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Stalking the Trash Level


Decending (DM/Al) 
Thursday September 8th, 2005 8:42:29 PM

Sly takes charge of the doll of Ilsidur, saving the dwarf from doggy slobber.

Peerimus suggests keeping the cleric in Sly's magic chest. He contemplates the party's loss.

Savin jokes, attempting to lighten the mood. "We cannot even think of wedding," Celine answers the monk, ",until the division between our houses is resolved. Tarleth will be required to answer for the theft, even after he is rescued." The noble of House Stizein looks away. "If he is rescued."

Niobe keeps aloof from all. There is nothing here for her. These people, this place ... The sooner they can return the better.

Firn'gaer continues his work on the Vision of Noxnyx, attempting to widen his field of vision. The view seems to broaden and drop away. The small glowing figures that are he and his companions shrink in size and distort. They are swallowed by a sea of shifting angles and lines that shoot across the screen. Nothing save the party corresponds to anything identifiable in the physical world. And, though he can still identify the party on the screen, it is difficult to tell how far away his point of view is. It is decidedly possible to broaden the field of vision. How useful that may be is a question for the future.

As the party enters the ramp, Jaeden drops back, taking up a rear guard position.

Lady Silverhand moves with the group in silence.

The ramp disgorges onto Trash Level, and true to it's name, the streets are pile with garbage. Solid refuse from construction and manufacture, litter the streets. Soft pulpy mounds of rotting food and human filth rise in drifts against the sides of buildings.

And the smell. Oh, the smell. The smell hits the party like a wall of rot and corruption. (Fort Save vs DC15 or lose your breakfast.)

People live here?

The light here is dimmer. The light from the magic ceiling to the level gives only the barest of lights, and there is no attempt to mimic the sky above. The buildings are lower here as well. (Yes, people live here.) None of the buildings is over two stories tall, and the roof of the level appears to give not much clearance above that. In the streets, between mounds of stinking waste, beams, boxes and moldy blankets are fashioned into makeshift hovels. People lived in these streets. Not now, however.

All are empty now. The streets are empty of human life. All are fled, in hiding, or carried off to feed or fertilize.

Lorbius guides the group south along the larger streets. When the road turns east, he raises a hand for a halt.

"Thug Road," he announces. "From here, we will be in extreme danger." He looks to Firn'gaer holding the strange artifact.

Nothing shows upon the Vision of Noxnyx. Nothing that resembles the signature of the party members. There is no choice, but to continue on.

[OoC: From here on out, I would highly recommend Spot and Listen checks Every Round. Hide and Move Silently would also be advisable. Everyone except for those of elven descent are reduced to 60 feet of vision. Scent is no longer reliable.]

Selena  d20=11 d20=12 d20=18 d20=1 d20=14 d20=15
Friday September 9th, 2005 9:16:08 AM

As Selena starts doen the ramp she forfits her lunch but continues down the ramp into the trash.

The dim lighting works to my advantage she says to the party, I think i sould scout ahead, unless there are some ojbections to it.
keep your eyes pealed there is likly traps guarding the entrance
(spot 17) Listen 19 Hide 33 Move Silently 28 )

Selena will wait if some tells her to if not the she actives her ring of inv

and takes her time working up the side of the tunnel (active search for traps search 25) until she is eather 50 feet infront or the first turn and waits there

Peerimus and Yorrick  d20+11=21 d20+6=19 d20+13=32 d20+6=25 d20+9=18
Friday September 9th, 2005 12:02:47 PM

[Fort 21]
Peerimus moves cautiously down the ramp and the his spirit revolts at what he sees. Is it such a small wonder to the people of this place that Nature strikes against them now that she is able to?

Heeding Loribus's warning upon arrival at Thug Road, Peerimus casts Barkskin. "Mother protect you child in all the places he must go." The great bear and Peerimus move out onto the road.
[Peerimus Listen 19 Spot 32/ Yorrick Listen 25 Spot 18]

Peerimus glances over to his newest comrade as she adjusts to the odor and her subsequent offer to take the lead. "You should not go alone. Niobe and Savin should go with you. Make sure you keep an eye on us. If Firng'aer finds The Bane, we will be moving quickly towards it, which may not be in your drection ahead of us."

Turning to look at the remaining group, "Firng'aer we will be your eyes and ears, concentrate on the Bane."

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 100 minutes +4 AC


Jaeden  d20+9=26 d20+8=15 d20+2=6 d20+5=6 d20+6=18
Friday September 9th, 2005 1:21:07 PM

Assaulted by the stench, Jaeden forces down the bile as it attempts to rise through his system [fort 26]. He is appalled at the signs of habitation and does his best to watch the parties back [jaeden spot 15 listen 6, dalek spot 6 listen 18].

Sly and Luke  d20+4=21 d20+4=8 d20+5=24 d20+5=12
Friday September 9th, 2005 2:21:31 PM

Sly put the Ilsidur in the chest and put the little thing away, "There My dear friends Ilsidure is safe!"

Luke "OK! Let's go then>"

Both Masrer and dog moves down to the Trash level. Sly tell Luke "I don't think that your node will pick up any kind od scent except trash."

Luke replies " Well there goes my soup bone!"

Sly Spot check 21 - Listen 8 (I don't think he hears anything BUT up chucks!)

Luke Spot check 24 - Listen 12 (He up chucks)

Firn'gaer  d20+8=24 d20+6=11 d20+8=20 d20+7=25
Friday September 9th, 2005 4:21:23 PM

The filth of the lower levels causes a gag reflex from the gnome. Only his greater constitution keeps him from adding his own to the refuse. This sight has tarnished the legend of the floating city in the wizard's eyes. Even the worst slums were never this bad he thinks.

Keeping hidden from sight, even Rufus is distraught by the what he sees and smells. Perhaps his awakened state or even his years of luxury but the only words squeek, I never want to come back again!

"I know." Is all that is replied to the rodent's displeasure.

"This may a good time for this." He calls his rod and using it casts a spell. Reveal the Unseen is cast and invisible things are now known to the minute mage.

The wizard nodds as the druid acknowledges to be his eyes. The gnome must keep his attention trained on the artifact. Again he says little to the others or the new comers. When there's time he says to himself. When there's time.

[Listen DC24, Spot DC11, Hide DC20, MS (he flying so ??)]

Status
Hit Points -- 70
Int check (for Vision of Noxnyx) DC25
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Pass w/o Trace (from Peerimus)

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

Savin  d20+10=12 d20+13=26 d20+13=22 d20+13=18 d20+11=26
Friday September 9th, 2005 10:40:24 PM

The smells hit Savin and catch him unawares. He turns green and the quickly ducks away and adds to the filth and smell his lunch.

Blushing red and wiping his mouth on his sleeve he mumbles something unheard by anyone and takes a drink of water to wash out his mouth.

He looks at the Lord and Lady, daggers in his eyes. "You are nobles of this city and you allow this? How can you allow this?"

Not waiting for an answer he quickly looks around and moves off more slowly. Still much faster than the others but more carefully. "I will watch Seline's back."

fort save 12
spot check 26
listen check 22
move silently 18
hide check 26

Entering Thug Road (DM/Al) 
Saturday September 10th, 2005 8:06:35 AM

The group enters the Thug Road area.

Selena and Savin scout ahead, both refreshingly free of their previous meals. Both move with Stealth.

The main party lags behind with little attempt to conceal their presence.

The group proceeds down the main road. Two story buildings, line the road, built right up against each other. Many show signs of collapse, their structures now dangerously unsound.

Dalek has difficulty adjusting to the smell, and so he is the only one who does not notice that the streets here seem clear of the bodies of plant creatures. By the scuffs in the filth of the streets, though, there does appear to have been fighting here within the past three days or so. Someone has cleared them away. Someone is in charge here.

Firn'gaer, gliding silently above the ground focuses on the image in the Vision. Up ahead, he can see the impressions of his two comrades as they scout the way ahead. So far, though, no sign of anything but the party.

[OoC Stuff]
I have Selena and Savin scouting ahead. How far ahead do you want to scout? Are you at 50 feet? Remember, visibility is 60 feet unless you have Elven Sight. Please indicate this or I will place you where I wish.

Selena, I would say that you are *not* invisible now. Correct? Keep in mind, that if you are invisible, Savin does not know where you are.

BTW, you cannot Spot and Search at the same time. Active Searching requires concentration on areas that do not allow you to turn your attention to your surroundings. While searching, it is best to have someone watch your back. -- Al

Sly and Luke  d20+4=13 d20+4=24 d20+5=6 d20+5=12
Saturday September 10th, 2005 9:10:45 AM

Sly is very greatful for his elven sight, He tries to spot anything ODD, (Spot - 13, While everything is odd down here?? Sly is looking for something out of the ordenary for here) He also keeps his ear open for sounds (Listens - 24 natural 20).

Luke follows Sly (Spot - 6 and listen 12) he tells Sly "I don't see or hear anything."

Jaeden Ohm 
Sunday September 11th, 2005 8:13:48 AM

Jaeden does his best to ignore the stench and remain vigilant. Trusting his new comrades to watch the front he focuses on scanning the rear and sides, both high and low. He closely scrutanizes the piles of garbage, roofs, unshuttered windows, doorways, and any nooks, crannies or alleys. [Jaeden spot 23 listen 7, Dalek spot 21 listen 17]



With less urgency he also keeps and eye on Lord Lobius and Lady Seline [Sense Motive 22], checking to see if they're body language will reveal and ulterior or additional motives.


Peerimus and Yorrick  d20+6=21 d20+13=25 d20+6=14 d20+9=22
Sunday September 11th, 2005 7:23:42 PM

"Do not move beyond our reach friend." Peerimus intones to Savin.
[Peerimus listen 21 spot 25; Yorrick Listen 14 Spot 22]

The druid moves cautiously down the center of the small road, Yorrick at his immediate right. He trusts most of those he is with with his life, others with his immediate health. For what can effect him will effect them as well, so they will do thier utmost. Time will tell the rest.

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 100 minutes +4 AC


Savin  d20+13=23 d20+13=32 d20+13=29 d20+11=13
Monday September 12th, 2005 6:48:54 AM

Savin keeping an eye out, digs in his pack and gets a (enlarge person) potion ready. He moves forward in quick darts, stopping by cover to listen and look around.

spot check 23
listen 32
move silently 29
hide 13

Not taking into account any terrain modifiers

Firn'gaer  d20+8=20 d20+6=26 d20+8=10 d20+7=24
Monday September 12th, 2005 7:33:44 AM

Firn'gaer takes a brief pause from the mirror to look around before focusing on more Chaos Signatures. He drifts along high enough to make it seem, to the casual observer, that he's a human walking in the group.

Returning his attention back to the artifact mirror he tries to shift the vision to a local area other than their location. He tries to focus on the next street over.

[Listen DC20, Spot DC26, Hide DC10]

Status
Hit Points -- 70
Int check (for Vision of Noxnyx) DC24
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Pass w/o Trace (from Peerimus)

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

[Al - When you said elfsight were referring to lowlight vision? Gnomes also have lowlight vision as well.]

[Yes that's correct. Low light vision. -- Al]

Spotted (DM/Al)  d20+15=30 d20+15=27 d20+16=24 d20+12=14 d20+14=28 d20+9=16 d20+2=11 d20+9=18 d20+3=23 d20+3=21 d20+8=10 d20+8=22
Monday September 12th, 2005 9:17:42 PM

The main body of the party keeps to 50 feet behind the scouts as they advance down the street. Sly and Luke keep alert, but the dirt and filth is distracting, and it is difficult to concentrate.

Jaeden sees nothing threatening from behind. The figher directs his attention, instead, to the pair of Floating City nobles. Lorbius moves his eyes in all direction, questing for danger. He moves with fluid economy, but the man's bulk makes him a difficult figure to hide. Celine moves with equal grace, nearly concealed within the shadow of her betrothed. To Jaeden, her face is a mask of worry. Both nobles seem extremely sincere in their pursuit of the current endeavor.

Savin scouts forward in short bursts, He moves on silent feet, catching every little sound. His eyes fail him in this dim light, and he does not find the shadows as readily.

Peerimus sends a cautious word after his companion and leads the group down the narrow street, made crowded by the group's presence.

Firn'gaer splits his time between the screen and his surroundings. The gnome's low light vision may make a difference under these dim conditions. He moves his feet in an approximation of walking. He swings the perspective of the Vision to the south, and suddenly, there is a reading. It exhibits the same patterns and coloration as his companions. It registers as small, and faint but concentrated. As Firn'gaer looks up from the screen, he sees to the south, a solid wall of buildings. What ever it is, it is beyond those buildings. Looking up the road, there is a narrow alley about 120 feet further on.

Savin, from his scouting position, can see the alley as well with his normal human sight.

And then, there is a sound. Sly Foxx, Dalek, Peerimus, Yorrick, Savin, and Firn'gaer hear it. The crunch of steps that do not belong to the party.

Savin, up ahead, sees nothing.

Those in the main party with normal sight see nothing either.

Dalek whickers softly, having seen a flash of movement. Yorrick sees nothing. Sly sees nothing. Luke is completely in the dark. Firn'gaer spots the movement.

Lorbius slows and turns casually as though to brush the filth from his sleave.

"On the roof," the Lord whispers. "Across from the alley. It has frozen and is no longer moving. We are most surely spotted. Though what is up there may be no more than a look out."

A Map To Provide Perspective


Selena 
Tuesday September 13th, 2005 4:07:49 AM

Unsure as to what is going on selena waits..
She readys her bow with a silver arrow and scans the area waiting for a target

(occ i am sorry to you all about not posting for the last few days
first i did have tech problems in posting and for the last few days my wife has been in the hostpital, she is now home and much beter.)

[You might want to Spot/Listen/Move Silently/Hide rolls. Just a suggestion. -- Al]

Peerimus and Yorrick  d20+6=12 d20+13=31 d20+6=12 d20+9=19
Tuesday September 13th, 2005 11:49:31 AM

Peerimus nods at Loribus' whisper and gives Yorrick a scratch to the ear. Though not having much else to do he continues with his massive Ursine friend down the street. Anything else will alert the sentry of our awareness.
Peerimus will go with Yorrick at the rest of the party's pace. Move towards the alley 30'

[Peerimus listen 12 spot 31; Yorrick Listen 12 Spot 19]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 95 minutes +4 AC

FYI Yorrick has Low light vision

[Yup. But he missed the Spot check. -- Al]

Selena 2nd post  d20=10 d20=12 d20=4
Tuesday September 13th, 2005 12:45:12 PM

Selena's Spot/Listen/MoveSilently rolls
she for go's the hide inloo of her inv's ring
spot 16
listen 19
MS 18

(occ thanks al, I am a bit out of it lol :) )


Jaeden Ohm  d20+8=23 d20+2=18 d20+5=24 d20+6=19
Tuesday September 13th, 2005 2:02:09 PM

Confident that he can reach the front easily enough Jaeden holds his rear guard position relative to the parties movement (continues forward if party does). He continues to keep watch on the rear.

Rolls
Jaeden Spot 23
Jaeden Listen 18
Dalek Spot 24
Dalek Listen 19

Effects
Pass w/o Trace (from Peerimus)

Firn'gaer  d20+8=27 d20+6=22 d20+8=21 d20+7=13
Tuesday September 13th, 2005 8:40:19 PM

During one of his few pauses from the Vision of Noxnyx, Firn'gaer notices a slight movement from above on a roof-top.

*Snap*

A faint sound also catches his attention. We have company goes through his mind while his eyes look on the mirror.

A faint whisper from Lord Lorbius confirms his suspicions, they're being watched. The gnome waits on the lead of the nobles for his que.

[Listen DC27, Spot DC22, Hide DC21]
[Int check (for Vision of Noxnyx) DC13]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Pass w/o Trace (from Peerimus)

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast


Signaling? (DM/Al)  d20+16=26 d20+16=25 d20+12=18 d20+12=16 d20+3=10 d20+3=7 d20+8=15 d20+8=18 d20+2=11 d20+9=16 d20+9=15 d20+14=28 d20+12=18
Tuesday September 13th, 2005 10:07:57 PM

Ahead of the group, the scouts are yet unaware of the watcher on the roof. They are too far ahead to have heard Lord Lorbius. Savin, however has already heard the sound of something moving from up ahead and above. The sound, now, has stopped.

Lady Silverhand stops. Activating her ring, she vanishes and then searches the street for danger.

Peerimus takes a slower pace, but continues down the street with the awareness that any drastic change in the party's behavior may trigger an alarm.

Jaeden and Dalek continue on at the rear. The street is silent and murky to their senses.

As everyone strains to see or hear traces of the watcher:

Firn'gaer is the only one to pick up a slight creak of leather. It comes from the same general area as the sound before.

Lorbius is the only one who sees. "There is movement," he says in a deep rumbling whisper. "Slow waving. I think there is someone signaling. Trying to signal without being seen."

The leaders of the main party are 80 feet from the alley. The Scouts are 60 feet from the alley.

[OoC: Firn'gaer, you can operate the Vision without an INT check. However, if you're trying to figure out whether it will do something you haven't done with it, or just searching for new features, then I will require an INT check. Sorry, should have told you earlier.]

Savin  d20+13=18 d20+13=21 d20+13=21 d20+11=19 d20+8=23
Tuesday September 13th, 2005 10:35:21 PM

Savin looks back and sees the main group stopping and looking up and around. He tries to see what they are looking at. He heard something on the rooftops. He will scan things and then dart forward and try to find a quick way up the side of the building to intercept whatever might be up there. Moving at full speed and excepting the penalty for climbing walls

spot check 18
listen check 21
move silently check 21
hide check 19
climb check (took -5) 23

[BTW, Hiding requires half speed as well. I am assuming that speed is your priority. Rather than reduce your speed, I'll take -5 from your Hide instead. Is that alright? -- Al]

Jaeden Ohm  d20+16=20 d20+8=26 d20+2=4 d20+5=21 d20+6=10
Wednesday September 14th, 2005 2:23:36 AM

With Lobius' whispered warning Jaeden decides it's time to set his defenses. A thought from the armored man sends Dalek sidestepping into an about-face. He pulls his greatsword from its resting spot and grabs it two handed. He shifts his weigh in the saddle and pinchs a bit harder with his knees, preparing to hold his seat without his hands [Riding 20 vs. dc 5 plus any modifiers for the tilted city].

His eyes squint, straining to peer into the darkness about him.

Rolls and Actions
* Turning full around to face behind the party (Jaeden will still pay enough attention to his party to know if something comes from the front)
* Jaeden spot 26 listen 4
* Dalek spot 21 listen 10

Effects
Pass w/o Trace from Peerimus

Firn'gaer  d20+8=28 d20+6=9
Wednesday September 14th, 2005 7:25:29 AM

"Hold here." Firn'gaer whispers as he lands. "Pull them back." He says pointing to Savin and Selena, "I think it's a trap. Let me check it out. My magic should allow me to be unnoticed and the druid's spell will mask me from any curious noses." He says again whispering his message to those around.

"I can't see who's on the roof-top, but based on their actions I would say its a warning." He looks to the CoC with a serious look. "I noticed a Signature to the south on the next block. If that's our man, your brother," he says looking at Celine, "He might have something in store."

[If no objection to Firn'gaer's plan]
He draws a scroll and cast if on himself. His form grows opaque and then transparent and then is entirely gone. [Invisibility -- 30 minutes]

[Can't move yet, pull scroll is move action.]

[Listen DC28, Spot DC9]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Pass w/o Trace (from Peerimus)

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

[Ok, I revamp post based on that, thanks.]

Jaeden Ohm (illegal second post) 
Wednesday September 14th, 2005 12:40:34 PM

Now set for a possible ambush Jaeden whispers back to Lord Lorbius. "Can you tell where they are signalling to? Is it behind us, or could it be to us?"

Peerimus and Yorrick  d20+13=26 d20+6=16 d20+9=11 d20+6=9
Wednesday September 14th, 2005 2:21:18 PM

Savin starts up the wall, Jaeden is pulling steal and Firn'gaer turns invisible. The opponents surely know they have been spotted. A true alarm should be sounding shortly and surrounded by rogues does not sit at all well with the druid, lycanthropes or not. Whispering quickly, "Firn'gaer be careful."

Defences are needed, but then another thought occurs to the druid even as Jaeden utters it aloud. In a low tone, "Waving? Does that seem odd for a gang signal? Jaeden may be right. Let us hope Savin asks first and swings later."

Peerimus stays put and keeps his eyes towards the alley, in case he and Jaeden are horribly wrong.
[Spot 26 Listen 16 Yorrick Spot 11 Listen 9]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 95 minutes +4 AC

Selena  d20+6=20 d20+7=20 d20+14=20
Wednesday September 14th, 2005 6:40:14 PM

Selena Moves with in bow shot of the houses and waits in the cover on invisibility as savin climb ready to shot any hostile.
Spot 20
Listen 20
Move Silently 20


The Watch Cat (DM/Al)  d20+16=27 d20+16=21 d20+12=32 d20+12=22 d20+3=15 d20+3=11 d20+8=28 d20+8=25 d20+2=9 d20+9=12 d20+9=11 d20+14=16 d20=7 d20=8 d20+12=22 d100=84 d20+9=25 d6+1=6 d20+10=19
Wednesday September 14th, 2005 8:57:09 PM

Savin catches the sound of leather armor, and a tink of metal on metal. It is from ahead and up above. But where? He rushes down the street, with an eye to the walls as he goes. The same rose vines that ran up the outside of the Giggling Ghost are here as well. But where to go up? (I rolled a 20 foot radius for you.) Savin picks a spot and begins to climb.

Jaeden, suspecting that the signal indicates an attack from the rear, executes a smart turn with Dalek to face the rear. The hiss of steel sliding on steel cuts a path through the air as his Greatsword leaves its sheath. He sees nothing through the half gloom. "I caught the barest of glimpses of a hand waving," Lorbius answers the fighter, "I could not tell in which direction it was waving." (Not a high enough Spot last round.)

Firn'gaer informs the group of the Signature picked up by the Vision of Noxnyx somewhere to the south. Lady Celine says nothing in reply to the gnomish wizard's look, but the way her hands clutch each other, and the look in her eyes, speaks volumes to her worry and uncertainty. Firn'gaer reads from a scroll, and becomes invisible.

Peerimus stops, halting the main body of the party as Savin runs down the street and out of the range of his limited human vision. Lady Silverhand is also no longer visible. What could be up there? The druid suspects someone of possible peaceful intent. A welcome turn of events. If true.

Lady Silverhand moves down the street with arrow nocked. She watches as the monk climbs, covering his ascent, ready to shoot at any attacker. (I'm assuming that you have declared a Ready Action. Just this time, though. In the future, I will not unless it is explicitly stated that you wish a Ready action, and also state what the trigger for that Action is.)

Nobody sees a thing in the shadows atop the roof. The shadows are no more than shadows.

The only indication that something might still be there is the soft creak of leather picked up by Savin, Firn'gaer, and Lady Celine.

Savin tops the roof and looks over the edge. Ten feet to the west is a dark creature with large green eyes, the pupils vertically aligned. The monk scrambles over the edge.

Black fur and short ears, Savin faces a Werecat. Crouched low on its haunches, it appears to have been attempting to hide from the party below while at the same time attempting to signal ... somebody. The combination appears awkward. There is the briefest flash of hesitation on its furry face before it draws a thin blade and leaps to the attack. (Hit AC25, Damage 6hp)

Now that the Werecat sentry has emerged from hiding, he is visible to various degrees to everyone below except for Peerimus and Jaeden with their human eyesight, and Dalek who is facing the other way.

Lady Silverhand, ready for just such a thing, fires an arrow at the Werecat at the same time that it lunges at Savin. (Hit AC19) The arrow glances off the leather of the Werecat's armor and flies off into the night. (Note, there was no Penalty for firing into Melee this time, as you fired at the same time as the Werecat attacked. Now, Savin and the Werecat are in Melee. Further ranged attacks take a -4 penalty.)

[OoC: If you have movment, please post your position on the map.]

Current Map

Peerimus (AC 27 HP 73) and Yorrick (AC 24 HP 82)  d20+13=21 d20+16=28 d8+10=13 d20+20=26
Thursday September 15th, 2005 1:41:56 PM

Peerimus scowls as the sound of combat upon the roof reaches his ears. What he needed most now was to be able to see and he did not have a remedy for that. to the group about him, "I am moving forward and will be laying down a defensive spell. Do not move ahead of me."

Peerimus moves forward 40' [AG/10] with Yorrick [AG-AH/9-8]. He should be able to see the alley from there. [spot 21]

The druid then casts a spell. "Father lend your strength to these vines."
Spike Growth. Peerimus begins coverage 35 in front of him. [col z] he will fill the width of the street up to the alley and place one 20' section at the alley's opening so the effect moves down the alley.

Yorrick moves up with Peerimus his low light vision according him greater visibility than his human friend. Yorrick readies to strike any threatening creature that closes with his companion.
[Readied attack AC 28 Dmg 13 Grapple 26]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 95 minutes +4 AC

Jaeden Ohm  d20+8=16 d20+2=14 d20+5=15 d20+6=8 d20+20=34 d20+15=25 2d6(1+1)+11=13 2d6(2+4)+11=17
Thursday September 15th, 2005 4:16:04 PM


Torn between moving to the fontline and keeping an eye on the rear, Jaeden turns Dalek just enough so he can see whats going on up front with a glance [35 degree clockwise rotation]. His experience fighting with a unit wins through and he holds position, alert and ready to attack if something comes from behind [Jaeden spot 16 listen 14, dalek spot 15 listen 8][Ready action full attack: hit ac 34,25 dmg 13,17]

Rolls and Actions
Jaeden Spot 16
Jaeden Listen 14
Dalek Spot 15
Dalek Listen 8
Readied Action Full Attack: hit ac 34,25 dmg 13,7



Savin ac 26 91/95 hps  d20+7=17 d20+7=26 d20+2=17 d10+9=16 d10+9=17 d20+5=24
Thursday September 15th, 2005 4:49:31 PM

Savin decides that he doesn't want to be up on this rooftop alone with a werecat and wants to get closer to his friends. He decides to soften the "cat" cat up with some attacks first and then attacks with a flurry of blows.

His third attack is a bullrush trying to push the cat and himself off the roof. He pushes as hard as he can and if he falls will use his slow fall feat to slow his fall.

OOC OK Al, here we go. I powerattacked using +5 on my three attacks. I hit ac 17 and 26 for 17 and 24 points of damage. I rolled to hit for the bullrush hitting ac 17. Not sure if I had to as I don't see where it says you need to hit for a bullrush but did it just in case. Also gave myself -5 for the powerattack but not sure if that was necessary. Rolled a strength check of 24. Do I get pluses if I powerattacked on the bullrush?

[You don't need to Hit for a Bull Rush. But here's the rule: "You can make a bull rush as a standard action (an attack) or as part of a charge." That means that if you want to do the Bull Rush, you don't get your other attacks. As an added note, with the Woldian Rules on Bull Rush there is no AoO taken against Savin.

Are you sure that you want to forgoe the attacks and perform the Bull Rush? If you do not respond I will assume that is the case. -- Al
]

Selena  d20+6=23
Thursday September 15th, 2005 8:38:42 PM

Not wanting to shot a friend quicking sling her bow over her sholder, activates her ring of invisablilty again and runs toward the wall and she will start up it as soon as she can
climb 23

Down To Earth (DM/Al)  d20+18=29 2d6(3+3)=6 2d4(1+1)=2 d20+13=14 2d4(4+1)=5
Thursday September 15th, 2005 9:49:09 PM

Peerimus hurries down the street with Yorrick, their magically enhanced feet taking them faster than usual. Up above and to the right, the druid sees two dim figures fighting at the edge of the roof. One is dark and the other light. Yorrick sees clear as a bell, the Savin man is fighting a ... Looks like cat. Peerimus calls on the strength of the Father. The rose vines that cover the street and the mouth of the alley harden, hiding sharp unyielding edges. To all appearance, they have not changed. Yorrick opens his mouth showing massive canines, prepared to defend his friend against all comers.

Jaeden and Dalek hold their position. The armored warrior prepares a series of deadly strikes for anything that should attack out of the gloom.

Savin takes a five foot step for a better angle. Then he drives forward, slamming into the dark form of the Werecat. He feels stiff leather armor and soft fur before the Wold drops away from beneath his feet and both he and the Werecat begin to fall. Vision turns to crazy angles, but the monk's hand reaches out and touches the wall. And that's all he needs. The Werecat drops like a stone, yowling all the way down.

Lady Silverhand puts up her bow. With a command word, she activates her ring and once again, vanishes. She prepares to climb the wall. (Stow Bow = Move Equivalent Action. Activate Ring = Standard Action.)

Celine approaches Firn'gaer. She looks into the screen of the Vision of Noxnyx. "Please show me which is my brother," she asks with concern. "Can you see if he is well?"

Lorbius watches the fight up above. From the corner of his eye, he follows Peerimus as the druid moves forward, and he notes that Peerimus has places some form of spell across the street ahead. The lord holds his position, Flail in one hand, kukri in the other.

The Werecat tucks and rolls as it hits the ground. (Tumble 29) There is a thud as its body hits the street. (Damage 6hp Negated by DR) But when it rolls to it's feet, it appears undamaged. Eyes wide, it hisses and runs for the alley. Another yowl splits the gloom as the Werecat enters the area of Spiked Growth. It's movement slows. (Reflex 14 vs DC18) But it appears, otherwise, undamaged (Damage 7hp Negated by DR). ** Due to Revisions C1 is actually at Square V13 **

** SAVIN This is a revision **
Savin touches down within the field of spike growth. (Take 1d4 damage. Also roll Reflex vs DC18 or have speed reduced by 1/2. You cannot detect the area of Spiked Growth, but you will take 1d4 damage for every 5 feet you travel within the area. Each time you take damage you just re-roll Reflex or have speed reduced.

In the rear, Jaeden sees nothing. On the screen of the Vision of Noxnyx, the Chaos signiture to the south does not move. Aside from the single Werecat, the party sees nothing else.

[OoC: If you have movment, please post your position on the map.]

Current Map

Firn'gaer  d20+8=9 d20+6=11
Friday September 16th, 2005 9:51:51 AM

Lady Celine comes to Firn'gaer and demands to see the location of her brother on the mirror. "Milady, I think your brother will show himself soon enough. I'm more worried about the waiting ambush."

Firn'gaer flies up at a 45 degree and then moves 40-ft placing him 15-ft off the ground at AD-8

[Listen DC9, Spot DC11]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

Selena  d20+10=20 d20+5=20
Friday September 16th, 2005 11:54:23 AM

Selena seeing that the beast has jumped off the roof quickly draws her bow again (quick draw feat) and fires silver arrows at the fleeing werecat (first shot 20 second shot if able 20)



Peerimus (AC 27 HP 73) and Yorrick (AC 24 HP 82)  d20+17=18 d20+13=33 d20+6=21 d20+9=23 d20+6=8
Friday September 16th, 2005 12:13:02 PM

Seeing Savin and the creature come off the roof and land in the enchanted area, Peerimus calls out to Savin, "I placed a ward across the area you are in. Don't move across the ground. Go back up the building."

A hand stays on Yorrick, no one is in immediate danger.[Handle Animal 18] Peerimus prepares for further conflicts with the lycanthropes. "Father, may your strength be my shield." [Cast Stoneskin]

[Peerimus Spot 33 Listen 21 Yorrick Spot 23 Listen 8]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.8 minutes +4 AC
Stoneskin 100.0 minutes 10DR/adamantine 100HP

OoC (DM/Al) 
Friday September 16th, 2005 12:37:21 PM

Please note the changes to Savin in the DM post above. There were made upon clarification of the area of Spiked Growth.

Jaeden Ohm  d20+8=26 d20+2=16 d20+5=16 d20+6=23 d20+20=21 d20+15=30 2d6(6+2)+11=19
Friday September 16th, 2005 5:43:59 PM

Sensing Jaedens anticipation Dalek scrapes anxiously at the ground with one of his forehooves. Easy boy, Jaeden absently tries to calm the horse. Still he remains vigilant and still he remains ready to swat anything that comes from the gloom.

Rolls and Actions
Jaeden Spot 26
Jaeden Listen 16
Dalek Spot 16
Dalek Listen 23
Readied Action Full Attack: hit ac 21(crit miss),30 dmg 19 (only rolled for second attack)
*note: giving myself +1 for higher ground due to riding. Please adjust if necessary.


Savin 90/95 ac 26  d4=1 d20+11=28 d20+13=28 d20+13=16 d20+13=23
Friday September 16th, 2005 6:44:28 PM

Savin winces as the thorn tears into his leg and then he hears warning. He briefly thinks about chasing down the werecat but then wonders what he would do if he caught it. He really doesn't want to catch that disease. He is in fact creeped out by it.

He has worked up his immunity to most diseases but lycanthropy is insiduous. He ability to direct his bodies defenses is useless. He decides to let the others chase it down. He scambers up the wall taking advantage of the vines and pulls himself over. (Climb 23)

He will use his heightened position to look around for more trouble, especially in the direction where he say the lookout waving to and then back towards his friends.

Savin will also glance around for anything he can use to create a quarterstaff for himself.

1 point of damage
reflex save 28
spot 28
listen 16
climb 23

After The Cat (DM/Al)  3d4(1+4+1)=6 d20+8=24 d20+15=32 d8+9=15 d20+19=20 6d4(2+1+4+1+3+3)=14
Friday September 16th, 2005 8:33:56 PM

Firn'gaer flies toward the alley rising higher as he goes. With his senses, he searches for signs of ambush. He finds none. (BTW, sorry. Forgot that you were invisible.)

Lady Silverhand foregoes her climb. In the blink of an eye, her bow is again in her hand. The twang of a bow sounds twice in quick succession, and the mysterious woman in dark leather suddenly becomes visible again. Her two arrows make for their mark, but both are turned away by the Werecat's leather armor.

Peerimus warns Savin about the spell that fills the street. He holds Yorrick back as he casts a protective spell upon himself.

Jaeden holds the rear, providing an offensive shield to Niobe, Sly and Luke, while action fills the street behind him. Neither he nor Dalek detect anything.

Savin feels the sting of the Spike Growth spell, and swiftly climbs back up the wall to the roof. From that vantage, he looks across the street. His human eyes make out the shape of the alley across the way. What is within, however, is hidden in the gloom of Trash Level. (60 feet visibility) Behind the monk, however, some 20 feet back from the edge of the roof, two wooden poles have been mounted on the roof. There is a line strung between them, possibly used on which to hang drying clothes. The poles appear sturdy, and must surely be fairly securely anchored to the roof. (STR check, please to pull one up.)

Lorbius races forward, but stops short, unsure of the effects or the extent of 'Ward' laid down by the druid, Peerimus.

To the rear, Celine quietly intones a spell, and an invisible force wraps her body in armor.

Peerimus holds back his friend. Yorrick, however, is having none of it. The bear sees prey running before him, and the hot, red instincts built in him by both the Father and the Mother push away the weak domestic commands. The brown bear bounds forward. His friend will understand. The surging power of Nature grown strong calls to Yorrick, and he must answer. Propelled by the magic given him by his friend, Yorrick crosses the distance between himself and the Cat-thing. The bear feels pain from the vines beneath his feet as he enters the area of Spike Growth. (Damage 6hp, Reflex 24) But, Yorrick avoids most of the damaging effects, and keeps his speed. The big bear reaches out with one paw to pull his pray into a crushing bear hug. (Claw AC32, Damage 5 w/DR, Grapple from Improved Grab 20 - Nat 1) Yorrick's paw strikes, but the claws fail to sink, and the Werecat twists away.

On pained and injured feet, the Werecat flees slowly across the Spike Growth covered street. (Damage 4 w/DR) The yowls from its throat sound like calls for help.

Nothing answers.

[OoC: If you have movement, please post your position on the map.]

Werecat is AC21
Hmmm. Wonder what might be up with Handle Animal?

Current Map

Jaeden Ohm  d20+8=19 d20+2=19 d20+5=24 d20+6=25 d20+20=38 d20+15=16 2d6(5+5)+11=21
Sunday September 18th, 2005 3:37:32 PM

Frustrated with his position in the rear mumbles a curse but still holds position.

"Sly, Niobe, Celine, press forward." the warrior calls out, trying to get closer to what little action there is. His eyes dart from shadow to rooftop and back to shadow, trying pierce the gloom behind them, and almost hoping that something would leap from the darkness for him to cleave.

rolls and actions
Jaeden Spot 19 listen 19
Dalek Spot 24 listen 25
Readied attack hit ac 38,16 (crit miss)
Damage from first attack 21

Savin 90/95 ac 26  d20+5=18 d20+5=10 d20+13=29 d20+13=22
Sunday September 18th, 2005 7:43:52 PM

Savin will call down to his friends, "We have been spotted. Now is the time for quick action before they marshall their defenses."

Savin will jog over to the posts and try and pull one up. (Str check 18.) If that one doesn't come up, he will try the other but has less of a chance with it. (str check 10)

Either way he will dart down the wall towards his friends and take a quick look around before jumping down to the ground using the slow fall feat.

spot check 29
listen check 22

Selena  d20+6=8 d20+7=9
Sunday September 18th, 2005 10:23:46 PM

Selena doubles back to join the party
"what is your next move " she asks
"my arrows have no effect and they know we are here now as savin has said "
Spot 8
lisstin 9

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+17=19
Monday September 19th, 2005 4:11:45 PM

Peerimus breathes out loudly through his nose as Yorrick pursues the cat-creature before he can move with him. Powerful divine enhancements and protections are whisked from Yorrick leaving him vulnerable to the spikes and slower.

Peerimus dismisses the now worthless deterant to the Lycanthrope counter attack and moves up quickly to Yorricks side and again tries to get the bear to break the pursuit. [Handle animal 19]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.8 minutes +4 AC
Stoneskin 100.0 minutes 10DR/adamantine 100HP

Firn'gaer  d20+8=23 d20+6=19
Monday September 19th, 2005 4:49:37 PM

"I don't know about spotted, but they've certainly heard us." Says a body-less voice. "Perhaps more recon and less head-first charge next time." Again calls from the invisible wizard. "Everyone get ready."

The invisible gnome flies 40-ft to Y12 and casts a spell calling forth a wall of invisible force to seal off the path between the buildings [W22-Z21] keeping the scout to face the Children and their questions.

[Your decision is this is considered targeting a foe or not.]

[Listen DC23, Spot DC19]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Yorrick Gets A Cat (DM/Al)  d20+17=28 d8+11=14 d20+21=32 d8+11=18 d20+16=19 d20+16=30 d20=13 d20-5=4 d20+9=23 d20+14=16 d20+8=18 d20+8=27
Monday September 19th, 2005 8:35:14 PM

Jaeden chaffes at the lack of combat in the rear. He urges Sly, Niobe, and Celine to action. He stands ready for anything. *Anything* Nothing comes.

Savin shouts down from the rooftop, calling for quick action. He pulls one of the wooden posts up out of the roof. With the line pulled off the top, and the crusts of line cleared from the bottom, it makes a fairly stout staff. Still on the roof, Savin prepares to drop over the edge and join his friends.

Lady Silverhand inquires as to what the group will do next. She is of the impression that her silver arrows are of no use.

Peerimus dismisses his Spiked Growth spell and attempts to call Yorrick back.

From the middle of the air, an invisible Firn'gaer chides the group mildly for their overly forward approach. He casts a spell that blocks the
alley, trapping the lone Werecat on the outside. (How high would you like your wall?)

Yorrick here's his friend as though from a very distant place. It is small and calls weakly. The primal urge to hunt is on him now. It drowns out his friend's voice. Drowns it out in the scented of blood. Yorrick lopes the short distance to the cat-thing, and aims another swipe with a claw. (Claw AC28, Damage 4hp w/DR, Grapple 32, Grapple Damage 8hp w/DR) This time Yorrick sweeps the Werecat into his grasp and crushes the creature with his weight.

There is the sound of metal on stone as the Werecat drops it's rapier. With its claw it attacks. (Claw AC13, AC4) Both attacks fail to penetrate Yorrick's natural armor.

Lorbius cautiously approaches the battling bear and Werecat. He is conscious of not only the danger from the Werecat Rogue, but also from the bear, with prey in his arms. He gingerly tests the ground to ensure there is no trace of the druid's spell.

As Lorbius moves forward, so too, does Celine. On her face is the desire to speak. But she remains silent, recognizing that this is the time for action.

The party all stand ready, poised for an attack. Their ears strain for the sound of running feet. Their eyes search the half-gloom. Neither do either of the two nobles detect a thing.

Nothing comes. The only sounds are those of Yorrick and the Werecat as they roll, locked in life and death combat.

Firn'gaer, the closet, looks down the dark alley. From his angle, he can just see past the corner. The alley seems to take a very slight westerly turn. But, from what he can see, appears otherwise unremarkable.

[OoC: If you have movement, please post your position on the map.]

Werecat is AC21

Current Map

Jaeden Ohm (AC 25 hp 71/97) Dalek (AC 20 hp 60/60)  d20+5=17 d20+13=25 d20+16=23
Tuesday September 20th, 2005 2:35:57 AM


Finally comfortable with the descision that he is better positioned near the alleys mouth Jaeden barks out a command, Sly! Niobe! Forward to the group!, as he spurs Dalek around the pairs right flank and hustles forward [hustle to AC9].

As the warrior rides he lets go of his sword with his right hand, holding it aloft in only his left [str. chk. = 17]. His right hand moves to one of the six pouches at this waist and disappears inside, only to reappear an instant later encased in flame.

He reaches back and pumps his flaming hand towards the mouth of the alley, letting fly what appears to be a small ball of flame [throwing stone enchanted with continual flame; target = 'section mouth of alley where no one will stop it's flight'; hit ac 25].

rolls and actions
*Movement = hustle 120' to AC9 (still at full stride)
*Strength Check to hold 2handed sword in one hand = 17
*Attack roll to throw stone into alley = 25 (RAB+13)
*Ride check for mounted combat = 23 (you didn't mention if this is required once per round or per encounter)

Note 1: Intention is to light up the mouth of the flame. Figuring Firn's wall will stop the motion of the stone.

Note 2: I'm going to assume that this all will take too much concentration to roll a spot or listen check (if it's even possible).

Jaeden OOC - Correction to Note 1 
Tuesday September 20th, 2005 2:41:40 AM

OOC: Make that:

Note 1: Intention is to light up the mouth of the alley.

Nothing like late night typos....

Niobe (AC 19 HP 73/73)(sub=Jason)  d20+13=18 d20+10=21
Tuesday September 20th, 2005 2:51:01 AM

Reacting to the note of command in Jaeden's voice Niobe runs forward to a position where she can be of more help [hustle to AF5]. With an ease born of practice she reaches back to her magical quiver and calls forth the composite bow kept within.

She scans the rooftops on either side of the alley [spot 18 listen 21].

Rolls and actions
*Hustle to AF5
*Retrieving composite bow from quiver of ehlona
*Scanning rooftops Spot 18 listen 21

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+19=24 d20+19=31 d20+19=20 d8+9=12 d8+9=11
Tuesday September 20th, 2005 12:00:58 PM

Peerimus moves towards Yorrick [AA-14] to be in a better position should his friend need him, though he doubhts that will be the case.

Yorrick continues to crush bone and tear the flesh of the cat-creature in his grasp.
[grapple 24/34/20(miss) damage 12 and 11. Yorricks defensive grapple is 29]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.6 minutes +4 AC
Stoneskin 99.8 minutes 10DR/adamantine 100HP


Savin 90/95  d20+13=26 d20+13=31 d20+11=19
Tuesday September 20th, 2005 6:54:26 PM

Savin nimbly leaps off the roof, using his slow fall feat, to not take damage. He will carry his new staff with him, keeping an eye out for trouble.

He will move over to U18 and peek around the corner folding himself into the shadows.

spot 26
listen 31
hide 19

Selena (AC 17 HP 62/62)(sub=jason)  d20+6=15 d20+7=11 d20+10=15 d6=5
Tuesday September 20th, 2005 9:00:25 PM

Bow still in hand Selena moves to Lady Celines right side in an attempt to get a better angle of fire on the alley. Depsite her earlier proclamation of inability to cause damage the leather clad lady thief prepares another of her silvered arrows and scans the tops of the roofs on either side of the alley.

rolls and actions
* spot 15 listen 11
* readied attack [triggered conditions = any werebeast coming over the roofs or Firn's wall][hit ac 15 dmg 5]

Sly (AC25 HP 85/85) Luke (AC21 HP65/65)(sub=jason)  d20+6=16 d20+6=13 d20+6=11 d20+6=22
Tuesday September 20th, 2005 9:12:30 PM

"Stop daydreaming!" Luke chides his companion Sly. "I'm coming Yorrick" the magical dog growls out as he bounds towards the raging bear [hustle to AC12].

"Wait Luke! Don't charge off like that!" In a futile effort to keep up with Luke he takes off running. Coming up alongside Peerimus he stops, deciding that it'll be safer for Luke to get involved then it would be for him [hustle to AG8].

rolls and actions
Luke hustle to AC12
Sly hustle to AG8
Luke spot 16 listen 13
Sly spot 11 listen 22

Firn'gaer  d20+8=25 d20+6=26
Tuesday September 20th, 2005 9:15:30 PM

Flying out of reach of ground combat, Firn'gaer climbs by 15-ft in his half of his move, V15.

"Peerimus call off Yorrick. We need to get information from the scout." He calls down to his companions as he looks into the alley. Turning and flying facing the alley he moves to U11.

[Listen DC25, Spot DC26]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- 9.9 minutes

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Around the Mouth of The Alley (DM/Al)  d20+3=7 d20+8=22 d20+8=21 d20+9=10 d20+14=15 d20+16=36 d20+16=24 d20+11=29
Tuesday September 20th, 2005 10:17:03 PM

Finally convinced that there will be no attack from the rear, Jaeden urges his mount down the street. As Dalek heads toward the alley, Jaeden draws a glowing rock and throws it into the mouth of the alley. It brings light to a 40 foot circle. It brings the fight between Yorrick and the Werecat into full visibility, even from those much further down the street. Unfortunately, the overall effect is also to cast a deeper darkness into the alley further beyond.

Niobe follows silently after Jaeden. Her bow springs into her hand. Her eyes scan the roof for attackers.

Peerimus moves into the dim fringes of the light cast by Jaeden's stone. He watches as Yorrick continues to maul the Werecat. The Werecat struggles and yowls loudly. Somewhere in the back of Yorrick's ursine mind, he wonders why his attacks are not doing as much damage as they usually do.

Savin comes skittering down, trailing one hand against the wall of the building. Staff in hand, he swiftly and silently crosses the street. The monk hides around the corner, but he also stands within the glow of Jaeden's glowing stone. His eyes search for the foes that he knows must be down the alley.

Lady Silverhand crosses down the street to the side of Lady Celine. Her eyes, like Niobe's, scan the roofline for enemies. Her bow string is taut, a shot ready.

With everyone else headed down the street, Luke hurries off to the aide of his friend, Yorrick. Sly follows at a slower pace.

As Firn'gaer climbs higher into the air, to the level of the rooftops, he urges Peerimus not to allow Yorrick to kill the Werecat. There may be information to be had from the creature. In a loose U shape, the invisible gnomish wizard inspects the alley, as he pulls back away.

"He may speak," Lorbius says. "We are not immune from ... persuasion. Do you hear Cat? You have broken with the Code, and you will now pay the price. If you care nothing for the safety of others, then we owe you a debt of neither brotherhood nor loyalty."

Celine too moves to a place where she can see down the alley. Her eyes peer into the darkness.

Those with a clear line of sight down the alley see, as Firn'gaer, did before, that it turns more south some 75 feet in. The walls within visual distance are stained and bare. No windows or doors are in evidence. Beyond is a patchwork of shadows.

Firn'gaer's gnomish ears twitch. It could be his imagination. But then again, he might just have heard something down the alley. Savin, on the other hand, is convinced that he heard soft unidentifiable sounds, even over the nearby fight.

The Werecat, this time, instead of repeating his futile attacks against the giant bear, struggles instead to escape. (Escape Artist 29 vs DC31) The Werecat fights madly to wriggle from Yorrick's grasp. Very nearly, it slips away. Nearly, but not quite.

Yorrick continues to maul the Werecat in the mouth of the dark and empty alley.

[OoC: If you have movement, please post your position on the map.]

The map reflects pretty much the furthest extent that you can see.

Firn'gaer is 30 feet off of the ground. The roofs of all the buildings are 30 feet high as well. The Ceiling of the Level is 45 feet.

Most of you are now close enough to get a good look at the fight. Werecat status is Wounded.
Werecat is AC21

Current Map

Jaeden Ohm (AC 25 HP 71/97) Dalek (AC 20 HP 60/60)  d20+8=19 d20+2=5 d20+5=14 d20+6=26 d20+20=28 2d6(3+1)+11=15
Wednesday September 21st, 2005 12:36:50 AM

Jaeden pulls his greatsword back into a two handed grip and continues his ride until finally he pulls up just short of the lightened circle [move to W12]. Quickly he takes in the seen and for a second more he scans as much of the alley and rooftops as he can see. "Firn'gaer," the warrior hisses, trying to keep his voice localized, "... can you see along the rooftops? Let us know whats going on up there."

Holding his position Jaeden gestures with his sword, first at the Half-Elven ranger and the two female chaos spawn and then at an area of ground behind his left shoulder.

Satisfied that the group is now in a tighter pattern the former mercenary prepares for an attack[readied attack].

rolls and actions
* Move to W12
* Jaeden spot 19 listen 5
* Dalek spot 14 listen 26 (crit success)
* Readied attack: hit ac 28; dmg 15



Selena (AC17 HP 62/62)(sub=jason)  d20+6=8 d20+7=8
Wednesday September 21st, 2005 1:23:36 AM

Not seeing any werebeasts on the roofs the newest of the Children of Chaos moves to the spot indicated by the man on horseback [hustle to x11].

"I won't be far." she says just loud enough for the closest of her companions to hear before she disappears from sight [activate ring of invisibility].

Out of sight of the others Selena sends her gaze once again to the rooftops to watch for any opposition.

rolls and actions
* hustle to x11
* activate ring of invisibility
* spot 8 listen 8 (crit fail)

Niobe (AC 19 HP73/73)  d20+15=20
Wednesday September 21st, 2005 1:50:10 AM

Niobe too sees the warrior's gesture but the Half-Elf has her own ideas. She moves towards the alley-side wall [hustle to ac14], doing her best to avoid the name sake piles of trash. Once she reaches the wall she presses herself against the wall and tries to conceal her presense [hide 20].

rolls and actions
* hustle to ac14
* hide 20

Sly (AC25 HP 85) Luke (AC21 HP 65) (sub=jason)  d20+6=9 d20+6=26 d20+15=28 d20+11=17 d8+8=9 d6+4=8
Wednesday September 21st, 2005 2:28:02 AM

Luke continues his run towards Yorrick and reaches the bears side [hustle to Y17]. He waits for his opening...

Sly decides not to tangle with the the melee of furry fury. Without seeing anything else to do he follows Jaeden's gesture and moves to the indicated area [hustle to Y12]. He pulls his sword and looks into the sphere of light, ready for an attack [readied attack].

***
IF Luke sees and opening through which he can attack the werebeast:

Seeing his opening luke strikes at werecat, nipping at the beast but having to pull up short, his opening having closed [hit ac 17].

rolls and actions
* Luke hustle to Y17
* Sly hustle to Y12
* Sly spot 9 listen 26 [crit success]
* Sly readied attack: hit ac 28 dmg 9
* Luke possible attack: hit ac 17 dmg 8 [rolled dmg just in case being grappled lowers werecats ac.

Savin 90/95 hps  d20+13=22 d20+13=19 d20+13=33 d20+11=15
Wednesday September 21st, 2005 11:10:46 AM

Savin knows that their is going to be trouble so he activates his tattoo casting shillegh on his new staff.

He will then look down the alleyway and start moving down it ready for trouble. His footfalls are silent as he moves forward trying to keep to the shadows.

spot 22
listen 19
move silently 33
hide 15

shillegh 1/10

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+17=23 d20+19=20 d20+19=24 d20+19=35 d20+13=25 d20+6=9
Wednesday September 21st, 2005 9:10:50 PM

Personally the druid is not sure he wants to stop Yorrick form killing the creature, and then, of course, he is not sure he can given recent events. Firn'gaer though likely has a better grasp for the tactics in this, so he decides he will attempt it. Also Loribus seems to think the action well founded.

Peerimus moves [Y/16] and speaks in the secret chant of his people, "Nuy, Yorrick, Ahmonjue." [handle animal down 23] Yorrick attempts to break from the grapple [check 20/24/30]. As yorrick disengages, the druid keeps alert to the alley and the were cat. [Listen 25 Spot 9]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.5 minutes +4 AC
Stoneskin 99.7 minutes 10DR/adamantine 100HP


Ring Around the Werecat (DM/Al)  d8+11=16 d8+11=18 d20+16=25 d20+16=19
Wednesday September 21st, 2005 10:02:39 PM

Jaeden and Dalek move to a place from which they can see much better down the alley. They stand ready for a wave of attackers. None come.

Lady Silverhand follows behind the mounted warrior. After a warning to this strange new group to which she's fallen in with, she activates her ring and disappears. Again she scans the rooftops for attack. (She wouldn't fit in X11, so I opted for Y11)

Avoiding the stinking debris to the greatest extent that she is able, Niobe slinks toward the wall and hides in the shadows.

Sly draws his magic longsword, and takes a stance next to Dalek. He stands ready to repel any attack from the horse's flank.

Luke, on the other hand, rushes in and sinks his fangs into the Werecat while it is held grappled within Yorrick's paws. The wardog shakes and tears at the cat, but this cat is made of tough stuff, and it resists all damage.

Savin activates his magic tattoo, and the wooden laundry pole glows momentarily in his hands. The monk rounds the corner and moves smoothly and silently down the alley and straight into Firn'gaer's invisible wall. (Take 1d6 damage.) It hurts, feeling just like a short unexpected fall.

Peerimus once again attempts to dissuade his friend from attacking the Werecat. His words have more force this time, but still cannot break through Yorrick's natural instinct to fight his prey until it is subdued. (Haven't told you until now, but all Handle Animals in times of excitement or agitations has the DC of a Push.) Yorrick continues to savage the Werecat. (Damage 6 and 8 w/DR) Yorrick growls at Luke. Red rents show through the Werecat's black fur and it is matted with its own blood. (BTW, Greater Magic Fang is still active on Yorrick, isn't it?)

Lorbius notes Savin's sudden stop, before he circles cautiously around Yorrick's flank, ensuring that he is in plain sight. The noble makes snuffling noises, and shakes his head in a sideways motion. Yorrick eyes Lorbius, and he still does not release the Werecat.

"You know me, Cat?" the Lord asks. "You know that it would be a simple thing for me to capture and bind you, without danger from the Curse. Submit. Submit without condition."

Celine crosses to the edge of the light. "Where is my brother," she hisses. "What have you done with him?"

There is movement from within the alley. Dalek, Sly, Savin and Peerimus all hear it. A shuffle of feet, perhaps. Or a whisper of voices. Perhaps the movement of leather.

Savin and Firn'gaer are the only ones near enough to see, but there, at the very distant edge of their vision is a dark blotch upon the second floor of the eastern side of the alley. In many ways it is no different than the other dark blotches of stain and decay that cover the walls. This one, though, seems a bit too regular in shape.

[OoC: If you have movement, please post your position on the map.]

The map reflects pretty much the furthest extent that you can see.

Firn'gaer is 30 feet off of the ground. The roofs of all the buildings are 30 feet high as well. The Ceiling of the Level is 45 feet.

Most of you are now close enough to get a good look at the fight. Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.

Current Map

Jaeden Ohm (AC 25 HP 71/97) Dalek (AC20 HP 60/60  d20+8=26 d20+2=16 d20+5=10 d20+6=16 d20+20=30 d20+15=27 2d6(1+5)+11=17 2d6(1+1)+11=13
Thursday September 22nd, 2005 12:38:31 AM


"Ahead in alley, something moves." Dalek communes to Jaeden simply.

The warrior stays put, eyes darting from shadow to rooftop to shadow again. Patiently he waits for the fight to come to him.

rolls and actions
Jaeden spot 26 listen 16
Dalek spot 10 listen 16
Readied full attack: hit ac 30,27 dmg 17,13

Selena (AC 17 HP 63/63)(sub=jason)  d20+6=19 d20+7=16
Thursday September 22nd, 2005 12:55:30 AM

Still hidden from sight, Selena makes her way around the back of the group [hustle to S14]. She stays quiet and scans the area.

rolls and actions
* hustle to S14
* spot 19 listen 16

effects
* invisibility

Niobe (AC 19 HP 73)(sub=jason)  d20+15=27 d20+15=23 d20+13=15 d20+10=14 d20+10=19
Thursday September 22nd, 2005 1:30:49 AM

Keep to both the wall and the shadows, Niobe slinks forward towards the corner [move silently to AA15]. She remains alert and ready.

rolls and actions
* hide 27
* move silently to AA15
* move silently 23
* spot 15 listen 14
* second +10 roll is a mis-roll

Sly (AC 25 HP 85/85) Luke (AC 21 HP 65/65)(sub=jason)  d20+6=11 d20+6=23 d20+11=26 d6+4=5 d20+6=8 d20+6=10 d20+15=34 d20+15=16 d20+10=18 d8+8=9 d8+8=10
Thursday September 22nd, 2005 2:20:26 AM

Not liking the tone of Yorricks growl Luke wisely backs off [move to z13] and prepares to spring at anything that comes near.

Sly too stays set and scans the area.

rolls and actions
* luke move to z13
* luke spot 18 listen 25
* luke readied attack hits ac 26 dmg 5
* Sly spot 8 listen 10
* Sly readied attack hits AC34 (crit threat missed), 18 Dmg 9,10

Savin hps 86/90 ac 26 shillegh  d6=4 d20+13=27 d20+13=21 d20+13=21
Thursday September 22nd, 2005 4:36:59 PM

Savin sees something on the wall. His eyes squint and try to figure out what it is. He is concentrating on it so much, he doesn't see the force wall in front of him and walks right into it. (takes 4 points of damage)

Savin sighs in frustration and then climbs the wall next to him on the west side. He will move down the rooftop looking at that smudge trying to figure out what it is.

climb rolls 27
spot 21
listen 21

Firn'gaer  d20+8=16 d20+6=13 d20+7=24
Thursday September 22nd, 2005 5:41:47 PM

Firn'gaer flies towards the shape he saw on the second floor, X18. Not wanting to give up his location, he doesn't respond to voices or actions taken from the others. Gazing again into the mirror he looks and focuses on his area, the second floor. Is it the Bane? He wonders maintaining his current height.

[Listen DC16, Spot DC13, Use the mirror DC24]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- 9.9 minutes

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+19=20 d20+19=39 d20+19=21 d8+9=10
Thursday September 22nd, 2005 9:39:23 PM

Peerimus has attempted to calm Yorrick down to be able to question the cat creature, but the great bear has had noting to do with that. To the druid, it is obvious that Yorricks keener senses detect something he can not. He has never thought of Yorrick as anything more than a companion, friend and equal. Yorrick might have everything under control now, but that may also change, Peerimus steps back [Y/15] pulls a scroll and casts Shillelagh upon his club.

Yorrick continues his assault upon the grappled werecat. [20/39/21 Dmg 10 defensive grapple is 29]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.4 minutes +4 AC
Stoneskin 99.6 minutes 10DR/adamantine 100HP
Shillelagh 10 minutes

The Werecat Speaks (DM/Al)  d8+9=11 d20+16=23 d20+16=33
Thursday September 22nd, 2005 10:03:48 PM

The group closes in on the fight between cat and bear and the mouth of the alley.

Jaeden and Dalek hold a position in the street, readying from attack from any quarter. The fighter's mound informs him of what he hears.

Invisible, Lady Silverhand skirts the rear of the group for a better vantage down the alley. Her human eyesight does not allow her much detail beyond the spill of Jaeden's glowing stone.

Niobe creeps to the edge of the light. Still hiding in the shadows, she listens and waits.

Luke leaves the prey to the larger bear and returns to Sly's side. Both remain by Jaeden's side, ready for any attack.

Savin circumvents Firn'gaer's wall by climbing the rose vines that climb the walls as well as he. The monk manages to wedge the laundry pole uncomfortably between his back and his magic haversack, and still manages to scamper the 30 feet to the top of the wall at an accelerated pace. (Accelerated Climb 1/2 speed, with Stow Weapon as Move Equivalent Action places you just at the top of the roof.)

Firn'gaer flies over the melee below. The light of the glow stone leaks upward from below as the gnomish wizard moves between the corners of the roofs on either side. Savin is directly across from him. Firn'gaer turns removes his gaze from the eastern wall of the alley to momentarily consult the Vision of Noxnyx. The intense color signature that he had seem before still seem to be off to the southeast. Drawing his field of vision in, causes the signature to vanish. It is still difficult to judge scale, but it is unlikely that the Bane, if that is what the signature is, is as near as the dark regular area on the alley wall.

Somewhat odd as well, though it is difficult to say for certain, but in the same way that one's brain tells us that something has not moved, Firn'gaer gets the impression that the signature has not moved either.

Peerimus steps back, allowing Yorrick to continue his attack on the Werecat. The druid enhances his weapon with a spell. Yorrick continues to maul the unusually tough prey that he has hold of. (Third Grapple hit as well, 1hp w/DR) Yorrick gnaws on the Werecat's arm, but, what would normally cripple a being does not seem to hurt the Werecat much at all.

"Ywraaaawrrrr," the Werecat yowls. "Lord Tarleth is with S'bat. Mercy. Mercy," the Werecat cries, it's voice a subtle lisp.

"Who is S'bat? Where are they," Lorbius prompts. Celine stands nearby, her fists clenched with tension.

"Down the alley," replies the Werecat. "In the Lair." The Werecat has long ceased struggling against Yorrick. "They're in the Lair."

Firn'gaer, and Savin from his higher angle, now see the regular stain on the alley wall for what it is, an open window. Within, the building is dark. They see no movement. They hear no movement. Nothing.

Further down the alley, Firn'gaer's low-light vision allows him to see a corner where another alley branches off of this one.

[OoC: If you have movement, please post your position on the map.]

The map reflects pretty much the furthest extent that you can see.

Firn'gaer is 30 feet off of the ground.
The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32

Most of you are now close enough to get a good look at the fight. Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16 (Anything but a Nat 1 succeeds)

Current Map

Jaeden Ohm (AC 25 HP 71/97) Dalek (AC 20 HP 60/60)  d20+8=11 d20+2=16 d20+5=7 d20+6=13 d20+20=28 d20+15=24 2d6(5+1)+11=17 2d6(5+5)+11=21
Thursday September 22nd, 2005 10:30:30 PM

Jaeden continues to watch as the bear mauls the beast. When the werecat offers up the information his head the mans head cocks slightly to the side as he takes in the new information. "Stand ready." he mutters to those at his side.

rolls and actions
Jaeden spot 26 listen 16
Dalek spot 10 listen 16
Readied full attack: hit ac 28,24 dmg 17,21

Sly, Luke, Selena & Niobi  d20+6=16 d20+6=24 d20+15=27 d20+10=23 d8+8=10 d8+8=14 d20+6=18 d20+6=15 d20+11=14 d20+6=18 d20+6=24 d20+7=14 d20+13=20 d20+10=19
Thursday September 22nd, 2005 10:46:42 PM

Bladesinger, dog, lady and ranger each hold their ground, knowing that their role in this encounter has yet to come. Each stays observant of their surroundings and each of the males prepares to strike at any foe that dares show itself.

rolls and actions
Sly spot 16 listen 24
Sly readied full attack: hit ac 27,23 dmg 10,14
Luke spot 18 listen 15
Luke readied full attack: hit ac 14,18 [misses]
Selena spot 24 listen 14
Niobe spot 20 listen 19



Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+17=29
Friday September 23rd, 2005 5:14:55 PM

Peerimus is still unsure what to do abou the werecat, but part of him decides on action. Stepping to Yorrick, the druid puts his familiar touch against the bear. If they are to be merciful to Tarleth, then mercy must be shown to those in his control as well. [Handle animal 29] "Yorrick my friend, let him go. Nuy, Yorrick, Ahmonjue."

Yorrick grunts and uncerimonisously drops the werecat to the ground. Standing over the creature in triumph, he lets forth a mighty roar. Peerimus turns a cocked head towards Loribus and then back to the creature. "Where is the lair and what is this S'Bat."

With all the hidden eyes and ears of the group about him, Peerimus has little concern of being taken unaware. Calling Upon the Pearl's Power in his pack, Peerimus recasts Greater Magic Fang upon Yorrick.

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.3 minutes +4 AC
Stoneskin 99.5 minutes 10DR/adamantine 100HP
Shillelagh 9.9 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours

Firn'gaer  d20+8=27 d20+6=21 d20+7=19
Friday September 23rd, 2005 9:29:29 PM

Firn'gaer looks in the upper floor with nothing to be seen. Continuing down the alley he moves to Z25. There he looks about, but more he listens to sounds of the alley hoping to get a hint of danger to warn the others.

Turning again to the Vision of Noxnyx, he moves his view out slighty to encompass the block.

[Listen DC27, Spot DC21, INT check DC19]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- 9.6 minutes

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

A Bigger Picture (DM/Al)  d20+16=28 d20+16=21 d20+12=17 d20+12=27
Saturday September 24th, 2005 8:24:30 PM

Jaeden Ohm sits astride Dalek taking in the interrogation as he holds in readiness for any sudden attack.

Sly, Luke, Lady Silverhand, and Niobe all hold a vigilant watch against surprise.

Peerimus speaks again to Yorrick. This time, the words from the bear's friend reach through the haze of animal instinct. Yorrick raises his head, and his roar sounds down through the gloom of the alley.

The Werecat, covers his head with his clawed hands and scuttles a few paces away and out from under the jaws of the bear. Bloody and battered, he peeks out when Peerimus takes over the questioning.

"The Lair ith down the alley." The words tumble out as though talking were the same as running. "And S'bat, he'th a rat. Uthed to run the Cat and Mouth. He'th a player. He'th one who put Tarleth at the Head. Thed it would gif uth Legitimathy."

"You gon let me go? You not gon let him eat me, are you?"

Lorbius looks across the circle of light at Peerimus. "You have broken the code, and endangered every one of us, through your actions. That is a criminal act with the most dire of consequences." The implications behind Lorbius' words are plain, they mean death.

Firn'gaer, invisible and 30 feet above the ground, continues down the alley. [b]Savin on the rooftop and unaware of the wizard's presence, continues to examine the far wall of the alley.

Firn'gaer looks into the Vision of Nyxnox, and pulls back his perspective. On the screen, he easily identifies himself. Behind him are six of his companions in a rough cluster. Savin is behind and over his right shoulder. The unknown signature is still to the southeast, though seemingly closer now, and at a shallower angle.

With Firn'gaer's low-light vision, he sees the alley continue on straight ahead, and the corner at which the alley branches in a T. Just beyond the T branching (at Y44) down below at the street level, there is a door on the west side of the alley.

Suddenly, to Firn'gaer's ears, comes a soft stealthy creak. From the quality of the sound, it must have come from very nearby.

[OoC: If you have movement, please post your position on the map.]

The map reflects pretty much the furthest extent that you can see.

Firn'gaer is 30 feet off of the ground.
The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Door at Y44

Most of you are now close enough to get a good look at the fight. Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16 (Anything but a Nat 1 succeeds)

Current Map

Sly (AC 25 65/65hp) & Luke (Ac ?? Hp ??)  d20+4=9 d20+5=12 d20+5=16 d20+5=22
Sunday September 25th, 2005 10:36:44 AM

Sly (at Y/12) and Luke (at Z/13) Watches for anykind of trouble. Luke growls at the weard breed of cat but he listen and trys to see down the ally.

Sly Spoting 9, Listining 12
Luke Spoting 16, Listening 22

Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 60/60)  d20+8=17 d20+2=18 d20+5=13 d20+6=13 d20+20=37 d20+20=28 d20+15=25 d6+11=17 d6+11=14 d6=2 d6=3
Sunday September 25th, 2005 7:24:40 PM

Still attempting to use the deeper shadows outside the ring of light to some advantage Jaeden holds his position still longer. With the interrogation proceeding there is little he can do but Dalek's earlier warning of movement in the alley does not sit well with him.

He speaks only loud enough for those who need to hear to hear. "Peerimus, Lord Lorbius, try to move the proceedings out of the mouth of the alley. I don't like that bottleneck."

Both man and horse remain observant, with the man ready to attack.

rolls and actions
Jaeden spot 17 listen 18
Dalek spot 13 listen 13
Readied full attack: Hit ac 37 (crit - threat hit ac28) and ac 25; Damage 27 and 17

* ooc note: not sure how crit dmg is done. I doubled base roll but not adjustments. Also, misrolled my dmg. Last two d6 rolls are the missing dmg from the two rolls that precede them.


Selena (AC 17 HP 63/63) Niobe (AC 19 HP 73/73) (sub=jason) 
Sunday September 25th, 2005 7:40:55 PM

The two ladies of the shadows both stick to their plans for a surprise attack. Selena stays motionless, making her undetectable to normal sight and hearing. Niobe relies on more conventional means and tries to press herself up even flatter against the wall [hide

continued  d20+15=27 d20+6=22 d20+7=18 d20+13=16 d20+10=30
Sunday September 25th, 2005 7:44:29 PM

[hide 27]. Both remain alert.

rolls and actions
Niobe hide 27
Selena spot 22 listen 18
Niobe spot 16 Listen 30 (crit success)

(jon) occ 
Sunday September 25th, 2005 8:33:44 PM

hey all i am back and thanks jason for the sub with my char

ooc jason 
Monday September 26th, 2005 2:08:08 AM

things are pretty much the same as they were when you left :D

Savin ac 86/95 hps ac 26 shillegh  d20+13=31 d20+13=32 d20+11=20 d20+13=32
Monday September 26th, 2005 7:54:49 AM

Savin will move swiftly down the wall, moving silently, peering about the gloom looking for some kind of clue where the enemies might be. He will try to keep to the shadows, but peer over the edge when he thinks he needs to.

He will move slowly and only take a single move bringing him to Y34

spot 31
listen 32
hide 20
move silently

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+13=25 d20+17=30 d20+20=21
Monday September 26th, 2005 3:38:29 PM

Peerimus tries to keep his thoughts to himself as the Were cat speaks and Loribus answers the question of letting the creature go. However, peerimus nows has a dilema in his mind. For if he kills this creature Tarleth must suffer the same fate and the druid is pretty sure that won't happen unless it is the only way. Lady Celine will be this creature's only real ally and Peerimus decides that is the direction he should travel.

Looking back across to Loribus and then back to the cowering cat, he responds. "You will share the same fate as Tarleth. How many are preparing to defend the lair?"

Peerimus keeps his ear down the alley as some of the group have moved ahead and a steady on on Yorrick should the creature try and bolt. [Listen 25 Yorrick readied attack handle animal 30] The great bear comes to all fours and readies to strike at the cat, should it attempt to flee. [Hit AC 21 nat 1 miss]
Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.2 minutes +4 AC
Stoneskin 99.4 minutes 10DR/adamantine 100HP
Shillelagh 9.8 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours


Sly (AC 25 65/65 hp & Luke 
Monday September 26th, 2005 6:46:00 PM

Sly wonder if he and Luke can help out, But he stay to protect the females. "Give a shout if you need my help!!"

Vows and Whispers (DM/Al)  d20+16=35 d20+16=28 d20+12=24 d20+12=20 d20+12=25
Monday September 26th, 2005 9:14:36 PM

Sly and Luke continue to hold their position, waiting outside the spill of light. They keep watch over the women folk. Sly shouts down the alley to offering their help should it be needed. It sounds awfully loud in the gloomy silence of the deserted Trash Level.

Jaeden and Dalek hold the center of the defensive formation. Jaeden suggests a more strategic position to Peerimus and Lord Lorbius, and he holds ready for a counter-offensive. But nothing comes out of the gloom. Neither he nor Dalek hear or see a thing.

Niobe and Lady Silverhand remain hidden. Niobe, against the wall, hears movement from the alley. But, whether it's Savin or something else is not something that she can tell from her position. Once again a burning desire to return to the Southern Continent wells up within her. The longing burns so bright that it makes her hate this place.

Savin creeps across the rooftop. As he draws abreast the window, he hears a soft whisper from nearby, then the hiss of a shushing voice. Has he been spotted? Are the sounds from the window? It's dark, and Savin sees nothing within. From the angle he is at, the monk cannot quite see down the branching alley. The corner blocks his view.

Peerimus continues to put questions to the Werecat. While the Werecat speaks, Peerimus turns an ear to the alley. He hears nothing.

"There ... " the Werecat hesitates. But when Yorrick rises to all fours, words one again come spilling out. "There are sirty five. No. Sirty sefen. Maybe. I sink."

"Wait, wait." The Werecat closes it's eyes. It's breath comes in short gasps as it attempts to concentrate. Its fur thins, almost seeming to grow inwards. It's forehead grows. Legs bend with the crack of bone. It transforms, becoming a thin wiry man. His leather armor hanging loose upon his frame. "I'll leave the city and never return. We only came here because we heard it was a place to be. Where we wouldn't have to be alone anymore."

"Lorbius?" Celine moves into the pool of light.

Lord Lorbius meets Celine's eyes. "I must speak for the good of all, Celine," he answers her unspoken question. He looks up at Jaeden, and moves out of the alley to Celine's side. "You know I must. All that I can say at the moment, is that I have not yet come to a decision. Time and events will tell."

Meanwhile, invisible to all, Firn'gaer as he concentrates on the Vision of Noxnyx, ceases movement and sinks slowly to the ground. (Firn'gaer is not on the ground.)

[OoC: If you have movement, please post your position on the map.]

I'm going to break from strict combat rounds. Movement will be a little less restricted. But time intervals will still be fairly short.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Door at Y44

Most of you are now close enough to get a good look at the fight. Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16 (Anything but a Nat 1 succeeds)

Current Map

selena  d20=9 d20=18
Tuesday September 27th, 2005 10:39:37 AM

Selena is going to move down the pasage toward savin keeping invisable and eyes alert looking for any movement (ready attack trigger only if seen with she fire)
(moving for aa 38)
spot 15
listen 25



Niobe (AC 19 HP 73/73)(sub=jason)  d20+15=33
Tuesday September 27th, 2005 1:10:17 PM

Just great! Niobe thinks to herself. Here I am rumaging through piles of garbage and on the verge of retching, all for the sake of some high and mighty werebeasts. She absently scratches at the Chaos tattoo, finding herself chafing under the bonds it creates more then ever she has before.

Still the well practiced rogue has the presense of mind to press herself against the wall and remain hidden but she is less then fully observant.

Rolls and Actions
Hide 33


Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 60/60)  d20+8=20 d20+2=15 d20+5=16 d20+6=24 d20+20=27 d20+15=31 2d6(2+1)+11=14 2d6(3+5)+11=19
Tuesday September 27th, 2005 1:16:42 PM

Knowing he can't proceed down the alley with the presence of the wall of force, Jaeden does the only thing he can... he holds position. He scans the rooftops on either side of the magical wall.

For a moment he begins to relax, the adrenaline form the first encounter fading away. But the warrior is used to long campaigns and long watches and remains alert and ready.

rolls and actions
Jaeden spot 20 listen 15
Dalek spot 16 listen 24
Jaeden full attack: hits ac 27,31 dmg 14,19

Firn'gaer  d20+8=27 d20+6=23
Tuesday September 27th, 2005 3:20:32 PM

Firn'gaer finds in his focus draw away from the Vision and he regains control of his flight. Flying up he will land near Savin, if he sees him, or he will land on the roof-top above him. Perched he looks and listens for dangers previously only heard.

They're here somewhere... He thinks. But where...

Not wanting to give up his position or open an avenue for attack on the others he allows the wall to be maintained.

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- 9.4 minutes

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82) 
Tuesday September 27th, 2005 6:07:51 PM

It is quite evident where the authority and strength of will lies where it concerns the nobles, but the problem still exists. Almost more so now that it is evident the man is not a citizen of this city in the first place. Yes he needs to abide the same rules as others who live here, but the dilema still gnaws at the druid.

A more pressing issue is the number of opponents lying in wait just down the alley. An almost impossible number of opponents, especially to a group that does not fight as a cohesive unit. That is part of their strength, but also a point of weakness. Another avenue opens.

"Loribus, an assault against such a large entrenched force is folly at best. We need a different course and promised leniency may be the best set. Your voice would have to heard in that matter." the druid then turns an unwavering gaze to Celine. "If Tarleth is to have any hope, the others must have it as well."

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.1 minutes +4 AC
Stoneskin 99.3 minutes 10DR/adamantine 100HP
Shillelagh 9.7 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours

What Do You Know? (DM/Al)  d20+16=36 d20+16=20 d20+12=14 d20+12=23
Tuesday September 27th, 2005 10:10:19 PM

Invisible to all eyes, Lady Silverhand enters the alley for a little reconnoiter. Like Savin before her, she makes it some 25 feet down the alley before running smack into something hard, unyielding, and just as invisible as herself. Ouch. (That's Firn'gaer's Wall of Force, Kristal. Take 1d6 damage.)

Niobe blends easily with the darkness as she fumes within.

Jaeden bides his time. There is a time for action and it will come when it comes. Readiness is the thing.

Firn'gaer rises from the floor of the alley. As he once again attains the roof level, the gnomish wizard spots Savin at the edge, peering over. Invisible, and flying in perfect silence, the wizard approaches the monk without a word. Firn'gaer looks and listens for their enemies.

Peerimus with concern for the group's chances against what appear to be overwhelming odds, suggests what might be interpreted as a diplomatic approach and a possible compromise.

It is Lady Celine who is the quickest to provide a reply to Peerimus' words. "Why must my brother be consigned to the same fate as the others?" she retorts.

"Celine," Lorbius neither moves, nor does his tone rebuke. It is clear that he has experience with the mood currently upon the Lady of House Stizein. "What Master Peerimus may be proposing is a deal by which all within who have violated the code be granted pardon. Is that not the thrust of your idea?"

Celine remains quiet, and listens.

"Yet, there are many dangers to your proposal as well. Even were we to banish from the city, all who are within this Lair, there are many ways in which word could return to Floating City. Thirty seven tongues to govern. Thirty seven criminal tongues wag when a light breeze blows."

"That is also assuming that they will agree to such a thing. A creature of our kind is naturally wary of exposure, those who would show it openly are capable of anything. These Cats and Mice have a grand and preposterous scheme. It is unimaginable to any with a basic commons sense. Who knows what drives them to it?"

"No. Before I offer such a dangerous pardon, I would know more."

With a single look to assure himself that the cowering lookout, now in human form, will not attempt to escape, Lorbius enters the alley, feeling before himself for the presence of Firn'gaer's invisible wall.

There is the clink of metal against metal. Firn'gaer hears it, and to the gnome it sounds distinctly as though it comes from the window across the alley. His eyes, though, can detect nothing within.

[OoC: If you have movement, please post your position on the map.]

I'm going to break from strict combat rounds. Movement will be a little less restricted. But time intervals will still be fairly short.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Door at Y44

Most of you are now close enough to get a good look at the fight. Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16 (Anything but a Nat 1 succeeds)

Current Map with Coordinates that are easier to Read.

How Far You Can See

Savin hps 85/95  d20+12=26 d20+12=28
Tuesday September 27th, 2005 10:53:05 PM

Savin glides slightly farther down the wall eyes scanning and ears straining for any kind of information. He is fearful of getting to far ahead of the group since he is sure that they will soon need his help and protection. He gives no thought to his own exposed and precarious position. He hopes to be able to see down the alley now.

moving to Y38

ooc not sure how much time has taken since we aren't in combat rounds. Is my shillegh spell still in effect?

Rough count, you've got 4 rounds left. -- Al

Sly (Ac 25 65/65hp) 
Wednesday September 28th, 2005 8:46:31 AM

Sly tell Niobe, "Niobe! Stay here untill we know more, I have a feeling that there's a lot of then that I cannot see. By the way where is Silverhand??"

Luke answers "I don't know?"

selena  d20=9 d20=13
Wednesday September 28th, 2005 10:23:42 AM

Selena is hold at the force wall she ran into and wait scaning the ally
if the wall drops she will cont.. on if not she will wait will readyed attack tigger if she is attacked or seen
spot 15
listen 20

Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 60/60)  d20+8=10 d20+2=22 d20+5=25 d20+6=9 d20+20=32 d20+15=29 2d6(6+6)+11=23 2d6(4+4)+11=19
Wednesday September 28th, 2005 1:24:14 PM

Jaeden keeps his voice low as he answers Sly, "She is near Sly, have faith."

As much as the warrior wants to call out to Firn'gaer to pull down the wall so he can move forward, his past mercenary training wins out and he holds his position and bides his time.

rolls and actions
Jaeden spot 10 listen 22 (crit success)
Dalek sot 25 (crit success) listen 9
Readied full attack: hit ac 32,29 dmg 23,19


Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82) 
Wednesday September 28th, 2005 4:46:58 PM

Peerimus merely returns a steady gaze to Celine and his silent prayers are answered with Loribus's voice. Turning his attention, he nods slightly. "That would be the short of it yes." Loribus then continues with the argument that the druid was expecting. He also, unfortunately, agrees with the logic put forth. Peerimus was never good at arguing from a position he did not wholly believe and he was now quickly finding himself at that disadvantage. "There will not be 37 survivors to banish and do not suggest banishment, but imprisonment or Atonement. Magical aid could be brought to bear against them to hold them to their words." Peerimus falls silent for a moment, "But you are very much correct we should know more. The answers lie in the alleyway."

The druid remains where he is with Yorrick. The wall is still up and the lone werecat still a threat to escape or attack from behind in a moment of perceived weakness. A stray thought touches his mind and he turns to the now man. "You say you were told you could gather here in safety? Whom lead you to such and why would you believe this city would not attempt to destroy you if you were so brazen with your condition?"

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94. minutes +4 AC
Stoneskin 99.2 minutes 10DR/adamantine 100HP
Shillelagh 9.6 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours


Jaeden Ohm (Illegal second post)  d20+8=18
Wednesday September 28th, 2005 6:29:18 PM

Jaeden pays close attention to the former werebeasts answers (sense motive 18).

Niobe (AC 19 HP 73/73)(sub=jason)  d20+15=35
Wednesday September 28th, 2005 6:51:48 PM

Niobe is smart enough not to give her position away by answering Sly, even if she were in the mood to. Time moves slowly for the half Elf, as it so often does when you're someplace you don't want to be.

She attempts to stifle the stench by breathing through her mouth and is rewarded for her efforts by a small amount of bile rising into her mouth.

Now she's really in a dark mood.

Forcing the nasty stomach fluid back down her throat she stays hidden.

rolls and actions
Hide 35 (crit success)

More And More (DM/Al)  d20+16=20 d20+16=17 d20+12=32 d20+12=28
Wednesday September 28th, 2005 9:13:11 PM

Savin makes a stealthy move to a point from which he can see down the side alley. With his human vision, he can see that the two story building, ends at one point, leaving the wall on the first story to continue on down the street. This might indicate, possibly, a courtyard of some kind. The alley is clear and empty. No sounds come from beyond. (BTW, I'm not sure what you were rolling. I have you down for Hide 11, MS 13)

Sly warns Niobe not to approach too aggressively. From the words of the Werecat, there seem to be quite a few opponents somewhere down the alley.

Lady Silverhand, silent and undetected by anyone, waits at the invisible wall. She stands ready, on the off chance that there may come an attack.

Jaeden stands like a mountain. He flows like a river. He waits with the patience and discipline of time itself. But all around remains silent. And even should an army of Werecats charge down the alley, they would encounter Firn'gaer's wall. That should hold them. Shouldn't it?

Niobe feels a sensation of physical illness. Though whether it is from the garbage and stink, or her overwhelming desire to be anywhere but here, is not completely clear. Nor, as far as she is concerned, is there any practical distinction.

Peerimus lets the subject of justice for the Cat and Mouse gang drop for the moment. Instead, possessed of an idea, he presents another question to the now human Werecat.

Satisfied that his back is protected by the clear wall of force, Lorbius turns with interest to hear the Cat's answer to the druids question. Celine reacts as well. One might almost see her prick up her ears.

"We ... " the lookout begins, "We all follow Lord Tarleth," he says hesitantly. "He's our example. He's living proof of what we can rise to if we have the will." The words from the lookout's mouth sound as though they are parroted political propaganda. "He's the shining star that that will guide us to our destiny."

"Or that's what S'bat is always saying."

Jaeden can find no craft in the man, no guile nor any attempt to disemble.

[OoC: If you have movement, please post your position on the map.]

Pseudo combat rounds. Movement will be a little less restricted. But time intervals will still be fairly short.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Door at Y44

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16 (Anything but a Nat 1 succeeds)

Current Map with Coordinates that are easier to Read.

How Far You Can See

Savin 85/95 ac 26  d20+13=24 d20+13=30 d20+13=23
Thursday September 29th, 2005 8:14:20 AM

Savin will go to s-42 and then spin and sprint towards the wall leaping out into space and over to the next building. He will land with a tumble and come to his feet ready for action.

Jump roll 24

OCC Savin will only do this if it makes sense. If the building across the street is taller than the one he is on, he will refrain from splating himself into the wall.

Either way Savin will look around and listen for trouble.

spot check 30
listen check 23



Firn'gaer  d20+8=27 d20+6=15
Thursday September 29th, 2005 9:33:50 AM

The wizard sits on his perch above the alley. There he crouches and waits...and listens. He tries to see if the ambush becomes impatient and reveals themselves.

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- 9.2 minutes

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Sly and Luke  d20+5=22 d20+5=23
Thursday September 29th, 2005 12:56:02 PM

Sly is restless shifting from one foot to the other, Sly will reply (in a wisper) to Jaeden, 'I know that girl, when she makes up her mind she goes for it. But it does get her in trouble, besides I owe her one from Ice Vein!'

Luke also replies "Me too!"

Luke Listens 22 and Spot 23.

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82) 
Thursday September 29th, 2005 4:47:56 PM

Answers at last to the riddles before. Peerimus narrows is eyes slightly in thought. "S'bat, the true problem then." Peerimus looks down the dark alley, though he can truly see little beyond the light and then his gaze falls back to the lookout. "How long ago did S'bat arrive and how many actually believe they are no more than mere tools to his own ends and you will cast off when your usefulness reaches its conclusion?"

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.9 minutes +4 AC
Stoneskin 99.1 minutes 10DR/adamantine 100HP
Shillelagh 9.5 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours


Selena  d20=18 d20=10
Thursday September 29th, 2005 4:57:37 PM

Selena waids in silence. she ponders she situation and her new "friends" unsure what is going on
spot 24
listen 17


Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 60/60)  d20+8=22 d20+2=5 d20+5=11 d20+6=10 d20+20=40 d20+20=22 d20+15=34 d20+15=19 2d6(4+2)+11=17 2d6(1+3)+11=15
Thursday September 29th, 2005 8:05:31 PM

Still ready, still wary, and still doing his best to ignore the stench of Trash Level, Jaeden continues to hold ground just beyond the ring of light.

rolls and actions
Jaeden spot 22 listen 5
Dalek spot 11 listen 10
Readied full attack: hit ac 40,34 (double crit threat: first attack successful crit)dmg 23,15



Niobe (AC 19 HP 73/73)(sub=jason) 
Thursday September 29th, 2005 8:29:12 PM

Finally Niobe decides that she has had enough. She peels herself from the shadows and advances towards the light. As soon as she reaches the light her scowl becomes very clear for all to see. he pulls her rapier and continues her advance to the location of the man-beast.

Stoping just shy of the prone man she allows the tip of her blade to hover just shy of the mans eyeball. "You're not talking fast enough for my liking." Her tone is even and level but the threat is clear.

rolls and actions
Move to Y17


Faster Pussycat (DM/Al)  d20+16=19 d20+16=23 d20+12=31 d20+12=24 d20+4=7
Thursday September 29th, 2005 8:56:52 PM

Savin moves back away from the edge of the roof. He turns, and his footsteps sound lightly against the tar of the rooftop as he takes a running start, and leaps into space. Dark air rushes by as the ground opens up beneath him. Freedom. Hurtling through the dark open air, the ceiling of the level seems so so close. *Bam* Savin lands on the rooftop across the way, having easily cleared the 20-foot span of the alley. He rolls to his feet, crouched and ready for an attack. His arrival sounded quite loud in his own ears. He listens and scans the rooftop.

From his new position, Savin can see that what lies below does indeed appear to be a courtyard. A gateway opens in a ten-foot high wall. At the very edge of his vision, Savin sees a regular outline in the building across the alley from the gateway. Such an outline might very possibly be a door. A bit more clearly, up above the door on the second floor, is another open window. Within the window, Savin sees a quick movement, dark shapes within a dark room. Then nothing.

Down in the courtyard, a single Were rat stands. It is looking upwards at the spot in which Savin stands. It's attention, no doubt has been drawn by the noise.

Firn'gaer hears the soft padding of feet from somewhere nearby. But his vision is blurred by too much intense concentration into dimly lit corners. He fails to see the thing that he heard.

Sly, Jaeden Ohm and Niobe all hold their positions as the Wereman is questioned here with them, Savin is somewhere on the roof, and Firn'gaer and Lady Silverhand are nowhere in sight. Their locations are completely unknown. The three and the invisible Lady Silverhand cannot help but hear some activity on the rooftops. There is the sound of footsteps and a thump. What could that be?

"Huh? Believe what?" The Wereman answers the questions put to him by Peerimus with a look of confusion. "What are you talking about? S'bat. I think he's always been here. I ... tools? I don't understand."

Lady Celine, however, picks up on Peerimus' implications immediately. "Then Tarleth is not at fault," she says. "It is this S'bat."

Unable to bear conditions any longer, Niobe breaks from the shadows and threatens the Wereman with the point of her rapier.

"She is right," Lady Celine moves closer into the light and harangues the Wereman from the other side. "Admit it. It is S'bat who is controlling my brother."

The Wereman blinks like an animal blinded by a sudden bright light. He seems momentarily unable to grasp the ideas that have been thrust at him, and he is at a loss for anything to say, fast or slow.

"I do not think we will find the truth here, Celine," Lord Lorbius says as he draws a coil of rope from his pack.

"Please," Lorbius says to Niobe, "I do not believe that will prompt him to speak any faster."

"Submit," he commands, and proceeds to bind the Wereman. (Spot vs DC10 to observe the following: Highlight to display spoiler: {Lorbius does not appear to have much experience binding captives. It is very possible that this man will be able to escape the bonds.})

[OoC: If you have movement, please post your position on the map.]

Pseudo combat rounds. Movement will be a little less restricted. But time intervals will still be fairly short.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Another Open Window at AP36

Door at Y44
Door at AP36

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16 (Anything but a Nat 1 succeeds)

Main Group View

Firn'gaer View

Savin View

Savin "Spiderman!'  d20+13=23 d20+11=26
Thursday September 29th, 2005 10:55:18 PM

Savin feeling very full of himself backs up towards the south 15' feet and then sprints forward yet again. He leaps into the air towards the building to the north, lands and tumbles to his feet. He keeps moving using a double movement, total of 120' and ends up around ac24.

He will see his companions and call out, "He has more friends around the corner."

Sly and Luke  d20+4=13 d20+5=8
Friday September 30th, 2005 11:01:28 AM

Sly is getting restless, He will move to towards the south-west conner of that building. Sly will move to (V/15), I don't think Sly hears what Savin has said to them??)) Sly will stop there and listen.

Luke will follow his master and will stop at(U/15) he hears Nothing.)) Luke has a pice of trash in his ear.

Firn'gaer  d20+8=16 d20+6=26
Friday September 30th, 2005 4:31:12 PM

Firn'gaer hearing movement from around decides to reposition himself closer as to be able to act. He flies to Z17 and sits and watches the other roof-top.

[Listen DC16, Spot DC26]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- 9.1 minutes

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+13=20
Friday September 30th, 2005 5:00:07 PM

Peerimus may not be precisely sure the things Niobe is capable of doing, but he is pretty sure murder is not amongst them, so he says nothing as her temper flares momentarily. Loribus and Celine seem to intercede nicely and Loribus ties the lookout, Though not as skillfully as Peerimus has seen others do the same task. [Spot 20] Thw Wall of Force is of course still in effect and so the druid still feels absolutely no pressure to act anywhere xcept right here. If the deep wilds teach anything, they teach patience.

However, Peerimus is not so pleased with Celine's deep desire to proclaim her brother innocent of any wrong doings. It could make things complicated later on. the druid decides to rephrase his sentance. "S'bat seems to be the spokesman and Tarleth the banner he rallies the gang around. Now Tarleth surely has not been a member of the gang for very long. S'ba brought him in didn't he? S'bat is the leader of the gang. My original question was how deep is the loyalty of the gang to him. For as you have heard and must have known. Openly making your kind known on the upper levels carried a death sentence. Why take such a risk."

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.8 minutes +4 AC
Stoneskin 99.0 minutes 10DR/adamantine 100HP
Shillelagh 9.4 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours


Jaeden & Niobe  d20+8=22 d20+2=3 d20+5=10 d20+6=24 d20+20=37 d20+20=40 d20+15=23 2d6(2+5)+11=18 2d6(2+5)+11=18
Friday September 30th, 2005 5:21:25 PM

For a moment Niobe glares at the Lord Werebeast, viewing him as the personification of her current woes. She slams her rapier back in its sheath and marches towards the wall, hands out front to keep from smacking into the wall of force.

Reaching her destination she feels the wall for a moment before balling her fist and hammering against it. Throwing caution to the wind she bellows out to Firn'gaer, "Take this damn wall down!

Eyebrow raised Jaeden watches the antics of the fuming woman. While he agrees the wall should come down he finds her methods to be quite flawed. He shrugs, thought the small movement is lost in the gloom and goes unobserved.

rolls and actions
Jaeden spot 22 listen 3 (crit fail)
Dalek spot 10 listen 24
Jaeden readied attack: hit ac37(crit),23; dmg 28,18

(ooc wow crit the crit threat... too bad there's no snowballing crits)

(ooc2 out of town from now until Monday morning. I think I'm clear and won't miss any posts but if so... well, Jaedens actions are pretty clear. Niobe on the other hand...)

Selena  d20=13 d20=6
Friday September 30th, 2005 11:14:19 PM

Hold she position at the wall
spot 19
listen 13

Overt Moves (DM/Al)  d20+16=21 d20+11=24 d20+16=20 d20+16=19 d20+12=29 d20+12=27
Saturday October 1st, 2005 11:21:24 AM

Savin leaps across the alley to the building in the north. Speeding across the roof, he calls down to his companions, warning them of the Werecreatures within. (George, please roll for Jump. You can fail on a Nat 1.)

Sly, followed by Luke, come around to the other side of Yorrick. The view down the alley is better from this position. From here, the Bladesinger and his Magic Dog friend can see nearly to the far corner where the alley turns. They see the window in the second floor. But nothing moves in the alley.

Firn'gaer, invisible and silent, flies across the alley to the eastern corner at the mouth of the alley, just above his companions. Still, without revealing his presence, he lights upon the roof and watches.

Peerimus questions the Wereman further, possibly seeking a political weakness to the Cat and Mouse Gang.

"S'bat was the leader before Tarleth," the Wereman replies. "It's why a lot of us came. Can't join the Hearts or any of the Houses of Dirt City. They find out what you are, and you're beufored, if you catch my meaning. But now we follow Tarleth. He stands for strength. He's got the courage to be what he really is. And S'bat was saying that if we stand with him, what with the City thrown all upside-down with the attack of the Crying Woods and all, we can carve out our own little kingdom right here on Trash Level before they can send anyone against us."

"That's ... " he looks around at the forces arrayed around him ' ... what he says."

From up above, Firn'gaer is the only one with eyes sharp enough to catch the following. (Highlight to display spoiler: {The Wereman is testing his bonds.})

"You are deluded," rumbles the voice of Lord Lorbius. "We will do what is necessary to keep The Secret. And the current turmoil will work in our favor as well. No one will think twice once we return to stability and the rule of Law, if your group vanishes from Floating City."

Niobe takes another tack designed to get this over with as quickly as possible, she demands that the invisible wall come down. Jaeden does no more than watch the fit of temper and continue to hold his position.

Lady Silverhand still silent and invisible, continues to wait. Suddenly, to her left, something shatters with a *crack* against the invisible wall. Niobe flinches away as well. Upon the ground, a few feet away, lies a splintered crossbow bolt. From it's position, it had probably been aimed at Lord Lorbius. Peering down the alley with her human eyes, however, Lady Silverhand cannot see from where the bolt had come. To her the alley is dark, gloomy, and empty.

Firn'gaer, Niobe, Sly, Luke, Yorrick, and Dalek all, however, make out the dim form of a Wererat with a crossbow, standing at the far corner of the T intersection.

Also, the only one with the proper position, distance, and acuity of eyesight is Firn'gaer. From his place on the corner, he sees a dark head pop out of the second story window for a look. Then, just as quickly, it is gone.

[OoC: If you have movement, please post your position on the map.]

Pseudo combat rounds. Movement will be a little less restricted. But time intervals will still be fairly short.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Another Open Window at AP36

Door at Y44
Door at AP36

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16 (Anything but a Nat 1 succeeds)

Main Group View

Sly And Luke 
Saturday October 1st, 2005 2:04:45 PM

Sly watches Niobe bang on something very solid "Hummph! Must be a invisible wall. But Niobe is right, It's about time to bring the wal down.
What do you think Luke?"

Luke replies "I'll check with Yorrick first!." Luke will bark to his bear friend, "Bark! Bark! Bark!" then waits for his answer.

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+17=27 d20+10=24
Monday October 3rd, 2005 9:19:53 AM

The more Loribus speaks of the secret and his desire to protect it, the more uneasy Peerimus becomes. The man keeps using words of a far to definite nature for him. The current arguement seems to be centered around class, social class and ever uneasy did that line of differentiation sit with Peerimus. Those on Trash level who were were-creatures were to be exterminatated for it, but Tarleth was to be saved. Why? Social class and the other ruling bodies of this festering place were likely of the same mind. Nobles whoe were such by no more than accident of birth were afforded more worth of thier lives. The crossbow bolt cracks off of the wall and Peerimus turns his head and gives a slight smile back down the alley. Yorrick too, looks down the darkness, but unlike the small human next to him, he can see the shooter and lets a deep growl of warning issue towards him.

"Easy my friend, soon enough." [Handle animal 27] Peerimus decides he is not going to mention the loose bonds to Loribus, if the lookout escapes he escapes. Peerimus looks about for the object Jaeden through over here that is giving off the light and picks it up and gives it a good high throw down the alley to clear the wall. [Range attack 24]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.7 minutes +4 AC
Stoneskin 98.9 minutes 10DR/adamantine 100HP
Shillelagh 9.3 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours


Selena  d20=12 d20=16 d20=15
Monday October 3rd, 2005 10:27:18 AM

Still waits with a hand checking the invisable wall every few monents to see if it drops
if it does she moves slowly down the way if not she waits
move silently 26
spot 23
listen 22
ready attack - when attacked or discovered


Niobe (AC 19 HP 73/73)(sub=jason)  d20+13=26 d20+10=18
Monday October 3rd, 2005 1:04:23 PM

Startled by the sharp crack against the wall Niobe back peddles a few steps [move to y17]. She peers down the alley, wondering in hindsight if the wall should really come down.

rolls and actions
Move to Y17
Spot 26 Listen 18

Sly (Ac25 65/65) and Luke (Ac 21 65/65)  d20+4=24 d20+5=18
Monday October 3rd, 2005 5:39:58 PM

As Luke come back from Yurrick, He tell Sly "Don't Know? He Spot some thing??"

Sly look around answering Luke, "Yes! Some one is shooting at us. Thank goodness for the inviable wall!"

Sly spot ac24 (Natural 20)
Luke strains his nose trying to smell a scent.

Jaeden Ohm  d20+8=11 d20+2=3 d20+5=12 d20+6=21
Monday October 3rd, 2005 8:44:43 PM

Jaeden watches the flight of his enchanted stone as Peerimus throws it down the alley. He attempts to use the opportunity of the flying light source to scan the roof tops further down the alley but remains otherwise inactive.

rolls and actions
Jaeden Spot 11 Listen 3 (crit fail)
Dalek Spot 12 Listen 21

Firn'gaer  d20+8=18 d20+6=11
Monday October 3rd, 2005 8:55:04 PM

"Company setting up at the end of the alley." He says down to the group below quietly but loud enough to be heard before flying to AB23 next to Savin.

"Savin," The gnome whispers. "I'm right next to you. You know of the rat in the alley below but there's company in the second floor room below us. I think there are some on the other roof as well. I could hear lots of movement, but couldn't see anything." He says sitting low next to the monk. "I'm heading back to the others to let them in before I lower the wall."

[Listen DC18, Spot DC11]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- 9 minutes

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Will The Walls Come Down? (DM/Al) 
Monday October 3rd, 2005 9:46:18 PM

Sly and Luke speak to Yorrick. Through some miracle of friendship between dog and bear, they find out that Yorrick has spotted something. Luke tries to smell what it is, and for his trouble, he gets a stomach turning nose full of foul rotting stench. (Fort vs DC15 or Doggy Barfs for Luke.)

Peerimus is pulled from his private thoughts by the crack of the crossbow bolt. After calming Yorrick, he walks to the Wereman on the ground and picks up Jaeden's glowing stone nearby. Yorrick watches and continues to guard the Wereman, while Peerimus throws the glow stone upwards, arching 20 feet up and landing 80 feet down the alley. (I'll go in-depth into the calculations for this on the rules board if you'd like.)

The glow stone lands in the middle of the street just below the open window. With it's 20 feet radius of good illumination it casts eerie shadows upon the window 20 feet up above, but does not light the window much better than it had been lit before. The Wererat stands just outside of the spill of light. With the glow stone before it, it becomes much more the mysterious shadow.

Lady Silverhand waits cautiously the wall. She says nothing to give away her presence. Reaching out a hand, she tests for the presence of the wall. It is still there, so she continues her vigil.

Niobe withdraws after the crossbow attack. Stepping past the Wereman to Yorrick's side, she looks back down the alley.

Firn'gaer calls down from above. Those who look up at the voice will see nothing unless their eyesight is very very good. Then the wizard flies to a spot next to Savin, and warns him of the possible presence of werecreatures in the window below them. He also mentions activity on the nearby roof. Wonder who that might have been?

Lord Lorbius spins around at the sound of the bolt as it spangs off the invisible wall. "You, come forward," he commands. "Tell Lord Tarleth that we have come to fetch him. Tell him ... and S'bat, that we will parlay."

Lady Celine moves to Lord Lorbius' side. She touches his arm and appears relieved.

The Wererat, however, does no more than hiss and dissapear around the corner. To this, Lord Lorbius takes a few impatient steps toward the wall he knows still blocks the alley.

Sly Foxx is the only one to see anything aside from the Wererat, as it made no attempt to hide itself before it left. Sly thought he saw a shadow of movement in the window on the second story.

[OoC: If you have movement, please post your position on the map.]

Pseudo combat rounds. Movement will be a little less restricted. But time intervals will still be fairly short.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Another Open Window at AP36

Door at Y44
Door at AP36

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16

BTW, for all those clustered around the Werecat/man, he is prone. If that makes you any more comfortable.

Main Group View



Savin 
Monday October 3rd, 2005 10:26:25 PM

OOC Sorry Al, Real life is really getting in the way of my Woldian adventures.

Savin looks down to his comrades and says, "Well are we gonna get the Lady's brother or sit around all day and chit chat. We need a plan? Who is the main force, who subdues the brother and how mops up? Any ideas?"

Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 60/60)  d20+8=26 d20+2=4 d20+5=18 d20+6=23
Tuesday October 4th, 2005 12:52:19 PM

Wanting desperately to press to the front, but knowing the foolishness of crowding a bottleneck, Jaeden again gets ansy. He looks at the mass of bodies before him and has a very bad vision of a fireball decimating the group. Unconsciously he backs up [5' step to W10].

rolls and actions
5' step to W10
jaeden spot 26 listen 4
dalek spot 18 listen 23

Sly(ac 25 65/65hp) and Luke (Ac 21 //hp)  d20+5=7
Tuesday October 4th, 2005 1:02:28 PM

Luke reports to Sly. But as Sly talk to him and tries to point out something he see? Luke Gets such a foul smell in his nose, that he is too buzy up-chucking what ever is left in his stomack.

"I'm not suprised, I think I saw some one ot some thing move in that window over there." Sly tries to point out the area where he saw this movement. When he hears Luke getting sick, "What's the matter something not agreeing with you?"

Luke roll for Dc, He got a 7, poor dog.

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82) 
Tuesday October 4th, 2005 4:28:33 PM

Peerimus looks about him and can feel the nerves of the group mounting. This is a group all very accostumed to action in such situations and is was starting to get dangerous. When patience is reached the very next action tends to be overly rash. That is where the druid feels many of his companions are headed.

Luke gets sick and Peerimus wrinkles his own nose, yes the luxury of standing about the alley entance is about up. Peerimus casts another spell of protection, this time directly upon Yorrick. [Barkskin +4AC]

Looking back to the mounted warrior, "Jaeden, if you have a battle plan for this type of situation now would be a good time to lay it out. The last of any tactical coordination left with Ilsidur. I and Yorrick are a formidable physicl pairing and have been taking the front lines in most recent events. Sly has been with me as well. Niobe, Savin and of course Firn'gaer are not. Loribus seems a front man from what I saw with the plants and Celine an arcanist. I have little large tactical skills. I can readily coordinate with Yorrick and we read each other in combat extrememly well, but that is where it ends."

He then looks up towards Firn'gaers voice, "Or do you have a plan that does not involve standing here pernamently. They are not going to be coming to us. The shooter is reporting the existance of the wall as I speak surely."

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.6 minutes +4 AC
Stoneskin 98.8 minutes 10DR/adamantine 100HP
Shillelagh 9.2 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours


The Wall Stays Up (DM/Al)  d20+16=34 d20+16=23 d20+12=20 d20+12=26 d20+11=31
Tuesday October 4th, 2005 10:19:30 PM

Savin calls down from the rooftop.

Jaeden observes the tactically messy situation and withdraws to clear some room.

Sly comforts Luke as his last big whiff of the foul air brings up acrid doggy barf.

Peerimus can feel the restlessness. He places a spell of protection on Yorrick and then addresses the newcomer, Jaeden, with a request for tactical guidance.

The wall stays up.

Lorbius growls deep in his throat. "I'm sure you are correct, Master Peerimus." Lorbius looks at Celine and whispers. (Listen DC25 to hear: Highlight to display spoiler: {"You are holding back, Celine."}) Lady Celine nods. (Listen DC25 to hear: Highlight to display spoiler: {"As a possible rescue for Tarleth,"}) Lorbius asks again in a whisper. Again Celine nods.

Lord Lorbius draws a deep sigh. He says nothing more, but sighs and places a hand upon her arm. The stakes are high, not only for Celine, but for the reputation of House Stizein as well.

Lorbius again looks at the place where the wall must be. "We must enter," he calls out. "They have no reason to emerge."

[OoC: If you have movement, please post your position on the map.]

Pseudo combat rounds. Movement will be a little less restricted. But time intervals will still be fairly short.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Another Open Window at AP36

Door at Y44
Door at AP36

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16

BTW, for all those clustered around the Werecat/man, he is prone. If that makes you any more comfortable.

Main Group View


Savin ac 26  d20+13=19 d20+11=29 d20+14=28 3d6(3+6+1)+8=18
Tuesday October 4th, 2005 10:36:55 PM

Savin is glad that the group is starting to get organized. He calls down, "Take a few moments to prepare and spells or magic you might want to use.

Savin himelf takes out a potion and drinks it down and watches himself enlarge. He then recasts his shillegh spell. After that he activates his cloak of displacement and taps his boot of speed together.

He calls down, I am gonna go stir up the nest. Come back me up!" With a boyish grin on his face, he darts back the direction he came from and jumps off the wall landing around ap37

If possible, he will take a swing at any creature on the ground.

enlarged
shillegh
hasted
displaced

hit ac 28 if I hit anything, I did 18 points of damage.

Firn'gaer  d20+8=26 d20+6=18
Wednesday October 5th, 2005 7:53:16 AM

You think they could actually restain their impatience for more than 30 seconds at a time He thinks watching them mill about before the 20-ft high wall.

"It's down." Firn'gaer says to the impatient bunch below referring to the Wall of Force. "Watch for heads in the windows." He says before flying off to Y30 to watch some of the windows himself.

[Listen DC26, Spot DC18]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 29 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- dismissed

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Selena  d20=20 d20=5 d20=17
Wednesday October 5th, 2005 10:13:59 AM

Moves slowly forward scanning for any movement infront of her ( she grips her Statue in her right hand and her bow in the other slow.
Selena moves as far as she can up the allyway or until she sees any enemys
spot 27 (natural crit)
listen 12
move silent 31



Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+6=20 d20+13=14 d20+6=8 d20+9=10 d20+6=10
Wednesday October 5th, 2005 11:58:56 AM

Peerimus does not catch any of the conversation between the two nobles, but he does cathc the annoyance in the wizards' voice. He then finds his won being riled up as Savin darts off on his own. half the group is invisible or hidden in the shadows and the rest of them were essentially bait. The more he thought on it the more annoyed he became. Peerimus moves to the left hand wall as Yorrick falls in next to him. The druid casts Produce Flame and give Yorrick a gentle touch, "Soon my friend, be alert."

This is going to be bad and he knew it. Walking head long into an ambush with no guide, real vision of the area and practically the only real targets. "Father gives us strength and Mother watch over us."

[Peerimus Spot 14 listen 8 Yorrick Spot 10 Listen 10]

[Peerimus to Y 24. Yorrick to Z/AA 23/24]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.5 minutes +4 AC
Stoneskin 98.7 minutes 10DR/adamantine 100HP
Shillelagh 9.1 minutes
Produce Flame 10.0 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours

Sly (AC 25 65/65) and Luke (Ac21 ??/??hp) 
Wednesday October 5th, 2005 6:16:59 PM

Sly hear the words that he was waiting for, but first he must look to Luke, "Luke are you alright? Can you go on? If not stay here and rest for a little bit??"

Luke answers "No! I go! no rest."

"alright! but take it slow, the wall is comming down." Sly will turn and move (next turn)

[ I can't remember what Luke was at HP-wise, Ceil. Let's just call it full hp. 65/65

BTW, I show Sly at 85/85 hitpoints on the Character Sheet that I have. -- Al
]

Surprise For The Surprise Attack (DM/Al)  d20+16=35 d20+16=36 d20+12=30 d20+12=31 d20+9=23 d100=73 d6=6
Wednesday October 5th, 2005 10:01:29 PM

Savin spends a goodly part of a minute activating various magics upon himself and then takes off over the rooftop. As he moves back in the direction of the gate to the courtyard, he listens for opponents down below. Imagine his surprise when one seems to rise up, silent as a ghost, from hiding in the very darkness of the roof. (Hit AC23, >50 = Miss 73) Savin is caught Flat-footed. He sees the gleam of a rapier flash into his lower back right over the kidneys. Or, at least the blade flashes into the kidneys of his displaced image. A narrow escape.

Primed and ready for the attack, Savin's reflexes kick in and the strike he had ready for the opponent on the ground, strikes this one up on the roof. As hard as the Monk hits, however, the damage just doesn't seem to be as much as he thinks it should be. Lycanthrope!

Some paces away a long nosed Wererat clutching a small wooden keg moves across the roof. The top of the keg is oddly shaped. By the roof's edge lies a loose coil of rope, (At AO36) to indicate what they've been up to while the party has been in discussion.

(Savin, please keep track of these:
Enlarged 7/10
Shillegh 8/10
Haste 9/10
Displacement 15/15)


Firn'gaer dismisses the Wall of Force and calls the all clear down to those below. Then he flies back across the alley to watch the window across the way. He sees nothing in the window. But he can't miss the fight across the alley on the opposite rooftop.

Hearing that the Force Wall is down, Lady Silverhand inches cautiously forward. She moves five feet forward and then stops. A little bit of luck allows her to see some shadow of movement in the window up above. (BTW, you never took your 1d6 damage from smashing into the Wall of Force earlier, Selena. I rolled for you. You took 6hp Damage and are now at 56/62hp.)

Peerimus casts a spell, a flame lighting in his hand. With a caution to Yorrick, and a pray to the Father and Mother, he and his friend start down the alley, pushing past the Wereman on the ground as he scoots as best he can to the wall of the nearest building. On the way down the alley, Peerimus bumps into something soft and yielding. Something not visible to his naked eyes. And then he's past, and he cannot see it.

Sly sees to Luke the vomity dog. Luke puts on a brave doggy face, though. Both stand and prepare to march into the alley.

Amid all of the rash action, Jaeden and Niobe hold their positions.

As the Wall goes down, Lorbius places a hand upon Celine's shoulder, a silent gesture for her to remain in the rear. The he too heads forward into the alley. In one hand he holds a wicked kukri, in the other the braids of his flail sway to his movement. Crouching low, he keeps a ten foot lead on Peerimus and Yorrick.

[OoC: If you have movement, please post your position on the map.]

WARNING: We are now back in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Another Open Window at AP36

Door at Y44
Door at AP36

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16

Status
C4 Lightly Wounded

Main Group View

Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 60/60)  d20+8=16 d20+2=22 d20+5=11 d20+6=8
Wednesday October 5th, 2005 10:02:45 PM

"For now Peerimus we need to sit tight. I'd like to see the alley way cleared until the wall is down and we're read..."

The wall comes down.

"Scratch that. Everyone back out of the alley. Let the bear and I take the lead. He moves to the side of the alley, waiting for his chance to get in.

rolls and actions
move to U17 {not blocking alley}
jaeden spot 16 listen 22 (crit success)
dalek spot 11 listen 8

ooc: very sick... sorry for delay

ooc jason 
Wednesday October 5th, 2005 10:03:07 PM

just missed it

[Yeah. Sorry. I finished the post and then went to the Loot and Booty to find that you had just been there. Sorry I couldn't have waited. -- Al ]

Savin ac 26 hps 85/95 50% miss chance  d20+9=24 d20+9=12 d20+9=22 d20+4=11 3d6(6+1+3)+13=23 3d6(6+4+5)+13=28
Wednesday October 5th, 2005 10:56:10 PM

Savin grins at fellow and yells, "We have company on the roof. Spies!" He looks at the werecat and says, "It isn't polite to sneak up on people."

He then goes into a flurry of blows using a +3 to his power attack. He hits the werecat twice, (assuming his ac is 21) doing 23 and 28 to the lycanthrope. (total damage is 31 after damage reduction)

Enlarged 4/30
Shillelagh 3/10
Haste 2/10
Displacement 1/15)

OOC sorry Al, have to do it the other way or I will get screwed up.

Notes: haste and enlarge basically cancel each others pluses and minuses out for ac.

I forgot to add the +1 for the Shillelagh on the to hit rolls


Firn'gaer - AC 21; HP 70 
Thursday October 6th, 2005 8:09:23 AM

Seeing the combat across the roof-tops, Firn'gaer, from his perch, calls his rod (extend). Using it he conjures a shield of force before him.

Status
Hit Points -- 70
Rod of Extend Spell -- 1/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 29 minutes
Pass w/o Trace (from Peerimus)
Extended Shield -- 200 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Sly (AC25 65/65) and Luke (Ac 21 ??/??hp)  d20+4=18 d20+5=23 d20+5=16 d20+5=19
Thursday October 6th, 2005 9:24:42 AM

Sly slowly moves down to be infrount of Lady Celine, he Listen to any knid of noise and tries to spot any one or any thing that odd.

Luke follows his master and stands by the lady.

Sly Listens 18 and spot 23
Luke listens 16 and spot 19.

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+6=17 d20+13=32 d20+6=21 d20+9=18
Thursday October 6th, 2005 12:04:46 PM

Fighting breaks out on the roof tops where Savin was last seen moving. Peerimus looks at those around him and the likelyhood of Savin receiving help from here seems low. He decides to call out those he thinks are best equipped, "Niobe, Sly and Silverhand get up there! Yorrick and I got Luke's back, he'll be fine. GO!" It is obvious to all in earshot the druid is not suggesting anything.

Peerimus moves ahead to Z32 Yorrick to AA/AB 32/31

As he approaches the intersection the druid pays close attention to his surroundings as too does teh great bear at his side. [Listen 17 Spot 32 Yorrick Listen 21 Spot 18]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.4 minutes +4 AC
Stoneskin 98.6 minutes 10DR/adamantine 100HP
Shillelagh 9.0 minutes
Produce Flame 9.9 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours


Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 60/60)  d20+8=20 d20+2=22 d20+5=15 d20+6=18 d20+20=39 d20+20=27 2d6(5+2)+11=18 2d6(1+5)+11=17
Thursday October 6th, 2005 2:49:44 PM

With the Druid and Bears advancement Jaeden finally sees a pathway through the cluster of bodies. With a thought he sends Dalek forward [hustle to AA/BB 29/30]. Reaching his destination he looks about and prepares for attack while speaking up to Peerimus. "Peerimus, let me by."

rolls and actions
Hustle to AA/BB 29/30
Jaeden spot 20 listen 22 (Crit success)
Dalek spot 15 listen 18
Readied attack: hits ac39 (crit) Dmg 35
* I still don't understand what is allowed for the second damage roll for crits...


Niobe (AC 19 HP 73/73)(sub=jason)  d20+3=19
Thursday October 6th, 2005 2:52:19 PM

With a muttered curse Niobe moves to Peerimus' command. She faces the wall nearest her and begins to climb.

rolls and actions
climb 19
* dont know what the dc for climbing here is

The Real Deal - Combat Round 01 (DM/Al)  d20+18=21 d20+16=35 d20+16=26 d20+12=17 d20+12=29 d20+9=11 d20+14=34 d4+3=5 2d6(1+5)=6
Thursday October 6th, 2005 9:45:48 PM

Savin executes a devastating series of lightening fast blows against his Werecat attacker. Sick meaty thuds attest to the power Savin brings to the quarterstaff. The Wererat, (R1) does not join it's fellow rogue in the typical flanking attack. Rather, it hurries on across the rooftop the small keg clutched in it's clawed hands. The battered Werecat too (C4), tumbles out of range, and follows without a retaliatory strike against Savin.

Still invisible, Firn'gaer remains perched on the edge of the roof and calls added protection.

Sly and Luke move in front of Lady Celine. While protecting the noble lady, they search the darkness with their sensitive eyes. They see nothing suspicious. (I can't remember what Luke was at HP-wise, Ceil. Let's just call it full hp. 65/65. BTW, I show Sly at 85/85 hitpoints on the Character Sheet that I have.)

Peerimus calls for Niobe, Sly and Lady Silverhand (who must be around here somewhere) to climb the vine covered walls and help Savin up above. Then he and Yorrick, taking up the entire width of the alley, continue forward with Lord Lorbius ten feet ahead.

Dalek pushes through the crowd at the entrance to the alley, catching up quickly with Peerimus and Yorrick, While Jaeden astride, holds his Ancestral Greatsword on high, preparing a killing blow. (Jason, you have the Critical damage just fine. Greatsword is x2 so your roll damage Twice.)

With a grumble, Niobe takes to the wall and gets a good taste of what Savin makes look so easy. She makes it half way up and then looks down. The ground looks much further than it actually is. (DC to climb the Vines that run up the walls is 15. Climbing is 1/4 speed. Accelerating climbing at 1/2 speed is DC20. Wall is 30 feet tall. Miss the DC by less than 4 and don't move. Miss by more than 4 and Fall.)

Lady Silverhand does not move. She saw something, and cautiously, she remains where she is.

Lady Celine remains back as well. Her eyes close momentarily as she connects with the forces of magic that run through her body.

Lord Lorbius continues in the lead. Luck is with him as from the corner of his eye, he turns his head a just the right moment and detects movement in the window up above. "Beware!" he calls out.

At the very same time, Jaeden hears the creek of boards from up above as well. Both are a little too late.

A dark form appears in the window. It is a Werecat, and something comes flying out. As it falls into the light of Jaeden's glow stone, you can see that it is a small 10 gallon wooden cask. There is something affixed to one end. It is a flask.

Both cask and flask shatter directly in between Peerimus and Yorrick and burning oil quickly fills the small alley engulfing the entire forward party in a 15 foot radius. (Dalek, Peerimus, Yorrick, Lorbius, take 2d6 hp fire damage. Take 2d6 hp fire damage for each round you remain within the flames. For one round after you leave the flames, take 1d6 fire damage.)

The black Werecat stands watching from the window above. The frame of the window is large, but it gives him cover. The window is 20 feet up.

[OoC: If you have movement, please post your position on the map.]

WARNING: We are now back in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Another Open Window at AP36

Door at Y44
Door at AP36

Niobe is 15 feet up the wall.

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16

Status
C2 Uninjured (In Window on 2nd Floor: Has Cover)
C4 Wounded
R1 Uninjured

Main Group View

Sly (ac 25 85/85hp) and Luke (ac 21 65/65hp)  d20+1=20 d20+5=19 d20+5=8 d20+5=23
Friday October 7th, 2005 6:54:11 AM

Sly listen as Peerimus tell his to meet with at their spot. Sly will go to this vine and climb. "Save some for me!!" he tell the group.

Luke follows Sly.

Sly dex check 20 (to get to the vine) - Strenth (for the climb) 19.

Savin ac 24 hitpoint 85/95 50% miss chance  d20+10=22 3d6(3+6+4)+20=33
Friday October 7th, 2005 8:00:37 AM

Savin flashes back to the time in the monastary and the teachings of his master. He remembers clearly, the were sitting by a pond discussing tactics and his master said, "Never let a wounded werecat get away. You will rue the day that happens."

Savin charges forward and smashes down on the werecat with his staff, using his powerattack feat +5 this time. He strikes the hapless cat using both hands adding even more power with the staff. Savin moved to AG25

Savin calls down, "There are several up here. They might have more traps."

OOC Al missed it last time for damage. When you powerattack, you double the damage of the power attack if you are using a two-handed weapon. I should have done 6 more last round. Total damage 33 (23 after the damage reduction)

+9 strength bonus
+10 for powerattack
+1 for shilleglah spell

Other tactics, I charged taking the +2 to hit and -2 on ac. I didn't take any modifiers for flanking but I assume I am attacking his back since he is running away

Enlarged 5/10
Shillelagh 4/10
Haste 3/10
Displacement 2/15)


Selena 56/62hp Ac 17 (JON)  d20=10
Friday October 7th, 2005 1:14:25 PM

Selena standing there bewildered not able to cope for a moment the starts for the wall as asked and runs to cut off the R1 creature.
Climb 16
(occ guys kristel is sick and i though she posted , Jon)

Niobe (AC 19 HP 73/73)(sub=jason)  d20+3=17
Friday October 7th, 2005 4:31:46 PM

The climb isn't fun but at least the smell is marginally more tolerable at this height. Niobe looks down with a grimace as the flames burn her companions.

As unhappy as she currently is, these are still her friends.

For a second she considers moving to aid those engulfed in flame but instead she continues her climb [climb 17], deciding it'd be best to stick to Peerimus' plan.

rolls and actions
Climb 1/4 movement 17


Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 58/60)  2d6(1+1)=2 d20+26=43 d20+8=26 d20+2=10 d20+5=11 d20+6=13 d20+20=29 2d6(4+6)+11=21
Friday October 7th, 2005 8:10:40 PM

This explosion and resulting flames sends Dalek into a panic. The horse rears up high, saving himself from the worst of the damage [-2 hp]. It's insticts tell it to back away from the flame and Jaeden turns him and moves 20' back towards the mouth of the alley.

The warrior, however, is done with waiting in the rear. He turns Dalek back towards the fire and urges him to action. The horse plunges towards the flames but launches itself into the air, easily clearing both the 35' diameter of the fire and Yorrick [jumping as far as he can] and continuing it's movement [total movement is hustle to AE/AF,38/39].

Jaeden is alert and ready for whatever presents itself.

rolls and actions
*Dalek initial fire dmg 2
*Dalek jump check 43 [clears height of 10.75, think that clears yorrick :D]
*Jaeden spot 26 listen 10
*Dalek spot 11 listen 13
*Readied attack: Hit ac 29 dmg 21

Firn'gaer - AC 21; HP 70  10d6(4+3+4+6+2+6+2+5+6+5)=43 d20+8=17 d20+6=23
Friday October 7th, 2005 9:17:53 PM

The oil explodes below and his comrades are covered in flames. On the roof-top, a cat and mouse move towards the other group another keg of fire in hand.

"I don't think so." He says as he begins an incantation. "Inflamus Exludious" He says as he becomes visible and a bead of flame flies across the alley and explodes with a giant ball of fire (centered at AE23)

[Empowered Fireball - Damage 1.5*43 = 64, DC20]
[Listen DC17, Spot DC23]

Status
Hit Points -- 70
Rod of Extend Spell -- 1/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 289 rounds
Pass w/o Trace (from Peerimus)
Extended Shield -- 199 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast


Peerimus (AC 27 HP 63/73) and Yorrick (AC 22 HP 69/82)  2d6(5+5)=10 2d6(3+4)=7 d20+13=30 d20+9=10
Friday October 7th, 2005 11:39:51 PM

Fire explodes about the druid and Yorrick [10 and 7] With a grunt of pain Peerims moves forward to [Z39] Yorrick right with him [AA-AB/39-38].

A fireball sails across the night sky and a brilliant flash tells him Firngaer intercepted a few more.

Peerimus looks down the alley and indeed all about him for some tell tale sign of the enemy [spot 30] But he did not have to necessarily see them. [Yorrick Spot 10] Though his friend is not able to. Currently except for randomly destoying something there was little to do. Peerimus casts Cat's Grace on Yorrick

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.3 minutes +4 AC
Stoneskin 98.5 minutes 10DR/adamantine 100HP
Shillelagh 8.9 minutes
Produce Flame 9.8 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 10.0 minutes


Hotting Up! - Round 02 (DM/Al)  d20+13=14 2d6(6+6)=12 d6=3 d4+3=5 d20+12=28 d8=8 d20+18=29 d20+12=27 d20+12=32 d20+12=17 d20+12=28 d20+12=29 d8=8 4d6(6+2+1+3)=12 d8=5 d8=1 d8=3 d20+12=13
Saturday October 8th, 2005 10:32:48 AM

OoC: Remember, those just out of the burning oil, you take 1d6 even after you leave the area.

Sly, itching to get into the midst of the action, follows Peerimus' direction. He strides ten feet across the alley and begins climbing up the wall. Like Niobe, he too finds that the things Savin does, are not necessarily as easy as they look. The going is slow, and Sly makes it only 12 feet up the wall. Luke being a dog, and unable to climb up the vines, remains below, looking up.

The words of his teacher running through is head, Savin charges after the Werecat. With a powerful downward stroke of the quarterstaff, the monk crushes the Werecat's skull. It drops to the rooftop without a sound. (The Werecat was not flanked. Flanking requires a loss of Dex bonus to AC. There is still full Dexterity on a Withdraw. Besides, he is not running away. He's protecting the one with the keg. Oh, and extra 6hp from last round has been added in.)

Lady Silverhand also takes Peerimus' advice and begins climbing the wall next to Sly. Just like Sly, she finds climbing slow. She makes it 12 feet up the 30-foot wall.

Half way up a wall while fire explodes below is a vulnerable feeling. Niobe grits her teeth and concentrates on climbing. She makes it up to the top of the roof and over the edge, just in time to see Savin strike down a dark furred creature. Another, holding a small wooden cask, is making it's way in her direction. Uh-oh. What did she just climb up into?

Down below, Jaeden and Dalek pull back out of the flames with only minor scorching. Under his masters commands, Dalek wheels and makes a running leap over the pool of flaming oil, over Peerimus, and over Yorrick. Rider and mount land with a clatter on the other side, and Dalek dances, wary down the side alley.

Firn'gaer observes the tactics of the two Werebeasts facing Savin. He puts two and two together, and comes to an understanding as to what they're after. A bead of light leaves his hands, and as it does so, Firn'gaer becomes visible. Niobe, shields her eyes as a blossom of flame engulfs Savin and the two Werecreatures. Sly and Lady Silverhand see orange flame shoot out from the roof above. (Savin, Reflex vs DC20 or take half damage. Regardless, however, take 2d6 from the burning oil.) When the ball of flame subsides, the Wererat is barely standing, and in the middle of a flaming pool of oil. Flaming oil licks at Savin's clothing. And, of the fallen Werecat, no more than a charred mound remains.

"Shilus, sullus, oroboros ... ", Lady Celine weaves her hands calling powers of sorcery to her command.

Lorbius leaps forward, out of the burning oil. Rounding the corner, he stands with double weapons ready, his back to the wall. His hair and clothing smoke and smolder.

===================================================
The Werecat in the window (C2) spies Firn'gaer on the roof across the way. He draws a light crossbow and fires. (Hit AC28, Damage 8hp)

On the roof the Wererat (R1) exits the pool of fire, a black and white mess of blood and pain. Despite the pain and its flaming clothing, the Rat weaves and dodges in total defense. (Note to Savin and Niobe: R1 is now in Total Defense AC vs Niobe is 27. AC vs Savin is 28.)

Down in the ally, Peerimus, Jaeden and Lord Lorbius form a line leading down into the cross alley. Suddenly, a door on the west side of the main alley bursts open and five Werebeasts pour out. (This is the door at Y44)

The first one out hustles up the alley and tumbles, diving past Peerimus' feet. It rolls to a standing position on the opposite side, a rapier in its hand. Its yellow eyes are wide, and it spits an excited hiss.

The rest line up in the street and pour crossbow bolts into Peerimus and Yorrick.

R9 Hit Peerimus AC27, Damage 8 + 12Sneak = 20hp
R8 Hit Yorrick AC32 (Crit Threat AC29), Damage 6hp
R7 Hit Yorrick AC17, No Damage
C7 Hit Yorrick AC24, Damage 3hp (-4 firing from behind others)

With the Werecat behind Peerimus to provide a distraction, one of the other Wererogues finds a vital spot in the druid's back (Total Damage 20hp). Bolts whiz around Yorrick like annoying gnats. Though two strike home in the bear's flesh, they do little more than provide an annoyance. (Total Damage 9hp)

Down the cross alley, a brown Wererat (R2) appears in the gateway. There is the twang of a crossbow wire, but no bolt comes. (R2 Hit Jaeden AC13, Nat 1) (Note to Jaeden: R2 has Cover in the Gateway. AC vs Jaeden is 26. AC vs Dalek is 25.)

Jaeden spots a dark figure in the second story window across from the Gate. It appears to be signaling someone further within the courtyard across the way.

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof.
Sly is 12 feet up the wall.
Selena is 12 feet up the wall.

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16

Status
C2 Uninjured (In Window on 2nd Floor: Has Cover)
C4 Incinerated
C2 Uninjured
C7 Uninjured
C8 Uninjured
R7 Uninjured
R8 Uninjured
R9 Uninjured
R1 Near Death
R2 Uninjured (Has Cover)

Main Group View

Selena 56/62hp Ac 17 (JON)  d20=19
Saturday October 8th, 2005 11:16:40 AM

Selena thinks to her self " what have i got in to here, i am not cut out for this "
but continues the climb to the top as fast as possable
climb 25



Selena 56/62hp Ac 17 (JON) second post 
Saturday October 8th, 2005 11:17:53 AM

When she is at the top she will ready her bow with silver arrows for the next round

Niobe (AC 19 HP 73/73)(sub=jason)  d20+13=29 d8+3=7 d8+13=18 d8+10=18
Sunday October 9th, 2005 2:15:24 AM

Niobe just barely reaches the rooftop when she is forced to shield her eyes as more flames erupt into being. By the time she is able to see again the living werebeast has already made it's move from the flame. Quickley she pulls her bow, nocks an arrow, and lets fly at the charred creature. Her arrow hits it's mark but from this distance the rogue is unable to immediately tell how much damage she has done [hit ac 29 dmg 7].

rolls and actions
Move action ready bow
Attack: hit ac 29 dmg 7
Spot 18 Listen 18

Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 58/60)  d6=4 d20+20=33 2d6(3+2)+11=16 d20+5=7 d20+6=18
Sunday October 9th, 2005 2:38:30 AM

A small patch of Daleks smoldering hair flares up into full flame and burns the horse worse then the initial attack [-4 hps]. Warned of the flame by their telepathic link, Jaeden uses a corner of his crimson cloak to smother the fire as he urges Dalek forward.

Trusting his rider to take care of the flame, Dalek complies and moves forward to meet the newly emerging werebeasts [AO/AP,38/39].

The flame taken care of, Jaeden holds his sword aloft. As the wererat comes into range he swings the massive blade back and dowards, allowing it to finish it's arc in a mighty uppercut that cuts into the beasts shoulder.

If only such a blow had connected solidly...

Instead of taking his own attacks, Dalek tries to keep tabs on the second story window above. Even a horse will learn it's lessons.

rolls and actions
Dalek -4 hp
Hustle (half Dalek's hustle move) to AO/AP,38/39
Jaeden attack: hits AC33 dmg 16
Dalek spot 7 listen 18
Dalek readied action: Second half of move (triggering event = werebeast in second story window dropping another bomb)

notes
I believe R2 has a crossbow atm. Please give details as to the weapon used if it draws another. In fact, as a general rule keep me posted on the weapons used by Jaedens opponents (not sure how up on this you usually are, this being my first combat and all :D)

[ Weapons carried are not usually an issue. But I'll try to remember to add that to the Status section at the bottom of each post.

BTW, what exactly *is* Dalek's readied action, should another bomb come from the window above? Where does he move to? -- Al
]

Sly (AC25 85/85) and Luke (Ac 21 65/65)  d20+10=25
Sunday October 9th, 2005 8:42:25 AM

Sly consentrats on climbing, "I Have to get to that roof and when I do! Well we'll see." Talking to himself (as if Luke is still beside him).

Luke watches Sly climb, Tell he "Good Luck!" But wishes he was there.

Climbing - 25

Sly spells

Lvl 0 - Detect Magicx2 - Ray of Frostx2

Lvl 1 - Shocking Grasp - Magig MisselsX3(Master Spell)

Lvl 2 - Flaming Spear - Scorching Rayx2

Lvl - Dispell Magic

Master Spells are:
Magic Missels
Fire Ball
Lighting Bolts

Savin 73/95 ac 24 50% chance to miss  d20+12=25 2d6(6+6)=12 d20+15=35 d20+15=26 3d6(5+2+3)+10=20
Sunday October 9th, 2005 4:51:46 PM

Savin sees the fireball about to explode and dodges away, using improved evasion for no damage. Unfortunately he is caught be surprise and in badly singed by the oil taking 12 points of damage.

Seeing the rat carrying another cask, he decides to take out that threat to his friends. He once again charges forward and tries to whack the furry creature. Seeing the rat being so defensive, he forgoes the powerattack and just tries to hit the critter.

He connects with a solid hit, (almost critical but missed with follow roll) and does 20 points (10 points after damage reduction)

Savin moves to AI19

Enlarged 6/50
Shillelagh 5/10
Haste 4/10
Displacement 3/15

[ There is no other cask. The Wererat is holding nothing but a rapier. You may change your move if you still wish. -- Al ]

Jaeden (ooc clarifications) 
Monday October 10th, 2005 2:43:06 AM

* IF another cask gets dropped Dalek's readied move will be a 25' move back towards Yorrick.

* Request for held weapons info is for sunder attempts.

Firn'gaer - AC 21; HP 62  10d6(3+3+6+2+4+1+2+6+6+6)=39
Monday October 10th, 2005 10:35:21 AM

Flying to AD35, Firn'gaer causes the alleyway to burst into flames as he sends a fireball from his staff to just above the heads of the cats and mice at Z44.

[Fireball -- 39 points; Reflex save,DC20]

Status
Hit Points -- 62/70
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 49 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 288 rounds
Pass w/o Trace (from Peerimus)
Extended Shield -- 198 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Peerimus (AC 27 HP 53/73) and Yorrick (AC 22 HP 60/82) (Sub - RichP)  d20+12=25 d20+12=18 d20+8=28 d20+8=27 d8+10=15 d8+10=15 4d6(3+2+6+5)+10=26 2d6(4+5)+10=19
Monday October 10th, 2005 10:14:42 PM

The great bear turns on the werecat and goes full out on the feline. Meanwhile, as the fireball crashes into the group ahead, Peerimus decides that a Wall of Fire across the alley, Z44-AC44, heat pointed away.

[Yorrick: Claw AC25, damage 15; Claw AC18, damage 15; Bite AC28 (threat)/AC27 (crit), damage 26]
[Wall of Fire damage 19]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.2 minutes +4 AC
Stoneskin 98.4 minutes 10DR/adamantine 90HP
Shillelagh 8.8 minutes
Produce Flame 9.8 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.9 minutes

Routing The Vermin - Round 03  d20+16=30 d20+16=18 d20+12=17 d20+12=17 d20+13=21 d20+13=15 d20+13=31 d20+13=24 d20+6=7 d20+9=16 d20+9=19 2d4(2+4)=6 d20+18=25 d20+12=24 d8=8
Monday October 10th, 2005 11:40:31 PM

Lady Silverhand continues to climb. She makes it to very near the top of the wall. Very near, but not near enough. (A 1/4 speed double move gives you 15 feet. Selena is now 27 feet up the 30-foot wall. Three feet left to go. Can you make that last climb check?)

Niobe draws her bow. The twang of her bow cuts through the crackle of fire, and he shaft thuds into the badly wounded Wererat. Unfortunately, the Wererat seems unhurt by the arrow. Not damaged at all.

Jaeden and Dalek clatter down the cross-alley toward the two Werecreatures standing in the gate. Jaeden hacks down at the Wererat with the crossbow, cutting into it's arm. The damage is not nearly as great as it should be, though. Dalek keeps a wary eye out for more oil bombs from the window behind them. But he sees nothing but darkness within the second story room. From this new vantage, Jaeden sees an open courtyard beyond the gate. Some 50 feet on the other side of the courtyard are large iron-bound double doors. Windows on both sides of the door are boarded up. One thing the strategy minded warrior notes, is that windows overlook the courtyard to the East and West, two sets of three on the second floor of each side of the courtyard. He can see nothing within the windows.

Sly continues to climb as well. He makes it to very near the top of the wall. (A 1/4 speed double move gives you 15 feet. Sly is now 27 feet up the 30-foot wall. Three feet left to go. Can you make that last climb check?) Luke watches from below. And, it occurs to him, that if Sly fell, he could possibly fall down onto Luke.

Whereas Niobe was not able to injure the Wererat, Savin's powerful strike drops the creature like a felled ox. It lies on the roof, the flames on its clothing going out.

Firn'gaer flies across the alley, and out of sight of the Werecat in the window. He raises his staff, and a red blossom of fire explodes above the four Werebeasts facing Peerimus and Yorrick. When the ball of fire wanes, though, only one Wererat (R8) bears the flames of damage. The others, seem to have evaded the blast entirely.

Yorrick engages the Werecat that dares to come near his friend. Red blossoms of blood rise upon the Werebeast as Yorrick scores it with claw and bite. But the wounds do not seem as severe as they should be. Peerimus, in the meantime, casts a spell. The Werecat, stabs at Peerimus as the druid opens up the opportunity. (AoO Hit AC19) But the blow is turned away by the wizard's thick skin. The front row of Werebeasts scream in pain as a Wall of Fire springs up around them. (I'm assuming that you mean Z43-AC43. Z44-AC44 would only catch the one Werecat.) The Werecat in the rear screams too, but takes no damage. (Sorry, Peerimus, that last damage from the crossbow bolt should have come off of your Stoneskin.)

On the heels of the fireball and the wall of flame, Lord Lorbius cuts the corner in front of Yorrick and crosses the alley to attack the Werecreature flanking Peerimus with the crossbow. (Hit R9 AC41, Damage 0hp w/DR) The noble strikes with his flail, but the barbed lashes do no damage.

Lady Celine finishes her incantation, and a slim dog with blazing eyes, a Yeth Hound suddenly appears in mid air. It flies toward the second story window and begins attacking the Werecat with the crossbow. (Hit C2 AC7 /Nat 1) Newly appeared on this plane, it gauges the distance badly and misses it's target. Celine begins another spell, then rises up straight up into the air, up to the level of the rooftops.

===================================================

The Werecat in the window drops its crossbow and draws a rapier. The blade flashes out at the Yeth Hound. (Hit AC16) The blade rebounds from the Extra-Planar Hound's tough hide.

The rest of the Werebeasts flee. The creatures in and behind the Wall of Fire retreat down the alley. The lone Werecat facing Yorrick tumbles around the brown bear and heads down the cross-alley in the direction of the Gate.

The Cat and Rat give up the Gate to Jaeden. They rush across the courtyard. The Rat begins pounding on the door, while the Cat looses another bolt at Dalek. (Hit AC24, Damage 8hp) The bolt strikes home, hitting the Magic Mount in the chest.

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof.
Sly is 27 feet up the wall.
Selena is 27 feet up the wall.
Celine is flying 30 feet in the air.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16

Status
Cat02 Uninjured /Rapier (In Window on 2nd Floor: Has Cover)
Cat07 Uninjured /Crossbow
Cat08 Wounded /Rapier
Cat12 Uninjured /Crossbow
Rat01 Dead or Dying /Unarmed
Rat02 Lightly Wounded /Crossbow
Rat07 Lightly Wounded /Crossbow
Rat08 Wounded /Crossbow
Rat09 Lightly Wounded /Crossbow

North View

South View

Savin 67/95 ac 26 50% miss  d20+13=20 d20+4=20 d20+11=23 d6=6
Tuesday October 11th, 2005 7:10:51 AM

Savin satisfied that no more oil will be dumped on his friends, gives Niobe a wave, and a boyish grin and moves south at full speed. As he is moving he realizes he didn't see a cask, but no matter, that wererat will bother no one again. When he gets to the southern wall he leaps out into the air and tries to jumb over the alley way once again.

Savin leaps out into the alley and realizes that he made a mistake. There in no building at the same level to leap too! He finds himself falling and immediately rolls into a tumble. He bounces off the top of the wall and slides down the wall using his slow fall feat. He then darts forward with the rest of his movement closing the distance to his prey.

base movement 60'
60 + 60 +30 haste = 150' movement this round with double move.

Position AM/AN 45/46

OOC Al trying to place myself, so if they attack me I will get an AOO with my greater reach. Same if they run. Rolled a 23 for the tumble so I was able to lessen the damage but still to 6 points. Man the 6 sided die hates me! Adjusted my hitpoints.

Enlarged 7/50
Shillelagh 6/10
Haste 5/10
Displacement 4/15

OOC Al, rolled 20 for the jump check which should place me ontop of the wall. I rolled a dexterity check of 20 to take the step but understand if you want something else to happen.

[ I can see your confusion. I did not place the height of the wall in the OoC. But I did mention in a previous post, that the gate wall in front of the courtyard was only 10 feet high. If you execute this move, you will take damage from a 20 foot fall. There is no wall around to use Slow Fall from the top of the roof to the top of the Gate Wall. If you'd like to change your move, you may do so. But you must keep the Jump check that you rolled.

BTW, calculation of Movement should be:

Base Movement 60' + 30' = 90' Double Move = 180' -- Al
]

Sly (AC 25 85/85hp) and Luke (AC 21 65/65hp)  d20+10=23 d20+1=19 d20+6=21 d20+6=23
Tuesday October 11th, 2005 7:29:31 AM

Sly consentrates very hard "I though this Armor was supose to be lighter?? Got to put more meat on my bones." But climbes one hand over the other. At last he puts a hand over the ledge. Sly will look around trying to see where he is needed the most.

Sly Climb 23 - serch 19 - listen 21 - spot 23

Luke watches his master climb the vines, wishing that he could climb too. Then realises that he is pacing right under Sly. If this elf should slip ang fall, he could just get hurt.
Luke will move a little bit. 'I love you master, but not that much.'

Luke moved to X/20

Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 46/60)  d20+20=30 2d6(2+5)+11=18 2d6(4+6)+5=15 2d6(3+4)+6=13
Tuesday October 11th, 2005 4:12:15 PM

Not liking the looks of the courtyard, Jaeden turns to face the werecat that is fleeing towards him [c8]. He decides to get away from the gated opening and moves Dalek towards the new target [AI/AJ,38/39] swinging downwards with his great blade as he arrives. The beast does it's best to twist away but still the enormous blade finds it's way into wereflesh.

rolls and actions
* move to AI/AJ,38/39
* attack C8: hit ac30 dmg 18
* dalek spot 15 listen 13

Niobe (AC 19 HP 73/73)(sub=jason)  d20+13=29 d20+10=18
Tuesday October 11th, 2005 5:07:36 PM

The wererat moves into better lighting and to Niobe's dismay it seems that her arrow had no effect. For a moment she feels fear but the hated emotion is quickley dispearsed as Savin beats the beast into the ground.

She returns human monkey's smile, her distates of the environment momentarily forgotten...

Once Savin runs off Niobe too makes a move [hustle to AC27].

rolls and actions
hustle to AC 27
spot 29 listen 18

Selena 56/62hp Ac 17  d20=19
Tuesday October 11th, 2005 6:07:41 PM

Trys to finish the climb (climb 26) after getting to the top she will quickly grab her bow and run along the the roof for AC26

Peerimus (AC 27 HP 53/73) and Yorrick (AC 22 HP 60/82)  d20+18=38 d20+18=37 2d8(8+7)+20=35 d20+20=35 d20+11=29 d10+3=11
Tuesday October 11th, 2005 7:59:37 PM

Yorrick runs down the fleeing creature, easily catching his prey. [Move to AG 38 charge attack Hit AC 38 crit 37 dmg 35 Grapple 35] the powerful blow rips through the cats defenses and looks to quickly spell doom form the lycanthrope. [Yorricks Def Grapple is 30]

Peerimus moves 40 to AG/37 and strikes the caught cat with his magical club. [Hit AC 29 Dmg 11]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.0 minutes +4 AC
Stoneskin 98.2 minutes 10DR/adamantine 90HP
Shillelagh 8.6 minutes
Produce Flame 9.6 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.7 minutes

Firn'gaer - AC21, HP 62  d20+6=19 d6+5=8
Tuesday October 11th, 2005 10:30:51 PM

Stepping to AE36, Firn'gaer sees the werecat moving towards the mounted warrior. Deciding a little help is in order, the gnome calls forth a black beam of dark energy and directs it towards the werecreature.

[Ray of Enfeeblement - Touch AC19 (includes -4 firing into melee), -8 points of STRENGTH]

Status
Hit Points -- 62/70
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 49 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 287 rounds
Pass w/o Trace (from Peerimus)
Extended Shield -- 197 rounds
Ray of Enfeeblement -- 100 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Stir the Nest - Round 04 (DM/Al)  d20+16=30 d20+16=36 d20+12=22 d20+12=31 d20+6=21 d8+4=10 d20+3=18 d20+18=33 d100=54 d20+12=16 d20+12=28 d20+12=27 d20+12=23 d20+12=28 d20+12=19 d100=8 d100=17 d100=86 d8=5 d8=7 d20+18=26 d20+18=21 d20+11=13 d20+11=20 d20+18=27 d20+18=31 d20+18=35 d20+11=21 d20+9=24 d20+11=29 d100=64
Tuesday October 11th, 2005 10:38:03 PM

Savin turns from the body of the fallen Wererat. With supernatural speed, he zips across the roof, and leaps into space. The ground rushes toward him as he hurtles down into the courtyard. At the last minute, he touches the lower courtyard wall to brake his speed. It works. A bit. Savin lands hard, and tucks into a roll. When he comes to his feet, across the courtyard the Cat and the Rat stare wide eyed. Six windows, three on either side, East and West, line the second floors. The windows are dark, and Savin sees nothing within. The look small as well for his new enlarged frame. Most definitely a squeeze. (After a climb, Escape Artist vs DC25 to get in.)

Sly finally pulls himself up onto the roof to find Niobe standing at the corner and a circle of blazing oil in the center of the roof. There are no enemies in sight. But Sly sees Savin's back, as big now as Yorrick, as he leaps off the roof and disappears from sight. Crazy monk! Luke backs away, in case it should suddenly begin raining armored half-elves. When he looks straight up, can see Lady Celine flying 30 feet up into the air. It looks like he is being left behind. It also looks like he can see up Lady Celine's skirt, but what does a dog care?

Even as Savin flies through the air above and lands beyond the wall, Jaeden turns Dalek away from the Gate, and rides on the fleeing Werecat. The great blade cleaves flesh and the Werecat lets loose a yowl.

Bow in hand, Niobe skirts the narrow strip between the oil fire and the edge of the roof. Below, another fire still rages. Over the edge, the dark haired rogue can see the Yeth Hound battling something inside a window. Straight ahead, at the corner, stands Firn'gaer. How will it ever be possible to get use to him as a gnome?

Lady Silverhand pulls herself up over the edge of the roof after a strenuous climb. Invisible, she follows Niobe, around the edge of the fire.

Yorrick lopes after the Werecat. Sandwiched between Yorrick and Dalek, the creature has no chance. Yorrick rips into it with a sweep of a paw, then pulls it in beneath him. When Peerimus arrives, the Cat's eyes are glazed, and it is close to unconsciousness. With a stroke, the druid closes those yellow eyes.

From up above, Firn'gaer sends a dark beam of strength sapping energy into the Werecat in the alley. But, by now, it is already unconscious.

Faced with foes who flee beyond the wall of flames, Lorbius reverses course and follows Peerimus and Yorrick down the cross-alley. He shakes his head as he passes Yorrick and sees the unconscious Werecat in Yorrick's arms.

Flying up above, Lady Celine nods as the Yeth Hound continues to occupy the Werecat in the window. She darts through the air, across the rooftop to arrive just in time to see Savin land in the courtyard.

The Yeth Hound snarls and bites at the Werecat (C2). (Hit AC21, Damage 0hp w/DR, Trip 18 /Success) The bite does no damage, but the Yeth Hound yanks the Werecat off its feet and throws it to the floor.

===================================================

From the floor, the Werecat facing the Yeth Hound, (C2) tumbles out of reach and stands. From within the building, you can hear its cries for help.

Suddenly, in the windows overlooking the Courtyard, the forms of dark Werecreatures appear. A heartbeat later, the twang of wire, and the hiss of crossbow bolts splits the air.

C3 Hit Savin AC16
C5 Hit Savin AC28, Miss 8, Damage 5hp
R5 Hit Savin AC27, Miss 17, Damage 7hp
R6 Hit Savin AC23
R4 Hit Savin AC28, Miss 86
C6 Hit Savin AC19
(Note: >50 Misses)

The bolts thud into the ground around the monk. Two, however, find his flesh. And though trained to deflect at least one such bolt, with the two-handed quarterstaff in his grip, he lacks a free hand to do so.

The two nearby rogues drop their crossbows. They draw rapiers as they tumble into a flanking position around the massive monk. From opposite sides, they stab. (C1 Hit AC13, R2 Hit AC20) Fortunately, neither blade has the luck of the crossbow quarrels.

And then ... the iron bound doors fly open. Werecreatures surge out from within. They spread out to circle Savin. Two take up positions at either side of the Gate. Three tumble in for the attack.

R13 Hit Savin AC21
R17 Hit Savin AC24
C17 Hit Savin AC29, Miss 64
(Note: >50 Misses)

All three blades miss. One cuts air, just under Savin's displaced armpit.

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof.
Sly is on the roof.
Selena is on the roof.
Celine is flying 30 feet in the air.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16

Status
Cat08 Dead or Dying /Unarmed
Cat12 Uninjured /Rapier
Rat02 Lightly Wounded /Rapier
Cat13 Uninjured /Crossbow
Cat14 Uninjured /Crossbow
CatElite Uninjured /Rapier
Cat16 Uninjured /Rapier
Cat17 Uninjured /Rapier
Rat02 Lightly Wounded/Rapier
Rat11 Uninjured /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat17 Uninjured /Rapier

= In Windows =
Rat04 Uninjured /Crossbow
Rat05 Uninjured /Crossbow
Rat06 Uninjured /Crossbow
Cat03 Uninjured /Crossbow
Cat05 Uninjured /Crossbow
Cat06 Uninjured /Crossbow

North View

South View

Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 46/60) 
Wednesday October 12th, 2005 12:16:26 AM

"Quick everyone, to the courtyard. I think I saw Savin fly into there. He could be in trouble!"

With that Jaeden turns Dalek around yet again and charges back towards the gate. The warrior rides right past the gate [AS/AT,38/39], taking a quick look and seeing that yes, Savin is indeed in trouble.

Stay out of this my friend Jaeden thinks to his horse as he dismounts [to AR,39].

Preparing to enter the fray Jaeden calls out once more. "Archers! Second story! Take them out!"

rolls and actions
move to as/at,38/39
dismount to ar,39

Savin ac 28 hps 54/95 if I can't deflect an arrow 59/95 if I could  d20+8=26 d20+8=14 d20+8=22 d20+2=13 3d6(1+1+2)+16=20 3d6(6+6+3)+16=31 combat relexes AOO C12 d20+8=22 C17 d20+8=9 R17 d20+8=10 R13 d20+8=28 d20+8=21 3d6(1+4+3)+20=28 3d6(5+4+3)+20=32 3d6(5+2+4)+20=31
Wednesday October 12th, 2005 8:02:28 AM

Savin grins at all the attention, and shouts, Fireball the courtyard! Fry this critters!

Savin decides that some caution needs to be thrown to the wind and uses his combat expertise to enhance his AC by 2 bringing it to 28. He decides to concentrate on one werecat and chooses c12 who might be blocking his running space. He wants to take the beast down quickly and adds some of his strength to the blows. (power attack +3) He hits twice hitting ac 26 and ac 22. He does 31 points of damage to the creature after damage reduction.

OOC Al I took 4 rolls for AOO. Since I get a 10' range I believe I get them as the creatures closed on me. Get 4 swings since my dex bonus is +4. Used +5 to my powerattack. I believe I hit c12 again for 18 more points of damage after reduction and crushed R13 with a critical hit for 53 points of damage after reduction. Apologize for doing this now. Should have done some prerolling last night for you but didn't realize I was gonna get swarmed.


Sly (AC 25 85/85hp)and Luke (Ac 21 65/65hp)  d20+5=23
Wednesday October 12th, 2005 9:38:01 AM

Sly yells back to Jeadin, "Alright! But first tell me who is this BoZo on this roof over there?" (the red D1 at A/18)
OOC: If this monster is not dead, Sly will fight him, But if this Monster is dead, Sly will move from AA/19 to AD/28. (if there is a great distance Please remember he has a Ring of Feather Fall)

Luke's ears pick up when Savin want to flame the court yard. "Oh! Boy! i better look for a safer place." Luke look around 23 spot.)

[ He's not dead. But he's not standing either. R1 is unconscious. -- Al ]

Niobe (AC 19 HP 73/73)(sub=jason)  d20+13=18 d20+10=24
Wednesday October 12th, 2005 1:07:50 PM

Hearing the shouts of both Savin and Jaeden Niobe makes a break for their voices [double move to AK35]. Man that guy can get around she thinks to herself... he was just on the roof with me a moment ago.

rolls and actions
Double move to AK35
spot 18 listen 24

Selena AC 17 56/62hp 
Wednesday October 12th, 2005 2:20:50 PM

Selena catches her breath and husles for ai 36 as fast as she can to get back into combat

Peerimus (AC 27 HP 53/73) and Yorrick (AC 22 HP 60/82)  d20+16=22 d20+20=34 d8+10=15
Wednesday October 12th, 2005 2:53:29 PM

Peerimus moves 40 to AO/37 and looks into the courtyard. The magical flickering flame wreathed about his hand casts a warm glow upon the disturbing scene. Most of the courtyard was, of course, still dark. he could barely make out Savin and a couple Wererats. Jaeden has already said they are some in some windows ringing the place, but no targets and his flamestrike was not large enough to effectively cover the area. That was Firngaer's specialty.

So with Yorrick moving to AO38/39, the druid waits again. Yorrick is readied for any opponent arrogant enough to challenge him. [Readied attack AC 22 Dmg 15 Grapple 34]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.9 minutes +4 AC
Stoneskin 98.1 minutes 10DR/adamantine 90HP
Shillelagh 8.5 minutes
Produce Flame 9.5 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.6 minutes


Firn'gaer - AC21, HP 62  10d6(6+6+6+5+6+2+4+1+5+2)=43
Wednesday October 12th, 2005 3:49:00 PM

[Flies to AJ40]

Moving through the darkened city, cries for large explosions call out. The meager light is just enough to allow the gnome eyes to pick out several combatants. Most notably is Savin who seems to be calling for flame to be targeted on his area...ok.

Calling forth another charge from his staff, Firn'gaer targets Savin as the blast point, centered at AM45 and reaches out in a 20-ft radius.

[Fireball -- damage 43, Reflex DC20]

Status
Hit Points -- 62/70
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 286 rounds
Pass w/o Trace (from Peerimus)
Extended Shield -- 196 rounds
Ray of Enfeeblement -- 100 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Jaws of the Lycanthropes - Round 05  d20+13=18 d20+13=24 d20+13=21 d20+13=24 d20+13=31 d20+13=21 d20+13=20 d20+13=32 d20+13=29 d20+6=17 d20+23=41 d8+8=15 2d6(4+2)=6 2d6(2+2)=4 d20+12=13 d20+12=19 d20+12=16 d20+12=28 d20+12=23 d20+12=30 d8=4 d20+9=11 d20+12=26 d20+12=20 d8=4 d20+18=25 d20+18=29 d20+18=35 d20+11=12 d20+11=16 d20+11=22 d20+11=19 d20+11=15 d20+11=24 d20+11=22 d20+11=27 d20+6=17 d20+6=26 d20+6=19 d20+6=7 d20+6=23 d20+6=26 d6+1=5 d6+1=5 4d6(3+5+1+2)=11 d100=11 d100=87 d100=76
Wednesday October 12th, 2005 9:40:09 PM

Jaeden does a cautious ride by of the Gate. And, after an inspection, decides that Dalek would be better out of the fire of the second story crossbows. Jaeden dismounts, instructing the Warhorse to remain behind the total cover of the Courtyard wall.

Savin is surprised as all of the Werebeast weave and tumble right up to him, allowing him now opportunities to tag them as they come in. He calls for a fireball, confident in his ability to evade the fiery blast. The Werebeast rogues around him, though, look pretty lithe. Their reflexes look as good, if not better than his. Though surrounded, the monk takes them one at a time. Turning to the northeast, he clubs a black Cat. He feels bones crush under the impact, but the Cat is still standing.

Sly stares across the roof at the still and blackened form of the Wererat that Savin had just put down. It doesn't move. Looks beat pretty bad, and definitely unconscious. Good! The greater battle awaits. He can hear Jaeden's call. Sly skirts the oil fire. It looks like it's dying out. The Bladesinger squeezes past something soft but invisible, and edges past Niobe. Luke looks around to make sure a Fireball is not coming down on top of him. What he sees, though, is that the oil fire in the middle of the alley is dying down. It may be possible soon to pass it safely by.

Niobe picks up the sounds of combat as well, and rushes to the edge of the roof. Next to Lady Celine, who is floating in mid-air, Niobe looks down into a courtyard filled with Werebeasts and flashing steel. Savin's quarterstaff rises and falls, but he is surrounded.

Lady Silverhand reaches the edge of the roof at nearly the same time that Niobe does. Visibility is poor from the top of the building. At this height she can only see a small ways into the courtyard. Dark shapes fight in the distance, but she cannot tell them apart. With human eyesight you can only see 60 feet. As you are already 30 feet up, I'd say that you can barely see 10 feet past the Courtyard Wall.)

Peerimus and Yorrick move directly into line with the Gate. Beyond, the druid sees shapes moving in the gloom. But Yorrick can see the swarming Werebeasts, and Savin in their midst. He stands ready to protect his friend from all comers.

Firn'gaer leaves the roof and flies out across the alley. 20 feet down below him is the top of the Courtyard Wall. He lifts his staff again and an orange ball of flame engulfs Savin and the Werebeasts around him. But, when the explosion dies away, only one Werebeast is marked. (C13 took full damage. 8 others evaded. Savin, make a Reflex Save vs DC20 or take 21hp damage from the Fireball.)

From near the Mouth of the Alley, Luke is the only one to see the Yeth Hound disappear into the window. Sounds of combat come from within.

Lorbius charges to Yorrick's side and surveys the battle going on within. "Back to each other," he shouts! "Or backs to the wall! Don't let them surround you!" Then he steps into the Gate and attacks the rate just in the entrance. (Hit R11 AC41, Damage 5hp w/DR)

Lady Celine flies by Niobe to a central position on the roof. She strains her eyes to catch a glimpse of what might be within the iron-bound doors, now thrown open. Then she mutters an incantation and disappears.

===================================================

Up on the roof and down in the alley, the pools of oil fire burn themselves out. On the roof, it leaves a large black circle. The structure may be weakened here, treading upon it may be dangerous.

On the second story, across from the Gate, a Wererat appears in the window. He tosses something out ... another keg of oil with an flask of alchemist's fire attached to the top. It strikes the ground catching Peerimus, Yorrick, Jaeden, Dalek, Lorbius, and a Werecat next to the Gate in the splash of fiery oil. (Take 2d6 hp fire damage. Take 2d6 hp fire damage for each round you remain within the flames. For one round after you leave the flames, take 1d6 fire damage.)

On the West side of the Courtyard, all of the crossbow rogues reload and swing their aim at the flying gnome.

Hit Firn'gaer
C3 Hit AC13
C5 Hit AC19
R5 Hit AC16

One bolt flies wild. Two others strike the Wizard, but bounce harmlessly from an invisible field about him.

On the East side of the Courtyard, the Werebeasts fire into the melee. Two fire at Lorbius and another fires at Savin.

R4 Hit Lorbius AC24, Damage 4hp
R6 Hit Lorbius AC19
C6 Hit Savin AC26

A single bolt catches Lorbius in the shoulder.

The Wererat retaliates against Lorbius. (R11 Hit AC11) Startled by the burning oil, the Rat flails about ineffectually.

Two more emerge from within the building and fire crossbows across the courtyard at Yorrick.

Hit Yorrick:
R10 Hit AC26, Damage 4hp
R12 Hit AC20

The three Werebeasts on the fringes, tumble in, with expert skill, to join the press around Savin. Flanked on all sides, things look bad. They attack.

Hit Savin:
C12 Hit AC12, AC17
C13 Hit AC16
C14 Hit AC22
C16 Hit AC19
C17 Hit AC15, AC26 (Crit Threat AC26 Critical), Damage 5 + 5 + 11Sneak = 21hp, Miss = 11 /Hit
R2 Hit AC24, AC19
R13 Hit AC22, AC7
Note: >50 = Miss

The extra attention the monk devotes to defense pays off. Blades flash in the swift stab and cut of the rapier. Only one lucky blade finds Savin's flesh, but it's enough to hurt.

A shadow suddenly fills the darkness of the Double Doorway to the Lair. Something is within. Something is on the threshold watching, waiting to come out.

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

To Reinforce what I've said before, Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet


The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof.
Sly is on the roof.
Selena is on the roof.
Celine is flying 30 feet in the air. And is Invisible
Firn'gaer is flying 30 feet in the air. There is nothing below him for 20 feet. If he stops, he will drift downward.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Lightly Wounded /Rapier
Cat13 Wounded /Crossbow
Cat14 Uninjured /Crossbow
CatElite Uninjured /Rapier
Cat16 Uninjured /Rapier
Cat17 Uninjured /Rapier
Rat11 Lightly Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat17 Uninjured /Rapier
R12 Uninjured /Crossbow
R10 Uninjured /Crossbow

= In Windows =
Rat04 Uninjured /Crossbow
Rat05 Uninjured /Crossbow
Rat06 Uninjured /Crossbow
Cat03 Uninjured /Crossbow
Cat05 Uninjured /Crossbow
Cat06 Uninjured /Crossbow

North View

South View



Savin 33/95  d20+12=15 d20+12=29 d20+13=20 d20+13=21 d20+11=29
Wednesday October 12th, 2005 10:37:09 PM

Savin sees the fireball tumble in and ducks away avoiding the blast. (ooc Rolled 15 and rerolled using hero point making save with a 29)

He then feels the bite of a nasty attack and winces in pain. His mind flashes back to a lecture his master used to give. He remembers it clearly, His master said in his singsong voice, "When surrounded by werebeasts and badly hurt, it is still honorable to run like the rabbit."

Savin withdraws from the combat tumbling away to the northwest. tumble check 29 When he comes to the wall he will jump up (jump roll of 20) and pull himself over. (climb roll of 21.) (ooc Not sure what I need or if I am successful If I am successful, I would like to stop on the other side of the wall. Again not sure with the withdraw rules, I can stop here or have to use my full movement.

Savin would like to stop at aj39

Enlarged 8/50
Shillelagh 7/10
Haste 6/10
Displacement 5/15



Sly (AC 25 85/85 hp)and Luke (AC 21 65/65 hp) 
Thursday October 13th, 2005 9:31:38 AM

Sly makes sure that that enermy is not a treath, then he moves toward the voice of Jeadin. Sly run to the edge of the building (AF/34), but on the way he rubs againest some thing very soft but alive. Sly tell's who ever it is "Hmm! Nice! If I had more time I'd run around this spot again, But I have a fight to go to! Bye." and runs on.

Luke spots some thing retreat into the darkness, he will run towards that window and barks all the way "Bark! Bark! Over Here! Bark! Bark!"

OOC: I don't know where this window is. Can you put Luke on th map for me?? He moves 40 feet per round.

ooc jason 
Thursday October 13th, 2005 1:09:57 PM

=====OOC======OOC=====

lol Ceil. Great post.

Jaeden (ac 25 hp 64/97) Dalek (ac 20 hp 35/60)  2d6(3+4)=7 2d6(5+6)=11 d20+8=13 d20+2=17 d20+5=21 d20+6=25 d20+19=34 2d6(1+6)+11=18
Thursday October 13th, 2005 2:26:21 PM

Flames erupt around Jaeden and although they don't directly touch his skin the warrior does not go uneffected. Within moments his armor heats up enough to cause blisters at the contact points [-7hp].

His own pain however, is minor compared to the terrified mental encroachment as Dalek tries desperately to find a place that will shield him from the pain. A hurried look shows Jaeden that this time Dalek did not fare so well against the flames [Dalek -11hp]. The horse's eyes are rolled back and Jaeden can tell that it is taking all of the horses willpower and loyolty to keep from bolting.

Go Dalek! he quickly imparts to the horse.

Dalek needs no further urging and bolts to relative safety [move to AY/AZ, 38/39]. He watches, ready to move more if any more windows open above [readied action move 30' further down the alley]

With Dalek out of harms way Jaeden is freed from concerns of safety. Enshrouded in flame the warrior stills himself for a split second. His fears wash away. His pain becomes a second set of armor. His eyes narrow and he visualizes the courtyard full of werebeasts.

He begins to run and quickly bursts through the ring of fire, coming to a stop close to Lorbius [move to AO,42]. He begins to close the distance between himself and the wearbeasts but the Lord's words echo in his mind and he remains in place, back to the fire and side to Lorbius.

The warrior waits, ready to cleave wereskull...

rolls and actions
*Dalek move to AY/AZ, 38/39
*Jaeden move to AO,42
*Jaeden spot 13 listen 17
*Dalek spot 21 listen 25
*Dalek readied action: move 30' more down the alley; trigger event any second story windows above him opening.
*Jaeden readied attack: Hits AC34 dmg 18


Niobe (AC 19 HP 73/73)(sub=jason) 
Thursday October 13th, 2005 8:00:49 PM

Niobe steps to the roofs edge [5' step to AK,36]. Given what she sees in the courtyard, and given Jaeden's hollered request, she pulls an arrow and nocks it in her bow. She does not, however, draw the string back. Instead she decides to try something that she's not entirely sure will work.

The Half-Elf takes a bead on the middle window across the courtyard [at AV45]. Holding perfectly still so as not to lose her target, her eyes close and she directs her focus to the newly marked spot on her arm. Her lips part with a small gasp as she feels the power stored within the Knot of Druis' body art. Intuitively she gains an understanding of the tattoo and with a slight shudder she releases the power.

Instantly a 40' diameter globe of darkness appears where Niobe was last seen [activated tattoo of Darkness: target = the fletching of the currently nocked arrow].

rolls and actions
*5' step to AK,36
*Aiming at Window at AK,36 and holding still. Attempting to maintain aim while activating darkness.
*activate tattoo of Darkness: target = the fletching of the currently nocked arrow

Peerimus (AC 27 HP 62/73) and Yorrick (AC 22 HP 68/82)  2d6(4+5)=9 2d6(4+6)=10 d20+17=31 d20+16=25 d8+10=15 2d8(1+7)+10=18
Thursday October 13th, 2005 8:16:04 PM

Another barrel crashes in and flames leap about. This is getting annoying, what in the great green Wold are the others doing? Loribus was definately correct, the group needed to not be surrounded and Savin looked to be trying to correct that. Into the storm then The druid is very happy for Jaeden's move as well. Stepping through the flames with him. "Yorrick and I will take our left flank"

A pat to Yorrick and the great bear knows it is time [handle animal 31] and Yorrick pounds across the short 20' to C16 and strikes [Hit AC 25 Dmg 15. move to AP/AQ 43/42]
Peerimus moves to AR 43 right beside his friend and casts a curing spell upon them both.

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.8 minutes +4 AC
Stoneskin 98.0 minutes 10DR/adamantine 90HP
Shillelagh 8.4 minutes
Produce Flame 9.4 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.5 minutes


Holding The Line - Round 06  d20+23=43 d20+23=32 d20+18=19 d20+13=22 d20+23=34 d8+8=12 d8+8=10 d8+8=10 d4+8=9 d20+6=26 d20+6=20 d8+4=10 d8+4=8 d20+3=15 d20+9=28 d20+4=13 d20+9=13 d6+1=4 d20+18=31 d20+9=16 d20+12=19 d20+12=18 d20+12=26 d8=5 d20+12=17 d20+12=30 d20+12=14 d20+12=31 d20+12=16 d8=4 d8=6 d20+17=31 d20+9=28 d20+9=19 d20+9=28 d20+9=16 d20+9=21 d20+9=27 d20+9=22 d20+9=15 d20+9=19 d20+4=6 d20+4=23 d20+4=8 d20+4=7 d20+4=8 d6+1=6 d6+1=7 d6+1=3 d6+1=6 d6+1=6 d6+1=5 d6+1=6 d20+18=36 d100=42 d100=53 d20+18=34
Thursday October 13th, 2005 10:44:12 PM

Savin, pressed hard, makes a strategic retreat. His large form fully surrounded, he has not choice but to tumble through the space occupied by two of the Werecreatures. With an expert roll, he escapes the circle of blades. And with a combination jump and climb, quickly pulls himself over the wall and drops down to the other side.

Sly moves closer to the edge of the roof. From his new position, he can see the courtyard below full of dark Werecats and Wererats. That's where the action is. Luke down below, spies the Yeth Hound as it enters the window, and without realizing that it was summoned by Lady Celine, begins barking up from the alley.

Jaeden commands his faithful mount to safety. Dalek bolts, teeth bared and ears flat against his skull. Deeper in the alley, the Warhorse turns, looking and listening for more attack. None comes. Dalek's native intelligence does note, however, that the end of the alley is blocked by a high mound of junk and rubble. Jaeden himself, runs the opposite way, through the flames and through the gate, straight toward trouble. Back to back with Lord Lorbius, he waits for the attack that he knows is coming.

Niobe draws an arrow back, the fletching at her jaw. Her aim is at the nearest window on the western side. (Do you mean AH43?) The rogue draws from her newly gained power, and a sphere of darkness springs up around her, stretching down as far as the top of the Courtyard Wall, just above Savin's head. (Selena, you are now in the field of Darkness. You cannot see anything with reliable clarity. And you have a 20% miss chance firing to hit anything. It's not too far to step out of the Darkness, though. I have the feeling it's going away next round anyway.)

Peerimus and Yorrick follow Jaeden out of the flames. Yorrick swats a paw at the nearest Werecat, raking furrows in its arm. Peerimus casts a spell and they both glow with light, their wounds healing.

Lady Silverhand freezes within Niobe's sphere of Darkness.

Firn'gaer is also motionless and begins to drift toward the ground. He lands lightly on top of the Courtyard Wall.

Face grim, Lorbius steps five feet away out of the fringes of the burning oil. "Surrender Rat," he growls to his foe. "Surrender! All of you! Your numbers bring you no protection! Surrender or die!" The Lord drives home the point with an rain of blows from both his weapons. (Hit R11 AC34 (Crit Threat, AC32=Crit), AC19, AC22, AC34, Damage 12+10+10+9= 2hp w/DR oi ... )

Lady Celine, steps off of the edge of the building and drops down through the sphere of darkness. Slowing in her flight, she stops five feet above the ground. Seeing Savin, she flies to his side. Invisible to his sight, she whispers in his ear.

"Please save my brother," she says. Savin feels her touch on his shoulder, and then he too disappears. "You will not have long," she says, "but attacking will not end the spell. Please," she pleads once more. (Cast Greater Invisibility on Savin.)

===================================================

Within the building, the sounds of battle continue, clear evidence that the Summoned Yeth Hound is still pursuing the Werecat. The Wererat in the window disappears into the depths of the room, no doubt to help against the Yeth Hound.

The three Werebeasts to the West again reload and aim at Firn'gaer.

Hit Firn'gaer
C3 Hit AC19
C5 Hit AC18
R5 Hit AC26, Damage 5hp

One bolt pierces Firn'gaer's mage armor and lodges in his side.

To the East and from the doorway, five bolts fire into the melee, targeting the biggest thing in the courtyard, Yorrick.

Hit Yorrick:
R4 Hit AC13
R6 Hit AC26, Damage 4hp
C6 Hit AC10
R10 Hit AC27, Damage 6hp
R12 Hit AC12

From the door, a Werecat (CE) who has, up till now, hung back, guarding the door, suddenly leaps into action. Springing across the Courtyard, he jumps in at Yorrick. His silver blade flashes at the amulet around Yorrick's neck. (Disarm 31 vs Yorrick's Opposed of 30. Yorrick loses Amulet of Natural Armor +2.) The cord around Yorrick's neck parts before the blade. Then the Werecat springs away. (Spring Attack.)

The Werebeasts in the Courtyard swarm. Many simply take five-foot steps in and cut with their rapiers. Two drop crossbows and attack Lorbius. One tumbles in toward Yorrick's side. Several make their way around the East side of the Courtyard, clearly attempting to come in on Peerimus and Yorrick's flank.

Hit Lorbius:
R11 Hit AC28 (Crit Threat AC15=No Crit), AC6, Damage 6hp
C13 Hit AC19
C14 Hit AC28 (Crit Threat AC19=No Crit), Damage 7hp

Hit Jaeden:
R2 Hit AC16 (Tumble 34)

Hit Yorrick:
C12 Hit AC21, AC8, Damage 6hp
C16 Hit AC27, AC7, Damage 6hp
C17 Hit AC22, Damage 5hp (Tumble 36)

As the Wererat tumbles into Yorrick's reach to attack Jaeden, he encounters a nasty surprise: over five feet of magic enhanced Greatsword. Jaeden's blow carves a strip of flesh from the Wererat's arm, and foils the Rat's attack.

Blades flash, and many score. Lorbius is dripping blood from numerous wounds. Then ...

From out of the dark of the double doorway, a mountain of orange fur emerges. Broad head, dark nose, and green eyes, the Weretiger is bigger than Yorrick. At his side scampers an armored Wererat.

"Begone, Lorbius!" the Weretiger's voice is a booming snarl, deep, but lacking the melodic basso of Lorbius' voice. "You cannot have it back!"

"Cannot have it back. Yesss, that's right," hisses the Wererat. "We have the power now. And we will build a kingdom mightier than yours. We will scale Floating City and rule both Above and Below!"

And there, hanging loosely around the Weretiger's neck, is a bronze medallion strung on a plain leather cord. Each one of the tattoos upon your bodies seems to know it. It is the Amulet of Seribond, the Chaos Bane.

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

To Reinforce what I've said before, Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet


The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof.
Sly is on the roof.
Selena is on the roof.
Celine is flying 30 feet in the air. And is Invisible
Firn'gaer is flying 30 feet in the air. There is nothing below him for 20 feet. If he stops, he will drift downward.
Savin is Invisible

Note: The Darkness does NOT extend all the way to the ground. Savin and Celine are NOT within the darkness. They are below it.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Lightly Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Lightly Wounded /Rapier
Cat17 Uninjured /Rapier
Rat11 Lightly Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat17 Uninjured /Rapier
R12 Uninjured /Crossbow
R10 Uninjured /Crossbow

= In Windows =
Rat04 Uninjured /Crossbow
Rat05 Uninjured /Crossbow
Rat06 Uninjured /Crossbow
Cat03 Uninjured /Crossbow
Cat05 Uninjured /Crossbow
Cat06 Uninjured /Crossbow

The One View

Niobe (AC 19 HP 73/73)(sub=jason)  d20+13=28
Friday October 14th, 2005 1:27:17 AM

Having done her best to remain perfectly still Niobe lets fly her arrow of darkness at the window on the east side of the courtyard [target window at AV45]. Quite suddenly the unnatural darkness is no longer surrounding her, but flying at arrow speed towards her mark [hit ac 28].

rolls and actions
*attack: hit ac 28; target is open second story window at east side of courtyard at AV45. Counting a diagonal as 2-1-2-1-2-1-etc..., I come up with about 85 feet which is well within both her visual and composite bow range. Intent is simply to get the arrow in there, hoping that it is one room inside and hoping to darken all three eastern windows.

Firn'gaer - Bulette: AC30; HP 77/80  d20+17=34
Friday October 14th, 2005 7:44:34 AM

Landing down at AK42, the gnome wizard calls forth a change in his body. The smallish frame distorts and morphs and grows. When the dust settles a Land Shark (Bulette) stands in his stead. Its huge frame bellows as it readies to decimate the werecreatures.

[Concentration - DC34]

Status
Hit Points -- 77/80
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 284 rounds
Pass w/o Trace (from Peerimus)
Extended Shield -- 194 rounds
Ray of Enfeeblement -- On unconscous creature
Polymorph -- 100 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Sly (AC 25 85/85hp) and Luke (Ac 21 65/65hp)  d20+10=23 d20+17=23 d20+11=26 d6+4=9
Friday October 14th, 2005 8:45:02 AM

Sly runs to the edge and jump off the roof (withe the ring of feather fall) Sly float down (to square AF/38) behind dying the werecat.
Seeing that the werecat is will fight to the end (so Sly thinck?). Sly will draw his sword of Storage +2 as he tell the enermy, "Oh! I see your dying, want me to correct this shape your in?? or do you want to give up you weapon and go lick your wounds?" then readies for his answer.

Luke was barking but now he sences that there is more danger around the corner. (Luke will run around the corner to AF/38) Luke will attack the werecat first (Barbarian style.which is Run, Jump and mauls his enermy.) He run and jumps onto his enermy (cat), takes a good bite and the fur flies.

Luke roles

Running 23
Jumps 23
Attack Ac 26 - damages 9hp.


Jaeden (ac 25 hp 61/97) Dalek (ac 20 hp 33/60)  d6=3 d20+19=28 d20+14=20 2d6(1+1)+11=13 d20+5=20 d20+6=17 d6=2
Friday October 14th, 2005 1:01:32 PM

Behaving quite traitorously, Jaeden's armor retains the heat of the fire and continues to burn man-flesh [-3hp]. The pain lessens to more tolerable levels...

Mind on the battle Jaeden steps up to close the distance between himself and the line of engagement [5' step to AO,43]. A quick assessment tells the warrior that Lorbius is in need of help so he angles slightly that direction.

He jabs the point of the massive blade directly at the wererat's face. The ratman easily parries the attack but that was expected from the beginning. Using the energy of the parry Jaeden lets his blade drop low and come around full circle in an overhead cleave. The manuever works and his blade strikes true but somehow the wererat manages to twist away from the main force of the blow. Still the beast does not go unscathed [attact R2: hit ac 28; dmg 13].

The point of his blade now at the ground around the wererat's feet, Jaeden flexes muscles well hidden by his silvery armor and raises the blade towards his oppenents chin. The rat however is far too agile to be hit by such a clumsy move [2nd attack R2: hit ac 20; miss].

Meanwhile, Dalek remains alert [spot 20 listen 17] while the flames that linger on his coat burn themselves out [-2 hp].

rolls and actions
Jaeden -3 hp
Attack R2: Hit AC 28,20; dmg 13,miss
Dalek spot 20 listen 17
Dalek -2hp

Peerimus (AC 24 HP 77/93) and Yorrick (AC 20 HP 27/64)  d6=5 d6=6 d20+10=29 d8+14=16 d6+5=8 d20+16=34 d20+16=17 d20+11=21 d8+10=18 2d6(2+3)+5=10
Friday October 14th, 2005 9:14:22 PM

The flames die down soon after Peerimus and Yorrick leaves the direct impact area of the cast.

Lycnathropes jump spin and move like virtually nothing the druid has ever seen. One actually slips in and expertly cuts a necklace string and dives back before anyone can react. the druid knows that his fighting skills are that of a child compared to these creatures. Blood rips and sprays from more wounds than the druid can easily keep track of on his friend. Peerimus reverts to some of the basics, give them another concern and shifts himself to a great grizzly. [AR/AS 42/43] A flaming claw strikes at R17 [PA 5 Hit AC 29 Dmg 16 Produce Flame Dmg 8 no grapple]

Yorrick bellows in pain and rage and attacks C16. [Hit AC 34/17 Bite 21 dmg 18/miss Bite 10] The first claw strikes as well as teh ursines fangs

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.7 minutes +4 AC
Stoneskin 97.9 minutes 10DR/adamantine 90HP
Shillelagh 8.3 minutes
Produce Flame 8.3 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.4 minutes


Savin 53/95 ac 26 invisilbe  d20+13=27 d20+13=16
Friday October 14th, 2005 10:32:13 PM

Savin starts at the Lady Celine's words and touch but immediately recognizes her voice. Here hears the pleading in her voice and realizes that he must help her. He turns and looks over the wall (around 12' tall) and sees the mediallion hanging from the huge Weretiger's neck. (spot 27)

He sighs, and concentrates for a moment, taking a few precious seconds to heal his body. (Wholeness of body feat) He says, "Is the thong part of the medallion or just something he is using to hang it on his neck. Will it break?

After he gets his answer, he will scramble over the wall once again, (climb 16) and move to the courtyard preparing to attack next round.

Location am/an 46/47
Enlarged 9/50
Shillelagh 8/10
Haste 7/10
Displacement 6/15


Selena AC 17 56/62hp (kristel) 
Friday October 14th, 2005 11:42:37 PM

Selena moves to the edge of the darkness AO 36 as quick as she can " *&*^ it I cant see anything at all" she thinks

Brother and Sister - Round 07  d20+23=32 d20+18=20 d20+13=24 d20+23=38 d8+8=14 d8+8=12 d4+8=11 d20+14=23 d20+14=28 d20+14=17 d8=6 d8=5 4d6(6+2+1+1)=10 4d6(2+3+1+2)=8 d20+18=29 d20+18=32 d20+18=26 d20+18=31 d20+18=28 d20+11=17 d20+11=19 d20+9=16 d20+9=28 d20+7=27 d20+7=18 d20+5=22 d20+5=8 d20+7=26 d6+1=7 4d6(6+5+4+5)=20 d6+1=6 d6+1=7 d20+9=29 d20+9=29 d20+9=27 d20+5=23 d20+5=11 d20+5=17 d20+9=18 d20+9=22 d6+1=2 d6+1=2 d20+9=22 d20+9=16 d20+9=22 d20+9=16 d20+5=11 d20+5=15 d20+5=9 d20+5=19 d6+1=4 d100=16 d100=62
Saturday October 15th, 2005 11:50:57 AM

Within the Darkness, Niobe breathes deep, holds the breath, and then releases. Smooth, clean, and simple. To the outward eye, the globe of magic darkness blinks, and suddenly appears on the eastern wall of the Courtyard. The Wererat in the center window hears the whistling passage of the arrow, and the *thunk* as it buries itself into the floor behind him. (For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.)

Firn'gaer drops swiftly into the Courtyard. With a gesture and an incantation, he transforms into a massive gray brown four-legged, armor-plated, hulking Land Shark. But this form is different that that of a troll. There are no scraps of clothing. Nothing familiar. Rufus, deprived of his comfortable pocket, leaps free and scurries to the wall.

Sly Foxx runs to the edge of the roof and leaps off into space. Three stories of the dark gloomy Trash Level open up below him. Despite his faith in the magic of the Ring of Featherfalling, it's a spooky feeling to be dropping through space. With Niobe's sphere of Darkness now gone Sly can see the entire Courtyard below filled with Werebeasts, a Huge Land shark, and his friend with their backs to the burning oil. Sly lands next to the Werecat (C8) lying unconscious on the ground. Sly speaks to the Werecat, but receives no reply. The Cat does no more than lie on the ground and bleed. Both Sly and Luke hear the sounds of their friends as they clash with the rogues of the Cat and Mouse gang in the Courtyard just a short distance away.

Luke comes tearing around the corner. With a leap, the barbarian wardog latches onto the dark form of the Werecat on the ground. Luke lifts the Werecat in his jaws, shaking and tearing. Funny, though, it doesn't seem to hurt the dying Werecat any worse than it is hurt right now. Boy, these things are tough.

Jaeden takes more damage before the burning oil on his body at last goes out. The armored warrior steps five feet into the midst of his opponents and makes a triple cut. But luck withholds her favor, and the Wererat grins as he comes away with no more than a scratch. Dalek remains in the Alley. Burned and pierced by bolts, he listens and watches. Nothing threatens. This area seems safe.

Peerimus transforms, and now two great bears stand with their backs to the fire. (Sorry, Wildshaping is a Standard action. No attack this round. However, doesn't Wildshaping also restore lost Hitpoints? Peerimus should be at full health, shouldn't he?) Yorrick lashes out with all of the weapons gifted him by the Mother and Father. His claws draw blood from the Werecat, but the resistance granted by the lycanthrope's nature resists the bite.

Savin asks the Lady Celine about the Amulet, the Bane. And for the first time since the Weretiger has emerged from inside the building, she looks up to see over the wall. "Tarleth." Her voice is a low whisper. "I do not know," she replies to Savin. "The Bane was a minor treasure in the vault of House Ursidae. No one paid particular attention to it until it was stolen. This is the first time I have seen it." While Lady Celine speaks, Savin draws focus to his body. Through the power of his mind, he heals himself. Then he scales the wall. This time, the climb is more difficult. Slower. Savin tops the wall to find that the bulk of the Land Shark blocks his way. It is ten feet to the ground below. Savin waits atop the wall and looks for a path through. With the extraordinary speed granted by his magic boots, the monk puts on a burst of speed and makes his way into the courtyard. Invisible, but not silent.

Lady Silverhand curses the darkness, and begins to feel her way across the edge of the roof. Suddenly the darkness is gone. From the corner of her eye, she sees Sly Foxx jump off the roof. But instead of falling, he drifts gently to the ground. Magic. It must be some form of magic. When she arrives at opposite from the Courtyard Gate, Lady Silverhand sees the burning oil down below. With their backs to the oil, her companions are arrayed against a line of Werebeasts. (Welcome back Kristel. Hope you're feeling better. With Selena's human eyesight, she can target any of the Werebeasts clustered around the Gate and out to Row 45. Don't forget to take a -4 Penalty if the creature you are shooting is involved in Melee combat.)

Lorbius takes a five-foot step in to fill the space left by Jaeden, and he switches targets. (Hit R2 AC32, AC20, AC24, AC38, Damage 4+2+1 = 7hp w/DR) The flail and kukri combination strike with blinding speed, but hitting and hurting are not the same thing in this game.

Celine flies over the wall after Savin's departure. Her eye runs across the confusing tide of melee. Her brother stands exposed for what he is. Her love fights for both life and the security of his House. For all of their Houses. Flying to Lorbius, hovering above the flames of the oil fire, Celine chants and incantation. An invisible Shield springs up before Lorbius, protection against further injury.

===================================================

More shouts and growls come from within the building to the North. The Yeth Hound still battles the two Werecats, a fairly even match.

Excited shouts come from the second story windows to the West as Firn'gaer drops into the courtyard and becomes a Land Shark. They reload and fire into Melee.

Hit Firn'gaer
C3 Hit AC19 (Ignore this damage roll. It misses with a Fire Into Melee)
C5 Hit AC24,(Ignore this damage roll. Didn't notice Firn'gaer's AC was now 30)
R5 Hit AC13

Even with their fellow rogues on the other side to distract Firn'gaer, the crossbow rogues are not able to exploit the gaps in the Bulette's natural armor.

The Eastern Windows are cloaked in darkness. From within, come the sounds of movement. Not three, but five Werebeasts emerge from the darkness. Most make their way around the periphery toward the Land Shark.

Two Wererats (R10 & R12) near the door, track across the courtyard for a good shot at the Bulette. They reload.

The Elite Rogues Search the new bear for things they can cut from it's person. But they find nothing. Instead, they shout orders to shift around behind. Each of the rogues moves five feet, coming around Peerimus' flank.

R13 Hit AC16, AC22
R17 Hit AC17, AC27 (Crit Threat AC26=Crit), Damage 7+6+20Sneak = 33hp /23hp Off of Stoneskin
RE Hit AC28, AC8, Damage 7hp /0hp Off of Stoneskin
CE Hit AC19, AC18

In the flash of blades, two strike the Druid in Bear form, but his Stoneskin spell protects the vital body beneath.

Faced with a new and much larger danger, three Werebeasts turn and attack the Bulette.

Hit Firn'gaer:
R11 Hit AC29 (Crit Threat AC18=NoCrit), AC23, Damage 2hp
C13 Hit AC29 (Crit Threat AC22=NoCrit), AC11, Damage 2hp
C14 Hit AC27, AC17

The remaining rogues focus on Jaeden and Yorrick.

Hit Jaeden:
R2 Hit AC22, AC11
C16 Hit AC16, AC15

Hit Yorrick:
C12 Hit AC22, AC9, Damage 4hp
C17 Hit AC16, AC19

Blades clatter off of Jaeden's Full Plate. One blade passes Yorrick's natural defenses scoring minor damage.

Tarleth emerges more fully into the Courtyard. His muscles ripple and a snarl escapes his lips. But, instead of leaping into the melee to rip and rend with is giant claws, he weaves his taloned hands together. An incantation escapes his fanged lips. Six of the rogues and Tarleth himself glow with light and begin to speed up.

Magic. But, then again, it only follows that if Celine is possessed of Sorcerous powers, that her brother could possibly as well.

The Wererat S'bat laughs at Tarleth's side as he too feels the Hasting power. He takes up a symbol from around his neck, a symbol that radiates evil. The Rat cries out to Marteaus and then Commands, "HALT!" S'bat's cackles. His laughter lifts into the murky light of Trash Level, ringing above the fire and destruction. (S'bat casts Greater Command. Firn'gaer, Lorbius, Jaeden, Yorrick, Peerimus Will Save vs DC21 or Remain motionless for 10 rounds. If you fail, each round you may attempt the Save again. You may not take an action. But you are not considered Helpless either.)

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof.
Selena is on the roof.
Celine is flying and is Invisible
Savin is Invisible

For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Lightly Wounded /Rapier
Cat17 Uninjured /Rapier
Rat11 Lightly Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat15 Uninjured /Rapier
Rat16 Uninjured /Rapier
Rat17 Uninjured /Rapier
R12 Uninjured /Crossbow
R10 Uninjured /Crossbow
Rat04 Uninjured /Rapier
Cat06 Uninjured /Rapier
Rat06 Uninjured /Rapier

= In Windows =
Rat05 Uninjured /Crossbow
Cat03 Uninjured /Crossbow
Cat05 Uninjured /Crossbow

The One View

Peerimus (AC 24 HP 51/93) and Yorrick (AC 20 HP 23/64)  d20+15=35 d20+15=29 2d8(8+3)+18=29 d20+10=22 2d6(6+1)+5=12 d20+15=29 d8+10=17 d6+5=11 d20+14=28 d20+3=4
Saturday October 15th, 2005 2:05:31 PM

The druid and this companion get rushed and Peerimus finds himself in a bad way. Even with the protection spell he knows he won't last long and then things get horrifically worse. At S'Bat's spell Yorrick ceases. With three enemies before the bear Peerimus knows his friend is going to die and there is little to be done. A healing spell at this point is worthless the rogue Lycanthropes will pick him to pieces. Peerimus turns an eye towards R17 and unleashes his full furry upon the creature. A quick flash of Peerimus's arm and he slashes into R 17
[Hit AC 35 crit 29 Dmg 29]
Peerimus fangs follow close behind.
[AC 22 dmg 12]
His flame wreathe claw launches towards R17 as well, and tears into that creature.
[AC 29 dmg 17 Produce Flame dmg 11]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.6 minutes +4 AC
Stoneskin 97.8 minutes 10DR/adamantine 80HP
Shillelagh 8.2 minutes
Produce Flame 8.2 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.3 minutes

can't believe I missed that. post altered.To the earlier part. no I would not be at full. I gained HP for shifting but my max went up as well

DM Al to Peerimus 
Saturday October 15th, 2005 9:13:57 PM

Did you and Yorrick make your saves vs Greater Command?


Firn'gaer - Bulette: AC30; HP 73/80
  d20+9=26 d20+11=23 d20+11=27 d20+11=29 d20+11=24 2d6(6+6)+4=16 2d6(2+4)+4=10 2d6(2+5)+4=11 2d6(6+6)+4=16 d20+14=22
Sunday October 16th, 2005 7:53:04 AM

The gnome that is now land shark feels the ricocette of missile fire off his hard shell and ignores it. Three opponents in front turn and two slip by dealing him minor wounds.

Rufus feeling exceptionally vunerable looks for a place to hide, Hide DC22.

I can't believe you dumped me in this fetid place.

The feeling of control starts to make his body start to freeze. With a great roar, Firn'gaer breaks the spell [Will DC26] and crouching to strike the land shark leaps up exposing the werecreatures to all four of his deadly claws.

[Starting with R11 and moving C13 then C14 with damage if/when they fall]
[AC23, damage 16; AC27, damage 10; AC29, damage 11; AC24, damage 16]

Status
Hit Points -- 73/80
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 283 rounds
Pass w/o Trace (from Peerimus)
Extended Shield -- 193 rounds
Ray of Enfeeblement -- On unconscous creature
Polymorph -- 99 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Savin hps 53/95 ac 26  d20+24=41 d20+6=21 d20+8=24
Sunday October 16th, 2005 1:22:42 PM

Savin reaches out with his enlarged hand and grabs the amulet from the weretiger's chest. With a flex of his biceps he snaps the cord and runs straight west.

When he reaches the wall, he quickly climbs up disregarding safety for speed. He pulls himself over, the wall and heads to the corner of the building. When he reaches it, he looks down at the amulet in his hand and wonders what to do next.

disarm attempt 41 (+13 base hit and strength combined, +4 improved disarm, +4 for something easy to grab, +1 haste, +2 invisible bonus. I didn't include size modifier since we are the same size but it you want it, then I got a 45)

strength roll of 21 to snap the cord

24 climb roll, took the -5 into account.

position AD/AE 41/42

Enlarged 10/50
Shillelagh 9/10
Haste 8/10
Displacement 7/15
Greater invisiblity 1/?

OOC Al, I am not sure if I need to drop my staff but assume I might to make the climb. Savin will do so it that is what he has to do.



Selena AC 17 56/62hp  d20=19 d20=4 d6=2
Sunday October 16th, 2005 8:27:51 PM

Selena Fires off two silvered arrows as the r2 creature and then say "this is going to hurt" and drops off the side of the building two the ground below
The first arrow hits its mark but the second does not (2 point damage )
OCC ( ouc that sucks for damage sorry guys)

DM Al to Selena/Kristel 
Sunday October 16th, 2005 8:46:41 PM

Kristel, that should be a roll of a 3d6 for the Damage caused by a 30-foot drop from the top of a two-story building.

However, there are two ways you can mitigate this. 1) Roll Tumble and beat a DC15. That will reduce the fall by 10 feet. 2) Roll Jump and beat a DC of 15. That will reduce the fall by 10 feet also. Make both checks and the reduce the fall by 20 feet and damage goes down to a roll of 1d6.

Sly (AC 25 85/85hp)and Luke (AC 21 65/65hp)  d100=81
Sunday October 16th, 2005 9:39:13 PM

Sly looks around sees the fire blocking the entrance of the court yard. He looks for the fire resistance potion, then he remembers that he had sold them.
Sly tell Luke "stay here untill the fire goes out, then come in and help,OK?"

Luke looks around, then answers "Yes!"

OOC: if there's a vine going to the roof he will climb that vine. So he can getonto the roof then feather fall over one of the windows ehere those archer are.

If there's no vines growing to the roof, then Sly will use the a level 2 spell to Levitate himself to the roof. (I already roll a percentage die for magic, Made it.)

DM Al to Sly/Ceil 
Sunday October 16th, 2005 9:51:55 PM

Please make a Climb check vs DC15. The wall to the Courtyard is only 10 feet high and there are vines covering it.

Sly And Luke  d20+10=20 d20+4=22 d20+8=27 d20+3=15
Monday October 17th, 2005 7:38:21 AM

Sly climb the wall (made my check 20) hand over hand up to the roof of the building, "A good chance I lighten my armor!".
He will proceed to a place over the window (AG/43),once ther he will start his feather fall. As Sly slowly fall pass the window, he them grabs (grapling 22) either the window sill or the the cat catching him (flatfooted).
Sly will sucker punch him twice (Attack Ac27 -Ac 15)Sly will try to enter the room.

OOC to DM Al: I hope I did this right?? and All in One round??

Selena AC 17 56/62hp (kristel)  d20=19 d20=11 d6=3
Monday October 17th, 2005 11:17:11 AM

tumble and jump rolls
tumble 30
jump 17
damage 3

occ
thanks al,

Jaeden (ac 25 hp 61/97) Dalek (ac 20 hp 33/60)  d20+4=10
Monday October 17th, 2005 4:21:53 PM

The wererats speed forces Jaeden to switch tactics. His movements become smaller and more efficient, a style more commonly seen with lighter weapons. Amazingly the powerful warrior is able to pull it off with a five and half foot sword.

Then he stops...

"What is this...?" he growls out. "I can't attack." He calls to his companions.

rolls and actions
Will save vs. dc21 = 10 fail

Niobe (AC 19 HP 73/73)(sub=jason)  d20+13=14 d20+10=27
Monday October 17th, 2005 4:37:42 PM

Knowing that her attacks will do little against these foes Niobe forgoes her attack. Mentally she goes over her gear but comes up at a loss. Wait... She thinks to herself. Wheres Savin?

That question leads to assumptions and Niobe makes a guess.

She nocks another arrow and waits...

rolls and actions
spot 14 listen 27

A Moment of Silence - Round 08 (DM/Al)  d20+12=22 4d6(4+2+4+4)=14 4d6(4+6+2+2)=14 d20+18=37 d20+13=15 d20+8=9 d20+18=21 d8+13=20 d4+13=16 10d6(4+4+4+6+2+5+2+5+3+6)=41 d20+11=12 d20+11=28
Monday October 17th, 2005 9:38:01 PM

The rogues swarm around Peerimus and [/b]Yorrick[/b]. The druid feels the spell and shakes off the effect. For one heart stopping moment, he sees Yorrick freeze held in the thrall of the unholy spell. Peerimus rains fire and death on one of the Rat attempting to sneak in behind him. And when he turns back, Yorrick is in motion, attacking the front line of Werecreatures. (Go ahead and roll Yorrick's attack and damage for last round as well as anything this round, Daniel. Rich pointed out that Command is Language-based. Yorrick would not have understood the 'Command.')

Firn'gaer shakes off the rough fingers of the spell as well. As the little voice of his rat familiar upbraid him within his mind, the wizard turned Land Shark leaps into the air and rakes the northern-most creature with all four claws. As vicious as his swipes are, though, the damage to the one Wererat is far from severe. Rufus tries to squeeze himself as far into the juncture between the wall and the floor as possible. Nobody's paying any attention to a small rat anyway. Or so he hopes.

Savin reaches across the distance between himself and the large fanged Weretiger. With a quick dart of his hand, he snatches the amulet. The Tiger's eyes go wide as he feels the pull. *snap* The cord parts. Savin has the Amulet of Seribond in his hand. After the attack, Savin remains invisible. He turns to flee. From the corner of his eye he sees the Weretiger recede, withdraw. Tarleth shrinks into himself. Before Savin is fully turned around, the Weretiger is no more. In his place, stands a tall, thin, pale skinned man. But Savin is already committed to his course of action. The last thing Savin sees is a flash of red hair, the same color as Lady Celine's, and he is speeding for the West Wall. With incredible speed, he scales the two story building, thirty feet all the way to the roof. As Savin turns to look back, he finds that he no longer has his quarterstaff. (20 feet to the Wall. 60 feet of 1/2 speed movement up the wall. Then 10 feet more will get you at most to AE/AF/45/46. BTW, I'm counting Greater Invisibility for you. Let it be a surprise.)

Lady Silverhand fires off a single silver arrow. Upon attacking, she becomes visible again. Then she leaps off the roof of the building, out into empty space. This is not like Sly's gentle drift. The ground rushes up in a terrifying blur. At the last second, Selena remembers ... there is Fire below! Selena hits the ground and rolls. Pain lances through her legs from the impact. There is fire all around her! (BTW, for two shots you have to take a Full Round action. That means no movement along with your attack except for a five-foot step. Take 2d6 hp fire damage. Take 2d6 hp fire damage for each round you remain within the flames. For one round after you leave the flames, take 1d6 fire damage.)

Sly Foxx sees the fire blocking the Courtyard Gate. As a clever strategy, he climbs the vines that cover the walls. He steps past Luke and makes his way up. Climbing is slow, as slow as it was last time. From his position on the side of the building, Sly can see the alley below. He can also look out over the fighting in the Courtyard to the East. (Climbing is 1/4 speed. Sly is only 12 feet up. The windows are 20 feet from the ground and 10 feet around the corner. Total of 18 feet away. You can move at 1/2 speed by Beating a Climb of DC20. If you fail the DC by four points or less, you make no progress. If you fail the DC by more than 4 points you fall.)

Luke watches the fire in the middle of the alley. It's burning hot. Suddenly Lady Silverhand falls from out of the sky and directly into the fire.

Jaeden turns his long blade in a complex maneuver ... or tries to. He finds himself unable to move at all, snared by the Command word of S'bat's spell. In the alley, Dalek wickers and stamps his front hooves, the trapped feeling that comes from his master comes through their empathetic link. (Jaeden, make a will save every round to break free of the spell.)

Niobe knows the limits of her bow. Then, an idea occurs to her. She looks for Savin. Down below, the Weretiger has jerked and then suddenly become a naked man. What happened? No Savin. She nocks an arrow and waits. (The Spot DC to detect the presence of an active invisible creature is DC20. The Spot DC to know an invisible creature's location is DC40. Yup. That's right.)

Lord Tarleth staggers, naked before the large double doors to the Lair. With a final weave, he collapses to the ground where he sits holding his head.

"Tarleth!" It is the voice of Lady Celine as she flies above the melee in the courtyard. From above Tarleth two Scorching Rays slam downward striking S'bat as Celine strikes. The Wererat's fur is singed, but he is not appreciably harmed.

"You are right, Peerimus!" From the opposite side of the melee comes the voice of Lord Lorbius. "It is this S'bat! Celine!" he shouts, "I come! Hold on! I will be there!" The Lord redoubles his efforts, putting tremendous power into his blows at the sacrifice of accuracy. Flail and Kukri carve away at the Wererat before him.

The Werecreatures, face their opponents, lips pulled back into snarls of bared canine teeth. They hold their weapons ready for deadly attack ... And yet ... And yet, the looks in their eyes betrays them. Their eyes are drawn, drawn toward the pale thin human lying on the ground. The once great Tiger who was to lead them. Leaderless, they are cut adrift. It stays their hands.

"KILL THEM!!!" It is the scream of S'bat, smoke curling from his whiskers. "KILL THEM ALL!!! AND THE FALSE LORD AS WELL!!!" S'bat raises his holy symbol displaying the three rings of the God of Disease. A column of flame slams down from the sky and onto the side of the building. Two screams of pain fill the air as the Flame Strike catches Tarleth, and, invisible though she is, Celine as well.

The Werecreatures prepare to begin the attack again, but with half the heart.

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof 30 feet above the ground.
Celine is flying 15 feet above the ground, and is Invisible
Savin is Invisible and on the roof 30 feet above the ground.
Sly is 12 feet up clinging to the wall.

For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Lightly Wounded /Rapier
Cat17 Uninjured /Rapier
Rat11 Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat15 Uninjured /Rapier
Rat16 Uninjured /Rapier
Rat17 Wounded /Rapier
R12 Uninjured /Crossbow
R10 Uninjured /Crossbow
Rat04 Uninjured /Rapier
Cat06 Uninjured /Rapier
Rat06 Uninjured /Rapier

= In Windows =
Rat05 Uninjured /Crossbow
Cat03 Uninjured /Crossbow
Cat05 Uninjured /Crossbow

The One View

Selena AC 17 39 /62hp  d6=4 d6=2 d6=3 d6=5
Tuesday October 18th, 2005 12:34:27 AM

with the flames burning and searing she flesh Selena moves as fast as she can to ak39 patting out the fire as she runs

Jaeden (ac 25 hp 61/97) Dalek (ac 20 hp 33/60)  d20+4=6
Tuesday October 18th, 2005 2:25:28 AM

Sweat beads on Jaeden's shaved head as he struggles to regain control of his body. His teeth clench and his face contorts with anger and frustration...

But still the warrior is unable to let loose his attacks.

rolls and actions
will save vs. dc 21 = 6 (ouch) Fail

Firn'gaer - Bulette; AC 30, HP 73/80  d20+11=24 2d8(7+5)+8=20
Tuesday October 18th, 2005 7:15:46 AM

[Move from AL44 to AM47]

With a great roar the bulette moves towards the true enemy, S'bat. With a great maw, the beast attacks S'bat with a great bite.

[Bite: AC24, damage 20]

Status
Hit Points -- 73/80
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 282 rounds
Pass w/o Trace (from Peerimus)
Extended Shield -- 192 rounds
Ray of Enfeeblement -- On unconscous creature
Polymorph -- 98 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Sly and Luke  d20+10=30 d20+6=19 d20+6=15
Tuesday October 18th, 2005 8:27:20 AM

OOC: Climb 30 (a natural 20)

Sly with his aching mussels, he pushes on to the top.

OOC: Luke Listens 19 - Spots 15

Luke hears (listens 19) Selena hit the ground, he spots (15) her on the ground.
Now he must over come his fear of fire, he will rush to Selena side and will try to pull out of the fire.

Niobe (AC 19 HP 73/73)(sub=jason)  d20+13=19 d20+10=27
Tuesday October 18th, 2005 1:44:54 PM

Niobe can see no sign of Savin but simple deduction suggests to her his course of action. She looks about and tries to figure out what the monk's move would be.

Suddenly Niobe realizes the vulnerability in the groups position. Quickly she moves to the corner of the building she is on [move to AC36] and looks about for any additional foes [spot 19 listen 27].

rolls and actions
move to AC 36
spot 19 listen 27

Peerimus (AC 24 HP 77/93) and Yorrick (AC 20 HP 49/64)  d20+15=33 d20+16=30 d20+16=28 d20+11=12 d8+10=17 d8+10=18 3d8(4+5+7)+10=26 d20+16=31 d20+16=17 d20+11=22 d8+10=14 2d6(2+1)+5=8
Tuesday October 18th, 2005 3:02:45 PM

Last Round Yorrick continues to assault C16. Yorrick rears to hs full 12 foot hulking frame and lashes out at the were cat. Two powerful blows strike the cat [Hit AC 30/28 Dmg 17/18]

Current Round:

Peerimus mentally acknowledges Mother looking with grace upon her son and takes advantage of the slight pause to heal his freind. Peerimus summons Mother's nuturing touch and bestows it upon himself and shares the healing with Yorrick. [Defensive Cast CSW Check 33 Cure 26]

Wounds vanish across the great ursine form of Yorrick and the bear attacks the cat creature again with somewhat renewed vigor. [Hit AC 31/17 Bite 22 Dmg 14/8]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, *Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.5 minutes +4 AC
Stoneskin 97.7 minutes 10DR/adamantine 80HP
Shillelagh 8.1 minutes
Produce Flame 7.2 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.2 minutes


Savin  d20+10=27 2d6(2+4)+11=17 d20+10=22 d20-1=0 2d6(6+4)+11=21
Tuesday October 18th, 2005 7:22:59 PM

Savin will run along the roof top and then drop down next to the Wererat priest using his slow fall feat. He will kick out will his powerful leg connecting with a powerful round house kick to the loathsome creature. Hit ac 27 He does 17 points of damage with the first kick and 21 with the second. He missed badly with his 3rd but does a total of 18 after damage reduction

Enlarged 11/50
Shillelagh 10/10
Haste 9/10
Displacement 8/15
Greater invisiblity 2/?

location an49


Cry of Evil - Round 09  d20+9=26 d20+9=20 d20+9=11 d20+9=18 d20+9=27 d20+5=23 d20+5=18 d20+5=23 d20+11=23 d20+11=28 d20+11=30 d20+6=12 d20+11=19 d20+11=13 d6+1=2 4d6(4+5+5+3)=17 d20+11=31 d20+11=21 d20+11=28 d20+11=13 d6+1=5 d6+1=6 4d6(1+2+2+1)=6 4d6(6+1+1+4)=12 d20+11=20 d20+11=20 d20+11=13 d20+11=19 d20+11=25 d20+11=19 d20+11=13 d20+5=14 d20+5=11 d20+5=21 d20+5=6 d20+5=14 d6+1=4 4d6(4+6+1+3)=14 d20+11=14 d20+11=24 d20+5=15 d20+5=13 d6+1=3 4d6(1+6+3+6)=16 d20+18=38 d20+18=28 d20+18=26 d20+9=27 d20+9=12 d20+5=8 d6+1=5 d20+25=33 5d8(5+2+7+6+6)=26 d20+12=20 d20+13=32 d20+10=17 d4=4
Tuesday October 18th, 2005 11:30:32 PM

Lady Silverhand runs up the alley and out of the burning oil fire. Up above she sees Sly Foxx climbing up the wall on the other side. The big talking dog, Luke is looking her way, his eyes as concerned as a dog's eyes can be.

Jaeden struggles to fight off the effects of the Command word, but his muscles will not respond to his will. Dalek lays back his ears, in his heart he knows what is coming for his master as he shares the same feelings.

Firn'gaer the armor plated Land Shark, glides across the courtyard. The three rogues that he had faced take the opportunity against him. (AoO Hit AC26, AC20, AC21) All three blades clatter off Firn'gaer's hide. The giant Bulette reaches out for a bite of the evil Wererat, S'bat, but his teeth meet something yeilding yet impenetrable. That's some very good armor. (S'bat's AC is posted in the OoC section.)

Sly makes an incredibly skilled climb. With triumph, he pulls himself up on to the roof. (Technically, Sly should only make 15 feet. But, for the Natural 20, I gave you the extra 3 feet for free.)

Luke rushes to Lady Silverhand's side. Oil flames still dance about her body. He does what a dog can do to help put out the flames.

Niobe watches from her vantage point above. Suspecting a rear attack, she rushes to the corner. The alley is empty. To the south, she can see Peerimus' Wall of Fire, still burning to the south. If there are reinforcements, they won't likely be coming from that direction. Looks all clear. From the second story window, she can hear the shouts of the two Wererogues as they continue to fight off the Yeth Hound.

Peerimus spends a moment to heal both he and his ursine friend as Yorrick continues to lay about himself with tooth and claw. As mighty as the bear is, though, the Werecreature's natural resistance to damage may yet be the true Bane of the Children of Chaos.

A low cloud of dust explodes up into the air directly in the middle of S'bat and his crew of Werebeasts, as something large and invisible lands from above. It is Savin. S'bat staggers as he is struck hard by a single blow. (Only one strike on a Standard Action. More than one requires a Full Round Action.)

Lorbius roars with rage as Celine's scream fills the air. Ducking his head, he pushes into the Wererat before him. (Improved Overrun 19 vs DC16) With a shove, he knocks the Wererat prone. A Werecat nearby takes an opportunistic swing at the noble. The cut is clean, but Lady Celine's shield spell added to the Lord's trained Mobility save him from harm. The Lord only stops when he bumps into something large and invisible. "You! S'bat! Yield or Die!" he shouts.

"Flee brother!" Lady Celine flies down from above to pull her brother into the building, only to see three more Wererogues standing inside, blinking in amazement and indecision. Tarleth remains, dazed upon the ground. Celine intones a spell and slaps her hands down upon her shoulders. "Fly, brother. Fly!"

===================================================

The Bulette is clearly impenetrable. But he's the biggest and nearest target. All three Werecreatures in the windows fire.

Hit Firn'gaer
C3 Hit AC23
C5 Hit AC18
R5 Hit AC23

All three bolts richochette off of Firn'gaer's natural armor. The Werebeasts near the Gate follow the Bulette. The two Rats to the South of Firn'gaer drop their Crossbows and draw Rapiers. Now they flank him.

Hit Firn'gaer:
R11 Hit AC23 (Tumble 38)
C13 Hit AC28
C14 Hit AC30, AC12, Damage 2 + 17Sneak = 19hp
R10 Hit AC19
C12 Hit AC13 (Tumble 28)

Only one Cat slips his blade between the plates of Firn'gaer's armor. The initial damage is minimal, but the Cat finds a vital spot and twists the blade.

The prone Wererat struggles quickly to his feet, and steps five feet to flank Jaeden. Despite Yorrick's attentions, the flanking Cat joins the Rat to take advantage of the Warrior's motionless form.

Hit Jaeden:
R2 Hit AC31 (Crit Threat, AC13=No Crit), Damage 5 + 6Sneak = 11hp
C16 Hit AC21, AC28, Damage 6 + 12Sneak = 18hp

Each Werebeast slips a blade into Jaeden's plate mail. This could be big trouble.

Despite grievous wounds, the Wererat behind Peerimus slips further toward the fire, making room for others to flank. Werecreatures move in. Soon, Peerimus is nearly surrounded.

R13 Hit AC20, AC14
R17 Hit AC20, AC11
RE Hit AC13, AC21
CE Hit AC19, AC6
R6 Hit AC25, AC14, Damage 4 + 14Sneak = 18hp from Stoneskin
R16 Hit AC19
R15 Hit AC13

Blades flash and ting off of his shell of Stoneskin, a weaving net of steel. Only one blade finds its mark, but not the druid's flesh. The Stoneskin spell holds firm. Yorrick does not fare as well. While the bear is distracted by the Wererat to his rear, the Cat in front stabs his rapier into Yorrick's belly.

Hit Yorrick:
C12 Hit AC14, AC15
C17 Hit AC24, AC13, Damage 3 + 16Sneak = 19hp

The Cat and Rat nearest S'bat make guilty eyes at Tarleth. Instead of attacking the prone man, they turn instead upon Lorbius.

Hit Yorrick:
C12 Hit AC14, AC15
C17 Hit AC24, AC13, Damage 3 + 16Sneak = 19hp

Hit Lorbius:
R4 Hit AC27, Damage 5hp (Tumble 26)
C6 Hit AC12, AC8

S'bat shakes off the blow. "They are invisible! Find the invisible ones and KILL THEM! KILL THE FALSE LORD, YOU FOOLS! KILL HIM!" The Rat's voice trails off into a cackle, and he lifts is holy symbol to the sky again. "MARTEAUS, HEAR MY PLEA. BRING SICKNESS AND DEATH TO THOSE WHO OPPOSE US!!!" A dark noxious cloud wells from the center of the courtyard. Billowing to a twenty-foot radius, it chokes all light and health, enveloping all in a miasma of disease.

(Defensive Casting 33: Cast Unholy Blight. Firn'gaer, Savin, Jaeden, Yorrick, Peerimus, Lorbius, Tarleth and Celine. Take 26hp damage. Will vs DC20 for half. Fail the Will Save and also be Sickened for 1d4 Rounds.)

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof 30 feet above the ground.
Celine is on the ground, and is Invisible
Savin is Invisible.
Sly is On the Roof.

For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16
S'bat's AC is 26

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Wounded /Rapier
Cat17 Uninjured /Rapier
Rat11 Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat15 Uninjured /Rapier
Rat16 Uninjured /Rapier
Rat17 Wounded /Rapier
R12 Uninjured /Rapier
R10 Uninjured /Rapier
Rat04 Uninjured /Rapier
Cat06 Uninjured /Rapier
Rat06 Uninjured /Rapier

= In Windows =
Rat05 Uninjured /Crossbow
Cat03 Uninjured /Crossbow
Cat05 Uninjured /Crossbow

S'bat Lightly Wounded

The One View

Savin ac 26 hps 40/95  d20+15=21 d20+15=35 d20+15=32 d20+15=24 d20+15=27 d20+10=27 2d6(6+3)+6=15 2d6(5+3)+6=14 2d6(3+3)+6=12 2d6(4+2)+6=12
Wednesday October 19th, 2005 10:58:53 PM

Savin mistakenly takes in a breath of bad air but is able to quickly breath it out before it can take full effect.

Savin after his last attack realizes that this creature is well protected either through spells or armor and concentrates on just hitting the creature. His first attack hits the were priest in the spleen. (critical hit dc 35, follow up check hits ac 32. I do 19 points of damage after the damage reduction.)

Savin hits twice more for minor hits doing 2 points of damage with each hit, really missing his quarterstaff now. (I hate Damage reduction)

Total damage done this round is 23 after damage reduction

Enlarged 12/50
Haste 10/10
Displacement 9/15
Greater invisiblity 3/?

location an49


Sly (AC 25 85/85hp) and Luke (Ac 21 65/65hp)  d20+4=21 d20+4=21 d20+8=23 d20+3=11
Thursday October 20th, 2005 7:00:50 AM


Sly pulls himself onto the roof, then hurries to the edge of the roof. There he see the mellee that going on in the court yard.
Sly notices that arrow and bolts are coming out of the windows below him. "Oh! These guys has to go! I hope that this is NOT one long room with three windows! Well here goes!"
Sly (at AH/43) will start to fall off the roof, when will try to grab the sill of the window , pull himself into the room at the same time kick C3 in the face.

OOC: DM Al i hope that kicking (a booted foot or two)the enermy in the face is the same as attacking with an open hand.
Sly's roll grab window 21 - pulling himself into room 21 - Attack with foot 23ac/11ac.

Luke is helping the lady as best he can, he tries to put the fire out with water and wishes that he had more to water to drink that day.

[ Yup. Sure is. Foot. Fist. Headbutt. It's all an Unarmed attack. And ... if you don't have the Unarmed Combat feat, like, say, a Monk does, then your opponent gets an Attack of Opportunity. hehehe -- Al ]

Peerimus (AC 24 HP 58/93) and Yorrick (AC 20 HP 17/64)  d20+3=23 d20+14=25 d20+15=16 d20+15=34 d20+13=21
Thursday October 20th, 2005 4:13:26 PM

[Yorrick will 23/ Peerimus will 25/ concentration 16 hero point 34]
Peerimus looks about, but still does not see the rest coming to help soon they would find nothing to do but bury bodies. The thought stings and angers the druid. Where in blazes are they, did they run? Rogues surround him and one slips through his defences as well as the protectional spell. The sick cloud rolls forth, but the druid ignores its most debilitating effects. A glance sidelong to Yorrick reveals the his life long friend to be on his last legs. it was time for much more desperate measures. Peerimus casts Animal growth on himself and Yorrick.
[Yorrick Bull rush +17 +9Str+4size(spell+4Str+size4)]
[Peerimus Bull Rush +16 +8str+4size(spell+4Str+size4)]

The flames singe across the back side of Yorrick and he tries to press forward through the enemey line and out of the flames. [Yorrick Bull Rushes C12 and c17 Bull rush is 21 no AoO per woldian rules and I took 4 off his check.

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, *Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
*Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.4 minutes +4 AC
Stoneskin 97.6 minutes 10DR/adamantine 70HP
Shillelagh 8.0 minutes
Produce Flame 6.2 minutes (acts as Torch)
Animal Growth 10 minutes 10DR/Magic +4 saves

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.1 minutes
Animal Growth 10 minutes 10DR/Magic +4 saves

HP and ac do not reflect new size. AC would remain same but Peerimus HP 78/113 Yorrick HP 35/81


Jaeden (ac 25 hp 6/97) Dalek (ac 20 hp 33/60)  d20+4=11 d20+2=5 d4=2
Thursday October 20th, 2005 5:03:45 PM

Hit hard by the blades Jaeden sways a bit before recovering. Then the noxious cloud hits and Jaeden is ruined [save vs. dc 20 = 11,fail].

The warrior coughs and sputters. He begins to collapse but at the last moment takes a step and regains his balance. It is very obvious that even a strong gust of wind will finish the warrior off.

As a warrior so often will Jaeden accepts his fate and decides to take as many werebeast as he can with him. Unfortunately fate is sometimes cruel and Jaeden is unable to force his body into an attack.

rolls and actions
will save vs. dc 20 = 11 fail
Sickened will save vs. dc 21 = 5 fail

effects
Pass w/o Trace (from Peerimus)
Commanded to Halt: 7 rounds remaining
Sickened for 2 rounds: 1 round remaining


Firn'gaer - Bulette; AC 30, HP 41/80  d20+9=22 d20+11=30 d20+11=27 d20+11=31(threat) d20+11=31(crit) d20+11=25 2d6(5+1)+4=10 4d6(4+4+4+4)+8=24 2d6(5+4)+4=13 2d6(1+2)+4=7
Thursday October 20th, 2005 7:59:38 PM

[Will save DC22]

The Unholy Blight rains down and Firn'gaer resist the spell as best as possible. He's confident in his form save the occasional ray of light that shines on the werecreatures.

Firn'gaer turns to his attention to R12 and leaps exposing his claws.

[Claws: AC30, damage 10; AC27, damage 7; AC31 (AC31), damage 24; AC25, damage 13]

Status
Hit Points -- 41/80
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Pass w/o Trace (from Peerimus)
Extended Shield -- 191 rounds
Ray of Enfeeblement -- On unconscous creature
Polymorph -- 97 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Niobe (AC 19 HP 67/73)(sub=jason)  d20+3=4 d20+12=20 2d6(3+3)=6
Thursday October 20th, 2005 8:17:01 PM

With the back door clear Niobe decides it's time for her to get into the fray. She runs at full speed along the top of the roof (to AV,36) until she gets to her chosen spot. Once there she begins her climb down.

The rogue grabs the edge and lowers herself down onto the vines that cover the wall. Just as she makes what she believes is a secure grab on the vines, the plant falls away from the wall [climb 4 crit fail].

Niobe plummets the 30' to the ground...

She hits hard but is able to absorb a bit of the damage by turning the momentum into a roll [tumble vs. dc15 = 20 success][20' fall damage = 6]

Well thats one way to get down fast.

rolls and actions
*4x movementent to AV,36 for 75% of total move
*Begin climb with remaining 25% of move
*climb dc15 = 4 crit fail, fall 30'
*tumble dc15 = 20 success, reduce fall by 10'
*damage from 20' fall = 6
Current position = AV,37

Wavering - Round 10  d20+4=8 d20+9=23 d100=26 d20+18=35 d20+11=22 d20+11=12 d20+9=16 d20+9=22 d20+9=15 d20+5=20 d20+11=26 d20+11=30 d20+11=19 d20+11=15 d20+11=22 d20+5=24 d20+5=23 d20+5=9 d20+5=17 d20+5=10 d20+11=17 d6+1=7 4d6(6+5+2+3)=16 d20+9=12 d20+5=24 d20+9=12 d20+9=14 d20+9=11 d20+5=14 d20+5=14 d20+5=8 d20+11=21 d20+11=20 d20+11=14 d20+11=28 d20+11=23 d20+11=19 d20+6=18 d20+6=17 d20+6=24 d20+6=11 d20+6=18 d20+6=23 d20+9=15 d20+5=10 d6+1=2 4d6(5+5+1+6)=17 d20+11=21 d20+11=16 d20+6=21 d20+6=20
Thursday October 20th, 2005 11:18:37 PM

Invisible and undetected, Savin shakes off the Unholy Blight and lays into the armored form of S'bat once more. His care is rewarded, and the Rat rocks in the wake of the one lucky blow.

Having climbed laboriously to roof, Sly Foxx now ... jumps off. Floating downward, he has but moments to reach out and grasp the windowsill. With a heave, he launches himself into the window feet first, aiming a kick at the surprised black Cat inside. The kick does little to hurt the Werecat, and, as Sly's foot strikes out the Beast carrying a useless crossbow, takes a bite at Sly instead. (AoO Bite Sly AC8) The Cat's fangs close on empty air. Good thing too, because a bite from one of these could mean contracting the disease of Lycanthrope. Sly looks across the room. Damn. It's one long room with three windows. And there are, not three, but five Werecreatures in here. (Sorry, Sly, can't be in AH43. That square is already occupied. I put you at AH42.)

Peerimus and Yorrick too, shake off the worst of the Breath of Marteaus. With Yorrick unprotected and slick with his own blood, Peerimus does what he can to stave off the judgment of Gargul. He calls for the favor of the Mother and Father. Druid and friend both quickly swell in size. Yorrick feels the change and presses forward, keeping his tail from out of the oil fire behind. Jaeden as well as the press of attacking Werecreatures are shoved across the ground, yielding before the expanding flesh of the two bears. Peerimus and Yorrick now tower over all those around them. Their paws thud heavily upon the ground, every bit as terrifying as the Land Shark nearby.

Jaeden is not as lucky as the others. In fact, it would be an understatement were one to say that the warrior was having an exceptionally bad day. Unable to break the evil bonds of Command, he waits for the thrust of the thin blades as they find their way through his armor. From the dark of the alley, senses his master's fatalism, and on some level understands what it means. His high call can be heard above the fire and the clash of arms. The loyal mount rushes to the edge of the fire.

Firn'gaer leaps into the air, slashing at a nearby Wererat. But, as fearful as his current form may be, the claws of the Bulette do little damage.

Niobe runs along the edge of the roof. With the ground slanted at 45 degrees, this is a perilous act. Still, the rogue keeps her balance. (Balance 23 vs DC15) She seems to reach for the vines. At a dead run, she reaches for the vines. The rash act results in her fall, thirty feet all the way to the ground below. It's a miracle that she isn't hurt worse than she is.

Lord Tarleth coughs. Black blood spews from his mouth. Weakly, he looks up in the direction from which his sister's voice had come. Nothing is there. Still, he obeys the command and begins flying upward. Sickened and near death, Tarleth flies over the badly bleeding bear. With a word and a touch, Yorrick becomes invisible.

With her brother rising out of the Courtyard, Lady Celine turns to others who might be in need. She flies over the melee and settles at the armored warrior, Jaeden. Jaeden feels her hand take hers. Her hears a chant from her voice. There is a moment of disorientation, and then he recognizes the alley. They are in the alley. They have teleported. (Mishap Roll 26 for Location Casually Seen: On Target)

Lord Lorbius again roars. This time, though, he begins to grow. The roar continues, half anger, half pain, bones crack, muscles jump. Dark brown hair grows out all over the Lord's body. Now a Large Werebear, Lord Lorbius looks down upon S'bat. "You will give yourself over to Justice," he declares, pointing his flail at the Wererat, "You will give yourself over or you will die!"

===================================================

It's in their eyes. Cold animal eyes though they may be, the eyes of the rogues reveal the awe and the fear that this titanic battle instills in them. Gang to gang melee, even with blood running in the gutters, may be one thing. But this ... gigantic creatures. Invisible enemies. Magics to boggle the mind. Some of the rogues reveal an edge of panic. Some a hard desperation. All, however, are moving toward a breaking point.

The Werecreatures in the windows all turn to Sly Foxx. They abandon the windows, some tumbling in to attack him from all directions. Sly is surrounded!

Hit Sly:
C3 Hit AC22, AC20
C5 Hit AC16
R5 Hit AC22
C9 Hit AC15
C11 Hit AC12 (Tumble 35)

Rapier's flash around the blade singer, but none is able to penetrate his new armor.

Now arrayed in flanking formation around the Bulette, the Rogues attack. A few eye the empty space to the east, but there is nothing there.

Hit Firn'gaer:
R11 Hit AC26, AC24
C13 Hit AC30 (Crit Threat AC17=No Crit), AC23, Damage 7 + 16Sneak = 23hp
C14 Hit AC19, AC9
R10 Hit AC15, AC17
C12 Hit AC22, AC10
C16 Hit AC12, AC24

A different Cat scores a near critical hit and Firn'gaer is wounded badly.

The rogues around Yorrick look up at the thin red headed human flying in the air. They look at the empty space where there should be a giant bear. Three of the sweep the space with their weapons.

Hit Yorrick:
C12 Hit AC12, AC14
C17 Hit AC14, AC14
R2 Hit AC11, AC8

Even without the invisibility, the blades miss Yorrick.

The two Elite Werecreatures scream for attack, and the beasts ringing Peerimus recover from being shoved aside. They strike at their dramatically larger target.

R13 Hit AC21, AC18
R17 Hit AC20, AC17
RE Hit AC14, AC24
CE Hit AC28, AC11, Damage 2 + 17Sneak = 19 /9hp from Stoneskin after DR
R6 Hit AC23, AC18
R16 Hit AC19, AC23
R15 Hit AC15, AC10

Once again, a single blade finds a gap in Peerimus' armor. But this time, the spell's natural resistance mitigates the damage.

Lorbius is attacked again.

Hit Lorbius:
R4 Hit AC21, AC21
C6 Hit AC16, AC20

This time the Lord's armor takes the hits. Could the tide be turning?!?!?

S'bat glares into the empty space from which he has been struck twice. Then a smile comes to his Ratty face. "Send your fetid darkness to protect me, Great Marteaus!" he cries. A dark unholy aura rises up around the Wererat. S'bat glares at Lorbius, and then into the invisibly occupied space. (S'bat's AC is now 30 vs Good alignment.)

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Celine Invisible
Savin is Invisible.
Sly is inside on the 2nd Floor.
Tarleth is flying 15 feet above ground over Yorrick.
Yorrick is invisible.

For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16
S'bat's AC is 26, 30 vs Good

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Wounded /Rapier
Cat17 Uninjured /Rapier
Rat11 Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat15 Uninjured /Rapier
Rat16 Uninjured /Rapier
Rat17 Wounded /Rapier
R12 Wounded /Rapier
R10 Uninjured /Rapier
Rat04 Uninjured /Rapier
Cat06 Uninjured /Rapier
Rat06 Uninjured /Rapier

= In Windows =
Rat05 Uninjured /Rapier
Cat03 Uninjured /Rapier
Cat05 Uninjured /Rapier
Cat09 Uninjured /Rapier
Cat11 Uninjured /Rapier

S'bat Wounded

The One View

Firn'gaer - Bulette; AC 30, HP 18/80  d20+11=31(threat) d20+11=23(crit) d20+11=15 d20+11=29 d20+11=30 4d6(5+6+2+3)+8=24 2d6(4+6)+4=14 2d6(5+4)+4=13
Friday October 21st, 2005 7:09:12 AM

Continue his assault on R12.
[AC31(AC23), damage 24; AC15, miss; AC29, damage 14; AC30, damage 13]

Status
Hit Points -- 18/80
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 198 minutes
Pass w/o Trace (from Peerimus)
Extended Shield -- 190 rounds
Ray of Enfeeblement -- On unconscous creature
Polymorph -- 96 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Savin hps 40/95 ac 26  d20+15=32 2d6(6+5)+6=17 d20+15=18 d20+10=23
Friday October 21st, 2005 8:25:11 AM

Savin feels himself slow down as his boots magic is exhausted. He knows his friends are in trouble and fighting for their lives. He has to take down this rat. He attacks with his flurry of blows and hopes to stun the rat with his first attack, stunning fist feat. dc save 17

He slams his fist into the beast's face enjoying the crunch feeling. Do 7 points of damage after the DR.

Enlarged 13/50
Displacement 10/15
Greater invisiblity 4/?

Sly (AC 25 85/85hp) and Luke (Ac21 65/65hp)  d20+15=29 d20+10=27 d8+6=14 d8+6=11
Friday October 21st, 2005 8:54:49 AM

As Sly plantes his feet for his windmill attack, he smiles at the numbers of the enermy that are surounding him. "Well! Well! What do we have here? A party?" Ask Sly, "Can a little Bladesinger play too?"
Then Sly start to spin (Attacking C5 first)Spins counter clock wise about three quater of the way around, with the momentem of his blade (will strike C11, for his second attack.) The sly will come back in place ready to face another enermy.

OOC: DM Al - I always knew you loved me. This is going to be fun.
First attack on C5 - AC 29- damages 14 hp (I hope)
Second attack on C11 - Ac 27 - Damages 11hp. (I hope)

Luke is pacing back and fort, he wants to join the malee too, but has to wait for the fire to go down.

Selena AC 17 39 /62hp 
Friday October 21st, 2005 10:43:38 AM

Selena waits still knowing that she cant take the pounding that she can hear the others taking inside the room she holds waiting for a chance to help As she starts sprouting profanity but moves to Jaeden side and up ends a potion of healing into him


DM/Al - OoC 
Friday October 21st, 2005 10:52:19 AM

Selena, please state what strength of potion you are giving to Jaeden, (Cure Light?, Cure Moderate, Cure Serious, ???), and roll for Healing.

Cure Light: 1d8 + 1
Cure Moderate: 2d8 + 2
Cure Serious: 3d8 + 3

Selena OCC  2d8(7+5)+2=14
Friday October 21st, 2005 11:39:20 AM

occ
healing for Jaeden
14 total sorry i could not do more

Selena OCC 
Friday October 21st, 2005 11:40:48 AM

opps again arg long day
Cure Moderate: 2d8 + 2 was used

Peerimus (AC 24 HP 78/113) and Yorrick (AC 20 HP 35/82)  d20+15=18 d20+15=26 2d6(6+6)+16=28 d6+5=6 d20+15=28 2d6(2+2)+16=20 d20+10=12 d20+21=36 2d6(3+6)+15=24 d20+21=29 2d6(2+6)+15=23 d20+16=17
Friday October 21st, 2005 3:57:54 PM

Like so many times before, Peerimus recognizes the touch of Mother looking out for her children. It was time to demonstrate to the enemy what Father can do now. The blade penetrates the stoneskin but then encounters the magical protection of the Animal Growth, leaving the druid unmarred by the attack.

Peerimus roars and brings a powerful claw wreathed in magical flame in on R17. If he survives Peerimus follows with a second claw and possibly his fangs. If R17 falls the remaining attacks go to R16.
[Claw PA3 Hit AC 18 hero point 26 Dmg 28 Produce Flame 6]
[Claw PA3 Hit AC 28 Dmg 20]
[Bite PA3 Hit AC 12 miss]

Yorrick turns invisible as the man moves by and while the bear can not fully appreciate his strategical advantage, he recognizes confusion and fear in the opponents arrayed about him. A second thundering bellow rips through the area as Yorrick descends upon R2 with full furry of a wounded creature fighting for its life. If his opponent falls he shifts next to R16 as well
[Claw Hit AC 36 Dmg 24]
[Claw Hit AC 29 Dmg 23]
[Bite Hit AC 17 miss]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, *Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
*Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.3 minutes +4 AC
Stoneskin 97.5 minutes 10DR/adamantine 60HP
Shillelagh 7.9 minutes
Produce Flame 5.1 minutes (acts as Torch)
Animal Growth 9.9 minutes 10DR/Magic +4 saves

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.0 minutes
Animal Growth 9.9 minutes 10DR/Magic +4 saves


Jaeden (ac 25 hp 20/97) Dalek (ac 20 hp 33/60)  d20+2=7
Friday October 21st, 2005 6:29:13 PM

Again Jaeden swoons from the effects of his wounds. This time however, he refocuses his vision and finds himself in the alley and away from the frontline.

"wha... how..." Vague memories of an unseen light touch nip at the edge of conscious understanding.

Suddenly a vial is being shoved in his mouth and up ended. Only the fact that is the new leather clad Child of Chaos who is doing the administering keeps the warrior from lashing out and ejecting the liquid contents from his mouth. Instead he swallows and to his relief he feels much better [+14 hp].

He looks around and assess the situation. The fire is keeping him from the fray. Or is it?

Jaeden decides on a plan of action and turns towards the ten foot wall south of him. He tries to take a step towards the wall but finds that still his body will not respond [will save 7 fail]

rolls and actions
*taking the 14 cure moderate Selena rolled

effects
pass w/o trace from peerimus
sickened for two rounds: final round
Commanded to Halt: 6 rounds remaining

Niobe (AC 19 HP 67/73)(sub=jason)  d20+3=21
Friday October 21st, 2005 6:43:48 PM

Niobe sprints to the wall to her south [move AV,40(using half of move action)]. She grabs the vines at the wall and begins her climb up [climb 21].

rolls and actions
*move to AV,40 (using half of move action)
*using remaining half of move action to climb.
*using standard action as move action to continue climb

Thinking Thoughts - Round 11 (DM/Al)  d20+13=29 d20+13=21 d20+13=31 d20+13=14 d20+13=19 d20+13=17 d20+22=31 d20+22=42 d20+17=32 d20+12=13 d20+22=24 d20+22=31 d8+12=18 d8+12=18 d8+12=16 d8+12=20 d20+5=16 d20+5=16 d20+5=18 d20+5=14 d20+5=23 d20=1 d20=20 d20=3 d20=20 d20=3 d20=9 d20=16 d6+1=3 d6+1=3 d6+1=2 4d6(2+5+1+4)=12 d20+18=23 d20+11=21 d20+11=28 d20+11=28 d20+11=19 d20+11=18 d20+11=29 d20+6=11 d20+6=24 d20+6=12 d20+6=11 d20+6=18 d20+18=25 d20+11=26 d20+11=13 d20+11=29 d20+11=27 d20+11=23 d20+9=13 d20+6=21 d20+6=17 d20+6=25 d20+6=16 d20+4=24 d20+4=10 d20+6=14 d6+1=5 d6+1=7 d6+1=3 d6+1=7 d6+1=2 4d6(2+6+1+2)=11 4d6(6+1+2+5)=14 4d6(4+1+6+3)=14 4d6(5+4+2+5)=16 d20+18=34 d20+18=33 d20+11=19 d20+11=22 d20+11=17 d20+11=28 d20+6=16 d20+6=21 d6+1=3 4d6(5+2+6+6)=19 d20+8=21 d20+24=39
Saturday October 22nd, 2005 11:36:51 AM

Firn'gaer in the form of a towering Land Shark continues his assault against the single Wererat. This time, the wounds are more severe, and the Rat cried out loudly in pain and fear. It is hemmed in, down in the canyon between the terrible creature and the wall of the building. And there is something large and invisible to its right as well, blocking its way.

Savin strikes through the dark and evil aura that surrounds S'bat. The blow is crushing. Even stunning. But the Wererat shakes off the pain and growls.

Sly Foxx finds himself surrounded! The Bladesinger swings about with powerful blows. But on these Werecreatures, the blade does not cut as deep. Sly remembers that Werebeasts can only be struck true by Silver. He also remembers that these are rogues too. And it would be dangerous to let one get on either side of him ... like they are now. Very dangerous indeed. (These have Damage Reduction of 10/Silver, Sly. That means that for each blow, take away 10 damage. That means you only hit for 4 and 1. That's what makes these guys so tough.)

Luke paces back and forth. The fire is daunting. It wouldn't be so hard to jump. Or to run quickly through. But ... how would a dog get through with everyone blocking the way?!?

Lady Silverhand knows her limits. The others out there are taking incredible damage. The poor man unable to move is proof of that. She pours a healing potion down his throat and watches as the rapier wounds heal. ... rapier wounds ... Selena recalls her training. They can't flank her. Her Dodge is Uncanny, like eyes in the back of her head. They cannot target her vital areas and this is their strongest weapon. Further, Selena remembers that she has the Ring. And she can disappear.

Peerimus and Yorrick fight for their lives. With a single stroke, Peerimus sends a Wererat to the ground in a heap of flames. Turning to his fore, he strikes another. With two swipes of powerful invisible paws, Yorrick eliminates his Flanker. The Wererat drops to the ground, and rises to meet Gargul. Despite the attack, Yorrick remains invisible.

Jaeden takes the cool healing potion between his lips. There's a brief moment of dissonance, the mind deciding which is more a balm, the healing magic, or the sight of the beautiful woman. Sick and wounded, Jaeden turns back to the battle, through the fire and back to the fight. But his body will not respond. The evil Command wills it so. Dalek stamps his feet, on the opposite side of the fire.

Niobe races across the alley and begins scaling the wall. She pulls her self over the top and looks down into the pit of Melee. (Here's the calculation for the Climb. Double Move = 60 feet. 10 feet to cross the alley, leaving 50 feet left. The Wall is 10 feet high and Climb is 1/4 speed. That means it takes 40 feet of movement. Niobe climbs to the top of the wall and has 10 feet of movement left. She could probably Jump down into the Courtyard with her remaining 10 feet. But, I don't think that would be too healthy.)

Flying over the Melee, Tarleth, weak and near death, croaks out the Wererat's name. "S'bat, I don't understand how I ever believed your lies. But my eyes are clear now. And if I am not mistaken, you stand revealed to all. You dream grandiose dreams at the expense of others. You cannot build an empire on your dreams alone. Others must truly share them. I ... I was a fool." Tarleth speaks a few short word and passes a hand before his own eyes. As he does, Tarleth too disappears.

"There are other ways," the voice comes from another place above the Courtyard. It is Celine's voice, clear and strong now. "We have spoken with your comrade at the alley entrance. There are other ways to find a place for one's self. Ways other than through conquest. We have proven this." There is the sound of eldritch incantation, and suddenly, the room in which Sly Foxx battles alone is filled with Sticky Web! "I am sorry, Bladesinger," Celine's voice calls out. "But I think the Web will put your opponents at a greater disadvantage than it puts upon you."

(Sly Foxx you are Entangled. (But the Werecreatures are too.) Take -2 penalty on all attack rolls and a -4 penalty to Dexterity. Because of the reduction in Dex, your AC is now AC23. If you attempt to cast a spell, you must make a Concentration check (DC 15 + the spell's level) or lose the spell. Sly, the AC of the Werecreatures is now AC19. They cannot hit you as well either. Please look up the Web spell for other restrictions on movement.)

"S'bat," the growling command comes thick and wet from Lorbius' Werebear tongue, "you will tell your followers to stand down, and you will submit yourself for judgment. Submit or feel my wrath! NOW!" The Lord clicks his heels together, and his weapons flash, a taste of wrath to come. (Haste, PA3 Hit AC31, AC42 (Crit Threat, AC31=Crit), AC32, AC13, AC24, Damage 18 + 18 + 16 + 20 = 32 w/DR) Four blows power through the evil protective miasma surrounding the Wererat. S'bat hisses, and cries out in pain.

===================================================

Up in the Second Story Windows, the Werebeasts that surround Sly are momentarily surprised by the Sticky Web that now Entangles them. But only momentarily. They sense danger from the prey they have cornered and move to attack. They struggle with the web, but still three blades pierce Sly's defenses. The Cat against the Wall (C11) scores a Sneaky attack into a vital portion of the Bladesinger's anatomy.

Hit Sly:
C3 Hit AC16, AC1
C5 Hit AC16, AC20 (Crit Threat AC9=NoCrit), Damage = 3
R5 Hit AC18, AC3
C9 Hit AC14, AC20 (Crit Threat AC16=NoCrit), Damage = 3
C11 Hit AC23, AC3, Damage = 2 + 12Sneak = 16

Total 22hp

Bleeding from many wounds, the Wererat that Firn'gaer has been attacking looks wildly about himself. Where is there to run? He tumbles back around his fellow along the only path available to him, and makes one half hearted strike along the way. The rest continue their attack. This time, the Lycanthropes find no hole in the Bulette's defense. Their thin blades bounce harmlessly off of bony plate.

Hit Firn'gaer:
R11 Hit AC21, AC11
C13 Hit AC28, AC24
C14 Hit AC28, AC12
R10 Hit AC19, AC11
R12 Hit AC18 (Tumble 23)
C16 Hit AC29, AC18

The two Cats flee from the invisible giant bear. Tumbling away, they attack Lorbius. The rest, cornered themselves, fight on, redoubling their efforts against the single bear in their midst. One tumbles to a better Flanking position. (Which just happens to be a better fleeing position as well.) Blades rain down on Peerimus. Blades carve swaths from his stony armor. But when all is said and done, the druid receives nothing but a minor scratch.

R13 Hit AC26, AC21, Damage 5 + 11Sneak = 16 /10hp off Stoneskin; No Damage
RE Hit AC13, AC24 (Crit AC10=NoCrit), Damage 7 /7hp off Stoneskin; No Damage
CE Hit AC13, AC17
R6 Hit AC29, AC25 (Crit AC14=NoCrit), Damage 3 + 14Sneak + 7 + 14Sneak =17 & 21 /20hp off Stoneskin; 1hp Damage
R16 Hit AC27, AC16, Damage 2 + 16Sneak = 18 /10hp off Stoneskin; No Damage
R15 Hit AC23 (Tumble 25)

Total 47hp off Stoneskin; 1hp Damage

Brave or foolish, the rogue Werecreatures press their attack on Lorbius. A single blade pierces the Lord's chain armor. It stabs into his vital organs. But this time, his Lycanthrope nature repels the blade. Now he fights on an equal footing.

Hit Lorbius:
R4 Hit AC19, AC16
C6 Hit AC22, AC21
C12 Hit AC17 (Tumble 34)
C17 Hit AC28 (Tumble 33), Damage 3 + 19Sneak = 12 w/DR

"LISTEN TO ME!" S'bat cries. Bloody and near death, the Wererat rallies his troops. "Look around at the havoc you have wrecked upon those who oppose you. THEY BLEED!!! THEY FEAR YOU!!! You will see them die under your hand. WATCH!!! WATCH AS THIS ONE WITHERS BENEATH THE TOUCH OF MARTEAUS!!!"

S'bat scuttles five feet away and raises the three ringed symbol. "I STRIKE YOU WITH THE RED ACHE!" (Touch Lorbius 21) S'bat reaches out with a clawed hand and his nails rake down the links of elven chain. From that point a wave of red fever envelopes Lord Lorbius. (Fort 39) Lorbius shakes his massive bear's head and the magic breaks.

"S'bat," Lorbius says again, "submit or die."

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Celine Invisible and flying 20 feet above the ground.
Savin is Invisible.
Sly is inside on the 2nd Floor.
Tarleth is flying 15 feet above ground over Yorrick.
Yorrick is invisible.
Niobe is on top of the Courtyard Wall.

For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16
S'bat's AC is 26, 30 vs Good

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Wounded /Rapier
Cat17 Uninjured /Rapier
Rat11 Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat15 Uninjured /Rapier
Rat16 Lightly Wounded /Rapier
Rat17 Dead or Dying/Rapier
R12 Wounded /Rapier
R10 Uninjured /Rapier
Rat04 Uninjured /Rapier
Cat06 Uninjured /Rapier
Rat06 Uninjured /Rapier

= On Second Floor Dancing With Sly =
Rat05 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat03 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat05 Lightly Wounded /Rapier (Entangled, Cannot Move, AC19)
Cat09 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat11 Lightly Wounded /Rapier (Entangled, Limited Mobility, AC19)

S'bat Near Death
Talneth Near Death
Celine Wounded
Lorbius Wounded

The One View

Savin ac 26 hps 40/95  d20+14=23 d20+14=33 d20+8=16 2d6(5+5)+6=16
Saturday October 22nd, 2005 5:35:09 PM

Savin, seeing the wererat is on his last legs, launches forth with another flurry of blows. He again tries to stun S'bat but misses with his attack. His follow up kick catches the priest in the side and does 6 points of damage (after damage reduction.)

If S'bat goes done, Savin will shout, "The priest is dead! S'bat is dead!"

Enlarged 14/50
Displacement 11/15
Greater invisiblity 5/?


Selena AC 17 39 /62hp 
Saturday October 22nd, 2005 10:51:04 PM

Makes a silent prayer to the Gods and thinking " I hope I know what I am doing, ... Oh well to Hell and back" Selena uses she invisibility ring, then moving to AM 43 as quick as she can (Hussle) through the flames (readys her Dagger, Silvered +1 ) on the way

rolls and actions

*activate Ring of invisability
* Hussle to AM43
* Quik draw, Dagger, Silvered +1

Firn'gaer - AC 25, HP 8 
Sunday October 23rd, 2005 9:22:28 AM

Nearly dead, the polymorphed wizard decides to make a retreat. Dismissing his changed form he appears in AL46. With space this gives him, he flies up 20-ft.

Status
Hit Points -- 8/70
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 198 minutes
Pass w/o Trace (from Peerimus)
Extended Shield -- 189 rounds
Ray of Enfeeblement -- On unconscous creature
Polymorph -- dismissed

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Sly (AC23 63/85hp) and Luke (Luke Ac 21 65/65hp)  d20+13=31 d20+8=25 d8+6=11 d8+6=13
Sunday October 23rd, 2005 1:24:36 PM

Sly is not able to spin attack any more (because of the Web and has no time to conger a fire spell on the web. (Too many enermies are surounding him.) So he'll have to do the next best thing.

With his Sword in hand and his shield is almost useless except to protect his left side. Sly will try to jab (Twice) at the werecat (C5) that's facing him.

OOC: DM Al - I could not find my D&D Books, I'm unable to figer if i can move, I must use my experance (when I was stuck once before.) Would you give me that sight again, or Tell me how I did, Please!

Attacks on Werecat (C5) - AC 31 - AC 25.

Damages d8+6=11-10=1hp. - d8+6=13-10+3hp.

Luke is beside himself, he cannot go trough the fire, so he goes back to where he was , until Jaeden appers on the ground near him. Luke will go next(AK/38) to Jaesen body and try licking his face, to make his burns better.

Peerimus (AC 24 HP 77/113) and Yorrick (AC 20 HP 35/82)  d20+17=31 d20+21=26 d20+21=31 d20+16=26 2d6(3+4)+15=22 2d6(4+6)+15=25 3d6(3+1+1)+8=13 d20+15=16 d20+15=29 d20+10=12 2d6(4+5)+16=25
Sunday October 23rd, 2005 2:16:28 PM

One down and many to go, but at least I can work with Yoorick now. The stoneskin spell repells another massive assault, but things are far from over and with Firngaer forced to pull up, a lot more opponents will stream in against the two bears. Peerimus directs Yorrick to assault the wounded cat where Firn was while he turns further attention to the wounded wererat.

Yorricks invisible claws strike out at the cat creature. Each landing hard and yorricks sword-like fangs are close to follow.
[C16 Hit AC 26/31 Bite 26 Dmg 22/25 Bite 13]

Peerimus works to eliminate another flanker.
[R16 PA 3 Hit AC 16/29 Bite 12 Dmg 25]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, *Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
*Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.2 minutes +4 AC
Stoneskin 97.5 minutes 10DR/adamantine 13HP
Shillelagh 7.8 minutes
Produce Flame 4.1 minutes (acts as Torch)
Animal Growth 9.8 minutes 10DR/Magic +4 saves

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 8.9 minutes
Animal Growth 9.8 minutes 10DR/Magic +4 saves

Jaeden (ac 25 hp 20/97) Dalek (ac 20 hp 33/60)  d20+4=19
Sunday October 23rd, 2005 10:52:57 PM

The sick feeling fades from Jaeden but still the warrior is unable to break free of the priests hold. He collects himself and prepares for another attempt.

rolls and actions
will vs. dc 21 = 19 fail

effects
pass without trace from peerimus
Commanded to Halt: 5 rounds remaining

Niobe (AC 19 HP 67/73)(sub=jason)  d20+7=13 d20+12=28 d20+12=21 4d6(3+6+4+1)=14 d4+2=4
Sunday October 23rd, 2005 11:28:53 PM

Niobe pulls her silver dagger and hops down to the courtyard [AV41]. She mistimes her jump a bit but is able to roll with the impact and avoid all injury [jump 13 tumble 28].

The rogue comes up from her roll directly behind one of the wererats fighting Peerimus [RE?] and plants her dagger between the beasts shoulder blades [hit ac 21, 23 if able to flank these guys]. The blade strikes true and she tries to worsen the wound as best she can [dmg 4 sneak 14].

rolls and actions
jump down to AV41
jump 13 tumble 28
attack RE hit AC 21(23 if flankable)
dmg 4 (17 if flankable)
* using silver dagger so no dr



Justice, Mercy, and The LAW - Round 12 (DM/Al)  d20+10=18 d20+16=27 d20+15=32 d4+12=15
Monday October 24th, 2005 9:27:46 PM

In hopes that stilling the voice of S'bat will bring this conflict to an end, Savin throws all he has into a flurry of strikes. An invisible foot catches the Wererat priest, and he staggers. He falters. Savin is about to shout out to the embattled gang that their leader is down. But then S'bat lifts his head. Muzzle stained with his own blood, S'bat's eyes still glow with a desperate fanaticism.

"FIGHT! We are worthy to usher in a new era for our kind! Prove it now! I will disappear! But I will remain with you. And at my side will be the hand of Marteaus! FIGHT!"

Lady Silverhand throws caution to the wind. Activating her ring, she rushes through the fire. (Reflex Save vs DC15 to avoid 1d6 fire damage) Silently, confident in her invisibility, she comes in behind the line of Werecreatures surrounding Firn'gaer, drawing a silvered dagger as she goes. (BTW, Kristel, a Hustle is a double move. And activating your ring is a Standard Action, so you can't make a double move in the same round. Fortunately, you have just enough distance to get where you're going on a single move action, if I ignore a tiny bit of wall. Consider tiny bit of wall ignored.)

Firn'gaer suddenly shrinks down into the form of a gnome again. Space now cleared around him, the wizard rises up into the air. Blood drips down from him staining the spot in which he just stood.

Even through the sticky web, Sly Foxx gets off two good stabs into one of the Werecats. Unfortunately, the point of his blade does not sink very far. The options don't look good here. Burning the Lycanthropes would burn a lot of the Web that is actually protecting him. Sly could cast a spell, but what would be the consequences? He could draw flint and steel, but could he turn his eyes away to search in his pouch? (Sly, getting out your flint and steel would draw and Attack of Opportunity from all of the Lycanthropes. They would get a free attack. You could cast a spell and not draw Attacks of Opportunity if you Cast Defensively. To do that you must make a Concentration Check and beat a DC of 15+Spell level. You have a Concentration Skill of 1 and you have Combat Casting, which gives you another 4. So, with a +5 to your roll, if you beat DC of 15+Spell level you can cast without drawing AoO.)

Luke lifts his head, and the big dog easily reaches up to lick Jaeden's face. The man is not moving! Why is the man not moving. Strange. (BTW, Jaeden, Luke is wearing doggy saddlebags. Should you recover the will to move, there may be something inside them that you could use.)

Yorrick reaches out with an invisible paw and mauls a Werecat. When he drops lets it go, it drops to the ground and does not move. Peerimus brings a crushing paw down upon the head of a Rat. It screams in pain.

The lurching sickness ebbs, leaving Jaeden feeling stronger. He struggles against the Command, and nearly breaks free. What's this doggy spittle on his face?

Niobe leaps down into the Courtyard, her own sphere of Darkness directly above. She hits the ground and rolls to her feet. With the silver dagger, she strikes at a Wererat's spine. The Rat's Dodge is Uncanny. It slips aside at the last moment, avoiding the worse of Niobe's sneaky attack. Niobe nods in acknowledgement. These are rogues. They have her training as well. This could be difficult.

Lorbius snarls. "You will face judgment." Throwing a side his Kukri, the Bear reaches out with one hand for the Rat. See Roll details below) S'bat squeaks and bats at the large paw with the light mace in his claw. The gesture is in vain, and Lorbius snatches the priest of Marteaus with a violent grab that steals from him the last vestiges of consciousness. With a final squeak, S'bat goes limp. (Grapple, S'bat's AoO against Lorbius AC18 /Miss; Lorbius Touch S'bat 27 /Hit; Lorbius Grapple Check 32 vs DC12 Damage 5hp w/DR)

"HEAR ME!" With one arm, Lorbius raises the body of S'bat above his head. All of the Lycanthropes go still. Even the ones that surround Sly on the second floor, entangled in the web cease their attack. "We follow the rule of LAW! We are civilized and nurture society for our benefit and the benefit of others around us! The LAW can be hard and unforgiving. But through Justice, the law can be merciful."

"This one," he shakes S'bat's body and continues in the thick voice of a Werebear, "will be shown all of the courtesies of Justice, because he has broken the LAW. You too have broken the LAW. And, as you can see me before you, *I* have also broken the LAW as well. I have broken our LAW and taken this form within the bounds of Floating City! And I submit myself to Justice. I pledge myself to my people in the hopes that I may be granted Mercy."

"Will you continue to FIGHT? Or will you submit to JUSTICE? Decide now. What will you do?"

The Lycanthropes turn their eyes to the powerful beings around them. Some look to the two Elite rogues. The Elites themselves eye Peerimus and the empty air at his side. They hold their weapons at the ready. They are still wary. Still very much on edge. Still ready to fight their way to safety.

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Celine Invisible and flying 20 feet above the ground.
Savin is Invisible.
Sly is inside on the 2nd Floor.
Tarleth is flying 15 feet above ground over Yorrick.
Yorrick is invisible.
Firn'gaer is 20 feet in the air.

For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16
S'bat's AC is 26, 30 vs Good

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Dead or Dying /Rapier
Cat17 Uninjured /Rapier
Rat11 Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Lightly Wounded /Rapier
Rat15 Uninjured /Rapier
Rat16 Wounded /Rapier
Rat17 Dead or Dying/Rapier
R12 Wounded /Rapier
R10 Uninjured /Rapier
Rat04 Uninjured /Rapier
Cat06 Uninjured /Rapier
Rat06 Uninjured /Rapier

= On Second Floor Dancing With Sly =
Rat05 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat03 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat05 Lightly Wounded /Rapier (Entangled, Cannot Move, AC19)
Cat09 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat11 Lightly Wounded /Rapier (Entangled, Limited Mobility, AC19)

S'bat Dead or Dying
Talneth Near Death
Celine Wounded
Lorbius Wounded

The One View

Jaeden (ac 25 hp 20/97) Dalek (ac 20 hp 33/60)  d20+4=10
Monday October 24th, 2005 10:59:50 PM

Despite the lull in the parties battle, Jaeden still struggles mightily against the spell that holds him. He struggles mightily but in vain for the spell still holds strong.

rolls and actions
will vs. dc 21 = 10 fail

effects
pass without trace from peerimus
Commanded to Halt: 5 rounds remaining

Niobe (AC 19 HP 67/73)(sub=jason)  d20+12=15 d20+7=22 d4+2=5
Monday October 24th, 2005 11:03:00 PM

Seeing the werebeasts pause Niobe too stays her attack for now. She does however stay ready for attack.

rolls and actions
Readied full attack hit ac 15,22 dmg 5
silver dagger used no dr

Sly and Luke  d20+5=19
Tuesday October 25th, 2005 12:05:48 AM

OOC: I rolled a Consentration check of 19.

Sly can hardly move, to go for his flint would give these were beast too much of an edge in this battle. Sly consentrate hard on the spell of Dispell Magic and hoping for the best.

Luke poke Jaeson with his nose to encurage him to move, licking his face again, telling him "Move Man, Move!"

Sly's spells
L 0) Detect Magic x2 - Ray of Frost x2

L 1) Shocking Grasp - Magic Missels x3

L 2) Flaming Spear - Scorching Ray x2

L 3) Dispell Magic (this is the one that Sly hopefully will work)

Savin hps 40/95 ac 26 
Tuesday October 25th, 2005 8:53:58 AM

Savin realizes that the werebeasts must run. If they fight, he will lose friends and though he could escape most of his friends wouldn't.

Run you fools. S'bat is dead! His strength is gone! Do you wish to follow him in death. My friends... the fight is over. Spare them and let them go in peace. Enough death has already stricken this city. Let them go.

Savin relying on the greater invisibilty decides to save his displacement cloak and deactivates it. (Is this a move action?)

He is poised for an attack and will move 5' to the north and the east to close in on Firn'gaer to support him if he needs to. Also since he was shouting, it never hurts to move position. He master always told him to keep the enemy confused.

position al/am 47/48

Enlarged 15/50
Greater invisiblity 6/?

Still have 3 rounds left of my displacement cloak for today.
Boots of speed spent.



Peerimus (AC 24 HP 77/113) and Yorrick (AC 20 HP 35/82)  d20+17=31 d20+21=33 d20+28=42 d20+18=22 d20+27=30 2d6(5+2)+15=22 2d6(1+2)+13=16 d6+5=6
Tuesday October 25th, 2005 10:43:20 AM

S'bat falls unconscious and Loribus again calls for a cessation of hostilities. Blood roars in the druids ears, he can feel the quickened heartbeats of his opponents and of Yorrick. The Huge Bear stands to tower over the smaller figures beneath and rocks the local area of Trash level with a roar of victory. It also signals Yorrick to change tact and guard the exit for the time being. Peerimus hopes the wounds will help his friend put off the adrenaline surge and quell his desire to continue the fight. A few tense moments pass for the druid, but soon enough an echoeing cry rumbles the ground and buildings as Yorrick makes his presense known, but this time no massive invisible claw tears into any of the opponents. [Guard Handle animal 31]

Yorrick readied attack hit AC 33 Grapple 42 Dmg 22
Peerimus readied attack hit AC 22 Grapple 30 Dmg 16 Produce Flame 6

The great bear that can be seen stands ready eyeing the werecreatures arrayed about it. The crackling of magic fire dances upon one of his claws. It appears to be waiting the next move of his opponents.
Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, *Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
*Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.1 minutes +4 AC
Stoneskin 97.4 minutes 10DR/adamantine 13HP
Shillelagh 7.7 minutes
Produce Flame 3.1 minutes (acts as Torch)
Animal Growth 9.7 minutes 10DR/Magic +4 saves

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 8.8 minutes
Animal Growth 9.7 minutes 10DR/Magic +4 saves

Selena AC 17 39 /62hp  d20=20 5d6(4+3+1+4+6)=18 d4=1 d4=4 d20=7 d20=6 d20=10 d20=20 d20=15 d20=3 d4+5=8 d4+5=7 d4+5=8
Tuesday October 25th, 2005 1:54:33 PM

Selena activate her Figurines of Wondrous Power bringing the two Lions into the fight at her side and then take aim at the first werecat (C14) back with a (Crippling Strike) in the in the Kidneys (2 points of Strength damage) and 25 point damage

Both Lions attack C13
A) miss all three attacks
B)Strikes c13 with a huge paw and another paw but mises the bite (13 hp after DR)

Lions
A)HP 32/32 AC 15

B)HP 32/32 AC 15

Al please check my math i think its right

Firn'gaer - AC 25, HP 8; 40-ft off the ground  d20+6=20 3d8(1+8+5)+5=19
Tuesday October 25th, 2005 3:12:10 PM

Firn'gaer still badly wounded rises another 20-ft placing him at the top of the level. As he rises he calls a potion from his haversack.

[Potion in hand: Cure Serious Wounds]
[If I can drink it as well just let me know otherwise that will next on the agenda. CSW - 19 healed]
[Spot DC20]

Status
Hit Points -- 8/70
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 198 minutes
Pass w/o Trace (from Peerimus)
Extended Shield -- 188 rounds
Ray of Enfeeblement -- On unconscous creature
Polymorph -- dismissed

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Flare Up - Round 13 (DM/Al)  d20+18=24 d20+11=31 d20+11=18 d20+11=18 d20+11=15 d20+11=16 d20+6=25 d20+6=26 d20+6=9 d20+6=13 d20+11=26 d20+6=18 d20+6=12 d6+1=4 d6+1=5 d6+1=7 d6+1=3 d6+1=6 d6+1=7 d6+1=2 d6+1=2 d6+1=4 4d6(2+5+6+3)=16 4d6(5+4+5+3)=17 4d6(5+6+4+3)=18 4d6(1+4+6+4)=15 4d6(6+3+5+6)=20
Tuesday October 25th, 2005 10:08:44 PM

Behind the wall Jaeden still remains frozen in inaction. Luke pokes him with a cold nose and licks his face, prodding him to action. It is to no avail. Nearby, the oil fire fades to sputtering patches, and goes out.

Up on the second floor, Sly takes advantage of the inaction of the Rogues that surround him to try and come up with a Dispel Magic spell. Though he's heard of one, the Bladesinger knows that it is not one of the spells that he knows. And, as much as he wishes he knew one now, there is little to no chance that a miracle will bring one to mind.

Savin calls for the rogues to flee. He calls to his comrades for mercy.

Peerimus calms Yorrick's blood fury, and the two bears stand wary watching the next move of the Wererogues as intently as the Rogues watch them. The two Bears are a step away from returning to the mayhem of battle. (Peerimus, you have not set a condition that would trigger your Ready Attack. For the sake of faster game play, I'll interpret that as triggering in the case of an Attack upon Yorrick or Yourself, if you don't mind.)

Firn'gaer lifts further, straight up into the air. The ceiling of the level is a very near five feet over his head. A weak light glows from its surface. He draws a potion, most conveniently at the top of his haversack.

In the corner of the Courtyard, Niobe holds her hand.

The Wererogues are quiet. Above them, Lorbius holds the body of S'bat on high. The points of rapiers lower to the ground.

None see her, invisible as she is, but it is Lady Silverhand who breaks the uneasy truce. Two golden lions suddenly appear. With claw and tooth both great manned beast attack a single Werecat, already wounded. The Cat's resistance to damage saves it from all but a minor wound, but it yowls loudly in surprise. A cry goes up from all of the Werecreatures. Very nearby, having done nothing to Attack, Lady Silverhand remains invisible. (BTW, Damage Reduction is taken per Hit. So the Lion's first Damage of 15hp becomes 5hp after DR. The second hit of 8hp goes away entirely, swallowed by the 10hp Damage Reduction. Also, Activating the Lions is a Standard Action. So no attack from Selena. Sorry.)

"HOLD! Who summoned the lions?!?!" Lorbius's voice booms across the Courtyard. "Cease! Cease your attack now!" But are his shouts in time?

===================================================

In the Northern building, the sounds of the Yeth Hound go silent. Did the Summoned Yeth Hound defeat the two Rogues? Or will they be appearing soon?

To the South, within the dark recesses of the Lair, four Wererogues look out as Lorbius continues to try and calm the melee. These bear burns, no doubt from Peerimus' Wall of Fire. There must be a way from the main alley into the Lair.

Up on the second floor, the Wererogues take advantage of the quiet Bladesinger to crane their necks and attempt to see through the Web and out the window into the Courtyard at the goings on below.

The Rogues around the Lions spring into action. One tumbles (R11) to the far side of the northern Lion (L1) giving his fellows a flanking advantage. From there, he stabs. All of the Rogues go to work. In the blink of an eye, the unarmored and unprotected Golden Lions are cut to bloody ribbons. They both fall to the dust of the dark stained Courtyard and once again become Wondrous Golden Figurines.

R11 Hit L1 AC31/Hit, (Crit Threat AC26=Crit), Damage 4 + 5 + 16Sneak = 25hp (Tumble 24)
C13 Hit L1 AC18/Hit, AC25/Hit, (Crit Threat AC18=Crit), Damage 7 + 3 + 6 + 17Sneak = 33hp
C14 Hit L1 AC18/Hit, AC26/Hit, (Crit Threat AC12=NoCrit), Damage 7 + 2 + 18Sneak = 27hp
R10 Hit L2 AC15/Hit, AC9/Miss, Damage 2 + 15Sneak = 17hp
R12 Hit L2 AC16/Hit, AC13/Miss, Damage 4 + 20Sneak = 24hp

Total L1 85hp
Total L2 41hp

The rest of the rogues hold. The bear, in particular, the one with the flaming paw and stony skin, still appears very very dangerous. The bear does not move. The rogues do not either.

Stillness. The air is very still. Tension runs high.

"I an offer you a position with my father, Lord Malneth." It is the voice of Lady Celine.



=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

Selena: Your Figurines are lying in the Courtyard. According to the write up on them, you may not call them for a week after the Lions are killed.

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Celine Invisible and flying 20 feet above the ground.
Savin is Invisible.
Sly is inside on the 2nd Floor.
Tarleth is flying 15 feet above ground over Yorrick.
Yorrick is invisible.
Firn'gaer is 40 feet in the air.

For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16
S'bat's AC is 26, 30 vs Good

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Dead or Dying /Rapier
Cat17 Uninjured /Rapier
Rat11 Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Lightly Wounded /Rapier
Rat15 Uninjured /Rapier
Rat16 Wounded /Rapier
Rat17 Dead or Dying/Rapier
R12 Wounded /Rapier
R10 Uninjured /Rapier
Rat04 Uninjured /Rapier
Cat06 Uninjured /Rapier
Rat06 Uninjured /Rapier

= On Second Floor Dancing With Sly =
Rat05 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat03 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat05 Lightly Wounded /Rapier (Entangled, Cannot Move, AC19)
Cat09 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat11 Lightly Wounded /Rapier (Entangled, Limited Mobility, AC19)

S'bat Dead or Dying
Talneth Near Death
Celine Wounded
Lorbius Wounded

The One View

Jaeden (ac 25 hp 20/97) Dalek (ac 20 hp 33/60)  d20+4=10 d20+5=13 d20+6=7
Wednesday October 26th, 2005 1:12:18 AM

Completely frustrated with this second bout of forced exclusion Jaeden fruitlessly strains against the magic that binds him.

He does keep the presence of mind to do what little he can. Dalek, be my eyes and ears until I can break this magic.

Dalek responds by moving to the courtyard entrace [move to AO/AP 37/38] and keeping tabs on the happenings.

rolls and actions
will vs. dc 21 = 10 fail
Dalek spot 13
Dalek listen 7 crit fail

effects
pass without trace from peerimus
Commanded to Halt: 5 rounds remaining



Niobe (AC 19 HP 67/73)(sub=jason) 
Wednesday October 26th, 2005 1:23:01 AM

Not feeling very comfortable alone in the corner while everyone is still and re-assessing everything, Niobe begins a slow crawl towards the inky blackness [5' step to AV42]. She makes it partway into the darkness.

rolls and actions
5' step to AV42.
* I figure she's partially in the darkness now and will be completely covered next round.

Savin 
Wednesday October 26th, 2005 9:16:49 AM

Savin yells out, "Hold your attacks! We need to calm down. Fighting isn't getting us anywhere. Can't we all just get along!"

Savin sighs and wonders what other bad moves his companions will make this battle. They definitely need to work on their coordination, communication and working as a team.

OCC Al you didn't give me my movement last round.

position al/am 47/48

Enlarged 16/50
Greater invisiblity 7/?

Still have 3 rounds left of my displacement cloak for today.
Boots of speed spent.

[ Oops. Sorry. I'll fix that tonight. -- Al ]

Firn'gaer - AC 25, HP 27 
Wednesday October 26th, 2005 10:13:12 AM

[Using HP rolled yesterday for the potion - 19 points healed]

Drinking the potion, its magic feels warm as it repairs the injured gnome. Feeling a little farther from death, Firn'gaer moves down to the ground to pick up his long time friend and companion. [fly to ground at AO39, doublement rate down]

Rufus moves along the wall until he is to Firn'gaer and climbs back into the safety of the robes. I'm in let's get out of this place.

Up first...in case hostilities begin again.

No changing.


Status
Hit Points -- 27/70
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 198 minutes
Pass w/o Trace (from Peerimus)
Extended Shield -- 187 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Selena AC 17 39 /62hp 
Wednesday October 26th, 2005 12:39:53 PM

Silently Hold she position as there are a few shouts to hold attacks (if able grabs her Loins off the ground)


Peerimus (AC 24 HP 77/113) and Yorrick (AC 20 HP 35/82)  d20+17=32 d20+18=38 d20+18=28 d20+21=31 4d6(3+1+1+3)+26=34 2d6(3+1)+16=20
Wednesday October 26th, 2005 3:54:07 PM

Lions appear and the were creatures spring about blades flashing. Peerimus moans deeply to his right, where Yorrick stands ready to destroy anything near the exit. "Remain calm friend." [handle animal 32] To the druids relief, Yorrick appears to understand the were creatures are not initiating against him or Peerimus.

Peerimus also notes with much dissatisfaction that the rogues have remained arrayed about him. Pointing a flaming claw at R13 and R6, Peerimus gives a hearty grunt and then waves back over to where RE is still standing.

Both bears remain ready to attack any creature that comes at them.
[Peerimus readied Hit AC 38 crit 28 Dmg 34
Yorrick Hit AC 31 Dmg 20]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, *Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
*Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.0 minutes +4 AC
Stoneskin 97.3 minutes 10DR/adamantine 13HP
Shillelagh 7.6 minutes
Produce Flame 3.0 minutes (acts as Torch)
Animal Growth 9.6 minutes 10DR/Magic +4 saves

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 8.7 minutes
Animal Growth 9.6 minutes 10DR/Magic +4 saves


Common Bonds - End of Combat (DM/Al) 
Wednesday October 26th, 2005 9:58:24 PM

Jaeden, still unable to break the spell, instructs Dalek to be his eyes. The warrior is not able to actually see through his mount's eyes. But, in Dalek is able to describe what he sees in the simplistic language of a Warhorse. "No fighting. Maybe fighting. Jaeden, ride. Ride?"

Niobe slips into the darkness in case things fall apart.

Savin again calls for an end to the fighting.

Firn'gaer drains the potion in his hand, before dropping quickly back down to the ground to pick up Rufus. Rufus is glad. The Courtyard was not a fun place to be.

Still invisible, Lady Silverhand scurries to where her Lion Figurines lie. The small one inch statues give away her position as they float in the air.

Peerimus calms Yorrick once again, though the bear growls deep within his throat. Lions!

"I am Tarleth's sister, Celine of the House Stizein." The red headed sorceress appears above the Courtyard as she dismisses her spell of Invisibility. Celine's voice is high and clear as she continues. "Many of you know my father, Lord Malneth, by reputation. He prides himself on managing the best information network in Floating City. I am his daughter, and I think that he could use men like you. We have a bond. Your people and mine. You require a place where you can belong, and we have created such a place. We, all of us, share a secret."

"But before we may continue, you must return to your human form. And you must lay aside your arms. Do you trust us enough to so this?"

Lorbius, his thick muscled arm still holding the body of S'bat above the heads of the crowd, lowers the priest to the ground. Then, with the creak of bone and the pop of muscle and cartilage he begins to shrink. To his credit, Lord Lorbius does not cry out during his transformation back to human form.

First one, then the next of the Cats and Rats, lay down their weapons. And the air is soon filled with grunts of pain and cries of stifled agony. Celine dismisses the spell of Web on the second floor, and the Lycanthropes surrounding Sly lay their rapiers down on the floor around him before retreating to dark corners to undergo their transformations to human form in relative private.

The spell of Command comes to a quick end, and Jaeden is free to move.

Lorbius draws a wand from a pocket in his vest and begins walking the courtyard, delivering healing magic. (It's a wand of CMW with 50 charges, so everyone may consider themselves at full hitpoints. Unless you don't want to accept healing from him. Your choice.)

The spell of Invisibility also, very quickly runs its course, and Savin appears, towering over the Courtyard. In his hand is the Amulet. The Children of Chaos it is know as the Amulet of Seribond, the Chaos Bane. To the Noble Lycanthrope Houses, it is the Bane of Tosden. What is it's function? What magic did it work upon Lord Tarleth? What role does it play in the quest to slay and resurrect the Avatar of Chaos?

Mysteries. More mysteries. But the artifact is recovered. Time to move on. Men mill about in the Courtyard, checking the dead and injured. Few are actually slain. Preparations are made to move out, leave the Lair behind and return to Gold Level in force.

Savin has the Amulet. And yet, (how to explain this one?) the Children of Chaos remain.

Savin 
Wednesday October 26th, 2005 10:30:20 PM

Savin sees the tension reduce and he becomes visible. He smiles as the Lord Lubrius starts healing the others and gratefully accepts healing himself.

He looks at the amulet and walks over to the Lady Celine. "My Lady, You call this The Bane of Tosden. What do you know if it? Who was Tosden? We know it as something else. Something powerful. I am curious to know your family history."

Jaeden Ohm and his faithful Horse Dalek 
Thursday October 27th, 2005 1:40:15 AM

Finally free of the magical hold Jaeden thunders to the gated opening, ready to tear off some wereheads. With his teeth if need be.

With a mix of relief and dismay the warrior notices there are no more rats, and no more cats. Frustration at the lack of targets wars with a sense of compassion. The enemies having converted to human form makes it all the more difficult to find a way to vent his pent up aggression.

The tip of a five and a half foot blade lowers to the ground.

Dalek steps forward and pushes his nose into Jaedens armored shoulder.

With nothing to swing his sword at Jaeden realizes that his face is still covered in dog spit. That the dog in question is a magical one does make it enchanted spit, but that fact doesn't make it any less disgusting.

Jaeden goes to wipe the offending substance from his skin but realizes that armor plates are not the best thing to clean up with... ah well, canine saliva is clean... isn't it?

It is with great appreciation that welcomes the healing attention of Lord Lorbius.

"Dalek could use a little loving as well my Lord." He comments to the Gold Level Noble as the manbear dispense cures.

The Children's lack of departure is of little concern, or even of notice for that matter, to Jaeden Ohm. The reality of his destiny still not fully in grasp.

The warrior waits, eyes open and muscles relaxed but ready to go.

Sly Foxx and Luke 
Thursday October 27th, 2005 8:34:36 AM

Sly and Luke stands still because they were told to stop.

Selena 
Thursday October 27th, 2005 10:41:00 AM

Selena slips she lions and dagger away and stays where she is but remains invisable


Niobe (sub Jason) 
Thursday October 27th, 2005 11:41:39 AM

Niobe pulls back fully into the darkness. She keeps one hand against the nearby wall to help orient herself in the blackness. More calls for a cessation of the combat reach her ears, followed by sounds of popping bones and muffled screams.

Theres a few things that could mean...

To be safe, the rogue stays hidden in the relative safety of the darness created by her enchanted arrow.

effects
Darkness, time left: about 9 min. from the end of combat.

Peerimus (AC 24 HP 93/93) and Yorrick (AC 20 HP 82/82)  d20+13=23 d20+6=21 d20+5=14
Thursday October 27th, 2005 3:55:14 PM

Peerimus is still wary of the rogues, but things do seem to be settling down. The healing from the wand Loribus carries is welcomed indeed, Especially for Yorrick who fared much worse then he. Peerimus directs Yorrick to move out of the relatively close quarters of the lair and Peerimus, who remains in Bear form, takes up a position in the entrance. Sitting down onto his back haunches.

Many of his spells are soon gone, including the flame and the spell of growth, which is why he moved Yorrick out. Peerimus still had some protection from blades while his friend did not.

The group now appeared to have the totem, this bane, and soon they would hear the chaos tolls, but it would likely not happen immediately. It seemed to Peerimus that the crones always liked the 'eternal champions' to tidy up some loose ends before whisking them away. There were a great many of those ends laying about here at that. Peerimus keeps his eyes and ears alert for signs of trouble.
[Spot 23 Listen 21 Sense Motive 14]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, *Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
*Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 82.0 minutes +4 AC
Stoneskin 87.3 minutes 10DR/adamantine 13HP

Active Spells Yorrick:
Greater Magic Fang duration 10 hours

Al I took 10 minutes off spell durations


Where Are You Going? (DM/Al)  d4+2=6
Thursday October 27th, 2005 10:08:34 PM

"Our family history?" Lady Celine smiles at Savin as he shrinks back down to normal size. "We of the blood of House Stizein learn that our ancestors first came to the Floating City as wandering merchants. This was before the year 400A4, before the city sank and became fixed in the spot it is today."

"But," her smile widens and she points at the Amulet, "If you are inquiring about that, then I would guess that what you really want is a history of House Ursidae. It is from an artifact from their vaults, after all. Or, my father may know something about it. There is little that escapes his attention."

Lord Lorbius is busy directing the men of the Cat and Mouse gang as they gather together what belongings they might need. He continues his rounds with the healing wand, bringing each man, woman, and animal to the strength they will need to make the trip up to Gold Level.

"Foolish. It was foolish." The voice is from Lord Tarleth. Approaching from behind. He now wears a cloak to cover his nakedness. He looks much better for the healing from the wand. But dark circles still line his eyes. "I only wished to see what could possibly be dubbed a 'Bane' to the Noble House of Ursidae. When Bael left the Vault before me ... I put it on." Tarleth squeezes his eyes shut, but whether to close away the images or to see them better is unclear. "You can't imagine the feeling. So many sensations. So many emotions, philosophies, knowing, feeling, changing everything at once. It was burning me with a chaotic mix of everything at one and I thought it would tear my soul apart. I felt I screamed. But I must not have. Because when I opened my eyes, I was alone. And I had changed. Within the vault of another of the Noble Houses, I had changed. I ... I tried to change back. I couldn't. I tried to remove the Bane. And my hands would not rise to remove it."

Tarleth looks about at the Children of Chaos. "I don't know whether you know how we are raised to regard The Change. I panicked. I called an Invisibility spell and I ran. For weeks, I hid and ran, stealing food, trying to will the change, trying to remove the Bane. I fled to Trash Level, hoping to possibly flee the City through one of the Locks. That is when S'bat found me."

The rest of the Children of Chaos remain watchful and wary. Lady Silverhand remains invisible for two minutes, and then the spell conferred by her ring ends and she reappears. Niobe also appears as her sphere of darkness vanishes. Peerimus senses nothing amiss about the situation.

The rogues are surprisingly mobile. Or, perhaps unsurprisingly, as this is, after all, a rogue's lair. They are packed and ready to go in just under 20 minutes. Lorbius forms the rogues into two columns of paired men, and they all stand ready for departure.

"We should make Gold Level before nightfall," Lorbius rumbles. And then he eyes the Children of Chaos. The question on his mind is plain. He strides to Peerimus, placing an affectionate hand upon Yorrick's shoulder.

"Where are you off too now?" he asks. "If you wish, we can guide you to the Docks. There is also a Teleport pad to Plateau City on Gold Level. Or, if you wish, please accept the hospitality of the noble houses of Floating City. Spend the night and get a fresh start in the morning."

Lorbius smiles as he awaits a reply, unaware of the silence that he does not hear. For there is no tolling of the Chaos Bell. There is no feeling from the tattoos. Savin stands with the Amulet in his hand, it's leather cord in need of mending. That is all. The silence is deafening.

"Why are we still here?!?" It is Niobe. "WHY?!? Why are we here in the first place? This land isn't ours. And we didn't come here of our own choice. SEND US BACK!" She cries out and shakes the silver dagger in the air. "It's these things. It's these things." Niobe rubs at the tattoo on her hand, desperately trying to wipe it away. And then, with an anguished cry, she hacks into her own hand with the silver dagger. Tendon and muscle peels away to reveal white bone beneath. Niobe raises the dagger to strike again at her own flesh.

Jaeden Ohm  d20+17=21
Thursday October 27th, 2005 11:13:55 PM

Niobe no! Jaeden shouts as he charges towards the rogue at full speed. For an instant he is surprised that his body responds...

He dives at Niobe, trying to stop the dagger from doing any more damage.

rolls and actions
Charge Niobe
Grapple Niobe (MAB 19 +2 charge -4 nonprof): hit ac 21

Sly and Luke 
Friday October 28th, 2005 7:25:59 AM

Sly eyes his enermy tell them, "Well Boys! Let's go downstairs and meet the rest of the gang."

Sly will enter the court yard with the archers, Sly will whistle for Luke first, he will also look around for Niobe, "Oh! No!" he tells himself, Sly will run to Niobe's side, He'll try to stop her, by grabing her wrist (the one with the knife), and talk to her in Elvish.

OOC: I hope to do this in one or two rounds.

Luke hear his master whistle, leaves Jaeden and runs yo Sly.

Peerimus and Yorrick 
Friday October 28th, 2005 8:58:12 AM

Peerimus mind walks in itself for a moment or two as Loribus moves about and it is evident no further conflict is forthcoming. Yorrick senses it as well and Peerimus feeds off the bear's ease and allows himself to become more distracted.
Loribus is an Ursine Lycanthrope and could bestwo that blessing on me, but at what cost. I would no longer be a blessed son, but I feel my soul would finally be complete. Would it be worth turning away from the way, from Yorrick, from my true self? Am I just deluding myself? Loribus claps Yorrick and addresses him, breaking him from contemplation.

"Where to now? A fine question sir, though" and speaking more loudly now "I believe I know why we have not left my friends. The Crones, the bell and maybe the entire wold waits on us to deliver Ebyron. Reform, Sleep or Death were the choices laid out before us this morning by Queen Maab. We also know the Shields were given the smae choice. I think we should return to the Giggling Ghost. It will determine whether we are to confront the avatar together or if we travel seperate paths."

Niobe begins to wig and the druid's eyes narrow. Not good Jaeden moves in and he turns to Selena. "Now? Now we confront a portion of the natural order, an avatar of Ebyron."

Peerimus begins to move with Loribus, "we can go with you to the level above, but need to stop at the Giggling Ghost. If the Shields are not there or have dealt with thier own avatar then we can with you to Gold Level if you wish."



Selena 
Friday October 28th, 2005 12:26:36 PM

Selena walks over and grabs some healing, as te healing washes the pain away she says " thanks friend" " turning to the party " Now what do we do
i am lost as to what is going on "

Firn'gaer 
Friday October 28th, 2005 8:32:22 PM

Anger and frustration fill the gnomes head. Firn'gaer furious for the lack of action be his companions.

Might have been one of YOUR boys by your inactivity He thinks to himself as Sly speaks.

Selfish, reckless, a danger to everyone. He says to Rufus.

It is a wonder that any of them have survived this long.

It is...

How're going to take this?

An earful is what they'll get when we've move to safer location. A damn loud earful.


Or...he thinks...he'll just have to look after himself and not rely on the others to watch his back.

Then the scene unfolds before him. He watches as the young rogue mutilates her hand. He understands her frustration. Whisked around the Wold never able to go home. Never to return until the mystery that he bares is completely revealed.

Still she did so little during the battle. Does she think that will free her. If she is the only one left. Sly, too, and his dog. Sitting by while we nearly meet Gargul. I don't know what could be in their heads, but... He pauses mid-thought. I'll have to be that much more mindful of their actions. I will not end from their actions or lack.

Sly and Luke 
Saturday October 29th, 2005 8:03:45 AM

Sly holds Niobe in his arms until she stop trying to cut her self, Sly Still speaking in elvish, "Try to listen to me. I'm you friend, I'm here to help you, You have saved me when I needed help and now I'm here to help you return to your wold!"
Sly put a finger under her chin, lifting her face and will look strait into her eyes.
"Remember in Ice Vain? When I took the vow of a Bladesinger? Remember the spirit of a red head Elf? Well! That was my sister! I will call upon her now, and she'll take you to the Eternal City of Light, the Capitol of All Elves and Half Elves. There you will heal and when your ready to go back to you wold. The Elves will take you any where in the Wold you want to go.
I cannot take you I have unfinish business here, But you'll be in very good hands. Good by my Sister in Arms."

Sly kisses Niobe on the forhead, goes into his little pouch and takes out the head band with his Sisters Red hair lock still inside the headband. Sly start chanting, with one knee on the ground, holding up the headband.

Then the wind slowly picks up...


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