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Convergence
Journey to Dyngjufjöll


First steps [DM Post] 
Friday April 22nd, 2005 10:36:07 AM

Svanhvít smiles as Bohdi hurries to take possession of the book. "There are more wonders of knowledge in this village then you could hope to dream Bohdi Nackle, formerly of Zaran City. One simply must open one's mind. A gift of Adult status awaits each of you in your tents."

As the group moves to leave, Svanhvít touches Frigg'Isa on the cheek. "My child I need a word with you alone. It will not take long."

The companions of the trial of adulthood return to restock supplies for a 5 day journey and take some rest for the early start.

Aiden is welcomed again by the massive barrel chested barbarian upon returning to his tent. He looks towards the pup briefly, "I am told you did well in the trial. I will keep the pup for a time as the wind whispers you are leaving again." Now he takes a canvas wrapping from his back. "You are to have this and weild it with pride." The big man turns and disappears into the growing deep twighlight, with the pup running after. Aiden is left with his thoughts and the unknown wrap. About 4 feet long and weighing over 15 pounds. Unwrap Highlight to display spoiler: {Master work Orc Double axe}

Garret finds his tent has been cleaned and displayed on a stand in the center is a beautiful suit of polished chainmail. Emblazoned into the chest area, molten silver and copper forms the holy symbol of Domi. The armor is of Masterwork quality and the symbol could function as divine focus.

Bohdi returns to his tent, thoughts filled with the book and what secrets he might learn. Upon entering, things are as they should be. Bohdi sits down and begins his study. The entire book seems to be written in High Woldian. An ancient mundabe language of Glyphs and symbols and therefore undecipherable to Read magic. http://www.woldiangames.com/high_woldian/html/high_woldian.htm
After a time, Bohdi realizes Squork has been very quiet. Looking up he spies the bird sitting contently on a small cedar coffer. Ahh that's nice. A new perch for yo...wait a moment I do not own a cedar coffer Investigation brings a gift from Zaran City. Inside wrapped in velvet is a Leather covered book with 50 vellum pages and from the scent Bohdi knows it to be a book for scribing spells. The outer binding has a place for a quill, a beautiful blue black feather some 18" in length and a personal store of ink, about 2oz, set right in the binding. As gorgeous as the book is, the small leather pouch holds the real gift, 6 high quality white pearls and a snow owl feather.

Nauthiz'Ull returns to his tent to find the pup playfully dancing about a package of his own, an old and tattered wrap of treated whale skin. Within is something that he immediately recognizes. His father's bow. but how? A small parchment explains a hunting party discovered the bow on the tundra some 3 years ago. There were no other signs, but the bow was well known to all. As Nauth was not of age he could not have it...until now. The bow is a masterwork Composite Long Bow with a strength rating of +1.

Frigg'Isa returns a short time later to find Nauth still sitting upon his knees and cradling the bow. "She told me of the gift to you." she says softly and sits down next to him. "Father would be proud of you to use it. He still smiles upon you, you know. that is why I was asked to linger a bit, to give you a moment or two." Nauth can sense his sister is holding something back, but he also knows her far too well to try and determine what it may be directly. As if senseing another of her brothers thoughts, "I too was given a gift" and at this she produces a necklace of whale teeth and silver. "It is a foci from the old woman who taught me of the witching ways." Then with almost a laugh, "Now I just need to learn how to use it. We should get some sleep dear Nauth, tomorrow will be a long day."

DM Feel free to Post....I will post again early afternoon....

Bohdi Nackle 
Friday April 22nd, 2005 1:43:12 PM

Inside his hut, Bohdi beamed with delight. A book of unknown mysteries! A gift of arcane magic! And the materials for him to cast spells to identify the properties of ....

Wait a minute. Wait--just--one--minute! He seized the pouch of pearls and feathers and thought to himself. No, I can't today. But tomorrow, I could--no, I'll have to wait. Oooh! I hate waiting! He grinned, and tossed a piece of meat at Squork, who adeptly snatched it in midair.

"Squork, old pal, I have a feeling that this is going to be a trip to remember."

Proposed spell list:
Spell list:
Level 0: Detect Magic, (2) OPEN SLOTS
Gnome abilities: Ghost Sound, Dancing Lights, Prestidigitation, Speak with Burrowing Mammals
Level 1: Color Spray, Endure Elements, ONE OPEN SLOT

Need the group's input on whether to use up the open Level 1 slot for an Endure Elements for Aiden or Nauthiz'Ull. Otherwise, Bohdi could leave the slot open and prepare a spell later. For the open Level 0 slots, I'm thinking Arcane Mark and Light, but there, too, we can wait to decide that.

DMs: we didn't happen to get XP enough to level just yet, did we? Just curious....


Drew ooc 
Friday April 22nd, 2005 2:30:09 PM

I'm not sure if you want me to post for Frigg'Isa now as well, so I will post Nauth's and if you want me to then I will post Frigga's too, or you can do.

Also, DMs, Thanks for making me almost cry at work while reading the last post. I am so exhausted from preparing for finals and from working 40 a week, that my emotions are all screwed up right now...yeah, that's it.

You could not have given me a better gift.

Nauthiz'Ull 
Friday April 22nd, 2005 2:44:07 PM

Looking up as his sister enters their tent, Nauth makes no attempt to wipe away the tears on his cheeks.

"I am humbled sis. Speachless."

A look of confusion and sudden anger explodes in his eyes.

"Why did they keep this from ME! All of these years I thought our father, Ull'Heimdall, lived on only in our memory! Now they give me this? And we are supposed to do something for them?! Tell me why!"

The young man's knuckles snap white as the pressure of his grip nears the likes of a bite from a dire crocodile. A faint sound like grinding teeth is present as well.

Into the Wilds [DM Post] 
Friday April 22nd, 2005 7:39:06 PM

Back post supplies and anything else you wish.

The group, Aiden, Nauth, Frigg, Garret and Bohdi once again push into the tundra and the wilds beyond Ice Peak Village. This time the journey is to the south and into the immediate mountatins. The devastating Cold of the northern tundra will not have to be dealt with, but the mountains bring thier own peril, that of forraging wolf packs and dangers beyond the nightmares of most men, Polar worms.

The before Twighlight hours pass rapidly and the sun soon climbs into the morning position. Without the open tundras relentless wind, it almost feels warm as the sun alights upon the party.

Still more hours pass, then the ground itself trembles slightly, then again. Polar worm, Aiden and Nauth have both heard of the few survivors tales of the ground quakes these massive predators cause just as they reach the surface and attack. There is only seconds to act, but the attack never comes.
KA! BOOOOOOOOM!!

It is then that a boom of thunder more powerful than any ever heard before rocks the area. The very snow on the ground dances through the sound. It is quickly followed by three more sucessive sound blasts.
KA! BOOOOOOOOM!!

KA! BOOOOOOOOM!!

KA! BOOOOOOOOM!!

Looking about you the source is guessed at. On the eastern horizon, a colunm of smoke, blacker then the deepest night, reaches beyond the sky, impossibly high and vast in size. The group stands almost transfixed by what could almost be guessed at the entire estruction of the great Jagged Mountain range. The colunm continues to climb even higher.

Awakening 
Saturday April 23rd, 2005 2:59:20 AM

The Wold stirs....

A breeze springs up, seemingly from out of nowhere. On the Sargass Plains, the unending grasses begin to move and toss, and the rapkes pace, restless and uneasy. In the Windbourne Hills, horses whinny and break into a run for no reason. In the tunnels beneath Dirt City, sewer rats begin to flee their hiding places, running into well-traveled corridors while the people wonder what it all could mean. And in the Emerald Kingdom, the anticipation is very nearly palpable as the animals awaken and the trees stir in the wind.

Something is coming.

The Wold seems to hold its collective breath as the Sleeper stretches, turns, sighs...and awakens. Eyes the color of the sea blink and focus as the Sleeper regards the Wold around him. The expanse of New Elanna, the great bulk of Shadow Mountain, the mysteries of the Southern Continent, even the wonder that is Floating City--all of these are known to the Sleeper in a heartbeat. A frown of concentration crosses his face, then a satisfied smile as he begins to know what must be done.

The Sleeper takes a breath and stretches out his hand...


Garrett 
Saturday April 23rd, 2005 12:07:42 PM

Upon returning to his tent, Garrett is stunned upon seeing the beautiful armor given to him. His emotions overflow as tears streak down his face and pride fills every cell of his body.

He quickly takes off his present armor and moves to don his present. Right before he touches it he sees his hands stretching out and seems to talk to the armor.
"No, this will not do. look at me, I'm filthy. You will be covered in blood and mud soon enough, but not this day. Not this day."

Garrett spends a good bit of time cleaning and washing himself before donning the armor. After admiring it's look and feel for quite some time, he sets about preparing to leave, packing up 10 days worth of rations and resupplying. And then walks around the village several times with no apparent purpose other than to show off his new armor.

As the group leaves camp, Garrett hasn't stopped smiling. Until The area rocks with the sound of thunder and the feel of the earth shaking. "What in the name of Domi is happening?". Garrett just stares at the sight unable to say another word.

Memorized spells

0: create water, Light, mending, resistance

1st: Bless, Shield of faith, Command, Magic Weapon

(ooc: From the DM post it appears that we know the mountains to the south to not be nearly as cold as the plains. Having lived there, if my belief is that we will not need endure elements, then the above is my spell list. If Garrett isn't sure, then Let me know and I will take 2 endure elements instead.

Also, how do we do HP's for gaining a level...Roll them here, or L&B, or ??)



DM Post answers 
Saturday April 23rd, 2005 2:50:27 PM

Mid Spring is fairly unpredictable. generally the south mountains will be warmer than the open tundra.

roll HP in the Loot and Booty stating that it is what you are doing

Aiden 
Saturday April 23rd, 2005 5:15:21 PM

Aiden was surprised, enough that it showed, when the gigantic man approached him. Bowing his head, his hands take the gift, his callused fingers wrapping around what could be a shaft.

"THank you..." he replied, his voice tinged with the huskiness of youth and emotion, "I did but what was expected..."

Nonetheless he did take the gift though, with the thought of perhaps not truly opening it until he felt that he had 'earned' it.

He did smile however, as he watched the bundle of wolf energy bounce off after the barrell chested man.


The Twins 
Saturday April 23rd, 2005 10:44:11 PM

Frigg'Isa jumps at the explosion that is her brother.

"Nauth, brother, you know that you could not have father's bow until you became a man. I think it was best for kayra to keep it until today. Not only would you ave done everything that you could to get your hands on that bow before today, but you travels today alone prove that Ull'Heimdall's spirit fills your chest. You...welll...don't take this the wrong way, but...you weren't wrothy enough for it until today."

Frigga turns from her brother and begins unpacking her stuff, taking inventory and repacking what she needed for the trip, along with a new stock of rations.

The young man stays on the ground and stares at the bow for minutes longer. To Nauth, it seemed an eternity. Thoughts and memories engulf his mind, body, soul and vision.

~~~~~~~~~~~~~~

Out amongst the rock and ice, the twins walk side by side. Both keep to themselves most of the way, their thoughts away amongst the stars.

As the explosion stops the group dead in their tracks, Nauth looks up to the eastern horizon and the column of black smoke. Reaction and instinct brings forth a quick analysis and suprinsingly enough, a sigh of relief that the sounds were truly not a Polar Worm.

Frigga reaches for Nauth's arm out of instinct, but checks herself and looks to the others.

The dark-skinned young man chuckles a bit. "Well, at least being an adult isn't boring. Aiden, thank the gods that it isn't a Polar Worm, but what in the Realm of Shadows is that!?"

A frown streaks across Frigg'Isa's face. "That. That is not good. How in the...what in the...The Jagged Mountains Nauth. How could it be?"

Aiden 
Sunday April 24th, 2005 10:22:19 AM

Aiden's face lifted upwards towards the mountains, squinting a bit as he tried to not allow the snow and ice to create blindness. Eye's tearing, "No...not a polar worm..." he muttered in reply.

"Does not look much better," as he agreed with Nauthiz, "but it is not a polar worm."

<tags for reaction>

"But we'll have to be wary for avalanches if we get closer to those mountains with the growing warmth, and whatever is causing that..."

End of Days [DM Post] 
Monday April 25th, 2005 2:08:02 PM

The group stands in mixed feelings of grateful it was not a Polar Worm attack and mezorized horror as the East continues to rise in a great black colum of darkness. It is simply beyond all experience and for all looks of it, seems to be heralding the possible end of the Wold.

The ground had ceased to shake a few moments after it had stared, violent but bearable. As the new young men and woman from Ice Peak contemplate the cloud a rather strange thing happens. Almost like a great invisible hand in the sky sweeps all the clouds away from the area. Rapidly they seem to flee from the east towards the west. As the race by, a thundering boom rocks the ground. The blast is so intense it literally knocks you down, blasting the air about you, snow flies from the hills and sprays the group. None is harmed, blessings are counted.

But even as you attain your feet once more the ground erupts into a violent shaking. It seems to pitch left and right, sliding under your feet with a groaning grind of ice and rock protesting its millenium slumber at an end. A nearby cliff hang in the ice crack and plunges 300' to the ground, exploding into a deadly array of ice and rock, luckily none were too close. Still the ground shakes on and continues for seemeingly hours. Pitching and twisiting upon itself and then silence. The breeze stirs cold upon your face and the brilliant sun looks down from on high. All has been righted it seems, that is until gazes move eastward once more. The rising pillar beytond fathomable size and scope continues to press upwards through the sky.

Bohdi Nackle 
Monday April 25th, 2005 9:25:51 PM

ooc: Just catching up from the weekend... Spells to be updated once I can update a CS.

Bohdi hugged the ground for dear life. "Wauuuugggghh!"

Aiden 
Monday April 25th, 2005 10:56:41 PM

Aiden worked hard to try and prevent himself from falling over from the intense shaking of the quake. However, it was extremely difficult, even as Aiden let out a hiss and yell of being startled by the strange events.

Garrett 
Tuesday April 26th, 2005 8:41:17 AM

Garrett hangs on the best he can.

Yelling above the noise "Is it just me, or do things that should never happen seem to happen whenever we leave the village."

The Twins  d20+5=25 d20+11=14 d20+8=15 d20+8=9 d20+8=26 d20+9=23 d20+5=14 d20+12=17 d20+12=18
Tuesday April 26th, 2005 8:55:57 AM

As the ground thrashed around from the collapsing cliff, both Frigga and Nauth found themselves on the ground.

As the violence of the land ceasaed, the brown-haired young woman lifts herself up and brushes off her furs, all the while looking at the pilar of black smoke on the horizon.

"This is strange. The clouds, the mountains. What is going on here?" Frigga lunges into the depths of her memory to try and recall anything that may be of use. (Know:IceVein 25 nat 20!) As well as any information that she may have remembered, the young witch tries to figure out how the clouds parted the way that they did, and to foresee the impact of that (Survival 14).

Nauth sits on the snow packed ground and watches intently as he scans the horizon, the cliff and his immediate surroundings(Spot 15,9,26 respectively) for any clues as to what in The Land of Shadows is going on here.
His brow wrinklesin thought as he begins piecing together everything that has happened and that is happening(Know:Nature 23/Know Geography 14 /Survival 17)

"I think whatever is happening is bigger than we imagine. We must get going however."

The young ranger gets up with a spring and takes a quick scan for any tracks in the area for safety's sake(survival 18).

Onward Ice soldier DM Post 
Tuesday April 26th, 2005 4:23:24 PM

The wold goes mad for an instant but soon things have returned to the placid cold of teh Ice Vein and the group continues deeper into the mountains towards Dyngjufjöll the Ice Mountain. Frigg and Nauth do thier best to recall anything story myth legend of such an event but there simply is none. It has simply never been even dreamt of by the bards.

The weather will likely remain clear Frigg thinks and thus hurries the group along. Several hours have passed since the last titantic concussion wave hit. Since, there have been several lighter tremors and quakes, none dagerous except to quickly make sure no one is under a hang of ice.

The hills and the group crosses to arrive at the foot of the glacier paths has been devoid of tracks and the call of any animals. AS if all had earlier fled from here. All know this to be one of the better hunting grounds and thus, this realization fills each of the Icers with a small sense of foreboding.



Bohdi Nackle  d20+9=26
Tuesday April 26th, 2005 5:31:52 PM

Squork flapped his wings and cawed furiously at the Wold gone mad. Bohdi could only stare, transfixed, at the billowing column of smoke that dominated their view to the East, and seemed to have set the Wold on edge.

"I've never heard of anything like this before. (Knowledge: Arcana, 26, just to be sure.) Wh-what--what if--what if that happens again?" he trembled. His fingers shaking from the successive blasts, Bohdi tremulously asked for a brief halt. "I left several spells unprepared today, but I fear going any further without filling in those slots," he explained. "With the ground and the mountains cracking and exploding as they seem to be doing, we dare not press on without them."

He struggled to compose himself as he traced familiar--and not so familiar--runes in the air and uttered incantations. The spells seemed to calm him somewhat, however, and he nodded as his preparations finished.

"Presto ensorcelsior protectionis!" Bohdi cried, and a new, blue rune appeared in the air in front of the gnome. The rune wrapped Bohdi and Squork like a blanket before disappearing, leaving only a slight bluish tint to the air surrounding them.

"Ready," he said to the others, before turning his head back to the East. "... For just about anything .... I guess."

Spell list--REVISED, owing to new and improved spells!:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Acid Splash, Light
Level 1: Endure Elements, Color Spray, Feather Fall, Mage Armor (cast on self)


The Twins 
Tuesday April 26th, 2005 9:19:57 PM

The brown-haired witch nods in agreement at Bohdi's action and maybe his nervousness as well.

"Bohdi, dear, you are easily flustered but strong of mind wunjo. I think I speak for us all when I say that it is good to have you with us and not on your way back Zarnan City." Frigga looks over the group solemnly and pulled back her furred hood.
"I think that we will find out that all of us will lend something powerful to whatever journies we take."

Frigga then quickly pats and rubs Nauth's back before pulling her hood back up. Nauth closes his eyes momentarily at the touch of his only true family.

"I cannot help but be drawn to find out what happened to the animals from around here. Father used to talk about this place as rich with game. Aiden, what in the name of druids would cause this mass migration?"

Nauth bites his lip in frustration, his words seem to be more mumblings to himself than towards the group, but he does look to Aiden more than once.

Frigg'Isa clears her throat and reminds the rest of the group that we do need to keep moving on.

Aiden 
Tuesday April 26th, 2005 10:09:17 PM

Aiden thought about Nauth's words for a few moments, "Instinct..." was his first response. "Fear...or a new, strong leader..."

Frowning, "Either way, not good." Turning towards the others, in particular, Frigga, Bohdi, and Garrett. "You are more familiar with magic...is there a way to find out more of these omens? Or to alert the village elders as to what we have seen?"

<tags>

Garrett 
Wednesday April 27th, 2005 9:12:01 AM

"I have no way of learning more about what is going on. It seems to me that these things are part of the prophecy."

"Remember the High Priestesses words."
"Burning spring, the grass afire, seek you the Wall. The Wold Shakes this night the end of dreaming and the beginning of a new dawn. The Hand moves and the Wold is refreshed."

"The wold has shaken. It seems as if we dropped a snowlball on the hill, and now we are watching it grow. I'm praying we find some answers written in the ancient texts we hope to decipher."


Glaciaral Rift DM Post 
Wednesday April 27th, 2005 10:45:35 AM

As Bohdi forces his breathing to normal and relaxes before an open spell book on a nearby bare rock the rest of the group discusses the ramifications of the last few hours and if there is anything Divine or Arcane that they posess that could provide insight.

Alas, the answer is no, however Garret is able to recall the preistesses words and with ringing truth they most definately apply to all that has happened.

Aiden answers well Nauth's question on the animals. Creatures of the natural Wold can often sense things well in advance of the dangers they bring.

Soon Bohdi is ready and the group moves on, now into the glaciar itself, the path that will lead them to the foot of Dyngjufjöll and the Cave of the Ancients. By the directions and distance given to you by the Priestess, you will not reach the cave until midday tomorrow.

The deepening walls of ice and rock soon become only ice, footing is not as sure as it was, though none are in danger of falling. The sun and the great black cloud are now hidden from view by the same great ice walls rising to either side. The crevace itself is more of less a constant 30' wide and without the sun the coolness of the place is more keenly felt, though the thick clothing layers still provide ample protection this day. Hours pass, midday comes and goes and still the winding path descends and pushes forward. Walls now rise hundreds of feet towards the open line of blue above, appearing no thicker than a pair of fingers.

It reaches your ears as a faint groan, perhaps a shift of ice far off, but then again closer, almost around the next bend.
Listen DC 15 Highlight to display spoiler: {From around the bend there comes an inhuman moan of misery. This sound is mixed with the light crack and breaking of ice}

The Twins  d20+5=18 d20+8=26 d20+3=22 d20+6=17 d20+8=19 d20+12=32
Wednesday April 27th, 2005 11:08:38 AM

As the day presses on and the ice walls grow exponentialy above, Frigga seems her normal self, but Nauth a bit quieter. His thoughts pull him this way and that. As the group pushes on, the twins, with a connection stronger than other siblings have both look at each other at the exact same moment.

The noise perks both of their ears and a look of concern spreads across Frigg'Isa's face while a look of suspicion envelopes Nauthiz'Ull.

The dark-skinned ranger holds his hand up to the group and slowly drops his pack to the ground. He keeps with him his weapons and takes the 100' length of silk rope that Frigga has on her pack. With ease and grace Nauth slips forward without a word to scout the bend. Upon reaching an appropriate distance, he does his best to stay hidden and peers around the bend to see what he can see. His steps are cautious and his eyes are keen for any signs of faulty ice or natural dangers in the area.

Frigga quietly chants a few words and her spirit dagger appears in her hand.
===========
Listen Checks:
Frigga-18
Nauth-26

Nauths actions:
Move Silently-22
Hide-17
Spot-19
Survival-32 (nat 20!) awarness of faulty ice and other natural dangers

darn good set of rolls I must say

Bohdi Nackle and Squork  d20+4=10 d20+4=5
Wednesday April 27th, 2005 11:26:55 AM

Bohdi stopped where he was and gripped his enchanted dagger, pulling it from its belt sheath. "What was that?" he hissed to the others. He craned an oversized gnomish ear to listen, but heard nothing in particular. (Listen 10)

"Squork, what did you hear?" he asked the raven, but the bird was even less attentive. (Listen 5) "Dratted bird. Be useful for a change! Go fly up to that bend up ahead, and take a look!"

Reluctantly, the raven did as Bohdi commanded, flying up ahead and returning to tell the group, in a croaking voice, what it had seen (as usual, however, the protective dweomer that had surrounded the bird vanished when it left Bohdi's side).

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Acid Splash, Light
Level 1: Endure Elements, Color Spray, Feather Fall, Mage Armor (cast on self)


Garrett  d20+4=7
Wednesday April 27th, 2005 1:47:03 PM

Garrett hears nothing and makes as if to follow Nauth when he realizes that quietly moving up may be a good Idea. Since Garrett is not quiet, he stands still, ready to bolt up and help Nauth should that be the trouble.

Aiden  d20=10 d20=7
Wednesday April 27th, 2005 10:19:08 PM

(OOC: Geez...lousy rolls on this end...)

Aiden, still a bit awestruck (though not trying to visibly show it to the others), failed to hear the noises from the distance (ooc: failed by 1). Or perhaps it was due to his mind thinking about whether the animals had sensed whatever was occurring in the black cloud, and maybe, had more common sense than the humans who were 'blindly' going towards the dangerous area instead of away from it.

Taking out some of his rope, he looked towards the others, "When we get to some spots, we may want to tie this around ourselves..." he suggested.

Listen 10 + 4 = 14 (*grumble*)
Survival (trying to figure out the best path to avoid the faulty ice on the crevace): 7 + 5 = 12

A Walk in the Park Kazanski DM Post 
Thursday April 28th, 2005 10:05:55 AM

Nauthiz'Ull creeps cautiously to the bend for a look as Squork flies overhead and around the bend. The rest hang back, but not too far and await information on what it may be causing the noise.

By the time Nauthiz'Ull makes it to the bend, Squork is returning. The young man sees an odd sight at first. 5 men in warm dress moving towards him which is the report Squork supplies the rest of the small company. They are about 40' away. The young ranger of Ice Peak is about to stand when an alarm goes off in his head. The clothes are not wrapped close, the gait of the five is faulty and it is then as they close to 20' the horror of it becomes apparent.

Sunken eyes of white, stare blankly from the wind burned blue white skin. Clumps of ice hang from clothing scraps with are unfastened and blow open in the wind. No natural life remains. It is obvious they see or rather sense the living being behind the bend a short distance away. A gutteral sound like that of a dying man's last breath leaks from each of them.

Battle Map. Please note No Charges due to icey footing, There are numbers and letters to help with movement. Map is based on 5' squares.
http://img12.echo.cx/img12/1933/glacierfight1mt.jpg

Garrett Jax (AC: 18 HP: 16)  d20+1=6
Thursday April 28th, 2005 12:50:27 PM

Garrett waits for Nauth to tell us what he sees. Upon Nauth letting us know that they are undead, Garrett Moves forward 20' and attempts to turn the undead (and in typical fashion of the powerful die roller, fails to turn the skeleton of a small bird). That failing miserably, Garrett stands there with holy symbol in hand waiting to get pummeled.

"I will distract them by holding out my holy symbol so you guys can get into better positions. These must be those turn proof undead I heard about."

Nauthiz'Ull (AC18 HP20/20)  d20+4=17 d20+4=12 d8+2=6 d8+2=6
Thursday April 28th, 2005 1:02:19 PM

With the sight of Squork flying back towards his companions, the young ranger assumes that they will get the message.

Nauth unshoulders Ull'Heimdall's bow while taking a 5' side step (J7, into the little nook so that he cannot be flanked). A energy that he has never felt before flows through him as he nochs the first arrow.

As he lets loose, his body continues its motions, grabbing for another arrow, noching it and letting it fly.

The startlement leaves Nauth dumbfounded as to how he was capable of such fluid, quick actions but for the moment he does not complain. A look of determination and silence hold his face.
=================
Attacks (Rapid Fire, -2 to both shots)
A1-17 (13+3Dex+1MW)
A2-12 (8+3Dex+1MW)

Damage Possibilities
A1-6 (4+1Str+1PBS)
A2-6 (same)


Frigg'Isa (AC13 HP11/11) 
Thursday April 28th, 2005 1:09:25 PM

The brown haired young lady sees the reaction of her brother before the words of Squork and Bohdi register and immediately mummbles a couple of words, bringing forth her mysterious dagger. She advances, but knows that she is more helpful behind the front line.

"What is up there? Go help Nauth!"
=====================
Frigg'Isa advances to K8

Bohdi Nackle (AC 22, HP 14/14) and Squork (AC 15, HP 7/7) 
Thursday April 28th, 2005 1:43:23 PM

Bohdi puzzled over Squork's croaked message. "Men, you say?" Bohdi echoed. "Strange men? Warm clothes? Well, what's so bloody strange about that?"

Bohdi listened to the bird some more as, peripherally, he became aware of Nauthiz'Ull doing ... something ... drawing his bow? "Blue men?" he was repeating now. "Blue men? What the bloody hell does that mean, 'blue men'? I mean ... what ... does ...."

The gnome trailed off as he saw Garrett moving forward with his symbol of Domi displayed and pronouncing words to cow the minions of undeath, and a slow, creeping realization began to dawn. It was quickly followed by a look of alarm.

"Wauuuuuuuggggghhh!" he wailed, followed by a high, keening whine of a gnome in deadly distress.

Drawing from instinctual, racial knowledge born of generations of evading larger predators, Bohdi ducked and bobbed his way across the ice sideways, hoping to gain a clearer view. From there, he stared at the approaching ice wights with growing horror.

Actions:
--Total Defense (+4 AC this round, standard action)
--Move to N11 (I believe, based on the map, this is 20' from Bohdi's current position and may allow a clear line of sight around the bend)

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Acid Splash, Light
Level 1: Endure Elements, Color Spray, Feather Fall, Mage Armor (cast on self)


Aiden  d20=11 d8=6 d20=3
Thursday April 28th, 2005 1:43:29 PM

Aiden began to make his way towards the front. Right now they needed someone to block off the shambling forms from reaching the others, and given his reach with his weapon, he was perhaps the best of the group to do so.

Aiden quietly strides forward to take a position in front, "nauth...pull back for a better shot. I shall delay them..."

(OOC: HOOT...going to try the dual attack with the axes...I'm at +4/+4 due to the -2/-2)

Attack #1: 11 + 4 + 1 (masterwork) = 16
Damage (if this hits) 6 + 3 = 9
Attack #2: 3 + 5 = 8 (don't think that hits)



Garrett (Supplemental) 
Thursday April 28th, 2005 4:32:34 PM

Garrett's move took him to position J/0 on the map (which I really like, glad you did it. much easier for combat to be able to visualize)

Garrett after Failing to send the undead fleeing looks at his holy symbol with an odd look and thinks to himself, "I remember learning this.... How did it go? step 1. forcefully present holy symbol with conviction. Step 2. Let the power of Domi flow through you as you say something intimidating. Damn, that was the problem, I forgot to say something intimidating."

Memorized spells:
0: create water, Light, mending, resistance
1st: Bless, Shield of faith, Command, Magic Weapon



The few, the proud, the corpses DM Post 
Thursday April 28th, 2005 9:04:49 PM

Nauthiz'Ull steps against the wall and in one fluid motion lets fliy with two deadly shafts. Both strike one in the chest, but the heads are turned by the frozen flesh. It appear the arrows did little more than add another hole to the tattered fur it wears.

Garret quickly moves up, hand to his chest trying to summon the very power of Domi, but the lifeless things' gazeless stare steals his heart and he is unable to.

Aiden moves in front of Nauthiz'Ull and his deadly axe cuts into one of the creatures as it closes. Aiden too, notices the resistance as his axe bites into the once human. The flesh, blood and everything between is thoroughly frozen. you can only swing twice as a full attack, having moved you could only make one.

Bohdi moves to get a better look and quickly wishes he had not done so.

Frigg'Isa closes behind her brother, prepared to lend assistance.

The 5 dead men lurk forward, the one shot by Nauthiz'Ull cracks a horrid blood stealing smile at the young ranger and draws a wheathered and rotting club. One draws a shortsword from a leather scabbard and croaks "Kill them" A third wields an iron shod oak staff and the last two are unarmed, clenching rotted frozen fleshed fists into tight balls.

http://img259.echo.cx/img259/7640/glacierfight2xd.jpg

the map is created with Dungeoncrafter and Hosted by ImageShack® http://www.imageshack.us/

Garrett Jax (AC: 18, HP: 16)  d20+1=12 2d6(1+1)+3=5
Friday April 29th, 2005 8:24:35 AM

Garrett will attempt to turn the undead again and then move to I/9, drawing his sword in the move.

yelling "Back to the vile pit from whence you came spawn of evil!"

(able to turn upto a 2hd undead, able to turn 5hd worth)

Bohdi Nackle (AC 20, HP 14/14) and Squork (AC 15, HP 7/7)  d20+5=13 d3=1 d20=16
Friday April 29th, 2005 11:34:26 AM

Emboldened by Garrett's words, Bohdi gathered himself and recalled a spell he had hung for just such a circumstance. He strode forward next to the space that Garrett had previously occupied (G10).

"Circus acribus Iectilis!" he cried. A bright, flaming green rune appeared before him, formed into a sphere of acid, and flew across the ice canyon at the wight standing to one side of the melee (Y).

Meanwhile, Squork fluttered around Bohdi's head, hoping to distract anyone attempting to attack the gnome (Aid Another, DC 10 = 16, success, raises Bohdi's AC +2 this round).

Actions:
--Move to G10 (due east of Garrett's previous position on the map)
--Cast Acid Splash at Y (NOTE: if Y was turned, target a different, unturned wight--in order of preference, Z, then X).
Ranged touch attack =13
Acid damage 1d3 = 1 (rats)
--Squork Aids Bohdi's AC

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Acid Splash (cast), Light
Level 1: Endure Elements, Color Spray, Feather Fall, Mage Armor (cast on self)


Aiden (AC 16, HP 11)  d20=1 d20=8
Friday April 29th, 2005 1:50:31 PM

Aiden again attacks his foe, swinging the axe with the double blades in a devastating arc.

(OOC: oh for the love of pete...)

His first swing slipped as he was unused to the finely balanced weapon, and the slippery spray of blood that had frozen on the weapon. The second attack was nigh better.

Nauthiz'Ull (AC18 HP20/20)  d20+4=7 d20+4=13 d8+2=9 d8+2=8
Friday April 29th, 2005 8:16:43 PM

Nauth glares that the apparent effectiveness of his arrows, but knows that his is better than this than anything else.

"Ull'Heimdall, may your hand guide my arrows!"

The eyes of the young ranger close to mere slits as the next arrow is noched, and the next as well.
====================
Nauth moves to H0
Sorry for the second rolls, I forgot about the movement restrictions for a moment.
Attack
A1-9

Damage
D1-9


Frigg'Isa (AC13 HP11/11) 
Friday April 29th, 2005 8:19:20 PM

The young, brown haired girl watches with a slight sense of awe at how well the group has gelled since they left the Peak the first time.

My time is not yet. Hold yourself as your powers are immature still. Your opportunity will present itself.

Frigga realizes that she is fine right where she is, and holds(defensively) until she is needed.

Frigg'Isa (addendum) 
Saturday April 30th, 2005 1:32:57 PM

Frigg'Isa'a AC should be 17 not 13. +4 defensive stance.

Round 2 DM Post  d20+3=18 d6+2=5 d6=2 d20+3=7 d20+3=22 d6+3=7 d6=2
Monday May 2nd, 2005 10:08:39 AM

Garret steps forth and this time with words of intimidation, the power of Domi causes two of the fell creatures to turn and move away. [X and Y]

Bohdi steps forward as well and sends an acid splash at Z. There is the tell tale casustic hissing as the spell impacts the creature, but it makes no reaction and continues steadily forward.

Nauthiz'Ull circles around for a less crowded shot, but as he does so the one of the men strikes out with his fisted hand. The blow lands solidly and Nauthiz'Ull feels a deep touch of supernatural cold spread through the bruised shoulder [AoO Hit AC 18 Dmg 5 + Cold damage 2 total 7. If you mave and do anything else you draw an AoO if starting the movement in a threatened square]
This time the arrow sails wide of the mark.

Frigg'Isa moves to her brothers side, dagger appearing in hand. Ready to intercept any who try and close with the bowman.

Aiden stands his ground and tries to end the fight with two great swings, but during both attempts something goes wrong and neither connects.

The club is raised and descends with complete ineffectiveness, Aiden pulls his head back and only the air notices the clubs passing.

The second creature strikes with his fist, the punch lands solidly to his chest, blasting air from the young man and something else. Like the icey grip off death about his heart for a moment. [Hit AC 22 dmg 7 + 2 Cold total 9]

A third closes on the axeman's position.

http://img148.echo.cx/img148/3786/glacierfight5fm.jpg


Bohdi Nackle (AC 18, HP 14/14) and Squork (AC 15, HP 7/7)  d4=2 2d4(3+2)=5 d4=1 d20=3
Monday May 2nd, 2005 11:37:01 AM

"Aiden! Withdraw!" Bohdi shouted.

AIDEN/PAUL, ooc: Bohdi's actions this round take some coordination with Aiden. Bohdi's first action this round is the shout (free action). He will hold the remainder of his actions until after Aiden acts.

Bohdi shifted to his left to get just the right angle (G9) and waited for the tall, imposing ranger to pull back as requested. When Aiden complied--or when the moment for Aiden to comply had passed, and Aiden had not yet complied--Bodhi unleashed his spell.

"Arcus confutatis maledictis!" he pronounced, casting a myriad spectrum of dazzling colors at the undead walkers.

(Cast: Color Spray, from G9, in 15' cone centered on H7. Effect should hit all three non-turned undead--W, V, and Z. Will save DC 17, or:

Creature's HD:
>= 5 HD: stunned 1 round;
3-4 HD: blinded and stunned 1d4 = 2 rounds, then stunned 1 round;
<= 2 HD: unconscious (if applicable), blinded, and stunned 2d4 = 5 rounds, then blinded and stunned 2 rounds, then stunned 1d4 = 1 round.)


Squork continued to circle Bohdi's head and try to provide extra protection, but not very well (Aid Another 3, fails).

Actions:
--Free action to tell Aiden to move out of the way;
DELAY ACTIONS UNTIL AIDEN MOVES, OR BEFORE UNDEAD MOVE, WHICHEVER COMES FIRST
--Move to G9 (5' step due west)
--Cast Color Spray targeted at H7 (affects W, V, and Z)
--Squork fails to Aid Bohdi's AC

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Acid Splash (cast), Light
Level 1: Endure Elements, Color Spray (cast), Feather Fall, Mage Armor (cast on self)


ooc: About the Color Spray effects:
"Blinded": The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character.

"Stunned": A stunned creature drops everything held, can't take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any).

"Unconscious": Knocked out and helpless.


Nauthiz'Ull (AC18 HP13/20)  d20+4=9 d20+4=17 d8+8=12 d8+2=8
Monday May 2nd, 2005 1:30:06 PM

A shiver races up nauth's spine as the cold reaches to his core. The face of the dark-skinned young man shows a slight chattering of the teeth and a look of annoyance.

"Whatever these things are, be careful! Something about them chills to the bone."

His eyes, however, have a haze of determination floating within them. Knowing that he is holding his father's bow and being ineffective is eating away at him.

With his newly found fluidity, nauth nochs at lets loose two more arrows, then shoulders his bow, as he knows he must join Aiden.
=================
Attacks
A1-9
A2-17
Damage
D1-n/a?
D2-8

Nauth remains stationary but when he is doone firing he will shoulder his bow in preparation to move next round.

Drew ooc 
Monday May 2nd, 2005 1:32:14 PM

Frigg'Isa's will have to come tonight as I do not have her CS with me for some reason.

Aiden (ac 16 hp 11/20) 
Monday May 2nd, 2005 9:42:09 PM

ooc: I goofed...I forgot he reached level 2 hp.

Aiden gasped, but wasn't going to leave at first, as he was the first line of defense. However, Bohdi appeared to have a plan, and so he cautiously stepped back, withdrawing even as he used the axe defensively.

(OOC: Not sure what I would need to roll for this)

Garrett  d20+1=13 2d6(4+5)+3=12
Tuesday May 3rd, 2005 8:05:52 AM

(ooc: Color spray is mind affecting, and will not work on the undead.)

Garrett, feeling better about sending a couple of them running off, decides to repeat the process.

"Back to your graves evil minions of the darkness!"

(turn undead as high as 3hd in level. 12hd worth of undead are turned)

Frigg'Isa (AC13 HP11/11)  d20+2=3 d20+2=9
Tuesday May 3rd, 2005 8:59:24 AM

The witch suddenly realizes what she must do. In a deft motion Frigga shealths her dagger and draws her sling.

The brown haired young lady moves behind Nauth and to the other side of him, all the while loading a bullet into her sling. Not sure what to expect, Frigga begins swinging the sling around.
================
not sure if Frigga will get an attack this rounf, so I am rolling for it.
A1-Critical Miss
Rolling again as I do not know how you work your crit misses.

Sorry everyone for beinga bit sporadic with Frigga's posts. I haven't had a CS with me in a while.

Justin Webber (Co-DM) Turning of the dead 
Tuesday May 3rd, 2005 10:38:14 AM

Bohdi casts his color spray spell at the enemy as it gives off a nice light show but ultimately it didn't effect the undead.

Nauth fires a pair of arrows, one hitting the frozen dead but the arrow simply snaps in two on impact and the other arrow whizzes on by.

Aiden falls back defensivly.

Garret summons his faith in Domi and succeeds in driving the remaining zombies back. He swells in pride at the power his lord Domi has given him but unfortunetly knows also that the zombies will be returning shortly.

Frig moves to Nauth but to the side for a clear shot. To her dismay though her sling stone goes horribly wrong.

Currently all zombies are fleeing for the moment.

Bohdi Nackle (AC 18, HP 14/14) and Squork (AC 15, HP 7/7) 
Tuesday May 3rd, 2005 11:37:56 AM

ooc: LOL! My DnD "accent" showing through--I knew Aiden could "withdraw," but had never learned about undead and mind-affecting spells! Learned something new! : )

Bohdi stared at his hands for a moment. "That should ... have ... worked ...." he murmured, then the light of realization dawned upon him. "Right! No minds to confuse! Stupid Bohdi, you should have remembered that! Guess I was too frightened."

He looked at the others. "We have just a few moments until those creatures may come back. I have an idea. Can one or all of us climb up one of these ledges? If we can reach the top, we can use the height advantage against them--plus, I've got another nasty trick in mind."

Bohdi reached into his pouch and pulled out his thunderstone, while Squork flew up and around the bend to keep an eye on the retreating undead. "Been waiting to use this in just this kind of situation. Get up on the ledge, weaken the ice, stand back, and then set off the thunderstone. BOOM! Ice slide. Could do for all those nasties in one go."

Actions:
--Retrieve thunderstone from belt pouch
--Squork flies up and after the undead, reporting back empathically (Calm, Danger) and verbally whether the creatures continue to retreat or are returning.

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Acid Splash (cast), Light
Level 1: Endure Elements, Color Spray (cast), Feather Fall, Mage Armor (cast)

P.S. DMs, let me know what you think about the thunderstone idea generally. In the Wold, the thunderstone's primary function--to cause a decrease in an opponent's INIT--is moot. If Bohdi's idea is too outlandish, just let me know what purpose you think the thunderstone could otherwise be put to.


Garrett Jax (AC: 18, HP:16/16)  d8+2=6 d8+2=6
Tuesday May 3rd, 2005 2:25:29 PM

"Those undead should be on the run for about a minute. Give them another minute to get back here after that, and we should have 2 minutes, give or take."

Garrett steps over to Aiden and converts his command spell into a CLW, healing Aiden for 6hp.

"You're next Nauth, for healing. We've got a little time to come up with a plan. I like Bohdi's idea but I don't know if we'll have the time to weaken the ice enough for a thunderstone to cause an iceslide."

"Nauth's arrows didn't seem to affect them too much. To really hurt them we probably need to use blades or blunt force weaponry. Having high ground won't help much unless we can still get at them with melee weapons."

"We could just form a defensive front with myself, Nauth, and Aiden readied for their approach, and Bohdi and Frigg in the rear for spell support."

"Nauth, Frigg, Aiden What do you three think we should do?"

Next round, Garrett casts CLW on Nauth, converting shield of faith for 6hp healing for Nauth.

Memorized spells:
0: create water, Light, mending, resistance
1st: Bless, Shield of faith(cast), Command(cast), Magic Weapon


Aiden  d20=7 d20=7
Tuesday May 3rd, 2005 4:30:59 PM

Aiden felt the warmth, and renewal of energy as whatever was 'lost' was replaced (for the most part) with the spell of healing. It was quite amazing how prayers could be used for things other than destruction, something not entirely shown by the shamans of Twin Tusks.

"Thank you..." he replied to Garrett.

Aiden listened to the idea of Bohdi's, and then eyed the ice formations, not only where he was planning to use the thunderstone, but where they (the group) was located. Getting caught up in an 'accidental avalanche' was something he did want to avoid.

(OOC: I am guessing survival for this? 7+4 = 11 in terms of seeing whether the group would get caught up in an avalanche and if the thunderstone was strong enough)

Nauthiz'Ull (AC18 HP19/20)  d20+8=28
Tuesday May 3rd, 2005 11:12:38 PM

Nauth's eyes close as the words of Domi spread a warming aura over him. The ranger rolls his next until it pops a couple of times and then opens his eyes to the group.

"Wunjos, these abominations must be dealt with immediately. Let us stay on their tales for a moment and as soon as they break free from Garrett's wonderful powers here, we spring on them. Also, Garrett I have heard that your powers do as much harm to those as it does good to us, is that true?"

nauth looks on witha glint of eagerness to track the undead down and finish this quickly.

"Wunjo," looking at Bohdi, "your idea is quite ingenious but remember that we are also in this chasm of ice and snow. If you set off a thunderstone, there is no saying what is going to collapse or shatter and where an avalanche would come from."

Nauth heads back up to where the passage turns and to the original posistion where he first saw the wretches.
============
Spot=28 (nat 20!)

Frigg'Isa (AC13 HP11/11) 
Tuesday May 3rd, 2005 11:17:34 PM

The brown hair of the young witch whisps across her reddened cheeks as she throws her fur hood back to talk quickly with the others.

"My magics are not as strong as Garrett's for matters of the undead but I have been blessed with the ability to sense the lifeless. I can call forth upon this ability if needed (detect undead)."

Frigga decides to stowe her sling yet again and call forth her spirit dagger another time. He face seems to be holding something back and a look of slight maturation seems to ebb into her features.

Avalanche or pursuit DM Post 
Wednesday May 4th, 2005 10:05:27 AM

Garret gifts the two wounded men with the healing touch of Domi as Bohdi mentions using his thunderstone to set a collapse to bury the undead upon thier return.

As the gnome looks up the walls of ice and snow soaring hundreds of feet above he and Aiden rapidly conclude that if the thunderstone succeeded if could very well bury them as well.
Thunderstones also inflict 20% spell failure to any caster

Around the bend Nauthiz'Ull sees the 5 men shambling further down the crevace. Speed is definately not thier fortay and they are not too far away.

Garrett Jax(AC:18, HP:16/16) 
Wednesday May 4th, 2005 11:08:27 AM

"If we move within 10' feet of them, the turning effect will be broken. If you want to take them now, we can catch them. I will cast Bless, and that will make it easier for us all to hit them."

Garret casts Bless, giving us all +1 to hit, and +1 saves vs. fear.

Assuming we decide to go after the undead now, Garrett will suggest we all try and stay together as we move to catch up.

Bohdi Nackle  d20+4=19
Wednesday May 4th, 2005 11:48:06 AM

"Well, all right," the gnome grumbled as the others downplayed his 'brilliant' strategy, and he pocketed his prized alchemical creation once more.

He switched from dagger to crossbow, and loaded a bolt. "But if you really have it in your heads to chase after those blasted things, let's at least have a plan ready. Can we set an ambush, for instance? A narrow place, where we can pepper them with arrows from behind cover? We should really use this time to our advantage."

Bohdi moved up--cautiously and slowly, as on his shorter legs he was slower than the rest--to survey the landscape around the bend, while maintaining an empathic link with Squork, who was still trailing the undead from a distance, both horizontally and vertically. He looked for places where the path narrowed, or where natural protrusions would offer cover. Alternatively, he looked for ice or rock that the group could quickly pile to create cover.

ooc: Bohdi's racial base speed is 20'. Note, too, that the actions described here would probably take 2 rounds.

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Acid Splash (cast), Light
Level 1: Endure Elements, Color Spray (cast), Feather Fall, Mage Armor (cast)


edit to add Search roll, if applicable: 19

Aiden AC 16 HP 17 
Wednesday May 4th, 2005 9:50:01 PM

Aiden grunted as he saw the figures coming. "No thunderstone..." he said quite emphatically.

Taking a deep breath, "I can again step forward to block them...but is there any sort of blessing ritual that you can cast upon us Garrett?"

Aiden thought back to the various rituals and warpaint that some of the shamans used in Twin Tusks to incite the warriors to greater viciousness and skill in battle.

Nauthiz'Ull (AC18 HP19/20) 
Thursday May 5th, 2005 1:10:21 PM

Nauth rolls his shoulders back and draws forth his new scimitar taht he retrieved from the frozen corpses.

"I think Garret and Aiden are both right. Let us stand side by side with Bohdi and Frigg'a in the back to help us. that way we are all one on one with these things and hopefully Domi and Gargul will be on our side."

Nauth proceeds down the chasm, maintaining a distance of about fourty feet or so behind the monstrosities.

Looking back at the others a smirk smears his face.

"What? We might as well cover as much ground while we wait for the effects to wear off of them."

Frigg'Isa (AC13 HP11/11) 
Thursday May 5th, 2005 1:14:06 PM

The caramel skinned young lady adjusts her grip of her inspirited dagger as she listens to the others strategize.

"We need to stay together guys and not let them flank us. And Nauth is right Garret, you should be able to harm them if your prayers to Domi intend to 'heal' them. They work on opposite powers as us."

Frigga mainstains a steady pace with Nauth as he advances down the icy corridor.

Garrett (supplemental) 
Thursday May 5th, 2005 3:19:37 PM

"Unfortunately guys, I have no healing left. The 2 spells I just gave Aiden and Nauth, and the bless spell clean me out of cures. All I have left is the "keep you from bleeding to death" 1hp fix'er up'er. But I agree Nauth, let's keep pace."

Once we are in a formation behind these three, Garrett suggests "Hey guys, why don't we jump these three now. If wait for the turning effect to expire, the other two i already turned first will be there as well. If we jump these three, we can at least get in a quick free shot, and only have to deal with three at once."

garrett (extra) 
Thursday May 5th, 2005 3:21:24 PM

OOC (don't forget that I a;ready cast bless on us. +1 to hit, +1 saves vs. fear)

And There They Are DM Post 
Thursday May 5th, 2005 4:15:21 PM

The group closes behind the slow moving creatures. Aiden, Garret and Nauthiz'Ull walk side by side with Bohdi behind Aiden and Friggs'Isa behind Nauthiz'Ull. Three of them V, W and Z are 15' from you and the other 2 still 30' further. It has been about 6 rounds since the first group was turned by mighty Garret.

If you close to attack, remember the Bless and that to close you only get one strike because of moving greater than 5'.



Bohdi Nackle (AC 18, HP 14/14) and Squork (AC 15, HP 7/7)  d20+6=25 d20=5 d20+6=20 d6=3 d20=8
Thursday May 5th, 2005 4:40:41 PM

"Too cavalier about this by far," Bohdi muttered. "Just be certain you all don't end up like these poor frozen buggers."

As Squork returned to Bohdi's side, Bohdi sized up the position of their "stand." He looked to the ice walls: were there places he could hide, or take cover? As a little fellow, it wouldn't take much--just a small, high ledge or crevice would do. (Search, if applicable = 25) If he saw a place along the wall where he could take cover--preferably up 10' or higher on the wall--he would try to avail himself of it. (Climb = 5; if Bohdi looks to take a really big tumble, however, he has Feather Fall available.)

Otherwise, it was "cower behind the big humans" time again. Bohdi waited and watched from behind whomever stood to the far left, letting Frigg'Isa cover the right, with his crossbow loaded and at the ready. When the signal came to commence an attack, Bohdi would fire off a bolt at the nearest undead before the melee began (Attack 20, Damage 3) and reload.

Squork flew forward and tried to help protect whomever stood directly in front of Bohdi (Aid Another to raise AC of whomever covers the left flank, d20 = 8). The raven could only offer moral support for the time being, however, as his flapping and fluttering did not seem to distract the icy-blue gaze of the ice-wights.

Actions:
--(Climb to cover, if applicable)
--Ranged attack at nearest undead WHEN OTHERS SIGNAL TO ATTACK (Attack 20, Damage 3)
--Reload (if climb n/a)
--Squork fails to aids AC of melee combatant to far left

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Acid Splash (cast), Light
Level 1: Endure Elements, Color Spray (cast), Feather Fall, Mage Armor (cast)


Aiden 
Thursday May 5th, 2005 11:31:04 PM

Aiden continued to move forward, "Do you have any encantation that could blow them off the path?" he asked Bohdi. He continued to have his rather large axe at the ready.


garrett Jax (AC:18, HP:16/16)  d20+8=9
Friday May 6th, 2005 8:50:02 AM

"Well, If we are going going to take them, the sooner the better. Just give me one last moment to cast a final spell, then we'll take them together. I cannot convert this spell to healing, otherwise I would save it. As soon as we get within 10 feet of them, the turning should be negated."

Garrett casts Magic Weapon on his sword, and then moves this round so as to keep pace with Aiden and Nauth. Assuming no reason to not attack presents itself, the following round Garrett will move in and swing.

Attack: 9(hey look, another natural 1. that's starting to look familiar. If only I had power attack)

Damage: irrelevant

Memorized spells:
0: create water, Light, mending, resistance
1st: Bless(cast), Shield of faith(cast), Command(cast), Magic Weapon(cast)


Nauthiz'Ull (AC17 HP19/20: Bless)  d20+5=23 d8+2=5
Friday May 6th, 2005 10:47:22 AM

Scimitar in hand Nauth strides forward and grips the remainder of the handle with his off hand as well. Muscles in his jaws surfacing quickly.

"Wunjos, this time they do not leave. Their unlifes become undeaths. Got it?"

As Nauth spoke, an apparent look of confussion crept over his face and an eyebrow raised in questioning.

As he reached the ice men he let loose with a mighty swing of his finely crafted scimitar.
==================
A1-23 (18+ 4 bab + 1 bless)
D1-7 (3+2=5 +.5 of 5=2.5, round down to 5+2 for two-handed attack)

Frigg'Isa (AC13 HP11/11) 
Friday May 6th, 2005 10:58:33 AM

Keeping stride with the young men affected by a sudden case of machismo, Frigga keeps up to lend a hand wherever one is needed. Her inspirited dagger gripped in her right hand.

Thoughts abound in her mind as to how she will someday be ready to lead these boys instead of following them in support.

Justin Webber (DM) Dead cometh  d20+3=22 d6+2=7 d6=6
Friday May 6th, 2005 10:37:36 PM

Bohdi looks over the icy cliff side and sees no place he can climb up to that will be easy to reach anyway. A slight slip would cause some damage to the little man he realizes at the height of the few spots he sees.

Aiden moves in with the others but looks to be holding his attack for the enemy to move in instead of rushing them.

Garret moves in but to his dismay his swing of his weapon goes terribly off target.

Nauth also rushes in and slices at the undead before him with a nasty two handed swing of his scimitar. He gets nice satisfaction of how his weapon cuts into the zombie well but not enough to drop it.

Frig moves along with the guys also, keeping her weapon handy as she hopes to help them out if she can.


Bohdi Nackle (AC 18, HP 14/14) and Squork (AC 15, HP 7/7)  d20+7=16 d6=6 d20=5
Sunday May 8th, 2005 8:37:55 AM

Bohdi took aim at one of the now-unturned dead who had not yet been engaged in melee by the others, and fired. Squork continued to try to protect whomever was in front of Bohdi (Aid Another to far left, whomever that is: fails this turn, regardless).

Attack 16 (including Bless)
Damage 6

Aiden (hp 17 AC 16)  d20=15 d20=13 d8=2 d8=8
Sunday May 8th, 2005 10:41:00 AM

Aiden, obviously realizing that he misunderstood the others and the plan, stepped forward. He tried to help out, by cutting down any direct path towards Frigga and Bohdi, attempting to cut down the ice zombies (or whatever they were).

(ooc: not sure about the mechanics, if I get one or two attacks this round due to movement...One attack this roun DM POST)

Attack #1: 15 + 4 = 19 (figured in +1 from bless, -2 from dual attack)

Damage: 2 + 3 = 5

Attack #2 (if I get it): 17
Damage (if this hits): 8 + 3 = 11

Garrett Jax (AC:18, HP:16/16)  d20+8=14 d8+5=11
Sunday May 8th, 2005 9:32:45 PM

Garrett swings again at the undead before him.

Attack: 14
Damage: 11

DM Post 
Monday May 9th, 2005 9:29:57 AM

Giving Nauthiz'Ull time to post.

Nauthiz'Ull (ac17 hp19/20: Bless)  d20+5=18 d8+2=7
Monday May 9th, 2005 2:58:35 PM

With a devilish grin, Nauth realizes that the blade is the enemy's weakness. He stares at his attacker and winks with a sudden flash of arrogance.

The wonderful blade slices through the air in a arc that refracts silver across the icy surfaces.
===================
A1-18
D1-7

Frigg'Isa (ac13 hp11/11) 
Monday May 9th, 2005 3:01:05 PM

The young witch watches in awe as the blades of the three proud boys arcs and hacks at the once human, now popsicle creatures.

She knows that if something happens to any of her wunjos, she will step in and accept the fate that she is dealt.

Bevroren Doden Take II [DM Post]  d20+3=10 d20+3=5 d20+3=19 d6+3=7
Monday May 9th, 2005 5:01:07 PM

The three hideous mockerys of life turn as one when the group closes to within 10. Smiles breaking across thier ice covered faces. One seems almost to speak, 'Hhhoooooiiiiiilll'. Like a cold winter breeze the sound rolls from it's throat.

Bohdi fires at the creature nearest Aiden who had not been engaged yet, but like Nauthiz'Ull' arrows the bolt merely ricochets off the frozen flesh.

Aiden steps in and loses partial footing, the blow still lands, and would have cut deeply were it not for the frozen flesh.
Nauthiz'Ull slices into the frozen undead, leaving a small unbleeding wound.

Garret's weapon strikes hard, crystalline dust that was once blood sprays through the air about him.

The undeath on Aiden strikes with it's frozen club, but the slow ponderous blow is easily turned aside. [Hit AC 10]

The creature on Garret swings with a gnarled fist of ice and death, which too is terribly off target. [Hit AC 5]

The last thrusts with his short sword, a jagged weapon of rusted pits and neglect. The weapon cuts a deep wound across the young rangers shoulder. [Hit AC 19 dmg 7]

http://img92.echo.cx/img92/4436/glacierfight0ys.jpg

Bohdi Nackle (AC 18, HP 14/14) and Squork (AC 15, HP 7/7)  d20=14 d20+4=18 d3=1
Monday May 9th, 2005 5:12:33 PM

Bohdi watched his bolt strike home with what ordinarily would be deadly accuracy, only to bounce ineffectively off the creature's frozen hide. "Ooooooh, I knew this was a bad ideeeeeaaaa ...." the gnome began to whine.

Dropping his now-useless crossbow, Bohdi stepped forward (move to I1) and drew his small, enchanted dagger once more. "Squork, cover me!" he cried, and to the others, he added-- "If this doesn't work, I'm of no use in this fight."

"For Zander!"

Squork hovered overhead and tried to distract the undead creature on the left (V) (Aid Another, +2 to Bohdi's To Hit roll, 14 = success). The plan worked, this far at least--Bohdi saw his opening and plunged forward!

Attack: 18 (with Aid Another)
Damage: 1

(Note that the attack and damage rolls do not account for any enchantment bonus, which is still a mystery)

DMs: Highlight to display spoiler: {Another Lotto win (they do come in bunches): Kup, the beneficiary of said late late reset, wins the weekly lotto with a barely acceptable fifty something, and walks off with an Oil of Greater Magic Weapon +2.}

Nauthiz'Ull (ac17 hp12/20: Bless)  d20+5=15 d8+2=5
Monday May 9th, 2005 10:21:04 PM

A grimace of searing pain rips through the young rangers shoulder as the ice man stabs effectively.

"If you have something with fire, USE IT!"

Nauth is apparently very frustrated and a bit peeved at this damned group of death. Again he lets his anger out and swings visciously at the abomination in front of him.
==============
A-15
D-7

I forgot to add the extra 1/5 of damage to my last attack for swining two handed with the scimitar...no biggie though.

Frigg'Isa (AC13 HP11/11) 
Monday May 9th, 2005 10:26:21 PM

Frigga watches as her brother takes a blade into his shoulder, the blood seeping through his clothes.

"NAUTH! Fire, yes, right..."

Frigg'Isa then quickly unshoulders her backpack and begins rumaging through her conents, withdrawing a flask of oil.

"Nauth you take this and you get ready to use it. Now all we need is for someone to light the thing!"

A look of panic crosses the brow of the caramel toned girl as she tries to plan out how the oil should be lit.

Aiden (hp 17, AC 16)  d20=8 d20=19 d8=2 d8=7
Monday May 9th, 2005 10:53:05 PM

Aiden once again created a large sweeping arc with the deadly orken blades. The first attempt at a strike was not a strong attack, but it set the creature up beautifully for the follow up hit.

first attack: 8 + 4 (applying -2 but including bless) + 1 (masterwork weapon...forgot this from last round) = 13

second attack: 19 + 5 = 24.

damage: (if the first hit occurred: 2+3 = 5)
damage: (if second: 7 + 3 = 10)


Garrett Jax (AC:20, HP:16/16)  d20+4=12 d8+5=10
Tuesday May 10th, 2005 10:56:15 AM

"You may need to fight defensively if you take some damage. My healing capability is pretty shot, and we're going to have 2 more of these things back here shortly!"

Garrett fights defensively

A: 12ac
D: 10 (if applicable)

Should it be getting Dark? DM Post  d20+3=4 d20+3=4 d20+3=9
Tuesday May 10th, 2005 3:02:27 PM

Bohdi steps around with Sqourk doing his best and jabs the undead thing hard. Bohdi feels the blade bounce as if he were trying to create a hole in the ice with it.

Nauthiz'Ull calls for anyone to produce some fire, which Frigg'Isa promptly starts to reply with. Nauthiz'Ull weaves left and slashes across the creature again.

Aiden spins the axe before him and makes two successive strikes, the first scrapes across the humans arm and the second, rips a fatal wound across the collarbone and jaw. A fatal would that is, if blood still couresed through the man's veins.

Calling out some advise to his friends, Garret plunges his sword through the man's chest to the sound of crushing snow and ice. Wrentching it free with a twist, Garret has just enough time to raise his own defenses again.

As the three frozen men attack the light that was shining through the crack high above fails and then fades to almost nothing. Quick glances stealed in teh heat of combat reveal a grey-black cloud has moved overhead,

The club strikes at Aiden, a poorer attack the ranger has never seen. It was slow and crude, no better than that of a clumsy child.

The center swings with a balled fist of ice at Garret. Proving that it too could miss the ground were it to fall in it.

The last creature strikes at Nauthiz'Ull and is likewise found wanting in accuracy or power.

http://img159.echo.cx/img159/2996/glacierfight1xr.jpg



Garrett Jax (AC:20, HP:16/16)  d20+4=12 d8+5=13
Tuesday May 10th, 2005 3:13:42 PM

Still fighting defensively, garret swings at his opponent yet again

"DIE ALREADY!"

A: 12ac
D: 13hp

Bohdi Nackle (AC 18, HP 14/14) and Squork (AC 15, HP 7/7)  d20=4
Tuesday May 10th, 2005 6:37:09 PM

"Uh, Garrett, I think they're already ... never mind," the gnome corrected himself, as he thought better of his comment.

Stepping back cautiously to where he previously stood (5' step, provokes no AoO, back to P2), Bohdi offered his assistance to Frigg'Isa. "I can help light that! Flamnis acribus digitorum!" (Cast: Prestidigitation, "flame finger")

In a flash, Bohdi's extended index finger burst forth with a foot-long jet of yellowish flame that danced and lapped toward Frigg'Isa's outstretched flask of oil. "Here! Use this!" he exclaimed. "If this works, I can help to make more oil."

Meanwhile, Squork continued to flap around Aiden to try to help the ranger protect himself. (Aid Another 4, fails) It didn't seem to make much difference, though.

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Acid Splash (cast), Light
Level 1: Endure Elements, Color Spray (cast), Feather Fall, Mage Armor (cast)


Aiden  d20=5 d20=3
Tuesday May 10th, 2005 11:09:48 PM

The reaction of the wound that Aiden had given to the creature chilled his blood. But he could not give in and appear weak to the others, but instead, he tried to press onwards, and destroy the creature. But that little twinge of fear made him hesitant, causing his strikes to not be on mark.

~come now Aiden...you are a stronger warrior this this...~ he urged himself as he prepared for the counter attack.

Frigg'Isa (AC13 HP11/11) 
Wednesday May 11th, 2005 9:01:57 AM

Just as Frigga finished removing the oil, an over zealous gnome lets a tongue of flame flick from his finertips.

"Dear Gargul Bohdi! Wait until I am ready!"

Frigga then grabs a foot length of her rope and cuts it off and thrusts it into the piton of oil. Holding it up with a look of satisfaction, she holds it out for Bohdi to light. Once the flame has taken to the rope, she moves to the flank of the creature attacking Nauth.

"Nauth get out of there!"

The brown haired girl closes her eyes momentarily, and says a prayer to an unknown power.
=============
Move-N6
Will throw oil next round as I assume that this has taken all available actions for the round.
I am assuming that I have a couple of rounds to hold this, as silk burns smoothly but not that quickly.

Nathiz'Ull (ac21 hp12/20: Bless, Total Defense) 
Wednesday May 11th, 2005 9:09:41 AM

A twin's link can be uncanny at times. Nauth sensed his sister's intentions and was confirmed with her orders to get away. He knows that she is going to take action, but has no ideea what it is.
As the thought of backing away entered his mind however, the ice man took another swing at him, leaving him no choice but to completely defend himself.
================
Total Defense +4AC
no attack

One Down DM Post  d20+3=8 d20+3=18
Wednesday May 11th, 2005 11:55:51 AM

The valley hemmed in by the great glacier walls darkens more as the grey black cloud overhead thickens bringing an unsettling gloom to those who battle beneath it.

Garret ducks the clumsy swing and with a great cry hacks horizontally into the mans chest. The blade passes a third through him and upon it's exit, it topples with a thunking sound of frozen meat upon the ice and rock.

Bohdi lights the flask just as Frigg'Isa completes her preparation of the bottle. The young woman calls for her brother to make room and prepares to throw.

Nauthiz'Ull spins the scimitar infront of him, weaving it back and forth to deflect any attack by the shortsword.

Aiden is taken slightly aback by the gruesome and wholly unatural look to his opponent. The grisly scene breaks his concentration and neither blow lands.

The frozen man holding the club, makes a large overhand swing, which Aiden easily sidesteps. [Hit AC 8]

With a chomping noise of frozen teeth, Nauthiz'Ull's opponent lunges forward with his weapon. The ranger defenses more than up to the task and the blade is turned aside. [Hit AC 18]

http://img116.echo.cx/img116/1342/glacierfight3bx.jpg

Drew ooc clarification 
Wednesday May 11th, 2005 1:44:45 PM

I posted for Frigga to move 2 squares to the left of Nauth and 1 square up, leaving a 5' gap between her and "Z" which she should be parallel to.

If there were too many actions that round then disregard this post, but let me know for sure.

DM...my bad EVERYONE please consider Frigga to be 2 squares to the left of Nauth and 1 square up, leaving a 5' gap between her and "Z" which she should be parallel to. instead of her current map location


Garrett (AC:20, HP: 16/16)  d20+4=16 d8+5=9
Wednesday May 11th, 2005 4:49:09 PM

Garrett swings at the undead attacking Nauth, which Garrett is still standing right next to.

"Frigg, If you are going to be tossing some sort of burning object over this way, Make sure you're aim is true. I can defend myself against these beasts quite well as long as I'm not on fire at the time.

A: 16ac
D: 9 hp

Bohdi Nackle (AC 18, HP 14/14) and Squork (AC 15, HP 7/7)  d20=17
Wednesday May 11th, 2005 5:52:54 PM

Something about the battle stances of the group began those clockwork wheels spinning in Bohdi's head again. With visions of the battle games of his youth in Zander City flashing before his eyes, he observed: "Aiden! Nauth! Move to flank them! They can't cover all of you if you spread out!"

Meanwhile, the gnome rummaged through his pack and withdrew a flask from his alchemy tools. Focusing his magical powers into his hand, Bohdi transformed the flask until, magically, it became a twin of the flask that Frigg'Isa was holding! (Use Prestidigitation to transform--effect only lasts an hour) "Ah," Bohdi murmured with satisfaction. He poured water from his waterskin into the transformed flask.

"I can make this into another oil flask, if your idea works, Frigg," he called to the ice-witch.

Squork continued to try to help Aiden. This time, the corvid scratched and fluttered at the undead creature facing the tall ranger, trying to divert its attention for long enough so that the ranger could get in clean blows. (Aid Another for +2 to Aiden's attacks on V, roll = 17, Success!) The idea worked--the creature turned its attention to the raven for just long enough to expose itself to attack.

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Acid Splash (cast), Light
Level 1: Endure Elements, Color Spray (cast), Feather Fall, Mage Armor (cast)

NOTE TO DMs: please let us know before it gets too dark for the humans to see. Bohdi has low-light vision, of course, and so can therefore presumably see longer as it grows darker, but he'll want to cast his Light spell before the combat is impacted. If that means he has to delay his little Prestidigitation trick this round and cast Light instead, so be it--he'll cast Light on his enchanted dagger, which he still holds.


Aiden (AC 16 HP 17)  d20=1 d20=4
Wednesday May 11th, 2005 10:36:48 PM

Aiden did attempt to again swing his axe against the creature, bringing a diagonal blow, and then with a slight step to the side (ooc: to work towards that flank that Bohdi yelled), he tries to follow up with the other head of the axe for a secondary strike.

However, taking a side step and attacking with the orken axe did not seem to agree.

Attack: 1 (*laughs*...it had been too long) + 4 + 1 (masterwork) + 2 (aid) + 1 (bless) = 9

Attack 2: 4 + 8 = 12...

DM Post a 12 hits the zombie friend....roll dmg Aiden


Nauthiz'Ull (ac21 hp12/20: Bless, Total Defense) 
Thursday May 12th, 2005 10:23:54 AM

Knowing that his sister means business, Nauth pulls back after dodging the thrust of the short sword, hoping that his Frigga acts quickly.

"Frigga, NOW!"
===================
Nauth moves back 5' in a total defensive stance.

Frigg'Isa (ac13 hp11/11; Bless)  d20+3=12
Thursday May 12th, 2005 10:28:44 AM

As the rope burns effortlessly Frigg'isa tries to judge the perfect time to launch the oil. As she focuses and concentrates, her brother's yell startles her into action.

As a reflexive response to the shout from Nauth, Frigga's arm snaps into action and flings the oil at the zombie which Nauth was attacking.

Frigga bites her lip in the split second that it flies through the air, hoping that her aim is true. She instinctively reaches for her waterskin in case it is not.
==============
A-12 (w/ Bless) this is a close one guys.
Damage-if it hits, you can roll for damage as I know not how to figure it out.

Bohdi (ooc, clarifications) 
Thursday May 12th, 2005 10:30:20 AM

ooc: Actually, Aiden's second roll (above) should be a 10, not a 12. It's my fault. I indicated in my post that Squork's "Aid Another" would add +2 to his "attacks," plural. In fact, it adds +2 to his "next attack," singular. Subtracting that +2 nets a 10.

Here's the language from the SRD:

In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.

... and, actually, reading that, it was never clear to me before that the Aid Another should be an "attack roll," i.e., presumably adding the character's MAB. Justin, DanielK, what do you think? Is Aid Another a straight d20 (what I've been doing) or add MAB? (One consequence--no more aiding another if not actually in melee, i.e., no aiding Bohdi's AC against ranged attacks.)

And, as long as I'm being the answer man:

Oil

A pint of oil burns for 6 hours in a lantern. You can use a flask of oil as a splash weapon. Use the rules for alchemist's fire, except that it takes a full round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.

You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.

Alchemist's Fire
You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.


Snow? DM Post  d8=8 d100=58 d20+3=16 d20+3=16 d6+2=4
Thursday May 12th, 2005 12:01:38 PM

The darkening cloud does not dim the crevace floor to the point of anyone being in danger of visual troubles. More like a really thick cloudy day. Snow starts to lightly descend, large, overly large really, flakes drift down.

Garret steps into Nauthiz'Ull's opponent and cleaves his sword from collarbone to navel. Revealing frozen innards and spraying the area with ice crystals of blood. The creature turns with a bone snapping and smiles at the cleric. The Short sword in its hand swings out level in Garrets direction...

Aiden still shaken by the undead, misses with his double blade axe.

Bohdi draws forth second flask and alters it to mimic the oil flask Frigga'Isa has and fills it with water, for reason known only to the gnome. (email coming)

Squork flaps about, but the milky white frozen visage of the creature seems not to care.

Nauthiz'Ull steps back and Frigg'Isa sends the burning flask in. However her aim is wide and it sails wide. (-4 firing into melee. Garret and the zombie are in melee) See map for location.

The short sword swipes across Garret's chest resounding with contact with the chainmail, Garret is unharmed.

The club rips in towards Aiden, connecting with a glancing blow to his shoulder. [Hit AC 16 Dmg 4]

In the distance, the other two undead turn and with a cry of frozen revenge begin to stagger back towards the group.

http://img213.echo.cx/img213/5273/glacierfight2jh.jpg



DM Addendum answers 
Thursday May 12th, 2005 12:04:01 PM

Reading Aid Another over i am going with this
The Aider (Usually Squork) has to make a melee attack. Can't do at Range. The Aider gets BAB and other such things to try and hit AC 10



Garrett Jax (AC:20, HP:16/16)  d20+4=18 d8+5=13
Thursday May 12th, 2005 6:51:31 PM

"I don't think I like the looks of this. But it does seem that they are having a tough time hitting us if we fight defensively, and they are killable."

Garret swings once again at the grinning creature wielding the shortsword. "Grin at this, ya snowball from hell!"

A: 18ac
D: 13hp(Hey, max damage. sweeeeeet)

Aiden (AC 16 HP 13)  d20=13 d20=7 d8=1 d8=1
Friday May 13th, 2005 12:02:43 AM

Aiden ignores Garret, trying to maintain his focus against these very unnatural creatures. What had done this to them? Could it have been from the strange workings in the mountains?

Again, he attempted to put the creature to rest...

Hits AC 17 and AC 13.
Damage: 1 + 3 = 4 and another 4 (if the second strike hits).



Nauthiz'Ull (ac19 hp12/20:Bless, Defensive Fighting)  d20=17 d8+2=3
Friday May 13th, 2005 9:57:08 AM

The ranger grimaces at the oil missing its mark and knows that he needs to help Garrett.

"Let's get rid of these foul creatures wunjo!"

Nauth has a glaze of rage enveloping his eyes and a determination not seen before.
===============
A-17
D-4

Drew addendum 
Friday May 13th, 2005 9:58:22 AM

sorry again...Nauth moves up 5' to stand side by side with Garrett.

Frigg'Isa (ac13 hp111/11: Bless)  d20+3=17 d6=2
Friday May 13th, 2005 10:18:44 AM

Frigg'Isa lets out a sort of grunt at her horrible toss of the oil. Immediately she runs over to the flask which is, against all odds, still intact and burning. Picking it up she takes a step back to put a 5' space between her and the frozen human.

"This time I promise it will work! Keep an eye out boys, and guide my throw Ull"Heimdall!"

Letting loose a throw that takes its own determination to strike true to its target, Frigg's eyes cast the reflection of the fire of the wick.
==================
Moves to R4
A-17 (13 w/-4,b ut catching them from behind so I am not sure what the mod is for that)
D-2 on first round (additional damage for being opposite element? and d6 damage on next round as well)

Bohdi Nackle (AC 18, HP 14/14) and Squork (AC 15, HP 7/7)  d20+4=20
Friday May 13th, 2005 3:23:11 PM

Bohdi stayed well back of flashing swords and flying flasks of flaming oil. This had all become a bit too frenetic for his tastes. "Gah!" was all the gnome would say.

He took a moment to retrieve his crossbow from the spot at his feet where he had dropped it previously, and focused the rest of his attention on the liquid inside the magically altered flask. Could he do it? Could he manage to transmute the water into oil? Then, with an exasperated sigh, he gave up trying and dismissed the transmutation effect on the flask. "I can't seem to get the chemical composition right. Bugger all!" Instead, the gnome tucked the crossbow away and kept his enchanted daggger ready.

DM: Highlight to display spoiler: {I'm assuming that's consistent with your ruling.}

Fluttering around Aiden's side, Squork continued to try to serve as a distraction. (Aid Another, including MAB = 20, Success, +2 to Aiden's AC against next attack) The bird had definitely hit its groove--that undead creature couldn't seem to focus as well on the ranger beside it.

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Acid Splash (cast), Light
Level 1: Endure Elements, Color Spray (cast), Feather Fall, Mage Armor (cast)


daniel K 
Friday May 13th, 2005 4:57:31 PM

I will Post later tonight...My apologies.

Quick notes:
Garret's hit will drop the zombie, leaving only the zombie in front of Aiden.
I plan to shift Nauthiz'Ull and Frigga'Isa's attack to teh last remaining zombie in melee

Black Ice DM Post  d100=93 d20+3=22 d6+2=4
Saturday May 14th, 2005 11:58:40 AM

The large odd flakes continue to fall from the sky, and it is becoming obvious it is not snow. The flakes are thick and grey, as they touch the icey ground they seem to melt the snow slightly before freezing again, leaving a black mark. Currently it is as if a light snow is falling.

Bohdi keeps his enchanted dagger at the ready.

Aiden whirls his axe about striking twice, each blow would have cut deeply were it not for the frozen flesh.
Nauthiz'Ull moves to help Aiden and slices into the frozen undead, but the ice like skin turns his blade away.

Garret's weapon strikes hard, crystalline dust that was once blood sprays through the air about him. The creature falls headless to the ground.

Frigg'Isa scoops the still lit and miraculously unbroken flask and hurls it at last creature engaged with her family. It strikes and splashes burning oil across the creature.

The man of ice, again swings the frozen club at Aiden. The valiant efforts of Squork do not seem to deter it's single mindedness of the task and again the club delivers a deep bruising blow to his upper shoulder

Very close now, the other two continue towards the group.

http://img92.echo.cx/img92/152/glacierfight8cq.jpg

Garrett Jax (AC:18, HP: 16/16)  d20+8=21 d8+5=9
Saturday May 14th, 2005 4:58:13 PM

Garrett swings at the undead still engaged with he and his friends abandoning the defensive fighting for the moment in order to insure a hit.

A: 21ac
D: 9 hp

"Aiden, Nauth, you've got him flanked. Finish him off while I go intercept the two getting near Frigg'Isa."

Garrett then moves 20' to Q4, going around the outside of Nauth. (Unless the undead has reach, I don't believe he should he should get an attack of opportunity. if I am wrong, disregard the move and Garrett will stay to finish him off.)

"Frigg'Isa, get yourself back with Bohdi, behind Nauth and Aiden! The other two are coming up from behind you!" yells Garrett to Frigg.

Memorized spells:
0: create water, Light, mending, resistance
1st: Bless(cast), Shield of faith(cast), Command(cast), Magic Weapon(cast)



Frigg'Isa (ac13 hp11/11: Bless, Divine Favor) 
Sunday May 15th, 2005 12:01:30 PM

A flash of fire errupts in Frigga's eyes as the oil flask finds her mark true.

That had beter be enough!

Hearing the words of Garrett, the young witch turns around with eyes wide open.

"Come on! Come get me! And let the heavens hear me and grant me the powers I need!"

The young witch calls forth her magic and attracts the eyes of a god for power. Feeling the surge flow through her veins, Frigga grips her inspirited dagger and prepares to take on the two approaching undead as an attempt to buy time for the others to finish the one that they are dealing with.
==================
Cast Divine Favor(+1Attack, +1Damage)

Nauthiz'Ull (ac17 hp12/20; Bless)  d20+4=19 d20+2=8
Sunday May 15th, 2005 12:08:26 PM

Garrett's words echo through his ears and a split second look at his siter tells Nauth that he needs to fell this creature now!

Ull'Heimdall, give me the power to destroy this tainted soul and get to my sister's side.

Nauth grits his teeth tighter and tightens his grip of the scimitar. A stroke of pure metalic determination arcs towards the undead...taking its mark with a bite of bitterness.

"I am coming Frigga!"
======================
A-19
D-12 (d8(6)+2=8 x1.5(2handed)=12)

Drew 
Sunday May 15th, 2005 12:09:42 PM

if the zombie was dropped by Garrett than Nauth moves to Frigg'Isa's side.

Please remember the d6 fire damage this round as well.

Bohdi Nackle (AC 18, HP 14/14) and Squork (AC 15, HP 7/7)  d20+4=7
Sunday May 15th, 2005 1:47:57 PM

"Suddenly, I feel like a chair at a beholder's birthday party," Bohdi muttered. And what, indeed, could he contribute? None of his own skills had proven effective in combating the ice creatures--he couldn't even manage to conjure oil that could deliver lasting burns!--and his prepared spells for the day were largely exhausted. With a sigh, Bohdi chanted the words, "presto ensorcelsior revelorum, (Detect Magic)" and the now-familiar spectacle rune covered his eyes, granting him the vision to see enchantments all around the battlefield. He scanned the bodies of the fallen ice wights in particular, and those of the two left remaining as well. If he found nothing, he would move up to keep pace with the rearguard of the group (20' movement).

Squork kept pace with Aiden (Aid Another, fails), but could not help to protect the ranger at the moment.

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (1 cast, 1 left), Acid Splash (cast), Light
Level 1: Endure Elements, Color Spray (cast), Feather Fall, Mage Armor (cast)


Aiden (AC 16 HP 9)  d20=20 d20=10 d8=1 d8=7 d8=2
Monday May 16th, 2005 12:09:49 AM

Aiden was NOT going to retreat. He had said that he was going to be the front line, and so he would stand, whether his fine new axe was going to do anything or not.

(OOC: is he actually affecting the creature because whether he is or not, he is still going to make his stand here.)

His first attack seemed to be on the mark, striking what seemed to be a mighty blow. Even the follow up was strong as well.

First attack: 20 (nat) + 4 (bonuses) + 1 masterwork = 25

Second attack: 15 (altogether)

Damage of first attack: 1 + 7 (due to crit) + 3 = 11

Damage of second attack: 2 + 3 = 5

Thickening DM Post  d20+5=14 d20+5=16
Monday May 16th, 2005 10:35:39 AM

The grey snow falls at a thicker rate now and its precense seems to steal the air about you. The snow about you has almost completely been turned black and a foul taste stings your throats and is strating to burn the eyes.

Fort save DC 10. Failure -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Warm clothing and survival check do NOT apply

Frigg'Isa sees the two closing as well and prepares herself to give the others the few seconds they need. The air about the young woman resonates slightly and pure white snow swirls about her for the briefest of moments. So brief it is hard to say if it happened at all.

Garret's long sword rips the foul creature in half toppling it unmoving to the ground. The cleric of Domi then moves out to protect Frigga'Isa.

Aiden moves up to complete the line and awaits the two creatures lumbering in.

Bohdi casts Detect Magic. Unfortunately, the mindless undead are outside the realm of illusionist magics. At first visual, there does not seem to be any magic on the battlefield. Spot DC 20 Highlight to display spoiler: { A soft glow from under the tattered clothes of one of the fallen men catches your eye}

Nauthiz'Ull moves to stand next to his sister, blade at the ready.

The two suddenly lurk forward in quick steps. One, with a staff in hand takes a powerful swing at Nauthiz'Ull, but the ranger nimbly ducks the blow.

Nauth grits his teeth tighter and tightens his grip of the scimitar. A stroke of pure metalic determination arcs towards the undead...taking its mark with a bite of bitterness.
A-19
D-12 (d8(6)+2=8 x1.5(2handed)=12)

Aiden too, strikes the creature. His attack on the mark, striking what seems to be a mighty blow, but the ice like skin turns the blade off the things skull.

The other closes on Garret, but it two finds his opponent's defenses more than adaquate.

http://img210.echo.cx/img210/4706/glacierfight4ea.jpg

Aiden Spot check 10 success Highlight to display spoiler: {Most of teh blows from the axe have seemed to lack the power needed to bite into the frozen men.}

Garrett Jax (AC:18, HP:16/16)  d20+5=14 d20+8=19 d8+5=10
Monday May 16th, 2005 11:39:00 AM

"You three work on dropping that one, I'll try and keep this one busy!"

Fort save: 14

Garrett swings back at his opponent (Y).

A: 19ac
D: 10hp

Bohdi Nackle (AC 18, HP 14/14) and Squork (AC 15, HP 7/7)  d20+2=7 d20+4=22 d20+3=8 d20+3=20
Monday May 16th, 2005 12:09:04 PM

"Come on now, flanking positions, people, flanking positions!" Bohdi coughed--the falling acrid snow was getting the better of him--sounding much like a coxswain in a scull, and proving equally as ineffective in the matter at hand. Bohdi scanned the bodies of the ice wights and the battlefield using his spell to detect magic (Spot 7), but if there were anything of magical or other significance, it was lost on him.

Maintaining his concentration on the Detect Magic spell, Bohdi stepped closer (20') to prove of whatever ineffective assistance he could. He continued to scan the field and their opponents--including the fallen--for any sign of magical influence.

Squork stayed close to Aiden, flapping and pecking at the undead creature to better guide Aiden's next blow (Aid Another to add +2 to Aiden's next attack, 22 = success).

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (1 cast, 1 left), Acid Splash (cast), Light
Level 1: Endure Elements, Color Spray (cast), Feather Fall, Mage Armor (cast)

DMs please note: I had written this post neglecting to roll the FORT saves. Bohdi failed (Save 8), so the penalties apply to his skills, saves, attacks, etc. Squork saved (Save 20)--no penalty.


Aiden (hp 9 AC 16)  d20=16 d8=4 d20=7 d8=1
Monday May 16th, 2005 3:44:51 PM

Aiden, upset at how his blows were doing NOTHING to the creatures, despite what should have been disabling blows, takes and continues his barrage of minor wounds. His yell was that of anger and frustration.

To Hit: 16 + 4 (BAB) + 1 masterwork = 21
Damage: 4 + 3 = 7

To Hit #2: 7 + 4 + 1 + 2 (the Aid another can be applied here? please????) = 14
Damage if this hits: 1 + 3 = 4

Frigg'Isa (AC13 HP11/11: Bless, Divine Favor)  d20+2=17 d20+2=14 d4+2=3
Tuesday May 17th, 2005 10:48:46 AM

The slight panic within Frigga died as the undead charged at her brother instead of her. This feeling expounded into a greater sense of depression as she realized what her thoughts were saying.

"Brother, you and me as one blood."

Frigga knew that now was the time to act and help in whatever way she could. sliding forward she slashed viciously at the creature.
===============
Move-Q3 (Between "X" and Garret)
FORT=17 (15+2)
A-16 (12 +2 att +1 Bless +1 Divine Favor)
D-3

Nauthiz'Ull (ac17 hp12/20;Bless)  d20+4=23 d20+5=21 d8+2=10
Tuesday May 17th, 2005 10:55:32 AM

Watching as his sister smartly slides up to the flank of his assailant a flash of a smile is seen on his lips.

"Aiden, grab the other side and surround him!"

Nauth is impressed at the stab Frigga made into the side of this abomination and tries to match her.
===============
FORT-23
A-21
D-15 (d8+2=10: 10x1.5=15 for double handed)
DM only your Str bonus is multiplied 2 handed, not the entire hit

Bohdi (ooc) 
Tuesday May 17th, 2005 11:14:05 AM

If it matters to anyone, I believe that only the STR mod, and not the underlying damage, is multiplied by 1.5 when wielding two-handed:

"Wielding a Weapon Two-Handed
When you deal damage with a weapon that you are wielding two-handed, you add 1½ times your Strength bonus. However, you don't get this higher Strength bonus when using a light weapon with two hands."


Grey matter DM Post  d20+3=5 d20+3=17
Tuesday May 17th, 2005 11:37:38 AM

The grey snow still falls from the sky, stinging at the eyes and lungs and is beggining to accumulate upon the ground.
Fort save DC 10. Failure -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Warm clothing and survival check do NOT apply

Bohdi moves closer and takes a harder look at the fallen men and a small animal bladder catches his eye, the presence of magic.

Aiden whips the double axe about and lands two solid blows. One digs in, splaying open the head, parts of the frozen skull and wisps of hair fly to the wind, but the creature seems to care little. The other slides off the icey exterior of the dead man.

Frigg'Isa moves to set up a flanking position and thrusts forward hard with her dagger. The blade, however, simply does not have enough power behind it to penetrate the frozen body of her target.

Nauthiz'Ull lifted by his sisters courage plunges his sword into the things chest. The blade bites deeply but the man's face splits into a twisted hate filled smile and brings the quarterstaff to the young ranger's own chest in a powerful thrust.

Garret's swing tears a mighty gash in the creature, frozen organs spill to the ash covered ice. The creature smiles at the sight and launches an ice encrusted fist towards the cleric.

With a last second twist, Nauthiz'Ull allows his own armor to deflect the staff harmlessly to the side.

Garret feels the supernatural cold and the air move as the fist whisks inches from his ear.

http://img169.echo.cx/img169/2475/glacierfight4ar.jpg

Bohdi Nackle (AC 18, HP 14/14) and Squork (AC 15, HP 7/7)  d20+3=23 d20+3=15 d20+11=20 d20+5=13
Tuesday May 17th, 2005 11:59:55 AM

Bohdi's FORT save: 23 (nat 20), success
Squork's FORT save: 15, success


Bohdi caught his breath and wrapped his fur muffle, usually used for the cold, across his mouth and nose to protect himself from the acrid gray snow.

"Hmmm ...." Bohdi pondered at the sight of something magical in the fallen ice wight's possession. The fight was all but forgotten--"Oh, Frigg'Isa, be a dear and step forward there to flank both of the creatures. Garrett, you step forward too, will you? There's a good chap"--as the gnome moved to stand over the strange, apparently enchanted bladder. What was it? (Focus Detect Magic on bladder; Spellcraft, if applicable = 20.)

Squork continued to try to help protect Aiden (Aid Another to add +2 to Aiden's AC against next attack, 13 = success).

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (1 cast, 1 left), Acid Splash (cast), Light
Level 1: Endure Elements, Color Spray (cast), Feather Fall, Mage Armor (cast)


Aiden  2d20(1+19)=20 d8=7 d20=12
Tuesday May 17th, 2005 3:39:45 PM

Aiden looked at his double bladed axe as it was starting to dawn upon him that perhaps...just perhaps...the gods were cursing his weapon. Why would they do so? He had not defeated an enemy by himself during the rite....and obviously, he had failed his first adulthood trials when he first tried to raid Ice Peaks.

He would once again attempt to strike with the blade. His tentativeness with the cursed blade reflected with an awful attack. The second follow up strike did hit the creature,

First attack: 1 + 4 +1 = 6...Yup...yes that's right folks, once again, a 1.

Second attack: 19 + 4 + 1 = 24.
Damage: 7 (WOOHOO) + 3 = 10

Fortitude save: 12



Garrett (AC:20, HP: 16/16)  d20+5=17 d20+4=10 d8+5=9
Tuesday May 17th, 2005 4:22:23 PM

Garrett swings at his opponent once again, hoping to land another solid hit while switching to fighting defensively. Thinking that last blow was a bit close for comfort.

Fortitude save: 17

Attack: 10ac
damage(not): 9hp

Memorized spells:
0: create water, Light, mending, resistance
1st: Bless(cast), Shield of faith(cast), Command(cast), Magic Weapon(cast)

Nauthiz'Ull (ac17 hp12/20: Bless)  d20+4=20 d20+5=16 d8+2=10
Tuesday May 17th, 2005 8:25:08 PM

The new blade has proven effective in Nauth's hands. The balanceis very decent and the blade is shrap enough to slice through ice. With another swing the young ranger connects with almost equal effect.

"It is time to die...again!"
==================
Fort-20
A-16
D-10 (d8+2=10, STR mod is 1 therefore there is no additional damage bonus as 1/2 of my mod is .5 and that is rounded down...thank you however Kup for bringing that to our attention...I do not like using misunderstood rules to my advantage)

Frigg'Isa (AC13 HP11/11: Bless, Divine Favor)  d20+2=10 d20+5=22 d4+3=5 d20+5=22 d20+11=27
Tuesday May 17th, 2005 8:32:36 PM

The unproven witch looks up at the foul snow and begins to cough mildly. A slight sense of uselessness crosses over her as her blade merely bounces off of the undead, but her determination kicks in once more and another swing is made.

This one strikes its mark once again.

Frigga moves on autopilot as her thoughts are on the acrid snow taht is falling.
==================
Fort-10
A-22
D-5
Know(IceVein)-22*
Survival-27*
*figure out what the snow stuff is and if it is native to these areas

Last Stand DM Post  d20+3=5
Wednesday May 18th, 2005 10:25:11 AM

The gray snow continues to thicken on the ground about you. As it is ground in at your feet, it almost seems to supply some traction upon the ice. Like wood ash of a fire, but much coarser than any fire ash you have seen. Almost like rock.
Fort save DC 10. Failure -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Warm clothing and survival check do NOT apply

Bohdi moves closer to the small animal bladder. It seems to be capped, almost as if to hold a small amount of liquid. The magic is Faint and Transmutaional in nature.

Nauthiz'Ull brings the scimitar down in a deadly arc and cleaves the remaining skull in half. The weapon continues its path coming to rest deep in the chest of the undead. To the rangers horror the things arms start to grasp for the blade to try and remove it.

Aiden's axe slices through the foul creature moments later and it topples to the ground.

Garret's long sword fails to penetrate, as the cleric shifts to his off foot to acquire a slight advantage in his defenses.

Frigg'Isa thrusts again with her dagger, but her mind is questing for the answer to this 'snow'. It is nothing like she has ever seen or even has heard of in stories of the old women when she hid in the shadows of the fire late at night and listened to them talk. Something though deep in her mind screams of warnings and danger, something is terribly wrong and she knows she has a connection now. Perhaps it is as the old woman said. One day the Vein will reach out and touch your mind as it has mine. Welcome it, embrace it and understanding shall be yours.

The frozen horror swings again at Garret, but again falls short of the mark.

http://img280.echo.cx/img280/20/glacierfight1qq.jpg

Bohdi Nackle (AC 18, HP 14/14) and Squork (AC 15, HP 7/7)  d20+3=14 d20+3=17 d20+3=7 d20+4=9
Wednesday May 18th, 2005 2:57:41 PM

Bohdi's FORT save: 14, success
Squork's FORT save: 17, success


Much to the gnome's regret, the enchanted bladder of liquid would have to wait until later. Holding his enchanted dagger forward, Bohdi crossed to Garrett's side (Q6). "Let's finish this!" he cried, thrusting his dagger forward to help guide Garrett's blow. (Aid Another, +2 to Garrett's next attack, = 7 -- fails, unless the dagger's enchantment brings the attack to 10 or greater) Bohdi's efforts were unavailing, however--he was of no more use with a dagger than he was with a crossbow.

Squork darted over to help as well (to Q4). The raven pecked and raked at the sole remaining undead monstrosity. (Aid Another, +2 to Garrett's next attack, = 10 when including Bless, success!)

"Come on!" the gnome urged the others. "Move in and surround this creature!" The gnome gave way as if to allow any of the larger folk to slip by him and attack from the same position.

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (1 cast, 1 left), Acid Splash (cast), Light
Level 1: Endure Elements, Color Spray (cast), Feather Fall, Mage Armor (cast)


Garrett Jax (AC:18, HP 16/16)  d20+5=13 d20+6=11 d8+5=8
Wednesday May 18th, 2005 5:01:59 PM

Fort save: 13

Garrett swings back at the undead, while maintaining his defensive fighting.

Attack: 11ac (love that die roller. the higher your bonuses, the lower it rolls.)

Damage: 8hp

Aiden  d20=14 d8=5
Wednesday May 18th, 2005 10:14:19 PM

Aiden carefully stepped to try and gain a better vantage against the sole ice creature. Raising his axe, he attempts to strike the creature (ooc: wasn't sure if I had enough actions to flank and strike)

To Hit: 20 (altogether)
Damage: 5 + 3 = 8

Frigg'Isa (ac13 hp11/11:Bless, Divine Favor)  d20+5=12 d4+3=5
Thursday May 19th, 2005 10:54:48 AM

Frigga realizes that she is more confused with her cryptic recollections of this "snow" and that she should realy know what it is.
In a frustration with herself she pivots next to Garret and releases her feelings out at the snowman attacking him.
=============
Fort-22 (NAT20..I rolled this a second ago, then went on with my post and had to check the map for a moment...BACK button and my entire post disappeared)
A-12
D-5

sorry about the "snow" thing...I wasn't thinking straight the other day.. I know it is ash and I am sure that Frigg would have too...lol

Nauthiz'Ull (ac17 hp12/20:Bless)  d20+4=8 d20+5=18 d8+1=6
Thursday May 19th, 2005 11:02:41 AM

The young ranger watches as Aiden and himself drop their attacker. He sees that Garret is braving out a toe-to-toe fight with the lasts remaining undead and knows that he and Aiden need to move in to finish this creature off.

Unfortunately the acrid falling "snow" is begining to sting the young man's eyes and throat. A fit of choking breaks forth as Nauth tries his best to help the others.

Positioning himself for the best possible angle, Nauth once again unleashes a slice of death unto the souless being.
============
Moves to O4 (diagonally behind "Y" to the left side)
Fort-8 Fail
A-18-2=16
D-6-2=4

Ash troubles DM Post  d20+3=23 d20+3=17 d6+2=3 d6=2
Thursday May 19th, 2005 11:16:28 AM

Still the gray snow falls.
Fort save DC 10. Failure -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Warm clothing and survival check do NOT apply

Bohdi leaves the magical mystery for a later and moves to Garrets' right in an attempt to Aid the cleric in striking down the undead abomination.

Nauthiz'Ull moves up to engage the last foe, but with building fire in his eyes and throat start to effect his prowess. The scimitar skids off the ice with a high pitched reverberating ring.

Aiden moves to assist in the final creatures destruction, his axe lays open a nice wound in its side.

Garret thrusts with his sword, but it slides off harmlessly.

Frigg'Isa jabs her dagger and again it does not have the power sufficient to penetrate the ice like carapace of the undead man.

The Bevroren Doden, 'Frozen Dead', again slams it's fist towards Garret. This time it connects squarely into the young clerics chest. Not overly painful, but a ggod bruise to be sure and the cleric too now experiences the heat stealing supernatural cold of the creatures touch.
[Hit AC 23 no crit Dmg 3 Cold dmg 2, total 5]

http://img138.echo.cx/img138/9590/glacierfight4zy.jpg


Bohdi Nackle (AC 18, HP 14/14) and Squork (AC 15, HP 7/7)  d20+3=16 d20+3=21 d20+3=4 d20+7=24
Thursday May 19th, 2005 12:01:01 PM

No saves needed this round? Just in case:
Bohdi's FORT save: 16, success
Squork's FORT save: 21, success

DM Post thanks i had missed that

"NOW, wunjos!" Bohdi urged his companions. He stepped to his right (P5) and flicked his dagger ineffectively toward the undead creature, while directing the others with his free hand. (Aid Another, +2 to Garrett's next attack, 6 with flanking = fails!)

"Aiden!" The gnome waved to the ranger opposite him. "I will distract the creature here--you attack from there!" (Aiden gets +2 flanking bonus to ALL attacks because Bohdi flanks the creature!)

"Garrett or Nauthiz'Ull! Step toward me--" Bohdi indicated the space he had just vacated (Q5), or the one behind the creature (04)-- "And then you will flank the creature as well!" (If Garrett takes a 5' step to Q5 or Nauthiz'Ull takes a 5' step to 04, both Garrett and Nauthiz'Ull will also gain +2 flanking bonus to all attacks!)

"Frigg'Isa! Your blows are ineffective against the creature. Try to distract it instead--help the others to destroy it!" (Frigg'Isa can roll an attack against AC 10 to give a +2 to anyone's else next attack or AC--all Aid Another bonuses stack!)

Squork continued its pecking barrage against the ice wight. (Aid Another for +2 to Aiden's next attack, 24 = success! NOTE THAT AIDEN GETS A NET +4 TO HIS FIRST ATTACK THIS ROUND, +2 TO THE NEXT ATTACK.)

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (1 cast, 1 left), Acid Splash (cast), Light
Level 1: Endure Elements, Color Spray (cast), Feather Fall, Mage Armor (cast)


Aiden  d20=3 d20=9 d20=10 d8=6 d8=5
Thursday May 19th, 2005 3:23:41 PM

Aiden continues to press his attack against the creature. However, the ash seemed to have been affecting him, ~what is this ?~ as he tried to maintain his focus on the creature. ~could this be what made these creatures?~

Fortitude: 3

Attack #1: 9 + 4 (BAB) + 1 (weapon) + 4 (Aid?) - 2 (failed fort) = 16

Attack #2: 10 + 4 (BAB) + 1 (weapon) + 2 (Aid) - 2 (failed fort) - 15

Damage #1: 6 + 3 (strength) - 2( fort) = 7
Damage #2: 5 + 3 -2 = 6

Garrett (AC:18, HP: 11/16)  d20+5=18 d20+8=25
Thursday May 19th, 2005 3:40:50 PM

fort save: 18

Garrett swings hard at the undead before him, no longer fighting defensively.

Attack: 25ac
Damage

Garrett (finishing)  d8+5=12
Thursday May 19th, 2005 3:41:49 PM

Sorry bout that, wrong button.

Damage: 12

DM Supplemental post 
Thursday May 19th, 2005 4:24:03 PM

Aiden and Garrets combined blows lay the creature into several pieces of unmoving frozen flesh.



Frigg'Isa (AC13 HP11/11: Bless, Divine Favor)  d20+2=12
Friday May 20th, 2005 9:32:54 AM

Hearing the shouted orders of the wee little Bohdi, the overall ideas begin making sense.

A dropped brow look at the gnome with the idea of distraction sits a bit funny with the young lady but she knows that she must do whatever it takes to help the group. Within an instant she imagines her goofiest face and gets herself ready to screama nd shout and making silly faces at the Bevroren Doden.

With the beginings of her attemtped scream, she watches as Aiden and Garret destroy the Doden. The squeak is silenced immediately and her cheeks burn with the fire of embarrasment.

"Thank YOU!"
=====================
Fort-12

Nauthiz'Ull (ac17 hp12/20: Bless)  d20+2=20
Friday May 20th, 2005 9:38:52 AM

The stun of his burning eyes and throat take Nauth's attention away from the fight for a moment. Once he adjusts to the ash and the like he steps over and draws his blade back.

"Bevroren Doden have no place in our lands!"

The blade of the scimitar begins its path of destruction towards the doden, only to swing through nothing but air as the body shatters and collapses with the attacks of Aiden and Garret.

'Did you see that?!"
===================
Fort-20 (with -2 penalty from before. Does this clear everything up or do I still suffer a negative 2 penalty?)

Garrett 
Friday May 20th, 2005 11:34:59 AM

"Let's get out of here and find some cover. And some fresh air for that matter!

Cave of the Ancients 
Friday May 20th, 2005 12:33:30 PM

This will be a multiple post feel free to interject back time event posts and even inbetween the DM posts

Bohdi sees no other magical auras and with the sound advise of teh cleric, the group quickly moves further down the canyon. Bohdi takes a small animal bladder from one of them, explaining he detected magic from it.

Ash contiunes to fall and the air is getting harder and harder to breathe. The group, however appears to have some luck on thier side this day as a few bends later the canyon trail heads straight into a solid will of ice and a cave. Coughing and bleary eyed the group enters and quickly discovers the air much cleaner and unaffected by the falling ash outside.

Cave of the Ancients


Aiden 
Friday May 20th, 2005 4:02:08 PM

Aiden, choking with the ash, grabbed a piece of cloth from his back. Binding it over his mouth, he hoped that it would help filter the ash from entering his mouth.

"Do you think this is it?" he asked, his eyes wincing to try and make out more details.

Bohdi Nackle  d20+7=12 d20+9=24
Friday May 20th, 2005 4:44:09 PM

"I don't know," Bohdi replied, his voice muffled by his own covering. He peered into the gloom of the ice cave, his gnomish sight registering details fainter than that which the humans could observe. "Perhaps I could shed more light on the subject. Gyrus globus illuminare!" (Cast: Dancing Lights) Three glowing, bobbing, colored orbs appeared at Bohdi's side and shot out across the interior of the cave, illuminating the area with a myriad of colors.

Meanwhile, Bohdi retrieved the ancient tome that the village shaman had provided to him and examined it. "I was working on deciphering these runes ... I think I understand the basic system. Maybe there's something in here that would help." (Knowledge, High Woldian = 12; Knowledge, Arcana = 24)

Spell list:
Gnome Abilities: Dancing Lights (cast), Ghost Sound, Prestidigitation (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (1 cast, 1 left), Acid Splash (cast), Light
Level 1: Endure Elements, Color Spray (cast), Feather Fall, Mage Armor (cast)


The Depths of Being Mortal 
Friday May 20th, 2005 5:42:23 PM

The cave is narrow and confined, more of crack in the mountain than a cave. Moving deeper the mountain seems to groan and your footfalls echo off the icy floor. The air here is terribly damp and bitter cold, far different from what it should be. Were it not for your thick coats and layers hypothermia would be a grave danger here. The air seems to condense upon any heat source and then almost instantly freezes.

This is a sacred place to Celsium, all have heard of the nexus points within the Ice Vien. Garret from his teachings and study of Domi within the Vein. This would be a forgotten place since the great Ascension, and thus it is touched and aware.
Bohdi has also read of such places of power, portals and weak fabrics of reality weave together in such places and only the most powerful of archmages, such as Meznock could hope to bend such power to his purposes.
The rangers, Aiden and Nauthiz'Ull know stories of long ago when Celsium itself walked the Vein. It is whispered he created several lairs deep in mountains to study the powers of the gods themselves.
Frigga'Isa has also been told tales of terrible power associated with such places, but also has heard tales of hope and guidance that mortals could possibly reach out and contact beings beyond the realm of men in such places and that is the first steps to fulfilling a witch's true calling.

As the group moves deeper, Bohdi's light gleams off the frost covered walls and soon there are strange glyphs that are visible, leading deeper into the depths. Bohdi recognizes instantly the writing from the book. The sacred lost language of the gods, High Woldian.


The Twins 
Friday May 20th, 2005 8:54:49 PM

As the brother and sister look upon the frost covered walls of the ancient language both are overcome with a great sense of humility.

The yound witch runs her fingers across some of the symbols and blinks.
"Oh Nauth, Mjolka would love this place. She says that we can contact those who are lost to us through places of power such as this. Celsium's power and knowledge was immense."

Nauth's attention was to the floor fo the cave as they walked in as habit and instinct led him to searching for tracks. He continued his lookabouts until Frigga mentioned contacting those who are lost.

"Did...do...do you mean?

A look of sadness, jay and excitement welled up with tears in the young man's eyes.

Realizing that maybe she should have kept that information to herself, Frigga did not know how to answer.

"I am not sure brother. Mjolka has said that such things are possible but I have no idea how to do it. I am sorry brother."

Aiden 
Sunday May 22nd, 2005 11:26:35 PM

Crunching through the frozen entrance of the cave, Aiden's eyes widened as they were entering something that could best be described as 'holy' ground. Quietly he followed the others, noting that he had absolutely no clue what those strange symbols on the wall meant, or even what to do beyond being on guard, or ready to move forward.

Bohdi Nackle  d20+7=17 d20+4=12
Monday May 23rd, 2005 9:07:14 AM

"Incredible," Bohdi murmured in true appreciation. He gazed at the runes intently, then looked up at his companions distractedly. "My lights won't last for long. Does someone have a torch?"

He returned his attention to the runes. His short, nimble fingers traced their outlines as the companions walked. "The shaman told us to 'find the passage that speaks of us, The Children of the SoulWalk, the Ungmenni'Sal hvarfa, and do as it says.' Maybe it's around here somewhere." Bohdi held up the book and compared the runes within it to those on the cave walls, looking for the "passage" of which the shaman spoke.

(Knowledge, High Woldian = 17; Search = 12; Bohdi will take 20 on either, as needed)

The Twins  d20+8=28
Monday May 23rd, 2005 10:43:58 AM

"Ohh how wonderful wunjos. This is beautifull!" says the wide eyed witch. Her body feels invigorated and her spirits raised with excitement.

Nauth kneels down, removes a torch and lights it. Blowing gently to ensure that the sparks spread and consume the head Nauth looks around with a keen eye, trying to see what he can see.
==============
Frigga is amazed at the cave and just a bit stunned atm.

Nauth's spot check=28 NAT 20!

Garrett 
Monday May 23rd, 2005 12:28:48 PM

Garrett also stops to light a torch as he marvels at the magnificent entrance.

"You know, perhaps we should rest until morning and heal up a little more before we begin exploring or going further. We are still somewhat tore up, and We really have no idea what awaits us be it trap, guardian, both or neither. We may wish to be at the top of our game before venturing further."

The Woldian Wall 
Monday May 23rd, 2005 1:57:28 PM

Bohdi's lights dance and his mind reels, the secrets, the possibilities, nearly limitless. A torch is struck to life ans the group explores a little but not too deeply on word of caution form Garret. From the recent encounter the groups resources are all but consumed, injuries still numerous and who knows what may still lie deeper in the cold recesses of the cave. It has also been almost a full day on trekking through mountainous terrain and mortal needs are starting to make thier voices heard to all in the group.

No tracks or traces can be found upon the rock floor nor any other trace of passage be it interloper or resident. The group takes watch orders and sleep rotations through the twighlight hours, which in the cave turn to actual darkness. Nothing stirs, save the occassional toss or turn from a fellow party member shifting for comfort in thier sleep.

Any small forrays outside the cave finds the ash still falling and now more than a foot covers the ground. The dark ash absorbs any hint of light that penetrates the clouds or escapes the cave and truly casts all in a deep gloom. There is no visual beyond the firelight within the cave.

Day comes in a way, the ash has finally stopped, but the deep black cloud remains and the sun remains vanquished from the sky.

With book in hand, Bohdi slowly makes his way deeper into the cave. Garret, Nauthiz'Ull, Aiden and Frigga'Isa remainig alert for signs of danger, there appear to be none.
Nauthiz'Ull's sharp eyes discern it first, an almost man made dias of stone set slightly into the wall. Bohdi stops short just in front of it. In blue with a frost'like shadowing effect if the Woldian glyph Ungmenni'Sal hvarfa. Just below to the right in green with a red shadow is another prominant glyph. The gnomes fingers fly across the pages in search of the translation...

DM...Post away

Bohdi Nackle  d20+7=16 d20+4=8
Monday May 23rd, 2005 2:42:04 PM

Bohdi strode forward purposefully toward the dais. "This is it!" he declared to the others, pointing to the first rune. "That's the rune we were told to find. Now, let's see here ... I've learned a little about this language ... that other rune, just over and down to the right there, that should be ... hmmm ...."

The gnome puzzled over his book, lost in thought. (Knowledge, High Woldian = 16. Bohdi will take 20 for a 27, as needed. Search for relevant translation = 8. Again, take 20 for a 24, as needed.)

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Light (x2)
Level 1: Color Spray (x2), Mage Armor, (1) open slot


Garrett Jax (HP 16/16)  d8+2=5 d8+2=10
Monday May 23rd, 2005 3:42:14 PM

Just before bed, Garrett will cast his remaining 0 level spells as cure minor wounds. Healing himself of 3 hp damage, and Nauth 1 hp.

Remember through the night that the wounded heal their level in hp (2 each). And I am not quite sure how wounded Aiden is.

Come morning. "Nauth, Aiden, I've got some healing over here if you need some."

Garrett casts CLW on Nauth for 5hp, and CLW on Aiden(assuming he needs it) for 10hp.

"Well Bohdi, it appears that things are up to you now."

Memorized spells:
0: create water, Light, mending, resistance
1st: Bless, Shield of faith(cast), endure elem.(cast), Magic Weapon

Aiden 
Monday May 23rd, 2005 8:06:59 PM

Aiden, not liking this one bit, grunted over to Nauthiz, "You get healed first.." There was no room for argument. The ranger had much more to live/worry about than Aiden (aka Frigga).

"I shall watch..." as his eyes closed to near slits, focusing on the gnome.

The Twins 
Tuesday May 24th, 2005 9:13:17 AM

With Bohdi's announcement that the symbols are the ones that the group was looking for Frigga sprang up and rushed over to him.

Peering over the gnomes shoulders (pretty easy to do) Frigga's flowing brown hair fell over her eyes. With a puff and a toss of her head the hair was gone and her eyes fixed themselves to the symbols on the walls.

"Wunjo, tell us more. What does it say that we have to do?"

Nauth closes his eyes in a reflective embarassment at the fact that he needs to be healed.

"Wunjo, Garret, I am truly sorryt hat you must waste Domi's granted powers to you on me. I am proving to be a pin-cushion and a sparring dummy."

The young ranger looks over the runes in a slight awe as the others go about their business.

The twins both sit near each other, Frigga's head resting on Nauth's shoulder and eat a bit of breakfast as Bohdi continues to decipher.

Translations DM Post 
Tuesday May 24th, 2005 11:46:25 AM

Bohdi begins translating, slowly, the glyphs are not only incredibly complex, but the language is ponderous at best. The glyph in green and red translates De Kyll' Dreyri, the Pack of Blood
Glyphs:
Elf songs and dreaming kings through longing lost and united will sing
Herald a new age of truth untold and thus bring about the end of the Wold.
Cresium secreted away from the dreaming king his wedding band and hid it within this realm under watchful eye of his undying servant.
None who dwell within Celsium's realm may divine this secret. Only those who can not survive can read the glyphs of ancient secrets. The Ungmenni'Sal hvarfa must be respectful of courage and strength or they will be destroyed, even the unimposing carries great power, but all will perish if not shown the way of Celsium. The Ungmenni'Sal hvarfa must guide the Kyll' Dreyri, the Pack of Blood, but also must know when to abandon them. For by doing so only then may the Ungmenni'Sal hvarfa save the Kyll' Dreyri. Ungmenni'Sal hvarfa sacrifice will be given by the pure and clean as driven snow. Will rest, unyielding here forever more. The callers join hands and the children of the end dreamer can then call the Kyll' Dreyri.


There is more to the glyphs, but despite Bohdis best efforts the solution to them completely eludes him. It is almost as if the glyphs keep changing as he looks from them to the book. The platform sits empty before you all.


Bohdi Nackle 
Tuesday May 24th, 2005 4:19:25 PM

"'Pack of Blood,'" Bohdi echoed to himself as he translated aloud. "Pack of Blood. Sounds like it's a proper name that refers to a group somehow, like, 'Council of Zarnan,' or 'Gang of Four.' This has to be connected to the visions."

He turned to the others. "What do you think? You remember what the ice ants told us? 'Summon the pack.' And the ghost on Burfell: 'Bring the pack.' And then there was the sweat lodge vision--didn't you all feel what I did, that there would be a group that we would all feel a need to summon to us? This has got to be that group--right?"

Bohdi repeated what he was able to make out from the ancient glyphs. "'Elf songs and dreaming kings through longing lost and united will sing/Herald a new age of truth untold and thus bring about the end of the Wold.' Well, that's got to be that blasted elf-dream that we experienced, don't you think? So that makes a bit of sense. Then it says, 'Cresium secreted away from the dreaming king his wedding band and hid it within this realm under watchful eye of his undying servant./None who dwell within Celsium's realm may divine this secret. Only those who can not survive can read the glyphs of ancient secrets.' I haven't the foggiest idea what all that's about. 'The Ungmenni'Sal hvarfa'--that's us--'must be respectful of courage and strength or they will be destroyed, even the unimposing carries great power, but all will perish if not shown the way of Celsium.' Well, whatever that means, I say we follow it! I don't fancy that talk about being destroyed or perishing. 'The Ungmenni'Sal hvarfa must guide the Kyll' Dreyri, the Pack of Blood, but also must know when to abandon them. For by doing so only then may the Ungmenni'Sal hvarfa save the Kyll' Dreyri.' What the devil does that mean, do you suppose? 'Ungmenni'Sal hvarfa sacrifice will be given by the pure and clean as driven snow. Will rest, unyielding here forever more.' I haven't the foggiest ... but wait, here's the last bit: 'The callers join hands and the children of the end dreamer can then call the Kyll' Dreyri.'"

Bohdi turned to the others again. "Well, that's got to be it, hasn't it? We're all supposed to join hands somehow and that's how we call to this Kyll' Dreyri-Pack of Blood group. Hm." The gnome paused, looked back at the altar and the others, snapped the ancient tome closed, and nodded with satisfaction.

"Well, that does it, then! Mystery solved! What say we head on back to the village and tell the shaman what we found, eh?" The gnome shouldered his pack and headed toward the cave entrance.

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Light (x2)
Level 1: Color Spray (x2), Mage Armor, (1) open slot


The Twins 
Tuesday May 24th, 2005 6:25:54 PM

The ranger bites his lip while Bohdi does his best to unwind the enigma. Some parts are confussing to Nauth, others make great sense but Bohdi's sudden action to leave the cave send a smirk to his face.

"Wait a minute wunjo! You are heading the wrong way. Do you see that platform up there? Me thinks that is where we need to be...all of us wunjos."

Nauth walks up to and onto the platform and holds his hands out for the others to take hold.

Frigga's eyes are once again as large as dinner platters and her lower jaw slightly agape.

"I think Nauth is right on this one. That platform must be where we summon the Pack of Blood."

Frigga takes a somber look around at all the runes again and solemnly strides up to Nauth's left and grabs his hand.

Aiden 
Tuesday May 24th, 2005 8:16:07 PM

Aiden listened to what the group offered. "Pack of Blood sounds more like a war party. Are you sure we are to help summon it?"

He frowned, "Can any of you cast rods or do some other divination to determine if it is right?" Aiden wasn't exactly superstitious, but this sounded quite suspicious.

Bohdi Nackle (illegal second post) 
Tuesday May 24th, 2005 11:08:31 PM

"Cast rods?" Bohdi echoed. "Cast a bleeding rod between our bleeding temples, more like. Most likely that last group we just ran into out on the ice thought the same thing. 'Oh yes, let's all stand together and hold hands and chant in this ancient cave, ooooh, yes, how bloody mystical. Oh, what's this? We're turning into bloody walking popsicles? Oh, how lovely, now we're all happy little zombies of Celsium.' I mean, really, didn't you people hear what was written there? 'Ungmenni'Sal hvarfa sacrifice will be given by the pure and clean as driven snow. Will rest, unyielding here forever more.' It doesn't get any bloody clearer than that, wunjos, doesn't it? Well, I'll not be some bloody sacrifice to some bloody ice gods for some bloody Pack! You hear me? I'll not!"

The little gnome stamped his foot adamantly and stuck out a petulant lower lip. His show of defiance would have seemed more believeable, perhaps, if he didn't face the certainty of having to cross an icy wasteland, alone, without the support or assistance of those who had guided him here in the first place. After a few moments of patient waiting on the part of the others, the absurdity of the gnome's position dawned on even him, and he shuffled over crossly to take his place on the altar.

"Bloody hell," he muttered, taking the hands of his companions. "Pro'lly end up a snack for a bleedin' ice worm that way anyway, what's the bloody difference ...."

Garrett Jax 
Wednesday May 25th, 2005 9:14:49 AM

"As little as I like it, that does seem to be the course of action. I do perhaps think that in this instance I would prefer another day to pass before we attempt to summon the pack. I would at least like to regain my spells and make sure everyone is healed, and I am able to offer more should the need arise."

"Additionally, another day will allow us to thouroughly explore the area for that which may not be seen on casual glance, as well as allow Bohdi to spend some more time trying to decipher more of what lies in this cave."

"The other thing that concerns me, is that the canyon we followed here led only here. Since the undead were between us and here, they were either from here, some sort of guardians, or just happened to be hanging out in the area. I'm thinking one of the first 2 options."

Garrett turns to Nauth after he is healed. "You know Wunjo, Domi's healing is like a gift. Were you not worthy, you would not receive the gift. Simply rejoice in the power and divinity of the gift, do not be ashamed. Besides my friend, embarrassment does not suit a man and warrior of your caliber. Domi favors the brave, and you are as brave as any man."

So it Begins DM Post 
Wednesday May 25th, 2005 9:34:54 AM

Garret mentions waiting another day, it is discussed and eventually decided that since it is only maybe an hour since Breakfast, waiting over 24 hours is a bit long.

The group joins hands before the platform in front of the Wall of the ancients and begins the chant of summoning in the ancient voice of a long lost language of the gods. There is a flash of white about the group and spirits are lifted, wounds healed and all spells refreshed as a divine presence fills each of you.

But then the presence turns sinister, a gift for a gift. Garret sees it first a hand stretches out in his mind to Frigg'Isa with a single thought, 'Bride'. Then all can see it, including the young woman, but instead of fear or panic a wry knowing smile crosses her face. Her Spirit Dagger, unnoticed in her hand until now begins to glow, Frigg'Isa begins a low arcane chant, mixed with language of the divine. Her voice sounds like the very cold of Ice Vein itself. A living viable presence in its own right.

The hand shakes, the voice cries into everyone's head in panic "NO!" Frigg'Isa continues, her smile widening, her eyes locked in a determined glare unbecoming of one so young. The voice calls again, "You were told, but how? Celsium!" The hand, then strikes suddenly out into the young womans mind, but again there is no fear but opening and accepting of the blow. Frigg'Isa falls, softly like the first flake of a winter storm. A final thought echoes in the minds of her friends and family.
"I will always be here, you need only call to me my dear friends. Dear Nauthiz'Ull you are stronger than you suppose, braver than you realize and never alone. Father stands to your right and I to your left upon every path you walk."


The Dagger then lifts lightly from the ground and sails with unyielding force into the granite walls, a warm glow spreading from the sunken blade seemmingly bringing the very runes and glyphs of the wall to life.

Nauthiz'Ull 
Wednesday May 25th, 2005 10:29:06 AM

Tears, tears, tears.

As the thoughts and vision of the hand enter the mind of the young ranger all he is able to do is scream internally.

Not my SISTER! She is all that I have left. Take me then too! Take us both if you need her, I will be alone without her!

As the hand thrusts into Frigga's mind a bubble of drool and snot bursts from one of Nauth's facial orifices and he lunges to tries to grab his sister and pull her away.

The young ranger realizes that he is too late and catches Frigga's limp body inches away from the ground, laying her down gently.

"NO! NO! I CAN SAVE HER! ohh Frigga, I can save YOU!"

Nauth immediately reaches into a pocket somewhere and grabs a vial and pours it into her mouth. Her face is spotted with the tears of her brother as serenity covers her face.

A flash of rage snaps into Nauth's eyes as he looks up to the others in the group.

"Do something! Garret get your damned god to help my sister! Bohdi, find something in that infernal book that will save her! Aiden...please help me.....

:::::::::::::::::::::::::
Nauth takes the CMW(?) potion that was given to him by the gnome on the sleigh and tries, in vain, to use it on Frigga. I know that this won't work, it is merely a RolePlaying action.

The Summoning (Guest DM MikeK) 
Wednesday May 25th, 2005 2:32:34 PM

Nauth cries out to his companions, but none have time to react before the summoning Frigg'Isa completed comes to fruition.

The glyphs continue to glow, and suddenly the platform is occupied. There is no noise, no flash, no dramatic effect whatsoever. One instant, the group is looking at an empty platform, and in the next instant, it is populated with eight figures.

Three things are immediately apparent.

Firstly, and most glaringly, these eight foreigners are completely unprepared for the ice. A huge bull headed figure wears nothing but light pants, boots and a belt. A fist sized, tear shaped ruby appears to be implanted in his bare, brown chest. Next to the minotaur stands a large half-orc. He wears a breastplate that appears to woven from a grass of some kind. His arms are bare. There is human woman wearing little more than a cloth shirt, breaches and very thin cloak. Two bare-armed men wear only leather armor and cloth breeches. One has a bow slung over his shoulder. The other carries a wooden club. Another man wears a breastplate and greaves over bare legs. His breastplate and shield are emblazoned with the upright Hammer of Domi in gold. A female gnome fades into the background, her in dark leather armor making it difficult to pick her out. The last figure, about the size of a small human is in full platemail. Inconceivably, he has encased himself in cold bearing metal.

The cloaks of the gnome and the cleric shift colors, changing from neutral gray to dark black. The others obviously feel the cold, their bare skin already turning blue as their bodies lose their heat to the air.

Secondly, however far from the Ice Vein they may have been born, these new people are most definitely warriors. However surprised they might be from their sudden appearance, however chilled they might be from the air, eight pairs of eyes immediately scan the area. They quickly focus on the four newest adults of Ice Peak Village. The eyes are hard, probing, analyzing, and remind the quartet of those of the fiercest warriors of the village. Within mere seconds of their arrival, the eight foreigners begin to react, and react as a team. Minotaur, half-orc, and platemailed figure reach for weapons and step forward. They reach for a greataxe, a huge orcish double bladed axe, and longsword respectively. The gnome flows to her right, producing a curious shaped hook/hammer. The bow wielding man pulls his weapon as he moves in practiced harmony with the gnome. The cleric, the woman, and the club weilder begin moving their hands and fingers, in preparation of various incantations.

Thirdly, the Ice Veiners understand, with stone cold certainty, their very lives hang on what they do or say in the next few seconds. They are the wolf cub that has surprised a napping polar bear. They have ripped seasoned warriors from their homes. Warriors who are confused, disoriented, increasingly cold, and very unhappy with what has just happened.

The foreigners are reacting instinctively. And those instincts promise rapid, extreme violence.

OOC- You are in combat time. Everyone, including Nauth, can make one standard action. You only have time to say or do something within that time in order to convince the Bloodpack not to splatter your insides all over this cave.



Aiden 
Wednesday May 25th, 2005 9:20:50 PM

(blast...a lot to react to (including Bohdi's and Nauth's...sigh)

Aiden was unable to answer the gnome nor react to what had happened to Frigga. ~Fools...we should have prepared...~ He was angry at himself for not having taken a stronger role, and now it had costed them one of their own.

"Hold..." Aiden spoke in ork to the larger fighters, "Who are you that enters the lands of ice?" His eyes and body language was firm...fearless, his hands to the side so not to have the warriors think that they were reaching for their weapons.



Nauthiz'Ull 
Wednesday May 25th, 2005 10:43:13 PM

A headache the size of Yrth errupts inside the head of the young ranger. Frigga has vanished and eight impossing figures have appeared. He does the math rather quickly.

"What have you done with Frigg'Isa?! My sister's life will be revenged tenfold!"

Nauth jumps to his feet as Aiden speaks and tells everyone to "Hold".

Bohdi Nackle (AC 14, HP 14/14) and Squork (AC 15, HP 7/7) 
Thursday May 26th, 2005 7:45:02 AM

Bohdi ignored the others. He stared at the diminutive female gnome figure in front of him and walked slowly forward, mouth agape. With an uncomprehending, stunned expression, he looked at her and rubbed his eyes.

"F-f-f ... Furtif Aeanora Flibbertigibbit? Flea?" the gnome stammered. "Is that-- is that really you, love?" He moved toward her heedless of the drawn weapons and tense stances. One might get the distinct impression that Bohdi was about to kiss this newly arrived stranger.

Squork could only shake his feathered head in disgust.

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Light (x2)
Level 1: Color Spray (x2), Mage Armor, (1) open slot



Garrett Jax 
Thursday May 26th, 2005 8:19:37 AM

Garrett looks at the 8 figures and wonders if this summoning was a bad idea.

Garrett grabs Nauth and does his best to hold onto him and stay between Nauth and the strangers, and says in his ear.
"Now is not the time for your rage Wunjo. Her death means nothing if we are all slaughtered like cattle. We aren't even sure that it is their fault, we summoned them."

DM NOTE 
Thursday May 26th, 2005 11:26:16 AM

the Blood pack should be posting response to your actions shortly. There may be a delay in until tomorrow for the next DM Post here

Tishe' 
Thursday May 26th, 2005 12:05:48 PM

Where are the trees? Where is the village? Where is the warmth!!! Lips blue and teeth chattering, the plain-faced woman quickly glances about and sees the four fur-clad people in front of her. "These don't look like forest guardians to me, Gilan", she says in a moderate alto to the club-wielding man.

And then the thin man advances with threat. Anger sparks in the young woman's brown eyes; they may not be of the forest but they seem to be bullies.

"Back Off, White Hand!", she commands, her hands raised in the first passes of her spellweaving, "One more step and you are piggie fodder!"

Active Spells
Mage Armor [extended] 10 hours
See Invisibility [extended] 100 minutes


Trellus (Endure Elements) 
Thursday May 26th, 2005 1:56:36 PM

Trellus' mind reels and sights, sounds, and the very air all change. The blond haired cleric's cloak turns black [Cloak of Comfort] as he assesses the situation.
An attack?

The four, no five dudes in front of him. Did they do this?
Friend or foe?
Orcish - "Hold" - that one said. Another accuses. A third advances.
Friend or foe?
The fourth, restrains his companions. He wears the symbol of Domi.
Friend or foe?

Trellus know he must decide, now. Cause Gry is about to chop orc talker into a couple pieces.
not foes. Not yet. Trellus decides.

The cleric mutters his standard, "don't let this stunt kill me" prayer, and then strides in between Gry and orc talker hands spread wide.

Warp down! he bellows. And then he focuses in on the other group's cleric. "Weave a fast story, dude. Where are we, and why are we here?" Trellus expects answers, and he expects them in hurry.



Gilan  d20+14=33 d20+16=34
Thursday May 26th, 2005 2:29:08 PM

Gilan takes in the small group that stands before them and slips the club back into his belt. He has far more effective weapons if he needs to call upon them. He pulls the cloak tighter about his body to stave off the effects of cold. "Gry, Mac, Jake...give them a chance to explain...we do have the advantage in numbers and from the looks combat experience." His eyes take in all that is around him as he tries to get his numbed brain to focus on the tasks at hand.

As he watches the actions of those around him he bares his teeth slightly at the sudden outburst. He can feel his own control slipping as he tries harder to fight off the cold...then it hits him...the wand he bought but he does not dare pull it now. "I think that I can make us at least a little more comfortable in this cold...but the effects may not be as good...the cold is extreme." He lays a hand upon Tishe' from under his cloak and shakes his head lightly. "I believe that they are as surprised and confused as we are."

Turning back to the other group he adds to what Trellus has said. "Make it quick so that we may see about getting warmth back into our bones or at least eleviating this cold to a degree." His teeth are chattering and he is finding it harder to think all the time. If they fight then they get warm and if he can use his spells then they will be somewhat warmer...he hopes.

[knowledge(nature) 33 and survival 34]

0th: create water(4)*, read magic(2)
1st: clw(2), entangle, goodberry(2), pass without trace
2nd: barkskin(3), bear's endurance, lesser restoration
3rd: cmw, diminish plants, greater magic fang(2)
4th: command plants, dispel magic, flame strike
* used


Flea (AC 18, HP 65)  d20-1=6 d20+11=15 d20+7=25 d2=2
Thursday May 26th, 2005 3:05:45 PM

Flea emerges to the right of Grymash, crouching a little, and looking warily at the strange pack dressed in furs. (Sense Motive=6) Her eyes narrow, when she spots the smallish figure and then she hears a voice coming out from under the large fur hat,(Listen=15)

"Is that really you, love?"

and then Flea remembers.

"Gnome of my dreams..."

Flea straightens, and before the fur clad stranger can get any closer, Flea thwacks him acrosss the face with her open hand. (Hit AC 25, for 2 dmg) In a shrill voice she demands, "did you do this Bohdi Nackle?! So help me, I'll tear you weft from web if you wove this pick!"


Garrett 
Thursday May 26th, 2005 4:25:28 PM

Continuing to Nauth, " Nauth, These people were not responsible for what happened to Frigg, and you know that. She knew what was coming and was prepared for it. Remember her final words, and take comfort in them. For now, we must deal with the outsiders."

Garrett turns toward Trellis, eyes the holy symbol upon his breastplate and steps forward toward him, arms away from his weapon.
"Greetings brother. Let us make sure hostilities do not commence until we have had a chance to talk, because we have much to talk about. It appears quite apparent to me that you could all quickly destroy my friends and I, but it is as apparent that you would all follow suit, succumbing to ice's veins frozen touch. If you are the one's known as the Blood Pack, then we have summoned you here. We are following an ancient prophecy that deals with preventing the end of the Wold. And you are part of that prophecy."

"we have much to talk about, but it might be a good idea to let that wait until we help you and your friends keep from freezing to death as best we can."

Garrett slowly pulls off his backpack and retrieves his spare set of cold weather clothes as well as 2 winter blankets. He then looks to Trellis and friends to await their response.

Memorized spells:
0: create water, Light, mending, resistance
1st: Bless, endure elem X2 , Magic Weapon


Nauthiz'Ull 
Thursday May 26th, 2005 5:28:07 PM

The dark-skinned young man tosses his mottled grey hood back and remains kneeling next to his sister. Tear streaks run like a tributary to a great river down his cheeks. His eyes stay steady to the group for a moment and then return to Frigg'Isa. His hand strokes her cheeks and smooths and places her hair as best as he can.

Ull"Heimdall. Frigg'isa. You were all that I had, now I have naught. When will it be my time to join back with my family? Frigga, I know that Mother is with you.....

The mouth of the young man opens yet nothing comes forth except a small bubblish-squeak.

"The bite of the Vein is worse than anything you have felt before strange ones. Good luck fending off its jaws."

Grymash (6' 10" half-orc, wild-looking and massive amounts of muscle.)  d100=34 d6=4 d20+8=19 d20+7=22
Thursday May 26th, 2005 8:33:23 PM

Grymash's eyes go wide and feral as his body is assaulted by this strange and painful place. His face fills with a dreadful grimace. The cold startles him so that his mind retreats to allow his survival instincts to take over. The half-orc knows no word for "cold" or "freezing"! He's never experienced such temperatures. Only the blistering heat of the sun. "GRRRRR, Whut magik dis be?!" Why is Trellus getting in his way, just like Hissy. He swipes Trellus aside with a shove from his massive arm (Strength check 22). He takes up his massive double axe in a threatening posture. The winds sting him like a swarm of creepers. His anger grows even greater. The huge half-orc's symbol of Gargul on his buckler begins to glow. Those in the Bloodpack should know what that means. Grymash repeats his last statement, except this time it has a bit more volume and spit. "WHUT MAGIK DIS BE?!"

(Intimidate 19. Better hurry, Trellus bought you a round! :)

Bohdi Nackle (AC 14, HP 12/14) and Squork (AC 15, HP 7/7)  d20=3
Thursday May 26th, 2005 9:13:58 PM

Thwack! The resounding sound of feminine gnomish fury meeting an unsuspecting masculine gnomish cheek reverberated through the icy hollow that formed the cave. It was soon accompanied by the cackling of an amused raven.

"Hush, you," Bohdi scolded Squork, as his cheek blazed red from the blow. "Don't know if I deserved that," he added quietly to himself, before turning his attention back to the angry female gnome before him.

"Flea! Furtif Aeanora, darling!" the gnome stammered hastily into the face of fiercely glowing eyes, narrowly drawn. "My light and gnomish vision! What an unexpected pleasure! Why, what a complete delight, well, of course, but I had no idea that following the prophecies would bring you ... I mean, of course, I'm perfectly delighted, naturally, but, well, I--I mean, here you are, and with friends, too! And they're so--they're so--so big, heh," the gnome eyed Grymash nervously and shuffled sideways, adjusting his fur collar and muffle.

Bohdi coughed and cleared his throat noisily before continuing. (Diplomacy, untrained, 3!) "Er, yes, Flea, dear, my love, well, you see, it's--er, well, it's like this. You see, darling, we--I mean, that is to say, Garrett and Aiden here, and Nauthiz'Ull and Frigg'Isa too, and I, we were on this sort of quest, you see, and, er, well, we are the Ungmenni'Sal hvarfa!--uh, yes, and, well, the ice ants and the ghost and the vision in the sweat lodge, well, they all told us to, uh, summon you here, and, er, so, we did! Er, yes! And, what--I mean, well, I'm quite delighted that it turned out to be you, well, naturally, and, uh, now that you're here, you see, well, we can ... I mean, now we could ... er ...."

The gnome trailed off and looked about desperately at his companions for assistance. "Well, what are we supposed to be doing, exactly?"

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Light (x2)
Level 1: Color Spray (x2), Mage Armor, (1) open slot


Jake 
Thursday May 26th, 2005 9:45:07 PM

"AAaaaaah!" Jake yowls in pain as he's assaulted by millions of unseen bees! Pelted all over his body, especially on his nose, his eyes, his fingers...oh, his ears! They ache most of all, and he instinctively drops his shield and sword and grabs them, covering them, trying to stop the pain.
Quickly he realizes what's happened...his sword has done something! He knew he shouldn't have gotten it all magified and freezing. He picks up his magnificent long sword, and yells out, "Damn you, Magic! I HATE You I hate you i hate you, always doing stupid stuff like this!" and throws his long sword as far as he can away.

He turns to the others, shivering and freezing, trying to unbuckle his armor and wishing he had a cloak or something... "Trell! My magic sword musta broke...we're gonna die of freezingdeath. And..and.."
Abruptly he realizes, looking at the others, that there's company, and that, further, from their actions, that they might be dangerous. Jake swiftly draws a long, curved dagger and faces off with the guy growling in orc...glaring at him, filled with pain.

Aiden 
Friday May 27th, 2005 12:11:16 AM

The grim young warrior looked at the others who, other than the gnome, were ready to move to their weapons.

Seeing Bohdi get slapped caused a smile begin to appear upon his face. However, that smile quickly disappeared when the ork stepped forward with his double axe.

"I do not know what has brought you here..." he replied back in accented 'common'. For those with a fine ear, there was a decidedly different accent to his words than to the others. These warriors would easily best Aiden and company...

But he wasn't going to back down.

~I had better let Bohdi and the others speak...they had not answered my question directly, but it is easy to see that they are strangers. If hostile, we should run quickly to the hills and let the ice take them...~



DM Post [Daniel K] 
Friday May 27th, 2005 11:02:55 AM

There was a small incorrect assumption that all the Bloodpack could post here no problems. That is wrong and is being corrected. Please stand by, the freezing will commmence shortly.

Anuk  d20+11=27
Friday May 27th, 2005 2:39:53 PM

For the second time in as many months, Anuk experiences the dizzying and disorienting sensation of being immediately transferred out of one environment and into another. One moment he's staring into the darkness of a grove of trees, the next he's face to face with a group of unknown, and apparently hairy, figures. The ranger's bow is raised in an instant.

Then it hits him that it's cold. No, not just cold--he can feel the blood freezing in his veins. His fingers, holding his bowstring, immediately begin to throb and ache, swelling slightly as the blood rushes to keep his extremeties warm; to keep all of him warm. His nose begins to run and the snot freezes on his upper lip. His teeth chatter involuntarily.

"Wha--who---wha??" is all he can manage to say when he realizes that Flea seems to actually know one of these strangers. Another of the strangers is retrieving blankets -- they seem to be trying to help. Realizing that he's about to lose his grip on the bow, Anuk makes a hasty decision and turns away from the group just as he loses control of his weapon and the arrow zings away.

He stands in the snow, looking cold, confused, and foolish, with his curly brown hair, his slight cloak, and his force of will his only protection against the elements.

(Endurance - fortitude 27)

First Impressions [DM Post] 
Friday May 27th, 2005 5:38:52 PM

The cold assaults those of the Bloodpack like nothing they have ever encountered. The steam that was flowing off thier bodies is already crystallizing to ice. What was sweat is freezing almost instantly. Still they are seasoned veteran adventurers and not prone to fall to pieces against adversity.

Words are quickly exchanged bewteen the groups and on either side the clerics of Domi seem to wish to quickly intercede before exterme discomfort and disorientation spring to violence. For each have a good understanding of the warriors on their own side.

The cleric in furs steps forward quickly explaining of an ancient prophesy and the possible end of the Wold. As he does so, he reaches into his pack for warm furs and blankets in offering to the outsiders.

The small fur claded gnome appears to know one of the pack and moves forward to possibly embrace Flea, whose reaction is quite understandable, but most definately confirms the two know each other.

Trellus notes two concerns, the largest is the Gry is very put off, but hopefully the other clerics offer will calm him. The second is that the cold penetrates his magical cloak. It is obvious from the reactions of his pack mates the magic works still, but something about this place has lessened it.

The man clad in fur cradling the womans body on the floor of the cave seems too wrapped in personal grief to care much of what is happening. His only comments offer little.

Thoughts race through the mind of the druid from the grasslands and they quickly form a single conclusion, without some protection be it mundane or magical they would all perish in a relatively short time. Those that summoned them were likely thier only hope of survival.

All Blood packers fort save DC 19 or take 1d6 lethal cold dmg except Trellus

Flea (AC 18; HP61/ 65)  d20+3=7 d6=4
Friday May 27th, 2005 6:05:07 PM

Flea looks at Bohdi and her light blue eyes widen as he tells his incredulous story. Before she can fully comprehend the repercussions, it hits her--bone chilling, mind numbing cold.(Fort check=7, fail, 4 pts. dmg)

The gnome's teeth start to chatter and her freezing fingers pry at the straps of her pack. Falling to her knees, she fumbles numbly at the opening, "B-b-bohdi, p-p-please h-h-help m-m-me! Th-th-the c-c-cloak*. I-i-it's o-o-on th-th-the t-t-top!".

*Cloak of Comfort-When worn, it continuously keeps the wearer comfortable in temperatures ranging from -50 to 140 degrees Farenheit. The wearer is not required to make Fortitude checks due to the environmental temperature.

Mac  d20+9=25 d20=1
Friday May 27th, 2005 7:34:26 PM

Mac shivers and the frosty flakes of snow tingle and sting his nose and eyes. There are words, deep and sonorous, the likes of which not even his fellow pack mates have heared. He turns to all assembled, his breath from his nostrils, cooling condensing and freezing. "Let us get the small ones and the rest of us into the warmth before they catch their death of cold!"
He pulls at the cloth cover on Galea's carry-case, to afford her more protection, unaware it may already be too late.*

-+-+-+-+-+-+-+-+-+-+-
*Galea's Fort Save: natural 1.

Trellus (Endure Elements)  d20+2=6
Friday May 27th, 2005 7:51:59 PM

Trellus starts to nod at the other cleric when Grymash blasts him off his feet. The blond man reacts immediately. Time is too short.

"Gry, Warp Down! he orders again, simultaneously sending a heart touch to his fellow pack mate. "They're the good guys!"
Sunbaked good guys, he tells himself irritably, but still the good guys.

Trellus scrambles to his feet, calling out instructions all the while,
"Nuk - Grab some clothes from this dude. Tishe - you too.
Gil - Wand. You first, then Jake.
You, Little Dude - Get Flea that cloak."

"Brother, you gotta get your whitehanded packmate to back off."


Garrett Jax 
Saturday May 28th, 2005 7:51:24 AM

Garrett nods to Trellis, and hands over the clothes and blankets.

Garrett then turns to Aiden. "Aiden, will you help them dress properly so they maximize their protection from the cold? And if you have a spare set of cold weather clothes, they will need them....I think that we brought them here."

Turning back to Trellis. "I also have two spells on hand that will protect from the cold. If two of your companions would allow me to place the spell on them, it will stop the cold."

Garrett will cast Endure Elements on the first two of the blood pack to step forward and accept the spell. Also looking at the number of them and realizing we do not have enough cold weather clothes or blankets to help them all, Garrett tries to remember if there was any wood near the entrance to the cave. We are going to need to start a fire for them.

Memorized spells:
0: create water, Light, mending, resistance
1st: Bless, endure elem X2 , Magic Weapon

Garrett ( submitted last prematurely) 
Saturday May 28th, 2005 8:04:46 AM

Turning back to Aiden. "Aiden, we summoned them to help, let's treat them as friends until they show otherwise. We startled the hell out of them and they reacted on instinct. Let's work together to keep those we summoned from succumbing to the Vein's touch"

Gilan  d20+10=25
Saturday May 28th, 2005 6:13:15 PM

Gilan nods to Trellus as he pulls out his endure elements wand. He taps himself with it first as instructed and then turns to Jake. "Jake this will help you out some." He gives a wane smile as he turns the wand upon Jake. "Come on folks...there is more than enough to go around and will save save for personal spells." He looks to the other pack and nods his head. "If anyone from your pack wants..." He indicates the wand in his hand.

He is for once glad that he left his wasps behind, but it had been a hard thing to do. He knows that he will not see them again as they have been his companions, but he might see them as wild wasps. He just hopes that they can have a happy life...the Wold Mother watch over them.

[Fortitude 25 and yes Gilan dismissed his wasps from his service]

0th: create water(4)*, read magic(2)
1st: clw(2), entangle, goodberry(2), pass without trace
2nd: barkskin(3), bear's endurance, lesser restoration
3rd: cmw, diminish plants, greater magic fang(2)
4th: command plants, dispel magic, flame strike
* used

Bohdi Nackle  d20+2=19 d20+11=15
Saturday May 28th, 2005 10:09:00 PM

"Wh-what--a cloak?" Bohdi echoed uncomprehendingly. "Why--why, of course, darling, but I hardly think that fashion is the first priori--OWWW!" he exclaimed, as Squork pecked the clueless gnome on his thick forehead.

"Yes, yes, of course, the cloak," Bohdi muttered. He fumbled through Flea's pack (Spot 19) until he found the cloak and draped it, affectionately, across the female gnome's shoulders. "This has a magical function, doesn't it? (Spellcraft 15) I'm not sure how to activate it, but perhaps you can."

Bohdi stretched an arm across Flea's shoulder and cuddled her close. "Here, I'll keep you warm, love," Bohdi offered. "And if anyone needs more enchantment against the cold, I could offer a spell, too."

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Light (x2)
Level 1: Color Spray (x2), Mage Armor, (1) open slot


Nauthiz'Ull 
Monday May 30th, 2005 9:53:48 AM

The dark-skinned young man slowly wipes the tear streaks from his cheeks and looks up at is wunjos and the summoned ones. A sense of pain runs infinetly deep within his eyes and puts a knot into even the toughest of adventurers throats.

"I will not leave Frigg'Isa here. You all do what we set out to do, I am bringing her home."

The pain in his eyes flares up again but it begins to get muddied but confusion and hopelessness. A lone tear bursts forth and streaks his face once again.

Aiden 
Monday May 30th, 2005 10:45:19 AM

Aiden chuckled as he replied to Garret, "we startled them?" He wasn't exactly calm and expecting the "Blood Pack" to start breaking out weapons and be aggressive. All he did was say, 'hold who are you?'.

(OOC: on the sheet it says I have an extra set of winter clothing, though I tinkered with leaving it behind (IE talking with gm bosstypes) GM call is?)

His temper was nonetheless being challenged a bit. Frowning, he moved over to Nauthiz who was by far much more diplomatic than Aiden. "Nauthiz...you help the strangers...I shall deal with your sister..."



Flea (AC 18; HP61/ 65) second illegal post? 
Monday May 30th, 2005 11:58:01 AM

Shivering and pale from the uncommon cold, Flea shrugs on the cloak* with Bohdi's help. On contact with the cold air of the place, the garment turns black. "Th-th-thanks, B-Bohdi," stutters the strawberry blonde rogue, pressing closer to the gnome magiker's warm furs. "What is this place?" she asks, and then pointing to the unconscious female laid out on the ground, she enquires, "what happened to her?" Before Bohdi can answer, Flea pipes out, "Gry? Trellus? Can you help her?"

*Cloak of Comfort-When worn, it continuously keeps the wearer comfortable in temperatures ranging from -50 to 140 degrees Farenheit. The wearer is not required to make Fortitude checks due to the environmental temperature.

(OOC: BTW, what is the temperature?)



Respit from the Cold [DM Post] 
Monday May 30th, 2005 12:25:27 PM

Tempers are calmed and immediate action gives way to reasonable thought and discussion. The cold still the foremost issue, Gilan produces a wand and Flea is helped with her magical Cloak. Gilan taps each of the blood pack, except Trellus and Flea with the wand. The piercing cold abates, but each can still feel it. Like a predator stalking through the grass just beyond vision, silent and lethal, stalking you and waiting the proper moment to strike. Unlike the heat on the Sagrass Plains the cold is still felt through the spell.

Anuk movers and takes the blankets and furs from Garret to relieve the frigid initial bite from the limbs of several of the Pack. Aiden too, has an extra set and hands them over, while he moves to console and hopefully preoccupy Nauthiz'Ull with other thoughts and or tasks. Bothe Bohdi and Garret offer magical assistance, but with the wand in Gilan's hand neither uses any.

Together the two groups linger in the cave. The South wall is still aglow with glyphs and runes of ancient High Woldian and Frigga'Isa's dagger is still deep in the rock. Nauthiz'Ull is still by his sister and declares is intentions of bringing her home.

The moisture in the cave has ceased condensing and freezing on the members of the Blood Pack as if the magic is not necessarily protecting from the cold but lowering thier heat out put.

Flea asks how cold it actually is and the reply from Aiden is astounding. "Not very, enough to turn water to ice quickly. The crystals, the water comes from in many caves of Ice vien keep water from freezing instantly. The water you carry though is likely ice by now."

A quick search, for those with skins hanging loosely on the belts or packs, does indeed reveal that the waterskins cerried by most the Blood pack and encrusted and ruined by frost and ice.

Tishe'  d20+5=23
Monday May 30th, 2005 3:34:02 PM



The brown-haired woman quickly deflates from the combined reassurances of Trellus and the biting, terrible cold. Her hands fall to her sides and she gratefully accepts the heavy winter clothes from the strange cleric of Domi. Though not so intensely affected by the cold as some of her companions (Fort: 23), she realizes it is only a matter of time before she succumbs to the intense cold.

She also sends a heart-touch to Grymash, hoping to be heard through his blood-call. "Sweetie, there is no fight here, let Gilan bring you warmth."

"This is totally sunbaked!" she exclaims through chattering teeth. "This cold is as dangerous as the unprotected sun of the Sargrass!" Thinking of the sun, she pulls her waterskin around to discover, nonplussed, that the seams had burst and the water is frozen.

Even though she wears heavier clothes, Tishe' dutifully lines up for Gilan's wand right behind Grymash. And while she waits and she shivers, her mind becomes only more curious.

"Tell me, cleric of Domi", says the plain woman to Garrett, "why have you summoned us, where are we, and what may we do to help you and your people?"

Jake 
Monday May 30th, 2005 7:01:36 PM

Jake is too hurt by the sudden cold to complain anymore and eagerly waits his tap.. When finally the spell is cast, he hurries over to grab his sword out of the wall and examines it closely, hoping it isn't damaged.
It is, after all, his most precious object.
He comes back and regards this other pack curiously. Particularly this Flea and 'bodhi' fellow...
"Hey, hey, here now.." Jake steps over and puts a hand on each of the small ones' shoulders and tugs then holds them apart. "Flea, ya know this treadle? The piggie got us into this patch of grass?" He looks down at Bodhi and eyes him distrustingly. Jake's picked up enough chicks that he knows some rules...and using magic to get 'em is especially against the rules! And there's no doubt this little guy's a mage...Suddenly he's pecked on his arm by some stupid bird on the gnome's shoulder. "Ow!" Not really hurt but surprised, he pushes the gnome back with impressive strength for one his size.
"Dangedwhitesunbakin'piggielicker-" he starts again, pushing Flea protectively behind him, so Jake is between her and this budy-bodhi.

Trellus  d20+8=26
Monday May 30th, 2005 8:56:50 PM

The blond cleric can feel the cold seeping in through the magics of the cloak. He frowns as he hears Orc Talker tell them its not all that cold.

Plus there's the fallen girl, and this glowing wall, and didn't somebody say something about a prophecy?

"OK, dudes," the blond man says. "We're weaving a mess of threads here."

"I'm still cold even though I shouldn't be. If its even colder outside, we're still in trouble. Brother..." Trellus stops a minute, thinking back. No, nobody has introduced themselves.

"I'm Trellus. We're the Bloodpack." he says, before continuing.

"Brother, please cast your protective spell on Flea (he points her out). Flea, let me know if you feel warmer. If you do, then we're gonna need everything you can give us, cause I don't think our protections are working."

"Tishe, Gilan, what's with the wall?"

The cleric of Domi heads over to the girl and checks her condition [Heal 26], although based on the way these dudes are acting, he's pretty sure what he'll find. If she's dead, he'll lay a sympathetic hand on Nauth's shoulder, rise and go take a look at the wall.

"What prophecy?" he asks the Icers, after a few moments of silence.

Nauthiz'Ull 
Monday May 30th, 2005 10:29:18 PM

A numb feeling throbs in Nauth's ears as the summoned ones along with his wunjos chatter and make formal introductions and play with magic and the likes.

Frigg'Isa, I know that you are not here anymore, even if the others haven't realy noticed. Ull'Heimdall, keep your guidance of me strong as I will travel through the planes to find you and my sister.

The young man wrinkles his brow at Aiden's suggestion of leaving Frigga.

"Thank you wunjo but I am not concerned with the strangers at the moment. They should be alright."

As the others dance around and chat about the weather outside Nauth strokes his sister's hair. Feeling the hand of the blonde-haired one lay on his shoulder Nauth closes his eyes and takes in a studdered deep breath.

Gilan  d20+14=31 d20+13=15
Tuesday May 31st, 2005 12:00:18 AM

Gilan slips the wand back into a leg pouch and then moves over to take in the wall. His eyes scan it with eagerness though he can still feel the bit of cold wanting to get in.

He then looks to the others as the idea that waterskins are most likely frozen and busted. He wonders what effect this cold will have upon his waterskins while inside his haversack. "I am Gilan of the Bloodpack." He pulls off the pac and begins to dig in it finding the watersins easily, but in what condition. He also pulls out a winter blanket that he has in the pack and slips it around his shoulder over his cloak. "You said you had a need for our help...is it for the poor woman?" His eyes fall to the body laying on the ground and he shakes his head. "We will do all we can of that I am sure."

[knowledge(nature) 31 and Spellcraft 15]

0th: create water(4)*, read magic(2)
1st: clw(2), entangle, goodberry(2), pass without trace
2nd: barkskin(3), bear's endurance, lesser restoration
3rd: cmw, diminish plants, greater magic fang(2)
4th: command plants, dispel magic, flame strike
* used

Grymash  d20+2=19
Tuesday May 31st, 2005 2:19:45 AM

Grymash is thrown a little back from the barrage of hearttouches. This is soo confusing to him! "WHUT, WHUT, WHUT, WHUT??? WHUT BE IT ... Grrrrr!" shouts the perplexed half-orc! "DONT TELL GRY TA WARP DOWN! (wisdom check 19) Errr ... Gry be warpin' down. GRY SAY GRY BE WARPED DOWN! Piggie Dumps!"

Grymash rubs his bare arms as he says, "Gry no care anymore! Gry want ta go home. NOW! Let da piggies deal wit da stingin' creepers and wet ash!"

Bohdi Nackle 
Tuesday May 31st, 2005 9:26:04 AM

"Hey!" Bohdi exclaimed as rough hands snatched Flea away and shoved him back. Deft gnomish fingers flashed in anger to a spell pouch and began to trace a rune in the air. "Arcus confut--"

The gnome stopped in mid-spell and evaluated Flea's 'savior' coldly. After a long pause, the gnome addressed Flea drily, and with a hint of wounded pride, "Ta very much I'm sure--this a chum of yours then, duckie?" Then, with a sniff, Bohdi turned his attention to Nauthiz'Ull.

Bohdi examined Frigg'Isa's body mournfully, his eyes confirming what his heart already knew. "Nauthiz'Ull, wunjo," Bohdi began thickly. He lay a hand on Nauthiz'Ull's shoulder. "Friend ... brother ...."

The gnome's voice caught, and he stopped. He rubbed wetness away from his eyes. "We have lost a sister, my friends," he announced. "A sister, a friend, a companion, a witch, a mother of earth magic and life." Surprisingly, the gnome's throat opened and he began to sing softly:

In time, this life could be
A guide for child to see
A hand for man to hold
A fire to guard them from the cold

In time, in ice and snow
This light could fiercely glow
This warrior of the frost
Would guide the weak and lost

This heart we now extol
And send to Shadow's Hold
Keep her well, our souls command
To serve as guard and guide
In Ice's Land


Just as suddenly, the gnome felt silent, the surprise at his own voice and the grief that he felt all registering in turns upon his face.

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Light (x2)
Level 1: Color Spray (x2), Mage Armor, (1) open slot



Flea 
Tuesday May 31st, 2005 2:21:56 PM

"Easy Jake!" Flea cries as she is pushed roughly to a place of safety behind the fighter. Then, more softly, "Bohdi would never hurt me. Uh, I mean...us."

The rogue witnesses the gnome's attempts to offer some comfort to his companions. She didn't know this woman, now lying pale and cold upon the ice of the cavern floor. However, Bohdi's words and tone tug at something inside her small breast. Life was fleeting, and could be snatched away so easily. To give of oneself, and unselfishly sacrifice for the good of the party. That was a brave thing! Was that what Gargul had meant when he had told her she must be a better friend to her packmates? Bowing her head in acknowledgement and respect Flea doesn't say a word. Tears prick at her eyelids and escape where they freeze into diamonds on her lashes.

Anuk 
Tuesday May 31st, 2005 3:56:54 PM

The tap from Gilan's wand takes the edge off of the cold, but it's still mighty uncomfortable in the cave. Shivering in the cold air, Anuk gratefully accepts blankets from Garret. "Thank you, friend," he says through chattering teeth. "I'm Anuk. I'll do my best to distribute these...I hope someday we can do a favor for you." He hands out blankets to any packmates who need them. If any are left, he keeps one for himself. "Must remember to prepare a protection spell in the morning...hope it works as well against the cold as it does the heat."

When he is a bit warmer he searches through his backpack for his now solid waterskin. Swinging it around on it's strap he says, "Well, I suppose it might make a useful weapon."

Prophesies revealed [DM Post] 
Tuesday May 31st, 2005 4:26:37 PM

Some introductions are made by Trellus and Garret and Gry decides to warp down, but not because anyone told him to. Trellus's thought are confirmed as he nears the girl, she has most definitely passed, but a more serene look the young cleric from Rattledam has never seen. Nauthiz'Ull remains at his sisters side speaking quietly to her still, lost in his grief.

Aiden will assist with the extra furs and blankets that both he and Garret had. Namely Tishe, Gilan and Anuk. Any paying attention to him quickly realize there is far more to getting dressed here in the cold of this land than simply wrapping a blanket about yourself. The young man goes about his work securing the clothing properly without a word

Gilan is happy to note the contents of his magical haversack seem beyond the reach of Ice Vein. Though surely if it were left open long enough the contents would succumb to the touch of Ice Vein.

As some focus is given the fallen woman, Bohdi, to the certain surprise of all, gives to verse a beautiful memory of Frigga'Isa.

Soon enough though, matters must return to the future and several of the Blood Pack move to the wall of glyphs and ask of the prophesy mentioned. The glyphs are in High Woldian, the ancient language of the gods. As Trellus, Gilan and Tishe look upon the markings they are all filled with a sense of wonder. The wall seems to speak to them, of power and of ancient days when gods walked the Wold, but mostly it seems aware of you.

Ancient dreamer awoken king
Lord and ruler a new age will bring
We shall fall away to dust
Our time is passed our ways are lost
Before the races of noble bred
Before Gargul ruled ore the dead
Beyond our fathers before time began
Both king and queen ruled ore the land
All is not however lost
Though too young a life to pay the cost
The Ungmenni'Sal hvarfa will call
Across the lands and bring you all.
The Pack of Blood, a mighty band
To save the gods and preserve all of man.
Listen to the children then
They will see you home and safe again
First to the mighty mountain fly
Across the tundra under blasted sky
Ancient temple of undying lands
The war begins with an iron band.


Tishe' 
Tuesday May 31st, 2005 5:07:12 PM

Gratefully accepting Aiden's help in getting the clothing on, the brown-haired woman is happy that she is, well not warm but certainly not freezing to death. "Many shadows; I am Tishe' and a sister of the Bloodpack." A muffled croak comes from a satchel held close to her body, and the small woman smiles. "And Wart also greets you, but he will stay hidden and warm, thank you very much."

The glowing wall also attracts her attention. Her knowledge of the High Woldian language helps her to decipher the glowing prophesy. With ever widening eyes, she stares and tries to make sense of the verse. After reading, she blinks, then wincing she painfully blinks again, for her eyes were so wide as to dry (and nearly freeze) her eyes in her head.

"Well, the Pack of Blood must be us, and it tells us to trust these 'Ungmenni'Sal hvarfa', which must be all of you." She nods in the furry group's direction. "The poor girl must be the life's cost, and it is obvious they must lead us to a mountain temple to get a band made of iron."

She straightens and looks around. "If we can't get back to help those villagers until we get this item, I say we need to get ready to go."

Spells Cast
Mage Armor [Extended] 10 hours
See Invisible [Extended] 98 minutes


Trellus (Endure Elements) 
Tuesday May 31st, 2005 8:13:04 PM

"I can read it too," Trellus exclaims in a startled voice. "But, I don't know High Woldian."

The young cleric recites the passage, and then adds two more stanzas -
Three will merge into one ring
Nature rises to greet the king

Guard the portal in icy rift
The children find the wedding gift


He turns to Garrett. "It's a prophecy we got. You dudes must be 'The Children', so I don't think you're done yet. And this must have something to do with the Sleeper the elves woke up."

Trellus looks over the Bloodpack and their new companions.
"Well, I'm not sure what kinda pick we got here. But when a glowing wall tells me I gotta 'save the gods and preserve all of man', I'm gonna pay attention. Let's go find this mountain."

Trellus steps close to Garrett and asks, "How many Endure Elements spells can your group cast right now? And how many more sets of clothes can you come up with?"

The cleric of Domi then extends an arm, silently asking for the 'Ungmenni'Sal hvarfa' to lead the way.



Garrett 
Tuesday May 31st, 2005 8:19:39 PM

At Bohdi's song, Garrett quickly realizes he has nothing more to say. He walks over to Frigg"Isa and says a prayer over her body. "good-bye my friend" is the only other words that come from Garrett, as he lays a reassuring hand upon Nauthiz'Ull.

Several long moments pass as the Blood Pack reads the wall.

"We will lead you to the mountain. But we will take Frigg'Isa home first."

Garrett (again) 
Tuesday May 31st, 2005 8:23:04 PM

"I have two endure elements memorized, Bohdi should have at least one. As far as warm clothes, we will be making a trip home and we should be able to come up with enough sets of clothes for everyone there. It's not a long journey to our village."

Gilan 
Tuesday May 31st, 2005 10:48:34 PM

Gilan's eyes narrow as he reads the wall or rather it seems to speak into his mind. He shudders as a chill passes up his spine, not from the cold but fate. He growls as one of the other pack tries to get him into clothes that they have and shakes his head. "Help the other pack members first...I have ways of keeping warm for now." His eyes light up as Trellus speaks and he nods. "We have a village to help out back near our home...it is good that they took that water...for now they can wait for us to help you."

For some reason he looks as if he is feeding upon the fury of this region of the Wold. Though he knows that some may not believe him he can make himself amost impervious to the cold of this place or take a form that is better suited.

Looking to the other pack member that speaks he nods his head. "You cannot leave her here that is for sure...none of our group would suggest it...so to your village then." His eyes flash as he once again stretches to get some more warmth into his bones and he smiles. "How long will it take to reach your village?" He seems to be doing some calculations in his head to see about something.

0th: create water(4)*, read magic(2)
1st: clw(2), entangle, goodberry(2), pass without trace
2nd: barkskin(3), bear's endurance, lesser restoration
3rd: cmw, diminish plants, greater magic fang(2)
4th: command plants, dispel magic, flame strike
* used

Flea  d20+8=24
Tuesday May 31st, 2005 11:01:22 PM

Head still bowed, and cloak pulled close against the cold, Flea glances out of the corner of her eyes to make sure no one had spotted her momentary display of empathy. A quick swipe at her eyes and cheeks and her focus is back to the task at hand, thanks to Trellus' call.

"Can I have a look?" she interjects, trying to read the glowing letters through the taller folk standing near the wall. (Decipher Script=24)

"Hmmm...ring images...three into one...iron ring...wedding gift...nature king..." Looking around for the lanky elf, Flea calls out, "Jake! You 'member that sunbaked dream you had?" Looking at the brighter minds of the Bloodpack Flea asks, "you figger the words on the wall have anything to do with Jake's weird dream?"

Grymash  d20-2=4 d20+8=14
Wednesday June 1st, 2005 12:58:10 AM

"Riddles, why be always riddles," complains the half orc. "Whut da hay does 'icy rift' mean? Is dat da dude weez gots ta beat?" (Intelligence: 4)

Grymash leaves the riddle to the others and retrieves a blanket from his backpack. He wraps it around him. Maybe that will keep the invisible creepers from biting him. (Survival: 14)

Jake 
Wednesday June 1st, 2005 2:51:04 AM

Jake watches the gnome sing and feels a little pity, but still doesn't trust him one bit. Nor the others. And their names...dang, he can't remember all these crazy long words they've been using, let alone repeat them legibly.
"Yes, there was a part of that song which seems awfully similar," Jake muses, trying to sound more intelligent. "Let's see..."

Mac  d20+5=18
Wednesday June 1st, 2005 7:11:19 AM

[spot:18]

The taur finally gets to check on his kitten in the carrier. He draws her out and gives her a cuddle, and breathes warmer air over her face. This is no place for a wee kitty.
As the offers of magical protection fromt he cold are made, he puts the kitten ahead of himself and gets more obstinate if pressed.

"Gry,...", he pauses, not about to get into an arguement about language with the half-orc, "... 'tis nae a dude!"

Anuk  d20+9=15 d20+11=26 d20+11=29
Wednesday June 1st, 2005 10:37:54 AM

Aiden's help in dressing for the cold reminds Anuk of being dressed by his nurse as a child--a thought he finds embarassing. He watches the proceedings carefully so that he won't have to accept help in dressing again. Once finished he remarks, "Amazing--I would not have thought that I could have so much freedom to move in so many clothes. Thank you for your help." He adjusts his pack and quiver to fit his new outfit, though it takes a few moments to work out how to store his bow. The fluid, practiced movements he has always used to ready it will have to be re-learned here.

Adding his assent to the rest of the pack, Anuk says, "We will be honored to help you return the body of your friend to your village." When Nauthiz'Ull requests that someone find Frigga's dagger, Anuk quickly makes a search of the area to locate it.

(search 15, spot 26, listen 29)

Bohdi Nackle 
Wednesday June 1st, 2005 10:46:19 AM

Bohdi squeezed his hand gently on Nauthiz'Ull's shoulder. "There, lad, that's a good fellow. I know she's still with us; this empty shell is not her, but only what's left behind."

He looked at the others--Aiden and Garrett in particular--with concern. "I'm a city child myself, and so I don't know the way of it out here on the ice. I don't mean to offend anyone's sensibilities, but with our experiences with Skalti and the other noble dead that we've encountered on the ice, well ... isn't the custom to consign to the ice that which the ice has claimed? Look here--this chamber, this altar, these runes--I can think of no better resting place for our departed Frigga than here. Then there's the issue whether we would be able to carry her body all the way back to Ice Peak Village. It's a long day's march even without additional burdens, and we left hours earlier when we came here."

Bohdi cleared his throat and continued. "I can prepare one additional spell today. It could be a spell to help carry the body--for a couple of hours, no more--or it could be a spell to ward off the cold. That's all I have to offer. I think, though, that Frigga would have wanted for us to conserve our resources and concentrate on surviving out on the ice."

Bohdi turned back to Nauthiz'Ull. "There now, wunjo," he said gently. "Isn't that the way of it? I can't begin to understand your grief--your loss is greater than any I have endured--but is carrying her body back to the Village really the way to honor Frigg'Isa? This body, this empty shell--it's just hair locks and fingernail clippings, that's all--not Frigga herself."

Bohdi straightened. "If we are to make for the village, or for the volcano, then we should go soon," he said to everyone. "Daylight does not always last long here in the Vein, and the sun is not nearly so strong, even at its best, than it is elsewhere in the Wold. And there are--things--" Bohdi shuddered involuntarily-- "On the ice that are best not encountered without the sun as ally."

He paused and pursed his lips, looking pensively back at Frigg'Isa's lifeless body. "We should take a few moments, dress and prepare--I have a spell to prepare myself, which should take a quarter of an hour--and then go. The sun will march, with or without us."

ooc: Note to everyone--Bohdi's habit in preparing spells is to solicit input from the group. He would be likely to pay particular attention to anyone who is also a spellcaster. In brief, his relevant choices for that last open slot are: Endure Elements, Unseen Servant, Silent Image, or Feather Fall (or a few other, less relevant options). Anyone wishing to offer a suggestion should note it in their next post--I'll give Bohdi's choice in my next post for him.

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Light (x2)
Level 1: Color Spray (x2), Mage Armor, (1) open slot


Nauthiz'Ull (repost)  d20+8=20 d20+12=18
Wednesday June 1st, 2005 11:04:24 AM

The young ranger feels as though something is squeezing his throat shut as the words of Bohdi flow forth. A small sense of acceptance washes over him. As Garret sends prayers to his god Nauth begins to understand the greater scheme of things.

For whatever reason Nauth lets out a quick gasp and immediately looks upwards, eyes closed. The young man seems to be slightly rocking and a slight smile cracks at the corners of his lips. Nauth leans over his sister and kisses her forehead before standing up.

"Wunjos, it is obvious what we must do. Garret will you please find Frigga's wolf-skin blanket in her pack and wrap her up properly in it?"

An air of sudden inspiration flows forth from the dark-skinned one. His mannerisms have quickly changed to that of inspiration and determination.

"BloodPack...

Listen to the children then
They will see you home and safe again
First to the mighty mountain fly
Across the tundra under blasted sky


That portion is talking of Búrfell, the 'Mighty Mountain'. The skies outside of this cave will be black with ash and soot, so travel is going to be that much more difficult across the tundra."

Nauth looks at the wall if flaming glyphs and Frigga's dagger and shakes his head.

"On second thought, leave my sister's dagger right where it is. Its not going anywhere." ;)
"First we head out to the village and then to the Búrfell."

The demeanor of the pagned boy is now of something that even his wunjos have never experienced. As everyone preps to leave, Nauth strides forward towards the cave entrance/exit and assesses the environment outside.
~~~~~~~~~~~~~
Spot-20
Survival-18

Return to Búrfell


First Steps [DM Post] 
Wednesday June 1st, 2005 12:31:30 PM

This is a large post please read carefully, Bodhi and Garret each will place Endure elements on someone. Decide in your post if that was you. Also I apologize if someone asked or said something I missed. Put it in again and I will be sure to add it

The kitten is very still and curled into a ball within the cage. It is alive but in almost a hibernation like state. The initial shock of the tremendous cold of Ice Vein seems to have almost been too much for it. Mac gently scoops it up and despite its current state seems to know the great taur is there and a small purr escapes. Seeing the poor creature, Aiden moves carefully to the large taur and adds several wraps to the kitten before Mac tucks her deep against his stomach under yet more fur.

As soon as Flea begins to look at the wall, it speaks in her mind, a feminine voice, gentle and compassionate, the glyphs are read to her. As her mind clears a last thought, faint as a mouse in the grass, Listen DC 15 Highlight to display spoiler: {'So you are the one, Bohdi is not all trouble'}

Garret places a protective spell at Trellus's request upon Flea. The cold instantly abandons her. Flea feels as comfortable as she was on the sun soaked beach not but a few moments ago.

Ice Peak Village is a day's march, twilight to twilight. With that the group decides to make back for Ice Peak with Frigga'Isa's body and to get some supplies before heading towards Búrfell, 'Mighty Mountain' . Thick ash covers the ice and snow making the trek through the crevice actually easier. High above the ribbon of open sky is dark and menacing with peels of thunder heard rolling across the sky. The temperature still gnaws at the edges of the Bloodpack, through thick furs and magical aide and still the cold finds a weakness to exploit. It is however very tolerable.

Outside of the cave is a great crevice some 30' wide and soaring over 300' straight up. Sheer ice walls reflect a rainbow of colors through them, despite the lack of direct sun and no wind penetrates the depths to where the party walks. Soon enough, though, the crevice is left behind and the great sky opens above. Black and grey, it stretches to the infinite horizons of North, East and West. The crevice has emerged at the northern foot of broken hills and rock. Before you reaches flat endless terrain, not unlike the Sagrass. Wind drives ash and snow into thick drifts twice the height of Mac yet indistinguishable from the surrounding ground until they are passed. The cold bites and tears deeply into The Pack. Strong and steady, the one called Aiden leads, long powerful strides through the deep ash and snow, apparently unhindered by the freezing temperatures about him. His path seemingly straight, yet never eclipses one of these great snow dunes and were it not for the rocky crags at your backs, it would be nearly impossible to tell if North was the constant direction. The other ranger, Nauthiz'Ull has handed the wrapped body to Garret and moves up and down the line making adjustments to clothing and checking on everyone's condition. Any who falls he assists, any who look in pain, he removes some of his own furs to add comfort.

An angry sky boils high above and thunder roars above the clouds, yet it almost seems that it could be touched if you were to but lift your hand. Hours grind by and muscles wear, yet still Aiden marches in flawless step with the others in harmony behind him. Three hours, five hours pass and still the pace continues. None has spoken.

The temperature falls as the day wanes and still the group is pushed. The lead, Aiden. turns and speaks "Celsiun brings the Falljökull, we must press to the village or perish." A look to the dark sky above reveals no change to even the most trained of the Blood Pack. But Gilan and Jake feel a presence and it screams at the foreign invaders. It is not the land or air, but something else a the edge of thought and it is dangerous. The last 5 hours are the harshest, the land is almost black for lack of light, ice particles rip at exposed skin and seem to penetrate through to the bone. Exhaling breath freezes to facial hair and extremities seem to disappear from the numbness.

Pack saving throws: Galea, Flea and two others disregard, recipients of Garret's and Bohdi's spells (yes this takes into account Endure Elements spells from Gilan's wand)
Fort save DC 17 fail 1d6 non lethal damage and fatigued (-2 penalty to Strength and Dexterity)
Fort save DC 18 fail 1d6 non lethal damage and fatigued (-2 penalty to Strength and Dexterity) Exhausted if prior save is missed (half speed and takes a -6 penalty to Strength and Dexterity)
Fort save DC 19 fail 1d6 non lethal damage and fatigued (-2 penalty to Strength and Dexterity) Exhausted if prior save is missed (half speed and takes a -6 penalty to Strength and Dexterity)
Fort save DC 20 fail 1d6 non lethal damage and fatigued (-2 penalty to Strength and Dexterity) Exhausted if prior save is missed (half speed and takes a -6 penalty to Strength and Dexterity)
Fort save DC 21 fail 1d6 non lethal damage and fatigued (-2 penalty to Strength and Dexterity) Exhausted if prior save is missed (half speed and takes a -6 penalty to Strength and Dexterity)

At last a village seems to literally 'appear' from the darkening gloom. High mounding walls of snow and ice blend the village to the terrain and more importantly to the cold and weary Blood Pack, shield from the unrelenting wind. Thick snow and fir covered buildings can be lightly perceived and the air caries the scent of cooked meat and fire. The large group moves through the relatively deserted looking village to a large snow mound and descend to a thick furred door covering. Inside is a hollowed out ante chamber and large bed of warm coals.

The Icers begin removing furs and physically pick up handfuls of the coals and rub them vigorously back and forth in their bare hands. "To chase to initial chill." Garret explains and has all others do like wise. Then, another thick white fur is passed through to a large probable underground chamber. It is roughly 50' in radius and a large orange-red fire blazes fully 5' across at the center. Furs, cots, benches and chairs are scattered about and plenty of food stuffs and drink can be seen in stacks against several of the curved walls.
"Excellent idea Aiden, the ceremony tent." Bohdi states rather happily.


Tishe' (AC 15, HP 7 non-lethal 37/37) Exhausted -6 STR and -6 DEX  d20+7=18 d20+7=8 d20+7=23 d20+7=11 d20+7=22 d6=1 d6=6
Wednesday June 1st, 2005 2:50:24 PM

Tishe' is immediately interested in the ash all about; "Just like the village!", but the freezing wind sucks away her words and ability to speak further.

Wrapped well in the furs that Aiden helped her don, Tishe' misses Garrett and Bohdi's spells, thinking that Gilan's Endure Elements wand will work just fine. She has no idea of the fierce nature of the icy terrain.

Ash, snow, ice, and wind assault her senses and body; after the first hour of trudging through this blasted terrain makes the small woman hope the village is not far away. And an hour passes. (Fort: 18) Another hour. (Fort:8 1dam, Fatigued) Time ceases to have any meaning, as all she thinks of is one foot in front of the other. (Fort:23) Body and mind numbed, she staggers and falls more times than she can count. (Fort:11 6dam, Exhausted) By the time the party stumbles into the village (Fort: 22), her hands and face are white and freezing to the touch.

Garrett's words do not penetrate Tishe's benumbed mind, and she only stands in the outer area until prodded by another. Haltingly, she stumbles into the warmer tent and collapses. With her last ounce of strength, her arm moves to the satchel held tightly against her body and confirms her horned lizard, Wart, is still alive.

Trellus (Endure Elements - ice vein) 
Wednesday June 1st, 2005 3:53:15 PM

Seeing that Garrett's spell effects Flea, and Gilan's spell doesn't, Trellus takes a look around. The heavy clothing the new dudes provided should take care of Gilan, Anuk, Tishe and Galea.

Flea's covered, and Mac and Grymash are the hardiest dudes he's ever seen. Which leaves...

"Put those last two on Jake and me," he answers Bodhi and Garrett. "And thanks."

He pauses, looking at Nauth. "If its shady, Mac can probably carry your packmate." Trellus indicates the massive minotaur.

The group goes outside, and Trellus can't believe how hard it is just to move around. The terrain lacks any color. How can these dudes live in a place without any plants? The journey is long, and hard, but Trellus plows on without complaint.

And then the darkness comes, and the cleric realizes even those in furs are suffering from the cold. His own discomforts evaporate with the understanding he is protected and his packmates are not. Trellus hovers over Tishe and Anuk, and occasionally races back to check on Gilan, Mac, and Gry. But it is the former with whom he spends the most time.

[Should anybody fail two Fort checks - Trellus uses his Domain Feat to impart Protective Ward: +8 on next save roll]

The sights of the village barely register as he frets over his friends' condition. When Garrett explains the purpose of the coals, Trellus leaps to aid everyone in warming up.

"This cold bites grass," he mutters to himself as he helps Gilan.

Bohdi (ooc) 
Wednesday June 1st, 2005 4:00:04 PM

ooc: oops, reposting this because Flea is covered, but Trellus and Jake are not. Got it--Bohdi's spell covers one of them.

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Light (x2)
Level 1: Color Spray (x2), Mage Armor, Endure Elements (cast)


Mac  d20+9=22 d20+9=24 d20+9=23 d20+9=22 d20+9=28
Wednesday June 1st, 2005 5:02:52 PM

Bringing up tail of the group and trudging through the ice and snow, Mac's mind wanders. Occasionally a muttering or two escapes his lips.
"...through strength comes power and the responsibility to protect those less strong..."
"...through endurance comes the power to aid those who falter..."

For any who fall back to him, Mac offers to carry their burdens. For any who falter, Mac offers to carry or otherwise aid them.



Garrett 
Wednesday June 1st, 2005 8:03:42 PM

Garrett uses his final endure elements on either jake or trellus as instructed, thinking that he can handle the cold better than the blood pack.

Previously, Garrett found Frigg'Isa's cloak, and did as Nauth requested, wrapping the body properly.

Garrett has very little to say since Bohdi's song, and seems lost in thought much of the time. Once Nauth hands Frigg'Isa's body to Garrett to carry while Nauth helps lead the way. "You honor me Wunjo." Garrett carries Firgg'Isa as if she were the most precious item in the wold, thinking that she should have as much dignity in death as she did in life.


Gilan {HP: 60/66}  d20+10=22 d20+10=15 d20+10=13 d20+10=11 d20+10=26 d6=3 d6=1 d6=2 d20+18=26 d20+2=22
Wednesday June 1st, 2005 8:11:27 PM

Gilan is not too sure how well his knowledge of survival in this natural settings will help him out but he has to try at least. If all goes well he should be able to aid himself in this cold and a ew others as well.

Gilan feels fine as he goes not really paying much attention to the freezing cold. Then as time passes he feels himself becoming weaker with the biting chill that threatens to zap him. He forces himself to keep moving though much of his human awarnesses have faded and he is going on instinct now. One thought passes through his mind as he moves...SURVIVAL.

Somehow he is able to keep enough wits about himself to not let his primal urges take over. Meaning that he remains his human form as he travels along. Finally he makes it to the village and with a little leading falls into the building that is presented. Though once inside he makes no other moves unless instructed...except to grunt.

[survival 26: +2 to fort saves and +2 to 11 others if applicable]
[intelligence to maintain his human form and not shift]
[fort saves 22+2/15+2/12/11+2/26+2; damage 3/1/2; -6 to str and dex; fatigued]

0th: create water(4)*, read magic(2)
1st: clw(2), entangle, goodberry(2), pass without trace
2nd: barkskin(3), bear's endurance, lesser restoration
3rd: cmw, diminish plants, greater magic fang(2)
4th: command plants, dispel magic, flame strike
* used

Nauthiz'Ull 
Wednesday June 1st, 2005 8:53:32 PM

As the adventurers enter into the ceremony tent Nauth helps Garret lay Frigg'Isa down gently. He looks around the room for a moment before speaking.

Placing a hand on Garret's shoulder, Nauth looks him in the eyes. A look of hte deepest thanks and respect radiat from within. The lanky man blinks, releasing another tear, and nods to the Cleric of Domi as he turns to address the others.

"I need to go and talk with Svanhvit so I will return in a moment. BloodPack, the coals are great, as Garret has said. I will gather some food for us all on my return."

Nauth has grown again in years beyond his own. The weight of his heart sags his chest lower once more. Kneeling down the lonely brother kisses the purple-blue skin of his his sister's former body.

Rest dear sister. Rest with honey sweetness and with sun-ray relaxation.

Nauth quietly gets up and leaves the tent once more, heading straight to Svanhvit's hut and hoping that he isn't hacked upon by her guards.

Aiden 
Wednesday June 1st, 2005 8:55:57 PM

(OOC: first of all apologies, work has been exceedingly hectic as the year is coming to a close (and a lightning storm didn't help last night))...

Aiden nodded, his face neutral, as he is thanked in preparing the strangers to the cold. However, seeing the kitten, some of the strangers (as well as his own fellow Ice Peak townies), notice his callused hands tenderly try to administer to the kitten. A small smile did appear on his face.

"You're welcome..." he says to the individuals who had thanked him.

(OOC: I know this is a touch off, but could people send a brief description of their characters?...thanks)

The tall muscular warrior was clothed in the winter furs that aided in keeping the cold at bay. He carried other items within his backpack, but also a large axe that is reminiscent of the ork's. For most of the time he kept quiet, his eyes carefully observing those that were summoned.

~strange...where does Bodhi know of these creatures...and why had he not mentioned them?~

He was actually quite used to the yelling of the orken warrior as many of his memories were filled with similar rantings. He was obviously a powerful warrior, perhaps one that could defeat the elders of Twin Tusks. But he wasn't going to show fear, for to do so, would be a worse insult to the gods than to be killed in battle.

He quietly listened...and waited.



Flea (Cloak of Comfort, Endure Elements)  d20+11=27
Wednesday June 1st, 2005 10:54:39 PM

Flea had heard about a princess who fell into a magical sleep. Her followers, dwarves she seems to remember, built a protective case around her until the day she would be awakened.

The gnome wonders if that is what Bohdi had in mind. No matter. The bigger folk seemed to want to bring the female back to their village. Flea's eyes narrow as she watches the bigger folk move with purpose, dressing the Bloodpack in furs and casting spells before leading them out into the forbidding cold. She didn't recognize the one leading the group, but he followed Trellus' god, Domi, and Trellus and Domi had gotten Flea out of more than one scrape. Besides, he had put an extra spell on the gnome and now she was all warm and toasty despite the bitter cold and forbidding sky.

The one leading the way though, a warrior by the looks of him, Flea knew him well enough. He had thrown his axe clear across the room in the Giggling Ghost at the winter solstice party and nearly taken out Bohdi. He couldn't be trusted. Flea would keep her eye on him!

Flea leaves the scouting to those who know the area, and takes the uncharacteristic position of following another as she marches behind the fur clad magiker. She can't help but pick up on the misery of her pack mates, but what can she do? The words, spoken for her ears only (Listen-27) in a feminine voice, reverberate in her head and she repeats them in a whisper, "he's not all trouble."

As they approach the village, the rogue reaches out to touch the fur clad shoulder of the gnome trudging in front of her. Quietly, she asks "why did you leave? Did they make you?" She lifts her chin to single out the tall wiry one with the dark complexion, "the one you call wunjo, does he treat you well? Did you ever find your red flower?"

OOC: You can read the character histories of Bloodpack in the Adventurer's Repose! I found only two Ice Vein character histories :-(

Jake  d20+7=27 d20+7=15 d20+7=27 d20+7=27 d20+7=24 d6=1
Thursday June 2nd, 2005 1:45:25 AM

Jake keeps up the pace, being a pretty hardy guy, but looks a little tired though he denies it if asked. But what's really annoying to him is this...SNOW!
His whole life he's feared it. Stinging sand, but cold instead of just ... err...stinging. So, doubly stinging. Stingerer. Irritatinger. Whatever the word is, it's more annoying than it is painful, and Jake for his life can't imagine living with it constantly.
And it's not only that, but it's really cold! Jake has never had to sleep with a blanket before, and nevertheless he remembers thinking those long nights were cold. Compared to that this is...
Jake is just getting plain annoyed at it. The cold settles past his armor, sticking to his skin, going underneath, spreading, making him numb and yet more sensitive then ever.
And stepping on the ground isn't even entirely trustworthy. It crunches weirdly. Or his boots might have no grip. Jake is glad he isn't wearing his sandles for once.
"Ah'm never coming to this s-s-sunbaked land again."

Grymash  d20-2=0
Thursday June 2nd, 2005 7:41:46 AM

Grymash answers Mac's comment. "Icy Rift no a dude?! Well ... Gry bet if Icy bleed, Gry can stills kill it!"

(Intelligence: 0)

Bohdi Nackle 
Thursday June 2nd, 2005 9:47:23 AM

Bohdi trudged along wearily in the larger footprints of Aiden and the others in front of him, his head down against the cold and his thoughts retreated within, as if they, too, needed to stay warm. The march to the village had a sameness to it as the other marches that the Ice Peak youths had made in the past week, and, to his surprise, Bohdi found himself falling into the plodding step with a welcome familiarity. There was more at work here than muscle memory, however ... something else about the silence of the walk ... was it ... relief?

Bohdi was shaken from his reverie by a gentle touch on his shoulder. He jumped slightly out of surprise as he heard a voice from his dreams speak in his ear--only this time, the voice was real, and right next to him.

"Why did you leave? Did they make you? The one you call wunjo, does he treat you well? Did you ever find your red flower?"

Bohdi turned to meet the eyes of the female gnome who was now walking alongside him, then quickly dropped his gaze to the path again. He cleared his throat and shifted his muffle. "Er, leave, eh?" he repeated nervously. "You mean, that pub, with the strange characters and the tree, and those funny drinks? Er, yes, well ... that was a lovely dream, wasn't it? Er ... yes, quite. Well, you see, darling, I thought that I was dreaming when I got there, and when I woke up, and I found myself back in the Vein, well, I thought ... well, I thought that it was just a dream--just a very vivid, and very ... er ... pleasant dream." His eyes darted back to Flea and then glanced away again just as quickly. He cleared his throat again. "Er, yes. And so, with all that's been doing out here on the ice--what with wolves attacking, and the elf-dream, and the battle with the Tusken raiders, and Skalti dying, and then us going back to the village only to turn around to come back out here--well, I'm afraid that I hadn't been able to stop and determine just what had happened there in the--in the Giggling Ghost, you see. And, uh ... yes. Ahem."

The gnome shifted his muffle again--it had never seemed quite so uncomfortable around his neck as it had this day. "And ... and I felt sure that it was a dream, you see, because ... well, because I had met you in it, and you were just so ... so ... so perfect, and amazing, and absolutely wonderful, that I was sure that I must have dreamt you. And I suppose--I suppose that I was a bit concerned that if you were real, and if that pub really did exist, then I had behaved like a royal fool, and had made a complete buffoon of myself, and that would mean that I had behaved abominably with the real person who was the real ... the real ...." Bohdi trailed off and left his thought unfinished, but the lump in his throat and the flush to his face were clearly not from the cold.

"And so," he added, changing topics quickly. "The five of us--four now, I suppose--" he corrected himself, looking sadly back down the line to where Garrett and Nauthiz'Ull carried their fur-wrapped burden-- "We've been out on the ice ever since. We found the red flower of spring, actually--it was on the same mountain that, it seems, we'll be leading you lot to next. It's been quite a week for us, really--there's a lot to tell." Bohdi seemed all too eager to relay the details of the journey that he and his companions had shared (and much of which is summarized here) --just so long as it didn't involve him talking about the Giggling Ghost.

At last the group reached the village. Aiden led the group to the flap of Karya's sacred tent of meeting. "Excellent idea Aiden, the ceremony tent!" Bohdi exclaimed. A wicked grin spread across his face. Without standing on ceremony of any sort, Bohdi walked over to the assorted bottles and skins on the far wall, located what he was looking for in a glass bottle, and pulled it down. He uncorked the bottle, sniffed, and sighed contentedly. "Ahhh," he murmured.

He glanced over at the others with the same wicked grin. Indicating the long, low benches and a collection of cups on a shelf behind them, he invited the others to sit and partake. "Friends," he announced mischieviously, "Allow me to introduce you ... to ice wine." He filled a cup and offered it to Flea first, with an unmistakable twinkle dancing in his blue eyes.

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Light (x2)
Level 1: Color Spray (x2), Mage Armor, Endure Elements (cast)


Anuk (endurance)  d20+11=21 d20+11=27 d20+11=20 d20+11=20 d20+11=31
Thursday June 2nd, 2005 11:14:34 AM

Anuk feels some confidence in the upcoming march until he stumbles out of the cave. Walls and fields of ice greet him, giving him a sense of vertigo as he looks up only to see blackness, not the familiar stars. The wind bites through to his very soul. Suddenly, the stifling heat of Gargul's realm seems almost welcoming in comparison.

"I've spent my life studying the signs of nature," he tells Garrett as the stumble forward, "Tracking creatures, following stars, finding the small comforts nature provides if you look for them. I understand trees and dirt and sky and sun, but here there's just ice and snow. How do you find your way? What signs can you look for here?"

As the packs marches forward, Anuk is grateful for the experience of the new group. He watches the leaders carefully, trying to discern what they see, how they know when to turn and where to go. He is in awe that anyone could survive in this place and his respect for the new group grows.

The hours move on and Anuk becomes numb with the cold. When he speaks at all, his speech slurs and his movements become slow and plodding, but he wills himself to continue on and find this village. (fortitude 21, 27, 20, 20, 31 (nat 20)) He fights the pain by imagining the warmth of a fire that surely must await them at the end of this trek. When at last they reach the tent, he stumbles in and collapses for a few minutes onto a nearby bench, grateful just to have survived the trip and eagerly awaiting the moment he can feel his fingers again so that he can taste the new delicacy in the cup proffered by Bohdi Nackle.

Recovery [DM Post] 
Thursday June 2nd, 2005 2:36:30 PM

The inside of the great tent offers warmth, food and drink. Bohdi is able to find several bottles of Ice wine and passes glasses to the group at large. The drink is very distinct, a near phosorscent white-blue in color the aroma carries the hint of eucalyptus, lavendar and rose. The taste is sweet and pleasant. Four massive kegs are also located in this room, each almost fully 8' in circumfrance. Warmth spreads quickly through cold limbs and bones and with the crackling glow of the large fire, the smell of fresh meat cooking, Ale and the light wine, the harsh world a scant few feet away can almost be forgotten.

Members of the Bloodpack begin to fall out as it were, sitting on benches or dropping to the fur covered ground it self. Several are in dire need and are taken care of immediately.

Tishe's numb hands discover a very unhappy Wart, squirming to get closer to the fire and away from her near frostbitten grasp.

Gilan immediately can take note of teh superb craftsmanship of teh furs and is astounished at the softness of the pelts. He can recall no creature with softer, though his mind and body are still weary so perhaps it is just a trick of the moment.

Garret will tell Anuk that navigation in the open tundra is a guarded lore of the Hunters of Ice Peak. A lore he does not know as well. Elsewhere in the Vein, it is not unlike home, stars, moons and landmarks of mountain or crag.

Any talk of the Ash will bring the conversation to the massive explosion earlier that day. The rocked violently enough to throw people to the ground and the entire Eastern horizon seemed to lift into the sky as a great pillar of black. A subsequent explosion ripped the clouds from the very sky. The ash upon the ground began falling a full day after the explosion. It burns to breathe and chokes the eyes. Hopefully it has stopped for good.

Nauthiz'Ull disappears outside and as the inner flap is moved a constant, but muted rumbling can heard. The flap closes and the sound is cut off. Outside the ash has begin to fall again, but this time thicker and far more abundant. Almost a white out. Covering mouth and nose, you make to Svanhvit's hut and enter unchallenged. The guard are missing. Inside you find the priest who greets you pleasantly enough. "At last you have returned Dreamer Child. Most of the village is abandoned as the ash came. Our people are safe, Kayra has led them to the Western Cairn until the weather calms. Celsiun I do not believe is in full control anymore. I choose to wait here and prepare the tents for you and the strangers. You have returned and now I may leave. Bjorn'Ursa, Kayra's nephew, wishes to see these strangers and will meet you in the morning."

Flea  d20+2=11
Thursday June 2nd, 2005 6:22:30 PM

"So perfect, and amazing, and absolutely wonderful..."

"Unh hunh," says Flea, not really understanding everything that Bohdi was saying, but flattered immensely by the compliments he was paying her. The strawberry blonde gnome follows the magiker into the strange tent like building, her curiosity overcoming her fatigue as they descend into a sort of underground area. Flea drops her HHHaversack, and peels off the now black coloured cloak that had kept her reasonably warm. With a sigh she unbuckles her dark leather armour, and folds it neatly placing it on top of the cloak next to the pack. The 3ft. 3 in. gnome is quite smartly turned out in a loose shirt of some light stuff, tucked into slim fitting leather pants. A crimson sash with long fringes is wrapped and knotted about her waist. She makes a vain attempt to smooth her chin length bob of reddish blonde hair, but eventually gives up. Retrieving a small pointed hat of crimson velvet from her pack, she places it on her head and takes a seat near the fire next to Anuk. Her mouth waters at the smell of meat.

Accepting the proffered cup from Bohdi, Flea sniffs at the contents (Alchemy=11), but she doesn't recognize the contents.

"Bohdi is not all trouble..."

Lifting the cup to her lips, her large pale eyes meet Bohdi's dancing blue ones and she drains the container of its contents.


Trellus 
Thursday June 2nd, 2005 8:47:08 PM

Trellus gets Tishe and Gilan to lie down next to the fire, and force feeds them some of that ice wine. His friends look like they'll be fine, and the cleric teases the druid lightly to emphasize the fact.
"You said you could find a way to handle the cold," he points out with a half-smile.

Trellus straightens up and looks around. The human is of average build, although well defined. His blond hair is very short and cut to a flat top, and he wears a bone colored, shield shaped earring in his left ear. A crimson sash, twin to Flea's is wrapped around his right bicep just below his breastplate. The Hammer of Domi is emblazoned on breastplate and shield in gold.

Trellus approaches Garrett.
"Dude, many shadows. Weaving our way here through all that was a waxed pick. But it looked like even your clothes didn't help when the sun went down. And our spells aren't working. Any ideas how to keep all twelve of us warm when we head out again?"

Gilan  d20+6=9 d20+2=15
Thursday June 2nd, 2005 8:55:18 PM

Gilan caresses the furs with a loving hand. He appears to be not all together with the rest of the group though. Part of him recognizes the furs of high quality but then he starts to question his own eyes. The cold had taken its toll at the end and he fights for what little bit of sanity that remains.

He turns as Bodhi approaches with a glass of something and growls at him his eyes flashing. For an istant he seems to be about to attack the little man and then the cloud passes and he takes the cup. Sniffing it he soon gulps it down with no comment and then plumps to the ground inside the hut. The wild look still is in his eyes and he kind of reminds you of Gry when he is beserking.

As he sits there he closes his eyes and starts to rock back and forth. There is a light hum from under his breathe as he seems to be lost in a silent song. With the furs still pulled close to him it is hard to tell much about him but he is almost six feet tall and under 200 pounds that is for sure. A single long ponytail hangs down under the furs, tied in a faded blue ribbon...much like the one that Flea has.

[wisdom check to snap out of survival instincts and intelligence check to not attack Bodhi out of turn]

0th: create water(4)*, read magic(2)
1st: clw(2), entangle, goodberry(2), pass without trace
2nd: barkskin(3), bear's endurance, lesser restoration
3rd: cmw, diminish plants, greater magic fang(2)
4th: command plants, dispel magic, flame strike
* used

Jake 
Friday June 3rd, 2005 1:34:47 AM

"Uh, guys, ah hate to mention this, ah mean, bringing us here to try this wine was nice and all," the slim guy takes another liberal gulp from the skin he has taken. "But...y'know, there's a whole town of guys who need water or they're gonna die while we're here. We gotta head back soon, right?"
Actually, Jake has filled his wineskin and an empty waterskin with the wine from the barrels. And had a few sips besides.
Jake is a well-muscled slim youth. He is just a little short, but not at all wide-shouldered or broad. His usually short wavy hair, a dark gold, hasn't been cut since they've left the Dam, and is starting to look unkempt. He's noticeably been growing whiskers, but isn't beyond the Indiana Jones stage yet. Jake is noticeably decked in stuff; steel breastplate, metal greeves, hip plates, shin guards, and so on. A wooden shield shaped like a "T" is strapped to one arm, and a magnificent long sword is sheathed at his side. Despite all the metal, he wears little clothing; slim knee-length grass-woven pants, a magnificent hat made of that mystical "leather", some rapke-hide boots, and a light-colored vest stained with blood in few places. He's supposed to have a cloak, but he's really just wearing his blanket wrapped around himself. It's not doing much good.

Garrett Jax 
Friday June 3rd, 2005 9:02:48 AM

After securing the hut and tending to Frigg'Isa's body, Garrett removes his furs and most other clothing. And begins tending to the frostbite and the chills of The Blood Pack (take 10 on heal checks for a 17).

Garrett stands relatively tall at 6'2" and his 230lb frame appears to carry little else besides solid muscle. His long black hair falls simply to his shoulders(perhaps another way to ward off the cold), and he wears a very fine set of chain male with Domi's holy symbol emblazoned into the chest in copper and silver.

After tending to the frozen, Garrett heads to one of the large casks and pours himself a rather large helping of ale as trellus walks over.

"I am not quite sure at this point brother. You must also understand that we did not even know who or what we were summoning, and were obviously a little unprepared. Most of the village seems to have left, but we will need to scrounge up cold weather clothes for all of you. Between warm clothes and Endure elements you should not be much affected by the cold as long as we only travel during the day. We will need shelter at night, as well as to carry wood along with us for a fire at night."

Garrett appears to be lost in thought for a moment or two before continuing. "The other problem is the falling ash. It chokes the breath and burns the mouth and eyes. We will not be able to travel to the mountain while it falls.... And if it does we will have to find good shelter quickly."

"The other thing that catches my mind is the words of the prophecy. "First to the mighty mountain fly". Seeming to say we will need to move very quickly to the mountain. Does your pack have any way to get us there faster?"



Anuk Greyhand 
Friday June 3rd, 2005 11:08:05 AM

Bohdi's ice wine slowly brings the feeling back into Anuk's extremeties and he breaks out his trademark grin in response -- or at least he thinks he does. His face is still quite numb from the trip, and his grin comes across more like a wild-eyed grimace. He stands and stretches his limbs, rising to a relatively short 5'7". He is broad and stocky, but as he warms his movements become surprisingly graceful for someone of his build. He removes his hat, revealing a tousled pile of curly brown hair, and yawns. He removes a borrowed fur glove from his left hand, but his right hand remains covered in a worn leather glove that extends nearly to his elbow.

"Go out again!?" he responds when overhearing Trellus' comment to Garrett. His expression saddens a bit at this thought. His entire being had become focused on simply getting to the tent, and in the renewed warmth and comfort had briefly forgotten the writing on the cavern wall. "Yeah, I suppose we must. Still...think that pick can wait until morning?" he says with a yawn.

Feeling some of the distress of his packmates throught the dragon tear embedded in his chest, Anuk sends out a heart touch to Gilan, Tishe' and the others, hoping to offer some comfort. He then takes time to assist Garrett in helping any who need it, carfully watching the way the ranger tends to frostbite, a condition Anuk has never seen before.

(Heal take 10 for 16)

Bohdi Nackle 
Friday June 3rd, 2005 12:00:54 PM

After the brief meeting with the shaman, Bohdi was glad to lead everyone back to the tent of meeting and the ale casks and ice wine bottles waiting within. Bohdi poured and served with evident relish--and partook himself with even greater relish.

"Y'shee," Bohdi slurred slightly to any who might be listening, as he rocked back on his heels. "Eyeshh wine isn't as potent as that Flaming Green Gnomishhhshtuff, but it's shtill pretty goo--<hic!>--pretty good. 'Scuze'me."

Bohdi smiled broadly at Flea and plopped himself down solidly next to her. "How amahzing," he said, perhaps a little too close. The aroma of eucalyptus was strong on his breath. "How incredible. The gods mussht be smiling at me. The gnome of my--<hic!>--the gnome of my--well, a darn pretty lass, in any event, and dropped down right here in the Vein next to me." He smiled and patted her knee gently.

He looked at the others and waved his cup loosely, in a gesture that purported to be meaningful. "Now, you muhsht unnerstand, the mountain we're headin' for, Burfell, thass' three days--" he held up four fingers-- "March across the ice to the north. An' there's naught between here and there but ice, and wohlves, and more ice. Oh, and ice ants. An' killer hail, too. An' now this ash, I suppose ...."

Bohdi's head tilted slightly sideways and he trailed off for a moment. With an exasperated sigh and a roll of his eyes, Squork fluttered over from a perch on a shelf and pecked the gnome on the top of his head. Bohdi blinked and, apparently without missing a beat, picked up where he left off.

"... an' then we'll have to find whatever it is we're meant to find. Just what is it we're meant to find, anyway? I don' unnershtand that part too well." From the slightly glazed look on Bohdi's face, it was possible that he wasn't "unnershtandin'" much all that well just then.

Bohdi turned his attention back to Flea. "Now, duckie, don'chu worry about sleepin' arrangements or anythin' here in the vill--<hic!>--villhage. These wolf fur tents may not look like muhch, but they're pretty cohhmfortable, really. Ahh'll make sure you have a nice, cohhmfortable place to sleep tonight. With all these empty tents, there'll be lotsh of good places for you and yours." He smiled again--the twinkle was back in his eye--and he was about to say something more, when his head tilted sideways again and he raised a questioning finger.

"Say," he said. "Are any of you, by chance ... a wizzhurd?"

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Light (x2)
Level 1: Color Spray (x2), Mage Armor, Endure Elements (cast)


Tishe' (AC 15, HP 7 non-lethal 37/37) Exhausted -6 STR and -6 DEX 
Friday June 3rd, 2005 12:38:15 PM

A little sandpaper-colored toad wriggles out of Tishe's cold hands and flops down by the fire. It seems to sigh then turns around and looks at the small woman measuringly, watching as the others help her with warmth and wine to revive his mistress.

The toad sees an average looking human female, wavy brown hair, brown eyes, about 5'3". Not thin or fat, and pretty plain, she doesn't seem to attract much attention. Her clothes are light travelling breeches and tunic underneath the warmer furs.

She in turn watches the toad and then smiles, her eyes alight with intelligence and curiosity. "It is a strange part of the Wold we are in, just as strange as the edge of the Sargrass where you are from." The eyes twinkle.

Tishe' is content to get warm and let others do the planning for now.

DM Daniel K 
Friday June 3rd, 2005 5:23:50 PM

I was waiting to get a majority before posting. I will post late tonight (midnight EST) or early tomorrow pre 8am EST regardless.



Nauthiz'Ull 
Friday June 3rd, 2005 7:42:56 PM

After what seems like an eternity as the groups muscles unknott the brown-grey fur door is pulled open and the lanky, dark-skinned boy walks in. The fire catches his eyes and show the unusual blue hue in them. A forced smile upon his face.

"Wunjos and Bloodpack, I talked with Svanhvit and afterwards she left to meet up with our villagers. Kayra led them to the Western Cairn to get as far away from the ash as possible."

Looking around and realizing that everyone has already dipped into the ice wine Nauth immediately turns his gaze towards Bohdi.

"Well I see that wunjo here has given you celebration drink. Drink sparingly of that and more of water or dehydration will overtake you in ouur land. Heat isn't the only way for dehydration to set in."

Nauth looks into Aiden's eyes from across the ceremony tent and nods approvingly.

"My wunjo of the lands, I hope that you will lead tomorrow as well. Your path was true and the walk easy. Your skills are great on the path. Wunjo, I will aid those needing help and keep scoouut for anything unusual if you will take the lead again."

Another nod confirms Nauth's appreciation of Aiden leading hte group so that he may help Garett with his sister's corpse. The young man turns on his heel and darts out of hte tent once more, only ot return in a matter of moments with something wrapped. An aroma of fine game whafts through the air.

"Bloodpack, please eat your fill of this and get good rest. Garret and Boh-well Garret will show you to tents that you can sleep in tonight. We meet with Bjorn'Ursa at daybreak and leave after we talk with him."

Nauth closes his eyes momentarily and another tear streaks forward.

"I must go to my tent and take care of a few things. Outside is a pull-sled with four tents and a couple bundles of wood for the next few days. We will pack food at breakfast. There is also enough of our clothing to help you, BloodPack, survive our environment. Take what fits you and what you see fit to take."

Another look over at Garett and Aiden shows an almost fearful look deep within Nauth's eyes.

"I must honor Frigg'Isa tonight. I will be preparing her funeral rights in my tent. When I am done, I will bury her."

Mac  d20+1=19
Friday June 3rd, 2005 10:14:54 PM

The taur removes his own furs and places Galea, still wrapped in the extra furs, down by the fire - not too far from Tishe' and Wart. He opens the furs so that Galea's pink nose, two longer tiny teeth and closed eyes are visible, and hopes the furs will absorb the heat and warm her slowly.

He looks at the ruined waterskins their freezing water has split, and has an idea that he thinks has some merit. [Survival: 19 (untrained)]

"If dehydration is go'n' t' be a problem, then p'r'aps we should get what ice is left from our waterskins an' get them som'thin' t' thaw in? I mean, drinkin' warm thaw isn't a problem here, is it?" he asks with, it may be said, at least some enthusiasm.

Eventually he samples the ice wine - just the one mind you! Wines and such always remind him of his family, and stories of the Isles.

Through the Tear he senses [OOC: Correct me if I am wrong, please.] that Tishe' has fared worst for the day's trek. Using the Tear to speak to her alone, and whispering the mouthed words he says, (as per the Message spell) "We are Pack - rely on us when you need help. If it comes t' havin' t' carry you an' half the pack t' get where we're goin' then I will. After t'day I'm sure I'd rather be carryin' people with a pulse an' conversation."



Tishe' (Illegal Second Post) 
Saturday June 4th, 2005 4:03:44 AM

The small woman smiles at the big 'taur, her eyes dancing in gratitude. "I will remember, sweetie." And she strokes Mac's heavily furred arm.

Morning DM Post 
Saturday June 4th, 2005 9:11:31 AM

The deep night passes and everyone falls asleep on the thick fur covered floor, bellies full and comfortably warm.

Nauthiz'Ull leaves and spends the night with his sister in remembrance. The other Icers make it a point to stop in as custom and say a few words before retiring.

The morning is bleak and dark grey outside, another full foot of choking thick pumice and ash fell. Aiden and Nauthiz'Ull both note that a west breeze is already in the air which means the trek across the tundra will be difficult. A quick conversation decides that Aiden will lead the group and they will stop frequently to warm up and shelter out of the wind. The trip may take a little longer, but everyone will arrive with all of thier extremities unfrozen.

The two pull sleds are packed with extra tents, wood and food. Garret produces long water bladders for everyone. They wrap fully about the stomach, up the back and then attach over the shoulder so as to be accessed by the wearer. Clothes, fur and armor are then put on over this.

Bjorn'Ursa arrives as the group is in final preparations. He is a massive blonde haired blue eyed man about the size of Grymash. A large recurved bow at his left side and a inverted curved scimitar at his right. He wears a thick golden fur with smaller white furs as decorations. He puts each of the pack under a scrutinizing gaze for several moments and then merely nods.

His voice, a deep baritone, "You are the Pack of Blood then. I am Bjorn'Ursa 'As 'Isa Asgir and these are proud warriors of Ice Peak. Your deeds will be remembered and sung of. Go now and may Celsiun be at ease this day." With that, he turns and begins striding through the pumice ash to the west.

Trellus 
Saturday June 4th, 2005 2:17:00 PM

Answering Garrett - "We don't have any picks to make all twelve of us weave faster," he says slowly. "I think we gotta weave the rough thread."

The blond haired man set up a watch for the night, and tries to keep an eye on Gilan and Grymash. The druid is acting oddly. And the half-orc is still confused.

To Gilan - "Dude, you shady?"

To Grymash - "I think we gotta hike to some mountain and find some kind of object. Its got something to do with the dream about the Dude with the Eyes." Trellus claps the barbarian on the shoulder friendly like. "Bright faced place, ain't it? I think the Feel good in Sticky Hot, and the Move Fast in Tall Grass spells might be needed tomorrow morning."

To Boldhi - "Ants? We're worried about ants? Oh, and what's a 'wolf'?"

In the morning, Trellus listens to the impressive looking dude with the big sword. Who ends up saying three sentences and walking out.
Dude. Really helpful.

He turns to Garrett and the Bloodpack.
"OK Dudes, let's go."

Trellus' spells:
Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Detect Poison, Read Magic
1 -- Endure Elements (x3), Bless, Prot from Evil, Remove Fear
2 -- Bear's Endurance, Hold Person, Spiritual Weapon (x2)
3 - Dispel Magic, Magic Circle against Evil, Prayer, Searing Light
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds

Domain Spells:
1st Level: Sanctuary*
2nd Level: Bull's Strength*
3rd Level: Magic Vestment*
4th Level: Spell Immunity*




Aiden 
Saturday June 4th, 2005 2:41:25 PM

Aiden's scowl about how things have worked out just gave a glimpse about his mood. ~First we lose the girl to the gods, and now we have strangers that speak in riddles....the same riddles that had already caused the village to seek shelter and the animals of the land to be frightened....~

~I care not for these omens...~ Needless to say, seeing his fellow ice runner hurting because of his sister's passing, soured his mood even further. That evening Aiden had gathered together his spare winter clothing, plus some other scraps of items that would make the travel easier. Though it turned his stomach, his winter clothing would perhaps fit the ork the best since he was by far among the tallest within the village.

While in the village, he did try to see how the wolf pup was doing. She had been quite energetic when last he saw her, and hoped that she was learning the way of the wyld.

Speaking of learning the way of the wyld, Aiden waited for the others to settle in (after Bjorn's introduction) before giving them tips on winter survival ranging from keeping the cloth over the nose, ears and mouth to prevent those extremities from freezing (and the cold air from entering the lungs), to signs of crackling ice flows or avalanches. Finally, he touches on some of the flora and fauna (and what to do) if they are encountered.

"I don't like to talk..." Aiden added gruffly, "But I like losing comrades less..."

(OOC: basically the very first introductory lessons of survival (frozen tundra) or its equivalent).



Aiden 
Saturday June 4th, 2005 2:45:23 PM

I was wondering if Aiden had any furs/items that he had been working on close to completion. This included cloaks/cowls/etc...

Actually was tempted to see if he has any fur coat (with hood) near enough to completion for the female Tishe...

Furrier roll: (Take 20 if necessary for that evening)

Aiden (DOH) 
Saturday June 4th, 2005 2:46:10 PM

Oh well...last post was meant to be dm only...

*chuckles*

Tishe' 
Saturday June 4th, 2005 4:52:04 PM

In the morning the plain-faced woman sits near the fire and contemplates the Wold Mother while memorizing spells from a spellbook. Wart sits on her shoulder and watches his mistress with interest.

"I memorized a couple of Endure Elements spells," she tells Trellus, "and I've got extra furs for me as well. So who needs help?"

She casts the arcane Endure Elements spell on herself, and her druidic Endure Elements spell on the first person who speaks up.

Wrapped up in the heavy and warm furs, Tishe' mentally prepares herself for the bitter weather. She ensures her new water skin and her satchel with Wart (with extra felt nest) are tucked up against her body for protection.

"On to the mountain?", her eyes sparkle with eagerness.

Jake 
Sunday June 5th, 2005 3:35:43 AM

Jake is totally put off by the mode of travel in the north, by the people, by everything. Okay, these guys travel by boat (Sled), but pulled by dogs??? And this blasted cold! How can one go around wearing so many furs and extra clothes? And he's still cold on his extremities! Jake sits in the back of the thing, bundled so much in blankets he can't even see...
Flea and Bodhi might as well get it over with, he thinks to himself. Obviously, the male guy is totally enamored of him...and he's even worse at hitting on girls than Jake was as a young teen. 'ah'll make sure you have a nice comforable place to sleep tonight'--- hah.
His thoughts turn to other places... where are all the women in this northern settlement? His thoughts turn to what they must be like.
Icy-cold, like the weather here. Freezing skin. They must be bald, or worse, hairy all over, on the chest, arms, face, ... in fact, maybe one of those 'guys' with the beards is a female?? Gross. From everything he knows, having fat would be better for cold things, too, so, maybe they're all like super-bloated fat too. They'd probably have like, super-sharp teeth, because they don't eat grass or vegetables here, only meat. He bets that since they're probably locked in their little huts all day they never go out and exercise, either.
Altogether, the picture he puts up of them isn't very enticing to the young half-elf.
Fighting is going to be horrible. No sure footing here, no way to move and relax. He's sure Gry will be okay, but Jake's sword-style of caution and cunning probably won't work well.
Awful fighting, ugly women...at least the wine's okay, though, Jake thinks to himself.
Still, can't seem like a wimp in this... Jake forces himself to unbundle himself slightly and get used to the cold a bit, from time to time... It's just awful, but he decides he has to get used to the cold a bit.

Garrett 
Sunday June 5th, 2005 7:31:19 AM

Garrett spends the morning preparing himself and the Bloodpack for the journey. Assisting each of them in dressing properly. Garrett then turns to Trellus "Do your casters and your wand have enough endure elements to cover your pack. It is likely that you will need them. I have enough for my pack, but will hold the spells in reserve unless we need them."

Memorized spells:
0: create water, Light x2, mending, 1st: endure elem. X3, Magic Weapon

Flea (Cloak of Comfort)  d20+5=22 d20+3=23 d20-1=2 d20+6=23
Sunday June 5th, 2005 9:33:53 AM

The drink makes Flea feel all warm and fuzzy inside. The knots and kinks in her small body start to relax and she holds out her cup for more. When the one Bohdi seems to care so much about, the one he calls wunjo, starts to warn about dehydration, she stares at him in challenge and raises the cup to her lips. She only lets the drink touch her lips though, and then sets the cup aside when no one seems to be looking. (Bluff=22).

Flea watches as the foreign folks sort through clothing and furs in an attempt to outfit the Bloodpack for the cold. Flea knows a little about the crafting of garments. Her mother was a designer and seamstress after all. People of nobility and power sought her out for unique garments of celebration or inspiration. It had even been whispered that she had collaborated with magical folk on the creation of magical garments...but this was never proved.

The gnome will search through the items offered up by the strangers. Recycling and amending what doesn't suit her purpose. Using a scrap of fur, she will use her wonderful Cloak of Comfort as a pattern, laying it out and tracing the pattern upon the pelt. Selecting strong thread and the largest needle from her sewing kit, she will sew the lining to the inside of her cloak so that the soft fur will be against her skin, trapping extra warmth close to her body. Flea will try to find a pair of gloves and a pair of mitts, which she will tinker with until she has a hybrid of the two; a pair of fingerless gloves, with an attached mitt covering. (Craft=23, nat 20!)

Showing the fighter her creation, the gnome will explain, "see Jake, this way I can use my tools or my hammer" the gnome wiggles her fingers , "but this way I can keep my fingers from freezing!" Flea pulls the mitt part over to cover her fingerless gloves.

Flea will work on her garments as long as she is able. When she is no longer able to see straight and fatigue overwhelms her, she will find a place as near Gilan as possible. She, like Trellus, has noticed the druid's strange behaviour, and hopes that all the young man needs is a good night's rest. (Sense Motive=2)

In the morning, the rogue will follow the lead of the others in packing and preparation. When no one is looking, she will slip a bottle of Bohdi's ice wine into her HHHaversack. (Sleight of Hand=23)

(OOC: Is the Cloak of Comfort enough to keep Flea safe from the elements?)


DM Note 
Sunday June 5th, 2005 11:06:21 AM

During the trip from the cave to the village everyone in the Bloodpack was covered in an Endure elements spell. Only those cast by Garret and Bohdi staved off the cold completely, hence the trellus jake and flea not needing to make saves during the trip.

In short endure elements spells and items are not working as well as they might outside of Ice Vein

Bohdi Nackle 
Sunday June 5th, 2005 10:14:26 PM

Bohdi moaned and rolled out of his cot, clutching his temples. "Bloody hell," he muttered. The light streaming in from the smoke hole at the top of his round hut struck his across the face as squarely and as savagely as Flea had done the day before. Muttering curses, he struggled to don his gear and to seek out the others in the village.

Once locating them back in the tent of meeting, Bohdi pulled out his spellbook and noticed that one of the newcomers--the plain, quiet female--was doing the same. Curiosity overcame hangover and he sat down next to her. "Name's Bohdi," he began, nodding at her book. "Mind if I take a look? I don't encounter many fellow casters out here."

He looked at the others--catching Flea's eye for a moment, he smiled a shy, embarassed smile and a mumbled "Mornin'"--and announced, "I'll prepare whatever the group proposes. You all want three spells to ward off the elements? I can do it, although that will pretty much do it for me for today."

Proposed spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Light (x2)
Level 1: Color Spray, Endure Elements (x3)


Nauthiz'Ull  d20+8=24 d20+8=15 d20+12=24 d20+12=24
Monday June 6th, 2005 10:02:29 AM

The night gave Nauth precious few hours of sleep but the young man was filling up with a driving force of an unknown origin. Nauth took the time to help the Bloodpack with their gear and chuckled a bit as Jake intermittently refused the aid of the furs.

"These two sleds need to be pulled so who of you are strong enough to do so. The ash may make it a bit more difficult than before."

Nauth's eyes scan the entire group and finaly rest of Garret. A look of frustration crosses his eyes.

"Wunjo, I must ask you to pull our sled. Aiden will be preoccupied as will I, unless the better idea is for Bohdi to pull for a change."

A small chuckle and smirk surface as Nauth desparately tries to get some sense of humor back into him.

After Bjorn'Ursa has said his mighty words of inspiration Nauth will move out with the rest of the group, walking about a 15-20' gap from the others to scout the lands as they go.
~~~~~~~~~~
Spot-24
Listen-15
Survival-24-looking for tracks, etc.
Survival-24-weather

Aiden (slight retcon)  d20=15
Monday June 6th, 2005 10:18:29 AM


Aiden spent the evening working on a small project. They had already lost one of their group, and now, they had a bunch of strangers with no clue on how to handle the ice.

And a woman of all things...He could only shake his head even as his fingers moved the needle through the fur.

Grumbling to himself about the exotic looking strangers with the common sense of his axe, he continued to work through much of the night.

Apparently finished he stands and moves to Tishe, and chuckles...as he hands a wolf pelt hat to her. The hat has a circular base with two exceptions. First is a rather lengthy tail of a large canine creature that seemed fanned out partially as if a scarf. These suspicions are further proven true when the head flap is pulled forward unveiling a large vicious looking canine's face. With a mostly neutral voice, a touch of bemusement underlaying it, Aiden adds towards Trellus, "That's a wolf..."

The next morning he would have to instruct them on the basics of survival. The tall kid then moves towards the sleds and readies them for the morning.

Furrier (hat: 15 + rank 3) = 18


Anuk 
Monday June 6th, 2005 11:02:06 AM

After a couple more draughts of ice wine, Anuk nods off without even realizing it. He snores loudly on the tent floor, but otherwise doesn't move for the entire night. When morning comes, he blinks his eyes and slowly makes his way into the day. After several minutes, he gets up and wipes the drool from the corner of his mouth, hoping no one noticed.

His usual morning meditation is done, used to prepare two Endure Elements spells, one of which he casts on himself. When Tishe' mentions that she has and extra, he chimes in with, "I've got another one, too, for anyone who needs it." He'll cast it on whomever requests it.

He listens carefully to Aiden's advice on dressing in this place, trying to remember it all. Aiden seems in a bit of a foul mood, though, so Anuk doesn't ask too many questions. He then spends a half-hour just trying to dress and figure out how to wear everything with the new water bladder underneath.

Ice trek DM Post 
Monday June 6th, 2005 2:49:10 PM

With the help of the Icer's, the Blood Pack is soon bedecked in properly fitted furs and thick woolen underlayers. The pull sleds are loaded and Garret is given one, the other to Mac. Each sled is about 4' long and 3' wide, carrying several portable tents, ground furs and bundles of wood. Garret and Bohdi prepare spells to ward off the cold and cast them, Garret, Bohdi, Aiden, Nauthiz'Ull, leaving two for members of the Blood Pack.

The morning air is crisp and hits the members of the Blood Pack like a fist. The ash is thick on the ground as the group moves out. Aiden takes the lead once again and Nauthiz'Ull follows him directly. About 20 back is Garret with a sled and Bohdi on his heels. The Blood Pack is strung out behind them in a long line. The thick pumice ash here is far more dense than it was at the beach village. It supports everyone's weight with ease giving way only 3-6 inches with each step. The sun is masked behind the gray and overcast sky, does it ever shine here. The open tundra expands to the limits of all vision, soon Ice Peak village is a bump on the horizon and then it is altogether gone. Time begins to lose meaning and becomes exceedingly difficult to keep track of. Before you is the Pack mate in front of you, as well as behind. To teh left and right, endless white, meeting a gray sky at some far off point. Unlike the journey from the cave, the open tundra does not even have drifts of snow to mark passage. Were it not for a trail of prints running behind you and the cry of your own muscles it would be almost impossible to know you had moved at all. Plodding across the ice pack, the wind blows lightly still, swirling the loose ash and sweeping it westward with a constant gentle push. A light snow has also started to fall, reclaiming the charcoal like ground. Aiden stops the group on the tundra after a couple hours so everyone can be checked for signs of fatigue and frostbite.

All those not covered by Garret or Bohdi's Endure Elements need to make 2 saves. Fort DC 15 and 16 failure to either causes fatigue and 1d6 damage non lethal. Because of properly worn Cold gear add +5 circumstance bonus.


Tishe'  d20+12=28 d20+12=26
Monday June 6th, 2005 3:35:46 PM

The brown-haired girl is facinated by the 'wolf' hat Aiden gives her. "Thank you, sweetie. Perhaps it will keep me warmer."

It takes less than 5 minutes for her to realize her spells are not working properly in the freezing, ash-strewn land. Her mind in a fugue, she numbly awaits Aiden's inspection of herself. She is slightly surprised the furs have been doing thier work (Fort: 28, 26)

Mindful of the tall ranger's warning about dehydration, she sips water when she's able.

The weather about her makes Tishe' even more oblivious to the intentions of others. She completely misses Gilan's antics as well as the looks between Flea and Bohdi.

Active Spells
Endure Elements [22 hours]

Garrett 
Monday June 6th, 2005 3:45:51 PM

Garrett agrees to pull the sled without complaint.

Garrett uses all his Endure elements so that all our group and 2 of the bloodpack are covered between Garrett and Bohdi. Whichever of them their group decides needs it most can receive them.

Memorized spells:
0: create water, Light x2, mending,
1st: endure elem. X3(cast), Magic Weapon



Bohdi Nackle  d20=7 d20=20
Monday June 6th, 2005 4:09:38 PM

Bohdi readily agreed to Garrett's sensible approach regarding spells. "It appeared that your ability to ward off the cold was less than ours, somehow," Bohdi would explain to any of the auslanders who inquired. "An interesting effect, to be certain, but we haven't the time to investigate more thoroughly. Apart from a spell to share between myself and my stupi--er, trusty familiar here--" Bohdi indicated the raven perched on his shoulder, which was providing an ill-favored look from one beady eye down at the gnome's nose-- "I'll have two more. Whomever needs is welcome to have."

As they trekked through the seemingly endless tundra once more, Bohdi tried as best he could to speak with the foreign spellcaster--if she would speak with him, that is. "Er, hello again," he offered to Tishe--not that he had yet been formally introduced. "I was just wondering if perhaps I could, you know, compare notes a bit. You seem much more experienced at spellcasting than me, and I was interested in your course of study. Regrettably, my own studies in Zarnan City were, um, interrupted shortly after my obtaining mastery of only the most rudimentary forms of magic. I've been limited to self-study ever since."

Walking a bit closer, Bohdi added in a quieter tone, "And, um, I was wondering ... well ... just how close you feel to, um, Furtif Aeanora over there." He indicated Flea as surreptiously as he could (Bluff or similar check for hidden signal, untrained = 7), which wasn't very subtle at all. "Has she--um, has she ever ... mentioned me before? I mean, um, you know, about ... what she thought of me?" (Gather Information, also untrained = nat 20!) As bumbling and obvious as his approach might have been, perhaps Tishe might have felt just the slightest bit of pity for the hapless gnome?

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Light (x2)
Level 1: Color Spray, Endure Elements (x3, cast one on self, 2 on others)


Aiden  d20=20 d20=20 d20=10 d20=13 d20=18
Monday June 6th, 2005 4:48:52 PM

Aiden looks over Tishe and nods with approval. He isn't quite sure how to say, 'you're welcome' since such a term simply didn't exist. At least when it came to his native Twin Tusks.

The burden of 'leading' the group as it trekked through the snowscape caused Aiden to ignore any effects that the cold may have had upon on.

Cold Survival : TWO natural 20's...*shakes his head in disbelief as he knows the laws of averages will catch up BIG time in the next fight, since he was helping people double check their stuff, does it apply to their rolls as well?*

Spot: 10 + 4 = 14
Survival (Tracking) 13 + 5 = 18
Listen 18 + 4 = 22


Mac  d20+9=18 d20+9=26 d20+9=24 d20+9=26 d20+9=23
Monday June 6th, 2005 5:16:27 PM

After the night's rest Mac kits up and again takes up the last position on the trek. He has Galea snug as a bug in a rug and his mood is much improved over the shock of yesterday.

Flea (AC 20, 47 HP)  d20+8=25 d20+8=16 d20+13=16 d20+9=27 d20+11=20
Monday June 6th, 2005 7:52:54 PM

Flea waves off both Bohdi and Garrett when they offer magic to keep her warm. Wise or not, the small female is confident in the power of her retro-fitted cloak to keep her warm.

When the party sets out, Flea tries to keep pace with the natives. Used to scouting ahead for her pack, she is at a disadvantage in this new place. Much as she doesn't like the taciturn young man, she has to admire his tracking skills as he leads the party through the blasted tundra. The fact that one of the party's magikers pulls the sled is astounding! A small pang of jealousy pierces the gnome's heart as Bohdi solicits Tishe's favour.

Flea, herself does quite well during the initial part of the trek, (Fort Save=25) and keeps alert to dangers (Search=16, Spot=27, Listen=20) but later on she withdraws into herself as it takes all of the gnome's reserves to fend off the elements (Fortitude Save=16). The small rogue is so tired. Would it be so bad to just lie here in the snow, and close my eyes for a moment? she thinks, as she stands still, weaving on her feet, her eyes closed against the snow.

She is oblivious to the one called Aiden, checking on her status.

Trellus (fatigued, -5hp non lethal)  d20+13=19 d20+13=14 d6=5
Monday June 6th, 2005 8:42:41 PM

The blond man looks at the 'wolf'.
Not all that big, he thinks to himself. Still if these dudes says its dangerous.

"Right," he responds to Aiden. "Anything that looks like that, we kill. Yes?"

When both Flea and Tishe wave off Bodhi's Endure spells, the cleric purses his lips in thought.
"How 'bout we just hold onto those two for a while and see how the trip goes?" he states thoughtfully. "Then you can cast them on whichever two of us most need them."

The trip begins, and Trellus falls into line. The ground is odd and flat. Its an awful lot like the rock plain he traversed so long ago. Except that was brutally hot, and this is brutally cold. The young man isn't sure which temperature extreme he detests more.

During a rest stop, Trellus asks Aiden to keep a close eye on the two ladies. And he asks Garrett if the other cleric would like a breather. He and Grymash are perfectly capable of pulling a sled. Heck, Jake capable, if you can talk him into it.

At some point in the walk, Trellus finds his fur hat way too uncomfortable and takes it off. Later, he can't understand why his ears are so numb.

Fort checks 19 and 14 (nat 1).


Nauthiz'Ull 
Monday June 6th, 2005 9:03:12 PM

The trek today shows itself to be one of the easier ones that Nauth can recall. The soot, albeit horrible to breathe in and even worse to look at, is helping the foots tread amazingly.

Wonder what the Bloodpack would do if the ground was its true self?

Nauth keeps his eyes as sharp as usual and takes the time to make sure everyone is okay at each stop. Eating some wolf jerky and getting plenty of water the dark skinned boy keeps limber on the stops by stretching.

The young ranger keeps his position behind Aiden and grows more impressed with his route wth each step.

Gilan {endure elements}  d20+15=18 d20+15=21
Monday June 6th, 2005 9:29:59 PM

Gilan had woken that morning earlier than any of the others. Looking to the piles of furs that would keep him warm he shakes hs head. "The ash will cover the rising sun." He sits in the ceremonial tent where he fell asleep and faces east to the rising sun. His prayers this morning bring him to a decison that he knows that he must make.

He finds Bodhi and stops the little man with a raised hand. "I want to apologize for yesterday...I did not mean to growl at you." He holds out a hand to the little man and hopes that he will forgive his behavior.

He like the feels of the furs upon him and takes to the odd clothing with a gusto, even showing off a little as he watches the others dressed. He knows that there will be small things that he missed but at least he is not a total loss.

This day he finds the cold a little easier to take as he walks along with the others. He still finds it funny that even with the ash he leaves no trail that could be followed. When they stop to check upon everyone's condition he makes an offer. "I can pull a sled for awhile if needed." The slight man seems little suited to pull a sled will be most everyone's reaction, especially with Mac and Grymash around.

[fort 18 and 21]

0th: create water(2), light, mending, read magic(2)
1st: clw(2), pass without trace(2), speak with animals(2)
2nd: barkskin(4), lesser restoration
3rd: cmw(2), greater magic fang(2)
4th: dispel magic, flame strike(2)
* used

Garrett 
Monday June 6th, 2005 10:09:44 PM

Garrett declines offers to help pull the sled. "really, it's not that heavy." and he looks as if he means it, showing little exertion in pulling it.

Garrett turns to Trellus. "It looks like you are in nned of the first reserve endure elements. It would not be right for a cleric of Domi to not be ready when called upon. Let me assist you brother."

Garret casts one of the 2 reserved endure elements upon Trellus.

"Aiden, everyone else doing good? We have one remaining should one of the pack need it. When those run out and people start feeling the cold we will need to camp."

Memorized spells:
0: create water, Light x2, mending,
1st: endure elem. X3(castx2), Magic Weapon


Aiden (illegal second post) 
Monday June 6th, 2005 11:32:52 PM

(back at the village)

Aiden looked at Trellus. "You will not find a single wolf alone. They hunt in packs of 5 to more."

And then with dread he added, "Sometimes they are led by a winter wolf...a creature that is easily the size of him..." as he nodded to the orc warrior, "and that would not be fully grown..."

----------

Hearing Garrett's response, his voice strangely quiet, "agreed...what do you know of their priest as you seem to understand him and their ways?"

<tags>


Jake 
Tuesday June 7th, 2005 6:21:15 AM

"Huh... These wolves are nothing but mini-Rapke then. Phagh. Where we come from, wolves are taller 'n men, travel in packs across the plains, eating anything they like." Jake shakes his head, thoroughly unimpressed. "Oh well, what else do ya have ta fear in these white-lands?"
Jake shakes from time to time and is just thoroughly annoyed whenever he feels that tinge of coldness throughout his being...it's just plain annoying. How can one get used to this...
"Hey, Pack, Did ANYONE listen to me? We're needed back at the other village, what with the evil Tree things? WHat do you think, time froze while we're here? The villagers are probably dying of thirst by now!"


Flea (second illegal post) 
Tuesday June 7th, 2005 7:37:00 AM

"Jake! Warp down!" yells Flea to the agitated fighter. The gnome grits her teeth against the cold and opens her eyes, wrapping her cloak tighter about her. "Do you have any way to get us back there? Do you even know where we are?" The gnome has one thread left, after all that has happened, and right now Jake Connell is pulling at it, threatening to unravel the rogue's cloth. "If what this other pack says is right, and we don't weave this pick, all our reeds will be cut! It won't matter about those others. It just won't matter..."

Flea's voice trails off, and she stands still in the forbidding landscape, eyes closed, and wishing she was back in her parents hole, or even in Rattledam. She wishes she was anywhere but this cold, grey, awful place.

Nauthiz'Ull (illegal second post...figured I'd join in as well) 
Tuesday June 7th, 2005 8:33:27 AM

As foot follows foot and body follows body Nauth and the ice boys fall in sync. Rhythm almost magically holds the trek in tune...until the one that the Bloodpack call Jake pipes up.

"Well then distant one the first pack of winter wolves that we find, you can deal with. The sly and cunning wolves are more in tune with eachother than we could ever hope to be. First a couple will show their teeth and growl all the while the rest are slowly moving around to flank you. All at once they are on you and there is nothing that you can do."

The dark skinned young man continues walking for a moment hoping that the man will start to realize what the Vein is all about.

With a smirk on his face Nauth turns slightly and adds,

"Of course one could hope for an Ice Worm instead."

Garrett 
Tuesday June 7th, 2005 8:53:59 AM

loudly enough for all to hear. "That's enough bickering. Rmember that we are all going to need each other in order to fulfill our end of the prophecy. And I believe that is the only way that the blood pack is going home. The sooner we take care of business, the faster you should be able to go home."

Bohdi Nackle (fifth in a series of illegal second posts) 
Tuesday June 7th, 2005 9:40:07 AM

Bohdi's head spun at the sound of Flea's voice. He strode over to her and wrapped his arm around her protectingly.

"Come on now, love! It's not as bad as all that! Look what wonders the Wold has in store for us! Why, not two days ago I was wondering if I would ever leave that blasted village again. And, now, look! Here I am, off on another adventure, and scarcely a complaint!" Squork looked at Bohdi skeptically, but the gnome ignored his familiar as he continued.

"I thought I'd never see another spellbook as long as I lived; well, here's your friend, er ... what was your name again?" he asked Tishe. "Well, anyway, your quiet friend over there, with the spellbook and the serious manner--I'm sure I could learn more from her in a day than I could studying in the great White Tower of Zarnan City for an age! And who knows what arcane secrets await us on yon mountain, eh?"

"And look at us, eh?" Bohdi pulled Flea closer, and smiled warmly. "Who'd have thought it possible, eh? Meeting in our dreams--living a Wold apart--never imagining that we would be together, here in the real Wold. And yet here we are--brought together by gods, and fate, and ... and who knows what else. A grand Wold design that lets that happen can't be all bad ... can it?"

He smiled and bent down to sift through the ash to scoop up a pile of clean snow. "You know, even in the simplest and most unassuming things--" he covered the snow with his hands, and a flash of light burst through his cupped fingers-- "There is great beauty." Uncupping his hands, the snow had been transformed from snow to ice, and the ice had been shaped into a delicate rose with glittering petals. He handed the rose to Flea, and met her eyes meaningfully. "You just need to know where to look."

"So, now, come, darling," he said softly. "Would it help for you to have that extra spell cast to ward off the elements? I'll gladly cast it for you."

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation (cast), Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Light (x2)
Level 1: Color Spray, Endure Elements (x3, cast one on self, 2 on others)


Anuk (endurance, endure elements)  d20+16=26 d20+16=19 d20+11=17 d20+11=25
Tuesday June 7th, 2005 11:36:07 AM

Anuk rolls along with the rest of the group, finding that the new clothing in combination with his own endure elements spell keeps him, if not comfortable, at least warm enough for the journey. (fort 26, 19) He spends the hours looking and listening in this new environment, trying to familiarize himself with the place. (spot 17, listen 25)

"Whoa, Flea, hey there," he says, when she starts to talk of napping. "No sleeping out here...wait 'til tonight." He puts an arm around her shoulder to help prop her up and keep her moving forward. He's worried until she snaps at Jake. Underneath his face covering he grins to himself...once Flea gets her dander up he knows she'll be able to remain focused for the rest of the journey.

"Jake, I'm worried, too. But if this ash is both here and there, maybe what we're doing here will help stop it. If we can stop the ash from here, that will help the villagers with some of their water problems."

He glances skyward. "Personally, I wonder where Grandma and Shady are. I hope they're okay. If they go back to the beach they'll be able to help the villagers. I imagine they could handle whatever's behind damming the lake."

The long haul continues [DM Post] 
Tuesday June 7th, 2005 12:32:30 PM

Hours surely must have passed, the Village of Ice Peak and the protective walls, a distant and fogged memory as the air saps strength of mind as well as body. Aiden leads the column north as far as any can tell. It is strange the sheer confidence of movement and comfort all the new adults of Ice Peak feel in this desolate land which only a few days ago almost killed them. Perhaps the 'Raun-Aldr Eda Iss' and the dreaming were more than they appeared.

Bohdi moves closer to Tishe and attempts to engage the woman again in a conversation of the mystic arts. Jake and Nauthiz'ull begin an exchange which Garret quickly tries to put down as counter-productive. The gray clouds build overhead even as Anuk casts eyes upward in memory of the dragons. Survival 15 Icers/19 for Blood pack Highlight to display spoiler: { A massive cold and snow front will be in the area by evening camp.}

Aiden stops the group again for a break, and this time, he and Nauthiz'Ull begin to erect shelters. "It is midday, take shelter and warm before we continue. Rebuild strength."

Blood Pack except Trellus need to make 3 saves. Fort DC 16, 17 and 18 failure to any causes fatigue (-2 Str and Dex) and 1d6 damage non lethal. Multiple failures causes exhaustion (-6 Str and Dex). Because of properly worn Cold gear add +5 circumstance bonus. Because of Survival checks add +2 survival bonus. Total +7.

During the groups break with the shelters and the ground begins to shudder lightly and a low rumbling can be heard. Looking outside far to the eastern horizon a herd of mammoth is heading south. They are perhaps 1000 yards away by Aiden and Nauthiz'Ull's count. Normally the about twice as high as Mac at the shoulder, they are still quite visible at this distance. Spot DC 20 Highlight to display spoiler: { A wolf pack is moving in as well}

The group breaks camp (any who were fatigued are rested, any who were exhausted are now fatigued) and continues to press North. Flat and infinite, the tundra spreads out in all directions. The light snow of the past several hours has reclaimed the land, covering it in a blanket of brilliant white. The clouds overhead continue to build and the touches of the falling temperature are starting to be felt. The group should soon be stopping, when another set of tracks in the snow is spotted. "Ice cat" Nauthiz'Ull breathes in disbelief, as it appears legend may be true. Massive predators that hunt everything from polar bears, to whales, to mammoths. The single trail cuts towards the east, maybe 3 hours old.


Tishe' 5 non-lethal, Fatigued  d20+5=18 d20+12=26 d20+12=14 d20+12=23 d20+5=21 d6=5
Tuesday June 7th, 2005 2:31:13 PM

Moving in correctly fitted wools and furs makes a difference, and Tishe' has enough energy to think and talk, albiet in short bursts. Her ears perk up at Bodhi's talk of spells and the mystic arts, and her brown eyes dance with curiosity. "I would love to talk with you when we have some time... and it is warmer!" she smiles around her muffling furs. "I learned many spells while an apprentice at Hook City."

She smiles thinking of her companion and continues talking to Bodhi. "Flea is a steadfast companion and is usually first into danger. As to if she talks about you," and she pauses with a hint of confusion, "why don't you ask her?"

Tishe' is too concerned over her slowly chilling body to notice anything as the combined group makes a day-camp. (Survival: 18). She helps as she can, but the morning's walk has left her drained and tired (Fort: 26, 14 [5dam], 23)

Huddled in the shelter, the small woman wishes heartily to once again be baked under a scorching sun. "I wwwould lllike that ennndure elemennnts spppell if you wwwould." she chatters at Garrett.

The rumbling of the ground (as well as a little time in the tent) brings Tishe's curiosity out again. She pokes her brown tressed head out and watches the mammoth with an awed expression. (Spot: 21) And then her eyes narrow.

"AIDEN!" she calls, "those animals over there look like my 'wolf' hat. She points at the approaching lupines.

Active Spells
Endure Elements- Pack [19 hours]

Trellus (Endure Elements, Magic Vestment)  d20+4=22 d20+8=24 d20+8=9
Tuesday June 7th, 2005 8:31:34 PM

Trellus' eyes drop in deep chagrin when Garrett casts the first Endure spell on him. His mind casts back to when he also succumbed to the heat, pulling a much needed spell from his pack.

"Domi's Light," the cleric mutters to himself.

Now insulated against the freezing temperatures, Trellus redoubles his efforts to watching over his friends. He sends out heart touches to Flea and Jake.
"She's right," he tells the elf. "We got no way back. And finding whatever it is we supposed to find is probably the fastest way out of here."

At midday, Trellus takes shelter and gets the feeling back in his ears. Looking at the clouds, he wonders about rain. [Survival 22]
"Dudes, didn't we get totally wet the last time we saw clouds like that? What happens when rain freezes?"

The rumbling animals are big, really big. At Tishe's comment, Trellus looks harder [Spot 24].
"Yeah, there's a bunch of those wolf things moving after the, the whatevers." Since everything seems to be moving away, Trellus doesn't worry too much about it, and soon is following after the Ice Dudes.

After a time, its becoming obvious to the insulated cleric that his packmates are getting pretty darn cold. He's about to say something when Nauthiz'Ull says "Ice Cat" in the same kind of tone the Bloodpack uses with "Giant Rapke".

"Uh, is that bad?" he asks, looking around nervously.
[Spot 9]

Regardless of the answer, Trellus insists on finding and/or building shelter. The Bloodpack won't last long in the night. "Better to fight than die in this cold," he opines. And while on that subject, the blond man will reach behind his head into a side pocket on his backback [HHHaversack], pull out a Rod, and cast a spell on his shield [Magic Vestment(extended) 16 hours duration].

As he finishes, he looks at the rod for a long moment.
Dude, sometimes you are so stupid, he tells himself.

He calls over Garrett. "Tomorrow, when you cast your Endure spells, use this. The spell will be last for two days instead of one, so you'll have three extra spells the day after that. It should give you and Little Dude the equal of 9 spells instead of 6."

Another thought, and he looks over to Tishe.
"Don't you have one of these?" he asks.

Gilan  d20+18=21 d20+8=27 d20+17=31 d20+17=18 d20+17=35
Tuesday June 7th, 2005 10:10:32 PM

Gilan is grateful for the break that they take and the shelter from the cold. He has been keeping his mind busy watching and learning what he can pick up from the IcePack. He has not really paid a lot of attention to the cold since then but when they stop he does notice it.

He does move over to Aiden, the maybe leader, and points to the sky with an alarmed look. "I am not sure if you realize and please let me know if I overstep my bounds...but a big storm is brewing." He then turns to spot the massive forms of what he would call elephants but these ones are hairy...really hairy. "What do your people call those hairy things..." His eyes narrow as the wolves are pointed out and he shakes his head as he is not sure....their combined pack would be better and easier prey. "They will find us or at least think us easier prey will they not...the wolves that is."

He looks to Garret and shakes his head at the word...Ice Cat. "Could you explain that one...Ice Cat?" There is a geniune interest in his voice as he looks to the other man for clarification. He does look to Trellus and smiles as he raises his hand to be recognized. "Not sure about Tishe' but I have one of those."

[survival 21, spot 27, fort 31, 18, 35]

0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace(3)
2nd: barkskin(4), lesser restoration
3rd: cmw(2), greater magic fang(2)
4th: dispel magic, flame strike(2)
* used

Made a slight change to my 1st level spells. Gilan has no reason to memorize speak with animals as he has a wand for that. He would not have made that mistake, but I would. Let me know if you want me to change it back.

DM that's cool

Bohdi Nackle  d20=8 d20+2=18
Tuesday June 7th, 2005 10:21:09 PM

"Yes, ice cat?" Bohdi echoed back to Nauthiz'Ull. "What's that?" The city-raised gnome shuddered involuntarily at the idea of a new, unencountered creature. He eyed Flea nervously.

Before he could comment further, however, Trellus commented on the weather, and Bohdi looked skyward. (Survival, untrained = 8) He could divine nothing from the clouds himself, however. He sniffed. "Well, when rain freezes, it makes sleet, or snow, or ... or hail. The hail out here is nasty. We'd better hope it's not that. Aiden, Nauthiz'Ull, what do you think?" Probably not for the last time, Bohdi thought to himself: I wish Frigg'Isa were here with us. She always seemed to know what to do in circumstances like this.

And then there was this "wolf" discussion; that didn't sit well, either. He peered off toward the direction of the mammoths, where the others were looking, (Spot = 18) but couldn't see anything more there than in the clouds. "Hail, and wolves, and some kind of ice cat? What the devil is going on out here on the tundra?"

Spell list:
Gnome Abilities: Dancing Lights, Ghost Sound, Prestidigitation (cast), Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Light (x2)
Level 1: Color Spray, Endure Elements (x3, cast one on self, 2 on others)


Flea (AC 20, 47 HP, 5 non-lethal, exhausted then fatigued)  d20-1=11 d20+8=14 d20+8=11 d20+8=16 d20+9=20 d6=1 d6=4 d6=2
Tuesday June 7th, 2005 11:50:06 PM

Flea manages a weak smile at Bohdi's eloquent words and gentle arm around her shoulder. "I'm shady," is her response to his offer of the spell. Eyes cast down shyly, she collects the delicate ice-flower. Looking back up, she follows Bohdi's line of sight and wrinkles her nose at the low hanging clouds. (Survival=11)

"I'll be all right, 'Nuk," is her response to the ranger, when he enquires after her.

Flea trudges along, her cloak pulled close about her. She tells Bohdi about her pack, "Trellus is the strong one with blond hair and blue eyes. He's dedicated his life to Domi. He makes sure we all take care of ourselves, and when we are unwell or hurt, he makes us feel better. Grymash tries to be nice, but sometimes he gets really angry. He gets angry mostly when somebody is picking on his friends. He's not too smart, but he's really strong. Jake is the skinny half-elf. Some say he's a lazy good-for-nothing, but I've seen him fight, and he's really good. He likes girls a lot, but I think he's shy. Anuk is nice to me, and we do a lot of things together. He is really good with his bow, but he's kind of nervous around magic. He's kind of artistic. Gilan is the serious one. He's really into nature and is saving up for some kind of special tree or something. Tishe' is nice, and curious about magic and everything. She can sail a boat on the plains! Mac is the best for fighting and doing really hard things where you need to be strong and brave. He's pretty smart, even though he is big like Gry. Mac got killed once, and we had to go get him from Gargul."

Talk of her friends makes the rogue happy, but the cold eventually overcomes the temporary distraction and Flea starts to slurr her words and stumble. (Fort Save 14, 11, 16, all fail)

When the group stops for a rest, she recovers a little. She sees the wolves (Spot=20) but is too tired to say anything about them. When Bohdi passes near, she hails him feebly. Eyes cast down in embarrassment, the gnome asks him if he could use his magic to help her fend off the elements.

Special Effects:

Fatigued, -2 to Strength and Dexterity

DM Note: it was a 1d6 for each failed save I added


Nauthiz'Ull  d20+12=19 d20+8=21 d20+9=29 d20+12=24 d20+12=28
Wednesday June 8th, 2005 2:04:17 AM

The keen eyes of the ranger have paid off once again{Survival-19 / Spot-21}, or maybe it was the lessons of Ull'Heimdall that paid off? Either way Nauth discovers the Ice Cat's tracks in a somewhat suprised manner. He closes his eyes and tries conjuring up the images and features that his father once portrayed of these fearsome beasts{Know:Nature-29 NAT 20!}.

As the Bloodpack begin asking questions about the weather and the Ice Cat, Nauth does his best to address them.

As he talks about the Ice Cat a bit his focus is towards the heavens as he does his best to figure out the weather pattern{Survival-24}.

Ha. Frigga would be proud that I have learned so much about the weather from her. She would know what to do right now.

A faint, pained chuckle escapes from the tightening throat of the lonely young man and he kneels down and picks up a handful of snow.

"This is snow and is the biproduct of rain and cold weather. My little wunjo over there is right though, the hail is what is to be worried about and hopefully it will not be the case this evening, as a storm is definetely rolling in."

After all questions are sufficiently answered and the few Bloodpack are thawed out, Nauth walks over to Garret and lays a hand on his shoulder.

"My wunjo you make us proud with your commitment to us. Domi has given you more than his magics, he has given you unyeilding loyalty and honor."

The ranger then decides to make a quick sweep around the Ice Cat tracks to see if there are any other tracks or signs as to why it is out and about{Survival-28}. On his way past Bohdi, Nauth ruffles his hair/hood saying, in a teasing manner, something about a girlfriend.

Jake 
Wednesday June 8th, 2005 5:27:53 AM

Jake is frustrated and in a generally bad mood most of the day, as is apparent from his frequent mutterings and annoyed exasperations. It's not just the town they left behind, it's this COLD.
For a good three hours as they plod on, he just thinks about how cold he feels, and imagines all the times he spent lying on a spot wishing it were shadier and cooler...he thinks about the sun, having made his skin a nice dark near brown, and wonders if he stays in these icelands long enough, will it turn white like the snow, like these northerners? Wondering soon leads to wishing, soon leads to just annoyed thoughts, which soon brings him to sullen withdrawnness. He finds himself sleeping a lot, and not wanting to move at all when he is awake. When someone does ask him to do something he doesn't chatter amiably, but merely does it, grudgingly.

At one point, however, he does engage in speaking to the others about what the worst part of this snow stuff is.
It's not the fact that it lies down, and you can fall in.
It's not that it becomes hard and scrapy, even sharp, and can hurt or be slippery.
It's not that it falls down in little drops all over, and there's no avoiding it.
It's not that it's everywhere; on the ground, in the air, on water, dripping off of anything still.
It's that it comes from all directions, with the wind, blowing up through one's blankets, settling down on one's sleeping bag, bringing with it the cold.
The only good thing about the snow, he admits, is that he can eat some of it, and it melts into water, cold and fresh. But, he warns the others, don't eat the yellow snow.

Grymash  d20+2=20 d20+8=25
Wednesday June 8th, 2005 7:46:22 AM

Grymash agrees with Trellus' suggestions for spell preparation. He's glad he did, Grymash would have never thought that 'Feel Good in Sticky Hot' magik would work here as well. This is everything but hot or sticky. The barbarian does his best to figure out what these 'furry rags' are worn. They're much like the little grass eater he hunted in the forest.

Throughout the day, he follows with his pack. He keeps a sharp eye for any other dangers, but he's not sure what to look for.

(Spot 20, Survival 25)
----------------------------
Spell list:
0 level - Detect magic, Guidance, Create water, Read magic
1st level - Longstrider (domain), Endure Elements (2), Protection from Evil
2nd level - See Invisible (domain), Bull Strength, Bear's Endurance


Garrett 
Wednesday June 8th, 2005 8:51:17 AM

As the assembly breaks to discuss the weather and the Ice Cat tracks, Garrett hears Tishe's request for the endure elements spell and quickly looks around to see that Flea also seems to be suffering quite harshly.

"Aiden we must camp soon for the night, some of us are succumbing to the cold. How far is it to the den that we sheltered in on the first trip? If not too far, we should try and push for that. If it is a ways, we may need to make do with the best thing we can find nearby."

"Tishe, Flea, you both need the spell. There is only one left at this time. Which of you will get it? we will try and camp soon, but it may be a little bit before we find suitable shelter for the night. I will use the rod so that it will last two days, and have more for the other in the morning."

Once it has been decided, Garrett will use Trellus' rod to cast the last endure elements as an extended spell. "This is magnificent Trellus Did your pack craft this?"

After Nauth speaks with him, Garrett clasps his arm and nods a very heartfelt thanks to his friend. "Thank you wunjo, you have no idea how much I appreciate that."

Bohdi Nackle (illegal second)  d20=1
Wednesday June 8th, 2005 10:01:29 AM

Seeing Flea in such distress, Bohdi raced to her side and supported her with one arm. "Garrett ...." He indicated the gnome next to him with pleading eyes, indicationg his vote as to who should receive the spell. Ooc: not clear to me who would cast the spell, Garrett or Bohdi. If it were Bohdi, he had already pledged the spell to Flea.

"Hold on now, love," Bohdi whispered to Flea. "We've seen this before--the tundra can take it out of the strongest among us, even the likes of Aiden over there. A little rest overnight will see you better." He tried to support her weight and help her to walk as best he could (Aid Another = 1), but he was a miserable failure at it.

"I agree with Aiden," Bohdi indicated. "We should camp soon."

Garrett (illegal second)  d20+7=8
Wednesday June 8th, 2005 10:33:13 AM

( ooc: As far as who has the last endure elements, I would assume that each Bohdi and Garrett kept one in reserve. Since Garrett used his previously on trellis, that would leave the last one with Bohdi. If Bohdi cast his last endure elements on flea once she started showing signs of exhaustion/fatigue, Garrett does the following.)

Garrett checks on Tishe to see how she is doing(heal check: 8). Probably not quite sure how she is faring, Garrett pulls his two winter blankets from his pack and tries to wrap them around Tishe to keep her warmer.
"We will be stopping to camp soon Tishe, can you make it until then?"

Trellus - second post 
Wednesday June 8th, 2005 11:51:59 AM

Cast it on Flea

Anuk (endurance, endure elements - 2 non-lethal, fatigued)  d20+18=37 d20+18=19 d20+18=38 d6=2 d20+13=20 d20+11=16
Wednesday June 8th, 2005 11:57:35 AM

Anuk continues the march forward, although, in a landscape like this it's hard to tell forward from backward. But, he trusts that these new friends know the way. For the first hour, he feels pretty confident in his ability to adapt to the cold (fort 37), but within another hour he realizes the danger of overconfidence as the cold begin to take its toll on him (fort 19 - nat 1 - fatigued, 2pts non-lethal). He forces himself to concentrate and pay better attention to his surroundings during the last part of the march, careful not to let his guard down again (fort 38 - nat 20!).

The clouds on the horizon worry him. (survival 20, spot 16) "Trellus is right -- we will need shelter soon." Anuk becomes increasingly worried about Flea and Tishe' as the day progresses. He offers a heart touch to each of them, but is unsure what other aid he can offer.

The tracks offer a bit of a distraction, and Anuk finds them intriguing. He turns to Nauthiz'Ull and repeats the same question others have. "Umm..what exactly is an 'ice cat'?"

Day Camp 1 DM Post 
Wednesday June 8th, 2005 2:10:15 PM

As part of the Blood Pack begin to feel the effects of teh bitter cold and with a large storm within hours it is agreed upon that despite the 6 hours of remaining daylight, it is more prudent to stay at the mid day camp and make it the overnight camp. More tents are erected forming a semi-circular wall and the space between filled with several feet of snow. The result is an ingenious wind wall and on the east side the ambient temperature rises noticably to teh Blood Pack. It also permits the construction of 2 small fires to further warm the group.

Discussion at camp then turn to the Mammoth herd, snow storms and Ice Cats. Mammoths are the massive 'hairy elephants' seen earlier. A good source of food and skin, but a herd is generally dangerous to attack, as they don't scatter but form up against interlopers. Ice Cats until now were strictly legend to Nauthiz'Ull and Aiden. They are great white tigers with supernatural speed and power. Depending on the stories they can be fromn the size of a large mammoth to the size of a large bear. The great prints found suggest the former however. Collectively Gilan, Nauthiz'Ull and Aiden estimate the cat at just over 30' and at least several tons. Snow storms are dangerous and first hand knowledge is about to be gained.

Within several hours, those who were suffering from the cold are feeling better. the muscle fatigue all but gone and frostbite is very minor as well. The thicker clouds continue to build and soon enough the snow beigins to fall. In massive white sheets, the wind picks up and blasts the small encampment. While certainly not as big as a storm the Icers have seen, this one promises ot be cold by thier standards and put down several feet of snow.

However, the signs read by all do not justify the power that Mother Wold calls forth. The temperature plummets as the storm increases to near hurricane proportions. Being outside is virtual suicide for any not magically protected by one of Garret or Bohdi's spells. Even with the huddled tents the increasing cold can be felt. Hours grind on and the wind maintains a constant roar, making communication heighten to near shouting levels.



Tishe' 
Wednesday June 8th, 2005 4:46:15 PM

Upon warming up, the brown haired girl feels much better. She also gets her brain functioning again, and nods to Trellus. "Yes, I also have a Rod to extend my spells. Should be no reason we can't share the rod to increase the spells."

"In fact, with the Bloodpack here, couldn't the wunjoo's study ONLY thier element spells? The Bloodpack could cover any magical attack needs while the Wunjoos take care of us?"

Tishe' is amazed at the power of the storm, but not curious enough to watch it sweep across the small camp.



Flea (AC 20, 47 HP, 5 non-lethal, fatigued, Endure Elements) 
Wednesday June 8th, 2005 7:08:21 PM

Flea closes her eyes as Bohdi works his magic. The rest of the trek isn't quite as bad, but the female gnome is still grateful when the party stops to make camp.

"I shall have to speak to the management at the Catacombs about this cloak," she stutters through clenched teeth. "It doesn't seem to work like it's supposed to."

Flea watches at the natives build an efficient camp. She feels a little guilty at not being able to contribute, but she is just so cold. Maybe if she keeps her eyes open, she can learn something and be a better help next time.

As the storm picks up, she looks at the arc of small tents, and wonders where she will spend the night. Tishe' is the only other female of the party, but it has been a long time since she has had the company of one of her own kind. She watches Bohdi surreptitiously as he sets up camp with the others. The delicate ice flower is still in her hand.

Special Effects:

Fatigued, -2 to Strength and Dexterity
Endure Elements-from Bohdi



Gilan 
Wednesday June 8th, 2005 7:17:50 PM

Gilan listens to the descriptions of the ice cat and makes mental notes to make sure and see one at a distance if possible...though he does not voice this idea, though Trellus and the others maybe able to read his ideas from past experience.

He settles into the tent and pulls out his winter blanket to huddle under once again. He pulls the extend rod that he has from his pack and lays it out upon his blanket edge. "The IcePack can make use of my rod as well if they want...I do not mind taking more healing and attack spells as needed." He pulls out a small pouch that contains some herbs in it and offers it to whoever is fixing food. "Mix this with some hot water for a lovely tea...it will also warm us from the inside."

When the storm finally hits in its full force he starts to move towards the entrance flap...that is till he most likely gets that look from Trellus. He then sheepishly sits back down and pulls out an assortment of stuff that he has collected. He has been meaning to collect the seeds from the pinecones that he collected and the flowers to examine them further. A book will emerge some time later that he starts to make noted in with drawings of the plants and cones.

0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace(3)
2nd: barkskin(4), lesser restoration
3rd: cmw(2), greater magic fang(2)
4th: dispel magic, flame strike(2)
* used

Trellus 
Wednesday June 8th, 2005 8:09:06 PM

To Garrett - "No, we didn't weave them. We bought them at The Catacombs." Trellus's face takes on a momentary look of concern. "You dudes can get to The Catacombs, right?"

The Wunjos describe the Ice Cat, and it gets Trellus' full attention.
"Bigger than those things?" he asks incredulously, while waving a hand haphazardly at the mammoths. "Light."

He turns to his pack.

"OK, we run into this thing, Tishe you enlarge Gry. Gry and Mac and Jake take it straight up. Stay close to Gry so I can get to whoever it hits fast. Everyone else weave from a distance."
He makes this last comment to Flea.
"Don't try to flank it," he tells her. "If it turns around, I might not get to you fast enough."

The roaring wind and shaking walls invade the young cleric's senses.
He rolls his eyes at Gilan's move toward the tent flap, and the druid returns a half smile. An entire conversation just occurred in those brief moments.

As the wind screams on, and the temperature obviously drops, Trellus looks to the Ice Dudes for guidance.

Aiden 
Wednesday June 8th, 2005 9:10:46 PM

Aiden listened to how the BLoodpack spoke of trying to take down an Ice Cat. It would truly be a battle...one he would like to fight in.

"Might want to partner in the same tents...More bodies to keep the warmth. "Priests...I would suggest praying for fire and heat spells in case this storm lasts longer than expected as well as those protective spells."

Looking at Nauthiz for his input, Aiden also adds, "we might have to create a wall to break the wind, maybe ice dome Nauthiz?"

(OOC: aka igloo...or am I reaching gm's?)

(OOC: *laughs as he re-reads that last line and decides to keep it in anyway*)

Jake 
Thursday June 9th, 2005 3:12:30 AM

Jake is utterly miserable at this extreme experience. He huddels in his blankets and is absolutely of no use. "Fight?? You guys are crazy... how are we gonna move around, let alone fight in this weather?"
Jake tries taking off the blankets and using tightly wrapped furs, then stepping around.. The COLD! cold, cold, cold, he thinks to himself... "I can only do this a little while. Can you guys boil some water and keep it ready for us if we do fight?"

Nauthiz'Ull  d20+12=18
Thursday June 9th, 2005 8:14:41 AM

The blue-eyed ranger looks around and takes in portions of different conversations. Battle tactics and Catacombs and breaking the wind.

There are definetely more bodies than the young man is used to traveling with yet his feeling of loneliness grows on him.

Ull'Heimdall. Dear sister Frigg'Isa. My body stays strong but my emotions make me weak. These new foreigners have interesting ideas but not one intrigues me in conversation as either of you did. You both are missed.

Every now and then Nauth bundles up a bit and pushes outside to judge the storm and see its progress past them{Survival-18}.

Aiden's question perks Nauth's ears and the lanky one answers according to what he has been seeing outside.

After feeling assured that everything will withstand the storm Nauth runs his hand through his twigged hair and does some quick stretches. Once he feels relaxed enough her breaks into his jerky and water and begins to talk with the others.

"Catacombs? I am not sure that I understand. That sounds like a place that you wouldn't want to go. Is this a place in you homelands? Where are your homelands?"

For the evening the young man sits with the new company and his wunjos, talking and doing his best to keep the mood light. If they all have to be stuck together then try to make it enjoyable. He keeps Ull'Heimdall's bow on his lap and cleans it, checks and oils the string and the likes. Every now and then he also removes a figurine of a small maiden. The figurine is recognized by an observant wunjo as being Frigga's.

Mac  d20+1=7 d20+14=33 d20+14=32 d20+14=23 d20-1=16
Thursday June 9th, 2005 9:00:16 AM

[Survival:7, Fort Saves:33,32,23]

With the afternoon encamped Mac tries to get involved in the conversations, but quickly gets a hint and backs off. [Diplomacy:16]

Talk of the ice cat piques his curiosity. And though he doesn't add to the conversation and agrees with Trellus' plan, he would much rather not run into it all.



Bohdi Nackle 
Thursday June 9th, 2005 12:36:20 PM

As they walked and set up camp, Bohdi listened with rapt attention to Flea's description of her companions. Bohdi reciprocated, regaling Flea with stories of the dour and taciturn ranger Aiden, the optimistic priest of Domi Garrett, and the happy-go-lucky, inwardly grief-stricken ranger Nauthiz'Ull.

And Frigg'Isa. Bohdi had lots to say about the brave, warm, compassionate witch who had sacrificed herself for the rest of them.

"'sfunny," Bohdi remarked, cocking his head sideways and gazing at Flea with a wry, quizzical expression. "I can't say as I've ever much cared for talking about people before. I've always spent my time with alchemy and academe, spellbooks and elixirs. But, somehow, talking with you ... it just doesn't seem to matter. It's all good."

Bohdi tended to the female gnome as best he could, making certain that she took full advantage of the fire to chase away the tundra's chill. He brought blankets and food to warm her and restore her energy. As the storm intensified, Bohdi huddled close to Flea--"it's the best way to stay warm," he explained.

Bohdi smiled and relaxed as he sat next to Flea. His companions had never seen him so at peace and content before--not even in the depths of his ice wine cups. He patted Squork gently on the head and spoke in low, warm tones with a throaty laugh.

"Now, Furtif Aeanora," Bohdi chided gently, his eyes glittering with amusement. "You haven't told me anything about your own life. How did a beautful, enchanting gnome like yourself happen to end up with this lot?" It was clear that Bohdi was prepared to continue talking well into the evening, and as the discussion turned to sleeping, Bohdi suggested as much.

"I usually take an early watch--but with so many of us here, surely we can watch in pairs. Perhaps ... um, perhaps Furtif Aeanora and I could share the first watch? That way ... that way she could get more uninterrupted rest to recover from the cold, and I could get more rest to prepare spells for tomorrow." He looked over at Flea hopefully. "That is--if that'd be all right with you."

Storm Watch Day ? DM Post 
Thursday June 9th, 2005 2:55:42 PM

The 4 tents have been set and staked, a wind wall erected and everyone has now saught out shelter within the tents. As the last people move to the further protection the furs provide the area enters a complete whiteout. The tent not 5 feet away turns invisible in the whirling snow.

Throughout the deepening night the storm rages and the snow blasts the area. The thickened clouds turns the Tundra into a deep set black and save for the small fires burning within each of 4 tents, no light can be seen. It is very clear to the young men of Ice Vein that Celsiun, Ás-Iss, Ás-Snjar walks in this storm and he is angry. Heat from the small fires mixes with the air and moisture and ice froms into the inner walls of each tent. Worried looks at the encroaching substance by various members of the Blood Pack are quickly calmed as the tents are designed for such to happen, it will further insulate from the deadly wind. Each Icer also seperates several hollowed long shafts of bone and slide them together. This 15' hollowed tube is then slid at an angle on the leeward side of the tent to allow the fire an escape.

The Icers are split one in each tent and Nauthiz'Ull and Aiden move between the tents early in the storm but soon enough each makes a single last trip and tells the occupance that this is the last time until the storm abates and issue strict orders against any leaving the shelter for any reason. If teh tents become completely buried we shall dig connecting tunnels while we wait out the storm.

Watches, except for those inside of a tent are quickly abandoned as the temperature plunges to levels beyond even the scope of magics provided by Garret and Bohdi. The results of exposure beyond the safety of the tents can only be imagined at.

The storm continues and the dark hours wear on slowly, Imaginations can only attempt to fill in what the outer wold must look like. Days begin to blend together and still the wind howls, the snow falls and air strips life as surely as the touch of Gargul himself. The quarters begin to feel constricted, muscles tighten and cramp, rations and more importantly fire fuel begin to wane. How long has it been? Is this day 3 or 4? The entire Wold is now 15' across and 5' high.


Tishe' 
Thursday June 9th, 2005 4:19:18 PM

Inside the tent is warm enough that the brown-haired woman's mind is alive and working. The first little while, she can keep engaged by talking about the Sargrass Plains and the great Hook City and the magic therein.

Then she brings out her drop spindle and makes wool and weaves.

Then she uses prestidigitation to entertain and amuse.

Then she is irritable, waspish, and has to forcibly restrain herself from tearing the cover off the entrance. "I'm so warped up I'm going to cut someone's threads if we don't get out of this piggie hole soon!"

Nauthiz'Ull 
Thursday June 9th, 2005 7:27:27 PM

Celsiun's frown has grown to a scowl it appears. This night will get to the Pack. Ice dementia has a way with foreigners.

The ranger enters the last tent, not sure who he will find from the Pack as his roomie.
~~~~~~~~~~~
i will continue when I know who is in the same tent as Nauth. BP go ahead and pick.

Trellus 
Thursday June 9th, 2005 8:40:29 PM

Trellus is in the same tent as Nauth, room for one more of the Bloodpack

Trellus stalks back and forth across the space available, which is all of five strides.
He has been hot before, he has been cold before, he has been fatigued to the point of giving up, he has dangled precariously from the top of a high dome, and once he was ordered to spend two days in a back kitchen doing nothing but washing dishes - Thanks, Jake.

But he has never been stuck in a dark closet for days with absolutely nothing to do.

This TOTALLY bites grass, he mutters to himself.

The need for physical activity consumes him. Trellus does some pushups. He does situps. He jogs in place. He does squats. He checks the tent. He checks his companion's health. He checks the tent again.

Finally, somewhat physically tired, he thinks of as many different ways to describe how much being cooped up totally bites. Trellus is a pretty bright guy, so that takes up a good hunk of time. Then he switches to orc, and given that language's many extra ways to describe suffering and pain, that takes even longer.

Then he does some pushups....

Will this beater baked boredom never end?!?

Gilan 
Thursday June 9th, 2005 11:10:07 PM

Gilan is not picky about who's tent he stays in but figures that it will most likely not be with Flea or Tishe', though he does share a hut with Flea.

He spends his time buried in the plants that he has collected and building up his notes in his book. He will of course spend time with Tishe' as he talks to her of things related to nature. He gets her ideas on what they have seen and lets her look over his notes and drawings. "What do you think of the mammoth and wolf drawings...do they look close enough to what they look like?" He will otherwise spend his time trying to get in tune with the forces of nature outside...during the morning hours and days, if possible he will spend some of it outside...morning prayers.

His hut had been small but this is beyond anything that he has ever endured but he knows that he can make the best of it. He even changes into a rat at one point and runs around the tent, looking things over. This makes it better as his size a lot smaller than his normal one, but he is still around a foot long or so...maybe more.

0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace(3)
2nd: barkskin(4), lesser restoration
3rd: cmw(2), greater magic fang(2)
4th: dispel magic, flame strike(2)
* used

Flea 
Friday June 10th, 2005 12:33:36 AM

Flea doesn't mind the size of the accomodations at all. In fact it kind of reminds her of some of the smaller holes back home. Sort of dark and cozy. She shares a tent with Bohdi, and hopes one of the Bloodpack stays as well. Maybe Tishe', Jake, or Anuk. Anyone but the sour faced ranger who is always giving her the evil eye.

Without his big fur hat and muffler, Bohdi looks younger than his first impression. His fair hair pulled back in a short queue and bright blue eyes giving him a casually attractive air that Flea finds quite appealing. His keen intelligence and willingness to share his ideas reminds her of her father.

The first day, Flea will tell Bohdi about herself. http://www.woldiangames.com/repose/repose_characters/flea.htm and fall asleep curled up next to the sorcerer, her head on his shoulder.

The second day, she will take an inventory of her gear, clean and mend her equipment, and repack he HHHaversack.

The third day she will show Bodhi some of her magic stuff like her Boots of Speed, her Seals, the weird Necklace of Molasses, and her rings (Protection and Featherfall, encouraging him to try everything out.

The fourth day, she will break out the contraband bottle of ice wine, share it with Bohdi and whoever else is in the tent. She will practice her Gnomish with Bohdi and try to teach it to whoever is their tent-mate. Later, she will tell funny and embarassing stories about her pack-mates. Like, when there was an electrical storm, and they took off all their clothes (underwear excepted) and stood in the middle of a dirt circle to avoid being electrocuted, or the time Grymash put on the belt of gender change, or when Jake ran off with a Dryad.

Nauthiz'Ull 
Friday June 10th, 2005 10:09:44 AM

There could always be a worse tent mate

These times even start to eat away at Nauth. Being cooped up with a stranger, not being able to follow tracks every morning and not sitting in the tent talking with Frigga. The dark skinned boy lets out a heavy sigh.

The need for physical activity consumes him. Trellus does some pushups. He does situps. He jogs in place. He does squats. He checks the tent. He checks his companion's health. He checks the tent again.

"NO, I will not cough for you! Trellus, your energy to stay fit added to your Ice Dementia will begin making you stir crazy. Let me tell you a story..."

The ranger will tell a couple of stories, including how he failed his first hunt. Most of the stories for some reason have one mister Bohdi Nackle lying somewhere in the punchline. Trellus can that there is a strong bond with Nauth and Bohdi however.

"Riddle me this wunjo. You and the Bloodpack are very structured and methodical when it comes to fighting. How do you know what to do?"

As the days pass Nauth will begin digging the tunnels to the other tents. On down time he will continue to tell Trellus the same stories over and over again...

"...and I have never seen someone so talented with magic as to make snow turn to such an interesting color of yellow!"


Anuk 
Friday June 10th, 2005 11:50:50 AM

As the bitter storm rages, Anuk is grateful just to be in a tent, having Flea and Bohdi's company is gravy. At first, with the numbing cold, he keeps so close to the fire that his clothes begin to smoke, backing off only when he must. He listens to the stories of the two gnomes and shares a few of his own - the time Gry tried to climb down a rope that was anchored to himself; fighting to defend the moth; his lonely weeks out on the Plains when he fell from the ship; his sudden and unexpected rescue by the pack that brought him to strange lands. Sometimes he's quiet, sometimes he sleeps. After a few days, he begins to wonder if he'll ever see the sky again.

"Bohdi, are all the storms like this here?"

(ooc: sorry for the missed post yesterday)

Jake 
Friday June 10th, 2005 12:39:09 PM

Jake isn't dealing well with this.
Jake paces his small tent back and forth, but can't do anything. He tries exercises, but like Trellus, to no avail. But he also lacks the priest of Domi's introspectiveness.
Still, what can you do?
He sits, watching the people he's stuck with. He makes jokes. He tells stories. He tries to do everything but complain. But by the time he's fallen asleep and woken up, the only thing he can think of is complaining, but through his traditional manner of joking. He tries to make games of making fun of the situation, of other packmates, of the people themselves. He teaches the people he's in the tent with how to gamble, and with some well-worn cards passes many hours.
But finally there's just that time when he wants out, when he wants freedom, and can't have it. He tries opening a tent flap and glmuly looks at the ice, and realizes he's trapped.
Trapped...in a tent...covered with snow.
The idea that they're underground suddenly disturbs them. The next time he's trying to sleep, he dreams of all the snow above him just collapsing, smothering him slowly. He knows it could happen at any moment.
"We've got to get out of here," he mumbles, and so he starts to panic.


Aiden 
Friday June 10th, 2005 3:32:25 PM

Aiden quietly watched as the various people(s) divided up into the various tents. While this was occurring, he carefully surveyed the various groups that he could 'find' himself with...

Bohdi/Flea: ~why do they call her flea? She doesn't appear filthy like some of those at Twin Tusks? They appear to be enjoying each other's company...~

A thought came to Aiden's mind and he shuddered, trying to shake the thought from his head.

Tishe: ~A rather comely, though 'small' woman. Her exotic features did intrigue him as did her knowledge of the lands beyond Ice Vein. She does seem to enjoy talking and is polite enough...but it could be sometime alone. No...the temptation would be there...~ as he knew that these foreigners obviously had different beliefs about their womenfolk, and it was tough enough as it was to adjust to those of his adopted village. No...he'd have to keep his distance.

Jake: ~they appear to have taken Nauthiz into the tent. Perhaps that would be as well as he'll need some to talk to and get his mind off of Frigga...~ as Aiden silently nodded at that set.

Gry: Aiden eyed the ork warily. He knew that orks were highly territorial, at least from Twin Tusks, and several days within the same tent would lead to very loud and physical confrontations, unless they had some wine or mead. ~perhaps...~

Gillan: When he saw Gillan move towards Tishe's tent, he knew that the decision had been made. He was perhaps the one quiet individual who Aiden could possibly had been able to spend several days with...But if he was going to share Tishe's tent...that choice was now unavailable.

He was going to stay with Jake. These strangers brought many words and ideas from foreign lands, and if Aiden was to survive, he had to learn their meaning. Perhaps some of the ideas could actually be applied to his own life (and survival).

Of course, this was contingent on Jake not MINDING having the ranger.

If this occurs, Jake finds that Aiden is quite willing to listen to his stories and adventures. He takes to learning the card games, being quite wary of any trickery. Aiden had seen many warriors kill each other over the spoils of a battle due to the roll of the bones.

Though his beard was fairly short, the young man was fairly intelligent, and quick to pick up any inconsistencies. In particular, he enjoys listening on the different creatures that the pack have encountered given the varied environments.

During the time, Jake also finds that the young man doesn't like to talk. His responses and questions are short and to the point, even with the jokes, trying to find out their 'meaning' if he didn't catch on quickly.

Eyeing Jake, he could tell that this warrior did not enjoy the lack of freedom this was causing him. And so, Aiden tried to ask or spur on Jake's stories, demonstrations of fighting or knowledge, with a quick word or question (OOC: unlike this post).

(OOC: btw, I'm going on a cruise Sunday the 12th to the 19th...if someone is willing to play Aiden, it would truly be appreciated.)

Mac 
Friday June 10th, 2005 4:43:19 PM

Mac takes a place in the tent left vacant by the Wunjos. Sealing the entrance behind him, he turns and smiles at the other occupant(s) ::Tishe' I'm guessing. Anyone else?:: and takes a look at the cramped conditions. "This will be a very tight weave." He carries the greataxe as he crawls, cautious and aware what the weapon or his horns could do to the thin wall separating them from the cold storm. "Looks like I'm going to have to take this storm lying down."

Giving Galea the freedom to enter and leave her carrier as she chooses, Mac settles in and eventually starts asking riddles and setting puzzles.

Bohdi Nackle 
Friday June 10th, 2005 5:32:26 PM

A stray thought crossed Bohdi's mind: is this really some strange delusion, a dream, perhaps the tricks of an evil djinn? After all, here he was with the gnome of his dreams, tucked away in a secluded place ...

But he suspected that the dream wouldn't include the pleasant, but otherwise oddly placed, fellow Anuk.

It was easy enough for Bohdi to keep track of the passage time. The spells that he cast to keep himself and his tent-mates comfortable in the cold would expire and leave them chilled promptly upon the "morning" of each new day. And as his capacity to memorize and cast new spells depended on his ability to sleep, Bohdi was sure to take advantage of the time to study and rest as much as possible, even unlimbering his alchemy equipment and tinkering with various possible concoctions. Unlike many of the others, Bohdi had never had a difficulty puttering for days on end. In fact, the down-time allowed Bohdi to pursue one of his pet projects: using one of the pearls that had been gifted to him upon passing the rite of passage, Bohdi cast the spell to identify the enchanted dagger that he had carried since the haunted cave on Burfell.

And Bohdi was most surprised by what wasn't happening with him as regarded Flea. With most people--male or female--Bohdi would find himself bored, irritated, and distracted by their company after just a few hours at best. Always a loner and bookworm by inclination, Bohdi had always found more interesting conversationm with the vellum of a tome of knowledge or the stopper of a test tube than with another living being. And, indeed, Bohdi had with him all of those things, including the shaman's book of High Woldian knowledge, to examine. But, strangely, Bohdi frequently found himself putting his books and beakers aside to talk, laugh, chat, and play games with Anuk and this strange, wonderful, and fascinating creature nicknamed Flea.

She was like no one he had ever met before--fun-loving and carefree, yet mature, responsible, and loyal to a fault. Entertaining, inquisitive, and intelligent, and yet not haughty or distant like so many of the spellcasters Bohdi had spent his youth with. And a gnome like none of those he had ever encountered in Zarnan City--or anywhere else. Increasingly, Bohdi began to feel the stirrings of a strange new feeling--a feeling of wanting to stay with Flea even after this adventure had reached its end--a feeling of wanting her with him. And of wondering whether that would be possible.

It was exilhirating--and terrifying, all at once.

Ooc: this post by Blackberry in the airport--sorry for any BB typos--and will, regrettably, be my last until Wednesday. We left this undecided but I'll nominate Drew to post for Bohdi in my absence.

Apart from what's said above, Bohdi will spend the time deciphering the book of High Woldian and tinkering with alchemy. If the tents open to one another and the group is still snowbound, he will confer with Tishe about the possibility of scribing scrolls or, less likely, copying spells.


Grymash 
Saturday June 11th, 2005 7:32:46 PM

The half orc watches as his pack disband and pair up with the silly weak folk wearing skins that belong to something else. And yet, it registers in the barbarian's brain that these strange garments seem to protect the stangers from the cold 'creepers'.

Gry watches as Trellus is followed by the other pack's Domi cleric, he turns to see the taciturn ranger follow Jake, and makes his decision. Better to spend the time comparing weapons and combat stories then being lectured to. The tatooed half-orc ducks in order to clear the low entry-way. Dropping his pack in a corner, he grips his double axe, and thrusts it in front of Aiden. Pointing to the ranger's weapon, he jokes with a toothy grin, "Dat not an axe. Dis be an axe!" Having a modicum of sense, he does not twirl it inside the tent.

Justin Webber (DM) Closing of the Storm 
Saturday June 11th, 2005 8:55:58 PM

(OOC:Sorry for not posting this yesterday everyone. I had some unexpected problems occur.)

Emergence from the storm is no easy task, but it finally done. Cold wet and tired the group emerges from the snowy prison that held them for so many days. The landscape is bathed anew it glittering white. White wisps of clouds float gently above and the sun, so long just a dream, shines in the sky. Though it appears almost subdued, in hues of orange and red,
instead of the normal brilliant yellow and white. The tents are abandoned out of necessity, with the promise that a wolf den can be used this evening, ice spikes as needed the next and after that a cave on Burfell. It would simply take to many days toil to excavate the hundreds of square feet of snow now 12 thick over the tents.

The young rangers will spot a crossing of tracks, recent. The storm over the last few days show the prints well and ice marks in the prints reveal the time frame, neither can determine how many wolves there could be.
Wolf packs tend to travel in column formations on the tundra to protect themselves from predators. Definitely greater than 10 and mixed with Winter Wolves, large ones at that. As the two rangers examine the ground the others begin to gather about. The size of the larger prints become a bit clearer, as they are slightly larger than Mac's. Some odd marks lend
both to believe some of the normal wolves are sickened. Probably from breathing the ash, the pack will outdistance the stragglers quick
enough. This will make them more dangerous when the troupe catches them, for the wolf trail too, leads to Búrfell. Survival DC 25 Icers DC30 Blood Pack Highlight to display spoiler: { Sets of humanoid prints along the same path}

DM Note: spell lists, order of the march column please. It has been several days with the extend rod being used so everyone should be
covered by a native Endure Elements spell and Garret and Bohdi would be tapped.


Flea 
Saturday June 11th, 2005 9:45:46 PM

Having consumed her fair share of the ice wine, Flea tosses and turns in her sleep, muttering incoherently. A few words, a cautious 'stay back', and then 'be careful Sam Buskins' followed by 'everyone be as quiet as possible' can be made out before the rogue's dream state changes and she settles into a soft rhythmic snoring.

In the morning, Flea's sensitive ears register the quiet, and she cautiously peeps outside the tent. The sun on the glittering white of this strange world causes the gnome's eyes to run with tears. Returning to the comfortable dim light of the tent, she moves in close to Bohdi. "You've been looking after me, and 'Nuk, at some cost to yourself," Flea meets the gnomes blue eyes, "'an we 'preciate it. Flea removes the weird necklace from around her neck. "I want you to have this*" she says as she places it around the sorcerer's neck. Then, flipping the top of her mitt back she removes one of her rings, "and this**." Flea grasps Bohdi's hand and slips a ring on his middle finger. "It's not much, but you're...um...important to me...um...to...ah...the pack..ah...you know what I mean?" Suddenly red faced, Flea breaks off eye contact. Pulling the collar of her cloak up high, she ducks through the flap of the tent and exits into the new day.

Flea will take a place at the end of the middle of the line behind the bigger folk making trail, directly behind Bohdi.

(OOC: If DM permits, Flea will give Bohdi Nackle her Necklace of Molasses and her Ring of Protection as permanent gifts.

*Necklace of Molasses-a ball detonates an area Slow Spell (just like the spell). Everyone in a 30ft radius must make a will save or be slowed. 3 balls. 5th level. DC 18.

**Ring of Protection (+1) p. 232 DMG-continual magical protection in the form of a deflection bounus of +1 to AC)



Tishe' 
Sunday June 12th, 2005 10:47:49 AM

Tishe' is pleased at how the Bloodpack and Ice Vien are combining magic capabilities to help both groups. Bohdi and Garrett have about three Red Spells (i.e. 1st level) each per day. With the combination of the three Extend Spell Rods (from Trellus, Gilan, and Tishe') the Ice Vein spellcasters only have to use five spells a day and five charges of the Rods to cover all ten people in both groups. That means either Bodhi or Garrett still has a Red Spell in reserve and each Rod has at least one charge left for extending another spell. Yes, thinks Tishe', that keeps spells up for everybody, and the average-looking woman doesn't mind that her Rod has two charges expended for the day.

"Trellus, Garrett", calls the small woman when they are all at the surface of the snow, "I was meditating with Mother Wold and have a spell that allows me to calm animals. If not attacked immediately, I may be able to avoid unnecessary killing."

With Mac and Garrett in the same tent as Tishe', she manages not to kill anything or anyone, and is in fact quite facinated about all three of them having such different upbringing. But now, Tishe' is ready to strike out towards the Mountain, complete the quest that they were summoned for, and then get back to WARMTH!

Spells Active:
Garrett's Endure Elements: 48 hours [extended]

Spells Memorized:
Orisons (3):
*Cure Minor Wounds: Cures 1 point of damage.
*Detect Magic:
*Resistance:

1st Level (1+1):
*Calm Animals:
*Faerie Fire:

Arcane Spells:

White 0 Level (4+1):
©Acid Splash:
**Light:
*Mending:
*Prestidigitation:

Red 1st Level (3+1+1):
*Shield:
*Mage Armor:
*Summon Monster I:
*Magic Missile: ©Grease:

Orange 2nd Level (2+1+1):
©Web:
*Knock:
*See Invisibility:
*Scorching Ray:

Yellow 3rd Level (1+1+1)
©Summon Monster III:
*Dispel Magic:
*Fly:



Tishe' 
Sunday June 12th, 2005 10:50:24 AM

Oh, and Tishe' will line up about fifth in line, right near the middle.

Trellus 
Sunday June 12th, 2005 1:33:44 PM

OOC - There are twelve of us, therefore Bodhi and Garrett are out of spells.

Trapped in the tent during the snowstorm, Trellus eagerly clings to Nauthiz'Ull's questions.
"How do we know what to do? Well, we don't really. We've just been weaving together so long we know what everyone else's first reactions are likely to be. Gry will jump right in. Mac and Jake will also attack. Anuk and Flea will support each other to flank, ususally moving to the right. I'll cast a spell and then move to heal folks. Tishe will summon that bison of hers. And Gilan's taking a liking to bringing down a column of fire -- I wonder how that'll work here?"

Trellus shrugs off the stray thought.

"Anyway, thats just an example. Its gonna weave different if its one guy, like this Ice Cat, or a mess of guys, like the wolves. Watch how your friends react to something. Talk it through. Sure, sometimes the loom breaks and you gotta make it up. But, after a while, you get the feel for what picks will get woven."

"Oh, and don't split up. We've never had good luck with that."

--
After an eternity, the storm abates. The blond man climbs upward to view the changed landscape. He squints his eyes against the glare off the ice.
"Kinda bright," he remarks sourly.

At the talk of wolves, Trellus looks over the group's marching order. And what he sees is a bunch of dudes who will want to be up front. He sighs slightly.

Well, let see if this starts a fight.

"Dudes, how 'bout we split the Ice Dudes throughout the column, to keep all us warm weather guys near someone who knows whats going on?
Flea and Anuk could scout ahead with Nauthiz'Ull. Then Gry, me, and -what is the orc talking dude's name? - uh - the big dude (indicates Aiden). Tishe, Bodhi, and Jake, Garrett, Gilan and Mac watching our backs.

Sound shady?"

Hopefully it does, and Trellus follows the huge half orc.

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Detect Poison, Read Magic
1 -- Endure Elements (x2), Bless, Doom, Prot from Evil, Remove Fear
2 -- Hold Person, Resist Energy (cold), Spiritual Weapon (x2)
3 - Dispel Magic, Magic Circle against Evil, Prayer, Searing Light
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds

Domain Spells:
1st Level: Sanctuary
2nd Level: Bull's Strength
3rd Level: Magic Vestment
4th Level: Spell Immunity



Garrett 
Sunday June 12th, 2005 10:29:52 PM

Spells Active: endure elements

Garrett responds to Trellus' suggestion with "Sounds reasonable to me." Garrett then moves to take his place near Gilan and Mac. Not feeling ecstatic about moving to the back of the column, Garrett is also aware that in the ice vein, you can often be the hunted and the hunter at the same time. Either way he feels pretty sure that most of our traveling troupe wants the lead and more bickering will solve nothing.

Memorized spells:
0: create water, Light x2, mending,
1st: endure elem. X3(castx3), Magic Weapon

Nauthiz'Ull  d20+12=26 d20+8=28 d20+8=12
Sunday June 12th, 2005 10:35:56 PM

ooc: sorry for the delay, I have been out and came back to some minor computer problems with the internet.

The dark skinned one is eager to get out and sharpen what he feels are dulling skills. Every day in the early hours he used to walk the town and follow the tracks. He has abandoned this lately and needsd to get back into practice. As he walks and inspects the tracks that Aiden and himself have been studying Nauth notices something odd about a couple of prints here and there. Could it be? But why? Who?

"The wolves are not the only ones leaving tracks here wunjos. Here and here. Do you see? Humanoid tracks. Interesting."

As he tries to piece together what is going on the ranger runs his hand through his black twigged hair and decides to play it safe. He immediately reaches for Ull'Heimdall's bow and unshoulders it. Looking back at the group heshrugs his shoulders and says, "It helps me think sometimes."

Nauth will show the others the tracks if interested and will surely take the lead on leg of the trek, with whomever will join him.

As the group walks Nauth keeps his eyes on the tracks and the horizon, and his ears open to anything.
~~~~~~~~~~~
Survival-26
Spot-28 (NAT 20!)
Listen-12

Bohdi Nackle (sub Drew) 
Sunday June 12th, 2005 10:50:57 PM

The gnome's eyes grow to the size of saucers as Flea places a ring on his shaking finger. Once the enchanting little rogue runs through the flap of the tent, Bohdi sheepishly looks around and quickly picks his jaw up off of the frigid ground.

Wow there Bohdi boy. Think this through. She placed it on your middle finger. Okay, that is true, but she gave me a ring! and necklace!

A rather vicious peck to the skull of his master reminds Bohdi that the wonderfull Squork needs his food.

Rubbing his head, only to find a trace drop of blood sends Bohdi into momentary lapse of glee.

"Blasted bloody hell bird! You watch that thing or I'll be using it to-well-just watch it Squork!"

After a few deep breaths and a couple more introverted dialogues the gnome fixes his topknot and scrambles to the surface only to be blinded by the sunlight.

"Blast this sun! You would think that a volcano could do a better job of keeping the sky dulled for a while."

The gnome walks up behind Nauth and peeks over his shoulder and then back to Flea occasionaly. He whispers in the fur covered ranger's ear.

"Whatchya doing wunjo?" and with the rangers reply Bohdi animatedly nods his head in agreement.

"Well of course there are humanoid prints there. What else would there be with the-wolves-in-the-tundr...."

The gnome quickly realizes that his knowledge is often stored in books and beekers and tries his best to hide a blushing face before heading back to the group.

"Um, Flea my dear. I will take line in front of you. You know- to protect you from the Ice Cat and all."

Jake  d20+15=29
Monday June 13th, 2005 1:06:39 AM

In the tent with the quiet stranger, Jake may slowly get restless, but at least things eventually turn out okay. The guy is like Anuk, who also tends to be quiet in personality (at least as far as Jake is compared), so Jake tends to be okay with him. Plus he'll listen to his stories and descriptions. At the end of the harrowing experience, Jake hasn't done anything stupid, and he's talked about lotsa stuff and gone through just about every card game he knows.

Trudging through the snow, he's placed next to Bodhi and Tishe... GREAT. Bodhi, who he still is faintly a bit disgusted with, and Tishe, who though they are friends and packmates, Jake frankly doesn't understand one bit. Jake decides to take this opportunity to, well, make up for that.
He also shows off that he's an incredible gambler, knowing just about everything to it, though there's never an opportunity to use this ability around regular people. (Perform: Gambling +11!)
So, he spends a bit of talking to Bodhi about his previous girl-chasing activities. He makes sure to walk on the right side, with Bodhi in hte middle, and just far enough thta Tishe and people behind/in front can't quite hear what hes' talking about. At first he's joking, and giving his best tales, then he broaches girls in general to Bodhi, and specifically, how to get them. He gives Bodhi advice on what sort of lines to use, how to be smooth, how to be both direct and indirect, how to listen to girls just enough to get by and avoid trouble, and most of all, he tries to do so without sounding like he's dictating or teaching, but merely getting to know the gnome. To take an old expression, Jake's words almost drip with honey.

Anuk  d20+13=24 d20+11=23 d20+11=26
Monday June 13th, 2005 1:35:34 PM

The thought of escaping the confines of the tent is appealing, and Anuk works to dig out through the snow. Seeing sky for the first time in over a week, he simply stands on the surface of the snow and basks in the sunlight for a few moments. To his surprise, it doesn't make him much warmer "Don't really know what I was expecting," he sighs.

When Flea and Bohdi start getting all personal, Anuk turns slightly pink with embarrasment. "Um...say...oh...uh...wonder what the others are doing about now?" he asks rhetorically as he slinks off to see how everyone else is faring.

Flea studies the trail in the ice, then takes up a position at the head of the group with Flea and Nauthiz'Ull. "We might be new to the area, but Flea and I have had pretty good luck spotting trouble before it spots us. Mind if we help out out up here?"

Survival 24, Spot 23, Listen 26

Spells: Pass w/o trace, Hide from Animals



Anuk (ooc) 
Monday June 13th, 2005 1:37:29 PM

(ooc: whoops, that last sentence should start "_He_ studies the trail..." Gotta stop trying to work and post at the same time :-s)

Red Snow DM Post 
Monday June 13th, 2005 2:41:08 PM

DM Note: Yes to Flea and Bohdi the gifts are fine

The wind blows and a dull subdued orange red sun lurks in a hazy sky as the day progresses. The loose top layers of snow swirl and leap in the sky about you as each footfall breaks the ground into powder. A secondary effect of the wind is the appearance of high drifts forming across the tundra. Aiden blazes the trail at the head of the column with Anuk directly to his rear. The ranger from the plains is starting to get the hang of this snow stuff, but Aiden seems to so easily traverse the almost 24 inch deep powder where Anuk feels as if he is truly plodding through. There must be a secret in the step, and Anuk sets his mind to completely figuring it out. Farther back, Grymash and Trellus pound the deep snow even further down. It gets in everywhere, as if it has a mind of it's own. Flea was forced to fall back as until move heavy feet pack the snow down the gnome was almost lost in it. The rest of the column can move relatively normal.

Deep Twilight is still many hours away and the group pushes on, The mystery of the tracks will unravel itself as they are all heading the same direction. The wolf trail has an odd break in it where some of the wolves apparently split off. Suddenly Aiden stops and thrusts an arm behind him, "Wolves!" No sooner has he said this, then 5 great white wolves blast up from small buried holes. Anuk Spot 25 Highlight to display spoiler: { Just before the wolves appear a wisp of steam caught your eye where the wolves emerge from. Their breath from under the snow perhaps.} There is only seconds to act, but even before can, a section of snow and ice turn instantly to steam about 40' to the groups rear with a loud SHHHHIIIIIIIIIIISHHHHHHHH!!

Steam billows forth from a tunnel carved into the glacier ice and rising from this pit-like tunnel is a white-blue colored insect-like head covered in a thick armored exoskeletal shell fully 25' into the air. The air behind two great fan-like spine membranes shimmers and bends. All the Blood pack recognize the tell tale sign of a heat shimmer. A loud piercing SKKKRRRRRRRiiiiiiiiiiiiiiEEEEEEEECH!!!!!!! erupts from the creature as it lightly weaves back and forth, apparently studying they array before it. The ash and snow about the base of the hole has become a watery pool and the cold of Ice Vein is quickly condensing it once again to ice.

The Icers recognize the great creature as an Íss-Wurm 'Ice Worm' and a big one at that, but at least it is not a Jökull-Wurm, 'Polar Worm'. Small blessings are counted.

http://img284.echo.cx/img284/9683/sswurm6ce.jpg


Tishe'  d20+5=15
Monday June 13th, 2005 3:07:26 PM

Jake is saying something to the Ice Viener, and while she can catch the occasional word, it isn't something that pique's her interest.

And then the cry of 'wolves' is drowned out by the icy insect-like worm rising out of the snow. Tishe' only a couple months ago would have been amazed and frightened immobile, but the brown-haired girl has changed; meeting dragons, giants, and Gargul himself can do that to a person!

Being in the center, both the wolves and worm will have other targets, and it frees Tishe' for a complex spell. She raises fur-covered hands and with gesture and frigid voice, weaves on a magical loom, calling, calling, calling a Celestial Bison to fight the Ice Worm.

Trellus (AC 21, 67/67, Spr Wpn[1/8])  d20+11=13
Monday June 13th, 2005 4:37:48 PM

"Nauth, Nuk! Get back here!" Trellus bellows.

The cleric sketches a spell, and a glowing warhammer appears over the lead wolf (W5). Domi's Hammer swings down, badly disturbing the air near the creature's head.

[Atk ac 13]

Trellus spares a quick pleading look toward the heavens, and takes a 5' step to his right.

Grymash (ac22, hp94)  d20+15=30 d20+10=27 d8+7=15 d8+7=12
Monday June 13th, 2005 9:05:03 PM

As soon as the worm thingies emerge from the cave, and he realizes that Anuk is in danger, the barbarian begins to charge forward. However, before he can make a step he realizes that this white snow stuff is holding him back. He changes his plan of action and lets two arrows fly from his massive composite bow towards the nearest threat.

(-2 penalty for alien environment. HitAC: 30 and 27. For 15 and 12 points for a possible 27 points of damage.)

(Yes, my computer is working again and Im back. :)

Nauthiz'Ull (ac17 hp20)  d20+12=18 d20+9=19 d20+5=18 d20+5=25 d20+5=25 d8+2=4 d8+2=4
Monday June 13th, 2005 11:12:29 PM

As if the wolves weren't enough...

Nauth watches the five wolves and tries to decern if they are healthy or if they are the sick ones {survival-18, know:nature-19}. As the wolves growl and bare teeth Nauth silently thanks Ull'Heimdall's lessons. With his bow already drawn Nauth fluidly pulls arrow from quiver to string and nochs it. He knows that one of these must fall immediately and he knows that he is not prepared to fight the Iss'Wurm just now.

A growl comes from within as his hands fly to unleash the first and then noch and let loose the second arrow.
~~~~~~~~~~~~~~~
A1-18 (13+5 (+1 w/in 30')(+4/+4 w/ Rapid Shot)(+5/+5 w/ RS & PBS)
A2-25 (NAT 20!)
Crit Check-25 (NAT 20!)
D1-4
D2-12 (4x3 crit)

Flea (AC 19(20 Hasted), 47 HP)  d20+10=29 d20+10=19 d20+12=18 d4+1=4 d4+1=3 d4+1=3
Monday June 13th, 2005 11:16:18 PM

Trudging along behind the others, eyes watching where her feet are going, Flea nearly bumps into Bohdi when the column stops. Craning her neck to see what is going on up front, the gnome is startled by the hissing sound on their right flank, and screams out as she spins around.

Out of reflex she clicks the heels of her boots together to activate their magic. Drawing her shortbow and a fistful of arrows, the gnome targets the foreign beast and lets fly with 3 arrows. (Adjusted -2 penalty) Hit AC 27, 17,and 16, for 4, 3, and 3 dmg.)

DM Sanity Info:
Point Blank Shot, Precise Shot, Rapid Shot

(*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)

(OOC: Adjusted AC now that Bohdi has Ring of Protection. He should do the same.)



Bohdi and Squork (sub Drew) 
Monday June 13th, 2005 11:20:29 PM

"Well Flea you see it isn't so much as I left Zarnan City it was more of-um-uh-wolves and un-well-Iss'Wurm!"

The gnome is amazed at the sight of the Iss'Wurm and plays of his petrified gaze as more of an inquisitive look. He slowly pulls his crossbow from his shoulder and cocks and loads a bolt.

"Flea you had better be careful and let your big friends take care of that thing. That is what I do, especially today."

The gnome gathers about his wits and trumps in to help get the Veiners into their pseudo-normal rhythm.

"Thats right Nauth, give it to them! Garret move to Nauth's right, Aiden to his left. Remember, do not let them get around you! Squork get your blasted self out there and help."

Bohdi, in the flash of danger catches a doubting look from his hard-headed bird, who decides that stay right where he is thank you very much.

Jake (AC 27, HP 57/57) 
Tuesday June 14th, 2005 5:34:18 AM

White furry things! Jake glances at the huge thing and feels uncertain of the tactics. If only Trellus had time to give orders...
As everyone else unleashes barrages of arrows, Jake instead draws his sword as he moves (since he has a BA>+1 he can do that) towards the huge ice creature. Originally he thinks he can spend the entire round to get near the thing...but as he trudges throgh the snow, in his heavy armor, he realizes he can't even cover most of the distance!
(Since he moves 20 ft, full move to double move, but that's halved by the conditions, so I guess he gets to...PP. Unless he can full run, which I doubt, in which case he gets all the way to SS.)


Mac 
Tuesday June 14th, 2005 6:39:42 AM

"Wolves an' a giant worm! Is tha' normal? Giant warm 's more like it!"

He faces off against the big blue toothy wriggly thing - and pauses.

"Is there anythin' I need t' knoo 'bout this worm?!"

Shuffling 5' towards the worm, still half on the path, Mac readies to receive it's worst.

Garrett (AC:18, HP: 16/16) 
Tuesday June 14th, 2005 9:24:49 AM

Garrett quickly realizes they are in the middle of two threats and mumbles to himself. "Great, lunch is served."

Garrett moves forward to help out Aiden and Nauth(which should put him immediately to Bohdi's left) realizing that he is no match for the Iss'Worm

"On the way Nauth."

Memorized spells:
0: create water, Light x2, mending,
1st: endure elem. X3(castx3), Magic Weapon

Anuk (AC 21, HP 43/43 - point blank shot, rapid shot, bracers of archery)  d20+11=20 d20+12=23 d20+7=25 d20+6=9 d8+4=6 d8+4=12 d8+4=11
Tuesday June 14th, 2005 11:18:32 AM

Trailing behind Nauthiz'Ull, Anuk sees the white, dog-like creatures burst out from the surface of the snow. He deftly steps two feet to Nauth's left and three arrows fly from his bow in rapid succession, aiming for the wolf nearest the mound (#4 at J,D)

Atk 1: hits AC 21 for 6pts
Atk 2: hits AC 23 for 12 pts
Atk 3: hits AC 7 for 11 pts
(forgot to subtract 2 from my attack in the rolls, but it's reflected in the numbers above. not sure if I'm supposed to actually subtract 4 since my dex bonus is part of my attack bonus.)

"Nauth! We need to fall back to the group!" he yells out, but he doesn't move from his position until the ranger is ready.

Anuk (ooc) 
Tuesday June 14th, 2005 11:19:39 AM

(spot check 20)

Aiden [AC 16 HP 20]  d20+5=9
Tuesday June 14th, 2005 11:35:13 AM

Aiden spins and quickly takes in the opponents and decides to move forward up the column, pulling his bow as he does so. Firing once at the left wolf Gry hit. The shot goes wide left.

Calling back to Mac, "Iss-Wurms can swallow opponents whole!"

Gilan (HP: 66/66 AC: 22)  8d6(3+4+4+6+3+5+1+2)=28
Tuesday June 14th, 2005 1:29:20 PM

Gilan turns at the sounds of the hissing, much like steam he thinks to himself. He takes in the giant worm and shakes his head. Much like the rest of the pack he is not easily surprised anymore. He has weighed the opponents and figures that this worm thing is more dangerous than a few wolves...he hopes.

Gilan is not sure how effective his flamestrike will be in this environment but he has little time to think about it. Drawing on the powers of nature he feels that euphoric feeling that has driven him wild. He draws it and shapes it into the single stroke of rage that nature is known for.

A column of fire strikes down upon the worm with what would hope to be devestating effect. Maybe it will at least slow it down some or make it pause for a minute.

[flamestrike - 28 damage(half is fire based), reflex save DC 20(half damage)]

0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace(3)
2nd: barkskin(4), lesser restoration
3rd: cmw(2), greater magic fang(2)
4th: dispel magic, flame strike(2)*
* used

Round 1 DM Post  d20+10=22 d20+20=28 3d8(2+6+8)+18=34 d20+5=12 d20+5=6
Tuesday June 14th, 2005 2:27:26 PM

Multiple threats appear through the snow and Ice. Nauthiz'Ull and the rest of the natives know the Iss-Wurm was likely tracking the wolves for dinner. The wolves waiting in a half buried ambush is a bit new to all of them. Nauthiz'Ull can easily tell these are not the least bit sick, they are very healthy full grown males, healthier than any wolf he has ever seen actually.

Tishe spins and casts a summoning spell. The celestial Bison will arrive in seconds, but where to put it she thinks.

Trellus calls the point men back to the group as representation of Domi's might springs into being, but the wolf ducks the blow.

Grymash begins to move forward towards the wolves, but the deep snow changes his mind. Instead, he draws his bow and fires an arrow at the lead left Wolf. The arrow strikes. (Move action draw weapon. Shot Wolf at grid JD)

A wolf bearing down on him, leading a pack, Nauthiz'Ull stays steady and calm. His fathers bow hums and arrows strike deep. (2 hits Wolf grid MC)

Flea activates her magic Boots and spins towards the Iss-Wurm. Drawing her bow she lets fly a single shot. The shaft strikes the massive creature. (Free action Haste, Move Action Draw weapon, Rapid Shot requires Full Round)

Bohdi draws and loads his crossbow, as he advises Flea to let others take on the Iss-Wurm and calls to his Icer friends to push forward and take on the wolves.

Garret moves forward to get as much away from the Iss-Wurm as he does to close with the wolves.

Aiden spins and quickly takes in the opponents and decides to move forward up the column, pulling his bow as he does so. Firing once at the left wolf Gry hit. Calling back to Mac, "Iss-Wurms can swallow opponents whole!"

Jake draws his sword and starts out to circle around the Iss-Wurm, but the deep snow slows the warrior tremendously.

Mac draws his weapon as well and moves in with caution on this unknown and massive opponent.

Anuk moves just to Nauthiz'Ull's left and fires at the left front wolf bearing down on them, while calling to fall back. Two shafts strike the big canine and with the shot from Grymash the wolf falls into the snow.

Gilan eyes the heat and melting snow, perhaps here in the frigid Ice Vein the spell will be less effective, but then again. A roaring column strikes down from the heavens on the Iss-Wurm. Snow and ice about is melt away to steam in an instant. The heat of the strike can be felt all the way back to Gilan.

The Iss-Wurm emits another shriek as the fire hits and after as well. Cutting through the ice and snow as easily as the air, it moves in towards the big minotaur and strikes. The final 15' are covered by a lancing strike of it's long neck. Razor teeth tons of muscle are brought to bear upon Mac. [Hit AC 28 Dmg 34 Refelex save 34. Failure indicates Mac is prone covering grid K,W through L,X.

Two of the wolves close on Anuk and Nauthiz'Ull, while the other two move past, looking down the column for prey. Growling and weaving for a soft spot, neither wolf can land a grip on the pair of rangers, Anuk and Nauthiz'Ull.

http://img254.echo.cx/img254/5419/sswurm8qz.jpg

Clearer map notes:
No charging
Movement doubled Except along Grid M column
Deep blue areas by Iss-Wurm is water
Snow is about 30" deep off the column M path

Tishe' (AC:15 HP:37)  d20+8=14 d8+9=15 d20+5=6 d20+5=6 d20+5=14 4d6(2+4+4+5)=15
Tuesday June 14th, 2005 3:36:17 PM

The spellweaving complete, Tishe' is pleased to see the Celestial Bison appear next to Jake (at R,S). "Attack the Iss'Wurm!", she yells in Celestial

The golden bison needs little prompting, but charges through the cold snow at the Ice Wurm. He attempts to gore the Ice Worm (AC:14, D:15)

Tishe' totally ignores any movement on the wolves (Alertness nat 1) and concentrates on the Iss'Wurm. Since it didn't like Gilan's fire, perhaps a little more would help. Again, she raises her hands and weaves a quick incantation. A fiery lance darts out at the worm (used hero point for reroll) (AC 14 touch attack; Damage 15)

Spells Active

Celestial Bison [augmented]: 5 rounds: AC:13. HP:42, A:+8, D:d8+11, Smite Evil 1/day +4 dam, Darkvision 60', Dam Reduce 5/magic, Resist acid, cold, electricity 5, SR: 9, move 40'



Trellus (AC 21, 67/67, Spr Wpn[2/8])  d20+11=16 d20+6=11
Tuesday June 14th, 2005 3:42:47 PM

Trellus watches as three arrows put down a wolf, and the ice worm smooshes Mac. That pretty much takes care of the biggest threat question.

"Tishe! Put it on the wolves!" Trellus cries.

The cleric weaves another spell and taps Grymash. "Dude, I fixed it so you can walk in the air. Go help with that beater (pointing to worm)."
[Cast Air Walk on Grymash]

Given his location, it dawns on the cleric he may actually have to get into combat for a bit. He draws his mace.

Meanwhile, Domi's Hammer keeps swinging futilely at W5.
[atk ac 16 and ac 11]



Garrett (AC:18, HP:16/16) 
Tuesday June 14th, 2005 7:31:57 PM

Garrett moves 10' to k/n as his move action and then casts magic weapon.

Grymash (ac20, hp110, air walk, rage)  d20+15=29 d8+23=30
Wednesday June 15th, 2005 12:34:23 AM

Grymash drops his bow in front of Trellus (free action) and steps up into the air. Being free of the snow (im assuming he can now charge and attack without penalty) Grymash begins his charge at the worm that Trellus pointed to. Along the way, he draws out his double axe (free action when combined with a move action) and charges at the worm. He lets out all his fury on the strange icy beast.

(Charge movement: 80 ft. Powerattack -5hit/+5dam, twohanded +10dam. HitAC 29. Damage: 30 points of damage.)

The barbarian cleric of death roars with a blinding feral rage. Each slashing hack fills his spirit with a grim satisfaction.

Flea (AC 19(20 Hasted), 47 HP)  d20+10=26 d20+10=21 d20+12=29 d4+1=5 d4+1=4 d4+1=4
Wednesday June 15th, 2005 12:58:46 AM

Flea sticks with her plan of action and looses more arrows in the direction of the screaching beast. (Adjusted -2 penalty) Hit AC 24, 19,and 27, for 5, 4, and 4 dmg.)

DM Sanity Info:
Point Blank Shot, Precise Shot, Rapid Shot

(*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 2/10 rounds (not required to be consecutive rounds)


Nauthiz'Ull (ac17 hp20/20)  d20+5=19 d20+5=17 d8+2=7 d8+2=7
Wednesday June 15th, 2005 1:22:12 AM

Nauth shows a strained frown as the shafts eat into the flesh of the wolves. His heart feels for the wild animals but his mind keeps him grounded with self-preservation.

Ull'Heimdall, your ways will keep me alive again this day. Guide my shafts from your bow father.

As the wolves bear down Nauth takes a step to keep his distance and to keep a shot open on the predators.

A bit of luck shines down on the dark skinned ranger as both wolves view Anuk as the threat. Nauth does not know how to take this but he decides to reflect upon that issue later.

The twang of Ull'Heimdall's bow rings out twice again as Nauth's arrows streak to their mark.
~~~~~~~~~~~~~
Step 5' to NF (kiddy-corner)

Attacking Wolf @ LF
A1-19
A2-17
D1-7
D2-7

Bohdi Nackle (ac15 hp 14/14)(sub Drew)  d20+5=24 d6=2
Wednesday June 15th, 2005 1:28:13 AM

The gnome takes in the actions of everyone around him in awe. How do they react so easily? He looks from side to side for the most immediate threat and finds a wolf stalking down the east side of the column.

Blast this little bugger trying to sneak up on us!

With a dose of courage that must have been induced by the presence of a certain female gnome amonst them Bohdi lifts up his crossbow and takes aim, letting a bolt fly.
~~~~~~~~~~
Attacks wolf @PK
A-24
D-2(Boo! Hiss!)

Mac [AC:19 (Snow), HP:41/75, Reach:10']  d20+4=20
Wednesday June 15th, 2005 3:39:28 AM

Mac [AC:19 (Snow), HP:41/75, Reach:10']
[Reflex Save:20, prone in 10' square at KW.
I'm wondering why the worm's head doesn't provoke AoO in it's lancing strike.]

This wasn't where Mac expected to be, but it gives him a chance - he slips out of the backpack (one action) and gets to his feet with the greataxe in hand (the other action).

"I'll be right there Gry! Do nae let it hit you!"



Jake (AC 27, 25 in snow, hp 57/57) 
Wednesday June 15th, 2005 4:39:59 AM

Jake glances at Trellus...is he right? All three of the Pack fighters are running off to fight this worm, but none are going to face the wolves? Well, perhaps the ice pack fighters can stand their ground against those beings...in the meantime, Jake continues moving to the ice creature. This round he does not run through the snow but merely moves as speedily as he can.
(Moving a double move straight south to 10 feet north of the ice worm, approximately QW. I move 20 ft, can double move 40 ft, but that's halved, so I can't quite get to it this round. Next round, I should be able to actually attack... :) )

Aiden [AC 16 HP 20]  d20+5=17 d6=4
Wednesday June 15th, 2005 10:14:19 AM

With Grymash vacating the area, that means it is him and the foreign cleric of Domi against 2 full grown males. Aiden calmly levels his aim at the wounded wolf and fires. the arrow strikes. [Hit AC 17 Dmg 4 wolf @P,K]

The bow is discarded and the Double bladed ork axe comes out.

Gilan (HP: 66/66 AC: 22) 
Wednesday June 15th, 2005 11:33:06 AM

Gilan could not believe his luck as the flamestrike washed over the worm. Then Mac is buried under the great thing but somehow is able to get out with little effort.

Making what maybe a foolish decision he moves towards the battle with the worm so that he will be available for healing. "Mac..Gry...I have your backs."

0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace(3)
2nd: barkskin(4), lesser restoration
3rd: cmw(2), greater magic fang(2)
4th: dispel magic, flame strike(2)*
* used


Anuk [AC 19 (snow), HP 43/43 - point blank shot, bracers of archery]  d20+12=20 d20+12=24 d8+4=8 d8+4=5
Wednesday June 15th, 2005 11:33:08 AM

Anuk is impressed with Nauth's deliberate course of action and calm demeanor, and he follows up on the ice ranger's arrows by sending two more into the same wolf (#2 at L,F).

Atk 1 - hits AC 20 for 8 pts
Atk 2 - hits AC 24 for 5 pts

He backs away from the uninjured wolf, trying to keep himself away from its vicious teeth and claws.

(5' step diagonally to M,G)

Round 2 DM Post  d20+24=29 3d8(1+2+8)+13=24 d20+24=35 3d8(4+4+2)+18=28 8d6(5+2+5+6+1+1+6+3)=29 d20+15=31 3d8(4+8+7)+36=55 d20+39=55 d20+5=25 d20+5=14 d20+2=10 d6+2=4
Wednesday June 15th, 2005 12:57:25 PM

Tishe directs the celestial Bison against the Iss-Wurm and it plunges through the snow towards it. She then hits the creature with a fierey dart. As the Bison closes, the Iss-Wurm's head spins and strikes, tearing a deep wound in the creature. [Hit AC 29 Dmg 29-5=24]

Trellus calls for Tishe to send the Bison towards the wolves, but too late. The cleric of Domi then places an air walk spell on Grymash and tells the massive warrior to go squash the big bug. The mighty hammer of Domi's continues and this time lands a blow. [Hit AC 16]

Grymash drops the bow next to Trellus and charges across the air towards the Iss-Wurm. As he closes in, it strikes. Hitting Grymash hard. [Hit AC 35 Dmg 28] Grymash's axe lands hard and the barbarian cleric of death can feel the intense heat of the creature. Fort save 18 or weapon takes 14 Dmg.

Nauthiz'Ull backs up and fires again, this time both strike the wolf squarely.

Flea lets fly with a trio of shafts from her bow. The first and last strike the Iss-Wurm squarely, the second skips off the armored shell.

Bohdi takes courage and aim and fires his crossbow, the bolt sails true but clearly does not injure it much.

Garret moves forward and casts Magic Weapon.

Aiden fires again and pulls his axe waiting for the inevitable attack

Jake continues to plod through the snow towards the Iss-Wurm.

Mac lands unceremoniously on his back from the powerful stroke. Getting to his feet with axe in hand, he sheds his pack.

Anuk steps back and follows the example of the Ice Vein native. 2 more arrows strike the wolf.

Gilan moves up behind Mac and near Grymash to assist with any needed healing.

The Frigid air turns all the water about the creature to ice except within about a foot or so. This is boiling and even turning to steam as the Iss-Wurm becomes more enraged. Thick black molasses-like blood ooze from the score of wounds. The Iss-Wurm cries out again and strikes at the air walking Grymash. The great tooth filled maw lands hard about hum and holds fast.

[PA 9 Hit AC 31 Dmg 55 Grapple 55. Failure indicates Grymash grappled.]

Two of the wolves turn and head off, apparently having enough of this particular fight. One wolf continues down the column and spots the two gnomes, it turns their direction. The other wolf moves against Anuk. Savage jaws bite hard [Hit AC 25 no crit Dmg 4 Trip Attempt 10. Anuk roll d20 + str or dex mod which ever is higher. Under 10 you are prone]

http://img280.echo.cx/img280/7261/sswurm9zc.jpg




Grymash (ac20, hp27/110, air walk, rage2)
  d20+14=31 d20+16=27 d20+16=35 d20+11=30 d20+6=21 d20+6=14 d6+9=15 d6+9=12 d6+9=13 d20+14=28
Wednesday June 15th, 2005 1:44:20 PM

(Fort Save 31)

Grymash welcomes the heat. In fact, it loosens up his frozen joints and allows him with swing his axe with even more furor. "DIE PIGGIE DIIEEEE!!"

(The worm has a +39 grapple modifier!!?? That's eqivalent to a mature adult dragon! Opposed Grapple check: 27, hero point 35.)
(If he can get off attacks with his armor spikes while grappled: Powerattack +5dam. Hit AC: 30, 21 and 14. Damage: 15, 12, 13 for a possible 40 points of damage.)


Grymash realizes, even while in his rage, that this beast has teeth. Lots of teeth! The half-orc feels them all wrapping around him. It dawns on him that this beast has the nerve to try and eat him! Grymash is too angry to care. The wurm may soon find out that Grymash will be a tough pill to swallow. (Armor spikes deal 1d6 damage.)

Trellus (AC 21, 1/67, Spr Wpn[3/8])  d20+11=15
Wednesday June 15th, 2005 4:14:38 PM

LIGHT! The thing is eating Gry!

"Cut its thread!" Trellus bellows to the warriors surrounding the worm.

At his mental command, Domi's Hammer blinks away from a wolf and reappears over the worm.
[atk ac15]

The cleric takes a deep breath, and sends a totally new heart touch to Grymash. Beneath his breastplate, the gem embedded in the young man's chest glows brightly.

Trellus hisses in pain as he sends all his energy to the aid of his friend.
Tear of Dragon - new Woldian item. Transfer hit points from Trellus to Grymash. Trellus loses 66 hp. Grymash gains 22 hp for one hour.

DM That's pretty sweet right there. That written up anywhere?

Garrett (AC: 16, HP: 16/16)  d20+9=10
Wednesday June 15th, 2005 4:52:10 PM

Garrett charges the wolf eyeing the gnomes, glad to finally be in the fight.(should be J/Q)

Missing horribly with another natural 1. ()(Witness the might of the Ice pack.) Garrett contemplates taking up knitting.

Flea (AC 19(20 Hasted)  d20+9=20 d20+10=27 d20+10=24 d20+2=27 d4+1=5 d4+1=2 d4+1=4
Wednesday June 15th, 2005 9:28:29 PM

The hair on Flea's neck stands on end with the screaching of the worm-thing, and it had attacked Mac and Gry! Now Trellus was calling for the pack to cut the thing's thread! But, earlier Trellus had warned the rogue not to try anything fancy! The rogue is confused.

Out of the corner of her eye, the gnome spots (Spot=20) something pass behind. Spinning 'round, she fires 3 arrows at the wolf attempting to flank the party. (-2 penalty applied Hit AC 25, 22, 25 for 5, 2, and 4 dmg. respectively).

DM Sanity Info:
Point Blank Shot, Precise Shot, Rapid Shot

(*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 3/10 rounds (not required to be consecutive rounds)



Gilan (HP: 66/66 AC: 22)  8d6(1+6+1+4+1+4+5+3)=25
Wednesday June 15th, 2005 9:57:40 PM

Gilan cannot believe what he is seeing. That giant slug is trying to eat Grymash whole. He cringes as he thinks of the last time the half-orc had bathed and feels his tummy roll at the thought. "Hold on Gry...help is coming." He really has no idea what he is going to do and then instinct takes over and he starts to pull on the forces of nature.

The unbridled fury of this frozen land seems to sweep into him and leaves him feeling tingly all over. So much raw power he has never felt before and he absently finds that he wants to feel it more often, though there is a tinge of something wrong in nature as well. Must think of that later he mentally tells himself as he pulls the power into another column of fire to strike the worm. His placement needs to be just right so that he does not burn Gry in the process but he knows that he can control this...he has done it before and Mother Wold has never let him down.

[flamestrike - 25 damage(half is fire based), reflex save DC 20(half damage)]

0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace(3)
2nd: barkskin(4), lesser restoration
3rd: cmw(2), greater magic fang(2)
4th: dispel magic, flame strike(2)**
* used

Bohdi Nackle (AC 15, HP 14/14) and Squork (AC 15, HP 7/7)  d20+5=20 d6=3
Thursday June 16th, 2005 12:45:06 AM

Bohdi couldn't believe the speed and deadly accuracy with which his newfound love interest reacted to the wolf! He tried to match her ferocity, (Attack 20 Damage 3), but was no match for her swiftness. He reloaded, eyes still wide with interest.

Mac [AC:19 (Snow), HP:41/75, Reach:10', -2 Attack (Snow)]  d20+6=25 d20+6=23 3d6(3+4+5)+23=35 3d6(3+6+2)+23=34 3d6(1+3+4)+23=31
Thursday June 16th, 2005 4:40:52 AM


"Now you've ticked me off! Time to gut some WORM!"

Mac wades 15' across the snow to be next to Gilan - to a position he can attack the worm. Looking for a nice bit of neck, he brings the adamantine greataxe around in a mighty arc...

Attack (PA:-6/+12) hits AC25 (Crit.Check hits AC23) for 35 damage (potential of 100 damage on the critical)

[i]DM Sanity info:
large adamantine greataxe +2, Imp.Crit. 19-20/x3, power attack, Wf (not GWf - reduce Attack results by 1), WS.[i]

Jake  d20+12=30 d20+7=13 d10=3 d6=4 d10=4 d6=5
Thursday June 16th, 2005 7:27:52 AM

Jake steps into a square next to the worm, almost underneath the struggling grymash, the bison almost his cover. (I suppose RX) Though the others are parting their alls in the swings, he takes very precise slashes.

(5' step and full attack: AC 30 and Ac 13, 8 and 9 damage respectively (plus 4 and 5 freezing damage if it doesn't have cold resistance).

(Getting tired...goodnight :)

Tishe' (AC:15 HP:37)  d20+8=23 d20+11=19 d20+4=20 d8=2
Thursday June 16th, 2005 7:50:26 AM

The golden bison bellows into the icy air, a great chunk of golden flesh out of it's side, but continues to try and impale the worm with its sharp horns (AC 23, Dam: 19)

Tishe's chest glows a pulsating red, and the Tears of the Dragon embedded there tells her that Grymash and Trellus are very close to the end of thier thread. "You are a sweetie, Trellus", she tells the cleric, "but now who is going to protect you?" She moves to interpose herself between Trellus and the wolf along the flank.

Tishe' holds her action, watches the wolves, and guards the weakened cleric. She will fire her crossbow at the first one that advances on her and Trellus. (AC 20, Dam: 2)

Spells Active
Celestial Bison [augmented]: 4 rounds: AC:13. HP:18/42, A:+8, D:d8+11, Smite Evil 1/day +4 dam, Darkvision 60', Dam Reduce 5/magic, Resist acid, cold, electricity 5, SR: 9, move 40'


Nauthiz'Ull (ac17 hp20/20)  d20+5=14 d20+5=20 d8+2=7 d8+2=9
Thursday June 16th, 2005 10:51:24 AM

The fur-clad ranger watches briefly as two of the wolves flee.

Be free friends and live safe. Return to my wunjos and fall from my bow.

Watching the white wolf tear into Anuk, Nauth decides that this one must die...NOW!

"My friend watch out for their paws, they are clever and will try to trip you. Hold strong against them."
~~~~~~~~~~~~~~~~
A1-14
A2-20
D1-7
D2-9

Nauth will take a 5' step down to NG. He will keep a progressive move towards the Iss'Wurm IF a shot is available or until the wolf is dead.

Anuk [AC 19 (snow), HP 39/43 - point blank shot, bracers of archery]  d20+4=12 d20+12=16 d20+12=31 d8+4=7 d8+4=12
Thursday June 16th, 2005 11:11:37 AM

The wolf's jaws tear into Anuk's side, but Anuk's furs and armor help - the pain is bad but the damage is not nearly what it could have been. He manages to stay on his feet (dex check 12) and twists away, immediately loosing two more arrows at the beast then backing further away (moves 5' east to N,H).

Atk 1 - hits AC 16 for 7 pts
Atk 2 - hits AC 26 for 12 pts (2nd attack roll should have been at +7, not +12 - my fault)

With a stupefying suddenness, there is a deep feeling of pain and rage and frustration welling up inside him. The dragon's tear embedded in his chest tells him something is wrong with the pack. He looks south to see the Iss-Wurm in the distance for the first time and a mumble escapes his lips. "Gry?...Trellus??"



Aiden [AC 16 HP 20]  d20+7=9
Thursday June 16th, 2005 12:52:01 PM

The wolf moves fast down the column, too fast for Aiden to hope to folow. The grim ranger turns his attention north the Nauthiz'Ull and the stranger Anuk.

Cutting into the path marched by the front portion of the column, he quickly moves up on teh wolf and brings his axe down, but the wolf dances aside. [Hit AC 9 miss]

Die Another Day DM Post  8d6(4+6+6+6+6+2+2+6)-5=33 8d6(3+2+1+3+2+4+4+4)=23 8d6(2+6+4+2+6+5+3+3)=31 d20+5=11
Thursday June 16th, 2005 2:12:13 PM

Trellus calls the hammer back to the Iss-Wurm, but the creatures natural armor is far tougher than the soft fur of a wolf. He then pours his own life energy to Grymash, in hope that it will by him enough time.

Grymash feels his life being crushed from him and the massive coppery smell of his own blood pooling in the Iss'Wurm's mouth. His strength returns partially, fueled by Trellus, but the warrior knows he is far outmatched here. It will be up to the others to save him.

Garret moves forward and misses the wolf.

Flea spots the wolf stalking in and fires, striking three times into it's side.

Gilan brings forth a second pillar of flame and like before the power felt through the blast is aweing. The snow rips to steam instantly about the worm revealing the hidden 40' within the deep rock and ice below.

Bohdi reloads and fires as well. His shot scoring a hit, but the wolf is still on its feet.

Mac thunders through the snow and buries his axe deep in to the creature. The strike is truly impressive, and with a dying shriek the massive creature slumps over. Grymash spilling from its mouth. [Fort save 18 failure and your weapon takes 12 dmg]

Jake lands one strike as the Iss-Wurm topples as well. [Fort save 18 failure and your weapon takes 16 dmg]

Tishe's Bison thrusts into the Iss-Wurm as it falls and discovers how hot the creatures skin really is. [Bison takes 33 dmg] Tishe fires a bolt at the stalking wolf, who has definitely picked out the weak member of the herd.

Nauthiz'Ull fires at the wolf engaged with Anuk, but with the fast movements of the fight in front of him, only the second shot hits.

Anuk fire and 2 more arrows strike the wolf, however he leaves himself slightly open by using his bow in such close quarters and the wolf strikes. The jaws well off the mark this time.

Aiden marches in but his axe fails to find the wolf.

The Iss-Wurm falls and Grymash exits under his own power, though looking much the worse for the experience. One lucid thought wanders through his head, At least it's not a Jökull-Wurm

The remaining wolves vacate the area at top speed and quickly blend into the grey white horizon and snow.

The everpresent wind stirs across the snowy land, as if in slow exhale to the witnessed power. Silence hovers across the area, as if nothing lives or moves within miles.

Tishe' (AC:15 HP:37) 
Thursday June 16th, 2005 4:16:59 PM

In a flood of unimaginably hot blood, the Celestial Bison expires and dissipates back to the whence he came.

Tishe' herself rapidly reloads her crossbow (free action:Rapid Reload), and continues to move her body to stay between Trellus and the retreating wolves: you never know if they might turn, she thinks.

With the soaring blood of battle ebbing from her viens, she again realizes she is COLD, and momentarily envies Grymash being so close to the hot bowels of the Iss'Wurm. Perhaps when the leaders call the battle over, the small woman could move closer to the giant monster and warm herself near the carcass...

"That air walking spell was a great idea, Trellus. I also have a spell to make people fly. Next battle, I'll touch the nearest fighter to enable them to move about easier." The mage nods at her own cleverness.

Trellus (AC 21, 59/67)  4d8(8+8+5+5)+7=33 4d8(4+4+4+7)+7=26 4d8(1+5+2+6)+7=21 d8=2 4d8(7+8+2+8)+7=32 3d8(1+6+6)+5=18 d8=5 3d8(5+2+3)+5=15 3d8(7+6+1)+5=19 d8=3
Thursday June 16th, 2005 5:42:58 PM

Domi's Hammer hovers over Trellus' shoulder, and he shoots it a look of irritation.
Thanks for nothing, he grumbles silently.

Gulping deep breaths of air, the man looks across the snow and is thankful to see Grymash still breathing. Then he realizes he can feel that the half orc will be ok.

While pulling out a couple healing wands, he glances toward Nauth and Aiden.
"Light, Dudes." he exclaims. "Tell me those things don't hunt in packs."

Assuming nothing else happens in the next couple of minutes, the cleric makes busy with the healing wands:

Grymash - heal 81 hp (3 CCW)
Mac - heal 32 hp (1 CCW)
Trellus - heal 58 hp (3 CSW)

"Anybody else hurt?" he asks.

At Tishe's comment, he grins. "It'd worked better if the dude hadn't got eaten."
The cleric also thumps Mac on the back.
"Thanks dude. That was a totally waxed pick."

Bohdi Nackle 
Thursday June 16th, 2005 6:53:48 PM

"Furtif Aeanora! Darling, are you hurt?" Bohdi rushed to the female gnome's side with a concerned expression. He sighed with relief and smiled to find that she was unhurt, before turning--somewhat sheepishly, suddenly, as he realized the public nature of his display of ardor--to the others.

"Well," he breathed, examining the ice-worm's corpse. "I never expected to see one of those ... and live to tell about it." He looked at the Bloodpack members with evident admiration. "You all certainly know your way around a battle."

He turned back to Flea, fingering the ring and necklace that she had given to him. "These are powerful magics," he said with astonishment. "Are you--are you sure that you want me to have them?"

Gilan (HP: 66/66 AC: 22)  2d8(4+2)+8=14
Thursday June 16th, 2005 7:53:54 PM

Gilan moves slightly to lay a hand upon Mac. He once again concentrates upon the forces of nature. This time he turns them to healing and not to destruction. Healing pours into Mac's body making him feel better.

He glances around with concern as he gauges the others. "Anyone in need of healing?" He looks to both Bloodpack and Icepack to see if anyone is in need.

[cmw - 14 hp healed]

0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace(3)
2nd: barkskin(4), lesser restoration
3rd: cmw(2)*, greater magic fang(2)
4th: dispel magic, flame strike(2)**
* used

Garrett 
Thursday June 16th, 2005 8:13:51 PM

""Anybody else hurt?" he asks."

"Only my pride." Garrett responds. "Running from the worm left a bad taste in my mouth to start with, missing that wolf was just topping on the humble pie."

"Shall we continue on? Correct me if I'm wrong Nauth or Aiden, but won't the smell of all this blood and death bring things looking for dinner?"

Memorized spells:
0: create water, Light x2, mending,
1st: endure elem. X3(castx3),Magic Weapon(cast)

Aiden  d20+10=16 d20+10=13
Thursday June 16th, 2005 9:37:25 PM

Aiden has a new look of admiration on his face as well. It definately seems that this Blood Pack was thr right group to summon. To Trellus the ranger nods, "Indeed Jökull-Wurms hunt Iss'Wurms and yes Domi preist," looking to Trellus, "Iss-Wurms usually hunt in packs."

Aiden turns and takes to the lead again, forging a path through the deep snow, "We will reach the den by night if we push."

Grymash (ac21, hp94, air walk)  d20+15=22 d20+12=22 d8+28=36 d20+12=18 d8+28=33 d20+12=20 d8+28=33 d8+15=22 d8+15=20 d8+15=22
Friday June 17th, 2005 1:08:21 AM

(Fort save 22)

Covered in his own blood and the slippery saliva of the wurm, Grymash roars in fury. His rage, like him, very much alive (thanks to his pack :) He struggles to his feet and plants a vicious blade of his double axe into the head of the wurm.

(HitAC: 22. Damage: 36.)

And again ...

(HitAC: 18. Damage: 33.)

And again!

(HitAC: 20. Damage: 33.)

Finally satisfied, the raged barbarian reaches down and grabs a hunk of flesh from the wurms body and bites off a chunk. After a few chews, he spits it back out and yells at the carcass, "YEAHHH!! HOWS YA LIKES DAT!!".

Grymash's rage falls and he slumps down to one knee. His heavy breath billows off from him in a white cloudy trail in the frigid air. As if he were on fire. He looks up at Trellus and says, "When Gry was up in dat piggies craw, yooz be there too?! Hows ya do dat?"

(if you need me to roll Fort saves for each hit, here they are. 22, 20, 22)



Mac [AC:19 (Snow), HP:75/75, Reach:10', -2 Attack (Snow)]  d20+9=18
Friday June 17th, 2005 4:58:05 AM

[Fort save:18]

Between Trellus and Gilan, Mac is fully healed. He watches Gry 'go to town' on the poor worm and shakes his head. A grin begins to form as Trellus comments on the shot
"A totally waxed pick? It were eatin' Gry! ::pause:: 'twas a mercy killin'!"

He walks over, shoulders his pack, and makes a point of remembering to pat the lucky ball of fluff on his chest.

"'Tis too late now, but the worm's skin... 'twould fetch a good price?"

As Aiden leads on Mac takes up the back marker, prepared to push if required.

Grymash (2nd illegal post) 
Friday June 17th, 2005 9:06:18 AM

Gry eyes the carcass of the wurm and then looks up at Mac and says, "Da wurm head not be gute trophy. All smush. But da biggie body still be gute for skinin'. Jus look at all of dat skin!"

(It could probably make some fire resistant armor.)

Nauthiz'Ull  d20+12=30
Friday June 17th, 2005 9:49:48 AM

As the wolves turn and flee Nauth nochs another arrow.

Wunjos of the earth, you are hurt. Let me take away the pain before our mother does.

The ranger has a concerned look of sympathy upon his face as he knows that the injured wolves will either die slowly and painfully from their wounds or come back for a bit of revenge.

As his thoughts wander to the wolves and his frustration with his place in the circle of life the fur-clad man throws back his hood and walks over to Anuk. Placing his hand on the side of Anuk's neck Nauth squeezes gently and nods to him.

"Your skills are impresive wunjo. Thank you for the help and for youur merecy on the wolves that fled."

While everyone is busy defiling corpses and the likes, Nauth will head a bit north to pick up the tracks again, especially the humans.
~~~~~~~~~~~~~~~
Survival-30!

Flea 
Friday June 17th, 2005 10:10:00 AM

"I'm just fine," says Flea nonchalantly, taking a quick inventory of her remaining arrows, and moving the shortbow to its customary place on her back, "and, yes, I want you to keep those things. I can always get another ring, and I've still got this one." The gnome holds up her left hand, watching the sun glint off her remaining ring, before folding the protective mitt-flaps back over her fingers.

Wading through the snow, the gnome makes her way over to one of the dead wolves, and gently ruffles the thick fur. Looking over her shoulder at Bohdi, she enquires, "is this how you get your furs?"

Flea wonders if the furs of these wolves might keep the wearer warm, thus saving the natives from having to use up their magics.

Anuk [AC 19 (snow), HP 39/43]  d20+13=26
Friday June 17th, 2005 10:54:01 AM

The final wolf trails off into the distance and Anuk watches it go. With Gry's, Trellus', and Mac's healings, the knot of worry and pain inside Anuk's chest caused by the dragon's tear subsides. He begins to breathe more easily.

He responds to Nauthiz'Ull, "Thanks. You're quite shady with that bow there yourself." Although inside he thinks, Mercy? I was just trying to keep from being opened up by a big dog.

He thinks for a few moments on the idea of having mercy for the creatures he fights, like some kind of reverence for nature. He'd always assumed that sort of thing was for druids like Gilan. Being a ranger was always more about proving himself. Maybe there's something more to it. Nauth sure seems to think so.

After a moment's pause he says, "I would like to join you as you scout. Do you mind?" He follows Nauthiz'Ull northward.

(survival 26)

Jake 
Friday June 17th, 2005 12:15:58 PM

Jake stops before the steaming carrion and ponders it. He chuckles as Gry pops a few more hits, saying, "Ah'm tellin' y'all, nothin' should take a bite outta good ol' Gry...he'll bite back." At the mention of these things hunting in packs, Jake waves a hand, as though it's an exaggerated threat...though these things are bigger than rapke, in his mind, the plains creatures are more dangerous...
Suddenly he feels the biting cold as the adrenaline pumps out of his system and immediately he begins to pull his cloak over him and curse silently.
"Okay, let's just get a move on, shall we?"



Northward HO DM Post 
Friday June 17th, 2005 2:28:02 PM

The battle over, the group makes ready to head out again. Trellus and Gilan use their abilities, and some wand power, to heal all the wounds in the quick boute with the Iss'Wurm and wolves. Grymash takes a few 'Dat's right' shots at the worm and is the first to discover the rock melting heat that was being produced by the gargantuan creature is already gone.

There is thoughts about taking skins from the Iss'Wurm and the wolves, but such an undertaking would take weeks on the tundra and since all are currently wrapped head to toe in fur there seems little point to the matter.

Aiden and Nauthiz'Ull are joined by the pack ranger Anuk at the columns head where the tracks of the wolfpack are readily picked up again. the human prints are still mixed in and this time Nauthiz'Ull recognizes them for what they are. Not Humans being pursued by or pursuing the wolves, but these prints are of the Bevroren Doden. For not everything that dies in Ice Vein truly dies. The wind stirss the snow and the group moves out.

The tundra stretches to all horizons, flat, endless and unchaging. The great sky looms above, grey, cold and uncaring to the plight of those beneath it. Hours grind on as does the march.

Bohdi Nackle 
Friday June 17th, 2005 4:29:47 PM

As much as an ice worm autopsy would have fascinated him, Bohdi agreed with those who urged haste in pressing northward--"this tundra claimed one of our number on our last crossing, and I for one have no interest in joining him"--and dutifully assumed his place in the march. When the time to camp arose, Bohdi would assist in setting the tents in an unusually quiet and pensive mood. He would offer to take the first watch, as before.

Tishe' 
Friday June 17th, 2005 4:46:05 PM

Wrapped carefully in the furs, the brown-haired woman forms back into the line and follows the path of smushed-down snow formed by the leaders.

"If the land is so harsh", asks Tishe' in a wondering voice to Bodhi, "how does any community survive?" She shivers again even though bundled up in all the furs.

Gilan 
Friday June 17th, 2005 5:52:16 PM

Gilan is happy to know that everyone is healed back up and ready to move on. He watches as Gry attacks the corpse and then takes a great bite from it. He shakes his head and smiles as he laughs lightly under his breathe. "Hey Gry...why not take a few of the things teeth for trophies or something...I would not mind having a tooth to study." He just shrugs as he waits for the word, that they will be moving out.

0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace(3)
2nd: barkskin(4), lesser restoration
3rd: cmw(2)*, greater magic fang(2)
4th: dispel magic, flame strike(2)**
* used

Trellus  d20+7=21
Friday June 17th, 2005 8:09:12 PM

As soon as Aiden reveals there might be more, and they might be bigger, Trellus is all business.

"Let's weave. I want some a lot of space between us and that (the worm carcass) real soon."

To Gry's question, the cleric puts a hand to the barbarian's chest.
"Grandma's gift, dude. It's helping us feel the rest of the pack."

Trellus falls into position, and quickly falls into the shuffling march throught the deep snow that he's quickly growing very annoyed with.

Nauthiz'Ull's discovery of the tracks of something called 'Bevroren Doden' doesn't sound good.
"Is there anything is this sunbaked place that DOESN'T want to kill you?" he asks in exasperation.
"OK. What's a 'Bevroren Doden', and what does it do?"

If anybody mentions its something that used to be dead, the cleric tries to get some comparison to stuff he's read/heard about.
[Knowledge - Religion: 21]

Bohdi Nackle (illegal second) 
Sunday June 19th, 2005 10:09:39 AM

"If the land is so harsh", asks Tishe' in a wondering voice to Bodhi, "how does any community survive?"

Bohdi snorted. "Don't ask me, love," he muttered. "I'm a city-boy meself. Zarnan City lives on sorcery. As for these barbarians out here on the ice ...." he indicated the others with a shrug.

Mac 
Sunday June 19th, 2005 4:52:44 PM

Trudging through the snow...

"Just us Trellus. Just us."

Mac adjusts his load - slotting the axe away within easy reach of his right hand and carrying the bow and one arrow in his left hand.

Aiden  d20=20 d20=8 d20=1
Sunday June 19th, 2005 11:22:05 PM

"If the land is so harsh", asks Tishe' in a wondering voice to Bodhi, "how does any community survive?"

Bohdi snorted. "Don't ask me, love," he muttered. "I'm a city-boy meself. Zarnan City lives on sorcery. As for these barbarians out here on the ice ...." he indicated the others with a shrug.

Aiden turned, a slightly bemused look on his face, "What is a community? And what would the alternative be for a simple people who have not seen any land that did not capture and mist the breath?" A slight glint in his eyes at the talk of philosophy.

<tags for a response>

----------------

Survival (Nat 20)- finding a good spot for us, and be aware of any predators who might like the blood that is on us. Also keeping a good eye on people in dealing with the frost...

Listen (8 + 4) = 12...Figures that should hear the Bohdi/Tishe exchange. Reply is above.

Jake 
Monday June 20th, 2005 6:32:44 AM

Jake stares out over it. Endless white. Like...Endless green. He thinks of the plains. Except for the temperature difference...and the water difference...and the sun...well, okay, except for everything, there are strange similarities. People travela bout on top of the grass on boats...if it were thin enough we would dig through the snow, he imagines. Sorta. Or would that be under it? Whatever...
The new word doesn't relaly interest him. He's still kinda sore about the lack of pretty girls.


Flea 
Monday June 20th, 2005 6:46:32 AM

"Pity," says the gnome quietly, rising from the dead thing after giving its fur one last ruffle with her fingers.

Flea resumes her position in the marching order and trudges along through the snow. She is grateful for the bigger folk breaking trail, and listens to learn the answer to Trellus' question.

After a while, just to be funny, and relieve the tension she calls out, "are we there yet? Then giggles.

Nauthiz'Ull  d20+8=19 d20+8=28 d20+12=25 d20+12=31
Monday June 20th, 2005 8:18:42 AM

Once out on the trail Nauth takes the time to get to know Anuk a bit better as well as showing him anything he can about the lands of the Vein and how to survive off of them.

He keeps his ears{listen-19} and eyes{spot-NAT 20-28} open while following the tracks{survival-25} and discussed the Bevroren Doden with Trellus and any who want to know.

"The Bevroren Doden are the dead who are too stubborn to admit that they are dead. The Vein has a way of preserving corpses in an excellent manner but sometimes these corpses are raised for whatever foul reason. There hides are tough and their touch colder than the nights out here."

As the march progresses Nauth becomes more and more interested with the weather and does his best to discern the pattern for the next few days{survival-31}.

Anuk  d20+11=28 d20+11=28 d20+13=33
Monday June 20th, 2005 11:04:14 AM

"Excuse me? We're tracking dead people?!" exclaims Anuk when Nauth explains a little more about the Bevroren Doden. "Light. So...what keeps 'em from just freezing up stiff? Seems like most dead people do that anyway whether or not it's colder than a druid's thorax."

Anuk works to keep pace with Nauth and Aiden, listening and learning as he goes.

spot 28
listen 28
survival 33 (nat 20)

Wolf Den 
Monday June 20th, 2005 1:30:01 PM

The troop continues its march across the trackless wastes of the frozen tundra. Protected by the spells af Garret and Bohdi, the cold is well staved and only the change in the snow indicates falling temperatures. For now, the group no longer plows through the snow, but walks upon its frozen surface. The trail continues northward and rising in the distance the mighty gray mass of Burfell can be seen. "We shall be at the foot of Burfell this time tomorrow." the message is passed through the column of travellers.

Discussion falls to the Bevroren Doden, the Frozen Dead. For in the supernatural cold of Ice vien sometimes it can trap the souls of those who die in this realm. Robbing Gargul of his prize and the stopping the soul from reaching the Land of Rest. To Trellus it brings the thought of a more dire consequece, you can not petition Gargul to return a soul that he does not have. Perhaps no one can understand the weight of this more than Mac, as one who has returned. Conversation continues, the world of the Supernatural is powerful and prevelant here in Ice Vien, though none can offer a reason as to why, it just is. Perhpas the realm of Shadow is somehow closer here, perhaps there is other forces at work and mayhaps even Celsiun himself is responcible. All that is known for certain, is that here in the Ice Vien, the dead and the the spirits of the dead are often encountered. Sometimes for ill, like the Bevroren Doden and sometimes not, like the girl spirit the Ice Vien group itself met on Burfell not more than a week ago.

Still the march continues, the sky is darkening and clouds push in from the east. The icy snow crunches beneath your feet and the everpresent wind sweeps the loosened flakes away. Thier song, like scattering glass across the frozen yundra, to fade into the west. Anuk and others have noticed that so far the sun has never shined fully in the sky, always it is masked by clouds, it's position almost impossible to ascertain. Yet the two rangers, Aiden and Nauthiz'Ull, keep an unerring course and time of the march for meals, and warming camps.

Hours grind by in the unchanging landscape. Burfell, while visible, seems to be moving away from the group even as they approach. The group is lead on, and none of the Ice Vien seem to be concerned with this illusion. Nauthi'Ull and Anuk catch a glimpse of movement to the south, a shadow of gray and white like a low cloud or of swirling snow. Far to distant to be of concern at his moment, four maybe five hours behind the troop.

The weather mass moving in from the east suggests new snow in the coming days, but that will also mean warmer teperatures. Temperatures to teh point where Garret, Aiden, Bohdi and Nauthiz'Ull will no longer need protection beyond the furs they wear.

At long last the column is brought to a stop by a small hole dug in the snow. The wolf den has been reached. With a little effort the hole is widened and the den exposed on the western front to offer shelter from the wind. The entire troop will not fit in the den, but it would be able to accomodate 6-8 medium sized beings.

Tishe' 
Monday June 20th, 2005 4:31:25 PM

[OOC: Good News! My recon fell through and I'm not going this week. I'll be able to post and thank you Mikey for readying to take over Tishe']

The small mage worries about the frozen undead, "like an abomination against Mother Wold", she says.

She worries about the temperature and whether they will be able to survive another storm without the tents they left behind.

She worries about the wolf den only holding a portion of the group. In short, she worries most of the trek.

"I have a spell to keep eight people safe for 10 hours, but it's on a scroll and I'd like to keep it for emergencies. I've a potion to shrink one person for some more room, too. Do you think We should use any of it?"

The brown-tressed girl is more than happy to help anyway she can.

Mac 
Monday June 20th, 2005 5:19:14 PM

"I've got a shrink potion too, but I've got no clue as to how long it'll last. It makes sense I use my own first."

Bohdi Nackle 
Monday June 20th, 2005 6:12:55 PM

Bohdi walked into the wolf's den entrance with barely a dip of head. "Never thought I'd be glad to be back here," he thought aloud. He looked along the far wall to see if the ice wine bottle, and parchment in dedication to Skalti, still lay in place where he had left it in the prior week. If there, he patted it gently--"we'll see you again soon enough, dear Skalti"--and returned outside.

"I can stay out here," he volunteered. "We'll dig a tall windbreak of snow and hollow out a small chamber within. Those that stay inside will stay warm enough, so long as we stay close together. But for efficiency's sake, we should keep the chamber itself small and put the smallest of us inside ... um ...." Bohdi blushed uncharacteristically and darted a glance at Flea. "I mean ... again, if that makes sense ...." He fingered his necklace and ring and smiled as he addressed Flea. "Does that make sense?"

Aiden 
Monday June 20th, 2005 8:50:50 PM

Aiden firmly shook his head. "Save your magiks, we may need them later..." He continued in a firm voice, "I can camp outside...and whoever else does, we can attach the tents together, leading into the den to create more room..."

He took a stick and showed two tents attached and overlapping at the very ends, with the second leading into the cave. "Like this...It will allow people not to feel enclosed..."

<tags>

Flea  d20-1+14 d20+3=16 d20+2=14
Monday June 20th, 2005 9:13:38 PM

Flea spots the small hole in the snow and her heart skips a beat. A gnome hole! she thinks, but then her hopes are dashed as she follows Bohdi inside, and realizes the truth. Wrinkling her nose at the smell inside the den she follows the gnome back outside, into the coldness.

"Perfect sense, Bohdi, dear, but you must let me help this time." Flea will work alongside the illusionist using the flat of her short sword to dig and pile the snow as he instructs. She will pile the snow against the tents, if the one called Aiden sets them up as described.

Petitioning Bohdi's friend who pulled the sled (Garrett?), Flea asks if a small fire is permissible and takes what wood he gives her. If making a fire is okay, Flea will make a small one outside the den, in the sheltered area. She will melt some snow, collecting only the white newly fallen stuff. She will add some of the dried meat the party has brought to the melted snow. Using one of her last packets of mix, she makes dough which she drops onto the hot gravy. When no one is looking, she passes her hand over the pot whispering a few words of magic.*

Flea watches as Bohdi's round-eared companions eat, hoping they will like the stew and dumplings. She approaches the one Bohdi seems to care about the most. The one he calls Wunjo, and the others call Nauthiz'Ull. "Mr. 'Ull, sir," she enquires in a small voice, "is there a name for a girl 'wunjo'?"

*Prestidigitation

Survival=14
Craft (dinner)=16
Diplomacy=14


Trellus 
Monday June 20th, 2005 9:29:50 PM

Frozen undead. Light. While they walk across the endless nothingness, Trellus asks more about these undead. What kills them? Fire, he guesses, would be totally shady.

With everyone suitably protected with an Endure Elements spell, the trek becomes nothing more than a really long walk. Trellus has a lot of experience with those, and his mind wanders a bit as he looks out over the white expanse. Flea's comment brings a quick grin, but it soon evaporates under the monotony. It occurs to the man, at some point, that Garrett and Bodhi are the two most important members of the group. For only their spells are keeping the Bloodpack alive.

At the wolf den, the cleric listens for a bit.
"We'll weave whatever pick you say," he responds to Aiden. "Can your wall keep Mac warm enough?" The minotaur would have a hard time getting inside that hole.

Nauthiz'Ull  d20+10=14 d20+12=30
Monday June 20th, 2005 10:05:00 PM

As the wolf den is reached Nauth silently thanks the land for keeping the pack relatively safe. The young ranger knows that much more serious issues could have arose.

A wide, evil smirk blasts across the dark-skinned man's face as he watches Bohdi do his thing. Nauth was off thinking of other things when Flea approached him and asked her question.

"Hmm, well no little one. Wunjo is something we call those that we are close to. They are like hot wolf stew when you are sick. It is like having a fresh powder fall behind you when you need your tracks lost. Wunjo is a precious gift or treasure. Losely used as brother or sister as well but the tone changes a bit and is slick with sarcasm."

Nauth will help Aiden with whatever needs to be done in order to build wind walls and the likes then finds a place to nestle down (preferably in one of the outdoor shelters if enough room is provided).
~~~~~~~~~~~~~
Know:Nature-14
Survival-30
Both are used to help set up shelters and make sure that everyone will be safe throughout the night.

Aiden (illegal second post) 
Monday June 20th, 2005 10:05:06 PM

Looking at Trellus, the normally very serious Aiden quipped, "I would hope so since I shall be out here with him..."

(OOC: Question...does Mac have the typical minotaur body hair or no? If so, he might be better off in this weather than the others *chuckle*)

Grymash  d20+4=21 d20+9=20
Monday June 20th, 2005 10:06:32 PM

(Knowledge Religon check: 21. Knowledge of undead is covered by this skill in the PHB. Feel free to add more info [if any] that I dont know. :)

"How ya kills da undead ... thay be dead already! Weez take theirs bodies from thems. Chop thems to bits always works. Turns thems wit da shady energez. Gargul will get whut be his! All da blood flow ta Gargul!! Gry can read ta yas from da book of Gargul, weez be ready for thems!"

Grymash pulls out three tents from his haversack. "Gry sure dis help out lots!" He tries his best to work with the others to make a community tent outside the hole so everyone can keep warm.

(Survival check: 20)

Gilan 
Tuesday June 21st, 2005 8:34:08 AM

Gilan lets the comment pass about colder than a druid's thorax and shakes his head as he trudges along with the rest. His mind absently wanders the cold land as he sends out tentative little feelers to nature here. He is striving to understand this new climate and know her better.

When at last they reach what will be their camp he looks to the little hole and just about bursts out laughing. Light, how is he going to fit in that little hole and would he want to. "If it is advisable I would rather stay outside." A slightly wild look will appear in his eyes as he looks at that hole and anyone suggests he enters. He remembers being cooped up in that tent and does not relish the idea again. "Yes...very much rather stay out here with Mac and Aiden."

In fact he does just that and right before he is about to fall asleep he yawns. His form slowly fades and in his place is a large white bear that promply curls up in a spot and falls asleep.

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace(3)
2nd: barkskin(4), lesser restoration
3rd: cmw(2)*, greater magic fang(2)
4th: dispel magic, flame strike(2)**
* used

Anuk  d20+11=16 d20+11=28 d20+11=29 d20+11=18
Tuesday June 21st, 2005 11:27:41 AM

Anuk reaches the cave, pauses for a moment, and stretches his short frame with a large yawn. He scans the movement on the horizon (spot 16), trying to see if he can make out what might be causing it. "Well...something seems to be on the way. Gonna be a while though. Everyone might as well get a little rest before whatever it is gets here."

If the cave is full, Anuk offers to take a watch outside for a while, trying to keep an eye on whatever it is that may be coming.

Fortitude 28 (endurance)
Spot 29
Listen 18

To Búrfell (Guest DM: RichP) 
Tuesday June 21st, 2005 1:27:00 PM

The wolf den isn't large enough to hold all seeking shelter from the harsh nights on the icy tundra of Ice Vein, but with assistance from additional tents and a wind brake everyone is warm enough for the night. Several of the campers stay outside preferring a tent to the close of a cave. A watch is kept for the movement seen early in the day but it never materializes, yet another ghost in an icy land.

Conversations through the night jump all over from Bevroren Doden and how best to combat the frozen dead to the meaning of Wunjo. Mostly the night is a time to rest for tomorrow they'll be at Búrfell.

The next morning single file the group moves out for Búrfell. The Ice Veiner's know it will be the good part of the day before they reach the base of the Búrfell and the final resting place for a fallen companion. All day the group travels a single file march through the open expanse of the icy tundra. For the Ice Veiner's the temperature is comfortable as the impending storm has brought the chill to a tolerable level. Even for the Sargrass natives, then land stays its harsh hand for the time being and the only worry for now, it seems, is the hypnotic glare off the white snowy landscape.

In the distance, Búrfell out climbs from the icy tundra its base surrounded by the foothills that envelope the lone mountain. Up into the sky the Búrfell climbs until disappears into a bank of low hanging clouds.

The march through the foothills though tiring but not difficult. The storms that tempered the cold have held off your not sure for how long. Not long before sunset and the foothills of Búrfell are behind you. Now you are able to look on the Great Mountain as it stands unhindered by the hills that surround it.

A short time more and the steps of Búrfell are in view. Closer it is easy to see that something has been dug out. Lying out of the hole in the ice and snow is the remains of a mule. Its frozen carcass is a dismal reminder of the dangers on the Ice Veins.


Garrett 
Tuesday June 21st, 2005 1:51:40 PM

The long monotonous march to Burfell continues. Garrett's mind begins to wander as he simply follows the person in front if him. Trying to keep an eye out for the unseen, but he's pretty sure that one of the rangers will see anything out here long before he does.

As more questions are asked regarding the frozen dead, Garrett responds. "Swords seem to be the best way to kill the undead that we have faced. Arrows and axes seemed to do much less damage to the dead than they would have to the living."

At that rather short statement, Garrett tries to think of something else to say but can't. Finally just calling up to Aiden and Nauth. "Do not forget that we need to visit the ants on the way. They may have some useful information for us. And we may also wish to plan on using the cave of the spirit as a base camp. Her spirit should hopefully be at rest now."

Memorized spells:
0: create water, Light x2, mending,
1st: endure elem. X3(castx3), Magic Weapon

Bohdi Nackle  d20+2=10
Tuesday June 21st, 2005 3:21:52 PM

This has not been the easiest march for Bohdi. As he marched along in line with Flea, he explained some of their previous encounters along this route.

"That wolfs' den back there, that was where we took shelter for the night. Skalti and Aiden were nearly frozen to death. When we found it, there were several adults outside--they were guarding--they were guarding the--the den. And, of course, it was--well, the choice either us, or--or them. And then, when I--when we had finished them off, we went inside the den, and we found--we found--" the gnome swallowed hard, and spoke more softly as he recalled the scene. "There were two young wolf pups inside. They were barely weaned. Aiden and Nauthiz'Ull took them in for their own, seeing as their mother--their mother was ...."
Bohdi trailed off.

"And then we reached the slopes up ahead here," Bohdi continued hastily. He pointed out features on the foothills as they approached. "You see over there, that little outcropping? We were just about parallel with that when we noticed the hailstorm coming up. It was nasty. That's when we bolted down one of the ice ants' ice spikes--they're just over there, I think, past that low ridge--and stayed down there for the night. Bloody queer creatures that lot are, I can tell you."

Bohdi nodded in the direction of their current travel. "This way is where we found that granite wall that led up to the ghost's cave. This is where we left Skalti and Yodel--Yodel was the mule--to climb up. Poor buggers. Pro'lly still frozen up there. I guess we'll find out."

As they neared the granite wall, Bohdi stared at the mule's frozen corpse, and a concerned, even paranoid look spread across his face.

"Wh-where's Skalti?" he asked the other Icers, pointing in the direction of Yodel's body. "H-he was--he was right there ... wasn't he?" Bohdi scanned around quickly, his fear mounting. (Spot 10)

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Mage Armor, Feather Fall

ooc: Please note that it is Bohdi's practice and custom to solicit input from his fellow travelers before finalizing his spells for the day. He would have suggested that approach to the rest of the party as well, including the Bloodpack. With DM's permission, if someone has other suggestions for Bohdi's spells, perhaps we can coordinate before the next post.


Nauthiz'Ull  d20+8=16 d20+7=22 d20+12=29
Tuesday June 21st, 2005 8:31:25 PM

The ranger entertains any questions that Anuk may have about the lands and silently nods in agreement to Garret's question.

Sweet sister, I wish you were here. There are so many things that I forget or do not think of and you always were there to help me out. I miss you at night and I miss you on these trips.

Nauth begins scanning the area as they approach{spot-16} and quickly make his way to the mule and the dug out area. He carefully inpsects the area looking for any clues that could help tell him what is going on, including tracks{search-22, survival-29}.

Trellus 
Tuesday June 21st, 2005 8:49:16 PM

Pretty sure Bohdi needs to be carrying 3 Endure Elements spells...

Trellus nods at Gry's words concerning undead. "But if they're just a spirit," he reminds the half-orc, "axes won't touch them."

Sure enough, Garrett mentions axes have trouble. Although it seems kinda twisted that swords don't.
"What about a mace, or a hammer?" he asks. The thought that either Mac or Gry could do more damage with his mace than with the truly waxed blades they carry strikes the cleric as totally twisted. He decides not even to bother with the suggestion.

The hike is long, and monotonous. Even the color out here is....well, there ain't any color. Its all white. The place could totally use some purple grass, or the short blue kind. Or some bright green. There is no bright green anywhere.

At the end of the day, Trellus stands before the Great Mountain.
"Shady," he says appreciatively. "THAT is one waxed hillside."

The frozen animal is a stark reminder of the danger of the cold. The missing dead man is a stark reminder of even nastier fates.

And then, there's talk of visiting ants. Trellus has recently developed a serious dislike for ants.
"Uh, what kind of ants?" he asks uncomfortably. "They don't take over your mind and make you weave twisted picks, do they?"
The blond man looks uncertainly at Gry, and then trades looks with Tishe. He hasn't memorized enough Dispel Magics to go through that again.

Grymash  d20-2=0 d20=4
Tuesday June 21st, 2005 11:03:27 PM

BEFORE we go hiking off into the great white wonder!!
---------------------------
Grymash has an uneasy nights sleep. He never stops moving from under his blanket of furs. His eyes suddenly spring open and he explodes with energy. "DUDES ... DUDES!!! GRY BE BACK! GRY BACK FROM DA FIGHT!!" At first, it seems that the barbarian is just excited from a dream or something. But he looks to have taken some injuries that cant be explained. Injuries other than the ones from the wurm. "Where be yooz guys, Gry be all by self, 'cept for da others! Da elfs, an da tall dude wit da funny snout an shaved fur, an dat little shady dude! Gry try an remembers but it be like long long time agos. Not remembers everythings." Grymash struggles to remember everything. (Intelligence check: 0) "Gry no remembers, but Gry fights biggie, biggie beasties!" Grymash looks down at his chest. There's a huge serated tooth, a foot and a half to two feet long, hanging on a thick, braided, red leather cord. Its tip is stained with blood! "SEE ... Biggie piggie!!" Grymash looks puzzled as if searching for a memory. "Ohhh, Gry brings sumething back for Bloodpack!" The barbarian goes back into his tent and pulls out a strange chest that nobody has seen before. He opens it quickly and the glare of the shiny coins momentarily blinds all who look upon it. "LOOK! Gry brings da pack lots of shiny ginglies!" When you adjust your eyes, you all stare upon a chest full of platinum coins! A stray memory darts through his fragile little mind, "Uhhh, get ta know ME ... Gargul!?" Grymash knows that doesn't sound right.

(Each of the Bloodpack receives 2,700gp worth of platinum coins. I guess that's 270 plat. a piece. Compliments of Gry's exploits at Woldcon!)

Flea  d20+13=25 d20+9=25 d20+11=18
Tuesday June 21st, 2005 11:15:59 PM

Listening to Bohdi as the party walks in the shadow of the omnipresent mountain she get the distinct feeling that this venture is going from bad to worse.

"Um, Bohdi, sweetness, who is this 'Skalti' person?" she enquires, not sure she really wants to know.

Having spent a week or so in the new environment, Flea is growing accustomed to some of the rigors of travelling on the barren land. Coping better with the cold thanks to the magic provided by her new companion, she turns her focus outward. (Search=25, Spot=25, Listen=18)

(OOC: For real, Stephen!?)


Stephen :) 
Tuesday June 21st, 2005 11:19:24 PM

Yes, that's for real! :)

Jake 
Wednesday June 22nd, 2005 5:30:17 AM

Jake looks at the platinum in surprise. "Well, gee, Gry. You surprise me sometimes." He looks around. "This whole land is weird."
Jake then tries to get Tishe to explain to him why, exactly, they're in this land...again. She's probably had to explain it to him three times now. He actually understands why, he just enjoys pestering her with questions. He'll ask something, and then suddenly, insert a question like, "Say, you have any sisters?"
or "Would y'all say a glass is half-empty or half-full? Me, ah wonder why there ain't 'nuff water to fill it in the first place..."
or "Seems ta me like we've got a pair of lovebird gnomes...ain'tcha happy for Flea?"
or "Say, Tishe, ah've been fiddling around with some new spices, since we've been away for so long, ah've been getting all sortsa weird stuff. You think ah can try cookin' tonight?"
and so on.
He's basically trying to generally chat wiht her...but to a quiet, withdrawn person after a while it can be annoying, to a talkative chatty person (like Jake) it just seems natural.

Tishe' 
Wednesday June 22nd, 2005 3:17:00 PM

The small mage feels the cold, but seems to be getting better about toughening up (or maybe it is just the Wunjo's magic...

In any case, she plods along with the others, listening to thier conversations and lost in thought.


Anuk  d20+11=12 d20+11=28 d20+9=15 d20+13=30
Wednesday June 22nd, 2005 4:07:11 PM

Anuk continues to learn all he can from Nauth, and he is pleased to see that the ranger seems to be opening up a little. "Thank you for teaching me...I don't think we could survive here without learning so much from you and your pack."

"Shady! Thank you," Anuk says as he accepts the money from Gry. He puts the generous gift safely away in his pack and for a while he is lost in thought. "Gry...I have an idea for a gift I would like to give to you. I will make it tonight when we camp," he says with a smile.

As the group gathers at the base of the mountain, Anuk can see Bohdi's concern. "I will see if I can find any sign of your lost friend," he tells the gnome. He spends time studying the area around the body, hoping to find clues that may have survived the snowfall.

Spot 12 (nat 1)
Listen 28
Search 15
Survive (track) 30

Búrfell Climb 
Wednesday June 22nd, 2005 4:18:09 PM

Tracks and markings from the hole with Skalti's mule reveal the digging started at the bottom and came up. The tracks then lead to some small handolds ripped into the granite wall of Burfell and ascend. Here to, is where the wolf pack tracks lead. The wolf pack trail seems to indicate that the wolves stopped at teh bottom and then leaped the vertical 20' to the first step.

The night, which again all of the Blood Pack will note is not really night, but more of a deep dusk, adds a further 6 inches of thick wet snow. It seems to plummet from the sky and almost instantly turns to water upon impact and this water in turn freezes to ice. Nauthiz'Ull and Aiden are immediately about the small camp of tents breaking the forming ice from the canvas and furs, "the weight will eventually crush them and all inside." Others are shown the process and the later hours of teh watch are used more in this manner than truly keeping alert for possible predators on the tundra.

The long hours are eventually passed and light again begins to brightern the wold of the tundra. Again the gray clouds blanket the sky and there is no sun. All the landscape has also again been transformed by the wet conditions of the previous eveing and 3 inches of ice coat all about you giving everything the appearance of being trapped under a thick peice of glass. Rising up directly in front of the group is the 'First Step'. A black streaked gray slab of vertical granite some 20' in height. "This is the easiest spot of Búrfell." Once this onstacle is accomplished, the rest of the 12'000 feet can be ascended realtively easily and the cave of the sprit and alpine meadow of the Kheldra flower reached. But unlike last time they were here, this time the Ice Vieners have foreigners whose climbing skills are unknown and an ice encased face to deal with.

Mac 
Wednesday June 22nd, 2005 5:36:31 PM

"Thanks Gry."

Looking at the 20' of granite Mac has an idea. "Do we 'ave an Enlarge Person spell available? I'm sure I could get everyone up o'er the edge with it, o'erwise Gry and I could do the living ladder thing - passing people up. Which seem the most shady?"

Bohdi Nackle 
Wednesday June 22nd, 2005 6:22:46 PM

"So, you're telling us that a frozen Skalti, and a bunch of wolves, all went up there ... and we're going to follow them? Wauuuuuuuggh ...." For a few moments, the gnome illusionist's knees visibly quivered, as did his lip--until he remembered that Flea was standing next to him.

"<Ahem!> Yes, right! Well, then, up we go! Right! Got it! We need to have someone get up to the top of this cliff right away and stand guard against undead, wolves, and whatever else! Right, and so I volunteer ... Squork!"

"Squork?!" the bird echoed in clear disbelief.

"Yes, you! Come on, you can fly up there and keep a lookout quicker and easier than anyone else, so go on, now. Go on, go on!"

Bohdi brushed the raven from his shoulder with a shooing gesture. Squork took to the air and flapped angrily in front of Bohdi's face, beak to 'beak.' There was murder in the raven's eyes.

Bohdi looked at Flea and chuckled nervously. "He's usually very well behaved, heh .... go!" He hissed this last part back in the raven's direction with an accompanying glare. The raven returned the glare for another moment before flapping off heavily toward the top of the cliff.

Bohdi cleared his throat again. "Now, fortunately, with the weather seeming to hold as it is, we may be able to spare more of our magical power to assist with the climb. I can memorize a number of spells to save people from a fall--ah, Feather Fall, I believe it's called in the arcane literature--or even several Unseen Servants. Or, someone else could try to memorize those spells from my spellbook ..." He looked at Tishe. "If it makes more sense for me to prepare for the weather or ... other ... eventualities. I'd actually suggest that someone else prepare a few Feather Falls and Unseen Servants, and that we skip the Endure Elements given the rangers' 'weather reports."

When Bohdi's turn came--hopefully, after several others had gone and laid a rope--he took his sweet time (Take 20 on the Climb check).


Proposed Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Mage Armor, Feather Fall


Flea 
Wednesday June 22nd, 2005 8:30:22 PM

"Wait! shouts Flea, as the party makes to start climbing the slick looking ascent. "Send the biggest and strongest climbers up ahead with ropes. We can fashion a harness with the ropes, and the stong ones can pull the others up!" Flea then smiles craftily and looks to Trellus, and 'whats-his-name' who seems to be the leader of the other pack. Removing a ring from off her finger, she holds it up for the leaders to see. There is a feather pattern all around the edge. "Whoever goes up first can wear this in case of a miss-step. The ring can be lowered down so each person who is hoisted up will have added protection in case the rope breaks."

(OOC: Flea has 50ft of silk rope, and a ring of Feather Fall to contribute.)

Trellus 
Wednesday June 22nd, 2005 8:39:06 PM

Trellus looks at the sheer ice wall and then over at Mac.

"Its shady, dudes," he says calmly. "We can weave this a couple ways. If someone's feeling adventurous, we can give them Flea's ring and let em try to climb this."

"Or I just cast Air Walk on Mac. He trots up there with a rope, and hauls the rest of us up. Night soil."

Unless somebody has got a much better option, Trellus goes with the Air Walkin Minotaur Plan.

Gilan  d20+8=17 d20+8=18
Wednesday June 22nd, 2005 8:49:22 PM

Gilan is up early that morning going over his morning prayers and devotions to Mother Wold. He sits in the snow faceing the rising sun, his eyes closed and communing with nature.

When he rises at last he shakes his head as he looks to the mountain and laughs lightly. "I have asked Mother Wold for two spells that will allow two of us to hang to the side of this mountain like the spider." He takes in the rest of the group and wonders how many others will be able to make this trip safely. He smiles as Flea as she makes her own suggestions and nods his understanding.

Pulling out the extend rod he closes his eyes and pulls upon the powers of nature. He brings a spell to bear upon himself, increasing all of his natural attack abilities. "I will go on up with your raven there and watch the area for the rest of you." His shape fades once again like it did several nights before and he became a bear. When he is done there is a snowly owl standing on the snow looking around at the group, head twisting all the way around to take in each person.

He then takes off and flys around the mountain area surveying all that he can see around him.

[spot 17 and listen 18]

[Greater Magic Fang - 16hours, +1 to all natural attacks]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang
4th: dispel magic, flame strike(2)
* used

Grymash  d20-2=1 d20+2=20
Thursday June 23rd, 2005 12:24:23 AM

(Intelligence: 1, Wisdom: 20)

"Gry can climb gute! Gry wills go up. No need ta use da magik. Well, Flea's Slow Fall ring be a gute idea. Flea smart! If Gry climb slow, Gry have no problems." Grymash reaches for Flea's ropes so he can put them into his haversack. "Gry climb gute! Gry not fall!"

Jake 
Thursday June 23rd, 2005 8:05:59 AM

Unlike many of the others, Jake has actually spent some time practicing his climbing skills. He's also quite strong. As a result, once shedding his gear, he quickly takes the lead in the climbing race, enthusiastically tackling the mountain. (2 ranks in climb, +4 str bonus)
But after a while he's not so pleased... This mountain keeps going up and up... And up...And up... He looks down and has a realization of how high he is, and it's different than being on the dragon. It's more real. He's there.. there's no dragon that can swoop down and pick him up. If he falls, he'd crash against the rocks. And there is no soft grass. Jake panics and clutches to his cliff for a while, glad that there's ropes holding him in place. His body is trembling, shivers going throughout him, and for a long minute he can't move... But slowly he conquers his fear, and convinces himself to cautiously move on. Afterwards he just throws off comments by saying how cold it was.. "'caused me ta chatter all frozen and stuff..."


Garrett 
Thursday June 23rd, 2005 8:25:31 AM

All the ideas being thrown around by the bloodpack seem pretty good to him. Garrett will hang back a bit and wait for the climb to be made easy for him.

To Bohdi "Although the weather report is looking good at the moment, I don't see where we have much choice but to continue memorizing and casting the endure elements. W know the weather changes fast up here, and the bloodpack can't handle the same cold we can. I would think that we keep using our spells to keep them protected, since they can handle most things that come our way with little problem."

Memorized spells:
0: create water, Light x2, mending,
1st: endure elem. X3(castx3), Magic Weapon

Nauthiz'Ull  d20+8=20
Thursday June 23rd, 2005 9:03:01 AM

Nauth weighs his options and looks towards the primal Gillan.

"If you grant me the abilities of a spider I will go up as well and use Ull'Heiimdall's bow to hold anything off that may be up at the top while the big boys pull others up."

Nauth proceeds to take in the surroundings, how little they may be, in case old Skalti is smarter in his afterlife than in his before(?)life{spot-20}.

Tishe' 
Thursday June 23rd, 2005 1:47:28 PM

"I also have a Spider Climb white magic on a scroll that I can weave.", Tishe' tells the leaders with enthusiasm. "And I've a yellow spell that can make someone fly for a short time."

She considers and is momentarily distracted by the beauty of the ice encrusted wall. "Perhaps we should save some moving spells as we go... It looks like a long climb."

Tishe' will wait for the Air Walked Mac to go up the cliff, idly twirling her Enlarging Wand about and waiting to be next or needed.

Mac 
Thursday June 23rd, 2005 3:29:15 PM

"No! 'Tis only 20 feet - save the Air Walks an' Spider Climbs an' ropes an' such for when we run into something serious. We only need the one spell here an' we knoo it works just fine!"

Mac gives Tishe' and the wand a nod. "Please?"
[OOC: Tishe' having the wand in hand and 'waiting to be next or needed.']

"Line up! Gry an' Nauth the first two - to secure the top o' the step an' bow support. The rest as you like."

[OOC: When Enlarged Mac becomes Huge, and bipedal Huge creatures have an average vertical reach of 32 feet (see Jump, pg77), so lifting people up and placing them on the top of the step should not be a problem, and he can wait until the edge is clear before lifting the next in line. Given he can already reach the top, he can put all his gear up and then simply clamber up as though he had jumped for and got the top.]

Anuk 
Thursday June 23rd, 2005 3:54:37 PM

During the encampment, Anuk digs through his pack and finds his pen and inkwell, along with a single sheet of parchment that has survived his adventures. He's been saving it for some special use. He puts pen and ink to paper, drawing carefully in what light there is for some time, careful to avoid the drips of water and ice. When he is finished, he is holding an illustration of Grymash, proud and fierce, but somehow friendly and gentle, too. After surveying his handiwork, Anuk approaches his half-orc packmate.

"Uh..Gry,...I just wanted to say thank you," he says as he hands the paper over. "You gave me my bow...you've saved my life more than once...and now this platinum. I...uh...I've never given you anything in return and I just wanted you to have something to show you how we see you."

He also hands over the pen, its nib blackened from years of use. "My father gave this to me. I used it to draw so I could chase away some of my fears. I want you to have it. I figured if it ever came down to it, you could use it to chase away some of the creatures we keep coming across. It's not Stabby, but maybe you could use it to poke out some eyes or something," he says with a grin.

The next day at the base of the mountain, Anuk agrees that the giant Mac is the best option. "Gimme a boost," he says to the Minotaur when it's his turn.

Now that's a big Taur 
Thursday June 23rd, 2005 4:24:01 PM

Mac is enlarged and begins playing elevator with Gry and Nauthiz'Ull. Squork flies recon as well, but the only thing about is the ice covered landscape and a good days climbing ahead. Gillan shifts into a bird and takes wing. Again the druid hears a whisper on the wind. Like the previous night. Instead of a faint stirring that could by the air, this time it is a distinct call. Gilan Highlight to display spoiler: {Power! Join Us! Reclaimation!} The ropes are securely fastened with hammer and spike and the rest of the troop climbs up or is helped up by Mac. Soon all are on the First Step looking up the rest of the climb that awaits. Burfell reaches to the very ceiling of the Wold and vanishes well into the clouds with perhaps a third of its massive height yet to go. None have ever claimed to reach the top of Burfell, though many have tried. Most return defeated by the mountain, some vanish and others are found broken at it's base. Your group does not have to summit the mighty mountain, merely journey part way to the Kheldra fields, and the spirit cave by night fall.

The climb commences, most of which involves walking, but now slightly up, as the trail winds back and forth across the mountain. Too soon though the trail breaks way to a great Ice Fall that seems to comprise almost the entire side of the mountain. This emmense area streches over 1200 feet and wraps underneath one of the great hangs of JkOerfell, one of the minor peaks. Sprires of ice crystals hang down like titanic daggers from the upper perpapice as the party passes underneath some 3000' below. The wind stirs and a icy hand seems to wash over the party.

The Ice fall is about a 35 degree upplane, ice encrusted rock, spanning some 500' and it is the only navigatable route. barring more extreme measures of course. Ice vien group last time clibed with roped members and there was little ice. Please list any possibly appropriate skill checks ie balance, climb rope use etc

Tishe' 
Thursday June 23rd, 2005 5:05:16 PM

Enlarging Mac is no big deal, and Tishe' loves the feel of being completely safe in the huge 'taur's hand. She enjoys the company of her packmates and the Wunjo Icepack, but tends to say little because of the amazing cold that strikes her lungs everytime she speaks.

The fantastic Ice Fall takes her breath away in a differnt way, and the small woman stares dumbfounded at the amazing spectacle. "Flea, do you remember the frozen fall by Grandma's Home? I wonder if that was a sign of where we were to be going?"

During the ice storm the day before, the curious mage discovered how slippery frozen water could be, and she appreciates any help of roping together.

"I think this is where a couple huge shady wunjos that can walk as well as a spider will come in handy," she mentions. "I can Enlarge Mac and Aiden, and Gilan and Bohdi can use the Spider Climb spells with the Extension Rods to make them last a couple of hours." She glances at the leaders questioningly, "Sounds like a shady pick?"

Gilan 
Thursday June 23rd, 2005 7:05:14 PM

Gilan is reveling in the flight and then feels something, much like a voice stir in his mind. {Power! Join Us! Reclaimation!} His head cocks to the side as he thinks back to the voice. "Who and what?" He glances around again to see if there is anything around or anyone, but he feels this more than hears it.

With a swoop he comes to land upon the enlarged shoulder of Mac. He looks to him and seems to smile as he listens in to what is being discussed. He ruffles his feathers and bobs his head as if he understands what is being said. He does wait to see what decisions will be made and then apply his spells as needed.

[Greater Magic Fang - 16hours, +1 to all natural attacks]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Aiden 
Thursday June 23rd, 2005 10:55:05 PM

Aiden had kept quiet as the magicks were unfurled, and individuals, apparently much stronger than he, at least physically, began the climbs. There was some amusement in his features as he silently wondered if all from the foreign lands liked relying upon magick so much.

"I do not see much that can give one shade unless in the mountain's shadow..." he said with a straight face, sounding a bit 'slow' in understanding the term, "UNLESS you mean to ask if I approve of your plan..."

"I can do that, though I wonder why the use of magicks is being used so much, including 'bird fall' and rings..."

(Aiden does have 50' of rope to help with the climbing...use rope (4) and climb (2) )



Grymash  d20+3=23 d20+7=25 d20+2=17 d20+4=7 d20+9=27
Thursday June 23rd, 2005 11:35:19 PM

"Shady ... thanks, 'Nuk! Dat do look like Gry!" He gives the ranger a solid, yet friendly, pat on the back. "Dat be gute!"

Grymash can't help but think to himself, "Hmmm, so it be true, a drawing does add about 100 to 150 pounds."

(Balance: 23, nat20. Climb: 25. Spot: 17. Listen: 7. Survival: 27.)

Bohdi Nackle  d20+3=5 d20=15 d20=13 d20+3=19
Friday June 24th, 2005 12:07:41 AM

Bohdi only stared and nodded as Tishe made her suggestions. "I'll do whatever you say," he murmured absently as he stared at the landscape that had become so much more hazardous since their last passage. "So long as it involves magic. I'll be no good to anyone in ... that." He stood ready to be enchanted and play whatever role the group decided.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Mage Armor, Feather Fall

Bohdi's skills in this area are zero. His base STR mod is +0; his base DEX mod is +3. Some sample rolls, absent magic:

Balance: 5
Climb: 15
Jump: 13
Use Rope: 19


Jake 
Friday June 24th, 2005 9:53:34 AM

(i'm sorry i cannotpostrightnow I'lll post when i get back ina fternoon0

Nauthiz'Ull  d20+5=15 d20+9=21 d20+7=13 d20+4=13 d20+2=5 d20+2=12
Friday June 24th, 2005 10:44:19 AM

As Nauth is boosted up he has Ull'Heimdall's bow drawn and arrow noched. Noticing that there is no current threat he shoulders the bow as the group pushes on.

Upon reaching the ice fall Nauth gets the the apparent base and surveys the area as best as he can {Know:Geography-15, Know:Nature-21, Search-13} for any apparent best possible route as well as trying to recall any extreneous dangers of the ice fall.

"We need to rope together. The two heaviest in the front and the next two strongest in the back. Keep the lightweight ones in the middle, that way if someone slips and starts sliding the front line can hold them while the back line can help stop them and get them back up."

The dark-skinned young man looks at peace and perhaps a bit excited during this adventure, but a deep sign of greivance still swims behind his eyes.

Once a decent path is planned and shown Nauth will help in whatever way possible to get the ropes tied together and get the journey underway once more {use rope-13,climb-5,balance-12}.

Tishe' (Illegal 2nd Post) 
Friday June 24th, 2005 1:13:17 PM

The small mage entwines a wavy brown lock of hair around one finger while seriously considering Aiden's comment. "No, I don't think the mountain is shady, there's too much ice." She blinks and then laughs, "oh, that kind of shady. Aiden, think about a place that is hotter than your warming tent ... all the time. (She holds one mittened hand up) And the most precious thing to have is a place to get out of the sun (She holds her other mittened hand); someplace 'shady'." (And she brings her hands together as if the end of a demonstration)

"As to why so much magic, well I'm not going Walker out here any time soon, and experience has taught us not to take unnecessary chances..."

Jake 
Friday June 24th, 2005 4:44:45 PM

(My post didn't go through?)

The Ice fall 
Friday June 24th, 2005 4:56:05 PM

The party continues discussing how best to attempt the dangerous climb through the Ice Fall. Many ideas are brought forth from simple rope and climb, to wind walks to spider climbing and pulling.

Gilan Highlight to display spoiler: {Be Free! Stand with Us! Be Forever! The call heightens from a feeling to a plyable force of will}

Some attempt to move through the Fall, Gry finds teh going tricky but managable, proceeding 30 or so feet up. Bohdi has little luck in starting and Nauthiz'Ull takes a bad step, his right foot shoots out from under him, but with a quick whirl on his left foot he maintains his vertical.

Aiden  d20=5 d20=14
Friday June 24th, 2005 5:31:00 PM

Aiden nodded towards Tishe's comments, his eyes twinkling. He had learned to understand what the term 'shady' had meant, though apparently his partial jest was not caught by the female mage.

~hotter than my tent...~ he thought to himself and just couldn't comprehend such a place. He began to answer "water..." but stopped when she started to give her explanation. He then nodded in understanding at the completion of her explanation. "Ah..."

It was rather depressing to the ranger that he, alone, of the people from the lands of ice, does not understand the strange terminology of the strangers. Perhaps he was not as cosmopolitan as they...

Once people were set in securing the ropes, he double checked the knots and various parts. Aiden quietly waited for the others to begin the trek upwards, unless he is called upon.

Use rope (5 +4 = 9)
Climb 14 + 2 = 16

Flea  d20+4=19 d20+1=13
Friday June 24th, 2005 7:39:13 PM

Shrugging her shoulders, Flea slips the ring back on her finger. This was often the way of things. Bigger magics than hers, and stronger bodies too, often were the solution to the problems at hand. However, it never hurt to have a little personal insurance. Just in case.

Flea smiles at Bohdi, encouragingly, "I'll just tie some knots in these ropes to make climbing easier. If you're going up by magic, will you scout ahead to find the good handholds and tell me where they are? " (Use Rope=19 to tie some knots) If Bohdi isn't able to Spider Climb, Flea will show him how the knots make it easier to climb, and offer him words of encouragement, even following up after him. (Climb=13, Aid Another)

Flea casts a quick glance at Trellus, and much as she loves Gry, chooses the rope anchored by the Minotaur.

The strawberry blonde gnome is reluctant to be far from Bohdi. Despite the difficulty of the climb, she continues to articulate most of the thoughts that run through her head. "And what exactly are these Kheldra Fields, and what is this spirit cave? While waiting for the debonair magicker's response, Flea's mind wanders back to the strange cave on the Sargrass Plains where the party spent the night before the battle for the moth.

(OOC: the reason Flea doesn't choose Gry's rope:http://www.woldiangames.com//archives/index.html?game=plains&start=1048605229&end=1051021613 (you can start reading with Flea's April 8 post and then the next two days or so...) Sorry, Stephen, but as long as Flea is in the Wold, Gry will never live this one down, no matter what Trellus says!



Trellus  d20-1=10
Friday June 24th, 2005 8:37:42 PM

"Let's go with Garrett's idea" Trellus says. "Tie us all together. Gry and Mac up front. Aiden and me and Garrett in back. Everyone else in the middle. Grymash, take your time."

With a quick, silent prayer to Domi, the cleric begins making his way up the slope.
[Climb 10]

Drew ooc 
Friday June 24th, 2005 9:47:39 PM

thank you so much for a link to that event with Grymash. It even made some of my non-roleplaying friends laugh for more than a little bit.

Gilan  d20+8=21 d20+8=12
Saturday June 25th, 2005 1:43:44 AM

Gilan once again feels and hears that voice in his head as he sits on Mac's shoulder. With an eye to Mac and then Trellus he takes back to wing. He flies on up the mountain, unsure if that it where it is coming from or not...but he has to find out. Some part of him is curious, intrigued and maybe a little scared...but he feels the draw noone the less.

He is soon most likely out of sight of both packs as he flies on ahead. His eyes and ears searching the surrounding area for something a little more tangible.

[spot 21 and listen 12]

[Greater Magic Fang - 16hours, +1 to all natural attacks]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Tishe'  d20=12
Saturday June 25th, 2005 5:38:38 AM

The average-looking woman is perfectly happy with being roped together for safety, and allows any of the Pack or Wunjos to check her rope tying skills (Rope: 12). She prefers to be close to Mac or Aiden, both seemingly strong and able to help if she gets in trouble.

As Grymash passes by to become the head of the troop, Tishe' recalls the red silk scarf that the half-orc had given each of them so long ago (seemingly). He probably is sad that he can't see his red scarf while bundled up in these furs... So the scion of Hook City reaches out and touches one of the furs about her friend's broad shoulders and invokes her home city's magic. The fur changes to a bright red, a blotch of crimson in the snow.

The brown-haired woman follows it up with a 'heart-touch' to her great friend. "Lead us safe, sweetie."

And she prepares herself to endure a cold and arduous climb.

Grymash  d20+3=19 d20+7=18 d20+2=8 d20+4=7 d20+9=20
Saturday June 25th, 2005 8:35:41 AM

"Prrettyy!" mutters the half-orc. Grymash is delighted that his furs are now his favorite color, blood red. Lets hope it doesn't distract him too much while he continues to climb.

(Balance: 19, Climb: 18, Spot: 8, Listen: 7, Survival: 20)


Nauthiz'Ull  d20+2=8 d20+2=20 d20+2=18
Saturday June 25th, 2005 9:49:31 PM

The quick slip sends a rush of adrenaline through the rangers synapses as he regains his balance.

"Footing is unsure for all of us, stay as low to the ground as possible to keep your center of gravity strong."

Nauth looks over those in front of him and occassionaly back over his shoulder to those that follow him. His heart begins to ache as he remembers the time he first scaled Burfel, with Frigga's arm in his hand.

He maintains his ascent with the group and does his best to help those around him {climb-8 balance-20, aid another(climb)-18}.

Bohdi Nackle  d20+3=7 d20=9 d20=10 d20+3=23
Saturday June 25th, 2005 10:43:09 PM

"All right, off we go then," Bohdi shrugged into the rope chain and held on for dear life. Flea's support and comfort warmed him, but it still didn't make him much of a climber.

Balance: 7
Climb: 9 (+2 for Aid Another = 11)
Jump: 10
Use Rope: 23 (natural 20)

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Mage Armor, Feather Fall


Garrett 
Sunday June 26th, 2005 9:35:47 AM

(ooc: sorry, been working all weekend and don't have my char. sheet with me. Garrett will yake 10 on any checks)

Garrett looks up at the ice covered slope and remembers sliding down the hills after such an icing for fun.

"You know, I'm starting to think this is a really bad idea. Even all tied together, all it will take is a couple of slips to get the whole lot of us sliding to our deaths. This ice is going to get us all killed. Is there some other way?"

Jake  d20+6=7 d6=5 d20+6=11 d20+6=12 d20+6=21 d20+6=18
Sunday June 26th, 2005 11:40:50 PM

(My post somehow never made it to the board. It was kinda good too.)

Jake cautiously gets ready to try climbing himself. He prefers not to be hoisted by Mac or Grymash, and figures he can handle himself. He's had plenty of practice, from lots of sneaking out and climbing various buildings to sneak glimpses or more interesting meetings with girls.. He reluctantly loosens his armor and gear and loads it into a sack. "We should pullt his up with us...I'll carry just mah sword, just in case..."
Jake sheaths his sword and keeps it at his side, and tentatively tries the rope. Then, he grips the rope and tries to start climbing.
After a dozen feet, suddenly, his feet scrabble along a rock and in his overaeagerness to climb, he loses his grip and tumbles down! (Natural 1 climbing :-( )
He falls to the snowy ground with an uncomfortable sounding crunch (5 damage!)
But that's never let him down before, he launches himself up again eagerly. At first he's making slow progress, but gradually he breaks into a good patterna nd begins climbing well.
(Add 2 to all the climbing attempts when using the rope if succesfful rope use? , I think Jake starts makign it about the third fourth time.)

Note:
Jake also takes Flea's rope. He casts a concerned look occasionally at Grymash.

The Long Climb DM Post 
Monday June 27th, 2005 2:50:19 PM

Couple DM assumptions. Everyone is tied together to the person in front and directly behind them. You can not use the ropes to climb as they are not anchored to anything. There is a 10-15' gap between each climber with 20 feet of rope. Please list your bonus to climb and balance in your post. I may need to do some rolling.

Gilan flies off up the Ice Fall soaring above the dangerous ice. Quickly the druid is gone from view into wisps of smoke-like clouds of blowing snow. Gilan Highlight to display spoiler: { As you fly through the mists of the snowy mountain the Ice Fall fades behind you and Burfell towers before you, climbing to the very ceiling of the sky above. It's top shrouded in mystery and clouds. Once past the Ice Fall the route does indeed seem fall less treacherous, a few sheer steps and old ropes of earlier expeditions can be seen at most of these. Gilan has put about 400 vertical feet between himself and the party.}

Grymash takes the lead and begins a slow ascent with Mac tied and behind him. The rest of the groups waits their turn, Nauthiz'Ull, Anuk, Flea, Bohdi, Jake Tishe, Aiden Trellus and finally Garret.

Grymash and Mac have no anchor points and are making their way up on all fours and everyone else is quickly limited to similar travel. Leather and furred clad hands do their best to find holds up the Fall, inch by inch the troop continues.

Nauthiz'ull gets a bit distracted in his own climb while trying to assist those about him and slips. The Ice vein ranger again regains his balance and prevents himself from looking too foolish

Anuk begins his climb,

Flea too has troubles starting when her turn comes and can not find good footing

Bohdi slips and unceremoniously sits hard to his rear.

Jake first step on the slick angle results in a face plant in the rock and ice.

Tishe, likewise has trouble starting

Aiden waits for those before him to start up and assists where possible

Trellus and Garret each say a small prayer for those heading up the slope and given the difficulty most are having at the bottom, Garret is appearing to be very right at this being possibly suicide. 500' is a very long way off.

Climb DC 16 if failure by more than 5 you slip. Balance of 10 to stop yourself. Failure means person in front and behind must make Climb DC 18 to stop the faller. If that is missed the next person has slipped. Balance of 12 to stop.
Anuk gets climb of 10 (needed DC 16..Fails) Balance check 8 (needed DC 10 fails) This casues Mac and Flea to make climb checks at DC 18, failure indicates they also slip. Mac and Flea make Balance checks DC 12. If they do slide is stopped. If they fail, the next persons in line will need to do so. Each sliding person adds 2 to each DC.

Anuk  d20+4=9 d20+4=24
Monday June 27th, 2005 3:10:01 PM

(ooc: sorry for missing posts. I'm not sure from the above if Anuk has actually slipped or if that was meant just as an illustration. I am assuming it is meant as an illustration, but if I am incorrect, let me know and I'll re-post.) DM just an illustration

Anuk begins to make his way up the icefall face, anchored to the rope behind Nauth. In a short time he is suddenly heard to say, "Wha?!...Light!...Oh, piggie dumps!" as he loses his footing, scrabbling hard to find purchase on the ice (climb 9). By a miracle, he manages to find hand and footholds before he slips off the the face of the icefall and into the climbers below him (balance 24 - nat 20). "Gotta take this a little more slowly, I guess" he mutters.

Anuk OOC 
Monday June 27th, 2005 3:11:18 PM

(ooc: climb and balance modifiers both +4)

Tishe'  d20+2=6 d20+2=13 d20+5=21 d20+2=11 d20+2=10
Monday June 27th, 2005 3:19:57 PM

The brown-haired spellslinger tries to climb with the others, but she has never had to climb alot in the city or on the Sargrass before (Climb: 6, Balance: 13) As the climb progresses, she gets confidence from the lithe ranger behind her.

The fall begins gradually, and she notices her friends above her having trouble (Alert: 21). Hoping they will be able to recover themselves, she nonetheless prepares a Fly spell to cast to help arrest the entire group from falling to thier death.

Climb: 11
Balance: 10

[If she falls off, casts fly on whomever she can reach]

Bohdi Nackle  d20=19 d20+3=21
Monday June 27th, 2005 3:33:36 PM

Bohdi's eyes rolled with fear as he attempted the climb. "Someone cast that Spider Climbing spell on the leaders--they'll be able to hold on and keep us all from falli--oof!" He turned his attention back to the mountain to keep himself from slipping.

Bohdi has a Climb of 0, including STR mod. He has a Balance of +3, including DEX mod.

He also has a Feather Fall at the ready--should anyone slip and not catch themselves, he'll cast it and stop them from starting the domino effect.

Climb: 19 (made it!)

Balance (as needed): 21

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Mage Armor, Feather Fall


Gilan {wildshape: snowy owl} 
Monday June 27th, 2005 4:30:22 PM

Gilan sees nothing of great interest that will give him any answers so he wheels in the air, to return to his friends. His decent is fast as he gets as low to the ground as possible without being in danger.

His mind races as to how long he has been in this shape, he knows that he must be careful or he may change back while flying. If he feels that he has the time to spend then he will find a flat spot near his friends and land there. He does not change back unless eight hours is almost up and he has no choice.

[Greater Magic Fang - 16hours, +1 to all natural attacks]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Mac (Climb:+8, Balance:+3)  d20+8=28 d20+8=24
Monday June 27th, 2005 5:41:42 PM

Mac continues the crawling ascent, and hits his stride (Climb:28-Nat.20!).

The tug from behind is noticed, but not distracting(Climb:24). He pauses to give Anuk the chance to get his grip before proceeding.

As he goes he thinks to himself (and mutters under his breathe) "With all the ice and cold, why am I finding this so easy?". 20' of ice later the answer comes to him. "Because the last time you had to inch your way along like this your back was slashed open."

Looking over to Gry, he calls barely above a whisper "Gry, Ice Demontaur." as he makes his next reach.

Aiden 
Monday June 27th, 2005 6:42:41 PM

Aiden continued to follow the others, making sure to help them where and when he could. A steady hand, a gruff word of advice, these are what the young ranger offers to the pack as well as those who were blooded with him from Ice Peaks.

Climb (+2)
Balance (+2)

(Considering he is the last, could he take 10 or 20 to make sure to help those who are inexperienced with this?)

Trellus 
Monday June 27th, 2005 8:28:29 PM

This is not going to work.

"Stop," Trellus commands. "All you dudes come back her, cause we need a different plan."
The cleric maintains his position with Garrett, holding firmly onto the rope until everyone gets back on some decent footing.

"Its too slidey," he says, after trying in vain to come up with the right word.
"Now, Gilan can change shape, and I can cast Air Walk on Mac. He can carry Bodhi and Flea and maybe even somebody else on a rope behind him. I've also got a potion that let's you fly. Anybody else got something to help get up this hill?"



Nauthiz'Ull 
Monday June 27th, 2005 10:18:36 PM

Nauth begins his assent up the side of the ice fall as Trellus orders a halt.

'Come on Domi's Son, this is fun. We...I um mean..my sister and I that is, used to climb ice falls all of the time, just so that we could slide down them."

The young ranger immediately looks to the snow and kicks bitterly a couple of times. His eyes begin to well up momentarily before he regains control.

"I do not know any other way. Using daggers and picks and the likes does make it easier."
~~~~~~~~~~~~
Climb and Balance @+2

Grymash  d20+3=20 d20+7=15 d20+2=3 d20+4=22 d20+9=17
Monday June 27th, 2005 11:01:14 PM

Grymash is wondering how much further he needs to climb to get to the top. He has pitons and a hammer in his haversack so he can anchor a rope for the rest. By the looks of it, they're going to need all the help they can get. Not everyone can climb like a half-orc.

(Balance: 20, Climb: 15, Spot: 3, Listen: 22, Surivial: 17)

Jake  d20+6=16 d20+6=20 d20+6=19
Tuesday June 28th, 2005 12:37:42 AM

Jake is probably more skilled then others in the group, so he offers to take a position in front of and behind two bad climbers...

(2 ranks in climb, +6 total)
(Some good starting rolls for Jake :-) )
(Oh, and add 2 more for the rope use.. +8 total climbing :-) )
(My balance if I do miss is only +2)


Flea  d20+3=16 d20+11=22
Tuesday June 28th, 2005 7:24:42 AM

Flea's start is inausicious, but her balance is good and she manages to hang on. Her ring of Feather Fall will keep her from any damage, but she is concerned about the length of time it is going to take to get to the top.

She is worried about the party all being roped together, and wonders why they didn't do the climb the way they did back in the ant hole, when Mac and Gry did the spider climb thing, and folks just hung on.

"I hate climbing," she whispers to Bohdi beside her.

Climb (+1 Str +2 Rope)=16
Balance (+11)=22

Garrett  d20+4=16
Tuesday June 28th, 2005 12:47:14 PM

Climb: 16

"trellus is right." calls Garrett as he slowly picks his way up the hill. "And at the rate we're going, we'll never make the spirit cave by dark."

"If the blood pack doesn't have a way to get us all up at once, then perhaps we should split into two groups and go half now and the other half after the casters get new spells."

"Or, if the blood pack can get everyone up together if they take different spells, why don't we delay until tommorow. We could always ask to shelter with the..........THE ANTS! Nauth, weren't we suppose to go see the ants once we brought the blood pack? They seem to know alot about what is going on, and may be able to offer some insight into why the dead climb Burfell, and what other evil may await. If not, they may be able to offer assistance getting up."

"Either way, we should pull back off this ice fall and find a better way than climbing a mountain on our hands and knees. I think we should go see the ants."

Tishe' (2nd Post) 
Tuesday June 28th, 2005 2:07:56 PM

"I can cast two flying spells with the help of the pearl Gilan gave me", she tells the cleric's of Domi. "That and my enlarging wand on the fliers should can get us all off the ground, but only for about five minutes. Good for a bad patch of cliff, but not for all day."

Aiden 
Tuesday June 28th, 2005 3:00:16 PM

Aiden, after listening to the myriad of options, suggested out loud. "Perhaps cast a spell of flight upon the one named Grym and Mac. They can anchor from above, possibly pulling those who cannot climb of their own power, upwards, one at a time, while the priest..." as he nods over towards the druid, "can fly up as a bird and help..."



Ice Falls  d20+7=25 Gry d20+8=22 Mac d20+2=20 Nauth d20+4=16 Anuk
Tuesday June 28th, 2005 3:23:04 PM

The group is definately haveing troubles on the Ice Fall. The slope and lack of anchor ropes are making it extrememly difficult. Grymash pauses for a moment or two as he scans for how to continue his climb, even he finds the slope trecherous. [Climb 15 fails] Soon, however he continues up, locating a good path. [climb 25]

Mac moves steady and easy behind the Gargul worshiper. [climb 22]

Nauthiz'Ull also marks his path and moves up the Ice Fall with practiced care [Climb 20]

Anuk feels his feet fly from under him but quickly finds a hold and then with a slow breath picks up the climb again. [climb 16]

Trellus calls for a halt to the climb, Some are moving well, but it obvious that many looking up the 500' Ice Fall others could get in serious trouble. Trellus being amongst those 'others'. A little magic and the problem would be greatly reduced.

To his side, Garret again mentions the Ice Ants and sinse they are the oldest race in the Vien, may have some insight to many of the occurences as of late. After all they were the ones that directed the group to bring the Blood Pack in the first place.

Jake Bohdi, Tishe and Aiden have also begun the asent but as of yet have not proceeded too far. Tishe offers her two fly spells and coupled with a Wind Walk it should be more than adequate to traverse the relatively short distance up the Ice Fall.



Mac  d20+1=11
Tuesday June 28th, 2005 3:34:44 PM

Mac hears bits of the conversation behind him. Gry is still pushing on though.

"Gry? It looks like we're be'n' called back... and somethin' 'bout ants."

Gilan {wildshape: snowy owl} 
Tuesday June 28th, 2005 10:23:07 PM

Gilan cocks his head to the side as he watches the troop slog their way up the slope. He then turns it full around to look up the cliff that they are working to get up. When he swivels back he finds that most of them have not gotten that far as of yet.

Inwardly he thinks that this will not work out at all and they will need to find another way. Still he stays his ground and watches Trellus mostly to see what ideas he will come up with and for a signal that he is needed...in human form.

[Greater Magic Fang - 16hours, +1 to all natural attacks]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Bohdi Nackle  d20=7 d20+3=16
Tuesday June 28th, 2005 10:59:36 PM

Bohdi remained willing to try anything that the others suggested--so long as it got him, and his beloved Flea, off of the ice.

Bohdi has a Climb of 0, including STR mod. He has a Balance of +3, including DEX mod. He also still has a Feather Fall at the ready.

Climb: 7

Balance: 16

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Mage Armor, Feather Fall


Jake 
Wednesday June 29th, 2005 4:20:34 AM

Jake would be the last to accept any magical spells put on him, preferring to go by his natural talents. But only if the rest of the gorup is already at the top will he finally give in.
(+8 total to climb, 2 ranks, +4 str, and +2 from knotted rope :) )

"Ice is dry-baked," he mutters angrily.

Trellus (Air Walk) 
Wednesday June 29th, 2005 7:19:29 AM

Trellus looks over at Garrett.
"I think we've gotta finish this thread," he says apologetically. "Turning around looks out."

With that, the cleric casts Air Walk on himself.

Walking above the ice, he strides out to Tishe, and pulls her onto his back, piggy-back style. With magic user in hand, he heads over to Mac and Grymash.

"Cast your Fly spells on them," he tells her. And then to the two warriors. "Fly back and grab some dudes and carry them to the top. I'll get Flea and the other small dude."

Trellus waits a couple seconds to make sure the taur and half-orc are shady before hiking up to the top of the fall, dropping off Tishe, and returning for another passenger.

Grymash  d20+3=20 d20+7=26 d20+2=20 d20+3=9 d20+9=29
Wednesday June 29th, 2005 8:15:55 AM

Grymash halts to reach into his belt pouch to grab a piton. This maybe a good time to hammer one in. Then Trellus comes up leisurely strolling on the wind. Hearing his suggestion about fly magik, he waits for it to be cast upon him.

(wow, great rolls! Balance: 20, Climb: 26, Spot: 20, Listen: 9, Survival: 29, nat. 20.)

Nauthiz'Ull 
Wednesday June 29th, 2005 9:45:45 AM

Nauth looks towards Garrret with horror in his eyes. Ke knows that he has also forgotten an important ally at the moment and that the Icepack should pay them a visit.

THe dark skinned boy sits down where he is standing and looks amongst those around him. A look that is bordering on panic creeps over his face as the sun take his ice-blue eyes to a new level of lightness.

"We need to visit the ants. I am greatly sorry for forgetful mind, that was always Frigga's job." A winced smile is shot at Garret and Aiden. "The ants can give us information beyond the ages. They are the ones who have endured everything in the Vein. They are our allies and have never meant us any harm. Visiting them is a sign of respect and a sign of loyalty to our word. You" The ranger throws back his furred hood and looks at those fo the Bloodpack who are around, "are here because of them, like it or not."

Nauth tries to recall how long of a backtrack it would take to reach the ants and does some quick calculations.

"If we hurry to the spikes and the ants do not have a better way up to the cave then you can cast your flying spells and still get us up to the cave before darkness falls. We need to work fast and get down the side of Burfel quickly. Hey Flea, you think we could all use that ring. Tie it to some rope and then pull it back up for the rest touse in turn. Jumping off of the side of this old girl does look to be the quickest way down."

Anuk  d20+4=19
Wednesday June 29th, 2005 10:59:50 AM

Flying either up or down sounds good to Anuk. Anything to get him off the cold and slippery ice. From where he is now the whole ice fall suddenly feels a lot higher than it looked from the bottom. "I'll...uh...I'll just wait here for a bit," he says, hoping Trellus or Gry or Mac will be along soon.

(balance 19)

Aiden  d20=19 d20=11 d20=12
Wednesday June 29th, 2005 11:38:26 AM

Aiden waited for the others as he was to be one of the last to climb. He didn't care for revisiting the ice ants, but he also knew that they had foretold some of this.

Turning, he kept an eye out (landbased as well as looking in the sky) for animals (amongst other things) that would look upon the slow, noisy group as meals.

Spot: 19 + 4 = 23
Listen 11 + 4 = 15
Survival 12 + 5 = 17

Bohdi Nackle (illegal second) 
Wednesday June 29th, 2005 4:19:36 PM

"Nauthiz'Ull, wunjo, are you sun-baked?!" the gnome exclaimed. He paused for a moment and half-cocked his head, as if listening to his own mixed use of slang, then plowed ahead heedlessly. "We're not going anywhere but up at this point. The ants can wait for our descent."

Tishe' 
Wednesday June 29th, 2005 4:33:33 PM

The furry outer coverings are a bother, but Tishe' is able to get herself on Trellus' back and delights in the sight of him walking on air. "And I thought dancing on air was merely an expression", she tells the others.

As she arrives at Mac, a quick weave of her hands and the big 'taur can fly for five minutes. Another pause at Grymash and the big half-orc can fly as well.

She awaits both packs at the top of the Ice Fall, and wonders about the Ice Ants. "I would just as soon not go visit these ants. The last ones we visited tried to enslave us then kill us." She remembers infernos of fire, mandibles, and poisoned stingers with horror. "Nearly killed us all."

Flea  d20+13=21 d20+9=15
Wednesday June 29th, 2005 5:40:07 PM

Flea shakes her head in confusion, as the one called Nauth says the group should go back down, and then Bohdi says they should keep going up. Then Trellus air-walks by with Tishe' on his back.

Remembering the ants from the pack's last encounter, Flea has no desire to meet any of their kin. "Can we keep pushing ahead?" she enquires tremulously, feeling vulnerable and exposed clinging to the side of the cold mountain.

The rogue looks about for any kind of a nook or cranny, ledge, or cave that might provide a respite from the awful climb. (Search=21, Spot=15)

Gilan {wildshape: snowy owl}  d20+16=28 d20+8=21
Wednesday June 29th, 2005 11:03:41 PM

Gilan watches with interest though he gets the idea that some of the Icepack want to go back down the mountain, maybe they forgot something that they needed to do. Still it looks like Trellus is wanting to push on but is that a wise idea. He suddenly wishes that he could understand things while wildshaped.

Checking out the nice flat spot he is sitting on as an owl he wonders if it would be wise to take on his human shape for at least a few.

[survival 28 and spot 21]

[Greater Magic Fang - 16hours, +1 to all natural attacks]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Mac (Beast of burden) 
Thursday June 30th, 2005 3:14:39 AM

"Thanks Tishe'."

Mac begins catching up and helping those small enough and interested up onto his shoulders, and after putting the axe away looks at getting one or two arms around the next most likely candidate.

OOC: Mac will fly at 60' (double move for 120' per round) carrying up to 266lbs, or 40'(80' per round) carrying up to 800lbs.

"I can bear more if y' cast me a Bull's Strength, much more with another Enlarge, an' with both... yeah... okay, I'll keep movin'!"



Beyond the Ice Falls 
Thursday June 30th, 2005 9:28:09 AM

A breif discussion about returning to visit the Ice ants ensues in the middle of the Falls. Most want to continue the climb and with the Pack's last Ant encounter, none are really pro Ice Plan. The Wind Walk and Fly spells soon haave everyone on top of the Ice Fall and with Gilan, who is still in owl form.

The climb of Burfell continues and though the path remains narrow and steep there is little ice or snow. Unfortunately that is due to the constant winds the scour the mountain side clean. Like millions of quills striking exposed skin the wind whips at the group as they porceed higher. Physical stamina is pushed to its limits as the climb is not technically challenging at all, but an endurance test. Step after step is conquered and Burfell still looms beyond the masking clouds. The only testimony to the group having made any progress is the view. The Tundra rolls out from you, like a great white blanket. Wide open space seems to call to everyone, but Gilan hears it most keenly Highlight to display spoiler: {Come Brother, Loose your tether, Freedom!}. For round the last corner nauthiz'Ull has lead them to De Björg Brýr, 'the cliffs bridge'. To the left the world drops away to infinity into a glaciar rift. Far beyond sight the bottom lies, thousands of feet below. To the right Burfell towers. The sheer granite cliffs imposed partially over the path that races ribbon like under its impossible mass about 2000' long. Just about an hour beyond this point is the cave.

Nauthiz'Ull provides the warning that all Ice Vein know and then moves across "Keep your eye steady ahead. Do not linger to stare up Burfell or down the glaciar. The Mountain knows we are here."

The path is almost 15' wide. If any look up Highlight to display spoiler: {Burfell reaches higher and higher, a glint of glass or sunlight metal winks at you from the dizzying heights above you. Will save DC 15 failure indicates you back up as you looked up. The Burfell cliff is actually at a 88 degree angle and you just backed off the cliff. Balance check DC 12 to catch yourself Failure and you are hurtling thourgh space. The ground as of yet unseen.}

Those gazing down over into the Rift Highlight to display spoiler: {Away the rock flies down, down down. How deep could it possibly be. While you have only ascended maybe 5500 feet, this rift is surely deeper. What is that? A ripple of water, an optical illusion? You find yourself reaching for the surface. Will DC 15 failure indicates you over extended your self and have fallen off into the Rift. Balance check DC 12 to catch yourself Failure and you are hurtling thourgh space. The ground as of yet unseen.}


Bohdi Nackle 
Thursday June 30th, 2005 10:49:03 AM

"Waaaauuggggh," Bohdi wailed softly, barely audible above the keening wind off the mountain. "Now I remember why I hated coming up here ...."

The gnome plodded steadily ahead, checking back regularly on Flea. "You all right, love?" he asked. "That's it--keep coming--don't look down--or up, actually. Just look at me. That's it .... Keep your eyes on mine, look at my eyes, that's it .... Look at my eyes .... Has anyone ever told you before how pretty your eyes are? ... There we are, love, almost there--just a bit further, and we get to sleep in a haunted cave, now won't that be lovely? Come on, now ...."

Garrett 
Thursday June 30th, 2005 12:00:32 PM

Garrett waits his turn in the line of travelers and crosses the bridge, careful to keep his eyes from wandering up or down. "Nauth means what he says, just look forward."

Gilan  d20+16=30 d20+8=26 d20+8=24
Thursday June 30th, 2005 1:44:55 PM

Gilan takes to wing as the group starts to get up the mountain. As he lazily flies still enjoying the wind through his featers and the view, he feels the pulls again. His owl eyes scan the area to find anything that could be talking to him.

This time he keeps his mind on business at hand though, but the pull is there and he can feel his defenses waning. He flies on up the mountain and finds what must be the cave so he lands outside of it. Changing back to his human form he hudles under a blanket as he waits, rocking back and forth trying to keep his mind occupied. "Nature is talking to me...saying so many nice things...what must I do...what should I do." He lays his head in his hands and weeps.

[survival 30, listen 26, spot 24]

[Greater Magic Fang - 16hours, +1 to all natural attacks]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Tishe'  d20+9=28 d20+9=18
Thursday June 30th, 2005 2:39:14 PM

The short woman turns her back on the wind, the icy needles striking through her skin like a tapestry needle through a skien. "Ow!" she cries. The movement through the terrible wind saps her strength, her stamina, and her morale, and she sees the Ice Bridge with nothing short of relief.

And crossing the bridge, the brown eyes try to stay on the far side, but her curiosity eats her like a moth in a closet. She would've thought nothing of moving across until the Ice Wunjos told her NOT to...

Looking at the mountain of Burfell, and is amazed at the dizzying heights of the mountain. "It looks like glass!" she says, "so beautiful!" (Will: 28).

The mountain was so beautiful, she wants to know what is below the icy bridge, and looks down... "By the weavings of my mother, that is a long way down..." the small woman nearly takes a couple steps backwards, but remembers that she is on a narrow icy bridge and that might be a bad idea (Will: 18)

Getting her attention back on the job at hand (and curiosity satisfied) the brown haired mage continues to the other side.

Trellus  d20+10=15
Thursday June 30th, 2005 8:38:00 PM

Bent forward, Trellus pushes into the wind. Head down, eyes squinted, mouth tightly closed, the cleric wills himself forward through the piercing nettles of wind.

The tundra opens before them, a white expanse.
"Shady," the blond man say appreciatively.

The trail is not shady. Trellus is painfully aware of his balancing abilities and crams himself against the rock wall as he moves forward. He has no intention of looking down. The dome of Rattledam is high enough for him, and he's pretty sure this is going to be a lot higher.

Not looking up, however, seems too bright. What if some creature is up there? And then Tishe does her thing.

So Trellus glances up the mountain...and nearly backs right off the trail as his eyes try to find the top of it.
[Will 15]

"Light!" he gasps.

"The Ice Dudes are right," he tells his friends. "If you look up, it goes so high that you want to take a step back." He grins wryly. "And it'll be an awful long step. Just keep your eyes level."

Having said his piece, the cleric reaches back into his HHHaversack and pulls out a potion. He pulls the cork and walks with his thumb acting as a stopper. Trellus has been friends with Jake for a very long time. There is no way the half elf is gonna weave the entire length of this trail without taking a look around.



Grymash  d20+6=16 d20+9=18
Thursday June 30th, 2005 8:48:55 PM

Grymash repeats to himself over and over Nauthiz'Ull's advice. "no look up, no look down! no look up, no look down! no look up, no look down! no look up, no look down!"

It's a great test of will power not to do so, (Will save 16, good enough i guess) but Gry is able to not give in to the temptation. "Nauhtie be right, no look down an up! SO NO BE LOOKIN'! 'CAUSE GRY WILL KILLS YA IF YOOZ FALL!! Come on, follows Gry! Keep eyes on Gry's red furry skins."

(Survival check against weather hazzards. Rolled a 19. Thats good enough to give everyone a +2 bonus to Fort saves against severe weather.)

Flea  d20+1=4 d20+11=19
Thursday June 30th, 2005 8:49:35 PM

Flea had heard advice like the ranger's before, and it usually meant a denial of her inherent curiousity.

Don't dawdle, Flea" from her mother whenever they went into town and she would drop her mother's hand to rush to the windows of the shops and press her nose against the glass to see what was inside. "Keep your eyes on the prize, Flea" from old Sarlin. This meant keep your nose in the books when through the window of her room a lovely spring day tempted her out of doors.

Flea looks into Bohdi Nackle's blue eyes. His pupils are so large and dark! she thinks, makes him look like a lonesome puppy. When the gnome leading her along turns away for a second, Flea can't resist, and looks up. Something, a glint of glass or sunlight metal winks at her from the dizzying heights above and she starts to back up, slipping over the edge of the 15ft path. (Will Save=4, failed). "Aaauugh!" shouts the gnome as her arms windmill and she struggles to catch her balance. (Balance=19) Lurching forward she wraps her arms around Bohdi, crying out, "Get me out of here!"



Bohdi (illegal second)  d20+1=8
Thursday June 30th, 2005 9:39:58 PM

"Got you!" Bohdi exclaimed, as he grabbed at Flea and clutched her in his arms, oblivious to the fact that she was the one doing all of the work (Aid Another 8).

"Got you," he breathed in her hair, still holding her close. His heart splashed inside his chest. "Got you. I've got you. I've got you."

Flea's hair smelled warm and fresh, like the distant memory of wildflowers on the plains. Bohdi held her, not letting go, not ever moving, and the ice and wind fell away. There was nothing else in the Wold for him in that moment, that warm shell of humanity.

"I've got you. I've got you."

Jake  d20+3=16 d20+3=20
Friday July 1st, 2005 7:40:12 AM

Don't look up, Jake hears. First reaction...look up! Then, blinking, look down. Somehow, the fighter doesn't go tumbling backwards or falling. He keeps a firm group. Mostly because he's just too awed and impressed to realize he's holding on. Jake suddenly feels very small. and cold. He tries to think of something poetic, and says, "Pretty."

Anuk  d20+4=15
Friday July 1st, 2005 10:45:39 AM

Anuk has learned over the last week to listen to Nauth's advice, and for the first while he is able to keep his eyes level with the trail and the others. Then, he hears Flea's shout behind him. He turns and scans the area, instinct and habit taking over as he searches for sources of danger. Unfortunately, in doing so he looks down and his stomach lurches. "Gyaahhh!" he blurts out as the vast emptiness pours out before him. "Light! What is that?!...er...uh...rather what isn't that?" he asks nonsensically. He fights the urge to peer further into the abyss (will 15) and manages to keep to the trail.

Nauthiz'Ull 
Friday July 1st, 2005 1:26:59 PM

The ranger knows deep down that his words of wisdom may provoke a couple of the Bloodpack to their deaths. He remembers when Ull'Heimdall told him stories of this very same spot. Stories of how one of the villagers could not stop looking up, even when they were laying at the bottom with body shattered.

"Please DO NOT let your eyes stray!."

The muscles of Nauth's legs begin pumping acid as the trek continues. Never before would he have believed that he could do this, but since Frigg'Isa left him he has nothing else to do and nothing else to live for.

Why not? What do you have to lose stupid boy?

Aiden  d20=5 d20=17
Friday July 1st, 2005 5:03:55 PM

Aiden quietly followed the others, making sure to watch their steps, and readying himself for any emergencies. These people were from a land of sun, and the glare of the ice, and the vastness of the terrain 'could' awe them.

Looking over towards the ork, ~well most of them...~ he thought to himself. Reaching the path, he took a moment to look upwards, to better gauge how much was left for them to traverse.

It was awe-inspiring, enough so, that if he had been less attentive, he could have found himself in a very, very bad situation, a highly idiotic (and dishonorable) death.

Willpower (definite fail of 5 + bonus)
Balance : 17 (which made without the skill ranks added)

The Cave 
Friday July 1st, 2005 5:44:57 PM

The troop moves across the bridge with little incident. Despite the warning, several are overcome with curiosity and gaze up or down the the expanse of Burfell's height and her depths. None however close, end up in too serious of trouble that some adrenaline and time didn't cure. As promised the cave is reached in short order past the bridge and the promise of warmth and a good rest lies within.

Gilan sits in owl form waiting the party, the song of the mountain still clear in his head. Promises of freedom, power and unbridled bliss ring in his ears. As the large group approaches Gilan hears it first and the rest soon spot the source of the sound, a human male in his mid thirties is moving towards the entrance from the far reaches of the deep cave.

Clothed in multiple wolf hides, but not near as protected as the travellers, he is moving cautiously with a short sword in one hand and a spear in the other. His tall solid looking frame is well covered, but he wears no gloves, hat or scarf and is obviously weakened from exposure.

Behind him is a small girl in similar garb, a short sword in her hand as well. Spot DC 20 Highlight to display spoiler: {A halfling, not a child} The man speaks, trying to muster an authoritative tone in his weakened state. "You are not Tuskers and even have the look of those from Ice Peak. I would have the names of those on this sacred mountain."

Ice Vien characters Int check DC 15 Highlight to display spoiler: {You recognize the man, or at least you believe you do. He bears great resemblance to Úlf-warja'Ingr' Wolf-Warrior'god. A hunter from Ice Peak that dissappeared about 4 years ago while searching for Nauthiz'Ull's father.}

Mac  d20+5=18 d20-1=13
Friday July 1st, 2005 7:35:35 PM

[Spot:18 - yup - a small girl with a shortsword.]

Mac takes a knee and responds to the man's question. "I am Machesthai."

He looks to the man as others respond, trying to understand the man and the girl in the cave. [Sense Motive:13 - or maybe not.]

Nauthiz'Ull  d20+8=25 d20+2=18
Friday July 1st, 2005 8:31:44 PM

After reaching the mouth of the cave, the young ranger cautiously enters the cave only to be confronted by the emerging figure of a long lost village member.

"But I thought-you-how canit-Úlf-warja'Ingr? Where have you been? Who is this with you? as I know you would not travel with a child."

A myrriad questions errupt within the cranium of the sense-numb young man. Without thinking he bows respectfully to Úlf-warja'Ingr and pulls Ull'Heimdall's bow from his shoulder.

"I have earned my manhood and my place in the village. Why have you not returned?"

Nauthiz'Ull addendum 
Friday July 1st, 2005 8:34:03 PM

and of course the suprised Nauth would have introduced himself in htis manner;

"I am Nauthiz'Ull, son of Ull'Heimdall."

Gilan  d20+8=11
Saturday July 2nd, 2005 5:05:16 PM

Gilan slowly lets the form of the owl fade as he sees the group approach from one direction and then the man and child from the other. Unfortunately he does not notice the halfling for what she is. He smiles to the group though he has a troubled look upon his face, as if he wars with personal emotions. "What took you so long?" It is said in half jest but he is not sure how some may take it so he lets a little laughter slip into his voice as well.

With some effort he turns to regard the man that just spoke to the whole group. He gives a curt bow to him and speaks up. "I am a simple druid...Gilan by name sir." He looks to the others as they address the man, especially the Icepack.

[Spot 11]

[Greater Magic Fang - 16hours, +1 to all natural attacks]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Aiden  d20=20
Sunday July 3rd, 2005 1:14:33 PM

Aiden's reply was quite gruff, so it wasn't entirely 'clear' if he was joking.

"People were enjoying the view..."

Then turning towards the older man, there was a mixture of pity (and amazement) that someone of his age would travel through the lands with such pitiful coverings. That and the fact that his instincts were off, Aiden 'was' a Tusker, or at least born and raised within that village.

He then noticed the being behind him, obviously not a female child given the proportion of her limbs, feet and hands. Her face also seemed to carry a bit more than childhood innocence....or perhaps that was just the cynical side of Aiden's appearing.

In the village of Twin Tusks, sometimes warriors would bring back slaves, those that were of able bodies. Other times they would speak of the weak that were culled, such as the 'halflings', who were smaller creatures, usually fleet of foot and wit.

"Aiden..." he bespoke, hoping that by keeping his talk to a minimum, the older man would not hear the different intonations that someone of Twin Tusks would have in their speech. At least in comparison to those from Ice Peaks.

Quietly, he moved over to Gilan. Whispering, "Do you have any magicks to help to bring more warmth to the old man and halfling?"

<tags>

Jake  d20+8=24
Sunday July 3rd, 2005 1:58:01 PM

"Jake O'Connell," the thin youth responds, and sticks out a hand to shake the old man's instinctively. He withdraws it after an uncertain second (unless, somehow, the man actually decides to shake it, or more likely, wacks it with a staff).
He glances at the youth and sees its a halfling.. Damn...why couldn't it have been a more suitable feme...? Still, doesn't look like all women in this land are those freaks he'd imagined.

Flea  d20+9=15
Sunday July 3rd, 2005 10:40:40 PM

Flea squeezes her eyes shut and wraps her arms around Bohdi in response to his comforting embrace. "Where are we going, Bohdi? Do you know this cave?"

Wincing at Nauthiz'Ull's barked command, the rogue disengages herself. Unwilling to forsake all contact with the male gnome, she holds out a mittened hand for him to take. "Please," she says with a look of complete trust in her pale blue eyes, "please lead the way."

Trudging on behind behind Bohdi, and heeding the repeated warning, she does not see the strangers in the cave. (Spot=15, fail)



Trellus  d20+9=20 d20+9=22
Monday July 4th, 2005 5:00:55 PM

Trellus is somewhat confused by the all the respectful greetings. The dude and his halfling companion [Spot 20] are acting like guards, look like refugees and are getting treated like Walkers.

No threads cut by going along, the cleric decides.

"We're the Bloodpack," he tells the man. "And you look like you need help." If he gets a chance, Trellus will give the man and the halfing a quick checkup.
[Heal 22]

Bohdi Nackle  d20+2=10 d20+4=17
Monday July 4th, 2005 10:11:31 PM

"Last time we were in this cave, there was a spirit of a dead village girl from Ice Peak," Bohdi explained to Flea in a whisper. Bohdi spotted nothing out of the ordinary as they regarded the little girl with a shortsword--nope, nothing out of the ordinary there! (Spot 10)--but something about the circumstance triggered a dim memory of a tale he was told when first entering the village. Doubtless Da'Grul or his like had told the little gnome the tale over a cup of ice wine--of a hunter who had sought Frigga' and Nauth's father on the ice. Nauthiz'Ull's words only confirmed Bohdi's suspicions.

"So you're Úlf-warja'Ingr', eh?" the gnome asked. "Bohdi Nackle of Zander City, at your service," he bowed elaborately. "Bloody cold getting up here again. You have a fire?"

"Oh--and this here is Furtif Aeanora Flibbertigibbit, and her friends, the Bloodpack. I'm not exactly sure, but I think they're here to save the Wold."

Grymash  d20-2=0 d20+2=7
Tuesday July 5th, 2005 7:56:52 AM

"Bloody cold?! Where?!" The barbarian looks around and behind them.

(Int check: 0, Wis check: 7)

Anuk  d20+11=27
Tuesday July 5th, 2005 11:02:33 AM

"Anuk Greyhand, at your service," Anuk says to the man and halfling. "Like Trellus said...anything we can do to help?" After introducing himself, Anuk waits quietly for the man's response.

Harrowing Escapes 
Tuesday July 5th, 2005 12:39:01 PM

The man names himself to the group "I am Úlf-warja'Ingr' of Ice Peak and I it is good to meet friends. This," now pointing to his half frozen companion is Mund-Skjolta Snowburrow. The familiar hand and rituals of Domi would be most welcome. We have little wood left." Trellus discovers many things that he is unfamiliar with, but Garret easily fills in the blanks. Frosbite. Black patches of skin where the blood has literally frozen in the body, dots his extremities and large slicks of frozen blood cake his back and legs. Wolf bites, many of them. Mund-Skjolta Snowburrow, a halfling, is cold and tired but little else is physically the matter with her. It is obvious that Úlf-warja'Ingr' has been out in the freezing temperatures for much longer periods of time and is now paying the price.

As the clerics clean and inspect the old wounds, he spins the tale of thier survival.

"Several days of searching had produced no sign and most hope was gone. Ull'Heimdall was a great hunter and mentor, so I pushed on with Frey'Ull. It was a day later we found his bow. I sent Frey back and continued on what I hoped to be a new trail. I was beset by Tuskers two days later and brought to their village. For these past years I have endured much, but always too closely watched. Then not long ago the Wold shook the village to sunder, the ground tore open and a pillar of death rose into the sky. The camp was in disarray and in the confusion I made my escape. Mund and many others were doing likewise and several of us found each other in the chaos and I lead them. The air quickly became thick and deadly, and the weaker fell where they walked. The Tuskers panicked and started slaying any they could find. We quickly grabbed a few fallen weapons and meager protection and fled. Only Mund and I in the small group arrived at Burfell. We scaled the East slope and came to this cave, where I knew caches had always been stored by the Kheldra Flower hunters. I have been out far too long, but better protection and food was to be needed for the track across the tundra to home. The Wold has gone mad, The mountain is split in the East, a Great fissure that reeks of death and it draws death to it. I have seen many Bevorern Doden and they all move to this place. If you are here to save the Wold, then I have seen the land of shadow into which you must march."

Trellus soon discovers one other hardship in the Ice Vien as he applies magical healing. The harsh frozen blood, what Garret called Frostbite, does not heal. The wolf attacks are readily mended, but teh toll the elements take seems to be harsher.

DM Note: Wed-Fri posts will be late in the day

Mund-Skjolta  d20+4=8
Tuesday July 5th, 2005 3:28:02 PM

The small halfling peers around the much larger body of Úlf-warja'Ingr' and surveys the scene in front of her. Keeping a not so steady hand on her short sword, she pushes a lock of dark hair from her face.

Taking a good look at the group, she sees a couple of faces that look slightly familiar, but no names come to mind. Inwardly shrugging, she moves the matter to the back of her mind and concentrates more on what is going on in front of her. (Sense Motive 8)

Large black eyes give the interesting group the once over and Mund-Skjotla stops and stares at the half-orc. Her eyes seem to grow even larger and a small squeak escapes her lips. Tears begin to quickly fall down her cheeks and she begins to back up slowly, shaking her head from side to side, a small mewing sound coming from her throat.

Gilan  d20+8=13
Tuesday July 5th, 2005 8:18:04 PM

Gilan nods his head to Aiden. "I have my endure elements wand that will come in handy to stave off what they could endure." His brow furrows as he looks around and shakes his head. "Do we have anymore wood...even if it is slightly damp I can take care of that in a few miutes." He nods his head again to Aiden. "I have use of a gift that will allow me to produce fire...I can dry wood or start a fire in short order...maybe faster than normal means." Looking to the man he listens as he speaks and Trellus aids him to the best of his ability. He does pull out the wand and hands it to Trell. "Endure elements." That is all he says as he makes his way over to lay his pack down.

Once inside the cave he will produce some wood from his pack that he has been saving...some of it is actual firewood and some is still rather plain but obviously for another purpose. He sighs as he lays the firewood into a pile and then falls into nature's power. His hand is soon wreathed in fire and he drops a ball of flame upon the wood. "That should do fine and if you have more wood that can be lit...this spell will last for some time." He glances to the small child and notices her stare and obvious state of about to run. It is easy to tell that Gry is her reason and he motions to Flea and Tishe' with a roundup call, pointing to the little girl. "Gry...check to see if we brought any of that wood from the sled."

[Spot 113]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)*
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Trellus 
Tuesday July 5th, 2005 9:15:13 PM

Trellus takes the wand from Gilan with a silent nod. He pauses, looking at the man's wounds.
Frostbite, Garrett called it. Probably the opposite of Heat Blistering. The cleric sighs. So many ways to get cut by the weather.

Trellus tries the wand on both man and halfling, although he's rapidly losing faith in the Bloodpack's ability to alter the cold in any way. Something here seems to prevent it.

At the man's description of a great fissure and undead being drawn to it, Trellus looks up to catch Grymash's eye. "Many are kept from Gargul," he tells his friend. He turns back to the old man, "Well, dude. If this Death place is new, its probably where we're supposed to be going. How far is it?"

Bohdi Nackle 
Wednesday July 6th, 2005 12:13:28 AM

Bohdi warmed himself by the fire and made certain that Flea did the same. Leaving her side for a moment, Bohdi crossed to Nauthiz'Ul and whispered: Highlight to display spoiler: {"What's with the halfling girl? And we're not really going to go purposefully tangle with a bunch of walking popsicle people again, are we?}

Flea  d20+13=32 d20+9=21
Wednesday July 6th, 2005 12:29:32 AM

The rogue sits where Bodhi bids her, but keeps her eyes on the gnome as he holds counsel with Nauthiz'Ull. At the mention of 'caches' from the old one, she lets her eyes roam around the cave in search of something that can be turned into food with a little cooking, magic, or both.

Search=32
Spot=21

(OOC: Mikey, did you get my e-mail with Flea's PC sheet?)



Grymash 
Wednesday July 6th, 2005 12:50:21 AM

"Yeah, Trellus. Delay no much longer, Gry come ta collect. All bloods flow ta Gargul!"

Jake 
Wednesday July 6th, 2005 5:28:17 AM

Jake stays quiet, looking at the strange wounds... they're unlike his own, and the thought that cold can hurt him like that is terrifying. At least now, though, the way back seems certain.
"Well, we'll go deal with these undead things, if'n that's what it takes ta get us back ta Rattledam," Jake announces courageously.

Garrett  d20+7=9
Wednesday July 6th, 2005 8:57:02 AM

Garrett tends the wounds of the travelers as best he can(heal 9), introducing himself as he does so.

"My names Garrett. You can be at ease girl, none here will hurt you."

Not sure what else to say, Garrett turns attention back to the frostbite. Talking aloud as much to himself as to anyone else interested. "It's surprising how the cold and the heat can be similar in their extremes. Just as flame can burn the flesh until it turns black and falls off, the cold can freeze the flesh until it turns white, then black, and dies. Magical healing does not work on the frostbite because the flesh is dead, and once something is dead......" Garrett stops talking as he realizes this is probably not the best subject matter to be rambling on with.

Mac 
Wednesday July 6th, 2005 8:57:53 AM

The big taur nods in agreement with Jake.

Nauthiz'Ull 
Wednesday July 6th, 2005 9:24:10 AM

Some way, some how Nauth feels like he just swallowed a troll and it got caught in the back of his throat. Nothing really mattered to the dark skinned ranger as he only had one question ressounding in his mind.

Could Úlf-warja'Ingr' know where my father is, or where his pressence was last felt?

Nauth's face grew white hot and his ears began pulsing with amuddled ringing that matched his heart beat. Barely hearing his words the lithe young man turns towards his wunjo and stares.

"The prophecy tells us taht we must separate from the pack of blood when the time is right wunjo. Keep that in mind. As for the Bevroren Donden, well, I htink we can stall with them a while longer."

Turning to look over the others Nauth will take the time to offer his hand/forearm to Úlf-warja'Ingr' as is custom. He will also place his forehead to Úlf-warja'Ingr's and whisper many thanks for his brave hunts to find Ull'Heimdall.

The rest of the evening Nauth can be found hanging onto every word of the great hunter and he will give over extra food to him as well.

Anuk  d20+11=19 d20+11=27
Wednesday July 6th, 2005 4:00:38 PM

Úlf-warja'Ingr's story of the fissure and the dead who are approaching it piques Anuk's interest. "Where exactly is the fissure? How do we reach it from here?" he asks in his excitement as he thinks of completing whatever task they've been brought here to do and then returning home. He goes to the cave entrance to see if he can see any signs of the cataclysm Úlf-warja'Ingr' described. (spot 19, listen 27)

The halfling's mewling catches Anuk's attention and he turns to see her. The look on her face reminds him of the children they found on the beach. "You uh...you okay? Gry looks tough, but he's just a big softy," he tries to reassure her, but worrying that Gry's talk about blood is probablyl undercutting his point.

A Night of Rest 
Thursday July 7th, 2005 2:23:40 AM

The halfling backs from the group, eyes like saucers, fixed on the towering half orc warrior and fear of rmembered pain and hardships beyond desciption in her eyes. Some wood is still available and a fire is quickly brought to life by Gilan, though the wood supply is very low, it should last the night.

Flea's eye falls about the rather deep cave and in the far corner she spies a small dagger still half buried in the snow. old and showing signs of rust she gently picks it up. the handle is carved of bone in the shape of a woman the blade stained with blood. Flea Highlight to display spoiler: { a female voice sad and young speaks to your mind 'We were to be married. they ....they took the heads as trophies...half orcs" the voice once soft and forlorn tunrs to bitter hate and the touch of death can be felt ber the gnome, "Death to them, slow and bitter. Like the winter's frost.}

Many take Úlf-warja'Ingr's story of the great fissure as the means to the end of their Cold exile and the hunter nods at the groups thought of going to the fissure. "I can tell you how to traverse Burfell to find it on the East face, but I fear I will not be able to make the journey. My time here is close to completion. I have seen young Mund safe to your hands. It wil be to you now." He continues with a trail description that you can follow to find the fissure. Úlf-warja'Ingr clasps Nauthiz'Ull weakly, a symbol of great bonding to the young ranger as he realizes who Nauthiz'Ull truly is. "I can see your fathers spirit in you young one. Be proud and of sure heart Wunjo."

He then slumps into a deep sleep. It is obvious to all that he has probably been awake for many days despite the fairly grevious injuries he has suffered.

Jake 
Thursday July 7th, 2005 7:11:55 AM

"Poor old guy..." Jake shakes his head. "Well, ah have this ta say about your people, Icemen, they're all heroic. Sturdy stuff, and hardy." As far as Jake's seen, everyone in this society seems to be tough wilderness survivors. It's not like Rattledam, where the protectors keep everyone safe...

Nauthiz'Ull  d20+4=22 d20+12=23 d20+9=23 d20+12=27 d20+5=11
Thursday July 7th, 2005 11:59:53 AM

Tears fill the ranger's eyes as Úlf-warja'Ingr' words are spoken. A quick squeeze before the weathered man falls asleep and and Nauth moves to kneel in front of him.

Busying himself with trying to cover Úlf-warja'Ingr' and keep him as warms as possible {survival-23}, Nauth tries his best to use the knowledge that his sister Frigg'Isa taught him about healing {heal-22} to help him out as much as possible.

Once Nauth feels that Úlf-warja'Ingr' is as good as he is going to get tonight he will spend the rest of the night trying to keep enormous half-orc distant from the freightened halfing.

"Hey Gry, wanna learn about the bad creatures of our lands? I know of beasts who can feel you move from under the ice for miles away. Also, those who are kept from Gargul in these lands, we call the Bevroren Donden and their touch is colder than our lands. Come sit by me and keep watch big friend. Tell me your ideas of Gargul as his hand has played every part of my life like a game. I owe him much."

The last words of the ebony skinned young man seem to be muddled with reverance and anger and he leaves the half-orc with the ambiguous statement in hopes to peak his curiosity.
~~~~~~~~~~~~~~
Nauth will talk of everything he knows about his lands as a way to keep his mind off of Frigg'Isa and Úlf-warja'Ingr'.
He is also curious about Gargul and his realm.
Know:nature-23
Survival-27 weather
Know:Geography-11 recall the path that Úlf-warja'Ingr' told of


Bohdi Nackle  d20=8
Thursday July 7th, 2005 1:31:45 PM

Bohdi regarded the dying old man sadly. He looked at the halfling girl sympathetically. "Don't worry love, you'll be safe with us ... as much as any of us," he added in a barely audible mutter.

Bohdi crossed to Garrett's side. "Anything that you can do for the old man?" he asked, and, in a quieter voice, he added, "And, um, I was wondering ... does Domi have any view on, um ... commitments? You know ... like ... between a man, and a woman? I -- I have this friend, see, back in Zarnan City, and he wrote a letter about this gnome he was seeing, and ... um ... well ... he was asking me some questions about it." The gnome blushed visibly, (Bluff, untrained, 8) and his motives were not hard to guess.

Gilan {greater magic fang} 
Thursday July 7th, 2005 4:51:03 PM

Gilan slips off to one side of the cave and lets the others talk. He pulls some rations out of his pack and munches as he listens to nature outside. With a last sip of water he puts his stuff away and then pulls his legs together, sitting in a cross-legged style.

Closing his eyes he lets his mind wander to Mother Wold and the very nature of this area. He tries to make sense of all the little calls that he has been having over the past couple of days. What does it mean? Who is it that calls him? He can still feel the surge of power that comes to him every once in awhile and though it thrills him it also makes his worried. What has changed in Mother Wold and why is she seeming to pass out power that her followers have not earned?

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)*
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Mac  d20+5=15 d20+1=10
Thursday July 7th, 2005 5:32:20 PM

The talk of tomorrow's trek puts the taur more and more of a mind to get people rested.

He coaxes Galea out of her pocket under the furs for a feed and play, but the kitten knows where the warmth is. Soon after the feeding and other neccesities she is clambering back towards the pocket, and quickly purring contentedly.

Despite the few conversations in progress, he has one ear on Nauth and Gry, and all else focused at and beyond the entry to the cave.
[Spot:15, Listen:10]

Garrett  d20+4=12
Thursday July 7th, 2005 5:53:25 PM

Garrett looks sadly at Bohdi. "I'm sorry. There is nothing I can do for him this night, as my spells are used to keep everyone from freezing. Even if I had a little healing, I really doubt that it would do much good. I think his spirit is ready to go, his body will simply be left behind."

Garrett listens intently to Bohdi's question regarding the union of two a smile starts at the corner of his face(sense motive untrained: 12)(assuming that Domi does, and that I am allowed to preside over such a ceremony Garrett says the following). "Well, in that case Wunjo, both people would have to declare their intent to be joined, and I would be honored to unite them. I have never done it before, but I think I could do a fair enough job.... Even out here in the middle of the vein."

Garrett became serious once he began talking of the honor of presiding over a union, but couldn't help from smiling as he felt the joy that his friend had found.

Trellus 
Thursday July 7th, 2005 6:53:17 PM

The blond haired man taps the old man with the wand of Endure Elements Gilan lent him. Perhaps it may help a little.

The halfling is obviously scared of Grymash. Trellus grimaces to himself. The reaction isn't all that uncommon among folk Gry meets, and he knows his friend is often hurt by the assumptions of others.

The cleric jumps on Nauth's comment and tries to get the half-orc involved in the man's question. "Bet he'd like to hear about our meeting with the Great Lord," he prompts.

It appears that the group will be spending the night here. Trellus suggests shifts of Garrett and Jake, Grymash and Nauth, Trellus and the halfling, Flea and Bohdi, Mac and Aiden, and Gilan and Tishe.

Grymash 
Thursday July 7th, 2005 8:48:58 PM

Grymash's weary eyes light up. He pulls off his horned helmet and begins to tell his story. "Yeahh, Gry meet mighty Gargul. Gry be Gargul's favorite. Gargul once gave Gry da powers ta shout at da dead an make thems life again!! Gry do dat to uh gurl at Rattledam an Flea in uh cave. Gargul no let Gry shout Mac back ta life. Mac be uh demontaur. Dat when Gry see Gargul. He be one big beater. Shady to da hilt. Gargul can hack, an chop da best. Maybe dat why Gargul be god over all dead and little born babies an life. Gry laid double axe at da Gargul feet. Gargul like, an gave back ta Gry. See, Gargul touch axe here, an here ... oh, an here! Wanna touch da axe? Gargul always be wit Gry. Gry find ta be closer to Gargul when fightin'. In da struggle an fight for life, Gry feels mores alive. Bein' at da edge of death. After uh bloody fight, air breaths better, food taste better than gute. Blood be redder. Heart beat faster. Da struggle for livin' against da death give life all da meaning. Gry dream 'bout swimmin' down da river of blood when Gry's time come, but tills then Gry wills fight for life till da day da big axe fall on Gry."

Grymash goes on and on about Gargul. His stories continue on at what seems hours and hours.

Anuk  d20+11=17 d20+11=14
Thursday July 7th, 2005 11:38:42 PM

Listening to Gry's stories, a shiver runs down Anuk's spine, but not from the cold. He remembers the visit to Gargul...the rivers of blood...the dark...the stifling, unending heat. In his heart, he is proud to have been part of the reason Mac returned to life, but it is not an experience he wishes to go through again.

He approaches the mouth of the cave and looks out into the darkness (spot 17, listen 14) but all the talk of Gargul gets him thinking and wondering. In a low voice he asks Mac, "So...what was it like? Bein' dead, I mean."

Flea 
Friday July 8th, 2005 12:32:04 AM

Wandering to the back of the cavern, Flea finds a fanciful dagger and picks it up.

'We were to be married...they...they took the heads as trophies...half orcs" the soft, forlorn voice sounds in her head. Then it changes, so bitter, Flea can feel the hate, 'death to them. Slow and bitter. Like the winter's frost.'

Eyes wide, Flea makes her way back to the party, holding the dagger as far away from her body as possible. "Ah! Ah! Ahhh!" she cries as she feels the unknown female's pain. "A terrible thing happened in this place!" the gnome drops the dagger on the ground, and backs away staring at it. "The knife! I...I...think it was used for some terrible purpose!"

Flea will tell the group how she heard a female voice demand vengence for deaths, and that the perpetrators took the victims heads as trophies.

(OOC: Mikey, can you confirm that you got Flea's PC sheet?-Carla)


Mac 
Friday July 8th, 2005 2:59:42 AM

Mac looks at Anuk with one eye, and in a sigh replies, "Not like I'd thought...", but that's is as far as he gets before Flea returns with the dagger.

"A curse!" he intejects at an appropriate(ish) moment, and looks to the voice(s) of Domi for agreement.

Mund-Skjotla 
Friday July 8th, 2005 11:49:17 AM

The frightened halfling cowers in a corner of the cave, her wide dark eyes never leaving the large half-orc. If she hears the others she gives no sign of it.

Jake  d20+15=20
Friday July 8th, 2005 1:06:28 PM

Jake decides to cook some food up while they're waiting, and takes over a fire as a cooking grounds. In a short while, some meat is cooking, and though he's long run out of spicy stuff from Rattledam, he still has some of those mushrooms and other tangy flavorings from the wild. (Much, n fact, since he took a whole bagful)
In a short while, he's got a pleasant stew going, and noticing the halfling in the corner cowering, he goes over and offers her a bowl with a smile. (Diplomacy 20) "Ey, don't be afraid a us, we're just a-passin' through."

Nauthiz'Ull (illegal second) 
Friday July 8th, 2005 2:26:58 PM

Flea's sudden words of shock rip Nauth's attention away from the Gargul expert of the Bloodpack.

"Did you say take their heads? That would be the ways of the Tuskers most likely."

The ranger flashes a quick reassurance to Aiden as he looks around the group.

"This cave has seen many unusual and horrific events unfold, however, this cave is the only place that will keep us alive tonight. Fear clouds the mind of rational judgement wunjos, and that makes it our worst enemy."

Immediately after his last words teh ebony man takes his seat next to the half-orc and nods. "Continue please. Your stories amaze me."

The Long Night 
Friday July 8th, 2005 5:04:27 PM

Flea retrieves the dagger and the lost girls spirit is still obviously tied to it in a partial way. The girl was on her test of Adulthood when warriors of the Tusker Tribe attacked and killed them. The Ice Vein group met her spirit the last time and returned the lost girls necklace to her mom. The night may be long, but there is no where else to take shelter on Burfell.

The fire is small but sustained through the night, giving a warm red glow to all within. A watch order is set, Jake does his best with some food and in short order the first hot meal in days in consumed by all.

Gry tells stories of Gargul and keeps Nauthiz'Ull attention well and more importantly helps distract the arge Half orc away from the very frightened halfling. Obviously years of abuse at the hands of the orcs and half orcs of the Tuskers have left their mark on her.

Bohdi talks to Garret of unions of his 'um friend to this other friend for a bit and the night moves on.

As Gilan thinks on his connection to Mother Wold a voice again reaches out of the ether beyond the cave's mouth. Highlight to display spoiler: {Cold and full of hate, yet a piece of fear as well. "I can feel you Wold Child" the voice quickly disappears like the morning fog to the rising sun and the now too familiar female voice is once again the company of Gilan. "Be Free child, embrace who you are"}

Temperatures on the mountain plummet and those on the later watches are forced to move deeper into the cave. The Cold penetrates like millions of needles and this night, even the magical protections of Garret and Bohdi are no match. Eventually night gives way to day and the frigid air recedes. The directions given to the Eastern face of Burfell indicate about a half day journey.

Flea  d20+13=32 d20+9=26 d20=5 d20+9=20 d20+11=22
Friday July 8th, 2005 6:55:32 PM

Flea crouches over the mysterious dagger and beckons to Bohdi to come over. Using one of her own daggers, she pokes at the mysterious artifact searching its crusted surface (Search=32) for clues to its provenance and appraising its value (Appraise=26). Without taking her eyes from the knife with the handle carved to resemble a female, she asks Bohdi, "do you think its cursed like Mac says?"

Flea will carefully wrap the dagger in an embroidered shirt, a gift from her mother and intended for celebration. There hadn't been any occaision to wear it, since Flea became Bloodpack. The item is stowed carefully in the rogue's HHHaversack.

*****

During dinner, Flea leans comfortably agains Bohdi, listening to Gry's stories and eating Jake's newest concoction. She watches the halfling called Mund, eventually blurting out "you can talk, can't 'cha?" (Diplomacy=5) hoping the girl will open up.

*****

During her turn at watch (Spot=20, Listen 22), she will speak quietly of gnomish things with the magiker, and confess her secret addiction to the popular domestic periodical titled 'Better Gnomes and Gardens' while she tries to stave off the cold.

In the morning, when folks get ready to trek on, she will look to Trellus for direction.



Gilan  d20+8=28 d20+8=11
Friday July 8th, 2005 11:10:36 PM

Gilan finds his meditation broken by what would appear to be a masculine voice in his head, filled with anger and a little bit of fear. His eyes fly open as he looks around at the rest of the group and then shakes his head. Despite the cold he finds that he is sweating and wipes his face. He is even more taken back as the voice reverts to what he heard earlier and his suspicions deepen.

He slips into sleep leaning against the cave wall near the back and off to the side of the group. He has no interest in anything that the rest of the group is doing as he has his own problems right now...he wonders if he is going crazy.

When it is his turn to take watch he finds that he is still a little nervous and his face is slightly pale. He wipes his face down with a small piece of cloth that he had in his pack and moves over to take a seat by Tishe'. "Have you been having sendings...possibly from Mother Wold?" He seems rather nervous about it as he asks and his eyes dart around to make sure that noone else is listening to him. He hopes that maybe her taking to the druid side of magic will give her an understanding of what he is experiencing and that she will not think him crazy. "It appears that someone is offering me power to join fully with what I am...that would be obviously to become one with Mother Wold herself." He shakes visibly as his eyes search and his ears work to pick up any little noise. "I think that it is a ruse though."

[listen 28(natural 20) and spot 11]

Garrett  d20+7=15
Saturday July 9th, 2005 9:57:39 AM

"Although it's only a half a days journey, we should leave soon. We may run across bad weather, the frozen dead, or who knows what else."

Garrett walks over to to mund "Are you coming with us girl, or do you wish to wait in the cave until we return?"

After receiving an answer, Garrett goes to check upon Úlf-warja'Ingr'. (Heal check to see how he is doing: 15).

Interim DM Post 
Saturday July 9th, 2005 12:31:24 PM

Garret checks on Úlf-warja'Ingr' to discover he seems to be doing well.

Stephen ooc 
Saturday July 9th, 2005 4:17:24 PM

(How do ya pronounce these names!? Is it a coughing or gurgling sound?)

Trellus 
Saturday July 9th, 2005 8:31:14 PM

Trellus does his best to sleep in the unnatural cold. No way should it get this cold. It totally bites. The cleric has got Garret's spell AND his cloak AND every piece of clothing he can find AND a fire and its STILL sunfire cold! He finds he can only catnap for an hour or so before he's awake again.

Trellus hasn't been so happy to see the morning in a very long time.

Hearing Garrett, he tells his packmates.
"OK dudes, today should be it. We're going up against cold dudes and undead dudes. So, get ready for em."

The cleric himself prepares the same spells he did yesterday. Then, he's ready to go.

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Detect Poison, Read Magic
1 -- Endure Elements (x2), Bless, Doom, Prot from Evil, Remove Fear
2 -- Hold Person, Resist Energy (cold), Spiritual Weapon (x2)
3 - Dispel Magic, Magic Circle against Evil, Prayer, Searing Light
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds

Domain Spells:

1st Level: Sanctuary
2nd Level: Bull's Strength
3rd Level: Magic Vestment
4th Level: Spell Immunity



Bohdi Nackle  d20+11=23
Saturday July 9th, 2005 11:24:35 PM

Bohdi listened to Garrett. "Even out here in the middle of the--oh, no, no, not that," Bohdi explained hastily. "No no, I was just--my friend was just--uh, no!" The gnome went red all over and rushed back across the cave.

"Bloody hell," he muttered to himself once he was safely alone, and held his head in his hands. "Bloody, bloody, bloody hell."

Flea's question about the dagger was a welcome distraction. He peered at it with unfeigned interest. "Didn't notice it the last time I was here--and I'm sure it would have revealed itself to my spell of detection if it were enchanted. Well, unless it were a truly special enchantment, of course," he amended quickly. "If that were the case, nothing I could do here would render any additional information for the time being." Just in case, he traced a rune in the air and incanted, "Presto ensorcelsior revelorum." The rune hung in midair, glowing a yellowish-orange, and wrapped around itself until it became an oversized pair of spectacles. The gnome peered at the dagger carefully through the rune. (Cast: Detect Magic. Spellcraft check 23)

"You should keep it," Bohdi smiled at Flea. "I met its former owner. She was a delightful girl--well, dead, actually, but still seemed quite lovely. I know it would have made her happy to have such a wonderful, beautiful person like yourself to have it. It's a little bit like the Vein--a bit cold, but at its heart, there's a stubborn little spark of life that just won't let go." He looked at Flea and his eyes softened. "You know what I mean?"

Afterward, Bohdi took his watch with Flea and listened with ... apparent interest ... to her descriptions of her favorite periodicals. It was another side of this fascinating woman, and so it was ... at least ... informative. And it passed the time.

In the morning, Bohdi prepared as best he could. He shuddered as he contemplated the prospect of facing the frozen walking dead once more, and consulted his spellbook. As usual, he solicited suggestions from the rest before settling on his spells for the day.

OOC: DMs: Bohdi cast an Identify spell on his own dagger, retrieved from this cave, back when everyone was in the snowed-in tents, didn't he? We never did get a resolution on that.

Proposed Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Silent Image, Mage Armor


Jake 
Sunday July 10th, 2005 3:26:10 PM

Jake ponders something as he sits in the late night. If he can't have any fun, he doesn't see why he has to be a party pooper... He glances over to Bodhi. He hasn't paid much attention, but can tell that the gnome is trying to be as, what's the word... gallant in pursuing Flea as anyone.
At first, he's about to go over and suggest to the two of them, 'Hey, you two love bunnies, go off into the snow and make yourself a nice little warm burrough...'
But Jake is not really as stupid as he usually pretends. He looks at the serious, if somewhat bumbling, Bodhi, and figures the guy's either a virgin, or seriously just the way he is acting...gallant. Either way, such a method wouldn't work, and would probably just embarass both of them. It might be fun, but...
Jake begins pondering ways to get the two gnomes together so they can get to know each other more privately. This is, of course, a complete change, from his usual tactics.
But it does keep his mind off the fraking cold!!!


Mac 
Monday July 11th, 2005 9:04:23 AM

Something about the night leaves Mac cold. Come the morning he feeds Galea and plays with the kitten for a while, which has the benefit of lifting his mood a little. When the little one is ready to rest he gathers up his gear and prepares for the final ascent.

Anuk  d20+11=20 d20+11=15
Monday July 11th, 2005 11:10:49 AM

Anuk sleeps fitfully throughout the night, occasionally snoring which is thankfully muffled by the scarf wrapped about his neck and face. As usual, his waking process is slow, and today it leaves him a bit grumpy. What little speaking he does is terse and curt, but after a while, the thought that they are nearer to completing their task warms him a bit. He ponders for a while (prepares summon nature's ally and pass without trace) then spends a little time looking out the mouth of the cave in the direction they will be headed.

(spot 20, listen 15)

Nauthiz'Ull 
Monday July 11th, 2005 11:58:35 AM

The ranger listens, fixedly to Gry's tales and even though Ull'Heimdall taught him of the powers of Gargul, the half-orc's words were pulling at something deeper this time.

The night passes longer than any as now he has these feelings deep down and cannot talk to his sister about them. This, coupled with the fact that the man who was sent to find his father lays quiet against the wall, his spirit deciding upon his fate.

As morning breaks and the young rnager rises he takes a few minutes to eat and then takes another few to stretch properly.

Mund-Skjotla  d20=19
Monday July 11th, 2005 12:46:11 PM

Mund-Skjotla sits against the wall of the cave, her eyes never leaving the shape of Grymash. When Jake comes over with the stew, the smell of it makes the halflings stomach rumble. Woodenly, she reaches for the bowl and wolfs down the contents. The young woman continues to sit there until the female gnome's question slices through her conciousness.

The wild-eyed halfling's head snaps up and eyes focus now on the one called Flea.

"I can speak fine utlendr*."

Getting up from the wall, Mund-Skjotla moves closer to the fire and group around it. Looking at the others, she can easily spot the ones who do not come from the Vein, the half-orc included (Spot 19). Realizing that, a tenseness seems to leave her body. She moves over and sits next to the man who saved her and begins to tell her tale.

"My name is Mund-Skjotla Snowburrow. My family was a group of traders who went from Zarnan City to Ice Peak to Smashed Teeth. On one such trip, Tuskers attacked our dog-sleds not long after we left Ice Peak. They killed most of my family. The rest of us became their slaves."

Mund-Skjotla stares into the fire for a small while before continuing her story.

"I am the only one left of my family. The others died in slavery. I was pampered some. One of the leaders took a fancy to me. I am able to do a small amount of tumbling and it entertained him. I think that is the only reason I am was not taken by Gargul."

"When the earth shook and the confusion began, I just ran. I am lucky that Úlf-warja'Ingr' was there. While I am a part of the Vein, it would have been impossible for me to survive without him."

Her dark eyes soften a bit as she looks at the hunter. Reaching over, she lays a hand on his arm.

"He has done much good for me. I owe him my life."

Looking at the young man who asked her about coming with them she answers, "Ja, I will come with you. He will be better off without me to worry about and take care of. I have very little and my furs, while warm in the cave, will not be enough to carry me through outside."

Looking around at all the people in the cave, Mund-Skjotla pauses a minute and a blush creeps over her pale and sunken cheeks.

"Before I allow myself to ignore it, I feel I must apologize for my behavior. For now, let's just say that I was not treated well by the Tuskers and I have a problem with orcs and half-orcs. I do not think I shall have much of a problem with the one you travel with. He is not of the Vein, he is an utlandr. However, I do not think I will be able to...interact with him on a personal basis."

Pausing for a minute, the worn looking woman sighs and the hint of a grin crosses her lips. Turning to the female gnome she speaks again, a hint of laughter in her voice, "You wanted me to speak. I think you got more than you bargained for."

*utlander=outsider, foreigner

To the Answers They Each Seek? (aDM Drew) 
Monday July 11th, 2005 4:43:13 PM

The group gears up and prepares for the trek ahead as most of the Icepack are in a mood of determination. Few words are spoken as each goes about their morning routine but to everyone's suprise Mund-Skjolta perks up a bit and reveals the path that brought her here.

The group prepares for the journey ahead and the conflict that will surely be the end game of this excursion and then they are off. The half day march across to the eastern face is not too technically difficult, but it is far more strenuous of a climb and it seems almost as if the air across the eastern face is less due to the whipping wind ripping up the mountain. Gusting at almost 50mph, the smaller party members must bury themselves into the legs of their friends on several occasions to assure that they are not blown off.

High above, the clouds remain and the sun is masked, a dull grey light shows about the land of snow, ice and hard black granite. Soon enough of the group rounds part of the final trail and a pair of wonders greet the party. First, is the massive rift torn into the side of the mountain. The chasm falls away to unknown depths and runs into the mountains' heart some four miles in length. The second, is the view to the east. The land falls away from your feet and the vast tundra can be seen stretching out before you. From this height the great Jagged Peaks range can be seen from over 400 miles away and the sight is disturbing. Unlike the land near Ice Peak, it does not seem that there has been snow fall to the east. Like a plague of death, pumice and ash cover the ground as far as the eye can see. An eerie silence hovers about the lands below and it wouuld also seem an entire section of the mountain range is missing, as if scooped up by a great hand and carried off.

A safe path into the rift is discovered relatively quickly and the breath stealing view is soon left behind for cold walls of unrelenting ice and rock. The group descends for the better part of three hours, but the bottom is finally reached. The crag moves off ahead of you and is consumed by the dark shadows of the mountain side. The group, with no other options, moves forward into the unknown. Each step taking them closer to the answers they each seek.

Trellus 
Monday July 11th, 2005 9:38:20 PM

Trellus looks out at the missing mountain.

"Light," he breathes, awestruck. There are some totally waxed powers weaving their work here. Collecting himself, he continues the descent into the mountain.

Bohdi Nackle 
Monday July 11th, 2005 10:26:34 PM

"The answer I'm seeking is ... why in bloody hell am I out here in this bleedin' cold!" the gnome grumbled to himself as they walked--but he kept his complaining down to a voice quiet enough that Flea would hopefully not overhear. He glanced at the female gnome from time to time, and then, as the opportunity presented itself, he screwed his courage to the sticking place and walked up alongside her.

"Uh, Furtif Aeanora?" he began. "Um ... I was just wondering ... um ... when this is over ... I mean, you know, after we get done saving the Wold and everything ... um ... well ... would you like to come back to Zarnan City with me--to visit?" he added quickly. "You know, uh, see the sights, and everything? You, uh, you might like it. It's really--it's really cool."

"Cool?! Doh! Stupid!" he turned away quickly and cursed under his breath. He bit his lip and turned back to Flea. "I mean--it's really a nice place, and it's all gnomes like us ... um, you might like it ...?" He trailed off and looked at her hopefully.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Silent Image, Mage Armor


Gilan 
Monday July 11th, 2005 11:20:19 PM

The last watch had been his and he was glad for it really as he could not have found sleep anyways. When most are waking they find him sitting in the cave's mouth and going through his morning absolutions to Mother Wold. The ever present power influx is still there this morning and he silently wonders where it comes from, but hopes that he does not find out.

When at last the group is ready to move out he slips some trail rations into his hand and munches as he walks. When he finds, like the others, that part of the mountain is missing he shivers with both delight and fear...this will be his power to wield one day as a druid. The Wold Mother blesses her children with the powers of the Wold itself and earthquakes are one of those powers.

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang
4th: dispel magic, flame strike(2)
* used

Aiden 
Monday July 11th, 2005 11:36:57 PM

Aiden stared at the dark chasm and the remnants of the black cloud shedding upon the landscape. It saddened him to see the beauty of the ice and snow covered...no...smothered by the ashe.

Shaking his head sadly, he continued to follow the others.

OOC: got back yesterday from surgery...things seem to be going aok so far.

Flea (Subbed by Mikey) 
Tuesday July 12th, 2005 6:32:29 AM

Flea looks up at hearing her real name...She listens to him, blushing slightly as he fiddles his way through it. Finally, she gathers up her own courage and smiles back, "Sure, I will, Bodhi." She stares back into his eyes, pleased, her face a little red..
She wonders if they have any good locks there.

Looking over to the suddenly talkative, formerly withdrawn survivor, she grins. "Don't worry about Grymash. I could tell you about some of the stupid things he's done, like climbing down a rope he was holding... but he's also very brave and honest."



Jake 
Tuesday July 12th, 2005 6:37:23 AM

Jake listens to the halfling talk, but is really just eager to get on with this journey. He lets time pass by and doesn't complain.
"You know, it's weird, but ah gotta say....this land may be cold, but, it's still kinda immpressive to loook around at..." Jake admits. "You know...it's only been like a month since weleft rattledam, and yet it seems forever..."q

Mac 
Tuesday July 12th, 2005 6:44:49 AM

Mac trudges throught the broken snow and ice at the tail of the pack - still there for those who might fall behind, still sullen and quiet, but for the crunching beneath his feet and the sharp edged breathe he draws. He pushes on through the wind.

The new vista brings him to a sudden halt. Minutes pass as he just stares unblinking at the expanse, before finally smiling a broad toothy smile.

"I see it now... I knew they were more than just words, but now..."

OOC: The taur is clearly moved. No, elated.



Anuk 
Tuesday July 12th, 2005 3:05:49 PM

The chill wind causes Anuk to draw his furs tighter around himself as the pack moves forward. From his place near the lead, he pauses as the breathtaking view unfolds before him.

"Nauth, this is...its...it's beautiful," he stammers, unable to find words for what he sees.

Nauthiz'Ull  d20+3=17 d20+6=9 d20+8=9 d20+8=18
Tuesday July 12th, 2005 4:03:28 PM

A smile creeps across the face of the ebonied ranger as the Vein's vast and spellbinding beauty is realized.

"Wunjo, our lands are as unique as yours and they are equally beautiful. The ice lives like crystal, teh snow as delicate as a bubbling brooke. Our weather as mild and tempermental as your land's. One day I wish to see your lands and I hope that Mother Wold has great and fascinating suprises in store for me."

Nauth watches in wondernment as the immense half-orc's demeanor changes into a joyous one. Curiosity paws in his stomach.

Looking to the entire Icepack he raises a valid point.

"We must be on the lookout now for the Bevroren Donden. I will head forth keeping as quiet as possible to see what awaits us ahead. Those of you who join me, please leave your noisy items behind."

The young ranger rolls his head and does a few quick stretches then an almost lupine look casts in his eyes. He slowly creeps ahead and does his best to scouut like the undying race of animals who he has learned from.
~~~~~~~~~~~~~~~~~
Move Silent-17
Hide-9
Listen-9
Spot-18

Heart of Burfell 
Tuesday July 12th, 2005 9:47:50 PM

The vast view has many effects on those of the wide open plains. It was easy to forget how high they had climbed with the younger native Icers until that moment. Even Gilan had never before been to such heights as this, a dead reckoning to the better side of 8000 feet. Mixed elations rush through the druid but even as awesome as the power of moving earth, the destruction of several mountains is far beyond such a thing. An uplift of joyous song fills Gilan's mind. Strong, beautiful and haunting, Highlight to display spoiler: { I see faith in your eyes, never you hear the discouraging lies. I hear faith in your cries. Broken is the promise, betrayal. A healing hand held back by iron nails, from the god that failed.}

The rift is descended and the floor valley reached. The group proceeds, Nauthiz'Ull moving to a more forward position, a stalking wolf into unknown territory. Remember my lessons little Úlf 'wolf'. While you may be the hunter, you are also the interloper it seems only yesterday suddenly to the young man, when his father first took him on a hunt.

As the others begin to proceed down the rift, they too feel memories of days long past, those of peace and joy, rise in memories unbidden. Soon the sky in devoured by the crevace, the path of the rift driving deeper into Burfell's heart. The familiar song of the wind, vanishes in the depths, as does light and smell. Skree fields and loose boulders litter the path the group follows, all evidence of the tremendous quake that rocked the entire Vein a few weeks ago.

Further into the darkness a small pinpoint of green white light can be seen.

Grymash  d20-2=2
Wednesday July 13th, 2005 12:49:35 AM

"Wow ... weez ares high up! Now Gry know why da Climbers, back in da Sargrass, climb all da time!"

The half-orc takes it in for a moment till he gets his head back into their task. "Weez better be ready. Weez gots Grim workin's ahead!"

Jake 
Wednesday July 13th, 2005 5:57:39 AM

"That can't be good," Jake mutters, looking at the light. "Anytime a light aint regular, it's magic, and magic usually ain't good, 'less it's pretty and wearing a skirt." jake looks around and realizes something...he's not as cold as he usually is here, and figures he's about gone and adapted to it somehow.

Flea (subbed by mikey) 
Wednesday July 13th, 2005 6:12:57 AM

Flea takes Bodhi's hand when admiring the view...She thinks of the big city, and of the great hope coming up, and finds herself lost in a moment.
Then she realizes where she is and blushes, looking embarassed. "Guess we'd better go," she says softly, and sticks her sweaty palms in her pockets.


Mac  d20+5=20 d20+1=6
Wednesday July 13th, 2005 9:18:05 AM

"Jake? Our friends here were talkin' 'bout a high field or pasture - That would be green."

As Nauth presses forward to scout, Mac remains behind. Though more to watch over those too noisy to go with Nauth than anything else. Taking the moment to clear his horns of accumulated ice, Mac quietly (and still with that big grin) keeps an eye out for these Bevroren Donden or anything else that looks like troubling the pack.
[Spot:20, Listen:6]


Bohdi Nackle (AC 19, HP 14/14) 
Wednesday July 13th, 2005 10:18:54 AM

Bohdi beamed with delight at Flea's acceptance of his invitation. He scarcely seemed to notice the cold the rest of the day as he peered out over the expanse of the Vein while holding Flea's hand, and as he followed the party's leaders into the crevasse.

The light ahead caught his attention. "Beware," the gnome whispered in agreement to the others. "We should prepare for the worst. Presto ensorcelsior protectionis," he added as he traced a rune in the air. A blue rune blazed into view in the air in front of Bohdi and wrapped itself around him and the raven familiar that rode on his shoulder. (Cast Mage Armor)

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Silent Image, Mage Armor (cast)


Anuk  d20+11=17 d20+11=22 d20+13=28
Wednesday July 13th, 2005 11:22:54 AM

As the group descends, Anuk suddenly becomes unusually talkative, a large grin crossing his face. "Hey, did I ever tell you about the time my dad tried to teach me how to create a shielding spell? I did something wrong--moved my hand the wrong way or something--and the next thing I know I'm standing there wearing only a loincloth and a smile. I thought he was going to be mad, but he couldn't stop laughing. Never did figure out what happened to those clothes." He goes on and on as the group walks, laughing and chuckling at story after story, all the while idly running his left hand over the glove that covers his right arm.

Anuk finally quiets down as the light grows dim. He peers forward, trying to make out the source of light, but also keeping an eye on dangers coming from other directions.

(spot 17, listen 22, survive 28)

Nauthiz'Ull  d20+3=13 d20+9=28 d20+9=25 d20+8=10
Wednesday July 13th, 2005 4:23:50 PM

The ranger pauses as he gets his first glimpse of the eerie light.

What in the Wold could that be? Green light? Ull'Heimdall I doubt your lessons covered greenish lighs glowing from within a decimated mountain.

The ranger continues his stalking and tries to maintain a bit of distance between him and the rest of the group. If they are too loud and call the attention of something then maybe he can blend in while they pass and come up their rear.
~~~~~~~~~~~~~
Move silently-13
hide-28
listen-25
spot-10

Gilan [greater magic fang] 
Wednesday July 13th, 2005 4:24:54 PM

Gilan is too caught up in something to even notice much around him at this time. He feels and hears a song that goes to his soul. It has a different meaning to it than what he was hearing before and he thinks this time it is the Wold Mother herself. "Thank you Wold Mother." He bows his head and says a short prayer her before continueing on.

He takes in the light and falls back into a more battle ready stance. Pulling upon the powers of nature with a lighter heart he wraps his fists in an aura that will enhance thier attacks. His eyes and ears search for all that is going on around them...enemies included.

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Aiden 
Wednesday July 13th, 2005 7:22:23 PM

The change from the quake still startled Aiden, but he continued to watch for areas where there could be other dangers. Such as earth being too loose, or even the walking frozen.

"So what is your land like?" he said almost to any of those around him from the Blood Pack. "I have heard of the word shady, and not shady, but little else..."

He definitely didn't like that light from afar, but until they got closer to a safer spot, it wouldn't behoove him to suggest him, or Nauthiz, to scout ahead.



Trellus 
Wednesday July 13th, 2005 8:38:39 PM

Trellus walks with the others, taking in Aiden's question and the huge height in one fell swoop.

"Nothing like this," he tells the ranger.

It takes the young man several minutes to try and come up with a description. He's seen nothing in this Ice Vein that he can even use as a starting point.

"OK, the Sargass is a desert plain. No rain, no snow, no water at all. Its usually really, really hot. Like being in an oven. Only the Grass grows on the Plains, usually 10 or 15 feet high. We've sailed on it in Druid Wood boats."

The cleric pauses sadly. "We haven't been there for a long time now," he says softly.

Finally, they reach the bottom. Trellus takes in the green light, and silently agrees with Grymash's assessment.
Its time to get shuttlecocked.

Garrett 
Wednesday July 13th, 2005 9:16:54 PM

(OOC: Sorry, been out of town for a few days.)

Garrett says little as he focuses on what lay ahead. Prepare for the worst and hope for the best....But expect the worst. A teaching from his youth that wandered through his mind.

I am ready Domi, he thinks to himself, for whatever may await us. I will not disappoint you.

Grymash 
Thursday July 14th, 2005 1:08:44 AM

Adding to Trellus' description of the Sargrass, "Yeah, Gry sailed da boat once or thrice. Gry sail gute! Da boat go too slow. Gry run faster."

Once they get to the bottom, he wonders what happens next. But he knows deep down its not going to be good.

Jake 
Thursday July 14th, 2005 5:10:37 AM

"Ah never got permission to ride in the boats...but that odesn't mean ah didn't sneak aboard 'em once or twice," Jake admits, recalling one particular incident which landed him into heaps of trouble...
"The Plains are like, grass as fara s you can see, but not up and down, just flat. Oh, there's different colors; green, yellow-green, yellow, reddish, blue, clear, brown, beige, tan, ah think there's other words for the colors, but you get the idea. Ummm... There's the waves of grass, and ya can float on it, or you can travel through it...either way, it's hot, and the sun's always above you. The grass never provides shade, even when you're in it...it's so flimsy and wispy and spreads under you, pushed outwards, that the sun's on your shoulders. The worst job ah ever had was catching the piggies," which is what Jake had to do the most, as his fellow packmates knew, "'cause the slugs were in the grass, and ya had to get 'em out of it. So we had to go into the grass, and ya can't cut it, ya gotta shake it, and the damned things would slip through it like goo, and ya had to chase after 'em."
Jake pauses, feeling like he isn't doing a good job. He looks around, grasping for other changes.
"oh yeah, there's also a lot more pretty girls."


Flea 
Thursday July 14th, 2005 5:12:44 AM

Flea let's the others talk of home. She was from a town on the edge, and while she'd lived around the Plains, she liked hearing the descriptions coming from them a lot more.

Mac  d20+5=25 d20+1=5
Thursday July 14th, 2005 6:07:25 AM

Mac leaves the descriptions of the Plains to those born and bred there.

The minotaur keeps walking and alert. The words are ringing like childsong in his head, and, after all they've seen in the last days, weeks, and months, how could he possibly be the only one who understands?

So he walks and grins...

[Spot:25(nat20!), Listen:5]

End of the Road 
Thursday July 14th, 2005 9:29:14 AM

The rift continues into the mountian and becomes more of a tunnel then rift. Though with the roof of the tunnel soaring well over 1000 above your heads, it doesn't really feel like a tunnel. Talk turns to the Sagrass plains, but none let there guard down as they move closer to the small light. A few more miles and the source can now be seen. At the end of the journey lies a black green wall of ice. Rolling across the surface is a vaporous glow and source of the light seen. There has been no detectable signs of passage down this dimming road, but the climb down told the story of many humanoids and wolves came this way.

The group moves cautiously forward with weapons at the ready. Closing to within several hundred feet Mac notices as the mists move across the ice, some sort of writing is breifly left behind, but this is much too far distant. A door is also visible, looking dark grey in the light and partially blurred.

Gilan Highlight to display spoiler: { It hits like a rampaging Gry to the stomach. A sudden sense of loss and isolation. The voices are gone as is the sense of everything else, including Mother Wold. In seconds the touch of Mother Wold returns though the other elations and beckoning voices do not. You also have a strong sense that natures presence beyond the ice is not as powerful as it has been on the mountain or open tundra.}

Garret and Trellus Highlight to display spoiler: { A deep and ominous voice calls into your head "Cattle of Domi you have no power here, turn back."}

Jake Highlight to display spoiler: { It is as if there was some invisible line you just crossed and with that step the connection to the Wold and all other elves instantly severed. The burden of being mortal lands squarely upon your shoulders. there is no land to which you can sail no peaceful egress from this world, only pain and death now await at the end.}

Grymash Highlight to display spoiler: {As you near the ice your blood boils, the barbarian rage swells within you and the voice of Gargul rings in your ears. "Abominations! They can not stand! I charge you my servant, DESTROY THEM! DM note I am not making you burn a rage just saying you get pretty worked up}

Aiden  d20=3
Thursday July 14th, 2005 2:03:03 PM

Aiden kneeled down to look at the tracks. "I don't like this..." he grumbled. "Way too many are coming here. It is not natural..."

He turned to look at the others.



Trellus (ac 23, magic vestment) 
Thursday July 14th, 2005 9:53:31 PM

The blond cleric face sets, both from Aiden's words and those echoing through his head.

"I think 'not natural' is about to get fairly common," he says in a tone thats all business. "Whatever's in there doesn't like Domi."

"Time to get shuttlecocked, dudes."

Trellus casts a spell on his shield, encasing it in a glow [Magic Vestment]. He then turns to Flea, laying a hand on her. "May Domi protect you," he intones.
[Domain Feat - Protective Ward. Flea gains +8 bonus on her next save roll, duration one hour.]

"OK. When we get near the door, Flea is gonna check it out. Everyone cover her.

Gilan [greater magic fang]  d20+8=12 d20+8=15
Friday July 15th, 2005 12:06:27 AM

Gilan neatly bends over as if struck in the guts as he feels the very fiber of his touch with Mother Wold suddenly suppressed. He grimaces as he sees stars before his eyes and it is only after some time that he is able to stand.

Then he feels the familiar connection return though it is diminished a lot. He looks around and cannot help but suddenly wish that he was further away from this area. "It will be good to be away from here....Mother Wold is weakened in this place." He tries to keep his mind and eyes upon all that goes on around him.

[listen 12 and spot 15]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Bohdi Nackle 
Friday July 15th, 2005 12:42:32 AM

"Be careful, Furtif Aeanora!" Bohdi whispered fiercely, all too painfully aware that it was he, not she, who was more likely to need saving should something go awry.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Silent Image, Mage Armor (cast)


Nauthiz'Ull  d20+8=16 d20+8=16 d20+9=19 d20+12=24
Friday July 15th, 2005 5:20:57 AM

Knowing full well how intonations in someone's voice can tell the entire message, Nauth looks towards Trellus and Gilan both.

A look of confussion and almost hurt shows in the ranger's eyes at Gilan's wrods of Mother Wold not being strong in his lands but There is something obviously wrong here.

Immediately Nauth pulls his bow from his shoulder and nochs an arrow to the string.

He allows his senses to overtake him again and does his best to keep a bit in front of the pack and to drown their voices out.
~~~~~~~~~~~~~~~~~~
Spot-16
Listen-16
Know;Nature-19
Survival-24

Flea and Jake (Mikey, currently subbing for Carla)  d20+13=25
Friday July 15th, 2005 6:27:29 AM

Jake shivers noticeably. He wanders over to Gilan and whispers, "y'know, whatever's going on...it's like, the opposite of my elven feeling ah had when that song was going on. Ya know how they blamed the elven times for this? Well, ah don't think it's got nuthin' ta do with it..."

Flea, meanwhile, smiles back to Bodhi. "Don't worry, I'll be fine..." She looks over to Trellus and nods. She waves to the rest and then sneaks up to the door... She'll stay a bit ahead of the rest of the group, slowing them down by searching the ground before it for any sort of snares or weirdness upon the ground. (DC 25 search along the ground and up to the door)



Anuk (AC 21, HP 43/43)  d20+11=17 d20+11=25
Friday July 15th, 2005 12:53:56 PM

The tension of the surrounding silence and darkness keep Anuk on his toes. "Careful Flea. I don't wanna lose my 'dancing partner'," he says, a smile on his face but worry in his voice.

Anuk draws his bow and watches for any danger to the gnome.

(spot 17, listen 25)

garrett 
Friday July 15th, 2005 1:43:57 PM

"You heard it too Trellus? Apparently something knows we are here. Wondering if they are getting the welcome mat ready. Either way, only one way to go."

Drew ooc to the Ice Vein Players 
Friday July 15th, 2005 2:58:36 PM

Okay guys, Jerry has made the grand announcement about the Crossover Module and has offered a special group reward to each game that has 100% turnout.
I think that this is great incentive for all of us to experiment with ideas that we have for our characters at higher levels. I for one am consdering multiclassing with a druid and may take this opportunity to see if it fits Nauth. You can also get a glimpse at items that yo may have and are consider improving (again for me it is Ull'Heimdall's bow) and the likes.
We are the newest and youngest grop fo adventurers in the Wold and I think this would be an incredible time to help ouut our own cause and also gain vital insight into our PCs future progressions.
Also, most likey we will not be grouped together so there is a chance that youu couuld be playing side by side with other incredible players and even the PTB themselves.
Think about it and I hope to see Garret, Aiden, Mund and Bohdi in the GG very soon!

to DanielK-sorry for the interuption.

Aiden  d20=11 d20=4
Friday July 15th, 2005 9:05:16 PM

Aiden stepped to the side, and turned slightly, such that more room would be created for those to 'cover' the female gnome. He had no such item other than his throwing axes, but considering the proficiency and firepower of the blood pack as well as the skill of Nauthiz, it would be better for him to keep an eye above, and behind the group. Especially since it would be an ideal method to destract, and then attack from a different area....

Spot 15
Listen 8

<tags>

The doors 
Friday July 15th, 2005 10:02:58 PM

The blurred dark grey object turns out to be a large set of double doors, obscured by a layer of frosted ice. The great doors are almost a full 15' high and each is fully 7 feet wide. Spot check DC 20 Highlight to display spoiler: { Hinges indicate they open outward} A great bass relief of a leering gargoyle hangs just above these. A palpable presence seems to flow from the place and even through the protections everyone carries, the bite of cold stings at your bones, but this time it feels more ominous. A wind stirs and it whistles in a low moan across the intricately craved face of the gargoyle, like the sound of a dying man beckoning all to enter who tire of this life. The luminous vapors constantly dance across the surface and as they move, a strange writing is left behind.
Decipher Writing DC 30 or Draconic language Highlight to display spoiler: {
From the seeker the veil is plucked. Not in contrast but in compliments must the primaries be cast.
}

All eyes are alert and weapons at the ready. Very much alone, the small gnome moves cautiously forward. Brittle ice cracks beneath her feet and the blood starts to pump to her ears. Flea Highlight to display spoiler: {Something is very much at work here. You have inspected situations with just as much potential danger before, but you can feel yourself getting too built up, the adrenaline flows, heart rate increases and breathing is coming in short ventillating breaths. You can feel it at the edge of your sences, but darting eyes and alert ears reveal nothing. Every step feels as though it shall surely be your last, yet nothing is seen, nothing out of place and suddenly she is at the door. } The gargoyle continues to leer down from its perch and as the gnomes gaze is drawn upwards the wind again whistles through the gaping jaw in a lonesome soft wail

Gilan [greater magic fang]  d20+8=28 d20+8=12
Saturday July 16th, 2005 12:19:32 AM

Gilan pulls up with the main group and stops as he looks around, his eyes looking and ears straining to catch anything. He smiles and shakes his head. "Ok, before we go any further I have to know who besides Jake, Gry and Mac will be wanting to enter melee combat?" He looks to Trellus and nods as he starts to layout a little groundwork. "I have three spells that will inprove armor for a while and want to have them set before we go in...it would be wise to be fully prepared so that we can be ready." He speaks more to the Bloodpack as he says hte next and smiles as they will know what he is getting at. "We have too many times jumped without proper preparation."

He looks to Nauth who had looked at him earlier and gives the man a smiles. "Mother Wold just seems to be weakened here...it was like we passed a barrier that she is diminished in...that would of course explain the undead coming here." His eyes harden as he speaks the next. "They are an abomination to her." He almost spat those words and they are filled with venom.

[listen 28*natural 20* and spot 12]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3), spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Mac 
Saturday July 16th, 2005 8:19:40 PM

He looks to Gilan, still smiling.

"'Tisnae easy waitin', but I'll do it. Besides, 'tis time to reclaim this land for Mother Wold!"



Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Saturday July 16th, 2005 11:02:46 PM

"'From the seeker the veil is plucked. Not in contrast but in compliments must the primaries be cast,'" Bohdi read aloud as he pointed at the bas-relief. "Now what in bloody hell does that mean?"

The gnome wizard readied and loaded his crossbow, leveling it toward the doorway. "I'm not much good with this--and even less in a fight. But if anything past that door threatens my Fur--I mean, Flea over there ...."

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Silent Image, Mage Armor (cast)


Aiden 
Sunday July 17th, 2005 8:33:52 PM

Aiden, eyes firm with belief, "I shall enter battle..." as he began to unsheathe his double bladed orken axe.



Nauthiz'Ull  d20+8=23 d20+2=22
Sunday July 17th, 2005 9:41:14 PM

The 'chamber' that they are in is like nothing the young man has ever seen before. The room seems to call to him. Nauth finds it odd that the doors would swing out towards him{spot-23}

This is the easy way to Frigga, she would be there to greet me.

For whatever reason the ebony man shakes his head as if talking himself out of something? He looks to the writing {INT check NAT 20!}.

Once again the young ranger holds his father's bow and looks around, pretending to know what he is doing.

Flea  d20+13=31 d20+13=23
Monday July 18th, 2005 4:13:14 AM

Flea is more tense than she usually is before new doors like this. She pauses, examining the gargoyle, wondering if it will come to life or not. She examines the door area again, just in case she missed any traps... (Search 31 DC)
If not, she makes an 'Okay' motion to the group and checks the door to see if it's locked. If it isn't, she withdraws to the group sadly. If it is, she gets to work on it eagerly. (DC 23 on first attempt).



Jake 
Monday July 18th, 2005 4:14:30 AM

Jake draws his sword and gets his shield ready...and brrs at the coldness of it, and his armor to boot... This is the coldest he's ever going to be ever, he thinks to himself.


Garrett 
Monday July 18th, 2005 10:24:31 AM

"I'm ready for a good fight, and since my spells are reserved for keeping the bloodpack warm, I will also be entering the fight."

Anuk (AC 21, HP 43/43)  d20+11=12 d20+11=29
Monday July 18th, 2005 11:28:50 AM

Anuk pats his bow. "I'll be hanging back a bit, as usual."

Riddle at the doors 
Monday July 18th, 2005 9:38:25 PM

The gargoyle remains motionless as Flea continues her inspection. The second inspection again reveals no traps to her. A small tug on the doors shows them to be indeed locked and even as the rogue pulls her pick set, she knows the deep gray looking lock section to be rudimentary at best. In moments the satisfying 'click' in the door is heard and Flea knows that she has outmaneuvered yet one more lock maker.

Bohdi reads the inscription aloud and Tishe also moves forward for a slightly better look now that Flea has determined the outer area safe for closer inspection by all. Discussions quickly shift to the expected warm welcome by undead hordes bent on the groups destruction. Mac, Aiden, Jake and Garret quickly speak up on being in the front line portion of the fight on Gilan's mention of protection spells. Two men starting to discover a great kindred spirit growing between them unsling their bows and Nauthiz'Ull and Anuk give each other a silent nod.

Tishe continues to study the words as they float across the icy surface and she mouths them quietly to herself. Spot DC 15 Highlight to display spoiler: { From the seeker the veil is plucked. Not in Contrast but in compliments must the primaries be cast. Seeker, Veil, Contrast, Compliment, Primaries, and Cast....I wonder The plain looking woman's lips purse slightly in thought. }


Gilan [greater magic fang]  d20+8=27 d20+8=9
Monday July 18th, 2005 10:09:09 PM

Gilan nods in understanding and then slowly moves among the group. "I can only apply this spell to three of us." He moves first to Grymash, then Aiden and lastly Garret...calling upon the powers of nature to harden thier skin with the protection of wood. "The three of you will find that you have a little bit of an armor boost." He looks to those others that will be entering melee combat and shakes his head. "I am sorry that I did not memorize more spells of that type." He continues to keep his eyes and ears open for any sounds that may lead to him suspecting an ambush on the other side of that door or something sneaking up on them.

[listen 27 and spot 9]

[Barkskin - 80 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Grymash (ac27, hp94, barkskin, protection from evil)  d20+4=21 d20+6=12
Tuesday July 19th, 2005 12:52:44 AM

When Gilan touches Grymash to deliver his protective spell, he can feel a sudden tension in his muscles. A low growl begins to grow out of the depths of his throat. "yyeeeEESSSSS, GARGULLL! YYEEESSSS!" Grymash snaps his head back and glowers at Gilan. A tusk-filled scowl throbs with heavy breath and bulging veins. Within his glassy feral eyes its unclear to Gilan if sees the reflections himself and his faithful Bloodpack or the tormented souls of those demanding satisfaction that fuels his sudden fury. Grymash continues, "Ready Bloodpack! Da time come ta destroy da walkin' dead! GARGUL DEMAND ITS!!"

Grymash turns to face the room again. With a few mumbled words and another slight glow envelopes his large frame. (Casting Protection from Evil) The half-orc instantly goes into a defensive stance expecting the attack to be coming quick.

(Spot 21, Listen 12)

Trellus (ac 23, magic vestment)  d20+9=13 d20+9=26 Subbed by Stephen
Tuesday July 19th, 2005 12:55:14 AM

"Light!" Are the first words from the cleric of Domi. Trellus cant help but be a little surprised. Grymash has never gotten this warped and shuttlecocked so quickly without being provoked. "What is it big guy?"

(Spot 13, Listen 26)

Mac (AC:21(in furs and breeches), HP:75)  d20+2=22
Tuesday July 19th, 2005 8:34:43 AM

The taur looks at Trellus.

"We're just keen is all. We've been trudgin' through the cold and colder, set 'pon by wolves and worms, but before that we were summoned to be a part in [Int Check: 22 - wasted Nat.20] 'following an ancient prophecy that deals with preventing the end of the Wold'. This has to be the portal in the icy rift y'spake of, and the walkin' undying has got t' be an affront to a cleric of Gry's faith." He pauses to give his clear thoughts words.

"An' tis 'bout the oath an' all we've seen from the plains, to forest, to beaches an' islands and here - 'bout the land. THE land. Nae ours, nae theirs, nae some small patch, but The Land - All off it! I'll back up Gry - there's no point gettin' in his way when he's like tha'."

Garrett (AC:21 HP:16/16)  d20+4=14 d20+4=21
Tuesday July 19th, 2005 9:02:46 AM

Spot(13)

Effects: Barkskin, +3ac

Garrett looks at Grymash with a bit of concern and thinks to himself that it would be a good idea to get him an opponent as quickly as possible. Garrett steps up to the door.

"Unless there are any objections, let's get to work." Garrett reaches out and begins to pull open the door (STR check of 21), doing so unless someone else objects.

Nauthiz'Ull 
Tuesday July 19th, 2005 11:44:35 AM

A muddled look of suprise, awe and concern covers the rangers ebony face as he sees Gry build up. The young man feeds off of those emotions and pulls back on his bowstring as Garret tries to open the door.

A look across to Anuk also gives Nauth a sense of warmth and confidence knowing that the way of the bow is a strong path to travel.

Anuk (AC 21, HP 43/43) 
Tuesday July 19th, 2005 1:27:57 PM

Anuk returns Nauth's look. "Glad to have you on my side," he tells the ranger.

Bowstring taut, Anuk waits for whatever may lay on the other side of the door.

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Tuesday July 19th, 2005 4:07:19 PM

Watching Flea at work was fascinating and nerve-wracking for Bohdi. How could a person who was practically a stranger to him scarcely a week ago have become so vital to his existence?

He stayed back and watched, barely able to breathe.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Silent Image, Mage Armor (cast)


Daylight's First Touch 
Tuesday July 19th, 2005 10:30:09 PM

Gilan casts several spells as does Gry. Garret attempts to open the door, but to no avail. At that moment Tishe's eye light up, "I have it. It's about colors. Not complimentary but Contrasts. I have Red and Green so I bet if I touch the door...". She is speaking even as her hand makes contact and then she is simply not there. In her place is a very large man with a great axe slung across his back. He currently faces the wall just to the side of the doors where Tishe was a moment ago. He quickly looks over his sholulder and it is evident he's no clue how what just happened happened. Spellcraft DC 30 Highlight to display spoiler: { Teleport spell}

The air is frigid and bites at your skin as the doors open. The doors give way to a great low pillared hall. Five steps descend to an ancient black marbled floor with olive and drab yellow veining. The ceiling is flat and unadorned gray granite and after the steps are navigated is only 8' in height. No light shines within save pale streams of grey from the outside world into this dismal place. The first of two thick pillars, some 15' across appear to be spaced evenly from each other, lending more to the atmosphere of oppression and closeness here.

Stretching to either side, the edges of the room disappear into gloom and pitch for most of the party. Jake and Grymash Highlight to display spoiler: { The feeble light that falls in to the hall is enough for you and the dimensions of the room are detectable 90'x105'}

Turning to look towards the now open door is a pair of orcs and a troll. All three are covered in frost and ice. The troll is but a grey-white skeleton and emits a howling laugh upon seeing the group gathered in the doorway. From deeper in the darkness a hollow voice calls out. "Leave me to die, HA! I perceveire. I have risen above your mortal chains and limitations and now you shall feel my vengeance." The voice while hauntingly hollow is unmistakably that of Skalti the bard. Wicked grins split the faces of the orcs and in unison they utter a single word. "Meatsssss."

http://img214.imageshack.us/img214/6665/templefight15ha.jpg

Gilan [greater magic fang]  d20+15=22
Wednesday July 20th, 2005 12:43:50 AM

Gilan watches as Tishe' lands her hands upon the door and then is suddenly gone. "Light...some kind of magic I would suspect but not sure what type." He watches the man with the axe and then the doors opening with interest.

The voice that issues from inside fills him with forboding and a little bit of anger. The sight of a monster skeleton in front of him further that. "Seems that it will be undead then." He makes no moves to enter as he is not sure about protections that maybe awaiting them. "Make them come to us?" He glances to the rest and hopes that Gry is not lost yet to his own inner demons.

[spellcraft 22]

[Barkskin - 79 minutes 50 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Trellus (ac 23, prayer, magic vestment) 
Wednesday July 20th, 2005 12:53:32 AM

"So it begins ... lets do this!" The cleric of Domi bows his head and clasps his symbol tightly in his hands. He recites a prayer to Domi to give them strength in the coming battle.

(Casting Prayer. Everyone receives a +1 luck bonus to attack, weapon damage, saves and skill checks. Undead are immune to this mind-affecting effect and therefore get no penalties.)

Grymash (ac27, hp94, barkskin, prayer, protection from evil)  d20+3=13 d20+1=17 2d6(4+3)+6=13
Wednesday July 20th, 2005 12:54:02 AM

(Will save 13, good enough)

Grymash is on the edge of giving into his rage, but the wise words of Trellus are heard and understood. It takes every bit of his will power to keep from charging on these abominations.

"COME HERES, PIGGIE DUMPIES. GARGUL WANTS YA!"

Grymash steps forward into the chamber an takes up a position just to the left of the doors (K2). Allowing enough room for Mac and Jake to enter. Holding up his glowing buckler with Gargul's holy symbol, Grymash fills the room with positive energy, as much as he can.

(Turn Undead. Range 60-ft. Rolled Turn check: 17. Can affect 5HD undead or lower. Undead with more than 5HD are unaffected. Total HD of Undead Turned: 13HD, starting with those that are closest.)

Jake (AC 27, hp 57/57, prayer)  d20+8=26 d20+8=15
Wednesday July 20th, 2005 6:49:05 AM

Jake is about to move forward after Grymash, but the half-orc seems ot be playing by battle tactics this time. "Okay...I'll guard the back, guys," he announces, convinced that the group needs at least one solid back-fighter, and Mac and Gry together can handle the front for now. He turns his attention to the rear and keeps watch. (Listen 26, spot 15)


Flea (AC 19, hp 47, prayer) 
Wednesday July 20th, 2005 6:55:26 AM

Flea has her bow readied since she isn't in the front of the group. She's about to shoot at the troll thing when a thought hits her, about arrows and skeletons not exactly working together. She frowns, and readies her shot in case anything else moves forward (say, an orc or whatnot).
"Who is that guy?" she asks, curiously looking at the person who appeared in place of Tishe.

Mac (AC:21, HP:75, Prayer)  d20+14=20 3d6(5+6+5)+12=28 d20+6=24
Wednesday July 20th, 2005 9:12:07 AM

He spots [24] the being where Tishe' was and commands, "Secure him!"

With that said, and happy that the magics are covered, Mac moves into the columned room [moving 30' to H3:I4]. For good measure he takes a swing at Zombie Orc 3. [Hits AC:20 for 28 damage]

Nauthiz'Ull [ac17 hp20/20: Prayer]  d20+7=26 d8+2=9
Wednesday July 20th, 2005 9:50:54 AM

The young ranger moves onn instinct and naught more. With arrow drawn he strides forward to keep the the front-liners covered. Shouldering up to the doorframe {move to K0} the ebony bowman scans the area looking for any sneaking assailants but with Mac in his line he figures that one of the trolls in the back will be worthy enough.

"These damned creatures have tainted our lands for too long!"
~~~~~~~~~~~
Attack
Troll 1
Att-26
Dmg-9

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Wednesday July 20th, 2005 3:01:33 PM

On the road today and regrettably cannot access the map. Hope this works.

Recalling how useless his magic was in the last encounter with the Bevroden Doden, Bohdi circled around to put himself within range (15') for a Color Spray of the warrior who had appeared to replace Tishe. (Spellcraft check not possible from the road! +11 check to recognize the spell that made Tishe vanish, needs a 19 or 20 to succeed.)

He held the spell ready should the person take any action against the group (if cast, will save DC 17--failure means unconscious, blinded, and/or stunned based on HD).

Spell list:Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing MammalsLevel 0: Detect Magic, Read Magic, Flare (x2)Level 1: Color Spray (x2), Silent Image, Mage Armor (cast)

Gulioth 
Wednesday July 20th, 2005 3:47:36 PM

Gulioth stand in place for a few seconds reorienting himself and trying to figure out just what happened. When he looks through the dorr to see the troll skeletons all he can think of to say is, "Bevroren Doden!! Cursed frozen dead!! Die!!"
Gullioth takes his axe off his shoulder and prepares to charge the frozen dead.

Anuk (AC 21, HP 43)  d20+16=36 d20+16=29 d20+14=18 d20+14=22 d20+14=15 d20+11=15 d8+14=15 d8+14=22 d8+14=17 d8+14=22
Wednesday July 20th, 2005 9:41:18 PM

In concert with Nauth, Anuk makes his way to the other side of the doorway (H,0 - I'm assuming Garrett is actually at I,0) Two arrows cut through the frigid air and into the frozen remains of the undying orc (zombie 3)

(Relevant modifiers: +1 to atk for mw arrows, +1 to atk/dmg w/in 30ft due to Point Blank Shot feat, +2 to dmg for str bonus, +2 dmg if fighting orcs (Favored Enemy), +2 attack and +1 damage w/in 30ft due to bracers of archery. Can fire into combat due to precise shot.

Not sure about the favored enemy bonus since the orcs are zombies. If no bonus, subract 2 from each damage roll.)

1st attack: hits AC36 - nat 20! (my first combat nat 20 since being in the Wold - woohoo!) Crit threat x3. 2nd roll hits AC29. Damage = 15+22+17 for possible 54pts (ignore d20+14 rolls - forgot to change damage roll to d8

2nd attack: hits AC15 for 22 pts

Aiden (AC 16 HP 20)  d20=7 d20=16
Thursday July 21st, 2005 12:19:14 AM

Aiden was prepared to step forward as well to meet the orks and troll. However, upon coming closer with the group, he muttered what the Blood Pack would suspect to be a curse under his breath.

Instead of stepping directly with the front line to engage the enemy, he took a step to the side by the doorway, to prevent the group from being immediately attacked by anything trying to circumvent the powerful warriors in front. In short, he was doing the same thing as Jake on the opposite side of the room.

Listen 7 + 4 = 11
Spot 16 + 4 = 20

Trellus 
Thursday July 21st, 2005 12:47:29 AM

The cleric of Domi takes a more secure hold of his holy symbol at the sight of the undead in the icy chamber.

Grymash 
Thursday July 21st, 2005 12:48:56 AM

Grymash gives his axe a twirl, welcoming any one of the undead to come and attack him.

Onslaught  Troll 2 d20+11=14 d20+11=31 d20+11=26 d20+6=22 2d6(5+2)+18=25 d6+5=7 d6=6 d6=1 Troll 1 d20+11=18 Z1 d20+7=10 Z2 d20+7=9
Thursday July 21st, 2005 9:32:30 AM

Gilan is the first to be startled by Tishe's vanishing and can only guess to the cause. The druid offer s some advise on the upcoming fight.

Trellus casts a blessing of Domi across all about him and indeed everyone can feel a very real touch to their minds as the Prayer spell is completed.

Grymash steps forth and channels the undeniable power of Gargul into the abominations before him. The closest orc (Z3) staggers under the attack and then begins to move away.

Mac issues a command to the rest to secure the stranger and then enters the room, but his target is now gone, he prepares to meet the onslaught. Mac with your darkvision you can see the room quite well from your new position. The columns essentially take up the entire square they touch so I had to shift you slightly.

Bohdi moves up the the rear flank and prepares a spell in case this new comer has an idea that could cause harm. It is quite evident to Bodhi that the man is a native of Ice Vein. To powerfully built to be from Zaran City, but maybe from Ice Peak or even Smashed Teeth, the other prominently human settlement Bohdi knows of.

Jake shifts to the groups rear and looks back down the rift they just traversed.

Flea with bow in hand can see no real good targets and the partial she has is a skeleton, not exactly a bow and arrow type of situation.

Nauthiz'Ull moves to the door way and gets a better view of the dangers in the room. K0 was occupied by Garret so I shifted you.

Aiden moves into the chamber and takes a position to help secure the front flank.

Anuk moves to the crowded doorway and fires a pair of arrows at the retreating orc zombie. The first shaft strikes and ice chips fly from the impact, as do more from the second arrow. The creature turns about and growls.

Zombies and skeletal trolls close on Mac. and icy claws silice through the air.
[Troll 3 Hit Ac 14 miss/31 crit 26/22 Dmg 25/7 Cold dmg 7 Total 39
Troll 1 Hit AC 18 miss
Zombie 1 AC 10 miss Zombie 2 AC 9 miss]
As they close in Mac swipes at one of the trolls. The layers of ice slow Ma'c weapon considerably.

Through the gray light several massive winter wolves can also be seen closing. Skalti's voice once again sounds through the chamber. "These outlanders won't save you. I shall take you as you let the Vein take me. I shall rip the heat from your bodies and leave you cold dark empty husks."

Note: Mac take AoO against Z1 I took your last round and applied it to Troll 2

http://img351.imageshack.us/img351/5875/templefight14pm.jpg

Mac (AC:21, HP:75, Darkvision 60', Prayer)  d20+6=18 d20+2=13
Thursday July 21st, 2005 9:34:20 AM

Mac tells Gry what he can see and hopes for some agreement on what their facing [Spot:18, Listen:13].
"Gry! We' got four orcs - two in front an' one 'tween the first an' second columns on bo' sides. The last two each ha' a wolf wi' 'em. We' got one skeletroll nearby an' two more beyon' the light. Can y' see an'thin' else?."

Garrett (AC:21, HP:16/16) 
Thursday July 21st, 2005 10:58:08 AM

Garrett moves to (I believe it's F2, right behind mac) back up Mac, preventing wolf2 from attacking mac's rear. Garrett also casts light upon his longsword before he moves in, and then awaits the move of the wolf.

Spells active: (Barkskin, +3 ac)(Prayer)(light)

Spells:

0 lvl: create water, cure minor X2, light(cast)

1st lvl: endure elements X3(cast X3), Magic weapon


Garrett (supplemental) 
Thursday July 21st, 2005 11:01:52 AM

(I think I misread the chart. I believe G2 is where I wished to move. directly to macs rear. Wolf2 should have to move 10' to get to me.)

Nauthiz'Ull [ac17 hp20/20: Prayer]  d20+6=15 d20+6=19 d8+3=6 d8+3=10
Thursday July 21st, 2005 4:16:50 PM

Everything unfolds quickly and it seems as the Icepack are almost a well oiled machine but Nauth cannot help to realize that there are not enough tanks out there.

It seems, Ull'Heimdall, that I must fell these monstrosities now. Guide my arrows true father.

With his still newly found fluidity, the young ranger lets loose arrow after arrow at the orc approaching from his left{Z4}.

"Skalti, you yourself chose to stay behind with your mule! You alone are responsible for your death!"
~~~~~~~~~
Attack
Target-Z4
A1-15
A2-19
D1-6
D2-10
Modifiers- +6BAB +1Prayer +1PBS -2Rapid Shot
Damage Mods- +1STR +1 Prayer +1PBS

Gulioth  d20=13
Thursday July 21st, 2005 5:52:10 PM

Gulioth starts his charge but stops short at this man's command to restrain him. He looks at Mac quizically and then turns to the adventurers set to restrain him. Gulioth takes the axe off his shoulder and beg ins to walk through the door.
(sorry, ignore the d20, accidentally hit the button)

Gilan {greater magic fang, bless} 
Thursday July 21st, 2005 6:10:33 PM

Gilan shakes his head and wonders how they are going to pull this off. He figures that most of them will not be able to see inside that cave. With a shake of his head he takes out a sling bullet and holds it in his hand while drawing his sling. He pulls upon the powers of nature, no matter how diminished they maybe here, and casts a light spell upon the bullet. "How many enemies can be seen altogether...I need a rough count to know what I will be needing to do next." He waits to get a count from people that can see inside and are at the front.

[Light - 80 minutes 00 seconds, 20 feet radius]

[Barkskin - 79 minutes 40 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)
* used

Mac (AC:21, HP:75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer)  d20+14=17 3d6(6+3+3)+12=24 d20+14=18 3d6(5+6+6)+12=29 d20+2=4
Thursday July 21st, 2005 9:12:09 PM

AoOs from last round:
Z1: Hits AC17 for 24 damage.
Z2: Hits AC18 for 29 damage. {nice damage, but poor attacks}

"Wha' are these thin's do'n' to my axe?! We' go' FOUR Orcs, THREE Skeletrolls, an' THREE, Nae FOUR Wolfs - all closin' in.[IntCheck:4 - Darnit!] "We's do'n' our fightin' a' the door! GRY, 'NUK, GARRETT? THE NEXT THING YE DO IS FORM UP OOTSIDE THE DOOR!"

With no good 5' step available, Mac goes total defence {+4AC}

Anuk (AC 21, HP 43)  d20+14=24 d8+4=11 d20+9=21 d8+4=9
Thursday July 21st, 2005 9:52:57 PM

Anuk takes advantage of the hole in the doorway made by Garrett's entrance into the room. He rushes to take up a position across the doorway from Aiden (moves to H1) while notching arrows into his compound bow. When he reaches his spot, two arrows are fired into the wolf at Mac's rear (wolf 2). "We've got your back!" he calls out to the minotaur.

Modifiers:
Atk: +1 mw arrows, +1 PBS, +2 bracers of archery
Dmg: +1 PBS, +2 str, +1 bracers of archery
Dodge: AC22 vs wolf 3

Atk 1: hits AC 24 for 11 pts
Atk 2: hits AC 21 for 9 pts

(ooc: realized tonight that I messed up the bonuses on my damage rolls last night by quite a bit -- sorry, got all excited about the crit roll. If it hasn't already been taken into account, the damage against Z3 should have been 5,12,7=24 and 12. apologies.)


Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Friday July 22nd, 2005 12:45:08 AM

"You know, Skalti, I liked you much better alive!" Bohdi shouted into the chamber with feigned bravado. "Undeath has made you a bloody bore!"

Bohdi shook his head. "We're too uncoordinated," he told the others. "Fighters at the doors--leave room for those of us at range to help! Clear the doors!" Meanwhile, Bohdi circled around to stand near Flea (move to H2) and kept the gossamer, invisible fabric of mental power of his Color Spray spell at the ready.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2), Silent Image, Mage Armor (cast)



Trellus (ac 23, bless, prayer1, magic vestment)
 
Friday July 22nd, 2005 12:53:16 AM

Trellus continues to cast his holy magiks from the doorway. With another prayer to Domi, Trellus blesses everyone near to him.

(Casting Bless. Range: 50-ft radius burst. +1 morale bonus to hit. +1 morale bonus to saves against fear. This does stack with the +1 luck bonus given by the Prayer spell.)

Grymash (ac25, hp110, rage, bless, barkskin, prayer, protection from evil)  d20+3=4 d20+13=25 d8+29=36
Friday July 22nd, 2005 12:53:40 AM

"Gry see thems all, Mac! One piggie runs from Gry! GARGUL HAVE YOOZ ALL NOW!!" barks Grymash! (Wisdom check 4, nat 1) The eye of Gargul emblazen in silver on Grymash's black buckler begins to glow a white hot light. Those who know what that means understands that the barbarian is about to go warped! (his buckler glows when he rages)

Globs of spit and steamy breath billow from Grymash's gaping mouth as he roars. His eyes bloodshot red from his fury. The heat of his body trails off him like smoke. Muscles grow taut and strain against his armor. Grymash can see his master standing over the undead horde. With a feral growl, he moves toward a zombie orc and unleashes a mighty blow from his adamantine double axe. (moving to L4 and attacking Z4.)

(Powerattack -7hit/+14dam, twohanded. HitAC: 25. Damage: 36 points of damage.)

Flea  d20+10=18 d4=3
Friday July 22nd, 2005 6:30:36 AM

Flea frowns... none of these things are good to hit, and she's out of position. She does notice Bodhi try and help, and advises him and the rest of the group in the back, "Bodhi... these things look like we aren't hurting them well. And they're trolls. We fought trolls before, and you need to burn them to kill them."
Then she moves to a position where she might get a shot, if Garrett or Nauth moves. (K4 or so) If she can, she takes a show at any enemy which steps into view. (AC 18, 5 damage to it, and these are +1 arrows)


Jake (AC 29, hp 57/57) 
Friday July 22nd, 2005 6:34:26 AM

Jake moves forward, and somewhat ungently tells Nauthiz, "Move it, us three Packwarriors will show ya how it's done." as he shoulders his way past the Ice Northerner. (He'll double move all the way to L10, not provoking an attack yet 'cause he hasn't moved through that occupied square)
As he comes to block one of Mac's sides from attacking creatures, he notices something. "Ya know what, these stupid trolls smell worse alive than when you're dead!"
Jake figures that in his armor he's probably a better target to take a few hits than poor Mac, whose size alone makes him an easy to choose opponent. Nevertheless he gets ready to attack.

Of Wolves and Men Round 2  d20+11=15 d20+11=16 d20+6=8 d20+11=16 d20+11=21 d20+6=20 d20+11=28 d20+11=14 d20+6=25 d6+9=14 d6+5=6 d6=6 d6=2 d20+5=23 d20+13=20
Friday July 22nd, 2005 11:14:19 AM

Mac calls out the enemy numbers and defends himself as he is the main initial target. His axe descends, as the orcs close. The first, he decapitates, but the head laughs as it falls and the clawed hands continue. The second, Mac splits from skull to belly and the creature topples unmoving to the cold floor.

Anuk moves into the room (more than 5' so just one shot) and fires at the Large Winter Wolf. The arrow strikes, but hangs loosely as if the arrow penetrated very shallow.

Nauthiz'Ull puts a pair of arrows into a Zombie orc (Z4), but like the last frozen undead the ranger met, these seem virtually immune to missile fire as well. Both arrows merely break upon the ice layer covering it.

Bohdi calls for a more organized attack and keeps his Color Spray spell at the ready.

Guloith gives the departed Minotaur a look, a quick internal debate on allowing himself to be restrained is overruled. Unshouldering his axe, he moves into the ancient temple.

Gilan asks for a head count and places a light spell on a sling bullet.

Trellus remains where he is and casts Bless. (Stacks with Prayer as stated)

With a roaring edict of Gargul, Gry pounds into the room and with a tremendous roundhouse swing, separates his foe into two even pieces. (Z4 is no more)

Flea moves for a better position to fire through the door and sees a clear path to a troll. The bolt flies and hits, but to her dismay the magical bolt shatters on impact and ricochets off the icy exterior.

Jake moves in and takes position between Grymash and Mac. (Had to move by friendly which is extra 5')

Two of the trolls nearest Mac continue to try and tear the Minotaur to pieces.
(Troll 1 Claw AC 15/16 Bite AC 8 Dmg 0 Troll 3 Claw AC 16/21 Bite AC 20 Dmg 0)

The other shifts his target and as it's eyes lock on Grymash a hollow voice emenates from it's chest. "Gargul holdssss no ssssway in the Vein foolissshh mortalssss." Icy claws reach out for the raged warrior.
(Troll 2 Claw AC 28/14 Bite AC 25 Dmg 14+6+6+2=28)

Two zombie orcs close from the back ranks, Mac take another AoO at Z6.

The headless orc swings at Mac (Slam AC 23 miss)

The Winter Wolf closes on Garret and the razor sharp fangs come at the cleric in a rush. (Bite AC 20 you lucky dog)

The Other wolves crowd in and from the far double doors Mac and Gry can see a small horde of orc zombies coming stepping into the dim light. They can also note beyond the now open double doors is completely engulfed in darkness.

http://img326.imageshack.us/img326/6007/templefight25yh.jpg

MAP ERROR! Jake You should have reached G9

Gulioth  d20+1=17 d12+6=14
Friday July 22nd, 2005 4:50:03 PM

Gulioth runs around to face W1.(move to H12) and attacks with all his might.
attack- 17, damage- 14.
(did i do that right? first wold battle)

Mac (AC:21, HP:75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless)  d20+9=28 d20+9=20 3d6(5+3+4)+24=36 3d6(4+3+6)+24=37 3d6(4+1+4)+24=33 d20+9=13 3d6(6+3+2)+24=35 d20+4=5 d20+4=18 d8+11=13 d20+2=19
Friday July 22nd, 2005 5:51:25 PM

Mac winds up. [Power Attack(6)]
Attacks:
Z6: Hits AC28 (Crit Check hits AC20) for 36 damage (Crit Damage = 36+37+33 = 106). Potential Cleave on Z1: Hits AC13 for 35 damage.
Targets (in order of still standing):Z6, Z1, Troll1, Troll3)
2nd Attack: AC5(Nat.1)
Horn Gore(Taur Multi Attack):AC18 for 13 damage.

[Int Check: 19]
"FIRE! YES! 40' straight down the middle! NOW!"

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

Nauthiz'Ull [ac17 hp20/20:Prayer~Bless] 
Friday July 22nd, 2005 6:17:05 PM

The younger ranger bites his lip and curses under his breath.

Ull'Heimdall my skill with your bow will keep me ineffective against the Bevroren Donden. I must use my blade.

Quickly shouldering his bow, lessons flash through Nauth's mind of his father's hunting techniques. He draws the intricately crafted scimitar and pats Aiden on the shoulder.

In a whispered voice, "My wunjo, do you wanna go on a hunt?" A great smirk crosses his face before he throws a head nod towards the left side of the pillars.

Nauth then hunches a bit low and stalks off...
~~~~~~~~~~
Active Spells
Prayer
Bless

move
E14ish

Garrett (AC:23 HP: 16/16)  d20+4=20 d8+5=9
Friday July 22nd, 2005 9:35:45 PM


In effect: Prayer, Bless, Barkskin, Light.

Seeing the enormous wolf come at him as well as the waiting troll behind, Garrett quickly realizes he has stepped in a big steaming pile of trouble. Seeing everyone else pressing forward into the room leaves Garrett to cover the right flank, and should he retreat, that would open up mac's rear, as well as a quick path to the supporting personnel in the rear. I must hold my position.

Quietly to himself, "Domi, guide my blade and restrain my foes for I shall give you all the courage I possess".

Garrett will fight the Winterwolf Defensively, and as he swings his blade stares the frozen beast in it's lifeless eyes and says "You shall not pass."

Hit AC: 20
Damage: 9 hp

Aiden (AC 16 HP 20)  d20=2 d20=3
Friday July 22nd, 2005 9:57:26 PM

Aiden looked at Nauthiz, "Go ahead..." he replied sternly, "but someone must remain here to prevent the small ones from getting flanked..."

He then added, "Take care as you step Nauthiz, these creatures are the like that we have not seen..." as Aiden's vision caught much of the trolls, "and perhaps that is the purpose of the Blood Pack's presence."

Aiden will remain on guard. He knew that he should have entered the fray, but by moving, the creatures would be able to move around and take the exit, something that would NOT be good in this.

Spot: 2 + 4 = 6
Listen: 3 + 4 = 7

(ooc: god I'm glad I didn't rush into battle...)


Garrett 
Friday July 22nd, 2005 10:35:38 PM

(OOC: rub it in wunjo. Don't make me come back from the dead to haunt you. LOL)

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20=6 d4=1 2d4(3+2)=5 d4=1
Saturday July 23rd, 2005 11:54:11 PM

ooc: a little map correction of my own. In his last post, Bohdi moved to "H2"--in the current map, I think that equates to A9. Going off of that premise here.

Hearing Garrett's defiant exclamation, Bohdi stiffened his own resolve. "Garrett! Hold steady!" he cried, and rushed forward.

"Anuk! Out of the way!" Bohdi ran through the doors, and--swallowing hard as he regarded the enormity of the creatures now facing them--he dashed toward Garrett. He tried to use the Ice Peak cleric as a buffer (move to D8, if Anuk moves out of that square--otherwise to D7). Once in range of the winter wolf but in a position not to impact Garrett, Bohdi proclaimed, "Arcus confutatis maledictis!"

(Cast: Color Spray at winter wolf. If starting from D8 or D7, should hit wolf without hitting Garrett. Will save DC 17; if creature fails save, >= 5 HD stunned 1 round; 3-4 HD blinded and stunned 1d4=1 rounds, then stunned 1 round; <= 2 HD unconscious, blinded and stunned 2d4=5 rounds, then blinded and stunned 1d4 =1 rounds, then stunned 1d4=1 rounds.)

Squork tried his best to protect Bohdi, but his fluttering did no good (Aid Another 6, fails).

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Flea (AC 19, hp 40)  d20+10=22 d20+10=25 d4+2=4 d4+2=4
Sunday July 24th, 2005 8:03:55 AM

Since that strange teleporting warrior moved out of the way, Flea now has a clear line of fire on one of those trolls that's taking a wack at Mac. She moves forward enough to rely on those hours of practice at close range targets. Just think of the big undead troll as one of those big targets, she imagines. The center is 10 points, the outer edges 5 points, the arms 3...and as she lets her imagination do her guiding, she fires two quick shots at it. "Twenty points!" she happily declares as the arrows thunk into the center of the troll, and probably nobody understands why.
(Moving forward to E9, then taking two shots at the troll 1 at I9. Using Rapid Fire and Point Blank Shot feats, and the arrows are magical. Hit AC 22 and AC 25, and did 4 damage and 4 damage each)


Jake (AC 27, hp 57/57)  d20+7=21 d20+2=18 d10=2 d10=10 d6=3 d6=6
Sunday July 24th, 2005 8:12:38 AM

The dark cavern is flooded with enemies, but behind and beside him are his trusted companions and other allies from afar. Glinted steel flashes in the darkness, and for once in his life, Jake's mind takes a step back from the battle to marvel at it.
Towering decayed skeletal trolls, orc zombies with frozen rancid flesh, and his buddies, Mac the minotaur and Grymash the...well, just Grymash, really. And him, Jake, on the front line, holding his own. Maybe not as mighty a warrior as Mac, or as fierce as Grymash, but calmed, controlled, and precise.
But in this case, against the undead, he realizes that sorta method won't really help. They don't have veins, they don't tire, and most of all, there's too many of them. Time to use some brute strength on his blows.
Jake raises his sword high in one hand and summons all his strength behind the blow, returning to the task at hand. He takes a step forward (to G10) and hacks down with the sword like an axe, all his strength and momentum coming down into the orc. He's using all his strength and might so that his blows might fall a little off, but luckily zombies aren't known for their great agility. He raises his sword and hacks again, deeply.
(Hits AC 21 and AC 18, does 12 and 3 cold and 15 and 6 cold damage to the zombie. Jacob is also watching; does his cold damage do anything to the zombie, or does it even seem to be strengthening it? Very important to know.)


Trellus (ac 23, bless2, prayer3, spt wpn1, magic vestment)  d20+13=16
Sunday July 24th, 2005 8:53:04 PM

Trellus follows Flea into the gate [move to D9], and takes a look around. It looks busy, but no one seems to be in trouble yet. The man is calm as he starts calling out instructions.

"Gil, step up here. We could use one of those fire pillar spells between those two trolls up front."

"Nuk, you gotta go swords on that wolf or Garrett gets his thread cut."

The blond cleric decides he's still got a bit of time, and casts a spell for Domi's Hammer. The weapon appears above Troll 4 and swings down.
[atk ac 16].

Grymash (ac25, hp82, rage2, bless, barkskin, prayer, protection from evil)  d20+2=21 d20+15=24 d20+10=21 d8+25=30 d8+25=32 d20+15=23 d8+25=29
Monday July 25th, 2005 12:47:24 AM

Grymash hears the undead troll say, "Gargul has no sway here!" (Wisdom 21) Grymash actually hears his words and retorts with his own statement back at the troll. "YYOOZ STUPID STINK MEAT, GARGUL'S AXE HAVES LOTS SWAY ... AUUUGHHHHH!"

Grymash steps forward(5-foot step) and "sways" his double axe into the undead troll(troll2).
(Powerattack -5hit/+10dam. HitAC: 24, 21. Damage: 30 and 32, for a possible total of 62 points of damage to troll.)

If the troll drops, Grymash cleaves his double axe into wolf1 as well.
(Cleave Attack. HitAC: 23. Damage: 29.)

Gilan {greater magic fang, prayer, bless}  8d6(4+3+1+3+4+5+2+6)=28
Monday July 25th, 2005 3:22:11 AM

Gilan is already starting his casting as he hears the faint words from Trellus. He just lets a smile slip to his lips as he flicks his right hand at the trolls that are up front, placing it between them.

He glances around as his spells goes off and calls out again. "Anyone in need of help?" His face has taken on a sort of feral look as he tries to see an opening for him to use.

[Flamestrike - 28 damage, Ref DC 20 for half, SR yes]

[Light - 79 minutes 50 seconds, 20 feet radius]

[Barkskin - 79 minutes 30 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)*
* used

Darkenings Round 3  d20+5=11 d20+5=15 d20+5=12 d20+13=23 d20+11=23 d20+11=23 d20+6=16 d20+11=20 d20+11=27 d20+6=8 d20+11=30 d20+11=14 d20+6=18 d6+9=12 d6+9=10 d6=5 d6=1 d6+9=14 d6=4 d20+4=22 d6+4=8 d6=1 d20+13=29 d8+11=15 d6=4
Monday July 25th, 2005 11:23:04 AM

Guloith bravely moves deeper into the ante chamber of the dark temple and engages one of the great wolves. His axe strikes hard and ice flies form the frozen creature.

Mac's axe impacts the first zombie and the creature literally flies apart. Carrying the swing through to the headless one still striking at him the axe goes high. Brining his axe in a short backhand, the minotaur almost loses his grip on the weapon. A punch with his horns however fells the headless zombie.

Nauth stows his bow, draws blade and moves into the deeper darkness of battlefield right.

With more courage than the young cleric has a right to, Garret stands before the massive wolf. His sword strikes unerringly into the creature, eliciting a deep hollow sounding growl

Aiden maintains his position preventing any from circling and leaving the temple.

Bohdi comes to the aid of his comrade and wunjo Garret. A cone of brilliant energies spring forth under his command, but the mind effecting spell can find no hold or purchase on the mindless undead wolf.

Flea moves to the doorway and lets loose two brilliant shots. Dead center they strike, but even as she calls them out, the arrows snap upon impact with the frosted ice like armor encasing the creatures bones. [Spot 20] Highlight to display spoiler: {It is clear they did no damage}

Jake moves in and knowing the undead care little for defense, hacks into the zombie orc with two successive blows. Each lands harshly, digging deeply through the frozen flesh, but the creature turns lifeless eyes towards the warrior of the plains and smiles. "You are to blame for thissss Elf"

Trellus moves into the fray calling for Gilan to bring some fire to bear on the trolls. For his own part a war hammer of Domi springs into existence by a troll and attempts to smote it with righteous power only to be turned aside by the armor of ice.

Grymash bellows with rage at the mocking of Gargul. Troll 2 feels his vengeance. The mighty axe rips into the creature and Ice sails from each blow. The troll however does not fall, it repeats "Gargul holdssss no ssssway in the Vein foolissshh mortalssss."

Gilan calls forth retributive flames of Mother Wold and strikes the 2 trolls before Mac. Ice blasts instantly to steam and bones blacken and crack. Before his very eyes, not only are both creatures still standing, but the icy armor reforms about their bones.

The mass of orc zombies moves closer, thick plodding footsteps in the darkness.

The orc's lifeless eyes meet the barbarian Guloith and an icy claw streaks towards the young mans chest, but Guloith is much to fast for the clumsy blow. (Hit AC 12)
Wolf fangs tear into Grymash, but the newly placed protections deflect the piercing teeth. (Hit AC 23)

The troll retaliates with claw and tooth as well towards the Gargul cleric. Gargul continues to bless his good servant and all but one blow misses. (Hit AC 23/23 Bite 16 Claw 20/27 Bite 8 Dmg 14+4=18) Grymash feels a super penetrating cold steal into his body and try to tighten about his heart.

The two trolls continue their assault on Mac. Two of the razor sharp claws come through Mac's defenses. Dmg 12+5=17 and 10+1=11 total 28) Mac again feels the very core heat of his body pulled from him at the touch of the creatures claws

An orc zombie moves in on the ranger Nauthiz'Ull, in the darkness and strikes. The claws rakes through his armor and soaks his chest with blood. Again the ranger feels the heat leeched from his body. (Hit AC 22 Dmg 8+1=9)

A throaty growl escapes the great undead wolf before the young cleric and illusionist. It seems to almost be a cat playing with its prey as the jaw separates with a repulsing snap of tendon and ice to become much larger than normally possible. Then it lunges in a lightning quick strike at Garret. The fangs grab the man by his midsection and with a quick jerk, Garret falls to blackness upon the floor. Bohdi's face and chest go slick and warm with the clerics blood that sprays from the gaping wound. (Hit AC 29 Dmg 15+4=19)

http://img195.imageshack.us/img195/2875/templefightmap17cp.jpg


Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20=20
Monday July 25th, 2005 2:05:26 PM

Oh, the wolves are undead, too? NOW you tell me... ; )

"Garrett! Wauuuugggh!"

Bohdi's eyes grew round and wide as saucers as he saw the undead winter wolf rip into his companion. Squeezing his way behind Garrett (5' step to H2, move action) and summoning all of the strength he could muster, he grabbed hold of his wunjo's limp form and dragged him away from the bestial creature's slavering jaws (move heavy load, dragging, from H2 to I3 to J2).

"Trellus! Garrett needs help!" the gnome exclaimed. "Mac! Cover us!"

Again, Squork fluttered around his master's head trying to protect him. This time, the raven's efforts aided in distracting any who might attempt an attack (Aid Another Nat 20, succeeds, adds +2 to AC against melee attacks; with +1 max DEX bonus owing to heavy load this round, nets out no change in AC).

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Garrett (HP: -3/16)  d100=30
Monday July 25th, 2005 2:17:34 PM

stabilization roll: not this time.

Gilan {greater magic fang, prayer, bless}  8d6(1+4+6+6+4+5+5+6)=37
Monday July 25th, 2005 6:13:35 PM

Gilan shakes his head as he once again pulls upon the powers of nature. He still feels the lack of nature's response to jump to his call, but it is there at least. He once again flicks his wrist at troll(1&3) that stand before Mac. He just hopes that they can put them down fast and get to the other problems. Another column of flame slams into the two trolls with as much force as possible.

He does hear the voice of that Bohdi call out for help but he is in no position to aid anyone and silently berates himself for staying outside the door. He will try to at least maybe slip by one of those in front of him, moving a mere five feet.

[Flamestrike - 37 damage, Ref DC 20 for half, SR yes]

[Light - 79 minutes 40 seconds, 20 feet radius]

[Barkskin - 79 minutes 20 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3), pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Trellus (ac 23, bless3, prayer4, spt wpn2, magic vestment)  2d8(4+3)+8=15 d20+13=22 d20+8=16 d8+3=10
Monday July 25th, 2005 10:17:05 PM

Light. All these dudes are undead.

Trellus' voice pierces through Bodhi's cry.

"I've got him. Mac is busy. Nuk - step up."

As Bodhi pulls back, Trellus lays a hand on the wounded cleric.
[Cure Moderate Wounds over Hold Person - heals 15 hp].

Trellus fills in the gap vacated by Garrett and Bodhi, pulling out a wand (Cure Critical Wounds) as he does so.

Domi's Hammer takes a couple more swings at the undead troll
[atk ac 22 for 10 hp damage.
atk ac 16]

Nauthiz'Ull [ac17 hp11/20: Prayer, Bless]  d20+6=18 d20+3=19 d8+3=5
Monday July 25th, 2005 10:27:04 PM

The ranger lets out a quick yelp as the prc tears into his chest.

"Damn the hunt, we need a slaughter!"

Nauth quickly realizes that this was a bad idea! With little choice but to stand and swing, Nuath asks Gargul to help guide his blade, and prove that he still holds sway in these parts.

"Gargul's realm, I'm caught! What in Koshe-Marr are these things?"
~~~~~~~~~~~~
A-18
D-5

Aiden (AC 16 hp 20 bless, prayer)  d20=19 d8=4
Monday July 25th, 2005 10:53:09 PM

Aiden was caught in a bind. He wanted to help off to the side, but was caught in watching the other half. It was also far to crowded for him to make it through to defend his fellow comrades.

He had told that he was to fight, but Aiden had not expected for the room to be so....big. Fortunately, Trellus was moving over to aid Garret.

~demon dogs...~ cursed Aiden within his mind. Aiden hated this, as he saw even the small ones being able to contribute through this battle, while he watched for an enemy that had yet to take advantage of a severe weakness.

"Gilan...I need you to step and be ready on the flank...I shall try and offer my axe to aid Trellus and Garrett."

(OOC: ok, I'm showing severe newbieism (and stupidity). From how the map looks, Aiden has the ability to step and move towards where Trellus is (move action). Since he's moving, I'm presuming he'll get only one of the two possible attacks with the axe). Basically, he's trying to cover Trellus while he heals Garrett by attacking the wolf. If this doesn't work because of too little room etc, PLEASE let me know.)

Attack on wolf (IF possible): 19+2 (bless + prayer) + 6 + 1 (masterwork axe)= 28

Damage: 4 + 3 = 7




Grymash (ac25, hp64, rage3, bless, barkskin, prayer, protection from evil)
  d20+2=8 d20+15=24 d20+10=20 d8+25=30 d8+25=33 d20+15=24 d8+25=31
Tuesday July 26th, 2005 12:55:02 AM

"SWAYYY DISSS, YOOZ STINKSSssMEATTT TREAAUUUGGGHHHH!!!" Grymash continues his relentless attack on the undead troll.

(Powerattack -5hit/+10dam, twohanded. HitAC: 24, 20. Damage: 30 and 33 for a possible 63 points of damage.)

Again, if this attack reduces the troll to a pile of broken and splintered bones, he will cleave it into the wolf.

(Cleave attack. HitAC 24. Damage: 31.)


Mac (AC:21, HP:47/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Power Attack (-3/+6), Prayer, Bless)  d20+12=32 d20+12=27 3d6(5+6+3)+18=32 3d6(4+5+4)+18=31 3d6(3+3+6)+18=30 d20+7=22 3d6(5+1+3)+18=27 d20+7=26 d8+8=14 d20+12=27 3d6(1+4+2)+18=25
Tuesday July 26th, 2005 4:12:56 AM

A call for help... Trell has 'nuk covering it. He who speaks the words of Domi says Mac is busy, so he must be!
"More zombie orcs comin'!" He briefly toyed with the idea of commenting on the return of Gargul and Mother Wold and Domi to this land, but then realised it wouldn't look 'busy'. Instead, he sets to with the Adamantine Greataxe, looking to dent or hole their line.

Attack 1: Troll 3. Hits AC32(Nat20!) for 32 damage. CritCheck hits AC27 for an additional 31+30=61, making 93 damage.
Attack 2: T3 or T1. Hits AC22 for 27 damage
Horn Gore: T3 or T1 or T2. Hits AC26 for 14 damage.

Hopefully due a cleave after Att 1: AC27 for 25 damage.

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

OOC: When the revised Taur rules are adopted, Mac is going the Whirlwind Attack path. Under those circumstanes he could have had a shot at 3 trolls, an orc and the wolf that got Garrett!

Jake (AC 27, hp 57/57)  d20+8=28 d20+3=23 d10=4 d10=1 d10=10 d10=4 d6=4 d6=6
Tuesday July 26th, 2005 5:55:16 AM

(Ooo...pretty picture. :) )
"Ah ain't no elf, ya burnt dead treadle!" Jake replies to his opponents, and again tries the heavy hacking attacks, seeing as these guys are TOUGH.
(Btw, I did more than I thought last round, not using the right damage modifiers and my math was off due to sleepiness. This round, power attacking at -5)
Jake pulls back slightly and reassesses, seeing as he has some side room now. Man, this is like hacking a tree, he thinks to himself. Time to show off to these foreign guys. He wishes he were fighting real opponents, for a moment.
He hefts his sword and brings it sideways, twirling from his right to his left, using spinning momentum this time. It's like a game they used to play back in Rattledam, with a ball, a club, and a bunch of running. Jake was always good at that game.
He winds up and swings, hard aiming just above the leg. If it had been alive, this orc would definitely lose some ability in bed, from the way Jake hits it. As it is, he only gashes it deeply at the chest. His second swing comes high, and he times it just right as the orc looks up towards him with those cold lifeless eyes to cut across its throat. If he dealt the killing blow, he sends the head toppling along the ground. Otherwise, the dead orc is now just missing a larynx and the ability to talk...big deal to something like that.

(Wow.. 2 natural 20's in a row! Great thing they were against undead :P I had to see how I would have done... Would have been 28 on first crit and 40 damage on second hit, but as it was, I did 17 damage + 4 cold on the first swing and 23 damage + 6 cold damage on the second swing. Still pretty damn good. I totaled up his bonuses and realized, Jake does 1d10+ 4 (str) +1 (sword) +2 (specialized) +5 (power attack) +1d6 (freezing damage) +2d6 (if he gets the rogue sneak attack). Pretty vicious for a non-frontline fighter.)

Flea 
Tuesday July 26th, 2005 6:14:22 AM

Flea considers her bow rejectedly. She can't shoot these things, she just isn't strong enough, nor can she stab them where it hurts because they're undead. Perhaps there's some other way to help them...
She considers what she has, and says aloud.. "What we need is a good steady fire, to keep them down. I'll prepare that, guys." And she breaks out her torch and flint and steel and begins getting one ready for everyone...

Anuk (AC 21, HP 43/43-Bless,prayer)  d20+9=25 d8+1=5
Tuesday July 26th, 2005 11:32:29 AM

(OOC: can't see the map due to a new web filter at work -- has the whole imageshack.com domain blocked for some reason. I am assuming the wolf that attacked Garrett is near Anuk.)

Anuk hears Trellus' voice distant in the background. His mind is occupied with the sight of the wolf ripping into the young Ice Vein ranger. The spray of blood brings him from his reverie and suddenly all the sounds, noises, smells, and sights of the battle come into focus for the Anuk.

"Garrett!!" he shouts. With fluid movement his bow is stowed, replaced instantly with his longsword. He charges at the wolf. "Die!!"

Hits AC 27 (forgot to add in luck and bless bonuses) for 5 pts.

Dodge - AC 22 vs wolf


Garrett (AC:21 HP:12/16) 
Tuesday July 26th, 2005 1:21:00 PM

Garrett's eyes flutter open as he receives the healing touch from Trellus. Looking up he sees Bohdi and Trellus over him. "Thank you my friends."

Garrett gets to his feet as his thoughts from the last few seconds come back to him.

This is gonna hurt. followed by: I guess you may pass after all. followed by: I hope Bohdi doesn't go through my pockets looking for loose change(lol)

Upon standing Garrett realizes just how outmatched The Ice Veiners are here.

Garrett yells out "Ice Veiners, we are completely outmatched here, and we can do little to aid this fight. The prophecy said that the time would come when we would need to leave the bloodpack to finish, and go our own way. I think that that time is now."



Death to No End Round 4  d20+13=20 d20+13=27 d8+11=19 d6=2 d20+13=29 d8+11=12 d6=4 d20+5=8
Tuesday July 26th, 2005 1:33:02 PM

Death to no End Round 4

Garret falls in a spray of blood and Bohdi musters courage beyond himself and steps into the strike range of the wolf corpse and grabs Garret to pull him back. Squork flies about trying to distract the wolf and aid his master.

Gilan calls a second gout of flame down upon the trolls before Mac. Both crumple to ash under the onslaught of holy fire.

Trellus bestows Garret with Domi's healing and then moves to hold off the wolf, a wand coming to his hand as he does so. The Domi Hammer strikes the Troll once.

Garret scrambles to his feet and recalling part of the prophecy, he suggests to his Wunjos that this might be the part when they are to abandon the the Blood pack

Nauthiz'Ull fights back against the orc zombie, but the creature chuckles a deep thoaty laugh upon being struck by his blade. "Icccceeee Peeeaakeerrrssss issss weeaaaak" Just beyond the orc, Nauth can see a faint outline in the wall, a side door perhaps.

Aiden steps up to the front passed a paralyzed Anuk and swings at the Wolf in front of him and Trellus.

Mac, with both trolls down, turns and swings hard at the wolf that nearly killed Garret. Both axe blows and his horns tear into the creature. Ice and frozen flesh fly from the impacts. The wolf turns a cold glare towards Mac

Gry first hit destroys the troll and he carries the blow through into the wolf. This is followed quickly by a second powerful blow. Bone and frozen muscle exposed the wolf still attacks.

Jake's momentum carries his blade clean through the orc and the corpse collapses to the floor.

Anuk shakes the fog from his mind and looks to move into help Trellus, but the cleric and Aiden are currently filling the gap between the column and wall.

Flea dismisses the continuing use of her bow and starts to work and another plan.

The troll circles around the pillar back towards Mac

The Wolf that had just almost killed Garret now sets his sights on Trellus. The bite misses (AC 20)

The wolf Grymash has been beating on moves to its left and lunges. Fangs sink deep (Hit AC 27 dmg 19+2=21) Cold radiates into Gry's body from the attack.

Another wolf closes from around the Pillar and attacks Guloith. (Hit AC 29 Dmg 12+4=16) The youth is savaged and flung unmoving to the ground.

The zombie on Nauthiz'Ull swipes with his frozen hand, but this time the ranger was more prepared and slips under the blow.

http://img335.imageshack.us/img335/6567/templefightmap17hc.jpg

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20=5
Tuesday July 26th, 2005 1:57:34 PM

"Uh, people ... it looks like we're about to have more company," Bohdi pointed down the center of the temple toward the crowd of zombies that had appeared there. "We're going to need some fighters to plug this gap!"

Sidestepping to gain a clear angle (5' step to I2), Bohdi offered what little assistance he could to Mac. Aiming his fingers at the undead wolf that confronted the taur (Wolf 3), Bohdi announced, "Instantum illuminarum projexit!" A brilliantly white rune appeared at the gnome's outstretched fingertips, coalesced into dazzling bead of light, and shot out toward the wolf, exploding into a flare of bright light right in front of the wolf's eyes! (Cast: Flare. DC 14, FORT save, or dazzled for 10 rounds.)

Squork again sought to aid his master, (Aid Another 5), but failed to help.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Mac (AC:21, HP:47/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Power Attack (-0/+0), Prayer, Bless)  d20+15=34 d20+15=35 3d6(5+5+6)+12=28 3d6(6+3+2)+12=23 3d6(2+4+3)+12=21 d20+15=24 3d6(6+5+5)+12=28 d20+10=29 d20+10=21 3d6(5+3+5)+12=25 3d6(5+3+5)+12=25 3d6(1+5+4)+12=22 d20+10=28 d8+5=12
Tuesday July 26th, 2005 2:35:32 PM

Looks like the 'put a hole in their line' plan worked, just not the way he'd hoped.
"Who 's a good puppy then? Y' know, be'n' dead, y've earned the righ' t' some peace an' quiet." he tells the cold eyed wolf as he lets fly with another sequence of blows.

Attack 1: Wolf 2: Hits AC34 CritCheck hits AC35(Nat20! I don't know where they are coming from, but things are going to go very poorly for Mac when my karma runs out! ; ) Damage28, crit damage 28+23+21=72... undead... do crits even effect undead?
Potential Cleave to Wolf 3: Hits AC24 for 28 damage.
Attack 2: Wolf 2 if viable, else Wolf 3: Hits AC29 CritCheck hits AC21. Damage:25, CritDamage:25+25+22=72
Horn Gore: A Wolf: Hits AC28 for 12 damage.

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

DM Note: Undead are not subject to critical hits

Garrett (AC:21 HP: 12/16) 
Tuesday July 26th, 2005 6:27:21 PM


Garrett moves down and grabs the downed stranger Guloith, and begins pulling him back from his position, away from his opponent.

"Trellus, another down. Can you help him get back on his feet?"

"Ice Veiners, we need to get out of the way. The bloodpack needs trellus, they don't need us. We need to go elsewhere til this is over or they need our help."

0 lvl: create water, cure minor X2, light(cast)

1st lvl: endure elements X3(cast X3), Magic weapon


Ulgren : AC 19 Hps 33 Mage Armour  d20+1=12
Tuesday July 26th, 2005 8:16:57 PM

Ulgren stopped on the snowy trail and looked forward in the direction that he was going, "What in the blazes did that old man mean..." the words trail off as Ulgren leans forward into the biting cold, <listen 12> and barely catches the sounds of battle on the wind. Ulgren quickly took his hands out of his deep pockets and flexed them, "By all the gods its cold here," Ulgren cast a spell with a quick gesture and carefully guarded word and began moving in the direction of the fight. "Hopefully this will be them," the drow said to himself and began striding in the direction of battle.

Trellus (ac 23, bless4, prayer5, spt wpn3, magic vestment)  d20+10=28 4d8(8+8+4+6)+7=33 d20+13=27 d8+3=11 d20+8=25 d8+3=4
Tuesday July 26th, 2005 9:19:17 PM

Trellus hears Garrett, but there's this slobbering wolf in front of him and Aiden. If he leaves, the other Ice Dude will get shredded.

"I'm kinda stuck at the moment," he tells his fellow cleric.
Trellus reaches out and taps the undead wolf with his wand.
"Present from Domi," he mutters to the creature.

[Touch attack with the wand hit ac28. Cure Critical Wounds - 33 hp damage to mr undead - Will DC 14 halves.]

IF that kills the wolf, Trellus crosses over to Garrett, dropping his wand in front of Flea as he moves past her. "That kills undead" he tells her.
END IF


"All you Ice Dudes break off! Can anyone find a way out for these guys?"

Domi's Hammer keeps banging away at Troll 4.
[atk ac27 for 11 hp damage
atk ac25 for 4 hp damage]

Gilan {greater magic fang, prayer, bless}  d8+5=10
Tuesday July 26th, 2005 9:58:58 PM

Gilan looks around and shakes his head at the mass amounts of damage going on. He calls out to his fellow Bloodpackers. "Does anyone have any of that alchemist fire?" He has the beginning of a plan but is not sure how he can pull it off without the presence of flammable liquid.

Seeing and hearing that Trellus is in a way of his own he will try and move towards the down Icepack member. If he can reach him and still use his spells he will call upon nature to send healing into the downed man. "I got this one Trel...you hold that side as best you can."

[CLW - 10 healed to Gulioth]

[Light - 79 minutes 40 seconds, 10 feet radius]

[Barkskin - 79 minutes 10 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Nauthiz'Ull [ac17 hp11/20: Prayer, Bless]  d20+6=21 d8+3=11
Tuesday July 26th, 2005 10:09:53 PM

The glimpse of what could be the door catches Nauth's interested between hackings and slashings. The call for the Veiners to get out of the way only peaks his interest.

"Veiners! There is a door over here! And an orc in my face!"

The rangers swings again in an almost paniced state. He never suspected that the Tusker guy would drop him and that came quick, would this gruesome donden take his time with the suckling ranger?

With another swing of his scimitar Nauth lands a solid blow somewhere on the orc corpse.
~~~~~~~~~~~~
A-21
D-11



Grymash (ac25, hp43, without rage 31hp. rage4, bless, barkskin, prayer, protection from evil)
  d20+2=4 d20+15=23 d20+10=18 d8+25=31 d8+25=33 d20+15=22 d8+25=33
Wednesday July 27th, 2005 12:07:15 AM

(wisdom check 4)

Grymash gives out another roar. Ice and splintered bone fly in every direction. Side stepping 5-ft to the right (5-ft step) of the wolf, Grymash attempts to strike with his axe upon the middle of the wolfs undead carcass.

(Powerattack -5hit/+10dam, two handed. HitAC: 23, 18. Damage: 31, 33 for a possible 64 damage.)

If the wolf drops ...
(Cleave attack on approaching orcs. HitAC: 22. Damage: 33.)

Jake (AC 27, hp 57/57) and Flea (subbing)  d20+11=23 d20+6=7 d10=3 d6=4
Wednesday July 27th, 2005 6:55:19 AM

Jake stands ready to meet the zombies head on, with into a sea of swordslashes from the young fighter. He knows the zombies will have to come his way to get the others, so he just waits for them.
(Readied attack for any zombie that advances itno my range. I have a +11/+6 attacks, and I'm going to Power attack +2, so I do 1d10+11+1d6 daamge to anything I hit. The second swing definitely missed, the first hit AC 23, and did 14 damage and 4 freezing. Jake also gets an AoO if any continue moving by him, with the same stats as the first attack.

Meanwhile, Flea notices he fallen fighter. If no one i heading over, she lights up her torch (this round's standard action) and then draws a potion of healing out, just in case.


Aiden (AC 16 HP 20) prayer, bless  d20=20 d8=7
Wednesday July 27th, 2005 1:16:15 PM

Aiden again swung his axe at the wolf that stood in front of him. He was NOT going to leave with these abominations still standing.

That and there was no way he could move....

Retreat? No...

Taking his axe in two hands, he tried for a powerful blow.

(OOC: He's trying for extra damage and not the dual attack, like taking a long sword and swinging with both hands)

Attack: nat 20
Damage: 7 + 4.5 (swinging both hands (again wasn't sure if I was to round up or down) = 11.5

question 
Wednesday July 27th, 2005 1:16:52 PM

With zombies...I thought slashing weapons didn't have to worry about the DR.

-Paul

DM that is true. But these are Bevroren Doden and not mere zombies and skeletons <insert evil DM Chuckle>

Prophesied Beginnings Round 5  d20+13=15 d20+13=15 d10+9=15 d20+13=28 d8+11=12 d6=2 d20+5=21 d20+15=28 d20+15=33 d20+15=28 3d6(2+3+2)+12=19 3d6(5+2+6)+12=25 3d6(1+3+3)+12=19 d20+7=9 d20+5=17 d6+4=6 d6=2
Wednesday July 27th, 2005 2:00:02 PM

Bohdi, having pulled Garret to safety, turns to help Mac. A spell flies on his lips and through the wind with a blinding flash in the Wolf's milky white eyes. Hopefully the Evocation school based spell will take hold on the creature.

Mac levels out two more almost perfect strikes, by the gods these creatures were easy targets, but sturdy. Masses of frozen tissue is cleaved from the bones, but the wolf still growls back. Mac slashes in with his great horns and this time the wolf returns no sound, but falls to the floor.

Garret moves in and grabs the barbarian stranger who was so readily willing to put his life in harms way and calls out for an exit and healing.

Trellus is about to test his theory that Positive energy that cures the living will harm the unloving, when Mac dismantles the wolf before him with three well placed blows. The cleric instead heads towards Garret and the fallen Barbarian, dropping the wand by Flea on his way.
The hammer hits the troll 2 more times, yet it is hard to tell if the troll even realizes the floating weapon is there.

Gilan too, moves to Guloith's aid and heals the young man. His eyes flutter open and his breathing eases to a steady rhythm.

Guloith gets to his feet and thanks Gilan for the assistance. Pulling a javelin he moves to Nauthiz'Ull's aid. (AC 13 9/18 HP)

Grymash steps to be able to intercept the incoming wave and delivers two more thunderous blows to the wolf. More flesh flies from the moving carcass and skitters across the floor. The wolf's jaw snaps wide and it lunges for the man in front of it.

Jake readies for the wave to come in and as they pass he lands two solid blows, but the zombies keep coming. (Jake's readied swing hits Wolf 1 and AoO hits Z7)

Mac too, cleaves into the small horde as they rush through the ranks.
(I rolled Mac AoO Z7, Z8, Z0 and Za. Hit AC 28/33/28 Dmg 19/15/19)
Z7 is killed, Z0 and Z9 are wounded.

The wolf before Aiden has been destroyed. Seeing Garrets sword lying on the ground where he originally fell, Aiden grabs it and moves to help Nauthiz'Ull.

Skalti's voice is quiet DC 15 Highlight to display spoiler: {"Natives and outsiders fighting as one? Gods the Prophesy!" } His voice then lifts above the din of battle "Kill the Ice Peak villagers, do not let them escape!

The wolves seem to ignore the call.

Wolf 3 on Mac bites at him, poorly. Very Poorly (Hit AC 15)

Wolf 1 moves to follow Garret and Guloith, but they are just out of reach. But any Domi cleric will do in a pinch. It targets Trellus. (Hit AC 15)

Wolf 4 moves in on Grymash and the teeth find his flesh. (hit AC 28 Dmg 12+2=14)

A zombie closes with Grymash as well. An icy clawed hand striking out. (Hit AC 21)

The rest of the zombie orcs attempt to surge past and get to the Ice Vien natives. mass charge sends Mac's axe into overdrive. One falls and the other two close on Bohdi with great gashes through them. One of the hideous creatures had a line on the gnome and attacks. (Hit AC 9)

On the other side of the pillar in near darkness, the zombie again mocks the ranger "Weeaaksss, sssooooo weeeaaksss are you." (hit AC 17 Dmg 6+2=8)

http://img152.imageshack.us/img152/4395/templefightmap19bl.jpg

Bohdi Nackle (AC 23, HP 14/14) and Squork (AC 15, HP 7/7)  d20+5=17 d20+2=11
Wednesday July 27th, 2005 3:49:58 PM

With a hideous zombie orc confronting him, Bohdi began to squeal, the piercing high-pitched noise that gnomes tend to make when facing mortal danger. His first instinct was to run.

But no! Flea was right behind him!

Gritting his teeth and growling fiercely, the gnome illusionist drew his enchanted dagger and stood his ground. "Back you devil! You shall not taste gnomish blood this day!"

He swung at the zombie more defensively than with any intent to do harm, knowing from experience that he was unable to muster enough force to damage the frozen undead. (Fight defensively, -4 to attack, +2 to AC.) Squork, too, aided in Bohdi's defense, pecking and fluttering to distract the zombie (Aid Another, with +5 MAB, 17 should be success, +2 to AC). That Bohdi's attack was ineffectual (Attack 11, -4 = 7) was entirely predictable.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)

HEY DM's! Bohdi cast Identify on this dagger some time back (see below), but I never heard a result. What the heck is this dagger?


Bohdi Nackle
Friday June 10th, 2005 4:32:26 PM
A stray thought crossed Bohdi's mind: is this really some strange delusion, a dream, perhaps the tricks of an evil djinn? After all, here he was with the gnome of his dreams, tucked away in a secluded place ....

Unlike many of the others, Bohdi had never had a difficulty puttering for days on end. In fact, the down-time allowed Bohdi to pursue one of his pet projects: using one of the pearls that had been gifted to him upon passing the rite of passage, Bohdi cast the spell to identify the enchanted dagger that he had carried since the haunted cave on Burfell....


DM Note:SO very sorry it is +1

Aiden (AC 16 HP 20) 
Wednesday July 27th, 2005 5:39:43 PM

Aiden was nearing Nauthiz, however, on the way, he was passing Garrett. "Garrett!" he bellows, as he tries to hand (if close enough) or gently lob (if not) his sword back to him.

Aiden hoped that he would be there to assist Nauthiz.

(OOC: assuming that with his move action, he won't be able to reach and attack the zombie, is this correct?)

Nauthiz'Ull [ac19 hp3/20: Bless, Prayer]  d20+5=16 d20+2=15 d8+3=6
Wednesday July 27th, 2005 7:10:13 PM

Seeing the corpse taunting him so a quick whirlwind of self-doubt sweeps over him.

I am weak aren't I? I cannot harness Ull'Heimdall's bow, I cannot think like Frigga and this damned corpse is going to kill me. It is useless for me to resist. But...I will not go down without a fight!

As he tries to talk himself through the doubts he hears a chilling voice from somewhere inside the chamber.

"Kill US! You frozen pile of Yodel dung! Kill US?!"

Temporarily distracted Nauth doe not get great swing in on the Bevroren Doden but sets himself up as a harder target in the process.
~~~~~~~~~~~~
Defensive fighting -4att/+2 AC
A-15
D-6



Gilan [HP: 83/83 - AC: 18]{wildshape: polar bear, greater magic fang, prayer, bless} 
Wednesday July 27th, 2005 7:12:20 PM

Gilan's eyes flash as he looks at the situation. He starts towards Bodhi as his form starts to slowly change. He had not gone more than five feet when a large white bear is in his place. He lets out a roar as he heads for the zombie(Z0) near Bodhi, claws flexing with anticipation.

You may think it is kind of funny but the bear is wearing fingerless gloves, a ring and necklace...things that would be out of place on any animal. A shining slingstone lays upon the ground where Gilan had been standing earlier.

[Light - 79 minutes 20 seconds, 30 feet radius]

[Barkskin - 79 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Garrett (AC:23 HP: 12/16)(bless,prayer,barkskin,light)  d20+4=11 d20+4=16 d8+5=6
Wednesday July 27th, 2005 7:56:38 PM

Garrett reaches out toward Aiden to retrieve the hand off of his sword as Aiden goes by. "Thanks Aiden, wouldn't do to be in such a battle without my longsword."

Garrett fails to hear Skalti's mumblings about the prophecy (listen: 11), and assumes at this point that he wants us dead first because he's pissed.

Garrett then moves to J2 to assist Bohdi, swinging defensively and attacking zombie z0. "If I can't handle the wolves, so be it, but I know I can put a hurting on these damned zombies."

Attack: 16ac
Damage: 6hp

(If more than a free action is required to take my longsword from Aiden, then Garrett will step back to accept it, and then cast magic weapon on it, saving the move and swing until next round.)

Spells:
0 lvl: create water, cure minor X2, light(cast)

1st lvl: endure elements X3(cast X3), Magic weapon


Trellus (ac 23, bless4, prayer5, spt wpn3, magic vestment)  d20+9=19 d20+2=7 2d6(3+3)=6 d20+13=24 d8+3=5 d20+8=28 d20+8=21 d8+3=11 d8+3=4 d8+3=4
Wednesday July 27th, 2005 8:23:53 PM

[Listen 19]

Trellus calls out again. Maybe someone will listen this time.
"All you Ice Dudes get out that door! All our prophecies say you gotta get sometin, and the boss dude out there knows it. Now get weaving!"

Trellus looks around to see who's free.
"Gilan, Nuk - swing over there and cover them."

The cleric is annoyed. He's cut off from Gry and Mac. And again, if he backs up, he exposes an Ice Dude.

"Flea, grab that wand and fix up Mac," he tells the gnome.

Risking a blow from the wolf, the blond man reaches into his belt pouch and pulls out his holy symbol, a small silver hammer that glows with a bright light [Continual Light spell].

"Begone," he tells the creature.
[Turn check 7 (oy) - up to 7 HD affected. Turn damage: 6 HD turned. Destroys it if 4HD or less.]

Troll 4 may be ignoring Domi's Hammer. But it don't much care, and keeps swinging.
[atk ac 24 for 5 hp damage
atk nat 20, crit threat ac21. 11 hp damage, 19 if a crit.]

Garret(illegal second for chatter) 
Wednesday July 27th, 2005 8:38:12 PM

"Ice Veiners, you heard Trellus. Out the side door, we ahve more to do here that is not in this battle, that's why Skalti wants us dead so badly. GO.GO.GO. The pack will finish these abominations."

Bohdi (illegal second) 
Wednesday July 27th, 2005 9:11:28 PM

The gnome glowered menacingly at the zombie that was threatening him--and behind him, Flea. "You all go," Bohdi growled. "I'll catch up." His feet were set, steadfastly, in front of his female companion.

Ulgren: AC 19 Hps 33 Mage Armour  d20+1=16
Wednesday July 27th, 2005 9:13:05 PM

Ulgren moves quickly the sounds of combat becoming more and more clear. Ulgren moves up the light incline and quickly spots the combat. Seeing the battle, <Spot 16> at the door Ulgren moves quickly towards the door in an attempt to more carefully see whats going on.

Spell List:
0- Detect Magicx2 Read Magicx2

1- Mage Armor* x2, Magic Missle x2, Shield x1, Tensers Floating Disk x1

2- Scorching Ray x2, Web x1, Invisibility x2

3- Haste x1, Fireball x2

4- Confusion x1, Wall of Fire x1

*denotes a used spell

Anuk (HP 43/43, AC 21 - Dodge, Prayer, Bless)  d20+11=18 d20+11=27 d8+6=13 d8+6=10
Wednesday July 27th, 2005 11:39:02 PM

Longsword in hand, Anuk steps over to Bohdi's side (moves 5' to H2). "Best move back if you can, little friend...we'll watch over Flea for you!" With two slashes, he hacks into the zombie orc (Z0).

Atk 1: Hits AC18 for 13 pts
Atk 2: Hits AC 27 for 10 pts

Modifiers:
Atk: +1 prayer, +1 bless
Dmg: +1 bless, +2 favored enemy (orcs - do zombie orcs count?), +3 str
Dodge: AC22 vs Z0




Grymash (ac25, hp29, without rage 17hp. rage5, bless, barkskin, prayer, protection from evil)
  d20+2=13 d20+15=23 d20+10=11 d20+10=26 d8+25=33 d8+25=30 d20+15=31 d8+25=27
Thursday July 28th, 2005 12:26:01 AM

(Wisdom check 13)

Grymash has taken a great deal of damage. Yet he hardly seems to notice. He continues to sway into the oncoming hordes of undead. Gargul demands it!

Grymash continues to hack at the wolf(1). This beast is stout but he feels its time is near. There's not much still holding that hairy meatbag together. Grymash sees the glowing 'Closed Eye of Gargul' looming over the beast. Gargul's mark of death. Gry can feel, even within his rage, Gargul's crooked smile gleaming upon him with each fallen undead. The expression on Grymash's face no longer carries the grimace of a feral, howling beast. His jaw now hangs agape and his swollen, bloodshot eyes are rolled back into his head. A face enraptured with holy ecstasy. A state of being that followers of Gargul call the 'Death Mask'.

(Attack on Wolf1. Powerattack -5hit/+10dam. HitAC: 23, 11 - hero point reroll=26. Damage: 33 & 30 for 63 possible points of damage.)

IF the undead wolf finally falls to Grymash's attacks, he cleaves into the zombie that attacked him.
(Cleave attack. HitAC: 31. Damage 27 points of damage.)

Mac (AC:21, HP:47/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Power Attack (-6/+6,+12,+12), Prayer, Bless)  d20+4=19 d8+11=14 d20+9=28 3d6(6+5+5)+24=40 d20+4=20 3d6(1+5+6)+24=36
Thursday July 28th, 2005 4:21:05 AM

"Mac 's good! Help others if y' can!", the taur bellows back towards Trell and Flea as he watches the others step up to give Bohdi some breathing space. Convinced that they've got z0 down for the count, and that the stand-up fight is still called for, Mac's horn gores the already injured z9, hopefully dropping the zorcbie and cleaving horn into Wolf3, and making the wolf the focus of the rest of the round's attacks.

Horn Gore (z0) hits AC19, no, 21 with the flank from Gry or Jake, for 14 damage.
Attack 1 (Troll3) hits AC28 (another CT with nowhere to go...) for 40 damage.
Attack 2 (Troll3) hits AC20 for 36 damage.

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

Mac (correction) 
Thursday July 28th, 2005 4:28:30 AM

Wolf3, not Troll3! Twice!

} : o

Flea (AC 19, hp 47/47)  d20+7=17 d6=5
Thursday July 28th, 2005 7:57:30 AM

Bodhi courageously moves to protect her, and Flea grits her teeth in both thanks and exasperation. "Bodhi, I know you care, but you're a wizard, so get behind me for protection!" So saying, she moves to his side, (J2) and plunges the torch at the zombie, hoping the flames will hurt it.
(Touch attack AC 17, using the torch to burn it for 5 fire damage this round)

Jake (AC 27, hp 57/57)  d20+9=27 d20+4=23 d10=5 d10=5 d6=1 d6=6
Thursday July 28th, 2005 8:05:47 AM

Jake takes two slashes at the wolf, hoping that it, seeming hurt more than any of the zombies so far, will fall. Also, it is too close to Trellus, who has to move around to heal others! He hacks twice, and feels incredibly good this battle...yet to be attacked, and scoring excellent hit after hit!
(Power Attack-2 on wolf 2, hit AC 27 and AC 23, did 16 physical damage both times, total 32 damage to the wolf, plus 7 freezing damage total).

Break Round 6  d20+5=9 d20+5=22 d20+5=22 d6+4=5 d6=6 d20+5=10 d20+5=20 d20+13=30 d8+11=14 d6=1 d20+13=16
Thursday July 28th, 2005 12:17:09 PM

Aiden gives back Garrets sword and moves to Nauth's aid to avoid a bad handoff the two slow up a bit as the exchange is made.

Garret takes the sword and is about to go to BOhdi but then remembers e has been calling for his fellows to move to the side door before they are cut off and does so. He casts magic weapon on his sword.

Gilan becomes a bear and looks for an opening.

Anuk steps in and swings at Z0, two blows tear through the frozen creature sending crystallized blood and blackened organs spilling everywhere. The creature topples.

Bohdi lets out a squeal, but stays his ground and jabs his dagger at the monster striking the air nearby. Defending his girl.

Flea finds the act very sweet, but not so bright. With torch in hand she is about to let the nasty have it, but Anuk has already removed that particular problem.

Gry enters the 'Gargul zone' and rains heavy blow after blow on the descimated wolf. It only takes one and therefore the others are directed at the orc zombie. A creature which proves to be not made of the same stern stuff the wolves are. Wolf 1 and Z8 go down.

Mac blasts Wolf 3 with axe and horn as the orc zombie that was his target falls. The blows are powerful and many bones and vital organs are exposed, but to the undead wolf the grevious wounds are not registered.

Jake moves in and strikes wolf 4 twice, putting the mirst marks in this battle upon the creature.

A new comber shows up at the door. Again, very underdressed for the Vein with but a wolf skin cloak and the rest of his attire is set for a much warmer climate. Long silver hair falls over his shoulders and Dark elven features.

Trellus pulls his symbol and light floods the entire room. His call towards the undead goes unheeded however.
The hammer swings on.

Guloith jabs with his javelin and then moves around to the door. His javelin, though is turned aside.

An orc steps up and swings at Bohdi, but Squork distracts the creature just in time, saving the young gnome from considerble pain. (z9 Hit AC 22)

Another moves in and swings at Mac. the hard fist just peirces the fighters defences and Mac feels again the death of Cold in his blood. (Za Hit AC 22 dmg 5+6=11)

A third in the horde steps up and swings at Grymash, "Deeathss to Gargulssss pessstttsss!" (Zb Hit AC 10)

The orc in front of the god of Death also takes a disliking to him and attacks (Zc Hit AC 20)

The wolf draws a line to Jake and razor like fangs gnash for his bones. (wolf 4 Hit AC 30 dmg 14+1=15) For the first Time Jake feels the cold touch of these creatures. The elements of the Ice Vein itself are warm in comparrison.

The other Wolf bites hard onto Mac, trying to penetrate his armor. (Wolf 3 Hit AC 16)

The Troll wanders back around the Pillar and looking towards Skalti begins making his way to the other side and the men of Ice Peak.

Skalti moves to the far back section of the chamber and calls out, "Do not let them escape, or master will destroy us all!" As if in answer to his call two more trolls appear in the doorway, but instead of moving in one speaks as they turn to leave again. "Massster commanndddssss you and ussssss, not youuusssss"

DM note remember you can pass through freindlies without hinderance or penalty

http://img219.imageshack.us/img219/7113/templefightmap12oi.jpg


Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+5=13
Thursday July 28th, 2005 1:20:02 PM

Wide-eyed, Bohdi watched as Anuk made short work of the horrid zombie. He looked up and shook a fist at the other gruesome abominations in the room.

"You see that?" he cried. "You mess with me, you mess with all of my friends!"

Heeding Flea's advice, Bohdi stepped back (5' step to H1) to open up the fighting lanes for Gilan, Anuk, and Flea herself. "Right, you show 'em, darling," he gestured her forward proudly.

Just then, Bohdi caught sight of the newcomer at the door. He sized up the dark elf skeptically. "What's this? Another of the Fey King's minions? Didn't we have enough of you people with that bloody elf-dream?" He readied his trusty Color Spray spell to cast on the elf should he turn out to be more kin than kind.

Squork moved to aid Flea, now that she was in the potential line of attack (Aid Another, 13, success: FLEA: ADD +2 TO YOUR AC AGAINST THE FIRST MELEE ATTACK THIS ROUND.).

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Trellus (ac 23, bless5, prayer6, spt wpn4, magic vestment)  4d8(1+2+6+4)+8=21 d8=6 d20+13=22 d20+8=13 d8+3=4
Thursday July 28th, 2005 3:56:53 PM

Trellus steps in behind Jake, which also puts him close enough to get to Grymash. He lays hands on the big guy, getting some healing into him.

[Cure Critical Wounds over Spell Immunity - 26 hp healed]

Then he turns to face the dudes behind him.

"Flea - Pick up the wand and heal Mac!

Gil - Get over there (waving to the 4 ice veiners in the corner) and cover them.

AND YOU! (Bodhi) GET YOUR WHITE FACED BODY OUT THAT THRICE GRASS BITTEN DOOR WITH YOUR FRIENDS BEFORE I KILL YOU MYSELF!!!

Very belatedly he sees the newcomer.
He don't look dead. Looks like a spellcaster.
Trellus isn't in a very good mood, which may explain his tone.
"If you got fire, put it over there." (points to the general vicinity of H7).

The hammer swings on
[atk ac22 for 4hp damage
atk ac13]
[Should I even bother rolling?]
on a 13? ummm no. on real hits yes, though you're damage has been lack luster. for ex. 4 doesn't do much :) have i mentioned my true fondness of deviousness at the creation of the 'Frozen Dead?

Nauthiz'Ull [ac19 hp3/20: Prayer, Bless]  d20+2=5
Thursday July 28th, 2005 4:27:43 PM

Nauth feels a quick and slight sense of relief as his wunjos arrive around him.

"Sorry Skalt if we can't stay! Destiny awaits and all! Wish that you could join us, but hey, you gotta be alive to be a wunjo!"

Nauth swings again as he just tries to keep the orc at bay until the Veiners are all ready to move.

"A little help here wouldn't hurt big guy!"
~~~~~~~~~~~~~~
A-5
D-hmmm.
Attack defensively -4 att / +2 AC

Mac (AC:21, HP:36/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Power Attack (-6/+6,+12,+12), Prayer, Bless)  d20+6=26 d8+11=16 d20+11=25 3d6(4+6+5)+24=39 d20+4=18 3d6(3+4+4)+24=35
Thursday July 28th, 2005 6:10:33 PM

As the orc strikes home Mac makes a little mental note to self: Don't argue with he who speaks the words of Domi!

He looks puzzled at z9, wondering why it is still standing. "Help get the Icers out!" he bellows, as he tries to remove a few orc popsicles from the picture.

Order of viable targets: z9(flanked), za(flanked), zb, Wolf3.
Cleave ready, but not rolled.

Horn Gore: AC26 (flank included) for 16 damage
Attack 1: AC25 (flank included) for 39 damage
Attack 2: AC18 for 35 damage

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

Garrett (AC: 23 , HP:12/16)  d20+5=21 d8+6=13
Thursday July 28th, 2005 9:08:05 PM

Garrett moves 5' to Q2 and swings (fighting defensively) at the zombie engaged with Nauth.

Attack: 20ac
Damage: 13hp

"Aiden, you first through the door, then you Nauth. Both go now, we don't know what's on the other side, you may have to clear a path. If there is no opposition, take positions on either side of the door, covering our retreat from this room."

"Stranger(referring to Guloith) if you can hold for one more round, stand by me til then, making sure we have a clean path to the door, and then you go next. I will move into your spot until Bohdi gets his backside over here. If Bohdi is already here or through by then, I will be right behind you."

Spells:
0 lvl: create water, cure minor X2, light(cast)

1st lvl: endure elements X3(cast X3), Magic weapon(cast)


Ulgren : AC 19 Hps 33 Mage Armour  7d6(6+6+5+6+5+1+4)=33
Thursday July 28th, 2005 9:20:21 PM

Ulgren looks surprised to hear such a familar voice that his jaw falls open and for a moment the drow is stunned. Ulgren is snapped back to reality and turns to the combat inside the darkened room. Pushing his smoke colored glasses up on his forehead, Ulgren spies the troll and stretches out his hand, pointing his finger between the wolf(4) and the troll(4) aiming just behind them both. A glowing bead flies from Ulgrens outstretched right finger and explodes just behind both of the frozen nasties. (Fireball 33 dmg Reflex 20 for 16).
"Hows that?," Ulgren says in a low voice and a smile.

Spell List:
0- Detect Magicx2 Read Magicx2

1- Mage Armor* x2, Magic Missle x2, Shield x1, Tensers Floating Disk x1

2- Scorching Ray x2, Web x1, Invisibility x2

3- Haste x1, Fireball* x2

4- Confusion x1, Wall of Fire x1



Gilan [HP: 83/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  d20+17=24 d8+10=14
Thursday July 28th, 2005 9:29:53 PM

Gilan moves in the direction of the door that the Ice Veiners are heading for. He will swing a large paw at the nearest enemy if one is in his path.

[hit: 24 and damage: 14]

[Light - 79 minutes 10 seconds, 30 feet radius]

[Barkskin - 78 minutes 50 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Computer refused to load the map for me today for some reason. I have also dropped the gloves, ring and necklace form effecting any of my scores. :(

Aiden (AC 16 HP 20) 
Thursday July 28th, 2005 10:41:17 PM

Aiden grumbled to himself, perhaps it was a curse for leaving the battle, or a vow to end the misery of these creatures, no one (other than he) could be sure.

"ok Garrett..." as he began to make his way to the door, "I'M GOING THROUGH..." It was more to let the others know just in case something bad was at or behind the door.

And he tries to open and go through the next door to the beyond (and unknown).

Flea (AC 19, hp 47/47, AC 21 vs. closest enemy) 
Friday July 29th, 2005 7:28:13 AM

Flea attempst to step out of reach, then move around to pick up the wand that Trellus has mentioned.
(Which square is it in, Trellus?)

DM I got it no worries

Jake (AC 27, hp 42/57)  d20+9=17 d20+4=23 d10=2 d10=7 d6=2 d6=1
Friday July 29th, 2005 7:32:53 AM

The gashes in his side are weird, icy hot! A word Jake has never really felt, but is sorta like his cooking... burning but sweet at times. Except this is more like a failed cooking experiment, 'cause it really hurts! But he stays strong. Trellus is using him for cover after all. Still, that freezing almost unnerves him. "Just think of the sun," He mutters, and swings his sword hard and down on the wolf's thick icy pelt, then jams his shield into its gaping maw as it tries to bite him again. He's still doing pretty good in combat, he considers, as he pushes the wolf a bit from him with a strong foot shove. "Damn dogs."
(Power Attack -2 on the wolf 4, hit AC 17 and AC 23, did 13 and 18 physical damages, and 2 and 1 freezing damages to the wolf.)

Grymash! [Jerry]  d20+15=25 d8+25=26 d20+10=11 d20+15=25 d8+26=32
Friday July 29th, 2005 1:16:39 PM

Gry rushes to his next opponent not even realizing that much of the blood on him is his own. He stumbles once due to the loss of blood then strikes, the power of Gargul infusing him with life beyond life. It appears that only the power of gargul keeps him alive and moving.

His first attack hits AC25 for 26hpd.

His second attack misses rolling a 1.

Panting and angry for the miss he howls in frustration at his opponents.

Here is a cleave attack in case he kills his opponent with the first attack. It hits AC25 for 32hpd.

------------
[Stephen's phone went down due to storm. So I'm posting for today. I don't have time to read alot of this as I'm not feeling well myself, so I'm winging this. DMs please take that into account and show some leniency. ;)]

[Stephen will kill me for rolling a 1. Running and ducking.]

Final throes Round 7  d20+5=17 d20+5=22 d6+6=9 d20+5=20 d6+4=5 d6=3 d20+5=19 d20+5=6 d20+13=28 d8+11=15 d6=5 d20+13=27 d8+11=13 d6=3 d20+5=22
Friday July 29th, 2005 1:22:24 PM

Bohdi backs up slightly to get out the front line and keeps his eye on the new comber.

Trellus moves in behind Jake and heals some of Gry's wounds. Trying to direct the battle as well. The hammer swings on.

Mac uses his horns and a mighty swing to destroy his first target and then continues to his second. A single mighty blow send the orc flying to pieces. Mac then cleaves into yet a third and destroys it as well. Mac makes a mental note, his horns are practical useless against the zombies. (Z9, Za and Zb all dead)

Nauth gives a quick poke and though a swipe of the creatures claw will surely kill him, he stands his ground to allow the more abled of his friends to go through the door

Garret sticks and move to the door encouraging his fellows through before more zombies arrive.

Ulgren readily obliges Trellus and places a fireball upon the troll. Flames engulf teh creature and a pile of charred and blackend bones collapse ina pile on the floor.

Gilan moves off to support the Icers as they go through the door. The pillar does not provide enough cover for the tattered zombie and a single swipe of Gilan's great claw puts it down

Aiden goes through the door which easily open inward. The corridor beyond is pitch black and the air is still and deadly cold.

Flea retrieves the wand Trellus dropped behind her seconds ago.

Jake continues his attack on the wolf. His first swing bounces off the ice armor coating the wolf. His second penetrates a bit, but the wolf still attacks.

Guloith stands firm by the door ready for any enemy with his javelin, "I will guard our escape with you Domi cleric."

Grymash bring to bear his great vengence and furious anger a those attempting to kill his brothers and sisters. The first striks digs deep, but the large Winter wolf does not fall.

The zombies close about the Icers and Guloith strikes. Unfortunately his javelin merely pierces a clean hole and does little it seems to slow the creature.

The orc swipes at Guloith and tears a deep gash, blood freezes upon exit of the wound producing gruesome living iceciles on the wound. (Hit AC 20 Dmg 5+3=8)

A second orc steps towards Garret, but the clerics shield turns aside the blow. (Ze Hit AC 19)

A third comes at Nauthiz'Ull, but almost seems confused as to what to do when it gets there. (Zf Hit AC 5)

The wolf continues it's deadly intent against Mac and again the fangs strike home (Wolf 3 hit AC 28 Dmg 15+5=20)

The other Wolf also pursues it's same target in Jake. A violent shake tears the shield from its jaws and then the fangs tear into the fighter and his blood again thickens with the supernatural cold (Wolf 4 Hit AC 27 Dmg 13+3=16)

Still standing before Grymash, the walking dead slashes at the mighty raging barbarian. (Zc Hit AC 22)

The two troll skeletons at the far end of the room disappear back through the door and it closes behind them.

Skalti howls in anger now mixed with fear and races up the central area, skitting behind the great wolf and towards his former Ice Peak friends.

http://img83.imageshack.us/img83/463/templefightmap19sl.jpg

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Friday July 29th, 2005 2:14:26 PM

"Wow," Bohdi murmured, momentarily admiring the effects of the drow's spell. He nodded appreciatively toward the dark elf. "That's good work."

Bohdi blew a kiss to Flea, then began running toward his friends. "I'll be back, love," he called to Flea as he ran. As he passed the doors to the Temple, he glared warningly at the drow, "And if you harm so much as a hair on her head, you'll have to answer to me, sirrah!"

"Squork, let's go--you lead the way!" Without another sideways glance, Bohdi sprinted across the Temple floor; well, waddled more than sprinted--he was a gnome, after all. Still, even gnomes could cover ground when the moment called for it, and Bohdi proved it by running clear across the room and into the door alongside Aiden, with Squork winging his way overhead to parallel and then precede him. (Run, move x4 = 80', to pass through door and enter space beyond. If room beyond permits, Bohdi should be able to enter about 15'. Squork move x4 = 120' flying, meaning the bird can move a substantial distance into the room before Bohdi would.)

With the light from Gilan's spell behind him, Bohdi's gnomish eyes and Squork's raven eyes could see much better than any of their human companions. Squork relayed what he was able to see beyond the door to the Ice Peak companions who were about to file in.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Ulgren AC 19 Hps 33 Mage Armour  d20+7=24 4d6(3+5+5+4)+7=24
Friday July 29th, 2005 2:41:52 PM

Ulgren smiles at the gnome, "It was shady all right." Ulgren glances over at the group trying to get out of the door and steps up and into the room, pulling his goggles down over his eyes Ulgren raises both of his arms with the hnds palm up as he does a Wall of Fire springs forth running from A6 to R6. "If your going you better go, this wall wont last forever!" Ulgren's eyes narrow as he looks for the first undead to come through the wall.

All undead creatures take 24 points of fire damage when it springs up where they are. 24 to beat SR if any of the targets have it.

Gilan [HP: 83/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  d20+17=31 d20+17=26 d20+11=25 d8+10=16 d8+10=18 2d6(5+1)+6=12 d20+23=40
Friday July 29th, 2005 5:20:44 PM

As the area opens up Gilanbear sees another zombieorc(zf) in his path to helping out the IceVeiners in getting away. He roars as his natural weapons come crashing in at the zombie. Claws attempt to rip into icy flesh as he snaps jaws at the thing as well.

[hit: claw31/claw26/bite25 and damage: claw16/claw18/bite12 *if both claws hit a grapple is started Grapple Check 40*]

[Light - 79 minutes 00 seconds, 30 feet radius]

[Barkskin - 78 minutes 40 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Mac (AC:21, HP:16/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Power Attack (-6/+6,+12,+12), Prayer, Bless)  d20+9=17 3d6(3+3+4)+24=34 d20+4=22 3d6(6+4+6)+24=40 d20+4=11 d8+11=16
Friday July 29th, 2005 7:18:15 PM

With a wild eyed look and no conversation Mac takes a 5' step (from G3:H4 to H3:I4) carves hard into Wolf 3.

Order of viable targets: Wolf3, Zc.
Cleave (&/or change of targets) ready for Gry's Zombie Orc (Zc), but not rolled.

Attack 1: AC17 for 34 damage
Attack 2: AC22 for 40 damage
Horn Gore: AC11 for 16 damage

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

Garrett (AC:23, HP 12/16)  d20+5=7
Sunday July 31st, 2005 6:22:00 PM

Garrett swings at zombie ze. And then moves through the door, not wanting to leave Aiden alone. Garrett sees the blood pack covering their moves and decides it's best to let them fill in our spots.

Attack:7ac

Trellus (ac 23, bless6, prayer7, spt wpn5, magic vestment)  3d8(4+5+5)+5=19
Sunday July 31st, 2005 8:07:05 PM

Trellus blinks as the wall of fire springs up and quickly looks around. A happy grin spreads across his face. The new guy - Wait, did he say 'shady'? He's one of us! - knows all kinds of waxed picks with fire, Flea's on her way to help Mac, and even that white-handed gnome is listening. Things is lookin' up.

The blond haired cleric decides to give Mac some extra care.

Making sure he doesn't get engaged, he swings around to Mac's flank [I3], pulling another wand from his HHHaversack as he moves. Arriving at the taur, Trellus taps him with the wand to close up some of those wounds.
[Cure Serious Wounds - 19 hp healed]

Deprived of its target, Domi's Hammer hovers above the cleric's right shoulder.

Aiden  d20=20 d20=10
Sunday July 31st, 2005 11:19:46 PM

Aiden took a step to the side of the door, to allow others to enter. Turning slightly, he tried to look around to see just what was within this room.

And to take on any dangers that were present...at least until the others could enter.

Spot 20 + 4 = 24
Listen 10 + 4 = 14

Nauthiz'Ull [ac17 hp3/20: Prayer, Bless] 
Monday August 1st, 2005 12:13:16 AM

The ranger sighs briefly as ta polar bear rounds the pillar and fells the zombie in front of him.

"Thanks Gil, I appreciate that greatly!"

The ranger then looks around as his wunjos are filling through the door and takes his turn to rush through the door.

he also takes a moment to looks over his body and count the number of wounds deep in his flesh.

Anuk  d20+11=19 d8+4=12
Monday August 1st, 2005 12:25:03 AM

Anuk rushes to find a spot between Mac and Grymash (moves to I5) and swings his blade. If wolf 3 is still up he assists Mac, if not, he turns his attention to ZC.

Hits AC 19 for 12 pts (14pts if zombie orc for favored enemy)

Modifiers:
Atk: +1 prayer, +1 bless
Dmg: +1 bless, +2 favored enemy (orcs - do zombie orcs count?), +3 str
Dodge: AC22 vs Wolf3 or ZO



Grymash (ac25, hp55, without rage 43hp. rage7, bless, barkskin, prayer, protection from evil)
  d20+14=24 d20+9=12 d8+27=35 d20+14=26 d8+27=31
Monday August 1st, 2005 12:42:04 AM

Grymash continues his onslaught on the wolf. The brief encounter with the previous one has given Grymash a deep hatred of furry meatbags. Gry swings wildly at the wolf's frozen mummified hide. Barely avoiding Jake!

(Powerattack -6hit/+12dam. HitAC: 24, 12miss. Damage: 35 points of damage. Cleave attack- HitAC: 26. Damage: 31 points of damage.)

Remnants of Life Round 7  d20+5=19 d6+4=10 d6=6 d20+7=25 d6+4=9 d6=5
Monday August 1st, 2005 1:38:58 PM

Bohdi and Squork head to and through the door. Bohdi's Darkvision picks up a long hallway extending to the right. Along either side at 15' intervals are 5' niches. The hall extends beyond his 60' limit It is highly adorned with marble and harsh geometric engravings. Further separating this place form the vast natural landscape in which the building itself lies.

Ulgren smiles at his handiwork and further demonstrates his extreme usefulness by splaying a curtain of fire across the room. Fire blazes across both wolves who continue to press their attacks. The orc zombie quickly thaws, catches fire and burns to ash. The one identified as, Skalti holds his left hand against the fire and it seems to wrap about him, but never touches the black skinned human.

Gilan makes short work of Zombie Zf with a pair of devastating claws. The druid can't help but feel a bit of relief to see the corpse fly apart without having to taste it.

Mac's shifts left and with a mighty swing fells the now charred and battered wolf.

Garret moves through the door. His light casting down the hall, revealing the niches and apparently vertical crypts.

Trellus moves up and heals some of Mac's wounds.

Aiden casts his keen eyes and ears down the new hall. Clearly each niche holds an upright burial chamber.

Nauthiz'Ull moves through the door

Guloith uses his javelin to ward off any attacks by the zombies and steps through the door.

Anuk moves up, but the wall of fire and Mac have descimated the last few opponents.

Grymash plants his axe firmly in the head of the last wolf. The back end is bursting into flames, the front marred and chapped, the creature finally falls.

Mund runs to join her new companions.

All the foul creatures lie in ruins about the chamber save three. The twisted creature that was once Skalti the bard retreats, from the flames and overwhelming numbers deeper into the chamber and disappears behind a thick pillar.

On the far left side where the men of Ice Peak move through a door, two zombies still remain. They both turn thier attention towards Gilan as if the Icers no longer register as opponents.
(Ze Hit AC 19 Dmg 10+6=16 Zd Hit AC 25 dmg 9+5=14) Supernatural Cold tears through Gilan's body seeking out his heart as if an intelligence directed it.

http://img115.imageshack.us/img115/4504/templefightmap10qp.jpg



Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+11=31 d20+9=20 d20+8=12 d20+7=22 d20+5=11 d20+4=21
Monday August 1st, 2005 2:42:24 PM

Bohdi gave a low whistle as he examined the room that the Ice Peak villagers presently occupied. "Quite the accommodations. Not where I'd choose to stay, but hostels in this area are a tad hard to come by. Gyrus globus illuminare!" With that last, a multicolored rune flickered to life before Bohdi, transforming itself into the familiar, cheerfully colored balls of light that Bohdi had used in the past. The balls of light flew down the narrow chamber, casting a myriad of colors in illumination. (Cast: Dancing Lights, duration 1 minute, range 120'. Send down corridor 80'--should illuminate to the end--before returning 40', to provide illumination directly ahead.)

Slowly, the gnome illusionist moved forward, carefully examining the carved surfaces for clues as to any hidden purpose to the room. His knowledge of the fields of spellcraft, the arcane, architecture, and even his recently-found appreciation for High Woldian all could potentially find application here. (Spellcraft check NAT 20 = 31!, Knowledge-Arcana = 20, Knowledge-Architecture = 12, Knowledge-High Woldian = 22.)

Squork, meanwhile, continued to scout the remainder of the room for trouble (Spot 11, Search 21).

(Standard action: Cast Dancing Lights
Free action, or Move action if not free: examine room
Move action, if one remains: move south 20' to A6

Squork: move (x2) through room, assume the bird ends at A6 with Bohdi.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Gilan [HP: 53/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  d20+17=25 d20+17=33 d8+10=12 d8+10=14 d20+23=29
Monday August 1st, 2005 6:11:17 PM

Gilan feels the biting cold from the zombieorcs attacks and shakes it off as he brings claws to bear upon the first zombieorc in his way. His mind can only grasp one idea at this time...tear and rend. He does not feel the need to set teeth into these things...the revulsion from earlier registering a little.

As claws rip and tear he thinks to hug the thing with the strength of his animal form, but only if the zombie is still alive. Eyes flash with anger and a bear smile crosses his face as he looks to the other zombieorc...if it could only feel fear.

[hit: claw25/claw33 and damage: claw12/claw14 *if both claws hit a grapple is started Grapple Check 29*]

[Light - 78 minutes 50 seconds, 30 feet radius]

[Barkskin - 78 minutes 30 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Garrett (AC:21, HP 12/16) 
Monday August 1st, 2005 8:28:02 PM

"OK guys, let's move slow and carefully. Stay together. I have no healing left so if we fight, fight defensively. Anybody have any way of finding traps?"

Garrett then moves down the hall with the group as a whole--hopefully.

Trellus (ac 23, bless7, prayer8, spt wpn8, magic vestment)  3d8(7+8+6)+5=26
Monday August 1st, 2005 8:30:54 PM

Trellus taps Mac with the wand again.
[Cure Serious Wounds - 26 hp healed]
Having expended the last charge of that particular wand, the cleric lets it fall to the floor.

He crosses over to Flea and holds out his hand, silently asking for the wand she never used.

"Gil, you need to back up so Gry and Jake can get in there," he points out to the druid/bear.

He nods to the new guy. "Waxed picks. I'm Trellus."

Ulgren : AC 19 Hps 33 Mage Armour, Wall of Fire 
Monday August 1st, 2005 10:01:15 PM

The drow looks over at Trellus, "Thanks, figured that those White Hands wouldn't like a taste of the plains heat," Ulgren looks at the rest of the pack, his one eye taking everyone in one at a time. "I am Ulgren D'athen and I was directed this way. I was told I might be of use. Glad I showed up when I did." Ulgren says the last with a smile. "I am a decent wizard and a fair grass sailor when I have a boat or skiff, but for now lets deal with those last two white hands over there and get someplace warm, I AM FREEZING!" Ulgren steps into the room and looks around, "I can keep the wall going as long as I concentrate on it and for a bit after that, so we best be figuring out what needs be done before some more of those white hands show up."



Grymash (ac25, hp55, without rage 43hp. rage8, bless, barkskin, prayer, protection from evil)
  d20+14=28 d20+6=14
Tuesday August 2nd, 2005 12:52:24 AM

Grymash wheels around wildly. His rage is seething out of every pore. His job isnt done. He still senses the presence of undead within the room. Spitting and grunting, Grymash stomps back toward the entrance and notices the zombies behind the big furry wall. With a roar, Grymash goes charging at Gilan (in bear form). With a mighty leap Grymash becomes airborne as he tries to fling himself over the bear to destroy those undead still standing.

(Running High Jump: 28. That's a jump 7-ft high, 12 feet long. Reflex save 14 to stick a nice landing.)

Mac (AC:21, HP:61/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless) 
Tuesday August 2nd, 2005 8:54:01 AM

"Well, we go' Mister Mouthy "Rather-die-than-go-anywhere-wi'out-m'-donkey" hidin' doo'n tha' way", he states as he points out the columns down the left side of the room (the right side of the map), "an' through those doors be a'least two more skeletrolls. Nice fire you've brought us, by-the-by."

"Thank y' Trellus, tha' feels betta."

He pulls a bundle out from under his furs, and unwraps it to find Galea purring and with eyes still (mostly) closed softly pushing on his snout with a paw.

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

Nauthiz'Ull [hp3/20 ac17:Prayer, Bless]  d20+8=20 d20+8=14
Tuesday August 2nd, 2005 10:55:29 AM

Sliding his way through the door the ebony ranger's eyes flashes about, wary of any other threats within this tomb{spot-20}{listen-14}. There must be a trickle of blood running through his ear.

It seems as though I am weak father. Look at me and tell me that I am strong. I doubt you can tell me so.

"We need to get done whatever it is that we are here to do. This seems a bit out of our hands."

Aiden  d20=3 d20=14
Tuesday August 2nd, 2005 12:01:41 PM

"We may need to shut the door, to prevent those" as he spat the word out "creatures" (not meaning the Pack) "from following us, and attacking from behind."

Aiden then turned, and began to try and make out the details of the burial chambers (markings, depictions of who or what is there).

Listen: 3+ 4 = 7
Search 14 + 3 = 17

Gulioth 
Tuesday August 2nd, 2005 1:34:58 PM

As if hit in the face by a baseball, Gulioth notices that he doesn't have his axe. He runs throught the door to grab his axe on the floor and holsters it on his back creating another gash on his shoulder.

DM Note: Guloith never drpped his axe, DM made an oops a while back so no worries anywhere anyone. Game On

Although I am afraid you only got 2HP left

Still Lurking About Round 8  d20+5=8 d20+5=24 d6+4=5 d6=5 d20+6=22 d20+28=41
Tuesday August 2nd, 2005 1:47:50 PM

Gilan pounds at the Zombie, but his blows are not quite as powerful or precise this time and he brings the creature into a vice like grip. Though badly mauled the thing still struggles.

Grymash comes sailing over the bear would have crashed into the zombie were it not for Gilan Pulling it it himself in a grapple.

Trellus cures Mac, who points out teh last zombies to everyone lest they be forgotten, as well as Skalti lurking somewhere and the Two Trolls seen earlier must be ahead as well.

Ulgren does intros as Anuk and Jake bide thier time with Flea.

The zombie lashes at Grymash as he lands upon his feet. (Impressive. Most Impressive) Even the Zombie was stunned by the spectacle. (Hit AC 8) It then goes after Gilan, landing a powerful blow. (Hit AC 24 Dmg 5+5=10)

The other Zombie struggles against the bear but can not escape. (Gilan Grapple 10+18=28 Orc 18+6=24) Gilan Polar bear has 27 strength for +8 and size for +4 + you BAB which is 6 right? I get total +18. How did you get +23 and you only need 1 claw to start a grapple in 3.5)

Skalti is nowhere to be seen doue to the curtain of flames stretching across the room to the ceiling.

Listen DC 32 hears something to the left on the other side of the fire.

Icers- Bohdi brings some more Light to extend everyone's vision. It is most definately a crypt. Each nich contains a stone coffin with lid. Geometric symbols and Bohdi realizes (nice roll spellcraft) fairly powerful Abjurational symbols are carved in relief upon just about everything. The more powerful spells are upon the coffins themselves. Slowly the group moves forward. Guloith and Aiden lead the, though the big barbarian is having some trouble walking.

map forth coming

Having Issues. Everyone is where they were last round except
Grymash is at 2/P
Ze shares space with Gilan in teh grapple.
Icers hace moved 20' south
http://img115.imageshack.us/img115/4504/templefightmap10qp.jpg

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Tuesday August 2nd, 2005 5:53:44 PM

Bohdi eyed with suspicion the fur-clad warrior now casually walking with their group. "Hey! Did somebody order a table for six?" He addressed Gulioth. "What's with you?"

But at least the new guy wasn't dead, or frozen. Yet.

Meanwhile, Bohdi cast his eyes over the stone coffins. "There's some mighty powerful warding magic at work here, particularly on the coffins. Given what we've seen, one would think that it would be there to keep things in as much as to keep things out, so be on your guard and nobody touch anything they shouldn't be touching."

"This is making me nervous. Fellows--are you sure we should be wandering off like this on our own, without the Bloodpack? If Garrett's good graces with Domi are spent for the day, then some of you are just one brush with a walking frozen dude away from the eternal grasslands. Criminy, I'm starting to sound like those Bloodpackers, too," he added under his breath.

"I say we go back and make sure that the Bloodpack has finished off those other fellows, including Skalti, once and for all. What do you all think?"

Bohdi held his position, but mentally, he directed Squork to go back to the doors and peek around the corner to see where things stood in the Temple's main room.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Jake (AC 27, hp 42/57) and Flea  d20+7=26 d10=2 d6=1
Tuesday August 2nd, 2005 7:05:43 PM

(Sorry about the lax in posting, this weekend was away from everything)
Jake moves over next tot hep illar in line for moving in to attack. "Yeah, comon, Gil, let me and Gry take care of these two bozos." He grins and gets ready to move in and attack. When/if he gets the chance, he dashes in with a strong, swift blow. (Power attack -5, hits AC 26, does 16 damage and 1 freezing damage).

Flea, meanwhile, peers about, worrying about Bodhi internally, but keeping herself busy by burning any of the fallen foes to make sure they don't come up at all...

Trellus (ac 23, bless8, spt wpn7, magic vestment, MagCirEvil) 
Tuesday August 2nd, 2005 7:51:36 PM

Trellus catches Grymash's leap.
"Shady," he comments before getting back to business.

"Dude, keep that wall flaming a while longer. Everybody get shuttlecocked for whatever's coming next."

Mac is healed enough, and thanks to that leap, Grymash is out of reach.
Trellus casts a spell on himself, and steps in behind Gilan. Once they finish this last thread, he'll heal up the half orc.

[Magic Circle v Evil - +2 deflection bonus to AC/+2 resistance bonus to saves v. Evil if within 10' of Trellus]

Ulgren : AC 19 Hps 33 Mage Armour, Wall of Fire 
Tuesday August 2nd, 2005 8:51:42 PM

Ulgren nods at Trellus, "I am as shuttlecocked as I can be at the moment but the wall stays as you request." Ulgren stares at Mac and his strange speech, "Huh?" the drow says slowly his one eye blinking as he looks the minotaur over, "I don't understand what you mean..mouthy? me? when? I don't.." Ulgren looks around the assembled group, "Was I being mouthy?"

Gilan [HP: 43/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  d20+22=35
Tuesday August 2nd, 2005 9:24:33 PM

Gilanbear staggers back away from the fight as he maintains a hold upon the zombieorc in his grasp. He grunts when he is struck by the other zombieorc and he growls. He is able to back off fifteen feet to allow an opening for the others to get into, but he has his prize.

[Grapple Check 31(+8str, +6BAB, +4size, +4Improved grapple, -4movement]

[Light - 78 minutes 40 seconds, 30 feet radius]

[Barkskin - 78 minutes 20 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Grapple: +6 base attack, +8 strength, +4 size and +4 improved grapple for a 22, unless spells figure into that as well.

DM Note: ah you have improved Grapple thanks

Nauthiz'Ull 
Wednesday August 3rd, 2005 12:31:01 AM

Nauth walks about with worries laying heavy on his mind. His feeling of worthlessness and failure begin creeping up upon him once again.

He keeps his eyes and ears open but his little wuno's words strike an odd chorde within.

"Go back? Rely on the Bloodpack? Bohdi, we are adults now, its time to act that way. If I die today then...so..so be it."

A cracking voice breaks from theh pubescent throat of the ranger and doubt and immaturity ring along with the voice.

With a giant shrug of his shoulders Nauth adds, "But you're probably right....."

Grymash (ac26, hp43, bless, fatigued, barkskin, prayer, protection from evil)  d20+15=25 d20+15=32 d20+10=27 d8+8=10 d8+4=12 d8+8=13
Wednesday August 3rd, 2005 12:52:24 AM

Grymash makes his leap and spins around to face the zombie when suddenly he feels his knees buckle. His strength is rapidly leaving him. His lungs pound hard against his ribs with every heaving breathless gasp of air. He cant help but shiver as he begins to feel the cold once again. His rage is gone. He feels completely spent. Drool freezes as freely flows from his gaping mouth. Grymash knows his work is not over. Gargul's commands still pressing hard upon him. With every ounce of strength he can still muster, the barbarian cleric lashes out at the zombie that attacked him.

(Two-weapon fighting. HitAC: 25, 32, 27. Damage: 10, 12, 13 = 35 points of possible damage.

Garrett (AC:21 HP:12/16) 
Wednesday August 3rd, 2005 9:35:43 AM

"All the reinforcements came from the other end of the main chamber. It is likely that any of the enemy would have been sent to the main chamber if they had been in here."

At that Garrett starts slowly walking forward, looking for the least bit of movement from any of the crypts

Anuk (AC 21, HP 43/43-Bless,prayer)  d20+11=25 d20+11=15
Wednesday August 3rd, 2005 11:01:33 AM

Anuk sheathes his longsword and raises his bow, peering intently through the magical wall of flame for further intruders. Although, he thinks, I suppose we're the intruders here.

Without taking his eyes from the now empty area beyond the flames, he calls back to the newcomer, "Ulgren, good to meet you and thanks for the help. I'm Anuk. Shady wall you made here."

Aiden  d20=5 d20=8
Wednesday August 3rd, 2005 12:01:33 PM

Looking at the others, "If we are to try and help the Blood pack, I would say we should see if there is another doorway within this room. Then we attack the foul creatures from two directions."

Aiden then began to walk slowly by Garrett's side.

Listen: 9
Spot: 12

Just a little clean up Round 9 
Wednesday August 3rd, 2005 2:46:04 PM

Jake moves to assist Gilan and Grymash. The full plate slows him down a bit though and he is unable to get into striking position this round.

Trellus requests the wall stay right where it is a bit longer and moves to Gilan as well. A warding of protection springs up about the cleric.

Ulgren complies with the wall but expresses some concern over Mac's statement of 'Mister Mouthy'

Gilan, the failing zombie hopelessly secure, moves back to allow others to get to Grymash and the last of them.

Grymash hits the proverbial wall and the world goes gray, blood pounds in his ears like a distant rolling thunder across the plains so far from here and this desecrated place. His body screams to lie down and concentrate on breathing, but the will of the warrior is much more demanding. The double axe flashes in rapid succession. Each hit sends shards of ice and crystallized blood flying. By the third cut, the creature topples to the floor.

Anuk gets his bow and keeps his eyes trained to the wall of flame and beyond, for somewhere beyond that barrier another opponent lurks.

Meanwhile in the halls of the crypts...
The group moves slowly on thoughts of returning to the Bloodpack and not touching anything are discussed breifly. Bohdi continues his study of the glyphs and they are not designed to keep anything in the coffins as a normal barrier would, but the true function is simply beyond his reasoning and abilities. The air remains cold and still, no movements can be seen or heard as a growing sense of uneasiness starts to fill everyones stomach.

http://img261.imageshack.us/img261/7721/templefightmap3an.jpg

DM Note Mund is on auto hang out mode til I figure out what to do.

Garrett (AC:21, HP: 12/16) 
Wednesday August 3rd, 2005 3:48:01 PM

Garrett continues slowly forward with the rest of the group, cautiously watching for enemies.

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+11=22
Wednesday August 3rd, 2005 5:27:55 PM

While Squork kept a beady eye on the proceedings in the main temple, Bohdi reluctantly followed Garrett down the narrower chamber, moving his lights along with them. Out of precaution, he summoned his orange magic-detecting rune-spectacles and donned them (Cast: Detect Magic), scanning the room and the area ahead of them for any enchantments that his spellcaster's unaided eye may have missed. (Spellcraft check, if applicable = 22.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Ulgren : AC 19 Hps 33 Mage Armour, Wall of Fire 
Wednesday August 3rd, 2005 8:52:35 PM

Ulgren steps a bit further into the room, "I wish that wall would warm on both sides," th edrow says to no one in particular. Ulgren looks over at Mac and shrugs, "whatever you say, but I wasn't being mouthy, just being me."

Gilan [HP: 43/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  d20+17=34 d8+10=18 d20+22=40
Wednesday August 3rd, 2005 9:02:18 PM

Gilanbear throws the zombieorc to the ground between himself and Jake as he leans in teeth beared. His right set of claws follows in closely as the thing falls and slams in home with as much force as possible. If the thing dies then he throws back his head and lets out a roar of triumph.

[hit: 34 and damage: 18; Grapple Check 40(+8str, +6BAB, +4size, +4Improved grapple]

[Light - 78 minutes 30 seconds, 30 feet radius]

[Barkskin - 78 minutes 10 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Gulioth 
Wednesday August 3rd, 2005 11:59:16 PM

Gulioth, bieng very causous with being hurt pretty badly stays in the back of the group and keeps a javelin ready if anything comes through the door.


Grymash (ac26, hp43, fatigued2, bless, barkskin, prayer, protection from evil)
  d20+5=19
Thursday August 4th, 2005 12:50:28 AM

Grymash slips in the loose shards of ice and bits of brittle flesh on the floor (reflex 19), but he's able to catch himself with support from his double axe. He spits repeatedly to clear his throat so he can breathe easier. He eyes dart around the room. He sees only the last zombie, in the claws of the big furry wall. He realizes its as good as slain. A sudden calmness falls over him and he drops to his knees. Grymash tries very hard to calm his breathing. Each freezing breath burns his throat.

With a holy symbol held into the air and in a breathless voice, Grymash tries to speak to the last zombie, "Uhh Sha, Shouts out Garguls na-name! Begg forgiveness ann Gargul maybe showzz ya ma, mercys!"

Mac (AC:21, HP:61/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless) 
Thursday August 4th, 2005 4:29:25 AM

"Nae, not you! The one who was ord'rin' the walkin' dead about." he says to the dark elf.

Trellus (ac 23, bless9, spt wpn8, magic vestment, MagCirEvil)  4d8(3+3+7+3)+7=23
Thursday August 4th, 2005 7:22:31 AM

Trellus slips around Gilan and Jake to get to Grymash.

Once there, he taps the fatigued half orc with the wand he took back from Flea.
[Cure Critical Wounds - 23 hp healed]


Nauthiz'Ull [ac17 hp3/20]  d20+5=12
Thursday August 4th, 2005 10:05:05 AM

The crypt seems to be closing in on the young ranger as he continues his gard of the rear of the group.

I can hold whatever comes for one hit, then I can hold no more.

He continues his walk with scimitar still in hand, moving like the wolves and the trainings of Ull'Heimdall{move silent-12}.

Anuk (AC 21, HP 43/43-Bless,prayer)  d20+11=14 d20+11=22
Thursday August 4th, 2005 10:53:01 AM

Bathed in the eerie light cast by the wall of flame, Anuk relaxes his stance a bit, but his eyes move constantly about and he cocks his head to one side, straining to hear any sounds not created by the pack. (spot 14, listen 22 - 16 and 24 respectively if orc-related--favored enemy). As he relaxes, the cold sets in again, and he shivers

"Everyone shady?" he inquires. "I've got a healing draught in my pack if anyone needs it -- assuming it's not frozen." (Offers potion of clw if it's needed.)

Gulioth 
Thursday August 4th, 2005 11:13:12 AM

Gulioth again simply stays with the group and instead uses his axe now to be mmore effective with his attacks. He still ingnroes anything anyone says about him for the time being.

Aiden  d20=1 d20=9 d20=19 d20=16
Thursday August 4th, 2005 11:26:29 AM

Aiden quietly crept along with Garrett, his large double bladed orken axe held within his hands.

Turning momentarily, he saw the wounded Nauthiz carrying a scimitar. ~He is wounded and not using his best weapon...~ he mentally grumbled.

"Nauthiz," he said quietly, "Pull back and use your bow...you are wounded. I can be in front..."

Whatever happens, he then turns back to face the front and looks/listens carefully.

HIde: 1+ 4 = 5 (makes sense since he's in the front)
Move: 9 + 4 = 13
Spot: 19 + 4 = 23
Listen: 16 + 4 = 20

Still Lurking About Round 10  d20+19=28
Thursday August 4th, 2005 1:02:00 PM

Ulgren keeps the wall of fire in existence

Gilan finishes off the orc zombie with a great twist, the creature snaps on half.

Grymash catches his breath but also issues the chance for the zombie to 'come clean' so to speak. A voice echoes through the chamber from somewhere beyond the wall of flames, "Your sad devotion to that child god will be your doom outlander"

Mac clears the air that 'Mister Mouthy' refers to the being that just piped up again.

Trellus goes to Grymash and heals him with his wand

Anuk relaxes some, but still keeps a vigil eye and ear trained beyond the wall.
====================================================
Bohdi moves his lights to the end of the hall revealing a door. His detect magic spell shows everythin, including the very air to be magical. It is blinding to gaze upon and purple and black bands leap and snap about revealing the school to be of the necromantc arts.

Guloith and Aiden continue to lead the group, but Aiden's sharp eye picks out a discoloration on the floor. Right where he and Guloith were about to step. It is about 1 foot wide and stretches across the width of the floor.

http://img318.imageshack.us/img318/2732/templefightmap8uw.jpg


Ulgren : AC 19 Hps 33 Mage Armour, Wall of Fire 
Thursday August 4th, 2005 10:20:22 PM

Ulgren walks towards the polar bear and the half orc, "Nice picks, between you and this large bear!" Ulgren says with a slight smile. "Should we follow the others or stay here?"

Aiden 
Friday August 5th, 2005 12:01:09 AM

"Stop.." as Aiden put out his massive axe to bar any of the others (including Guloith) from stepping forward.

"Step back..." he almost grunted, "carefully..."
as he waited for the others to do so. Once everyone stepped back, he did as well, and then slowly bent his knees into a squatting position.

"Look over there, at the floor..." as he pointed towards the discoloration of the floor.

"trap?"

<tags>



Grymash (ac26, hp80, fatigued3, bless, barkskin, prayer, protection from evil)
  2d8(5+6)+3=14
Friday August 5th, 2005 12:34:15 AM

Grymash struggles to his feet, looking around the chamber searching from where the voice had boomed from. He strikes himself soundly across his chest while mutter a few words of power. Healing energy surges through him, though not as potent as Trellus' dose. (Spontaneous cast Cure Moderate Wounds with Spiritual Weapon. Healed 14 points.)

He then shouts back, "Bigun Talk froms Hidin' Place, yooz SUN-BAKED, PIGGIE DUMPIN', DUNGWORM ... PIECE OF uhh, AAAUUGGHHH!" Clearly aggrivated when he ran out of common words so he proceeded to continue on in Orc. And the speech that followed next from his mouth was a collection of words so vile, so wretched, that you didnt need to know the language to feel your ears starting to bleed! "YEAH, DAT RIGHT ... GRY SAID IT!!" He ends it with a spit and a grunt. The taste in his mouth being quite foul.

Trellus (ac 23, bless10, magic vestment, MagCirEvil) 
Friday August 5th, 2005 7:45:05 AM

Satisfied that everyone's thread is more or less straight, Trellus puts away his wands, and holds out his holy symbol like a torch.

"OK dudes, everybody ready to weave some more?"
The blond man looks at the columns critically. How to get to the other end of this chamber without letting the treadles behind them is gonna be a problem.

"Grymash, you and Anuk and Flea head down the left (east) side. Mac, you and Gilan and the new dude -- what IS your name, anyway? -- head down the right (west). Me and Jake down the middle. Once you get past a column stop and make sure the whole pack gets on line before passing the next column. When the treadle jumps you, yell."

Trellus moves to the middle, and waits for the Bloodpack to take up positions.

"Keep that wall up a bit longer."

Jake and Flea 
Friday August 5th, 2005 10:30:18 AM

Jake comes over to the center next to Trellus. "Man, ah'm startin' ta think this armor's to heavy to be useful," he softly admits to the other heavily armored guy in the group. "Ah mean, it protects me weller'n'ybody, but slows me down so much, ah need somethin' ta boost me up a lil."

Flea, meanwhile, finishes her task of burning the bodies, and distastefully returns to the group. She wonders where Bodhi is and worries a bit about him...has he gotten himself in trouble yet? Will she see him again? Oh, best not to ask such worrying questions aloud, she thinks to herself.

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+13=17 d20+5=20
Friday August 5th, 2005 10:55:28 AM

"A t-t-trap?" Bohdi quavered. He backed away slowly, back up the narrow hallway. "Wunjos, this entire place is saturated with magic. Even the air! I've never seen anything like it! The signs are that there is necromancy at work all around us, in addition to the warding spells in the carvings and on the coffins. If that--that--whatever that is, is a trigger to something magical, the whole place will be affected."

"I don't like this. We shouldn't be wandering off like this on our own. Squork tells me that the battle in the next room is fairly well in hand. We should go back."

Bohdi had a disturbing thought. Squinting, he peered at the room through his spectacles of Detect Magic for any sign of illusion magic at work.

DMs: for what it's worth, please recall that Bohdi has a school specialization +2 to Spellcraft to recognize illusions and a racial +2 on saves against illusions. Spellcraft check this time for illusions, if applicable = 17. WILL save against illusions, if applicable = 20.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


TO Bohdi from DM Highlight to display spoiler: {no illusion. part of the description of the crackling was for flavor of the overwhelming power the necromantic emmenations are at}

STILL Lurking about Round 11  d20+12=22
Friday August 5th, 2005 2:53:01 PM

In the smaller hall, the group stops at Aiden's mention of a trap. Bohdi reveals what his detect magic spell has shown him and an uneasy feling creeps through the group as a whole. The trap, or suspect area is easily enough stepped over, but is it magical or mechanical. Unfortunately non are skilled in this arena.

Trellus gathers his troops and puts forth a plan to sweep the room in realtive safety of numbers, wholly expecting an attack.
Grymash heals himself a bit and Anuk and Flea make their way over.
Mac and Gilan take up and head for the right side with Ulgren coming in thier wake. Trellus moves to center stage and Jake also positions with him

Mac gets to rounding the column Spot DC 22 Highlight to display spoiler: {The creature identified as Skalti slips back into the Wall of Fire heading towards the center of the chamber}

http://img347.imageshack.us/img347/8583/templefightmap2kw.jpg

Gulioth 
Friday August 5th, 2005 8:09:07 PM

Gulioth turns to Aiden with a confused look on his face.
"How this be trap? it just pretty floor color."

Mac (AC:21, HP:61/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless)  d20+6=13 d20+6=12 d20+2=22
Friday August 5th, 2005 8:26:18 PM

Spot Check:13 - unsuccessful

Mac steadily moves up to the Wall o' Fire with axe at the ready - a childhood spent about the forge leaving him keenly aware of fire as both tool and weapon. He looks from the wall to the dark elf and asks, "If ye would be s' kind?"

This round:
Move: C1:D2 to B4:D5 (20')
Spot: 12
Listen: 22 (Nat 20!)

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

Garrett 
Friday August 5th, 2005 8:39:27 PM

"We go back then. We stick with the blood pack a little longer. We could use some of Trellus' healing, and perhaps they can do something about this trap."

Aiden 
Friday August 5th, 2005 11:28:40 PM

Aiden nodded. "Perhaps, that does sound the wisest..."

And then a moment later, the tall ranger then added, "unless other ideas?"

<tags>

Gilan [HP: 43/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  d20+8=20 d20+8=26
Saturday August 6th, 2005 3:26:34 AM

Gilanbear pounds after Mac having dropped to all fours as he travels. He stays back from him by about ten feet, so that he can keep his eyes open for trouble and still cover the big taur.

He does glacne back to the darkelf following along behind but so far he has been a friend.

[listen 20 and spot 26]

[Light - 78 minutes 20 seconds, 30 feet radius]

[Barkskin - 78 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Remember that someone could have picked up the slingbullet that he enchanted with light. Someone may want to pick it up later as the spell will last for a little longer. :)

Ulgren : AC 19 Hps 33 Mage Armour, Wall of Fire 
Saturday August 6th, 2005 8:58:26 AM

Ulgren looks over at the pack, "I am Ulgren D'athen, a drow of course," Ulgren says the last with a wry smile, "and I am from Rattledam, and I yearn to return." Ulgren glides up to the right and looks over at Trellus, "This wal will stay up for another min then will drop on its own. Everyone ready?" Ulgren looks up and down the line, draws his wand of Magic Missle and stops concentrating."

The wall falls on its own 7 rounds after Ulgren stops concentrating.

Flea (AC19, 35/35 HP, Low Light Vision, Trap Sense)  d20+13=27 d20+11=18 d20+14=15
Saturday August 6th, 2005 1:34:02 PM

Her senses alert to anything untoward, Flea grabs her hooked hammer. Rolling the leather covered handle nervously in her right hand as she seeks a comfortable grip, she tries to be quiet as she tags along beside her buddy Anuk.

The rogue is distracted, however, by too many thoughts running through her mind. She is a little suspicious of the strange newcomers showing up at just the right time, but Trellus' easy acceptance of them diminishes her concern. Where did Tishe' go? Does the big one who took her place know where she is? Then, there is concern for those who are no longer in plain view...well, Bohdi anyway. Her mind drifts a little as she wonders what Zarnan City must be like, and she isn't as attentive as she should be.

Search/Detect Traps=27
Listen=18
Move Silently=15

(OOC: I'm back from vacation and will resume posting for Flea. Thanks, Mikey, for keeping her alive in my absence!-Carla)



(Trellus ac 23, magic vestment, MagCirEvil) 
Sunday August 7th, 2005 10:14:15 AM

"Another minute?" Trellus' face scrunches up in disappointment.
"Uh, any way to drop it now?"

The cleric wasn't expecting a lull. He looks at his packmates, and remembers Tishe. Where'd she go. He concentrates on the gem implanted in his chest and pictures the girl in his mind. Maybe he can sense her state. Is she calm? scared? angry?


Grymash (ac26, hp80, fatigued?, bless, barkskin, prayer, protection from evil)
  d20-2=-1 d20+2=11
Sunday August 7th, 2005 11:33:54 PM

Grymash looks over at the new addition from Rattledam. (Intelligence -1) Grymash hasn't clue who Ulgren is. He should, Rattledam isnt that big of a place. But now, after being away from home so long, Grymash has a hard time remembering anyone, except those in his pack. Turning to Trellus, he mutters in his ear, "Do Trellus remembers whoz dat dude is froms Rattledam? Gry no remembers."

After hearing Trellus' instructions, Grymash takes a minute to figure out which way 'left' (Wisdom 11). "Hmmm, lefty looty, righty bitey! OK!" He guesses correctly. Gry advances that way, waiting for 'Nuk and Flea to follow.

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Sunday August 7th, 2005 11:36:22 PM

"No, no, no better ideas," Bohdi agreed, hastily turning and moving back down the hallway toward the main Temple. "Let's get back to the Bloodpack. Trellus may be able to heal you guys up, and maybe Furtif Aeanora may be able to help us with that trap. I'm pretty sure it's just mechanical, although it may activate something magical."

Keeping his Detect Magic spell active and scanning the room, Bohdi followed the others back the way they had come.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Anuk (AC 21, HP 43/43-Bless,prayer)  d20+11=26 d20+11=17
Sunday August 7th, 2005 11:54:52 PM

Anuk trails after Gry, Flea at his side. "Bohdi seems to have taken a real shine to you, Flea. Is that shady with you, or, uh, do you want he should meet with an 'accident'," the ranger says with a grin. When he realizes his grin is covered by the fur scarf that is across his mouth and chin for warmth, he says, "Uh...just jokin'..y'know?"

As they move forward behind Gry, Anuk keeps his ears and eyes peeled.

spot 26, listen 17

Jake (AC 27, hp 42/57) 
Monday August 8th, 2005 3:34:55 AM

((Woohoo! Carla's back!))

Jake continues along over to stand with Trellus and regards their surroundings solemnly. "Ah can't wait ta be back where it's warm, Trellus. Now let's dispel that fire, beat up that guy, and go rescue that Icepack."

Enough Talk Round 12  d20+14=25 d20+13=27 d8+7=9 d6=3
Monday August 8th, 2005 10:52:31 AM

DM Note. Same combat, Gry's fatigued still.

Ulgren ceases concentration, which means the wall will dissipate, 'in a little more than a minute.' the rest of the Blood pack take up position and wait. Several thoughts suddenly land upon Tishe. What did happen to her. she touched the wall and vaished. The Dragon tear gem Trellus possess begins to glow orange as he thinks on her. Nothing. Brighter and brighter the gem glows. Nothing. It begins to actually get warm and were it not for the armor over it might have blinded all in the room, but finally there is a soft whisper in return. It is almost imperceptable, but filled with the emotion of joy. Trellus and indeed the entire Bloodpack here a single whispered word from Tishe. 'Home' and then everything falls to silence and the daylight glows of divine magic.

There is no time to savor the thought of Tishe's return home and the obvious happiness accompanying it. Bursting from the Fire and closing quickly on Trellus is Skalti. The creature maes less noise than a gliding hawk. His blackend skin is tight with death and there is a tangible field of cold emmanating from him. "You shall die first Cleric of Falsehoods."

His dark fist impacts directly to Trellus chest. The overly thin gaunt creature of death is terribly strong and quick. Though at teh last moment you managed to turn partially aside and lessen the force of impact[Hit AC 27 Dmg 9+3=12 + 1 negative level. [A creature takes the following penalties for each negative level it has gained:

-1 on all skill checks and ability checks.
-1 on attack rolls and saving throws.
-5 hit points.
-1 effective level (whenever the creature's level is used in a die roll or calculation, reduce it by one for each negative level).
If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level]

The entire group feels the temperature of the room fall about 20 degrees. The floor, ceiling, walls and even the columns shimmer and become thick frosted ice.

The Group from Ice Peak, too feel the temperature fall and witness teh transformation of the structure about them as they head back down the hall. Through the icy walls, the form of a creature emerging from the fire can be seen as it attacks one of the Bloodpack.

http://img185.imageshack.us/img185/7591/templefightmap8sf.jpg

Nauthiz'Ull [ac17 hp3/20] 
Monday August 8th, 2005 10:57:05 AM

The lithe ranger shakes his head out of a daze and snaps back into the reality at hand.

"Sorry wunjos, I must have been daydreaming. Yes heading back sounds right. Damned prophecies and their ambiguity anyways. You will know when the time is at hand to separate from the Pack of Blood."

A loud grunts comes from the dark skinned one and he acknowledges Aiden's sugggestion with a nod.

"True wunjo, even if it doesn't do anything to the Bevroren Donden."

With a grimace of pain Nauth will stow his scimitar and once again unshoulder Ull'Heimdall's bow.

Ulgren : AC 19 Hps 33 Mage Armour, Wall of Fire  d20+8=22 d20+8=27 4d6(6+5+4+2)=17 4d6(5+2+1+4)=12 d20+7=22
Monday August 8th, 2005 12:45:30 PM

Ulgrens eye tightens as the black figure emerges from his wall of fire, "By all that is holy," Ulgren mutters as he raises his rands and softly intones a quick incantation. Two rays shoot from Ulgrens outstretched right hand and streak towards Skalti, (Ranged Touch Attack 22, 27). Ulgrens looks over at his companions, "I dont have many fire spells left but I will cast what I have."

If the rays hit they do 17 and 12 points of damage Spell resistance 22.

Spell List:
0- Detect Magicx2 Read Magicx2

1- Mage Armor* x2, Magic Missle x2, Shield x1, Tensers Floating Disk x1

2- Scorching Ray* x2, Web x1, Invisibility x2

3- Haste x1, Fireball* x2

4- Confusion x1, Wall of Fire* x1

*denotes a used spell



Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Monday August 8th, 2005 1:55:10 PM

Bohdi hustled back up the chamber with his companions. With a mental command, he sent Squork winging into the next room to alight upon Flea's shoulder.

Much to nearly everyone's surprise, Squork spoke! In a croaking voice, the raven said, "Miss, my stupid master is coming back up from the other room. He tells me that there's a trap back there that you might want to look at. He's too scared to go near it himself, of course."

To any surprised looks, Squork simply cawed and inquired defensively, "What? Surprised a bird can talk? It's no wonder, given how much my stupid master and his friends are constantly gabbing. I can't get a word in edgewise." He sniffed indignantly.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 1)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Mac (AC:21, HP:61/75, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless)  d20+11=24 3d6(4+1+1)+24=30
Monday August 8th, 2005 6:23:02 PM

"Comin' through!"

The taur moves past Gilan and Ulgren to a flanking position with Trellus and tries to split the abomination in two at the waist.

Move: C1:D2 to G3:H4 (30')

Attack: (Power Attack(-6/+12), Flanking) Hits AC24 for 30 damage.

Spells in effect
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.

Gilan [HP: 43/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  3d6(1+3+2)=6
Monday August 8th, 2005 7:26:23 PM

Gilanbear moves five feet towards the thing that use to be this Skalti. A series of rumbling roars issues from his throat as he calls upon nature's power. It is still weak but at least it is there. Lips pull back to reveal white teeth that could be a smile.

{Call Lightning - 8 minutes 00 seconds, 6 damage, 7/8 strikes*first bolt strikes at beginning of next round when spell is cast*]

[Light - 78 minutes 10 seconds, 30 feet radius]

[Barkskin - 77 minutes 50 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Flea ( (AC19, 35/35 HP, Hasted, Trap Sense)  d20+10=23 d6+2=6 4d6(6+5+6+3)=20 d20+13=15
Monday August 8th, 2005 8:26:19 PM

Flea clicks her heels together, activating the magic of her boots* and skirts around the abomination that is this undead frozen thing. She stands next to Mac, as the Bloodpack surround it and strikes out with the bludgening end of her hooked hammer (Hit AC 23, 6 pts dmg, 20 pts flanking dmg.)

Her senses tingle (Search/Detect Traps=15) however she is distracted when Bohdi's companion alights on her shoulder and starts to talk! "Tell your stupid master...Arrgh! No! Tell Bohdi I'll come in a moment."

Flea hates that the gnomish sorcerer is out of her sights, but until she is sure that the coast is clear, she won't abandon her companions.

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)

Position 4K?


Trellus (55/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spt wpn1  d20+6=11 d20+10=21 d8+2=6
Monday August 8th, 2005 8:46:00 PM

"SSSSS!!" The cleric hisses in agony as he feels his very life force drained from him.
By reflexive habit he cries out for the guy who's always there.

"Gry!"

Trellus takes a step back [K1] from the whatever [Knowledge Religion roll 11 to id], and summons up another of Domi's Hammers.

The hammer takes a thwap
[atk ac21 for 6 hp damage]



Grymash (ac26, hp80, fatigued4, bullsstrength, barkskin, protection from evil)
 
Tuesday August 9th, 2005 12:36:55 AM

Grymash's tired, bloodshot eyes sudden become narrow with anger. A low growl grinds in his gut. He turns back around and heads back to Trellus. Unable to get their in time to swing, he prepares himself with another spell granted to by Gargul.

(Grymash moves 30ft to L4 and casts Bulls Strength)

Anuk (AC 21, HP 43/43)  d20+12=25 d8+5=13 d8+5=12
Tuesday August 9th, 2005 12:44:28 AM

Launching himself forward Anuk moves quickly to get as clear a view as possible of old Skalti (moves 30'to L3). Stopping short, he raises his compound bow, two arrows already nocked. With a single *twing* of his bowstring, both arrows fly loose and streak toward the undead fiend. (manyshot)

Atk: Hits AC 25
Dmg: 13 and 12 for a possible 25.

Modifiers:
Atk: +1 mw arrows, +1 PBS, +2 bracers of archery, +1 prayer, +1 bless, -4 manyshot
Dmg: +1 PBS, +2 str, +1 bracers of archery, +1 bless
Precise shot: can fire into melee w/o penalty
Doge: AC 22 vs skalti

Jake (AC 27, hp 42/57)  d20+10=17 d20+5=16 d10=2 d10=6 d6=6 d6=6
Tuesday August 9th, 2005 3:54:10 AM

Jake steps into the open space next to Trellus (J3), facing the undead guy with some amount of fear. He wants to drawl something tasteless, or insulting, but his tongue momentarily fails him. Instead, he just grunts with some effort and tries to score some good hits on the guy.
(Swinging with Power Attack -2, forgot to include the bless bonus. AC 18 and Ac 17, did 13 and 17 physical damage and 6 and 6 cold damage on each respective swing).


Garret 
Tuesday August 9th, 2005 9:42:53 AM

Upon reaching the doorway, Garret sees Skalti's attack and the quick and devastating counter strike by the Blood Pack. "By all Domi holds..." Turning to his Wunjos, "The Pack is quite engaged right now we must make do ourselves. Mund see to the trap if you can. We must forward."

Skalti takes the Stage Round 13  d20+3=20 d20+11=22 d20+11=17 d8+7=11 d6=3
Tuesday August 9th, 2005 11:30:59 AM

Ulgren says a few brief words of power and extends his finger. A pair of fierey rays lance towards the undead creature who reacts in a horribly unexpected way. That of a great smile and too soon Ulgren knows why. Both rays rebound from the icy skin and catch Ulgren full in the chest. (dmg 29)

Even as Trellus calls for Gry, Mac is there. His axe levels across Skali's midsection, but almost faster than Mac can follow; he spins left and pirouettes about the blade. As Mac moves by, he strikes out with a well practiced level kick (Hit AC 22 dmg 11+3 plus level loss
-1 on all skill checks and ability checks.
-1 on attack rolls and saving throws.
-5 hit points.
-1 effective level (whenever the creature's level is used in a die roll or calculation, reduce it by one for each negative level).
If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level]


Gilan calls forth a blast of lightning, with the crack of superheated air it strikes home.

Flea activates her boots, doing her best to dismiss her worry and the bird. She closes quickly and strikes. The hammer reverberates in her hand, coming off awkwardly against the ice-like armor encasing the creature.

Negative energy tears at the very soul of the cleric and he backs away. Domi's symbol of strength shimmers into existence and strikes. It finds the creature 'Skalti' far too elusive as prey.

Grymash pounds down from beyond the pillar and casts his strength increasing spell. Fatigued as he is, it looks as if he will need that edge back.

A pair of arrows fly from Anuks single pull, but again he twists away from the strikes at the last moment.

Jake is there as well to defend his pack, but fear grips his heart and his attacks lose focus and are repelled by the ice armor.

"You can run false prophet, but I will follow!" Skalti pursues Trellus and launches another quick strike to his chest. htis attack, the cleric is more prepared for and his shield blocks it. (Hit AC 17)

Garret, Bohdi and the rest gather in the doorway becoming witness to the fight occurring. Squork alights on Flea shoulder, but soon finds himself airborne as she darts off under Hastened speed to battle. Not somewhere he really wants to be anyway.

http://img289.imageshack.us/img289/5972/templefightmap5pl.jpg

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+2=16
Tuesday August 9th, 2005 12:14:53 PM

"But they need our help, Garrett!" Bohdi exclaimed as he watched their former comrade's undead form attacking their new-found friends. As Squork winged his way back to Bohdi, the gnome moved forward (to Q2) and cast a familiar Flare spell at Skalti, hoping to slow him, if only slightly.

(Cast: Flare. FORT save DC 14 negates; spell resistance check, if applicable = 16. If Skalti fails his save, he is dazzled and suffers a -1 penalty to attacks for 10 rounds.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Aiden 
Tuesday August 9th, 2005 12:55:51 PM

Looking at the others, his eyes tearing from the brightness of the flame, even covering his eyes somewhat, "Nauthiz...I do not think that we can add anything to that battle..." as he nodded his head towards the melee of Skaldi and the Blood Pack.

"They carry enough skill and magics, that if he defeats them, we would surely follow..." A wry grin started to appear, "But that does not mean we cannot protect them from others while they battle..."

"Garrett...Bohdi..." as his voice then rumbling towards them, "Your minds..." as Aiden seemed actually a bit uncomfortable, "are far more insightful into riddles. Can either of you remember anything of what the Ice Ants spoke, or the riddle that was upon the door that may aid us? Or even those scratchings upon the burial areas?"



Ulgren : AC 19 Hps 4/33 Mage Armour, Wall of Fire  d20+14=32
Tuesday August 9th, 2005 2:25:12 PM

Ulgren gasps as his rays rebound of off Skalti and staggers. Ulgren groans and his blue face becomes ashen his eye squints and teh drow manages a wry smile,"That hurts, oy that hurts badly." Ulgren pushes himslef off of the wall and moves slowly forward to J4. Ulgren looks at Skalti, "I hope you rot, you miserable excuse of..." Ulgren's words wander off as the drow mage raises his hands from his side and then brings them forward. All around him feel an increase to their speed and attacks. (Cast haste all allies, up to 7, within 55 feet are affected.) Spellcraft 32 to figure out what Skalti did to reflect back the rays.

0- Detect Magicx2 Read Magicx2

1- Mage Armor* x2, Magic Missle x2, Shield x1, Tensers Floating Disk x1

2- Scorching Ray* x2, Web x1, Invisibility x2

3- Haste* x1, Fireball* x2

4- Confusion x1, Wall of Fire* x1

*denotes a used spell

DM Quest. J4 is occupied by Flea. Please restate where Ulgren is going

Gilan [HP: 43/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless}  d20+8=19 3d6(1+2+3)=6
Tuesday August 9th, 2005 4:28:40 PM

Gilanbear moves five feet closer to the drow elf and then lets loose with another blast of lightning. His eyes probe the drow elf and his head bobs in understanding, he will need healing.

[heal 19]

[Call Lightning - 7 minutes 50 seconds, 6 damage, 6/8 strikes]

[Light - 78 minutes 00 seconds, 30 feet radius]

[Barkskin - 77 minutes 40 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2), greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Mac (AC:22, HP:56/70, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless, Haste, Level Loss(1))  d20+11=31 3d6(6+6+5)+24=41 d20+11=19 3d6(2+5+4)+24=35 d20+6=10
Tuesday August 9th, 2005 4:41:15 PM


Mac step up to the smelly bard and lets fly with his axe.

Move: G3:H4 to H3:I4 (5')

Attacks: (Power Attack(-6|+12,+12,+6), Flanking) Hits AC31(Nat20!) for 41 damage, AC19 for 35, AC10 (has to miss).

Spells in effect:
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.
Haste: +1 haste bonus to attack, +1 dodge bonus to AC and Reflex Saves, +30' speed, and extra attack when using full attack action.
Level Loss: -1 on all skill checks, ability checks, attack rolls and saving throws, -5 hit points.


Mund-Skjotla  d20+4=22
Tuesday August 9th, 2005 5:19:34 PM

The skinny halfling girl looks up at the men looking down at her.

"I guess I can give it a try. This never was my specialty."

She turns and heads back up the corridor to where Aiden spotted the trap.

"Now, if you wanted someone's pocket picked or needed a gemstone appraised, I'm your gal. I even do pretty good at getting out of tight places and I'm a wiz with rope."

The ill-equipped rogue takes a close look at the trap all the while keeping up a rambling one-sided conversation. Breaking off in mid-sentence, she nods her head.

"I think I got it figured out. Guess we'll find out quick."

(Disable Device 22)

*OOC: Hello again!

Gulioth 
Tuesday August 9th, 2005 7:40:18 PM

Gulioth looks around at everyone else thinking and desperately tries to do so himself but just cannot manage. So he simply stands there waiting for the executive decision.

Trellus (55/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spt wpn2)  d20+7=11 d20+7=11 d20+7=15 d20+7=20 d20+7=9 d20+10=26 d8+2=4
Tuesday August 9th, 2005 8:01:37 PM

Trellus backs up another step [L1], painfully aware that this creature is forcing him away from the dudes that really need the healing.

He's also pretty sure "Skalti" made good use of that minute or so he had behind the fire wall.

Maybe he can even the odds a bit more....

Trellus casts another spell, and hopes something good happens.

[Dispel Magic targeted on Skalti.
Caster checks : 11, 15, 20, 9 (and I used a hero point to reroll the first 11. Nice)

The Hammer takes another swing
[hit ac26 for 4hp]

Flea (AC19, 35/35 HP, Hasted, Trap Sense)  d20+13=27
Tuesday August 9th, 2005 9:23:36 PM

The magic of Flea's boots or the drow's spell add speed to the gnome's movements as she reaches for her last flask of oil, and splashes it on the evil creature attacking Trellus. (Ranged touch attack=27)

"Fire!" she screams, "set him on fire!" The rogue hopes Gilanbear's lightening or some other source might set the oil alight and melt the frozen thing. (If oil is lit 1d3 dmg per round for 2 rounds at DM's discretion to roll.)

DM Sanity Info:

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 2/10 rounds (not required to be consecutive rounds)

HHHaversack so oil would be on top


The Dark Temple of Ebyron


Nauthiz'Ull [ac17 hp3/20: Prayer, Bless] 
Tuesday August 9th, 2005 11:04:33 PM

The ranger watches both into the room and down the corridor where Mund is gabbering and working away.

"I will be with her incase anything happens. Keep me updated and burn that bastard if you can!"

nauth holdsd Ull'Heimdall's bow and scans everything as Mund works. He is of course about 15' away from her.



Grymash (ac26, hp80, fatigued5, bullsstrength, barkskin, protection from evil)
  d20+10=23 d8+21=29
Wednesday August 10th, 2005 12:12:04 AM

Feeling his strength return (from the spell), he roars wide shaking his wild-eyed, teeth-clinched head. "GARGUL ... HERE BE COMIN' ANOTHER PIGGIE!! AUUUUGGHHHH!!"

Grymash advances on the treadle and swings his axe with every bit of strength he can muster.

(Powerattack -5hit/+10dam, twohanded. HitAC: 23. Damage: 29 points of damage.)

Anuk (HP 43/43, AC 22 - Haste, Bless, Prayer  d20+17=30 d20+17=21 d20+12=29 d8+5=7 d8+5=12 d8+5=12
Wednesday August 10th, 2005 12:31:31 AM

"Gargul...Domi...anyone...help us now," Anuk mutters under his breath. Just then, he feels his nerves and senses sharpen under the effects of the drow's spell. He stands his ground and in quick succession three more arrows fly from his bow toward .

Atk 1: hits AC30 for 7pts
Atk 2: hits AC21 for 12pts
Atk 3: hits AC29 for 12pts

Modifiers:
Atk: +1 mw arrows, +1 PBS, +2 bracers of archery, +1 prayer, +1 bless, haste +1
Dmg: +1 PBS, +2 str, +1 bracers of archery, +1 prayer
Precise shot: can fire into melee w/o penalty
Dodge: AC 23 vs skalti

Jake (AC 27, hp 42/57)  d20+13=29 d20+8=14 d10=10 d6=1 d6=1
Wednesday August 10th, 2005 5:47:24 AM

"Damned stupid dead thing, ah ain't afraid ahya!" Jake shouts, even though he is afraid, tremendously afraid. He pokes very delicately and precisely, without putting wildness into his swing. One slash comes on down on the undead's shoulder, the other is a lower slash at its hip that glances off.
(AC 29 and 15 physical damage, 1 cold damage to the undead)

Garret 
Wednesday August 10th, 2005 12:27:12 PM

Garret curses under his breath, "Bohdi. Hang it all." Calling over his shoulder to Aiden as he moves out to defend the gnome if need be, "I believe we are meant to accomplish some task apart form the strangers while they shoulder the burden of combat!"

Retaliations Round 14  d20+7=27 d20+7=26 2d8(1+6)+14=21 d6=1
Wednesday August 10th, 2005 1:25:17 PM

Feeling he must add what help he can, Bohdi casts Daze at Skalti. The undead does not appear to have taken notice.

Aiden poses a question about the prophesy and what Bohdi and Garret may have felt the ants and indeed the prophesy may have meant in regards to it. Answers are not very forthcoming however.

Ulgren winces at the pain and takes a different tact, that of bostering his allies. The wizard noticed nothing of how his rays may have been so reflected. It was certainly not a conscience decision or some arcane like power.

Gilan moves to the severely wounded wizard and brings down a second stroke.

Mac pursues Skalti and this mighty swing does indeed connect and practically spins Skalti completely about. "Arrrr, Very well, you shall die first." Skalti hisses in reply.

Mund moves down the hall to the trapped area. (takes your full move to get there, but we will keep your roll for next round)

Guloith awaits a bit of direction, the small group he is with keeps saying different things and dashing off on their own. It is all quite confusing to the man.

Trellus steps back again and tries to bring down some possible protections this dangerous opponent may have. The hammer again fails to find the target.

Flea pulls a vial of oil and splashes it all over Skalti, now all that is needed is a light.

Nauthiz'Ull moves down the hall to keep watch over Mund as the young rogue works

With a mighty roar, Grynmash enters the fray and quickly discovers how elusive this piggie is. The blow goes far left as Skalti backspins away from it.

Anuk fires in rapid succession, twang..twang..twang the first and last strike home into Skalti's back.

Jake musters his courage and strikes and elegant stroke through Skalti's frazzled defenses.

Thick black tar-like blood coats the tattered clothes and black weathered skin of the former human bard Skalti. Screeching unintelligably he turns fully towards Mac and moves away from Trellus. Moving fast, the thing dips below Mac's defences and strikes hard to his exposed stomach. (Hit AC 27 crit 26 confimed Dmg 21+1=22 Plus 2 lvls
for each level -1 on all skill checks and ability checks.
-1 on attack rolls and saving throws.
-5 hit points.
-1 effective level (whenever the creature's level is used in a die roll or calculation, reduce it by one for each negative level).
If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level]


Ulgren I decided I could not move you to your designated square in good Conscience as it would have given the bad guy an AoO and likely killed you.

http://img248.imageshack.us/img248/2071/templefightmap9el.jpg

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Wednesday August 10th, 2005 2:35:47 PM

Bohdi watched the Skalti-creature tearing into his Bloodpack brethren and struggled with what to do. His spell-casting powers were nearly exhausted for the day.

He looked at his crossbow for a moment. "No, not that," he reminded himself. "Unless I plan to make more apologies for stray bolts in friends' backsides."

Watching Flea place oil on Skalti's form, Bohdi studied his finger--so often used as the wick for a "flame finger" application of his gnomish power of prestidigitation. "Too far away," he told himself.

Then--inspired by Aiden's words--a new thought occurred to him. Moving down the side wall (to R5), Bohdi aimed his concentration down along and just behind the flame wall (to L7). "Spiritus sonii imaginorum!" he whispered (cast: Ghost Sound). With a gesture, a glowing rune shaped like a megaphone appeared before Bohdi's face, and he whispered into it.

The sound appeared to come from just beyond the flame wall, toward the center of the chamber (centered on L7). It was the voice of one of the undead trolls who had been in the room just moments earlier. "Whhhaat are you doinnnng?" the voice bellowed at Skalti. "You have dissssobeyed Massster. Massster commanndddssss you to sssstop fighhhting and sssssurrrrenderrr to the creaturessss of the Prophesssssy!"

(Note that there is a Will disbelief, DC 14, to Ghost Sound "if interacted with." But if Skalti stops fighting--or even hesitates long enough to try to disbelieve--then this little tactic will have accomplished its aim.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


EDIT: oops! That DC for Will disbelief on Ghost Sound should be 16, owing to Bohdi's racial and feat bonuses. Sorry!

Gilan [HP: 43/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless, haste}  3d6(4+5+2)=11 2d8(2+1)+8=11 d8=1 d8=4
Wednesday August 10th, 2005 7:46:02 PM

With a look to the Skalti-thing he roars in defiance at his actions. He drops a bolt of lightning upon the thing again.

Gilanbear stands and lays a paw upon the drow's shoulder. Another series of growls issue from his throat as he channels nature power into the man.

Not sure if I can make both of these actions but the first does not require me to cast a spell. Not sure if it is possible with haste in effect. If not please just use the healing this round. :)

[Cure Moderate Wounds - 14 hps healed]

[Call Lightning - 7 minutes 40 seconds, 11 damage, 5/8 strikes]

[Light - 78 minutes 00 seconds, 20 feet radius]

[Barkskin - 77 minutes 30 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Flea (AC19, 35/35 HP, Hasted, Trap Sense)  d20+14=23 d20+12=31
Wednesday August 10th, 2005 7:48:15 PM

Flea knows her feeble magic is extemely fragile and crude, and that it, in itself, is unlikely to cause damage, and yet?

Getting in as close as she can to the oozing creature, she tumbles through the minotaur's legs (Tumble=23) into position beside he that is wreaking havoc amongst her packmates. Flea concentrates to replicate the small trick of a leaping flame at the tip of her finger as she whipers "Inflamarae". Despite the magic of her boots and the spell shared by the drow, the rogue has the sensation of moving in slow motion as she reaches out to tag the undead attacker with the flame.(Touch Attack=31!)

DM Sanity Info:

Position - 2H

Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 3/10 rounds (not required to be consecutive rounds)

Spells: (1 per day) Dancing Lights, Ghost Sound, Prestidigitation#



Trellus (55/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spt wpn3)  d20+6=20 d20+6=7 7d6(4+1+1+3+1+4+6)=20 7d8(6+5+3+8+5+3+6)=36 d20+10=25
Wednesday August 10th, 2005 8:21:00 PM

Trellus grimaces to himself. He can heal the wounds, but not this threadcutting pick Skalti keeps weaving.

Hoping the Ice Dudes are doing something to help, the cleric keeps trying to do some damage.

Hoping whatever happened to the new dude was s one time pick, he casts another spell, sending two rays of light at the undead.

[Searing Light -
1st ray touch attack hit ac20 for 20 hp damage (36 if vulnerable to bright light).
2nd ray atk nat 1

rebounding will cause 3d8 to Trellus]

The cleric then squeezes past Anuk while pulling out his healing wand. He needs to get into healing position. [Move to K4]

The Hammer gamely takes another swing.
atk ac 25

Anuk [HP 43/43, AC 22 - Haste, Bless, Prayer]  d20+17=20 d20+17=27 d20+17=20 d8+5=8 d8+5=10 d8+5=9
Wednesday August 10th, 2005 8:27:46 PM

As the undead Skalti dodges and weaves through the packmates, Anuk's concern for the pack grows. "What is this thing?"

Even while he thinks this, his hands act almost of their own accord, drawing more arrows and sending them to be buried in Skalti's hide.

Atk 1: hits ac 20 for 8 pts
Atk 2: hits ac 27 for 10 pts
Atk 3: hits ac 20 for 9 pts

Modifiers:
Atk: +1 mw arrows, +1 PBS, +2 bracers of archery, +1 prayer, +1 bless, haste +1
Dmg: +1 PBS, +2 str, +1 bracers of archery, +1 prayer
Precise shot: can fire into melee w/o penalty
Dodge: AC 23 vs skalti

Ulgren : AC 19 Hps 18/33 Mage Armour, Wall of Fire  d20+8=19 d20+8=26 4d6(3+4+5+5)=17 4d6(3+6+3+3)=15 4d4(1+3+1+3)+4=12
Wednesday August 10th, 2005 9:09:00 PM

Ulgren nearly jumps when the bear places his hand on his shoulder and then smiles as the healing flows through his body. "Thank you," Ulgren says softly intently watching Trellus' flames land on the undead. If the flames strike Skalti Ulgren will cast his last Scorching Ray at the undead Hitting AC 19 and 26 for 17 and 15 damage. If the Flames are turned back onto Trellus then Ulgren will cast Magic Missle on Skalti for 12 damage.


Aiden 
Wednesday August 10th, 2005 10:53:24 PM

Aiden frowned, as he had heard Garrett's comment and then noticed the gnome making his move.

"I agree..." he muttered to Garrett. "But until the floor is checked, we cannot move onward..."

<tags>

Grymash (ac26, hp80, fatigued6, bullsstrength, barkskin, protection from evil)  d20+12=28 d8+21=25
Thursday August 11th, 2005 12:23:49 AM

Spitting and cursing, Grymash moves around the undead treadle and tries to attack its flank.

(flank+2. powerattack -5hit/+10dam, twohanded. HitAC: 28. Damage: 25 points.)

DM Stephen did your attack take the bless prayer and Haste bonuses into account. Also You should have taken 2 more swings? Is your normal att bonus +15

OK I think I figured it out. Before the Haste it looks like you were at +15. so
15 +haste+1 flank+2 PA-5=+13 Hit AC 29.

Mac (AC:22, HP:24/60, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless, Haste, Level Loss(3))  d20+15=27 3d6(4+3+5)+12=24 d20+15=29 3d6(4+6+1)+12=23 d20+10=28 3d6(6+6+2)+12=26
Thursday August 11th, 2005 6:02:45 AM

Mac's eyes follow Gry around he moves around to flank - glad amongst the aching that he didn't have to ask. The dead man's attacks have grown worse with each turn - it's not looking good and he knows it.

"I..." He tries to put into words his thoughts, but nothing poetic appears.
"...ha' already died, you Fool!"
Attack (Haste): Swinging from Skalti's left Shoulder through to his right hip.(Flanking with Gry) hits AC27 for 24 damage.
"An' I am not afeared by what ye're do'n' to this body!"
Attack 1: Swinging from Skalti's right Shoulder through to his left hip.(Flanking with Gry) hits AC29 for 23.
"'Cos Domi an' Gargul an' the rest are claimin' this place back, an' there aint nowt ye can do 'bout it!"
Attack 2: Striking downwards through the skull until the greataxe stops moving.(Flanking with Gry) hits AC28 for 26.

Spells in effect:
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.
Haste: +1 haste bonus to attack, +1 dodge bonus to AC and Reflex Saves, +30' speed, and extra attack when using full attack action.
Level Loss: -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Jake (AC 27, hp 42/57)  d20+8=12 d20+3=10
Thursday August 11th, 2005 8:34:50 AM

Jake launches two attacks, and this time throws all of his strength behind them. As a result of this and a lack of focus, he just goes incredibly iwld, nearly cutting off his own foot in the process.

Mund-Skjotla 
Thursday August 11th, 2005 11:12:01 AM

Mund continues to work on the trap (Disable Device 22 from last roll per DM).



Nauthiz'Ull [ac17 hp3/20: Prayer, Bless] 
Thursday August 11th, 2005 11:33:38 AM

The ranger watches intently as the young rogue begins to do her work. A new level of frustration creeps over him in an epidemical wave.

My father, Ull'Heimdall, I do not know what to do so I protect the weaker. Frigg'Isa your wisdom in these situations would be of the greatest value. How I miss you both...

Garret 
Thursday August 11th, 2005 11:56:18 AM

"Bohdi, Mund can handle the trap and the Blood pack must handle Skalti. Our part in this journey lies down the corridor not in this fight. 'We must abandon the Pack or they will be destroyed'. Please Bohdi, you can serve them better by serving with us in this." the cleric then calls to Aiden in the hall, "How is Mund doing, clear yet?"

DM Post 
Thursday August 11th, 2005 2:15:04 PM

I have a question on Grymash...
is his mormal attack bonus +15 or did Stephen not take the bless prayer and Haste into account. Also I believe he gets 2 more swings. If today gets too far along I will do the rolls for him.

Aiden  d20=11 d20=10
Thursday August 11th, 2005 4:34:32 PM

Aiden nodded as he heard Garrett's words. Turning, his sharp eyes squinted, trying to make out what was occurring down the hall.

"They are huddled and inspecting the floor snare...." Aiden responded back to Garrett.

ooc: question time...what are the w's at the end of the hall that have an aura around them? Thanks...

Spot: 11 + 4 = 15 (to see how far our trap experts are along)

Listen: 10 + 4 = 14 (just in case something goes *sproing/creak/ow...* down the hall once the trap move is complete)

DM those are Bohdi's Dancing lights,

Tis over  3d8(3+5+2)=10
Thursday August 11th, 2005 5:02:52 PM

Round 15

Bohdi attempts to distract Skalti, the sound that comes is not in speech however. It sounds more like a bellowing troll from beyond the Fire Wall.

Gilan calls another lightning blast to Skalti and heals Ulgren some of his wounds.

Flea brings a small flame to her finger and touches Skalti instantly igniting the oil. Black smoke curls from his form and the flames envelop him. The creature, looks towards the gnome and smiles, "Soon you will feel the power of the shadow realm little one

Trellus sends a ray of Searing Light into Skalti. The ray strikes him squarely and then doubles back along its original path striking Trellus. Domi's hammer swings again and again finds the target to well defended, Skalti ducks away. (Dmg to Trellus 10)

A small amount of fear and concern creep to Anuks mind at the power this creature is apparently displaying. Arrows hum from the rangers bow. Skalti twists and spins away from all 3. It is clear to Anuk the creature is using more advanced fighting tactics then simply trying to slug it out with the physically stronger Mac and Grymash.

Ulgren observes yet another rebounding ray attack and opts for the almost always perfect attack of Magic Missile. The spell again demonstrates its must have position in every arcane wielders arsenal. A hiss of pain comes from the undead thing.

Grymash cursing and spitting comes to Skaltis flank and brings his axe to bear, just catching Skalti across the shoulder.

Mac stands firm and conveys to Skalti the impending doom in which Skalti and indeed all in this temple now stand. Skalti steps right away from the first blow and into the second, a large gash tears through his clothing and dead flesh. As Mac brings the axe down to the creature's skull, Skalti steps again right and dodges the blow.

Jake launches wildly at Skalti and comes in contact with only air.

Garret maintains his watch guarding Bohdi and tries again to get the gnome back with the rest of the Ice Peak group feeling very sure of their inability to combat such a foe and that of the prophesy that directs them down a separate path.

Aiden agrees with Garret, 'but until the trap is disarmed...' the words almost hang in the air.

Guloith stays where he is and Nauthiz'Ull keeps a vigilant protecting stance over Mund as she works.

Mund discovers that a simple piece of cloth wedged in the correct spot will disable the trap. She also determines the trap to be that of a hidden arrow hole about stomach high on a human. Mund inserts the cloth, job done.

Skalti takes a step towards Mac and then falls lifeless to the floor.

Combat is ended.


Bohdi Nackle 
Thursday August 11th, 2005 5:56:32 PM

"THERE, YOU SSSSSEE?" bellowed a disembodied voice from beyond the flame wall. With a startled jump and a quick wave of his hand, Bohdi dismissed the megaphone rune in front of him. "Ahem, excuse me. As I was saying, Aiden, Garrett--you see? There's nothing to worry about. Our friends had things well in hand. Run away and turn our backs on our comrades, indeed! Pish-tosh! What would Domi think of that, eh? What would the Twin Tusk raiders think of that, Ice Peak villagers turning and running at the first sign of trouble? Hmmph!"

The gnome brushed his furry sleeves, clearly quite self-satisfied, as he crossed the room to rejoin Flea. "Warriors--you'd think they'd learn a bit of courage after all, whatnot? Turn and run, indeed." He turned to the Bloodpackers and smiled. "Well, jolly good, then, good show, everyone, good show! I must say, that was quite impressive. Gave this old fellow the old what-for, eh?" Looking at the others with bravado, he gave Skalti's frozen corpse a swift kick, only to wince in pain as his toe came into contact with the undead's frozen hide.

"Well, then, now that that's all over with, why don't you all come see what I was able to find over in this other passageway. It's quite remarkable, really, the most extraordinary display of abjurational and necromantic magics that I've had the pleasure to lay eyes on! And you, my dear," he smiled at Flea and circled an arm around one of hers. "There's a fascinating mechanical device down at the other end that I'm sure you'd love to see...."

Smiling and chatting, Bohdi began strolling back to the trap in the side chamber, arm-in-arm with Flea--if she accompanied him.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil)  4d8(1+7+1+2)+7=18 d8=5 d8=7 4d8(8+6+2+6)+7=29 3d8(3+3+4)+5=15 3d8(3+4+7)+5=19
Thursday August 11th, 2005 7:14:12 PM

Trellus looks at the undead, semi stunned. Skalti was weaving like mad, and then just falls down? The cleric ain't buying it. He also doesn't think they're quite done.

"Flea, stay put. Bodhi, go do what you're supposed to do. Garrett, if he don't go, you go without him."

Trellus hits Mac and himself once with the CCW wand. Then, he switches to the CSW for Gry and Jake.

Mac - 28 hp healed
Trellus - 29 hp healed
Grymash - 15 hp healed
Jake - 19 hp healed

"Anyone else?" he asks.

The blond Bloodpacker will give a CSW [3d8+5] to whoever asks.

Flea (AC19, 35/35 HP, Hasted, Trap Sense) 
Thursday August 11th, 2005 9:37:17 PM

Flea draws her hand back and watches at the undead thing goes up in flames. Only he's looking at her through the acrid smoke...and smiling!

The rogue winces, and then the creature crumples to the ground, the fire still licking at his corpse.

Ignoring the cleric's command, the impulsive rogue sticks her hammer through her belt and runs for Bohdi. Breathless, she hugs him. "You came back!" She gives him another big squeeze, "You came back when nobody else would! You're, you're...a hero!"

'Soon you will feel the power of the shadow realm little one'

The undead creature's words echo in her head and involuntarily, Flea shivers as she loops her arm though Bohdi's.

DM Sanity Info:

Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 4/10 rounds (not required to be consecutive rounds)




Gilan [HP: 43/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless, haste}  3d6(4+4+4)=12
Thursday August 11th, 2005 11:39:48 PM

Gilanbear moves in the direction of the now possibly dead Skalti. He does call down another bolt of lightning upon the thing. Call it anger or just plain insurance, but faking that might just bring him around.

[Call Lightning - 7 minutes 30 seconds, 12 damage, 4/8 strikes]

[Light - 77 minutes 50 seconds, 20 feet radius]

[Barkskin - 77 minutes 20 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Grymash (ac27, hp94, fatigued6, bullsstrength, barkskin, protection from evil) 
Friday August 12th, 2005 12:43:44 AM

"Step to da side, let Gry finish dis! Gry not done wit da treadle!" Grymash raises his axe once again and brings it down on Skalti's neck in an attempt to separate its head from the body. After putting his axe away, he reaches down and scoops up the head in his tight grip. Holding it from under the chin, his large fingers wrap firmly around the jaw and press deep into its sunken cheeks. Giving the fallen Skalti a vacant, slackjawed expression. "Yooz tell Gargul hi for Gry! Let Gargul know whooz sent ya!!" With his free hand, Grymash draws his favorite dagger and carves 'BluDpaK' into its forehead!

Aiden 
Friday August 12th, 2005 1:56:56 AM

Aiden felt the flush of embarrassment and irritation start to reach his face, especially with the words spoken by the gnome.

And then he took a moment, his eyes looking at the fallen creature and then at the two in the hall, suddenly standing up. ~could it be?~ he thought to himself.

~perhaps they wanted us to split apart because that way the trap here is what moved Skaldi's dead body. And by splitting up, the Pack could handle the creatures, giving us time to disable the floor snare?~

Slowly making his way over towards Garrett, Aiden whispers to him, "the creature fell once Nauthiz and the other dealt with the floor snare." And then with an added darkened tone, "I do not care for such coincidences..."

<tags>

Nauthiz'Ull 
Friday August 12th, 2005 10:09:01 AM

"hey guys...ohhhh shoot..."

The excitement of watching Mund work left Nauth forgetting that everyone was outside of the corridor.

"Mund lets head back. Great job by the way...engenious."

The ranger strides back into the main room and lays eyes upon Skalti's headless corpse.

::spit::

A nice loogey finds itself on the chest of the fallen carcass and Nauth's eyes flash in slight anger.

"You little wunjo!" ::pointing to Bohdi:: "Need to remember that we have our destiny and they theirs. Do not forget who your family is." With a look of choking pain he runs his hand through his twigged hair.

Addressing Flea matter-of-factly, "Mund here took care of the trap."

Garrett 
Friday August 12th, 2005 10:22:17 AM

"Well done Mund, well done. We have work to do Wunjos', let us get to it."

Garrett bewgins moving down the hall to the door. Over his shoulder he speaks to Bohdi in a rather icy tone.
"And Bohdi, if anyone but one of my Wunjo's had said that, round two of the battle would be beginning. do not ever question my courage again."

Anuk  d20+12=13 d20+12=31
Friday August 12th, 2005 12:13:50 PM

Anuk watches as Skalti is lit up like a torch. "Nice pick, Flea!" he calls out when suddenly the undead creature drops to the floor. "Oh...uh...very nice pick..." he says with some confusion, unsure that the flames were the cause of the battle's end.

The rank smell of smoke and burnt flesh begins to make his eyes water, and while Gry and Gilan ensure that Skalti really is finished, he looks around warily. "I don't think this is the end of it," he says aloud to no one in particular.

(spot 13 - nat 1 [yeesh], listen 31 -- +1 prayer bonus to skill checks)


DM Finishing Touches 
Friday August 12th, 2005 1:26:15 PM

The rather abrupt end of the fight sits unwell with several of the Bloodpack, but if any question remained to as Skalti's actual destruction, Gilan and especially Grymash see those thoughts put to rest. Staring at the headless corpse shows one very glaring issue. It is not a bit blackened or burned, not even the tatters of clothing it wears appears damaged in any way by fire or heat.

Bohdi throws a bit of bravado about and Aiden falls into a bit of thought, sharing those with Garret. Could it be coincidense or were the two linked? What of the next foe, Skalti's Master?

In general the group is together again in the low long pillared chamber. The Wall of Fire has gone out and at the far end a set of alabaster doors can be seen. The smaller passage also awaits with a single alabaster door at the end of its length. Cold air wraps itself about you and even the light of magic is dimmed for a moment, it then brightens but the cold remains. Nothing moves and Silence falls over the assembly link a thick blanket.

Garrett (HP:12/16) 
Friday August 12th, 2005 2:35:32 PM

"Well, it appears that each group has their own path to take. Ice Veiners down the hallway and through that door. Blood pack after the master. Let us get this done then."

He starts to turn to head for the door and then stops. "Trellus, I see the bloodpack is a bit tore up, but I am out of spells. Do you or the bloodpack have a way of healing my Wunjos? CLW's a few times would probably do. Nauth is in rough shape, as is Guloith. I'm a little nicked, but I can make do. They could really use a bit of healing before we go if you can spare it."

After speaking with Trellus and awaiting his reply, Garret calls to Mund "Mund, great job on the floor trap. want to check the door before we go through it. You can take your time checking it while we hopefully heal up."

Gilan [HP: 43/83 - AC: 19]{greater magic fang, prayer, bless, haste} 
Friday August 12th, 2005 3:16:08 PM

Gilan slips back into his human form and gently flexes his muscles. "That was interesting." He gives a smile as he pulls a wand out of a special pouch on his pants. He hands it to Garrett and nods. "This is a cure light wounds wand with only twenty four charges left in it...make use of it to heal up your group as needed." He turns to the rest of the BloodPack and gives them the once over.

With a shake of his head he moves closer to them, smiling. "Who can use healing here BloodPack...I have a few uses of the spell and want us at full power when we go in there." He points to the door with his right hand.

[Call Lightning - 7 minutes 20 seconds, 12 damage, 4/8 strikes]

[Light - 77 minutes 40 seconds, 20 feet radius]

[Barkskin - 77 minutes 10 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Daniel, if you do not make use of the healing when you first change...can you make use of it when you change back instead?

DM fraid not, You can recover wounds goin to animal not back to human. Would have to 'burn' another shift.

Ulgren : AC 19 Hps 18/33 Mage Armour, Wall of Fire 
Friday August 12th, 2005 4:58:07 PM

First Post as a result of my modem being on strike:
Ulgren smiles with satisfaction as the magic missles slam into the undead flesh of Skalti. Ulgren turns and draws his rapier as the body falls, stabbing the body through the heart, "You deserve worse than this," the drow says simply as he walks away. "I can use a bit of healing," Ulgren states softly as he looks over at Trellus.

Todays Post:
"Nice Gry, a bit over done but nice none the less," Ulgren says with a smile, his eye twinkling. "I could still use a bit of healing as well if anyone wouldn't mind sharing it." Ulgren looks around and pulls out his wand of Detect magic, casting it on himself while looking at Skalti's body.

Flea 
Friday August 12th, 2005 5:18:47 PM

Flea stares blankly at Bohdi's packmates. "Xenophobic barbarians!," she mutters under her breath, clinging tightly to the fur clad mage. Turning to the gnome she says "if it hadn't been for the magic of you and your pack, me and my pack would be dead! Frozen," Flea waves one hand at the remains of their recent attacker, "like him, there."

The rogue clings a little tighter to Bohdi. "I don't want to go anywhere without you, Bohdi Nackle. 'Sides, if we all work together, we should be able to achieve the goal together. Right?"

While she waits for things to get sorted out, Flea ponders the strange phenomenon of the frozen dead-but-not-dead guy, and how fire didn't really seem to hurt him. Come to think of it, he didn't seem to be that bothered by the new drow-guy's fire-wall either!

Jake 
Friday August 12th, 2005 5:43:52 PM

"This damned magic," Jake says just loud enough for everyone to hear, breaking the silence. "Take this, silence..." And, in loud protest and with a little exertion of the muscles, Jake lets out a sound (not from his mouth) that certainly does vanquish the silence.
It IS a smelly sound, though.

Mac (AC:22, HP:52/60, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless, Haste, Level Loss(3))  d20-1=7
Friday August 12th, 2005 6:43:13 PM

"Thank ye Trellus. There be two skeletrolls an' who know wha' else beyon' the doorway. I'm gonna check it out." Mac then strides off purposefully up to the double doors, pulling up shy for a look. [Spot:7]

Spells in effect:
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.
Haste: +1 haste bonus to attack, +1 dodge bonus to AC and Reflex Saves, +30' speed, and extra attack when using full attack action.
Level Loss: -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Aiden 
Friday August 12th, 2005 7:47:31 PM

"ease..." as Aiden spoke the word to cool off the tension among his village-mates. "Before we rush into our enemy's hands, let us plan...and understand what we fought against so that both of our groups can strike stronger and without mercy."

Aiden seemed to nod towards the Blood Pack, as if deferring to their greater skill.

Looking at the Blood Pack members, he reports what he had seen next door, "There is a smaller room next door with statues. There are also runes of some sort on the wall, though I can't read it."

It was obvious that Aiden didn't like speaking, frowning as he spoke, "We did not scout further as there was a floor snare that I needed someone more familiar to look at it. The last creature fell as Mund spiked the trap..."

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil)  4d8(7+2+4+6)+7=26 4d8(7+7+1+8)+7=30 3d8(8+8+6)+5=27 3d8(7+7+1)+5=20 d8=8 d8+5=7 d8+5=10
Saturday August 13th, 2005 10:34:11 AM

"Hold up, Mac," Trellus drawls. "We got threads to finish here first, if we can. And you've been cut too much to be point dude anyway. Keep an eye out, though."

Others ask for healing, and the cleric gets busy.
He uses wands on Gilan, Ulgren and Nauth -
Gilan - CCW - twice for 56 hp healed
Ulgren - CSW - 27 hp healed
Nauth - CSW - 20 hp healed

and then casts spells on Aiden and Gulioth
Aiden - CLW (over endure elements) - 7 hp healed
Gulioth - CLW (over endure elements) - 10 hp healed.

Finally, he hands Garrett two potions.
"You dudes might need these later," he says
[One is Cure Light, and the other Cure Moderate]

Having finished the healing, he gives Flea and Bodhi the once over.
"Let's go over those prophecies again," the blond man explains patiently. "Part of ours was -
Guard the portal in icy rift
The children find the wedding gift

"Part of yours was -
First to the mighty mountain fly
Across the tundra under blasted sky
Ancient temple of undying lands
The war begins with an iron band.

"Well, I'd say we got the mountain, the tundra, the temple, and the icey rift covered. Which means YOU got to find this gift, the iron band. And WE got to guard that portal (pointing to the side door) to keep you alive."

"So, like Garrett has been telling you dudes. We gotta split up to win. Aiden's right. You guys killed this thing (Skalti) by twisting up that trap. You had time to do that cause he was way too shuttlecocked on us. So lets keep going. We keep the treadles occupied while you go the back way and win the day. Now scoot."

DM Note 
Saturday August 13th, 2005 11:21:09 AM

We are out of combat guys. Take advantage of the lull to do what you want to do.

Side note Ulgren Highlight to display spoiler: {The following detect as magical; a ring moderate, a rope belt, Moderate, a pair of black metal Gauntlets, Faint}
Spellcraft DC 26 Highlight to display spoiler: { Ring is abjuration}
spellcraft DC 25 Highlight to display spoiler: {Belt is Transmutation}
Spellcraft DC 21Highlight to display spoiler: { Gauntlet is Transmutation}

Ulgren : AC 19 Hps 33/33 Mage Armour  d20+14=28 d20+14=31 d20+14=22 d20+5=9
Sunday August 14th, 2005 7:25:09 AM

Ulgren stares intently at the dead body and then kneels down beside it. "This ring, the belt and the gauntlets on this treadle are all magical." Ulgren turns suddenly slipping and falling over as the wounds on the mage disappear. Ulgren smiles at Trellus, "Your the night soil all right. Thanks." Ulgren extends his right hand, "Before everyone gets shuttlecocked, nice to meet you. I am Ulgren D'athen."

Gilan [HP: 83/83 - AC: 19]{greater magic fang, prayer, bless, haste} 
Sunday August 14th, 2005 3:30:24 PM

Gilan looks to Trellus and then nods. "Thanks for the healing." He shrugs his shoulders and loosens muscles some more as he moves, especially with the cold creeping back in. He looks to the door and nods his head in understanding. "Then lets split up and get this thread cut fast...for the good of both packs." He looks to the side door and smiles slightly as he slides his shield into his left hand. "Would it help to have Ulgren check out the magic in there first...then he could make his way back out here with us?" He could even do it himself if needed though he is sure that his knowledge of spells is not as great as Ulgren's.

[Call Lightning - 7 minutes 10 seconds, 12 damage, 4/8 strikes]

[Light - 77 minutes 30 seconds, 20 feet radius]

[Barkskin - 77 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Daniel, can you keep me posted on how much time has passed out of combat so I can adjust my spells accordingly. :)

I may also be changing my hit points. I think I need to make adjustments for going back to my regular constitution. :)

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil)  d20+8=20
Sunday August 14th, 2005 8:36:39 PM

[Spellcraft 20 - ah well]

Trellus takes in Ulgren's information with a quick nod. "Shady. Flea, can you grab those?"

The blond man takes the drow's hand without hesitation. "Many shadows, Ulgren. I'm Trellus, and this is the Bloodpack. How long have you been in Rattledam? I don't remember seeing you around."
And given how this dude looks, the man is pretty sure he'd have remembered.

Having gotten the introductions out of the way, he returns to the problem at hand.

"The Bloodpack will wait for you Wunjos to get through that door and we'll head down this way again, split up like last time. I got one long lasting spell left. Its supposed to protect you from cold based attacks, but I don't know how well it'll work, since my Endure Elements bites grass. But I'll put it on one of you Wunjos if you like."

"Pack, I got a Bulls Strength and a Protection from Evil. Anybody want one when we hit the treadles?"

Bohdi Nackle  d20+11=13 d20+11=13 d20+11=17
Sunday August 14th, 2005 9:59:57 PM

His arm wrapped around Flea and his face grinning like a avian-fed feline, Bohdi barely noticed the tumult and debate around him. "Eh?" he finally registered, distracted.

"I'm with Flea on this one. Prophecy or no, it makes no logical sense to me for all of us to split up. We Icepackers are wiped of our strength, have no spells to cast, and are terribly weak without you all--but it's our land, and our ways. You all have the strength left, but not the local knowledge. As for the timing of Skalti's demise and the trap? Well, as my old masters in the White Tower used to say, 'true, true, but unrelated." His eyes met Flea's once more. "We need each other right now. I say we stick together. I'm not going anywhere without you--all."

At Ulgren's comments about Skalti's possessions, Bohdi pointed and cried, "You see that, you that, eh? Good show old boy. Now, let's have a look--maybe this will help with our 'prophecy.'"

Bohdi examined the items that Ulgren had found. "Odd," he murmured. "Skalti didn't have any of these things when he was alive."

(Spellcraft checks: 13, 13, 17)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Flea Flea (AC19, 35/35 Trap Sense)  d20+6=23 d20+9=18
Monday August 15th, 2005 12:59:53 AM

Flea's lips form a thin tight line when Trellus' starts lecturing her and Bohdi. She stares back at the cleric, defiance in her eyes, when the magiker voices his opinion.

With reservations, Flea leaves Bohdi's side to retrieve the items from the corpse. She is careful to avoid touching the remains as she removes the black gauntlets, the ring, and the rope belt. (Sleight of Hand=23) The ring in particular, interests the gnome, who gives it a thorough going over (Appraise=18) before handing the items over to the Bloodpack leader.

Anuk (AC 21, HP 43/43-Bless,prayer, haste)  d20+9=26 d20+11=18 d20+11=31 d20+9=27 d20+12=19
Monday August 15th, 2005 11:06:29 AM

Hoping to put a little distance between himself and the cloud suddenly surrounding Jake, Anuk pipes up, "I'll take a look at those doors for you, Mac."

Keeping to the shadows as best he can, he makes his way cautiously to the double doors, inspects the area and carefully peeks through.

(ooc: forgot to add the prayer bonus to the above skill rolls, but they're reflected here.)

move silently: 27
spot: 19
listen: 32
search: 28
hide: 20

Nauthiz'Ull 
Monday August 15th, 2005 11:46:53 AM

Ice blue eyes slightly roll back into the rnager's head as the powers of healing surge through him.

"My thanks for that."

Wide-eyed to the different conversations that are taking place Nauth runs his hand through his twigged hair and grits his teeth to his mule-stubborn wunjo.

"Our lands? Wunjo, you may live here in the Vein but what do you really know about the Vein? I am affraid that Zarnan City and the village are are quite different than where we are now. None of us know what to expect. Hell a week ago we weren't allowed to leave the village without permission! The Bloodpack here at least has years of experience on us. They are adventurers, it is what they do. I take more stock in their advice than in your hesitations. Take offense if you want wunjo but none is meant."

FRIGGA!!!

The explosion within the almost white eyes is fierce as you can tell that something is going on in his head.

Nauth turns quickly at looks at his wunjos for support and more reason to combat this unyeilding gnome.

The Temple of Dark 
Monday August 15th, 2005 12:43:24 PM

The young men of Ice Peak village gather together with thier latest companions, Mund and Guloith to discuss next moves with the Blood Pack. Gilan hands Garret a Wand of Cure Light Wounds to use within the temple and Trellus converts several spells to heal the injuries already sustained. Discussion quickly falls to how to proceed and all but Bohdi feel that the Ice Vein group should go down the small hall and the Bloodpack should proceed through the main doors.

Ulgren inspects the remains of the once human, defiled to darkness and now destroyed undead named Skalti and discovers he possessed several magic items which all those from the Vein can verify he did not possess in life.

Both the ring and the gauntlets are made of a strange dark metal material unfamiliar to any in the room. Flea carefully slips them off without making direct contact and gives the ring a good look over. The metal is fairly heavy, like that of gold as is the gauntlets. A sqiggle like design encircles the entire ring. (Think Sine Wave) though in genreal the entire quality and aestetics of the ring are pretty poor. Flea thinks she may be able to get 100gp for the unknkown metal, but that's about it.

Mac starts for the double doors, but holds on Trellus' words of caution. Anuk too, moves to them, like a cat he passes soundlessly to his destination. Anuk reaches the doors and puts his ear to them and beyond he hears what could only be described as chanting. A single dominant unworldly voice,
"Once I dreamt of Death, but now it dreams of me.
And only the ice and rotting flesh, can hear my silent plea."

A chorus of hollow voices responds.
Bind us to thee, our souls to thine.
We are your servants and your slaves.
We shall hunger for your words and your blessings.
Blood for blood and flesh for flesh."

The single voice again,
"Serve me and live forever."

Rising in crescendo
We are no longer Nature's children, but her masters!"

Between the crack in the double doors, Anuk can see the voices must be carrying from the long darkened hall he now peers down.

It has been about 5 minutes from the conclusion of the last fight.

Bohdi Nackle 
Monday August 15th, 2005 5:45:46 PM

Bohdi smiled at Nauthiz'Ull. "Yes, my dear boy, the Bloodpack are seasoned adventurers--deadly and efficient. And we're inexperienced, ineffective, callow youths who barely can manage to stay alive on the tundra. And here we are in the middle of an ancient Temple filled with unimaginable power and evil."

"And your suggestion is to split up?"

Bohdi shook his head sadly, and waited to hear what the scouts determined from their exploration of the far doors. Seeing as he had little else to offer for the day, he readied his Silent Image spell--just in case.

Gilan [HP: 67/67 - AC: 22]{greater magic fang, prayer, bless, haste} 
Monday August 15th, 2005 7:10:55 PM

Gilan shifts his shoulder as he slips his shield onto his left hand and draws his club. "Split up or stay together...makes little difference to me." He looks to the Icepack and shakes his head. "I hate to say it but...we maybe distracted by the presence of the Icepack." Looking to each of that group he gives them a smile and nod. "Please, do not take offense to my statement...I seek the best for both Packs is all." He looks to Trell and then points to the door. "We must make a move soon...the spells I have already up on some of us will expire before long."

[Call Lightning - 2 minutes 10 seconds, damage, 4/8 strikes]

[Light - 72 minutes 30 seconds, 20 feet radius]

[Barkskin - 72 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Ulgren : AC 19 Hps 33/33 Mage Armour 
Monday August 15th, 2005 8:20:06 PM

Ulgren smiles at Trellus, "I didn't want to be seen all that much. Just work on my spells and when I could slip out unseen get out on the grass and sail." Ulgren seems lost in the moment, his hands going through the repetitive motions of controlling a sail. Ulgren snaps back to the present with a shiver, "I miss the heat, especially in this cold. To answer your question I have been in Rattledam for two years now."

Aiden 
Monday August 15th, 2005 9:10:09 PM

Aiden looked pensive when he heard that the corpse carried magic, especially considering that they had 'looted' Skalti's body before burial.

"THank you for your healing magics..." he muttered as he hadn't even thought about the wounds during the battle.

Looking at the others from the village, "Perhaps we should watch and listen our elders..." nodding towards the Blood pack, "and be quietly respectful of what we note, since they are far more experienced than we. That way we do not cause confusion or difficulties, and we will learn much."

Flea  d20+11=24 d20+13=31 d20+9=15
Monday August 15th, 2005 11:16:16 PM

The rogue hands off the magic items to Trellus'. "Dunno if you want to give them to the other guys or not," she says, hooking her thumb over her shoulder at the natives of the Vein.

Flea wanders off, away from the folks just hanging around and getting healed up. She snoops around the unexplored parts of the hallway looking for anything interesting. She stays alert to anything that might signify a trap. Every now and then she casts a glance back at the group to see what Bohdi is up to.

Flea worries that Bohdi's packmates, the ones called Nauthiz'Ull and the other one called Garrett don't approve of her friendship with the gnome and are trying to split them up. They treat him like a servant, and put him down because he's a foreigner. The rogue overhears the cleric's exchange with the new guy. Trellus' is all friendly and welcoming just because the new guy is from Rattledam, and he's got some shady magic. Well! Flea's not from Rattledam, but she's Bloodpack! The rogue fingers the fringe of her crimson sash. She wishes she could send a heart touch to the small illusionist.

Listen=24
Search(Detect Traps)=31
Spot=15

(OOC: Who is DMing? I need to send you an e-mail!-Carla)

DM Is Daniel K email Mikalus30@hotmail.com


Garrett (HP:12/16) 
Monday August 15th, 2005 11:57:36 PM

Garrett thanks Gilan for the wand, and Trellus for the potions. "We will probably have need of both brfore this is over, thank you again."

"Nauth, if Bohdi has made up his mind then so be it. The rest of us go down the hall. The prophecy makes it sound like we need to recover a ring. The faster we get it, the better off everyone will be. Let's move, Bohdi can do as he wishes."

Garrett begins moving down the hall and stops at the door waiting for everyone else to join him. "If anyone still needs healing, let me know before we open the door."

Unless someone needs more healing, Garret waits til everyone is behind him and then opens the door.

Garrett (HP: 16/16)supplemental  d8+1=5
Tuesday August 16th, 2005 12:12:17 AM

Garrett realizing he is still a bit injured decides to do a little healing on himself with the wand of CLW(23 charges now).


Grymash (ac25, hp94/94, barkskin)
 
Tuesday August 16th, 2005 12:33:44 AM

Feeling better that his weakness has finally left his body, Grymash stands tall again, no longer needing his double axe for support. He prepares to take the lead. His face contorts into a pained expression when he hears the ghostly song. "Gry no know dat da dead can sing a tune. Dat sooo shady! Lets goes kill'em!" Slapping his arms, he looks back at the others. "All Gry's magiks be gone aways now. Gry got more magiks left, but Gry will wait. Dem no last long. But if yooz dudes gots some for Gry, dat be gute!" He steps for the entrance, turning back only to make sure everyone is following.

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil) 
Tuesday August 16th, 2005 7:42:45 AM

Trellus quickly grins at Ulgren. "Two years? Light, I've have been out of it."

The cleric returns his attention to Flea and her boyfriend.
Those two are gonna get somebody's thread cut.
She is right about the magic stuff though.

"Yeah, good point," he says. He offers the ring and gauntlets to Garrett. "You take these, we'll take the belt."

Gry's words ring through the hall. No time for the gnomes.
"Right," he responds to the barbarian. The blond cleric raises his voice while looking at Flea and Bodhi.

"OK Dudes, we're waiting a half minute for the Wunjos to start around, and then we're going through that door totally shuttlecocked. Whatever's on the other side is probably nastier than this treadle." Trellus gives Skalti a dismissive wave.

"You (Bodhi) come with us and you very likely die. You (Flea) go with them, and maybe one of us die. It's your pick."

Flea is gonna be totally warped. But, if she and Bodhi are both alive at the end of this, Trellus will be happy with the anger.

Just prior to going through the door, the cleric casts Bulls Strength on Grymash, and Prot vs Evil on Mac.


Bohdi Nackle (illegal second) 
Tuesday August 16th, 2005 10:42:52 AM

After all of the criticism--all of the smarmy, pompous words by those who ought to know better--finally, Trellus's continued pointed remarks at Flea rubbed Bohdi's nerves raw.

"Why do you keep running her down like that, eh?" Bohdi snapped. "What gives you the right? All Furtif Aeanora has done since she got here is help to support this group, and you? You criticize her. Belittle her. Throw around pompous words and speeches."

"What do you know about it, eh? Do you know any better what's beyond those doors than she does? Than any of us do? Do you think you know the ways of the ice and snow ... auslander?" The gnome spat that last word with venom. "Think you could survive out here without us?"

Bohdi nodded at Trellus, Nauthiz'Ull, and Garrett, slowly and one at a time. "You're right. We all read a bloody prophecy--no, strike that, I read the bloody prophecy for you all. And we all came here to this Temple together. And somehow, somewhere along the line--maybe right at that part where each of you, in your great wisdom, all nearly died a few minutes ago--and you're welcome for saving your life, Garrett, don't mention it, ta very much I'm sure--somehow you all got it in your minds that you're the lone interpreters of that prophecy? Did I miss something? Did someone give you such great insight and wisdom, annoit you all with oils, and decide that you were the great troika of divine leaders?"

The gnome snorted with disgust. "You all think that separating keeps us all safer? You're nuts. The cold has addled your minds. Where Furtif Aeanora goes, I'll go. You all--" he waved his hand dismissively. "Can go pound snow with whatever's beyond that door." Bohdi went to join Flea down the side corridor.

Anuk  d20+9=18 d20+11=15
Tuesday August 16th, 2005 11:20:41 AM

After hearing the chanting and the voices, Anuk scurries quickly back to the group and reports what he heard.

"Gry, it sounds to me like someone in there wants Gargul's job. Don't know how many there are but it didn't sound like a small group. Before you go in, let's do a last search...maybe there's a way in besides their front door."

As quickly as he can, Anuk goes along the wall around the door, hoping to find some other way in, if it's available.

search 18
spot 15



Flea (illegal second post) 
Tuesday August 16th, 2005 11:33:06 AM

You, Bodhi, come with us and you very likely die...

Flea doesn't know what Trellus' knows, but she knows what her heart tells her, and it tells her that Bodhi mustn't die. Bohdi must live!

Flea runs to meet the gnome even as he follows after her. Placing a hand over his mouth as he starts to shout, she wraps her other hand around his shoulders. "Shhh! No, Bohdi, dearest," her light blue eyes scan his features as she imprints them in her memory, "I don't know how he knows what he knows. Maybe Domi shows him something of what is to come. I dunno'," Flea shakes her head, "but, he is right. If you come with us, and your thread is cut, it will tear me." Flea wraps her arms around the fur clad gnomes neck and lays her head over his heart. "You are my weft, and I am your web, Bohdi Nackle," she whispers, "do not forget me."

Flea disentangles herself from the magiker. "Mr. 'Ull!" she shouts, "and you there!" she calls out to those from the Vein still in the room, "if you love him as your brother, your wunjo, then take him with you!" The rogue turns and with tears blinding her, runs towards the chanting voices.


Bohdi (illegal third) 
Tuesday August 16th, 2005 11:55:54 AM

Bohdi eyes opened wide with startled surprise as Flea muffled his words. "B-but--" he tried to begin, but her eyes locked with his, and he listened as she spoke. As she broke from her embrace, Bohdi's arms remained outstretched as if to try to hold the elusive rogue a moment longer.

Brows creasing, Bohdi watched, crestfallen, as the female gnome hurried away toward the chanting voices. "But--but--Furtif Aeanora ..." he said softly, barely above a whisper. "I won't forget you."

"How could I?"

Shoulders slumping, fur-covered boots plodding, Bohdi turned without another word. He lifted his hood and adjusted his muffle so that nothing of his face showed beyond the fur-rimmed edges of his parka. Slowly, silently, he followed the Ice Pack out of the Temple chamber.

Squork glared at Trellus before winging his way over to Bohdi's shoulder, where he landed without an acknowledgement from his master. Together, bird and gnome slipped into the side passageway without another sound.

Aiden 
Tuesday August 16th, 2005 12:48:13 PM

Aiden watched the exchange between the Blood Pack and Ice Peak members.

Quietly, he moved towards Nauthiz, "Get Garret and the others started. I shall be a moment with Bohdi." His tone was firm (albeit quiet).

He continued to bear the frown. He was a hunter, a warrior, not a quester, elder or scholar who could solve with magicks or knowledge what was happening.

~and I am a thrice cursed fool...~

Putting his hand on Bohdi's shoulder, "wait...", he said quietly. Turning towards Flea, "You as well..."

"Bohdi...give her something that is close to you...Flea, do the same."

~why am I doing this?~ he continued to think to himself, ~you are weak Aiden...~

"That way if we are divided, perhaps one or both of you will gain enough magicks to track the other. Or find someone who can..."

With a quirky smile, "And it is easier and less painful than to place a sigil brand upon the other..."

Once (and if) this is done, Aiden turns to be the last member of the villagers to leave the room.

[[let me know if Bohdi (or Flea) leaves the room before this because then Aiden would take one person's 'favor' to the other, stating the same message...])

(OOC: Flea already gave Bohdi a ring...)
(also OOC: ... and Bohdi gave Flea a set of saddlebags a long time ago, as well as a bit of nonsense magic recently.)


Jake 
Tuesday August 16th, 2005 1:33:26 PM

Jake has remained silent recently. ((Mainly because Mikey has too many posts to read and catch up with, too many games he's in, too much real life stuff going on...))
"This prophecy stuff doesn't really seem like what ah thought it ad be. Or maybe it is. Ah dunno, ah don't feel lahk a hero right now, lahk some shinin' knight. Ah'd need one of dem things, a horse, and a pretty gal..." Jake mumbles a bit on.
Then, when Bodhi and Furtif have their little scene, Jake can't help but feel a bit of the feelings between the two. He walks on over and, as Bodhi walks away, puts a hand on Flea's shoulder, gently. Inwardly, he's gotta admit, the little guy had spunk, enough to be able to speak his own views and against the wisdom of others. But, like Flea says, he's probably wrong. The little guy seems smart, but Trellus is good at figuring things out, something Jake figured out a while back. Still... "Flea, y'know, if ya really really want, ah bet you can stay here in this Ice place. Or he can come with us..." Jake grudgingly allows. The idea of yet another stranger in their group disturbs them. Jake's quietly accepted Ulgren for now, as at least coming from the Plains, but he's not sure about him being part of the bloodpack yet.

Then, an idea strikes him.

Jake suddenly dashes out from the bloodpack. "Hey, Bodhi, wait a second..." He quietly leads the gnome behind a corridor and speaks softly to him. "Look, bud... ah'm sorry about mistreatin' you an' your bird." He glances back, and lowers his voice more, embarassed if the others in the pack will catch this.
For Bodhi: Highlight to display spoiler: { (whispered) "Ah wanted to apologize. Ah... well, ah misjudged ya. Ya really did a good job helpin' back there, and, well, ah'm sorry." Jake fumbles in his pack and pulls out a beautiful leather belt. "Here.. it's one of them magic things, a belt ah sometimes wear for the really dangerous things. You might need it up ahead. Just before battle, put it on. It'll make ya lose your temper easily, but also good at whoopin' guys. It won't mess up your spellcasting, though. But it will also make you less likely to be attacked by most things. Most of all, it'll help getcha over your love for Flea. It will focus your midn on other matters, which ya may need in this next fight, bud. Ah'm not good with magic, so ah don't know how to describe it better. Good luck." }

Nauthiz'Ull 
Tuesday August 16th, 2005 2:19:02 PM

The slacked-jawed expression of the ranger was ripped apart by the sudden realization that there was more fire in Bohdi than anyone, anywhere had ever given him credit for.

"Now THAT'S what-That's what I'm talking about wunjo! Show me some more fire gnome, it looks good on ya!"

Nauth watches as Aiden and Jake interpose for the sake of progress and he joins up with the newcomers. Looking at Mund and Gulioth a forced yet warm smile surfaces.

"New love, waddya expect? Mund thanks for the trap thing. We need to go now though."

Nauth makes his way down the crypt to the door and waits for everyone to arrive before doing anything else.

Aiden (OOC) 
Tuesday August 16th, 2005 2:31:10 PM

(OOC: *laugh* sorry about that...I think I remember one of them giving something over, but not the other. Aiden will still try to make sure that each has something personal enough that magic won't make any mistakes if they try to 'transport' themselves to the other)

Two halls DM Post 
Tuesday August 16th, 2005 4:01:17 PM

The discussions about splitting up break down a bit but eventually things are 'talked' through. Trellus gives Garret teh gauntlets and the ring which Skalti wore. His is about to cast his last spells when Flea stops him. There is a passage about 80' long beyond the doors, not a room into whicha pitched battle will take place.

The Large double Alabaster doors are not trapped as far as Flea can determine, nor are they locked or even closed all the way. About a two inch gap lies between them through which the chanting was nicely heard and the dark hall first glimpsed. A voice again thunders from the darkness, "Join me in this place of power, you risen dead. Join me where the ice lands weep and the trees have no hearts!" This last is accompanied by anoth drop in temperature and again maigical lights dim for a moment.

The members of Ice Peak disappear through the side door and move down the hall. Arriving shortly to the area where Mund disarmed an arrow trap. There is 30' of hall to a normal sized alabaster door.

Mac (AC:22, HP:52/60, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless, Haste, Level Loss(3)) 
Tuesday August 16th, 2005 4:48:23 PM

Taking a knee, Mac checks on Galea and then moves several potions out of his backpack to places he can more easily reach in a hurry, and keeps two in his off hand.

Spells in effect - How are we for durations?:
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.
Haste: +1 haste bonus to attack, +1 dodge bonus to AC and Reflex Saves, +30' speed, and extra attack when using full attack action.
Level Loss: -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Flea ( (AC19, 35/35 HP, Trap Sense) 
Tuesday August 16th, 2005 6:48:58 PM

Flea shrugs off the comforting hands of Bloodpack and Icepack in her blind rush towards the voices. The distraught gnome hesitates for a moment in front of the large alabaster doors, and wipes at her eyes with the edge of her sleeve.

Driven by her dispair, she pulls her hooked hammer from her belt, and squeezes past Grymash. Pushing the alabaster doors wide open, she enters the dark hall and screams "Leave the dead in Peace! To me lord of carion who thinks he can be Flea's master! Gargul watches and waits!"

DM request 
Tuesday August 16th, 2005 7:24:40 PM

I do not know at what level the past spells were cast at, duration being the one that counts.

Ulgren cast Haste
Trellus cast Prayer
someone cast Bless.

It has been 5 minutes from the end of the battle. The battle was 15 rounds in length.

Gilan [HP: 67/67 - AC: 22]{greater magic fang, prayer, bless, haste} 
Tuesday August 16th, 2005 7:50:48 PM

Gilan sighs as he watches Flea and Bohdi as they part. His heart is breaking for the two of them but he does not know what he can do.

Shaking his head he moves on down the hall and pulls up even with Flea. "Flea...if it is possible to see him before we leave...I will make sure that you do." He knows that his words will do little to help his friend out and he knows that he may not be able to do anything but he will try. He holds out a little slingstone to Flea with a small smile. "The light will last a little longer...if you think you may want it for later." He then steps off to the side for the others to pass him by.

[Call Lightning - 2 minutes 00 seconds, damage, 4/8 strikes]

[Light - 72 minutes 20 seconds, 20 feet radius]

[Barkskin - 71 minutes 50 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

DM: Call Lightning is out at this point.

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil) 
Tuesday August 16th, 2005 8:31:16 PM

Like a parent patiently enduring a child's temper tantrum, Trellus ignores Bodhi's comments. If there's a dude around who's opinion carries less weight with the cleric, he ain't met him yet.

Which is why he simply cannot fathom what Flea sees in him. The dude is whitefaced through and through, but she's infatuated with him. It's totally twisted.

And THEN, she pulls the screaming stunt in the open hallway. Trellus gives Anuk a "Why Me" look, and then waits to see what answers the rogue's summons.

[OOC - Bless and Prayer are over]

Garrett 
Tuesday August 16th, 2005 11:57:48 PM

Pretty much beyond wasting more words on the matter, Garrett accepts the gauntlet and ring from Trellus. "We will hang onto them, but until I know what they do, I consider it a bad idea to use anything that accursed soul possessed."

Garrett makes his way down the hall and waits to see if Mund wants to check the last 30' to the door, and the door itself. If not, Garrett walks to the door and opens it when everyone else is behind him. "Let's finish this nightmare."

Bohdi Nackle 
Wednesday August 17th, 2005 9:07:06 AM

Wordlessly, Bohdi accepted whatever was given to him by Jake and Aiden and returned to the trapped corridor. He went as far as he could see before stopping, his shrouded eyes not making contact with anyone else's.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Nauthiz'Ull  d20+9=24
Wednesday August 17th, 2005 10:35:11 AM

The ranger watches as the gnome comes sulkingly forward. His mouth opens to speak and then audibly snaps shut. A grimace appears at the corner of his moth and his eyes weigh heavy upon his close wunjo.

A hard swallow follows as Nauth tears his eyes away from the fur-hidden gnome.

"I guess this is what we do. Damn these prophecies! Give me my family and a good hunt. Damn these Bevroren Doden! Damn it all!"

Nauth watches as Garrett opens the door and spots in with flashing eyes to see what he can see{spot-24}.

Mund  d20+6=11
Wednesday August 17th, 2005 1:54:41 PM

Mund moves just ahead of Garret examining everything about her for triggers and other nasties. [Take 20 on Search DC 26] if she finds one she will attempt to disarm it. [Disable Device 11]

Cries of Silence DM Post  d20+10=12 d20+3=12
Wednesday August 17th, 2005 4:01:44 PM

In the side passage, Mund woks carefully on a trap plate, quite different from the last one. This one seems to be protecting one of the crypts. click...Phfftt! An arrow streks from the deep recesses of the alcove, grazing ver the crouching Halfling. "Ta Da! All disarmed. One shot trap friends" [Bluff 12] The group from the Ice Vein continues forward to the door. Bohdi has drawn into himself and none are quite sure what to make of thier normally highly talkative wunjo.

Flea moves to the door and throws them open wide, calling out the dark creatures beyond. Only crisp air is her answer. Trellus and Gilan's magic light spill into the 10' wide and 60' long hall. Glyphs and a mix of arcane and divine sigils are embossed throughout the corridor.
Spellcraft DC 15 Highlight to display spoiler: {protection spell glyphs but not complete}
Know arcana DC 25 Highlight to display spoiler: {Necromantic symbols are written into every glyph}
Know religion DC 25 Highlight to display spoiler: {Death domain sigils are written into every 2nd glyph}
Know Nature DC 25 Highlight to display spoiler: {The secret druidic language is written through every second glyph}
At the far end lies a second set of alabaster doors. From under the crack at the bottom spills a blue black light and almost seems to be made of smoke.

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil)  d20+8=10 d20+4=24 d20+6=18
Wednesday August 17th, 2005 7:17:12 PM

Spellcraft 10
Knowledge Arcana 24
Knowledge Religion 18

Mind still dwelling on Flea, Trellus glances up the hall, but doesn't pay serious attention to what he sees.

Even in his muddled state though, the cleric understands that he's looking at an awfully unfriendly looking hallway.

"Flea? Ulgren? Whaddya think?"

Ulgren : AC 19 Hps 33/33 Mage Armour  d20+14=16 d20+14=29 d20+14=25
Wednesday August 17th, 2005 8:13:11 PM

ooc: Sorry missed this mornings post due to working the local MDA lockup.

Ulgren looks at the two gnomes and shrugs silently floowing the minotaur to the large alabaster double doors at the end of the hallway. (Spellcraft DC 16, Arcana DC 29, Religion DC 25) Ulgren looks over the chamber and whistles softly, "whoever did this had some serious issues with life." Ulgren places the wand back in its pocket and wipes his hands together. "There are unfinished protection glyphs in here, and every glyph has necromantic glyphs wraped within. Wait a minute." Ulgren stretches out and whistles again, "looks like every other glyph has death glyphs wrapped within. Whatever happens from here is goign to be interesting." Ulgren turns and looks at the Bloodpack. "I know you only have my word at the moment, but I would rather die with people that I choose to live with rather than freeze to death. Feel free to do with me as you wish if we live through this but for now please accept my abilities, meager they might be."

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  d20+13=17 d20+19=22
Wednesday August 17th, 2005 10:25:36 PM

Gilan slows as he spots the glyphs lining the walls. "This place is protected by glyphs or half finished glyphs." His eyes widen as he spots every second glyph and shakes his head. "Every second glyph has druidical writing in it." He puzzles over this as he waits to see what will happen next, not really wanting to be the one to go first.

He shrugs as he looks to Trellus and then Ulgren. "I am not sure...protection or not finished protection...this is not really my area...but I maybe able to read the writing in druidic." A shiver runs down his spine though as another thought comes to him. "But that may trigger the trap as well." Gilan looks to Trell and shrugs. "How about a summoned creature?"

[Spellcraft 17 and Knowledge(nature) 25[forgot some bonuses]]

[Light - 72 minutes 10 seconds, 20 feet radius]

[Barkskin - 71 minutes 40 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used
Daniel, nix the knowledge check...I made a survival check instead. So the part about noticing the druidic would be out, unless by chance he could have spotted it otherwise. I have a +8 modifier to spot if you need to make a check for me. I feel stupid about now.

Flea ( (AC19, 35/35 HP, Trap Sense)  d20+8=19 d20+13=33
Wednesday August 17th, 2005 11:24:55 PM

Silence

The crisp air causes a strand of Flea's hair to waft over her face where it sticks to her wet cheek. As she brushes it back, the Bloodpack druid comes to her side with his small gift of light. "Thanks, Gilan," she says, accepting the pebble.

Not having any particular knowlege to recognize the designs embossed along the hallway, the gnome takes them as some kind of writing. Holding the pebble aloft she studies the designs. (Decipher Script=19) "I wish Bohdi was here," she sighs ever so quietly. As the rogue follows the markings down the hall, she is acutely tuned in to any signs of a trap, magical or otherwise. (Search/Detect Trap=33, Whoa! Nat. 20!)

(OOC: Flea is fluent in Common, Draconic, Dwarven, Gnome, and Orc)


Grymash (ac25, hp94/94, barkskin, bullstrength)
  d20+4=7 d20+2=6 d20+5=16
Thursday August 18th, 2005 12:39:37 AM

(spot 6, knowledge religon 7, listen 16)

Grymash inches by, not even noticing the glyphs. Why look at funny markings when there are creatures to kill.

Jake 
Thursday August 18th, 2005 7:14:52 AM

Jake continues along with the others, quietly. Suddenly, unexpectedly, he sorta giggles or chuckles to himself, then stops himself with a bit of self-control, keeping his gaze down. Many of the pack, having not known Jake since childhood, will just think it's a random thing.
But...
It's that same sort of laugh he had when while swimming he mentioned to Anuk that the fountain of Rattledam was haunted, and then suddenly hands grabbed Anuk from underneath and pulled him down for a whole 5 seconds.
Or when he'd put super-spicy stuff into Trellus' soup. And the milk. And the water was actually vinegar.When he'd spread butter over all the lavatory seat. And a dozen other little things over the yeras...

Aiden  d20=12
Thursday August 18th, 2005 10:36:03 AM

Aiden raised an eyebrow as the arrow had passed over the halfling. He was rather skeptical that the trapfinder had meant the arrow to pass by him.

"I agree..." as he quietly responded to Nauthiz's outburst, "I would too prefer the outside"

After a moment he continued, "but that is why we and the Blood Pack are here...to put an end to the unnatural and damned."

Looking at the group that had begun from Ice Peaks, Aiden could not help but let a small smile appear on his face.

~And they consider me dour...~ noticing Bhodi's disappointment and Nauthiz's frustrations. ~I wonder what has happened to that female wizard...~

(rolled 12 against his bluff...wasn't sure which stat bonus/penalty to apply)

Nauthiz'Ull  d20+8=21 d20+8=20 d20+5=10
Thursday August 18th, 2005 10:46:09 AM

As the last trap is 'disarmed' the ranger will wait for the door to be opened and then head down the hallway, eyes flashing everywhere{spot-21:listen-20:move silently-10}.

Bohdi Nackle 
Thursday August 18th, 2005 10:49:11 AM

Bohdi waited in fur-clad silence for one of the others to open the door.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Garrett 
Thursday August 18th, 2005 11:11:36 AM

Garrett waits to see if Mund is going to check the door for traps. If not, Garrett opens the door.

Mund  d20+6=20
Thursday August 18th, 2005 11:49:53 AM

The halfling carefully approaches the door and begins examining it in great detail. [take 20 Search] "Trickey, trickey, but not good enough." her voice in a quiet whisper to herself. It is quite apparent she takes every trap as a personal challenge a contest of will, wit and guile. Her against the creator and it is always best to win at these matches.

Mund slides a pick into the crack of the hinge side door and moves it upward to a point and then witha deep breath rams it home with one hand. [Disable device 20] Spot DC 15 Highlight to display spoiler: {her left hand has fingers crossed}

Anuk 
Thursday August 18th, 2005 12:02:48 PM

Anuk catches Trellus' look and watches Flea go off on her own. He tries to think of something to say--some little joke to lighten the mood--but figures it wouldn't do much good right now anyway. However, when he see's Gilan talking with Flea it puts a smile on Anuk's face. He's glad to see that something might cheer her, if only a little.

At Gilan's mention of a summoned creature, Anuk offers, "I prepared a small summoning spell this morning. I could bring a wolf to scout down the hall for us. It would only last a few seconds, though. I'm not very good at this yet." (Offers to cast summon nature's ally I. Would summon a wolf that would last three rounds)

Tricks and Treats DM Post  d20+8=27
Thursday August 18th, 2005 3:14:56 PM

Aiden and the rest hear an audible 'click' and the groan of stone, but nothing more dastardly occurs. The door is not trapped nor locked and as Garret grasps the pull handle and thick bass voice rolls through the hall shaking stone and reverberating through the very core of all those before it.
"I am Celsiun, I bar all but my children from the chamber beyond. The Fey king is wakened and powers wane before him."

Cold beyond measure seems to breath through the corridor, yet it feels to your skin as the warm caress of parent. Rock cracks under the assault and the walls become as sheets of ice. Through them you can see the dim outlines of the Blood pack making their way cautiously down a hall. Easiest to discern is Flea a smaller blur in fornt moving cautiously and the great form of Mac shortly behind her. Beyond the door is a great vaulted chamber of Ice. A massive shaft of blue white light blazes downward from the ceiling illuminating a large 20' diamter 5 step dias. Floating several feet from the floor is, by all outward appearnaces a human beating heart of ice. About thedias, now turning to face you are 2 human males, a gnome and a wolf. The black skin and hoar-frosted clothes marks their true nature.
DM note: map coming next post. Chamber is rectangular. 60x200' You are in the middle of the narrow end. It is 30' to each side left and right of you. The dias is 100' away straight up. The floor is a frost covered ice, possibly slippery.

The Blood pack decipher most of the sigils and glyphs and the conclusions to be drawn are dark indeed. Gilan can get some of the secret language, a rather epic poem to nature and her grand power. But is seems to be purposefully written over with the other symbols in very specific places, those dealing with life, love and anything gentle about the forces Gilan reveres.

Trellus recognizes some of the glyphs but can not place them.

Ulgren begins filling in the blanks. Death and more specifically necromancey, the sigils of the power of the shadow realm, and written across and innertwined with those of the nature world. The over all theme of destruction to the Wold as it now stands is quite evident to the dark elf. The glyphs all carry one other secret the dark elf manages to pierce as well. A cloaking of this place from the natural world. The necromantic sigils are definately drawn to hide this place, most specifically from any of Fey blood.

Flea can garner little from the writings, they are just too complex for sucha cursorey scan as she gives. Her powers of sbservation are trained elsewhere. In particular to a second slight draft of air, going the wrong way. Eyes following what the subtle air current is telling her reveals a small oddly placed gap in the wall floor to ceiling. The gnomes trained eye marks 32 small well placed holes. Holes, about the size of a dart, not 5 feet beyond the door, slanted to launch there contents at her and her companions.

Gry and Mac wait for the results of the initial inspection and Jake lets a small giggle slip. What could posibly be so funny about this hall.

Even as Flea opens her mouth to warn the others about the trap several things happen. A deep rumble, a voice?, comes from the small passage the Icers took, the emperature plummets beyond coping and imagining. Rock walls spilt crack and fall away, revealing thick semi transparent ice. All metal instantly develops a small ice like covering, while weapons are easily knocked free, Jake discovers a more serious side effect of being covered in metal and it is most decidely not funny. The last thing that happens is the far door of the 60' hall is opened. A medium creature stands bathed in darklight, which rolls off him like billowing steam, issues a command "Be gone austlanders!"

Blood pack details. The hall is 10' wide and 60' long. the holes Flea saw are still there as is the slight crack in the wall (Flea is pretty sure this is the trigger, anything going past it)

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste} 
Thursday August 18th, 2005 8:32:49 PM

Gilan smiles to Flea. "Hey don't mention it...I know how it is...I wonder if I will ever see Kaili again." He slips into a little bit of a funk as he has that thought but shakes it off.

Gilan glances to the sound of the voice and shakes his head. "I am really starting to hate that word." This is growled as he talks thought giving the impression of aggrevation. He still waits as the other makes plans. He does look to Anuk and nods. "Then I could summon up a flying animal so that we have all the ways taken care of...if there is a trap down this hall." He leaves the last unspoken as he does not know anything really...just a guess.

[Light - 72 minutes 00 seconds, 20 feet radius]

[Barkskin - 71 minutes 30 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Ulgren AC 19 Hps 33/33 Mage Armour  d20+1=9
Thursday August 18th, 2005 9:18:14 PM


Ulgren looks around at the Bloodpack, "Who is that?" Ulgren says in a whisper. "Do we enter? or wait?" Ulgren looks around then stares down the hall looking for signs of what they face. <Spot DC 9>

0- Detect Magicx2 Read Magicx2

1- Mage Armor* x2, Magic Missle x2, Shield x1, Tensers Floating Disk x1

2- Scorching Ray* x2, Web x1, Invisibility x2

3- Haste x1, Fireball* x2

4- Confusion x1, Wall of Fire* x1


Flea ( AC19, 35/35 HP Trap Sense, Evasion)  d20+13=23 d20+14=29
Thursday August 18th, 2005 10:48:41 PM

"Stop!" cries the gnome thrusting an arm out to either side in order that none shall pass her. "No one move!" The rogue points out the sites of the 32 small holes not 5 feet beyond the door, slanted to launch their contents at any who might approach.

The gnome searches for a way to disarm the trap. (Search/Detect Traps=23) If she is fortunate enough to locate the mechanism, she will return her hammer to its place, and get out her special tools. Going to work on the device she hopes to disarm it (Disable Device=29) and allow safe passage for her friends.



Grymash (ac25, hp94/94, divine favor, barkskin, bullstrength)
 
Friday August 19th, 2005 12:30:37 AM

Not moving is fine for Grymash at the moment while Flea does her thing. He takes the time to mutter a few simple words of power. His double axe glows faintly, beneath its icy covering. (Casting Divine Favor)

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil) 
Friday August 19th, 2005 7:24:47 AM

Trellus frowns at Jake's giggle.
"Light Jake, what have you woven......."

The rest of his words die before they're uttered, lost in the cracking of walls and the plummeting temperatures. Flea's words ring out as the cleric takes in the new stanger on the other end of the frozen hall.

"Flea, you better hurry," Trellus urges. "That dude don't look friendly. Anuk, you're on. Anybody else with a decent range, same thing."

The blond man has no way of reaching across 60'. He does what he can, casting a spell on Jake.

[Resist Energy (cold)]

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+5=25 d20+5=8 d6=5 d20+11=23 d20+9=27
Friday August 19th, 2005 10:08:39 AM

Bohdi gazed through the translucent walls and his hand reached out reflexively. "Flea," Bohdi murmured, his pained voice catching in his throat.

Pain and grief turned to anger, then rage. "Death!" cried the gnome. "Death!"

He turned to his companions and threw back his hood. His red, swollen eyes burned with an intensity that they had never before seen.

"DEATH!"

Heedless of the possible consequences, Bohdi donned Jake's belt. (DMs: No idea what this does. Maybe it kills gnomes. Ask Mikey.) Then, wrenching one of the caramel-colored balls from the necklace that Flea had given him, Bohdi tossed it toward their ostensibly undead foes near the center of the room. With what time and energy he had left, Bohdi took a quick glance at the ice heart to try to glean its significance. (Spellcraft 23, Knowledge-Arcana 27)

(Here's what I know about the Necklace of Molasses: a ball detonates an area Slow spell with 30 ft. radius. Will save DC 18, operates like Slow cast at 5th level. I assume that Bohdi has the range and accuracy to throw the ball toward a spot centered on their opponents. I can't imagine a Slow spell, area effect radius 30 feet, that can't be targeted with accuracy past 30 feet from the caster--but still, if Bohdi can't target the center of their opponents, then he'll fire his crossbow at the wolf.

If necessary for the spell or the bow, a ranged attack to hit the center of their opponents with the ball, or to target the wolf, is = 25, natural 20.

Crit threat on the wolf, if necessary = 8, nope.
Damage on the wolf, if necessary = 5.
)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


DM Note: your 100 feet away, I'm having you don belt move up and have bead in hand to throw next round. Bohdi knows they are too slow to cover the distance, he'll have time

Nauthiz'Ull (AC17, HP 20/20) (Sub/Al)  d20+6=14 d8+1=3
Friday August 19th, 2005 1:03:46 PM

"Wunjo!!!" His father's bow leaps into the ranger's hands at his small companion's declaration of ... death ...

Nauth'Ull's voice booms against the walls of ice. Half question, half shout of defiance.

"WHAT YOU SAY?!?!?"

A wooden shaft streaks toward the wolf,

Rolls and Actions
Hit AC14, Damage 3hp (5hp if wolf is a magical beast)

Anuk (AC 21, HP 43/43)  d20+14=17 d20+9=11 d8+4=8 d8+4=8
Friday August 19th, 2005 2:47:35 PM

"Sounds good to me," Anuk responds to Trellus' order. He raises his bow, takes aim at the grim figure, and lets two arrows fly. "We've already got his attention...let's see how he likes this..."

(*sigh* -- hits AC 17 for 8pts and AC 11 for 8 pts)

Modifiers:
Atk: +1 mw arrows, +1 PBS, +2 bracers of archery
Dmg: +1 PBS, +2 str, +1 bracers of archery
Precise shot: can fire into melee w/o penalty
Dodge: AC 23 vs skalti

The times they are a changin  3d4(2+2+4)+3=12
Friday August 19th, 2005 3:39:00 PM

Bohdi, having the belt in his hand realizes he has not much but raw guile and will to assault the undead in this the hopeful final chamber. Strapping it on, he begins to move into the chamber. A high pitched shriek, 'Death!' issues from her lips as the small female gnome charges across the floor. Bohdi has a quick mind and several things run through it, even entering into a battle, Since when could he hit octaves that high on the scale? Why was his shirt tighter and his chest hurting as he started to run? For the first time in years his chin doesn't itch when he moves from his beard. Lastly, why was the link with Squork registering such high shock an awe To everyone the reason is as plain as the lack of a beard on Bohdi's face. Because running at the dias was Bohdi, the female gnome.

Nauthiz'Ull pulls his bow and fires, the habit to hard to stop. The arrow sinks into the wolf's putrid flesh for no ice like shell coats its fur. However, the wolf does not seem to notice the wound.

The zombies, two humans, gnome and wolf at the steps turn towards the group and lumber towards you. The ice heart continues to beat.

Spot DC 18 Highlight to display spoiler: { at the far wall there is a rather large object embedded in the ice.}
---------------------------------------------------------------------------------------------------

Garret and Guloith advance with Bohdi, so as not to leave her on her own.

Mund stays where she is.

There is brief conversation about the hall and the being at the end of it. Flea holds her pack and gets to work. Sliding a dagger into the small crack she locates a thin wire tube and alters its angle back upon itself so as people pass the airflow will not be disturbed and the trap will never activate.

Anuk, on Trellus' word, un slings his bow and fires. Even as they begin their flight, the ranger knows he rushed. The smallest glimmer of hope fades as the being at the end of the hall doesn't move and lets the shafts split as they impact his form.

Gry casts a spell on himself preparing for the charge and Trellus puts one on Jake.

The creature speaks again, "Vinge hurtig døden" as he finishes 3 bolts of black energy streak from his outstretched finger and slam into Flea. [Dmg 12]

Icer map http://img377.imageshack.us/img377/4999/icertemplefight2map9pr.jpg

Bloodpack maphttp://img377.imageshack.us/img377/2638/templefight2map14cc.jpg


Garrett ( AC: 18, HP:16/16) 
Friday August 19th, 2005 4:24:33 PM

"What in the Wold is going on" says Garrett as he watches Bohdi's transformation. "That's just not right. Where did he get that belt from?"

Snapping back to his senses, Garrett quickly tries to formulate a strategy.

"Nauth, Aiden, Guloith, form a line in front of me. Make them fight you three, and then I can stand behind you all with the healing wand. Let's try and get up by Bohdi before he gets himself.....or herself...or whatever killed. Hopefully the wand and I can offset any damage that all of you take before it starts adding up."

Garrett sheathes his sword and pulls out the wand of CLW, and takes a 5' step forward.

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste} 
Friday August 19th, 2005 8:11:53 PM

Gilan smiles as the trap is changed and then looks to Trell. "Is it clobbering time?" He looks to the rest of the group and steps five feet further into the hallway. His lips form and speak the words to a spell and his hand club hand is soon lined with fire. "I hate undead." He will transfer the club to his shield hand if possible.

[Produce Flame - 8 minutes 00 seconds]

[Light - 71 minutes 50 seconds, 20 feet radius]

[Barkskin - 71 minutes 20 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil) 
Friday August 19th, 2005 9:22:36 PM

Trellus shakes his head in response to Gilan.
"This feels too bright," he replies warily. "All this stuff weaving, and he just stands there and casts a magic missile spell?"

"I don't think this hallway is safe yet. Flea, stay shuttlecocked. Anyone with reach, cut that dude up."

Trellus gets an idea and casts a spell on Grymash.
"I wonder what happens if you ain't touching the floor," he remarks.

[Air Walk on Gry]

Flea ( (AC19+1 Hasted, 23/35 HP)  d20+8=27 d20+8=13 d3+1=4 d3+1=3
Saturday August 20th, 2005 9:17:54 AM

"Aieeee!" squeels the gnome when the black magic strikes her. For a moment Flea hesitates. Did her heart stop? Then she springs into action.

Clicking the heels of her magical boots together, she runs at the dark creature and flings the dagger in her hand at it's throat. (Hit AC 27, crit. 13-but I think it is undead so no crit. anyway, for 4+3 dmg. respectively).

DM Sanity info:

Position: 15H

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 3/10 rounds (not required to be consecutive rounds)


Mac (AC:22, HP:52/60, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3)) 
Saturday August 20th, 2005 7:19:30 PM

"Trellus, I'm feeling... half unwoven. But I am ready."

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Jake (AC 29, hp 57/57, barkskin 1/30) 
Saturday August 20th, 2005 8:46:19 PM

[To the Player of Bodhi: To sum up, Jake slipped you a belt of Gender Change.]
Jake rings his sword against his shield impatiently. "Flea, if ya can't figure out a way to disarm them traps, lemme go rush him. I'll trigger 'em alone and you guys can follow me ta take care of them problems."
Jake takes a moment to drink a potion of barksin he's been saving. (Its +3 replaces my +1 natural AC modifier I currently have)

Carla 
Saturday August 20th, 2005 11:46:32 PM

(OOC: Mikey/Jake it appears from the DM post that Flea was successful in discombobulating the trap. Jake should be able to make a move. Like my old drivers ed teacher said, "hesitation kills!")

Jake (AC 27, hp 57/57, revising change) 
Sunday August 21st, 2005 7:34:51 AM

(Did not see the DM's reply...ok! To rewind a bit...)
Jake rings his sword against his shield impatiently. "Flea, if ya can't figure out a way to disarm them traps, lemme go rush him. I'll trigger 'em alone and you guys can follow me ta take care of them problems... There ya go, that's it!" Jake finishes, seeing Flea move up and get rid of the trap. He moves on forward. He curses his armor as well as the distance, and having no line of sight to boot. However, he does move forward, then takes to the side of the ghost thing with surprising speed. (Moving H5 to H9, then H9 to E12).
Skali is just too far away to do anything this round, however.

DM Yes Jake you can move as Flea did disarm the trap. It is not Skalti but another thing,it will be more apparent next full DM post

Aiden (ac 16 hp 20)  d20=20 d20=13
Sunday August 21st, 2005 10:06:26 AM

Aiden was surprised in a multitude of ways. ~what foul magick and rage has struck Bohdi?~.

Bringing himself out of his ponderings as the gnome appeared more like a berserker from Twin Tusks than the mage.

"There is something in the wall.." his sharp eyes seeing something even as he stepped forward, axe in hand.

Spot: nat 20 on object in the wall


Ulgren : AC 23 Hps 33/33 Mage Armour, Shield  d20+1=4
Sunday August 21st, 2005 10:03:39 PM

Ulgren shakes his head in disbelief at the frozen shape then quickly casts shield on himself, moving slowly forward Ulgren steps inside the door and to his right. Ulgren positions himself with his back towards the corner and facing the frozen shape. (H 11) Ulgren doesnt notice anything other than the the frozen shape ahead of him. (Spot 4)

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Sunday August 21st, 2005 11:18:59 PM

Bohdi dropped the belt and threw the bead (see previous post).

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Anuk (AC 22, HP 43/43)  d20+9=17 d8+3=6 d8+3=4
Monday August 22nd, 2005 12:57:46 PM

Cursing himself for his poor aim, Anuk redoubles his efforts when he seels the black bolts strike Flea. "Leave her alone!!" he roars as he charges forward, reloading his bow with two arrows this time. He sprints forward 30' feet, stops short, and the arrows streak toward their target, hopefully finding a chink in the thing's armor.

Hits AC17 for 6pts and 4 pts

Modifiers:
Atk: +1 mw arrows, +2 bracers of archery, -4 manyshot
Dmg: +2 str, +1 bracers of archery
Precise shot: can fire into melee w/o penalty
ManyShot: can fire two arrows at once (-4 penalty)
Dodge: AC 22 vs whatever it is

Booby Trap DM Post Round 2  10d6(3+1+5+1+5+6+4+6+2+4)=37
Monday August 22nd, 2005 3:52:08 PM

As the moments move on the temperature is still dropping and most noticeably, the walls are becoming more transparent allowing the two groups to see each other fairly well.

Gilan moves into the hall some and with a spell his hand blazes forth with divine fire as his shifts his club to his off hand.

Trellus finds the reaction of the foul creature 60' away to be just off somehow and issues caution to all. He then calls upon Domi's gift of Air walk and places the enchantment on Grymash.

Black bolts pound into Flea and startles the gnome. However she decides direct action being much more of a solution and activating her magical boots springs down the hall. A dagger flies from her hand, but to the horror of all it bounces off the creature without effect. Spell craft DC 16 Highlight to display spoiler: {Mage armor deflected the attack}

Mac stands ready for the charge.

Jake bangs his sword against his shield and is right behind Flea in the 10' wide corridor.

Ulgren is a bit unsettled by this new foe and casts Mage armor as he advances into the hall.

Anuk moves forward and fires a pair of arrows with a single pull, but they also fly off their intended mark.

.As Flea moves up she suddenly smells a small waft of heat. With a loud crack, a bolt of superheated air lances down the hall a full 120'. Purple blue light reflects through the ice as the bolt of lightning tears through Flea, Jake, Ulgren and Grymash.
Reflex DC 14 for half damage or none with evasion (Dmg 37/18)

It is now easier for those in the hall to see the humanoid bathed in the dark swirling mists. His figure is thin and his face pulled tight, the skin blackened and dry. Hanging from his torso under a decayed cloak thick wraps of leather can be seen. They appear to encompass his entire body. His face is free of the leather and small pinpoints of deep azure light reflect in his eye sockets. He raises his hand again and speaks a single word. " Smörja!" The ice beneath Jakes feet seems to slightly liquefy and turns a deep oily black. Spellcraft DC16 Highlight to display spoiler: { Grease}

Jake must make a reflex DC 16 or fall prone where he is. The creature then turns and moves into the chamber beyond the alabaster doors.

Flea Highlight to display spoiler: {Through the doors at the end of the Hall Flea can see a deep crimson swirling disk some 30' across. 2 former men of the Ice Vein just shambled through it. }
http://img400.imageshack.us/img400/8761/pagesfrompagesfromtemplefight2.jpg


Heart Chamber Round 2  d20+9=21 d20+9=21 d20+9=20 d20+9=18
Monday August 22nd, 2005 3:53:40 PM

Garret moves and voices a sound battle plan, Aiden, Nauthiz'Ull and Guloith take the front while he uses that wand of curing Gilan provided.

Bohdi finds she is unable to tear away the belt, it has somehow adhered to her. The molasses missile sails from her hand striking beautifully amongst the undead shambling towards the group

Aiden moves forward weapon at the ready and calls out that he can see something embedded in the far ice wall. Dark and circular in shape and also quiet large, maybe 3 feet across.

The Molases bead explodes in the midst of the creatures a a vaporous bronze haze swirls out ward, attempting to ensnare them. The creatures push on and close withthe fighter line.

http://img252.imageshack.us/img252/9206/templefight2map126zf.jpg

Nauthiz'Ull (AC17, HP 20/20) (Sub/Al)  d20+8=22 d20+6=15 d8+1=7
Monday August 22nd, 2005 5:04:11 PM

"I see it!" the ranger's voice booms.

Nauthiz'Ull draws another arrow as he crabs forward and to the side.

"Be right with you," he replies. "Need to see something first." His Father's Bow sounds again in the cavern of ice. Another shaft wings its way, this time at the thing embedded in the far wall.

Rolls and Actions
Spot 22 (To see the object in the wall from last round)
Hit Object in Wall AC15, Damage 7hp

Movement and Position
J1

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  d20+13=29
Monday August 22nd, 2005 5:41:23 PM

Gilan notices the grease spell as it covers part of the floor he calls out. "Grease spell." He pulls up short and looks around not really liking the options.

He slips into the depths of his natural power and pulls forth what sway he can. He once again starts a spell that will aid him in this time but touches Trell instead. "A simple spider climb."

[Spellcraft 29]

[Spider Climb - 80 minutes 00 seconds]

[Produce Flame - 7 minutes 50 seconds]

[Light - 71 minutes 40 seconds, 20 feet radius]

[Barkskin - 71 minutes 10 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Ulgren : AC 23 Hps 15/33 Mage Armour, Shield  d20+9=26 d20+14=19 d20+14=31 d20+8=25 d20+8=21 4d6(5+5+2+4)=16 4d6(2+3+4+2)=11
Monday August 22nd, 2005 6:33:42 PM

Ulgren winces as the lightening shoots through him, however the drow grins as he manages to avoid most of the damage,(Reflex DC 26). Ulgren watches the daggers bounce off of the undead and shouts out, "He has Mage Armour cast on him!" Ulgren aims carfully and casts Scorching ray at the undead, <Ranged Touch attack AC 25 and 21>, two rays spring from the drows outstretched right hand. "Careful he just cast Grease!" (Damage 16 and 11)

DM. The creature who cast the Grease spell went around a corner, you can not target him from your position. Lightning did 18 points of damage, I made the adjustment to your total

Garrett (AC:18, HP:16/16) 
Monday August 22nd, 2005 8:09:37 PM

Garrett is going to ready his action and wait to heal the first person injured by the undead.

"Hold the line icers!" Garrett yells out. "Let's pull them in and let them engage. Once we are all engaged, if things aren't going terrribly, one of us can make a break for the ring and whatever is on the far wall."

"Those two things are the key. The ring we need to recover, and if Skalti's master is anything like him, once we destroy his power source, he should die also. Whatever that is on the far wall is probably his power source. Once we have the undead right here, our speed should prove a great benefit, and hopefully allow one of us to retrieve and/or destroy what is down there before the Blood pack starts taking too much damage."

Flea ( (AC19, 23/35 HP, Hasted, Evasion)  d20+9=23 d20+13=22 d20+14=27
Monday August 22nd, 2005 9:27:28 PM

The scent is enough of a warning, and Flea leans back just in time to avoid the purple-blue bolt of energy (Relfex=23, 0 dmg due to Evasion). The rogue creeps up to the threshold of the next chamber and peers in.

"There's some sort of crimson swirling disc in there," Flea shivers from the cold, "and something else." Flea refocuses her attention on the threshold and searches for traps (Search/Detect Traps=22). If she finds one, she will go to work on it (Disable Device=27)in order to make the passage safe for her friends.

(OOC: When you say 'former men of Ice Vein', are these folks from Icepack, or folks from Ice Vein that the Bloodpack haven't met and don't know?)

Position: 18H

DM just colorful way to say undead humans. No one in Blood pack recognizes any of them

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+5=8
Monday August 22nd, 2005 10:00:50 PM

Bohdi steps back 5' and fires a crossbow bolt at the wolf, missing (Attack 8). She reloads.

Aiden (AC 16 + 3 (barkskin) = 19, hp 20)  d20=11 d20=12
Monday August 22nd, 2005 10:56:45 PM

Aiden grunted as he prepared to strike the creatures with his axe.

AC: Forgot to include the +3 from the barkskin earlier....

TO HIT: 11 + 3 (since trying for 2 attacks, gives me a -2 from my +5) = 14
TO HIT: 12 + 3 = 15





Grymash (ac23, hp76/94, air walk, divine favor, barkskin, bullstrength)
  d20+5=18 d20+14=34 d20+14=34 d8+24=32 d8+24=32 d8+24=27
Tuesday August 23rd, 2005 2:30:38 AM

(Reflex 18)

Grymash feels himself lift from the floor with his next step and he realizes what Trellus as done. A grim smile forms across his face and he charges at the first target he can get to.

(Charge +2hit/-2ac. Powerattack -6hit/+12dam, twohanded. HitAC: 34 threat, 34 crit [of course, if this guy is undead, no crit! That sucks! Two natural 20's. What a waste!]. Damage: 32. If it is a Crit!!! Damage: 32+32+27=101. [:( almost max damage!])

Anuk [HP 43/43, AC 21]  d2=1 d20+14=28 d8+4=10
Tuesday August 23rd, 2005 11:26:33 AM

(ooc: I'm assuming here that after Anuk moves forward he can see some of the figures figures shown on the map)

"Wha..?" Anuk calls out as yet more shots go astray. "Blasted sunbaked aim of mine," he mutters as he moves forward again. He stops short of the alabaster doors (I17) when he sees figures on the other side. "C'mon," he says to himself. "Hit somethin' this time why don'tcha."

Aims for figure at G22. Hits AC28 for 10pts

Modifiers:
Atk: +1 mw arrows, +2 bracers of archery, +1 Point blank shot
Dmg: +2 str, +1 bracers of archery, +1 point blank shot
Precise shot: can fire into melee w/o penalty (if it's what Gry's attacking)
Dodge: AC 22 vs fig at G22

Jake (AC 27, hp 57/57)  d20+6=26 d20+6=16
Tuesday August 23rd, 2005 2:39:07 PM

Jake does an awesome sorta dive to the side and totally avoids the lightning bolt. (Jake has Evasion) "Grease? What kinda spell is thaaaaa-" Jake of course, has no clue what sort of spells these mages use,a nd he promptly steps onto the grease spell. Though he skitters, he barely manages to retain his balance. (Reflex 16 on the dot) So it is that he continues forward. But he still can't get to that damned monster this round.
Instead he moves over next to Flea and, when she's checked out that space in front of her, moves into it. "Come on, ya stupid dead guys..."
He waits for the zombies to come at him, trusting that none will get through his armor. (19H if Flea finds no trap, 18I if there is a trap there)

Into the Breech Blood Pack Round 3  d20+11=16 d20+7=10 d20+7=13 d20+7=9 d20+11=12 d20+11=29 d20+6=17 d6+9=10 d6=4 d20+11=18 d20+11=31 d20+11=13 d20+6=16 d6+9=10 d6=1 d8=7 d20+18=30 d20+18=37 d20+18=34 d20+18=37 d20+18=30 d20+18=37 d20+18=30 d4+1=5 d4+1=4 d4+1=4 d4+1=2 d4+1=2 d4+1=5 d4+1=2 d8=4 d20+18=28 d20+18=24 d20+18=35 d20+18=34 d4+1=2 d4+1=4 d4+1=5 d4+1=5 d8=6 d20+18=26 d20+18=25 d20+18=19 d20+18=21 d20+18=27 d20+18=36 d4+1=4 d4+1=5 d4+1=5 d4+1=4 d4+1=3
Tuesday August 23rd, 2005 3:23:10 PM

Gry flies through and attacks and kills a one of the dead men, His axe tears through the soft decayed flesh and with a sickening squishing noise it collapses to the ground. As he heads throughthe door towards his target a large shape reaches a ice clawed hand from the darkness. [Skeletal Troll 1 AoO AC 16]

Anuk moves up and fires his bow at another. The arrow punches easily through it, but the damage is obviously slight. Anuk does notice that these men do not have the coating of ice armoring them, though it seems to be starting to form before his very eyes.

Flea finds no traps upon the door area.

Gilan casts spider climb upon Trellus.

Jake moves farther down the hall and past Flea as she gives the all clear, but as he steps past Anuk there is a chilling sound, snik
All about them, Jake, Anuk and Flea hear Fft! Fft! Fft! Fft! Fft! Fft! Fft! Fft! Fft! Fft! Fft! Fft! Fft! Fft! small darts fly from the walls at almost every conceivable angle about them.
[Jake 7 darts Hit AC 30/37/34/37/30/37/30 Dmg 5/4/4/2/2/5/2 total 24 Please roll 7 Fort saves DC 13 failure indicates -1 Con for each failure]
[Flea 4 darts Hit AC 28/24/35/34 dmg 2/4/5/5 total 16 Please roll 4 Fort saves DC 13 failure indicates -1 Con for each failure]
[Anunk 6 darts Hit AC 26/25/19/21/27/36 Dmg 4/5/5/4/3 total 21 Please roll 5 Fort saves DC 13 failure indicates -1 Con for each failure]

An almost horde of creature fueled by the fires of in death converge on Grymash. Fists pounding and stepping from the darker recesses of the door area are the two skeletal ice trolls. Fists, claws and teeth tear at Grymash
[Zc Charge Hit AC 10, Zd Charge Hit AC 13, Ze Charge Hit AC 9, Skel Troll 1 Hit AC 12/29 Bite 17 Dmg 10+4, Skel Troll 2 Hit AC 18/31 crit 13 Bite 16 Dmg 9+1 Total for round 24]

The initial creature moves back into the darkness and towards the portal Flea spotted. It does not look back to the conflict taking place at the doorway, seeming unconcerned

http://img341.imageshack.us/img341/2073/bloodmap6tm.jpg

Map correction Jake is just in front of Anuk in the room at 19H

Ulgren you can adjust with a move or personal spell from last round since you could not cast scorching ray last round. (No good targets) and then continue to post for this round.

Hold the Line Icers Round 3 DM  d20+5=14 d20+5=9 d20+5=8 d20+7=18 d6+4=9 d8+1=5 d8+3=6
Tuesday August 23rd, 2005 4:45:59 PM

The Icers hold the line and wait for the shambling dead to get within striking distance.

Nauthiz'Ull slides back and launches an arrow at the back wall. Striking a significant chip from it.

The heart continues to beat a slow steady rhythm above the dias.

Bohdi fires at the wolf, but the bolt skids off the natural armor of the foul undead.

The creatures close on the group, wicked grins splitting their horrid faces. 2 zombies close with Aiden. As they come in range, he strikes with his axe, cutting twin gashes across the humans chest [dmg 5 and 6] The wolf and other human zombie close on Guloith, who stands terrified by their gruetesque appearance.
[Aiden G1 Hit AC 14 Z2 Hit AC 9]
[Guloith Z1 Hit AC 8 W1 Hit AC 18 dmg 9]

http://img169.imageshack.us/img169/6106/icemap7db.jpg
Map correction places Nauthiz'Ull at J1


Nauthiz'Ull (AC17, HP 20/20) (Sub/Al)  d20+6=11 d8+1=6
Tuesday August 23rd, 2005 5:25:11 PM

Surrounded by Ice! Too much time, it would take too much time.

"Hold fast!" Nauthiz'Ull eschews another arrow, moving in a crescent arc instead, he draws the scimitar at his belt and attacks opposite Aiden.

"Lets cut this one down," he hisses to his fellow Icer.

Rolls and Actions
Hit Z2 AC11, Damage 6hp (Flanking vs Aiden.)

Movement and Position
Come around behind Z2 to Square I5

Mac (AC:22, HP:52/60, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3))  d20+3=23
Tuesday August 23rd, 2005 6:02:03 PM

With no other magical support coming, Mac quaffs one of the two potions in hand and walks down the corridor past Trellus, Gilan and Ulgren, glides across the grease slick (Nat 20 on the save) and pulls up 10' short of the doorway [G15:H16].
And to Anuk, Flea and Jake he says, [b]"Le's do this!"

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.
Haste (round 1/5): extra attack in full round attack, +1 to attack, AC and Reflex Saves, +30' Speed

Garrett (AC:18, HP:16/16)  d8+1=8
Tuesday August 23rd, 2005 7:30:21 PM

Garrett quickly heals most of the damage Guloith took from the undead menace. (healed 8hp w/ wand CLW).

"Bohdi, there is not much damage you can do against these foes. Once Aiden and Nauth drop the one they are working on now, come around that side and haul butt toward that thing in the wall, and destroy it as fast as you can. Mund, go with him."

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  d20+7=13
Tuesday August 23rd, 2005 8:41:59 PM

Gilan will attempt to slip around the outside area of the grease spell. If that is not possible then he will try to go across the grease spell. "Whaaaaa....." He finds himself skidding across the grease, out of control.

[Spider Climb - 79 minutes 50 seconds]

[Produce Flame - 7 minutes 40 seconds]

[Light - 71 minutes 30 seconds, 20 feet radius]

[Barkskin - 71 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Tuesday August 23rd, 2005 10:20:05 PM

Bohdi follows Garrett's suggestion. She drops her crossbow and, running and drawing her enchanted dagger at the same time, sprints as fast as she can toward the heart. She hopes that her tackle Nauthiz'Ull can pin the defensive end long enough for her to break into the secondary.

Actually, she has no idea what that means. Maybe it's another manifestation of the belt. Naaaah.

Drop crossbow, free action.
Draw dagger and run, x4 (16 squares), toward the heart. Going around Nauthiz'Ull's end and leaving 5' to avoid AoOs, Bohdi should be able to get to roughly J15.


Flea ( (AC19+1 Haste, +4 Dodge vs Giants, 7/35 HP)  d20+3=22 d20+3=13 d20+3=12 d20+3=11 d20+14=34 d20+9=27 d6+2=5 4d6(1+2+5+2)=10 d20+9=24 d6+2=5 4d6(2+1+1+2)=6
Tuesday August 23rd, 2005 10:24:29 PM

"Ah! Ah! Ah! Ah!" cries the rogue as the darts prick her. Two fall away leaving trails of red blood to flow down her dark armour while the other two hold tight, releasing their poison into the gnome's system. (Fort=22, 13, 12, 11)

The scared rogue isn't going to leave the barbarian in the room to face the enemy alone. "Come along, 'nuk! Lets dance!" she cries as she tumbles (34, nat. 20!) past the giant creature to her right (Troll #1). Clicking the heels of her boots together Flea slams the bludgeoning end of her hooked hammer into the back of the bone-troll's legs twice in succession. (Hit AC 27, for 5 dmg, and 10 sneak attack dmg., and AC 24, for 5dmg, and 6 sneak attack dmg.)

DM Sanity Info:

Position: 20D

-2 Con.

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 4/10 rounds (not required to be consecutive rounds)


OoC (Sheriff/Al) 
Wednesday August 24th, 2005 7:23:16 AM

Could the Player of the Character Ulgren please post his or her email address here? Thank you.



Grymash (ac25, hp52/94, air walk, divine favor, barkskin, bullstrength)
  d20+14=29 d20+9=21 d8+22=29 d8+22=28 d20+14=30 d8+22=27
Wednesday August 24th, 2005 8:06:57 AM

Grymash continues to swing at anything that moves.

(Powerattack -5hit/+10dam twohanded. HitAC 29 and 21. Damage: 29 and 28 for a possible 57 points of damage. If someone drops: Cleave attack. HitAC: 30. Damage: 27.)

Aiden (AC 16+3 = 19, hp 20)  d20=4 d20=4
Wednesday August 24th, 2005 10:30:02 AM

Aiden's eyes gleamed even as the combat sang within his blood. He wanted to lay these unnatural creatures low, even as he swung and twirled his double bladed axe once again. His haste, or thirst to put these corrupt creatures to rest blighted the accuracy of his strikes.

To hit: 4 +3 = 7...don't think so....

Anuk [HP 23/43, AC 21, -1 con]  d20+7=13 d20+7=24 d20+7=12 d20+7=13 d20+7=24 d20+11=28 d8+3=8
Wednesday August 24th, 2005 11:23:48 AM

"Hey...Wha?...Ow!!" The needles dig through Anuk's fur and armor to find his skin, and one in particular seems buried painfully deep. (fort 13, 24, 12, 13, 24; -1 con)

Trying to shrug off the pain, Anuk responds to Flea's 'dance' request with, "After you, mi'lady!" While the gnome tumbles away, Anuk's bow is stowed and his longsword is drawn. He moves quickly to put the troll between Flea and himself (moves to G20) and buries the longsword as deeply as he can in its hide.

Hits AC 28 for 8 pts.

Modifiers:
Atk: +2 flanking
Dmg: +3 str
Dodge: AC 22 vs Troll#1

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spider climb) 
Wednesday August 24th, 2005 11:55:11 AM

Time to get up there.

Trellus rushes forward while pulling out a wand of CCW. While the spider climb spell is nice, the cleric recalls the last time he got that spell, it still didn't help him.

So, instead of trying to climb around the greased area, when the blond man reaches the area of effect he drops to his knees and attempts to slide through to the other side [Slip and Slide!]

DM: Would you be so kind as to give me a balance check chief

Ulgren : AC 23 Hps 15/33 Mage Armour, Shield  d20+10=30 d20+10=15
Wednesday August 24th, 2005 3:20:19 PM

Move last round:
Ulgren looks at his outstretched hand and grins sheepishly, "watch it," the drow mumbles to himself as he moves to the edge of the grease. "What a choice," the mage says as he attempts to cross the area covered by the spell, <Balance DC 30, nat 20>.

This round:
Ulgren stood stock still in the middle of the grease and took a deep breath and attempted to cross the rest of the grease, <Balance 15>. Making it across Ulgren sped up until he made it to the doorway, wand in hand. <G18>

Wadenles@aol.com

Clarity of Portals DM Round 4  d20+11=20 d20+11=26 d6+9=12 d6=2 d20+5=11 d20+5=10 d20+13=24 d20+13=28 d20+8=18 d6+9=14 d6=4 d20+13=33 d20+13=23 d20+13=23 d20+8=22 d6+9=15 d6=6
Wednesday August 24th, 2005 4:33:02 PM

Mac comes down the hall and across the Grease spell as if he had been practicing it for years and arrives at the doorway.

Gilan moves across as well, but finds he is quickly looking at the bottom of his feet. Gilan is Prone on the floor.

Putrid flesh flies in all directions about Grymash as his axe cuts, shops and cleaves three of the once humans before him. All collapse to the floor.

Anuk stows his bow across his shoulder, but the distraction is costly. Each troll takes advantage of the distraction and a huge clawed hand of a troll sweeps in upon the ranger as he does so. [Troll 1 Hit AC 20 Troll 2 hit AC 26 Dmg 12+2 total 14]
Anuk then draws his weapon and moves to assist Flea, however his sword can not find its way through the ice and into the bones of the undead creature. Instead it slips into a gap in the pelvis

Flea tumbles through to set up behind the skeletal Ice troll and cracks intot he creatures leg with the blunt end of the hammer. Ice chips fly away, but it seems little else was done. (You only get the second attack on a full attack round, Flea tumbled so just one attack)

Ulgren pulls a wand and moves across the Grease spell and to the door.

The temperature seems to have platued and the walls have become virtually transparent. Each group can see the other with good clarity and the arcane wielding being sees the heart and seems to have guessed at Bohdi's intentions. "It will be mine again Celsiun, your plan has failed. " The creature with tight leather strips wrapped about him stands in front of a swirling vortex and seems to be marshalling his will, slowly the portal becomes a clear disk, almost like a hole and slowly starts to move towards the wall.

All can now see the developments of the room. A pair of large skeletal trolls flank the doorway, Their bones covered in a black hoar frost like substance similar to the creatures of the previous battle. The very air seems to be condensing on the other zombies in the room that Grymash is currently dispatching with great haste.

The air freezes about the remaining zombies on Grymash and hardens instantly to an almost armor like quality. At this same moment Grymash feels positive energy touch his foes ever so slightly and the glint of intelligence shimmers across their lifeless eyes. They then intone "Gaaaarrrrgul puuuuuppet. Nooooo lonnnger can he touch usssssssss!"

The two remaining zombies attack Grymash [Hit AC 11/10] Niether get close.

The Troll Flea tumbled by ignores the rogue and holds at the doorway. A hallow sound comes from its skull speak Giant Highlight to display spoiler: { The armored one is flanked} It attacks with icy claws and teeth at Jake. [Troll 1 hit AC 24/28 Bite 18 Dmg 14+4=18]
The other troll nods and attacks Jake as well. [Troll 2 hit AC 33crit23/23 Bite 22 Dmg 15+6=21]

http://img357.imageshack.us/img357/3447/bloodmap8vv.jpg

Gold 4 Pro set on 2 DM  d20+5=15 d12+6=13 d20+5=14 d6+4=8 d6=4 d20+4=12 d20+4=22 d6+4=6 d6=4 d20+5=15
Wednesday August 24th, 2005 5:03:26 PM

Garret heals the wounds suffered by Guloith and prepares to do so again if needed.

Nauthiz'Ull, circles around to assist Aiden and strikes, but the scimitar cuts shallow and has no effect.

Aiden too finds trouble this round and his axe finds no purchase.

Bohdi moves out and around the group heading to the heart on the dias, her enchanted dagger coming to hand. (You can only run in a straight line, therefore move an move this round)

Guloith swings his great axe, [Hit AC 15 Dmg 13]

Frozen fists rain upon he mortals within the room. [Guloith Z1 Hit AC 14 Dmg 8+4=12 W1 Hit AC 12]

[Aiden G1 Hit AC 22 dmg 6+4=10]
Nauth Z2 Hit AC 15]

Through the clearing walls the creature by the portal in the room with the Blood Pack can be seen using his mind to push the clearing hole towards the common wall that seperates the rooms.

The heart continues to pulse. Bohdi spot DC 15 Highlight to display spoiler: {the rate has begun to increase as the portal moved}

http://img400.imageshack.us/img400/3182/icemap1wd.jpg

Nauthiz'Ull (AC17, HP 20/20) (Sub/Al)  d20+6=19 d8+1=9
Wednesday August 24th, 2005 5:45:49 PM

Hard cold fists thump off of Nauthiz'Ull's protective armor. The ranger spares a glance over his shoulder at Bohdi.

"Go, Bohdi!!! We'll hold them.

With that, the ranger renews his attack with greater ferocity.

Rolls and Actions
Hit Z2 AC19, Damage 9hp (Flanking vs Aiden.)

Movement and Position
Square I5. If Z2 drops, shift five feet West to H5.

Garrett (AC:18, HP:16/16)  d8+1=3
Wednesday August 24th, 2005 6:54:01 PM

Garrett heals Nauth for 3hp with the wand of CLW.

"Say the word guys, and I'll be in swinging. But, at the moment it appears the best thing i can do is keep up the healing"

Garrett Addendum 
Wednesday August 24th, 2005 6:55:00 PM

Sorry. Make that healing upon Aiden for 3hp.

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+2=16
Wednesday August 24th, 2005 9:58:26 PM

Bohdi continues her sprint, straight toward the beating ice-heart. "Quickly!" she squeals, her voice high-pitched and feminine. "The heart is beginning to beat faster!"

She ran straight at the heart, dagger outstretched (should reach it this round).

Flea ( (AC19+1 Haste, +4 Dodge vs Giants, 7/35 HP)  d20+9=22 d6+2=8 4d6(5+2+4+6)=17 d20+9=26 d6+2=3 4d6(2+4+6+4)=16
Wednesday August 24th, 2005 11:26:53 PM

Flea stays where she can do the most damage and chips away at the leg bones of the monster. (Hit AC 22, for 8dmg, and 17 sneak attack dmg., and AC 26 for 3 dmg, and 16 sneak attack dmg.)

DM Sanity Info:

Position: 20D (no map)

-2 Con.

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 5/10 rounds (not required to be consecutive rounds)



Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste} 
Thursday August 25th, 2005 1:13:45 AM

Gilan looks to the opening and shakes his head from flat on his back. He slowly turns over and then attempts to stand, unless he is in the grease still....then he will crawl as best he can towards the door and the others.

[Spider Climb - 79 minutes 40 seconds]

[Produce Flame - 7 minutes 30 seconds]

[Light - 71 minutes 20 seconds, 20 feet radius]

[Barkskin - 70 minutes 50 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used


Grymash (ac25, hp52/94, air walk, divine favor, barkskin, bullstrength)
  d20+14=26 d20+9=26 d20+14=22 d8+22=28 d8+22=28 d8+22=23
Thursday August 25th, 2005 7:58:21 AM

"Wha uh puppet ... Gry be ya beater. Come get ya medicine, piggies!" Grymash continues his relentless assault.

(powerattack -5hit/+10dam twohanded. HitAC: 26 and 26. Damage: 28 + 28 = 56 possible points of damage. Cleave attack, if someone drops. HitAC: 22. Damage: 23.)



Anuk [HP 8/43, AC 21(22vsT1), -1 con]  d20+11=19 d20+7=21 d8+3=7 d8+3=11
Thursday August 25th, 2005 10:34:30 AM

(ooc: miscalculated my hp reduction by 1 yesterday. today's number is correct)

The troll-thing's claws rip through Anuk. Grateful that the numbing cold also numbs the pain, Anuk stays his ground, hoping to damage the huge thing with his longsword.

Atk 1: AC 19 for 7 pts
Atk 2: AC 21 for 11 pts

Modifiers:
Atk: +2 flanking
Dmg: +3 str
Dodge: AC +1 vs Troll#1

Ulgren AC 23 Hps 15/33, Mage Armour, Shield  d20+8=15 d20+8=23 4d6(5+2+1+4)=12 4d6(4+6+6+2)=18
Thursday August 25th, 2005 1:17:52 PM

Ulgren watches Anuk and Flea attack the ice covered troll and raises his left hand, an incantation rolling off of his lips, < Ranged Touch Attack AC 15, and AC 23> Ulgren watches teh rays spring from his fingertips before turnign to Jake and the other troll. <DMG 12 and 18>

0- Detect Magicx2 Read Magicx2
1- Mage Armor* x2, Magic Missle x2, Shield x1, Tensers Floating Disk x1

2- Scorching Ray* x2, Web x1, Invisibility x2

3- Haste x1, Fireball* x2

4- Confusion x1, Wall of Fire* x1


Gulioth Uhdono - AC 11, HP 20; Rage (RichP DMiT)  d20+6=24 d12+11=19
Thursday August 25th, 2005 4:10:25 PM

With the enemy bearing down, Gulioth gives a mighty roar. Veins pulse and his muscles bulge as he strike out at Z1 with vengence in his eyes. DM falls on floor chuckling
Power Attack: 1
Attack: AC 24, damage 19

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 8 rounds


DM Post 
Thursday August 25th, 2005 4:22:56 PM

I will be posting pretty late possibly tomorrow. I am garnering advice on some issues.

Thank you and breath deep the air of life while you can. MUWHAHAHAHAHAHAHA!!!!!!!!

Jake (AC 27, hp -6/50, -2 CON)  d20+9=28 d20+9=11 d20+9=27 d20+9=29 d20+9=10 d20+9=29 d20+8=25
Thursday August 25th, 2005 4:28:56 PM

((Damn, I can't believe I've missed two posts in a row... bad days for poor Jake and Tionel :( ))
Jake has grunted, pierced by many little darts, two of them having weakened him significantly more. (-2 con) Then, the two trolls came at him, slashing him...the second hit brings him down. Poor Jake.


Mac (AC:22, HP:52/60, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3), Haste, Rage) 
Thursday August 25th, 2005 5:34:37 PM

Battle tactics! he thinks to himself.
"Jake and Anuk!" he begins to call when he sees Jake slump. "Y' don't fight back-to-back 'gainst an' 'tween Skeletrolls - they flank y' both!
"Ulgren, go for'ards or back, but yeild me the doorway![b]
[b]"Bull's Strength anyone?!?"

Mac quaffs the second potion and prepares to take the 5' step forward.

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.
Haste (round 2/5): extra attack in full round attack, +1 to attack, AC and Reflex Saves, +30' Speed
Rage(round 1/5): +2 morale to Str & Con, +1 morale to Will Saves, -2 AC

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spider climb, fly 
Thursday August 25th, 2005 8:04:13 PM

"Just push through, Mac" Trellus urges. "You gotta get up there!"

The cleric is stuck, not wanting to place another body between the taur and the enemies.

Lacking any other real options, he withdraws and quaffs a potion [Fly].

Aiden AC 19 hp 10/20 (Barkskin)  d20=18 d20=8 d8=1
Thursday August 25th, 2005 8:05:51 PM

Aiden's knuckles whitened even further as he readjusted his grip of the axe. He saw Bohdi's form run towards the beating heart for just a moment before it was blocked by the still standing corruption.

1st Strike: 18 + 3 = 21
2nd strike: 8 + 3 = 11

Damage: 1 + 3 = 4

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+3=22 d20+3=12 d3+1=4 d3+1=3
Thursday August 25th, 2005 11:28:41 PM

(If I miss the DM post--Bohdi will still charge the heart and attack. I believe her to hit would be 22, crit 12, damage 4 (7 if crit).)

Mac (AC:22, HP:52/60, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3), Haste, Rage) - illegal 2nd post 
Friday August 26th, 2005 3:12:33 AM

YES!! I get it!! he thinks Now I just have to get up there alive!.

Mac takes a step forward committing himself to several more steps. He continues forward: past Anuk and Jake, squeezes through Gry's ground (between Skeletroll1 and Zf) and comes to a halt, axe at the ready.

OOC: Mac fills the fourth square with Gry, Zf and Zd. And draws an AoO from everyone but the mysterious Mr.X

To the Heart of the Matter DM Post  d20+4=6 d20+5=12 d20+5=12
Friday August 26th, 2005 11:47:46 AM

Garret taps the recently wounded Aiden, healing some of the hurt just visited upon him.

Bohdi sprints to the top of the dais where the ice heart beats and from this close range he can see it floats in a small glass enclosure.

Nauthiz'Ull encourages Bohdi on while raking his scimitar across the creatures head, removing the top thee quarters of it. Despite the grievous wound suffered it fights on.

Aiden slashes the creature again, but again his blade is turned by the ice.

Guloith screams mightily and with vengeance in his eyes brings hs axe in a great sweep on the frozen death before him. The blade blasts through the creature leaving in rent in twain upon the floor unmoving.

The wolf tears back to Guloith and the teeth come up a bit shy.

The gnome zombie and human both miss Aiden as well, perhaps the gods do still look with favor upon those of Ice Vein.

http://img305.imageshack.us/img305/9205/icemap2lm.jpg


DM Post 
Friday August 26th, 2005 12:48:00 PM

WIll be pushing ahead with the Blood pack battle momentarily Please Stand by....

Ice Vein feel free to continue/.....

Death in the Doorway DM post  d20+11=29 d20+11=18 d6+9=11 d6=3 d20+11=15 d20+11=21 d20+6=23 d20+11=12 d20+11=17 d20+6=12
Friday August 26th, 2005 1:59:07 PM

Flea hits the troll two more times. With the first, some bone cracks under the blow. Unfortunately a skeleton has no vital area to hit and the Rogues skill at such precision is wasted. The Rogue then finds her vision darken and the floor races to greet her. Flea lies motionless, her life blood seeping into the dark ice.

Gry turns the last two zombies into popsicle debris and carries his second blow back into the Troll. Ice and small bone chips fly. The barbarian appears to have earned its attention.

Gilan crawls across the magical Grease [Balance check take 10 succeeds] and gets up to move next to Trellus

Anuk stands his ground in the door and slashes into the ice covered skeletal troll. His weapon finds it's way to solid bone, but there is little left in power by then.

Jake falls to the floor succumbing to the brutal beating of the trolls and the insidious poison coursing through his system. Blood flows across the floor and the ice seems to suck it downward.

Ulgren begins to cast a spell, when a horrible truth occurs to him. Both trolls can reach his current position. Terrible ice claws swipe into his direction. [Troll 1 Hit AC 29 Dmg 11+3=14] The drow wizards blood and bone are destroyed under the first attack, the spell is wasted and as Ulgren tetters on the edge of oblivion the second claw misses, he lives still. [Troll 2 hit AC 18]

Mac looks for a way to get into the combat but the congestion of three comrades forces him to wait. He is about to drink a potion when Jake and Flea fall, despite the grave risk of harm the great warrior taur pushes through the area to come beside Grymash. The attacks never come as he moves through.

Trellus too, finds the way forward too crowded and he certainly is not stepping in front of Mac to add to it, another potion is drunk.

The first troll moves slightly from the door thinking to flank Grymash, but with Mac having moved in the second troll can not finish the tactic that worked so well against Jake. The first troll lashes out at Grymash.
[Troll 1 Hit AC 15/21 Bite 23]
The second troll attacks Mac with his deadly claws.
[Troll 2 Hit AC 12/17 Bite 12]

In the back of the room the creature re-orientates the portal and 'pushes' it towards the wall.

http://img227.imageshack.us/img227/475/bloodmap9vg.jpg


Aiden (AC 19 HP 10/20) Barkskin  d20=2 d20=9
Friday August 26th, 2005 2:56:10 PM

Aiden swung again at the creatures, frustration once again growing within his sore, tired body. It seemed that perhaps he, not the women, should be at the village sewing, preparing food, and other such things.

Obviously, his skill with war was quite lacking, or perhaps the gods enjoyed the laughter of his incompetance. ~Save Twin Tusks...HA~ he thought grimly to himself. ~I barely strike opponents who are slower than the moving ice in the mountains...~

To hit: 2 + 3 = 5
To hit #2: 9 + 3 = 12

(OOC: sorry about the dour thoughts, but Aiden's ugly attacks are starting to wear down on his patience.)



Garrett (AC:21, HP:16/16)  d8+1=7
Friday August 26th, 2005 3:18:40 PM

Garrett touches Guloith with the wand of CLW, healing 7hp of the damage that the man has taken, hopefully allowing him to get in another of those massive swings.

Garrett then puts away the wand of CLW in hopes of being able to step in and swing next round. Knowing that if somebody else gets nailed, he'll be pulling the wand back out and using it.

"Nauth. If you and Aiden can drop the one you two have been beating on, you may want to go down and help out Bohdi."

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spider climb, fly  4d8(3+4+5+5)+7=24
Friday August 26th, 2005 3:25:57 PM

Guard the Portal
With what? Half the pack is down.
Guard the Portal!

Trellus looks hopefully at Gilan.
"Gil, weave a pick to get one of your summoning between that beater and the portal. We gotta keep him away from the Wunjos."

Now I gotta get moving
The cleric scrambles over to Jake [H18], and quickly taps him with the healing wand.

[CCW - 24 hp healed]

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  d3=1 d3=3
Friday August 26th, 2005 8:07:15 PM

Gilan gets back shakily to his feet and then looks to Trell. "Can do but they will appear next round not this one." He calls up help from nature as he points his finger at the area in front of the thing pushing the portal.

Next round three dire wolves will appear. One in front and one off to each side of the creature with all purposes to attack him and slow him down.

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 45/45 - AC: 15, 8 rounds]used hero point

[Spider Climb - 79 minutes 30 seconds]

[Produce Flame - 7 minutes 20 seconds]

[Light - 71 minutes 10 seconds, 20 feet radius]

[Barkskin - 70 minutes 40 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Ulgren : AC 23 Hps 1/33 Mage Armour, Shield  d20+8=19
Friday August 26th, 2005 11:18:40 PM

Ulgren nearly collapses and concentrates on breathing, and hopefully not dying. The drow takes a deep breath and walking backwards down the hallway the drow attempts to put a little distance between him and the trolls. <G 15>

0- Detect Magicx2 Read Magicx2
1- Mage Armor* x2, Magic Missle x2, Shield* x1, Tensers Floating Disk x1

2- Scorching Ray** x2, Web x1, Invisibility x2

3- Haste* x1, Fireball* x2

4- Confusion x1, Wall of Fire* x1


Flea ( AC19, -1/40 HP) 
Saturday August 27th, 2005 12:48:21 AM

Flea had gravely misjudged the effects of the poison that had entered her body when the deadly booby trap was sprung. Even as she lifted her hooked hammer to attack, the toxin was coursing through her small system. Flea shakes her head to clear her vision. The gnome's movements come as if in slow motion and she reels backwards her arms spread out to break her fall, only everything goes dark...

(OOC: omitted minuses to HP due to Con dmg. This has been corrected.)

Gulioth Uhdono - AC 11, HP 15/20; Rage (RichP DMiT)  d20+6=19 d12+11=17
Saturday August 27th, 2005 12:56:03 AM

The wounded and raged barbarian gains a small measure of satisfaction as one foe falls before his mighty axe. He again takes aim at another, W1, and swings with even greater vengence in his eyes!

Power Attack: 1
Attack: AC19, damage 17

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 7 rounds

DM Correction to HP Garret healed 7 total is listed 15HP

Mac (Recalced - AC:21, HP:58/66, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3), Haste, Rage)  d20+10=25 3d6(4+5+4)+19=32 d20+10=29 3d6(6+3+6)+19=34 d20+5=21 3d6(5+5+2)+19=31 d20+10=30 3d6(6+1+1)+19=27
Sunday August 28th, 2005 2:05:54 AM

They all missed me?! crosses his mind momuntarily, before he brings axe to skeletroll(s).

Target priority order: Skeletroll1, Skeletroll2
Haste Attack*: AC:25 for 32 damage
1st Attack*: AC:29 for 34 damage
2nd Attack**: AC:21 for 31 damage

*Follow-up Cleave: AC:30(20!) for 27 damage.
**Follow-up Cleave: as per above, except AC:25.

If both skeletrolls fall, Mac turns and takes a 5' diagonal step toward Mr X.

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.
Haste (round 3/5): extra attack in full round attack, +1 to attack, AC and Reflex Saves, +30' Speed
Rage(round 2/5): +2 morale to Str & Con, +1 morale to Will Saves, -2 AC

Jake (AC 24, hp 21/50, -2 CON)  d20+8=12
Sunday August 28th, 2005 3:10:34 AM

Jake wakes up with a groan. He almost lies where he is, since there's a huge troll towering over him! "Damn...!" He gasps from the floor. Having passed into unconsciousness he'd dropped his sword and shield.
Jake isn't one to back down, though. He scoops up his sword and attempts a slashing attack from the ground, aiming for the trolls' sensitive sinews on the side of his legs.
But the angle is all wrong, and his sword bounces off of cold troll dead flesh. (Hit AC 12...sigh!)

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+3=17 d3+1=3
Sunday August 28th, 2005 10:20:01 PM

Bohdi swung at the glass enclosing the heart. (If the previous crit roll doesn't count, here's another roll--hits 17, damage 3.)


Grymash (ac25, hp52/94, air walk, divine favor, barkskin, bullstrength)
  d20+6=24 d20+8=26
Monday August 29th, 2005 8:12:31 AM

Before Gilan's wolves appear and with Trellus' urgings, Grymash ignors the trolls that Mac just thrashed. While taking a 5-ft step toward portal, Grymash draws a bola from his belt (free action when combined with a movement) and sends it flying at the strange frozen creature.

(Ranged Touch Attack. Trip attack with bola. HitTouchAC: 24. Opposed Strength check: 26. No damage since undead are immune to nonlethal damage. Target must make an opposed strength or dex check or falls to the ground, prone. Ready and waiting for Gilan's wolves this next round.)

Nauthiz'Ull [ac17 hp20/20]  d20+6=15 d8+2=3
Monday August 29th, 2005 11:07:12 AM

"You will fall before me! Wretched! Putrid abominations!

A glare is cast deep in the ice blue eyes of the ranger as he finds himself, once again, with his backup weapon in his hand.

Ull'Heimdall I need your powers bestowed upon myself and your bow. I am ineffective with it for now...

With another swing determined to drop this bag of ice bones Nauth grunts as his grip goes to two hands for extra strength.
~~~~~~~~~~~~~~~~
A-15
D-3

Anuk [AC: 23 (24vsT1), HP 8/43 - fighting defensively]  d20+5=22 d20=19 d8+3=6 d8+3=9
Monday August 29th, 2005 11:12:10 AM

"NO!!" shouts Anuk when he sees Flea's small form crumple to the ground. The pain from his wounds and the dragon's tear embedded in his chest is intense. He moves away from the doorway and toward his small friend, fighting all the way. (moves 5' to F19)

Atk 1: hits AC 22 for 6 pts
Atk 2: hits AC 19 for 9 pts

Modifiers:
Atk: -4 fighting defensively
Dmg: +3 str
AC: +2 fighting defensively
Dodge: AC +1 vs SkeleTroll#1

Heart beats Round 6  d8+3=11 d20+4=10 d20+5=15
Monday August 29th, 2005 12:36:33 PM

Garret stows wand hoping to move up

Aiden hits the creature once, thanks to the flanking. His axe tears through the creatures chest and it falls apart into bits of frozen.

Still screaming, Guloith plants another heavy blow. Frozen fleash is cleaved, but the former wolf is still standing.

Bohdi puts a large crack in the glass case. One more like that should do it.

Nauthiz'Ull plants his blade again upon his foe, only to find the ice armor turn it away.

Through the western ice wall, the portal magical window can be seen getting closer and the creature willing it to move is surely quite powerful to have challenged Celsium at some point lost in the past.

The wolf lunges at Guloith's exposed stomach and again miraculously misses. [W1 Hit AC 10]

The frozen dead gnome swings at Aiden with a clwed and dead black fist. [G1 hit AC 15] Aidens axe drops quickly to ward off the blow before it lands.

http://img305.imageshack.us/img305/9205/icemap2lm.jpg Z2 is destroyed, but still shown.

Garrett (AC:21, HP: 16/16)  d20+6=24 d8+4=10
Monday August 29th, 2005 1:52:07 PM

Garrett pulls out his longsword, hoping to help end this fight a little quicker, and takes a 5' step to H3.

Garrett then swings mightily at G1 hoping to look like he has vengeance in his eyes(seems to work for the die roller)

Attack: AC 24
Damage: 10hp

"Nauth, things seem to be going somewhat well here. From the looks of that portal, perhaps you should move over and help Bohdi destroy that thing quickly. I definitely think that heart needs to be destroyed before that portal gets here, or we are all in a world of hurt."

Defending the Portal round 6  d20+11=27 d6+9=13 d6=5 d20+11=16 d20+11=30 d20+6=9 d6+9=10 d6=3 d20+2=14
Monday August 29th, 2005 2:10:04 PM

Trellus moves and heals Jake. The nearby troll sends a powerful blow towards the unguarded cleric. [Troll Hit AC 27 dmg 13+5=18]

Gilan begins casting a spell to summon some wolves to help 'hold' the portal. Perhaps it is enough to simply distract the creature.

Jake revives and grabs his sword and thrusts it at the troll from his prone position, but the swing is awkward and goes astray.

Anuk swings at one of the trolls as he moves to help Flea. While the blows land, they cause no perceptible damage

Gry ignores the towering trolls and takes the fight to the likely more potent threat, the creature moving the portal. His bola sails on target and wraps beautifully about the creatures legs causing him to topple.

Mac steps through, his massive axe falling like rain. A pair of clean powerful blows reduces the troll near Anuk and Flea to a bone pile. The axe devastates the second troll with another pair of swings, but the other troll does not fall. It turns on Mac fully.
[Troll Hit AC 16/30 Bite 9 Dmg 10+3=13]

The creature lying Prone turns its head to regard Grymash, small pinpoints of crimson can be seen deep in the eyesockets. Words unintelligable from the distance are spoken and a black and silver ray leaps from his fingers. [Touch Attack AC 14] Striking Grymash.
[Fort save DC 18. Failure is exhaustion -6 str and dex mv 1/2 speed. Sucess if Fatigued -2 str and dex] It then disengages the bola from its legs.

http://img181.imageshack.us/img181/7130/bloodmap9qr.jpg

Gymash- I assumed the +6 attack takes account of the -8 range penalty but not the -4 exotic wpn penalty. If so you hit. If not please let me know.

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+3=9 d20+3=21 d3+1=2
Monday August 29th, 2005 2:33:04 PM

Bohdi takes another swing--it appeared to miss (attack 9, burn a hero point to reroll = 21), but at the last minute it connected (damage 2)!

DM Note AC 9 hits the glass box, you can keep the hero point.

Gulioth Uhdono - AC 11, HP 15/20; Rage (RichP DMiT)  d20+6=7
Monday August 29th, 2005 4:22:57 PM

Despite his lack defense, the wolf give him an opportunity. Eyes close he gives it everything he has. As his axe slices the air towards the wolf it continues around through his swing without even cutting frozen hairs. Much to the young barbarian's dismay, he cleaved nothing but air.

Power Attack: 1
Attack: AC7 (nat 1)

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 6 rounds

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  d20+6=9 d20+11=31 d20+11=22 d20+11=27 d20+11=22 d8+10=16 2d8(4+1)+10=15 d8+10=17 d8+10=15 d20+11=25 d20+11=16 d20+11=16
Monday August 29th, 2005 6:40:26 PM

Gilan watches the dire wolves appear and points to the prone creature. "Kill and delay." His words are nearly spit out as the thing sends a ray at Gry.

He then moves forward as far as possible and shakes his head. "Get Flea out to me if you can...let Trellus into the battle area for healing." He looks to Trel and nods his head as he stands waiting. "I can get her back on her feat and you can help out the frontliners with your aid." He then calls out again. "Anuk and Jake...if you can get Flea to me now." He checks out the situation to make up his own mind. He will try and get a good view of Flea to see how bad she is as well.

[heal check 9]

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 45/45 - AC: 15, 8 rounds; hit: 31*crit22*/27/22 and damage: 16*crit15*/17/15 and trip check: 25/16/16]

[Spider Climb - 79 minutes 20 seconds]

[Produce Flame - 7 minutes 10 seconds]

[Light - 71 minutes 00 seconds, 20 feet radius]

[Barkskin - 70 minutes 30 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Edited by me - Forgot to make attack rolls for the dire wolves. :)

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spider climb, fly  4d8(2+8+4+4)+7=25
Monday August 29th, 2005 7:57:16 PM

"Urgh," Trellus replies to Gilan, as he battered about by the troll.

Figuring Mac and Jake will take care of this last treadle, the cleric turns his attention to Grymash and the dude with the red eyes. A dude who cannot be allowed to get through that portal.

Trellus takes off, literally. He flies in an arc around the long arms of the troll and then towards Red Eyes, pausing for just a second to heal himself with the wand [I got him 10' up at I 24].

CCW - 25 hp healed

Ulgren : AC 23 Hps 1/33 Mage Armour, Shield  7d6(6+3+5+1+3+2+6)=26
Monday August 29th, 2005 9:46:59 PM

Ulgren moves quickly forward, heading through the door and to the right, <E19>. Ulgren seeing the figure near the portal looks over at the last troll and then points his figure at the figure near the portal, "please land true," the drow whispers as he speaks a low incantation and a bead of orange flies at his target. Fireball Reflex DC 20 Damage 26.

Flea ( AC19, -2/40 HP)  d10=4
Tuesday August 30th, 2005 12:32:55 AM

...falling...falling...falling...into a dark abyss of pain. Flea screams, but no sound comes out.

Grymash (ac23, hp52/94, air walk, divine favor, barkskin, bullstrength)  d20+12=23 d20+13=24 d20+26=46
Tuesday August 30th, 2005 8:08:28 AM

(Gry's touch AC is 14, but IF Gry is in Trellus' magic circle of protection, then it's 16. Fort save 23 against exhaustion)

Grymash fights off the undeads spell and charges at the treadle for a little payback. He'll attack from above if their are creatures in the way (airwalk).

(Charge +2hit/-2ac. targetprone +2hit. powerattack -7hit/+14dam, twohanded. HitAC: 24. Damage: 46. Gry's weapon is effectively a +2 weapon at the moment for the purpose of ignoring damage reduction.)

Anuk [AC: 21, HP 8/43] 
Tuesday August 30th, 2005 11:09:02 AM

"I've got her...on my way Gilan!" With the skeltroll out of the way, Anuk rushes to Flea's side and scoops her up into his arms. "You'll be okay...don't worry...you'll be okay..." he says, as much to himself as to her. He carries her to Gilan, hoping for the best.

(I'm assuming that between Gilan's movement forward and Anuk's movement, they can get to the same place in one round)

Jake  d20+8=11 d20+3=21 d10=8 d6=6
Tuesday August 30th, 2005 12:14:22 PM

Jake tries again, attempting to sweep the troll with several blows from the ground. Pushing himself forward, he jabs at the troll's hipbone, attempting to pierce it from the side, but to no avail, as it bounces harmlessly off at a rough angle. He twists around awkwardly on the ground and brings the sword up, not expecting a hit, but somehow it goes deep into the troll, right next to its groin! Ow! he thinks to himself, not having expected that hit. Then he laughs, "That's gotta hurt..."
(Hit AC 21 on the second attack, did 14 physical, 6 cold damage)

Aiden (AC 19 HP 10/20)  d20=7 d20=4
Tuesday August 30th, 2005 12:52:22 PM

Aiden (a bit surprised that his blow had struck the creature) gazed at the undead gnome. The short height of the creature was something that he was unused to as a warrior, but he had to put that thought to the side.

The whistling of the first axe blade and then the other head on the opposite end filled the air as he attempted to strike the foul creature.

to hit: 7 + 3 = 10
to hit #2: 4 + 3 = 7



Turning Tides Round 7  d20+5=24 d20+4=23 d6+3=5 d6=3 d6+4=7 d6=6
Tuesday August 30th, 2005 4:09:39 PM

Bohdi puts a larger crack in the glass case, spider webs spread across the surface as the integrity of the glass wanes.

Guloith's axe sails wide in the devastating downward arc.

Aiden takes two swings at the former gnome, but both fail to strike.

Garret steps in and delivers a clean blow to the gnome.

The gnome strikes back and the solid fist slams into Aiden's thigh, bone cracks and muscle fibers tear [Hit AC 24 dmg 5+3=8]

The wolf again lunges at Guloith and this time the fangs sink deep. [Hit AC 23 dmg 7+6=13] Blood sprays from the would and the deadening cold spreads through the young barbarian.

Nauth looks on....

http://img305.imageshack.us/img305/9205/icemap2lm.jpg Z2 is destroyed, but still shown.
Garret is at H3

What Life to Death is Breathed Round 7  d20+7=27 d20+7=10 d20+7=20 d20+7=22 d20+3=23 d20+11=31 d20+11=24 d6+9=14 d6=4 d20+11=16 d20+11=16 d20+6=8 d20+12=24 d20+2=14
Tuesday August 30th, 2005 4:32:12 PM

The dire wolves appear and attack the still prone figure. Two of the wolves sink their fangs into him and shake their great heads violently.

Gilan moves forward and calls to Anuk to get Flea to him and then urges Trellus to push forward to bring his healing powers to Mac and Gry

Trellus taps himself with a curing wand and cuts through the door to circle around the troll. The great ice encrusted bone arm lashes out again as he does so. [Troll hit ac 31crit24 dmg 14+4=18]

Ulgren moves forward and unleashes a fireball upon the undead thing and the nearby Dire Wolves. [Wolf save 27/10/20/22, Undead 23 Wolf dmg 13/26/13/13]

The ray strikes Grymash, but the powerful warrior forges ahead. He barrels in on the prone target and brings the axe down. The ring of steel on ice echoes throughout the room as the mighty blow was turned aside by the hard armor like ice encasing the creature.

Anuk picks of Flea's cold and bleeding body and carries it towards Gilan.

FleaHighlight to display spoiler: { A force seems to be reaching out for you. It is cold lifeless and uncaring. Through the sea of black emptiness before you, suddenly a hand of ice clasps about your ankle and is trying to pull you down. Instead of nothing, your flailing hands suddenly slam hard against the ice floor and memories of the battle drift back to you. Your vision clears and the black becomes hazey shade of gray. Yet still the force pulls, looking down it is not a force but a black boney hand clothed in decaying flesh that grips your ankle. Further you see what appears to be a great machine of whirling gears and bellows. Green and black fire blasts from pipes and the screams of hundreds of trapped souls within rings in your ears. You claw and scrape at the ice, but it is winning and you sink lower. Anuk is then there scooping you up, but still it pulls. The battle the rest of the Pack is in, is like a din in the background far away.}

Jake remains on the ground, not wishing to give the troll free licks. With quick jerking thrusts, he manages to score a solid hit.

The troll continues to focus on the large minotaur, Mac. [Troll Hit AC 16/16 Bite 8]

Still upon the ground the undead growls at Grymash, Svak! Another greasey black ray streaks into his chest. Grymash finds his strength all but drained from him to the point of Exhaustion. [Concentration check 24 Touch Attack AC 14 Gry is fatigued so this causes Exhaustion. -6 str, -6 Dex and only move at 1/2 speed]

http://img271.imageshack.us/img271/6825/bloodmap4yc.jpg

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+3=8 d20+3=5 d20+5=19 d2-5=-4 d3+1=3
Tuesday August 30th, 2005 4:58:08 PM

"One more ... ought ... to ... do it!" the female gnome exclaimed. She cleared her throat, hawked, and spit. "What is it about this air?" she demanded in a high-pitched squeak. "Why is my voice so squeaky-high?"

Squork looked down from her shoulder. "Uh, master ... I mean, mistress ... I mean ...."

"Not now, Squork!" Bohdi squeaked. "Help me with this case!" She swung the dagger once more (attack 8--this time I think she really does need to burn the hero point--re-roll even worse, a 5!), but missed. But the avian Squork, his claws scraping away at the glass, connected! (Attack 19! claws for a raven, per the MM, are "1d2-5"--I'm assuming that's a default 1 HP damage, unless enchanted, right? Just in case, the roll is a -4.)

DM actually the attack 8 does hit. Th AC of the Fine Glass case is 10+size(4)-5 dex-2=7. So again keep that hero point. you are right on Squork damage though. roll you Dmg

Kup edit: how nice (and lucky)! Damage from Bohdi: 3. Total Damage, Bohdi and Squork, = 4.

Mac (AC:21, HP:45/66, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3), Haste, Rage)  d20+10=25 3d6(6+4+3)+19=32 d20+10=29 3d6(6+3+3)+19=31 d20+10=23 3d6(3+5+4)+19=31
Tuesday August 30th, 2005 5:34:55 PM

Mac watches as the remaining troll attacks him, and then attacks him again. "Y' donnae understand - ye s'posed to fall doon... dead... again. Let me help y'."

Mac then sets about putting this straight.

Target: Skeletroll2
1st Attack: AC:25 for 32 damage
Haste Attack: AC:29 for 31 damage
2nd Attack: AC:23 for 31 damage

If the skeletroll drops after the first attack, Mac walks down to just behind Gry and Wa. Otherwise he takes a 5' step to I21:J22

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.
Haste (round 5/5): extra attack in full round attack, +1 to attack, AC and Reflex Saves, +30' Speed
Rage(round 4/5): +2 morale to Str & Con, +1 morale to Will Saves, -2 AC


Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  2d8(2+6)+8=16 d20+11=19 d20+11=16 d20+11=20 2d8(4+5)+10=19 2d8(5+3)+10=18 2d8(5+6)+10=21 d20+11=24 d20+11=12 d20+11=19
Tuesday August 30th, 2005 6:42:30 PM

Gilan watches as the fireball washes over his dire wolves and winces. He shakes his head as he looks to the wizard, biting words upon his lips...but says nothing. Anuk is fast approaching with Flea and she is far more important at this time. "Thanks Anuk." He lays his hand upon her head and closes his eyes. Knowing that nature's power is lessened here he needs all the concentration he can get as well as a lot of hope.

The words flow out of his mouth as he draws in the power that he needs. When his spellcasting reaches its pennicle he releases it into the time woman's body with a silent prayer. "Please Wold Mother...help your servent in his hour of need."

The three dire wolves continue thier assault despite the fireball that had ripped into them. the flash and bite of the flames was enough to throw them off thier game though.

[cure moderate wounds - 16 healing to Flea]

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 32/19/32 - AC: 15, 7 rounds; hit: 19/16/20 and damage: 19/18/21 and trip check: 24/12/19]

[Spider Climb - 79 minutes 10 seconds]

[Produce Flame - 7 minutes 00 seconds]

[Light - 70 minutes 50 seconds, 20 feet radius]

[Barkskin - 70 minutes 20 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Flea ( AC19, 14/40 HP) 
Tuesday August 30th, 2005 7:22:08 PM

...a black boney hand clothed in decaying flesh grips her ankle...a great machine of whirling gears and bellows, green and black fire blasts from pipes and the screams of hundreds of tortured souls...

A hand on her head...a blinding white light...yellow, then pale green. The sun through dappled leaves...a sweet voice, like her mother's..."come back nature's daughter!"

"Arrrgghh!" screams the gnome as she struggles to get out of the grasp of the thing that holds her.

Garrett (AC:21, HP:16/16)  d8+1=7
Tuesday August 30th, 2005 7:32:30 PM

"Hold on guys, I'll be back to healing in just a second." calls Garrett as he moves 5' back to G2. Garrett then pulls out the wand of CLW and touches Aiden, healing him for 7hp(20charges left).

"Guloith, you're going to have to hang on for just a couple seconds. I'm on the way"

Trellus (44/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spider climb, fly  d20+7=25 4d8(1+6+8+7)+7=29
Tuesday August 30th, 2005 8:17:53 PM

"Urgh!" Trellus gasps as he is again slammed by the ice troll.

Red Eyes is really twisting Grymash, but not really hurting him, which leaves the healer in something of a quandry. He decides just to take the direct approach, and swoops in next to the undead [j31] and taps it with his healing wand.

[Touch attack hits ac25 for 29 hp healing Will DC 14 halves]


Grymash (ac22, hp52/94, exhausted, air walk, divine favor, barkskin, bullstrength)  d20+12=29 d20+7=12 d8+19=26
Wednesday August 31st, 2005 1:19:31 AM

(I thought Gry's fatigue had ended at the end of the last encounter. I recall it being said, but I can't find it now. Well anyway, if exhausted, Gry's strength is now 20, Dex is 11 and his Movement is 20.)

Grymash's eyes widen as he feels his quickness and strength drain from him. The transformation is so sudden that the half-orc staggers a bit from the shock. A growl grows deep in his gut and he roars in fury at the undead treadle sprawled out on the floor. "GARGUL WILL HAVE YOOZZ DIS DAY, BUT NOT TILL GRY HAVE HIZ WAY!! YOORZ BONES WILL BE GRY'S TA KEEP!!"

With everything he's got, the half-orc barbarian cleric continues his barrage of attacks with his Adamantine, magically-enhanced double axe.

(Powerattack -5hit/+10dam, twohanded. Prone+2hit. HitAC: 29, 12 miss. Damage: 26.)

DM -Gry was fatigued because of the last spell, (Where you made your save) and now this second spell has made him exhausted.

Aiden (AC 19 HP 2/20) Barkskin  d20=16 d20=6 d8=3
Wednesday August 31st, 2005 7:40:11 AM

Aiden 'arghs' loudly as (ooc: I presume) the undead creature causes him to partially lose balance and sink lower. Grasping his axe for a single powerful blow (2 handed only one strike), Aiden strikes at the creature, trying to send it back to its 'peace'.

To hit: 16 + 5 = 21
Damage: 3 + 4.5 = 7.5 (wasn't sure to round up or down for two hands...if this wasn't correct (or feasible) let me know...)

Ulgren: AC 23 Hps 1/33: Mage Armour, Shield  3d4(4+2+3)+3=12 d20+7=14
Wednesday August 31st, 2005 8:40:27 AM

Ulgren shakes his head as he watches the dire wolves appear just ahead of his fireball. The drow raises a heand as if to say sorry and then just as quickly realizes that in combat nobody will notice. Ulgren quickly goes through his memorized spell list and realizing that he is runnign out pulls out his wand and casts Magic Missle at the figure near the portal. Damage 12 SR 14.

Gulioth Uhdono - AC 11, HP 2/20; Rage (RichP DMiT)  d20+6=18 d12+11=20
Wednesday August 31st, 2005 11:02:17 AM

The zombied wolf's attack digs deep into Gulioth's torso. Blood streams in a constant flow from the young barbarian. He stands defiantly in a 'you swing, I swing' fight to the death.

To the casual observer the man is in bad shape, BUT to a trained eye it is obvious that he is running on adrenaline along. "ICE DOG NOT BE END OF GULIOTH! NOT END! NOT DIE! DOG DIE!"

He swings in his turn of 'who'll fall first'. His great axe arcs again, but this time is more on the mark as it digs into the ice covering the wolf. Did it get through?

Power Attack: 1
Attack: AC18, damage 20

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 5 rounds

Anuk 
Wednesday August 31st, 2005 1:33:34 PM

Breathing hard, Anuk moves the rest of the way to Gilan, depositing Flea in front of the druid. He breathes a sigh of relief when the gnome shows signs of life.

While stopped he stows his sword and rummages through his pack, producing a small lumpy bag apparently filled with some kind of jelly.

"My fighting's not doing much good here, but maybe this tanglefoot bag will slow something down a little."

Jake  d20+8=9 d20+3=15
Wednesday August 31st, 2005 2:20:01 PM

Jake again tries to attack the troll from his awkward position. The constant swishing of his sword, or rather, the bouncing off ineffectually, convinces him that he'd better get back on his feet...

Heart Attacks Round 7  d20+4=5
Wednesday August 31st, 2005 4:47:41 PM

Aiden strikes the gnome, his axe delivering a deep gash.

The glass breaks as Bohdi's dagger strikes and the tinkling of glass falling to the ice floor reverberates throughout the room being magnified 100 fold.

Guloith cleaves the wolf in twain, it falls apart before him. It appears he won that particular exchange.

Garret heals Aiden, in a desperate bid to keep the ranger alive.

Nauthiz'Ull remains in combat shock.

The dead gnome attack Aiden again, but gets distracted by the shattering glass sound [Hit AC 5]

http://img317.imageshack.us/img317/7758/icemap3hh.jpg

Now you've made him mad Round 7  d20+14=29 d6+13=15 d6=1
Wednesday August 31st, 2005 5:05:53 PM

The wolves do not have the fortune of the previous round.

Mac's first swing blasts the bones of the troll in all directions and moves to help Grymash.

Jake knows he has to get up, troll or no troll towering over him. Luckliy Mac is there and the troll soon is not. Jake stands up as the minotaur moves off.

Grymash's axe cuts hard and deep, but elicts no response from the creature.

Gilan moves forward and pours healing into Flea body. As his hand touches her he is pulled briefly into what awaits the fallen within this temple. Gilan Highlight to display spoiler: { A force seems to be reaching out for. It is cold lifeless and uncaring. Through the sea of black emptiness before you, suddenly a hand of ice clasps about your ankle and is trying to pull you down. Instead of nothing, your flailing hands suddenly slam hard against the ice floor and memories of the battle drift back to you. Your vision clears and the black becomes hazey shade of gray. Yet still the force pulls, looking down it is not a force but a black boney hand clothed in decaying flesh that grips your ankle. Further you see what appears to be a great machine of whirling gears and bellows. Green and black fire blasts from pipes and the screams of hundreds of trapped souls within rings in your ears. You claw and scrape at the ice, but it is winning and you sink lower. Anuk is then there scooping you up, but still it pulls. The battle the rest of the Pack is in, is like a din in the background far away.}

Flea snaps from the nightmare that awaited her and perhaps them all

Trellus moves and engages the creature with a curing wand. He strikes with the wand and a part of the leather clad ice hisses and falls from the creature. The creatures 'eyes' snap onto the cleric.

Ulgren pulls a wand and sends a magic Missile spell into the creature.

Anuk puts His sword away and produces a tanglefoot bag, now that Flea is in good hands and away from deaths door.

The glass breaks as Bohdi's dagger strikes and the tinkling of glass falling to the ice floor reverberates throughout the room being magnified 100 fold. The creature lying amist the wolves, Grymash and Trellus screams a very human scream. One of fear. One of its hands strikes out at Trellus "Kjøre, menneske falsk hellig magisk." and he stands into the attacks awaiting. (Trellus, Mac, Grymash and all wolves get AoO)
[Creature attacks Trellus Hit AC 29 dmg 15+1=16 Fort DC 19 for Disease]

http://img284.imageshack.us/img284/2938/bloodmap2jm.jpg


Garrett (AC:21, HP:16/16)  d8+1=3
Wednesday August 31st, 2005 5:14:43 PM

"Well done Bohdi." Garrett yells down the room "Destroy that sucker before any more of the bloodpack go down."

Garrett reaches out with the wand and heals Guloith for 3hp (Yee haw)

"Nauth, snap out of it, and get down there near Bohdi. I'm sure whatever it is that owns that thing will be making a beeline for it."

Mac (AC:21, HP:45/66, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3), Haste, Rage)  d20+10=25 3d6(4+5+4)+19=32
Wednesday August 31st, 2005 5:15:22 PM

[AoO from last round]

AC:25 for 32 damage

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.
Haste (round 5/5): extra attack in full round attack, +1 to attack, AC and Reflex Saves, +30' Speed
Rage(round 4/5): +2 morale to Str & Con, +1 morale to Will Saves, -2 AC

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  d8+5=10 d20+11=13 d20+11=15 d20+11=24 2d8(1+3)+10=14 2d8(4+6)+10=20 2d8(3+8)+10=21 d20+11=12 d20+11=21 d20+11=16 2d8(4+3)+10=17 2d8(2+7)+10=19 2d8(6+8)+10=24 d20+11=20 d20+11=19 d20+11=14
Wednesday August 31st, 2005 5:33:34 PM

Gilan is momentarily fronzen by the images that assault his brain. He is not sure but he may have screamed with the images and the knowledge that if they lose they will not travel on. Pale and shivering he comes back and looks to poor Flea. "You saw that....image?" His own eyes are haunted by the memory and tears have come to his eyes. Still he has the presence of mind to fall back into nature, grip the solidness of it, and channel more healing into Flea.

The three wolves throw themselves into the battle with abandon. In many ways they are much like Gry in one of his rages.

[cure light wounds - 10 healing to Flea]

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 32/21/32 - AC: 15, 6 rounds; hit: 12/21/16 and damage: 17/19/24 and trip check: 20/19/14; AoA - hit: 13/15/24 and damage: 14/20/21]

[Spider Climb - 79 minutes 00 seconds]

[Produce Flame - 6 minutes 50 seconds]

[Light - 70 minutes 40 seconds, 20 feet radius]

[Barkskin - 70 minutes 10 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)**, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+5=12 d3+1=2 d20+5=20
Wednesday August 31st, 2005 6:32:37 PM

Bohdi gritted her teeth against the sound of the shattering glass. "Now, you unnatural beast of the underworld--go back to the depths from which you came!"

With Squork's aid (Aid Another 12, succeeds), Bohdi plunged her enchanted dagger deep into the ensorcelled beating heart!

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


(Hey--can Bohdi take a Coup on this Attack? If so, automatic critical, damage = 4 HP, FORT save 14 or die. If not, attack 20 succeeds, damage 2 HP.)

DM: no you can not Coup De grace an inanimate object, but you can take a full round to attack and therfore automatically hit with a melee weapon.

Trellus (28/67 hp, ac 25, -1 lvl, diseased, magic vestment, MagCirEvil, spider climb, fly  d20+7=11 d20+7=12 4d8(3+8+6+4)+7=28 d20+7=27 4d8(4+4+6+6)+7=27
Wednesday August 31st, 2005 8:21:05 PM

Well, that got his atten...

[Fort 11]
Pain. Pain and agony rip through Trellus. An inarticulate cry escapes his lips as the cleric tries to understand what is happening to his body.

Through that haze, he hears Red Eyes, and see it struggle to rise. Trellus swings his wand wildly at it.
[Touch atk ac 12 for 28 hp healing, Will DC 14 halves]

Mac is here, and the blond haired cleric is rethinking his current role. He swings the healing wand again, and then steps out of the fray, ducking behind Grymash [j29].
[Touch atk ac 27 for 27 hp healing, Will DC 14 halves]

Nauthiz'Ull [ac17 hp20/20]  d20+6=14 d8+2=8
Wednesday August 31st, 2005 10:11:49 PM

I am soo sorry everyone!

The sight of the group working in a pseudo regimented manner freezes Nauth to his spot. The horror of so many battles so quickly may have overtaken him momentarily.

Ull'Heimdall, one day I hope that you see me fit enough to grant me your bravery!

Watching the undead in take on his wunjos snaps the ranger back into action. With a confident stride Nauth steps up and swings forcefully with two hands and a scimitar.
~~~~~~~~~~~~~
A-14
D-8

Dm Corrected your HP

Flea ( AC19, 14/40 HP)  d20+9=17
Thursday September 1st, 2005 12:02:55 AM

"Aarrrggh!" Flea rolls away from Gillan. "The others!" she cries as she gets up on one knee. "'nuk! Gilan! Lets weave!" Flea presses her hand to the ruby stone imbedded in her chest, then staggering to a standing position, she starts to run towards the portal.

The rogue windmills a little when she hits the remains of the grease spell (Reflex Save=17) but manages to turn it into a controlled slide across the slick surface.

DM the grease spell is behind you, no need to cross unless you are headed away from the fight

Mac (AC:20, HP:45/66, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3), Rage)  d20+10=25 3d6(6+4+5)+17=32 d20+5=24 d20+5=21 3d6(6+3+2)+17=28 3d6(5+4+2)+17=28 3d6(3+3+6)+17=29
Thursday September 1st, 2005 6:53:14 AM

"We nae WANT your cold unlife!" Mac bellows as he swings hard and harder into the red eyed fiend.

First attack hits AC25 for 32 damage.
Second atatck hits AC24 (CritCheck:AC21) for 28 (Crit 28+28+29=85) damage.

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.
Rage(round 5/5): +2 morale to Str & Con, +1 morale to Will Saves, -2 AC


Grymash (ac22, hp52/94, exhausted, air walk, divine favor, barkskin, bullstrength)
  d20+12=23 d20+7=26 d8+19=26 d8+19=26
Thursday September 1st, 2005 7:47:07 AM

Thinking that he just started to hurt the undead treadle, Grymash celebrates with a wicked cackle and continues his fruitless atacks. "HAHAHAHA, YOOZ FELT DAT ONE, PIGGIE!!"

(Powerattack -5hit/+10dam, twohanded. Prone target +2hit. HitAC: 23 and 26. Damage: 26 and 26, for a possible 52, but I doubt it.)

Ulgren : AC 23 Hps 1/33 Mage Armour, Shield  3d4(2+1+2)+3=8 d20+7=9
Thursday September 1st, 2005 8:08:41 AM

Ulgren lifts his wand again and fires another volley of missles into the undead flesh near the portal. Damage 8 SR 9. "Die, filthy beast," the drow mutters.

Jake 
Thursday September 1st, 2005 12:05:12 PM

Jake runs over and is unable to get close, due to so many people coming in. He rushes forward to get behind one of the wolves (I30) and shouts out,
"Trell, ah have an idea! Gil, get this here wolf outta the way, and lemme try grassrushin' this treadle through that portal! Maybe he'll like, blow up and stuff, 'cause of his own magic!" Jake readies to Bull Rush, on Trellus' command, or when Gil moves the wolf outta the way. He really has no clue what will happen if he pushes the guy through the portal, or even if he should...but he figures, somehow, that mages can always be hurt by their own magic.

Anuk  d20+4=10 d20+4=11
Thursday September 1st, 2005 12:07:06 PM

"Right behind you, Flea!" calls Anuk as he follows the now spritely gnome across the greased floor. He slips as he does so (reflex 10) and tries to maintain a solid grip on the tanglefoot bag in his hands (reflex 11).

DM the grease spell is behind you, no need to cross unless you are headed away from the fight

Trellus (illegal second post) 
Thursday September 1st, 2005 2:54:27 PM

"He WANTS to go through the portal, you piggie! We gotta keep him OUT!"

Really mad Round 9  d20+14=26 d20+14=16 d20+14=30 d6+13=19 d6=3
Thursday September 1st, 2005 4:42:48 PM

Mac swings as he stands, his axe glances off a thin field that surrounds the creature.
With a roar, he swings two more times and again and again, his axe fails to penetrate the magical armor about the creature.

The wolves bite and nip, but none gain a solid hold.

Grymash taunts him and brings his axe in a hard arc and encounters the magical armor just as Mac did. The axe blade deflects wide.

Ulgren sends another volley of Missiles and they impact with a short lived his in the creatures chest.

Jake moves over and voices the idea of pushing him through the portal. This idea is quickly shut down by Trellus as something the pack does not want to do.

Trellus's wand touches him again and then a second time. Hot white angry fires burst across the creature turning large sections of it to ash which quickly blows away.

A bit shaken, Gilan quickly pulls himself together and bestows more healing energy to Flea.

Flea and Anuk make their way fully into the last chamber.

With a stiffening, lurk the creature howls and grasps at it chest, where no Bloodpack weapon or spell has struck. Looking through the portal at the female gnome with the dagger, it appears it is about to 'push' the portal further towards the wall, then Trellus strikes again with the wand and he turns to the cleric" Uforskammet menneske!

The black misty shroud that was covering the creature flies away and all in the Bloodpack finally can truly see it. Memories of loved ones and family long dead rush unbidden into your hearts and minds and most pressing is the inevitability of failure and death, for this creature is far beyond your abilities to destroy.
(All Blood pack members must save Will DC 19 or be paralyzed with fear for 1d4 rounds.)

The creature pursues Trellus, as he moves back behind Gry, apparently unconcerned by the thundering blows Mac and Grymash are capable of delivering and the closing fighter Jake.
[Hit AC 30 dmg 19+3=22] A bone splintering blast catches Trellus in the ribs and the supernatural cold quickly rips the heat from his lungs.

http://img209.imageshack.us/img209/5379/bloodmap2dd.jpg


Chippin away Round 9  d20+4=18 d6+4=6 d6=2
Thursday September 1st, 2005 5:31:41 PM

Garret cures Guloitha nd yells to Nauth to snap out of his shocked state

Nauthiz'Ull does and moves in to help on the remaining undead creature, leaving Bohdi to deal with the beating heart of ice. His scimitar strikes and leaves a rend

Bohdi jabs his dagger into the beating Ice Heart and a small chip comes free.

The dead gnome turns on the new opponent Nauthiz'Ull and strikes [Hit Ac 18 Dmg 6+2=8]

http://img163.imageshack.us/img163/8638/icemap4ce.jpg


Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d3+1=3
Thursday September 1st, 2005 5:42:29 PM

ooc: huh! Never knew that about taking a full round to automatically hit! Guess I haven't been hitting a lot of inanimate objects.

"Everyone--get over here and help me break this bleedin' heart!" Bohdi squealed.

She tossed her hair in exasperation. "Ooooooh, those men! They never pay attention!" After a pause, a creased brow, and a thoughtful frown, she added, "Now what made me say that?"

Then she shrugged, returned her attention to her target, and took her time focusing in to maximize her blow to the ice heart. Squork did the same. (Full round to automatically hit, Bohdi damage 3, Squork damage 1, total damage 4.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Gulioth Uhdono - AC 11, HP 5/20; Rage (RichP DMiT)  d20+6=11 d12+11=20
Thursday September 1st, 2005 5:48:38 PM

Gulioth turns his attention to the last remaining opponent. "YOU DIE NOW." In a raised voice, which seems to be the only way Gulioth can speak while angered.

Power Attack: 1
Attack: AC11 (in case its AC is that bad) damage 20

If the creature falls, or is already down, he moves 40-ft towards the stairs where the heart is.

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 4 rounds

Aiden (AC 19 HP 7/20)  d20=16 d8=6
Thursday September 1st, 2005 7:05:31 PM

ooc: )$#@(*) My humblest apologies. I thought I had posted before dragging my sorry buttucks to work this morning.

Aiden, feeling some of the warmth return to his limbs and the bleeding flow not as quickly, returned to strike the gnome. His lack of wounds due to blood displacement could cost him the life of one of his fellows...something that he would definitely not take lightly.

To hit (2 handed blow): 16 + 5 = 21
Damage: 6 + 4.5 = 10.5

Trellus (6/67 hp, ac 25, -1 lvl, diseased, magic vestment, MagCirEvil, spider climb, fly  d20+10=19 d20+7=17 4d8(1+2+8+6)+7=24
Thursday September 1st, 2005 8:41:27 PM

Red Eyes reveals himself, and Trellus sees Milo swallowed whole by a giant bounder, Jenny ripped apart by Rapke, and flames engulfing Rattledam.

"Sweet Domi, help me," he prays.

Perhaps that prayer is answered, for the cleric of The Protector is able to stand his ground against this horror-filled creature.
[Will DC 19]
But that creatures arms prove potent as well. A blow staggers Trellus, who emits a "whooof" as all the air leaves his body.

He's after me. I'm the only one hurting it.

"Healing. Hit it with healing," he gasps out to his pack, possibly the last instruction he ever gives.

Still, the cleric attacks. The wand taps Red Eyes again.
[Touch attack ac17 for 24 hp healing. Will DC 14 halves]

Using his potion granted flying ability, the blond man shoots straight up, stopping some 20' above the creature.

"Come and get me," he grates at it, through pain clenched teeth.
"I am Domi's Bravest, and protector of the Land. Talki fresal, dondit liki!"

Garrett (AC:21, HP:16/16)  d8+1=9
Thursday September 1st, 2005 9:20:04 PM

Garrett uses the wand once more upon Guloith who still doesn't look very good, healing him for 9hp.

Garrett then moves 20'(I believe to E5) around Guloith, not giving the Gnome an AoO)

"On the way Bohdi" garrett calls out.

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste} 
Thursday September 1st, 2005 10:01:39 PM

Gilan did not know what Jake had in mind but he whistled low to the dire wolves. Ears perking up the trot to the man that called them leaving the fight to those more suited to it. He lays a hand upon two of the great heads as he walks further into the room.

He glances to Trell as he takes to the air and shakes his head. There is little that he can do at this point. He is not a fighter and to face that thing would just make him a nuisance to his friend. "Anyone in need of desperate healing...I have one weak cure left?" He waits to see if anyone will come to him or indicate that they need the healing so that he can go to them.

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 32/21/32 - AC: 15, 5 rounds]

[Spider Climb - 78 minutes 50 seconds]

[Produce Flame - 6 minutes 40 seconds]

[Light - 70 minutes 30 seconds, 20 feet radius]

[Barkskin - 70 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)**, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Ulgren : AC 23 Hps 1/33 Mage Armour, Shield  d20+8=19 3d4(2+3+2)+3=10
Friday September 2nd, 2005 1:16:58 AM

Ulgren gasps as the undeads spell washes over him and the drows skin greys slights as horror unimaginable flashes through the dark elfs mind. Ulgren grits his teeth and stares down the undead <will DC 19> raising his wand one more time Ulgren casts again hitting the undead for 10 points of damage. "Ulgren raises his hand, "Druid!" Ulgren says quietly, "have any spare healing left?"

Mac (AC:20, HP:45/66, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3), Rage)  d20+4=15 d4=2
Friday September 2nd, 2005 6:47:55 AM

Images fill Mac's mind and overwhelm him. {Will Save: 15... }

New Round
Mac (AC:12, HP:39/60, Darkvision 60', Paralysed(round 1/2), Level Loss(3))

Beneath the furs Mac's chest glows briefly red then white hot, as does Trellus'.

Item used: Tear of the Dragon.
Transfer 39 HP and 18 Str (Trellus gets 13 HP and 6 Str).

HP:0/60

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Grymash (ac22, hp52/94, exhausted, air walk, divine favor, barkskin, bullstrength)  d20+17=30 d8+9=16 d20+17=33 d20+12=25 d8+9=17 d8+9=11
Friday September 2nd, 2005 8:07:39 AM

Grymash is suddenly reminded of his adopted mother. It takes a few moments to recognize her. Its been so long since he remembered how she looked like. Its taken years for the barbarian to forget her face, forget the sadness. And somehow this treadle has brought her back, fresh and new. Memories of her smiling face brings back a great sense of loss he thought he would never have to feel again. Like the opening of a old wound. He realizes that this piggie must pay for what he's done. Maybe, just maybe, that accuracy is more important than raw power this time. Something must happen. He must pay for bringing her back!!

(no powerattack! Attack of Opportunity for getting up off the ground, HitAC: 30. Damage: 16. Regular attack: HitAC: 33 and 25. Damage: 17 and 11. Possible damage: 44 damage.)

Jake (AC 23, hp 21/50, con -2)  d20+12=25 d20+7=25 d10=7 d6=5 d10=3 d6=1 d6=4 d6=2 d10=5 d6=1 d6=1
Friday September 2nd, 2005 1:25:22 PM

Jake summons all his strength.. Now, flanking the guy, perhaps he can aim for some choice spots. More likely than not, this guy is undead though...

((Attempting sneak attacks))
Nervously, he brings his hands together and slips the large-handled sword into both, giving him greater strength. The first swing is high, and precise; aimed right at the guy's neck. He connects hard into that soft area. He reverses and brings it across, this time poking straight into the guy's gut, going for an imaginary spot between the rib bones. Who knows, maybe his aiming will lead to better victory.

(Had to do recalculations, I forgot that Jake's no longer blessed or anything today. :P He hits AC 25, and then AC 25. He did 16 phys and 5 cold and 6 sneak damage on the first one, and 12 phys, 1 cold, and 2 sneak attack damage on the second one.)

Anuk [HP 8/43, AC 21(22 vs RedEyes - dodge)]  d20+4=22 d20+10=29
Friday September 2nd, 2005 1:58:37 PM

Anuk charges forward, not certain what to do. The image of his father's death enters his head causing him to pause, but he forces himself to think of Mac's death and return. (Will Save 22). "Death doesn't have to be the end, you white-handed treadle!" he yells. He stops short (G27) and tosses the tanglefoot bag at Red Eyes, hoping to slow down or at least distract the thing.

Ranged touch attack: hits AC29 (Precise shot - no penalty for aiming into melee. If P.S. does not count, then hits AC25)

Back to task Round 10  d20+3=15
Friday September 2nd, 2005 4:29:21 PM

Horror washes over him, but strong is the will of Domi as it is in his followers. Trellus touches the creature again and with another white hot flash, pieces of it vaporize. The severely wounded cleric then wisely disengages to where it hopefully can not follow.

Gilan backs the wolves off and calls out he has some healing if needed

Ulgren sends another magic missile into the creature and makes comment to be in need of any healing Gilan may have. Be it ever so humble.

Grymash too, shakes the cloud of despair and turns it to his rage and attacks. His axe strikes twice, ripping large gashes across the abdomen of the creature.

Jake moves to flank and takes aim, but the mystical armor springs forth and deflects his blow.

Mac is overcome by the supernatural despair of the creature. Finding strength reserves not normally held by mortals, he taps the dragon tear and send strength and part of his own life force to Trellus.

Anuk steps in and pelts it with a tanglefoot bag. The goo splatters and instantly covers the undead horror, hopefully holding it fast to the spot.

The creature watches as Trellus lifts free of gravity and his reach and the goo strikes. While it does entangle him, he is not stuck to the floor. Again the creature twitches and those about are stunned to see actual red blood drip from under the leather strips about his chest. The creature's head cranks over its shoulder to look at and through the portal to the small gnome with the dagger. Thrusting a single wrapped and decayed arm forward, the portal hums and slides towards the wall and he follows. Again ignoring the blows raining down upon his tattered body.

http://img331.imageshack.us/img331/107/bloodmap3il.jpg


Reinforcements Round 10  d20+4=14
Friday September 2nd, 2005 4:56:11 PM

Garret heals Guloith for 9HP and then moves around the fight to join Bohdi.

Bohdi and Squork continue to chip at the Heart, bits of ice fly, but it is sizable and very dense.

Aiden takes another piece of the frozen gnomes chest, but beaten and hacked as it is, it still pushes forward.

Guloith misses with his mighty swing.

The Gnome swings back at Aiden [Hit AC 14]

http://img66.imageshack.us/img66/9351/icemap3if.jpg

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  d8+5=10 d20+2=17
Friday September 2nd, 2005 11:17:47 PM

Gilan rushes to Ulgren's side and lays his hand upon the drow's shoulder. He gives him a smile as he says a silent prayer to Mother Wold and then words are tumbling out of his mouth. They are words of power that are punctuated by healing that flows into Ulgren. "Not much but a little."

As he looks to the undead that is pushing the portal he suddenly comes to a conclusion. "We must stop him as he is trying to protect something beyond it." He is too far away from the portal to see through it but he is sure his guess is right(Intelligence check 17 to realize).

[cure light wounds - 10 healing to Ulgren]

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 32/21/32 - AC: 15, 5 rounds]

[Spider Climb - 78 minutes 40 seconds]

[Produce Flame - 6 minutes 30 seconds]

[Light - 70 minutes 20 seconds, 20 feet radius]

[Barkskin - 69 minutes 50 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)**, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Garrett 
Saturday September 3rd, 2005 4:39:37 AM

Garrett moves x2 toward Bohdi and the heart(to E13) and then drops the wand preparing to pull his sword as part of his next move to the heart.

"Almost there Bohdi. Moving as fast as I can"

Gulioth Uhdono - AC 11, HP 14/20; Rage (RichP DMiT)  d20+6=18 d12+11=15
Saturday September 3rd, 2005 4:11:13 PM

Gulioth again takes a great swing at the frozen undead.

Power Attack: 1
Attack: AC18, damage 15

If the creature falls, or is already down, he moves 40-ft towards the stairs where the heart is.

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 3 rounds

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d3+1=4
Saturday September 3rd, 2005 9:36:26 PM

"Everyone, hurry! This thing is big!" Bohdi took her time swinging again, and Squork chipped in his tiny bit (Bohdi 4 HP damage, Squork 1 HP damage, total 5 HP damage).

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Trellus (19/67 hp, ac 27, -1 lvl, diseased, magic vestment, MagCirEvil, spider climb, fly, fighting defensively, +6str  d20+6=12 4d8(5+3+3+1)+7=19
Sunday September 4th, 2005 10:22:42 AM

"Stop him!" Trellus bellows.

The clerics' chest glows warm under his armor, and the blond man feels healing and strength flow into him. He grits his teeth and swoops down.
Got to slow this treadle down

He lands behind the undead and reaches out with his wand once more. This time he keeps his shield well out in front of himself, and watches carefully for a counterstrike.
Just gotta touch him.

[Fighting defensively. Touch attack ac12 for 19 hp damage. Will DC 14 halves.]

Aiden (AC 19, hp 7/20) Barkskin  d20=10 d20=11 d8=1 d8=2
Sunday September 4th, 2005 12:58:51 PM

The battle, though it had only taken a few moments of time in the exchange, seemed quite longer to Aiden. But for his mind, things seemed quite slower.

The rush of adrenalin of the march, wounds from prior battles, and other factors seemed to make his arms feel as if coated by weapon steel.

Again, he attacked with the axe, swinging the blades in a deadly arc that would dispatch the creature.

There was no glory or honor in facing such creatures...

To Hit: 10 + 3 = 13
To hit 2: 11 + 3 = 14

Damage if hit 1 is successful: 1 + 3 = 4
Damage if hit 2 is successful: 2 + 3 = 5

Mac (AC:12, HP:0/60, Str:2, Darkvision 60', Paralysed(Round 2/2), Level Loss(3)) 
Sunday September 4th, 2005 5:13:18 PM

Mac stands immobile.

Current effects:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Flea ( AC19, 14/40 HP + Haste)  d20=12 d4+1=5
Sunday September 4th, 2005 7:02:48 PM

Seeing that the fight is going roughly for the pack, Flea activates her boots of speed. The gnome dashes off towards the edge of the portal. Lining up with the undead corps Flea fires an arrow (Hit AC 12 for 5 point of Damage). She crosses her fingers and hopes that her projectile doesn't fall short of its target. The arrow clatters to the ground and slides to the foot of the beast.

DM Sanity Info:

Position: 25M

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 5/10 rounds (not required to be consecutive rounds)


Ulgren : AC 23 Hps 1/33 Mage Armour, Shield  3d4(1+3+2)+3=9
Sunday September 4th, 2005 8:22:41 PM

Ulgren watches the undead get entangled in the goo and still not become stuck to the ground, firing off another magic missle from the wand Ulgren keeps his distance doing 9 points of damage. "I can cast web on him," Ulgren shouts out, "but it will get you guys too!"

Jake (AC 23, hp 21/50 con -2)  d20+11=14 d20+11=15 d20+11=16
Sunday September 4th, 2005 9:02:29 PM

Get him.. Okay, Jake thinks to himself. "Ah've got him!" He drops his sword to the ground with a clank.
He rushes forward and springs on the ghastly figure, ignoring the cold and magic. If it's physical, then, it's gotta be able to be grasped. Calling upon all the practice of his wrestling matches with Grymash and any other packmates liable to accidentally wander too close, he moves in, letting the guy get an attack. (Provokes an attack of opportunity against Jake.)
If the guy manages to slap Jake away, the tough fighter goes tumbling to the ground. Otherwise, Jake slams into the guy and digs in with his gloved hands. He digs his hands into the guy's side, and attempts to slam him into the ground.
(Attack touch hit AC 14, so I might have missed him. Grapple attempt: 15. Gah. If I somehow manage to grasp the guy anyways, I'll attempt to pin him this round: 16. The dice doth hate me today. :P)


Nauthiz'Ull [ac17 hp 20/20]  d20+6=9
Monday September 5th, 2005 2:40:20 PM

The ice blue eyes of the ranger flash between the oddly alluring figure of Bohdella and the back of the rotten and frozen corpse of a former gnome.

Be right there wunjo!

His words flew as quick as his blade towards the back of the gnome cadaver.
~~~~~~~~~~~~~
A-9
D-::sigh::

Almost There Round 11  d20+14=26 d6+13=14 d6=4 d20+14=34 d20+14=23 d6+13=14 d6=1
Monday September 5th, 2005 4:28:13 PM

Gilan heals Ulgren of some of his wounds.

Ulgren keeps his distance after the healing and sends a ffew more Missiles into the creature. He also makes mention of his web spell, but it will ensnare more than just the creature.

Trellus comes back down and taps his wand into the creature again. Bits are blasted away from its backside and the creature again turns to target the cleric.

Flea moves about for a clear shot, the arrow skips off its shoulder as if it hit rock.

Jake charges in, attempting to grab and wrestle the creature to the very ground. Getting ahold is no issue, the thing is about the slowest moving creature Jake has ever seen, but holding this monster is another matter. A heave of a shoulder and Jake's grip is thrown off. [Grapple 21] It continues on its path.

Turing to look at Trellus it seems to go through several plans before settling on one, and that final plans seems to be step up and crush the life from the cleric.

Stepping forward it's powerful arm shoots out and impact Trellus dead center in the face, just slipping past the extended shield. Bone crunches sickenly in the young clerics ears as his nose explodes in a fountain, Though he started to roll with the punch minimizing the actual damage. [Hit AC 34crit23 Dmg 14+1=15]

The portal adheres to the wall and Bohdi and Garret can easily now be seen on the other side. The female? gnome hacking at an oversized beating heart of ice and Garret coming to assist.

Nauthiz'Ull slips on a small frost patch and his swing is errant

Aiden and Guloith's axes take the gnome apart, it is no longer a threat.

Bohdi and Squork continue chipping at the ice Heart, small flecks fly from the beating surface and a nauseous black tar starts to ooze from the wounds.

Garret continues to hussle across the room to assist the gnome

Blood Packhttp://img255.imageshack.us/img255/1033/bloodmap7pu.jpg

Ice http://img255.imageshack.us/img255/2016/icemap5zm.jpg


Garrett (AC:21, HP:16/16)  d20+6=19 d8+4=10
Monday September 5th, 2005 5:44:30 PM

Garrett moves the 20' to the still beating heart, pulling his sword as part of his move.

"Better late than never eh wunjo?" Garrett says to Bohdi. "By the way, thanks for saving my life in the last room."

Garrett takes a mighty swing at the heart, hoping to finish off the monstrosity in the next room before it gets a chance to hurt anyone else.

Attack: AC19
Damage: 10HP



Gulioth Uhdono - AC 11, HP 14/20; Rage (RichP DMiT)  d20+2=14 d6+6=11
Monday September 5th, 2005 6:11:19 PM

The last opponent falls and now time has come to deal with the heart. Moving 40-ft towards the heart, Gulioth pulls a javelin as part of his move and lets it fly towards the heart. (Gulioth isn't the sharpest tool in the shed.)

Fire into Melee: -4
Use Hero Point: +2 (I can do this right?) DM YES YOU CAN
Attack: AC12 (AC14+2-4)
Damage: 11

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 2 rounds

Trellus (4/67 hp, ac 27, -1 lvl, diseased, magic vestment, MagCirEvil, spider climb, fly, fighting defensively, +6str  d20+6=22 4d8(8+5+6+5)+7=31
Monday September 5th, 2005 7:17:46 PM

It is eeriely quiet. Blood streams from the blond man's broken nose. Breathing heavily, he sways drunkenly as he regards the undead through swollen eyes.

Behind the creature, the Ice Dudes are doing the real damage. And Trellus knows he has to continue to stall it. Knows he's the only one slowing it down. Knows he has very little left to give.

"I'm still here, White Hands," he spits out. Standing his ground, the cleric summons what reserves he has left, and again swings the wand.
[Fighting defensively. Touch attack ac 22 for 31 hp damage. Will DC 14 halves.]

Ulgren : AC 23 Hps 1/33 Mage Armour, Shield  3d4(2+4+3)+3=12
Monday September 5th, 2005 8:05:44 PM

Ulgren smiles at the druid, "Thank you," he says as he raises his wand againand lets loose with another volley. 12 Damage

Gilan [HP: 1/67 - AC: 23]{greater magic fang, haste} 
Monday September 5th, 2005 9:03:14 PM

Gilan can feel Trellus's pulse as it seems to slip and he knows that he is in trouble here. Without a second thought he moves while laying his hand upon the gem under his armor. "Stand my friends." His feet carry him towards the battle as swift as possible as his strength leaves him with little left. He never even has time to do more than nod at Ulgren.

[Heart Gem - HP transfer at as rate of 3/1, I think, for a healing of 22 to Trellus]

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 32/21/32 - AC: 15, 4 rounds]

[Spider Climb - 78 minutes 30 seconds]

[Produce Flame - 6 minutes 20 seconds]

[Light - 70 minutes 10 seconds, 20 feet radius]

[Barkskin - 69 minutes 40 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)***, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Monday September 5th, 2005 9:41:43 PM

"By the way, thanks for saving my life in the last room," said Ice Peak's priest of Domi.

"Oh, sure, now he remembers," Bohdi said sarcastically. "'Save my life.' 'Kill the heart.' 'Cast a spell.' But does he ever write? Does ever think to send flowers, a card, anything? Hmph!" The female gnome paused, shook her head as if to clear it, then pointed at the heart.

"Get that greatsword of yours over here. I'm no good at this. Let the archon cover the portal."

As if in answer to the unasked question, "What archon?" a menacing, otherworldly giant wielding a firey, giant-sized greatsword appeared in front of the portal that had just breached the ice wall, facing the portal and glowering at any undead creature unwise enough to step through (Cast Silent Image, naturally, at B to C, 13 to 14--Will DC 17 to disbelieve IF interacted with).

Meanwhile, Squork continued to scratch dutifully away at the heart (1 more HP damage).

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image (cast), Mage Armor (cast)

Kup EDITED this post after re-reading the Silent Image spell rules. The rules permit (6) 10' x 10' cubes, and I decided that a Large creature was better fitted to that than a Huge creature (the other alternative was a fire giant). So, please read this to mean a large (20 x 20) creature, with sword. Thanks.


Mac (AC:12, HP:0/60, Str:2, Darkvision 60', Level Loss(3), 1 Standard Action or 1 Move Action ONLY) 
Tuesday September 6th, 2005 4:12:55 AM

As the paralysis wanes Mac slowly sucumbs to gravity. With slow, planned motion he reaches into a pocket for a potion.

Current effects:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.


Grymash (ac22, hp52/94, exhausted, air walk, divine favor, barkskin, bullstrength)  d20+17=27 d8+9=10
Tuesday September 6th, 2005 7:32:14 AM

Grymash was momentarily overcome by exhaustion. But he quickly shakes as much of it as he can and lumbers around to strike the undead treadle again.

(Move 20ft. No powerattack. HitAC: 27. Damage: 10 points. A very un-Grymash-like amount!!)



Flea ( AC19, 14/40 HP)  d20+11=30 d4+1=5
Tuesday September 6th, 2005 8:12:26 AM

Flea moves closer to the atrocious undead monster to get a better shot at the target. She aims and places an arrow deep into the monsters side (Hit AC 30 for 5 point of Damage).

DM Sanity Info:

Position: 25M


Aiden (AC 19 HP 7/20) Barkskin  d20=14 d20=9 d20=11 d8=4
Tuesday September 6th, 2005 9:52:12 AM

Aiden exhaled a sigh of relief, though perhaps a bit louder than what the young ranger would have preferred.

He then began to make his way towards the others, but Aiden glanced briefly at the statues (and runes) to make sure there were no other surprises.

Wordlessly, he positioned himself nearby the black heart, and swung his axe at it using both hands.

Spot (brief look at runes/statues): 14 + 4 = 18
To hit Heart: 9 + 5 = 14
Damage: 4 + 4.5 = 8.5

Natuhiz'Ull 
Tuesday September 6th, 2005 10:19:43 AM

A flash of frustration crosses the face of the bowman. His efforts thus far have been fruitless and it is begining to mount.

Ull'Heimdall, my efforts are moot. You have taught me well but it is I who cannot do things right. Your hand of guidance, it seems, is required a bit longer.

"Allright wunjos, get that heart!"

The ranger begins to sprint as these words are spoken, making his way to the heart and the sexy gnome.

Anuk [HP 8/43, AC 21(22 vs RedEyes - dodge)] 
Tuesday September 6th, 2005 10:51:28 AM

Blood everywhere, confusion, cold, pain..."Just another day for the bloodpack I guess," Anuk mutters to himself. He can see that red eyes is nearly to his goal. "Gotta slow him down somehow."

Moving into a sprint, Anuk charges around Mac until he reaches the wall, turns right, and runs until he has placed himself firmly between red eyes and the portal. (runs 55' to N30).

"Sorry pal...gotta get through me and my friends first."

Tishe' (from Far Far Away) (HP 37/37) 
Tuesday September 6th, 2005 12:59:56 PM

[Edited by SteveK at the approval of DM Dan]

From somewhere far away, a plain-faced mage feels a stab of heat from her chest. The "Tear of the Dragon" is telling her that many of her companions are hurt and near unto death. But which one to assist? Gilan, Jake, and Anuk are all near Gargul. She frets and worries, feeling her compaions in an epic fight.

DM Daniel K sure Steve I'll even give you know that Mac and Gilan both pushed strength to Trellus. a Massive feeling of despair will hit you when you try though Will DC 19.

Jake  d20+11=26
Tuesday September 6th, 2005 4:07:58 PM

Jake curses the damned thing and rubs his shoulder. Oh well... Gotta try something else. He moves right next to the guy (5' step), between him and the portal, then rushes the creature and uses his other shoulder to try to knock it as far back as he can. As he rushes, he's exposing himself (AC 23 attack of opportunity) and if he gets hit, he gets knocked to the ground. But who knows, he may just get through this time and push the guy back...
(I think all I have to do is hit him, and I hit AC 26.)
(Actually, I went back and read the rules; it's an opposed strength check, and I got a 20 for that. He must make a strength check, and if it fails, he goes back 5 feet, plus 5 for every 5 he is lower than me. I'm pushing him the opposite direction from the gate as well. Btw, if it is successful, he provokes attacks of opportunity every threatened square he is moved through)

DM give yourslef those HP from las t time back. I re read teh rules as well. he does not get to swing, I adjusted teh post to reflect this as well

The portal is breeched Round 12  d20+14=15 d20+14=34 d20+14=16 d6+13=15 d6=2

Tuesday September 6th, 2005 4:24:59 PM

Garret mounts the short steps and drawing his sword, lays deeply into the beating heart of ice. Chips and thick pungent tar spray from the impact.

Nauthiz'Ull moves quickly to follow

Aiden also, with the last foe felled, heads to the stairs.

Guloith closes and rips a javelin through the air, striking the heart as well

Bohdi conjures an illusion to hopefully give the creature on the other side pause as Squork continues to pick and claw at the heart.

Trellus stands his ground, summons his bravado and touched the creature again, Phhhzzzzztt! bits of leather wrapping burn to nothingness, Trellu can now easily see deep flows of crimson running from under the creatures leather and ice encrusted body.

Mac sways a bit on his feet and retrieves a potion

Ulgren losses another volley which impact with precision into the creature of darkness.

Gilan, reaches into himself and pours his very life force into Trellus, that the Domi cleric may brave another round.

Grymash shakes a small fog loose and moves to the creature and swings. His axe deflects off the armored exterior of ice and magic.

Flea continues for a better vantage and fires. Her aim is true, but the arrow simply can not penetrate the tough exterior of this creature.

Jake steps right and plows into the creature intent on knocking it away from the portal. It is like hitting a stone wall. [Jake takes -4 non proficient penalty for Bull Rush for a check of 16. Defender check DC18

Anuk moves himself directly in front of the creature and steals himself for what is to come.

The wold slows to the pace of a heart beat. Thump, thump The creature looks through the portal and catches a figure moving out of the corner of its vision. Anuk.
Thump, thumpThe creature swings a chest leveling blow at Anuk, as the ranger tries to cut off the portal from the monster. [Hit AC 15]
Time returns to normal as the ranger ducks and blocks the direct route.

The creature sends a second blow into Anuk and moves through the portal, which seems to be merely a hole in the wall. This blow strikes Anuk in the chest. The human ranger sails from his feet and spins counter-clockwise to the floor. Arriving with a sickening thud and unnatural crack, he lies horribly still, eyes peering gazeless into the icy floor. [Hit AC 34crit16 Dmg 15+2=17]

Flea and Gilan Highlight to display spoiler: { You hear a deafening roar roll from below and the hiss of the bellows. The floor turns a translucent and sickly green beneath Anuk and decayed and foul arms reach for him from the machine. Another scream cuts through your mind, that of Anuk and the realization of what is happening to him.}

Anuk Highlight to display spoiler: {A force grabs hold of you. It is cold, lifeless and uncaring. Through the sea of black emptiness before you, suddenly a hand of ice clasps about your leg and is beginning to pull you down. Instead of nothing, your flailing hands suddenly slam hard against the ice floor and memories of the battle drift back to you. Your vision clears and the black becomes hazey shade of gray. The force pulls, looking down it is not a force but a black boney hand clothed in decaying flesh that grips your ankle. Further you see what appears to be a great machine of whirling gears and bellows. Green and black fire blasts from pipes and the screams of hundreds of trapped souls within rings in your ears. You claw and scrape at the ice, but it appears inevitable, you will not stand before Gargul, but instead will rise forever within this frozen wasteland.}

A creature of true foul evil steps almost into the very midst of the men and women of Ice Peak and the darkest despair moves with him. Images of death, hopelessness and inevitable defeat flood the young minds gathered about the beating heart. All Ice Vein character must roll Will Save DC 19 or be paralyzed for 1d4 rounds.

blood maphttp://img72.imageshack.us/img72/256/bloodmap6nb.jpg

Ice map http://img308.imageshack.us/img308/1992/icemap7ft.jpg

Anuk [HP -9/43] 
Tuesday September 6th, 2005 4:47:15 PM

The world around Anuk falls away, but instead of the expected light and peace, there are gears and screams and grabbing hands. Everything is green and black, dark and cold. What little is left of Anuk's mind reels as he realizes he will be part of this icy mountain heart forever...

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+3=11 d20+3=11 d4=2 d4=4
Tuesday September 6th, 2005 4:47:28 PM

(Will saves for Bohdi and Squork both = 11. Bohdi paralyzed 2 rounds, Squork paralyzed 4 rounds.)

Bohdi's knees knocked. Her arms shook. She gazed into the eyes of death itself, and she could feel the despair filling her up from the inside, like a viscous fluid choking off all air. In a moment, all of her will to live had been sapped from her and her arms slumped to her sides uselessly. Her archon image vanished as her concentration was consumed by the unyielding, frozen waste that is undeath.

Whatever black mood had feasted upon Bohdi's soul, it affected more than just her. Squork, too, fluttered to the floor and lay motionless, no more than the rotting corpse of a bird that had tasted too much unclean flesh.

Statuesque, the she-Bohdi stared into the eyes of the approaching lich like a canary awaiting the cobra. The taste of death was acrid and thick upon her palate.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image (cast), Mage Armor (cast)


Trellus (26/67 hp, ac 27, -1 lvl, diseased, magic vestment, MagCirEvil, spider climb, fly, fighting defensively, +6str  d20+6=10 4d8(3+6+5+4)+7=25
Tuesday September 6th, 2005 5:12:02 PM

The momentary relief of Gilan's gift is quickly supplanted by rising fear.

Anuk's down. Red Eyes is with the Ice Dudes. This is totally twisted

Trellus tries to stay calm as he gasps out instructions.
"Jake, help Anuk. Use the Tear.
Gry, follow me."

The cleric launches himself (flying) through the portal after the undead. Assuming he gets through, he comes to a landing in front of it [C16] and reaches out again with his wand.
[Touch atk ac 10 (ew) for 25 hp healing. Will DC 14 halves]



Flea ( AC19, 2/40 HP + Haste) 
Tuesday September 6th, 2005 5:37:21 PM

'Nuk! Noooo!' cries Flea as the ranger's body crumples to the ice and she has a vision of what awaits him...possibly awaits them all.

Dropping her bow, the rogue clicks the heels of her boots together and runs to Anuk. Dropping to one knee she places a hand on the man's chest and presses the other against the stone imbedded in her chest. Her offering isn't much, but hopefully it will help.

[Heart Gem - HP transfer (used 12 of Flea's) at a rate of 3/1 for a healing of 4 to Anuk]

On her knees in front of the portal, she watches some of her packmates cross through. "Domi help us..." she whispers.

DM Sanity Info:

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 6/10 rounds (not required to be consecutive rounds)



Ulgren Hps 11/33 AC 32, Mage Armour, shield 
Tuesday September 6th, 2005 6:15:41 PM

0- Detect Magicx2 Read Magicx2

Ulgren sprints, <Moving 4 times normal> to the portal, wand in hand and crosses into whatever lies beyond. "I am nearly out of spells and have no damage spells left at all!"

1- Mage Armor* x2, Magic Missle x2, Shield* x1, Tensers Floating Disk x1

2- Scorching Ray** x2, Web x1, Invisibility x2

3- Haste*x1, Fireball**x2

4- Confusion x1, Wall of Fire* x1


Garrett (AC:21 , HP:16/16)  d20+6=26 d20+6=17 d8+4=6
Tuesday September 6th, 2005 6:29:53 PM

Garrett Watches the evil figure step through the portal and momentarily loses track of what he was doing, but then catches himself. "Oh no you don't."(will save:26)(I don't think I have actually seen a nat 20 before.)

Garrett turns away from the evil form and swings hard once more at the still beating heart.

"Die damn you, Die!!"

Attack: Hit AC:17
Damage: 6hp

Gulioth Uhdono - AC 11, HP 14/20; Frozen w/ Fear (2 rounds), Rage (RichP DMiT)  d20+2=12 d4=2
Tuesday September 6th, 2005 8:44:40 PM

The undead steps through the portal and the barbarian's resolve falters. His blood turns to ice and he finds himself petrified by the unnatural forces that stand only a few steps away.

[Will save DC12, 2 rounds]

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 1 rounds

Aiden  d20=17 d20=20 d8=8 d20=11 2d8(2+3)=5
Tuesday September 6th, 2005 11:10:14 PM

Aiden felt the fear, the bile building in his throat, his chest constricting. He then grew angry at himself, his raw hands twisting and clutching the shaft of his axe. Aiden then thought back to an old lesson he had learned at Twin Tusks.

Seize the fear and anger and use it for greatness. He was not going to let such a creature take him down without his axe tasting the flesh and blood of the foul.

Moving quickly (charging if possible), Aiden swings his axe (both hands) to strike as great a blow (most likely his last) on the creature.

To save: 17 + 2 = 19 (WOOP)
Attack: 20 (*head hits desk in total suprise*) + 5 + 2 (if charge)

Crit possibility 11 + 5 + 2(charge) = 18

Damage: 8 + 4.5 = 12.5 (If crit: +5 more additional points of damage for a total of 17.5)

[sorry if I'm gumming things up, I'm still a bit out of sorts with 3.5 ed rules AND the shock of making two rolls during a battle, and both being 'good'.]


Gilan [HP: 67/67 - AC: 23]{wildshape: snowy owl, greater magic fang, haste} 
Tuesday September 6th, 2005 11:32:21 PM

All conscious thought flees Gilan as the vision slams into him of what is going to happen to Anuk. With his head down now he charges towards the portal, much as some of the others have. His form wavers as his body jerks slightly with the sudden changes and he is flying, having taken the form of a snowy owl.

His dire wolves flank him as he moves, knowing that they will most likely be seeing the druid for the last time in the state he is in.

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 32/21/32 - AC: 15, 3 rounds]

[Spider Climb - 78 minutes 20 seconds]

[Produce Flame - 6 minutes 10 seconds]

[Light - 70 minutes 00 seconds, 20 feet radius]

[Barkskin - 69 minutes 30 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)***, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Will adjust HPs and AC when I look the stats up in the MM. Did not have it available when I made this post.

Mac (AC:12, HP:0/60, Str:2, Darkvision 60', Level Loss(3), 1 Standard Action or 1 Move Action ONLY) 
Wednesday September 7th, 2005 3:06:07 AM

Quick change of plans!

Mac reaches out towards Jake and Anuk with the potion he pulled out last round. "Give it to him!" he bellows, not letting go of the potion until Jake has it.

Item: Potion of Cure Serious Wounds(heals 3d8+5 damage)

Current effects:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.



Grymash (ac22, hp52/94, exhausted, air walk, divine favor, barkskin, bullstrength)
  d20+2=12 d20+17=32 d8+9=15
Wednesday September 7th, 2005 7:58:24 AM

With a bit of apprehension, Grymash hesitates jumping threw the portal. Being cold, exhausted and a seed of deep, dark dispair gripping him tighter with every passing moment. He gathers what courage he has left, and not knowing what the heck will happen, Grymash lumbers through the portal after the undead treadle and Trellus (wisdom 12). When or if he sees the beast, he will proceed to plant his axe into his back.

(no powerattack. HitAC: 32. Damage: 15 points.)

Nauthiz'Ull [ac17 hp20/20]  d20+3=11 d4=4
Wednesday September 7th, 2005 10:31:15 AM

The ranger stands with his arms cocked ready to deliver a devastating blow to the heart when the touuch of Death itself encapsulates his soul. A coldness beyond anything the ranger has ever felt ambushes him and is only heightened by the immense sense of hopelesness that immediately follows.

The ranger barely catches a glimpse of the epitome of despair before his eyes flutter to the back of his head. A loud clatter follows as his scimitar hits the floor.
~~~~~~~~~~
WILL-11
Rounds stunned-4

Tishe (HP 37/37) 
Wednesday September 7th, 2005 11:49:01 AM

From far, far away, the Tears of the Dragon tell the plain-faced mage of Rattledam of her packmate's immenant death. Pouring her own lifeforce into the magic of the gem embedded within her chest, Tishe' wills 30 hit points to Jake (3/1 ratio gives Jake 10 hit points)

Jake (hp 21/50, AC 23)  3d8(5+3+5)+5=18
Wednesday September 7th, 2005 12:06:13 PM

Jake fails again, and stands there feeling really dumb. Twice now, he tried to do what he was supposed to, twice he failed. Really failed. And now the guy's gone through.
He takes the potion he's given and bends down and gives the potion to the pour Anuk. "Ah'm sorry guys...ah shoulda just hacked him, ah guess, but... man, ah bite grass." He sounds more angry then sad, though.
(18 hp to Anuk)


End Game Round 12 
Wednesday September 7th, 2005 5:11:23 PM

The creature steps through the portal and most of the Ice Vein natives freeze, thier blood turning to ice in their veins. Never have any experienced such sheer despair and felt such heart ache and loss. Something within Garret and the ranger Aiden scream in thier minds and force them into action. Garret brings a last powerfulful blow to the heart while Aiden commits an act more brave than he has ever known. Aiden steps in front of the powerful creature.

The Creature looks to Garret "Ösnjallr udødelig av falsk Åsir, Min förstörelse ge's Ebyron udødelighet." Garret and Aiden Highlight to display spoiler: { Foolish mortal of false gods. My destruction gives Ebyron immortality}

Trellus is right behind it with Gry, the portal acts as if it were no more than a hole in the wall and they easily pass through. But even as teh Bloodpack heroes close, Garret's sword stirkes. The Ice Heart shatters and the creature with it. There is no sound with either, save the sound of bits of ice skittering across the floor.

The heroes look about them, all have survived though many show the grevious wounds in this end struggle. Some are poisoned and the secondary effects may be coming soon. Trellus can tell from the wound recieved by himself that it is festering and unnatural.

Jake feels healing from Tishe of all people, Her Dragon Tear touches him even from her great distance.

Anuk is given healing from Flea and a potion, the machine disappears from his vision, but the screams echo on in his mind.

We ned to stay in Round actions.....

Trellus (26/67 hp, ac 27, -1 lvl, diseased, magic vestment, MagCirEvil, fly, +6str  4d8(3+1+7+4)+7=22 d8=7
Wednesday September 7th, 2005 7:52:17 PM

Trellus takes the time to let out one choked sob of relief, and then refocuses on the myriad tasks at hand.

Everyone here is at least upright, so the cleric steps through the portal to the side where that isn't the case. Striding quickly to Mac, he taps the minotaur with the healing wand. [Heal 28 hp]

"Many shadows," he says in thanks for the Tear Gift the taur gave earlier.

Trellus feels the sickness of Red Eyes gathering strength inside him.
"Anybody else feeling sick," he asks his pack. "Not that I can weave anything till tomorrow."

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Wednesday September 7th, 2005 8:59:57 PM

Bohdi remained motionless, still frozen with the fear that had paralyzed her moments before.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image (cast), Mage Armor (cast)


Aiden  d20=13 d20=19
Wednesday September 7th, 2005 9:10:12 PM

Aiden looked over towards Garrett and the others. It would be up to them (Garrett/Aiden) to safeguard the others until they could move about once again.

...or perhaps the wand could help...

"The wand Garrett.." he said firmly, "make use of it while we have a few moments..."

A part of him actually hoped that the BloodPack was fairing better than they. There was no way to know for certain, unfortunately.

Aiden continued to stand guard over the others, trying to listen and see if anything else will try to make its presence known (whether for good or ill).

listen: 13 + 4 = 17
spot: 19 + 4 = 23

Flea ( AC19, 18/40 HP)  3d8(6+1+4)+5=16
Wednesday September 7th, 2005 9:53:04 PM

Flea keeps watch over Anuk. "Its okay Jake," she consoles the fighter. "We all tried our best," Flea reaches into her HHHaversack and retrieves a potion. She pulls the cork out with her teeth and spits it to the side before tipping back the contents. (Potion CMW=16 HP restored.)

"I dunno what it takes to battle things in this place," she continues looking ruefully at her hooked hammer. "If we make it out of this place alive, and get to any kind of a city, I'm going to get me one of those wands that shoots magical balls of energy."

Nauthiz'Ull [ac17 hp20/20:stunned 3/4] 
Thursday September 8th, 2005 12:04:43 AM

The ice blue eyes of the ranger stare at where the monstrosity stood. Lethargicaly his eyes shift to the floor where the body shattered. With mouth agape the ebony man stood with the faintest sound of a gurgle in the back of his throat.

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste} 
Thursday September 8th, 2005 12:11:16 AM

Gilan slips through the portal with the others and lands a short distance away, taking on his human form once more. He watches as the heart is destroyed and he wonders what is next. "Seems that we won that round." It is a statement that tells everyone that they were most definitely lucky this time around.

He nods as Trellus talks and shakes his head. "I also can do stuff for people that are affected as you Trell...but not now." A quick inventory of his last spells tells him that he is close to be out...not a promising thing to have happen.

[Spider Climb - 78 minutes 10 seconds]

[Produce Flame - 6 minutes 00 seconds]

[Light - 69 minutes 50 seconds, 20 feet radius]

[Barkskin - 69 minutes 20 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)***, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Garrett 
Thursday September 8th, 2005 1:08:36 AM

Garrett moves to the wand and picks it up.

"I got the wand Aiden, get that ring. That is what we were sent to recover."

Mac (AC:21(less over encumberance), HP:28/60, Str:2(-4), Darkvision 60', Level Loss(3)) 
Thursday September 8th, 2005 4:29:20 AM

"Domi's blessings.", Mac replies to Trellus whilst he unwraps Galea - perhaps the only living thing here that he is still stronger than - and gives her a pat. "So, what does the proph'sy say we sh'do now?"

Current effects:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.



Gulioth Uhdono - AC 13, HP 12/20; Frozen w/ Fear (1 round), Fatigued (RichP DMiT) 
Thursday September 8th, 2005 7:19:20 AM

Gulioth's adenaline leaves him and the coldness of tomb comes over him. Still frozen with an supernatural fear, he holds on until his nerves harden


Grymash (ac22, hp52/94, exhausted, air walk, divine favor, barkskin, bullstrength)
 
Thursday September 8th, 2005 7:39:08 AM

If there is anything left of the corpse, Grymash raises his axe one last time and severs the creatures head from its body. After that, he collapses to the floor, breathless and exhausted.

Anuk [HP 13/43, AC 21] 
Thursday September 8th, 2005 10:44:59 AM

Anuk feels a sudden warmth in his chest and the grabbing hands seem to let go. The next thing he knows, he is coughing and sputtering and is pulled back into the world he knows, the magic of the dragon's tear and the potion having done their job. He sits up suddenly, a look of terror in his eyes as the screams and voices echo in his mind.

"Did you see it? Did you hear them?!" he asks Flea...a note of despair in his voice.

Aftermath 
Thursday September 8th, 2005 4:04:43 PM

There nothing left of the dark creature for Grymash to take any anger upon. Just some ash flakes within a cloak. A black plain ring and a headband of the same dark material also lies with the no longer tattered appearing cloak.

Anuk looks to Flea and Gilan, the voices fading to a dark and disturbed nightmare in his mind and he sees upon them both they have too seen the truth of this place. An angry and dreadful power is at work far below in the ice.

The secondary effects of the poison begin to manifest against Jake, Flea and Anuk.
Jake Please roll 7 Fort saves DC 13 failure indicates 1d2 Con for each failure
Flea Please roll 4 Fort saves DC 13 failure indicates 1d2 Con for each failure
Anuk Please roll 5 Fort saves DC 13 failure indicates 1d2 Con for each failure

If everyone is still with us....We are stepping out of combat.
The groups gather in the room where the final blow was delivered, healing and inspecting wounds. It appears Trellus is the only one with any sort of festering wound. The very skin under his armor can be peeled away with the gentlest of touches, as if it were dead.

The supernatural fear that paralyzed Guloith, Bohdi and Nauthiz'Ull passes and they gain their senses again.

The large ring in the far wall is excavated, it tumbles to the floor with a hollow [I]Bong![I] like that of a lone church bell strike in a deserted town. The ring is massive, about 8 inches across and fully 3 inches thick. The metal is dark and cold. The melting ice seems to run from it and it almost has a grit-like feel yet it looks smooth.

Ulgren and Bohdi and any other who may cast Detect Magic confirms that the cloak ring and headband are magical
Cloak Spellcraft DC 17Highlight to display spoiler: {Transmutation}
Ring Spellcraft DC 18Highlight to display spoiler: {Abjuration}
Headband DC 18 Highlight to display spoiler: {Evocation}

A strange silence fills the place, the portal is still there.


Ulgren : AC 23 Hps 11/33 Mage Armour, Shield  d20+14=34 d20+14=22 d20+14=29
Thursday September 8th, 2005 4:23:37 PM

Ulgren bursts through the portal Wand outstretched to see, well, nothing. The treadle no where to be seen and a ring, cloak and headband lay upon the floor. "Where is he?" What do you mean gone? dead?" Ulgren looks confused until he sees Trellus healing everyone and the young drow begins to concentrate on the magical items. <DC 34, 22, 29>

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+11=31 d20+11=25 d20+11=20
Thursday September 8th, 2005 5:03:40 PM

Bohdi revived herself with a shake and, after a moment, so did Squork. She looked to the others. "Is--is it over?" she asked wonderingly. "Is everyone all right?"

A look of concern crossed her face as she saw the Bloodpack, bloodied and weary from their battle. "I'm so glad that all of you are here, and--and safe," she glanced meaningfully at Flea.

Her attention turned to the dessicated remains of their dark, menacing opponent. "What was that thing?" Catching a glimpse of the objects remaining in the debris, Bohdi stooped closer and peered down her nose at them with apparent curiosity. She was quickly lost in the examination. (Spellcraft check 31, nat 20! Others, as needed: 25, 20)

"The cloak displays elements of the transmutation school, which makes some sense, I suppose--changes forms and provides special powers, don't you know. Many magical cloaks can do that, I've heard. That ring is abjurational--a protection ring of some kind. Might be handy to someone. The headband shows signs of evocation--usually, those are the flashier spells. Hmm. Can't think of what the headband might be--that's powerful stuff. All of these are." She paused, as she noticed Ulgren studying the items, too. "Would you concur?"

Sighing and stretching herself upright once more, Bohdi began walking over to Flea. "Oh, I'm so relieved that you're all right. I was worried that I'd never see you again, and I wouldn't have a chance to tell you that I'm--I'm--"

Bohdi stopped mid-sentence. Her foot froze in mid-air. Her mouth gaped.

"I'm a woman?"

"JAKE!!!!!"

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image (cast), Mage Armor (cast)


Gilan [HP: 67/67 - AC: 23]{greater magic fang} 
Thursday September 8th, 2005 6:18:00 PM

Gilan looks to the flakes and then moves over to Anuk. He lays a supporting hand upon his shoulder and nods his head, fear and pain still present in his own eyes. "It is enough to steal the resolve from anyones' bones." He offers a hand to the man to help him up.

As the others discuss the new little items that they have found he looks to Ulgren and then to Bodhi. "Either of your feel like a little identifying?" He then looks to Trellus and quirks an eyebrow. "Do we have time and where to camp if we do...you are not looking too good yourself." He pulls a small sack out of his pack and a scrollcase. "I also have a few items that we may want to look at later."

[Spider Climb - 70 minutes 00 seconds]

[Light - 61 minutes 00 seconds, 20 feet radius]

[Barkskin - 61 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)***, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Took roughly 8 minutes off my spells.

Flea ( AC19, 18/40 HP)  d20+3=21 d20+3=14 d20+3=4 d20+3=21 d20+3=16 d20+9=29
Thursday September 8th, 2005 10:46:10 PM

Flea feels feverish, but is able to shake off the effect (Fort Save=21, 14, 4 (burned my 1 Hero Point to re-roll and got a 21), 16).

The gnome gets up off her knees as Anuk comes too. "This place is very bad. I don't like it here one bit. Lets go!" At the sound of a female voice calling her name, she answers, "Tishe'? Is that you?" Turning around she sees a fair-haired female gnome in Bohdi's furs, and Bohdi's familiar, the necklace she gave Bohdi around her neck, and the ring she gave Bohdi on her finger. "Where's Bohdi?" she asks. Reaching out and grabbing the female by the shoulders she starts to shake the other gnome, asking frantically, "what have you done! What have you done with my Bohdi!?" Then, Flea spots the belt about the gnome's waist (Spot=29, nat. 20!) and screams...

"JAKE!!!!!"

Nauthiz'Ull [ac17 hp20/20] 
Thursday September 8th, 2005 10:46:24 PM

Watching those around him, Nauth notices that their lips are moving for a moment before his senses pick up any signs of sound. The complete horror that struck him quickly disolves as the BloodPack joins up with them again.

With shoulders slumping, Nauth kneels to pick up his dropped scimitar and his body decides that sitting on the steps would be a better idea. His head hangs low and the occassional sniffle is heard.

I am a disgrace. I do not deserve to be an adult and I do not deserve to have a destiny. Ull'Heimdall, I fail you still.

Nauth still cannot speak as a giant knot is caught in the back of his throat, but for those who look into his eyes, they can see embarassment fighting with sadness and doubt.

Garrett 
Friday September 9th, 2005 1:37:05 AM

Garrett looks at the oversized ring taken from the ice. "I believe that is why you are here." He says to everyone and no one at the same time. "Hopefully it or some other force will be able to take you all home. Before it does, perhaps we should split up these couple of items, and hopefully one of you can fix Bohdi's.....condition."

Garrett then walks over to Nauthiz'Ull. "You take too much upon yourself Wunjo. It was a magical effect, and it got more than half of our group. He was very powerful."

"Rejoice instead my friend, for you fought well. We all fought well, and the only casualties belong to our enemies."

Jake (Con -3)  d20+9=20 d20+9=13 d20+9=16 d20+9=24 d20+9=17 d20+9=17 d20+9=28 d2=1 d20+11=24 d20+5=19 d20+5=16 d20+12=27
Friday September 9th, 2005 3:46:41 AM

Jake, in his slightly weakened condition, suffers just slightly more from the poison. (Made all but one of the seven saves!) Of probably more deadly immediacy, however, is the gnomes.
"Hey, whatcha weavin' 'bout? Ah told you, the belt would make ya less likely ta be attacked, since women're usually ignored as targets, probably more liable to hit guys, since women usually get more 'motional and all, and most importantly, ya'd stop caring so much 'bout Flea, and y'know, ah'm right." He grins at Flea and Bodhi, and then points behind them in shock. "WOuldja Look at that grassbiter!"
(Bluff 24)
When they turn to look, there's nothing there, but a pillar. turning their head back, Jake has vanished, along with his sword. Only a keen observer would be able to find the sneaky fighter as he uses Mac as a big wall to hide behind.
(Move silently, 27-5=22, Hide 19-5=14... Gotta put more into those rogue skills)

Anuk (con -4)  d20+7=11 d20+7=17 d20+7=16 d20+7=18 d20+7=12 d2=1 d2=2 d20+11=16 d20+11=18 d20=4
Friday September 9th, 2005 10:37:05 AM

Life begins to return to Anuk's face when he looks around and sees that not even this place can suppress Jake's sense of humor. Though he doesn't hear Jake when he slinks off (opposed listen check 16) He does notice a bit of movement behind Mac (opposed spot check 18). If Bohdi asks where Jake went, Anuk puts on an innocent face and points to another column a ways off. "That way, I think," he says, unsuccessfully trying to hide a grin. (bluff 4) It feels good to have a little of what passes for normalcy with the Bloodpack.

He stands only to find the stabbing pain from the needles is still growing (failed two fort checks, con damage 3). "Looks like I'm gonna have a little reminder of this fight for a while," he says, wincing.

(ooc: Don't have my PHB with me, but Anuk has moved from a Con 14 to a Con 10, so I think that means he's lost 2 hp total from the poison (his hp bonus). If I'm wrong about that, just let me know.)

DM would have lost 2 HP per level so if you are 7th level you lost 14HP off your current total and your max.

Anuk [second post, HP -1, con -4) 
Friday September 9th, 2005 12:53:45 PM

(ooc: Anuk is 6th level so that'd be 12pts off his hp. so...)

Anuk watches the proceedings and discussions, but in the back of his mind, the lingering echoes of the damned resonate. He realizes suddenly that the voices are growing louder and louder, calling to him.

"No," he whimpers simply before collapsing again to the ground.

Who Needs a Nap? 
Friday September 9th, 2005 3:55:42 PM

Some discuss the apparent magic and who may be able to 'identify' the true characteristics of the items worn by the creature. Gilan brings up leaving this cursed place and seeking refuge for a camp to recover. If Trellus has gauged the still spreading disease correctly, the young cleric is going to need his rest and strength to combat it. A place of death, necromancy and purposefully hidden from the natural World so does not sit well with the druid on any level.

The creatures final words still echo in Garret and Aidens mind. Having been witness and participant to such Wold altering events and prophesies lately could all of what the creature said be merely bravado?

Bohdi and Flea put one and one together fairly rapidly and turn towards the culprit of the 'joke', Jake. Pleading innocence at first Jake then explains the powers the belt bestowed. The gnomes appear to not quite see it in the same light. So with quick thinking and quicker feet Jake performs his own brand of magic and disappears. Or at least very quietly slinks away.

Some mirth returns and places smiles on a few faces, but this is not the place for joy and dark powers soon rise to drown the laughter in cries of pain.

The poison runs its course and Anuk succumbs to the lingering death that seems to be ever vigilant about the group. With a quiet whimper, Anuk slumps to the floor and into a torment only he can see and hear.



Garrett  d8+1=9
Friday September 9th, 2005 5:17:58 PM

Garrett already holding the wand of CLW in his hand after picking it up off the floor, quickly touches it to Anuk after seeing him fall to the floor. (heal 9hp)

"Just so you all know, That things final words were "My destruction gives Eberyon immortality". I don't know who this Eberyon is, but I'm sure it's got something to do with what you are going to be doing with this ring."

"For now, why don't we grab this stuff and get out of this accursed place. We can return to the cave and shelter there."

Gulioth Uhdono 
Friday September 9th, 2005 5:40:12 PM

The dull-witted barbarian stands as things happen around. Screams at Jake for his joke and Anuk succubs to the poison. As if he just understood a joke told hours before, Gulioth stops and says looking at the new Bohdi "Who little girl? Gulioth not see you before...before one girl now two?" He pauses with confusion as he knows something but doesn't know what it is. "Where Bohdi?" He continues to think until he hears of leaving and then forgets about two little girls and a missing Bohdi.

Status
Hit Points -- 12/18

Mac (AC:21(less over encumberance), HP:28/60, Str:2(-4), Darkvision 60', Level Loss(3))  2d8(2+3)+3=8
Friday September 9th, 2005 7:43:54 PM

Mac draws another potion from the furs and administers it to Anuk - healing 8 HP.

Item Used:
1 Potion of Cure Moderate Wounds(Heals:2d8+3)

Current effects:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Gilan [HP: 67/67 - AC: 23]{greater magic fang} 
Friday September 9th, 2005 9:17:15 PM

Gilan watches as Anuk falls again and he shivers. He knows what it is that the man will soon be once again feeling seeing that vision. "Yes lets get out of here..." He starts for the entrance to this temple with purpose of leaving. "We need to find that cave again and make use of it or some of us may not make it out of this place alive."

[Spider Climb - 69 minutes 00 seconds]

[Light - 60 minutes 00 seconds, 20 feet radius]

[Barkskin - 60 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)***, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Bohdi Nackle 
Saturday September 10th, 2005 10:49:05 PM

Bohdi the male gnome might have been expected to sputter and rage. Instead, Bohdi the female gnome just stared coldly at Jake. She pointed at Jake's colleagues.

"Your joke nearly cost your friends their lives," Bohdi said simply. She turned away.

"Yes, let's go find a place for those in need to heal. We place ourselves in danger here. Someone take these things, including that ring, and let's go."

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image (cast), Mage Armor (cast)


Flea ( AC19, 18/40 HP) 
Sunday September 11th, 2005 10:13:13 AM

"I'm gonna get you Jake Connell" whispers Flea under her breath, "by all the gods of the Wold, I will!"

Flea prepares to follow Gillan out of the cave but stops at the iron ring lying on the floor. "If someone can shrink this big iron ring, I will carry it," she volunteers.

Trellus (51/67 hp, ac 27, -1 lvl, diseased)  4d8(4+6+2+1)+7=20 d8=6 4d8(3+6+3+3)+7=22 4d8(5+2+6+4)+7=24 4d8(2+6+7+6)+7=28 4d8(6+2+6+8)+7=29 4d8(7+4+7+4)+7=29 4d8(6+2+8+6)+7=29 4d8(6+1+3+8)+7=25 4d8(7+6+5+6)+7=31 4d8(3+1+5+4)+7=20 d8=8 3d8(7+6+6)+5=24
Sunday September 11th, 2005 11:11:36 AM

Trellus manages a soft chuckle at Jake's joke, but it quickly dissolves into a coughing fit. The blood from his broken nose is beginning to dry up, and with his very skin peeling off to the touch, the blond man doesn't feel much like laughing.

Still, he's got a job to do, and he starts with healing up the Bloodpack with his Cure Critical Wounds wand:

Trellus - 25 hp
Mac - 22 and 24 hp
Grymash - 28 and 29 hp
Jake - 29 hp
Anuk - 29 and 25 hp
Ulgren - 31 hp
Flea - 27 hp

"OK, Dudes. Let's grab the stuff and get out of here. Its gonna be a twisted night, but in the morning Gilan and I should be able to straighten out everyone's threads. Including the belt pick."


Aiden  d20=13
Sunday September 11th, 2005 2:55:38 PM

Aiden refused to allow himself the luxury to relax. The tension that his body felt from trying to be as alert as possible as well as the adrenalin was the only thing that kept him from noticing his wounds. Aiden well knew that his energy would soon run out, but he was not going to fall...too many were injured far more severely than he at the moment. There would be time to rest later.

Quietly, he nodded with Garrett's repeating of the words that they had heard. Bohdi's change was just starting to register to him. There was some small amusement as to the irony of it all, but, also a bit of irritation.

Bohdi was having difficulty separating himself from the gnome female, and this additional complication could very well distract Bodhi at a very bad time.

However, why is it that everyone assumed that Jake had known about the powers of the belt. All that the mages spoke of were some strange words, but nothing about physically changing the gender of the gnome.

Making his way over towards Bohdi, the ranger put his hand on his (her) shoulder. "We shall battle this spell as we did with those creatures" he bespoke firmly. "But now we need to figure out what evil it was that spoke, and how to stop it...or them."

Looking at the Blood pack and his fellow Icers, "there were some strange things in the room where we entered, including a dark heart and runes on the walls. Perhaps we can work together to understand what is going on by having the wizards and priests consult each other? That could also give the wounded a chance to recuperate...."

Heal: 13 + 2 = 15 (to try and use his healing proficiency on any of the wounded he can. I wasn't sure who had received magical healing (thereby making the skill check moot).)



Jake (hp 44/44, con -3) 
Sunday September 11th, 2005 7:41:06 PM

Jake takes the threats and annoyed glances in stride. He thinks it was an amusing joke, and nobody actually got hurt from it. And if anyone did, they all came out okay. So, what's the point of complaining? The point is payback, which Jake will take when necessary, as due punishment.
The only problem will be seeing if he can somehow retrieve the belt to use it again for another prank... still, he's not sure if that'd be entirely great, since the jokes already been successful once, you can't really do it twice.
Jake picks up his shield and gets ready for anything else. They've already seen two battles, but who knows, there might be more.
"After this, what're we gonna do... walk back to the plains? And what about that stupid jungle, anyways?"

Nauthiz'Ull 
Sunday September 11th, 2005 11:02:15 PM

The ranger lifts his head slowly to take in the actions of the others. With a numbness throbing throughout his skull he stays seated and rises only when he knows that everyone is leaving.

Ulgren : AC 23 Hps 33/33 Mage Armour, Shield 
Monday September 12th, 2005 12:54:57 AM

Ulgren looks at Bohdi with a look of appreciation, "Thats exactly correct, master, err mistress gnome," Ulgren smiles at the gnome and nods at Trellus, "thanks for the heal and I agree, we should be leaving as quickly as feasible." Ulgren notices Anuk on the ground, "Can I help? If necessary I can summon a disk to carry people or gear." Ulgren scratches his chin and extends his hand to Anuk, "about 700 pounds of it I should think."

Gulioth - HP 12/18 
Monday September 12th, 2005 7:36:21 AM

The young barbarian will offer his assistance to the wounded as they move out.

Grymash 
Monday September 12th, 2005 7:50:01 AM

Grymash lifts his head from the icy floor. Parts of his sweat-soaked hair remain frozen to the ground. An unpleasant "RIP" helps to wake up the exhausted half-orc. "Gry hates dis place! Can Gry go home now?!!" It isnt clear who he is talking to, but they dont appear to be in the room.

Anuk [HP 31/43]  d20+11=22 d20+11=31 d20+9=22 d20+13=30
Monday September 12th, 2005 10:46:01 AM

The healing potion from Mac and Trellus' spell revive Anuk, though he can tell he's carrying some permanent damage from the needles (permanent hp reduced by 12). He takes Ulgren's proffered hand, "Thank you, wunjo," he says, "I'll be able to walk now, I think. No need to carry me."

While discussions happen and plans are made, Anuk goes to Nauth. "You and your pack got us here and got us through this. You helped me survive here in this land. And you've been a good friend. I...I just wanted to say thank you." After a moment's pause he says, "How about you and I check this place out and see if there's any way out other than the way we came in?"

Anuk begins examining the rooms, seeing what secrets they might hold.

Listen 22
Spot 31 (nat 20!)
Search 22
Survival (track) 30 (in case any of the zombie footprints lead anywhere)

(ooc: Trellus, keep one of the CCW spells. Mac's potion and the first healing on Anuk were enough to bring him to full strength)

Garrett 
Monday September 12th, 2005 3:51:23 PM

Garrett puts the wand in his belt and picks up the oversized ring. "I got it flea, no need to use a spell."

Garrett looks around at everyone talking and not moving and decides to help things along, as he really wants to get out of this place.

Garrett then stows his shield on his back and picks up the cloak, ring, and headband in his left arm and starts heading for the exit.

"figure things out here, or figure things out at the cave, I'm for the cave. This place is cursed."

Relocation plans 
Monday September 12th, 2005 4:22:33 PM

The group gathers about and healing is bestowed to many.

Trellus heals the following:
Trellus - 25 hp
Mac - 22 and 24 hp
Grymash - 28 and 29 hp
Jake - 29 hp
Anuk - 29 hp
Ulgren - 31 hp
Flea - 27 hp

Garret heals Anuk 9hp

Mac uses a potion on Anuk heals 8hp

The *joke* is hashed out and while he still maintains it was a good one, Jake knows Flea will return the favor someday and the target of the joke, of course, found it far less than amusing.

Garret has the Wedding Ring that needs to be returned to The Cave of the Ancients and the smaller black ring, cloak and headband are also gathered.

Aiden and Anuk discuss exploring the tomb a bit more, but the idea is put down almost unanimously. The group makes it's way back out of the dark and cursed temple. Blood freezes and hairs stand on end as the group moves through the first low pillared entrnace room. The body of Skalti and the head are both missing. Black icor and scuff marks make it apparent to all, it got up, collected itself and plodded back into the open vast plains of the Ice Vein.

With little other choice the group moves back intot he open Cold, though still very protected by the great chasm walls of Burfell rising on either side. The Narrow 5 mile long trek shows continuing sogns to the rangers that a creature shambled forth from the temple and within moments of exiting began to walk and soon after, run.

The cave is beyond the groups reach before nightfall makes the climb of Burfell a practice in planned death. The group will need to spend a night outside. Aiden and Nauthiz'Ull both agree that the cliffs will provide the best shelter and that tonight should not be too cold. Anuk puts all his senses to the task, but is still a bit dumbfounded on how the natives have a clue on the upcoming weather. To the left and right for miles long and 1000's of feet high is rock. Only the faintest line of blue can be seen above, but then as he turns his head from the sky he feels a small pop in his ear. Perhaps a clue to the ways of this land, perhaps more workings of the poison.

By the mani chamber Mac's strength has mostly returned and the exhaustion has left Grymash's body. Mac and Trellus are still affected by the negative levels. Tomorrow will be a real challenge. The negative energies will try and steal parts of the lifeforce in the bodies they inhabit and the disease will reach it's second stage.

Bohdi Nackle 
Monday September 12th, 2005 4:45:44 PM

ooc: Before leaving the Temple, Bohdi retrieved her crossbow.

Bohdi the female gnome participated awkwardly in the group's march and climb. Bohdi had never been the best person for long hauls, and now she had a new body to contend with as well. She struggled with the ice and snow and tried as best she could to climb, but with great difficulty.

As they moved, Bohdi could be seen, too, shooting glances at Flea, but quickly looking away to avoid eye contact. A worried frown creased her brow. On her shoulder, Squork peered down at her with curiosity.

"How does it feel to be a girl, mast--er, mistress?" Squork asked. Bohdi shushed the bird.

"Does it feel any different?" Shush.

"Do you--you know--do the furs feel any different, you know, like, where--" Shush.

The bird would fall silent for a time, before resuming. "Hey, mistress, do you think that you're going to stay this way? I mean, what if the Bloodpack can't change you back?" Shush.

"What's that going to mean for you and Flea? I mean, you two--you won't--I mean, you can't--can you?" Bohdi's eyes grew wide with astonishment, embarrassment, and reproach, and she clasped the raven's beak tightly closed. SHUSH!

The observant might notice a few other things as well. Like, for instance, how quiet Bohdi had become, without his usual complaining, griping, and moaning. How she set her lip with her chin jutting forward, and steadfastly narrowed her eyes to the cold. How she offered no comments about the weather or the mission, but merely took her place in the march and did as instructed. How, in short, very un-Bohdi-like the new female Bohdi was.

Once the group had camped, Bohdi used her powers of Prestidigitation to help mold a windbreak as best she could. She offered to take a watch, but--eyes studiously averted from Flea--made no special requests for when, or with whom.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation (cast), Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image (cast), Mage Armor (cast)


Ulgren : AC 23 Hps 33/33 Mage Armour, Shield 
Monday September 12th, 2005 7:57:50 PM

Ulgren watches Mac struggle with his gear and with a smile touches the taur on the arm, "Need help?" Ulgren turns his left hand so that that palm faces the floor and makes a quick circular motion, a faint circular disk pops into existence. "Drop your gear there and lets get out of here!" Ulgren quickly falls into place with everyone else and heads out to the cave. "Sheesh its cold," the drow mutters as he pulls his cloak closer and looks for a pair of gloves for his hands. Ulgren will help set up camp to the best of his ability, "I have a pole and canvas to help with cover, if you think that will help" Ulgren says with a shrug as he pulls them out of pockets on his pants. Ulgren will then wrap up in his heavy blanket and look for a place to get warm.

Trellus (51/67 hp, ac 27, -1 lvl, diseased) 
Monday September 12th, 2005 8:30:24 PM

The blond cleric is tired and sore and can feel his body rebelling against him. It is going to be a very long night, and he simply can't muster the strength to be interested in much beyond getting one foot in front of the next.
Trellus takes his cues from Anuk and Gilan. Only at the mention of watches does he stir himself and actually attempt to think out a plan. He's supposed to do this, he recalls.

"How bout me, Bodhi, Mac, and Gulioth
then Jake, Aiden, and Gilan
then Garrett, Grymash, and Flea
then Nauth, Ulgren, and Anuk

Trellus hunkers down to get out of the cold. Its going to be a very long night.

Flea ( AC19, 45/40 HP(due to Con dmg usual 47)  d20+13=27 d20+11=13 d20+13=18 d20+11=18
Monday September 12th, 2005 9:28:33 PM

Flea hustles to get into position as the party troops out of the cavern and makes for the cliffs. She is worried about her pack mates, especially Anuk. Unconsciously she rubs at the places where the darts had pricked her. She is even more worried about all this talk of leaving.

Manoeuvering to get close to Bohdi the rogue opens her mouth once or twice to say something, but the little blonde magiker won't even look in Flea's direction. Flea finally gives up and puts her effort into getting through the snow to where ever the rangers are leading.

When Trellus assigns her to the third watch she opens her mouth to protest that she wants to stay with Bohdi, but when the blonde gnome averts her eyes, Flea's face burns hot with shame and tears spring to her eyes. The words remain unspoken.

When it comes time to wake the last watch, Flea whispers, "let 'nuk sleep. I'll take his watch." Flea doesn't say much, especially with the ranger, Nauth nearby. Eventually curiousity gets the upper hand, and after introducing herself, she begins to interogate the drow, Ulgren.

Third Watch:
Search=27
Listen=13

Forth Watch:
Search=18
Listen=18


Nauthiz'Ull 
Tuesday September 13th, 2005 12:38:57 AM

It seems that the lithe ranger's demeanor has shrunk in the past day or so and his strides through the snow are shorter than what they usually are. On the trail, foot after foot, the young boys eyes watch for the tracks of the persistent Skalti. With his head held low and his shoulders slumped a bit he strides forward until the camp is reached.

He absent mindedly works efficiently and quickly to get the shelter, whatever it may be, set up. Only when he is finished does he realize that he did so.

The cold air seems a bit less embracing during the trip. Most days a deep lungfull of air makes the rangers senses explode with energy. Today the air tastes foul.

During the night watch Nauth looks over the two from the Pack and eyes them intently. He is not sure how to start a conversation with either of them; they ae completely different people. however, Nauth will offer Ungren soime extra furs for the evening as he knows that the newcomers garments are useless.

Gilan 
Tuesday September 13th, 2005 2:15:47 AM

Gilan makes his exit with the rest of the two groups and despite his best intentions cannot keep his mind off of Bohdi and Flea. It is obvious from the way the little guy...err woman is acting that he/she is not holding up too well under the effects of Jake's joke. He makes it a point to get closer to Trell as they march along. "We have to do something about that belt when we get Bohdi cured...I think that he may have just put a kink in a budding relationship." He looks back to Flea and he cannot help but think of her as a sister...he knows that at one time she was interested in him but that had passed. "We will have to do something to get them to talk or something when Bohdi is back to normal...if they do not sort it out themselves." He cannot help but be angry at Jake this time around though he had not meant to hurt anyone.

That night after camp is set up and he huddles in his blanket he once again moves over to sit by Trell. "Ok...what spells are going to be needed and in what quantity." His eyes take in the group and he tries to remember who is ailing and who is fine. "We have to make sure that between the two of use we can help out everyone and not limit ourselves too much." With a sigh he thinks of what they may have to face tomorrow and shakes his head. "We have no idea what tomorrow will bring."

He rolls out of his bedroll as he is awakened for his watch and yawns as he looks to Jake and Aiden. He moves over closer to them to share body warmth in this cold climate and then sets his eyes on Jake. "You know that the belt will have to go...I also know that you thought you were helping out." He sighs as he tries to think of how to explain this and then cannot find a way to do it. "Would you be happy if we had done something like this to a certain BlackPack member that you are sweet on?" He will let Jake mull it over though he thinks the guy can be funny at times...making him laugh is one thing that he thanks Jake for...he knows that he is a serious minded druid. Heck, he has been on the receiving end of a lot of Jake's jokes because of that very problem. Waking up with a bedroll of ants once was not his idea of fun but after awhile he had to laugh at it...jumping around wildly waving his arms and shedding clothes, while racing to the pool. A smile plays across his face as he remembers and also the fact that he has never gotten back at Jake for that.

Mac (AC:21(less over encumberance), HP:60/60, Str:2(-4), Darkvision 60', Level Loss(3))  d20+1=15 d20-2=-1
Tuesday September 13th, 2005 5:26:18 AM

Mac looks at Ulgren, and after a pause he places his backpack, Galea's carry cage, the large longbow and the nigh on full quiver on the disk. "Thank ye. It won't hold me though."

+++++++++++++++++++++++++++++++++
...trudging through the ice an' snow...
+++++++++++++++++++++++++++++++++

Talk of tents snaps Mac out of the 'one foot in front of the other' zone he had been in pretty much all day. He thinks to 'suggest' an alternative arrangement, but the two packs have already begun to split into the four tent groups, so he cans that idea.

Too much hurtin' goin' on, an' others ha' it worse 'an you he thinks to himself.

As he goes through his pockets and pack before feeding Galea and turning in, he pulls out a potion, and after a short consideration he passes it to Bohdie. "For if an' when you're ready, but it is nae."

He takes the mid watch - sitting, watching and listening not being too taxing.

Spot: 15, Listen:-1

Current effects:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Grymash 
Tuesday September 13th, 2005 7:44:49 AM

As they try and leave this high and frozen place, Grymash looks hard to see any sign of the sun. Home must be closer to the sun than this place. It might be a good idea to follow it.

Aiden  d20=17 d20=7
Tuesday September 13th, 2005 8:06:00 AM

Aiden made sure to keep an eye on the others through the trek, and subsequent watch. Eyeing the others, he made sure to help where he could in setting up the shelter as well.

The wounds were difficult but Aiden continued to hide the pain.

All the while, he continued to think of how he could do more for the group to alleviate the struggles that the Blood Pack may have been having with their wounds and the climate.

Guard rolls:
Spot: 17 + 4 = 21
Listen: 7 + 4 = 11

(OOC: I believe 4 ranks in those skills, I'm at work so its tough to view. If it isn't +4, then it's +3)

Gulioth 
Tuesday September 13th, 2005 8:08:08 AM

Gulioth offers his assistance to Mac on the journey back to the cave.

Anuk  d20+11=22 d20+11=16
Tuesday September 13th, 2005 10:30:13 AM

Anuk trudges along after the others in the freezing cold. the fight and the long march have drained him of his energy...he is tired. When the time comes for the miserable encampment, Anuk helps with whatever he can and then rests until it's time for his watch.

Nauth and Ulgren are quiet but pleasant company, so to keep his mind off the numbness in his limbs, Anuk asks Ulgren, "So...uh...how're things back in Rattledam? Warm, I hope. How'd you end up here?"

Spot 22
Listen 16

Jake 
Tuesday September 13th, 2005 1:28:53 PM

Jake hates stepping back into the cold, icy weather. He munches on an icicle, idly watching his breath mist. He looks at the icicle in appreciation. "Ah'm gonna miss munchin' on water, that's for sure..."
At Gil's words he looks over and grins. "Yeah, it was a dumb idea, all-right." But I'd do it again, his eyes seem to say. "Ah wonder, tho, what kinda guy some women'd make, and what kinda guy... This belt is pretty amusin', no need ta hate it so much."


Mac - illegal 2nd post 
Tuesday September 13th, 2005 5:06:36 PM

Item given to Bohdi: Potion of Remove Curse

The Deep Dark Night 
Tuesday September 13th, 2005 5:43:05 PM

Within the canyon, the darkness becomes almost completely opressive. No stars, no moon, no distant smokey line of a horizon. Darkness settles into the area and without light it becomes impossible to see. Torches are lit and jammed into the snow to cast their warm orange glow about the area. Watches are set and everyone prepares themselves for the inevitable cold of night that no blanket or spell of this land can keep wholly from one's bones.

Things are peaceful enough, the wind blows outside of this canyon and only the faintest sound reaches anyone's ears. Gilan can once again feel the great embrace of Nature, even in this rather confined space.

Countless hours move slowly by when the last watch of Flea, Ulgren and Nautiz'Ull hear something moving in from the darkness. Snow crunches under probable boots and certainly more than 1. The sound of muffled metal carries down to those on watch as well. A female voice calls from the dark and it is evident it comes from a body ravaged by the elements "We are friends, I am Neco from Zaran City and with me is Edgler, A dwarf from the deep realms. Please let us share your fire." She speaks loud enough to clearly hear and wake any light sleepers.

Gilan suddenly snaps awake with a cry, Highlight to display spoiler: {Gilan within your head a deep voice resonatesIt has begun}

No sooner has the woman's voice echoed across your ears then it seems a Haze of grey falls about everyone's eyes.

It begins almost with where the last vision left off. Eyes the color of the sea and the sky spring open as the Sleeper awakens. All over the Wold, you see Nature responding. Plants grow, rivers overflow, birds and beasts multiply and spread with alarming swiftness. Your vision seems to whisk across the surface of the Wold and turns due south and picks up alarming speed. The vast ocean flies underneath you and as you rocket upwards a great eruption rips open the land and black ash covers the whole of the Southern continent.

You hear teh call of Mountains and across the peaks in the land of ice and snow your vision is hurled. Great flocks of birds move across the sky and pull you vision to teh west and intothe sun. Mountains drop away below and the great grass plains can be seen spreading ever further out. Trees spring forth and with them the Fey themselves. All seem to rejoice and the abundance of all life is nothing short of breathtaking.

The Fey, giddy with joy and a sense of fullfillment, they venture from their normal hiding places and begin to work both mischeif and deeds of love. But it is soon evident they have been away from the Noble races too long, and certain frailties inherent in Men go unseen. The Noble races begin to strike back at what they percieve as acts of agression and war and so the fey begin to work things that go beyond mischeif.

A satyr is born, and you know his name. Ebyron, the Fae King. Centuries ago, he was put to sleep, thought to be too dangerous, too chaotic, too unpredictable to be allowed loose in the Wold. His Queen, Maab, ruled in his stead. But now the Sleeper has been awakened.

A flurry of scenes rush past you. Some seem familiar--you are sure you catch a glimpse of a flooding Endless River and packs of wolves. Most of the scenes make no sense at all.

Then you find yourself in a wooded glade.

Ebyron's smile is both indulgent and condescending. Both emotions fail to register in his handsome eyes, however, as though the eyes know the true odds.

"All this time," he begins, "I knew you'd cling to that crown. My dear Queen, did you think I would not anticipate this? Did you entertain the foolish notion that I would come meekly? Be your puppet?"

The satyr king gives a sharp stamp of his cloven hoof, and nearby branches veer away fearfully, only to return, swooning, as Ebyron stretches wide his arms.

"See the power I have! See nature's love for me! You have neither the right, nor the strength to deny me!" He turns slowly, his arms still outstretched, his fingers beckoning. Energy gathers there at those fingertips - a wisp of flame, a tiny cloud of sand; drops of moisture and the tiniest, perfect little whirlwind.

And with such small gestures, the entire Wold comes to rest - no wind, no rain, no fire, no tremors of earth. The elements gather around their king, cloaking him in a strange mist.

"You want me tame and compliant, my Queen?" his voice cries through the billowing cloud. "Then first, you must catch me."

The blast comes with no warning, bringing with it a power that only Maab could withstand without falling. Across continents, dwindled fires burst to life again, blasting outward. Seas and lakes thrash, the earth quakes, and howling winds tear at everything in their path. Fragments burst from the cloud, being the essence of Ebyron, torn into a multitude of pieces and carried away by the elements.

In moments, it iss over. But not before the fae queen has acted swiftly, gathering light into tiny, dazzling stars. "Show me," she urges.

Hot on the heels of the fragments of Ebyron, the stars hurtle outward. "You can't hide," she whispers. "Not from me. Now, show them. Let your own power betray you."

In seconds, each pinpoint of light reaches its destination, and once there, changes trajectory and converges...

A familiar woman's voice speaks out to Nauthiz'Ull and the others, "Come to the Cave of the Ancients, the Blood Pack must return Home." The great Black ring bursts into a radiance of blue white light and turns into an innertwined ring of iron and gold.

Within the walls of the Cathedral of Light, in the middle of Plateau City, the Room of Artifacts suddenly bursts into life. The source? Ebron's orb, so recently brought back, at great risk and loss of life, from a time gone by. Colors and shapes reflect on the walls, and light surrounding the orb grows outward, becoming the great disks of the Wold. Pin points of brilliance flicker here and there, scattered across the Land.
Here lies Ebyron. Here. And here. Two such locations are within the very city of Rattledam and caves near the Village of Ice Peak.

Back in the Valley, the Fae Queen Maab uncurled her fingers and looked down into the palm of her hand. Three small acorns lie there, each enscribed with a unique rune - LIVE, SLEEP, DIE.

"The choice you should have made, will now be left to others," she says, her voice tainted with a raw sadness. "Let the runes grow where they may. I have done all I can. I can do no more."

The three acorns drop listlessly from her hand, where the ground swallows them....

The veil lifts and all is becoming light. The dawn has broke and everyone feels refreshed. Lying next to each of you are three acorns. One says LIVE; one says SLEEP; one says DIE. You hear the Queen's voice as if carried on the wind: "Defeat the Avatar, then make your choice."


Flea ( AC19, 45/40 HP(due to Con dmg usual 47) 
Tuesday September 13th, 2005 6:19:57 PM

Flea jumps to her feet when she hears the voice outside the camp. "Who goes there?" she asks, when suddenly all is grey and misty. Flea experiences the vision as if it is all happening in mere seconds, a vision in her mind's eye. As the grey mists clear, her eyes once again focus on the dark. The rogue bends down to scoop up the acorns, dropping them quickly into an empty pocket.

With a soft *shnick* she unsheaths her short sword and calls out boldly, "I said, who goes there?"

EdglerVess (AC18, 21/21 HP) 
Tuesday September 13th, 2005 7:52:06 PM

Edgler bolts upright as the 'dream' ends. Quickly, he looks to the ground beside him to see the acorns lying there.
"Hmm, no dream."
First he makes sure that Neco is awake before he approaches the small voice that is harshly making a demand. From around a drift a rather tall, solidly built dwarf crunches through the snow. He wears the typical winter furs, with a black cloak overall. Bulges underneath show that he is armed and armoured.

"I hear ya, missy. Sorry if our response took a good hour or more, but it would seem I needed a quick nap before approaching.
"The name's Edgler of the Vess clan."



Trellus (52/67 hp, ac 21, -1 lvl, diseased) 
Tuesday September 13th, 2005 9:07:33 PM

As night falls, Trellus tries to rouse himself long enough to answer Gilan.
"I think Mac gave Bodhi a potion that'll remove the curse. I'll weave picks on this", he says, moving his arm slightly to show the peeling skin.
"Lesser Restoration might help Mac get back the strength he sent me. But I think I'll need the full pick to fix everything else, and I only got three a day."

The cleric goes to sleep contemplating who to cure first. His rest is fitful. He wakes often to numbing cold or painful, piercing coughing fits. Silently suffering, the blond man wills himself through the night.

Then, the newcomers.

Then, the vision.

Some of it made sense. Some of it didn't. One part was crystal clear.
fragments of Ebyron...within the very city of Rattledam
"We have to get home," he groans through chapped lips. "We have to get home now."

Flea challenges the newcomers, and the cleric of Domi turns to look at them. They're flesh and blood, not undead.
Trellus has developed himself a VERY healthy respect for the power of the undead, but these two do not look like much trouble.

"Garrett, I think they're Ice Dudes," he comments.

Picking up the small brown balls - LIVE, SLEEP, or DIE? - he calls out to the group.
"Let's gear up people. I gotta study, then I'll fix up Mac and Anuk. Then we gotta weave ourselves back to that cave. Everybody else has gotta wait till tomorrow...or later."

Trellus prays to Domi. When he's though he casts Remove Disease on himself, Restoration twice on Mac (removing two negative levels), and Restoration once on Anuk (removing all CON damage).

Ulgren  d20+1=13 d20+1=21 d20+1=18
Tuesday September 13th, 2005 9:35:25 PM

Ulgren tosses and turns as he sleeps, the cold eating into him through the furs he gratefully accepted from Nauth. Ulgren takes out his spellbook to study as he assists Nauth and Flea in standing watch. Ulgren using the traing taught to him on the traders boat manages to study and keep watch at the same time. <Spot 13, Listen 21, Search 18.> Ulgren quickly stands hearing the voices from the dark and cast dancing lights in the shape in laterns, Drow spell like ability, sending them fifty feet towards the voices. Ulgren shakes his head slightly as the haze lifts and spies the acorns on the ground, sweeping them up in his right hand Ulgren drops them in his right pocket and draws his rapier. "Why are you here?" the drow demands.

Neco (AC16 HP14/14) 
Tuesday September 13th, 2005 10:42:40 PM

"I...I am so cold. I saw the light of a fire and came to see if it was real," says the slender female through chattering teeth. "I mean no harm."

Neco carefully holds out the three small acorns in a gloved hand. She makes sure that the acorns don't fall out of her numb and cold fingers and asks "did you get these? What do you think they mean?"

The small human whith straight auburn hair brushes her long bangs aside to reveal gray blue eyes set in a small face.

Gilan 
Tuesday September 13th, 2005 10:50:37 PM

Gilan snaps awake with a start as he feels the beginnings of the dream hitting him. Feeling drawn to this meeting he takes it all in with interest tinged with awe. Some of what he sees he knows as if he has seen it before or felt it.

With a cocked head he takes in the Fae King and Maab though he is sure that neither is in anyway better than the other. Then he wakes up laying on the ground again and shakes his head to clear it. He had thought he heard voices right before he nodded off for that dream. "What..." He is about to address the two people that have just appeared but the acorns take up his attention as he picks them up and studies them. "Live...Die...Sleep?" He thinks of what was last said and the fact that the Fae King or at least part of him is in Rattledam.

Looking to Trell he nods his head. "Be ready in a minute." He slips off to pray to the Wold Mother, not for just spells but also guidance in what is to come. He fears that he has a decision ahead of him that may have drastic effects upon nature...if what he heard is true.

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(3), goodberry, longstrider, pass without trace
2nd(5): barkskin(3), lesser restoration(2)
3rd(4): cmw(2), greater magic fang, neutralize poison
4th(3): csw, dispel magic, flame strike

Let me know what spells are needed for people to recover...I have 2 lesser restorations and 1 neutralize poison.

Garrett 
Wednesday September 14th, 2005 5:23:12 AM

"Yeah Trellus, they seem to be from around here. Definitely not from your end of the Wold. Just glad it isn't Skalti or more undead again."

Garrett turns to the newcomers.
"come by the fire and warm yourselves. You'll have to forgive our demeanor, it's been a bit of a rough day."

Garrett looks down, and with a grimace picks up the 3 acorns. and then looks back toward Neco. "It would also appear as if you have inadvertently joined our quest. I am Garrett, pleased to meet you. You will have to excuse me for a bit, I have some preparations to make before we leave."

Garrett turns and prepares to pray for new spells as he carefully puts the three acorns in his pocket(Spell list to follow, don't have it with me)

"Well Trellus, looks like your pack shall be going home soon. Also looks like there is another fight to be had, although I have the impression that this one is ours alone. Either way, it's been a pleasure. We should make haste as soon as our spells are prepared."

Garrett (Illegal Second)  d8+1=5 d8+1=6 d8+1=6
Wednesday September 14th, 2005 5:49:18 AM

"My apologies Aiden. I had completely forgotten about you r wounds in the haste to leave the cave. Let's take care of that, as it appears a new battle looms."

Garrett uses the wand of CLW on Aiden healing him for 5hp(17chg). And then again for 6hp(16chg) as it was obvious that the first one didn't do enough.

"How's that my friend, better?"

Garrett then turns to Guloith. "It appears that you are also still injured." Garrett uses the wand on Guloith for 6hp(15chg)

Garrett looks at the wand with a bit of wonder at it's magnificence and then walks it over to Trellus. "Here is your wand back Trellus. It surely is an amazing thing. Thank you for letting us borrow it."

Nauthiz'Ull 
Wednesday September 14th, 2005 10:37:48 AM

The ranger jumps to his feet, bow string drawn and arrow nocked as the sounds of crunching snow approach. Nauth watches in awe as the tiny Flea bolsters up enough courage for them all.

Then the dream hits...
"A familiar voice"?

Frigga? Wait where are you going?! Dear sister why have you left us? We have needed you. I have needed you!

As the newcomers approach, the ranger slides the hood off of his head sot aht they can see his face. A young face stares at them, dark as night with the iciest blue eyes to match his native lands. He rests his bow and runs a hand through hair that looks like twigs. Short black dreadlocks that stick out like spikes spring back into place as the hand passes over them.

"I am Nauthiz'Ull, son of Ull'Heimdall and brother to the never-forgotten Frigg'Isa. Where have you come from and why do you come this way?"

Anuk 
Wednesday September 14th, 2005 12:27:39 PM

When the vision ends Anuk stares for a while at the acorns in his hand and then sighs. "So...anyone know where this 'cave of the ancients' is?" The warmth of home sounds nice, but the prospect of continued cold marches until then is a little daunting.

Trellus' healing spell settles over Anuk and he feels a renewed strength inside himself, brightening his prospects a little. As the strangers approach he is a little standoff-ish, but not threatening.

Jake 
Wednesday September 14th, 2005 1:09:21 PM

At the sound of the people, Jake draws his sword and shield and moves forward, taking the front of the group. Examining the people, he decides after a moment that they just might not be too dangerous...
"Yeah, okay, Neco and, ah, Edgler. You can come on over to our fire. Sorry, ah thought you were something... icy. Or whatever." Jake puts down his sword and offers Neco a hand, clasping hers in his currently-ungauntleted, warm fingers (still warm from being shoved under as many blankets as possible). "Jake O'Connell, of the Bloodpack, at your service, ma'am. This here's the rest of the Bloodpack and the, er, Icepack, ah suppose." The handsome half-elf smiles charmingly and uses his opportunity of the introduction to get a closer look at her. After all, she IS the first human girl he's met out in these wastes, and so far doesn't match the archetype of a sasquat-like hairy huge woman he was expecting.
(What's her character description?)

Bohdi Nackle 
Wednesday September 14th, 2005 4:33:20 PM

Bohdi the female gnome accepted Mac's proffered potion with a sigh and a look of clear relief. "Thank you," she smiled, and quickly downed the vial's contents. In a few moments, the belt that had tightened itself around her waist loosened and she cast it off and into the campfire, destroying it forever.

As Bohdi stood guard over the burning belt, her features slowly changed once more--her chin sprouted the old, familiar goatee, her chest diminished, and her hips grew less curvaceous, until she was again himself, Bohdi Nackle, the male gnome.

"Bloody well more like it," the male gnome grumbled, rubbing his chin whiskers like he was greeting a long-lost friend.

It wasn't long before Bohdi the male gnome was back to exhibiting his old form. Awakening from the dream, Bohdi picked up the acorns at his feet, shook them in his fist at the sky, and exclaimed, "Another bloody elf-dream! Bloody hell! What's with these bleedin' elves and their bleedin' King? Why can't they all just sod off and leave us bloody well alone?" Remembering only after his rant that he was now in the presence of elves from the Bloodpack, he added sheepishly, "Sorry."

Squork merely rolled his eyes.

As the newcomers approached, Bohdi eyed them carefully. "More new faces? It seems like we meet more people out here in the wild than we ever did back in Ice Peak Village. Sure, come on in--as long as you're not more bevroden doden or bloody elf-dreamers, you're welcome here. And besides," he added, looking at the other newcomers in the group, particularly Gulioth and Ulgren, "We have many stories still to hear of how people came to be here in the wild, as we are."

Before unpacking his spellbook to begin his morning preparations, Bohdi sought out Flea and--darting in suddenly--planted a quick kiss on her cheek. "I just wanted to say--thank you, for everything you did back there in the Temple. And sorry that I was such a--such a--such a clam yesterday. I just had a lot on my mind."

He smiled at the female gnome before finding a quiet spot to review his spells. As always, he solicited requests from the others as to the appropriate spells to prepare. "If we're to stay here and recover strength, then I could prepare several spells to help identify those items we found," he observed. "And I have the pearls we'd need to do it, too. But then, that would be it for me for the day. Or, I could prepare spells for the weather, if we think it's warranted. Otherwise, I'm just going to prepare more spells for battle--so far, we've needed them."

Proposed spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Color Spray, Magic Missile (x2), Mage Armor


Mac (AC:21(less over encumberance), HP:60/60, Str:3(-4), Darkvision 60', Level Loss(3)) 
Wednesday September 14th, 2005 5:04:51 PM

Mac rests up until Trellus' study and magic is complete. He hears the newcomers arrival, but leaves that in others hands while he chews up some dried meat for Galea.

Post Restoration - Mac (AC:21, HP:75/75, Darkvision 60')

+++OOC+++
One use of Restoration will:
Dispel negative levels. this is our Level Loss, yes?
Restore one drained experience level.
Cure all temporary ability damage.
Restores all of the permanent ability damage of a single ability.
Eliminate any fatigue or exhaustion the target suffers.

So, Mac is back to perfect health after one casting of Restoration. Trellus still has the second one up his sleeve. If the Con loss from the darts was temporary, then a Lesser Restoration each should have Flea (and others?) fully robust.

Of course, Mac doesn't have a clue! ; )

Some Catching Up 
Wednesday September 14th, 2005 5:24:52 PM

The belt burns darkly in the fire, the leather crackling in the heat, Bohdi stnads in victorious satisfaction the cursed item is meeting a pernament end. It does not appear to anyone Jake will be getting that back.

The female human and male dwarf approach with some ccaution and as they enter the light it is very apparent, neither are in any condition to threaten anyone. Both are tired, but neither are near as cold or hurt as one might expect wilderness travellers to be without the appropriate gear, which they do not have. Obvious magic is at work and from the prominent symbol of Gargul about the dwarf it is easy to guess the source.

Both tell tales that have similar cords. A massive explosion shook the very ground and blasted through the air, allowing one to escape her captors and casused a great deep earthquake resulting in the other being cut off from his deep homeland. Both wandered and felt drawn to this mountain and have now been drawn here and to the dream of the Sleeper, Ebyron.

The name pulls at Gilan and Garret and indeed all of them. The last words the undead horror in the temple spoke were of Ebyron. A temple encased in necromancy and wholley designed with a single purpose. To keep a ring hidden from the forces of nature.

Minds reel at the massive information download, but there are a few things that must be done.

Trellus casts Remove Disease on himself
Restoration twice on Mac (removing two negative levels) Mac Fort DC 15 or pernament level loss
Restoration once on Anuk (removing all CON damage).

Leaving Flea poisoned and Jake poisoned.

Trellus finds his spell of curing to be useless against the insidious affliction ravaging his system. The Undead horror may still yet at least cause the battle to be a draw.
Trellus Fort DC 19 or lose 1d6 Con and 1d6 Cha and that his body has not healed naturally with the evening.

Nauthiz'Ull and Jake along with some others intoduce themselves.

Morning discussions speak of 'The Cave of Ancients', which is where the Pack was first brought into Ice Vein, identifying some of the objects and possibly healing other wounds. But the choice the vision implied is to be all of thiers in the future is almost purposefully avoided and what consequences that decision may entail.


DM second Post 
Wednesday September 14th, 2005 5:30:30 PM

Mac cures himself with the restoration potion.
assunming trellus is using Restoration and not Lesser restoration. one spell does Flea one does jake and one does Anuk

Ulgren: Mage Armour(extended), Endure Elements(extended) 
Wednesday September 14th, 2005 6:26:05 PM

Ulgren looks over the newcomers and shrugs, "I am Ulgren D'athen a drow of Rattledam, the plains before and currently a drow of ice and snow." Ulgren looks over the two of them and says, excuse me for a moment I need to continue my studies." Ulgren finds a quiet spot and pulls out his spellbook. The drows long fingers lovingly caressing the pages as the drow very carefully mouths each word and syllable as he prepares his spells for the day. Ulgren stands after about an hour and works the kinks out of his legs and back. "Not knowing what is left I have memorized mostly combat spells." Ulgren casts two spells holding a short rod in his left hand, "in order to make them last longer," Ulgren says quietly if any asks. "I have the following spells left and my wand with 41 charges as well." Ulgren takes the time to stow his gear in the appropriate pockets and makes sure his goggles are over his eyes as the sun rises. Ulgren takes the time to walk around and shake each of the Bloodpacks hand and learning their names. When he finishes Ulgren looks at Trellus, "where do we go?"

Spell List:
Drow abilities (3/4 remain):Dancing Lights, Darkness, Faerie Fire, Prestidgitation, Flare.
0- Read Magic x2,Open/Close x1,Mage Hand x1
1- Mage Armour*x1,Endure Elements*x1,Shield x2
Magic Missle x2
2- Scorching Ray x3,Blur x1,See Invisibility x1
3- Fireball x3
4- Wall of Fire x1, Leomunds Secure Shelter x1
*used spells

Aiden 
Wednesday September 14th, 2005 7:24:41 PM

Aiden nodded, and grunted slightly as the spell of the wand knit his wounds together. "Thank you..." he said to Garrett.

All of this magic amazed him, and the Blood Pack had been so free with the items.

And then the dream of Ebyron and his struggle against Maab. A part of him wanted to let the two of them battle it out, but a stronger part of his self wanted to enjoin into this battle not only to keep the balance, but to gain glory.

It is just that there is so much of the spirits and magic that just made him uncomfortable. And now the three acorns: Live, Sleep, Die? He could only take them and shake his head in disgust and disbelief.

Glancing over towards Nauthiz, there was still some worry in Aiden, seeing that his fellow had lost his sister in this battle, and still carries those scars. A slight pang rippled through him as he was attracted to the comely woman. And then, the strange mage from the sand lands of the Blood Pack...and she disappeared. All of this only made Aiden shake his head with a wry smile.

He hadn't earned any respect yet from the fates with either his skills in arms or knowledge of the lands. ~I will have to remedy that...~ Aiden silently promised himself.

Now with all of these blasted dreams (and for once the ranger nodded with Bohdi's outburst in agreement) and the acorns, Aiden could feel the frustration...he was a simple ranger, what role does he have with this war of the spirits and gods?

"I am Aiden..." as he introduced himself quickly and succinctly. Those of Twin Tusks always had respected the dwarves, not necessarily liked them (due to ork bias), but respected them due to their martial skills. As to the other, Aiden quietly gauged the newcomer, trying to see (and deduce) what skills she bore....(ooc: descrip please?)

(Aiden: tall, lanky/wiry muscled ranger with blond/brown hair and growing beard. He carries a rather nasty looking double bladed orken axe.)

Edgler Vess 
Wednesday September 14th, 2005 9:00:07 PM

"Nice to meet you all and thanks for welcoming us to your fire."
The dwarf tromps over to the fire and throws back the hood of his black cloak, revealing long red hair and a long neatly braided beard. A symbol of Gargul is proudly displayed on his chest.
"It would seem that I'm not the only one to wake up with a handful of nuts this morning. Can anyone tell me what's going on?"

"Ummm, Aiden right?" he says to the tall blond ranger. "Do tell me the story of how you came by that wicked weapon of yours... 'over his dead body' I hope."

Neco (AC16 HP14/14) 
Wednesday September 14th, 2005 9:05:40 PM

"Thanks...um...Jake." says Neco as she lets him lead her to a place next to the fire. Removing her battered pack she sits and places it between her knees. Neco reaches into a deep pocket in her backpack and pulls out a small white ball of fur which she proceeds to stroke gently.

The slender human pushes the thoughts of cold from her mind and tries to focus on what is going on. She smiles shyly at the fighter who is not much taller than she but she looks over his shoulder at those who speak of magic.

Her fur lined leather armour adds a little extra weight to her thin frame.


Flea 
Wednesday September 14th, 2005 9:47:52 PM

Flea's eyes narrow and she flexes her hand around the hilt of her short sword until she finds a comfortable grip. "I'm no missy," she mutters under her breath as the strangers--the dwarf and the human female, enter the camp, but she moves a little closer to Ulgren.

The sudden flare of the fire draws her attention, as does the sudden outburst from Bohdi. In one quick glance Flea takes in all the information she needs to--the burning belt, the furious gnome his tan skin, fair hair and blue eyes ablaze with indignation. "Bloody hell," she whispers and a huge smile spreads across her face exposing the gap in the middle of her even white teeth. "Bloody hell! It's you, Bohdi! You're back!" Sheathing her sword, Flea tilts her head to receive the kiss on her cheek, then throws her arms around the magiker. "I'm so sorry about Jake," she apologizes giving the gnome a hug. Flea shakes her head and points to the lanky fighter making time with the newcomer across the fire. "He'll get his," she says ominously, giving Bohdi a knowing look.

Flea moves around the camp collecting what victuals she can from folks and tries to cobble together a hot breakfast. She divvies up the food into portions of equal size and serves it to everyone in the camp, including the newcomers. She serves Jake last and gives him the overcooked and somewhat burned bits from the bottom of the pot.

All the talk about leaving to go home from the rest of her pack makes Flea uneasy.

(OOC: Can I assume Flea is no longer poisoned?)


Gilan 
Thursday September 15th, 2005 2:27:57 AM

Gilan stretches as he looks to the newcomers and they move towards the fire. He steps off to the side not seeing a use for some of his spells at this time. With a slight yawn, despite the nap, he slips to the ground and looks over the acorns. "Seems that this Maab may not want to give up her hold on nature...wonder if the Fae King is as bad as it would seem." He cannot wonder if he had been put to sleep for so long if he would not wake up in a bad mood as well. Will that kind of link to nature it is no wonder it would reach to his feelings like that.

He does glance to Trellus and then nods his head. "The young wizard may have a point...we have a few spare moments...how about going about some of this loot we found." He can maybe see some arguements coming and holds up a hand that holds the acorns clenched in it. "We may have use for some of it with what is to come."

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(3), goodberry, longstrider, pass without trace
2nd(5): barkskin(3), lesser restoration(2)
3rd(4): cmw(2), greater magic fang, neutralize poison
4th(3): csw, dispel magic, flame strike
*used

Anyone not cured of poison now? Anyone in need of anti-level draining or the like?

Garrett 
Thursday September 15th, 2005 8:35:05 AM

After Garrett finishes praying for spells he stands and stretches and begins packing up his equipment. Garrett will then walk over to the Bloodpack members that are due for Their Endure Elements today and cast his three endures upon them. Same as he's done every day since they arrived.

"We probably have a few moments to split up these items. But not knowing what they actually do makes it a bit tricky doesn't it?"

"I feel safe to assume that from all of the Bloodpack's magic, that the pack has found some before. How do you guys handle splitting it up?"

As he is talking, Garrett pulls out the cloak, the ring, and the headband that were recovered from the main bad guy. He then also gets out the Gauntlets and the ring taken from Skalti.

Leaving 5 items.

Headband Ring
Ring Gauntlets
Cloak

Garrett's spell list:
0 lvl: Cure Minor, Light, Detect Magic
1st Lvl: Endure Elements x3(cast), Magic Weapon

Jake 
Thursday September 15th, 2005 12:53:52 PM

The slim human takes a bite and stops... He slowly tries to unobtrusively get out the icky overcooked piece he'd accidentally chomped on and tosses it into the fireplace. He has one good guess whose idea that was. He gives Flea a look, like, 'I'm trying to pick up a girl here, wouldja be helpful?'
"So, you have these acorns, too? Some dream, right?" He grins and ponders his own choice. "Ah dunno who ah'm about to pick...hey, is that a kitten? Hey, Mac, bring over the Bloodpack's smallest member..."

Bohdi Nackle 
Thursday September 15th, 2005 2:18:42 PM

Bohdi thanked Flea for the breakfast and ate heartily--better than hardtack, any day. While others engaged the newcomers in conversation--those that seemed willing to talk, anyway--Bohdi's own eyes were drawn to the surface drow's mystical preparations.

"A wizard!" Bohdi crowed, and clapped happily. It was as if someone had told the gnome that he had won first prize at the fair. "I had hoped that you were. You know, I haven't had contact with another arcane researcher since Tishe' disappeared--and she was never much of a talker, anyway. Come to think of it, I wonder what happened to her?" Bohdi shrugged. "Well, no one else seems worried about her, so I suppose I shouldn't be, either."

Bohdi returned his attention to Ulgren. "Anyway, we keep trying to get started on this conversation and never seem to make it through. So you're from the same place as the Bloodpack, eh? That's very interesting. I'm from Zarnan City myself. Trained in the White Tower--surely you've heard of it--under the great Hogswallow and Rumpledoodle themselves. Maybe we can compare spellbooks."

Bohdi crouched closer and lowered his voice. "You know," he whispered. "I was wondering how you managed to get here from there--the Sargrass, I mean. You see, everyone keeps talking about you all going back there, and I was kind of wondering if--well--if there was a way to, you know, pass back and forth. Maybe, like, one or two people, every now and then."

Then, louder, Bohdi announced to the others, "I'm just about done with my spell preparation for the day, so here's the last chance for anyone to comment. And then--shall we be off? After all, it would seem that there's some bloody avatars to be done away with, and they won't be doing away with themselves."

Barring any of the rangers telling him that the weather would be poor, Bohdi would forsake his element-enduring spells in favor of more combat-minded ones. He prepared his pack and crossbow and readied for the day's first march.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Color Spray, Magic Missile (x2), Mage Armor


Mac (AC:21, HP:75/75, Darkvision 60') - hopefully 
Thursday September 15th, 2005 5:16:07 PM

Mac clambers out of the tent, tentatively testing his slowly returning strength.

He greets the newcomers from a distance and looks at Jake with some bemusement - wondering why Jake thinks he doesn't already have the smallest..., until he notices the kitten.
"Ah!" Light dawns in the primeval forest.
He pulls Galea gently from her pouch and give the cats a chance to say hello.

Hi Ho Hi Ho Off To Home We Go 
Thursday September 15th, 2005 6:31:02 PM

Morning breaks and the ever growing group talks over some food and a warm fire. The debilitatin effects of the fighting the day before all but gone, except for Trellus. The disease continues to spread and starts to take its toll on the cleric.

Flea beams at Bohdi, He was back and Bohdi beams at, Ulgren? The little gnome wastes zero time coming in to be near the other wizard, starved for contacs with the other arcane students he strikes up a conversation. Perhaps if there is time he may be able to copy a spell or two. If Ice Peak was packed before the ash destroyed it, he should be able to find the spell writing material he needs.

Other discussions go to the identification of some of the magic, to which Bohdi volunteered he possesed the ability to accomplish with 2 pearls in his possesion.

Edgler and Neco exchange some pleasantries and breakfast is served to everyones delight, save maybe Jake.

As promised, the next day is not unbearably cold and as the group breaks from the canyon into the sun it almost feels warm. The breath clouds billowing from everyone and the frozen condesation from that breath upon furs tells a different tale of the current temperature though. Soon enough, the initial warmth from the sun fades to a distant memory and the everpresent cold settles back in.

The Climb back to the cave will be long and grueling, but will also be the first steps home. Ulgren casts his Endure Elements spell and quickly finds out what the rest of the Bloodpack learned almost 2 weeks ago, magic cast by outsiders does not protect as well as it should from the elements. The climb will be extra long for Uogren.



Trellus (52/67 hp, ac 21, diseased)  d20+8=28 d20+8=9
Thursday September 15th, 2005 8:33:02 PM

Fort 28.

Trellus can hear people talking to him, but the cleric doesn't respond. All his focus seems to be directed inward as he fights his own body through clenched teeth. Even after all the pack is healed, and talk turns to treasure and the cave, Trellus' is still battling himself.

His face is pockmarked and ravaged, and his breath is shallow, measured, controlled. Mostly he's trying not to breathe at all, or at least not deeply, for the pain of his ribs rubbing against his armor is searing.

Remove disease wasn't the pick? Fine, I've got more.
Trellus casts Remove Curse, followed by Neutralize Poison (from his wand), followed by (if necessary)a Dispel Magic against the effect [Caster check 9!]

EdglerVess 
Thursday September 15th, 2005 8:57:22 PM

The dwarf sees that the others are on the move. He readjusts his cloak and pack and makes ready to follow.
As they leave the camp he trudges beside Neco. "Here ya go, missy. You need this more than I do.
(casts Endure Elements)
To no one in particular he says, "I was merely looking for my home, but it would appear that I need to find out why we have a dream in common. Can anyone tell me what's going on"

Gilan 
Thursday September 15th, 2005 9:09:24 PM

Gilan shakes his head and gathers up what little gear he had layed out. As he looks to Trellus he moves over that way. "You going to be alright?" It is easy to tell that his packmate is in serious trouble and pain. "This will most likely not be an easy trip to this cave...do you need another day of rest to comtemplate this effect upon you?" He does not want to leave if there is any chance that Trellus will not be able to make it. "You know that if this is a nice sheltered place and we will not find another one the way back...most likely." He knows it is his friends decision but he looks to the other packmembers for support of some kind.

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(3), goodberry, longstrider, pass without trace
2nd(5): barkskin(3), lesser restoration(2)
3rd(4): cmw(2), greater magic fang, neutralize poison
4th(3): csw, dispel magic, flame strike
*used

Neco (Endure Elements) 
Thursday September 15th, 2005 10:15:33 PM

Before the camp breaks for the march, Neco answers Jake's question, "no silly! This is Weezle!" At the sound of its name the small mammal awakens and climbs to the top of the small human's shoulder. It looks around in confusion and then at Neco as if trying to communicate something.

The fair skinned rogue with lightly freckled cheeks throws her aged pack onto her other shoulder and smiles demurely at Jake. The young woman pulls her cloak hood up to protect her face from the wind.

"Thank you Edgler. I am grateful for your help. I would not count on the weather to be this 'nice' for long" says Neco. Speaking in a hushed voice she continues, "some of these people don't seem to know what they are doing. Others, like them" she points to both Nauthiz'Ull and Garrett "seem to be better able to deal with the environment. Perhaps we should ally ourselves with them?"

*Endure Elements from Edgler*


Flea 
Thursday September 15th, 2005 10:54:25 PM

Flea helps break down the camp and packs up for the hike. Every now and then she glances over at Bohdi and smiles, happy that the illusionist has found a kindred spirit with whom he can talk mystic energies. After a watch shared with the strange drow, she is a little less startled by Ulgren's dark appearance. Moreover, if his company makes Bohdi happy, then he makes Flea happy too.

Flea watches Trellus struggle with his illness. She winces when he tries many magics to dispel the effects. "Here, maybe this will help?" she says offering her remaining vial of CMW to the cleric, but not really sure that it will be of any use. "Maybe we can go back to the village?" she asks hopefully. "Maybe they've got a shaman or something?"

Pulling her cloak about her, Flea will follow the trail set by the natives, staying as close as possible to the only other gnome in the party.


Garrett  d20+7=17
Friday September 16th, 2005 8:40:35 AM

Walks over to Trellus. "That thing was steeped in magic, perhaps it is a magical effect more than a disease. Or even a magical disease. If there is anything I can do....Obviously if your spells are not working, what I have to offer is not going to work either. Perhaps your wizard could try and dispel the effect, maybe it is something affected more by the arcane than the divine."

"Either way, your pack needs to try everything they have to cure you before we make this journey."

Garrett will attempt a heal check(17) on Trellus to see if he can determine the nature of this disease, or learn anything that might be helpful in curing it.

Aiden  d20=6 d20=13
Friday September 16th, 2005 9:26:35 AM

There is a wry smile on Aiden's face as he noticed the change in the temperature. Turning, he kept an eye on the others, again, working, almost listening, to the words of his former master, the closest thing to a caring 'mentor or father' that he had. It was easy for him to let nature takes its course, and let those not hardy enough fall to the elements, much like Skaldi.

However, his Ice Peaks master had taught him different, and it would be a disservice for him not to at least try to help, through advice and some nudging, those not used to the elements (including the newcomers).

He also knew that he was one of the few that felt comfortable in the wilds, and so being alert for the dangers indigenous to the lands, was very important.

spot: 6 + 4 = 10
listen: 13 + 4 = 17



Anuk 
Friday September 16th, 2005 12:42:20 PM

Seeing that the strangers pose no threat, Anuk introduces himself. He is short for a human, and out here in the cold he appears mostly as a bundle of fur with legs, though a bit of curly brown hair does peek out from underneath his cap. He moves easily though and extends a gloved hand.

"I'm Anuk Greyhand. I'm with the Bloodpack, but...uh...we're not really from around these parts."

Ulgren: Mage Armour(extended), Endure Elements(extended), Cloak of Comfort 
Friday September 16th, 2005 1:03:56 PM

Ulgren smiles at Bohdi as the gnome questions him on all things arcane and does his best to answer each and every one of them. "I havent heard of you instructors, sorry Bohdi, I was trained first in the drow undeercity then on a ship sailing the Sargrass plains." Ulgren sighs, "As to how I got here? I am not realyy sure I just remember the old man.." Ulgren stops a moment midsentence and shakes his head, "he said go this way and between one step and the next I was here, the heat of the plains ended and the cold of this frost bitten realm began." Ulgren shrugs, "I hope there is a way to get back, I don't see why not if I can get here."

Nauthiz'Ull  d20+10=19 d20+10=23 d20+8=20 d20+8=26 d20+9=11
Friday September 16th, 2005 1:06:42 PM

The ranger watches intently as the Icepack gathers for the morning and eats some tasty vitals.

Nauth savors every bite fo his warmed food and nods appreciatively towards the tiny cook. "This will stick to the ribs a bit. I thank you Flea." with another nod the ebony skinned amn drops his head back to his food to finish it off. When he is down he grabs a handful of snow and cleans out his dish then stores it back in his backpack.

"Trellus, I agree with Gilan. None of us want to see you deteriorating. If you need more time just say so."

After he addresses his concerns to the foreign cleric he begins walking away from camp a bit up the path, doing his morning tracking ritual, all the while looking out for foreign tracks and the possible gate of Skalti yet again.

His return back to camp will be spent studying the weather as his sister, Frigg'Isa, taught him how to do.
~~~~~~~~~~~~~~~
Survival-19-tracking
Survival-23-weather
Spot-20
Listen-26
Know:Nature-11

Bohdi Nackle 
Friday September 16th, 2005 3:02:40 PM

As they retraced their steps to the cave--again--Bohdi chatted amiably with Ulgren and tried to include Flea, as well. "What's this? Never heard of Hogswallow and Rumpledoodle? What kind of a place is this Rattledam for right proper mage such as yourself, anyway? Here, now--Furtif Aeanora, my dear, tell me--what's this Rattledam place like, if they haven't heard of the likes of the magnificent magical academy of Hogswallow and Rumpledoodle, masters of the arcane?"

"My dear," Bohdi addressed himself to Flea. "When we get back to civilization, I plan to show you all of the wonders of Zarnan City. The amazing ice walls--the sublime City Center--the White Tower--yes, my dear, they'll be the oyster, with you as the pearl."

Whether Bohdi's thoughts of the far-off metropolis had distracted him from the rigors of the icy march, or whether this third? fourth? journey along the same path had finally grown him accustomed to it, Bohdi's complaining had reached an all-time low, to the undoubted relief of all around him.

"Now, about those marvelous flame spells of yours, Ulgren," Bohdi continued, his focus returning to the drow. "Are you relying upon an inverse pyrodynamic matrix to stabilize the aerosol? Or do you prefer Waldremor's Parallel Incantation? Personally, I haven't met many who do--you know what they say about having too many Waldremors about, heh heh heh ...."

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Color Spray, Magic Missile (x2), Mage Armor


Jake 
Friday September 16th, 2005 3:46:54 PM

The slim fighter grins at the woman's response. "Weasel, huh?" he tentatively gives the thing a stroke, then withdraws his hand with a slight smile. Then he goes back to pondering the acorns an waht the rest of the group is pondering.
"Ah can't wait to get outta this cold... Trell, you don't look too good. March next to Mac today, dude..."

Burfell's Climb 
Friday September 16th, 2005 5:46:07 PM

The remove Curse spell, Trellus is delighted to note, halts the rotting disease and he feels his lungs clear. normal healing should finish it off completely. With this Trellus assures everyone he will be fine quite shortly.

Aiden and nauthiz'Ull begin picking the lead way up the mountain crag and towards the next camp, that of the haunted cave. Several things stand out to all during the climb, the most noticable is the growth of dozens of towering furrier trees that were not there just a day ago. Another is the heavy cloud cover, which nauthiz'Ull recognizes as the kind not needed during a mountain climb. The kind that generate snow, a massive amount of snow. The good part is he believes the group should make the cave before it starts.

The Climb requires DC 15. You can take 10. Failure indicates a fall. Reflex DC 15 or 2d6 damage.

The wind howls in the disatnce, higher up the mountain and snow swirls off the top reaches of Burfell. The Cold begins to take it's effect on those not protected by the magics of the Ice Vein. Ulgren and Egdler begin to feel the debilitationg effects of the sub zero temperatures.

Ulgren and Egdler Fort DC 15, 16, 17 and 18
Each failure cause 1d6 nonlethal damge and causes fatigue. A second failure causes 1d4 lethal damage and exhaustion.

The cave is still several hours away. Also each save is at 1 hour intervals, so action can be taken between them to cure the damage or what not, but the saves continue to increase in DC

Gilan 60/67(4lethal){wildshape: snowy owl, endure elements}  d20+10=23 d20+10=23 d20+10=14 d20+10=17 d6=3 d4=4
Friday September 16th, 2005 8:14:03 PM

Gilan looks to the rest of the group and then to the climb down they will have to make and shakes his head. "This bites grass." He does take the time to hit himself with the endure elements wand, knowing that it will only reduce the effects of the cold and not get rid of it.

Looking to the rest he shakes his head again. "I will be your aerial scout as I have no intention of trying my luck with that climb." He closes his eyes and lets the power flow into him that signals his change into another shape. His bones snap and pop as they change to accomodate a new form...one meant to fly. Soon in his place on the ground is a large snowy owl, who takes the the wing.

[Fort 23,23,14,17*not modified for endure elements*]

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(3), goodberry, longstrider, pass without trace
2nd(5): barkskin(3), lesser restoration(2)
3rd(4): cmw(2), greater magic fang, neutralize poison
4th(3): csw, dispel magic, flame strike
*used

Mac (AC:21, HP:75/75, Darkvision 60')  d20+5=11 d20+9=24 d20+9=24 d20+9=25 d20+9=26
Friday September 16th, 2005 8:31:20 PM

"Like last time - I'll climb up the first step wi' a rope, along wi' anyone else who'd prefer t' climb. We lo'er the rope for those who're happier climbing with it, an' we haul up those who're left." He pauses for a second - looking around, before adding, "An' while we're stretched an' vuln'rable, the people at a loose end need to be lookin' out for the rest!"

Mac accepts a rope and climbs (Take 10 for 18). At the top he checks for threats [Spot:11] and either braces the rope for the next climber or one of the other climbers can tie it off.

-----

Fort Checks (for the course of the climb): 24, 24, 25 & 26.


Edgler Vess (AC:18, HP:21/21, Darkvision 60'  d20+11=15 d20+11=22 d20+11=17 d20+11=24
Friday September 16th, 2005 9:24:55 PM

"Climbing was never my strong point," growls Edgler. "I guess I'll wait for 'haulin'."
The dwarf tries to give no sign that the cold affects him in the least.

-----
Fort checks include +5 for cold weather gear: 15, 22, 17, 24

Garrett  d20-1=12 d6=1 d6=4
Saturday September 17th, 2005 8:09:05 AM

Garrett looks at the formidable hill and realizes this will be a tough climb in chain male. Especially since he's not a very good climber anyway.

At the first loose stone, Garrett goes tumbling back down the hill(5 hp dam.) Cursing the climb, Garrett checks to make sure all his limbs still work.

"Guys, there's pretty much little chance of me making this climb without either ropes or magical assistance. Either would be greatly appreciated. If the ropes would slow us down too much to beat the snow, or magical help is not a good idea, I can strip off the chainmale and haul it behind me. But that may be just as hard to climb, and leave me much less battle ready when we reach the cave and the "avatar".

"What do you guys think here?"

Garrett 
Saturday September 17th, 2005 8:13:59 AM

Garrett waits for the rope. (ooc. Sorry, missed the rope option)

Bohdi Nackle (HP 11/14)  d20=4 d20=6 d20+3=12 2d6(2+1)=3
Sunday September 18th, 2005 11:50:46 AM

"We really ought to move," Bohdi said worriedly as Nauthiz'Ull related the weather. "We don't want to be caught out in the open when that snow hits."

Bohdi looked at Flea. "I'd offer you my assistance, but experience tells me that you're better at this climbing thing than I am. If I make the top, I'll try to help."

Taking Mac's rope firmly in hand, Bohdi began his ascent. Squork did his best to help Bohdi climb, flapping overhead and telling Bohdi where to place feet and hands. (Aid Another 4, fails!) But the bird couldn't help the gnome much when it came to the practicalities of scaling a mountain, and Bohdi had to try his best on his own.

(Climb, untrained, +0--the presence of the rope might lower the DC of the climb from 15 to something less, but in any event, Bohdi's check without aid is a 6, meaning a failure unless the DC is <= 5. REF check 12 also fails, 3 HP damage.) The gnome illusionist was clearly better off with his tomes of lore and his alchemy--misjudging a snow-covered rock, the gnome slipped and tumbled, landing on a jagged section of ice that tore into his skin. "Owww!" He dusted himself off and, eventually--with much more slipping and sliding--finished the climb bruised and slightly battered.

"Where's a nice bottle of ice wine when you need one?" he grumbled.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Color Spray, Magic Missile (x2), Mage Armor


Flea  d20+1=3 d20+1=20
Sunday September 18th, 2005 3:40:10 PM

"Here, Mac. Take my rope*1," volunteers Flea. She winces when Bohdi hits the ice, but her first attempt isn't much better than her friend's (Climb Check=3). Fortunately, her magical ring*2 saves her from any damage as she floats lightly to the ground. The gnome's second attempt is better. (Climb Check=20). "Thanks Mac!" she says patting the taur on the shoulder.

"Or a Flaming Green Gnomish!" she responds with a wink to Bohdi.

"Anyone else want to use the ring?" she calls down to those waiting to climb up. If any respond, she will send the ring down for them to use, collecting it when everyone is up.

*1 50ft. silk rope
*2 Ring of Feather Fall p. 232 DMG






Neco (Endure Elements)  d20+2=18
Sunday September 18th, 2005 5:00:00 PM

When it becomes her turn Neco scales the wall using the rope (Climb 18). One gloved hand over the other the human makes her to the top without a pause. Neco looks up at the Minotaur and says "Thanks Mac. Having you at the other end sure makes one feel safe when climbing a rope."

Aiden  d20=13 d20=15 d20=4 d20=10 d20=8 d20=15
Sunday September 18th, 2005 5:18:38 PM

Aiden kept quiet, occasionally looking over the knots that some of the adventurers had used to secure themselves (using his and rope that the others had provided).

"We will make the caves..." he said firmly, even as he looked up towards where they intended to travel as well as the sky.

"If there were any magics to make anyone lighter or to fly, that could help speed the heavier of people..." he suggested. "Or for the lighter ones, perhaps they can be tied by rope and harness onto the stronger climbers"

Climb (13 + 2) = 15
Survival (15 + 4) = 19


Jake 
Sunday September 18th, 2005 6:27:22 PM

Jake takes his time, first putting his pack of armor to the side. He sends his backpack, shield and armor in one big pack first, the skinny youth as usual carrying in his packs just about everything for an emergency making this just a bit too heavy to go in one try. After seeing his pack safelyt up, his sword at his side, teeth chattering slightly from the cold, he grips the rope and pulls himself easily up with slow, sure strokes. (+5 nat, +2 with rope use, takes 10 to make it on 17)
"Just like sneaking outta Rattledam," he mumbles. "Except for the snow. And the cold. And, er, everything." He sighs at the top, feeling suddenly very homesick. "Ah'd even take a lecture from stodgy old Galabutt to be back there..."

Ulgren: Mage Armour(extended), Endure Elements(extended), Cloak of Comfort, exhausted  d20+5=23 d20+5=8 d20+5=10 d20+5=13 d6=6 3d4(4+2+1)=7 d20-3=8 d20-3=3 d20-3=0 d20-3=-1
Sunday September 18th, 2005 7:06:26 PM

Ulgren sets his jaw against the biting cold and attempts to climb the rope, however the wait down below and the cold have numbed the mages hands and dulled his senses. The mage manages to make the first ten feet but falls shortly after that, trying an additional3 times the mage finally falls face first into the snow and ice and groans softly.

Trellus  d20-1=7 2d6(1+4)=5 2d8(5+2)+8=15
Sunday September 18th, 2005 8:17:24 PM

Trellus' spirits rise considerably as he eliminates the remnants of the undead's hold upon him. He attacks the morning walk with gusto, talking with Garrett on the way.

"If we can identify a couple of those items tonight, we'll have a better idea of how to split them up. Otherwise you take first choice and we'll take second and we'll split the four items up that way. I'm pretty sure that big ring won't be going anywhere once we hit that Cave."

At the climb, Trellus decides he will also wait for the rope.

[Climb 7 - not including rope bonus. Probably not good.]

One way or another, the cleric gets himself to the top. And there, he quickly hits Ulgren with a cure spell.
[Cure Moderate Wounds = 15 hp healed.]

"Mac, I think you may need to carry our newest packmate awhile," he advises.

Mac  d20+5=23
Monday September 19th, 2005 8:54:27 AM

Bracing against whatever is available, Mac plays anchor while those happy to scale the rope do, and then hauling up those who weren't. [Indicative Str Check:23]

He responds with a "You're welcome!" to Flea, a "Thanks, but the 'Pack prob'ly would nae agree wi' you." with a smile for Neco, an "Ouch! Tha's gotta hurt! Ulgren, we'll get ye up here. In the meantime, stop throwin' you'self at the wall!" to Ulgren, and a "Yeah, I'll carry 'im." to Trellus

Anuk 
Monday September 19th, 2005 10:18:57 AM

Anuk stays behind for a while, helping others stow their gear for the climb. When his turn comes he grabs the rope securely and carefully makes his way to the top. (following Jake's lead: taking 10 + 4 ranks in climb + 4 ranks in use rope. Total 18)

At the top he turns to the big minotaur. "Mac, I don't know how we ever climbed anything without you," he says with a grin.

Nauthiz'Ull [hp7/20]  d20+2=9 2d6(4+3)=7 d20+2=4 d20+2=19 2d6(1+5)=6
Monday September 19th, 2005 10:39:29 AM

Nauth heads straight up with Mac, or so he thought he was going to. After a moments walk he looks back to see how the others are and looses his grip, tumbling back down and hitting his head hard on some compacted snow [7hp damage].

After he regained his bearings he decided to climg behind another and try to help them up along the way, only to be knocked back down by Ulgren as he fell [6 hp damage].

The battered ranger's cheeks burn with embarassment as he knows these lands better than anyone (save maybe Aiden) and he is doing the worst out of all of them.

Do you see me now Ull'Heimdall? I fail further. I am an embarassment.

With a grunt and some deep sense of need to accomplish this without anyone's help the ranger grips the snow with foot and hand and makes the ascent.

"Now we move on to the hard stuff."

Climbing the Rift 
Monday September 19th, 2005 4:45:45 PM

For 5 gruelling hours the group picks and climbs the steep slopes of the rift of Burfell. Many encounter several problems during the climb and are roughed against unyeilding ice and rock. The climb is not vertical On various small sections of flat rocks during the ascent, Trellus is able to make his way to an injured comrade and heal them. Trellus heals Ulgren shortly after his fall as well as Flea (The climb is not vertical so the Feather Fall ring never activates), Nauthiz'Ull, Garret, Bohdi and himself. During the climb, Trellus is called upon a total of 12 times. The more experienced climbers and the naturally stronger members of the group do thier best to minimize damage and teh fact that everyone ereaches teh top alive is a testment to thier skill and determination. The cave is now just a short 3 hours hike through the snow with a howling wind crossing the side of the path they trudge. The sun slips behind the peak as it moves ever westward and the temperature noticeably drops to all.

Anuk spies it first, being fairly close to the drow wizard. Darker black skin seems to be forming on his cheeks, chin and nose.Anuk remembers the warnings in his conversations with the native rangers of this land. They called the Black skin 'frostbite' and it could eventually render limbs worthless. Ulgren sees the concern on Anuks face and it is a bit puzzling. Sure, he's tired but the feeling of the deeply biting cold had passed some time ago.

Ulgren and Edgar 3 saves
Fort save 19 20 and 21
Edgar First Failure cause 1d6 nonlethal damge and causes fatigue. A second failure causes 1d4 lethal damage and exhaustion
Ulgren First failure causes 1d4 lethal damage and exhaustion.

Despite these difficulties the cave is reached by dark and the real weather sets in. Once again the group can feel teh outer temperatures plunging beyond survivability by anyone for any real length of time.

The old man, left by the group a few days ago, still lives and cracks a wry smile from his place by the fire. "Just too stubborn wunjo." A dry cough breaks from his lips. "Kept your fire up, thought if you returned it would be apprciated."



Edgler Vess (HP 17/21 nonlethal, fatigued)  d20+11=29 d20+11=18 d20+11=30 d6=4
Monday September 19th, 2005 6:01:46 PM

As the dwarf reaches the top he thanks the big minotaur.
"Thanks, laddy. Your strong arm is very appreciated... doubt I coulda done it on my own."

He marches a long with the others as he tries to rebundle his clothing in a vain attempt to fight of the cold. At one point he stumbles and falls face first into the snow. After a brief moment of just laying there, he forces himself out of the snow.
Those close enough can hear him mumble, "Get up you lazy dwarf! You haven't done enough to warrant a rest yet!"
He stumbles along to the cave. Once inside he greets the old man.
"A beautiful fire, you have there. Never have I seen one so appreciated."

He collapses by the fire where he unbundles to the let the heat in. He then begins the long process of removing ice and grooming his long red beard.


Neco (Endure Elements) 
Monday September 19th, 2005 7:29:08 PM

Neco enters the shelter of the cave and is surprised to see it inhabited. She moves to the fire and seats herself beside Edgler. "Edgler my friend, you look weary. Although I am gratefull for the protection from the weather you have given me. I do have magics of my own, therefore you should reserve yours for you own purposes."

Crossing the cave the small female seeks out the dark skined ranger with the twigged hair.
"You," she says in a small voice" seem to know best these areas. I would like to know if it would be possible for me to follow you and your group?"

Ulgren: Mage Armour(extended), Endure Elements(extended), Cloak of Comfort, exhausted  d20+5=10 d20+5=11 d20+5=7 3d4(3+3+2)=8
Monday September 19th, 2005 9:05:48 PM

Ulgren doesn't struggle as the minotaur carries him up the mountain and into the cave however teh cold continues to bite into the drow. Ulgren staggers to the fire as Mac sets him down in the cave and tries to absorb as much of the heat as he can. "Ahhhhhh!" Ulgren maons hands outstretched, "Thanks Mac," Ulgren says with more enthusiasm than his face shows. Ulgres sighs and turns to Trellus, "Now what? where? and when? I am exhausted, but I will carry on as best I can. If we wait I can conjure a better shelter to keep us warm and sleep if not I need a bit of time to rest up."

If the group waits Ulgren will cast Leomunds Secure shelter in the most appropriate spot. If not Ulgren will prepare to move on.

Gilan 60/67(4lethal){wildshape: , endure elements} 
Monday September 19th, 2005 10:31:03 PM

Gilan continues his watch over the group from the air, his eyes not so good in the morning hours but having little choice. He rides the currents and revels in this shape...in fact he is finding that he is enjoying his time in animal shapes even more lately.

Some time later he lands a short while before the rest of the group make the cave and shifts back into his human form...something that is becoming even easier. When at last they show up he pats Mac and Trellus on the back as he loops a arm over Trell's shoulder. "Let us break out the scrolls I have a have our resident wizards have a gander at that treasure you mentioned." Once inside and finding the warmth of the fire he gets a little more comfortable and then pulls back out the scroll case from earlier. "Bohdi and Ulgren...would you mind joining me over here?" He is near the fire but not too near to cause problems. He hands both Bohdi and Ulgren a piece of parchment with the same spell upon it...IDENTIFY. "I believe that you both could make use of these on those new items?" He sets back and will let them get to work as he has more scrolls in the case...ten in total.

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(3), goodberry, longstrider, pass without trace
2nd(5): barkskin(3), lesser restoration(2)
3rd(4): cmw(2), greater magic fang, neutralize poison
4th(3): csw, dispel magic, flame strike
*used

Nauthiz'Ull [hp 7/20]  d20+9=15 d20+4=19 d20+12=19
Monday September 19th, 2005 11:36:38 PM

The ice blue eyes reflect the dancing flames of the fire still alive. He watches as some start prepping spells for various purposes and a confused look at some of the conversations. He wearily watches as the female woman approaches. A smile melts the harsh features of his face as her words spill out.

"Little one, first let me ask you what you can do for my wunjos and myslef. Dead weight is a burden that we will not carry. If you have something to lend to our group then you can come. I am sorry if that sounds harsh or rude but that is how life has been lately."

The lanky boy looks her over again for a moment and a smirk flashes across his mouth.

"And if you die out there and decide to come back and kill us, you will be my personal toy to deal with. I am sick and tired of the Bevroren Doden and we need not another companion deciding to hunt us down."

Turning back to the rest of the group, the ranger calls upon his knowledge of healing and of the impact of the Vein on the body to help Ulgren out as much as possible.
~~~~~~~~~~~
Know:Nature-15
Heal-19
Survival-19

Flea (AC 19, 40/47 HP)  d20+9=12 2d6(2+5)=7 d20+8=23
Tuesday September 20th, 2005 12:14:23 AM

After thanking Mac, Flea brushes at the snow and ice clinging to her garments after her tumble. (Rolled the Reflex=12, fail, dmg=7) "#%*)(@!" the gnome curses, "first the cloak and now the ring! Does nothing work in this gods forsaken place!" Alternately cursing and muttering to herself, Flea follows the party towards the cave. At the entrance, she hesitates. This was the place where she picked up the knife. The knife in her pack. Wrapped in her special embroidered shirt. The one that gave her the vision of the girl who talked about her kin getting their heads taken off.

Flea shivers at the threshold of the cave, hesitant to go in until she sees the little bits of treasure spread out for identification. "I might be able to get an idea on the value of the items," Flea volunteers as she peers over the shoulders of those circled around Gillan. The rogue will try to estimate the value of the items displayed. (Appraise=23)

Trellus 
Tuesday September 20th, 2005 7:34:11 AM

Trellus spends a lot of time healing people.

Its totally amazing anybody survives out here at all, he wonders silently.

At the cave, the cleric grins at the old weaver.
"Many shadows, truly," he thanks the man.

He nods at Gilan's request to take a look at the items gathered from the undead, and then he goes to have a really good look at Ulgren. Tishe had that house spell pick, too. So the blond man has some idea what the drow is talking about.
"This place was warm enough last time, so I think we're OK for now. But if it starts getting too cold, we can use your shelter," he says.

Afterwards, he calls Garrett and Grymash over.
"Tomorrow, we'll need an Endure Elements on Ulgren," he points out. The young man turns to Grymash. "Can you make it through this cold for a day?"

Grymash 
Tuesday September 20th, 2005 7:50:34 AM

Grymash grunts. "Gry no need magic for dis cold. Gry got furry skins on. Dat be gute enough for Gry."

Garrett  d20+7=18
Tuesday September 20th, 2005 8:52:01 AM

"I will have three endure elements for your pack Trellus. That is all the spells I have of that nature. Since we decided to use that rod of extend on the endures every day, the three I cast upon yesterday will be good for an extra day. So if I do three more tommorrow and Bohdi does one, everyone from your pack should pretty much be covered for the day."

"Thanks for the healing Trellus. That climb was not fun. You must be truly favored by Domi to be granted such an assortment and number of spells."

Garrett moves over to join Nauth and take a look at Ulgren(heal check: 18), and offer any assistance that he may be able to offer.

"we shall spend the night Ulgren. And depending upon this storm, perhaps longer."

Garrett's spell list:
0 lvl: Cure Minor, Light, Detect Magic
1st Lvl: Endure Elements x3(cast), Magic Weapon

Bohdi Nackle  d20=20 d20+11=22 d20+11=27
Tuesday September 20th, 2005 9:57:05 AM

"Never thought I'd be glad to see this place again," Bohdi muttered as they reached the cave's mouth. The warmth and flickering light of the fire made his eyes widen with surprise and delight--and then they narrowed again, just as quickly.

"Ah, suuuuure, alder opa," Bohdi addressed the old man warily. "Thanks ever so much for keeping our fire going. Must have been an interesting time for you up here ... all this time ... in the haunted cave ... in the wilderness ... all alone. Yes, bloody cheerful, I should imagine."

Bohdi looked over at the friends who were blithely examining items and warming their weary limbs. "I'll be right there," he called to Gilan, Ulgren, and Flea, in as calm and nonchalant a manner as he could muster (Bluff, untrained, nat 20!). For a change, it worked! He seemed cool and unruffled. "If I had known that we would be examining items tonight, I would have saved open some arcane space to memorize a few more identification spells. As it is, each of those scrolls will only work on one item. Here, I have a spell that will help begin the process. Presto ensorcelsior revelorum," he declared, and an orange rune flamed into existence in front of the gnome's face. (Cast: Detect Magic.)

The rune shaped itself into a pair of glowing spectacles, which Bohdi donned. He peered carefully at the fire, at the old man, and then swept his vision through the cave. "Yes, this is usually a very helpful spell to begin the process of identifying enchantments," Bohdi continued. "Helps to see what's really there." (Spellcraft check, as needed, 22, or 24 against illusions.)

If Bohdi noticed anything unusual about the old man, the fire, or the cave, he would warn the others--if time permitted, by casting Message and whispering a warning to Garrett and Trellus, or by shouting a quick warning and preparing an offensive spell if not. Otherwise, Bohdi crossed the cave and examined the magical items with Flea, Ulgren, and Gilan. He would offer to cast the Identify spells from Gilan's scrolls, if it would help. (Spellcraft to read the scroll, 27, success.)

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2, cast 1), Light, Message
Level 1: Color Spray, Magic Missile (x2), Mage Armor


Aiden  d20=2 d20=16
Tuesday September 20th, 2005 10:23:37 AM

Aiden looked at the elder, his eyes scanning him (as well as the others) to see if there were any 'ill effects' that could become permanent from the cold. Wordlessly, he would go about and observe....as well as making sure that the cave was made as hospitable as possible for the overnight stay. Should any need treatment for the frostbite, Aiden would quietly try to approach the people, and alert them to this in a hushed, dry voice.

If they did not want suggestions or treatment, then so be it....

Nauth'iz's response about the walking frozen seemed to mildly surprise the ranger. Though he tried not to show it, it was pretty obvious that Nauth'iz was going to need someone to watch his back for his anger and emotion could lead into mistakes.

However, Aiden also agreed with the fellow ranger's response about not wanting to face fellow packmates in combat...

spot: 6
heal (frostbite): 19

Anuk  d20+6=22 d20+13=19
Tuesday September 20th, 2005 11:15:21 AM

In the twilight created by the gathering clouds, Anuk notices the darker patches of Ulgren's skin are not just shadows. "Hold up there, Ulgren. Looks like you've gotten yourself a little sunbaked--er, icebaked out here."

Having watched Nauth treat this before, Anuk carefully begins adjusting furs and wrappings around the drow to be more protective and hopefully stop the damage before it gets worse. (heal 22, survival 19). He knows, though, that the skill to actually reverse the damage lies with others, so he calls out for anyone who can help to do so.

DM Note 
Tuesday September 20th, 2005 11:49:34 AM

DM post will be later this evening....

Mac 
Tuesday September 20th, 2005 4:37:39 PM

Herding the last of the travelers into the cave, Mac removes his baggage, returns to Flea her rope, and takes up guard against the frozen walking dead , wolves, wurms and worse.

Cave of Wonders 
Tuesday September 20th, 2005 7:46:23 PM

Voices still call to Gilan as he soars across the heavens. Power...Freedom...Life...Awaken Even under the cloud gathering sky the sun seems to shine into his very soul. Another voice seems to suddenly cut in. It oddly sets you at ease despite being completely foreign. I call to you, my charge that I may need to become your ward

The cave is to be the groups home for at least 8 hours and Trellus remembers last time it was plenty warm, even when beyond the cave became like cold death himself. Ulgren spell would not be needed this night, but for the next two days only a small wolf den provides any shelter before the ash filled remains of Ice Peak Village will be reached. And the cleric recalls the group spent almost 1 week buried under almost 12 feet of snow.

Several drop by the fire more than eager to feel its warmth. Others know some of the tricks of the Vein and their mind screams to them caution. Neco approaches Nauthiz'Ull about becoming more than a passing friendly face and the ranger finds the past weeks events has greatly soured him to easily say yes.
Garret, Aiden, Anuk and Nauthiz'Ull move to Ulgren and examine the Frostbite upon his nose and chin and then quickly begin stripping him from his furs. All have seen worse and there should be no permanent damage, a few more hours and the story might have been different. Anuk notes happily to himself that all they others did in examination and treatment, he had thought of. If need be, he could be called on in this extreme place of cold.

Gilan busts out 10 identify scrolls and as the two resident wizards begin to prepare, Flea gives the items an appreciative look. Most seem fairly common and not really worthwhile. She finally identifies the dull black metal however, Cold Forged Iron. The small ring and gauntlets the creature Skalti wore, as well as the headband and ring the more powerful creature was wearing are all cold forged iron. The frayed belt looks to be nothing more than a worthless piece of rope. The Cloak, however practically changes before her eyes as she touches it. Reds and Greens seem to spring to life overtop of the dull grey blank palette that was just there. Birds embroider themselves almost before the gnome's eyes. It seems the more she looks the more detailed and extravagant the cloak appears. A small thin voice as if carried from a great distance reaches Flea's ears Pretty

Bohdi casts detect magic and again all 6 items register to the gnome. The fire and the Hunter lying beside it have no aura of any kind to his magical sight.

Ulgren and Bohdi: There are 6 items Are you identifying all 6 with 6 scrolls? As it will not have immediate impact I will continue a bit.

The old hunter nods to Edgler as he practically collapses next to the fire. "By Asir never thought I would see a dwarf." He then continues as his still keen eye glosses quickly over the group plunging in covered in frost and ice. "I escape the Tuskers with naught but a few skins and a knife, travel near on three days across the tundra, dragging a small Halfling girl with me, climb Burfell to this cave for nigh 4 days and you're surprised to see me by the fire you left not a day ago?" with a coughing chuckle he adds, "The Vein is full of more wondrous things than that uskyldig litens."

The deep night passes, Mac nor any other on watch or asleep feel disturbed in any way. The spirit that has been encountered is quiet, the winds across the face of the mighty mountain are relatively peacful and all sleep fitfully.

Morning rays find all in there daily preparations.

Neco  d20+7=8
Tuesday September 20th, 2005 8:13:21 PM

Nauthiz'Ull's bitter response takes the tiny rogue by surprise. "I-I-I didn't get this far to be insulted by an insolent youth!" the girl's voice falters and red faced she looks down at her feet (Bluff 8)to hide her embarrassment.

"Dead weight is a burden that we will not carry."

"I have a sixth sense when it comes to avoiding danger. I have skills in the arts of stealth, evasion and sneaking up behind the enemy. I have some small magics and can cast from scrolls and activate wands," with a heavy sigh, and almost as an afterthought, Neco admits "and I can cook."

Turning to Aiden she continues "I have no intentions of becoming a Bevroren Doden thingy."

Flea 
Tuesday September 20th, 2005 8:29:01 PM

"Cold forged iron," volunteers Flea as she moves the various items about with the edge of her sword. Then, suddenly there is a vision.

The cloak. It practically changes before her eyes as she touches it. The rogue pushes her way through the others to gather it up more fully. Reds and Greens seem to spring to life overtop of the dull grey blank palette that was just there. Birds embroider themselves almost before her eyes. "It is more detailed and extravagant a cloak than ever I have seen!" she muses aloud. "Yes!" she whispers "Pretty! Very pretty!"

Flea has eyes for nothing but the pretty cloak before her.


Gilan  d20+2=22 d20+6=12 d20+14=32
Tuesday September 20th, 2005 9:34:23 PM

Gilan leaves the scroll case with Bohdi and Ulgren as they have a go at the items. He knows that he will at least get part of his scrolls back and they may have use of the treasure in the immediate future. He does glance to Flea as she picks up the cloak and then nudges Ulgren so that he will also notice. "If that is magical...do it first." He wants to see what Flea's reaction will be to be parted from the cloak...something just does not seem right about this interest.

His night is spent settled in the corner of the cave, close enough to the fire to have warmth but not too much. He wakes in the morning to sit outside the very entrance of the cave and enjoy the morning. This morning though he spends in not only silent prayer to Mother Wold but also in contemplation of the voices he keeps hearing. "What does it mean?" His eyes speak of some hidden thing that he cannot understand but is striving too.

[Intelligence 22, Wisdom 12, Knowledge(nature) 32*all to figure out something, anything about the voices he is hearing]

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(4), longstrider, pass without trace
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), contagion, greater magic fang
4th(3): csw, flame strike(2)
*used

Use 6 of the scrolls if you guys want to. Who exactly gets the endure elements spells in the morning from the IcePack? Was never sure about that one.

Edgler Vess (AC18, HP 2/21)  d8+2=7 d8+2=4
Tuesday September 20th, 2005 10:19:03 PM

"Neco, the young ranger meant no disrespect. I know you are capable, he will learn as well."

The dwarf stiffly gets to his feet and moves over to Nauthiz'Ull. "I know that we are strangers, but that dream we shared means we are linked on some other level. That little girl may not look like much, but I know she will prove her worth.
"Now,let me take a look at those wounds...

Burns Bless and casts Cure Light Wounds (+7)
Burns Shield of Faith and casts Cure Light Wounds (+4)

Edgler returns to the fire and the old hunter sitting there. "I can see the surprise in your face, friend. Which can only tell me that I've ended up farther from home than I thought I was."

The next morning, the dwarven priest lays his emblem of Gargul on the floor in front of him, while he performs his morning ritual.
Once complete, he is ready to follow the group wherever they may lead.

Detect Magic
Detect Poison
Guidance
Light

Endure Elements
Bless
Shield of Faith
D- True Strike
*cast

Ulgren: Mage Armour(extended), Endure Elements(extended), Cloak of Comfort, exhausted  d20+16=25 d20+16=36 d20+16=22 d20+16=27 d20+16=24 d20+16=35
Tuesday September 20th, 2005 11:08:54 PM

Ulgren sits quietly as Anuk places the furs around him. As various members speak of casting Endure Elements the drow shakes his head from side to side, "I cast that this morning, it didn't do any good. Neither did my cloak. That gnome said it was good for negative 50 degrees to positive 150 degrees fairenhiet." Ulgren looks up," he lied." Ulgren looks at Bohdi and smiles, "In the morning we can discuss your spectacles, but for now lets identify these items, Ulgren cast as many of the spells from scroll as needed. Spellcraft 25,36,22,27,24,35 for success. Ulgren then does his best to find a quiet spot to get warm. "Thanks Mac." Ulgren says sincerely, "you saved me today."

Aiden 
Wednesday September 21st, 2005 8:03:41 AM

ooc: Hey, just a note to Neco. Aiden didn't say a word but just contemplated/thought things through. I wasn't sure if she was pleading her case to the quiet ranger or arguing with him.

Aiden nodded, "I understand..." as he looked down towards the rogue (being taller than she). He then lowered himself down (bending knees or what have you) so that he was a more respectful eye to eye contact with the young female.

"We have lost..." as he hesitated to find the proper word, since friends nor family really applied for him, "some of us have lost loved ones to this....blight...one of which hurt many of us having been corrupted."

"If you have such skills and knowledge such as you claim...then you will be quite welcome..." He waited for a moment for the (if any) response, before quietly getting back to work and helping prepare the cave for the evening, and the next day(s) travel.



Garrett 
Wednesday September 21st, 2005 8:47:46 AM

walks over to Neco shortly after the exchange with Nauth and talks quietly to her.

"Mind not what he said girl. He has suffered more than any of us in the past weeks. He is a good man and a good friend. You will get to know him this way also, and I for one would be happy for you to travel with us." Garrett looks at her as if he thinks he should say something else, but the quiet Priest just smiles and walks away. Over to Nauth.

"Wunjo, you were a bit tough on the girl. pretty much saying she'd be dead weight is a little harsh, especially since she made it here. Which is more than we can say for Skalti. Let us give her a chance." He then looks to Nauth, shrugs his shoulders and prepares for the day.

(ooc: am I correct that everyone is fully healed. I was under that assumption after Trellus did all that healing.)

Garrett will suggest to all those from the vein that they "take as many endure elements spells as they can in order to make sure everyone is covered. The journey back will be likely long and cold."

(OOC: As far as Garrett's endure elements, I was under the assumption that I was the one using the Bloodpacks rod of extend for my three spells each day, allowing me to keep 6 people covered at all times with endure elements. I have been covering 6 of the Bloodpack, counting on my Icevein heritage to help me out a little. That still leaves 8 people including myself without the protection of EE, so it is likely that both Edgler and Bohdi will need to take as many as they can to help us make the journey home.

Garrett will be keeping the following 6 people protected every day.

Flea, Gilan, Ulgren, Trellus, Jake, Anuk.

This leaves Mac and Gry as the only bloodpack not protected by me. )


Bohdi Nackle  d20=17 d20=12
Wednesday September 21st, 2005 10:20:54 AM

Bohdi watched Flea's interest in the magical cloak and saw Gilan's careful nudge to Ulgren. (Sense Motive, untrained, 17) He wasn't sure what Flea's interest was in the cloak, but his instincts--such as they were--agreed with Gilan's. There was something a bit ... unhealthy ... about Flea's interest.

"Here, love, let's have a closer look at that bit of cloth, shall we? We've had enough encounters with false enchantments to know to be cautious." With gentle hands, he slowly pried the cloak from his sweetheart's hands, watching her eyes all the while with a smile. "I'm sure it would look good on you once we know it's safe." (Diplomacy, untrained, 12.)

So long as Flea complied, Bohdi set to casting spells from Gilan's scrolls, beginning with the cloak, until all of the six items were identified. The process took through Bohdi's watch to complete, but he went to sleep with the exhausted exhilaration of discovery, eager to share his results with the others in the morning.

As the dawn sky lightened once more, Bohdi was up early and ready to go. The glow of casting so much magic the night prior still shone in his face. He agreed with Garrett--"right, I'll prepare three spells to help endure elements. I suppose the newcomers should get them, first," he nodded at Neco and Eldgren. "If they're going to journey with us."

Having ended the day prior in the unusual circumstance of having spells still hung and unused, Bohdi started by casting a protective dweomer on himself (cast: Mage Armor) before preparing to hang his new spells for the day. Then, once he was satisfied that there was a consensus on what to prepare, he opened his spellbook and began his preparations.

Proposed Spell List:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Endure Elements (x3), Silent Image

Active spell effect: Mage Armor (2 hours)


Nauthiz'Ull [hp7/20]  d20+8=14 d20+8=19 d20+12=29 d20+12=29
Wednesday September 21st, 2005 10:25:26 AM

Nauth shakes his head in frustration as the scolding comes in from all sides. He quickly eyes the human woman and a pain wells up within him. Immediately he averts his eyes and pats Garrett on the back.

The eagle-like eyes flash over the symbol of Gargul and Nauth finds himself walking over to the dwarf.

"I have not seen that symbol in some years. Within the past week it has come up quite a bit. Gry over there speaks to Gargul and now you hold his symbol as well. MY father, Ull'Heimdall, talked of the powers of Gargul."

He waits for no response but heads out of the cave to do his morning wandering and tracking routine.

Ull'Heimdall, today we need your guidance once more. Frigga, I hope you fare well sis.

Nauth finishes helping everyone gather and melt snow to fill their body-wrapped waterskins and then to secure the furs about them. When the group is ready he will silently walk out with Aiden and Anuk is he chooses to take the lead as well. Once they are on the trail the lanky ranger will try teaching Anuk how to read the weather in these parts as he himself tries to figure out what the next couple fo days will hold.
~~~~~~~~~~~~~
Listen-14
Spot-19
Survival-29-morning tracking routine
Survival-29-weather

Jake 
Wednesday September 21st, 2005 11:22:19 AM

The sleep and the confusion fo the lack of the sun causes the fighter to be pretty erratic. Still, the sight of a new pretty lady usually has him up and about. He offers to cook a meal, strangely taking on extra duties, and that lunch is a shockingly spicy mutton-sticks, something no Icelander would ever have tasted no doubt.
Somehow he finds a reason to help Neco set up her stuff. Or carry her belongings. Or seems just relaxed enough to casually talk with her about any which subject. He tries to find out what she likes to do in life, what her goals are, and what she, in particular dislikes. He explains the Pack's situation, as well.
"We're here, out of nowhere, due to a magical spell. But we're gonna help fix some problems while we're about...it's what the Pack does. Back home, we were a bunch of kids trying to learn about the Plains...out here, it seems like we're now a bunch of heroes tramping around getting rid of ancient evils. Not that we're really that heroic...it's just we're good at getting rid of nasty stuff, I suppose. Flea over there can pick just about any lock, Gry and Mac are about the strongest guys in the world, Trell's amazing with Domi's gift, and 'nuk and Gil both handle nature stuff and sorta fill in spots, along with me of course."

Jake doesn't mention that his own specialty is usually getting along with people, in particular, girls.
Jake tries to get the girl to talk about herself, but doesn't press her too hard at all.

Anuk  d20+11=25 d20+11=28 d20+13=27 d20+13=19
Wednesday September 21st, 2005 1:56:59 PM

Anuk pays close attention to Nauth's tutoring. So much to read in a cloud or a snowdrift, more than he ever would have expected. "Nauth, this is amazing. Back home clouds are rare and snowdrifts are non-existant. I had no idea they could carry so much information."

He stays near the front of the group, spying out all he can and comparing what he sees with what Nauth sees.

Spot 25
Listen 28
Survival (track) 27
Survival (weather) 19

Mac 
Wednesday September 21st, 2005 5:21:13 PM

"Ulgren, you are welcome. We don't like leaving people behind - even more so out here. It's like my grandfather says: While you can walk - walk tall. Only when you can no longer walk do you crawl. And when you can no longer crawl you find someone to carry you." Mac says with a pause before continuing, "'Cept he did not mention that outside the family that would have to be 'several people'."

Trellus 
Wednesday September 21st, 2005 8:24:47 PM

The blond cleric looks worriedly at the snow. The pinpoint of light signifying a danger loose in Rattledam bounces around in his memory.

"We gotta get out of here," he mumbles to himself.

"How far to that Cave of Ancients, again?" he asks the assembled group of heroes.

Forward Mush 
Wednesday September 21st, 2005 9:58:40 PM

The mystery of magic wraps Bohdi like a warm fur and puts the largest grin on his face ever seen by mortals. The cloak shimmers breifly as the he excuses Flea from its touch. Now ice blue with softening patterns of white and ever so faint symbols of the arcane illusion runes hBohdi studied in the White Tower appear upon the Cloak. The identify scroll reveals it to be a Cloak of Charisma +2. The other items are a Monks belt, Gauntlets of Ogre Power, Ring of Greater Fire resistance, Ring of Protection +2 and a Circlet of Minor Blasting.

Ulgren begins to seeth a bit at the apparent mistake in the Catacombs, but natives and fellow Bloodpacker alike inform him that spells to protect against the Utter Cold of Ice Vein from Austlanders are far less effective. Garret offers the The Cold One, Celsium as the source of this. A powerful entity spirit of Ice Vein.

Gilan ponders and tries placing the voices he seems to continously hear in this place. He might consider he were to be going mad if they were not so poinent, peaceful and yet full of passion and unbridled love of the land itself. It almost feels as if he can hear from across the great sky and tundra the animals calling to each other and to Mother Wold herself and possibly this Fae King in jubilation at his nearness to them.

Jake strikes a pleasant conversation with Neco. This stranger is definately socialable and seems to have a true desire to simply learn about those he encounters on his journeys.

Anuk and Nauthiz'Ull examine the morning air and the Bloodpack ranger picks up quickly on the cues of this new land. They are all ther, just like home. Just here they take different forms. The clouds here are in multiple levels and genreally move in different directions, the over preassure can be felt in a changing pattern of cloud, While it never seems warm enough to melt the ice and snow, direct sunlight diminishes it in a specific way, thus revealing the past weather of the area.
Today is going to be a good day, Burfell will be blocking the wind as they descend her and the low clouds will be kept at bay too. A deep black line of cloud is tearing across the far southern sky and Anuk begins to ask even as Nauth points it out. "Our good weather will hold at least 3 days, maybe longer. We will keep our eye on that line. as it moves further away, our weather will grow worse."

The trek to the Cave of Ancients and home is almost 4 full days in good weather with 3 of those being across open tundra. Ice Wurm and wolf country as well as nothing resembling shelter. Ulgren's promised magical abode will be most welcome by days end. A full 10 members of the group can be protected by native spells of the elements. Garret takes care of six, Flea, Gilan, Ulgren, Trellus, Jake, Anuk. Bohdi takes care of himself, Mac and Edgler. the dwarven cleric of Gargul places a spell upon Neco. Leaving Gry unprotected by magic as Trellus and the half orc discussed.

Edglar speaks breifly with Nauthiz'Ull on Neco's behalf. The matter will be settled soon enough in the wild to everyone's satisfaction. Gear is assembled and the group looks to move on. The wolf den is the next marker towards home and every minute in the cave is a minute of daylight burned.

The Hunter makes his feet with some effort and steadies himself a thick shod of wood. taking a small bit of fur from his pocket, he kisses it and lays it upon the ground near the fires dying embers. "Sorg modig liten jente. I slå feil'd." He slowly stands again and moves well, but with a limp to the cave entrance. Looking at Aiden and Nauthiz'Ull he speaks, "Lead on jägares (Hunters)"

The journey down the final slopes of Burfell is arjoyous but not all together dangerous. Soon the mountain and the ice spikes are left behind on the open Tundra. Hours grind by on the open trackless terrain. The group is steered true by the native rangers, holes, covered by impossibly thin layers of snow and ice are circumvented the course to all seems straight and true. Glances to the rear confirm this lands isolation and the everpresent wind blows clean the groups trail. Muscle and mental fatigue begin to set in, left, right, left, right, the mindless plodding and no terrain to mark progress begin to seep in. But then across the trackless snow a strange low cloud, small and localized and perhaps to the keen of ear a drift of sound beyond the blasting breath of your companions or the ruthles crunch of the snow.
Listen DC 20 Highlight to display spoiler: {male voice "I'll not be food fer ye or yer pack mates." ring of steel, a growl, "You'll earn this meal." grunt, crunch, bone snap. Anyone hearing this guesses 200 or so feet north by north west to be the source. the white of the snow and drifts makes visual identity impossible.}


Aiden  d20=7
Wednesday September 21st, 2005 10:33:28 PM

Aiden carefully doused the fire, and made sure that any tracks or signs of the groups overnight stay was covered.

While he was still squatting by the now dead ashes (and snow used to douse the ashes), Aiden takes a moment to quietly murmur to the spirits, "guide us to the death of our enemies..."

Rising upright, "let us go..." as he began to once again help lead the group onto the trail.

(failed listen roll)

Flea  d20+11=23
Wednesday September 21st, 2005 11:59:47 PM

Pretty...

Flea clings to the garment for a moment, and then it slides through her fingers as Bohdi gently removes it. With a whistful sigh, she turns away from the highly decorated cloak. "Probably wouldn't be very warm, anyway," she says under her breath.

The spell of the cloak broken, Flea prepares for the next leg of their trip. She lines up with the rest in order to have the protective magic cast upon her, then she takes her usual spot in the middle of the group. She scans the pack, wondering at Anuk's increased self confidence. And Gillan, why the druid seems to thrive in this forbidding environment! Jake, well, Jake seems pretty happy to have found a friend who will listen to his stories.

In front of her the familiar shape of the fur wrapped Bohdi trudges evenly through the snow and the rogue wonders if maybe this place isn't so bad after all?

+++++++

"What's that?" asks a startled Flea and she points to the snowdrifts north to north west of the path the party is taking. "Who's out there?" she adds in a hushed voice. (Listen=23)


Gilan (wildshape: eagle, endure elements)  d20+8=13 d20+18=22 d20+18=34
Thursday September 22nd, 2005 12:08:32 AM

He has started to appreciate the voices that he hears. Many of them feel to him the emotions of the animals that surround him around the Wold. He feels the pleasant touch of nature herself as he moves, maybe the Fae King is in there too but right now he does not care. For a druid this is the most alive he has been in a long time and he revels in the understanding and oneness he is feeling.

Trudging along with the rest he does not hear anything in the distance or on the wind. He does silently ponder the idea of changing shapes, it has become second nature to him now. He tries to read the skies and surrounding area as he moves, to learn the ways of nature in this land. He moves up to walk near Trell and nods to the sky. "I think that I will take an aerial view of this land...scout from the air for awhile." He stops and falls into the rythms of nature as they surround him. Little discomfort is felt this time around and soon a large eagle is standing on the snow but seems unharmed by the weather. He takes to wing to have a better view of the area around them.

[listen 13, spot 34, survival 22]

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(4), longstrider, pass without trace
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), contagion, greater magic fang
4th(3): csw, flame strike(2)
*used

Mac  d20+1=17
Thursday September 22nd, 2005 3:36:36 AM

[Listen:17]

Much with the trudging. From the back mark he doesn't catch Flea's question, and continues to maintain the pace of the being in front of him.

Trellus  d20+9=13
Thursday September 22nd, 2005 7:55:13 AM

Trellus listens carefully to the identified items. He turns to Garrett, hoping his packmates don't cut his thread for speaking out of turn.

"Dude, that Ring of Fire Resistance is worth just a bit more than the rest combined. You dudes don't have access to The Catacombs like we do. So how bout the Bloodpack takes that ring, and you Wunjos take the rest? We'll end up splitting the money, and you get some shady magic help."

After that, its a whole lot of walking through the cold. The cleric keeps an eye on Grymash. If anyone can survive this place without magical help, its the half orc. But Trellus watches his friend carefully anyway.

[Listen 13]
"What's what?" he asks Flea. Trellus swings his shield around while calling out to the Pack - "Get shuttlecocked dudes. Flea hears something."

Garrett  d20+4=14
Thursday September 22nd, 2005 8:09:34 AM

Garrett hears once again nothing but the crunching of snow and blowing of wind as the mind numbing march across the open plains continues. He finds his mind beginning to wander and tries to shake his thoughts back to the here and now. He wanders over to Trellus.

"Well Trellus, we know what the items are. Although I'm not quite sure on the fairest way to split them up. Any ideas? We can talk about ti a bit as we walk and hopefully have it decided on by tonight's camp"

Grymash  d20+9=21 d20+14=27 d20+4=9
Thursday September 22nd, 2005 8:14:26 AM

(Survival 21, Fortitude 27, Listen 9)

"Pretty!!?? Yooz call dis pretty!!?? It no feel pretty!" Grymash stomps on mumbling to himself and trying to see if they are getting any closer to the sun.

Bohdi Nackle  d20+4=14
Thursday September 22nd, 2005 10:11:43 AM

Bohdi heard Trellus's suggestion about the magic items and nodded his head. "Yes, that's--that's shady, Trellus," he agreed. "Many--many shadows."

He looked at Garrett and his other Ice Peak companions. "The Bloodpack can sell and buy things easily. But out here on the tundra, we need as much magical help as we can muster. I say we divide these things up and use them, until we can find a place like this 'Catacombs' that the Bloodpack has told us about. Then we can reconsider as a group whether to sell any of it."

Bohdi paused and considered the items in front of them. "That cloak could help you turn back more of those bevroren doden, Garrett," he observed. "You should take that. Aiden, we rely on your strength so often--you should take those gauntlets to make you even stronger."

In one hand, Bohdi held the plain, unadorned belt; in the other, he cupped the ring. "Each of these things grants protection. But for the belt to work best, it requires the user to be both wise, and without other armor or other encumberances. I don't wear armor, but--I'll admit it--no one has accused me of being overly wise. That's not for me. But Nauthiz'Ull, maybe you could make use of it. Aiden--with all the fighting you've had to do for us, you should probably wear this ring. Besides, I've--um--I've already got one." Bohdi blushed as he looked down at the ring that Flea had given him.

"That leaves this headband. I'm usually in the back when it comes to fighting, so I'll take that. Agreed, wunjos?"

Once the Icepack had agreed and the items were distributed, Bohdi cast his Endure Elements spells as the group had decided before settling into the march for the day. Although the going could be treacherous, at least it was mostly downhill; it gave him the opportunity to chat with Flea some. The Ice Vein gnome metropolis was on Bohdi's mind--and Flea's indicated willingness to visit there with Bohdi.

"You'll love Zarnan City," Bohdi enthused. "The shops have merchandise from around the Wold, and the restaurants! Why, you've never tasted such food! You know, the White Tower sends apprentices every year to work for the finest chefs in the City, and the food they prepare, with the magic of the White Tower at their disposal, is simply amazing!"

"And the houses are very comfortable, too," Bohdi added. "You wouldn't believe what magic and gnomish engineering can do with ice and stone. You're never cold, like it is out here. It's always ... very ... pleasant ...." Bohdi trailed off.

"You know," he mused. "My parents still live in the City. They're very well connected on the Council, you know. I haven't seen them since--well, not for a while. Not since I was sent to Ice Peak Village. You could meet them--my parents, I mean--if we went there. To the City. You could see what they're like. I wonder what they'd think." Bohdi looked down at his furs, and fell silent for a time. "I wonder what they'd think," he repeated, broodingly.

Flea's hushed warning roused Bohdi to possible danger, and he readied his crossbow. (Listen 14) "What is it?" he whispered back.

ooc: If it helps the group decide how to divide the magical treasure, here are the items again:
Cloak of Charisma +2
Monks belt
Gauntlets of Ogre Power
Ring of Protection +2
Circlet of Minor Blasting

Spell List:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Endure Elements (x3, all cast), Silent Image


Nauthiz'Ull [hp7/20]  d20=17 d20=18 d20=4 d20=6
Thursday September 22nd, 2005 10:16:47 AM

The agonizing sounds of the snow crunching quickly fade from the young man's ears. These sounds are droned out by his thoughts and his lessons.

Like a wolf catching a scent, Nauth's head snaps up and turns in the direction of the sound. He silently points and immediately unshoulders Ull'Heimdall's bow. Witha grace that resembles that of the wolf Nauth begins towards the sounds. His strides are true and long and takes him aptly around any apparent dangers of the land. When the sounds get nearer he will stay low and climb to the peak of the last remaining snow drift to see what he can see.
~~~~~~~~~~~~
I so not have my sheet on me so I am rolling just the d20s. I can post my bonuses later.

listen-17 (I know I beat a 20)
spot-18
move silent-4
hide-6

Anuk  d20+11=16 d20+11=24
Thursday September 22nd, 2005 1:32:30 PM

Anuk scans the snow and tundra ahead, but sees only a sea of white. Suddenly, he stops, one ear perched higher than the other as he strains, obviously listening for something. He puts up a hand to signal for the group to stop.

"Listen," he rasps. "There's a voice on this wind. Sounds like a fight up ahead."

Spot 16
Listen 24

Jake 
Thursday September 22nd, 2005 1:49:32 PM

Jake politely denies any magical items. "Ah need cash more than ah need items... ah spent all my dough getting mah stuff upgraded." Jake looks up ahead... A voice? He strains his ears and peeks up ahead...

DM addendum 
Thursday September 22nd, 2005 6:51:57 PM

Everyone is fully healed at this point.

Neco (AC16 HP14/14)  d20+5=15 d20+5=25
Thursday September 22nd, 2005 7:58:04 PM

During the next days travel Neco trails with the rear guard staying close to the friendly fighter. The girl marches in the back of the group, listening and looking for anything out of the ordinary (Listen 15)(Spot 25 nat). The rogue finds the march through the snow much easier with the path beaten down by those in front of her.

Ulgren Mage Armour (extended), Endure Elements  d20+1=7
Thursday September 22nd, 2005 8:03:11 PM

Ulgren wakes feeling rested albeit still cold. The drow steps out of his furs and blankets just long enough to grab his spell book then pops back underneath to study his spell book. Finishing his studies Ulgren places his book in his pocket and stands up, quickly accepting Garetts endure elements spell. Ulgren then casts Mage Armour on himself extending it with his rod and prepares to march through the snow. Ulgren watches and learns from his travel mates and wraps his waterskin in furs and the places it around his body. Ulgren walks keeping his mind occupied by discussing magical treatise with Bohdi. "What were those 2 methods of controlling and shaping fire? I prefer Flousios/Xorn Warping. It allows me to have greater control. The nice thing is with a subtle change in the incantation it can be used on any of the elements." Ulgren is so engrossed in the conversation he never hears anything. <Listen 7>

Bloodied ends 
Thursday September 22nd, 2005 10:05:22 PM

The troup is moving at a good pace, the sun blasts down and the wind is less than upon the heights of Burfell. It is almost easy to forget the air about is well below the freezing level. billowing clouds of breath which quickly form ice of fur and beards is a constant reminder though. The there is a noisse. Flea, Anuk and Nauthiz'Ull pick it from the air. the gnome informs those about her while Anuk and nauth take more direct action. Like hunting wolves, they part the air before them, stalking towards the source.

Shortly they come with in visual. Two powerful male wolves lie dead, another bleeeding is limping off and a forth bolts across the tundra. Tottering among the blod soaked snow is a fur cald humanoid some 4 feet tall and almost as thick. A bloodied axe lies in the snow near him, fallen from his weakening gasp. His breath comes steady, but hard. Not unlike Grymash, after a particularly engaging fight. As the two rangers approach the man turns and retreives his axe. "More ov ya dogs then?" he begins, but the look of combat is quickly replaced with a grin. "Hail there Ice Peak. My name is Dregar Icenblock. Kayra bid me to search toward Burfell for you as I told her of my dreams and 'The ants'."

He has been bitten and is bloodied and if there were but one more wolf he likely be dead, but Dregar seems in good spirits all around.

There is little time for much talk in the open tundra, but Dregar falls in with the group and acknowledges that he set from the wolf den this morning, hoping to make Burfell by nightfall. The group bcacktracks the dwarf's passage towards the den. The long day moves much as it did before.

Gilan shortly after takes to the wind and is soon lost from sight. The majesty of untamed wilderness rolls below your wings. Above endless blue sky crowns your head. here only the strongest and most clever creatures survive for long. Those that form communities, wolves and men, those of singular power, the Iss Wurm and those of unparallelled cleverness, the snow rabbit. for even as his keen vision picks up the creature not 8 feet from the marching troup, it flicks its feet a in a blur of motion and vanishes beneath the snow. Safe and secure from any threat to it.

The long day grows towards an end and the wolf den is reached. impossible for all to seek shelter within, Ulgren conjures a building to house some. The next few days are similar in weather and event. Cold, yet bearable, and much plodding through the snow. Soon enough, the outskirts of Ice Peak Village are reached. Still deserted and buried under ash and new snow it server as only a waystation to the Ancient Caves and what many hope is a way home.

Everyone welcome Dregar, newest Ice Vein adventurer.

Gilan (wildshape: eagle, endure elements)  d20+18=35 d20+18=26
Thursday September 22nd, 2005 10:26:55 PM

Gilan does not land as the rest of the group follow along to this newest den. His eagle eyes scan the surrounding are for wolves...maybe a lone one if possible. He also looks for other small rabbits or other animals that maybe around. He is looking to make a kill for what he has planned to do next.

He sends a hearttouch out to his fellow Packers letting them know that he is safe but doing something important.

[spot 35 and survival 26]

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(4), longstrider, pass without trace
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), contagion, greater magic fang
4th(3): csw, flame strike(2)
*used

Daniel - Let me know if I spot any small bands of wolves, 4 or less, or a lone wolf on his own. I am looking to aquire a new animal companion of the wolfish persuasion. Yes, much like I have in the DFR3 game. :) I need to make a kill so that I have fresh meat for the attempt to get one to follow me and maybe appease the others if I run into more than one.

DM POST. there are two fairly lone wolves from the small pack thta attacked the dwarf. one pretty wounded the other not. with that survival you shoot down and pick off a rabbit no problem. now you just want to picka wolf and do your thing. Just put in how you want to go about it.

Garrett 
Thursday September 22nd, 2005 11:08:07 PM

"Welcome Dregar. always good to have another blade on our side. Especially one that handles wolves so well."

"I suppose Bohdi, that what you have suggested is probably the best way to split things up. I must admit that I would love to get my hands in those gauntlets, but it would probably make more sense for Aiden. Either way, I am good with the division of things with the blood pack, and among ourselves."

Aiden 
Friday September 23rd, 2005 12:27:40 AM

Aiden quietly took whatever spoils that came to the group and was given to him. It was strange to hear the two packs discuss whom should take what. He shrugged, but accepted whatever decision the group arrived at together.

"If it helps us...and there are no other claims from any..." as he did look at the Blood Pack, curious on their responses, "then I shall take them for now, until I earn them properly..."

Slowly placing the ring upon his finger, ~I feel no different...such strange trinkets...~ and then the gauntlets upon his hands, Aiden's beard showed a slight twitch. He then flexed his hand open and shut, trying to see if it did indeed, improve, his strength. ~we shall see where these magicks bring us...~

His eyes were sharp and bright, as it was quite apparent that the young ranger was far from pleased with his battle performances thus far. Perhaps through this honor (or dishonor from needing magical 'crutches', depending on his mood), his axe would strike truer.

Aiden looked at the wounded (or killed) wolves, and some thoughts began to wander towards the pups that he and Nauthiz had begun to take under their care. A small smile could be barely seen under his growing beard as he remembered the floppiness of the young pups.

"How do you think the pups fare Nauthiz?" he asked quietly...

It was well needed as a part of him was still yet saddened by the devastation to the village. He had not arrived that long ago to pillage Ice Peaks, but found himself becoming a part of the permanent encampment (well permanent until recent events).

Flea 
Friday September 23rd, 2005 1:12:38 AM

After the dwarf is rescued and falls into step with the party, Flea continues her conversation with Bohdi. "Zarnan City sounds wonderful," she sighs wistfully. The talk of gourmet fare causes the gnome's mouth to water. "What I wouldn't do for a truffled vegetable pot pie, roasted lemongrass chicken and creme fraiche panna cotta with pomgranate molasses served with a nice Aisuldurian red!"

When Bohdi speaks of his parents, Flea can't help but smile, remembering her happy childhood and her beloved parents. "They must be wonderful parents to have a son like you, sweetness!" she enthuses.

When the dark mage shows a desire to confer with the illusionist, Flea falls back to provide the magikers with some privacy. As she trudges through the snow Flea wonders what she is going to wear to this auspicious meeting...and what is she going to do with her hair!

Dregar 
Friday September 23rd, 2005 1:25:14 AM

Dregar looks at the group that took him in so easy. He laughed inside his head thinking he must look a mess. He picks his burly hand up and wipes the blood from his face, which leads to it smearing in just a little more.

" Aye, tis good I found you when I did, or else the wolf would go extinct." Dregar says as he lets out a hearty laugh. What a pitiful sight he is. His skin white from exposure to the elements. His beard wich goes from red on the sides, to blonde near the middle, to bone white in the center, is full of snow and ice made up of spit and mucus. The blood smeared on his face.

" So who wants to help me cut these dogs up. Good eatin' if you get to the meat before it freezes." He says as he starts to drag one of the wolves towards the group.

While the group is stopped, Dregar precides to cut off the legs of the wolves, quickly pours some snow around them, and wraps them in his blanket. He stuffs the blanket into his bacpack, and smiles to whoever is near.

" You'll be thankin' me later lads and lasses." he says as he falls in step with the group heading out into the unknown....

Nauthiz'Ull 
Friday September 23rd, 2005 9:54:50 AM

The young lanky man shows a look that says "impressive" on his face as his eyes meet with Dregar. The ebony skin of the ranger is eerily offset by the iceblue eyes that pierce from within. These crystalline eyes show a long story of sadness and great loss which reveals a wisdom well beyond his years.

"My name is Nauthiz'Ull, son of Ull'Heimdall and brother of the never forgotten Frigg'Isa. Did you say that i]Kayra sent you? Where is she and the people of our village? Do they fare well?"

As he is asking questions to the sturdy dwarf, he helps skin the wolves with a precision of a true hunter.

Upon arrival of his decimated village the ranger begins to meander through the once beautiful village that he called home. Now the soggy ash clings to everything like a slimy frost to a beard. He makes his way over to his tent, his former house, and tries to get inside.

As the group makes preparrations for the evening, Nauth will move about the village to see what tents are still intact and what shelter they will provide.

Bohdi Nackle 
Friday September 23rd, 2005 9:56:12 AM

This post assumes that several days have passed, and the party has now reached Ice Peak village. I apologize if that's mistaken--just let me know, and I can provide a more specific set of actions.

Day followed plodding day on the tundra for Bohdi, leaving the gnome time to contemplate many topics. There were arcane discussions with Ulgren; and, of course, there was Flea--her company always seemed to make the trek so much less of a burden. At nights, he had the chance to examine Ulgren's spellbook, if the drow permitted it, and there was that tome of High Woldian writings that the Ice Peak shaman had given him to study as well. And, should Bohdi find himself alone with his thoughts while they walked, there was always the idea of bringing Flea to Zarnan City, and his parents ....

But no. There was something that troubled him about that, like a tooth that felt suspiciously tender. He didn't want to linger on that for too long, for fear of uncovering an old wound. Pushing the thought out of his head for a time, Bohdi instead went to find his old friend Nauthiz'Ull.

"How are you feeling, wunjo?" Bohdi asked the twig-haired ranger as they walked. "I know I'm scarcely the one to call the kettle black, but you seem ... distant, recently. Ever since--ever since we lost Frigg'Isa. Are you okay?" Bohdi raised a gloved hand and placed it gently on Nauthiz'Ull's back as they walked. "Is there something that I can do?"

"Y'know, it's strange," the gnome observed, continuing. "There are so many new faces that we have met out here on the ice! Some disappeared again scarcely after they had arrived. I think about that halfling, Mund, and the old man we met in the cave--and then that strange barbarian Gulioth who arrived to aid us in the dark temple, only to disappear again just as mysteriously, when no one was looking. And now, new companions! This Neco, and the dwarves, Edgler and Dregar--we've only just met, and yet they seem so like us, and seem to fall in so naturally with the group! I wonder if it has always been like this on the ice--I mean, that people become companions so quickly and easily. I suppose they have to--no one is strong enough to face the Vein alone." Bohdi paused and looked at his friend meaningfully. "Know what I mean?"

Bohdi regarded the dark ranger seriously for a moment, then smiled. "There's nothing that a good bottle of ice wine won't cure once we reach the village again. I'll buy."

The gnome's eyes gazed southward for a while, before returning to the track. "Wunjo," he said quietly. "I've asked Furtif Aeanora to come back to Zarnan City with me, and she said yes. Isn't that wonderful? I've told her all about the place--all of the sights, and the hustle and bustle. She's very excited about it. And I am, too, I suppose. It's just--" he stopped and frowned, before struggling to continue.

"She's a lovely girl, don't get me wrong. But, my parents--they're very demanding. They have very high expectations--they have aspirations to the Council, you know. And when they sent me away to Ice Peak Village, you know, I knew it was because--because they didn't approve of me. I hadn't lived up to their expectations."

"I haven't seen them since I came to the village. And now, with all of the things that we've experienced together--well, it's different now, you know? Like, things have changed for me. And I've come to appreciate things that I didn't before. I've come to understand--" Again he paused, and glanced back down the column toward Flea. "I've come to value things differently. Come to care about things that I wouldn't have before."

"And I don't know what my parents will think." He looked at Nauthiz'Ull. "I don't know what they'll think of me, or the choices that I've made. You know? I know that you lost your parents early, wunjo, but have you ever felt that way--like, what would your parents think of you, if they could see you now?" Bohdi shook his head. "I don't know. Maybe none of this makes any sense." He lapsed into brooding silence.

As the site of the village neared, Bohdi's apprehension grew. "Do you think the villagers made it through the ash storm?" he asked aloud. "I wonder if anyone's there--I wonder if there's anything left."

His eyes widened with a sudden, horrible thought. "I wonder if there's any ice wine left."

Spell List (assuming the same for each day of travel):
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Endure Elements (x3, all cast), Silent Image


Anuk 
Friday September 23rd, 2005 10:33:02 AM

On the trek home, Anuk introduces himself to the new dwarven companion. He extends a gloved hand in greeting and says from behind a pile of fur, "Many shadows, friend. I'm Anuk Greyhand, a ranger with the Bloodpack. You are in good hands here in Ice Peak. And, uh...after seeing what you did to those wolves, I think Ice Peak is in good hands, too." He flashes a grin and over the next few hours of travel tells Dregar of the groups' recent adventures, particularly the things he learned from Nauth.

At last Ice Peak appears on the horizon. Stumbling into the village and numb with the cold, Anuk croaks out, "So, uh...where do I find a little more of that ice wine?"

Nauthiz'Ull [illegal second post...for roleplaying purposes of course] 
Friday September 23rd, 2005 10:39:51 AM

The sound of his truest wunjo's voice surprises the ranger as he polds through the snow, completely focused ont he village ahead.

"Wha-well, yes I am fine...well- I mean. Wunjo, I think of her all the time. I send prayers and tributes to her and Ull'Heimdall alot. I do not know if that is what I should be doing. I was unable to undetand when my mother dies because I was way too young. When Ull'Heimdall never returned I was too immature to face it properly. Now I believe that my thoughts of Frigga are my only true thoughts of mourning."

Immediately the thoughts force his eyes to well up. A lone tear streaks his cheek as it shoots from the corner of his eye.

"I feel that I did not pay my father proper dues, and now it is too late. Maybe that is why I still do not have his spirit within me."

A cloud of snow is quickly blown away as frustration causes the young boy to kick a small snow drift.

"To be honest, wunjo, I have not thought much of the appearance and disappearance of the others. I have lost Frigga barely two weeks ago, and have thought of little else besides her and my failings. I admit that it will be nice to have these fresh faces amongst us. Father told me many stories of the dwarves and I believe that Edgler and Dregar will be a great addition. We shall see about the girl."

A look of surprise and a bit of pain devour the void behind the ice blueness of Nauth's eyes.

"I have seen that you and Flea have taken greatly to each other. I am-well-I am happy for you wunjo...tr-truly. I am sure that she will love to see Zarnan City. I imagine that it is wonderful there. As for your parents, they should be of no concern to you anymore. I know these words are going to sound harsh, but I-we are your family now. They have no idea what could have happened to you out in the Vein. Stuffy elitists who care moe for reputation than for blood."

::spits harshly at their feet::

"You know wunjo, I can tell that you long to be with Flea and to return home. I only hope that you will visit us from time to time."

The lanky young man watches the gnome intently for a read of his expressions, and openly accepts some ice wine when/if a bottle is found.

Edgler Vess 
Friday September 23rd, 2005 12:14:09 PM

"Hah! A fellow dwarf! Well met, Dregar. I am Edgler Vess of Turak Nor."
Edgler has neatly combed red hair and a long braided beard. A symbol of Gargul, proudly displayed on his chest. He is wearing warm furs, while over his back and dwarven waraxe sticks out.
The dwarven priest helps Dregar clean the wolves then falls into step beside him, questioning him on his travels and where he is from.
The next few days seem much easier to bear with someone of similar heritage to speak with. But his mood changes to quietness as the ash covered town comes into few.
"Gargul... what has happened here?"

Jake 
Friday September 23rd, 2005 1:28:06 PM

Jake waits for his chance to meet the dwarf and happily claps him on the back. "Great job with the wolves there. My name's Jake O'Connell, o'the Bloodpack o'Rattledam, and let me introduce you to Grymash, 'causea remind me of him'n some respects..." Jake leads him over to Grymash, on the way explaining, "He's a priest of Gargul, too, and he tends to do what ah think you do, with yer temper and all that back there? He's a half-orc, and a bit slow, but y'know, he's actually met Gargul, well, we all have once." Before Jake can continue on with that line, though, he's introducing Grymash to the dwarf, then wanders off.

The days are boring to him. Traveling and walking. Walking and sludging. Cold and boredom. The worst part of being an adventurer, he thinks to himself, and doubly so, because of the cold. He tries to pass his time by chasing after Neco and trying to draw her into a little tryst or two, seeing if the girl is playful and willing enough to enjoy the young roguish man's company. But even if she is willing to distract him for a day or so, pretty soon the long march takes its toll. He gradually stops playing with the snow or enjoying little jokes and conversations. Instead, he starts privately mentioning his concerns, "When are we going back?" "Are we ever going back?" "Are we stuck here?" "What do you think's going on in Rattledam?" but most importantly, "I'm so bored I could puke."

To bypass the time, he tries practicing, and this is the only thing that really allows him to retain his sanity. Long hours after march are spent with the sword, swinging at imaginary opponents, practicing followups, duelling with other pack members, and so on, till Jake tires himself out into exhaustion.


Ulgren: Mage Armour, Endure Elements 
Friday September 23rd, 2005 5:20:35 PM

Ulgren walks and talks with whomever is near. The topics vary snow, magic, Rattledam, snow, ice, grass, snow, undead, wolfs, and more snow. At the end of each night the drow is wet and exhausted but manages to castLeomunds secure shelter for his traveling companions and get a solid nights rest. When the ash covered village comes into view Ulgren is not elated, "Where are we?" Ulgren looks around shocked, "Where are all the people? houses? help?"

Neco (AC16 HP14/14)  d20+5=7 d20+5=19
Friday September 23rd, 2005 7:31:22 PM

Throughout the march Neco keeps to herself. She will sometimes join Jake in a conversation to pass the time, but she mostly spends time with her small arctic weasel. The two interact in a way that looks as if they can understand each others thoughts and feelings. The animal's and the rogue's attention turn to the ash covered buildings as the group nears the town (Spot 7) (Listen 19).

Gilan (endure elements, speak with animals) - illegal second post  d20+8=13
Friday September 23rd, 2005 9:56:14 PM

Gilan lands lightly on the ground, changing as he does about a foot from the ground. He lands lightly on his feet in a half crouch. He pulls out a wand and taps himself with it and then slips it away. In his hand he holds a freshly killed rabbit and he eyes the wolf some distance away.

With a look around he slips to the ground and calls out to the wolf in the voice of it's kind. "Wolfkin...I come in peace with a meager offering of peace between us." He holds out the rabbit for the wolf to see and smell. "I seek a companion of spirit and cunning...I offer friendship and care in return...become part of my pack...let us run together." He tosses the rabbit out some five feet from him and watches the wolf carefully. With a smile he falls into the power of nature and sends out his prayers to Mother Wold....the wolfsong filling the air as he signs his praises to her in the voice of the wolf.

[wild empathy 13]

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(4), longstrider, pass without trace
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), contagion, greater magic fang
4th(3): csw, flame strike(2)
*used

If you need different checks let me know.

Trellus 
Saturday September 24th, 2005 8:06:09 PM

Like Jake, Trellus wants to get home. That dream vision was very specific, and the young man is seriously worried about his family.

After determining the newcomer isn't a threat, the cleric approaches the bloodied dwarf.
"Many shadows. I'm Trellus of Rattledam. You look like you could use a little mending."

Trellus wears silver colored breastplate armor and carries a silver shield. Each carries the emblem of Domi's Hammer upright in gold. With a grin the blond man casts a couple Cure Moderate Wounds spells on the wounded dwarf.

Feeling Gilan's heart touch, he fires one back, idling wondering what the druid is up to.
He hopes the man comes back soon, cause this pick with Flea and Bodhi has got him a bit worried, and he needs someone to talk to about it. Gilan usually fills that need.

Later, at Ice Peak Village, he answers Ulgren's question.
"The exploding mountain buried this place. They all got out before it happened."

Trellus prepares for a quick stay. They need to get to that Cave.

Aiden  d20=18 d20=20 d20=11 d20=7 d20=5
Monday September 26th, 2005 7:03:47 PM

Aiden watched as Bohdi began to speak to Nauthiz.

~good...~ as he agreed that the gnome was actually one of the best individuals from the Ice Pack to speak to Nauth about his loss.

He watched as the various individuals went about to speak to the dwarf who had just introduced himself. Aiden had a small quirky smile appear on his face as he remembered how much those at Twin Tusks HATED dwarves due to many things, including their skill in war.

The quiet ranger then moved away from the others, making sure to check for tracks of any creatures leaving (or coming to) the village. ~best not to be surprised while everyone speaks....~

"I will watch for scavengers...and then help with the skins and meat of the kills..." spoke the tall, taunt muscled ranger whom carried the dual bladed orken axe.

For such a tall and lanky warrior, he moved quite effortlessly melding into the shadows.

(ooc: woa, cool rolls !! WOOHOO)

Rolls:
Move silent: 18 + 3 = 21
Hide: 20 + 3 = 23

Survival (tracking): 11 + 4 = 15 (not sure what bonus ranger brings here)

Listen: 7 + 4 = 11
Spot: 5 + 3 = 8


Flea 
Monday September 26th, 2005 11:45:53 PM

The rogue moves up to stand beside Bohdi and stare at the devastated village. She reaches out to take the gnome's mittened hand in her own.

dm apology 
Tuesday September 27th, 2005 9:02:11 AM

Sorry I have lost connection at home....will do one from work, but it will be abit still.


Mac 
Tuesday September 27th, 2005 10:31:31 AM

"Dregar, Edgler, I was wondering if either of you have met a fellow dwarf called Naden in your travels?"

Edgler Vess 
Tuesday September 27th, 2005 11:56:40 AM

"No, Mac, I have not. Although my 'travels' consist of not much more than the city where I was raised.
"Do you know if this 'Naden' was from Turak Nor?"

Bohdi Nackle (supplemental during pause) 
Tuesday September 27th, 2005 12:51:11 PM

Bohdi grasped Flea's hand and squeezed back. "It wasn't--I never--I didn't think of it as my home, you know? Just a miserable little collection of squat, primitive little huts. Abominably chilly, never comfortable ... I hated it. And now ...."

"Now--well, I know I'll be all right. I have my wunjos and my magic to take care of me. But what about all of those families? Their homes, their lives? What about them? What will they do?"

"I once heard a wise man say that 'Home is the place where, when you have to go there, They have to take you in.' Now I wonder--where will these villagers go? Who will take them in?"

The Cave of the Ancients 
Tuesday September 27th, 2005 3:19:01 PM

The village stands buried in snow, ice and ash. The massive eruption of not long ago had a long reach indeed. Those from the scorching plains can only wonder just how far this devastation may have reached. For not long ago they stood at another village buried in the choking debris. How fared Rattledam itself from this, this monstrous event the Blood Pack could see, feel and hear from the tiny island hundreds of miles out to sea? Old human footprints dot the village-scape at various locations, likely evidence that Ice Peak villagers have made return trips since the ash fall to collect further supplies or memorabilia.

The day is almost over and bedding down in the abandoned village will provide more shelter from predators and elements than the hilly terrain towards the Cave of the Ancients. Watch is set and the deep night passes. Trellus looks for Gilan but as darkness falls the druid is no where to be found, having never returned from his flight. Inquiry to the dangers he may be facing are quelled by not only a feeling of love through the Dragon Tears, but also by the Ice Vein natives. Large aerial predators are simply not part of the natural area. Only in the deep mountains of the Jagged Teeth.

Finally in the early waking hours Gilan walks wearily into the village, it is obvious he has slept little, but otherwise seems unharmed. Just to his right and slightly behind him a powerfully muscled white wolf strides easily upon the snow. Gilan's hand rests upon the animals head and it is obvious to all the wolf and the druid have come to a deep understanding of each other.

Soon the group is prepared to head into the southern mountains and is off. Unlike the open tundra, the snow and ice is not piled as deep heading into the foothills. The cold biting wind is also soon left behind and the higher peaks shelter the group in their travels. These facts are a small consolation as the constant uphill hike is just as grueling as moving through the deep snow of the tundra. Aiden and Nauthiz'Ull lead with a steady pace if not slightly grueling. It is as if the two rangers could never tire of hiking in any of the harsh terrain of this dangerous land. Hours pass and the incline continues steadily upwards through the rock. Soon the group moves into the chasms of the southern mountains, soaring high overhead, immense spans of ice and rock hang at impossible angles over the path upon which the group moves. Distant groans and cracking can be heard echoing through the area as large packs shift against each other.

As the sun clips across the peaks of the mountains and shadows fall upon the traveling group, the Cave of the Ancients comes into view. Within moments the mouth is reached. The vast cave stretches back into the darkness and all have a feeling of being carefully observed as if the cave itself were aware of your intrusion and was still in debate about what course of action it would take.


Trellus 
Tuesday September 27th, 2005 8:21:42 PM

Thoughts of home and what may be happening there continue to pull at the young man from Rattledam. Gilan's appearance pushes away those worries for a few moments.

He rubs the back of his neck thoughtfully as the druid approaches. The wolf follows him like the wasps used to.
I hope that creature will be shady back home, he wonders to himself.

Then, another thought strikes. One which makes him laugh out loud.
"Galafar is gonna LOVE that," he observes with a chuckle.

The next day is not so funny. In fact, its a lot of work. The cleric moves up and down the column, checking his friends and especially the unprotected barbarian. The overhanging ice and snow of the mountain passes garner his full attention, and he carefully follows whatever instructions Anuk and especially Nauth give out.

Finally, they are at the Cave. Trellus has that itch between his shoulder blades, but doesn't much care. The way home leads inside, and he's going.

"Let's weave," he prods, motioning Flea ahead.

Flea (Trap Sense, Evasion)  d20+13=23 d20+14=24 d20+14=29 d20+9=25 d20+11=31
Tuesday September 27th, 2005 11:18:56 PM

"I'll do the pick," says Flea when Trellus gives her a nudge. The rogue slips by the column of marchers, as they stand at the mouth of the cave, dark and dangerous like the maw of some great beast. The gnome casts a quick glance back, and smiles reassuringly at Bohdi, giving the spellcaster a wink.

Flea concentrates on searching the area, checking for traps (Search/Detect Traps=23).

If the rogue senses that the area is safe for her and the others, she will move a little way down the corridor and mumble a bit casting one of the few simple spells she knows. Four lights resembling lanterns appear, and cast their faint glow down the entrance of the cave. Flea proceeds carefully down the tunnel (Move Silently=24), sending the lights ahead of her. Her eyes and ears alert to any unusual sound. (Spot=25, Listen=31, nat. 20!)

+++++

If the rogue detects a trap, she will take out her special rogue's tools and go to work on the device (Disable Device=29) before leading the way down the tunnel.


Gilan 
Tuesday September 27th, 2005 11:38:15 PM

Weary but satisfied he walks into the ash covered village. He sends out a heart touch to the pack as he enters and gives a weak smile. His hand upon the snow white wolves head is stroking the fur lightly as he speaks to it softly.

As Trellus speaks to him he nods his head and smiles weakly. "So it will...really I do not care what he thinks...the Bloodpack has ever been on his bad side." His mouth pulls back in a slightly feral grin as his hand ruffs up the wolves fur. "I doubt those that matter will care." He looks to the wolf and then back to Trellus nodding his head again. "I will of course have to use endure elements while he adjusts to the Plains...but wolves thrive everywhere." With a sigh he sees that everyone is ready to leave and he falls in line.

When at last they reach the cave he looks to Flea as she enters and smiles. "So this is the way home?" He is right behind her some eight feet. His one hand pulls the wolf's head up and he touches his nose lightly. The wolf seems to understand and you notice that he starts to scent the air as well...danger will not escape his keen nose or so the druid hopes.

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(4), longstrider, pass without trace
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), contagion, greater magic fang
4th(3): csw, flame strike(2)
*used

Flea (second illegal post) 
Wednesday September 28th, 2005 12:26:18 AM

"Home?" Flea echos the druid, as she pulls up short.

Grymash 
Wednesday September 28th, 2005 1:22:29 AM

Grymash takes to the trip across the mountains with spring in his step. Bloodpack be gettin' closer to da sun. Da air no bite so hard!" He takes much pride in the fact he has survived this place without the use of magic. He can hear the land growl at him for doing so. And for that he gives the ground a little jab with the blunt end of his double axe, which was often used for extra stability while hiking along the trail.

Dregar 
Wednesday September 28th, 2005 1:36:14 AM

Before they set out, Dregar makes sure to introduce himself, or be introduced to everyone. He gives the same response and hearty handshake. When his eyes set on the half-orc his demeanor changes a bit. After a tense minute he extends his short arm to the half orc.

" Your lucky your only a half, that way i only hate half of you." he says as he smiles a toothy smile.

" Me father was killed by one of your blood," he says as his eyes get a bit hazy. " He died and they thought they got me," he adds pointing to the wicked scar on his forehead. " But enough of that, if you travel with good people, you must be good people."

As for the march to the cave, Dregar plods on, chittering a bit, but mostly used to the weather. When they get in front of the cave he drops his bag on the ground, and takes up his great axe. He turns to the horizon and scans to see if anything followed them.

Garrett 
Wednesday September 28th, 2005 9:24:33 AM

Garrett walks up to Trellus as we approach the cave of the ancients.

"You know Trellus, I've been thinking about this whole going home thing for you guys, do you know how? I'm not sure if it will help much, maybe you'll just disappear when we go in, but if not I have a thought... When we brought you here, we were standing on the platform and reading the words carved into the wall. Perhaps to go home, now that your job is done, perhaps you need to stand on the platform and read the words again. Like I said, just a thought. I am sure there are much smarter people than me here who have already figured out the way for you to get home......Either way, It's been an honor fighting alongside you and your pack. should you ever find yourselves back this way, you will always be welcome in our camp."

(OOC: garrett offered Trellus back the wand of CLW a few days ago with 13 charges still on it. I don't recall Trellus ever accepting or taking it back, so I wanted to double check as to who has it before the pack takes a poof pill.)

Bohdi Nackle 
Wednesday September 28th, 2005 9:26:31 AM

Bohdi's heart had been palpitating erratically all day, but he had neither the words nor the insight to grasp the meaning of it. Now, one word uttered casually by one of his companions set the gnome's heart racing once more.

"Home ...."

"Right, hold on a bit," the gnome stammered. "Let's get this sorted. Somewhere near here there's one of these Fey King avatars, right? And it's just waiting for us to ... I don't know ... to put the hex on it, ennit? But we saw back in the Dark Temple how useful it is when we all stick together, didn't we? I mean, really, didn't we?"

Bohdi looked at Garrett, Nauthiz'Ull, and Aiden in turn, pleadingly. "The Bloodpack should stay with us until we've dealt with this avatar thing, right? I mean, Garrett--remember how useful it was to have all of their healing powers available? And Aiden--do you really want to have to face this avatar thing without Grymash and Mac to back you up? What if it's another one of those mummy-lich things? What if it's worse?"

"And Nauthiz'Ull--remember how Skalti just picked himself up and walked off, headless and all? And what about those others from back at the Temple--what if they've ended up bleedin' popsicles, like his lot? Do you really want to face something like that on our own, without the likes of Ulgren, or Trellus, or--or any of them?"

"Don't you see?" he addressed his companions. A plaintive, pleading look was in his eye. His back was turned to the entrance to the Cave of the Ancients--beyond him, Flea was doing her trap-finding work. "Don't you see that we need them? We can't part from them. We can't--we just ... can't."

Spell List (assuming the same for each day of travel):
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Endure Elements (x3, all cast), Silent Image


Nauthiz'Ull 
Wednesday September 28th, 2005 10:44:21 AM

The ranger is enveloped in a stage sensation caused by the words of his little wunjo. This feeling made him hurt, but not for himself but for his gnome companion.

"Wunjo. The dream. Our dream did not have those of the Bloodpack in it. I think that this is where we have to say goodbye."

He places a heavy hand on Bohdi's shoulder and his eyes once again begin scanning those around him. They rest on Anuk. This man is his elder yet he humbly put that aside and became the pupil of Aiden and the ranger. What dedication. To his wunjos, to himself and to his Purpose.

He moves onto the others and rests upon the back of the object of his wunjos' affection. This will not end good for either of them I fear.

As the group follows the skilled gnome down the corridor, Nauth slides over to Gilan and the new companion. He eases a hand over to the wolf and if allowed, will run his fingers behind the lupine's ears.

"Nice work wunjo. Your connection to nature is the strongest I have ever seen. You are truly blessed by the All Mother."

Jake 
Wednesday September 28th, 2005 12:06:20 PM

Jake picks up a handful of the ash/snow and sifts his hand through it. When he tires of this, he dusts his hand, only to see it left a gray smudge, which he wipes against a bitof his cloak.
"Hey, Mac, we've gotta introduce our lil friends to each other." He wonders frankly how that little kitty will get along with the dog around, and cautiously picks Galen out of Mac's hat and skritches her, letting her see the dog and holding her gently so she doesn't bolt away into the wild. Last thing they'd need.

Anuk 
Wednesday September 28th, 2005 3:13:31 PM

During the long trek to the cave, Anuk does his best to help lead the group through this land, but as always, he follows Nauth's lead whenever he encounters some new land. Standing at the cave's entrance, Anuk nods at Gilan and asks, "I wonder if even the sun on the Plains will be able to warm my bones again?" It feels as if the chill has become a part of his very being.

A new thought hits him. "I know the prophecy says we're needed at home, but we were on an island when the cave brought us here. Think it'll send us straight home or somewhere else?" He looks for a while into the cave, wondering at the fate of Shady and Grandma, the island villagers, the Ice Peak villagers, Rattledam, and everyone else affected by the whims of the dream-makers.



Neco  d20+7=19 d20+9=17 d20+8=23 d20+8=18
Wednesday September 28th, 2005 5:21:06 PM

Neco makes her way from the back of the group to the very front. The little rogue investigates the cave. She creeps quietly trough the darkness (Move Silently 23, Hide 18) helping Flea find what she it looking for (Aid another Trap Finding 19). "Here, maybe I can help," she says as she approaches the glow of the magic lights. If she or Flea finds a trap Neco will help the gnome prevent it from activating (Aid another Disable Device 17).

(OOC Flea gains +2 on Trap Finding and Disable Device)

One Step Beyond 
Wednesday September 28th, 2005 5:39:51 PM

Flea investigates the front of the cave, barren cold rock is all she discovers. The thought then sinks in. Through this cave is Home. Through this cave separates her from the enchanting wizard Bohdi. The rest of the crew moves behind her and into the cave.

Slowly the group enters, the cave seems dark, even through the magic lanterns flitting about directed by Flea. Even to the enhanced low light seeing gnomes and even too, to the darkvision possessed by Mac. It seems as if the cave itself is keeping its secrets hidden from casual and even trained observers. A slight warm draft comes from deeper within, like that of a great beast at rest and you are moving into its maw. The wolf at Gilan's side bawks a bit at the entrance, his nose possibly catching a scent the animal does not like .

Bohdi takes a moment to try and persuade the groups that for everyone's good health they should remain together. 'Dealing' with an Avatar of all of the natural Wold, does indeed seem like a daunting task. Nauthiz'Ull places a sympathetic hand to the gnomes shoulder for the real reason behind Bohdi's arguments are quite obvious.

Neco moves up with Flea and together the rogues move deeper into the cave. The original Ice Peak men, Garret, Nauthiz'Ull, Aiden and Bohdi all quickly recognize the lack of the high Woldian script upon the right wall. It is not gone, but a shadow has fallen upon the wall obscuring it even from a scant few inches away under torchlight.

A drip of water and a skipping rock across the ground rip everyone's attention to the dark beyond their eyes. Slowly a soft blue white glow falls from the high ceiling and a lights a large round dais. The platform upon which the Blood Pack first appeared.


Ulgren : AC 19 Hps 33/33 Mage Armour 
Wednesday September 28th, 2005 8:28:41 PM

Ulgren wakes up in the morning and immediately rolls over and draws his spellbook out of its pocket. Ulgren takes the times quietly studying his spells and half listening to the conversations around him. Ulgren stands and casts an extended Mage Armour on himself, then looks around at everyone, "I was unsure of what spells were necessary so I have memorized primarly combat spells." Ulgren shrugs a bit, "of course thats mostly what I have." The young drow smiles and stretches a bit. Ulgren walks with his new companions and attempts to absorb as much information as he can about the cave. Ulgren keeps his goggles over his eyes until he enters the cave and casts dancing lights in the form of laterns for his friends. Ulgren pulls his goggles up so they rest on his head and looks at his friends, "What is this place?"

Spells Memorized:
0-Read Magicx2, Messagex2
1- Mage Armourx1*, Shieldx2, Hold Portalx1, Enlarge Person
2-Scorching Rayx3, Levitatex2
3-Fireballx2, Hastex1
4-Confusionx1, Dimension Doorx1

Drow abilities 2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation.

Edgler Vess AC 18 Hps 21/21 
Wednesday September 28th, 2005 8:58:43 PM

The dwarven priest was about to ask why everyone is so nervous, despite the fact that the group was here before. But the presence here was unmistakeable. He takes the dwarven waraxe of his back and grips it tightly in his right hand, a large shield in his left.
"Somethings not...right... here," he mumbles

Trellus 
Wednesday September 28th, 2005 9:57:37 PM

Trellus slowly follows Flea and the others, feeling the presence of the Cave upon him. He answers both Ulgren and Edgler.
"This is where we appeared when the Wunjos summoned us. Its...well...alive somehow."

The drop of water. The skip of stone. The light on the platform.

"Think its telling us something?" The question is quietly asked and rhetorical in tone.

Trellus turns to Bodhi. He still doesn't like the gnome all that much, but his plaintive question echoes about. And the cleric is sure Flea's mind is totally twisted.

"We have to go," he says softly. "We've fulfilled all the prophecies we've seen. And you and your friends have proven yourselves more than ready to take on whatever challenge you face."
The young man glances toward the platform, his voice shifts, almost pleading with Bodhi. Well, not Bodhi really. But that is who he looks at as he speaks.
"You saw the lights as well as we. Yours is right here. But another is in Rattledam. My home. My parents, my sister, my friends, everyone I've ever known is back there with this...this...this whatever it is. And the land. The land, my life. That's my oath, my promise to be a protector of the Plains. I have to go."

The blond man turns toward the platform. Stops. Turns again to Flea.
"We are the Bloodpack. Bound together as a family. We are also individuals, making our own choices." He shrugs uncertainly. "Sterlin went Walker, so its happened before."
Trellus stops again, and spends several long moments studying Flea's face. At last he sends her a Heart Touch, a gentle acceptance of whatever she chooses.

Without another word, the cleric climbs onto the platform.

[ooc - Garrett, keep the wand]

Gilan 
Wednesday September 28th, 2005 11:55:04 PM

Gilan smiles at Nauth and the wolf does hold still to allow the other man to scratch his head. His master seems to have no worries so he does not either. "I have spent the better part of my life serving Mother Wold...I will serve her till I die most likely." His smile seems to be grim as if he is hearing things that noone else can. "I hear her talking to me more often lately..along with other creatures of nature."

Looking to Anuk his smile is one of acknowledgement. "You are right...this place is much different from our home Nuk...but with the help of new friends we have made it." He takes in the whole Icepack with a sweeping glance. "They have proven themselves to be very resourceful." He nods as Anuk speaks more and looks to Trellus. "He is right...we have to do something for that village we came to if possible...we have given our word and that cannot be given lightly if possible either."

Looking to Garrett he shakes his head and waves his hand in dismissal. "I gave you that wand...keep it and keep your pack safe from harm." His smile takes in each one but lingers on Bohdi. "If anything should happen to one of your number...we will never hear the end of it." His jest he hopes is taken right but he is not sure about the high strung Bohdi.

Gilan moves further into the cave, issueing low murmurs to his wolf friend as to the safety of the cave. He hand lays protectively upon it's head till it starts to move forward. He stops by Flea and lays his other hand upon her shoulder. "Trellus is right...many have left to return or follow thier own path...you must decide on your own." He fiddles with the ribbon in her hair lightly and then gives her a smile. "Remember that no matter your choice we are family and care for you...my friendship and love travels with you." He moves off to take his place by Trellus a sad smile upon his face. It must be hard on both of them and he would not blame Flea for staying. The wolf at his side looks up at him and whines, so he drops his hand back down to the large head. "Yes...a terrible decision." This is said lightly enough that only Trellus and the wolf would be able to hear him.

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(4), longstrider, pass without trace
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), contagion, greater magic fang
4th(3): csw, flame strike(2)
*used

Flea 
Thursday September 29th, 2005 12:32:32 AM

Flea spots the platform bathed in blue light, and starts to shake her head slowly.

No she thinks. What about the other's? They know about this place...this cold place... but they are neophytes in combat...they need the Bloodpack.

Flea takes a step back, away from the platform. Then Trellus starts to talk to Bohdi.

What about Zarnan City? She had said she would go with him...meet his parents.

"Talki fresal, dondit liki," whispers the gnome, her eyes wide as she stares at Trellus, "The land, my life," she repeats, when the cleric sends her the heart touch. Flea raises her hand to cover the gem embedded in her chest (oh! How she wants to tear it out at this moment!) and her eyes are glassy with unshed tears.

In great torment of mind she turns her eyes upon Bohdi. "Great deeds...a time will come soon when there will be a need for valour..courage. That is your appointed path...Bohdi...luv...that is your duty...to your family your...your wunjos...and mine...mine...to the Sargrass Plains."

Tears start to slip down the gnome's cheeks and she twists to face the platform as Gilan goes by. Clutching her hand to her chest she cries a little strangled cry, "why does it hurt so?"

Flea looks about, but everything is a blur. She stumbles forward, not knowing which direction she is heading.


Garrett 
Thursday September 29th, 2005 8:08:49 AM

"Thank you Gilan, that wand is a very handy thing, we will use it soon enough, I'm sure. Good luck to all of you, and thank you for all your help. Good luck."

Garrett steps back and away, trying to give Bohdi and flea a moment of privacy.

Bohdi Nackle 
Thursday September 29th, 2005 10:05:33 AM

"Great deeds...a time will come soon when there will be a need for valour..courage. That is your appointed path...Bohdi...luv...that is your duty...to your family your...your wunjos...and mine...mine...to the Sargrass Plains."

The words echoed in the cold, cold chamber. Bohdi stood frozen. His hands and feet were numb; the blood had drained from them, from his face, from his arms and legs, rushing to his core in a vain attempt to warm him from the icy, unyielding chill. His tongue lay dry and useless in his mouth, frostbitten. The very air had been sucked away in the vacuum of bitter, bitter cold.

In disbelief, Bohdi watched as if through a sheen of ice as it happened, again. Only this time, there would be no magical fire on the far side--no miraculous reunion, no joyful journey together, nothing but the barren, snow-bound wastes of the Vein.

No more Flea. No seasons of joy. Only unending winter.

"Winter must be cold for those with no warm memories," came a voice from Bohdi's shoulder. Astonished, Bohdi turned to look at his raven familiar, Squork, whose black eyes registered a deeper wisdom than Bohdi had ever before noticed. Bohdi opened his mouth as if to speak, but nothing came.

"Winter must be cold for those with no warm memories," the bird repeated. "And we've already missed the spring!"

With that, a spark rekindled in Bohdi's eyes. He looked up and across the chamber to the form of the female gnome, still clutching her chest, as she mounted the platform.

"FLEA!"

Bohdi raced across the chamber's floor to grasp her by the shoulders and spun her to face him, his head moving forward even as he did so. Leaning in, he brought his lips to hers and his arms wrapped around her, as if willing in that moment that all the fire and life in him could enter into and become one with hers. Time slipped out of memory and the Wold stood still for him then, and there was nothing in existence but him, and her, and the heat of her heart beating near his. Together, the vitality of their fire beat back the deadly chill of the Vein, defying it for as long as it could.

Then, Bohdi pulled back away, his eyes lowered and filled with tears. Wordlessly he stepped down from the platform away from her, and went to rejoin his wunjos, those that would defy the Ice Vein, together.

Spell List:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Endure Elements (x3, all cast), Silent Image


Jake 
Thursday September 29th, 2005 3:32:23 PM

Jake looks over at the platform and nearly races off to go to it, but holds back when seeing that everyone is concerned about Flea. He looks at the two little lovegnomes and can't help but feel a bit bad about his previous trick... Well, it all got fixed, didn't it? Even as he wonders, he can't help but feel the pain of the two at their separation.
He looks over at Neco and ponders if he knows her well enough to give her a swooning kiss and decides probably not. He looks over the others, whom he has barely met, barely spoken to. Probably didn't leave a great impression, either. And this land wasn't that nice either... too COLD. The only thing neat about it was the frozen water that you could eat instead of drink.
"Ah'm just about ready to go back to the plains," he calmly says, and walks on over to the platform. "If'n that's where we're going."

Dregar 
Thursday September 29th, 2005 3:33:26 PM

Dregar follows into the cave, watching to see if anything is waiting for them. HIs eyes scan the cave, and he has a pleasent scare at the light and latform but quickly regains himself.

He doesn't understand what is going on right away, not realizing it is goodbye for some. WHen he realizes he stands back and lets the others say their goodbyes. He hardly knows any of them, and to say goodbye wouldn't feel right.

When Bohdi rushes forward and kisses Flea, Dregar drops his head. His mind races back to his mother kissing him goodbye. WHat it was like to have loved ones around you. HIs head down facing the snowy cave floor, a tear drops from his eye and enters the snow.

Nauthiz'Ull 
Thursday September 29th, 2005 4:13:16 PM

The ebony face stays still, chiselled. A boulder settled in the back of his throat. His feelings of loss explode and grow exponentially now that it is his wunjo that is experiencing them.

Looking at Flea and the others, "I will take great care of this bloody gnome don't you fret. My life ends before his. May our paths happen upon eachother once more...wunjos."

THe ranger shows pride and admiration to those of the Bloodpack and watches with interest adn reverance as they leave the Vein.

Fare Thee Well 
Thursday September 29th, 2005 5:12:30 PM

Bloodpack members say there goodbyes but most is lost in events of Flea and Bohdi. The two had quickly grown close and after an all too breif period of time, were being forced apart. Many make it known that no worse would ever be thought of Flea were she to stay. As all the Blood Pack step onto the platform, Bohdi breaks from his cataonic state with some surprising words of wisdom from his familiar. Rushing the platform he leaves Flea with a propoer good bye.

The glyphs begin to glow, and suddenly the platform is empty. There is no noise, no flash, no dramatic effect whatsoever. One instant, the group is looking at the Blood pack of Rattledam and the Sagrass Plains, and in the next instant, it is empty.

The silence seems to deepen about the young adults of Ice Peak Village and the Ice Vein. There is little time for self indulgent thoughts though. An Avatar, a direct incarnation of divine power itself lurks somewhere in the very hills about the remnants of Ice Peak Village. Precisely the same hills those same villagers are using as temporary shelter. Unaware of the danger they may be in. Another task is before all of you. Live, Die, Sleep.

DM Accolades 
Thursday September 29th, 2005 5:16:45 PM

Blood Pack....

Thank you very much. it was a priveledge to have you and for so very long. much longer than originally intended. You all dove right in to the sprirt of Cold beyond cold and being wholly unprepared for it. great job all around.

ice Vein, excellent work as well. the roleplaing was top notch and thank you so much for indulging this long break from our planned programming.

Again thank you all. Blood pack you can hit your own board again. Mike K they are all yours I will get Mike xp for the cross to hand to his guys as well as get us Ice Vein folks our just rewards.

Neco 
Thursday September 29th, 2005 6:07:16 PM

The young girl is not sure of what had transpired between the Ice Pack and the Blood Pack but she is very sure that what has happened will change the shape of the Ice Pack forever.

Neco feels sorrow for those that have lost dear friends and in her own heart will miss some of the Blood Pack. Looking at the saddened group the small human speaks in a quiet but audible voice "Staying here will not fix our problems. It would be best if we were to leave. We have more business to attend to." The rogue reaches into her pocket and pulls out the three acorns and examines the inscriptions, Live, Die, Sleep.


Garrett 
Thursday September 29th, 2005 6:40:05 PM

"Right she is" says Garrett with sadness in his voice. Garret takes one last look at the platform where the bloodpack had been, then turns and silently walks toward the entrance of the cave.

Edgler Vess 
Thursday September 29th, 2005 6:45:42 PM

Even though he doesn't really know what is going on, Edgler clasps hands with each of the Bloodpack as they prepare to leave. He stands to the side as Bohdi and Flea say their farewells. Despite being battle-hardened the priest can't help but cough and wipe his nose with the back of his hand.
"Damned dust," he mumbles.
Turning away, he tries to wipe the dust away. Seeing that Dregar is having a similar problem he moves to stand beside the other dwarf and drops a heavy hand on his shoulder, but says nothing.
As the last of the Bloodpack steps on the platform, Edgler merely waves goodbye. In a flash they are gone. He looks around at the remaining Icepack. He sees good and strength in each of them. He thinks of his home and how much he is needed there, but it would seem that Gargul has other plans for him.

Aiden 
Friday September 30th, 2005 12:08:23 AM

ooc: *insert ARGH from work computers being down and duty*

Aiden quietly watched as the Blood Pack stepped onto the device. Giving a slight nod of respect, the quiet man whispered, "good luck and stay in the shade..."

A slight smile broke onto his features as he saw Bodhi make his final goodbyes to Flea. Shrugging, he realized that the Blood Pack taught them quite a few things, and in some ways, he hoped that the same had happened with them.

Aiden resisted the urge to chuckle as he heard the dwarf complain of dust. The Blood Pack with their strange ways of fighting, magic, and even speaking, were now heading home.

And some part of him believed that this was not the last that they would see of them.

"She is right...we must now talk, and plan what to do next..."

Dregar 
Friday September 30th, 2005 3:53:40 AM

Dregar looks up as the Dwarf puts his hand on his shoulder. Pools of tears rim Dregars' eyes as he looks at dwarf.

" Reminded me of me mother" he says as he puts his head back down. He brings his grimy hand up to his face and wipes the micture of tears and mucas across his cheek. " Your right, this dust is killing me eyes." he adds with a chuckle.

After a few seconds of staring at the floor, DRegar looks up.

" I was sent here as I stated before, but I know not what lies a head. I will fight with yous because I cannot got back to me village. I offer my axe, as a friend what we have to do. But I am a little lost, I do not know what we must do. Can somone let me know?"

Nauthiz'Ull 
Friday September 30th, 2005 10:01:55 AM

The ranger chokes a bit as he swallows while takinga deep breath to fight back his tears. Saliva down the wrong pipe has a way of staying there for a while. He continues choking and when he finally gets his windpipe cleared, the BloodPack is gone.

Nice farewell you motherless runt.

His eyes are running, seemingly teh spit in his windpipe evacuated through his eyes. He wipes then furiously.

"Damn the dust."

Bohdi Nackle 
Friday September 30th, 2005 2:55:12 PM

Bohdi stood quietly gazing at the empty pedestal. For a time, no reaction displayed itself on his face. Then, his pointed gnome ears rose for a moment, as if listening to a far-off sound, and softly, he murmured--as if repeating another voice:

"When the cold of winter comes,
starless night will cover day.
In the veiling of the sun
we will walk in bitter rain.

But in dreams, I can hear your name
And in dreams, we will meet again.
"

The verse ended just as suddenly and as quietly as it began, and Bohdi pursed his lips, as if deep in thought. He stroked his chin whiskers reflexively as he stared down at the ring on his finger. Then, shaking his head slightly as if to clear it, Bohdi looked around at the others. Seemingly oblivious of any tears they might have shed, he nodded toward the entrance to the cave.

"Well, shall we be off, then?" he inquired semi-rhetorically, his usual sardonic tone restored. "The sooner that we find this bloody avatar thing ... the sooner we can leave."

But as the group made its way out of the Cave of the Ancients, a sad, small smile played on the gnome's lips, and he softly repeated,

And in dreams, we will meet again...

Spell List:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Endure Elements (x3, all cast), Silent Image


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