes that was his name... Axe.}
Arien d20+7=26 d20+22=38 d20+15=29 Friday July 22nd, 2005 3:51:17 PM
Arien drops the spell when Tratain asks and stands tall. When a mention of a word or a token is made Arien tries to recall if anything would fit what the Guardians are talking about.
(Int 26 to remember, Knowledge: Arcanna 38, Knowledge: The Planes 29)
Draax Friday July 22nd, 2005 4:31:55 PM
Draax tries to think of anything that was not already mentions by the others. He cannot recall any mention of a word or token. If it was mentioned it most likely is something related to the queen. To the others he says, "The only thing that I can think of that are related to the queen are, the title that she bestowed on Valdor which is Dragonstone and the fact that we were sent by the Pixie Lord."
The Rule of Gargul (DM Cayzle) Friday July 22nd, 2005 10:22:54 PM
Sarigar's enthusiasm is contagious, and if Black Paws does not mind, he will find that two of the dryads are happy to pet him.
The leader of the Guardians tells Sarigar, "Many of our sisters live in the Culverwood. I am not surprised that one befriended you, for you are a Child of Mittri, lost or found."
"But it is not for me to let you and your friends pass. It is a matter for the Rule."
"The Rule admits only Blood, or Word, or Token."
As the other Hamleteers add their voices, the lovely dryad shakes her head. "To hear that the Pixie Lord has spoken with you ... well, in other times I would be surprised, but these are surprising times in many ways. Did he not give you a Token? Maybe he has lost or given all of his away."
"And the Dragons are known as friends of Maab. In fact, I have heard that she is very familiar with some of them. but even they would not pass without Token or Word. Of course, maybe Maab has given them a Token? But it seems they did not give one to you."
When Feng displays the miniature cyclopean skull, the dryad's eyes open wider still. "Interesting! It is clearly of Lord Gargul, but it is not the Word, unless it will speak?"
She listens to the skull, but the object says nothing.
"You see, Lord Gargul suffers this short cut to the Lands of Rest only because the fey races are native to Maab's realm, and are only returning home. But he will not allow mortals to bypass his minions in the Realm of Shadows. It is Lord Gargul's Rule that only Fey may pass. The only exceptions are those who carry the Queen's Token, or who speak the Word of Gargul."
"You carry a Boon of Gargul, but you cannot gift it to us because we are not Eyes of the Lord of Death."
"Maybe if a Minion of Lord Gargul were here, before us, you could use your Boon to ask the Minion to speak the Word?"
Arien, your knowledge reveals more. Please Highlight to display spoiler: {You recall that Gargul jealously guards his right to traffic souls to the Afterlife, and almost never lets living mortals enter the lands of Rest. Witches earn his wrath when they bypass his minions to speak with the dead, for example, and druids make him angry when they reincarnate souls without leave, or into ignoble or base bodies. You are not surprised that it is Gargul who only lets Fey go back and forth.
Feys and celestials and elementals and outsiders (demons and angels) all fit in the same category. Gargul calls them "soulless" and some followers of the Lord of Death make it their business to hunt down the soulless and make them leave the mortal Wold.
As for the Minions of Gargul that the Guardian mentions, you know that Gargul's servants sail the River of Woldsblood that surrounds the Lands of Rest. They fish souls out of the River and bring them to their destinations in the afterlife. You have heard that on rare occaisions Gargul sends these Minions on errands to the Wold, sometimes in answer to a call.}
Arien Saturday July 23rd, 2005 1:46:21 PM
Arien tells his friends what he as recalled in hope that it would help a solution to come forth. After a moment of consideration Arien also speaks to the guardians. "We met servants of the Fae King called Hydrae and they asked us to share blood with them to help the birthing of some creatures called Fairypusses. I shared my blood with them and the creatures were born, in exchange I was healed and gained the ability to change into some types of water animals. Since there are Fey that share my blood wouldn't that mean that I am of the blood?"
Monthor Saturday July 23rd, 2005 10:38:36 PM
Monthor shrugs his shoulders...
" I got nothing. "
ooc> Back in a week boys. Have fun and try not to get me killed.
Renik Sunday July 24th, 2005 11:05:20 AM
All this talk of Gods and realms of death is rather out of Renik's league. Give him a foe he can charm, outwit or dice and he's happy. This news of begging boons of Gargul is all a little intimidating, not least because the last (and only) time Renik stood before the living incarnation of the God of Life And Death the rogue near throttled his brain with his own spinal column, so shaken and terrified was he.
He looks to his companions in concern.
"Well, what are our choices here? Arien, you could teleport back to the Pixie Lord and beg a token from him. But he seemed pretty dismissive of us by the time we parted. He might not welcome a second meeting, nor be inclined to favour us with gifts.
Or we could try to become of the blood. Arien, as you say you may already qualify. As for the rest of us I can't see an obvious way to achieving that. I assume magical transformation, even if we had the ability to do it, would not qualify?" he asks of the guardians.
"And then there's the Word. It would seem all we need for that is a Woldsblood sailing Eye of Gargul to be in a good mood. Have any of you others ever known an Eye of Gargul to be in a good mood?" asks the rogue, thinking back to his erstwhile companion Hobbes.
"Anyone have any suggestion as to how we might "Call" such a fellow?"
Tratain (By Carl: please ignore if Joe gets back in time to post) d20+7=25 Sunday July 24th, 2005 11:21:24 AM
Tratain thinks carefully for a moment, attempting to recall everything he ever learned of the Minions of Gargul, their lonely vigil upon the Rivers of Woldsblood that surround the Lands of Rest, and how they might be called upon. (Knowledge Religion: 25)
He remembers that Joe of the Hand did mention they could reach the River themselves if needs be. What was it he said?
"As for the traditional route, first get into the Realm of Shadows, with a Plane Shift or some other magic ethereal travel, or by going through a thin spot, like in a haunted graveyard."
"Once in the Realm, you'll see these many trickles of Woldsblood on the ground. Whatever you do, DON'T touch the Woldsblood! That stuff will carry your soul out of your body, leaving behind an empty shell. Then something else might come and fill the body! Roaming spirits abhor a vacuum, I always say."
"And don't lose your minds when you hear the voices of the unborn calling. Ignore them, and also ignore the harmless dead that you meet. The harmFULL dead you'll want to keep your weapons sharp for. You all have ghost touch weapons, right?"
"Follow the trickles of Woldsblood as they meet and become streams, then rivulets, then finally coming to the River. Don't Touch the WoldsBlood! Find a way across the river to Maab's land. Good luck with that! I never tried it, myself."
"And here's a get-out-of-jail free card that might come in handy."
He looks to Feng, as a follower of all the Gods of the Wold, to see if he has any further insights into this matter.
Sarigar and Black Paws (AC 24/21 CV 142 of 145) Sunday July 24th, 2005 12:13:27 PM
When the guardians confirm that he is a Child of Mittiri, a feeling of deep pride and happiness comes over Sarigar. Although he doesn't really have any understanding of who or what Mittiri is/was, something deep inside him stirs and he feels connected to something important.
When they still refuse him and the others passage, he frowns disappointedly, but his spirits dip only slightly with his new confirmation.
As the others talk about ways to call upon an Eye of Gargul, his impulsiveness breaks through once again. "An Eye of Gargul? I don't think that guy that made Tratain breath again would like us to us his eye like that. I've been poked in the eye before, it hurt, lots. I don't wanna think about what it would feel like to have one pulled out."
Draax Sunday July 24th, 2005 2:20:35 PM
"Unless we have someway of calling upon or summoning a minion of Gargul, we can go to the Rivers of Woldsblood and ask for assistance; or if Arien does pass for the blood, we could wait here and let him and the grigs take our plea to the queen."
Tratain (Addition by Joe) Sunday July 24th, 2005 8:27:20 PM
Tratain says "I can attempt to summon one of Gargul's Agents tomorrow if the Guardians will allow us to spend the Night here."
If the guardians will allow the Party to rest in the area then tomorrow Tratain will Memorize another Find the Path spell, as well as a Planar ally spell and cast them in that order and try and get the Word from one of those spells.
Feng d20+5=24 Monday July 25th, 2005 10:56:53 AM
Feng thinks deeply, wracking his brain for anything that may help. (religion check: 24) Unfortunately this situation falls outside of normal religion into areas that he hasn't studied much.
Arien Monday July 25th, 2005 9:01:48 PM
Arien waits for a response from the guardians before he does anything else.
Helpful Guardians (DM Cayzle) d100=95 d100=30 d100=54 Monday July 25th, 2005 11:27:47 PM
The Guardians are skeptical about Arien's claim of fey blood. "A fey-friend you may well be, else we would not have suffered your approach, but friendship is not blood. Perhaps the most potent of magics could transform you to fey, but we suspect such is beyond you, friends."
Renik brainstorms but is not sure how to call a follower of the Lord of Death.
Tratain wracks his brain for what he knows of Gargul. He considers that a spell he knows may do the trick.
The Guardians try to explain to Sarigar in simple words that an "Eye" of Gargul means a "follower." Those in the pack of Gargul are called "Eyes" -- they are lesser brothers.
Draax considers the long way round -- going deep into the Realms of Shadow to talk to a Minion of Gargul. But it seems worth a try to first call a minion here.
Something occurs to Feng: Please Highlight to display spoiler: {One of the mortal followers of Gargul he has heard of called Grim or Soulseekers might be able to help. Of the immortals, he has heard of a lesser minion called a Boatman that knows the tricks of travel to and from the Lands of Rest.}
The Guardians are pleased to allow the group to stay the night, if they will just move off a short ways away.
Monthor (Stan) Tuesday July 26th, 2005 1:14:10 AM
With nothing to contribute Monthor lets the others do the talking. The guardians seem friendly enough but if they are going to spend the night here, Monthor think someone should still stand guard.
"I will take the first watch and let you ladies get your beauty sleep."
Draax Tuesday July 26th, 2005 1:19:38 AM
"I think we should spend the night and give Tratain a shot at contacting a rep of Gargul."
If the group agrees to spend the night, Draax volunteers for the 2nd watch."
Renik d20+12=21 Tuesday July 26th, 2005 9:44:42 AM
"That sounds like a promising plan" agrees the rogue, impressed at Tratain's prowess. The more you learn, he muses to himself, the more you discover you don't know.
Once plans have been made for the night and the sun has sunk over the horizon Renik approaches the Guardians once more, this time bowing low before speaking in Sylvan.
"Efflorescent ladies, I beg your indulgence; might we talk a while?
In my youth I had the rare privilege to converse with dryads, but that was some years ago. In truth I had all but forgotten the true purity and beauty of your people, for how can something so transcendent live on in so base a vessel as a human memory? I beg of you, sweet ladies, indulge me that I might luxuriate in your verdant ambience a short while.
Perhaps I might divert you with the telling of tales, of news of the world of men, or by recounting some of my own adventures? Or perhaps you have tales you wish to tell me? I would love to learn what you ladies do for entertainment on the long winter evenings in these parts".
The rogue, as is his wont, is flirting furiously once more (Flirt 21).
Feng Tuesday July 26th, 2005 9:51:11 AM
While Renik keeps the Guardians occupied Feng speaks softly hoping that the guardians do not overhear.
"Gargul has many mortal followers. Those known as Grim or Soulseekers might be able t help us. There is also a creature known as a Boatman that knows how to navigate the lands of rest. Its possible we may be able to pay this creature to take us to Queen Maab."
Sarigar and Black Paws (AC 24/21 CV 142 of 145) Tuesday July 26th, 2005 11:37:05 AM
Hearing the explanation about the Eyes, Sarigar seems less confused. Although he'd much rather stay with the guardians through the night, he and his brother join the rest of the party.
Through their watch, they are honestly of little good as they pretty much stare at the guardians, remembering their younger days with the tree lady. Perhaps its infatuation or a shared connection to nature that draws out these feelings, but right now, the brothers are surprisingly happy and calm.
Tratain Tuesday July 26th, 2005 12:43:09 PM
Tratain moves off with the others and listens to what everyone has to say before resting for the night.
In the Mourning, Tratain Prays for spells. He casts his Extended Magic Vestment like normal. He then gathers everyone together.
He first casts Tounges upon Himself, incase who he summons can not speak common. And then he casts Planar Ally, requesting A Boatman, one of Lord Gargul's Minion's.
If/When the Boatman appears Tratain says "Greetings Servant of Lord Gargul, we would like to humbly request that you relate to us the Word the guardians require so that we may pass through the gate here in the Valley to Queen Maabs Realm."
He turns to Feng and says "Feng Please show him our Token."
Be careful what you ask for! (DM Cayzle) d4=3 d100=44 d100=81 d100=28 d100=12 d20=15 d20=14 d20=15 Tuesday July 26th, 2005 4:05:58 PM
That evening Renik pauses to dally with several of the dryads. Three seem quite amused by his banter, and reply in kind.
If Renik wants to focus on gathering information, then look to option A, below. If he is mostly interested in conversation and social intercourse, then look to option B. Pick only A or B.
Renik's option A: Gathering info -- Highlight to display spoiler: {Renik learns that traffic through the Gate has been heavy lately. Many fey are seeking Maab's court. And those who are wise enter with a guide of some kind ... either with a creature who knows the way through Maab's valleys, or with a kind of a magic compass or map.}
Renik's option B: Dalliance -- Highlight to display spoiler: {The three dryads find Renik vastly entertaining. In fact, one seems to offers him an illicit peek. "Ooo! These heavy robes are so hot! You would not mind if I got a little more comfortable?" The other two dryads are just shocked, shocked! "Naughty sister! That's no way to behave in front of a friend!" Pick B1 or B2.}
Renik's option B1: -- He does not mind! Not at all! Highlight to display spoiler: {The two more shy dryads run off, and the forward dryad is a little more than somewhat indiscreet. If Renik thought her face was fair, well! The indescribable beauty affects him as it would any mortal -- please make a DC 17 Fortitude save or be blinded permanently as though by the blindness spell. If Renik make the save, then the dryad invites him to spend the night in her tree. Otherwise she laughs and lets him wander sightlessly back to his friends.}
Renik's option B2: -- He decides to be a gentleman! Highlight to display spoiler: {The forward dryad laughs but seems disappointed, and pouts as she strolls away. Her sisters seem relieved, though, and compliment Renik. One says, "Clever man. Our sister is tricksy, but you were wise not to indulge her. Here, as a reward, let me tell your fortune." She looks deeply into his eyes, and seems to spend a full minute counting the flecks of color in his irises. The proximity to the beautiful dryad is an experience not to be forgotten, and Renik smells a heady mix of wild flowers and leaves that is also somehow very arousing. The dryad leans back and recites, "The Queen is troubled and unsure. She sees three ways to brave the King. The King she always will deplore. She knows not which she must endure. Perhaps this mortal man can bring ... An answer that will prove a cure." The two dryads seem taken a little aback at this fortune-reading, and leave Renik for the night.}
While Renik provides a distraction (or is himself distracted!), Feng, Draax, Arien, and Tratain plot tomorrow's Calling.
Sarigar seems content to loll about and gaze toward the dryads and their trees.
With Monthor, Draax, and several grigs to keep watch, the night passes uneventfully. If you make a Spot check vs DC15, then you notice that Highlight to display spoiler: { The dryads retire *inside* their trees at night.}
In the morning, Tratain prepares his spells and casts his Planar Ally spell. The dryads and grigs stay nearby, about 50 or 60 feet back. Tratain casts his spell, and calls for a Minion of Gargul, a "Boatman," to answer the call.
The spell takes effect, and the Wold wavers for a moment as reality is warped. Then, where a second ago there was nothing, appears two celestial beings.
[OOC: I am assuming that you cast Planar Ally, not Lesser Planar Ally. First, remove 250 xp from your character sheet. Second, note the spell description: "You request your deity to send you an elemental or outsider (of 6 HD or less) of the deity's choice." For Planar Ally, that's actually one outsider of 12 HD or two totalling not more than 12 HD. Third, you are aware that a fee is expected -- please reread the spell for standard rates. Fourth, note that summoning a representative of your deity is serious business, not to be done lightly.]
The two beings are five foot-tall humans with massive muscular builds and bulls' heads, like minotaurs. They shed a faint holy light around them, and the dryads and grigs flinch away from it. Each carries a shield with an anvil emblazoned on it. Both are carrying flaming war hammers.
The first Celestial speaks directly to Tratain: "How dare you."
The second Celestial looks him in the eye: "Who do you think you are?"
The first: "Do you think you may tell Domi who to send to you?"
The second: "Or, Protector of Domi, do you wish to reject your god and ally with the Lord of Death?"
The first: "Who is the supplicant here?"
The second: "Who is asking for a favor?"
The first: "Why have you called for aid?"
The second: "What will you sacrifice?"
Arien Tuesday July 26th, 2005 9:05:02 PM
Arien watches with interest as the creatures confront Tratain, Arien is ready to pull Tratain's bacon out of the fire if it came to that.
Monthor (Stan) Tuesday July 26th, 2005 9:11:51 PM
Monthor watches Renik flirt with the guardians and have to give the rogue credit for being so bold.
When the summoning is completed, Monthor looks at the impressive creatures and waits to see their reaction to the group's request. Not sure what is going to happen, he tries to stay ready for anything.
Draax Tuesday July 26th, 2005 9:20:15 PM
Draax shakes his head in amusement as he watches Renik talk to the dryads. His mother has warned him about such creatures, but his father told him that a man who mates with a dryad will at least die with a smile on their face.
Did not know what he expected to arrive from the summoning, but the two creatures standing before Tratain is not it. For some reason Draax expected them to be larger. Like the others Draax waits to see how Tratain handles the pair and he is curious about what sacrifice the group will have to make.
Tratain Tuesday July 26th, 2005 11:25:09 PM
When the two Celestials Appear and begin thier interogation Tratain stands tall, His Patron is the God of Courage, he will not let Fellow Servants of his Diety intimidate him. He returns thier gazes levely for a moment before bowing as a sign of respect and answering thier questions.
"My Name is Tratain Zeerakoth, I serve our God Domi as one of his Protectors. I wouldn't presume to tell Domi anything unless it was something he really needed to hear, but the Boatman was most likely to have the information that we require so I asked for him, I wasn't sure if Domi held sway over any so I figured it wouldn't Hurt to ask."
When they ask if he wishes to Turn away from Domi Tratain ignores them and goes on to the next set of questions, but he is visibly angry. His look and Body language convey an "I Can't Believe you Dared say that to me feeling"
He continues "I have summoned you here to request a Favor, as you know doubt know, the Fey King has awakened. Conflict on a Grand scale seems inevitable. We have been tasked with Speaking with the Fey Queen Maab, in hopes of finding more information about the King and perhapse find a way to co-exist with him if possible, or find a way to put him back to sleep if that seems more prudent. If it comes to War with the Fey King Many Innocents will die. His Followers are Not evil, and normally we would have no conflict with them. But they will defend him I'm sure, just as i would fight for any cause championed by Domi. We require either a Word, or a Token to pass the Fey Guarding the portal to the Queens Realm. That is the Favor that we request, Please tell us or Find and Tell us the Word Required by the guardians here in the Valley."
"As for what I will sacrifice, we have Gold and Gems if you wish those for yourselves or we can donate them to the Place of your chooseing. I will perform a Task for you in Return, if you wish that instead. I will not commit my companions to anything without asking them first, but they are good men, and would fight for a just cause. If you wish equipment, anything that I have that you feel would be adaquite payment is yours if you ask for it."
Tratain (Addition) d20+3=21 Tuesday July 26th, 2005 11:29:40 PM
(Diplomacy Roll if it Helps) = 21
Renik d20=15 Wednesday July 27th, 2005 8:50:38 AM
Ever a slave to his lascivious instincts, Renik struggles very, very hard to keep him mind on his mission.
Voluntary WIS check vs following results:
20-18: A 17-13: B2 12-1: B1
Battling against his baser urges, Renik just about manages to restrain himself when the playful dryad propositions him. He is by no means sure that he has done the right thing as he watches the dryad leave him.
But when her sisters read his fortune as a sort of "reward", his spirits lift somewhat. He takes his leave and returning to camp does his best to sleep. This proves difficult to say the least, as thoughts of what might have been torture and tease him into the early hours.
In the morning, bleary-eyed, the rogue quietly recounts the fortune telling to the party.
"The Queen is troubled and unsure. She sees three ways to brave the King. The King she always will deplore. She knows not which she must endure. Perhaps this mortal man can bring ... An answer that will prove a cure."
When the Celestials appear and speak Renik is alarmed, but Tratain holds his ground well. He stands with his companions, eager to see if Tratain's brave words have the desired effect.
Sarigar and Black Paws (AC 24/21 CV 142 of 145) Wednesday July 27th, 2005 2:25:03 PM
With the celestial beings appearing, the brothers are notably intrigued. They've seen a couple minotaurs in their travels and in the "ugh" cities, but they've never been so close to any. Making them even more enticing is the glow about them.
The brothers circle slowly around the servants, studying them from every possible angle. A few times, Sarigar steps close enough and looks as though he might touch one, but holds back.
Down To Business (DM Cayzle) Wednesday July 27th, 2005 9:40:38 PM
Renik relates his odd fortune. Then all eyes are on Tratain and the bull-headed beings he has called from the celestial realms.
The first Celestial cracks a smile: "Bravely spoken."
The second has a twinkle in his eye: "Good poise, Protector."
The first: "So you need a pass word?"
The second: "We don't know it"
The first: "You think a Gargulite knows it?"
The second: "We've got no hold over them."
The first: "We could find a Gargulite."
The second: "Maybe even bring it here."
The first: "You think you can make a Boatman talk?"
The second: "What claim you got on one of them?"
Monthor (Stan) Thursday July 28th, 2005 2:31:50 AM
Monthor approves of the way Tratain stood up to the bull-headed beings. He relaxes a little since it looks like there will be no violence at the moment.
Draax Thursday July 28th, 2005 2:34:22 AM
Draax starts to get a little dizzy as he tries to keep up with which creature is speaking. He decides to just listen to the conversation and see where it goes.
Feng Thursday July 28th, 2005 8:15:51 AM
Feng pulls out the small cycloptic skull and shows it to the boatman. It was good that they were moving in a direction.
ooc: sorry for not posting yesterday in this crucial time but work left me with a nasty headache.
Renik Thursday July 28th, 2005 9:12:08 AM
Raising an immaculately trimmed eyebrow (just how does the rogue maintain his dapper appearance after sleeping (badly) on the ground in the middle of the wilderness?) Renik watches Feng proffer the skull.
"Feng old fellow" he says kindly "I think we had better wait for a Boatman to arrive before we go offering him any skulls."
He turns to the bull-headed Celestials and with a small bow says "Though Feng has answered part of your question, if I might be so bold. The skull he holds, gifted to us by the Platinum Dragons, is a Boon of Gargul. With this we seek to petition favour from the Boatman."
Tratain Thursday July 28th, 2005 10:28:12 AM
Tratain says to the Celestials "If you could bring one of the Boatmen here, I think we could get it to tell us the Password. We have been given a Gift by Joe Hand of the Platnum Dragons that may gain us a favor from a Gargulite. What Payment would you require in return for bringing him here? Do you wish Coin? or a Task in return for doing this? Also when should we expect your return with the Gargulite?"
Sarigar and Black Paws (AC 24/21 CV 142 of 145) Thursday July 28th, 2005 10:43:34 AM
As the words keep flying, the brothers quickly grow bored. Knowing that they're likely to say the wrong thing, they opt to go talk with the tree ladies again.
"Hello tree ladies. They talk too much, so we came over to wait with you."
Black Paws nuzzles up to one of the dryads that pet him the day before while Sarigar sits down to shown that he has no intention to try to get past them without their say.
Arien Thursday July 28th, 2005 4:30:55 PM
Matters of the Divine were beyond Arien and when it became clear that the creatures weren't hostile Arien loses some interest in the scene. Arien walks over to the Dryads with Sarigar. After a moment of consideration Arien poses the question, "So, provided that we do obtain the means to pass by you, what sort of things would we have to expect on the other side of this portal?"
A deal is struck! (DM Cayzle) Thursday July 28th, 2005 9:32:39 PM
The Celestials take a close look at the miniature cyclopean skull, but do not touch it. They listen to Feng, Tratain, and Renik.
The first Bull-Fellow says, "Huh!"
The second says, "Maybe you guys do have half a chance!"
The first says, "We could go take a look for a Gargulite for you!"
The second says, "I met one at the Gods of the Wold company picnic last year."
The first says, "Yeah! That guy who played fifth base at the godball game. He was a good chap."
The second says, "Take us a few hours, though."
The first says, "We'll bring him back by nightfall."
The second says, "BEFORE nightfall. You don't want to talk to these guys in the dark."
The fist one coughs. "And the sacrifice? We'll take a donation."
The second one says, "We'd let you drop it off yourself, but what are the chances you'll be coming back? Let us drop it off at a temple for you."
If you pony up enough of a sacrifice (see PHB spell description) in coin or magic items, then they pop out of existence again, in search of a Gargulite they met once. They say they'll be back before night falls.
Meantime, Sarigar and Arien talk with the dryads. The ones who are more into petting beasts are glad to cluster around the brothers. Two of the more intellectual types chat with Arien. "Well, through the gate there are many valleys. That's why they are called the Valleys of Twilight. All are different, many are treacherous. Most creatures who brave them either know the way, or have a guide, or have a Scroll or a Compass."
Joe/OOC Thursday July 28th, 2005 10:44:55 PM
Hey Cayzle, just want to make sure I have the Payment Correct. The Creatures total 12 HD Correct, and its the Hours Per level so its 500 gold per HD. So should be 6000 Gold correct?
==========
Yeah, but it's half off for non-hazardous duty, so 3,000 will be fine. -- Cayzle
Renik Friday July 29th, 2005 2:15:20 AM
Renik hands over 3000 GP from group funds, leaving 1293 remaining. It seems a fair payment, considering. He has never seen Celestials before, and is much impressed.
He keeps glancing back at the dryads though, and at one in particular, with something like regret in his eye.
Monthor (Stan) Friday July 29th, 2005 2:55:26 AM
Monthor watches the interaction between the group and the bull-headed creatures with little interest. He waits calmly for the next stage of the negotiations to begin.
Draax Friday July 29th, 2005 3:01:33 AM
If the grigs are still waiting for the group Draax will go over to talk to them. To Serent he says, "Do you know the way to the queen when you get beyond the gate or do you have a way of contacting a guide?"
Arien Friday July 29th, 2005 3:20:21 PM
Arien thanks the Dryads for the information and returns to the rest of the group, waiting for the two creatures to return with their guide.
Tratain Friday July 29th, 2005 4:25:46 PM
Tratain says "Thank you sword brothers, we will await you here for your return with the Gargulite." after the coins are handed over to the two celestials.
Feng Friday July 29th, 2005 8:39:16 PM
Feng watches the three vanish and sighes in relief. Dealing with the servants of the gods is always tricky buisness.
"Well we were fortunate that the meeting went as it did."
Sarigar and Black Paws (AC 24/21 CV 142 of 145) Friday July 29th, 2005 10:59:40 PM
Content in their little nature jamboree with the dryads, the brothers watch the goings on of the rest of the group from near the trees blocking the gate.
The Boatman (DM Cayzle) Saturday July 30th, 2005 7:00:22 AM
The party waits for the celestials to return with a minion of Gargul. The grigs seem to think that they could just wing it through the Valleys. They don't seem concerned; they don't have much of a clue either.
In the late afternoon, the two bull-headed celestials return with a third person. This creature -- as tall as a human, but with a halfling size torso and really really long arms and legs -- is dressed in black, and exudes darkness in whisps like fog.
The dryads and grigs flee back to their trees. The celestials leave without a word.
If you are within 20 feet of the celestials and you make a spot check vs. DC15, then Please Highlight to display spoiler: {One celestial winks at Tratain before disappearing.}
The person clad in black stands still and looks at you.
[OOC: This is the Friday DM Post!]
Renik d20+14=31 Saturday July 30th, 2005 3:25:18 PM
Renik smiles as the Celestials take their leave. Stroking his goattee the rogue takes in the curious new arrival, with his gangly arms and legs. Then he bows and says;
"Our sincere thanks, sir, for gracing us with your presence. Rest assured that we would not have disturbed you were it not a matter of grave import. We act in the matter of the return of Ebryon; the Platinum Dragons have bid us seek out Queen Maab and inform her of current events in the Wold. In order to do so we seek entrance to her realm, but in so doing we must perforce enter your Lord's realm of death, something normally forbidden to a living mortal.
Please believe me when I say we do not make this request lightly; we would not make it at all were it not for the critical and urgent nature of our mission."
Renik asks Feng to show the skull.
"We have been given this Boon as a sign of the importance of our quest. We beg of you, tell us the Word required to pass the gate (guarded so exquisitely by these fair forest maidens) that we might seek out the Queen."
He turns and winks with a rakish grin at the dryads.
Tratain d20+10=17 d20+7=25 Sunday July 31st, 2005 7:58:26 PM
Tratain smiles and nods too the two Celestials when they reapear with the Boatman and depart again.
Tratain bows to the Boatman to show his respect and listens as Renik begins speaking for the group. He is unsure what the Skull is or what significance it holds to the Gargulites but he tries to remember anything that may be useful(Knowledge Religion 25), while he waits for the Boatman to respond.
Draax d20+6=20 Sunday July 31st, 2005 9:42:16 PM
Draax watches the grigs flee to the trees and notices the one celestial winks at Tratain before it departed. Draax wonders if that was a good or bad sign. He remains in place as he listens to Renik talk to the boatman.
Monthor (Stan) d20-2=4 Sunday July 31st, 2005 9:46:16 PM
Monthor remains within hearing range of the group members talking to the boatman. He has no idea what to expect but wants to be close if his strength is needed.
Feng Monday August 1st, 2005 8:19:47 AM
Feng holds up the skull for the boatman to see as asked. "I hope this adds a measure of truth to our words."
After their previous meeting with Gargul himself, Feng is a little nervous. He believes this boatman to be a servant of the highest order. The knowledge of traveling through the realm of the dead would be a valuable thing indeed. Something he would entrust to only the most powerful and loyal of servants.
Sarigar and Black Paws (AC 24/21 CV 142 of 145) Monday August 1st, 2005 11:20:47 AM
The brothers injoy their time with the dryads. They "compare notes" about nature and their respective homes.
When the celestials arrive with the boatman causing the grigs and dryads to retreat to safer haven, the brothers step up between the boatman and their friends in nature. Claws rip from Sarigar's fingertips and fangs extend within his mouth which he bears in a menacing sneer. Black Paws' hackles rise in a flurry and bares his own far more impressive fangs. Both of the brothers crouch down, obviously ready to pounce.
Arien Monday August 1st, 2005 1:23:08 PM
Arien backs a step from the boatman, a bit unsettled. Arien listens to the others but says nothing, choosing the gaze intently at the creature, waiting for a response.
The Boatman Speaks (DM Cayzle) Monday August 1st, 2005 7:12:48 PM
The Boatman's voice has a rasp to it, like a file on old bone.
"Of Ebryon may I not speak."
When his mouth opens to talk, his breath mists like man's on a cold day -- but the mist is black, not white. And it is not cold or hot.
He takes the Boon from Feng with thin pale fingers.
"A test by combat or wit or luck this earns you all."
"One must you pick. One test."
Tratain Monday August 1st, 2005 7:59:34 PM
Tratain listens to what the Boatman says. He waits for Renik to decide what test the group will face. He does not like the Idea of a Test of Luck to decide if they will get the password or not, he would Prefer a Trail by Combat or Wit.
Monthor Monday August 1st, 2005 9:14:54 PM
Monthor flexes his right bicep before approaching Renik and whispering in his ear.
{ If by combat the trial be, then let me face him. Me be stronger then any of us. Even stronger then the Princess. But you choose me friend. Me trust ye. }
Draax Tuesday August 2nd, 2005 12:20:23 AM
Draax listens as the boatman states the test options that the group must choose from. He is a little confused by the boatman's manner of speech to be sure if he heard the creature correctly. He says in a soft voice for those near by to hear. "Does he mean a test for one person or one test that all of us can participate in?"
The Boatman (extra DM Post) Tuesday August 2nd, 2005 5:56:35 AM
"For all of the group together must you pick."
Is the voice a little annoyed?
"One test. One group of all of you. One choice."
He seems to be saying that the test will be faced by all the Hamleteers jointly.
Feng Tuesday August 2nd, 2005 12:16:22 PM
"I don't like luck because its all chance and I know my wit isn't as sharp as my arm is strong. I vote for combat."
Draax Tuesday August 2nd, 2005 3:17:38 PM
"If it was just one or two of us, I would trust Renik's luck or his, Tratain's, and Arien's wit against the challenge. As a group, I have to agree with Feng. I do not trust luck; I would be the first to admit my lack of a Sharpe wit, so combat is the only one that I feel I can contribute to. Whatever we decide I will try to contribute as much as I can."
Renik Tuesday August 2nd, 2005 6:31:19 PM
Renik turns and says to the snarling Sarigar "Calm yourself my friend. This creature is from the Lands of the Dead, but will not tarry long in our world. We must speak with him in order to continue our quest. I know his presence here alarms and disturbs you, but he will soon be gone, and with luck we too will be on our way. Be brave, Sarigar, your pack stands with you."
Turning back to the boatman Renik is torn. His natural instinct is to trust to luck, though he knows that Wardd can be a fickle master. His second choice is to trust to his wits, to engage in intellectual fencing rather than physical. But that his only his personal preference; he knows that this is a group decision. In this they must act together. And Draax makes a fair point; collectively their strength is in arms. He looks to his companions and says softly "Cast whatever preparatory spells you need now."
"Sir Boatman" grins the rogue, fluidly drawing his blades from twin back-mounted scabbards and activating his ring of blinking, "We accept the Test by Combat."
:: Monthor grins from ear to ear as he draws his war axe and takes a battle pose. ::
" BRING IT MONKEY BOY!!!! "
Test by Combat, Round One! (DM Cayzle) d8=8 d8=1 d20+20=37 Tuesday August 2nd, 2005 9:30:48 PM
The Boatman nods and disappears. The cyclopean skull remains behind, floating in air where the Boatman's hand had held it. It swells and gets larger.
It swings around in the air and then focuses on (rolling randomly) Tratain. A beam shoots out of the eye socket, aimed at the Protector. It hits AC 37! Tratain takes 110 hp damage from a Harm spell -- a Will save vs DC20 will half that.
No one is more than 20 ft from the floating one-eyed skull -- Except Sarigar, who is 40 ft away.
The Cyclopean Skull has hardness 20 and is AC20.
Actions!
Tratain AC 30 HP 62 [Extended Magic Vestment; Rightous Might] d20+16=35 d20+21=36 Tuesday August 2nd, 2005 10:29:21 PM
Tratain is caught offguard by the suddeness of the attack but is able to resist part of the Damage of the Harm spell (Will Save 35)
Tratain remains calm and defensively casts Rightous Might upon himself and moves foreward next to the Skull.
Renik (Blinking, AC 36 HP 81), Flanking d20+21=32 d20+15=27 d6+7=12 Wednesday August 3rd, 2005 6:54:52 AM
"Battle is joined!" yells the rogue cheerfully, feeling the undeniable adrenaline thrill course through him. He is getting to enjoy this feeling rather too much, a small part of him says, but it almost completely drowned out by the rest of him internally yelling "Smash it to pieces! Kill! Kill!"
Dropping one shoulder Renik ducks then rolls smartly directly beneath the skull (Tumble 32). Then he snaps to his feet directly behind it, (Flanking bonus to everyone closed in combat) and hammers a blow onto the top of the floating skull (AC 27 for 12hp). The strike has absolutely no effect.
"Oh not again!" cries the rogue plaintively. Why is everything so hard to hurt all of a sudden?!"
OOC DM Cayzle extra Wednesday August 3rd, 2005 10:06:44 AM
The skull with one eye is now Small in size, like a gnome, say.
Feng, AC 23, 114 HP d20+15=27 d20+10=14 d20+5=21 d8+18=22 d6=4 d8+18=22 d6=4 Wednesday August 3rd, 2005 10:47:45 AM
Feng grips his axe tightly and brings the flaming head of his axe down across the skull. He's a bit concerned that the lack of control in his attacks will cost him against such a small target but this thing needs to be destroyed as fast as possible. Luckily he manages to connect.
ooc: power attack with a 2 handed weapon, -5 to hit + 10 to damage. hit ac 27 for 22 normal and 4 fire and ac 21 for 22 normal and 4 fire.
Sarigar and Black Paws (AC 24/21 CV 142 of 145) d20+17=35 d6+4=5 Wednesday August 3rd, 2005 1:16:10 PM
Although they were ready to pounce on the boatman, just out of distrust of it's unnatural feel, the brothers are caught completely offguard by the skull. After a moment of shock, they jump into the fray.
Sarigar jumps straight at the skull, gouging into it with his claws (charge, AC35/5HP). His brother quickly circles around to the opposite side (full move, if needed to get behind it, but a 5ft step away from it)
Draax AC 25 (with shield) HP 123 d20+24=44 d20+24=29 d8+12=19 d8+12=17 d8=4 Wednesday August 3rd, 2005 4:15:46 PM
Draax knows that it will take a real precise hit to damage the skull, but he can at least serve as a distraction and hope the magical attacks will do more damage. He moves to a spot around the skull that is not occupied by one of the others, insuring that the skull is surrounded and attacks with his thundersword.
When he hears the cacophonous roar emanating from his sword, he knows that his hit was perfect (natural 20, for 36 dmg and 4 sonic damage for total of 40). He suspects that the thing does not have ears so he doubts it could be deafened from the sword's special ability.
Monthor (AC 20, HP 101) d20+20=25 d20+20=37 Wednesday August 3rd, 2005 7:14:37 PM
After seeing a sample of the power that the skull possesses, Monthor decides that this battle needs to end now. However, force isn't always the best weapon in a battle. Monthor flanks and charges at the skull while removing his Heward's handy haversack from his back. Once in range, Monthor opens the bag and attempts to flip the bag over the skull. If this actually works, Monthor then closes the haversack back up again, and grins as the situation is now " in the bag ".
ooc> Now for the mechanics. As per the DMG, the haversack acts as a bag of holding. The skull, being gnome size should easily fit in the opening. Now, I'll assume that this action is similar to a grapple attack. So, Monthor gets his base attack bonus (11) plus is strenght bonus (6) for 17. I'll also assume that Monthor can do a charge attack (+2 to hit, -2 AC defence). Flanking bonus +1 (or is that 2?) Total bonuses 20 (or 21). Monthor should be able to do this while holding his axe (dwarves have big hands) but if he can't he'll drop it first while on the run.
ooc> part 2 If the attack role of 25 (26?) doesn't do it, I'll use my hero point to re role for 37.
Shards! (DM Cayzle) d20+20=33 10d10(6+7+4+1+7+10+10+10+2+2)=59 Wednesday August 3rd, 2005 11:09:01 PM
The Hamleteers lay into the skull. Feng and Draax put the biggest hurts on the thing.
But then Monthor has an idea! [DM note: It's unconventional, but I'll allow it this time -- probably not in the future.]
The dwarf acts with agility and precision. He forces the skull into his Haversack. DM Ruling: this is a non-standard action, and I'll allow it, but the enemy gets an AoO on Monthor when he tries it. The skull beams an AoO at Monthor.
It hits AC 33. Monthor takes 110 hp damage from a Harm spell -- a Will save vs DC20 will half that.
Now inside the haversack, the skull blasts at the container. Monthor feels the item swell like a balloon in his arms. Then it POPS!
Shards explode out in all directions. Everybody takes 59 damage -- please make a reflex save vs DC20 for half damage.
Those who are bleeding find that the shards cut shapes into flesh ...
the letter L the letter R the letter O
DM Extra: Needless to say, the Haversack and all its contents are lost.
Monthor - Let it stand and the let the dice role d20+3=13 d20=14 d20=5 Thursday August 4th, 2005 10:59:43 AM
Monthor gets hit by the ray from the skull full blast and then gets hit from the shards from his exploding Haversack. Monthor crumbles to the ground (save vs Will = 13, Hero point = 17, Reflex save 5+8= 13) battered and bloody.
Lifeless, the mighty warrior from Dirt City lays content that his sacrifice may have saved the lives of his friends and assist them in their quest.
Tratain AC 30 HP 117 [Extended Magic Vestment; Rightous Might] d20+10=14 d20+21=26 Thursday August 4th, 2005 1:17:35 PM
Tratain can only watch as Monthor charges in and is hit by the Harm spell. Everything seemed ok until his bag exploded and shards flew everywhere. Tratain is unable to avoid them.
Battered but alive Tratain looks at Monthor and see's that there is nothing to be done for him so he defensivly casts Heal on himself and goes to look over the fallen dwarf.
Draax AC 25 (with shield) HP 93 d20+10=24 Thursday August 4th, 2005 4:02:46 PM
Not really expecting to cause the skull any damage, Draax loses his composure for a second and takes a moment to puff out his chest and beam in self praising for his excellent hit. He is standing there in his heroic pose when Monthor bravely takes a hit from the skull dead on while encasing it in the bag. Draax is just about to pat the dwarf on the shoulder for a job well done, when he notices the sudden change in the bag. Diving out of the way just in time Draax only suffers partial damage from the explosion (reflex 24). Shaking his head to clear the cobwebs he looks over at what remains of the dwarf and knows that the sacrifice probably saved the lives of the rest of them.
Draax thinks that if they can get to the queen quick enough, they still might have time to ask the god, Gargul for another favor. The group owns the god so much as it is, it might take the rest of their lives if they live long enough to repay him.
Feng, AC 23, 55 HP d20+12=16 Thursday August 4th, 2005 5:57:59 PM
Feng was totally unprepared for what happened and took the full brunt of the exploding havardsack. He stumbled backward bleeding severely, falling onto his back. Once his vision clears he looks for the skull.
Arien (28hp) d20+14=33 Thursday August 4th, 2005 6:05:59 PM
Arien stands, stunned at the sudden violence. When the bag explodes Arien dives and rolls behind a rock, avoiding some of the blast. Climbing back to his feet Arien holds a hand over the worst of the wounds to find Monthor fallen. Arien curses to himself, he hated all the tests that the gods felt that they had to throw in their path. Given a choice he would almost rather live in a Wold without the interference of gods.
Renik (Blinking, AC 36 HP 81) d20+16=23 Thursday August 4th, 2005 6:40:53 PM
Renik's high spirits are shortlived. The joy of combat is rapidly replaced by the sickening wrench of its awful consequences. He watches in dumb horror as Monthor's moment of heroism turns horribly wrong, the skull's spell and subsequent explosion almost ripping the dwarf apart. He barely gets out of the way in time as fragments of the exploding skull whistle past his head (Ref 23, Evasion).
Crunching numbly over the fragments of their destroyed enemy Renik barely notices the letter burned into Tratain and Feng, but cannot miss the one smouldering on the fallen Monthor's brow. He drops to his knees, eyes stinging, and looks up at Tratain in folorn hope. "Can't... can't you help him?" he whispers, though in truth he already knows the answer. Another companion has fallen, and again, as leader, he is responsible. The weight of this terrible burden crashes down upon him, made even worse by the memory of his brief moment of levity mere seconds earlier. Monthor is dead!
Renik remains kneeling, his swords dangling forgotten in his hands. His head drops, chin resting against his heaving chest, as he fights to restrain sobs of fury and grief.
Sarigar and Black Paws (AC 24/21 CV 142 of 145) d20+12=30 d20+10=28 Thursday August 4th, 2005 7:34:54 PM
The brothers are just about to pounce on the skull again as Monthor's bag explodes. With surprising agility, especially for a creature as large as Black Paws, the brothers avoid the blast (Reflex Save 30/28, Evasion for no damage).
As they roll back up to their feet, ready to dive back in, they note the relative calm of the area. Finally, they key in on Monthor, unmoving. Black Paws is the first of them to the dwarf's body, nudging it slightly with his nose. As the body rolls back limply, they know what's happened...again. Both brothers let out a howl that echoes through the valley. In the distance, other wolves can be heard returning the mournful song.
A Friend's Death (DM Cayzle) Thursday August 4th, 2005 11:19:55 PM
The party pauses in grief, although they sense that events continue to proceed apace.
The following is a description of what happens next from Monthor's point of view. His friends do not experience this, and I considered putting it in spoiler tags for Monthor alone, but on reflection I think it would be interesting to all.
Monthor feels himself escape from his broken body. The Wold turns grey. Then he can see pulsing ribbons of red-brown threading all of existence. He is drawn towards one of the rivulets of red, and is sucked away downstream.
Monthor's soul is carried fast away from his friends. The current grows stronger as streams combine and widen. At length, Monthor is washed out into a vast sea of red.
Feng, AC 23, 55 HP Friday August 5th, 2005 8:09:56 AM
Feng slowly rises to his feet doing his best to ignore the pain that wracks his body whenever he moves. He sees Monthor and sighs. It was a good idea but it was risky.
"It was a clever plan. Evrything happened so fast. There wasn't a chance to heal him. We must give him a heroes funeral before moving on."
Renik Friday August 5th, 2005 12:40:44 PM
The rogue rises, wrestling his motions under control.
"It was a valiant death" he says, his eyes closed. "If we can we must petition Gargul for his return to us upon our return from Maab's realm, but I fear we have no time for that now. We must press on with our quest with no further delays.
Let's get everyone healed, we don't know when we might face more enemies.
Did you notice those letters? One burned into Monthor, Feng and Tratain. Are we to assume they spell the Word?"
He turns to the dryads. "Ladies, are we permitted incorrect guesses at the Word, or must we get it correct the first time?"
Tratain Friday August 5th, 2005 1:08:53 PM
Tratain will heal his companions damaged by the blast. (Please List how many HPs you are down)
He says "Lets wrap up his body and take him with us, so that when we have a chance we can petition Gargul to return his spirit to us."
He says Queitly to the others, I saw the Letters, They could spell the word, but with only Three letters they may be only part of the word, or the first initials of three words, it might make sense, if the Password was Land of Rest, or something like it."
Draax (down 30) Friday August 5th, 2005 3:56:01 PM
After silently mourning the lost of Monthor, Draax finally notices the letters engraved in some of the members. Listening to Renik and Tratain, Draax is at a lost to what the letters actually mean. Is it a word made from the three, are they an acronym to three words as stated by Tratain or something else? Like the others he waits to hear the guardian's answer to Renik's question.
Arien (23/52) Friday August 5th, 2005 5:35:29 PM
Arien turns grimly away from the body of Monthor and stares off into the sky. "Another friend gone," he says to himself, "How many gone already? How many more will fall?"
Three Tries / The Boatman (Redux) (DM Cayzle) Saturday August 6th, 2005 10:49:48 AM [This is the Friday DM post]
The party mourns fallen Monthor. They also know they have to act fast to get to Maab. The Wold depends on them.
The beautiful dryads reply to Renik -- "Well, it would only be fair to give you three tries."
==========
Monthor feels his soul adrift in a sea of Red Woldsblood. At length -- minutes? years? -- he is lifted. Some creature has snared him in a net on a long pole. It is a human-sized creature with a halfling's torso and extremely long arms and legs. Its breath is black mist. It speaks like the sound of a rasp on bone.
"You wanted to enter the Lands of Rest. Now you shall. I know just exactly where to put you."
Monthor feels his soul carried far away. At last he is set down and freed from the net -- to rest on a distant shore.
Renik d20+9=18 d20+3=13 Sunday August 7th, 2005 3:49:58 PM
The rogue scowls, aware that one wrong step here will undo all their hard fought progress. Are the letters the word itself? If it is a word in Common it is no word he knows. Lor? Orl? Rol? Or are they initials? Maybe the letters only part of a word? Might other shards have become lost within the exploding haversack? If they are missing even one letter the options are enormous. More than one, and it doesn't bear thining about. So many possibilities, so few choices.
He decides to make sure they have missed nothing. Before answering he searches carefully for any sign of other letters they may have missed (Search 18). As he does so he ponders his knowledge of Sylvan, trying to work out if the letters spell any word he knows in that language (Int 13?).
Finally, assuming no other insights he turns to the Dryads and says "Very well. I will offer one of our three choices. I will speak the word in the order I first saw it."
"LRO."
If his guess is incorrect he will look to his companions to make the next guess. Before they do he will ask the Dryads their names.
Draax Monday August 8th, 2005 4:03:51 AM
Draax waits to see if Renik's guess is correct. Hopefully they are on the right track and the three letters spell out the correct word.
OOC DM Cayzle Monday August 8th, 2005 9:19:57 AM
Pals, sorry, but I just prefer not to wait three days for you all to take three guesses. Please please make a post like: "If Renik's word does not work, then I say XXX." There are only so many reasonable permutations of those letters possible! And frankly, although perhaps I ought not to say so, "LRO" is not one of them!
Tratain Monday August 8th, 2005 10:10:32 AM
Tratain waits to see the outcome of Reniks guess. If that is not the correct word, then he will guess at the Password and Say "Orl" if that doesn't work he will hope it is "Lor" and guess that.
Feng (Down 11) Monday August 8th, 2005 11:36:45 AM
Feng heals himself, his wounds almost all closing. While his wounds have healed he does not feel better. Arien was correct. Too many have fallen already and too many more will fall before things are done.
Tratain (Healing) d8+5=9 3d8(5+5+7)+12=29 3d8(1+4+6)+12=23 d8=1 d8=8 Monday August 8th, 2005 1:14:50 PM
Tratain heals his injured comrades
Feng is healed - 11 Arien is healed - 29 Draax is healed - 30 Sarigar is healed - 3
Using One 1st, Two Third, and Five 0 level spells.
OOC: Sorry been busy, I was a bad Cleric and forgot :)
Sarigar and Black Paws (AC 24/21 CV 145 of 145) Monday August 8th, 2005 2:11:12 PM
With their inability to read or write, Sarigar barely recognizes the letters as letters. He attempts to scribble the letters on the ground in various combinations. Maybe something will pop out to the others. To him, he's just going through the motions.
OLR ORL RLO ROL LOR LRO
"Hmmm, I think that's all of the mixings. Umm, do any of them say anything? They're just scribbles to me."
The Valley of Butterflies
The Shards of Lor (DM Cayzle) Monday August 8th, 2005 9:38:55 PM
[OOC: What have you done with Monthor's body and gear? Remember that you might need the body for a raise.]
The third guess is the right one! "Yes," declares the leader of the dryads, "The word is 'Lor' -- in memory of the Shards of Lor of which we no longer speak."
"The word has been spoken, and you may pass!"
Two of the trees move apart, and you are free to enter the gate.
The dryads offer their names as friends as they say farewell.
The entire party, including Grigs, enter the blinding light. A strange sensation affects you as each step carries you leagues and leagues. At length, you find yourselves in a new place.
This is a field of mist. There is nothing but fog here. There are srange flutterings just out of sight in the mist.
The grandmotherly leader of the cricket-taurs speaks. "IKnowThisPlace! ThisIsOneOfTheValleysRuledByMaab. ThisIsASacredPlaceBetweenWorlds. AHolyPlace. ThisIsAPlaceWhereThoseWhoAreLostCanBeFound."
What's that off in the distance? If you make a spot check vs DC15, then Highlight to display spoiler: {You see a glowing ball of light in the far mist.}
Monthor Monday August 8th, 2005 11:09:40 PM
The ball of light starts to move towards the party. Faster and faster it goes until it reaches them. ... A hollow voice... almost etheral ... emminates from the ball of light and says.
" Hey dudes! Let's party!!! "
{ BWAHAHAHAHAHAHA!!!!!! }
That laugh sounds awfully familiar to all of you... .
" Come on buds. It's this way. "
The ball turns and starts moving off again...
Renik d20=16 Tuesday August 9th, 2005 8:01:28 AM
The rogue takes out his blanklet and wraps the fallen dwarf carefully. Then, with a grunt, he heaves the fallen warrior over one shoulder. "Gods above" he mutters, "Who'd have thought someone so short could be so heavy?"
As the party pass through the gate Renik blows a kiss to the dryads, and then finds himself lost in mists. The exuberant grigs give him cheer, it sounds as if they are growing closer to their goal.
Out of the corner of his eye he spots something through the mist (Spot 16), growing rapidly closer.
"Look out!" calls the rogue, whipping out one shortsword and readying himself for battle. But a familiar voice gives him pause. "Monthor? Monthor! Is that you?"
A huge grin spreads over the rogue's face as his fallen companion rejoins them. He follows the light willingly.
Feng d20=16 Tuesday August 9th, 2005 9:39:09 AM
The half orc also spots the glowing ball of light. Until the ball of light actually speaks to them Feng isn't sure if its friend or foe. Before moving off Feng takes a moment to look around and take everything in. They are in a place few know about and even fewer have been to.
"Even as we stand here I still cannot believe it."
Arien d20+9=28 Tuesday August 9th, 2005 12:01:49 PM
Arien watches as the ball of light approaches and alerts the others to it. When the light speaks Arien is taken back a moment before he regains his composure. Shaking his head Arien also follows the light as it leads the way.
Sarigar and Black Paws (AC 24/21 CV 145 of 145) d20+16=26 d20+16=20 Tuesday August 9th, 2005 12:57:52 PM
Taking their time making their farewells to the dryads, really wanting to stay here where they feel comfortable, the brothers tentatively step into the light and into the Lands of Twilight. Even before the scenery comes into view and their minds process their surroundings, the brothers are already uncomfortable. Their hair stands up on end as their skin begins to crawl. Nausea looms over them as this unnatural place assaults them beyond their senses and bodies, striking them to their very soul.
As the glowing ball approaches (Spot 26/20), the brothers do something surprising, they cower. When they attented the raising of Tratain, they felt a similar uncomfortability, but here, immersed in this realm, it's almost agonizing. If they both weren't here, feeding each other their strength, they might just crumble.
As the ball speaks and the voice of Monthor is recognized, they still don't believe it. Monthor is slung over the shoulder of Renik, he can't be that ball of light. That's not normal or natural. It can't be happening.
Tratain Tuesday August 9th, 2005 1:25:32 PM
Tratain is relieved when he guesses the correct password.
He help Renik carry Monthor's body through the portal, and follows along when Monthor makes his presence known as the little glowing light.
Draax d20+6=13 Tuesday August 9th, 2005 6:28:16 PM
Draax sighs in relief when the guardians acknowledge the correct word. He walks through with the others and did not see the light coming toward them (spot 13). Draax almost freaks out when he hears Monthor's voice and turns to see the ball of light. A smile comes to his face when he realizes that the party has a guide after all.
The Valley of the Butterflies (DM Cayzle) Tuesday August 9th, 2005 9:41:44 PM
Following the light that sounds like Monthor, the party sets off across the valley. It is misty, but you sense that you head downhill and then uphill.
Every once in a while you see butterflies, at the edge of the mists.
At length, you reach a place where there is a carpet of butterflies on the ground -- they cover a flat area almost 100 feet in diameter. Monthor's Soul feels that you must go to the center of this field. The grigs can fly, of course, but a walker would have to step on butterflies to do so ... and your intuition tells you that stepping on butterflies would be a bad idea.
Actions?
Draax Tuesday August 9th, 2005 10:04:07 PM
Getting the feeling that walking on the butterflies is not a good thing. Draax looks at the others and can see that they have come to the same conclusion.
Turning to Tratain Draax says, "Can you do that windwalk spell again? If not, those that have flying spells or abilities might have to carry the rest of us a few at a time."
Monthor Tuesday August 9th, 2005 10:23:09 PM
The light that is Monthor gets a little brighter.
"... maybe me Mammie's winged boots would be of help? ..... "
Renik Wednesday August 10th, 2005 1:24:50 PM
Renik nods when the Monthor-spirit speaks. "Good point, we can certainly use these for now."
He removes Monthor's boots (Telling himself it's OK to take the boots off of a dead dwarf when the dead dwarf tells you to do it) and offers them to another party member.
"I have one more flight left in my boots, so I can get across. I can try to carry Monthor, but I've never flown carrying anything so heavy. Tratain, can you fly the rest of the party? Or even all of us?"
While he waits for a solution to the conundrum he moves to Sarigar's side. The wild man's fear and confusion are palpable. In a low voice he says;
"This place alarms you, doesn't it my friend? Just try to remember, this is just another part of the Wold. A place the living don't usually see, but a natural and valid place nonetheless. Stay strong, Sarigar, we will not be here long, and when we return to the living Wold you will be able to run free beneath the sky once more. You need to be brave for BlackPaws sake; if you don't look after him who will? Just follow me and the rest of the pack, my friend, and together we will get through this."
Arien Wednesday August 10th, 2005 4:38:30 PM
"I have several fly spells memorized and a potion that will allow you to fly as well. If Tratain cannot enable us all to fly I can help with the rest."
Tratain Wednesday August 10th, 2005 4:51:12 PM
Tratain says "I do not have the Windwalk spell memorized, I suggest that Renik use his boots, someone else can use monthor's and we'll have to see if Arien can cast enough fly spells for the rest of us."
Sarigar and Black Paws (AC 24/21 CV 145 of 145) Wednesday August 10th, 2005 5:37:31 PM
As Renik tries to reassure Sarigar, all he can do is nod or shake his head. This place most definitely alrms them. Despite Reniks words to the contrary, a firm shake of the head make it clear that he doesn't believe this to be another part of the Wold. Another shake of the head to the statement about it being a natural and valid place. He nods his head about being strong, though it is tentative.
As for looking after Black Paws, the strong sense they are looking out for each other is obvious, almost electric between them. If anything, their connection has become stronger here, almost tangible. Perhaps because one's soul is so close to the surface here, and the brothers share one soul between them Stay strong, Sarigar, we will not be here long, and when we return to the living Wold you will be able to run free beneath the sky once more.
Upon reaching the field of butterflies, Sarigar lies face down on the ground and looks very closely at the butterflies. So close, his nose is nearly touching one. After several moments of what appears to be close inspection of them, he gently blows on the one at his nose. Slowly he increases the pressure of his breath. He takes great care to control his breath as to not hurt the insect, but to try to coax it into flying out of the way and perhaps taking much of the swarm with it into the air, allowing them a clearer path to tread upon.
Butterflies in the Way (DM Cayzle) Wednesday August 10th, 2005 9:39:19 PM
Arien, Renik, Draax, Monthor, and Tratain all focus on the idea of flying over the butterflies. That should work if you can get enough flight magic going. Hmmm. Monthor is already flying. The party has two boots (remember that it is a new day -- you fought the Sod Elementals yesterday). that's three of eight party members accounted for. Now you need spells or potions for five, including Black Paws.
Speaking of whom, the Brothers explore a clever solution -- blowing the butterflies away! This ingenious path would work just fine ... but one's breath alone is not enough to clear a path 50 feet long to the center of the field. You would need a greater gust of wind.
However -- a sense of foreboding comes over you all. Is the mist thicker in the direction from which you came? Is there a vibration in the ground as of some vast shuddering footsteps, far off but coming closer? Your intuition suggests that haste is of the essence!
Draax Thursday August 11th, 2005 4:33:55 AM
"If it is OK with everyone I will hold onto Monthor boots until his is physically among us again. Tratrain's windwalk spell and Arien's fly spells should be enough to get everyone across. We should hurry I think we are about to have company"
If there are no objections Draax looks over the boots for any activation words. If he does not find any he will put on the boots and clicks his heels (as he seen Monthor do) before looking down to see if wings sprout from his boots. If nothing happens he will address the glowing light, "Hey how does these things work?"
Monthor Thursday August 11th, 2005 9:31:42 AM
Monthor the spirit floats to the edge of the butterflies. His glow... glows slightly more.
ooc> Monthor tries to use his mage hand abilities to lighty move the butterflies out of the way. If this actually works, he'll clear an area wide enough by 1.5 to allow the walkers to follow him across.
Monthor boots supplemental Thursday August 11th, 2005 9:50:00 AM
ooc> Don't know how Cayzle will want to do it but I always just clicked the heels together to activate the boots.
" Don't dilly dally, ye only have 5 minutes of flight time three times a day. AND DON'T GET THEM DIRTY!!! Me mammie'll kill me if she sees them dirty... wait, me already dead. Never mind then. "
Sarigar and Black Paws (AC 24/21 CV 145 of 145) d20+1=20 Thursday August 11th, 2005 11:18:55 AM
As some of the butterflies scatter, Sarigar belly crawls forward through the cleared area, Black Paws straddling over him, keeping his feet tight against Sarigar's sides. Being flat on the ground allows him to feel the vibrations all the more and he hears the others comments about company coming. Holding back his panic as best he can, Sarigar continues to blow his path clear and crawl into the new area. His breaths become a little less careful, but he endeavors to not blow so hard as to hurt the beautiful little creatures (Self imposed Wisdom check to gauge his speed against harming the butterflies, 20).
Renik (Flying) Thursday August 11th, 2005 12:00:23 PM
Renik glances back nervously into the mist. He has no desire to hand about and wait for whatever's coming.
"We need to get moving folks! Arien, cast all the fly spells you can and dish that potion out. Make sure one of the spells is cast on BlackPaws. Sarigar, you may be able to ride on his back. Draax and I will use our boots to fly. Draax, see if you are able to carry someone. If we don't have enough flight spells we will have to carry someone. Sarigar, that's a fine idea, but unless Arien or Tratain can cast a spell to blow these butterflies out of the way it's going to take too long. I'd rather go over than through if we can. Let's get moving!"
Renik will activate his boots, and carrying Monthor's body will attempt to fly. If it works he will head over the field. If not he will ask one of the other flyers to help him.
Arien Thursday August 11th, 2005 1:08:53 PM
Arien tosses the potion to Tratain then casts the fly spells on himself, Feng, and Black Paws.
Arien takes off flying with the rest once everyone was ready to go and but hangs towards the back, keeping an eye out for anything hostile.
Philip on a Flying Black Paws Thursday August 11th, 2005 3:56:54 PM
Should work fine. Spell says the recipient can fly and carry up to his his capacity while flying. With his strength, size and him being quadripedal, Black Paws should be able to carry 525 lbs as a max load. Although not specifically listed, Sarigar should weight pretty close to 200 lbs with gear (about 175 for his height and weight + about 25 in gear).
This also means that Black Paws could help carry another reasonably light person and still have decent movement.
Feng Thursday August 11th, 2005 5:42:57 PM
Feng finds his stomach turning as he floats up off the ground. He's never liked flight and doubt he ever will. There is something reassuring about solid ground beneath ones feet.
"Let's hurry. I'll feel much better when my feet are on solid ground."
Tratain d20+10=18 Thursday August 11th, 2005 5:55:44 PM
Tratain takes the potion of Fly from Arien and drinks it. He then flies over the butterfly's being carefull not to run into any as he fly's across to the center of the Field. He looks back at the Mist looking for anything out of the Ordinary. (Spot 18)
The Queen's Court
Maab's Court at Last! (DM Cayzle) Friday August 12th, 2005 12:01:19 AM
Draax flies with boots. Monthor's soul floats. Renik flies with boots. Arien, Feng, and Black Paws -- Fly spells. Tratain flies with potion. Sarigar rides Black Paws. Grigs fly.
The entire party flies to the center of the butterfly field. The Butterflies fly up and swirl all around and around. Faster and faster. When they suddenly disappear, you all are looking at an incredible vista.
Under a sky so blue it hurts to look at, you see the most amazing garden in the Wold. The plants boggle the imagination -- flowers in fields that cover acres. Trees that are pruned in fantastic shapes.
An odd looking elf with a dark complexion, approaches at a fast walk. His hair shines with a silver luster. Taken all together, he looks very otherworldly.
"You are all late! Come on! Get ready! It's time to see the Queen!"
Renik Friday August 12th, 2005 7:47:13 AM
Renik grins. All their travails, battles and sacrifices look to have paid off. Finally they are to meet with Queen Maab. He bows his head politely in greeting to their elven chaperone and says
"Greetings sir. I take it we are expected, then? Please, lead on."
He quickly whips out a small mirror to check his reflection. Although his hair, eyebrows and neatly trimmed goattee all seem perfectly groomed the fastidious rogue still manages to find some errant strand of hair to fuss over. The removal of a couple of microscopic specks of lint from his jerkin completes the job. Then, satisfied that the result is nothing less than perfect, Renik goes to meet the Fae Queen.
Tratain Friday August 12th, 2005 1:08:35 PM
Tratain watches Renik act like his normal self with an amused look on his face. He follows the Elf as directed to thier audience with the Queen.
He says along the way, "Monthor, do you remember what happened at all? You should be in Lord Garguls realm I should think, not that I'm not glad to see you, Glowing ball of light that you are. I think he's going to be mad that your spirit didn't go directly where it should be. Also I think we're all going to be in trouble anyways because I think Non-Fey are not allowed here by His degree, not that it would have stopped us anyway, this is important."
Draax Friday August 12th, 2005 4:14:35 PM
Draax is surprised to see the elf but the widening of his eyes is the only indication that he was caught off guard. He follows Renik's lead by giving their escort a slight bow before getting in line to follow.
He hesitates a little when Tratain speaks to Monthor, moving closer to the two Draax tries to eavesdrop on Monthor's response. Someday Draax might be in the same situation and wants to have an idea of what to expect.
Sarigar and Black Paws (AC 24/21 CV 145 of 145) Friday August 12th, 2005 6:12:17 PM
Even with the impending danger behind them, the brothers can't help but to thoroughly enjoy the flight over the field of butterflies. With all the spins and loops that Black Paws adds to his flight, Sarigar nearly falls off a couple times, but with a good hold of his brothers scruff and some quick squeezes with his legs, he stays on.
When greeted by the elf, the brothers are more than a little put off. The complection and hair color reminds them greatly of dark elf, but the other features say not. It's a quandry that puts them back on edge. At least this area feels a bit more wild to them, far from the dread of the misty area they were getting.
Monthor Friday August 12th, 2005 7:06:28 PM
The big bright globe that is Monthor floats a little closer.
" Well... this is what I remember... "
OOC> Enter Scooby Doo moment....
Me feels me soul adrift in a sea of Red Woldsblood. At length -- minutes? years? -- me is lifted. Some creature has snared me in a net on a long pole. It is a human-sized creature with a halfling's torso and extremely long arms and legs. Its breath is black mist. It speaks like the sound of a rasp on bone.
"You wanted to enter the Lands of Rest. Now you shall. I know just exactly where to put you."
Me felt me soul carried far away. At last me is set down and freed from the net -- to rest on a distant shore.
" And that, was that. "
Feng Friday August 12th, 2005 8:40:39 PM
Feng pulls a comb out of his pocket and fixes his hair. Followed by a rag to clean himself and his armor of any dirty spots. Lastly he applies a small amount of cologne to make himself presentable for meeting a queen. Considering who this woman is she is probably more than a queen. Hopefully she is in a good mood.
The Queen (DM Cayzle) Saturday August 13th, 2005 11:43:27 AM
The exotic elf leads the group down into the gardens. There are groves and glens, orchards and orchid-fields. It is just so beautiful! Not a leaf is out of place, and it all seems so vibrant, healthy, and alive.
You see other people of the court, fairies dressed in silks and sashes. But you have no time to dally.
The elf leads you to an open field, and asks the cricket-taurs to wait here. Then he leads the Hamleteers to the center of the garden.
Under the chestnut tree from which all later chestnuts and chestnuts trees grew, you enter the Queen's court. The lowest hanging branches are at least 80 feet overhead. Ivy hangs down on the sides, and each leaf is a different color -- together they make incredible mosaics. Each leaf-tapestry seems to be a map of a valley.
The path on which you walk is covered in small white flowers that release a fragrance like perfume as you walk on them. If you look back, you see that they are unharmed by your passage.
At the end of the path, grown out of the vast trunk of the tree, is Maab's throne. Fairy guards with spears flank the throne.
Maab has a powerful presence. Her authority seems to be bolstered by the wisdom of one who has seen many years pass. Her face radiates it. She also has a radiant beauty -- she is stunning. Her beauty is not simply physical, although her elven features take one's breath away. She seems to walk with the strength and dignity of a dwarf. Her eyes shine with the curiosity of a human. Her fingers seem as quick and nimble as a halfling's. She seems to embody all the best qualities of all the races. She is like a goddess.
Maab is dressed in a silver robe, and wears a silver crown. When she speaks, her voice echoes of silver bells.
"Welcome, far-travellers. Few of mortal-kind visit me here, either of the living, or the dead."
When she says "the dead" she nods at Monthor's soul.
"I will not say that you were expected, nor that we are short of time. But you have come here for a reason. Speak it now."
Draax Saturday August 13th, 2005 9:40:50 PM
Seeing the other people of the court, Draax feels very under dressed and wishes that he would have thought about bringing clothing more suitable for standing before a queen. When the group is brought before the queen Draax is captivated by her beauty. Removing his helm, Draax takes a knee and bow his head low to the queen. He raises his head but remains on one knee while in the present of the queen unless she tells him to stand.
Draax remains silent unless addressed by the queen. He will let one of the more eloquent members of the group address the queen. He figures that it would be best to have one spokesman instead of everyone trying to talk to the queen at the same time.
Renik Sunday August 14th, 2005 4:53:49 PM
As the grigs are asked to remain behind Renik turns and takes Serent by the hand.
"Serent, you have my heartfelt thanks. You and your kinsmen have made this near-impossible quest a reality. Without you I feel sure we would have fallen. We are eternally grateful."
He takes her tiny hand and places the lightest of kisses upon it.
"If we do not meet again in this place, fare thee well, Oath-sister."
Renik walks through the groves with a rising sense of excitement. There is a sense of swagger and self-confidence about the rogue as he strides confidently among the court of Queen Maab. They have succeeded! They walk where only mortal heroes like Valdor and the Dragons have trod before! Renik's pride at their achievement is enormous.
This boundless self-confidence is sharply curbed when they enter the presence of the Queen herself. Any lingering plans of seduction and flattery are instantly dispelled by the sheer regal presence of the Queen. Renik finds himself altogether humbled before her, and falls to his knees without even being aware of it.
"Your majesty..." he stutters, not as a form of address but as an abortive attempted description.
When bid speak the rogue does his best to explain their presence.
"Your Majesty, most exalted and beatific Queen of all the Fae, we beg your indulgence but a few short moments. We humble mortals have come before you today to impart grave news of the Wold. Myself, Renik Dacour, and my companions here Tratain, Feng, Sarigar and Black Paws, Draax, Arien and the respirationally challenged Monthor have travelled an arduous path to bring you these tidings. We come at the behest and suggestion of the Pixie Lord and the Platinum Dragons, led by Valdor Dragonstone. We bear tidings critical to the future of the Wold.
It cannot have escaped your attention that your husband the Fae King Ebryon, long eaons rested, has awoken at last from the magical slumber which you yourself engendered.
This momentous event, brought about by the dreaming of all the Wold's the elves on the night of the double lunar eclipse, has had profound and devastating repercussions upon the noble races of the Wold. Nature runs amok. Cities are consumed, innocents are dying, and amidst the chaos and catastrophe the Fae King raises an immense army against Parnoth the Oppressor. Nature is poised to strike against that most hated monarch, and yet the justness of their cause blinds those that rally to its standard to the horror that threatens to consume those they purport to save.
This war, which even as we speak may already be raging, threatens to destroy countless lives. The uncontrolled spread of the natural world threatens to destroy countless more.
It seems the Gods of the Wold are unwilling or unable to take a stand in this matter; all direct pleas to the Gods for aid have been met with silence. We of the noble races who were not consulted in the awakening of King Ebryon, or who spoke out against it, now seek a voice. Though we alone cannot stand before the might of nature and the awakened king, we beg that you (who once had the power and will to cause the Fae king to sleep) might now stand beside us, even lead us, in our attempt to restore the Wold to harmony and balance."
The rogue bows his head, and awaits the Queen's response.
Sarigar and Black Paws Monday August 15th, 2005 10:59:31 AM
Seeing the dress of the members of the court, the brothers wonder just how close to nature these beings are. So clean and pristine and here they are smelling like dirt and pine and animals. They seem to be complete opposites of these beings.
As they reach Queen Maab, Sarigar, completely oblivious of courtly machinations simply raises his hand tentatively in a wave and says, [b]"Umm, hi."[b]
His eyes dart around at the rest of the pack and the court wonderign what he's supposed to do next. Luckily, Renik begins speaking before he begins one of his typical ramblings of his own understandings of why they're all here.
Tratain Monday August 15th, 2005 8:00:42 PM
Tratain bows to Queen Maab when he enters her court, and remains Silent, Letting Renik speak for the group.
Arien Monday August 15th, 2005 9:06:54 PM
Arien is content to let Renik speak for him, while the rogue is speaking the to Queen. As the rogue speaks to the queen Arien examines the surroundings while listening to the conversation.
Queen Maab (DM Cayzle) Monday August 15th, 2005 11:54:09 PM
When Renik speaks of the Fae King as Maab's husband, a strange interplay of emotions crosses her face. She is disturbed, anyone can tell, and with a Sense Motive check of 15, Please Highlight to display spoiler: {both rage and sadness are obvious in the Queen's eyes.}
But when she speaks, her words are soft and low, as if she were talking to herself.
"Yes, nature has power again, as she has not had in eons. Is that bad? Is that not what the Wold needs?"
Maab looks at each of you, and seems to be able to read your very souls.
Then, more loudly, she says to Renik, "Why should I turn my hand against my 'husband'? There is good and bad in him, as in all of us. Why do you judge him? Do you watn him dead? What then, if Nature is dead? For he is Nature, in a very real way."
She asks Arien and Draax, "Why would those with elf-blood oppose Ebryon. Elves called him, and he loves elves."
She asks Sarigar and Black Paws, "The Fae King is friend to wild beasts. Do you want me to fight him? Why?"
She asks Monthor, "Why do the dead appeal to me? Why do you care?"
She asks Feng, "Would you bind the King with laws, or just kill him? Is he not a Law of Nature unto himself?"
She asks Tratain, "He is brave, that is sure. Why does the servant of the Brave God oppose Ebryon?"
It is clear that she is trying to gauge the depth of your feelings and passions, as well as to reach the things that matter to you.
Renik d20+3=21 Tuesday August 16th, 2005 4:27:07 AM
The rogue ponders the Queen's words a few moments, and realises that she is dealing with conflicting emotions on this matter (Sense Motive 21). Best to tread carefully.
"Your Majesty, I am aware this is a complicated issue. I believe it goes beyond simple notions of "good" and "bad". I do not consider the Fae king to be evil, I see no deliberate malice in his actions. As I understand it it his nature (as it is the nature of Nature itself) to be fickle, wild, joyous and (upon occasion) cruel and dangerous. In truth the same can be said for many of us, fae and mortal alike. No, I do not seek his death for simply being himself.
But his awakening has thrown the Wold into chaos. The threat of a terrible war looms, reckless and quite possibly doomed. He has moved to take a direct hand in Woldian politics. How can this be the work of a benign force of Nature? And in the natural Wold too, there is conflict. Nature rages out of control. Where once a balance existed, now there is only anarchy. Innocents are dying. I do not seek to judge him, but when I see the consequences of his actions, I am compelled to act.
Please understand, I would never wish to see the death of Nature. That would surely be the end of us all. I was raised amongst the trees, and brought up to worsip Mittiri. In my early life I learned to love the natural world. In more recent years I have grown to love city life in equal measure, and have come to understand that all the Wold exists in a delicate state of balance. Nature and Civilisation coexist in fragile harmony. Neither can be allowed to become overly dominant for fear of destruction of the other.
I seek only what you yourself have already imposed. Eaons past there must have been a strong reason for you to act as you did when you made Ebryon sleep. I ask only that you reimpose your will. If you did it once why not again? What has changed that would have you let the Fae king run amok, leaving death and destruction in his wake?
I beg of you, Queen Maab, restore the Wold to the same state of balance you created when last you took a stand against the Fae King."
Monthor d20=19 Tuesday August 16th, 2005 9:14:58 AM
The light that is Monthor glows brighter as it floats closer to the Queen. Monthor, even dead, can sense the anguish and troubled mind of the Queen (NOW I role a 19! ARGH!)
" Me swore to protect me friends. Me swore to the Tree Lovers. Me swore to me friends and me swore to myself. Apparently me promise is to last past death itself. Me okay with that. They be good hearted, if not ugly. { BWHAHAHA }
Me laugh with them. Me fight with them. Me was happy with them. Me know that war, when necessary can be a glorious thing for those that fight in it but me also know that it is never joyous for those who's lives are destroyed in it's passing. Me loved a good brawl but given the choice, me would not spill blood unless it needed to be spilled. There is good in the King but there can be no good in war, death and destuction. Those things are bad. Me be dead. But me still loves life. Me want to protect life. Me not know why me allowed to still be with me friends, but there must have been a reason good good Queen. Even a spirit like me can tell that ye love your King but ye know... YE KNOW... that what he be doing is wrong. Nature he may be... but sometimes even Nature needs help from those who's lives are affected by it's whim. Believe one that is now dead. Death.. not all that it's cracked up to be. Help us me Queen... to help him.
Sarigar and Black Paws Tuesday August 16th, 2005 10:39:52 AM
As Maab poses her questions around the group, Sarigar answers his in his own immutable style.
"Brother and I have never met him, so how can we fight him? I like that he likes us, but that big city we came from is flooding and people were getting trapped and brother and I were helping them, but they were scared and hurt.
"We like the wild and we feel the change in our guts, but we don't like seeing people that didn't do nothing getting hurt or be scared. Cities are stinky and the water's cleaning it up but it's also hurting people.
"Animals aren't being right either. Chickens aren't makin' eggs, means no new chickens. Cows aren't giving milk, so no more baby cow feeding.
"Dunno how to fix all that, but the pack thinks you can help. Don't wanna hurt anybody if we don't have to. We fight if people try to fight us or if we need food. We just wanna fix things that are hurting people.
"I think I'll be quiet now. My throat hurts. Too many words."
At that, Sarigar plops down into a seated position, rubbing this throat and clearing it as best he can.
Tratain Tuesday August 16th, 2005 1:16:48 PM
Tratain says "I have no doubt that he is Brave, The Pixie Lord Told us that He and the King fought against the Tuecri in the past for reasons he did not specify. I have seen some of what they have created with the Magics, No one without courage would stand against them."
He continues "We are not sure if we should oppose him or not, to learn more about him was one of the Main reasons that we traveled here. There are few alive today that can tell us who he is and what his plans are likely to be. We were told that in the past you put him to sleep, but no one knows why. Is that something you could share with us?"
"Domi teaches us to be Brave, but he also teaches us that Force of Arms should only be used when Diplomacy Fails. We would rather talk with the King and see what his plans are, and Turn him away from the catastrophic ones. Nature is Running wild. As my Comrades have said, Platuae City was flooding when we left, who knows how many have died. We also do not know if more Tragedies are takeing place elsewhere that we do not know about. If he is casueing this he need to reign in his powers before there is too much destruction and Death and the people of the Wold are Forced to strike at him out of fear and desperation. If that happens how many good Men and Women will die on both side. I do not know enough about the King to say if he is Evil, Misguided, or whatnot. I do know however that if A war with him comes it will not be like the campaign againd Parnoth, or against Marteaus and his followers. Good and Noble Men and Women will be force to fight other Good and Noble Men and Women."
"We ask that you help us speak with him, and try to temper his actions, and failing his willingness to listen to reason from the great leaders of the Wold we ask that you return him to sleep or impart the knowledge of how to do it to someone who will if you find you can not return him to sleep a second time."
Arien Tuesday August 16th, 2005 9:04:15 PM
"The truth is I don't know that I oppose the Fae King. I am here to protect my companions and friends. Had they not made this journey I would likely be fighting to free my people from slavery. However I support my friends in all things and they felt this was the true course so I have followed them here to seek you out."
Draax (Yves subbing) Tuesday August 16th, 2005 9:11:30 PM
And the elves love the King. Whick is why we seek your help. We wish to bring him the wisdom he needs to do things right. This war... these deaths... this desturction... is not ... right.
Feng Wednesday August 17th, 2005 12:07:55 AM
Feng thinks long and hard, looking deep within himself for the answers to the questions she asked. It was tough to answer turthfully. To know what he really would do and not what he would like to do. Some people might think that as a paladin what counts is how you act in battle. The ethics you take and the stands you make on issues. To Feng this moment and ones like it make him who he is.
"Queen Maab you ask a difficult question. It is even harder to answer truthfully, but the truth needs to be heard from all of us. Perhaps he is the embodiement of the law of nature. Thats one of the things I was here wo confirm. Being a non-elf I was told nothing about the King's return nor what it would entail. I was a little angry that one race decided for the entire world what was best. I should be above such emotions but I am not. To answer your first question I think it is impossible to bind him with laws. Like you said he is a force of nature. On our way here I saw great suffering because of his return. People were starving and being overrun from their homes. These are good people that are simply trying to survive in this world. There is evil out there, great evil that he could help eliminate. But the road to hell is paved with good intentions. I believe that he could be acting in the name of good, just his own belief on what that is. If his good intentions end up killing thousands of innocent people then he is no different than any other warlord that marches an army across the wold. If it meant saving the lives of good people I would not kill the king but I would die trying."
Queen Maab (DM Cayzle) Wednesday August 17th, 2005 7:20:33 AM OOC: Sorry gents! This is the Tuesday DM Post!
As you speak, the Queen focuses her undivided attention on you, and in her sight you feel that she reads your every emotion and intent. Surely she knows if you are not being truthful. When she speaks, calling each of you by name, you are not surprised by the sensation that she understands your soul.
"Renik," says the Queen, "you seek a return to what was."
"Monthor, you ask me to help the King, because his actions hurt others."
"Tratain, you ask me to temper him, or return him to sleep."
"Draax, you want the King to act with wisdom. Arien, you are not sure that you oppose the King, but you are open."
"Feng, you go so far as to consider the death of the King."
"Sarigar, you honestly do not know, but you know something must be done."
The Queen sits back in her throne of living wood. She says softly, "To bring the King wisdom and restraint. To return him to sleep. To see an end to his immortal life. Yes, those are the three choices. But which to make? Ebryon would decide for himself. He would not rely on any others for opinions. Maybe I should do the opposite ... maybe others should decide his fate."
"It will not be easy to bring the King to ground. I will need help. You mortals inspire me. Maybe mortals can help again."
"Yes, I will put power in the hands of mortals. That is the fair thing to do!"
The Queen has come to a decision. You are not sure what it is she has decided, but the gleam in her eye and the smile on her lips suggest a new determination and hope in the Fey Queen.
"And now, my friends," Maab says, "you have done well to travel to me, and even better to help me clarify my thoughts. Let me offer you a reward. I grant you one boon! Ask, and if it is in my power, I will grant it! For I am the Fey Queen, and I have some small powers of my own!"
As she speaks, her confidence grows, and she seems larger somehow, and more imposing.
"Enjoy the hospitality of my house, and return to me when you are ready to ask your boon. But do not tarry overlong, and do not eat aught but what you have brought with you -- events are stirring on the Wold, and the mortal realm will have need of heroes soon enough!"
The exotic-looking elf leads you away to a glen where you can rest, wash, and talk. "Ring this bell," he says, "when you are ready."
Cayzle OOC Wednesday August 17th, 2005 12:58:33 PM
Note that the whole party collectively gets only the ONE boon.
Monthor Wednesday August 17th, 2005 1:00:35 PM
:: To the others, not Maab ::
" Hey, a nice cold beer would be nice! " " Just kidding, just kidding. Hey, Me dead. Me abstain from the vote. Ye do what ye need to do to best help the group. "
Arien Wednesday August 17th, 2005 1:50:47 PM
"Well I would suggest that we see if she can return Monthor to life. As much as I enjoy having a floating ball of dwarf around I think he'd be better off actually in his body."
Renik Wednesday August 17th, 2005 2:44:02 PM
The rogue bows low as the Queen departs. Now there's a woman, he says to himself with a small sigh.
Renik nods at Arien's words. "Much as I would love to request our own personal portable hareem, I think we owe this one to Monthor for saving all our skins back there. Plus, I'm still hoping to be asked to be best man at the wedding."
He gives Feng a playful nudge.
Renik strips down to his britches and indulges in a long wash and shave. Looking serious he muses "So, what did the Queen mean by that? "I will put power in the hands of mortals". Do you think she means in our hands, or in the hands of all mortals?"
Sarigar and Black Paws Wednesday August 17th, 2005 6:25:04 PM
The brothers are the last to be lead away as they seem to have no desire leave.
As the group discusses what boon they should request, the brothers are curiously quiet. It's as if they're lost in thought or perhaps "talking" with each other? Either way, they say nothing about the boon.
Tratain Wednesday August 17th, 2005 6:37:38 PM
Tratain says "I agree, let us ask Queen Maab if she is able to return Monthor to Life, or send us before Gargul so that we may Petition for his soul ourselves."
If everyone agree's then Tratain will Ring the Bell so that they may make thier request of the Queen.
Feng Wednesday August 17th, 2005 7:06:36 PM
Feng takes the opportunity to wash the dirt and blood from their travels to his body. Its been far to long since he's had a proper bath.
"We should see if she can restore Monthor to life. His sacrifice got us here"
"I'll agree with the majority. I can't wait to see that good looking, and oh so intelligent dwarf back with us again. "
Queen Maab (DM Cayzle) Wednesday August 17th, 2005 9:59:41 PM
After a short period of rest and refreshment, the Hamleteers ring the bell are are granted a second and last audience with the Queen of the Fey.
The party is unanimous, and ask the Queen to restore Monthor to life. She smiles as if she expected that request, and says, "It is already done."
(Monthor, you realize that you are in your body, alive, and in perfect health. No level or Constitution loss.)
The Queen continues, "But I am not yet done with you, mortal friends."
"Here, take this guide so that you will be able to find your way through my valleys." She hands Tratain a scroll case.
"And although we now part, remember that I am close. Look for me in your dreams! And remember me when you find yout way to your home."
The party is led from the Court and away, back to the place where first you met the exotic elf.
Tratain Thursday August 18th, 2005 12:27:20 PM
When the Party reaches the place where they first met the Elf, Tratain opens the scroll case to see what is inside and shows the others.
After that he says "I think we had better be off now, where should we head when we leave Queen Maab's realm? Back to Plataue City? Or does someone have an Idea where to go that would be more usefull.
Feng Thursday August 18th, 2005 4:48:26 PM
Feng was glad to hear those words. Seeing the Fae Queen in his dreams would be something he would forward to. She was quite striking and seeing more of her would be a good thing.
"I honestly don't know where we should go now. Are there more answers we can seek?" He asks.
Renik d20+11=27 d20+11=21 d20+11=31 d20+11=20 Thursday August 18th, 2005 6:05:08 PM
Seeing Monthor restored to life fills the rogue with elation. He claps the dwarf hard on the back and says with a grin "Monthor! You've come back to us! Big as life and twice as ugly! What, being a floaty ball of light not good enough for you? Couldn't resist Feng's perfume, is that it?"
He cannot remember when he last felt so... good. So carefree. He knows there is a crisis facing the Wold, and that soon they will be tested once more. But right now, walking in these sun-dappled meadows of the Fae Queen, Renik's heart feels as if it may burst with the sheer unalloyed joy of being alive.
A wicked thought occurs to him and he simply cannot resist it. On the pretext of looking at Tratain's scroll he moves closer to Feng.
"So Tratain, what does that scroll have to say? What does it tell us about the Valleys of the Fae? Anything interesting?"
As he speaks his hand slips stealthily into Feng's pack. Fastening his fingers around the small bottle of cologne he slips it out (Sleight of Hand 27) and palms it (SoH 21). Once he has finished studying the scroll with Tratain he says
"So, what to do next? The Queen suggested we mortals were to take a hand it what was to come, but she gave little clue as to how that part might be played. It seems for now we are to remain here and wait to find out. Should we explore? I can only guess at the wonders and beauties this land may hold."
It is fairly clear what Renik means by beauties.
He is animated and lively, pacing about excitedly as he speaks. His movement just happens to take him around Monthor, and as he passes he pours a generous helping of Cologne onto Monthor's thickly braided hair (SoH 31! Nat 20!).
His pacing continues, as he gesticulates cheerfully. "Isn't this place amazing? And the Queen, don't get me started on the Queen! Have you ever seen such a woman? Such power! Such poise! Look for me in your dreams? She didn't need to tell me that!"
As he passes Feng once more he tries to pop the vial back into his pack (SoH 20).
Monthor Thursday August 18th, 2005 6:47:53 PM
ooc> Pre dousing
:: Monthor stands up from his long slumber and does a few quick stretches to limber up. The lunges are actually quite funny to see. ::
" Okee then, which one of ye ugly mothers have me stuff? Ye better not have lost me pappy's axe or ye'll all wish ye were where me was a few minutes ago!"
" And Renik me old sock... Moi, ugly? That's not what ye mother told me the other night now was it? "
ooc> Post dousing
:: Monthor smells himself... ::
" Whasss that smell??? By me pappy's beard!! If this be what death does to ye, Me'll have to make sur me not die again!!!"
Sarigar and Black Paws Thursday August 18th, 2005 11:21:29 PM
The brothers are slow to leave the court. Something about the place seems to hold their interest as nothing the party's even seen hold it. It doesn't appear to be any one thing as they never seem transfized to anything. It seems to be the place itself.
As the party makes their way back to where they met the elf, the brothers are still uncharacteristically silent. The spring in their step seems to have faded as well. They trudge on to wherever the map leads them.
The Scroll of Guidance (DM Cayzle) Friday August 19th, 2005 6:57:04 AM This is the Thursday DM Post.
The initial investigation of the scroll is fruitful -- any divine caster can use it. There are two spells on the scroll:
Find Portal -- a second level divination that locates the nearest gate into or out of a valley in Maab's realm.
Open Portal -- a fourth level transmutation that opens a portal in close range.
However, these spells can only be cast from the scroll -- they cannot be prepared in your head.
The party takes a break from the intensity of meeting a Power and enjoys a few jokes. The relief is welcome especially given that the party's trials are not over.
Renik Friday August 19th, 2005 8:10:31 AM
Renik suffers a momentary pang of irrational guilt at the mention of his mother. He knows that she died giving birth to him, a fact which (upon reflection) he thinks may have been the cause of his elder brother Tarl's slow corruption.
He has not thought of his brother in some time, or indeed of the other painful events surrounding the fall of Dunskeep. He wonders if his brother is still alive somewhere, and if he was ever able to turn from the path of darkness he had chosen.
But the feeling passes in a moment, with perhaps only the barest flicker of pain in the rogue's eyes to mark its passing. He takes the dwarven jibe in the spirit it was intended, and replies laughing "My mother? What, you're cuckolding poor Feng now? Gods preserve us from the amorality of dwarves!"
When the reek of cologne becomes apparent to them all his eyes widen in mock shock (Bluff 29):
"By Wardd's whiskery warts! It seems that when the Queen brought you back she was so impressed by your feelings for Feng that she even made you smell like him! Even more so, in fact. Phew, what a stench! Do you think the effect is permanent? How will we ever manage to sneak up on our foes again, with the dwarf smelling like a horde of Ladies of Negotiable Affection? They'll think they're being attacked by a short hairy brothel!"
His teasing done Renik turns his attention to Sarigar. It is clear that this place has unnerved the wild man, but since the meeting with the Queen he seems different somehow. Sad? Contemplative? Using a pretext the rogue approaches Sarigar.
"My friend, do you have a ball of string in your pack? The last time you emptied it you seemed to have pretty much everything imaginable in there. I want to tie this Invisibility wand to my belt, then keep it in my pocket. Then, when I pull it out to cast a spell I can drop the wand to draw a sword and not worry about it breaking or getting lost. I figure string would work, or long thin strips of leather. Do you have anything like that?"
He demonstrates by whipping a wand out of the pocket of his Pants of Plenty, pretending to cast a spell, and then dropping the wand to the grass as he draws his shortsword from his back. He points accusingly at the wand lying on the ground. "See?"
Assuming Sarigar can locate some string or suitable item he will work on neatly tying the wand to his belt, then practicing a few times to see if the setup works. As he does so he continues to chat with Sarigar, trying to draw him on what ails him. "You seem very quiet since we met with the Queen my friend. Are you alright? Is it this place that is still worrying you, or is there something else?"
Feng Friday August 19th, 2005 9:43:11 AM
The half orc is glad that Monthor is alive but he's a bit detatched from the celebration. He's not one to celebrate for any reason. Instead he would rather use the time to care for his weapons and armor, offering prayers to the gods, and resting for his next journey.
Sarigar and Black Paws Friday August 19th, 2005 10:40:52 AM
At first it seems that Sarigar doesn't even hear Renik's question about the string. With a rather vacuous expression, he looks up at Renik, then almost mechanically removes his pack and begins sifting through it. After some time, it appears all of its contents are sprawled out in front of him, but alas, no string.
Sarigar looks up at Renik with a look of apology, then his eyes grow slightly larger. He then pulls the spear from his back and drops it to the ground without a glance, then gives a quick tug on the thin leather thong that held it in place and hands that to Renik.
He then kneels down and shuffles his belonging back in his pack, not once touching the spear. As he stands up, slinging his pack back on, he notices the branch (club) tucked in his belt. Just as Renik asks about how he's feeling, he pulls the club loose and tosses it carelessly over his shoulder.
Looking at Renik, he reaches for his chest, tears seem to be welling in his eyes. "She's here, somewhere, I can feel it. I felt it after we saw the Queen."
Without another word, he reaches into his tunic and pulls out his amulet of Mittiri. The last time he showed it, it looked old and slightly rusted, but now it looks almost brand new. Knowing him, it's obvious Sarigar would have no clue how to restore it so completely.
Tratain Friday August 19th, 2005 4:18:07 PM
When the others are ready to depart Tratain will cast the find portal spell and lead the way to the portal and the way home.
Monthor Friday August 19th, 2005 6:57:59 PM
" Me not one to 'sneak up' on anyone ya over stuffed peacock! Me leave the sneaking around to weak, thin humans like ye. And me may smell worst the Princess now but at least me still prettier. "
:: Monthor checks the sharpness of his axe on his thumb nail ::
Draax (Yves subbing) Friday August 19th, 2005 6:58:55 PM
Draax smiles at the banter between his friends and quietly re checks his gear.
The Portal (DM Cayzle) Saturday August 20th, 2005 3:14:13 PM [This is the Friday DM post.]
Tratain reads the scroll, and the strangest thing ... the spell does not fade from the vellum! He can read it again, if he likes.
The spell tells the protector that the portal is right there!
A walk of not more than a couple hundred feet brings the group to the center of a small field. Tratain reads the second spell, and a mist rises from the portal. The second spell does not fade either.
Do you enter the mist?
Renik Saturday August 20th, 2005 3:57:37 PM
The rogue is torn. On the one hand Sarigar has seemingly found his spiritual lodestone. If the wild man is correct Mittiri herself lives in this realm. And he knows that Sarigar has spent much of his life seeking her; to depart this realm when so close to his goal will be a terrible wrench, one he is not sure he has any right to ask. And yet their immediate goal is clear; they must do all in their power to overcome the threat that faces the Wold. It seems the needs of the many must outweight the needs of the few.
"Sarigar my friend" he says softly "You must not be disheartened by this news. Think of what you have learned! Mittiri lives! Here in this realm she abides. And we now know how to enter this realm. We have mde an ally of its ruler. We must act now if we are to help in the thwarting of Ebryon, but if that quest should prove succesful we have the means to return to this place and seek out Mittiri. And you have between now and then to think on what you might say to her if you did meet. As I say, think not on this as a distressing thing, but as a reason for joy."
Looking to Tratain he says "Well unless your magics tell you otherwise I think we should enter."
He winks at Monthor. "You'll always be beautiful to me, smelly" he quips.
Sarigar and Black Paws Sunday August 21st, 2005 8:27:29 AM
Obviously fighting back the tears, Sarigar finally gets out, "Everyone says she died last time the gods fought. This is where the dead are, right? Maybe that's why I feel her?"
He lets the amulet dangle free on the outside of his armor, something he's never done before. He looks to his brother, scratches him vigorously behind the ears and on the neck, then hugs his massive sibling and says "The pack comes first, we'll go on." His words are barely understandable, mostly lost to the thick fur of Black Paws shoulder.
He turns around and where you'd expect anyone else to straighten up, Sarigar actually crouches down on all fours, tears gone from his eyes. He looks back toward Maab's court, then a slow circle around the rest of the area. "Let's go."
Monthor Sunday August 21st, 2005 7:09:04 PM
Enough with the lollygag already... stop ye lollyllagging ya bunch of lollygaggers!!!
:: Monthor huffs once and heads for the misty portal.::
Draax (Yves subbing) Monday August 22nd, 2005 9:07:51 AM
I'm with the pretty smelling dwarf. Let's go.
Arien Monday August 22nd, 2005 11:56:49 AM
Arien smiles a moment at the Dwarf's antics then follows him into the mist. Arien keeps just behind the little fellow, determined not to let him die again if he could help it.
Tratain Monday August 22nd, 2005 4:44:55 PM
Tratain says "I see no reason not to enter the Mist, I'm not sure where In the Wold we will end up but it shouldn't be too difficult for us to get back to Plataue City or elsewhere if we need to."
The Valley of Dreams
A New Valley (DM Cayzle) Tuesday August 23rd, 2005 12:42:32 AM
The party passes through the portal, and you find yourselves on a small island in the middle of a lake. The island is covered with soft grasses. Overhead it is night, but the moons are bigger and brighter, offering much more illumination than usual in a Woldian Night.
Surely you are still in one of the Valleys of Twilight that make up Maab's realm.
The island is only a few dozen feet in diameter. The shores are muddy. There are marks in the ground where the lake waters lap at the island.
A few hundred feet away is a shore. The far shore is a forest right up to the waters' edges.
Draax Tuesday August 23rd, 2005 2:16:15 AM
As he exits the portal, Draax looks around at their new surrounding. He figures that they were delivered here to have to be able to access the forest on the far shore, but he waits to see what the others think. The changes in nature make it unwise to step in unfamiliar water without investigating first. Walking up to the edge of the island Draax looks into the water to see what he can see.
Feng Tuesday August 23rd, 2005 8:44:26 AM
The large half-orc stepps forward, armor gleaming in the moonlight. His face shows none of the nervousness that he feels though that is betrayed by pulling his weapon from his back. Feng turns in a slowl circle, scanning everything around them, marveling in the pure beauty of it all.
Monthor Tuesday August 23rd, 2005 10:33:10 AM
"What! More water!" :: Monthor sighs deeply. ::
" What wouldn't me give for some nice mountains or better yet, a nice tavern... of well. "
" Well little buddies? Do we walk across?
ooc> Hey DM, how does this 'land' affect items' abilities per day? Does time work the same here?
Sarigar and Black Paws Tuesday August 23rd, 2005 10:47:54 AM
The brothers pass through the portal onto the island. Seeing the water, they walk up to the edge, sinking slightly into the mud. Each dips their head to the water and begins lapping up the water.
Once they've drunk their fill, they walk back toward the party. Sarigar runs his muddy hands through his hair, slicking it back and out of his eyes.
They sniff the air and look around the area. It looks and feels better than the misty areas here, but it's still not right. The balance they're used to isn't right here. Not enough to put them on edge, but enough to make them keep an eye, ear and nose out.
Tratain Tuesday August 23rd, 2005 12:56:54 PM
Tratain will read the scroll of Find portal again if the others want and then try to open the next one an enter it if there is no way out of Queen mabs realm found where they are.
Arien Tuesday August 23rd, 2005 1:23:15 PM
Arien walks up to the edge of the island and stands near the water. "Thanks to the Hydrae I can change into a water animal, if you would like me to scout the lake I could do so. Perhaps as an animal whatever is in the water would ignore me."
Renik d20+14=21 Tuesday August 23rd, 2005 2:36:51 PM
"It may come to that, Arien, but let us see if there's another portal on the islet first. Tratain, where does your spell suggest we head?"
Beneath the sepulchral glow of twin moons the rogue does his best to keep an eye out for danger, but he is well aware that this sort of half-light can generate illusionary apparitions, as well as concealing a multitude of sins (Spot 21).
Melody (DM Cayzle) Tuesday August 23rd, 2005 5:30:12 PM
Draax steps up to the edge of the water. It is crystal clear and still as a mirror. He sees his reflection, and through his image, he sees that the water is only a few inches deep.
Feng takes in the entire vista. He notes that the lake is narrow and long. Maybe 600 feet wide, in a direction we'll call east to west. The party is on an islet at the south end of the lake. The lake extends out of sight to the north. It IS beautiful, but there is something else ... some sense that reality is askew ...
Sarigar is even more sensitive to it. The water tastes fine, but the droplets that fall into the still waters plink and plink and plink again. In fact, even after the waters are still once more, you hear the plink plink plink of the droplets. The sound changes in tone, stretches out, becomes a melody. The music of the lake is very alien, as if made with instruments never heard in the Wold. The melody is beautiful and haunting.
Sarigar notes footprints -- odd footprints -- in the mud at the shore.
The islet itself is solid ground, covered with short grass and a few wildflowers. Monthor looks down and sees a small vial at his feet next to a flower. It has a label -- "For Monthor, one potion of Enlarge Person." [OOC: congrats on your lotto win.]
Tratain reads the scroll, and it tells him that the only portal is to the north. There is no portal on the islet on which you stand.
Arien is tempted to swim, but when he looks, he also takes note of the extreme shallowness of the water, so far as you can see.
Renik peers into the twilight. Does he sense creatures in the woods on the far shores? Is there movement? A glimmer as of moonlight on sharp edges of weapons?
Meanwhile, the melody continues.
[OOC: Time is funny here. It is a new "day," and has been since you were refreshed in the Queen's Court. In fact, now that you think of it, the Queen's care has healed you of all hurts. New spells, too.
Monthor Tuesday August 23rd, 2005 7:23:47 PM
:: Monthor bends over and picks up the potion ::
" Enlarge person?..... hummm.... maybe if I shared some with the Princess... and he used it to grow some bigger {cough, cough }.... Nah, never mind. "
:: Monthor shrugs and puts the potion in his belt pouch. ::
" Again with the lollyllagging! Come on girls, let's get going. "
:: Monthor leans his axe up against his shoulder and starts making his way across, towards the North. ::
Draax Tuesday August 23rd, 2005 8:21:20 PM
Draax smiles at the dwarf's constant ribbing. He joins the short fighter as he makes his way into the water. Readying an arrow in his bow, Draax watches the shore as they travel towards it.
Renik d20+14=26 Wednesday August 24th, 2005 11:42:14 AM
The rogue is rather more wary than his companions. The curious effects when Sarigar created drips in the water have triggered the rogue's danger sense. The valleys of the Fae are likely to hold hidden dangers.
"Wait, disturbing that water may cause unforseen effects!" the rogue warns, a little too late. Reaching into his pockets he finds a stub of candle or similar soft substance, and rapidly fashions some rudimentary earplugs, which he stuffs into his ears.
"Arien, do you have a Silence spell you can cast on me if the need arises?" asks the rogue as he rises 10 feet into the air and flies off after his companions, closely scanning the treeline (Spot 26).
Arien Wednesday August 24th, 2005 11:52:34 AM
"If I were a bard or priest I could cast those on you. As I am not normally you would be out of luck. However I just happen to have a couple of scrolls here of Silence that I believe Tratain could cast." Arien passes the scrolls to the cleric.
Feng Wednesday August 24th, 2005 2:38:33 PM
Its a rare sight, one that he will not forget. Still he wonders why the Queen sent them here and what their purpose could be.
Sarigar and Black Paws d20+16=25 d20+20=31 d20+16=20 Wednesday August 24th, 2005 4:08:56 PM
The otherworldly music perks up the brothers ears. Though it's strangely beautiful, the ominous undertones have them ill at ease. Though not as troubled as in the mist, they become noticably agitated.
To help them focus away from the music, the brothers turn their attention to the footprints they picked out. Sarigar examines the footprints in the mud to try to figure out what they might belong to (Knowledge: Nature 25, Survival: Tracking 31). Black Paws dips his nose down to them and takes a few good sniffs to allow him to begin tracking them if needed (Survival: Tracking 20).
As they determine a direction, they begin following the footprints each sniffing the air from time to time to try to detect any possible unseen prey.
Tratain d20+10=21 Wednesday August 24th, 2005 7:15:41 PM
Tratain keeps an eye out for anything out of the ordinary while walking with the others towords the location of the next portal. (Spot 21)
Wade (DM Cayzle) Wednesday August 24th, 2005 9:21:04 PM
Monthor and Draax wade off north. Renik, urging caution, is suspicious of the music. Arien reassures him that the group has access to magical silence.
Feng wonders about the meaning of it all, while Tratain keeps a wary eye open.
Sarigar finds that the tracks belong to bipeds -- either in soft boots or just maybe bare feet with no toes? Every once in a while he sees a hole, like a poked finger, or maybe a round stick, next to the footprints. The prints came from the west, came to the isle, then went off east, about a few hours ago.
Up ahead, after some more wading, you see another islet. The lake continues north. The melody waxes and wanes with time. The sounds of your wading through the shallow water weave into the music you hear.
Renik Thursday August 25th, 2005 5:22:25 AM
Renik alights on the second islet, wary of his surroundings. This place is unreal, and rather spooky.
"How much farther on is the next portal, Tratain?" he asks.
Sarigar and Black Paws d20+20=28 d20+16=24 d20+16=18 d20+16=17 d20+16=21 d20+16=27 d20+16=19 Thursday August 25th, 2005 10:19:18 AM
Finding the holes rather curious, the brothers examine them a bit closer. Carefully sniffing at them for the smell of anything living (Survial 28/24, best I can think of for sniffing, basically tracking). If he can find one, Sarigar uses a small twig, narrower than the hole, to probe how deep it is. He strains his memory for what these holes might be used for, perhaps looking for some shore dwelling, burrowing creature, like a clam (Knowledge: Nature 18).
If nothing comes to mind, they'll take another good look around to see if the makers of the footprints are close enough to see (Spot 17 (nat 1)/21). Once done, they move to catch up with the party, but stay a little ways behind them so their sounds don't muffle other sounds too much (Listen 27/19)
Feng Thursday August 25th, 2005 11:08:53 AM
"Yes for some reason this place bothers me. It doesn't feel real. Perhaps nothing will happen while we are here but I will sleep better once we are away from wherever here is."
Tratain Thursday August 25th, 2005 12:56:52 PM
Tratain says "I don't know how far it is to the next portal, I can only tell its direction."
Tratain continues to lead his comrades towords the next portal and if they reach it will use the scroll to open it and step through.
Draax d20+6=7 Thursday August 25th, 2005 4:51:17 PM
Draax continues to move with the others. He tries to stay alert for any signs of danger, but the eerie sound of the music mixing with the sounds of the water keeps grabbing his attention (spot check 7).
Monthor Thursday August 25th, 2005 6:04:15 PM
Monthor drops back to where Renik is and then moves with the rest of the group.
" Bunch of lolligaggers. "
In Dreams (DM Cayzle) Thursday August 25th, 2005 8:50:48 PM
Sarigar sees that the footprints and the round holes look like someone walking with a stick and poking the ground as they walk.
Everyone wades north towards the islet ahead. Feng is suspicious. Draax keeps alert -- he notes that small mists rise from the lake from time to time (are they shaped to vaguely suggest human forms?)
Tratain expects the portal to appear any time now. Prematurely, it seems. There's no sign of it yet.
Monthor keeps with the group.
Renik, whose common sense urged the group not to upset the water, shows no sign of restraint as he lands on the next island.
The rest of the group sees Renik land and freeze.
Renik, please make a Will Save vs DC20.
If you make the save, then you alone Please Highlight to display spoiler: {You see and watch as in an enthralling vision a nobleman sitting in a vault counting gold. The corpulent aristocrat is chortling as he counts. You may move normally after two rounds watching.}
If you fail the save, then you alone Please Highlight to display spoiler: {Your reality changes. You are Baron Toplat Dimgharm IV. You are enjoying counting your gold. They say the blood of dragons runs in the Dimgharm line, and though your grandmother was indeed a sorcerer, you think that your inheritance is a love of gold. Indeed, you revel in it! You love to count your riches! 5,345 ... 5,346 ... 5, 347 ... When you get to 10,000, you can put it in this chest and place it with the other 10,000 gp chests in the 10,000-gp-chest-vault! Suddenly a chill runs down your back, like someone stepped on your grave. What do you do, Baron Toplat? Please place your answer in spoiler tags.}
Arien Thursday August 25th, 2005 8:55:25 PM
Arien watches Renik freeze narrows his eyes in suspicion. Arien waits a moment and to see if Renik is ok, if he still does not respond Arien will cast detect magic to see if anything is effecting Renik of a magical nature.
Draax Friday August 26th, 2005 1:45:42 AM
Draax feels a little uncomfortable as the mist plays tricks with his eyes. His attention is drawn to Renik when the rogue freezes. Draax stops and waits to see if Renik begins moving again or remains frozen. Draax hold up his hand to get the others' attention and then points at Renik. "Can anyone tell me what just happened?"
Renik d20+7=19 Friday August 26th, 2005 2:13:08 AM
The rogue desperately tries to fight off the freezing effects, but feels himself becoming overwhelmed by the powerful magics (Will 19).
Fror DM only:
Highlight to display spoiler: {5,348, 5,349... A slow grin spreads over the baron's lips. Can there be any finer pastime than this? Oh beautiful, beautiful gold! He holds coin number 5,350 between his pudgy fingers as he feels the shiver crawl up his spine. Is someone here with him? Have ghosts come to claim his lovely gold?
He slams the lid of his coffer down hard and spins around, hand flying to the dagger at his belt. He waves it nervously about in front of him crying "Who's there? Begone from this place, interloper, there is nothing for you here!" }
Sarigar and Black Paws d20+16=27 d20+16=25 d20+16=20 d20+16=17 d20+26=33 d20+17=27 Friday August 26th, 2005 10:42:02 AM
The brothers walk around the party as they stop. Sure, Renik stopped, but they don't see anything wrong. Maybe he's just spotted something, he's almost as keen eyed as the brothers.
As they come within a few steps of the new shore, they scan the area trying to pick out what Renik might have keyed in on (Spot 27/25, Listen 20/17). They begin to creep out of the water so as not to scare off whatever's got Renik's attention (Move Silently 33/27) and move toward Renik to find out what's going on.
Feng Friday August 26th, 2005 1:01:54 PM
"Well this is an interesting twist. He's not that far on shore. Maybe we could drag him back to the water and see if he can move again." Feng suggests.
Tratain Friday August 26th, 2005 3:52:24 PM
Tratain says "I'm not sure what happened to him, It may not be safe to go near him until we figure out whats wrong with him. Can anyone use some rope to tie a Lasso? We can try and rope him and pull him back. If that fails, I can try casting a Protection from Evil spell on someone and they can try and drag him back here."
Monthor Friday August 26th, 2005 6:45:20 PM
Monthor, having stopped walking shrugs his massive bulging shoulders then unshoulders his cross bow.
" I could always shoot him? "
Monthor then playfully takes aim about 5 feet away to the left of Renik.
" That would shut him up. "
Magic Indeed! (DM Cayzle) Saturday August 27th, 2005 3:27:23 AM
Arien, casting his spell, senses overwhelming magic, of a strength beyond mortals to create. It covers the islet and drowns out all other auras nearby.
Draax seems confused and asks for an explanation. Feng and Tratain do not know, but they ponder ways to drag their friend back off the islet. Monthor has an idea, but then again, a crossbow is not a harpoon.
Sarigar, meanwhile, approaches the islet with Black Paws, sniffing. They hesitate before stepping onto the islet ... something smells funny about it ... as if there were someone else on the island, someone old and fat ... but that smell comes from Renik! But then they move towards their friend.
Renik comes out of his stupor, but something about his posture is odd -- he moves as if he were wearing very armor or carrying a heavy load. One hand moves to his belt. He says, (to Sarigar?) "Who's there? Begone from this place, interloper, there is nothing for you here!"
Sarigar and Black Paws, please make a will save vs DC20.
If you make it, then Sarigar Please Highlight to display spoiler: {You see Renik standing on the grass and flower-covered islet, and superimposed on this you also see as in a vision a fat old man in rich dress standing where Renik is. The man stands next to a table covered in piles of gold coins.}
If you fail the save, then Sarigar Please Highlight to display spoiler: {Your reality changes! You are no longer yourself. You are a thief, and Black Paws is your attack dog. You are here to steal the Baron's gold. You are in a treasure chamber, filled with chests, and the Baron is right there at his counting table, which is covered in coins. He has stood and, hand on dagger, challenges you. What do you do, thief? Please respond in spoiler tags.}
Renik, Please Highlight to display spoiler: {Baron Toplat, here is the intruder! A thief with an attack dog! Here no doubt to take your gold! This is horrible! Your belly and jowls quiver with indignation and fear. What will you do, Baron? Please respond in spoiler tags.}
Sarigar and Black Paws d20+5=21 d20+5=23 Saturday August 27th, 2005 9:56:34 AM
As the brothers set foot on the islet, they pause for a moment. Renik's obvious non-recognition of them and the strange double image they see of Renik has them cock they're heads to the side in confusion (Will Save 21/23).
They continue moving closer, no longer concerned about they're stealth. "Who's that fat guy around you Renik? Looks almost like you're wearing him. Take him off, that's icky.
They continue pressing forward, seeing his obvious agitation, Sarigar lowers his hands to his sides, plams open toward Renik. Black Paws stays a step or two behind and to the side of his brother. Still walking up to his packmate, Sarigar makes no obvious threatening moves toward him, fearing he may bolt like a scared rabbit or charge like a cornered badger.
Feng Saturday August 27th, 2005 1:17:36 PM
"Well this makes some sense. I think a ghost as possessed Renik's body. If that is true then we have a real problem. Ghosts aren't so easy to turn and it may be even harder to get him out."
Draax Saturday August 27th, 2005 10:06:01 PM
"Ok I am clearly out of my element. If what Feng says is true, I wonder if getting him off the island as Feng suggested earlier might help. It does not look like the wolf brothers were affected so maybe it is just one ghost, but I think we should stay off the island at least until we see what happens when/if we remove Renik from it."
Rummaging through his backpack Draax pulls out some silk rope. "I have the rope but I do not have the skill to lasso him."
Renik Sunday August 28th, 2005 3:23:53 AM
The rogue remains in the grip of the enchantment, incapable of wresting himself free.
Highlight to display spoiler: {From the gloom emerges a shadowy character, a common cutpurse or burglar by his shabby garb. The gall! For such a lowly cur to enter the domicile of a man of such standing and culture! It makes his blood boil. And by his side a slavering, growling hound! Ooh, it just dripped its horrid spittle all over his beautiful parquet floor! Disgusting! But the floor is the least of his worries; he must protect his gold at all costs.
Then the advancing thief speaks. "Who's that fat guy around you Renik? Looks almost like you're wearing him. Take him off, that's icky."
Toplat's sweating brow creases in confusion. What bizarre ruse is this? The bandit speaks in tongues! Or more likely is completely derranged. Oh Gods, not only a thief in the night, but an insane thief to boot!
The Baron waves his bejewelled dagger in what he hopes is a threatening manner and retreats behind his desk, scooping handfulls of coins into his pockets as he does so.
In a voice intended to be commanding and forceful (but in fact quavering and laced with panic) he says "You pair of mangy dogs! Vile thieves! Get out of my home at once! This is mine, you hear? Mine!"
In a high pitched, effeminate shriek he yells "Guards! Guards! To me! Intruders in my bedchambers!"
He eyes the intruders warily, desperately thinking for a way to protect himself against these dangerously insane criminals.}
Tratain d20+3=7 d20+10=17 d20+5=10 d20+3=4 Sunday August 28th, 2005 5:23:08 PM
Tratain Pulls some Silk Rope out of His Haversack and attempts to fashion a Lasso, but does poorly. He will then attempt to Rope Renik. (Ranged Attack of 17, second attempt lower if its even allowed) If he manages to snag Renik he attempts to pull him towords the Party but can't seem to budge him.
Monthor Monday August 29th, 2005 1:47:16 PM
" You girls want me to grab him and dunk his head in the water a few dozen times? Maybe that'll smarten him up some? "
Arien d20+23=40 Monday August 29th, 2005 5:01:21 PM
"Beware the isle, it is riddled with magic that has apparently ensared Renik." Arien concentrates on the auras trying to determine what was effecting Renik. (Spellcraft 40)
The Dream Ends Abruptly (DM Cayzle) d8=6 [Wis damage to Renik] Monday August 29th, 2005 11:32:03 PM
Sarigar tries to be as gentle as possible with his confused friend, Renik, but the rogue is clearly in the grip of some madness!
"You pair of mangy dogs!" Renik shouts in a strange voice, "Vile thieves! Get out of my home at once! This is mine, you hear? Mine!"
Then, in a high pitched, effeminate shriek he yells "Guards! Guards! To me! Intruders in my bedchambers!"
To Arien it is clear that this is an enchantment, but he senses that there is a foreign mind at work, somehow, that Renik has intruded on another's thoughts.
Monthor considers rushing in and grabbing Renik. How the insane rogue would react to that is a mystery, as is the possible consequences for the headstrong dwarf.
Feng is concerned that a ghost has possessed Renik. A reasonable theory, but will it hold water after the coming moment's events?
Draax tosses a rope over Renik. The toss is poor, but to Renik, the appearance of any rope at all is a wonder! His eyes goggle, and you see him pinch himself.
The islet sinks under the water abruptly, leaving Renik and the wolf brothers in shallow water. Renik's vision fades, and he is himself, although shaken by the experience (take 6 points of wisdom damage). The islet is no more.
Renik has the oddest sensation, as if he had just woken from sleep, as if it had all been just a dream.
The portal beckons, northwards.
Cayzle OOC Monday August 29th, 2005 11:35:10 PM
Kudos (and 500 xp) to Carl for fantastic role play on the islet. Friends, please feel free to go back and read the hidden posts.
Feng Tuesday August 30th, 2005 10:32:44 AM
"I'm liking this place less and less. We need to get to that portal as fast as we can. At least in a violent land you know where you stand with the natives. Here who can be certain of anything."
Tratain d4=3 d4=4 d20+15=19 Tuesday August 30th, 2005 10:58:42 AM
Tratain walk over to Renik and examines him to make sure that he is alright (Heal check 19).
If he can determine that something is amiss with Renik or Renik can communicate that something is wrong. Tratain will Cast Leser Restoration on Him from a scroll (Removing 3 points of Wisdom Loss). If that seems to Work he will cast another Scroll of Lesser Restoration on Renik. (Healing the Wisdom loss completly.)
After everything is settled he will point the way towords the Next portal to the North and begin Traveling that Direction with his comrades.
Draax Tuesday August 30th, 2005 2:40:35 PM
Draax sighs in relief when it looks like Renik has finally shaken off whatever if was that took over him. Draax puts away his rope and then says in a calm voice as he tries to pretend that he was not as concerned as he actually was, "That was interesting. For a minute there I was thinking that we were going to have to let Monthor shoot you."
As they walk in the direction of the portal and if it looks like Renik has recovered some Draax will ask him. "Hey Renik, do you remember anything that just happened to you? And if you can, please enlighten the rest of us. You were saying some crazy things while under the influence."
Monthor Tuesday August 30th, 2005 2:41:19 PM
"Humph, me guess that the Princess' perfume finaly go to Renik. Send him right over the edge. Poor girley girl. "
"BWHAHAHAHAHA!"
After Tratain is done with the first aid, Monthor walks up to Renik and gives a slap on the back before helping him up to his feet.
" [ooc> By helping, Monthor means grabbing him by the belt and lifting him off the ground and back on his feet. OUCH! I can just imagine the wedgie! I know, It doesn't say that Renik is down off his feet but the imagery is quite funny don't you think?]
And there we be me friend..
Points to himself
" The good... "
Points to Renik
" The crazy... "
Points to Feng
" And the ugly... "
" Together we are.... THE SMELLY TRIO!!! "
[ooc> Is that 6 points of wisdom damage taken by Renik 6 hp of damage or lost 6 off his wisdom score? Just curious. ]
Sarigar and Black Paws Tuesday August 30th, 2005 6:06:39 PM
As Renik snaps back into his own mind the brothers find it difficult to shake the "mangy dogs" comment.
Sarigar steps up and sniffs Renik in various places to be sure it's really his scent. Black Paws follows close behind him and nudges him enough with his snout to push him back a few feet to see what reaction he gets.
Even if all the scents are right and he doesn't try to attack, Sarigar still give him a raised eyebrow of confusion. It's obvious that the brothers aren't completely sure he can be trusted now.
Mysteries Deepen (DM Cayzle) Tuesday August 30th, 2005 11:34:01 PM
Renik is quiet after his strange experience, but accepts his friends' attentions. Tratain quickly assesses the damage done to the rogue, and restores him (that was not hp damage, but actual points of Wis lost).
Monthor offers moral support, in his own way.
Sarigar and Feng remain suspicious and watchful.
Draax tries to lighten the mood and then asks Renik about what happened.
The group continues to wade north, watching as they go. The music, which never faded, continues. As you walk north a ways more, you see three more islets. It would not be much of a detour to go around them, but them you would never know what would happen if you set fot on one!
Renik Wednesday August 31st, 2005 5:41:13 AM
"That was the strangest thing" mumurs the rogue. I dreamed I was someone else, someone who loved gold even more than I do. I didn't think that was possible!"
He thanks Tratain for his spells, apologises to Sarigar and Blackpaws for his odd behaviour, and silently castigates himself for his rashness in landing on the islet. As they approach the next islets Renik says to Monthor "On you go old son. Hop onto that one and we'll see what happens. Oh, can I borrow that crossbow before you go?"
He winks at the dwarf cheerfully.
Tratain Wednesday August 31st, 2005 1:15:31 PM
Tratain says "Hold on a minute Monthor, I think it would be best if someone stronger willed went if we are going to do this. I only have two scrolls left that will cure the same type of Ailments that Renik was inflicted with. I will go, I think i'm the most Likely to be able to fight off the enchantment if something does try and possess whoever steps foot on the island."
Monthor Wednesday August 31st, 2005 1:18:36 PM
The Dwarf shrugs his shoulders...
" Fine, fine, fine... Tratain, ye go. Me'll cover your skinny behinds as always. "
" And no Renik, ye can't have me cross bow. Ye'd likely shoot yerself in the foot, or worst, shoot ME in the foot."
Feng Wednesday August 31st, 2005 2:02:20 PM
"I'll got his time. If something does happen at least Tratain will be free of mind to try and do something about it. Besides they might not like being a half orc any more than they would a dwarf."
Draax Wednesday August 31st, 2005 3:52:29 PM
Draax silently congratulates Tratain for restoring Renik to his former self. Draax is a little skeptical about Renik's story about someone liking gold more than Renik does, but he figures that possession might make a person believe in the impossible.
At first he cannot believe that the group is contemplating stepping on another island, but he realizes that they might pass up some valuable information if they do not try. He still would rather by-pass the islets.
"If we are going to do this lets tie a rope around the person so we can pull them off the island if needed. We have no idea what pulling them off the island will do but it is worth a try if you ask me."
Pulling his silk rope out of his backpack again, Draax gets ready to tie it around the body of the one that is going on the islet.
Arien Wednesday August 31st, 2005 4:26:22 PM
"Perhaps, for the sake of saving time we should investigate more than one at a time? I can investigate one island and Tratain another. If either of us gets in trouble someone can haul us off the island and out of the thoughts of whatever is directing this magic."
Sarigar and Black Paws Wednesday August 31st, 2005 4:32:03 PM
Aa the party approaches the next islet, the brothers keep to the rear of the party, keeping a close eye on Renik.
As the others stop and begin discussing what they're going to do, the brothers have half a mind to just walk right up and onto the island, but that would mean turning their back on Renik. Instead, with a substantial splash, Sarigar plops down into a sitting position in the water. Black Paws quickly follows suit. Together, they both watch the antics of the others.
Telepathically talking to each other (in wolf): Highlight to display spoiler: {"If they're that worried about it, best thing to do is just go around, right brother?"
"Yep."
"/sigh Things were so much simplier with the tree lady. Hunt, eat, sleep, play. Oh well, this is our pack now."}
Experimenting (DM Cayzle) Thursday September 1st, 2005 7:30:39 AM [This is the Wednesday DM post.]
Renik makes brief explanation. Monthor volunteers to try stepping up. Tratain takes his place, but not before Draax ties a rope on him. Feng looks on alertly. Arien considers trying another islet at the same time; in the privacy of their own thoughts, the wolf brothers ponder the opposite course.
Tratain steps onto dry land. Please make a Will save vs DC20.
If you make it, Please Highlight to display spoiler: {You watch as in a vision, a small child huddled in a bed alone in a dark room. There is a thumping under the bed, and you see a huge claw emerge from under the bed and wave at the child, who is terrified. You may choose to stay and do something, or you may leave the islet.}
If you fail the save, Please Highlight to display spoiler: {Your reality changes. You are no longer Tratain. You are Tory, a little boy aged 5. You are in bed alone at night, and there is a HUGE Ka-THUMP under you. You peek and see a giant sharp, scary claw emerge from under the bed! What are you going to do, Tory?}
The Hamleteers watch Tratain stand still on the islet.
Tratain d20+16=21 Thursday September 1st, 2005 9:45:19 AM
As Tratain steps onto the Island he is able to keep the enchantment at bay and looks on at what is going on instead of being drawn into it.
Not sure if the magics of this strange place make what he is seeing real or not he calls out to the Boy and attempts to move a little closer "Come to me child if you can see and Hear me, I will Protect you."
He says to his friends "I see a room with a small boy in it, something is emerging from underneath it."
Feng Thursday September 1st, 2005 10:18:45 AM
"What if each of these islands is the life or perhaps dreams of a living person? Maybe Renik got pulled into the dream or life and now Tratain is seeing someone else. That could explain why they don't seem to notice the observers."
Monthor Thursday September 1st, 2005 10:29:23 AM
Hearing that something is emerging from under the child's bed, the Dwarf taps his axe, flamming the blade. Monthor takes a defensive position.
" Me got yer back Tratain! Just tell me where ta swing!!! "
Renik Thursday September 1st, 2005 3:40:41 PM
"I was only kidding..." says Renik in some surprise as Monthor and the others take his playful offer seriously. "If I were you I'd stay off those islets, they're weird!"
He is relieved to see Tratain shrug off the effects of the enchantment and report on what he sees. And Feng's comments make a greatr deal of sense.
"Hold, Monthor, I think Feng might have it. This lake could be likened to the universal state of the Wold's sleep, and each of these islets could be the individual dream of any given sleeper. This must be a Valley of Dreaming. But if that is true... Sweet Alemi's pate!
If this place truly does represent the entirety of the Wold's Dreaming it is a place of inconcievable power! Think of it; from here we could concievably step into the mind of anyone in the Wold as they slept! If only there was a way to determine which islet represented which sleeper. Gods, if we could determine that think what we might do!"
Pacing back and forth the rogue is lost in excited speculation. "Think of those we might influence to do good, appearing as messengers in a dream! Or what of death? If you are killed in a dream do you die in life? Could this be the ultimate place of assassination? Just think, the one place where you are defenceless, incapable of fleeing; in your dreams! What if we could enter the mind of murderers, dictators, depots? What if we could enter the sleeping mind of Parnoth, and catch him where he was alone and without retreat? What if..."
The rogue goes glassy eyed for a moment as his brain catches up with his mouth.
"What if we could enter the mind of the Fae King himself?"
He shakes his head, dispelling this wild flight of fancy. "No, no, this is too wild a supposition. We have no idea if this really is a place of universal dreaming. We have no way of seeking out the dreams of individuals even if it is. And even if this place did hold the dreams of the Fae king, we can be sure his mind would be a thousand times stronger than the petty dreams of a miser or the night-terrors of a small boy. Come, let us find the way out of this place."
Sarigar and Black Paws Thursday September 1st, 2005 6:18:04 PM
As Renik goes on his mental whirlwind, the brothers watch him carefully. He might not be himself again. When he finally shakes himself loose and suggests they all move on to the exit, the brothers rise to their feet and begin trudging through the water and in the direction of the portal.
Draax Thursday September 1st, 2005 6:38:19 PM
"I agree with Renik's finally assessment. Let us find our way out of this place. Could you image the godlike feeling that would come over us if we starting directing the affairs of the wold through dreams. Although we would have good intentions, we would be no better than the Fae king himself for not thinking about the consequences of our actions. We do not have the right to intentionally invade the dreams of others without a very good reason. I know how I would feel if someone invaded and tried to alter my dreams."
Draax waits a second to see if what he said sinks into the others. "That being said, I would have no problem going into the mind of the Fae King or Parnoth. His inner thoughts might be the only way to reach the king's conscience or at least show him what his actions are doing to the wold. Too bad we have no way of locating it."
Draax waits to see what happens with Tratain before head in the direction of the portal.
Feng's Insight (DM Cayzle) Thursday September 1st, 2005 10:32:44 PM
Tratain relates his vision -- a boy threatened by night-monsters. He calls out to the boy, offering protection. The boy hears his friendly voice, and leaps down from the bed. There is a roar from under the bed, and the boy is surprised by it! His eyes blink, and as he awakes from his dream, the islet sinks and Tratain's vision fades.
Feng has a clear insight that immediately seems correct. Surely these islets are dreams, and Renik's name sounds true. This is the Valley of Dreaming.
Or at least, a Valley of Dreams. Could it be that the dreams of all mortals can be entered here? The dreams of dragons? The dreams of kings? The dreams of Ebryon, the Fae King himself?
Well, probably not him. After all, he just woke up, and he is not likely to go back to sleep right away, you guess.
Anyway, there does not seem to be nearly the number of islets you would need for every dreamer that sleeps. But who knows? Such mysteries are beyond you. All you know is that your path to the portal lies to the north.
But before you can begin again, you feel unsteady on your feet. An islet is a-rising, directly under your boots! Do you choose to stay on it, or try to get off?
Feng Friday September 2nd, 2005 9:32:10 AM
"We cannot hope to avoid all of the islets on our way out of the valley. We must learn how do deal with them. There is no other way." Feng says and stands firm.
Draax Friday September 2nd, 2005 4:02:12 PM
Draax moves to avoid the incoming dreams but then he considers Feng's words. He takes a hesitant step and then stop. Looking at Feng he says, "OK, but I hope you know what your are doing." Draax stand firm with a very unsure look on his face.
Arien Friday September 2nd, 2005 4:57:42 PM
"Feng, these are the dreams of the people, what if our learning to deal with them as you say, scars some child for life? Indeed what if we are in one of these dreams and something here attacks us? What if these dreams have a keeper? I say we avoid them as best as possible. If we wind up having to traverse one, we shall deal with it then. No sense to seek trouble out before it is forced upon us."
Renik Friday September 2nd, 2005 6:20:35 PM
Renik's first instinct is to fly upwards, away from the islet. But something about Feng's comment and the rising of the islet pursuades the rogue. He stands firm with the paladin and says
"No, once again I think Feng's instincts are correct. He reads this place well. Maab gave us a route out of her realm, but led us here on the way. We can only assume she did so for a purpose. I'm inclined to see what this place wishes to show us. This dream, in a way, has sought us out rather than us intruding on it. I say we stay and see what it has to tell us. No, really. Sarigar, Black Paws, please stop looking at me like that."
Tratain Friday September 2nd, 2005 8:01:34 PM
Tratain says "I agree, it may just be random but it may also be something important for us to learn. The Queen did say to look for her in our dreams, maybe she ment this?"
Monthor Friday September 2nd, 2005 8:54:35 PM
Monthor looks like someone just cancelled his birthday.
"Okay then.... but do I get to bash anything?"
Monthor follows the other's lead.
Sarigar and Black Paws Saturday September 3rd, 2005 2:30:43 PM
Seeing as they were already on the move in the direction of the portal, as the island begind to rise, the brothers quicken make a modest leap to avoid it. They then turn back to see what happens to the others.
Arien Saturday September 3rd, 2005 9:48:06 PM
"Very well then, let us see what this dream has to show us." Arien stands and lets the dream come.
The Queen's Dream (DM Cayzle) Sunday September 4th, 2005 9:17:06 AM
[OOC: This is, I am ashamed to say, the Friday DM post. There may or may not be a DM post for the American Labor Day Holiday on Monday. There will definitely be a DM post on Tuesday. Thanks!]
The islet forming under your feet is not a normal islet. It quickly spreads out, growing larger and larger. It spreads out, absorbing other islets it meets. In a very short span of time, in fact, there is no lake! Just a meadow stretching from side to side of the valley, and north and south as far as the eye can see.
There is, after all, no avoiding it. The isle's vision sweeps over you. There is no avoiding that, either.
You recognize the setting immediately -- Maab's Court, a beautiful garden. You are all watching through the eyes of the Queen's servants. She is meeting with Someone.
The Someone's smile is both indulgent and condescending. Both emotions fail to register in his handsome eyes, however, as though the eyes knew the true odds.
"All this time," he began, "I knew you'd cling to that crown. My dear Queen, did you think I would not anticipate this? Did you entertain the foolish notion that I would come meekly? Be your puppet?"
The Someone is in the form of a Large Satyr, and he gives a sharp stamp of his cloven hoof. Nearby branches veer away fearfully, only to return, swooning, as the Satyr stretches wide his arms. The Garden centers on him.
"See the power I have! See nature's love for me! You have neither the right, nor the strength to deny me!"
He turns slowly, his arms still outstretched, his fingers beckoning. Energy gathers there at those fingertips -- a wisp of flame, a tiny cloud of sand, drops of moisture, and a tiny perfect little whirlwind.
And with such small gestures, the entire Wold comes to rest -- no wind, no rain, no fire, no tremors of earth.
The elements gather around their King, cloaking him in a strange mist.
"You want me tame and compliant, my Queen?" comes his voice through the billowing cloud. "Then first, you must catch me."
The blast comes with no warning, bringing with it a power that only Maab can withstand. Across continents, dwindled fires burst to life again, blasting outward. Seas and lakes thrash, the earth quakes, and howling winds tear at everything in their path.
Fragments burst from the cloud, being the essence of Satyr King, torn into a multitude of pieces, are carried away by the elements.
In moments, it is over. The King is scattered across the Wold. But not before the Queen acts swiftly, gathering light into tiny, dazzling stars.
"Show me," she commands. "Show me the King. Show me Ebryon."
Hot on the heels of the fragments of the King, the stars hurtle outward. "You can't hide," the Queen whispers. "Not from me. Now, show them. Let your own power betray you."
It takes slow seconds for each pin point of light to reach it's destination, and once done, change trajectory and converge ...
Within the walls of the Cathedral of Light, in the middle of Plateau City, the Room of Artifacts suddenly bursts into life. The source? Ebron's orb, so recently brought back, at great risk and loss of life, from a time gone by. Colours and shapes reflect on the walls, and light surrounding the orb grows outward, becoming the great disks of the Wold. Pin points of brilliance flicker here and there, scattered across the Land.
Here lies Ebyron. Here. And here.
Back in the Valley, the Fae Queen Maab uncurls her fingers and looks down into the palm of her hand. Three small acorns lay there, all three enscribed with a unique rune - ATONE, SLEEP, DIE.
"The choice you should have made, will now be left to others," she says, her voice tainted with a raw sadness and exhaustion. "Let the runes grow where they may. Let mortal heroes find each fragment and use each rune. Let them decide. I have done all I can. I can do no more."
The three acorns dropped quietly from her hand, where the ground swallows them, and their power spreads.
The dream fades, the vast islet sinks, and you are again standing inches deep in the shallow lake.
[OOC: Feel free to post often in discussing this.]
Renik Sunday September 4th, 2005 3:27:29 PM
Renik blinks and looks around at the others as the dream fades. A foggy part of his mind recalls that orb, and a voyage into the distant past to retrieve it. But the memory is so vague he cannot be sure if it his own or part of Maab's dream.
"So, she has faced him. He seems drunk with power, out of control. If I understand this dream correctly the king has divided into many parts but has been tracked by Maab. Are we to seek out one of these fragments of the king? And then somehow use these acorns she speaks of to determine his fate?
And if that is the case, which should we choose? Atone, Sleep or Die? Perhaps that is a choice each of us will have to come to ourselves.
For now we must find that portal to leave this place. We have a clear path now, to seek out the fragment of the Fae King. I suggest we waste no time."
Draax Monday September 5th, 2005 2:02:10 AM
When the dream/vision/sending ends Draax gives Feng an apologetic salute. "I guess you did know what you were doing."
"I guess we should start in the Room of Artifacts in the Cathedral of Light. What was that thing the the orb of Ebron or Ebron's orb? We can see where that leads us."
Tratain Monday September 5th, 2005 4:36:22 PM
Tratain says "Yes, that Orb we saw does seem to be important, but we may need the Platnum Dragons to get it. I very much doubt that we could walk into the Cathedral of Light and ask for it and have them hand it over. Either them or we could try and speak with the War Cathedral and see if they can make the request for us. We also need to find those Acorns or whatever it is that they represent. They look to have been scatered around the world as well, we need to find them."
Draax Monday September 5th, 2005 6:27:29 PM
"If I remember the dream correctly, the orb created a map of the wold on the walls and pinpointed the location of the fragments. If we can get access to it we might be able to learn the locations of the fragments without have to remove the orb. As for the acorns, I have no idea where we need to start to look for them, but like Tratain suggested, the Platinum Dragons, the Green Man or someone else might be able to give us a clue."
Monthor Monday September 5th, 2005 7:11:50 PM
:: Monthor leans on his axe ::
" Me will follow ye where ever ye decide to go of course. Me have to keep all of ye alive after all. Me would suggest that if we be going back to the civilized people that we stop somewhere for gear. Me needs a back pack, some grub and some beer... at the very least. "
Sarigar and Black Paws Tuesday September 6th, 2005 10:30:12 AM
Seeing Ebryon's lack of care for the world in that dream, the brothers' view of him shifts rather dramatically.
"She made him sleep once. Now he's awake and he don't care what he does or who he hurts, even the animals. If he goes to sleep again, he'll only wake up and do this again. I say he needs ta die this time."
A look of conviction comes over the brothers' faces. Although it may have sounded like his comment was impromptu, the look suggests he knew exactly what the consequences might be.
Wading North (DM Cayzle) Wednesday September 7th, 2005 12:34:49 AM
There is only one way to go, so as you talk and ponder, you also move north. You bypass islets that you see (unless you want to walk on one -- if so, make a Will save vs DC20 and let me know). You wade around and at last, after many isles and much wading, the valley narrows to the north.
Up ahead, you see something shiny in the moonlight -- and the moons have not moved since you arrived. The music continues in the background.
If you make a Spot check vs DC20, then please Highlight to display spoiler: {You see that the shininess ahead is the glint of moonlight on weapons. And there are mists, too. That's about 250 feet ahead. Hard to say with the mists.}
Draax d20+6=14 Wednesday September 7th, 2005 1:04:59 AM
Draax hates to admit it, but he agrees with Sarigar's assessment of the situation. It might be necessary to kill Ebryon to prevent him from coming back and doing it again.
Traveling north Draax tries to see if he can identify what he sees in the moonlight, but cannot make it out (spot 14).
In a low voice he says, "Does anyone see something shining up ahead or is it just my imagination?"
Renik d20+14=19 Wednesday September 7th, 2005 8:19:02 AM
The rogue peers into the swirling mists but cannot quite make out the light source up ahead. His eyes seem to be playing tricks on him.
"I'm not sure, Draax, perhaps it is the portal we seek. It seems to be in the right direction. Come on, I'm sick of trudging about in this gloomy place and filling my boots with water."
The rogue strides off towards the light, impatient to find the way out of this Valley. He is lost in contemplation of the fate of the Fae King. Mortals shall decide his fate, Queen Maab said. But what fate should they decide? Clearly he can not be allowed to continue on his path of destruction. But could he truly be made to atone? Could one as mischievous and fickle as Ebryon ever truly change? The rogue is doubtful.
And so his choice is between Death and Sleep. Sarigar certainly has a point; he has awoken and wreaked havoc. Who is to say it will not occur again? Would returning him to sleep merely delay the inevitable? Is Death the answer?
But whilst his reason draws him in one direction, his instinct takes him in another. He started this quest to see a return to the status quo. That state of balance, of nature in harmony with civilisation, is what he seeks. That was the state of affairs when Ebryon last slept. That is what he wants to return to. Who is to say what impact the death of a creature as powerful as the Fae King might have?
No. His head might be saying Death, but as ever Renik Dacour follows his heart. If he gets the opportunity, he tells himself, he will vote for Sleep.
Monthor d20-2=12 Wednesday September 7th, 2005 8:34:10 AM
"Hummm, something shiny, but me can't make out what it is (12). A beer keg maybe? Nah..... Like me Pappy always says " Not all that's shiny be good ore to mine. " It may be a good idea to send somebody stealthy up ahead to scout."
:: Monthor nudges Renik ::
"Hint hint hint.... "
Feng d20=20 Wednesday September 7th, 2005 9:45:17 AM
The dream was disturbing to the young paladin. The King seemed to be more or less the god of nature and everything it entailed. Would killing him draticly affect nature itself? They might have to let the King sleep just so they don't have to take that chance. His deep thinking is broken by the glint of moonling.
"We may have trouble. Light glinting off of blades up ahead." Feng says and draws his double axe.
Sarigar and Black Paws d20+16=22 d20+16=22 Wednesday September 7th, 2005 10:43:39 AM
As the party move along to the north, the glint of moonlight off weapons ahead catch the brothers' attention (Spot 22/22). Both freeze up immediately. Black Paws spreads his fore legs a bit, dipping his head and begins growling. Sarigar crouches low, the rustle of the water hiding the sound of his claws ripping through the skin of his fingertips. Both brothers look like they could pounce at any moment.
Hidden within his own low growl, Sarigar alerts the others, "The mist is back. And weapons too. That way." He points at the closest target he sees.
With nowhere to hide the brothers set themselves to fight or flee as needed.
Arien d20+9=16 Wednesday September 7th, 2005 4:22:14 PM
Arien looks ahead when Sarigar growls but fails to see anything within the mists. Arien goes on guard though, ready to defend himself and the others if something proved to be in the mist.
Tratain d20+10=29 Wednesday September 7th, 2005 5:08:12 PM
Tratain says "This is a very tough decision, we may want to consult with others before we go looking for one of the Runes, I don't think sleep is an option. That would just be inflincting this crisis on someone else along time from now, it wouldn't really resolve anything. I don't know how nature would respond if we choose Die, but I think I would be against it anyway. Right now I'm thinking the best choice would be for him to atone for what he has done and act as an agent for good in the Wold."
Tratain is silent after that lost in his thoughts as they walk. He is jolted back to reality when he see's the Mist and the glint of weapons not too far off. (Spot 29)
Tratain casts Mass Bears Endurence (+4 Enhancement to Con) on everyone in the party, and pulls out his warhammer and shield.
He says "The mist made me uneasy before, and now I too see weapons up ahead. Better we be safe than caught unaware."
Spears and Spirits (DM Cayzle) (round 1) Wednesday September 7th, 2005 7:41:31 PM
[OOC: Just in case, let's treat this like combat, with Tratain's casting of Mass Bear's Endurance counting as round one.]
Several keen-eyed Hamleteers see that there is *something* up ahead. The lake's northern shore, for sure. The trees are thick at the edge of the lake, and there are creatures hidden in the trees (with cover). Plus it is misty (20 percent concealment means you can hide easily and concealment cancels sneak attacks.)
You are between 150 and 200 feet from shore. Please state your distance in your next post. Wading in the water slows you down -- you can move and double move normally, but you cannot charge or run.
The treeline is ten feet past the shore.
Renik at least goes closer. He can tell that there are creatures with pole arms in the trees. Some of the mist seems to form the shapes of things with arms and legs.
The music provides an eerie soundtrack to the moonlit scene.
Is that a path through the trees, due north?
[OOC: I'll have a map by this time tomorrow or earlier, for sure.]
Feng Thursday September 8th, 2005 10:32:36 AM
Feng holds his axe so the flaming head is primary, unless they were fortunate enough to cun into giants in this place. Not sure what the plan is, Feng moves toward shore matching pace with the others.
ooc: Feng is 163 ft from shore
Tratain d20+10=19 Thursday September 8th, 2005 11:09:22 AM
Tratain calls out "Hello on the shore, My name is Tratain, would you identify yourselves please. We mean you no Harm, we just wish to travel to the portal up ahead."
Tratain moves forward towords the shore dropping his warhammer to his side showing he means no harm, but is ready to defend himself his he should be attacked. He peers into the Trees and mist attempting to make out who or what is in there. (Spot 19)
Arien Thursday September 8th, 2005 11:54:07 AM
Arien moves forward 30 feet and waits for a response for the shore, Arien is ready for anything to come out of the mist.
Monthor [AC 21 HP 123, including the temp con bonuses] d20-2=15 d20-2=1 Thursday September 8th, 2005 12:21:07 PM
Monthor, axe in hand, stands ready for battle.
" Magic users get behind me. Feng, with me. If battle it is then you and me can attack as an attack team. "
[Spot 15, listen 1, ]
Renik Thursday September 8th, 2005 1:03:44 PM
With a near-inaudible "shing-shing!" Renik unsheaths both his sword from the scabbards on his back. Holding them loosely at his sides he moves out wide, indicating to the others not to stay too close together. He nods as Tratain speaks, then adds
"We are here at the behest of Queen Maab, and do her bidding. We intend to leave your realm if you will let us."
He moves forward, so that he is 100 feet or so from the figures.
Sarigar and Black Paws (AC24/21 CV193) d20+16=30 d20+16=34 d20+16=22 d20+16=33 d20+18=31 d20+16=35 Thursday September 8th, 2005 1:56:56 PM
The brothers begin flanking the group rather wide. They try to stay within about 60 feet of each other. They also try to stay within about 60 feet of any other party member so that they can dash in and help anyone should the need arise.
To anyone with a hunting background, it's obvious they're stalking their prey like a wolf pack. Looking for a weak target (Spot 30/34) and maneuvering to isolate it. Their ears open for signs of anything their eyes don't see (Listen 22/33). They sniff the air, trying to detect smells of others or perhaps what these may be (Survival: Tracking 31/35).
The hunters have come out, it's all instinct now.
Draax Thursday September 8th, 2005 7:43:40 PM
Draax spreads out moves about 20ft away from any of the others and about 130ft from shore. He readies his sword and shield but does not hold them in a threatening manner.
He waits to see if the unknown figures will response to Tratain's and Renik's calls or will they be hostile.
Valley End (DM Cayzle) (round 2) Thursday September 8th, 2005 9:56:10 PM
[OOC: This is (supposed to be) the Thursday post. I'll post again over the weekend as the Friday Post. Sorry for the delay.]
Renik and Tratain attempt to negotiate, but to no avail. The party is met with silence, but one misty figure steps out of the trees onto the shore at the water's edge.
The figure is am elf, but pale and misty. You can see through him. To all appearences he is a ghost. This creature has ghostly armor, ghostly sword, and ghostly shield. The shield is shaped like a beech leaf and emblazoned with a cloven hoof.
On the shore, the mists make the creatures in the trees hard to see. But they are short, and carry spears. There are other ghosts among them.
Map notes: -- North is to the bottom of the map. -- There are three terrains. ---- In water vision is clear, no running or charging. ---- On shore, there is no hinderence to movement, but mists offer 20% concealment. ---- In trees, movement is halved and targets in tree have standard hard cover (+4AC, etc). There is also 20% concealment.
Sarigar and Black Paws Friday September 9th, 2005 6:56:32 PM
Sarigar and Black Paws move to flank the group (about 60 feet apart from each other), not together on the same side.
[OOC Cayzle to Philip: Highlight to display spoiler: {I made your private post public (with slight edits) so you get credit for posting. Hope that's okay.}]
Arien Saturday September 10th, 2005 12:17:01 AM
"Hail Kinsmen," Arien calls when the elf moves out of the trees. "What news of the battle against Parnoth? Are our people free of the dragon? We seek passage through to lend our aid in the battle against the evil creature, will you let us pass?"
Renik (HP 81+26 (B. End), AC 26, Blinking) d20+14=31 Saturday September 10th, 2005 2:29:01 PM
The rogue comes to a halt momentarily. This ghostly welcoming committee doesn't seem particularly welcoming. His mind races; he's not sure what the small things in the trees are (Spot 31) but those wispy elves look alarmingly like ghosts. Five, at his count. Along with at least 25 of the smaller spear carriers. Not great odds.
He remembers the party's last encounter with a group of ravenous ghosts, late at night in a park in Plateau City. He doubts if these silent guardians will be as easy to fool. They need to get down that path, but the way is well and truly blocked. And, if his hunch is correct, it is blocked by agents of the Fae King. That cloven hoof certainly suggests as much. He suspects they may not be able to talk their way out of this one, particularly if the ghosts don't answer them. He hopes Arien's gambit meets with more success than Tratain's or his own attempt.
"Spread out and move forward" calls the rogue to his companions. "Feng, Tratain, Monthor, move up into a wide line level with Sarigar and I. . Arien and Draax, keep behind us."
Unsure just how his blinking ring will work against a ghost he activates it anyway, guessing it may make the insubstantial creature easier to hit, and will reduce his chance of getting hit by a spear. Then he walks forward slowly, giving the others a chance to catch up.
The terrain is working against them, he realises. Perhaps the best way to attack would be to split into two prongs and assualt the treeline. At least that way they will not be out in the opwen and exposed to missile fire. But the woods look very dense; progress is likely to be slow. He frowns, weighing up the options.
Wait, he tells himself. Let us see if this can yet be resolved peaceably.
Tratain (posted by Carl) HP 92+24, AC 25 d20+7=22 Saturday September 10th, 2005 2:44:59 PM
"Undead!" whispers the Protector of Domi as the translucent elf steps out onto the shore. His hand creeps unbidden the holy symbol hanging at his neck, a gift from the much missed Bill Troublefinder.
He realises he should not be surprised; they are in the Lands of Rest after all. They should expect to see the dead here. But he had not been aware that the dead would manifest as Undead here in Queen Maab's realms. He wonders if the turning powers he and Feng possess will work in this place (Knowledge Religion 22).
He moves forward to be in line with Renik and Sarigar. Taking in the scene he realises that in order to get close enough to attempt to Turn these creatures he will have to move into range of a very large number of spears. A dilema; they need to move forward whilst these creatures do not.
Feng AC 23, 114 HP Saturday September 10th, 2005 3:07:59 PM
Feng moves up as instructed. He really hoped that this would not be a battle. The enchantment on his axe might not be strong enough to injure their insubstantial natures. And there were many more of them.
Monthor [AC 21 HP 123, including the temp con bonuses] d20-2=16 Saturday September 10th, 2005 7:31:35 PM
Monthor activates his axe's flamming ability and moved into the position called for by Renik next to Tratain. The dwarf remains silent, keeps a keen eye (spot 16) around him and awaits...
"Traitour!" (DM Cayzle) (round 3) Sunday September 11th, 2005 5:08:49 AM
[This is the Friday DM post.]
The party braces for a fight, but does not attack just yet. Tratain perceives your strategic dilemma -- the creatures arrayed before you command the better tactical position on the field of battle, and have no reason to bring you the fight. Instead, if you wish to go forward, you must fight through them. So must the Persians have felt at Thermopylae, and look at what happened to them.
Renk activates his Blink ring -- or tries to. In fact, he finds that nothing happens. This place has no contact with the Realms of Shadows, so the effort to Blink quickly there and back again is for naught.
Arien speaks to the ghost, but it seems the spirit may know who you are and what you seek to do. The ghost speaks to Arien in an archaic dialect of elvish. It takes a bit of concentration for even an elvish speaker to understand.
If you speak elvish, then feel free to highlight the spoilers, although the dialect is still thick:
Looking directly at Arien, the elven spirit says: Highlight to display spoiler: { "Bespayke thou in sooth, Traitour! Thou wouldst forsake thy Kyng an sette the Roune of the Quene on him! Confess thy Swikeldom and Tricherie, or fordempte thee thy Soule!}
Looking at all of you, the ghost says, even more loudly: Highlight to display spoiler: {Onerly an ye all avow Grith and Pees with the Kynge, schal ye walke Franke. Elles ye schal deie!"}
The ghost speaks one last time, shouting: Highlight to display spoiler: {"Avow Pees -- or Diath! Avow it!"}
The ghost retreats back to the treeline, to X40.
Note: If you attempt to use a turn undead ability, please subtract a random 1d4 from your turning check roll. It is harder to turn undead here in the Lands of Rest.
Sarigar and Black Paws (AC24/21 CV193) Sunday September 11th, 2005 9:46:56 AM
Hearing nothing but gibberish come from the mouths of the lead ghost, the brothers stand there, waiting. Should any of the others move ahead, they will press on as well. Should anyone attack, they will move up to help (against the same target a la pack tactics).
Monthor Sunday September 11th, 2005 11:10:26 AM
" Well, that didn't sound friendly at all now did it? Anyone understand what the ghosties said? "
:: Monthor shrugs ::
" Well? What;s the chance that we can either fly over them or magic our way past them? If we have to attack, anyone want to use me cross bow? "
Renik (HP 81+26 (B. End), AC 26) Sunday September 11th, 2005 6:37:41 PM
"As far as I can make out they are saying that we must swear Peace to the Fae King, or fight them. It's a bit tricky to follow though, the dialect these guys are using is archaic. I get the impression these ghosts have been dead a very long time. Which, unfortunately, probably means they are pretty powerful. Oh, and I can't Blink here, and I'm not sure if I can even hurt these things.
I'm not inclined to start swearing oaths I don't intend to stick to, particularly with ancient undead. Unless anyone can think of a way past, we will have a fight on our hands, and now. Tratain, could your Wind Walk spell get us past? Anyone else got any ideas of how we can get past without getting into a battle?
Failing that we need to get out of these killing fields at once. We are sitting ducks out here. Everyone head for the wooded areas over there (he points at around AV23) and we'll work our way through the trees. It will be slow going, but at least we will not be vulnerable to attack from all of our enemies at once."
If no-one else has any other ideas Renik will fly at top speed towards the treeline (aiming for AV23.
Tratain HP 116/116 AC 27 (M. Bears, Extended Magic Vestment d20+3=9 Sunday September 11th, 2005 7:22:10 PM
Tratain listens but doesn't understand what the ghost says, but Renik's Translation helps.
He says "We Can not swear that we will not oppose the Fey King, but that does not have to mean that he is our enemy. The time of the King has passed, we will not accept him makeing over the Wold the way he chooses. We do not accept that his vision of the Wold is the only valid one, we are not children to be told what is best for us, we will decide for ourselves. All we really wish is for the King to moderate what he is doing, consult the rulers of our lands before he changes things instead of doing it on a whim. If you attack us in his name then you make him our enemy, it tells us that any who do not agree with the way the King wishes to run things will be eliminated. You must choose now, how many innocents do you intend to kill?"
(Diplomacy 9)
Tratain waits to see the effect of his words, if they appear that they are going to attack Tratain casts Quickened Shield of Faith on himself and Moves to AJ9 if able to do anything more.
Draax Sunday September 11th, 2005 9:02:31 PM
Draax looks at the awaiting ghosts as he listens to the ultimatum. He thinks to himself about the dilemma that he finds himself in. He might have to fight what could possibly be the shades of his ancestors for the right to make up his own mind.
To the group he says, "Before we go and fight who knows how many whatever they are, lets talk about this for a second. What exactly does peace with the king means? Is it following him blindly, having to support him, or not trying to kill him? If we do not kill him that will leave us two options, atone or sleep. I can live with either one if it stops the chaos that is going on in the wold. If it means not doing anything against the king's wishes or interest then it is something that I cannot agree too. But I would like to know what it is there really want from us before we take them on. Swearing peace is a little vague."
Draax double moves to AL18
Cayzle OOC Monday September 12th, 2005 9:27:05 AM
Is Draax speaking in elven at all? Does he communicate his questions to the Ghost in any way?
Feng AC 23, 114 HP Monday September 12th, 2005 9:34:13 AM
"We might not have to fight them at all. Between Tratain and myself we may be able to force enough of them to flee for us to get past them." Feng suggests.
Draax Monday September 12th, 2005 3:11:06 PM
(OOC: Draax comments was in common and directed to the group.)
Arien Monday September 12th, 2005 10:03:21 PM
Arien replies to the ghost, "I would discuss your terms of peace spirit!" Arien calls back, "Do you wish for us to follow him blindly like the sheep to the slaughter? I will vow that I shall not harm the King unless forced to do so by his actions, does this satisfy your demands?"
An Ultimatum ... and a Very Small Voice (DM Cayzle) Tuesday September 13th, 2005 5:03:28 AM [OOC: This is the Monday Post.]
The group is undecided as to what to do. Renik urges movement and preparation for battle. Sarigar and Monthor are ready to fight, though perhaps hesitant. Feng and Draax discuss avoiding a fight. Arien and Tratain offer efforts at diplomacy.
In response to the party, the spirit has only a short shouted ultimatum in response. If you speak Elvish, then Please Highlight to display spoiler: { "Swere ye your oth in sooth! Swere ye schal nae sette the Roune of the Quene on the Kynge! Onerly then schal ye walke Franke."
[OOC: If you take this route, please recall the rules for oaths that we last used with the grigs -- an oath has three parts -- who you swear by, what you swear, and what happens if you violate your word.]}
In the meantime, each person in the party hears a wee voice in their ear, as if someone were standing right next to you. If you turn, though, you see no one. The voice is female and very high pitched, as if a small girl or a halfling's voice, maybe. You realize that the voice is singing. In fact the words fit perfectly into the mysterious music that has been in your ears since you entered this strange valley. It is as if the long musical introduction is over at last, and the song has begun. No translation is needed this time:
"If you follow my instructions You can safely pass them. Things are not what they seem Especially when you are in and out of dreaming.
"Close your eyes and drift away Nothing here can harm you As long as you do what I say, I will safely charm you.
As you listen, you feel no coercion, but you sense that if you obey the voice, then you will be protected and carried down the path unmolested. But you have to close your eyes and lie down, letting yourself drift in the water. That's the clear intuition you receive with the musical words.
Draax Tuesday September 13th, 2005 5:59:26 AM
Draax shakes his head as he listens to the words from the ghost. "Well that clears it up for me. For you uninitiated he just said that we will have to swear not to put the queen's runes on the king. At least that's what I think he said."
Draax gets himself ready for a fight that he does not think they are equipped to win, but hesitates when he hears the voice. For someone who usually does not trust the unknown Draax finds himself believing in what he hears and begins to follow the instruction before he realizes that he made up his mind.
Draax closes his eyes and lies down in the water and lets himself drift away.
Renik Tuesday September 13th, 2005 6:10:00 AM
The rogue speaks in Elvish; Highlight to display spoiler: { "I will swear no oath to you, dead thing. We do the bidding of the Queen, here in the place of the Queen, and we are under her protection. It is you and your master who have no place here."}
Renik chooses to trust the voice. Here in the Valley of Dreams it can only be the voice of Maab or one of her creatures. Looking to his companions he says
"We shall pass these creatures without fighting. I believe we can trust the Singer."
He closes his eyes, ignoring the horde of spectral enemies ahead of him, and lies down in the waters of the lake. He crosses his swords over his chest and allows himself to slip away, focusing entirely on that voice and ephemeral music.
Tratain Tuesday September 13th, 2005 10:24:15 AM
When the Ghosts reject any attempts at diplomacy Tratain is prepared to fight them until he hears the voice. He is skeptical that listening would get the party past the spirits without fighting but this is a strange and magical land so it may work.
When Renik and Draax say they believe the voice and lay down in the water, Tratain also lays down in the water, hopeing his heavy armor doesn't sink him straight to the bottom and closes his eyes and clears his mind as taught to him in the Church, and listens for the music and singing again and drifts away..
Feng Tuesday September 13th, 2005 1:33:01 PM
Not willing to swear an oath no matter what, Feng decides to trust the whispered voice. He closes his eyes and tries to drift away as the voice said.
Sarigar and Black Paws (AC24/21 CV193) Tuesday September 13th, 2005 2:39:25 PM
As the voice comes to them, the brothers, as tense as they are, immediately, and rather violently, react to it. Sarigar swings his claw near his hear, trying to hit the singer. Black Paws chomps at the sound and finds nothing but air.
Needless to say, they are confused, but the melody begins to sooth them. Sarigar involuntarily retracts his claws and Black Paws hackles begin to settle.
Slowly, the brothers close their eyes and allow themselves to slump, limply into the shallow water, allowing whatever current may be present to take them where it will. The only resistance they give is to keep their heads above water to breathe.
Arien Tuesday September 13th, 2005 4:55:47 PM
Arien follows the voices instructions, he lays down in the water and enters Trance, listening to the music as he does so.
Monthor Tuesday September 13th, 2005 5:55:27 PM
" Oh what the hey. Me can only die once... twice? Me confused. "
:: Monthor sticks his arms out, closes his eyes and falls backwards into the water. ::
The Price and Prize of Trust (DM Cayzle) d3=3 d100=4 d100=92 d100=35 d100=38 d100=18 d100=8 d12=7 Wednesday September 14th, 2005 7:42:42 AM
The entire party hears the tiny voice that tells them to close their eyes and drift away. And our trusting Hamleteers do so. Later, they will find that there is a price to pay for being so blindly trusting ... each of you is missing a small item:
Monthor: Potion CMW
Renik: Potion CLW
Feng: Potion CMW
Sarigar: Rusty Handaxe
Tratain: Scroll Remove Paralysis
Draax: Potion CLW
Arien: Potion of Endurance
As you drift, you find that the gentle waves somehow give way to something soft and yeilding. When you awake, you are lying on mounds of sweet flower petals strewn over a vast flat stone. The stone is carved in a circle a hundred feet in diameter. The flat structure is raised about a foot off the ground. Around the stone is dense forest. You are lying at one edge. Near you, coming through the forest, is a path.
The circular stone slab is covered in vines. These plants have tiny leaves and flowers. The vines grow on the slab not willy nilly, as natural vines might, but creeping from the outer edge, winding inward round and round, spiralling in towards the center of the slab. Exposed stone lies between the vines as they circle inward. If you were hovering high above the slab, you imagine, you could look down and see the spiralling paths that the vines form leading to the center of the slab.
You hear the music still, but it is faint.
[OOC: This is the Tuesday DM post.]
Renik d20+14=20 d20+14=28 Wednesday September 14th, 2005 9:59:46 AM
Renik opens his eyes and looks about him. It seems they have evaded the ghosts.
With a smile he says to his companions "Are we all here? A narrow escape, I'd say. Those foes were formidable, and the terrain against us. We were lucky that someone was looking out for us.
But where are we now? Is this another of Maab's valleys, or are we back in the Wold? Sarigar, what do your senses tell you? Tratain, does the scroll indicate if there is another portal nearby?"
He stands and looks about, trying to get his bearings (Spot 20, Listen 28).
Sarigar and Black Paws (AC24/21 CV193) Wednesday September 14th, 2005 10:42:04 AM "AHHHH!!! My axe is gone!! I've had that from before I met the tree lady."
In a frantic flurry, Sarigar whips off his backpack and begins rifling through it. An obscene amount of stuff begins to fly forth and anyone behind him will likely find themself caught in a hail of various mundane items. Eventually coming to the realization that it's really gone, he sits, completely dejected, looking as if he'd lost his best friend.
Black Paws steps over to his brother and nudges him firmly enough to tip him over, bringing him back to his senses. As Sarigar begins stuffing his belongings back in his pack, Black Paws does what he can to help, bringing some of the larger items back in his teeth.
After he slips his pack back on, another look of panic washes over him as he starts tugging at the collar of his tunic allowing him to reach in and pull out his symbol of Mittiri. Oddly enough, it's returned to its former rusty and well worn self. "Whew, at least I still got that. Tree lady would have killed me for losing that, eh brother?"
Black Paws lets out a snort that sounds surprisingly like a chuckle.
Feng Wednesday September 14th, 2005 5:00:03 PM
Feng sits up but doesn't move from where he was. There was no telling what could happen if they did move. When Sarigar mentions that his axe is gone Feng goes through his things.
"I lost a healing potion."
Tratain Wednesday September 14th, 2005 7:02:00 PM
At the mention of Missing things Tratain inventories his belongings and says "I'm missing a scroll. The missing Items are a small price to pay for avoiding the battle I think."
Tratain will read the Find Portal Scroll again and direct the party towords it. If they come across it he will read the open portal scroll.
Monthor Wednesday September 14th, 2005 7:31:30 PM
At hearing that the others have lost things, Monthor looks in his belt pouche. A very sour grin crosses his face as he notices that he has lost another of his precious few items.
" DOH! So much for me healing potions. If me gets me hands on the orc lover..... ARGH!!!! "
Draax Wednesday September 14th, 2005 7:36:12 PM
Draax opens his eyes and is glad that he put his faith in the mysterious voice. At the mention of things missing, Draax looks through his belonging and discovers a potion missing. "I seem to be missing a potion also. A very small price to pay for the service."
After ensuring that the rest of his gear is accounted for Draax moves off with the others towards in the direction indicated by Tratain.
The Portal Out Of Dreaming (DM Cayzle) Thursday September 15th, 2005 1:47:22 AM
Renik wonders if the party has left the Valley of Dreaming, but the huge moons overhead, the dense forest all around, and the odd etherial twanging music playing softly in the background all suggest that this is still the same Valley.
The Hamleteers discover that they are missing some small items -- some don't seem to mind; others do.
Tratain reads again from Maab's Scroll-That-Never-Fades, and it is clear that the portal you seek is at the center of the stone slab, at the place where the spiralling vines converge.
The other spell, to activate the portal, fails -- still too far away, evidently.
So where the group needs to go is clear ... but HOW is the question. Will you take any special precautions? How are you walking forward?
Renik d20+3=17 Thursday September 15th, 2005 6:05:47 AM
"No doubt that is the same forest path we saw from the lake" notes Renik, pointing over at the path. Which means that back there somewhere are a group of angry elven ghosts and their allies. I suggest we waste no time.
So, we need to reach the center of this stone slab. Given the way these vines are growing, I wonder if that might be a little less straightforward than it appears. We may need to consider acting in harmony with the rules of this place, and follow the vines in their spiral instead of crossing them."
The rogue studies the vines carefully for a moment, attempting to work out how long their spiral paths are, and how long it might take to follow them round to the center of the slab (Int 17). Assuming his conclusion is not prohibitive he sets off along the path of the vines, following them around towards the center.
As he walks he checks his pack and pockets, and finds that one potion is unaccounted for. A small price to pay, he concludes, given the possible alternative.
Sarigar and Black Paws (AC24/21 CV193) d20+16=32 Thursday September 15th, 2005 11:55:24 AM
Sarigar examines the leaves and vines of the flowers carefully (Knowldege: Nature 32) to determine if they might be harmful (a la poison ivy, carnivorous vines, etc.).
Should they turn out to be an edible or medicinal tpe of plant or at the very least non-harmful, he will hold his cupped hands under a particularly full sprig and ask "May I have some of your flowers and leaves, please? They might be helpful to my pack."
If they're dangerous in some way, he'll alert the others to be careful and avoid touching the vines in any way.
"Don't pick at them, they probably would like it. And Maab probably wouldn't either."
Tratain Thursday September 15th, 2005 1:06:04 PM
Tratain listens for the music again, seeing if it will offer the group any more aid.
Tratain Tells Renik "Don't go far enough away from us that we can't pull you out until we know how the vines will react. I would avoid stepping on them if possible as well. I see exposed stone, I suggest walking on that and not stepping on the vines at all if we can help it."
Tratain waits to see how the vines react to the party. If the attack he will try and pull Renik out, if nothing Hostile happens then he will Follow Renik being careful not to touch anything that Renik doesn't touch.
Monthor Thursday September 15th, 2005 1:40:17 PM
" This may sound dumb girlies but why don't we just fly above the vines to reach the slab? "
Monthor shrugs
" Hey, me probably missing something but it sounds like the safest plan. "
Feng Thursday September 15th, 2005 7:13:50 PM
"I'm not sure entirely what is going on but I know better than to try the straightforward approach. Something is wrong here and we need to find out what."
Arien Thursday September 15th, 2005 9:30:36 PM
"I can dimension door some of us over to the center first, study the area, come back and teleport the rest. That way we aren't actually going about these vines."
Draax Thursday September 15th, 2005 11:16:14 PM
Draax remains quiet as he listens to everyone suggestions. He has nothing positive to offer for their traveling method but speaks up able being careful. "Since they know about the runes and our involvement, the king might have some other follows waiting to stop us. They might try thing else. We should be cautious as we approach the portal."
Spiralling Shape (DM Cayzle) Friday September 16th, 2005 7:44:16 AM
The normally suspicious Renik seems inclined to trust the path through the vines. Sure enough, on inspection, there is a clear walkway among the vines -- you could walk, spiralling in, on stone all the way to the center.
That might take a few minutes, going slowly and carefully.
Sarigar attempts to commune with the plants, and he finds himself surprisingly successful -- more so than would be possible back in mrotal lands. Sarigar has a clear intuition: These vines are old and expect respect. Do not cross them -- do not pluck flowers or sprigs. But the Lost Child has the clear feeling that the plants are favorably disposed to him, and that if he treats them with honor, they will be pleased.
Tratain agrees that walking on the vines would be a bad idea, but walking on the exposed stone path would suffice.
Craax, Arien, Feng, and Monthor are more skeptical, and consider flying and dim dooring. Would the vines find that disrespectful?
[OOC: This is the Thurs DM post.]
Sarigar and Black Paws (AC24/21 CV193) Friday September 16th, 2005 1:34:08 PM "We would like to get to the center of this rock. Although we would be more than happy to follow the path you show us, if you could open a straighter path for us, that would be nice. We promise not to hurt you either way."
Should the vines open up a straighter path, Sarigar will, as graciously as his demeanor would allow, thank the vines.
Otherwise, he will simply walk the spiraling path, careful not to pull on any vines that he might brush up against. Every such time, he will apologize and carefully tuck the vine back into place.
Luckily, Black Paws, face on, isn't much bigger than Sarigar (about 6 feet tall and maybe a touch wider than a human, length gives him a good portion of his large size) and fur is not like clothing and far less likely to catch on any vines. If somehow any do catch on him, he will stop and allow his brother or whoever is behind him to carefully untangle it and put it back in place.
Once in the center, Sarigar will turn back to the vines, "Thank you for showing the way. May you get all the sun and water you need."
Renik Friday September 16th, 2005 7:02:40 PM
The rogue carefully treads the rocky path.
Monthor Friday September 16th, 2005 7:07:20 PM
Monthor follows Renik. Making sur to stay on the rocky path as well.
" Ya know Renik... ya walk like a girley... ya do ya know... with yar little behind swaying in the breeze. "
:: Monthor sticks both pinkies in the air and starts swinging his ample behind from side to side. ::
" Real girley.... BWAHAHAHAHAHAR!!! "
Tratain Friday September 16th, 2005 7:09:50 PM
Tratain follows along carefully behind the others makeing sure not to step on any of the vines.
He says "Thiers a path we can easily walk on leading to the center of the slab. No need to waste any Magic when there is no need."
Draax Friday September 16th, 2005 10:52:58 PM
Draax follows the example of the others and makes sure that he stays on the path and does not step on any of the plants. He puts his hand to his mouth to cover the smile he has after listening to Monthor's friendly ribbing of Renik.
The End of the Dreaming (DM Cayzle) Saturday September 17th, 2005 2:20:28 PM
The party carefully wends the way along the spiral stone path bordered by flowering vines that grow on the rock.
As you walk, you feel that your presence is noted and approved of. In fact, you feel blessed.
[OOC: You are all under the effect of a Bless spell with a duration that lasts indefinitely. It is not permanent, but I will let you know when the effect ends.]
At the center of the circular stone is an open space. There is nothing left to do but to read Queen Maab's scroll. The open space shimmers becoming a blinding light. You walk into that light and leave the Lands of Rest.
[ooc: This is the Friday DM Post. I would also like to give credit for the inspiration of this Valley. The background music, the tiny female voice, and many elements of the narrative were inspired by the song "In and Out of Dreaming" by Gabby Lala. If you have iTunes (a free download from Apple.com), you can hear a 30-second snippet of the song for free, or buy it for a buck.]