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Last night at M.'s house, she & two other women were tied up. Werewolf S. was raging, asking them about his missing amulet. In front of house, three sleeping dogs. They changed form to hell hounds as we approached, and one, with a red eye, commanded us to leave. We snuck in back, surprised and partially bound wolfman. M. broke free. Mentioned name I just told you. "We won't be his pawns!" M. said to S. Then M. brought out S.'s amulet, invoked some power. Amulet burned M.'s neck. Evil being called out M.'s name. Weird vortex, darkness, we found ourselves back here this morning. Don't know what happened, exactly.After handing that to the mayor, the halfling introduces his sisters, his friends, and himself to the two militia hobbits, asking after their names. He gives them a 'Well met!'
XemacHis face reflects the serious tone of Calfast's admonition.
Sotirod
We short ones and wingèd youKendry's touch of healing brings the hawk back to full health [cure light wounds, 9 hp]. "Friends?" he asks, looking into the eyes of the bird which attacked Patterton, and Kendry wounded, then healed. He holds out his hand, fingers downward, for the hawk to attack, or not. He does not move if it attacks his hand (but will protect his eyes, should it come to that).
Ought not foes but rather friends be
Bless this bird that downward flew
Restore health and set him free
You attack and we respond[Inspire courage for allies: +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls (Perform: d20+8=20)]
Why oppress us, feathers donned?
Faulty reasons don't add up
Watch yourselves or lose your luck
Fly and flee, or pinions pluck,
For we say that we'll protect
Friends and neighbors in this neck
Of the lands we dwell within
Regardless of your screeching din
Birds, our friends, now made our foes?At the end of his movement, coincident with his uttering of the word 'disperse,' he throws a tanglefoot bag at the bird/fanged elf abomination. [Ranged touch attack, she gets no armor bonus, shield bonus, or natural armor bonus (so barkskin does not help her against tanglefoot), hit AC d20+5=20.]
Thou twistest nature, workest woe
But true Goodness overcomes
When all's said and all is done
Brings to naught the causeless curse
Makes the evil flock disperse
"In the beginning, in the time of creation, the one known as the Jericko separated the sky from the lands. He was alone and felt lonely, so he created all forms of life to grow and florish. But he didn't create all at the same time. He wanted to admire his creations and the creator walked among them in the Wold.
The creator first saw the fey folk - satyrs, sprites, dryads and other dwellers in the woodlands. They exhibited a zest for life and a curiosity about things new. They were slight and elusive which kept them safe from danger. However they were not sensible and feared those larger than they. So the creator moved on.
Next the creator visited the elves. They were frail and oh so beautiful. But the tend to be haughty. They had freedom of spirit which the creator much admired, but they were slow to act and took to long to do anything. The creator again moved on.
The creator came to visit the dwarves. They kept homes beneath the earth. They were strong and hardy folk. Had great pride in family and lived by a strict moral code. However the creator quickly grew tired of their relentless and repetitive toil with the elements of the earth and moved on.
Next the creator found himself among the hordes of the orcs. They were dreadful and fierce warriors. They feared no one and filled their short lives with rage and combat. Their boldness was fascinating. The creator could no look upon their cruelty and brutality and soon left them.
With the humans the creator found much to admire. They were quick to learn and adapt to all types of environments. They multiplied quickly and occupied all the lands of Wold. However, they were prone to war with themselves. They had an obsessive need to feed their endless desire for riches and power.
After the creator finished his journey, he pondered about creating another race that had all the positive aspects of all his other races. A group he could be content with ... a race that pleased him completely. So the creator began his journey again and visited the fey in the forests. He seized a sprite and bound her with magic. The creator then revisited each race again and took from them a portion of what they were. From the elves he took agility and grace. He added it to the fey and it grew. From the dwarves he took devotion to family and added it to the sprite and she began to grow and change. Boldness and fearlessness he takes from the orcs and they fey grew even larger. The creator visited the humans once again and took from them the spark of creativity and the ability to adapt. After all these thing are collected, the creator adds them to the fey and the hobbit was born. A tall, strong, formidable creature that knew no fear. Who had bold ambitions and the creativity to do what they will.
The creator stood back and admired his craftsmanship. So very pleased he was. And great favor he bestowed on his beloved hobbits. The other races grew jealous and fearful of such a race and made war against them. The creator, in his ultimate wisdom, sought to halt the hostility by making his beloved hobbits smaller in size to lessen the threat they imposed on others. This made the hobbits more elusive to their enemies. It taught them to hide and use the shadows for cover. Gave them patience and cunning. Peace was soon restored and the creator was satisfied. After deciding that his work was complete, the Jericko stepped away from the Wold and rested."
The newborn king of vines and weeds(Inspire courage. Performance, singing roll d20+8=11. +1 morale bonus to saves vs charm & fear, +1 morale bonus to attack rolls and damage for all allies who can hear Kendry's song. Lasts for 5 rounds after he stops singing - and he has not stopped, yet. Include inspire courage in stats at top until further notice)
Unleashed the pumpkin power sowed
So druids, stewards of the seeds
He pierced: From green, red blood now flowed
Oh people, fear King Ebryon
His hand o'er nature bringeth death
This power from some day bygone
Ariseth new, with satyr's breath
Wilt bow the knee? Trust not this lord
Caprice and malice him enfold
Beware when offereth he reward
A baneful darkness shades our Wold
Now mourn the druids' loss of breath
By him who claims it's time to reckon
Nature's wealth he turns to death
Laughter wild, vines lethal beckon
Arise! now heroes, gird your loins
For time has come to show your worth
New class of battle we enjoin
Find you ways to end ill mirth
Blood cries out for Justice! Justice!Meantime, he tosses a tanglefoot bag in Ebryon's direction, but misses utterly (d20+5=7).
Oppose this self-crowned king of fey
Stand bold, stand strong, heroes of Wold
And fight Ebryon come what may
(You can immediately attempt another hide check with a -20 penalty to remain hidden, according to the rules on page 76. Ebyron's spot check is 20, so that's your DC. You'll need roll a nat. 20 to have any chance. Read the Hide Skill, it gives you ideas on what your options are. There are no Called Shot rules in 3.5. The nearest things would be Sunder or Disarm, but they require melee attacks. If I were going to create a Called Shot for this situation, the penalties would have dropped your attack roll below his AC. Let me think of something. Maybe we can make a new Woldian house rule.)
(Why are you only giving your unarmed strike a +2 modifier? Shouldn't it be +6, according to your ability modifers and weapon finesse. +4Dex, +1BAB, +1size modifier = +6. Lower it +4 and get off two attacks with Flurry of Blows. You would have hit otherwise.)
(When you rolled a critical threat [19] with your dagger, which is 19-20/x2, you need to follow that up with a second attack roll. If you hit a second time, then you made a critical hit.)
Sprite attacks on party:
One attacks Kendry. 1 Hit. Damage: 0.
Nine attack Patterton. 4 hits. Damage: 3.
Four attack Airin. 3 hits. Damage: 2.
Ten attack Podo. 8 hits. Damage: 9.
Two attack Selithe. 2 hits. Damage: 2.
Five attack Dwight. 2 hits, 1 crit. Damage: 4.
Three attack Olo. 2 hits. Damage: 6.
Five attack Marigold. 2 hits. Damage: 1.
This special bag is just for youHe hopes that Ebryon will reconsider his actions - but is not holding his breath.
As you stick it to others,
So you'll be stuck, too
Slow and consider, shouldst kill thy brothers?
Explaination: You didnt critical on your attack. The second roll wasnt high enough to beat his AC. And your Disarm attempt wasnt successful either, Ebyron beat your roll big time. BUT you had such a good roll, a natural 19, I allowed Ebyron to fumble with it and have a chance to catch it before it fell. A chance the Fey King wouldnt have had if your disarm was successful. All Ebyron needed to do to catch the crystal with the other hand was roll a 2 or better. Which is only a slight chance. To roll a natural 1 always fails, and that is exactly what I rolled. Lucky dog! Way to go!!The crystaline pumpkin hits the stone floor and bounces a little as it rolls away from Ebyron. The Fey King's expression changes to a combination of shock and fear. His precious crystal pumpkin! He shouts out a long stream of sylvan curses. Words so foul that it almost makes your ears bleed!
Two sprites attack Selithe. Two Hit, Damage: 3.The battle rages on with the druids. Animated trees slam into the druids front line with thier branches. Several druids are sent flying from their blows. Another barrage of fire, lightning and concussive acorn explosions assault the invading trees. Five more trees fall to the attacks. The two treants continue to animate more. Five more trees uproot themselves. Many druids begin to summon the help of the elements themselves. From torches lit all around come forth fire elementals. They find great delight in the prospect of burning anything, especially these trees. Several of the huge stone columns break apart and form arms and legs. Including the one Airin is hiding behind. She is pelted by small falling pieces of stone from the transition. She takes only 2 points of damage. The huge earth elementals lumber off, easily breaking the hold of the vines that have grown up around them over the centuries. Airin may find the experience fascinating and unnerving.
One sprite attacks Airin from her hiding place. Missed.
Two sprites attack Patterton. One hit. Damage: 2.
One sprite attacks Olo. Missed.
Two sprites attack Podo. Both Missed.
One sprite attacks Dwight. One Hit. Damage: 3.
A Blessing For The BabeKendry plays a riff on his lute for a few more measures, then adds this final verse:
May Flower bless this newborn babe
And bring her forth to blossom
That our dear vale of this dear maid
Will know that she is gladsome
Alemi bless her parents mild
And cause them much to prosper
Throughout their lives their first girl child
Will many joys them foster
May Domi's tools defend her well
That foes retreat before her must
And honor, grace, and strength then dwell
Deep in her bosom's heart so just
Pantheon let her be one
Who intercedes for wrongly blamed
That foul false witness be undone
And creep away in well-earned shame
May Ffloy grant her the will to work
That fields may grow up rich and high
And serve as one who does not shirk
The task to winnow, purify
May Gargul welcome her one day
With honor, songs and glory great
But may that time be far away
Long life for her we supplicate
When time is ripeAfter the blessing, he gives Penelope a hug, and whispers, "My prayers with you, Mama Peeps." He shakes Ellis' hand. "Papa Ellis, you let me know if there's anything we can do for you. Congratulations." Unless either of them bring him up, Kendry does not speak of Ebryon in front of them. Oh! Something very important. "Have you thought of a name for the wee one?" he asks.
And need is great
May Wardd grant her to be helpmate
To all halflings of our own dear vale
Penelope squirms on her bed. She begins to shout incoherently. Sweat and tears stream off her face. Her bloodshot eyes are glassy. She stares up at the ceiling, looking at visions that aren't there. "EBRYON!!" she shouts. Then Sylvan words spit from her lips. "Lemtrovexx, Lemo, Lemtrovvv your time comess. Huh, huh, huh, time reclaim what's MINEE!! Oh stewards ... you are dead, dead, dead, dead to meeeee!" With those final words she screams a bloodcurdling cry.Two druids attack the tree and the party members as the bulk of the other watchers and some druids leave to head to another part of the forest. The two are defeated.
The newborn king of vines and weeds--------------
Unleashed the pumpkin power sowed
So druids, stewards of the seeds
He pierced: From green, red blood now flowed
Oh people, fear King Ebryon
His hand o'er nature bringeth death
This power from some day bygone
Ariseth new, with satyr's breath
Wilt bow the knee? Trust not this lord
Caprice and malice him enfold
Beware when offereth he reward
A baneful darkness shades our Wold
Now mourn the druids' loss of breath
By him who claims it's time to reckon
Nature's wealth he turns to death
Laughter wild, vines lethal beckon
Arise! now heroes, gird your loins
For time has come to show your worth
New class of battle we enjoin
Find you ways to end ill mirth
--------------
Blood cries out for Justice! Justice!
Oppose this self-crowned king of fey
Stand bold, stand strong, heroes of Wold
And fight Ebryon come what may
I be Ebryon, King of all Fey! I guess that makes you royalty, lucky devils! Haa-haaa-haa-haaaa!Next to them is Marigold, bending over to vomit.
After all these thing are collected, the creator adds them to the fey and the hobbit was bornare the words written next to the satyr. Next to him is Morpth, looking up with admiration to Ebryon, and something dripping off the head of the axe he holds. The head of an elf and the nearby body lying on the ground, a dark spot on the open area between head and torso.
Cuz - Sorry I was a bit rough on you a few minutes ago. Really was trying to save your hide. At least say thank you to our hosts, and let's get going. Good recovery, keeping your mouth closed like that. -K
Welcome to the WLAThis nonsensical piece is followed by whoops and cheers.
Now you are a member
Don't forget to pass the soup
Unless you don't remember!
Broad-branchèd and noble trees!Kendry doesn't really expect his talk to the trees will make much difference, one way or another, but he figures he will at least try to give the plants a chance - not unmindful that Airin has become a druid.
Thou apple-bearing red, and pear,
And fig, so sweet your fruit, and knobby knees
With leaves that wave and seeds that bear.
We offer you food rich from horse so swift
That roots may grow, and branches thicken
Hap'ly work we both, and share our gifts
That vine may grow, and fresh fruit quicken
Why then now stretch to choke our homes?
Your ever strengthening vigor most unruly wax?
Please slow the lengthening of your bones
Else this verdant growth must we surely tax.
Burgomeister Calfast Rowgold TunnellyHe writes a copy of the letter which he shows to any of his companions who wish to see it. He places the original and the report in a scroll case. He wraps string around the ends several times, then drips candle wax over the string, and using the scrollwork from the end of the pegboard on his lute, makes the mark of his seal in the wax. He checks with Ellis to learn who would be best to send the scrollcase to the Burgomeister, pays any requisite fees, and sends it on its way.
Angel Springs
[today's date - whatever that might be]
Dear Burgomeister Calfast,
Congratulations again on your election to your current post. It was indeed an honor to have been given the opportunity to contribute in some small way to the success of your recent campaign. I truly believe that you are well suited to deal with the crisis we now face, and pray you be granted good wisdom in the decisions and actions you must take.
I am enclosing with this letter a copy of the report I wrote for the Gold Dragons and the Woldian League of Adventures in Plateau City. It details the birth of Ebryon, who styles himself the King of the Fey. Likely you already had a chance to talk this over with Ellis and Penelope. At the end I have added a few pages reporting on the words of the - well, I guess with the Gold and the Storm Dragons joining together, they are calling themselves the Platinum Dragons, now. [The aforementioned additional pages can be gleaned from highlights from the Crescent Valley archives, June 21 - 29 2005, especially Valdor's words. Also, a copy of the sketch he made for them is included in the report.]
Speaking of the WLA, my sister Selithe, cousins Patterton, and Podo, as well as my good friends Airin and Dwight are now members. We signed up in Plateau City, and Captain Oosterlinck and the trainers there put us through our paces, training us in weapons and skills. I let the Capt know that you were wanting a WLA outpost, likely in Angel City. Sure would be nice to have that close to home.
By the way, if you ever need it - we have the means to call up the Platinum Dragons. That is, to talk to them from where we are to where they are. Valdor is awesome, if a bit touchy at times. We met Dahlia Fastfingers - she's a hobbit, too, but her skin is a lot darker than I've ever seen on any hobbit in the Valley. Also Father Nicholas Valentine, and Myrridan - you might have met him before, as he comes to the valley once in a while. It was Myrridan and Savoulus, both druids, who took us over to the city, traveling through trees! From oak to oak, and some willows. Simone the Silver, she's also a druid, came with us, too.
Plateau City was amazing! This one building - the Star Mages Guild tower - was maybe three hundred feet tall - as tall as the tallest tree I've ever seen. Selithe wants to join the Guild once she gets to where she can pass their tests. Olo decided to stay in Plateau City to work on his culinary arts. Will miss him on the trail!
Anyway, I know you are very busy these days. We are on our way now to follow some ambulatory vegetation across the Peaseblossom, to see if we can find out who or what is behind the vegetable uprising of a day ago. We followed the trail - with spores and rotting plantlife left here and there along the way. We met Mungo HardBottle of Angel Springs - he tells us he has a vast library! We're on our way to meet up with him. He was on his way to Lawni's Lens, and that is the general direction the trail seemed to be taking, up until we got to the river. We are taking Bobbles and Lomar with us, so they can stretch their legs again. Oh, Kleel, of Hovel, has just joined us, too, with his talented badger, Lefty.
Enough rambling on my part. Thank you for your encouragement. If there is anything we can do for you, please let us know. Oh, by the way - I know she was one of your opponents in the election, but I've got to say that my Aunt Marigold is one talented hobbit lady, as I am learning more and more. Crescent Valley is indeed blessed to have the caliber of people that you and she represent.
May knowledge, understanding and blessings be yours to wisely guide our homeland.
Sincerely,
Kendry Leafwin Pipewood
The hobbit lass went in the woodsAnd after singing this little song, he laughs, and says, "That is probably one of the silliest little songs I have made up. But, I'm happy for you, dear Airin. It will be fun to have Fioni along with us." He gives her free hand a squeeze.
To spend time with a swift hawk
Twas to make friends, that's if she could
She flies above, as she walks
Fioni flies, and Airin walks
Nature's halfing, friend of hawk
La-la la-la-la di-dah-di
La-la la-la-la di-dah!
If safe passage you allow,If the grass creature responds aggressively, then Kendry throws the alchemist's fire in the center of the moving mass [AC 23, ranged touch attack, fire damage 5 (and 6 more fire damage next round)], followed by the lit torch [AC 19, ranged touch attack, d4+2=6 hp blunt weapon damage plus 1 hp fire damage] along the closer edge.
Then let you live we shall.
If treachery be your way,
Then you'll see not the end of day.
The grey little manLomar's song inspires courage in his allies, granting each a +1 morale boost to attacks & damage, and a +1 morale boost to saving throws against fear and charm effects for now, as long as he keeps playing, and for five more rounds at the conclusion of this song. [So, PCs - this means YOU - add a +1 to all your attack and damage rolls for the next several rounds.]
The grey little man
Axe goes swish
Axe goes miss
Our little folk
Smart little folk
Will put him out
Will win this rout
Little orcHe likes this last part so much that he repeats it:
Who wears orc ears
Swings his axe
But do not fear
You'll o'ercome him
Overpow'r him
Squish his guts
Into the grass
Squish his guts...and then beats a complex rhythm upon his drum.
Into the grass
Flies he up
In the air
Loses armor
Derriere
Falls to earth
Pink is he
Demon gone
Hobbit he
Sticky bag
Now covers him
Will he now
Just sit and grin?
No mass of earth, no mess of twigs...he begins.
Will sway or cause us to renege
Our pledge for justice to uphold
'Gainst him who woe grew in our Wold
Aya is a Nightshade"I just said that 'cause it rhymes. Not saying you're a thief, or anything," Lomar explains. "Glad you are here, is Lomar, Aya. Aya-Aya-Aya."
He gives out little beef
He helps old friends
And wears a cloak
And walks in shadows like a thief
Fine, fine, we'll just leave, thenHe continues singing until he's had the chance to herd everyone out of the room. He has no desire to dance at this ball. If one moves to attack, Kendry moves into full defense.
C'mon friends, obviously we're not
Welcome in this room
A hey lolly ho lolly
Your moans are far - so far from jolly
Even though we've taken nothing
Stolen naught from out this place
You, now dead, accuse of thieving
Honest hobbits -- you've no case
Counsel won't you reconsider
Drop these charges, baseless all
Lost your heads, now it's no wonder
Reasoning fled your minds withal
Try to stay within 160 feet of each other, and generally on the same level, or no more than one level difference.If and when all are set, then Kendry is ready to start exploring the East tower, and so forth.
Group One: North tower, then West tower
Group Two: East tower, then South tower
Meet together after the towers are explored and mapped. If a door is locked, just show it on the map. If major obstacles or trouble arise, then turn back if the obstacle appears too dangerous, use your best defenses and look for ways to retreat if confronted... We don't want anyone killed on this exploration, this is just for information gathering and mapping. Got it?
Group One: Search north end of the 11th level
Group Two: Search south end of the 11th level
Meet together
Group One: Search north end of the 10th level
Group Two: Search south end of the 10th level
Meet together
And so forth down to the 1st level, mapping and taking inventory as we go.
In ancient days when the Gods were but mere mortals, there existed a language that was already ancient. This language of symbols is all but forgotten today, but lives on in the symbols we use for the Gods, albeit in a corrupted form. This mysterious language of the ancients is the source of the Holy Symbols for Domi, Gargul and Marteaus, among others.After Airin takes her peek, if there is no clear response, then, if there is an obvious way to open the door to the next room, Kendry places the scrap of paper in a pouch, and from his knapsack withdraws a tanglefoot bag. Then he opens the door. "Hello?" If something or someone appears to be in need of a tanglefoot bag, his readied action is to fill that need (ranged touch attack vs AC 15 with bag). If it appears no one is attacking, or about to, he holds the action.
[If any wish to see how the text looks in High Woldian, go to http://www.woldiangames.com/high_woldian/html/high_woldian.htm]
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