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Encounter on Open Level


The Beginning ofThe End (DM/Al) 
Saturday May 21st, 2005 12:17:23 PM

The Children of Chaos leave the Bell, and once again wash up upon the shore of themselves. As they look around, all is green. Birds sing before bed in the fullness of leafy trees. A soft breeze stirs the sweet air of evening. The grass of the glade is a short cropped and welcoming carpet. In the broad and majestic sky the yellow orange fingers of the departing sun greet the blue black waters of the coming night.

The underground lair of the Archmage might have been but a dream, save for the few items the Children still hold in their hands, reminders of both the task still ahead as well as the battle they just left.

A scream splits the cool stillness of the evening. A woman's scream. A nearby path. A break in the trees. It comes from that direction.

[OoC]
Ooo. Things starting right up. Here's a list of the items you retrieved from the Archmage. Below that are the items from the Laboratory.

From the Great Hall
Pair of Boots
Broach
Cloak
Dagger
Suit of Fine Chain Mail
Rod
Single Glove
Shriveled Hand on a Chain (On the Hand is a Ring)
Ring that is on the Hand
Headband
Heavy Wooden Shield
Rod
Potion
Potion
Ring
Scroll
Wand

From the Laboratory
10 scrolls four of them appear to Firn'gaer to be the same. 25 (They're spell scrolls)
Jar of Ointment (Faint Conjuration)
Shriveled hand on a chain (Faint Transmutation)
Prismatic Gem (Moderate Divination)
Pair of Gauntlets (Faint Transmutation)
Pair of Goggles (Faint Divination)
Dark long necked flask with a stopper (Aura Unread)
Bound Manual (Aura Unread)
Bound Manual (Moderate Conjuration, Divination, Enchantment and Transmutation)
Pearl on a gold chain (Aura Unread)
Scarab broach (Aura Unread)
Four tubes of a clear gel (Aura Unread)
Ten vials of a clear viscous liquid (Aura Unread)
Jar containing a dark Unguent (Faint Transmutation)
Rod (Aura Unread)
Delicate Scalpal (Cold Iron)

Sly Foxx and Luke 
Saturday May 21st, 2005 3:58:19 PM

As every thing fades and every thing grows dark. When they land on a shore, the weather is warmer. "OH! I can now take off this specisl coat the barbarian womans made for us, We can get back to our nice light clothing again."

Sly has taking off the one Luke had on and the dog runs for a tree.
Sly now will start to take off his cloak and coat, when there a screem comming from a neaar by path. "Well it look like we dont get any rest until much later!?"

Firn'gaer 
Sunday May 22nd, 2005 7:58:51 AM

With a stroke of the Chaos Bell and the group is whisked to another part of the Wold. As the tones fade Firn'gaer looks around to find a scene more to his liking. Plush green grass and trees make up his surroundings.

"Thank goodness we're out of that frozen nightmare." He says aloud to himself thinking of the battle with Meznock and just how close he came to death.

The scream pierces the peaceful calm.

"You've gotta be kidding." He says realizing there'll be no moments of peace.

Just one moment of rest...just a moment to reflect...just one moment... Goes over and over in his mind as he looks around shrugs his shoulders and starts to makes his way towards the scream. As he moves he realizes he still feels the effects of the poison and slows letting the others pass.

Status
Current HP -- 13
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force

Scalpel OoC (DM/Al) 
Sunday May 22nd, 2005 9:30:46 AM

BTW, did you indeed take the Delicate Scalpal? If so, who has it? And where are you keeping it?

Savin flying ac 24 70/95 
Sunday May 22nd, 2005 4:32:15 PM

Savin hears the scream and sighs, "Wow life is exciting. He will stow whatever magic he is holding in his haversack and then rush towards the sound of the scream.

Ceil 
Sunday May 22nd, 2005 5:24:07 PM

DM AL - Sly has it in the Ivory and Gold Chest. Either Fien-gare or Niobe put it in the chest. What ever that's not on their person, they put it in Sly's magic chest.

Thanks, Ceil. That helps. -Al

Niobe (67/67HP, AC 19) 
Sunday May 22nd, 2005 7:11:15 PM

Niobe is pleasantly surprised at the change of scenary. Like the others she takes off her fur-timmed winter clothing, but leaves her armor on; at least until she knows where they are. The only clothing she is wearing that show any indication of any sort of winterish adaptation are her modified cloak and boots. She packs the rest of her cold weather clothing in her haversack.

Now Niobe was going to start appraising whatever items hadn't already been looked at; magically or otherwise, but her plans are rudely interupted by a scream. She sighs, helps pack away any items from the loot, slings her haversack on her back and draws her rapier.

Niobe heads towards the proximity of the scream at a lope. She isn't in as much of a hurry to get there as some of the Children seem to be.

Ilsidur 
Monday May 23rd, 2005 12:41:04 AM

Ilsidur smiles wistfully as Sly watches the members of his family fade off. "A bladesinger," he wonders to himself. "I wonder what that is?"

He moves over and takes Tokun's hand in a solid grip and smiles up at the young barbarian. "I realize that you can't understand me, Tokun, but please travel safely home. Thank you for all of your help. We would not have been able to find our way here without you. Good luck, son."

Finally, the dwarf moves forward to touch the bell, thinking on what the crone has said to him. The crone was right; the loss of his god has left him without direction. His entire direction for the past little while has centered on his friends, and their tasks. Now, he is being asked to choose. But choose what, a new god? Earlier in his life, he felt the connection. Now, he feels no connection. Maybe the choice will bring a new connection. His life up until now has been more about balance. He is a fighter and a healer. He is a source of wisdom, but also a source of impetuousness. This great task that the Children are being asked to carry out requires balance. The Children need balance. Maybe he can provide some of the needed balance.

Uncertain exactly how to pray to this "balance", Ilsidur says aloud, "I call upon you, balance, to provide me the strength, knowledge, wisdom, and commitment to provide balance to the Children of Chaos."

Then he touches the bell.

Peerimus [AC 26 HP 46/73] and Yorrick [AC 20 HP 34/46]  d20+17=20
Monday May 23rd, 2005 4:30:03 PM

The warm fresh air and smell of green is invigorating to the druid immediately and a smiles splashes upon his face. Before he can turn to his companions though, the woman screams.
Knowing speed can be the difference between saving someone's life and avenging it, the druid turns and in a shot breaks towards the sound. Yorrick as close on his heels as he can. The trees and brush slow the bear slightly as Peerimus moves with ease.

Peerimus moves double 80' towards the sound as does Yorrick.

Spells
Level 0: Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink
Level 1: Pass w/o a Trace, CLW, Endure Elements, Produce Flame
Level 2: Extended Endure Elements, Cat's Grace, Reduce Animal
Level 3: CMW
Level 4:
Level 5:

Active Spells:
Barkskin +4 AC 90 minutes
Greater Magic Fang all Nat weapons +1 8 hours
Protection from Energy Fire 90 minutes
Longstrider +10 Speed 9 hours
Bull's Strength +4 Str 82 rounds


Sly and Luke 
Monday May 23rd, 2005 7:02:36 PM

Sly is right behind Peerimus or better yet Yurrick, "Come on! Ilsidur This way, I think? at least Yurrick and Luke went this way."

You can hear Luke barking in the near distant.

The Shaper (DM/Al) 
Monday May 23rd, 2005 8:29:28 PM

A canopy of trees closes over them as the Children of Chaos leave the glade and enter the wooded path. Dark evening shadows cut crazy scars across their way, dark mixed with light that tricks the eye, making the contours of the ground tricky and deceptive. Despite that, however, the path is surprisingly level, and footing without vision presents little difficulty, even to those without elven or dark sight.

Tired though they may be, the group hies to the rescue of an unknown woman. Ilsidur, as he rushes along with the group, cannot shed a gentle tickling whisper in the back of his mind. A softly humming remnant of their translocation via the Chaos Bell. It hums, almost happy, pleasant as the evening wood, using a voice from a small mouth, but with the hollow ring of a very deep, infinitely vast, and frighteningly expansive throat. Words chitter and splinter hither and thither.

"Welcome Shaper," high and sweet. "You call with your soul," infinite and awesome. "Where meet Chaos and Law ... " the two voices sing together.
... stands the Center of things. Without Chaos there is no Freedom. Without Law there is no Beauty. Without one or the other Good and Evil loose their meaning. Without Good and without Evil there is no Self Will. The Balance of all is where Life blossoms and grows.

The Shaper of Things takes The Two as his Master. To Chaos and to Law, to each his head bows. Each then in turn, bows its head to the Shaper. Both mighty heads to his touch they allow. Yours is the judgment that places The Center. Yours is the will that insists it is so. In your judgment they trust, in your hand as the Shepard. To your hand they lend power to tend to the Wold.

"You called to us Shaper. Now you are ours. And we ... are yours .... "

The voice leaves a knowing, and then leaves him be. And when Ilsidur comes back to himself, he is with the Children of Chaos as they break out into another clearing. A tall statuesque woman stands at the far side, green eyes gleaming with challenge under a mane of thick golden-red hair. In her hand is a dagger with which she holds four dark shapes at bay. The shapes slink sideways around her, their legs bent backwards after the knee joint like the haunches of a predator accustomed to the quick spring.

She dodges as one swipes at her with a clawed hand. Too quick, another darts in low and fastens jaws about her thigh. With a strike of her pommel, the woman drives it off. But in weakness she wavers, then she collapses to the grass.

One of the creatures turns with a hiss, and the Children of Chaos are treated to the wide eyed stare of yellow eyes, pupils slit vertically, a black furry muzzle, and short ears laid back against it's head in fear or anger or both. It takes the dark creatures less than a moment to decide they are outmatched. Faced with eight, one of which is an enormous brown-bear, they flee into the woods and are gone.

++++++++++++++++++++++++++++++++++++++++++++++

OoC: Here's my concept for The Shaper/Ilsidur. This is the "knowing" that you get.

The Shaper

The Shaper is consecrated to Chaos and Law. It is through wisdom that he draws the wild and untamed powers focused by the Eternal Champions, and shapes them through Order and the Principle to return power to the group.

The Shaper may take two spells of the same level and combine them into one. This new spell must take up the domain slot of the next level higher. The way in which the two spells function is up to the Player. Once cast, this spell will effect all of the Group in the same way that a spell designated beginning with the word Mass does. The spells only effect the Eternal Champions, however, not their companions or familiars. The spells effect the entire group regardless of separation distance. The caster must be within proximity to the COMPLETE and ENTIRE group of Eternal Champions in order to prepare Shaper spells. He may prepare ordinary spells as usual regardless of his proximity to the group.

New spell combinations must be approved by the DM before use. Creativity is a requirement, and a proposed spell may be turned down for the lack of creativity. Inspiration, after all, is a manifestation of Chaos. Inappropriate spells, those with poor application, or those that are unbalancing may be turned down as well. Once approved, a spell combination may be prepared without further approval.

Example:
Blinding Eye of the Undead. Combines Detect Undead and Hide From Undead. Allows to both remain unperceived by undead while detecting them per the write up of both of the spells. Duration would be for 10 minutes per level. This spell would take up a 2nd level Domain slot.

Firn'gaer 
Monday May 23rd, 2005 8:59:45 PM

Firn'gaer breaks into the clear just behind his companions. Still weak from poison, he's relieved to see the dark beasts flee into the forest.

Status
Current HP -- 14
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force


Savin  d20+9=24
Monday May 23rd, 2005 11:09:27 PM

Savin darts to the woman pulling out his healing kit. "Damn....those looked like lycanthropes. She got bit. This could get ugly! Ilsidur get over here!"

Heal check of 24

Ilsidur  d20+14=28
Monday May 23rd, 2005 11:22:49 PM

[OOC: Al, thanks for the ideas. I will give them some thought, and try to come up with some spell ideas. I will roleplay the praying for them, and you can approve them or not based on the prayer. How does that sound?]

Ilsidur hurries across the clearing, to the side of the fallen woman. He quickly looks over her body, trying to determine what is wrong with her. [OOC: Heal check of 28.]

Looking up from the fallen woman, he says, "Spread out around the clearing, and make sure that those creatures have actually run off. We may need to get out of here quickly, if they have more friends."

"What were those things, Peerimus? Have you ever seen them in nature before?"

OoC: No hurry, Greg. This is designed to be an ongoing process. Think up spells when you like. Come up with new ones when inspiration strikes you. -Al

Sly and Luke 
Tuesday May 24th, 2005 8:14:37 AM

Sly runs to the edge of the forest, swishing his sword back and forth, making the ugly sound to scare those THING?? Away.

He to Luke "No! Luke! Those are not cats, there's nasty beast. Stay here and protect us."

Luke comes back but sniffs around the clearing and the edge of the woods.

Sly ask the same question as Ilsidur did, "What was IT? In my forty year, I have never seen any animal that look like that! Will she be alright? I'm out of potions!."

OOC: I have already put your new title The Shaper Ilsidur, Now I feel safer.

Peerimus [AC 26 HP 46/73] and Yorrick [AC 20 HP 34/46]  d20+17=27 d20+17=22 d20+20=21
Tuesday May 24th, 2005 9:44:38 AM

Peerimus falls into a low crouch, shield and club at the ready as he studies the opponents [Know Nature 27] They rabbit and Savin and Ilsidur move quickly to the woman. A pat to Yorrick and he sets his gentle friend on guard [handle animal 22] and moves to where they creatures disappeared.

Tracks and scent often tell many stories. [But not today Survival 21]

Spells
Level 0: Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink
Level 1: Pass w/o a Trace, CLW, Endure Elements, Produce Flame
Level 2: Extended Endure Elements, Cat's Grace, Reduce Animal
Level 3: CMW
Level 4:
Level 5:

Active Spells:
Barkskin +4 AC 89 minutes
Greater Magic Fang all Nat weapons +1 8 hours
Protection from Energy Fire 89 minutes
Longstrider +10 Speed 9 hours
Bull's Strength +4 Str 80 rounds



Niobe (67/67HP, AC 19)  d20+7=24 d20+8=28 d20+10=19
Tuesday May 24th, 2005 8:27:39 PM

Niobe enters the clearing with the others and watches the furry predators run off in fright.

"Well that was a waste of energy," the rogue says in a miffed hiss to herself.

(Spot 19, Survival 24, Knowl. Nature 28 (nat. 20); to see and identify the attacking creatures as possible Weres)

Werecats and Wounded Beauty (DM/Al) 
Tuesday May 24th, 2005 9:21:41 PM

Firn'gaer enters the clearing, remaining by the head of the trail as the others head across to where the woman lies still in the grass.

Savin declares the dark attackers as possible lycanthropes. Though, in a life in which he has fought side by side with a being with the shape of a bull, a determination of lycanthropy based upon an animal form might be a bit hasty. Still, the thought is not without merit. The monk kneels by the woman a healer's kit spread before him.

Ilsidur, fresh from his brush with forces of cosmic scale, comes to the woman's other side. Before examining the woman, he prompts Peerimus to apply his druid's knowledge of nature and identify the dark attackers. Both he and Savin take in the many bloody torn claw and bite wounds in the woman's otherwise clear and translucent skin. Her frightful wounds aside, she is clearly very beautiful. Her clothing is of fine material and workmanship as well. Savin checks the woman's breath and finds that she still lives. Ilsidur feels for her heartbeat, and finds her stable.

As experienced healers, however, both know the consequences if Savin's conjecture hits the mark. The Curse of Lycanthrope is dangerous, both for those around the victim as well as the victim him or herself.

Sly and Luke belay their pursuit of the dark creatures and inquire of Peerimus' expertise as well. Still, something about the smell causes Luke to bristle. "Cat," he growls. "Smell cat."

And to Peerimus, they do have many feline characteristics. The eyes are a sure sign. One guess might be Wemics. But that is surely wrong as well. Yorrick gives a throaty grunt of ascent to his friends request and watches the trees, occasionally lifting his broad dark nose to scent the air.

Peerimus kneels and touches the ground. But the light is fading and tracking is difficult. Still, the prints are decidedly feline, though, oddly, longer than the normal feline print. As though elongated for bipedal locomotion.

Niobe arrives prepared for a fight. And she finds herself somewhat put out when one does not materialize. Both she and Peerimus are well aware of the ambiguous status of lycanthropic shape-shifters. They may take shapes from nature, but in their essence, they boarder on the unnatural. Though, the more Niobe thinks things through, from the looks of the creatures, to the cast of the prints on the ground, from all of these things, she becomes more and more certain that these creatures fit the description of Werecats.

The sun continues it's slide toward the edge of the Wold. The pleasent woods about them are still, as even the birds retire. Nothing moves within the darkening shadows. Soon night would fall lit only by the light of the two moons.

Savin 
Tuesday May 24th, 2005 10:24:00 PM

Savin will hold the woman's hand and look down at her and smile. "Lady, You are safe now." Savin thinks to himself, "If you have been biten by werecats, your doomed!" He helps her to her feet and asks. "Do you know what those creatures were that attacked you?" Doommmed!

Savin looks around trying to recognize their surrounding and shakes his head, "This might seem a little weird, but we just arrived here and really don't know our way around yet. Can we escort you home? Then we can contact the authorities. I am sure they will be interested in hearing about 4 large cat creatures assaulting ahhhhh this fine city's citizens."
"I wonder where in the Wold we are?"

Ilsidur  d20+14=30
Tuesday May 24th, 2005 11:04:28 PM

Ilsidur tries to remember what he has been taught about contracting lycanthropy, and how to remove the curse if it has in fact been contracted. [OOC: Heal check of 30.]

"Peerimus, is this a safe place to rest for the night? I have no idea where we are, but I have a feeling that we will need to rest in a safe place."

Not sure what will become of the lady, he carefully binds her wounds, and then securely binds her with rope, again being careful not to hurt her. "If she has contracted lycanthropy, we need to make sure that she is contained while the moon(s) are full."

Sly (AC 20 86/86hp) and Luke (Ac 17 100/100hp) 
Wednesday May 25th, 2005 7:06:25 AM

Sly looking around, stops at some animal prints. Looking to Peerimus "Luke just told me the they were Cats? These paw prints are big and long for cats? But if Luke says they are cat I for one belive him."
Sly stands asking the group "Night's is coming, Do we camp here? Or do we try to push on in the dark?" Sly will look towards his wizard friend Fien,"Fien-gare! You have a spell that can make a hut for us? That would make us safe. That way we could re-new our Spells!"

Luke looks into the wood, tell the both humans "Evil Cats".

Firn'gaer 
Wednesday May 25th, 2005 9:27:09 AM

Making his way from the woodline after the coast is clear. "I do." He says in response to Sly's question. "It can give us a good 16 hours of shelter. That should give us all time to recover." He continues to lean heavily on his staff as he moves in. "Whether or not this place is suitable, I would suggest possibly a more open area. The forest allows foes the ability to get too close, wouldn't you say."

"I do have a suggestion. If Master Peerimus agrees, then he and I could scout a better location. Or perhaps a village in the nearby area."

Status
Current HP -- 14
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force

Peerimus [AC 18HP 46/53] and Yorrick [AC 20 HP 34/46]  d20+20=29
Wednesday May 25th, 2005 2:36:48 PM

Peerimus stands from his crouch on the ground and looks back to Ilsidur. "I do not know."

Peerimus folds his arms and takes a deep breath, something here is unsettling the man, perhaps fatigue from the fight or from being dropped into a possible Lycanthrope fight is hard to tell.

Sly breaks his thought pattern and he nods his agreement, "They are cats, after a fashion Sly."

"I can quickly scout our immediate surrounding and with reliable vision in eagle form. I appreciate the offer Firn'gaer, but in your state perhaps it would be better to take it easy still."

Peerimus then shifts to an eagle and takes flight. [Spot 29]

Spells
Level 0: Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink
Level 1: Pass w/o a Trace, CLW, Endure Elements, Produce Flame
Level 2: Extended Endure Elements, Cat's Grace, Reduce Animal
Level 3: CMW
Level 4:
Level 5:

Active Spells:
Barkskin +4 AC 89 minutes
Greater Magic Fang all Nat weapons +1 8 hours
Protection from Energy Fire 89 minutes
Longstrider +10 Speed 9 hours
Bull's Strength +4 Str 79 rounds



OOC George 
Wednesday May 25th, 2005 9:34:30 PM

Hey folks, Next week I am taking the family down to visit the out-laws in Florida. My mother outlaw does have a computer so I should be ok posting. I only see me missing posts on Monday and Tuesday when we visit Universal Studios. Could someone fill in for me those days if they don't see me posting by 9 pm?



Shadow of the Dark Moon (DM/Al) 
Wednesday May 25th, 2005 10:50:12 PM

Savin thinks less than optimistic thoughts as he speaks to the beautiful red-headed woman. But, when he looks down, her eyes are closed. She's still unconscious from the strain of her wounds.

As Ilsidur tends to the bite wounds he reviews his knowledge of what is often known as the Curse of Lycanthropy. Symptoms do not usually appear until the first night of the next full moon. On such occasion, the afflicted involuntarily assumes animal form and forgets his or her own identity until the next dawn.

Under such conditions, it is not unusual for those afflicted by the Curse to behave violently, and in keeping with the nature of the animal to which their spirit has been drawn. In the throes of the affliction, people have been know to harm, slay, even eat those close to them. Little wonder Lycanthropy is known as a Curse.

Hence forth, whenever trauma is inflicted, the Curse seeks to assert itself again, even outside the auspices of the full moon. Taking the were form in the heat of battle, the Cursed will slay both friend and foe alike.

Sly and Luke examine the spoor of the dark beasts. Despite the shape of the prints, Luke insists they belong to cats. Sly re-affirms his faith in the war dog's keen nose before attending to matters of the evening and the possibility of a camp. Possibly the hut that Firn'gaer had been able to conjure so effectively in the wastes of Ice Vein.

Firn'gaer confirms that he has prepared the spell of the Secure Shelter. Still, the proper spot can be important. Especially in a land that they know next to nothing about. He proposes a quick scouting foray, he and Peerimus.

Peerimus stands from his examination of the spoor to address a matter of concern to all, the question of security for this night's rest. In deference to the wizard's depleted condition, Peerimus declines his company, and, in order to scout the area from the sky, shifts into the form of an eagle.

Rising on great wings above the tops of the surrounding trees, Peerimus encounters the unexpected. Like a great beast that towers over the tree-tops, a magnificent palace rises up into the air. Peerimus banks, and flaps his wings to climb even higher. From a greater height, even more amazing details appear. A paved way to the Northwest. To the Northeast, a mighty amphitheater. Walls, and causeways, temples, an arena.

Peerimus takes a moment from the marvels to bank and circle above the clearing. The light of the sun is nearly gone, and but a single moon sheds a dark light from its place in the wings to the East. Still, with the eagle's sensitive sight Peerimus can see the ground quite clearly. Some areas are obscured by the heavy foliage of the trees, but where the ground is revealed to his avian eyes, Peerimus sees no movement. The werecats are nowhere to be found.

Rising even higher into the sky, the druid encounters another surprise. Walls. Enormous walls rise in the distance. North, South, East, West, all points of the compass are enclosed in these far off walls.

Peerimus flies even higher. Higher, to rise above the obscuring level of the walls, to see what lies beyond. Higher he flies, into the sky as a full dark moon rises as well behind him. A gleam. A distant dark ripple like a reflection from water. Peerimus speeds through the air, following the light, flying into the dark moon. Over the tiny landscape below. Over the many seats of the enormous amphitheater. Out. And over the wall.

And the ground drops away, thousands of feet down through the dark. Down to the waters below. A body of water that runs off to the extent of vision. Who's distant shores are swallowed by the darkness that is shed by the great full moon above. Peerimus banks again to bring himself back around in the direction from which he had come, and he is dwarfed. Dwarfed by the tower. They are on a tower. The Children of Chaos have found themselves on top of an incredible tower situated in the middle of a great expanse of water. The wall of the tower stands, as awe inspiring as a natural formation, like the cliffs of a mountainous rock aerie. And yet this is clearly the construction of men. Up the tower's smooth sides, prodigious vines climb even to the tops of the walls. The size boggles the mind. The enormity fills the druid's brain flooding him with a sense of its power. Peerimus hears a cry in his head, proud and strong. He banks again and climbs, crying out again, for surely the voice that he hears is his own. His voice cries out to challenge the dark moon above for mastery of the skies. Peerimus is a Roc and the beat of his wings is thunder in the air. Peerimus is a Roc, and the skies must belong to none but him.

Back down in the glade below, unaware of what surrounds them, the other Children of Chaos hear the deep an distant avian cry. A single moon rises in the sky above, round and full. But the light that this moon sheds is full of shadows, a dark moon. And, as it rises, the ground trembles.

At their feet, the woman, bound as she is, stirs as though in restless sleep. Suddenly, her eyes open wide. Her shoulders tremble as though from a great effort. One side of her lip curls as though in a snarl. Her nose crinkles and her teeth bare. From her lips she emits a low growl.

And then she is still. Her breast heaves, the remnants of some great effort. From the ground, she turns her head to survey the Children of Chaos arrayed around her. Dwarf, half-elves, humans, bear, and dog.

With a single glance she takes in her bonds. Or rather, the fact that she is bound.

"I am the Lady Celine of House Stizein. I take it that you have routed the cats."

Savin 
Wednesday May 25th, 2005 11:46:05 PM

Savin will look down at the lady and smile. "Nay lady. I wish we could say we slew them, but they saw us and ran. We were more concerned with you and didn't give them chase.

Oh I am sorry. I forgot my manners. I am Savin, a monk and a follower of Domi. We are all members of the Children of Chaos. We just found ourselves magically transported to this land. We arrived here and almost immediately heard your scream. We can to investigate, saw your attack, and came to your aid. Once of my companions is off looking for your assailants right now."

Savin will look kindly down at her and continue, "I am sorry about the ropes but were feared your assailants are werecats. They could have infected you with the disease and we tied you as a precaution. Can we take you somewhere where you could be treated? Do you live nearby?"

Savin will help her to her feet but leaves her hands tied.

Niobe  d20+9=16
Thursday May 26th, 2005 12:20:38 AM

Niobe will follow the tracks for a few. She won't be going all that far from the clearing however. She is just going to try and determine what general direction the werecats are travelling and at what speed and form (i.e. what wereform; most likely in cats form??).

(Track; Rng ability: Survival 16)

Firn'gaer 
Thursday May 26th, 2005 9:56:17 AM

The great avian cry causes Firn'gaer's head to turn. "That sounds much larger than the eagle. Peerimus be careful." He says looking to Yorrick.

The wizard hears Savin's speaking of the group's name, "I'm sorry Savin, I haven't been a Child in quite some time. My lady, please if we must be refer to us as something then Eternal Champions not Children of Chaos." He says looking at Savin and then judging reactions from the others.

"What kingdom are we in my lady." Noting the mention of her house.

Status
Current HP -- 14
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force


(Eunice OOC) 
Thursday May 26th, 2005 12:24:45 PM

((Please, please say that we aren't going have a name change to "the Eternal Champions"! That is such a truly hideous name with no ring to it at all.))

OoC: God, I hope not. It was never intended to be that way. -Al

Peerimus 
Thursday May 26th, 2005 5:19:44 PM

incredible, wonderful blessed among the blessed

The druids mind swims, how did he do this and could he do it again? Still higher he pounds his great wings and the Wold continues spiraling further away below him. The druid is all but lost in the glory of these momnets.

Higher, dizzyingly higher he climbs, the tower falls below him as does teh expanse of the lake. Peerimus takes in teh majesty and power that Mother has deemed him worthy to see and he is restored. A powerful blast SSKKKKKKKKRRRRRRRRIIIIIIIIIIII!!!!!!!!!! echoes across the sky in challenge and claiming.

Far, far below Yorrick shakes his great head several times and sniffs the air. The bear is almost sure that is food it smells, human food.

Sly and Luke 
Thursday May 26th, 2005 6:01:21 PM

"Hmmm! I wonder if I can let My Romio Weasel statue out for the night. You know le him have his romantic fling??"....
Then he hears the screeck of a very large bird?? Sly looks to the sky, he sees a very large bird making big circles in the twilight. What an impression that bird makes.

Luke goes to Yurrick, "Your Master?"

Ilsidur 
Thursday May 26th, 2005 9:39:20 PM

"Good to make your acquaintance, Lady. My name is Ilsidur Wayfinder, and I am the healer of this group. Can you tell us where we are? As my friend has said, we have been magically transported here, and we really don't know where 'here' is."

Pandemonium (DM/Al) 
Thursday May 26th, 2005 9:59:33 PM

[OoC: Please ready carefully. Many things happening all at once.]

Niobe, set upon gleaning information about the werecats from the nature of their trail, moves toward the tree line. There are several clear breaks in the foliage made by the passage of the werecats as they plunged through to enact their escape. Twigs and branches hang broken in their wake. The ranger in Niobe eyes the trees and bushes. They strike her as full and healthy, happy in a way. An image comes to her mind of swaying gently in the breeze beneath the full roundness of the sun. Happy and well cared for, lifting her leaves to the nourishing rays.

"The cats have gone, you know?" Tiny voices buzz in the rogue/ranger's mind. "They've gone away. But that's alright. It is the wild ones. They come. The wild ones come. We hear their call. We fear their need. At the Urge of the Wakened they come. They come! Quail and bow, the Dark Moon rises. Quail and bow beneath his Face ... "

Around Niobe the leaves shiver in the trees. They shiver in the air with no breeze to stir them.

Nearby, oblivious to the plant voices that speak to the ranger alone, Sly and Firn'gaer raise their eyes to the heavens as an avian call of challenge cuts the night air. Up above hangs the full moon, a round disk shining with darkness.

Savin, Firn'gaer, and Ilsidur stand over the bound form of Lady Celine. She eyes the three from her place upon the ground.

"We pay tribute to no Kingdom lest it be that of Elenna," she answers in response to Firn'gaer. A note of pride rides in her voice. "And as Elenna is long gone and replaced, we do not say that we are of any Kingdom."

"However, if you wish an answer straight, then you are in the Floating City in the midst of Turtle Lake. And the domiciles of House Stizein are on Gold Level. I thank you for my rescue from the Cats. Your appearance was fortuitous, and I am grateful. But I assure you that the bonds are unnecessary." Her green eyes stray to the dark moon. The Lady Celine frowns.


Luke looks up as well, catching the shadow of a very large bird. "Your Master?" he asks, Yorrick.

Yorrick, however, seems not himself. Primal images. Loping across forest floor. The snap as his paw breaks the bones of his prey. Taste of blood in his jaws. Primal images. Yorrick turns his broad brown head to Luke. His eyes are rimmed with red. Saliva drips from his jaws. A deep and threatening growl rumbles in his throat.

Peerimus soars in the dark sky, climbing higher. His powerful wings beat the air taking him even higher still, higher under the orb of the Dark Moon. Suddenly, far below the night air begins to rip in twain. Peerimus watches as the dark waters below begin to churn in a white line from the edge of Floating City, moving outward toward what lies in the night beyond. Something rises up from below, flinging water high into the air. Peerimus banks for a different view, and as he approaches from the side, the movement below takes on a clearer cast.

A vine. An enormous vine, attached to the wall of the tower. Many feet thick, it rises out of the water as it is pulled by something out in the darkness.

Another churning it the waters, another vine rising from the depths. Another, and another, and another. Water cascades from the cable-like vines as they rise and pull taught high in the air.

Back in the clearing the ground shudders again. The sound of rushing falls comes from over the treetops and off in the distance. Quite suddenly, two hands of shadowy figures appear at the tree line. Over eight feet tall, they rival the trees with their silhouettes. There is a growl of warning, and it is a moment before the sound can be placed as coming from the woman lying bound upon the ground.

Then again the ground shakes, and this time it rebels. The air is filled with the crash of trees as the floor of the glade lifts, shuddering into the air. (Reflex Save vs. DC20 or be thrown to the ground.) When the rumble quiets, the shadowy figures are now a hand full of men. They walk uphill toward the group, as it is clear that the ground is now tilted at an angle.

"Lady Celine," one of them calls out. All have weapons drawn.

"I am well," she calls back. "Stand down. These have rescued me from the Cats it seems."

"Children of Chaos, release my bonds and we will make for House Stizein. This night, it is darker than it should be." Again she raises her eyes to the moon.

In the sky above, Peerimus circles as the vines pull at the tower, now visibly tilted. Below, Yorrick sniffs with his broad black nose. The nearest thing is Dog. And Yorrick is feeling hungry.

Savin  d20+11=13
Thursday May 26th, 2005 10:13:42 PM

Savin stumbles to the ground falling onto the lady. He quickly raises himself back off, blushing red. "I am so sorry my Lady. The earth shifted and I lost my balance." He reaches down and releases her from her bonds. "I guess these aren't necessary."

He looks around at the vines growing and the sudden shift in the ground and asks, "Is this normal? What is going on? Yes I guess we should get you home."

He will look at his companions and say, "Well it looks like Lady Chaos has dropped us into the thick of things again. Has anyone every seen Peerimus turn into a Roc before?"

Sly Foxx and Luke  d20+5=25 d20+4=11
Friday May 27th, 2005 7:50:27 AM

Sly answers Savin "No! I never seen his as a Roc before, But he does look like one fine bird!".

Then the whole place starts to rock and he can hardly stand on his feet. If it was nor for Savin being next to him to steady his body, Sly would be on his back with both feet up in the air with his pride!.

Luke sencing the bear is in trouble slowly back away from his now enermy Yurrick, Luke back no more than three feet away from the mad bear. The ground shakes, chatching Luke off guard, he fall to the ground. Luke makes the first thing that comes to his mind, "MASTER! HELP!"

Sly hears Luke call, he takes out his sword (ready to go to Lukes side) Will yell at the rest of the Children "SOMEONE CALL! PREEMUS DOWN!"

Sly's Reflex save AC 25

Luke's Reflex Save AC 11


Peerimus  d20+16=27
Friday May 27th, 2005 9:14:51 AM

Freedom, control, the very heart of nature and Chaos. Peerimus is exhuberant, but he also knows his duty and obligations. Self indulgence must take a back seat to telling the others what he knows and has seen.

Sharp eyes watch as the massive vines enwrap the Floating city and start to pull. Peerimus pivots and folds his enormous wings close to him and hurtles earthward, hundreds of feet fly by in an instant and then over 100' of wing unfurrows and the maddening descent is ended. The great bird banks and circles above the vines but now much closer to see if there is a cause to their attack. [Spot 27] He will make one pass over the vines and water, for with the tilting of the great city-tower, he knows his friends may need him and to know upon what it is they stand.



Yorrick  d20+12=17
Friday May 27th, 2005 5:44:49 PM

The large bear hears the call of the wild. Blood rushes through his veins, his heart pounds and the primal thundering of combat fills his ears. Distant in his mind their is a call a task, but it is being quickly forgotten. The ring of steel sets him in motion. A challenger!

Yorrick stands to his full 12 foot height and lifts his great claws in the air at Sly's sudden drawing of steel. The ground thunders and lifts suddenly and he loses balance, crashing to the ground. Widly the bear works to gain its legs again, for more interlopers are approaching.

Niobe  d20+12=28
Friday May 27th, 2005 5:46:26 PM

Niobe looks at the whispering trees with some appearent scepticism.
"Ok, you're not going insane... the trees just confided their fears in you... bother!" Niobe thinks to herself.

Niobe looks carefully at the obviously healthy; yet shuddering, trees. She talks to herself in a quiet whisper, "I didn't used to be able to do any of that..."

The trees sudder noticably in fear. Niobe looks apprehensive.

"Whoa! Wait one minute! Who are the wild ones? Why does what they need scare you? Is the Wakened the so called Fairy King??"

Talking to trees like some half insane person does not strike Niobe as odd at the moment - strangely enough.

When the ground rumbles and shakes violently Niobe has no trouble keeping her footing. (Ref. save 28)

Niobe rejoins the others in the clearing just in time to miss everything that was spoken. She sees the lady's armed reinforcements and decides to keep her rapier firmly in hand.

"Anyone care to tell me who this lot is?" Niobe asks the others and indicates the Lady Celine's guards(?). Niobe is standing at the very edge of the treeline while getting an overview of what is happening in the clearing.

Firn'gaer  d20+11=29 d20+10=26
Friday May 27th, 2005 11:31:39 PM

Seeing all hell breaking lose around them Firn'gaer isn't sure where to start first. The appearance of House Stizein guard is a mixed blessing considering his current state. The obvious change to the druid is of some concern and a more immediate threat is the mysterious madness that has taken over the great brown bear.

Is there no peace! Firn'gaer thinks as he decides Yorricks imminent threat is the greatest danger.

Calling on his remaining arcane power, Firn'gaer turns his attention to the great bear and calls forth a protective barrier of force to isolate Yorrick from the rest of the group.

As he finishes the the wall, he calls out to the new arrivals, "We are no threat. She is unharmed only tied out of caution because of the werecat attackers." He says. "I am Firn'gaer Gyddyn of New Elenna, member of the Star Mages's Guild. You have my word no harm is intended."

[Local Knowledge - DC29; Reference to the Floating City]
[Reflex save DC26]

Status
Current HP -- 14
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force (cast)

We Must Go. Now. (DM/Al) 
Saturday May 28th, 2005 10:49:28 AM

In the night sky above, Peerimus returns to his sense of duty. Wheeling in the sky, he shoots out over the lake toward the source of the great vines. The shimmer of dark water below gives way to the more solid dark mystery of land. Still the vines stretch on. The vines, pulled taut, stretch out over a tumbled terrain of closely packed trees, heavy woods or jungle. But, even in a jungle, what would produce such vines?

Then, in the light of the Dark Moon, rising up above the tops of the trees, shapes of gargantuan proportions resolve from the gloom. One. Three. Seven. They dot the landscape, the huge vines enter the canopy of trees in a scattering similar to the positions of these towering tree-like forms. Time to return.

"The Faerie King! The Faerie King! Love and Dread. He calls to us."

As the ground shakes, the chorus of plants fades into a cacophony of voices in Niobe's ear, and she turns away, returning to the group.

Hunger and menace drip from Yorrick like spittle from his jaws, and Luke backs cautiously away. Then the ground slips from under Luke's feet, throwing him beneath the claws of the bear. Sly keeps his footing, and steps between dog and bear, drawing his sword with the ring of steel. Yorrick roars at the threat of the blade and rises to his full height, intent upon thundering down upon the puny creature before him with the full force of his weight.

The ground shakes again, throwing Yorrick from his hind legs. Savin falls atop Lady Celine. Firn'gaer retains his footing. Through the apocalyptic noise and violent shaking, the wizard weaves a spell. Yorrick recovers quickly and leaps to his feet. Charging across the sward, the massive brown bear runs full force into an invisible barrier. (Yorrick takes 1d6 damage/Similar to Fall damage) For the moment, he moans in confusion, pacing the line of the obstructing force.

Lady Celine's breast are full and soft. Savin, in a burning flush of embarrassment, apologizes for having fallen upon her. In amends, he begins to undo her bonds.

"Stand down!" Lady Celine repeats the command. A man with the blade of a glaive at the back of Savin's head, withdraws. Two groups of three, however, retain their formations, two with glaives behind one with a longsword. Both groups of three watch the maddened bear.

... Star Mage ... New Elenna ... A murmur goes through the ranks of armed men as Firn'gaer declares himself.

Lady Celine rises and takes in the group arrayed around her, then she addresses one of the armed men.

"They speak the truth, Marco. As much as I know of it. At any rate Tarleth is not here. And events have followed that cannot be but dire."

"Nor," she turns her eyes once again to the Dark Moon above, "do I believe any longer that it is the Bane of Tosden that is the cause of these happenings. We must return to House Stizein. Perhaps through Lorbius, we may convince House Ursidae to allay their complaint until such time that the incursions from the Crying Wood have been beaten back or subsided."

"Again, I thank you," Lady Celine turns her attention to the assembled group of strangers. "Dark and violent times have fallen upon our city, Children of Chaos. Upon our city, and perhaps beyond. I would be ungrateful were I not to offer you the protection of House Stizein. At least for this night. Or, if you wish, I and my personal guard will escort you as far as Gold Level."

"Unfortunately," her green eyes turn to Yorrick, pacing behind the barrier, "I can do nothing for the bear. And we must go. Now."

"Would that Lorbius were here," she whispers, and in her voice there is a weigh of feeling beyond the simple regret from lack of the convenience.

As the Lady Celine speaks, Firn'gaer reviews his knowledge of the legendary Floating City. Said to be somewhere in the Uncharted Lands, it is only accessible by means of a teleportation ring located in Plateau City. Supposedly the great and highly independent city-state rises from the waters of a tremendous lake, that is, in turn ringed by a trackless semi-sentient forest. The city is said to be composed of six levels. Open Level on which the ruling Overlord lives. Gold Level, reserved for the noble houses of the City. Merchant Level. Fence Level which sets at the level of the Lake. Trash Level, below. And a mysterious Under Level of which little is known.

Savin 
Saturday May 28th, 2005 11:47:37 AM

Savin will draw himself up and grasp his hands behind his back, his face still red. "Lady, We are strangers to this land but the Crone of Chaos wouldn't have sent us here unless we needed to be here. I think we should go with you. I think we were sent to you for a reason. We did arrive just when you need us."

Savin will look over at Yorrick and then say, "The bear's name is Yorrick and he is the companion of our druid Peerimus." Savin will point up towards the Roc flying towards them.
"Something is going wonky with nature. Yorrick is a boon companion and a good friend. He has saved my life more than once."

Savin pauses for a minute and struggles to put it into words, "We can't leave a sick friend behind. Yorrick is more than a bear, he is our dear friend. I believe Peerimus will be able to control him. Besides do you want to leave him here where he might hurt someone else? Please let Yorrick accompany us as well. You won't regret it, I promise." Sincerity glows from the young monks eyes.


Sly and Luke 
Sunday May 29th, 2005 6:17:15 AM

"Easy! Yurrick! Some thing is bothering you, is it that your hungry?? You have been fighting very hard in the pass few days!" Sly will put away his sword and suffle in his back pack. He come up whith a weeks ration.
"Now! to feed you?" as Sly knock on the invisible wall'knock...knock'. Sly asking Fien-gare, "Friend Fien-gare! how high is this wall go? I would like to feed this fine bear, I think he's very hungry.
Luke! Do you want to share your bone with Yurrick?" Sly also ask his dog.

Luke look at Sly as if he has just gone mad, "NO!"

Niobe 
Sunday May 29th, 2005 8:42:39 PM

The plant babble unsettles the rogue/ranger some. She figured that the Fairy King was bad news, but the plants "confirming" her thoughts don't make her feel any better about the whole situation.
Very little of what the woman says makes much sense to Niobe at the moment. Neither for that matter does Yorrick's "temporary insanity".
Niobe levels an unfriendly glare at the guard that had his glaive pointing at Savin's head just recently.

Firn'gaer  d20+8=20 d20+8=27
Sunday May 29th, 2005 9:21:35 PM

"I agree, my lady, the forest is not a safe place this night." He says taking a non-agressive posture though he does cringe slightly at the mention of the Children of Chaos as it is continual reminder of his current situation.

"Savin, I agree that Yorrick is a valued companion, but at this moment he is not and I'm not willing to take any chances. Master Peerimus, when he returns, may handle the bear. Until then none of us can, so leave him here." He says taking a position to follow Lady Celine and her guard. "It would a simple task for the skilled druid to follow our trail through these woods."

To Sly all he says is, "It's high enough to keep him on the other side, my friend and us safe."

[Listen DC20, Spot DC27]

Status
Current HP -- 14
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force (cast)

Peerimus and Yorrick  d20+16=31 d20+20=37 d20+17=23
Monday May 30th, 2005 1:12:40 PM

The great roc beats his wings in great sweeping arcs, climbing back again to a higher level over the sea and great tower. Peerimus scans the area he left on the Open Level for the group. [spot 31] and comes in for a landing and reverts to human.

Yorrick still paces upon the other side of the wall, an occassional grunt of disatisfaction coming from him.

Peerimus quickly takes in his surroundings, the others are gone and Yorrick pinned behind a magical barrier. Peerimus first picks his way lightly to his friend and through the barrier attempts to calm him. "You are unhurt my friend as am I. Everything is well. Where did they go? And who erected this?" [Handle animal 23] Unable to shift for a fifth time, Peerimus can not simply talk to Yorrick but that is not the only path open to him.

The druid picks his way through the area with methodical precision, knowing the firm ground will readily tell the tale of what transpired while he was away [Track Survival 37]. Once found, he will attempt to circumnavigate the barrier and get to Yorrick.

Spells
Level 0: Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink
Level 1: Pass w/o a Trace, CLW, Endure Elements, Produce Flame
Level 2: Extended Endure Elements, Cat's Grace, Reduce Animal
Level 3: CMW
Level 4:
Level 5:

Active Spells:
Barkskin +4 AC 88 minutes
Greater Magic Fang all Nat weapons +1 8 hours
Protection from Energy Fire 88 minutes
Longstrider +10 Speed 9 hours
Bull's Strength +4 Str 69 rounds


Sly and Luke  d20+4=23
Monday May 30th, 2005 1:54:22 PM

Sly takes a piece of twine, wrap the food in a light cloth, Spins the pakage (like a Bolo), then let's go of the twine. Over the barrier the food goes. "That should hold you Yurrick untill your master comes back to you.

Sly leaves to catch up with the rest of his friends. "Come On Luke! Let go with the others." then rushes off to catch up with the lady and his friends.

Luke tells yurrick "See you!"

(Niobe - Nota Bene) 
Monday May 30th, 2005 2:15:25 PM

(Actually I didn't say that Niobe left the clearing. She wouldn't just desert Yorrick and Peerimus because some unfamiliar female said so.
Of course I do need to keep in mind that both Peerimus and Yorrick more than likely can track better than Niobe!) :)

Firn'gaer - OOC 
Monday May 30th, 2005 2:32:03 PM

(I assume we haven't actually left just preparing to.)

OOC: SLY 
Monday May 30th, 2005 5:32:22 PM

Sly was feeding Yurrick Because the Beast was mad with Hunger, Sly did not take notice as to where Niobe is or the rest of the Party. He'll Feed Yurrick then go to the group and Yurrick will be safe behind the barier.

To The Underramp (DM/Al)  d20+17=36
Monday May 30th, 2005 9:11:32 PM

[OoC: An interesting conundrum. How to resolve things? Hmmm ... ]

Lady Celine glances skyward at Savin's reference to a Roc. She takes in the figure wheeling in the sky. Again she eyes Yorrick pacing back and forth behind the invisible barrier. (Spellcraft 36) She looks to the left, then to the right, as though following the line of the barrier.

"He is confused," she says, "but he will soon discover that the wall that impedes him has ends around which he might come. I have nothing with which to subdue him that will not bring him harm."

As though reading the noble lady's thoughts, Yorrick pauses to sniff the air. He casts about, widening the scope of his probes.

"Something is indeed wonky with nature." The ground lurches again as though to punctuate her statement, and Lady Celine stumbles with the movement.

"The city is tipping!" she shouts. "Can you not see the tilt of the ground?" From a pouch she extracts paper and a thing stylus. "I will leave your friend a note. He should be down soon enough. However, if we remain here, we may be forced to do harm to this creature." The guardsmen remain in their triangle formation, point man with sword in a defensive stance, two men with glaives arcing over him to attack. Clearly they have dealt with bears, or their kind before.

Completing the note, she folds it into a long strip and then ties the strip into a knot. (Spot vs DC20 to read this much before she folds the note: Highlight to display spoiler: {"Peerimus. Your friends are well. Come to House Stizein. 47 Gold Lane. - Celine of House Stizein."}) She speaks a single word, and the knot of paper begins to glow with light.

Lady Celine watches as Sly's bundle arcs through the darkness lit by the Fae Moon. "Come, let us go. My father will be able to tell us of what is happening to the city." She places the glowing note on the grass and heads for the tree line. Yorrick roars and charges forward again as the guards back away after her. The brown bear encounters the force barrier again, and shakes his head in confusion, growling as his meal escapes. It is a short distance through the woods before the group breaks out onto the shores of a small lake. Against the night sky, a towering palace rises above the tops of the trees.

"The Underramp is this way," Lady Celine points around the edge of the lake. For a moment she hesitates. "Pazzu," she addresses one of her guards, "can you remain undetected by the bear and yet still watch the area?" The guard nods in ascent. Then, as though by silent, consent he falls away from the main group and disappears into the woods.

"When your friend returns, Pazzu will guide them to House Stizein," she says, and then moves off along the shoreline. "We will not be in the woods for long."

++++++++++++++++++++++++++++++++

Peerimus, on the ground once more, attempts to read the spoor of events that had occurred in his absence. Yorrick comes to the barrier to meet his friend. The strain shows in the bear's breathing, his walk, his plaintive moan. He runs a large pink tongue across the barrier at the place where Peerimus holds his hand.

The tracks are not difficult to pick out. Ten or so extra tracks that approach from the edge of the trees. The ground is undisturbed and there are no traces of blood. Ultimately, they lead away. Away from Yorrick.

Peerimus has seen this type of barrier before. Firn'gaer has produced it several times. Then again, so did the Archmage, Meznock. It's presence could mean many things. But first things first. Peerimus follows the line of the barrier in search of its edge. Yorrick follows along on the other side, till, at last, they are united.

"I believe this is meant for you," the voice is deep and resonant. The druid turns to find an enormous man, almost seven-feet tall with shoulders near as broad as Yorrick's. In his hand, he holds an glowing piece of paper ... unfolded. "That is, if you are Peerimus." The man approaches, holding the sheet before him. "I apologize. I hope you don't mind me reading it. It is difficult to tell who a note might be for if one does not read it first."

"My name is Lorbius of the House Ursidae," the man introduces himself as he strides forward. "And who are you, my magnificent friend?"

Yorrick raises his head and chuffs in reply. "Yes, that's right," the man says. A smile spreads across the broad face of the man's pleasant well-tanned face.

Another figure steps from the shadows.

"Lord Lorbius," the man kneels and drops his head.

The large man turns toward the new voice. "Pazzu. Has the Lady Celine gone far?"

"No, My Lord," the man at arms replies, "they are, perhaps, no further than the Underramp at this very moment. I was to escort the druid and his bear to House Stizein upon the druid's return. And ... the ... abatement of the bear's hunger, My Lord."

Lorbius of House Ursidae lifts his eyes to the sky. "Yes, this night has brought the light of an evil moon." He returns his regard to Peerimus and Yorrick. "And you have great nobility of spirit to resist it, my friend," he says. He extends an arm, again offering the note. "Shall we to House Stizein, Peerimus the Druid? It appears that your friends are already on their way. And few know the happenings of Floating City like Malneth of Stizein."


Sly and Luke 
Tuesday May 31st, 2005 7:28:53 AM

Sly follows behind the party, he also notace the guards men behond him. "Look Luke! how beautiful every thing is!"

Luke who trots along side Sly, ask "Where?"

Niobe 
Tuesday May 31st, 2005 9:52:11 AM

Niobe doesn't really feel comfortable leaving Yorrick and Peerimus behind; no matter what Lady Celine says or writes.
Niobe doesn't exactly trust Lady Celine, but "every one else" seems to so she will reluctantly join them on the trek back to the city, and hope that Peerimus and Yorrick are able to join them later.

Savin 
Tuesday May 31st, 2005 10:55:24 AM

Savin will slow down his normal pace and walk as close to the Lady as the guards will allow. "My lady, Can you tell us what is going on? Like I said when we found you, we had just arrived in the city and don't know what is going on.

What would cause the city to tip over? Why are these flowers everywhere? We until recently have been in the Ice Vein and I like to see flowers but this seems abnormal. What were those creatures attacking you? I am sorry to flood you with questions but my master taught me information can be your most important weapon."

Peerimus and Yorrick 
Tuesday May 31st, 2005 11:54:14 AM

Peerimus gives Yorrick a great hug around the neck. "I know these last weeks have been hard my friend, but I'm afraid our respit has been put on hold. This city is in danger and these people may need our help." With a great sigh the druid collapses upon the tilted ground as Yorrick lays down next to him. "I don't know my friend, maybe Father is trying to tell me something, perhaps the noble races have come to the end of thier run and it is time the baton was handed back once again to Fathter and Mothers other children." As the druid thinks on the matter, a voice springs him to his feet.

Peerimus, nods at his name, "I am and it matters not how I feel, the deed is done. This is Yorrick." Peerimus cocks his head and smiles at Yorrick's grunt and turning back to the stranger as the other man emerges. Lord eh?

Peerimus listens to thier conversation and excepts the offered note, giving it a quick read. "Yes, we should make haste, I have information that any who care for this city need know." Peerimus will fall in behind whoever takes the lead and walks at a brisk pace forcing them to speed up. Peerimus and Yorick both have speeds of 40 currently]

Spells
Level 0: Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink
Level 1: Pass w/o a Trace, CLW, Endure Elements, Produce Flame
Level 2: Extended Endure Elements, Cat's Grace, Reduce Animal
Level 3: CMW
Level 4:
Level 5:

Active Spells:
Barkskin +4 AC 85 minutes
Greater Magic Fang all Nat weapons +1 8 hours
Protection from Energy Fire 85 minutes
Longstrider +10 Speed 9 hours
Bull's Strength +4 Str 39 rounds





Firn'gaer  d20+8=11
Tuesday May 31st, 2005 1:05:20 PM

The wizard moves along with Lady Celine and her guard. Trailing just behind the guard but close enough to hear conversations with her and others, but the sights and sounds of the legendary Floating City seem to have more allure than the noble and her companions. [Listen DC11]

Crone, what have you delivered us into...

...what power could tip or lean a great tower of a city as this...

...a dark moon...

...portents to disaster...

...many things are out of balance...

...a little order to calm the mounting Chaos...

...I wonder...


Status
Current HP -- 14
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force (cast)

I'm Not Sure Why, But I Trust You (DM/Al) 
Tuesday May 31st, 2005 9:27:36 PM

Lady Celine leads the way around the shore of the small lake, and takes a path that opens on east. The guards ring the group in a protective formation.

"You are very perceptive," the noble lady says in reply to Savin's questions. "I think your Master and my Father would get along famously. The flowers and the vines that bear them are not common to the city. They, in fact, have appeared only in the last few days time."

"Yes," she says, as though anticipating their incredulity, "all of these vines and flowers. They have grown at an alarming rate, appearing even to the top of the Floating City in but a few days. They have most surely come from the Crying Wood. But why? And why now?"

She eyes the Children of Chaos, taking their measure before continuing. Niobe in particular, she examines. To the rogue's look of distrust, she presents a smile.

"I feel that I can trust you. I am not certain why, but I do. I and my men had been searching the Open Level for my brother. We suspect that something that he took may be involved with the events of the past few days. From its description, I do not see how. But it is said to be an item of considerable, and so the possibility cannot be ignored."

"I separated from my men for but a moment before I was set upon by the Cats. They do not normally leave the Trash Level, and one would most certainly not expect them to be up this far. That, and the quaking of the city. Look, the ground is inclined."

"Perhaps the Teucri machinery deep below the city has wakened. Perhaps ... " her eyes stray again to the dark sky and the Fae Moon above. Then she shakes her head. "I do not know. But, if anyone can find out, it will be my father."

"And, perhaps, he will be able to find a way to return you to your Ice Vein."

The path soon turns north before broadening into a large road. A squad of 25 men marching abreast could make their way down the way and still leave room for spectators along the sides. The road is empty. Eerie in the spectral light of the Dark Moon.

Lady Celine looks up and down the empty street with concern.

"They must have sealed of the Open Level. Everyone has been ordered in doors. Quickly, I believe the guard will allow us to use the Underramp to return to Gold Level. But I doubt we will be able to return this way until whatever is happening is resolved."

The group turns right and heads east down the broad boulevard. Very shortly, they come to a ramp as broad as the street upon which they walk. The ramp descend into the ground. Guards stand watch at the entrance.

At the sight of Lady Celine. The guards nod in silence and stand aside.

++++++++++++++++++++++++++++

Pazzu takes the lead through the woods and then around the small lake.

"These friends of yours, Peerimus," Lord Lorbius rumbles. "Please pardon me, but I could not help but observe you as you came from the sky in the form of a Roc. Would these friends of yours perchance be a Dragon group?"

"We have been experiencing disturbing signs from the Crying Woods these past few days. Vines have covered the city more rapidly that I have every seen. At times, they speak to me."

"It would be a boon to the city were King Claudia to have seen fit to send Dragons to investigate the latest rumblings from across the Lake."

Ilsidur 
Tuesday May 31st, 2005 10:22:44 PM

A Floating City, werecats, huge magical vines, unnatural flowers, Peerimus' bear companion under some sort of compulsion ...

All these inputs area a little overwhelming for the dwarf. As far as he can tell, the party is no longer even on the same continent. "Lady, I certainly hope that your father can explain what is going on," he says as he follows along into the opening. "Does this gold level perhaps have any ale in it? I am very thirsty, and there was a definite lack of ale in the caverns below the Ice Vein."

Sly and Luke 
Wednesday June 1st, 2005 6:40:55 AM

Sly follows along with his friends and stands shoulder to shoulder as they pass the streets of Floating City. "So this is where King Claudia lived!" he looks to everything with wonder.
Lady Celine mentions that maybe her Father could send the Children of Chaos back to Ice Vein, Sly has to say something, "No! My Lady! We have finish our task there, and sent here for another Problem at hand."
Sly ears pick up when Ilsidur mention ALE, he has not had a good Alt since he was at the Giggling Ghost. "Frind Ilsidur! I'll drink to that!"

Luke wanting to get in on the good stuff, chimes in "Soup Bone Too?"

Firn'gaer  d20+8=25 d20+8=10
Wednesday June 1st, 2005 8:02:25 AM

Leaving the trees and entering the Underramp, the wizard notices the empty streets and Lady Celine's explaination.

"My lady there is no hurry for us to return the cold lands of the Ice Veins. I would like to take time to visit the wonders of the Floating City I've heard so much about as a child. Perhaps when all strange occurances have been resolved, I can arrange a tour of the city?" Firn'gaer says interjecting into the conversation.

Still looking about the empty streets make him uneasy. As he looks about, Rufus sensing his master's discomfort climbs from his robes to sit on his shoulder.

"Rufus you be resting until we can deal with the poison." He says to the brown rodent.

I want to see. I've rested long enough. Where are the people? Still in trouble, aren't we.

"I hope not." He says quietly.

An ale would taste good about now. Firn'gaer thinks as Sly and Ilsidur mention the alcoholic beverage.

"Ilsidur, do have the means to deal with lasting effects of the Cloudkill spell?"

[Listen DC25, Spot DC10]

Status
Current HP -- 14
Current CON -- 7
Rufus CON -- 5

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force (cast)

Peerimus and Yorrick 
Wednesday June 1st, 2005 1:32:32 PM

Peerimus and Yorrick continue to follow Pazzu as they round the lake. the tilting land makes travel more difficult but compared to recent ecurssions across the frozen tundra, nwither are bothered a bit by it.

"A Dragon Group? I am afraid not sir, but I can tell you I fear far more than rumblings from these Crying Woods across the lake. It appeared to me Mother has begun to take exception to the existance of this place."

"But I can say my clan will not stand idly by when innocents of the WOld are in danger. WE will do what we can."

Spells
Level 0: Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink
Level 1: Pass w/o a Trace, CLW, Endure Elements, Produce Flame
Level 2: Extended Endure Elements, Cat's Grace, Reduce Animal
Level 3: CMW
Level 4:
Level 5:

Active Spells:
Barkskin +4 AC 84 minutes
Greater Magic Fang all Nat weapons +1 8 hours
Protection from Energy Fire 84 minutes
Longstrider +10 Speed 9 hours
Bull's Strength +4 Str 30 rounds


Reunions (DM/Al) 
Wednesday June 1st, 2005 9:36:25 PM

Lord Lorbius walks along side Peerimus and Yorrick as they emerge onto a broad boulevard.

"The Crying Wood has posed it's threat to Floating City for ages," the large man rumbles as they stride along toward the east. "The Father and the Mother have spoken to me. Through my strength and through my senses." The large man extends an arm and flexes a broad and well muscled hand. "A few vines and flowers cannot make me believe that they have forsaken us." He walks in silence for a moment.

"And yet the ground tilts. Could it be an attack from the Lake? Malneth will know," he says. His eyes darken with a private concern, then they narrow and his head nods as though a decision has been made.

The group of four approach the entrance to the Underramp. It takes no more than a wave from Lord Lorbius, and they pass the guards unchallenged.

+++++++++++++++++++++++++++++

"There are few in Floating City who know more of the goings on than my Father," Lady Celine assures Ilsidur as they continue down the broad ramp. You may all rest at House Stizein. It would be best if you stayed the night. All appears quiet, and yet without further knowledge of what has caused the City to quake so, it is difficult to say what may be truly safe. And yes, we have ale." For the first time, Lady Celine grins and her green eyes sparkle.

"I must confess that I have never heard of this land of Ice Vein. And, as that is the case, it must be very far indeed. And yet you appear to know of our City. May I inquire as to where you ... "

Lady Celine's voice trails away as the guards suddenly separate. They form again into triads in triangle formation. They're weapons point back up the ramp in the direction from which the group had come.

Behind them, approaching at a brisk pace, come Peerimus and Yorrick with the guard named Pazzu in the lead. Walking next to them is a large man, almost seven feet tall. Tanned by the rays of the sun, his hair is drawn back and tied behind his head. They approach to within 30 paces and stop out of respect for the wary guardsmen and their duty.

Lady Celine walks slowly back up the ramp, her eyes on the tall stranger. She waves the guards away, almost as an afterthought.

"Lady Celine!" a guard interjects, his voice strained with concern.

"Hush, Marco," she replies, Ger eyes never leaving the man not thirty feet away up the ramp. "It will be alright."

"Lady Celine," the tall man rumbles, his head drops in a respectful bow.

"Lord Lorbius," she replies.

"It has been many days since ... last we spoke."

"Yes," she replies, "many days."

"I greatly regret the circumstances of that meeting."

Lady Celine only nods.

"Were it left to me, the situation would have been approached with greater circumspection. Such accusations from House Ursidae ... "

Celine does no more than softly raise her hand and shake her head. "Wrong is seldom perpetrated by one side alone. My father is a proud man. And, my brother is, after all, his son."

Understanding passes between the two. The topic drops away.

"How have you been, Lord Lorbius?"

"Well, Lady Celine. And yet the days ... "

The two stand, locked in a moment, both public and private. It is Celine who turns away first.

"We must go, Lord Lorbius. Dire events transpire within the city. An evil moon rises. The ground shakes. I have seen Cats on Open Level."

"Yes, Lady Celine. I came seeking you and came upon their tracks."

Celine nods. "And these people, they come from a distant land. They seek refuge."

Loribus bows in courtly fashion to the Children of Chaos who ring Lady Celine. "This, Lady Celine, as I'm sure you are already aware, is Peerimus. His companion has indicated that you have, in a way, already met. With this, Druid Peerimus, you are united with your companions."

"Lady Celine, I would accompany you to House Stizein."

"But Father will ... "

"I would speak with your father Celine. Of many things. It is far past time. And things of import should not be held hostage by petty offenses."

Lady Celine nods in silence.

The ground lurches suddenly again, visibly sliding out from under the feet of all. The Children of Chaos, the guards and the two nobles are thrown about like dolls in a box. This time, however, unlike before, there is no soft grass underfoot.

(Reflex Save vs DC20 or be thrown to the ground. If thrown to the ground take 1d6 hp damage.)

Savin 
Wednesday June 1st, 2005 9:41:04 PM

Savin smiles at the Lady and says, "Then I would very much like to meet your Father, for my master was a wise and compassionite man. If more men or women like that were in the world, things would be better."

Savin's eyes will dart around taking in everything. He too notices the tilt in the ground and asks, "Do you think there could be a connection between the vines and the tilting. Is the city getting to heavy on one side?"

Ilsidur 
Wednesday June 1st, 2005 9:57:48 PM

Ilsidur moves up beside Firn'gaer as the two Floating City residents carry on their discussion. "Here you go, Firn, I think that this might do the trick." He scatters a little diamond dust on the mage, and speaks a few chosen words. [OOC: Cast Restoration on Firn'gaer.]

He listens quietly to the rest of the discussion, and then says, "A rest is definitely in order; thank you for the invitation. Now, about that ale that I mentioned...?"

Firn'gaer  d20+10=27 d20+5=9 d6=6 d20+8=22 d20+8=16
Thursday June 2nd, 2005 10:21:06 AM

"Thanks Ilsidur." He says receiving the Restoration spell from the dwarf cleric.

The noblewoman's voice trails off as her guard jump into action. Firn'gaer, too, stands ready as weapons are drawn by the very well trained guard of House Stizein.

Coming into view is two men he doesn't know and Peerimus and Yorrick. The wildlust seems to have passed with the great bear and Firn'gaer starts to move up as well to meet them when the ground lurches and pitches.

Apparently still a little on edge from the house guard's reaction, Firn'gaer is able to keep himself from injuring himself further. Rufus is not as lucky. The brown rat sitting on his master's shoulder is thrown a good distance and lands roughly on the hard ground. Shaken and in bad shape Rufus is slow to find the safety of his master's robes.

"RUFUS!" Shouts Firn'gaer as he realizes his familiar is no longer sitting on his shoulder. Ingoring all other happenings, he looks to make sure that his friend still lives. Locating him, he lifts the rodent and carefully holds him in his hands.

He kneels low to the ground to make sure there are no more tremors.

[Reflex saves - Firng'gaer DC27, Rufus DC9 (6 hp)]
[Listen DC22, Spot DC16]

Status
Current HP -- 50
Rufus CON -- 5 (poison)
Rufus HP -- 4

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force (cast)


Peerimus 69/73 and Yorrick  d20+6=7 d6=4 d20+12=31
Thursday June 2nd, 2005 10:51:00 AM

Peerimus nods a greeting again to Lady Celine and then with a hand on Yorrick, walks the remaining distance to the group. Thoughts he keeps to himself as he is not sure where Celine stands nor Loribus for that matter. From what he saw there no more evil involved than a when a cat pounces on a mouse, but the citizens do deserve to know what is happening.

"Celine, Loribus I have already discovered..." He is cut off suddenly by a cry of surprise from Yorick and the ground lurching yet still into a steeper angle, sending the druid sailing through the air.
[Peerimus save 7 fails dmg 4]

Yorrick with all four great paws on the ground this time, lowers and stabalizes himself.

Spells
Level 0: Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink
Level 1: Pass w/o a Trace, CLW, Endure Elements, Produce Flame
Level 2: Extended Endure Elements, Cat's Grace, Reduce Animal
Level 3: CMW
Level 4:
Level 5:

Active Spells:
Barkskin +4 AC 81 minutes
Greater Magic Fang all Nat weapons +1 8 hours
Protection from Energy Fire 81 minutes
Longstrider +10 Speed 9 hours



Sly And Luke  d20+8=23 d20+7=20
Thursday June 2nd, 2005 10:56:50 AM

OOC; Dog and Master made their saves (Sly 23 and Luke 20)

"A mug of ale and some rest to restore my Spells, will be Greatly Welcome!"Sly smiles.

The ground shakes and tilts again, Both Sly and Luke holds on to each other. They manage to stay standing (a little ruffle up but standing).

Sly tell Luke "I think I'll need two mugs of ale!".

Luke answers "Two Bones Too!"

Niobe  d20+12=24
Thursday June 2nd, 2005 1:50:04 PM

Niobe's current "opinion" of Lady Celine hasn't changed much as of yet.
Niobe has no trouble keeping her balance when the ground rocks and shifts.
The Floating City means precisely nothing to the rogue; and she is certainly getting a budding feeling that they no longer are on familiar ground. Niobe makes a mental note to ask at least Firn'gaer about this floating city since he seems to know a fair bit about it.
Niobe finally resheathes her rapier.

(Reflex save 24)

Greeting at House Stizein (DM/Al)  d20+11=12 d20+18=26 d20+11=29 d20+4=17 d6=5 d6=4
Thursday June 2nd, 2005 10:11:13 PM

Savin rolls easily with the shaking of the earth, years of training preserving balance. (Reflex 29) Ilsidur, by contrast slams into the wall before rebounding and falling to the floor of the Underramp. (Reflex 17. Take 4hp Fall damage.)

Lady Celine too pitches to the ground. The first by her side is Lord Lorbius. Her eyes seek his as he lifts her from the ground.

"My Lord," she says before quickly looking away.

"Lady Celine," he bows and then steps away.

"We must hurry." Celine without heed for her injuries, heads down the ramp. "I cannot imagine that the city could be tipped to the side under the weight of as few vines as are here now Savin, Follower of Domi. And yet something is most decidedly amiss."

The now fairly sizable group hurries down the ramp. Firn'gaer cradles Rufus, crushed and bruised in the throes of the tremor. Fortunate for the both of them that they had received the power of Ilsidur's healing touch before the city had begun to shake.

"When we reach my Father's house we may receive the answer to all of our questions," she calls to those behind her. "As well as any and all refreshments that you may ... "

Lady Celine's voice trails off as they emerge from the Underramp and into a scene of panic and confusion. Shouts of fear and voices full of anxiety call through the night air. People rush madly across the tilted streets, between well appointed manors and villas silhouetted against the night sky. Yes, the sky. As many feet as the group had descended down the Underramp, here still was the night sky. (Spellcraft DC35 to recognize this as a magical projection painted upon the expansive ceiling of the level that projects an image of the sky above. Firn'gaer may identify it with a Knowledge Local of DC20.)

In the distance an orange glow paints a nimbus over the rooftops. Fire. A torch or lantern knocked from its place by the shaking earth. Some people run in that direction. Others run away.

Lady Celine, Lord Lorbius, the contingent of guards, they all take in the scene with grim faces.

"Come. This way," Celine beckons and then moves off to the west. Few pay the group heed as they move through the night streets of the panicked Gold Level. All have concerns enough of their own.

" ... Overlord do something ... "

" ... calling up every mage ... "

" ... the Crying Wood, didn't I tell you that someday ... "

Snippets of conversation come and pass, until finally Celine comes to the gates of a walled compound. The guards hurry to open the large wooden gate, and Celine, Lorbius, and the Children of Chaos walk on through. Across a brick tiled courtyard and onto a portico flanked by columns, and the group enters the mansion of House Stizein through double doors. The splendor and richness of House Stizein passes quickly until the group enters a large study, brightly lit by globes that hang from the ceiling. Behind a desk stands a large elderly man, his head still graced by a full mane of graying hair streaked with the same red-orange that marks Celine. He leans, palms against the tabletop as he listens to whispered reports from various runners. As he lifts his face, piercing green eyes over a broad noble nose take in the group.

*BANG!*

His hand slams down upon the desktop with an explosion that causes the guards to drop into a crouch.

"Lorbius! You dare to enter my home!"

"Father!"

"I do, Sir. I dare, Lord Malneth! I dare because these have become Times in which Calamity reigns. These are times to place aside grievances and unite in common cause against the woes that Fate marshals against us. An uncertain wind blows destruction and madness through the streets, and I would not leave Celine to such!"

Silence rules the room as both men, the young and the old test their wills against each other. Finally the older lifts a hand and indicates the odd group of heroes, humans, half-elves, dog and bear.

"They call themselves The Children of Chaos, Father. They have said that they hail from a land called Ice Vein. Though, perhaps more recently of New Elenna. There were Cats on Open Level. They came upon me just as I fell to them. They say they are upon a quest, and that they teleported here. Not, however, I believe, through the Plateau City Gate."

Lord Malneth pays no further heed of Lorbius.

"Your timing is ill conceived, Children of Chaos," he says, with the deep rasp to his voice that speaks of age. "The Crying Woods has been taken by madness. There is an elven Druid locked in the cells of Perimon's private guard. His name is Prionel, and he claims that his wife holds the soul of the woods, and has for years been the conscience of it's vengeful nature."

"He has further claimed to no longer feel her. That a dark force has taken her place. Perimon laughs at him. I am not certain that he is laughing now."

"At any other time Children of Chaos, I would have leant you aid in your quest, if for no other reason than curiosity. I have heard legends of Ice Vein to the far south of a far southern land. But now ... "

Lord Malneth of House Stizein shakes his grizzled head. His eye sharp an wise, raise and seek the face of Lorbius.

"Orcworts," he says, "Orcworts have been seen in the Crying Woods."

Peerimus 69/73 and Yorrick 
Friday June 3rd, 2005 9:07:32 AM

Peerimus takes a step forward up the sloping floor. "I can shed some light on the city's current state. Great vines reach from tower-like plants at the edge of the Crying Woods and are pulling this city to them. The cats encountered on your Open Level may merely be fleeing the flooding lower levels. For as the city shifts it also sinks. I would know why this druid Prionel is being held and would speak to him soon.

I wonder if any has considered that he truly has a connection through his wife to the Crying Woods and now she moves to free him? They may have brought there own doom

Firn'gaer  d20+20=28 d20+11=23
Friday June 3rd, 2005 2:15:54 PM

Leaving the Underramp, Firn'gaer is astounded by the wondrous sights he sees even in the midst of the chaos. Looking up to see the stars, he remembers a tale of magic as this used to let the lower levels of the city know the sky above them. It is a beautiful sight to behold. [Spellcraft DC28, Local Knowledge DC23]

Arriving at House Stizein, Firn'gaer is relieved at the possibility of a soft bed, a bath and a warm meal; though he sleeps less and rarely eats thanks to the magic he possesses [Sustenance Ring].

There is obviously a great deal of history between the two houses and it seems to surround Lady Celine. Best to keep clear of that. He thinks after the exchange of heated words from the two noblemen.

"Then, my lord, perhaps it is we that could assist you. Having spent the better part of my 30-years in New Elenna I've grown up on the wondrous tales of your city. Now that I'm here I would hate to see it lost." The wizard says.

Status
Current HP -- 50
Rufus CON -- 5 (poison)
Rufus HP -- 4

Active Spells
extended endure elements (on Rufus) -- 1 day
extended mage armor -- 18 hours
extended elf sight -- 3 hours
extended see invisibility -- 3 hours

Lesser Extend Rod -- 0/3 uses left.

Prepared Spells
0 -- detect x2, read magic x2

1 -- alarm, elf sight (cast), endure elements (cast), magic missile x2, shield (cast)

2 -- knock x2, extended mage armor (cast), see invisibility (cast), web

3 -- dispel magic x2 (cast), fireball, slow

4 -- black tentacles (cast), mass enlarge person, polymorph

5 -- telekinesis (cast), wall of force (cast)


Sly and Luke 
Friday June 3rd, 2005 5:58:10 PM

Sly watches Lady Celine interact with Lord Lorbius, The eyes contact, the words that remain unsaid. Hmmm! this sceen reminds him of his Gypsy sweet heart!. But he says nothing But does wonder if anybody else has notice.

He follows along with the others, he is getting tired, he want to rest his mind and body. But will be very polite and just stand there listening.

A Night's Rest (DM/Al) 
Saturday June 4th, 2005 10:53:32 AM

The three nobles, the guards, various runners and other functionaries, they all listen in a silence shot through with dread as Peerimus describes the vines that pull at the city. It is clear from the blankness on selected faces that some lack the experience of imagination to envision the size of the vines necessary to tip the city to the angle at which it now rests. It is also clear from the hard expressions of worry on the faces of others, that some wonder just how far the city can be pulled over.

"Perimon and his damnedable dreams of expansion." The Lord of Stizein spits the words as if a curse. "The settlement that bore his name was pushed out by the Woods. Whole settlement swallowed up and grown over. He's been just waiting to take someone to task for it. And when this Prionel arrived he had the elf seized before he could leave again."

"I've put things in motion to secretly petition the Overlord to intervene in the matter. But the pace is necessarily slow for the caution we must use. Perimon has strong political allies, and it would not do for him to know that it was House Stizein that had initiated such things."

Malneth closes his eyes, pinching the bridge of his nose in a gesture of fatigue. Then he draws himself up, pulling from somewhere within, reserves of energy.

"In these times of crisis, all willing hands are welcome," he says addressing the tall thin wizard. "I have heard that they gather mages for battle. The assault upon the Orcworts massing in the Wood will begin come dawn. Until such forces are marshaled, it may be best to do no more than rest and ready yourselves for the battle yet to come."

"There is a guest house on the grounds. Celine will show you the way." Lord Malneth's piercing green eyes fix on Lorbius, but he says nothing to the Ursidaen. "In the meantime, I will investigate the Cats. Open Level is the province of the Overlord, and access is not easily obtained. It is also six levels up. It is unlikely that the Cats would flee there. Especially as we have had no other reports of Cats or Rats on the levels in between."

"No," a distant look comes into Lord Malneth's eyes, "I suspect other forces at work ... " He breaks from his reverie. "I will see you in the morning, Children of Chaos. Let tomorrow show us a kinder face."

Lady Celine dips in a light curtsy. Her eyes dart for a quick moment to Lorbius. "I will return, Father, once our guests are made comfortable."

Lord Malneth does no more than nod and wave them away.

The group retraces their path through the mansion. The guards fall away, leaving only the one named Marco to follow Lady Celine. Lord Lorbius accompanies the group as well. Returning to the courtyard, Celine leads the group the west side of the mansion. There stands a fair sized one story house. Entering through the front door, Lady Celine speaks a command word and lights glow from globes mounted upon the ceiling.

"The Guest Residence is for your exclusive use this evening. I apologize, but there are no more than five bedrooms. The pantry is fully stocked. Should you require anything else, there is a bell in every room." She indicates a velvet rope that hangs tastefully near one of the inner doors. "A single tug will summon a servant."

"Please, Marco, could you wait outside?" the Lady requests. "Lorbius," she whispers softly after the guard has backed from the room, "will you remain with them? I ... My heart would be comforted in the knowledge that you are at least this near."

Lorbius looks down upon Celine from his great height. His brown eyes are warm, liquid and vulnerable. He nods.

"Then, until the morning," Lady Celine says to all, and with a curtsy returns to the main house.

[[OoC: Rest at last!!! Feel free to roleplay as much as you'd like this weekend. Any food and/or drink that you can think of will be available. You many ask Lorbius any questions that you wish. I will try and pop in to answer them if necessary.

Next official post will be Tomorrow Morning.]]

Savin  d20+11=25
Saturday June 4th, 2005 9:36:41 PM

Savin will look to this Lord Lorbius, bow and hold out his hand, "Thank you for returning our friends good Sir. My name is Savin." Savin will look intently at the tall man and say, "You seem to be a man of importance here. I don't wish to be rude and don't know the local customs, so please excuse any social blunders on my part when I ask...What is going on here? It seems you and the other Lord are rivals in some way.

I am relieved you have shown the wisdom to put aside your feuding until this common enemy is defeated." Savin pauses for a minute and then continues, "What is an Orcwort? I have never heard of them? Are they dangerous?"

Savin is exploring the guest house as he make inquiries of the tall Lord. He discovers the kitchen and the supplies and his mouth drops open in astonishment and then turns into a grin. "Finally real supplies. Give me an 2 hours and I will prepare you a feast!" He grabs Niobe's hand and pulls her into the kitchen. "Come on beautiful! I will need some help. Start peeling those potatoes while I tenderize this meat."

Savin is good to his word if Niobe helps or not and provides a wonderful meal. (cooking 25)

Sly and Luke 
Sunday June 5th, 2005 7:33:31 AM

Sly walks up to Both Savin and Lord Lorbius, he will wait a minute or so before he will stop Savin from putting his foo in his mouth.

"Ahh! Good Evening, Lord Lorbius. I'm one of the Children of Chaos. (Sly will direct the next sentance to Savin) Friend Savin, It is easy to know as to What is the problem between Lord Stizein and Lord Lorbius, it is Lady Celine.
Remember at the RACES? and the Princess that was intrested in you? Her guards hurt you a little... Well it's the same story here, my friend. I say I'm getting hungry and I don't think you'll like my trail stew!" Sly smiles at Savin.

Turning his attention to Lord Lorbius again, "Savin is a Good Friend, a Master at the Fighting Arts and a great Cook. Wait and see.
I'm just a half elf named Sly Foxx, and this Dog here is Luke,(Sly whispers to the Lord) Don't be startle but he speaks!.
I'm intrested in this Elvin Prisoner, I heard mention? I would like to know as to why is someone in this Elf?? Can you tell me more about him?" Sly ask as he goes for his magic spells book.

Luke watches Savin take Niobe into the kitchen, "Savin! a Bone?"

Lorbius of Ursidae (DM/Al) 
Sunday June 5th, 2005 10:25:51 AM

Lord Lorbius inclines his head, first to Savin, then to Sly, Luke, and then to Niobe as the only woman present.

chuckles, and the sound resonates deep within his chest. He removes first a flail then a curved kukri from his belt, and places them side by side upon a table in the common room.

"Sly Foxx is correct, Friend Savin. The Lady Celine is where the interests of Lord Malneth and I meet. But, there is more. Lady Celine, you see, is my betrothed. The wedding had been arranged. The date, even, set. As part of the festivities we opened the vaults of House Ursidae to those of House Stizein conducting tours to display our most prized ancestral treasures."

Lorbius ducks beneath the lintel of the kitchen door and slides in with a grace unusual in a man his size.

"It was but a few days later that we discovered one of them was gone. The Bane of Tosden, an amulet said to confer great prowess upon the wearer. My cousin Bael was outraged. He formed a party and forced his way into this very compound, leveling accusations at Lord Tarleth Stizein, Lady Celine's brother. They marched their way Lord Malneth's private office, the very room in which we stood tonight. Bael and Lord Tarleth had been great friends up until that point. He claimed that Lord Tarleth had showed very particular and undo interest in the Bane of Tosden."

Lord Lorbius folds his arms across his broad chest and gazes out a window through the darkness as if to the mansion beyond.

"I arrived too late to stop Bael in his rash accusations. We were expelled at spear point. Relationships between House Ursidae and House Stizein were broken."

"From that time, I had not seen the Lady Celine. Until tonight. So does chaos enter unbidden to one's life at a but a moment."

"Orcworts," the Lord breaks from his reverie and turns to address the remaining questions. "I have never seen one myself. They are said to be like enormous trees with entangling roots. They swallow creatures of lesser size whole and in entirety. I have also heard that they create smaller beings that are a part of themselves. These appear in the form of orcs, thus the name. Though these, they are not as ordinary orcs and work together as with one mind."

"Fearsome creatures, and with all of my years roaming the Crying Woods, I have yet to encounter one. To my relief I might add."

"As to the elven druid held prisoner by Lord Perimon," Lorbius shakes his massive head, "I knew nothing of this until Lord Malneth spoke of it this evening. Lord Malneth has many avenues of information not available to any save the Overlord herself."

"Though, I can only speculate that as Lord Malneth said that the elven druid was seized as he was attempting to leave, and that he has intimate connections to the Crying Woods, that he is one of several groups that have managed to establish a residence of sorts within the boundaries of the Woods."

"I dread to imagine what might have become of his home with the incursion of the orcworts."

Lord Lorbius lifts his dark eyebrows as Luke calls to Savin for a bone. Even warned, the sight of Luke speaking is a wonder.

A smile lights the Lord's face. "Talking plants. Talking dogs. You have many wondrous companions," he says to this odd group of adventurers. "Were I not so often in the Crying Woods, I would want one for myself. But when venturing within the boundaries of The Woods it is best to either enter in force, or to enter alone."

Firn'gaer 
Sunday June 5th, 2005 1:24:43 PM

"Do we know of any vunerabilities of these orcworts?" He says directing his question to anyone who might have an answer.

The wizard spends the remainder of the enjoying himself with some drink and food. All the while keeping himself in check because tomorrow he must be sharp. He will engage in conversation with any who want to talk.

He will make a relatively early evening.

Niobe 
Sunday June 5th, 2005 4:03:49 PM

Niobe will not be commenting on anything said. This is all rather overwhelming and confusing for her.
First of all she knows nothing about anything concerning New Elenna; indeed she doesn't rightly see why they should be meddling in any affairs here as there are surely more than enough matters to meddle in back home!
Niobe welcomes a respite from all the banter.

Sly and Luke 
Monday June 6th, 2005 8:14:47 AM

"Alright, Luke! Go to the kitchen and Savin will give you a bone. And don't froget to say please!" Sly tell Luke.

Luke runs after Savin, yell back at Sly, "Thank-you! Please!"

Sly tell Lord Loebuis, "As you see, Luke talks But act more like a barbarian. All of the Childern and Luke were fighting a blite in the Elven Forest. Though because of a Vampire Triad we had to kill. As we approch the tree, She put up a invisable wall and pick us off one by one.
This is wjere we all saw the Leagion of the White Stag was true. He was beautiful, you could not but admire him. He sent a little ball of light into Luke. The dog found a way around the wall and even after we killed her and her tree, the light that went into Luke never left him. But IT made him into an Altered Beast. He grows like a child, also has the heart of a Hero.
Ahh! There you are Friend Fien-gare, this is Lord Loebuis..."

"If you'll excuse me, My Lord." Sly tell his new friend, "I have to study my spells for tomorow. We will speak again of this prisoner Elf" Sly bows to the nobel one, takes a few pillow and throw them in a corner of the room. Sly will lay down on the pillows, open his Spells book and will study.

Firn'gaer 
Monday June 6th, 2005 8:44:58 AM

"Hello Sly, and good evening my lord." Firn'gaer says greeting Sly and the lord of House Ursidae.

"You know I've always wonder how Luke became Luke. I've heard that druids had the power to awaken nature. I always assumed that's what happened." He says. "Well however it happened, I consider myself a better man for meeting you...you both."

Peerimus and Yorrick 
Monday June 6th, 2005 10:25:04 AM

Peerimus will spend the night tending to Yorrick and ask Ilsidur if he can do anything about the poison. Peerimus stays very close to his companion upon learning of some more of what happened in Open Level and will definately be sure to get Yorrick his fill of food and drink. Peerimus will thank and praise Savin for a brilliant meal, being never one to miss a ggod one himself, one may say Peerimus over does it slightly.

Peerimus will also be sure to let everyone know he believes it is these Orcwort trees that are pulling the city, well over a dozen. If we are to enter the wood, "I will plan appropriately. But we should decide our course of action before morning prayers, study or devotions."

Savin 
Monday June 6th, 2005 10:49:44 AM

Savin walks over to the fat bellied groaning Peerimus and drops a dish towel on his shoulders. "I am glad you enjoyed the meal but since I cooked, I think you should clean this mess up!"

He sits down and grabs a glass of apple juice and swirls it in a cup. He had listened to Lord Lorbius's explaination about strained relations between the two great houses and asks, "What did this magic item do? The one that was stolen? Could it be the author of all these problems we are experiencing? Also what were those cat creatures who were attacking your betrothed? Are they common around here?"

Peerimus (illegal 2nd Post) 
Monday June 6th, 2005 3:40:28 PM

"You can be cruel man sometimes Savin." he answers with a slight grin. Peerimus musters his will, and hauls himself to himself to his feet and goes about the chore.

Sly (Illegal 2nd Post) 
Monday June 6th, 2005 4:39:51 PM

Sly goes over to Savin, "Friend Savin! I'll help out in the kitchen, it I can have a second helping??" Sly give him a most radiant smile(with a the deplomacy he can muster.)

Morning Has Broken (DM/Al)  d20+1=16
Monday June 6th, 2005 9:21:18 PM

The Children of Chaos enjoy their first taste of civilization for many days. Each meets the change in their own way, with delight, with excess, with contemplation, perhaps even a longing for normality.

Lorbius samples Savin's cooking, then seats himself on the floor next to Luke and eats with gusto.

"Orcworts are a thing of near legend, my friend," he says in reply to the tall thin man's general inquiry. My knowledge of such things is fairly keen, and yet all I know is the stuff of rumor."

He is quiet when Savin asks about the Bane of Tosden.

"Indeed. At first it was our thought that the Bane may have been, in part, responsible for the present calamities. And yet ... " He shakes his head. "I cannot see how." (Sense Motive DC16 to detect Highlight to display spoiler: {}that the Lord is not saying everything he knows. He is not lying or deliberately obfuscating the truth. But it does appears something 'personal.'Highlight to display spoiler: {})

"The Cats. They are werecats. They run with a gang and rarely leave the Trash Level."

"Trash Level is the lowest Level of Floating City," he explains. "I do not know why they would risk coming all the way up to Open Level. And in Were form as well. It is dangerous."

His brow furrows and he says no more, finishing the rest of his meal in silence.

The group beds down for the evening. The tilt of the floor is not so severe as to make sleeping difficult. The beds are comfortable, and soon all are off to sleep.

From the mist of dream she comes. Her face is old, wrinkled and wizened. But in her eye is the glint of steel. Unlike Lady Watcher, this crone stands tall. At her side, in place of her right hand is a thing of metal. The fingers flex and curl as though of their own volition.

"I am Lady Justice," the dream crone says. "From far away we reach ... " The dream begins to fade. The Lady Justice raises her hand of steel and the metal fingers tighten into a fist. Her image strengthens. "Seribond is here, Champions. The Bane is here. Seek it and return. Seek the Bane."

Then the dream fades, to be replaced by the splintering of the Wold. Bodies, heavy furniture, implements, blunt and sharp fly about each and every room as though the entire Guest House were lifted by a small child and shaken to reveal what might be within. (Everyone take 4d6 damage. On a successful Reflex Save vs. DC20 take half.)

As the group gathers itself and assembles in the common room, Lord Malneth and Lady Celine rush through the front door at the head of a troop of guards. All are dressed in the same clothes that they had worn last night.

"The vines have resumed their work. Daylight has brought a wave of plant life across the lake from the Crying Woods. We are under attack."

Lord Lorbius, fully dressed as well, takes up his flail and kukri. "Then I go," he says. "I will scout their progress and attempt to delay them. With luck, they may not yet have breached Fence Level."

"We will send reinforcements to your aid," replies Lord Malneth.

"Lorbius," he adds, "before you go, know that it was indeed Tarleth who has taken the Bane of Tosden. I discovered it just last night. It has changed him. He now leads the Cat and Mouse in a stronghold on the Trash Level."

"I am sorry, it was ... "

"Lord Malneth, it was rash of House Ursidae to cast accusations in a public spectacle," replies Lord Lorbius. "Wrong should not beget wrong." He turns to Lady Celine.

"I go now, fairest Celine. Wait upon me for I shall return."

In the company of her father and the guards of House Stizein, Celine says nothing in reply. His promise of return is enough.

"Children of Chaos," Lord Lorbius calls to the group, "if you wish to aide Floating City, be ready upon my return. I shall be back anon." And the large man ducks through the door and is gone.

[OoC: Everyone who took CON damage is healed one CON point. Also take normal healing from a night's rest as well.

Now is the time!!! Time to prepare!!!

New Spell Lists from Casters, Please.
]


Firn'gaer  d20+10=24 d20+5=20 d20+2=10 4d6(4+1+5+2)=12
Tuesday June 7th, 2005 8:33:19 AM

Firn'gaer sleeps better than he's slept in longer than he can remember. Erupting into his dreams, ...Lady Justice...Bane is here...return... A sinking feeling replaces the calm serenity of his sleep as the dream fades. Then as the guest house is tossed about, Firn'gaer managers to hang onto his bed and avoid most of the falling debris.

As the shaking subsides, Firn'gaer sits on the bed his feet hanging over to the floor below. His hands place in his forehead and his elbows on his knees. "Seek the Bane and return..." He says to himself.

Finding his way out of the safety of the hole he slept in, the rat familiar climbs onto the bed and sits on the wizard's right thigh.

You alright?
"Yes and no"
Huh
"I think we're going back after we help."
Oh, I hate the cold...
"Me too..."

Looking up from his harse awakening, the wizard calls out. "Is everyone alright?"

"My lady, do you know of someone or something called Seribond It appears that our appearance here was not by chance." He says looking at his companions.

Once he learns the other are safe, he will immediate go to his books and begin preparing.

[Sense Motive DC10]
[Knowledges (taking 10): Arcane DC28, Local DC21 on Seribond and Bane of Tosden.]
[Reflex saves: Firn'gaer DC24 (6 damage), Rufus DC20 (no damage)]

Status
Current HP -- 44/50
Rufus CON -- 6 (poison)
Rufus HP -- 10

Active Spells
...Currently none...

Lesser Extend Rod -- 3/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor, knock, mirror image, scorching ray, see invisibility

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

Savin  d20+11=26 4d6(3+6+5+1)=15
Tuesday June 7th, 2005 10:05:48 AM

Savin is awoken with a start as he is tumbled out of bed. He tucks into a ball and rolls around trying to keep himself from harm. (OOC rolled reflex save, not sure if evasion keeps me from taking damage?)

Savin thinks back upon the dream he was having and says to everyone, "Did we all have the same dream? Looks like we need to find this item and return it to its proper owners?"

Savin pauses and puts his hand on his chin, "Looks like we are going to be fighting Werecats and Wererats. Since we are in the big city now, I suggest I go to the catacombs and get our treasure haul identified. We might need some new magic to help fight them and stave off chaos?."

Savin gathers up all the loot, placing what he can in his haversack, and then asking, "Lady Celine, may I get a guide to the catacombs. Preferrably one with a strong back?" If Lady Seline agrees, then he will head out.

In this situation it makes sense. So lets say yes. You are able to Evade damage.

Same would hold true for Niobe if she makes her Reflex save. No damage. -Al


Savin illegal post 
Tuesday June 7th, 2005 10:11:49 AM

Savin gathers all the loot and then seperates any potions and scrolls. Do we have the skill to figure out what these are? Or do I want to have them identified? That spell costs money.

Pair of Boots
Broach
Cloak
Dagger
Suit of Fine Chain Mail
Rod
Single Glove
Shriveled Hand on a Chain (On the Hand is a Ring)
Ring that is on the Hand
Headband
Heavy Wooden Shield
Rod
Potion
Potion
Ring
Scroll
Wand

From the Laboratory
10 scrolls four of them appear to Firn'gaer to be the same. 25 (They're spell scrolls)
Jar of Ointment (Faint Conjuration)
Shriveled hand on a chain (Faint Transmutation)
Prismatic Gem (Moderate Divination)
Pair of Gauntlets (Faint Transmutation)
Pair of Goggles (Faint Divination)
Dark long necked flask with a stopper (Aura Unread)
Bound Manual (Aura Unread)
Bound Manual (Moderate Conjuration, Divination, Enchantment and Transmutation)
Pearl on a gold chain (Aura Unread)
Scarab broach (Aura Unread)
Four tubes of a clear gel (Aura Unread)
Ten vials of a clear viscous liquid (Aura Unread)
Jar containing a dark Unguent (Faint Transmutation)
Rod (Aura Unread)
Delicate Scalpal (Cold Iron)


Firn'gaer (illegal post) 
Tuesday June 7th, 2005 10:31:25 AM

"If we had more time, I could determine the potions. I have components for 5 Identify spells, but that would take better part of a day to do. It looks like we don't have that right now."

As far as unread aura, once we have time Firn'gaer should have little trouble determining the auras for the items. His Spellcraft is +20 so he determines potions on a 5 or higher. Scrolls are a read magic spell away.

I think we should identify them.

Sly and Luke (AC 20 75/82hp) and Luke (Ac 21 54/65hp)  d20+3=23 d20+8=27 4d6(5+4+1+4)=14 d20+7=26 4d6(6+5+4+4)=19
Tuesday June 7th, 2005 10:36:05 AM

Sly after studing to replenish his magic, sleep with Luke by his side. He dreamd of the witch about as to what to do and what to get, then return??.
The room start to shake thosing every thing and every one around. Sly grabs Luke, trying to roll up into a ball (to cut down on damages), it work some what.

Sly tells Fien-gare, "Next time I study my magic book, remind me to study the spell Levatate, before I go to sleep."

Luke lick his wounds, then ask Sly. "Dreams??)

"Oh! You had a dream of a woman with an Iron Hand? Yes, that's our goal." He tell his Dog.
"Now we have to get ready"

Sly Prepared Spell;

Lvl 0 - Detect Magic - Detect Poison - Ray of Frost x2

Lvl 1 - True Strike - Chill touch - Magic Missels x2

Lvl 2 - Flaming Sphear - Spider Climb - Bull Strenth

Lvl 3 - Dispell Magic

ooc: Roled for Sence Motive 23 (made it) - Roled for attack Ac27 - Damages 14 -7=7hp for Sly.

Luke does not have sence motive 0 - the attact Ac 26 - damages 19 - 81/2 = 8hp of damagrs.

[Good spell choices, Sly. Except that Dispel Magic is not a 0 Level spell. It's a 3rd Level spell.

Please choose another. -Al
]

(OOPS! I put that spell in the wrong colum, Forgive Sly.)

Sly (Illegal second post) 
Tuesday June 7th, 2005 10:42:33 AM

When it come to Were Wolves and Were Rats, I agree with Fien-gare.

Peerimus [67/73] and Yorrick [56/64 w/-3 Con]  d20+6=24 d20+8=26 4d6(2+6+2+3)=13 4d6(6+3+5+5)=19
Tuesday June 7th, 2005 12:06:43 PM

As if sleeping at an angle was not difficult enough to get used to, the entire room rises sharply in pitch. Peerimus somersaults and slides with Yorrick towards the fall wall, as loose articles hurl through the air.

Peerimus Save 24 dmg 13/2=6 Yorrick Save 26 dmg 19/2=8

AS the rudely awakened group gains thier feet, talke of the apparently and suspected communal dream is already underway. "I submit the Bane is the second of the artifacts of our overall quest and is in posession of this Seribond."

Testing his fotting on the greatly sloped floor, Peerimus and Yorrick attempt to maintain thier balance. To the magic items, we should most definately have them all identified. We do not have the luxury of waiting several days. The potions will take about 15 minutes for Firn'gaer and as he said the scrolls are a read magic away."

"Be careful Savin and hurry." Turning to the lord of House Stizein, "Is there anything we can do in while we wait for our friend Savin and Lord Loribus's return? Perhaps I should give another aireal recon?"

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns


Niobe  d20+12=30
Tuesday June 7th, 2005 3:04:56 PM

(Reflex save 30, DC? I presume Niobe made her save.)

Niobe seems to have no trouble getting some sleep despite the crazy tilt of the city. If she some how should fall out of bed; when getting out of bed again or when the house threatens to fall down around her ears, she will have no trouble at all keeping her balance; as her reflexes seem to be as good as ever! (No damage taken.)

The dream of Lady Justice does not even wake her.

After getting cleaned up and ready for the day; and before their hosts barge in, Niobe will check her scribbled note of the riddle the Crone mentioned to see if Seribond or Bane is one of the items.

[The Vision is to Find Him
Chaos Bane to Bind Him
The Circle Knows the Way, and
The Chime will call him to his Fate
Then when at last, you have him Slain
The Shroud will Offer Up his Soul]


Niobe ponders to herself at first, 'I wonder if that Seribond thing is the same item as the "Chaos Bane" mentioned in the riddle?'.

(Still before the hosts barge in, and only if anyone is awake as well)
Niobe asks, "do you think Seribond is the same thing as the "Chaos Bane" mentioned in the Crone's riddle?"

Niobe puts her notebook away as soon as Lady Celine and Lord Lorbius enter.

((If I got the details wrong I am sorry, but there is just too much to read that I get all the "threads" tangled up!))

[You're doing just fine, Niobe. ^_^ Just fine. -Al]


Are You Ready to Go? (DM/Al) 
Tuesday June 7th, 2005 8:33:39 PM

The morning is spent in preparation. Celine shows Savin takes to the local outlet of the Catacombs. The shop, from the outside appears deserted. The door, however, is open. The clerk takes the items. Wizards at this time are in short supply. It may take a day or more for the identification, particularly with this many items.

Other Children of Chaos engage in study, prayer, or meditation. On the minds of all, however, are thoughts of the dream visitation. Lady Justice had come to all and spoken of The Bane. Indeed, if any in the group could spare the time to glance a the tattoo on the backs of their hands, they would see it now as a hand with twisted fingers.

Lady Celine shakes her head. "I have not heard of Seribond," she replies. She looks out the door into her city as it lists to the side. Out there, somewhere is Lord Lorbius, and she does not pursue the odd question.

Neither word means a thing to Firn'gaer, despite his copious store of knowledge. And yet, he cannot help but speculate upon a connection. Peerimus does as well. Niobe cannot help but speculate that this may be the same Chaos Bane mentioned by Lady Watcher.

And why indeed should they not be one and the same? The Children of Chaos themselves have been called by different names. Time and distance bend the names of all things. The only truth can be in the finding.

Lorbius appears in the doorway, one hand against the jab that leans at an angle of near fifteen degrees. He has been gone for little more than an hour. A very short time. He must not have gotten very far.

"They have come already as far as Merchant Level," he says, a grim look upon his face. "The guard is prepared to hold the Central Stairs. If we wish to go lower, we must fight our way through."

"I go," he says, "perhaps as low as Trash Level." His reasons are unstated, but, given the news this morning of Celine's Brother Tarleth and the Amulet stolen from House Ursidae, his reasons are not difficult to deduce.

"It would be an honor," he says, "were you to accompany me."

Celine enters through the front door. Before her, she fastens the clasp of a traveling cloak.

"I go as well," she declares on the tail end of the Lord's words. "You will need the powers that I can provide."

"Celine," the large man turns, "I will not have you risk such danger."

"I am near as able as you in the Crying Wood, Lorbius," she counters.

"This is different. It is not a run in the moonlight. The Crying Woods has taken up arms. It has become much much stronger. I will not have you come."

Celine stands firm, crossing her arms across her breasts.

"Please," Lord Lorbius pleads, "as your betrothed, as your love, I ask you not to go. I beg of you. And, if I must," he sighs, "if must be, then I will inform your father of your intent. He will, I believe, see it my way in this thing."

Lady Celine's narrows her eyes. Without a word, she turns and leaves.

Lord Lorbius turns back to the group. "I am sorry. Are you ready to go? Even now, citizens die."


Savin 
Tuesday June 7th, 2005 9:07:23 PM

Savin sighs as he leaves the magic at the Catacombs. He was hoping for quicker service and to possibibly use the magic in the up coming battle.

When he gets back he will step forward and say, "I will be glad to join you Lord Lorbius. I must ask a favor of you though. We will be fighting against the creatures infected with the disease of lycanthropcy. My master told me of them and said that you need silver weapons to effect them. I have the ability to center my Ki but I am not sure if this will be enough. Will my hands be able to strike them or do I need silver weapons. If I do, would it be possible to borrow something?"

Ilsidur 
Tuesday June 7th, 2005 11:21:05 PM

Ilsidur is once again overcome by all the information overload. Trying to put the pieces together, he nods as Niobe seems to make some sense of the information provided. He spends his quiet time in meditation, petitioning the Woldian powers for his spells for the day. [Al, spell list to come tomorrow. I would like to give this new spell merging power a little thought.]

"Lorbius, are you saying that this Traleth is holding the amulet in the lowest level of this city, and is using it to somehow control these Cats and Rats? What do you think that his ultimate goal might be? Or do we need to take him to find out?"

The dwarf readies his gear for the trip to the lower levels. He asks, "Does anyone need any restoration spells before we head below? I have memorized three such spells."

Sly (AC 20 82/82hp)and Luke (Ac21 68/68hp) 
Wednesday June 8th, 2005 7:04:17 AM

Sly listens to all of his friends, as he puts Lukes leather armor, when he notices his tattoo has change again. "Friends! Our tattoo has changed to a hand with twisted fingers?? It was not there yesterday, but since we did have a dream of Lady Justice the tattoo reformed it's self. I wonder?"
Sly look into Lukes ears and sure enough Luke has the same little tattoo. "Well look at what I found, A tattoo just like ours!"

Luke pull his chest out, "ME! Chaos Fighter!" he tell all with Pride.

Sly smiles at Luke, but turnd to Lord Loebuis, "May I be so bold as to give you a though? I think you have made a big mistake by telling Lady Celine that she cannot come along! I saw the look in her eyes, and I'd rather have her where we can see and protect her, than have her secretly follow us and get in Big Trouble. I know that she's your betrothed, BUT if you were in her shoes, would you do any different?"

Sly ask Savin, "My Moke Friend! Would you do me a faver, next time your in the catacombs pick me up a Silver Dagger? You might want to think about Silver Knuckles or Silver Long False Finger Nails."

Luke trots areond the room, "Let's Go!"

Sly's Spells
lvl 0 - Detect Magic - Detect Poison - Ray of Frost x2

lvl 1 - True Strike - Chill Touch - Magic Missel x2

lvl 2 - Flaming Sphere - Spider Climb - Bull Strenth

Lvl 3 - Dispell Magic

Peerimus [67/73] and Yorrick [56/64 w/-3 Con] 
Wednesday June 8th, 2005 4:00:47 PM

Peerimus asks for a restoration spell for Yorrick. He also agrees with Sly on the Lady Celine. "If I read her at all, she will surely follow secretly and therefore be in greater danger."

"Let us to the task then my friends."
Peerimus casts Long strider on himself and Yorrick

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed


Approaching the Central Stairs (DM/Al) 
Wednesday June 8th, 2005 10:57:25 PM

"I have no weapons of silver," the lord of Floating City replies in a tone of distraction. He stares out the door through which Celine had just left.

"No," he says to those with other opinions regarding Celine's course of action, "she will remain here. Her father would not allow her to leave. And rightfully so."

"Let us go." Lorbius ducks through the doorway, brooking no further discussion on the topic.

"I do not know, Friend Dwarf," the Lord replies exiting the grounds of House Stizein through the angled gate of the compound. The House guard watches in silence as the group leaves. "Celine's brother is a wild lad. But it is not in him to be evil. Let alone a thief. I know not why he would choose to fall in with the Cat and Mouse gang. I am not entirely certain that he has an ultimate goal." Lorbius' eyes slide to the side and take in Ilsidur. Still, he says nothing about the dwarven cleric's mention of the 'talking of Lord Tarleth.'

Gold Level shines under the morning light. There is blue sky above, sprinkled with white clouds so real one would believe one's self to be outside. The buildings of the level cut a broken horizon across the field of vision. Rubble litters the streets. Gaps in the skyline mark the place of fallen buildings. Everything lists at an angle. Walking is not difficult. And yet, without concentration, the tilt of the streets causes a drift to the downward side.

Yorrick follows quiet, almost sullen, behind Peerimus. He ignores Luke walking at his side. The large brown bear seems, in some ways, to be bigger. Though surely that cannot be possible.

The group works their way toward an enormous central structure that rises up into the sky. Turning a corner, they enter an expansive plaza. At one border of the plaza is the wall of the central column, in its side is a large opening much like that of the Underramp one level up. The Central Stairs, embedded in the center column that supports the city. Out of the mouth of the Central Stairs, vines crawl across the vertical surfaces of the column branching out and away. Within the mass of vines, red blooms flower. Roses, red as blood. Armed guards in the livery of many different Houses ring the entrance. Rubble has been piled in a semi-circle around the Stairs to provide a barrier against anyone or anything that would attempt to invade from below.

The armed guards part as Lorbius leads the Children of Chaos toward the Stairs. Climbing the barrier of rubble, they descend to the other side. The carpet of rose vines crunch under their feet as they march toward the towering mouth of the Central Stairs. The ramp of the Stairs is empty and quiet.

Merchant Level has been invaded. What might wait below is only a guess. But if they wish to be of aide to the city, this is the way they must go.


Niobe (73/73HP, 19 AC) 
Thursday June 9th, 2005 12:07:56 AM

Niobe disagrees with Lord Lorbius' sentiment about leaving Lady Celine behind. He obviously needs several lessons in equality. Niobe keeps her distance from Lorbius, in case he decides to try and pull that lame 'stay at home where you belong and it is safe' spiel with her.

"Do we have a battle strategies we want to work out on our way?"


Firn'gaer  d20+8=16 d20+8=26
Thursday June 9th, 2005 9:10:08 AM

Firn'gaer mentions to Ilsidur that Rufus could use on of those Restoration spells.

Moving through the city down towards the bottom and inevitable fighting, Firn'gaer hears Niobe's call for a semblance of a plan. That seems to be something that they've not been able to grasp in the short time he's been with them. Each handles what they sees as the greatest threat or danger, which has work thus far for the Children of Chaos, though a plan would be prudent.

"A plan? A plan for battle. I've planned my spells to hinder opponents. I do have some damage spells, but I worry about collateral damage to the city and its citizens. We do need to remain closer together. With the golems we spread ourselves so far apart we nearly lost Tokun, Luke and Sly (I think it was Sly if not, sorry)." He says as they walk.

[Listen DC16, Spot DC26]

Status
Current HP -- 44/50
Rufus CON -- 6 (poison)
Rufus HP -- 10

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes

Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight**, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor**, knock, mirror image, scorching ray, see invisibility**

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

**Spells cast


Peerimus [67/73] and Yorrick [65/73]  d20+12=18 d20+17=32 d20+5=24 d20+17=34 d20+9=23 d20+6=22
Thursday June 9th, 2005 5:15:25 PM

Assuming Yorrick gets a Restoration Spell.

Peerimus nods at Niobe and Firn'gaers assements, Indeed the group does not approach combat in a group like way frankly but to be honest I do not possess the discipline or mind to craft one

Breaking from thought to give Yorrick another smile and pat Peerimus states his position as he has come to understand it. "Yorrick and I shall anchor the center of any conflict." Peerimus finishes by casting Greater Magic Fang on himself and Yorrick.

As the group enters the vine strewn streets, the druid quickly begins looking for hidden dangers in the foliage, bringing Yorrick in close. [Spot 18 Know Nature 32 Listen 24 handle animal 34 Defend]
Yorrick likewise is alert of possible danger. [spot 23 Listen 22]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours


Sly (AC20 82/82hp) and Luke (Ac21 68/68hp) 
Thursday June 9th, 2005 6:01:55 PM

SlY look around, telling to group "A Plan, I don't think we had a plan since we killed that Red Dragon. We look to where we are most needed, Protect the magic users and fight!
Speaking of fighting I think that I will pull to the back. I have a hunch??"

Niobe (illegal 2nd post) 
Thursday June 9th, 2005 6:21:29 PM

Niobe laughs.

"Go ahead Sly. You should be where you'll be the most effective. *jokingly* I'll just be skulking around in the shadows somewhere of to the side!"

Savin 
Thursday June 9th, 2005 9:27:16 PM

Savin looks at Sly and smiles. "OK big fighter types to the front!" He looks around and sighs, "I miss Shiraz and Sir Thomas. Something is wrong when your druid is your big fighter type. No offense Peerimus. You are wonderful in a scrap but you don't wear enough steel."

OOC Al if you want delete this next paragraphs, go ahead, but the business in the catacombs is done. Don't want to waste any advantages. Think we are going to need them.

Savin sees the entrance to the Catacombs on the journey and holds up one finger. "Hang on a minute" he says and darts ahead into the storefront. He comes back in a minute lugging their new belongings.

Here take these for now and we can divide them up more fairly later.

He hands Firn'gaer a headband and a wand murmuring "Headband of intellect and wand of monster summoning iv"

He hands Niobe a pair of boots and says, "Boots of Teleportation.

He hands Ilsidur a gem and says "Gem of Seeing"

He hands Sly two Rods and says lesser extend and lesser maximise metamagic.

He looks at Peerimus and says, "I really don't know what to give you. When you go into bear form you lose it all. Take these." handing him a pearl and a rod. He says, "Rod of cancellation and a pearl of power for 3rd level spells.

He wraps a cloak around his own shoulders and suddenly shifts to one side. "Cloak of Displacement"

He smiles at everyone and says, "I hated the thought of us going into combat and not using every advantage we have. There is alot more stuff (he pats his haversack) but we are at least using the major stuff.

[Sorry, I haven't authorize the items to be brought back from the Catacombs yet. I know you'd like to get to using them. But lets hold off for now, huh? -Al]

Green Hell - Round 01 (DM/Al)  d20+14=27
Thursday June 9th, 2005 11:15:14 PM

[OoC: Ilsidur originally offered the Restoration spells, so those who requested them, consider them done.]

Niobe asks about a battle strategy, but receives little in the way of concrete plans. Perhaps enough for the group to fall into a rough marching order with Lorbius leading the way into the mouth of the Central Stairs.

Less a set of steps than ramp, the Central Stairs is a broad tunnel that descends down through the central support pillar of the city. At the moment it is choked with rose vines. Red blooms cover the ceiling and walls. They carpet the floors. As the group descends into the tunnel, thorns catch at their clothing. The air is heavy with the fresh scent of roses. And as they walk, the group leaves a wake of scattered petals behind them. With a little imagination, it could be wading through blood.

The way turns and turns and turns again, as the ramp winds downward to the next level. The Central Stairs are lit from above by magic light, now dim and shadowy, covered, overgrown with rose vines.

The way turns back upon itself one last time, and the light of Merchant Level reveals itself through the large rectangle of the exit. The rose vines grow in from outside. Just beyond the exit green hills roll into the distance. Lorbius slows. His eyes narrow with suspicion. Human bodies, twisted and broken resolve for Firn'gaer and Peerimus from out of the tangle of rose vines. Armored guards, some citizens. Men, women, and children as well.

Lorbius stops and raises his hand for the company to halt as well. His gaze is directed outward, to the area outside the exit. He draws flail and kukri.

"There is no area of green on Merchant Level this near the Central Stairs," he says.

Yorrick raises his head and shakes as if in anger or irritation. His eyes are wild and feral.

From the corner of his eye, Peerimus catches a detail that, to his well inculcated familiarity with nature strikes him as out of place. A turn and a closer look reveals the vines weaving slowly in an air with no breeze. They are Assassin Vines.

Suddenly, the carpet of rose vines rise up around the group. They whip and curl in an attempt to entangle. Lorbius, Savin, Ilsidur, Peerimus, and Yorrick are caught in the mass of entangling rose vines.

Suddenly, the two green hills outside the entrance begin to move.

[OoC]
Entering combat rounds.

[You can break free and move half your normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. If you succeed on a Reflex Save vs DC13 you are not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

If you are entangled, you take a -4 to DEX, and you take -2 to Hit.]

Map
Green Hell Round 01



Niobe (73/73HP, 19 AC)  d20+13=17 d20+13=29 d8+2=3 d8+2=6 d20+7=20 d20+8=17
Friday June 10th, 2005 12:05:37 AM

Niobe backs up a few steps (min. 10ft; no more than 20ft. Possibly no parallell with Celine?); she has never had to fight against a plant before. She draws her bow and readies it as she back-peddles.

Niobe tries to think if she has ever heard of; or seen, something like this before. (Knowl. Nature 17, Survival 20).

When she can she will fire at the closest of the moving green mounds.

(Rolling attack just in case. Hits AC 17, 3 dmg; Hits AC 29, 6 dmg.)

Peerimus [AC 22 HP 67/73] and Yorrick [AC 19 HP 65/73]  d20+6=15 d20+8=27 d20+17=28 d20+17=22
Friday June 10th, 2005 12:24:10 AM

Peerimus mind screams the warning even as the foliage about them erupts, too late, "Assassin Vines!" [reflex save 15 not entangled.]

Peerimus steps back 10' from the entaglement, "They have a great reach!" A word in his secret tongue and a green blue ball of flame appears in his hand as well as wreathing one of Yorricks claws. [Extended Produce Flame]

Yorrick bellows a challenge towards the plants and moves back with his friend [Reflex save 27 Handle animal Defend 28]

[Peerimus should be directly left of Firn'gaer position on map with Yorrick directly south. Also Know Nature 22 on the green mounds]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 20/minutes 1d6+5 touch





Ilsidur (AC25, 98/98 hp) 
Friday June 10th, 2005 1:01:05 AM

Ilsidur calls on one of his domain powers, and runs through the entangling areas, unaffected. [OOC: Use Free Movement from Travel domain]. He draws his waraxe, and heads directly towards the closest moving green hills. [OOC: I think that is T1.]

Sly AC 20 82/82hp) and Luke (Ac 21 65/65hp) 
Friday June 10th, 2005 6:50:01 AM

Sly stand there suprised as Savin give him the two rods, "Errr! Thank you Savin. I didn't think you could do all this so fast! But again you are the fastest monk I have ever seen." Smiling at Savin,"I'll put these rods in my belt here, untill I can figure out as to what kind of magic they have."

Sly will hang back a little, he's smilling a little (the first time he's smiled since he balled the Ice Vein Ant). "Niobe! I'm very proud to fight next to you, your better at your craft than I could ever wish to be and beside you cute. But I have this feeling that Lady Celine will be close to us. It's just a feeling."

Luke (who is not too far away) tell's Sly, "Lady here!"

Sly look to the ground, taking out his long sword and replies "I knew it! Luke keep an eye on the Lady, untill she advances closer to us. OK?"

Luke "Yes!"

Sly Magic Spells

Lvl 0 - Detect Magic - Detect Poison - Bull Strenth

Lvl 1 - True Strike - Chill Touch - Magic Missels x2

Lvl 2 - Flaming Sphere - Spider Climb - Bull Strenth

Lvl 3 - Dispell Magic



Firn'gaer - AC 19, HP 44/50  d20+8=26 d20+8=26 d20+8=27 4d6(4+5+2+4)=15 4d6(2+1+4+3)=10
Friday June 10th, 2005 8:42:00 AM

"This is what I had just said not a few minutes ago. Stay closer together, specially the cleric!"

Firn'gaer steps back 5-ft. after the druid's warning. Targeting the Assassin Vines nearest him (right side), Firn'gaer sends a spell its way. With a simple gesture and a word of power, his arm ignites into flames. Pointing his out-stretched arm at the plant, he sends two rays of intense heat and flame at the creature.

[Spot DC26]

[Scorching Rays (2): Range touch AC26, AC27; Damage 15, 10]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes

Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight**, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor**, knock, mirror image, scorching ray**, see invisibility**

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

** - Spells cast


Items - OoC (DM/Al) 
Friday June 10th, 2005 10:13:53 AM

The items are still at the Catacombs. This is an awkward place to introduce them, so I'd rather hold off. I won't leave you high and dry with out them. But you'll have to wait just a bit for them to be delivered each with its own tag identifying the item and its powers.

Savin ac 24 hps 95/95  d20+11=18 d20+6=24 d10+9=16
Friday June 10th, 2005 5:58:48 PM

Savin is almost caught by surprise but is able to evade the entangling plants. He will dance forward and attack assassin vine 3 hitting ac 24 with a power attack. (took +5 modifier)

Savin does 16 points of damage to AV3

Green Hell/Merchant Level Stairs - Round 02 (DM/Al)  10d6(2+1+4+1+1+3+6+5+5+4)=32 d20+2=17 d20+2=15 d20+1=5 d20+9=17 d20+9=15 d20+10=13 d20+18=27 d20+18=31 d20+18=30 d8+15=16 d8+15=16 d20+10=29 d20+10=27 d6+6=9 d6+6=7 d20+23=43 2d8(7+6)+11=24 d20+10=17 d20+10=25 d20+15=21 d6+6=8 d20+23=30 2d8(8+1)+11=20 d20+9=19
Saturday June 11th, 2005 1:23:52 PM

Behind the group and to the left, a female voice comes from out of thin air. Suddenly a bloom of fire erupts from in the midst of the plant creatures. When the conflagration subsides the two hillocks and the center assassin vine writhe, crisped and blackened. (Sorry, my boo-boo. Celine was supposed to be invisible.)

Niobe backs toward the disembodied female voice. Tendriculos and Assassin vines. Most assuredly none exist in the environs that surround Hook City. But these plant creatures are known even on the Southern Continent. The enormous Tendriculos, in particular, are spoken of with awe amidst circles of Rangers. They are said to be ravenous and greatly feared.

Niobe directs an arrow at the mound to the left. (T1) It sinks into the green mass, the shaft quivering with the movement of the Tendriculos.

Peerimus too, moves to a strategically safer location before casting a spell that wreathes both his hands and Yorrick's claws in blue fire. Yorrick roars a challenge and strains to leap forward. But, with a shake of his massive head, he obeys, remaining within his master's vicinity.

Peerimus had once heard of a story in which a fellow druid was swallowed whole by a Tendriculos. The druid was barely able to carve his way out with a dagger, and, badly wounded, escape. Rumor is, that the Tendriculos regrows when parts of it are damaged. A truly fearsome enemy.

Ilsidur calls to Chaos-side to impart upon himself perfect freedom of movement. He moves through the morass of gripping vines as if they were not there. (Please be explicit when you cancel the Freedom of Movement from your domain. If you do not, I will consider it active and the clock will tick down on the number of rounds you have available to you.)

As the dwarven cleric strides toward the nearest hillock, axe in hand, the Assassin Vines seize the opportunity to strike at him. The Tendriculos itself sends out a tendril to slam into the dwarf. (A2 Hit AC17, A3 Hit AC15, T1 Hit AC13) The sound of whipping vine, and wood striking off metal fills the air as all three attacks rebound from Ilsidur's armor.

Sly and Luke remain toward the rear of the group. Sly draws his sword and instructs Luke to keep an eye on the invisible lady, who he can only assume is Lady Celine.

Firn'gaer is the only one to actually see the figure of Lady Celine as he glances over his left shoulder. He picks the Assassin Vine on the left from out of the mass of writhing rose vines. (A1) Then taking a step back, he fires off two rays of intense heat. The vegetable monster seems to shrug of the pain and resist the heat and fire damage.

Savin slips between the writhing roses as he jumps straight ahead, skirting the reach of the nearest Tendriculos, to attack the forward Assassin Vine. (A3) Unable to return its resources from the attack on Ilsidur, it is helpless before the monk's assault. It collapses into a still and unmoving heap. Around it, the roses quiet and cease their movement.

Lord Lorbius threads his way slowly (Reflex 27) through the rose vines toward the nearest Assassin. (A2) The Flail in his hand flashes with astounding speed. And the devastation that erupts from the skin of the vine matches the look of hatred in his eyes. (Power Attack Hit AC31, AC31/Damage 16+16 = 32hp)

++++++++++++++++++++

The Assassin Vine on the right (A1) moves in five feet. The area of entangling rose vines seems to move with it. Savin is once again enmeshed within a field of whipping vines.

The right-most Tendriculos (T2) also moves in five feet. Tendrils whip through the air, and slam in toward Savin from 15 feet away. (Hit AC29, AC27/Damage 9+7 = 16hp) Hard woody tendrils strike the monk from both sides. As the tendrils strike, they grasp and wrap, seeking to pull Savin in. Waiting is the giant teeth lined mouth set into the side of the mound. (Oppose a Grapple of 43 or be lifted high into the air and transferred to the mouth, receiving a further 24hp bite damage.)

The left-most Tendriculos (T1) also moves in five feet. Its tendrils drive downward to the attack. It's enormous mouth opens to bite. (Hit AC17, AC25, AC21/Damage 8hp). The single tendril seeks to wrap the dwarven cleric. (Oppose a Grapple of 30 or be lifted high into the air and transferred to the mouth, receiving a further 20hp bite damage.)

Toe to Vine with Lord Lorbius, the far left Assassin Vine (A2) retaliates. (Hit AC19) The head of the vine darts like a striking snake. But it glances off the Lord's Mithral armor.

Status and OoC
No tumbling is possible within the brown areas covered in rose vines.

Savin, Ilsidur and Lorbius, Save against Entangle again, please.

[You can break free and move half your normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. If you succeed on a Reflex Save vs. DC13 you are not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

If you are entangled, you take a -4 to DEX, and you take -2 to Hit.]

Status
======
Tendriculos1 Lightly Wounded
Tendriculos2 Lightly Wounded
Assassin Vine1 Lightly Wounded
Assassin Vine2 Wounded
Assassin Vine3 Dead or Dying

Celine Uninjured
Lorbius Uninjured

Map
Green Hell Round 02


Savin ac 24 55/95 hps  d20+8=10 d20+6=20 d20+6=18 d20+1=17 d10+9=15 d10+9=18 d10+9=14
Saturday June 11th, 2005 7:12:28 PM

Savin screams in pain as he is thrust into the monsters mouth and bitten. He tried to wiggle free but found himself stuck in the horrible creatures grasp.

Savin realizes that he is in serious trouble but decides to go down fighting. He launches into a flurry of blows attacking the vile loathsome creature trying to swallow him. He decides to go for broke and put all of his strength into it hoping for a quick kill.

As he is being delivered to the maw, he swings his powerful legs in devastating attacks hitting ac 20, 18 and 17 for 15,18, and 14 points of damage. Total 47 points of damage.
His last action will be to scream, "Heeeellllppppp Mmeeeeeee!


Sly (AC 20 82/82hp) & Luke (Ac21 65/65hp)  d3=3 d20+5=22
Sunday June 12th, 2005 7:36:47 AM

Sly tell Luke, "Luke! You know Niobe's scent, So the other female scent will most likely be Lady Celine! If I was her I'd be imviable so my Betroved would not see me. Well! just keep that one out of trouble, Please!"

Luke tilts his head, look at Sly tell him "OK! Careful." then he is off, tracking her by scent and will stay with her to protect her from the enermy.

Sly will advance about thirty feet, calling up a spell of Ray of Frost. (At thirty feet) Sly will cast the spell that is trenterning to eat Savin (T2??), Aims it right into it's mouth. "Brr isten snew icetic"

Sly's Spells
Lvl 0 - Detect Magic - Detect Poison - Ray od Frost 1.

Lvl 1 - True Strike - Chill Touch - Magic Missels X2.

Lvl 2 - Flaming Sphere - Spider Climb - Bull Strenth.

Lvl 3 - Dispel Magic.

OOC: Spell of Ray of Frost damages 3hp (Remember DM that Sly has on a Elven Mithral Chainshite on, that is a 0% percent of a miss)

Luke tracking Celine scent is 22.

Niobe (73/73HP, 19 AC)  d20+9=28 d20+9=20 d8+2=4 d8+2=5
Sunday June 12th, 2005 7:49:50 AM

Niobe hears Savin scream in pain and sees the plant trying to make a meal out of him.
She takes a chance and fires through the melee hoping to hit the plant that just bit into Savin.
(Hits AC 28; 4 dmg, Hits AC 20; 5 dmg. -4 for firing through/into melee is figured in already (13-4=9).)

"Does anyone know of any quick way to take care of this plant problem?!"

Ilsidur (AC25, 70/98 hp)  d20+11=21 d20+13=23 d20+8=13 d10+5=9 d10+5=13 d6=2 d6=1
Sunday June 12th, 2005 10:51:45 PM

[OOC: Since Ilsidur is grappled, he will de-activate his free movement ability for this round.]

Ilsidur feels himself get grabbed by the tentacle, and then feels the mouth bite down hard. He swings back at the tentacle with his flaming waraxe, trying to cut himself free. [OOC: Hit AC 23, for 9 + 2 fire damage. Second swing hit AC 13 for 13 + 1 hp fire damage.]

Note that Freedom of Movement automatically allows automatic success on any Opposed Grapple check. And I apologize. That should have been part of last round. You automatcially win the grapple. You are not picked up. And you do nog get bitten. -Al

Firn'gaer - AC 19, HP 44/50  d20+8=26 5d4(2+3+3+2+1)+5=16
Monday June 13th, 2005 7:59:06 AM

"Fire is ineffective?!" Says the wizard as he considers his spell repitoire. Out of the corner of his eye he sees movement. Turning his head he sees Lady Celine trailing the group.

Lord Loribus will not be happy... He thinks as he looks directly at her before turning his attention back to the matter at hand.

Simplicity is the best tactic at this point... Firn'gaer thinks.

He calls on his power and a distortion forms around his right hand and five distortions of force fire out at the assassin vine to the right(A1).

"I'll try to clear out the right to clear a path to Savin." He says.

[Magic Missile: 16 damage]

[Spot DC26]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

* -- Spells cast


Peerimus [AC 22 HP 67/73] and Yorrick [AC 19 HP 65/73]  d20+17=18 d20+4=22 d20-1=4 d6+5=10
Monday June 13th, 2005 3:08:11 PM

Keeping Yorrick right where he is [handdle animal 18 nat 1 enjoy AL] "Assisn Vines are resistant to most natural effects. Fire, cold, and electricity do little."

Peerimus uses the Produce Fire as a ranged weapon in an effort to save Savin. "The Uma'Ha'e'iakay however...."
[Ranged Touch attack +8 into melee -4 T2 AC 22/4 Dmg 10]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 18/minutes 1d6+5 touch


Green Hell/Merchant Level Stairs - Round 03 (DM/Al)  10d6(6+1+2+2+2+2+4+6+5+6)=36 d100=52 d20+8=18 d20+8=10 d20+9=24 d20+23=37 d20+23=33 d20+18=28 d20+13=31 d20+23=26 d8+12=19 d8+12=18 d8+12=17 d8+12=16 d4+12=15 d20+23=28 d20+15=35 d20+15=25 d20+10=19 d20+10=28 2d8(7+6)+11=24 2d8(6+5)+11=22 d6+6=12
Monday June 13th, 2005 10:46:12 PM

The world explodes again in flames. Savin feels the heat on his face even as he is lifted into the air. From crazy turning angles he sees plant material ignite and burn on the backs of both Tendriculos as the fireball explodes behind them. The monk also sees the plant material quickly regrow in part.

With combat trained senses, the monk knows that he is outmatched by the grasping tendrils. His only hope lies in slaying the grasping mound of vegetable matter before it can swallow him whole. With such in mind, he strikes out madly with a flurry of blows. (At T2) The blows are devastating, crushing woody stalks and pulverizing pulpy plant matter. One other thing that Savin takes note of in the detached combat section of his mind, one cool clear thought as the horrible biting mouth clamps down upon his body, is that the destruction wrought by his bludgeoning blows ... is not healing over.

(Note that next time, however, Savin, striking with a light weapon or unarmed strike while in a grapple carries a -4 attack penalty.)

Sly instructs Luke to watch the invisible spellcaster who simply must be Lady Celine. Luke wanders toward the back. First left. Then right. Triangulating the scent. Finally he stands next to Niobe looking up into an invisible space. From out of thin air both he and Niobe hear a quiet whisper. "Sssshhhhh ... "

Sly walks straight ahead and enters the area of entangling rose vines. (Reflex Check for Sly: 18 - Saved!) The vines clutch at him, but fail to entangle the Bladesinger. His speed, however, slows to half. From his hands shoots a bright white ray, striking the Tendriculos in the mouth.

(That is incorrect, Sly. The DMG says that a Mithral Shirt has a Arcane Spell Failure chance of %10. I rolled it for you. You passed.)

Her bow sounds twice more as Niobe sinks two more feathered shafts into the monstrous green hill of the Tendriculos. (T2) She calls out for any suggestions that might quickly end this battle.

Ilsidur takes the strikes of the Tendriculos' flailing tendrils. But, as they curl to grasp him, a power both cosmic and divine allows him to slip through the grip as though it were not there. One. Two. His axe falls, chunks of flaming matter flying through the air as Ilsidur cleaves into the Tendriculos. (T1) However, before his eyes, the dwarven cleric watches as the wound begins to heal. (Ignore the bite damage. And you are not grappled. Sorry about that.)

Five missiles of light streak from Firn'gaer's hand and the Assassin Vine thrashes in death. (A1) The entangling vines subside around Sly Foxx, and Sly is free.

Peerimus instructs Yorrick to say, and informs his companions of the resistant nature of the Assassin Vine. Then he hurls a ball of blue-green fire at the Tendriculos grinding giant teeth on Savin's body. The flame strikes with a hiss of steaming sap.

A roar comes from Yorrick. He rises up on his hind legs and charges at the nearest attacker, the single remaining Assassin Vine. Blind to the entangling rose vines, the enraged bear wades right in. Very quickly Yorrick is entangled. (Reflex 10) With a single swipe of his paw he sweeps the clinging vines away and turns again to face the Vine.

Lord Lorbius, driven by the power of his loathing for the Assassin Vine, becomes a whirl of flashing weapons, striking with extraordinary speed. (Hit AC37, AC33, AC28, AC31, AC26/Damage 19+18+17+16+15 = 85hp) The Vine literally flies apart. The entangling vines subside, and the Lord turns to other foes.

++++++++++++++++++++

The right-most Tendriculos (T2), on its last legs, rises like a broken wave. Still, its voracious nature drives it on. With prey in its grasp, it must eat. With a quick biting motion it attempts to take Savin into its great belly. (Oppose a Grapple of 28 or be Swallowed Whole.)

The left-most Tendriculos (T1) fights back against the small armored thing that hurts it with fire. Deep within it is the burning need to consume. And yet, somehow it cannot grip this thing no matter how hard it tries. So it strikes instead. Strikes and bites. (Bite AC35, Crit Threat AC25=Critical, Slam AC19, AC28, Damage 24+22+12= 58hp)

Status and OoC
No tumbling is possible within the brown areas covered in rose vines.

Swallowed Whole: Once inside the plant's mass, the opponent must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds by the Tendriculos's digestive juices, taking 2d6 points of acid damage per round. A new save is required each round inside the plant.

A swallowed creature that avoids paralysis can climb out of the mass with a successful grapple check. This returns it to the plant's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the Tendriculos's interior (AC 14).

Status
======
Tendriculos1 Wounded
Tendriculos2 Near Death
Assassin Vine1 Dead or Dying
Assassin Vine2 Dead or Dying
Assassin Vine3 Dead or Dying

Celine Uninjured
Lorbius Uninjured

Map
Green Hell Round 03

Savin  d20+15=28 d20+6=10 d20+6=21 d20+1=21 d20+1=19 d10+9=16 d10+9=19
Monday June 13th, 2005 11:28:20 PM

Savin feels the creature trying to swallow him and literally crawls up its mouth staying away from the gullet.

(ooc base +7, str +4, improved grapple +4 for a total bonus of +15. Just made the opposed roll.)

Savin now says in a loud voice, "Oh you think I am a snack? All I am is heart burn buddy!"

He strikes at the creature with a flurry of blows again trying to take the creature out as fast as possible using powerattack. He slips and misses with his first attack and thinks, "Maybe elbows are the best weapon."

He decides to use stomp kicks as he is already in the monsters mouth." He hits once for `16 points of damage and gets a critical hit for his second. He stomps down hard and delivers either 19 or 38 points of damage.

ooc Al, I didn't take the -4 since I made my opposed grapple check. I still think I hit with both hits even with the -4. I rolled a critical hit but I am pretty sure plants are immune to them. Still it was fun to roll. Total damage this round is 35.

Yup. You're absolutely correct there. -Al

Niobe (73/73HP, 19 AC)  d20+9=13 d20+9=26 d8+2=6 d8+2=10 d20+8=26 d20+7=16
Tuesday June 14th, 2005 12:11:09 AM

Niobe fires off another two arrows at the plant mound attacking Savin. (Hits AC 13; 6 dmg, Hits AC 26; 10 dmg. -4 already figured in, the first shot probably missed?)
Niobe sorts through the ranger tales she has heard to try and remember any piece of information; no matter how tiny, to see if the plants are vulnerable to anything (knowl. Nature 26, Survival 16).

Sly (AC 20 82/82hp) and Luke (Ac 21 65/65hp)  d20+7=18 d20+15=35 d20+10=23 d20+8=18 d20+8=12 d20+8=20
Tuesday June 14th, 2005 6:04:06 AM

Sly bearly makes his save (18), but advances on any thing that moves. Attacking with sword (No Spell in it) in a windmill fasion of his, the first swing hit at Ac 35 critacal spins, second attack Ac 23.

Luke hears Shhh sound, will turn his back to the sound (A dog protecting move). Will now attack anything or anybody that he feel is an enermy (that means even if the Lord yell at her, he'll have to be called off).

OOC Sly Attack AC 35 Crit. & Ac 23 - Damages 18+12+20=50(-12)=38 hp damages.

Sly Magic Spells

Lvl 0 - Detect Magic - Detect Poison - Ray of Frost

Lvl 1 - True Strike - Magic Missels x2 - Chill Touch

Lvl 2 - Flaming Sphere - Spider Climb - Bull Strenth

Lvl 3 - Dispell Magic.

Firn'gaer - AC 19  d20+8=14 5d4(4+4+2+1+1)+5=17
Tuesday June 14th, 2005 8:39:27 AM

Seeing the assassin vine fall under his spell, Firn'gaer turns his attention to helping out Savin who's doing a balancing act over the maw of the large plant creature.

Again he decides simple is best. Calling on his power, the area around his right hand swells with the local distortion as five missiles sail towards the large creature attempting to eat Savin.

[Magic Missile: 17]

[Spot DC14]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

* -- Spells cast

Peerimus [AC 22 HP 67/73] and Yorrick [AC 19 HP 65/73]  d20+4=12 d6+5=8
Tuesday June 14th, 2005 11:58:56 AM

Peerimus has often seen Yorrick take matters in his own hands so to speak, so it does not cause him any undue stress. Yorrick is his own being after all. Feeling much more confident in the battles outcome, Peerimus moves to help Savin. Assuming it is still alive after the last barrage from Firn'gear. Closing 40' he launches another flaming ball [Touch Attack AC 12 Dmg 8} if Savin is free just send Peerimus towards Ilsidur and throw the ball at that one.

Yorrick charges in towards the green hill attacking Ilsidur. Having to dodge around Lord Loribus, he ends up short just behind the dwarf.

A cringe passes through Peerimus as he knows the mighty plany creature can reach Yorrick long before yorrick reaches it. Hopefully Peerimus will be able to be there shortly to help his friend.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 17/minutes 1d6+5 touch


Green Hell/Merchant Level Stairs - Round 04 (DM/Al)  d20+10=24 d6+6=7 d20+23=29 d20+19=21 2d8(2+6)+11=19 d20+18=29 d8+12=16 d20+15=27 2d8(3+8)+11=22 d20+23=33 d20+10=16 d20+10=23 d6+6=8 d20+23=37 d20+23=43
Tuesday June 14th, 2005 10:33:19 PM

As the effect of her invisibility spell suddenly wears off, Lady Celine suddenly appears behind the group. She chants a spell and passes a hand from forehead to waist. And, for a moment, she is encases in a misty armor of force. That clears and becomes as invisible as she herself was moments ago.

Savin just barely evades the grasping bite of the Tendriculos, (T2) and clambers up out of the fetid gullet of the monster. From that position he delivers a flurry of blows. With his first kick something gives within the Tendriculos, and Savin feels the structure of the plant collapse beneath him. Still, he delivers several more blows for good measure. One strikes what might be a critical spot on the plant monster. If, that is, plant monsters had critical spots.

As the creature holding Savin folds in upon itself, Niobe shifts her aim to the single remaining behemoth. Her second arrow finds its mark, sinking into the body of the Tendriculos. (T1) She watches as the wound begins to grow over with green plant material.

It is then that she remembers that acid can be used against them. Both acid, and strikes with a bludgeoning weapon would produce wounds that would not grow over as quickly.

Sly prepares his signature double windmill strike. But there is no opponent close enough to allow two swings. He takes a five foot step toward the Tendriculos. (T1) He swings twice, but cuts only air. The Tendriculos is still much too far away.

(Sly, if you need to move during a round to reach an opponent, you can only have one strike. That's the same for everyone. BTW, have fun in Texas. ^_^ )

Firn'gaer, like Niobe, turns his missiles against the remaining Tendriculos. Leaves and twigs explode from the creature's side, leaving a gaping rent ... which immediately beings to grow over.

Yorrick nearly bowls his friend aside as he lopes down the ramp toward the moving hill with teeth. Peerimus advances as well, keeping just outside the reach of the grasping tendrils. Peerimus throws another ball of flame, and more of the green hill scorches and blackens.

As Yorrick approaches, the Tendriculos rises up, swelling its mass and towering above both Ilsidur and Yorrick below. The tendrils seize the opportunity provided by their longer reach to strike out at the bear. (AoO Hit AC24, Damage 7hp) A woody tendril lands a weak blow against Yorrick's neck, and begins a slow wrap around the bear's shoulders. (Opposed Grapple 21) Yorrick is unable to shake off the vine, and the group stands witness as the massive bear is lifted into the air and delivered to the toothy maw of the Tendriculos. (Take 19hp bite damage.)

"CELINE!", Lorbius shouts. His voice is half anger and half fear, with the whole colored by something else entirely. But the bear is endangered, and it is not something that he can ignore. Slipping through the tangle of whipping tendrils, he strikes at the mound with his flail. (Power Attack Hit AC29, Damage 16hp)

From his guard position near Lady Celine, Luke bristles at the Lord's shout.

++++++++++++++++++++

The Tendriculos (T1) bites down on Yorrick. (Bite AC27, Damage 22hp, Grapple 33. Please make an Opposed Grapple for Yorrick. If he fails his opposed grapple, he is Swallowed Whole. See below for consequences.)

A tendril thrashes out to strike Ilsidur. (Slam AC16) The woody tendril rings off the cleric's admantium armor. A second tendril comes down on Lorbius. (Slam AC23, Damage 8hp, Grapple 37) The vine strikes lightly, but then wraps itself securely around the Lord. (Opposed Grapple 43) But he lifts his powerful arms and throws the coils off.

Status and OoC
No Tumbling is possible within the brown areas covered in rose vines.
BTW, you can't Charge across the rose vines either. Tricksy for the feet. (Except for Peerimus.)

Swallowed Whole: Once inside the plant's mass, the opponent must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds by the Tendriculos digestive juices, taking 2d6 points of acid damage per round. A new save is required each round inside the plant.

A swallowed creature that avoids paralysis can climb out of the mass with a successful grapple check. This returns it to the plant's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the Tendriculos's interior (AC 14).

Status
======
Tendriculos1 Near Death
Tendriculos2 Dead or Dying
Assassin Vine1 Dead or Dying
Assassin Vine2 Dead or Dying
Assassin Vine3 Dead or Dying

Celine Uninjured
Lorbius Lightly Wounded

Map
Green Hell Round 04

Ilsidur (AC25, 90 or 32/98)  d20+13=31 d20+8=13 d10+5=8 d10+5=11 d6=5 d6=4
Tuesday June 14th, 2005 11:24:24 PM

[OOC: Al, I was not certain if you meant Ilsidur was the "small armored thing that hurts it with fire"? If so, then Ilsidur is down to 32 hp.]

Ilsidur watches as the wounds start to heal. "How do we hurt this tree?" he calls out. "I would have thought axes would work, but apparently not so well. Any ideas, Peerimus? This does seem to be some abomination of nature."

He continues to swing his axe, trying to chop the tree-creature into a firewood-creature. [OOC: Hit AC 31 for 8 + 5 fire damage, hit AC 13 for 11 + 4 fire damage.]

Yup. Unfortunately, that was you. -Al

Savin 55/95 ac 24  d20+6=7
Tuesday June 14th, 2005 11:45:00 PM

Savin sees Yorrick in trouble and personally knows the horror that the bear is feeling. He stumbles over to the monster and tries to kick it but trips on a vine and stumbles into the creature instead of punching it.

OOC Savin was using power attack but rolled natural one.

Niobe (73/73HP, 19 AC)  d20+9=20 d20+9=18 d8+2=3 d8+2=9
Wednesday June 15th, 2005 3:29:42 AM

Niobe hears Ilsidur ask how to defeat the plant monsters and she calls out in reply,
"Pound it to a pulp! Cutting makes it grow and bashing hurts it!"

Niobe just manages to catch Celine appearing from thin air. Then Lorbius seems to start to panic.
"Lorbius watch yourself not her! I've got Celine covered if trouble should come our way!"

'Now let's see if the high and mighty Lord will trust a rogue with the life of his Lady!' Niobe thinks to herself as she smirks.

Niobe takes aim at plant mound T1 (?) and fires off another two arrows.
(Hits AC 20; 3 dmg, Hits AC 18; 9 dmg)


Firn'gaer - AC 19, HP 44  d20+8=27 d20+6=13
Wednesday June 15th, 2005 9:43:54 AM

With only one plant monster left, the wizard decides to save his spells. Wounded as some are they still look in good shape against the single creature.

What is more disturbing is the impending encounter between the betrothed. Whether or not Lady Celine is as skilled as Lord Lorbius is not really the concern. What is more disconcerting is how much of a distraction she will be to him.

Firn'gaer will move to a position near where he can see to the right. Maybe be able to see any potential threats.

[Spot DC27, Knowledge (nature) DC13]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

* -- Spells cast

Peerimus [AC 20 (charge) HP 67/73] and Yorrick [AC 19 HP 7/73]  d20+11=18 d6+2=3 d20+19=33 2d6(6+4)=10 d20+10=20 d20+15=24 d20+15=27 d20+10=13 d8+9=14 d8+9=13
Wednesday June 15th, 2005 6:03:15 PM

Peerimus screams in horror as the great mound wraps bites and consumes Yorrick. Ilsidurs question barely registers, but it does indeed register with him.
"Bludgeoning weapons or Acid."

Peerimus charges the monstrousity, pulling his club. "Yorrick!"
[Charge +2 Hit AC 18 Dmg 3]

Yorrick thrashes and rolls in the Tendriculous's tight grip trying to break free. [Grapple 33 failed tie goes to higher Grapple mod which is the plant Dmg 10 Fort save 20 saved]
A muffled roar is heard, as the mighty bear struggles to tear his way out.
[Claw 24/27 Bite 13 Dmg 14 13]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 17/minutes 1d6+5 touch

Green Hell/Merchant Level Stairs - Round 05 (DM/Al)  d20+10=28 d6+6=9 d20+23=41 2d8(5+6)+11=22 d4=4 d20+14=25
Wednesday June 15th, 2005 10:26:02 PM

Chunks of charred and burning plant fly into the air as Ilsidur buries a single blow into the plant. As the wound begins to grow back, the dwarven cleric calls back for suggestions on how to hurt the thing.

Savin witness to Yorrick's plight, rushes to the bear's aide. No sooner, however, does the noble monk come within reach of the waving tendrils, than one strikes out at him. (AoO Hit AC28, Damage 9hp, Grapple 41) Again Savin is lashed by a tendril. The whipping green stalk wraps quick and sure. Things look bad for Savin. (Make the grapple check with a Nat 20 and avoid this bite damage. Bite Damage 22hp.)

Niobe has the answer, and she calls out for Acid or Bludgeoning weapons. Releasing two more arrows, she sinks both into the pulpy flesh of the Tendriculos. The plant monster has a bear in its mouth and a man held high in one tendril. And yet, to Niobe's ranger eye, it shows signs of severe injury. It shouldn't be long for it now.

Firn'gaer too notes the condition of the monstrous plant, and opts to conserve his power for future conflicts. Looking out across the paved square outside the exit to the ramp it seems very likely that there will be more fighting. And more fighting in the near future. Smoke rises over the roof tops of the sturdy and practical buildings that line the square. Screams and shouts drift on the air from afar. Rubble lies in the streets. Down one narrow path the way is blocked as the remains of buildings on both sides create an impassible barrier after having been thrown into the street by one of the tremors of the previous night.

Over the buildings, across streets, up walls and in through windows, the coils of rose vines cover and curl. They seem to be everywhere. Beyond that, Firn'gaer sees no movement. At least not yet.

Peerimus, seeing his life long friend disappear into the maw of the giant plant, rushes in with club raised. Moving with all possible speed, flying across the tangled covering of rose vines as if they were not there, Peerimus strikes the Tendriculos with the tiny club. It is a weak blow. But, it is, apparently all the blow that is necessary.

A shudder ripples through the hillock. The grip upon Savin relaxes. Within the gullet of the plant, Yorrick still thrashes to escape, biting and clawing at plant matter that is already dead. He bursts through the outer crust of the plant with teeth bared. His eyes are wild and red-rimmed, full of anger, pain and fear. Blood and green pulp drip down his sides, and the blood is his own.

Yorrick turns on the first thing to meet his eyes ... And that is Savin. (Handle Animal DC30 to calm Yorrick down. BTW, rolled a 1d4 counting counter clockwise for the target. 4 was Savin.)

Lady Celine remains up-ramp with Luke and Niobe. While below, Lorbius takes in the rampaging bear. "Druid Peerimus," he says without removing his eyes from Yorrick's every move, "you must calm your friend or harm will come to either he or we. I will attempt to aide you." Then the Lord of Gold Level makes a moaning call much like Yorrick himself has made on occasion. (Aide Another Handle Animal 25. Peerimus gets +2 to his check.)

Status
======
Celine Uninjured
Lorbius Lightly Wounded

Map
Green Hell Round 05

Savin hps 25/95 ac 24  d20=1
Wednesday June 15th, 2005 10:57:01 PM

Savin is again looking at the molars of a giant plant and he isn't happy about it. Suddenly the plant lets him lose and he decides to get out while the getting is good. (ooc Grapple check natural 1. Wow the dice have turned agaisnt me!)

He doesn't even take a second look at Yorrick but sprints over to Ilsidur and slumps down by him. "Can we go back to the Ice Vein now? Things were nicer there. Just bugs and golems. These plants are nasty."

If Savin gets a chance, (not sure if we are in combat still) he will cure himself 20 points of damage with his wholeness of body feat. He looks at the clerics and druids of the group and says, "Got any healing to spare?)

[I usually announce when we are in and out of combat rounds. Right now you have an enraged bear with its eye specifically on you. I'd be concerned. -Al]

Niobe (73/73HP, 19 AC)  d20+4=23
Thursday June 16th, 2005 1:29:18 AM

If it doesn't prove to be a distraction, then Niobe will also attempt to assist Peerimus (as Lord Lorbius is doing) with handling Yorrick.
(Handle animal 23; if this helps any then P. gets a further +2 from Aid Another; provided these things stack!)

Niobe will hold any further attacks for the moment if the hungry plant is truly dead.

Firn'gaer  d20+8=13 d20+8=9
Thursday June 16th, 2005 9:16:19 AM

Growls and roars turn Firn'gaer attention from watching down the street. Yorrick in a state of bloodlust similar to forest threatens again.

This is gotta stop before he hurts someone.

Firn'gaer calls for and draws a thin wand from his haversack, Wand of Ray of Enfeeblement. He waits to see if Peerimus can bring his friend under control.

[Listen DC13, Spot DC9]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

* -- Spells cast

Peerimus [AC 15 HP 93/93] and Yorrick [AC 19 HP 7/73]  d20+17=36 d20+17=30
Thursday June 16th, 2005 9:53:52 AM

The Plant creature slumps and Yorrick blasts free. Peerimus heart lightens for a moment, an all too breif of a moment. There is something terribly wrong. Yorrick and he both have been severely injured before, but his friend has never been like this.

"The creatures will recover any wounds not inflicted by acid or blugdeoning." Peerimus quickly says before shifting into a bear and moves towards Yorrick to assure him the threats are gone and Savin is not a victory snack. [Handle animal 36+4 Aid=40]

Peerimus moves up next to the great calming Kodiak and begins leading him back away from the fight and towards the ramp. [Handle Animal 30]


Greg  d8=6
Thursday June 16th, 2005 10:23:35 AM

Hit points roll for Ilsidur going up a level in cleric.

Green Hell/Merchant Level Stairs - End of Combat Rounds (DM/Al)  d20+15=17
Thursday June 16th, 2005 10:24:39 PM

Savin scoots away from Yorrick and around Peerimus, but not before Yorrick swipes at him with a paw full of long sharp claws. (AoO Hit AC17) Great wisdom and dexterity help the monk avoid a parallel track of claw marks down his back.

Niobe approaches to within fifty feet and adds soothing words to those of Lord Lorbius.

In anticipation of a bloody fray, Firn'gaer readies a wand that may take some of the fight out of the bear.

Peerimus then shifts into bear form, and steps in. Yorrick moans, and the cry is plaintive, full of hurt and confusion. Something tugs at Yorrick from afar. And, in the form of a bear, Peerimus feels it as well. It is full and grand, singing across the Wold. Full of power and freedom. The power to crush anything that stands in its path.

Peerimus finds himself standing up on hind legs, half again as large as Yorrick. Yorrick looks up at the magnificent bear that his druid friend has become. And, for the first time, Peerimus sees a look in Yorrick's eyes that the bear has never turned his way before. It is a look of fear.

Celine picks her way down the vine covered ramp. And Lorbius backs away from the giant Peerimus in bear form to intercept her before she gets too close. Yorrick, Savin and Ilsidur stand, covered in their own blood.

A sudden gale whips at clothing and hair, blowing dust into eyes, and scattering rose petals in its wake.

"Delivery from the Cata ... combs ... " A startled gnome dressed in uniformed livery survey's the blood and devastation around him. "Er, the, uh, items that you left for identification." He takes a small roll of cloth from his sleeve, and gives it a sharp snap. With a *pop* the cloth becomes a rather large box.

"Oh, and here's the catalog." He hands the blood covered monk a leather binder. Inside is a neatly penned description of each item accompanied by a figure indicating its selling price.

"Er, now, if you don't mind, I think I'll be ... getting back."

The figure of the gnome collapses into two dimensions. Then, with a *pop* of air, he disappears.

Boots of Teleportation 44100
Brooch of Shielding (81/101 Points Remaining) 1083
Cloak of Displacement, Major 45000
Dagger of Returning and Spell Storing (Dispel Magic currently Stored) 16200
Elven chain 3735
Extend lesser rod of metamagic 2700
Glove of Storing 9000
Hand of Glory 7200
Ring of Spell Turning 88452 (on the hand of Glory)
Headband of Intellect +6 32400
Heavy wooden +2 shield 3741.3
Rod of Metamagic, Lesser (Maximize) 12600
Potion Cure Serious Wounds 675
Potion of invisibility 675
Ring of feather falling 1980
Scroll of summon monster vi (arcane) 1485
Wand of summon monster iv (46 Charges Remaining) 19320

Scrolls of......
Resurrection 11047.5
Bull's Strength 135
Cloudkill 1012.5
Polymorph Any Object 2700
Antimagic Field 1485
Symbol of Stunning (Arcane) 6547.5
Rary's Telepathic Bond x4 4050 (1012.5 each)

Keoghtom's Ointment 3600
Hand of The Mage 810
Gem of Seeing 67500
Gauntlets of Ogre Power 3240
Goggles of Minute Seeing 1250
Decanter of Endless Water 8100
Golem Manual (Flesh) 7200
Golem Manual (Clay) 10800
Pearl of Power(3rd) 14400
Scarab, Golembane 2250
Sovereign Glue x4 8640 (2160 each)
Universal Solvent x10 450 (45 each)
Ungent of Timelessness 135
Rod of Cancellation 9900
Delicate Scalpal (Cold Iron) 9


(Just to make it absolutely clear: Yes, Peerimus is 1.5 times bigger than he ususually is as a bear.)

Ilsidur (AC25, 35/98 hp)  4d8(7+3+8+5)+9=32
Thursday June 16th, 2005 10:42:10 PM

Ilsidur moves over beside Peerimus, and reaches up to touch the very wounded Yorrick. "Calm, calm, big one," he says, as he casts a cure spell on the huge bear. [OOC: Cast cure critical wounds on Yorrick, healing for 32 hp damage.]

When the Catacombs delivery shows up, Ilsidur says, "Yes, I could use some of those items, but there are other items that would be of much greater use to me. Please sell my share and give me the money."

Savin 
Friday June 17th, 2005 10:26:19 AM

Savin is surprised by the slash from Yorrick but dodges away. "Hey Peerimus! What did I do to him?" he asks plainitiviley.

He sits down and concentrates and allows his body to heal itself but still feels worn out. "We took a beating....OK I took a beating and we haven't even gotten anywhere yet."

When the magic is delivered, a smile comes into his eyes. "OK we need to figure out how to split this stuff up. If we can get the magic shares around even, then whoever wants can sell there share and buy what they want. (OOC prices listed are with the 10% charge from the catacombs)

"I would really like the cloak of displacement. It seems to fit my fighting style the best out of the choices that are here."

Peerimus [AC 22 HP 73/73] and Yorrick [AC 19 HP 39/73]  d20+17=35
Friday June 17th, 2005 2:50:18 PM

Continuing to move Yorrick away from teh Tendriculous', Peerimus remains on all fours as he talks to Yorrick and tries to ascertain what is troubling him and to calm him down.
Power, freedom, revenge
The call is soft, but unmistakenable. The same call or rather the same feel as when he flew above this small insignificant civilized place. Peerimus rises to his full height, towering above those about him a thundering challenge rips from him in a huge bear cry to all who would hear. for those who speak bear Highlight to display spoiler: { "What care have I for these interlopers upon Mother Wold? With a call I should rise up with the forest, claim what is ours"}

A deep look begins to shadow the druids face and a primal growl rolls from deep within the massive bear that is Peerimus. Then he catches the eyes of his longest and most truest friend.
The look tears into him like a knife and Peerimus finds himself quickly shifting back to human, just as the delivery is made.

Peerimus ignores the man and instead moves into Yorrick and gives the mighty bear a hug. In his own strange dialect he says a few words to Yorrick. [Handle Animal 35 to defend Peerimus]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Cure Serious Wounds, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 17/minutes 1d6+5 touch

Niobe 
Friday June 17th, 2005 4:09:35 PM

Niobe waits to see what happens with Peerimus and Yorrick, and also what happens with Lorbius and Celine.

Niobe is interested in the Glove of Storing and the Boots of Teleportation. (other than that she would like gold; if there will be any gold as well; wasn't the split somewhere around 80000gp each?? I am not trying to be greedy of course).

OOC Peerimus 
Friday June 17th, 2005 4:22:48 PM

i say keep

Boots of Teleportation 44100
Cloak of Displacement, Major 45000
Dagger of Returning and Spell Storing (Dispel Magic currently Stored) 16200
Extend lesser rod of metamagic 2700
Glove of Storing 9000
Hand of Glory 7200
Ring of Spell Turning 88452 (on the hand of Glory)
Headband of Intellect +6 32400
Rod of Metamagic, Lesser (Maximize) 12600
Wand of summon monster iv (46 Charges Remaining) 19320
Gem of Seeing 67500
Delicate Scalpal (Cold Iron) 9
Scrolls of......
Resurrection 11047.5

and sell

Elven chain 3735
Golem Manual (Clay) 10800
Pearl of Power(3rd) 14400
Scarab, Golembane 2250
Sovereign Glue x4 8640 (2160 each)
Universal Solvent x10 450 (45 each)
Ungent of Timelessness 135
Rod of Cancellation 9900
Brooch of Shielding (81/101 Points Remaining) 1083
Gauntlets of Ogre Power 3240
Goggles of Minute Seeing 1250
Decanter of Endless Water 8100
Golem Manual (Flesh) 7200
Keoghtom's Ointment 3600
Hand of The Mage 810
Scrolls of......
Bull's Strength 135
Cloudkill 1012.5
Polymorph Any Object 2700
Antimagic Field 1485
Symbol of Stunning (Arcane) 6547.5
Rary's Telepathic Bond x4 4050 (1012.5 each)

Heavy wooden +2 shield 3741.3
Potion Cure Serious Wounds 675
Potion of invisibility 675
Ring of feather falling 1980
Scroll of summon monster vi (arcane) 1485

Peerimus is interested in the Extend Rod only

OOC Firn'gaer 
Sunday June 19th, 2005 7:50:53 AM

I'd agree with Peerimus with what we keep and what is sold. Though Firn'gaer would take one of the Rary's Telepathic Bond and the Antimagic field as part of his cash split and save 10%.

Firn'gaer is interested in 1)Headband of Int +6 and 2)Hand of Glory.



Still With Me? (DM/Al) 
Sunday June 19th, 2005 10:10:54 AM

Yorrick gives a high plaintive moan as Peerimus returns to human form. Even as Peerimus wraps his neck in a hug, Yorrick presses into his friend's body, almost a cub trying to hide within his mother's warmth. Peerimus is jostled and nearly pushed to the ground.

Ilsidur touches the greatly injured bear, bringing further calm as well as healing.

Luke, with head cocked to one side, watches with curiosity. "What's up?" he barks.

That's a question Savin asks as well. " ... and we haven't even gotten anywhere yet."

"Indeed we have not," adds Celine, walking the remaining distance down the ramp. "We are on our way to Trash Level. Is that not where we were headed?" she inquires of Lorbius.

"Celine," the Lord's voice trembles with emotions barely held in check, "I told you to remain in your father's compound."

"Yes," the Lady of House Stizein replies, "and I chose to follow instead."

"You disobeyed my command." Lord Lorbius strides toward her, weapons clutched within his hands, knuckles white with the grip upon them.

Lady Celine stands her ground. "You will need me, Lorbius. You seek my brother, do you not? I know my brother in ways that you do not. And I can care for myself. You know this. Why do you leave me behind?"

"You placed yourself in danger." Lorbius stands toe to toe with Celine. Tall as she may be, he towers over her. The veins in his thickly muscled arms bulge. His shoulders tremble.

Niobe watches the interaction from the sidelines.

With a cry, he sweeps her up in his arms, crushing her to his lips. Her arms too, come around his neck, returning his passionate embrace.

"I can refuse you nothing, Celine," Lorbius mummers into the red mane of her hair. Then he draws back. And he winks. "This is a problem."

Both nobles turn eyes toward the group, as though in mutual and silent acknowledgement of the breech of social etiquette that passion has visited upon them.

"You know me well, Celine," Lorbius rumbles. "I seek your brother on Trash Level. It is he and the acts that he has committed that stand between us. I would have explanations from him. If necessary, apologies."

As the Children of Chaos quickly attend to the contents of the box delivered by the Catacombs, the Lord looks out over the devastation wrecked upon the buildings of Merchant Level. The square is quiet. But the distant sounds of screams, fire, and the occasional ring of steel drift in upon the air. Shadowed figures move about in the nearby streets.

"And yet ... Celine, all of you, ill times have come to Floating City. I feel it with a thing deep within me. This is an evil, an anger more terrible, more encompassing than I have every felt before. If you follow me, know that you may follow to your deaths."

Lorbius sweeps the tip of his flail at the carnage that lays about them. "It speaks badly for things that such creatures have come as far up within the City as Merchant Level. It speaks worse that there is no presence of the City Guard at this critical place upon the Central Stairs."

"We must round the pillar to the far side and descend to Barracks Level. Perhaps there we will learn more of what occurs within the lower levels and why the guard have not established a presence here."

"On Fence Level, I know a man who may be able to tell us more about Lord Tarleth's location. If such chaos has been wrought on Merchant Level, Trash Level can only be much more so, and we can ill afford a search."

Lord Lorbius takes in the faces of each of the Children of Chaos. "Are you still with me? Do we descend to Trash Level?"

Niobe (73/73HP, 19 AC) 
Sunday June 19th, 2005 3:15:14 PM

Niobe turns half away from the kissing couple and rolls her eyes; stifling a chuckle so it only comes out as a very low, certainly brief snort of a laugh (basically an expulsion of air through the nose).

The rogue turns back to face Lorbius and Celine. She chimes in with:
"Before we go tromping around through plant territory shouldn't we find that Elf druid... Prionel? He might know how to take care of the plant trouble and make our travel to the next level much easier."

Niobe will look over the Catacombs delivery with the others. She will eagerly wait to hear what she might get from the haul.

Sly and Luke 
Monday June 20th, 2005 6:27:36 AM

Luke growl at Lord Lorbius, showing his teeth "GROW! BARK!" Ready to jump at the man as he takes Celine into his arm!, That is untill he hears Sly's voice.

Sly who is coming out from under some rock ans rose peddles, tell Luke "Down Luke! Leave the Lord alone, the Lady does not want a resque right now. Now Come and help me with this bag!"

Luke and Sly has found a big bag of gold for the party, Sly opens the bag! There inside is and there is 8,810gp.

OOC. This is comes from CDM Jerry Because I earn it role playing a very Tricky Thief. Belive me gang I earned it. It's to be devided between us.

Firn'gaer  d20+8=13 d20+8=23 d20+6=12
Monday June 20th, 2005 6:53:31 AM

[OOC: Do we want to divide this via e-mail.]

"We need to quickly handle this so we can continue." The wizard says.

"Niobe," Firn'gaer says glancing over to Yorrick and Peerimus, "I think that he, like our own druid, it effected by whatever is happening. If he us unable to control the instability in nature as Peerimus has, then he will be as much of a danger as the plant and plant-creatures that are overgrown within the city now. I will differ to Lord Lorbius on this though."

The wizard takes note of the shadows in the distance. Hoping that perhaps it's injured citizens looking for a safe place, but deep down he doesn't hold out much hope.

Turning to Lord Lorbius and Lady Celine, "We decend."

[Listen DC13, Spot DC23, KS-nature DC12]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes

Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

* -- Spells cast

DM Al re Loot - OoC 
Monday June 20th, 2005 8:18:14 AM

Please do divide the loot via email. Otherwise the story will bog down. If you get one of the original items, you may put it into play immediately.

Niobe to Firn'gaer 
Monday June 20th, 2005 10:53:43 AM

Niobe stares at Firn'gaer for a moment or two, not quite comprehending what the wizard meant.

"I am not talking about Prionel controlling the plant or allying with it. I am talking about getting some information on the plant and it's behaviour; or at least previous behaviour," Niobe tells Firn'gaer. "We will be far better off with some knowledge rather than no knowledge at all, like we have now."

"I can probably go alone and talk with him," Niobe finishes with a question for Firn'gaer, "incedentally do you mean that Peerimus and Yorrick are a danger now?"

Firn'gaer to Niobe (illegal second) 
Monday June 20th, 2005 11:31:55 AM

"Honestly I don't know, but Yorrick makes me nervious." He says looking at Peerimus. "No offense, he requires constant handling and he's been even hard for you these last days in the city. He seemed more feral and prone to rage than before." Firn'gaer says to Niobe. "I have faith in Master Peerimus' ability to control this additional strength and Yorrick. I'm just concerned is all."

"I don't know how far this other druid is, but the city's too dangerous to travel alone. If you go, Savin will want to go and we can not afford to move through the city weakened. We'll have to rely on Lord Lorbius and Lady Celine's knowledge in this matter along with Master Peerimus."



Peerimus [AC 22 HP 73/73] and Yorrick [AC 19 HP 73/73]  3d8(4+6+7)+10=27
Monday June 20th, 2005 4:14:51 PM

Peerimus stays close to Yorrick and casts another healing spell. [CSW 27 to Yorrick]. "I am with you Lord Loribus, though I fear the reality is that your city may be beyond saving. More than a dozen orcworts are pulling this city to the shore. It seems the Wood is also sending creatures across these great vines to invade the city and everything below this level very well may be lost."

Seeing Sly produce the bag, "You are a wonder my elven friend, indeed a wonder."

Niobe's and Firn'gaer's side chat turns the druids head. "As much as I would like to talk to Prionel, I thought we were in this current state to assist Lord Loribus in his journey to this cities lower levels. I can hold the plants off for about 100 minutes during our journey. Everyone will have to stay within 10' of me for this safety." Peerimus then looks to Lord Loribus, "This should allow us much faster passage through the open areas. As long as the barrier is not forced against a plant creature it will prevent any from being able to harm us."

The topic then turns to Yorrick and the heightend power of the area. "Yes Mother and Father are far more active and influencing then I have ever seen. It is as the old days and tales have it. When in natural form I can hear the call that I know Yorrick hears all too well. Your concern is warranted Firn'gaer

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 17/minutes 1d6+5 touch

Luke 
Monday June 20th, 2005 8:11:43 PM

Luke sits there, then tell all, " 8,810 gold pieces divided by 6 come to 1,468 gp and 20 sp."
Luke will go and sit by Sly's side.
Then mumbles 'I think??'

Savin hps 58/95  2d8(4+6)+3=13
Monday June 20th, 2005 9:53:02 PM

Savin will concentrate on healing his body with his wholeness of body feat and then quaff down a potion. He is still feeling worn out though and hopes that one of the cleric or druids in the group with suppliment his healing with some spells.

He stands up when he hears Lord Loribus's question and says, "Aye, I am still with you. Just give me a minute to catch my breath. That plant had a tight grip."

Ilsidur (AC25, 68/107 hp)  4d8(3+2+2+6)+10=23
Monday June 20th, 2005 10:06:56 PM

Ilsidur listens as the party discusses the plant problems. He smiles as the two city nobles kiss, clearly revealing the source of their tension. "Do not feel shame, Lord and Lady. Affection at this time is very appropriate, since if these evil plants are any indication, such opportunities may not present themselves in the near future."

"Lord, it seems that we are all willing to accompany you to find the Lady's brother. Please believe, we do not fear death, but we would like to know more about what to expect. Most of us are strangers to this city, and maybe you can tell us a little more about the place?"

[OOC: While listening to the conversation, Ilsidur casts cure critical wounds on himself, healing himself for 23 hp damage.]

Green Hell/Barracks Level (DM/Al) 
Monday June 20th, 2005 10:44:02 PM

Lorbius nods and indicates the northeasterly direction around the curve of the great pillar of the Central Stairs. Celine falls in, silently behind and to the right. For a brief moment, her eyes climb the side of the pillar, taking in the heavy growth of tangled rose vines.

"If this druid, Prionel is in Lord Perimon's custody," Lorbius says as he continues around the pillar, eyes scanning the streets, "then he is either held in private quarters on Gold Level or he is held within a cell in the Gaol on Barracks Level just below us. In the former case, he would be behind us. And, even were we to attempt to go back for him it is doubtful we would easily discover his location."

"If he is in Gaol, then it is possible that we may inquire on our way down to Fence Level. I would, however, not count on his release. Lord Perimon is very powerful, and the City Guard would be ill advised to release the druid into our custody without authorization."

Lorbius says nothing about Peerimus and the changes he is going through, but, as the party walks along behind him meting out the gear delivered from the Catacombs, his eye falls upon the druid and his companion and in his look there is a question.

"We will address situations as we encounter them," he says. "Perhaps an opportunity will arise to free this, Prionel."

Celine pets Luke on the head as the party marches along. "It is a large city Master Dwarf," the noble Lady says in response to Ilsidur's question. "There would be many things to tell. Suffice to say, that we go to the lowest level. On Trash Level live the poorest of the poor. Life is said to be intolorably hard there. And," her eyes look off into the distance, "it is where the criminal element finds its home."

The trip to the other side of the pillar is uneventful. Down various streets occasional figures or groups of figures can be seen moving about. They move slowly, as though lacking purpose. None of them draws near.

The small group once again enters a downward ramp of the Central Stairs. Again, rose vines cover the floor and encase the floor and ceilings. Again, when they reach the bottom, there is no presence of The Guard.

This time, however, the city, Barracks Level, is in flames. The air is filled with a dark acrid smoke that cuts off light from the Sky Ceiling above. Screams of fear, death and dying rise from the smoke like specters. The sound of fighting rides like a pale horse over all.

Celine draws the edge of her cloak up and covers her mouth. Lorbius takes but a look into the smoke and confusion before heading off around the great pillar again. "We cannot stay," he says, "we would be lost within the smoke."

Not three hundred feet further on their journey around the pillar, the sound of combat draws near. From out of the smoke emerges a tableau; five figures stand back to back surrounded by six others. The attackers raise hands to club at the five defenders. Blows rain down, but the swords of the defenders are quick as well. And, in the time it takes to cover the ground toward the melee, all six of the attackers are downed.

Of the five figures two are clearly soldiers of the Guard. One is a middle aged woman, clearly the senior of the two. The other is a young man, there is a large bruise on his forehead and he appears nearly in shock.

"Lorbius of House Ursidae," the lord names himself, "and Captain of the Overlord's Auxiliary Rangers. Report, please."

"Corporal Enid Sconce, Sir," the woman raises her sword in salute, "we've an invasion from the Trash Level. The slipped in from somewhere down there and overran Fence before we knew it. Most of the Guard is down that way trying to hold them off. But the plants have managed to slip through from places we know nothing about. The Corps of Mages is fighting outside. I hear it's giant trees, Sir. So, when they got in up here, Sir. We were desperate. They were pressing us back. We ... we set of an alchemical bomb."

Lorbius looks up with narrowed eyes into the swirling black smoke.

"The good thing, Sir, is that we think we got most of them with it, Sir. At least it broke their ranks."

"Very well, take up positions at the emergency vents," the lord orders. "And open them to clear the smoke away. Be prepared to close them again at the first sign of attack."

"We are for Trash Level." The lord's voice rises, almost a rallying cry. "Perhaps our presence there will do more good than we had expected."

"You're headed for Trash?" The voice comes from one of the three other defenders, a woman with short cut blonde hair and blue eyes as cold as winter ice. Focus now drawn to the three it is apparent that, though they carry guard weapons, they are clearly not of the Guard. They have a hard look. The look of prisoners. And more.

"If you're headed for Trash," the woman says, "we're going with you."

[Spot vs DC10 to pick up this detail: Highlight to display spoiler: {The attackers on the ground all appear to be citizens or other soldiers. The one difference, however, is that their skin is green.}]

Sly (AC 20 82/82hp) & Luke (Ac 21 65/65hp)  d20+7=18 d20+5=20
Tuesday June 21st, 2005 7:19:36 AM

Sly listens and watches very carefully. It seem to him that the attackers seems to be citizens, the odd thing about it is they have green skin?. Sly also don't like the idea of have these Guards at there backs or among them.

Sly will try to make his way to Fien-gare, he would like to see what the wizard has observed. To see what he think of the green skin??.

Luke will kiss Lady Celine, "My Lady 'KISS'"

Sly Magic
Lvl 0 - Detect Magic - Detect Poison - Ray of Frost x 1

Lvl 1 - True Strike - Chill Touch - Magic Missels x 2

Lvl 2 - Flaming Sphere - Spider Climb - Bull Strenth

Lvl 3 - Dispell Magic

Occ: Sly made his spot check (18)
Luke made his spot check (20)

Firn'gaer  d20+8=28 d20+5=18 d20+2=6 d20+6=7
Tuesday June 21st, 2005 8:39:02 AM

Firn'gaer stands with the others and listens to the conversation between the Lord and the Corporal. While doing so, he notices the bodies lying about. His curious nature takes hold and he ventures over to some of them. Kneeling down he examines them, "This can't be good."

Sly comes over to ask about the bodies. "Sly I'll tell ya, I don't like it. I'd say some kind of poison. Could be from that bomb or it could a natural toxin."

Firn'gaer continues to examine the bodies trying to determine the cause of the green tint to the skin. He wonders if the tint is caused by the Alchemical Bomb, which he assumes is some type of poison.

"Excuse me, Corporal," he says, "Does that bomb cause the coloring of the skin?"

Just as a precaution, Firn'gaer will drink a Potion of Neutralize Poison.

[Spot DC28, Search DC18, Heal DC6, KS-Nature DC7, KS-Arcane (take 10) DC28: Alchemical Bomb and Green effect, Spellcraft (take 10) DC30 on Green effect if magical in nature]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes
neutralize posion (potion) -- 50 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis

* -- Spells cast


Niobe  d20+13=14 d20+7=27 d20+8=10
Tuesday June 21st, 2005 6:13:31 PM

"Actually I don't think the Crone sent us here specifically to assist Lord Lorbius," Niobe states matter of factly.

She doesn't really listen very carefully to what the watch is saying to Lorbius. Niobe is instead looking at the odd skin coloration.

"Anyone ever seen skin that unusual color before?" Niobe asks as she looks more closely at one of the prone forms.

(Spot 14, Survival 27 (nat. 20), Knowl. Nature 10)

Savin hps 58/95  d20+13=21
Tuesday June 21st, 2005 6:20:13 PM

Savin will put on the cloak of displacement and model it for Niobe, "Does it bring out the color in my eyes." He will then hand out the rest of the items,(as discussed in the email). We are going to sell the ring but why don't you where it for now Ilsidur?"

The rest of the items he stores in his handy haversack.

After they start to march, Savin will notice the green skin and wonder, "What is that all about? Are they diseased in some way?"

Savin is still hoping for some cures!

Peerimus [AC 22 HP 73/73] and Yorrick [AC 19 HP 73/73]  d20+12=14 d20+17=37
Tuesday June 21st, 2005 9:24:33 PM

Peerimus moves steady on with Yorrick and drops to a slightly back from his more usual position near the front. It is clear trust in him and Yorrick has been recently shaken and he does not blame anyone for it.

The raging fire and decision to go lower seems a good one and then the 'survivors' are encountered. Peerimus looks to examine the bodies. [spot 14 Know Nature 37 nat 20]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Anti-Plant Shell

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 17/minutes 1d6+5 touch

Ilsidur (AC25, 97/107 hp)  3d8(5+6+8)+10=29
Tuesday June 21st, 2005 10:26:31 PM

[OOC: Ilsidur casts cure serious wounds on himself, readying himself for the next likely combat.]

Ilsidur asks the party, "Does anyone else need healing?"

Then he approaches the three defenders, and asks, "And who might you three be? Why do you want to go with us down to the Trash level?"

Green Hell/Fence Level (DM/Al)  d20+6=18 d20+14=26
Tuesday June 21st, 2005 10:45:01 PM

The group cannot help but notice the green cast imbued in the skin of the those that lie slain upon the ground. And, why had they been attacking this small group for in the first place? The green tint is like nothing anyone has seen or heard of before. On either the Northern or the Southern continents.

"No," the Corporal Sconce says in reply to Firn'gaer's question. "The Green Ones began popping up not a week ago. I hear it started with the group that went over to the Perimon settlement on the shore of the Crying Woods. Though I hear some say that it comes from touching white flowers. Or from drinking the green goo down on Trash Level."

"I was down with the squad that took up the first of them. Local group, Crimson Shields, had slaughtered a whole lot of them. Only a few left. Those that were alive we took to Alemi. I hear the priests managed to cure them. Disease or something."

"They don't move fast," she glances in the direction of her shell shocked private. "But they hit something awful hard."

"Can you make it back to your unit, Corporal?" Lord Lorbius asks. The woman nods, taking the man's arm over her shoulder.

"I'd watch out for them, M'Lord," she whispers and darts her eyes at the three who are not of the Guard. "Prisoners broke from the Gaol. We've no one to put them back. At least they fight well."

Lorbius turns to the three escaped prisoners. "You may come, if you will fight. Such is our need. And yet, should you remain when this is done and gone, I will see you back where you belong. Is that understood?"

"We do not ask for aide that is not given freely and without want of boon in return." Lorbius very deliberately avoids a look at Niobe. "Your motivation derives from a desire for the common good." The Lord towers over the three rogues. "What you do now does not expunge your past crimes in my eyes. Is that understood?"

Luke, meanwhile, has no hear for such serious talk. With tongue lolling, he asks the Lady Celine for a kiss. The noble Lady's chuckle is a deep throaty purr. She wags a finger at the wardog and points a covert finger at the nearby Lord.

Savin looks quite ready to receive healing.

Of the three rogues it is the woman with the short blonde hair who answers Ilsidur's question. "We're no one in particular," she smiles. "We live on Trash Level. It's our home." (Spot vs DC26 for the following: Highlight to display spoiler: {On of the others, a man with a short goatee watches the questioning intently.} Sense Motive vs DC18 for additional: Highlight to display spoiler: {Though the woman does the talking, this man seems to be the real leader of the group.})

The two City Guards disappear into the black smoke. And the party of ten, now swollen to thirteen, continues around the curve of the great pillar. Bodies litter the ground in greater and greater frequency as they progress toward the next ramp of the Central Stairs. Littered amongst the rose vines are bodies of soldiers male and female some rent limb from limb, crumpled mounds of plant creatures, hacked and severed Assassin Vines, some of the green skinned people, and an occasional orc, strange and purple in color.

At the entrance to the ramp of the Central Stairs, bodies lie in heaps as tall as Yorrick's eye. Flesh and plant mix in evidence of the desperate stand taken to hold the line here, at the portal to Barracks Level. Such a cost. And all in vein. Not a thing moves. Only the dead remain. The smell of blood mingles with the scent of flowering blooms.

The dead lie scattered across the floor of the ramp as well. The smoke quickly clears as the group descends down one broad avenue and the next. Soon enough, the light of Fence Level glows down ramp in the huge rectangle of the exit. Lorbius halts and carefully scans the scene.

"There. And there. And there." He points his flail. And where he points, the thicker trunks of Assassin Vines resolve from amidst the twine of roses. Further out into the square mounds of vegetable matter from the large to the very huge amble and undulate in search of prey. Across the square a squad of the purple orcs exit a building and run in formation down the street and out of sight. Over their heads they carry what appears to be an unconscious woman.

"Celine," Lorbius rumbles, and the fear for her well-being is plain in his voice. She steps to his side. "I am here," she says, "and I will remain here. By your side." Lorbius nods. Their eyes meet and something passes between them. And when they turn to the group, the two are greater than they were before as man and woman.

"We will have to fight our way through," Lorbius calls. "Do not stop if it is not necessary. There may be no end to them."

"Prepare yourselves!"




Savin  d20+13=23 d20+9=29
Tuesday June 21st, 2005 11:51:37 PM

Savin knocks on Ilsidur's shoulder and asks, "I would like some healing. My style tends to put me in danger's path.

The monk will then take a closer look at the green people. It looks like they have been infected by something. Almost like the plants are taking their bodies over. This is very bad. If they can infect the citizens of this city, then they can attack from within and without.
We must find the root cause of this or I fear the city is doomed."

Savin prepares himself for battle and wonders if his monk training is up to this.

Niobe  d20+4=14 d20+13=27
Wednesday June 22nd, 2005 3:33:15 PM

Niobe smiles at Savin as he shows off the cloak. She nods in approval, "yes it matches the color of your eyes very nicely."

***********************************************

Niobe grins wryly as Lorbius deliberately does not look at her. As much as the lord didn't want to hear it she only spoke what she believes is the truth.
She doesn't want to be here - so far away from her home city/homelands that she cannot say for sure she will even get to return to there. These people don't mean anything to her, she feels no real connection with them; what if the people back home [the Southern Continent] are faring even worst?

Niobe sees the man with the goatee taking an intense interest in the talking, but she fails to get a sense that he might be the leader of the small group (Spot 27, Sense Motive 14).

Niobe doesn't say anything further to the locals as they travel on; unless they ask her anything or initiate a conversation.
She remains ready to face any upcoming scirmishes they might encounter. She stays near Savin as they move on through the besieged city.

Peerimus [AC 26 HP 73/73] and Yorrick [AC 23 HP 73/73]  d20+12=17 d20+4=22
Wednesday June 22nd, 2005 4:50:03 PM

Peerimus's brow furrows as the woman from Trash Level talks, but he holds his tongue. The Group moves through and continues thier descent and eventually sees the lay of the battlefield. Peerimus finds himself chuckling slightly at the Lord's proclamation and shakes his head side to side.
"I'm afraid you are incorrect Loribus. We merely have to walk through staying within 10' of myself and not directly encountering the plants creatures. The protections of Mother Wold will keep them quite at bay and from harming us. My concern is how to safely get all of you through. The field will not be large enough and Yorrick and I can outdistance most of the group."

The druid then levels a much serious gaze at the three new comers. "If you value your lives you should not accompany us."

Peerimus surveys the avenue of thier route for plan B, walling off the greatest amount of enemies with a wall of thorns as he casts Barkskin on himself and Yorrick with the help of the Lessr Rod of Extend

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 10 hours +10 Speed
Greater Magic Fang +1 all attacks 10 hours
Extended Produce Flame 17/minutes 1d6+5 touch (how long has it been since the fight?)
Barskin 200 minutes +4 nat armor


Sly Foxx and Luke  d20+7=26 d20+3=20
Wednesday June 22nd, 2005 7:15:25 PM

Sly fall behind the first rank but before the Cleric and the wizard. As he follows he looks back at the Comvices, the one with the goat tee, Sly is leary of him, he does not know why but has this feeling.

Sly calls Luke, "Come with me! Let Yurrick heal a little bit." All the time sly watches the breaded one.

Luke come and walks beside Sly, "Friend Yurrick Sick?"

Sly answers his Dog, "I think he needs rest and he'll be alright?"

Firn'gaer  d20+8=13 d20+2=7 d20+17=35
Wednesday June 22nd, 2005 8:23:34 PM

Firn'gaer will place the better Headband on and stow the old one.

"I can probably get that woman over there to safety." He says pointing at the unconscious woman being carried by the purple orcs. "It's a long way, but my spell has pretty good distance. If no one objects I'll try and grab her." He says. If there are no objections, Firn'gaer finishes the spell and the woman in the orcs hands starts to be pulled away from their grasp.

Idea is to use Telekinesis to grab the woman and carry her here. She, if willing or unable to decide if unconscious, will be lifted up 20 feet before being moved towards our position. The Disarm check is +17 and max weight is 250 pounds. If she resists the Will save is DC22

[Disarm woman from purple orcs - 35]

[Spot DC13, Sense Motive DC7]

[OOC: Have we resolved treasure? Has someone sold the remaining in the Catacombs?]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 200 minutes
extended see invisibility -- 200 minutes
neutralize posion (potion) -- 50 minutes
telekinesis -- 10 rounds

Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast

Ilsidur (AC25, 97/107 hp)  2d8(1+6)+10=17 2d8(3+6)+10=19
Wednesday June 22nd, 2005 9:42:12 PM

"Here you go, Savin," Ilsidur says, as he casts his healing spells on the monk. [OOC: Heal Savin for 36 hp total.] "Will that be enough?"

Looking across the crowded room, Ilsidur says, "I have three spells at my command, one of which I can use to move up to myself and 3 others up to 800', a second one which I can use to teleport myself and up to 3 others, and the third which I can use to affect all of us Children of Chaos, which will give us all freedom of movement and air walk for the next 100 minutes. I suggest I cast the free movement/air walk spell, and all of us except Peerimus can simply walk across the room at the ceiling. We can throw the grappling vines right off, if they can reach the ceiling. Peerimus, you can excort your bear and the other 5 with you through the plant creatures. Will this work?"

Savin illegal post 91/95 
Wednesday June 22nd, 2005 10:11:22 PM

Savin feels the healing energy flow through his body and loves the sensation of watching bruises and cuts fade away. "Thank you kind sir," he says to the dwarf. "Some day you are going to have to teach me how to do that!

I like the idea of the freedom of movement, but don't get to confident. Those vines still can pack a wallop!"

Green Hell/The Gauntlet - Round 01 (DM/Al) 
Wednesday June 22nd, 2005 10:41:56 PM

Worries run through the group as each in his or her way considers the threats, both within as well as without the group. The three rogues stay in a tight formation, weapons held ready. They say nothing in response to Peerimus' warning.

"I know the spell to which you refer, Druid Peerimus," Lord Lorbius replies in a tight whisper as the group moves out from the protection of the ramp and into a large square. "It would be very helpful to have such a spell at this time. But, if they come enmasse, it may not hold out for very long."

Celine stays close at the lord's side. The green monsters wander aimlessly within the square. Two Assassin Vines lie dormant at the sides of the exit. Two hang down from high above.

Two Shambling Mounds begin striking at each other, fighting in the plaza.

For a moment, it seems as though the group could go unnoticed.

Firn'gaer spies the woman being hustled off by the cadre of purple orcs. With a quick spell, he plucks the woman's body from out of the hands the orcs. The woman drifts slowly through the air. Back toward the group.

The orcs make no sound. Their eyes follow the woman. And then they follow as well.

Almost at the same time, the rose vines around the two Assassin Vines at the sides of the exit come alive and begin to writhe, catching at anything that might come their way. The Assassin Vines move in their slow methodical way toward the group. In the plaza a mound raises up, and it too comes in the direction of the group.

[ OoC: Approximately one hour has elapsed since the battle on Merchant Level. ]

Ilsidur: Sorry, but the MOVE AT WILL spell is not now available. You didn't come up with the idea until well after morning. You may prepare it tomorrow if you wish. Speaking of which, I don't have Today's spell list from you. Please post it.

Note: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

A = Assassin Vine
S = Shambling Mound
T = Tendriculos

Status
======
Celine Uninjured
Lorbius Lightly Wounded

Map
The Gauntlet Round 01

The Gauntlet Round 01 - FULL VIEW!!!

OOC Daniel K 
Thursday June 23rd, 2005 11:54:55 AM

bit lost on the map....where is the exit we are trying to get to?

[That is the exit you are coming out of. Maybe I'm zoomed in too far. The Ramp is behind you to the Southeast. Those triangles at the sides are the walls of the ramp.

Everything in front of you is a open space. It's a large square. Across the square to the Northwest is an array of buildings. Directly ahead is a large street. I'll post a zoomed out version of the map that shows everthing within visual range tonight. -Al
]

Savin 
Thursday June 23rd, 2005 4:59:03 PM

Savin will look to Luburis and say, "Is the city always this much fun? Where are we going? I really don't want to get eaten by one of those large plants again."

He will look to Firn'gaer and ask, "Do you have magic to take it out if we need to bypass it?"

Firn'gaer 
Thursday June 23rd, 2005 7:17:04 PM

Concentrating on the spell, the wizard says "In one shot, I don't. Right now my concentration is focused on saving that woman. If there were a way to speed her arrival I maybe able to give it something else to think about."

Lift the woman another 10-ft, making her 30-ft off the ground, so not to have her snatched by any big greenies.

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.9 minutes
telekinesis -- 9 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast

A Fuller View (An OoC - DM/Al) 
Thursday June 23rd, 2005 7:49:38 PM

I've included a fuller view of the Square outside the Exit from the Ramp. It's not encouraging, I'm afraid. But it gives you a little better idea of what you're seeing, and where you may have to go.

It's up at the bottom of the original post.

Peerimus [AC 26 HP 73/73] and Yorrick [AC 23 HP 73/73]  d20+17=26
Thursday June 23rd, 2005 8:35:38 PM

Peerimus assesses the situation and decides he needs to take action. "I will try to keep them busy while you make down to the next level. Everyone concentrate your fire on one of the Assassin Plant to our left. I will draw them right"

Peerimus calls out to Mother to protect her child and heads out[Cast Anti Plant Shell]. His final words to Yorrick "Uha' Ahvaeaha Ni'emBi" [Handle animal 26 Defend Niobe]

Peerimus moves to BW/201

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius


Ilsidur (AC30, 97/107 hp, -5 to attack) 
Thursday June 23rd, 2005 10:09:55 PM

Ilsidur moves to his left, and faces the assassin vine as suggested by Peerimus. "Get going across to the ramp. I can keep this vine occupied, and I can use my power to stop it from grabbing me. I can dimension door across if I need to." He readies his axe and shield, and goes into full defensive mode.

SPELLS
Level 0 (6):
Detect magic
Detect magic
Detect magic
Create water
Light
Read magic

Level 1 (6+1):
Entropic shield (Luck domain spell)
Detect evil
Endure Elements
Bless
Sanctuary
Magic weapon
Obscuring mist

Level 2 (6+1):
Locate Object (Travel domain spell)
Remove paralysis
Hold person
Resist energy
Spiritual weapon USED
Bull's strength USED
Status

Level 3 (4+1):
Fly (Travel domain spell)
Dispel magic
Magic circle vs. evil USED
Prayer
Dispel magic

Level 4 (3+1):
Dimension door (travel domain spell)
Restoration USED
Restoration USED
Restoration USED

Level 5 (3+1):
Teleport (domain spell)
Righteous might
True seeing
Flame strike


Green Hell/The Gauntlet - Round 02 (DM/Al)  10d6(3+6+2+6+3+5+1+4+2+1)=33
Thursday June 23rd, 2005 10:44:05 PM

"We go first to see a man I know." Lord Lorbius takes in the mood of the plant monsters around them with what appears a practiced eye. "He runs an inn. It is straight ahead," he points with his flail, "up Crook Street and a right on Dagger Point. It is not far ... under normal circumstances."

(Spot vs. DC30 to catch the following: Highlight to display spoiler: {The rogues exchange meaning full covert glances. The place as described appears to have some meaning for them.})

"Stay close, we may need to move quickly," says the noble.

Firn'gaer holds his focus upon the woman across the square. He pulls her closer. But the progress is slow. Maddeningly so. The purple orcs easily catch up with the floating woman. They follow with arms raised upward to take her back and resume their task. But she is too high for them to reach. So they follow along below in perfect silence.

Peerimus conceives a plan. He directs Yorrick, who's eyes are on the various plant creatures roaming the square. The bear almost fails to heed. But finally pads over the rose vines to a place behind Niobe.

Ilsidur readies his axe and shield. Operating in full defense, he prepares to move.

Then Peerimus calls up a spell of abjuration. What happens next is surely something he was not anticipating. The spell, normally invisible and of tighter bounds, springs up as an angry orange shield nearly twice its normal dimensions. Still, the druid moves out into the square. The anti-plant shell moves out and over the nearest Assassin Vine's area of entangling rose vines. They writhe and clutch heedless of the druid's magic.

The Assassin Vine itself rises up to greet the orange shell. It moves foreward the few meager feet that nature allows it. It stretches out its self, and is repelled by the shell. Again it tries. And again it is repelled. The vine bends and sways against the surface of the shell. It acts as though ...

... it is very much attracted to it.

With this realization it now becomes clear that the plant creatures in the square have ceased their own meaningless diversions and are, as one, converging upon the group. The two shambling mounds stop in mid battle and turn, drawn by the energy of the shell. Like moths to a flame, Shambling Mounds, Huge Tendriculos, Assassin Vines, all of the creatures from throughout the square now converge upon the group.

Lorbius pushes Celine into the protecting confines of the shell. The rogues too rush in and gather closely around Peerimus.

"Xia Roks Beiggor!" Lady Celine weaves her hands together, and a small bead of light flies from her into the midst of the nearby plant creatures to the west where it blossom outward in an explosive roar of fire.

Note: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

A = Assassin Vine
S = Shambling Mound
T = Tendriculos
N = Woman
O = Purple Orcs

Status
======
Celine Uninjured
Lorbius Lightly Wounded

Map
The Gauntlet Round 02

Niobe  d20+13=27
Friday June 24th, 2005 1:25:22 AM

Niobe moves ionto a flanking position next to Yorrick. She keeps her bow ready for now. The situation looks quite hopeless.

(Spot 27, Niobe doesn't notice anything about the rogues.)

Firn'gaer 
Friday June 24th, 2005 12:04:09 PM

Firn'gaer moves as far into the protection of the sphere and still be able to maintain his concentration on his spell. "Steer towards the woman, Peerimus, so we can get her in here as well."

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.8 minutes
telekinesis -- 8 rounds

Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d20+12=18 d20+17=22 d20+17=23
Friday June 24th, 2005 3:07:30 PM

Peerimus arches his eyebrows at the unexpected display of Mothers Power. I am obviously connected to a much greater degree than the others and my call to Father and Mother is heard clearer. It must be related to the Fey king and thus to all about us as well. I will dwell on that later, first to lead the plants away... The thought trails off as the others seek refuge within the sphere instead of circling left as informed. Peerimus' eyes narrow, his anger surfaces briefly as Celine and others move next to him, "I can not advance the field without collapsing it now. That is why i did not want any to follow me, but go left." Peerimus tries quickly to put down the unexpected heat in his own voice. "We are now forced to stand here and engage everything, I hope everyone brought plenty of spells. We've roughly an hour and a half to live."

Peerimus makes a low long whistle, like teh wind across a deep bog and sits calmy down and begins trying recall all he can of Assassin Vines, Tendriculous', Shambling Mounds and Orcworts. A Solution would surely present it self.
[Spot DC 18 failed, Know Nature 22, Handle Animal 23 Come to Yorrick]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius


Niobe 
Friday June 24th, 2005 7:46:04 PM

Niobe was following Yorrick; flanking. So if Yorrick goes left so will Niobe.

Savin  d20+13=21 d20+13=21
Sunday June 26th, 2005 11:00:22 AM

Savin says, "I will lead the way to the left, what a second and see if they react to me. They might love Peerimus's magic so much, they will leave the rest of us alone.

Savin will then dart to the northwest, using a double move, (base speed 60) trying to stay out of the range of any grasping tenacles and AOO.

He is looking to see if any of the plants follow him.

OOC 2 spot checks

thief failed
spot check plants 21

Green Hell/The Gauntlet - Round 03 (DM/Al)  d20+15=31 d8+8=9 d20+11=30 d6+4=5 d20+21=25 d20+21=30 d20+16=17 d20+11=16 d20+21=34 d8+8=15 d8+8=12 d4+8=12 d20+12=26 d20+12=22 4d6(4+4+2+2)=12 4d6(6+2+4+3)=15
Sunday June 26th, 2005 11:48:28 AM

Niobe drops back behind Yorrick, as the plant creatures approach and begin to cluster around the orange hemisphere of Peerimus' Anti-plant shell.

Focus still on the woman floating slowly across the square, Firn'gaer moves forward, into the protection of the shell. The unconscious woman comes 20 feet closer. The silent purple orcs, arms and eyes raised up toward her, follow beneath.

From the corner of his eye, Firn'gaer catches the teeming writhe of the entangling rose vines. They seem unaffected by Peerimus' protective shell.

Peerimus sits, his mind runs through a catalog of strengths and weaknesses that the plants may have. They all have their various vulnerabilities, none that the party has not already seen exhibited, though. One thing that they all have in common, however, is that they move more slowly than creatures of the flesh. In general, they rely upon camouflage, their ability to blend with the forest around them, to take down their prey.

Straight ahead, up the street that is the group's eventual path, another huge shambling mount appears. From how far away are these things being drawn? How many more could there be? The purple Orcs are the only plants that appear unaffected by the lure of the magic shell. They seem singularly fixed upon the floating woman.

Peerimus whistles for Yorrick. A common communication between the two, but this time, Yorrick makes no response. Instead, he remains with Niobe, outside the angry orange shell of magic. The bear paces, back and forth, his eyes reveal the tension within as the plants converge.

Savin quickly threads a way through the reach of the large plant monsters, skirting the edge of entangling rose vines. None of the plants appear to pay him much notice. They are all intent upon the glowing anti-plant shell.

Sly Foxx draws his longsword as he enters the magic shell and walks to Lorbius' side. As he nears, a limb from the shambling mound reaches out to slam the elven Bladesinger ... but it encounters the anti-plant shell instead. The limb draws back, and a shuddering chatter, part pain part ecstasy, rolls through the body of the shambling mound.

"We will fight together," Sly says to the Lord. And then his sword lends action to his words. (Hit S7 AC31, Damage 9hp) The bladesinger's longsword strikes true, leaving a long gash through leaves and twigs.

"Fight. Together," Luke echoes, rushing through the crowd in the center of the shell. Two shamblers strike at him as he comes, but, again, they are stymied by the magic of the shell. Luke reaches out and bites down. (Hit S8 AC30, Damage 5hp) Luke savages the plant, ripping loose a vine. "Roughage." he says with his mouth full.

"Yes, my friend," Lorbius replies. "Let us clear away these plant vermin. Flail and Kukri strike through the anti-plant shell at the vulnerable shambler. (Hit S7 AC25, AC30, AC17, AC16, AC34, Damage 15+12+12= 39hp) The shambling mound falls into a pile of loose vegetable matter.

"How many can you take with you?" Celine shouts back to the dwarven cleric. "My powers will allow me to bring three others besides myself." The noble lady spares a brief glance to count the numbers. "It may be possible to teleport one group and then fly back for the rest."

"Shio bilor," Celine pulls energy from above and shoots them from her fingertips in the form of scorching rays. (Touch S5 AC26, AC22, Damage 12+15 = 27hp) A crackle of flame goes up, leaving a large burnt section on a shambling mound.

The plant creatures make a beeline for the anti-plant shell. Then they begin sliding along the outside, touching tentatively at it as they go. Several, are just beginning to notice the fleshy nourishment that also stands waiting.

As the Assassin Vines move, the area of entangling rose vines move with them. The rogues mill nervously, jockeying for positions outside the are of entanglement and yet well clear of the towering plant monsters just outside the shell.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Note: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

Also note that A3 and A4 are up above on the side of the pillar. The ceiling of the ramp is 20 feet high.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Lightly Wounded
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Uninjured
Assassin Vine2 Uninjured
Assassin Vine3 Uninjured
Assassin Vine4 Uninjured
Shambler1 Wounded
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Uninjured
Shambler5 Wounded
Shambler6 Uninjured
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Uninjured
Shambler10 Wounded
Purple Orc1 Uninjured
Purple Orc2 Uninjured
Purple Orc3 Uninjured
Purple Orc4 Uninjured
Purple Orc5 Uninjured
Purple Orc6 Uninjured
Purple Orc7 Uninjured
Purple Orc8 Uninjured

Celine Uninjured
Lorbius Lightly Wounded

Map
The Gauntlet Round 03

Ilsidur (AC25, 97/107 hp) 
Sunday June 26th, 2005 6:00:16 PM

"I can take myself and 3 others, then cast fly on myself and fly back, then take 3 more and myself with the dimension door. So, I can transport a total of six. Peerimus can transform into a bird and fly across, I think, so that means 8 of us can get across through my spells. But, what about Yorrick?"

Ilsidur moves closer to Peerimus, to get inside the area of the plant protection spell. [OOC: Move to BV-204]

Niobe (73/73 HP, 19 AC)  d20+13=15 d20+13=27 d8+2=6 d8+2=8
Sunday June 26th, 2005 9:13:56 PM

"Yorrick you and I will need to concentrate on that plant between us and Peerimus," Niobe tells Yorrick to keep him calm. After all she doesn't want the large bear angry with her for doing nothing!

Niobe fires a pair of arrows at the assassin vine(?) attacking Peerimus' anti-plant shield (A2??). She wishes that they had a better battle strategy than this; now they are both clustered together and spread too far out!

(Hits AC 15, dmg 6; AC 27, dmg 8)

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73] 
Monday June 27th, 2005 11:23:12 AM

A more disturbing scenario the druid could not imagine with his current experiences. The plants are of little concern, there is little they could do and actually the first part of the plan seems to have worked quite well. It is Yorrick and Peerimus most definately wants to know what is going on.

Casts Speak with Animal and speaks with YorrickHighlight to display spoiler: { "My friend what is troubling you? I merely asked you stay with Niobe because I was going to lure the plants away. It did not go as planned. You would be safer I think within the spell. Though of course the choice as always is yours."}

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius


George 
Monday June 27th, 2005 11:25:08 AM

Al, On the map you have a really big shambling mound...is it bigger or just a mistake?

[ It is not a mistake. It's bigger. ^_^ -Al ]

Firn'gaer 
Monday June 27th, 2005 1:18:53 PM

The wizard continues to concentrate on the spell bringing the towards woman safety or certain doom. The outcome is very much unclear.

"I can't do anything while I need to concentrate on keeping the woman above the purple orcs. If there is a fly spell, use it and bring her back. I can take some people myself, but my hands are tied currently. I can even get Yorrick and one other person. Get that woman to safety I can take Peerimus and Yorrick at the same time."

He steps up in the protective circle, BV/202.

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.7 minutes
telekinesis -- 7 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast

Green Hell/The Gauntlet - Round 04 (DM/Al)  d20+11=16 d20+11=17 d20+15=19 d20+10=17 d20+25=28 d20+25=35 d20+20=27 d20+15=20 d20+25=43 d8+8=10 d8+8=9 d8+8=15 d8+8=15 d4+8=10 d100=47 d20+11=23 2d6(5+1)+5=11 d20+2=9 d20+2=18 d20+2=18 d20+2=20 d20+2=3 d20+2=3 d20+2=4 d20+2=11 d20+2=11 d20+2=18 d20+2=3 d20+2=7 d20+2=8 d20+1=9 d20+1=20 d20+1=9 d20+1=9 d20+1=17 d20+11=21 d20+18=28 d20+8=13 d20+3=5 d20+6=17 d20+4=12 d8=4 d8=7 d8=6 d8=3 2d6(2+1)=3 18d8(7+1+2+3+8+5+8+1+6+3+1+4+2+1+8+1+6+1)=68
Monday June 27th, 2005 9:33:45 PM

Ilsidur starts from his amazment to find a big shambler uncomfortably close. He heads for the safety of the Anti-Plant Shell.

Niobe speaks to Yorrick in a calming voice, while she sinks two arrows into the Assassin Vine running it's leaves up and down the Anti-Plant Shell. (A1) Milky white sap drips to the ground as the arrows sink deep.

Still seated upon the ground, Peerimus casts a spell, then swivels to put a question to Yorrick.

The bear, standing before Niobe, opens his mouth wide and shakes his great head. The fur and muscle along his neck shudders with the motion. Highlight to display spoiler: {"You ask me to guard. Then you tell me to leave woman Niobe and come. You want me to come now? Leave Niobe?"} Yorrick moans in complaint. Highlight to display spoiler: {"Many plants. They want to eat us. They will eat us. I feel different. Bad. No. Different."}

Oddly enough, Niobe, though she does not understand the words of the language, does understand a great deal of the meaning.

Firn'gaer draws the woman further. He, apparently, possesses the power of translocation as well.

"Then I will take three fighters." Pointing to Sly and Lorbius, Celine chooses the two currently engaged with the plant monsters. "And ... you." She selects one of the rogues, a large half-orc. "We will appear behind the purple orcs and cut them down. Hold the woman in place. Join us when we have her."

Luke rips into the shambler again. (Hit AC17) This time he misses. The wardog snarls. "You going?" he asks, Sly.

Sly turns with shield and sword in his famous windmill strike. (Hit S2 AC19, AC17) "You distract me," he replies to Luke. "Yes, I'm going to rescue the woman." The bladesinger moves five feet to join Celine.

"Be right with you." Lorbius strikes with both weapons. (Hit S10 AC28, AC35, AC27, AC20, AC43, Damage 10+9+15+15+10= 59hp) The shambler flies appart under the lord's assault. "I am ready to go."

Celine, Lorbius, Sly, and the half-orc all link hands. Celine eyes Yorrick and Niobe standing outside the Shell. "Ensure that the bear wishes to go," she warns, and then she begins chanting. (47) The four suddenly appear 30 feet north of the purple orcs.

The giant plants all creep and shamble closer. The rustle of their vegetable parts as they scrap across the bricks of the square fills the air. A shambler moves around the perimeter of the Shell. And, almost as an afterthought, swings at Yorrick. (Slam AC23, Damage 11hp) The branch strikes Yorrick against a shoulder. No blood is drawn, but beneath the fur a the muscle is most certainly bruised.

Then ... the Wold shifts again ...

A tremendous creak becomes a splitting roar and the floor jumps, shudders, and then pounds upward like a giant hammer. (Reflex Save vs DC21 or take 1d8 hp damage and be thrown to the ground Prone. Celine 21, Lorbius 28, Sly 13, Sly takes 4hp damage.) There is a great burst of flame as an Assassin Vine falls from the side of the pillar, dropping down on top of the Anti-Plant Shell. When the flame dies, all that remains is a stick of twisted charcoal.

When Wold stills, not a single plant is left standing, with the odd exception of the purple orcs. In the distant places throughout the level, dust rises from the rubble of buildings that were too frail to withstand the strain.

The entire City is tilted at a forty-five degree angle.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Note: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

Also note, even with Freedom of Movement or Woodland stepp no running without a Balance check vs DC10. Fail the check and fall Prone.

Sorry, George. I had to post. I have a board meeting to go to tonight. -Al

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Lightly Wounded
Tendriculos2 Lightly Wounded
Tendriculos3 Lightly Wounded
Tendriculos4 Lightly Wounded
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Shambler1 Wounded
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Purple Orc1 Uninjured
Purple Orc2 Uninjured
Purple Orc3 Uninjured
Purple Orc4 Uninjured
Purple Orc5 Uninjured
Purple Orc6 Uninjured
Purple Orc7 Uninjured
Purple Orc8 Uninjured

Celine Uninjured
Lorbius Lightly Wounded
Half-Orc Lightly Wounded

Map
The Gauntlet Round 04

Ilsidur (AC25, 97/107 hp)  d20+4=8 d8=2
Monday June 27th, 2005 10:18:35 PM

Ilsidur falls to the ground, but takes no damage due to his adamantine armour. He stands up and moves over beside Luke, and R1 and R2. "Niobe, run over to me and I will move us all over by Celine." [OOC: Next round...]

Savin 90/95  d20+11=31
Monday June 27th, 2005 10:28:56 PM

Savin easily keeps his feet and sees the others appear next. He is tempted to engage but decides that might be just throwing his life away and his friends will need him later. He takes a scappers over to join the 4 who just popped up at BL181. He should make it easily with a double move.

OOC No worries Al. We all have real life to worry about.

Niobe (73/73 HP, 19 AC)  d20+12=27
Tuesday June 28th, 2005 2:24:54 AM

"Yorrick we are going back to Peerimus and Ilsidur now," Niobe tells the large bear. She sort of senses that that is where he wants to be anyway.
"Give me a minute and I'll be right there Ilsidur."

Then the city tips at a crazy angle angle again. Niobe keeps her footing easily (Reflex 27). She walks back into the anti-plant sphere. Niobe moves down the exact middle between a1 and s1.

Niobe will be with Ilsidur by next round.

Firn'gaer  d20+15=26 d20+10=21 d20+8=11
Tuesday June 28th, 2005 7:57:09 AM

"Alright," He says just before Celine and the others disappear, "I'll hold he..." The whole Wold turns upside down again. "Focus!!!", he shouts to himself as the ground lurches and once again begins to toss people. Through the churning and explosions, Firn'gaer manages to maintain concentration, Concentration DC26 and Reflex DC21.

[Spot DC11]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.6 minutes
telekinesis -- 6 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast


Sly (AC 20 82/82hp) & Luke (Ac21 68/68hp)  d20+8=22 d20+4=21 d20+4=16 d20+5=13
Tuesday June 28th, 2005 3:15:40 PM

OOC: SLY made his save 22 / Luke made his save 21. Ballance check Sly 16 / Luke 13,

Sly and Luke start to move with Celine and the others when the whole place moved and tilted again. Sky kneel next to Luke "Are you alright,Luke?" The Dog look around and anawers "Yes!"

Sly's Spell
Lvl 0 Detect Magic - Ray of Frost - Detect Poison

Lvl 1 True Strick - Magic Missles x2 - Chill Touch

Lvl 2 Flaming Sphere - Spider Climb - Bull's Strenth

Levil 3 Dispell Magic



Peerimus [AC 26 HP 66/73] and Yorrick [AC 19 HP 61/73]  d20+6=7 d20+8=10 d20+15=18 d20+15=19 d20+10=17 d8=7 d8=1
Tuesday June 28th, 2005 3:53:14 PM

The Shambler strikes Yorrick and as Niobe moves into the sphere, the great bear tears into the Shambler. [5 foot step BW/207 Hit AC 18,19 and 17 all miss] 5 rolls nothing over an 8 nice.

Peerimus nods his head, "I am sorry my friend, things changed faster than I thought they would, I...Wold Shift the upheaval of the ground stops the druid in mid sentence as he see the ground race into his face [reflex 15 dmg 6]

Yorrick too is pitced by the floor, sliding to the floor. [Dmg 1]

Peerimus remains gets back to a sitting position and addresses those in the sphere, "As soon as we have a bit more room I am going to bring in a little help."

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius




Greg OOC 
Tuesday June 28th, 2005 8:49:22 PM

Al, I am out of town, and this is my only chance to access a computer tonight. My plan is to have Ilsidur dimension door the other two rogues and Luke over beside Celine and the others. Please post as such, if that action is available. Thanks.

[Will do, Greg. -Al]

Green Hell/The Gauntlet - Round 05 (DM/Al)  d20+11=21 2d6(2+1)+5=8 7d20(19+11+6+19+9+14+20)=98 d20+8=20 d12+6=7
Tuesday June 28th, 2005 9:52:45 PM

Ilsidur rises upon the tilted stones of the plaza and calls Niobe and Luke to him in preparation for a Dimension Jump. He readies himself, set to cast the spell the moment the all are in place.

Savin eyes the biggest Shambling Mound in the plaza. But when four of the group suddenly materialize to the northeast, he decides to join them. He easily retains his footing on his trip across to the others. No plants turn his way. Though that may be because they have all been thrown to the ground.

Niobe too keeps her feet. Dodging between Yorrick and the circle of entangling rose vines, she takes her place next to Ilsidur in preparation for translocation.

With heroic effort, Firn'gaer holds both his concentration as well as his footing as the Wold shakes him like an alchemist with a blending vial. WHAT'S GOING ON OUT THERE!!! the panicky question comes from within the folds of the wizard's clothing. In the distance, the woman holds her position, ten feet in the air.

Sly Foxx trips and appears to fall, but recovers and holds his footing. Calling across the plaza, he checks on Luke. Luke answers in the affirmative, and stands between Ilsidur and Niobe. Rising up on his hind legs, he places a paw into each of their hands.

The remaining rogues pick themselves up and join the circle. Ilsidur casts his spell, and the group winks out of existance, only to appear out in the square with the others.

Yorrick closes with the shambler and retaliates. But, perhaps he feels the onset of the tremors and it unnerves him. Peerimus and Yorrick are both thrown to the ground. As Peerimus rises, he announces his intent to summon aide. (Remember Summoning is a Full Round Action.)

"Stand ready," Lorbius calls to those around him.

"Hurry," Celine calls to those still trapped in the Anti-Plant Shell. "We cannot hold them here for long."

All of the plant monsters rise from the ground. Many stand about dazed or stumble around without apparent direction, with some notable exceptions. The shambling mound (S1) next to Yorrick rises and looks down upon the bear. It knows food when it sees it, and slams down with one of it's hard woody vines. (Slam AC21, Damage 8hp) The blow is only glancing, striking off a meaty portion of the prone bear's back. (Yorrick gets an AoO against S1, taking it as S1 rose from Prone. But Yorrick must make it from a Prone position.) Another Shambling Mound lumbers around to investigate the food lying outside the beautiful orange shell.

The other great exception is the group of purple orcs. When the shaking stops, they turn their heads from the woman above, and, as one, troop silently toward the exposed group that has just teleported nearby.

The half-orc rogue takes a step five feet forward and strikes one of the purple orcs with a greataxe, arcing his weapon in a power swing. (Hit AC20, Damage 7) The weapon strikes home, but the blade of the axe is deflected by hard material under the skin and does no more than wound the purple orc.

(In the Anti-plant Shell, Spot vs DC10 to notice: Highlight to display spoiler: {The Tentriculos are quickly healing.} For those who teleported, Spot vs DC10 to notice: Highlight to display spoiler: {There are more shamblers and purple orcs coming down the street behind you.}

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Note: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

Also note, even with Freedom of Movement or Woodland stepp no running without a Balance check vs DC10. Fail the check and fall Prone.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Shambler1 Wounded
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler10 Dead or Dying
Purple Orc1 Wounded
Purple Orc2 Uninjured
Purple Orc3 Uninjured
Purple Orc4 Uninjured
Purple Orc5 Uninjured
Purple Orc6 Uninjured
Purple Orc7 Uninjured
Purple Orc8 Uninjured

Celine Uninjured
Lorbius Lightly Wounded
Half-Orc Lightly Wounded

Map
The Gauntlet Round 05

What you see up the street

Savin ac 24 hps 90/95  d20+6=21 d20+6=25 d20+1=15 d20+13=33 d10+9=15 d10+9=15
Tuesday June 28th, 2005 10:23:56 PM

Savin looks behind him and sees even more of the orcs and mounds coming. He will point them out and say, "We are going to get overwhelmed here. We need to find a place where we can fight and not worry about our backs. Clear our path and get the others here. I will hold off these critters."

Savin steps forward 5' to bm182 and engages O1 hitting it twice with a flurry of blows power attack. He does 30 points of damage to it.

Spot check natural 20

Niobe (73/73 HP, 19 AC)  d20+13=31 d20+13=33 d20+13=16 d8+2=8 d8+2=10 d20+13=26
Wednesday June 29th, 2005 3:22:37 PM

Niobe spots the shamblers and orcs heading their way. She too gets a feeling that they will end up getting trapped here if they don't either leave soon or come up with one heck of a battle plan. (Spot 26)

Niobe will fire a pair of arrows into whatever enemy is closest and poses the nearest threat (my best guess is A6 is closest).
(Hits AC 31, dmg 8; Hits AC 33 (nat 20); checking for a crit? rolled 16, dmg 10)

Firn'gaer  d20+15=26 d20+10=17 d20+3=20
Wednesday June 29th, 2005 9:14:22 PM

"Don't worry things are in good hands, for now anyway." The wizard says to his familiar.

"Not to state the obvious, but" the wzard pauses, "We'll need to move fast once we're ready to go." The wizard moves to give the large bear room enough in the protective area.

[Concentration DC26, Reflex DC17, Balance DC20; in case]
[Move to BV200]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.5 minutes
telekinesis -- 5 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast


OoC (DM/Al) 
Wednesday June 29th, 2005 11:02:45 PM

We've got three posts out of six. I cannot, in all good conscience post with Yorrick in as much danger as he is in. If I get Daniel's post before it's time for bed, I'll try and finish things up today.

OOC Sly to DM Al 
Thursday June 30th, 2005 6:06:25 AM

put me anywhere, untill I get the fell of the game again. Sly does not know where the Party focus are??

The Rogues (DMiT JohnP)  d20+10=24 d12+4=14
Thursday June 30th, 2005 9:49:01 AM

The half-orc rogue takes another swing at the purple orc in front of him. His great axe connects with a pulpy "splat" as it carves a wide gouge through the strange flesh of the orc. At the same time, the half-orc focuses on his opponent.
Attack O2, hit AC 24, 14 damage
Dodge vs. O2, AC 16/17


The two human rogues finger their weapons and look ahead up Crook Street. The tilted city street contains several roaming packs of the purple orcs and shambling mounds, too. The man speaks the woman, "The Float isn't doing too well. It's gonna be years setting it back to rights, if ever."



Peerimus [AC 26 HP 66/73] and Yorrick [AC 19 HP 61/73]  d20+11=29 d8+9=17 d20+12=30 d20+17=23 2d8(1+4)+10=15
Thursday June 30th, 2005 10:00:52 AM

As the Shambler rises Yorrick rakes a great swath through its foiliage. [Hit AC 29 Dmg 17] Peerimus who is sitting spies the other creatures moving towards Yorricks Position and knows he needs help. Peerimus grunts to his friend of the danger coming and to try and get to the protective sphere. "I will heal you as soon as you get here." [Handle animal 23]

If Yorrick arrives Peerimus casts CMW 15 to himself and Yorrick. If Yorrick stays and fights, Peeimus casts Summon Natures Ally IV with his Wall of Thorns spell. Bringing in 1d4+1 Dire Apes next round. I'll figure out where to put them at that time

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius


Green Hell/The Gauntlet - Round 06 (DM/Al)  d20+25=44 d8+8=11 10d6(6+6+2+2+3+2+3+5+3+4)=36 d20+6=18 d20+6=23 d20+6=7 d20+6=25 d20+6=17 d20+6=25 d20+6=14 d20+6=13 d20+6=12 d3+3=6 d3+3=5 d3+3=5
Thursday June 30th, 2005 9:01:33 PM

One of the purple orcs drops like a sack of potatoes as Savin delivers two powerhouse blows. The monk takes in the foes converging from up the street and calls for strategic positioning.

Niobe fires two shots at an Assassin Vine. Both are solid shots. The Vine looks hurt. Suddenly the rose vines around it spring to life, questing to entangle any who would enter their grasp.

Firn'gaer calms Rufus while he continues to hold the unconscious woman in place. He clears room for Yorrick within the Anti-Plant Shell.

Even lying on his side, Yorrick's attack can be awe inspiring. A single swipe of his claw leaves a huge rent in the underside of the shambling mound as it rises to it's feet.

Yorrick roars as Peerimus attempts to cajole him within the bounds of the shell. Through the medium of the druid's spell his companion's angry complaint comes across loud and clear. (Translation: Highlight to display spoiler: {"You always order me. [meaningless roar of anger] Always!"})

Yorrick may be angry, and possibly irrational, yet he is not stupid nor, at this point, possessed by a berserker rage. He crawls away from the fight. As though regretting his previous words, the huge grizzly crawls to Peerimus on his belly, licking the druid's hand with his large black and pink tongue as his wounds are magically healed.

The [b]rogue
with the dapper goatee and the short blonde woman stand and assess their place within the situation, as the half-orc takes action. His greataxe cleaves a gaping rent in a purple orc's chest. Within, is not blood and bone, but a pulpy purple mass supported by a brown wooden frame.

"The woman! Get the woman." The booming voice of Lord Lorbius calls out to those gathered around him. "Once she's safe, we drive up the street. Take down anything that stands in your way!" Putting word to deed, he moves on the small crowd of purple orcs. (Hit O2 AC44, Damage 11hp) With an almost casual swipe of his flail a purple orc goes down.

Celine moves deeper into the center of the group before turning up the street. She weaves her hands. "Xia Roks Beiggor," again an orange bead of light leaves the weave she creates. This time it shoots up the street to swell and bloom in the midst of the approaching group of purple orcs, enveloping them in fire. (Fireball damage 36hp) When the conflagration clears the center of the group is nothing but a pile of ash.

The plant monsters, large and small lumber and slink across the ground, inching ever closer. The area of entanglement around the nearby Assassin Vine begins to clutch at Yorrick's hind legs. (Yorrick make a Reflex save vs DC13 to be escape Entangling.)

The nearby purple orcs, then do a thing as of yet unseen. Attacking the front line, they swarm over each other to reach their opponents, each coming in closer than ordinarily a creature of their size could normally. (03 Savin Full Attack Hit AC18, AC23, 05 Savin Single Attack Hit AC7, 04 R3 Full Attack Hit AC25, AC17, Damage 6+5 = 11hp 06 R3 Single Attack Hit AC25, Damage 5hp, 08 Lorbius Full Attack Hit AC14, AC13, 07 Lorbius Single Attack Hit AC12) The half-orc is struck by three claws. Three claws rake down his body leaving purple trails of poison. (Half-orc takes 16 damage and must make 3 Fort Saves vs DC11 or fall asleep. See description below.)

"Hurry," Lord Lorbius calls. "Friend Savin is correct. We must find a place which we can defend. Happy will have such a haven!"

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs DC11 for secondary effects. If failed sleep for another 10 minutes.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Assassin Vine6 Wounded
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler10 Dead or Dying
Purple Orc1 Dead or Dying
Purple Orc2 Dead or Dying
Purple Orc3 Uninjured
Purple Orc4 Uninjured
Purple Orc5 Uninjured
Purple Orc6 Uninjured
Purple Orc7 Uninjured
Purple Orc8 Uninjured
Purple Orc9 Uninjured
Purple Orc10 Uninjured
Purple Orc11 Uninjured
Purple Orc12 Dead or Dying
Purple Orc13 Dead or Dying
Purple Orc14 Dead or Dying
Purple Orc15 Dead or Dying
Purple Orc16 Dead or Dying
Purple Orc17 Dead or Dying
Purple Orc18 Dead or Dying
Purple Orc19 Dead or Dying
Purple Orc20 Uninjured
Purple Orc21 Uninjured
Purple Orc22 Uninjured
Purple Orc23 Uninjured

Celine Uninjured
Lorbius Lightly Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded

Map
The Gauntlet Round 06

What you see up the street

Niobe (73/73 HP, 19 AC)  d20+13=17 d20+13=25 d8+2=3 d8+2=4
Thursday June 30th, 2005 9:22:15 PM

Niobe continues her assault on A6.

(AC 17, dmg 3; AC 25, dmg 4)

((Al, is it me or has A6 moved closer according to map coordinance since the last map?))

[It's not you. It's moving closer. Assassin Vines move very slowly. But they move. ^_^ -Al]

The Rogues (DMiT JohnP)  Half-orc's Saves d20+7=16 d20+7=10 d20+7=13 Jonas' attack d20+8=21 d6+4=5
Thursday June 30th, 2005 10:18:02 PM

Roach, the half-orc rogue (R3), staggers under the assault of the purple orcs. He resists two of the attacks, but he succumbs to the poison on the claws of the purple orcs. He slumps to the ground between Lorbius and Savin.
Position = BN182, asleep

With a glance at one another, the two human rogues draw their weapons and move to attack the purple orcs.

Jonas, the leader of the rogues (R1), draws a rapier as he moves towards the purple orcs. He seems more intent on not getting hit than on actually doing any damage. He darts in, pokes a tiny hole in the purple orc in front of Savin, then darts back.
Combat Expertise = +5 AC / -5 Atk, Mobility = +4 vs AoO, Spring Attack = hit AC21, 5 damage piercing
Position = BK181


Specialty, the blond female rogue (R2), draws a short sword and also moves towards the purple orcs. She can't reach them, so stops and prepares to attack them when they approach.
Position BJ182


Savin ac 24 90/95 hps  d20+6=8 d20+6=11 d20+1=10
Thursday June 30th, 2005 11:06:00 PM

Savin feeling confident tries to use his powerattack against his foes along with his flurry of blows. The orcs bunching together confuses him however and he misses with all three swings. (great...just great)

"We have to get Yorrick and the others out. They are gonna get overwhelmed! Celine can you do anything?"

Sly Foxx (AC 20 82/82hp) and Luke (Ac21 65/65hp)  d3=3
Friday July 1st, 2005 7:02:46 AM

Sly wonders as what is the best thing to do?? "I'm too far to help the floating woman? beside I'd have to go through the purple orc? then there's this Assassin Vines that's creeping this way? Oh! what to do?? Wait a minute (at this point Sly Slaps his head)"SNACK!" I'm still a wizard I'll throw a Ray of Frost at it That should slow it down? I hope?" Sly goes into a small chant "Hmmm! Chitty Chitty Chatter Chatter Zoom!" Sly points to A6 and send a Ray of Frost at it.
Damages 3 hp.

Luke stand beside Sly and growls at the A6 that's moving their way.

Firn'gaer  d20+15=20 d20+8=21
Friday July 1st, 2005 9:54:16 AM

Firn'gaer seeing that help may not arrive to the woman soon enough, sends the woman back 20-ft. towards the crowd of combatants up the street.

Popping his head out for a brief peek, Rufus sneaks a look at his surroundings.

"It might not be a good time for you to come out Rufus." Firn'gaer says feeling his tiny companion crawling through his clothes.

Of course it's not a good time. Is there ever a good time when large mean and nasties are trying to eat us. When are we getting out of here?

"We have something to recover in the city then maybe a little R&R" I like R&R "for a few weeks and then where the 'Bell' takes us I suppose." Firn'gaer says to his minute friend.

Turning to Peerimus, "Well, I think your plan work better that we could of possibly imagined. Every large plant creature is here and in a few moments we'll be away, far away. So I think things are still in good hands." The wizard says in a light-hearted cross between worry and sarcasm.

[Concentration DC20, Spot DC21]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.4 minutes
telekinesis -- 4 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d20+8=27
Friday July 1st, 2005 1:21:38 PM

Yorrick moves in and Peerimus casts his CMW healing himself and his friend (Last round delay action) His heart pulls at him and his soul heavy as Yorrick issues his complaint. Perhaps he and Yorrick have been together for as long as Mother wishes and it is time for him to return home. Be that as it may there are more immediate concerns.

The wizards remarks relights Peerimus more care free side briefly. "It does seem that way. Hope the others can get to safety. You can transport yourself you said right?" The druid is not sure precisely what to do until the others are safe, so he remains where he is.

The vines begin wrapping about Yorrick, who with a grunt of disdain for them moves a position just in front of Peerimus [BW/199]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius
Speak with Animals 97 Rounds

Green Hell/The Gauntlet - Round 07 (DM/Al)  d100=26 d20+14=29 d10+5=7 d6=1 d20+25=33 d20+25=45 d20+25=45 d20+20=34 d20+15=24 d20+25=42 d8+8=14 d8+8=14 d8+8=16 d8+8=15 d8+8=11 d4+8=9 d20+11=12 d20+17=29 d20+6=23 d20+6=24 d20+6=25 d20+6=16 d20+6=8 d20+6=15 d20+6=15 d20+6=8 d3+3=5 d3+3=4 d3+3=5 d20+24=30 d20+24=26
Saturday July 2nd, 2005 10:02:08 AM

With professional calm, Niobe puts two more shafts into the woody trunk of the approaching Assassin Vine. The Vine is slick with sap, but it still winds its slow progress towards the stationary group. With it, comes the area of entangling roses.

The rogue sporting the goatee darts in, skewering one of the purple orcs. He finds that his rapier does not pierce as deeply as he would have expected for such a strike. The blond woman glides forward, drawing a weapon. While the half-orc succumbs to the poison, slipping to the ground. The poison continues to course through his blood. Even asleep, he fights against it. (Secondary Effects, Fort vs DC11 or Sleep for an additional 10 minutes.)

Savin swings fast and furious, but the swarming of the orcs tricks his eye, and none of his powerhouse blows finds its mark. He calls out to Celine. The woman has shown powerful abilities with magic. Surely there is something she can do.

Sly Foxx puts his own magic to use. Extending a hand he shoots a ray of freezing cold at the nearby Assassin Vine. (10% spell failure passes at 26%) Unfortunately, Sly has not absorbed the knowledge that Peerimus imparted to the group not a few hours ago. The Assassin Vines are resistant to both heat and cold. This one is no exception and shakes off the spell as though it had not happened. Luke growls deep and menacing.

Firn'gaer focuses on the floating woman, and moves her back toward his embattled comrades.

Peerimus contemplates his relationship with the bear, as Yorrick kicks at the curling vines and moves away.

Ilsidur rushes through the group, to stand next to Savin. His flaming axe strikes out. (Hit AC29, Damage 7+1 Flame = 8hp) The dwarf's weapon chops into the purple orc, sending up a small gout of flame.

"You wish a clear path?" Lorbius draws in his focus distributes his strikes over the various targets before him. (Hit O8 AC33 AC45 (Crit Threat AC45), Damage on Crit 14+14+16 = 44hp; Hit O7, AC34, AC24, Damage 15+11 = 27hp; Hit O6 AC42, Damage 9hp) The two orcs on his left vanish in a cloud of flying purple debris. While one of the two to his right receives a wicked gash from the kukri.

"I am doing what I am able, Sir," comes Celine's reply to Savin. Her face is calm, even in the face of such odds. She steps up behind her betrothed and, incanting a phrase, touches him upon the shoulder. The noble grows, increasing his already towering height to stand almost a giant amidst the group.

The Assassin Vine creeps closer, taking both Celine and Lorbius into its field of entanglement. (Celine Reflex 12, Lorbius Reflex 29) Celine is taken by surprised, and quickly wrapped in rose vines. Lorbius avoids the clutching vines, but his movement is hampered.

The remaining purple orcs slash with their claws.

(O6 to Hit Lorbius AC23, AC24, Damage 5+4 = 9hp, Fort 30, Fort 26)
(O4 to Hit Savin AC25, AC16, Damage 5hp, Fort Save vs DC11 or fall asleep for 1 minute.)
(O3 to Hit Savin AC8, AC15)
(O5 to Hit Ilsidur AC15, AC8)

Lorbius, now a larger target, takes two claw wounds. The poison from the orcs, however, can find no hold upon his stout constitution. Savin is hit, sharp thorny claws raking parallel tracks across his skin.

From up the street, six more purple orcs arrive. Other monstrosities are not far behind.

Around the Anti-Plant Shell the towering plant beasts continue to shuffle and touch the shell. Other areas of entanglement arise as more Assassin Vines draw near. Occasional sparks flash from overly inquisitive tendrils, followed by windy moans, half pain, half pleasure.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs DC11 for secondary effects. If failed sleep for another 10 minutes.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Assassin Vine6 Wounded
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Purple Orc3 Uninjured
Purple Orc4 Uninjured
Purple Orc5 Wounded
Purple Orc6 Wounded
Purple Orc9 Uninjured
Purple Orc10 Uninjured
Purple Orc11 Uninjured
Purple Orc20 Uninjured
Purple Orc21 Uninjured
Purple Orc22 Uninjured
Purple Orc23 Uninjured

Celine Uninjured
Lorbius Lightly Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded (Asleep)
Map
The Gauntlet Round 07

Full Range of Vision

Savin 85/95  d20+10=13 d20+8=21 d20+8=18 d20+3=19 d10+7=15 d10+7=14 d10+7=15
Saturday July 2nd, 2005 12:51:52 PM

Savin shakes off the effects of the poison and hopes he will soon be able to ignore all poisons. He has been working on it in his spare time but just can't get his blood to stop flowing quite yet. Save 13

He decides caution is needed and is embarrassed about his confusion last round. His master would definitely take the cane to him for his performance so far!

Savin attacks O8 first with 2 strikes doing 29 points of damage. If the creature goes down, he will strike at O5 for 15 points. If O8 is still up, he will put all 3 blows on him.

He yells, "Peerimus! Get yourself over here. We need to keep moving"

OOC Used powerattack +3 this time adn flurry of blows

Firn'gaer  d20+15=29 d20+8=26 d20+3=5 d20+8=27
Sunday July 3rd, 2005 1:43:32 PM

[Send the woman another 20-ft towards the others. I think she is about 30-ft in the air.]

Hearing Savin's shouts the wizard shouts as much as his concentration will allow. "Savin, the woman! When she's safe we'll be leading the charge! She should be right above you!"

He turns his thought towards Peerimus and Yorrick, "About 20-seconds and we'll be going. Get ready."

[Concentration DC29, Spot DC26, Balance DC5, Listen DC27]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.3 minutes
telekinesis -- 3 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast

The Rogues (DMiT JohnP)  Jonas' attack d20+8=18 d6+5=8 Specialty attack d20+10=21 d20+5=10 d6+2=8 Roach's save d20+7=17
Sunday July 3rd, 2005 1:44:42 PM

Jonas (R1), makes another Spring Attack, this time against the purple orc to his west. He bounds forward, pokes it with his rapier for somehat more damage than before.
Combat Expertise = +5 AC / -5 Atk, Mobility = +4 AC vs AoO, Spring Attack vs O22 = hit AC18, 8 damage piercing
Dodge vs O22 = AC 23 (total), AC22 otherwise
Position = BK181


Specialty (R2) wades into the purple orc that has moved to her west. She hits only once, but manages to put all of her strength behind the blow.
Full attack vs. O22, hit AC 21 (8 damage piercing), miss
Dodge vs. O22 = AC 17
Position = BJ182


Roach (R3) successfully resists the continuing effects of the ortling poison. He continues to slumber, unaware of the fight raging around him and the approaching danger of the assassin vine.
Fort save = 17, sleeping for another 9 rounds
Position BN182




Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73] 
Sunday July 3rd, 2005 8:05:27 PM

Peerimus, who is still seated, looks up at the tall wizard and to his companion Yorrick, "You mean you will be leaving. I plan to keep the shell and the attraction of the major foes right here. Do not worry about me, A Peragrin later and I may soar safely over everything. The shield is quite mobile." Peerimus then thinks to the urgency of Savin's voice. "It does sound as though they could use some help."

With this, the druid begins "Father hear me and heed my call. Send to my friends allies of strength and courage." [Spontaneous casting of level 5 Wall of Thorns for MS IV 1d4+1 Brown Bears. Appearing next round 50' towards the main group. When they appear Peerimus will instruct them , via Speak with Animal spell, to attack the purple creatures.]

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius
Speak with Animals 96 Rounds

Niobe (73/73 HP, 19 AC) 
Monday July 4th, 2005 12:47:38 AM

Niobe does not miss the multiple enemies closing in. She changes from her bow to her rapier (not holding the bow in her hand it is placed into her magical quiver). Niobe looks from the vine that has grabbed Celine to the approaching purple orcs trying to see which is the greatest threat. She holds any attacks for the moment.

Ilsidur (AC25, 97/107 hp)  d20+14=25 d10+5=14 d6=2 d20+9=16 d10+5=8 d6=6
Monday July 4th, 2005 11:31:39 PM

Ilsidur continues to attack the orcs in front of him. He swings his waraxe twice, connecting both times. [OOC: Hit O8 for 14 + 2 fire damage, and then again for 8 + 6 fire damage.]

He calls out to Peerimus, "How are we going to get Yorrick out of there? Firn, do you have a reduce spell? If so, I can fly over and teleport all three of you back to the party."

Green Hell/The Gauntlet - Round 08 (DM/Al)  d20+14=23 d20+9=21 d10+4=10 d10+4=13 d6=4 d6=4 d20+25=35 d20+25=27 d20+20=33 d20+15=28 d20+25=43 d8+8=10 d8+8=14 d8+8=13 d8+8=16 d4+8=11 d4+1=2 d4+1=4 d4+1=4 d4+1=3 d4+1=2 d20+6=16 d20+6=21 d20+6=10 d3+3=4 d20+6=11 d20+6=10 d20+6=23 d3+3=4
Monday July 4th, 2005 11:36:45 PM

Savin strikes quickly with two punches then moves on before registering success or failure. Briefly he pauses. And, within the silence of that pause, comes the sound of his two foes dropping.

The monk kicks into action again, shouting out for his comrades who remained behind in the Anti-Plant Shell.

Firn'gaer moves the woman 20 feet back toward his friends. She hovers very near Savin and Ilsidur. He calls to Peerimus to ready for a translocation. (OoC: Actually, I had imagined her no more than 10 to 15 feet above ground. Just high enough to be out of the reach of the orcs.)

The bearded rogue leaps forward, the point of his rapier driving into the purple orc. A frown appears on his face as he springs back. The thrust had a feel of wrongness. It felt as though there was resistance to its piercing point. The blonde woman as well, though her strike is true, some quality of these purple orcs holds against the thrust of weapons doing less damage than would have otherwise been expected.

Peerimus looks at Firn'gaer and contradicts the wizard's assumption. The druid is staying. The better to draw the plant creatures while the others fight their way to safety through reduced numbers. Peerimus begins an incantation to summon more bears to fight in their service.

Unaware of the meaning of the human words, Yorrick paces uneasily. Back and forth within a small square, close to his greatest friend. A nest of bees swarms angry within his brain. It is difficult to know what to do. The man will know what to do. Peerimus will know.

Niobe's strategic eye tells her that the time for close quarters has drawn near. Her bow disappears into her magic quiver, and the rasp of steel sounds as she draws her sword.

Ilsidur steps in and cuts at one of the orcs. The purple orc falls to the ground in a burst of flame.

Luke bares his teeth as three purple orcs approach from up the street. "Protect Niobe." He growls and his ears flatten back on his head. Sly and Luke stand at Niobe's side awaiting an attack from up the street.

A deep growl rides the air. A turn toward Lorbius would reveal that the growl comes from deep within the noble lord's throat. With a quick five foot step, he closes the distance between himself and the Assassin Vine. (Hit A6 AC35, AC27, Damage 10+14 = 24hp, Hit 06 AC33, AC28, AC43, Damage 13+16+11 = 40hp) With the longer reach afforded by his new size, the noble strikes twice at the Assassin Vine. It collapses in a heap, and the entangling rose vines cease their frantic movement. Quickly swiveling in the other direction, Lorbius cuts into the remaining purple orc. It falls upon its brethren, as shredded mess.

"We must LEAVE!" he bellows. "Take the woman. I will take the half-orc. We GO!"

Free from the entangling vines, Celine turns her hand in a circle before stabbing it in the direction of one of the orcs up the street. Five missiles of light leap forward to strike the orc. (O11 15hp Magic Missile Damage) The orc lurches from the impact, but does not stop.

Three orcs attack Luke. (Hit AC16, AC21, AC10, Damage 4hp) One claw lands on Luke's back drawing blood. (Luke make a Fort Save vs DC11 or fall asleep)

Three orcs attack the blonde rogue. (Hit AC11, AC10, AC23, Damage 4hp) A claw catches her arm, ripping her flesh. (Fort Save vs DC11 or fall asleep)

More plants approach from up the street. Can there be an end to them? Peerimus, Yorrick, and Firn'gaer are completely ringed by giant towering plants. They lumber about, wood and pulp creaking and scraping.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs DC11 for secondary effects. If failed sleep for another 10 minutes.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Assassin Vine6 Dead or Dying
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Purple Orc9 Uninjured
Purple Orc10 Uninjured
Purple Orc11 Wounded
Purple Orc20 Uninjured
Purple Orc21 Uninjured
Purple Orc22 Wounded
Purple Orc23 Uninjured

Celine Uninjured
Lorbius Lightly Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded (Asleep)

Map
The Gauntlet Round 08

Full Range of Vision

Sly Fox and Luke 
Tuesday July 5th, 2005 5:40:41 AM

Sly and Luke are doing their best!

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d4+1=2 d20+13=19
Tuesday July 5th, 2005 12:14:37 PM

The spell finishes and (of Course) 2 Brown Bears appear North of Peerimus and the shell. [BW and BY/191]

"Attack the Purple creatures near the humans!" The druid calls out in thier own language. [Handle animal 19 they should reach 178/BQ and BM/186 going in a pretty direct route]

Peerimus knows of Yorrick's agitated state, "Easy my friend." The druids hand stays on the bear by his ear and forehead. "The other human will have you out of this in a short time. I want you to stay close to him until I return. I will not be long." Then to Firng'aer, It looks like the group is making a break. As soon as they have the woman you should take Yorrick out and join them. I will hold the more dangerous plants here as long as it takes for you to make your escape." Peerimus then gives Yorrick a great hug about the neck. "I will join you soon good friend" he whispers.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius
Speak with Animals 95 Rounds

The Rogues (DMiT JohnP)  Jonas' attack d20+8=20 d6+5=9 Specialty d20+6=13 d20+10=17 d20+5=25 d20+5=25 d6+2=3 2d6(2+4)+4=10
Tuesday July 5th, 2005 1:21:23 PM


Jonas (R1), the rogue with the goatee, continues with his defensive combat. He's seen what happens when the ortlings get their claws into a person and he wants none of it. He again springs towards his previous opponent, stabbing it and doing more damage this round. He moves a bit to the north when he bounds back from the attack.
Combat Expertise = +5 AC / -5 Atk, Mobility = +4 AC vs AoO, Spring Attack vs O22 = hit AC20, 9 damage piercing
Dodge vs O22 = AC 23 (total), AC22 otherwise
Position = BK180


Specialty (R2), the blonde female rogue, struggles against the poison of the ortling, barely resisting the clutches of sleep. She continues to poke her shortsword at the same orc (or the adjacent one, if it fell to Jonas' attack). She hits once, barely scratching it. But her second blow seems to hit a vulnerable point, if these ortlings had vulnerable spots. Then she'll step to the northeast to the spot where Jonas' started.
Full attack vs. O22, hit AC 17 (3 damage piercing), hit AC 25 (critical threat confirmed, 4 / 10 damage if critical applies)
Dodge vs. O23 = AC 17
Free = 5' shift
Position = BK181


Roach (R3) the half-orc continues to slumber.
Asleep = 8 rounds remaining
Position BN182




Firn'gaer 
Tuesday July 5th, 2005 3:24:47 PM

[Lower the women to Ilsidur and Savin.]

"I hope you know what your doing." The wizard says to the druid. "Just in case, I'm going to put a spell on you that will allow us to communicate telepathically with each other. If you get in trouble let me know."

Calling forth a scroll from his Haversack he prepares to use it.

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.2 minutes
telekinesis -- 2 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast


Niobe (73/73 HP, 19 AC)  d20+13=30 d6+3=6 4d6(1+1+2+1)=5
Tuesday July 5th, 2005 5:47:16 PM

Niobe will assist Luke in attacking the nearby purple orcs. She will attack which ever one she is closest to; AND which she can go one on one with. Niobe will attack from the side; or sneakattack/backstab if at all possible!
(Hits AC 30, dmg 6; +5 additional dmg for possible sneakattack)

Savin 85/95 hps 
Tuesday July 5th, 2005 6:39:35 PM

Savin will gently pluck the woman from the air and settle her on his shoulders like a hunter carrying a deer.

"He will look at the tall Lord Lorbuis and say, "I agree. We need to get out of here but which direction do you wish us to go?"

Peerimus Illegal 2nd Post 
Tuesday July 5th, 2005 7:53:50 PM

The druid gives a grim look, but quickly pushes it away in favor of a smile, "I do too."

Green Hell/The Gauntlet - Round 09 (DM/Al)  d20+10=22 d20+11=18 d20+6=13 d6+4=6 d20+15=31 d20+10=26 d8+8=11 d8+8=12 d20+13=28 d20+13=23 4d6(3+2+1+6)=12 4d6(1+6+6+1)=14 d20+6=26 d20+6=23 d20+6=21 d20+6=8 d20+6=13 d20+6=9 d20+6=12 d3+3=6 d3+3=5 d3+3=4 d20+10=24
Tuesday July 5th, 2005 10:18:50 PM

Sly and Luke do the best they can. Luke shake off the effects of the sleeping poison. (Fort 22) With a snarl he bites at the two orcs in front of him, first the healthy one, then he snaps at the wounded one. (Bite O10 AC18, Damage 6hp, Bite O11 AC13) The wardog chomps the first purple orc. It tastes bitter, like sprouts. Luke tries to lick the taste away and it makes him miss his second attack. Sly, however, misses with neither swing of his longsword, the chosen weapon of his Bladesinger ethos. (Hit O10 AC31, Damage 11hp, Hit O11 AC26, Damage 12hp) The first orc, already wounded, falls beneath the blade. The second is gravely wounded.

Two Brown Bears almost as large as Yorrick, appear, one underneath the floating woman. Through his aptitude with animals, Peerimus commands them to attack the purple orcs. There are other creatures nearer. But, it is the nature of the spell for the summoned to heed the summoner, and so they go. And yet, the druid cannot help but feel that otherwise ... There is something amiss, animals appear more willful, less attentive, more ... emotional?

"Peerimus," the great bear says. To Firn'gaer, standing nearby, Yorrick does no more than pant and move his head. But to the druid, the single word holds all the nuances of loyalty and love, the powerful surge of feeling that the bear has for his best friend, the commitment unto death, the lonely ache when parted.

The rogues attack. Their piercing nature of their weapons makes very little impression on their attackers. Even the wicked stab from the blond rogue seems to little effect when the thrust to a vital area reveals the absence of the otherwise vital organs. They begin a very disciplined strategic withdraw.

Firn'gaer lowers the woman gently into Savin's waiting arms. Then he draws a scroll from his haversack in preparation to create a telepathic link between himself and the druid.

Niobe circles around Sly attacking one of the orcs from the side. Her blade cuts down the wounded orc. But as it falls, Niobe too sees that there will be no sneak attacking these things. Blades cannot find vulnerable places when the vulnerable places are not where they are supposed to be.

Savin holds the woman securely in his strong arms. She sleeps on, oblivious to the danger from which she has just been rescued. Her hair is a soft mousy brown. She is slim, and the curve of her cheek is smooth, though pale from the poison coursing through her veins. Savin asks the way, though, in the corner of his mind there lies the thought of how he will fight with the woman in his arms. (Savin, -4 to Hit while holding the woman. 25% chance that all strikes that hit you hit her instead.)

"Up the street!" Lorbius points to the Northwest. "At the first great crossing of roads, turn right. That will be Dagger Point. The inn is not far down Dagger Point on the right hand side. It is called the Giggling Ghost. It is named on above the door with a sign. Happy is the proprietor. And Happy is the man we go to meet." (Those who've been there in either Dream or for the Elven Meeting feel free to recognize the name.) The noble bends to lift the half-orc. "WAKEN!" he shouts and shakes the rogue like a rag doll. (Half-orc has another chance, Fort Save vs. DC11 to waken from the Sleep.)

"Come my friends," Lorbius says, and the summoned bears both sniff the air and look in the lord's direction.

"I had thought that was our destination," Celine says as she raises her hand to the sky. "Shio bilor!" She sends two scorching rays to different purple orcs. (Touch O9 AC28, Damage 12hp, Touch O22 AC23, Damage 14hp) Both rays engulf their targets. When the bright light subsides, one is but a pile of smoking plant matter. (O22)

With a dogged single mindedness, the purple orcs continue after their original prey.

O9 Hit Luke AC26 (Crit Threat AC21) Critical, Damage 5+6 = 11hp /Fort Save 24
O23 Hit Specialty AC21, AC8, Damage 4hp (Fort vs. DC11 or Sleep)
O20 Hit Specialty AC13, AC9
(BTW, John, did I send an email asking you to give them Leather armor?)

More scraping and shambling plant monsters approach from up the street, while those around the Anti-Plant Shell clamor in their windy language for something sweet.

+++++++++++++++++++++++++++++++++++++++

Luke is at 50/65

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Purple Orc9 Wounded
Purple Orc20 Uninjured
Purple Orc21 Uninjured
Purple Orc23 Uninjured

Bear1 Uninjured
Bear2 Uninjured

Celine Uninjured
Lorbius Lightly Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded (Asleep)

Map
The Gauntlet Round 09

Full Range of Vision

Firn'gaer  d20+8=11 d20+8=18
Wednesday July 6th, 2005 7:56:01 AM

With the woman safely in Savin's arms, Firn'gaer ceases concentration on the spell. Turning his attention to matters at hand, "Are you sure you're not coming with me?" Knowing the answer, "No? Alright."

Taking the scroll, Firn'gaer casts the incantation scribed on its vellum page. A telepathic bond forms from the wizard to the druid.

To Peerimus: Highlight to display spoiler: {If you have problems just send word.}

He turns to the great bear, Yorrick, "You ready to go my large companion." He says.

[Listen DC11, Spot DC18]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 140 minutes
extended see invisibility -- 140 minutes
neutralize posion (potion) -- 49.1 minutes
telepathic bond (Peerimus) -- 50 minutes
telekinesis -- ceased concentration


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast

Ilsidur (AC25, 97/107 hp)  d20+14=15 d20+9=28 d10+5=8 d6=4
Wednesday July 6th, 2005 1:06:17 PM

Ilsidur continues to swing at the purple orc things, missing badly with his first swing, but connecting with his second one. [OOC: First swing natural 1 miss, second swing hits O28 for 8+4 fire damage.

"Peerimus, how will Yorrick get out of the circle of plant creatures? Can you send your summoned bears back and have them engage two of bigger ones, so that Yorrick might have a clear path?"

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d20+11=22 d20+16=27 d8+8=16 d20+11=27 d20+16=30 d8+8=13
Wednesday July 6th, 2005 1:20:44 PM

Peerimus calls for the summoned bears to engage the purple creatures. The first bear moves in and takes a viscious swipe at the orc. The great claw lands hard and drags the creature into the bears powerful grasp.
[B1 move to BI/183. Hit AC 22 Dmg 16 Grapple 27]
more to come....
The second bear heads north around the two humans and the dog to get at teh purple creature it feels compelled to attack. Moving through the Shamblers reach it strikes and drags the hapless creature into its grip.
[B2 moves to BL/175 Hits AC 27 Dmg 13 Grapple 30]

It pains Peerimus to not only send the summoned bears to certain death, but also Yorrick with Firng'aer. Nodding to the Wizard and thinking as well Highlight to display spoiler: {I will be fine and will catch up soon} the druid takes each side of Yorricks head and looks deeply into the bears eyes. For those who know bear Highlight to display spoiler: { Go with Firng'aer. He will magically take you to the others and Luke. Follow them my friend. I will be back soon. Like when I go hunting. Soon Yorrick.} A final hug and nod to the wizard, Peerimus watches what he considers the better part of his life vanish, leaving him alone and surrounded and beginning to become angry.

The Rogues (DMiT JohnP  Jonas' attacks d20+8=18 d20+3=17 d6+5=11 d6+5=8 Specialty d20+6=23 d20+10=23 d20+5=21 d6+2=3 d6+2=7 Roach d20+7=9
Wednesday July 6th, 2005 9:30:03 PM

With the ortling up to him, Jonas (R1) forgoes his spring attacks and makes a full attack against the ortling to his southwest. Both attacks pierce the thing's purple hide, drawing two flows of ichor. Then he moves 5' to the north.
Combat Expertise = +5 AC / -5 Atk, Mobility = +4 AC vs AoO, full attack vs. O23 hitting AC 18 and AC 17, 11 and 8 damage piercing
Dodge vs O23 = AC 22 (total), AC21 otherwise
Position = BK179


Specialty (R2) barely notices the stinging poison of the ortling. She forgoes any subtlety in her attacks after realizing that they have no vital areas. After doing, she will continue to move with her leader into the spot he vacated.
Fort Save = 23
Full attack vs. O22, hit AC 23 and AC 21, 3 and 7 points damage.
Dodge vs. O22 = AC 16
Free = 5' shift
Position = BK180


Despite being shaken like a ragdoll by Lorbius, Roach (R3)continues to slumber.
Asleep = 7 rounds remaining



Savin 85/95  d20+13=26
Wednesday July 6th, 2005 10:13:11 PM

He swings the girl down to cradle her in his arms for a moment taking in her beauty. He smiles and gently kisses her on the lips. He pauses looking for a reaction. When he doesn't get one, he will comment. "Guess she isn't a princess or I am not Prince Charming."

Savin loaded down with his burden decides to start following the directions given by Lord Lobrius. He slings the girl back over his shoulder and looks around. He will head up the street trying to avoid any AOO's from purple orcs. He will move 50'. (Al can access the map tonight so I will leave it to you to give me a map location.)


Green Hell/The Gauntlet - Round 10 (DM/Al)  d20+11=19 2d6(1+5)+5=11 d20+24=32 d8+8=12 d20+13=22 d20+13=25 4d6(4+1+1+3)=9 4d6(2+2+4+1)=9 d20+11=20 d20+11=24 2d6(5+1)+5=11 2d6(1+2)+5=8
Wednesday July 6th, 2005 10:56:28 PM

Firn'gaer casts his spell and then tests the telepathic bond to ensure that it is functioning. Then, with a look at Yorrick, he prepares to leave the safety of the fiery orange dome.

Ilsidur takes a lot of the fight out of one of the purple orcs, and wonders how Yorrick will find his way out of the incredible ring of giant plant creatures that now surrounds he, Peerimus and Firn'gaer.

Two Brown Bears move in for the attack. B1 finishes the job that Ilsidur started. The plant creature is limp and unmoving before the summoned bear pulls it in. B2 pads around the humans to attack the purple orc. As it nears the shambler, the green mound of twigs and vines, strikes out at it. (AoO Slam AC19, Damage 11hp) A limb slams down upon the bear and the sound of breaking bones drifts across the plaza. The bear, for its part, however, gives as good as it gets. Its swipe at the purple orc breaks the already wounded plant in two and drives it into the ground.

Peerimus, at the other side of the plaza mourns the waste. Even the summoned are living, if only for a time. He gives goodbyes to Yorrick. Highlight to display spoiler: {"Soon,"} the bear replies, and his tone is a mixture of instance and pleading.

The rogues take on the lone remaining orc. The bearded man, in particular, strikes well. Still, even their combined cuts are not enough to take the plant creature down. Two shambling mounds tower above the humans, uncomfortably close to the north.

Savin takes the woman up the street. Using Peerimus' bear for cover, he makes a daring move to pass the nearby shambling mound. (On reconsideration, Savin, -2 to Hit while holding the woman. 25% chance that all strikes that hit you hit her instead.) (Note: Savin is in BM174. He is mostly covered by N1 [NPC1])

Lorbius swiftly crosses the distance between himself and the two standing rogues. With only one hand now free, the noble swings his swift flail in silence. (Hit AC32, Damage 12hp) The barbed whips rip into the plants face and it goes down.

Celine remains at the side of her betrothed. From her fingers, again come two scorching rays. (Touch S16 AC22, AC25, Damage 18hp) The rays blaze into the Mound that had struck the summoned bear. And yet, despite the damage, the shambler appears to have quite a bit of fight left in it.

"Avoid them if you can," Lorbius shouts. "They are not easily brought down. And we still have a ways to go yet. GO!"

The scorched shambling mound pauses to attack the summoned bear. (Slam AC20, AC24, Damage 11+8 = 19hp) The bear is done for. As it falls, it disappears, returned from whence it was called.

The second shambling mound walks straight up to the other summoned bear. Heedless of the danger, it moves in a bee-line toward the distant orange shell. (B1 take an AoO against S19)

More creatures approach from up the street. Green horrors are nearly two deep around the Anti-Plant Shell.

+++++++++++++++++++++++++++++++++++++++

Luke is at 50/65

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler10 Dead or Dying
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Uninjured
Shambler15 Uninjured
Shambler16 Wounded
Shambler17 Uninjured
Shambler18 Uninjured
Shambler19 Uninjured
Shambler20 Uninjured

Bear1 Uninjured

Celine Uninjured
Lorbius Lightly Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded (Asleep)

Map Hopefully this zoom level is more readable.

The Gauntlet Round 10

Full Range of Vision

Ilsidur (AC25, 97/107 hp) 
Wednesday July 6th, 2005 11:14:51 PM

Paying heed to Lorbius' command, Ilsidur moves northwest, but is careful not to run, thinking it is better to move slowly and keep his feet. He passes between the two shambling mounds, ignoring any attacks of opportunity that they might throw his way. "I will head towards the tendriculos, and engage it while you run past. It can't entangle me, so I will be able to escape from it's grasp." [OOC: I think, with a double move, Ilsidur can make it to BF173. If not, move him to the farthest spot.]

He will activate his freedom of movement if necessary. (8 of 10 rounds remaining.)

Sly and Luke 
Thursday July 7th, 2005 6:27:01 AM

Sly tell's the Lord "You point to the way we have to go, and I'll fight in that direction."

Luke "Me Too"

Niobe (73/73 HP, 19 AC) 
Thursday July 7th, 2005 12:52:36 PM

Since Lord Lorbius calls for the group to move on and leave the plants be Niobe will skirt around S16 (on whatever side seems "safest" and hopefully out of reach!) and follow in whatever direction Lorbius is leading them. She keeps her rapier ready just in case.

Firn'gaer 
Thursday July 7th, 2005 4:57:31 PM

Giving a final nodd to Peerimus, Firn'gaer touches Yorrick and says an incantation. The wizard and the bear disappear from the protective barrier and reappear near the others.

To Peerimus:Highlight to display spoiler: {I'll do my best to keep your friend safe.}

Arriving near Niobe, Firn'ger says "Which way are we going? Peerimus will catch up momentarily."

[Reappear -- BN176]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize posion (potion) -- 49 minutes
telepathic bond (Peerimus) -- 49.9 minutes

Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow, telekinesis*

* -- Spells cast


Savin 85/95 hps 
Thursday July 7th, 2005 9:15:05 PM

Savin holding the woman sees the big nasty tree coming down the street. Having been eaten already once today, he decides to forego the experience again. He will do a double move to ar173 avoiding getting to close to the shambling mound(sr6?) near him.

He is ready to drop the woman and fight if the other shambling mound comes his way. (S14)
He will do this so she doesn't take his potential hits.

The Rogues (DMiT JohnP) 
Thursday July 7th, 2005 9:51:31 PM

Both concious rogues heed the words of Lorbius. Even though they move in different circles in the Float, he is known for his wisdom. Still, they are both motivated by self-interest more than anything else.

Once Ilsidur has moved past and hopefully drawn any attacks by the shambling mounds, Jonas (R1) will also move to the northwest. He will focus on avoiding attacks while he moves in the wake of the dwarf He will end flanking Ilsidur on the north.
Mobility = +4 AC vs AoO (AC20), normal AC 16
Position = BF172


Specialty (R2) will do exactly the same thing, ending to the west of Ilsidur.
Mobility = +4 AC vs AoO (AC19), normal AC 15
Position = BE173


Roach (R3) continues to slumber.
Asleep = 6 rounds remaining


Green Hell/The Gauntlet - Round 11 (DM/Al)  d20+11=20 d20+11=12 d20+11=28 d20+11=22 d20+6=11 d8+8=15 d8+8=10 d20+16=32 d20+15=30 10d6(3+5+6+5+1+2+6+6+2+1)=37 d100=84 d3=2 d3=2 d20+10=25 d20+10=25 d6+6=7 d6+6=10 d20+11=29 d20+11=16 d8+8=14
Friday July 8th, 2005 12:01:48 AM

Ilsidur leads the way up the street. Both shambling mounds lash out at him as he passes between them. (AoO Slam AC20, AC12) A wooden limb rings off the dwarf's armor while another swings wild. Ilsidur is through! Heading methodically up the slanted street, he blazes a trail for the others behind.

The way is clear! While the plants are occupied with Ilsidur, Sly, Luke and Niobe slip quickly around and follow the cleric. Wisely they halt behind him in the face of the Huge on coming plant monsters.

Firn'gaer nods to Peerimus before opening a Door to another Dimension. Taking Yorrick with him, the pair step through, to appear in the blink of an eye at a spot next to where Niobe was just moments ago.

Savin too seizes the opportunity, and moves across the wide street at a pace that only he can set. He skirts wide around the path of the Huge Tendriculos and Shambling Mound.

The rogues too run. They follow Ilsidur and take up position behind him protected from the shambling mound that they had just escaped from. Unfortunately, they have not taken into account the much larger Tendriculos and shambling mound bearing down upon them from up the street.

Peerimus, remains behind, silent as the wall of shuffling plant monsters moves around his fragile sanctuary. Across the plaza Firn'gaer and Yorrick appear. Up the street more monsters approach. Will they make it? The look so small. Even the mighty Yorrick, against the mountains of leaf and twig that move through the streets.

The remaining summoned Bear attacks the shambling mound. (Claw AC28, AC22, Bite AC11, Damage 15+10 = 25hp, Grapple 32 vs Opposed 30) The bear opens the mound up with two swipes of its claws. The behemoths wrestle, each trying for the upper hand. In the end, the bear pulls the plant into a hug from which it cannot escape.

Lorbius darts swiftly between the shamblers as well. The unconscious half-orc is slung over his shoulder. "BEHIND!" he shouts. "RUN IN BEHIND ME. FOLLOW MASTER SAVIN!"

Celine hesitates. The wizard and the bear are cut off by the shambling mound. "Xia Roks Beiggor!" she points at a spot in the street. Ilsidur, Firn'gaer, and Celine herself feel the heat from the edges of the fiery ball. (S16 & S19 37hp Fireball Damage.) When the orange flame dies away, the shambling mound still stands, but it is horribly blackened and on it's last legs. The summoned bear holds no more than a steaming pile of loose vegetation. Celine hurries after Lorbius, through the area of conflagration.

The wounded and smoking shambler quests through the air as though searching for a decision. (50% chance to attack = 84) It reaches toward Firn'gaer and Yorrick. The turns and makes its way across the plaza to the other plants grouped around the alluring orange shell.

The huge Shambling Mound and the Tendriculos shimmy as they move. They reach out with their incredibly long reach. And they attack the things that stand in their way. (Rolled a D3 to choose attackees 2 & 2) From the midst of the flanking rogues, the Tendriculos selects Ilsidur. (Slam AC25, AC25, Damage 7+10 = 17hp -3-3 for Adamantine = 11hp) The tendrils strike with bone jarring force. The dwarf's armor sloughs off some of the damage. Better still, the cleric's magic repels the grasp of the tendrils. The Tendriculos pulls in no prey.

The huge Shambling Mound slams woody appendages at Lorbius. (Slam AC29, AC16, Damage 14hp) Thankfully, only one connects, the other glancing off the Lord's armor.

Two more smaller Shamblers and an Assassin Vine approach just ahead. The way seems fairly clear.

But, what's that beyond? A disturbance of some kind?

+++++++++++++++++++++++++++++++++++++++

Luke is at 50/65

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler7 Dead or Dying
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler10 Dead or Dying
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Uninjured
Shambler15 Uninjured
Shambler16 Near Death
Shambler17 Uninjured
Shambler18 Uninjured
Shambler19 Dead or Dying
Shambler20 Uninjured

Celine Uninjured
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded

Map Hopefully this zoom level is more readable.

The Gauntlet Round 11

Full Range of Vision

Savin hps 85/95 ac 24  d20+13=29
Friday July 8th, 2005 7:41:10 AM

Savin looks back at his friends and then up at the street and finally over his shoulder at his sleeping burdern. He wants to fight. To inflict pain on this plant creatures who threaten his friends. Still if he does, he will doom this poor woman to almost certain death. He has to get her to safety first and then come back to help his companions.

He will dart on the angle back up the street. He tries to keep out of the long range of the grasping shambling arms and ends up in row au which he darts up. Giving myself a penalty for encumbrance (not sure I am), I would still be able to make it to au148?. Off the map

When Savin gets to the intersection, he will look both ways hoping to see a sign for this Inn they are trying to get too.

spot check 29

(No penalty for Encumberance, George. The woman is slight. Maybe 105-110 lbs. -Al)

Sly Foxx (AC 20 82/82hp) & Luke (21 50/65hp)  d20+15=34 crit 2d8(4+6)+16=26 d20+12=27 d6+4=8 d20=16 d20+2=15
Friday July 8th, 2005 8:00:14 AM

Sly will go around the Lord, traveling to (172 down/ AZ across)square.), to meet with S14 (what ever that is). Sly will swing his sword once at the plante.

Sly attack Ac 34 crit. = Damages 26hp.

Luke will follow Sly moving to (172 down/ AX across) attacking after Sly's swing at the plante.

Luke attack (bite) Ac 27 - Damage 6 hp.

Total damages done by the Duo are 40 hp.

Almost forgot Sly balance save is 16
Also Lukes balance save is 15.

Firn'gaer 
Friday July 8th, 2005 4:35:20 PM

Firn'gaer moves to BK172 (30-ft). "Come on Yorrick, let's keep up with them." He say waving the bear forward hoping Yorrick has some idea of what the wizard is saying.

There he looks to slow time around the huge shambler and the other plant creature. Summoning his arcane power, he causes time to slow around them.

Spell -- Heighted Slow (5th), Will save DC22. Effects S14 & T5.

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize poison (potion) -- 48.9 minutes
telepathic bond (Peerimus) -- 49.8 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow*, telekinesis*

* -- Spells cast


Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73] 
Friday July 8th, 2005 5:29:51 PM

The druid sits and waits using the link spell though, he keeps up with events beyond his green prison. To Firngaer Highlight to display spoiler: {Keep me informed. Soon I will fly off and meet you.}

The man Peerimus said he would come and that Yorrick should follow the thin fellow with the rat, so Yorrick does just that. Yorrick moves 30' with Firngear staying on his heel.

Ilsidur (AC25, 97/107 hp) (Sub/Al) 
Saturday July 9th, 2005 7:58:35 AM

Their predicament is clear to the dwarven cleric. Especially to the lightly armored rogues.

Only one thing left to do.

"Run for it," Ilsidur whispers. Then he takes the lead, drawing the monsterous plant creature's strike down upon himself. Skirting behind the Floating City noble, he traces Savin's path around the huge monsters.

Move to AU174

Niobe (73/73 HP, 19 AC) 
Sunday July 10th, 2005 2:46:25 PM

Niobe follows whatever path Lorbius sets. She will move as quickly as she can.

Green Hell/The Gauntlet - Round 12 (DM/Al)  d20+11=25 2d6(1+4)+5=10 d20+4=19 d20+4=12 d20+5=18 d20+11=25 d8+8=15 d20+6=10 d100=66 d20+11=18 d2=1 d20+11=16
Sunday July 10th, 2005 7:28:09 PM

Everyone runs for it.

Except for Sly and Luke. They choose, instead, to attack the closest thing at hand. The Shambling Mound is monstrously huge. Three times Sly's size, taking up three times the space that Sly does, and tall enough to look into one of the windows in the upper floors of the nearby buildings. The Mound waves hard woody vines around it's body out to a distance of 15 feet. And, when Sly Foxx enters this area, one of them strikes out at him. (AoO Hit AC25, Damage 10hp) The blow lands squarely on Sly's shoulders, but the Mound's attention is elsewhere, and the damage is not so great.

Sly fights his way through, and delivers a blow. It looks like the elven Bladesinger has hit a critical area. Plants, though, it turns out, don't have the inner organs to inflict critical damage on. (No crits on Plants)

Luke follows on Sly's heels, slipping in through the net of waving limbs while they are busy with Sly. He jumps in and bites the Mound, tearing off some vegetation.

The plucky pair's predicament, to Firn'gaer, is now plain. In an attempt aide in both fight and flight, the wizard blankets both enormous plants in a spell. (Will Save 19 & 12) Both plants hunch and heave more slowly. Their limbs take on a ponderous, lethargic motion.

As Peerimus waits for just the right moment, Yorrick follows after the wizard, keeping behind him, despite the man's slower pace.

Ilsidur runs, hoping to draw the attention of the Tendriculos. His idea works. (AoO Slam AC18) Tendrils follow his movement, and one clangs harmlessly off of his armor.

The rogues may have missed the two plants coming up from behind, but they don't miss the opportunity that the armored dwarf has just given them. While the Tendriculos is busy with Ilsidur, the rogues run around the other way, fleeing up the street after the monk and the unconscious woman.

The lone summoned bear, left without orders, attacks the nearest enemy. It follows the burnt and near dead shambling mound. (Claw AC25, Damage 15hp) A single swipe is enough. The shambler collapses into a green and blackened heap.

Lorbius gives voice to a soft curse as he sees the scattered disposition of the group. Some are in true danger. Do they not wish to live? "Celine!" he calls out.

"I am here," Celine replies calmly. "And I am unharmed. What shall we do, My Love."

Lorbius scrutinizes the plants. (Sense Motive 10) "I cannot read them. But, we must give them room to pass or be prepared to fight every one along the way. That, I do not believe we will win." The Floating City noble moves across the street, and takes up a position next to the armored figure of Ilsidur. Niobe follows close behind. Celine, hurries to the far side of the street as well.

The Tendriculos wavers. It's kind are voracious. And yet, the call of the orange shell across the plaza sings to it. (50% chance to attack = 66) With nothing in its direct path, it foregoes it's prey. And slowly, oh so slowly, it slides down the street in the direction of the orange shell.

The Shambling Mound, on the other hand looks down at the small creatures in its path. It strikes out. Slowed by Firn'gaer's spell, it can only strike once. (Slam Sly AC18) The blow glances off of the Bladesinger's finely crafted elven armor.

A smaller Shambling Mound lumbers down the street and finds it's way blocked as well. It chooses Lorbius as a target for it's dull wrath. (Slam AC16) The lord ducks and the branch swings over his head.

Meanwhile, Savin has outpaced everyone. With the woman over his shoulder, he scouts up the street, keen eyes open for trouble. Trouble is what he finds. Pouring from an alley up ahead, is a crowd of purple Orcs.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Uninjured
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Uninjured

Bear1 Uninjured

Celine Uninjured
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded

Map Hopefully this zoom level is more readable.

The Gauntlet Round 12

Full Range of Vision

What Savin Sees

The Rogues (DMiT JohnP) 
Sunday July 10th, 2005 9:56:39 PM

OOC - Sorry about missing a day. Things got busy around home.

Jonas (R1) and Specialty (R2) will both continue to move in the wake of the monk. Both will focus on avoiding attacks

Roach (R3) continues to slumber despite being bounced like a sack of potatoes on the shoulder of Lord Lorbius.
Asleep = 4 rounds remaining




Ilsidur (AC25, 86/107 hp)  d20+14=32 d10+5=11 d6=3
Monday July 11th, 2005 11:38:59 AM

Thanks for filling in, Al.

Ilsidur moves to the northeast to engage the huge shambling mound. "Sly, you and Luke head up the street! I can avoid the creature's grasp, but if it entangles you, you may not be able to get away. I will fight it until you are free, then I will chase after you!" [OOC: Move to AV172.]

Ilsidur swings at the shambling mound, connecting with his waraxe. [OOC: Hit AC32 for 11 + 3 fire damage.]

Savin  d20+9=15 d20+13=27
Monday July 11th, 2005 10:08:03 PM

Savin looks ahead and sees the swarms of purple orcs. He decides to wait for his friends to catch up. He will set the woman down and try and wake her up.

He pulls his healing kit out of his magic haversack and breaks open some smelling salts. "Come on lady, Wake up!"

heal check 15
spot check 27

He will watch to see if any monsters are coming his way.

Green Hell/The Gauntlet - Round 13 (DM/Al)  d20+11=29 2d6(6+6)+5=17 d20+1=17 d20+11=22 d100=98 d3=3 d20+11=17
Monday July 11th, 2005 11:55:33 PM

The rogues continue up the street leaving everyone behind. Behind, of course, are the nightmare plants as well.

Ilsidur again draws attacks down upon himself to buy time for Sly and Luke to escape. (AoO Slam AC29, Damage 17-3 = 14hp) The Shambling Mound, slow as it is, connects with a solid bruising blow to the dwarven cleric. His adamantine armor can only absorb so much and this time it is not enough. Ilsidur gives as good as he gets. His axe sends flaming bits of plant flying over his shoulder.

Savin puts the woman on the ground as the rogues come up behind him. He tends to her with smelling salts from his kit. The monk is rewarded with fluttering eyelids, and a grimace at the strong smell of the salts. (Woman's Fort 17 vs DC11) The woman's ands clutch at Savin's clothing, he mouth opens to scream. "Orcs," she says, with terror in her eyes.

Sly and Luke stand staring at the Huge Shambling Mound.

Firn'gaer holds back Yorrick, hoping that the Tendriculos will continue down the street.

Peerimus sits within his Anti-Plant Shell luring the creatures toward him. Surely he will be able to escape by becoming a bird and flying over the plants. But, he is so hemmed in by plant monsters, that the slightest move could force the shell upon them. Should that happen, then the shell would collapse, and Peerimus would be at the mercy of the plants.

"Follow me. Run around them," Lorbius says to Niobe. (I'm following the directions in your last post, Eunice) Then, as did Ilsidur, he runs by the smaller shambling mound, taking its attack upon himself. (AoO Slam AC22) The blow glances from the lord's chain armor. "Celine?!" he calls back as he charges up the street through the barricade of deadly plants.

"I am here, Love." Celine's voice is preternaturally calm. "Worry not for me." She waves her hands. "Dokan la!" Celine of House Stizein lifts straight up, flying 20 feet up into the air.

As Firn'gaer and Yorrick attempt to become one with the wall, the Tendriculos (T5) slides slowly by. (50% chance to Attack = 98)

There are now three things the block the way of the Huge Shambling Mound. (S14) Again it strikes at Sly. (Rolled 1d3 from left to right. 3 = Sly. Slam AC17) The heavy wooden limb bounces off of Sly's chain armor. The padding beneath keeps the elven Bladesinger from harm.

Savin watches the monsters up the street. The purple Orcs boil out of the side alley, an invading army, silently scavenging for prey.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Wounded
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Uninjured

Bear1 Uninjured

Celine Uninjured (Flying)
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded (Asleep)
NPC Woman Lightly Wounded

Map Hopefully this zoom level is more readable.

The Gauntlet Round 13

Full Range of Vision

Up The Street

Niobe (73/73 HP, 19 AC) 
Tuesday July 12th, 2005 1:47:34 PM

Niobe nods to indicate that ahe heard what Lorbius said. Niobe follows close behind. If it seems safe enough she will see how the others are faring and see if she can offer any assistance by giving them "cover fire".

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73] 
Tuesday July 12th, 2005 3:23:51 PM

Peerimus continues to wait and get information from Firngaer. Highlight to display spoiler: {It is getting a bit croweded here. I don't suppose you are going to somehow speed things up? If not I may have to start acting here. On second thought I think I will start} Peerimus then summons more aid. [Summon Natures Ally III]

Yorrick stays with the man as he cautiously moves past the massive plany creature.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius
Speak with Animals 93 Rounds


Firn'gaer 
Tuesday July 12th, 2005 4:37:07 PM

[Move to BC164]

Firn'gaer moves up the street staying close to the wall and out of the reach of the plant creature.

Peerimus Highlight to display spoiler: {Most are by the plant creatures at the intersection. Illsidur, Luke and Sly are handling a mound. Yorrick and I are by unharmed.}

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize poison (potion) -- 48.7 minutes
telepathic bond (Peerimus) -- 49.6 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow*, telekinesis*

* -- Spells cast


Sly Foxx (AC20 82/82hp) & Luke (AC21 50/65hp) 
Tuesday July 12th, 2005 5:49:01 PM

Sly looks up at the tree, yelling "HEY! Do I have Your attention? See those Purple guys that are coming to kill you? Get Them!"

whith this said Sly will run to and follow the Lord and Lady. Along the way he tell Niobe "Come this way!" runs where ever the lord is going.

Sly and Luke are at A1 across and 106 down. with luke close behind Sly.

OOS: are we still rolling for balance??

With Luke close behind Sly.

Savin 85/95 
Tuesday July 12th, 2005 8:31:53 PM

Savin will pull the woman to his chest in a soft hug. "You are OK. We rescued you from the orcs. You must be brave, we will protect you. We will get you to safety."

Savin will scan the street again and then yell, "Lady Celine, Firn'gaer...do you have some spells to help take out those orcs coming this way. Few to many right now and we need to get past them."

The Rogues (DMiT JohnP) 
Tuesday July 12th, 2005 10:21:00 PM

Jonas (R1) and Specialty (R2) will both move up to Savin and the woman. They've seen how ineffective their weapons are with this ortlings, and they'd rather not have to fight these things themselves. Both will focus on avoiding attacks
Jonas (R1) = AT148
Specialty (R2) = AT149


Roach (R3) begins to drool down the back of Lord Lorbius.
Asleep = 3 rounds remaining

Ilsidur (AC25, 72/107 hp) 
Tuesday July 12th, 2005 11:24:12 PM

Waiting for Sly and Luke to get clear, Ilsidur then turns and moves northwest, hunching his shoulders as he waits for the attack from the shambler. [OOC: Ilsidur double-moves to AS162.]

Green Hell/The Gauntlet - Round 14 (DM/Al)  d20+10=18
Tuesday July 12th, 2005 11:44:26 PM

Niobe wisely takes cover behind the enlarged noble as he makes his way up the street. Savin, the rogues and the now conscious woman seem fine for the moment. The Orcs, however, are coming quickly down the street. Sly, Luke and Ilsidur too, have their hands full with the biggest Shambling Mound she's ever seen. A well placed arrow or two couldn't hurt. As long as it wouldn't slow her down too much.

Peerimus watches the shuffling plant monsters with the first pangs of unease. The view of the plaza from where he sits is completely blocked by shifting behemoths. After a word to Firn'gaer through the telepathic link, he begins an incantation. (BTW, you still have a brown bear left. He hasn't done anything for the past two rounds. I think he's still good till Round 19.)

Firn'gaer sends Peerimus a status report, and then leads Yorrick quickly up the street.

Sly taunts the shambler. It looks down at the small thing below, without feeling or understanding. As Sly takes off to follow Niobe and Lorbius, the mound swings a limb down at the Bladesinger's back. Again, the blow is cushioned by Sly's armor. He and Luke escape the incredibly long reach of the Mound. It's difficult to move around such large creatures. They always seem to have an extra chance to hit you. (BTW, Balance check is only necessary if you're moving 4 times your normal speed in a Run. And, I suppose that you can't do that here anyway. Because of the rose vines that cover the ground. Sorry if that caused any misunderstanding.)

Savin comforts the woman. He feels a shiver run through her body as he holds her in his arms. Savin calls out for some help with the on coming sea of Orcs.

The rogues position themselves just up from Savin, highly conscious of how they'd fare in the midst of so many foes.

As Sly heads up the street, Ilsidur leaves the Shambling Mound and follows.

Lorbius almost breathes a visible sigh or relief as Celine flies up and out of harm's way. He scans the street up ahead as he moves across the rose vines that cover the ground. Moving up parallel to Savin, he takes in the force around him. "Backs to the wall," he says to the Monk. "Those most vulnerable on the inside. We'll fight our way up the street."

Celine climbs another five feet into the air, and flies out over the heads of the Shambling Mounds. She glances to her right at the one below called Firn'gaer. "Perhaps allow them to approach a little closer," she calls down.

The Shambling Mounds, with no one in their way, continue down the street toward Peerimus and the fire orange shell.

The purple wortlings, however, seem of a different mind. Absolutely silent, they appear more alert than the green plants. And their attention is directed in a different way as well. Too bad that attention looks like it's directed toward the group.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Wounded
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Uninjured

Bear1 Uninjured

Celine Uninjured (Flying /25 feet)
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded (Asleep)
NPC Woman Lightly Wounded

Maps

The Gauntlet Round 14

Full Range of Vision

Up The Street

Niobe (73/73 HP, 19 AC)  d20+13=33 d20+13=21 d20+13=25 3d8(7+5+2)+6=20 d8+2=9
Wednesday July 13th, 2005 3:12:14 PM

Niobe will stop briefly and fire a well-placed arrow or two into the shambler (S14? whichever one that was attacking Sly, Ilsidur and Luke).

(Hits AC 33 (crit/21) dmg 20, hit AC 25 dmg 9)

If the others following her are then able to follow Lord Lorbius she will turn and keep moving up the road (following Lorbius); if they still need some assistance Niobe will fire two more arrows at the shambler (next round if necessary).


The Rogues (DMiT JohnP) 
Wednesday July 13th, 2005 9:43:02 PM

Jonas (R1) and Specialty (R2) have a quick whispered conversation before they start up the street.
"What do you think, boss? Are we gonna make it?"

"Probably, but not certain. It'd be good if Roach woke up."

"Ya, stupid oaf. Strong as an ox, but just as quick ... both ways."

"Let them lead off, once we get to the Ghost, we'll see how things are then."


Jonas and Specialty will move along the wall with Savin and the woman, leading the monk lead. If things look bad, they'll move closer to Lorbius where the third member of their group is sleeping. If any ortlings approach, they will make any attacks possible.

Roach (R3) is starting to stir, but isn't quite awake yet.
Asleep = 2 rounds remaining


Green Hell/The Gauntlet - Round 15 (DM/Al) 
Wednesday July 13th, 2005 10:18:13 PM

All stand watching as the silent sea of purple orcs make their way towards the group.

The double twang of Niobe's bow is the only sound. Two arrows sink into the rear of the Shambling Mound as it heads off in the direction of Peerimus. In a normal beast, the arrow in the head would mean a critical wound. The plant, however, seems not to house important organs there, and, though it is badly wounded, it is less hurt than the ranger had thought.

The rogues whisper amongst themselves. No one else seems ready to take the lead, and so they stay. In fact, by the look of things, they're on the front edge of the on coming attack, and awfully exposed.

Celine flies in closer, hovering overhead.

The first wave of attackers will be on them any second. All hold their breath as the purple wave prepares to break upon their front lines.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Near Death
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Uninjured

Bear1 Uninjured

Celine Uninjured
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded
NPC Woman Lightly Wounded

Maps

The Gauntlet Round 15

Full Range of Vision

Up The Street

Ilsidur (AC25, 72/107 hp) 
Wednesday July 13th, 2005 11:56:07 PM

Ilsidur moves up the street. [OOC: Double move to AQ150. "So, it looks like we will have to fight our way through. An area damage spell or two might be useful here."

Savin AC 26 hps 85/95 
Thursday July 14th, 2005 12:33:09 AM

OOC Sorry Al, Didn't get to my computer til late tonight.

Savin looks on in despair as the horde of purple orcs swoop down upon them. He pushes the woman behind him and says to the rogues, "Piercing weapons don't work as well. I suggest you get a slashing weapon or pick up a club"

He thinks briefly about charging ahead but realizes he would just be throwing his life away. He shouts, "We are gonna need some help here! A fireball would be great!"

Savin starts bouncing on his feet, ready to dodge any attacks coming his way. (Combat expertise +2 to ac)

Niobe (73/73 HP, 19 AC) 
Thursday July 14th, 2005 6:47:04 AM

The shambler seems to be out of range now so Niobe gives up on using ranged weaponry for the moment and switches to melee weaponry.

She turns to the natives of the city and asks,
"so do you have any survivable way to beat; oh... 5 to 1 odds, against creatures that can take heavier wounds then we can?"

Niobe looks pointedly in the direction of the massing purple orcs ahead of them.

(Niobe's bow will go into the quiver she carries so she still will have one hand free.)

Firn'gaer  d20+18=27 d6+4=9
Thursday July 14th, 2005 7:22:31 AM

[Move to AZ159]

"Sorry folks, no fireball. I do have something that might work just as well given the situation." He say as he takes something from his component pouch and begins the incantation. Down the street amidst the purple orcs, growing from all surfaces are writhing black tentacles. Whipping about they reach out for anything they can feel.

Peerimus Highlight to display spoiler: {Everyones by the first wave, larger creature wave. We're running into purple orcs. Lots of purple orcs. We haven't engaged them yet. Only a matter of seconds.}

[Black tentacles centered on square AL144, 20-ft radius. Grapple check is +18]

[Grapple check DC27, damage 9]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize poison (potion) -- 48.5 minutes
telepathic bond (Peerimus) -- 49.4 minutes
black tentacles -- 10 rounds


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles*, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere, heightened slow*, telekinesis*

* -- Spells cast


Sly Foxx (Ac 20 82/82hp) Luke (Ac 21 50/65hp)  2d6(5+5)=10 d20=13 d20=9 d100=85
Thursday July 14th, 2005 7:59:15 AM

Sly put his sword down, puttting it at his feet. He then extend his hand, yelling at the same time "HEADS UP!".
He chants "etth toast tukem" sending a Flaming Sphere in to the the masses of on coming enermy.

Luke tells Sly "That should slow them down." Grrr!"

OOC: The Flaming Sphere hit the mob doing 10hp of damages (and if I read the spell right will last for 5 or 6 rounds doing damages as they go over it)

Occ: Balance check 13

Sly Spells
Lvl 0 - Detect Magic - Detect Poison - Ray of frost.
Lvl 1 = True Stricke - Chill Touch?? - Magic Missels.
Lvl 2 - Spider Climb - Bull Strents.

Lvl 3 - Dispell Magic.

Occ Sly made his balance check 13 - But Luke did not 0 and is knock down,

Occ Sly rolled the percentage Die and got 85%.


Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73] 
Thursday July 14th, 2005 10:26:47 AM

Yorrick stays moving with the wizard, a saddened whine like growl from his muzzle. Instincts say his companion and partner Peerimus is in danger. This is not like when they occassionally parted for hunting forays.

The Black bear appears just north of Peerimus "Stay right there my friend", the druid then taps the power of the pearl and duplicates the spell. Yelling to be heard by Yorrick, in bear of course Highlight to display spoiler: {Yorrick, I am good. Tell the other brown bear to follow you and assist you}

Yorricks thunderous voice calls out and the other bear moves around teh massive Tendriculous towards the larger bear. 80' move should make it, assuming the plant does not eat the bear.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius
Speak with Animals 92 Rounds
Brown Bear 18 Rounds
Black Bear 20 rounds
Summoning natures Ally with Pearl of Power

The Rogues (DMiT JohnP) 
Thursday July 14th, 2005 1:44:50 PM

The two concious rogues, Jonas (R1) and Specialty (R2) shuffle about. They'd really like to be in the second rank, letting the Children take the brunt of the ortlings' attacks. Since Savin is not advancing, neither do the rogues.

Roach (R3) is stirring more, but still not awake. He should wake next round.



Green Hell/The Gauntlet - Round 16 (DM/Al)  15d6(3+4+6+6+4+5+4+3+3+3+6+6+3+4+6)=66 d20+6=19 d6+6=10 d20+23=31 2d8(2+3)+11=16 10d6(2+2+3+3+2+1+3+5+4+5)=30 d20+25=28
Thursday July 14th, 2005 9:29:01 PM

Ilsidur joins the others. Moving to the front of the group, he calls for an area strike.

Savin places the woman behind him, and dispenses advice to the two rogues in front of him. He seconds Ilsidur's call, requesting a Fireball. He readies himself for the onslaught.

Niobe holds her position, switching to longsword for some close in work. Her bow goes into her magic quiver. She asks the locals for a way out of their predicament, hoping upon hope that they have something up their sleeves.

Firn'gaer moves in closer as well. He has no fireball for Savin. But that does not mean he brings no cards to the table. With a gesture, black tentacles rise up from the rose vines. The wortlings are instantly wrapped and held. Even some on the edges are grasped and pulled in. The wortlings struggle in silence as they are squeezed and bludgeoned.

Sly Foxx casts his own spell. Dispite his armor, the spell goes off without a hitch. His mother would be proud. A five foot sphere of flame winks into view and scorches a wortling. The wortling pops and crackles, it's skin blackens in the heat. (The spell lasts for five rounds, Sly. If you want to move it, you have to direct it to a new space. In order to move it, you sacrifice a move action of your own. BTW, you don't need a Balance Check unless you're running.)

Peerimus summons a Black Bear and instructs it to hold its position. To Yorrick, the druid shouts words of instruction and comfort. His friend's words quell the bear's uneasiness, in part. Yorrick calls out to the summoned brown bear, and it heads up the street. But before it can move five feet, a tendril whips downward. (AoO Slam AC19, Damage 10hp, Grapple 31, Bite Damage 16hp) With a meaty thud it strikes the bear on the back, and then whips its length around the bear's middle. With a jerk, the Tendriculos lifts the summoned bear into the air. Jagged wooden teeth clamp down upon the summoned animal, ending its existence on this plane.

The rogues stand uncomfortably on the front line. Yet they are unwilling to drop back in the face of these strangers. Fortunate for them that the wizard's magic now screens them from attack!

Lorbius strides forward and places himself in harms way. He readies for any wortling that would approach within his extended reach. (Ready Attack)

"Very well," Celine says from above. "Xia Roks Beiggor," she chants, and another bead of light travels from her fingertips toward the distant mass of wortlings. Again a red bloom of fire swells and dies. And as it goes, it leaves behind a dark charred circle without a single thing left standing.

Now in greatly reduced numbers, the wortlings flow around the magic obstructions in their path. Several take the narrow path between the dark tentacles and the wall of the nearby building. They begin swarming over each other as they come.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates for all movements and placements. If you do not do so, I will place things where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs /Grapple 13

Status
======
Too many - AAAAAAAAHHHH!!!!!

Maps

The Gauntlet Round 15

Full Range of Vision

Up The Street

Savin ac 24 hps 85/95  d20+6=20 d20+6=22 d20+1=13 d10+9=13 d10+9=15
Thursday July 14th, 2005 11:20:36 PM

Savin will move forward 5' to At147 and attack o73 with a full attack (powerattacking +5, flurry of blows)

He hits twice doing a total of 28 points of damage to the wortling.

"Lets kill these things off and get out of here fast!"

Ilsidur (AC25, 72/107 hp)  d20+14=20 d10+5=11 d6=6
Friday July 15th, 2005 12:54:09 AM

Ilsidur moves to his left [OOC: AL151], and swings his flaming axe at the nearest purple plant creature, and connects. [OOC: Hit AC20 for 11 + 6 fire damage.]

Sly Foxx (Ac19 85/85hp) Luke (Ac 21 50/65hp)  d20=13
Friday July 15th, 2005 8:20:33 AM

Sly is sweating in trying to control the fire ball. He is trying to move the spell(from 145/AG) and roll the spell (down to 149/AH), trying despretly to roll that Fire Ball over O29 and O35 on the way.

Luke is restless and want in on the fight, "GRRR! Let me get one! Bark! Grrr!"

Sly tells Luke "In a minute! Luke, I dont want you hurt by my Magic. I would never forgive myself, if I hurt you, my friend."

Luke will move to the frount off to the side of Sly. (to 162/AQ)

Occ: Luke made his save.(13)

The Rogues (DMiT JohnP)  Jonas d20+8=24 d20+3=20 d6+4=7 d6+4=8 d20+4=21 Specialty d20+10=23 d20+5=17 d6+2=6 d6+2=5 d20+3=8
Friday July 15th, 2005 9:09:17 AM

Jonas (R1) whips his rapier at the ortling directly in front of him. Again, he is attending more to his own defense than to any offense. Still, he hits twice and manages to draw ichor. Then he retreats back into the space that the monk just vacated.

He replies, "Good idea, friend. I don't happen to see any weapons laying about right now. Believe, if I did, I'd be pickng them up."
Spot = 21, for improvised weapon
Combat Expertise = -5 Atk / +5 AC,
Attacks on O57 = AC 24, 20 for 15 pts piercing
Dodge = +1 AC vs O57
AC = 21, 22 vs. O57
Position = AU148


Specialty (R2) slides forward and attacks the same ortling. She also hits twice with her shortsword, further wounding the thing. She's also looking about for anything that would work better than her sword, but doesn't see anything.
Spot = 8, for improvised weapon
Attacks on O57 = AC 23, 17 for 11 pts piercing
Dodge = +1 AC vs O57
AC = 15, 16 vs. O57
Position = AS148


Roach (R3) yawns mightily and looks about at the Floating City. It's upside down from his viewpoint and, flashing back to the first encounter with the ortlings, he fears that he has been carried off or the Float has tilted even further. Then, it starts to make sense.
"Can you let me down?"



Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73] 
Friday July 15th, 2005 3:26:25 PM

Yorrick stays with Firng'aer and moves with the wizard.

A second Black bear appears just to the right of the first and Peerimus greets it and bids the bear to be ready, for this particular child of the Wold will soon be in dire need. Peerimus calls again to Father to send more aid.
[Convert Dispel Magic to Summon Nature's Ally III for 1d4+1 black bears]

To Firng'aer Highlight to display spoiler: {I am almost ready to make my move in your direction}
Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
*Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 100 minutes 10'radius
Speak with Animals 91 Rounds
Black Bear 9 rounds
Black Bear 10 rounds
Summoning natures Ally III with Dispel Magic

Niobe (73/73 HP, 19 AC)  d20+13=30 d6+3=7
Friday July 15th, 2005 6:49:44 PM

Niobe will close in for melee with ortling O34.
(Hits AC 30, 7dmg)

((Niobe has both Evasion and Uncanny Dodge if that matters at all eventually))

Firn'gaer  d20+18=29 d6+4=6
Friday July 15th, 2005 9:22:34 PM

[Move to AV155]

To Peerimus Highlight to display spoiler: {We've engaged purple orcs. It might take a bit. See you in a bit then.}

Not having prepared large area destructive spells, Firn'gaer now finds himself wishing he had. These orcling creatures would have been simplier work for a juiced up fireball. That being the case, he has a different kind of fire-power today. While the tentacles do thier work, the wizard summons a sphere of force around O36 and his close companions.

[Heighted Resilent Sphere, Reflex save DC22. 10-ft diameter centered on O36.]

[Black Tentacles - Grapple DC29, damage 6]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize poison (potion) -- 48.4 minutes
telepathic bond (Peerimus) -- 49.3 minutes
black tentacles -- 9 rounds
resilent sphere -- 10 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles*, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere*, heightened slow*, telekinesis*

* -- Spells cast


Green Hell/The Gauntlet - Round 17 (DM/Al)  2d6(3+5)=8 d20+3=23 d20+3=19 d20+3=5 d20+3=4 d20+3=21 d20+6=8 d20+6=9 d20+6=22 d20+6=25 d20+6=17 d20+6=24 d20+6=12 d20+6=10 d20+6=11 d20+6=12 d20+6=11 d20+6=10 d3+3=5 d3+3=5 d3+3=5
Saturday July 16th, 2005 12:26:18 PM

Savin jumps forward in a flurry of arms and legs. His powerful blows lift the ortling into the air. In a spray of purple juice it falls to the side in a broken heap.

Ilsidur moves rushes across the street where his axe connects with a purple orc. (O64) The axe bites deep, and flames dance around the wound.

Sly Foxx lends his concentration to the flaming sphere. It rolls across the rose covered street, scorching vines as it goes. As it hits the first purple orc it stops. The heat and flames singe the plant. (2d6 = 8hp) But it dodges aside, and manages to avoid the worst of the flames. (Reflex 23) Luke growls, and moves to the fore in case one of the plant orcs gets through.

Jonas and Specialty of the rogues sweep their eyes across the street in search of better weapons. They see nothing but rose vines. Not a thing to be used as a club. Jonas strikes with what would otherwise be crippling wounds. But his point pierces shallow in the pulpy flesh of the ortling. Specialty moves in to face the ortling. Her shortsword hits twice with an effect similar that of the rapier. The ortling is hurt. Still, it fights on, silently and with no expression. Roach awakens and asks to be let down. Perhaps he hasn't noticed that he now has no weapon.

Another black bear appears before Peerimus and holds position. The druid begins yet another spell of summoning.

Niobe joins Ilsidur on the front line. Her longsword slashes down on the ortling carving a dark purple wound.

Within Firn'gaer's circle of black tentacles, pockets of movement and an occasional flash of purple are all that reveal the presence of the struggle beneath. Meanwhile, the wizard casts another spell, and a globe of force closes over five of the ortlings. They swarm forward climbing up and around each other's bodies. But cannot breach the bubble of force. (All failed Reflex Saves. One is grappled already.)

Lorbius places the half-orc rogue on his feet. The, with a few giant strides, moves up behind Ilsidur and Niobe, brandishing his weapons over their heads. Celine eyes the three on the front line. She flies down from above and taps Niobe on the shoulder. Niobe feels a greater strength to Resist. (Cast Resistance on Niobe. +1 on all Saving throws for 10 rounds.) The woman rescued from the purple Orcs, remains to the back. She too looks for something that might be used as a weapon. It's a good sign that her mind is not completely overcome with fear. Still, she finds nothing.

With and uncanny instinct, the remaining ortlings attack the target that seems the easiest prey. On the right side of the street, the single ortling attacks the blonde rogue. (Claw Specialty AC8, AC9) The rogue easily dodges the clumsy attacks.

On the left side of the pitch battle, the ortlings mass together, silently swarming over each other in an attempt to get at their fleshy food. As many as three slide together to work as one. All of them attack the most vulnerable on the front line: Niobe.

IN Square AK151
========
O64 Claw Niobe AC22, AC25 /Damage 5+5 = 10hp
O65 Claw Niobe AC17, AC24 /Damage 5hp
O69 Claw Niobe AC12, AC10

IN Square AK152
========
O29 Claw Niobe AC11
O34 Claw Niobe AC12, AC11
O35 Claw Niobe AC10

Claws rain down on Niobe from all directions. The rogue/ranger dodges and fends. Some slashing claws are repelled by her armor. Niobe feels three sharp tears. A poison begins to course through her system. (Niobe, make three separate Fort Saves vs DC11 or fall asleep for 1 minute.)

The way ahead looks reasonably clear. After these Ortlings are cleared away. But what does Peerimus have up his sleeve? And will it work? Will he avoid being torn to pieces by over fifteen towering plant creatures?

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

BTW, Purple Orc = Ortling

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Near Death
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Uninjured
Ortling29 Lightly Wounded/Free
Ortling30 Uninjured/In Sphere
Ortling31 Uninjured/In Sphere
Ortling34 Wounded/Free
Ortling35 Uninjured/Free
Ortling36 Uninjured/In Sphere
Ortling42 Uninjured/Free
Ortling43 Uninjured/Free
Ortling46 Uninjured/Free
Ortling48 Uninjured/Free
Ortling50 Uninjured/Free
Ortling51 Uninjured/In Sphere
Ortling53 Uninjured/Grappled
Ortling54 Wounded/Grappled
Ortling55 Wounded/Grappled
Ortling56 Near Death/Grappled
Ortling57 Wounded/Free
Ortling58 Near Death/Grappled
Ortling59 Near Death/Grappled
Ortling60 Near Death/Grappled
Ortling61 Wounded/Grappled
Ortling62 Wounded/Grappled
Ortling63 Wounded/Grappled
Ortling64 Near Death/Free
Ortling65 Wounded/Free
Ortling66 Wounded/Grappled
Ortling67 Wounded/Grappled
Ortling68 Near Death/Grappled
Ortling69 Uninjured/Free
Ortling72 Wounded/Grappled

Maps

The Gauntlet Round 17

Full Range of Vision

Up The Street

Savin ac 24 hps 85/95  d20+11=19 d20+6=22 d10+4=8 d10+4=13
Saturday July 16th, 2005 11:22:01 PM

Savin will attack O57 with his normal attacks foregoing the powerattacks and the his flurry of blows. He hits twice doing 21 points of damage to the repulsive little orc.

"Let's help Niobe! Start moving to the left. We need to circle around them." Savin will then dart away, (I am assuming the orc is dead! If not, I guess it gets an AOO)

Savin darts to AL150



Niobe (58/73 HP, 19 AC)  d20+7=25 d20+7=25 d20+7=8
Sunday July 17th, 2005 7:36:31 AM

(Fort save 25, 25, 8. DC 11)

Niobe does her best to hold her own, but 6 on 1 is a bit much. 3 connecting strikes later and she feels woozy and falls down asleep for a short while.

Firn'gaer  d20+18=28 d6+4=10 3d4(2+2+4)+3=11
Sunday July 17th, 2005 8:05:46 AM

[Move to AV151]

Firn'gaer moves to the fallen woman. If you allow Firn'gaer will draw a wand [magic missiles] as he moves. Once over the woman, he turns his attention to the horde skirting the tentacle spell. Targeting O48, he'll let loose with the 5th level wand.

Otherwise he'll just draw the wand when he arrives over the woman.

[Magic Missile: target O48, damage 11]
[Black Tentacles: Grapple DC28, damage 10]

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize poison (potion) -- 48.3 minutes
telepathic bond (Peerimus) -- 49.2 minutes
black tentacles -- 8 rounds
resilent sphere -- 9.9 minutes


Lesser Extend Rod -- 1/3 uses left.

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles*, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere*, heightened slow*, telekinesis*

* -- Spells cast

Sly Foxx (AC 19 85/85hp) Luke (Ac21 50/65hp)  d100=37
Sunday July 17th, 2005 10:10:37 AM

Sly is still moving his spell around to his best advantage. He moves ths spell to 150/AK. To Luke he tell the dog "Go protect Niobe and Lady Celine!"

Luke runing (8 squares or is it 4 squares??)to help Niobe and Lady Celine.

OOc:If the squares are 5'x5', then Luke will go to 145/AL. If the squares are 10'x10', then Luke will go to 158/AM.

Luke made his balance check.

Sly Spells
LVL 0 - Detect Magic - Detect poison - Ray of Frost

Lvl 1- True Strike - Chill Touch - Magic Missels

Lvl 2 - Spider climb - Bull Strenth

Levl 3 - Despell Magic

The Rogues (DMiT JohnP)  Jonas d20+8=24 d6+4=9 d20+4=12 Specialty d20+10=12 d20+3=13
Sunday July 17th, 2005 4:06:58 PM

If the orclet hasn't fallen, Jonas (R1) will spring in and poke at it again, hitting it pretty hard. Then, he continues past it towards Lorbius. And he continues looking for weapons that might work better than a rapier.
Spot = 12, for improvised weapon
Combat Expertise = -5 Atk / +5 AC,
Spring Attack on O57 = AC 24 for 9 pts piercing
AC = 21
Position = AN150


Specialty (R2) also attacks the same ortling, but doesn't hit. She also moves closer to Lorbius, standing behind his bulk.
Spot = 13, for improvised weapon
Attacks on O57 = AC 12
Dodge = +1 AC vs O57
AC = 15
Position = AO151


Roach (R3) looks about sheepily as Jonas and Specialty come closer. "Sorry, guys. Do either of you have a weapon that I could use?" Unarmed, Roach likes where he is just fine.
Position = AP153

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d4+1=4
Sunday July 17th, 2005 6:19:57 PM

To Firng'aer Highlight to display spoiler: {I can wait a few more moments on you, but that is about all. I suggest you make haste.}
Father Wold sends 4 more black bears to the druids call. one arrives to the left of B2, another in front of B3 and the last two arrive to his rear. Quickly he tells them to remain ready, their strength will be needed very shortly. The druid then waits, as there is little else to do until Firng'aer lets him know they are far enough away.

Yorrick maintains his position following the wizard.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
*Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 98.3 minutes 10'radius
Speak with Animals 90 Rounds
Black Bear 8 rounds B2
Black Bear 9 rounds B3
Black Bear 10 rounds B4
Black Bear 10 rounds B5
Black Bear 10 rounds B6
Black Bear 10 rounds B7



Green Hell/The Gauntlet - Round 18 (DM/Al)  2d6(5+5)=10 4d6(1+2+1+2)=6 4d6(4+4+1+4)=13 d20+13=32 d20+13=24 d20+6=15
Monday July 18th, 2005 9:07:02 PM

Before the eyes of the group, Niobe slips to the street, a sleep in a bed of roses. (Niobe, please make one more Fortitude Save vs a DC11. This is secondary poison. If you fail, Sleep for an additional 10 minutes.)

Already drenched in its own purple juices, the purple orc makes a squishing sound when Savin strikes it. The monk moves swiftly over the fallen body to Ilsidur's side. Niobe is in trouble!

Firn'gaer moves up the street to the rescued woman. He draws a wand an prepares to strike down the oncoming ortlings. With Savin gone, the woman looks relieved to have someone nearby. (I don't like it, but, apparently you may not draw from HHH as part of a move action. As I've said, I don't like it, but I've been overruled. BTW, the woman isn't down. Niobe is.)

The furious movement subsides with the waving forest of dark tentacles. The spellborn limbs still search and grasp, but their even, placid movement speaks to the absence of anything living still within.

Sly maintains his concentration, moving the burning ball of fire towards the nearest three ortlings. Because they swarm together in such a close space, the burning sphere catches all three. (10hp fire damage) In silence they writhe as the fire burns their plant flesh. One falls to the ground and dies. Luke moves quickly across the slanted vine covered street. Standing nearly as tall as the ortlings themselves, he protects Niobe's still and fallen form, baring his teeth with a menacing growl. (It's 5x5, Sly.)

The rogues slip past the macabre sight of four purple ortlings swarming against the invisible barrier of Firn'gaer's Resilient Sphere. Silent as they are, their eyes speak for their burning need to return home with food. And it is clear what it is that they consider food. The rogues form up around the enlarged lord of their city, seemingly the safest place to be at this time. The search for weapons but none are to be found. The streets of Fence Level are kept cleaner than those of their home level below.

Peerimus remains where he is, holding the summoned bears in position. Four more appear within the tight quarters. Two find rose vines grasping at their hind quarters. (Bears6 & 7 Reflex vs DC13 or be Entangled.) Around the Anti-Plant Shell, the creatures shuffle and make sounds like the wind moving through the trees. They reach out to touch. Some reach out for food. Without perfect control of flight, it will be impossible to leave without pushing the shell into at least one of them. (Peerimus, if you can wildshape into a creature with Perfect Flight, you can keep the Anti-Plant Shell active.)

Lorbius stoops to pick Niobe up off the street. At nearly the same time, heedless of the foes around them, the ortlings stoop to retrieve their fallen food as well. [i](Savin, Ilsidur, and Luke, you may take an AoO against one of the following Ortlings: Savin-O69 or O65; Luke-O29, O35, or O34; Ilsidur-Any of those. If you have Combat Reflexes, you may more AoO's up to 1 plus your Dex bonus.)


It is difficult to tear Niobe from the hands of the Ortlings without hurting her, and Lorbius can do no more than keep the purple orcs from running off.

Celine rises 30 feet into the air and fires two Scorching Rays at the approaching Shambler. (Touch AC32, AC24, Damage 6+13 = 19hp) The rays leave a third of the shambler charred and blackened. But it comes on.

One Ortling (O48) comes around the side and claws at Luke. (Hit AC15) But the dog's natural toughness protects him from the claw. The rest of the purple orcs cannot risk the dangers of the gray tentacles and the burning sphere. Instead of trying to slip between the two hazards, they go around. Swarming behind the main pack, the prepare to move in and wrestle the food from the animals who keep it from them.

(Niobe, as you are being pulled and jostled, please take another Fortitude Save vs DC11 to wake up. If you wake up, though, you will have found that your weapon has been dropped and is on the ground below you. All enemies around you will receive an Attack of Opportunity if you reach down to retrieve it.)

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

BTW, Purple Orc = Ortling

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Near Death
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Wounded
Ortling29 Lightly Wounded/Free
Ortling30 Uninjured/In Sphere
Ortling31 Uninjured/In Sphere
Ortling34 Wounded/Free
Ortling35 Uninjured/Free
Ortling36 Uninjured/In Sphere
Ortling42 Uninjured/Free
Ortling43 Uninjured/Free
Ortling46 Uninjured/Free
Ortling48 Uninjured/Free
Ortling50 Uninjured/Free
Ortling51 Uninjured/In Sphere
Ortling65 Near Death/Free
Ortling69 Wounded/Free

Bear, Black2 Uninjured
Bear, Black3 Uninjured
Bear, Black4 Uninjured
Bear, Black5 Uninjured
Bear, Black6 Uninjured
Bear, Black7 Uninjured

Celine Uninjured
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded (Flying at 35 feet)
Half-Orc Wounded
NPC Woman Lightly Wounded

Maps

The Gauntlet Round 18

Full Range of Vision

Peerimus

Savin ac 24 hps 85/95  d20=15 d20=18 d10+15=24 d20+6=7 d20+6=21 d20+1=19 d10+9=18 d10+9=17
Monday July 18th, 2005 10:27:22 PM

Savin sees red! They are trying to take Niobe away! That will not happen! He swings with all his might, just missing with the first blow. Since he has an combat reflexes, he swings at the second (O65)and hits with a solid stomp kick. (Full power attack +11 damage to strike)

Savin does 24 points of damage to the wortling.

Savin, after the satisfying crunch, seems to settle down a little and doesn't put everything he has into the blows, trying to place them with more skill.

Savin attacks O69 (hoping O65 is dead!) and hits twice. (Flurry of blows, Power attack +5)
Savin hits O69 twice for a total of 35 points of damage.

Ilsidur (AC25, 72/107 hp)  d20+14=31 d10+5=15 d6=4 d20+14=31 d20+9=20 d10+5=8 d10+5=15 d6=4 d6=3
Tuesday July 19th, 2005 12:02:29 AM

Seeing the ortlings reach for his fallen friend, Ilsidur quickly slashes at one of the purple beasts. [OOC: AoO on Ortling 34, hit AC31 for 15 + 4 fire damage.]

He continues to swing, trying to fight his way through. He swings his axe twice more, each time connecting with purple plant flesh. [OOC: First hit AC31 for 8 + 4 fire damage. If that is not enough to drop Ortling 34, he will swing again. Otherwise, he will target another ortling. Second hit AC20, for 15 + 3 fire damage.

Sly Foxx(AC19 85/85hp - Luke (Ac21 50/65hp)  d20+8=26 d6+4=10
Tuesday July 19th, 2005 6:57:18 AM

Sly is now sweatting some pearl size water, because he will biring down the fire ball (to square 153/AJ) and not touch Fighting Luke.

Luke will attack Ortling(g45) to finish him off. (Attack Ac 26) Bited him with all his strenth (Damages 10 hp)
Sly Spells

Lvl 0 -Detect magic - Detect poison - Ray if frostx1
Lvl 1 - True Strick - Chill Touch - Magic MisselsX2
Lvl 2 - Spider Climb - Bull Strenth

Lvl 3 - Dispell Magic

Firn'gaer  3d4(3+4+4)+3=14
Tuesday July 19th, 2005 7:38:32 AM

Peerimus Highlight to display spoiler: {Things look well in hand here. Orks are getting mashed with only one shambling plant left coming down the street. Up the street looks clear for now.}

Firn'gaer happy with the results of his couple spells and turns to speak to the woman.

"My lady stay close and stay behind me." He says to the woman next to him. "This is Yorrick," referring to the large bear at his side, "and the rodent that may or may not appear is Rufus."

A small nose pierces the folds. Not coming out 'til it's clear.

"Ok, not clear yet." He says giving a wink to the woman talking as if she can understand Rufus. "Better stay in there and out of sight then."

"Time to slow up that mound." He speaks a word and points the wand in its direction. With small flashes of warped air, three distorted globes fire from the wand and towards the mound. Each strikes with a low 'thud' into the creatures mass.

Magic Missile at S20 - 14 points of damage.

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize poison (potion) -- 48.2 minutes
telepathic bond (Peerimus) -- 49.1 minutes
black tentacles -- 7 rounds
resilent sphere -- 9.8 minutes


Lesser Extend Rod -- 1/3 uses left.
Wand of Magic Missiles (charges used) -- 1

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles*, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere*, heightened slow*, telekinesis*

* -- Spells cast

The Rogues (DMiT JohnP)  d20+4=6 d20+2=16 d20+3=7 d20=11 d20=17
Tuesday July 19th, 2005 8:00:16 AM

Jonas (R1) looks ahead, over the field of waving black tentacles and past the shambler up ahead in the street. He makes some hand signals to both of his companions. Then he moves between the field of tentacles, Savin and the ball of fire.
"We're moving out, it'll draw some of them off and make it easier for you to rescue your companion!"
Spot = 6, for improvised weapon
AC = 16, Mobility = AC20 vs AoO
Position = AG144


Specialty (R2) understands her boss' intent and moves to follow him.
Spot = 7, for improvised weapon
AC = 15, Mobility = AC19 vs AoO
Position = AG146


Roach (R3) also manages to understand his boss and also moves around the Children of Chaos.
Spot = 16, for improvised weapon
AC = 16
Position = AH148




Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d20+4=22 d20+4=8
Tuesday July 19th, 2005 5:28:28 PM

Peerimus shifts into an eagle and stays put. To Firngaer Highlight to display spoiler: {I will be forcing the shield to collapse in a few moments and the we will all need to be leaving this area.}

To the bears, he bids them stay a moment longer. Bear 6 Reflex 22 Bear 7 reflex 8 (Entangled)

Yorrick continues to shadow Firn'gaer.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
*Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 98.2 minutes 10'radius
Speak with Animals 89 Rounds
Black Bear 7 rounds B2
Black Bear 8 rounds B3
Black Bear 9 rounds B4
Black Bear 9 rounds B5
Black Bear 9 rounds B6
Black Bear 9 rounds B7 Entangled

Green Hell/The Gauntlet - Round 19 (DM/Al)  2d6(1+1)=2 d20+4=12 d20+4=15 d20+21=28 d8+8=13 5d4(2+4+1+1+2)+5=15 d3+3=5 d3+3=5 d3+3=6 d3+3=4 d20+6=9 d20+6=16 d20+6=22 d3+3=6 d20+11=13
Tuesday July 19th, 2005 9:08:24 PM

Niobe's companions rush to the rescue.

A purple orcs, soft and pulpy, nearly dead, explodes when hit by Savin's power blow. Savin steps through the spray of flying purple viscera, and before the purple rain settles on his skin, the monk puts his fists through the body of the second ortling. (BTW, the number of points you can allocate to Damage using Power Attack may not exceed your Base Attack Bonus. 7 is your BAB. 11 is your Melee Attack Bonus or MAB.)

Ilsidur chops at one of the ortlings as it bends to pick up Niobe. Cleaved through the torso, it throws its hands in the air before falling to the ground in a loose flaming pile. Quickly stepping in, Ilsidur lands two successive blows, and a second ortling releases Niobe and falls to the ground.

Sly moves the Flaming Sphere south. Before it gets to where he wishes it to go, the Sphere runs into two ortlings swarming over each other. The Sphere scorches both. (Fire Damage 2hp. Reflex Saves 12-Failed & 15-Saved) This time the core heat of the fire misses its targets. Worse yet, one of the pair is able to squirm away and avoid the fiercest of the heat.

Luke bites a mouthful of ortling. Purple juice fills his mouth as the big wardog rips away a sizable chunk of plant.

The woman, despite Firn'gaer's reassurances, continues to eye Yorrick with apprehension. Rufus peeks out, wiggles his nose, and then dives back to safety again. The wizard triggers the magic of his wand, and three dull explosions rip the insides of the approaching shambler.

The way now apparently clear, the rogues move out. Jonas makes some subtle surreptitious hand signals, and then they go. Too soon? The shambling mound is charred and half dead. But it still presents a very real and terrible threat.

Peerimus shifts to the form of an eagle. One of the summoned bears moans in complaint, as its hind quarters are wrapped in twisting rose vines. The towering plant creatures shift and jostle. Soon now. Soon.

With a weapon in either hand, Lorbius finds his grip on Niobe's body tenuous even with most of the ortlings now gone. One leg wedged under his arm, he strikes out with the flail in his free hand. (Hit O29 AC28, 13hp) Even taking care not to strike Niobe, the noble lands a blow, ripping flesh from the ortling with the whips of the flail.

Five more bolts of bright light, kin to those from Firn'gaer's wand, fly down from Celine's position above. (Magic Missile 15hp) They strike the shambler, burning more of the life from it.

The single ortling retains its hold on Niobe. Straining to pull her free. It has no scruples about causing harm to the rogue, and its claws dig in as it pulls. (029 Grapple Full Attack damage 5+5 = 10hp) Two more move in. They reach out to catch a hold of Niobe, and pull. (042 Grapple damage 4, O48 Grapple damage 6 = 10hp)

Three more flee the flaming sphere, and come around to attack Luke. (O43 Claw AC9, O46 Claw AC16, O50 Claw AC22, Damage 6hp. Luke make a Fort Save vs DC11 or fall asleep.) One ortling breaks through the wardog's defenses, leaving a nasty poison filled wound.

(Niobe, as you are being pulled and jostled, please take another Fortitude Save vs DC11 to wake up. If you wake up, though, you will have found that your weapon has been dropped and is on the ground below you. All enemies around you will receive an Attack of Opportunity if you reach down to retrieve it.)

The Shambler, (S20) blackened and dying, lumbers across the short intervening rose covered space between itself and the rogue, Jonas. From five feet away, it sends a waving branch crashing down upon the rogue. (Slam AC13. lucky lucky bastard) The rogue's care and vigilance pays off. He ducks, and feels the passage of the heavy branch above.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

BTW, Purple Orc = Ortling

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Near Death
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Wounded
Ortling29 Near Death/Free
Ortling30 Uninjured/In Sphere
Ortling36 Uninjured/In Sphere
Ortling42 Uninjured/Free
Ortling43 Lightly Wounded/Free
Ortling46 Lightly Wounded/Free
Ortling48 Wounded/Free
Ortling50 Uninjured/Free
Ortling51 Uninjured/In Sphere

Bear, Black2 Uninjured
Bear, Black3 Uninjured
Bear, Black4 Uninjured
Bear, Black5 Uninjured
Bear, Black6 Uninjured
Bear, Black7 Uninjured

Celine Uninjured
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded
NPC Woman Lightly Wounded

Maps

The Gauntlet Round 19

Full Range of Vision

Peerimus

Niobe (??/73 HP, 19 AC)  d20+7=22 d20+7=18 d20+7=14
Tuesday July 19th, 2005 9:41:56 PM

(Fort save 22, 18, 14.)

(I have no idea how many saves to roll. Niobe may even possibly be unconcious/dead due to traumatic injury, I have no overview over the damage the creatures have inflicted and are inflicting. Also explain grappling damage to me Al it doesn't make sense.)

The Rogues (DMiT JohnP)  d20+8=20 d6+4=9
Tuesday July 19th, 2005 9:59:25 PM

"I am not a hero," intones Jonas (R1) as he is confronted with the shambling mound. Still, there's a time and place where a rogue has to fight. Jonas bounds forward, trying to hit the shambling mound hard and then retreats.
Combat Expertise = -5 Atk / +5 AC,
Spring Attack on S20 = AC 20 for 9 pts piercing
AC = 21, 22 vs S20 (Dodge)
Position = AD146


Specialty (R2) skirts around the shambling mound. Is she trying to get into position for a flank attack?
Dodge = +1 AC vs O57
AC = 15, 16 vs S20
Position = AB138


Roach (R3) scoots over to the buildings. He wants no part of the shambling mound and thinks that he has a better chance of prying a railing loose to use as club.
Position = X143

Savin ac 24 hps 85/95  d20+4=12 d20+4=13 d20-2=18 d10+11=20
Tuesday July 19th, 2005 10:24:32 PM

Savin slides forward with a 5' step to AK151 and with a Flurry of blow powerattack kicks savagedly at the wortlings attacking Niobe.
He only hits once but it is a solid blow doing 20 points of damage.

He attacked O29 yelling, "Let her go! Leave her alone! Get away from her!"



Ilsidur (AC25, 72/107 hp)  d20+14=28 d20+9=10 d10+5=13 d6=6
Wednesday July 20th, 2005 12:05:24 AM

Ilsidur continues to chop at the ortlings holding onto Niobe and blocking the way. Only one of his swings connects this time. [OOC: Hit AC28 for 13 + 6 fire damage.]

He calls to Peerimus, "Only a few more seconds and we should be free. Keep them on your side of the room for a little while longer, if you can!"

Firn'gaer 
Wednesday July 20th, 2005 7:30:01 AM

Firn'gaer sees the rogues starting to be engaged by the huge mound of plant matter.

"What are they doing?" He says aloud.

With a word and a gesture, he dismisses the tentacles back to the nothingness from which they were created.

The wizard not sure of how to proceed, draws a second wand from his haversack (grease).

Peerimus Highlight to display spoiler: {I think I have a way to help open things for you, grease up the area around some of the smaller monsters. Give them something else to worry about. Will it help? We're through the things up here save one mound. It's all clear beyond that.}

Firn'gaer points to Lorbius, "See that man," he says to the woman, "Follow him, stay behind him and you'll be safe or stay here those things", he gestures to the sphere, "Have about 10 minutes before they're free."

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 139 minutes
extended see invisibility -- 139 minutes
neutralize poison (potion) -- 48.1 minutes
telepathic bond (Peerimus) -- 49 minutes
black tentacles -- 6 rounds
resilent sphere -- 9.7 minutes


Lesser Extend Rod -- 1/3 uses left.
Wand of Magic Missiles (charges used) -- 1

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles*, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere*, heightened slow*, telekinesis*

* -- Spells cast

Sly Foxx (Ac19 82/82hp) & Luke (Ac21 44/65hp)  d20=20 d20+2=21 d20+6=19 d6+4=8 d20+5=15
Wednesday July 20th, 2005 8:28:32 AM

Sly see that Savin is going to be in the way of the fire ball, so he decides to stop the Fire ball where it is. Now He'll move to (158/AM)and with luck he stay on his feet. (OOC: NOW he gets a natural 20, he will need this next round)

Luke is not very happy, But being the barbarian that he is, shake off that wound and attack the purple grape again Att Ac 19 - Damages 8hp. (OOC: Fort Save 15.)

Sly's Spells

Lvl 0 - Detect Magic - Deteck Poison - Ray of Frostx1

Lvl 1 - True Strike - Chill Touch - Magic Misselsx2

Lvl 2 - Spider Climb - Bull Strenth

Lvl 3 - Dispel Magic

Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d20+5=17 d20+4=13 d20+4=14
Wednesday July 20th, 2005 3:00:47 PM

Listen 17 Peerimus picks up Ilsidurs voice in the distance, Firngaer Highlight to display spoiler: { I have enough help thank you. Tell Ilsidur very well. I will wait a moment longer.}
and so the druid waits. He tells B3 to move slighty right (BY/200) and B4 to move a bit forward(199/BU). Soon my friends I will bless you all with the might of Father Wold and you will need to battle.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
*Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 98.1 minutes 10'radius
Speak with Animals 89 Rounds
Black Bear 6 rounds B2
Black Bear 7 rounds B3
Black Bear 8 rounds B4
Black Bear 8 rounds B5
Black Bear 8 rounds B6
Black Bear 8 rounds B7


Green Hell/The Gauntlet - Round 20 (DM/Al)  d20+13=28 d20+13=17 d3+3=5 d20+6=7 d20+6=21 d20+13=16 d20+6=22 d20+6=16 d20+13=33 d20+13=22 d3+3=6 d20+6=23 d20+6=20 d3+3=4
Wednesday July 20th, 2005 9:48:41 PM

Niobe wakens to pain. The Wold jumps and turns at a confusing angle. Hard hands are upon her body. (Niobe, see current hitpoints below. Looking at your Fortitude Rolls, I think you should now be awake. Grappling is close hand to hand combat. Wrestling, if you will. It deals damage as though from an unarmed strike. Normally, Niobe would have a chance to avoid the damage by making an opposed grapple check to escape. But she was asleep, and therefore automatically took damage as the ortlings grabbed and pulled at her in their attempt to take Niobe away from Lorbius.)

Jonas of the rogue trio leaps to the attack. He finds that the point of his rapier finds greater purchase against this Shambler, than it did against the purple ortlings. His colleagues scatter, spreading their selves into three separate targets.

Savin moves in perilously close to Sly's Flaming Sphere, and punches the lights out of one of the orcs holding Niobe. He shouts at the remaining ortlings, but they pay him no heed, continue to fight Lorbius for the body of the now conscious rogue.

Ilsidur swings, and another ortling goes down. Niobe has only one purple orc gripping her let in its claws. Ilsidur calls out to Peerimus, urging him to hold the giant plant monsters for a moment longer.

Firn'gaer dismisses the sea of dark tentacles. They vanish, leaving purple crushed and mangled bodies lying on the street. The wizard draws a second wand, and offers Peerimus help in his escape. He points out Lord Lorbius indicating that the rescued woman would be best to follow him.

Sly keeps the Flaming Sphere where it's at and he moves across the tilted street. Luke bites again at an ortling. He rips out another chunk of flesh.

Through the telepathic link, Peerimus sends a reply to both Firn'gaer and Ilsidur. He begins to instruct the bears to move into new positions, then remembers that he is in the form of an eagle. Can a creature without the power of speech use the Speak to Animal spell? Can eagles communicate with bears? Apparently they can. Or, perhaps it's the feat that Peerimus has mastered allowing him to cast spells while in animal form. Maybe that has helped to bridge the gap. Regardless, the bears shift to their new positions, growling at the plants just outside the shell.

Lorbius looks relieved as Niobe wakens. And yet an ortling still pulls her by an arm. He could let her drop to the ground and attack with both weapons. Chances are good that he could take them down before they escaped. Then his head turns, and his eyes lock upon a think down the alley to the west. A low growl rumbles in his throat, and Celine glances downward from above. She follows his gaze, peering into the dim light.

The ortling holding Niobe (O42) digs a claw in and pulls. (Grapple 28, 17 vs DC24, Grapple Damage 5hp) It's claws dig in ripping more of Niobe's flesh.

Two others nearby abandon Luke and answer a telepathic call for help. They swarm over and grab at Niobe. (046 Touch Attack AC7, AC21 vs DC10, Grapple 16 vs DC24) The first one misses the squirming Niobe, but then reaches out with a second claw and grabs hold. But Niobe, fighting for her life, manages to rip away. (O50 Touch Attack AC22, AC16 vs DC10, Grapple 33 & 22 vs DC24, Grapple damage 6hp.) The second ortling gets a good hold of Niobe. One of its claws digs in deep.

(Niobe, you are now at 27/73 hitpoints. You are grappled by two ortlings O42 and O50. You may attempt to break away from them by making two separate grapple checks vs DC23. Your Grapple Bonus is 14, so you roll a 1d20+14. After that, you must beat two Fortitude checks vs DC11 or fall asleep again.)

The last ortling attacks Luke again. It hits with both claws. (O43 Claw Luke AC23, AC20, Damage 4hp) One claw scrapes the wardog's leg drawing blood, and leaving poison behind. (Make another Fortitude Save vs DC11, Luke or fall asleep.)

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

BTW, Purple Orc = Ortling

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Uninjured
Tendriculos4 Uninjured
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Lightly Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Near Death
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Near Death
Ortling30 Uninjured/In Sphere
Ortling36 Uninjured/In Sphere
Ortling42 Uninjured/Free
Ortling43 Lightly Wounded/Free
Ortling46 Wounded/Free
Ortling50 Uninjured/Free
Ortling51 Uninjured/In Sphere

Bear, Black2 Uninjured
Bear, Black3 Uninjured
Bear, Black4 Uninjured
Bear, Black5 Uninjured
Bear, Black6 Uninjured
Bear, Black7 Uninjured

Celine Uninjured
Lorbius Wounded
Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded
NPC Woman Lightly Wounded

Maps

The Gauntlet Round 20

Full Range of Vision

Peerimus

The Rogues (DMiT JohnP)  d20+8=24 d6+4=7
Wednesday July 20th, 2005 10:05:28 PM

Glancing back over his shoulder, Jonas (R1) studies the progress of the Children of Chaos in dealing with the last of the ortlings. Shaking his head, he skips in and stabs at the shambler once again. After sinking his rapier into the mulch, he retreats to the northwest.
Combat Expertise = -5 Atk / +5 AC,
Spring Attack on S20 = AC 24 for 7 pts piercing
AC = 21, 22 vs S20 (Dodge)
Position = AB141


Specialty (R2) closes ranks with her boss, moving to the south just out of the range of the shambler's tentacles.
AC 15, 16 vs. S20 (Dodge)
Position = AB140


Roach (R3) gives up his search for a weapon and also joins Jonas.
Position = AA 141

Ilsidur (AC25, 72/107 hp)  3d8(3+8+2)+10=23
Wednesday July 20th, 2005 11:22:53 PM

Seeing Niobe is seriously hurt, Ilsidur steps back [OOC: to AL151] and reaches down to administer healing. [OOC: Convert prayer spell to cure serious wounds spell, healing Niobe for 23 damage.]

"Clear these creatures off of Niobe; we need to get moving! Lorbius, what do you see?"

Savin ac 24 hps 85/95  d20+11=22 d20+11=25 d20+6=20 d10+4=7 d10+4=8 d10+4=12
Thursday July 21st, 2005 8:23:25 AM

Savin winces as he feels the heat from the fire, "Can't someone move this ball of flame!" he yells out plainitivily.

Savin decides not to put as much strength into these next group of attacks and aims his shots more carefully.

He will strike O42 with all three blows unless he kills it sooner. He will then hit O50 trying to free Niobe up.

Damage total 27


Sly Foxx (Ac19 82/82hp) & Luke (Ac 21 ??/68hp)  d20+1=18 d20+18=31 d8+8=14 d20+5=15 d20+6=18 d6+4=8
Thursday July 21st, 2005 9:43:55 AM

With a little bit of caution, Sly will draw his Spicial Long Sword +2. He arrives (at 155/AK) Sly will attack only once Attacking (043 who is infrount of Luke)

OCC: Made blance check 13 - Attack Ac 31 - Damages 14hp.

Luke yelps once, but will attack again, "Grrr! You Die Now!"

Occ: Luke made his check DC 15 - Attack Ac 18 - Damages 8hp.

Sly's Spells

0) Detect Magic - Detect Poison- Ray of Frostx1

1) True Strike - Magic Misslesx2- Chill Touch??

2) Spider Climb - Bull Strenth

3) Dispell Magic



Peerimus [AC 26 HP 73/73] and Yorrick [AC 19 HP 73/73]  d20+9=28 d20+9=15 d20+4=11 d6+9=15 d20+9=29 d20+9=19 d20+4=16 d6+9=14 d6+9=13 d20+9=24 d20+9=16 d20+4=21 d6+9=14 d8+4=11 d20+9=26 d20+9=12 d20+4=5 d6+9=15 d20+6=21 d4+4=6 d20+3=11
Thursday July 21st, 2005 10:14:34 AM

To Firng'aer Highlight to display spoiler: {It is time}

Peerimus call on Father Wold to lend his might the thr throng of bears about him. Cast Animal Growth on B2, B3, B4, B5 and B7.
Enhanced Bears
Size/Type: Large Animal
Hit Dice: 3d8+18 (31 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+4 natural, -1 Size), touch 11, flat-footed 12
Base Attack/Grapple: +2/+15
Attack: Claw +9 melee (1d6+9)
Full Attack: 2 claws +9 melee (1d6+9) and bite +4 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent Damage Reduction 10/Magic
Saves: Fort +6, Ref +3, Will +2
Abilities: Str 27, Dex 11, Con 19, Int 2, Wis 12, Cha 6
Skills: Climb +8, Listen +4, Spot +4, Swim +12
Feats: Endurance, Run

The druid calls out for the bears to attack.
B3 attacks T4 Claw AC 28/15 Bite AC 11 Dmg 15
B4 attacks T3 Claw AC 29/19 Bite AC 16 Dmg 14/13
B5 Attacks S8 Claw AC 24/16 Bite AC 21 Dmg 14/11
B2 Attacks T3 Claw Ac 26/12 Bite ac 5 Dmg 15
B6 attacks T1 claw AC 21 dmg 6
B7 attacks T4 but gets entangled reflex 11

Peerimus remains where he is.

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
*Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
*Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 98 minutes 10'radius
Speak with Animals 89 Rounds
Black Bear 5 rounds B2 Growth
Black Bear 6 rounds B3 Growth
Black Bear 7 rounds B4 Growth
Black Bear 7 rounds B5 Growth
Black Bear 7 rounds B6
Black Bear 7 rounds B7 Growth, Entangled


Niobe (??/73 HP, 19 AC)  d20+14=31 d20+14=29 d20+7=14 d20+7=11
Thursday July 21st, 2005 8:47:01 PM

(Rolling whatever checks you said to roll Al. Can we get this over with it is getting old?)

If she gets away Niobe certainly hopes to retrieve her rapier ASAP. It would seem that Niobe is too ticked off to fall asleep again...

"Thanks Ilsidur!"

She has no real overview over this farce, so thanking everyone else will certainly be for later.

(At the first opportunity to safely retrieve her dropped weapon that will be Niobe's primary action. Then she'll hopefully be able to get the heck out of Dodge!)

Green Hell/The Gauntlet - Round 21 (DM/Al)  d20+6=10 d20+6=15 d20+6=7 d20+6=18 d20+6=23 d20+6=19 d20+11=12 d20+11=15 d20+11=21 d20+11=18 d20+11=21 d20+11=24 d20+11=27 d20+11=12 d20+11=25 d20+11=13 d6+6=11 d6+6=10 d6+6=9 d6+6=7 2d6(6+2)+5=13 2d6(5+4)+5=14 2d6(1+6)+5=12 2d6(1+1)+5=7 2d6(3+2)+5=10 2d6(4+2)+5=11 2d6(3+6)+5=14 d20+25=26 d20+25=42 d20+20=35 d20+15=25 d20+25=44 d20+25=28 d8+8=10 d8+8=13 d8+8=14 d8+8=11 d4+8=12
Thursday July 21st, 2005 9:19:03 PM

Jonas attacks again. His rapier undoes a thread within the Shambler, and it falls to the street. The rest of his rogue crew, forms a tight triangle behind him.

Ilsidur steps back to avoid an attack by the nearby orcs. Through the Synergy between Chaos and Law, he draws the divine power of health. Niobe's wounds close and heal.

If Ilsidur is the Life-giver, then Savin is the Life-taker. With three quick and precise strikes, he sends an ortling to the street.

Sly and Luke attack together. Singing sword and clashing teeth. Another orc throws up its claws and falls to the ground, bleeding purple juice.

With the street in the immediate area all but clear, Lorbius drops Niobe's leg and steps over her body. Dual weapons flash, striking at the hated plant creatures. (Flail Hit O50 AC26, AC42, AC35, Damage 10+13, Flail Hit O46 AC25, Kukri Hit AC44 (Crit Threat AC28 = Crit) Damage 14+11+12) The plants fall to his blade.

Niobe rises and retrieves her rapier.

The Floating City noble rises from his crouch and turns to the dwarven cleric. For a moment, he does no more than look down upon Ilsidur from above. His eyes are dark as he weighs various unreadable thoughts.

"It is a personal matter," he says at last. His eyes rise to Celine up in the air. "And it is a thing that we must attend to immediately."

"Go love," he whispers to Celine. "I will track if necessary." She flies down the alley at a speed unmatched on land. Lorbius looks to the south at the wall of shuffling plant creatures that ring Peerimus and his Anti-Plant Shell. "I fear for your friend," the noble says. "But there is nothing I can do for him. I must go."

"We will meet you at the Giggling Ghost. It is north along this street. At the first large crossing of ways, turn to the right. The Giggling Ghost will be on the right side. The sign is plain."

"Go with your gods. Your friend Druid Peerimus as well." Then the lord moves swiftly across the street and up the alley.

Screeching to the sky, Peerimus in the south, casts a spell. The bears around him swell in size. Hell and carnage break loose.

Now larger in size, the bears jostle for space within the Anti-Plant Shell two are forced half out, exposing themselves to the monsters without. Without heed, they attack. The claws of the large black bears send green plant flying into the air. But the Tendriculos begin to heal at an alarming rate. The one to the south, attacked by the smaller bear, appears completely unharmed.

The towering plant monsters reach out to flail at the exposed parts of the bears.

T3 Slam B4 AC10, AC15, Damage 11hp
T2 Slam B4 AC7, AC18, Damage 10hp
T4 Slam B5 AC23, AC19, Damage 9+7= 16hp
S4 Slam B4 AC12, AC15, Damage 13hp
S5 Slam B4 AC21, AC18, Damage 14+12= 26hp
S6 Slam B4 AC21, AC24, Damage 7+10 = 17hp
S8 Slam B5 AC27, AC12, Damage 11hp
S13 Slam B5 AC25, AC13, Damage 14hp

Blood sprays as the two animals are instantly club from seven different directions. The sound of rending flesh fills the air, as tendrils pull at limp sacks of meat, pulling them apart and swallowing the pieces.

+++++++++++++++++++++++++++++++++++++++

[OoC: Please state specific grid coordinates to which you wish to be placed. If you do not do so, I will place your character where I deem appropriate. And, in such cases, I will brook no unhappiness.]

Covered in Rose Vines: The entire area is covered in Rose Vines. They make charging, running and tumbling impossible for all that do not have either Freedom of Movement or Woodland Step.

45 Degree Incline: Also note, even with Freedom of Movement or Woodland step no running without a Balance check vs. DC10. Fail the check and fall Prone.

Ortling Poison: Make a Fort save vs. DC11. If failed, sleep for 1 minute. Next round after failure, make another Fort save vs. DC11 for secondary effects. If failed sleep for another 10 minutes.

BTW, Purple Orc = Ortling

Carrying an unconscious person: -2 to Hit. 25% chance that all strikes that hit you hit the person you are carrying instead. The -2 to Hit penalty is waived if you have a shield proficiency. But the chance that the person you are carrying is hit remains. No two weapon fighting.

A AC15 = Assassin Vine
S AC20 = Shambling Mound
T AC16 = Tendriculos
N = Woman
O AC16 = Purple Orcs

Status
======
Tendriculos1 Uninjured
Tendriculos2 Uninjured
Tendriculos3 Lightly Wounded
Tendriculos4 Lightly Wounded
Assassin Vine1 Wounded
Assassin Vine2 Lightly Wounded
Assassin Vine3 Wounded
Assassin Vine4 Lightly Wounded
Assassin Vine5 Uninjured
Shambler1 Near Death
Shambler2 Wounded
Shambler3 Wounded
Shambler4 Lightly Wounded
Shambler5 Wounded
Shambler6 Lightly Wounded
Shambler8 Wounded
Shambler9 Lightly Wounded
Shambler11 Uninjured
Shambler12 Uninjured
Shambler13 Uninjured
Shambler14 Near Death
Shambler15 Uninjured
Shambler17 Uninjured
Shambler18 Uninjured
Shambler20 Dead or Dying

Bear, Black2 Uninjured
Bear, Black3 Uninjured
Bear, Black6 Uninjured
Bear, Black7 Uninjured

Jonas Lightly Wounded
Specialty Lightly Wounded
Half-Orc Wounded
NPC Woman Lightly Wounded

Maps

The Gauntlet Round 21

Full Range of Vision

Peerimus

Ilsidur (AC25, 72/107 hp) 
Friday July 22nd, 2005 12:05:31 AM

Ilsidur calls out, "The way is clear, Peerimus! Get out while you can! We will wait here until you catch up, then we can head towards the Giggling Ghost!"

The dwarf waits for eagle Peerimus to make his way towards the party.

Sly Foxx (Ac19 82/82hp) Luke (Ac21 ??/65hp)  d20+1=15 d20+5=21
Friday July 22nd, 2005 6:28:14 AM

Sly will cosentrait on the fire sphere and send it to 141/AB. Before he follows the others to the Giggling Ghost. (Sly makes his check - 15)

Luke will follow Sly, "Come On! Let's Go!" (Luke makes his Fort check 21(Darn Dog!))

Sly Spells

0 - Detect Magic - Detect Poison - Chill Touch

1 - True Strick - Magic Misselsx2 - Chill Touch

2 - Spider Climb - Bull Strenth

3 - Dispel Magic

The Rogues (DMiT JohnP) 
Friday July 22nd, 2005 7:30:04 AM

The three rogues stand together, plainly having a discussion.

From his hand motions it looks like Roach (R3), the half orc, is nervous. Specialty (R2), the human female, seems calmer but is looking up the street towards the Giggling Ghost. Jonas (R1), rubs his bearded chin while listening to the words of the other rogues and glances back towards the Children.

Listen DC 15 to Highlight to display spoiler: {His voice almost almost pleading, Roach says to Jonas, "Boss! I don't got no weapons, and I ain't going back for my axe, neither. Look up ahead! We gotta stick with them and let them fight."

Specialty listens to Roach's words and speaks in a measured, calm manner. "We thought the way ahead was clear, but there's too many plant-things still moving about. The Ghost is close but not close enough."

Jonas replies to his underlings, "You've persuaded me. I don't know if they remember how they found us, but we can still probably give them the slip after the Ghost."
}

Turning to the Children, Jonas calls out to the Children. "We took care of that shambling thing, but there's still some plant-things between here and the Ghost. Do you want us to lead you there?"

Savin  d20+13=20 d20+13=27
Friday July 22nd, 2005 8:18:35 AM

Savin easily hears the conversation the rogues are having and sighs. He knows they are rogues who have walked a crooked path. Still they are human beings and shouldn't become plant food. Savin decides to watch them closely and if they slip away, so be it. He doubts 3 thieves can really hurt the city to much right now.

Savin says, "Ilsidur, lead the others to the Giggling Ghost. I will stay here to help Peerimus, if he gets into trouble. I can easily catch up if I need to."

Savin then takes a good look around, trying to insure nothing is sneaking up on them.

"Hurry up and get that nice lady to the Ghost."

Peerimus (Eagle) [AC 18 HP 63/63] and Yorrick [AC 19 HP 73/73]  d20+9=26 d20+9=15 d20+4=24 d6+9=10 d8+4=12 d20+3=15 d20+9=28 d20+9=29 d20+4=15 d6+9=11 d6+9=11
Friday July 22nd, 2005 12:49:30 PM

Peerimus steals himself for the brush by with the Smabling mounds and takes flight, calling one last time to the bears to strike. Peerimus will fly in an upward spiral.(BW200-BX200-BX201-BX202-BW202-BW201-BW200). A thought flashes through his mind as he beats his wings Not enough then
Eagles can turn in place 45 degree for -5' mv

B2 Attacks T3 Claw Ac 26/15 Bite ac 24 Dmg 10+12
B3 grapples T4
B4 grapples T3
B5 grapples S16
B6 surely got smoked
B7 attacks T4 reflex 15 Claw AC 28/29 Bite 15 Dmg 11+11

Level 0:
Detect magic, Mending, Read Magic, Create water, Guidance, Purify Food and Drink

Level 1:
Jump, *Longstrider, CLW, Endure Elements, *Speak with Animals

Level 2:
*Extended Produce Flame, Animal Tance, Reduce Animal, *Barkskin, Cat's Grace

Level 3:
*CMW, *Greater Magic Fang, Nuetralize Poison, *Summon Nature's Ally III

Level 4:
*Dispel Magic, *Anti-Plant Shell, *CSW

Level 5:
*Animal Growth, *Wall of Thorns

Active spells: Peerimus only
Longstrider 9 hours +10 Speed
Greater Magic Fang +1 all attacks 9 hours
Barkskin 200 minutes +4 AC
Antiplant shell 97.9 minutes 10'radius
Speak with Animals 88 Rounds

B2 4 rounds Growth DR 10/magic
B3 5 rounds Growth DR 10/magic
B4 6 rounds Growth Grappled DR 10/magic
B5 6 rounds Growth Grappled DR 10/magic
B6 6 rounds should have been smoked by T1
B7 6 rounds Growth DR 10/magic

Enhanced Bears
Size/Type: Large Animal
Hit Dice: 3d8+18 (31 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+4 natural, -1 Size), touch 11, flat-footed 12
Base Attack/Grapple: +2/+15
Attack: Claw +9 melee (1d6+9)
Full Attack: 2 claws +9 melee (1d6+9) and bite +4 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent Damage Reduction 10/Magic
Saves: Fort +6, Ref +3, Will +2
Abilities: Str 27, Dex 11, Con 19, Int 2, Wis 12, Cha 6
Skills: Climb +8, Listen +4, Spot +4, Swim +12
Feats: Endurance, Run

Sly Foxx(Ac 19 82/82hp) & Luke (Ac 21 ??/65hp)  d20=3 d20=14
Saturday July 23rd, 2005 7:01:30 AM

Sly will follow the others, he tells Luke "Come on Luke were going to our favoret place the G&G and your well deserved Soup Bone!

Off the duo goes with the others, , ,

Nither Sly (misses with a 3) or Luke (better but misses 14) hears antthing of the Rouges plans.

Firn'gaer 
Saturday July 23rd, 2005 9:03:57 AM

[Move to AL146]

The wizard continues to move up the street towards the place mentioned by Lord Lorbius.

Status
Current HP -- 44/50

Active Spells
extended mage armor -- 20 hours
extended elf sight -- 138 minutes
extended see invisibility -- 138 minutes
neutralize poison (potion) -- 47.9 minutes
telepathic bond (Peerimus) -- 48.8 minutes
resilent sphere -- 9.5 minutes


Lesser Extend Rod -- 1/3 uses left.
Wand of Magic Missiles (charges used) -- 1

Prepared Spells
0 -- detect magic, light, prestidigitation, read magic

1 -- elf sight*, magic missile x2**, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray*, see invisibility*

3 -- deep slumber, dispel magic, fly, lightning bolt

4 -- black tentacles*, dimension door*, empowered scorching ray, polymorph

5 -- heightened resilent sphere*, heightened slow*, telekinesis*

* -- Spells cast


Crossing The Green Styx - End of Combat (DM/Al)  d20+6=11
Saturday July 23rd, 2005 9:55:05 AM

The way is clear!

A single Assassin Vine coils against a building at the side of the street. The tip of the vine weaves in the air. But, slow as it is, it possesses little threat by itself. Five hundred feet up the street something large and green moves off to the west and disappears up a cross street. There are still dangers about in within the city.

Lorbius and Celine have vanished down the alley.

The woman rescued from the clutches of the plant-orcs gives a brave smile to Savin and Firn'gaer. Her eyes, though, are still filled with fear and confusion. "You're going to the Giggling Ghost? When the city began shaking I ran home. We hid there. And then they began breaking in through the windows. My mother and father ... If we had gone to the Giggling Ghost ... " Her lip quivers and tears well up in her eyes.

Each person is blessed with their allotment of courage and emotional fortitude. And it seems as though this young woman has nearly uses all of hers up.

The rogues are made of sterner stuff. With a very practical eye, they offer to guide the group of adventurers to the Giggling Ghost.

With his bears in mortal combat with the plants below, Peerimus in eagle form launches himself skyward. The angry orange shell of magic suddenly collapses, and the silence that it leaves is filled by the whistling whip of tendrils and woody vines as they slam and grasp. Peerimus banks, flapping heavy wings in a slow and desperate spiral climb. (Half speed going up.) A single long reaching tendril seeks to pluck the bird from the sky. (T4 AoO Slam 11 /Sorry, Daniel, I didn't see a Grapple check from B3. He had to beat a DC33. But, you beat the AoO anyway.) Peerimus jinks, smoothly avoiding the grasping tendril. Higher and higher he climbs in a spiral, until he passes over the wall of angry plant creatures below. Some seventy feet in the air, he safely crosses their line. Down below, he watches as the last remnant of his cadre of summoned bears is torn to bits and disappears, returned to the womb of Mother Wold to be birthed again some happier day.

The odd mix of people and animals makes their way quickly up the street. Peerimus soars above. The sky looks so high. (See note, Peerimus.)

The thundering crowd of plant creatures back at the mouth of the Central Stairs does not follow. Without a focus to draw them, they mill about. Some attack each other. The group makes their way around the Assassin Vine and up to the large intersection with ease. Looking to the left, the large green thing has disappeared, moved off and out of sight.

The group turns right onto Dagger Point. Another two hundred feet or so and they see a sign. On it is painted the figure of a curvaceous full figured ghost as she laughs into her hand. The front of the inn is a wreck of broken doors and windows. Boards, nailed back, and furniture piled from behind seals most of the portals from ingress. The street is a litter of bodies, purple orcs and shambling mounds. No bodies of people remain out on the street.

" ... Rosana ... Aldur ... Brundy. Please ... could use ... a while ... " A small robed figure stand before the door. In her hand is a staff. By her side is a large animal, a bear, or perhaps a lion. A high female voice floats down the street toward the group.

(Peerimus, the buildings are 3 stories at the tallest. If you wish to fly higher than that, please make a spot check vs DC25. Miss the check and take 1d6 times the speed at which you are flying. This is for a collision with the magic ceiling. It looks high. But it's not that high.)

NOTE: HERE begins a crossover with the Crimson Shields. DM George will be taking over from here. Please post on the Crimson Shields Board until he indicates otherwise. I've ensured that you all have rights to post there. Please contact me if you find otherwise. Good luck.

Peerimus (Eagle) [AC 18 HP 63/63] and Yorrick [AC 19 HP 73/73] 
Saturday July 23rd, 2005 12:58:03 PM

Peerimus says a silent prayer to Mother and Father for the bears sacrifice. Thought their deaths were not real the pain they had to endure was. Knowing Assassin Vines could be on the ceiling and rooftops of the are, Peerimus descends to about 25' off the ground and tries to keep as much in the middle of the street as he can.

Shooting over the group, he calls out to Yorrick, Highlight to display spoiler: {It is good to see you my friend, let us on to the ghost.} Peerimus shortly wheels about and lands just in front of them and shifts to human. Moving quickly to him, the druid is almost knocked prone by the great kodiak. "EN'Gahgrrrr" "I was worried too my friend."

Closing with the Ghost, Peerimus takes the lead on seeeing the woman and the animal at her side. "We come from Gold Level, some of these people need shelter."

Niobe (??/73 HP, 19 AC) 
Sunday July 24th, 2005 4:51:15 PM

Niobe will make her way to the GG. If the woman is following them there then Niobe will make sure she gets there in one piece since Savin (and Firn'gaer??) will be hanging back to help Peerimus.

(Al I need the current and accurate HP for Niobe please.)

[Current HP for Niobe as far as I can tell is 50/73 -Al]

Savin (HP 85/95) (Sub/Al) 
Sunday July 24th, 2005 7:03:01 PM

Now that the immediate danger has passed, the woman that they rescued looks shaken and none too steady.

"We'll get you through this. Terrible things happen to test our will. Sometimes good things pass from our lives," Savin explains. "We need to hold to the faith that good things will come along again."

Or, at least that's what the Master had said.

"Sometimes enjoying the simple things in life can help you find that faith. Or, take your mind off of the problems you have now. I just restocked my spice collection. I'll cook you something when we get inside." The monk smiles. "What do you say?"

OOC Ceil 
Wednesday July 27th, 2005 6:24:08 AM

The Children of Chaos Are posting on Game #8 Crimson Shield Board.

Cats And Mice, To See Such a Sight (DM/Al) 
Thursday August 25th, 2005 8:19:22 PM

Making their way down Dagger Point, the group leaves the Crimson Shields and the haven of the Giggling Ghost behind.

To the left, down Crook Street, the way is quiet and apparently clear. Dark bodies litter the street in the distance, a reminder of the battle of the afternoon before.

"Finding the Cat and Mouse gang is only part of my concern." Lord Lorbius turns south toward the Central Stairs. "If we blunder about the Thug Road area long enough, they may find us. Then, depending upon how well organized they are, things could go very badly for us."

"Yet, this may be the only way."

He steals a glance at Celine. Their eyes meet. There is something yet unsaid, and a powerful hesitance lies behind it.

[OoC: Welcome Back! ^_^ -- Al ]

Sly and Luke (Sub George)  d20+1=13
Thursday August 25th, 2005 10:14:35 PM

Sly steps in front of both the Lord and the Lady with both hands raised palms out. "Excuse me kind sir and Lady. Before we stick out heads in the noose, I think you need to tell us what is behind all of these hidden looks, sighs, and uncomfortable shifting from foot to foot."

Sly gives them both a hearty smile and goes on, "It is obvious you both have feelings for each other. Your love sparks in both of your eyes when you look at each other. I think I understand that you are from rival houses, but something else is going on.

Before we go much farther, don't you think you should level with us? We are putting our trust in you, don't we deserve the same consideration?"

Diplomacy roll of 13

Peerimus and Yorrick 
Thursday August 25th, 2005 11:06:07 PM

Peerimus marks the plants health, he expected no less, he felt it when the dreamer awoke, like a wild call to all who could give ear to the song and he was confident in his connection to the Hymn, that if and when it faded he would fell that as well. Yet the streets are very much abandonded. We left almost a full dozen powerful creatures in ur flight. where are you hiding? Where? Sly's halt to the troop and directness of Lady Celine and Lord Loribus breaks his thought and he finds he fully agrees with the elf .

"Sly is correct. We have seen your dkill and power and you have seen ours, yet you hestiate and are fearful of where we go or what must be done. These are not times to hold back information."

Jaeden Ohm (hp 71/97)  d20+8=12 d20+2=8 d20+5=19 d20+6=17
Thursday August 25th, 2005 11:26:08 PM

Catching Slys question Jaeden looks back and down (he's mounted) at the Half Elf and raises an eyebrow.

Dalek continues his clip clopping steps for another 10 feet before he too stops, putting Jaeden firmly at the point. While the noble responds to Sly he scans their immediate area [Jaeden spot 12, listen 8 / Dalek spot 19 listen 17].

Once the noble has completed his response Jaeden throws in a query of his own. "Lord Lobius, if I might ask, why do we seek out this particular group?"

When the noble finishes responding to this new question the armored horse rider address the group as a whole, "Someone should keep an eye on our tail." He gives the group a once over, trying to discern where each of the members strengths lie.

ooc (jason) 
Thursday August 25th, 2005 11:26:41 PM

must remember to refresh before posting....

ooc (daniel K) 
Friday August 26th, 2005 9:10:04 AM

none of us have mounts but you Jason. :)

Ilsidur 
Friday August 26th, 2005 12:11:20 PM

Ilsidur swings his axe over his back, and makes his way down the slanting street. Nature and cities, two things which Ilsidur knows very little about. And now it seems that they have come together in a very chaotic situation. "Hope for the best, but be ready for the worst," he thinks to himself as he tries to keep his footing.

The Secret (DM/Al) 
Friday August 26th, 2005 9:29:56 PM

Lord Lorbius stands in silence. His eyes look out over the group into the street beyond. Searching for danger? Searching for a decision.

He looks down, a touch at his arm. Lady Celine stands beside him, looking up.

"You come at a fortuitous time for us." The Lord's deep voice rumbles from his broad chest. "The Cat and Mouse gang is not so large a threat that a contingent of House troops could not take them down. But in doing so, we would run a risk so great as to bring down our Noble House." The Lord places a gentle hand against Lady Celine's unblemished cheek. "Both of our Houses."

"Yesterday, we left you suddenly. I had scented the Bael's presence nearby, and his situation was such that we were required to seek him out immediately, if for no other reason than to discover ... Let me explain further. Bael had been searching the Trash Level. And he had found what he was looking for. Lord Tarleth. He found him in the company of several members of the Cat and Mouse gang. And Lord Tarleth was in possession of the Bane of Tosden. It hung, Bael said, about his neck."

"Bael attempted to track them from a distance. However, Bael's forte is not in Tracking. He soon found himself lost within the maze of streets. Lord Tarleth now gone, and Bael himself was lost. He too special measures to extract himself from the maze of streets, and hurried on his way to Gold Level for reinforcements."

"That is when we found him."

Lorbius stares out into the street again. His eyes savor the light of morning as though a possible last meal. And then he begins again.

"The Cat and Mouse gang, as you have seen, are a gang of Lycanthropes. They have, until recently, kept quiet and out of sight. They have kept to their human forms while in the presence of the normal citizens of Floating City. And while they were content to remain so, we felt no need to move against them. But now Tarleth is in their midst, and they go about boldly as the Were and we cannot have this."

"Because ... Because we ourselves are Lycanthropes, and we cannot have the spectre raised within the city." Lorbius again falls silent, this time eyeing the Children to gauge their reaction.

"If it were made public that the noble houses were composed of the Were, there would be fear. There would be calls to oust us from the positions to which generations of our people have worked to rise. Some of us might not be as willing to leave the life that we have built for a life within the Crying Woods. There is the possibility of civil war."

"That is why it is the most forbidden of things to travel in Were form within the city. And when I scented Bael in such a form, I knew that for him to break such a prohibition could only mean the most dire of situations. Tarleth and his Cat and Mouse gang move about in the broad light of day as Weres. Were it not for the unusual circumstances of the Orc Wort attack we would already be undone."

"And Bael has said that Tarleth is ... different. Larger of stature and build."

"It must be the Bane!" Lady Celine breaks in. "Tarleth would not do such a thing. He ... has ever been wild and undisciplined. But to risk the safety of all ... " Celine shakes her head in denial. "He would not do such a thing. He would not."

Lord Lorbius places large brown hands upon Celine's shoulders. From behind he adds his touch to comfort her.

"Bael would have this done simply. Kill Lord Tarleth and return with the Bane of Tosden. I have persuaded Bael that I will be able to bring Tarleth to his senses."

"If we could separate him from the Bane," Lady Celine pleads. "Can that be such a difficult thing? Can it truly?"

Lorbius says nothing in reply. And, as an answer, can silence be any better than a sentence of death?

"How fortunate to have met all of you, I thought," Lorbius says when he once again speaks. "You have power. You have no connections to the city. And you are to leave soon for a land that many still think a myth. What better allies? This is why I could say nothing before the others."

"I have seen your bravery. And from respect for this, I must warn you." The next is said to Celine as much as to the Children of Chaos. "I feel that this will not be easy. It will be very dangerous. And it may require all of the strength and skill and guile that you possess. It may take lives. For the sake of our two houses, for the sake of Floating City, we must go."

"For you, however, there is a choice. Do you understand what is at stake here? Do you understand the secret that must be kept?"

Lorbius takes in the Children of Chaos with his gaze. Beside him, Lady Celine too waits with a self-possessed calm.

"What is your choice?" Lorbius asks. "Will you come with us?"

Savin  d20+13=30
Friday August 26th, 2005 11:44:07 PM

Savin smiles up at the large man and then looks down at his hands. "We have fought a dragon, a vampire, golems and insane mages. The prospect of fighting a creature in were form doesn't frighten me. I would ask that you tell me the best way to fight one. Do I need a special weapon or will my hands be adequate to the task?

I will be glad to come and if I know my companions, I believe they will also, but capturing your brother (Savin looks at Lady Celine) while he is being enhanced by an artifact could be difficult. I suppose we could take on his allies while you try to subdue him and remove the artifact. I must warn you, if he attacks one of my companions, I will strike to kill.

As long as you understand that, I would be honored to come along and help you. I also promise to keep your secret. You are obviously good and noble people who care about this city and its citizens. I won't prejudge you because you have an ability to shift form. Still I must wonder how you were infected and why you didn't get it cured? Is it something passed from parent to child?"

After his speech, Savin will look around for a possible stick, piece of lumber or vine that could be used as a quarterstaff. If he sees one, he will pick it up and using his seldom used nice start to quickly shape it to his purposes.

spot 30

Jaeden Ohm (hp 71/97) 
Saturday August 27th, 2005 12:57:03 AM


From his mounted position slightly ahead of the group Jaeden raises his gauntleted hand and stares at the back of it as if his gaze could penetrate the charcol colored steel.

He shrugs and lets its fall.

"I'm still feeling a bit tight from fighting my way to the inn yesterday, considering what may lie ahead is there anything any of you can do to help loosen me up?"

He continues to watch the area for any possible threats.



Firn'gaer 
Saturday August 27th, 2005 2:12:15 PM

"Lord Lorbius, we risk our lives daily. This is no different. Also, I believe we are after the Bane of Tosden." He says looking to the others. "So we have no choice, we must go."

"The question really becomes at what lengths are you prepared to go to seperate him from the Bane." He says. "For us, stopping the destroyer is our greatest concern and the Bane in one piece we need to accomplish this."

Status
Hit Points -- 70

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours


Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast


Niobe 
Sunday August 28th, 2005 5:55:00 PM

Niobe certainly missed some info somewhere! Who the heck are the cat and mouse gang and why should she even bother to go looking for them anyway.

Niobe developes an acute headache due to info overload and blanks out Celine and Lorbius for a few seconds.

((Help! Al, could you please put a synapsis after those super long over-informative posts - or send one via e-mail, please. I am having severe trouble trying to sort the info from the filler here.)) :(

[I'll send out an email recapping of some of the important things I've dropped so far. -- Al ]

Jaeden Ohm (hp 71/97) 
Sunday August 28th, 2005 11:14:36 PM

Suddenly Jaeden's head snaps around to once again face the group. "Wait a second... I just realized..." He leads Dalek back over the 10 feet seperating him from the rest of the group.

"Those three that Bael took. If I'm understanding what was going on correctly they were part of a gang that operates in this city. Don't you think it likely that they would know something about other gangs? Surely Bael couldn't have gotten far yet!"


Sly and Luke 
Monday August 29th, 2005 10:52:57 AM

Sly listens to Jaeden and says, "I don't know if we should try and trust those three. They did try and play each group against the other. They know they are going back to jail. They could just lead us into a trap and try to escape. I think the streets are to dangerous to have those kinds of distractions around."

Peerimus and Yorrick 
Monday August 29th, 2005 11:11:24 AM

Peerimus listens and his mind virtually reels under the lord's disclosure. It was nothing that he had expected to hear. True the Cat and Mouse gang were Lycan's, but a noble house as well, and two at least at that and it almost seems Loribus is implying all the noble houses of this city. Peerimus starts a mental list of what he knows of Lycanthropy, the curse and how it functions. [Know Nature 34]

The druid nods as Firng'ear speaks, "Yes, we too have little choice in this and both of you must be made aware that we will be taking the Bane with us." AS Savin mentions getting the cure, Peerimus cocks his head towards the monk, "You would only cure something that was in fact a disease or curse, gifts are generally kept my friend. It really depends on your point of view."

"I agreee with Jaeden, we should have brought Jonas with us or go try and head Beal off now. Blindly wandering around a Lycanthrope infested area is unwise at best, especially for non lycanthropes who might wish to remain so. We should also most certainly just bring one of them and I personally think Jonas the best choice. It may be a risk of his escape, but the city's future existance with the noble houses intact may be worth that small price."

IF Peerimus does not know much about them already he will ask Loribus to divulge everything the lord kows about Lycanthropey and the consequences of it.

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
Pass w/o a Trace, Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours


A Desperate Political Situation (DM/Al) 
Monday August 29th, 2005 9:26:15 PM

Lady Celine looks back at the group around her. In her eyes is a gleam of desperate hope as she listens to Savin pledge support.

"But is there no other way but to put his life at risk through violent confrontation?" she pleads. "Have you no powers of stealth or deception? I still retain the ability for a spell that can confer invisibility. But the effects will last no longer than one minute. Do you have no such skills or powers yourself?"

"Tarleth is not evil. If you had known him when he was but a boy. He would not willingly perpetrate ... "

"Shu-shu-shu-shu-shu-shu-shu ... " Lord Lorbius place an arm about Lady Celine. "If there is another way." His rough hand strokes her shoulder in comforting motions while he addresses the Children of Chaos. "If there is any other way. Please."

"I am a straight-forward man. Yes, we call ourselves men, despite our differences. And what we have is passed down from parent to child, as you say, in the same way that being human, or elven, or dwarven, is passed down from parent to child. We are not the wild ones, who, once wounded, take on The Curse and attack all others in their feral madness."

"And yet there are many who do not understand this. That or they do not care to." He turns to Jaeden and Peerimus. "You must understand one basic fact of the political climate. To hold power and be as different as we, is to court hatred and suspicion. We must keep our secret at all costs. It may be possible to catch up with Bael, and acquire one of the Anvil Hearts as our guide. That, however, would most certainly be signing the death warrant for the Anvil Heart that was chosen, for I would most surely be forced to put that person to death once their use was at an end. They are proven criminals and manipulators. Can you imagine one like that, holding our houses for ransom with their blackmail? Can you imagine the power they might gain in this city? It is not something I can risk."

"And yet, I am at a loss as to how to find Tarleth. Within the city, my tracking abilities are less than they should be. We may be forced to sacrifice one of them for the greater good."

Lorbius frowns with confusion as both Peerimus and Firn'gaer mention their own connection to the Bane of Tosden. Firn'gaer drops a reference to a "Destroyer." And Peerimus suggests that the Children of Chaos will be taking the Bane for themselves.

"The Bane itself has little value to our House," he replies. "Though it seems to have had some affect on Tarleth, we are not even certain of it's intended use. If this crisis is averted, it should be a small thing to give it over to you. And if you are instrumental in saving our Houses and the peace of the city, this son of Ursidae says that you are well deserved of it."

"But is there no other way to find Tarleth save to use an Anvil Heart as guide?"

(All execept for Jaeden may Roll INT or WIS vs DC15 for the following Inspiration: Highlight to display spoiler: {The Vision of Noxnyx appeared to sense the energy within the group from quite far away. If the energy within the Bane is similarly aligned, it may just be possible to detect the this Second Artifact using the Vision of Noxnyx. If you can figure out how to read the pattern of swirling colors.})

Savin combs the street with his eyes, searching for something that might be used as a staff. This is the same area where, yesterday, the Anvil Hearts tried desperately to find a bludgeoning weapon. There were none to be had yesterday, and there are none here today either. Perhaps on the next level down. The name of the level itself, Trash, is promising.

Jaeden hints to his new found companions that he still retains injuries from his battles in the streets the day before.

Niobe blanks out for a few seconds.

And Peerimus considers what he knows of Lycanthrope. He knows that it is thought of as more of a curse or disease than a state of nature. And so it's exact workings would fall more to one with a Healer's knowledge. But the druid does know that Lycanthropes take on many natural shapes. Bears, Tigers, Boars, Wolves. And now, of course, rats and cats. It is common knowledge that the Curse can be passed along through wounds. It is often thought that the wounds must be inflicted by a weapon natural to the Lycanthrope. But whether that is true or not is also a healer's knowledge. And it is also common knowledge that a Lycanthrope possesses a magical resistance to damage that can only be overcome with silver.

Savin 
Monday August 29th, 2005 10:12:29 PM

Savin slams a fist into an open hand and snaps shortly "No! I agree that the Anvil Hearts are evil but I will not willing sacrifice one. Then we are placing ourselves at their level. I refuse to go there."

Savin looks at the Lady Celine, "I understand you pain, but I assume if your brother attacks us, he could infect us? Could you cure us of the disease? I realize that you think it as a gift but we don't and it is only fair for us to know what is at stake before we undertake the adventure."

Savin looks to Lord Lubuis, "I will honor your secret, and I understand the motivations behind it, but shouldn't your good deeds and honorable conduct show the average citizen your heart and intentions. You might be surprised what they will accept. Still I am a stranger here and bow to your knowledge of your own city.

I am a simple fighting man. While I can prevent most diseases, I can't ward off this one with surety. Still I am willing to fight.

Firngaer, can you help somehow? Do you have anyway to find these Cats and Mice?"

Jaeden Ohm (hp 71/97) 
Tuesday August 30th, 2005 12:35:48 AM


"It wouldn't need to be a death sentence my lord," this to Lord Lobius, "...we can question the rogues here on this level. Who knows, perhaps they are rival gangs?"

A shrug.

"But if there is no way to get the rogues help without risking your secret, then perhaps there is another way."

"There are times in combat when you're opponent's defense is too good and you're unable to find a way to strike them. At these times you must give them an way to strike at you. In so doing you cause them to create an opening." He addresses Lady Celine. "Lady, this Tarleth is your brother. Can you think of any way that we could lure him to us? What does he want? What is he after?"

A pause while Lady Celine considers.

"You ask us to find another way. But we can't plan for another way unless we control the encounter. Can you think of any way to bring Lord Tarleth to us?"

Sly and Luke 
Tuesday August 30th, 2005 7:27:05 AM

Sly remains silent thinking of ways to draw out the quarry. He is trying but can't think of a thing. Listening to Jaeden, he thinks that would motivate a lycanthrope. Again his mind draws a blank.

Luke notices Lady Celines distress and he whines softly, pads over to her and nuzzles her hand. "Maybe I could sniff him out?" he asks.

Peerimus and Yorrick 
Tuesday August 30th, 2005 11:06:26 AM

Peerimus turns to Firngaer, "We were talking before about using the artifact from the gnome archmage to possibly locate the Bane. You are best qualified, and it would leave the Anvil Heart out of it. Loribus is right to be concerned Savin. Prejudice, ignorance and hatred care little for truth. We were welcomed by such within the Ghost. Can you imagine the more common people of this city's reaction given what we saw of the heroes."

The druid then looks to Celine, "as to seperating the maedallion from him with grave injury, that is a different problem. Yorrick and i can be of great strength and if we can hold him, then we may suceed in this regard as well."

A thought crosses through the druids mind as his brow creases and his lips draw thin. "Lord Loribus, you have said as much that you can detect your fellow's by scent. Is it fair to say they could then do the same? If that is so we should mask as many of us as possible. I can hide 10 of us from anything short of magical tracking. We would leave no scent or prints. There is 11 of us all told, so someone will not be covered. I do not believe that should be an animal, Lady Celine, Lord Loribus or Niobe. Jaeden, Savin and Ilsidur make the most sense to me. They are physically strong males and to predators, that may sway them to follow another trail."

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
Pass w/o a Trace, Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours


Options (DM/Al) 
Tuesday August 30th, 2005 10:01:56 PM

Lorbius nods to Savin. "You are right. I would not sacrifice the Anvil Hearts either. To take a live with such calculation is a trail best not taken." He falls to silence at the thought of the prospects left open to them.

"All things are both blessing and curse, Savin," Lady Celine replies. "However, we do know of ways to attempt a cure for those who become inflicted with The Curse. Application of Belladonna will begin the cure. But after that, all things depend upon the willpower of the one afflicted to drive The Curse away."

"Even the little that these three Anvil Hearts know now makes them a threat," Lorbius says to Jaeden as he sits mounted astride Dalek. "They are intelligent, and quick to seize upon advantage. Our questions will leave a spoor along which they may scent. Should they combine what they suspect with the whiff of other rumors, they may come upon dangerous answers and seek to use them."

"As it stands, it may be too late for the Cat and Mouse gang. To have appeared so openly in Were form ... " The noble leaves the thought unfinished.

Lady Celine nods. "They appeared on Open Level in their Were form, in the very shadow of the Overlord herself. If others had been around to witness them, then the investigations that would have followed would have been relentless. One of us could easily be detected by happenstance in such a case."

Lorbius laughs as Luke offers to track by scent.

"You have not been to the Trash Level, Sir Dog. The first visit requires a strong stomach. It is not called the Trash Level for nothing. We will see."

Lorbius and Celine both exchange a look when Peerimus speaks to Firn'gaer. "Not all scent is masked there," he continues, but his interest is quite plainly on the conversation between Peerimus and Firn'gaer. "Your ability to cover our presence would be welcomed, Master Peerimus."

"You possess an Artifact that might locate the Bane?"

The Vision of Noxnyx, if the writings in the book of the gnomish Archmage, Meznock Zezjenel are to be believed, the Vision of Noxnyx may have detected the faint presence of the party through miles of stone by detecting the Chaos within their very being. Could the party not, then, use the Vision to locate the Chaos Bane, The Bane of Seribond in the same way? And if the Bane of Tosden is indeed the Bane of Seribond under a different name, then Tarleth might be found as well.

If the Children of Chaos can only figure out how to read meaning from the swirling colors in the Vision of Noxnyx.

[[OoC: If you're going to make the attempt to understand the Vision of Noxnyx, then roll an INT or WIS check, please.]]



George 
Tuesday August 30th, 2005 10:18:54 PM

OOC reminder of the crones prof.

Once again, comes the dance of Chaos and Order. Chaos brings power. Order brings purpose. And you. You have been called once again to prevent the marriage. To bring the Destroyer, the Avatar of Chaos, before his time. To scatter his gift back to the cosmos before he can bring another age of anarchy."

"The Archmage was but a sign. He was one of many that rise, will rise, have risen. All drawn by the power, a power they cannot resist. The same power that is in you."

Lady Watcher lifts a wizened hand and points a gnarled finger at the odd object, so like a brass mirror mounted upon a tripod. It rests still upon the carpet of the Archmage. Colored lights play across the face of one surface.

"Take the Vision of Nyxnox. It is one of the Five. It reads the signs of Chaos power. It will show you the way to the others. You must gather the other four if you are to succeed."

The Vision is to Find Him
Chaos Bane to Bind Him
The Circle Knows the Way, and
The Chime will call him to his Fate
Then when at last, you have him Slain
The Shroud will Offer Up his Soul

"You have the Vision now, Eternal Champions. Gather the others."



Savin the genius!  d20+2=22 d20+3=17
Tuesday August 30th, 2005 10:34:19 PM

Savin hears about the gnomish archmage and his attention pricks up. "Funny we just defeated an insane evil genius archmage who was just crazy about golems....and dissecting people. Firn'gaer do you still have his book? What was his name again?"

Savin ponders some more and says, "Didn't the crones before sending us here, tell us of this prophecy? Are we supposed to find an artifact which will lead us to others? I wonder if the Lady Celine's brother has the artifact we are searching for?

Firn'gaer, did you have something that was giving us information in the Ice Vein? Maybe it will help here"

Int roll natural 20
wis roll 17

Jaden Ohm 
Tuesday August 30th, 2005 10:49:45 PM

Recognizing that the conversation is heading in a direction that he can only follow, Jaeden decides it best to sit and listen. His mind is active as he tries to piece together where in the game the children of chaos are and where he fits in.


Firn'gaer  d20+7=20
Wednesday August 31st, 2005 10:48:47 AM

"Meznock, was the his name." He says. "And I have the Mirror that he was looking at. According to his writings we deciphered from one of his journals, he was able to detect us. I only assume it was using the mirror. It makes sense that we could do the same for the Bane."

"If there is concensus, I'll give it a try." He says.

Int check DC20

Status
Hit Points -- 70

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

OoC (DM/Al) 
Wednesday August 31st, 2005 10:54:22 AM

Are ya gonna take it out, Firn'gaer?

Firn'gaer 
Wednesday August 31st, 2005 11:52:44 AM

Firn'gaer takes out the mirror and Meznock's book as well as his translations of the book.

Peerimus and Yorrick  d20+5=10
Wednesday August 31st, 2005 2:52:10 PM

Peerimus assists Firngaer, considering the assortment of items he starts producing and can't help but give a slight chuckle. Peerimus can offer little in teh way or reading the mirror however. [Wis check 10]

Nodding to Lord Loribus and waving everyone to gather about, Peerimus takes out a rod from his pack and casts Pass without a Trace and extends the duration to 20 hours through the rod.
He affects Himself and shares it with Yorrick, Lord Loribus, Lady Celine, Niobe, Luke, Sly, Dalek, Savin, Jaeden and Firn'gaer.

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours
Pass without a Trace 20 hours

Reading The Vision (DM/Al) 
Wednesday August 31st, 2005 8:59:39 PM

As Jaeden Ohm looks on, Savin recalls the mysterious artifact taken from the gnomish Archmage Meznock Zezjenel. He also remembers the line from verse given the crone, Lady Watcher, into which the artifact had fit. What was it that Watcher had called it?

The Vision of Noxnyx.

Firn'gaer, now much lower to the ground, opens his pack. Colored lights swirl and play in the air as the wizard grasps the handle of the artifact and pulls it free. Shaped like nothing so special as a bronze hand mirror, the flat upper half of the Vision is filled with a screen of swirling pulsing lines and colors. The lower half branches into three legs, a tripod that allow the artifact to be stood upright.

The wizard also removes from his pack, the transcriptions that he had taken of the gnomish that had crept magically across the pages of the book as the thoughts of the Archmage scrolled across. These notes he brought out, and the book itself.

As Peerimus casts his spell upon the party, touching everyone save Ilsidur, Firn'gaer opens the book. The last time he had opened it, the pages had been blank. Now, across every page the book reveals an explosion of writing. Word written over word. Sentence over sentence. Paragraph over paragraph. Scattered across the pages at crazy angles, as though all the collected words had burst forth from a place of storage to lie broken and tangled. None of it is legible.

The face of the Vision of Noxnyx is, at first, equally illegible. Blobs of color of irregular shapes pulse and shift and merge with their background. They grow and shrink. They shift in hue and intensity. Dark lines travel across the screen as though through three dimensional space. Many of the lines strike the colored blobs, pass through, and continue on.

A throbbing ache begins within Firn'gaer's head, just above his left eye. Could some of the colors equate to the party's own energy? He holds up the Vision and compares the movements of his companions with the movements on the screen. Yes! The colors of each of his companions are not exactly the same, but they are similar. And, as his companions move, the colors grow or shrink or move. One that he identifies as Ilsidur is particularly fever bright and does not pulse.

This may not locate a distant artifact of Chaos yet, but it's a start. With more practice, who knows what might be accomplished by the time the party reaches Thug Road?

Suddenly, several dark lines shoot from various angles and converge on a single spot on the screen. There is a brilliance of orange-red-yellow, and then the blob settles into a smaller pulsing shape.

Firn'gaer looks up from the Vision of Noxnyx in the direction in which the shape would lie. He sees the wall of one of the buildings that still stands. Not far away, the wall turns the corner into an alley. If he is reading the Vision correctly, whatever this shape is, should be just around the corner.

[[OoC: Here's your entrance, Jon. Post whenever you'd like.

BTW, no need to wait for Jon. Go ahead and post whenever you like. -- Al ]]


Selena  d20=7 d20=7 d20=20
Thursday September 1st, 2005 1:47:40 PM

Selena uses her ring of invisablity and quickly and quietly rolls to as close to the base of the wall as posable
take a mental note of her equipment and readys her Dagger (throwing). Then strains to hear what the voices are saying

spot 12
listen 13
move Silently natural 20 (34 total)

Jaeden Ohm  d20+8=13 d20+2=7 d20+5=8 d20+6=13 d20+16=21
Thursday September 1st, 2005 2:04:30 PM

Ever the observant one, Jaeden sees the Gnome's gaze focus on the nearby alley. With a thought he sends Dalek walking in the direction the wizard looks, angling just enough to keep himself back from the alley's entrance.

In one fluid motion he reaches to his upper back, unfastening and drawing his beautiful blade.

Rolls and actions

* Moving to mouth of alley 10' back from opening if possible. As far as possible if 10' not available

* Jaeden Spot 13 Listen 7

* Dalek Spot 8 Listen 13

* Ride 21 (just in case)

OOC: bleh all bad rolls

ooc: (Jaeden) 
Thursday September 1st, 2005 2:08:13 PM

* grrr... forgot to refresh again...

* and uh... did I miss something? Whos Selena?

[You'll find out. ^_^ - Al]

Peerimus and Yorrick  d20+13=32 d20+17=18
Thursday September 1st, 2005 4:37:49 PM

"Interesting effect
to the journal." he remarks as Firn'gaer opens the now overwritten pages. "It certainly confirms it was the arch mage's." Looking at teh mirror, Peerimus shakes his head, "I can make no sense of.."he stops as it is apparent from the wizards shifting view and focus, that Firn'gaer indeed can make sense of it and a yammering side kick is not useful.

Following Firn'gaers gaze to the wall and then to Nilbe and Savin, the two he considers the best at moving unseen and unheard. "I believe we have a visitor just beyond that wall." the druid says quietly, his eyes scanning the area for movement, the puff of dust or debris. [spot 32]
A steady hand moves to Yorrick, to keep him at ease [handle animal nat 1 for 18]

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours
Pass without a Trace 20 hours


Sly and Luke  d20=18
Thursday September 1st, 2005 8:23:15 PM

Sly will notice the interest in the corner and split off from the group, pulling out his weapons. "Luke can you sense anything over there. Maybe smell something?"

Luke will take a couple of steps forward and sniff the air trying to pick up a scent.
(OOC Al not sure what to roll or what modifiers Luke would get smelling something. rolled natural 18)

[ Scent to detect something that is Invisible is apparently automatic. It requires no roll. Of course, if you try to hit it you still have a 50% miss chance.

BTW, Ceil is back. -- Al
]

Savin  d20+13=31
Thursday September 1st, 2005 8:27:54 PM

Savin is too engrossed looking over Firn'gaer's
shoulder to immediately try and see what is going on over in the corner. He looks into the mirror trying to determine which light is him.
He points and says, "I think that one is me. Keep an eye on it and see if you can tell I am moving."

He will dart away for about 20' and ask, "Could you tell if that was me moving?"

After he performs that movement he will start focusing in on the attention in the corner. He isn't sure if he sees something, (spot check 31) but calls out. "If you are human or humanoid we aren't your enemy. There are enough plants running around. Please come out! We might be able to help you. It is to dangerous for warm blooded creatures out here right now."

Firn'gaer  d20+7=22
Thursday September 1st, 2005 8:30:25 PM

"I think your right." He says in response to Peerimus' statement. "He is there around the corner against the wall," looking at the mirror and the wall, Int DC22 to extrapolate from the Vision of Noxnyx, "Couple of pace down. Don't harm him. If I understand the Noxnyx, he also bears a Mark of Chaos."

Firn'gaer takes special note the greater strength and no pulse of Ilsidur's aura. He hypothesis' that walks a steady path between Law and Chaos. The others, himself included, pulsate and flucuate because the vary from one to the other. Ilsidur may play a key roll in the future.

Status
Hit Points -- 70

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours


Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

Change On the Wind (DM/Al)  d20+2=9 d20+2=6
Thursday September 1st, 2005 9:03:37 PM

At the sound of voices, Selena quickly activates her ring and becomes invisible. With careful placements of her hands and feet between the twisting rose vines, she makes her way up the slope of the tilted alley and flattens her self against the wall. As she listens, the voices continue to speak in common. There is the distinctive clop of horses hooves. There is the rasp of metal as it slides against metal. She hears a cough or grunt as from a large animal. One voice says quite distinctly, "I believe we have a visitor just beyond that wall." Suddenly, she sees a brown haired man dart into view. He calls back to those still out of view, "Could you tell if that was me moving?"

Jaeden Ohm notes the direction of Firn'gaer's look, and sends Dalek ahead to quest with his senses. The warhorse pricks up his ears, but no sounds come from the alley. Dalek's nostrils flare, and Jaeden receives a feeling of recognition from his empathetic link. "Smell human," Dalek thinks to his friend and master.

Yorrick and Luke too snuff at the air. Yorrick moans in complaint, insisting that something is there as Peerimus holds him back. Peerimus, though his sight is keen, sees nothing. Perhaps what is disturbing Yorrick is still around the corner.

"Like girls," Luke comments cryptically, his eyes intent upon the corner.

Savin turns in the direction in which everyone else's attention seems to be focused. It's an alley. Even the invisible do not usually escape the sharp eyes of the monk. If something is there, it may be well hidden. Maybe it's invisible. If only it were to move, he might spot it's general location.

Firn'gaer watches as the colored blob on the screen moves ever so slightly. There seem to be many things that are still to be learned about the shapes and colors, but reading the basic things is becoming easier by the second.

Lord Lorbius stands behind Firn'gaer, looking down over the gnome's shoulder. "You can see what is around that corner with this device?" he asks of Firn'gaer as the wizard posits a connection between the Chaos energy within themselves an the strength of the reading from around the corner. The Lord takes a moment to scent the air himself. He turns to Lady Celine and exchanges a look. They both look in the direction of the alley. Neither appears to be concerned.

"I must confess," Lorbius continues, "the patterns have no meaning to me." He looks at Lady Celine, and she shakes her head, unable to fathom any meaning either.

"Can you find things from a distance?" Lady Celine asks. "If you can, it may be possible to approach Tarleth in stealth. Should it not?" she asks Lorbius. Hope shines in the noble Lady's eyes.


Jaeden Ohm 
Thursday September 1st, 2005 9:45:58 PM


"Stand ready Children, there is someone about... a human!"

Jaeden peers down the alley, trying to glipse what he now knows is there. "I can't seem him."

He calls out with authority, "Come out and be known! Cause us no trouble and you have no need to fear."

Restlessly Dalek scrapes at the tilting ground, confused by his contradicting senses.

Peerimus and Yorrick 
Friday September 2nd, 2005 5:25:37 PM

Peerimus roughs Yorrick's great furred head, "I know friend, I know." Actually pretty much everyone knew now and whoever it was would be dealt with when they appeared. Peerimus can't help but give a smile as Jaeden talks, lookig at the group this stranger has come upon. "Easier said then done Jaeden, I don't think I would rush to greet us in these uncertain times." the man says with a bit of mirth in his voice. "Whoever it is is merely being cautious."

"Firn'gaer, you say you believe they bear 'Our Mark'? Then perhpas a good faith gesture, Jadean would you please dismount?"

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours
Pass without a Trace 20 hours


Jaeden Ohm (illegal second post) 
Friday September 2nd, 2005 5:50:23 PM

Giving Peerimus a sideways look for a moment, Jaeden decides to put a little trust in his unchosen companions. With another of the shrugs he seems to be doing so much lately he goes ahead and dismounts. So too does he let the point of his greatsword lower to the ground.

Again he calls out. "Next move is yours. If you mean no ill I suggest showing yourself. The prospect of facing plant beasts alone can't be an enticing one."

Selena the Confused  d20=17
Friday September 2nd, 2005 6:57:16 PM

Sence Motive 23
If Selena gets a good feeling from the check

Selena will sheath her dagger up the sleeve of the Red gown. Drops her invisiblity and calls My name is Lady Silverhand I an unarmed comming out please dont hurt me .. waiting for any negitive movment if not will walk toward the group and ask .. who are you, where are we, how did I get here and what the is it that you want from me ??

Firn'gaer 
Friday September 2nd, 2005 9:37:23 PM

"Lord Lorbius I this doesn't read corners or the like. I think it's like looking down on the area from above. I'm here." He says pointing at a pulsing light. "Peerimus is there, and there is Niobe, Sly, Savin, Ilsidur, and Jaeden. This pulse is our new friend over there. Since about here," he points to where the wall should be, "Is the corner and the other pulse is there I assumed she was around the corner. Make sense." He says.

"It will take some time to read this easily and on the scale of a city. So I think I can use this as a compass for now." He says to Celine.

"I do." He says to Peerimus. "Her pulse on the Noxnyx is similar to our." [It is isn't it?]

"Each of us has the mark." He says.

Except Ilsidur who doesn't vary at all between the two. Could it be his faith that keeps him so steady. I wonder... The mage thinks as he looks into the Noxnyx.

"CHILD WE MEAN YOU NO HARM." He shouts towards the ally. "THE CITY'S DANGEROUS AND IS NO PLACE TO BE TRAVELING ALONE."

Status
Hit Points -- 70

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

Savin 
Friday September 2nd, 2005 11:50:53 PM

Savin will dart forward with a smile on his face and his hand extended out to greet the stranger. "I know exactly how you feel. You were just minding your own business when suddenly your transported away from your home, your warm bed and thrust into a strange place right?

It has happened to us all. Welcome to our ragtag gang of adventurers."

If Selena accepts Savin's hand, he will inspect her arm for the telltale tattoos. He hopes they are their or this lady is gonna think he is a lunatic.

Lady of the Streets (DM/Al) 
Saturday September 3rd, 2005 4:51:27 PM

Jaeden Ohm, from astride, Dalek exhorts his newly adopted group to readiness. At the same time, he calls for the unknown presence to reveal itself.

Peerimus speaks, and his words are calmer, tempered with wisdom. The mounted fighter takes a cue from the druid's attitude. Jaeden dismounts to reduce his naturally intimidating presence. The point of his Greatsword lowers to the ground.

As Peerimus comments on The Mark, Firn'gaer explains that the figure beyond the corner shares the same characteristics on the Vision of Noxnyx as the shapes that he has identified as the members of the group. The wizard explains the workings to Lord Lorbius, pointing out each person in turn and describing it as a view from above. Strangely enough, as he describes the layout on the screen, it appears to become more and more a view from above.

Selena listens to the voices from around the corner. Though the voices sound wary, they sound neither aggressive or threatening. The several offers of safety, accompanied by requests for her to show herself, sound genuine to her ear. And the one man that she can see, simply stands, staring in her direction, attempting to spot what his companions claim is there. So, trusting to her sense of the motives of others, she drops her invisibility, and cautiously walks around the corner.

Selena introduces herself as "Lady Silverhand." "Who are you?" she asks. And then all of the natural questions flow forth. "Where are we? How did I get here? And what is it that you want from me??" (Jon, please describe Selena in any way you wish.)

Savin extends a hand and a welcoming grin. His eye searches the backs of Selena's hands for the certain sign that she has been chosen Chaos. Both of Selena's hands, however, are bare. Just then, Savin's sharp eyes spot the tattoo on her ankle. Yes, it is there. The stylized fist. Exactly the same as the one on the backs of each of their hands.

"Please pardon our reaction," the voice of Lord Lorbius rumbles from deep within his chest, "it is unusual to encounter *strangers* ... upon these streets at such a perilous time." The noble lord eye's each of the Children of Chaos, a reminder of secrets to be kept.

"Greetings, Lady Silverhand," Celine picks up upon the heels of her betrothed. "From what noble house, may I ask, do you hail?"



Jaeden Ohm 
Saturday September 3rd, 2005 8:24:10 PM

Feeling more at ease with the appearance of the newcomer Jaeden returns his blade at its rightful place at his back. He removes his right gauntlet and follows in Savins wake with a welcome and handshake.

Understanding is writ clearly upon his face as it was only yesterday that he was as confused as this lady likely is. Even still the fog has barely lifted.

"A suggestion for the next few hours my Lady, accept what's before you and take it in stride. While he does smile the look in his eyes suggests that he is well aware that that task is easier said then done.

Selena Silverhad 
Sunday September 4th, 2005 12:39:17 AM

Selena curties low, flashes a smile and her bright Jade green eyes at Celine,
Why you may ask, but a Lady never tells!!! " gives a small laugh"
Selena hikes up the front of her emerald dress, takes a look around and find somewhere that she can sit sets her pack down
Shakes her head clear and looks to her new found "friends" for some one to talk
saying "I am not sure what is going on can someone here please explain it to me, I am more then a little lost here
and quite confused.
While waiting for a reply Selena will take stock of her gear.

Selena (illegal second post) 
Sunday September 4th, 2005 5:49:45 AM

Occ "Doh i sould have refreshed"

Selena also curties to Jaeden " thanks you fine Sir" as she hold her hand out formaly
I will take thing in stride " still with a bewildered look in her eyes.

Then continues about sorting her equipment and taking stock of the situation, ( constantly looking about studying both the people here and the landscape.

Sly Foxx and Luke 
Sunday September 4th, 2005 8:20:23 AM

After seeing to the three rogues comfort and is now asured that they will stay put for a while. Sly glances over the Lady Selina, and has a glimps of either a tatto or a birth-mark.
"Hmm! Did you see that on the lady's ankle, Luke??"

Luke ask "Where?? Looking at Lady's ankles?"

Sly tell Luke, "These are difficult times we must be sure as whom we trust! We must find out the trouth!"

Sly and Luke 
Monday September 5th, 2005 8:17:23 AM

Sly tell Luke to watch the Rouges, "Luke! See to these people, See that they don't make trouble. But if they do, I know you will dispence justice!" Sly smiles...

Luke look to sly and ask, "Justice??... OH! I get it." The dog sits in frount of the three rouges and growls in a low voice.

Sly smiles at Luke an is off to greet Lady Celena, but he'll will have to wait his turn.

Firn'gaer 
Monday September 5th, 2005 8:22:45 PM

The young woman comes out from her magical hiding. The gnome floating above the ground continues to watch the Vision of Noxnyx while others make introductions.

Status
Hit Points -- 70

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

Savin 
Monday September 5th, 2005 9:11:11 PM

Savin smiles at Seline and says, "Well right now we are trying to track down some wererats and I think weretigers?" he shoots an inquiring glance at Lady Celine to see if she corrects his guesses.

"We are then gonna try to retrieve an artifact from them, fight off any plant creatures that get in our way, and then try and help restore the city to its normal position. Sound like something your interested in helping with? If so it might help to know what your specialties are. Do you fight with a sword, sing spells, or invoke the gods for special powers. If you can't do any of these things, then I suggest you head to the Giggling Ghost where things should be safer."

Building The Brige of Trust - New Friends in Strange Places? (DM/Al) 
Monday September 5th, 2005 9:35:50 PM

Jaeden offers Lady Silverhand his hand. He also offers a piece of advice that he has acquired through direct and recent experience.

Selena, with a laugh, quickly passes off the question put to her by the tall red headed woman. She curtseys, and politely takes Jaeden's hand in acceptance of his greeting. Once again, she asks for explanations before turning away from the strangers to become engrossed in the contents of her haversack.

Sly Foxx tells Luke to watch the three Rogues. Luke growls. He looks left. He looks right. "What Rogues?" He asks. The wardog could have sworn that the Rogues had been set back to Gaol a few hours ago. Sly glimpses the mark on Lady Silverhand's ankle. The Bladesinger speaks of trust, and the need to find out the truth.

Firn'gaer, hovering above the surface of the street, continues to look into the Vision of Noxnyx. The shift to a top down view now appears a decidedly real effect. The colors that he recognizes as the members of his party match perfectly his memory of their last positions if seen from above. Of Lorbius, Celine, or Yorrick and Luke, for that matter, there is no trace. Most curious is the representation of Ilsidur. It has doubled or trebled in chromatic intensity. As Firn'gaer looks up to determine whether the view on the screen may be reflected by a change in real life, the patterns on the screen suddenly slide.

Ilsidur watches quietly. But aside from that, appears no different than before. And when Firn'gaer returns his attention to the Vision of Noxnyx, he finds that the view is no longer the perfect top down view that he had before. Odd. Could there have been something that he, Firn'gaer, himself had done to influence the view in the Vision of Noxnyx? And, if so, could experiment further?

Savin engages 'Lady Silverhand' in what cannot help but be overwhelming conversation. He looks to Lady Celine as he mentions werebeasts to this stranger. And, can there be any surprise when she fails to return his gaze? Still, the affable monk goes on to ask Selena of her skills and specialties.

The tall red-headed Lady Celine raises a copper eyebrow at the evasive response from the unknown woman who presents herself with a noble title. Her green eyes turn to Lord Lorbius, and they exchange a look.

"In what way do you claim a bond with ... Lady Silverhand?" he asks Firn'gaer, including Peerimus standing next to him. "I surmise that it is connected to the pulsing lights that you see upon your device. The tattoo that you all possess as well."

There is doubt within the lord's eyes. Still, he asks, "I cannot emphasize enough the dire seriousness of our endeavor. Should the wrong word fall to the wrong ear, the result could mean the downfall of both of our houses at the very least. The situation could very easily escalate into political turmoil and civil war at a very time when this city must work as one to recover from the assault from the Crying Woods."

He turns his eyes on the Children of Chaos, "Will this bond that you share bind her to secrecy as well?"

"Many pardons, Lady Silverhand," Lorbius inclines his head to Selena, "for speaking of you without addressing you directly. However, it does seem, to all appearances, as though you do not recognize these people. Am I correct?"

"And yet they recognize something within you that I cannot fathom. I would not subject you to such questioning were the reasons not of dire importance. Please know that I subject you to such imposition only from the most extreme need. Please explain yourself if you are able. It would greatly ease my mind."

Selena Silverhand  d20=18
Tuesday September 6th, 2005 1:11:20 AM

Selena looks around bewildered with all the people talking to her ' she is not sure who to answer first
shaking her head, clears her voice " whold on here slow down peole one at a time please I am only one
woman here" she says calmly " My lord thank you (inclines her head) but no pardon needed, I am not sure how to answer that
question I do not know how or why I am here and nor where here is, I have never seen any of you before and am
quite befuddled as to what is going. I I ... Just dont know what any of you are speaking of and
as for a recognizing something within me maybe you sould ask them not me but my word is my own to give and no one will bind me to a secrecy that i
dont know anything about and as far as i am conserned I have been taken against my will by someone or something and bin place here " Selena places her head in her hands,
rubs her eyes in attempt to relaz herself abit. Turning to the party "would anyone here have a drink, something to calm my nerves
Selena is still actively looking around the area looking for anything that is out of place that might help her or hinder.
(Spot 24)

Sly and Luke 
Tuesday September 6th, 2005 7:45:43 AM

Sly starts to advance toward Lady Celena, he does not know whae it is, But she intregs him. But the word of Luke stick in his mind "Huh! What! Rogues?? That's alright I'll be right back!"

Luke watches Sly slowly approch the Lady. Then shouts at Sly, "IT'S THE RED HAIR!!"

Sly introduces himself to the Lady Celena "Good day to you, My Lady. I'm known as Sly Foxx." By this time Sly has lifted the hem of Celena's Dress, with the tip of his sword and has seen for himself the Tattoo. "I see you are one of us! Welcome my dear." he tells her.
As Luke words are heard by the both of them, Sly tell Celena "Oh! Yes ThaT Big Dog over there is called Luke, Yes he can talk and he's right! You have the same color hair as my Sister Ruby had."

[Sorry, Sly, I have to head off come confusion here. There are two Lady's. One is Lady Celine, who you know from before. She is an NPC. Second, there is Selena, who has introduced herself as Lady Silverhand. --Al]

Jaeden Ohm 
Tuesday September 6th, 2005 12:10:19 PM

"I'll leave your answers for another," Jaeden begins while standing before Lady Silverhand. "... as it was only yesterday that I too was going through what you are experiencing." He turns to the others, lifting an eyebrow as Sly begins lifting the hem of Lady Celine's skirts with his sword. To Dalek he thinks looks like we're in for a ride here my friend. Not quite sure how we got involved in all this....

Peerimus and Yorrick 
Tuesday September 6th, 2005 2:43:19 PM

Peerimus' brow furrows as the questions fly, confusion mounts and Loribus grows a bit antsy about his recent revelation. He decides it is with Loribus he will start,
"Loribus, the newcomber Silverhand has all the trappings of one marked as an Eternal Champion. Destiny has whisked her here and marked her as well. She is subject to The Bell's toll now and she will be coming with us. What I can not give you is if she will honor our agreement, but we shall try and make her understand the need to." His tone is basic and rather matter of fact in nature.

He then looks towards the newest 'champion' and grimases slightly. Poor women is confused beyond all imagining and between Savin Sly and Luke, bless them all. She looks ready to burst. "Silverhand, I can answer your questions though you may not like them. I believe Jaeden has been deciding since I told him yesterday."

Peerimus moves a bit with Yorrick across the rose vine growth covering the street, which slants precariously at almost 30 degrees. Walking is tenuous at best and to fall would be disasterous with nothing to arrest your tumble. With the woman too, his tone takes a little to be argued with manner and he begins

"We and now you, are the marked descendants in some small way to be teh heralds and champions both for and against Chaos and the myriad of meanings that embodiment entails. To the simple truth, you have been transported to The Floating City in Turtle Lake, which is currently being destroyed by Worts in the Crying Wood. The three Crones brought you hither with the Chaos Bell and the mark upon your ankle brought you to our vicinity. The tipped city in which you now stand is overun with plant creatures in search of food. The rest of us came here in quest of 'The Bane' a piece to an artifact we are assembling to stem the rule of Chaos. The two nobles Loribus and Celine are assisting in this as 'The Bane's' removal will greatly help them and thier city as well. Once we have it, the Bell will toll and we will move on towards the next piece."

Peerimus pauses, knowing the woman is probably dismissing most of what she hears unable to firmly grasp it all, the mind tends to become selective and really the next part is all that truly matters right now. Peerimus speaks again, "What is being asked of you is your word that what you see transpire while on this quest be repeated to no one beyond those you see before you."

The druid then calls over to Firn'gaer, "Progress on using the Vision friend? Time works ever against us."

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours
Pass without a Trace 20 hours


Firn'gaer  d20+7=20
Tuesday September 6th, 2005 8:48:02 PM

"I will see if I can speed the process up then." The gnome continues to concentrate on the Vision of Noxnyx.

[Int check DC20]

Status
Hit Points -- 70

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

Secrets Out. Again (DM/Al) 
Tuesday September 6th, 2005 9:29:13 PM

The tilted city, its streets are covered in rose vines. Its streets are empty of people except for this one group, five humans, two half-elves, a dwarf and a gnome, with a horse, a large bear and a talking dog. They claim her as one of their own. What better recipe for madness.

Selena Silverhand answers questions as best she can, and asks for a drink to calm her nerves. She looks about the area for something, something perhaps that she had missed before. Down the broad street dark figures dot the slope of the street. Bodies? In the distance, an enormous tower ... No, it is a column rises up into the sky. And one more thing. Many of these new people, they have been showing her, but now that she looks with care, she cannot help but notice, they have the same tattoo that she does. It is in the same shape that hers is now as well. Was theirs a broken eye before? And something else before that? And before that and that and that?

One of the half-elves introduces himself as Sly Foxx. He carries on a conversation with the dog. And then he lips the hem of her dress, saying something about her hair.

The armored man with the horse ... what was his name? ... he says that he came here too only yesterday. Might there be a place for an alliance here? At the least, a refuge against the maddening barrage of new and unlikely details?

The man that seems very friendly with the bear walks carefully across the slanted street. He says they are in the Floating City, a place Selena has never heard of before. He speaks of a quest. And he mentions that they will move on when they are through. A chance to leave? But leave for where?

Still no liquor?

"I take it," the big man speaks again. The one pointed out as Lorbius. "I take it that when you leave, you will have no choice in the matter. That you will all be taken. All of the ones who bear your mark." He looks to the one called Lady Celine. Celine nods in silence.

"Very well. On the next level down, we expect to encounter a group called the Cat and Mouse gang. Be aware that they are lycanthropes as well as thieves, rogues, and assassins. With them is Lady Celine's brother, Lord Tarleth. He bears upon his person an artifact that we know as the Bane of Tosden. It has been in my family for generations, and yet none know what it does."

"Lord Tarleth has been accused of stealing it from my family vault." His eyes avoid those of Lady Celine. "And it appears that the accusation is not unfounded."

"We are gathered to recover the Bane, and if possible, to return with Lord Tarleth as well."

"Also be aware, that Lord Tarleth will be in the form of a Weretiger." Lorbius draws a long breath before he continues. "House Stizein, the house of my Lady Celine and her brother Lord Tarleth, is a noble house built by generations of Weretigers. My house as well, bears the curse of Lycanthrope through generations of it's Lords."

He pauses, and Lady Celine places a comforting hand upon his arm.

"I am sorry," Lorbius continues, "it is difficult for me to speak of these things. It is a secret we guard with our lives, and to speak of it in the open like this is against our nature. It is also a secret that could bring down our houses, perhaps even spark a civil war within Floating City."

"So, you see, Lady Silverhand, why it is that this secret must be kept? Even at the cost of lives."

Meanwhile, Firn'gaer focuses upon the Vision of Noxnyx. Expanding on his mental experiments, he focuses on perspective and changing points of view. There are commands that our brain gives our bodies at every waking moment of every day. These commands work automatically, and with so little thought, that it is difficult to bring them consciously to bear.

Once again establishing his top down view, the wizard concentrates on lifting his head without lifting his head from the screen. It is an effort of imagination as well as intellect and will. Firn'gaer is rewarded as the view seems to lift from the group below and swing upward. It pivots and turns at his will. Firn'gaer finds that he can not only move the view about, but he can telescope the view out as well. Unfortunately, he can only seem to identify the power within the members of the group so far. That, and range is difficult to translate into actual distance.

Returning his view to the Children of Chaos, Firn'gaer cannot help but notice that Ilsidur not only burns much more brightly than anyone else, but he has now developed a pattern of flames around the edge of his image. Whatever is happening seems to be progressing. But what could it be?

Savin 
Tuesday September 6th, 2005 10:01:56 PM

Savin will reach into his haversack and find his waterskin, blushing he steps forward handing it to the Lady Seline. "I am sorry but it is only water, still I think you don't want to muddle your thinking with stronger drink. It does seem to me that you are at a crossroads in your life and will need clear thought to make some decisions." Savin sounds a little prim as he says this almost as if he is remembering a long ago lecture he received from someone.

OOC sorry about missing yesterdays post. I could swear I posted but I guess the day got away from me.

Selena 
Tuesday September 6th, 2005 10:55:55 PM

Selena accepts the water skin taken a quick drink , corks it back up and hands it back to Savin "thank you, I am most greatfull, Turning to Firn'gaer and his contraption " I guess that I have little choice in this matter and that we will be on our way soon right, " and then turns to Lorbius " I am a Lady and on my honor i shale not shame your house, your secret will be kept save. " With That said Selena quickly rumages through her pack pulling out a black set of leather armor, some daggers and a few other objects, then a small tent and disapearing quickly to change into " work clothing" When her comes back out of the tent (dresses in black leather
across her chest is a brace of throwing daggers and a silver dagger hang from her right hip and a quiver on her left a short bow sits on the ground unstrung. Selena also ties her hair back with a strip of green ribbon. " I am ready when you all are" she says as she lifts her bow and strings it


Selena (2nd post ) 
Wednesday September 7th, 2005 6:26:23 AM

Occ ....... Savin no you are not forgiven
u must cut you pinkie finger off as punishment for this crime against humanity before this will be forgotten

Insert Evil Giggles
Mhahahahaahahahahhahahahahahahahahahaha

End Evil Giggles



Sly and Luke 
Wednesday September 7th, 2005 10:49:18 AM

"i'm sorry My Lord and Ladies, If I offended any one. I must be sure Of every body, Peerimus was wright, I am a half elf, My father was Red Foxx, A human that was killed protecting his family's village. My Mother Was White Foxx, a wood elf, Died protecting me and the rest of the Children of Chaos, I also had a sister named Ruby Foxx, Died the same way and the same reason as our mother.
Yes! Your hair reminds me of my sister. Luke over there was an ordinary dog when I first got him, But one day a fae entered his body and never came out of him, He now is growing and talking like a barbarian. Not to fear he likes the ladies.
As for me I'm a fighter, a wizard and now a Blade Singer. And that is my life history." Sly Smiles at her.

"Now that you changed into your ERR! working chothes?? I wonder if you are not a fine archer??" Sly wonders.

Luke ask Sly, "AND You call me nosy??"

Jaeden Ohm likes what he sees 
Wednesday September 7th, 2005 1:29:07 PM

While Selena changes in her tent Jaeden re-buckles his right gauntlet and gives his saddle straps a once over. Again he mounts, this time sending a questioning thought to Dalek. "Are you ok on this slope my friend?"

As Selena exits her tent Jaeden glances over then does a double take. While there was no disrespect in his face before, seeing the Lady geared for battle seems to have sparked both a new respect and a small half smile.

"My name's Jaeden Ohm by the way, glad to have another along." With that he continues along their previous direction.

OOC: Note for DM
Jaeden will ride if Dalek sends back to him that its ok. He will walk if the horse expresses difficulty.

Peerimus and Yorrick  d20+13=24
Wednesday September 7th, 2005 5:26:19 PM

Peerimus moves back to the others and waits for Silverhand to do whatever it is she is doing. He takes the moment to cast Longstrider adn shares it with Yorrick. Again using the extending Rod. He also answers Loribus, "Yes she will no no thier is little choice in the matter to leaving when the bell tolls."

As Silverhand emerges he moves to where the group will shortly be heading, Yorrick with him. Taking up a Point like position, he scans the road ahead.

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours
Pass without a Trace 20 hours
Longstrider 20 hours


Some Come. Some Go. (DM/Al) 
Wednesday September 7th, 2005 9:30:37 PM

Savin finds nothing but water to offer the Lady for her nerves. Better a case of nerves than a loss of wits.

The woman known only as Lady Silverhand, accepts the water. She also accepts her fate. Pledging secrecy to Lord Lorbius, she steps away, and when she emerges, the Lady is dressed in dark leathers, as much a part of the party as anyone else.

On the heels of Savin, Sly Foxx offers a courtly apology. He also offers his name and a his life history. He questions her about her skill with the bow, something that they both have in common. Luke gives Sly a dubious eye, wondering if there is more than professional interest here.

Jaeden also gives the Lady Silverhand a second look. There's just something about a lady in battle gear that stirs a man's ... thoughts. As did Sly and Savin, Jaeden introduces himself by name. Swinging to the saddle, the fighter directs his mount across the slanted street covered in vines.

"Not good," Dalek replies. "But not bad." The trained rider makes an assessment of his own. They should be able to move at a normal pace across the slanted streets. Even a hustle might be possible. Everything aside from a run, and they should be fine.

Ilsidur is quiet. Niobe is as well, the half-elven rogue/ranger watches the newcomer with observant eyes.

Peerimus confirms Lord Lorbius' suspicion. All that bear the mark of Chaos will leave together when they are called. The Lord of House Ursidae nods in acceptance.

"We thank you for your gracious word, Lady Silverhand. It is comforting to have more skills to face what lies ahead. I feel that the task will not come easy. Your hand, your blade, and your eye are welcome."

As Peerimus moves ahead to take point, Lorbius moves up beside the druid and his bear companion. Yorrick scents the air, and his mouth opens in a large sloppy grin. Oddly enough, Lorbius returns the smile, something silent passing between them.

The party moves south, down what the Children of Chaos has come to know is Crook Street. As the group continues down the street, Firn'gaer continues to become more and more adept at manipulating the Vision of Noxnyx. The group passes the site of the battle they fought the day before. The bodies of the purple orcs still litter the street. Up ahead, near the mouth of the ramp leading to the level above, the green bodies of Assassin Vines and Shambling Mounds lie heaped upon the plaza.

The party moves to the east across the plaza, skirting the edge of the huge Central Pillar of the city. The ramp leading down is on the other side. The streets are strangely empty. Where have all the plant monsters gone? Has something happened outside the city to draw them off?

As the party reaches the other side of the Central Pillar, with the dark opening to the ramp in sight, Ilsidur stops. He blinks and shakes his head.

"One moment. Only a moment, please," he says. "To tell them I will be alright. To tell them not to be concerned." Ilsidur nods his head to an invisible presence and then raises his eyes to the group. "I must leave now," he announces. "The gifts given to me as the Balance between Chaos and Law have been taxing my soul. I must ... retreat and regain my strength ... for what must come. I ... I will return, when the time is right."

The dwarven cleric's eyes close. Nothing happens. And then a small thread of dark, draws a trail through the air from Ilsidur's hand. Small dark motes swirl, turn and expand. It is the tattoo, and the many dark dots form in the air, recreating the stylized fist of Lady Justice. The fingers open. They flex and roll like a stretch after waking on a sleepy morn. Then the fingers gently wrap around the dwarven cleric. They fold around him until he is engulfed within the fist. Gently, the fist tightens. It squeezes. On the screen of the Vision of Noxnyx, Firn'gaer sees the image of Ilsidur shrink. And then the hand opens again. The motes of the giant tattoo hand break apart, fragmenting. They scatter with the sound of a heavenly sigh, blown away by a windless wind.

On the ground where Ilsidur stood is a wooden doll. The likeness to the dwarven cleric is perfect. There is no doubt that in this form, he can be carried along with little trouble, frozen in doll form, waiting the day when he can once again waken to duty and destiny.

[Greg has requested a leave of absence. You'll have to do this without Ilsidur. -- Al]

Sly and Luke 
Thursday September 8th, 2005 8:58:15 AM

Sly watches as Ilsidure Starts to disapere. He will pick up the doll like statue of Ilsidur, "You have been a second Farther to me Almost at the start of the Children of Chaos. Now if nobody objects I'll carry the doll of Ilsidur. Is that alright with all of you??"

Sly waits for an answer.

Luke ask Sly "Can I play with the doll?"

Sly answers "No, Luke! Not this doll."


Peerimus and Yorrick  d20+6=25 d20+13=24
Thursday September 8th, 2005 10:26:56 AM

Peerimus easily notes the exchange between the were creature beside him and Yorrick. Ursine blood must run through his veins. Such a wondrous gift it would be, But I fear that from what I have seen in Loribus' behavior I might lose other gifts were I to embrace his. But perhaps... The thought trails in his mind as the group rounds the central pilar and Ilsidur transforms.

The loss of the Cleric and major source of healing is a mighty blow to a group who delves into such dangers as they. Peerimus rubs his chin in silent thought a moment more. "Of Course Sly, might I suggest the magical chest as the safest location."

Peerimus moves out towards the ramp. [listen 25 spot 24]

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic fang duration 10 hours
Pass without a Trace 20 hours
Longstrider 20 hours


Savin 
Thursday September 8th, 2005 11:51:06 AM

Savin hears Ilsidur's comments and is surprised that the steady dwarf would choose this moment to surrender the fight but still there have been times when Savin to has been tired and wanted to rest.

When Sly picks up the doll, Savin looks alarmed. "Ahhh Sly are you sure the one to carry it. I was just picking up your spare shirt the other day, and Luke likes to chew things. We want Ilsidur back in one piece you know, not missing vital things like his foot or arm." Savin pats Sly on the shoulder and grins at him showing him he is teasing.

Savin stays alert as the group moves through the desserted streets of the Floating City. His eyes scan back and forth looking for trouble and his ears strain for the sound of trouble.

He looks at the Lord and Lady and asks, "So when is the wedding day. It is obvious to all you love each other. That is the most important thing right? Seize the moment. Peerimus can marry you if you wish?"

Niobe 
Thursday September 8th, 2005 12:18:54 PM

Niobe keeps a good distance to the newcomer, Lady Silverhand.
She is dismayed by Ilsidur's taking of leave - that wasn't expected - but she cannot blame him for not wanting to stay here. She'd leave in a heartbeat if given half the chance.
Niobe really could care less what happens to the nobility here; they don't have her sympathy... being lycanthropes didn't help one whit either.

((Al, I'll try and do the best I can with your storyline. Sorry for missing the ADM report twice in a row as well.))

Firn'gaer  d20+7=24
Thursday September 8th, 2005 1:02:00 PM

Firn'gaer looks up from the Noxnyx when Ilsidur's aura begins to become very different from the others. He sees the transformation and is almost speechless. "Good-bye friend. May the road always be open, the weather fair and the gods keep you safe on your journeys."

Turning to the others in a melancholy, "Let's keep moving. We have big task ahead and lack the time for good-byes."

He continues to look at the Noxnyx now attempting to expand his vision.

Int check DC24

Status
Hit Points -- 70

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Pass w/o Trace (from Peerimus)

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

Jaeden Ohm 
Thursday September 8th, 2005 1:41:00 PM


At Ilsidur's words and susequent departure Jaeden raises his eyebrows and gives a shake of the head. He turns to look at the faces of each of the Children of Chaos to gauge there reaction, a bit of wonder flashing across his expressive face.

After a few moments of silence as each digest the implications of the clerics departure the warrior speaks to the group.

"Quite the powerful tattoos we each bear. By their mark alone I've been accepted without pause. The same is now true for Lady Silverhand." He nods in the Ladies direction as he says this. "Now a member leaves and on each of you I see an easy acceptance many holy men spend their lives searching for..."

He peers at the back of his gauntleted hand as if he could see through the plates to the tattooed hand beneath. With an intake of breath he looks up continues, trying hard to find the level of easy acceptance the older generation of Chaos Spawn have seemingly discovered. "Well then, shall we continue?"

***
As the party proceeds
***

Seeing Peerimus and Lorbius take the lead Jaeden falls back to watch the rear. To Peerimus he says, "Call for me if you need me up front."

Stalking the Trash Level


Decending (DM/Al) 
Thursday September 8th, 2005 8:42:29 PM

Sly takes charge of the doll of Ilsidur, saving the dwarf from doggy slobber.

Peerimus suggests keeping the cleric in Sly's magic chest. He contemplates the party's loss.

Savin jokes, attempting to lighten the mood. "We cannot even think of wedding," Celine answers the monk, ",until the division between our houses is resolved. Tarleth will be required to answer for the theft, even after he is rescued." The noble of House Stizein looks away. "If he is rescued."

Niobe keeps aloof from all. There is nothing here for her. These people, this place ... The sooner they can return the better.

Firn'gaer continues his work on the Vision of Noxnyx, attempting to widen his field of vision. The view seems to broaden and drop away. The small glowing figures that are he and his companions shrink in size and distort. They are swallowed by a sea of shifting angles and lines that shoot across the screen. Nothing save the party corresponds to anything identifiable in the physical world. And, though he can still identify the party on the screen, it is difficult to tell how far away his point of view is. It is decidedly possible to broaden the field of vision. How useful that may be is a question for the future.

As the party enters the ramp, Jaeden drops back, taking up a rear guard position.

Lady Silverhand moves with the group in silence.

The ramp disgorges onto Trash Level, and true to it's name, the streets are pile with garbage. Solid refuse from construction and manufacture, litter the streets. Soft pulpy mounds of rotting food and human filth rise in drifts against the sides of buildings.

And the smell. Oh, the smell. The smell hits the party like a wall of rot and corruption. (Fort Save vs DC15 or lose your breakfast.)

People live here?

The light here is dimmer. The light from the magic ceiling to the level gives only the barest of lights, and there is no attempt to mimic the sky above. The buildings are lower here as well. (Yes, people live here.) None of the buildings is over two stories tall, and the roof of the level appears to give not much clearance above that. In the streets, between mounds of stinking waste, beams, boxes and moldy blankets are fashioned into makeshift hovels. People lived in these streets. Not now, however.

All are empty now. The streets are empty of human life. All are fled, in hiding, or carried off to feed or fertilize.

Lorbius guides the group south along the larger streets. When the road turns east, he raises a hand for a halt.

"Thug Road," he announces. "From here, we will be in extreme danger." He looks to Firn'gaer holding the strange artifact.

Nothing shows upon the Vision of Noxnyx. Nothing that resembles the signature of the party members. There is no choice, but to continue on.

[OoC: From here on out, I would highly recommend Spot and Listen checks Every Round. Hide and Move Silently would also be advisable. Everyone except for those of elven descent are reduced to 60 feet of vision. Scent is no longer reliable.]

Selena  d20=11 d20=12 d20=18 d20=1 d20=14 d20=15
Friday September 9th, 2005 9:16:08 AM

As Selena starts doen the ramp she forfits her lunch but continues down the ramp into the trash.

The dim lighting works to my advantage she says to the party, I think i sould scout ahead, unless there are some ojbections to it.
keep your eyes pealed there is likly traps guarding the entrance
(spot 17) Listen 19 Hide 33 Move Silently 28 )

Selena will wait if some tells her to if not the she actives her ring of inv

and takes her time working up the side of the tunnel (active search for traps search 25) until she is eather 50 feet infront or the first turn and waits there

Peerimus and Yorrick  d20+11=21 d20+6=19 d20+13=32 d20+6=25 d20+9=18
Friday September 9th, 2005 12:02:47 PM

[Fort 21]
Peerimus moves cautiously down the ramp and the his spirit revolts at what he sees. Is it such a small wonder to the people of this place that Nature strikes against them now that she is able to?

Heeding Loribus's warning upon arrival at Thug Road, Peerimus casts Barkskin. "Mother protect you child in all the places he must go." The great bear and Peerimus move out onto the road.
[Peerimus Listen 19 Spot 32/ Yorrick Listen 25 Spot 18]

Peerimus glances over to his newest comrade as she adjusts to the odor and her subsequent offer to take the lead. "You should not go alone. Niobe and Savin should go with you. Make sure you keep an eye on us. If Firng'aer finds The Bane, we will be moving quickly towards it, which may not be in your drection ahead of us."

Turning to look at the remaining group, "Firng'aer we will be your eyes and ears, concentrate on the Bane."

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 100 minutes +4 AC


Jaeden  d20+9=26 d20+8=15 d20+2=6 d20+5=6 d20+6=18
Friday September 9th, 2005 1:21:07 PM

Assaulted by the stench, Jaeden forces down the bile as it attempts to rise through his system [fort 26]. He is appalled at the signs of habitation and does his best to watch the parties back [jaeden spot 15 listen 6, dalek spot 6 listen 18].

Sly and Luke  d20+4=21 d20+4=8 d20+5=24 d20+5=12
Friday September 9th, 2005 2:21:31 PM

Sly put the Ilsidur in the chest and put the little thing away, "There My dear friends Ilsidure is safe!"

Luke "OK! Let's go then>"

Both Masrer and dog moves down to the Trash level. Sly tell Luke "I don't think that your node will pick up any kind od scent except trash."

Luke replies " Well there goes my soup bone!"

Sly Spot check 21 - Listen 8 (I don't think he hears anything BUT up chucks!)

Luke Spot check 24 - Listen 12 (He up chucks)

Firn'gaer  d20+8=24 d20+6=11 d20+8=20 d20+7=25
Friday September 9th, 2005 4:21:23 PM

The filth of the lower levels causes a gag reflex from the gnome. Only his greater constitution keeps him from adding his own to the refuse. This sight has tarnished the legend of the floating city in the wizard's eyes. Even the worst slums were never this bad he thinks.

Keeping hidden from sight, even Rufus is distraught by the what he sees and smells. Perhaps his awakened state or even his years of luxury but the only words squeek, I never want to come back again!

"I know." Is all that is replied to the rodent's displeasure.

"This may a good time for this." He calls his rod and using it casts a spell. Reveal the Unseen is cast and invisible things are now known to the minute mage.

The wizard nodds as the druid acknowledges to be his eyes. The gnome must keep his attention trained on the artifact. Again he says little to the others or the new comers. When there's time he says to himself. When there's time.

[Listen DC24, Spot DC11, Hide DC20, MS (he flying so ??)]

Status
Hit Points -- 70
Int check (for Vision of Noxnyx) DC25
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Pass w/o Trace (from Peerimus)

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

Savin  d20+10=12 d20+13=26 d20+13=22 d20+13=18 d20+11=26
Friday September 9th, 2005 10:40:24 PM

The smells hit Savin and catch him unawares. He turns green and the quickly ducks away and adds to the filth and smell his lunch.

Blushing red and wiping his mouth on his sleeve he mumbles something unheard by anyone and takes a drink of water to wash out his mouth.

He looks at the Lord and Lady, daggers in his eyes. "You are nobles of this city and you allow this? How can you allow this?"

Not waiting for an answer he quickly looks around and moves off more slowly. Still much faster than the others but more carefully. "I will watch Seline's back."

fort save 12
spot check 26
listen check 22
move silently 18
hide check 26

Entering Thug Road (DM/Al) 
Saturday September 10th, 2005 8:06:35 AM

The group enters the Thug Road area.

Selena and Savin scout ahead, both refreshingly free of their previous meals. Both move with Stealth.

The main party lags behind with little attempt to conceal their presence.

The group proceeds down the main road. Two story buildings, line the road, built right up against each other. Many show signs of collapse, their structures now dangerously unsound.

Dalek has difficulty adjusting to the smell, and so he is the only one who does not notice that the streets here seem clear of the bodies of plant creatures. By the scuffs in the filth of the streets, though, there does appear to have been fighting here within the past three days or so. Someone has cleared them away. Someone is in charge here.

Firn'gaer, gliding silently above the ground focuses on the image in the Vision. Up ahead, he can see the impressions of his two comrades as they scout the way ahead. So far, though, no sign of anything but the party.

[OoC Stuff]
I have Selena and Savin scouting ahead. How far ahead do you want to scout? Are you at 50 feet? Remember, visibility is 60 feet unless you have Elven Sight. Please indicate this or I will place you where I wish.

Selena, I would say that you are *not* invisible now. Correct? Keep in mind, that if you are invisible, Savin does not know where you are.

BTW, you cannot Spot and Search at the same time. Active Searching requires concentration on areas that do not allow you to turn your attention to your surroundings. While searching, it is best to have someone watch your back. -- Al

Sly and Luke  d20+4=13 d20+4=24 d20+5=6 d20+5=12
Saturday September 10th, 2005 9:10:45 AM

Sly is very greatful for his elven sight, He tries to spot anything ODD, (Spot - 13, While everything is odd down here?? Sly is looking for something out of the ordenary for here) He also keeps his ear open for sounds (Listens - 24 natural 20).

Luke follows Sly (Spot - 6 and listen 12) he tells Sly "I don't see or hear anything."

Jaeden Ohm 
Sunday September 11th, 2005 8:13:48 AM

Jaeden does his best to ignore the stench and remain vigilant. Trusting his new comrades to watch the front he focuses on scanning the rear and sides, both high and low. He closely scrutanizes the piles of garbage, roofs, unshuttered windows, doorways, and any nooks, crannies or alleys. [Jaeden spot 23 listen 7, Dalek spot 21 listen 17]



With less urgency he also keeps and eye on Lord Lobius and Lady Seline [Sense Motive 22], checking to see if they're body language will reveal and ulterior or additional motives.


Peerimus and Yorrick  d20+6=21 d20+13=25 d20+6=14 d20+9=22
Sunday September 11th, 2005 7:23:42 PM

"Do not move beyond our reach friend." Peerimus intones to Savin.
[Peerimus listen 21 spot 25; Yorrick Listen 14 Spot 22]

The druid moves cautiously down the center of the small road, Yorrick at his immediate right. He trusts most of those he is with with his life, others with his immediate health. For what can effect him will effect them as well, so they will do thier utmost. Time will tell the rest.

Spell list
Level 0:
Detect magic, Mending x2, Read Magic

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 100 minutes +4 AC


Savin  d20+13=23 d20+13=32 d20+13=29 d20+11=13
Monday September 12th, 2005 6:48:54 AM

Savin keeping an eye out, digs in his pack and gets a (enlarge person) potion ready. He moves forward in quick darts, stopping by cover to listen and look around.

spot check 23
listen 32
move silently 29
hide 13

Not taking into account any terrain modifiers

Firn'gaer  d20+8=20 d20+6=26 d20+8=10 d20+7=24
Monday September 12th, 2005 7:33:44 AM

Firn'gaer takes a brief pause from the mirror to look around before focusing on more Chaos Signatures. He drifts along high enough to make it seem, to the casual observer, that he's a human walking in the group.

Returning his attention back to the artifact mirror he tries to shift the vision to a local area other than their location. He tries to focus on the next street over.

[Listen DC20, Spot DC26, Hide DC10]

Status
Hit Points -- 70
Int check (for Vision of Noxnyx) DC24
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Pass w/o Trace (from Peerimus)

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

[Al - When you said elfsight were referring to lowlight vision? Gnomes also have lowlight vision as well.]

[Yes that's correct. Low light vision. -- Al]

Spotted (DM/Al)  d20+15=30 d20+15=27 d20+16=24 d20+12=14 d20+14=28 d20+9=16 d20+2=11 d20+9=18 d20+3=23 d20+3=21 d20+8=10 d20+8=22
Monday September 12th, 2005 9:17:42 PM

The main body of the party keeps to 50 feet behind the scouts as they advance down the street. Sly and Luke keep alert, but the dirt and filth is distracting, and it is difficult to concentrate.

Jaeden sees nothing threatening from behind. The figher directs his attention, instead, to the pair of Floating City nobles. Lorbius moves his eyes in all direction, questing for danger. He moves with fluid economy, but the man's bulk makes him a difficult figure to hide. Celine moves with equal grace, nearly concealed within the shadow of her betrothed. To Jaeden, her face is a mask of worry. Both nobles seem extremely sincere in their pursuit of the current endeavor.

Savin scouts forward in short bursts, He moves on silent feet, catching every little sound. His eyes fail him in this dim light, and he does not find the shadows as readily.

Peerimus sends a cautious word after his companion and leads the group down the narrow street, made crowded by the group's presence.

Firn'gaer splits his time between the screen and his surroundings. The gnome's low light vision may make a difference under these dim conditions. He moves his feet in an approximation of walking. He swings the perspective of the Vision to the south, and suddenly, there is a reading. It exhibits the same patterns and coloration as his companions. It registers as small, and faint but concentrated. As Firn'gaer looks up from the screen, he sees to the south, a solid wall of buildings. What ever it is, it is beyond those buildings. Looking up the road, there is a narrow alley about 120 feet further on.

Savin, from his scouting position, can see the alley as well with his normal human sight.

And then, there is a sound. Sly Foxx, Dalek, Peerimus, Yorrick, Savin, and Firn'gaer hear it. The crunch of steps that do not belong to the party.

Savin, up ahead, sees nothing.

Those in the main party with normal sight see nothing either.

Dalek whickers softly, having seen a flash of movement. Yorrick sees nothing. Sly sees nothing. Luke is completely in the dark. Firn'gaer spots the movement.

Lorbius slows and turns casually as though to brush the filth from his sleave.

"On the roof," the Lord whispers. "Across from the alley. It has frozen and is no longer moving. We are most surely spotted. Though what is up there may be no more than a look out."

A Map To Provide Perspective


Selena 
Tuesday September 13th, 2005 4:07:49 AM

Unsure as to what is going on selena waits..
She readys her bow with a silver arrow and scans the area waiting for a target

(occ i am sorry to you all about not posting for the last few days
first i did have tech problems in posting and for the last few days my wife has been in the hostpital, she is now home and much beter.)

[You might want to Spot/Listen/Move Silently/Hide rolls. Just a suggestion. -- Al]

Peerimus and Yorrick  d20+6=12 d20+13=31 d20+6=12 d20+9=19
Tuesday September 13th, 2005 11:49:31 AM

Peerimus nods at Loribus' whisper and gives Yorrick a scratch to the ear. Though not having much else to do he continues with his massive Ursine friend down the street. Anything else will alert the sentry of our awareness.
Peerimus will go with Yorrick at the rest of the party's pace. Move towards the alley 30'

[Peerimus listen 12 spot 31; Yorrick Listen 12 Spot 19]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 95 minutes +4 AC

FYI Yorrick has Low light vision

[Yup. But he missed the Spot check. -- Al]

Selena 2nd post  d20=10 d20=12 d20=4
Tuesday September 13th, 2005 12:45:12 PM

Selena's Spot/Listen/MoveSilently rolls
she for go's the hide inloo of her inv's ring
spot 16
listen 19
MS 18

(occ thanks al, I am a bit out of it lol :) )


Jaeden Ohm  d20+8=23 d20+2=18 d20+5=24 d20+6=19
Tuesday September 13th, 2005 2:02:09 PM

Confident that he can reach the front easily enough Jaeden holds his rear guard position relative to the parties movement (continues forward if party does). He continues to keep watch on the rear.

Rolls
Jaeden Spot 23
Jaeden Listen 18
Dalek Spot 24
Dalek Listen 19

Effects
Pass w/o Trace (from Peerimus)

Firn'gaer  d20+8=27 d20+6=22 d20+8=21 d20+7=13
Tuesday September 13th, 2005 8:40:19 PM

During one of his few pauses from the Vision of Noxnyx, Firn'gaer notices a slight movement from above on a roof-top.

*Snap*

A faint sound also catches his attention. We have company goes through his mind while his eyes look on the mirror.

A faint whisper from Lord Lorbius confirms his suspicions, they're being watched. The gnome waits on the lead of the nobles for his que.

[Listen DC27, Spot DC22, Hide DC21]
[Int check (for Vision of Noxnyx) DC13]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Pass w/o Trace (from Peerimus)

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast


Signaling? (DM/Al)  d20+16=26 d20+16=25 d20+12=18 d20+12=16 d20+3=10 d20+3=7 d20+8=15 d20+8=18 d20+2=11 d20+9=16 d20+9=15 d20+14=28 d20+12=18
Tuesday September 13th, 2005 10:07:57 PM

Ahead of the group, the scouts are yet unaware of the watcher on the roof. They are too far ahead to have heard Lord Lorbius. Savin, however has already heard the sound of something moving from up ahead and above. The sound, now, has stopped.

Lady Silverhand stops. Activating her ring, she vanishes and then searches the street for danger.

Peerimus takes a slower pace, but continues down the street with the awareness that any drastic change in the party's behavior may trigger an alarm.

Jaeden and Dalek continue on at the rear. The street is silent and murky to their senses.

As everyone strains to see or hear traces of the watcher:

Firn'gaer is the only one to pick up a slight creak of leather. It comes from the same general area as the sound before.

Lorbius is the only one who sees. "There is movement," he says in a deep rumbling whisper. "Slow waving. I think there is someone signaling. Trying to signal without being seen."

The leaders of the main party are 80 feet from the alley. The Scouts are 60 feet from the alley.

[OoC: Firn'gaer, you can operate the Vision without an INT check. However, if you're trying to figure out whether it will do something you haven't done with it, or just searching for new features, then I will require an INT check. Sorry, should have told you earlier.]

Savin  d20+13=18 d20+13=21 d20+13=21 d20+11=19 d20+8=23
Tuesday September 13th, 2005 10:35:21 PM

Savin looks back and sees the main group stopping and looking up and around. He tries to see what they are looking at. He heard something on the rooftops. He will scan things and then dart forward and try to find a quick way up the side of the building to intercept whatever might be up there. Moving at full speed and excepting the penalty for climbing walls

spot check 18
listen check 21
move silently check 21
hide check 19
climb check (took -5) 23

[BTW, Hiding requires half speed as well. I am assuming that speed is your priority. Rather than reduce your speed, I'll take -5 from your Hide instead. Is that alright? -- Al]

Jaeden Ohm  d20+16=20 d20+8=26 d20+2=4 d20+5=21 d20+6=10
Wednesday September 14th, 2005 2:23:36 AM

With Lobius' whispered warning Jaeden decides it's time to set his defenses. A thought from the armored man sends Dalek sidestepping into an about-face. He pulls his greatsword from its resting spot and grabs it two handed. He shifts his weigh in the saddle and pinchs a bit harder with his knees, preparing to hold his seat without his hands [Riding 20 vs. dc 5 plus any modifiers for the tilted city].

His eyes squint, straining to peer into the darkness about him.

Rolls and Actions
* Turning full around to face behind the party (Jaeden will still pay enough attention to his party to know if something comes from the front)
* Jaeden spot 26 listen 4
* Dalek spot 21 listen 10

Effects
Pass w/o Trace from Peerimus

Firn'gaer  d20+8=28 d20+6=9
Wednesday September 14th, 2005 7:25:29 AM

"Hold here." Firn'gaer whispers as he lands. "Pull them back." He says pointing to Savin and Selena, "I think it's a trap. Let me check it out. My magic should allow me to be unnoticed and the druid's spell will mask me from any curious noses." He says again whispering his message to those around.

"I can't see who's on the roof-top, but based on their actions I would say its a warning." He looks to the CoC with a serious look. "I noticed a Signature to the south on the next block. If that's our man, your brother," he says looking at Celine, "He might have something in store."

[If no objection to Firn'gaer's plan]
He draws a scroll and cast if on himself. His form grows opaque and then transparent and then is entirely gone. [Invisibility -- 30 minutes]

[Can't move yet, pull scroll is move action.]

[Listen DC28, Spot DC9]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Pass w/o Trace (from Peerimus)

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

[Ok, I revamp post based on that, thanks.]

Jaeden Ohm (illegal second post) 
Wednesday September 14th, 2005 12:40:34 PM

Now set for a possible ambush Jaeden whispers back to Lord Lorbius. "Can you tell where they are signalling to? Is it behind us, or could it be to us?"

Peerimus and Yorrick  d20+13=26 d20+6=16 d20+9=11 d20+6=9
Wednesday September 14th, 2005 2:21:18 PM

Savin starts up the wall, Jaeden is pulling steal and Firn'gaer turns invisible. The opponents surely know they have been spotted. A true alarm should be sounding shortly and surrounded by rogues does not sit at all well with the druid, lycanthropes or not. Whispering quickly, "Firn'gaer be careful."

Defences are needed, but then another thought occurs to the druid even as Jaeden utters it aloud. In a low tone, "Waving? Does that seem odd for a gang signal? Jaeden may be right. Let us hope Savin asks first and swings later."

Peerimus stays put and keeps his eyes towards the alley, in case he and Jaeden are horribly wrong.
[Spot 26 Listen 16 Yorrick Spot 11 Listen 9]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 95 minutes +4 AC

Selena  d20+6=20 d20+7=20 d20+14=20
Wednesday September 14th, 2005 6:40:14 PM

Selena Moves with in bow shot of the houses and waits in the cover on invisibility as savin climb ready to shot any hostile.
Spot 20
Listen 20
Move Silently 20


The Watch Cat (DM/Al)  d20+16=27 d20+16=21 d20+12=32 d20+12=22 d20+3=15 d20+3=11 d20+8=28 d20+8=25 d20+2=9 d20+9=12 d20+9=11 d20+14=16 d20=7 d20=8 d20+12=22 d100=84 d20+9=25 d6+1=6 d20+10=19
Wednesday September 14th, 2005 8:57:09 PM

Savin catches the sound of leather armor, and a tink of metal on metal. It is from ahead and up above. But where? He rushes down the street, with an eye to the walls as he goes. The same rose vines that ran up the outside of the Giggling Ghost are here as well. But where to go up? (I rolled a 20 foot radius for you.) Savin picks a spot and begins to climb.

Jaeden, suspecting that the signal indicates an attack from the rear, executes a smart turn with Dalek to face the rear. The hiss of steel sliding on steel cuts a path through the air as his Greatsword leaves its sheath. He sees nothing through the half gloom. "I caught the barest of glimpses of a hand waving," Lorbius answers the fighter, "I could not tell in which direction it was waving." (Not a high enough Spot last round.)

Firn'gaer informs the group of the Signature picked up by the Vision of Noxnyx somewhere to the south. Lady Celine says nothing in reply to the gnomish wizard's look, but the way her hands clutch each other, and the look in her eyes, speaks volumes to her worry and uncertainty. Firn'gaer reads from a scroll, and becomes invisible.

Peerimus stops, halting the main body of the party as Savin runs down the street and out of the range of his limited human vision. Lady Silverhand is also no longer visible. What could be up there? The druid suspects someone of possible peaceful intent. A welcome turn of events. If true.

Lady Silverhand moves down the street with arrow nocked. She watches as the monk climbs, covering his ascent, ready to shoot at any attacker. (I'm assuming that you have declared a Ready Action. Just this time, though. In the future, I will not unless it is explicitly stated that you wish a Ready action, and also state what the trigger for that Action is.)

Nobody sees a thing in the shadows atop the roof. The shadows are no more than shadows.

The only indication that something might still be there is the soft creak of leather picked up by Savin, Firn'gaer, and Lady Celine.

Savin tops the roof and looks over the edge. Ten feet to the west is a dark creature with large green eyes, the pupils vertically aligned. The monk scrambles over the edge.

Black fur and short ears, Savin faces a Werecat. Crouched low on its haunches, it appears to have been attempting to hide from the party below while at the same time attempting to signal ... somebody. The combination appears awkward. There is the briefest flash of hesitation on its furry face before it draws a thin blade and leaps to the attack. (Hit AC25, Damage 6hp)

Now that the Werecat sentry has emerged from hiding, he is visible to various degrees to everyone below except for Peerimus and Jaeden with their human eyesight, and Dalek who is facing the other way.

Lady Silverhand, ready for just such a thing, fires an arrow at the Werecat at the same time that it lunges at Savin. (Hit AC19) The arrow glances off the leather of the Werecat's armor and flies off into the night. (Note, there was no Penalty for firing into Melee this time, as you fired at the same time as the Werecat attacked. Now, Savin and the Werecat are in Melee. Further ranged attacks take a -4 penalty.)

[OoC: If you have movment, please post your position on the map.]

Current Map

Peerimus (AC 27 HP 73) and Yorrick (AC 24 HP 82)  d20+13=21 d20+16=28 d8+10=13 d20+20=26
Thursday September 15th, 2005 1:41:56 PM

Peerimus scowls as the sound of combat upon the roof reaches his ears. What he needed most now was to be able to see and he did not have a remedy for that. to the group about him, "I am moving forward and will be laying down a defensive spell. Do not move ahead of me."

Peerimus moves forward 40' [AG/10] with Yorrick [AG-AH/9-8]. He should be able to see the alley from there. [spot 21]

The druid then casts a spell. "Father lend your strength to these vines."
Spike Growth. Peerimus begins coverage 35 in front of him. [col z] he will fill the width of the street up to the alley and place one 20' section at the alley's opening so the effect moves down the alley.

Yorrick moves up with Peerimus his low light vision according him greater visibility than his human friend. Yorrick readies to strike any threatening creature that closes with his companion.
[Readied attack AC 28 Dmg 13 Grapple 26]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 95 minutes +4 AC

Jaeden Ohm  d20+8=16 d20+2=14 d20+5=15 d20+6=8 d20+20=34 d20+15=25 2d6(1+1)+11=13 2d6(2+4)+11=17
Thursday September 15th, 2005 4:16:04 PM


Torn between moving to the fontline and keeping an eye on the rear, Jaeden turns Dalek just enough so he can see whats going on up front with a glance [35 degree clockwise rotation]. His experience fighting with a unit wins through and he holds position, alert and ready to attack if something comes from behind [Jaeden spot 16 listen 14, dalek spot 15 listen 8][Ready action full attack: hit ac 34,25 dmg 13,17]

Rolls and Actions
Jaeden Spot 16
Jaeden Listen 14
Dalek Spot 15
Dalek Listen 8
Readied Action Full Attack: hit ac 34,25 dmg 13,7



Savin ac 26 91/95 hps  d20+7=17 d20+7=26 d20+2=17 d10+9=16 d10+9=17 d20+5=24
Thursday September 15th, 2005 4:49:31 PM

Savin decides that he doesn't want to be up on this rooftop alone with a werecat and wants to get closer to his friends. He decides to soften the "cat" cat up with some attacks first and then attacks with a flurry of blows.

His third attack is a bullrush trying to push the cat and himself off the roof. He pushes as hard as he can and if he falls will use his slow fall feat to slow his fall.

OOC OK Al, here we go. I powerattacked using +5 on my three attacks. I hit ac 17 and 26 for 17 and 24 points of damage. I rolled to hit for the bullrush hitting ac 17. Not sure if I had to as I don't see where it says you need to hit for a bullrush but did it just in case. Also gave myself -5 for the powerattack but not sure if that was necessary. Rolled a strength check of 24. Do I get pluses if I powerattacked on the bullrush?

[You don't need to Hit for a Bull Rush. But here's the rule: "You can make a bull rush as a standard action (an attack) or as part of a charge." That means that if you want to do the Bull Rush, you don't get your other attacks. As an added note, with the Woldian Rules on Bull Rush there is no AoO taken against Savin.

Are you sure that you want to forgoe the attacks and perform the Bull Rush? If you do not respond I will assume that is the case. -- Al
]

Selena  d20+6=23
Thursday September 15th, 2005 8:38:42 PM

Not wanting to shot a friend quicking sling her bow over her sholder, activates her ring of invisablilty again and runs toward the wall and she will start up it as soon as she can
climb 23

Down To Earth (DM/Al)  d20+18=29 2d6(3+3)=6 2d4(1+1)=2 d20+13=14 2d4(4+1)=5
Thursday September 15th, 2005 9:49:09 PM

Peerimus hurries down the street with Yorrick, their magically enhanced feet taking them faster than usual. Up above and to the right, the druid sees two dim figures fighting at the edge of the roof. One is dark and the other light. Yorrick sees clear as a bell, the Savin man is fighting a ... Looks like cat. Peerimus calls on the strength of the Father. The rose vines that cover the street and the mouth of the alley harden, hiding sharp unyielding edges. To all appearance, they have not changed. Yorrick opens his mouth showing massive canines, prepared to defend his friend against all comers.

Jaeden and Dalek hold their position. The armored warrior prepares a series of deadly strikes for anything that should attack out of the gloom.

Savin takes a five foot step for a better angle. Then he drives forward, slamming into the dark form of the Werecat. He feels stiff leather armor and soft fur before the Wold drops away from beneath his feet and both he and the Werecat begin to fall. Vision turns to crazy angles, but the monk's hand reaches out and touches the wall. And that's all he needs. The Werecat drops like a stone, yowling all the way down.

Lady Silverhand puts up her bow. With a command word, she activates her ring and once again, vanishes. She prepares to climb the wall. (Stow Bow = Move Equivalent Action. Activate Ring = Standard Action.)

Celine approaches Firn'gaer. She looks into the screen of the Vision of Noxnyx. "Please show me which is my brother," she asks with concern. "Can you see if he is well?"

Lorbius watches the fight up above. From the corner of his eye, he follows Peerimus as the druid moves forward, and he notes that Peerimus has places some form of spell across the street ahead. The lord holds his position, Flail in one hand, kukri in the other.

The Werecat tucks and rolls as it hits the ground. (Tumble 29) There is a thud as its body hits the street. (Damage 6hp Negated by DR) But when it rolls to it's feet, it appears undamaged. Eyes wide, it hisses and runs for the alley. Another yowl splits the gloom as the Werecat enters the area of Spiked Growth. It's movement slows. (Reflex 14 vs DC18) But it appears, otherwise, undamaged (Damage 7hp Negated by DR). ** Due to Revisions C1 is actually at Square V13 **

** SAVIN This is a revision **
Savin touches down within the field of spike growth. (Take 1d4 damage. Also roll Reflex vs DC18 or have speed reduced by 1/2. You cannot detect the area of Spiked Growth, but you will take 1d4 damage for every 5 feet you travel within the area. Each time you take damage you just re-roll Reflex or have speed reduced.

In the rear, Jaeden sees nothing. On the screen of the Vision of Noxnyx, the Chaos signiture to the south does not move. Aside from the single Werecat, the party sees nothing else.

[OoC: If you have movment, please post your position on the map.]

Current Map

Firn'gaer  d20+8=9 d20+6=11
Friday September 16th, 2005 9:51:51 AM

Lady Celine comes to Firn'gaer and demands to see the location of her brother on the mirror. "Milady, I think your brother will show himself soon enough. I'm more worried about the waiting ambush."

Firn'gaer flies up at a 45 degree and then moves 40-ft placing him 15-ft off the ground at AD-8

[Listen DC9, Spot DC11]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force

* -- Spells Cast

Selena  d20+10=20 d20+5=20
Friday September 16th, 2005 11:54:23 AM

Selena seeing that the beast has jumped off the roof quickly draws her bow again (quick draw feat) and fires silver arrows at the fleeing werecat (first shot 20 second shot if able 20)



Peerimus (AC 27 HP 73) and Yorrick (AC 24 HP 82)  d20+17=18 d20+13=33 d20+6=21 d20+9=23 d20+6=8
Friday September 16th, 2005 12:13:02 PM

Seeing Savin and the creature come off the roof and land in the enchanted area, Peerimus calls out to Savin, "I placed a ward across the area you are in. Don't move across the ground. Go back up the building."

A hand stays on Yorrick, no one is in immediate danger.[Handle Animal 18] Peerimus prepares for further conflicts with the lycanthropes. "Father, may your strength be my shield." [Cast Stoneskin]

[Peerimus Spot 33 Listen 21 Yorrick Spot 23 Listen 8]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus and Yorrick:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.8 minutes +4 AC
Stoneskin 100.0 minutes 10DR/adamantine 100HP

OoC (DM/Al) 
Friday September 16th, 2005 12:37:21 PM

Please note the changes to Savin in the DM post above. There were made upon clarification of the area of Spiked Growth.

Jaeden Ohm  d20+8=26 d20+2=16 d20+5=16 d20+6=23 d20+20=21 d20+15=30 2d6(6+2)+11=19
Friday September 16th, 2005 5:43:59 PM

Sensing Jaedens anticipation Dalek scrapes anxiously at the ground with one of his forehooves. Easy boy, Jaeden absently tries to calm the horse. Still he remains vigilant and still he remains ready to swat anything that comes from the gloom.

Rolls and Actions
Jaeden Spot 26
Jaeden Listen 16
Dalek Spot 16
Dalek Listen 23
Readied Action Full Attack: hit ac 21(crit miss),30 dmg 19 (only rolled for second attack)
*note: giving myself +1 for higher ground due to riding. Please adjust if necessary.


Savin 90/95 ac 26  d4=1 d20+11=28 d20+13=28 d20+13=16 d20+13=23
Friday September 16th, 2005 6:44:28 PM

Savin winces as the thorn tears into his leg and then he hears warning. He briefly thinks about chasing down the werecat but then wonders what he would do if he caught it. He really doesn't want to catch that disease. He is in fact creeped out by it.

He has worked up his immunity to most diseases but lycanthropy is insiduous. He ability to direct his bodies defenses is useless. He decides to let the others chase it down. He scambers up the wall taking advantage of the vines and pulls himself over. (Climb 23)

He will use his heightened position to look around for more trouble, especially in the direction where he say the lookout waving to and then back towards his friends.

Savin will also glance around for anything he can use to create a quarterstaff for himself.

1 point of damage
reflex save 28
spot 28
listen 16
climb 23

After The Cat (DM/Al)  3d4(1+4+1)=6 d20+8=24 d20+15=32 d8+9=15 d20+19=20 6d4(2+1+4+1+3+3)=14
Friday September 16th, 2005 8:33:56 PM

Firn'gaer flies toward the alley rising higher as he goes. With his senses, he searches for signs of ambush. He finds none. (BTW, sorry. Forgot that you were invisible.)

Lady Silverhand foregoes her climb. In the blink of an eye, her bow is again in her hand. The twang of a bow sounds twice in quick succession, and the mysterious woman in dark leather suddenly becomes visible again. Her two arrows make for their mark, but both are turned away by the Werecat's leather armor.

Peerimus warns Savin about the spell that fills the street. He holds Yorrick back as he casts a protective spell upon himself.

Jaeden holds the rear, providing an offensive shield to Niobe, Sly and Luke, while action fills the street behind him. Neither he nor Dalek detect anything.

Savin feels the sting of the Spike Growth spell, and swiftly climbs back up the wall to the roof. From that vantage, he looks across the street. His human eyes make out the shape of the alley across the way. What is within, however, is hidden in the gloom of Trash Level. (60 feet visibility) Behind the monk, however, some 20 feet back from the edge of the roof, two wooden poles have been mounted on the roof. There is a line strung between them, possibly used on which to hang drying clothes. The poles appear sturdy, and must surely be fairly securely anchored to the roof. (STR check, please to pull one up.)

Lorbius races forward, but stops short, unsure of the effects or the extent of 'Ward' laid down by the druid, Peerimus.

To the rear, Celine quietly intones a spell, and an invisible force wraps her body in armor.

Peerimus holds back his friend. Yorrick, however, is having none of it. The bear sees prey running before him, and the hot, red instincts built in him by both the Father and the Mother push away the weak domestic commands. The brown bear bounds forward. His friend will understand. The surging power of Nature grown strong calls to Yorrick, and he must answer. Propelled by the magic given him by his friend, Yorrick crosses the distance between himself and the Cat-thing. The bear feels pain from the vines beneath his feet as he enters the area of Spike Growth. (Damage 6hp, Reflex 24) But, Yorrick avoids most of the damaging effects, and keeps his speed. The big bear reaches out with one paw to pull his pray into a crushing bear hug. (Claw AC32, Damage 5 w/DR, Grapple from Improved Grab 20 - Nat 1) Yorrick's paw strikes, but the claws fail to sink, and the Werecat twists away.

On pained and injured feet, the Werecat flees slowly across the Spike Growth covered street. (Damage 4 w/DR) The yowls from its throat sound like calls for help.

Nothing answers.

[OoC: If you have movement, please post your position on the map.]

Werecat is AC21
Hmmm. Wonder what might be up with Handle Animal?

Current Map

Jaeden Ohm  d20+8=19 d20+2=19 d20+5=24 d20+6=25 d20+20=38 d20+15=16 2d6(5+5)+11=21
Sunday September 18th, 2005 3:37:32 PM

Frustrated with his position in the rear mumbles a curse but still holds position.

"Sly, Niobe, Celine, press forward." the warrior calls out, trying to get closer to what little action there is. His eyes dart from shadow to rooftop and back to shadow, trying pierce the gloom behind them, and almost hoping that something would leap from the darkness for him to cleave.

rolls and actions
Jaeden Spot 19 listen 19
Dalek Spot 24 listen 25
Readied attack hit ac 38,16 (crit miss)
Damage from first attack 21

Savin 90/95 ac 26  d20+5=18 d20+5=10 d20+13=29 d20+13=22
Sunday September 18th, 2005 7:43:52 PM

Savin will call down to his friends, "We have been spotted. Now is the time for quick action before they marshall their defenses."

Savin will jog over to the posts and try and pull one up. (Str check 18.) If that one doesn't come up, he will try the other but has less of a chance with it. (str check 10)

Either way he will dart down the wall towards his friends and take a quick look around before jumping down to the ground using the slow fall feat.

spot check 29
listen check 22

Selena  d20+6=8 d20+7=9
Sunday September 18th, 2005 10:23:46 PM

Selena doubles back to join the party
"what is your next move " she asks
"my arrows have no effect and they know we are here now as savin has said "
Spot 8
lisstin 9

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+17=19
Monday September 19th, 2005 4:11:45 PM

Peerimus breathes out loudly through his nose as Yorrick pursues the cat-creature before he can move with him. Powerful divine enhancements and protections are whisked from Yorrick leaving him vulnerable to the spikes and slower.

Peerimus dismisses the now worthless deterant to the Lycanthrope counter attack and moves up quickly to Yorricks side and again tries to get the bear to break the pursuit. [Handle animal 19]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.8 minutes +4 AC
Stoneskin 100.0 minutes 10DR/adamantine 100HP

Firn'gaer  d20+8=23 d20+6=19
Monday September 19th, 2005 4:49:37 PM

"I don't know about spotted, but they've certainly heard us." Says a body-less voice. "Perhaps more recon and less head-first charge next time." Again calls from the invisible wizard. "Everyone get ready."

The invisible gnome flies 40-ft to Y12 and casts a spell calling forth a wall of invisible force to seal off the path between the buildings [W22-Z21] keeping the scout to face the Children and their questions.

[Your decision is this is considered targeting a foe or not.]

[Listen DC23, Spot DC19]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Yorrick Gets A Cat (DM/Al)  d20+17=28 d8+11=14 d20+21=32 d8+11=18 d20+16=19 d20+16=30 d20=13 d20-5=4 d20+9=23 d20+14=16 d20+8=18 d20+8=27
Monday September 19th, 2005 8:35:14 PM

Jaeden chaffes at the lack of combat in the rear. He urges Sly, Niobe, and Celine to action. He stands ready for anything. *Anything* Nothing comes.

Savin shouts down from the rooftop, calling for quick action. He pulls one of the wooden posts up out of the roof. With the line pulled off the top, and the crusts of line cleared from the bottom, it makes a fairly stout staff. Still on the roof, Savin prepares to drop over the edge and join his friends.

Lady Silverhand inquires as to what the group will do next. She is of the impression that her silver arrows are of no use.

Peerimus dismisses his Spiked Growth spell and attempts to call Yorrick back.

From the middle of the air, an invisible Firn'gaer chides the group mildly for their overly forward approach. He casts a spell that blocks the
alley, trapping the lone Werecat on the outside. (How high would you like your wall?)

Yorrick here's his friend as though from a very distant place. It is small and calls weakly. The primal urge to hunt is on him now. It drowns out his friend's voice. Drowns it out in the scented of blood. Yorrick lopes the short distance to the cat-thing, and aims another swipe with a claw. (Claw AC28, Damage 4hp w/DR, Grapple 32, Grapple Damage 8hp w/DR) This time Yorrick sweeps the Werecat into his grasp and crushes the creature with his weight.

There is the sound of metal on stone as the Werecat drops it's rapier. With its claw it attacks. (Claw AC13, AC4) Both attacks fail to penetrate Yorrick's natural armor.

Lorbius cautiously approaches the battling bear and Werecat. He is conscious of not only the danger from the Werecat Rogue, but also from the bear, with prey in his arms. He gingerly tests the ground to ensure there is no trace of the druid's spell.

As Lorbius moves forward, so too, does Celine. On her face is the desire to speak. But she remains silent, recognizing that this is the time for action.

The party all stand ready, poised for an attack. Their ears strain for the sound of running feet. Their eyes search the half-gloom. Neither do either of the two nobles detect a thing.

Nothing comes. The only sounds are those of Yorrick and the Werecat as they roll, locked in life and death combat.

Firn'gaer, the closet, looks down the dark alley. From his angle, he can just see past the corner. The alley seems to take a very slight westerly turn. But, from what he can see, appears otherwise unremarkable.

[OoC: If you have movement, please post your position on the map.]

Werecat is AC21

Current Map

Jaeden Ohm (AC 25 hp 71/97) Dalek (AC 20 hp 60/60)  d20+5=17 d20+13=25 d20+16=23
Tuesday September 20th, 2005 2:35:57 AM


Finally comfortable with the descision that he is better positioned near the alleys mouth Jaeden barks out a command, Sly! Niobe! Forward to the group!, as he spurs Dalek around the pairs right flank and hustles forward [hustle to AC9].

As the warrior rides he lets go of his sword with his right hand, holding it aloft in only his left [str. chk. = 17]. His right hand moves to one of the six pouches at this waist and disappears inside, only to reappear an instant later encased in flame.

He reaches back and pumps his flaming hand towards the mouth of the alley, letting fly what appears to be a small ball of flame [throwing stone enchanted with continual flame; target = 'section mouth of alley where no one will stop it's flight'; hit ac 25].

rolls and actions
*Movement = hustle 120' to AC9 (still at full stride)
*Strength Check to hold 2handed sword in one hand = 17
*Attack roll to throw stone into alley = 25 (RAB+13)
*Ride check for mounted combat = 23 (you didn't mention if this is required once per round or per encounter)

Note 1: Intention is to light up the mouth of the flame. Figuring Firn's wall will stop the motion of the stone.

Note 2: I'm going to assume that this all will take too much concentration to roll a spot or listen check (if it's even possible).

Jaeden OOC - Correction to Note 1 
Tuesday September 20th, 2005 2:41:40 AM

OOC: Make that:

Note 1: Intention is to light up the mouth of the alley.

Nothing like late night typos....

Niobe (AC 19 HP 73/73)(sub=Jason)  d20+13=18 d20+10=21
Tuesday September 20th, 2005 2:51:01 AM

Reacting to the note of command in Jaeden's voice Niobe runs forward to a position where she can be of more help [hustle to AF5]. With an ease born of practice she reaches back to her magical quiver and calls forth the composite bow kept within.

She scans the rooftops on either side of the alley [spot 18 listen 21].

Rolls and actions
*Hustle to AF5
*Retrieving composite bow from quiver of ehlona
*Scanning rooftops Spot 18 listen 21

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+19=24 d20+19=31 d20+19=20 d8+9=12 d8+9=11
Tuesday September 20th, 2005 12:00:58 PM

Peerimus moves towards Yorrick [AA-14] to be in a better position should his friend need him, though he doubhts that will be the case.

Yorrick continues to crush bone and tear the flesh of the cat-creature in his grasp.
[grapple 24/34/20(miss) damage 12 and 11. Yorricks defensive grapple is 29]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.6 minutes +4 AC
Stoneskin 99.8 minutes 10DR/adamantine 100HP


Savin 90/95  d20+13=26 d20+13=31 d20+11=19
Tuesday September 20th, 2005 6:54:26 PM

Savin nimbly leaps off the roof, using his slow fall feat, to not take damage. He will carry his new staff with him, keeping an eye out for trouble.

He will move over to U18 and peek around the corner folding himself into the shadows.

spot 26
listen 31
hide 19

Selena (AC 17 HP 62/62)(sub=jason)  d20+6=15 d20+7=11 d20+10=15 d6=5
Tuesday September 20th, 2005 9:00:25 PM

Bow still in hand Selena moves to Lady Celines right side in an attempt to get a better angle of fire on the alley. Depsite her earlier proclamation of inability to cause damage the leather clad lady thief prepares another of her silvered arrows and scans the tops of the roofs on either side of the alley.

rolls and actions
* spot 15 listen 11
* readied attack [triggered conditions = any werebeast coming over the roofs or Firn's wall][hit ac 15 dmg 5]

Sly (AC25 HP 85/85) Luke (AC21 HP65/65)(sub=jason)  d20+6=16 d20+6=13 d20+6=11 d20+6=22
Tuesday September 20th, 2005 9:12:30 PM

"Stop daydreaming!" Luke chides his companion Sly. "I'm coming Yorrick" the magical dog growls out as he bounds towards the raging bear [hustle to AC12].

"Wait Luke! Don't charge off like that!" In a futile effort to keep up with Luke he takes off running. Coming up alongside Peerimus he stops, deciding that it'll be safer for Luke to get involved then it would be for him [hustle to AG8].

rolls and actions
Luke hustle to AC12
Sly hustle to AG8
Luke spot 16 listen 13
Sly spot 11 listen 22

Firn'gaer  d20+8=25 d20+6=26
Tuesday September 20th, 2005 9:15:30 PM

Flying out of reach of ground combat, Firn'gaer climbs by 15-ft in his half of his move, V15.

"Peerimus call off Yorrick. We need to get information from the scout." He calls down to his companions as he looks into the alley. Turning and flying facing the alley he moves to U11.

[Listen DC25, Spot DC26]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- 9.9 minutes

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Around the Mouth of The Alley (DM/Al)  d20+3=7 d20+8=22 d20+8=21 d20+9=10 d20+14=15 d20+16=36 d20+16=24 d20+11=29
Tuesday September 20th, 2005 10:17:03 PM

Finally convinced that there will be no attack from the rear, Jaeden urges his mount down the street. As Dalek heads toward the alley, Jaeden draws a glowing rock and throws it into the mouth of the alley. It brings light to a 40 foot circle. It brings the fight between Yorrick and the Werecat into full visibility, even from those much further down the street. Unfortunately, the overall effect is also to cast a deeper darkness into the alley further beyond.

Niobe follows silently after Jaeden. Her bow springs into her hand. Her eyes scan the roof for attackers.

Peerimus moves into the dim fringes of the light cast by Jaeden's stone. He watches as Yorrick continues to maul the Werecat. The Werecat struggles and yowls loudly. Somewhere in the back of Yorrick's ursine mind, he wonders why his attacks are not doing as much damage as they usually do.

Savin comes skittering down, trailing one hand against the wall of the building. Staff in hand, he swiftly and silently crosses the street. The monk hides around the corner, but he also stands within the glow of Jaeden's glowing stone. His eyes search for the foes that he knows must be down the alley.

Lady Silverhand crosses down the street to the side of Lady Celine. Her eyes, like Niobe's, scan the roofline for enemies. Her bow string is taut, a shot ready.

With everyone else headed down the street, Luke hurries off to the aide of his friend, Yorrick. Sly follows at a slower pace.

As Firn'gaer climbs higher into the air, to the level of the rooftops, he urges Peerimus not to allow Yorrick to kill the Werecat. There may be information to be had from the creature. In a loose U shape, the invisible gnomish wizard inspects the alley, as he pulls back away.

"He may speak," Lorbius says. "We are not immune from ... persuasion. Do you hear Cat? You have broken with the Code, and you will now pay the price. If you care nothing for the safety of others, then we owe you a debt of neither brotherhood nor loyalty."

Celine too moves to a place where she can see down the alley. Her eyes peer into the darkness.

Those with a clear line of sight down the alley see, as Firn'gaer, did before, that it turns more south some 75 feet in. The walls within visual distance are stained and bare. No windows or doors are in evidence. Beyond is a patchwork of shadows.

Firn'gaer's gnomish ears twitch. It could be his imagination. But then again, he might just have heard something down the alley. Savin, on the other hand, is convinced that he heard soft unidentifiable sounds, even over the nearby fight.

The Werecat, this time, instead of repeating his futile attacks against the giant bear, struggles instead to escape. (Escape Artist 29 vs DC31) The Werecat fights madly to wriggle from Yorrick's grasp. Very nearly, it slips away. Nearly, but not quite.

Yorrick continues to maul the Werecat in the mouth of the dark and empty alley.

[OoC: If you have movement, please post your position on the map.]

The map reflects pretty much the furthest extent that you can see.

Firn'gaer is 30 feet off of the ground. The roofs of all the buildings are 30 feet high as well. The Ceiling of the Level is 45 feet.

Most of you are now close enough to get a good look at the fight. Werecat status is Wounded.
Werecat is AC21

Current Map

Jaeden Ohm (AC 25 HP 71/97) Dalek (AC 20 HP 60/60)  d20+8=19 d20+2=5 d20+5=14 d20+6=26 d20+20=28 2d6(3+1)+11=15
Wednesday September 21st, 2005 12:36:50 AM

Jaeden pulls his greatsword back into a two handed grip and continues his ride until finally he pulls up just short of the lightened circle [move to W12]. Quickly he takes in the seen and for a second more he scans as much of the alley and rooftops as he can see. "Firn'gaer," the warrior hisses, trying to keep his voice localized, "... can you see along the rooftops? Let us know whats going on up there."

Holding his position Jaeden gestures with his sword, first at the Half-Elven ranger and the two female chaos spawn and then at an area of ground behind his left shoulder.

Satisfied that the group is now in a tighter pattern the former mercenary prepares for an attack[readied attack].

rolls and actions
* Move to W12
* Jaeden spot 19 listen 5
* Dalek spot 14 listen 26 (crit success)
* Readied attack: hit ac 28; dmg 15



Selena (AC17 HP 62/62)(sub=jason)  d20+6=8 d20+7=8
Wednesday September 21st, 2005 1:23:36 AM

Not seeing any werebeasts on the roofs the newest of the Children of Chaos moves to the spot indicated by the man on horseback [hustle to x11].

"I won't be far." she says just loud enough for the closest of her companions to hear before she disappears from sight [activate ring of invisibility].

Out of sight of the others Selena sends her gaze once again to the rooftops to watch for any opposition.

rolls and actions
* hustle to x11
* activate ring of invisibility
* spot 8 listen 8 (crit fail)

Niobe (AC 19 HP73/73)  d20+15=20
Wednesday September 21st, 2005 1:50:10 AM

Niobe too sees the warrior's gesture but the Half-Elf has her own ideas. She moves towards the alley-side wall [hustle to ac14], doing her best to avoid the name sake piles of trash. Once she reaches the wall she presses herself against the wall and tries to conceal her presense [hide 20].

rolls and actions
* hustle to ac14
* hide 20

Sly (AC25 HP 85) Luke (AC21 HP 65) (sub=jason)  d20+6=9 d20+6=26 d20+15=28 d20+11=17 d8+8=9 d6+4=8
Wednesday September 21st, 2005 2:28:02 AM

Luke continues his run towards Yorrick and reaches the bears side [hustle to Y17]. He waits for his opening...

Sly decides not to tangle with the the melee of furry fury. Without seeing anything else to do he follows Jaeden's gesture and moves to the indicated area [hustle to Y12]. He pulls his sword and looks into the sphere of light, ready for an attack [readied attack].

***
IF Luke sees and opening through which he can attack the werebeast:

Seeing his opening luke strikes at werecat, nipping at the beast but having to pull up short, his opening having closed [hit ac 17].

rolls and actions
* Luke hustle to Y17
* Sly hustle to Y12
* Sly spot 9 listen 26 [crit success]
* Sly readied attack: hit ac 28 dmg 9
* Luke possible attack: hit ac 17 dmg 8 [rolled dmg just in case being grappled lowers werecats ac.

Savin 90/95 hps  d20+13=22 d20+13=19 d20+13=33 d20+11=15
Wednesday September 21st, 2005 11:10:46 AM

Savin knows that their is going to be trouble so he activates his tattoo casting shillegh on his new staff.

He will then look down the alleyway and start moving down it ready for trouble. His footfalls are silent as he moves forward trying to keep to the shadows.

spot 22
listen 19
move silently 33
hide 15

shillegh 1/10

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+17=23 d20+19=20 d20+19=24 d20+19=35 d20+13=25 d20+6=9
Wednesday September 21st, 2005 9:10:50 PM

Personally the druid is not sure he wants to stop Yorrick form killing the creature, and then, of course, he is not sure he can given recent events. Firn'gaer though likely has a better grasp for the tactics in this, so he decides he will attempt it. Also Loribus seems to think the action well founded.

Peerimus moves [Y/16] and speaks in the secret chant of his people, "Nuy, Yorrick, Ahmonjue." [handle animal down 23] Yorrick attempts to break from the grapple [check 20/24/30]. As yorrick disengages, the druid keeps alert to the alley and the were cat. [Listen 25 Spot 9]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.5 minutes +4 AC
Stoneskin 99.7 minutes 10DR/adamantine 100HP


Ring Around the Werecat (DM/Al)  d8+11=16 d8+11=18 d20+16=25 d20+16=19
Wednesday September 21st, 2005 10:02:39 PM

Jaeden and Dalek move to a place from which they can see much better down the alley. They stand ready for a wave of attackers. None come.

Lady Silverhand follows behind the mounted warrior. After a warning to this strange new group to which she's fallen in with, she activates her ring and disappears. Again she scans the rooftops for attack. (She wouldn't fit in X11, so I opted for Y11)

Avoiding the stinking debris to the greatest extent that she is able, Niobe slinks toward the wall and hides in the shadows.

Sly draws his magic longsword, and takes a stance next to Dalek. He stands ready to repel any attack from the horse's flank.

Luke, on the other hand, rushes in and sinks his fangs into the Werecat while it is held grappled within Yorrick's paws. The wardog shakes and tears at the cat, but this cat is made of tough stuff, and it resists all damage.

Savin activates his magic tattoo, and the wooden laundry pole glows momentarily in his hands. The monk rounds the corner and moves smoothly and silently down the alley and straight into Firn'gaer's invisible wall. (Take 1d6 damage.) It hurts, feeling just like a short unexpected fall.

Peerimus once again attempts to dissuade his friend from attacking the Werecat. His words have more force this time, but still cannot break through Yorrick's natural instinct to fight his prey until it is subdued. (Haven't told you until now, but all Handle Animals in times of excitement or agitations has the DC of a Push.) Yorrick continues to savage the Werecat. (Damage 6 and 8 w/DR) Yorrick growls at Luke. Red rents show through the Werecat's black fur and it is matted with its own blood. (BTW, Greater Magic Fang is still active on Yorrick, isn't it?)

Lorbius notes Savin's sudden stop, before he circles cautiously around Yorrick's flank, ensuring that he is in plain sight. The noble makes snuffling noises, and shakes his head in a sideways motion. Yorrick eyes Lorbius, and he still does not release the Werecat.

"You know me, Cat?" the Lord asks. "You know that it would be a simple thing for me to capture and bind you, without danger from the Curse. Submit. Submit without condition."

Celine crosses to the edge of the light. "Where is my brother," she hisses. "What have you done with him?"

There is movement from within the alley. Dalek, Sly, Savin and Peerimus all hear it. A shuffle of feet, perhaps. Or a whisper of voices. Perhaps the movement of leather.

Savin and Firn'gaer are the only ones near enough to see, but there, at the very distant edge of their vision is a dark blotch upon the second floor of the eastern side of the alley. In many ways it is no different than the other dark blotches of stain and decay that cover the walls. This one, though, seems a bit too regular in shape.

[OoC: If you have movement, please post your position on the map.]

The map reflects pretty much the furthest extent that you can see.

Firn'gaer is 30 feet off of the ground. The roofs of all the buildings are 30 feet high as well. The Ceiling of the Level is 45 feet.

Most of you are now close enough to get a good look at the fight. Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.

Current Map

Jaeden Ohm (AC 25 HP 71/97) Dalek (AC20 HP 60/60  d20+8=26 d20+2=16 d20+5=10 d20+6=16 d20+20=30 d20+15=27 2d6(1+5)+11=17 2d6(1+1)+11=13
Thursday September 22nd, 2005 12:38:31 AM


"Ahead in alley, something moves." Dalek communes to Jaeden simply.

The warrior stays put, eyes darting from shadow to rooftop to shadow again. Patiently he waits for the fight to come to him.

rolls and actions
Jaeden spot 26 listen 16
Dalek spot 10 listen 16
Readied full attack: hit ac 30,27 dmg 17,13

Selena (AC 17 HP 63/63)(sub=jason)  d20+6=19 d20+7=16
Thursday September 22nd, 2005 12:55:30 AM

Still hidden from sight, Selena makes her way around the back of the group [hustle to S14]. She stays quiet and scans the area.

rolls and actions
* hustle to S14
* spot 19 listen 16

effects
* invisibility

Niobe (AC 19 HP 73)(sub=jason)  d20+15=27 d20+15=23 d20+13=15 d20+10=14 d20+10=19
Thursday September 22nd, 2005 1:30:49 AM

Keep to both the wall and the shadows, Niobe slinks forward towards the corner [move silently to AA15]. She remains alert and ready.

rolls and actions
* hide 27
* move silently to AA15
* move silently 23
* spot 15 listen 14
* second +10 roll is a mis-roll

Sly (AC 25 HP 85/85) Luke (AC 21 HP 65/65)(sub=jason)  d20+6=11 d20+6=23 d20+11=26 d6+4=5 d20+6=8 d20+6=10 d20+15=34 d20+15=16 d20+10=18 d8+8=9 d8+8=10
Thursday September 22nd, 2005 2:20:26 AM

Not liking the tone of Yorricks growl Luke wisely backs off [move to z13] and prepares to spring at anything that comes near.

Sly too stays set and scans the area.

rolls and actions
* luke move to z13
* luke spot 18 listen 25
* luke readied attack hits ac 26 dmg 5
* Sly spot 8 listen 10
* Sly readied attack hits AC34 (crit threat missed), 18 Dmg 9,10

Savin hps 86/90 ac 26 shillegh  d6=4 d20+13=27 d20+13=21 d20+13=21
Thursday September 22nd, 2005 4:36:59 PM

Savin sees something on the wall. His eyes squint and try to figure out what it is. He is concentrating on it so much, he doesn't see the force wall in front of him and walks right into it. (takes 4 points of damage)

Savin sighs in frustration and then climbs the wall next to him on the west side. He will move down the rooftop looking at that smudge trying to figure out what it is.

climb rolls 27
spot 21
listen 21

Firn'gaer  d20+8=16 d20+6=13 d20+7=24
Thursday September 22nd, 2005 5:41:47 PM

Firn'gaer flies towards the shape he saw on the second floor, X18. Not wanting to give up his location, he doesn't respond to voices or actions taken from the others. Gazing again into the mirror he looks and focuses on his area, the second floor. Is it the Bane? He wonders maintaining his current height.

[Listen DC16, Spot DC13, Use the mirror DC24]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- 9.9 minutes

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+19=20 d20+19=39 d20+19=21 d8+9=10
Thursday September 22nd, 2005 9:39:23 PM

Peerimus has attempted to calm Yorrick down to be able to question the cat creature, but the great bear has had noting to do with that. To the druid, it is obvious that Yorricks keener senses detect something he can not. He has never thought of Yorrick as anything more than a companion, friend and equal. Yorrick might have everything under control now, but that may also change, Peerimus steps back [Y/15] pulls a scroll and casts Shillelagh upon his club.

Yorrick continues his assault upon the grappled werecat. [20/39/21 Dmg 10 defensive grapple is 29]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.4 minutes +4 AC
Stoneskin 99.6 minutes 10DR/adamantine 100HP
Shillelagh 10 minutes

The Werecat Speaks (DM/Al)  d8+9=11 d20+16=23 d20+16=33
Thursday September 22nd, 2005 10:03:48 PM

The group closes in on the fight between cat and bear and the mouth of the alley.

Jaeden and Dalek hold a position in the street, readying from attack from any quarter. The fighter's mound informs him of what he hears.

Invisible, Lady Silverhand skirts the rear of the group for a better vantage down the alley. Her human eyesight does not allow her much detail beyond the spill of Jaeden's glowing stone.

Niobe creeps to the edge of the light. Still hiding in the shadows, she listens and waits.

Luke leaves the prey to the larger bear and returns to Sly's side. Both remain by Jaeden's side, ready for any attack.

Savin circumvents Firn'gaer's wall by climbing the rose vines that climb the walls as well as he. The monk manages to wedge the laundry pole uncomfortably between his back and his magic haversack, and still manages to scamper the 30 feet to the top of the wall at an accelerated pace. (Accelerated Climb 1/2 speed, with Stow Weapon as Move Equivalent Action places you just at the top of the roof.)

Firn'gaer flies over the melee below. The light of the glow stone leaks upward from below as the gnomish wizard moves between the corners of the roofs on either side. Savin is directly across from him. Firn'gaer turns removes his gaze from the eastern wall of the alley to momentarily consult the Vision of Noxnyx. The intense color signature that he had seem before still seem to be off to the southeast. Drawing his field of vision in, causes the signature to vanish. It is still difficult to judge scale, but it is unlikely that the Bane, if that is what the signature is, is as near as the dark regular area on the alley wall.

Somewhat odd as well, though it is difficult to say for certain, but in the same way that one's brain tells us that something has not moved, Firn'gaer gets the impression that the signature has not moved either.

Peerimus steps back, allowing Yorrick to continue his attack on the Werecat. The druid enhances his weapon with a spell. Yorrick continues to maul the unusually tough prey that he has hold of. (Third Grapple hit as well, 1hp w/DR) Yorrick gnaws on the Werecat's arm, but, what would normally cripple a being does not seem to hurt the Werecat much at all.

"Ywraaaawrrrr," the Werecat yowls. "Lord Tarleth is with S'bat. Mercy. Mercy," the Werecat cries, it's voice a subtle lisp.

"Who is S'bat? Where are they," Lorbius prompts. Celine stands nearby, her fists clenched with tension.

"Down the alley," replies the Werecat. "In the Lair." The Werecat has long ceased struggling against Yorrick. "They're in the Lair."

Firn'gaer, and Savin from his higher angle, now see the regular stain on the alley wall for what it is, an open window. Within, the building is dark. They see no movement. They hear no movement. Nothing.

Further down the alley, Firn'gaer's low-light vision allows him to see a corner where another alley branches off of this one.

[OoC: If you have movement, please post your position on the map.]

The map reflects pretty much the furthest extent that you can see.

Firn'gaer is 30 feet off of the ground.
The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32

Most of you are now close enough to get a good look at the fight. Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16 (Anything but a Nat 1 succeeds)

Current Map

Jaeden Ohm (AC 25 HP 71/97) Dalek (AC 20 HP 60/60)  d20+8=11 d20+2=16 d20+5=7 d20+6=13 d20+20=28 d20+15=24 2d6(5+1)+11=17 2d6(5+5)+11=21
Thursday September 22nd, 2005 10:30:30 PM

Jaeden continues to watch as the bear mauls the beast. When the werecat offers up the information his head the mans head cocks slightly to the side as he takes in the new information. "Stand ready." he mutters to those at his side.

rolls and actions
Jaeden spot 26 listen 16
Dalek spot 10 listen 16
Readied full attack: hit ac 28,24 dmg 17,21

Sly, Luke, Selena & Niobi  d20+6=16 d20+6=24 d20+15=27 d20+10=23 d8+8=10 d8+8=14 d20+6=18 d20+6=15 d20+11=14 d20+6=18 d20+6=24 d20+7=14 d20+13=20 d20+10=19
Thursday September 22nd, 2005 10:46:42 PM

Bladesinger, dog, lady and ranger each hold their ground, knowing that their role in this encounter has yet to come. Each stays observant of their surroundings and each of the males prepares to strike at any foe that dares show itself.

rolls and actions
Sly spot 16 listen 24
Sly readied full attack: hit ac 27,23 dmg 10,14
Luke spot 18 listen 15
Luke readied full attack: hit ac 14,18 [misses]
Selena spot 24 listen 14
Niobe spot 20 listen 19



Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+17=29
Friday September 23rd, 2005 5:14:55 PM

Peerimus is still unsure what to do abou the werecat, but part of him decides on action. Stepping to Yorrick, the druid puts his familiar touch against the bear. If they are to be merciful to Tarleth, then mercy must be shown to those in his control as well. [Handle animal 29] "Yorrick my friend, let him go. Nuy, Yorrick, Ahmonjue."

Yorrick grunts and uncerimonisously drops the werecat to the ground. Standing over the creature in triumph, he lets forth a mighty roar. Peerimus turns a cocked head towards Loribus and then back to the creature. "Where is the lair and what is this S'Bat."

With all the hidden eyes and ears of the group about him, Peerimus has little concern of being taken unaware. Calling Upon the Pearl's Power in his pack, Peerimus recasts Greater Magic Fang upon Yorrick.

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.3 minutes +4 AC
Stoneskin 99.5 minutes 10DR/adamantine 100HP
Shillelagh 9.9 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours

Firn'gaer  d20+8=27 d20+6=21 d20+7=19
Friday September 23rd, 2005 9:29:29 PM

Firn'gaer looks in the upper floor with nothing to be seen. Continuing down the alley he moves to Z25. There he looks about, but more he listens to sounds of the alley hoping to get a hint of danger to warn the others.

Turning again to the Vision of Noxnyx, he moves his view out slighty to encompass the block.

[Listen DC27, Spot DC21, INT check DC19]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- 9.6 minutes

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

A Bigger Picture (DM/Al)  d20+16=28 d20+16=21 d20+12=17 d20+12=27
Saturday September 24th, 2005 8:24:30 PM

Jaeden Ohm sits astride Dalek taking in the interrogation as he holds in readiness for any sudden attack.

Sly, Luke, Lady Silverhand, and Niobe all hold a vigilant watch against surprise.

Peerimus speaks again to Yorrick. This time, the words from the bear's friend reach through the haze of animal instinct. Yorrick raises his head, and his roar sounds down through the gloom of the alley.

The Werecat, covers his head with his clawed hands and scuttles a few paces away and out from under the jaws of the bear. Bloody and battered, he peeks out when Peerimus takes over the questioning.

"The Lair ith down the alley." The words tumble out as though talking were the same as running. "And S'bat, he'th a rat. Uthed to run the Cat and Mouth. He'th a player. He'th one who put Tarleth at the Head. Thed it would gif uth Legitimathy."

"You gon let me go? You not gon let him eat me, are you?"

Lorbius looks across the circle of light at Peerimus. "You have broken the code, and endangered every one of us, through your actions. That is a criminal act with the most dire of consequences." The implications behind Lorbius' words are plain, they mean death.

Firn'gaer, invisible and 30 feet above the ground, continues down the alley. [b]Savin on the rooftop and unaware of the wizard's presence, continues to examine the far wall of the alley.

Firn'gaer looks into the Vision of Nyxnox, and pulls back his perspective. On the screen, he easily identifies himself. Behind him are six of his companions in a rough cluster. Savin is behind and over his right shoulder. The unknown signature is still to the southeast, though seemingly closer now, and at a shallower angle.

With Firn'gaer's low-light vision, he sees the alley continue on straight ahead, and the corner at which the alley branches in a T. Just beyond the T branching (at Y44) down below at the street level, there is a door on the west side of the alley.

Suddenly, to Firn'gaer's ears, comes a soft stealthy creak. From the quality of the sound, it must have come from very nearby.

[OoC: If you have movement, please post your position on the map.]

The map reflects pretty much the furthest extent that you can see.

Firn'gaer is 30 feet off of the ground.
The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Door at Y44

Most of you are now close enough to get a good look at the fight. Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16 (Anything but a Nat 1 succeeds)

Current Map

Sly (AC 25 65/65hp) & Luke (Ac ?? Hp ??)  d20+4=9 d20+5=12 d20+5=16 d20+5=22
Sunday September 25th, 2005 10:36:44 AM

Sly (at Y/12) and Luke (at Z/13) Watches for anykind of trouble. Luke growls at the weard breed of cat but he listen and trys to see down the ally.

Sly Spoting 9, Listining 12
Luke Spoting 16, Listening 22

Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 60/60)  d20+8=17 d20+2=18 d20+5=13 d20+6=13 d20+20=37 d20+20=28 d20+15=25 d6+11=17 d6+11=14 d6=2 d6=3
Sunday September 25th, 2005 7:24:40 PM

Still attempting to use the deeper shadows outside the ring of light to some advantage Jaeden holds his position still longer. With the interrogation proceeding there is little he can do but Dalek's earlier warning of movement in the alley does not sit well with him.

He speaks only loud enough for those who need to hear to hear. "Peerimus, Lord Lorbius, try to move the proceedings out of the mouth of the alley. I don't like that bottleneck."

Both man and horse remain observant, with the man ready to attack.

rolls and actions
Jaeden spot 17 listen 18
Dalek spot 13 listen 13
Readied full attack: Hit ac 37 (crit - threat hit ac28) and ac 25; Damage 27 and 17

* ooc note: not sure how crit dmg is done. I doubled base roll but not adjustments. Also, misrolled my dmg. Last two d6 rolls are the missing dmg from the two rolls that precede them.


Selena (AC 17 HP 63/63) Niobe (AC 19 HP 73/73) (sub=jason) 
Sunday September 25th, 2005 7:40:55 PM

The two ladies of the shadows both stick to their plans for a surprise attack. Selena stays motionless, making her undetectable to normal sight and hearing. Niobe relies on more conventional means and tries to press herself up even flatter against the wall [hide

continued  d20+15=27 d20+6=22 d20+7=18 d20+13=16 d20+10=30
Sunday September 25th, 2005 7:44:29 PM

[hide 27]. Both remain alert.

rolls and actions
Niobe hide 27
Selena spot 22 listen 18
Niobe spot 16 Listen 30 (crit success)

(jon) occ 
Sunday September 25th, 2005 8:33:44 PM

hey all i am back and thanks jason for the sub with my char

ooc jason 
Monday September 26th, 2005 2:08:08 AM

things are pretty much the same as they were when you left :D

Savin ac 86/95 hps ac 26 shillegh  d20+13=31 d20+13=32 d20+11=20 d20+13=32
Monday September 26th, 2005 7:54:49 AM

Savin will move swiftly down the wall, moving silently, peering about the gloom looking for some kind of clue where the enemies might be. He will try to keep to the shadows, but peer over the edge when he thinks he needs to.

He will move slowly and only take a single move bringing him to Y34

spot 31
listen 32
hide 20
move silently

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+13=25 d20+17=30 d20+20=21
Monday September 26th, 2005 3:38:29 PM

Peerimus tries to keep his thoughts to himself as the Were cat speaks and Loribus answers the question of letting the creature go. However, peerimus nows has a dilema in his mind. For if he kills this creature Tarleth must suffer the same fate and the druid is pretty sure that won't happen unless it is the only way. Lady Celine will be this creature's only real ally and Peerimus decides that is the direction he should travel.

Looking back across to Loribus and then back to the cowering cat, he responds. "You will share the same fate as Tarleth. How many are preparing to defend the lair?"

Peerimus keeps his ear down the alley as some of the group have moved ahead and a steady on on Yorrick should the creature try and bolt. [Listen 25 Yorrick readied attack handle animal 30] The great bear comes to all fours and readies to strike at the cat, should it attempt to flee. [Hit AC 21 nat 1 miss]
Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.2 minutes +4 AC
Stoneskin 99.4 minutes 10DR/adamantine 100HP
Shillelagh 9.8 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours


Sly (AC 25 65/65 hp & Luke 
Monday September 26th, 2005 6:46:00 PM

Sly wonder if he and Luke can help out, But he stay to protect the females. "Give a shout if you need my help!!"

Vows and Whispers (DM/Al)  d20+16=35 d20+16=28 d20+12=24 d20+12=20 d20+12=25
Monday September 26th, 2005 9:14:36 PM

Sly and Luke continue to hold their position, waiting outside the spill of light. They keep watch over the women folk. Sly shouts down the alley to offering their help should it be needed. It sounds awfully loud in the gloomy silence of the deserted Trash Level.

Jaeden and Dalek hold the center of the defensive formation. Jaeden suggests a more strategic position to Peerimus and Lord Lorbius, and he holds ready for a counter-offensive. But nothing comes out of the gloom. Neither he nor Dalek hear or see a thing.

Niobe and Lady Silverhand remain hidden. Niobe, against the wall, hears movement from the alley. But, whether it's Savin or something else is not something that she can tell from her position. Once again a burning desire to return to the Southern Continent wells up within her. The longing burns so bright that it makes her hate this place.

Savin creeps across the rooftop. As he draws abreast the window, he hears a soft whisper from nearby, then the hiss of a shushing voice. Has he been spotted? Are the sounds from the window? It's dark, and Savin sees nothing within. From the angle he is at, the monk cannot quite see down the branching alley. The corner blocks his view.

Peerimus continues to put questions to the Werecat. While the Werecat speaks, Peerimus turns an ear to the alley. He hears nothing.

"There ... " the Werecat hesitates. But when Yorrick rises to all fours, words one again come spilling out. "There are sirty five. No. Sirty sefen. Maybe. I sink."

"Wait, wait." The Werecat closes it's eyes. It's breath comes in short gasps as it attempts to concentrate. Its fur thins, almost seeming to grow inwards. It's forehead grows. Legs bend with the crack of bone. It transforms, becoming a thin wiry man. His leather armor hanging loose upon his frame. "I'll leave the city and never return. We only came here because we heard it was a place to be. Where we wouldn't have to be alone anymore."

"Lorbius?" Celine moves into the pool of light.

Lord Lorbius meets Celine's eyes. "I must speak for the good of all, Celine," he answers her unspoken question. He looks up at Jaeden, and moves out of the alley to Celine's side. "You know I must. All that I can say at the moment, is that I have not yet come to a decision. Time and events will tell."

Meanwhile, invisible to all, Firn'gaer as he concentrates on the Vision of Noxnyx, ceases movement and sinks slowly to the ground. (Firn'gaer is not on the ground.)

[OoC: If you have movement, please post your position on the map.]

I'm going to break from strict combat rounds. Movement will be a little less restricted. But time intervals will still be fairly short.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Door at Y44

Most of you are now close enough to get a good look at the fight. Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16 (Anything but a Nat 1 succeeds)

Current Map

selena  d20=9 d20=18
Tuesday September 27th, 2005 10:39:37 AM

Selena is going to move down the pasage toward savin keeping invisable and eyes alert looking for any movement (ready attack trigger only if seen with she fire)
(moving for aa 38)
spot 15
listen 25



Niobe (AC 19 HP 73/73)(sub=jason)  d20+15=33
Tuesday September 27th, 2005 1:10:17 PM

Just great! Niobe thinks to herself. Here I am rumaging through piles of garbage and on the verge of retching, all for the sake of some high and mighty werebeasts. She absently scratches at the Chaos tattoo, finding herself chafing under the bonds it creates more then ever she has before.

Still the well practiced rogue has the presense of mind to press herself against the wall and remain hidden but she is less then fully observant.

Rolls and Actions
Hide 33


Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 60/60)  d20+8=20 d20+2=15 d20+5=16 d20+6=24 d20+20=27 d20+15=31 2d6(2+1)+11=14 2d6(3+5)+11=19
Tuesday September 27th, 2005 1:16:42 PM

Knowing he can't proceed down the alley with the presence of the wall of force, Jaeden does the only thing he can... he holds position. He scans the rooftops on either side of the magical wall.

For a moment he begins to relax, the adrenaline form the first encounter fading away. But the warrior is used to long campaigns and long watches and remains alert and ready.

rolls and actions
Jaeden spot 20 listen 15
Dalek spot 16 listen 24
Jaeden full attack: hits ac 27,31 dmg 14,19

Firn'gaer  d20+8=27 d20+6=23
Tuesday September 27th, 2005 3:20:32 PM

Firn'gaer finds in his focus draw away from the Vision and he regains control of his flight. Flying up he will land near Savin, if he sees him, or he will land on the roof-top above him. Perched he looks and listens for dangers previously only heard.

They're here somewhere... He thinks. But where...

Not wanting to give up his position or open an avenue for attack on the others he allows the wall to be maintained.

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- 9.4 minutes

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82) 
Tuesday September 27th, 2005 6:07:51 PM

It is quite evident where the authority and strength of will lies where it concerns the nobles, but the problem still exists. Almost more so now that it is evident the man is not a citizen of this city in the first place. Yes he needs to abide the same rules as others who live here, but the dilema still gnaws at the druid.

A more pressing issue is the number of opponents lying in wait just down the alley. An almost impossible number of opponents, especially to a group that does not fight as a cohesive unit. That is part of their strength, but also a point of weakness. Another avenue opens.

"Loribus, an assault against such a large entrenched force is folly at best. We need a different course and promised leniency may be the best set. Your voice would have to heard in that matter." the druid then turns an unwavering gaze to Celine. "If Tarleth is to have any hope, the others must have it as well."

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94.1 minutes +4 AC
Stoneskin 99.3 minutes 10DR/adamantine 100HP
Shillelagh 9.7 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours

What Do You Know? (DM/Al)  d20+16=36 d20+16=20 d20+12=14 d20+12=23
Tuesday September 27th, 2005 10:10:19 PM

Invisible to all eyes, Lady Silverhand enters the alley for a little reconnoiter. Like Savin before her, she makes it some 25 feet down the alley before running smack into something hard, unyielding, and just as invisible as herself. Ouch. (That's Firn'gaer's Wall of Force, Kristal. Take 1d6 damage.)

Niobe blends easily with the darkness as she fumes within.

Jaeden bides his time. There is a time for action and it will come when it comes. Readiness is the thing.

Firn'gaer rises from the floor of the alley. As he once again attains the roof level, the gnomish wizard spots Savin at the edge, peering over. Invisible, and flying in perfect silence, the wizard approaches the monk without a word. Firn'gaer looks and listens for their enemies.

Peerimus with concern for the group's chances against what appear to be overwhelming odds, suggests what might be interpreted as a diplomatic approach and a possible compromise.

It is Lady Celine who is the quickest to provide a reply to Peerimus' words. "Why must my brother be consigned to the same fate as the others?" she retorts.

"Celine," Lorbius neither moves, nor does his tone rebuke. It is clear that he has experience with the mood currently upon the Lady of House Stizein. "What Master Peerimus may be proposing is a deal by which all within who have violated the code be granted pardon. Is that not the thrust of your idea?"

Celine remains quiet, and listens.

"Yet, there are many dangers to your proposal as well. Even were we to banish from the city, all who are within this Lair, there are many ways in which word could return to Floating City. Thirty seven tongues to govern. Thirty seven criminal tongues wag when a light breeze blows."

"That is also assuming that they will agree to such a thing. A creature of our kind is naturally wary of exposure, those who would show it openly are capable of anything. These Cats and Mice have a grand and preposterous scheme. It is unimaginable to any with a basic commons sense. Who knows what drives them to it?"

"No. Before I offer such a dangerous pardon, I would know more."

With a single look to assure himself that the cowering lookout, now in human form, will not attempt to escape, Lorbius enters the alley, feeling before himself for the presence of Firn'gaer's invisible wall.

There is the clink of metal against metal. Firn'gaer hears it, and to the gnome it sounds distinctly as though it comes from the window across the alley. His eyes, though, can detect nothing within.

[OoC: If you have movement, please post your position on the map.]

I'm going to break from strict combat rounds. Movement will be a little less restricted. But time intervals will still be fairly short.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Door at Y44

Most of you are now close enough to get a good look at the fight. Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16 (Anything but a Nat 1 succeeds)

Current Map with Coordinates that are easier to Read.

How Far You Can See

Savin hps 85/95  d20+12=26 d20+12=28
Tuesday September 27th, 2005 10:53:05 PM

Savin glides slightly farther down the wall eyes scanning and ears straining for any kind of information. He is fearful of getting to far ahead of the group since he is sure that they will soon need his help and protection. He gives no thought to his own exposed and precarious position. He hopes to be able to see down the alley now.

moving to Y38

ooc not sure how much time has taken since we aren't in combat rounds. Is my shillegh spell still in effect?

Rough count, you've got 4 rounds left. -- Al

Sly (Ac 25 65/65hp) 
Wednesday September 28th, 2005 8:46:31 AM

Sly tell Niobe, "Niobe! Stay here untill we know more, I have a feeling that there's a lot of then that I cannot see. By the way where is Silverhand??"

Luke answers "I don't know?"

selena  d20=9 d20=13
Wednesday September 28th, 2005 10:23:42 AM

Selena is hold at the force wall she ran into and wait scaning the ally
if the wall drops she will cont.. on if not she will wait will readyed attack tigger if she is attacked or seen
spot 15
listen 20

Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 60/60)  d20+8=10 d20+2=22 d20+5=25 d20+6=9 d20+20=32 d20+15=29 2d6(6+6)+11=23 2d6(4+4)+11=19
Wednesday September 28th, 2005 1:24:14 PM

Jaeden keeps his voice low as he answers Sly, "She is near Sly, have faith."

As much as the warrior wants to call out to Firn'gaer to pull down the wall so he can move forward, his past mercenary training wins out and he holds his position and bides his time.

rolls and actions
Jaeden spot 10 listen 22 (crit success)
Dalek sot 25 (crit success) listen 9
Readied full attack: hit ac 32,29 dmg 23,19


Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82) 
Wednesday September 28th, 2005 4:46:58 PM

Peerimus merely returns a steady gaze to Celine and his silent prayers are answered with Loribus's voice. Turning his attention, he nods slightly. "That would be the short of it yes." Loribus then continues with the argument that the druid was expecting. He also, unfortunately, agrees with the logic put forth. Peerimus was never good at arguing from a position he did not wholly believe and he was now quickly finding himself at that disadvantage. "There will not be 37 survivors to banish and do not suggest banishment, but imprisonment or Atonement. Magical aid could be brought to bear against them to hold them to their words." Peerimus falls silent for a moment, "But you are very much correct we should know more. The answers lie in the alleyway."

The druid remains where he is with Yorrick. The wall is still up and the lone werecat still a threat to escape or attack from behind in a moment of perceived weakness. A stray thought touches his mind and he turns to the now man. "You say you were told you could gather here in safety? Whom lead you to such and why would you believe this city would not attempt to destroy you if you were so brazen with your condition?"

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 94. minutes +4 AC
Stoneskin 99.2 minutes 10DR/adamantine 100HP
Shillelagh 9.6 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours


Jaeden Ohm (Illegal second post)  d20+8=18
Wednesday September 28th, 2005 6:29:18 PM

Jaeden pays close attention to the former werebeasts answers (sense motive 18).

Niobe (AC 19 HP 73/73)(sub=jason)  d20+15=35
Wednesday September 28th, 2005 6:51:48 PM

Niobe is smart enough not to give her position away by answering Sly, even if she were in the mood to. Time moves slowly for the half Elf, as it so often does when you're someplace you don't want to be.

She attempts to stifle the stench by breathing through her mouth and is rewarded for her efforts by a small amount of bile rising into her mouth.

Now she's really in a dark mood.

Forcing the nasty stomach fluid back down her throat she stays hidden.

rolls and actions
Hide 35 (crit success)

More And More (DM/Al)  d20+16=20 d20+16=17 d20+12=32 d20+12=28
Wednesday September 28th, 2005 9:13:11 PM

Savin makes a stealthy move to a point from which he can see down the side alley. With his human vision, he can see that the two story building, ends at one point, leaving the wall on the first story to continue on down the street. This might indicate, possibly, a courtyard of some kind. The alley is clear and empty. No sounds come from beyond. (BTW, I'm not sure what you were rolling. I have you down for Hide 11, MS 13)

Sly warns Niobe not to approach too aggressively. From the words of the Werecat, there seem to be quite a few opponents somewhere down the alley.

Lady Silverhand, silent and undetected by anyone, waits at the invisible wall. She stands ready, on the off chance that there may come an attack.

Jaeden stands like a mountain. He flows like a river. He waits with the patience and discipline of time itself. But all around remains silent. And even should an army of Werecats charge down the alley, they would encounter Firn'gaer's wall. That should hold them. Shouldn't it?

Niobe feels a sensation of physical illness. Though whether it is from the garbage and stink, or her overwhelming desire to be anywhere but here, is not completely clear. Nor, as far as she is concerned, is there any practical distinction.

Peerimus lets the subject of justice for the Cat and Mouse gang drop for the moment. Instead, possessed of an idea, he presents another question to the now human Werecat.

Satisfied that his back is protected by the clear wall of force, Lorbius turns with interest to hear the Cat's answer to the druids question. Celine reacts as well. One might almost see her prick up her ears.

"We ... " the lookout begins, "We all follow Lord Tarleth," he says hesitantly. "He's our example. He's living proof of what we can rise to if we have the will." The words from the lookout's mouth sound as though they are parroted political propaganda. "He's the shining star that that will guide us to our destiny."

"Or that's what S'bat is always saying."

Jaeden can find no craft in the man, no guile nor any attempt to disemble.

[OoC: If you have movement, please post your position on the map.]

Pseudo combat rounds. Movement will be a little less restricted. But time intervals will still be fairly short.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Door at Y44

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16 (Anything but a Nat 1 succeeds)

Current Map with Coordinates that are easier to Read.

How Far You Can See

Savin 85/95 ac 26  d20+13=24 d20+13=30 d20+13=23
Thursday September 29th, 2005 8:14:20 AM

Savin will go to s-42 and then spin and sprint towards the wall leaping out into space and over to the next building. He will land with a tumble and come to his feet ready for action.

Jump roll 24

OCC Savin will only do this if it makes sense. If the building across the street is taller than the one he is on, he will refrain from splating himself into the wall.

Either way Savin will look around and listen for trouble.

spot check 30
listen check 23



Firn'gaer  d20+8=27 d20+6=15
Thursday September 29th, 2005 9:33:50 AM

The wizard sits on his perch above the alley. There he crouches and waits...and listens. He tries to see if the ambush becomes impatient and reveals themselves.

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- 9.2 minutes

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Sly and Luke  d20+5=22 d20+5=23
Thursday September 29th, 2005 12:56:02 PM

Sly is restless shifting from one foot to the other, Sly will reply (in a wisper) to Jaeden, 'I know that girl, when she makes up her mind she goes for it. But it does get her in trouble, besides I owe her one from Ice Vein!'

Luke also replies "Me too!"

Luke Listens 22 and Spot 23.

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82) 
Thursday September 29th, 2005 4:47:56 PM

Answers at last to the riddles before. Peerimus narrows is eyes slightly in thought. "S'bat, the true problem then." Peerimus looks down the dark alley, though he can truly see little beyond the light and then his gaze falls back to the lookout. "How long ago did S'bat arrive and how many actually believe they are no more than mere tools to his own ends and you will cast off when your usefulness reaches its conclusion?"

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.9 minutes +4 AC
Stoneskin 99.1 minutes 10DR/adamantine 100HP
Shillelagh 9.5 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours


Selena  d20=18 d20=10
Thursday September 29th, 2005 4:57:37 PM

Selena waids in silence. she ponders she situation and her new "friends" unsure what is going on
spot 24
listen 17


Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 60/60)  d20+8=22 d20+2=5 d20+5=11 d20+6=10 d20+20=40 d20+20=22 d20+15=34 d20+15=19 2d6(4+2)+11=17 2d6(1+3)+11=15
Thursday September 29th, 2005 8:05:31 PM

Still ready, still wary, and still doing his best to ignore the stench of Trash Level, Jaeden continues to hold ground just beyond the ring of light.

rolls and actions
Jaeden spot 22 listen 5
Dalek spot 11 listen 10
Readied full attack: hit ac 40,34 (double crit threat: first attack successful crit)dmg 23,15



Niobe (AC 19 HP 73/73)(sub=jason) 
Thursday September 29th, 2005 8:29:12 PM

Finally Niobe decides that she has had enough. She peels herself from the shadows and advances towards the light. As soon as she reaches the light her scowl becomes very clear for all to see. he pulls her rapier and continues her advance to the location of the man-beast.

Stoping just shy of the prone man she allows the tip of her blade to hover just shy of the mans eyeball. "You're not talking fast enough for my liking." Her tone is even and level but the threat is clear.

rolls and actions
Move to Y17


Faster Pussycat (DM/Al)  d20+16=19 d20+16=23 d20+12=31 d20+12=24 d20+4=7
Thursday September 29th, 2005 8:56:52 PM

Savin moves back away from the edge of the roof. He turns, and his footsteps sound lightly against the tar of the rooftop as he takes a running start, and leaps into space. Dark air rushes by as the ground opens up beneath him. Freedom. Hurtling through the dark open air, the ceiling of the level seems so so close. *Bam* Savin lands on the rooftop across the way, having easily cleared the 20-foot span of the alley. He rolls to his feet, crouched and ready for an attack. His arrival sounded quite loud in his own ears. He listens and scans the rooftop.

From his new position, Savin can see that what lies below does indeed appear to be a courtyard. A gateway opens in a ten-foot high wall. At the very edge of his vision, Savin sees a regular outline in the building across the alley from the gateway. Such an outline might very possibly be a door. A bit more clearly, up above the door on the second floor, is another open window. Within the window, Savin sees a quick movement, dark shapes within a dark room. Then nothing.

Down in the courtyard, a single Were rat stands. It is looking upwards at the spot in which Savin stands. It's attention, no doubt has been drawn by the noise.

Firn'gaer hears the soft padding of feet from somewhere nearby. But his vision is blurred by too much intense concentration into dimly lit corners. He fails to see the thing that he heard.

Sly, Jaeden Ohm and Niobe all hold their positions as the Wereman is questioned here with them, Savin is somewhere on the roof, and Firn'gaer and Lady Silverhand are nowhere in sight. Their locations are completely unknown. The three and the invisible Lady Silverhand cannot help but hear some activity on the rooftops. There is the sound of footsteps and a thump. What could that be?

"Huh? Believe what?" The Wereman answers the questions put to him by Peerimus with a look of confusion. "What are you talking about? S'bat. I think he's always been here. I ... tools? I don't understand."

Lady Celine, however, picks up on Peerimus' implications immediately. "Then Tarleth is not at fault," she says. "It is this S'bat."

Unable to bear conditions any longer, Niobe breaks from the shadows and threatens the Wereman with the point of her rapier.

"She is right," Lady Celine moves closer into the light and harangues the Wereman from the other side. "Admit it. It is S'bat who is controlling my brother."

The Wereman blinks like an animal blinded by a sudden bright light. He seems momentarily unable to grasp the ideas that have been thrust at him, and he is at a loss for anything to say, fast or slow.

"I do not think we will find the truth here, Celine," Lord Lorbius says as he draws a coil of rope from his pack.

"Please," Lorbius says to Niobe, "I do not believe that will prompt him to speak any faster."

"Submit," he commands, and proceeds to bind the Wereman. (Spot vs DC10 to observe the following: Highlight to display spoiler: {Lorbius does not appear to have much experience binding captives. It is very possible that this man will be able to escape the bonds.})

[OoC: If you have movement, please post your position on the map.]

Pseudo combat rounds. Movement will be a little less restricted. But time intervals will still be fairly short.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Another Open Window at AP36

Door at Y44
Door at AP36

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16 (Anything but a Nat 1 succeeds)

Main Group View

Firn'gaer View

Savin View

Savin "Spiderman!'  d20+13=23 d20+11=26
Thursday September 29th, 2005 10:55:18 PM

Savin feeling very full of himself backs up towards the south 15' feet and then sprints forward yet again. He leaps into the air towards the building to the north, lands and tumbles to his feet. He keeps moving using a double movement, total of 120' and ends up around ac24.

He will see his companions and call out, "He has more friends around the corner."

Sly and Luke  d20+4=13 d20+5=8
Friday September 30th, 2005 11:01:28 AM

Sly is getting restless, He will move to towards the south-west conner of that building. Sly will move to (V/15), I don't think Sly hears what Savin has said to them??)) Sly will stop there and listen.

Luke will follow his master and will stop at(U/15) he hears Nothing.)) Luke has a pice of trash in his ear.

Firn'gaer  d20+8=16 d20+6=26
Friday September 30th, 2005 4:31:12 PM

Firn'gaer hearing movement from around decides to reposition himself closer as to be able to act. He flies to Z17 and sits and watches the other roof-top.

[Listen DC16, Spot DC26]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- 9.1 minutes

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+13=20
Friday September 30th, 2005 5:00:07 PM

Peerimus may not be precisely sure the things Niobe is capable of doing, but he is pretty sure murder is not amongst them, so he says nothing as her temper flares momentarily. Loribus and Celine seem to intercede nicely and Loribus ties the lookout, Though not as skillfully as Peerimus has seen others do the same task. [Spot 20] Thw Wall of Force is of course still in effect and so the druid still feels absolutely no pressure to act anywhere xcept right here. If the deep wilds teach anything, they teach patience.

However, Peerimus is not so pleased with Celine's deep desire to proclaim her brother innocent of any wrong doings. It could make things complicated later on. the druid decides to rephrase his sentance. "S'bat seems to be the spokesman and Tarleth the banner he rallies the gang around. Now Tarleth surely has not been a member of the gang for very long. S'ba brought him in didn't he? S'bat is the leader of the gang. My original question was how deep is the loyalty of the gang to him. For as you have heard and must have known. Openly making your kind known on the upper levels carried a death sentence. Why take such a risk."

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.8 minutes +4 AC
Stoneskin 99.0 minutes 10DR/adamantine 100HP
Shillelagh 9.4 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours


Jaeden & Niobe  d20+8=22 d20+2=3 d20+5=10 d20+6=24 d20+20=37 d20+20=40 d20+15=23 2d6(2+5)+11=18 2d6(2+5)+11=18
Friday September 30th, 2005 5:21:25 PM

For a moment Niobe glares at the Lord Werebeast, viewing him as the personification of her current woes. She slams her rapier back in its sheath and marches towards the wall, hands out front to keep from smacking into the wall of force.

Reaching her destination she feels the wall for a moment before balling her fist and hammering against it. Throwing caution to the wind she bellows out to Firn'gaer, "Take this damn wall down!

Eyebrow raised Jaeden watches the antics of the fuming woman. While he agrees the wall should come down he finds her methods to be quite flawed. He shrugs, thought the small movement is lost in the gloom and goes unobserved.

rolls and actions
Jaeden spot 22 listen 3 (crit fail)
Dalek spot 10 listen 24
Jaeden readied attack: hit ac37(crit),23; dmg 28,18

(ooc wow crit the crit threat... too bad there's no snowballing crits)

(ooc2 out of town from now until Monday morning. I think I'm clear and won't miss any posts but if so... well, Jaedens actions are pretty clear. Niobe on the other hand...)

Selena  d20=13 d20=6
Friday September 30th, 2005 11:14:19 PM

Hold she position at the wall
spot 19
listen 13

Overt Moves (DM/Al)  d20+16=21 d20+11=24 d20+16=20 d20+16=19 d20+12=29 d20+12=27
Saturday October 1st, 2005 11:21:24 AM

Savin leaps across the alley to the building in the north. Speeding across the roof, he calls down to his companions, warning them of the Werecreatures within. (George, please roll for Jump. You can fail on a Nat 1.)

Sly, followed by Luke, come around to the other side of Yorrick. The view down the alley is better from this position. From here, the Bladesinger and his Magic Dog friend can see nearly to the far corner where the alley turns. They see the window in the second floor. But nothing moves in the alley.

Firn'gaer, invisible and silent, flies across the alley to the eastern corner at the mouth of the alley, just above his companions. Still, without revealing his presence, he lights upon the roof and watches.

Peerimus questions the Wereman further, possibly seeking a political weakness to the Cat and Mouse Gang.

"S'bat was the leader before Tarleth," the Wereman replies. "It's why a lot of us came. Can't join the Hearts or any of the Houses of Dirt City. They find out what you are, and you're beufored, if you catch my meaning. But now we follow Tarleth. He stands for strength. He's got the courage to be what he really is. And S'bat was saying that if we stand with him, what with the City thrown all upside-down with the attack of the Crying Woods and all, we can carve out our own little kingdom right here on Trash Level before they can send anyone against us."

"That's ... " he looks around at the forces arrayed around him ' ... what he says."

From up above, Firn'gaer is the only one with eyes sharp enough to catch the following. (Highlight to display spoiler: {The Wereman is testing his bonds.})

"You are deluded," rumbles the voice of Lord Lorbius. "We will do what is necessary to keep The Secret. And the current turmoil will work in our favor as well. No one will think twice once we return to stability and the rule of Law, if your group vanishes from Floating City."

Niobe takes another tack designed to get this over with as quickly as possible, she demands that the invisible wall come down. Jaeden does no more than watch the fit of temper and continue to hold his position.

Lady Silverhand still silent and invisible, continues to wait. Suddenly, to her left, something shatters with a *crack* against the invisible wall. Niobe flinches away as well. Upon the ground, a few feet away, lies a splintered crossbow bolt. From it's position, it had probably been aimed at Lord Lorbius. Peering down the alley with her human eyes, however, Lady Silverhand cannot see from where the bolt had come. To her the alley is dark, gloomy, and empty.

Firn'gaer, Niobe, Sly, Luke, Yorrick, and Dalek all, however, make out the dim form of a Wererat with a crossbow, standing at the far corner of the T intersection.

Also, the only one with the proper position, distance, and acuity of eyesight is Firn'gaer. From his place on the corner, he sees a dark head pop out of the second story window for a look. Then, just as quickly, it is gone.

[OoC: If you have movement, please post your position on the map.]

Pseudo combat rounds. Movement will be a little less restricted. But time intervals will still be fairly short.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Another Open Window at AP36

Door at Y44
Door at AP36

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16 (Anything but a Nat 1 succeeds)

Main Group View

Sly And Luke 
Saturday October 1st, 2005 2:04:45 PM

Sly watches Niobe bang on something very solid "Hummph! Must be a invisible wall. But Niobe is right, It's about time to bring the wal down.
What do you think Luke?"

Luke replies "I'll check with Yorrick first!." Luke will bark to his bear friend, "Bark! Bark! Bark!" then waits for his answer.

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+17=27 d20+10=24
Monday October 3rd, 2005 9:19:53 AM

The more Loribus speaks of the secret and his desire to protect it, the more uneasy Peerimus becomes. The man keeps using words of a far to definite nature for him. The current arguement seems to be centered around class, social class and ever uneasy did that line of differentiation sit with Peerimus. Those on Trash level who were were-creatures were to be exterminatated for it, but Tarleth was to be saved. Why? Social class and the other ruling bodies of this festering place were likely of the same mind. Nobles whoe were such by no more than accident of birth were afforded more worth of thier lives. The crossbow bolt cracks off of the wall and Peerimus turns his head and gives a slight smile back down the alley. Yorrick too, looks down the darkness, but unlike the small human next to him, he can see the shooter and lets a deep growl of warning issue towards him.

"Easy my friend, soon enough." [Handle animal 27] Peerimus decides he is not going to mention the loose bonds to Loribus, if the lookout escapes he escapes. Peerimus looks about for the object Jaeden through over here that is giving off the light and picks it up and gives it a good high throw down the alley to clear the wall. [Range attack 24]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, *Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.7 minutes +4 AC
Stoneskin 98.9 minutes 10DR/adamantine 100HP
Shillelagh 9.3 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours


Selena  d20=12 d20=16 d20=15
Monday October 3rd, 2005 10:27:18 AM

Still waits with a hand checking the invisable wall every few monents to see if it drops
if it does she moves slowly down the way if not she waits
move silently 26
spot 23
listen 22
ready attack - when attacked or discovered


Niobe (AC 19 HP 73/73)(sub=jason)  d20+13=26 d20+10=18
Monday October 3rd, 2005 1:04:23 PM

Startled by the sharp crack against the wall Niobe back peddles a few steps [move to y17]. She peers down the alley, wondering in hindsight if the wall should really come down.

rolls and actions
Move to Y17
Spot 26 Listen 18

Sly (Ac25 65/65) and Luke (Ac 21 65/65)  d20+4=24 d20+5=18
Monday October 3rd, 2005 5:39:58 PM

As Luke come back from Yurrick, He tell Sly "Don't Know? He Spot some thing??"

Sly look around answering Luke, "Yes! Some one is shooting at us. Thank goodness for the inviable wall!"

Sly spot ac24 (Natural 20)
Luke strains his nose trying to smell a scent.

Jaeden Ohm  d20+8=11 d20+2=3 d20+5=12 d20+6=21
Monday October 3rd, 2005 8:44:43 PM

Jaeden watches the flight of his enchanted stone as Peerimus throws it down the alley. He attempts to use the opportunity of the flying light source to scan the roof tops further down the alley but remains otherwise inactive.

rolls and actions
Jaeden Spot 11 Listen 3 (crit fail)
Dalek Spot 12 Listen 21

Firn'gaer  d20+8=18 d20+6=11
Monday October 3rd, 2005 8:55:04 PM

"Company setting up at the end of the alley." He says down to the group below quietly but loud enough to be heard before flying to AB23 next to Savin.

"Savin," The gnome whispers. "I'm right next to you. You know of the rat in the alley below but there's company in the second floor room below us. I think there are some on the other roof as well. I could hear lots of movement, but couldn't see anything." He says sitting low next to the monk. "I'm heading back to the others to let them in before I lower the wall."

[Listen DC18, Spot DC11]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 200 minutes
Invisibility -- 30 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- 9 minutes

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Will The Walls Come Down? (DM/Al) 
Monday October 3rd, 2005 9:46:18 PM

Sly and Luke speak to Yorrick. Through some miracle of friendship between dog and bear, they find out that Yorrick has spotted something. Luke tries to smell what it is, and for his trouble, he gets a stomach turning nose full of foul rotting stench. (Fort vs DC15 or Doggy Barfs for Luke.)

Peerimus is pulled from his private thoughts by the crack of the crossbow bolt. After calming Yorrick, he walks to the Wereman on the ground and picks up Jaeden's glowing stone nearby. Yorrick watches and continues to guard the Wereman, while Peerimus throws the glow stone upwards, arching 20 feet up and landing 80 feet down the alley. (I'll go in-depth into the calculations for this on the rules board if you'd like.)

The glow stone lands in the middle of the street just below the open window. With it's 20 feet radius of good illumination it casts eerie shadows upon the window 20 feet up above, but does not light the window much better than it had been lit before. The Wererat stands just outside of the spill of light. With the glow stone before it, it becomes much more the mysterious shadow.

Lady Silverhand waits cautiously the wall. She says nothing to give away her presence. Reaching out a hand, she tests for the presence of the wall. It is still there, so she continues her vigil.

Niobe withdraws after the crossbow attack. Stepping past the Wereman to Yorrick's side, she looks back down the alley.

Firn'gaer calls down from above. Those who look up at the voice will see nothing unless their eyesight is very very good. Then the wizard flies to a spot next to Savin, and warns him of the possible presence of werecreatures in the window below them. He also mentions activity on the nearby roof. Wonder who that might have been?

Lord Lorbius spins around at the sound of the bolt as it spangs off the invisible wall. "You, come forward," he commands. "Tell Lord Tarleth that we have come to fetch him. Tell him ... and S'bat, that we will parlay."

Lady Celine moves to Lord Lorbius' side. She touches his arm and appears relieved.

The Wererat, however, does no more than hiss and dissapear around the corner. To this, Lord Lorbius takes a few impatient steps toward the wall he knows still blocks the alley.

Sly Foxx is the only one to see anything aside from the Wererat, as it made no attempt to hide itself before it left. Sly thought he saw a shadow of movement in the window on the second story.

[OoC: If you have movement, please post your position on the map.]

Pseudo combat rounds. Movement will be a little less restricted. But time intervals will still be fairly short.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Another Open Window at AP36

Door at Y44
Door at AP36

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16

BTW, for all those clustered around the Werecat/man, he is prone. If that makes you any more comfortable.

Main Group View



Savin 
Monday October 3rd, 2005 10:26:25 PM

OOC Sorry Al, Real life is really getting in the way of my Woldian adventures.

Savin looks down to his comrades and says, "Well are we gonna get the Lady's brother or sit around all day and chit chat. We need a plan? Who is the main force, who subdues the brother and how mops up? Any ideas?"

Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 60/60)  d20+8=26 d20+2=4 d20+5=18 d20+6=23
Tuesday October 4th, 2005 12:52:19 PM

Wanting desperately to press to the front, but knowing the foolishness of crowding a bottleneck, Jaeden again gets ansy. He looks at the mass of bodies before him and has a very bad vision of a fireball decimating the group. Unconsciously he backs up [5' step to W10].

rolls and actions
5' step to W10
jaeden spot 26 listen 4
dalek spot 18 listen 23

Sly(ac 25 65/65hp) and Luke (Ac 21 //hp)  d20+5=7
Tuesday October 4th, 2005 1:02:28 PM

Luke reports to Sly. But as Sly talk to him and tries to point out something he see? Luke Gets such a foul smell in his nose, that he is too buzy up-chucking what ever is left in his stomack.

"I'm not suprised, I think I saw some one ot some thing move in that window over there." Sly tries to point out the area where he saw this movement. When he hears Luke getting sick, "What's the matter something not agreeing with you?"

Luke roll for Dc, He got a 7, poor dog.

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82) 
Tuesday October 4th, 2005 4:28:33 PM

Peerimus looks about him and can feel the nerves of the group mounting. This is a group all very accostumed to action in such situations and is was starting to get dangerous. When patience is reached the very next action tends to be overly rash. That is where the druid feels many of his companions are headed.

Luke gets sick and Peerimus wrinkles his own nose, yes the luxury of standing about the alley entance is about up. Peerimus casts another spell of protection, this time directly upon Yorrick. [Barkskin +4AC]

Looking back to the mounted warrior, "Jaeden, if you have a battle plan for this type of situation now would be a good time to lay it out. The last of any tactical coordination left with Ilsidur. I and Yorrick are a formidable physicl pairing and have been taking the front lines in most recent events. Sly has been with me as well. Niobe, Savin and of course Firn'gaer are not. Loribus seems a front man from what I saw with the plants and Celine an arcanist. I have little large tactical skills. I can readily coordinate with Yorrick and we read each other in combat extrememly well, but that is where it ends."

He then looks up towards Firn'gaers voice, "Or do you have a plan that does not involve standing here pernamently. They are not going to be coming to us. The shooter is reporting the existance of the wall as I speak surely."

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.6 minutes +4 AC
Stoneskin 98.8 minutes 10DR/adamantine 100HP
Shillelagh 9.2 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours


The Wall Stays Up (DM/Al)  d20+16=34 d20+16=23 d20+12=20 d20+12=26 d20+11=31
Tuesday October 4th, 2005 10:19:30 PM

Savin calls down from the rooftop.

Jaeden observes the tactically messy situation and withdraws to clear some room.

Sly comforts Luke as his last big whiff of the foul air brings up acrid doggy barf.

Peerimus can feel the restlessness. He places a spell of protection on Yorrick and then addresses the newcomer, Jaeden, with a request for tactical guidance.

The wall stays up.

Lorbius growls deep in his throat. "I'm sure you are correct, Master Peerimus." Lorbius looks at Celine and whispers. (Listen DC25 to hear: Highlight to display spoiler: {"You are holding back, Celine."}) Lady Celine nods. (Listen DC25 to hear: Highlight to display spoiler: {"As a possible rescue for Tarleth,"}) Lorbius asks again in a whisper. Again Celine nods.

Lord Lorbius draws a deep sigh. He says nothing more, but sighs and places a hand upon her arm. The stakes are high, not only for Celine, but for the reputation of House Stizein as well.

Lorbius again looks at the place where the wall must be. "We must enter," he calls out. "They have no reason to emerge."

[OoC: If you have movement, please post your position on the map.]

Pseudo combat rounds. Movement will be a little less restricted. But time intervals will still be fairly short.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Another Open Window at AP36

Door at Y44
Door at AP36

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16

BTW, for all those clustered around the Werecat/man, he is prone. If that makes you any more comfortable.

Main Group View


Savin ac 26  d20+13=19 d20+11=29 d20+14=28 3d6(3+6+1)+8=18
Tuesday October 4th, 2005 10:36:55 PM

Savin is glad that the group is starting to get organized. He calls down, "Take a few moments to prepare and spells or magic you might want to use.

Savin himelf takes out a potion and drinks it down and watches himself enlarge. He then recasts his shillegh spell. After that he activates his cloak of displacement and taps his boot of speed together.

He calls down, I am gonna go stir up the nest. Come back me up!" With a boyish grin on his face, he darts back the direction he came from and jumps off the wall landing around ap37

If possible, he will take a swing at any creature on the ground.

enlarged
shillegh
hasted
displaced

hit ac 28 if I hit anything, I did 18 points of damage.

Firn'gaer  d20+8=26 d20+6=18
Wednesday October 5th, 2005 7:53:16 AM

You think they could actually restain their impatience for more than 30 seconds at a time He thinks watching them mill about before the 20-ft high wall.

"It's down." Firn'gaer says to the impatient bunch below referring to the Wall of Force. "Watch for heads in the windows." He says before flying off to Y30 to watch some of the windows himself.

[Listen DC26, Spot DC18]

Status
Hit Points -- 70
Rod of Extend Spell -- 2/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 29 minutes
Pass w/o Trace (from Peerimus)
Wall of Force -- dismissed

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Selena  d20=20 d20=5 d20=17
Wednesday October 5th, 2005 10:13:59 AM

Moves slowly forward scanning for any movement infront of her ( she grips her Statue in her right hand and her bow in the other slow.
Selena moves as far as she can up the allyway or until she sees any enemys
spot 27 (natural crit)
listen 12
move silent 31



Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+6=20 d20+13=14 d20+6=8 d20+9=10 d20+6=10
Wednesday October 5th, 2005 11:58:56 AM

Peerimus does not catch any of the conversation between the two nobles, but he does cathc the annoyance in the wizards' voice. He then finds his won being riled up as Savin darts off on his own. half the group is invisible or hidden in the shadows and the rest of them were essentially bait. The more he thought on it the more annoyed he became. Peerimus moves to the left hand wall as Yorrick falls in next to him. The druid casts Produce Flame and give Yorrick a gentle touch, "Soon my friend, be alert."

This is going to be bad and he knew it. Walking head long into an ambush with no guide, real vision of the area and practically the only real targets. "Father gives us strength and Mother watch over us."

[Peerimus Spot 14 listen 8 Yorrick Spot 10 Listen 10]

[Peerimus to Y 24. Yorrick to Z/AA 23/24]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.5 minutes +4 AC
Stoneskin 98.7 minutes 10DR/adamantine 100HP
Shillelagh 9.1 minutes
Produce Flame 10.0 minutes

Active Spells Yorrick:
Greater Magic Fang duration 10 hours

Sly (AC 25 65/65) and Luke (Ac21 ??/??hp) 
Wednesday October 5th, 2005 6:16:59 PM

Sly hear the words that he was waiting for, but first he must look to Luke, "Luke are you alright? Can you go on? If not stay here and rest for a little bit??"

Luke answers "No! I go! no rest."

"alright! but take it slow, the wall is comming down." Sly will turn and move (next turn)

[ I can't remember what Luke was at HP-wise, Ceil. Let's just call it full hp. 65/65

BTW, I show Sly at 85/85 hitpoints on the Character Sheet that I have. -- Al
]

Surprise For The Surprise Attack (DM/Al)  d20+16=35 d20+16=36 d20+12=30 d20+12=31 d20+9=23 d100=73 d6=6
Wednesday October 5th, 2005 10:01:29 PM

Savin spends a goodly part of a minute activating various magics upon himself and then takes off over the rooftop. As he moves back in the direction of the gate to the courtyard, he listens for opponents down below. Imagine his surprise when one seems to rise up, silent as a ghost, from hiding in the very darkness of the roof. (Hit AC23, >50 = Miss 73) Savin is caught Flat-footed. He sees the gleam of a rapier flash into his lower back right over the kidneys. Or, at least the blade flashes into the kidneys of his displaced image. A narrow escape.

Primed and ready for the attack, Savin's reflexes kick in and the strike he had ready for the opponent on the ground, strikes this one up on the roof. As hard as the Monk hits, however, the damage just doesn't seem to be as much as he thinks it should be. Lycanthrope!

Some paces away a long nosed Wererat clutching a small wooden keg moves across the roof. The top of the keg is oddly shaped. By the roof's edge lies a loose coil of rope, (At AO36) to indicate what they've been up to while the party has been in discussion.

(Savin, please keep track of these:
Enlarged 7/10
Shillegh 8/10
Haste 9/10
Displacement 15/15)


Firn'gaer dismisses the Wall of Force and calls the all clear down to those below. Then he flies back across the alley to watch the window across the way. He sees nothing in the window. But he can't miss the fight across the alley on the opposite rooftop.

Hearing that the Force Wall is down, Lady Silverhand inches cautiously forward. She moves five feet forward and then stops. A little bit of luck allows her to see some shadow of movement in the window up above. (BTW, you never took your 1d6 damage from smashing into the Wall of Force earlier, Selena. I rolled for you. You took 6hp Damage and are now at 56/62hp.)

Peerimus casts a spell, a flame lighting in his hand. With a caution to Yorrick, and a pray to the Father and Mother, he and his friend start down the alley, pushing past the Wereman on the ground as he scoots as best he can to the wall of the nearest building. On the way down the alley, Peerimus bumps into something soft and yielding. Something not visible to his naked eyes. And then he's past, and he cannot see it.

Sly sees to Luke the vomity dog. Luke puts on a brave doggy face, though. Both stand and prepare to march into the alley.

Amid all of the rash action, Jaeden and Niobe hold their positions.

As the Wall goes down, Lorbius places a hand upon Celine's shoulder, a silent gesture for her to remain in the rear. The he too heads forward into the alley. In one hand he holds a wicked kukri, in the other the braids of his flail sway to his movement. Crouching low, he keeps a ten foot lead on Peerimus and Yorrick.

[OoC: If you have movement, please post your position on the map.]

WARNING: We are now back in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Another Open Window at AP36

Door at Y44
Door at AP36

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16

Status
C4 Lightly Wounded

Main Group View

Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 60/60)  d20+8=16 d20+2=22 d20+5=11 d20+6=8
Wednesday October 5th, 2005 10:02:45 PM

"For now Peerimus we need to sit tight. I'd like to see the alley way cleared until the wall is down and we're read..."

The wall comes down.

"Scratch that. Everyone back out of the alley. Let the bear and I take the lead. He moves to the side of the alley, waiting for his chance to get in.

rolls and actions
move to U17 {not blocking alley}
jaeden spot 16 listen 22 (crit success)
dalek spot 11 listen 8

ooc: very sick... sorry for delay

ooc jason 
Wednesday October 5th, 2005 10:03:07 PM

just missed it

[Yeah. Sorry. I finished the post and then went to the Loot and Booty to find that you had just been there. Sorry I couldn't have waited. -- Al ]

Savin ac 26 hps 85/95 50% miss chance  d20+9=24 d20+9=12 d20+9=22 d20+4=11 3d6(6+1+3)+13=23 3d6(6+4+5)+13=28
Wednesday October 5th, 2005 10:56:10 PM

Savin grins at fellow and yells, "We have company on the roof. Spies!" He looks at the werecat and says, "It isn't polite to sneak up on people."

He then goes into a flurry of blows using a +3 to his power attack. He hits the werecat twice, (assuming his ac is 21) doing 23 and 28 to the lycanthrope. (total damage is 31 after damage reduction)

Enlarged 4/30
Shillelagh 3/10
Haste 2/10
Displacement 1/15)

OOC sorry Al, have to do it the other way or I will get screwed up.

Notes: haste and enlarge basically cancel each others pluses and minuses out for ac.

I forgot to add the +1 for the Shillelagh on the to hit rolls


Firn'gaer - AC 21; HP 70 
Thursday October 6th, 2005 8:09:23 AM

Seeing the combat across the roof-tops, Firn'gaer, from his perch, calls his rod (extend). Using it he conjures a shield of force before him.

Status
Hit Points -- 70
Rod of Extend Spell -- 1/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 29 minutes
Pass w/o Trace (from Peerimus)
Extended Shield -- 200 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball, overland flight*, wall of force*

* -- Spells Cast

Sly (AC25 65/65) and Luke (Ac 21 ??/??hp)  d20+4=18 d20+5=23 d20+5=16 d20+5=19
Thursday October 6th, 2005 9:24:42 AM

Sly slowly moves down to be infrount of Lady Celine, he Listen to any knid of noise and tries to spot any one or any thing that odd.

Luke follows his master and stands by the lady.

Sly Listens 18 and spot 23
Luke listens 16 and spot 19.

Peerimus (AC 27 HP 73) and Yorrick (AC 20 HP 76/82)  d20+6=17 d20+13=32 d20+6=21 d20+9=18
Thursday October 6th, 2005 12:04:46 PM

Fighting breaks out on the roof tops where Savin was last seen moving. Peerimus looks at those around him and the likelyhood of Savin receiving help from here seems low. He decides to call out those he thinks are best equipped, "Niobe, Sly and Silverhand get up there! Yorrick and I got Luke's back, he'll be fine. GO!" It is obvious to all in earshot the druid is not suggesting anything.

Peerimus moves ahead to Z32 Yorrick to AA/AB 32/31

As he approaches the intersection the druid pays close attention to his surroundings as too does teh great bear at his side. [Listen 17 Spot 32 Yorrick Listen 21 Spot 18]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.4 minutes +4 AC
Stoneskin 98.6 minutes 10DR/adamantine 100HP
Shillelagh 9.0 minutes
Produce Flame 9.9 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours


Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 60/60)  d20+8=20 d20+2=22 d20+5=15 d20+6=18 d20+20=39 d20+20=27 2d6(5+2)+11=18 2d6(1+5)+11=17
Thursday October 6th, 2005 2:49:44 PM

With the Druid and Bears advancement Jaeden finally sees a pathway through the cluster of bodies. With a thought he sends Dalek forward [hustle to AA/BB 29/30]. Reaching his destination he looks about and prepares for attack while speaking up to Peerimus. "Peerimus, let me by."

rolls and actions
Hustle to AA/BB 29/30
Jaeden spot 20 listen 22 (Crit success)
Dalek spot 15 listen 18
Readied attack: hits ac39 (crit) Dmg 35
* I still don't understand what is allowed for the second damage roll for crits...


Niobe (AC 19 HP 73/73)(sub=jason)  d20+3=19
Thursday October 6th, 2005 2:52:19 PM

With a muttered curse Niobe moves to Peerimus' command. She faces the wall nearest her and begins to climb.

rolls and actions
climb 19
* dont know what the dc for climbing here is

The Real Deal - Combat Round 01 (DM/Al)  d20+18=21 d20+16=35 d20+16=26 d20+12=17 d20+12=29 d20+9=11 d20+14=34 d4+3=5 2d6(1+5)=6
Thursday October 6th, 2005 9:45:48 PM

Savin executes a devastating series of lightening fast blows against his Werecat attacker. Sick meaty thuds attest to the power Savin brings to the quarterstaff. The Wererat, (R1) does not join it's fellow rogue in the typical flanking attack. Rather, it hurries on across the rooftop the small keg clutched in it's clawed hands. The battered Werecat too (C4), tumbles out of range, and follows without a retaliatory strike against Savin.

Still invisible, Firn'gaer remains perched on the edge of the roof and calls added protection.

Sly and Luke move in front of Lady Celine. While protecting the noble lady, they search the darkness with their sensitive eyes. They see nothing suspicious. (I can't remember what Luke was at HP-wise, Ceil. Let's just call it full hp. 65/65. BTW, I show Sly at 85/85 hitpoints on the Character Sheet that I have.)

Peerimus calls for Niobe, Sly and Lady Silverhand (who must be around here somewhere) to climb the vine covered walls and help Savin up above. Then he and Yorrick, taking up the entire width of the alley, continue forward with Lord Lorbius ten feet ahead.

Dalek pushes through the crowd at the entrance to the alley, catching up quickly with Peerimus and Yorrick, While Jaeden astride, holds his Ancestral Greatsword on high, preparing a killing blow. (Jason, you have the Critical damage just fine. Greatsword is x2 so your roll damage Twice.)

With a grumble, Niobe takes to the wall and gets a good taste of what Savin makes look so easy. She makes it half way up and then looks down. The ground looks much further than it actually is. (DC to climb the Vines that run up the walls is 15. Climbing is 1/4 speed. Accelerating climbing at 1/2 speed is DC20. Wall is 30 feet tall. Miss the DC by less than 4 and don't move. Miss by more than 4 and Fall.)

Lady Silverhand does not move. She saw something, and cautiously, she remains where she is.

Lady Celine remains back as well. Her eyes close momentarily as she connects with the forces of magic that run through her body.

Lord Lorbius continues in the lead. Luck is with him as from the corner of his eye, he turns his head a just the right moment and detects movement in the window up above. "Beware!" he calls out.

At the very same time, Jaeden hears the creek of boards from up above as well. Both are a little too late.

A dark form appears in the window. It is a Werecat, and something comes flying out. As it falls into the light of Jaeden's glow stone, you can see that it is a small 10 gallon wooden cask. There is something affixed to one end. It is a flask.

Both cask and flask shatter directly in between Peerimus and Yorrick and burning oil quickly fills the small alley engulfing the entire forward party in a 15 foot radius. (Dalek, Peerimus, Yorrick, Lorbius, take 2d6 hp fire damage. Take 2d6 hp fire damage for each round you remain within the flames. For one round after you leave the flames, take 1d6 fire damage.)

The black Werecat stands watching from the window above. The frame of the window is large, but it gives him cover. The window is 20 feet up.

[OoC: If you have movement, please post your position on the map.]

WARNING: We are now back in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.
The Open Window as at about AB32 20 feet up
Another Open Window at AP36

Door at Y44
Door at AP36

Niobe is 15 feet up the wall.

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16

Status
C2 Uninjured (In Window on 2nd Floor: Has Cover)
C4 Wounded
R1 Uninjured

Main Group View

Sly (ac 25 85/85hp) and Luke (ac 21 65/65hp)  d20+1=20 d20+5=19 d20+5=8 d20+5=23
Friday October 7th, 2005 6:54:11 AM

Sly listen as Peerimus tell his to meet with at their spot. Sly will go to this vine and climb. "Save some for me!!" he tell the group.

Luke follows Sly.

Sly dex check 20 (to get to the vine) - Strenth (for the climb) 19.

Savin ac 24 hitpoint 85/95 50% miss chance  d20+10=22 3d6(3+6+4)+20=33
Friday October 7th, 2005 8:00:37 AM

Savin flashes back to the time in the monastary and the teachings of his master. He remembers clearly, the were sitting by a pond discussing tactics and his master said, "Never let a wounded werecat get away. You will rue the day that happens."

Savin charges forward and smashes down on the werecat with his staff, using his powerattack feat +5 this time. He strikes the hapless cat using both hands adding even more power with the staff. Savin moved to AG25

Savin calls down, "There are several up here. They might have more traps."

OOC Al missed it last time for damage. When you powerattack, you double the damage of the power attack if you are using a two-handed weapon. I should have done 6 more last round. Total damage 33 (23 after the damage reduction)

+9 strength bonus
+10 for powerattack
+1 for shilleglah spell

Other tactics, I charged taking the +2 to hit and -2 on ac. I didn't take any modifiers for flanking but I assume I am attacking his back since he is running away

Enlarged 5/10
Shillelagh 4/10
Haste 3/10
Displacement 2/15)


Selena 56/62hp Ac 17 (JON)  d20=10
Friday October 7th, 2005 1:14:25 PM

Selena standing there bewildered not able to cope for a moment the starts for the wall as asked and runs to cut off the R1 creature.
Climb 16
(occ guys kristel is sick and i though she posted , Jon)

Niobe (AC 19 HP 73/73)(sub=jason)  d20+3=17
Friday October 7th, 2005 4:31:46 PM

The climb isn't fun but at least the smell is marginally more tolerable at this height. Niobe looks down with a grimace as the flames burn her companions.

As unhappy as she currently is, these are still her friends.

For a second she considers moving to aid those engulfed in flame but instead she continues her climb [climb 17], deciding it'd be best to stick to Peerimus' plan.

rolls and actions
Climb 1/4 movement 17


Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 58/60)  2d6(1+1)=2 d20+26=43 d20+8=26 d20+2=10 d20+5=11 d20+6=13 d20+20=29 2d6(4+6)+11=21
Friday October 7th, 2005 8:10:40 PM

This explosion and resulting flames sends Dalek into a panic. The horse rears up high, saving himself from the worst of the damage [-2 hp]. It's insticts tell it to back away from the flame and Jaeden turns him and moves 20' back towards the mouth of the alley.

The warrior, however, is done with waiting in the rear. He turns Dalek back towards the fire and urges him to action. The horse plunges towards the flames but launches itself into the air, easily clearing both the 35' diameter of the fire and Yorrick [jumping as far as he can] and continuing it's movement [total movement is hustle to AE/AF,38/39].

Jaeden is alert and ready for whatever presents itself.

rolls and actions
*Dalek initial fire dmg 2
*Dalek jump check 43 [clears height of 10.75, think that clears yorrick :D]
*Jaeden spot 26 listen 10
*Dalek spot 11 listen 13
*Readied attack: Hit ac 29 dmg 21

Firn'gaer - AC 21; HP 70  10d6(4+3+4+6+2+6+2+5+6+5)=43 d20+8=17 d20+6=23
Friday October 7th, 2005 9:17:53 PM

The oil explodes below and his comrades are covered in flames. On the roof-top, a cat and mouse move towards the other group another keg of fire in hand.

"I don't think so." He says as he begins an incantation. "Inflamus Exludious" He says as he becomes visible and a bead of flame flies across the alley and explodes with a giant ball of fire (centered at AE23)

[Empowered Fireball - Damage 1.5*43 = 64, DC20]
[Listen DC17, Spot DC23]

Status
Hit Points -- 70
Rod of Extend Spell -- 1/3 uses left

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 289 rounds
Pass w/o Trace (from Peerimus)
Extended Shield -- 199 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast


Peerimus (AC 27 HP 63/73) and Yorrick (AC 22 HP 69/82)  2d6(5+5)=10 2d6(3+4)=7 d20+13=30 d20+9=10
Friday October 7th, 2005 11:39:51 PM

Fire explodes about the druid and Yorrick [10 and 7] With a grunt of pain Peerims moves forward to [Z39] Yorrick right with him [AA-AB/39-38].

A fireball sails across the night sky and a brilliant flash tells him Firngaer intercepted a few more.

Peerimus looks down the alley and indeed all about him for some tell tale sign of the enemy [spot 30] But he did not have to necessarily see them. [Yorrick Spot 10] Though his friend is not able to. Currently except for randomly destoying something there was little to do. Peerimus casts Cat's Grace on Yorrick

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.3 minutes +4 AC
Stoneskin 98.5 minutes 10DR/adamantine 100HP
Shillelagh 8.9 minutes
Produce Flame 9.8 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 10.0 minutes


Hotting Up! - Round 02 (DM/Al)  d20+13=14 2d6(6+6)=12 d6=3 d4+3=5 d20+12=28 d8=8 d20+18=29 d20+12=27 d20+12=32 d20+12=17 d20+12=28 d20+12=29 d8=8 4d6(6+2+1+3)=12 d8=5 d8=1 d8=3 d20+12=13
Saturday October 8th, 2005 10:32:48 AM

OoC: Remember, those just out of the burning oil, you take 1d6 even after you leave the area.

Sly, itching to get into the midst of the action, follows Peerimus' direction. He strides ten feet across the alley and begins climbing up the wall. Like Niobe, he too finds that the things Savin does, are not necessarily as easy as they look. The going is slow, and Sly makes it only 12 feet up the wall. Luke being a dog, and unable to climb up the vines, remains below, looking up.

The words of his teacher running through is head, Savin charges after the Werecat. With a powerful downward stroke of the quarterstaff, the monk crushes the Werecat's skull. It drops to the rooftop without a sound. (The Werecat was not flanked. Flanking requires a loss of Dex bonus to AC. There is still full Dexterity on a Withdraw. Besides, he is not running away. He's protecting the one with the keg. Oh, and extra 6hp from last round has been added in.)

Lady Silverhand also takes Peerimus' advice and begins climbing the wall next to Sly. Just like Sly, she finds climbing slow. She makes it 12 feet up the 30-foot wall.

Half way up a wall while fire explodes below is a vulnerable feeling. Niobe grits her teeth and concentrates on climbing. She makes it up to the top of the roof and over the edge, just in time to see Savin strike down a dark furred creature. Another, holding a small wooden cask, is making it's way in her direction. Uh-oh. What did she just climb up into?

Down below, Jaeden and Dalek pull back out of the flames with only minor scorching. Under his masters commands, Dalek wheels and makes a running leap over the pool of flaming oil, over Peerimus, and over Yorrick. Rider and mount land with a clatter on the other side, and Dalek dances, wary down the side alley.

Firn'gaer observes the tactics of the two Werebeasts facing Savin. He puts two and two together, and comes to an understanding as to what they're after. A bead of light leaves his hands, and as it does so, Firn'gaer becomes visible. Niobe, shields her eyes as a blossom of flame engulfs Savin and the two Werecreatures. Sly and Lady Silverhand see orange flame shoot out from the roof above. (Savin, Reflex vs DC20 or take half damage. Regardless, however, take 2d6 from the burning oil.) When the ball of flame subsides, the Wererat is barely standing, and in the middle of a flaming pool of oil. Flaming oil licks at Savin's clothing. And, of the fallen Werecat, no more than a charred mound remains.

"Shilus, sullus, oroboros ... ", Lady Celine weaves her hands calling powers of sorcery to her command.

Lorbius leaps forward, out of the burning oil. Rounding the corner, he stands with double weapons ready, his back to the wall. His hair and clothing smoke and smolder.

===================================================
The Werecat in the window (C2) spies Firn'gaer on the roof across the way. He draws a light crossbow and fires. (Hit AC28, Damage 8hp)

On the roof the Wererat (R1) exits the pool of fire, a black and white mess of blood and pain. Despite the pain and its flaming clothing, the Rat weaves and dodges in total defense. (Note to Savin and Niobe: R1 is now in Total Defense AC vs Niobe is 27. AC vs Savin is 28.)

Down in the ally, Peerimus, Jaeden and Lord Lorbius form a line leading down into the cross alley. Suddenly, a door on the west side of the main alley bursts open and five Werebeasts pour out. (This is the door at Y44)

The first one out hustles up the alley and tumbles, diving past Peerimus' feet. It rolls to a standing position on the opposite side, a rapier in its hand. Its yellow eyes are wide, and it spits an excited hiss.

The rest line up in the street and pour crossbow bolts into Peerimus and Yorrick.

R9 Hit Peerimus AC27, Damage 8 + 12Sneak = 20hp
R8 Hit Yorrick AC32 (Crit Threat AC29), Damage 6hp
R7 Hit Yorrick AC17, No Damage
C7 Hit Yorrick AC24, Damage 3hp (-4 firing from behind others)

With the Werecat behind Peerimus to provide a distraction, one of the other Wererogues finds a vital spot in the druid's back (Total Damage 20hp). Bolts whiz around Yorrick like annoying gnats. Though two strike home in the bear's flesh, they do little more than provide an annoyance. (Total Damage 9hp)

Down the cross alley, a brown Wererat (R2) appears in the gateway. There is the twang of a crossbow wire, but no bolt comes. (R2 Hit Jaeden AC13, Nat 1) (Note to Jaeden: R2 has Cover in the Gateway. AC vs Jaeden is 26. AC vs Dalek is 25.)

Jaeden spots a dark figure in the second story window across from the Gate. It appears to be signaling someone further within the courtyard across the way.

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof.
Sly is 12 feet up the wall.
Selena is 12 feet up the wall.

Werecat status is Wounded.
Werecat is AC21. Flat-footed is AC15.
Werecat's Grapple DC16

Status
C2 Uninjured (In Window on 2nd Floor: Has Cover)
C4 Incinerated
C2 Uninjured
C7 Uninjured
C8 Uninjured
R7 Uninjured
R8 Uninjured
R9 Uninjured
R1 Near Death
R2 Uninjured (Has Cover)

Main Group View

Selena 56/62hp Ac 17 (JON)  d20=19
Saturday October 8th, 2005 11:16:40 AM

Selena thinks to her self " what have i got in to here, i am not cut out for this "
but continues the climb to the top as fast as possable
climb 25



Selena 56/62hp Ac 17 (JON) second post 
Saturday October 8th, 2005 11:17:53 AM

When she is at the top she will ready her bow with silver arrows for the next round

Niobe (AC 19 HP 73/73)(sub=jason)  d20+13=29 d8+3=7 d8+13=18 d8+10=18
Sunday October 9th, 2005 2:15:24 AM

Niobe just barely reaches the rooftop when she is forced to shield her eyes as more flames erupt into being. By the time she is able to see again the living werebeast has already made it's move from the flame. Quickley she pulls her bow, nocks an arrow, and lets fly at the charred creature. Her arrow hits it's mark but from this distance the rogue is unable to immediately tell how much damage she has done [hit ac 29 dmg 7].

rolls and actions
Move action ready bow
Attack: hit ac 29 dmg 7
Spot 18 Listen 18

Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 58/60)  d6=4 d20+20=33 2d6(3+2)+11=16 d20+5=7 d20+6=18
Sunday October 9th, 2005 2:38:30 AM

A small patch of Daleks smoldering hair flares up into full flame and burns the horse worse then the initial attack [-4 hps]. Warned of the flame by their telepathic link, Jaeden uses a corner of his crimson cloak to smother the fire as he urges Dalek forward.

Trusting his rider to take care of the flame, Dalek complies and moves forward to meet the newly emerging werebeasts [AO/AP,38/39].

The flame taken care of, Jaeden holds his sword aloft. As the wererat comes into range he swings the massive blade back and dowards, allowing it to finish it's arc in a mighty uppercut that cuts into the beasts shoulder.

If only such a blow had connected solidly...

Instead of taking his own attacks, Dalek tries to keep tabs on the second story window above. Even a horse will learn it's lessons.

rolls and actions
Dalek -4 hp
Hustle (half Dalek's hustle move) to AO/AP,38/39
Jaeden attack: hits AC33 dmg 16
Dalek spot 7 listen 18
Dalek readied action: Second half of move (triggering event = werebeast in second story window dropping another bomb)

notes
I believe R2 has a crossbow atm. Please give details as to the weapon used if it draws another. In fact, as a general rule keep me posted on the weapons used by Jaedens opponents (not sure how up on this you usually are, this being my first combat and all :D)

[ Weapons carried are not usually an issue. But I'll try to remember to add that to the Status section at the bottom of each post.

BTW, what exactly *is* Dalek's readied action, should another bomb come from the window above? Where does he move to? -- Al
]

Sly (AC25 85/85) and Luke (Ac 21 65/65)  d20+10=25
Sunday October 9th, 2005 8:42:25 AM

Sly consentrats on climbing, "I Have to get to that roof and when I do! Well we'll see." Talking to himself (as if Luke is still beside him).

Luke watches Sly climb, Tell he "Good Luck!" But wishes he was there.

Climbing - 25

Sly spells

Lvl 0 - Detect Magicx2 - Ray of Frostx2

Lvl 1 - Shocking Grasp - Magig MisselsX3(Master Spell)

Lvl 2 - Flaming Spear - Scorching Rayx2

Lvl - Dispell Magic

Master Spells are:
Magic Missels
Fire Ball
Lighting Bolts

Savin 73/95 ac 24 50% chance to miss  d20+12=25 2d6(6+6)=12 d20+15=35 d20+15=26 3d6(5+2+3)+10=20
Sunday October 9th, 2005 4:51:46 PM

Savin sees the fireball about to explode and dodges away, using improved evasion for no damage. Unfortunately he is caught be surprise and in badly singed by the oil taking 12 points of damage.

Seeing the rat carrying another cask, he decides to take out that threat to his friends. He once again charges forward and tries to whack the furry creature. Seeing the rat being so defensive, he forgoes the powerattack and just tries to hit the critter.

He connects with a solid hit, (almost critical but missed with follow roll) and does 20 points (10 points after damage reduction)

Savin moves to AI19

Enlarged 6/50
Shillelagh 5/10
Haste 4/10
Displacement 3/15

[ There is no other cask. The Wererat is holding nothing but a rapier. You may change your move if you still wish. -- Al ]

Jaeden (ooc clarifications) 
Monday October 10th, 2005 2:43:06 AM

* IF another cask gets dropped Dalek's readied move will be a 25' move back towards Yorrick.

* Request for held weapons info is for sunder attempts.

Firn'gaer - AC 21; HP 62  10d6(3+3+6+2+4+1+2+6+6+6)=39
Monday October 10th, 2005 10:35:21 AM

Flying to AD35, Firn'gaer causes the alleyway to burst into flames as he sends a fireball from his staff to just above the heads of the cats and mice at Z44.

[Fireball -- 39 points; Reflex save,DC20]

Status
Hit Points -- 62/70
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 49 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 288 rounds
Pass w/o Trace (from Peerimus)
Extended Shield -- 198 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Peerimus (AC 27 HP 53/73) and Yorrick (AC 22 HP 60/82) (Sub - RichP)  d20+12=25 d20+12=18 d20+8=28 d20+8=27 d8+10=15 d8+10=15 4d6(3+2+6+5)+10=26 2d6(4+5)+10=19
Monday October 10th, 2005 10:14:42 PM

The great bear turns on the werecat and goes full out on the feline. Meanwhile, as the fireball crashes into the group ahead, Peerimus decides that a Wall of Fire across the alley, Z44-AC44, heat pointed away.

[Yorrick: Claw AC25, damage 15; Claw AC18, damage 15; Bite AC28 (threat)/AC27 (crit), damage 26]
[Wall of Fire damage 19]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.2 minutes +4 AC
Stoneskin 98.4 minutes 10DR/adamantine 90HP
Shillelagh 8.8 minutes
Produce Flame 9.8 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.9 minutes

Routing The Vermin - Round 03  d20+16=30 d20+16=18 d20+12=17 d20+12=17 d20+13=21 d20+13=15 d20+13=31 d20+13=24 d20+6=7 d20+9=16 d20+9=19 2d4(2+4)=6 d20+18=25 d20+12=24 d8=8
Monday October 10th, 2005 11:40:31 PM

Lady Silverhand continues to climb. She makes it to very near the top of the wall. Very near, but not near enough. (A 1/4 speed double move gives you 15 feet. Selena is now 27 feet up the 30-foot wall. Three feet left to go. Can you make that last climb check?)

Niobe draws her bow. The twang of her bow cuts through the crackle of fire, and he shaft thuds into the badly wounded Wererat. Unfortunately, the Wererat seems unhurt by the arrow. Not damaged at all.

Jaeden and Dalek clatter down the cross-alley toward the two Werecreatures standing in the gate. Jaeden hacks down at the Wererat with the crossbow, cutting into it's arm. The damage is not nearly as great as it should be, though. Dalek keeps a wary eye out for more oil bombs from the window behind them. But he sees nothing but darkness within the second story room. From this new vantage, Jaeden sees an open courtyard beyond the gate. Some 50 feet on the other side of the courtyard are large iron-bound double doors. Windows on both sides of the door are boarded up. One thing the strategy minded warrior notes, is that windows overlook the courtyard to the East and West, two sets of three on the second floor of each side of the courtyard. He can see nothing within the windows.

Sly continues to climb as well. He makes it to very near the top of the wall. (A 1/4 speed double move gives you 15 feet. Sly is now 27 feet up the 30-foot wall. Three feet left to go. Can you make that last climb check?) Luke watches from below. And, it occurs to him, that if Sly fell, he could possibly fall down onto Luke.

Whereas Niobe was not able to injure the Wererat, Savin's powerful strike drops the creature like a felled ox. It lies on the roof, the flames on its clothing going out.

Firn'gaer flies across the alley, and out of sight of the Werecat in the window. He raises his staff, and a red blossom of fire explodes above the four Werebeasts facing Peerimus and Yorrick. When the ball of fire wanes, though, only one Wererat (R8) bears the flames of damage. The others, seem to have evaded the blast entirely.

Yorrick engages the Werecat that dares to come near his friend. Red blossoms of blood rise upon the Werebeast as Yorrick scores it with claw and bite. But the wounds do not seem as severe as they should be. Peerimus, in the meantime, casts a spell. The Werecat, stabs at Peerimus as the druid opens up the opportunity. (AoO Hit AC19) But the blow is turned away by the wizard's thick skin. The front row of Werebeasts scream in pain as a Wall of Fire springs up around them. (I'm assuming that you mean Z43-AC43. Z44-AC44 would only catch the one Werecat.) The Werecat in the rear screams too, but takes no damage. (Sorry, Peerimus, that last damage from the crossbow bolt should have come off of your Stoneskin.)

On the heels of the fireball and the wall of flame, Lord Lorbius cuts the corner in front of Yorrick and crosses the alley to attack the Werecreature flanking Peerimus with the crossbow. (Hit R9 AC41, Damage 0hp w/DR) The noble strikes with his flail, but the barbed lashes do no damage.

Lady Celine finishes her incantation, and a slim dog with blazing eyes, a Yeth Hound suddenly appears in mid air. It flies toward the second story window and begins attacking the Werecat with the crossbow. (Hit C2 AC7 /Nat 1) Newly appeared on this plane, it gauges the distance badly and misses it's target. Celine begins another spell, then rises up straight up into the air, up to the level of the rooftops.

===================================================

The Werecat in the window drops its crossbow and draws a rapier. The blade flashes out at the Yeth Hound. (Hit AC16) The blade rebounds from the Extra-Planar Hound's tough hide.

The rest of the Werebeasts flee. The creatures in and behind the Wall of Fire retreat down the alley. The lone Werecat facing Yorrick tumbles around the brown bear and heads down the cross-alley in the direction of the Gate.

The Cat and Rat give up the Gate to Jaeden. They rush across the courtyard. The Rat begins pounding on the door, while the Cat looses another bolt at Dalek. (Hit AC24, Damage 8hp) The bolt strikes home, hitting the Magic Mount in the chest.

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof.
Sly is 27 feet up the wall.
Selena is 27 feet up the wall.
Celine is flying 30 feet in the air.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16

Status
Cat02 Uninjured /Rapier (In Window on 2nd Floor: Has Cover)
Cat07 Uninjured /Crossbow
Cat08 Wounded /Rapier
Cat12 Uninjured /Crossbow
Rat01 Dead or Dying /Unarmed
Rat02 Lightly Wounded /Crossbow
Rat07 Lightly Wounded /Crossbow
Rat08 Wounded /Crossbow
Rat09 Lightly Wounded /Crossbow

North View

South View

Savin 67/95 ac 26 50% miss  d20+13=20 d20+4=20 d20+11=23 d6=6
Tuesday October 11th, 2005 7:10:51 AM

Savin satisfied that no more oil will be dumped on his friends, gives Niobe a wave, and a boyish grin and moves south at full speed. As he is moving he realizes he didn't see a cask, but no matter, that wererat will bother no one again. When he gets to the southern wall he leaps out into the air and tries to jumb over the alley way once again.

Savin leaps out into the alley and realizes that he made a mistake. There in no building at the same level to leap too! He finds himself falling and immediately rolls into a tumble. He bounces off the top of the wall and slides down the wall using his slow fall feat. He then darts forward with the rest of his movement closing the distance to his prey.

base movement 60'
60 + 60 +30 haste = 150' movement this round with double move.

Position AM/AN 45/46

OOC Al trying to place myself, so if they attack me I will get an AOO with my greater reach. Same if they run. Rolled a 23 for the tumble so I was able to lessen the damage but still to 6 points. Man the 6 sided die hates me! Adjusted my hitpoints.

Enlarged 7/50
Shillelagh 6/10
Haste 5/10
Displacement 4/15

OOC Al, rolled 20 for the jump check which should place me ontop of the wall. I rolled a dexterity check of 20 to take the step but understand if you want something else to happen.

[ I can see your confusion. I did not place the height of the wall in the OoC. But I did mention in a previous post, that the gate wall in front of the courtyard was only 10 feet high. If you execute this move, you will take damage from a 20 foot fall. There is no wall around to use Slow Fall from the top of the roof to the top of the Gate Wall. If you'd like to change your move, you may do so. But you must keep the Jump check that you rolled.

BTW, calculation of Movement should be:

Base Movement 60' + 30' = 90' Double Move = 180' -- Al
]

Sly (AC 25 85/85hp) and Luke (AC 21 65/65hp)  d20+10=23 d20+1=19 d20+6=21 d20+6=23
Tuesday October 11th, 2005 7:29:31 AM

Sly consentrates very hard "I though this Armor was supose to be lighter?? Got to put more meat on my bones." But climbes one hand over the other. At last he puts a hand over the ledge. Sly will look around trying to see where he is needed the most.

Sly Climb 23 - serch 19 - listen 21 - spot 23

Luke watches his master climb the vines, wishing that he could climb too. Then realises that he is pacing right under Sly. If this elf should slip ang fall, he could just get hurt.
Luke will move a little bit. 'I love you master, but not that much.'

Luke moved to X/20

Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 46/60)  d20+20=30 2d6(2+5)+11=18 2d6(4+6)+5=15 2d6(3+4)+6=13
Tuesday October 11th, 2005 4:12:15 PM

Not liking the looks of the courtyard, Jaeden turns to face the werecat that is fleeing towards him [c8]. He decides to get away from the gated opening and moves Dalek towards the new target [AI/AJ,38/39] swinging downwards with his great blade as he arrives. The beast does it's best to twist away but still the enormous blade finds it's way into wereflesh.

rolls and actions
* move to AI/AJ,38/39
* attack C8: hit ac30 dmg 18
* dalek spot 15 listen 13

Niobe (AC 19 HP 73/73)(sub=jason)  d20+13=29 d20+10=18
Tuesday October 11th, 2005 5:07:36 PM

The wererat moves into better lighting and to Niobe's dismay it seems that her arrow had no effect. For a moment she feels fear but the hated emotion is quickley dispearsed as Savin beats the beast into the ground.

She returns human monkey's smile, her distates of the environment momentarily forgotten...

Once Savin runs off Niobe too makes a move [hustle to AC27].

rolls and actions
hustle to AC 27
spot 29 listen 18

Selena 56/62hp Ac 17  d20=19
Tuesday October 11th, 2005 6:07:41 PM

Trys to finish the climb (climb 26) after getting to the top she will quickly grab her bow and run along the the roof for AC26

Peerimus (AC 27 HP 53/73) and Yorrick (AC 22 HP 60/82)  d20+18=38 d20+18=37 2d8(8+7)+20=35 d20+20=35 d20+11=29 d10+3=11
Tuesday October 11th, 2005 7:59:37 PM

Yorrick runs down the fleeing creature, easily catching his prey. [Move to AG 38 charge attack Hit AC 38 crit 37 dmg 35 Grapple 35] the powerful blow rips through the cats defenses and looks to quickly spell doom form the lycanthrope. [Yorricks Def Grapple is 30]

Peerimus moves 40 to AG/37 and strikes the caught cat with his magical club. [Hit AC 29 Dmg 11]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace. Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 93.0 minutes +4 AC
Stoneskin 98.2 minutes 10DR/adamantine 90HP
Shillelagh 8.6 minutes
Produce Flame 9.6 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.7 minutes

Firn'gaer - AC21, HP 62  d20+6=19 d6+5=8
Tuesday October 11th, 2005 10:30:51 PM

Stepping to AE36, Firn'gaer sees the werecat moving towards the mounted warrior. Deciding a little help is in order, the gnome calls forth a black beam of dark energy and directs it towards the werecreature.

[Ray of Enfeeblement - Touch AC19 (includes -4 firing into melee), -8 points of STRENGTH]

Status
Hit Points -- 62/70
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 49 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 287 rounds
Pass w/o Trace (from Peerimus)
Extended Shield -- 197 rounds
Ray of Enfeeblement -- 100 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Stir the Nest - Round 04 (DM/Al)  d20+16=30 d20+16=36 d20+12=22 d20+12=31 d20+6=21 d8+4=10 d20+3=18 d20+18=33 d100=54 d20+12=16 d20+12=28 d20+12=27 d20+12=23 d20+12=28 d20+12=19 d100=8 d100=17 d100=86 d8=5 d8=7 d20+18=26 d20+18=21 d20+11=13 d20+11=20 d20+18=27 d20+18=31 d20+18=35 d20+11=21 d20+9=24 d20+11=29 d100=64
Tuesday October 11th, 2005 10:38:03 PM

Savin turns from the body of the fallen Wererat. With supernatural speed, he zips across the roof, and leaps into space. The ground rushes toward him as he hurtles down into the courtyard. At the last minute, he touches the lower courtyard wall to brake his speed. It works. A bit. Savin lands hard, and tucks into a roll. When he comes to his feet, across the courtyard the Cat and the Rat stare wide eyed. Six windows, three on either side, East and West, line the second floors. The windows are dark, and Savin sees nothing within. The look small as well for his new enlarged frame. Most definitely a squeeze. (After a climb, Escape Artist vs DC25 to get in.)

Sly finally pulls himself up onto the roof to find Niobe standing at the corner and a circle of blazing oil in the center of the roof. There are no enemies in sight. But Sly sees Savin's back, as big now as Yorrick, as he leaps off the roof and disappears from sight. Crazy monk! Luke backs away, in case it should suddenly begin raining armored half-elves. When he looks straight up, can see Lady Celine flying 30 feet up into the air. It looks like he is being left behind. It also looks like he can see up Lady Celine's skirt, but what does a dog care?

Even as Savin flies through the air above and lands beyond the wall, Jaeden turns Dalek away from the Gate, and rides on the fleeing Werecat. The great blade cleaves flesh and the Werecat lets loose a yowl.

Bow in hand, Niobe skirts the narrow strip between the oil fire and the edge of the roof. Below, another fire still rages. Over the edge, the dark haired rogue can see the Yeth Hound battling something inside a window. Straight ahead, at the corner, stands Firn'gaer. How will it ever be possible to get use to him as a gnome?

Lady Silverhand pulls herself up over the edge of the roof after a strenuous climb. Invisible, she follows Niobe, around the edge of the fire.

Yorrick lopes after the Werecat. Sandwiched between Yorrick and Dalek, the creature has no chance. Yorrick rips into it with a sweep of a paw, then pulls it in beneath him. When Peerimus arrives, the Cat's eyes are glazed, and it is close to unconsciousness. With a stroke, the druid closes those yellow eyes.

From up above, Firn'gaer sends a dark beam of strength sapping energy into the Werecat in the alley. But, by now, it is already unconscious.

Faced with foes who flee beyond the wall of flames, Lorbius reverses course and follows Peerimus and Yorrick down the cross-alley. He shakes his head as he passes Yorrick and sees the unconscious Werecat in Yorrick's arms.

Flying up above, Lady Celine nods as the Yeth Hound continues to occupy the Werecat in the window. She darts through the air, across the rooftop to arrive just in time to see Savin land in the courtyard.

The Yeth Hound snarls and bites at the Werecat (C2). (Hit AC21, Damage 0hp w/DR, Trip 18 /Success) The bite does no damage, but the Yeth Hound yanks the Werecat off its feet and throws it to the floor.

===================================================

From the floor, the Werecat facing the Yeth Hound, (C2) tumbles out of reach and stands. From within the building, you can hear its cries for help.

Suddenly, in the windows overlooking the Courtyard, the forms of dark Werecreatures appear. A heartbeat later, the twang of wire, and the hiss of crossbow bolts splits the air.

C3 Hit Savin AC16
C5 Hit Savin AC28, Miss 8, Damage 5hp
R5 Hit Savin AC27, Miss 17, Damage 7hp
R6 Hit Savin AC23
R4 Hit Savin AC28, Miss 86
C6 Hit Savin AC19
(Note: >50 Misses)

The bolts thud into the ground around the monk. Two, however, find his flesh. And though trained to deflect at least one such bolt, with the two-handed quarterstaff in his grip, he lacks a free hand to do so.

The two nearby rogues drop their crossbows. They draw rapiers as they tumble into a flanking position around the massive monk. From opposite sides, they stab. (C1 Hit AC13, R2 Hit AC20) Fortunately, neither blade has the luck of the crossbow quarrels.

And then ... the iron bound doors fly open. Werecreatures surge out from within. They spread out to circle Savin. Two take up positions at either side of the Gate. Three tumble in for the attack.

R13 Hit Savin AC21
R17 Hit Savin AC24
C17 Hit Savin AC29, Miss 64
(Note: >50 Misses)

All three blades miss. One cuts air, just under Savin's displaced armpit.

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

The map reflects pretty much the furthest extent that you can see.

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof.
Sly is on the roof.
Selena is on the roof.
Celine is flying 30 feet in the air.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16

Status
Cat08 Dead or Dying /Unarmed
Cat12 Uninjured /Rapier
Rat02 Lightly Wounded /Rapier
Cat13 Uninjured /Crossbow
Cat14 Uninjured /Crossbow
CatElite Uninjured /Rapier
Cat16 Uninjured /Rapier
Cat17 Uninjured /Rapier
Rat02 Lightly Wounded/Rapier
Rat11 Uninjured /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat17 Uninjured /Rapier

= In Windows =
Rat04 Uninjured /Crossbow
Rat05 Uninjured /Crossbow
Rat06 Uninjured /Crossbow
Cat03 Uninjured /Crossbow
Cat05 Uninjured /Crossbow
Cat06 Uninjured /Crossbow

North View

South View

Jaeden (ac 25 hp 71/97) Dalek (ac 20 hp 46/60) 
Wednesday October 12th, 2005 12:16:26 AM

"Quick everyone, to the courtyard. I think I saw Savin fly into there. He could be in trouble!"

With that Jaeden turns Dalek around yet again and charges back towards the gate. The warrior rides right past the gate [AS/AT,38/39], taking a quick look and seeing that yes, Savin is indeed in trouble.

Stay out of this my friend Jaeden thinks to his horse as he dismounts [to AR,39].

Preparing to enter the fray Jaeden calls out once more. "Archers! Second story! Take them out!"

rolls and actions
move to as/at,38/39
dismount to ar,39

Savin ac 28 hps 54/95 if I can't deflect an arrow 59/95 if I could  d20+8=26 d20+8=14 d20+8=22 d20+2=13 3d6(1+1+2)+16=20 3d6(6+6+3)+16=31 combat relexes AOO C12 d20+8=22 C17 d20+8=9 R17 d20+8=10 R13 d20+8=28 d20+8=21 3d6(1+4+3)+20=28 3d6(5+4+3)+20=32 3d6(5+2+4)+20=31
Wednesday October 12th, 2005 8:02:28 AM

Savin grins at all the attention, and shouts, Fireball the courtyard! Fry this critters!

Savin decides that some caution needs to be thrown to the wind and uses his combat expertise to enhance his AC by 2 bringing it to 28. He decides to concentrate on one werecat and chooses c12 who might be blocking his running space. He wants to take the beast down quickly and adds some of his strength to the blows. (power attack +3) He hits twice hitting ac 26 and ac 22. He does 31 points of damage to the creature after damage reduction.

OOC Al I took 4 rolls for AOO. Since I get a 10' range I believe I get them as the creatures closed on me. Get 4 swings since my dex bonus is +4. Used +5 to my powerattack. I believe I hit c12 again for 18 more points of damage after reduction and crushed R13 with a critical hit for 53 points of damage after reduction. Apologize for doing this now. Should have done some prerolling last night for you but didn't realize I was gonna get swarmed.


Sly (AC 25 85/85hp)and Luke (Ac 21 65/65hp)  d20+5=23
Wednesday October 12th, 2005 9:38:01 AM

Sly yells back to Jeadin, "Alright! But first tell me who is this BoZo on this roof over there?" (the red D1 at A/18)
OOC: If this monster is not dead, Sly will fight him, But if this Monster is dead, Sly will move from AA/19 to AD/28. (if there is a great distance Please remember he has a Ring of Feather Fall)

Luke's ears pick up when Savin want to flame the court yard. "Oh! Boy! i better look for a safer place." Luke look around 23 spot.)

[ He's not dead. But he's not standing either. R1 is unconscious. -- Al ]

Niobe (AC 19 HP 73/73)(sub=jason)  d20+13=18 d20+10=24
Wednesday October 12th, 2005 1:07:50 PM

Hearing the shouts of both Savin and Jaeden Niobe makes a break for their voices [double move to AK35]. Man that guy can get around she thinks to herself... he was just on the roof with me a moment ago.

rolls and actions
Double move to AK35
spot 18 listen 24

Selena AC 17 56/62hp 
Wednesday October 12th, 2005 2:20:50 PM

Selena catches her breath and husles for ai 36 as fast as she can to get back into combat

Peerimus (AC 27 HP 53/73) and Yorrick (AC 22 HP 60/82)  d20+16=22 d20+20=34 d8+10=15
Wednesday October 12th, 2005 2:53:29 PM

Peerimus moves 40 to AO/37 and looks into the courtyard. The magical flickering flame wreathed about his hand casts a warm glow upon the disturbing scene. Most of the courtyard was, of course, still dark. he could barely make out Savin and a couple Wererats. Jaeden has already said they are some in some windows ringing the place, but no targets and his flamestrike was not large enough to effectively cover the area. That was Firngaer's specialty.

So with Yorrick moving to AO38/39, the druid waits again. Yorrick is readied for any opponent arrogant enough to challenge him. [Readied attack AC 22 Dmg 15 Grapple 34]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.9 minutes +4 AC
Stoneskin 98.1 minutes 10DR/adamantine 90HP
Shillelagh 8.5 minutes
Produce Flame 9.5 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.6 minutes


Firn'gaer - AC21, HP 62  10d6(6+6+6+5+6+2+4+1+5+2)=43
Wednesday October 12th, 2005 3:49:00 PM

[Flies to AJ40]

Moving through the darkened city, cries for large explosions call out. The meager light is just enough to allow the gnome eyes to pick out several combatants. Most notably is Savin who seems to be calling for flame to be targeted on his area...ok.

Calling forth another charge from his staff, Firn'gaer targets Savin as the blast point, centered at AM45 and reaches out in a 20-ft radius.

[Fireball -- damage 43, Reflex DC20]

Status
Hit Points -- 62/70
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 286 rounds
Pass w/o Trace (from Peerimus)
Extended Shield -- 196 rounds
Ray of Enfeeblement -- 100 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Jaws of the Lycanthropes - Round 05  d20+13=18 d20+13=24 d20+13=21 d20+13=24 d20+13=31 d20+13=21 d20+13=20 d20+13=32 d20+13=29 d20+6=17 d20+23=41 d8+8=15 2d6(4+2)=6 2d6(2+2)=4 d20+12=13 d20+12=19 d20+12=16 d20+12=28 d20+12=23 d20+12=30 d8=4 d20+9=11 d20+12=26 d20+12=20 d8=4 d20+18=25 d20+18=29 d20+18=35 d20+11=12 d20+11=16 d20+11=22 d20+11=19 d20+11=15 d20+11=24 d20+11=22 d20+11=27 d20+6=17 d20+6=26 d20+6=19 d20+6=7 d20+6=23 d20+6=26 d6+1=5 d6+1=5 4d6(3+5+1+2)=11 d100=11 d100=87 d100=76
Wednesday October 12th, 2005 9:40:09 PM

Jaeden does a cautious ride by of the Gate. And, after an inspection, decides that Dalek would be better out of the fire of the second story crossbows. Jaeden dismounts, instructing the Warhorse to remain behind the total cover of the Courtyard wall.

Savin is surprised as all of the Werebeast weave and tumble right up to him, allowing him now opportunities to tag them as they come in. He calls for a fireball, confident in his ability to evade the fiery blast. The Werebeast rogues around him, though, look pretty lithe. Their reflexes look as good, if not better than his. Though surrounded, the monk takes them one at a time. Turning to the northeast, he clubs a black Cat. He feels bones crush under the impact, but the Cat is still standing.

Sly stares across the roof at the still and blackened form of the Wererat that Savin had just put down. It doesn't move. Looks beat pretty bad, and definitely unconscious. Good! The greater battle awaits. He can hear Jaeden's call. Sly skirts the oil fire. It looks like it's dying out. The Bladesinger squeezes past something soft but invisible, and edges past Niobe. Luke looks around to make sure a Fireball is not coming down on top of him. What he sees, though, is that the oil fire in the middle of the alley is dying down. It may be possible soon to pass it safely by.

Niobe picks up the sounds of combat as well, and rushes to the edge of the roof. Next to Lady Celine, who is floating in mid-air, Niobe looks down into a courtyard filled with Werebeasts and flashing steel. Savin's quarterstaff rises and falls, but he is surrounded.

Lady Silverhand reaches the edge of the roof at nearly the same time that Niobe does. Visibility is poor from the top of the building. At this height she can only see a small ways into the courtyard. Dark shapes fight in the distance, but she cannot tell them apart. With human eyesight you can only see 60 feet. As you are already 30 feet up, I'd say that you can barely see 10 feet past the Courtyard Wall.)

Peerimus and Yorrick move directly into line with the Gate. Beyond, the druid sees shapes moving in the gloom. But Yorrick can see the swarming Werebeasts, and Savin in their midst. He stands ready to protect his friend from all comers.

Firn'gaer leaves the roof and flies out across the alley. 20 feet down below him is the top of the Courtyard Wall. He lifts his staff again and an orange ball of flame engulfs Savin and the Werebeasts around him. But, when the explosion dies away, only one Werebeast is marked. (C13 took full damage. 8 others evaded. Savin, make a Reflex Save vs DC20 or take 21hp damage from the Fireball.)

From near the Mouth of the Alley, Luke is the only one to see the Yeth Hound disappear into the window. Sounds of combat come from within.

Lorbius charges to Yorrick's side and surveys the battle going on within. "Back to each other," he shouts! "Or backs to the wall! Don't let them surround you!" Then he steps into the Gate and attacks the rate just in the entrance. (Hit R11 AC41, Damage 5hp w/DR)

Lady Celine flies by Niobe to a central position on the roof. She strains her eyes to catch a glimpse of what might be within the iron-bound doors, now thrown open. Then she mutters an incantation and disappears.

===================================================

Up on the roof and down in the alley, the pools of oil fire burn themselves out. On the roof, it leaves a large black circle. The structure may be weakened here, treading upon it may be dangerous.

On the second story, across from the Gate, a Wererat appears in the window. He tosses something out ... another keg of oil with an flask of alchemist's fire attached to the top. It strikes the ground catching Peerimus, Yorrick, Jaeden, Dalek, Lorbius, and a Werecat next to the Gate in the splash of fiery oil. (Take 2d6 hp fire damage. Take 2d6 hp fire damage for each round you remain within the flames. For one round after you leave the flames, take 1d6 fire damage.)

On the West side of the Courtyard, all of the crossbow rogues reload and swing their aim at the flying gnome.

Hit Firn'gaer
C3 Hit AC13
C5 Hit AC19
R5 Hit AC16

One bolt flies wild. Two others strike the Wizard, but bounce harmlessly from an invisible field about him.

On the East side of the Courtyard, the Werebeasts fire into the melee. Two fire at Lorbius and another fires at Savin.

R4 Hit Lorbius AC24, Damage 4hp
R6 Hit Lorbius AC19
C6 Hit Savin AC26

A single bolt catches Lorbius in the shoulder.

The Wererat retaliates against Lorbius. (R11 Hit AC11) Startled by the burning oil, the Rat flails about ineffectually.

Two more emerge from within the building and fire crossbows across the courtyard at Yorrick.

Hit Yorrick:
R10 Hit AC26, Damage 4hp
R12 Hit AC20

The three Werebeasts on the fringes, tumble in, with expert skill, to join the press around Savin. Flanked on all sides, things look bad. They attack.

Hit Savin:
C12 Hit AC12, AC17
C13 Hit AC16
C14 Hit AC22
C16 Hit AC19
C17 Hit AC15, AC26 (Crit Threat AC26 Critical), Damage 5 + 5 + 11Sneak = 21hp, Miss = 11 /Hit
R2 Hit AC24, AC19
R13 Hit AC22, AC7
Note: >50 = Miss

The extra attention the monk devotes to defense pays off. Blades flash in the swift stab and cut of the rapier. Only one lucky blade finds Savin's flesh, but it's enough to hurt.

A shadow suddenly fills the darkness of the Double Doorway to the Lair. Something is within. Something is on the threshold watching, waiting to come out.

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

To Reinforce what I've said before, Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet


The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof.
Sly is on the roof.
Selena is on the roof.
Celine is flying 30 feet in the air. And is Invisible
Firn'gaer is flying 30 feet in the air. There is nothing below him for 20 feet. If he stops, he will drift downward.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Lightly Wounded /Rapier
Cat13 Wounded /Crossbow
Cat14 Uninjured /Crossbow
CatElite Uninjured /Rapier
Cat16 Uninjured /Rapier
Cat17 Uninjured /Rapier
Rat11 Lightly Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat17 Uninjured /Rapier
R12 Uninjured /Crossbow
R10 Uninjured /Crossbow

= In Windows =
Rat04 Uninjured /Crossbow
Rat05 Uninjured /Crossbow
Rat06 Uninjured /Crossbow
Cat03 Uninjured /Crossbow
Cat05 Uninjured /Crossbow
Cat06 Uninjured /Crossbow

North View

South View



Savin 33/95  d20+12=15 d20+12=29 d20+13=20 d20+13=21 d20+11=29
Wednesday October 12th, 2005 10:37:09 PM

Savin sees the fireball tumble in and ducks away avoiding the blast. (ooc Rolled 15 and rerolled using hero point making save with a 29)

He then feels the bite of a nasty attack and winces in pain. His mind flashes back to a lecture his master used to give. He remembers it clearly, His master said in his singsong voice, "When surrounded by werebeasts and badly hurt, it is still honorable to run like the rabbit."

Savin withdraws from the combat tumbling away to the northwest. tumble check 29 When he comes to the wall he will jump up (jump roll of 20) and pull himself over. (climb roll of 21.) (ooc Not sure what I need or if I am successful If I am successful, I would like to stop on the other side of the wall. Again not sure with the withdraw rules, I can stop here or have to use my full movement.

Savin would like to stop at aj39

Enlarged 8/50
Shillelagh 7/10
Haste 6/10
Displacement 5/15



Sly (AC 25 85/85 hp)and Luke (AC 21 65/65 hp) 
Thursday October 13th, 2005 9:31:38 AM

Sly makes sure that that enermy is not a treath, then he moves toward the voice of Jeadin. Sly run to the edge of the building (AF/34), but on the way he rubs againest some thing very soft but alive. Sly tell's who ever it is "Hmm! Nice! If I had more time I'd run around this spot again, But I have a fight to go to! Bye." and runs on.

Luke spots some thing retreat into the darkness, he will run towards that window and barks all the way "Bark! Bark! Over Here! Bark! Bark!"

OOC: I don't know where this window is. Can you put Luke on th map for me?? He moves 40 feet per round.

ooc jason 
Thursday October 13th, 2005 1:09:57 PM

=====OOC======OOC=====

lol Ceil. Great post.

Jaeden (ac 25 hp 64/97) Dalek (ac 20 hp 35/60)  2d6(3+4)=7 2d6(5+6)=11 d20+8=13 d20+2=17 d20+5=21 d20+6=25 d20+19=34 2d6(1+6)+11=18
Thursday October 13th, 2005 2:26:21 PM

Flames erupt around Jaeden and although they don't directly touch his skin the warrior does not go uneffected. Within moments his armor heats up enough to cause blisters at the contact points [-7hp].

His own pain however, is minor compared to the terrified mental encroachment as Dalek tries desperately to find a place that will shield him from the pain. A hurried look shows Jaeden that this time Dalek did not fare so well against the flames [Dalek -11hp]. The horse's eyes are rolled back and Jaeden can tell that it is taking all of the horses willpower and loyolty to keep from bolting.

Go Dalek! he quickly imparts to the horse.

Dalek needs no further urging and bolts to relative safety [move to AY/AZ, 38/39]. He watches, ready to move more if any more windows open above [readied action move 30' further down the alley]

With Dalek out of harms way Jaeden is freed from concerns of safety. Enshrouded in flame the warrior stills himself for a split second. His fears wash away. His pain becomes a second set of armor. His eyes narrow and he visualizes the courtyard full of werebeasts.

He begins to run and quickly bursts through the ring of fire, coming to a stop close to Lorbius [move to AO,42]. He begins to close the distance between himself and the wearbeasts but the Lord's words echo in his mind and he remains in place, back to the fire and side to Lorbius.

The warrior waits, ready to cleave wereskull...

rolls and actions
*Dalek move to AY/AZ, 38/39
*Jaeden move to AO,42
*Jaeden spot 13 listen 17
*Dalek spot 21 listen 25
*Dalek readied action: move 30' more down the alley; trigger event any second story windows above him opening.
*Jaeden readied attack: Hits AC34 dmg 18


Niobe (AC 19 HP 73/73)(sub=jason) 
Thursday October 13th, 2005 8:00:49 PM

Niobe steps to the roofs edge [5' step to AK,36]. Given what she sees in the courtyard, and given Jaeden's hollered request, she pulls an arrow and nocks it in her bow. She does not, however, draw the string back. Instead she decides to try something that she's not entirely sure will work.

The Half-Elf takes a bead on the middle window across the courtyard [at AV45]. Holding perfectly still so as not to lose her target, her eyes close and she directs her focus to the newly marked spot on her arm. Her lips part with a small gasp as she feels the power stored within the Knot of Druis' body art. Intuitively she gains an understanding of the tattoo and with a slight shudder she releases the power.

Instantly a 40' diameter globe of darkness appears where Niobe was last seen [activated tattoo of Darkness: target = the fletching of the currently nocked arrow].

rolls and actions
*5' step to AK,36
*Aiming at Window at AK,36 and holding still. Attempting to maintain aim while activating darkness.
*activate tattoo of Darkness: target = the fletching of the currently nocked arrow

Peerimus (AC 27 HP 62/73) and Yorrick (AC 22 HP 68/82)  2d6(4+5)=9 2d6(4+6)=10 d20+17=31 d20+16=25 d8+10=15 2d8(1+7)+10=18
Thursday October 13th, 2005 8:16:04 PM

Another barrel crashes in and flames leap about. This is getting annoying, what in the great green Wold are the others doing? Loribus was definately correct, the group needed to not be surrounded and Savin looked to be trying to correct that. Into the storm then The druid is very happy for Jaeden's move as well. Stepping through the flames with him. "Yorrick and I will take our left flank"

A pat to Yorrick and the great bear knows it is time [handle animal 31] and Yorrick pounds across the short 20' to C16 and strikes [Hit AC 25 Dmg 15. move to AP/AQ 43/42]
Peerimus moves to AR 43 right beside his friend and casts a curing spell upon them both.

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.8 minutes +4 AC
Stoneskin 98.0 minutes 10DR/adamantine 90HP
Shillelagh 8.4 minutes
Produce Flame 9.4 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.5 minutes


Holding The Line - Round 06  d20+23=43 d20+23=32 d20+18=19 d20+13=22 d20+23=34 d8+8=12 d8+8=10 d8+8=10 d4+8=9 d20+6=26 d20+6=20 d8+4=10 d8+4=8 d20+3=15 d20+9=28 d20+4=13 d20+9=13 d6+1=4 d20+18=31 d20+9=16 d20+12=19 d20+12=18 d20+12=26 d8=5 d20+12=17 d20+12=30 d20+12=14 d20+12=31 d20+12=16 d8=4 d8=6 d20+17=31 d20+9=28 d20+9=19 d20+9=28 d20+9=16 d20+9=21 d20+9=27 d20+9=22 d20+9=15 d20+9=19 d20+4=6 d20+4=23 d20+4=8 d20+4=7 d20+4=8 d6+1=6 d6+1=7 d6+1=3 d6+1=6 d6+1=6 d6+1=5 d6+1=6 d20+18=36 d100=42 d100=53 d20+18=34
Thursday October 13th, 2005 10:44:12 PM

Savin, pressed hard, makes a strategic retreat. His large form fully surrounded, he has not choice but to tumble through the space occupied by two of the Werecreatures. With an expert roll, he escapes the circle of blades. And with a combination jump and climb, quickly pulls himself over the wall and drops down to the other side.

Sly moves closer to the edge of the roof. From his new position, he can see the courtyard below full of dark Werecats and Wererats. That's where the action is. Luke down below, spies the Yeth Hound as it enters the window, and without realizing that it was summoned by Lady Celine, begins barking up from the alley.

Jaeden commands his faithful mount to safety. Dalek bolts, teeth bared and ears flat against his skull. Deeper in the alley, the Warhorse turns, looking and listening for more attack. None comes. Dalek's native intelligence does note, however, that the end of the alley is blocked by a high mound of junk and rubble. Jaeden himself, runs the opposite way, through the flames and through the gate, straight toward trouble. Back to back with Lord Lorbius, he waits for the attack that he knows is coming.

Niobe draws an arrow back, the fletching at her jaw. Her aim is at the nearest window on the western side. (Do you mean AH43?) The rogue draws from her newly gained power, and a sphere of darkness springs up around her, stretching down as far as the top of the Courtyard Wall, just above Savin's head. (Selena, you are now in the field of Darkness. You cannot see anything with reliable clarity. And you have a 20% miss chance firing to hit anything. It's not too far to step out of the Darkness, though. I have the feeling it's going away next round anyway.)

Peerimus and Yorrick follow Jaeden out of the flames. Yorrick swats a paw at the nearest Werecat, raking furrows in its arm. Peerimus casts a spell and they both glow with light, their wounds healing.

Lady Silverhand freezes within Niobe's sphere of Darkness.

Firn'gaer is also motionless and begins to drift toward the ground. He lands lightly on top of the Courtyard Wall.

Face grim, Lorbius steps five feet away out of the fringes of the burning oil. "Surrender Rat," he growls to his foe. "Surrender! All of you! Your numbers bring you no protection! Surrender or die!" The Lord drives home the point with an rain of blows from both his weapons. (Hit R11 AC34 (Crit Threat, AC32=Crit), AC19, AC22, AC34, Damage 12+10+10+9= 2hp w/DR oi ... )

Lady Celine, steps off of the edge of the building and drops down through the sphere of darkness. Slowing in her flight, she stops five feet above the ground. Seeing Savin, she flies to his side. Invisible to his sight, she whispers in his ear.

"Please save my brother," she says. Savin feels her touch on his shoulder, and then he too disappears. "You will not have long," she says, "but attacking will not end the spell. Please," she pleads once more. (Cast Greater Invisibility on Savin.)

===================================================

Within the building, the sounds of battle continue, clear evidence that the Summoned Yeth Hound is still pursuing the Werecat. The Wererat in the window disappears into the depths of the room, no doubt to help against the Yeth Hound.

The three Werebeasts to the West again reload and aim at Firn'gaer.

Hit Firn'gaer
C3 Hit AC19
C5 Hit AC18
R5 Hit AC26, Damage 5hp

One bolt pierces Firn'gaer's mage armor and lodges in his side.

To the East and from the doorway, five bolts fire into the melee, targeting the biggest thing in the courtyard, Yorrick.

Hit Yorrick:
R4 Hit AC13
R6 Hit AC26, Damage 4hp
C6 Hit AC10
R10 Hit AC27, Damage 6hp
R12 Hit AC12

From the door, a Werecat (CE) who has, up till now, hung back, guarding the door, suddenly leaps into action. Springing across the Courtyard, he jumps in at Yorrick. His silver blade flashes at the amulet around Yorrick's neck. (Disarm 31 vs Yorrick's Opposed of 30. Yorrick loses Amulet of Natural Armor +2.) The cord around Yorrick's neck parts before the blade. Then the Werecat springs away. (Spring Attack.)

The Werebeasts in the Courtyard swarm. Many simply take five-foot steps in and cut with their rapiers. Two drop crossbows and attack Lorbius. One tumbles in toward Yorrick's side. Several make their way around the East side of the Courtyard, clearly attempting to come in on Peerimus and Yorrick's flank.

Hit Lorbius:
R11 Hit AC28 (Crit Threat AC15=No Crit), AC6, Damage 6hp
C13 Hit AC19
C14 Hit AC28 (Crit Threat AC19=No Crit), Damage 7hp

Hit Jaeden:
R2 Hit AC16 (Tumble 34)

Hit Yorrick:
C12 Hit AC21, AC8, Damage 6hp
C16 Hit AC27, AC7, Damage 6hp
C17 Hit AC22, Damage 5hp (Tumble 36)

As the Wererat tumbles into Yorrick's reach to attack Jaeden, he encounters a nasty surprise: over five feet of magic enhanced Greatsword. Jaeden's blow carves a strip of flesh from the Wererat's arm, and foils the Rat's attack.

Blades flash, and many score. Lorbius is dripping blood from numerous wounds. Then ...

From out of the dark of the double doorway, a mountain of orange fur emerges. Broad head, dark nose, and green eyes, the Weretiger is bigger than Yorrick. At his side scampers an armored Wererat.

"Begone, Lorbius!" the Weretiger's voice is a booming snarl, deep, but lacking the melodic basso of Lorbius' voice. "You cannot have it back!"

"Cannot have it back. Yesss, that's right," hisses the Wererat. "We have the power now. And we will build a kingdom mightier than yours. We will scale Floating City and rule both Above and Below!"

And there, hanging loosely around the Weretiger's neck, is a bronze medallion strung on a plain leather cord. Each one of the tattoos upon your bodies seems to know it. It is the Amulet of Seribond, the Chaos Bane.

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

To Reinforce what I've said before, Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet


The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof.
Sly is on the roof.
Selena is on the roof.
Celine is flying 30 feet in the air. And is Invisible
Firn'gaer is flying 30 feet in the air. There is nothing below him for 20 feet. If he stops, he will drift downward.
Savin is Invisible

Note: The Darkness does NOT extend all the way to the ground. Savin and Celine are NOT within the darkness. They are below it.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Lightly Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Lightly Wounded /Rapier
Cat17 Uninjured /Rapier
Rat11 Lightly Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat17 Uninjured /Rapier
R12 Uninjured /Crossbow
R10 Uninjured /Crossbow

= In Windows =
Rat04 Uninjured /Crossbow
Rat05 Uninjured /Crossbow
Rat06 Uninjured /Crossbow
Cat03 Uninjured /Crossbow
Cat05 Uninjured /Crossbow
Cat06 Uninjured /Crossbow

The One View

Niobe (AC 19 HP 73/73)(sub=jason)  d20+13=28
Friday October 14th, 2005 1:27:17 AM

Having done her best to remain perfectly still Niobe lets fly her arrow of darkness at the window on the east side of the courtyard [target window at AV45]. Quite suddenly the unnatural darkness is no longer surrounding her, but flying at arrow speed towards her mark [hit ac 28].

rolls and actions
*attack: hit ac 28; target is open second story window at east side of courtyard at AV45. Counting a diagonal as 2-1-2-1-2-1-etc..., I come up with about 85 feet which is well within both her visual and composite bow range. Intent is simply to get the arrow in there, hoping that it is one room inside and hoping to darken all three eastern windows.

Firn'gaer - Bulette: AC30; HP 77/80  d20+17=34
Friday October 14th, 2005 7:44:34 AM

Landing down at AK42, the gnome wizard calls forth a change in his body. The smallish frame distorts and morphs and grows. When the dust settles a Land Shark (Bulette) stands in his stead. Its huge frame bellows as it readies to decimate the werecreatures.

[Concentration - DC34]

Status
Hit Points -- 77/80
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 284 rounds
Pass w/o Trace (from Peerimus)
Extended Shield -- 194 rounds
Ray of Enfeeblement -- On unconscous creature
Polymorph -- 100 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Sly (AC 25 85/85hp) and Luke (Ac 21 65/65hp)  d20+10=23 d20+17=23 d20+11=26 d6+4=9
Friday October 14th, 2005 8:45:02 AM

Sly runs to the edge and jump off the roof (withe the ring of feather fall) Sly float down (to square AF/38) behind dying the werecat.
Seeing that the werecat is will fight to the end (so Sly thinck?). Sly will draw his sword of Storage +2 as he tell the enermy, "Oh! I see your dying, want me to correct this shape your in?? or do you want to give up you weapon and go lick your wounds?" then readies for his answer.

Luke was barking but now he sences that there is more danger around the corner. (Luke will run around the corner to AF/38) Luke will attack the werecat first (Barbarian style.which is Run, Jump and mauls his enermy.) He run and jumps onto his enermy (cat), takes a good bite and the fur flies.

Luke roles

Running 23
Jumps 23
Attack Ac 26 - damages 9hp.


Jaeden (ac 25 hp 61/97) Dalek (ac 20 hp 33/60)  d6=3 d20+19=28 d20+14=20 2d6(1+1)+11=13 d20+5=20 d20+6=17 d6=2
Friday October 14th, 2005 1:01:32 PM

Behaving quite traitorously, Jaeden's armor retains the heat of the fire and continues to burn man-flesh [-3hp]. The pain lessens to more tolerable levels...

Mind on the battle Jaeden steps up to close the distance between himself and the line of engagement [5' step to AO,43]. A quick assessment tells the warrior that Lorbius is in need of help so he angles slightly that direction.

He jabs the point of the massive blade directly at the wererat's face. The ratman easily parries the attack but that was expected from the beginning. Using the energy of the parry Jaeden lets his blade drop low and come around full circle in an overhead cleave. The manuever works and his blade strikes true but somehow the wererat manages to twist away from the main force of the blow. Still the beast does not go unscathed [attact R2: hit ac 28; dmg 13].

The point of his blade now at the ground around the wererat's feet, Jaeden flexes muscles well hidden by his silvery armor and raises the blade towards his oppenents chin. The rat however is far too agile to be hit by such a clumsy move [2nd attack R2: hit ac 20; miss].

Meanwhile, Dalek remains alert [spot 20 listen 17] while the flames that linger on his coat burn themselves out [-2 hp].

rolls and actions
Jaeden -3 hp
Attack R2: Hit AC 28,20; dmg 13,miss
Dalek spot 20 listen 17
Dalek -2hp

Peerimus (AC 24 HP 77/93) and Yorrick (AC 20 HP 27/64)  d6=5 d6=6 d20+10=29 d8+14=16 d6+5=8 d20+16=34 d20+16=17 d20+11=21 d8+10=18 2d6(2+3)+5=10
Friday October 14th, 2005 9:14:22 PM

The flames die down soon after Peerimus and Yorrick leaves the direct impact area of the cast.

Lycnathropes jump spin and move like virtually nothing the druid has ever seen. One actually slips in and expertly cuts a necklace string and dives back before anyone can react. the druid knows that his fighting skills are that of a child compared to these creatures. Blood rips and sprays from more wounds than the druid can easily keep track of on his friend. Peerimus reverts to some of the basics, give them another concern and shifts himself to a great grizzly. [AR/AS 42/43] A flaming claw strikes at R17 [PA 5 Hit AC 29 Dmg 16 Produce Flame Dmg 8 no grapple]

Yorrick bellows in pain and rage and attacks C16. [Hit AC 34/17 Bite 21 dmg 18/miss Bite 10] The first claw strikes as well as teh ursines fangs

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.7 minutes +4 AC
Stoneskin 97.9 minutes 10DR/adamantine 90HP
Shillelagh 8.3 minutes
Produce Flame 8.3 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.4 minutes


Savin 53/95 ac 26 invisilbe  d20+13=27 d20+13=16
Friday October 14th, 2005 10:32:13 PM

Savin starts at the Lady Celine's words and touch but immediately recognizes her voice. Here hears the pleading in her voice and realizes that he must help her. He turns and looks over the wall (around 12' tall) and sees the mediallion hanging from the huge Weretiger's neck. (spot 27)

He sighs, and concentrates for a moment, taking a few precious seconds to heal his body. (Wholeness of body feat) He says, "Is the thong part of the medallion or just something he is using to hang it on his neck. Will it break?

After he gets his answer, he will scramble over the wall once again, (climb 16) and move to the courtyard preparing to attack next round.

Location am/an 46/47
Enlarged 9/50
Shillelagh 8/10
Haste 7/10
Displacement 6/15


Selena AC 17 56/62hp (kristel) 
Friday October 14th, 2005 11:42:37 PM

Selena moves to the edge of the darkness AO 36 as quick as she can " *&*^ it I cant see anything at all" she thinks

Brother and Sister - Round 07  d20+23=32 d20+18=20 d20+13=24 d20+23=38 d8+8=14 d8+8=12 d4+8=11 d20+14=23 d20+14=28 d20+14=17 d8=6 d8=5 4d6(6+2+1+1)=10 4d6(2+3+1+2)=8 d20+18=29 d20+18=32 d20+18=26 d20+18=31 d20+18=28 d20+11=17 d20+11=19 d20+9=16 d20+9=28 d20+7=27 d20+7=18 d20+5=22 d20+5=8 d20+7=26 d6+1=7 4d6(6+5+4+5)=20 d6+1=6 d6+1=7 d20+9=29 d20+9=29 d20+9=27 d20+5=23 d20+5=11 d20+5=17 d20+9=18 d20+9=22 d6+1=2 d6+1=2 d20+9=22 d20+9=16 d20+9=22 d20+9=16 d20+5=11 d20+5=15 d20+5=9 d20+5=19 d6+1=4 d100=16 d100=62
Saturday October 15th, 2005 11:50:57 AM

Within the Darkness, Niobe breathes deep, holds the breath, and then releases. Smooth, clean, and simple. To the outward eye, the globe of magic darkness blinks, and suddenly appears on the eastern wall of the Courtyard. The Wererat in the center window hears the whistling passage of the arrow, and the *thunk* as it buries itself into the floor behind him. (For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.)

Firn'gaer drops swiftly into the Courtyard. With a gesture and an incantation, he transforms into a massive gray brown four-legged, armor-plated, hulking Land Shark. But this form is different that that of a troll. There are no scraps of clothing. Nothing familiar. Rufus, deprived of his comfortable pocket, leaps free and scurries to the wall.

Sly Foxx runs to the edge of the roof and leaps off into space. Three stories of the dark gloomy Trash Level open up below him. Despite his faith in the magic of the Ring of Featherfalling, it's a spooky feeling to be dropping through space. With Niobe's sphere of Darkness now gone Sly can see the entire Courtyard below filled with Werebeasts, a Huge Land shark, and his friend with their backs to the burning oil. Sly lands next to the Werecat (C8) lying unconscious on the ground. Sly speaks to the Werecat, but receives no reply. The Cat does no more than lie on the ground and bleed. Both Sly and Luke hear the sounds of their friends as they clash with the rogues of the Cat and Mouse gang in the Courtyard just a short distance away.

Luke comes tearing around the corner. With a leap, the barbarian wardog latches onto the dark form of the Werecat on the ground. Luke lifts the Werecat in his jaws, shaking and tearing. Funny, though, it doesn't seem to hurt the dying Werecat any worse than it is hurt right now. Boy, these things are tough.

Jaeden takes more damage before the burning oil on his body at last goes out. The armored warrior steps five feet into the midst of his opponents and makes a triple cut. But luck withholds her favor, and the Wererat grins as he comes away with no more than a scratch. Dalek remains in the Alley. Burned and pierced by bolts, he listens and watches. Nothing threatens. This area seems safe.

Peerimus transforms, and now two great bears stand with their backs to the fire. (Sorry, Wildshaping is a Standard action. No attack this round. However, doesn't Wildshaping also restore lost Hitpoints? Peerimus should be at full health, shouldn't he?) Yorrick lashes out with all of the weapons gifted him by the Mother and Father. His claws draw blood from the Werecat, but the resistance granted by the lycanthrope's nature resists the bite.

Savin asks the Lady Celine about the Amulet, the Bane. And for the first time since the Weretiger has emerged from inside the building, she looks up to see over the wall. "Tarleth." Her voice is a low whisper. "I do not know," she replies to Savin. "The Bane was a minor treasure in the vault of House Ursidae. No one paid particular attention to it until it was stolen. This is the first time I have seen it." While Lady Celine speaks, Savin draws focus to his body. Through the power of his mind, he heals himself. Then he scales the wall. This time, the climb is more difficult. Slower. Savin tops the wall to find that the bulk of the Land Shark blocks his way. It is ten feet to the ground below. Savin waits atop the wall and looks for a path through. With the extraordinary speed granted by his magic boots, the monk puts on a burst of speed and makes his way into the courtyard. Invisible, but not silent.

Lady Silverhand curses the darkness, and begins to feel her way across the edge of the roof. Suddenly the darkness is gone. From the corner of her eye, she sees Sly Foxx jump off the roof. But instead of falling, he drifts gently to the ground. Magic. It must be some form of magic. When she arrives at opposite from the Courtyard Gate, Lady Silverhand sees the burning oil down below. With their backs to the oil, her companions are arrayed against a line of Werebeasts. (Welcome back Kristel. Hope you're feeling better. With Selena's human eyesight, she can target any of the Werebeasts clustered around the Gate and out to Row 45. Don't forget to take a -4 Penalty if the creature you are shooting is involved in Melee combat.)

Lorbius takes a five-foot step in to fill the space left by Jaeden, and he switches targets. (Hit R2 AC32, AC20, AC24, AC38, Damage 4+2+1 = 7hp w/DR) The flail and kukri combination strike with blinding speed, but hitting and hurting are not the same thing in this game.

Celine flies over the wall after Savin's departure. Her eye runs across the confusing tide of melee. Her brother stands exposed for what he is. Her love fights for both life and the security of his House. For all of their Houses. Flying to Lorbius, hovering above the flames of the oil fire, Celine chants and incantation. An invisible Shield springs up before Lorbius, protection against further injury.

===================================================

More shouts and growls come from within the building to the North. The Yeth Hound still battles the two Werecats, a fairly even match.

Excited shouts come from the second story windows to the West as Firn'gaer drops into the courtyard and becomes a Land Shark. They reload and fire into Melee.

Hit Firn'gaer
C3 Hit AC19 (Ignore this damage roll. It misses with a Fire Into Melee)
C5 Hit AC24,(Ignore this damage roll. Didn't notice Firn'gaer's AC was now 30)
R5 Hit AC13

Even with their fellow rogues on the other side to distract Firn'gaer, the crossbow rogues are not able to exploit the gaps in the Bulette's natural armor.

The Eastern Windows are cloaked in darkness. From within, come the sounds of movement. Not three, but five Werebeasts emerge from the darkness. Most make their way around the periphery toward the Land Shark.

Two Wererats (R10 & R12) near the door, track across the courtyard for a good shot at the Bulette. They reload.

The Elite Rogues Search the new bear for things they can cut from it's person. But they find nothing. Instead, they shout orders to shift around behind. Each of the rogues moves five feet, coming around Peerimus' flank.

R13 Hit AC16, AC22
R17 Hit AC17, AC27 (Crit Threat AC26=Crit), Damage 7+6+20Sneak = 33hp /23hp Off of Stoneskin
RE Hit AC28, AC8, Damage 7hp /0hp Off of Stoneskin
CE Hit AC19, AC18

In the flash of blades, two strike the Druid in Bear form, but his Stoneskin spell protects the vital body beneath.

Faced with a new and much larger danger, three Werebeasts turn and attack the Bulette.

Hit Firn'gaer:
R11 Hit AC29 (Crit Threat AC18=NoCrit), AC23, Damage 2hp
C13 Hit AC29 (Crit Threat AC22=NoCrit), AC11, Damage 2hp
C14 Hit AC27, AC17

The remaining rogues focus on Jaeden and Yorrick.

Hit Jaeden:
R2 Hit AC22, AC11
C16 Hit AC16, AC15

Hit Yorrick:
C12 Hit AC22, AC9, Damage 4hp
C17 Hit AC16, AC19

Blades clatter off of Jaeden's Full Plate. One blade passes Yorrick's natural defenses scoring minor damage.

Tarleth emerges more fully into the Courtyard. His muscles ripple and a snarl escapes his lips. But, instead of leaping into the melee to rip and rend with is giant claws, he weaves his taloned hands together. An incantation escapes his fanged lips. Six of the rogues and Tarleth himself glow with light and begin to speed up.

Magic. But, then again, it only follows that if Celine is possessed of Sorcerous powers, that her brother could possibly as well.

The Wererat S'bat laughs at Tarleth's side as he too feels the Hasting power. He takes up a symbol from around his neck, a symbol that radiates evil. The Rat cries out to Marteaus and then Commands, "HALT!" S'bat's cackles. His laughter lifts into the murky light of Trash Level, ringing above the fire and destruction. (S'bat casts Greater Command. Firn'gaer, Lorbius, Jaeden, Yorrick, Peerimus Will Save vs DC21 or Remain motionless for 10 rounds. If you fail, each round you may attempt the Save again. You may not take an action. But you are not considered Helpless either.)

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof.
Selena is on the roof.
Celine is flying and is Invisible
Savin is Invisible

For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Lightly Wounded /Rapier
Cat17 Uninjured /Rapier
Rat11 Lightly Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat15 Uninjured /Rapier
Rat16 Uninjured /Rapier
Rat17 Uninjured /Rapier
R12 Uninjured /Crossbow
R10 Uninjured /Crossbow
Rat04 Uninjured /Rapier
Cat06 Uninjured /Rapier
Rat06 Uninjured /Rapier

= In Windows =
Rat05 Uninjured /Crossbow
Cat03 Uninjured /Crossbow
Cat05 Uninjured /Crossbow

The One View

Peerimus (AC 24 HP 51/93) and Yorrick (AC 20 HP 23/64)  d20+15=35 d20+15=29 2d8(8+3)+18=29 d20+10=22 2d6(6+1)+5=12 d20+15=29 d8+10=17 d6+5=11 d20+14=28 d20+3=4
Saturday October 15th, 2005 2:05:31 PM

The druid and this companion get rushed and Peerimus finds himself in a bad way. Even with the protection spell he knows he won't last long and then things get horrifically worse. At S'Bat's spell Yorrick ceases. With three enemies before the bear Peerimus knows his friend is going to die and there is little to be done. A healing spell at this point is worthless the rogue Lycanthropes will pick him to pieces. Peerimus turns an eye towards R17 and unleashes his full furry upon the creature. A quick flash of Peerimus's arm and he slashes into R 17
[Hit AC 35 crit 29 Dmg 29]
Peerimus fangs follow close behind.
[AC 22 dmg 12]
His flame wreathe claw launches towards R17 as well, and tears into that creature.
[AC 29 dmg 17 Produce Flame dmg 11]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.6 minutes +4 AC
Stoneskin 97.8 minutes 10DR/adamantine 80HP
Shillelagh 8.2 minutes
Produce Flame 8.2 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.3 minutes

can't believe I missed that. post altered.To the earlier part. no I would not be at full. I gained HP for shifting but my max went up as well

DM Al to Peerimus 
Saturday October 15th, 2005 9:13:57 PM

Did you and Yorrick make your saves vs Greater Command?


Firn'gaer - Bulette: AC30; HP 73/80
  d20+9=26 d20+11=23 d20+11=27 d20+11=29 d20+11=24 2d6(6+6)+4=16 2d6(2+4)+4=10 2d6(2+5)+4=11 2d6(6+6)+4=16 d20+14=22
Sunday October 16th, 2005 7:53:04 AM

The gnome that is now land shark feels the ricocette of missile fire off his hard shell and ignores it. Three opponents in front turn and two slip by dealing him minor wounds.

Rufus feeling exceptionally vunerable looks for a place to hide, Hide DC22.

I can't believe you dumped me in this fetid place.

The feeling of control starts to make his body start to freeze. With a great roar, Firn'gaer breaks the spell [Will DC26] and crouching to strike the land shark leaps up exposing the werecreatures to all four of his deadly claws.

[Starting with R11 and moving C13 then C14 with damage if/when they fall]
[AC23, damage 16; AC27, damage 10; AC29, damage 11; AC24, damage 16]

Status
Hit Points -- 73/80
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 283 rounds
Pass w/o Trace (from Peerimus)
Extended Shield -- 193 rounds
Ray of Enfeeblement -- On unconscous creature
Polymorph -- 99 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Savin hps 53/95 ac 26  d20+24=41 d20+6=21 d20+8=24
Sunday October 16th, 2005 1:22:42 PM

Savin reaches out with his enlarged hand and grabs the amulet from the weretiger's chest. With a flex of his biceps he snaps the cord and runs straight west.

When he reaches the wall, he quickly climbs up disregarding safety for speed. He pulls himself over, the wall and heads to the corner of the building. When he reaches it, he looks down at the amulet in his hand and wonders what to do next.

disarm attempt 41 (+13 base hit and strength combined, +4 improved disarm, +4 for something easy to grab, +1 haste, +2 invisible bonus. I didn't include size modifier since we are the same size but it you want it, then I got a 45)

strength roll of 21 to snap the cord

24 climb roll, took the -5 into account.

position AD/AE 41/42

Enlarged 10/50
Shillelagh 9/10
Haste 8/10
Displacement 7/15
Greater invisiblity 1/?

OOC Al, I am not sure if I need to drop my staff but assume I might to make the climb. Savin will do so it that is what he has to do.



Selena AC 17 56/62hp  d20=19 d20=4 d6=2
Sunday October 16th, 2005 8:27:51 PM

Selena Fires off two silvered arrows as the r2 creature and then say "this is going to hurt" and drops off the side of the building two the ground below
The first arrow hits its mark but the second does not (2 point damage )
OCC ( ouc that sucks for damage sorry guys)

DM Al to Selena/Kristel 
Sunday October 16th, 2005 8:46:41 PM

Kristel, that should be a roll of a 3d6 for the Damage caused by a 30-foot drop from the top of a two-story building.

However, there are two ways you can mitigate this. 1) Roll Tumble and beat a DC15. That will reduce the fall by 10 feet. 2) Roll Jump and beat a DC of 15. That will reduce the fall by 10 feet also. Make both checks and the reduce the fall by 20 feet and damage goes down to a roll of 1d6.

Sly (AC 25 85/85hp)and Luke (AC 21 65/65hp)  d100=81
Sunday October 16th, 2005 9:39:13 PM

Sly looks around sees the fire blocking the entrance of the court yard. He looks for the fire resistance potion, then he remembers that he had sold them.
Sly tell Luke "stay here untill the fire goes out, then come in and help,OK?"

Luke looks around, then answers "Yes!"

OOC: if there's a vine going to the roof he will climb that vine. So he can getonto the roof then feather fall over one of the windows ehere those archer are.

If there's no vines growing to the roof, then Sly will use the a level 2 spell to Levitate himself to the roof. (I already roll a percentage die for magic, Made it.)

DM Al to Sly/Ceil 
Sunday October 16th, 2005 9:51:55 PM

Please make a Climb check vs DC15. The wall to the Courtyard is only 10 feet high and there are vines covering it.

Sly And Luke  d20+10=20 d20+4=22 d20+8=27 d20+3=15
Monday October 17th, 2005 7:38:21 AM

Sly climb the wall (made my check 20) hand over hand up to the roof of the building, "A good chance I lighten my armor!".
He will proceed to a place over the window (AG/43),once ther he will start his feather fall. As Sly slowly fall pass the window, he them grabs (grapling 22) either the window sill or the the cat catching him (flatfooted).
Sly will sucker punch him twice (Attack Ac27 -Ac 15)Sly will try to enter the room.

OOC to DM Al: I hope I did this right?? and All in One round??

Selena AC 17 56/62hp (kristel)  d20=19 d20=11 d6=3
Monday October 17th, 2005 11:17:11 AM

tumble and jump rolls
tumble 30
jump 17
damage 3

occ
thanks al,

Jaeden (ac 25 hp 61/97) Dalek (ac 20 hp 33/60)  d20+4=10
Monday October 17th, 2005 4:21:53 PM

The wererats speed forces Jaeden to switch tactics. His movements become smaller and more efficient, a style more commonly seen with lighter weapons. Amazingly the powerful warrior is able to pull it off with a five and half foot sword.

Then he stops...

"What is this...?" he growls out. "I can't attack." He calls to his companions.

rolls and actions
Will save vs. dc21 = 10 fail

Niobe (AC 19 HP 73/73)(sub=jason)  d20+13=14 d20+10=27
Monday October 17th, 2005 4:37:42 PM

Knowing that her attacks will do little against these foes Niobe forgoes her attack. Mentally she goes over her gear but comes up at a loss. Wait... She thinks to herself. Wheres Savin?

That question leads to assumptions and Niobe makes a guess.

She nocks another arrow and waits...

rolls and actions
spot 14 listen 27

A Moment of Silence - Round 08 (DM/Al)  d20+12=22 4d6(4+2+4+4)=14 4d6(4+6+2+2)=14 d20+18=37 d20+13=15 d20+8=9 d20+18=21 d8+13=20 d4+13=16 10d6(4+4+4+6+2+5+2+5+3+6)=41 d20+11=12 d20+11=28
Monday October 17th, 2005 9:38:01 PM

The rogues swarm around Peerimus and [/b]Yorrick[/b]. The druid feels the spell and shakes off the effect. For one heart stopping moment, he sees Yorrick freeze held in the thrall of the unholy spell. Peerimus rains fire and death on one of the Rat attempting to sneak in behind him. And when he turns back, Yorrick is in motion, attacking the front line of Werecreatures. (Go ahead and roll Yorrick's attack and damage for last round as well as anything this round, Daniel. Rich pointed out that Command is Language-based. Yorrick would not have understood the 'Command.')

Firn'gaer shakes off the rough fingers of the spell as well. As the little voice of his rat familiar upbraid him within his mind, the wizard turned Land Shark leaps into the air and rakes the northern-most creature with all four claws. As vicious as his swipes are, though, the damage to the one Wererat is far from severe. Rufus tries to squeeze himself as far into the juncture between the wall and the floor as possible. Nobody's paying any attention to a small rat anyway. Or so he hopes.

Savin reaches across the distance between himself and the large fanged Weretiger. With a quick dart of his hand, he snatches the amulet. The Tiger's eyes go wide as he feels the pull. *snap* The cord parts. Savin has the Amulet of Seribond in his hand. After the attack, Savin remains invisible. He turns to flee. From the corner of his eye he sees the Weretiger recede, withdraw. Tarleth shrinks into himself. Before Savin is fully turned around, the Weretiger is no more. In his place, stands a tall, thin, pale skinned man. But Savin is already committed to his course of action. The last thing Savin sees is a flash of red hair, the same color as Lady Celine's, and he is speeding for the West Wall. With incredible speed, he scales the two story building, thirty feet all the way to the roof. As Savin turns to look back, he finds that he no longer has his quarterstaff. (20 feet to the Wall. 60 feet of 1/2 speed movement up the wall. Then 10 feet more will get you at most to AE/AF/45/46. BTW, I'm counting Greater Invisibility for you. Let it be a surprise.)

Lady Silverhand fires off a single silver arrow. Upon attacking, she becomes visible again. Then she leaps off the roof of the building, out into empty space. This is not like Sly's gentle drift. The ground rushes up in a terrifying blur. At the last second, Selena remembers ... there is Fire below! Selena hits the ground and rolls. Pain lances through her legs from the impact. There is fire all around her! (BTW, for two shots you have to take a Full Round action. That means no movement along with your attack except for a five-foot step. Take 2d6 hp fire damage. Take 2d6 hp fire damage for each round you remain within the flames. For one round after you leave the flames, take 1d6 fire damage.)

Sly Foxx sees the fire blocking the Courtyard Gate. As a clever strategy, he climbs the vines that cover the walls. He steps past Luke and makes his way up. Climbing is slow, as slow as it was last time. From his position on the side of the building, Sly can see the alley below. He can also look out over the fighting in the Courtyard to the East. (Climbing is 1/4 speed. Sly is only 12 feet up. The windows are 20 feet from the ground and 10 feet around the corner. Total of 18 feet away. You can move at 1/2 speed by Beating a Climb of DC20. If you fail the DC by four points or less, you make no progress. If you fail the DC by more than 4 points you fall.)

Luke watches the fire in the middle of the alley. It's burning hot. Suddenly Lady Silverhand falls from out of the sky and directly into the fire.

Jaeden turns his long blade in a complex maneuver ... or tries to. He finds himself unable to move at all, snared by the Command word of S'bat's spell. In the alley, Dalek wickers and stamps his front hooves, the trapped feeling that comes from his master comes through their empathetic link. (Jaeden, make a will save every round to break free of the spell.)

Niobe knows the limits of her bow. Then, an idea occurs to her. She looks for Savin. Down below, the Weretiger has jerked and then suddenly become a naked man. What happened? No Savin. She nocks an arrow and waits. (The Spot DC to detect the presence of an active invisible creature is DC20. The Spot DC to know an invisible creature's location is DC40. Yup. That's right.)

Lord Tarleth staggers, naked before the large double doors to the Lair. With a final weave, he collapses to the ground where he sits holding his head.

"Tarleth!" It is the voice of Lady Celine as she flies above the melee in the courtyard. From above Tarleth two Scorching Rays slam downward striking S'bat as Celine strikes. The Wererat's fur is singed, but he is not appreciably harmed.

"You are right, Peerimus!" From the opposite side of the melee comes the voice of Lord Lorbius. "It is this S'bat! Celine!" he shouts, "I come! Hold on! I will be there!" The Lord redoubles his efforts, putting tremendous power into his blows at the sacrifice of accuracy. Flail and Kukri carve away at the Wererat before him.

The Werecreatures, face their opponents, lips pulled back into snarls of bared canine teeth. They hold their weapons ready for deadly attack ... And yet ... And yet, the looks in their eyes betrays them. Their eyes are drawn, drawn toward the pale thin human lying on the ground. The once great Tiger who was to lead them. Leaderless, they are cut adrift. It stays their hands.

"KILL THEM!!!" It is the scream of S'bat, smoke curling from his whiskers. "KILL THEM ALL!!! AND THE FALSE LORD AS WELL!!!" S'bat raises his holy symbol displaying the three rings of the God of Disease. A column of flame slams down from the sky and onto the side of the building. Two screams of pain fill the air as the Flame Strike catches Tarleth, and, invisible though she is, Celine as well.

The Werecreatures prepare to begin the attack again, but with half the heart.

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof 30 feet above the ground.
Celine is flying 15 feet above the ground, and is Invisible
Savin is Invisible and on the roof 30 feet above the ground.
Sly is 12 feet up clinging to the wall.

For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Lightly Wounded /Rapier
Cat17 Uninjured /Rapier
Rat11 Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat15 Uninjured /Rapier
Rat16 Uninjured /Rapier
Rat17 Wounded /Rapier
R12 Uninjured /Crossbow
R10 Uninjured /Crossbow
Rat04 Uninjured /Rapier
Cat06 Uninjured /Rapier
Rat06 Uninjured /Rapier

= In Windows =
Rat05 Uninjured /Crossbow
Cat03 Uninjured /Crossbow
Cat05 Uninjured /Crossbow

The One View

Selena AC 17 39 /62hp  d6=4 d6=2 d6=3 d6=5
Tuesday October 18th, 2005 12:34:27 AM

with the flames burning and searing she flesh Selena moves as fast as she can to ak39 patting out the fire as she runs

Jaeden (ac 25 hp 61/97) Dalek (ac 20 hp 33/60)  d20+4=6
Tuesday October 18th, 2005 2:25:28 AM

Sweat beads on Jaeden's shaved head as he struggles to regain control of his body. His teeth clench and his face contorts with anger and frustration...

But still the warrior is unable to let loose his attacks.

rolls and actions
will save vs. dc 21 = 6 (ouch) Fail

Firn'gaer - Bulette; AC 30, HP 73/80  d20+11=24 2d8(7+5)+8=20
Tuesday October 18th, 2005 7:15:46 AM

[Move from AL44 to AM47]

With a great roar the bulette moves towards the true enemy, S'bat. With a great maw, the beast attacks S'bat with a great bite.

[Bite: AC24, damage 20]

Status
Hit Points -- 73/80
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Invisibility -- 282 rounds
Pass w/o Trace (from Peerimus)
Extended Shield -- 192 rounds
Ray of Enfeeblement -- On unconscous creature
Polymorph -- 98 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Sly and Luke  d20+10=30 d20+6=19 d20+6=15
Tuesday October 18th, 2005 8:27:20 AM

OOC: Climb 30 (a natural 20)

Sly with his aching mussels, he pushes on to the top.

OOC: Luke Listens 19 - Spots 15

Luke hears (listens 19) Selena hit the ground, he spots (15) her on the ground.
Now he must over come his fear of fire, he will rush to Selena side and will try to pull out of the fire.

Niobe (AC 19 HP 73/73)(sub=jason)  d20+13=19 d20+10=27
Tuesday October 18th, 2005 1:44:54 PM

Niobe can see no sign of Savin but simple deduction suggests to her his course of action. She looks about and tries to figure out what the monk's move would be.

Suddenly Niobe realizes the vulnerability in the groups position. Quickly she moves to the corner of the building she is on [move to AC36] and looks about for any additional foes [spot 19 listen 27].

rolls and actions
move to AC 36
spot 19 listen 27

Peerimus (AC 24 HP 77/93) and Yorrick (AC 20 HP 49/64)  d20+15=33 d20+16=30 d20+16=28 d20+11=12 d8+10=17 d8+10=18 3d8(4+5+7)+10=26 d20+16=31 d20+16=17 d20+11=22 d8+10=14 2d6(2+1)+5=8
Tuesday October 18th, 2005 3:02:45 PM

Last Round Yorrick continues to assault C16. Yorrick rears to hs full 12 foot hulking frame and lashes out at the were cat. Two powerful blows strike the cat [Hit AC 30/28 Dmg 17/18]

Current Round:

Peerimus mentally acknowledges Mother looking with grace upon her son and takes advantage of the slight pause to heal his freind. Peerimus summons Mother's nuturing touch and bestows it upon himself and shares the healing with Yorrick. [Defensive Cast CSW Check 33 Cure 26]

Wounds vanish across the great ursine form of Yorrick and the bear attacks the cat creature again with somewhat renewed vigor. [Hit AC 31/17 Bite 22 Dmg 14/8]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, *Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.5 minutes +4 AC
Stoneskin 97.7 minutes 10DR/adamantine 80HP
Shillelagh 8.1 minutes
Produce Flame 7.2 minutes (acts as Torch)

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.2 minutes


Savin  d20+10=27 2d6(2+4)+11=17 d20+10=22 d20-1=0 2d6(6+4)+11=21
Tuesday October 18th, 2005 7:22:59 PM

Savin will run along the roof top and then drop down next to the Wererat priest using his slow fall feat. He will kick out will his powerful leg connecting with a powerful round house kick to the loathsome creature. Hit ac 27 He does 17 points of damage with the first kick and 21 with the second. He missed badly with his 3rd but does a total of 18 after damage reduction

Enlarged 11/50
Shillelagh 10/10
Haste 9/10
Displacement 8/15
Greater invisiblity 2/?

location an49


Cry of Evil - Round 09  d20+9=26 d20+9=20 d20+9=11 d20+9=18 d20+9=27 d20+5=23 d20+5=18 d20+5=23 d20+11=23 d20+11=28 d20+11=30 d20+6=12 d20+11=19 d20+11=13 d6+1=2 4d6(4+5+5+3)=17 d20+11=31 d20+11=21 d20+11=28 d20+11=13 d6+1=5 d6+1=6 4d6(1+2+2+1)=6 4d6(6+1+1+4)=12 d20+11=20 d20+11=20 d20+11=13 d20+11=19 d20+11=25 d20+11=19 d20+11=13 d20+5=14 d20+5=11 d20+5=21 d20+5=6 d20+5=14 d6+1=4 4d6(4+6+1+3)=14 d20+11=14 d20+11=24 d20+5=15 d20+5=13 d6+1=3 4d6(1+6+3+6)=16 d20+18=38 d20+18=28 d20+18=26 d20+9=27 d20+9=12 d20+5=8 d6+1=5 d20+25=33 5d8(5+2+7+6+6)=26 d20+12=20 d20+13=32 d20+10=17 d4=4
Tuesday October 18th, 2005 11:30:32 PM

Lady Silverhand runs up the alley and out of the burning oil fire. Up above she sees Sly Foxx climbing up the wall on the other side. The big talking dog, Luke is looking her way, his eyes as concerned as a dog's eyes can be.

Jaeden struggles to fight off the effects of the Command word, but his muscles will not respond to his will. Dalek lays back his ears, in his heart he knows what is coming for his master as he shares the same feelings.

Firn'gaer the armor plated Land Shark, glides across the courtyard. The three rogues that he had faced take the opportunity against him. (AoO Hit AC26, AC20, AC21) All three blades clatter off Firn'gaer's hide. The giant Bulette reaches out for a bite of the evil Wererat, S'bat, but his teeth meet something yeilding yet impenetrable. That's some very good armor. (S'bat's AC is posted in the OoC section.)

Sly makes an incredibly skilled climb. With triumph, he pulls himself up on to the roof. (Technically, Sly should only make 15 feet. But, for the Natural 20, I gave you the extra 3 feet for free.)

Luke rushes to Lady Silverhand's side. Oil flames still dance about her body. He does what a dog can do to help put out the flames.

Niobe watches from her vantage point above. Suspecting a rear attack, she rushes to the corner. The alley is empty. To the south, she can see Peerimus' Wall of Fire, still burning to the south. If there are reinforcements, they won't likely be coming from that direction. Looks all clear. From the second story window, she can hear the shouts of the two Wererogues as they continue to fight off the Yeth Hound.

Peerimus spends a moment to heal both he and his ursine friend as Yorrick continues to lay about himself with tooth and claw. As mighty as the bear is, though, the Werecreature's natural resistance to damage may yet be the true Bane of the Children of Chaos.

A low cloud of dust explodes up into the air directly in the middle of S'bat and his crew of Werebeasts, as something large and invisible lands from above. It is Savin. S'bat staggers as he is struck hard by a single blow. (Only one strike on a Standard Action. More than one requires a Full Round Action.)

Lorbius roars with rage as Celine's scream fills the air. Ducking his head, he pushes into the Wererat before him. (Improved Overrun 19 vs DC16) With a shove, he knocks the Wererat prone. A Werecat nearby takes an opportunistic swing at the noble. The cut is clean, but Lady Celine's shield spell added to the Lord's trained Mobility save him from harm. The Lord only stops when he bumps into something large and invisible. "You! S'bat! Yield or Die!" he shouts.

"Flee brother!" Lady Celine flies down from above to pull her brother into the building, only to see three more Wererogues standing inside, blinking in amazement and indecision. Tarleth remains, dazed upon the ground. Celine intones a spell and slaps her hands down upon her shoulders. "Fly, brother. Fly!"

===================================================

The Bulette is clearly impenetrable. But he's the biggest and nearest target. All three Werecreatures in the windows fire.

Hit Firn'gaer
C3 Hit AC23
C5 Hit AC18
R5 Hit AC23

All three bolts richochette off of Firn'gaer's natural armor. The Werebeasts near the Gate follow the Bulette. The two Rats to the South of Firn'gaer drop their Crossbows and draw Rapiers. Now they flank him.

Hit Firn'gaer:
R11 Hit AC23 (Tumble 38)
C13 Hit AC28
C14 Hit AC30, AC12, Damage 2 + 17Sneak = 19hp
R10 Hit AC19
C12 Hit AC13 (Tumble 28)

Only one Cat slips his blade between the plates of Firn'gaer's armor. The initial damage is minimal, but the Cat finds a vital spot and twists the blade.

The prone Wererat struggles quickly to his feet, and steps five feet to flank Jaeden. Despite Yorrick's attentions, the flanking Cat joins the Rat to take advantage of the Warrior's motionless form.

Hit Jaeden:
R2 Hit AC31 (Crit Threat, AC13=No Crit), Damage 5 + 6Sneak = 11hp
C16 Hit AC21, AC28, Damage 6 + 12Sneak = 18hp

Each Werebeast slips a blade into Jaeden's plate mail. This could be big trouble.

Despite grievous wounds, the Wererat behind Peerimus slips further toward the fire, making room for others to flank. Werecreatures move in. Soon, Peerimus is nearly surrounded.

R13 Hit AC20, AC14
R17 Hit AC20, AC11
RE Hit AC13, AC21
CE Hit AC19, AC6
R6 Hit AC25, AC14, Damage 4 + 14Sneak = 18hp from Stoneskin
R16 Hit AC19
R15 Hit AC13

Blades flash and ting off of his shell of Stoneskin, a weaving net of steel. Only one blade finds its mark, but not the druid's flesh. The Stoneskin spell holds firm. Yorrick does not fare as well. While the bear is distracted by the Wererat to his rear, the Cat in front stabs his rapier into Yorrick's belly.

Hit Yorrick:
C12 Hit AC14, AC15
C17 Hit AC24, AC13, Damage 3 + 16Sneak = 19hp

The Cat and Rat nearest S'bat make guilty eyes at Tarleth. Instead of attacking the prone man, they turn instead upon Lorbius.

Hit Yorrick:
C12 Hit AC14, AC15
C17 Hit AC24, AC13, Damage 3 + 16Sneak = 19hp

Hit Lorbius:
R4 Hit AC27, Damage 5hp (Tumble 26)
C6 Hit AC12, AC8

S'bat shakes off the blow. "They are invisible! Find the invisible ones and KILL THEM! KILL THE FALSE LORD, YOU FOOLS! KILL HIM!" The Rat's voice trails off into a cackle, and he lifts is holy symbol to the sky again. "MARTEAUS, HEAR MY PLEA. BRING SICKNESS AND DEATH TO THOSE WHO OPPOSE US!!!" A dark noxious cloud wells from the center of the courtyard. Billowing to a twenty-foot radius, it chokes all light and health, enveloping all in a miasma of disease.

(Defensive Casting 33: Cast Unholy Blight. Firn'gaer, Savin, Jaeden, Yorrick, Peerimus, Lorbius, Tarleth and Celine. Take 26hp damage. Will vs DC20 for half. Fail the Will Save and also be Sickened for 1d4 Rounds.)

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Niobe is on the roof 30 feet above the ground.
Celine is on the ground, and is Invisible
Savin is Invisible.
Sly is On the Roof.

For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16
S'bat's AC is 26

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Wounded /Rapier
Cat17 Uninjured /Rapier
Rat11 Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat15 Uninjured /Rapier
Rat16 Uninjured /Rapier
Rat17 Wounded /Rapier
R12 Uninjured /Rapier
R10 Uninjured /Rapier
Rat04 Uninjured /Rapier
Cat06 Uninjured /Rapier
Rat06 Uninjured /Rapier

= In Windows =
Rat05 Uninjured /Crossbow
Cat03 Uninjured /Crossbow
Cat05 Uninjured /Crossbow

S'bat Lightly Wounded

The One View

Savin ac 26 hps 40/95  d20+15=21 d20+15=35 d20+15=32 d20+15=24 d20+15=27 d20+10=27 2d6(6+3)+6=15 2d6(5+3)+6=14 2d6(3+3)+6=12 2d6(4+2)+6=12
Wednesday October 19th, 2005 10:58:53 PM

Savin mistakenly takes in a breath of bad air but is able to quickly breath it out before it can take full effect.

Savin after his last attack realizes that this creature is well protected either through spells or armor and concentrates on just hitting the creature. His first attack hits the were priest in the spleen. (critical hit dc 35, follow up check hits ac 32. I do 19 points of damage after the damage reduction.)

Savin hits twice more for minor hits doing 2 points of damage with each hit, really missing his quarterstaff now. (I hate Damage reduction)

Total damage done this round is 23 after damage reduction

Enlarged 12/50
Haste 10/10
Displacement 9/15
Greater invisiblity 3/?

location an49


Sly (AC 25 85/85hp) and Luke (Ac 21 65/65hp)  d20+4=21 d20+4=21 d20+8=23 d20+3=11
Thursday October 20th, 2005 7:00:50 AM


Sly pulls himself onto the roof, then hurries to the edge of the roof. There he see the mellee that going on in the court yard.
Sly notices that arrow and bolts are coming out of the windows below him. "Oh! These guys has to go! I hope that this is NOT one long room with three windows! Well here goes!"
Sly (at AH/43) will start to fall off the roof, when will try to grab the sill of the window , pull himself into the room at the same time kick C3 in the face.

OOC: DM Al i hope that kicking (a booted foot or two)the enermy in the face is the same as attacking with an open hand.
Sly's roll grab window 21 - pulling himself into room 21 - Attack with foot 23ac/11ac.

Luke is helping the lady as best he can, he tries to put the fire out with water and wishes that he had more to water to drink that day.

[ Yup. Sure is. Foot. Fist. Headbutt. It's all an Unarmed attack. And ... if you don't have the Unarmed Combat feat, like, say, a Monk does, then your opponent gets an Attack of Opportunity. hehehe -- Al ]

Peerimus (AC 24 HP 58/93) and Yorrick (AC 20 HP 17/64)  d20+3=23 d20+14=25 d20+15=16 d20+15=34 d20+13=21
Thursday October 20th, 2005 4:13:26 PM

[Yorrick will 23/ Peerimus will 25/ concentration 16 hero point 34]
Peerimus looks about, but still does not see the rest coming to help soon they would find nothing to do but bury bodies. The thought stings and angers the druid. Where in blazes are they, did they run? Rogues surround him and one slips through his defences as well as the protectional spell. The sick cloud rolls forth, but the druid ignores its most debilitating effects. A glance sidelong to Yorrick reveals the his life long friend to be on his last legs. it was time for much more desperate measures. Peerimus casts Animal growth on himself and Yorrick.
[Yorrick Bull rush +17 +9Str+4size(spell+4Str+size4)]
[Peerimus Bull Rush +16 +8str+4size(spell+4Str+size4)]

The flames singe across the back side of Yorrick and he tries to press forward through the enemey line and out of the flames. [Yorrick Bull Rushes C12 and c17 Bull rush is 21 no AoO per woldian rules and I took 4 off his check.

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, *Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
*Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.4 minutes +4 AC
Stoneskin 97.6 minutes 10DR/adamantine 70HP
Shillelagh 8.0 minutes
Produce Flame 6.2 minutes (acts as Torch)
Animal Growth 10 minutes 10DR/Magic +4 saves

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.1 minutes
Animal Growth 10 minutes 10DR/Magic +4 saves

HP and ac do not reflect new size. AC would remain same but Peerimus HP 78/113 Yorrick HP 35/81


Jaeden (ac 25 hp 6/97) Dalek (ac 20 hp 33/60)  d20+4=11 d20+2=5 d4=2
Thursday October 20th, 2005 5:03:45 PM

Hit hard by the blades Jaeden sways a bit before recovering. Then the noxious cloud hits and Jaeden is ruined [save vs. dc 20 = 11,fail].

The warrior coughs and sputters. He begins to collapse but at the last moment takes a step and regains his balance. It is very obvious that even a strong gust of wind will finish the warrior off.

As a warrior so often will Jaeden accepts his fate and decides to take as many werebeast as he can with him. Unfortunately fate is sometimes cruel and Jaeden is unable to force his body into an attack.

rolls and actions
will save vs. dc 20 = 11 fail
Sickened will save vs. dc 21 = 5 fail

effects
Pass w/o Trace (from Peerimus)
Commanded to Halt: 7 rounds remaining
Sickened for 2 rounds: 1 round remaining


Firn'gaer - Bulette; AC 30, HP 41/80  d20+9=22 d20+11=30 d20+11=27 d20+11=31(threat) d20+11=31(crit) d20+11=25 2d6(5+1)+4=10 4d6(4+4+4+4)+8=24 2d6(5+4)+4=13 2d6(1+2)+4=7
Thursday October 20th, 2005 7:59:38 PM

[Will save DC22]

The Unholy Blight rains down and Firn'gaer resist the spell as best as possible. He's confident in his form save the occasional ray of light that shines on the werecreatures.

Firn'gaer turns to his attention to R12 and leaps exposing his claws.

[Claws: AC30, damage 10; AC27, damage 7; AC31 (AC31), damage 24; AC25, damage 13]

Status
Hit Points -- 41/80
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 199 minutes
Pass w/o Trace (from Peerimus)
Extended Shield -- 191 rounds
Ray of Enfeeblement -- On unconscous creature
Polymorph -- 97 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Niobe (AC 19 HP 67/73)(sub=jason)  d20+3=4 d20+12=20 2d6(3+3)=6
Thursday October 20th, 2005 8:17:01 PM

With the back door clear Niobe decides it's time for her to get into the fray. She runs at full speed along the top of the roof (to AV,36) until she gets to her chosen spot. Once there she begins her climb down.

The rogue grabs the edge and lowers herself down onto the vines that cover the wall. Just as she makes what she believes is a secure grab on the vines, the plant falls away from the wall [climb 4 crit fail].

Niobe plummets the 30' to the ground...

She hits hard but is able to absorb a bit of the damage by turning the momentum into a roll [tumble vs. dc15 = 20 success][20' fall damage = 6]

Well thats one way to get down fast.

rolls and actions
*4x movementent to AV,36 for 75% of total move
*Begin climb with remaining 25% of move
*climb dc15 = 4 crit fail, fall 30'
*tumble dc15 = 20 success, reduce fall by 10'
*damage from 20' fall = 6
Current position = AV,37

Wavering - Round 10  d20+4=8 d20+9=23 d100=26 d20+18=35 d20+11=22 d20+11=12 d20+9=16 d20+9=22 d20+9=15 d20+5=20 d20+11=26 d20+11=30 d20+11=19 d20+11=15 d20+11=22 d20+5=24 d20+5=23 d20+5=9 d20+5=17 d20+5=10 d20+11=17 d6+1=7 4d6(6+5+2+3)=16 d20+9=12 d20+5=24 d20+9=12 d20+9=14 d20+9=11 d20+5=14 d20+5=14 d20+5=8 d20+11=21 d20+11=20 d20+11=14 d20+11=28 d20+11=23 d20+11=19 d20+6=18 d20+6=17 d20+6=24 d20+6=11 d20+6=18 d20+6=23 d20+9=15 d20+5=10 d6+1=2 4d6(5+5+1+6)=17 d20+11=21 d20+11=16 d20+6=21 d20+6=20
Thursday October 20th, 2005 11:18:37 PM

Invisible and undetected, Savin shakes off the Unholy Blight and lays into the armored form of S'bat once more. His care is rewarded, and the Rat rocks in the wake of the one lucky blow.

Having climbed laboriously to roof, Sly Foxx now ... jumps off. Floating downward, he has but moments to reach out and grasp the windowsill. With a heave, he launches himself into the window feet first, aiming a kick at the surprised black Cat inside. The kick does little to hurt the Werecat, and, as Sly's foot strikes out the Beast carrying a useless crossbow, takes a bite at Sly instead. (AoO Bite Sly AC8) The Cat's fangs close on empty air. Good thing too, because a bite from one of these could mean contracting the disease of Lycanthrope. Sly looks across the room. Damn. It's one long room with three windows. And there are, not three, but five Werecreatures in here. (Sorry, Sly, can't be in AH43. That square is already occupied. I put you at AH42.)

Peerimus and Yorrick too, shake off the worst of the Breath of Marteaus. With Yorrick unprotected and slick with his own blood, Peerimus does what he can to stave off the judgment of Gargul. He calls for the favor of the Mother and Father. Druid and friend both quickly swell in size. Yorrick feels the change and presses forward, keeping his tail from out of the oil fire behind. Jaeden as well as the press of attacking Werecreatures are shoved across the ground, yielding before the expanding flesh of the two bears. Peerimus and Yorrick now tower over all those around them. Their paws thud heavily upon the ground, every bit as terrifying as the Land Shark nearby.

Jaeden is not as lucky as the others. In fact, it would be an understatement were one to say that the warrior was having an exceptionally bad day. Unable to break the evil bonds of Command, he waits for the thrust of the thin blades as they find their way through his armor. From the dark of the alley, senses his master's fatalism, and on some level understands what it means. His high call can be heard above the fire and the clash of arms. The loyal mount rushes to the edge of the fire.

Firn'gaer leaps into the air, slashing at a nearby Wererat. But, as fearful as his current form may be, the claws of the Bulette do little damage.

Niobe runs along the edge of the roof. With the ground slanted at 45 degrees, this is a perilous act. Still, the rogue keeps her balance. (Balance 23 vs DC15) She seems to reach for the vines. At a dead run, she reaches for the vines. The rash act results in her fall, thirty feet all the way to the ground below. It's a miracle that she isn't hurt worse than she is.

Lord Tarleth coughs. Black blood spews from his mouth. Weakly, he looks up in the direction from which his sister's voice had come. Nothing is there. Still, he obeys the command and begins flying upward. Sickened and near death, Tarleth flies over the badly bleeding bear. With a word and a touch, Yorrick becomes invisible.

With her brother rising out of the Courtyard, Lady Celine turns to others who might be in need. She flies over the melee and settles at the armored warrior, Jaeden. Jaeden feels her hand take hers. Her hears a chant from her voice. There is a moment of disorientation, and then he recognizes the alley. They are in the alley. They have teleported. (Mishap Roll 26 for Location Casually Seen: On Target)

Lord Lorbius again roars. This time, though, he begins to grow. The roar continues, half anger, half pain, bones crack, muscles jump. Dark brown hair grows out all over the Lord's body. Now a Large Werebear, Lord Lorbius looks down upon S'bat. "You will give yourself over to Justice," he declares, pointing his flail at the Wererat, "You will give yourself over or you will die!"

===================================================

It's in their eyes. Cold animal eyes though they may be, the eyes of the rogues reveal the awe and the fear that this titanic battle instills in them. Gang to gang melee, even with blood running in the gutters, may be one thing. But this ... gigantic creatures. Invisible enemies. Magics to boggle the mind. Some of the rogues reveal an edge of panic. Some a hard desperation. All, however, are moving toward a breaking point.

The Werecreatures in the windows all turn to Sly Foxx. They abandon the windows, some tumbling in to attack him from all directions. Sly is surrounded!

Hit Sly:
C3 Hit AC22, AC20
C5 Hit AC16
R5 Hit AC22
C9 Hit AC15
C11 Hit AC12 (Tumble 35)

Rapier's flash around the blade singer, but none is able to penetrate his new armor.

Now arrayed in flanking formation around the Bulette, the Rogues attack. A few eye the empty space to the east, but there is nothing there.

Hit Firn'gaer:
R11 Hit AC26, AC24
C13 Hit AC30 (Crit Threat AC17=No Crit), AC23, Damage 7 + 16Sneak = 23hp
C14 Hit AC19, AC9
R10 Hit AC15, AC17
C12 Hit AC22, AC10
C16 Hit AC12, AC24

A different Cat scores a near critical hit and Firn'gaer is wounded badly.

The rogues around Yorrick look up at the thin red headed human flying in the air. They look at the empty space where there should be a giant bear. Three of the sweep the space with their weapons.

Hit Yorrick:
C12 Hit AC12, AC14
C17 Hit AC14, AC14
R2 Hit AC11, AC8

Even without the invisibility, the blades miss Yorrick.

The two Elite Werecreatures scream for attack, and the beasts ringing Peerimus recover from being shoved aside. They strike at their dramatically larger target.

R13 Hit AC21, AC18
R17 Hit AC20, AC17
RE Hit AC14, AC24
CE Hit AC28, AC11, Damage 2 + 17Sneak = 19 /9hp from Stoneskin after DR
R6 Hit AC23, AC18
R16 Hit AC19, AC23
R15 Hit AC15, AC10

Once again, a single blade finds a gap in Peerimus' armor. But this time, the spell's natural resistance mitigates the damage.

Lorbius is attacked again.

Hit Lorbius:
R4 Hit AC21, AC21
C6 Hit AC16, AC20

This time the Lord's armor takes the hits. Could the tide be turning?!?!?

S'bat glares into the empty space from which he has been struck twice. Then a smile comes to his Ratty face. "Send your fetid darkness to protect me, Great Marteaus!" he cries. A dark unholy aura rises up around the Wererat. S'bat glares at Lorbius, and then into the invisibly occupied space. (S'bat's AC is now 30 vs Good alignment.)

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Celine Invisible
Savin is Invisible.
Sly is inside on the 2nd Floor.
Tarleth is flying 15 feet above ground over Yorrick.
Yorrick is invisible.

For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16
S'bat's AC is 26, 30 vs Good

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Wounded /Rapier
Cat17 Uninjured /Rapier
Rat11 Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat15 Uninjured /Rapier
Rat16 Uninjured /Rapier
Rat17 Wounded /Rapier
R12 Wounded /Rapier
R10 Uninjured /Rapier
Rat04 Uninjured /Rapier
Cat06 Uninjured /Rapier
Rat06 Uninjured /Rapier

= In Windows =
Rat05 Uninjured /Rapier
Cat03 Uninjured /Rapier
Cat05 Uninjured /Rapier
Cat09 Uninjured /Rapier
Cat11 Uninjured /Rapier

S'bat Wounded

The One View

Firn'gaer - Bulette; AC 30, HP 18/80  d20+11=31(threat) d20+11=23(crit) d20+11=15 d20+11=29 d20+11=30 4d6(5+6+2+3)+8=24 2d6(4+6)+4=14 2d6(5+4)+4=13
Friday October 21st, 2005 7:09:12 AM

Continue his assault on R12.
[AC31(AC23), damage 24; AC15, miss; AC29, damage 14; AC30, damage 13]

Status
Hit Points -- 18/80
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 198 minutes
Pass w/o Trace (from Peerimus)
Extended Shield -- 190 rounds
Ray of Enfeeblement -- On unconscous creature
Polymorph -- 96 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Savin hps 40/95 ac 26  d20+15=32 2d6(6+5)+6=17 d20+15=18 d20+10=23
Friday October 21st, 2005 8:25:11 AM

Savin feels himself slow down as his boots magic is exhausted. He knows his friends are in trouble and fighting for their lives. He has to take down this rat. He attacks with his flurry of blows and hopes to stun the rat with his first attack, stunning fist feat. dc save 17

He slams his fist into the beast's face enjoying the crunch feeling. Do 7 points of damage after the DR.

Enlarged 13/50
Displacement 10/15
Greater invisiblity 4/?

Sly (AC 25 85/85hp) and Luke (Ac21 65/65hp)  d20+15=29 d20+10=27 d8+6=14 d8+6=11
Friday October 21st, 2005 8:54:49 AM

As Sly plantes his feet for his windmill attack, he smiles at the numbers of the enermy that are surounding him. "Well! Well! What do we have here? A party?" Ask Sly, "Can a little Bladesinger play too?"
Then Sly start to spin (Attacking C5 first)Spins counter clock wise about three quater of the way around, with the momentem of his blade (will strike C11, for his second attack.) The sly will come back in place ready to face another enermy.

OOC: DM Al - I always knew you loved me. This is going to be fun.
First attack on C5 - AC 29- damages 14 hp (I hope)
Second attack on C11 - Ac 27 - Damages 11hp. (I hope)

Luke is pacing back and fort, he wants to join the malee too, but has to wait for the fire to go down.

Selena AC 17 39 /62hp 
Friday October 21st, 2005 10:43:38 AM

Selena waits still knowing that she cant take the pounding that she can hear the others taking inside the room she holds waiting for a chance to help As she starts sprouting profanity but moves to Jaeden side and up ends a potion of healing into him


DM/Al - OoC 
Friday October 21st, 2005 10:52:19 AM

Selena, please state what strength of potion you are giving to Jaeden, (Cure Light?, Cure Moderate, Cure Serious, ???), and roll for Healing.

Cure Light: 1d8 + 1
Cure Moderate: 2d8 + 2
Cure Serious: 3d8 + 3

Selena OCC  2d8(7+5)+2=14
Friday October 21st, 2005 11:39:20 AM

occ
healing for Jaeden
14 total sorry i could not do more

Selena OCC 
Friday October 21st, 2005 11:40:48 AM

opps again arg long day
Cure Moderate: 2d8 + 2 was used

Peerimus (AC 24 HP 78/113) and Yorrick (AC 20 HP 35/82)  d20+15=18 d20+15=26 2d6(6+6)+16=28 d6+5=6 d20+15=28 2d6(2+2)+16=20 d20+10=12 d20+21=36 2d6(3+6)+15=24 d20+21=29 2d6(2+6)+15=23 d20+16=17
Friday October 21st, 2005 3:57:54 PM

Like so many times before, Peerimus recognizes the touch of Mother looking out for her children. It was time to demonstrate to the enemy what Father can do now. The blade penetrates the stoneskin but then encounters the magical protection of the Animal Growth, leaving the druid unmarred by the attack.

Peerimus roars and brings a powerful claw wreathed in magical flame in on R17. If he survives Peerimus follows with a second claw and possibly his fangs. If R17 falls the remaining attacks go to R16.
[Claw PA3 Hit AC 18 hero point 26 Dmg 28 Produce Flame 6]
[Claw PA3 Hit AC 28 Dmg 20]
[Bite PA3 Hit AC 12 miss]

Yorrick turns invisible as the man moves by and while the bear can not fully appreciate his strategical advantage, he recognizes confusion and fear in the opponents arrayed about him. A second thundering bellow rips through the area as Yorrick descends upon R2 with full furry of a wounded creature fighting for its life. If his opponent falls he shifts next to R16 as well
[Claw Hit AC 36 Dmg 24]
[Claw Hit AC 29 Dmg 23]
[Bite Hit AC 17 miss]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, *Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
*Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.3 minutes +4 AC
Stoneskin 97.5 minutes 10DR/adamantine 60HP
Shillelagh 7.9 minutes
Produce Flame 5.1 minutes (acts as Torch)
Animal Growth 9.9 minutes 10DR/Magic +4 saves

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 9.0 minutes
Animal Growth 9.9 minutes 10DR/Magic +4 saves


Jaeden (ac 25 hp 20/97) Dalek (ac 20 hp 33/60)  d20+2=7
Friday October 21st, 2005 6:29:13 PM

Again Jaeden swoons from the effects of his wounds. This time however, he refocuses his vision and finds himself in the alley and away from the frontline.

"wha... how..." Vague memories of an unseen light touch nip at the edge of conscious understanding.

Suddenly a vial is being shoved in his mouth and up ended. Only the fact that is the new leather clad Child of Chaos who is doing the administering keeps the warrior from lashing out and ejecting the liquid contents from his mouth. Instead he swallows and to his relief he feels much better [+14 hp].

He looks around and assess the situation. The fire is keeping him from the fray. Or is it?

Jaeden decides on a plan of action and turns towards the ten foot wall south of him. He tries to take a step towards the wall but finds that still his body will not respond [will save 7 fail]

rolls and actions
*taking the 14 cure moderate Selena rolled

effects
pass w/o trace from peerimus
sickened for two rounds: final round
Commanded to Halt: 6 rounds remaining

Niobe (AC 19 HP 67/73)(sub=jason)  d20+3=21
Friday October 21st, 2005 6:43:48 PM

Niobe sprints to the wall to her south [move AV,40(using half of move action)]. She grabs the vines at the wall and begins her climb up [climb 21].

rolls and actions
*move to AV,40 (using half of move action)
*using remaining half of move action to climb.
*using standard action as move action to continue climb

Thinking Thoughts - Round 11 (DM/Al)  d20+13=29 d20+13=21 d20+13=31 d20+13=14 d20+13=19 d20+13=17 d20+22=31 d20+22=42 d20+17=32 d20+12=13 d20+22=24 d20+22=31 d8+12=18 d8+12=18 d8+12=16 d8+12=20 d20+5=16 d20+5=16 d20+5=18 d20+5=14 d20+5=23 d20=1 d20=20 d20=3 d20=20 d20=3 d20=9 d20=16 d6+1=3 d6+1=3 d6+1=2 4d6(2+5+1+4)=12 d20+18=23 d20+11=21 d20+11=28 d20+11=28 d20+11=19 d20+11=18 d20+11=29 d20+6=11 d20+6=24 d20+6=12 d20+6=11 d20+6=18 d20+18=25 d20+11=26 d20+11=13 d20+11=29 d20+11=27 d20+11=23 d20+9=13 d20+6=21 d20+6=17 d20+6=25 d20+6=16 d20+4=24 d20+4=10 d20+6=14 d6+1=5 d6+1=7 d6+1=3 d6+1=7 d6+1=2 4d6(2+6+1+2)=11 4d6(6+1+2+5)=14 4d6(4+1+6+3)=14 4d6(5+4+2+5)=16 d20+18=34 d20+18=33 d20+11=19 d20+11=22 d20+11=17 d20+11=28 d20+6=16 d20+6=21 d6+1=3 4d6(5+2+6+6)=19 d20+8=21 d20+24=39
Saturday October 22nd, 2005 11:36:51 AM

Firn'gaer in the form of a towering Land Shark continues his assault against the single Wererat. This time, the wounds are more severe, and the Rat cried out loudly in pain and fear. It is hemmed in, down in the canyon between the terrible creature and the wall of the building. And there is something large and invisible to its right as well, blocking its way.

Savin strikes through the dark and evil aura that surrounds S'bat. The blow is crushing. Even stunning. But the Wererat shakes off the pain and growls.

Sly Foxx finds himself surrounded! The Bladesinger swings about with powerful blows. But on these Werecreatures, the blade does not cut as deep. Sly remembers that Werebeasts can only be struck true by Silver. He also remembers that these are rogues too. And it would be dangerous to let one get on either side of him ... like they are now. Very dangerous indeed. (These have Damage Reduction of 10/Silver, Sly. That means that for each blow, take away 10 damage. That means you only hit for 4 and 1. That's what makes these guys so tough.)

Luke paces back and forth. The fire is daunting. It wouldn't be so hard to jump. Or to run quickly through. But ... how would a dog get through with everyone blocking the way?!?

Lady Silverhand knows her limits. The others out there are taking incredible damage. The poor man unable to move is proof of that. She pours a healing potion down his throat and watches as the rapier wounds heal. ... rapier wounds ... Selena recalls her training. They can't flank her. Her Dodge is Uncanny, like eyes in the back of her head. They cannot target her vital areas and this is their strongest weapon. Further, Selena remembers that she has the Ring. And she can disappear.

Peerimus and Yorrick fight for their lives. With a single stroke, Peerimus sends a Wererat to the ground in a heap of flames. Turning to his fore, he strikes another. With two swipes of powerful invisible paws, Yorrick eliminates his Flanker. The Wererat drops to the ground, and rises to meet Gargul. Despite the attack, Yorrick remains invisible.

Jaeden takes the cool healing potion between his lips. There's a brief moment of dissonance, the mind deciding which is more a balm, the healing magic, or the sight of the beautiful woman. Sick and wounded, Jaeden turns back to the battle, through the fire and back to the fight. But his body will not respond. The evil Command wills it so. Dalek stamps his feet, on the opposite side of the fire.

Niobe races across the alley and begins scaling the wall. She pulls her self over the top and looks down into the pit of Melee. (Here's the calculation for the Climb. Double Move = 60 feet. 10 feet to cross the alley, leaving 50 feet left. The Wall is 10 feet high and Climb is 1/4 speed. That means it takes 40 feet of movement. Niobe climbs to the top of the wall and has 10 feet of movement left. She could probably Jump down into the Courtyard with her remaining 10 feet. But, I don't think that would be too healthy.)

Flying over the Melee, Tarleth, weak and near death, croaks out the Wererat's name. "S'bat, I don't understand how I ever believed your lies. But my eyes are clear now. And if I am not mistaken, you stand revealed to all. You dream grandiose dreams at the expense of others. You cannot build an empire on your dreams alone. Others must truly share them. I ... I was a fool." Tarleth speaks a few short word and passes a hand before his own eyes. As he does, Tarleth too disappears.

"There are other ways," the voice comes from another place above the Courtyard. It is Celine's voice, clear and strong now. "We have spoken with your comrade at the alley entrance. There are other ways to find a place for one's self. Ways other than through conquest. We have proven this." There is the sound of eldritch incantation, and suddenly, the room in which Sly Foxx battles alone is filled with Sticky Web! "I am sorry, Bladesinger," Celine's voice calls out. "But I think the Web will put your opponents at a greater disadvantage than it puts upon you."

(Sly Foxx you are Entangled. (But the Werecreatures are too.) Take -2 penalty on all attack rolls and a -4 penalty to Dexterity. Because of the reduction in Dex, your AC is now AC23. If you attempt to cast a spell, you must make a Concentration check (DC 15 + the spell's level) or lose the spell. Sly, the AC of the Werecreatures is now AC19. They cannot hit you as well either. Please look up the Web spell for other restrictions on movement.)

"S'bat," the growling command comes thick and wet from Lorbius' Werebear tongue, "you will tell your followers to stand down, and you will submit yourself for judgment. Submit or feel my wrath! NOW!" The Lord clicks his heels together, and his weapons flash, a taste of wrath to come. (Haste, PA3 Hit AC31, AC42 (Crit Threat, AC31=Crit), AC32, AC13, AC24, Damage 18 + 18 + 16 + 20 = 32 w/DR) Four blows power through the evil protective miasma surrounding the Wererat. S'bat hisses, and cries out in pain.

===================================================

Up in the Second Story Windows, the Werebeasts that surround Sly are momentarily surprised by the Sticky Web that now Entangles them. But only momentarily. They sense danger from the prey they have cornered and move to attack. They struggle with the web, but still three blades pierce Sly's defenses. The Cat against the Wall (C11) scores a Sneaky attack into a vital portion of the Bladesinger's anatomy.

Hit Sly:
C3 Hit AC16, AC1
C5 Hit AC16, AC20 (Crit Threat AC9=NoCrit), Damage = 3
R5 Hit AC18, AC3
C9 Hit AC14, AC20 (Crit Threat AC16=NoCrit), Damage = 3
C11 Hit AC23, AC3, Damage = 2 + 12Sneak = 16

Total 22hp

Bleeding from many wounds, the Wererat that Firn'gaer has been attacking looks wildly about himself. Where is there to run? He tumbles back around his fellow along the only path available to him, and makes one half hearted strike along the way. The rest continue their attack. This time, the Lycanthropes find no hole in the Bulette's defense. Their thin blades bounce harmlessly off of bony plate.

Hit Firn'gaer:
R11 Hit AC21, AC11
C13 Hit AC28, AC24
C14 Hit AC28, AC12
R10 Hit AC19, AC11
R12 Hit AC18 (Tumble 23)
C16 Hit AC29, AC18

The two Cats flee from the invisible giant bear. Tumbling away, they attack Lorbius. The rest, cornered themselves, fight on, redoubling their efforts against the single bear in their midst. One tumbles to a better Flanking position. (Which just happens to be a better fleeing position as well.) Blades rain down on Peerimus. Blades carve swaths from his stony armor. But when all is said and done, the druid receives nothing but a minor scratch.

R13 Hit AC26, AC21, Damage 5 + 11Sneak = 16 /10hp off Stoneskin; No Damage
RE Hit AC13, AC24 (Crit AC10=NoCrit), Damage 7 /7hp off Stoneskin; No Damage
CE Hit AC13, AC17
R6 Hit AC29, AC25 (Crit AC14=NoCrit), Damage 3 + 14Sneak + 7 + 14Sneak =17 & 21 /20hp off Stoneskin; 1hp Damage
R16 Hit AC27, AC16, Damage 2 + 16Sneak = 18 /10hp off Stoneskin; No Damage
R15 Hit AC23 (Tumble 25)

Total 47hp off Stoneskin; 1hp Damage

Brave or foolish, the rogue Werecreatures press their attack on Lorbius. A single blade pierces the Lord's chain armor. It stabs into his vital organs. But this time, his Lycanthrope nature repels the blade. Now he fights on an equal footing.

Hit Lorbius:
R4 Hit AC19, AC16
C6 Hit AC22, AC21
C12 Hit AC17 (Tumble 34)
C17 Hit AC28 (Tumble 33), Damage 3 + 19Sneak = 12 w/DR

"LISTEN TO ME!" S'bat cries. Bloody and near death, the Wererat rallies his troops. "Look around at the havoc you have wrecked upon those who oppose you. THEY BLEED!!! THEY FEAR YOU!!! You will see them die under your hand. WATCH!!! WATCH AS THIS ONE WITHERS BENEATH THE TOUCH OF MARTEAUS!!!"

S'bat scuttles five feet away and raises the three ringed symbol. "I STRIKE YOU WITH THE RED ACHE!" (Touch Lorbius 21) S'bat reaches out with a clawed hand and his nails rake down the links of elven chain. From that point a wave of red fever envelopes Lord Lorbius. (Fort 39) Lorbius shakes his massive bear's head and the magic breaks.

"S'bat," Lorbius says again, "submit or die."

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Celine Invisible and flying 20 feet above the ground.
Savin is Invisible.
Sly is inside on the 2nd Floor.
Tarleth is flying 15 feet above ground over Yorrick.
Yorrick is invisible.
Niobe is on top of the Courtyard Wall.

For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16
S'bat's AC is 26, 30 vs Good

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Wounded /Rapier
Cat17 Uninjured /Rapier
Rat11 Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Uninjured /Rapier
Rat15 Uninjured /Rapier
Rat16 Lightly Wounded /Rapier
Rat17 Dead or Dying/Rapier
R12 Wounded /Rapier
R10 Uninjured /Rapier
Rat04 Uninjured /Rapier
Cat06 Uninjured /Rapier
Rat06 Uninjured /Rapier

= On Second Floor Dancing With Sly =
Rat05 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat03 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat05 Lightly Wounded /Rapier (Entangled, Cannot Move, AC19)
Cat09 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat11 Lightly Wounded /Rapier (Entangled, Limited Mobility, AC19)

S'bat Near Death
Talneth Near Death
Celine Wounded
Lorbius Wounded

The One View

Savin ac 26 hps 40/95  d20+14=23 d20+14=33 d20+8=16 2d6(5+5)+6=16
Saturday October 22nd, 2005 5:35:09 PM

Savin, seeing the wererat is on his last legs, launches forth with another flurry of blows. He again tries to stun S'bat but misses with his attack. His follow up kick catches the priest in the side and does 6 points of damage (after damage reduction.)

If S'bat goes done, Savin will shout, "The priest is dead! S'bat is dead!"

Enlarged 14/50
Displacement 11/15
Greater invisiblity 5/?


Selena AC 17 39 /62hp 
Saturday October 22nd, 2005 10:51:04 PM

Makes a silent prayer to the Gods and thinking " I hope I know what I am doing, ... Oh well to Hell and back" Selena uses she invisibility ring, then moving to AM 43 as quick as she can (Hussle) through the flames (readys her Dagger, Silvered +1 ) on the way

rolls and actions

*activate Ring of invisability
* Hussle to AM43
* Quik draw, Dagger, Silvered +1

Firn'gaer - AC 25, HP 8 
Sunday October 23rd, 2005 9:22:28 AM

Nearly dead, the polymorphed wizard decides to make a retreat. Dismissing his changed form he appears in AL46. With space this gives him, he flies up 20-ft.

Status
Hit Points -- 8/70
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 198 minutes
Pass w/o Trace (from Peerimus)
Extended Shield -- 189 rounds
Ray of Enfeeblement -- On unconscous creature
Polymorph -- dismissed

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Sly (AC23 63/85hp) and Luke (Luke Ac 21 65/65hp)  d20+13=31 d20+8=25 d8+6=11 d8+6=13
Sunday October 23rd, 2005 1:24:36 PM

Sly is not able to spin attack any more (because of the Web and has no time to conger a fire spell on the web. (Too many enermies are surounding him.) So he'll have to do the next best thing.

With his Sword in hand and his shield is almost useless except to protect his left side. Sly will try to jab (Twice) at the werecat (C5) that's facing him.

OOC: DM Al - I could not find my D&D Books, I'm unable to figer if i can move, I must use my experance (when I was stuck once before.) Would you give me that sight again, or Tell me how I did, Please!

Attacks on Werecat (C5) - AC 31 - AC 25.

Damages d8+6=11-10=1hp. - d8+6=13-10+3hp.

Luke is beside himself, he cannot go trough the fire, so he goes back to where he was , until Jaeden appers on the ground near him. Luke will go next(AK/38) to Jaesen body and try licking his face, to make his burns better.

Peerimus (AC 24 HP 77/113) and Yorrick (AC 20 HP 35/82)  d20+17=31 d20+21=26 d20+21=31 d20+16=26 2d6(3+4)+15=22 2d6(4+6)+15=25 3d6(3+1+1)+8=13 d20+15=16 d20+15=29 d20+10=12 2d6(4+5)+16=25
Sunday October 23rd, 2005 2:16:28 PM

One down and many to go, but at least I can work with Yoorick now. The stoneskin spell repells another massive assault, but things are far from over and with Firngaer forced to pull up, a lot more opponents will stream in against the two bears. Peerimus directs Yorrick to assault the wounded cat where Firn was while he turns further attention to the wounded wererat.

Yorricks invisible claws strike out at the cat creature. Each landing hard and yorricks sword-like fangs are close to follow.
[C16 Hit AC 26/31 Bite 26 Dmg 22/25 Bite 13]

Peerimus works to eliminate another flanker.
[R16 PA 3 Hit AC 16/29 Bite 12 Dmg 25]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, *Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
*Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.2 minutes +4 AC
Stoneskin 97.5 minutes 10DR/adamantine 13HP
Shillelagh 7.8 minutes
Produce Flame 4.1 minutes (acts as Torch)
Animal Growth 9.8 minutes 10DR/Magic +4 saves

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 8.9 minutes
Animal Growth 9.8 minutes 10DR/Magic +4 saves

Jaeden (ac 25 hp 20/97) Dalek (ac 20 hp 33/60)  d20+4=19
Sunday October 23rd, 2005 10:52:57 PM

The sick feeling fades from Jaeden but still the warrior is unable to break free of the priests hold. He collects himself and prepares for another attempt.

rolls and actions
will vs. dc 21 = 19 fail

effects
pass without trace from peerimus
Commanded to Halt: 5 rounds remaining

Niobe (AC 19 HP 67/73)(sub=jason)  d20+7=13 d20+12=28 d20+12=21 4d6(3+6+4+1)=14 d4+2=4
Sunday October 23rd, 2005 11:28:53 PM

Niobe pulls her silver dagger and hops down to the courtyard [AV41]. She mistimes her jump a bit but is able to roll with the impact and avoid all injury [jump 13 tumble 28].

The rogue comes up from her roll directly behind one of the wererats fighting Peerimus [RE?] and plants her dagger between the beasts shoulder blades [hit ac 21, 23 if able to flank these guys]. The blade strikes true and she tries to worsen the wound as best she can [dmg 4 sneak 14].

rolls and actions
jump down to AV41
jump 13 tumble 28
attack RE hit AC 21(23 if flankable)
dmg 4 (17 if flankable)
* using silver dagger so no dr



Justice, Mercy, and The LAW - Round 12 (DM/Al)  d20+10=18 d20+16=27 d20+15=32 d4+12=15
Monday October 24th, 2005 9:27:46 PM

In hopes that stilling the voice of S'bat will bring this conflict to an end, Savin throws all he has into a flurry of strikes. An invisible foot catches the Wererat priest, and he staggers. He falters. Savin is about to shout out to the embattled gang that their leader is down. But then S'bat lifts his head. Muzzle stained with his own blood, S'bat's eyes still glow with a desperate fanaticism.

"FIGHT! We are worthy to usher in a new era for our kind! Prove it now! I will disappear! But I will remain with you. And at my side will be the hand of Marteaus! FIGHT!"

Lady Silverhand throws caution to the wind. Activating her ring, she rushes through the fire. (Reflex Save vs DC15 to avoid 1d6 fire damage) Silently, confident in her invisibility, she comes in behind the line of Werecreatures surrounding Firn'gaer, drawing a silvered dagger as she goes. (BTW, Kristel, a Hustle is a double move. And activating your ring is a Standard Action, so you can't make a double move in the same round. Fortunately, you have just enough distance to get where you're going on a single move action, if I ignore a tiny bit of wall. Consider tiny bit of wall ignored.)

Firn'gaer suddenly shrinks down into the form of a gnome again. Space now cleared around him, the wizard rises up into the air. Blood drips down from him staining the spot in which he just stood.

Even through the sticky web, Sly Foxx gets off two good stabs into one of the Werecats. Unfortunately, the point of his blade does not sink very far. The options don't look good here. Burning the Lycanthropes would burn a lot of the Web that is actually protecting him. Sly could cast a spell, but what would be the consequences? He could draw flint and steel, but could he turn his eyes away to search in his pouch? (Sly, getting out your flint and steel would draw and Attack of Opportunity from all of the Lycanthropes. They would get a free attack. You could cast a spell and not draw Attacks of Opportunity if you Cast Defensively. To do that you must make a Concentration Check and beat a DC of 15+Spell level. You have a Concentration Skill of 1 and you have Combat Casting, which gives you another 4. So, with a +5 to your roll, if you beat DC of 15+Spell level you can cast without drawing AoO.)

Luke lifts his head, and the big dog easily reaches up to lick Jaeden's face. The man is not moving! Why is the man not moving. Strange. (BTW, Jaeden, Luke is wearing doggy saddlebags. Should you recover the will to move, there may be something inside them that you could use.)

Yorrick reaches out with an invisible paw and mauls a Werecat. When he drops lets it go, it drops to the ground and does not move. Peerimus brings a crushing paw down upon the head of a Rat. It screams in pain.

The lurching sickness ebbs, leaving Jaeden feeling stronger. He struggles against the Command, and nearly breaks free. What's this doggy spittle on his face?

Niobe leaps down into the Courtyard, her own sphere of Darkness directly above. She hits the ground and rolls to her feet. With the silver dagger, she strikes at a Wererat's spine. The Rat's Dodge is Uncanny. It slips aside at the last moment, avoiding the worse of Niobe's sneaky attack. Niobe nods in acknowledgement. These are rogues. They have her training as well. This could be difficult.

Lorbius snarls. "You will face judgment." Throwing a side his Kukri, the Bear reaches out with one hand for the Rat. See Roll details below) S'bat squeaks and bats at the large paw with the light mace in his claw. The gesture is in vain, and Lorbius snatches the priest of Marteaus with a violent grab that steals from him the last vestiges of consciousness. With a final squeak, S'bat goes limp. (Grapple, S'bat's AoO against Lorbius AC18 /Miss; Lorbius Touch S'bat 27 /Hit; Lorbius Grapple Check 32 vs DC12 Damage 5hp w/DR)

"HEAR ME!" With one arm, Lorbius raises the body of S'bat above his head. All of the Lycanthropes go still. Even the ones that surround Sly on the second floor, entangled in the web cease their attack. "We follow the rule of LAW! We are civilized and nurture society for our benefit and the benefit of others around us! The LAW can be hard and unforgiving. But through Justice, the law can be merciful."

"This one," he shakes S'bat's body and continues in the thick voice of a Werebear, "will be shown all of the courtesies of Justice, because he has broken the LAW. You too have broken the LAW. And, as you can see me before you, *I* have also broken the LAW as well. I have broken our LAW and taken this form within the bounds of Floating City! And I submit myself to Justice. I pledge myself to my people in the hopes that I may be granted Mercy."

"Will you continue to FIGHT? Or will you submit to JUSTICE? Decide now. What will you do?"

The Lycanthropes turn their eyes to the powerful beings around them. Some look to the two Elite rogues. The Elites themselves eye Peerimus and the empty air at his side. They hold their weapons at the ready. They are still wary. Still very much on edge. Still ready to fight their way to safety.

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Celine Invisible and flying 20 feet above the ground.
Savin is Invisible.
Sly is inside on the 2nd Floor.
Tarleth is flying 15 feet above ground over Yorrick.
Yorrick is invisible.
Firn'gaer is 20 feet in the air.

For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16
S'bat's AC is 26, 30 vs Good

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Dead or Dying /Rapier
Cat17 Uninjured /Rapier
Rat11 Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Lightly Wounded /Rapier
Rat15 Uninjured /Rapier
Rat16 Wounded /Rapier
Rat17 Dead or Dying/Rapier
R12 Wounded /Rapier
R10 Uninjured /Rapier
Rat04 Uninjured /Rapier
Cat06 Uninjured /Rapier
Rat06 Uninjured /Rapier

= On Second Floor Dancing With Sly =
Rat05 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat03 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat05 Lightly Wounded /Rapier (Entangled, Cannot Move, AC19)
Cat09 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat11 Lightly Wounded /Rapier (Entangled, Limited Mobility, AC19)

S'bat Dead or Dying
Talneth Near Death
Celine Wounded
Lorbius Wounded

The One View

Jaeden (ac 25 hp 20/97) Dalek (ac 20 hp 33/60)  d20+4=10
Monday October 24th, 2005 10:59:50 PM

Despite the lull in the parties battle, Jaeden still struggles mightily against the spell that holds him. He struggles mightily but in vain for the spell still holds strong.

rolls and actions
will vs. dc 21 = 10 fail

effects
pass without trace from peerimus
Commanded to Halt: 5 rounds remaining

Niobe (AC 19 HP 67/73)(sub=jason)  d20+12=15 d20+7=22 d4+2=5
Monday October 24th, 2005 11:03:00 PM

Seeing the werebeasts pause Niobe too stays her attack for now. She does however stay ready for attack.

rolls and actions
Readied full attack hit ac 15,22 dmg 5
silver dagger used no dr

Sly and Luke  d20+5=19
Tuesday October 25th, 2005 12:05:48 AM

OOC: I rolled a Consentration check of 19.

Sly can hardly move, to go for his flint would give these were beast too much of an edge in this battle. Sly consentrate hard on the spell of Dispell Magic and hoping for the best.

Luke poke Jaeson with his nose to encurage him to move, licking his face again, telling him "Move Man, Move!"

Sly's spells
L 0) Detect Magic x2 - Ray of Frost x2

L 1) Shocking Grasp - Magic Missels x3

L 2) Flaming Spear - Scorching Ray x2

L 3) Dispell Magic (this is the one that Sly hopefully will work)

Savin hps 40/95 ac 26 
Tuesday October 25th, 2005 8:53:58 AM

Savin realizes that the werebeasts must run. If they fight, he will lose friends and though he could escape most of his friends wouldn't.

Run you fools. S'bat is dead! His strength is gone! Do you wish to follow him in death. My friends... the fight is over. Spare them and let them go in peace. Enough death has already stricken this city. Let them go.

Savin relying on the greater invisibilty decides to save his displacement cloak and deactivates it. (Is this a move action?)

He is poised for an attack and will move 5' to the north and the east to close in on Firn'gaer to support him if he needs to. Also since he was shouting, it never hurts to move position. He master always told him to keep the enemy confused.

position al/am 47/48

Enlarged 15/50
Greater invisiblity 6/?

Still have 3 rounds left of my displacement cloak for today.
Boots of speed spent.



Peerimus (AC 24 HP 77/113) and Yorrick (AC 20 HP 35/82)  d20+17=31 d20+21=33 d20+28=42 d20+18=22 d20+27=30 2d6(5+2)+15=22 2d6(1+2)+13=16 d6+5=6
Tuesday October 25th, 2005 10:43:20 AM

S'bat falls unconscious and Loribus again calls for a cessation of hostilities. Blood roars in the druids ears, he can feel the quickened heartbeats of his opponents and of Yorrick. The Huge Bear stands to tower over the smaller figures beneath and rocks the local area of Trash level with a roar of victory. It also signals Yorrick to change tact and guard the exit for the time being. Peerimus hopes the wounds will help his friend put off the adrenaline surge and quell his desire to continue the fight. A few tense moments pass for the druid, but soon enough an echoeing cry rumbles the ground and buildings as Yorrick makes his presense known, but this time no massive invisible claw tears into any of the opponents. [Guard Handle animal 31]

Yorrick readied attack hit AC 33 Grapple 42 Dmg 22
Peerimus readied attack hit AC 22 Grapple 30 Dmg 16 Produce Flame 6

The great bear that can be seen stands ready eyeing the werecreatures arrayed about it. The crackling of magic fire dances upon one of his claws. It appears to be waiting the next move of his opponents.
Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, *Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
*Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.1 minutes +4 AC
Stoneskin 97.4 minutes 10DR/adamantine 13HP
Shillelagh 7.7 minutes
Produce Flame 3.1 minutes (acts as Torch)
Animal Growth 9.7 minutes 10DR/Magic +4 saves

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 8.8 minutes
Animal Growth 9.7 minutes 10DR/Magic +4 saves

Selena AC 17 39 /62hp  d20=20 5d6(4+3+1+4+6)=18 d4=1 d4=4 d20=7 d20=6 d20=10 d20=20 d20=15 d20=3 d4+5=8 d4+5=7 d4+5=8
Tuesday October 25th, 2005 1:54:33 PM

Selena activate her Figurines of Wondrous Power bringing the two Lions into the fight at her side and then take aim at the first werecat (C14) back with a (Crippling Strike) in the in the Kidneys (2 points of Strength damage) and 25 point damage

Both Lions attack C13
A) miss all three attacks
B)Strikes c13 with a huge paw and another paw but mises the bite (13 hp after DR)

Lions
A)HP 32/32 AC 15

B)HP 32/32 AC 15

Al please check my math i think its right

Firn'gaer - AC 25, HP 8; 40-ft off the ground  d20+6=20 3d8(1+8+5)+5=19
Tuesday October 25th, 2005 3:12:10 PM

Firn'gaer still badly wounded rises another 20-ft placing him at the top of the level. As he rises he calls a potion from his haversack.

[Potion in hand: Cure Serious Wounds]
[If I can drink it as well just let me know otherwise that will next on the agenda. CSW - 19 healed]
[Spot DC20]

Status
Hit Points -- 8/70
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 198 minutes
Pass w/o Trace (from Peerimus)
Extended Shield -- 188 rounds
Ray of Enfeeblement -- On unconscous creature
Polymorph -- dismissed

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Flare Up - Round 13 (DM/Al)  d20+18=24 d20+11=31 d20+11=18 d20+11=18 d20+11=15 d20+11=16 d20+6=25 d20+6=26 d20+6=9 d20+6=13 d20+11=26 d20+6=18 d20+6=12 d6+1=4 d6+1=5 d6+1=7 d6+1=3 d6+1=6 d6+1=7 d6+1=2 d6+1=2 d6+1=4 4d6(2+5+6+3)=16 4d6(5+4+5+3)=17 4d6(5+6+4+3)=18 4d6(1+4+6+4)=15 4d6(6+3+5+6)=20
Tuesday October 25th, 2005 10:08:44 PM

Behind the wall Jaeden still remains frozen in inaction. Luke pokes him with a cold nose and licks his face, prodding him to action. It is to no avail. Nearby, the oil fire fades to sputtering patches, and goes out.

Up on the second floor, Sly takes advantage of the inaction of the Rogues that surround him to try and come up with a Dispel Magic spell. Though he's heard of one, the Bladesinger knows that it is not one of the spells that he knows. And, as much as he wishes he knew one now, there is little to no chance that a miracle will bring one to mind.

Savin calls for the rogues to flee. He calls to his comrades for mercy.

Peerimus calms Yorrick's blood fury, and the two bears stand wary watching the next move of the Wererogues as intently as the Rogues watch them. The two Bears are a step away from returning to the mayhem of battle. (Peerimus, you have not set a condition that would trigger your Ready Attack. For the sake of faster game play, I'll interpret that as triggering in the case of an Attack upon Yorrick or Yourself, if you don't mind.)

Firn'gaer lifts further, straight up into the air. The ceiling of the level is a very near five feet over his head. A weak light glows from its surface. He draws a potion, most conveniently at the top of his haversack.

In the corner of the Courtyard, Niobe holds her hand.

The Wererogues are quiet. Above them, Lorbius holds the body of S'bat on high. The points of rapiers lower to the ground.

None see her, invisible as she is, but it is Lady Silverhand who breaks the uneasy truce. Two golden lions suddenly appear. With claw and tooth both great manned beast attack a single Werecat, already wounded. The Cat's resistance to damage saves it from all but a minor wound, but it yowls loudly in surprise. A cry goes up from all of the Werecreatures. Very nearby, having done nothing to Attack, Lady Silverhand remains invisible. (BTW, Damage Reduction is taken per Hit. So the Lion's first Damage of 15hp becomes 5hp after DR. The second hit of 8hp goes away entirely, swallowed by the 10hp Damage Reduction. Also, Activating the Lions is a Standard Action. So no attack from Selena. Sorry.)

"HOLD! Who summoned the lions?!?!" Lorbius's voice booms across the Courtyard. "Cease! Cease your attack now!" But are his shouts in time?

===================================================

In the Northern building, the sounds of the Yeth Hound go silent. Did the Summoned Yeth Hound defeat the two Rogues? Or will they be appearing soon?

To the South, within the dark recesses of the Lair, four Wererogues look out as Lorbius continues to try and calm the melee. These bear burns, no doubt from Peerimus' Wall of Fire. There must be a way from the main alley into the Lair.

Up on the second floor, the Wererogues take advantage of the quiet Bladesinger to crane their necks and attempt to see through the Web and out the window into the Courtyard at the goings on below.

The Rogues around the Lions spring into action. One tumbles (R11) to the far side of the northern Lion (L1) giving his fellows a flanking advantage. From there, he stabs. All of the Rogues go to work. In the blink of an eye, the unarmored and unprotected Golden Lions are cut to bloody ribbons. They both fall to the dust of the dark stained Courtyard and once again become Wondrous Golden Figurines.

R11 Hit L1 AC31/Hit, (Crit Threat AC26=Crit), Damage 4 + 5 + 16Sneak = 25hp (Tumble 24)
C13 Hit L1 AC18/Hit, AC25/Hit, (Crit Threat AC18=Crit), Damage 7 + 3 + 6 + 17Sneak = 33hp
C14 Hit L1 AC18/Hit, AC26/Hit, (Crit Threat AC12=NoCrit), Damage 7 + 2 + 18Sneak = 27hp
R10 Hit L2 AC15/Hit, AC9/Miss, Damage 2 + 15Sneak = 17hp
R12 Hit L2 AC16/Hit, AC13/Miss, Damage 4 + 20Sneak = 24hp

Total L1 85hp
Total L2 41hp

The rest of the rogues hold. The bear, in particular, the one with the flaming paw and stony skin, still appears very very dangerous. The bear does not move. The rogues do not either.

Stillness. The air is very still. Tension runs high.

"I an offer you a position with my father, Lord Malneth." It is the voice of Lady Celine.



=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

Selena: Your Figurines are lying in the Courtyard. According to the write up on them, you may not call them for a week after the Lions are killed.

If you have movement, please post your position on the map. If you do not, I will place you where I think you mean to go and you may not like that.
We are in FULL COMBAT ROUNDS! Please List AC and Current HP in the Name Field.

Visibility is poor on Trash Level.
Normal Eye Sight: 60 feet
Low Light Vision: 120 feet

The roofs of all the buildings are 30 feet high as well.
The Ceiling of the Level is 45 feet.

The Open Window as at about AB32 20 feet up
Another Open Window at AP36
Door at Y44
Door at AP36

Celine Invisible and flying 20 feet above the ground.
Savin is Invisible.
Sly is inside on the 2nd Floor.
Tarleth is flying 15 feet above ground over Yorrick.
Yorrick is invisible.
Firn'gaer is 40 feet in the air.

For simplicity sake, the Area of Darkness shines out of the window and extends all the way to the ground. But, as the Equator of the Sphere is some 20 feet up, you may enter 10 feet into the Dark area on the map before coming under its effects.

Werebeasts are AC21. Flat-footed is AC15.
Werebeasts Grapple DC16
S'bat's AC is 26, 30 vs Good

Status
Cat08 Dead or Dying /Unarmed
Cat12 Wounded /Rapier
Rat02 Wounded /Rapier
Cat13 Wounded /Rapier
Cat14 Uninjured /Rapier
CatElite Uninjured /Rapier
Cat16 Dead or Dying /Rapier
Cat17 Uninjured /Rapier
Rat11 Wounded /Rapier
Rat13 Uninjured /Rapier
RatElite Lightly Wounded /Rapier
Rat15 Uninjured /Rapier
Rat16 Wounded /Rapier
Rat17 Dead or Dying/Rapier
R12 Wounded /Rapier
R10 Uninjured /Rapier
Rat04 Uninjured /Rapier
Cat06 Uninjured /Rapier
Rat06 Uninjured /Rapier

= On Second Floor Dancing With Sly =
Rat05 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat03 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat05 Lightly Wounded /Rapier (Entangled, Cannot Move, AC19)
Cat09 Uninjured /Rapier (Entangled, Limited Mobility, AC19)
Cat11 Lightly Wounded /Rapier (Entangled, Limited Mobility, AC19)

S'bat Dead or Dying
Talneth Near Death
Celine Wounded
Lorbius Wounded

The One View

Jaeden (ac 25 hp 20/97) Dalek (ac 20 hp 33/60)  d20+4=10 d20+5=13 d20+6=7
Wednesday October 26th, 2005 1:12:18 AM

Completely frustrated with this second bout of forced exclusion Jaeden fruitlessly strains against the magic that binds him.

He does keep the presence of mind to do what little he can. Dalek, be my eyes and ears until I can break this magic.

Dalek responds by moving to the courtyard entrace [move to AO/AP 37/38] and keeping tabs on the happenings.

rolls and actions
will vs. dc 21 = 10 fail
Dalek spot 13
Dalek listen 7 crit fail

effects
pass without trace from peerimus
Commanded to Halt: 5 rounds remaining



Niobe (AC 19 HP 67/73)(sub=jason) 
Wednesday October 26th, 2005 1:23:01 AM

Not feeling very comfortable alone in the corner while everyone is still and re-assessing everything, Niobe begins a slow crawl towards the inky blackness [5' step to AV42]. She makes it partway into the darkness.

rolls and actions
5' step to AV42.
* I figure she's partially in the darkness now and will be completely covered next round.

Savin 
Wednesday October 26th, 2005 9:16:49 AM

Savin yells out, "Hold your attacks! We need to calm down. Fighting isn't getting us anywhere. Can't we all just get along!"

Savin sighs and wonders what other bad moves his companions will make this battle. They definitely need to work on their coordination, communication and working as a team.

OCC Al you didn't give me my movement last round.

position al/am 47/48

Enlarged 16/50
Greater invisiblity 7/?

Still have 3 rounds left of my displacement cloak for today.
Boots of speed spent.

[ Oops. Sorry. I'll fix that tonight. -- Al ]

Firn'gaer - AC 25, HP 27 
Wednesday October 26th, 2005 10:13:12 AM

[Using HP rolled yesterday for the potion - 19 points healed]

Drinking the potion, its magic feels warm as it repairs the injured gnome. Feeling a little farther from death, Firn'gaer moves down to the ground to pick up his long time friend and companion. [fly to ground at AO39, doublement rate down]

Rufus moves along the wall until he is to Firn'gaer and climbs back into the safety of the robes. I'm in let's get out of this place.

Up first...in case hostilities begin again.

No changing.


Status
Hit Points -- 27/70
Rod of Extend Spell -- 1/3 uses left
Staff of Fire -- 48 charges

Active Spells
Overland Flight -- 10 hours
Extended Mage Armor -- 20 hours
Extended See Invisibility -- 198 minutes
Pass w/o Trace (from Peerimus)
Extended Shield -- 187 rounds

Prepared Spells
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile x2*, ray of enfeeblement x2*, shield*

2 -- extended mage armor*, knock, mirror image, scorching ray, see invisibility*, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door, polymorph*

5 -- empowered fireball*, overland flight*, wall of force*

* -- Spells Cast

Selena AC 17 39 /62hp 
Wednesday October 26th, 2005 12:39:53 PM

Silently Hold she position as there are a few shouts to hold attacks (if able grabs her Loins off the ground)


Peerimus (AC 24 HP 77/113) and Yorrick (AC 20 HP 35/82)  d20+17=32 d20+18=38 d20+18=28 d20+21=31 4d6(3+1+1+3)+26=34 2d6(3+1)+16=20
Wednesday October 26th, 2005 3:54:07 PM

Lions appear and the were creatures spring about blades flashing. Peerimus moans deeply to his right, where Yorrick stands ready to destroy anything near the exit. "Remain calm friend." [handle animal 32] To the druids relief, Yorrick appears to understand the were creatures are not initiating against him or Peerimus.

Peerimus also notes with much dissatisfaction that the rogues have remained arrayed about him. Pointing a flaming claw at R13 and R6, Peerimus gives a hearty grunt and then waves back over to where RE is still standing.

Both bears remain ready to attack any creature that comes at them.
[Peerimus readied Hit AC 38 crit 28 Dmg 34
Yorrick Hit AC 31 Dmg 20]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, *Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
*Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 92.0 minutes +4 AC
Stoneskin 97.3 minutes 10DR/adamantine 13HP
Shillelagh 7.6 minutes
Produce Flame 3.0 minutes (acts as Torch)
Animal Growth 9.6 minutes 10DR/Magic +4 saves

Active Spells Yorrick:
Greater Magic Fang duration 10 hours
Cat's Grace 8.7 minutes
Animal Growth 9.6 minutes 10DR/Magic +4 saves


Common Bonds - End of Combat (DM/Al) 
Wednesday October 26th, 2005 9:58:24 PM

Jaeden, still unable to break the spell, instructs Dalek to be his eyes. The warrior is not able to actually see through his mount's eyes. But, in Dalek is able to describe what he sees in the simplistic language of a Warhorse. "No fighting. Maybe fighting. Jaeden, ride. Ride?"

Niobe slips into the darkness in case things fall apart.

Savin again calls for an end to the fighting.

Firn'gaer drains the potion in his hand, before dropping quickly back down to the ground to pick up Rufus. Rufus is glad. The Courtyard was not a fun place to be.

Still invisible, Lady Silverhand scurries to where her Lion Figurines lie. The small one inch statues give away her position as they float in the air.

Peerimus calms Yorrick once again, though the bear growls deep within his throat. Lions!

"I am Tarleth's sister, Celine of the House Stizein." The red headed sorceress appears above the Courtyard as she dismisses her spell of Invisibility. Celine's voice is high and clear as she continues. "Many of you know my father, Lord Malneth, by reputation. He prides himself on managing the best information network in Floating City. I am his daughter, and I think that he could use men like you. We have a bond. Your people and mine. You require a place where you can belong, and we have created such a place. We, all of us, share a secret."

"But before we may continue, you must return to your human form. And you must lay aside your arms. Do you trust us enough to so this?"

Lorbius, his thick muscled arm still holding the body of S'bat above the heads of the crowd, lowers the priest to the ground. Then, with the creak of bone and the pop of muscle and cartilage he begins to shrink. To his credit, Lord Lorbius does not cry out during his transformation back to human form.

First one, then the next of the Cats and Rats, lay down their weapons. And the air is soon filled with grunts of pain and cries of stifled agony. Celine dismisses the spell of Web on the second floor, and the Lycanthropes surrounding Sly lay their rapiers down on the floor around him before retreating to dark corners to undergo their transformations to human form in relative private.

The spell of Command comes to a quick end, and Jaeden is free to move.

Lorbius draws a wand from a pocket in his vest and begins walking the courtyard, delivering healing magic. (It's a wand of CMW with 50 charges, so everyone may consider themselves at full hitpoints. Unless you don't want to accept healing from him. Your choice.)

The spell of Invisibility also, very quickly runs its course, and Savin appears, towering over the Courtyard. In his hand is the Amulet. The Children of Chaos it is know as the Amulet of Seribond, the Chaos Bane. To the Noble Lycanthrope Houses, it is the Bane of Tosden. What is it's function? What magic did it work upon Lord Tarleth? What role does it play in the quest to slay and resurrect the Avatar of Chaos?

Mysteries. More mysteries. But the artifact is recovered. Time to move on. Men mill about in the Courtyard, checking the dead and injured. Few are actually slain. Preparations are made to move out, leave the Lair behind and return to Gold Level in force.

Savin has the Amulet. And yet, (how to explain this one?) the Children of Chaos remain.

Savin 
Wednesday October 26th, 2005 10:30:20 PM

Savin sees the tension reduce and he becomes visible. He smiles as the Lord Lubrius starts healing the others and gratefully accepts healing himself.

He looks at the amulet and walks over to the Lady Celine. "My Lady, You call this The Bane of Tosden. What do you know if it? Who was Tosden? We know it as something else. Something powerful. I am curious to know your family history."

Jaeden Ohm and his faithful Horse Dalek 
Thursday October 27th, 2005 1:40:15 AM

Finally free of the magical hold Jaeden thunders to the gated opening, ready to tear off some wereheads. With his teeth if need be.

With a mix of relief and dismay the warrior notices there are no more rats, and no more cats. Frustration at the lack of targets wars with a sense of compassion. The enemies having converted to human form makes it all the more difficult to find a way to vent his pent up aggression.

The tip of a five and a half foot blade lowers to the ground.

Dalek steps forward and pushes his nose into Jaedens armored shoulder.

With nothing to swing his sword at Jaeden realizes that his face is still covered in dog spit. That the dog in question is a magical one does make it enchanted spit, but that fact doesn't make it any less disgusting.

Jaeden goes to wipe the offending substance from his skin but realizes that armor plates are not the best thing to clean up with... ah well, canine saliva is clean... isn't it?

It is with great appreciation that welcomes the healing attention of Lord Lorbius.

"Dalek could use a little loving as well my Lord." He comments to the Gold Level Noble as the manbear dispense cures.

The Children's lack of departure is of little concern, or even of notice for that matter, to Jaeden Ohm. The reality of his destiny still not fully in grasp.

The warrior waits, eyes open and muscles relaxed but ready to go.

Sly Foxx and Luke 
Thursday October 27th, 2005 8:34:36 AM

Sly and Luke stands still because they were told to stop.

Selena 
Thursday October 27th, 2005 10:41:00 AM

Selena slips she lions and dagger away and stays where she is but remains invisable


Niobe (sub Jason) 
Thursday October 27th, 2005 11:41:39 AM

Niobe pulls back fully into the darkness. She keeps one hand against the nearby wall to help orient herself in the blackness. More calls for a cessation of the combat reach her ears, followed by sounds of popping bones and muffled screams.

Theres a few things that could mean...

To be safe, the rogue stays hidden in the relative safety of the darness created by her enchanted arrow.

effects
Darkness, time left: about 9 min. from the end of combat.

Peerimus (AC 24 HP 93/93) and Yorrick (AC 20 HP 82/82)  d20+13=23 d20+6=21 d20+5=14
Thursday October 27th, 2005 3:55:14 PM

Peerimus is still wary of the rogues, but things do seem to be settling down. The healing from the wand Loribus carries is welcomed indeed, Especially for Yorrick who fared much worse then he. Peerimus directs Yorrick to move out of the relatively close quarters of the lair and Peerimus, who remains in Bear form, takes up a position in the entrance. Sitting down onto his back haunches.

Many of his spells are soon gone, including the flame and the spell of growth, which is why he moved Yorrick out. Peerimus still had some protection from blades while his friend did not.

The group now appeared to have the totem, this bane, and soon they would hear the chaos tolls, but it would likely not happen immediately. It seemed to Peerimus that the crones always liked the 'eternal champions' to tidy up some loose ends before whisking them away. There were a great many of those ends laying about here at that. Peerimus keeps his eyes and ears alert for signs of trouble.
[Spot 23 Listen 21 Sense Motive 14]

Level 1:
*Pass w/o a Trace, *Longstrider, CLW, *Produce Flame x2, Jump

Level 2:
Reduce Animal, **Barkskin x2, *Cats Grace, Restoration Lesser

Level 3:
*CMW, *Greater Magic Fang, Stone Shape, *Spike Growth

Level 4:
Anti Plant Shell, *Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
*Animal Growth, *Wall of Fire, *Stone Skin

Active Spells Peerimus:
Greater Magic Fang duration 10 hours
Pass without a Trace 20 hours
Longstrider +10 speed 20 hours
Barkskin 82.0 minutes +4 AC
Stoneskin 87.3 minutes 10DR/adamantine 13HP

Active Spells Yorrick:
Greater Magic Fang duration 10 hours

Al I took 10 minutes off spell durations


Where Are You Going? (DM/Al)  d4+2=6
Thursday October 27th, 2005 10:08:34 PM

"Our family history?" Lady Celine smiles at Savin as he shrinks back down to normal size. "We of the blood of House Stizein learn that our ancestors first came to the Floating City as wandering merchants. This was before the year 400A4, before the city sank and became fixed in the spot it is today."

"But," her smile widens and she points at the Amulet, "If you are inquiring about that, then I would guess that what you really want is a history of House Ursidae. It is from an artifact from their vaults, after all. Or, my father may know something about it. There is little that escapes his attention."

Lord Lorbius is busy directing the men of the Cat and Mouse gang as they gather together what belongings they might need. He continues his rounds with the healing wand, bringing each man, woman, and animal to the strength they will need to make the trip up to Gold Level.

"Foolish. It was foolish." The voice is from Lord Tarleth. Approaching from behind. He now wears a cloak to cover his nakedness. He looks much better for the healing from the wand. But dark circles still line his eyes. "I only wished to see what could possibly be dubbed a 'Bane' to the Noble House of Ursidae. When Bael left the Vault before me ... I put it on." Tarleth squeezes his eyes shut, but whether to close away the images or to see them better is unclear. "You can't imagine the feeling. So many sensations. So many emotions, philosophies, knowing, feeling, changing everything at once. It was burning me with a chaotic mix of everything at one and I thought it would tear my soul apart. I felt I screamed. But I must not have. Because when I opened my eyes, I was alone. And I had changed. Within the vault of another of the Noble Houses, I had changed. I ... I tried to change back. I couldn't. I tried to remove the Bane. And my hands would not rise to remove it."

Tarleth looks about at the Children of Chaos. "I don't know whether you know how we are raised to regard The Change. I panicked. I called an Invisibility spell and I ran. For weeks, I hid and ran, stealing food, trying to will the change, trying to remove the Bane. I fled to Trash Level, hoping to possibly flee the City through one of the Locks. That is when S'bat found me."

The rest of the Children of Chaos remain watchful and wary. Lady Silverhand remains invisible for two minutes, and then the spell conferred by her ring ends and she reappears. Niobe also appears as her sphere of darkness vanishes. Peerimus senses nothing amiss about the situation.

The rogues are surprisingly mobile. Or, perhaps unsurprisingly, as this is, after all, a rogue's lair. They are packed and ready to go in just under 20 minutes. Lorbius forms the rogues into two columns of paired men, and they all stand ready for departure.

"We should make Gold Level before nightfall," Lorbius rumbles. And then he eyes the Children of Chaos. The question on his mind is plain. He strides to Peerimus, placing an affectionate hand upon Yorrick's shoulder.

"Where are you off too now?" he asks. "If you wish, we can guide you to the Docks. There is also a Teleport pad to Plateau City on Gold Level. Or, if you wish, please accept the hospitality of the noble houses of Floating City. Spend the night and get a fresh start in the morning."

Lorbius smiles as he awaits a reply, unaware of the silence that he does not hear. For there is no tolling of the Chaos Bell. There is no feeling from the tattoos. Savin stands with the Amulet in his hand, it's leather cord in need of mending. That is all. The silence is deafening.

"Why are we still here?!?" It is Niobe. "WHY?!? Why are we here in the first place? This land isn't ours. And we didn't come here of our own choice. SEND US BACK!" She cries out and shakes the silver dagger in the air. "It's these things. It's these things." Niobe rubs at the tattoo on her hand, desperately trying to wipe it away. And then, with an anguished cry, she hacks into her own hand with the silver dagger. Tendon and muscle peels away to reveal white bone beneath. Niobe raises the dagger to strike again at her own flesh.

Jaeden Ohm  d20+17=21
Thursday October 27th, 2005 11:13:55 PM

Niobe no! Jaeden shouts as he charges towards the rogue at full speed. For an instant he is surprised that his body responds...

He dives at Niobe, trying to stop the dagger from doing any more damage.

rolls and actions
Charge Niobe
Grapple Niobe (MAB 19 +2 charge -4 nonprof): hit ac 21

Sly and Luke 
Friday October 28th, 2005 7:25:59 AM

Sly eyes his enermy tell them, "Well Boys! Let's go downstairs and meet the rest of the gang."

Sly will enter the court yard with the archers, Sly will whistle for Luke first, he will also look around for Niobe, "Oh! No!" he tells himself, Sly will run to Niobe's side, He'll try to stop her, by grabing her wrist (the one with the knife), and talk to her in Elvish.

OOC: I hope to do this in one or two rounds.

Luke hear his master whistle, leaves Jaeden and runs yo Sly.

Peerimus and Yorrick 
Friday October 28th, 2005 8:58:12 AM

Peerimus mind walks in itself for a moment or two as Loribus moves about and it is evident no further conflict is forthcoming. Yorrick senses it as well and Peerimus feeds off the bear's ease and allows himself to become more distracted.
Loribus is an Ursine Lycanthrope and could bestwo that blessing on me, but at what cost. I would no longer be a blessed son, but I feel my soul would finally be complete. Would it be worth turning away from the way, from Yorrick, from my true self? Am I just deluding myself? Loribus claps Yorrick and addresses him, breaking him from contemplation.

"Where to now? A fine question sir, though" and speaking more loudly now "I believe I know why we have not left my friends. The Crones, the bell and maybe the entire wold waits on us to deliver Ebyron. Reform, Sleep or Death were the choices laid out before us this morning by Queen Maab. We also know the Shields were given the smae choice. I think we should return to the Giggling Ghost. It will determine whether we are to confront the avatar together or if we travel seperate paths."

Niobe begins to wig and the druid's eyes narrow. Not good Jaeden moves in and he turns to Selena. "Now? Now we confront a portion of the natural order, an avatar of Ebyron."

Peerimus begins to move with Loribus, "we can go with you to the level above, but need to stop at the Giggling Ghost. If the Shields are not there or have dealt with thier own avatar then we can with you to Gold Level if you wish."



Selena 
Friday October 28th, 2005 12:26:36 PM

Selena walks over and grabs some healing, as te healing washes the pain away she says " thanks friend" " turning to the party " Now what do we do
i am lost as to what is going on "

Firn'gaer 
Friday October 28th, 2005 8:32:22 PM

Anger and frustration fill the gnomes head. Firn'gaer furious for the lack of action be his companions.

Might have been one of YOUR boys by your inactivity He thinks to himself as Sly speaks.

Selfish, reckless, a danger to everyone. He says to Rufus.

It is a wonder that any of them have survived this long.

It is...

How're going to take this?

An earful is what they'll get when we've move to safer location. A damn loud earful.


Or...he thinks...he'll just have to look after himself and not rely on the others to watch his back.

Then the scene unfolds before him. He watches as the young rogue mutilates her hand. He understands her frustration. Whisked around the Wold never able to go home. Never to return until the mystery that he bares is completely revealed.

Still she did so little during the battle. Does she think that will free her. If she is the only one left. Sly, too, and his dog. Sitting by while we nearly meet Gargul. I don't know what could be in their heads, but... He pauses mid-thought. I'll have to be that much more mindful of their actions. I will not end from their actions or lack.

Sly and Luke 
Saturday October 29th, 2005 8:03:45 AM

Sly holds Niobe in his arms until she stop trying to cut her self, Sly Still speaking in elvish, "Try to listen to me. I'm you friend, I'm here to help you, You have saved me when I needed help and now I'm here to help you return to your wold!"
Sly put a finger under her chin, lifting her face and will look strait into her eyes.
"Remember in Ice Vain? When I took the vow of a Bladesinger? Remember the spirit of a red head Elf? Well! That was my sister! I will call upon her now, and she'll take you to the Eternal City of Light, the Capitol of All Elves and Half Elves. There you will heal and when your ready to go back to you wold. The Elves will take you any where in the Wold you want to go.
I cannot take you I have unfinish business here, But you'll be in very good hands. Good by my Sister in Arms."

Sly kisses Niobe on the forhead, goes into his little pouch and takes out the head band with his Sisters Red hair lock still inside the headband. Sly start chanting, with one knee on the ground, holding up the headband.

Then the wind slowly picks up...


Abandoned In A Foreign Land?


Exits (DM/Al) 
Saturday October 29th, 2005 1:52:00 PM

Jaeden and Sly are quickest to react to Niobe's desperate act of self mutilation. Niobe does little to oppose either warrior, as Jaeden takes her in a firm grip, and Sly takes her knife hand his, staying further blows.

The Courtyard is filled with men, and reaction to Niobe's act ripples from east to west like wind across a field of grass. The nobles from above and the rogues from below, watch, both equal in the face of the mystic forces that unfold before them.

The silver dagger clatters to the ground. Nerveless and weak, Niobe's wounded hand gropes to pull Jaeden's arm to her as though drawing in a blanket for warmth. "Sly? Sly?" Niobe calls out as though unseeing. "I want to go home." Blood flows down Niobe's hand, spilling down onto Jaeden's armored forearm. Curiously enough, the tattoo remains unstained, and still plainly visible as the blood seems to flow around it.

Sly speaks softly to Niobe in the language of their shared heritage. Then he raises up a band of cloth. The Courtyard is still. The stillness draws from one moment to the next moment to the next. And, when at last it appears to all, that nothing at all will happen, a faint voice comes to Sly Foxx, a voice that only he can hear.

"Sly? Sly, is that you?" It is the voice of is sister, Ruby. "I heard your call. But I can't see you. You must be very far away. The Crones are caring for me. But even with their power, I cannot see you. This is very difficult for them. Even on the Elven Road. I am healing, Sly. My body ... Oh. Is that Niobe? That's why you called. I'll take her, Sly. I think I can take her back with me to the Gateway Downs. I think I ... Sly? Sly? sly? ... "

The voice fades into the distance, and as it goes, Niobe's body begins to change. Jaeden feels her weight lift, and within his arms, the half-elven woman becomes white, light and insubstantial. As the spirits of Sly and Jason's parents had lifted from the Quadroprenolepis in the Great Hall of the gnomish Archmage, so too here, does Niobe's form lift up into the air. She thins, lengthens and spirals as smoke pulled gently through a hole. And then Niobe is gone, leaving Sly to explain to all, just what had happened.

Lady Celine is the first to recover from the scene. "I ... If you have lost one of your number, then I am sorry for your loss," she begins. "If you would like to stop at the Giggling Ghost, I can accompany you there while Tarleth and Lord Lorbius continue on to Gold Level with these men. You have provided immeasurable service to both our House and to Floating City, and it is the least that I can do. You will always be welcome within the compound of House Stizein."

As Firn'gaer confers silently with his familiar about the battle that had occurred, Lady Silverhand raises the question of the hour. What now? The Amulet of Seribond, the Chaos Bane is in Savin's possession. And they are still here.

=============================================

Trash Level is as quiet going out as it had been coming in. This time, with no fear of ambush, and with the rogues as guides, the way out is much quicker. The large troop soon emerges from the Underramp into the fresh air of Fence Level. With the clasping of hands, and the profuse gratitude of House Ursidae, Lorbius makes his departure. Tarleth and the contingent of rogues follow around the girth of the Central Pillar.

Celine leads the way through streets of Fence Level to the Giggling Ghost. "You speak of many things of legend and fairy tales, Peerimus," she says, "as though they were real. The Crones, Ebyron and Maab." She shakes her head as though unable to decide what to make of it.

The trip back to the Giggling Ghost is largely uneventful. At one point a tiger stalks out of a cross alley, but a look from Celine sends it leaping back into the shadows.

"Lady Celine!" Happy wipes his hands on a large white cloth as the group enters through the broken door of the inn. "So glad to see you back." The common room of the Giggling Ghost is much more organized than it had been when the group left early this morning. There is no sign of the Crimson Shields.

"Let me see. Peerimus. Yorrick. Sly. Luke. Firn'gaer. Savin. Er ... " The large bald innkeeper pauses a moment at the absence of the dwarf, and the puzzle of how a dark haired half-elf could become a blonde human. " ... Niobe?"

"What can I do for you?"

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

The time is now around 2 pm in the afternoon. I will tell you that the next DM post will advance time to tomorrow morning. That means you have all of this afternoon and all of this evening to RP whatever you wish. The streets may still contain dangers. There are certainly no shops open. Nor, I suspect, would there be any other people out and about.

I know that Firn'gaer is anxious to scribe some scrolls into his spellbook and set about various permanent spells. Keep in mind, that the time spent scribing will possibly cut into the time available to you to prepare spells. I say this not with the certainty that there will be a battle tomorrow, but with the warning that this is a generally unsafe environment, and that undertaking delicate activities such as scribing in such places have their inherent risks. As a player, it is up to you to decide whether the risk is worth the gain. Therein comes the fun of it. ^_^


Sly Foxx and Luke 
Saturday October 29th, 2005 7:59:47 PM

Sly and Luke enter the Giggling Ghost, Smiles at Happy "It's good to see you Happy! Ilsidur Tranported in spirt, to where only He knows. But I do have his body in a rag doll form in my Magic chest. As for Niobe, Well she was hurt very badly, So I called upon My sister Ruby to take Niobe to the capitol city of all elves, My Sister was with the Crones. Niobe has lost a lot of blood, She is now with my sister Rube and the Crones, they will take her to Gateway Downs. Well now tell me do you have something light to eat, like a stew or a broth? Both Luke and I are hungry! Oh! yes and a bottle of elven wine, Please. We'll be sitting over there." Sly points to an empty table.
Sly sits at the empty table, then look at Luke?? The dog has a silver dagger in his mouth. "Luke! Where did you get that?"

Luke answers "Niobe drop knife"

"Oh! Boy!" said Sly looking around the Room for Jaeden, Sly will motion for Jaeden to come to his table. "Jaeden! Preemus! Every body! Come sit down and rest." Sly will get his magic book ot of his back pack and at the first chance He'll study and replenish his spell.

Firn'gaer 
Saturday October 29th, 2005 9:21:57 PM

Firn'gaer haggered and tired from the last few days, well the last few months actually, is glad to be back at the Giggling Ghost. He genuinely is glad to see a place free of plants, cats, rats (Rufus' company excluded) and other things looking to add gnome to its list of edible objects. He is also looking forward to some quiet time where he can begin on the arcane tasks he's had on a list since they arrive.

Given the recent activities, the gnome wizard decides that he's just going to relax for a couple of days. No scrolls, no research, no nothing. He and Rufus are going to relax in the what's left of the Floating City, stay here, and drink alcoholic beverages until the Chaos Bell rings. Then he no longer has to look on this legendary place that has fallen so far short of any expectations he had from his youth.

"Some dreams are best left as such, dreams." He says thinking about it.

With a mug in had and a cask at the ready, Firn'gaer and Rufus sit and drink speaking of the old days when life was good. Warm hearth, warm meals and an ever full mug was every thing one desired in life.

Prepared Spells Left
0 -- detect magic, flare, light, touch of fatigue

1 -- alarm, magic missile, ray of enfeeblement

2 -- knock, mirror image, scorching ray, web

3 -- dispel magic, empowered magic missile x2, slow x2

4 -- black tentacles x2, dimension door

5 --

* -- Spells Cast

Savin 
Saturday October 29th, 2005 11:42:49 PM

Savin looks up in shock to see Niobe fading away. He sprints over to her location and calls out her name. "Niobe! Where are you going." Savin always had a special place in his heart for the rogue.

He sighs when only silence answers him and quickly turns away. He trots over and picks up his staff and heads back to stand next to the Lady Celine. "I want more information about this." he exclaims holding up the artifact. "Why did it affect your brother so strongly? What does it do? Your histories must say something about it." Frustration over the loss of his friend is clearly evident in his voice.

Once they get back to the Giggling Ghost and Luke deposits the blade, Savin will walk over and pick it up. "I will hold on to this for her." He sticks the silver weapon in his belt."

Sly Foxx and Luke 
Sunday October 30th, 2005 5:58:51 AM

Sly Looks up from his book, to see Savin pick up Niobe's knife. "Please sit next to me here, Brother Savin and I'll tell you where she went, also who she is with. Then you'll fell better knowing that she is safe."

Sly closes his book, and tell Savin what he want to know, that's what Bladesingers do. They come to the aid of Elves ans Halfelves when they are in trouble. then Sly tells Savin his calling on his Sister Ruby, She Help Niobe through the portal that the crones open.
"Not to worry Niobe is in Gateway Down witn the Crones and my Sister, and I bet you a gold coin that she's happy that you have her silver knife. So rest easy my friend, we may yet see her again, it depents of course how badly she was hurt."

Luke noses Savin hand, wanting a pat on the head. "i pick up knife for you."

Peerimus and Yorrick 
Sunday October 30th, 2005 4:55:27 PM

Peerimus looks at the Lady Celine, "We walk in legends Celine, my personal knowledge in such areas is limited, I only know they are as real as you. We too, may be considered legends some day, a thing of myth and make believe told by old men by the fire, but here and now we are real."
Peerimus looks at his companions as they move towards the Ghost, the last encounter, another escape from death by more luck then plan or skill. Thier luck will not hold, the group needs better cohesion, better tactics and most important someone to look to as a leader both on and off the field. But who, while he believes himself to be a good advisor, the druid does not see himself as a leader and apparently no one else sees themselves in such a role as well. Sir Thomas, Ilsidur and athe great minotaur Shiraz, they were the foundations of the group , the leaders in and out of combat. Now they are gone and the group flounders, but what to do about it? Peerimus does not know.

The Giggling Ghost seems a welcome respit from the past few weeks, the Ice Vein, this city, but thier is still a task left undone. The judgement of Ebyron. Peerimus knows where his heart lies, Ebyron has split himself into avatars, those beings are bt a fragment of his being and it goes that they will not be copies but representations of the beings as a whole. Perhaps personality fragments, sides of the complex mechinism that makes up all sentience of life. It is that being Peerimus will jugde.

At the Ghost Peerimus will track down as much food and drink as he is able. In answer to Happy the druid offers, "Niobe is safe but departed from us." The druid then tries to wrangle in the group before it fractures.

"Friends, we still have the avatar of Ebyron to confront somewhere within this place. I suggest an afternoon of leisure to put our minds at ease and a good nights rest to refresh our souls. We should not leave the task given to us for any longer than that."

Peerimus will then take his own advise and try to stoke up a good fire, using a Produce Flame spell if necessary and with Yorrick curling up with a full belly beside the flames he will lose himself in the dance of yellows, reds and oranges found in crackling hearth until it grows supper or someone joins him.

Savin 
Sunday October 30th, 2005 5:24:11 PM

Savin seems pensive as he listens to Peerimus's words. He almost seems to be reading his mind when he stands up and says, "We need to coordinate our efforts better. We got lucky in this last battle that no one died. Even still we lost Niobe.

The Children have changed lately. We have lost old friends from the struggle and gained new ones. As the battles become more intense and the situations more dire, we need to fight more as a team and less as individuals.

We need a leader. At least someone to lead us into battle if not in everyday life. Someone to balance our strengths and shorten our weaknessess. To help balance spell, sword and fist. I nominate Firn'gaer. Though he hasn't been with us as long as others, his bravery has been proven in battle. He understands physical combat and the magical arts. What say you? Do you agree? Firn'gaer are you willing to take up the challenge. Leadership can be a thankless task."

Sly and Luke 
Sunday October 30th, 2005 8:26:57 PM

"I agree With you Savin, we need a leader! Firm-gare is a good wizard and will be able to watch our backs too.
I also want all of you to conseder Savin, he's been in this group for some time now and a proven fighter.
I also see Peerimus as a leader, Quick to size up a battle, them go into a planed fight.

That is three men to consider, Let's sleep on it and talk some more over breackfast.

Jaeden 
Monday October 31st, 2005 12:54:14 AM

Sly's original call isn't heard by Jaeden, the warrior being too preoccupied unloading gear and seeing to Dalek. By the time he finishes and joins the others Savin is bringing up the question of leadership.

"Makes sense." He agrees. "Only way to survive in the heat of things is to be working together. We're I to vote on it I'd choose Peerimus. From what little I've seen of the children he seems to be the stable center. Plus, if the last battle was any indication both Savin and Firgaer are likely to be off out of range. Can't be much of a leader from there. If I knew you each better I'd volunteer myself. But I don't so..."

Jaeden shrugs and looks around.

"You know... a leader is not the only important part of a group working well together. Perhaps even more important is for each member to understand their own role. Who takes the front line? Who watches the rear? Who scouts? Of course these are simplistic examples, but they illustrate the point."

Jaeden looks around for a moment, as if trying to decide something. Again he shrugs.

"As far as I can tell the main problem we had this last battle was that we didn't have a plan of attack. Our scout became a solo front line and found himself in a trap. The main group had no intel and thus walked straight into another trap."

"Add to this the fact that these guys were just plain tough..." He looks at the Firngaer. "How many enemies have you come up against where such a high percentage of them will survive one of your blasts? I'm guessing not many. Both Niobe and Selena were for all practical purpose unable to damage these creatures at all. We basically had little offensive magic, no healing magic, and little ability to damage these guys."

He looks around to gauge the reception of his comments.

Firn'gaer 
Monday October 31st, 2005 8:27:21 AM

"I'm flattered by my nomination, but I really know very little about military tactics. I think that my intelligence in addition to my spell choices might make it seem that at times I have a mind for tactics. I really don't." He says at Sly and Savin's indication of Firn'gaer to be leader.

"Peerimus even though he is the center, is not a good choice for tactical leader. His animal forms prevent him from communicating with any save Yorrick." He says.

"Jaeden, I don't know how you figured I was cut off considering my current health. They were all conciderably skilled in the rogue arts. That makes evocations less effective. I understand you are not familiar with our history, but I assure you there are MANY things that we've faced that magic was ineffective against. That is why I chose to enter in the form I did. And yes they were very tough. Even the bulette form was hard pressed to damage them." He says to the new fighter.

"As far as moving off, I made the best scout since my make magic, with assistance from Master Peerimus, made me completely undetectable."

"I will say this. Some of you are familiar with spells I prefer to use in battle. I lean away from area evocations. They tend to be too much of an indiscriminate destroyer for my liking. I do however like to delay and hinder opponents as to allow the actual fighters to handle them with the advantage I try to give. It didn't happen this way back there. They had such numbers that I felt the durability and size of the bulette would draw off opponents while keeping me safe behind its armored plates. For the most part it did. Two blades got through and the dark magic was all I felt, but as you said they were tough and it hurt me. I do think that my presence saved Master Peerimus and Yorrick from certain death. What we did lack was the remaining half of our little troop who seemed content to run around elsewhere. Since I could only see the courtyard, I will appologize if there were significant numbers outside the yard. I could only see the bears and Loribus."

"As for leader, I will take the mantle if I must. I would say we all decide rolls in combat at least for the first seconds of combat. So I would have everyone think of what roll they would be comfortable with based on their abilities and when next we discuss this we can offer that and then battle plans can be formed."

In all the talk of leadership, Firn'gaer forgot what Peerimus had even said.

Another fight, and so soon.

"Were it not for what I suspect, I would say leave the avatar. Since I feel somewhat responsible for his awakening..." Damn song! "I would say", He says pulling the acorns from his pocket, "Sleep would be the most acceptable course. I've no stomache for fighting this day and leaving his loose is what put us in this position in the first place. Put the Wold the way it was."

Jaeden 
Monday October 31st, 2005 11:20:03 AM

"In defense of those outside of the courtyard, there was little they could do. From what I could tell they were unable to damage the were-beasts in a way even approaching significant. Niobe, I believe, was able to take three of them out of the conflict.

As Firngaer brings the conversation back around to Peerimus' chosen topic Jaeden frowns and withdraws his own acorns.

"I admit I'm at a loss as to what to do with these. Can anyone give me the details of this?"

Sly and Luke 
Monday October 31st, 2005 1:06:55 PM

Sly listens carefuly as to what the others are saying,weighting every word they say, Then Sly after a sip of wine chims in...
"Your right, Jaeden would makke a fine leader, BUT he does not knows us as what each of us can do, he is trying to learn about us. I don't even know if he has any leadership quality.
It's True that preemus changed into bear form cannot give orders except Yurrick. That could work both ways good and bad, but don't discount him. Now we come to Savin... He has the heart of a lion and more courage than we all hope to have. Also a trained mind to sence danger around him.
We are having a long list of potental Leaders. All very good men with a heart for the group, I wonder what would the Crons have to say or if they could choose! Who??"

Sly smiles as he sips his wine.

Peerimus and Yorrick 
Monday October 31st, 2005 3:20:42 PM

The druid strokes the back of a napping Yorrick as the talk banters about on leadership of the group. "I have been giving my personal tactics some thought and one thing this past battle proved is I must adapt them. Without Ilsidur, I do not believe we have the luxury of me shifting to another front line fighter. I will be adapting my spells and Yorrick here will become a good friend of yours Jaeden."

"I am flattered Savin and it seems Firngaer does not wish the role I will take it if all agree."

Sly and Luke 
Monday October 31st, 2005 6:43:45 PM

The Blade-singer smiles, raising his glass of wine toward Preemus, with a loud voice (so all can hear. "I Agree".

Luke who chuing on a soup bone, answers "Me Two!"

Problems Making It Through (DM/Al) 
Monday October 31st, 2005 9:31:36 PM

The noble lady embraces the innkeeper, accepting the welcome as from a old friend.

"Things went very well. Thank you, Happy," she replies. "I believe that my father will be very pleased. Hopefully relations between Stizein and Ursidae will now thaw." There is a look between the two that speaks of a mutual knowledge of the situation.

Happy nods, "I wish the best for both you and Lord Lorbius. Hopefully things will change for the better now." Celine returns a look of gratitude.

"I will leave you now," the noble lady announces. "You are welcome at the compound of House Stizein. Should you need anything further, do not hesitate to call."

"Savin, I am sorry that I do not know more about your amulet. Perhaps my father would know more than I. Lorbius may also have more to tell you. It was, after all, from the vaults of House Ursidae. Happy, if there are to be any charges for food or services to these people, please forward them to House Stizein."

Then, with a few short words of arcane power, Lady Celine is gone, leaving nothing behind but a gentle breeze.

========================================

Though the inn is clean there are very few places to comfortably sit. The only serviceable table is the one that had been cut yesterday to fit level against the tilt of the floor. It is around this table, that the group gathers. Talk runs to the most recent battle, and the serious matter of survival. The only one to remain silent, doing no more than to watch the others, is the newest member. The one who has introduced herself as nothing more than Lady Silverhand.

Happy brings out some simple fare for the returning group of adventurers. It appears that it is all that is left. It is plain that food and water is in very tight supply. The one thing there seems plenty of, oddly enough, is wine.

Happy senses the mood, and provides what refreshment he has, but otherwise steers clear, respecting the privacy of the group.

========================================

Darkness closes in on the discussion. Night falls. Each member of the group retires to various parts of the Inn.

With sleep, the dreams come. Has there been a night since the Secure Shelter back in the land of Ice Vein that has been free of the Dreams? This time, in the dreaming, there is darkness. Darkness darker than dream. There is the sense that each of you is there with all of the others, there in the dark. You feel the link with each other in much the same way that a battle wounded warrior feels the ghost presence of a lost arm.

A sound rises from the darkness. The soft rhythmic lap of water against stone.

Then, as from far far away. Reaching. Straining. A Sending.

... sion ... find ...
... bane ... bind ...
... circle knows ... way ...


"Justice?" A voice breaks through the Sending. A voice familiar to both Jaeden and Selena. "Wisdom? That you? I'm lonely. I've found some people. But they won't talk to me. I know I shou ... "

The voice is overridden by the low strains of a panpipe. The distant melody comes from below the voice, almost as though in stealth. Clear and hypnotic, the music rises, growing louder, nearing, drawing closer.

And then that too is gone, leaving peaceful dreamless sleep.

========================================

The next morning is overcast, or so it seems from the magic on the ceiling of the Level, the magic that reflects the sky outside.

After the completion of morning rituals, Happy approaches the group with a look of hesitation on his face.

"I ... guests are guests, and I normally don't impose upon them for such things. But ... I was wondering if you might spend the morning by doing me a little favor. I have to make a trip to the docks. We're low on water. And we've several casks of ... well, human waste that need disposal. There are also ... " the big man shakes his head sadly, " ... the bodies of ten children in the closed room yonder. I don't think we've much choice but to send their poor selves out to the Lake for keeping."

"Will you help me?"

Decisions. Mysteries. New companions of which little has yet been said. A new day has dawned.

=== OOC === OOC === OOC === OOC === OOC === OOC === OOC ===

Spellcasters, please place a list of the new days spells in your next post.

Also, some nice role-playing. Good work guys.


Sly and Luke 
Tuesday November 1st, 2005 5:14:01 AM

Sly awakens in a sweat, Remembering part of the dream, he wonders if it's a two part dream or just the Crones?.

He washes, dresses and goes down to be with the others, Now that they have a leader, he feel much better.

When Happy ask for their help, Sly will put a hand on Happy's shoulder answering him, "Happy , I'll be happy to help you in any way I can, But would you do me a favor in return? Would you ask Lady celine or Lord Lorbrise for an little meeting with them? I have a question about a certain Elf in prison!" Sly smiles at the Inn Keeper.

Luke follows Sly.

Sly Spells
Lvl 0 -Detect Magic - Flare - Read Magic - Mage Hand.

Lvl 1 -True Strike - Magic Misselsx2 - Scorkng Grasp.

Lvl 2- Flaming Spearx2 - Bull's Strenth.

Lvl 3- Dispell Magic - Lighting Bolts.

Savin "Yeah its long but please read." 
Tuesday November 1st, 2005 8:05:13 AM

Evening before,

Savin looks at Sly and smiles, "I would make a horrible leader. No, my style of fighting calls for quick mobility. I dart all over the place. Standing in one place barking orders isn't for me."

The dark haired monk looks at Peerimus and sighs, "If you wish this role of leadership and everyone else agrees, then it will fall to you. In honesty, you wouldn't be my first choice." Savin realizes he might have been offensive and quickly backpedals. "Ahhhh I mean, you and Yorrick seem to be some of our front line fighters. It is difficult for a leader to direct battles when he is on the front line. Will you be willing to send Yorrick in front, while you stay behind? This is why I called for Firn'gaer in the first place. He can view the battle from a few steps back and direct the action to our advantage. Not to mention help out a beleagured companion with a few well aimed spells.

I do believe we need to coordinate our strengths better. To have some prearranged plans or tactics in place as we go into battle.
We are short on front line fighters. Jaeden is a welcome addition but only he and Sly seem to be frontline types. And Sly isn't strickly a fighter.

When our mage decides to turn into a bulette and our only healer has to turn into a bear, we are not as efficent as we need to be. Lets look at our strengths.

I am a monk. My strengths are speed, flexibility and I can hit with speed and power. If I have time to activate some of my magic items, then I become much more effective."

He looks at Jaeden and smiles, "I knew I was rushing in and springing a trap. I just felt that I was the best to handle it. I might have miss calulated slightly but it all worked out.

Jaeden is a fighter, strong in sword and shield. Any other skills we need to know about?"

Savin looks at Peerimus and Firn'gaer, "You are spell users. Peerimus, you are our only healer now. Either we invest in some magic as a group or we need to keep you out of the main fighting.

Firn'gaer you are also are a spell user. What spells do you specialize in? Do you have anything that will help the group like haste?"

The monk turns his eyes on Sly and goes on. You might become a frontline fighter out of necessitity. Our party seems to be a little light in that department. Can we do anything to help you here? Better armor?"

He finally turns his attentions to Selena, "You have just joined us. What are you skills? How can you best fit in?

The next morning:

Savin wakes remembering his strange dream. He pulls out the artifact and looks at it wondering if it could be the author of the dreams, or was it the crones.

During breakfast, he will ask, Did anyone have strange dreams last night. I saw darkness but knew you all were close by. I heard voices struggling to be heard. Almost ghost like. Made me wonder if someone was trying to contact us."

When Happy makes his request, Savin will look to the others wondering what they will say. He feels he has put himself forward to much lately and sits back and allows someone else a chance.

Firn'gaer  d20+7=16
Tuesday November 1st, 2005 10:45:56 AM

[Night before]
"I guess I'm a little confused as to what we're deciding. Are we looking for a tactical leader or a spokesman?" The gnome says. "Deciding tactics should be left to those trained in them. What is the issue is that we really know very little of what each brings to the table during hostile situations. I suggest that once we have time to talk about this in more detail, we decide how should be doing what during the first moments of a hostile situation. There's not much more to do than that." He says shrugging his shoulders.

"During the interm, I suggest that we use swarming tactics; concentrate on a smaller group at a time. If you good at taking advantage of a flanking situation then do so with the main line, but do not put yourself in a position to be isolated from help. I will use spells to hinder the opponents. I don't know whether Peerimus should change and take front of stay behind Yorrick and support. Initially, I'd say support then move in, but don't know. Jaeden, you have tactics training. What do you think?"

"When we have some downtime, I do have spells that I have been waiting to scribe, that will assist in combat. An example would be a spell that allows telepathic communication between the group. Another is a spell that most are familar with, Enlarge, but this effects multiple people. These take time to scribe and we've been on a constant rush since we arrived."

"Savin, I don't like haste. It's not a bad spell, but I prefer slow. It reduces the opponents ability to deal damage instead of giving a small boost to us. I do have it and it's part of my normal preparations. I've also boosted my prepared spells with some evocations that make a nice light show." He says with a slight smile.

[Next Morning]
Another dream referring to the task at hand. The interference...something quite powerful to hijack the Crones' dream...what though...

Firn'gaer comes down for breakfast. "Why is it I always get this feeling of dread just before the Chaos Bell rings." He says to the others.

"It felt like a Sending spell or something similar, but it seemed like it was hijacked by someone or something else. Doesn't give me warm and fuzzies thinking about it. If we get sometime I'm going to try and see if I can see our next destination on the Vision. It's probably a long-shot and my head will probably explode in the process...but I think I'll give it a shot."

[Int check - DC16]

Prepared Spells
0 -- dancing lights(r), detect magic *2, ghost sound(r), prestidigitation(r), read magic *2

1 -- elf sight, magic missile *2, mount, ray of enfeeblement *2

2 -- extended mage armor, extended shield, mirror image, see invisibility, scorching ray, web

3 -- dispel magic, empowered magic missile *2, fly, heighten daze, slow

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- empowered fireball, empowered lighning bolt, heighten slow

6 -- chain lighning, mage's lucubration

* -- Spells cast
(r) -- racial spells


Peerimus and Yorrick 
Tuesday November 1st, 2005 5:12:23 PM

OoC I went intot he way back machine and found Peerimus had a pair of 0 level Mending spells at the beginning of Trash Level.

[Night before] Peerimus will cast both Mending spells has to repair two of the larger objects that he can. Perhaps a pair of tables or water casks.

"Personally I felt we are talking about both. the compass by which the group would steer both in and out of combat." The druid gives Savin a feigned look of shock and adds with a wink, "No offense Savin, and yes that is exactly what I am thinking. I will be retaining human form and Yorrick will stand with Jaeden as our frontal power."

"I think it has been clearly demonstrated that as almost the sole source of healing to the party, I can not, nay we can not afford to have me as a front line fighter."

"we seem to al be thinking the same thing, arriving at a more coordinated effort in combat. With such a thought I propose the following as I think I have a good grasp upon our abilities."

Jaeden Yorrick and Sly are the frontline. Silverhand and Savin our our mobility for flanking or as combat dictates possibly engaging enemy spellcasters hand to hand. Firngaer provides cover fire, enemy harrassment and such. like his slow spell and tentacles spell we have all seen. His multiple enlarge sounds a welcome addition too. My role will be healer. and possible counter magic. Dispel, Actual counters and another thought I had was utilizing summoning more adn placing them to allow more flanking and spell caster harriers."

"The leader, whomever it is will have the additional job of reigning in natural impulse and modify this basic premise of combat to the situation. The first 6-18 seconds seem to have gotten us in the most trouble. The last encounter where everyone went invisible and there was virtually no communication was a nightmare. Jaeden and myself rushed to combat because we both felt Savin was in dire danger. We arrived in a deadly trap as Savin left the area." Peerimus gives Savin a warm smile, "I mean no injury it is the first example I could think of. If we understood better that you could so easily leave or were planning too, neither of us would have blundered into that. But I am carrying on."

"We should take these matters up after a nights rest. Sleep well my friends. Peerimus slides in against the big bear and drifts off.

[Morning]
Peerimus nods to Savin and the others, "Yes I too had the dream and I agree with Firngaer. It did seem as almost two seperate tasks fighting for our attenetion. I suspect the Crones and Maab. Did any recognize the voice which spoke of justice and wisdom, almost as if they were proper names?"

Happy interupts and Peerimus frowns deeply at what the owner has to say. "It is not that you ask or even the task Happy, yes of course we shall." For all the pomp and pride and selfless boasting, they simply left them to rot. Peerimus is clearly very angry, jaw clenched and eyes set of steel. "Gah!" is all he ends up uttering as a personal war mages against saying things he knows he should not.

Level 0:
Create Water Mending x2 Purify Food and Drink Read Magic Detect Magic
Level 1:
Endure Elements Faerie Fire Jump Longstrider Obscuring Mist Pass without Trace Produce Flame
Level 2:
Barkskin x2 Bears Strength Lesser Restoration Cats grace
Level 3:
CMW Greater Magic Fang Protection from Energy Nuetralize Poison Poison
Level 4:
Flame strike Freedom of Movement Dispel Magic x2
Level 5:
Animal Growth Stoneskin CCW
Level 6:
Mass CLW


Jaeden - last night 
Tuesday November 1st, 2005 7:49:45 PM

"I am comfortable at the front line," Jaeden adds to the discussion of abilities. "... as for other skills, well I am comfortable at the front line"

He gives a small laugh at his own joke.

"In all seriousness though, the bulk of my training and experience is in organized group combat. I know how to take orders from those calling the shots and I know how to give them to a squad under me."

"Peerimus your outline seems sound to me. Still however, it is rare that things work out perfectly. With Peerimus no focusing more on healing and support he should be well suited to the role."

Another smile.

Jaeden - morning 
Tuesday November 1st, 2005 7:52:22 PM

"Yes I also had the dream. And the voice asking of Justice and Wisdom did indeed sound familiar. I admit however that I can't seem to place the source of that familiarity."

At Happies request Jaeden wordlessly moves to help.

A Trip to the Docks (DM/Al) 
Tuesday November 1st, 2005 9:21:45 PM

"Thank you, Friends." Happy undoes an apron from around his waist and wipes his hands upon it. "Thank you." Placing a hand upon Sly Foxx's shoulder, he replies, "I'd be more than pleased to try and get word to Lord Lorbius or Lady Celine. But it may be faster if you made the trip to Gold Level yourself. I would think the damage on Gold Level would be as severe as it is here. They may not be available for the trip down here for a few days. But if you go up, then I'm sure they'd speak to you immediately." Happy goes out the front door and circles around to the rear of the building.

While he's gone, Firn'gaer brings the Vision of Noxnyx from his haversack. The scope of the display shows quite distinctly the forms of each member of the party. There is a very small bright spot on Sly Foxx that must be Ilsidur. And Savin also shows an added spot of deeply concentrated color that must represent the Amulet. That is all. There is nothing else. (You can specify attempts at other views, distances, etc. But if you don't specify, the general area of the party is all that you will get.)

Before long, Happy reappears with a two wheeled wooden cart. Handles protrude from the front and meet in the center so that a single man can fit within the handles and pull the cart behind him. Six kegs are loaded on and lashed tight. Four of them are empty. Two, are sealed, though from the smell it's fairly clear that they contain night soil for disposal.

Next come the bodies. Small bodies wrapped in linen sheets. There is no room for them save to rest precariously atop the casks. Add two buckets and some cleaning brushes, and the cart is dangerously overloaded.

The trip to the docks is almost entirely uphill. Rubble is often strewn across the street, requiring careful maneuvering lest the cart tip over. At times, it must be lifted over obstacles.

"The Crimson Shields would have liked to have been here," Happy says as the group makes their way though the empty streets. "They took the rest of the children up to Teleport Pad on Gold Level in hopes of sending them off to Plateau City. There was also a gnome who said that he had an alchemical concoction that would make the vines release the City. They were going to escort him to Open Level."

"They would have liked to have been here. But this can't wait."

=====================================================

The group reaches the docks around mid morning to find the piers lifted high out of the water by the tilt of the city. The exit from the city is a large gateway, and the group moves through and out under the sky. The real sky. Happy guides the cart to the right and down the docks. At the end is one of the areas where night soil is disposed of. Water plants thrive in that area, which draws many fish and other small creatures of the lake.

Halfway to the end of the dock, the group hears voices from over the edge of the dock and down below.

"Praise Domi we made it. Praise be to Domi."

"Will you shut up and look for a way to get up there?"

"You don't believe I saw it, do you? You still think it was a tree limb. I saw it snake up out of the water. You saw how dark the water was. There was something under the surface, I tell you. Bigger than a Turtle."

"A dark patch of water and you lose your nerve! Just look for a way to climb up onto the dock, will you? We have to go back and report, and whether you saw something or not, I don't want to do it in the dark."

The bickering goes on.

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+5=20
Wednesday November 2nd, 2005 7:15:56 AM

Sly helps Yurrick pull the Cart, He tell Preemus " In the dream we had, I reconise the voice and the names. I remember the Crones only by their nick-names we gave them, We called them by their affliction, Ear (for the missing ears), Eyes (because she had rubies for eyes), Nose (She had no nose), Mouth (she was mute), and Hand (She had a wooden hand).
I think that we are about to be called,
Am I hearing things? Or can you hear some-one bickering?" said Sly.

Luke will sniff around in the general direction of the noise. (Sniffing 20)


Jaeden  d20+8=15 d20+3=18 d20+5=10 d20+6=23
Wednesday November 2nd, 2005 3:25:46 PM

Jaeden stops at the sound of the voices. He unloads his burden and stands at the front of the group, ready to draw steel.

Both he and Dalek stand alert.

rolls and actions
jaeden spot 15 listen 18
dalek spot 10 listen 23

Peerimus and Yorrick  d20+19=33
Wednesday November 2nd, 2005 3:49:04 PM

The early morning Peerimus prepares quite different repotoire of spells and shortly after his devotions he casts some of them.
Filling a cask he Creates Water. He also places a Longstrider Spell upon himself and Greater Magic Fang upon Yorrick.

Sly's words spark a memory in Peerimus, "Was the crone in teh aftermath of the Archmage referring to others as Justice Wisdom and such. Could they have been trying to communicate to each other?"

"The interference and pan pipes could be from no other but Ebyron. Last night may have been the prelude to encounter. Be alert this day."

Peerimus suggests Jaeden and Yorrick be up front as guard, as the rest of them work the cart and its cargo. As the docks are approached and the bickering is heard, Peerimus almost muses aloud to the source, but decides it would be inprudent to do so. Peerimus stops the cart and with a slight head bob he and Yorrick move to look over the ledge. [Handle animal 33]
"Jaeden Yorrick nad I will check it out." he says to the others as he moves.

Level 0:
*Create Water Mending x2 Purify Food and Drink Read Magic Detect Magic
Level 1:
Endure Elements Faerie Fire Jump *Longstrider Obscuring Mist Pass without Trace Produce Flame
Level 2:
Barkskin x2 Bears Strength Lesser Restoration Cats grace
Level 3:
CMW *Greater Magic Fang Protection from Energy Nuetralize Poison Poison
Level 4:
Flame strike Freedom of Movement Dispel Magic x2
Level 5:
Animal Growth Stoneskin CCW
Level 6:
Mass CLW

Active Spells:
Peerimus Longstrider 11 hours

Yorrick Greater Magic Fang 11 hours


Firn'gaer 
Wednesday November 2nd, 2005 3:50:16 PM

Being very apparent that the two voices below are unaware of the group above them, Firn'gaer breaks the silence. "Why check it out. Let's just see if they need some help." Getting a lung full of air, Firn'gaer shouts down at the voice below. "You guys need a rope or something?" He looks up at the others after shouting below. "They did thank Domi. Means they can't be entirely bad, maybe a little dumb for landing in a bad spot."

Active Spells
extended mage armor -- 22 hours

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- elf sight, magic missile x2, mount, ray of enfeeblement x2

2 -- extended mage armor*, extended shield, mirror image, see invisibility, scorching ray, web

3 -- dispel magic, empowered magic missile x2, fly, heighten daze, slow

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- empowered fireball, empowered lighning bolt, heighten slow

6 -- chain lighning, mage's lucubration

* -- Spells cast
(r) -- racial spells

Savin 
Wednesday November 2nd, 2005 7:18:10 PM

Savin wakes in the morning, does his normal stretches and performs his morning routines. Series of moves, kicks, and blocks to keep him limber and sharp.

As he is doing this, he thinks back on the last few days. Was it only 3 days ago that they were in the Ice Vein or was it four. It already seems like months.

As they move towards the docks, Savin will help haul the cart but keep an eye out for trouble. When Firn'gaer shouts after Peerimus says he will check it out, the young monk smiles and says, "Firn'gaer, Peerimus is our new leader. I am sure he will be glad to listen to your opinions but next time you should express them before you make the action."

Sly and Luke  d20+5=21
Wednesday November 2nd, 2005 8:08:29 PM

As Peerimus, Yurrick and Jaeden passes by Sly will answer the leader. "I think so,Peerimus and I think we will find out soon."
Sly works with the others taking thing out and filling barroles.
But when Sly hears Firm-Gare yell at the Voices, and the answer he gives Savin was just too funny. Sly laugh until tears run down his face, "The a very good reason, Wizard! A very good reason. Tee hee HA HA Oh! My sides hurts."
"Jason Keep your eye on Luke,He'll tell you if they are enermy or just stupid!"

Luke who is in frount of Yurrick sniffs the dock.

Luke tracking 21

Two Men In a Boat (DM/Al) 
Wednesday November 2nd, 2005 9:25:14 PM

Luke smells the fresh crisp cold tang of the lake. That, and the odor of two humans down below. Jaeden steps to the fore, ready to draw steel, when Firn'gaer calls out in a voice surprisingly loud for such a small gnome.

The call is replied with a high-pitched squawk of surprise. A second squawk, even louder than the first, comes when Peerimus and Yorrick poke their heads over the edge. Some twenty feet down below, two men float in a small dingy.

"Bear! Bear, bear, bear, bear!!!" One man bolts for the stern of the small craft while the other, with a quick hand snatches him by the collar of his leather armor, pulling him back.

"It's alright. It's alright. I think it's alright." He turns the fleeing man around and points at Peerimus. "Bears don't talk."

"It's, er, safe up there! Right?" the second man calls out. "We could sure use a rope. Thank you. We're from the shore. How's the city? We've been sent back to see if things have cleared out. It's a losing battle against the Crying Woods. More and more people are dying every day. We were sent to find out if it's safe to return. Or at least safer than it is out there."

A rope is thrown down. And the two men climb up. They wear dirty, battered leather armor and bear standard issue short swords. Their faces carry the stubble of several days without a shave. Both look haggard. Happy explains the situation. The inn actually hasn't been attacked in two days. They saw nothing on the way from the Giggling Ghost to the docks. It may be alright to return. At least here, people would be fighting for their homes.

The barrels of night soil are emptied at western end of the dock. The buckets are used to wash out the two casks and scrub them clean. Then they are placed again, empty within the cart.

The funeral of the dead children is solemn, but performed with little ceremony. There has been so much death already, and sadness turns to numbness after a while. Happy says a few short words and the small bodies are set adrift upon the still waters.

The four empty barrels are filled at the far east end of the dock. Fresh water to add to that created by Peerimus earlier in the monring.

While this is going on, the two men wander through the great gateway entrance to the city. They return just as the group is finishing their chores.

"It looks safe enough," says the bolder of the two men. "I don't know what we're going to do with the Orcwort vines, though." The other man puts his hand up to his eyes and surveys the placid waters of the lake. His face shows a clear unease.

Jaeden Ohm 
Wednesday November 2nd, 2005 11:32:16 PM

Jaeden lets out a great laugh at the man's reaction to Yorrick. The sound is as much a release of tension as it is an expression of humor.

He lends a hand in helping the fellows up, a bit of mirth still in his eyes.

"I'm getting a bit jumpy..." he says to no one in particular.

Seeing no reason to suspect the men Jaeden goes about the chores, trusting Dalek to keep eyes and ears open.

At some point during the chores Jaeden speaks upo to the group as a whole. "So that dream we shared last night... well I've been thinking." he pauses in his work.

"When I first appeared here in this city I woke to the vague memory of a dream. With the battle raging in the inn and the subsquent goings ons I completely forgot about it. Now it seems it's coming back to me and I realize why that voice in the dream was familiar."

"That same voice was in my previous dream. Only then it was talking to someone named Far and Away." He pauses as something occurs to him. "In fact, I think it was this Far and Away that brought me to you... at Wisdoms request."

The warrior shrugs and returns to work. "So now we know three names..."

Firn'gaer  d20+8=26 d20+6=7
Thursday November 3rd, 2005 7:37:36 AM

Get back and know your place, monk! Rufus says comming out onto Firn'gaer shoulder and shouting in rodent to Savin.

Almost simultanious with his familiar, "Bite your tongue." The gnome says snappy to Savin.

I'll handle this. Firn'gaer comes back to his rat friend.

"This isn't a military outfit and your not my superior." He says again a little annoyed with the whole leadership thing within the group. His mood swings a bit with Sly's comment and his face breaks with a smirk.

I'll let their leaderships talk to the shoremen. He says to Rufus.

Firn'gaer makes himself busy for the duration of their stay at the docks.

[Listen DC26, Spot DC7]

Active Spells
extended mage armor -- 22 hours

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- elf sight, magic missile x2, mount, ray of enfeeblement x2

2 -- extended mage armor*, extended shield, mirror image, see invisibility, scorching ray, web

3 -- dispel magic, empowered magic missile x2, fly, heighten daze, slow

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- empowered fireball, empowered lighning bolt, heighten slow

6 -- chain lighning, mage's lucubration

* -- Spells cast
(r) -- racial spells

Peerimus and Yorrick 
Thursday November 3rd, 2005 8:03:45 AM

Peerimus smiles to himself and to Jaeden he says, "Wait til they meet Luke." Peerimus will offer assistance and also tell them that the fighting in the city with the plants has seemed to have lessend.

Peerimus shrugs at the orcwort vines. He has no idea what the city intended to do about them wither, but "We could escort you to Gold level and arrange for you to talk with a couple of the houses there. " The druid then looks to his companions to see if anyone has any other ideas, because he was out.

Level 0:
*Create Water Mending x2 Purify Food and Drink Read Magic Detect Magic
Level 1:
Endure Elements Faerie Fire Jump *Longstrider Obscuring Mist Pass without Trace Produce Flame
Level 2:
Barkskin x2 Bears Strength Lesser Restoration Cats grace
Level 3:
CMW *Greater Magic Fang Protection from Energy Nuetralize Poison Poison
Level 4:
Flame strike Freedom of Movement Dispel Magic x2
Level 5:
Animal Growth Stoneskin CCW
Level 6:
Mass CLW

Active Spells:
Peerimus Longstrider 11 hours

Yorrick Greater Magic Fang 11 hours



Savin 
Thursday November 3rd, 2005 8:04:55 AM

Savin enjoys the breezes as he helps haul up the two soldiers from the boat below, his bulging muscles make short work of it.

As he then moves on to the other chores, some disgusting, others just sad, he will keep an eye out on the two soldiers. He calls out to them after they make their own observations, "The city has been quiet for the last couple of days. Still a monster here and there but nothing in force. They must have thought all the prey went to the beach. Still if the population comes back, the monsters will follow. We need to figure a way to free the city from the grasp of the Crying Jungle and move it farther out into the lake."

Savin then moves over to the cranky wizard, "Firn'gaer, I didn't mean to offend, but I also know that being thrust into a leadership role is difficult. Peerimus will have a tough time of it for a couple of months until he gets used to it. We need to be nice and easy going for him while he does. If you wanted the job, it was there for the taking. I would have supported you."

Sly and Luke 
Thursday November 3rd, 2005 8:53:21 AM

Sly still doing the chores, will stand next to Firm-gare and Savin, " I would have followed Either one of you, if you has the post of leader. I'm glad I did not get to be leader, because I'm too young, I'm bearly 40, that's only 20 in human years. I don't have the experance that you people do.
Also I came to be in this party only by accedent, I was about to knock on the church door, to tell the warriers in side that the Crones wanted to meet them, when the bell of Chaos rang. But I'll never regret the accerdent, I've meet too many fine, good hearted Woldians in my short life. That is how I feel about all of you." Sly tell his friends.

Luke sniff the two men all over their bodies, then goes to Peerimus telling him, "There are not enermies, But the short one has to chang his pants! he smells!"

Catastrophic Momentum or A Cool Wet Distraction (DM/Al)  d20=3
Thursday November 3rd, 2005 6:47:55 PM

Opinions, discussion, and just plain casual conversation have filled the morning's work. Lady Silverhand has been particularly quiet, choosing to watch rather than speak. Her eyes seem to take in everything in their quiet way.

"Thank you, Sir," the bolder of the two men says to Peerimus in reply to his offer of escort. "But I don't know that we would be the one's to be speaking to the higher-ups on Gold Level." He looks nervous at the prospect. It's clear that class consciousness drives his discomfort. "But, maybe if we come back with Tom Hammish or Madam Captain Sywitch, we may take you up on your offer ... you're graciousness ... Sir."

The other man gives a strangled *yipe* as Luke pokes his nose at him and speaks. Stuttering and stammering, he hides behind his companion, pointing at the talking dog.

"Er, we'll be headed back to report now, if you won't be minding." The man pushes his frightened companion toward the rope. "Things look to be quiet enough. I think folks will be wanting to try and cross back after hearing what we have to say. Don't know what we're going to do about the vines though."

Far out on the water, Firn'gaer sees a dark shape move beneath the placid waters of the lake. The shadow of a cloud?

All of the sudden, a huge tearing noise rips through the air, coming from the far side of the towering city. The dock drops out from underneath everyone and there is the briefest glimpse of a maelstrom of swirling waters below as the docks along with the entire party drop down into the lake.

Water rages all around, white and angry. Each man, woman, bear, horse, dog, half-elf, gnome and rat struggles to hang on or keep their head above the water. The roiling waters wash the party in a jet of flotsam further out into the lake. The raging calms. The swirling currents slow. And then, up above, the towering city begins to swing back in a reverse momentum. From under the water, the docks rise up, white foam sprays upward in a gigantic arc. A huge wave sweeps outward. Waves lash the group. But, eventually, the waters still. Up above, the tower of the city is standing upright. The city has been released!!!

However, swept out into the lake, some in heavy armor, the Children of Chaos are about to learn first hand, that Water can be the deadliest of environments.

Make a Swim check. If you beat a DC25, you catch hold of a bit of the dock or a spar that arrests your motion. If you beat a DC20, you manage to remain above water and are swept 60 feet away from the dock. Less than 20 and you go under.

If you missed the DC25, you must swim in from 60 feet out to regain the dock. Please review the section on Swim. Also review the section on Drowning.

Please make as many swim checks as you need, now vs only a DC12, to determine whether you're getting back to the dock or you're drowning and really need help. Maximum 10. That should get a trend going.

Spells may not be cast unless you can speak Aquan if you go under. To cast a spell on the surface requires a Concentration Check of 20+Spell Level. Miss the check and lose the spell.


=== OOC === OOC === OOC ===

Next few days are going to be ... unusual. Both Daniel/Peerimus and Rich/Firn'gaer will be out until the 8th. I'll have to NPC their characters. Selena/Kristel lost their internet connection. That leaves only three characters playing. Still, let us not let this ... dampen our spirits. Play on. ^_^

BTW, this is in reaction to an event that happened on the Crimson Shields board.

Savin  d20+12=23 d20+12=29
Thursday November 3rd, 2005 9:30:50 PM

Savin is tossed out into the water and though he tries to hand on to the city, is shaken loose. He keeps his head above water without to much difficulty and scans the water looking for people in trouble. If he sees anyone in trouble, he will head in that direction to see if he can render aid. He will slip behind the person and grab them, using soothing words to calm them down and to relax them. He will then tow them towards the city.

OOC Double movement for Savin means he can swim 60' or 30' if he needs to grab someone who is in trouble

Sly and Luke  d20+7=22 d20+4=19 d20+5=13 d20+2=17
Friday November 4th, 2005 7:19:37 AM

Sly is thrown into the water, Tries to grab a empty barrel, but no good. He has his head above water, by doing the dog paddle. He will look for any one in trouble, Sly sees that Luke hitting the water, not too far from him. But the dog does not come up for air, Now sly will dive and try to grab the Dog (luke) and bring him to the serface.

Luke is thrown into the water, but for some reason un able to to rise to the serface.

Sly saving 22 - grapple 19.
Luke savine 13 - Con check 17.

Jaeden  d20=15 d20+20=26
Friday November 4th, 2005 7:42:50 PM

For the couple seconds it takes Jaeden to hit the water time seems to come to a crawl to the warrior. Oh by the gods I'm in plate armor... he thinks to himself with surprising calm.

He finds a bit of amusement in that calm. Here he is plummeting to what is surely his death...

Dalek is frantic. The horse is a strong swimmer and likely quite safe, but still panic flies off the horse in empathic projections that Jaeden can't help but feel consumed by.

Still, amusingly, he's calm.

SPLASH[

SPLASH[

In a dizzying rush time catches up with Jaeden as he hits the water.

A mouthful of water...

Being dragged by currents...

More panic from Dalek...

A lull, and a nice big gulp of air...

what...

Swept 60' feet out into the lake, somehow Jaeden stays on the surface [swim check = 20]. He paddles hard to stay that way and looks around for Dalek.

As Dalek hits the water his panick elevates for a few seconds but as the water calms the horse realizes that things aren't so bad... for him [swim check 26]. The horse is right at the cities edge.

Seeing that Dalek is ok, Jaeden starts swimming hard for shore [full round action swim = 1/2 move, take 10 = swim check 15, 4 rounds to go 60 feet].

After a difficult 40 seconds of strokes Jaeden makes it to the edge of the city.

If at all possible he pulls himself out of the water.

rolls and actions
Jaeden swim check = 20
Dalek swim check = 26
Jaeden additional swim checks all 'take 10' = 15

Calm, But Murky (DM/Al)  [Deluge Checks] Peerimus d20+6=17 Yorrick d20+12=19 Firn'gaer d20-1=19 Selena d20+5=25 Happy d20+12=13 Man1 d20+5=23 Man2 d20+5=15 [Swim Up Checks] Peerimus d20+6=25 Yorrick d20+12=24 Luke d20+6=21 Happy d20+12=32 Man2 d20+5=8 Man2 d20+5=24 [Visibility Underwater] 5d8(4+8+6+2+2)=22 [Mystery Check] d20=10
Saturday November 5th, 2005 9:49:50 AM

As the rush of dark lake water sweeps over the group, Firn'gaer and Selena manage to grab hold of something solid. They hang on for dear life as the powerful hand of the water attempts to pull them into the lake. Dalek hears a hoof strike the wood of the dock. In a panic, the horse scrambles for purchase against the sucking waters. When the lake subsides, all three, through luck and sheer power of will, are still on the dock. A small voice comes into from Firn'gaer's mind, and there is movement in the hood of his cloak. "What did you do? Don't do it again!!!"

Savin, Sly, and Jaeden, despite his immensely heavy armor, swim strongly and rides the crest of the wave as it sweeps them out into the dark waters of the lake. Along side of them, they see the bolder of the two men from the shore. 60 feet from the shore, Jaeden, encumbered by his armor, strikes out for the dock. (Yup. After swimming 60 feet in full plate armor, I think you can probably manage to pull yourself out onto the dock.) Savin and Sly remain out in the water. Peerimus, Yorrick, Luke and Happy are no where to be seen.

"Festus!" the man from the boat calls out. Looks like his companion is missing too. Sly is just about to dive for Luke.

A spray of water breaks the surface. Then another, and another. Peerimus. Yorrick. Luke. Happy. All come to the surface and take a deep breath of life-giving air. Where is the second man? Those who went under know how dark the water is below. Bits of plant debris fill the lake water, cutting visibility to little more than 20 feet all around. In a panic, one could very easily lose one's sense of direction and be unable to distinguish which direction was up.

Then, suddenly, another spray of water, and the second man draws a deep and panicky breath, gasping for air and paddling like mad.

All accounted for. The waters are now only moderately rough. Gentle swelling waves raise the party up and lower them down. But, the dock is only 60 feet away. And it is now level with the surface of the lake. The tower of the city rises straight up into the air. The vines on the other side of the city must have come away some how. It should be easy to swim back. (You can ignore the swim checks on the way back. Should be calm enough to Take 20.)

The barrels and the boat that the two men came in also float on the surface. It shouldn't be too difficult to bring them in to the dock as well. The cart, though, is gone. Lost on the bottom. Somewhere.

Time to swim back.

=== OOC === OOC === OOC ===

Those on the Shore Spot DC10 (That includes Jaeden)
Those in the Water Spot DC30 (That's most everybody else who's not an NPC)
Beat the DC to Spot the following:
Highlight to display spoiler: {Out beyond the party members who are still swimming in the water is a long dark shadow against the surface of the lake. It's big. It could be the shadow of a cloud above. It's *that* big. Or, it could be something lurking below the waves.}


Sly and Luke  d20+4=11 d20+7=21 d20+5=7 d20+5=16
Saturday November 5th, 2005 4:15:56 PM

Sly s about to dive and look for Luke, When Luke pop up to the serface of the water. Sly will serch the area around them, (11) and see that every body is accounted for, "Are you alright Luke?" he ask his dog first, When Luke answers "COUGH! SPIT! Yes."
Sly will chech on the others, "Is evwery body accounted for, "One, Two, Three, Four, Five, Where the other guy who was in the boat? OH! there he is. Ok! let's swim for the dock.
Last one to get out of the water is a rotten egg!"
With a laugh Sly swins toward the dock.
Luke is paddling with all four paws, not wanting to be last.

Savin  d20+13=26
Monday November 7th, 2005 11:12:24 AM

Savin hears Sly's remarks and starts cutting through the water like a knife through butter. His powerful arms and legs kick and propel him throught the water very quickly.

He pulls himself up the dock area with a smile and says, "That was interesting. Jaeden, I had always heard that it was hard to swim with armor. Not for you, I guess."

Savin had glanced around at the other swimmers while he was swimming but didn't see anything out of the ordinary

Jaeden  d20+8=12 d20+5=22
Monday November 7th, 2005 2:00:53 PM

On the dock Jaeden stands with arms around Dalek's neck and head down resting against the horses head.

At Savins approach and words Jaeden looks up at the monk. He looks haggard.

"I... it was hard. Very hard. To tell you the truth I thought I was doomed. I've done a decent amount of swimming but I thought for sure I'd go under in full plate."

He shrugs as indication that he didn't know it was possible.

Suddenly Daleks thoughts penetrate the warriors mind trouble in water. friends in trouble.

Jaeden stands up straight and peers beyond Savin, where he too sees the darkness. "Everyone swim hard!" he shouts. "Trouble in the water. Swim hard for the dock!"

The warrior wipes away his fatigue, grabs his bow and proceeds to prepare for battle.

He does however back up a bit. Not wanting to be at the end of the dock where he may have to put his swimming to the test once again.



Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+7=26 d20+5=10
Monday November 7th, 2005 2:31:07 PM

Sly swing for all he's worth, but for some odd reason Luke Going under, Sly has to stop and help the dog out.

OOC: Sly Swim 26

Luke is very tired and keep going under the water. "Help!" he cries.

OOC: Luke swims 10

Panic In The Water (DM/Al)  d20+6=16 d20+6=16
Monday November 7th, 2005 9:24:11 PM

The Children of Chaos swim back toward the dock. Savin, as usual, is the swiftest. Luke has trouble, and requires help from Sly.

Happy makes for one of the escaped barrels, hoping to tow it back to the dock.

The two scouts from the shore make for their boat instead.

All Dalek, Jaeden, Firn'gaer and the Lady Silverhand, already on the dock, spot the long dark shadow against the surface of the lake. It's big. It could be the shadow of a cloud above. It's *that* big. Or, it could be something lurking below the waves. Jaeden shouts a warning, and draws his sword.

Happy stops and looks back in the direction in which Jaeden is pointing. "A Turtle?" he shouts back. Still, the warrior is shouting with such insistence, that he breaks off his pursuit of the barrel and makes for the dock with as much speed and calm as possible.

The two men are nearer the boat. One of the two men begins to thrash and fight his way, clearly in a panic.

Peerimus, Yorrick, Sly, Luke, and then Happy all pull themselves up onto the dock. The two men gain their boat. The more fearful one hauls himself in, and then draws a dagger. He stands in the dangerously unsteady craft, and faces out toward the lake, panting with fear and exertion.

The dark shadow on the lake ... does nothing. The waters of the lake continue to roll in the aftermath of the release of the city. Soon, the shadow shrinks or fades until it is unclear whether or not it was really actually there, or whether it was the result of an overactive imagination.

What is plain and clear, an undeniable reality is that everybody is wet. Those that went swimming in the lake are really wet. Those who brought gear with them, will find that water has gotten into most everything. Even Heward's Handy Haversack has not proven impervious to the water. (See below for the effects.)

But everyone is standing on level ground. For the first time in days ... level ground. Looking back through the Gate and into the city, though, is an exercise in despair. Select buildings remain standing like the few remaining teeth in the mouth of a hag. All else is rubble. A landscape of blasted rubble.

"We'll send some people back!" The voice comes from the water. And at turn reveals the two men paddling around the city, returning to the shore.

Some things come. Some things go.

=== OOC === OOC === OOC ===

Peerimus, Savin, Jaeden, Sly, Dalek and Luke, some of your items will have become ruined. If you were carrying scrolls, water has soaked into the outermost of the roll of scrolls. Number the scrolls 1-20 then roll 1d6 (for the number of ruined scrolls) and 1d20 for each of the ruined scrolls to learn which ones were lost. Ex. 1d6=2, 1d20=1 (Scroll of Alarm), 1d20=16 (Scroll of Jump)).

Any trail rations would now be waterlogged. You can try eating them now, but they won't last through tomorrow. Dalek's feed would be ruined.

Savin, your spices would be ruined. The healer's kit is also soaked, a lost cause.

Sly, anything in the Ivory and Gold snuff chest would be fine, even if you had it on you. If you had your spellbook on you, the edges of the pages are now wet and stained. But the spells are still readable. Your jerky is ruined along with the trail rations.

Where to now? Back to the Giggling Ghost? To Gold Level to see if answers are still to be had there? Where to?

Sly and Luke 
Tuesday November 8th, 2005 9:13:46 AM

Sly is buzy looking through his back pack, Sly goes through his belonging every thing is wet, except the arrows that was wrap in a oil cloth sack, with the arrors was his magic book, the pages are a little damp. "Oh! Goodness the book is not ruin. But the ration are damp.
Luke want some rations before they spoil?"

Luke is going throudh is own saddle bags. "Every thing is alright in bag, SoupBone, Potion, OK! Food better eat now. Chew! chew Gulp!"

Sly will start to take off his clothes to Dry, will also look for some thing to wipe his weapons and armor dry.

Luke will go to Sly ask "Take off this thing. Want to dry and roll in the grass!"

Jaeden 
Tuesday November 8th, 2005 12:07:12 PM

"Perhaps it was nothing..." Jaeden states as he helps each of the party climb up to the dock. "There was a dark shadow just under the water... it may have been no more than the shadow of a cloud but no need to chance it."

The warrior joins Sly in going through his gear and weeding out the ruined goods. He looks curiously at Luke.

"You know, I haven't really had the chance to ask. And I mean no offense by this. But, well... whats your story? Not every day I come across a talking dog."

He listens raptly to to any answer offered by Luke or Sly.

***

With his gear sorted out and the bulk of the water wiped from his armor Jaeden begins to address the parties current situation.

"Ok so, as I understand it we still have work to do here. From what you all have told me the crones will move us from place to place as our efforts are needed in different areas."

"Yet we remain. Which tells me that there remains a task to do here. We have the artifact but we don't know much about it. It seems we need to speak to Lord Lorbius and find out if he knows more. Additionally, if the noble family had this item it stands to reason that they may have one or more of the other artifacts we are after."

"So unless anyone else has an idea I say we head on up to Gold Level straight away."

Savin 
Tuesday November 8th, 2005 1:14:08 PM

Savin checks his belongings and makes sure that he has everything including the artifact after his dunking.

He pulls out the artifact and holds it up for the others to see. "Do we want to start experimenting with this? Does the city have a library where we could do some research on it? Its an artifact. Stands to reason something should be known about it. I am a little concerned that it effected the Lady Celines brother so strongly. Wonder why it isn't effecting me? Wonder if it is because I am a monk or that I am Lawful Good."

Savin will offer the item up and ask, "Anyone else want to hold it?" With a wry grin, he adds, "Thought not. Lets get Happy back to his fine establishment and then see if we can find anyone still alive in this mess. These people have years of rebuilding ahead of them. Still they seem a hardy people and will weather this storm. I think we need to go see Lord Lorbuis and find out any information he can tell us. Since we know his secrets, he might help us to move on our way."

Return to House Stizein (DM/Al) 
Tuesday November 8th, 2005 8:48:31 PM

The Children of Chaos catalog and handle the water damage. While cleaning his armor, Jaeden asks about Luke and his ability to talk.

Happy dives back into the lake to retrieve the six barrels. The waters are calm now, and nothing rises to hinder or molest him. By the time all is done it is fully noon, perhaps a little after. Without the cart the Children of Chaos have to carry the barrels. A little sweat and hard work seems a small thing, though, after a battle with thirty or more werecreatures.

The group treks through an empty wasteland of fallen brick, riven timbers, and shredded planking. Oddly enough, the strange magic that paints the sky upon the ceiling still functions perfectly, shining down upon the eerie quiet and blasted landscape. Navigating in the city is now no longer much of a problem. Few buildings are standing, and walking to them is now no more than a matter of walking over the crumbling ruins. The Giggling Ghost is one of the buildings that has survived. Inside, the inn is once again a mess. The stairs have collapsed. And, if there had been any furniture intact before, there seems to be none now.

Happy shoos the group out the door.

"Report to Lord Malneth on Gold Level. He will want to know how things are down here. The Lord with organize relief. It's the best thing you can do for me now. Really." As the group leaves, the see a dark haired woman, beautiful and translucent, emerge from the wall, Daphne, the Giggling Ghost. She casts her gaze about the inn with a look of sadness. "Oh Happy," she says.

The Ramp in the Central Stairs isn't hard to find. And the Ramp itself, when compared to the rest of the City, is in remarkably good shape. It is fairly free of rubble. And the vines appear to be dying away. The group emerges onto Barracks Level, where the City Guard is stationed. Here too, most of the buildings have been completely flattened. One notable exception is the hulking mass of what must be the Gaol. Prionel, the captured elf would be there. If he survived the release of the city.

Suddenly, the ground jerks. This time, however, it is a gentle motion. Again. The feeling of motion. Could the city be moving? Nothing threatens, and so the group moves on.

Paradoxically, Merchant Level, the next level up, seems to have come through in better shape. Though higher up and subjected to the greater swing of the tower, the buildings seem of better construction. Pity, though, the people trapped within the buildings. For though the buildings may be of finer craftsmanship, the people are still people.

At last, the group emerges out onto Gold Level. The blockade of House Guards that the group left two days ago at the mouth of the Ramp is now gone. Even more buildings stand upon Gold Level. Here, there is movement. A runner moves through the streets, delivering a message from one place to another. Within the gates of one House compound people can be seen moving about. No one stops the Children of Chaos, as they move to Gold Lane in the South, tracing their way back to House Stizein. It is early evening now, and the light from the ceiling/sky is dimming to dusk.

"Halt!" Three guards emerge from the front gate. In triangle formation, the foremost guard wields a longsword, while two others flank him with spears. "This is the Compound of House Stizein. You may not enter."

=== OOC === OOC === OOC ===

Hopefully Daniel and Rich should be back tomorrow.



Jaeden Ohm 
Wednesday November 9th, 2005 12:02:55 AM

Hands empty and held slightly to the side Jaeden takes a single crisp step forward, placing him in front of the group. He address the longsword wielding guard.

"Sir, we are friends of Lady Celine and have come to see her and Lord Tarleth. If you are under orders of no admittance we understand and will wait here but please send a runner to inform the Lady and Lord of our arrival."


Jaeden Ohm 
Wednesday November 9th, 2005 12:02:55 AM

Hands empty and held slightly to the side Jaeden takes a single crisp step forward, placing him in front of the group. He address the longsword wielding guard.

"Sir, we are friends of Lady Celine and have come to see her and Lord Tarleth. If you are under orders of no admittance we understand and will wait here but please send a runner to inform the Lady and Lord of our arrival."


Sly and Luke 
Wednesday November 9th, 2005 9:43:35 AM

As Sly dries and gets to pot his armer on again, He tell the story of how Luke got the gift of speach. "We the Children of Chaos was in the Forest of the Elves, There was this Driad, an evil vampire Driad. We had to find her tree. We were almost there when we almost killed her, But you cannot kill a Driad, you must kill her tree in order for her to die.
Luke was hurt very badly, coming to the resque to the party and a few Fairies. We saw the White Stag, the one of ledgions. He stands there in the mist. then there was a little light that flew to Luke and disapered in side his body. We went on to find the entrance to the Driad's tree. We killed the tree with the driad inside.
We were going back to Gateway Downs, when Luke started to speak simple Yes and No words at first. That's when we realise the the spirit that entered the dog. Never left Luke and is still in there now."

At this point Sly, Jaeden and the rest of the party arrive at the gates of the Stizein estate with the Three guards.

Luke ask Jaeden, "Now What?"

Sly and Luke 
Wednesday November 9th, 2005 9:43:35 AM

As Sly dries and gets to pot his armer on again, He tell the story of how Luke got the gift of speach. "We the Children of Chaos was in the Forest of the Elves, There was this Driad, an evil vampire Driad. We had to find her tree. We were almost there when we almost killed her, But you cannot kill a Driad, you must kill her tree in order for her to die.
Luke was hurt very badly, coming to the resque to the party and a few Fairies. We saw the White Stag, the one of ledgions. He stands there in the mist. then there was a little light that flew to Luke and disapered in side his body. We went on to find the entrance to the Driad's tree. We killed the tree with the driad inside.
We were going back to Gateway Downs, when Luke started to speak simple Yes and No words at first. That's when we realise the the spirit that entered the dog. Never left Luke and is still in there now."

At this point Sly, Jaeden and the rest of the party arrive at the gates of the Stizein estate with the Three guards.

Luke ask Jaeden, "Now What?"

Jaeden Flashback 
Wednesday November 9th, 2005 12:02:37 PM

Before arriving at the guards...

With Sly's explanation given Jaeden looks at Luke with a new level of respect. "The White Stag you say...? I've heard mention of that creature in tales. And of course there is that song about Harit the thief where he turns over a new start after running into the stag."

"I didn't ever consider that the White Stag might really exist. Interesting..."



Savin 
Wednesday November 9th, 2005 6:56:35 PM

Savin comes up behind Jaeden and taps him on the shoulder. "My good fellow. Don't you think that you should tell these fine gentlemen who we are? Right now they are going to tell the kind Lady Celine that some scruffy vagabonds are at the gate."

He turns his attention to the guards and smiles his boyish smile, "My name is Savin. This somewhat slow fellow is called Jaeden. Please forgive him his lapses. He was recently in battle with some werebeasts. An evil cleric seized control of his brain and I don't think he has totally recovered. Still with the Lady Celine's help, we were able to recover her brother. Can you tell them that her friends the Children of Chaos are here?"

Jaeden (third illegal post) 
Wednesday November 9th, 2005 8:17:37 PM

Jaeden turns his attention to the monk, his face neutral. He searches the monks face for indications of how the comment was meant.

For now the warrior decides to give the benefit of the doubt and returns his attention to the guards.

"As my companion says she may know us as the 'Children of Chaos'. If not, you could always fall back on good ol descriptions."

It is likely the warriors sarcasm is not meant for the guard.

Lord Tarleth (DM/Al) 
Wednesday November 9th, 2005 8:49:30 PM

The group faces the triangle formation of guards. Inside the courtyard, more guards turn. Some, on their way to various errands, slow their pace to watch. A voice cuts through the early evening gloom.

"Hail! Hail and thank you. The Children of Chaos, am I correct?" A pale thin man with a shock of red hair steps from behind a small knot of guards. His clothing is richer than last he was seen. But this is hardly difficult as last he was seen he was naked. It is Tarleth, Lord of Stizein and brother to Lady Celine. His arm is in a sling. Not a wound he had when the group had left the Trash Level the day before.

"Come in. Come in. It's alright. They're friends. Rescuers in fact. And they might very well sweep the courtyard with your carcasses if driven to it." Tarleth gives a hearty laugh and claps the leading guard on the shoulder with his good hand. "Good work. Carry on." He gestures for the group to follow, and he heads to the front door of the manor. As the group crosses the courtyard, the guesthouse where they had stayed before comes into view. The entire building is collapsed like a house of cards, folded over and leaning against the outer wall of the compound.

"I suppose you're here to see my father," Tarleth says over his shoulder as the group marches into the front doors. Inside, pallets line the hallway, upon which wounded men and women lie. An occasional groan escapes the lips of those bloody and bandaged, with broken bones and crushed body parts. "Father is rather busy right now. He's organizing emergency and relief efforts with the Temple of Alemi. Celine is somewhere about, tending to the wounded. If you wish to speak to either of them, you might have to wait for morning. We can offer you some meager accommodations for the night. We don't have much space available. But I'm sure we can find something."

"Or, maybe I can help you. I ... I never got the chance to truly thank you. It ... " the Lord of House Stizein turns inward with a pained look. "It's amazing really. How something so small and foolish can put so many lives at risk. I'm not sure that I'll ever live down the shame. I just couldn't ... I couldn't change back. Thank goodness you where here to pull me out with not many the wiser."

"I'm sorry. I'm going on. You wanted something?"

Sly and Luke 
Thursday November 10th, 2005 7:26:57 AM

Sly step forward with a respecful bow. He will speak to Lord Taeleth. " Lord Tarleth, borther of Lady Celine, favored Son of Lord Stizein. I have a favor to ask of you, information about an Elf that is or was in one of your prison. Iwould like to free this Elf.

You see, My Lord! I'm a Bladesinger. I have taken an oath to fight and resque Elves and Halve-elves, Ofcourse any victims where Chaos exixt. Even if it means my life. Can you help my Lord?"

Luke look at Sly asking, "What Elf? Oh! Yes that elf!"

Savin 
Thursday November 10th, 2005 9:05:49 AM

Savin stamps his foot and murmers, "What is it about names with our spokespeople!" He steps forward and interjects. "Sir, the elf she refers to is a political prisoner being held by Lord Peremon. The elf's name is Prionel and he is an elder of a village of elves that resides in the Crying Jungle.

We were also asked to report in to a Lord Malneth and give a report on the city.

I would also like to talk to your about the artifact we wrested from your grasp. Anything you can tell us about its powers, if it has motivations, or anything we should just worry about having it in our possession?"

Jaeden 
Thursday November 10th, 2005 12:44:06 PM

Weary from his burdened swim and the march to Gold level, Jaeden is content to let the groups excitable monk lead the conversation.

He listens to the others discussion and does his best to take it in. 'What Elf?' he wonders.

Place For the Night (DM/Al) 
Thursday November 10th, 2005 8:38:12 PM

Glowing globes of permanent light, clean burning, are brought out and placed in wall sconces as the party chats in the busy main entry hall filled with injured people. Most of the Children of Chaos are quiet. Water is a powerful force, and fighting it can be more difficult than one imagines. Add to that the scene of suffering that surrounds them, and their solemn, perhaps weary mood is quite understandable.

"Listen," Lord Tarleth looks about himself, "lets find some place where we can speak with more privacy, shall we?" He leads the group toward a broad set of grand stairs that curve up the walls to the floors above. Heads turn as the group, with dog, bear, and horse all ascend. People passing on their way down try *not* to stare. Tarleth seems to think nothing of it.

"I've heard about the elf," Tarleth says over his shoulder. "Didn't know it was Perimon holding him, though. I imagine father knows what's up with that though. Perimon's a bugger, he is. Only one I know stubborn enough to try and put a settlement in the Crying Woods. I heard about this elf of yours. Spoke up on behalf of Ebyron the Sleeper. He has some connection to the Crying Woods itself. Could be tough to get him free. You're going to have to think of a better reason to set him free than your Bladesinger's oath. You can talk to my father about that tomorrow if you want to get something done. I think my father is the only one with enough clout to handle Perimon."

The group climbs the stairs past the second floor and onto the third. Tarleth grabs a glow globe from off the wall and leads the group through a set of double doors into a large dark room with a checkered floor. At least, this would be a room if the roof were still on it. The entire upper corner of the room has been ripped away as though struck by something hard and massive. The room is open to the air, and stars can be seen above.

"You can spend the night here if you'd like," Lord Tarleth offers. "Because the roof's off, it won't be used for the wounded. Doesn't get very cold here at night. Should do, you think?"

"As to the Bane ... " Tarleth lowers the glow globe and his face hides wreathed in shadows, " ... I ... you'll have to speak to Lorbius about that. He'll most likely be around tomorrow as well. To see my sister, you know. Yes, I suppose you do know." There is a moments pause in the still shadow of dusk. "I can tell you, though, that the Bane did nothing to me until I put it on. What a grand and terrible name for such a silly little trinket, I thought. Then I put it round my neck and I couldn't change. I was stuck, frozen in a form that would spell doom for the Houses should I be found out." He lapses once more into silence. "Now I think I know why they call it the Bane."

"Well. Yes. Enough of that, eh?" Lord Tarleth starts up again as though to banish his mood. "Kitchens downstairs on the first floor. Help yourself if you'd like. I don't expect there will be much in the way of service here for a while. I must be about the rounds myself, must needs check the guards at the back gate. I'll tell father you're here, and that you have a report on, what did you say, the city. Right."

"Will this room be alright? Is there anything else you need before I go?"

=== OOC === OOC === OOC ===

Well, I guess I misread the date that Daniel and Rich would be back. Looks like not until the 11th. Oh well. That's alright. Lets just carry on.

Savin  d20+9=17
Thursday November 10th, 2005 10:28:51 PM

Savin looks around the room and shrugs, "Well that sort of sucks. I am not just gonna stand here while people are suffering in the courtyard below. I will go offer my healing skills." Savin is put into a bad mood because he wanted more information about this possibly dangerous artifact he is carrying around. Still he supposes he won't put it on.

He looks to the others and says, "Anyone want to go with me?" Savin jogs down to the courtyard and looks for a priest or healer in charge. "I have been trained in the healing arts? Can I be of some assistance? I will need supplies since I was dunked into the lake.

Savin rolls a dc of 17 for healing

Jaeden Ohm & Dalek 
Friday November 11th, 2005 11:19:37 AM

"I will join you in about a half hour Savin. I just need to see to Dalek and give my armor a final once over. I don't have any knowledge of healing but I can help move and carry things or people if needed."

Jaeden immediately strips off his armor and arranges the inner padding to dry. He sees to Dalek's needs and goes over his armor with more care then he was able to use earlier.

Finally, he finds Savin and assists as he can.

encounter notes
*Jaeden is currently unarmored
*Sword is still on his back
*Gauntlets hung from his belt

Sly and Luke 
Friday November 11th, 2005 12:21:21 PM

After hearing about theEldre Elf, he just stands there for a moment, then turns to Luke "Oh! My Goodness! If that Elder Elf, and just because he was speaking out on behalf of someone named . . . I don't remember, was thrown in the dungon. "OH! Luke do you under stand this Elf is an Elder, I'll bet you that He Being an Elder of the elves, He came here by the Elvin Highway???
That means that this Elf could have saved countless lives when the trouble started. The Sin of all those lives are on their leaders shoulders."

Luke listens to what Sly is saying, "Yhe Magic Road?? Up in the Sky??"


Working Into the Late Evening (DM/Al) 
Saturday November 12th, 2005 11:27:16 AM

Receiving no further questions or requests, Tarleth places the glowing globe in a scone in the open-air room and departs. "I will no doubt see you in the morning," are his last words before he leaves.

Sly ponders upon the nature of the elf who's cause he has championed. An Elder. What could that mean? The group is far away from home. What could that mean here in this northern land? Could he have come to Floating City by the Elven road? Speculation could go on and on. Only the morning would bring a real chance to find out more.

Savin heads downstairs, while Jaeden an Peerimus see to their animal friends. Firn'gaer settles in a corner, Rufus hidden away in the folds of his clothing. Lady Silverhand is nowhere to be seen - as it seems, is often her wont.

Down on the first floor, a priestess of Alemi puts Savin to work. He moves from pallet to pallet, each with a wounded man or woman lying upon it. Most bear the distinctive marks and calluses of those who spend most of their time in armor. Male or female, they must be guards or fighters of some kind. Savin even recognizes a few of the rogues from the Trash Level. All seem to have been bandaged with consummate skill. All wounds have already been treated with herb poultices to protect against infection and speed healing.

Jaeden and Sly come downstairs, and together, they tend to the needs of the wounded, bringing water and what food can be taken in, changing bandages, and simply sitting with those in pain, giving words of comfort. From the patients that are able, the two receive smiles and words of thanks. Guards, house functionaries, and the Cleric of Alemi all turn to watch the three as they pass by. Many give nods of approval.

In the end, however, it is Savin who decides that not much more can be done. To provide the Long Term Care that these patients require would mean sacrificing a night's sleep. And sacrificing a night's sleep would mean a day of Fatigue come tomorrow.

(Your choice, btw. You can continue to minister to the wounded through the night. In such a case, they will recover twice the normal hp. But you will be fatigued tomorrow.)

Sly and Luke 
Sunday November 13th, 2005 10:04:44 AM

Sly will go to Savin, "Is there more i can help you with? I only need four hours sleep because of my being an half elf." Sly sees that his friend is getting a little tired.

Luke ask Sly, "Can me go to the hurt children?"

Sly answers his faithful friend, "But ofcours Luke! That is a very good idea."

Peerimus and Yorrick  d20+10=18
Sunday November 13th, 2005 12:33:48 PM

OoC howdy all

The deep shadwo within the lake obviously has had the druids attention over the past several hours. He has siad little and kept his thoughts private, never a very good sign.

Despite his feelings towards most he has encountered within the Floating City personally, Peerimus is quick to decide that those lying wounded and in pain about him are in need of his skills, meager as they may be when compared to the priests about the room. But his help will allow at least one priest to get the rest needed to pray for and recieve the healing spells these people may so desperately need. With that thoug in mind, Peerimus moves to one of the clerics as evening waxes, "I will stay with them this night, you should rest for your morning prayers." [Heal check 18]

Selena 
Sunday November 13th, 2005 7:28:37 PM

Selena after getting back she checks her gear making sure nothing is lost or damaged, changes into a red silk dress that turn any mans eye and heads down to help the best but will get a bit of sleep as well
If she can will try to find some replacement silver arrows

OCC Selena 
Sunday November 13th, 2005 7:39:45 PM

OCC
do you guys use aim msn or the like if so can you eather email or post you account name so i can add you guys to my lists i am on aim right now but i have the others too
drifterjchaos is my account
thanks Jon


Savin  d20+11=23 d20+11=30
Monday November 14th, 2005 7:02:58 AM

Savin sees that the men are well taken care of and wants a good night sleep, so he decides to entertain them for half and hour or so and then make his way to bed.

He will first juggle some simple colored balls while telling some off color jokes. He then will pull out his pipes and serenade the gentlemen to sleep.

Though his juggling was good (really rolled a 21, gave myself the masterwork item in error) the pipeplaying was a fit for the nobles. One of his better performances. dc 30 check

Firn'gaer  d20+8=15 d20+13=28 d20+8=24 d20+8=10
Monday November 14th, 2005 9:30:07 AM

Firn'gaer settles in for the evening and sets to drying his remaining possessions the old fashion way. He is thankful for the extra-dimensional space he keeps most of his things.

Rufus very distraught, a drown rat one might say, complains through most of the evening until exhausted from his rants he finally goes to sleep.

After the drying is done, he starts to sift through his mind about the shadow that was all too obvious in the lake.

Knowledges:
- History DC15
- Local DC28
- Nature DC24
- The Planes DC10

Jaeden 
Monday November 14th, 2005 11:26:39 AM

Eventually Jaeden's weariness catches up with him. Funny how a swim while fully encased in metal armor can do that to a man...

When he can keep his eyes open no longer he retires to the groups roofless room. He gives horse and armor a final check before laying down to sleep.

Wonder what strange dreams will come for us tonight? His last thought before he drifts away...

Sly and Luke 
Monday November 14th, 2005 3:27:05 PM

Sly keep his word, he stays with the people until they all fall asleep. By this time Sly is getting tired. Luke comes over to him, lays down beside Sly side. They both drift off to sleep...

Must Give Us Pause (DM/Al) 
Monday November 14th, 2005 3:37:27 PM

Savin entertains the wounded. Those passing through the hallway stop and watch for a while as well. All smile. Some tap their feet to his music.

Peerimus, Jaeden and Sly continue to move among the patients, tending to their needs. Luke finds a small room with two wounded children stretched out on beds. Both bear the distinctive red hair of the Stizein line. One boy has a broken leg. The other boy a head injury. Both are asleep. There are no other children. Perhaps the rest of the children had been sent away earlier. It is difficult to imagine that many children would have survived the shaking of the city unless they were somehow tougher than ordinary children.

Lady Silverhand changes into a red silk dress, a stark contrast to the battered and suffering people around her. As she goes about the business of aiding the wounded, she asks one or two people about Silver Arrows. One or two eye Lady Silverhand suspiciously and tell her that she will find no Silver Arrows here. A few, however, recommend a shop called The Catacombs. It's a special story, they say. Even after the destruction of the city, they say it may still be open for business.

Finally, Savin, Jaeden, and Lady Silverhand ascend to the room upstairs. Sly follows after a few hours, needing less sleep than they. Upstairs, they find Firn'gaer pondering the dark shadow on the lake. Legends of Floating City say that it was once on the Plateau of the Elennaian Kingdom. But years ago it was moved north, lake and all. Grand turtles live in the lake and are often used as ferries by the Turtle Wranglers. But surely a turtle could not be so large. In fact, Firn'gaer's knowledge of the natural world tells him that things that large simply do not exist in fresh water bodies. Size is the realm of the deep sea. Truly a puzzlement.

Finally, all succumb to sleep. Even Peerimus, still at work below, stops to sit, and drifts off into ... dream.

The darkness returns, though faintly, weakly. The sound of water against stone. "Huh? What?" It's that same voice. "Wait. Don't go. Don't leave m ... "

A feeling grows. A feeling of approach. As the approach draws nearer, the sense of each other grows within the dream for the Children of Chaos. The tattoos, stylized fists (Justice ... Righteous Strength) rise into view. They come together, clasping each other in unity. The fists bond, and the universe explodes.

Light and color. The air is full of color, colored air. A riotous carpet of multi-colored flowers stands knee deep below and stretches outward to the visible horizon. Sly, Savin, Peerimus, Firn'gaer, Jaeden, and Selena. All stand within the chaos of color and light.

There is much confusion in the color and light that it is easy to miss the thing that is lacking. Sound. It is so easy to miss the silence, until it is gone. A single note floats on the colored air. High and pure. The sound of a pipe.

Everyone:
First, Roll a d6 for one of the following
1 Dance
2 Sing
3 Weep
4 Laugh
5 Sit in Bliss (Prone)
6 Quake in Fear

Then roll a Will Save vs DC13 or be unable to do anything except the action listed after the number that you rolled.

Savin  d6=1 d20+10=29
Monday November 14th, 2005 3:49:31 PM

Savin foot start tapping and he looks down at it wondering why. He stills his foot and looks around at the colors and the strange silence. He tests his voice and asks, "Is everyone all right?"

He wonders why they can never seem to get a normal night sleep anymore. First dreams and now this. He come to the balls of his feet and readies his staff, distrusting this strange sensation.

Selena  d6=4 d20+4=21
Monday November 14th, 2005 5:31:13 PM

Selena sits up right thinking of the pretty colors that single pipe note floating about on the air and starts laughing, shakes her head and stops not unsure why she was laughing to start with.
Quickly changes from her night clothing and back into the red silk dress, she also slips her daggers into there holsters


Sly and Luke  d6=4 d6=6 d20+7=9 d20+5=12
Monday November 14th, 2005 8:50:50 PM

Sly wakes with a start, He looks aroung but there's something wrong? He cannot hear anything? Then off in the distance there's a musical note, Sly starts laughing, at first he giggles, then it grows into a big fat belly laugh and tries to answer Savin's question, "Hee! Hee! Ha! Ha! Yes Friend Savin, We're alright, even your dancing is funny, He! He! Ha! Ha! Just ask Lady Selene."

But not so funny for Luke, he shakes in fear, "Wimper! Awooo! Wimper! Oh! that weard noise, it hurts my ears, Make it stop! Please! Wimper!" Luke begs and tries to hide behind Sly.

OOC: Sly rolled a 4 - Will save of 9
Luke rolled a 6 - Will save of 12

Firn'gaer  d6=2 d20+11=21 d20+1=11
Monday November 14th, 2005 9:05:22 PM

The gnome ponders the information he recalls. For long hours he thinks pipe in hand. Into the smoke he looks as if he is divining his answers in the light gray swirls of smoke. For a while he does this until finally satisfied he know no more than he can recall settles in for a few hours of rest.

The dream comes?!

The light comes and goes and as Savin starts to tap his toes and Selena giggles, Firn'gaer starts to hum a tune. At first it's a hum but very quickly it becomes a low song with pitch that rises until he goes into a chorus line...then stops. "What the hell was that!" He says stoping himself and looking about at the others.


Jaeden  d6=1 d20+4=20 d20+8=10
Monday November 14th, 2005 11:17:32 PM

The pipe note floats in on the colored air, high and pure. Savin bursts into a few steps of a dance and Jaeden feels the urge to do the same[1].

But the warrior was expecting the dreams...

He shakes his head clear [will save = 20] and does his best to scan the confusing array of color [spot 10].

Peerimus and Yorrick  d6=3 d20+14=29
Tuesday November 15th, 2005 9:20:07 AM

Peerimus moves from patient to patient doing what he can through the longing hours of the night. At least it seems to be helping, most are resting more comfortably then before. Yorrick sleeps deeply in the corner and the druid moves to his friend and sits down For just a moment then Sleep takes him quickly and the dreams come again. A small part of his mind rebels, remembering the men he was watching over. The dream is broken and again he tries to place the voice, nothing. Color explodes about him or rather flashes for thier is no accompanying sound. A mulitude of color swrils by and envelops him. The druid moves his head side to side, his hands slowly moving as if of thier own accord and then a single note of song reaches through the sea of chaos. Pure and infinitely sad and that note touches his heart with the sense of more profound loss then Peerimus has ever known.

Peerimus drops straight down onto his knees and weeps. For the loss of god he weeps. For the loss of Mother and Father he weeps and then merely because he can now. He senses those around him [Will 29], but chooses instead to lose himself more completely in that note of sorrow.



In Your Wildest Dreams - Judgment Upon Ebyron


Some Men Call Me, Ebyron (DM/Al)  d20+12=14
Tuesday November 15th, 2005 12:53:04 PM

The high clear note falls. But before it comes to earth, a second note fills the air, joined by a third and a fourth. Soon a melody plays among the drifting colors, a melody different for each person who hears it.

Each of the Children of Chaos feel the magical effects of the tune. All shake it off except for Sly Foxx. He laughs in a seemingly unending hilarity. He imagines that Luke is there as well. Luke is not. Only the Children. Only those with the Tattoos. (Sorry, my fault. Should have made that clear last post. No friends or familiars. No Luke. No Yorrick. No Dalek. No Rufus.) Peerimus momentarily holds off the song, then decides to embrace it. Tears fall from his eyes, tears of soul purging grief.

The sound of the pipes draws near, and from out of the swirl of multi-colored air a figure approaches.

"Hello! I knew you had to be around here somewhere." A magnificent Satyr strides forward across the carpet of flowers. The tune seems to settle around him like gently falling snow as he gesticulates with the pan-pipes in one hand. Thick curly hair covers his naked body, and the horns at the sides of his head curve in spirals that speak of his age and power. His eyes glow with light. And on his face he wears a grin full of large square teeth.

"I am Ebyron," the Satyr lifts his nose into the air and scents the breeze, "and you smell of Maab." With a capering gait, he strides into the midst of the group without fear. "More to the point, I am part of Ebyron. Stand up, please." He looks down at Peerimus. "You're embarrassing me. And you!" The Satyr points his pipes at Sly Foxx. "Wipe that silly grin off your face."

"Something draws me to you people. There's just something about you." He approaches Savin pulling close to the monk's face, eyeing him closely and smelling his skin. Suddenly, a forked tongue darts out of Ebyron's grinning mouth, missing a lick at Savin's cheek. The Satyr looks momentarily hurt.

"I know that you have the acorns. They say LIVE, SLEEP, and DIE. Right? Am I right? I'm right. I know I'm right. I've been through this before. Or, at least the other parts of me have. You're here to pass judgment upon me. Stand up straight when I talk to you, young man," he commands, Firn'gaer as he passes the gnome.

"And I *know* what you are all going to chose. Yes! I know. You're going to let me LIVE! Right? What did I do that was so wrong? So I get a little wild. Besides, we all share a special connection, you and I. I'm not sure what it is. But I feel it in my bones. Why else would you have created this marvelous little place just for me." He turns in a circle, arms outstretched, indicating the dreamscape all around.

"So, what say you cast your nuts and get lets this over with, huh?" His eyes light upon Selena and he raises one eyebrow. "Then, afterwards, we can maybe get into something ... a little more comfortable, if you know what I mean. You, me, handsome over there?" Ebyron jerks a thumb at Jaeden. "What say you and me do him together?" And something large and unspeakable stirs beneath the hair between his legs, and the crazy grin on his face grows even wider.

Savin 
Tuesday November 15th, 2005 4:56:00 PM

Savin pulls back as the Satyr trys to lick him with a look of disgust on his face. He says, "What have you done to my friends? Leave them alone!"

He then interposes himself infront of Selena and snarls, "Stay away from her. She is a lady, not some beast who would rut in the woods.

You want us to vote for you! Why should we? All I have seen is death and destruction since you have arrived. Wild! A tornado is while but I wouldn't want one to visit."

Savin will activate his displacement cloak.

Selena 
Tuesday November 15th, 2005 5:52:12 PM

Selena sends a smile to Savin and duplicates Savins Look of disgust toward Satyr and then some there is a the look of utter repuslsion and sickness, almost like her is going to puke.
" Stay away from me you over grown goat, I would rather bed a troll or a Dwarf then get "a little more comfortable with you" and if you try it i will remove any part that come and where near me witha dull rust spoon"
turning her head to the Firn'gaer and Peerimus
I think it a few nuts short of a tree but what the hell does it want with us ?

Selena (reprint) 
Tuesday November 15th, 2005 6:12:29 PM

Selena sends a smile to Savin and duplicates Savins Look of disgust toward Satyr and then some there is a the look of utter repuslsion and sickness, almost like her is going to puke.
" Stay away from me you over grown goat, I would rather bed a troll or a Dwarf then get "a little more comfortable with you" and if you try it i will remove any part that come anywhere near me with a dull rust spoon"
turning her head to the Firn'gaer and Peerimus
I think it a few nuts short of a tree but what the hell does it want with us

Sly 
Tuesday November 15th, 2005 7:37:52 PM

Sly tries to stop laughing, But it is very hard to Comtrole, when you see a Satyr coming threw a colorful mist, Playing those pipes,
"Tee! Hee! what do you think of this sight Luke?" Sly ask the dog, but not waiting for and answer.

Sly advances to stand next to Selena, answering her question. "Snicker! Snicker! Why my dear lady, he want us to vote as to weather he Dies, Lives or Sleep. You know he three acorns we receive way back before all this trouble started, Hee! Hoo! my sides hurts. You want us to forgive the misery and death you caused in this wold? I don't think we should vote for you to Live, You don't deseve to go on spreading all this misery for your own whim.
You don't desrve to DIE either, you acting as if this is your playground and everybody in this wold is your toy, for you to push around, beside it goes againest my nature,

I would rather see you have another Long, Long SLEEP." Sly goes into his pouch, taking out the three acorns and showes them to the rest of the party "Peerimus! He weants us to vote! What do you think?" Sly wait for an answer from their leader.

Firn'gaer 
Wednesday November 16th, 2005 8:58:06 AM

The satyr appears and in satyr fashion, Ebyron sees everything as fun and games. The destruction is just part of his fun.

"I am standing Ewe goat." He says rudely in response to the obnoxiousness of Ebyron.

He looks to Peerimus trying to see if he can get any idea of which way the druid maybe leaning. He's fairly certain he's doesn't want Ebyron dead, but LIVE or SLEEP. Firn'gaer wonders to himself. Firn'gaer doesn't vote DEAD, yet, but making the wilds more dangerous isn't very appealing either. He's leaning towards SLEEP but he wants to get a better feel for Ebyron and the reactions of the others, Peerimus in particular.

"We are to chose his fate." He says to Selena. "In a dream, we awoke him and now it is to us to determine this incarations future."

Firn'gaer turns to Ebyron, "Which incarnation are you. What aspect of the whole Ebyron do you represent?" He says awaiting the satyr's response.

Peerimus  d20+5=18
Wednesday November 16th, 2005 9:46:56 AM

The second and third notes reach to the druid, but he ignores them for the moment. Then a voice and not that of any of his companions and the druids strong legs flex, propelling him instantly to a standing position even as the satyr, Ebyron berates him. Peerimus stands blinking for a few moments re-gathering his thoughts and himself. He had allowed himself a moment to dwell into teh vast choice before them, the dangers wrought of Ebyron's awakening, the lives lost, those to come and the tear in his soul over his love of Father and Mother and his love for family. Peerimus takes a few steps away and then turns, again stoically under control as is expected. Oh to cast back to the exhuberance of life. Drink, food, song andcompanionship. It seems to long lost to me. Remember Peerimus to stretch wide your arms and embrace live and love when you can, for life is fleeting and regret is eternal.

With those last thoughts a smile rolls across his face and his head cocks slightly, a twinkle of long ago returning to his eyes. Wagging his finger playfully towards Sly
"Ah ah ah. No you don't my clever friend. This is a vote of conscience and is for each of us."

Then looking to Ebyron,
"And at first you seemed so intelligent."
Peerimus's smile never falters and with a small laugh of his own he continues,
"Why we created this to lure you to conversation. Not as a trick, but we knew it would take something grand and wild to attract your attention. It seems we were right."
Peerimus pointedly ignores the exchange betweeen Savin, Selena and Ebyron and his eyes dance a little more as his mind begins to further wrap about the nature of the avatar.

"When you awoke and saw the Wold I saw the tear fall from you eye at what had transpired during your rest, and it was, in part, that memory that held me moments ago. Might I ask what was most heavily on your heart?"

"You should also know we were given much more than a simple choice of fate by Maab. I talk to much, Strike up those pipes we should celebrate."
Peerimus throws his hand up and then attempts to alter the dreamscape. Knowing it is indeed a dream, the druid tries to will a celebration table and feast into existence. [Wisdom check 18]


Sly 
Wednesday November 16th, 2005 4:56:11 PM

With a grim on his face, Sly watches his leader very closely. "He has something up his sleeve! Peerimus might change my mind about this big bag of wind. I better listen for a while."

Jaeden 
Wednesday November 16th, 2005 6:35:35 PM

At Ebryon's remark Jaeden gives a bit of a laugh, being able to appreciate the crude humor. But humor aside there is more to this encounter than jokes. He stays quiet as Peerimus takes charge of the conversation.

The warrior is still too ignorant about this being to be comfortable judging it.

The Chaotic Aspect, Of Course (DM/Al)  d20+5=21 d6=1
Wednesday November 16th, 2005 6:54:04 PM

"Done to your friends?" The look on Ebyron's face is one of true puzzlement. "Why, I've done nothing to your friends." And sure enough, Sly no longer feels the compulsion to laugh. He is free to laugh or not, as he would chose.

"Neither have I had a hand in your ... destruction and death. Why would I wish to cause Misery? I don't spread misery." he says to Sly Foxx. "Destruction, death, misery. It just ... happens. It's the Natural Order of things. And, I, if anything, am a nature boy." hehehe Again he leers at Selena. "Oh yes. Things are fairly flattened in the place where your bodies lie in sleep. But elsewhere across the Wold chickens lay five times the eggs they used to. Pumpkins grow the size of ponies. Babies slip from their mother's wombs without trauma or pain. Nature gives big. Big, big, big."

"If you send me to sleep, nature will be denied, I'm afraid. Things will go back to their same boring selves. And if, well, I die. Hmmm. I wouldn't like that. If you vote DIE, then nature will lose it's power. Cities and the constructions of sentient beings will take more prominence."

"You know, I don't think I like the sound of that. Must work on a better way to phrase that. But, what to do? If you don't vote me LIVE ... well ... " The Satyr stands in uffish thought. "I could always kill you. Oh, but killing is just so much work, you know? Yes, well, I suppose that you do know. You have that scent about you."

"Say, Sweetheart," Ebyron turns the subject on a dime, and resumes his advances to Lady Silverhand, "if you don't like this, what say we make it this way?" Before the eyes of the group, his form shifts, shrinks and changes. Suddenly, there are two Savins standing in the field of flowers. One is not displaced, and still wears the crazy grin of Ebyron across his face. This one also has a large bulge in his trousers.

Ebyron in the form of Savin rolls his eyes as Firn'gaer speaks behind him. "Listen Sonny-Boy, didn't your parents ever tell you that speaking when you're not spoken to can stunt your growth? Though, you know," the Savin with the crazy grin begins walking in a circle around Firn'gaer. As he taps his chin with one finger in contemplation he changes once again. This time he becomes a baboon. In a waddling stride Ebyron continues pacing around Firn'gaer, gesticulating with his long primate arms. "Which incarnation am I? I've never considered that question. What is anyone, really? Need anyone be any one thing? I know that I feel comfortable with you. I'm drawn to you. All of you."

The baboon raises it's nose and scents the air. It's eyes turn again toward Selena, peering at something under her dress. Scampering over, the Ebyron-ape homes in on ... her ankle. Or, rather the tattoo on her ankle.

"Here now ... What's this under here?"

"Hmmm? What? Tear?" Ebyron the Baboon turns, distracted by Peerimus. "Yes. I was sad. So many things had changed. The elves, my favorite people had moved into cities. So many of the things I had built ... "

And then Peerimus changes the landscape. The field of endless flowers becomes a checkered expanse of red and white squares that stretch on as far as the eye can see. Piles of ... things lie strewn around, a mound of fruit, bowls of mushrooms of dubious edibility, leaves and twigs, rotting corpses, loaves of bread with cheese, a font of golden ambrosia, food for every conceivable entity stretching out to the horizon.

"Boy and chippie!!!" the Ebyron-baboon shouts. "This man knows how to throw a party!!! Lets eat!"

Ebyron changes yet again, this time into a spider as large as Luke. (Knowledge Nature vs DC25 for the following: Highlight to display spoiler: {The spider is actually an Aranea.}) "DIG IN!" the spider shouts and takes a bit out of Lady Silverhand's ankle just over the Tattoo before running off toward one of the bowls of mushrooms.

(Selena: Take 1hp damage. Also make a Fortitude save vs DC 13 or take 1d6 STR damage. One minute later make a secondary Fortitude save vs DC13 or take 2d6 STR damage.)

Savin, you may make an AoO against Ebyron if you like. The following below, happens regardless, I'm afraid. And any damage inflicted disappears as Ebyron changes. Selena, you may not take an AoO, because you are unarmed.)


The Ebyron the spider stops in it's tracks 30 feet away. It changes once again into his Satyr form.

"That taste! I know it! I know you! I know me!!! I revel in the wild and unpredictable. I am the chaotic aspect of Ebyron! To know me is not to know me. No wonder I have been so drawn to you. Lets us all feast and make merry here as the new millennium brings anarchy for all!!!" His laugh of pure joy rings across the landscape of bounty.

"Now I *know* you have to love me!!! GrrrOWL!" Once again, with the crazy smile.

Selena (kristel)  d20=9 d20=1 d6=6 d6=6 d6=2 d20+8=26 d4+1=3
Wednesday November 16th, 2005 8:53:32 PM

Selena grabs her legs with a scream " AAAAAAHHHH" and quickly lashing out with her dagger, she dagger plunges into the harry spiders body (3 hp) Selena turns pale and takes a unsure step back and falls to the ground with a dull thud as the spiders poision works its way through her system


Sly  d20+6=24
Thursday November 17th, 2005 5:45:02 AM

Sly steps in frount of Selena's body (where she is on the ground) He tells her "Remember! Selena, this is only a dream." Then Sly stands upright facing the Ebyron, This time he's not laughing or smiling. "Your wrong, chicken that lays five eggs a day, Pumpking that grow to the size of a horse and giving birth with out pain, is NOT nature's way. Mother Nature has her own reason of her actions and LAWS, You My Enermy! Are Chaos running wild and out of ordre, I would love to see you DEAD!"

Still facing this Satyr, Sly calls for Luke. "Luke Give the cure posion to Lady Selena, Please. Luke? Luke? Where are you? Oh! You have not included Luke in this Dream! You have every intention of killing Lady Selena! For that act alone you should Die!"

Peerimus  d20+17=28
Thursday November 17th, 2005 2:51:57 PM

Peerimus blinks a few times, It worked, sort of Peerimus scruches his nose as his vision scans the landscape. The chaos sign, Ebyron, I wonder how close they are. Does Ebyron and Maab exist as the balance? Chaos to order, unbridled life to restraint? Would the two flow back to balance and it is just the sudden onslaught of life and chaos that has caused the apparent shift. Maab caught unprepared after so long? The creature moves off and Peerimus notes the spider creature and places it. [Know Nature 28] The Avatar of Chaos in the natural world, fitting I suppose. That will have to wait. First things first Peerimus decides to test his theory.

"Sly try and remain calm, there is no need to feed him." Peerimus waves down to all his companions. "A moment friends." he then cocks his head and addresses Ebyron.

"Anarchy to all? A bit presumptious is that not? What about your anchor? What of Maab? She will soon adjust and the flow of the natural world, while it shall remained heightened, will soon settle again. As it should. There will be no reign of anarchy, no Wold of absolutes. It was before your slumber, despite Maab it occurred during your sleep and now upon your revival it will soon again."

Peerimus awaits what he hopes is not a scathing reply, he is gambling a bit, but it will provide great insight no matter which side the unpredictable Ebyron weighs in on. But it is that unpredictability he is counting on to accurate information at least. Deception takes thought and planning, chaos and anger rarely have those luxuries.

Savin 
Thursday November 17th, 2005 4:59:43 PM

Savin is tensed to rush over and strike at the ever changing Fey King. His knuckles tighten around his quarter staff but Peerimus's words hold him back. He decides to activate the tattoo on his chest, making his quarterstaff magical. He goes on with his preparations for battle hoping he won't have to fight a god like figure.

He then thinks about what Sly has said, "Are they in a dream? Can they get hurt here?" He tries an experiment to see if he can effect the dream. He tries to enlarge himself, wondering if he can control his own reality

Firn'gaer  d20+7=26 d20+8=11
Thursday November 17th, 2005 6:22:30 PM

Firn'gaer is unfamiliar with the form other than that of a large spider. [KS Nature DC11]

"Isn't this just perfect, Chaos." He says to himself aloud. "It would figure wouldn't it."

"This is more than a dream. I suspect this is closer to the state during the awakening and more real that dream." He speaks again aloud to himself about the local landscape.

Leaving the conversation to Peerimus and the others, Firn'gaer slips out his mirror and peers into it. The Vision should determine the truth. If he speaks it, the mirror should register him. Should anyway is the thoery of the wizard. [Int DC26]

Jaeden Ohm  d20=12
Thursday November 17th, 2005 7:52:10 PM

Seeing the results of Peerimus' efforts Jaeden decides to give it a shot as well. Keeping his eyes on the avatar he pours his willpower into the very familiar image of his armor.

He hold up his arm to see if there are any results...

rolls and actions
will check 12
not sure what Jaedens will bonus is, dont have sheet here

I Yam What I Yam ... (DM/Al) 
Thursday November 17th, 2005 9:00:39 PM

"Ow ... " Ebyron reaches over his shoulder, and his hand comes back red with blood.

" ... no. Die? Why? Why do you hate me? Is it because of her?" Ebyron pleads with Sly Foxx, indicating Lady Silverhand lying upon the ground. "She's fine. She'll be fine. Nature goes a little wild every now and then. Sure, a few people die. Some get maimed. Some crippled. Some made homeless paupers. But life goes on. Doesn't it?"

"Here. Here. If it makes you feel better." Ebyron crumples to the ground, assuming the form of a snake. Quickly he slithers back to Selena and curls about the very ankle that he had bitten. Suddenly, her body is bathed in light. Her wounded ankle is healed. All of the poison is leached from her body. She feels, if anything, better than before.

"There," Ebyron slithers across the red and white checkered ground, between two steaming plates of noodles, where he spreads into wide thick puddle of gray ooze. "Do you love me now?" If an ooze could pout, this one was pouting now.

The corners of the ooze suck into it's center, coming together to once again from Ebyron, lying on the red and white ground, his head up on one elbow.

"Maab." He sighs. "You know, I miss her. I love her so much. And at the same time I want to rip the fallopian tubes from her body." Ebyron leaps to his hooves, his fists clenched. He begins pacing back and forth. "She is the most infuuuuuriating person. And she wants to kill me! Or put me to sleep! Which is the same thing. She's the one who started this whole acorn thing! But then, you know that. I cherish her every breath. And I want to watch her die screaming."

"Every have one of those relationships?"

"You want to know something," Ebyron the Satyr levels a finger at Peerimus, "the Wold is what you make it. It's all in your hands. And my hands. Everyone's hands. We could make anarchy. We could destroy everything!!! But then the fun would be over."

"Look, how am I supposed to know how things are going to be? I'm a god of nature. I'm not a seer. Your guess is as good as mine."

Jaeden attempts a small influence upon reality. He holds up his steel clad arm. And, he wonders why he ever doubted that he would be unarmored in the first place.

Savin attempts something a little more elaborate. Suddenly, Ebyron's head swells and expands. His eyes widen. He seems as surprised at this turn of events as anyone else. Sly's legs grow to four times their size. Jaeden bulges out in the middle. Firn'gaer's arms spool out like spaghetti and lie limp upon the ground. Then, in a snap, everybody grows. The whole group leaps skyward as their bodies swell to the size of mountains. When things stop, everyone is again proportional. But the ground is very far away. The food below is nearly invisible. But, in a place in which the horizon goes on forever ... what really is the difference? Suffice to say, everyone feels very enlarged.

Even with all of the madness, Firn'gaer draws out the Vision of Noxnyx. The whole screen is shot through with the colors that represent the chaos power within the bodies of each member of the party. It is as though the land, the air, everything glows with it. Each member of the party glows even stronger, clearly defined to Firn'gaer's eye. The only thing that does not radiate the chaos energy ... is Ebyron. He is the outsider here. Though drawn to the group, and wildly chaotic himself. He, himself, seems not to be empowered.

"WOW! That was INCREDIBLE! Which one of you did that? You know, I knew there was a reason I loved you all. Lets do that again."

"Look," the crazy grin turns a bit lopsided as Ebyron cocks a hip and settles in for some semi-serious talk, "why don't you just vote me LIVE? Hmmm? Then we can all get on with the party. It's all up to you, you know. I can't promise you things will be this way or that way or anything. I don't know. All I know is the way I am. And all I can be is the way I am. Maybe there are laws that govern it. Gods know I can't figure them out."

"So vote me LIVE. Or ... I might get angry." Ebyron changes his shape once again. This time he becomes a huge 12 headed hydra. "And I'm not very nice, when I'm angry."

Savin 
Thursday November 17th, 2005 9:33:19 PM

Savin is shocked with his experiment and the power it reveals. He wonders what would happen if he just...."NO! Don't even think it!"

He pulls out his acorns and looks at them and then up at the Fey King. "You give no real justification for your life. You belittle the harm you do but don't promise to try and do better. All you do is threaten us with our lives. Still it seems here we have the power.

Would the Wold be better off without you? Maybe but I also believe it would be out of balance. I won't vote for your death and I can't vote for you to continue on causing havoc whereever you go. I vote for Sleep."

Savin conciously chooses the acorn with the sleep rune and continues, "Let the balance be restored."

Sly 
Friday November 18th, 2005 5:52:48 AM

Sly will take the advice of Leader Peerimus, after all he is older in experance than Sly, Savin has hit the problem and the solution and is right.

Sly goes into his pouch, taking a acorn out, "I am unimpress with your reasoning, you say you love Maab, then you say you want to see her die. As for me, I neither love you, nor hate you. Savin is right, you are too dangerios to live, Nature would not be the same if you died, We should have some balance back into this wold, I vote Sleep!"

Sly 
Friday November 18th, 2005 5:55:44 AM

Sly will take the advice of Leader Peerimus, after all he is older in experance than Sly, But Savin has hit the problem and the solution, Savin is right.

Sly goes into his pouch, taking a acorn out, "I am unimpress with your reasoning, you say you love Maab, then you say you want to see her die.
As for me, I neither love you, nor hate you. Savin is right, you are too dangeres to live, and Nature would not be the same if you died, We should have some balance back into this wold, I vote Sleep!"

Savin Illegal post 
Friday November 18th, 2005 7:35:41 AM

Savin has made his choice, but his mind keeps turning. He wonders at the Fey King's fascination with the tattoos. Savin starts concentrating on his own tattoos. Willing them to activate. Willing them show him how to use them. He knows they are a source of great power, and destruction. Can he harness it safely? The dream world seems like the place to try.

Selena (kristel) 
Friday November 18th, 2005 10:12:08 AM

Selena Stand "i vote sleep" looking at Fey King's

"Night Night"



Jaeden 
Friday November 18th, 2005 12:06:13 PM

"To tell you the truth I feel pity for your situation." This to Ebryon. "As you say you are what you are."

It doesn't seem like Jaeden is finding this easy.

"But in this case I see it as survival. I don't blame you for anything, but I don't feel safe with you around. So sleep is my choice as well."

That said he retrieves the proper acorn and holds it forth.

Selena (kristel) 
Friday November 18th, 2005 3:48:23 PM

Just to help people i would add
dead is permanant sleep is not never kill something that might be of use later or you may feel it in the end."

(occ can someone look after selena til sunday i am away on a trip )

Peerimus  d20+5=7 d20+16=19
Friday November 18th, 2005 5:08:40 PM

So we can alter this scape, all of us, but to what end Ebyron transmorgrifies into a 12 headed hydra adn Peerimus scoffs at him, "Threats with this group will not help Ebyron." a darker thought then crosses the druid's mind. Would they be so rude and scoff were we judging Domi or Alemi or even Gargul? The thought does not sit well and Peerimus is not certain how he wants to address that concern or if he wants to at all. The underlying fact that all seem to regard Ebyron as a being of mortal standards and not a representation of almost all he holds sacred.

Something else has been bothering the druid as well. All the dreams of late have had reocurring themes. Rythmic water on stone, a voice seemeingly almost trapped in the dream, a familiarity in some way and of course an over riding force, now known as the avatar of change Ebyron. Peerimus decides one other course before he casts a vote upon which he already decided. Peerimus tries to focus in and think upon that soft voice, the being possibly trapped, who seems to have touched the Crones in the past, who has been able to feel the group and communicate with them in each dream of late, but the chaos around him clouds his mind and focusing is not going well currently. [wis check 7 concentration 19]



I Don't Want to Go To Sleep - Round 01 (DM/Al)  d20+17=25 d20+17=30 d20+17=23 d20+17=37 d20+17=26 d20+17=31 d20+17=33 d20+17=18 d20+17=34 d20+17=32 d20+17=27 d20+17=36 d20+17=20 d100=25 d100=63 d100=76 d100=29 2d8(1+8)+6=15 2d8(1+6)+6=13 2d8(3+3)+6=12 2d8(6+1)+6=13 2d8(5+4)+6=15 2d8(7+4)+6=17 2d8(7+7)+6=20
Saturday November 19th, 2005 10:30:17 AM

Four of the Children of Chaos make their choice. Their reasons and emotions run a spectrum. Of the three acorns gifted to them by Maab, two fade to a light invisible powder, leaving empty space in pouches or in hands. The one remaining blinks, and suddenly appears, floating before each of those who elected. It floats before them, the rune for SLEEP glowing hot. The runes increase in brightness until *pop* the acorns immolate in a small puff of flame. The smoke from the consumed acorns drifts upward, like the offering from a pagan sacrifice. Four trails of smoke lift up into the air. All four depart in the same direction, carrying a message to their mistress, Maab.

"NO!!!" Ebyron the Hydra booms. His feet shake the ground as he stomps his feet. "I DO NOT WISH TO GO BACK TO SLEEP!!! You don't understand. Do you ask Nature for justification? I AM. Good or bad. Good AND bad. I am. Every being, every THING from the smallest rock to the largest forest does harm by simply existing. Do you apologize when you eat? When you trample the blades of grass? Neither does the Lion or the Mountain or the Wind."

"You woke me," one head of the hydra says to Sly. "I was once like you, an elf. It was your song that called me back? And now you think that a mistake?"

"I make no threats. I am. It's too late. All too late. I don't wish to return to slumber."

Firn'gaer mulls over the view in the Vision.

In the shadow of the Hydra, Savin turns to his Tattoo. The monk probes it with is his will. And, as he does, he feels his eyes open onto the very world in which they now exist. If the power can be said to activate, it is active now. And, as Firn'gaer has already seen in the Vision of Noxnyx, it is all around.

As the heads of the hydra thrash in anger, Peerimus focuses on the memory of a voice and the rhythmic sound of water on stone. His eyes turn in a direction. His finely honed sense of survival tells him that this is northeast. Even within this dreamscape ... northeast. There is, however, nothing to see, save the carpet of pink so far below, stretching on forever into dream. Would the direction hold true in the waking Wold? Where in the waking Wold might that direction lead?

A flash of movement steals the druid's attention. "I DON'T WANT TO SLEEP!!! Ebyron the Hydra attacks then moves away shouting, "I TOLD YOU! I TOLD YOU! I TOLD YOU!"

Attack Sly
Head1 Hit AC25, Damage 15
Head2 Hit AC30, Damage 13
Head3 Hit AC23
Head4 Hit AC37 (Crit Threat AC20 NoCrit), Damage
Total Damage = 28hp

Attack Jaeden
Head5 Hit AC26, Damage 12
Head6 Hit AC31, Damage 13
Head7 Hit AC33, Damage 15
Head8 Hit AC18
Total Damage = 40hp

Attack Savin (Savin, you are on 14/18 on your Cloak of Displacement, Miss < 50)
Head9 Hit AC34, Miss Chance 25
Head10 Hit AC32, Miss Chance 63, Damage 17
Head11 Hit AC27, Miss Chance 76, Damage 20
Head12 Hit AC36, Miss Chance 29
Total Damage = 37hp

(This situation rings a bell, strikes a chord, tickles the funnybone of memory. INT vs DC15 to recall: Highlight to display spoiler: {Some words from this evening's conversation with Lord Tarleth now come back to you. " ... I put it round my neck and I couldn't change. I was stuck, frozen in a form ... " )}

=== OOC === OOC === OOC ===

We're in Combat Rounds!!!

Combat Map

Ebyron the Hydra is AC22
Spell Casters, through a deep inner connection that you have with your magic, you know that you now have the full complement of Yesterday's selection of spells.
Even though were enlarged by Savin, you were all proportionately enlarged. So there are no advantages or disadvantages from it.

Watch out for attacks of opportunity. The Hydra has Reach.


Savn hps 69/106 ac 27  d20+2=19
Saturday November 19th, 2005 9:32:10 PM

Savin feels something tugging at his mind. He says outloud, "Do you think the artifact we took from Lady Celine's brother could be helpful here? He couldn't change form with it! Should I put it on or try and put it on him? It might put him back into a less dangereous form or make him stay a hydra.

Savin pulls our the amulet and gets it ready in either case. He then activates his boots of speed.

displacer clock 3 of 15
shillegah 2 of 10
haste boots 1 of 10

Firn'gaer - AC21; HP 77/77  d20+7=16 d20+18=24 d20+10=17 d6+5=7
Sunday November 20th, 2005 7:52:23 AM

"Or it keeps him in this." He say as Savin gives away their trump card. Moving to I9, the wizard keeps a defensive posture while casting. A black beam of energy fires out from Firn'gaer index finger striking Ebyron's hydra form. As the beam strikes the strength wanes from the great beast.

"Great Ebyron, no one wishes you dead. We are champions for the balance between Order and Chaos. Your chaotic aspect cannot be allowed to run unchecked. Dead or Free are both results that are detremental to the Wold. The only the option is the status quo, Sleep.

[Defensive Casting DC24]
[Ray of Enfeeblement, Range Touch DC17; -7 penalty to strength]

Active Spells
extended mage armor -- 22 hours

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- elf sight, magic missile x2, mount, ray of enfeeblement x2*

2 -- extended mage armor*, extended shield, mirror image, see invisibility, scorching ray, web

3 -- dispel magic, empowered magic missile x2, fly, heighten daze, slow

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- empowered fireball, empowered lighning bolt, heighten slow

6 -- chain lighning, mage's lucubration

* -- Spells cast
(r) -- racial spells

Sly (AC 25 57/85 hp)  d20+3=16 d20+17=35 d20+12=27 d8+10=18 d8+10=15 d20+8=27
Sunday November 20th, 2005 8:26:19 AM

Sly's mind tickles him a little as he remembers what Lord Tarleth has mention about a certain piece of jewlery. But all sly has a small chance of asking Savin, "Savin remember what Lord Tarleth mention the other evening?? Try It On Our Friend! OUCH! Ouch!" (16 to remember)

Sly goes nearer to his foe, then into his automatic Windmill spin, With his Sword of Spell Storage (empty for now) his first attack (AC 35 - Damages 18) spins with his shild up for a block, then attack his enermy again (2nd attack AC 27 - Damages 15)

Sly returns to a stand and hoist his shield up to protecting his frount, also just to see if the Ebyron will hit him again. (Reflex 27)

OOC: DC check 16 - Attack AC35 & AC27 - Damages 18+15+33 hp - Reflex 27.

Selena 
Sunday November 20th, 2005 8:39:11 PM

Selena sees the world change by the people around her quickly thinking
hmmm..... she trys thinking of Ebyron in the form of a bald old man with the amulet from yesterday around his neck and arms encased in metal bands across his chest and force him into the immage in her mind

Selena (reprint) 
Sunday November 20th, 2005 8:41:01 PM

Selena sees the world change by the people around her quickly thinking
hmmm..... she trys thinking of Ebyron in the form of a bald old man with the amulet from yesterday around his neck and arms encased in metal bands across his chest, she trys force him into the immage in her mind

Jaeden Ohm  d20+19=36 d20+19=35 2d6(6+3)+11=20
Monday November 21st, 2005 4:11:09 PM

"sly no, don't char... ah hell!"

"Peerimus, will us some walls and cover, we need to curtail it's mobility!"

Jaeden takes off after Sly, trailing and slightly to the right of the Blade Singer.

The warrior has fought a Hydra before and knows how dangerous it is to approach one. He expects the coming attacks and does his best to plan for them.

***
Intention: If at least one head lashes out at Sly Jaeden plans to use a readied attack to strike at the head. IF you rule that it is possible, consider the attack a sunder attempt to chop off the offending head (or one of the offending heads). IF you rule that a sunder can't be used this way, just treat as a normal attack.
***

rolls and actions
Movement, trailing Sly
Readied attack hit AC36[crit threat hit AC35]
Damage: crit [20 x 2] = 40


Peerimus AC 23 HP 81  d20+1=21 2d6(5+6)+11=22
Monday November 21st, 2005 5:30:29 PM

Peerimus winces as Sly and Jaeden move forward, Blast! Even as Jaedens words register the druid is already in the same frame of mind. Get him to change and then Savin can trap him, but can't say anything. Certainly do not want to trap him in his Hydra form, unless the Bane shifts him to his natural form as it were.

Peerimus calls out a quick set of words and sheets of Fire spring through the hydra. Casting left and right 100' in either direction. [Col P heat towards Col Q 22dmg to Ebyron]

Even as the fire springs up the druid whispers "Father forgive us."

Level 1:
Pass w/o a Trace, Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace, Restoration Lesser

Level 3:
CMW, Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
Animal Growth, *Wall of Fire, Stone Skin

Bad Craziness - Round 02 (DM/Al)  d20+13=25 d20+13=15 d20+13=29 d20+13=31 d20+13=27 d20+13=27 d20+13=25 d20+13=16 d20+13=19 d20+13=16 d20+13=33 d20+13=18 2d8(4+3)+3=10 2d8(6+7)+3=16 2d8(5+4)+3=12 2d8(8+6)+3=17 2d8(5+3)+3=11 2d8(2+4)+3=9 2d8(4+7)+3=14 2d2(1+2)=3
Monday November 21st, 2005 9:14:13 PM

Savin draws out the Amulet of Seribond called Chaos Bane. Unsure of how to use it, or whether he even should, the monk calls out to his companions for advise. One thing he does notice is that the leather cord attached to the amulet, snapped when he pulled it from around the neck of the Weretiger, Lord Tarleth, is now whole, as though it had never been broken before.

Firn'gaer moves to the front lines. A dark beam jumps from his finger and strikes Ebyron the Hydra. The large reptile body sags beneath its own weight before adjusting to the drain in strength.

Sly rushes Ebyron the Hydra, with Jaeden, a warning on his lips, just a hair behind the Bladesinger. Sure enough, as Jaeden had anticipated, twelve heads turn as the rash half-elf comes within range. All strike at the same time as Sly moves in. Too close. Way too close. (AoO vs Sly Hit AC25, AC15, AC29, AC31, AC27, AC27, AC25, AC16, AC19, AC16, AC33 (Crit Threat AC18, NoCrit) - Damage 10+16+12+17+11+9+14= 89hp)

(Sunder is the correct way to handle this, Jaeden. However, I'm fairly sure that its a bad idea to allow a Ready Attack triggered on an Action that comes on a turn of a Character that moves before you. But, in this case, I'm going let it go. It doesn't sound too unlikely. Just don't call me on it if I rule differently later.)

As the first head flashes down, Jaeden strikes. *snicka*snack* A head goes spinning away across the pink dream landscape. Dark blood sprays through the air before the wound closes, leaving a useless stump. And still, even weakened by Firn'gaer's magic, Seven of the remaining heads strike Sly Foxx, ripping the Bladesinger to bits even before he can get off a strike. Sly falls like a bloody rag doll and remains very very still, still as death.

Peerimus conjures a wall of flame. It leaps up beneath the Hydra, scales char and blacken. The burns, however, begin to heal and disappear before the druid's eyes.

Then, Lady Silverhand attempts to effect the dreamscape, and all of the sudden the hydra shrinks, pulling back behind the Wall of Fire. It shrinks down to the size of a normal human. Vaguely, through the flames, the figure appears to be bald. But, then again, all of you are now bald!!! Lady Silverhand is now completely bald. Even Sly's corpse is bald. Not only that, everyone feels so old and weak. Weak not only in strength, but in all ways, worn, tired, and old. (Roll 2d2 and reduce all Ability scores by that number.) Worse yet. No one can raise their arms!!! (No spells with somatic components.)

From behind the Wall of Fire, an old quavering voice shouts. "Yer wrong, Sonny Gnome. Only the detrimental parts of my chaotic aspect are detrimental to the Wold." The figure stumbles back, fading away beyond the Fire Wall. Then it seems to change.

"I've brought flowers and life to the blasted Dead Zone that surrounds the Crimson Fort!" The voice is once again clear and high. The voice of Ebyron the Satyr. "Everything is more alive and vibrant. Yes, alright, maybe a little dangerous too. But what's life without a little risk? It's like death. Death is the most predictable of states. The ultimate status quo. Don't tell me that's what you want for the Wold! Ask your friend the half-elf how much fun that is!!!"

Ebyron doesn't appear to be an old man anymore. Not like the rest of you. He does appear, after all, to be a shapechanger.

=== OOC === OOC === OOC ===

We're in Combat Rounds!!!

Combat Map

Ebyron the Satyr is AC15

Wall of Fire is 20 feet high and the Heat is directed East.

Peerimus AC 21 HP 59  2d2(2+2)=4
Monday November 21st, 2005 9:50:46 PM

Age assaults the druid and it is an attack he is unprepared for. Bones crack, muscles atraphy and for a moment he forgets where he even is. The moment is fleeting though and he knows the assault came from his own side and took a heavy toll on all of them, all save one that is. Believing he can correct his own condition with a set of shifts, though Peerimus is not overly concerned personally. The others, however, another matter entirely.

"Enough with trying to alter our reality. None of us can reliably control it and it could get much worse then this."

The druid picks a stare through the fire and nods to Ebyron. Hoping he takes a moment to merely revel in his superiority and not presss his tremendous advantage. "Jaeden fall back to me," and as he says this Peerimus moves to I/10

"Firngaer, can you metally link any of us? The Wall will stay up for a little more than a minute which will hopefully by us some time."

In a quieter voice the druid says, "We need Savin to disappear so to speak. We drawn Ebyron in and he applies the bane then."

Level 1:
*Pass w/o a Trace, Longstrider, CLW, Produce Flame x2, Jump

Level 2:
Reduce Animal, Barkskin x2, Cats Grace, Restoration Lesser

Level 3:
CMW, Greater Magic Fang, Stone Shape, Spike Growth

Level 4:
*Anti Plant Shell, Cure Serious Wounds, Flame Strike, Ice Storm

Level 5:
*Animal Growth, *Wall of Fire, Stone Skin

Jaeden Ohm (AC25 HP37/77[57/97*])  2d2(2+1)=3 d20+1=16
Monday November 21st, 2005 10:23:49 PM

With a heavy clank the tip of Jaeden's sword hits the ground. "What... what hit me...?" He manages to regain control of the weapon but it is doubtful he'll be able to use it anywhere near as effectively.

Seeing Sly's corpse change he glances back to see the same change on all of the children. "Oh boy..."

Then Peerimus' call rings out. Jaeden looks again to Sly's corpse and is torn. This time again his training wins through and he heads back towards the Party [move to J11].

While moves, despite the druids other command, the warrior can not help but to hold tight to the image of himself as he has always known himself... healthy and strong. No words can keep him from pouring his will into that image [will check 16].

rolls and actions
attributes -3 [-20 hps from con loss]
Move to J11
Will Check 16 for change back.

Sly (AC 25 -32/85 hp) 
Monday November 21st, 2005 10:34:48 PM

Sly feel every bite, he calls to his sister "Ruby! take me home!) Then every thing goes dark . . . then black

Savin 58(37)/106 ac 27  2d2(1+1)=2 2d6(6+4)+11=21 d20+19=35
Monday November 21st, 2005 11:49:23 PM

Savin looks at Sly's corpse and tears spring to his eyes. He is supposed to be the protector and his friend lies dead. A deep growl enters his throat and he launches himself forward. His still powerful legs propel him forward. He sees the wall coming and imagines himself immune to fire. Impervious to it. He jumps through and takes 21 points of damage if his imagination doesn't work. He races up to the fey king and jumps at him trying to place the amulet over his head.

Savin burns a hero point to add +2 to his grapple.

OOC assuming you would want me to grapple here. rolled a 16+8 base, +4 strength, +2 hero point, +1 boots of speed, +4 improved grapple. Got a 35. Took minuses for the strength hit. Took consitution hps loss for lost constitution.

displacer clock 4 of 15
shillegah 3 of 10
haste boots 2 of 10

Luke  d20+5=21
Tuesday November 22nd, 2005 11:56:44 AM

Luke is sleeping next to Sly, But he awakens feeling something is wrong. He sniffs Sly's body and wonders if anything is wrong with his master.

Firn'gaer - AC 19; HP 55  d20+5=22 d20=17
Tuesday November 22nd, 2005 5:52:35 PM

Age sets in from the chaotic dream realm and Firn'gaer's arms go limp and he finds he is unable to cast the simplest spell requiring somantic gestures.

Then Sly falls under the assault of Ebyron. Determination is seen on his wrinkled face as he focuses on the realm. Remove all effects created by everyone else. "You may be drawn to the chaos, but We are the chaos.

Firn'gaer focuses his mind and will to remove the effects currently effecting them, including Sly's death. He also envisions the Bane around Ebyron's neck and his hand shackled. Before he stops he makes sure that he sees Ebyron gagged as not to here anymore of his voice.

[INT check w/ penalties DC22; WIS check DC17]

Active Spells
extended mage armor -- 22 hours

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- elf sight, magic missile x2, mount, ray of enfeeblement x2*

2 -- extended mage armor*, extended shield, mirror image, see invisibility, scorching ray, web

3 -- dispel magic, empowered magic missile x2, fly, heighten daze, slow

4 -- black tentacles, dimension door, empowered scorching ray, polymorph

5 -- empowered fireball, empowered lighning bolt, heighten slow

6 -- chain lighning, mage's lucubration

* -- Spells cast
(r) -- racial spells

Selena  d2=2
Tuesday November 22nd, 2005 7:10:48 PM

Selena looks at her new friend lying there in a crumpled pile and tears stream down her face, "Noooooooooooooooooooooooo" She rushs over to if there is anything to be done to help there poor friend, Selena then fall weaping on his body

And Over So Quickly (DM/Al) 
Tuesday November 22nd, 2005 9:27:16 PM

As age sets in and all the members of the party find themselves bound as if by steel bands, Peerimus moves up next to Firn'gaer and attempts to bring order to the madness caused by his own group.

Jaeden heeds the call, pulling back from the Wall of Fire. But, in his mind, he too calls to the world around for change. Everyone feels a sudden burgeoning vitality. A laugh, Ebyron's voice, hearty and full of life booms from the other side of the flames. (Everyone recover all lost ability points lost last round. Also add +4 ability points.)

At the very same instant, Savin, bolts for the Wall of Fire. He wills himself immune from the fire, and, as he leaps, the Wall bursts into an exploding cloud of flame birds. The flap of their wings fills the air as they flee in Savin's wake. The Wall of Flame flies away in it's many animated parts, leaving the monk untouched. With the added speed of his boots, Savin charges on. Then, with his arms still bound down by his side, he leaps at the Satyr Ebyron in a mad attempt to put the Amulet upon him.

Elsewhere, Luke feels a disturbance in the Force. He awakens and puts a cold nose to Sly's body.

Firn'gaer, unable to lift his hands far enough to cast a spell, wills all of the effects gone ...

The landscape blinks, once again becoming an endless riot of multicolored flowers. More importantly, Firn'gaer's arms are unbound. Everyone's arms are unbound.

Selena throws herself, weeping, onto the ripped and bleeding body of Sly Foxx. Suddenly her tears become a scream of pain. Everyone feels the life ripped from their bodies. Savin, the closest to Ebyron, sees the Satyr's eyes open wide as he feels it as well.

The following characters loose the following hitpoints:

Selena 12hp
Peerimus 16hp
Jaeden 19hp
Firn'gaer 15hp
Savin 21hp

Sly Foxx draws in a sudden breath as life floods his body. (Sly recover 89hp and lives again.)

Firn'gaer, momentarily free finds his own hands held together as though in shackles. He finds himself unable to speak. No one speaks. No one is able. The silence that comes over the field of flowers is deafening.

And Ebyron? The Satyr stands with the Amulet of Seribond around his neck. Slipped on by Savin? Willed into place by Firn'gaer? Things happened so quickly. Unable to speak or move his hands, Ebyron crouches, as though shifting to yet another form. Ebyron remains himself. Panic fills the Satyr's eyes. He shakes his head and wills the change again. Nothing.

Then Ebyron rises to his full height, looking out at the Children of Chaos. Savin, Sly, Selena, Firn'gaer, Peerimus, and Jaeden. The Satyr's eyes loose their life and luster, and the Avatar of Ebyron hangs his head in defeat.

Two more votes left. Two sets of three acorns to decide his fate. LIVE, SLEEP, or DIE.

Finrn'gaer - AC23, HP84/99 
Wednesday November 23rd, 2005 6:43:30 AM

Firn'gaer now begins to understand the nature of the chaotic plane they are in. Bound and gagged he cannot reach for the acorn nor say it's name, but in his mind he speaks and to all others. "I chose SLEEP."

Sly (AC 25 57/85 hp) and Luke 
Wednesday November 23rd, 2005 7:09:35 AM

Luke licks Sly's face, There is a reaction in Sly. He's still asleep but moans and stirs a little. Luke tell Sly's body "Good! Me though you dead!"
Luke curls back beside Sly and goes to sleep again.

Sly (in the dream wold) feel some thing wet on his face, He moans " * ! * ??" He find that he cannot speak, he tries to grab his wind-pipe and sit up (No sound or movement).

Sly opens his eyes (the only thing he can do), there is Lady Celena crying over him. Sly will try to smile and wink at her, to let her know that he's hurt but a live.

Savin 70/92/106 
Wednesday November 23rd, 2005 7:20:43 AM

Savin feels the rush of power as his strength returns and even goes stronger. Savin summons his natural healing and closes some of his wounds. "Yes quickly make your decisions. This place makes my skin prickle. I want out of here." Savin also cancels the displacer cloak and the boots of speed.

above hitpoints reflexs the temporary hitpoint jump from the constition jump we just got.

Selena Hp 60/62 (78-80) AC 17 (19) 
Wednesday November 23rd, 2005 10:37:58 AM

Selena seeing that her friend is again with the world of the living she " says lets end this
who has not voted you must vote and end this"
She also draws her bow and readys to attack


Jaeden  d20+19=29 d20+10=15 2d6(5+1)+11=17 2d6(5+1)+11=17
Wednesday November 23rd, 2005 11:18:40 AM


Jaeden stands ready, eyes narrowed and focused on Ebryon.

rolls and actions
readied attack hit ac 29,15 dmg 17,17

Peerimus 
Wednesday November 23rd, 2005 12:14:56 PM

The chaos erupts about him and Peerimus stares hard at Ebyron through it all. Understanding clearly reflected in his eyes. The wall, Sly's wounds, the fleeting pain, the very landscape itself all echo with what it is to be Ebyron and the druid understands it all too well.

His gaze never wavers from that of the crest fallen saytr as the human moves across the short distance to stand in front of him. HIs movements are slow and methodical, almost trance-like, but for his eyes which flash with purpose. Peerimus takes an acorn and places it into the hand of Ebyron and with a deep bow at the waist, his arms clasped together, elbows out at the chest, Peerimus then turns and leaves. The acorn of Live in the avatars palm.

Ebyron, The End (DM/Al) 
Wednesday November 23rd, 2005 6:42:53 PM

The single acorn lies in the palm of the Satyr's hand. Ebyron remains as he is, staring down at the small brown nut. Then he raises it up, hands shacked together. He lifts it to his mouth, and blows a breath across it. The acorn scatters to the wind in a flurry of brown. It becomes a thrush and flies off into the air, following in the direction taken by the smoke of Firn'gaer's acorn.

Ebyron the Satyr opens his mouth to speak. No words come forth. He swallows and clears his throat.

"Thank you." The smile he graces upon Peerimus is both sad and full of ... affection. He turns his eyes on all of the Children of Chaos, looking upon them with the same expression.

"I am not Ebyron. I am only part of him. I wish you could have known me better. I still love you. I love you all. Regardless of your choice, this part of Ebyron still loves you. You are you. And I cannot help but love you. Perhaps that is the problem. That I cannot help myself."

"Sometimes I envy mortals. I wish I were you. You are free to become whatever you chose. We ... the gods, despite the Wold crushing powers we possess, we the Gods can only be what we are. I wish I were free. Like you."

Ebyron turns and looks in the dirction that the smoke and the thrush had gone. His form fades. Itgrows transparent. Then it vanishes. The Amulet of Seribond drops into the bed of flowers.

The dream grows dark around the group. It becomes the dark of sleep.

When each member of the group awakes they find a wreath of holly by their side. Everyone is as they were when they went to sleep the night before. No injuries, nothing to remind them of the dream save the wreath of holly. That and the Amulet of Seribond. It is repaired, as though the leather cord had never been broken in the first place.

Savin 
Wednesday November 23rd, 2005 7:49:53 PM

Savin wakes and stretches. "I don't know what is more stressful. Sleeping or staying awake. These dreams are exhausting." He will place the wreath of holly on his head and say a quick thank you to the Fey King. He doens't regret his decision but still feels for the Satyr. He will walk over and stoop down and pick up the artifact examining it.

"So what do you think? I think I should put it on. Does anyone object? Fate has put this into our hands for a reason. We need to know its purpose. Somehow I don't think the catacombs would be able to tell us its properties. Anyone else willing to try it?"

Sly and Luke 
Thursday November 24th, 2005 7:03:53 AM

Sly slowly wakes, there beside him is luke, his faithful Soup Bone and a Holy Wreath. "Hey! Luke wake up! Look what I have?" he tells Luke.

Luke wakes looks at his master, "Oh! Great! A bunch of green in a circle!" Luke puts his head back down and drift off to sleep again.

Sly look around and there is Savin. About to get himself into trouble again, "No! Frieng Savin! The wreath looks nice on you, But Artifact does not match the color of your robe!" Sly smiles at Savin, and the twinkle in Sly's eye, tell Savin that this half-elf is greatful for risking his life for the good of all.

Peerimus 
Thursday November 24th, 2005 9:08:44 AM

Peerimus bows again to the avatar as it departs, a silent promise in his eyes. He then moves to Sly, "It is good to see you not leaking as much." he then adresses the group. "I believe we have just failed in another combat through lack of coordination and plan. Sly should be dead, we have more to discuss in the waking world." The last words fall with dead echo as the dream world fades.

Peerimus blinks his eyes is sits up, his first thoughts go to the still soundly slumberling Yorrick, the second to the men and women that were under his care. The others will be down for breakfast, they can speak more then. Peerimus makes a quick round of those in his care and then settles in for the rite of morning.

spell list to come

Jaeden Ohm  d100=4
Thursday November 24th, 2005 1:38:03 PM

This mornings wakefullness hits Jaeden hard and fast, the memories of this latest dream fresh and strong. "Well at least it was expected..." he sighs out.

His eyes settle on Sly and he frowns. He gets up and moves to the BladeSingers side. Getting two fistfuls of Sly's shirt Jaeden shakes him and pushes him up against a wall.

"Damn it Sly what were you thinking!?!" It's clear the warrior is angry but so too is it clear that his anger is bred of worry. "You can't just go charging things. Especially not a hydra. We had just finished discussing our tactical failings and how we were going to work together. Please, no more heroics."

Jaeden releases Sly and gives him a pat on the shoulder to let him know he cares.

Then he turns his attention to Dalek and his gear. Thoughts churn but for now whatever else is going on in the warriors head is staying there.

Sly and Luke 
Thursday November 24th, 2005 4:49:47 PM

Sly is caught off guard as Jaeden grab him and pushes Sly's body onto the wall. Sly let's Jaeden vent his angerBecaus he now knows the he was wrong by advancing on the Hydra to hit it first. "Your right! Friend, I was wrong, did the wrong thing and put you and all of you in great danger. I did deserved that death . . . I will never forget the danger I've put all of you in by reacting and not waiting for orders from the leader. Peerimus night see some thing or have a better plan than me.
Forgive me, it will never happen again." said Sly with his eyes to the ground.

Luke jumps up and goes to his master's side, growling at Jaeden, "GRRR! Let go!"

Sly tells Luke, "It's alright, Luke. I did some thing wrong and stupid." this time Sly looks in to Jaeden's eyes, and he now knows that he has made another Friend for life.

Audience with Lord Malneth (DM/Al) 
Thursday November 24th, 2005 10:45:34 PM

The group wakes to a new morning. The dreams every night are wearying. Tonights in particular. But still, the dreams bring them no closer to home. Do they?

Savin contemplates placing the Amulet of Seribond around his own neck. He asks the opinion of the others. Sly Foxx finds it an unlikely fashion statement.

The Children of Chaos, though grow closer together from their mistakes. Perhaps it is a good thing that some happen in dream. Real life can be more unforgiving.

A polite knock sounds on the double doors. A lone dark haired fighting man stands outside.

"You have been granted an audience with Lord Malneth. He awaits you in his study," the man says. "Er," he hesitates, "if you would please to leave your animals here," he requests. He glances in particular to Yorrick and Dalek. "Their size," is all he says.

He leads the group down the three flights of stairs to the main hallway, and then along the same path the group originally took when they first arrived in Floating City.

Lord Malneth stands behind his desk as the group enters, pouring over papers that lie strewn about his desk. The room itself is as damaged as the rest of the mansion. Two aides cease their discussion and step aside.

"Welcome," the Lord and Leader of House Stizein greets the group with a warm and inviting growl, "I thank you on behalf of House Stizein for what you have done for my son. And, I suppose, for my daughter as well."

"I understand that you have questions. And the little matter of an elf in the custody of Lord Perimon. Is that all that House Stizein can do for you?"

Sly and Luke 
Friday November 25th, 2005 6:52:56 AM

Sly ask "Luke, stay here with your friends, Yorrick and Dalek. Not because I don't want you with me, BUT you might day something wrong and startle Poor Lord Malneth. I have to speak to him on a derious matter."

Sly follows the group along the hall way to the Master's Office. There Sly stand along with the others, waiting for Leader Peerimus to speak first.(His right as Leader!) But hopeing for a turn to speak of the problem these peolpe now have.

Savin 
Friday November 25th, 2005 7:48:27 AM

Savin glances over at Peerimus and sees his eyes almost glazed over. Is he intimidated by nobility? Doesn't he know that they dress the same way he does? Savin waits a minute longer and then steps forward and bows, "Good Sir, We are the Children of Chaos and my name is Savin. I am a monk of Domi. We come before you with two grave matters in hand. The first is this." Savin holds up the Bane of Seribond and asks, "We need more information about this relic. We understand it adversely affected your son. I believe our fates are somehow tied into this but to understand that, you need to know our history." Savin will go on and explain how they have been tapped by the crones/fates to fight against chaos. He will show the Lord his tattoos and explain how they disappear after a successful mission. Describe some of their battles from the past, from dragon to vampire, from golems to finally plant creatures in the city. He finishes up with, "I truly believe we were meant to find this artifact, and have been tempted to put it on. Any information you might have on it, would greatly be appreciated.

The second matter is a prisoner who were have heard about. His name is Prionel, an elven chieftain from the Crying Jungle. We gathered infromation about him from another adventuring group we encountered in the city. It sounds like your Lord Perimon is holding him unjustly. Our friend here Sly is a blade slinger and elf friend and takes that sort of thing personally.
Releasing him and getting him returned to his village might calm relations down between the Floating City and the Crying Jungle. Two many have died for their to be an easy peace but the city can not survive a continual assault on this scale. Do you know anything about this Prionel?"

Selena 
Friday November 25th, 2005 10:54:29 AM

Selena wakes up later then the rest, she looks a bit under the weather, she changes out of her night clothing and into a green cress dress as A polite knock sounds she "says Go on friends unless you need me I am not well and need to lay down some more.



Sly Foxx 
Friday November 25th, 2005 12:30:48 PM

Sly looks toward Peerimus(to see if it was alright for Sly to speak}, then Sly steps forward, telling his friend Savin "Thank-you for your introduction, Friend Savin." Then bows to the Lord Malneth, "Sir, I'm am called Sly Foxx, Blade-singer, Son of Red Foxx and White Foxx. I have come here to ask you a favor from you. It is a hearing on behalf of Elder Prionel, or as others know him as Chieftain of the Crying Woods.
This Elder Chieftain, has high power in the Elven wold. I hear he was here in the Floating City to try to establish a colony in your top level and was inprison for it. If this Elder Elf came here and nobody seen him come here by Boat or Horse drawn carage, Then My lord! He can here by The Elven Highway.
That also means that this elf would have saved thousand of your people, when you cities started to tip. At that time when trouble started for all of you people. I know that He would have led then through this Elven Highway to safty of his beloveded Crying Jungle, until the trouble was over.
So you see, Sir. An unjustice was done, and I hope to bring this Elder Chieftain to Sun City in the Crying Jungle. I hope you see that my quest is just, and you can help me and my Elder Chieftain."

With this said, Sly returns to his place in the rank of the party.

Selena (second post)  d20=14 d20=18 d20=4 d20=9 d20=14
Saturday November 26th, 2005 11:19:32 AM

Selena waits till the parties long gone but old habits die, hard
Selena she slips her invisibility ring on and starts out the door ... she snoops around the castle looking for anything that might be interesting or valuable that she can pocket with out anyone realizing that it is gone

Spot 20
Search 28
Listen 12
Move Silently 28


Sly Foxx 
Saturday November 26th, 2005 11:59:16 AM

Sly Foxx to Selena:

Don't worry about it.The rules state one post per day, ( You signed up for 5 post per week).
But some times you just have to add something else to the story. It happens to Cayzle all the time.

Yours Ceil

Firn'gaer 
Sunday November 27th, 2005 8:50:23 AM

As Ebyron stands in chains, a tear runs down the cheek of Firn'gaer. Forgive us, Lord, I hope we have not made another mistake in our naivity.

The dream ends and Firn'gaer awakes to the bed of flowers and his mind races even more. Did they make a mistake? It's so hard to know and the uncertainty is eating at the gnome. His change is a result of Lord Ebyron's release he's sure of that. Bad or good, Firn'gaer ponders these questions. With longer life, he will have a very long time to wonder.

The audience with the Lord of House Stizein is quiet for the normally oppiniated wizard. His mind still dwells on the previous nights encounter. Half-listening the gnome and wants to say A few days to rest but with Sly's insistance of urgency that may not be possible. Firn'gaer leaves the decision to the others.

Playing Things By Ear and Reaping the Concequences (DM/Al) 
Sunday November 27th, 2005 3:38:37 PM

Savin is the first to present the concerns of the Children of Chaos to Lord Malneth. He raises the amulet and explains it's connection to the group. Savin also raises the name of Prionel, and mentions that this problem may be more of a personal nature.

Before the Lord can reply, Sly Foxx presents his own conjectures on the role Prionel has played in recent events.

Lord Malneth says nothing for several moments after Sly finishes. Instead, he stands in contemplation, as though weighing the information and passing judgment. Finally, his green eyes rise from under his heavy red brows, and he speaks in a deep and resonant voice.

"Sly Foxx, Blade-singer, Son of Red Foxx and White Foxx, I am sorry, but the information that you bring us regarding Prionel is very different than the information that we have already. "According to my gatherers of information, the Ears that I retain throughout Floating City, Prionel is an Elder of a hidden Elven Village in the Crying Woods. We are unsure of his status there, and he may indeed be a Chieftain of sorts. We suspect that he has a direct connection to the soul of the Crying Woods itself, but we are unsure as to what that may be."

"However, he did not arrive on the ... Elven Highway. He was brought to Floating City by a local group who call themselves the Crimson Shields. My daughter tells me that you have met them already. I also have reliable information that says that this Prionel of the Crying Woods was an advocate for awakening the Sleeping god of the Elves, and that this was, in part, responsible for the current troubles that we are having with the Crying Woods. Rather than saving the citizens of the city by leading on your Elven Highway, he has been in the custody of Lord Perimon this entire time."

"Son of Red and White Foxx, you and your group have done use a boon that we cannot repay, and I do not question your integrity. Never would I imply that you would attempt to present anything to us that was less than the truth. But I must warn you that your facts are not in alignment with the facts as we know them. And that you are ... dangerously mislead."

"If you are concerned about this elf, then I would propose first to send my Ears forth to find where Perimon is keeping him captive. Afterwards, we can see what political pressure we might level against Lord Perimon to convince him to release him. In the meantime, though, please tell me why I should work for this elf's release. From what I know, he is allied with the Crying Woods, and holds a great deal of responsibility for the destruction that has been wrought against the city. I owe you a great deal. But I must know that I am doing the right thing."

"Does any of you have anything to say on the behalf of this elf?" (Though I will accept diplomacy rolls, I am swayed more by role-play and some cogent, well considered arguments.)

"As to the Bane of Tosden," Lord Malneth turns his attention to the artifact held in Savin's hand, "I have done some investigation since hearing about it from my son Lord Tarleth and my daughter Lady Celine. The only reference that I have found was an ancient document. A list of possessions brought to Floating City by the clan Ursidae when they came as mercenaries hundreds of years ago. There is no descriptive information. It is simply on the list."

"From Tarleth's description, it has the power to hold us in a certain form. That may explain why it has been named 'The Bane.' I cannot tell you how it might react should you put it on, Master Savin. But, perhaps, Lorbius may be able to enlighten you. He has been here every day since Tarleth's return to ... see to our welfare." Malneth smiles. "Though our welfare appears to be greatly bound up in Celine's activities. While we await his arrival, please tell me about this elf named Prionel."

============================

Meanwhile, Lady Silverhand, having remained behind, makes herself invisible, and begins prowling the mansion. Despite the fact that she is invisible, Luke, Yorrick, and Dalek all swivel their heads in her direction as she leaves. There are three other rooms on this floor. The first one, clockwise, seems to be a storage room for the banquet hall in which the group is now staying. Shelves of linens line the walls. Folding tables are stacked in carts. There seems little to steal here. The second room appears a minor kitchen facility. There are no foodstuffs here. Rather, it seems less an area to cook, than a place for minor preparations before food cooked elsewhere are served. The last room is much smaller. It has an intimate atmosphere with a single small divan under rich tapestries. A single tall window allows a spectacular view of the entire Level. It appears that this room is designed for small private groups to simple lounge about and talk.

So far, Lady Silverhand has been fortunate. She has yet to encounter any other people. At the top of the stairs, she can hear activity on the second and third stories below, quite a lot of activity. Below lies the rest of the mansion, a mansion of Lycanthrope nobility and their retainers. Dare she risk going down?

(This is the Friday Post.)

Peerimus 
Sunday November 27th, 2005 9:14:08 PM

Peerimus is quiet during the initial meeting. Giving nods towards both Sly and Savin as they speak. It does not bode well for Prionel. It seems civilization is planning on keeping thier scapegoat, Peerimus does not like the tone and to top it all off the Shields are involved.

Peerimus decides though he really does need to say something, he ties to keep his voice nuetral "You should help petition his release because he is no more to blame than the entire elven nation. You mention a possible connection to the soul of the very Jungle that assaults this city, perhaps merely trying to free one of it's children. The assault did occur after the Shields abducted him and his subsequent imprisonment. Yes is it likely he was a voice in favor of returning to the Wold the sleeper, after all there were ten of thousands of elves who were in favor. I too was at that meeting and the reasoning seemed quite sound, though I refrained from voicing my opinion. Prionel is an Elder of a village in Crying Woods and the Jungle attacked after his imprisonment. I do not follow your reasoning of placing a high burden of responcibility upon him."

Savin 
Monday November 28th, 2005 8:20:20 AM

"I had a conversation with the one called Tionel that night we had together at the Giggling Ghost. He told me about their journney to the Crying Jungle. They found a village of elves who live in harmony with the Jungle. From what I can piece together, it sounds like one of the elves surrenders their earthy form to meld the concious or soul to the Crying Jungle. This tempers the Jungle's rage. The current ahhh I guess you could call it spirit is Prionel's wife. I believe their daughter is slated to become the next spirit or guardian." Savin is clearly struggling with the best way to express these ideas. "I guess over time, the Crying Jungle's hatred overwhelms the spirit and they need to be replaced. Is is possible that with the rise of the Fey King has overwelmed the current guardian? Maybe this Prionel needs to be released to perform some ceremony. I don't know anymore than that."

Savin looks at the Lord to see the effects of his words on the man.

When the Lord Lubruis finally shows up, Savin will corner the large man and hold up the artifact. He will sternly ask, "My good Sir, Can you tell me anything about this? I am tempted just to put it on and see what happens." He sighs, "My master always did tell me that patience was a weakness of mine."

Sly and Luke 
Monday November 28th, 2005 10:43:55 AM

Sly stands there proud of his friends, He will go and stand next to Peerimus. He Tells his leader, (also for everyboyy to hear) "Thank you for under standing my position here, not to worry I will leave with all of you. But you see this Lord has wrong Ideas, He said that there are no Elven Highway here on the Float. I have seen this tree, it may not have been used in a few hundred years, but it's there.
Speaking of a few hundres years. This piece of land was at one time planted in place in the Wold and a few hundred years is nothing to Elves.
Even if I cannot talk to this Old Elf, I will make sure that an Elder Chieftain Elf is here on the Float. Then I will send a message to the Elders in Sun City about this old elf.
Beleive me Leader Peerimus their problems are just beginning!"

Sly has made up his mind, one way or another, this elf will have his say. And Sly and Luke will leave with the rest of the party when time arrive.

Selena 
Monday November 28th, 2005 2:27:57 PM

Selena after a few minites of poking around the keep selena finding little of intrest she back tracks to her room not knowing how much time she has before she is missed, She returns to there room and becomes visable again. She passing the time cleaning her gear and anyone elses for that matter that is laying around and looks in need or cleaning.. She also fills a bowl or fresh water for luke and lays some dried meats for him, and looks for some feed for the war horse unsure what bears eat, she notes to her self to ask Peerimus later


Jaeden 
Monday November 28th, 2005 7:13:52 PM

Jaeden tries hard to follow the conversation regarding the Elf chieftan but there are just too many unknowns for him to come to any decisions or judgements. As too few in the Wold do the warrior stays quiet and listens.

How are things upstairs? he gentley probes to Dalek.

***
ooc:
Testing out the range of our link

Lord Lorbius And Guests (DM/Al) 
Monday November 28th, 2005 8:44:42 PM

Lord Malneth listens to Peerimus, Savin, and Sly, as they lay before him, the things they know and the things they suspect. He follows the conversation only with his aged green eyes. Finally, after Sly Foxx speaks, he seats himself and speaks.

"Please do not be mistaken," he begins, "I pass no judgment upon this elf. But it is my calling to know things. The greater the knowledge the safer and more certain the action." Lord Malneth raises a hand. His aide upon that side steps forward and bends down to hear what his Lord has to say. They engage in a brief whispered exchange, and then the aide withdraws, leaving by a side door.

"Tionel, you say," Lord Malneth says, returning the conversation to the Children of Chaos. "That would be Tionel Galanodel. We will have words with him. He may be able to enlighten us further. We will also attempt to find the location in which Perimon is holding this elf from the Crying Woods. Your characterization of Prionel's appearance in the Floating City goes somewhat against the facts that we know. But Lord Perimon is known to be rash and unwise. It would be prudent to find out what he is up to."

"And, if the chance arises to liberate this elf from Lord Perimon's custody without leaving a trail to House Stizein, then all the better. In fact, this may be the very job for some of the men that you recently encountered below on Trash Level. After that, we will speak with Prionel of the Crying Woods and perhaps ... "

While Lord Malneth speaks, Jaeden bumps Dalek with is mind. Like the horse's soft muzzle under his hand, Jaeden feels Dalek bump back. He feels a sense of calm from the warhorse. Nothing seems amiss. On the side, there seems a slight sense of puzzlement, and Jaeden feels a sensation that is somewhat akin to the feeling he has when he catches Lady Silverhand's scent.

A knock sounds on the door, and one of the guards stationed outside the door steps in.

"Lord Lorbius and guests," he announces.

Malneth raises a graying eyebrow at the addition of 'guests' but he says nothing. Lorbius enters followed by three others. One is a small man of advanced years. Over a brown hooded robe is a clean cropped goatee and a gentle face. (Spot vs DC10 to notice the following: Highlight to display spoiler: {This man has a tattoo on the back of his hand. The shape is difficult to pick out, but it looks vaguely like a tongue.})

The other two are women. One is human. Silver haired and motherly, she is dressed for a long journey. Resting on her pack, and peeking out from behind her head is the face of a calico cat. The other woman is a half-elf. Of a similar age to the human woman, the half-elf has a lost and far away look in her eyes. She sweeps into the room as though seeing things that are visible to no others. Finally her eyes light on each one of the Children of Chaos. The half-elven woman's lost eyes know you. A long finger reaches out of her robe. It sweeps the room, pointing inclusively at the Children of Chaos.

"You," she says, in a voice joyous and haunted at the same time, "You are the same as he." She points to the elderly man. "You are the ones. They call for you."

=== OOC ===

Savin, you may now harangue Lord Lorbius to your heart's content in your next post.

Oh, and BTW, Jasper, that means you are on. ^_^

Firn'gaer  d20+6=17
Tuesday November 29th, 2005 7:27:46 AM

Firn'gaer sits quietly and listens to the conversations. The sound of Tionel's name brings a bad taste to the wizard's mouth. "Bunch of blind idiots. Nearly got themselves and us killed." He says.

Selena returns and Firn'gaer moves over her adding no more to the conversation. Whispering to her he says, "You realize almost everyone in this house has heightened senses. In the future try not to be so obviously rude."

Lord Lorbius and the two others come in. Firn'gaer notices the tattoo. His interest peaked as with most things he considers arcane in nature. Is it another poor doom soul? Another trapped in this cursed quest? Out of curiousity, Firn'gaer starts to take out the Vision of Noxnyx and looks into it bringing his focus on the room and the auras in it.

While in the midst of his scan of the mirror the haunting chill in the woman's voice draws Firn'gaer's eyes immediately from the mirror and to her. His gaze then turns towards the elderly man. Surely the Crones can't mean for him to make the journey?

Sly  d20+1=19 d20+6=24 d20+6=25
Tuesday November 29th, 2005 8:58:56 AM

Sly stand still, whispering to Peerimus "easy! this maybe the elder elf I was talking about, and the Lord Lorburus is not happy to be here. see he's even brought a seer with him. the old elf look like the prisoner I was looking for?? I would like to see more of that tattoo! may I advance?"

Sly (with out making a sound) step forward, taking off his glove. He will hold up his Tattoo hand, showing them and the elf that he is one of the Children of Chaos (some thing they already know any way, But might just make the lord fell a little worse.)

In Elvish Sly talks to the prisoner, "Greetings Elder Chieftain! I am called Sly Foxx, Son of Red Foxx and White Foxx, I have recently taken The Oat of a Blade-singer.
When I heard that there was a old elf prisoner, in the dungeons of this Lord.
May I see more of your face? After all I have not seen and Elder in many years.
Also may I see more of that Tattoo on the back of your hand?"


Sly will just stand there with his hand up in a peace sign, waiting for a reaction.

OOC: Deplomacy (19) - Knowledge History (of the Elves) (24) - Spot (25).

Selena 
Tuesday November 29th, 2005 11:46:45 AM

Selena continues her puttering around there "room" and when everything is to her satisfaction she lays down on the bedroll near the animals
and wait for the other children to return

Occ ... Selena is a thief guys up until you found her in the ally the other day so she still has that mentality of looking out for herself and her pocket book .



Jasper 
Tuesday November 29th, 2005 2:46:33 PM

As Jasper enters the room he lowers his hood of his robe, he bow's to Lord Malneth, " My Lord I was asked to join you here but I am at a bit of a loss as how you know me I just arrived here in your city but a means that i am also not sure of, but from the wounded that i saw on the way here I can see that i might be of assistance to you,.... Oh forgive me My lord I get ahead of myself my name is Father Jasper Remos priets of Alemi, and i am at your service, in any way I can help , Alemi be praised has sent me here for some reason that I am not aware of yet but one's god will is not always clear to mortal eyes. With that said he steps back again to join the group of people that he entered the room with


Jaeden  d20+8=16
Tuesday November 29th, 2005 3:39:57 PM

With the rooms population growing Jaeden steps slightly to the side and out of everyones way. He has no doubt that Savin will jump to question Lorbius so he bides his time for now.

Then the strange woman makes her proclamation and Jaeden eyes the man who, if assumptions are to be trusted, is also a Child of Chaos.

His observations bear fruit and he notices the tatoo on the elder man[spot 16]. "Strange." he thinks to himself. He pulls off his own gauntlet and looks at his tattoo.

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