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The Dark Temple of Ebyron


Nauthiz'Ull [ac17 hp3/20: Prayer, Bless] 
Tuesday August 9th, 2005 11:04:33 PM

The ranger watches both into the room and down the corridor where Mund is gabbering and working away.

"I will be with her incase anything happens. Keep me updated and burn that bastard if you can!"

nauth holdsd Ull'Heimdall's bow and scans everything as Mund works. He is of course about 15' away from her.



Grymash (ac26, hp80, fatigued5, bullsstrength, barkskin, protection from evil)
  d20+10=23 d8+21=29
Wednesday August 10th, 2005 12:12:04 AM

Feeling his strength return (from the spell), he roars wide shaking his wild-eyed, teeth-clinched head. "GARGUL ... HERE BE COMIN' ANOTHER PIGGIE!! AUUUUGGHHHH!!"

Grymash advances on the treadle and swings his axe with every bit of strength he can muster.

(Powerattack -5hit/+10dam, twohanded. HitAC: 23. Damage: 29 points of damage.)

Anuk (HP 43/43, AC 22 - Haste, Bless, Prayer  d20+17=30 d20+17=21 d20+12=29 d8+5=7 d8+5=12 d8+5=12
Wednesday August 10th, 2005 12:31:31 AM

"Gargul...Domi...anyone...help us now," Anuk mutters under his breath. Just then, he feels his nerves and senses sharpen under the effects of the drow's spell. He stands his ground and in quick succession three more arrows fly from his bow toward .

Atk 1: hits AC30 for 7pts
Atk 2: hits AC21 for 12pts
Atk 3: hits AC29 for 12pts

Modifiers:
Atk: +1 mw arrows, +1 PBS, +2 bracers of archery, +1 prayer, +1 bless, haste +1
Dmg: +1 PBS, +2 str, +1 bracers of archery, +1 prayer
Precise shot: can fire into melee w/o penalty
Dodge: AC 23 vs skalti

Jake (AC 27, hp 42/57)  d20+13=29 d20+8=14 d10=10 d6=1 d6=1
Wednesday August 10th, 2005 5:47:24 AM

"Damned stupid dead thing, ah ain't afraid ahya!" Jake shouts, even though he is afraid, tremendously afraid. He pokes very delicately and precisely, without putting wildness into his swing. One slash comes on down on the undead's shoulder, the other is a lower slash at its hip that glances off.
(AC 29 and 15 physical damage, 1 cold damage to the undead)

Garret 
Wednesday August 10th, 2005 12:27:12 PM

Garret curses under his breath, "Bohdi. Hang it all." Calling over his shoulder to Aiden as he moves out to defend the gnome if need be, "I believe we are meant to accomplish some task apart form the strangers while they shoulder the burden of combat!"

Retaliations Round 14  d20+7=27 d20+7=26 2d8(1+6)+14=21 d6=1
Wednesday August 10th, 2005 1:25:17 PM

Feeling he must add what help he can, Bohdi casts Daze at Skalti. The undead does not appear to have taken notice.

Aiden poses a question about the prophesy and what Bohdi and Garret may have felt the ants and indeed the prophesy may have meant in regards to it. Answers are not very forthcoming however.

Ulgren winces at the pain and takes a different tact, that of bostering his allies. The wizard noticed nothing of how his rays may have been so reflected. It was certainly not a conscience decision or some arcane like power.

Gilan moves to the severely wounded wizard and brings down a second stroke.

Mac pursues Skalti and this mighty swing does indeed connect and practically spins Skalti completely about. "Arrrr, Very well, you shall die first." Skalti hisses in reply.

Mund moves down the hall to the trapped area. (takes your full move to get there, but we will keep your roll for next round)

Guloith awaits a bit of direction, the small group he is with keeps saying different things and dashing off on their own. It is all quite confusing to the man.

Trellus steps back again and tries to bring down some possible protections this dangerous opponent may have. The hammer again fails to find the target.

Flea pulls a vial of oil and splashes it all over Skalti, now all that is needed is a light.

Nauthiz'Ull moves down the hall to keep watch over Mund as the young rogue works

With a mighty roar, Grynmash enters the fray and quickly discovers how elusive this piggie is. The blow goes far left as Skalti backspins away from it.

Anuk fires in rapid succession, twang..twang..twang the first and last strike home into Skalti's back.

Jake musters his courage and strikes and elegant stroke through Skalti's frazzled defenses.

Thick black tar-like blood coats the tattered clothes and black weathered skin of the former human bard Skalti. Screeching unintelligably he turns fully towards Mac and moves away from Trellus. Moving fast, the thing dips below Mac's defences and strikes hard to his exposed stomach. (Hit AC 27 crit 26 confimed Dmg 21+1=22 Plus 2 lvls
for each level -1 on all skill checks and ability checks.
-1 on attack rolls and saving throws.
-5 hit points.
-1 effective level (whenever the creature's level is used in a die roll or calculation, reduce it by one for each negative level).
If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level]


Ulgren I decided I could not move you to your designated square in good Conscience as it would have given the bad guy an AoO and likely killed you.

http://img248.imageshack.us/img248/2071/templefightmap9el.jpg

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Wednesday August 10th, 2005 2:35:47 PM

Bohdi watched the Skalti-creature tearing into his Bloodpack brethren and struggled with what to do. His spell-casting powers were nearly exhausted for the day.

He looked at his crossbow for a moment. "No, not that," he reminded himself. "Unless I plan to make more apologies for stray bolts in friends' backsides."

Watching Flea place oil on Skalti's form, Bohdi studied his finger--so often used as the wick for a "flame finger" application of his gnomish power of prestidigitation. "Too far away," he told himself.

Then--inspired by Aiden's words--a new thought occurred to him. Moving down the side wall (to R5), Bohdi aimed his concentration down along and just behind the flame wall (to L7). "Spiritus sonii imaginorum!" he whispered (cast: Ghost Sound). With a gesture, a glowing rune shaped like a megaphone appeared before Bohdi's face, and he whispered into it.

The sound appeared to come from just beyond the flame wall, toward the center of the chamber (centered on L7). It was the voice of one of the undead trolls who had been in the room just moments earlier. "Whhhaat are you doinnnng?" the voice bellowed at Skalti. "You have dissssobeyed Massster. Massster commanndddssss you to sssstop fighhhting and sssssurrrrenderrr to the creaturessss of the Prophesssssy!"

(Note that there is a Will disbelief, DC 14, to Ghost Sound "if interacted with." But if Skalti stops fighting--or even hesitates long enough to try to disbelieve--then this little tactic will have accomplished its aim.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


EDIT: oops! That DC for Will disbelief on Ghost Sound should be 16, owing to Bohdi's racial and feat bonuses. Sorry!

Gilan [HP: 43/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless, haste}  3d6(4+5+2)=11 2d8(2+1)+8=11 d8=1 d8=4
Wednesday August 10th, 2005 7:46:02 PM

With a look to the Skalti-thing he roars in defiance at his actions. He drops a bolt of lightning upon the thing again.

Gilanbear stands and lays a paw upon the drow's shoulder. Another series of growls issue from his throat as he channels nature power into the man.

Not sure if I can make both of these actions but the first does not require me to cast a spell. Not sure if it is possible with haste in effect. If not please just use the healing this round. :)

[Cure Moderate Wounds - 14 hps healed]

[Call Lightning - 7 minutes 40 seconds, 11 damage, 5/8 strikes]

[Light - 78 minutes 00 seconds, 20 feet radius]

[Barkskin - 77 minutes 30 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Flea (AC19, 35/35 HP, Hasted, Trap Sense)  d20+14=23 d20+12=31
Wednesday August 10th, 2005 7:48:15 PM

Flea knows her feeble magic is extemely fragile and crude, and that it, in itself, is unlikely to cause damage, and yet?

Getting in as close as she can to the oozing creature, she tumbles through the minotaur's legs (Tumble=23) into position beside he that is wreaking havoc amongst her packmates. Flea concentrates to replicate the small trick of a leaping flame at the tip of her finger as she whipers "Inflamarae". Despite the magic of her boots and the spell shared by the drow, the rogue has the sensation of moving in slow motion as she reaches out to tag the undead attacker with the flame.(Touch Attack=31!)

DM Sanity Info:

Position - 2H

Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 3/10 rounds (not required to be consecutive rounds)

Spells: (1 per day) Dancing Lights, Ghost Sound, Prestidigitation#



Trellus (55/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spt wpn3)  d20+6=20 d20+6=7 7d6(4+1+1+3+1+4+6)=20 7d8(6+5+3+8+5+3+6)=36 d20+10=25
Wednesday August 10th, 2005 8:21:00 PM

Trellus grimaces to himself. He can heal the wounds, but not this threadcutting pick Skalti keeps weaving.

Hoping the Ice Dudes are doing something to help, the cleric keeps trying to do some damage.

Hoping whatever happened to the new dude was s one time pick, he casts another spell, sending two rays of light at the undead.

[Searing Light -
1st ray touch attack hit ac20 for 20 hp damage (36 if vulnerable to bright light).
2nd ray atk nat 1

rebounding will cause 3d8 to Trellus]

The cleric then squeezes past Anuk while pulling out his healing wand. He needs to get into healing position. [Move to K4]

The Hammer gamely takes another swing.
atk ac 25

Anuk [HP 43/43, AC 22 - Haste, Bless, Prayer]  d20+17=20 d20+17=27 d20+17=20 d8+5=8 d8+5=10 d8+5=9
Wednesday August 10th, 2005 8:27:46 PM

As the undead Skalti dodges and weaves through the packmates, Anuk's concern for the pack grows. "What is this thing?"

Even while he thinks this, his hands act almost of their own accord, drawing more arrows and sending them to be buried in Skalti's hide.

Atk 1: hits ac 20 for 8 pts
Atk 2: hits ac 27 for 10 pts
Atk 3: hits ac 20 for 9 pts

Modifiers:
Atk: +1 mw arrows, +1 PBS, +2 bracers of archery, +1 prayer, +1 bless, haste +1
Dmg: +1 PBS, +2 str, +1 bracers of archery, +1 prayer
Precise shot: can fire into melee w/o penalty
Dodge: AC 23 vs skalti

Ulgren : AC 19 Hps 18/33 Mage Armour, Wall of Fire  d20+8=19 d20+8=26 4d6(3+4+5+5)=17 4d6(3+6+3+3)=15 4d4(1+3+1+3)+4=12
Wednesday August 10th, 2005 9:09:00 PM

Ulgren nearly jumps when the bear places his hand on his shoulder and then smiles as the healing flows through his body. "Thank you," Ulgren says softly intently watching Trellus' flames land on the undead. If the flames strike Skalti Ulgren will cast his last Scorching Ray at the undead Hitting AC 19 and 26 for 17 and 15 damage. If the Flames are turned back onto Trellus then Ulgren will cast Magic Missle on Skalti for 12 damage.


Aiden 
Wednesday August 10th, 2005 10:53:24 PM

Aiden frowned, as he had heard Garrett's comment and then noticed the gnome making his move.

"I agree..." he muttered to Garrett. "But until the floor is checked, we cannot move onward..."

<tags>

Grymash (ac26, hp80, fatigued6, bullsstrength, barkskin, protection from evil)  d20+12=28 d8+21=25
Thursday August 11th, 2005 12:23:49 AM

Spitting and cursing, Grymash moves around the undead treadle and tries to attack its flank.

(flank+2. powerattack -5hit/+10dam, twohanded. HitAC: 28. Damage: 25 points.)

DM Stephen did your attack take the bless prayer and Haste bonuses into account. Also You should have taken 2 more swings? Is your normal att bonus +15

OK I think I figured it out. Before the Haste it looks like you were at +15. so
15 +haste+1 flank+2 PA-5=+13 Hit AC 29.

Mac (AC:22, HP:24/60, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless, Haste, Level Loss(3))  d20+15=27 3d6(4+3+5)+12=24 d20+15=29 3d6(4+6+1)+12=23 d20+10=28 3d6(6+6+2)+12=26
Thursday August 11th, 2005 6:02:45 AM

Mac's eyes follow Gry around he moves around to flank - glad amongst the aching that he didn't have to ask. The dead man's attacks have grown worse with each turn - it's not looking good and he knows it.

"I..." He tries to put into words his thoughts, but nothing poetic appears.
"...ha' already died, you Fool!"
Attack (Haste): Swinging from Skalti's left Shoulder through to his right hip.(Flanking with Gry) hits AC27 for 24 damage.
"An' I am not afeared by what ye're do'n' to this body!"
Attack 1: Swinging from Skalti's right Shoulder through to his left hip.(Flanking with Gry) hits AC29 for 23.
"'Cos Domi an' Gargul an' the rest are claimin' this place back, an' there aint nowt ye can do 'bout it!"
Attack 2: Striking downwards through the skull until the greataxe stops moving.(Flanking with Gry) hits AC28 for 26.

Spells in effect:
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.
Haste: +1 haste bonus to attack, +1 dodge bonus to AC and Reflex Saves, +30' speed, and extra attack when using full attack action.
Level Loss: -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Jake (AC 27, hp 42/57)  d20+8=12 d20+3=10
Thursday August 11th, 2005 8:34:50 AM

Jake launches two attacks, and this time throws all of his strength behind them. As a result of this and a lack of focus, he just goes incredibly iwld, nearly cutting off his own foot in the process.

Mund-Skjotla 
Thursday August 11th, 2005 11:12:01 AM

Mund continues to work on the trap (Disable Device 22 from last roll per DM).



Nauthiz'Ull [ac17 hp3/20: Prayer, Bless] 
Thursday August 11th, 2005 11:33:38 AM

The ranger watches intently as the young rogue begins to do her work. A new level of frustration creeps over him in an epidemical wave.

My father, Ull'Heimdall, I do not know what to do so I protect the weaker. Frigg'Isa your wisdom in these situations would be of the greatest value. How I miss you both...

Garret 
Thursday August 11th, 2005 11:56:18 AM

"Bohdi, Mund can handle the trap and the Blood pack must handle Skalti. Our part in this journey lies down the corridor not in this fight. 'We must abandon the Pack or they will be destroyed'. Please Bohdi, you can serve them better by serving with us in this." the cleric then calls to Aiden in the hall, "How is Mund doing, clear yet?"

DM Post 
Thursday August 11th, 2005 2:15:04 PM

I have a question on Grymash...
is his mormal attack bonus +15 or did Stephen not take the bless prayer and Haste into account. Also I believe he gets 2 more swings. If today gets too far along I will do the rolls for him.

Aiden  d20=11 d20=10
Thursday August 11th, 2005 4:34:32 PM

Aiden nodded as he heard Garrett's words. Turning, his sharp eyes squinted, trying to make out what was occurring down the hall.

"They are huddled and inspecting the floor snare...." Aiden responded back to Garrett.

ooc: question time...what are the w's at the end of the hall that have an aura around them? Thanks...

Spot: 11 + 4 = 15 (to see how far our trap experts are along)

Listen: 10 + 4 = 14 (just in case something goes *sproing/creak/ow...* down the hall once the trap move is complete)

DM those are Bohdi's Dancing lights,

Tis over  3d8(3+5+2)=10
Thursday August 11th, 2005 5:02:52 PM

Round 15

Bohdi attempts to distract Skalti, the sound that comes is not in speech however. It sounds more like a bellowing troll from beyond the Fire Wall.

Gilan calls another lightning blast to Skalti and heals Ulgren some of his wounds.

Flea brings a small flame to her finger and touches Skalti instantly igniting the oil. Black smoke curls from his form and the flames envelop him. The creature, looks towards the gnome and smiles, "Soon you will feel the power of the shadow realm little one

Trellus sends a ray of Searing Light into Skalti. The ray strikes him squarely and then doubles back along its original path striking Trellus. Domi's hammer swings again and again finds the target to well defended, Skalti ducks away. (Dmg to Trellus 10)

A small amount of fear and concern creep to Anuks mind at the power this creature is apparently displaying. Arrows hum from the rangers bow. Skalti twists and spins away from all 3. It is clear to Anuk the creature is using more advanced fighting tactics then simply trying to slug it out with the physically stronger Mac and Grymash.

Ulgren observes yet another rebounding ray attack and opts for the almost always perfect attack of Magic Missile. The spell again demonstrates its must have position in every arcane wielders arsenal. A hiss of pain comes from the undead thing.

Grymash cursing and spitting comes to Skaltis flank and brings his axe to bear, just catching Skalti across the shoulder.

Mac stands firm and conveys to Skalti the impending doom in which Skalti and indeed all in this temple now stand. Skalti steps right away from the first blow and into the second, a large gash tears through his clothing and dead flesh. As Mac brings the axe down to the creature's skull, Skalti steps again right and dodges the blow.

Jake launches wildly at Skalti and comes in contact with only air.

Garret maintains his watch guarding Bohdi and tries again to get the gnome back with the rest of the Ice Peak group feeling very sure of their inability to combat such a foe and that of the prophesy that directs them down a separate path.

Aiden agrees with Garret, 'but until the trap is disarmed...' the words almost hang in the air.

Guloith stays where he is and Nauthiz'Ull keeps a vigilant protecting stance over Mund as she works.

Mund discovers that a simple piece of cloth wedged in the correct spot will disable the trap. She also determines the trap to be that of a hidden arrow hole about stomach high on a human. Mund inserts the cloth, job done.

Skalti takes a step towards Mac and then falls lifeless to the floor.

Combat is ended.


Bohdi Nackle 
Thursday August 11th, 2005 5:56:32 PM

"THERE, YOU SSSSSEE?" bellowed a disembodied voice from beyond the flame wall. With a startled jump and a quick wave of his hand, Bohdi dismissed the megaphone rune in front of him. "Ahem, excuse me. As I was saying, Aiden, Garrett--you see? There's nothing to worry about. Our friends had things well in hand. Run away and turn our backs on our comrades, indeed! Pish-tosh! What would Domi think of that, eh? What would the Twin Tusk raiders think of that, Ice Peak villagers turning and running at the first sign of trouble? Hmmph!"

The gnome brushed his furry sleeves, clearly quite self-satisfied, as he crossed the room to rejoin Flea. "Warriors--you'd think they'd learn a bit of courage after all, whatnot? Turn and run, indeed." He turned to the Bloodpackers and smiled. "Well, jolly good, then, good show, everyone, good show! I must say, that was quite impressive. Gave this old fellow the old what-for, eh?" Looking at the others with bravado, he gave Skalti's frozen corpse a swift kick, only to wince in pain as his toe came into contact with the undead's frozen hide.

"Well, then, now that that's all over with, why don't you all come see what I was able to find over in this other passageway. It's quite remarkable, really, the most extraordinary display of abjurational and necromantic magics that I've had the pleasure to lay eyes on! And you, my dear," he smiled at Flea and circled an arm around one of hers. "There's a fascinating mechanical device down at the other end that I'm sure you'd love to see...."

Smiling and chatting, Bohdi began strolling back to the trap in the side chamber, arm-in-arm with Flea--if she accompanied him.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil)  4d8(1+7+1+2)+7=18 d8=5 d8=7 4d8(8+6+2+6)+7=29 3d8(3+3+4)+5=15 3d8(3+4+7)+5=19
Thursday August 11th, 2005 7:14:12 PM

Trellus looks at the undead, semi stunned. Skalti was weaving like mad, and then just falls down? The cleric ain't buying it. He also doesn't think they're quite done.

"Flea, stay put. Bodhi, go do what you're supposed to do. Garrett, if he don't go, you go without him."

Trellus hits Mac and himself once with the CCW wand. Then, he switches to the CSW for Gry and Jake.

Mac - 28 hp healed
Trellus - 29 hp healed
Grymash - 15 hp healed
Jake - 19 hp healed

"Anyone else?" he asks.

The blond Bloodpacker will give a CSW [3d8+5] to whoever asks.

Flea (AC19, 35/35 HP, Hasted, Trap Sense) 
Thursday August 11th, 2005 9:37:17 PM

Flea draws her hand back and watches at the undead thing goes up in flames. Only he's looking at her through the acrid smoke...and smiling!

The rogue winces, and then the creature crumples to the ground, the fire still licking at his corpse.

Ignoring the cleric's command, the impulsive rogue sticks her hammer through her belt and runs for Bohdi. Breathless, she hugs him. "You came back!" She gives him another big squeeze, "You came back when nobody else would! You're, you're...a hero!"

'Soon you will feel the power of the shadow realm little one'

The undead creature's words echo in her head and involuntarily, Flea shivers as she loops her arm though Bohdi's.

DM Sanity Info:

Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 4/10 rounds (not required to be consecutive rounds)




Gilan [HP: 43/83 - AC: 16]{wildshape: polar bear, greater magic fang, prayer, bless, haste}  3d6(4+4+4)=12
Thursday August 11th, 2005 11:39:48 PM

Gilanbear moves in the direction of the now possibly dead Skalti. He does call down another bolt of lightning upon the thing. Call it anger or just plain insurance, but faking that might just bring him around.

[Call Lightning - 7 minutes 30 seconds, 12 damage, 4/8 strikes]

[Light - 77 minutes 50 seconds, 20 feet radius]

[Barkskin - 77 minutes 20 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Grymash (ac27, hp94, fatigued6, bullsstrength, barkskin, protection from evil) 
Friday August 12th, 2005 12:43:44 AM

"Step to da side, let Gry finish dis! Gry not done wit da treadle!" Grymash raises his axe once again and brings it down on Skalti's neck in an attempt to separate its head from the body. After putting his axe away, he reaches down and scoops up the head in his tight grip. Holding it from under the chin, his large fingers wrap firmly around the jaw and press deep into its sunken cheeks. Giving the fallen Skalti a vacant, slackjawed expression. "Yooz tell Gargul hi for Gry! Let Gargul know whooz sent ya!!" With his free hand, Grymash draws his favorite dagger and carves 'BluDpaK' into its forehead!

Aiden 
Friday August 12th, 2005 1:56:56 AM

Aiden felt the flush of embarrassment and irritation start to reach his face, especially with the words spoken by the gnome.

And then he took a moment, his eyes looking at the fallen creature and then at the two in the hall, suddenly standing up. ~could it be?~ he thought to himself.

~perhaps they wanted us to split apart because that way the trap here is what moved Skaldi's dead body. And by splitting up, the Pack could handle the creatures, giving us time to disable the floor snare?~

Slowly making his way over towards Garrett, Aiden whispers to him, "the creature fell once Nauthiz and the other dealt with the floor snare." And then with an added darkened tone, "I do not care for such coincidences..."

<tags>

Nauthiz'Ull 
Friday August 12th, 2005 10:09:01 AM

"hey guys...ohhhh shoot..."

The excitement of watching Mund work left Nauth forgetting that everyone was outside of the corridor.

"Mund lets head back. Great job by the way...engenious."

The ranger strides back into the main room and lays eyes upon Skalti's headless corpse.

::spit::

A nice loogey finds itself on the chest of the fallen carcass and Nauth's eyes flash in slight anger.

"You little wunjo!" ::pointing to Bohdi:: "Need to remember that we have our destiny and they theirs. Do not forget who your family is." With a look of choking pain he runs his hand through his twigged hair.

Addressing Flea matter-of-factly, "Mund here took care of the trap."

Garrett 
Friday August 12th, 2005 10:22:17 AM

"Well done Mund, well done. We have work to do Wunjos', let us get to it."

Garrett bewgins moving down the hall to the door. Over his shoulder he speaks to Bohdi in a rather icy tone.
"And Bohdi, if anyone but one of my Wunjo's had said that, round two of the battle would be beginning. do not ever question my courage again."

Anuk  d20+12=13 d20+12=31
Friday August 12th, 2005 12:13:50 PM

Anuk watches as Skalti is lit up like a torch. "Nice pick, Flea!" he calls out when suddenly the undead creature drops to the floor. "Oh...uh...very nice pick..." he says with some confusion, unsure that the flames were the cause of the battle's end.

The rank smell of smoke and burnt flesh begins to make his eyes water, and while Gry and Gilan ensure that Skalti really is finished, he looks around warily. "I don't think this is the end of it," he says aloud to no one in particular.

(spot 13 - nat 1 [yeesh], listen 31 -- +1 prayer bonus to skill checks)


DM Finishing Touches 
Friday August 12th, 2005 1:26:15 PM

The rather abrupt end of the fight sits unwell with several of the Bloodpack, but if any question remained to as Skalti's actual destruction, Gilan and especially Grymash see those thoughts put to rest. Staring at the headless corpse shows one very glaring issue. It is not a bit blackened or burned, not even the tatters of clothing it wears appears damaged in any way by fire or heat.

Bohdi throws a bit of bravado about and Aiden falls into a bit of thought, sharing those with Garret. Could it be coincidense or were the two linked? What of the next foe, Skalti's Master?

In general the group is together again in the low long pillared chamber. The Wall of Fire has gone out and at the far end a set of alabaster doors can be seen. The smaller passage also awaits with a single alabaster door at the end of its length. Cold air wraps itself about you and even the light of magic is dimmed for a moment, it then brightens but the cold remains. Nothing moves and Silence falls over the assembly link a thick blanket.

Garrett (HP:12/16) 
Friday August 12th, 2005 2:35:32 PM

"Well, it appears that each group has their own path to take. Ice Veiners down the hallway and through that door. Blood pack after the master. Let us get this done then."

He starts to turn to head for the door and then stops. "Trellus, I see the bloodpack is a bit tore up, but I am out of spells. Do you or the bloodpack have a way of healing my Wunjos? CLW's a few times would probably do. Nauth is in rough shape, as is Guloith. I'm a little nicked, but I can make do. They could really use a bit of healing before we go if you can spare it."

After speaking with Trellus and awaiting his reply, Garret calls to Mund "Mund, great job on the floor trap. want to check the door before we go through it. You can take your time checking it while we hopefully heal up."

Gilan [HP: 43/83 - AC: 19]{greater magic fang, prayer, bless, haste} 
Friday August 12th, 2005 3:16:08 PM

Gilan slips back into his human form and gently flexes his muscles. "That was interesting." He gives a smile as he pulls a wand out of a special pouch on his pants. He hands it to Garrett and nods. "This is a cure light wounds wand with only twenty four charges left in it...make use of it to heal up your group as needed." He turns to the rest of the BloodPack and gives them the once over.

With a shake of his head he moves closer to them, smiling. "Who can use healing here BloodPack...I have a few uses of the spell and want us at full power when we go in there." He points to the door with his right hand.

[Call Lightning - 7 minutes 20 seconds, 12 damage, 4/8 strikes]

[Light - 77 minutes 40 seconds, 20 feet radius]

[Barkskin - 77 minutes 10 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Daniel, if you do not make use of the healing when you first change...can you make use of it when you change back instead?

DM fraid not, You can recover wounds goin to animal not back to human. Would have to 'burn' another shift.

Ulgren : AC 19 Hps 18/33 Mage Armour, Wall of Fire 
Friday August 12th, 2005 4:58:07 PM

First Post as a result of my modem being on strike:
Ulgren smiles with satisfaction as the magic missles slam into the undead flesh of Skalti. Ulgren turns and draws his rapier as the body falls, stabbing the body through the heart, "You deserve worse than this," the drow says simply as he walks away. "I can use a bit of healing," Ulgren states softly as he looks over at Trellus.

Todays Post:
"Nice Gry, a bit over done but nice none the less," Ulgren says with a smile, his eye twinkling. "I could still use a bit of healing as well if anyone wouldn't mind sharing it." Ulgren looks around and pulls out his wand of Detect magic, casting it on himself while looking at Skalti's body.

Flea 
Friday August 12th, 2005 5:18:47 PM

Flea stares blankly at Bohdi's packmates. "Xenophobic barbarians!," she mutters under her breath, clinging tightly to the fur clad mage. Turning to the gnome she says "if it hadn't been for the magic of you and your pack, me and my pack would be dead! Frozen," Flea waves one hand at the remains of their recent attacker, "like him, there."

The rogue clings a little tighter to Bohdi. "I don't want to go anywhere without you, Bohdi Nackle. 'Sides, if we all work together, we should be able to achieve the goal together. Right?"

While she waits for things to get sorted out, Flea ponders the strange phenomenon of the frozen dead-but-not-dead guy, and how fire didn't really seem to hurt him. Come to think of it, he didn't seem to be that bothered by the new drow-guy's fire-wall either!

Jake 
Friday August 12th, 2005 5:43:52 PM

"This damned magic," Jake says just loud enough for everyone to hear, breaking the silence. "Take this, silence..." And, in loud protest and with a little exertion of the muscles, Jake lets out a sound (not from his mouth) that certainly does vanquish the silence.
It IS a smelly sound, though.

Mac (AC:22, HP:52/60, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless, Haste, Level Loss(3))  d20-1=7
Friday August 12th, 2005 6:43:13 PM

"Thank ye Trellus. There be two skeletrolls an' who know wha' else beyon' the doorway. I'm gonna check it out." Mac then strides off purposefully up to the double doors, pulling up shy for a look. [Spot:7]

Spells in effect:
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.
Haste: +1 haste bonus to attack, +1 dodge bonus to AC and Reflex Saves, +30' speed, and extra attack when using full attack action.
Level Loss: -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Aiden 
Friday August 12th, 2005 7:47:31 PM

"ease..." as Aiden spoke the word to cool off the tension among his village-mates. "Before we rush into our enemy's hands, let us plan...and understand what we fought against so that both of our groups can strike stronger and without mercy."

Aiden seemed to nod towards the Blood Pack, as if deferring to their greater skill.

Looking at the Blood Pack members, he reports what he had seen next door, "There is a smaller room next door with statues. There are also runes of some sort on the wall, though I can't read it."

It was obvious that Aiden didn't like speaking, frowning as he spoke, "We did not scout further as there was a floor snare that I needed someone more familiar to look at it. The last creature fell as Mund spiked the trap..."

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil)  4d8(7+2+4+6)+7=26 4d8(7+7+1+8)+7=30 3d8(8+8+6)+5=27 3d8(7+7+1)+5=20 d8=8 d8+5=7 d8+5=10
Saturday August 13th, 2005 10:34:11 AM

"Hold up, Mac," Trellus drawls. "We got threads to finish here first, if we can. And you've been cut too much to be point dude anyway. Keep an eye out, though."

Others ask for healing, and the cleric gets busy.
He uses wands on Gilan, Ulgren and Nauth -
Gilan - CCW - twice for 56 hp healed
Ulgren - CSW - 27 hp healed
Nauth - CSW - 20 hp healed

and then casts spells on Aiden and Gulioth
Aiden - CLW (over endure elements) - 7 hp healed
Gulioth - CLW (over endure elements) - 10 hp healed.

Finally, he hands Garrett two potions.
"You dudes might need these later," he says
[One is Cure Light, and the other Cure Moderate]

Having finished the healing, he gives Flea and Bodhi the once over.
"Let's go over those prophecies again," the blond man explains patiently. "Part of ours was -
Guard the portal in icy rift
The children find the wedding gift

"Part of yours was -
First to the mighty mountain fly
Across the tundra under blasted sky
Ancient temple of undying lands
The war begins with an iron band.

"Well, I'd say we got the mountain, the tundra, the temple, and the icey rift covered. Which means YOU got to find this gift, the iron band. And WE got to guard that portal (pointing to the side door) to keep you alive."

"So, like Garrett has been telling you dudes. We gotta split up to win. Aiden's right. You guys killed this thing (Skalti) by twisting up that trap. You had time to do that cause he was way too shuttlecocked on us. So lets keep going. We keep the treadles occupied while you go the back way and win the day. Now scoot."

DM Note 
Saturday August 13th, 2005 11:21:09 AM

We are out of combat guys. Take advantage of the lull to do what you want to do.

Side note Ulgren Highlight to display spoiler: {The following detect as magical; a ring moderate, a rope belt, Moderate, a pair of black metal Gauntlets, Faint}
Spellcraft DC 26 Highlight to display spoiler: { Ring is abjuration}
spellcraft DC 25 Highlight to display spoiler: {Belt is Transmutation}
Spellcraft DC 21Highlight to display spoiler: { Gauntlet is Transmutation}

Ulgren : AC 19 Hps 33/33 Mage Armour  d20+14=28 d20+14=31 d20+14=22 d20+5=9
Sunday August 14th, 2005 7:25:09 AM

Ulgren stares intently at the dead body and then kneels down beside it. "This ring, the belt and the gauntlets on this treadle are all magical." Ulgren turns suddenly slipping and falling over as the wounds on the mage disappear. Ulgren smiles at Trellus, "Your the night soil all right. Thanks." Ulgren extends his right hand, "Before everyone gets shuttlecocked, nice to meet you. I am Ulgren D'athen."

Gilan [HP: 83/83 - AC: 19]{greater magic fang, prayer, bless, haste} 
Sunday August 14th, 2005 3:30:24 PM

Gilan looks to Trellus and then nods. "Thanks for the healing." He shrugs his shoulders and loosens muscles some more as he moves, especially with the cold creeping back in. He looks to the door and nods his head in understanding. "Then lets split up and get this thread cut fast...for the good of both packs." He looks to the side door and smiles slightly as he slides his shield into his left hand. "Would it help to have Ulgren check out the magic in there first...then he could make his way back out here with us?" He could even do it himself if needed though he is sure that his knowledge of spells is not as great as Ulgren's.

[Call Lightning - 7 minutes 10 seconds, 12 damage, 4/8 strikes]

[Light - 77 minutes 30 seconds, 20 feet radius]

[Barkskin - 77 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Daniel, can you keep me posted on how much time has passed out of combat so I can adjust my spells accordingly. :)

I may also be changing my hit points. I think I need to make adjustments for going back to my regular constitution. :)

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil)  d20+8=20
Sunday August 14th, 2005 8:36:39 PM

[Spellcraft 20 - ah well]

Trellus takes in Ulgren's information with a quick nod. "Shady. Flea, can you grab those?"

The blond man takes the drow's hand without hesitation. "Many shadows, Ulgren. I'm Trellus, and this is the Bloodpack. How long have you been in Rattledam? I don't remember seeing you around."
And given how this dude looks, the man is pretty sure he'd have remembered.

Having gotten the introductions out of the way, he returns to the problem at hand.

"The Bloodpack will wait for you Wunjos to get through that door and we'll head down this way again, split up like last time. I got one long lasting spell left. Its supposed to protect you from cold based attacks, but I don't know how well it'll work, since my Endure Elements bites grass. But I'll put it on one of you Wunjos if you like."

"Pack, I got a Bulls Strength and a Protection from Evil. Anybody want one when we hit the treadles?"

Bohdi Nackle  d20+11=13 d20+11=13 d20+11=17
Sunday August 14th, 2005 9:59:57 PM

His arm wrapped around Flea and his face grinning like a avian-fed feline, Bohdi barely noticed the tumult and debate around him. "Eh?" he finally registered, distracted.

"I'm with Flea on this one. Prophecy or no, it makes no logical sense to me for all of us to split up. We Icepackers are wiped of our strength, have no spells to cast, and are terribly weak without you all--but it's our land, and our ways. You all have the strength left, but not the local knowledge. As for the timing of Skalti's demise and the trap? Well, as my old masters in the White Tower used to say, 'true, true, but unrelated." His eyes met Flea's once more. "We need each other right now. I say we stick together. I'm not going anywhere without you--all."

At Ulgren's comments about Skalti's possessions, Bohdi pointed and cried, "You see that, you that, eh? Good show old boy. Now, let's have a look--maybe this will help with our 'prophecy.'"

Bohdi examined the items that Ulgren had found. "Odd," he murmured. "Skalti didn't have any of these things when he was alive."

(Spellcraft checks: 13, 13, 17)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Flea Flea (AC19, 35/35 Trap Sense)  d20+6=23 d20+9=18
Monday August 15th, 2005 12:59:53 AM

Flea's lips form a thin tight line when Trellus' starts lecturing her and Bohdi. She stares back at the cleric, defiance in her eyes, when the magiker voices his opinion.

With reservations, Flea leaves Bohdi's side to retrieve the items from the corpse. She is careful to avoid touching the remains as she removes the black gauntlets, the ring, and the rope belt. (Sleight of Hand=23) The ring in particular, interests the gnome, who gives it a thorough going over (Appraise=18) before handing the items over to the Bloodpack leader.

Anuk (AC 21, HP 43/43-Bless,prayer, haste)  d20+9=26 d20+11=18 d20+11=31 d20+9=27 d20+12=19
Monday August 15th, 2005 11:06:29 AM

Hoping to put a little distance between himself and the cloud suddenly surrounding Jake, Anuk pipes up, "I'll take a look at those doors for you, Mac."

Keeping to the shadows as best he can, he makes his way cautiously to the double doors, inspects the area and carefully peeks through.

(ooc: forgot to add the prayer bonus to the above skill rolls, but they're reflected here.)

move silently: 27
spot: 19
listen: 32
search: 28
hide: 20

Nauthiz'Ull 
Monday August 15th, 2005 11:46:53 AM

Ice blue eyes slightly roll back into the rnager's head as the powers of healing surge through him.

"My thanks for that."

Wide-eyed to the different conversations that are taking place Nauth runs his hand through his twigged hair and grits his teeth to his mule-stubborn wunjo.

"Our lands? Wunjo, you may live here in the Vein but what do you really know about the Vein? I am affraid that Zarnan City and the village are are quite different than where we are now. None of us know what to expect. Hell a week ago we weren't allowed to leave the village without permission! The Bloodpack here at least has years of experience on us. They are adventurers, it is what they do. I take more stock in their advice than in your hesitations. Take offense if you want wunjo but none is meant."

FRIGGA!!!

The explosion within the almost white eyes is fierce as you can tell that something is going on in his head.

Nauth turns quickly at looks at his wunjos for support and more reason to combat this unyeilding gnome.

The Temple of Dark 
Monday August 15th, 2005 12:43:24 PM

The young men of Ice Peak village gather together with thier latest companions, Mund and Guloith to discuss next moves with the Blood Pack. Gilan hands Garret a Wand of Cure Light Wounds to use within the temple and Trellus converts several spells to heal the injuries already sustained. Discussion quickly falls to how to proceed and all but Bohdi feel that the Ice Vein group should go down the small hall and the Bloodpack should proceed through the main doors.

Ulgren inspects the remains of the once human, defiled to darkness and now destroyed undead named Skalti and discovers he possessed several magic items which all those from the Vein can verify he did not possess in life.

Both the ring and the gauntlets are made of a strange dark metal material unfamiliar to any in the room. Flea carefully slips them off without making direct contact and gives the ring a good look over. The metal is fairly heavy, like that of gold as is the gauntlets. A sqiggle like design encircles the entire ring. (Think Sine Wave) though in genreal the entire quality and aestetics of the ring are pretty poor. Flea thinks she may be able to get 100gp for the unknkown metal, but that's about it.

Mac starts for the double doors, but holds on Trellus' words of caution. Anuk too, moves to them, like a cat he passes soundlessly to his destination. Anuk reaches the doors and puts his ear to them and beyond he hears what could only be described as chanting. A single dominant unworldly voice,
"Once I dreamt of Death, but now it dreams of me.
And only the ice and rotting flesh, can hear my silent plea."

A chorus of hollow voices responds.
Bind us to thee, our souls to thine.
We are your servants and your slaves.
We shall hunger for your words and your blessings.
Blood for blood and flesh for flesh."

The single voice again,
"Serve me and live forever."

Rising in crescendo
We are no longer Nature's children, but her masters!"

Between the crack in the double doors, Anuk can see the voices must be carrying from the long darkened hall he now peers down.

It has been about 5 minutes from the conclusion of the last fight.

Bohdi Nackle 
Monday August 15th, 2005 5:45:46 PM

Bohdi smiled at Nauthiz'Ull. "Yes, my dear boy, the Bloodpack are seasoned adventurers--deadly and efficient. And we're inexperienced, ineffective, callow youths who barely can manage to stay alive on the tundra. And here we are in the middle of an ancient Temple filled with unimaginable power and evil."

"And your suggestion is to split up?"

Bohdi shook his head sadly, and waited to hear what the scouts determined from their exploration of the far doors. Seeing as he had little else to offer for the day, he readied his Silent Image spell--just in case.

Gilan [HP: 67/67 - AC: 22]{greater magic fang, prayer, bless, haste} 
Monday August 15th, 2005 7:10:55 PM

Gilan shifts his shoulder as he slips his shield onto his left hand and draws his club. "Split up or stay together...makes little difference to me." He looks to the Icepack and shakes his head. "I hate to say it but...we maybe distracted by the presence of the Icepack." Looking to each of that group he gives them a smile and nod. "Please, do not take offense to my statement...I seek the best for both Packs is all." He looks to Trell and then points to the door. "We must make a move soon...the spells I have already up on some of us will expire before long."

[Call Lightning - 2 minutes 10 seconds, damage, 4/8 strikes]

[Light - 72 minutes 30 seconds, 20 feet radius]

[Barkskin - 72 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Ulgren : AC 19 Hps 33/33 Mage Armour 
Monday August 15th, 2005 8:20:06 PM

Ulgren smiles at Trellus, "I didn't want to be seen all that much. Just work on my spells and when I could slip out unseen get out on the grass and sail." Ulgren seems lost in the moment, his hands going through the repetitive motions of controlling a sail. Ulgren snaps back to the present with a shiver, "I miss the heat, especially in this cold. To answer your question I have been in Rattledam for two years now."

Aiden 
Monday August 15th, 2005 9:10:09 PM

Aiden looked pensive when he heard that the corpse carried magic, especially considering that they had 'looted' Skalti's body before burial.

"THank you for your healing magics..." he muttered as he hadn't even thought about the wounds during the battle.

Looking at the others from the village, "Perhaps we should watch and listen our elders..." nodding towards the Blood pack, "and be quietly respectful of what we note, since they are far more experienced than we. That way we do not cause confusion or difficulties, and we will learn much."

Flea  d20+11=24 d20+13=31 d20+9=15
Monday August 15th, 2005 11:16:16 PM

The rogue hands off the magic items to Trellus'. "Dunno if you want to give them to the other guys or not," she says, hooking her thumb over her shoulder at the natives of the Vein.

Flea wanders off, away from the folks just hanging around and getting healed up. She snoops around the unexplored parts of the hallway looking for anything interesting. She stays alert to anything that might signify a trap. Every now and then she casts a glance back at the group to see what Bohdi is up to.

Flea worries that Bohdi's packmates, the ones called Nauthiz'Ull and the other one called Garrett don't approve of her friendship with the gnome and are trying to split them up. They treat him like a servant, and put him down because he's a foreigner. The rogue overhears the cleric's exchange with the new guy. Trellus' is all friendly and welcoming just because the new guy is from Rattledam, and he's got some shady magic. Well! Flea's not from Rattledam, but she's Bloodpack! The rogue fingers the fringe of her crimson sash. She wishes she could send a heart touch to the small illusionist.

Listen=24
Search(Detect Traps)=31
Spot=15

(OOC: Who is DMing? I need to send you an e-mail!-Carla)

DM Is Daniel K email Mikalus30@hotmail.com


Garrett (HP:12/16) 
Monday August 15th, 2005 11:57:36 PM

Garrett thanks Gilan for the wand, and Trellus for the potions. "We will probably have need of both brfore this is over, thank you again."

"Nauth, if Bohdi has made up his mind then so be it. The rest of us go down the hall. The prophecy makes it sound like we need to recover a ring. The faster we get it, the better off everyone will be. Let's move, Bohdi can do as he wishes."

Garrett begins moving down the hall and stops at the door waiting for everyone else to join him. "If anyone still needs healing, let me know before we open the door."

Unless someone needs more healing, Garret waits til everyone is behind him and then opens the door.

Garrett (HP: 16/16)supplemental  d8+1=5
Tuesday August 16th, 2005 12:12:17 AM

Garrett realizing he is still a bit injured decides to do a little healing on himself with the wand of CLW(23 charges now).


Grymash (ac25, hp94/94, barkskin)
 
Tuesday August 16th, 2005 12:33:44 AM

Feeling better that his weakness has finally left his body, Grymash stands tall again, no longer needing his double axe for support. He prepares to take the lead. His face contorts into a pained expression when he hears the ghostly song. "Gry no know dat da dead can sing a tune. Dat sooo shady! Lets goes kill'em!" Slapping his arms, he looks back at the others. "All Gry's magiks be gone aways now. Gry got more magiks left, but Gry will wait. Dem no last long. But if yooz dudes gots some for Gry, dat be gute!" He steps for the entrance, turning back only to make sure everyone is following.

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil) 
Tuesday August 16th, 2005 7:42:45 AM

Trellus quickly grins at Ulgren. "Two years? Light, I've have been out of it."

The cleric returns his attention to Flea and her boyfriend.
Those two are gonna get somebody's thread cut.
She is right about the magic stuff though.

"Yeah, good point," he says. He offers the ring and gauntlets to Garrett. "You take these, we'll take the belt."

Gry's words ring through the hall. No time for the gnomes.
"Right," he responds to the barbarian. The blond cleric raises his voice while looking at Flea and Bodhi.

"OK Dudes, we're waiting a half minute for the Wunjos to start around, and then we're going through that door totally shuttlecocked. Whatever's on the other side is probably nastier than this treadle." Trellus gives Skalti a dismissive wave.

"You (Bodhi) come with us and you very likely die. You (Flea) go with them, and maybe one of us die. It's your pick."

Flea is gonna be totally warped. But, if she and Bodhi are both alive at the end of this, Trellus will be happy with the anger.

Just prior to going through the door, the cleric casts Bulls Strength on Grymash, and Prot vs Evil on Mac.


Bohdi Nackle (illegal second) 
Tuesday August 16th, 2005 10:42:52 AM

After all of the criticism--all of the smarmy, pompous words by those who ought to know better--finally, Trellus's continued pointed remarks at Flea rubbed Bohdi's nerves raw.

"Why do you keep running her down like that, eh?" Bohdi snapped. "What gives you the right? All Furtif Aeanora has done since she got here is help to support this group, and you? You criticize her. Belittle her. Throw around pompous words and speeches."

"What do you know about it, eh? Do you know any better what's beyond those doors than she does? Than any of us do? Do you think you know the ways of the ice and snow ... auslander?" The gnome spat that last word with venom. "Think you could survive out here without us?"

Bohdi nodded at Trellus, Nauthiz'Ull, and Garrett, slowly and one at a time. "You're right. We all read a bloody prophecy--no, strike that, I read the bloody prophecy for you all. And we all came here to this Temple together. And somehow, somewhere along the line--maybe right at that part where each of you, in your great wisdom, all nearly died a few minutes ago--and you're welcome for saving your life, Garrett, don't mention it, ta very much I'm sure--somehow you all got it in your minds that you're the lone interpreters of that prophecy? Did I miss something? Did someone give you such great insight and wisdom, annoit you all with oils, and decide that you were the great troika of divine leaders?"

The gnome snorted with disgust. "You all think that separating keeps us all safer? You're nuts. The cold has addled your minds. Where Furtif Aeanora goes, I'll go. You all--" he waved his hand dismissively. "Can go pound snow with whatever's beyond that door." Bohdi went to join Flea down the side corridor.

Anuk  d20+9=18 d20+11=15
Tuesday August 16th, 2005 11:20:41 AM

After hearing the chanting and the voices, Anuk scurries quickly back to the group and reports what he heard.

"Gry, it sounds to me like someone in there wants Gargul's job. Don't know how many there are but it didn't sound like a small group. Before you go in, let's do a last search...maybe there's a way in besides their front door."

As quickly as he can, Anuk goes along the wall around the door, hoping to find some other way in, if it's available.

search 18
spot 15



Flea (illegal second post) 
Tuesday August 16th, 2005 11:33:06 AM

You, Bodhi, come with us and you very likely die...

Flea doesn't know what Trellus' knows, but she knows what her heart tells her, and it tells her that Bodhi mustn't die. Bohdi must live!

Flea runs to meet the gnome even as he follows after her. Placing a hand over his mouth as he starts to shout, she wraps her other hand around his shoulders. "Shhh! No, Bohdi, dearest," her light blue eyes scan his features as she imprints them in her memory, "I don't know how he knows what he knows. Maybe Domi shows him something of what is to come. I dunno'," Flea shakes her head, "but, he is right. If you come with us, and your thread is cut, it will tear me." Flea wraps her arms around the fur clad gnomes neck and lays her head over his heart. "You are my weft, and I am your web, Bohdi Nackle," she whispers, "do not forget me."

Flea disentangles herself from the magiker. "Mr. 'Ull!" she shouts, "and you there!" she calls out to those from the Vein still in the room, "if you love him as your brother, your wunjo, then take him with you!" The rogue turns and with tears blinding her, runs towards the chanting voices.


Bohdi (illegal third) 
Tuesday August 16th, 2005 11:55:54 AM

Bohdi eyes opened wide with startled surprise as Flea muffled his words. "B-but--" he tried to begin, but her eyes locked with his, and he listened as she spoke. As she broke from her embrace, Bohdi's arms remained outstretched as if to try to hold the elusive rogue a moment longer.

Brows creasing, Bohdi watched, crestfallen, as the female gnome hurried away toward the chanting voices. "But--but--Furtif Aeanora ..." he said softly, barely above a whisper. "I won't forget you."

"How could I?"

Shoulders slumping, fur-covered boots plodding, Bohdi turned without another word. He lifted his hood and adjusted his muffle so that nothing of his face showed beyond the fur-rimmed edges of his parka. Slowly, silently, he followed the Ice Pack out of the Temple chamber.

Squork glared at Trellus before winging his way over to Bohdi's shoulder, where he landed without an acknowledgement from his master. Together, bird and gnome slipped into the side passageway without another sound.

Aiden 
Tuesday August 16th, 2005 12:48:13 PM

Aiden watched the exchange between the Blood Pack and Ice Peak members.

Quietly, he moved towards Nauthiz, "Get Garret and the others started. I shall be a moment with Bohdi." His tone was firm (albeit quiet).

He continued to bear the frown. He was a hunter, a warrior, not a quester, elder or scholar who could solve with magicks or knowledge what was happening.

~and I am a thrice cursed fool...~

Putting his hand on Bohdi's shoulder, "wait...", he said quietly. Turning towards Flea, "You as well..."

"Bohdi...give her something that is close to you...Flea, do the same."

~why am I doing this?~ he continued to think to himself, ~you are weak Aiden...~

"That way if we are divided, perhaps one or both of you will gain enough magicks to track the other. Or find someone who can..."

With a quirky smile, "And it is easier and less painful than to place a sigil brand upon the other..."

Once (and if) this is done, Aiden turns to be the last member of the villagers to leave the room.

[[let me know if Bohdi (or Flea) leaves the room before this because then Aiden would take one person's 'favor' to the other, stating the same message...])

(OOC: Flea already gave Bohdi a ring...)
(also OOC: ... and Bohdi gave Flea a set of saddlebags a long time ago, as well as a bit of nonsense magic recently.)


Jake 
Tuesday August 16th, 2005 1:33:26 PM

Jake has remained silent recently. ((Mainly because Mikey has too many posts to read and catch up with, too many games he's in, too much real life stuff going on...))
"This prophecy stuff doesn't really seem like what ah thought it ad be. Or maybe it is. Ah dunno, ah don't feel lahk a hero right now, lahk some shinin' knight. Ah'd need one of dem things, a horse, and a pretty gal..." Jake mumbles a bit on.
Then, when Bodhi and Furtif have their little scene, Jake can't help but feel a bit of the feelings between the two. He walks on over and, as Bodhi walks away, puts a hand on Flea's shoulder, gently. Inwardly, he's gotta admit, the little guy had spunk, enough to be able to speak his own views and against the wisdom of others. But, like Flea says, he's probably wrong. The little guy seems smart, but Trellus is good at figuring things out, something Jake figured out a while back. Still... "Flea, y'know, if ya really really want, ah bet you can stay here in this Ice place. Or he can come with us..." Jake grudgingly allows. The idea of yet another stranger in their group disturbs them. Jake's quietly accepted Ulgren for now, as at least coming from the Plains, but he's not sure about him being part of the bloodpack yet.

Then, an idea strikes him.

Jake suddenly dashes out from the bloodpack. "Hey, Bodhi, wait a second..." He quietly leads the gnome behind a corridor and speaks softly to him. "Look, bud... ah'm sorry about mistreatin' you an' your bird." He glances back, and lowers his voice more, embarassed if the others in the pack will catch this.
For Bodhi: Highlight to display spoiler: { (whispered) "Ah wanted to apologize. Ah... well, ah misjudged ya. Ya really did a good job helpin' back there, and, well, ah'm sorry." Jake fumbles in his pack and pulls out a beautiful leather belt. "Here.. it's one of them magic things, a belt ah sometimes wear for the really dangerous things. You might need it up ahead. Just before battle, put it on. It'll make ya lose your temper easily, but also good at whoopin' guys. It won't mess up your spellcasting, though. But it will also make you less likely to be attacked by most things. Most of all, it'll help getcha over your love for Flea. It will focus your midn on other matters, which ya may need in this next fight, bud. Ah'm not good with magic, so ah don't know how to describe it better. Good luck." }

Nauthiz'Ull 
Tuesday August 16th, 2005 2:19:02 PM

The slacked-jawed expression of the ranger was ripped apart by the sudden realization that there was more fire in Bohdi than anyone, anywhere had ever given him credit for.

"Now THAT'S what-That's what I'm talking about wunjo! Show me some more fire gnome, it looks good on ya!"

Nauth watches as Aiden and Jake interpose for the sake of progress and he joins up with the newcomers. Looking at Mund and Gulioth a forced yet warm smile surfaces.

"New love, waddya expect? Mund thanks for the trap thing. We need to go now though."

Nauth makes his way down the crypt to the door and waits for everyone to arrive before doing anything else.

Aiden (OOC) 
Tuesday August 16th, 2005 2:31:10 PM

(OOC: *laugh* sorry about that...I think I remember one of them giving something over, but not the other. Aiden will still try to make sure that each has something personal enough that magic won't make any mistakes if they try to 'transport' themselves to the other)

Two halls DM Post 
Tuesday August 16th, 2005 4:01:17 PM

The discussions about splitting up break down a bit but eventually things are 'talked' through. Trellus gives Garret teh gauntlets and the ring which Skalti wore. His is about to cast his last spells when Flea stops him. There is a passage about 80' long beyond the doors, not a room into whicha pitched battle will take place.

The Large double Alabaster doors are not trapped as far as Flea can determine, nor are they locked or even closed all the way. About a two inch gap lies between them through which the chanting was nicely heard and the dark hall first glimpsed. A voice again thunders from the darkness, "Join me in this place of power, you risen dead. Join me where the ice lands weep and the trees have no hearts!" This last is accompanied by anoth drop in temperature and again maigical lights dim for a moment.

The members of Ice Peak disappear through the side door and move down the hall. Arriving shortly to the area where Mund disarmed an arrow trap. There is 30' of hall to a normal sized alabaster door.

Mac (AC:22, HP:52/60, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Prayer, Bless, Haste, Level Loss(3)) 
Tuesday August 16th, 2005 4:48:23 PM

Taking a knee, Mac checks on Galea and then moves several potions out of his backpack to places he can more easily reach in a hurry, and keeps two in his off hand.

Spells in effect - How are we for durations?:
Prayer: +1 luck bonus to attack, weapon damage, saves and skill checks.
Bless: +1 morale bonus to hit, +1 morale bonus to saves against fear.
Haste: +1 haste bonus to attack, +1 dodge bonus to AC and Reflex Saves, +30' speed, and extra attack when using full attack action.
Level Loss: -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Flea ( (AC19, 35/35 HP, Trap Sense) 
Tuesday August 16th, 2005 6:48:58 PM

Flea shrugs off the comforting hands of Bloodpack and Icepack in her blind rush towards the voices. The distraught gnome hesitates for a moment in front of the large alabaster doors, and wipes at her eyes with the edge of her sleeve.

Driven by her dispair, she pulls her hooked hammer from her belt, and squeezes past Grymash. Pushing the alabaster doors wide open, she enters the dark hall and screams "Leave the dead in Peace! To me lord of carion who thinks he can be Flea's master! Gargul watches and waits!"

DM request 
Tuesday August 16th, 2005 7:24:40 PM

I do not know at what level the past spells were cast at, duration being the one that counts.

Ulgren cast Haste
Trellus cast Prayer
someone cast Bless.

It has been 5 minutes from the end of the battle. The battle was 15 rounds in length.

Gilan [HP: 67/67 - AC: 22]{greater magic fang, prayer, bless, haste} 
Tuesday August 16th, 2005 7:50:48 PM

Gilan sighs as he watches Flea and Bohdi as they part. His heart is breaking for the two of them but he does not know what he can do.

Shaking his head he moves on down the hall and pulls up even with Flea. "Flea...if it is possible to see him before we leave...I will make sure that you do." He knows that his words will do little to help his friend out and he knows that he may not be able to do anything but he will try. He holds out a little slingstone to Flea with a small smile. "The light will last a little longer...if you think you may want it for later." He then steps off to the side for the others to pass him by.

[Call Lightning - 2 minutes 00 seconds, damage, 4/8 strikes]

[Light - 72 minutes 20 seconds, 20 feet radius]

[Barkskin - 71 minutes 50 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

DM: Call Lightning is out at this point.

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil) 
Tuesday August 16th, 2005 8:31:16 PM

Like a parent patiently enduring a child's temper tantrum, Trellus ignores Bodhi's comments. If there's a dude around who's opinion carries less weight with the cleric, he ain't met him yet.

Which is why he simply cannot fathom what Flea sees in him. The dude is whitefaced through and through, but she's infatuated with him. It's totally twisted.

And THEN, she pulls the screaming stunt in the open hallway. Trellus gives Anuk a "Why Me" look, and then waits to see what answers the rogue's summons.

[OOC - Bless and Prayer are over]

Garrett 
Tuesday August 16th, 2005 11:57:48 PM

Pretty much beyond wasting more words on the matter, Garrett accepts the gauntlet and ring from Trellus. "We will hang onto them, but until I know what they do, I consider it a bad idea to use anything that accursed soul possessed."

Garrett makes his way down the hall and waits to see if Mund wants to check the last 30' to the door, and the door itself. If not, Garrett walks to the door and opens it when everyone else is behind him. "Let's finish this nightmare."

Bohdi Nackle 
Wednesday August 17th, 2005 9:07:06 AM

Wordlessly, Bohdi accepted whatever was given to him by Jake and Aiden and returned to the trapped corridor. He went as far as he could see before stopping, his shrouded eyes not making contact with anyone else's.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Nauthiz'Ull  d20+9=24
Wednesday August 17th, 2005 10:35:11 AM

The ranger watches as the gnome comes sulkingly forward. His mouth opens to speak and then audibly snaps shut. A grimace appears at the corner of his moth and his eyes weigh heavy upon his close wunjo.

A hard swallow follows as Nauth tears his eyes away from the fur-hidden gnome.

"I guess this is what we do. Damn these prophecies! Give me my family and a good hunt. Damn these Bevroren Doden! Damn it all!"

Nauth watches as Garrett opens the door and spots in with flashing eyes to see what he can see{spot-24}.

Mund  d20+6=11
Wednesday August 17th, 2005 1:54:41 PM

Mund moves just ahead of Garret examining everything about her for triggers and other nasties. [Take 20 on Search DC 26] if she finds one she will attempt to disarm it. [Disable Device 11]

Cries of Silence DM Post  d20+10=12 d20+3=12
Wednesday August 17th, 2005 4:01:44 PM

In the side passage, Mund woks carefully on a trap plate, quite different from the last one. This one seems to be protecting one of the crypts. click...Phfftt! An arrow streks from the deep recesses of the alcove, grazing ver the crouching Halfling. "Ta Da! All disarmed. One shot trap friends" [Bluff 12] The group from the Ice Vein continues forward to the door. Bohdi has drawn into himself and none are quite sure what to make of thier normally highly talkative wunjo.

Flea moves to the door and throws them open wide, calling out the dark creatures beyond. Only crisp air is her answer. Trellus and Gilan's magic light spill into the 10' wide and 60' long hall. Glyphs and a mix of arcane and divine sigils are embossed throughout the corridor.
Spellcraft DC 15 Highlight to display spoiler: {protection spell glyphs but not complete}
Know arcana DC 25 Highlight to display spoiler: {Necromantic symbols are written into every glyph}
Know religion DC 25 Highlight to display spoiler: {Death domain sigils are written into every 2nd glyph}
Know Nature DC 25 Highlight to display spoiler: {The secret druidic language is written through every second glyph}
At the far end lies a second set of alabaster doors. From under the crack at the bottom spills a blue black light and almost seems to be made of smoke.

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil)  d20+8=10 d20+4=24 d20+6=18
Wednesday August 17th, 2005 7:17:12 PM

Spellcraft 10
Knowledge Arcana 24
Knowledge Religion 18

Mind still dwelling on Flea, Trellus glances up the hall, but doesn't pay serious attention to what he sees.

Even in his muddled state though, the cleric understands that he's looking at an awfully unfriendly looking hallway.

"Flea? Ulgren? Whaddya think?"

Ulgren : AC 19 Hps 33/33 Mage Armour  d20+14=16 d20+14=29 d20+14=25
Wednesday August 17th, 2005 8:13:11 PM

ooc: Sorry missed this mornings post due to working the local MDA lockup.

Ulgren looks at the two gnomes and shrugs silently floowing the minotaur to the large alabaster double doors at the end of the hallway. (Spellcraft DC 16, Arcana DC 29, Religion DC 25) Ulgren looks over the chamber and whistles softly, "whoever did this had some serious issues with life." Ulgren places the wand back in its pocket and wipes his hands together. "There are unfinished protection glyphs in here, and every glyph has necromantic glyphs wraped within. Wait a minute." Ulgren stretches out and whistles again, "looks like every other glyph has death glyphs wrapped within. Whatever happens from here is goign to be interesting." Ulgren turns and looks at the Bloodpack. "I know you only have my word at the moment, but I would rather die with people that I choose to live with rather than freeze to death. Feel free to do with me as you wish if we live through this but for now please accept my abilities, meager they might be."

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  d20+13=17 d20+19=22
Wednesday August 17th, 2005 10:25:36 PM

Gilan slows as he spots the glyphs lining the walls. "This place is protected by glyphs or half finished glyphs." His eyes widen as he spots every second glyph and shakes his head. "Every second glyph has druidical writing in it." He puzzles over this as he waits to see what will happen next, not really wanting to be the one to go first.

He shrugs as he looks to Trellus and then Ulgren. "I am not sure...protection or not finished protection...this is not really my area...but I maybe able to read the writing in druidic." A shiver runs down his spine though as another thought comes to him. "But that may trigger the trap as well." Gilan looks to Trell and shrugs. "How about a summoned creature?"

[Spellcraft 17 and Knowledge(nature) 25[forgot some bonuses]]

[Light - 72 minutes 10 seconds, 20 feet radius]

[Barkskin - 71 minutes 40 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used
Daniel, nix the knowledge check...I made a survival check instead. So the part about noticing the druidic would be out, unless by chance he could have spotted it otherwise. I have a +8 modifier to spot if you need to make a check for me. I feel stupid about now.

Flea ( (AC19, 35/35 HP, Trap Sense)  d20+8=19 d20+13=33
Wednesday August 17th, 2005 11:24:55 PM

Silence

The crisp air causes a strand of Flea's hair to waft over her face where it sticks to her wet cheek. As she brushes it back, the Bloodpack druid comes to her side with his small gift of light. "Thanks, Gilan," she says, accepting the pebble.

Not having any particular knowlege to recognize the designs embossed along the hallway, the gnome takes them as some kind of writing. Holding the pebble aloft she studies the designs. (Decipher Script=19) "I wish Bohdi was here," she sighs ever so quietly. As the rogue follows the markings down the hall, she is acutely tuned in to any signs of a trap, magical or otherwise. (Search/Detect Trap=33, Whoa! Nat. 20!)

(OOC: Flea is fluent in Common, Draconic, Dwarven, Gnome, and Orc)


Grymash (ac25, hp94/94, barkskin, bullstrength)
  d20+4=7 d20+2=6 d20+5=16
Thursday August 18th, 2005 12:39:37 AM

(spot 6, knowledge religon 7, listen 16)

Grymash inches by, not even noticing the glyphs. Why look at funny markings when there are creatures to kill.

Jake 
Thursday August 18th, 2005 7:14:52 AM

Jake continues along with the others, quietly. Suddenly, unexpectedly, he sorta giggles or chuckles to himself, then stops himself with a bit of self-control, keeping his gaze down. Many of the pack, having not known Jake since childhood, will just think it's a random thing.
But...
It's that same sort of laugh he had when while swimming he mentioned to Anuk that the fountain of Rattledam was haunted, and then suddenly hands grabbed Anuk from underneath and pulled him down for a whole 5 seconds.
Or when he'd put super-spicy stuff into Trellus' soup. And the milk. And the water was actually vinegar.When he'd spread butter over all the lavatory seat. And a dozen other little things over the yeras...

Aiden  d20=12
Thursday August 18th, 2005 10:36:03 AM

Aiden raised an eyebrow as the arrow had passed over the halfling. He was rather skeptical that the trapfinder had meant the arrow to pass by him.

"I agree..." as he quietly responded to Nauthiz's outburst, "I would too prefer the outside"

After a moment he continued, "but that is why we and the Blood Pack are here...to put an end to the unnatural and damned."

Looking at the group that had begun from Ice Peaks, Aiden could not help but let a small smile appear on his face.

~And they consider me dour...~ noticing Bhodi's disappointment and Nauthiz's frustrations. ~I wonder what has happened to that female wizard...~

(rolled 12 against his bluff...wasn't sure which stat bonus/penalty to apply)

Nauthiz'Ull  d20+8=21 d20+8=20 d20+5=10
Thursday August 18th, 2005 10:46:09 AM

As the last trap is 'disarmed' the ranger will wait for the door to be opened and then head down the hallway, eyes flashing everywhere{spot-21:listen-20:move silently-10}.

Bohdi Nackle 
Thursday August 18th, 2005 10:49:11 AM

Bohdi waited in fur-clad silence for one of the others to open the door.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Garrett 
Thursday August 18th, 2005 11:11:36 AM

Garrett waits to see if Mund is going to check the door for traps. If not, Garrett opens the door.

Mund  d20+6=20
Thursday August 18th, 2005 11:49:53 AM

The halfling carefully approaches the door and begins examining it in great detail. [take 20 Search] "Trickey, trickey, but not good enough." her voice in a quiet whisper to herself. It is quite apparent she takes every trap as a personal challenge a contest of will, wit and guile. Her against the creator and it is always best to win at these matches.

Mund slides a pick into the crack of the hinge side door and moves it upward to a point and then witha deep breath rams it home with one hand. [Disable device 20] Spot DC 15 Highlight to display spoiler: {her left hand has fingers crossed}

Anuk 
Thursday August 18th, 2005 12:02:48 PM

Anuk catches Trellus' look and watches Flea go off on her own. He tries to think of something to say--some little joke to lighten the mood--but figures it wouldn't do much good right now anyway. However, when he see's Gilan talking with Flea it puts a smile on Anuk's face. He's glad to see that something might cheer her, if only a little.

At Gilan's mention of a summoned creature, Anuk offers, "I prepared a small summoning spell this morning. I could bring a wolf to scout down the hall for us. It would only last a few seconds, though. I'm not very good at this yet." (Offers to cast summon nature's ally I. Would summon a wolf that would last three rounds)

Tricks and Treats DM Post  d20+8=27
Thursday August 18th, 2005 3:14:56 PM

Aiden and the rest hear an audible 'click' and the groan of stone, but nothing more dastardly occurs. The door is not trapped nor locked and as Garret grasps the pull handle and thick bass voice rolls through the hall shaking stone and reverberating through the very core of all those before it.
"I am Celsiun, I bar all but my children from the chamber beyond. The Fey king is wakened and powers wane before him."

Cold beyond measure seems to breath through the corridor, yet it feels to your skin as the warm caress of parent. Rock cracks under the assault and the walls become as sheets of ice. Through them you can see the dim outlines of the Blood pack making their way cautiously down a hall. Easiest to discern is Flea a smaller blur in fornt moving cautiously and the great form of Mac shortly behind her. Beyond the door is a great vaulted chamber of Ice. A massive shaft of blue white light blazes downward from the ceiling illuminating a large 20' diamter 5 step dias. Floating several feet from the floor is, by all outward appearnaces a human beating heart of ice. About thedias, now turning to face you are 2 human males, a gnome and a wolf. The black skin and hoar-frosted clothes marks their true nature.
DM note: map coming next post. Chamber is rectangular. 60x200' You are in the middle of the narrow end. It is 30' to each side left and right of you. The dias is 100' away straight up. The floor is a frost covered ice, possibly slippery.

The Blood pack decipher most of the sigils and glyphs and the conclusions to be drawn are dark indeed. Gilan can get some of the secret language, a rather epic poem to nature and her grand power. But is seems to be purposefully written over with the other symbols in very specific places, those dealing with life, love and anything gentle about the forces Gilan reveres.

Trellus recognizes some of the glyphs but can not place them.

Ulgren begins filling in the blanks. Death and more specifically necromancey, the sigils of the power of the shadow realm, and written across and innertwined with those of the nature world. The over all theme of destruction to the Wold as it now stands is quite evident to the dark elf. The glyphs all carry one other secret the dark elf manages to pierce as well. A cloaking of this place from the natural world. The necromantic sigils are definately drawn to hide this place, most specifically from any of Fey blood.

Flea can garner little from the writings, they are just too complex for sucha cursorey scan as she gives. Her powers of sbservation are trained elsewhere. In particular to a second slight draft of air, going the wrong way. Eyes following what the subtle air current is telling her reveals a small oddly placed gap in the wall floor to ceiling. The gnomes trained eye marks 32 small well placed holes. Holes, about the size of a dart, not 5 feet beyond the door, slanted to launch there contents at her and her companions.

Gry and Mac wait for the results of the initial inspection and Jake lets a small giggle slip. What could posibly be so funny about this hall.

Even as Flea opens her mouth to warn the others about the trap several things happen. A deep rumble, a voice?, comes from the small passage the Icers took, the emperature plummets beyond coping and imagining. Rock walls spilt crack and fall away, revealing thick semi transparent ice. All metal instantly develops a small ice like covering, while weapons are easily knocked free, Jake discovers a more serious side effect of being covered in metal and it is most decidely not funny. The last thing that happens is the far door of the 60' hall is opened. A medium creature stands bathed in darklight, which rolls off him like billowing steam, issues a command "Be gone austlanders!"

Blood pack details. The hall is 10' wide and 60' long. the holes Flea saw are still there as is the slight crack in the wall (Flea is pretty sure this is the trigger, anything going past it)

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste} 
Thursday August 18th, 2005 8:32:49 PM

Gilan smiles to Flea. "Hey don't mention it...I know how it is...I wonder if I will ever see Kaili again." He slips into a little bit of a funk as he has that thought but shakes it off.

Gilan glances to the sound of the voice and shakes his head. "I am really starting to hate that word." This is growled as he talks thought giving the impression of aggrevation. He still waits as the other makes plans. He does look to Anuk and nods. "Then I could summon up a flying animal so that we have all the ways taken care of...if there is a trap down this hall." He leaves the last unspoken as he does not know anything really...just a guess.

[Light - 72 minutes 00 seconds, 20 feet radius]

[Barkskin - 71 minutes 30 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Ulgren AC 19 Hps 33/33 Mage Armour  d20+1=9
Thursday August 18th, 2005 9:18:14 PM


Ulgren looks around at the Bloodpack, "Who is that?" Ulgren says in a whisper. "Do we enter? or wait?" Ulgren looks around then stares down the hall looking for signs of what they face. <Spot DC 9>

0- Detect Magicx2 Read Magicx2

1- Mage Armor* x2, Magic Missle x2, Shield x1, Tensers Floating Disk x1

2- Scorching Ray* x2, Web x1, Invisibility x2

3- Haste x1, Fireball* x2

4- Confusion x1, Wall of Fire* x1


Flea ( AC19, 35/35 HP Trap Sense, Evasion)  d20+13=23 d20+14=29
Thursday August 18th, 2005 10:48:41 PM

"Stop!" cries the gnome thrusting an arm out to either side in order that none shall pass her. "No one move!" The rogue points out the sites of the 32 small holes not 5 feet beyond the door, slanted to launch their contents at any who might approach.

The gnome searches for a way to disarm the trap. (Search/Detect Traps=23) If she is fortunate enough to locate the mechanism, she will return her hammer to its place, and get out her special tools. Going to work on the device she hopes to disarm it (Disable Device=29) and allow safe passage for her friends.



Grymash (ac25, hp94/94, divine favor, barkskin, bullstrength)
 
Friday August 19th, 2005 12:30:37 AM

Not moving is fine for Grymash at the moment while Flea does her thing. He takes the time to mutter a few simple words of power. His double axe glows faintly, beneath its icy covering. (Casting Divine Favor)

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil) 
Friday August 19th, 2005 7:24:47 AM

Trellus frowns at Jake's giggle.
"Light Jake, what have you woven......."

The rest of his words die before they're uttered, lost in the cracking of walls and the plummeting temperatures. Flea's words ring out as the cleric takes in the new stanger on the other end of the frozen hall.

"Flea, you better hurry," Trellus urges. "That dude don't look friendly. Anuk, you're on. Anybody else with a decent range, same thing."

The blond man has no way of reaching across 60'. He does what he can, casting a spell on Jake.

[Resist Energy (cold)]

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+5=25 d20+5=8 d6=5 d20+11=23 d20+9=27
Friday August 19th, 2005 10:08:39 AM

Bohdi gazed through the translucent walls and his hand reached out reflexively. "Flea," Bohdi murmured, his pained voice catching in his throat.

Pain and grief turned to anger, then rage. "Death!" cried the gnome. "Death!"

He turned to his companions and threw back his hood. His red, swollen eyes burned with an intensity that they had never before seen.

"DEATH!"

Heedless of the possible consequences, Bohdi donned Jake's belt. (DMs: No idea what this does. Maybe it kills gnomes. Ask Mikey.) Then, wrenching one of the caramel-colored balls from the necklace that Flea had given him, Bohdi tossed it toward their ostensibly undead foes near the center of the room. With what time and energy he had left, Bohdi took a quick glance at the ice heart to try to glean its significance. (Spellcraft 23, Knowledge-Arcana 27)

(Here's what I know about the Necklace of Molasses: a ball detonates an area Slow spell with 30 ft. radius. Will save DC 18, operates like Slow cast at 5th level. I assume that Bohdi has the range and accuracy to throw the ball toward a spot centered on their opponents. I can't imagine a Slow spell, area effect radius 30 feet, that can't be targeted with accuracy past 30 feet from the caster--but still, if Bohdi can't target the center of their opponents, then he'll fire his crossbow at the wolf.

If necessary for the spell or the bow, a ranged attack to hit the center of their opponents with the ball, or to target the wolf, is = 25, natural 20.

Crit threat on the wolf, if necessary = 8, nope.
Damage on the wolf, if necessary = 5.
)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


DM Note: your 100 feet away, I'm having you don belt move up and have bead in hand to throw next round. Bohdi knows they are too slow to cover the distance, he'll have time

Nauthiz'Ull (AC17, HP 20/20) (Sub/Al)  d20+6=14 d8+1=3
Friday August 19th, 2005 1:03:46 PM

"Wunjo!!!" His father's bow leaps into the ranger's hands at his small companion's declaration of ... death ...

Nauth'Ull's voice booms against the walls of ice. Half question, half shout of defiance.

"WHAT YOU SAY?!?!?"

A wooden shaft streaks toward the wolf,

Rolls and Actions
Hit AC14, Damage 3hp (5hp if wolf is a magical beast)

Anuk (AC 21, HP 43/43)  d20+14=17 d20+9=11 d8+4=8 d8+4=8
Friday August 19th, 2005 2:47:35 PM

"Sounds good to me," Anuk responds to Trellus' order. He raises his bow, takes aim at the grim figure, and lets two arrows fly. "We've already got his attention...let's see how he likes this..."

(*sigh* -- hits AC 17 for 8pts and AC 11 for 8 pts)

Modifiers:
Atk: +1 mw arrows, +1 PBS, +2 bracers of archery
Dmg: +1 PBS, +2 str, +1 bracers of archery
Precise shot: can fire into melee w/o penalty
Dodge: AC 23 vs skalti

The times they are a changin  3d4(2+2+4)+3=12
Friday August 19th, 2005 3:39:00 PM

Bohdi, having the belt in his hand realizes he has not much but raw guile and will to assault the undead in this the hopeful final chamber. Strapping it on, he begins to move into the chamber. A high pitched shriek, 'Death!' issues from her lips as the small female gnome charges across the floor. Bohdi has a quick mind and several things run through it, even entering into a battle, Since when could he hit octaves that high on the scale? Why was his shirt tighter and his chest hurting as he started to run? For the first time in years his chin doesn't itch when he moves from his beard. Lastly, why was the link with Squork registering such high shock an awe To everyone the reason is as plain as the lack of a beard on Bohdi's face. Because running at the dias was Bohdi, the female gnome.

Nauthiz'Ull pulls his bow and fires, the habit to hard to stop. The arrow sinks into the wolf's putrid flesh for no ice like shell coats its fur. However, the wolf does not seem to notice the wound.

The zombies, two humans, gnome and wolf at the steps turn towards the group and lumber towards you. The ice heart continues to beat.

Spot DC 18 Highlight to display spoiler: { at the far wall there is a rather large object embedded in the ice.}
---------------------------------------------------------------------------------------------------

Garret and Guloith advance with Bohdi, so as not to leave her on her own.

Mund stays where she is.

There is brief conversation about the hall and the being at the end of it. Flea holds her pack and gets to work. Sliding a dagger into the small crack she locates a thin wire tube and alters its angle back upon itself so as people pass the airflow will not be disturbed and the trap will never activate.

Anuk, on Trellus' word, un slings his bow and fires. Even as they begin their flight, the ranger knows he rushed. The smallest glimmer of hope fades as the being at the end of the hall doesn't move and lets the shafts split as they impact his form.

Gry casts a spell on himself preparing for the charge and Trellus puts one on Jake.

The creature speaks again, "Vinge hurtig døden" as he finishes 3 bolts of black energy streak from his outstretched finger and slam into Flea. [Dmg 12]

Icer map http://img377.imageshack.us/img377/4999/icertemplefight2map9pr.jpg

Bloodpack maphttp://img377.imageshack.us/img377/2638/templefight2map14cc.jpg


Garrett ( AC: 18, HP:16/16) 
Friday August 19th, 2005 4:24:33 PM

"What in the Wold is going on" says Garrett as he watches Bohdi's transformation. "That's just not right. Where did he get that belt from?"

Snapping back to his senses, Garrett quickly tries to formulate a strategy.

"Nauth, Aiden, Guloith, form a line in front of me. Make them fight you three, and then I can stand behind you all with the healing wand. Let's try and get up by Bohdi before he gets himself.....or herself...or whatever killed. Hopefully the wand and I can offset any damage that all of you take before it starts adding up."

Garrett sheathes his sword and pulls out the wand of CLW, and takes a 5' step forward.

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste} 
Friday August 19th, 2005 8:11:53 PM

Gilan smiles as the trap is changed and then looks to Trell. "Is it clobbering time?" He looks to the rest of the group and steps five feet further into the hallway. His lips form and speak the words to a spell and his hand club hand is soon lined with fire. "I hate undead." He will transfer the club to his shield hand if possible.

[Produce Flame - 8 minutes 00 seconds]

[Light - 71 minutes 50 seconds, 20 feet radius]

[Barkskin - 71 minutes 20 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil) 
Friday August 19th, 2005 9:22:36 PM

Trellus shakes his head in response to Gilan.
"This feels too bright," he replies warily. "All this stuff weaving, and he just stands there and casts a magic missile spell?"

"I don't think this hallway is safe yet. Flea, stay shuttlecocked. Anyone with reach, cut that dude up."

Trellus gets an idea and casts a spell on Grymash.
"I wonder what happens if you ain't touching the floor," he remarks.

[Air Walk on Gry]

Flea ( (AC19+1 Hasted, 23/35 HP)  d20+8=27 d20+8=13 d3+1=4 d3+1=3
Saturday August 20th, 2005 9:17:54 AM

"Aieeee!" squeels the gnome when the black magic strikes her. For a moment Flea hesitates. Did her heart stop? Then she springs into action.

Clicking the heels of her magical boots together, she runs at the dark creature and flings the dagger in her hand at it's throat. (Hit AC 27, crit. 13-but I think it is undead so no crit. anyway, for 4+3 dmg. respectively).

DM Sanity info:

Position: 15H

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 3/10 rounds (not required to be consecutive rounds)


Mac (AC:22, HP:52/60, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3)) 
Saturday August 20th, 2005 7:19:30 PM

"Trellus, I'm feeling... half unwoven. But I am ready."

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Jake (AC 29, hp 57/57, barkskin 1/30) 
Saturday August 20th, 2005 8:46:19 PM

[To the Player of Bodhi: To sum up, Jake slipped you a belt of Gender Change.]
Jake rings his sword against his shield impatiently. "Flea, if ya can't figure out a way to disarm them traps, lemme go rush him. I'll trigger 'em alone and you guys can follow me ta take care of them problems."
Jake takes a moment to drink a potion of barksin he's been saving. (Its +3 replaces my +1 natural AC modifier I currently have)

Carla 
Saturday August 20th, 2005 11:46:32 PM

(OOC: Mikey/Jake it appears from the DM post that Flea was successful in discombobulating the trap. Jake should be able to make a move. Like my old drivers ed teacher said, "hesitation kills!")

Jake (AC 27, hp 57/57, revising change) 
Sunday August 21st, 2005 7:34:51 AM

(Did not see the DM's reply...ok! To rewind a bit...)
Jake rings his sword against his shield impatiently. "Flea, if ya can't figure out a way to disarm them traps, lemme go rush him. I'll trigger 'em alone and you guys can follow me ta take care of them problems... There ya go, that's it!" Jake finishes, seeing Flea move up and get rid of the trap. He moves on forward. He curses his armor as well as the distance, and having no line of sight to boot. However, he does move forward, then takes to the side of the ghost thing with surprising speed. (Moving H5 to H9, then H9 to E12).
Skali is just too far away to do anything this round, however.

DM Yes Jake you can move as Flea did disarm the trap. It is not Skalti but another thing,it will be more apparent next full DM post

Aiden (ac 16 hp 20)  d20=20 d20=13
Sunday August 21st, 2005 10:06:26 AM

Aiden was surprised in a multitude of ways. ~what foul magick and rage has struck Bohdi?~.

Bringing himself out of his ponderings as the gnome appeared more like a berserker from Twin Tusks than the mage.

"There is something in the wall.." his sharp eyes seeing something even as he stepped forward, axe in hand.

Spot: nat 20 on object in the wall


Ulgren : AC 23 Hps 33/33 Mage Armour, Shield  d20+1=4
Sunday August 21st, 2005 10:03:39 PM

Ulgren shakes his head in disbelief at the frozen shape then quickly casts shield on himself, moving slowly forward Ulgren steps inside the door and to his right. Ulgren positions himself with his back towards the corner and facing the frozen shape. (H 11) Ulgren doesnt notice anything other than the the frozen shape ahead of him. (Spot 4)

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Sunday August 21st, 2005 11:18:59 PM

Bohdi dropped the belt and threw the bead (see previous post).

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Anuk (AC 22, HP 43/43)  d20+9=17 d8+3=6 d8+3=4
Monday August 22nd, 2005 12:57:46 PM

Cursing himself for his poor aim, Anuk redoubles his efforts when he seels the black bolts strike Flea. "Leave her alone!!" he roars as he charges forward, reloading his bow with two arrows this time. He sprints forward 30' feet, stops short, and the arrows streak toward their target, hopefully finding a chink in the thing's armor.

Hits AC17 for 6pts and 4 pts

Modifiers:
Atk: +1 mw arrows, +2 bracers of archery, -4 manyshot
Dmg: +2 str, +1 bracers of archery
Precise shot: can fire into melee w/o penalty
ManyShot: can fire two arrows at once (-4 penalty)
Dodge: AC 22 vs whatever it is

Booby Trap DM Post Round 2  10d6(3+1+5+1+5+6+4+6+2+4)=37
Monday August 22nd, 2005 3:52:08 PM

As the moments move on the temperature is still dropping and most noticeably, the walls are becoming more transparent allowing the two groups to see each other fairly well.

Gilan moves into the hall some and with a spell his hand blazes forth with divine fire as his shifts his club to his off hand.

Trellus finds the reaction of the foul creature 60' away to be just off somehow and issues caution to all. He then calls upon Domi's gift of Air walk and places the enchantment on Grymash.

Black bolts pound into Flea and startles the gnome. However she decides direct action being much more of a solution and activating her magical boots springs down the hall. A dagger flies from her hand, but to the horror of all it bounces off the creature without effect. Spell craft DC 16 Highlight to display spoiler: {Mage armor deflected the attack}

Mac stands ready for the charge.

Jake bangs his sword against his shield and is right behind Flea in the 10' wide corridor.

Ulgren is a bit unsettled by this new foe and casts Mage armor as he advances into the hall.

Anuk moves forward and fires a pair of arrows with a single pull, but they also fly off their intended mark.

.As Flea moves up she suddenly smells a small waft of heat. With a loud crack, a bolt of superheated air lances down the hall a full 120'. Purple blue light reflects through the ice as the bolt of lightning tears through Flea, Jake, Ulgren and Grymash.
Reflex DC 14 for half damage or none with evasion (Dmg 37/18)

It is now easier for those in the hall to see the humanoid bathed in the dark swirling mists. His figure is thin and his face pulled tight, the skin blackened and dry. Hanging from his torso under a decayed cloak thick wraps of leather can be seen. They appear to encompass his entire body. His face is free of the leather and small pinpoints of deep azure light reflect in his eye sockets. He raises his hand again and speaks a single word. " Smörja!" The ice beneath Jakes feet seems to slightly liquefy and turns a deep oily black. Spellcraft DC16 Highlight to display spoiler: { Grease}

Jake must make a reflex DC 16 or fall prone where he is. The creature then turns and moves into the chamber beyond the alabaster doors.

Flea Highlight to display spoiler: {Through the doors at the end of the Hall Flea can see a deep crimson swirling disk some 30' across. 2 former men of the Ice Vein just shambled through it. }
http://img400.imageshack.us/img400/8761/pagesfrompagesfromtemplefight2.jpg


Heart Chamber Round 2  d20+9=21 d20+9=21 d20+9=20 d20+9=18
Monday August 22nd, 2005 3:53:40 PM

Garret moves and voices a sound battle plan, Aiden, Nauthiz'Ull and Guloith take the front while he uses that wand of curing Gilan provided.

Bohdi finds she is unable to tear away the belt, it has somehow adhered to her. The molasses missile sails from her hand striking beautifully amongst the undead shambling towards the group

Aiden moves forward weapon at the ready and calls out that he can see something embedded in the far ice wall. Dark and circular in shape and also quiet large, maybe 3 feet across.

The Molases bead explodes in the midst of the creatures a a vaporous bronze haze swirls out ward, attempting to ensnare them. The creatures push on and close withthe fighter line.

http://img252.imageshack.us/img252/9206/templefight2map126zf.jpg

Nauthiz'Ull (AC17, HP 20/20) (Sub/Al)  d20+8=22 d20+6=15 d8+1=7
Monday August 22nd, 2005 5:04:11 PM

"I see it!" the ranger's voice booms.

Nauthiz'Ull draws another arrow as he crabs forward and to the side.

"Be right with you," he replies. "Need to see something first." His Father's Bow sounds again in the cavern of ice. Another shaft wings its way, this time at the thing embedded in the far wall.

Rolls and Actions
Spot 22 (To see the object in the wall from last round)
Hit Object in Wall AC15, Damage 7hp

Movement and Position
J1

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  d20+13=29
Monday August 22nd, 2005 5:41:23 PM

Gilan notices the grease spell as it covers part of the floor he calls out. "Grease spell." He pulls up short and looks around not really liking the options.

He slips into the depths of his natural power and pulls forth what sway he can. He once again starts a spell that will aid him in this time but touches Trell instead. "A simple spider climb."

[Spellcraft 29]

[Spider Climb - 80 minutes 00 seconds]

[Produce Flame - 7 minutes 50 seconds]

[Light - 71 minutes 40 seconds, 20 feet radius]

[Barkskin - 71 minutes 10 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Ulgren : AC 23 Hps 15/33 Mage Armour, Shield  d20+9=26 d20+14=19 d20+14=31 d20+8=25 d20+8=21 4d6(5+5+2+4)=16 4d6(2+3+4+2)=11
Monday August 22nd, 2005 6:33:42 PM

Ulgren winces as the lightening shoots through him, however the drow grins as he manages to avoid most of the damage,(Reflex DC 26). Ulgren watches the daggers bounce off of the undead and shouts out, "He has Mage Armour cast on him!" Ulgren aims carfully and casts Scorching ray at the undead, <Ranged Touch attack AC 25 and 21>, two rays spring from the drows outstretched right hand. "Careful he just cast Grease!" (Damage 16 and 11)

DM. The creature who cast the Grease spell went around a corner, you can not target him from your position. Lightning did 18 points of damage, I made the adjustment to your total

Garrett (AC:18, HP:16/16) 
Monday August 22nd, 2005 8:09:37 PM

Garrett is going to ready his action and wait to heal the first person injured by the undead.

"Hold the line icers!" Garrett yells out. "Let's pull them in and let them engage. Once we are all engaged, if things aren't going terrribly, one of us can make a break for the ring and whatever is on the far wall."

"Those two things are the key. The ring we need to recover, and if Skalti's master is anything like him, once we destroy his power source, he should die also. Whatever that is on the far wall is probably his power source. Once we have the undead right here, our speed should prove a great benefit, and hopefully allow one of us to retrieve and/or destroy what is down there before the Blood pack starts taking too much damage."

Flea ( (AC19, 23/35 HP, Hasted, Evasion)  d20+9=23 d20+13=22 d20+14=27
Monday August 22nd, 2005 9:27:28 PM

The scent is enough of a warning, and Flea leans back just in time to avoid the purple-blue bolt of energy (Relfex=23, 0 dmg due to Evasion). The rogue creeps up to the threshold of the next chamber and peers in.

"There's some sort of crimson swirling disc in there," Flea shivers from the cold, "and something else." Flea refocuses her attention on the threshold and searches for traps (Search/Detect Traps=22). If she finds one, she will go to work on it (Disable Device=27)in order to make the passage safe for her friends.

(OOC: When you say 'former men of Ice Vein', are these folks from Icepack, or folks from Ice Vein that the Bloodpack haven't met and don't know?)

Position: 18H

DM just colorful way to say undead humans. No one in Blood pack recognizes any of them

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+5=8
Monday August 22nd, 2005 10:00:50 PM

Bohdi steps back 5' and fires a crossbow bolt at the wolf, missing (Attack 8). She reloads.

Aiden (AC 16 + 3 (barkskin) = 19, hp 20)  d20=11 d20=12
Monday August 22nd, 2005 10:56:45 PM

Aiden grunted as he prepared to strike the creatures with his axe.

AC: Forgot to include the +3 from the barkskin earlier....

TO HIT: 11 + 3 (since trying for 2 attacks, gives me a -2 from my +5) = 14
TO HIT: 12 + 3 = 15





Grymash (ac23, hp76/94, air walk, divine favor, barkskin, bullstrength)
  d20+5=18 d20+14=34 d20+14=34 d8+24=32 d8+24=32 d8+24=27
Tuesday August 23rd, 2005 2:30:38 AM

(Reflex 18)

Grymash feels himself lift from the floor with his next step and he realizes what Trellus as done. A grim smile forms across his face and he charges at the first target he can get to.

(Charge +2hit/-2ac. Powerattack -6hit/+12dam, twohanded. HitAC: 34 threat, 34 crit [of course, if this guy is undead, no crit! That sucks! Two natural 20's. What a waste!]. Damage: 32. If it is a Crit!!! Damage: 32+32+27=101. [:( almost max damage!])

Anuk [HP 43/43, AC 21]  d2=1 d20+14=28 d8+4=10
Tuesday August 23rd, 2005 11:26:33 AM

(ooc: I'm assuming here that after Anuk moves forward he can see some of the figures figures shown on the map)

"Wha..?" Anuk calls out as yet more shots go astray. "Blasted sunbaked aim of mine," he mutters as he moves forward again. He stops short of the alabaster doors (I17) when he sees figures on the other side. "C'mon," he says to himself. "Hit somethin' this time why don'tcha."

Aims for figure at G22. Hits AC28 for 10pts

Modifiers:
Atk: +1 mw arrows, +2 bracers of archery, +1 Point blank shot
Dmg: +2 str, +1 bracers of archery, +1 point blank shot
Precise shot: can fire into melee w/o penalty (if it's what Gry's attacking)
Dodge: AC 22 vs fig at G22

Jake (AC 27, hp 57/57)  d20+6=26 d20+6=16
Tuesday August 23rd, 2005 2:39:07 PM

Jake does an awesome sorta dive to the side and totally avoids the lightning bolt. (Jake has Evasion) "Grease? What kinda spell is thaaaaa-" Jake of course, has no clue what sort of spells these mages use,a nd he promptly steps onto the grease spell. Though he skitters, he barely manages to retain his balance. (Reflex 16 on the dot) So it is that he continues forward. But he still can't get to that damned monster this round.
Instead he moves over next to Flea and, when she's checked out that space in front of her, moves into it. "Come on, ya stupid dead guys..."
He waits for the zombies to come at him, trusting that none will get through his armor. (19H if Flea finds no trap, 18I if there is a trap there)

Into the Breech Blood Pack Round 3  d20+11=16 d20+7=10 d20+7=13 d20+7=9 d20+11=12 d20+11=29 d20+6=17 d6+9=10 d6=4 d20+11=18 d20+11=31 d20+11=13 d20+6=16 d6+9=10 d6=1 d8=7 d20+18=30 d20+18=37 d20+18=34 d20+18=37 d20+18=30 d20+18=37 d20+18=30 d4+1=5 d4+1=4 d4+1=4 d4+1=2 d4+1=2 d4+1=5 d4+1=2 d8=4 d20+18=28 d20+18=24 d20+18=35 d20+18=34 d4+1=2 d4+1=4 d4+1=5 d4+1=5 d8=6 d20+18=26 d20+18=25 d20+18=19 d20+18=21 d20+18=27 d20+18=36 d4+1=4 d4+1=5 d4+1=5 d4+1=4 d4+1=3
Tuesday August 23rd, 2005 3:23:10 PM

Gry flies through and attacks and kills a one of the dead men, His axe tears through the soft decayed flesh and with a sickening squishing noise it collapses to the ground. As he heads throughthe door towards his target a large shape reaches a ice clawed hand from the darkness. [Skeletal Troll 1 AoO AC 16]

Anuk moves up and fires his bow at another. The arrow punches easily through it, but the damage is obviously slight. Anuk does notice that these men do not have the coating of ice armoring them, though it seems to be starting to form before his very eyes.

Flea finds no traps upon the door area.

Gilan casts spider climb upon Trellus.

Jake moves farther down the hall and past Flea as she gives the all clear, but as he steps past Anuk there is a chilling sound, snik
All about them, Jake, Anuk and Flea hear Fft! Fft! Fft! Fft! Fft! Fft! Fft! Fft! Fft! Fft! Fft! Fft! Fft! Fft! small darts fly from the walls at almost every conceivable angle about them.
[Jake 7 darts Hit AC 30/37/34/37/30/37/30 Dmg 5/4/4/2/2/5/2 total 24 Please roll 7 Fort saves DC 13 failure indicates -1 Con for each failure]
[Flea 4 darts Hit AC 28/24/35/34 dmg 2/4/5/5 total 16 Please roll 4 Fort saves DC 13 failure indicates -1 Con for each failure]
[Anunk 6 darts Hit AC 26/25/19/21/27/36 Dmg 4/5/5/4/3 total 21 Please roll 5 Fort saves DC 13 failure indicates -1 Con for each failure]

An almost horde of creature fueled by the fires of in death converge on Grymash. Fists pounding and stepping from the darker recesses of the door area are the two skeletal ice trolls. Fists, claws and teeth tear at Grymash
[Zc Charge Hit AC 10, Zd Charge Hit AC 13, Ze Charge Hit AC 9, Skel Troll 1 Hit AC 12/29 Bite 17 Dmg 10+4, Skel Troll 2 Hit AC 18/31 crit 13 Bite 16 Dmg 9+1 Total for round 24]

The initial creature moves back into the darkness and towards the portal Flea spotted. It does not look back to the conflict taking place at the doorway, seeming unconcerned

http://img341.imageshack.us/img341/2073/bloodmap6tm.jpg

Map correction Jake is just in front of Anuk in the room at 19H

Ulgren you can adjust with a move or personal spell from last round since you could not cast scorching ray last round. (No good targets) and then continue to post for this round.

Hold the Line Icers Round 3 DM  d20+5=14 d20+5=9 d20+5=8 d20+7=18 d6+4=9 d8+1=5 d8+3=6
Tuesday August 23rd, 2005 4:45:59 PM

The Icers hold the line and wait for the shambling dead to get within striking distance.

Nauthiz'Ull slides back and launches an arrow at the back wall. Striking a significant chip from it.

The heart continues to beat a slow steady rhythm above the dias.

Bohdi fires at the wolf, but the bolt skids off the natural armor of the foul undead.

The creatures close on the group, wicked grins splitting their horrid faces. 2 zombies close with Aiden. As they come in range, he strikes with his axe, cutting twin gashes across the humans chest [dmg 5 and 6] The wolf and other human zombie close on Guloith, who stands terrified by their gruetesque appearance.
[Aiden G1 Hit AC 14 Z2 Hit AC 9]
[Guloith Z1 Hit AC 8 W1 Hit AC 18 dmg 9]

http://img169.imageshack.us/img169/6106/icemap7db.jpg
Map correction places Nauthiz'Ull at J1


Nauthiz'Ull (AC17, HP 20/20) (Sub/Al)  d20+6=11 d8+1=6
Tuesday August 23rd, 2005 5:25:11 PM

Surrounded by Ice! Too much time, it would take too much time.

"Hold fast!" Nauthiz'Ull eschews another arrow, moving in a crescent arc instead, he draws the scimitar at his belt and attacks opposite Aiden.

"Lets cut this one down," he hisses to his fellow Icer.

Rolls and Actions
Hit Z2 AC11, Damage 6hp (Flanking vs Aiden.)

Movement and Position
Come around behind Z2 to Square I5

Mac (AC:22, HP:52/60, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3))  d20+3=23
Tuesday August 23rd, 2005 6:02:03 PM

With no other magical support coming, Mac quaffs one of the two potions in hand and walks down the corridor past Trellus, Gilan and Ulgren, glides across the grease slick (Nat 20 on the save) and pulls up 10' short of the doorway [G15:H16].
And to Anuk, Flea and Jake he says, [b]"Le's do this!"

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.
Haste (round 1/5): extra attack in full round attack, +1 to attack, AC and Reflex Saves, +30' Speed

Garrett (AC:18, HP:16/16)  d8+1=8
Tuesday August 23rd, 2005 7:30:21 PM

Garrett quickly heals most of the damage Guloith took from the undead menace. (healed 8hp w/ wand CLW).

"Bohdi, there is not much damage you can do against these foes. Once Aiden and Nauth drop the one they are working on now, come around that side and haul butt toward that thing in the wall, and destroy it as fast as you can. Mund, go with him."

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  d20+7=13
Tuesday August 23rd, 2005 8:41:59 PM

Gilan will attempt to slip around the outside area of the grease spell. If that is not possible then he will try to go across the grease spell. "Whaaaaa....." He finds himself skidding across the grease, out of control.

[Spider Climb - 79 minutes 50 seconds]

[Produce Flame - 7 minutes 40 seconds]

[Light - 71 minutes 30 seconds, 20 feet radius]

[Barkskin - 71 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Tuesday August 23rd, 2005 10:20:05 PM

Bohdi follows Garrett's suggestion. She drops her crossbow and, running and drawing her enchanted dagger at the same time, sprints as fast as she can toward the heart. She hopes that her tackle Nauthiz'Ull can pin the defensive end long enough for her to break into the secondary.

Actually, she has no idea what that means. Maybe it's another manifestation of the belt. Naaaah.

Drop crossbow, free action.
Draw dagger and run, x4 (16 squares), toward the heart. Going around Nauthiz'Ull's end and leaving 5' to avoid AoOs, Bohdi should be able to get to roughly J15.


Flea ( (AC19+1 Haste, +4 Dodge vs Giants, 7/35 HP)  d20+3=22 d20+3=13 d20+3=12 d20+3=11 d20+14=34 d20+9=27 d6+2=5 4d6(1+2+5+2)=10 d20+9=24 d6+2=5 4d6(2+1+1+2)=6
Tuesday August 23rd, 2005 10:24:29 PM

"Ah! Ah! Ah! Ah!" cries the rogue as the darts prick her. Two fall away leaving trails of red blood to flow down her dark armour while the other two hold tight, releasing their poison into the gnome's system. (Fort=22, 13, 12, 11)

The scared rogue isn't going to leave the barbarian in the room to face the enemy alone. "Come along, 'nuk! Lets dance!" she cries as she tumbles (34, nat. 20!) past the giant creature to her right (Troll #1). Clicking the heels of her boots together Flea slams the bludgeoning end of her hooked hammer into the back of the bone-troll's legs twice in succession. (Hit AC 27, for 5 dmg, and 10 sneak attack dmg., and AC 24, for 5dmg, and 6 sneak attack dmg.)

DM Sanity Info:

Position: 20D

-2 Con.

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 4/10 rounds (not required to be consecutive rounds)


OoC (Sheriff/Al) 
Wednesday August 24th, 2005 7:23:16 AM

Could the Player of the Character Ulgren please post his or her email address here? Thank you.



Grymash (ac25, hp52/94, air walk, divine favor, barkskin, bullstrength)
  d20+14=29 d20+9=21 d8+22=29 d8+22=28 d20+14=30 d8+22=27
Wednesday August 24th, 2005 8:06:57 AM

Grymash continues to swing at anything that moves.

(Powerattack -5hit/+10dam twohanded. HitAC 29 and 21. Damage: 29 and 28 for a possible 57 points of damage. If someone drops: Cleave attack. HitAC: 30. Damage: 27.)

Aiden (AC 16+3 = 19, hp 20)  d20=4 d20=4
Wednesday August 24th, 2005 10:30:02 AM

Aiden's eyes gleamed even as the combat sang within his blood. He wanted to lay these unnatural creatures low, even as he swung and twirled his double bladed axe once again. His haste, or thirst to put these corrupt creatures to rest blighted the accuracy of his strikes.

To hit: 4 +3 = 7...don't think so....

Anuk [HP 23/43, AC 21, -1 con]  d20+7=13 d20+7=24 d20+7=12 d20+7=13 d20+7=24 d20+11=28 d8+3=8
Wednesday August 24th, 2005 11:23:48 AM

"Hey...Wha?...Ow!!" The needles dig through Anuk's fur and armor to find his skin, and one in particular seems buried painfully deep. (fort 13, 24, 12, 13, 24; -1 con)

Trying to shrug off the pain, Anuk responds to Flea's 'dance' request with, "After you, mi'lady!" While the gnome tumbles away, Anuk's bow is stowed and his longsword is drawn. He moves quickly to put the troll between Flea and himself (moves to G20) and buries the longsword as deeply as he can in its hide.

Hits AC 28 for 8 pts.

Modifiers:
Atk: +2 flanking
Dmg: +3 str
Dodge: AC 22 vs Troll#1

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spider climb) 
Wednesday August 24th, 2005 11:55:11 AM

Time to get up there.

Trellus rushes forward while pulling out a wand of CCW. While the spider climb spell is nice, the cleric recalls the last time he got that spell, it still didn't help him.

So, instead of trying to climb around the greased area, when the blond man reaches the area of effect he drops to his knees and attempts to slide through to the other side [Slip and Slide!]

DM: Would you be so kind as to give me a balance check chief

Ulgren : AC 23 Hps 15/33 Mage Armour, Shield  d20+10=30 d20+10=15
Wednesday August 24th, 2005 3:20:19 PM

Move last round:
Ulgren looks at his outstretched hand and grins sheepishly, "watch it," the drow mumbles to himself as he moves to the edge of the grease. "What a choice," the mage says as he attempts to cross the area covered by the spell, <Balance DC 30, nat 20>.

This round:
Ulgren stood stock still in the middle of the grease and took a deep breath and attempted to cross the rest of the grease, <Balance 15>. Making it across Ulgren sped up until he made it to the doorway, wand in hand. <G18>

Wadenles@aol.com

Clarity of Portals DM Round 4  d20+11=20 d20+11=26 d6+9=12 d6=2 d20+5=11 d20+5=10 d20+13=24 d20+13=28 d20+8=18 d6+9=14 d6=4 d20+13=33 d20+13=23 d20+13=23 d20+8=22 d6+9=15 d6=6
Wednesday August 24th, 2005 4:33:02 PM

Mac comes down the hall and across the Grease spell as if he had been practicing it for years and arrives at the doorway.

Gilan moves across as well, but finds he is quickly looking at the bottom of his feet. Gilan is Prone on the floor.

Putrid flesh flies in all directions about Grymash as his axe cuts, shops and cleaves three of the once humans before him. All collapse to the floor.

Anuk stows his bow across his shoulder, but the distraction is costly. Each troll takes advantage of the distraction and a huge clawed hand of a troll sweeps in upon the ranger as he does so. [Troll 1 Hit AC 20 Troll 2 hit AC 26 Dmg 12+2 total 14]
Anuk then draws his weapon and moves to assist Flea, however his sword can not find its way through the ice and into the bones of the undead creature. Instead it slips into a gap in the pelvis

Flea tumbles through to set up behind the skeletal Ice troll and cracks intot he creatures leg with the blunt end of the hammer. Ice chips fly away, but it seems little else was done. (You only get the second attack on a full attack round, Flea tumbled so just one attack)

Ulgren pulls a wand and moves across the Grease spell and to the door.

The temperature seems to have platued and the walls have become virtually transparent. Each group can see the other with good clarity and the arcane wielding being sees the heart and seems to have guessed at Bohdi's intentions. "It will be mine again Celsiun, your plan has failed. " The creature with tight leather strips wrapped about him stands in front of a swirling vortex and seems to be marshalling his will, slowly the portal becomes a clear disk, almost like a hole and slowly starts to move towards the wall.

All can now see the developments of the room. A pair of large skeletal trolls flank the doorway, Their bones covered in a black hoar frost like substance similar to the creatures of the previous battle. The very air seems to be condensing on the other zombies in the room that Grymash is currently dispatching with great haste.

The air freezes about the remaining zombies on Grymash and hardens instantly to an almost armor like quality. At this same moment Grymash feels positive energy touch his foes ever so slightly and the glint of intelligence shimmers across their lifeless eyes. They then intone "Gaaaarrrrgul puuuuuppet. Nooooo lonnnger can he touch usssssssss!"

The two remaining zombies attack Grymash [Hit AC 11/10] Niether get close.

The Troll Flea tumbled by ignores the rogue and holds at the doorway. A hallow sound comes from its skull speak Giant Highlight to display spoiler: { The armored one is flanked} It attacks with icy claws and teeth at Jake. [Troll 1 hit AC 24/28 Bite 18 Dmg 14+4=18]
The other troll nods and attacks Jake as well. [Troll 2 hit AC 33crit23/23 Bite 22 Dmg 15+6=21]

http://img357.imageshack.us/img357/3447/bloodmap8vv.jpg

Gold 4 Pro set on 2 DM  d20+5=15 d12+6=13 d20+5=14 d6+4=8 d6=4 d20+4=12 d20+4=22 d6+4=6 d6=4 d20+5=15
Wednesday August 24th, 2005 5:03:26 PM

Garret heals the wounds suffered by Guloith and prepares to do so again if needed.

Nauthiz'Ull, circles around to assist Aiden and strikes, but the scimitar cuts shallow and has no effect.

Aiden too finds trouble this round and his axe finds no purchase.

Bohdi moves out and around the group heading to the heart on the dias, her enchanted dagger coming to hand. (You can only run in a straight line, therefore move an move this round)

Guloith swings his great axe, [Hit AC 15 Dmg 13]

Frozen fists rain upon he mortals within the room. [Guloith Z1 Hit AC 14 Dmg 8+4=12 W1 Hit AC 12]

[Aiden G1 Hit AC 22 dmg 6+4=10]
Nauth Z2 Hit AC 15]

Through the clearing walls the creature by the portal in the room with the Blood Pack can be seen using his mind to push the clearing hole towards the common wall that seperates the rooms.

The heart continues to pulse. Bohdi spot DC 15 Highlight to display spoiler: {the rate has begun to increase as the portal moved}

http://img400.imageshack.us/img400/3182/icemap1wd.jpg

Nauthiz'Ull (AC17, HP 20/20) (Sub/Al)  d20+6=19 d8+1=9
Wednesday August 24th, 2005 5:45:49 PM

Hard cold fists thump off of Nauthiz'Ull's protective armor. The ranger spares a glance over his shoulder at Bohdi.

"Go, Bohdi!!! We'll hold them.

With that, the ranger renews his attack with greater ferocity.

Rolls and Actions
Hit Z2 AC19, Damage 9hp (Flanking vs Aiden.)

Movement and Position
Square I5. If Z2 drops, shift five feet West to H5.

Garrett (AC:18, HP:16/16)  d8+1=3
Wednesday August 24th, 2005 6:54:01 PM

Garrett heals Nauth for 3hp with the wand of CLW.

"Say the word guys, and I'll be in swinging. But, at the moment it appears the best thing i can do is keep up the healing"

Garrett Addendum 
Wednesday August 24th, 2005 6:55:00 PM

Sorry. Make that healing upon Aiden for 3hp.

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+2=16
Wednesday August 24th, 2005 9:58:26 PM

Bohdi continues her sprint, straight toward the beating ice-heart. "Quickly!" she squeals, her voice high-pitched and feminine. "The heart is beginning to beat faster!"

She ran straight at the heart, dagger outstretched (should reach it this round).

Flea ( (AC19+1 Haste, +4 Dodge vs Giants, 7/35 HP)  d20+9=22 d6+2=8 4d6(5+2+4+6)=17 d20+9=26 d6+2=3 4d6(2+4+6+4)=16
Wednesday August 24th, 2005 11:26:53 PM

Flea stays where she can do the most damage and chips away at the leg bones of the monster. (Hit AC 22, for 8dmg, and 17 sneak attack dmg., and AC 26 for 3 dmg, and 16 sneak attack dmg.)

DM Sanity Info:

Position: 20D (no map)

-2 Con.

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 5/10 rounds (not required to be consecutive rounds)



Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste} 
Thursday August 25th, 2005 1:13:45 AM

Gilan looks to the opening and shakes his head from flat on his back. He slowly turns over and then attempts to stand, unless he is in the grease still....then he will crawl as best he can towards the door and the others.

[Spider Climb - 79 minutes 40 seconds]

[Produce Flame - 7 minutes 30 seconds]

[Light - 71 minutes 20 seconds, 20 feet radius]

[Barkskin - 70 minutes 50 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic, flame strike(2)**
* used


Grymash (ac25, hp52/94, air walk, divine favor, barkskin, bullstrength)
  d20+14=26 d20+9=26 d20+14=22 d8+22=28 d8+22=28 d8+22=23
Thursday August 25th, 2005 7:58:21 AM

"Wha uh puppet ... Gry be ya beater. Come get ya medicine, piggies!" Grymash continues his relentless assault.

(powerattack -5hit/+10dam twohanded. HitAC: 26 and 26. Damage: 28 + 28 = 56 possible points of damage. Cleave attack, if someone drops. HitAC: 22. Damage: 23.)



Anuk [HP 8/43, AC 21(22vsT1), -1 con]  d20+11=19 d20+7=21 d8+3=7 d8+3=11
Thursday August 25th, 2005 10:34:30 AM

(ooc: miscalculated my hp reduction by 1 yesterday. today's number is correct)

The troll-thing's claws rip through Anuk. Grateful that the numbing cold also numbs the pain, Anuk stays his ground, hoping to damage the huge thing with his longsword.

Atk 1: AC 19 for 7 pts
Atk 2: AC 21 for 11 pts

Modifiers:
Atk: +2 flanking
Dmg: +3 str
Dodge: AC +1 vs Troll#1

Ulgren AC 23 Hps 15/33, Mage Armour, Shield  d20+8=15 d20+8=23 4d6(5+2+1+4)=12 4d6(4+6+6+2)=18
Thursday August 25th, 2005 1:17:52 PM

Ulgren watches Anuk and Flea attack the ice covered troll and raises his left hand, an incantation rolling off of his lips, < Ranged Touch Attack AC 15, and AC 23> Ulgren watches teh rays spring from his fingertips before turnign to Jake and the other troll. <DMG 12 and 18>

0- Detect Magicx2 Read Magicx2
1- Mage Armor* x2, Magic Missle x2, Shield x1, Tensers Floating Disk x1

2- Scorching Ray* x2, Web x1, Invisibility x2

3- Haste x1, Fireball* x2

4- Confusion x1, Wall of Fire* x1


Gulioth Uhdono - AC 11, HP 20; Rage (RichP DMiT)  d20+6=24 d12+11=19
Thursday August 25th, 2005 4:10:25 PM

With the enemy bearing down, Gulioth gives a mighty roar. Veins pulse and his muscles bulge as he strike out at Z1 with vengence in his eyes. DM falls on floor chuckling
Power Attack: 1
Attack: AC 24, damage 19

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 8 rounds


DM Post 
Thursday August 25th, 2005 4:22:56 PM

I will be posting pretty late possibly tomorrow. I am garnering advice on some issues.

Thank you and breath deep the air of life while you can. MUWHAHAHAHAHAHAHA!!!!!!!!

Jake (AC 27, hp -6/50, -2 CON)  d20+9=28 d20+9=11 d20+9=27 d20+9=29 d20+9=10 d20+9=29 d20+8=25
Thursday August 25th, 2005 4:28:56 PM

((Damn, I can't believe I've missed two posts in a row... bad days for poor Jake and Tionel :( ))
Jake has grunted, pierced by many little darts, two of them having weakened him significantly more. (-2 con) Then, the two trolls came at him, slashing him...the second hit brings him down. Poor Jake.


Mac (AC:22, HP:52/60, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3), Haste, Rage) 
Thursday August 25th, 2005 5:34:37 PM

Battle tactics! he thinks to himself.
"Jake and Anuk!" he begins to call when he sees Jake slump. "Y' don't fight back-to-back 'gainst an' 'tween Skeletrolls - they flank y' both!
"Ulgren, go for'ards or back, but yeild me the doorway![b]
[b]"Bull's Strength anyone?!?"

Mac quaffs the second potion and prepares to take the 5' step forward.

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.
Haste (round 2/5): extra attack in full round attack, +1 to attack, AC and Reflex Saves, +30' Speed
Rage(round 1/5): +2 morale to Str & Con, +1 morale to Will Saves, -2 AC

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spider climb, fly 
Thursday August 25th, 2005 8:04:13 PM

"Just push through, Mac" Trellus urges. "You gotta get up there!"

The cleric is stuck, not wanting to place another body between the taur and the enemies.

Lacking any other real options, he withdraws and quaffs a potion [Fly].

Aiden AC 19 hp 10/20 (Barkskin)  d20=18 d20=8 d8=1
Thursday August 25th, 2005 8:05:51 PM

Aiden's knuckles whitened even further as he readjusted his grip of the axe. He saw Bohdi's form run towards the beating heart for just a moment before it was blocked by the still standing corruption.

1st Strike: 18 + 3 = 21
2nd strike: 8 + 3 = 11

Damage: 1 + 3 = 4

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+3=22 d20+3=12 d3+1=4 d3+1=3
Thursday August 25th, 2005 11:28:41 PM

(If I miss the DM post--Bohdi will still charge the heart and attack. I believe her to hit would be 22, crit 12, damage 4 (7 if crit).)

Mac (AC:22, HP:52/60, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3), Haste, Rage) - illegal 2nd post 
Friday August 26th, 2005 3:12:33 AM

YES!! I get it!! he thinks Now I just have to get up there alive!.

Mac takes a step forward committing himself to several more steps. He continues forward: past Anuk and Jake, squeezes through Gry's ground (between Skeletroll1 and Zf) and comes to a halt, axe at the ready.

OOC: Mac fills the fourth square with Gry, Zf and Zd. And draws an AoO from everyone but the mysterious Mr.X

To the Heart of the Matter DM Post  d20+4=6 d20+5=12 d20+5=12
Friday August 26th, 2005 11:47:46 AM

Garret taps the recently wounded Aiden, healing some of the hurt just visited upon him.

Bohdi sprints to the top of the dais where the ice heart beats and from this close range he can see it floats in a small glass enclosure.

Nauthiz'Ull encourages Bohdi on while raking his scimitar across the creatures head, removing the top thee quarters of it. Despite the grievous wound suffered it fights on.

Aiden slashes the creature again, but again his blade is turned by the ice.

Guloith screams mightily and with vengeance in his eyes brings hs axe in a great sweep on the frozen death before him. The blade blasts through the creature leaving in rent in twain upon the floor unmoving.

The wolf tears back to Guloith and the teeth come up a bit shy.

The gnome zombie and human both miss Aiden as well, perhaps the gods do still look with favor upon those of Ice Vein.

http://img305.imageshack.us/img305/9205/icemap2lm.jpg


DM Post 
Friday August 26th, 2005 12:48:00 PM

WIll be pushing ahead with the Blood pack battle momentarily Please Stand by....

Ice Vein feel free to continue/.....

Death in the Doorway DM post  d20+11=29 d20+11=18 d6+9=11 d6=3 d20+11=15 d20+11=21 d20+6=23 d20+11=12 d20+11=17 d20+6=12
Friday August 26th, 2005 1:59:07 PM

Flea hits the troll two more times. With the first, some bone cracks under the blow. Unfortunately a skeleton has no vital area to hit and the Rogues skill at such precision is wasted. The Rogue then finds her vision darken and the floor races to greet her. Flea lies motionless, her life blood seeping into the dark ice.

Gry turns the last two zombies into popsicle debris and carries his second blow back into the Troll. Ice and small bone chips fly. The barbarian appears to have earned its attention.

Gilan crawls across the magical Grease [Balance check take 10 succeeds] and gets up to move next to Trellus

Anuk stands his ground in the door and slashes into the ice covered skeletal troll. His weapon finds it's way to solid bone, but there is little left in power by then.

Jake falls to the floor succumbing to the brutal beating of the trolls and the insidious poison coursing through his system. Blood flows across the floor and the ice seems to suck it downward.

Ulgren begins to cast a spell, when a horrible truth occurs to him. Both trolls can reach his current position. Terrible ice claws swipe into his direction. [Troll 1 Hit AC 29 Dmg 11+3=14] The drow wizards blood and bone are destroyed under the first attack, the spell is wasted and as Ulgren tetters on the edge of oblivion the second claw misses, he lives still. [Troll 2 hit AC 18]

Mac looks for a way to get into the combat but the congestion of three comrades forces him to wait. He is about to drink a potion when Jake and Flea fall, despite the grave risk of harm the great warrior taur pushes through the area to come beside Grymash. The attacks never come as he moves through.

Trellus too, finds the way forward too crowded and he certainly is not stepping in front of Mac to add to it, another potion is drunk.

The first troll moves slightly from the door thinking to flank Grymash, but with Mac having moved in the second troll can not finish the tactic that worked so well against Jake. The first troll lashes out at Grymash.
[Troll 1 Hit AC 15/21 Bite 23]
The second troll attacks Mac with his deadly claws.
[Troll 2 Hit AC 12/17 Bite 12]

In the back of the room the creature re-orientates the portal and 'pushes' it towards the wall.

http://img227.imageshack.us/img227/475/bloodmap9vg.jpg


Aiden (AC 19 HP 10/20) Barkskin  d20=2 d20=9
Friday August 26th, 2005 2:56:10 PM

Aiden swung again at the creatures, frustration once again growing within his sore, tired body. It seemed that perhaps he, not the women, should be at the village sewing, preparing food, and other such things.

Obviously, his skill with war was quite lacking, or perhaps the gods enjoyed the laughter of his incompetance. ~Save Twin Tusks...HA~ he thought grimly to himself. ~I barely strike opponents who are slower than the moving ice in the mountains...~

To hit: 2 + 3 = 5
To hit #2: 9 + 3 = 12

(OOC: sorry about the dour thoughts, but Aiden's ugly attacks are starting to wear down on his patience.)



Garrett (AC:21, HP:16/16)  d8+1=7
Friday August 26th, 2005 3:18:40 PM

Garrett touches Guloith with the wand of CLW, healing 7hp of the damage that the man has taken, hopefully allowing him to get in another of those massive swings.

Garrett then puts away the wand of CLW in hopes of being able to step in and swing next round. Knowing that if somebody else gets nailed, he'll be pulling the wand back out and using it.

"Nauth. If you and Aiden can drop the one you two have been beating on, you may want to go down and help out Bohdi."

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spider climb, fly  4d8(3+4+5+5)+7=24
Friday August 26th, 2005 3:25:57 PM

Guard the Portal
With what? Half the pack is down.
Guard the Portal!

Trellus looks hopefully at Gilan.
"Gil, weave a pick to get one of your summoning between that beater and the portal. We gotta keep him away from the Wunjos."

Now I gotta get moving
The cleric scrambles over to Jake [H18], and quickly taps him with the healing wand.

[CCW - 24 hp healed]

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  d3=1 d3=3
Friday August 26th, 2005 8:07:15 PM

Gilan gets back shakily to his feet and then looks to Trell. "Can do but they will appear next round not this one." He calls up help from nature as he points his finger at the area in front of the thing pushing the portal.

Next round three dire wolves will appear. One in front and one off to each side of the creature with all purposes to attack him and slow him down.

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 45/45 - AC: 15, 8 rounds]used hero point

[Spider Climb - 79 minutes 30 seconds]

[Produce Flame - 7 minutes 20 seconds]

[Light - 71 minutes 10 seconds, 20 feet radius]

[Barkskin - 70 minutes 40 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Ulgren : AC 23 Hps 1/33 Mage Armour, Shield  d20+8=19
Friday August 26th, 2005 11:18:40 PM

Ulgren nearly collapses and concentrates on breathing, and hopefully not dying. The drow takes a deep breath and walking backwards down the hallway the drow attempts to put a little distance between him and the trolls. <G 15>

0- Detect Magicx2 Read Magicx2
1- Mage Armor* x2, Magic Missle x2, Shield* x1, Tensers Floating Disk x1

2- Scorching Ray** x2, Web x1, Invisibility x2

3- Haste* x1, Fireball* x2

4- Confusion x1, Wall of Fire* x1


Flea ( AC19, -1/40 HP) 
Saturday August 27th, 2005 12:48:21 AM

Flea had gravely misjudged the effects of the poison that had entered her body when the deadly booby trap was sprung. Even as she lifted her hooked hammer to attack, the toxin was coursing through her small system. Flea shakes her head to clear her vision. The gnome's movements come as if in slow motion and she reels backwards her arms spread out to break her fall, only everything goes dark...

(OOC: omitted minuses to HP due to Con dmg. This has been corrected.)

Gulioth Uhdono - AC 11, HP 15/20; Rage (RichP DMiT)  d20+6=19 d12+11=17
Saturday August 27th, 2005 12:56:03 AM

The wounded and raged barbarian gains a small measure of satisfaction as one foe falls before his mighty axe. He again takes aim at another, W1, and swings with even greater vengence in his eyes!

Power Attack: 1
Attack: AC19, damage 17

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 7 rounds

DM Correction to HP Garret healed 7 total is listed 15HP

Mac (Recalced - AC:21, HP:58/66, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3), Haste, Rage)  d20+10=25 3d6(4+5+4)+19=32 d20+10=29 3d6(6+3+6)+19=34 d20+5=21 3d6(5+5+2)+19=31 d20+10=30 3d6(6+1+1)+19=27
Sunday August 28th, 2005 2:05:54 AM

They all missed me?! crosses his mind momuntarily, before he brings axe to skeletroll(s).

Target priority order: Skeletroll1, Skeletroll2
Haste Attack*: AC:25 for 32 damage
1st Attack*: AC:29 for 34 damage
2nd Attack**: AC:21 for 31 damage

*Follow-up Cleave: AC:30(20!) for 27 damage.
**Follow-up Cleave: as per above, except AC:25.

If both skeletrolls fall, Mac turns and takes a 5' diagonal step toward Mr X.

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.
Haste (round 3/5): extra attack in full round attack, +1 to attack, AC and Reflex Saves, +30' Speed
Rage(round 2/5): +2 morale to Str & Con, +1 morale to Will Saves, -2 AC

Jake (AC 24, hp 21/50, -2 CON)  d20+8=12
Sunday August 28th, 2005 3:10:34 AM

Jake wakes up with a groan. He almost lies where he is, since there's a huge troll towering over him! "Damn...!" He gasps from the floor. Having passed into unconsciousness he'd dropped his sword and shield.
Jake isn't one to back down, though. He scoops up his sword and attempts a slashing attack from the ground, aiming for the trolls' sensitive sinews on the side of his legs.
But the angle is all wrong, and his sword bounces off of cold troll dead flesh. (Hit AC 12...sigh!)

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+3=17 d3+1=3
Sunday August 28th, 2005 10:20:01 PM

Bohdi swung at the glass enclosing the heart. (If the previous crit roll doesn't count, here's another roll--hits 17, damage 3.)


Grymash (ac25, hp52/94, air walk, divine favor, barkskin, bullstrength)
  d20+6=24 d20+8=26
Monday August 29th, 2005 8:12:31 AM

Before Gilan's wolves appear and with Trellus' urgings, Grymash ignors the trolls that Mac just thrashed. While taking a 5-ft step toward portal, Grymash draws a bola from his belt (free action when combined with a movement) and sends it flying at the strange frozen creature.

(Ranged Touch Attack. Trip attack with bola. HitTouchAC: 24. Opposed Strength check: 26. No damage since undead are immune to nonlethal damage. Target must make an opposed strength or dex check or falls to the ground, prone. Ready and waiting for Gilan's wolves this next round.)

Nauthiz'Ull [ac17 hp20/20]  d20+6=15 d8+2=3
Monday August 29th, 2005 11:07:12 AM

"You will fall before me! Wretched! Putrid abominations!

A glare is cast deep in the ice blue eyes of the ranger as he finds himself, once again, with his backup weapon in his hand.

Ull'Heimdall I need your powers bestowed upon myself and your bow. I am ineffective with it for now...

With another swing determined to drop this bag of ice bones Nauth grunts as his grip goes to two hands for extra strength.
~~~~~~~~~~~~~~~~
A-15
D-3

Anuk [AC: 23 (24vsT1), HP 8/43 - fighting defensively]  d20+5=22 d20=19 d8+3=6 d8+3=9
Monday August 29th, 2005 11:12:10 AM

"NO!!" shouts Anuk when he sees Flea's small form crumple to the ground. The pain from his wounds and the dragon's tear embedded in his chest is intense. He moves away from the doorway and toward his small friend, fighting all the way. (moves 5' to F19)

Atk 1: hits AC 22 for 6 pts
Atk 2: hits AC 19 for 9 pts

Modifiers:
Atk: -4 fighting defensively
Dmg: +3 str
AC: +2 fighting defensively
Dodge: AC +1 vs SkeleTroll#1

Heart beats Round 6  d8+3=11 d20+4=10 d20+5=15
Monday August 29th, 2005 12:36:33 PM

Garret stows wand hoping to move up

Aiden hits the creature once, thanks to the flanking. His axe tears through the creatures chest and it falls apart into bits of frozen.

Still screaming, Guloith plants another heavy blow. Frozen fleash is cleaved, but the former wolf is still standing.

Bohdi puts a large crack in the glass case. One more like that should do it.

Nauthiz'Ull plants his blade again upon his foe, only to find the ice armor turn it away.

Through the western ice wall, the portal magical window can be seen getting closer and the creature willing it to move is surely quite powerful to have challenged Celsium at some point lost in the past.

The wolf lunges at Guloith's exposed stomach and again miraculously misses. [W1 Hit AC 10]

The frozen dead gnome swings at Aiden with a clwed and dead black fist. [G1 hit AC 15] Aidens axe drops quickly to ward off the blow before it lands.

http://img305.imageshack.us/img305/9205/icemap2lm.jpg Z2 is destroyed, but still shown.

Garrett (AC:21, HP: 16/16)  d20+6=24 d8+4=10
Monday August 29th, 2005 1:52:07 PM

Garrett pulls out his longsword, hoping to help end this fight a little quicker, and takes a 5' step to H3.

Garrett then swings mightily at G1 hoping to look like he has vengeance in his eyes(seems to work for the die roller)

Attack: AC 24
Damage: 10hp

"Nauth, things seem to be going somewhat well here. From the looks of that portal, perhaps you should move over and help Bohdi destroy that thing quickly. I definitely think that heart needs to be destroyed before that portal gets here, or we are all in a world of hurt."

Defending the Portal round 6  d20+11=27 d6+9=13 d6=5 d20+11=16 d20+11=30 d20+6=9 d6+9=10 d6=3 d20+2=14
Monday August 29th, 2005 2:10:04 PM

Trellus moves and heals Jake. The nearby troll sends a powerful blow towards the unguarded cleric. [Troll Hit AC 27 dmg 13+5=18]

Gilan begins casting a spell to summon some wolves to help 'hold' the portal. Perhaps it is enough to simply distract the creature.

Jake revives and grabs his sword and thrusts it at the troll from his prone position, but the swing is awkward and goes astray.

Anuk swings at one of the trolls as he moves to help Flea. While the blows land, they cause no perceptible damage

Gry ignores the towering trolls and takes the fight to the likely more potent threat, the creature moving the portal. His bola sails on target and wraps beautifully about the creatures legs causing him to topple.

Mac steps through, his massive axe falling like rain. A pair of clean powerful blows reduces the troll near Anuk and Flea to a bone pile. The axe devastates the second troll with another pair of swings, but the other troll does not fall. It turns on Mac fully.
[Troll Hit AC 16/30 Bite 9 Dmg 10+3=13]

The creature lying Prone turns its head to regard Grymash, small pinpoints of crimson can be seen deep in the eyesockets. Words unintelligable from the distance are spoken and a black and silver ray leaps from his fingers. [Touch Attack AC 14] Striking Grymash.
[Fort save DC 18. Failure is exhaustion -6 str and dex mv 1/2 speed. Sucess if Fatigued -2 str and dex] It then disengages the bola from its legs.

http://img181.imageshack.us/img181/7130/bloodmap9qr.jpg

Gymash- I assumed the +6 attack takes account of the -8 range penalty but not the -4 exotic wpn penalty. If so you hit. If not please let me know.

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+3=9 d20+3=21 d3+1=2
Monday August 29th, 2005 2:33:04 PM

Bohdi takes another swing--it appeared to miss (attack 9, burn a hero point to reroll = 21), but at the last minute it connected (damage 2)!

DM Note AC 9 hits the glass box, you can keep the hero point.

Gulioth Uhdono - AC 11, HP 15/20; Rage (RichP DMiT)  d20+6=7
Monday August 29th, 2005 4:22:57 PM

Despite his lack defense, the wolf give him an opportunity. Eyes close he gives it everything he has. As his axe slices the air towards the wolf it continues around through his swing without even cutting frozen hairs. Much to the young barbarian's dismay, he cleaved nothing but air.

Power Attack: 1
Attack: AC7 (nat 1)

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 6 rounds

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  d20+6=9 d20+11=31 d20+11=22 d20+11=27 d20+11=22 d8+10=16 2d8(4+1)+10=15 d8+10=17 d8+10=15 d20+11=25 d20+11=16 d20+11=16
Monday August 29th, 2005 6:40:26 PM

Gilan watches the dire wolves appear and points to the prone creature. "Kill and delay." His words are nearly spit out as the thing sends a ray at Gry.

He then moves forward as far as possible and shakes his head. "Get Flea out to me if you can...let Trellus into the battle area for healing." He looks to Trel and nods his head as he stands waiting. "I can get her back on her feat and you can help out the frontliners with your aid." He then calls out again. "Anuk and Jake...if you can get Flea to me now." He checks out the situation to make up his own mind. He will try and get a good view of Flea to see how bad she is as well.

[heal check 9]

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 45/45 - AC: 15, 8 rounds; hit: 31*crit22*/27/22 and damage: 16*crit15*/17/15 and trip check: 25/16/16]

[Spider Climb - 79 minutes 20 seconds]

[Produce Flame - 7 minutes 10 seconds]

[Light - 71 minutes 00 seconds, 20 feet radius]

[Barkskin - 70 minutes 30 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)*, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Edited by me - Forgot to make attack rolls for the dire wolves. :)

Trellus (62/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spider climb, fly  4d8(2+8+4+4)+7=25
Monday August 29th, 2005 7:57:16 PM

"Urgh," Trellus replies to Gilan, as he battered about by the troll.

Figuring Mac and Jake will take care of this last treadle, the cleric turns his attention to Grymash and the dude with the red eyes. A dude who cannot be allowed to get through that portal.

Trellus takes off, literally. He flies in an arc around the long arms of the troll and then towards Red Eyes, pausing for just a second to heal himself with the wand [I got him 10' up at I 24].

CCW - 25 hp healed

Ulgren : AC 23 Hps 1/33 Mage Armour, Shield  7d6(6+3+5+1+3+2+6)=26
Monday August 29th, 2005 9:46:59 PM

Ulgren moves quickly forward, heading through the door and to the right, <E19>. Ulgren seeing the figure near the portal looks over at the last troll and then points his figure at the figure near the portal, "please land true," the drow whispers as he speaks a low incantation and a bead of orange flies at his target. Fireball Reflex DC 20 Damage 26.

Flea ( AC19, -2/40 HP)  d10=4
Tuesday August 30th, 2005 12:32:55 AM

...falling...falling...falling...into a dark abyss of pain. Flea screams, but no sound comes out.

Grymash (ac23, hp52/94, air walk, divine favor, barkskin, bullstrength)  d20+12=23 d20+13=24 d20+26=46
Tuesday August 30th, 2005 8:08:28 AM

(Gry's touch AC is 14, but IF Gry is in Trellus' magic circle of protection, then it's 16. Fort save 23 against exhaustion)

Grymash fights off the undeads spell and charges at the treadle for a little payback. He'll attack from above if their are creatures in the way (airwalk).

(Charge +2hit/-2ac. targetprone +2hit. powerattack -7hit/+14dam, twohanded. HitAC: 24. Damage: 46. Gry's weapon is effectively a +2 weapon at the moment for the purpose of ignoring damage reduction.)

Anuk [AC: 21, HP 8/43] 
Tuesday August 30th, 2005 11:09:02 AM

"I've got her...on my way Gilan!" With the skeltroll out of the way, Anuk rushes to Flea's side and scoops her up into his arms. "You'll be okay...don't worry...you'll be okay..." he says, as much to himself as to her. He carries her to Gilan, hoping for the best.

(I'm assuming that between Gilan's movement forward and Anuk's movement, they can get to the same place in one round)

Jake  d20+8=11 d20+3=21 d10=8 d6=6
Tuesday August 30th, 2005 12:14:22 PM

Jake tries again, attempting to sweep the troll with several blows from the ground. Pushing himself forward, he jabs at the troll's hipbone, attempting to pierce it from the side, but to no avail, as it bounces harmlessly off at a rough angle. He twists around awkwardly on the ground and brings the sword up, not expecting a hit, but somehow it goes deep into the troll, right next to its groin! Ow! he thinks to himself, not having expected that hit. Then he laughs, "That's gotta hurt..."
(Hit AC 21 on the second attack, did 14 physical, 6 cold damage)

Aiden (AC 19 HP 10/20)  d20=7 d20=4
Tuesday August 30th, 2005 12:52:22 PM

Aiden (a bit surprised that his blow had struck the creature) gazed at the undead gnome. The short height of the creature was something that he was unused to as a warrior, but he had to put that thought to the side.

The whistling of the first axe blade and then the other head on the opposite end filled the air as he attempted to strike the foul creature.

to hit: 7 + 3 = 10
to hit #2: 4 + 3 = 7



Turning Tides Round 7  d20+5=24 d20+4=23 d6+3=5 d6=3 d6+4=7 d6=6
Tuesday August 30th, 2005 4:09:39 PM

Bohdi puts a larger crack in the glass case, spider webs spread across the surface as the integrity of the glass wanes.

Guloith's axe sails wide in the devastating downward arc.

Aiden takes two swings at the former gnome, but both fail to strike.

Garret steps in and delivers a clean blow to the gnome.

The gnome strikes back and the solid fist slams into Aiden's thigh, bone cracks and muscle fibers tear [Hit AC 24 dmg 5+3=8]

The wolf again lunges at Guloith and this time the fangs sink deep. [Hit AC 23 dmg 7+6=13] Blood sprays from the would and the deadening cold spreads through the young barbarian.

Nauth looks on....

http://img305.imageshack.us/img305/9205/icemap2lm.jpg Z2 is destroyed, but still shown.
Garret is at H3

What Life to Death is Breathed Round 7  d20+7=27 d20+7=10 d20+7=20 d20+7=22 d20+3=23 d20+11=31 d20+11=24 d6+9=14 d6=4 d20+11=16 d20+11=16 d20+6=8 d20+12=24 d20+2=14
Tuesday August 30th, 2005 4:32:12 PM

The dire wolves appear and attack the still prone figure. Two of the wolves sink their fangs into him and shake their great heads violently.

Gilan moves forward and calls to Anuk to get Flea to him and then urges Trellus to push forward to bring his healing powers to Mac and Gry

Trellus taps himself with a curing wand and cuts through the door to circle around the troll. The great ice encrusted bone arm lashes out again as he does so. [Troll hit ac 31crit24 dmg 14+4=18]

Ulgren moves forward and unleashes a fireball upon the undead thing and the nearby Dire Wolves. [Wolf save 27/10/20/22, Undead 23 Wolf dmg 13/26/13/13]

The ray strikes Grymash, but the powerful warrior forges ahead. He barrels in on the prone target and brings the axe down. The ring of steel on ice echoes throughout the room as the mighty blow was turned aside by the hard armor like ice encasing the creature.

Anuk picks of Flea's cold and bleeding body and carries it towards Gilan.

FleaHighlight to display spoiler: { A force seems to be reaching out for you. It is cold lifeless and uncaring. Through the sea of black emptiness before you, suddenly a hand of ice clasps about your ankle and is trying to pull you down. Instead of nothing, your flailing hands suddenly slam hard against the ice floor and memories of the battle drift back to you. Your vision clears and the black becomes hazey shade of gray. Yet still the force pulls, looking down it is not a force but a black boney hand clothed in decaying flesh that grips your ankle. Further you see what appears to be a great machine of whirling gears and bellows. Green and black fire blasts from pipes and the screams of hundreds of trapped souls within rings in your ears. You claw and scrape at the ice, but it is winning and you sink lower. Anuk is then there scooping you up, but still it pulls. The battle the rest of the Pack is in, is like a din in the background far away.}

Jake remains on the ground, not wishing to give the troll free licks. With quick jerking thrusts, he manages to score a solid hit.

The troll continues to focus on the large minotaur, Mac. [Troll Hit AC 16/16 Bite 8]

Still upon the ground the undead growls at Grymash, Svak! Another greasey black ray streaks into his chest. Grymash finds his strength all but drained from him to the point of Exhaustion. [Concentration check 24 Touch Attack AC 14 Gry is fatigued so this causes Exhaustion. -6 str, -6 Dex and only move at 1/2 speed]

http://img271.imageshack.us/img271/6825/bloodmap4yc.jpg

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+3=8 d20+3=5 d20+5=19 d2-5=-4 d3+1=3
Tuesday August 30th, 2005 4:58:08 PM

"One more ... ought ... to ... do it!" the female gnome exclaimed. She cleared her throat, hawked, and spit. "What is it about this air?" she demanded in a high-pitched squeak. "Why is my voice so squeaky-high?"

Squork looked down from her shoulder. "Uh, master ... I mean, mistress ... I mean ...."

"Not now, Squork!" Bohdi squeaked. "Help me with this case!" She swung the dagger once more (attack 8--this time I think she really does need to burn the hero point--re-roll even worse, a 5!), but missed. But the avian Squork, his claws scraping away at the glass, connected! (Attack 19! claws for a raven, per the MM, are "1d2-5"--I'm assuming that's a default 1 HP damage, unless enchanted, right? Just in case, the roll is a -4.)

DM actually the attack 8 does hit. Th AC of the Fine Glass case is 10+size(4)-5 dex-2=7. So again keep that hero point. you are right on Squork damage though. roll you Dmg

Kup edit: how nice (and lucky)! Damage from Bohdi: 3. Total Damage, Bohdi and Squork, = 4.

Mac (AC:21, HP:45/66, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3), Haste, Rage)  d20+10=25 3d6(6+4+3)+19=32 d20+10=29 3d6(6+3+3)+19=31 d20+10=23 3d6(3+5+4)+19=31
Tuesday August 30th, 2005 5:34:55 PM

Mac watches as the remaining troll attacks him, and then attacks him again. "Y' donnae understand - ye s'posed to fall doon... dead... again. Let me help y'."

Mac then sets about putting this straight.

Target: Skeletroll2
1st Attack: AC:25 for 32 damage
Haste Attack: AC:29 for 31 damage
2nd Attack: AC:23 for 31 damage

If the skeletroll drops after the first attack, Mac walks down to just behind Gry and Wa. Otherwise he takes a 5' step to I21:J22

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.
Haste (round 5/5): extra attack in full round attack, +1 to attack, AC and Reflex Saves, +30' Speed
Rage(round 4/5): +2 morale to Str & Con, +1 morale to Will Saves, -2 AC


Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  2d8(2+6)+8=16 d20+11=19 d20+11=16 d20+11=20 2d8(4+5)+10=19 2d8(5+3)+10=18 2d8(5+6)+10=21 d20+11=24 d20+11=12 d20+11=19
Tuesday August 30th, 2005 6:42:30 PM

Gilan watches as the fireball washes over his dire wolves and winces. He shakes his head as he looks to the wizard, biting words upon his lips...but says nothing. Anuk is fast approaching with Flea and she is far more important at this time. "Thanks Anuk." He lays his hand upon her head and closes his eyes. Knowing that nature's power is lessened here he needs all the concentration he can get as well as a lot of hope.

The words flow out of his mouth as he draws in the power that he needs. When his spellcasting reaches its pennicle he releases it into the time woman's body with a silent prayer. "Please Wold Mother...help your servent in his hour of need."

The three dire wolves continue thier assault despite the fireball that had ripped into them. the flash and bite of the flames was enough to throw them off thier game though.

[cure moderate wounds - 16 healing to Flea]

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 32/19/32 - AC: 15, 7 rounds; hit: 19/16/20 and damage: 19/18/21 and trip check: 24/12/19]

[Spider Climb - 79 minutes 10 seconds]

[Produce Flame - 7 minutes 00 seconds]

[Light - 70 minutes 50 seconds, 20 feet radius]

[Barkskin - 70 minutes 20 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)*, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Flea ( AC19, 14/40 HP) 
Tuesday August 30th, 2005 7:22:08 PM

...a black boney hand clothed in decaying flesh grips her ankle...a great machine of whirling gears and bellows, green and black fire blasts from pipes and the screams of hundreds of tortured souls...

A hand on her head...a blinding white light...yellow, then pale green. The sun through dappled leaves...a sweet voice, like her mother's..."come back nature's daughter!"

"Arrrgghh!" screams the gnome as she struggles to get out of the grasp of the thing that holds her.

Garrett (AC:21, HP:16/16)  d8+1=7
Tuesday August 30th, 2005 7:32:30 PM

"Hold on guys, I'll be back to healing in just a second." calls Garrett as he moves 5' back to G2. Garrett then pulls out the wand of CLW and touches Aiden, healing him for 7hp(20charges left).

"Guloith, you're going to have to hang on for just a couple seconds. I'm on the way"

Trellus (44/67 hp, ac 25, -1 lvl, magic vestment, MagCirEvil, spider climb, fly  d20+7=25 4d8(1+6+8+7)+7=29
Tuesday August 30th, 2005 8:17:53 PM

"Urgh!" Trellus gasps as he is again slammed by the ice troll.

Red Eyes is really twisting Grymash, but not really hurting him, which leaves the healer in something of a quandry. He decides just to take the direct approach, and swoops in next to the undead [j31] and taps it with his healing wand.

[Touch attack hits ac25 for 29 hp healing Will DC 14 halves]


Grymash (ac22, hp52/94, exhausted, air walk, divine favor, barkskin, bullstrength)  d20+12=29 d20+7=12 d8+19=26
Wednesday August 31st, 2005 1:19:31 AM

(I thought Gry's fatigue had ended at the end of the last encounter. I recall it being said, but I can't find it now. Well anyway, if exhausted, Gry's strength is now 20, Dex is 11 and his Movement is 20.)

Grymash's eyes widen as he feels his quickness and strength drain from him. The transformation is so sudden that the half-orc staggers a bit from the shock. A growl grows deep in his gut and he roars in fury at the undead treadle sprawled out on the floor. "GARGUL WILL HAVE YOOZZ DIS DAY, BUT NOT TILL GRY HAVE HIZ WAY!! YOORZ BONES WILL BE GRY'S TA KEEP!!"

With everything he's got, the half-orc barbarian cleric continues his barrage of attacks with his Adamantine, magically-enhanced double axe.

(Powerattack -5hit/+10dam, twohanded. Prone+2hit. HitAC: 29, 12 miss. Damage: 26.)

DM -Gry was fatigued because of the last spell, (Where you made your save) and now this second spell has made him exhausted.

Aiden (AC 19 HP 2/20) Barkskin  d20=16 d20=6 d8=3
Wednesday August 31st, 2005 7:40:11 AM

Aiden 'arghs' loudly as (ooc: I presume) the undead creature causes him to partially lose balance and sink lower. Grasping his axe for a single powerful blow (2 handed only one strike), Aiden strikes at the creature, trying to send it back to its 'peace'.

To hit: 16 + 5 = 21
Damage: 3 + 4.5 = 7.5 (wasn't sure to round up or down for two hands...if this wasn't correct (or feasible) let me know...)

Ulgren: AC 23 Hps 1/33: Mage Armour, Shield  3d4(4+2+3)+3=12 d20+7=14
Wednesday August 31st, 2005 8:40:27 AM

Ulgren shakes his head as he watches the dire wolves appear just ahead of his fireball. The drow raises a heand as if to say sorry and then just as quickly realizes that in combat nobody will notice. Ulgren quickly goes through his memorized spell list and realizing that he is runnign out pulls out his wand and casts Magic Missle at the figure near the portal. Damage 12 SR 14.

Gulioth Uhdono - AC 11, HP 2/20; Rage (RichP DMiT)  d20+6=18 d12+11=20
Wednesday August 31st, 2005 11:02:17 AM

The zombied wolf's attack digs deep into Gulioth's torso. Blood streams in a constant flow from the young barbarian. He stands defiantly in a 'you swing, I swing' fight to the death.

To the casual observer the man is in bad shape, BUT to a trained eye it is obvious that he is running on adrenaline along. "ICE DOG NOT BE END OF GULIOTH! NOT END! NOT DIE! DOG DIE!"

He swings in his turn of 'who'll fall first'. His great axe arcs again, but this time is more on the mark as it digs into the ice covering the wolf. Did it get through?

Power Attack: 1
Attack: AC18, damage 20

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 5 rounds

Anuk 
Wednesday August 31st, 2005 1:33:34 PM

Breathing hard, Anuk moves the rest of the way to Gilan, depositing Flea in front of the druid. He breathes a sigh of relief when the gnome shows signs of life.

While stopped he stows his sword and rummages through his pack, producing a small lumpy bag apparently filled with some kind of jelly.

"My fighting's not doing much good here, but maybe this tanglefoot bag will slow something down a little."

Jake  d20+8=9 d20+3=15
Wednesday August 31st, 2005 2:20:01 PM

Jake again tries to attack the troll from his awkward position. The constant swishing of his sword, or rather, the bouncing off ineffectually, convinces him that he'd better get back on his feet...

Heart Attacks Round 7  d20+4=5
Wednesday August 31st, 2005 4:47:41 PM

Aiden strikes the gnome, his axe delivering a deep gash.

The glass breaks as Bohdi's dagger strikes and the tinkling of glass falling to the ice floor reverberates throughout the room being magnified 100 fold.

Guloith cleaves the wolf in twain, it falls apart before him. It appears he won that particular exchange.

Garret heals Aiden, in a desperate bid to keep the ranger alive.

Nauthiz'Ull remains in combat shock.

The dead gnome attack Aiden again, but gets distracted by the shattering glass sound [Hit AC 5]

http://img317.imageshack.us/img317/7758/icemap3hh.jpg

Now you've made him mad Round 7  d20+14=29 d6+13=15 d6=1
Wednesday August 31st, 2005 5:05:53 PM

The wolves do not have the fortune of the previous round.

Mac's first swing blasts the bones of the troll in all directions and moves to help Grymash.

Jake knows he has to get up, troll or no troll towering over him. Luckliy Mac is there and the troll soon is not. Jake stands up as the minotaur moves off.

Grymash's axe cuts hard and deep, but elicts no response from the creature.

Gilan moves forward and pours healing into Flea body. As his hand touches her he is pulled briefly into what awaits the fallen within this temple. Gilan Highlight to display spoiler: { A force seems to be reaching out for. It is cold lifeless and uncaring. Through the sea of black emptiness before you, suddenly a hand of ice clasps about your ankle and is trying to pull you down. Instead of nothing, your flailing hands suddenly slam hard against the ice floor and memories of the battle drift back to you. Your vision clears and the black becomes hazey shade of gray. Yet still the force pulls, looking down it is not a force but a black boney hand clothed in decaying flesh that grips your ankle. Further you see what appears to be a great machine of whirling gears and bellows. Green and black fire blasts from pipes and the screams of hundreds of trapped souls within rings in your ears. You claw and scrape at the ice, but it is winning and you sink lower. Anuk is then there scooping you up, but still it pulls. The battle the rest of the Pack is in, is like a din in the background far away.}

Flea snaps from the nightmare that awaited her and perhaps them all

Trellus moves and engages the creature with a curing wand. He strikes with the wand and a part of the leather clad ice hisses and falls from the creature. The creatures 'eyes' snap onto the cleric.

Ulgren pulls a wand and sends a magic Missile spell into the creature.

Anuk puts His sword away and produces a tanglefoot bag, now that Flea is in good hands and away from deaths door.

The glass breaks as Bohdi's dagger strikes and the tinkling of glass falling to the ice floor reverberates throughout the room being magnified 100 fold. The creature lying amist the wolves, Grymash and Trellus screams a very human scream. One of fear. One of its hands strikes out at Trellus "Kjøre, menneske falsk hellig magisk." and he stands into the attacks awaiting. (Trellus, Mac, Grymash and all wolves get AoO)
[Creature attacks Trellus Hit AC 29 dmg 15+1=16 Fort DC 19 for Disease]

http://img284.imageshack.us/img284/2938/bloodmap2jm.jpg


Garrett (AC:21, HP:16/16)  d8+1=3
Wednesday August 31st, 2005 5:14:43 PM

"Well done Bohdi." Garrett yells down the room "Destroy that sucker before any more of the bloodpack go down."

Garrett reaches out with the wand and heals Guloith for 3hp (Yee haw)

"Nauth, snap out of it, and get down there near Bohdi. I'm sure whatever it is that owns that thing will be making a beeline for it."

Mac (AC:21, HP:45/66, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3), Haste, Rage)  d20+10=25 3d6(4+5+4)+19=32
Wednesday August 31st, 2005 5:15:22 PM

[AoO from last round]

AC:25 for 32 damage

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.
Haste (round 5/5): extra attack in full round attack, +1 to attack, AC and Reflex Saves, +30' Speed
Rage(round 4/5): +2 morale to Str & Con, +1 morale to Will Saves, -2 AC

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  d8+5=10 d20+11=13 d20+11=15 d20+11=24 2d8(1+3)+10=14 2d8(4+6)+10=20 2d8(3+8)+10=21 d20+11=12 d20+11=21 d20+11=16 2d8(4+3)+10=17 2d8(2+7)+10=19 2d8(6+8)+10=24 d20+11=20 d20+11=19 d20+11=14
Wednesday August 31st, 2005 5:33:34 PM

Gilan is momentarily fronzen by the images that assault his brain. He is not sure but he may have screamed with the images and the knowledge that if they lose they will not travel on. Pale and shivering he comes back and looks to poor Flea. "You saw that....image?" His own eyes are haunted by the memory and tears have come to his eyes. Still he has the presence of mind to fall back into nature, grip the solidness of it, and channel more healing into Flea.

The three wolves throw themselves into the battle with abandon. In many ways they are much like Gry in one of his rages.

[cure light wounds - 10 healing to Flea]

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 32/21/32 - AC: 15, 6 rounds; hit: 12/21/16 and damage: 17/19/24 and trip check: 20/19/14; AoA - hit: 13/15/24 and damage: 14/20/21]

[Spider Climb - 79 minutes 00 seconds]

[Produce Flame - 6 minutes 50 seconds]

[Light - 70 minutes 40 seconds, 20 feet radius]

[Barkskin - 70 minutes 10 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)**, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+5=12 d3+1=2 d20+5=20
Wednesday August 31st, 2005 6:32:37 PM

Bohdi gritted her teeth against the sound of the shattering glass. "Now, you unnatural beast of the underworld--go back to the depths from which you came!"

With Squork's aid (Aid Another 12, succeeds), Bohdi plunged her enchanted dagger deep into the ensorcelled beating heart!

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


(Hey--can Bohdi take a Coup on this Attack? If so, automatic critical, damage = 4 HP, FORT save 14 or die. If not, attack 20 succeeds, damage 2 HP.)

DM: no you can not Coup De grace an inanimate object, but you can take a full round to attack and therfore automatically hit with a melee weapon.

Trellus (28/67 hp, ac 25, -1 lvl, diseased, magic vestment, MagCirEvil, spider climb, fly  d20+7=11 d20+7=12 4d8(3+8+6+4)+7=28 d20+7=27 4d8(4+4+6+6)+7=27
Wednesday August 31st, 2005 8:21:05 PM

Well, that got his atten...

[Fort 11]
Pain. Pain and agony rip through Trellus. An inarticulate cry escapes his lips as the cleric tries to understand what is happening to his body.

Through that haze, he hears Red Eyes, and see it struggle to rise. Trellus swings his wand wildly at it.
[Touch atk ac 12 for 28 hp healing, Will DC 14 halves]

Mac is here, and the blond haired cleric is rethinking his current role. He swings the healing wand again, and then steps out of the fray, ducking behind Grymash [j29].
[Touch atk ac 27 for 27 hp healing, Will DC 14 halves]

Nauthiz'Ull [ac17 hp20/20]  d20+6=14 d8+2=8
Wednesday August 31st, 2005 10:11:49 PM

I am soo sorry everyone!

The sight of the group working in a pseudo regimented manner freezes Nauth to his spot. The horror of so many battles so quickly may have overtaken him momentarily.

Ull'Heimdall, one day I hope that you see me fit enough to grant me your bravery!

Watching the undead in take on his wunjos snaps the ranger back into action. With a confident stride Nauth steps up and swings forcefully with two hands and a scimitar.
~~~~~~~~~~~~~
A-14
D-8

Dm Corrected your HP

Flea ( AC19, 14/40 HP)  d20+9=17
Thursday September 1st, 2005 12:02:55 AM

"Aarrrggh!" Flea rolls away from Gillan. "The others!" she cries as she gets up on one knee. "'nuk! Gilan! Lets weave!" Flea presses her hand to the ruby stone imbedded in her chest, then staggering to a standing position, she starts to run towards the portal.

The rogue windmills a little when she hits the remains of the grease spell (Reflex Save=17) but manages to turn it into a controlled slide across the slick surface.

DM the grease spell is behind you, no need to cross unless you are headed away from the fight

Mac (AC:20, HP:45/66, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3), Rage)  d20+10=25 3d6(6+4+5)+17=32 d20+5=24 d20+5=21 3d6(6+3+2)+17=28 3d6(5+4+2)+17=28 3d6(3+3+6)+17=29
Thursday September 1st, 2005 6:53:14 AM

"We nae WANT your cold unlife!" Mac bellows as he swings hard and harder into the red eyed fiend.

First attack hits AC25 for 32 damage.
Second atatck hits AC24 (CritCheck:AC21) for 28 (Crit 28+28+29=85) damage.

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.
Rage(round 5/5): +2 morale to Str & Con, +1 morale to Will Saves, -2 AC


Grymash (ac22, hp52/94, exhausted, air walk, divine favor, barkskin, bullstrength)
  d20+12=23 d20+7=26 d8+19=26 d8+19=26
Thursday September 1st, 2005 7:47:07 AM

Thinking that he just started to hurt the undead treadle, Grymash celebrates with a wicked cackle and continues his fruitless atacks. "HAHAHAHA, YOOZ FELT DAT ONE, PIGGIE!!"

(Powerattack -5hit/+10dam, twohanded. Prone target +2hit. HitAC: 23 and 26. Damage: 26 and 26, for a possible 52, but I doubt it.)

Ulgren : AC 23 Hps 1/33 Mage Armour, Shield  3d4(2+1+2)+3=8 d20+7=9
Thursday September 1st, 2005 8:08:41 AM

Ulgren lifts his wand again and fires another volley of missles into the undead flesh near the portal. Damage 8 SR 9. "Die, filthy beast," the drow mutters.

Jake 
Thursday September 1st, 2005 12:05:12 PM

Jake runs over and is unable to get close, due to so many people coming in. He rushes forward to get behind one of the wolves (I30) and shouts out,
"Trell, ah have an idea! Gil, get this here wolf outta the way, and lemme try grassrushin' this treadle through that portal! Maybe he'll like, blow up and stuff, 'cause of his own magic!" Jake readies to Bull Rush, on Trellus' command, or when Gil moves the wolf outta the way. He really has no clue what will happen if he pushes the guy through the portal, or even if he should...but he figures, somehow, that mages can always be hurt by their own magic.

Anuk  d20+4=10 d20+4=11
Thursday September 1st, 2005 12:07:06 PM

"Right behind you, Flea!" calls Anuk as he follows the now spritely gnome across the greased floor. He slips as he does so (reflex 10) and tries to maintain a solid grip on the tanglefoot bag in his hands (reflex 11).

DM the grease spell is behind you, no need to cross unless you are headed away from the fight

Trellus (illegal second post) 
Thursday September 1st, 2005 2:54:27 PM

"He WANTS to go through the portal, you piggie! We gotta keep him OUT!"

Really mad Round 9  d20+14=26 d20+14=16 d20+14=30 d6+13=19 d6=3
Thursday September 1st, 2005 4:42:48 PM

Mac swings as he stands, his axe glances off a thin field that surrounds the creature.
With a roar, he swings two more times and again and again, his axe fails to penetrate the magical armor about the creature.

The wolves bite and nip, but none gain a solid hold.

Grymash taunts him and brings his axe in a hard arc and encounters the magical armor just as Mac did. The axe blade deflects wide.

Ulgren sends another volley of Missiles and they impact with a short lived his in the creatures chest.

Jake moves over and voices the idea of pushing him through the portal. This idea is quickly shut down by Trellus as something the pack does not want to do.

Trellus's wand touches him again and then a second time. Hot white angry fires burst across the creature turning large sections of it to ash which quickly blows away.

A bit shaken, Gilan quickly pulls himself together and bestows more healing energy to Flea.

Flea and Anuk make their way fully into the last chamber.

With a stiffening, lurk the creature howls and grasps at it chest, where no Bloodpack weapon or spell has struck. Looking through the portal at the female gnome with the dagger, it appears it is about to 'push' the portal further towards the wall, then Trellus strikes again with the wand and he turns to the cleric" Uforskammet menneske!

The black misty shroud that was covering the creature flies away and all in the Bloodpack finally can truly see it. Memories of loved ones and family long dead rush unbidden into your hearts and minds and most pressing is the inevitability of failure and death, for this creature is far beyond your abilities to destroy.
(All Blood pack members must save Will DC 19 or be paralyzed with fear for 1d4 rounds.)

The creature pursues Trellus, as he moves back behind Gry, apparently unconcerned by the thundering blows Mac and Grymash are capable of delivering and the closing fighter Jake.
[Hit AC 30 dmg 19+3=22] A bone splintering blast catches Trellus in the ribs and the supernatural cold quickly rips the heat from his lungs.

http://img209.imageshack.us/img209/5379/bloodmap2dd.jpg


Chippin away Round 9  d20+4=18 d6+4=6 d6=2
Thursday September 1st, 2005 5:31:41 PM

Garret cures Guloitha nd yells to Nauth to snap out of his shocked state

Nauthiz'Ull does and moves in to help on the remaining undead creature, leaving Bohdi to deal with the beating heart of ice. His scimitar strikes and leaves a rend

Bohdi jabs his dagger into the beating Ice Heart and a small chip comes free.

The dead gnome turns on the new opponent Nauthiz'Ull and strikes [Hit Ac 18 Dmg 6+2=8]

http://img163.imageshack.us/img163/8638/icemap4ce.jpg


Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d3+1=3
Thursday September 1st, 2005 5:42:29 PM

ooc: huh! Never knew that about taking a full round to automatically hit! Guess I haven't been hitting a lot of inanimate objects.

"Everyone--get over here and help me break this bleedin' heart!" Bohdi squealed.

She tossed her hair in exasperation. "Ooooooh, those men! They never pay attention!" After a pause, a creased brow, and a thoughtful frown, she added, "Now what made me say that?"

Then she shrugged, returned her attention to her target, and took her time focusing in to maximize her blow to the ice heart. Squork did the same. (Full round to automatically hit, Bohdi damage 3, Squork damage 1, total damage 4.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Gulioth Uhdono - AC 11, HP 5/20; Rage (RichP DMiT)  d20+6=11 d12+11=20
Thursday September 1st, 2005 5:48:38 PM

Gulioth turns his attention to the last remaining opponent. "YOU DIE NOW." In a raised voice, which seems to be the only way Gulioth can speak while angered.

Power Attack: 1
Attack: AC11 (in case its AC is that bad) damage 20

If the creature falls, or is already down, he moves 40-ft towards the stairs where the heart is.

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 4 rounds

Aiden (AC 19 HP 7/20)  d20=16 d8=6
Thursday September 1st, 2005 7:05:31 PM

ooc: )$#@(*) My humblest apologies. I thought I had posted before dragging my sorry buttucks to work this morning.

Aiden, feeling some of the warmth return to his limbs and the bleeding flow not as quickly, returned to strike the gnome. His lack of wounds due to blood displacement could cost him the life of one of his fellows...something that he would definitely not take lightly.

To hit (2 handed blow): 16 + 5 = 21
Damage: 6 + 4.5 = 10.5

Trellus (6/67 hp, ac 25, -1 lvl, diseased, magic vestment, MagCirEvil, spider climb, fly  d20+10=19 d20+7=17 4d8(1+2+8+6)+7=24
Thursday September 1st, 2005 8:41:27 PM

Red Eyes reveals himself, and Trellus sees Milo swallowed whole by a giant bounder, Jenny ripped apart by Rapke, and flames engulfing Rattledam.

"Sweet Domi, help me," he prays.

Perhaps that prayer is answered, for the cleric of The Protector is able to stand his ground against this horror-filled creature.
[Will DC 19]
But that creatures arms prove potent as well. A blow staggers Trellus, who emits a "whooof" as all the air leaves his body.

He's after me. I'm the only one hurting it.

"Healing. Hit it with healing," he gasps out to his pack, possibly the last instruction he ever gives.

Still, the cleric attacks. The wand taps Red Eyes again.
[Touch attack ac17 for 24 hp healing. Will DC 14 halves]

Using his potion granted flying ability, the blond man shoots straight up, stopping some 20' above the creature.

"Come and get me," he grates at it, through pain clenched teeth.
"I am Domi's Bravest, and protector of the Land. Talki fresal, dondit liki!"

Garrett (AC:21, HP:16/16)  d8+1=9
Thursday September 1st, 2005 9:20:04 PM

Garrett uses the wand once more upon Guloith who still doesn't look very good, healing him for 9hp.

Garrett then moves 20'(I believe to E5) around Guloith, not giving the Gnome an AoO)

"On the way Bohdi" garrett calls out.

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste} 
Thursday September 1st, 2005 10:01:39 PM

Gilan did not know what Jake had in mind but he whistled low to the dire wolves. Ears perking up the trot to the man that called them leaving the fight to those more suited to it. He lays a hand upon two of the great heads as he walks further into the room.

He glances to Trell as he takes to the air and shakes his head. There is little that he can do at this point. He is not a fighter and to face that thing would just make him a nuisance to his friend. "Anyone in need of desperate healing...I have one weak cure left?" He waits to see if anyone will come to him or indicate that they need the healing so that he can go to them.

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 32/21/32 - AC: 15, 5 rounds]

[Spider Climb - 78 minutes 50 seconds]

[Produce Flame - 6 minutes 40 seconds]

[Light - 70 minutes 30 seconds, 20 feet radius]

[Barkskin - 70 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)**, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Ulgren : AC 23 Hps 1/33 Mage Armour, Shield  d20+8=19 3d4(2+3+2)+3=10
Friday September 2nd, 2005 1:16:58 AM

Ulgren gasps as the undeads spell washes over him and the drows skin greys slights as horror unimaginable flashes through the dark elfs mind. Ulgren grits his teeth and stares down the undead <will DC 19> raising his wand one more time Ulgren casts again hitting the undead for 10 points of damage. "Ulgren raises his hand, "Druid!" Ulgren says quietly, "have any spare healing left?"

Mac (AC:20, HP:45/66, Darkvision 60', Combat Reflexes (up to 4 AoO/round), Level Loss(3), Rage)  d20+4=15 d4=2
Friday September 2nd, 2005 6:47:55 AM

Images fill Mac's mind and overwhelm him. {Will Save: 15... }

New Round
Mac (AC:12, HP:39/60, Darkvision 60', Paralysed(round 1/2), Level Loss(3))

Beneath the furs Mac's chest glows briefly red then white hot, as does Trellus'.

Item used: Tear of the Dragon.
Transfer 39 HP and 18 Str (Trellus gets 13 HP and 6 Str).

HP:0/60

Spells in effect:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Grymash (ac22, hp52/94, exhausted, air walk, divine favor, barkskin, bullstrength)  d20+17=30 d8+9=16 d20+17=33 d20+12=25 d8+9=17 d8+9=11
Friday September 2nd, 2005 8:07:39 AM

Grymash is suddenly reminded of his adopted mother. It takes a few moments to recognize her. Its been so long since he remembered how she looked like. Its taken years for the barbarian to forget her face, forget the sadness. And somehow this treadle has brought her back, fresh and new. Memories of her smiling face brings back a great sense of loss he thought he would never have to feel again. Like the opening of a old wound. He realizes that this piggie must pay for what he's done. Maybe, just maybe, that accuracy is more important than raw power this time. Something must happen. He must pay for bringing her back!!

(no powerattack! Attack of Opportunity for getting up off the ground, HitAC: 30. Damage: 16. Regular attack: HitAC: 33 and 25. Damage: 17 and 11. Possible damage: 44 damage.)

Jake (AC 23, hp 21/50, con -2)  d20+12=25 d20+7=25 d10=7 d6=5 d10=3 d6=1 d6=4 d6=2 d10=5 d6=1 d6=1
Friday September 2nd, 2005 1:25:22 PM

Jake summons all his strength.. Now, flanking the guy, perhaps he can aim for some choice spots. More likely than not, this guy is undead though...

((Attempting sneak attacks))
Nervously, he brings his hands together and slips the large-handled sword into both, giving him greater strength. The first swing is high, and precise; aimed right at the guy's neck. He connects hard into that soft area. He reverses and brings it across, this time poking straight into the guy's gut, going for an imaginary spot between the rib bones. Who knows, maybe his aiming will lead to better victory.

(Had to do recalculations, I forgot that Jake's no longer blessed or anything today. :P He hits AC 25, and then AC 25. He did 16 phys and 5 cold and 6 sneak damage on the first one, and 12 phys, 1 cold, and 2 sneak attack damage on the second one.)

Anuk [HP 8/43, AC 21(22 vs RedEyes - dodge)]  d20+4=22 d20+10=29
Friday September 2nd, 2005 1:58:37 PM

Anuk charges forward, not certain what to do. The image of his father's death enters his head causing him to pause, but he forces himself to think of Mac's death and return. (Will Save 22). "Death doesn't have to be the end, you white-handed treadle!" he yells. He stops short (G27) and tosses the tanglefoot bag at Red Eyes, hoping to slow down or at least distract the thing.

Ranged touch attack: hits AC29 (Precise shot - no penalty for aiming into melee. If P.S. does not count, then hits AC25)

Back to task Round 10  d20+3=15
Friday September 2nd, 2005 4:29:21 PM

Horror washes over him, but strong is the will of Domi as it is in his followers. Trellus touches the creature again and with another white hot flash, pieces of it vaporize. The severely wounded cleric then wisely disengages to where it hopefully can not follow.

Gilan backs the wolves off and calls out he has some healing if needed

Ulgren sends another magic missile into the creature and makes comment to be in need of any healing Gilan may have. Be it ever so humble.

Grymash too, shakes the cloud of despair and turns it to his rage and attacks. His axe strikes twice, ripping large gashes across the abdomen of the creature.

Jake moves to flank and takes aim, but the mystical armor springs forth and deflects his blow.

Mac is overcome by the supernatural despair of the creature. Finding strength reserves not normally held by mortals, he taps the dragon tear and send strength and part of his own life force to Trellus.

Anuk steps in and pelts it with a tanglefoot bag. The goo splatters and instantly covers the undead horror, hopefully holding it fast to the spot.

The creature watches as Trellus lifts free of gravity and his reach and the goo strikes. While it does entangle him, he is not stuck to the floor. Again the creature twitches and those about are stunned to see actual red blood drip from under the leather strips about his chest. The creature's head cranks over its shoulder to look at and through the portal to the small gnome with the dagger. Thrusting a single wrapped and decayed arm forward, the portal hums and slides towards the wall and he follows. Again ignoring the blows raining down upon his tattered body.

http://img331.imageshack.us/img331/107/bloodmap3il.jpg


Reinforcements Round 10  d20+4=14
Friday September 2nd, 2005 4:56:11 PM

Garret heals Guloith for 9HP and then moves around the fight to join Bohdi.

Bohdi and Squork continue to chip at the Heart, bits of ice fly, but it is sizable and very dense.

Aiden takes another piece of the frozen gnomes chest, but beaten and hacked as it is, it still pushes forward.

Guloith misses with his mighty swing.

The Gnome swings back at Aiden [Hit AC 14]

http://img66.imageshack.us/img66/9351/icemap3if.jpg

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste}  d8+5=10 d20+2=17
Friday September 2nd, 2005 11:17:47 PM

Gilan rushes to Ulgren's side and lays his hand upon the drow's shoulder. He gives him a smile as he says a silent prayer to Mother Wold and then words are tumbling out of his mouth. They are words of power that are punctuated by healing that flows into Ulgren. "Not much but a little."

As he looks to the undead that is pushing the portal he suddenly comes to a conclusion. "We must stop him as he is trying to protect something beyond it." He is too far away from the portal to see through it but he is sure his guess is right(Intelligence check 17 to realize).

[cure light wounds - 10 healing to Ulgren]

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 32/21/32 - AC: 15, 5 rounds]

[Spider Climb - 78 minutes 40 seconds]

[Produce Flame - 6 minutes 30 seconds]

[Light - 70 minutes 20 seconds, 20 feet radius]

[Barkskin - 69 minutes 50 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)**, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Garrett 
Saturday September 3rd, 2005 4:39:37 AM

Garrett moves x2 toward Bohdi and the heart(to E13) and then drops the wand preparing to pull his sword as part of his next move to the heart.

"Almost there Bohdi. Moving as fast as I can"

Gulioth Uhdono - AC 11, HP 14/20; Rage (RichP DMiT)  d20+6=18 d12+11=15
Saturday September 3rd, 2005 4:11:13 PM

Gulioth again takes a great swing at the frozen undead.

Power Attack: 1
Attack: AC18, damage 15

If the creature falls, or is already down, he moves 40-ft towards the stairs where the heart is.

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 3 rounds

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d3+1=4
Saturday September 3rd, 2005 9:36:26 PM

"Everyone, hurry! This thing is big!" Bohdi took her time swinging again, and Squork chipped in his tiny bit (Bohdi 4 HP damage, Squork 1 HP damage, total 5 HP damage).

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image, Mage Armor (cast)


Trellus (19/67 hp, ac 27, -1 lvl, diseased, magic vestment, MagCirEvil, spider climb, fly, fighting defensively, +6str  d20+6=12 4d8(5+3+3+1)+7=19
Sunday September 4th, 2005 10:22:42 AM

"Stop him!" Trellus bellows.

The clerics' chest glows warm under his armor, and the blond man feels healing and strength flow into him. He grits his teeth and swoops down.
Got to slow this treadle down

He lands behind the undead and reaches out with his wand once more. This time he keeps his shield well out in front of himself, and watches carefully for a counterstrike.
Just gotta touch him.

[Fighting defensively. Touch attack ac12 for 19 hp damage. Will DC 14 halves.]

Aiden (AC 19, hp 7/20) Barkskin  d20=10 d20=11 d8=1 d8=2
Sunday September 4th, 2005 12:58:51 PM

The battle, though it had only taken a few moments of time in the exchange, seemed quite longer to Aiden. But for his mind, things seemed quite slower.

The rush of adrenalin of the march, wounds from prior battles, and other factors seemed to make his arms feel as if coated by weapon steel.

Again, he attacked with the axe, swinging the blades in a deadly arc that would dispatch the creature.

There was no glory or honor in facing such creatures...

To Hit: 10 + 3 = 13
To hit 2: 11 + 3 = 14

Damage if hit 1 is successful: 1 + 3 = 4
Damage if hit 2 is successful: 2 + 3 = 5

Mac (AC:12, HP:0/60, Str:2, Darkvision 60', Paralysed(Round 2/2), Level Loss(3)) 
Sunday September 4th, 2005 5:13:18 PM

Mac stands immobile.

Current effects:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Flea ( AC19, 14/40 HP + Haste)  d20=12 d4+1=5
Sunday September 4th, 2005 7:02:48 PM

Seeing that the fight is going roughly for the pack, Flea activates her boots of speed. The gnome dashes off towards the edge of the portal. Lining up with the undead corps Flea fires an arrow (Hit AC 12 for 5 point of Damage). She crosses her fingers and hopes that her projectile doesn't fall short of its target. The arrow clatters to the ground and slides to the foot of the beast.

DM Sanity Info:

Position: 25M

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 5/10 rounds (not required to be consecutive rounds)


Ulgren : AC 23 Hps 1/33 Mage Armour, Shield  3d4(1+3+2)+3=9
Sunday September 4th, 2005 8:22:41 PM

Ulgren watches the undead get entangled in the goo and still not become stuck to the ground, firing off another magic missle from the wand Ulgren keeps his distance doing 9 points of damage. "I can cast web on him," Ulgren shouts out, "but it will get you guys too!"

Jake (AC 23, hp 21/50 con -2)  d20+11=14 d20+11=15 d20+11=16
Sunday September 4th, 2005 9:02:29 PM

Get him.. Okay, Jake thinks to himself. "Ah've got him!" He drops his sword to the ground with a clank.
He rushes forward and springs on the ghastly figure, ignoring the cold and magic. If it's physical, then, it's gotta be able to be grasped. Calling upon all the practice of his wrestling matches with Grymash and any other packmates liable to accidentally wander too close, he moves in, letting the guy get an attack. (Provokes an attack of opportunity against Jake.)
If the guy manages to slap Jake away, the tough fighter goes tumbling to the ground. Otherwise, Jake slams into the guy and digs in with his gloved hands. He digs his hands into the guy's side, and attempts to slam him into the ground.
(Attack touch hit AC 14, so I might have missed him. Grapple attempt: 15. Gah. If I somehow manage to grasp the guy anyways, I'll attempt to pin him this round: 16. The dice doth hate me today. :P)


Nauthiz'Ull [ac17 hp 20/20]  d20+6=9
Monday September 5th, 2005 2:40:20 PM

The ice blue eyes of the ranger flash between the oddly alluring figure of Bohdella and the back of the rotten and frozen corpse of a former gnome.

Be right there wunjo!

His words flew as quick as his blade towards the back of the gnome cadaver.
~~~~~~~~~~~~~
A-9
D-::sigh::

Almost There Round 11  d20+14=26 d6+13=14 d6=4 d20+14=34 d20+14=23 d6+13=14 d6=1
Monday September 5th, 2005 4:28:13 PM

Gilan heals Ulgren of some of his wounds.

Ulgren keeps his distance after the healing and sends a ffew more Missiles into the creature. He also makes mention of his web spell, but it will ensnare more than just the creature.

Trellus comes back down and taps his wand into the creature again. Bits are blasted away from its backside and the creature again turns to target the cleric.

Flea moves about for a clear shot, the arrow skips off its shoulder as if it hit rock.

Jake charges in, attempting to grab and wrestle the creature to the very ground. Getting ahold is no issue, the thing is about the slowest moving creature Jake has ever seen, but holding this monster is another matter. A heave of a shoulder and Jake's grip is thrown off. [Grapple 21] It continues on its path.

Turing to look at Trellus it seems to go through several plans before settling on one, and that final plans seems to be step up and crush the life from the cleric.

Stepping forward it's powerful arm shoots out and impact Trellus dead center in the face, just slipping past the extended shield. Bone crunches sickenly in the young clerics ears as his nose explodes in a fountain, Though he started to roll with the punch minimizing the actual damage. [Hit AC 34crit23 Dmg 14+1=15]

The portal adheres to the wall and Bohdi and Garret can easily now be seen on the other side. The female? gnome hacking at an oversized beating heart of ice and Garret coming to assist.

Nauthiz'Ull slips on a small frost patch and his swing is errant

Aiden and Guloith's axes take the gnome apart, it is no longer a threat.

Bohdi and Squork continue chipping at the ice Heart, small flecks fly from the beating surface and a nauseous black tar starts to ooze from the wounds.

Garret continues to hussle across the room to assist the gnome

Blood Packhttp://img255.imageshack.us/img255/1033/bloodmap7pu.jpg

Ice http://img255.imageshack.us/img255/2016/icemap5zm.jpg


Garrett (AC:21, HP:16/16)  d20+6=19 d8+4=10
Monday September 5th, 2005 5:44:30 PM

Garrett moves the 20' to the still beating heart, pulling his sword as part of his move.

"Better late than never eh wunjo?" Garrett says to Bohdi. "By the way, thanks for saving my life in the last room."

Garrett takes a mighty swing at the heart, hoping to finish off the monstrosity in the next room before it gets a chance to hurt anyone else.

Attack: AC19
Damage: 10HP



Gulioth Uhdono - AC 11, HP 14/20; Rage (RichP DMiT)  d20+2=14 d6+6=11
Monday September 5th, 2005 6:11:19 PM

The last opponent falls and now time has come to deal with the heart. Moving 40-ft towards the heart, Gulioth pulls a javelin as part of his move and lets it fly towards the heart. (Gulioth isn't the sharpest tool in the shed.)

Fire into Melee: -4
Use Hero Point: +2 (I can do this right?) DM YES YOU CAN
Attack: AC12 (AC14+2-4)
Damage: 11

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 2 rounds

Trellus (4/67 hp, ac 27, -1 lvl, diseased, magic vestment, MagCirEvil, spider climb, fly, fighting defensively, +6str  d20+6=22 4d8(8+5+6+5)+7=31
Monday September 5th, 2005 7:17:46 PM

It is eeriely quiet. Blood streams from the blond man's broken nose. Breathing heavily, he sways drunkenly as he regards the undead through swollen eyes.

Behind the creature, the Ice Dudes are doing the real damage. And Trellus knows he has to continue to stall it. Knows he's the only one slowing it down. Knows he has very little left to give.

"I'm still here, White Hands," he spits out. Standing his ground, the cleric summons what reserves he has left, and again swings the wand.
[Fighting defensively. Touch attack ac 22 for 31 hp damage. Will DC 14 halves.]

Ulgren : AC 23 Hps 1/33 Mage Armour, Shield  3d4(2+4+3)+3=12
Monday September 5th, 2005 8:05:44 PM

Ulgren smiles at the druid, "Thank you," he says as he raises his wand againand lets loose with another volley. 12 Damage

Gilan [HP: 1/67 - AC: 23]{greater magic fang, haste} 
Monday September 5th, 2005 9:03:14 PM

Gilan can feel Trellus's pulse as it seems to slip and he knows that he is in trouble here. Without a second thought he moves while laying his hand upon the gem under his armor. "Stand my friends." His feet carry him towards the battle as swift as possible as his strength leaves him with little left. He never even has time to do more than nod at Ulgren.

[Heart Gem - HP transfer at as rate of 3/1, I think, for a healing of 22 to Trellus]

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 32/21/32 - AC: 15, 4 rounds]

[Spider Climb - 78 minutes 30 seconds]

[Produce Flame - 6 minutes 20 seconds]

[Light - 70 minutes 10 seconds, 20 feet radius]

[Barkskin - 69 minutes 40 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)***, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Monday September 5th, 2005 9:41:43 PM

"By the way, thanks for saving my life in the last room," said Ice Peak's priest of Domi.

"Oh, sure, now he remembers," Bohdi said sarcastically. "'Save my life.' 'Kill the heart.' 'Cast a spell.' But does he ever write? Does ever think to send flowers, a card, anything? Hmph!" The female gnome paused, shook her head as if to clear it, then pointed at the heart.

"Get that greatsword of yours over here. I'm no good at this. Let the archon cover the portal."

As if in answer to the unasked question, "What archon?" a menacing, otherworldly giant wielding a firey, giant-sized greatsword appeared in front of the portal that had just breached the ice wall, facing the portal and glowering at any undead creature unwise enough to step through (Cast Silent Image, naturally, at B to C, 13 to 14--Will DC 17 to disbelieve IF interacted with).

Meanwhile, Squork continued to scratch dutifully away at the heart (1 more HP damage).

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image (cast), Mage Armor (cast)

Kup EDITED this post after re-reading the Silent Image spell rules. The rules permit (6) 10' x 10' cubes, and I decided that a Large creature was better fitted to that than a Huge creature (the other alternative was a fire giant). So, please read this to mean a large (20 x 20) creature, with sword. Thanks.


Mac (AC:12, HP:0/60, Str:2, Darkvision 60', Level Loss(3), 1 Standard Action or 1 Move Action ONLY) 
Tuesday September 6th, 2005 4:12:55 AM

As the paralysis wanes Mac slowly sucumbs to gravity. With slow, planned motion he reaches into a pocket for a potion.

Current effects:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.


Grymash (ac22, hp52/94, exhausted, air walk, divine favor, barkskin, bullstrength)  d20+17=27 d8+9=10
Tuesday September 6th, 2005 7:32:14 AM

Grymash was momentarily overcome by exhaustion. But he quickly shakes as much of it as he can and lumbers around to strike the undead treadle again.

(Move 20ft. No powerattack. HitAC: 27. Damage: 10 points. A very un-Grymash-like amount!!)



Flea ( AC19, 14/40 HP)  d20+11=30 d4+1=5
Tuesday September 6th, 2005 8:12:26 AM

Flea moves closer to the atrocious undead monster to get a better shot at the target. She aims and places an arrow deep into the monsters side (Hit AC 30 for 5 point of Damage).

DM Sanity Info:

Position: 25M


Aiden (AC 19 HP 7/20) Barkskin  d20=14 d20=9 d20=11 d8=4
Tuesday September 6th, 2005 9:52:12 AM

Aiden exhaled a sigh of relief, though perhaps a bit louder than what the young ranger would have preferred.

He then began to make his way towards the others, but Aiden glanced briefly at the statues (and runes) to make sure there were no other surprises.

Wordlessly, he positioned himself nearby the black heart, and swung his axe at it using both hands.

Spot (brief look at runes/statues): 14 + 4 = 18
To hit Heart: 9 + 5 = 14
Damage: 4 + 4.5 = 8.5

Natuhiz'Ull 
Tuesday September 6th, 2005 10:19:43 AM

A flash of frustration crosses the face of the bowman. His efforts thus far have been fruitless and it is begining to mount.

Ull'Heimdall, my efforts are moot. You have taught me well but it is I who cannot do things right. Your hand of guidance, it seems, is required a bit longer.

"Allright wunjos, get that heart!"

The ranger begins to sprint as these words are spoken, making his way to the heart and the sexy gnome.

Anuk [HP 8/43, AC 21(22 vs RedEyes - dodge)] 
Tuesday September 6th, 2005 10:51:28 AM

Blood everywhere, confusion, cold, pain..."Just another day for the bloodpack I guess," Anuk mutters to himself. He can see that red eyes is nearly to his goal. "Gotta slow him down somehow."

Moving into a sprint, Anuk charges around Mac until he reaches the wall, turns right, and runs until he has placed himself firmly between red eyes and the portal. (runs 55' to N30).

"Sorry pal...gotta get through me and my friends first."

Tishe' (from Far Far Away) (HP 37/37) 
Tuesday September 6th, 2005 12:59:56 PM

[Edited by SteveK at the approval of DM Dan]

From somewhere far away, a plain-faced mage feels a stab of heat from her chest. The "Tear of the Dragon" is telling her that many of her companions are hurt and near unto death. But which one to assist? Gilan, Jake, and Anuk are all near Gargul. She frets and worries, feeling her compaions in an epic fight.

DM Daniel K sure Steve I'll even give you know that Mac and Gilan both pushed strength to Trellus. a Massive feeling of despair will hit you when you try though Will DC 19.

Jake  d20+11=26
Tuesday September 6th, 2005 4:07:58 PM

Jake curses the damned thing and rubs his shoulder. Oh well... Gotta try something else. He moves right next to the guy (5' step), between him and the portal, then rushes the creature and uses his other shoulder to try to knock it as far back as he can. As he rushes, he's exposing himself (AC 23 attack of opportunity) and if he gets hit, he gets knocked to the ground. But who knows, he may just get through this time and push the guy back...
(I think all I have to do is hit him, and I hit AC 26.)
(Actually, I went back and read the rules; it's an opposed strength check, and I got a 20 for that. He must make a strength check, and if it fails, he goes back 5 feet, plus 5 for every 5 he is lower than me. I'm pushing him the opposite direction from the gate as well. Btw, if it is successful, he provokes attacks of opportunity every threatened square he is moved through)

DM give yourslef those HP from las t time back. I re read teh rules as well. he does not get to swing, I adjusted teh post to reflect this as well

The portal is breeched Round 12  d20+14=15 d20+14=34 d20+14=16 d6+13=15 d6=2

Tuesday September 6th, 2005 4:24:59 PM

Garret mounts the short steps and drawing his sword, lays deeply into the beating heart of ice. Chips and thick pungent tar spray from the impact.

Nauthiz'Ull moves quickly to follow

Aiden also, with the last foe felled, heads to the stairs.

Guloith closes and rips a javelin through the air, striking the heart as well

Bohdi conjures an illusion to hopefully give the creature on the other side pause as Squork continues to pick and claw at the heart.

Trellus stands his ground, summons his bravado and touched the creature again, Phhhzzzzztt! bits of leather wrapping burn to nothingness, Trellu can now easily see deep flows of crimson running from under the creatures leather and ice encrusted body.

Mac sways a bit on his feet and retrieves a potion

Ulgren losses another volley which impact with precision into the creature of darkness.

Gilan, reaches into himself and pours his very life force into Trellus, that the Domi cleric may brave another round.

Grymash shakes a small fog loose and moves to the creature and swings. His axe deflects off the armored exterior of ice and magic.

Flea continues for a better vantage and fires. Her aim is true, but the arrow simply can not penetrate the tough exterior of this creature.

Jake steps right and plows into the creature intent on knocking it away from the portal. It is like hitting a stone wall. [Jake takes -4 non proficient penalty for Bull Rush for a check of 16. Defender check DC18

Anuk moves himself directly in front of the creature and steals himself for what is to come.

The wold slows to the pace of a heart beat. Thump, thump The creature looks through the portal and catches a figure moving out of the corner of its vision. Anuk.
Thump, thumpThe creature swings a chest leveling blow at Anuk, as the ranger tries to cut off the portal from the monster. [Hit AC 15]
Time returns to normal as the ranger ducks and blocks the direct route.

The creature sends a second blow into Anuk and moves through the portal, which seems to be merely a hole in the wall. This blow strikes Anuk in the chest. The human ranger sails from his feet and spins counter-clockwise to the floor. Arriving with a sickening thud and unnatural crack, he lies horribly still, eyes peering gazeless into the icy floor. [Hit AC 34crit16 Dmg 15+2=17]

Flea and Gilan Highlight to display spoiler: { You hear a deafening roar roll from below and the hiss of the bellows. The floor turns a translucent and sickly green beneath Anuk and decayed and foul arms reach for him from the machine. Another scream cuts through your mind, that of Anuk and the realization of what is happening to him.}

Anuk Highlight to display spoiler: {A force grabs hold of you. It is cold, lifeless and uncaring. Through the sea of black emptiness before you, suddenly a hand of ice clasps about your leg and is beginning to pull you down. Instead of nothing, your flailing hands suddenly slam hard against the ice floor and memories of the battle drift back to you. Your vision clears and the black becomes hazey shade of gray. The force pulls, looking down it is not a force but a black boney hand clothed in decaying flesh that grips your ankle. Further you see what appears to be a great machine of whirling gears and bellows. Green and black fire blasts from pipes and the screams of hundreds of trapped souls within rings in your ears. You claw and scrape at the ice, but it appears inevitable, you will not stand before Gargul, but instead will rise forever within this frozen wasteland.}

A creature of true foul evil steps almost into the very midst of the men and women of Ice Peak and the darkest despair moves with him. Images of death, hopelessness and inevitable defeat flood the young minds gathered about the beating heart. All Ice Vein character must roll Will Save DC 19 or be paralyzed for 1d4 rounds.

blood maphttp://img72.imageshack.us/img72/256/bloodmap6nb.jpg

Ice map http://img308.imageshack.us/img308/1992/icemap7ft.jpg

Anuk [HP -9/43] 
Tuesday September 6th, 2005 4:47:15 PM

The world around Anuk falls away, but instead of the expected light and peace, there are gears and screams and grabbing hands. Everything is green and black, dark and cold. What little is left of Anuk's mind reels as he realizes he will be part of this icy mountain heart forever...

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+3=11 d20+3=11 d4=2 d4=4
Tuesday September 6th, 2005 4:47:28 PM

(Will saves for Bohdi and Squork both = 11. Bohdi paralyzed 2 rounds, Squork paralyzed 4 rounds.)

Bohdi's knees knocked. Her arms shook. She gazed into the eyes of death itself, and she could feel the despair filling her up from the inside, like a viscous fluid choking off all air. In a moment, all of her will to live had been sapped from her and her arms slumped to her sides uselessly. Her archon image vanished as her concentration was consumed by the unyielding, frozen waste that is undeath.

Whatever black mood had feasted upon Bohdi's soul, it affected more than just her. Squork, too, fluttered to the floor and lay motionless, no more than the rotting corpse of a bird that had tasted too much unclean flesh.

Statuesque, the she-Bohdi stared into the eyes of the approaching lich like a canary awaiting the cobra. The taste of death was acrid and thick upon her palate.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image (cast), Mage Armor (cast)


Trellus (26/67 hp, ac 27, -1 lvl, diseased, magic vestment, MagCirEvil, spider climb, fly, fighting defensively, +6str  d20+6=10 4d8(3+6+5+4)+7=25
Tuesday September 6th, 2005 5:12:02 PM

The momentary relief of Gilan's gift is quickly supplanted by rising fear.

Anuk's down. Red Eyes is with the Ice Dudes. This is totally twisted

Trellus tries to stay calm as he gasps out instructions.
"Jake, help Anuk. Use the Tear.
Gry, follow me."

The cleric launches himself (flying) through the portal after the undead. Assuming he gets through, he comes to a landing in front of it [C16] and reaches out again with his wand.
[Touch atk ac 10 (ew) for 25 hp healing. Will DC 14 halves]



Flea ( AC19, 2/40 HP + Haste) 
Tuesday September 6th, 2005 5:37:21 PM

'Nuk! Noooo!' cries Flea as the ranger's body crumples to the ice and she has a vision of what awaits him...possibly awaits them all.

Dropping her bow, the rogue clicks the heels of her boots together and runs to Anuk. Dropping to one knee she places a hand on the man's chest and presses the other against the stone imbedded in her chest. Her offering isn't much, but hopefully it will help.

[Heart Gem - HP transfer (used 12 of Flea's) at a rate of 3/1 for a healing of 4 to Anuk]

On her knees in front of the portal, she watches some of her packmates cross through. "Domi help us..." she whispers.

DM Sanity Info:

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 6/10 rounds (not required to be consecutive rounds)



Ulgren Hps 11/33 AC 32, Mage Armour, shield 
Tuesday September 6th, 2005 6:15:41 PM

0- Detect Magicx2 Read Magicx2

Ulgren sprints, <Moving 4 times normal> to the portal, wand in hand and crosses into whatever lies beyond. "I am nearly out of spells and have no damage spells left at all!"

1- Mage Armor* x2, Magic Missle x2, Shield* x1, Tensers Floating Disk x1

2- Scorching Ray** x2, Web x1, Invisibility x2

3- Haste*x1, Fireball**x2

4- Confusion x1, Wall of Fire* x1


Garrett (AC:21 , HP:16/16)  d20+6=26 d20+6=17 d8+4=6
Tuesday September 6th, 2005 6:29:53 PM

Garrett Watches the evil figure step through the portal and momentarily loses track of what he was doing, but then catches himself. "Oh no you don't."(will save:26)(I don't think I have actually seen a nat 20 before.)

Garrett turns away from the evil form and swings hard once more at the still beating heart.

"Die damn you, Die!!"

Attack: Hit AC:17
Damage: 6hp

Gulioth Uhdono - AC 11, HP 14/20; Frozen w/ Fear (2 rounds), Rage (RichP DMiT)  d20+2=12 d4=2
Tuesday September 6th, 2005 8:44:40 PM

The undead steps through the portal and the barbarian's resolve falters. His blood turns to ice and he finds himself petrified by the unnatural forces that stand only a few steps away.

[Will save DC12, 2 rounds]

Status
Rage (+4 Str, +4 Con, -2 AC, +2 Will save): 1 rounds

Aiden  d20=17 d20=20 d8=8 d20=11 2d8(2+3)=5
Tuesday September 6th, 2005 11:10:14 PM

Aiden felt the fear, the bile building in his throat, his chest constricting. He then grew angry at himself, his raw hands twisting and clutching the shaft of his axe. Aiden then thought back to an old lesson he had learned at Twin Tusks.

Seize the fear and anger and use it for greatness. He was not going to let such a creature take him down without his axe tasting the flesh and blood of the foul.

Moving quickly (charging if possible), Aiden swings his axe (both hands) to strike as great a blow (most likely his last) on the creature.

To save: 17 + 2 = 19 (WOOP)
Attack: 20 (*head hits desk in total suprise*) + 5 + 2 (if charge)

Crit possibility 11 + 5 + 2(charge) = 18

Damage: 8 + 4.5 = 12.5 (If crit: +5 more additional points of damage for a total of 17.5)

[sorry if I'm gumming things up, I'm still a bit out of sorts with 3.5 ed rules AND the shock of making two rolls during a battle, and both being 'good'.]


Gilan [HP: 67/67 - AC: 23]{wildshape: snowy owl, greater magic fang, haste} 
Tuesday September 6th, 2005 11:32:21 PM

All conscious thought flees Gilan as the vision slams into him of what is going to happen to Anuk. With his head down now he charges towards the portal, much as some of the others have. His form wavers as his body jerks slightly with the sudden changes and he is flying, having taken the form of a snowy owl.

His dire wolves flank him as he moves, knowing that they will most likely be seeing the druid for the last time in the state he is in.

[dispel magic for summon nature ally IV - Dire Wolf(3)-HP: 32/21/32 - AC: 15, 3 rounds]

[Spider Climb - 78 minutes 20 seconds]

[Produce Flame - 6 minutes 10 seconds]

[Light - 70 minutes 00 seconds, 20 feet radius]

[Barkskin - 69 minutes 30 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)***, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Will adjust HPs and AC when I look the stats up in the MM. Did not have it available when I made this post.

Mac (AC:12, HP:0/60, Str:2, Darkvision 60', Level Loss(3), 1 Standard Action or 1 Move Action ONLY) 
Wednesday September 7th, 2005 3:06:07 AM

Quick change of plans!

Mac reaches out towards Jake and Anuk with the potion he pulled out last round. "Give it to him!" he bellows, not letting go of the potion until Jake has it.

Item: Potion of Cure Serious Wounds(heals 3d8+5 damage)

Current effects:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.



Grymash (ac22, hp52/94, exhausted, air walk, divine favor, barkskin, bullstrength)
  d20+2=12 d20+17=32 d8+9=15
Wednesday September 7th, 2005 7:58:24 AM

With a bit of apprehension, Grymash hesitates jumping threw the portal. Being cold, exhausted and a seed of deep, dark dispair gripping him tighter with every passing moment. He gathers what courage he has left, and not knowing what the heck will happen, Grymash lumbers through the portal after the undead treadle and Trellus (wisdom 12). When or if he sees the beast, he will proceed to plant his axe into his back.

(no powerattack. HitAC: 32. Damage: 15 points.)

Nauthiz'Ull [ac17 hp20/20]  d20+3=11 d4=4
Wednesday September 7th, 2005 10:31:15 AM

The ranger stands with his arms cocked ready to deliver a devastating blow to the heart when the touuch of Death itself encapsulates his soul. A coldness beyond anything the ranger has ever felt ambushes him and is only heightened by the immense sense of hopelesness that immediately follows.

The ranger barely catches a glimpse of the epitome of despair before his eyes flutter to the back of his head. A loud clatter follows as his scimitar hits the floor.
~~~~~~~~~~
WILL-11
Rounds stunned-4

Tishe (HP 37/37) 
Wednesday September 7th, 2005 11:49:01 AM

From far, far away, the Tears of the Dragon tell the plain-faced mage of Rattledam of her packmate's immenant death. Pouring her own lifeforce into the magic of the gem embedded within her chest, Tishe' wills 30 hit points to Jake (3/1 ratio gives Jake 10 hit points)

Jake (hp 21/50, AC 23)  3d8(5+3+5)+5=18
Wednesday September 7th, 2005 12:06:13 PM

Jake fails again, and stands there feeling really dumb. Twice now, he tried to do what he was supposed to, twice he failed. Really failed. And now the guy's gone through.
He takes the potion he's given and bends down and gives the potion to the pour Anuk. "Ah'm sorry guys...ah shoulda just hacked him, ah guess, but... man, ah bite grass." He sounds more angry then sad, though.
(18 hp to Anuk)


End Game Round 12 
Wednesday September 7th, 2005 5:11:23 PM

The creature steps through the portal and most of the Ice Vein natives freeze, thier blood turning to ice in their veins. Never have any experienced such sheer despair and felt such heart ache and loss. Something within Garret and the ranger Aiden scream in thier minds and force them into action. Garret brings a last powerfulful blow to the heart while Aiden commits an act more brave than he has ever known. Aiden steps in front of the powerful creature.

The Creature looks to Garret "Ösnjallr udødelig av falsk Åsir, Min förstörelse ge's Ebyron udødelighet." Garret and Aiden Highlight to display spoiler: { Foolish mortal of false gods. My destruction gives Ebyron immortality}

Trellus is right behind it with Gry, the portal acts as if it were no more than a hole in the wall and they easily pass through. But even as teh Bloodpack heroes close, Garret's sword stirkes. The Ice Heart shatters and the creature with it. There is no sound with either, save the sound of bits of ice skittering across the floor.

The heroes look about them, all have survived though many show the grevious wounds in this end struggle. Some are poisoned and the secondary effects may be coming soon. Trellus can tell from the wound recieved by himself that it is festering and unnatural.

Jake feels healing from Tishe of all people, Her Dragon Tear touches him even from her great distance.

Anuk is given healing from Flea and a potion, the machine disappears from his vision, but the screams echo on in his mind.

We ned to stay in Round actions.....

Trellus (26/67 hp, ac 27, -1 lvl, diseased, magic vestment, MagCirEvil, fly, +6str  4d8(3+1+7+4)+7=22 d8=7
Wednesday September 7th, 2005 7:52:17 PM

Trellus takes the time to let out one choked sob of relief, and then refocuses on the myriad tasks at hand.

Everyone here is at least upright, so the cleric steps through the portal to the side where that isn't the case. Striding quickly to Mac, he taps the minotaur with the healing wand. [Heal 28 hp]

"Many shadows," he says in thanks for the Tear Gift the taur gave earlier.

Trellus feels the sickness of Red Eyes gathering strength inside him.
"Anybody else feeling sick," he asks his pack. "Not that I can weave anything till tomorrow."

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7) 
Wednesday September 7th, 2005 8:59:57 PM

Bohdi remained motionless, still frozen with the fear that had paralyzed her moments before.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image (cast), Mage Armor (cast)


Aiden  d20=13 d20=19
Wednesday September 7th, 2005 9:10:12 PM

Aiden looked over towards Garrett and the others. It would be up to them (Garrett/Aiden) to safeguard the others until they could move about once again.

...or perhaps the wand could help...

"The wand Garrett.." he said firmly, "make use of it while we have a few moments..."

A part of him actually hoped that the BloodPack was fairing better than they. There was no way to know for certain, unfortunately.

Aiden continued to stand guard over the others, trying to listen and see if anything else will try to make its presence known (whether for good or ill).

listen: 13 + 4 = 17
spot: 19 + 4 = 23

Flea ( AC19, 18/40 HP)  3d8(6+1+4)+5=16
Wednesday September 7th, 2005 9:53:04 PM

Flea keeps watch over Anuk. "Its okay Jake," she consoles the fighter. "We all tried our best," Flea reaches into her HHHaversack and retrieves a potion. She pulls the cork out with her teeth and spits it to the side before tipping back the contents. (Potion CMW=16 HP restored.)

"I dunno what it takes to battle things in this place," she continues looking ruefully at her hooked hammer. "If we make it out of this place alive, and get to any kind of a city, I'm going to get me one of those wands that shoots magical balls of energy."

Nauthiz'Ull [ac17 hp20/20:stunned 3/4] 
Thursday September 8th, 2005 12:04:43 AM

The ice blue eyes of the ranger stare at where the monstrosity stood. Lethargicaly his eyes shift to the floor where the body shattered. With mouth agape the ebony man stood with the faintest sound of a gurgle in the back of his throat.

Gilan [HP: 67/67 - AC: 23]{greater magic fang, haste} 
Thursday September 8th, 2005 12:11:16 AM

Gilan slips through the portal with the others and lands a short distance away, taking on his human form once more. He watches as the heart is destroyed and he wonders what is next. "Seems that we won that round." It is a statement that tells everyone that they were most definitely lucky this time around.

He nods as Trellus talks and shakes his head. "I also can do stuff for people that are affected as you Trell...but not now." A quick inventory of his last spells tells him that he is close to be out...not a promising thing to have happen.

[Spider Climb - 78 minutes 10 seconds]

[Produce Flame - 6 minutes 00 seconds]

[Light - 69 minutes 50 seconds, 20 feet radius]

[Barkskin - 69 minutes 20 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)***, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Garrett 
Thursday September 8th, 2005 1:08:36 AM

Garrett moves to the wand and picks it up.

"I got the wand Aiden, get that ring. That is what we were sent to recover."

Mac (AC:21(less over encumberance), HP:28/60, Str:2(-4), Darkvision 60', Level Loss(3)) 
Thursday September 8th, 2005 4:29:20 AM

"Domi's blessings.", Mac replies to Trellus whilst he unwraps Galea - perhaps the only living thing here that he is still stronger than - and gives her a pat. "So, what does the proph'sy say we sh'do now?"

Current effects:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.



Gulioth Uhdono - AC 13, HP 12/20; Frozen w/ Fear (1 round), Fatigued (RichP DMiT) 
Thursday September 8th, 2005 7:19:20 AM

Gulioth's adenaline leaves him and the coldness of tomb comes over him. Still frozen with an supernatural fear, he holds on until his nerves harden


Grymash (ac22, hp52/94, exhausted, air walk, divine favor, barkskin, bullstrength)
 
Thursday September 8th, 2005 7:39:08 AM

If there is anything left of the corpse, Grymash raises his axe one last time and severs the creatures head from its body. After that, he collapses to the floor, breathless and exhausted.

Anuk [HP 13/43, AC 21] 
Thursday September 8th, 2005 10:44:59 AM

Anuk feels a sudden warmth in his chest and the grabbing hands seem to let go. The next thing he knows, he is coughing and sputtering and is pulled back into the world he knows, the magic of the dragon's tear and the potion having done their job. He sits up suddenly, a look of terror in his eyes as the screams and voices echo in his mind.

"Did you see it? Did you hear them?!" he asks Flea...a note of despair in his voice.

Aftermath 
Thursday September 8th, 2005 4:04:43 PM

There nothing left of the dark creature for Grymash to take any anger upon. Just some ash flakes within a cloak. A black plain ring and a headband of the same dark material also lies with the no longer tattered appearing cloak.

Anuk looks to Flea and Gilan, the voices fading to a dark and disturbed nightmare in his mind and he sees upon them both they have too seen the truth of this place. An angry and dreadful power is at work far below in the ice.

The secondary effects of the poison begin to manifest against Jake, Flea and Anuk.
Jake Please roll 7 Fort saves DC 13 failure indicates 1d2 Con for each failure
Flea Please roll 4 Fort saves DC 13 failure indicates 1d2 Con for each failure
Anuk Please roll 5 Fort saves DC 13 failure indicates 1d2 Con for each failure

If everyone is still with us....We are stepping out of combat.
The groups gather in the room where the final blow was delivered, healing and inspecting wounds. It appears Trellus is the only one with any sort of festering wound. The very skin under his armor can be peeled away with the gentlest of touches, as if it were dead.

The supernatural fear that paralyzed Guloith, Bohdi and Nauthiz'Ull passes and they gain their senses again.

The large ring in the far wall is excavated, it tumbles to the floor with a hollow [I]Bong![I] like that of a lone church bell strike in a deserted town. The ring is massive, about 8 inches across and fully 3 inches thick. The metal is dark and cold. The melting ice seems to run from it and it almost has a grit-like feel yet it looks smooth.

Ulgren and Bohdi and any other who may cast Detect Magic confirms that the cloak ring and headband are magical
Cloak Spellcraft DC 17Highlight to display spoiler: {Transmutation}
Ring Spellcraft DC 18Highlight to display spoiler: {Abjuration}
Headband DC 18 Highlight to display spoiler: {Evocation}

A strange silence fills the place, the portal is still there.


Ulgren : AC 23 Hps 11/33 Mage Armour, Shield  d20+14=34 d20+14=22 d20+14=29
Thursday September 8th, 2005 4:23:37 PM

Ulgren bursts through the portal Wand outstretched to see, well, nothing. The treadle no where to be seen and a ring, cloak and headband lay upon the floor. "Where is he?" What do you mean gone? dead?" Ulgren looks confused until he sees Trellus healing everyone and the young drow begins to concentrate on the magical items. <DC 34, 22, 29>

Bohdi Nackle (AC 19, HP 14/14) and Squork (AC 15, HP 7/7)  d20+11=31 d20+11=25 d20+11=20
Thursday September 8th, 2005 5:03:40 PM

Bohdi revived herself with a shake and, after a moment, so did Squork. She looked to the others. "Is--is it over?" she asked wonderingly. "Is everyone all right?"

A look of concern crossed her face as she saw the Bloodpack, bloodied and weary from their battle. "I'm so glad that all of you are here, and--and safe," she glanced meaningfully at Flea.

Her attention turned to the dessicated remains of their dark, menacing opponent. "What was that thing?" Catching a glimpse of the objects remaining in the debris, Bohdi stooped closer and peered down her nose at them with apparent curiosity. She was quickly lost in the examination. (Spellcraft check 31, nat 20! Others, as needed: 25, 20)

"The cloak displays elements of the transmutation school, which makes some sense, I suppose--changes forms and provides special powers, don't you know. Many magical cloaks can do that, I've heard. That ring is abjurational--a protection ring of some kind. Might be handy to someone. The headband shows signs of evocation--usually, those are the flashier spells. Hmm. Can't think of what the headband might be--that's powerful stuff. All of these are." She paused, as she noticed Ulgren studying the items, too. "Would you concur?"

Sighing and stretching herself upright once more, Bohdi began walking over to Flea. "Oh, I'm so relieved that you're all right. I was worried that I'd never see you again, and I wouldn't have a chance to tell you that I'm--I'm--"

Bohdi stopped mid-sentence. Her foot froze in mid-air. Her mouth gaped.

"I'm a woman?"

"JAKE!!!!!"

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image (cast), Mage Armor (cast)


Gilan [HP: 67/67 - AC: 23]{greater magic fang} 
Thursday September 8th, 2005 6:18:00 PM

Gilan looks to the flakes and then moves over to Anuk. He lays a supporting hand upon his shoulder and nods his head, fear and pain still present in his own eyes. "It is enough to steal the resolve from anyones' bones." He offers a hand to the man to help him up.

As the others discuss the new little items that they have found he looks to Ulgren and then to Bodhi. "Either of your feel like a little identifying?" He then looks to Trellus and quirks an eyebrow. "Do we have time and where to camp if we do...you are not looking too good yourself." He pulls a small sack out of his pack and a scrollcase. "I also have a few items that we may want to look at later."

[Spider Climb - 70 minutes 00 seconds]

[Light - 61 minutes 00 seconds, 20 feet radius]

[Barkskin - 61 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)***, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Took roughly 8 minutes off my spells.

Flea ( AC19, 18/40 HP)  d20+3=21 d20+3=14 d20+3=4 d20+3=21 d20+3=16 d20+9=29
Thursday September 8th, 2005 10:46:10 PM

Flea feels feverish, but is able to shake off the effect (Fort Save=21, 14, 4 (burned my 1 Hero Point to re-roll and got a 21), 16).

The gnome gets up off her knees as Anuk comes too. "This place is very bad. I don't like it here one bit. Lets go!" At the sound of a female voice calling her name, she answers, "Tishe'? Is that you?" Turning around she sees a fair-haired female gnome in Bohdi's furs, and Bohdi's familiar, the necklace she gave Bohdi around her neck, and the ring she gave Bohdi on her finger. "Where's Bohdi?" she asks. Reaching out and grabbing the female by the shoulders she starts to shake the other gnome, asking frantically, "what have you done! What have you done with my Bohdi!?" Then, Flea spots the belt about the gnome's waist (Spot=29, nat. 20!) and screams...

"JAKE!!!!!"

Nauthiz'Ull [ac17 hp20/20] 
Thursday September 8th, 2005 10:46:24 PM

Watching those around him, Nauth notices that their lips are moving for a moment before his senses pick up any signs of sound. The complete horror that struck him quickly disolves as the BloodPack joins up with them again.

With shoulders slumping, Nauth kneels to pick up his dropped scimitar and his body decides that sitting on the steps would be a better idea. His head hangs low and the occassional sniffle is heard.

I am a disgrace. I do not deserve to be an adult and I do not deserve to have a destiny. Ull'Heimdall, I fail you still.

Nauth still cannot speak as a giant knot is caught in the back of his throat, but for those who look into his eyes, they can see embarassment fighting with sadness and doubt.

Garrett 
Friday September 9th, 2005 1:37:05 AM

Garrett looks at the oversized ring taken from the ice. "I believe that is why you are here." He says to everyone and no one at the same time. "Hopefully it or some other force will be able to take you all home. Before it does, perhaps we should split up these couple of items, and hopefully one of you can fix Bohdi's.....condition."

Garrett then walks over to Nauthiz'Ull. "You take too much upon yourself Wunjo. It was a magical effect, and it got more than half of our group. He was very powerful."

"Rejoice instead my friend, for you fought well. We all fought well, and the only casualties belong to our enemies."

Jake (Con -3)  d20+9=20 d20+9=13 d20+9=16 d20+9=24 d20+9=17 d20+9=17 d20+9=28 d2=1 d20+11=24 d20+5=19 d20+5=16 d20+12=27
Friday September 9th, 2005 3:46:41 AM

Jake, in his slightly weakened condition, suffers just slightly more from the poison. (Made all but one of the seven saves!) Of probably more deadly immediacy, however, is the gnomes.
"Hey, whatcha weavin' 'bout? Ah told you, the belt would make ya less likely ta be attacked, since women're usually ignored as targets, probably more liable to hit guys, since women usually get more 'motional and all, and most importantly, ya'd stop caring so much 'bout Flea, and y'know, ah'm right." He grins at Flea and Bodhi, and then points behind them in shock. "WOuldja Look at that grassbiter!"
(Bluff 24)
When they turn to look, there's nothing there, but a pillar. turning their head back, Jake has vanished, along with his sword. Only a keen observer would be able to find the sneaky fighter as he uses Mac as a big wall to hide behind.
(Move silently, 27-5=22, Hide 19-5=14... Gotta put more into those rogue skills)

Anuk (con -4)  d20+7=11 d20+7=17 d20+7=16 d20+7=18 d20+7=12 d2=1 d2=2 d20+11=16 d20+11=18 d20=4
Friday September 9th, 2005 10:37:05 AM

Life begins to return to Anuk's face when he looks around and sees that not even this place can suppress Jake's sense of humor. Though he doesn't hear Jake when he slinks off (opposed listen check 16) He does notice a bit of movement behind Mac (opposed spot check 18). If Bohdi asks where Jake went, Anuk puts on an innocent face and points to another column a ways off. "That way, I think," he says, unsuccessfully trying to hide a grin. (bluff 4) It feels good to have a little of what passes for normalcy with the Bloodpack.

He stands only to find the stabbing pain from the needles is still growing (failed two fort checks, con damage 3). "Looks like I'm gonna have a little reminder of this fight for a while," he says, wincing.

(ooc: Don't have my PHB with me, but Anuk has moved from a Con 14 to a Con 10, so I think that means he's lost 2 hp total from the poison (his hp bonus). If I'm wrong about that, just let me know.)

DM would have lost 2 HP per level so if you are 7th level you lost 14HP off your current total and your max.

Anuk [second post, HP -1, con -4) 
Friday September 9th, 2005 12:53:45 PM

(ooc: Anuk is 6th level so that'd be 12pts off his hp. so...)

Anuk watches the proceedings and discussions, but in the back of his mind, the lingering echoes of the damned resonate. He realizes suddenly that the voices are growing louder and louder, calling to him.

"No," he whimpers simply before collapsing again to the ground.

Who Needs a Nap? 
Friday September 9th, 2005 3:55:42 PM

Some discuss the apparent magic and who may be able to 'identify' the true characteristics of the items worn by the creature. Gilan brings up leaving this cursed place and seeking refuge for a camp to recover. If Trellus has gauged the still spreading disease correctly, the young cleric is going to need his rest and strength to combat it. A place of death, necromancy and purposefully hidden from the natural World so does not sit well with the druid on any level.

The creatures final words still echo in Garret and Aidens mind. Having been witness and participant to such Wold altering events and prophesies lately could all of what the creature said be merely bravado?

Bohdi and Flea put one and one together fairly rapidly and turn towards the culprit of the 'joke', Jake. Pleading innocence at first Jake then explains the powers the belt bestowed. The gnomes appear to not quite see it in the same light. So with quick thinking and quicker feet Jake performs his own brand of magic and disappears. Or at least very quietly slinks away.

Some mirth returns and places smiles on a few faces, but this is not the place for joy and dark powers soon rise to drown the laughter in cries of pain.

The poison runs its course and Anuk succumbs to the lingering death that seems to be ever vigilant about the group. With a quiet whimper, Anuk slumps to the floor and into a torment only he can see and hear.



Garrett  d8+1=9
Friday September 9th, 2005 5:17:58 PM

Garrett already holding the wand of CLW in his hand after picking it up off the floor, quickly touches it to Anuk after seeing him fall to the floor. (heal 9hp)

"Just so you all know, That things final words were "My destruction gives Eberyon immortality". I don't know who this Eberyon is, but I'm sure it's got something to do with what you are going to be doing with this ring."

"For now, why don't we grab this stuff and get out of this accursed place. We can return to the cave and shelter there."

Gulioth Uhdono 
Friday September 9th, 2005 5:40:12 PM

The dull-witted barbarian stands as things happen around. Screams at Jake for his joke and Anuk succubs to the poison. As if he just understood a joke told hours before, Gulioth stops and says looking at the new Bohdi "Who little girl? Gulioth not see you before...before one girl now two?" He pauses with confusion as he knows something but doesn't know what it is. "Where Bohdi?" He continues to think until he hears of leaving and then forgets about two little girls and a missing Bohdi.

Status
Hit Points -- 12/18

Mac (AC:21(less over encumberance), HP:28/60, Str:2(-4), Darkvision 60', Level Loss(3))  2d8(2+3)+3=8
Friday September 9th, 2005 7:43:54 PM

Mac draws another potion from the furs and administers it to Anuk - healing 8 HP.

Item Used:
1 Potion of Cure Moderate Wounds(Heals:2d8+3)

Current effects:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Gilan [HP: 67/67 - AC: 23]{greater magic fang} 
Friday September 9th, 2005 9:17:15 PM

Gilan watches as Anuk falls again and he shivers. He knows what it is that the man will soon be once again feeling seeing that vision. "Yes lets get out of here..." He starts for the entrance to this temple with purpose of leaving. "We need to find that cave again and make use of it or some of us may not make it out of this place alive."

[Spider Climb - 69 minutes 00 seconds]

[Light - 60 minutes 00 seconds, 20 feet radius]

[Barkskin - 60 minutes 00 seconds, +3 to AC, effects Grymash/Aiden/Garret]

SPELLS
0th: create water(2), light*, mending, read magic(2)
1st: clw(3)***, pass without trace, produce flame(2)*
2nd: barkskin(3)***, spider climb(2)*
3rd: call lightning*, cmw(2)**, greater magic fang*
4th: dispel magic*, flame strike(2)**
* used

Bohdi Nackle 
Saturday September 10th, 2005 10:49:05 PM

Bohdi the male gnome might have been expected to sputter and rage. Instead, Bohdi the female gnome just stared coldly at Jake. She pointed at Jake's colleagues.

"Your joke nearly cost your friends their lives," Bohdi said simply. She turned away.

"Yes, let's go find a place for those in need to heal. We place ourselves in danger here. Someone take these things, including that ring, and let's go."

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image (cast), Mage Armor (cast)


Flea ( AC19, 18/40 HP) 
Sunday September 11th, 2005 10:13:13 AM

"I'm gonna get you Jake Connell" whispers Flea under her breath, "by all the gods of the Wold, I will!"

Flea prepares to follow Gillan out of the cave but stops at the iron ring lying on the floor. "If someone can shrink this big iron ring, I will carry it," she volunteers.

Trellus (51/67 hp, ac 27, -1 lvl, diseased)  4d8(4+6+2+1)+7=20 d8=6 4d8(3+6+3+3)+7=22 4d8(5+2+6+4)+7=24 4d8(2+6+7+6)+7=28 4d8(6+2+6+8)+7=29 4d8(7+4+7+4)+7=29 4d8(6+2+8+6)+7=29 4d8(6+1+3+8)+7=25 4d8(7+6+5+6)+7=31 4d8(3+1+5+4)+7=20 d8=8 3d8(7+6+6)+5=24
Sunday September 11th, 2005 11:11:36 AM

Trellus manages a soft chuckle at Jake's joke, but it quickly dissolves into a coughing fit. The blood from his broken nose is beginning to dry up, and with his very skin peeling off to the touch, the blond man doesn't feel much like laughing.

Still, he's got a job to do, and he starts with healing up the Bloodpack with his Cure Critical Wounds wand:

Trellus - 25 hp
Mac - 22 and 24 hp
Grymash - 28 and 29 hp
Jake - 29 hp
Anuk - 29 and 25 hp
Ulgren - 31 hp
Flea - 27 hp

"OK, Dudes. Let's grab the stuff and get out of here. Its gonna be a twisted night, but in the morning Gilan and I should be able to straighten out everyone's threads. Including the belt pick."


Aiden  d20=13
Sunday September 11th, 2005 2:55:38 PM

Aiden refused to allow himself the luxury to relax. The tension that his body felt from trying to be as alert as possible as well as the adrenalin was the only thing that kept him from noticing his wounds. Aiden well knew that his energy would soon run out, but he was not going to fall...too many were injured far more severely than he at the moment. There would be time to rest later.

Quietly, he nodded with Garrett's repeating of the words that they had heard. Bohdi's change was just starting to register to him. There was some small amusement as to the irony of it all, but, also a bit of irritation.

Bohdi was having difficulty separating himself from the gnome female, and this additional complication could very well distract Bodhi at a very bad time.

However, why is it that everyone assumed that Jake had known about the powers of the belt. All that the mages spoke of were some strange words, but nothing about physically changing the gender of the gnome.

Making his way over towards Bohdi, the ranger put his hand on his (her) shoulder. "We shall battle this spell as we did with those creatures" he bespoke firmly. "But now we need to figure out what evil it was that spoke, and how to stop it...or them."

Looking at the Blood pack and his fellow Icers, "there were some strange things in the room where we entered, including a dark heart and runes on the walls. Perhaps we can work together to understand what is going on by having the wizards and priests consult each other? That could also give the wounded a chance to recuperate...."

Heal: 13 + 2 = 15 (to try and use his healing proficiency on any of the wounded he can. I wasn't sure who had received magical healing (thereby making the skill check moot).)



Jake (hp 44/44, con -3) 
Sunday September 11th, 2005 7:41:06 PM

Jake takes the threats and annoyed glances in stride. He thinks it was an amusing joke, and nobody actually got hurt from it. And if anyone did, they all came out okay. So, what's the point of complaining? The point is payback, which Jake will take when necessary, as due punishment.
The only problem will be seeing if he can somehow retrieve the belt to use it again for another prank... still, he's not sure if that'd be entirely great, since the jokes already been successful once, you can't really do it twice.
Jake picks up his shield and gets ready for anything else. They've already seen two battles, but who knows, there might be more.
"After this, what're we gonna do... walk back to the plains? And what about that stupid jungle, anyways?"

Nauthiz'Ull 
Sunday September 11th, 2005 11:02:15 PM

The ranger lifts his head slowly to take in the actions of the others. With a numbness throbing throughout his skull he stays seated and rises only when he knows that everyone is leaving.

Ulgren : AC 23 Hps 33/33 Mage Armour, Shield 
Monday September 12th, 2005 12:54:57 AM

Ulgren looks at Bohdi with a look of appreciation, "Thats exactly correct, master, err mistress gnome," Ulgren smiles at the gnome and nods at Trellus, "thanks for the heal and I agree, we should be leaving as quickly as feasible." Ulgren notices Anuk on the ground, "Can I help? If necessary I can summon a disk to carry people or gear." Ulgren scratches his chin and extends his hand to Anuk, "about 700 pounds of it I should think."

Gulioth - HP 12/18 
Monday September 12th, 2005 7:36:21 AM

The young barbarian will offer his assistance to the wounded as they move out.

Grymash 
Monday September 12th, 2005 7:50:01 AM

Grymash lifts his head from the icy floor. Parts of his sweat-soaked hair remain frozen to the ground. An unpleasant "RIP" helps to wake up the exhausted half-orc. "Gry hates dis place! Can Gry go home now?!!" It isnt clear who he is talking to, but they dont appear to be in the room.

Anuk [HP 31/43]  d20+11=22 d20+11=31 d20+9=22 d20+13=30
Monday September 12th, 2005 10:46:01 AM

The healing potion from Mac and Trellus' spell revive Anuk, though he can tell he's carrying some permanent damage from the needles (permanent hp reduced by 12). He takes Ulgren's proffered hand, "Thank you, wunjo," he says, "I'll be able to walk now, I think. No need to carry me."

While discussions happen and plans are made, Anuk goes to Nauth. "You and your pack got us here and got us through this. You helped me survive here in this land. And you've been a good friend. I...I just wanted to say thank you." After a moment's pause he says, "How about you and I check this place out and see if there's any way out other than the way we came in?"

Anuk begins examining the rooms, seeing what secrets they might hold.

Listen 22
Spot 31 (nat 20!)
Search 22
Survival (track) 30 (in case any of the zombie footprints lead anywhere)

(ooc: Trellus, keep one of the CCW spells. Mac's potion and the first healing on Anuk were enough to bring him to full strength)

Garrett 
Monday September 12th, 2005 3:51:23 PM

Garrett puts the wand in his belt and picks up the oversized ring. "I got it flea, no need to use a spell."

Garrett looks around at everyone talking and not moving and decides to help things along, as he really wants to get out of this place.

Garrett then stows his shield on his back and picks up the cloak, ring, and headband in his left arm and starts heading for the exit.

"figure things out here, or figure things out at the cave, I'm for the cave. This place is cursed."

Relocation plans 
Monday September 12th, 2005 4:22:33 PM

The group gathers about and healing is bestowed to many.

Trellus heals the following:
Trellus - 25 hp
Mac - 22 and 24 hp
Grymash - 28 and 29 hp
Jake - 29 hp
Anuk - 29 hp
Ulgren - 31 hp
Flea - 27 hp

Garret heals Anuk 9hp

Mac uses a potion on Anuk heals 8hp

The *joke* is hashed out and while he still maintains it was a good one, Jake knows Flea will return the favor someday and the target of the joke, of course, found it far less than amusing.

Garret has the Wedding Ring that needs to be returned to The Cave of the Ancients and the smaller black ring, cloak and headband are also gathered.

Aiden and Anuk discuss exploring the tomb a bit more, but the idea is put down almost unanimously. The group makes it's way back out of the dark and cursed temple. Blood freezes and hairs stand on end as the group moves through the first low pillared entrnace room. The body of Skalti and the head are both missing. Black icor and scuff marks make it apparent to all, it got up, collected itself and plodded back into the open vast plains of the Ice Vein.

With little other choice the group moves back intot he open Cold, though still very protected by the great chasm walls of Burfell rising on either side. The Narrow 5 mile long trek shows continuing sogns to the rangers that a creature shambled forth from the temple and within moments of exiting began to walk and soon after, run.

The cave is beyond the groups reach before nightfall makes the climb of Burfell a practice in planned death. The group will need to spend a night outside. Aiden and Nauthiz'Ull both agree that the cliffs will provide the best shelter and that tonight should not be too cold. Anuk puts all his senses to the task, but is still a bit dumbfounded on how the natives have a clue on the upcoming weather. To the left and right for miles long and 1000's of feet high is rock. Only the faintest line of blue can be seen above, but then as he turns his head from the sky he feels a small pop in his ear. Perhaps a clue to the ways of this land, perhaps more workings of the poison.

By the mani chamber Mac's strength has mostly returned and the exhaustion has left Grymash's body. Mac and Trellus are still affected by the negative levels. Tomorrow will be a real challenge. The negative energies will try and steal parts of the lifeforce in the bodies they inhabit and the disease will reach it's second stage.

Bohdi Nackle 
Monday September 12th, 2005 4:45:44 PM

ooc: Before leaving the Temple, Bohdi retrieved her crossbow.

Bohdi the female gnome participated awkwardly in the group's march and climb. Bohdi had never been the best person for long hauls, and now she had a new body to contend with as well. She struggled with the ice and snow and tried as best she could to climb, but with great difficulty.

As they moved, Bohdi could be seen, too, shooting glances at Flea, but quickly looking away to avoid eye contact. A worried frown creased her brow. On her shoulder, Squork peered down at her with curiosity.

"How does it feel to be a girl, mast--er, mistress?" Squork asked. Bohdi shushed the bird.

"Does it feel any different?" Shush.

"Do you--you know--do the furs feel any different, you know, like, where--" Shush.

The bird would fall silent for a time, before resuming. "Hey, mistress, do you think that you're going to stay this way? I mean, what if the Bloodpack can't change you back?" Shush.

"What's that going to mean for you and Flea? I mean, you two--you won't--I mean, you can't--can you?" Bohdi's eyes grew wide with astonishment, embarrassment, and reproach, and she clasped the raven's beak tightly closed. SHUSH!

The observant might notice a few other things as well. Like, for instance, how quiet Bohdi had become, without his usual complaining, griping, and moaning. How she set her lip with her chin jutting forward, and steadfastly narrowed her eyes to the cold. How she offered no comments about the weather or the mission, but merely took her place in the march and did as instructed. How, in short, very un-Bohdi-like the new female Bohdi was.

Once the group had camped, Bohdi used her powers of Prestidigitation to help mold a windbreak as best she could. She offered to take a watch, but--eyes studiously averted from Flea--made no special requests for when, or with whom.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation (cast), Ghost Sound (cast), Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Read Magic, Flare (x2, cast 2)
Level 1: Color Spray (x2, cast 1), Silent Image (cast), Mage Armor (cast)


Ulgren : AC 23 Hps 33/33 Mage Armour, Shield 
Monday September 12th, 2005 7:57:50 PM

Ulgren watches Mac struggle with his gear and with a smile touches the taur on the arm, "Need help?" Ulgren turns his left hand so that that palm faces the floor and makes a quick circular motion, a faint circular disk pops into existence. "Drop your gear there and lets get out of here!" Ulgren quickly falls into place with everyone else and heads out to the cave. "Sheesh its cold," the drow mutters as he pulls his cloak closer and looks for a pair of gloves for his hands. Ulgren will help set up camp to the best of his ability, "I have a pole and canvas to help with cover, if you think that will help" Ulgren says with a shrug as he pulls them out of pockets on his pants. Ulgren will then wrap up in his heavy blanket and look for a place to get warm.

Trellus (51/67 hp, ac 27, -1 lvl, diseased) 
Monday September 12th, 2005 8:30:24 PM

The blond cleric is tired and sore and can feel his body rebelling against him. It is going to be a very long night, and he simply can't muster the strength to be interested in much beyond getting one foot in front of the next.
Trellus takes his cues from Anuk and Gilan. Only at the mention of watches does he stir himself and actually attempt to think out a plan. He's supposed to do this, he recalls.

"How bout me, Bodhi, Mac, and Gulioth
then Jake, Aiden, and Gilan
then Garrett, Grymash, and Flea
then Nauth, Ulgren, and Anuk

Trellus hunkers down to get out of the cold. Its going to be a very long night.

Flea ( AC19, 45/40 HP(due to Con dmg usual 47)  d20+13=27 d20+11=13 d20+13=18 d20+11=18
Monday September 12th, 2005 9:28:33 PM

Flea hustles to get into position as the party troops out of the cavern and makes for the cliffs. She is worried about her pack mates, especially Anuk. Unconsciously she rubs at the places where the darts had pricked her. She is even more worried about all this talk of leaving.

Manoeuvering to get close to Bohdi the rogue opens her mouth once or twice to say something, but the little blonde magiker won't even look in Flea's direction. Flea finally gives up and puts her effort into getting through the snow to where ever the rangers are leading.

When Trellus assigns her to the third watch she opens her mouth to protest that she wants to stay with Bohdi, but when the blonde gnome averts her eyes, Flea's face burns hot with shame and tears spring to her eyes. The words remain unspoken.

When it comes time to wake the last watch, Flea whispers, "let 'nuk sleep. I'll take his watch." Flea doesn't say much, especially with the ranger, Nauth nearby. Eventually curiousity gets the upper hand, and after introducing herself, she begins to interogate the drow, Ulgren.

Third Watch:
Search=27
Listen=13

Forth Watch:
Search=18
Listen=18


Nauthiz'Ull 
Tuesday September 13th, 2005 12:38:57 AM

It seems that the lithe ranger's demeanor has shrunk in the past day or so and his strides through the snow are shorter than what they usually are. On the trail, foot after foot, the young boys eyes watch for the tracks of the persistent Skalti. With his head held low and his shoulders slumped a bit he strides forward until the camp is reached.

He absent mindedly works efficiently and quickly to get the shelter, whatever it may be, set up. Only when he is finished does he realize that he did so.

The cold air seems a bit less embracing during the trip. Most days a deep lungfull of air makes the rangers senses explode with energy. Today the air tastes foul.

During the night watch Nauth looks over the two from the Pack and eyes them intently. He is not sure how to start a conversation with either of them; they ae completely different people. however, Nauth will offer Ungren soime extra furs for the evening as he knows that the newcomers garments are useless.

Gilan 
Tuesday September 13th, 2005 2:15:47 AM

Gilan makes his exit with the rest of the two groups and despite his best intentions cannot keep his mind off of Bohdi and Flea. It is obvious from the way the little guy...err woman is acting that he/she is not holding up too well under the effects of Jake's joke. He makes it a point to get closer to Trell as they march along. "We have to do something about that belt when we get Bohdi cured...I think that he may have just put a kink in a budding relationship." He looks back to Flea and he cannot help but think of her as a sister...he knows that at one time she was interested in him but that had passed. "We will have to do something to get them to talk or something when Bohdi is back to normal...if they do not sort it out themselves." He cannot help but be angry at Jake this time around though he had not meant to hurt anyone.

That night after camp is set up and he huddles in his blanket he once again moves over to sit by Trell. "Ok...what spells are going to be needed and in what quantity." His eyes take in the group and he tries to remember who is ailing and who is fine. "We have to make sure that between the two of use we can help out everyone and not limit ourselves too much." With a sigh he thinks of what they may have to face tomorrow and shakes his head. "We have no idea what tomorrow will bring."

He rolls out of his bedroll as he is awakened for his watch and yawns as he looks to Jake and Aiden. He moves over closer to them to share body warmth in this cold climate and then sets his eyes on Jake. "You know that the belt will have to go...I also know that you thought you were helping out." He sighs as he tries to think of how to explain this and then cannot find a way to do it. "Would you be happy if we had done something like this to a certain BlackPack member that you are sweet on?" He will let Jake mull it over though he thinks the guy can be funny at times...making him laugh is one thing that he thanks Jake for...he knows that he is a serious minded druid. Heck, he has been on the receiving end of a lot of Jake's jokes because of that very problem. Waking up with a bedroll of ants once was not his idea of fun but after awhile he had to laugh at it...jumping around wildly waving his arms and shedding clothes, while racing to the pool. A smile plays across his face as he remembers and also the fact that he has never gotten back at Jake for that.

Mac (AC:21(less over encumberance), HP:60/60, Str:2(-4), Darkvision 60', Level Loss(3))  d20+1=15 d20-2=-1
Tuesday September 13th, 2005 5:26:18 AM

Mac looks at Ulgren, and after a pause he places his backpack, Galea's carry cage, the large longbow and the nigh on full quiver on the disk. "Thank ye. It won't hold me though."

+++++++++++++++++++++++++++++++++
...trudging through the ice an' snow...
+++++++++++++++++++++++++++++++++

Talk of tents snaps Mac out of the 'one foot in front of the other' zone he had been in pretty much all day. He thinks to 'suggest' an alternative arrangement, but the two packs have already begun to split into the four tent groups, so he cans that idea.

Too much hurtin' goin' on, an' others ha' it worse 'an you he thinks to himself.

As he goes through his pockets and pack before feeding Galea and turning in, he pulls out a potion, and after a short consideration he passes it to Bohdie. "For if an' when you're ready, but it is nae."

He takes the mid watch - sitting, watching and listening not being too taxing.

Spot: 15, Listen:-1

Current effects:
Level Loss(3): -3 on all skill checks, ability checks, attack rolls and saving throws, -15 hit points.

Grymash 
Tuesday September 13th, 2005 7:44:49 AM

As they try and leave this high and frozen place, Grymash looks hard to see any sign of the sun. Home must be closer to the sun than this place. It might be a good idea to follow it.

Aiden  d20=17 d20=7
Tuesday September 13th, 2005 8:06:00 AM

Aiden made sure to keep an eye on the others through the trek, and subsequent watch. Eyeing the others, he made sure to help where he could in setting up the shelter as well.

The wounds were difficult but Aiden continued to hide the pain.

All the while, he continued to think of how he could do more for the group to alleviate the struggles that the Blood Pack may have been having with their wounds and the climate.

Guard rolls:
Spot: 17 + 4 = 21
Listen: 7 + 4 = 11

(OOC: I believe 4 ranks in those skills, I'm at work so its tough to view. If it isn't +4, then it's +3)

Gulioth 
Tuesday September 13th, 2005 8:08:08 AM

Gulioth offers his assistance to Mac on the journey back to the cave.

Anuk  d20+11=22 d20+11=16
Tuesday September 13th, 2005 10:30:13 AM

Anuk trudges along after the others in the freezing cold. the fight and the long march have drained him of his energy...he is tired. When the time comes for the miserable encampment, Anuk helps with whatever he can and then rests until it's time for his watch.

Nauth and Ulgren are quiet but pleasant company, so to keep his mind off the numbness in his limbs, Anuk asks Ulgren, "So...uh...how're things back in Rattledam? Warm, I hope. How'd you end up here?"

Spot 22
Listen 16

Jake 
Tuesday September 13th, 2005 1:28:53 PM

Jake hates stepping back into the cold, icy weather. He munches on an icicle, idly watching his breath mist. He looks at the icicle in appreciation. "Ah'm gonna miss munchin' on water, that's for sure..."
At Gil's words he looks over and grins. "Yeah, it was a dumb idea, all-right." But I'd do it again, his eyes seem to say. "Ah wonder, tho, what kinda guy some women'd make, and what kinda guy... This belt is pretty amusin', no need ta hate it so much."


Mac - illegal 2nd post 
Tuesday September 13th, 2005 5:06:36 PM

Item given to Bohdi: Potion of Remove Curse

The Deep Dark Night 
Tuesday September 13th, 2005 5:43:05 PM

Within the canyon, the darkness becomes almost completely opressive. No stars, no moon, no distant smokey line of a horizon. Darkness settles into the area and without light it becomes impossible to see. Torches are lit and jammed into the snow to cast their warm orange glow about the area. Watches are set and everyone prepares themselves for the inevitable cold of night that no blanket or spell of this land can keep wholly from one's bones.

Things are peaceful enough, the wind blows outside of this canyon and only the faintest sound reaches anyone's ears. Gilan can once again feel the great embrace of Nature, even in this rather confined space.

Countless hours move slowly by when the last watch of Flea, Ulgren and Nautiz'Ull hear something moving in from the darkness. Snow crunches under probable boots and certainly more than 1. The sound of muffled metal carries down to those on watch as well. A female voice calls from the dark and it is evident it comes from a body ravaged by the elements "We are friends, I am Neco from Zaran City and with me is Edgler, A dwarf from the deep realms. Please let us share your fire." She speaks loud enough to clearly hear and wake any light sleepers.

Gilan suddenly snaps awake with a cry, Highlight to display spoiler: {Gilan within your head a deep voice resonatesIt has begun}

No sooner has the woman's voice echoed across your ears then it seems a Haze of grey falls about everyone's eyes.

It begins almost with where the last vision left off. Eyes the color of the sea and the sky spring open as the Sleeper awakens. All over the Wold, you see Nature responding. Plants grow, rivers overflow, birds and beasts multiply and spread with alarming swiftness. Your vision seems to whisk across the surface of the Wold and turns due south and picks up alarming speed. The vast ocean flies underneath you and as you rocket upwards a great eruption rips open the land and black ash covers the whole of the Southern continent.

You hear teh call of Mountains and across the peaks in the land of ice and snow your vision is hurled. Great flocks of birds move across the sky and pull you vision to teh west and intothe sun. Mountains drop away below and the great grass plains can be seen spreading ever further out. Trees spring forth and with them the Fey themselves. All seem to rejoice and the abundance of all life is nothing short of breathtaking.

The Fey, giddy with joy and a sense of fullfillment, they venture from their normal hiding places and begin to work both mischeif and deeds of love. But it is soon evident they have been away from the Noble races too long, and certain frailties inherent in Men go unseen. The Noble races begin to strike back at what they percieve as acts of agression and war and so the fey begin to work things that go beyond mischeif.

A satyr is born, and you know his name. Ebyron, the Fae King. Centuries ago, he was put to sleep, thought to be too dangerous, too chaotic, too unpredictable to be allowed loose in the Wold. His Queen, Maab, ruled in his stead. But now the Sleeper has been awakened.

A flurry of scenes rush past you. Some seem familiar--you are sure you catch a glimpse of a flooding Endless River and packs of wolves. Most of the scenes make no sense at all.

Then you find yourself in a wooded glade.

Ebyron's smile is both indulgent and condescending. Both emotions fail to register in his handsome eyes, however, as though the eyes know the true odds.

"All this time," he begins, "I knew you'd cling to that crown. My dear Queen, did you think I would not anticipate this? Did you entertain the foolish notion that I would come meekly? Be your puppet?"

The satyr king gives a sharp stamp of his cloven hoof, and nearby branches veer away fearfully, only to return, swooning, as Ebyron stretches wide his arms.

"See the power I have! See nature's love for me! You have neither the right, nor the strength to deny me!" He turns slowly, his arms still outstretched, his fingers beckoning. Energy gathers there at those fingertips - a wisp of flame, a tiny cloud of sand; drops of moisture and the tiniest, perfect little whirlwind.

And with such small gestures, the entire Wold comes to rest - no wind, no rain, no fire, no tremors of earth. The elements gather around their king, cloaking him in a strange mist.

"You want me tame and compliant, my Queen?" his voice cries through the billowing cloud. "Then first, you must catch me."

The blast comes with no warning, bringing with it a power that only Maab could withstand without falling. Across continents, dwindled fires burst to life again, blasting outward. Seas and lakes thrash, the earth quakes, and howling winds tear at everything in their path. Fragments burst from the cloud, being the essence of Ebyron, torn into a multitude of pieces and carried away by the elements.

In moments, it iss over. But not before the fae queen has acted swiftly, gathering light into tiny, dazzling stars. "Show me," she urges.

Hot on the heels of the fragments of Ebyron, the stars hurtle outward. "You can't hide," she whispers. "Not from me. Now, show them. Let your own power betray you."

In seconds, each pinpoint of light reaches its destination, and once there, changes trajectory and converges...

A familiar woman's voice speaks out to Nauthiz'Ull and the others, "Come to the Cave of the Ancients, the Blood Pack must return Home." The great Black ring bursts into a radiance of blue white light and turns into an innertwined ring of iron and gold.

Within the walls of the Cathedral of Light, in the middle of Plateau City, the Room of Artifacts suddenly bursts into life. The source? Ebron's orb, so recently brought back, at great risk and loss of life, from a time gone by. Colors and shapes reflect on the walls, and light surrounding the orb grows outward, becoming the great disks of the Wold. Pin points of brilliance flicker here and there, scattered across the Land.
Here lies Ebyron. Here. And here. Two such locations are within the very city of Rattledam and caves near the Village of Ice Peak.

Back in the Valley, the Fae Queen Maab uncurled her fingers and looked down into the palm of her hand. Three small acorns lie there, each enscribed with a unique rune - LIVE, SLEEP, DIE.

"The choice you should have made, will now be left to others," she says, her voice tainted with a raw sadness. "Let the runes grow where they may. I have done all I can. I can do no more."

The three acorns drop listlessly from her hand, where the ground swallows them....

The veil lifts and all is becoming light. The dawn has broke and everyone feels refreshed. Lying next to each of you are three acorns. One says LIVE; one says SLEEP; one says DIE. You hear the Queen's voice as if carried on the wind: "Defeat the Avatar, then make your choice."


Flea ( AC19, 45/40 HP(due to Con dmg usual 47) 
Tuesday September 13th, 2005 6:19:57 PM

Flea jumps to her feet when she hears the voice outside the camp. "Who goes there?" she asks, when suddenly all is grey and misty. Flea experiences the vision as if it is all happening in mere seconds, a vision in her mind's eye. As the grey mists clear, her eyes once again focus on the dark. The rogue bends down to scoop up the acorns, dropping them quickly into an empty pocket.

With a soft *shnick* she unsheaths her short sword and calls out boldly, "I said, who goes there?"

EdglerVess (AC18, 21/21 HP) 
Tuesday September 13th, 2005 7:52:06 PM

Edgler bolts upright as the 'dream' ends. Quickly, he looks to the ground beside him to see the acorns lying there.
"Hmm, no dream."
First he makes sure that Neco is awake before he approaches the small voice that is harshly making a demand. From around a drift a rather tall, solidly built dwarf crunches through the snow. He wears the typical winter furs, with a black cloak overall. Bulges underneath show that he is armed and armoured.

"I hear ya, missy. Sorry if our response took a good hour or more, but it would seem I needed a quick nap before approaching.
"The name's Edgler of the Vess clan."



Trellus (52/67 hp, ac 21, -1 lvl, diseased) 
Tuesday September 13th, 2005 9:07:33 PM

As night falls, Trellus tries to rouse himself long enough to answer Gilan.
"I think Mac gave Bodhi a potion that'll remove the curse. I'll weave picks on this", he says, moving his arm slightly to show the peeling skin.
"Lesser Restoration might help Mac get back the strength he sent me. But I think I'll need the full pick to fix everything else, and I only got three a day."

The cleric goes to sleep contemplating who to cure first. His rest is fitful. He wakes often to numbing cold or painful, piercing coughing fits. Silently suffering, the blond man wills himself through the night.

Then, the newcomers.

Then, the vision.

Some of it made sense. Some of it didn't. One part was crystal clear.
fragments of Ebyron...within the very city of Rattledam
"We have to get home," he groans through chapped lips. "We have to get home now."

Flea challenges the newcomers, and the cleric of Domi turns to look at them. They're flesh and blood, not undead.
Trellus has developed himself a VERY healthy respect for the power of the undead, but these two do not look like much trouble.

"Garrett, I think they're Ice Dudes," he comments.

Picking up the small brown balls - LIVE, SLEEP, or DIE? - he calls out to the group.
"Let's gear up people. I gotta study, then I'll fix up Mac and Anuk. Then we gotta weave ourselves back to that cave. Everybody else has gotta wait till tomorrow...or later."

Trellus prays to Domi. When he's though he casts Remove Disease on himself, Restoration twice on Mac (removing two negative levels), and Restoration once on Anuk (removing all CON damage).

Ulgren  d20+1=13 d20+1=21 d20+1=18
Tuesday September 13th, 2005 9:35:25 PM

Ulgren tosses and turns as he sleeps, the cold eating into him through the furs he gratefully accepted from Nauth. Ulgren takes out his spellbook to study as he assists Nauth and Flea in standing watch. Ulgren using the traing taught to him on the traders boat manages to study and keep watch at the same time. <Spot 13, Listen 21, Search 18.> Ulgren quickly stands hearing the voices from the dark and cast dancing lights in the shape in laterns, Drow spell like ability, sending them fifty feet towards the voices. Ulgren shakes his head slightly as the haze lifts and spies the acorns on the ground, sweeping them up in his right hand Ulgren drops them in his right pocket and draws his rapier. "Why are you here?" the drow demands.

Neco (AC16 HP14/14) 
Tuesday September 13th, 2005 10:42:40 PM

"I...I am so cold. I saw the light of a fire and came to see if it was real," says the slender female through chattering teeth. "I mean no harm."

Neco carefully holds out the three small acorns in a gloved hand. She makes sure that the acorns don't fall out of her numb and cold fingers and asks "did you get these? What do you think they mean?"

The small human whith straight auburn hair brushes her long bangs aside to reveal gray blue eyes set in a small face.

Gilan 
Tuesday September 13th, 2005 10:50:37 PM

Gilan snaps awake with a start as he feels the beginnings of the dream hitting him. Feeling drawn to this meeting he takes it all in with interest tinged with awe. Some of what he sees he knows as if he has seen it before or felt it.

With a cocked head he takes in the Fae King and Maab though he is sure that neither is in anyway better than the other. Then he wakes up laying on the ground again and shakes his head to clear it. He had thought he heard voices right before he nodded off for that dream. "What..." He is about to address the two people that have just appeared but the acorns take up his attention as he picks them up and studies them. "Live...Die...Sleep?" He thinks of what was last said and the fact that the Fae King or at least part of him is in Rattledam.

Looking to Trell he nods his head. "Be ready in a minute." He slips off to pray to the Wold Mother, not for just spells but also guidance in what is to come. He fears that he has a decision ahead of him that may have drastic effects upon nature...if what he heard is true.

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(3), goodberry, longstrider, pass without trace
2nd(5): barkskin(3), lesser restoration(2)
3rd(4): cmw(2), greater magic fang, neutralize poison
4th(3): csw, dispel magic, flame strike

Let me know what spells are needed for people to recover...I have 2 lesser restorations and 1 neutralize poison.

Garrett 
Wednesday September 14th, 2005 5:23:12 AM

"Yeah Trellus, they seem to be from around here. Definitely not from your end of the Wold. Just glad it isn't Skalti or more undead again."

Garrett turns to the newcomers.
"come by the fire and warm yourselves. You'll have to forgive our demeanor, it's been a bit of a rough day."

Garrett looks down, and with a grimace picks up the 3 acorns. and then looks back toward Neco. "It would also appear as if you have inadvertently joined our quest. I am Garrett, pleased to meet you. You will have to excuse me for a bit, I have some preparations to make before we leave."

Garrett turns and prepares to pray for new spells as he carefully puts the three acorns in his pocket(Spell list to follow, don't have it with me)

"Well Trellus, looks like your pack shall be going home soon. Also looks like there is another fight to be had, although I have the impression that this one is ours alone. Either way, it's been a pleasure. We should make haste as soon as our spells are prepared."

Garrett (Illegal Second)  d8+1=5 d8+1=6 d8+1=6
Wednesday September 14th, 2005 5:49:18 AM

"My apologies Aiden. I had completely forgotten about you r wounds in the haste to leave the cave. Let's take care of that, as it appears a new battle looms."

Garrett uses the wand of CLW on Aiden healing him for 5hp(17chg). And then again for 6hp(16chg) as it was obvious that the first one didn't do enough.

"How's that my friend, better?"

Garrett then turns to Guloith. "It appears that you are also still injured." Garrett uses the wand on Guloith for 6hp(15chg)

Garrett looks at the wand with a bit of wonder at it's magnificence and then walks it over to Trellus. "Here is your wand back Trellus. It surely is an amazing thing. Thank you for letting us borrow it."

Nauthiz'Ull 
Wednesday September 14th, 2005 10:37:48 AM

The ranger jumps to his feet, bow string drawn and arrow nocked as the sounds of crunching snow approach. Nauth watches in awe as the tiny Flea bolsters up enough courage for them all.

Then the dream hits...
"A familiar voice"?

Frigga? Wait where are you going?! Dear sister why have you left us? We have needed you. I have needed you!

As the newcomers approach, the ranger slides the hood off of his head sot aht they can see his face. A young face stares at them, dark as night with the iciest blue eyes to match his native lands. He rests his bow and runs a hand through hair that looks like twigs. Short black dreadlocks that stick out like spikes spring back into place as the hand passes over them.

"I am Nauthiz'Ull, son of Ull'Heimdall and brother to the never-forgotten Frigg'Isa. Where have you come from and why do you come this way?"

Anuk 
Wednesday September 14th, 2005 12:27:39 PM

When the vision ends Anuk stares for a while at the acorns in his hand and then sighs. "So...anyone know where this 'cave of the ancients' is?" The warmth of home sounds nice, but the prospect of continued cold marches until then is a little daunting.

Trellus' healing spell settles over Anuk and he feels a renewed strength inside himself, brightening his prospects a little. As the strangers approach he is a little standoff-ish, but not threatening.

Jake 
Wednesday September 14th, 2005 1:09:21 PM

At the sound of the people, Jake draws his sword and shield and moves forward, taking the front of the group. Examining the people, he decides after a moment that they just might not be too dangerous...
"Yeah, okay, Neco and, ah, Edgler. You can come on over to our fire. Sorry, ah thought you were something... icy. Or whatever." Jake puts down his sword and offers Neco a hand, clasping hers in his currently-ungauntleted, warm fingers (still warm from being shoved under as many blankets as possible). "Jake O'Connell, of the Bloodpack, at your service, ma'am. This here's the rest of the Bloodpack and the, er, Icepack, ah suppose." The handsome half-elf smiles charmingly and uses his opportunity of the introduction to get a closer look at her. After all, she IS the first human girl he's met out in these wastes, and so far doesn't match the archetype of a sasquat-like hairy huge woman he was expecting.
(What's her character description?)

Bohdi Nackle 
Wednesday September 14th, 2005 4:33:20 PM

Bohdi the female gnome accepted Mac's proffered potion with a sigh and a look of clear relief. "Thank you," she smiled, and quickly downed the vial's contents. In a few moments, the belt that had tightened itself around her waist loosened and she cast it off and into the campfire, destroying it forever.

As Bohdi stood guard over the burning belt, her features slowly changed once more--her chin sprouted the old, familiar goatee, her chest diminished, and her hips grew less curvaceous, until she was again himself, Bohdi Nackle, the male gnome.

"Bloody well more like it," the male gnome grumbled, rubbing his chin whiskers like he was greeting a long-lost friend.

It wasn't long before Bohdi the male gnome was back to exhibiting his old form. Awakening from the dream, Bohdi picked up the acorns at his feet, shook them in his fist at the sky, and exclaimed, "Another bloody elf-dream! Bloody hell! What's with these bleedin' elves and their bleedin' King? Why can't they all just sod off and leave us bloody well alone?" Remembering only after his rant that he was now in the presence of elves from the Bloodpack, he added sheepishly, "Sorry."

Squork merely rolled his eyes.

As the newcomers approached, Bohdi eyed them carefully. "More new faces? It seems like we meet more people out here in the wild than we ever did back in Ice Peak Village. Sure, come on in--as long as you're not more bevroden doden or bloody elf-dreamers, you're welcome here. And besides," he added, looking at the other newcomers in the group, particularly Gulioth and Ulgren, "We have many stories still to hear of how people came to be here in the wild, as we are."

Before unpacking his spellbook to begin his morning preparations, Bohdi sought out Flea and--darting in suddenly--planted a quick kiss on her cheek. "I just wanted to say--thank you, for everything you did back there in the Temple. And sorry that I was such a--such a--such a clam yesterday. I just had a lot on my mind."

He smiled at the female gnome before finding a quiet spot to review his spells. As always, he solicited requests from the others as to the appropriate spells to prepare. "If we're to stay here and recover strength, then I could prepare several spells to help identify those items we found," he observed. "And I have the pearls we'd need to do it, too. But then, that would be it for me for the day. Or, I could prepare spells for the weather, if we think it's warranted. Otherwise, I'm just going to prepare more spells for battle--so far, we've needed them."

Proposed spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Color Spray, Magic Missile (x2), Mage Armor


Mac (AC:21(less over encumberance), HP:60/60, Str:3(-4), Darkvision 60', Level Loss(3)) 
Wednesday September 14th, 2005 5:04:51 PM

Mac rests up until Trellus' study and magic is complete. He hears the newcomers arrival, but leaves that in others hands while he chews up some dried meat for Galea.

Post Restoration - Mac (AC:21, HP:75/75, Darkvision 60')

+++OOC+++
One use of Restoration will:
Dispel negative levels. this is our Level Loss, yes?
Restore one drained experience level.
Cure all temporary ability damage.
Restores all of the permanent ability damage of a single ability.
Eliminate any fatigue or exhaustion the target suffers.

So, Mac is back to perfect health after one casting of Restoration. Trellus still has the second one up his sleeve. If the Con loss from the darts was temporary, then a Lesser Restoration each should have Flea (and others?) fully robust.

Of course, Mac doesn't have a clue! ; )

Some Catching Up 
Wednesday September 14th, 2005 5:24:52 PM

The belt burns darkly in the fire, the leather crackling in the heat, Bohdi stnads in victorious satisfaction the cursed item is meeting a pernament end. It does not appear to anyone Jake will be getting that back.

The female human and male dwarf approach with some ccaution and as they enter the light it is very apparent, neither are in any condition to threaten anyone. Both are tired, but neither are near as cold or hurt as one might expect wilderness travellers to be without the appropriate gear, which they do not have. Obvious magic is at work and from the prominent symbol of Gargul about the dwarf it is easy to guess the source.

Both tell tales that have similar cords. A massive explosion shook the very ground and blasted through the air, allowing one to escape her captors and casused a great deep earthquake resulting in the other being cut off from his deep homeland. Both wandered and felt drawn to this mountain and have now been drawn here and to the dream of the Sleeper, Ebyron.

The name pulls at Gilan and Garret and indeed all of them. The last words the undead horror in the temple spoke were of Ebyron. A temple encased in necromancy and wholley designed with a single purpose. To keep a ring hidden from the forces of nature.

Minds reel at the massive information download, but there are a few things that must be done.

Trellus casts Remove Disease on himself
Restoration twice on Mac (removing two negative levels) Mac Fort DC 15 or pernament level loss
Restoration once on Anuk (removing all CON damage).

Leaving Flea poisoned and Jake poisoned.

Trellus finds his spell of curing to be useless against the insidious affliction ravaging his system. The Undead horror may still yet at least cause the battle to be a draw.
Trellus Fort DC 19 or lose 1d6 Con and 1d6 Cha and that his body has not healed naturally with the evening.

Nauthiz'Ull and Jake along with some others intoduce themselves.

Morning discussions speak of 'The Cave of Ancients', which is where the Pack was first brought into Ice Vein, identifying some of the objects and possibly healing other wounds. But the choice the vision implied is to be all of thiers in the future is almost purposefully avoided and what consequences that decision may entail.


DM second Post 
Wednesday September 14th, 2005 5:30:30 PM

Mac cures himself with the restoration potion.
assunming trellus is using Restoration and not Lesser restoration. one spell does Flea one does jake and one does Anuk

Ulgren: Mage Armour(extended), Endure Elements(extended) 
Wednesday September 14th, 2005 6:26:05 PM

Ulgren looks over the newcomers and shrugs, "I am Ulgren D'athen a drow of Rattledam, the plains before and currently a drow of ice and snow." Ulgren looks over the two of them and says, excuse me for a moment I need to continue my studies." Ulgren finds a quiet spot and pulls out his spellbook. The drows long fingers lovingly caressing the pages as the drow very carefully mouths each word and syllable as he prepares his spells for the day. Ulgren stands after about an hour and works the kinks out of his legs and back. "Not knowing what is left I have memorized mostly combat spells." Ulgren casts two spells holding a short rod in his left hand, "in order to make them last longer," Ulgren says quietly if any asks. "I have the following spells left and my wand with 41 charges as well." Ulgren takes the time to stow his gear in the appropriate pockets and makes sure his goggles are over his eyes as the sun rises. Ulgren takes the time to walk around and shake each of the Bloodpacks hand and learning their names. When he finishes Ulgren looks at Trellus, "where do we go?"

Spell List:
Drow abilities (3/4 remain):Dancing Lights, Darkness, Faerie Fire, Prestidgitation, Flare.
0- Read Magic x2,Open/Close x1,Mage Hand x1
1- Mage Armour*x1,Endure Elements*x1,Shield x2
Magic Missle x2
2- Scorching Ray x3,Blur x1,See Invisibility x1
3- Fireball x3
4- Wall of Fire x1, Leomunds Secure Shelter x1
*used spells

Aiden 
Wednesday September 14th, 2005 7:24:41 PM

Aiden nodded, and grunted slightly as the spell of the wand knit his wounds together. "Thank you..." he said to Garrett.

All of this magic amazed him, and the Blood Pack had been so free with the items.

And then the dream of Ebyron and his struggle against Maab. A part of him wanted to let the two of them battle it out, but a stronger part of his self wanted to enjoin into this battle not only to keep the balance, but to gain glory.

It is just that there is so much of the spirits and magic that just made him uncomfortable. And now the three acorns: Live, Sleep, Die? He could only take them and shake his head in disgust and disbelief.

Glancing over towards Nauthiz, there was still some worry in Aiden, seeing that his fellow had lost his sister in this battle, and still carries those scars. A slight pang rippled through him as he was attracted to the comely woman. And then, the strange mage from the sand lands of the Blood Pack...and she disappeared. All of this only made Aiden shake his head with a wry smile.

He hadn't earned any respect yet from the fates with either his skills in arms or knowledge of the lands. ~I will have to remedy that...~ Aiden silently promised himself.

Now with all of these blasted dreams (and for once the ranger nodded with Bohdi's outburst in agreement) and the acorns, Aiden could feel the frustration...he was a simple ranger, what role does he have with this war of the spirits and gods?

"I am Aiden..." as he introduced himself quickly and succinctly. Those of Twin Tusks always had respected the dwarves, not necessarily liked them (due to ork bias), but respected them due to their martial skills. As to the other, Aiden quietly gauged the newcomer, trying to see (and deduce) what skills she bore....(ooc: descrip please?)

(Aiden: tall, lanky/wiry muscled ranger with blond/brown hair and growing beard. He carries a rather nasty looking double bladed orken axe.)

Edgler Vess 
Wednesday September 14th, 2005 9:00:07 PM

"Nice to meet you all and thanks for welcoming us to your fire."
The dwarf tromps over to the fire and throws back the hood of his black cloak, revealing long red hair and a long neatly braided beard. A symbol of Gargul is proudly displayed on his chest.
"It would seem that I'm not the only one to wake up with a handful of nuts this morning. Can anyone tell me what's going on?"

"Ummm, Aiden right?" he says to the tall blond ranger. "Do tell me the story of how you came by that wicked weapon of yours... 'over his dead body' I hope."

Neco (AC16 HP14/14) 
Wednesday September 14th, 2005 9:05:40 PM

"Thanks...um...Jake." says Neco as she lets him lead her to a place next to the fire. Removing her battered pack she sits and places it between her knees. Neco reaches into a deep pocket in her backpack and pulls out a small white ball of fur which she proceeds to stroke gently.

The slender human pushes the thoughts of cold from her mind and tries to focus on what is going on. She smiles shyly at the fighter who is not much taller than she but she looks over his shoulder at those who speak of magic.

Her fur lined leather armour adds a little extra weight to her thin frame.


Flea 
Wednesday September 14th, 2005 9:47:52 PM

Flea's eyes narrow and she flexes her hand around the hilt of her short sword until she finds a comfortable grip. "I'm no missy," she mutters under her breath as the strangers--the dwarf and the human female, enter the camp, but she moves a little closer to Ulgren.

The sudden flare of the fire draws her attention, as does the sudden outburst from Bohdi. In one quick glance Flea takes in all the information she needs to--the burning belt, the furious gnome his tan skin, fair hair and blue eyes ablaze with indignation. "Bloody hell," she whispers and a huge smile spreads across her face exposing the gap in the middle of her even white teeth. "Bloody hell! It's you, Bohdi! You're back!" Sheathing her sword, Flea tilts her head to receive the kiss on her cheek, then throws her arms around the magiker. "I'm so sorry about Jake," she apologizes giving the gnome a hug. Flea shakes her head and points to the lanky fighter making time with the newcomer across the fire. "He'll get his," she says ominously, giving Bohdi a knowing look.

Flea moves around the camp collecting what victuals she can from folks and tries to cobble together a hot breakfast. She divvies up the food into portions of equal size and serves it to everyone in the camp, including the newcomers. She serves Jake last and gives him the overcooked and somewhat burned bits from the bottom of the pot.

All the talk about leaving to go home from the rest of her pack makes Flea uneasy.

(OOC: Can I assume Flea is no longer poisoned?)


Gilan 
Thursday September 15th, 2005 2:27:57 AM

Gilan stretches as he looks to the newcomers and they move towards the fire. He steps off to the side not seeing a use for some of his spells at this time. With a slight yawn, despite the nap, he slips to the ground and looks over the acorns. "Seems that this Maab may not want to give up her hold on nature...wonder if the Fae King is as bad as it would seem." He cannot wonder if he had been put to sleep for so long if he would not wake up in a bad mood as well. Will that kind of link to nature it is no wonder it would reach to his feelings like that.

He does glance to Trellus and then nods his head. "The young wizard may have a point...we have a few spare moments...how about going about some of this loot we found." He can maybe see some arguements coming and holds up a hand that holds the acorns clenched in it. "We may have use for some of it with what is to come."

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(3), goodberry, longstrider, pass without trace
2nd(5): barkskin(3), lesser restoration(2)
3rd(4): cmw(2), greater magic fang, neutralize poison
4th(3): csw, dispel magic, flame strike
*used

Anyone not cured of poison now? Anyone in need of anti-level draining or the like?

Garrett 
Thursday September 15th, 2005 8:35:05 AM

After Garrett finishes praying for spells he stands and stretches and begins packing up his equipment. Garrett will then walk over to the Bloodpack members that are due for Their Endure Elements today and cast his three endures upon them. Same as he's done every day since they arrived.

"We probably have a few moments to split up these items. But not knowing what they actually do makes it a bit tricky doesn't it?"

"I feel safe to assume that from all of the Bloodpack's magic, that the pack has found some before. How do you guys handle splitting it up?"

As he is talking, Garrett pulls out the cloak, the ring, and the headband that were recovered from the main bad guy. He then also gets out the Gauntlets and the ring taken from Skalti.

Leaving 5 items.

Headband Ring
Ring Gauntlets
Cloak

Garrett's spell list:
0 lvl: Cure Minor, Light, Detect Magic
1st Lvl: Endure Elements x3(cast), Magic Weapon

Jake 
Thursday September 15th, 2005 12:53:52 PM

The slim human takes a bite and stops... He slowly tries to unobtrusively get out the icky overcooked piece he'd accidentally chomped on and tosses it into the fireplace. He has one good guess whose idea that was. He gives Flea a look, like, 'I'm trying to pick up a girl here, wouldja be helpful?'
"So, you have these acorns, too? Some dream, right?" He grins and ponders his own choice. "Ah dunno who ah'm about to pick...hey, is that a kitten? Hey, Mac, bring over the Bloodpack's smallest member..."

Bohdi Nackle 
Thursday September 15th, 2005 2:18:42 PM

Bohdi thanked Flea for the breakfast and ate heartily--better than hardtack, any day. While others engaged the newcomers in conversation--those that seemed willing to talk, anyway--Bohdi's own eyes were drawn to the surface drow's mystical preparations.

"A wizard!" Bohdi crowed, and clapped happily. It was as if someone had told the gnome that he had won first prize at the fair. "I had hoped that you were. You know, I haven't had contact with another arcane researcher since Tishe' disappeared--and she was never much of a talker, anyway. Come to think of it, I wonder what happened to her?" Bohdi shrugged. "Well, no one else seems worried about her, so I suppose I shouldn't be, either."

Bohdi returned his attention to Ulgren. "Anyway, we keep trying to get started on this conversation and never seem to make it through. So you're from the same place as the Bloodpack, eh? That's very interesting. I'm from Zarnan City myself. Trained in the White Tower--surely you've heard of it--under the great Hogswallow and Rumpledoodle themselves. Maybe we can compare spellbooks."

Bohdi crouched closer and lowered his voice. "You know," he whispered. "I was wondering how you managed to get here from there--the Sargrass, I mean. You see, everyone keeps talking about you all going back there, and I was kind of wondering if--well--if there was a way to, you know, pass back and forth. Maybe, like, one or two people, every now and then."

Then, louder, Bohdi announced to the others, "I'm just about done with my spell preparation for the day, so here's the last chance for anyone to comment. And then--shall we be off? After all, it would seem that there's some bloody avatars to be done away with, and they won't be doing away with themselves."

Barring any of the rangers telling him that the weather would be poor, Bohdi would forsake his element-enduring spells in favor of more combat-minded ones. He prepared his pack and crossbow and readied for the day's first march.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Color Spray, Magic Missile (x2), Mage Armor


Mac (AC:21, HP:75/75, Darkvision 60') - hopefully 
Thursday September 15th, 2005 5:16:07 PM

Mac clambers out of the tent, tentatively testing his slowly returning strength.

He greets the newcomers from a distance and looks at Jake with some bemusement - wondering why Jake thinks he doesn't already have the smallest..., until he notices the kitten.
"Ah!" Light dawns in the primeval forest.
He pulls Galea gently from her pouch and give the cats a chance to say hello.

Hi Ho Hi Ho Off To Home We Go 
Thursday September 15th, 2005 6:31:02 PM

Morning breaks and the ever growing group talks over some food and a warm fire. The debilitatin effects of the fighting the day before all but gone, except for Trellus. The disease continues to spread and starts to take its toll on the cleric.

Flea beams at Bohdi, He was back and Bohdi beams at, Ulgren? The little gnome wastes zero time coming in to be near the other wizard, starved for contacs with the other arcane students he strikes up a conversation. Perhaps if there is time he may be able to copy a spell or two. If Ice Peak was packed before the ash destroyed it, he should be able to find the spell writing material he needs.

Other discussions go to the identification of some of the magic, to which Bohdi volunteered he possesed the ability to accomplish with 2 pearls in his possesion.

Edgler and Neco exchange some pleasantries and breakfast is served to everyones delight, save maybe Jake.

As promised, the next day is not unbearably cold and as the group breaks from the canyon into the sun it almost feels warm. The breath clouds billowing from everyone and the frozen condesation from that breath upon furs tells a different tale of the current temperature though. Soon enough, the initial warmth from the sun fades to a distant memory and the everpresent cold settles back in.

The Climb back to the cave will be long and grueling, but will also be the first steps home. Ulgren casts his Endure Elements spell and quickly finds out what the rest of the Bloodpack learned almost 2 weeks ago, magic cast by outsiders does not protect as well as it should from the elements. The climb will be extra long for Uogren.



Trellus (52/67 hp, ac 21, diseased)  d20+8=28 d20+8=9
Thursday September 15th, 2005 8:33:02 PM

Fort 28.

Trellus can hear people talking to him, but the cleric doesn't respond. All his focus seems to be directed inward as he fights his own body through clenched teeth. Even after all the pack is healed, and talk turns to treasure and the cave, Trellus' is still battling himself.

His face is pockmarked and ravaged, and his breath is shallow, measured, controlled. Mostly he's trying not to breathe at all, or at least not deeply, for the pain of his ribs rubbing against his armor is searing.

Remove disease wasn't the pick? Fine, I've got more.
Trellus casts Remove Curse, followed by Neutralize Poison (from his wand), followed by (if necessary)a Dispel Magic against the effect [Caster check 9!]

EdglerVess 
Thursday September 15th, 2005 8:57:22 PM

The dwarf sees that the others are on the move. He readjusts his cloak and pack and makes ready to follow.
As they leave the camp he trudges beside Neco. "Here ya go, missy. You need this more than I do.
(casts Endure Elements)
To no one in particular he says, "I was merely looking for my home, but it would appear that I need to find out why we have a dream in common. Can anyone tell me what's going on"

Gilan 
Thursday September 15th, 2005 9:09:24 PM

Gilan shakes his head and gathers up what little gear he had layed out. As he looks to Trellus he moves over that way. "You going to be alright?" It is easy to tell that his packmate is in serious trouble and pain. "This will most likely not be an easy trip to this cave...do you need another day of rest to comtemplate this effect upon you?" He does not want to leave if there is any chance that Trellus will not be able to make it. "You know that if this is a nice sheltered place and we will not find another one the way back...most likely." He knows it is his friends decision but he looks to the other packmembers for support of some kind.

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(3), goodberry, longstrider, pass without trace
2nd(5): barkskin(3), lesser restoration(2)
3rd(4): cmw(2), greater magic fang, neutralize poison
4th(3): csw, dispel magic, flame strike
*used

Neco (Endure Elements) 
Thursday September 15th, 2005 10:15:33 PM

Before the camp breaks for the march, Neco answers Jake's question, "no silly! This is Weezle!" At the sound of its name the small mammal awakens and climbs to the top of the small human's shoulder. It looks around in confusion and then at Neco as if trying to communicate something.

The fair skinned rogue with lightly freckled cheeks throws her aged pack onto her other shoulder and smiles demurely at Jake. The young woman pulls her cloak hood up to protect her face from the wind.

"Thank you Edgler. I am grateful for your help. I would not count on the weather to be this 'nice' for long" says Neco. Speaking in a hushed voice she continues, "some of these people don't seem to know what they are doing. Others, like them" she points to both Nauthiz'Ull and Garrett "seem to be better able to deal with the environment. Perhaps we should ally ourselves with them?"

*Endure Elements from Edgler*


Flea 
Thursday September 15th, 2005 10:54:25 PM

Flea helps break down the camp and packs up for the hike. Every now and then she glances over at Bohdi and smiles, happy that the illusionist has found a kindred spirit with whom he can talk mystic energies. After a watch shared with the strange drow, she is a little less startled by Ulgren's dark appearance. Moreover, if his company makes Bohdi happy, then he makes Flea happy too.

Flea watches Trellus struggle with his illness. She winces when he tries many magics to dispel the effects. "Here, maybe this will help?" she says offering her remaining vial of CMW to the cleric, but not really sure that it will be of any use. "Maybe we can go back to the village?" she asks hopefully. "Maybe they've got a shaman or something?"

Pulling her cloak about her, Flea will follow the trail set by the natives, staying as close as possible to the only other gnome in the party.


Garrett  d20+7=17
Friday September 16th, 2005 8:40:35 AM

Walks over to Trellus. "That thing was steeped in magic, perhaps it is a magical effect more than a disease. Or even a magical disease. If there is anything I can do....Obviously if your spells are not working, what I have to offer is not going to work either. Perhaps your wizard could try and dispel the effect, maybe it is something affected more by the arcane than the divine."

"Either way, your pack needs to try everything they have to cure you before we make this journey."

Garrett will attempt a heal check(17) on Trellus to see if he can determine the nature of this disease, or learn anything that might be helpful in curing it.

Aiden  d20=6 d20=13
Friday September 16th, 2005 9:26:35 AM

There is a wry smile on Aiden's face as he noticed the change in the temperature. Turning, he kept an eye on the others, again, working, almost listening, to the words of his former master, the closest thing to a caring 'mentor or father' that he had. It was easy for him to let nature takes its course, and let those not hardy enough fall to the elements, much like Skaldi.

However, his Ice Peaks master had taught him different, and it would be a disservice for him not to at least try to help, through advice and some nudging, those not used to the elements (including the newcomers).

He also knew that he was one of the few that felt comfortable in the wilds, and so being alert for the dangers indigenous to the lands, was very important.

spot: 6 + 4 = 10
listen: 13 + 4 = 17



Anuk 
Friday September 16th, 2005 12:42:20 PM

Seeing that the strangers pose no threat, Anuk introduces himself. He is short for a human, and out here in the cold he appears mostly as a bundle of fur with legs, though a bit of curly brown hair does peek out from underneath his cap. He moves easily though and extends a gloved hand.

"I'm Anuk Greyhand. I'm with the Bloodpack, but...uh...we're not really from around these parts."

Ulgren: Mage Armour(extended), Endure Elements(extended), Cloak of Comfort 
Friday September 16th, 2005 1:03:56 PM

Ulgren smiles at Bohdi as the gnome questions him on all things arcane and does his best to answer each and every one of them. "I havent heard of you instructors, sorry Bohdi, I was trained first in the drow undeercity then on a ship sailing the Sargrass plains." Ulgren sighs, "As to how I got here? I am not realyy sure I just remember the old man.." Ulgren stops a moment midsentence and shakes his head, "he said go this way and between one step and the next I was here, the heat of the plains ended and the cold of this frost bitten realm began." Ulgren shrugs, "I hope there is a way to get back, I don't see why not if I can get here."

Nauthiz'Ull  d20+10=19 d20+10=23 d20+8=20 d20+8=26 d20+9=11
Friday September 16th, 2005 1:06:42 PM

The ranger watches intently as the Icepack gathers for the morning and eats some tasty vitals.

Nauth savors every bite fo his warmed food and nods appreciatively towards the tiny cook. "This will stick to the ribs a bit. I thank you Flea." with another nod the ebony skinned amn drops his head back to his food to finish it off. When he is down he grabs a handful of snow and cleans out his dish then stores it back in his backpack.

"Trellus, I agree with Gilan. None of us want to see you deteriorating. If you need more time just say so."

After he addresses his concerns to the foreign cleric he begins walking away from camp a bit up the path, doing his morning tracking ritual, all the while looking out for foreign tracks and the possible gate of Skalti yet again.

His return back to camp will be spent studying the weather as his sister, Frigg'Isa, taught him how to do.
~~~~~~~~~~~~~~~
Survival-19-tracking
Survival-23-weather
Spot-20
Listen-26
Know:Nature-11

Bohdi Nackle 
Friday September 16th, 2005 3:02:40 PM

As they retraced their steps to the cave--again--Bohdi chatted amiably with Ulgren and tried to include Flea, as well. "What's this? Never heard of Hogswallow and Rumpledoodle? What kind of a place is this Rattledam for right proper mage such as yourself, anyway? Here, now--Furtif Aeanora, my dear, tell me--what's this Rattledam place like, if they haven't heard of the likes of the magnificent magical academy of Hogswallow and Rumpledoodle, masters of the arcane?"

"My dear," Bohdi addressed himself to Flea. "When we get back to civilization, I plan to show you all of the wonders of Zarnan City. The amazing ice walls--the sublime City Center--the White Tower--yes, my dear, they'll be the oyster, with you as the pearl."

Whether Bohdi's thoughts of the far-off metropolis had distracted him from the rigors of the icy march, or whether this third? fourth? journey along the same path had finally grown him accustomed to it, Bohdi's complaining had reached an all-time low, to the undoubted relief of all around him.

"Now, about those marvelous flame spells of yours, Ulgren," Bohdi continued, his focus returning to the drow. "Are you relying upon an inverse pyrodynamic matrix to stabilize the aerosol? Or do you prefer Waldremor's Parallel Incantation? Personally, I haven't met many who do--you know what they say about having too many Waldremors about, heh heh heh ...."

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Color Spray, Magic Missile (x2), Mage Armor


Jake 
Friday September 16th, 2005 3:46:54 PM

The slim fighter grins at the woman's response. "Weasel, huh?" he tentatively gives the thing a stroke, then withdraws his hand with a slight smile. Then he goes back to pondering the acorns an waht the rest of the group is pondering.
"Ah can't wait to get outta this cold... Trell, you don't look too good. March next to Mac today, dude..."

Burfell's Climb 
Friday September 16th, 2005 5:46:07 PM

The remove Curse spell, Trellus is delighted to note, halts the rotting disease and he feels his lungs clear. normal healing should finish it off completely. With this Trellus assures everyone he will be fine quite shortly.

Aiden and nauthiz'Ull begin picking the lead way up the mountain crag and towards the next camp, that of the haunted cave. Several things stand out to all during the climb, the most noticable is the growth of dozens of towering furrier trees that were not there just a day ago. Another is the heavy cloud cover, which nauthiz'Ull recognizes as the kind not needed during a mountain climb. The kind that generate snow, a massive amount of snow. The good part is he believes the group should make the cave before it starts.

The Climb requires DC 15. You can take 10. Failure indicates a fall. Reflex DC 15 or 2d6 damage.

The wind howls in the disatnce, higher up the mountain and snow swirls off the top reaches of Burfell. The Cold begins to take it's effect on those not protected by the magics of the Ice Vein. Ulgren and Egdler begin to feel the debilitationg effects of the sub zero temperatures.

Ulgren and Egdler Fort DC 15, 16, 17 and 18
Each failure cause 1d6 nonlethal damge and causes fatigue. A second failure causes 1d4 lethal damage and exhaustion.

The cave is still several hours away. Also each save is at 1 hour intervals, so action can be taken between them to cure the damage or what not, but the saves continue to increase in DC

Gilan 60/67(4lethal){wildshape: snowy owl, endure elements}  d20+10=23 d20+10=23 d20+10=14 d20+10=17 d6=3 d4=4
Friday September 16th, 2005 8:14:03 PM

Gilan looks to the rest of the group and then to the climb down they will have to make and shakes his head. "This bites grass." He does take the time to hit himself with the endure elements wand, knowing that it will only reduce the effects of the cold and not get rid of it.

Looking to the rest he shakes his head again. "I will be your aerial scout as I have no intention of trying my luck with that climb." He closes his eyes and lets the power flow into him that signals his change into another shape. His bones snap and pop as they change to accomodate a new form...one meant to fly. Soon in his place on the ground is a large snowy owl, who takes the the wing.

[Fort 23,23,14,17*not modified for endure elements*]

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(3), goodberry, longstrider, pass without trace
2nd(5): barkskin(3), lesser restoration(2)
3rd(4): cmw(2), greater magic fang, neutralize poison
4th(3): csw, dispel magic, flame strike
*used

Mac (AC:21, HP:75/75, Darkvision 60')  d20+5=11 d20+9=24 d20+9=24 d20+9=25 d20+9=26
Friday September 16th, 2005 8:31:20 PM

"Like last time - I'll climb up the first step wi' a rope, along wi' anyone else who'd prefer t' climb. We lo'er the rope for those who're happier climbing with it, an' we haul up those who're left." He pauses for a second - looking around, before adding, "An' while we're stretched an' vuln'rable, the people at a loose end need to be lookin' out for the rest!"

Mac accepts a rope and climbs (Take 10 for 18). At the top he checks for threats [Spot:11] and either braces the rope for the next climber or one of the other climbers can tie it off.

-----

Fort Checks (for the course of the climb): 24, 24, 25 & 26.


Edgler Vess (AC:18, HP:21/21, Darkvision 60'  d20+11=15 d20+11=22 d20+11=17 d20+11=24
Friday September 16th, 2005 9:24:55 PM

"Climbing was never my strong point," growls Edgler. "I guess I'll wait for 'haulin'."
The dwarf tries to give no sign that the cold affects him in the least.

-----
Fort checks include +5 for cold weather gear: 15, 22, 17, 24

Garrett  d20-1=12 d6=1 d6=4
Saturday September 17th, 2005 8:09:05 AM

Garrett looks at the formidable hill and realizes this will be a tough climb in chain male. Especially since he's not a very good climber anyway.

At the first loose stone, Garrett goes tumbling back down the hill(5 hp dam.) Cursing the climb, Garrett checks to make sure all his limbs still work.

"Guys, there's pretty much little chance of me making this climb without either ropes or magical assistance. Either would be greatly appreciated. If the ropes would slow us down too much to beat the snow, or magical help is not a good idea, I can strip off the chainmale and haul it behind me. But that may be just as hard to climb, and leave me much less battle ready when we reach the cave and the "avatar".

"What do you guys think here?"

Garrett 
Saturday September 17th, 2005 8:13:59 AM

Garrett waits for the rope. (ooc. Sorry, missed the rope option)

Bohdi Nackle (HP 11/14)  d20=4 d20=6 d20+3=12 2d6(2+1)=3
Sunday September 18th, 2005 11:50:46 AM

"We really ought to move," Bohdi said worriedly as Nauthiz'Ull related the weather. "We don't want to be caught out in the open when that snow hits."

Bohdi looked at Flea. "I'd offer you my assistance, but experience tells me that you're better at this climbing thing than I am. If I make the top, I'll try to help."

Taking Mac's rope firmly in hand, Bohdi began his ascent. Squork did his best to help Bohdi climb, flapping overhead and telling Bohdi where to place feet and hands. (Aid Another 4, fails!) But the bird couldn't help the gnome much when it came to the practicalities of scaling a mountain, and Bohdi had to try his best on his own.

(Climb, untrained, +0--the presence of the rope might lower the DC of the climb from 15 to something less, but in any event, Bohdi's check without aid is a 6, meaning a failure unless the DC is <= 5. REF check 12 also fails, 3 HP damage.) The gnome illusionist was clearly better off with his tomes of lore and his alchemy--misjudging a snow-covered rock, the gnome slipped and tumbled, landing on a jagged section of ice that tore into his skin. "Owww!" He dusted himself off and, eventually--with much more slipping and sliding--finished the climb bruised and slightly battered.

"Where's a nice bottle of ice wine when you need one?" he grumbled.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Color Spray, Magic Missile (x2), Mage Armor


Flea  d20+1=3 d20+1=20
Sunday September 18th, 2005 3:40:10 PM

"Here, Mac. Take my rope*1," volunteers Flea. She winces when Bohdi hits the ice, but her first attempt isn't much better than her friend's (Climb Check=3). Fortunately, her magical ring*2 saves her from any damage as she floats lightly to the ground. The gnome's second attempt is better. (Climb Check=20). "Thanks Mac!" she says patting the taur on the shoulder.

"Or a Flaming Green Gnomish!" she responds with a wink to Bohdi.

"Anyone else want to use the ring?" she calls down to those waiting to climb up. If any respond, she will send the ring down for them to use, collecting it when everyone is up.

*1 50ft. silk rope
*2 Ring of Feather Fall p. 232 DMG






Neco (Endure Elements)  d20+2=18
Sunday September 18th, 2005 5:00:00 PM

When it becomes her turn Neco scales the wall using the rope (Climb 18). One gloved hand over the other the human makes her to the top without a pause. Neco looks up at the Minotaur and says "Thanks Mac. Having you at the other end sure makes one feel safe when climbing a rope."

Aiden  d20=13 d20=15 d20=4 d20=10 d20=8 d20=15
Sunday September 18th, 2005 5:18:38 PM

Aiden kept quiet, occasionally looking over the knots that some of the adventurers had used to secure themselves (using his and rope that the others had provided).

"We will make the caves..." he said firmly, even as he looked up towards where they intended to travel as well as the sky.

"If there were any magics to make anyone lighter or to fly, that could help speed the heavier of people..." he suggested. "Or for the lighter ones, perhaps they can be tied by rope and harness onto the stronger climbers"

Climb (13 + 2) = 15
Survival (15 + 4) = 19


Jake 
Sunday September 18th, 2005 6:27:22 PM

Jake takes his time, first putting his pack of armor to the side. He sends his backpack, shield and armor in one big pack first, the skinny youth as usual carrying in his packs just about everything for an emergency making this just a bit too heavy to go in one try. After seeing his pack safelyt up, his sword at his side, teeth chattering slightly from the cold, he grips the rope and pulls himself easily up with slow, sure strokes. (+5 nat, +2 with rope use, takes 10 to make it on 17)
"Just like sneaking outta Rattledam," he mumbles. "Except for the snow. And the cold. And, er, everything." He sighs at the top, feeling suddenly very homesick. "Ah'd even take a lecture from stodgy old Galabutt to be back there..."

Ulgren: Mage Armour(extended), Endure Elements(extended), Cloak of Comfort, exhausted  d20+5=23 d20+5=8 d20+5=10 d20+5=13 d6=6 3d4(4+2+1)=7 d20-3=8 d20-3=3 d20-3=0 d20-3=-1
Sunday September 18th, 2005 7:06:26 PM

Ulgren sets his jaw against the biting cold and attempts to climb the rope, however the wait down below and the cold have numbed the mages hands and dulled his senses. The mage manages to make the first ten feet but falls shortly after that, trying an additional3 times the mage finally falls face first into the snow and ice and groans softly.

Trellus  d20-1=7 2d6(1+4)=5 2d8(5+2)+8=15
Sunday September 18th, 2005 8:17:24 PM

Trellus' spirits rise considerably as he eliminates the remnants of the undead's hold upon him. He attacks the morning walk with gusto, talking with Garrett on the way.

"If we can identify a couple of those items tonight, we'll have a better idea of how to split them up. Otherwise you take first choice and we'll take second and we'll split the four items up that way. I'm pretty sure that big ring won't be going anywhere once we hit that Cave."

At the climb, Trellus decides he will also wait for the rope.

[Climb 7 - not including rope bonus. Probably not good.]

One way or another, the cleric gets himself to the top. And there, he quickly hits Ulgren with a cure spell.
[Cure Moderate Wounds = 15 hp healed.]

"Mac, I think you may need to carry our newest packmate awhile," he advises.

Mac  d20+5=23
Monday September 19th, 2005 8:54:27 AM

Bracing against whatever is available, Mac plays anchor while those happy to scale the rope do, and then hauling up those who weren't. [Indicative Str Check:23]

He responds with a "You're welcome!" to Flea, a "Thanks, but the 'Pack prob'ly would nae agree wi' you." with a smile for Neco, an "Ouch! Tha's gotta hurt! Ulgren, we'll get ye up here. In the meantime, stop throwin' you'self at the wall!" to Ulgren, and a "Yeah, I'll carry 'im." to Trellus

Anuk 
Monday September 19th, 2005 10:18:57 AM

Anuk stays behind for a while, helping others stow their gear for the climb. When his turn comes he grabs the rope securely and carefully makes his way to the top. (following Jake's lead: taking 10 + 4 ranks in climb + 4 ranks in use rope. Total 18)

At the top he turns to the big minotaur. "Mac, I don't know how we ever climbed anything without you," he says with a grin.

Nauthiz'Ull [hp7/20]  d20+2=9 2d6(4+3)=7 d20+2=4 d20+2=19 2d6(1+5)=6
Monday September 19th, 2005 10:39:29 AM

Nauth heads straight up with Mac, or so he thought he was going to. After a moments walk he looks back to see how the others are and looses his grip, tumbling back down and hitting his head hard on some compacted snow [7hp damage].

After he regained his bearings he decided to climg behind another and try to help them up along the way, only to be knocked back down by Ulgren as he fell [6 hp damage].

The battered ranger's cheeks burn with embarassment as he knows these lands better than anyone (save maybe Aiden) and he is doing the worst out of all of them.

Do you see me now Ull'Heimdall? I fail further. I am an embarassment.

With a grunt and some deep sense of need to accomplish this without anyone's help the ranger grips the snow with foot and hand and makes the ascent.

"Now we move on to the hard stuff."

Climbing the Rift 
Monday September 19th, 2005 4:45:45 PM

For 5 gruelling hours the group picks and climbs the steep slopes of the rift of Burfell. Many encounter several problems during the climb and are roughed against unyeilding ice and rock. The climb is not vertical On various small sections of flat rocks during the ascent, Trellus is able to make his way to an injured comrade and heal them. Trellus heals Ulgren shortly after his fall as well as Flea (The climb is not vertical so the Feather Fall ring never activates), Nauthiz'Ull, Garret, Bohdi and himself. During the climb, Trellus is called upon a total of 12 times. The more experienced climbers and the naturally stronger members of the group do thier best to minimize damage and teh fact that everyone ereaches teh top alive is a testment to thier skill and determination. The cave is now just a short 3 hours hike through the snow with a howling wind crossing the side of the path they trudge. The sun slips behind the peak as it moves ever westward and the temperature noticeably drops to all.

Anuk spies it first, being fairly close to the drow wizard. Darker black skin seems to be forming on his cheeks, chin and nose.Anuk remembers the warnings in his conversations with the native rangers of this land. They called the Black skin 'frostbite' and it could eventually render limbs worthless. Ulgren sees the concern on Anuks face and it is a bit puzzling. Sure, he's tired but the feeling of the deeply biting cold had passed some time ago.

Ulgren and Edgar 3 saves
Fort save 19 20 and 21
Edgar First Failure cause 1d6 nonlethal damge and causes fatigue. A second failure causes 1d4 lethal damage and exhaustion
Ulgren First failure causes 1d4 lethal damage and exhaustion.

Despite these difficulties the cave is reached by dark and the real weather sets in. Once again the group can feel teh outer temperatures plunging beyond survivability by anyone for any real length of time.

The old man, left by the group a few days ago, still lives and cracks a wry smile from his place by the fire. "Just too stubborn wunjo." A dry cough breaks from his lips. "Kept your fire up, thought if you returned it would be apprciated."



Edgler Vess (HP 17/21 nonlethal, fatigued)  d20+11=29 d20+11=18 d20+11=30 d6=4
Monday September 19th, 2005 6:01:46 PM

As the dwarf reaches the top he thanks the big minotaur.
"Thanks, laddy. Your strong arm is very appreciated... doubt I coulda done it on my own."

He marches a long with the others as he tries to rebundle his clothing in a vain attempt to fight of the cold. At one point he stumbles and falls face first into the snow. After a brief moment of just laying there, he forces himself out of the snow.
Those close enough can hear him mumble, "Get up you lazy dwarf! You haven't done enough to warrant a rest yet!"
He stumbles along to the cave. Once inside he greets the old man.
"A beautiful fire, you have there. Never have I seen one so appreciated."

He collapses by the fire where he unbundles to the let the heat in. He then begins the long process of removing ice and grooming his long red beard.


Neco (Endure Elements) 
Monday September 19th, 2005 7:29:08 PM

Neco enters the shelter of the cave and is surprised to see it inhabited. She moves to the fire and seats herself beside Edgler. "Edgler my friend, you look weary. Although I am gratefull for the protection from the weather you have given me. I do have magics of my own, therefore you should reserve yours for you own purposes."

Crossing the cave the small female seeks out the dark skined ranger with the twigged hair.
"You," she says in a small voice" seem to know best these areas. I would like to know if it would be possible for me to follow you and your group?"

Ulgren: Mage Armour(extended), Endure Elements(extended), Cloak of Comfort, exhausted  d20+5=10 d20+5=11 d20+5=7 3d4(3+3+2)=8
Monday September 19th, 2005 9:05:48 PM

Ulgren doesn't struggle as the minotaur carries him up the mountain and into the cave however teh cold continues to bite into the drow. Ulgren staggers to the fire as Mac sets him down in the cave and tries to absorb as much of the heat as he can. "Ahhhhhh!" Ulgren maons hands outstretched, "Thanks Mac," Ulgren says with more enthusiasm than his face shows. Ulgres sighs and turns to Trellus, "Now what? where? and when? I am exhausted, but I will carry on as best I can. If we wait I can conjure a better shelter to keep us warm and sleep if not I need a bit of time to rest up."

If the group waits Ulgren will cast Leomunds Secure shelter in the most appropriate spot. If not Ulgren will prepare to move on.

Gilan 60/67(4lethal){wildshape: , endure elements} 
Monday September 19th, 2005 10:31:03 PM

Gilan continues his watch over the group from the air, his eyes not so good in the morning hours but having little choice. He rides the currents and revels in this shape...in fact he is finding that he is enjoying his time in animal shapes even more lately.

Some time later he lands a short while before the rest of the group make the cave and shifts back into his human form...something that is becoming even easier. When at last they show up he pats Mac and Trellus on the back as he loops a arm over Trell's shoulder. "Let us break out the scrolls I have a have our resident wizards have a gander at that treasure you mentioned." Once inside and finding the warmth of the fire he gets a little more comfortable and then pulls back out the scroll case from earlier. "Bohdi and Ulgren...would you mind joining me over here?" He is near the fire but not too near to cause problems. He hands both Bohdi and Ulgren a piece of parchment with the same spell upon it...IDENTIFY. "I believe that you both could make use of these on those new items?" He sets back and will let them get to work as he has more scrolls in the case...ten in total.

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(3), goodberry, longstrider, pass without trace
2nd(5): barkskin(3), lesser restoration(2)
3rd(4): cmw(2), greater magic fang, neutralize poison
4th(3): csw, dispel magic, flame strike
*used

Nauthiz'Ull [hp 7/20]  d20+9=15 d20+4=19 d20+12=19
Monday September 19th, 2005 11:36:38 PM

The ice blue eyes reflect the dancing flames of the fire still alive. He watches as some start prepping spells for various purposes and a confused look at some of the conversations. He wearily watches as the female woman approaches. A smile melts the harsh features of his face as her words spill out.

"Little one, first let me ask you what you can do for my wunjos and myslef. Dead weight is a burden that we will not carry. If you have something to lend to our group then you can come. I am sorry if that sounds harsh or rude but that is how life has been lately."

The lanky boy looks her over again for a moment and a smirk flashes across his mouth.

"And if you die out there and decide to come back and kill us, you will be my personal toy to deal with. I am sick and tired of the Bevroren Doden and we need not another companion deciding to hunt us down."

Turning back to the rest of the group, the ranger calls upon his knowledge of healing and of the impact of the Vein on the body to help Ulgren out as much as possible.
~~~~~~~~~~~
Know:Nature-15
Heal-19
Survival-19

Flea (AC 19, 40/47 HP)  d20+9=12 2d6(2+5)=7 d20+8=23
Tuesday September 20th, 2005 12:14:23 AM

After thanking Mac, Flea brushes at the snow and ice clinging to her garments after her tumble. (Rolled the Reflex=12, fail, dmg=7) "#%*)(@!" the gnome curses, "first the cloak and now the ring! Does nothing work in this gods forsaken place!" Alternately cursing and muttering to herself, Flea follows the party towards the cave. At the entrance, she hesitates. This was the place where she picked up the knife. The knife in her pack. Wrapped in her special embroidered shirt. The one that gave her the vision of the girl who talked about her kin getting their heads taken off.

Flea shivers at the threshold of the cave, hesitant to go in until she sees the little bits of treasure spread out for identification. "I might be able to get an idea on the value of the items," Flea volunteers as she peers over the shoulders of those circled around Gillan. The rogue will try to estimate the value of the items displayed. (Appraise=23)

Trellus 
Tuesday September 20th, 2005 7:34:11 AM

Trellus spends a lot of time healing people.

Its totally amazing anybody survives out here at all, he wonders silently.

At the cave, the cleric grins at the old weaver.
"Many shadows, truly," he thanks the man.

He nods at Gilan's request to take a look at the items gathered from the undead, and then he goes to have a really good look at Ulgren. Tishe had that house spell pick, too. So the blond man has some idea what the drow is talking about.
"This place was warm enough last time, so I think we're OK for now. But if it starts getting too cold, we can use your shelter," he says.

Afterwards, he calls Garrett and Grymash over.
"Tomorrow, we'll need an Endure Elements on Ulgren," he points out. The young man turns to Grymash. "Can you make it through this cold for a day?"

Grymash 
Tuesday September 20th, 2005 7:50:34 AM

Grymash grunts. "Gry no need magic for dis cold. Gry got furry skins on. Dat be gute enough for Gry."

Garrett  d20+7=18
Tuesday September 20th, 2005 8:52:01 AM

"I will have three endure elements for your pack Trellus. That is all the spells I have of that nature. Since we decided to use that rod of extend on the endures every day, the three I cast upon yesterday will be good for an extra day. So if I do three more tommorrow and Bohdi does one, everyone from your pack should pretty much be covered for the day."

"Thanks for the healing Trellus. That climb was not fun. You must be truly favored by Domi to be granted such an assortment and number of spells."

Garrett moves over to join Nauth and take a look at Ulgren(heal check: 18), and offer any assistance that he may be able to offer.

"we shall spend the night Ulgren. And depending upon this storm, perhaps longer."

Garrett's spell list:
0 lvl: Cure Minor, Light, Detect Magic
1st Lvl: Endure Elements x3(cast), Magic Weapon

Bohdi Nackle  d20=20 d20+11=22 d20+11=27
Tuesday September 20th, 2005 9:57:05 AM

"Never thought I'd be glad to see this place again," Bohdi muttered as they reached the cave's mouth. The warmth and flickering light of the fire made his eyes widen with surprise and delight--and then they narrowed again, just as quickly.

"Ah, suuuuure, alder opa," Bohdi addressed the old man warily. "Thanks ever so much for keeping our fire going. Must have been an interesting time for you up here ... all this time ... in the haunted cave ... in the wilderness ... all alone. Yes, bloody cheerful, I should imagine."

Bohdi looked over at the friends who were blithely examining items and warming their weary limbs. "I'll be right there," he called to Gilan, Ulgren, and Flea, in as calm and nonchalant a manner as he could muster (Bluff, untrained, nat 20!). For a change, it worked! He seemed cool and unruffled. "If I had known that we would be examining items tonight, I would have saved open some arcane space to memorize a few more identification spells. As it is, each of those scrolls will only work on one item. Here, I have a spell that will help begin the process. Presto ensorcelsior revelorum," he declared, and an orange rune flamed into existence in front of the gnome's face. (Cast: Detect Magic.)

The rune shaped itself into a pair of glowing spectacles, which Bohdi donned. He peered carefully at the fire, at the old man, and then swept his vision through the cave. "Yes, this is usually a very helpful spell to begin the process of identifying enchantments," Bohdi continued. "Helps to see what's really there." (Spellcraft check, as needed, 22, or 24 against illusions.)

If Bohdi noticed anything unusual about the old man, the fire, or the cave, he would warn the others--if time permitted, by casting Message and whispering a warning to Garrett and Trellus, or by shouting a quick warning and preparing an offensive spell if not. Otherwise, Bohdi crossed the cave and examined the magical items with Flea, Ulgren, and Gilan. He would offer to cast the Identify spells from Gilan's scrolls, if it would help. (Spellcraft to read the scroll, 27, success.)

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2, cast 1), Light, Message
Level 1: Color Spray, Magic Missile (x2), Mage Armor


Aiden  d20=2 d20=16
Tuesday September 20th, 2005 10:23:37 AM

Aiden looked at the elder, his eyes scanning him (as well as the others) to see if there were any 'ill effects' that could become permanent from the cold. Wordlessly, he would go about and observe....as well as making sure that the cave was made as hospitable as possible for the overnight stay. Should any need treatment for the frostbite, Aiden would quietly try to approach the people, and alert them to this in a hushed, dry voice.

If they did not want suggestions or treatment, then so be it....

Nauth'iz's response about the walking frozen seemed to mildly surprise the ranger. Though he tried not to show it, it was pretty obvious that Nauth'iz was going to need someone to watch his back for his anger and emotion could lead into mistakes.

However, Aiden also agreed with the fellow ranger's response about not wanting to face fellow packmates in combat...

spot: 6
heal (frostbite): 19

Anuk  d20+6=22 d20+13=19
Tuesday September 20th, 2005 11:15:21 AM

In the twilight created by the gathering clouds, Anuk notices the darker patches of Ulgren's skin are not just shadows. "Hold up there, Ulgren. Looks like you've gotten yourself a little sunbaked--er, icebaked out here."

Having watched Nauth treat this before, Anuk carefully begins adjusting furs and wrappings around the drow to be more protective and hopefully stop the damage before it gets worse. (heal 22, survival 19). He knows, though, that the skill to actually reverse the damage lies with others, so he calls out for anyone who can help to do so.

DM Note 
Tuesday September 20th, 2005 11:49:34 AM

DM post will be later this evening....

Mac 
Tuesday September 20th, 2005 4:37:39 PM

Herding the last of the travelers into the cave, Mac removes his baggage, returns to Flea her rope, and takes up guard against the frozen walking dead , wolves, wurms and worse.

Cave of Wonders 
Tuesday September 20th, 2005 7:46:23 PM

Voices still call to Gilan as he soars across the heavens. Power...Freedom...Life...Awaken Even under the cloud gathering sky the sun seems to shine into his very soul. Another voice seems to suddenly cut in. It oddly sets you at ease despite being completely foreign. I call to you, my charge that I may need to become your ward

The cave is to be the groups home for at least 8 hours and Trellus remembers last time it was plenty warm, even when beyond the cave became like cold death himself. Ulgren spell would not be needed this night, but for the next two days only a small wolf den provides any shelter before the ash filled remains of Ice Peak Village will be reached. And the cleric recalls the group spent almost 1 week buried under almost 12 feet of snow.

Several drop by the fire more than eager to feel its warmth. Others know some of the tricks of the Vein and their mind screams to them caution. Neco approaches Nauthiz'Ull about becoming more than a passing friendly face and the ranger finds the past weeks events has greatly soured him to easily say yes.
Garret, Aiden, Anuk and Nauthiz'Ull move to Ulgren and examine the Frostbite upon his nose and chin and then quickly begin stripping him from his furs. All have seen worse and there should be no permanent damage, a few more hours and the story might have been different. Anuk notes happily to himself that all they others did in examination and treatment, he had thought of. If need be, he could be called on in this extreme place of cold.

Gilan busts out 10 identify scrolls and as the two resident wizards begin to prepare, Flea gives the items an appreciative look. Most seem fairly common and not really worthwhile. She finally identifies the dull black metal however, Cold Forged Iron. The small ring and gauntlets the creature Skalti wore, as well as the headband and ring the more powerful creature was wearing are all cold forged iron. The frayed belt looks to be nothing more than a worthless piece of rope. The Cloak, however practically changes before her eyes as she touches it. Reds and Greens seem to spring to life overtop of the dull grey blank palette that was just there. Birds embroider themselves almost before the gnome's eyes. It seems the more she looks the more detailed and extravagant the cloak appears. A small thin voice as if carried from a great distance reaches Flea's ears Pretty

Bohdi casts detect magic and again all 6 items register to the gnome. The fire and the Hunter lying beside it have no aura of any kind to his magical sight.

Ulgren and Bohdi: There are 6 items Are you identifying all 6 with 6 scrolls? As it will not have immediate impact I will continue a bit.

The old hunter nods to Edgler as he practically collapses next to the fire. "By Asir never thought I would see a dwarf." He then continues as his still keen eye glosses quickly over the group plunging in covered in frost and ice. "I escape the Tuskers with naught but a few skins and a knife, travel near on three days across the tundra, dragging a small Halfling girl with me, climb Burfell to this cave for nigh 4 days and you're surprised to see me by the fire you left not a day ago?" with a coughing chuckle he adds, "The Vein is full of more wondrous things than that uskyldig litens."

The deep night passes, Mac nor any other on watch or asleep feel disturbed in any way. The spirit that has been encountered is quiet, the winds across the face of the mighty mountain are relatively peacful and all sleep fitfully.

Morning rays find all in there daily preparations.

Neco  d20+7=8
Tuesday September 20th, 2005 8:13:21 PM

Nauthiz'Ull's bitter response takes the tiny rogue by surprise. "I-I-I didn't get this far to be insulted by an insolent youth!" the girl's voice falters and red faced she looks down at her feet (Bluff 8)to hide her embarrassment.

"Dead weight is a burden that we will not carry."

"I have a sixth sense when it comes to avoiding danger. I have skills in the arts of stealth, evasion and sneaking up behind the enemy. I have some small magics and can cast from scrolls and activate wands," with a heavy sigh, and almost as an afterthought, Neco admits "and I can cook."

Turning to Aiden she continues "I have no intentions of becoming a Bevroren Doden thingy."

Flea 
Tuesday September 20th, 2005 8:29:01 PM

"Cold forged iron," volunteers Flea as she moves the various items about with the edge of her sword. Then, suddenly there is a vision.

The cloak. It practically changes before her eyes as she touches it. The rogue pushes her way through the others to gather it up more fully. Reds and Greens seem to spring to life overtop of the dull grey blank palette that was just there. Birds embroider themselves almost before her eyes. "It is more detailed and extravagant a cloak than ever I have seen!" she muses aloud. "Yes!" she whispers "Pretty! Very pretty!"

Flea has eyes for nothing but the pretty cloak before her.


Gilan  d20+2=22 d20+6=12 d20+14=32
Tuesday September 20th, 2005 9:34:23 PM

Gilan leaves the scroll case with Bohdi and Ulgren as they have a go at the items. He knows that he will at least get part of his scrolls back and they may have use of the treasure in the immediate future. He does glance to Flea as she picks up the cloak and then nudges Ulgren so that he will also notice. "If that is magical...do it first." He wants to see what Flea's reaction will be to be parted from the cloak...something just does not seem right about this interest.

His night is spent settled in the corner of the cave, close enough to the fire to have warmth but not too much. He wakes in the morning to sit outside the very entrance of the cave and enjoy the morning. This morning though he spends in not only silent prayer to Mother Wold but also in contemplation of the voices he keeps hearing. "What does it mean?" His eyes speak of some hidden thing that he cannot understand but is striving too.

[Intelligence 22, Wisdom 12, Knowledge(nature) 32*all to figure out something, anything about the voices he is hearing]

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(4), longstrider, pass without trace
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), contagion, greater magic fang
4th(3): csw, flame strike(2)
*used

Use 6 of the scrolls if you guys want to. Who exactly gets the endure elements spells in the morning from the IcePack? Was never sure about that one.

Edgler Vess (AC18, HP 2/21)  d8+2=7 d8+2=4
Tuesday September 20th, 2005 10:19:03 PM

"Neco, the young ranger meant no disrespect. I know you are capable, he will learn as well."

The dwarf stiffly gets to his feet and moves over to Nauthiz'Ull. "I know that we are strangers, but that dream we shared means we are linked on some other level. That little girl may not look like much, but I know she will prove her worth.
"Now,let me take a look at those wounds...

Burns Bless and casts Cure Light Wounds (+7)
Burns Shield of Faith and casts Cure Light Wounds (+4)

Edgler returns to the fire and the old hunter sitting there. "I can see the surprise in your face, friend. Which can only tell me that I've ended up farther from home than I thought I was."

The next morning, the dwarven priest lays his emblem of Gargul on the floor in front of him, while he performs his morning ritual.
Once complete, he is ready to follow the group wherever they may lead.

Detect Magic
Detect Poison
Guidance
Light

Endure Elements
Bless
Shield of Faith
D- True Strike
*cast

Ulgren: Mage Armour(extended), Endure Elements(extended), Cloak of Comfort, exhausted  d20+16=25 d20+16=36 d20+16=22 d20+16=27 d20+16=24 d20+16=35
Tuesday September 20th, 2005 11:08:54 PM

Ulgren sits quietly as Anuk places the furs around him. As various members speak of casting Endure Elements the drow shakes his head from side to side, "I cast that this morning, it didn't do any good. Neither did my cloak. That gnome said it was good for negative 50 degrees to positive 150 degrees fairenhiet." Ulgren looks up," he lied." Ulgren looks at Bohdi and smiles, "In the morning we can discuss your spectacles, but for now lets identify these items, Ulgren cast as many of the spells from scroll as needed. Spellcraft 25,36,22,27,24,35 for success. Ulgren then does his best to find a quiet spot to get warm. "Thanks Mac." Ulgren says sincerely, "you saved me today."

Aiden 
Wednesday September 21st, 2005 8:03:41 AM

ooc: Hey, just a note to Neco. Aiden didn't say a word but just contemplated/thought things through. I wasn't sure if she was pleading her case to the quiet ranger or arguing with him.

Aiden nodded, "I understand..." as he looked down towards the rogue (being taller than she). He then lowered himself down (bending knees or what have you) so that he was a more respectful eye to eye contact with the young female.

"We have lost..." as he hesitated to find the proper word, since friends nor family really applied for him, "some of us have lost loved ones to this....blight...one of which hurt many of us having been corrupted."

"If you have such skills and knowledge such as you claim...then you will be quite welcome..." He waited for a moment for the (if any) response, before quietly getting back to work and helping prepare the cave for the evening, and the next day(s) travel.



Garrett 
Wednesday September 21st, 2005 8:47:46 AM

walks over to Neco shortly after the exchange with Nauth and talks quietly to her.

"Mind not what he said girl. He has suffered more than any of us in the past weeks. He is a good man and a good friend. You will get to know him this way also, and I for one would be happy for you to travel with us." Garrett looks at her as if he thinks he should say something else, but the quiet Priest just smiles and walks away. Over to Nauth.

"Wunjo, you were a bit tough on the girl. pretty much saying she'd be dead weight is a little harsh, especially since she made it here. Which is more than we can say for Skalti. Let us give her a chance." He then looks to Nauth, shrugs his shoulders and prepares for the day.

(ooc: am I correct that everyone is fully healed. I was under that assumption after Trellus did all that healing.)

Garrett will suggest to all those from the vein that they "take as many endure elements spells as they can in order to make sure everyone is covered. The journey back will be likely long and cold."

(OOC: As far as Garrett's endure elements, I was under the assumption that I was the one using the Bloodpacks rod of extend for my three spells each day, allowing me to keep 6 people covered at all times with endure elements. I have been covering 6 of the Bloodpack, counting on my Icevein heritage to help me out a little. That still leaves 8 people including myself without the protection of EE, so it is likely that both Edgler and Bohdi will need to take as many as they can to help us make the journey home.

Garrett will be keeping the following 6 people protected every day.

Flea, Gilan, Ulgren, Trellus, Jake, Anuk.

This leaves Mac and Gry as the only bloodpack not protected by me. )


Bohdi Nackle  d20=17 d20=12
Wednesday September 21st, 2005 10:20:54 AM

Bohdi watched Flea's interest in the magical cloak and saw Gilan's careful nudge to Ulgren. (Sense Motive, untrained, 17) He wasn't sure what Flea's interest was in the cloak, but his instincts--such as they were--agreed with Gilan's. There was something a bit ... unhealthy ... about Flea's interest.

"Here, love, let's have a closer look at that bit of cloth, shall we? We've had enough encounters with false enchantments to know to be cautious." With gentle hands, he slowly pried the cloak from his sweetheart's hands, watching her eyes all the while with a smile. "I'm sure it would look good on you once we know it's safe." (Diplomacy, untrained, 12.)

So long as Flea complied, Bohdi set to casting spells from Gilan's scrolls, beginning with the cloak, until all of the six items were identified. The process took through Bohdi's watch to complete, but he went to sleep with the exhausted exhilaration of discovery, eager to share his results with the others in the morning.

As the dawn sky lightened once more, Bohdi was up early and ready to go. The glow of casting so much magic the night prior still shone in his face. He agreed with Garrett--"right, I'll prepare three spells to help endure elements. I suppose the newcomers should get them, first," he nodded at Neco and Eldgren. "If they're going to journey with us."

Having ended the day prior in the unusual circumstance of having spells still hung and unused, Bohdi started by casting a protective dweomer on himself (cast: Mage Armor) before preparing to hang his new spells for the day. Then, once he was satisfied that there was a consensus on what to prepare, he opened his spellbook and began his preparations.

Proposed Spell List:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Endure Elements (x3), Silent Image

Active spell effect: Mage Armor (2 hours)


Nauthiz'Ull [hp7/20]  d20+8=14 d20+8=19 d20+12=29 d20+12=29
Wednesday September 21st, 2005 10:25:26 AM

Nauth shakes his head in frustration as the scolding comes in from all sides. He quickly eyes the human woman and a pain wells up within him. Immediately he averts his eyes and pats Garrett on the back.

The eagle-like eyes flash over the symbol of Gargul and Nauth finds himself walking over to the dwarf.

"I have not seen that symbol in some years. Within the past week it has come up quite a bit. Gry over there speaks to Gargul and now you hold his symbol as well. MY father, Ull'Heimdall, talked of the powers of Gargul."

He waits for no response but heads out of the cave to do his morning wandering and tracking routine.

Ull'Heimdall, today we need your guidance once more. Frigga, I hope you fare well sis.

Nauth finishes helping everyone gather and melt snow to fill their body-wrapped waterskins and then to secure the furs about them. When the group is ready he will silently walk out with Aiden and Anuk is he chooses to take the lead as well. Once they are on the trail the lanky ranger will try teaching Anuk how to read the weather in these parts as he himself tries to figure out what the next couple fo days will hold.
~~~~~~~~~~~~~
Listen-14
Spot-19
Survival-29-morning tracking routine
Survival-29-weather

Jake 
Wednesday September 21st, 2005 11:22:19 AM

The sleep and the confusion fo the lack of the sun causes the fighter to be pretty erratic. Still, the sight of a new pretty lady usually has him up and about. He offers to cook a meal, strangely taking on extra duties, and that lunch is a shockingly spicy mutton-sticks, something no Icelander would ever have tasted no doubt.
Somehow he finds a reason to help Neco set up her stuff. Or carry her belongings. Or seems just relaxed enough to casually talk with her about any which subject. He tries to find out what she likes to do in life, what her goals are, and what she, in particular dislikes. He explains the Pack's situation, as well.
"We're here, out of nowhere, due to a magical spell. But we're gonna help fix some problems while we're about...it's what the Pack does. Back home, we were a bunch of kids trying to learn about the Plains...out here, it seems like we're now a bunch of heroes tramping around getting rid of ancient evils. Not that we're really that heroic...it's just we're good at getting rid of nasty stuff, I suppose. Flea over there can pick just about any lock, Gry and Mac are about the strongest guys in the world, Trell's amazing with Domi's gift, and 'nuk and Gil both handle nature stuff and sorta fill in spots, along with me of course."

Jake doesn't mention that his own specialty is usually getting along with people, in particular, girls.
Jake tries to get the girl to talk about herself, but doesn't press her too hard at all.

Anuk  d20+11=25 d20+11=28 d20+13=27 d20+13=19
Wednesday September 21st, 2005 1:56:59 PM

Anuk pays close attention to Nauth's tutoring. So much to read in a cloud or a snowdrift, more than he ever would have expected. "Nauth, this is amazing. Back home clouds are rare and snowdrifts are non-existant. I had no idea they could carry so much information."

He stays near the front of the group, spying out all he can and comparing what he sees with what Nauth sees.

Spot 25
Listen 28
Survival (track) 27
Survival (weather) 19

Mac 
Wednesday September 21st, 2005 5:21:13 PM

"Ulgren, you are welcome. We don't like leaving people behind - even more so out here. It's like my grandfather says: While you can walk - walk tall. Only when you can no longer walk do you crawl. And when you can no longer crawl you find someone to carry you." Mac says with a pause before continuing, "'Cept he did not mention that outside the family that would have to be 'several people'."

Trellus 
Wednesday September 21st, 2005 8:24:47 PM

The blond cleric looks worriedly at the snow. The pinpoint of light signifying a danger loose in Rattledam bounces around in his memory.

"We gotta get out of here," he mumbles to himself.

"How far to that Cave of Ancients, again?" he asks the assembled group of heroes.

Forward Mush 
Wednesday September 21st, 2005 9:58:40 PM

The mystery of magic wraps Bohdi like a warm fur and puts the largest grin on his face ever seen by mortals. The cloak shimmers breifly as the he excuses Flea from its touch. Now ice blue with softening patterns of white and ever so faint symbols of the arcane illusion runes hBohdi studied in the White Tower appear upon the Cloak. The identify scroll reveals it to be a Cloak of Charisma +2. The other items are a Monks belt, Gauntlets of Ogre Power, Ring of Greater Fire resistance, Ring of Protection +2 and a Circlet of Minor Blasting.

Ulgren begins to seeth a bit at the apparent mistake in the Catacombs, but natives and fellow Bloodpacker alike inform him that spells to protect against the Utter Cold of Ice Vein from Austlanders are far less effective. Garret offers the The Cold One, Celsium as the source of this. A powerful entity spirit of Ice Vein.

Gilan ponders and tries placing the voices he seems to continously hear in this place. He might consider he were to be going mad if they were not so poinent, peaceful and yet full of passion and unbridled love of the land itself. It almost feels as if he can hear from across the great sky and tundra the animals calling to each other and to Mother Wold herself and possibly this Fae King in jubilation at his nearness to them.

Jake strikes a pleasant conversation with Neco. This stranger is definately socialable and seems to have a true desire to simply learn about those he encounters on his journeys.

Anuk and Nauthiz'Ull examine the morning air and the Bloodpack ranger picks up quickly on the cues of this new land. They are all ther, just like home. Just here they take different forms. The clouds here are in multiple levels and genreally move in different directions, the over preassure can be felt in a changing pattern of cloud, While it never seems warm enough to melt the ice and snow, direct sunlight diminishes it in a specific way, thus revealing the past weather of the area.
Today is going to be a good day, Burfell will be blocking the wind as they descend her and the low clouds will be kept at bay too. A deep black line of cloud is tearing across the far southern sky and Anuk begins to ask even as Nauth points it out. "Our good weather will hold at least 3 days, maybe longer. We will keep our eye on that line. as it moves further away, our weather will grow worse."

The trek to the Cave of Ancients and home is almost 4 full days in good weather with 3 of those being across open tundra. Ice Wurm and wolf country as well as nothing resembling shelter. Ulgren's promised magical abode will be most welcome by days end. A full 10 members of the group can be protected by native spells of the elements. Garret takes care of six, Flea, Gilan, Ulgren, Trellus, Jake, Anuk. Bohdi takes care of himself, Mac and Edgler. the dwarven cleric of Gargul places a spell upon Neco. Leaving Gry unprotected by magic as Trellus and the half orc discussed.

Edglar speaks breifly with Nauthiz'Ull on Neco's behalf. The matter will be settled soon enough in the wild to everyone's satisfaction. Gear is assembled and the group looks to move on. The wolf den is the next marker towards home and every minute in the cave is a minute of daylight burned.

The Hunter makes his feet with some effort and steadies himself a thick shod of wood. taking a small bit of fur from his pocket, he kisses it and lays it upon the ground near the fires dying embers. "Sorg modig liten jente. I slå feil'd." He slowly stands again and moves well, but with a limp to the cave entrance. Looking at Aiden and Nauthiz'Ull he speaks, "Lead on jägares (Hunters)"

The journey down the final slopes of Burfell is arjoyous but not all together dangerous. Soon the mountain and the ice spikes are left behind on the open Tundra. Hours grind by on the open trackless terrain. The group is steered true by the native rangers, holes, covered by impossibly thin layers of snow and ice are circumvented the course to all seems straight and true. Glances to the rear confirm this lands isolation and the everpresent wind blows clean the groups trail. Muscle and mental fatigue begin to set in, left, right, left, right, the mindless plodding and no terrain to mark progress begin to seep in. But then across the trackless snow a strange low cloud, small and localized and perhaps to the keen of ear a drift of sound beyond the blasting breath of your companions or the ruthles crunch of the snow.
Listen DC 20 Highlight to display spoiler: {male voice "I'll not be food fer ye or yer pack mates." ring of steel, a growl, "You'll earn this meal." grunt, crunch, bone snap. Anyone hearing this guesses 200 or so feet north by north west to be the source. the white of the snow and drifts makes visual identity impossible.}


Aiden  d20=7
Wednesday September 21st, 2005 10:33:28 PM

Aiden carefully doused the fire, and made sure that any tracks or signs of the groups overnight stay was covered.

While he was still squatting by the now dead ashes (and snow used to douse the ashes), Aiden takes a moment to quietly murmur to the spirits, "guide us to the death of our enemies..."

Rising upright, "let us go..." as he began to once again help lead the group onto the trail.

(failed listen roll)

Flea  d20+11=23
Wednesday September 21st, 2005 11:59:47 PM

Pretty...

Flea clings to the garment for a moment, and then it slides through her fingers as Bohdi gently removes it. With a whistful sigh, she turns away from the highly decorated cloak. "Probably wouldn't be very warm, anyway," she says under her breath.

The spell of the cloak broken, Flea prepares for the next leg of their trip. She lines up with the rest in order to have the protective magic cast upon her, then she takes her usual spot in the middle of the group. She scans the pack, wondering at Anuk's increased self confidence. And Gillan, why the druid seems to thrive in this forbidding environment! Jake, well, Jake seems pretty happy to have found a friend who will listen to his stories.

In front of her the familiar shape of the fur wrapped Bohdi trudges evenly through the snow and the rogue wonders if maybe this place isn't so bad after all?

+++++++

"What's that?" asks a startled Flea and she points to the snowdrifts north to north west of the path the party is taking. "Who's out there?" she adds in a hushed voice. (Listen=23)


Gilan (wildshape: eagle, endure elements)  d20+8=13 d20+18=22 d20+18=34
Thursday September 22nd, 2005 12:08:32 AM

He has started to appreciate the voices that he hears. Many of them feel to him the emotions of the animals that surround him around the Wold. He feels the pleasant touch of nature herself as he moves, maybe the Fae King is in there too but right now he does not care. For a druid this is the most alive he has been in a long time and he revels in the understanding and oneness he is feeling.

Trudging along with the rest he does not hear anything in the distance or on the wind. He does silently ponder the idea of changing shapes, it has become second nature to him now. He tries to read the skies and surrounding area as he moves, to learn the ways of nature in this land. He moves up to walk near Trell and nods to the sky. "I think that I will take an aerial view of this land...scout from the air for awhile." He stops and falls into the rythms of nature as they surround him. Little discomfort is felt this time around and soon a large eagle is standing on the snow but seems unharmed by the weather. He takes to wing to have a better view of the area around them.

[listen 13, spot 34, survival 22]

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(4), longstrider, pass without trace
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), contagion, greater magic fang
4th(3): csw, flame strike(2)
*used

Mac  d20+1=17
Thursday September 22nd, 2005 3:36:36 AM

[Listen:17]

Much with the trudging. From the back mark he doesn't catch Flea's question, and continues to maintain the pace of the being in front of him.

Trellus  d20+9=13
Thursday September 22nd, 2005 7:55:13 AM

Trellus listens carefully to the identified items. He turns to Garrett, hoping his packmates don't cut his thread for speaking out of turn.

"Dude, that Ring of Fire Resistance is worth just a bit more than the rest combined. You dudes don't have access to The Catacombs like we do. So how bout the Bloodpack takes that ring, and you Wunjos take the rest? We'll end up splitting the money, and you get some shady magic help."

After that, its a whole lot of walking through the cold. The cleric keeps an eye on Grymash. If anyone can survive this place without magical help, its the half orc. But Trellus watches his friend carefully anyway.

[Listen 13]
"What's what?" he asks Flea. Trellus swings his shield around while calling out to the Pack - "Get shuttlecocked dudes. Flea hears something."

Garrett  d20+4=14
Thursday September 22nd, 2005 8:09:34 AM

Garrett hears once again nothing but the crunching of snow and blowing of wind as the mind numbing march across the open plains continues. He finds his mind beginning to wander and tries to shake his thoughts back to the here and now. He wanders over to Trellus.

"Well Trellus, we know what the items are. Although I'm not quite sure on the fairest way to split them up. Any ideas? We can talk about ti a bit as we walk and hopefully have it decided on by tonight's camp"

Grymash  d20+9=21 d20+14=27 d20+4=9
Thursday September 22nd, 2005 8:14:26 AM

(Survival 21, Fortitude 27, Listen 9)

"Pretty!!?? Yooz call dis pretty!!?? It no feel pretty!" Grymash stomps on mumbling to himself and trying to see if they are getting any closer to the sun.

Bohdi Nackle  d20+4=14
Thursday September 22nd, 2005 10:11:43 AM

Bohdi heard Trellus's suggestion about the magic items and nodded his head. "Yes, that's--that's shady, Trellus," he agreed. "Many--many shadows."

He looked at Garrett and his other Ice Peak companions. "The Bloodpack can sell and buy things easily. But out here on the tundra, we need as much magical help as we can muster. I say we divide these things up and use them, until we can find a place like this 'Catacombs' that the Bloodpack has told us about. Then we can reconsider as a group whether to sell any of it."

Bohdi paused and considered the items in front of them. "That cloak could help you turn back more of those bevroren doden, Garrett," he observed. "You should take that. Aiden, we rely on your strength so often--you should take those gauntlets to make you even stronger."

In one hand, Bohdi held the plain, unadorned belt; in the other, he cupped the ring. "Each of these things grants protection. But for the belt to work best, it requires the user to be both wise, and without other armor or other encumberances. I don't wear armor, but--I'll admit it--no one has accused me of being overly wise. That's not for me. But Nauthiz'Ull, maybe you could make use of it. Aiden--with all the fighting you've had to do for us, you should probably wear this ring. Besides, I've--um--I've already got one." Bohdi blushed as he looked down at the ring that Flea had given him.

"That leaves this headband. I'm usually in the back when it comes to fighting, so I'll take that. Agreed, wunjos?"

Once the Icepack had agreed and the items were distributed, Bohdi cast his Endure Elements spells as the group had decided before settling into the march for the day. Although the going could be treacherous, at least it was mostly downhill; it gave him the opportunity to chat with Flea some. The Ice Vein gnome metropolis was on Bohdi's mind--and Flea's indicated willingness to visit there with Bohdi.

"You'll love Zarnan City," Bohdi enthused. "The shops have merchandise from around the Wold, and the restaurants! Why, you've never tasted such food! You know, the White Tower sends apprentices every year to work for the finest chefs in the City, and the food they prepare, with the magic of the White Tower at their disposal, is simply amazing!"

"And the houses are very comfortable, too," Bohdi added. "You wouldn't believe what magic and gnomish engineering can do with ice and stone. You're never cold, like it is out here. It's always ... very ... pleasant ...." Bohdi trailed off.

"You know," he mused. "My parents still live in the City. They're very well connected on the Council, you know. I haven't seen them since--well, not for a while. Not since I was sent to Ice Peak Village. You could meet them--my parents, I mean--if we went there. To the City. You could see what they're like. I wonder what they'd think." Bohdi looked down at his furs, and fell silent for a time. "I wonder what they'd think," he repeated, broodingly.

Flea's hushed warning roused Bohdi to possible danger, and he readied his crossbow. (Listen 14) "What is it?" he whispered back.

ooc: If it helps the group decide how to divide the magical treasure, here are the items again:
Cloak of Charisma +2
Monks belt
Gauntlets of Ogre Power
Ring of Protection +2
Circlet of Minor Blasting

Spell List:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Endure Elements (x3, all cast), Silent Image


Nauthiz'Ull [hp7/20]  d20=17 d20=18 d20=4 d20=6
Thursday September 22nd, 2005 10:16:47 AM

The agonizing sounds of the snow crunching quickly fade from the young man's ears. These sounds are droned out by his thoughts and his lessons.

Like a wolf catching a scent, Nauth's head snaps up and turns in the direction of the sound. He silently points and immediately unshoulders Ull'Heimdall's bow. Witha grace that resembles that of the wolf Nauth begins towards the sounds. His strides are true and long and takes him aptly around any apparent dangers of the land. When the sounds get nearer he will stay low and climb to the peak of the last remaining snow drift to see what he can see.
~~~~~~~~~~~~
I so not have my sheet on me so I am rolling just the d20s. I can post my bonuses later.

listen-17 (I know I beat a 20)
spot-18
move silent-4
hide-6

Anuk  d20+11=16 d20+11=24
Thursday September 22nd, 2005 1:32:30 PM

Anuk scans the snow and tundra ahead, but sees only a sea of white. Suddenly, he stops, one ear perched higher than the other as he strains, obviously listening for something. He puts up a hand to signal for the group to stop.

"Listen," he rasps. "There's a voice on this wind. Sounds like a fight up ahead."

Spot 16
Listen 24

Jake 
Thursday September 22nd, 2005 1:49:32 PM

Jake politely denies any magical items. "Ah need cash more than ah need items... ah spent all my dough getting mah stuff upgraded." Jake looks up ahead... A voice? He strains his ears and peeks up ahead...

DM addendum 
Thursday September 22nd, 2005 6:51:57 PM

Everyone is fully healed at this point.

Neco (AC16 HP14/14)  d20+5=15 d20+5=25
Thursday September 22nd, 2005 7:58:04 PM

During the next days travel Neco trails with the rear guard staying close to the friendly fighter. The girl marches in the back of the group, listening and looking for anything out of the ordinary (Listen 15)(Spot 25 nat). The rogue finds the march through the snow much easier with the path beaten down by those in front of her.

Ulgren Mage Armour (extended), Endure Elements  d20+1=7
Thursday September 22nd, 2005 8:03:11 PM

Ulgren wakes feeling rested albeit still cold. The drow steps out of his furs and blankets just long enough to grab his spell book then pops back underneath to study his spell book. Finishing his studies Ulgren places his book in his pocket and stands up, quickly accepting Garetts endure elements spell. Ulgren then casts Mage Armour on himself extending it with his rod and prepares to march through the snow. Ulgren watches and learns from his travel mates and wraps his waterskin in furs and the places it around his body. Ulgren walks keeping his mind occupied by discussing magical treatise with Bohdi. "What were those 2 methods of controlling and shaping fire? I prefer Flousios/Xorn Warping. It allows me to have greater control. The nice thing is with a subtle change in the incantation it can be used on any of the elements." Ulgren is so engrossed in the conversation he never hears anything. <Listen 7>

Bloodied ends 
Thursday September 22nd, 2005 10:05:22 PM

The troup is moving at a good pace, the sun blasts down and the wind is less than upon the heights of Burfell. It is almost easy to forget the air about is well below the freezing level. billowing clouds of breath which quickly form ice of fur and beards is a constant reminder though. The there is a noisse. Flea, Anuk and Nauthiz'Ull pick it from the air. the gnome informs those about her while Anuk and nauth take more direct action. Like hunting wolves, they part the air before them, stalking towards the source.

Shortly they come with in visual. Two powerful male wolves lie dead, another bleeeding is limping off and a forth bolts across the tundra. Tottering among the blod soaked snow is a fur cald humanoid some 4 feet tall and almost as thick. A bloodied axe lies in the snow near him, fallen from his weakening gasp. His breath comes steady, but hard. Not unlike Grymash, after a particularly engaging fight. As the two rangers approach the man turns and retreives his axe. "More ov ya dogs then?" he begins, but the look of combat is quickly replaced with a grin. "Hail there Ice Peak. My name is Dregar Icenblock. Kayra bid me to search toward Burfell for you as I told her of my dreams and 'The ants'."

He has been bitten and is bloodied and if there were but one more wolf he likely be dead, but Dregar seems in good spirits all around.

There is little time for much talk in the open tundra, but Dregar falls in with the group and acknowledges that he set from the wolf den this morning, hoping to make Burfell by nightfall. The group bcacktracks the dwarf's passage towards the den. The long day moves much as it did before.

Gilan shortly after takes to the wind and is soon lost from sight. The majesty of untamed wilderness rolls below your wings. Above endless blue sky crowns your head. here only the strongest and most clever creatures survive for long. Those that form communities, wolves and men, those of singular power, the Iss Wurm and those of unparallelled cleverness, the snow rabbit. for even as his keen vision picks up the creature not 8 feet from the marching troup, it flicks its feet a in a blur of motion and vanishes beneath the snow. Safe and secure from any threat to it.

The long day grows towards an end and the wolf den is reached. impossible for all to seek shelter within, Ulgren conjures a building to house some. The next few days are similar in weather and event. Cold, yet bearable, and much plodding through the snow. Soon enough, the outskirts of Ice Peak Village are reached. Still deserted and buried under ash and new snow it server as only a waystation to the Ancient Caves and what many hope is a way home.

Everyone welcome Dregar, newest Ice Vein adventurer.

Gilan (wildshape: eagle, endure elements)  d20+18=35 d20+18=26
Thursday September 22nd, 2005 10:26:55 PM

Gilan does not land as the rest of the group follow along to this newest den. His eagle eyes scan the surrounding are for wolves...maybe a lone one if possible. He also looks for other small rabbits or other animals that maybe around. He is looking to make a kill for what he has planned to do next.

He sends a hearttouch out to his fellow Packers letting them know that he is safe but doing something important.

[spot 35 and survival 26]

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(4), longstrider, pass without trace
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), contagion, greater magic fang
4th(3): csw, flame strike(2)
*used

Daniel - Let me know if I spot any small bands of wolves, 4 or less, or a lone wolf on his own. I am looking to aquire a new animal companion of the wolfish persuasion. Yes, much like I have in the DFR3 game. :) I need to make a kill so that I have fresh meat for the attempt to get one to follow me and maybe appease the others if I run into more than one.

DM POST. there are two fairly lone wolves from the small pack thta attacked the dwarf. one pretty wounded the other not. with that survival you shoot down and pick off a rabbit no problem. now you just want to picka wolf and do your thing. Just put in how you want to go about it.

Garrett 
Thursday September 22nd, 2005 11:08:07 PM

"Welcome Dregar. always good to have another blade on our side. Especially one that handles wolves so well."

"I suppose Bohdi, that what you have suggested is probably the best way to split things up. I must admit that I would love to get my hands in those gauntlets, but it would probably make more sense for Aiden. Either way, I am good with the division of things with the blood pack, and among ourselves."

Aiden 
Friday September 23rd, 2005 12:27:40 AM

Aiden quietly took whatever spoils that came to the group and was given to him. It was strange to hear the two packs discuss whom should take what. He shrugged, but accepted whatever decision the group arrived at together.

"If it helps us...and there are no other claims from any..." as he did look at the Blood Pack, curious on their responses, "then I shall take them for now, until I earn them properly..."

Slowly placing the ring upon his finger, ~I feel no different...such strange trinkets...~ and then the gauntlets upon his hands, Aiden's beard showed a slight twitch. He then flexed his hand open and shut, trying to see if it did indeed, improve, his strength. ~we shall see where these magicks bring us...~

His eyes were sharp and bright, as it was quite apparent that the young ranger was far from pleased with his battle performances thus far. Perhaps through this honor (or dishonor from needing magical 'crutches', depending on his mood), his axe would strike truer.

Aiden looked at the wounded (or killed) wolves, and some thoughts began to wander towards the pups that he and Nauthiz had begun to take under their care. A small smile could be barely seen under his growing beard as he remembered the floppiness of the young pups.

"How do you think the pups fare Nauthiz?" he asked quietly...

It was well needed as a part of him was still yet saddened by the devastation to the village. He had not arrived that long ago to pillage Ice Peaks, but found himself becoming a part of the permanent encampment (well permanent until recent events).

Flea 
Friday September 23rd, 2005 1:12:38 AM

After the dwarf is rescued and falls into step with the party, Flea continues her conversation with Bohdi. "Zarnan City sounds wonderful," she sighs wistfully. The talk of gourmet fare causes the gnome's mouth to water. "What I wouldn't do for a truffled vegetable pot pie, roasted lemongrass chicken and creme fraiche panna cotta with pomgranate molasses served with a nice Aisuldurian red!"

When Bohdi speaks of his parents, Flea can't help but smile, remembering her happy childhood and her beloved parents. "They must be wonderful parents to have a son like you, sweetness!" she enthuses.

When the dark mage shows a desire to confer with the illusionist, Flea falls back to provide the magikers with some privacy. As she trudges through the snow Flea wonders what she is going to wear to this auspicious meeting...and what is she going to do with her hair!

Dregar 
Friday September 23rd, 2005 1:25:14 AM

Dregar looks at the group that took him in so easy. He laughed inside his head thinking he must look a mess. He picks his burly hand up and wipes the blood from his face, which leads to it smearing in just a little more.

" Aye, tis good I found you when I did, or else the wolf would go extinct." Dregar says as he lets out a hearty laugh. What a pitiful sight he is. His skin white from exposure to the elements. His beard wich goes from red on the sides, to blonde near the middle, to bone white in the center, is full of snow and ice made up of spit and mucus. The blood smeared on his face.

" So who wants to help me cut these dogs up. Good eatin' if you get to the meat before it freezes." He says as he starts to drag one of the wolves towards the group.

While the group is stopped, Dregar precides to cut off the legs of the wolves, quickly pours some snow around them, and wraps them in his blanket. He stuffs the blanket into his bacpack, and smiles to whoever is near.

" You'll be thankin' me later lads and lasses." he says as he falls in step with the group heading out into the unknown....

Nauthiz'Ull 
Friday September 23rd, 2005 9:54:50 AM

The young lanky man shows a look that says "impressive" on his face as his eyes meet with Dregar. The ebony skin of the ranger is eerily offset by the iceblue eyes that pierce from within. These crystalline eyes show a long story of sadness and great loss which reveals a wisdom well beyond his years.

"My name is Nauthiz'Ull, son of Ull'Heimdall and brother of the never forgotten Frigg'Isa. Did you say that i]Kayra sent you? Where is she and the people of our village? Do they fare well?"

As he is asking questions to the sturdy dwarf, he helps skin the wolves with a precision of a true hunter.

Upon arrival of his decimated village the ranger begins to meander through the once beautiful village that he called home. Now the soggy ash clings to everything like a slimy frost to a beard. He makes his way over to his tent, his former house, and tries to get inside.

As the group makes preparrations for the evening, Nauth will move about the village to see what tents are still intact and what shelter they will provide.

Bohdi Nackle 
Friday September 23rd, 2005 9:56:12 AM

This post assumes that several days have passed, and the party has now reached Ice Peak village. I apologize if that's mistaken--just let me know, and I can provide a more specific set of actions.

Day followed plodding day on the tundra for Bohdi, leaving the gnome time to contemplate many topics. There were arcane discussions with Ulgren; and, of course, there was Flea--her company always seemed to make the trek so much less of a burden. At nights, he had the chance to examine Ulgren's spellbook, if the drow permitted it, and there was that tome of High Woldian writings that the Ice Peak shaman had given him to study as well. And, should Bohdi find himself alone with his thoughts while they walked, there was always the idea of bringing Flea to Zarnan City, and his parents ....

But no. There was something that troubled him about that, like a tooth that felt suspiciously tender. He didn't want to linger on that for too long, for fear of uncovering an old wound. Pushing the thought out of his head for a time, Bohdi instead went to find his old friend Nauthiz'Ull.

"How are you feeling, wunjo?" Bohdi asked the twig-haired ranger as they walked. "I know I'm scarcely the one to call the kettle black, but you seem ... distant, recently. Ever since--ever since we lost Frigg'Isa. Are you okay?" Bohdi raised a gloved hand and placed it gently on Nauthiz'Ull's back as they walked. "Is there something that I can do?"

"Y'know, it's strange," the gnome observed, continuing. "There are so many new faces that we have met out here on the ice! Some disappeared again scarcely after they had arrived. I think about that halfling, Mund, and the old man we met in the cave--and then that strange barbarian Gulioth who arrived to aid us in the dark temple, only to disappear again just as mysteriously, when no one was looking. And now, new companions! This Neco, and the dwarves, Edgler and Dregar--we've only just met, and yet they seem so like us, and seem to fall in so naturally with the group! I wonder if it has always been like this on the ice--I mean, that people become companions so quickly and easily. I suppose they have to--no one is strong enough to face the Vein alone." Bohdi paused and looked at his friend meaningfully. "Know what I mean?"

Bohdi regarded the dark ranger seriously for a moment, then smiled. "There's nothing that a good bottle of ice wine won't cure once we reach the village again. I'll buy."

The gnome's eyes gazed southward for a while, before returning to the track. "Wunjo," he said quietly. "I've asked Furtif Aeanora to come back to Zarnan City with me, and she said yes. Isn't that wonderful? I've told her all about the place--all of the sights, and the hustle and bustle. She's very excited about it. And I am, too, I suppose. It's just--" he stopped and frowned, before struggling to continue.

"She's a lovely girl, don't get me wrong. But, my parents--they're very demanding. They have very high expectations--they have aspirations to the Council, you know. And when they sent me away to Ice Peak Village, you know, I knew it was because--because they didn't approve of me. I hadn't lived up to their expectations."

"I haven't seen them since I came to the village. And now, with all of the things that we've experienced together--well, it's different now, you know? Like, things have changed for me. And I've come to appreciate things that I didn't before. I've come to understand--" Again he paused, and glanced back down the column toward Flea. "I've come to value things differently. Come to care about things that I wouldn't have before."

"And I don't know what my parents will think." He looked at Nauthiz'Ull. "I don't know what they'll think of me, or the choices that I've made. You know? I know that you lost your parents early, wunjo, but have you ever felt that way--like, what would your parents think of you, if they could see you now?" Bohdi shook his head. "I don't know. Maybe none of this makes any sense." He lapsed into brooding silence.

As the site of the village neared, Bohdi's apprehension grew. "Do you think the villagers made it through the ash storm?" he asked aloud. "I wonder if anyone's there--I wonder if there's anything left."

His eyes widened with a sudden, horrible thought. "I wonder if there's any ice wine left."

Spell List (assuming the same for each day of travel):
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Endure Elements (x3, all cast), Silent Image


Anuk 
Friday September 23rd, 2005 10:33:02 AM

On the trek home, Anuk introduces himself to the new dwarven companion. He extends a gloved hand in greeting and says from behind a pile of fur, "Many shadows, friend. I'm Anuk Greyhand, a ranger with the Bloodpack. You are in good hands here in Ice Peak. And, uh...after seeing what you did to those wolves, I think Ice Peak is in good hands, too." He flashes a grin and over the next few hours of travel tells Dregar of the groups' recent adventures, particularly the things he learned from Nauth.

At last Ice Peak appears on the horizon. Stumbling into the village and numb with the cold, Anuk croaks out, "So, uh...where do I find a little more of that ice wine?"

Nauthiz'Ull [illegal second post...for roleplaying purposes of course] 
Friday September 23rd, 2005 10:39:51 AM

The sound of his truest wunjo's voice surprises the ranger as he polds through the snow, completely focused ont he village ahead.

"Wha-well, yes I am fine...well- I mean. Wunjo, I think of her all the time. I send prayers and tributes to her and Ull'Heimdall alot. I do not know if that is what I should be doing. I was unable to undetand when my mother dies because I was way too young. When Ull'Heimdall never returned I was too immature to face it properly. Now I believe that my thoughts of Frigga are my only true thoughts of mourning."

Immediately the thoughts force his eyes to well up. A lone tear streaks his cheek as it shoots from the corner of his eye.

"I feel that I did not pay my father proper dues, and now it is too late. Maybe that is why I still do not have his spirit within me."

A cloud of snow is quickly blown away as frustration causes the young boy to kick a small snow drift.

"To be honest, wunjo, I have not thought much of the appearance and disappearance of the others. I have lost Frigga barely two weeks ago, and have thought of little else besides her and my failings. I admit that it will be nice to have these fresh faces amongst us. Father told me many stories of the dwarves and I believe that Edgler and Dregar will be a great addition. We shall see about the girl."

A look of surprise and a bit of pain devour the void behind the ice blueness of Nauth's eyes.

"I have seen that you and Flea have taken greatly to each other. I am-well-I am happy for you wunjo...tr-truly. I am sure that she will love to see Zarnan City. I imagine that it is wonderful there. As for your parents, they should be of no concern to you anymore. I know these words are going to sound harsh, but I-we are your family now. They have no idea what could have happened to you out in the Vein. Stuffy elitists who care moe for reputation than for blood."

::spits harshly at their feet::

"You know wunjo, I can tell that you long to be with Flea and to return home. I only hope that you will visit us from time to time."

The lanky young man watches the gnome intently for a read of his expressions, and openly accepts some ice wine when/if a bottle is found.

Edgler Vess 
Friday September 23rd, 2005 12:14:09 PM

"Hah! A fellow dwarf! Well met, Dregar. I am Edgler Vess of Turak Nor."
Edgler has neatly combed red hair and a long braided beard. A symbol of Gargul, proudly displayed on his chest. He is wearing warm furs, while over his back and dwarven waraxe sticks out.
The dwarven priest helps Dregar clean the wolves then falls into step beside him, questioning him on his travels and where he is from.
The next few days seem much easier to bear with someone of similar heritage to speak with. But his mood changes to quietness as the ash covered town comes into few.
"Gargul... what has happened here?"

Jake 
Friday September 23rd, 2005 1:28:06 PM

Jake waits for his chance to meet the dwarf and happily claps him on the back. "Great job with the wolves there. My name's Jake O'Connell, o'the Bloodpack o'Rattledam, and let me introduce you to Grymash, 'causea remind me of him'n some respects..." Jake leads him over to Grymash, on the way explaining, "He's a priest of Gargul, too, and he tends to do what ah think you do, with yer temper and all that back there? He's a half-orc, and a bit slow, but y'know, he's actually met Gargul, well, we all have once." Before Jake can continue on with that line, though, he's introducing Grymash to the dwarf, then wanders off.

The days are boring to him. Traveling and walking. Walking and sludging. Cold and boredom. The worst part of being an adventurer, he thinks to himself, and doubly so, because of the cold. He tries to pass his time by chasing after Neco and trying to draw her into a little tryst or two, seeing if the girl is playful and willing enough to enjoy the young roguish man's company. But even if she is willing to distract him for a day or so, pretty soon the long march takes its toll. He gradually stops playing with the snow or enjoying little jokes and conversations. Instead, he starts privately mentioning his concerns, "When are we going back?" "Are we ever going back?" "Are we stuck here?" "What do you think's going on in Rattledam?" but most importantly, "I'm so bored I could puke."

To bypass the time, he tries practicing, and this is the only thing that really allows him to retain his sanity. Long hours after march are spent with the sword, swinging at imaginary opponents, practicing followups, duelling with other pack members, and so on, till Jake tires himself out into exhaustion.


Ulgren: Mage Armour, Endure Elements 
Friday September 23rd, 2005 5:20:35 PM

Ulgren walks and talks with whomever is near. The topics vary snow, magic, Rattledam, snow, ice, grass, snow, undead, wolfs, and more snow. At the end of each night the drow is wet and exhausted but manages to castLeomunds secure shelter for his traveling companions and get a solid nights rest. When the ash covered village comes into view Ulgren is not elated, "Where are we?" Ulgren looks around shocked, "Where are all the people? houses? help?"

Neco (AC16 HP14/14)  d20+5=7 d20+5=19
Friday September 23rd, 2005 7:31:22 PM

Throughout the march Neco keeps to herself. She will sometimes join Jake in a conversation to pass the time, but she mostly spends time with her small arctic weasel. The two interact in a way that looks as if they can understand each others thoughts and feelings. The animal's and the rogue's attention turn to the ash covered buildings as the group nears the town (Spot 7) (Listen 19).

Gilan (endure elements, speak with animals) - illegal second post  d20+8=13
Friday September 23rd, 2005 9:56:14 PM

Gilan lands lightly on the ground, changing as he does about a foot from the ground. He lands lightly on his feet in a half crouch. He pulls out a wand and taps himself with it and then slips it away. In his hand he holds a freshly killed rabbit and he eyes the wolf some distance away.

With a look around he slips to the ground and calls out to the wolf in the voice of it's kind. "Wolfkin...I come in peace with a meager offering of peace between us." He holds out the rabbit for the wolf to see and smell. "I seek a companion of spirit and cunning...I offer friendship and care in return...become part of my pack...let us run together." He tosses the rabbit out some five feet from him and watches the wolf carefully. With a smile he falls into the power of nature and sends out his prayers to Mother Wold....the wolfsong filling the air as he signs his praises to her in the voice of the wolf.

[wild empathy 13]

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(4), longstrider, pass without trace
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), contagion, greater magic fang
4th(3): csw, flame strike(2)
*used

If you need different checks let me know.

Trellus 
Saturday September 24th, 2005 8:06:09 PM

Like Jake, Trellus wants to get home. That dream vision was very specific, and the young man is seriously worried about his family.

After determining the newcomer isn't a threat, the cleric approaches the bloodied dwarf.
"Many shadows. I'm Trellus of Rattledam. You look like you could use a little mending."

Trellus wears silver colored breastplate armor and carries a silver shield. Each carries the emblem of Domi's Hammer upright in gold. With a grin the blond man casts a couple Cure Moderate Wounds spells on the wounded dwarf.

Feeling Gilan's heart touch, he fires one back, idling wondering what the druid is up to.
He hopes the man comes back soon, cause this pick with Flea and Bodhi has got him a bit worried, and he needs someone to talk to about it. Gilan usually fills that need.

Later, at Ice Peak Village, he answers Ulgren's question.
"The exploding mountain buried this place. They all got out before it happened."

Trellus prepares for a quick stay. They need to get to that Cave.

Aiden  d20=18 d20=20 d20=11 d20=7 d20=5
Monday September 26th, 2005 7:03:47 PM

Aiden watched as Bohdi began to speak to Nauthiz.

~good...~ as he agreed that the gnome was actually one of the best individuals from the Ice Pack to speak to Nauth about his loss.

He watched as the various individuals went about to speak to the dwarf who had just introduced himself. Aiden had a small quirky smile appear on his face as he remembered how much those at Twin Tusks HATED dwarves due to many things, including their skill in war.

The quiet ranger then moved away from the others, making sure to check for tracks of any creatures leaving (or coming to) the village. ~best not to be surprised while everyone speaks....~

"I will watch for scavengers...and then help with the skins and meat of the kills..." spoke the tall, taunt muscled ranger whom carried the dual bladed orken axe.

For such a tall and lanky warrior, he moved quite effortlessly melding into the shadows.

(ooc: woa, cool rolls !! WOOHOO)

Rolls:
Move silent: 18 + 3 = 21
Hide: 20 + 3 = 23

Survival (tracking): 11 + 4 = 15 (not sure what bonus ranger brings here)

Listen: 7 + 4 = 11
Spot: 5 + 3 = 8


Flea 
Monday September 26th, 2005 11:45:53 PM

The rogue moves up to stand beside Bohdi and stare at the devastated village. She reaches out to take the gnome's mittened hand in her own.

dm apology 
Tuesday September 27th, 2005 9:02:11 AM

Sorry I have lost connection at home....will do one from work, but it will be abit still.


Mac 
Tuesday September 27th, 2005 10:31:31 AM

"Dregar, Edgler, I was wondering if either of you have met a fellow dwarf called Naden in your travels?"

Edgler Vess 
Tuesday September 27th, 2005 11:56:40 AM

"No, Mac, I have not. Although my 'travels' consist of not much more than the city where I was raised.
"Do you know if this 'Naden' was from Turak Nor?"

Bohdi Nackle (supplemental during pause) 
Tuesday September 27th, 2005 12:51:11 PM

Bohdi grasped Flea's hand and squeezed back. "It wasn't--I never--I didn't think of it as my home, you know? Just a miserable little collection of squat, primitive little huts. Abominably chilly, never comfortable ... I hated it. And now ...."

"Now--well, I know I'll be all right. I have my wunjos and my magic to take care of me. But what about all of those families? Their homes, their lives? What about them? What will they do?"

"I once heard a wise man say that 'Home is the place where, when you have to go there, They have to take you in.' Now I wonder--where will these villagers go? Who will take them in?"

The Cave of the Ancients 
Tuesday September 27th, 2005 3:19:01 PM

The village stands buried in snow, ice and ash. The massive eruption of not long ago had a long reach indeed. Those from the scorching plains can only wonder just how far this devastation may have reached. For not long ago they stood at another village buried in the choking debris. How fared Rattledam itself from this, this monstrous event the Blood Pack could see, feel and hear from the tiny island hundreds of miles out to sea? Old human footprints dot the village-scape at various locations, likely evidence that Ice Peak villagers have made return trips since the ash fall to collect further supplies or memorabilia.

The day is almost over and bedding down in the abandoned village will provide more shelter from predators and elements than the hilly terrain towards the Cave of the Ancients. Watch is set and the deep night passes. Trellus looks for Gilan but as darkness falls the druid is no where to be found, having never returned from his flight. Inquiry to the dangers he may be facing are quelled by not only a feeling of love through the Dragon Tears, but also by the Ice Vein natives. Large aerial predators are simply not part of the natural area. Only in the deep mountains of the Jagged Teeth.

Finally in the early waking hours Gilan walks wearily into the village, it is obvious he has slept little, but otherwise seems unharmed. Just to his right and slightly behind him a powerfully muscled white wolf strides easily upon the snow. Gilan's hand rests upon the animals head and it is obvious to all the wolf and the druid have come to a deep understanding of each other.

Soon the group is prepared to head into the southern mountains and is off. Unlike the open tundra, the snow and ice is not piled as deep heading into the foothills. The cold biting wind is also soon left behind and the higher peaks shelter the group in their travels. These facts are a small consolation as the constant uphill hike is just as grueling as moving through the deep snow of the tundra. Aiden and Nauthiz'Ull lead with a steady pace if not slightly grueling. It is as if the two rangers could never tire of hiking in any of the harsh terrain of this dangerous land. Hours pass and the incline continues steadily upwards through the rock. Soon the group moves into the chasms of the southern mountains, soaring high overhead, immense spans of ice and rock hang at impossible angles over the path upon which the group moves. Distant groans and cracking can be heard echoing through the area as large packs shift against each other.

As the sun clips across the peaks of the mountains and shadows fall upon the traveling group, the Cave of the Ancients comes into view. Within moments the mouth is reached. The vast cave stretches back into the darkness and all have a feeling of being carefully observed as if the cave itself were aware of your intrusion and was still in debate about what course of action it would take.


Trellus 
Tuesday September 27th, 2005 8:21:42 PM

Thoughts of home and what may be happening there continue to pull at the young man from Rattledam. Gilan's appearance pushes away those worries for a few moments.

He rubs the back of his neck thoughtfully as the druid approaches. The wolf follows him like the wasps used to.
I hope that creature will be shady back home, he wonders to himself.

Then, another thought strikes. One which makes him laugh out loud.
"Galafar is gonna LOVE that," he observes with a chuckle.

The next day is not so funny. In fact, its a lot of work. The cleric moves up and down the column, checking his friends and especially the unprotected barbarian. The overhanging ice and snow of the mountain passes garner his full attention, and he carefully follows whatever instructions Anuk and especially Nauth give out.

Finally, they are at the Cave. Trellus has that itch between his shoulder blades, but doesn't much care. The way home leads inside, and he's going.

"Let's weave," he prods, motioning Flea ahead.

Flea (Trap Sense, Evasion)  d20+13=23 d20+14=24 d20+14=29 d20+9=25 d20+11=31
Tuesday September 27th, 2005 11:18:56 PM

"I'll do the pick," says Flea when Trellus gives her a nudge. The rogue slips by the column of marchers, as they stand at the mouth of the cave, dark and dangerous like the maw of some great beast. The gnome casts a quick glance back, and smiles reassuringly at Bohdi, giving the spellcaster a wink.

Flea concentrates on searching the area, checking for traps (Search/Detect Traps=23).

If the rogue senses that the area is safe for her and the others, she will move a little way down the corridor and mumble a bit casting one of the few simple spells she knows. Four lights resembling lanterns appear, and cast their faint glow down the entrance of the cave. Flea proceeds carefully down the tunnel (Move Silently=24), sending the lights ahead of her. Her eyes and ears alert to any unusual sound. (Spot=25, Listen=31, nat. 20!)

+++++

If the rogue detects a trap, she will take out her special rogue's tools and go to work on the device (Disable Device=29) before leading the way down the tunnel.


Gilan 
Tuesday September 27th, 2005 11:38:15 PM

Weary but satisfied he walks into the ash covered village. He sends out a heart touch to the pack as he enters and gives a weak smile. His hand upon the snow white wolves head is stroking the fur lightly as he speaks to it softly.

As Trellus speaks to him he nods his head and smiles weakly. "So it will...really I do not care what he thinks...the Bloodpack has ever been on his bad side." His mouth pulls back in a slightly feral grin as his hand ruffs up the wolves fur. "I doubt those that matter will care." He looks to the wolf and then back to Trellus nodding his head again. "I will of course have to use endure elements while he adjusts to the Plains...but wolves thrive everywhere." With a sigh he sees that everyone is ready to leave and he falls in line.

When at last they reach the cave he looks to Flea as she enters and smiles. "So this is the way home?" He is right behind her some eight feet. His one hand pulls the wolf's head up and he touches his nose lightly. The wolf seems to understand and you notice that he starts to scent the air as well...danger will not escape his keen nose or so the druid hopes.

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(4), longstrider, pass without trace
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), contagion, greater magic fang
4th(3): csw, flame strike(2)
*used

Flea (second illegal post) 
Wednesday September 28th, 2005 12:26:18 AM

"Home?" Flea echos the druid, as she pulls up short.

Grymash 
Wednesday September 28th, 2005 1:22:29 AM

Grymash takes to the trip across the mountains with spring in his step. Bloodpack be gettin' closer to da sun. Da air no bite so hard!" He takes much pride in the fact he has survived this place without the use of magic. He can hear the land growl at him for doing so. And for that he gives the ground a little jab with the blunt end of his double axe, which was often used for extra stability while hiking along the trail.

Dregar 
Wednesday September 28th, 2005 1:36:14 AM

Before they set out, Dregar makes sure to introduce himself, or be introduced to everyone. He gives the same response and hearty handshake. When his eyes set on the half-orc his demeanor changes a bit. After a tense minute he extends his short arm to the half orc.

" Your lucky your only a half, that way i only hate half of you." he says as he smiles a toothy smile.

" Me father was killed by one of your blood," he says as his eyes get a bit hazy. " He died and they thought they got me," he adds pointing to the wicked scar on his forehead. " But enough of that, if you travel with good people, you must be good people."

As for the march to the cave, Dregar plods on, chittering a bit, but mostly used to the weather. When they get in front of the cave he drops his bag on the ground, and takes up his great axe. He turns to the horizon and scans to see if anything followed them.

Garrett 
Wednesday September 28th, 2005 9:24:33 AM

Garrett walks up to Trellus as we approach the cave of the ancients.

"You know Trellus, I've been thinking about this whole going home thing for you guys, do you know how? I'm not sure if it will help much, maybe you'll just disappear when we go in, but if not I have a thought... When we brought you here, we were standing on the platform and reading the words carved into the wall. Perhaps to go home, now that your job is done, perhaps you need to stand on the platform and read the words again. Like I said, just a thought. I am sure there are much smarter people than me here who have already figured out the way for you to get home......Either way, It's been an honor fighting alongside you and your pack. should you ever find yourselves back this way, you will always be welcome in our camp."

(OOC: garrett offered Trellus back the wand of CLW a few days ago with 13 charges still on it. I don't recall Trellus ever accepting or taking it back, so I wanted to double check as to who has it before the pack takes a poof pill.)

Bohdi Nackle 
Wednesday September 28th, 2005 9:26:31 AM

Bohdi's heart had been palpitating erratically all day, but he had neither the words nor the insight to grasp the meaning of it. Now, one word uttered casually by one of his companions set the gnome's heart racing once more.

"Home ...."

"Right, hold on a bit," the gnome stammered. "Let's get this sorted. Somewhere near here there's one of these Fey King avatars, right? And it's just waiting for us to ... I don't know ... to put the hex on it, ennit? But we saw back in the Dark Temple how useful it is when we all stick together, didn't we? I mean, really, didn't we?"

Bohdi looked at Garrett, Nauthiz'Ull, and Aiden in turn, pleadingly. "The Bloodpack should stay with us until we've dealt with this avatar thing, right? I mean, Garrett--remember how useful it was to have all of their healing powers available? And Aiden--do you really want to have to face this avatar thing without Grymash and Mac to back you up? What if it's another one of those mummy-lich things? What if it's worse?"

"And Nauthiz'Ull--remember how Skalti just picked himself up and walked off, headless and all? And what about those others from back at the Temple--what if they've ended up bleedin' popsicles, like his lot? Do you really want to face something like that on our own, without the likes of Ulgren, or Trellus, or--or any of them?"

"Don't you see?" he addressed his companions. A plaintive, pleading look was in his eye. His back was turned to the entrance to the Cave of the Ancients--beyond him, Flea was doing her trap-finding work. "Don't you see that we need them? We can't part from them. We can't--we just ... can't."

Spell List (assuming the same for each day of travel):
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Endure Elements (x3, all cast), Silent Image


Nauthiz'Ull 
Wednesday September 28th, 2005 10:44:21 AM

The ranger is enveloped in a stage sensation caused by the words of his little wunjo. This feeling made him hurt, but not for himself but for his gnome companion.

"Wunjo. The dream. Our dream did not have those of the Bloodpack in it. I think that this is where we have to say goodbye."

He places a heavy hand on Bohdi's shoulder and his eyes once again begin scanning those around him. They rest on Anuk. This man is his elder yet he humbly put that aside and became the pupil of Aiden and the ranger. What dedication. To his wunjos, to himself and to his Purpose.

He moves onto the others and rests upon the back of the object of his wunjos' affection. This will not end good for either of them I fear.

As the group follows the skilled gnome down the corridor, Nauth slides over to Gilan and the new companion. He eases a hand over to the wolf and if allowed, will run his fingers behind the lupine's ears.

"Nice work wunjo. Your connection to nature is the strongest I have ever seen. You are truly blessed by the All Mother."

Jake 
Wednesday September 28th, 2005 12:06:20 PM

Jake picks up a handful of the ash/snow and sifts his hand through it. When he tires of this, he dusts his hand, only to see it left a gray smudge, which he wipes against a bitof his cloak.
"Hey, Mac, we've gotta introduce our lil friends to each other." He wonders frankly how that little kitty will get along with the dog around, and cautiously picks Galen out of Mac's hat and skritches her, letting her see the dog and holding her gently so she doesn't bolt away into the wild. Last thing they'd need.

Anuk 
Wednesday September 28th, 2005 3:13:31 PM

During the long trek to the cave, Anuk does his best to help lead the group through this land, but as always, he follows Nauth's lead whenever he encounters some new land. Standing at the cave's entrance, Anuk nods at Gilan and asks, "I wonder if even the sun on the Plains will be able to warm my bones again?" It feels as if the chill has become a part of his very being.

A new thought hits him. "I know the prophecy says we're needed at home, but we were on an island when the cave brought us here. Think it'll send us straight home or somewhere else?" He looks for a while into the cave, wondering at the fate of Shady and Grandma, the island villagers, the Ice Peak villagers, Rattledam, and everyone else affected by the whims of the dream-makers.



Neco  d20+7=19 d20+9=17 d20+8=23 d20+8=18
Wednesday September 28th, 2005 5:21:06 PM

Neco makes her way from the back of the group to the very front. The little rogue investigates the cave. She creeps quietly trough the darkness (Move Silently 23, Hide 18) helping Flea find what she it looking for (Aid another Trap Finding 19). "Here, maybe I can help," she says as she approaches the glow of the magic lights. If she or Flea finds a trap Neco will help the gnome prevent it from activating (Aid another Disable Device 17).

(OOC Flea gains +2 on Trap Finding and Disable Device)

One Step Beyond 
Wednesday September 28th, 2005 5:39:51 PM

Flea investigates the front of the cave, barren cold rock is all she discovers. The thought then sinks in. Through this cave is Home. Through this cave separates her from the enchanting wizard Bohdi. The rest of the crew moves behind her and into the cave.

Slowly the group enters, the cave seems dark, even through the magic lanterns flitting about directed by Flea. Even to the enhanced low light seeing gnomes and even too, to the darkvision possessed by Mac. It seems as if the cave itself is keeping its secrets hidden from casual and even trained observers. A slight warm draft comes from deeper within, like that of a great beast at rest and you are moving into its maw. The wolf at Gilan's side bawks a bit at the entrance, his nose possibly catching a scent the animal does not like .

Bohdi takes a moment to try and persuade the groups that for everyone's good health they should remain together. 'Dealing' with an Avatar of all of the natural Wold, does indeed seem like a daunting task. Nauthiz'Ull places a sympathetic hand to the gnomes shoulder for the real reason behind Bohdi's arguments are quite obvious.

Neco moves up with Flea and together the rogues move deeper into the cave. The original Ice Peak men, Garret, Nauthiz'Ull, Aiden and Bohdi all quickly recognize the lack of the high Woldian script upon the right wall. It is not gone, but a shadow has fallen upon the wall obscuring it even from a scant few inches away under torchlight.

A drip of water and a skipping rock across the ground rip everyone's attention to the dark beyond their eyes. Slowly a soft blue white glow falls from the high ceiling and a lights a large round dais. The platform upon which the Blood Pack first appeared.


Ulgren : AC 19 Hps 33/33 Mage Armour 
Wednesday September 28th, 2005 8:28:41 PM

Ulgren wakes up in the morning and immediately rolls over and draws his spellbook out of its pocket. Ulgren takes the times quietly studying his spells and half listening to the conversations around him. Ulgren stands and casts an extended Mage Armour on himself, then looks around at everyone, "I was unsure of what spells were necessary so I have memorized primarly combat spells." Ulgren shrugs a bit, "of course thats mostly what I have." The young drow smiles and stretches a bit. Ulgren walks with his new companions and attempts to absorb as much information as he can about the cave. Ulgren keeps his goggles over his eyes until he enters the cave and casts dancing lights in the form of laterns for his friends. Ulgren pulls his goggles up so they rest on his head and looks at his friends, "What is this place?"

Spells Memorized:
0-Read Magicx2, Messagex2
1- Mage Armourx1*, Shieldx2, Hold Portalx1, Enlarge Person
2-Scorching Rayx3, Levitatex2
3-Fireballx2, Hastex1
4-Confusionx1, Dimension Doorx1

Drow abilities 2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation.

Edgler Vess AC 18 Hps 21/21 
Wednesday September 28th, 2005 8:58:43 PM

The dwarven priest was about to ask why everyone is so nervous, despite the fact that the group was here before. But the presence here was unmistakeable. He takes the dwarven waraxe of his back and grips it tightly in his right hand, a large shield in his left.
"Somethings not...right... here," he mumbles

Trellus 
Wednesday September 28th, 2005 9:57:37 PM

Trellus slowly follows Flea and the others, feeling the presence of the Cave upon him. He answers both Ulgren and Edgler.
"This is where we appeared when the Wunjos summoned us. Its...well...alive somehow."

The drop of water. The skip of stone. The light on the platform.

"Think its telling us something?" The question is quietly asked and rhetorical in tone.

Trellus turns to Bodhi. He still doesn't like the gnome all that much, but his plaintive question echoes about. And the cleric is sure Flea's mind is totally twisted.

"We have to go," he says softly. "We've fulfilled all the prophecies we've seen. And you and your friends have proven yourselves more than ready to take on whatever challenge you face."
The young man glances toward the platform, his voice shifts, almost pleading with Bodhi. Well, not Bodhi really. But that is who he looks at as he speaks.
"You saw the lights as well as we. Yours is right here. But another is in Rattledam. My home. My parents, my sister, my friends, everyone I've ever known is back there with this...this...this whatever it is. And the land. The land, my life. That's my oath, my promise to be a protector of the Plains. I have to go."

The blond man turns toward the platform. Stops. Turns again to Flea.
"We are the Bloodpack. Bound together as a family. We are also individuals, making our own choices." He shrugs uncertainly. "Sterlin went Walker, so its happened before."
Trellus stops again, and spends several long moments studying Flea's face. At last he sends her a Heart Touch, a gentle acceptance of whatever she chooses.

Without another word, the cleric climbs onto the platform.

[ooc - Garrett, keep the wand]

Gilan 
Wednesday September 28th, 2005 11:55:04 PM

Gilan smiles at Nauth and the wolf does hold still to allow the other man to scratch his head. His master seems to have no worries so he does not either. "I have spent the better part of my life serving Mother Wold...I will serve her till I die most likely." His smile seems to be grim as if he is hearing things that noone else can. "I hear her talking to me more often lately..along with other creatures of nature."

Looking to Anuk his smile is one of acknowledgement. "You are right...this place is much different from our home Nuk...but with the help of new friends we have made it." He takes in the whole Icepack with a sweeping glance. "They have proven themselves to be very resourceful." He nods as Anuk speaks more and looks to Trellus. "He is right...we have to do something for that village we came to if possible...we have given our word and that cannot be given lightly if possible either."

Looking to Garrett he shakes his head and waves his hand in dismissal. "I gave you that wand...keep it and keep your pack safe from harm." His smile takes in each one but lingers on Bohdi. "If anything should happen to one of your number...we will never hear the end of it." His jest he hopes is taken right but he is not sure about the high strung Bohdi.

Gilan moves further into the cave, issueing low murmurs to his wolf friend as to the safety of the cave. He hand lays protectively upon it's head till it starts to move forward. He stops by Flea and lays his other hand upon her shoulder. "Trellus is right...many have left to return or follow thier own path...you must decide on your own." He fiddles with the ribbon in her hair lightly and then gives her a smile. "Remember that no matter your choice we are family and care for you...my friendship and love travels with you." He moves off to take his place by Trellus a sad smile upon his face. It must be hard on both of them and he would not blame Flea for staying. The wolf at his side looks up at him and whines, so he drops his hand back down to the large head. "Yes...a terrible decision." This is said lightly enough that only Trellus and the wolf would be able to hear him.

SPELLS
0th(6): create water(2), light, mending, read magic(2)
1st(6): clw(4), longstrider, pass without trace
2nd(5): barkskin(4), bull's strength
3rd(4): cmw(2), contagion, greater magic fang
4th(3): csw, flame strike(2)
*used

Flea 
Thursday September 29th, 2005 12:32:32 AM

Flea spots the platform bathed in blue light, and starts to shake her head slowly.

No she thinks. What about the other's? They know about this place...this cold place... but they are neophytes in combat...they need the Bloodpack.

Flea takes a step back, away from the platform. Then Trellus starts to talk to Bohdi.

What about Zarnan City? She had said she would go with him...meet his parents.

"Talki fresal, dondit liki," whispers the gnome, her eyes wide as she stares at Trellus, "The land, my life," she repeats, when the cleric sends her the heart touch. Flea raises her hand to cover the gem embedded in her chest (oh! How she wants to tear it out at this moment!) and her eyes are glassy with unshed tears.

In great torment of mind she turns her eyes upon Bohdi. "Great deeds...a time will come soon when there will be a need for valour..courage. That is your appointed path...Bohdi...luv...that is your duty...to your family your...your wunjos...and mine...mine...to the Sargrass Plains."

Tears start to slip down the gnome's cheeks and she twists to face the platform as Gilan goes by. Clutching her hand to her chest she cries a little strangled cry, "why does it hurt so?"

Flea looks about, but everything is a blur. She stumbles forward, not knowing which direction she is heading.


Garrett 
Thursday September 29th, 2005 8:08:49 AM

"Thank you Gilan, that wand is a very handy thing, we will use it soon enough, I'm sure. Good luck to all of you, and thank you for all your help. Good luck."

Garrett steps back and away, trying to give Bohdi and flea a moment of privacy.

Bohdi Nackle 
Thursday September 29th, 2005 10:05:33 AM

"Great deeds...a time will come soon when there will be a need for valour..courage. That is your appointed path...Bohdi...luv...that is your duty...to your family your...your wunjos...and mine...mine...to the Sargrass Plains."

The words echoed in the cold, cold chamber. Bohdi stood frozen. His hands and feet were numb; the blood had drained from them, from his face, from his arms and legs, rushing to his core in a vain attempt to warm him from the icy, unyielding chill. His tongue lay dry and useless in his mouth, frostbitten. The very air had been sucked away in the vacuum of bitter, bitter cold.

In disbelief, Bohdi watched as if through a sheen of ice as it happened, again. Only this time, there would be no magical fire on the far side--no miraculous reunion, no joyful journey together, nothing but the barren, snow-bound wastes of the Vein.

No more Flea. No seasons of joy. Only unending winter.

"Winter must be cold for those with no warm memories," came a voice from Bohdi's shoulder. Astonished, Bohdi turned to look at his raven familiar, Squork, whose black eyes registered a deeper wisdom than Bohdi had ever before noticed. Bohdi opened his mouth as if to speak, but nothing came.

"Winter must be cold for those with no warm memories," the bird repeated. "And we've already missed the spring!"

With that, a spark rekindled in Bohdi's eyes. He looked up and across the chamber to the form of the female gnome, still clutching her chest, as she mounted the platform.

"FLEA!"

Bohdi raced across the chamber's floor to grasp her by the shoulders and spun her to face him, his head moving forward even as he did so. Leaning in, he brought his lips to hers and his arms wrapped around her, as if willing in that moment that all the fire and life in him could enter into and become one with hers. Time slipped out of memory and the Wold stood still for him then, and there was nothing in existence but him, and her, and the heat of her heart beating near his. Together, the vitality of their fire beat back the deadly chill of the Vein, defying it for as long as it could.

Then, Bohdi pulled back away, his eyes lowered and filled with tears. Wordlessly he stepped down from the platform away from her, and went to rejoin his wunjos, those that would defy the Ice Vein, together.

Spell List:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Endure Elements (x3, all cast), Silent Image


Jake 
Thursday September 29th, 2005 3:32:23 PM

Jake looks over at the platform and nearly races off to go to it, but holds back when seeing that everyone is concerned about Flea. He looks at the two little lovegnomes and can't help but feel a bit bad about his previous trick... Well, it all got fixed, didn't it? Even as he wonders, he can't help but feel the pain of the two at their separation.
He looks over at Neco and ponders if he knows her well enough to give her a swooning kiss and decides probably not. He looks over the others, whom he has barely met, barely spoken to. Probably didn't leave a great impression, either. And this land wasn't that nice either... too COLD. The only thing neat about it was the frozen water that you could eat instead of drink.
"Ah'm just about ready to go back to the plains," he calmly says, and walks on over to the platform. "If'n that's where we're going."

Dregar 
Thursday September 29th, 2005 3:33:26 PM

Dregar follows into the cave, watching to see if anything is waiting for them. HIs eyes scan the cave, and he has a pleasent scare at the light and latform but quickly regains himself.

He doesn't understand what is going on right away, not realizing it is goodbye for some. WHen he realizes he stands back and lets the others say their goodbyes. He hardly knows any of them, and to say goodbye wouldn't feel right.

When Bohdi rushes forward and kisses Flea, Dregar drops his head. His mind races back to his mother kissing him goodbye. WHat it was like to have loved ones around you. HIs head down facing the snowy cave floor, a tear drops from his eye and enters the snow.

Nauthiz'Ull 
Thursday September 29th, 2005 4:13:16 PM

The ebony face stays still, chiselled. A boulder settled in the back of his throat. His feelings of loss explode and grow exponentially now that it is his wunjo that is experiencing them.

Looking at Flea and the others, "I will take great care of this bloody gnome don't you fret. My life ends before his. May our paths happen upon eachother once more...wunjos."

THe ranger shows pride and admiration to those of the Bloodpack and watches with interest adn reverance as they leave the Vein.

Fare Thee Well 
Thursday September 29th, 2005 5:12:30 PM

Bloodpack members say there goodbyes but most is lost in events of Flea and Bohdi. The two had quickly grown close and after an all too breif period of time, were being forced apart. Many make it known that no worse would ever be thought of Flea were she to stay. As all the Blood Pack step onto the platform, Bohdi breaks from his cataonic state with some surprising words of wisdom from his familiar. Rushing the platform he leaves Flea with a propoer good bye.

The glyphs begin to glow, and suddenly the platform is empty. There is no noise, no flash, no dramatic effect whatsoever. One instant, the group is looking at the Blood pack of Rattledam and the Sagrass Plains, and in the next instant, it is empty.

The silence seems to deepen about the young adults of Ice Peak Village and the Ice Vein. There is little time for self indulgent thoughts though. An Avatar, a direct incarnation of divine power itself lurks somewhere in the very hills about the remnants of Ice Peak Village. Precisely the same hills those same villagers are using as temporary shelter. Unaware of the danger they may be in. Another task is before all of you. Live, Die, Sleep.

DM Accolades 
Thursday September 29th, 2005 5:16:45 PM

Blood Pack....

Thank you very much. it was a priveledge to have you and for so very long. much longer than originally intended. You all dove right in to the sprirt of Cold beyond cold and being wholly unprepared for it. great job all around.

ice Vein, excellent work as well. the roleplaing was top notch and thank you so much for indulging this long break from our planned programming.

Again thank you all. Blood pack you can hit your own board again. Mike K they are all yours I will get Mike xp for the cross to hand to his guys as well as get us Ice Vein folks our just rewards.

Neco 
Thursday September 29th, 2005 6:07:16 PM

The young girl is not sure of what had transpired between the Ice Pack and the Blood Pack but she is very sure that what has happened will change the shape of the Ice Pack forever.

Neco feels sorrow for those that have lost dear friends and in her own heart will miss some of the Blood Pack. Looking at the saddened group the small human speaks in a quiet but audible voice "Staying here will not fix our problems. It would be best if we were to leave. We have more business to attend to." The rogue reaches into her pocket and pulls out the three acorns and examines the inscriptions, Live, Die, Sleep.


Garrett 
Thursday September 29th, 2005 6:40:05 PM

"Right she is" says Garrett with sadness in his voice. Garret takes one last look at the platform where the bloodpack had been, then turns and silently walks toward the entrance of the cave.

Edgler Vess 
Thursday September 29th, 2005 6:45:42 PM

Even though he doesn't really know what is going on, Edgler clasps hands with each of the Bloodpack as they prepare to leave. He stands to the side as Bohdi and Flea say their farewells. Despite being battle-hardened the priest can't help but cough and wipe his nose with the back of his hand.
"Damned dust," he mumbles.
Turning away, he tries to wipe the dust away. Seeing that Dregar is having a similar problem he moves to stand beside the other dwarf and drops a heavy hand on his shoulder, but says nothing.
As the last of the Bloodpack steps on the platform, Edgler merely waves goodbye. In a flash they are gone. He looks around at the remaining Icepack. He sees good and strength in each of them. He thinks of his home and how much he is needed there, but it would seem that Gargul has other plans for him.

Aiden 
Friday September 30th, 2005 12:08:23 AM

ooc: *insert ARGH from work computers being down and duty*

Aiden quietly watched as the Blood Pack stepped onto the device. Giving a slight nod of respect, the quiet man whispered, "good luck and stay in the shade..."

A slight smile broke onto his features as he saw Bodhi make his final goodbyes to Flea. Shrugging, he realized that the Blood Pack taught them quite a few things, and in some ways, he hoped that the same had happened with them.

Aiden resisted the urge to chuckle as he heard the dwarf complain of dust. The Blood Pack with their strange ways of fighting, magic, and even speaking, were now heading home.

And some part of him believed that this was not the last that they would see of them.

"She is right...we must now talk, and plan what to do next..."

Dregar 
Friday September 30th, 2005 3:53:40 AM

Dregar looks up as the Dwarf puts his hand on his shoulder. Pools of tears rim Dregars' eyes as he looks at dwarf.

" Reminded me of me mother" he says as he puts his head back down. He brings his grimy hand up to his face and wipes the micture of tears and mucas across his cheek. " Your right, this dust is killing me eyes." he adds with a chuckle.

After a few seconds of staring at the floor, DRegar looks up.

" I was sent here as I stated before, but I know not what lies a head. I will fight with yous because I cannot got back to me village. I offer my axe, as a friend what we have to do. But I am a little lost, I do not know what we must do. Can somone let me know?"

Nauthiz'Ull 
Friday September 30th, 2005 10:01:55 AM

The ranger chokes a bit as he swallows while takinga deep breath to fight back his tears. Saliva down the wrong pipe has a way of staying there for a while. He continues choking and when he finally gets his windpipe cleared, the BloodPack is gone.

Nice farewell you motherless runt.

His eyes are running, seemingly teh spit in his windpipe evacuated through his eyes. He wipes then furiously.

"Damn the dust."

Bohdi Nackle 
Friday September 30th, 2005 2:55:12 PM

Bohdi stood quietly gazing at the empty pedestal. For a time, no reaction displayed itself on his face. Then, his pointed gnome ears rose for a moment, as if listening to a far-off sound, and softly, he murmured--as if repeating another voice:

"When the cold of winter comes,
starless night will cover day.
In the veiling of the sun
we will walk in bitter rain.

But in dreams, I can hear your name
And in dreams, we will meet again.
"

The verse ended just as suddenly and as quietly as it began, and Bohdi pursed his lips, as if deep in thought. He stroked his chin whiskers reflexively as he stared down at the ring on his finger. Then, shaking his head slightly as if to clear it, Bohdi looked around at the others. Seemingly oblivious of any tears they might have shed, he nodded toward the entrance to the cave.

"Well, shall we be off, then?" he inquired semi-rhetorically, his usual sardonic tone restored. "The sooner that we find this bloody avatar thing ... the sooner we can leave."

But as the group made its way out of the Cave of the Ancients, a sad, small smile played on the gnome's lips, and he softly repeated,

And in dreams, we will meet again...

Spell List:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (x2), Light, Message
Level 1: Endure Elements (x3, all cast), Silent Image


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