Justin Webber (DM) Morning Talks and Rumors Tuesday February 1st, 2005 12:08:36 AM
Come morning Karista enjoys her time spent with Aelanthir and she nods as she giggles at his comment, "Dear Aelanthir, I hope you didn't plan to be rid of me so soon. Melic has asked me to take a small squad of elves to the fort to help defend it once you all have done the cleaning out of any possible threats."
Shogi chuckles when Henri comments to him about sleep and nods after belting back a long drink, "Yep, slept like a baby I did. Looking foreward to seeing this fort of you guy's. Hope it has room enough for me actually. If I can get some students in there then you all can make abit of money also."
As others talk among themselves and some talk to Drogun and Beowulf, Drogun strokes his beard again and looks to Marek, "Now I can't be giving ye a real answer till I see the fort ya see. I mean what type of plans do ye think I can make if the walls need all torn down and new put in there place? or maybe the place isn't even worth keeping any of it standing and needs completely rebuilt?"
Drogun smiles at Marek though and shrugs, "No worries though laddie, me and me men are good hard workers and ye will have a fort able to stan up against a horde of giants when we get done. Now ballistas and catapults are a whole different story ye see. We will need extra wood and hire some special engineers because me men are not up to that task. We work with stone and metal laddie."
Beowulf waves the comments on that to the side and looks to Marek, "I will help as we can but plans are useless till you get there, clean the place out and see what is there to be used. I have sent no body there to even begin to look the place over so you all will be the first on site."
Servain nods and runs a nail of his demon skinned hand over the map as he looks it over, "Yes, I would say you all should move out today too. As soon as possible."
Beowulf looks to Servain and frowns, "You sensing something Servain?"
Servain shakes his head lightly and looks up at Marek and those who are in the feast hall, "Something or someone is inside the fort and you will meet someone on the way who will aid you in defeating it or him or her. I don't know whats there for it is not coming in clear but I sense this. If you do not make haste your aid will be out of the area." ------------------------------------------------
After getting the bit of info from Beowulf, Servain and Drogun a guard wearing Beowulf's colors comes running in and to the table Beowulf is sitting at. The man is huffing pretty good and speaks quickly, "Sir Beowulf....you won't be believe it....the contest your always interested in....it finished finally."
Beowulf's face lights up and he smiles more, "Really, did Sir Gerard do well?"
The guard shakes his head, "Sir Gerard only made it to the 4th match sir. The last men of the contest was a man named Drifter Callings and a bountyhunter named Darkbeast. Drifter won the contest though.....but thats not all sir...it's said that Drifter is a Lakothian...the city really exists if this is true...all though it was said Drifter was injured in the match and now walks using a crutch."
Beowulf drums his fingers on the table and stares at the guard, "You mean someone claiming to be a Lakothian won the best swordsman of Har Del contest? Thats impossible. The Lakothian empire was suppose to of been wiped out by the gods and is strictly a fairy tale."
The guard shrugs and slaps a paper down infront of Beowulf that is scribed with the news of the contest and it's winner.
(OOC:A local Knowledge DC12 will let anyone know that Lakothian is moreless Har Del's equivelent of Atlantis. The people of the city were albino like people of great fighting and magical powers. Their powers far exceeded any other civilization to date. Do to this exceeding power the city was banished to a place by some gods fearing the power the city was growing too. It is rumored in fairy tales that the citizen's some how were able to seal their city away though, protected from the outside world and where they can survive and be safe guarded from threats. A special note to Kashmari when she hears the rumor and if she succeeds in a knowledge psionics check DC12 that the empire of Lakothian was rumored to be the founding race of the power of psionics and that the ruler of the city itself was suppose to be a psionicist of tremendous power.)
(OOC:Local Knowledge DC15 to will give info on Drifter. Drifter's name has came up in the loacal areas in the past. He is suppose to be a mysterious albino swordsman who wields a rapier with deadly accuracy and speed. He's also suppose to have a special attack with the rapier called the "Rose's Thorn". A local knowledge DC15 will also allow you to recal rumors of a bountyhunter named Darkbeast. Darkbeast is brutal and ruthless. He doesn't care if a innocent gets in the way of his target. He is suppose to be a ace in the bounty hunting buisness because he is little more then a killer himself. It is also rumored that he at one time killed off other bounty hunters so he could collect a bounty they were searching for.)
Sir Henri d20+6=21 Tuesday February 1st, 2005 7:10:24 AM
Henri was glad to hear that Shogi is planing to come along with them to their Fort. "That's very good, I was hoping that...."
A servant enters the room and rushes over to Beowulf, to tell him that the contest was over and ther's a winner named Drifter. "Hmmm! that name seem to ring a bell?? I wonder??". He is trying to think back a few years, He wonders.
OOC: Royal Knowlage 21.
Marek Isentomb Tuesday February 1st, 2005 9:28:33 AM
Marek gives a small chuckle at Drugon's comment, "But you see you've already now told me a great deal and around what I now know I can begin planning the defenses of the fort. All without seeing it."
"Lord Beowulf, actually a more important question would be I suppose, is what materials can be locally found that you may know of?"
Marek will pack his things into his cracked and mended leather pack and go over his gear carefully several times to make sure it is all there and hanging where it should. More than likely Marek will be amongst the first to be ready to leave and will be patiently waiting at the gate soaking in a little sunshine while sitting atop the wall.
Ragnalfr Tuesday February 1st, 2005 3:02:33 PM
Ragnalfr joins what appears to be quite an expedition, and waits for someone to say its time to move.
When everybody starts walking, the wizard joins them.
Aelanthir Tuesday February 1st, 2005 4:30:13 PM
Aelanthir returns to his room then chanes into his travelling gear. When Aelanthir is done changing he will gather his gear then go find Kashmari and the others.
Eiras d20+4=12 d20+4=20 d20+4=8 Tuesday February 1st, 2005 6:07:56 PM
After creating some tea for Tyal, he shakes his head at Tyal's story. "There are some wrongs that we should never get over." Eiras gnaws on some hard tack and then douses the fire with the extra water.
He then packs his gear and goes to see if Beowulf has maps of the land around the fort.
Eiras may or may not have recognized the names mentioned by the messenger but he shows no reaction to it.
Kashmari d20=20 d20+15=27 d20=4 d20=14 Tuesday February 1st, 2005 7:06:36 PM
Kashmari has the nerve to spend the night in Mykell's room. Mykell presumably slept on the floor? She wakes immediately upon Mykell closing the door behind himself. Kashmari will smile as Mykell returns with breakfast.
"Concerning your duty to aid your lord against his enemies is perfectly understandable to me. My family demands loyalty as well."
Kashmari has a higher opinion of Mykell. He certainly has integrity.
"Thank you for last evening Mykell. Sorry you had to sleep on the floor," Kashmari apologizes as she leaves. She will go to her room and get cleaned up. Kashmari will don her travelling garb.
She will enter the meeting room just in time to hear about the stranger that might help them with the fort and the contest that Beowulf is so preoccupied with. The names of the men; Drifter and Darkbeast, mean nothing to her. As far as she is concerned they are just men showing off in some inane contest.
The next pieces of knowledge make her sit up and take notice though. Kashmari absolutely recognizes the name Lakothian, and knows that it disappeared and has drifted into legend. The rumours of psionics being common there are old news to her; or even more unbelievable - being "founded" there.
Kashmari knows that psionics is not something you learn; like arcane magic, it is something that you are - that you can do. It is birthright. She grins as the silly rumours are recalled. 'They may have perfected psionics - but founding it; hardly. They were fortunate enough to be gifted; as a rule not an exception.' The sealing away of the city she believes was either done by psionics or High Magic.
"Legend; Lord Beowulf, not fairy tale," Kashmari corrects Beowulf about Lakothian.
(Unskilled Local Knowledge roll: Lakothian: 20 (nat 20), Knowledge Psionics: Rumors of psionics Lakothian: 27, Unskilled Local Knowledge: Drifter: 4, Unskilled Local Knowledge: Darkbeast: 14)
Tyal Tuesday February 1st, 2005 7:13:15 PM
Tyal nods to Eiras and hands back the mug that he had the tea in. "Yes...I shall never forget or forgive...that is how I became a battle priest in the first place." He stands and makes his way back to the gate and finds Marek standing there waiting. He will talk more to Eiras as he walks back if the man speaks to him, otherwise he is pondering his next move in his own personal war.
"Ho Marek...I take it that we are getting ready to leave." He lays his pack on the ground near his feet and leans against the wall. "What did I miss...if anything?" He pulls a piece of hardtack from a pouch and nibbles on it.
OOC: Fort maps Tuesday February 1st, 2005 7:19:42 PM Fort Maps
Mykell Zweihand d20+5=25 d20+5=19 Tuesday February 1st, 2005 9:25:22 PM
Mykell smiles and looks to Kashmari when he returns, holding her up long enough to hopefully have something to eat with her. He thinks over her comment and speaks up, "Yes, I'm glad that such devotion is not un heard of atleast."
Mykell afterwards comes down stairs and also hears the comments on the strangers, etc. He tries to recall anything he has heard of them. He does remember rumors on both Drifter and Darkbeast and shakes his head as he whispers, "Skilled swordsman huh....we shall see I guess if we meet."
Hart, Spirit and Loran Tuesday February 1st, 2005 11:13:42 PM
Active Spells: Wood Wose: (cast at noon, lasts 8 hours, rod used) Goodberries (3/6): Two days left.
Prepared Spells~ Orisons: Create Water, Guidance x2, Detect Poison, Detect Magic First Level: Charm Animal, Produce Flame, Speak with Animals, Pass without Trace Second Level: Tree Shape, Creeping Cold, Spider Climb, One with the Land Rod: 1 charge(s) used today Pearl 1: Unused
Hart tries to remember if he's heard about this Darkbeast.
Spirit just runs around.
Loran sleeps.
Fern Wednesday February 2nd, 2005 3:48:32 AM
Fern is quiet but after a while starts asking some questions about the fort as well.
[b]"How much land is included with the fort?" "What are the local exports?" "How big is the nearest town?" "How far to the nearest city?" "What crops do the local farmers raise?" "What gods are primarily worshipped in the area?" and other questions along the same lines.
Marek Isentomb Wednesday February 2nd, 2005 8:44:16 AM
"Morning Tyal! I suppose as soon as the late nighters wander out we will be."
"Miss? Aye not much Unless you count the ongoing saga of Kash and Mykell. Romance in a unit." Marek shakes his head slightly, "Always a bad idea and never anything that can be done about it I suppose."
Marek remains perched on the gate, absently chewing on something till everyone is assembled.
When Fern starts in on the questions he will make his way over to possibly hear the answers.
Sir Henri Wednesday February 2nd, 2005 11:16:50 AM
Sir henri taks some bread and meats for trait food, then picks up his back pack, weapons and helment. Aproches the map of the castle "Hmmm! I wonder where the stairs that leads up stairs are hidden?? Oh! Look there's not too many bed chambers?? Well we'll take care of that when we get there!!"
Henri will pick up his equipment and ask Shogi if he's ready to come on a long walk. He walks to the gate where some of the party is waiting for the others. "Are we ready to leave, I want to be on the road before the sun gets too hot!"
Eiras Wednesday February 2nd, 2005 3:18:31 PM
Eiras will look over the maps and continue his discussion with Tyal.
Justin Webber (DM) Moving Out Wednesday February 2nd, 2005 6:54:56 PM
Beowulf listens to Fern as she askes questions and nods as he speaks up, "The nearest city or anything is where I am from of course. Any trade and such that goes on is mainly routed through my place to the rest of the world but of course some select towns and such do add to the trade."
The people slowly gather and begins to leave. Beowulf meets you at the gate along with Melic and a few of the priests and they all wish you luck as they will be staying behind to see to repairs, etc on the preiest's fort.
Shogi, Karista along with some of her elven archers and Drogun and some of his dwarven men move out with you. Everyone coming with you is mainly coming to start looking over the place once you have cleaned it out and let you know that on the way.
Drogun moves up beside Aelanthir and nods to him as he huffs along, "I hope you don't mind us waiting till we see the place before giving to much of a answer. You see, with out knowing what the basement holds we can't really make plans. I don't think most of your plans will be to hard though."
The moving is kind of slow with so many people. Some are riding horses and a wagon is even with you that a couple of Drogun's fellow dwarves are riding which the wagon is full of supplies.
You camp twice on the way to the fort with out any difficulties. You find fresh game along the way which can be hunted and not a enemy in sight.
As you move through the small forest that surrounds the fort (the trees are all pine) you find a lone man at one point moving along slowly. The man has a crutch under one arm and his skin, hair and even eyes are pure white, reminding you alot of snow. At the man's waist is a well cared for rapier and he wears a silver tunic and pants, a cloak with the hood up is a darker silver and the outside is colored a dark shade of purple. The man stops in the clearing you see him in and looks around as he sighs deeply, "I wonder."
The fort is just alittle bit farther into the forest of pines, you can some what see it in the distance. From the looks of what you can see the walls and upper floors are covered in green moss and growing plants. The place doesn't look to have been used in many years.
Kashmari Wednesday February 2nd, 2005 8:09:17 PM
Kashmari barely offers Marek a glance for his comment.
"Marek you are not my commander, nor are we a unit under your 'leadership'. What Mykell and I do with our own time is our concern; not yours," spoken with an almost aloof tone.
***********************************************
Kashmari will ride rather than travel by wagon. She will of course take any watches she has to while enroute.
***********************************************
Kashmari watches the unusual looking man from a distance. 'I wonder where he is travelling to? He certainly seems to be expecting something from us?'
Hart, Spirit and Loran d4=4 d4=3 Wednesday February 2nd, 2005 11:34:47 PM
Active Spells: Wood Wose: (cast at noon, lasts 8 hours, rod used) Goodberry: 7/7 (lasts 8 days, rod used) One with the Land: Gives +2 competence to Animal Empathy, Move Silently, Search, Hide, Intuit Direction Wilderness Lore and Handle Animal (lasts 8 hours)[Several skills no longer exist, so it will benefit the ones that took their place.]
Prepared Spells~ Orisons: Detect Crossroads, Guidance x2, Detect Poison, Detect Magic First Level: Charm Animal, Detect Pits and Snares, Speak with Animals Second Level: Tree Shape, Spider Climb, One with the Land, Earthfast Rod: 3 charge(s) used today Pearl 1: Unused
The satyr smiles wide as he passes into the forest. "Aw, tis ees what I like." The first night into the forest he changes his spell selection. "I can go een, look around quietly and get oot withoot being seen. I can move een the thickets withoot much problem." He offers his help.
He casts One with the Land(using the rod) and prepares to enter. "Eef you like, someone else can enter too."
Spirit is excited to be back in a nice forest and runs off for several minutes at a time.
Loran takes off and hunts.
Sir Henri d20+18=34 Thursday February 3rd, 2005 7:29:07 AM
The paladin had ask Shogi if he wanted to ride, but the big man wanted to walk. So Henri calls his horse Flash, at once the horse appears. Henri puts his baggaes away, not that he has that much, then he mounts his speacils sreed. Off they go to a new home.
The way there is peaceful, no bad events and very good hunting. For once in a long time, he is happy with the wold. Now up a head on the path is this elderly man, he look like a snowman in silver colored clothes, he also has a weapon beside his crouch that he is leaning on. "Hail! Sir, May I ask as to where are you going to? Would you be need a ride? You can mount on my horse and he'll carry the both of us well..."
OOC: Sir Henri will use Aura of Good onthe old man. And Diplomacy when talking to him (34).
Ragnalfr Thursday February 3rd, 2005 4:45:41 PM
The elf is content to walk. He's friendly enough if anyone initiates a conversation with him, but doesn't volunteer information. He also never starts talking with anybody, as he doesn't see a need.
At the clearing, Ragnalfr notes the albino and quickly recalls the words of the man, Servain, about finding aid. This man must be it.
Seeing Sir Henri is already inviting the man to join the group, the wizard simply watches. But, he doesn't intend for the man to get away either.
Tyal Thursday February 3rd, 2005 6:12:23 PM
Tyal looks to the satyr and moves over to talk to him. "Exactly what does this spell do?" He shows a natural interest in the workings of nature and the magics involved. "I would love to travel with you for some time if you do not care." He looks to the satyr and inquires of him about something. "Do you know anything about farming?"
Otherwise he will travel along with the satyr enjoying his company and the wild. "Could I call you Ri'thi...in the Celestial language it means "child of the forest"?" He spots the man in the clearing but says nothing at all. He does not feel anything evil about him but he does look around.
Aelanthir Thursday February 3rd, 2005 6:21:06 PM
Aelanthir will walk chatting with Karista and her elven archers.
"Drogun, I have no problems with that. I just think that it would be safer for all of us if the fort remains looking like it is not inhabited." replies Aelanthir to Drogun.
Each night Aelanthir will spend a couple of hours hunting with Kuari his owl. Aelanthir will rest a couple of hours then he will study his spellbooks then he will ake his place in the watches.
Eiras d20+11=30 d20+15=31 Thursday February 3rd, 2005 6:59:32 PM
Eiras rides along with the group until they get to the forest at which point he dismounts and asks for someone to watch the horse.
With that he disappears into the forest, moving easily and quietly (Move Silent:31), looking for tracks and animal sign to get a feel for the forest around the fort (Track:30).
When the group encounters the person in the clearing, Eiras stays back, bow out with arrow ready.
Mykell Zweihand d20+5=7 Thursday February 3rd, 2005 10:43:19 PM
Mykell moves along with the rest of the group, not minding a walk for sure since he knows that the exorcise will keep his body and muscles in shape.
As he walks he talks to Kashmari about this and that and spends most of the time traveling talking to her. At one point he does move over to Hart and nod to the man, "If we ever get to go to my homeland I think you will like the cities there more then around here. My people build around nature as to not interfer with it as much. Also people of your talents are thought highly of." Mykell shrugs and lets it go just incase Hart doesn't feel like talking.
When the group reaches the clearing where the albino stands Mykell looks over the man carefully <spot:7> but sees nothing as he is distracted do to the man makes him think of the rumors he heard about the Lakothian.
Mykell's hand rests gently on the handle of his katana as his other hand grips the sheath, waiting to see what the man does.
Hart, Spirit and Loran d20+18=26 d20+23=35 d20+20=32 d20+22=30 d20+22=27 Friday February 4th, 2005 12:02:06 AM
Active Spells: Wood Wose: (cast at noon, lasts 8 hours, rod used) Goodberry: 7/7 (lasts 8 days, rod used) One with the Land: Gives +2 competence to Animal Empathy, Move Silently, Search, Hide, Intuit Direction Wilderness Lore and Handle Animal (lasts 8 hours, rod used)[Several skills no longer exist, so it will benefit the ones that took their place.]
Prepared Spells~ Orisons: Detect Crossroads, Guidance x2, Detect Poison, Detect Magic First Level: Charm Animal, Detect Pits and Snares, Speak with Animals Second Level: Tree Shape, Spider Climb, One with the Land, Earthfast Rod: 3 charge(s) used today Pearl 1: Unused
The satyr listens to Mykell and nods. "Ok." He says simply, but seems less irritated than usual.
As for Tyal (sorry, I forgot what Tyal is), the satyr turns to him. "The spell allows me a better link to Shalm, who speaks to me."
He ponders the name Tyal has given to him. "Ri'thi? I've heard tat name. Eets fitting, I suppose."
"Farming? Not too much. I tend to nature, not organized plants. Orchards are oonatural. Farms I tink are the same. I understand the necessity of human farming. Many of tem lack the skills of the hunt anymore." The satyr seems almost ammused at human failings.
Spirit wanders about.
Loran rides atop the staff, asleep as usual.
Watching Eiras move into the forest, the satyr breaks away from his conversation and moves off in the opposite direction of Eiras. He darts off quite freely into the brush. (Hide 26, Move Silently 35, Survival 32, Spot 30, Listen 27)
Hart d20+12=22 d20+12=14 d20+17=18 Friday February 4th, 2005 2:02:05 AM
He continues his movement around the fort. He notes the types of plants and tries to determine if they are local plants or tranplanted to the fort. If they tranplanted, they were likely brought there by someone or something.
Spirit moves along branches above the satyr.
Loran wakes and flies on ahead. (Listen 22, Spot 14 if shadowy 22, Move Silently 18)
Fern Friday February 4th, 2005 2:12:03 AM
Fern presses for more specific answers to her questions. Upon arrival at the fort she looks around and says "This is going to take alot of work."
Sir Henri Friday February 4th, 2005 8:13:09 AM
OOC: I will take it the the stranger has taken the ride with the paladin. I hate posting with important infomation.
The Paladin arives at the outer walls of the fort and takes a good look around the walls, the towers and the Guards rooms. Just a glance at the fountain inside the court yard.
To the Stranger, the Paladin ask (what looks like an albino)"It looks a little run down, But with a little bit of love and a lot of elbow grease it can be a home! Don't you think??"
Justin Webber (DM) Stranger in the Forest Friday February 4th, 2005 1:55:39 PM
The albino looks to Henri and the others as they come out to greet or sort of greet him, this is of course with the exception of those who go to look around more. The albino looks to Henri and nods to the man now after he scanned the rest of the party, the man's pure white eyes are keen and cetch you can guess every detail, "Sorry good sir but I will walk. It's hard for me to get on a horse with my bad leg."
The albino motions towards the remaining others with his free hand, "May I ask who you and your friends are good sir before I introduce myself? I don't like giving my name to possible enemies or you all could be brigands just wanting to throw me off guard." The albino stands ready with his crutch under one arm, his leg that should be injured is off the ground as to keep weight off of it.
When and if the albino gets all his questions answer he sits on a fallen log in the clearing and lays his crutch beside him, "My name is Drifter, I was wondering through this forest on my own little journey through this world. It's starting to get late though so I was thinking of making camp here. Maybe you all would like to join me for the night. I would love to hear why your all here." (sense motive DC20 will show the man has some other reason for being here. Henri detects no evil from the man, infact he actually senses a strong aura of good from him) Henri can also notice the man looks to be in his late twenties, Drifter is just a actual albino.
Ragnalfr Friday February 4th, 2005 3:12:01 PM
The white haired elf strides up to the white haired man. He grins for a moment in the satyr's direction before very delibrately throwing his name out in public again.
"I am Ragnalfr" he introduces himself easily. "You are Drifter? The one they say is a Lakothian, and won the best swordsman of Har Del contest?"
Tyal Friday February 4th, 2005 6:01:08 PM
Tyal looks to Hart and nods in thanks. "That would do...I just hate to continueously call you hey you or wildone." He cannot help but smile some, which is strange for the cleric.
He glances to the man in the clearing again as Hart moves off. He keeps his ground, but does not try to stay hidden. That is not the way of a battle priest, no head on battle is more to his liking.
Kashmari d20+3=5 Friday February 4th, 2005 6:40:58 PM
Kashmari smiles benevolently Drifter's way, and inquires with polite amusmen, "Brigands travel with heavily loaded wagons in your experience?"
She remains on horseback and looks down at the albino man. She doesn't give her name since she doesn't see any need to divulge any personal information to someone who may not even be travelling the same way they will be. Of course she still knows little about Drifter. His reputation obviously hasn't interested her so far! (Missed Local Knowledge check at the Temple meeting).
Unless Drifter has somehow heard anything about her, all he might take note of is a comely, blonde female half-elf; bearing some form of personal or house heraldry on her well-made travelling garb.
Kashmari doesn't seem to care why Drifter is even here in the first place! He would have to clearly state exactly what he is up to for her to get a hint (yikes! Sense Motive 5).
She looks half up at the tree canopy to see how late in the day it seems. Kashmari would rather like to get some more travelling done for the day before camping; unless they are at a "way stop" for caravans or such.
(Sense Motive 5!)
Mykell Zweihand Friday February 4th, 2005 11:16:51 PM
Mykell looks to the man who he knows the be Drifter now and leans his head to the side as he listens to what the new wizard says to Drifter. Mykell is interested in the answers Drifter gives Ragnalfr and awaits to see what they are, he does however note Drifter's leg and wonders how bad it was injured or how it was injured.
(OOC:I will post again come morning.)
Aelanthir Saturday February 5th, 2005 1:54:55 PM
Aelanthir listens to what Drifter and Ragnalfr say to each other. Aelanthir moves over by Mykell then says to Mykell "so what doe you think of the groups abilities now? Will we be able to help you if needed?"
fern d20+7=27 d20+8=13 Monday February 7th, 2005 1:38:42 AM
Fern idly listens to the conversations as she keeps an eye out for any trouble from the surrounding area.
spot: 27, nat 20 listen: 13
Marek Isentomb Monday February 7th, 2005 2:54:03 PM
Marek will suggest will break camp for the night and ask for a watch order. He volunteers teh party for the first shift, asks the dwarves to take second and the elves to take third.
Marek has some interest in this Drifter character so will pull up a spot next to him and listen to the conversation, but contribute little unless specifically prompted.
Justin Webber (DM) Drifter Recalls Monday February 7th, 2005 8:02:18 PM
Drifter looks to Ragnalfr, then Mykell and the others as they come closer and shrugs simply as he strightens a skin tight black glove on his right hand, a matching one is on his left, "Yes, my name is Drifter Callings. I participated in the swordsman of Har Dell contest and succeed in winning against a man named Darkbeast."
Drifter chuckles when the comment on Lakothian is made and nods, "Aye, you guess or heard right kind sir. I am a Lakothian, cursed by the gods from what they say." Drifter simply shrugs once more. Ragnalfr might be suprised to see that besides being a pure albino Drifter is as slim and graceful in movements as a elf. The only blimish Drifter has though is the wood crutch that he currently uses to help support himself.
The dwarves look around the forest clearing and Drogun spits to the side as he motions to his fellow dwarves, "Sit up camp ya here me." With this said the dwarves quickly begins working stuff out of their wagon and before long pup tents are set up for the dwarves, a pair of larger pavilion like tents and such for the other and also one larger tent for a mess hall like place.
The elves look around also and Karista smiles as she motions to her fellow elves, "To the trees boys." Shortly after this is said the elves move and after just a tiny bit of rustling in various trees the noise settles down. Karista moves to the mess tent and inside where she sits down.
Camp has been quickly made and some dwarves move about for firewood and such while another dwarf stays in the tent and chops potatoes he brought, complaining as he does, "Aye, one little mistake...one little mistake and yer busted to potatoe chopper and piller."
Hart, Spirit and Loran d20+22=30 d20+22=30 d20+22=40 d20+20=39 d20+25=41 d20+16=34 d20+20=36 Monday February 7th, 2005 8:43:13 PM
Active Spells: Wood Wose: (cast at noon, lasts 8 hours, rod used) Goodberry: 7/7 (lasts 8 days, rod used) One with the Land: Gives +2 competence to Animal Empathy, Move Silently, Search, Hide, Intuit Direction, Wilderness Lore and Handle Animal (lasts 8 hours, rod used)[Several skills no longer exist, so it will benefit the ones that took their place.]
Prepared Spells~ Orisons: Detect Crossroads, Guidance x2, Detect Poison, Detect Magic First Level: Charm Animal, Detect Pits and Snares, Speak with Animals Second Level: Tree Shape, Spider Climb, One with the Land, Earthfast Rod: 3 charge(s) used today Pearl 1: Unused
The satyr is alone on his side of the fort as he moves around, he keeps track of plants and animals that are native and not native to the area. He's looks for pitfalls and loose stone, cliffs, natural hazards and other dangers. (Survival 30, Spot 30, Listen 40, Hide 40, Move Silently 41, Knowledge Nature 34)
Spirit jumps into the satyr's hood and stays low and quiet.
Loran circles the fort in hopes to spot a snack or danger, or both. (Spot 36, low-light vision, dark vision from the air)
Tyal Monday February 7th, 2005 9:50:47 PM
Tyal nods to the man named Drifter and then moves around the area, having a look around. He is not too worried about getting inside a tent too soon, in fact if it is a nice night he will camp under the stars.
He slips over and leans against a tree as he looks over the land. A wry smile crosses his face as he sighs and then wipes something at his eye. "Aye Kara...you would have loved this." He shakes his head as he just stands there against the tree.
Eiras d20+12=25 Tuesday February 8th, 2005 12:09:00 AM
Eiras stays hidden from this strange 'albino' human for the moment, signalling to the elves in the forest his general location before setting up his treebed. Hide:25
Hart, Spirit and Loran Tuesday February 8th, 2005 3:56:26 AM
Active Spells: Wood Wose: (cast at noon, lasts 8 hours, rod used) Goodberry: 7/7 (lasts 8 days, rod used) One with the Land: Gives +2 competence to Animal Empathy, Move Silently, Search, Hide, Intuit Direction, Wilderness Lore and Handle Animal (lasts 8 hours, rod used)[Several skills no longer exist, so it will benefit the ones that took their place.]
Prepared Spells~ Orisons: Detect Crossroads, Guidance x2, Detect Poison, Detect Magic First Level: Charm Animal, Detect Pits and Snares, Speak with Animals Second Level: Tree Shape, Spider Climb, Earthfast Rod: 3 charge(s) used today Pearl 1: Unused
He wants to find an animal to 'talk' with, if he finds one, he'll cast Speak with Animals and if he needs to cast Charm Animal. He'll ask the animal if there is anything or anyone living inside the fort.
Loran continues to fly around above the fort.
Fern Tuesday February 8th, 2005 4:48:16 AM
Fern smiles at the dwarf who brings dinner "What did you do?" she asks politely. After dinner she'll look for a stream or lake to bathe in before going to bed.
Huur flies around at night catching herself a rabbit for dinner.
Kashmari Tuesday February 8th, 2005 4:49:52 AM
Kashmari will take a definate polite interest in Drifter's story as soon as he confirms that he is Lakothian. She will assist with any camp preparations that need to be done. Like Marek Kashmari will not be forthcoming with personal information; unless she is directly asked any questions (of course she may choose not to answer!).
Aelanthir Tuesday February 8th, 2005 2:56:33 PM
Aelanthir helps setup the parties camp then moves off and sets up his sleeping position up in a fair sized tree.
Marek Isentomb Tuesday February 8th, 2005 2:58:57 PM
Marek listens to Drifter for a peice and then excuses himself to assit with camp prep. He helps the dwarves in breaking down wagons and collecting wood for a couple fires.
While doing so will confirm the party on first sentry, then the dwarves and lastly the elves.
Mykell Zweihand Tuesday February 8th, 2005 7:19:41 PM
Mykell looks to Drifter but quickly turns his attention back to Aelanthir as he speaks to him and nods, "I think with you all, my friends standing by my side we can handle anything. I guess we'll find out more soon enough huh?"
Mykell smiles and pats Aelanthir's arm before turning his attention back to the camp and then goes about helping set the camp up.
(OOC:I will be making a post after while tonight. Hopeing to allow enough time for MikeK to post and anyone else who hasn't posted. Just a warning. I have to slow the game down abit for rp while getting the module to Jerry for him to look at.)
Sir Henri (Sub DM Justin) Tuesday February 8th, 2005 11:36:33 PM
Henri moves over and listens to what is sai by Drifter before moving to get some food and talk to Shogi if he joins everyone in the mess tent.
Justin Webber (DM) Camp Tuesday February 8th, 2005 11:44:38 PM
Drifter shrugs when the questions seem to fade off but does repeat a question of his own, "So, why are all of you doing out here anyway? I mean, dwarves, elves and what looks to be a adventuering group." Drifter does decide to move to the mess tent and eats alittle bit while talking to people. Most of the dwarves leave Drifter be.
The elves make no noise but you can feel that they are there none the less. It's just this feeling on the back of your neck.
The dwarf who cut the poatoes and pealed them looks to Fern and chuckles, "Aye lass, I dropped me hammer a on the trip here. Just one little drop and yer branded fer life ye are. I be a armor smith by trade. I do know abit about cooking though ya see."
The camp is made and a sleeping place arranged for each group. The dwarves have agreed to second watch and Karista nods and smiles as she agrees that her and the elves will take the final watch.
Outside of the camp Hart succeeds in finding a lone squirrel who didn't run at the sight of the satyr and with a speak to animals spell he get finds out that in the past few weeks some scary men had been seen coming in and out of the fort. The squirrel also tells Hart of how it's great great grandfather squirrel had seen a wizard living in the fort at one time but that the wizard was never seen for a very long time.
Justin Webber (DM) For ADM Tuesday February 8th, 2005 11:53:39 PM
Eunice: please do not mark MikeK as missing a monday post. I forgot all about that he would not be around to make a post this week.
Hart, Spirit and Loran Wednesday February 9th, 2005 6:02:30 AM
Active Spells: Wood Wose: (cast at noon, lasts 8 hours, rod used) Goodberry: 7/7 (lasts 8 days, rod used) One with the Land: Gives +2 competence to Animal Empathy, Move Silently, Search, Hide, Intuit Direction, Wilderness Lore and Handle Animal (lasts 8 hours, rod used)[Several skills no longer exist, so it will benefit the ones that took their place.]
Prepared Spells~ Orisons: Detect Crossroads, Guidance x2, Detect Poison, Detect Magic First Level: Charm Animal, Detect Pits and Snares Second Level: Tree Shape, Spider Climb, Earthfast Rod: 3 charge(s) used today Pearl 1: Unused
The satyr thanks his little squirrel informant with a nut from his pack and then hustles back toward the camp. 'The humans likely started a fire at camp. I must stop them.' He thinks.
Upon reaching camp, assuming there is a fire, he immediately puts it out without explaination. "Companions, tere hab been people of a unsaviory nature traveling een and oot of the fort for the past several weeks. We moost be cautious. No fire."
Spirit nods vigorously and points toward the fort.
Loran returns from his flight and relays information, if any. (OOC: Did Loran see anything from the air?)
Ragnalfr Wednesday February 9th, 2005 11:42:44 AM
The elf is not sure how exactly to respond to Drifter's question. Odd name that, a state of being as a name. Humans no matter how refined in blood line are just all off
The elf directs Drifter to speak with Tyal or one of the others for more on what the contingent is about in the area.
Ragnalfr will adjorn to the mess and hope to find something edible. He will not go out of his way to sit alone, but neither will he move in to a crowded area.
Aelanthir d20+6=19 Wednesday February 9th, 2005 5:19:43 PM
Aelanthir sitsin his tree purch listening to what is being said. Aelanthir will ask Karisa "What do you know about the area around here?" A moment laer Aelanthir pulls out his wineskin and holds it out to her while aking "care to share some with this poor elf?"
**** Listen: 19 ****
Kashmari d20+3=19 Wednesday February 9th, 2005 6:30:09 PM
Kashmari will watch Drifter's body language as he speaks with the others (sense motive 19). She wonders why he is out here in the middle of nowhere. No one travels alone with demons about without a reason after all.
Kashmari sees no harm in giving Drifter an answer to his question.
"We have been asked to evict a few unwanted tenants," she grins slightly, "I suppose you could call us adventurers."
"What would be interesting to know is why you are travelling in these out of the way woods - alone. *slight pause*There are probably demons about," Kashmari says to Drifter with somewhat more than her earlier polite interest evident. She decides to omit any comments about the enemy having spies everywhere.
At this point Hart returns and puts out someone's campfire. She is glad that she already has had a warm meal. Now she just sips at a cup of water.
(Sense Motive 19)
Marek Isentomb Wednesday February 9th, 2005 9:51:48 PM
Marek finishes assisting with the fires and set upgrabs a large plate of everything to eat and plops down. In moments, he scarfs it down as if someone might take it away from him at any moment.
Through mouthfuls he directs a couple questions at Drifter himself, "So where might you be going and if you don't mind me saying. You look pretty healhy for a man descendant of a race legened to de extinct."
Tyal Wednesday February 9th, 2005 11:12:35 PM
Tyal keeps to himself this night. He eats of his own rations and is not seen much as he stays out near a tree, just past the fireline. He does not come in and anyone looking for him will have to come to him.
Mykell Zweihand Wednesday February 9th, 2005 11:42:38 PM
Mykell finds something to eat and chuckles when Hart comes rushing in and puts out any fires made. Clearly Mykell is starting to get alittle use to the satyr and his ways.
Beyond this Mykell mainly sits and listens to the gossip.
Sir Henri (Sub DM Justin) Thursday February 10th, 2005 12:01:01 AM
Sir Henri continues to eat abit and talk to Shogi while listening to the gossip in the tent. The paladin of Pelor is being rather silent, maybe the trip has made him tired or something.
Justin Webber (DM) Talks and Camps Thursday February 10th, 2005 12:20:06 AM
The group spends time talking and doing there thing. Luckily for the dwarf who did the cooking his fire was already taken care of when Hart comes to the camp and begins going around and putting out the fires.
Hart also finds that his owl has found no interesting info in his flight around the forest.
Karista smiles and except a drink from Aelanthir and winks to him, "You are a whole lot less poor then me Aelanthir. I hope one day we can see the noble castle together." Karista smiles and looks to be enjoying spending time with Aelanthir.
Drifter looks to Kashmari and Marek and chuckles as Marek makes the comment on Drifter looking pretty good for a extint race. Drifter looks to Kashmari first and grins, "I wonder like all people till I find my place or my purpose. Mayhaps I have a purpose but one of a nature that can not be told or can not be told yet....an a few demons mean so little to me, my sword skill is something even a demon could not match, bad leg or not."
Drifter looks to Marek and smiles, "Yes, legends and fairy tales. So many things are those but as they say, there is even some truth in those tales. Like for instance elves, we read about them in the Lakothian empire but yet we have never seen one. Even our elders have never seen one and yet here I have found many elves." Drifter shrugs and grins, "My kind sought to gain power yes and in so lost the thing most dear to any life of the world, are humanity. We gave up so much to perfect one or more arts...we have learned to live for thousands of years and our elders have learned how to live even longer then that. We have learned magics and powers far greater then this world would ever be ready for for a long time."
Drifter stands slowly, hoping as he slides the crutch under his arm, "One of our greatest achievements is the Angelic Halo project. We had succeed in making a angel like form and with our magics we have learned to meld that form perfectly into our own to increase our powers and give us angelic might and abilities. However with one side of the coin there is always the other and not all of my people likes just angels..."
Drifter turns and looks over his shoulder, "An then of course there are those like me, I perfected the sword art, In my hands any sword can be used to the fullest and deadliest effect and I have learned to combine those abilities with other "gifts" I have obtained." Drifter glances to Kashmari and grins before a glass lifts from the table and floats to him, Drifter taking it and draining the wine from the glass before a perfect and gentle voice sounds in Kashmari's head <A kindred spirit perhaps or maybe I am wrong. I just follow my gut and the gem in your head kind of gives me the idea I am right...this is the extent of my abilities though> Drifter shakes his head as a pain shoots through his mind from the use of the psionic ability to speak to Kashmari and he walks out of the mess tent slowly, sweating abit from the exertion.
Hart, Spirit and Loran Thursday February 10th, 2005 1:39:05 AM
Active Spells: Wood Wose: (cast at noon, lasts 8 hours, rod used) Goodberry: 7/7 (lasts 8 days, rod used) One with the Land: Gives +2 competence to Animal Empathy, Move Silently, Search, Hide, Intuit Direction, Wilderness Lore and Handle Animal (lasts 8 hours, rod used)[Several skills no longer exist, so it will benefit the ones that took their place.]
Prepared Spells~ Orisons: Detect Crossroads, Guidance x2, Detect Poison, Detect Magic First Level: Charm Animal, Detect Pits and Snares Second Level: Tree Shape, Spider Climb, Earthfast Rod: 3 charge(s) used today Pearl 1: Unused
The satyr is a little upset at the thought that no one seemed to hear his details on the occupants of this fort. He walks up to Tyal, the companion most likely to hear what he's saying. "Tere are persons moving een and oot very recently. Will you join me for a bit of exploration?" He askes with a smirk. The druid isn't very interested in the story Drifter is telling. However, the clever satyr does want to gain the attention of the arcanic Ragnalfr, so he says one thing a bit louder than the rest. Looking at Tyal, "Did I tell you of the great wizard that ees said to reside in the stone building?"
Spirit, at this point has disappeared for the night.
Loran circles the fort trying to spot anything else of interest.
Kashmari Thursday February 10th, 2005 3:06:05 PM
Kashmari will make her excuses and then leave the mess-tent herself. She quickly catches up with Drifter.
"You are correct Sir, I am indeed a psion. Unfortunately I have even more limited telepathy abilities than you do," Kashmari smiles, "I make up for that by being graced with talent in psychokinesis though."
Kashmari gives Drifter a few minutes to recouperate from the strain of using psionics before saying anything more. She wonders why he was never taught to seek inner calm and balance.
"The legends concerning your people and their adeptness at psionics are well known to me. If you have the time and inclination I would like to learn more."
Kashmari will be walking either slightly behind or right next to Drifter depending on how space there is to do so, as she speaks to him.
Aelanthir Thursday February 10th, 2005 4:01:07 PM
Aelanthir sends Kuari off to hunt and havea look around the area. While Kuari is gone Aelanthir will sit and watch the area from his current purch. Aelnthir will settle down and relax holding Karisa.
Eiras Thursday February 10th, 2005 6:09:56 PM
Eiras will finally move into view of the albino but remains quiet, taking in what the satyr and others are saying.
Mykell Zweihand Thursday February 10th, 2005 8:52:40 PM
Mykell looks to Drifter and the others then simply shrugs and allows Drifter to leave and Kashmari to follow.
Mykell looks to Hart and nods, "Guess we will find out more later. You like alittle company if you go scouting?"
Ragnalfr d20+15=23 Thursday February 10th, 2005 9:01:35 PM
The elf nods to Hart, "Yes I heard you and understand. As there is nothing particular to do from here at this moment, there is little reason to do anything but think on the matter."
"Do not overly concern yourself, it is not healthy."
With that the elf finds a quiet place and opens some of his books to perhaps find something to spark a memory of this wizard. [Know arcana 23]
Hart, Spirit and Loran Friday February 11th, 2005 9:36:52 PM
[OOC: Um, no one is posting. So I'll make a post for Friday.]
Active Spells: Wood Wose: (cast at noon, lasts 8 hours, rod used) Goodberry: 7/7 (lasts 8 days, rod used) One with the Land: Gives +2 competence to Animal Empathy, Move Silently, Search, Hide, Intuit Direction, Wilderness Lore and Handle Animal (lasts 8 hours, rod used)[Several skills no longer exist, so it will benefit the ones that took their place.]
Prepared Spells~ Orisons: Detect Crossroads, Guidance x2, Detect Poison, Detect Magic First Level: Charm Animal, Detect Pits and Snares Second Level: Tree Shape, Spider Climb, Earthfast Rod: 3 charge(s) used today Pearl 1: Unused
The satyr nods back at the wizard Ragnalfr and goes with Mykell to scout further. Passing by Ragnalfr, the satyr says, "I care not for the matters of wizards or humans, but I thought, perhaps, you might be interested."
"Tyal, would you like to join our scouting party?"
Loran continues his hunt.
Justin Webber (DM) Nights, Talks and Scouting Saturday February 12th, 2005 12:21:45 AM
(OOC:Sorry for not posting yesterday. It was my mom's b-day plus some family members weren't feeling well. Eunice, I know I forgot to post everyday for Sir Henri so please mark him down as making a post everyday. Thanks)
Mykell, Tyal and Hart move out to do abit of scouting from the sounds while others go about their buinsess.
Karista stays with Aelanthir and smiles as she leans against him, "It will be nice to be stationed at you guy's fort considering."
Drifter nods to Eiras as he steps out where he can see him and smiles to the man before giving a small wave with his right currently black gloved hand. Drifter turns to look to Kashmari and shrugs, "I was only guessing of course but my skill is far limited compared to my sword mastery. However dear lady our head elder is a master of psionic arts. It is said he can hear even the slightest thoughts throughout the city. If you wish to talk then please do." Drifter moves to the fallen tree and sits beside it, moving slowly with his injured leg and crutch. Drifter pulls a small piece of metal out of a pouch at his waist as he looks to Kashmari, "Now, what would you like to know? Please be aware that my people spend 100's of years perfecting a single art too." While waiting for Kashmari to ask her questions Drifter removes his black gloves and runs a hand over the piece of metal and from what Kashmari can see it is a solid 4 inch piece of iron, with delicate movements he begins moving his fingers over the metal and his hands nor fingers seem to flex at all as he begins to slow bend the piece of metal into a figurine. The figurine having no exact look to it yet but it is slowly taking shape. (Drifter has taken his gloves off to do his little iron figurine. If Kashmari does a spot DC16 she will notice that the skin of Drifter's hands are pale white just like the rest of his skin that she can see, however under the flesh where handbones, knuckles, fingers, etc would be is a small hint of grayness to the skin.)
Ragnalfr studies his book and thinks over what he heard about this wizard in this area. However for the life of him he can not remember hearing of any wizard of any power living in this area. Maybe the wizard kept to himself alot.
Henri moves to his tent to call it a night. The traveling was a long one for the paladin even on horse back of his trusty steed.
Eiras Saturday February 12th, 2005 5:43:01 PM
Eiras nods towards the albino, but since his face is obscured, his expression is also not visible.
Eiras says softly, "Smart, send a battle cleric and a fighter out with the druid to scout. That sounds a bit more like sending them out for a wakeup call."
He sits down with the others and listens to their conversation.
Sir Henri Sunday February 13th, 2005 6:27:02 AM
He takes care of his horse, feedeing him, brushes him down and put's a blanket on the horse. "Now! time to rest, but wake me up early in the morning, just before sunrise to say my prayers. Good night and if there's any trouble(here Henri whispers into his horse's ear)wake me up!
Aelanthir Sunday February 13th, 2005 7:21:08 PM
Aelanthir looks to Karista then asks "concidering???"
Ragnalfr Monday February 14th, 2005 11:48:45 AM
The elf wizard sits and watches.
Hart, Spirit and Loran Monday February 14th, 2005 2:32:55 PM
Active Spells: Goodberry: 7/7 (lasts 8 days, rod used) One with the Land: Gives +2 competence to Animal Empathy, Move Silently, Search, Hide, Intuit Direction, Wilderness Lore and Handle Animal (lasts 8 hours, rod used)[Several skills no longer exist, so it will benefit the ones that took their place.]
Prepared Spells~ Orisons: Detect Crossroads, Guidance x2, Detect Poison, Detect Magic First Level: Charm Animal, Detect Pits and Snares Second Level: Tree Shape, Spider Climb, Earthfast Rod: 3 charge(s) used today Pearl 1: Unused
He scouts with the others, getting to know them better.
Marek Isentomb Monday February 14th, 2005 3:56:43 PM
Marek keeps his attention turned to teh outside of the camp as he walks the perimeterr, chain in hand.
Kashmari d20+4=21 Monday February 14th, 2005 4:50:09 PM
After Drifter sits down and begins working on the small piece of metal Kashmari considers whether or not she has any specific questions to ask.
She notices the odd color of his hands (spot 21).
"Are you ill sir? Your hands have a most unusual grey hue."
Kashmari continues to study Drifter's hands as she tries to think of any specific questions.
Suddenly she laughs lightly as she thinks of something.
"How irritating. I finally have an opportunity to ask questions about the psionics of your people, and I cannot think of a single question I would truly like to ask!"
Kashmari finds a place to sit, and with a sigh she shakes her head.
"For now may I hear of the basic knowledge of psionics that your people have, please? I feel certain that it is not quite the same as what I myself know."
Sir Henri d20+5=25 Monday February 14th, 2005 5:29:25 PM
Henri will take a look around the grounds, to see if it's safe for Friend Heart.
occ He will use Detect evil and spot 25 (I hate to roll a natural 20 and not kill anybody)
Justin Webber (DM) Talks and Scouting Monday February 14th, 2005 10:27:36 PM
Hart, Mykell and Tyal move out to go scouting. They slip off into the forest and find very little going on as they scout around abit. From the looks of the fort in the background there is no lights burning from within the place.
Karista smiles and looks to Aelanthir and winks, "Considering you will be there most of the time of course. I think I will like this new post."
Henri makes his way to check on his horse before calling it a night.
Other mainly sit around and listen to the talk and such. Eiras thinks it is alittle ironic sending a fighter, battle priest and druid off to scout by themselves but says nothing else.
Drifter looks to Kashmari and smiles abit as she brings up the comment on his hands, "As I said, my people are known for various alterations to their bodies to enhance their abilities." Drifter looks to Kashmari, "How else would you figure a simple man as myself could use his bare hand to mold this solid chunk of metal into a figurine." Drifter looks down and continues his work while thinking and speaking slowly, "Well, the one who leads us has icredible mental powers, he can move objects with his mind, pickup thoughts of people. I heard he is even powerful enough to wipe the mind of a person and make him or her forget everything for a very long time." Drifter smiles and speaks, "My mother could heat objects with her mind and even cause them burst into flames."
Henri feels or senses no evil with his detect evil ability.
Tyal Tuesday February 15th, 2005 12:41:13 AM
He has done his best to keep up with the two he travels with, not a hard feet since he was raised in a wilderness setting. Still keeping up with the druid is a chore, but one he relishes. Though not as quiet as most he tries to do his best and his armor has taken on a darker aspect to allow it to blend a little better.
When they finally come within sight of the fort he stops with the others and smiles. "So...do we knock on the door??" He hopes that his two companions are not offended at his humorous timing.
Fern Tuesday February 15th, 2005 2:19:07 AM
Fern is sitting quietly on a log near the fire apparently listening to the conversations around her. When a log breaks and falls she jumps then laughs "I'm sorry I seem to be falling asleep. I'll see everyone in the morning" She says as she heads to her tent.
Hart, Spirit and Loran d20+22=40 d20+22=25 d20+20=22 d20+25=37 d20+22=39 Tuesday February 15th, 2005 5:58:04 AM
Active Spells: Goodberry: 7/7 (lasts 8 days, rod used) One with the Land: Gives +2 competence to Animal Empathy, Move Silently, Search, Hide, Intuit Direction, Wilderness Lore and Handle Animal (lasts 8 hours, rod used)[Several skills no longer exist, so it will benefit the ones that took their place.]
Prepared Spells~ Orisons: Detect Crossroads, Guidance x2, Detect Poison, Detect Magic First Level: Charm Animal, Detect Pits and Snares Second Level: Tree Shape, Spider Climb, Earthfast Rod: 3 charge(s) used today Pearl 1: Unused
Apparently the scout leader, Hart moves toward the fort and looks for a back entrance or even the garden he was told about a week ago. (Spot 40 and Listen 25, Hide 22 and Move Silently 37, Survival 39[hopes to avoid pits/hazards, loose rock and unstable ground] and also see if there is a secret passage under the walls or trap doors)
Marek Isentomb Tuesday February 15th, 2005 8:57:33 AM
Marek stays on his perimeter patrol until relieved by the dwarves in the deeper night. Grabbing a last drink he heads to his tent. The chain is coiled neatly the Elven chain pulled off and folded and then he simply grabs his pack and plants his face in it, asleep before he hits the ground.
Ragnalfr Tuesday February 15th, 2005 10:41:21 AM
The elf wizard sits and watches.
Sir Henri d20+5=20 d20+5=21 Tuesday February 15th, 2005 11:09:46 AM
The paladin is now wondering what kind of night animal life there was in these woods. So instead of going to sleep in his tenth, Henri will climb a tree and settle down for the night a few yards towards the fort. "We'll see what goes on during the night, if there's any life at all."
Listens 20 Serch 21
Aelanthir Tuesday February 15th, 2005 5:24:46 PM
Aelanthir tells Karisa "I will be taking watches in the early morning. Shall you take it with me?"
Kashmari Tuesday February 15th, 2005 8:36:15 PM
Kashmari grins, she forgot about the augmentation remour it seems.
"I have to say that I thought it was magic of some sort. Body alterations are not common where I am from. Is it some form of mineral or metal that gives your hands that unusual grey hue?"
Kashmari is bold enough to study Drifter's hands more as he works. This new bit of knowledge certainly puts the color in to new light. She listens to the psionics Drifter mentions. Kashmari nods once at the mention of Drifter's mother's psionics; psychokinesis, her own chosen area of specialization.
"Do your people recieve any formal schooling in psionics? The various branches of study sound the same to me." Kashmari decides to mention a little about her learning process.
"I had to teach myself at first, then I came across others to learn from later. Are your people tested for specific talent; like psychokinesis - your mother's talent, or is it random? Something that just comes to be."
Kashmari will prefer to take watch at dawn, if she even gets some sleep!
Mykell Zweihand d20+5=23 Tuesday February 15th, 2005 10:52:22 PM
Mykell does his best to keep up with Hart and lookso ver the area carefully before spinning his sheathed katana once, "So far so good from the looks." (spot:23)
Justin Webber (DM) Night and Scouting Continued Tuesday February 15th, 2005 11:28:15 PM
Some people head to sleep while others talk abit more and Hart, Mykell and Tyal stay out scouting for abit longer.
Ragnalfr sits up and listens to the talks yet as the hour begins to grow late slowly.
Drifter looks to Kashmari and chuckles, "We have a great school where everyone must attend for around 100 years. During that time each persons various gifts or lack there of are found out by the teachers and then your true studies begin on that power or gift."
Drfiter grins and moves one hand up and cleches it into a fist, "Lets just say that there is nothing living in these hands and even arms, they are as cold as "mithril"." Drifter slowly stretches and puts his backpack behind his head as he leans back and pulls his cloak hood over down more to shade his eyes, "Forgive me miss but the night is growing late and sleep is calling." Drifter noticeably sleeps with one hand resting on his rapier.
Karista smiles at Aelanthir's question and nods, "You got it sweet Aelanthir, for now some sleep would be great." She snuggles into Aelanthir and proceeds to try and sleep against him.
Hart finds behind the fort is a small area (roughly 30yards wide and 50yards long), the area has various wild flowers growing in it at the moment. There are smaller walls of about 8ft high surrounding the garden area. Hart nor no one else sees anything threatening or any secret passages or anything.
Eiras Tuesday February 15th, 2005 11:41:39 PM
Eiras bids the group at camp goodnight and goes back to his own bedroll outside of the main camp.
fern Wednesday February 16th, 2005 5:20:55 AM "ZZzzz, hmm, wake me for watch. ZZZsnortzzz" Fern mumbles as she hears the others go to bed.
Sir Henri Wednesday February 16th, 2005 8:08:55 AM
Henri is in a cozy place, up in his noch in the tree, just like back in hiss childhood. He can see the night sceen with the critckets and the fire flies blinking in the night. He fall asleep in a deep and restful sleep...
"zzzz snort! zzzz"
Hart, Spirit and Loran Wednesday February 16th, 2005 8:23:40 AM
Active Spells: Goodberry: 7/7 (lasts 8 days, rod used) One with the Land: Gives +2 competence to Animal Empathy, Move Silently, Search, Hide, Intuit Direction, Wilderness Lore and Handle Animal (lasts 8 hours, rod used)[Several skills no longer exist, so it will benefit the ones that took their place.]
Prepared Spells~ Orisons: Detect Crossroads, Guidance x2, Detect Poison, Detect Magic First Level: Charm Animal, Detect Pits and Snares Second Level: Tree Shape, Spider Climb, Earthfast Rod: 3 charge(s) used today Pearl 1: Unused
The satyr turn to the others. "We should head back." He turns and moves quickly to the camp and beds down fro the night.
Loran returns shortly.
Ragnalfr Wednesday February 16th, 2005 11:53:31 AM
The white haired elf meditates, gets what sleep is required of one of his race, and meditates some more.
Tyal Wednesday February 16th, 2005 12:49:38 PM
Tyal nods to the satyr and then looks to Mykell with a nod as well. "Seems we have learned a little...but not much." He slips off with the two scouts with a smile on his face. This could still be fun...a little mystery would not hurt them too much.
Once he gets back to camp he finds his sleeping spot as he left it and slips under his blanket. Maybe the morning will shed new light on thier objective.
Aelanthir d20+11=28 d20+6=24 Wednesday February 16th, 2005 2:27:00 PM
Aelanthir tells Kuari "Wake us in a couple of hours for our watch." Then Aelanthi snuggles down with Karisa sleeping in his arms and gets some rest.
When woken for his watch Aelanthir will gently wake Karisa and tell her "I guess it is our turn on watch." Aelanthir will climb down from the tree then make a patrol around the outside of the camp, then find another tree and climb up into the upper branches to have a look around.
***** spot 28 listen 24 *****
Kashmari Wednesday February 16th, 2005 4:33:47 PM
Kashmari smiles. "Yes it is late. I did not mean to keep you up this long, forgive me sir." Kashmari is about to turn and leave when she pauses to say. "Thank you for sharing your knowledge with me. Good night." Kashmari turns and heads off for bed. She asks to be woken for the dawn shift change.
Mykell Zweihand Wednesday February 16th, 2005 11:13:09 PM
Mykell nods and follows Hart back to the camp and Tyal. He smiles as they walk along in the forest and whispers to Hart, "I kind of like this forest, it reminds me of home in a way."
At camp Mykell sits up his sleeping bag in the tent that is his and gets some sleep till he is wokeup for his watch.
Justin Webber (DM) Covering a few things 6d10(10+9+1+2+4+8)+12=46 10d20(14+15+10+15+9+14+16+3+6+19)+5=126 Wednesday February 16th, 2005 11:34:11 PM
(OOC:Sorry people for this but tonight a nasty headache along with sinus troubles have kicked in so this post is really short and to the point. I promise a better one come tomorrow.)
The night passes for everyone slowly or quickly depending on there sleep and watches pass with no problems other then the strange sense of very few animals this night are making noise in the forest.
Come morning a couple dwarves are hard at work making a cold breakfast since they figure Hart will only put out their fire if they start one.
(From back at the Fort *previous module*) I keep forgetting to hand this out and since I had to cut the fort battle short I went ahead and reworked the treasure to make it easier.
Each character got 1,624 exp Each character also got 4,600gps and 1,260 silver for the fort battle. Each character is rewarded 3 AP
Hart, Spirit and Loran (AC is 20 in TreeForm) d8=6 Thursday February 17th, 2005 2:22:24 AM
Active Spells: Goodberry: 7/7 (lasts 8 days, rod used) One with the Land: Gives +2 competence to Animal Empathy, Move Silently, Search, Hide, Intuit Direction, Wilderness Lore and Handle Animal (lasts 8 hours, rod used)[Several skills no longer exist, so it will benefit the ones that took their place.] Treeshape: (lasts 4 hours)
Prepared Spells~ Orisons: Detect Crossroads, Guidance x2, Detect Poison, Detect Magic First Level: Charm Animal, Detect Pits and Snares Second Level: Tree Shape, Spider Climb, Earthfast Rod: 3 charge(s) used today Pearl 1: Unused
"I weell take first watch." Hart casts Treeshape. The druid shapes into a large dead tree in the middle of the camp.
Loran takes off in the still of the night to hunt once more, returning a short time later to perch on the druid tree.
Sir henri Thursday February 17th, 2005 5:37:55 AM
Henri wakes in the middle of the night, he cannot seem as to why he was awaken. Then his senses kiicks in No Night Noise. That is odd??
He climbs down from the tree and stand watch untill dawn. The feeling has not gone away, about the lack of night animal?? How Odd??
Ragnalfr Thursday February 17th, 2005 9:26:11 AM
Ragnalfr awakes and spends some time preparing his spells. By then, he's pretty hungry, so he joins the dwarves to get some breakfast.
The elf politely thanks the dwarves for the meal.
Having finished everything he needs to do, the white robed wizard returns to his position on a nearby log, and patiently waits for someone to decide what they're going to do next.
Marek Isentomb d10=9 d100=30 d20=16 Thursday February 17th, 2005 12:09:37 PM
Mith Tap character lv up HP 9+2
Marek wakes and washes out his mouth with some water and pours a sizable amount over his head. After his bath, he combs his hair straight back with is fingers and then pulls over his armor and weapon methodically cleaning and oiling them.
Donning his armor and wrapping his chain, he heads for some food and will sit with the dwarves awaiting the return of the scouts on the fort.
Kashmari Thursday February 17th, 2005 6:38:19 PM
Kashmari will have been up and awake for a few hours since she had last watch. She does her usual morning rituals before meditating. Kashmari will help with breakfast if the dwarves let her. She will also thank them for the meal. She hopes that the group will be leaving early.
Aelanthir Thursday February 17th, 2005 7:35:13 PM
Aelanthir takes and studies after h finishes his watch shift.
****** Memorized Spells: Level 0: Mage Hand, Touch of Fatigue, Detect Magic, Read Magic Level 1: Grease, Mage Armor, Shocking Grasp, Magic Missle Level 2: See Invisible, Touch of Idiocy, resist energy Level 3: Blink, Vampiric Touch ******
Tyal Thursday February 17th, 2005 7:49:04 PM
The following morning Tyal can be found of to the side of camp. He is almost naked as he goes through his morning exercises and kata to get himself ready for the new day. After a long grueling amount of exercise and repetitive moves he comes back into camp wiping off with a towel.
He will take the time to get some breakfast and then gird himself for war. When it is time to move out he will be ready, of that you can be sure.
Mykell Zweihand Thursday February 17th, 2005 8:18:48 PM
In the morning Mykell exits his sleeping bag and straps on his armor, he picks his sheathed katana up and with a quick sliding of the katana out abit to check the pull he nods and goes to get something to eat. Afterwards he spends time going through his morning practice, a combination of sword training and meditation to prepare his mind for the combat that is sure to come.
Eiras d20+12=25 Friday February 18th, 2005 12:30:35 AM
Taking care of the normal equipment check in the morning, Eiras will tell Tyal he is going to take another short look around to see if anything has been stalking around the camp. From his tone, it is clear he is concerned about the absence of normal sounds.
{Survival:25 for tracking purposes}
When he returns he will tell the others what he found if anything.
Fern Friday February 18th, 2005 12:37:19 AM
As Fern sees that everyone is going to have a cold breakfast she asks "Cant we have a small fire just long enough to heat some water?"
If a fire is started fern makes some tea after washing in warm water. If a fire is not started she shivers as she washes in cold water and regretfully looks at her tea before putting it away.
Justin Webber (DM) Morning and Fort Friday February 18th, 2005 10:54:39 AM
The morning slowly moves on just abit and the group gets food and their morning rituals finished.
Fern is able to get some heated water as one of the dwarves has brought a special tool with him that produces heat without smoke.
Eiras looks around and finds no tracks in the forest at all beyond those of Mykell and Tyal inless they were masked by Hart.
Afterwhile the dwarves and elves meet up with the group and speak to them. Mainly the talking is done by Karista, "We think you all should move on to the fort while we stay here. We're here mainly for taking care of the fort and defense of it after you clean it out. You can't really afford to loose any of us."
Pretty much no matter what the group says or does the dwarves and elves will be staying behind. However Drifter who is moving around with his crutch looks around and smiles, "I will travel with you however."
With this said the group can start moving out to the fort to find out what trouble or gains await.
(OOC:Will be looking for charactersheet updates throughout the weekend and through next week. Would like to have them in by Wednesday if possible.)
Sir Henri Friday February 18th, 2005 11:12:36 AM
The Paladin will take his armor off, take his sword and plant it in frount of him as he kneels. Henri faces the rising sun in the east. There he prays with consentration of a pure heart. But it is diffacult because of the lack of night life.
After prays he waskes and shaves with a sharp dagger. He now goes off to breackfast, he except any food offered to him, he will sit next to Shogi. When the Dwafs and Elves are to stay behind, is alright with him. But when it come to cleaning out the castle, that sound like fear to the paladin."Good Morning to you, Friend Shogi! I would like to know if you are comming aling to the castle today? I would like to have a good friend with me when I dust my room." The paladin smiles at his big friend.
Hart, Spirit and Loran Friday February 18th, 2005 9:38:12 PM
Active Spells: Goodberry: 7/7 (lasts 8 days, rod used)
Prepared Spells~ To be announced after leveling.
Hart indeed does what he can to cover the others tracks while they were tracking and scouting.
(Expect email ffrom me this weekend Justin.)
Fern d20+4=20 Friday February 18th, 2005 11:28:22 PM
While the others pray or memorize spells Fern has Huur fly around and view the area around the castle. While Huur does this Fern uses Huurs eyes and draws a map. If possible she also has Huur go as far inside the castle as possible, Fern wants a GOOD map before they go inside.
cartogophy: 20
Marek Isentomb d20+1=10 Saturday February 19th, 2005 11:39:45 AM
Marek nods to Karista, "and neither can you."
He turns away and looks to his platoon, "All right we got a fort to take so let's get to it!"
"Druid, you got point we are giving you 50' all the way, Fern take up a position 30' out on our left flank, Eiras you have the right. Everyone else form up on me."
"We are going by two's 5 foot spacing, Tyal, me, Then Mykell and Henri, Kashmari and Ragnalfr and rear is Aelanthir and Drifter."
Marek will take out his bow and keep an arrow notched as they close on the fort. Though he knows he has to rely more on his flankers and point then his own skill to spot potential dangers and enemies.
[Spot 10]
Eiras {AC:24 HP:56/56 Invisible} d20+10=29 d20+15=31 d20+12=26 Saturday February 19th, 2005 1:57:21 PM
Eiras chuckles slightly at Marek's orders but fashions a jaunty salate moving off into the forest to the right.
Once inside the forest again, Eiras becomes invisible and begins moving quietly through the forest, continuing to look for any other tracks. {Spot:29 Move Silent:31, Hide in Shadows:Invisible, Track:26}
Kashmari Saturday February 19th, 2005 4:24:47 PM
"Marek your marching orders aren't sound tactics. Aelanthir is a wizard he shouldn't be at the rear. Mykell, Henri or yourself should be at the rear and Aelanthir near the center. Haven't they taught you anything about ambushes from the rear??"
Kashmari shakes her head at Marek's appearent lack of marching order knowledge and ambushes.
"Brother, you swap places with one of the fighters. *pauses* Warriors aren't supposed to be in the middle of the marching order according to common, sound tactics."
Kashmari will ignore any arguments from Marek if they involve Aelanthir; or even herself, being placed at the rear. Marek mustn't have thought of ambushes from behind obviously. She is surprised that he forgot that simple knowledge, he seems to come across as a skilled warrior otherwise.
((Marek, Kashmari is not trying to be insulting. She is very surprised however, which is what I am trying to communicate. Maybe there is just a bare hint of noble imperiousness, but it is mostly surprise. Hope you aren't offended!))
Marek Isentomb Saturday February 19th, 2005 5:35:52 PM
Marek looks to the Psion with a raised brow but otherwise seems quite unoffended and calm. With a deep breath he corrects her in a tone that greatly implies she has no idea of what she is talking about.
"We are not on a catacomb trek or bug hunt against a mobile force who's location we do not know. We are assaulting a fixed position Psion. I don't want our wizards standing right next to each other, Hart Eiras and Fern are in positions that will make it all but impossible for any sizable group to circle us unseen or heard and then catch us from behind with out being seen or heard. You say ambush, but as those are stationary, it is virtually impossible for that to happen in the relatively open tree line we are going to be moving throuh, that has already been scouted once not over 10 hours ago and showed no sign of enemy activity. Drifter is lame and can not close with an enemy line fast enough, but can provide ample personal support to you and the other non combatants. Rumor has it he is not too shabby with a sword. The front 4 are the punching power physically of this assault and we can not afford losing any of that frontal assault power. In this situation it is tatically unsound to have heavy armor in the rear. If we were bug hunting, or spelunking yes, but make no mistake, here it is a mistake."
"Aelanthir, stay close to Drifter, you'll be fine."
The last words come much more in the tone of reassurance than the almost berrating like tone Marek used on his sister.
((OoC no offense at all :) ))
Kashmari (to Marek) Saturday February 19th, 2005 6:18:04 PM
"No Marek. Aelanthir will not be at the rear. That is far too risky. You will not be permitted to continue with that unsound line of thought. I know you are not a fool so stop acting like one." (This comment is spoken in an imperious tone in true Noble fashion, as response to Marek's berating tone.)
Kashmari gives her reply with equal calm. She knows that Aelanthir will trust her. His life and health are what concerns her primarily.
"Marek you have no clue what we will be walking into. I will not leave my brother's life and health up your errant decision. This discussion is settled now. Warriors at the rear, not spellcasters. If you absolutely insist on this then Aelanthir will be with me."
She will not back down and will not have her brother at risk at the rear with a seriously injured (?) unknown fighter to cover his back. Kashmari has not acknowledged Marek as leader, she does allow him his "whims" though. ;)
"You forget about invisible enemies, which none of your "scouts" can see."
If Marek doesn't concede then Aelanthir will be travelling next to Kashmari.
((OOC: Cool that you aren't insulted. If you don't mind I will enjoy this "banter" just a bit longer. Kashmari has respect for Marek's fighting abilities, she just doesn't trust his thoughts for the welfare of others. She has a specific duty to watch over her brother's welfare. Marek may or may not pick up on this?))
((Commentary, Kashmari)) Saturday February 19th, 2005 6:22:14 PM
((The warriors at the rear comment is a referrence to her thing on tactics not a command. She isn't saying to put all warriors at the rear, just that spellcasters should not be at the very back no matter what while on the move. Pitched battles are different. I am just trying to make that comment more clear since I cannot edit my post!))
((Kashmari HP roll for level up)) d4+3=6 Saturday February 19th, 2005 6:31:42 PM
((HP 6. Dang it! Forgot to roll this 3 times.))
Tyal Saturday February 19th, 2005 6:58:37 PM
Tyal shakes his head as the bantering begins. Though he would like to see how it will play out with the hard headed man and woman he so feels the itch.
He moves up shaking his head as he comes to stop, arms crossed and laughing lightly. "I will take the back with Drifter...let Aelanthir move forward to take a place by either Mykell or Sir Henri as needed...the other can move up by you in my place." He hopes that they will take this as a good idea and get the march started as he would like to be at the fort by at least midday. "I can handle myself with an ambush and if needed can make it to the front for healing as needed or better yet...those that need healing can fall back to me." Looking to Hart he shakes his head and looks to heaven for help. All he really wants to do is prove himself to Inana on the battlefield once more...that is not the diplomatic battlefield either.
Mykell Zweihand Sunday February 20th, 2005 1:02:03 AM
Mykell chuckles when the bantering comes in, he is about to saying something when Tyal speaks up and he nods as he grins, "Yes, we can just have Tyal take the back. He can fight and heal and the healing is not a ability we can afford to loose so if the front does get into trouble then we can do what he said."
Mykell nods to Marek and smiles, "Let us go with that formation and leave it be friend. Anyway, I have your back or anyone elses back of this group as needed." Mykell spins his sheathed katana since the blade locks into the sheath nicely and grins, clearly ready to get going.
Hart (Jay B) Sunday February 20th, 2005 8:26:06 AM
OOC: I agree with Kashmari about the positioning of the spellcasters. However, I wouldn't consider Hart strickly a 'spellcaster', perse.... I wish to take up the rear to cover the multiple tracks so many people will inevitably leave (to the best of his ability). :)
(Justin, I rolled hps on Thursday February 17th, 2005 1:22:24 AM.... character sheet to follow)
Sir Henri Monday February 21st, 2005 6:21:51 AM
The paladin answers, "As You Wish! My Lady." He heads for the rear of the line up.
Henri is thinking, 'She must know something we don't? To protect the rear with so many Fighters? Oh! well We'll see who or what we're facing soon enough!'
Marek Isentomb Monday February 21st, 2005 3:06:10 PM
Marek exhales slowly and deliberately from his nose as if trying to prevent himself from doing something rash.
Invisible enemies, No I have not forgotten about the fact that the forest is populated by hordes of invisible flying silent monsters that have been floating about for the last 24 hours while we sent in a small scouting force to look at the fort, or while we bed down not 50 yards away with no fortifications or true perimeter watch. I fully expect the invisible flying silenced demons to attack at any moment along with the dragons. Is the scathing retort he wishes to say and hopes the Psion picks up on even, but it would not help and the commander is not suppose to blow his stack, it dents morale.
Seeing Hart, Tyal and Henri all moving to the back of the group Marek stows his bow and pulls his chain.
"Fine. I'll take point."
Marek moves off at a jog [30x3] into the woods to get a 50' lead, before slowing to a more patient half move [15]
Ragnalfr (Mage Armor) Monday February 21st, 2005 3:16:36 PM
Ragnalfr watches the discussion on tactics in silence, a bemused expression on his face.
While they bicker, the wizard uses the time to cast a protective spell upon himself. [Mage Armor (Extended)]
Without breaking his silence (or his expression), he drops into his assigned place beside Kashmari.
Kashmari Monday February 21st, 2005 5:08:37 PM
Kashmari just about laughs as three of the others move to the vanguard. Restraint keeps her from laughing however.
She wonders where Marek knew she was a psion from? It is not common knowledge by a long shot and she has never stated that much in public either. Kashmari is very certain that Marek has no formal teaching in knowing what psionics is or how to recognize it (i.e. no ranks in knowl. psionics). Maybe that darn Goddess mentioned it? For a 'simple warrior' Marek can certainly be a puzzle at times.
Since Ragnalfr agrees with Marek's plan Kashmari will fully expect Aelanthir to take a place just in front of her since she was nearly at the rear according to Marek's plan.
She ponders why Marek thinks he can just come out of nowhere and without a single "if you please" start trying to run things? His renoun certainly doesn't seem notable enough to warrent it, since she has never heard of Marek before, but then again she hadn't heard of Drifter before either! She contemplates these things as she idly watches Marek's departing back.
If Marek hadn't left so quickly she would have informed him that scouts can often miss things of importance. After all they were most likely not searching for magicked enemies. She would also have mentioned that they aren't up against 'run of the mill' foes either; especially if the enemies are demons or in league with demons. Kashmari suppresses the urge to make an unladylike shrug. A worthy adversary is both cunning and patient. Waiting one night in order not to sacrifice a good plan is no great loss. Only true-blooded humans lack the time to wait things out properly.
She did note the look of repressed annoyance on Marek's face. He did better than she might have expected. Her respect for Marek in general remains as it was. However Kashmari is no Telepath so Marek's thoughts are still his own.
Once everything is set and the group moves out. Kashmari will not evince either a show of enthusiasm or boredom. She is just about as motivated to go check out the fort as she would be to peel potatos for KP duty.
((Just picking on Marek a bit more.))
Aelanthir (AC 26 HP 35, See invis, Invisible, mage armor) d20+15=32 d20+14=33 d20+14=28 Monday February 21st, 2005 6:20:05 PM
Aelanthir listens to the talk about where he should be during the walk to the fort. Smiling Aelanthir shakes his head then tells Karisa "I will see you later my dear."
"Kashmari, don't worry about me I will take care of it." Aelanthir interrupts.
Aelanthir then casts See Invisible(scroll) on himself sharing it with Kuari. Aelanthir casts Mage Armor (extended) on himself sharing it with Kuari. Aelanthir then triggers his wand of Invisibility causing himself and Kuari to vanish.
Aelanthir takes up a position towards the middle of the group but on the opposite side as Eiras.
Active Spells: See Invisible (50 minutes) Mage Armor (10 hours) Invisibility (5 minutes)
Tyal Monday February 21st, 2005 10:19:59 PM
Tyal looks to the othes as they start to move back and he shakes his head. "Please stay at he front Wild One and Sir Henri." He points back to the lead positions and shakes his head. "They will have need of your scouting abilities Wild One and your sword arm Sir Henri." He looks to the others and shakes his head one last time and then looks to Kashmari. "That sounds like a better plan...does it not??" It is not really his normal role, diplomat, but he finds that it is one that needs to be taken every once in awhile.
Hart, Spirit and Loran Monday February 21st, 2005 10:29:07 PM
Active Spells: Goodberry: 6/7 (lasts 8 days, rod used)
Prepared Spells~ To be announced.
The satyr wakes early in the morning and prepares his spells for the following day. He eats a goodberry for breackfast.
Fern Monday February 21st, 2005 11:09:15 PM
Once Fern is done making the map and everybody is ready to go she'll go in the placement that the others have argued out.
ooc: you guys do know that although Fern's a ranger she's the non spellcasting variation right?
ooc2: I'm going over some prestige class options for fern could someone please explain the difference between cover and concelment, one class I'm thinking of the target only receives +2 to cover instead of +4 and another the miss chance for concelment is reduced.
Justin Webber (DM) Fort HO! Monday February 21st, 2005 11:25:00 PM
The group moves on, slowly at first do to the fact of a small bickering picks up.
Fern finds it abit dis-satisfying when her eagle comes back with no real outline of the fort anyways the inside mainly.
As the group moves on you really don't notice anything till you reach the fort itself. As you approach you see the all around the fort is a area where there is no earth, it looks to be like dug up or so. You can't see the bottom of the dug out area around the fort since it is to dark as the hole extends farther down. The sides of the fort are covered in moss and other vines and plant growth. The only thing noticably from where your at is that the iron gate (the gate is arm sized iron bars that are linked together, think like jail cell bars), the bottom of the gate is sharpened points. The gate however is different from the fort as it is completely free of any plant growth.
Justin Webber (OOC Notes) Monday February 21st, 2005 11:28:21 PM
Like to comment to people just so you all know. The player of Namfoodle will be rejoining soon. I know everyone will be happy to hear that :) Also coming in March we will be adding StevenK to the game. From there we will not be adding anyone else inless we lose some players.
I would like a favor from all players in the game. Please email me with thoughts and comments on the game. I would like to know how you think it is going, anything you noticed that could be improved, anything you might like to do coming up, etc. Even include character growth comments and such. I want to be kept in the loop and keep the game fun for you both as players and for your characters.
Hart, Spirit and Loran Tuesday February 22nd, 2005 2:25:09 AM
Active Spells: Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used)
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Detect Pits and Snares, Longstrider, Obscuring Mist Second Level: Spider Climb, Earthfast, Barkskin, Master Air Third Level: Harrier, Daylight Rod: 1 charge(s) used today Pearl 1: Unused
Hart wakes and prepares the spells and moves off with the others, attempting to cover their movements.
Spirit Rides along in the satyr's hood.
Loran flies into the hole to seek danger.
Sir Henri Tuesday February 22nd, 2005 6:07:31 AM
The Paladin stand were Kashmarie requested him to be. Stands there in line.
But a perplex look come up on his face, when Tyal ask himself and Wild one to go back in frount. "Alright! As long as I don't have to cook. I burn food." Mumbles Hank.
It's a beautiful forest, But it seem void of life?? No sign of anything wrong, until they come to the Fort and the hole with no bottom?? Then there's the fort with vines covering it, except the frount Gate? It has no moss and vines?
Henri ask his line partner, "Look at that! (Hank point to the pit) A really big hole with no bottom and freshly dough? And a brand new iron Gate? To keep strang people out? Do you think we have squaters??"
Marek Isentomb Tuesday February 22nd, 2005 8:57:19 AM
Marek slides back to the group and motions everyone to gather around. "All right what we seem to have here is an intelligent tool working enemy. Our maps show no deep dry moat and they apparently don't fly or at least they all can not at will and therefore use the gate."
"For the moment we are also limited to using that gate and during the daylight. It would be best to strike at night and slip over one of the walls and into the fort. So can this done?"
"I have two darkvision potions but nothing that flies."
Ragnalfr (Mage Armor) Tuesday February 22nd, 2005 11:22:07 AM
Ragnalfr actually says something.
"I can see in the dark. And I can provide three individuals the ability to fly."
Tyal Tuesday February 22nd, 2005 5:57:09 PM
Tyal smiles as he looks around and then laughs lightly. "I have no way but the direct approach to get into that fort." With a shake of his head he looks to the new wizard and nods. "If our new friend can get us in...then who should make the trip??" He does not volunteer as his healing maybe needed after the door is open.
Eiras Tuesday February 22nd, 2005 8:07:26 PM
Eiras comes back and whistles, "It's Eiras, I am coming back in, but I am invisible."
"I will volunteer to go inside," he says in answer to Tyal's question.
Aelanthir (AC 26 HP 35, See invis, mage armor) Tuesday February 22nd, 2005 9:01:47 PM
Aelanthir nods to Ragnalfr then says "I can also give three people the ability to climb the walls like a spider or I could make upto 2 people fly."
Active Spells: See Invisible (50 minutes) Mage Armor (10 hours)
Hart Tuesday February 22nd, 2005 10:45:46 PM
"I can fly and see well at night een very dim light. I too can climber like the arachnids. My owl friend is quite the hunter at night, as you know."
Mykell Zweihand Tuesday February 22nd, 2005 11:31:05 PM
Mykell looks to the gate when the group appraches it and shakes his head before grinning, "I do not like the idea of waiting, we either force the gate up or go in now in my opinion. We also do not know where about the lever or whatever to raise that gate is."
Mykell looks to the others before moving to he supposes a bridge that would span the hole that is around the fort.
Kashmari Wednesday February 23rd, 2005 1:32:06 AM
Kashmari looks at the others. "Its better to have a few fly in and then open the gate. Forcing it will make far too much noise. Gathering into one small area to force the gate will leave us open to several nasty traps as well."
Sir Henri Wednesday February 23rd, 2005 7:38:24 AM
"I'll go in there, but I cannot see in the dark" said the paladin.
Hart, Spirit and Loran Wednesday February 23rd, 2005 8:36:18 AM
Active Spells: Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (50 mins)
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Detect Pits and Snares, Longstrider, Obscuring Mist Second Level: Earthfast, Barkskin, Master Air Third Level: Harrier, Daylight Rod: 1 charge(s) used today Pearl 1: Unused
The satyr gets a little tired of all the talk and casts a spell, then moves to the wall. "I can carry one person on my back and go up to move the gate." He looks at Tyal, Mykell and Eiras. "Well?"
Fern Wednesday February 23rd, 2005 9:23:18 AM
Fern looks up startled "For some reason Huur cant give me an image of the inside of the castle, wait a moment why I find out why"
Fern concentrates on Huur again, trying to find out why she cant get an image of the inside of the castle.
ooc: justin why cant she, Huur is an owl, not an eagle and should be able to see in the dark.
Marek Isentomb d20+1=6 Wednesday February 23rd, 2005 2:55:09 PM
Marek nods as input comes in, "So it looks like between spell and skill all of us can come in over the wall, which just leaves the seeing in the dark part. Depending on what is in the fort, there may or may not be light sources in use, we should..."
Marek trails off and his jaw drops in incomprehesion as Hart heads out across the open territory in broad daylight towards the fort and moat dug about it.
the saytr has completely lost his mind
Marek takes a little cover behind a tree and waits for something bad to happen. [Spot 6]
Justin Webber (DM) Fort closer few Wednesday February 23rd, 2005 6:59:56 PM
(OOC:Anyone who sends a animals companion or such to go into the fort will find that the animal companion won't because it senses evil inside the fort.)
Hart moves across the clearing to the fort more and sees that where the gate is is also a large plank like draw bridge that spands the gap to the gate. The drawbridge is lowered into the ground abit and is almost invisible from the distance the group was.
Drifter sighs and looks to the others, "Let me take a look at that gate while you all decide." Drifter using his crutch under one arm begins moving out also and travels to the gate where he spends time standing there and now and then giving the gate a light flick as if checking something.
Others are ready to go and others talk over plans.
Justin Webber (DM) Addition Wednesday February 23rd, 2005 10:23:13 PM
Coming up behind the group and through the forest can be heard a gnome who is whistling to himself and you can see him finally break through and into view of the group. The little gnome looks strangely familiar as does his mule.
(Namfoodle, you can start posting now.)
Kashmari d20+4=21 Thursday February 24th, 2005 12:20:56 AM
Kashmari watches both Hart and Drifter make their way to the fort. She grins as she thinks 'I have to say that Hart is determined to check the fort out quickly. Then she hears a hooved animal approaching from behind the group (Listen 21). Kashmari wonders who that might be, since the animal approaches without haste. She truns to look and sees a familiar looking figure appear. 'Namfoodle? she asks herself. Kashmari touches Aelanthir's shoulder and whispers quietly to him: "I think Namfoodle has returned. Turn around and tell me what you think."
Aelanthir d20+11=25 d20+11=28 Thursday February 24th, 2005 12:48:11 AM
Aelanthir hears Kashmari's comment about Namfoodle then turns around and looks back. "I believe it looks like him." Aelanthir tells her (spot 25)
Aelanthir then turns towards the fort seeing Hart move off Aelanthir triggers his wand of invisibility causing himself and Kuari to vanish. Aelanthir whispers to Kashmari "I will go support them." then takes off following Hart and Drifter.
Aelanthir will continually scan the area for any hidden opponents in the area (spot 28.) Aelanthir draws one of his shortswords.
Active Spells: See Invisible (50 minutes) Mage Armor (10 hours) Invisibility (5 minutes)
Hart, Spirit and Loran Thursday February 24th, 2005 6:17:47 AM
Active Spells: Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (50 mins)
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Detect Pits and Snares, Longstrider, Obscuring Mist Second Level: Earthfast, Barkskin, Master Air Third Level: Harrier, Daylight Rod: 1 charge(s) used today Pearl 1: Unused
The satyr moves off toward the fort and hears nothing of the gnome's return.
Spirit, who seems always to be riding in the hood, sees Namfoodle and waves frantically. He pokes the satyr in the head, but his druid friend is ignoring him.
Loran hoots softly at the gnome songsayer.
Sir Henri d20+5=25 d20+5=6 Thursday February 24th, 2005 9:23:13 AM
The Paladin wait as Heart and the Albino approches the gate. But some body is riding into our mist. A dwarf on a donky. "Why it's Namfoodle! Hi! There you finally found us? I'm happy to see you friend!".
Then Henri turn his attention back to the duo at the gate.
Listens at 25 Spoting at 6 (blindo)
Ragnalfr (ac18, Mage Armor) d20+7=8 d20+7=25 Thursday February 24th, 2005 10:32:34 AM
Ragnalfr watches as half the group ignores Marek once again and heads for the gate, while the warrior himself takes cover. He doesn't seem to be nearly as in charge as he thinks, the white haired elf quietly muses.
Thinking that perhaps those at the gate may require some help, Ragnalfr also walks that way. He stops some 40' back of the gate, before stepping foot on the drawbridge even, and scans the tops of the walls.
Listen 8 Spot 25
Tyal d20+6=16 Thursday February 24th, 2005 1:22:16 PM
Tyal holds his position and waits to see what will happen. He makes to get to anyone that will be needing his healing in the near future. His left hand does tighten upon the shield that he holds but otherwise he watches and waits.
He turns for a second to have a look at the man approaching them. He smiles slightly as he shakes his head. "So, Namfoodle is back." He chuckles lightly under his breathe as he returns his attention to the wall and the group moving out.
[spot 16]
Marek Isentomb Thursday February 24th, 2005 2:23:23 PM
Marek shakes his head slightly. Amazing any of these people are still alive. Never been to war obviously. Mercs, very well we play by merc rules then
Marek adjusts his position to get a clear shot towards the gate, keeping his cover with the tree. With the news that Namfoodle is wandering up behind them, he will just mentally remember the odd fellow is back.
Eiras d20+12=31 d20+15=30 Thursday February 24th, 2005 3:42:38 PM
Eiras moves of to the side of the fort, still invisible, to check for any side entrances for anyone trying to flank the group. {Spot:31 Move Silent:30, Invisible)
Fern Thursday February 24th, 2005 6:32:49 PM
Fern is a bit worried that Huur has detected evil inside the fort, especially since nobody is planning anything or sticking to plans that others make. Fern quietly goes up to Namfoodle and whispers "Hi Nam please be quiet there's something in the fort"
Mykell Zweihand Thursday February 24th, 2005 10:09:12 PM
Mykell glances back and then at those who do follow him, that he can see anyway and speaks up mainly to Drifter, "Any ideas? I really don't want to wait till night and just get in there."
(OOC:Will be emailing the player of Namfoodle. Would like a post from him before moving the game on.)
Marek Isentomb d20+10=28 d8=3 Friday February 25th, 2005 5:07:36 PM
Marek maintains his position withthe tree providing cover, bow drawn at the gate.
Readied action to shoot first non party member to stick thier head out. Hit AC 28 dmg 3
Hart, Spirit and Loran Friday February 25th, 2005 11:17:26 PM
Active Spells: Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins, 54secs)
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Detect Pits and Snares, Longstrider, Obscuring Mist Second Level: Earthfast, Barkskin, Master Air Third Level: Harrier, Daylight Rod: 1 charge(s) used today Pearl 1: Unused
The satyr continues forward.
A triumphant return Saturday February 26th, 2005 3:01:14 PM
As Namfoodle strolls up to his comrads,he smiles mischeviously,he looks at each of his friends and smiles genuinly,"Namfoodle is pleased to have found you. There is much rejoicing to be done,but that must wait,"flashing a devilish grin,"Namfoodle the magnificent and Amazing does grant his permision to be touched and spoken to by his mortal companions."
Laughing a deep and full hearty laugh he begins to greet his friends.
Taking Kashmari's hand in both of his he looks up into her eyes,"How has my ever in full bloom rose been?" Kissing her hand ever so gently. Quickly turning towards Henri,"And how fares thy continual quest to quell the realm of all injustices?" Once again before he can hear an answer he turns to Fern,"My fair halfling lass what conquests have you made?" Turning to Aelanthir,"Great mage what amazing arcane riddle have you uncovered?" Bowing his head to Marek,"I have not forgotten our fierce warrior,it appears that you are as imposing as ever." Spinning and turning his gaze to Hart,and speking in elven,"How are things in the great balance treebrother, later we will play."
Looking around,"I cannot see you but I know you are around here somewhere master of shadows,come out Erias."
Looking at the newcomer,"Greetings who are you and how have you come to be in such fine company?"
Marek Isentomb Saturday February 26th, 2005 7:51:53 PM
Marek talks out the side of his mouth to keep most of his attention to the gate.
"Namfoodle, we're kinda in the middle of starting to storm a occupied fort, do you mind not calling out all our positions to the enemy?"
Sir Henri Sunday February 27th, 2005 6:04:21 AM
As Namfoodle shakes the paladin's hand, Henri bow to the little man but has no chance to say anthing about there position at the moment.
Hemri just smiles at Namfoodle, and whispers th Marek "He has not change a bit, same old big head."
Justin Webber (DM) Fort Sunday February 27th, 2005 9:11:25 PM
Namfoodle returns and greets the group as they get ready for their attack on the fort.
Those looking around the for for any side entrances or such find that none exist. From the looks there is one way in and one way out.
Drifter and Mykell walk across the small draw bridge that is lowered. At Mykell's question Drifter looks at the gate and taps it a few times with his pointer finger and then nods.
After a few moments of standing there testing the gate Drifter hops on his good foot and gets himself balanced before grabbing a bar of the gate in each hand and begins lifting. Drifter has the gate up far enough this round for someone the size of a halfling to slide under. The weight of the gate you can guess would be very heavy for anyone or maybe even two people but Drifter's arms looks like they aren't even straining under the weight and his single leg that he balances on only buckles alittle as it takes the strain.
Hart, Spirit and Loran Monday February 28th, 2005 6:38:50 AM
Active Spells: Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins, 42secs)
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Detect Pits and Snares, Longstrider, Obscuring Mist Second Level: Earthfast, Barkskin, Master Air Third Level: Harrier, Daylight Rod: 1 charge(s) used today Pearl 1: Unused
The satyr moves up to the gate and starts scaling the wall beside it. He makes it to the top and looks for the gate release.
Spirit hops out of the hood and looks around.
Loran soars above, seeking danger.
Sir Henry Monday February 28th, 2005 6:40:14 AM
The paladin watches as the Drifter starts to lift the gate, "He's lifting the gate high enough to get some one small in, he need help! I'm going to help to hold the gate up!
Some body Please get some thing strong to hold the gate up, So every body can get in!" With this said Henri carefuly crosses the small draw bridge, and will try to help the drifter.
Aelanthir (AC 26 HP 35, See invis, Invisible, mage armor) d20+10=28 Monday February 28th, 2005 3:15:04 PM
Aelanthr moves forward then tumbles (tumble 28) under the gate coming up with both short swords in his hands.
Active Spells: See Invisible (50 minutes) Mage Armor (10 hours) Invisibility (5 minutes)
Namfoodle Monday February 28th, 2005 4:31:04 PM
After hearing the groups activities,his voice drops into a whisper,"Never a dull moment,right. What do you need me to do?" His voice and mnnerisms are no longer playful,although the merry twinkle in his eye is still there.
Marek Isentomb d20+10=23 d8=5 Monday February 28th, 2005 4:48:07 PM
Marek covers Henri as he moves across the open ground with his bow.
delay on opponent hit AC 23 dmg 5
Kashmari Monday February 28th, 2005 4:58:11 PM
Kashmari welcomes Namfoodle back. "Welcome back Namfoodle. I am fine as ever." Kashmari smiles; she is speaking with a very low voice so she doesn't cause too much noise.
She turns back to the fort and watches Drifter lift the gate some ways. She would like to have assisted him by animating the lifting winch, but she cannot see the winch from here. Hopefully whatever Drifter has planned will go well. Kashmari does consider closing the distance between herself and the gate, but decides to wait instead. The distance would take too long to close so it wouldn't matter much to what Drifter is doing, and she doesn't want to give Marek anything else to gripe about. It was clear enough that he didn't approve of the "tactics".
Ragnalfr (Mage Armor, Fly) Monday February 28th, 2005 9:13:03 PM
Ragnalfr casts a spell upon himself. The elf flies straight up from his position in front of the drawbridge, attempting to see over it into the courtyard beyond.
Perhaps he can see an approaching enemy and call out a warning before Drifter and Henri get creamed.
Is this the task for which we required the stranger's help? he wonders idly.
Mykell Zweihand d20+5=13 Monday February 28th, 2005 9:24:04 PM
Mykell blinks at the show of strength from Drifter and speaks to the man quickly as he glances through the gate area <spot:13>, "You need help there. I mean the gate must be heavy?"
Mykell waits and will assist if needed.
Eiras {AC:28 HP:56/56 Invisible Mage Armor} d20+12=29 d20+12=25 d20+12=26 d20+12=31 Monday February 28th, 2005 11:05:15 PM
Eiras moves to the wall and attempts to climb it after he casts mage armor on himself. He wants to be in position along the battlements to cover anyone coming in the front.
{climb:29,25,26,31}
Hart, Spirit and Loran d20+2=8 d20+22=31 Tuesday March 1st, 2005 4:48:36 AM
Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins, 42secs)
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Detect Pits and Snares, Longstrider, Obscuring Mist Second Level: Earthfast, Barkskin, Master Air Third Level: Harrier, Daylight Rod: 1 charge(s) used today Pearl 1: Unused
The satyr slinks over the top and begins searching for the gate controls. (Search 8, Spot 31)
Spirit looks around.
Loran soars looking for trouble.
Sir Henri d20+3=21 d20+5=20 d20+5=7 Tuesday March 1st, 2005 5:41:46 AM
OCC: Strenth 21 - Listen 20 - Spot 7
Sir Henri tries his best to help the Drifter, "Sir, I know that I'm not much help, but every little bit of help is better that no help! Don't you think?" Henri is trying his best to help.
The paladin is also listening and spoting at the same time. (needless to say he cannot see anything)
Fern d20+2=8 Tuesday March 1st, 2005 6:24:06 AM
Fern goes over to the gate and helps to pull it up the best she can. However she cant get a good grip.
str: 8
ooc: Hi everyone, I would like to remind you once again that Fern is NOT a halfling she is a human. I know that I play halflings in 90% of my games, so if you play in tap games or dirt city, and stuff you are used to my characters being halflings. but please remember that fern is human, and therefore people shouldnt call her a halfling, right now I'm ignoring it, but next time fern might get mad at whoever calls her a halfling.
Justin Webber (DM) Fort Tuesday March 1st, 2005 8:19:34 PM
(OOC:Just wanted to comment, people need to resort to the maps if you don't remember the lay out for the Fort. All rooms are roofed also except the fountain area which is open air.)
Hart moves to the top of the gate area and finds that the area up here is roofed and no controls can be seen. Other then the small expanse of roof that Hart stands on, up ahead is the courtyard area where the fountain lays. He sees nothing otherwise either.
Eiras finds that the wall is really smooth to be trying to climb. Trying gets him just a few feets up it before sliding back down. (Reminder that the only wall he would beable to get to would be near the gate.)
Aelanthir tumbles under the gate and is now in the inside. Aelanthir notices nothing out of place down the hallway here. A door is on each side of the hallway and a small glass covered area is embedded into the wall. It looks like a lantern like place or something.
Drifter chuckles at the help offered and shakes his head, "Thanks for the offer Henri sir, Fern and Mykell but I'm fine." With this said he lifts the gate fully now and holds it for a few moments before stepping to the side and just holding the gate up with both hands. His one leg straighens more now and he doesn't wobble at all. Drifter clearly for his lithe build and size is quite abit stronger then he seems to maybe there is something else about him. (spot DC16 to notice the silver hue under the skin of his arms as increased in darkness and his arms now bulge more.)
The gate is now all the way up and people can move in freely. So far nothing can be seen lurking in wait for the group but you never know.
Kashmari Wednesday March 2nd, 2005 1:09:20 AM
"Marek, since Drifter has the gate open don't you think we should take advantage of that?"
Kashmari is watching the people at the gate, not Marek. (FYI: She is just asking a question, not being haughty or commanding. She is being neutral.)
Kashmari will move to the fore of the treeline, whether she gets an answer or not; wrapped in her Elven cloak she wouldn't be too easy to see against the woodlands.
If the rest of the group moves towards the gate, Kashmari will join them.
Tyal Wednesday March 2nd, 2005 1:35:25 AM
Tyal nods to Marek and smiles. "I think the lady has the right idea, all things considered." He takes off towards the gate as fast as possible. He does not want to leave Drifter in a defenseless position for long. That and he wants to get inside as much as some of the others, who went ahead.
[Expect a spell list.]
Sir Henri d20+5=21 d20+5=19 d20+5=18 Wednesday March 2nd, 2005 5:30:01 AM
OOC: Stables Spot 21 - Listens 19. to spot Drifters bulg 18.
Henri replies drifter, "We do appreciate your strenth. I'm greatful of your efforts, Thank You."
The paladin whistles for his mount to advance. He now enters the inside court. He will take a good loke at the fountain. But his attention will be Stables. He opens the big door on the stable on his left(west side of the fountain). Looking for trouble. (at this time he has his sword in hand)
Hart, Spirit and Loran Wednesday March 2nd, 2005 8:28:07 AM
Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins, 42secs)
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Detect Pits and Snares, Longstrider, Obscuring Mist Second Level: Earthfast, Barkskin, Master Air Third Level: Harrier, Daylight Rod: 1 charge(s) used today Pearl 1: Unused
Hart calls back Spirit and lowers down and watches the courtyard carefully.
Spirit returns to the hood.
Loran takes a perch on the tallest tower or wall.
Justin Webber (DM) Clarification Wednesday March 2nd, 2005 11:53:56 AM
Okay everyone, I don't know if I made this to clear so here you go.
All rooms are roofed of course. The entrance area between the two guard rooms has a roof area over it to. The roof ends at the entrance area to the courtyard. I hope this helps.
Ceil, please note if your character walks clear to the west stable then you by passed two guard rooms. Do you really want to walk past them or did you not notice them on the map? Not meaning to sound grumpy or nothing since I know it might of just been missed but I want to bring this up so people know.
Moreless people the only open air place with no roof what so ever is the courtyard where the foundtain is. The gate area and between the two guard rooms has a roof over it.
Ceil: If you want Henri to move on to the stables anyway then just let me know.
Sir Henri's Clarification(2nd Post) Wednesday March 2nd, 2005 3:34:15 PM
If I read your post right, There is at least two players that went ahead of the paladin. So he is that attenative because nothing happen the the others that went in ahead of him.
Now the paladin is more coserned with the comfort of his horse, so he passed the two guard house (with the big dirty windows) He look into them and the door.
Passing the guard house and arround the fountain to the west Stable. he called his horse to him.(He has not open the door to the stable as of yet.
Now I thing that takes a full round, depending how far the gate to the stables.
Now if I'm in trouble, well slam it to me!!
(LOL)
Aelanthir (AC 26 HP 35, See invis, Invisible, mage armor) d20+11=23 d20+10=22 Wednesday March 2nd, 2005 4:12:23 PM
Aelanthir looks around for the controls to the gate (spot 23, search 22.)
Tyal d20+6=10 d20+6=21 Wednesday March 2nd, 2005 7:17:57 PM
Tyal slips in the gate and looks around. He brings his shield out in front of himself as he slowly advances. "This just does not feel right."
[listen 10 and spot 21]
Kashmari Wednesday March 2nd, 2005 10:23:40 PM
Kashmari waits at the treeline for the others to make up their minds on whether to stay here or approach the gate. Either that or for something to actually happen in or near the fort - whichever comes first!
Marek Isentomb Wednesday March 2nd, 2005 11:59:00 PM
Marek keeps his bow out and steps out of the tree line, "This time you're right Kash. Get moving, I'll cover you"
Marek starts to slowly walk across, scanning the roofline and walls for any enemy movement as the others move across.
Marek will be the last one in, and switches to his favorite weapon, the 15' spiked chain when he does so.
Kashmari (supplemental post) d20+4=22 Thursday March 3rd, 2005 12:26:17 AM
After hearing from Marek she will quickly make her way to the gate, most likely at a sprint. Hopefully everyone still outside will take the que and make for the gate quickly as well. Once inside she will start checking the nearest buildings for traps, enemies and the gate winch as well.
(Spot 22)
Eiras {AC:28 HP:56/56 Invisible Mage Armor} Thursday March 3rd, 2005 1:56:24 AM
{So the entire 'fort' is roofed with the outer wall on the sides, etc. being the outer wall of the interior of the fort? There is no inner area.}
Eiras will hang back waiting to enter near the back of the group, ready to take a surprise shot while invisible if a target of opportunity presents itself.
Fern Thursday March 3rd, 2005 4:22:18 AM
Fern goes through the gate, but remains close enought to help hold it up so that drifter can go through, after all he cant hold it and go through it at the same time. "Is there anyway we can get this gate to remain open? I dont like the idea of being shut inside." Fern asks.
ooc: what map? I havent seen any map.
((OOC On Map)) Thursday March 3rd, 2005 9:49:29 AM
((Loretta I believe that Dom posted it for Justin on a different site. It seems that the addie needs to be reposted, since you must have missed it. It was a bit ago as well I believe...))
Sir Henri Thursday March 3rd, 2005 11:12:50 AM
Sir Henri pats his horse, before opening the double doors. "Look! Your going to have a stall all yoor own, well while you with me that is."
OOC: His listening and spot still hold?
Mykell Zweihand d20+5=24 d20+4=18 Thursday March 3rd, 2005 11:47:06 AM
(OOC:Everyone, you should find the map here. Dom posted it for me awhile back which I must thank him for. http://img60.imageshack.us/gal.php?g=fort2f5nx.jpg&cols=4 .)
Mykell looks as he steps just inside the gate but not down the hall way, glancing around as he frowns some to himself, "I agree, I don't like this." (spoy:24 Listen:18)
Ragnalfr (Mage Armor, Fly) d20+7=14 Thursday March 3rd, 2005 2:34:09 PM
Ragnalfr goes over the top. The elf flies over the roof to hover some 10' over the fountain.
He stays in eye contact with Sir Henri, who has come all the way through, and looks around for bad stuff.
Spot 14
Marek Isentomb Thursday March 3rd, 2005 3:18:00 PM
"The gate mechanism is probably in one of the guard rooms to teh immediate left and right of us. I," pausing he looks towards Kashmari, "Would suggest we cordon off and hit both rooms. Myself, Mykell Fern and Alethier right, with Tyal, Hart, Kash..."
Marek stops mid sentence as Sir Henri moves into the courtyard to stable his warhorse.
"For the love of..." comes a mumbled curse.
Justin Webber (DM) Inner Fort d20+12=28 d20+12=13 d20+12=29 d20+12=26 d6+2=4 d6+2=4 d6+2=7 d6+2=8 Thursday March 3rd, 2005 5:13:50 PM
(OOC:Yep, the walls surrounds the fort and is a protective barrier but otherwise the place as a whole is roofed except the courtyard area.)
The group advances on the fort as Drifter holds the gate open for everyone. Aelanthir currently is rolled into just the inside of the gate area but not into the hallway itself. Mykell stands just inside the gate area also.
Mykell, Aelanthir and Tyal all spot two small holes on either wall in the hall and believe that the floor between the small holes on each side of the hallway looks funny. However seeing these is a moot point since Sir Henri comes walking through and as he steps on the pressure plates on the floor 4 javelins shoot out of the small holes. (The javelins hit AC:28/13/29/26 Damage:4/4/7/8)
Once the trap goes off and before Sir Henri can move on, the door on the right side swings open and three rogue looking people come out. The front two that now block the hallway have a shortsword out and ready and have a buckler strapped to their free arm. Behind them is a another man with a crossbow held in his hand and ready to attack.
Ragnalfr hovering over the fountain can see down the hallway the group would be coming up and can see the thieves blocking their way. Hart has climbed up and over so is in the fountain area also (I believe by your post anyway?) In the fountain area Hart and Ragnalfr see that the fountain is running and has clean looking water running in it. Standing in the middle of the fountain is a statue of a knight holding a sword in one hand and a shield in the other. Growing along the sides of the fountain are small vines. Two each side of the fountain courtyard are a pair of doors to the stables.
(OOC:People who rolled a listen check DC:12 will hear the movement of the havelin trap as the mechanics of it reset to rearm.)
A few small notes. The hallway where the guards rooms are is wide enough for three people to stand side by side easily. The roof stands about 8ft high as to make it easier for horse and rider to come through easier. The enemies stand a half movement away from the rogues.
The line up I have right now is like this. Hart and Ragnalfr in the fountain area. Henri has moved ahead of everyone and is actually between the hallway area fully with Aelanthir, Mykell, Tyal and Fern just inside the gate. Drifter stands directly under the gate, holding it up. Marek, Kashmari, Eiras and Namfoodle taking up the rear as either on the bridge or close to it.
Eiras {AC:28 HP:56/56, Invisible, Mage Armor} d20+11=26 d20+14=28 d8+8=14 Thursday March 3rd, 2005 7:12:46 PM
Eiras moves up and just inside the gate, looking for a shot at one of the rogues in the hallway. He does hear the trap reset (Listen:26).
If he has a shot, he will take it. {Hit AC:28 Dmg:14}
Marek Isentomb Thursday March 3rd, 2005 8:45:12 PM
Marek moves acoss the bridge, stowing his bow and drawing his chain. "Mykell! Tyal get next to Henri, don't let them flank him!"
Hart, Spirit and Loran d20+20=40 Thursday March 3rd, 2005 8:57:57 PM OOC: My apologies, I did not clarify on my posts, Hart had not intended to leave the roof. He liked his little perch, so he could call out what he saw. *Sigh* The courtyard is fine.
Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins, 42secs) Detect Snares and Pits: (concentration, 50mins)
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Barkskin, Master Air Third Level: Harrier, Daylight Rod: 1 charge(s) used today Pearl 1: Unused
The satyr casts Detect Snares and Pits and concentrates for a minute. (60ft cone)
Spirit remains hidden.
Loran peers down from his high perch and looks for trouble. (Spot 40, low light, darkvision)
Kashmari (53/53 HP, 15 AC) d20+4=9 d20+4=23 7d6(1+4+6+1+3+6+2)=23 d20+28=43 Thursday March 3rd, 2005 10:08:01 PM
Kashmari is on the bridge just at the gate when the trap inside the hall goes off. However she isn't paying much attention to any sounds it seems (Listen 9). She does however see all of the enemies preparing to attack Henri (Spot 23)
Kashmari summons three energy missiles to strike each of the three rogues (Conc 43, DC 15 - no display occurs). The psionic projectiles look like large, sharp shards of ice (Fortitude save DC 20 for half dmg). Each missile will do 30 pts dmg each (15 pts dmg minimum). (Forgot to add the +1 to each die! Therefore 30 pts dmg - not just 23!!)
Name: Energy Missile Discipline: Psychokinesis [see text] Level: Kineticist 2 Manifestation time: 1 standard action Range: Medium (170ft) Description: You release a powerful missile of energy of the chosen type at your foe. The missile deals 3d6 (+ 4d6 from augmenting) points of damage to each creature or object you target, to the maximum of 5 targets. You cannot hit the same target multiple times with the same manifestation of this power. Cold: A missile of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold missile is a Fortitude save instead of a Reflex save. This power's subtype is the same as the type of energy you manifest. Augment: For every additional power point you spend, this power's damage increases by 1d6 and its save DC increases by 1. Target: Up to 5 creatures or objects; no 2 targets can be more than 15 ft apart. Duration: Instantaneous Saving throw: Fortitude for half; see text Power resistance: Yes Power Points: 3 + 4 = 7 DC: 20
Fern d20+8=27 d20+10=14 Thursday March 3rd, 2005 11:03:59 PM
Fern moves on ahead as she hears yelling. As soon as she's close enough to the rogues she fires an arrow
listen: 27 attack: 14
Tyal(HP: 68/68 : AC: 21) d20+6=24 d20+6=8 Friday March 4th, 2005 1:06:23 AM
Tyal looks to Meric with a gauging look as he looks over the floor that spans the area ahead. He hears the reseting of the trap and put he does not spot a clear way through without maybe triggering the traps himself(listen 24 and spot 8). "You sure I could not cover him from here boss?" He pats the crossbow that is at his side and looks to the thieves. "Its not that I don't want to go across...just that the idea of being a pin-cushion does not appeal to me." He looks again to the thieves and the Paladin that is in need of help.
With a last look he charges across the area, trying to keep moving and not get hit by javelins.
Aelanthir (AC 26 HP 35, See invis, Invisible, Mage Armor, Spider Climb) d20+14=34 d20+11=19 Friday March 4th, 2005 4:46:00 AM
Aelanthir pulls out a scroll and casts Spider climb on himself. Aelanthir then moves quietly on the wall (move silently 34 'nat 20') past the rogues towards the bowman. While moving along the wall Aelanthir looks for the leader of the group (spot 19.)
Active Spells: See Invisible (50 minutes) Mage Armor (10 hours) Invisibility (5 minutes) Spider Climb (50 minutes)
Sir Henri(AC21 41/60hp) Friday March 4th, 2005 5:58:11 AM
"Flash! GO!" Henri tells his mount, the horse disapears. "Ahh! I see we have guess here to greet us." Henri tell these rouges, all the time he is pulling lances out of his side.
If he has enought timme left in this round, the paladin will draw his sword and shield.
Ragnalfr (Ac 22, Mage Armor, Fly[3], Shield[1]) d20+7=27 Friday March 4th, 2005 1:21:30 PM
Ragnalfr watches the fight in the entry way only briefly. Three guards are not going to slow down the others much.
In fact, this seems like an excellent time to increase his own defenses. [Shield]
The wizard casts another spell, and watches the other doors and corridors for more guards. [Spot 27 - nat 20]
Hart Saturday March 5th, 2005 12:45:30 AM
OOC: Not many posts for Friday. Guess I'll wait for Justin to post before I do.
Kashmari Saturday March 5th, 2005 2:09:24 PM
Kashmari looks to see if her fingernails need a manicure while waiting for the energy missiles to strike the three enemy rogues barring the way...
((Yes this post was made partly in jest!)) ;)
Sir Henri Saturday March 5th, 2005 4:00:06 PM
The paladin pulls out the last lance "Ouch!".
Marek Isentomb Saturday March 5th, 2005 4:10:37 PM
Marek continues across the bridge, chain in hand.
Namfoodle d20+8=9 d20+5=10 Saturday March 5th, 2005 8:50:01 PM
Seeing that the group is relying heavily on stealth he leaves his lyre in it's case strapped to his back and draws his repeating crossbow.
He begins what he thinks to be a stealthy walk to flank the ensuing combat.( Hide 9 Move Silently 10)
Sir Henri(AC21 47/60hp) d6+2=6 d20+18=31 Sunday March 6th, 2005 6:13:42 AM
Sir Henri is trying to (pardon the expression) Kill time for the others to ready themselves. Will try to use Diplomacy on these rouges.
"Sirs! As the New Owner of this Fort, may I ask to whom am I addressing?" Henri will put his hand on the pomel of his sword.
OOC: Heal self 6hp - Diplomacy AC 31.(diplomacy is tough to do, when you just got shot with lances :)
Kashmari Monday March 7th, 2005 5:21:51 AM
Kashmari hums a common folk tune as she now admires the stonework of the entry. Time stands still as the enegry missiles lazily traverse the relatively short distance between point A and point B.
Mykell Zweihand d20+8=15 Monday March 7th, 2005 2:57:25 PM
Mykell moves back just alittle bit and takes a small run forward before leaping into the air, he sighs in relief as he jumps over the pressure plate area to avoid setting off the traps. He lands just abit off to the side and infront of Henri.
When Mykell lands his katana comes instantly to his sword hand and his sheath spins in the other <quick draw>, "Well boys, I'm afraid your traspassing here."
Justin Webber (DM) Fort Fight d20+12=24 d20+12=15 d20+12=17 d20+12=31 d20+8=20 d20+8=18 d20+8=15 d6+2=7 d6+2=6 d6+2=3 d6+2=4 d20+10=17 d20+6=26 d20+6=23 d6+8=12 d6+8=11 d6+8=9 d20+10=13 d20+10=27 d6+8=13 d6+8=13 d20+14=28 d8+6=10 Monday March 7th, 2005 3:15:00 PM
(OOC:A quick comment to everyone. My computer has gotten a pair of bugs in it now which we are working on getting removed so there will be no emails sent out from me.)
Ragnalfr casts shield on himself just incase the fight leaks out to him or if some unexpected vistor showsup.
Eiras finds a clear shot as his friends move and fires a arrow, hitting on of the shortsword weiling rogues.
Marek continues moving in to help his friends while calling out orders for people to move in and protect Henri.
Hart casts a spell and glances around for pits and snares but sees nothing in the area.
Kashmari fires off a energy missle. Her missles hit and look like they deal a decent wound to the crossbow weilder and one of the shortsword guys but the last shortsword person looks to of blocked some of the blow.
Tyal moves forward like orders to and once he hits the pressure plate another four javelins fire off. (Can hit AC:24/15/17/31 Damage:7/6/3/4)
Aelanthir uses a scroll to cast spider climb and begins moving along the wall/ceiling to possibly aid his friends, moving towards the crossbowman as he does. Aelanthir sees no one in the group that really looks like a leader.
Henri had moved forward abit just before Tyal stepped on the pressure plate so he is saved from getting hit again. While picking out the javelins that he got hit with though he tries to talk to the rogues.
Namfoodle continues to catch up with his friends, reading his crossbow.
Fern also moves to help aid her friends.
Drifter holds up the gate yet.
Mykell takes a running jump and clears the pressure plates and lands nicely, he has his weapons in hand shortly after he lands.
The 3 rogues looks less then impressed by Henri's speach and the two shortsword weilders move in. One moves in on Henri while the other moves in on Mykell.
The rogue who moved towards Henri slashes his shortsword at Henri while he moves his shield slightly as to help defend himself from any counter attack. (Can hit AC:17 and 26(crit AC:23) Damage:12/ 11 (Crit:20)
The rogue who moves in on Mykell slashes at him also and spits at him. (Can hit AC:13/27 Damage:13/13)
The rogue with the crossbow seems to be judging each person before firing a bolt at Tyal. As the rogue fires he speaks up, "You all are breakign into our hideout now leave or we'll kill you." (Can hit AC:28 Damage:10)
(OOC:Also sorry for not posting till today. We been having some difficulties with Grandma lately. We found out that she didn't tell us and she had a minor stroke around 3 days ago.)
Kashmari (53/53 HP, 15 AC) 7d6(4+4+5+2+3+4+2)+7=31 d20+28=35 Monday March 7th, 2005 3:41:27 PM
A small wicked grin graces Kashmari's lips as she summons a new volley of energy missiles. She wonders how many javelins there are left inside the entry walls.
Kashmari summons three new energy missiles to strike each of the three rogues (Conc 35, DC 15 - no display occurs). The psionic projectiles once again look like large, sharp shards of ice (Fortitude save DC 20 for half dmg). Each missile will do 31 pts dmg each (15 pts dmg minimum).
Name: Energy Missile Discipline: Psychokinesis [see text] Level: Kineticist 2 Manifestation time: 1 standard action Range: Medium (170ft) Description: You release a powerful missile of energy of the chosen type at your foe. The missile deals 3d6 (+ 4d6 from augmenting) points of damage to each creature or object you target, to the maximum of 5 targets. You cannot hit the same target multiple times with the same manifestation of this power. Cold: A missile of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold missile is a Fortitude save instead of a Reflex save. This power's subtype is the same as the type of energy you manifest. Augment: For every additional power point you spend, this power's damage increases by 1d6 and its save DC increases by 1. Target: Up to 5 creatures or objects; no 2 targets can be more than 15 ft apart. Duration: Instantaneous Saving throw: Fortitude for half; see text Power resistance: Yes Power Points: 3 + 4 = 7 DC: 20
Sir Henri (AC21 16/60) d20+11=29 d20+5=22 Monday March 7th, 2005 4:46:08 PM
Sir Henri will attack the rogue with thw short sword, and get his shield off his back. then readies for his defence.
OOC: Attack AC 29 - Danages 22hp.
Hart, Spirit and Loran Monday March 7th, 2005 7:16:35 PM
Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins, 42secs) Detect Snares and Pits: (concentration, 50mins, 60ft cone)
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Barkskin, Master Air Third Level: Harrier, Daylight Rod: 1 charge(s) used today Pearl 1: Unused
Hart remains concentrating on finding pits and other traps with the courtyard.
Spirit pokes his head out of the hood.
Loran remains perched.
Marek Isentomb [AC 24 HP 68] d20+20=33 3d6(5+4+1)+10=20 d20+20=36 3d6(5+6+5)+10=26 d20+20=33 3d6(1+5+4)+10=20 Monday March 7th, 2005 9:39:51 PM
Marek closes to be behind Tyal [5' move], but stops short of the pressure plate he saw activated as teh clreic moved across. Getting bottled up here is not something he relishes, yelling to make sure he is heard "Keep an eye on our backs Fern and heads up in the courtyard! Things could get ugly fast!
Marek's weapon snaps lightning quick at the rogues' weapons. [Whirlwind Sunder 33, rogue will be at -4 for light weapon, dmg 20 Sunder 36 dmg 24 If the Crossbow is with in 15' Sunder 33 dmg 20]
Aelanthir (AC 26 HP 35, See invis, Invisible, Mage Armor, Spider Climb) Tuesday March 8th, 2005 1:01:15 AM
Aelanthir continues moving along the wall till he is behind the Archer then he will ready himself to attack.
Active Spells: See Invisible (50 minutes) Mage Armor (10 hours) Invisibility (5 minutes) Spider Climb (50 minutes)
Eiras {AC:28 HP:56/56 Mage Armor} d20+14=23 d20+11=31 d20+11=12 d8+8=16 d8+8=11 Tuesday March 8th, 2005 8:50:03 AM
Eiras fires twice more - almost critting the second time.
{AC:23 Dmg:16 AC:31 Dmg:11 Total:27}
Hart, Spirit and Loran Tuesday March 8th, 2005 9:40:42 AM
(OOC: Sorry for the second post this round, I'm unsure if I'll be able to post before work. :))
Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins, 42secs) Detect Snares and Pits: (concentration, 50mins, 60ft cone)
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Barkskin, Master Air Third Level: Harrier, Daylight Rod: 1 charge(s) used today Pearl 1: Unused
Hart remains concentrating on finding traps in the courtyard.
fern d20+9=24 d20+9=23 d20+4=16 d8+3=9 d8+3=9 d8+3=11 Tuesday March 8th, 2005 10:56:32 AM
Fern fires off more arrows at her opponents.
Ragnalfr (Ac 22, Mage Armor, Fly[3], Shield[1]) d20+7=13 Tuesday March 8th, 2005 1:39:05 PM
The wizard elevates his position another 30', orientates his magical shield beneath him and stays alert for new participants to the minor encounter. [Spot 13]
Sir Henri (AC 21 31/60hp) d20+11=29 d8+5=12 Tuesday March 8th, 2005 4:44:38 PM
Now that the rouges hesatated for the moment< Sir Henri will swing and block at the one that is facing him.
OOC: Attack AC29 - Dammages 12hp.
Tyal(HP: 47/68 : AC: 21) d20+9=26 d8+6=7 Tuesday March 8th, 2005 10:47:24 PM
Tyal feels two of the javelins bite into him as he moves but is able to turn the other two away with shield and morningstar. Finally getting to the soon to be fight he makes no move to remove the offending javelins, he has other more pressing matters.
He takes a bolt in the fleshy part of his right side and winces with the pain. He bites back the need to take a step back and heal. Instead he moves in on the rogue that Mykel is engaged with. His morningstar leading the step in with as much muscle as he can put behind it.
[hit: 26 and damage: 7]
Namfoodle the oppertunist d20+8=25 d20+5=14 Wednesday March 9th, 2005 1:07:23 AM
Seeing that his friends are creaing enough of a distraction for an elephant to walk through a china shop unnoticed,he puts his less pleasant skills to use.(Hide 25 Move silently 24)
He maneuvers himself into position where he can offer support fire in case those in front need it. Making sure he stays roughly tweny to twenty-five feet from the front lines.
Sir Henri (AC21 32/60hp) d20+11=29 d8+5=13 Wednesday March 9th, 2005 3:04:44 PM
Since Sir Henri Gets No respont from the intruders he Attack again.
Attack AC 29 - Damages 13 hp (I hope)
Kashmari Wednesday March 9th, 2005 5:26:45 PM
Kashmari has the same feeling of deja vu, everything going slowly again...
Mykell Zweihand d20+11=30 d20+6=23 d20+9=11 d20+5=23 d10+8=16 d10+8=10 d6+3=8 d6+3=8 Wednesday March 9th, 2005 8:31:47 PM
Mykell winces as the second attack from the rogue hits him and quick launches a attack back at the rogue. Mykell grins as his katana hits the rogue with both attacks and his sheath only lands one though. (Can hit AC:30/23 11/23 Damage:16/10 8/8)
Mykell glances back at the others who are moving up or helping out as he keeps a eye on rogue.
Justin Webber (DM) Combat R#2 d20+10=28 d20+10=24 d20+10=20 Wednesday March 9th, 2005 8:47:44 PM
The group presses their attacks on the rogues.
All the rogues were able to shrug off the worst of Kashmari's energy blast. However the rogues look to be weakened quite abit.
Tyal launches a attack on the rogue attacking Mykell and injures the rogue more.
Hart searches for more traps in the courtyard but still finds none. From the looks the courtyard is not trapped.
Henri slashes the rogue attacking him and causes the rogue a nasty wound which bleeds good.
Mykell slashes his katana and sheath and is able to drop the rogue attacking him.
Marek uses his chain as he calls back to the rest of the group. Marek's chain lands a nasty blow to the one rogue's shortsword and it shatters.
Eiras fires off his arrows and drops the second use to be shortsword weilding rogue.
Fern fires off her arrows and is able to plug the crossbow weilder with 2 of her arrows.
Aelanthir is over top the crossbow weilder andi s ready to attack him.
Namfoodle moves to help his friends, slinking in the shadows very well to.
The final rogue surviving drops his crossbow and holds up his hands as he looks at you all, "This isn't worth dying over. I'll be going if you do not mind."
Kashmari d20+4=14 d20+7=14 d20+8=24 Wednesday March 9th, 2005 9:01:24 PM
Kashmari moves past the gate and gets to work on removing the traps. If there is enough time she will take her time to do this (i.e. take 20. The rolls are in case she cannot take the extra time).
(Spot 14, Search 14, Disable Device 24)
Hart, Spirit and Loran Wednesday March 9th, 2005 9:41:37 PM
Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins, 42secs) Detect Snares and Pits: (concentration, 50mins, 60ft cone)
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Barkskin, Master Air Third Level: Harrier, Daylight Rod: 1 charge(s) used today Pearl 1: Unused
The satyr looks for a door from the courtyard into the fort structure.
Namfoodle d6=1 d20+7=15 d20+4=21 Wednesday March 9th, 2005 10:45:31 PM
Stepping grandly from the shadows,"Actually we do mind. How about you take off all of your clothes and then sit down like a good boy. We will tie you up and then you will stay put untile we come back,it works out for you because if things don't work out for us your friends come back and set you free. If we come out on top which we will,you will answer a few questions for us and if we like what you say then we might let you be on your merry way. If not who knows what my more savage comrades might decide upon." All this is said in a very pleasant matter of fact tone of voice. (Diplomacy 15 Intimidate(untrained) 17 forgot to -4 for size)
Aelanthir Thursday March 10th, 2005 4:17:31 AM
Aelanthir drops to the ground beside the rogue the places his right hand on the rogues shoulder and says "do as you were just asked." Aelanthir then starts to get out some rope to tie the rogue up.
Sir Henri Thursday March 10th, 2005 8:38:25 AM
The paladin smiles at his enermy, then speaks over his shoulder "Well Said Namfoodle! From the looks of him, he'll do just that, Aelanther will see to it."
Sir Henri will go to the foutain to see if the water is good enough to wash his wounds.
Marek Isentomb Thursday March 10th, 2005 9:36:58 AM
Marek will maintain his position and wait for Kashmari's attempt to disarm the trap. Kneeling down next to her, "Try not to break it if you can. be nice not to have another something to fix."
Calling up towards those with the prisoner, "Tend his wounds and He can start by giving location and strength of the rest of them."
Kashmari: addendum Thursday March 10th, 2005 3:10:16 PM
(I forgot to add that she is using her MW Thieve's tools to work with disarming the traps!)
Kashmari grins, "I hope I can disarm these without breaking them as well. They might come in handy later and I don't want to pour more money into this fort than what is strictly necessary."
Namfoodle d20+5=15 Thursday March 10th, 2005 3:51:19 PM
Merely looking at the prisoner with a pleasant smile on his face,"See what I mean. I was just trying to look out for your well being."
Feeling very self satisfied he walks over to where Kashmari is messing with the lock,"May I be of any assisntance my lady?" Without consent he begins to assist her. (Disable Device 15 Add +2 to you roll)
Hart, Spirit and Loran d20+2=18 d20+22=28 Thursday March 10th, 2005 4:36:03 PM
Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins, 36secs) Detect Snares and Pits: (concentration, 50mins, 60ft cone)
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Barkskin, Master Air Third Level: Harrier, Daylight Rod: 1 charge(s) used today Pearl 1: Unused
The satyr continues to look for a door from the courtyard into the fort structure. (Search 18, Spot 28) He occasionally concentrates on his detection spell.
Ragnalfr (Ac 22, Mage Armor, Fly[3], Shield[1]) d20+7=27 Thursday March 10th, 2005 9:27:30 PM
The wizard seems quite content to remain right where he is and keep an airial survlance of the courtyard. (Spot 27)
Kashmari (working on the traps) (Eunice) Friday March 11th, 2005 1:55:40 AM
(With Namfoodle's help she will have a 26 on the Disable Device roll, but once again if she has the time to spend then Kashmari will be working slowly instead (taking 20).)
"I'd appreciate the assistance Namfoodle. I want to get these traps cleared before someone else steps on them. I also hope that this can be done without ruining them, because maybe we could use them after this place has been restored to livable condition."
Eiras d20+13=15 d20+13=27 d8+5=6 d20+11=18 Friday March 11th, 2005 8:05:13 AM
Not sure if this is some ruse, Eiras looks for another clear target. If he finds one, he fires Spot:18 AC:15 AC:27 Dmg:6
Marek Isentomb Friday March 11th, 2005 11:26:24 AM
Marek gives the two some room to work by moving back near Drifter.
"Tyal, Mykell, Henri, while we have a moment, one of you want to check the two guard rooms here. Maybe a lever to not only keep the gate up, but one for the floor plate might be readily at hand where these three geniuses were hanging out."
"Hey Aelanthir. Ask sergant surrender there where the gate and trap controls are."
Tyal(HP: 47/68 : AC: 21) d20+8=10 d20+8=10 Friday March 11th, 2005 7:57:43 PM
Tyal nods in response to Mareks idea as he looks to the rogue. His armor changes its appearance to his thorny armor that matches his battle maiden's symbol. "I would not mind bashing him if the need arises." He will make it to the guard room on the left side, hopefully he does not have to avoid traps as he does.
Once inside he will look for not only levers but for anything else that maybe in there as well. Other enemies, chests, cupboards and drawers that may contain things that would be of interest to the group.
[listen: 10 and spot: 10]
Hart Friday March 11th, 2005 9:16:35 PM
The satyr continues his search for a door to the inside of the fort.
Justin Webber (DM) Silence is Golden Saturday March 12th, 2005 12:44:30 AM
The rogue nods quickly and reaches down to undo his leather armor, just as his fingers would touch the straps though a small needle slips from his sleeve and into his hand, as quickly as the needle slips into his hand he stabs it into his arm, "You'll find no info from me." For just a few seconds the rogue winces and shivers in pain and then just as suddenly he colapses to the ground. Clearly any info you might of beenable to get from him is not going to happen now.
On the left side which Tyal finds the door is unlocked, he sees inside the room that the place is rather dusty except for one table that is clean, a chair that has been used and a plate of food which looks to be a few days old. The only other things of note is a device on the wall that must be the javelin thrower.
On the right side where the rogues came out of Mykell or Henri will find the room cleaned well and desk where the rogues were playing a game of dice at. Against the wall is a device that is shooting the javelins when the pressure plate is stepped on also. On the wall is a small button also and below it is a small inscription that says "press to raise or lower gate"
There are nothing of real note in either rooms otherwise or maybe that you notice.
Kashmari and Namfoodle are able to disarm the javelin trap also.
In the courtyard Ragnalfr holds his position over the fountain and Hart continues searching for doors and such. Hart so far has only noticed the doors leading to the stables which are on the map and the door straight behind the fountain which leads into the fort itself.
From the looks none of the racket has brought unwanted attention or maybe it was heard and the enemy lays in wait. Either way there is only one way to find out and thats to explore your new home further.
Sir Henri Saturday March 12th, 2005 6:57:34 AM
As Mykell enters the one of the guard house, the paladin will check into the other. Henri finds nothing except on one wall is a divice that seem to be attached to the javalin trap. So Henri will shut it off.
Along the same wall there is a small button with a inscription "Press to Raise or Lower". Henri will press the button.
The paladin will stick his head out of the door "The Gate is lock in the up position and the Trap is disarmed. This side is safe!"
Eiras d20+11=28 d20+11=17 d20+11=30 Saturday March 12th, 2005 8:22:29 AM
{Eiras didn't see anything else either, I suppose?}
"I could have obliged him of meeting death if he was that enthusiastic," Eiras says.
He puts his bow away and pulls a shortsword, deciding to investigate the guardrooms himself.
Inside he looks closely for any other traps or secret doors. {Spot:28,17,30}
"Good work Herni" Marek scratches his head at the odd turn of events. "Strange most folks do not surrender just to have the priveledge of killing themselves." He then a dismissing hand, "Bah to him then"
Marek moves to the fountain area and onto the Entrance hall doors. "All right let's do this."
"Kash or Nam care to see if something really bad will happen when I try to rip through this door?"
Fern Saturday March 12th, 2005 1:52:02 PM
Fern is shocked that the man would kill himself rather than answer some questions "Whatever or whoever is inside must be bad if he's willing to kill himself rather than get it mad at him. She then goes over to each of the rogues and VERY CARFULLY searches them looking for anything useful including more of the poison and poison needles.
Tyal(HP: 47/68 : AC: 21) d20+8=10 d20+8=17 Sunday March 13th, 2005 1:10:13 AM
Tyal slips into the room and flips the lever for the trap and then call out to this companions outside. "Got the trap device on this side...nothing much else." He does have a second look around to see if he can spot anything else inside the room.
[listen: 10 and spot: 17]
Hart, Spirit and Loran d20+22=29 d20+23=26 Sunday March 13th, 2005 10:57:41 AM
Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins, 36secs) Detect Snares and Pits: (concentration, 50mins, 60ft cone)
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Barkskin, Master Air Third Level: Harrier, Daylight Rod: 1 charge(s) used today Pearl 1: Unused
Hart finds the main entrance, moves slowly to it and listens for sounds behind it. (Listen 29, Move Silently 26)
Spirit is hidden.
Loran watches the group from the high perch.
Hart Monday March 14th, 2005 7:26:34 AM
If the satyr hears anything behind the main door. he'll notify the others promptly.
Sir Henri (AC 21 41/60 hp) d6+4=9 Monday March 14th, 2005 11:56:43 AM
Sir Henri wil;l go to the fountain to wash his wounds, While he's is there he'll heal himself of 9 hp. He fells alittle better. "I Hope this water does not infect my wounds."
Heals himself of 9 hp.
Namfoodle Monday March 14th, 2005 2:12:18 PM
Busy helping Kashmari he doesn't notice the question posed to him by Marek.
He is being as cautious as his little fingers can manage.
Kashmari (Ubiquitous Vision, 70mins.) d20+28=31 Monday March 14th, 2005 2:58:47 PM
Kashmari stands after disabling the trap. She looks at the dead body with little interest, "does anyone know how to speak with the newly dead? We can still get answers if anyone here can do that."
She walks past it and looks around in the courtyard. She isn't overly impressed with what she sees. Kashmari manifests her "sight ability" and then begins to cautiously cross the coutryard.
(Concentration 31; no display)
Name: Ubiquitous Vision p. 139 Discipline: Clairsentience Level: Psion 3 Manifestation time: 1 standard action Range: Personal Description: You have metaphoric "eyes in the back of your head", and on the sides and top as well, granting you benefits in specific situations. In effect, you have a 360-degree sphere of sight, allowing you a perfect view of creatures that might otherwise flank you. Thus, flanking opponents gain no bonus on their attack rolls, and rogues are denied their sneak attack ability because you do not lose your Dexterity bonus (but they may still sneak attack you if you are caught flat-footed). Your Spot and Search checks gain a +4 enhancement bonus. Concurrently, you take a -4 penalty on saves against all gaze attacks during the power's duration. Target: You Duration: 70min. (D) Power Points: 5 DC: 17
Ragnalfr (Ac 22, Mage Armor, Fly[6/60], Shield[4/60]) 3d4(1+4+2)+3=10 d20+7=8 Monday March 14th, 2005 3:25:38 PM
The wizard floats over the fountain, continuing to provide cover. He waits patiently for the opportunity to blast something.
[Ready Action - Anything showing its mug gets three magic missiles sent at it for 10 hp damage]
Justin Webber (DM) Foutain Area and Entrance Hall Monday March 14th, 2005 11:27:42 PM
The group after some searching not only has the traps disarmed but from both guard house rooms they get the traps actually shut off also.
The group finds nothing of interest inside either of the rooms otherwise and besides the crossbow, 8 bolts and one shortsword since the other is broken, the slightly damaged leather armor the rogues had and the small shields you find nothing on them what so ever.
The two stables, you find a group of 4 horses in the left stall and just old hay that looks like it has been there for quite some time in the other. (Nothing else will be noticed here no matter.)
Hart listens at the door leading into the fort itself and hears inside the chit chat of atleast two people. Both voices are male and from the sounds aways from the door.
Marek waits to see if the door is booby trapped.
Eiras doesn't notice any hidden doors or traps anywhere either.
(OOC:Didn't really mention anyone else at the moment since other then healing and such the rest of you did nothing to really cause a action needed.)
Now that the gate is taken care of Drifter moves fully through the hallway and to the fountain area. At this area Drifter leans on his crutch as he watches everyone and relaxes, "Well, I do hope nothing was heard or anything. Of course I guess if anything was then we would of known about it now."
Tyal(HP: 47/68 : AC: 21) d20+8=10 d20+8=28 Tuesday March 15th, 2005 12:32:32 AM
Tyal slips back out of the guardhouse and then follows the rest of the group into the courtyard with the fountain. He takes a look around but does not touch anything yet. His only concern is the large doors that Hart is standing by and so he moves in that direction. "Hear anything." He whispers lightly to the satyr to see what he hears.
{listen: 10 and spot: 28]
Loretta Tuesday March 15th, 2005 12:47:43 AM
Justin, you forgot fern I had her searching the dead guys for info & poison needles and stuff. Did she find anything, get poisoned, what?
Hart, Spirit and Loran Tuesday March 15th, 2005 6:22:38 AM
Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins, 36secs) Detect Snares and Pits: (concentration, 50mins, 60ft cone)
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Barkskin, Master Air Third Level: Harrier, Daylight Rod: 1 charge(s) used today Pearl 1: Unused
The satyr is glad to see Tyal nearby. The fey holds up two fingers and says, "Men." Hart moves away from the door and motions to Tyal. "Who ees good weeth doors? Traps?" He askes.
He then motions to the other group members to be silent, pointing at his ear then pointing at the door.
Spirit looks at the group and puts his finger to his lips, using the universal sign for 'Quiet.'
Loran remains perched, looking for trouble on the walls, parapets or outside the fort.
Kashmari d20+8=15 Tuesday March 15th, 2005 9:03:10 AM
Whatever door the others are concentrating on Kashmari will instead look to see if there are any other doors that haven't been checked yet. Everyone massing around one door is just plain a waste of time. Even if she doesn't immediately see any other doors, she will find another part of the courtyard to investigate.
(Spot 15)
Kashmari: addendum d20+9=24 Tuesday March 15th, 2005 9:04:38 AM
Move Silently 24 (forgot this roll last post)
Aelanthir d20+14=29 Tuesday March 15th, 2005 6:56:32 PM
aelanthir witll look over the door to see if he spots any traps (search 29)
Ragnalfr (Ac 22, Mage Armor, Fly[7/60], Shield[5/60]) Tuesday March 15th, 2005 8:26:55 PM
Ragnalfr stays where he is.
Mykell Zweihand Tuesday March 15th, 2005 11:43:29 PM
Mykell looks around as he moves farther into the courtyard and glances to Hart when he motions about two men. Mykell sighs softly to himself and holds his katana which is in it's sheath in one hand and looks to the door before whispering to the others, "If you like I will go in first, once the door is cleared of any traps or has any."
Eiras Wednesday March 16th, 2005 12:50:26 AM
Eiras moves out into the courtyard drawing his bow again to cover anyone opening doors.
Marek Isentomb Wednesday March 16th, 2005 8:37:28 AM For the love of all holy Kash... Marek keeps the thought to himself and instead engages Namfoodle.
"Nam!" He calls in a loud whisper, "Get your butt over here and look at this door for traps will ya!"
"I'll go in first Mykell, just stay on my rear. Tyal yougo in on Mykell."
Sir Henri Wednesday March 16th, 2005 8:49:15 AM
Henri is starting to fell better, he tells himself "The first thing I'll look for is bedshits." But the blood in abbating.
"Well Mr. Mouth here will not tell us who else knows about this hide out. Shall we go inside, Carefully ofcourst!"
Hart(AC 24, DR5/cold iron), Spirit and Loran Wednesday March 16th, 2005 10:32:00 AM
Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins, 30secs) Detect Snares and Pits: (concentration, 50mins, 60ft cone) Barkskin +2: (extended, 100 mins)
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Master Air Third Level: Harrier, Daylight Rod: 2 charge(s) used today Pearl 1: Unused
The satyr pulls out his rod of extension and looks at the group, whispering. "Let's just knock." The satyr waits for the others to draw their bows and ready spells, then taps on the door with his rod. He then casts Barkskin.
Tyal(HP: 47/68 : AC: 21) d20+10=18 d8+6=7 Wednesday March 16th, 2005 8:17:39 PM
Tyal looks to Hart and nods as he listens to what is said. Looking back he also listens to Marek but is watching the others as well.
When Hart moves forward to knock on the door he steps so that he is right off to the side of the door with his morningstar aimed at what will most likely be the opening. "I like this plan." He will strike the first thing that opens the door from the other side to see who is at the door(hit: 18 and damage: 7). Afterwards he will call out into the hallway, while trying not to laugh. "Anyone home."
[listen: 10 and spot: 28]
Justin Webber (DM) Knock! Knock! Who's Home? Wednesday March 16th, 2005 10:07:20 PM
Some of the group looks over the door for traps and such and finds the door completely clean of any possible threat, the door even seems to be unlocked.
When it comes to deciding who is going to go in first it is well decided by Hart when he hits the door a few times with his staff and Tyal says his peace.
On the other side of the door some voices can be heard but the doorn ever opens, instead you hear what sounds like the rustling of tables or something of that nature being moved some or knocked over. A half growly and yet laughing sounding voice calls out, "Come on in and be welcome." Some how the voice doesn't sound like it means what it says.
(OOC:After talking to the player of Hart I found out everyone should be two levels higher then Hart. So, everyone will need to boost their characters to even this out. You will need to up your character's to 7th except Aelanthir since he made scrolls he will be abit behind. Everyone should have 300exp over 7th level except Hart and Aelanthir. I also been thinking of adding in I will call them Karma points, they can be used alot like the Woldian Hero Points but I want to know people's opinions on this.)
Sir Henri Thursday March 17th, 2005 5:36:28 AM
"Oh! Great you wanted to Knock giving them a warning!" So the paladin yells in a high pitch Voice, "Sir! My mother has told me to bring this bread here! My hands are full can you open the door?"
Henri Turns to Heart telling him to do his worse.
Kashmari d20+28=46 d20+28=46 Thursday March 17th, 2005 5:37:40 AM
Appearently not finding anything interesting at all elsewhere she will eventually end up back with the others and will find somewhere to sit and watch as they figure out what to do with the door.
"Step back and be ready to defend against any attacks that might come."
Kashmari animates the door and commands it to open itself. With creaks and groans the open door "walks" in whichever direction it needs to to open itself.
(Concentration 46 (no display), Concentration to focus on keeping the door moving)
Name: Control Object Discipline: Psychokinesis Level: Kineticist 1 Manifestation time: 1 standard action Range: Medium (100ft + 10ft/lvl) Description: You telekinetically "bring to life" one inanimate object. The object moves under your control. Note: live vegetation, already animate objects and Undead cannot be controlled in this fashion. The controlled object moves like a puppet, with jerky and clumsy movements, at a speed of up to 20ft. If its form is rigid then it makes creaking, groaning or grating sounds as it moves. A controlled object can attack an opponent if you direct it to do so. It has one slam attack, at a base attack bonus equal to your base attack bonus + your Int mod. If the attack hits, it deals damage equal to 1d6 + your Int mod. A controlled object has its usual hardness and hit points. Note: you can use this power on a non-magical lock, making it move in such a way as to attempt to unlock itself. If another character makes an Open Lock check involving a lock that you are concentrating on controlling, the character gains a +4 bonus on the check. Duration: Concentration, up to 1 round/lvl Saving throw: None Power resistance: No Power Points: 1 DC: 15
((OOC: Marek, if the DM is going to make the door thing seem comical (and unimportant for basically the majority of the group) then I will treat it in the same manner, thus I had Kashmari do something else instead. I am sure poor Marek will get used it eventually. LOL!)) ;)
Hart(AC 24, DR5/cold iron), Spirit and Loran Thursday March 17th, 2005 5:37:40 AM
Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins, 24secs) Detect Snares and Pits: (concentration, 50mins, 60ft cone) Barkskin +2: (extended, 100 mins) Harrier: 10 rounds
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Master Air Third Level: Daylight Rod: 3 charge(s) used today Pearl 1: Unused
The satyr smiles, understanding what the men inside would like, he casts Harrier using the rod of extension. He summons up the beast and it appears at the end of the round. The bird is massive and almost looks like a ghost of a dire bat. "Eet weell do the job eet needs to. Wait to enter. Harrier weell pass first. Don't open the door yet."
Spirit hides deep into the hood seeing the creature appear.
Loran takes off from his perch and prepares to enter when the group does.
(Harrier is from Defenders of the Faith. It summons one incorporeal bird that resembles a dire bat and is about as large. It can pass through objects and makes touch attacks. It is always silent.
Large Magical Beast, 22hps, good 50ft flight, AC 19, 50% miss and magic weapon to hit it, +9 melee against touch AC, counts as magical weapon and deal 1d8 energy damage)[This conjuration isn't augmented because it is incorporeal and has no Con or Str]
Namfoodle d20+8=14 d20+5=22 Thursday March 17th, 2005 1:17:07 PM
namffodle will position himself in the middle of the group's marching order. His crossbow ready,and he will do his best to keep as low a profile as possible.(Hide 14 Move Silently 22)
Ragnalfr (Ac 22, Mage Armor, Fly[8/60], Shield[6/60]) Thursday March 17th, 2005 2:49:52 PM
Ragnalfr drops down a bit from his high perch, pulling out a Rod as he descends.
He lowers himself only as far as necessary to a good view of the door.
"After you open the doors, count to 5 before entering," he tells the others, "I can soften them up a bit."
Ragnalfr casts Fireball(Maximized), buts holds the charge. As soon as the door is opened, he releases the charge, setting off the spell 30' beyond the door [Fireball - 42 hp damage. Reflex DC 21 halves.]
Marek Isentomb Thursday March 17th, 2005 10:56:35 PM
Marek backs off a bit from the door. Things are getting a bit crowded. "Everyone catch that the elf is going to toss a fireball in there right?"
Sir Henri OOC Friday March 18th, 2005 5:22:57 AM
DM Justin, Are these big doors (who are on this fort) Doubbles door or One Single Door?
I'm about to open the door, but if I push Doubles doors. Them I leave not only my chest open, but woun't have time to get a good dive to the side in.
Eunice OOC to Ceil Friday March 18th, 2005 6:39:11 PM
Ceil, Kashmari has already opened the door using the "control object" manifestation. It is walking inwards or outwards (whichever way the hinges go) to open itself as we speak. :)
Aelanthir Friday March 18th, 2005 6:47:36 PM
Aelanthir will ready one of his shortswords then step back against the wall.
Hart d20+9=16 d8=4 Friday March 18th, 2005 10:33:05 PM
The druid waits outside and waits for the Harrier to attack the inhabitants.
Harrier Hits Touch AC 16, 4 energy damage.
Justin Webber (DM) Inside the Fort Saturday March 19th, 2005 5:40:03 PM
Everyone prepares for the fight which they know awaits them inside the first entrance room of the fort.
As everyone prepares themselves Kashmari uses her psionic abilities and animates the door which swings open (the door swings inwards).
Hart summons his Harrier which enters shortly after Ragnalfr's fireball goes flying through the door way and explodes in the room.
Anyone entering or peeking into the room after the fireball and Harrier goes in will notice 1:that the nice carpet that was on the floor is smoldering and on fire here and there. 2:that tables that had been knocked over as defense and chairs are smoldering or on fire.
A pair of rogues lay on the floor quite dead with burns through and through.
The harrier has found someone or thing behind one of the over turned tables and is now attacking it.
Other then this there is no movements or noises in the room then the one fight currently. The rest of the room is hard to be seen untill entered.
(Fern: Other then the needle the one rogue stabbed himself with you found nothing else other then their equipment which I stated. The needle is simply that, a sewing like needle which WAS coated with poison.)
(OOC:I didn't get it in before so a St. Patty's day thing is coming up soon.)
Hart(AC 24, DR5/cold iron), Spirit and Loran d20+9=23 d8=6 Saturday March 19th, 2005 6:24:16 PM
Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins, 18secs) Detect Snares and Pits: (concentration, 50mins, 60ft cone) Barkskin +2: (extended, 100 mins) Harrier: 9 rounds
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Master Air Third Level: Daylight Rod: 3 charge(s) used today Pearl 1: Unused
Hart puts away his rod and draws his magic cudgel. Staff in one hand, club in the other. The satyr just waits for the harrier to finish off the rogues inside.
Spirit peeks out from the hood.
Loran comes to rest on Hart's staff.
The Harrier continues his attacks. (hits touch AC 23 for 6 energy damage)
Sir Henri (ac21 60/60hp) Sunday March 20th, 2005 6:16:23 AM
Sir Henri (who is always looking for trouble) Will stick his head into the room and scan it for any trouble that might still be there. The only thing his eye see right now is Heart's friend doing his thing on what's look like the last of the rogue in the room.
The paladin will hitch his shield in frount of him, take two step into the room and two steps to the left with his back to the door. "Boy! you people are very messy, are you not??"
Marek Isentomb Sunday March 20th, 2005 8:59:42 AM
Marek quickly moves into the room, "All right Ragnalfr, you started it, you get to put it out."
He will ignore teh Harrier and what ever it is fighting and keep an eye for incoming reinforcements
Kashmari (Ubiquitous Vision, 70mins.) Sunday March 20th, 2005 8:04:52 PM
Kashmari will wait outside until the room has been searched for any remaining live enemies.
Fern d20+12=17 d8+3=9 Monday March 21st, 2005 5:32:00 AM
Fern will go up to the others and be ready to shoot someone with her bow if needed.
attack: 17 damage: 9
Hart(AC 24, DR5/cold iron), Spirit and Loran d20+9=26 d8=1 Monday March 21st, 2005 7:27:02 AM OOC: Sorry about this post, but I work a long day today and need to post early. Justin, please use this post during the next round.
Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins, 12secs) Detect Snares and Pits: (concentration, 50mins, 60ft cone) Barkskin +2: (extended, 99 mins 30secs) Harrier: 8 rounds
Prepared Spells~ Orisons: Guidance x2, Detect Magic, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Master Air Third Level: None Rod: 3 charge(s) used today Pearl 1: Unused
The druid casts Summon Nature's Ally 1 (losing daylight). At the end of the round, a water small elemental appears and starts 'drenching' the little fires.
Spirit cowers.
Loran goes about raking at the rogues eyes.
The Harrier continues his assault. (hits touch AC 26, 1 point of energy damage)
Ragnalfr (Ac 22, Mage Armor, Fly[9/60], Shield[7/60]) Monday March 21st, 2005 1:55:48 PM
Ragnalfr grins in a self-satisfied kind of way as he sees the destruction his spell caused.
"Oh, it'll go out on its own," he answers Marek off-handedly. "Nice strong stone walls they got in there."
The wizard waits for the bulk of the group to enter and engage whatever is left before landing and walking into the room.
Namfoodle the sneaky d20+8=27 d20+5=19 d20+13=26 d20+13=33 Monday March 21st, 2005 5:12:28 PM
The small gnome tiptoes past the rest of the group into the room looking around for anything that could cause trouble.(Listen 26 Spot 31(Should be +11 not +13)
Sir Henri d20+5=20 d20+5=17 Monday March 21st, 2005 5:41:50 PM
The paladin moves slowly along rhe open door, he want to see if any body was fool enought to hide behind the door. Then again some of these rough are not that smart.
Listen 28 - spot 17.
Aelanthir (AC 26 HP 35, See invis, Mage Armor, Spider Climb) d20+11=26 d20+6=18 d20+10=20 Monday March 21st, 2005 6:14:57 PM
Aelanthir moves into the room buy spiderclimbing the walls. As he moves in Aelanthir is constantly looking around for any possible invisible opponents.
*** spot 26 listen 18 concentration 20 ***
Active Spells: See Invisible (50 minutes) Mage Armor (10 hours) Spider Climb (50 minutes)
Tyal(HP: 47/68 : AC: 21) Monday March 21st, 2005 7:54:45 PM
Tyal walks into what is left of the room and shakes his head. "Not much left for the rest of us." He looks to the mage and shakes his head. "Glad you are on our side." He smiles once again and then looks to the small fires.
Hart(AC 24, DR5/cold iron), Spirit and Loran d20+9=10 d8=3 d3=3 Tuesday March 22nd, 2005 5:44:41 AM (OOC: I meant to summon natures ally 3, not ally 1, sorry)
Prepared Spells~ Orisons: Guidance x2, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Master Air Third Level: None Rod: 3 charge(s) used today Pearl 1: Unused
Hart casts Detect Magic and concentrates on the room.
Spirit continues to cower.
Loran finds an unsinged rafter beam and lands.
The three small water elementals continue to drench the little fires.
The Harrier continues its assaults on the remaining rogues. (touch AC 10, for 3 energy damage)
Eiras {AC:28 HP:62/62 Mage Armor} d20+12=19 Tuesday March 22nd, 2005 6:01:18 AM
Eiras will move into the room to provide missle cover if needed. Readied Action:19 with Bow/Normal Missle
Marek Isentomb d20=11 Tuesday March 22nd, 2005 7:28:15 PM
Marek maintains his position and watch for enemies [Spot 11]
Kashmari (Ubiquitous Vision, 70mins.) d20+8=22 Tuesday March 22nd, 2005 11:31:47 PM
Kashmari does the same thing Marek does; namely watching for any enemies, as she waits. (Spot 22)
Mykell Zweihand Wednesday March 23rd, 2005 12:59:30 AM
Mykell enters the room with the others and glances around as he does, whistling under his breath and lightly at how much damage the fireball caused.
Justin Webber (DM) Entrance Room d20+10=11 d20+10=13 Wednesday March 23rd, 2005 1:07:15 AM
As everyone begins to go into the room nothing is seen or heard other then the fight the harrier is in. They do however see that the room is a nice tru entrance hall to the fort. The floor was carpeted in a nice and probably was expensive carpet. At the right side of the room is a small fireplace that currently is burning a few logs in. A few small tables stand at the side of the room and look unharmed, even the chess piece on one of the tables are standing nicely. Near the fireplace is also a staue of a knight, his sword is sheathed and a shield is infront of him almost like a defensive postion. From the looks the statue has no magical properties and has a faint dust cover which everything else in the room doesn't have.
Aelanthir however since he is go in and across the ceiling sees two rogues behind a couch near by, the couch smocking nastily from the fireball.
Aelanthir also sees another pair of rogues behind seperate tables that are on either side of the door leading deeper into the fort.
The two rogues who are behind the couch at the far side of the room quickly pop up and fire crossbows off. The first bolt fired heads towards Marek (Can Hit AC:11 *Nat:1* Damage:0) The second rogues shot is aimed towards Henri (Can hit AC:13 Damage:0)
The pair of rogues nearest the door stay hunkered down and now saying nothing. They haven't noticed Aelanthir either.
Fern HP: 37/37 AC: 21 d20+10=26 d8+3=10 d20+10=12 d8+3=9 d20+5=22 d8+3=4 Wednesday March 23rd, 2005 3:47:59 AM
Fern reacts quickly and fires off several arrows at the rogues who popped from behind the couch.
feats used: quick draw, rapid shot, precise shot, if close enough point blank shot
If Fern is within 30' of rogues add +1 to all attacks and damage attack 1: 26 damage: 10 attack 2: 12 damage: 9 attack 3: 22 damage: 4
Sir Henri(AC 21 60/60hp) Wednesday March 23rd, 2005 5:36:13 AM
Sir Henri puts his face guard down from his helm, "Ahh! the RATS are showing themselves! I'll tell you what I'll let you run out the door and make your get away! or you can get stubern, staying there hidding. I'll be coming to cut you down!"
Henri is not thar dum, he knows that there are more in the room that lends to the ears and eyes. The paladin will slowly hug the south wall, going behind the furnerture.
Hart(AC 24, DR5/cold iron), Spirit and Loran d20+9=18 d8=4 d20+4=24 d20+4=5 d20+4=23 d6+3=4 d6+3=4 d6+3=6 Wednesday March 23rd, 2005 9:36:05 AM
Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins)[490 rnds] Detect Snares and Pits: (concentration, 45mins, 60ft cone)[449 rnds] Barkskin +2: (extended, 99 mins 18secs)[993 rnds] Harrier: 6 rounds Summon Nature's Ally III: 4 rounds Detect Magic: (concentration, 5mins, 60ft cone)[49 rnds]
Prepared Spells~ Orisons: Guidance x2, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Master Air Third Level: None Rod: 3 charge(s) used today Pearl 1: Unused
Hart continues to concentrate and focuses on the rogues in the room behind the couch. The satyr gets close enough to the rogues that he is withing 10ft. He is still holding his staff and club.
Spirit cowers in the hood.
Loran is sitting on the staff.
The elementals continue to put out fire, unless it is out, then they attack the remaining rogues. (if they attack, hit AC 24(nat 20), 5 and 23, 4, 4 and 6 slam damage)
The harrier continues his fight. (touch AC 18, for 4 damage)
Kashmari (Ubiquitous Vision, 70mins.) 7d6(1+5+3+3+4+5+4)+7=32 Wednesday March 23rd, 2005 5:01:38 PM
Kashmari has just passed through the doorway when Marek and Henri are attacked.
Kashmari will use "Energy Missile" (hits targets unerringly) to attack up to 5 of the enemy rogues (each missile will do minimum 16 pts dmg and maximum 32 pts dmg, save against Fortitude DC 23).
Since she can see in every direction around herself it might not be too easy to hide from her gaze. The other hiding rogues had best be as quiet as mice and as immobile as the statue if they don't want to get hit!
Name: Energy Missile (cold) Discipline: Psychokinesis [see text] Level: Kineticist 2 Manifestation time: 1 standard action Range: Medium (170ft) Description: Upon manifesting this power, you choose cold, electricity, fire or sonic. You release a powerful missile of energy of the chosen type at your foe. The missile deals 3d6 points of damage to each creature or object you target, to the maximum of 5 targets. You cannot hit the same target multiple times with the same manifestation of this power. Cold: A missile of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold missile is a Fortitude save instead of a Reflex save. This power's subtype is the same as the type of energy you manifest. Augment: For every additional power point you spend, this power's damage increases by 1d6 and its save DC increases by 1. Target: Up to 5 creatures or objects; no 2 targets can be more than 15 ft apart. Duration: Instantaneous Saving throw: Fortitude for half; see text Power resistance: Yes Power Points: 3 +4 = 7 DC: 23
Aelanthir (AC 26 HP 35, See invis, Mage Armor, Spider Climb) 5d6(6+5+5+1+4)=21 Wednesday March 23rd, 2005 5:06:03 PM
Seeing the two rogues hiding next to the door Aelanthir pulls out his wand of fireballs then sends a fireball into the middle of them.
Fireball DMG 21 (ref save DC 17 for half dmg.)
****** Active Spells: See Invisible (50 minutes) Mage Armor (10 hours) Spider Climb (50 minutes)
Ragnalfr (Ac 22, Mage Armor, Fly[10/60], Shield[8/60]) Wednesday March 23rd, 2005 8:22:05 PM
Ragnalfr hovers in the courtyard behind Kashmari.
"Any more in there?" he inquires as the man pops off what appear to be magic missiles.
When Kashmari moves on, the white haired elf steps 5' into the doorway and gets a sense of whether his help is needed.
Tyal(HP: 47/68 : AC: 21) Wednesday March 23rd, 2005 9:59:03 PM
Tyal moves on into the room with his morningstar and shield at the ready. With little though for himself he moves right towards the nearest rogue, his shield leading the way. His stoney features are cut by a smile that speaks of bad things to come. "Inana sends me yet another test." He laughs lightly as he looks to the rest of the group for an instant. He does keep his shield up a little to shield himself from the light of the blast.
Eiras d20+12=26 d20+12=24 d8+3=11 d8+3=7 Wednesday March 23rd, 2005 11:07:28 PM
Eiras fires off at one of the rogues (trying for the one Fern doesn't strike).
Hit AC:26, AC:24 Dmg:11 Dmg:7
Mykell Zweihand d20+5=22 Thursday March 24th, 2005 12:13:13 AM
Mykell seeing the rogues pop up and start attacking, quickly moves to the crossbow users. As he moves in on them he lays a hand on the handle of his katana and glares dangerously at them, "I would advice not trying more or suffer a nasty fate."
(Intimadate:22)
Justin Webber (DM) Rogue Fight d20+5=12 d20+5=11 d20+5=15 d20+10=13 d20+10=19 Thursday March 24th, 2005 1:06:04 AM
Fern fires on one of the rogues behind the couch and hits with her first and third arrow. The rogue looks unhappy but otherwise only slightly injured.
Henri moves into the room, readying himself for battle as he speaks to the rogues behind the couch. (Henri is within striking distance this turn now that he moved last turn.)
Hart moves in on the rogues behind the couch also, ready to strike.
The water elementals are still putting out the fires but have them pretty well contained now.
The harrier seems to be having alot of fun attacking the rogue it has found. The rogue looks to be having a hard time combating it with the dagger he has.
Kashmari uses a psionic attack and her missiles fly out and hit the two crossbow weilding rogues and the one the harrier is attack. Each rogue takes the missile hit cleanly and the one the harrier was attacking has stopped moving completely and the rogue Fern shot looks to be hurt pretty bady.
Aelanthir uses his wand of fireballs and sends a fireball at the two rigues nearest the door. The rogue to the left of the door looks to of taken the full blast but the rogue on the right looks to of excaped some of the damage from the fireball.
Ragnalfr hovers outside and debated on rather his help is needed or not at this moment.
Tyal moves in, ready to fight and laughing at the feeble attacks.
Eiras fires arrows on the other rogue that Fern didn't fire on. His attacks both hit and leave the rogue now looking as bad as his friend.
Mykell moves over towards the rogues behind the couch, as he moves he tries to threaten them into not fighting.
The rogues who Mykell tries to threaten into not fighting look to be in no shape to fight now as they are about dead and both only have their empty crossbow in hand at the moment.
The pair of rogues near the door however quickly jump up and one begins fiddling with a key to unlock the door to get out as the other shoves a table over to block them from arrows.
Sir Henri (AC 22 72/72hp) d20+6=23 d20+5=22 Thursday March 24th, 2005 5:29:04 AM
The paladin move to fire place, read to go up that wall, when he spots two rouge hidinf behind furnerture. (spot 22) "Well! Well! Well! Lookie what we have here? Two ugly thieves! Hiding no less. Want to exeit the room? On your two feet? Or Do you want to be dragged out? DEAD!"
The paladin takes the stance of a hand to hand battle. Face plate down, Shield up ready for a bash and ofcourse his well sharpen new Sword.
Kashmari (53/53 HP, 15 AC) (Ubiquitous Vision, 70mins.) 7d6(3+1+3+3+3+5+1)+7=26 Thursday March 24th, 2005 5:36:39 AM
Kashmari sees the two other rogues trying to excape. She sends a new volley of energy missiles towards all still living enemies (4 or 5 of them?). Each missile will deal between 13 and 26 pts dmg depending on how lucky the rogues are; Fortitude save DC 23.
Name: Energy Missile (cold) Discipline: Psychokinesis [see text] Level: Kineticist 2 Manifestation time: 1 standard action Range: Medium (170ft) Description: Upon manifesting this power, you choose cold, electricity, fire or sonic. You release a powerful missile of energy of the chosen type at your foe. The missile deals 3d6 points of damage to each creature or object you target, to the maximum of 5 targets. You cannot hit the same target multiple times with the same manifestation of this power. Cold: A missile of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold missile is a Fortitude save instead of a Reflex save. This power's subtype is the same as the type of energy you manifest. Augment: For every additional power point you spend, this power's damage increases by 1d6 and its save DC increases by 1. Target: Up to 5 creatures or objects; no 2 targets can be more than 15 ft apart. Duration: Instantaneous Saving throw: Fortitude for half; see text Power resistance: Yes Power Points: 3 +4 = 7 DC: 23
Hart(AC 24, DR5/cold iron), Spirit and Loran d20+10=15 d6+4=8 d20+5=14 d4=3 d20+9=16 d8=7 Thursday March 24th, 2005 8:00:23 AM
Goodberry: 6/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins)[489 rnds] Detect Snares and Pits: (concentration, 45mins, 60ft cone)[448 rnds] Barkskin +2: (extended, 99 mins 12secs)[992 rnds] Harrier: 5 rounds Summon Nature's Ally III: 3 rounds Detect Magic: (concentration, 5mins, 60ft cone)[48 rnds]
Prepared Spells~ Orisons: Guidance x2, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Master Air Third Level: None Rod: 3 charge(s) used today Pearl 1: Unused
The satyr throws his club at the nearest rogue within 10ft. (AC 15, for 8 damage) The club returns to the fey.
Spirit sinks into the hood.
Loran attacks a rogue. (AC 14, for 3 damage)
The elementals continue to fight the fires.
The harrier continues its silent combat. (AC 16 for 7 damage)
Marek Isentomb [AC 24 HP 68] d20+7=19 d20+2=11 2d6(4+1)+20=25 Thursday March 24th, 2005 12:00:56 PM
A shakily shot arrow richochets off Marek's armor and the stern man turns a glare towards the archer. A fireball erupts again in the room and energy bolts rip through the air past him. The rogues have already had enough, but Marek has never like rogues.
With a quick step and a powerful swing, Marek sends the 15' of chain hurtling towards the rogue at the door. [Power Attack 5 Hit AC 19, 11 Dmg 25]
Aelanthir (AC 26 HP 35, See invis, Mage Armor, Spider Climb) d20+7=19 4d6(5+5+3+1)=14 Thursday March 24th, 2005 6:30:26 PM
Seeing the two jump up and start to work on trying to get the door open Aelanthir takes out a scroll then casts Scorching ray sending it at te rogue trying to work the key for the door. (touch attack hit AC 19 dmg 14, no save)
****** Active Spells: See Invisible (50 minutes) Mage Armor (10 hours) Spider Climb (50 minutes)
Eiras d20+12=26 d20+12=28 d8+3=10 d8+3=7 Thursday March 24th, 2005 11:52:01 PM
Eiras fires 2 arrows at the wounded rogues.
Hit AC:26,28 dmg:10,7
Mykell Zweihand Friday March 25th, 2005 12:17:51 AM
Mykell holds his ground after his threat since the rogues do not seem to be in much mood to continue the fight.
Justin Webber (DM) Combat Ending d20+5=17 d20+5=6 Friday March 25th, 2005 12:30:24 AM
(OOC:I'm going to make this combat round abit simple considering.)
Kashmari reales bolts once again and her brother sends a burning ray at the rogues at the door (the two behind the couch are being perfectly still since they are in surrender mode). With the hits of Kashmari, Aelathir and the arrows fired by Erias the rogues trying to excape are dropped dead. (For a small explanation on the arrow shots one rogue had to stand to work the key, hence the table would not be blocking him from arrows.)
Hart swings? at one of the rogues surrendering but his swing would miss if he goes through with it.
Marek however if goes through with his attack will kill on of the poor rogues surrendering.
Mykell holds his ground since the enemy is surrendering thats left alive.
Other then the severely scorched carpet the couch and a few tables the rogues were using which are scorched also. There is little in the room except the fireplace, the statue or armor, could be either, etc that was mentioned previously.
Sir Henri (AC 21 72/72hp) Friday March 25th, 2005 4:31:58 AM
"Well that went well! I'm glad to see that we are dealiing with men of less courage." relates the paladin, "Now move some of the funiture and makes for the door!" Henri said as he points to the outside door, with his very sharp sword.
Kashmari (53/53 HP, 15 AC) (Ubiquitous Vision, 70mins.) Friday March 25th, 2005 5:36:49 AM
Kashmari now realizes that two of the rogues were indeed trying to surrender, but that doesn't really matter does it? They would probably just poison themselves like the gate guard did wouldn't they?
((Justin has one or two of the rogues survived? I interpret it to say yes that two had miraculously survived and were indeed trying to surrender. However Kashmari fired energy missiles at all 5 rogues (only 4 if one was already dead by round two!)and the missiles don't miss. *Chuckles* I guess we are being less civil because we think that they will just poison themselves in the end!)) ((Have a nice day today Justin!)) :)
Hart(AC 24, DR5/cold iron), Spirit and Loran Friday March 25th, 2005 6:46:58 AM OOC: Hart didn't swing, he THREW his club, because it is a +1 returning club... returns when thrown
Prepared Spells~ Orisons: Guidance x2, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Master Air Third Level: None Rod: 3 charge(s) used today Pearl 1: Unused
As the rogue surrenders, the fey puts away his club and shrugs. "You do realize, thees place ees now oonder new ownership?" He grins at the other rogue not surrendering.
Spirit remains hidden.
Loran makes life very hard for a surviving rogue, and playfully claws at his eyes.
The water elementals continue their task.
The harrier ignores the remaining rogues and flies threw the wall into the next room(assuming there is one.)
(OOC: Was it a standard action to use the Goddess' Gifts?)
Marek Isentomb [AC 24 HP 68] d20+4=20 d20+4=24 Friday March 25th, 2005 11:03:51 AM
Marek pulls his attack now that the men are trying to surrender rather than flee. The soldier moves quickly, stowing his weapon in route, and grabs one of the rogues by the front. Spinning the rogue to face a wall, Marek pushes the mans head and chest into the wall and kicks his legs to an overly wide stance. [Str check 20]
"Kiss the floor!" he barks to the other. If the man does not immediately move Marek will assist with a heavy hand to the shoulder and knee to the back of a leg. [Trip 24]
When the two are under control, "I want, how many, who's in charge and where we can find them. Cooperation will be taken into account."
Ragnalfr (Ac 22, Mage Armor, Fly[12/60], Shield[10/60]) Friday March 25th, 2005 1:50:21 PM
This little fight is wrapping up nicely. Ragnalfr continues to stand in the doorway while everyone else yells and screams and such.
ooc - could someone post that keep map site again? I really need to bookmark that.
Map URL Friday March 25th, 2005 2:30:48 PM
Here is the link to the maps for the fort on a permanent site.
Aelanthir d20+10=29 Friday March 25th, 2005 2:33:17 PM
Aelanthir moves over and drops down beside the two rogues by the door then carefully searches both of them.
**** search 29 ****
Sir Henri Sunday March 27th, 2005 7:49:51 AM
The Paladin smiles as the Rouges leave, "That was easY." He'll pick up the statue off the Fireplace, pull himself a chair, cast etect evil on the statue, and then put his feet up for a rest.
Kashmari (53/53 HP, 15 AC) (Ubiquitous Vision, 70mins.) d20+8=28 Sunday March 27th, 2005 1:04:19 PM
Kashmari waits for the captured rogues to either start talking or to poison themselves. She glances around the room looking for secret doors, and/or small valuable pieces that might be able to be sold; so the coin from the sale can be used towards fixing up this run down fort. It is just as well to use the clutter found in the fort itself rather than personal funds to fix this place up!
(Spot 28 (nat 20))
Tyal Sunday March 27th, 2005 1:13:10 PM
Tyal shakes his head and leans against one of the walls. "That was over a little too quickly...I think that the force in this place would have been a little better prepared." He seems to have lost some of the fun idea from this little assault. It seems he had expected more.
Justin Webber (DM) After Battle Sunday March 27th, 2005 3:46:23 PM
Most of the group goes to handle the two surrendering rogues. After a quick search no poisoned objects are found on them and besides the crossbow and leather armor they have nothing else on them.
One of the rogues speaks while the other remains silent when questioned, "We can not tell you nothing. If the man who leads us finds out we talked and you don't succeed in killing him then we're as good as dead anyway." With that said the two rogues now stay quiet.
Henri is unable to move the statue and finds out it is a huma sized suit of armor actually. When Henri tried moving it though he finds that some of the dust on the shield is moved and exposes something but he isn't sure what yet as it's still covered in a thick layer of dust.
Searching the room turns up nothing else of value though. However the chess set on the one table looks to be old enough and worth something maybe. It is made of nice ebony wood and the white ones made of ivory.
As everyone is doing their thing a pair of unlikely figures appear in the room suddenly. One is a small man, even smaller then a halfling and has a complete green outfit and a pipe stuck in his mouth, the man also has a tam'o shanters (think I spelled that right) on his head with a four leaf clover sticking up.
However the creature beside him is a very large, powerfully built and battle scarred minotaur in a rabbit looking suit. The minotaur looks less then happy at all about being in the suit too.
The tiny man who most of you know from legends speaks up as he takes off his hat and slaps it against his knee and puts it back on, "Dang, looky here....finally find these here young'uns in a fort. Can't young'uns now a days stay put."
The gruff minotaur huffs and crosses his arms as the little man goes on, "Ohh me manners. Me name be Dirby and this be Mini Lop. We have a couple gifts to give ye and we be on our ways."
The little man reaches into his pocket and pulls out a ancient looking gold piece and tosses one to each person of the group before he winks and smiles, "That be a lucky gold piece, very old and worth a pretty penny in me own thoughts. Maybe more to it then ye think young'uns but yous must discover."
Mino Lop as he was introduced steps forward with a thudding foots step and pulls a backet out from behind him where he waves a hand over it and eggs fill the basket and he lays it on the ground, grunting. Mino Lop looks to each person and growls a comment, "Three eggs a piece are in the basket. Thats all so each should get three eggs." Mini Lop clenches a fist and growls, "Now watch your hands to...one egg be for eating...one of gold...but the last if you bite, may explode."
Hart by the way can get the idea that his harrier has ran into something but hears nothing at all through the walls.
Kashmari (Ubiquitous Vision, 70mins.) d20+4=22 d20+4=15 d20+4=18 d20+4=20 d20+4=12 Sunday March 27th, 2005 4:40:37 PM
Kashmari takes three eggs from the basket. She thanks the little green-clad man and the costumed minotaur for the gifts. Then she very carefully inspects the coin and then the three eggs (Appraise 22, 15, 18, 20). (Needless to say she won't be eating any eggs until she knows for certain which one is which!) If she needs to experiment on any of the eggs she will do it at range via psionics.
After appraising the eggs she looks to the two still living rogues and says,
"If I were you I'd risk answering our questions. If you don't cooperate then you might die just as surely by our hands as by your Master's. However if we prove successful against your Master and you have cooperated you might find employment working for us and a considerably longer lifespan. We aren't entirely without mercy." (Diplomacy 12. Oh dear! Kashmari must be getting fed up with uncooperative rogues!)
Fern d20+1=14 d20+1=15 d20+1=19 d20+1=19 d20+8=21 d20+8=10 d20+8=18 d20+8=11 Sunday March 27th, 2005 9:51:58 PM
Fern listens (while holding an arrow strung on her bow and pointed at the men) as the others question the rogues. She almost shoots the two guys who pop it but stop when they give out some presents. Fern will carefully look at the eggs and coins before inquiring of the minorabbit "How can you tell which egg is which and what does the coin do?"
Sir Henri Monday March 28th, 2005 5:56:09 AM
Smiles at the odd duo, "Thank-you, Sit for your gold coin." To Mini Lop, the paladin rises to his feet (not choosing for himsels) extends Both cup hands to receive the three eggs. "I thank you also It's ben a while sisce I've had a meal."
Henri pot's the gold coin and the the golden egg into his pouch. And proceeds to eats the eggs.
Henri will bend and pick up the chess pieces, strainten the game table, pull up a chair. Then sets up the game piecies (Hopefully he'll fing all the piecies) As he goes so the paliden answers Tyal "Yes It was rather qiuck! Almost as if we were never needed!!"
Hart(AC 24, DR5/cold iron), Spirit and Loran d20+16=17 d20+12=17 d20+20=30 Monday March 28th, 2005 7:12:52 AM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours, rod used) Spider Climb: (49mins)[478 rnds] Detect Snares and Pits: (concentration, 45mins, 60ft cone)[437 rnds] Barkskin +2: (extended, 99 mins 6secs)[981 rnds] Detect Magic: (concentration, 5mins, 60ft cone)[37 rnds]
Prepared Spells~ Orisons: Guidance x2, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Master Air Third Level: None Rod: 3 charge(s) used today Pearl 1: Unused
Hart gives the two rogues one goodberry, looks at Kashmari and says to them rogues (entirely serious and no diplomacy required), "We weell not pay you, survival ees the payment. And eef we feel your going to upset the balance of the group, I weell kill you." The satyr's face remains straight and serious. There is NO mistaking that he's telling the truth.
Spirit pops the satyr on his head for saying he'll kill the men.
Loran sits atop the staff, staring a hole into the men.
Hart wanders over and looks at the eggs. (nature 17, spellcraft 17, survival 30)
Marek Isentomb d20+4=12 Monday March 28th, 2005 3:18:16 PM
"See there you go you helped already. A man leads you. That wasn't so hard eh?" Marek turns a big smile and tilts his head slightly. His voice then turns darker, like that of a stern parent about to discipline a child. "Private conference time."
"Kash, a little company please."
Marek grabs the one against the wall and man handles him into the courtyard. With a frim graps of the rogues back side and belt, Marek escorts him to one of the guard rooms and hurls him through the door at the far wall. [Str 18 check 12]
"Now we're gonna talk." Marek will go through a series of questions. 'name' 'how long he has been here' 'how many more are there' 'are they bandits, hustlers or just some pathetic would be cultist losers'
If the rogue is wholly uncooperative, Marek is not above using the smaller man as a throw toy to help him with his memory.
Aelanthir Monday March 28th, 2005 6:08:53 PM
Aelanthir accepts the eggs then carefully looks over the eggs.
Aelanthir will place the gold egg into his pouch then will set the other two into his haversack.
Aelanthir will tie up what rogues are still alive. When tying them up he will tie the thumbs togeather then the wrists, elbows, knees, and ankles. Aelanthir will then run a rope between the ankles and the elbows. When Aelanthir is done he will sit down in front of one of the prisoners and start to slowly and carefully sharpen his daggers while every so often he will glance at the prisoner.
Kashmari Monday March 28th, 2005 7:29:07 PM
If Marek has asked her to accompany him to where ever she will do so. If he wants help in interogating the rogue then he only needs to ask.
((OOC: I presume that: "Kash, a little company please." Means that Kashmari's presence is indeed being requested by Marek.))
Tyal Monday March 28th, 2005 9:27:32 PM
Tyal slips not only the eggs but the coin as well into his pack. He looks around to the rest of the group and then smiles at the rogues. "If you need any help...it would be a pleasure." He takes a seat from one of the chairs, after righting it. "Yes Henry...it seems we may have to wait and see in the other fights."
Mykell Zweihand Monday March 28th, 2005 10:17:20 PM
Mykell looks to the two weird people who showed up and excetps the gold coin and also the eggs from the two.
Mykell stuffs the gold egg into his belt pouch and puts the gold coin in a pocket on the inside of his belt for safe keeping. The other two eggs he puts in his backpack for the moment. He shrugs when the a couple of the others go to gain info from the rogues.
Ragnalfr (Ac 22, Mage Armor, Fly[13/60], Shield[11/60]) Monday March 28th, 2005 10:38:35 PM Well now. This is different, Ragnalfr thinks as he takes coin and eggs.
He slides them all into his sack without comment. It will be interesting to see if the two strange beings answer any questions or simply disappear.
Either way, the white robed wizard will wait, and investigate the items when time is not as pressing.
Justin Webber (DM) Strange Quest Tuesday March 29th, 2005 1:09:15 AM
Kashmari and Fern look over the eggs and find out that the gold egg is easy to figure out since it is heavier then the other two. Fern and Kashmari also notice that the 2nd egg thats in a blue colored egg has a nice smell to it when they raise it up to look it over better. The very last egg, a deep red one has a strange smell to it and is very light. You notice nothing else odd design wise about this egg.
Marek and Kashmari along with a couple others go off to question the two living rogues. To everyones suprise maybe the rogues do not talk even after the throwing around Marek gives one of them. The only words later are from the rogue who talked abit earlier, "I can not tell you much that you want to know and keep my skin. Our boss has a way of finding out things and beatings are nothing compared to what we have seen already."
The rogue chews his lip before continuing, "Our leader is a very big a brutal man. He said he grewup here or was captured first and grewup here."
The second rogue glares at his friend and kicks at him (this is the rogue Marek has been beating on), "Shut up! If the "Ferendel" (translates oddly, meaning the word is butchered slightly in elven as butcher priest) finds out you spoke he'll cut the skin from you and hang you for the crows in the sun. Remember Trig."
Hart(AC 24, DR5/cold iron), Spirit and Loran Tuesday March 29th, 2005 4:12:54 AM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [468 rnds] Detect Snares and Pits: (concentration, 60ft cone)[427 rnds] Barkskin +2: (extended)[971 rnds] Detect Magic: (concentration, 60ft cone)[27 rnds]
Prepared Spells~ Orisons: Guidance x2, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Master Air Third Level: None Rod: 3 charge(s) used today Pearl 1: Unused
Listening to the rogues, the satyr is unammused and frankly couldn't care who or what this 'Ferendal' is. "Your names?" Asks the satyr. "What form of worship do you and your leader take? Money, gems, nature, Gods?" "Who else ees een thees place? IN the other rooms?"
Spirit gets out of the hood, feeling more comfortable with his surroundings.
Loran hasn't stopped staring at the men.
Sir Henri Tuesday March 29th, 2005 5:34:01 AM
The paladin picks up the chess pieces, cleans them off, then sets them in their proper places.
"Now! Now! Marek, Don't call Kash! Kash! She does not like it, BUT it does get her attention!" henri tells Marek (with a smile!)
Kashmari d20+3=23 Tuesday March 29th, 2005 2:37:47 PM
Kashmari grins at Henri and nearly laughs. She is not facing the rogues so they cannot possibly notice how she reacts to Henri's comment. Though she prefers to be called by her given name she is accustomed to being called Kash, and therefore accepts it. Henri is correct though, it does get her attention.
Kashmari joins Marek and passively watches him toss the captives about trying to get them to speak. Finally when one of them tells about their Master's cruelty and sinister treatment of his underlings. She smiles coldly at the "talkative" rogue.
"You worry about your master taking your skin? *pause* I would be far more worried about the danger that is closer to you."
Here Kashmari assumes an air of absolute superiority over the captives. The idea is to give the rogues a thought that what she says she can do, she most certainly can do very well.
"I could flay you with but a touch and a thought. You would survive it without your skin; your bare muscle quivering in the cold drafts. After that even then we would not let you die."
Finally in an "I could care less" tone she concludes, "you might just be better off facing your master..."
Naturally what she says isn't completely correct, but the rogues won't know that will they? Kashmari will "play off" the fact that they didn't accept her attempt at "mercy".
(Intimidate 23 (nat 20))
Marek Isentomb Tuesday March 29th, 2005 5:55:37 PM
Marek knows when impressive authority is taken and that was impressive. Marek keeps a scowl on his face and grabs two fistfuls of shirt on teh rogue Kashmari just laid it down on.
Hoisting the man airborne, Mareks blasts him into the wall and holds him there, "Answer the lady." he growls
Eiras d20+12=25 d20+12=22 d20+12=31 Wednesday March 30th, 2005 12:02:31 AM
Eiras will pocket his three if there are any left after listening to the sad sacks the group captured.
He shakes his head at Marek's antics and sighs, moving over to the door the rogues were trying to get through. He pulls out a small bag of tools and begins to work on the lock, after looking at it for traps. (Spot:25, Search:22, Open Lock:31}
Aelanthir Wednesday March 30th, 2005 6:16:31 AM
Aelanthir continues with his shapening of his daggers while sitting in front of the prisoner he ha tied up.
Sir Henri Wednesday March 30th, 2005 7:34:24 AM
After finishing cleaning the Chess Game Set, He rises taking a good look at his work "Hmm! Not a bad job under these cercomstances?".
Now the paladin makes his way to the suit of armor, "This thing need a good dusting!" Then proceeds to dust the armor off.
Hart(AC 24, DR5/cold iron), Spirit and Loran Wednesday March 30th, 2005 7:58:48 AM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [468 rnds] Detect Snares and Pits: (concentration, 60ft cone)[427 rnds] Barkskin +2: (extended)[971 rnds] Detect Magic: (concentration, 60ft cone)[27 rnds]
Prepared Spells~ Orisons: Guidance x2, Light x2 First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Earthfast, Master Air Third Level: None Rod: 3 charge(s) used today Pearl 1: Unused
The satyr waits for the rogues to answer his question as he concentrates on his detect magic, focusing on the rogues and room.
Marek OoC Wednesday March 30th, 2005 9:44:09 AM
Seems to be a bit of confusion. Unless everyone followed Marek and Kashmari back to the initial guard rooms by the gate, Kashmari and Marek are the only two with the rogues.
(Kashmari OOC) Wednesday March 30th, 2005 3:44:12 PM
((Looking over past posts it seems to me that Aelanthir is guarding on prisoner in the "fireball room". Marek only invited Kashmari to go with him to the one gate room to interrogate the other rogue captive. It seems as though one or two other have invited themselves along with Marek and Kashmari? If not are they talking to the rogue that Aelanthir is guarding in the "fireball room"?))
((Justin we either need to name the rogues or call the captive that went with Marek and Kashmari for Rogue 1 and the captive that Aelanthir is guarding for Rogue 2. This way people can specify who is talking to whom.))
Tyal Wednesday March 30th, 2005 9:48:23 PM
Tyal keeps his seat in the fireball room, not interested and invited to the interrogation. He smiles as he ponders this turn of events and shakes his head. "I hope they know what they are doing...Inana's priests are taught to do torture and to endure it as well." This is a piece of information that he had not intended to be let know, but he had not caught himself in time to stop it.
Pulling out a waterskin he takes a long drink and looks to those that stayed in the room. "Anyone thirsty?" He offers out the skin to those that area.
Ragnalfr (Ac 22, Mage Armor, Fly[14/60], Shield[12/60]) Wednesday March 30th, 2005 10:12:34 PM
The tall, white haired elf is a patient being. He waits for Marek or Henri or one of the many people who like to take charge to do so.
Eiras Thursday March 31st, 2005 12:03:40 AM
Eiras continues looking at the stubborn door and lock.
Justin Webber (DM) Questions Thursday March 31st, 2005 1:01:46 AM
(OOC:Actually I went ahead and took it as Marek dragged both rogues along with him to the guard room and asked Kashmari to follow. Since he tied them up I figured Aelanthir went along and Hart evidently also since he is questioning them also. Otherwise all others are in the fireball room as it has been named.)
Henri's dusting of the armor uncovers something on the shield that is suprising. Chiseled into the shield but almost illegible as it has been scratched or something is this written, "He who seeks a secret will find three knights guarding the way....not always does nobility hold the key, sometimes the peasant does instead."
Everyone else kind of relaxes while the others who left the room try to get more answers from the captives who are looking even more nervous then before.
The talkitive one looks to Kashmari and goes perfectly white and stammers alot of I-O and U's before getting some actual words out, "We...we are lead by a bountyhunter of some type...he you see...he uses "chosen" ones of us to gather a bounty." The captive chews his lip a few moments and shakes his head, "I don't know how many there are here. You see, our leader uses us for various tasks and brings in people at nights sometimes so we have no idea."
The other rogue is whiter then his friend now and whispers, "great, if the one in white priest robes finds out we're food for the crows. Butcher us he or she or it will."
Eiras succeeds in picking the lock that will lead on into the fort more.
Everyone in the fireball room can now hear something else also, a very heavy clanging of a hammer on metal can be heard. Anyone with smithing abilities will known it as someone blacksmithing.
Hart(AC 24, DR5/cold iron), Spirit and Loran Thursday March 31st, 2005 5:59:54 AM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [468 rnds] Detect Snares and Pits: (concentration, 60ft cone)[427 rnds] Barkskin +2: (extended)[971 rnds] Detect Magic: (concentration, 60ft cone)[27 rnds]
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds, Cure Light Wounds Second Level: Earthfast, Master Air, Bull's Strength, Summon Swarm Third Level: Harrier x2 Rod: 3 charge(s) used today Pearl 1: Unused
The satyr quickly realizes that the men will not be revealing their names, so he finds a corner away from everyone and renews his spells(using the Goddess' Gift).
Sir Henri Thursday March 31st, 2005 11:46:33 AM
"AHH! Eiras! Now we can have some fun, BUT first You better come here and see this on the armor. 'He who seek a secret will find three knight guarding the way...' Then it goes on, 'not always does nobility hold the key, somrtimes the peasant does instead.' There's only one way to see,let's open the door."
The paladin goes to the door stands next to Eiras, "Hey what's that noise??"
Marek Isentomb Thursday March 31st, 2005 9:07:54 PM
Looking to Kashmari, "Not exactly the most helpful."
But what to do with them
Marek thinks back to the fort layout, nothing, no cells no good holding area. It's kill them or let them go. Which for Marek is an easy decision.
"Anything else you care to bargain your lives for?"
Eiras Thursday March 31st, 2005 11:55:12 PM
Eiras goes over and looks at the inscription. Is it plain block letters or cursive or some other font? He scratches his chin. When Henri asks about the sound, he says, "It sounds like an ironsmith. We should probably wait for the others."
Then he moves so that he has a good shot at anyone opening the door and disappears (going invisible).
Fern d20+12=25 d8+3=4 Friday April 1st, 2005 3:36:34 AM
Fern stands by the door that Eiras is opening ready to fire an arrow if needed.
held action attack: 25 damage: 4
Sir Henri Friday April 1st, 2005 5:17:45 AM
"Very Good idea!" sait the paladin, as Eiras disappears, "I'm getting use to your vanishing, Friend! I don't get spooked any more".
Hart Friday April 1st, 2005 5:52:19 AM
The satyr sits and regains his spells, using the gifts of the goddess.
Kashmari d20+3=19 d20+28=41 d6=2 Friday April 1st, 2005 11:30:01 AM
Kashmari's cold smile never waivers. (Intimidate 19)
"Your answers are not good enough. You are still hiding things. None of us appreciate deceitful behaviour," Kashmari says icily.
Kashmari saunters over to the rogue who mentioned the butcher entity (I believe the one that has been uncooperative?).
"I believe you think that I am not being serious..." She looks down on the captive.
Since the captives have been so securely tied by her brother she risks coming close enough to touch "the doubter". Kashmari reachs slowly in under his shirt (from the collar) and lays her warm hand over his heart. She concentrates and nothing is seen or heard to indicate psionics in use [no display].
Suddenly the rogue will feel a strong pull emanating from somewhere beyond tangible time and space... and then excuriating pain as some of his skin dissipates into nothingness. Where the skin has dissipated is now just a thin layer of dermis and subcutis left. The part of his chest just above his heart has been flayed in mere seconds. The pain is immense and the conciousness that part of him has gone forever invokes immediate confusion.
Kashmari steps away and grins slightly, "now... will you tell us the truth?"
Name: Dissipating Touch Discipline: Psychoportation [Teleportation] Level: Psion 1 Manifestation time: 1 standard action Range: Touch Description: Disperse surface material of foe or object dealing 1d6 damage. Your mere touch can disperse the surface material of a foe or object, sending a tiny portion of it far away. This is disruptive; thus, your successful melee touch attack deals 1d6 pts of dmg. Your touch attack, charged with a psionic power, is treated as an armed attack. No AoO is incurred. Augment: For every additional power point you spend, this power's damage increases by 1d6 points. Target: Creature or object touched Duration: Instantaneous Saving throw: None Power resistance: Yes Power Points: 1
(Intimidate 19, Concentration (DC 14) 41 (no display).)
Tyal Friday April 1st, 2005 12:58:52 PM
Puts away his waterskin and looks around the room some more he leans back in the chair some more. He closes his eyes and lets the slow hammering lull him into a restful state for a few seconds.
He figures a little relaxation will not hurt as they wait for the others to get back.
Aelanthir Friday April 1st, 2005 4:24:13 PM
Aelanthir puts away his daggers then moves over to the rogue tied up in front of him and drags him into a room where they are alone. If anyone starts to follow him Aelanthir will look at them in the eyes and slowly shake his head 'no'.
When Aelanthir gets he rogue into a room alone wit him Aelanthir closes the door then takes out one of his daggers that he has been sharpening. Aelanthir then slowly draws the blade along the rogues right forearm. As he is doing this Aelanthir asks the rogue "what is your name?"
Ragnalfr (Ac 22, Mage Armor, Fly[15/60], Shield[13/60]) Sunday April 3rd, 2005 3:30:01 PM He who seeks a secret will find three knights guarding the way....not always does nobility hold the key, sometimes the peasant does instead.
Ragnalfr files that tidbit away as he watches Henri and the others assemble by the closed door. Marek would likely want them to wait here, and it will be interesting to see if the paladin goes charging off ahead without the chain swinger.
Quite an interesting assortment of characters the goddess has throw him in with, the elf muses.
Justin Webber (DM) Getting Info Interuptions Sunday April 3rd, 2005 9:17:06 PM
The people continue trying to get info from the two tied up rogues and other then the tid bit of info nothing else is said. Kashmari tries her trick and has the rogue screaming in pain. Aelanthir also grabs and begins to drag one of the rogues off to get info from.
Just as Aelanthir get the rogue into another room to get answers or try the remainder of the group in the fireball room hear people walking down the hallway. The foot steps sound heavier then the rogues they just fought.
The sound of the smithing get louder also or maybe just more violent. Clearly whoever is doing the smithing is not happy about something.
Marek Isentomb Sunday April 3rd, 2005 10:27:15 PM
OoC can Marek Kashmari and or Aelenthir have a chance of hearing either the smithing or the other folks.
Hart(AC 24, DR5/cold iron), Spirit and Loran Monday April 4th, 2005 7:15:51 AM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [467 rnds] Detect Snares and Pits: (concentration, 60ft cone)[425 rnds] Barkskin +2: (extended)[970 rnds] Detect Magic: (concentration, 60ft cone)[26 rnds]
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds, Cure Light Wounds Second Level: Earthfast, Master Air, Bull's Strength, Summon Swarm Third Level: Harrier x2 Rod: 3 charge(s) used today Pearl 1: Unused
The satyr moves toward the sounds of footsteps. "Maybe we should prepare for another battle." He then grabs his club and holds.
Kashmari (comment) Monday April 4th, 2005 5:24:02 PM
Kashmari will hold off on any further actions until DM Justin says whether or not Marek, Aelanthir or herself can hear any of the noise that he mentioned in that latest DM post.
(Relaying an update from DM on listen checks) (Eunice) Monday April 4th, 2005 6:41:33 PM
Marek, Aelanthir and Kashmari would hear the noise on a listen: DC 20 for being so far away.
Kashmari d20+4=12 Monday April 4th, 2005 6:45:55 PM
Kashmari does not hear the noises from outside due to the screaming from the prisoner. She steps away from the rogue and waits for him to tell her something they can use. She watches the prisoner and still has an aloof attitude.
"Do you have any questions for him Marek?"
Aelanthir d20+6=16 d20+4=17 Monday April 4th, 2005 7:43:49 PM
Aelanthir continues to question the rogue.
"What is your name? How many of you is there in the fort?"
**** listen 16 intimidate 17 ****
OOC: the door to the room that Aelanthir is in is closed.
Ragnalfr (Ac 22, Mage Armor, Fly[16/60], Shield[14/60]) Monday April 4th, 2005 10:09:55 PM
Ragnalfr thinks maybe its about time the rest of the company joined him.
He zooms back out into the courtyard - 40' move - and yells to those still interrogating the prisoners, "Really hate to bother you, but if its not too much trouble, we're about to have a bit more company in here!"
Sir Henry Monday April 4th, 2005 11:05:30 PM
Sir Henri Waits, ready for battle.
Tyal Tuesday April 5th, 2005 12:07:14 AM
Tyal stays seated and looks to the door. He puts his hand over his mouth and yawns as he waits to see what will happen next.
He listens to the various raised voices and shakes his head as he smiles. Well at least they are not going to be surprised by this one.
fern d20+10=28 d8+3=11 d20+10=20 d8+3=11 d20+5=20 d8+3=8 Tuesday April 5th, 2005 1:18:49 AM
Fern gets ready to fire off arrows as soon as whoever is approaching is in sight.
Eiras {AC:28 HP:62/62 Mage Armor Invisible} Tuesday April 5th, 2005 5:01:56 AM
Eiras recasts mage armor while he waits for the door to open.
He keeps his arrow nocked.
Hart(AC 24, DR5/cold iron), Spirit and Loran Tuesday April 5th, 2005 5:22:42 AM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [466 rnds] Detect Snares and Pits: (concentration, 60ft cone)[424 rnds] Barkskin +2: (extended)[969 rnds] Detect Magic: (concentration, 60ft cone)[25 rnds] Bull's Strength: (self, 5mins)[50 rnds]
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds, Cure Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier x2 Rod: 3 charge(s) used today Pearl 1: Unused
The satyr casts Bull's Strength on himself and moves closer to the sounds of metal clad feet.
Spirit flexes and postures as Hart casts the spell.
Loran just cocks his head, listening to sounds.
Sir Henri Tuesday April 5th, 2005 6:44:03 AM
Sir Henri smiles as he hears all that loud noise. "We do have someone out there and a noisy one at that! I don't like it!".
Marek Isentomb d20=20 Tuesday April 5th, 2005 3:20:37 PM
As Kashmari asks her question, he quickly raises his hand and shushes her. "Is that hammering?" As Marek turns to move out of the room for a better listen, the white haired elf's voice sails in from the courtyard.
"Bells and whistles." he mutters the rather odd curse. "Time is up, gotta move Kash, grab yer brother."
Looking to the rogue as he draws the 15' spiked chain, "I see you again, and you'll bear a striking resemblance to your busted short sword."
Marek hustles out the door and past the fountain.
Kashmari Tuesday April 5th, 2005 6:40:13 PM
Kashmari nods to Marek. She looks over at the rogue and considers what fate he should have.
She whispers to the rogue, "I will let you go,if you promise to never show your face here again. If our paths cross again; and you are my enemy once more, you will die."
The rogue should have no doubt that she meant what she said. If he is wise he will do as she says and leave never to return. Kashmari cuts the prisoners bonds and guides him towards the gate before heading back towards the "fireball room".
Kashmari sends Aelanthir a missive.
"Time to regroup brother. Enemies attack where the others are."
Name: Missive Discipline: Telepathy [Mind-Affecting, Language-Dependent] Level: Psion 1 Manifestation time: 1 action Range: Close (40ft + 15ft = 55ft) Description: You send a one-way telepathic message to a subject (any living creature in range). The message can be up to ten words in length. Missive is strictly a one-way exchange from you to the subject. If you do not share a common language, the subject "hears" meaningless mental syllables. Augment: For every 2 additional power points spent, this power's range increases by 5ft and its save DC increases by 1. Target: One living creature Effect: Mental Message delivered to subject Duration: Instantaneous Saving throw: None Power resistance: Yes Power Points: 1 (aument with 6 PP = 7 PP) DC: 15 + 3 = 18
Aelanthir(AC 26 HP 35, See invis, Mage Armor, Spider Climb, Invisibility) Tuesday April 5th, 2005 7:13:22 PM
Hearing Kashmari's voice in his mind Aelanthir shakes his head slowly.
Aelanthir looks at the rogue then tells him quietly "I am going to show you mercy this time. If I find out you are working for those that oppose me or my friends you will not enjoy what I will do when I catch you again."
Aelanthir unties the rogue then shows him the way that he (Aelanthir) entered the fort and tells the rogue "there is the way out and remember what I told you." Aelanthir give the rogue a push towards the forts entrance then triggers the wand of invisibility causing himself and Kuari to vanish and heads off to where he left the others, spider climbing along the ceiling.
****** Active Spells: See Invisible (16/50 minutes) Mage Armor (10 hours) Spider Climb (16/50 minutes) Invisible
Mykell Zweihand Tuesday April 5th, 2005 11:04:13 PM
Mykell hears the moving outside the door and sighs as he looks to it and readies his weapon, spinning the sheathed katana once and laying his hand on the sword handle, "Well, guess fun starts again soon."
Justin Webber (DM) Unexpected Problems Tuesday April 5th, 2005 11:18:36 PM
The pounding of the hammer on metal of the smith continues but it isn't getting closer or anything. The smith whoever he or she might be does sound pretty upset and you could only figure that he/she would be saying something if you were closer to where ever the pounding is coming from.
The walking down the hallway just outside the fireball room door gets louder till you know it is atleast near it. The sound also is acompnaied by clanking of metal armor, whoever these men are, their wearing something heavier then the rogues you just fought were. From this point the walking stops and you hear a male voice speak up, "You sure the Butcher said he could smell blood from this direction? I mean I don't smell a thing."
A second male voice speaks up after a few moments, "Yes, I'm sure of it. Anyway, when the Butcher gives orders you follow it no matter what. Paul lost his hand remember? He told the Butcher he smelled nothing and the Butcher just grabbed Paul by the wrist and with a big heave, ripped Paul's hand right off."
The first man can be heard sighing outside and he speaks up, "Fine, lets check it out and get on with this."
The door to the room flies open suddenly right after the voices speak. To your suprise the area right outside the door is shadowed heavily (Knowledge Arcane:18 to know it's a globe of darkness). You hear growling in the darkness to but nothing moves in yet.
The rogues that Kashmari and Aelanthir release quickly run from the for as soon as their allowed and are quickly gone from the place, one speaks to his friend as they run, "Good thing we are new and know hardly nothing....a week longer and we would of been planted with the runes that won't allow us to leave this place and then we would of been as good as dead."
(OOC:I want to let people know that from this point on I will be giving abit extra exp at the end of each module for things I consider handled or done well. Plus good rp, etc)
Sir Henri (AC22 72/72hp) d20+3=21 d20+10=30 d20+5=21 Wednesday April 6th, 2005 7:19:59 AM
Spells -Bless-
The door swing open, almost hitting him. Henri knows that there's more than two men out there, but unable to see, his back is on the wall. But he knows there is only a battle ahead, so he will cast Bless on all those in the room. 'Hmm! maybe I can slam this door in the first on in line? That would suprise him.' Henri will try to bash the door twice, on the first one to step into the room.
OOc: the 21 is the door missing him. I think to bask melee rounds is +10/+5 (1 hope) the first bash ac30, the second bash is 21. I hope the paladin suprised him, I don't remember how to roll for Bash Damages.
Hart(AC 24, DR5/cold iron), Spirit and Loran Wednesday April 6th, 2005 9:24:33 AM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [465 rnds] Detect Snares and Pits: (concentration, 60ft cone)[423 rnds] Barkskin +2: (extended)[969 rnds] Detect Magic: (concentration, 60ft cone)[24 rnds] Bull's Strength: (self, 5mins)[49 rnds]
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds, Cure Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier x2 Rod: 3 charge(s) used today Pearl 1: Unused
Hart takes up a position behind the over-turned table on the opposite side of the room and begins to cast a summon spell. (Full round)
Spirit jumps into Hart's hood and sinks in.
Loran flies to the upper most rafter and sits, preening.
Kashmari (still has Ubiquitous Vision, (70mins.) in effect) Wednesday April 6th, 2005 2:57:36 PM
Kashmari makes her way back to where the others are. She checks to make certain that her daggers are near at hand in case she somehow has to do any mundane self-defense.
Marek Isentomb [AC 24 HP 68] d20+10=24 2d6(4+6)+14=24 Wednesday April 6th, 2005 4:30:21 PM
Marek enters the fireball room, weapon at the ready.
[Readied action, first person through the open door PA 2 Hit AC 24 Dmg 24]
Aelanthir(AC 26 HP 35, See invis, Mage Armor, Spider Climb, Invisibility) Wednesday April 6th, 2005 8:37:06 PM
Aelanthir continues into the room then survays what is happening.
****** Active Spells: See Invisible (16/50 minutes) Mage Armor (10 hours) Spider Climb (16/50 minutes) Invisible
Fern d20+8=20 d20+8=19 d20+8=14 d20+11=18 d8+3=7 d20+6=18 d8+3=9 Wednesday April 6th, 2005 9:55:31 PM
If Fern can see anything (even dimly) she fires if not she frowns but doesnt say anything to let the enemies know where she is and listens to here where they are.
listen: 20 move silently: 19 spot: 14
attack 1: 18 damage: 7 attack 2: 18 damage: 9
Hart(AC 24, DR5/cold iron), Spirit and Loran Thursday April 7th, 2005 3:54:01 AM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [464 rnds] Detect Snares and Pits: (concentration, 60ft cone)[422 rnds] Barkskin +2: (extended)[968 rnds] Detect Magic: (concentration, 60ft cone)[23 rnds] Bull's Strength: (self, 5mins)[48 rnds] Summon Nature's Ally III: [5 rnds]
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds, Cure Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
The summoned lion (summon nature's ally 3, spontaneous casting) appears and moves toward the metal clad folks. It attacks the first armored figure.
Eiras {AC:28 HP:62/62 Mage Armor Invisible} Thursday April 7th, 2005 8:36:48 AM
Eiras holds his fire until the crew begins to step into the room, being invisible still.
Sir Henri Thursday April 7th, 2005 6:40:52 PM
Is still waiting on the bashing of the Door into the first one who steps into the room.
Kashmari (Ubiquitous Vision, 70mins.) Thursday April 7th, 2005 6:44:50 PM
Hopefully Kashmari will get back to the room shortly.
Justin Webber (DM) Incomming 4d4(4+3+4+4)=15 Thursday April 7th, 2005 8:03:15 PM
As the group awaits anything to step out of the globe of darkness something finally does. (Fern hears the hissing as the barrels roll out) Rolling across the floor with a small hissing noise comes to small barrels (6inches tall and about 2ft around). The burning wick is cut terribly short and they only get alittle ways into the room before blowing up. As the barrels blow nails go shooting all over the room from the blast. (Ref:22 to be missed from the nails. Failure means you take 15 points of damage. Both barrels cover all the room also.)
Right after the barrels blow 2 shadowy dog like creatures run into the room. The creatures look like a large dog and black in color, heavily muscles and bull dog like face to it which currently is pulled back in a snarle.
Behind them step in one at a time a very large pair of men. Each man wears breastplate that has been specially made for them. Each also has a greatsword held in one powerful hand and a large shield in the other. Their heads are uncovered and dark black hair covers their head and bright black eyes stare at you. Each is deffeintly human but what is unbelievable is that they are over 6', stocky and a pure wall of muscle (think incredible hulk type muscle).
(Any slamming of the door that could be done by Henri when one of these big guys walks in, does nothing. No amount of force Henri can put behind the door seems to effect the brute.)
Hart(AC 24, 69/84hps DR5/cold iron), Spirit and Loran d20+12=20 d20+9=18 d20+9=14 d20+4=12 d20+9=22 d20+9=25 d4+7=11 d4+7=8 d8+3=11 d4+7=11 d4+7=8 d20+6=26 Friday April 8th, 2005 6:34:29 AM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [463 rnds] Detect Snares and Pits: (concentration, 60ft cone)[421 rnds] Barkskin +2: (extended)[967 rnds] Detect Magic: (concentration, 60ft cone)[22 rnds] Bull's Strength: (self, 5mins)[47 rnds] Summon Nature's Ally III: Augmented Lion [5 rnds] Shillelagh: (staff, from wand)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds, Cure Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
Hart,having been behind the table, gets cover from the explosions and debris (taking +2 from cover, reflex 20) Hart takes 15 damage. He retrieves his wand of Shillelagh and touchs his staff.
The lion appears and attacks the first dog(shadow mastiff?) it sees. It pounces. (AC 18claw, 14claw, 12bite, 22rake and 25rake, for 11claw, 8claw, 11bite, 11rake and 8rake damage)
Spirit remains hidden in the hood.
Loran pokes his head up and hoots a sound of dismay. (reflex save 26, no damage)
Sir Henri (AC 21 72/72) d20+9=23 Friday April 8th, 2005 9:15:03 AM
OOC: when Sir Henri said the hewould bash the first one coming through the open door. I meant the first thing through the door. I'll grant you it was a barrel BUT He bash Should have deflected at least the second barrel, getting the dogs and maybe scratch the Big bullies comming in after the dogs. They could not all made those saves??
As luck would have it, the plaldin came close to getting nailed. But he now faces the hot tempered and nor so frendly Fighter.
Henri will step back a bit to lat the Magic go first.
OOC> Oh by the way Sir Henri has cast Bless on all in the room. Remember to count the pluses in your roll.
Marek Isentomb [AC 29 HP 68] d20+7=27 d20+11=28 d20+11=18 d20+10=22 d20+11=22 2d6(5+4)+14=23 2d6(5+1)+14=20 2d6(4+1)+14=19 2d6(1+6)+14=21 Friday April 8th, 2005 12:02:36 PM
The barrels roll in and detonate, instinctively the war veteran spins into a low spin and puts his fully armored back towards the explosion. Nails ricochet off in all directions, but Marek is unhurt as he continues his spin, ending up in his readied atttack position.
The first dog enters and the chain strikes [Readied action, first person through the open door PA 2 Hit AC 24 Dmg 24]
Activating the goddess' gift, Marek strikes in lightning succession against both dogs and the two armored men. [Whirlwind attack PA 2 Hit Dogs AC 28,18 Men AC 22,22 Dmg Dogs 23,20 Dmg Men 19,21]
"Arcane casters, if you have spells directed against Will, let the humanoids have it, Otherwise frag the dogs with Force spells."
Ragnalfr (Ac 22, Mage Armor, Fly[18/60], Shield[16/60]) d20+8=25 d20+7=8 d20+7=21 Friday April 8th, 2005 7:59:36 PM
Ragnalfr was thinking about how much he didn't like globes of darkness when all of the sudden everything goes 'Boom'.
Fortunately, the wizard is able to step behind a table and avoid getting shredded. [Reflex save 25]
Hearing Marek, he chuckles slightly. He doesn't do mind effecting spells. I presume I should now 'frag' a dog, he tells himself.
Picking the dog not being attacked by the lion, Ragnalfr points his rod and does just that. Two rays of fire streak toward the beast.
[Maximized Scorching Ray. Two rays Ray 1 - Ranged Touch Attack ac 8 nat 1 Ray 2 - Ranged Touch Attack ac21 for 24hp damage]
Kashmari (Ubiquitous Vision, 70mins.) (53/38? (depends on if she was in the room!) AC 15) d20+5=17 d20+4=15 Friday April 8th, 2005 9:22:35 PM
(I don't remember the distance, so I don't know if she is even in or near the room yet.)
Kashmari may or may not have made it to the room now.
If she did then she would get hurt by flying nails from the barrel bomb (ref 17) and will be very upset at that. She will also stay well back from the "front lines" at all times.
She has only one psionic ability that will effect the mind and it is not suitable for attacking enemies with. Her speciality is kinetics.
Kashmari will (if she is in the room) study what the enemies have on them (collars (for the dogs), metal armor and such) (spot 15). No one really wants her to "frag" anything to be honest, because if she does decide to manifest that type of psionics she will end up "fragging" everyone and everything in the area of effect whether they are friend or foe! (nasty but unavoidable "side effect" of the manifestion!)
(I will post a combat related action after I know if 1. Kashmari is in the room or not, and 2. I would need to know what she sees the enemies have on themselves or not.)
Tyal d20+10=21 Saturday April 9th, 2005 9:29:33 PM
Tyal suddenly wishes that he had not thought that last as a keg comes rolling into the room. He has very little time to move as it explodes. He curses under his breathe as his body is punctured in many places with nails. "Man that hurts." He makes a brief check of his body and finds nothing major wrong, well as best he can without taking time anyways.
He stays behind the table now as he brings his weapon and shield around for defense.
Aelanthir(AC 26 HP 35, See invis, Mage Armor, Spider Climb, Invisibility) d20+8=27 Sunday April 10th, 2005 6:13:31 AM
Aelanthir scurries about the ceiling missing being hit by the nails (ref save 27.)
Aelanthir pulls out a scroll then casts Haste on Marek, Mykell, Henri, Hart, and Tyal.
Kashmari - update on post (Ubiquitous Vision, 70mins.) (53/53 HP, AC 15) d20+4=20 d20+4=7 Sunday April 10th, 2005 5:03:58 PM
((According to discussion 10.04.05 with DM Justin of board Kashmari had not gotten into the room yet.))
Kashmari has her hand reached out to take hold of the door latch to open the door when she hears a spectacular boom from inside the room. As she grabs the latch she feels small objects thud into the inside face of the door at various intervals.
Kashmari hesitates at first to open the door and enter. 'Strange.'
Kashmari listens for the sounds of battle from the room before entering (listen 20). Determining that she can enter the room without walking strait into the center of the battle she opens the door quickly and slips in. Kashmari will make for a point furtherest away from the "front lines" of the skirmish. She looks at the enemy trying to see if they are wearing anything that she might be able to use against them (spot 7) (flammables, metal armor).
Mykell Zweihand d20+5=10 d20+11=18 d20+11=21 d20+6=7 d20+9=20 d20+6=18 d6+3=9 Sunday April 10th, 2005 10:48:10 PM
(OOC: I got to rework Mykell's charactersheet since I can't find it so for the moment I'm taking as close of a quess on saves and attacks as I can.)
Mykell tries to dodge the nails as the barrels explode but fails miserably. He growls and is very annoyed now as he moves in on one of the very large men to come through the door. With a quick movement his katana snaps out of it's case and spins in to slash at the man as the sheath comes in low also, both taking a quick double shot at the man.
(Katana can hit AC:18/7 Damage:miss both Sheath can hit AC:20/18 Damage:9/miss)
Eiras {AC:28 HP:62/62 Mage Armor Invisible} d20+14=32 Monday April 11th, 2005 6:32:00 AM
Eiras easily makes his reflex save:32, holding for a good shot.
Hart(AC 25, 69/84hps DR5/cold iron), Spirit and Loran Monday April 11th, 2005 10:39:22 AM OOC: Not sure I'll be able to post after DM.
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds, Cure Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
The satyr holds for a moment to see we his move should be.
Sir Henri (Ac 22 72/72hp) d20+13=28 d20+9=26 damages d8+3=5 d8+3=9 Monday April 11th, 2005 7:21:39 PM
Bless (me) Hast (Aelanlter)
The Paladin holds his shield in frount of him, wondering who to hit first. The Dog or the Big Bully?? So he'll wait for the magic to go first, Henri will poke at the Dog or dogs, with his sword.
Poking dogs ac 28 & ac 26 - Damages 5hp & 9hp
OOC the dog, don't want to hurt them too much.
Justin Webber (DM) The Brutes Advance d20+6=13 d20+4=9 d20+4=23 2d4(1+4)+4=9 d20+12=20 d20+10=25 2d6(3+6)+8=17 2d6(1+4)+8=13 d20+12=28 d20+10=22 2d6(3+5)+8=16 2d6(3+6)+8=17 Monday April 11th, 2005 9:22:16 PM
(OOC:Ceil, sorry about the barrel thing. I took your post on the action as Henri would be bashing any enemy coming through the door.)
Some people were able to shrug off the nails that were shot at everyone while others take nasty damage from them.
Hart's lion attacks the nearest shadow mastiff and succeeds in injuring it quite nicely but not killing it.
Hart readies his weapon, using his wand to add magic to it.
Marek spins into action and launches a vicious attack at all the enemies in the room. He succeeds in hittings each enemy and the shadow mastiff that the lion attacked looks to be on it's last legs. Also Marek might notice (heal or spot check 20 that the wounds on the large men do not look like their as bad as they should be.)
Ragnalfr fires a pair of scorching rays at the shadow mastiff which is almost dead, missing with the first one but hitting with the second. The shadow mastiff lays quite still now and scorched so burning hair is in the air.
Aelanthir casts haste on Mykell, Marek, Henri, Hart and Tyal.
Kashmari looks over her enemies and sees that neither wear anything flamnable looking but they do wear half plate armor.
Mykell moves in and swings at one of the large men but succeeds in hitting nothing with his katana and only hitting once with his sheath. The damage from the sheath seems to only have made the man mad too.
Eiras waits for a decent shot.
The shadow mastiff remaining looks pretty peeved and rushes Henri. However the shadow mastiff misses with it's bite and one of it's front feet but the second front foot comes in and hits Henri. (Can hit AC:23 Damage:9)
The large man who Mykell hit with his sheath turns towards him as the man growls and pulls back, swinging hard at Mykell in a single and then slash back move. (Can hit AC:20/25 Damage:17/13)
The second large man suddenly launches into a feral yell, his body seems to shudder and the buckles on his half plate burst and the armor falls off as his muscle mass increases and the man rushes forward now in a sudden burst of speed. When the man reaches Marek he slashes his greatsword at Marek, the large man's eyes burn slightly red and he has a killer frenzy look in his eyes. (Can hit AC:28/22 Damage:16/17 Also the man is now unclothed on top.)
Marek Isentomb [AC 29 HP 68] d20+10=17 d20+10=27 d20+5=8 2d6(3+6)+14=23 2d6(1+3)+14=18 2d6(4+4)+14=22 d20+1=10 Monday April 11th, 2005 9:32:04 PM
Marek makes a slient prayer of thanks to the goddess for her gift as the great sword glances off his armor twice, leaving him unharmed.
Stepping to the right quickly he lashes out with the chain at his attacker in three successive strikes. [PA 2 Hit AC 17,27,8 Dmg 23,18,22]
Marek does not notice the his weapon impacting with less than effective force.
Tyal [HP: 53/68, AC: 26] d20+11=13 d8+7=15 d20+15=28 d8+7=14 Monday April 11th, 2005 10:56:27 PM
Tyal growls as the new enemies enter into the room and moves to help out Mykell with his big behemoth.
He shakes off some of the damage and pain from earlier as he brings his morningstar to bear upon the big man.
[hit: 15/28, damage: 15/14]
Eiras {AC:28 HP:56/56 Mage Armor} d20+15=30 d20+15=32 d8+6=14 d8+6=9 d8+6=9 d20+15=32 Monday April 11th, 2005 11:39:39 PM
"There we go, the shot I was waiting for...," Eiras lets fly with his arrows at the beserker.
Hit AC:30 Dmg:14 (+2 arrow) AC:32 Dmg:9 (+2 arrow) Total:23
If Eiras get another attack for a readied action, then AC:32 Dmg:9
Kashmari (Ubiquitous Vision, 70mins.) (53/53 HP, AC 15) d100=82 7d6(6+5+5+3+2+1+1)+7=30 d20+28=48 Tuesday April 12th, 2005 6:16:10 AM
Kashmari is taken somewhat aback by the change the one warrior just went through. The possible danger from the mastiffs pales in comparison to those oversized warriors.
Kashmari resorts to using the energy missile manifestation to strike at the three remaining live, visible enemies. Three icy, crystaline missiles appear from out of the ether and strike their targets unerringly. Each of the three will take 30 points of damage, or 15 points of damage if they make their fortitude save DC 20.
Kashmari manifests the psionic power with no display effect (other then the missiles themselves). (Concentration 48 (nat 20), against DC 15).
Name: Energy Missile Discipline: Psychokinesis [see text] Level: Kineticist 2 Manifestation time: 1 standard action Range: Medium (170ft) Description: Upon manifesting this power, you choose cold, electricity, fire or sonic. You release a powerful missile of energy of the chosen type at your foe. The missile deals 3d6 points of damage to each creature or object you target, to the maximum of 5 targets. You cannot hit the same target multiple times with the same manifestation of this power. Cold: A missile of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold missile is a Fortitude save instead of a Reflex save. This power's subtype is the same as the type of energy you manifest. Augment: For every additional power point you spend, this power's damage increases by 1d6 and its save DC increases by 1. Target: Up to 5 creatures or objects; no 2 targets can be more than 15 ft apart. Duration: Instantaneous Saving throw: Reflex for half or Fortitude for half; see text Power resistance: Yes Power Points: 3 + 4 DC: 20 Augment by 4 PP.
FORTITUDE SAVE DC 20
((I accidentally hit the d100 button somehow, ignore that roll please))
Hart(AC 25, 69/84hps DR5/cold iron), Spirit and Loran d20+10=20 2d6(5+2)+5=12 d20+9=26 d20+9=28 d4+7=9 d4+7=8 Tuesday April 12th, 2005 9:19:39 AM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [463 rnds] Detect Snares and Pits: (concentration, 60ft cone)[421 rnds] Barkskin +2: (extended)[967 rnds] Detect Magic: (concentration, 60ft cone)[22 rnds] Bull's Strength: (self, 5mins)[47 rnds] Summon Nature's Ally III: Augmented Lion [5 rnds] Shillelagh: (staff, from wand)
Bless: (Sir Henri) Haste: (Aelanthir)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds, Cure Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
Hart moves hastely up to the nearest living mastiff and strikes. (AC 20 for 12 damage that counts as magical)
The lion moves into flank position with Hart and attacks the mastiff as well. (AC 28claw and 30claw, for 9 and 8 damage)
Spirit bounces around in the hood as the satyr moves.
Loran stays well out of the armored men's way.
Ragnalfr (Ac 22, Mage Armor, Fly[19/60], Shield[17/60]) 4d4(3+3+3+2)+4=15 Tuesday April 12th, 2005 9:20:28 AM
Ragnalfr puts away his Rod. Its only got one shot left today, and he's got a feeling he's gonna need it later.
Besides, with everyone in melee, he doesn't have a good place to use his really nice spells.
The wizard settle for blasting the remaining dog with some magic missiles. Four bolts of energy fly into the creature engaging the paladin.
[Magic Missile - 15 hp damage]
Hart Tuesday April 12th, 2005 9:20:33 AM
OOC: Forgot to adjust rounds on spells. All spells are one round less than stated.
Sir Henri (AC 22 72/72) d20+13=23 d20+5=19 d8+3=8 d8+3=11 Tuesday April 12th, 2005 11:33:28 AM
OOC to DM: Thank you! the bash was a natural 20 Witch in the rule books is all way a hit. Just like a 1 is all ways a miss No matter how many plusses you have. I should have hit something.
The paladin now has two mad dogs on his hands, he attack dog #1(ac 23 for 8 hp of damages. Then Henri will attack on his second swing Dog#2(ac19 for daamages 11hp).
"Your not happy are you, Puppies? Had to bring your daddies here too!" said henri with a smile.
Aelanthir(AC 26 HP 35, See invis, Mage Armor, Spider Climb) d20+7=18 4d6(6+5+6+1)=18 Tuesday April 12th, 2005 6:06:30 PM
Aelanthir takes out a scroll and reads it casting Scorching Ray at the most injured looking of the large armored warriors (hit Touch AC 18 DMG 18, no save).
Aelanthir then activates the goddess power Spell Spirit recovering some spells.
****** Active Spells: See Invisible (16/50 minutes) Mage Armor (10 hours) Spider Climb (16/50 minutes)
Justin Webber (DM) Mourning Tuesday April 12th, 2005 10:55:09 PM
Everyone, I'm sorry but I will not be posting tonight. I'm not doing this because I don't have time but for another reason. As all of you have likely heard or been told Lynn and fellow Woldian had died in a car wreck. To keep any slip ups of posting tomorrow I will not be making a post till the day of silence is up.
I, like most of all of you didn't know Lynn overly well but she was a player in Ice Vein and was in training to become a DM in the Wold. She was a great gamer, poster and had alot of potential to become a great DM in the Wold. The loss of her is a blow we all feel as the Wold is more of a family then anything else. I can honestly say that I will miss her alot for she made my DM posts in Ice Vein fun, her character brought a air to the game that made it alot of fun.
Spirit Wednesday April 13th, 2005 10:14:01 AM
The little, timid translucent green spirit jumps from the satyr's hood where usually cowers during a fight and begins dancing on the horns of the satyr. Spirit seems delighted by something and also is unaware of the fight going on around it. It claps and laughs.
It chants a single phrase, never to be uttered again. "The Mother greets her child Frigg'Isa! Rejoice!"
OOC: While I did not know Lynn, I know some of you played/DMed her. Sorry for your loss.
Spirit's dance is a tribute to our fallen Woldian member.
Wiccan and Pagan worshippers celebrate life and death equally. I apolgize if the dance offends anyone. :)
OOC: Normally the Wood Wose, Spirit, is unable to speak.
An Hour of Silence - DM Donna Wednesday April 13th, 2005 1:08:28 PM
This board will now observe an hour of silence in honor of Lynn Beck (and her husband Dave) who was taken away from The Wold before her time...
Good-bye Dave & Lynn Beck - DM Donna Wednesday April 13th, 2005 2:08:37 PM
The hour of silence is over now. Posting may resume. Thank you and let's all hope for the best for young Alex Beck.
fern d20+9=23 d20+10=25 d8+3=11 d20+10=27 d8+3=7 d20+5=14 d8+3=5 d20+4=20 Thursday April 14th, 2005 1:10:04 AM
Fern springs into action shooting her arrows into the men then putting up her bow and drawing her sword.
attack 1: 25, +1 if point blank damage: 11, +1 if point blank attack 2: 27, +1 if point blank damage: 7, +1 if point blank attack 3: 14, +1 if point blank damage: 5, +1 if point blank
Reflex: 23, nails missed fern unless dm decides that she got hit because I wasnt around to make save at proper time
knowledge nature: 20, what info does fern know about the attackers (ie: race, natural defenses, ect)
ooc: sorry for not posting the last few days, my dad is in town and I've been busy.
Mykell Zweihand-AC:21-HP59/72 d20+11=13 d20+6=14 d20+9=14 d20+4=23 d6+3=8 Thursday April 14th, 2005 1:46:12 AM
Mykell winces as the greatsword wielded by the large man hits him and cuts a nasty wound on him. However he presses his attack knowing he can still fight and isn't that badly injured.
Once again however his katana misses each time and his sheath hits the man on the final swing.
(Can hit AC:13/14 Damage:miss/miss Can hit AC:14/23 Dam:miss/8)
Justin Webber (DM) Combat Conti d20+12=31 d20+12=24 d20+6=23 d20+12=23 d20+10=22 2d6(1+3)+8=12 2d6(6+1)+8=15 d20+15=30 d20+13=28 2d6(1+6)+11=18 2d6(4+5)+11=20 Thursday April 14th, 2005 2:21:14 AM
Marek lashes out at the large man and hits with his second hit only. The large man looks slightly more injured then before but not bad.
Tyal moves in and helps out Mykell, he misses with his first hit but finds a solid hit the second time.
Eiras fires a pair of arrows off and hits the bereserker woth both. The arrows seem to of done alittle more damage to him but still not quite what it should of.
Kashmari fires energy missles at all three enemies. All three of the remaining enemies though look to of avoided the nasties of the damage. (All 3 made fort saves)
Hart attacks the shadow mastiff remaining as does Loran. Both hitting and making nasty wounds.
Ragnalfr fires magic missles at the last shadow mastiff also and hits it. The shadow mastiff wobbles for a moment before falling down.
Henri finds himself without a enemy as the last shadow mastiff falls to the floor. (the 1st shadow mastiff died the round before this one was over. Henri may move and make a extra action this round since he would of seen the shadow mastiff attacking him go down before his attack.)
Aelanthir reads from a scroll and fires a scorching ray at the large man attacking Marek. The ray hits and causes the man to wince in pain but once again he is still standing and only looks light harmed.
Spirit who has remained silent through most battles starts dancing and claping, uttering a phrase this single time. (good post Jay. :).)
Fern fires off three arrows at the large man attacking Mykell and hits with the first two shots.
Mykell attacks but once again misses with his katana each time and hits on the second swing with his sheath.
The two huge men look slightly hurt to the untrained eye (heal check:18 to notice they are alittle worse then that)
The one who was attacking Mykell makes both his attacks once more, one aimed at Mykell though and the other slashing down at Tyal. (Mykell; Can hit AC:23 Damage:12 Tyal; Can hit AC:22 Damage:15)
The huge man attacking Marek, slashes at him once again as he growls in rage. (Can hit AC:30/28 Damage:18/20)
Kashmari (Ubiquitous Vision, 70mins.) (53/53 HP, AC 20) Thursday April 14th, 2005 5:48:06 AM
Kashmari is dismayed that the current enemies seem to made of sterner stuff than the previous ones. Still those energy bolts had to hurt some...
Kashmari invokes Diamond Body. If the enemies are going to be 'hard to hit' so is she! (*grin* Pun intended!)
(Diamond Body allows the user to make his/her body as hard as a diamond. This gives the user a +5 to his/her AC and also gives the user a +2 to all saves. (This ability lasts till combat is over).)
Sir Henri (AC 22 72/72hp) d20+13=28 d20+8=24 d8+3=10 d8+3=10 Thursday April 14th, 2005 9:43:28 AM
Since the dogs are not there any more, the paladin will attack the nearest one to himself(who by the way is attacking Mykle).
OOC: Attack AC 28 and AC24. Damages (I hope) 10hp and 10hp.
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds, Cure Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
The lion continues its attacks. (AC 23, 12 and 11 for 11claw, 10claw and 5bite)
Hart attacks again. (AC 23, 15 damage)
Spirit hops back into the hood and hides again.
Loran screeches into the mastiff. (missing)
Marek Isentomb [AC 34 HP 50/68] d20+9=15 d20+9=10 d20+4=8 Thursday April 14th, 2005 2:42:58 PM
Marek turns away at the last minute, but not soon enough, as the enemies weapon slips through. The wound, though, is minor and the veteran pays it no heed. Fire blazes in from Aelanthir and Marek takes the time of distraction to launch a serious of swiping blows. Not as much power behind each one, but it keeps the whirling chain in front of him for an added layer of defense.
[Defensive attack and Dodge Hit AC 15,10,8 all miss] active spells: Haste
Ragnalfr (Ac 22, Mage Armor, Fly[20/60], Shield[18/60]) 4d4(2+4+1+4)+4=15 Thursday April 14th, 2005 4:58:12 PM
Things do look well in hand, though the elven Evoker simply can not resist and sends forth another barrage of 4 magic missiles. This Time the strike the foaming lunatic attacking Marek.
[Magic Missile Dmg 15]
Tyal [HP: 53/68, AC: 26] d20+13=17 d20+13=20 d20+7=15 d20+7=14 Thursday April 14th, 2005 5:30:22 PM
Tyal lets the attack slide off his small shield, though it does leave his arm tingling and numb. He tries to shake feeling back into his shield arm as he lays into the creature again. "I am hear Mykell." He growls under his breathe and shakes his head. "They are demonkin...I can feel it." His eyes flash as he smiles a feral smile at the hulking for.
[hit: 17/20, damage: 15/14]
Aelanthir(AC 26 HP 35, See invis, Mage Armor, Spider Climb) 3d4(4+2+2)+3=11 Thursday April 14th, 2005 6:25:57 PM
Aelanthir sees that he lightly wounded his target decides to send some missles into him (casts magic missle, 3 missles, dmg 11)
****** Active Spells: See Invisible (16/50 minutes) Mage Armor (10 hours) Spider Climb (16/50 minutes)
Fern d20+11=28 d8+3=4 d20+6=17 d8+3=7 Friday April 15th, 2005 1:37:13 AM
Fern moves and attacks the nearest opponent flanking if possible.
add any flanking bonuses if needed attack 1: 28 damage: 4 attack 2: 17 damage: 7
Hart Friday April 15th, 2005 7:44:42 AM
OOC: Just checking the board to see if Justin posted. I likely won't post again until he does.
Sir Henri Friday April 15th, 2005 5:38:21 PM
Just Checking in, cannot post until DM Jason Does.
Mykell Zweihand d20+11=21 d20+6=17 d20+9=12 d20+4=6 d10+8=12 Friday April 15th, 2005 9:41:39 PM
Mykell glances over at the battle priest Tyal and smiles and nods, "Good to have your aid my friend." Mykell also notices Henri and speaks to him also, "Thanks for the aid Henri."
Mykell swings his katana in once again in a double strike, his sheath following. This time however his single blow comes from his katana.
(Can hit AC:21/15 Dam:12/miss Can hit AC:12/6 Damage:miss/miss)
Justin Webber (DM) Battle Ending Friday April 15th, 2005 9:56:25 PM
Henri moves in and aids Mykell with his first attack, having noticed that the shadow mastiff was dead.
Tyal moves over to help out Mykell. He scores a nasty blow which sends the hulking man wobbling just alittle before he regains his composure.
Just as the hulking man regains himself Henri moves in and swings at him, nailing him with a nasty blow also.
Mykell slashes with both his katana and sheath twice, his katana finding a nice spot also and cutting a deep wound. The man staggers this time as the damage seems to finally of caught up with him and falls to the floor.
Kashmari sees that the battlei s turning more in their favor. (You may hold on to your ability if you wish.)
Marek spins his chain at the hulking man attacking him and finds his weapon misses each time from his defensive position.
Ragnalfr and Aelanthir's magic missles slam into the last hulking man and he staggers now but he keeps his footing and isn't down yet.
Fern fires off some arrows her first arrow slamming into the hulking man which makes him stagger more before following to the ground with a nice thud.
Hart seems to be intent on beating on the dead mastiff. (Didn't see you move from the mastiff :).)
As the one hulking man lands on the floor, he lands face first and on his back now, plain and very noticable (no spot checks before to notice it during combat) is a hand like object that is big enough to spread from one shoulder blade to the other and a tail like object runs down the man's back, small spine like objects are inbedded into the man's back all down the tail. The thing however seems to be melded to the man, not just attached. From the looks something like a teleportation spell or such would of had to be used to made it attach quite this way.
Hart(AC 25, 69/84hps DR5/cold iron), Spirit and Loran Saturday April 16th, 2005 1:38:20 AM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [460 rnds] Detect Snares and Pits: (concentration, 60ft cone)[418 rnds] Barkskin +2: (extended)[966 rnds] Detect Magic: (concentration, 60ft cone)[19 rnds] Bull's Strength: (self, 5mins)[44 rnds] Summon Nature's Ally III: Augmented Lion [2 rnds] Shillelagh: (staff, from wand)
Bless: (Sir Henri) Haste: (Aelanthir)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds, Cure Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
The satyr looks down finally, realizing the mastiff was finally dead, then moves to the next target.
Spirit remains hidden.
Loran claws at the enemy.
The augmented lion strikes out nastily.
Sir Henri d20+13=30 d8+3=11 Saturday April 16th, 2005 7:39:47 AM
The paladin is sock at the patch work of body parts on this man/animal?? "No wonder They cannot leave this place willingly."
But he has one more to go, before they can rest.
OOC: Now if there's still time left in this round or If #2 fighter is Standing or still attacking . Henri will swing once at that fighter. Attack AC 30 - Damage 11hp. (If needed)
Kashmari (Ubiquitous Vision, 70mins.) (53/53 HP, AC 20) d20+4=7 Saturday April 16th, 2005 7:46:22 PM
Seeing that things are not as dismal as she first thought Kashmari holds off on invoking the "diamond body" ability. 'What changed? They barely took any wounds and now they start dying like flies?' From her vantage point Kashmari tries to peer down the hall where the warriors and mastiffs first appeared. She is looking to see if there are any other enemies skulking about down in the shadows. (Spot 7) However there are too many people in the way for her to see anything useful.
Marek Isentomb [AC 30 HP 50/68] Saturday April 16th, 2005 9:22:25 PM
OoC I read this as both fighters are dead as well as the two hounds.
Marek checks to make sure the two armoed opponents are dead and not merely unconscious. A dagger across the throat verifies it nicely.
Standing, "Anyone too hurt to continue should stay here and try to form up a base camp. This would make a good fall back position."
"I'll take point." Marek moves through the door, chain in hand
Aelanthir(AC 26 HP 35, See invis, Mage Armor, Spider Climb) d20+14=32 Sunday April 17th, 2005 2:38:37 PM
Aelanthir moves along the ceiling and out the door the opponents came through. When Aelanthir enters the dark area he will cast invisiblity on himself then continue down the hall. Aelanthir will look around while he is moving along.
********* Spot 32 *********
****** Active Spells: See Invisible (16/50 minutes) Mage Armor (10 hours) Spider Climb (16/50 minutes)
Eiras {AC:28 HP:62/62 Mage Armor} Sunday April 17th, 2005 11:17:43 PM
Eiras strings another arrow to cover the hallway.
Fern d20+6=23 Monday April 18th, 2005 12:24:09 AM
fern quickly and carefully searches the bodies.
Hart(AC 25, 70/84hps DR5/cold iron), Spirit and Loran Monday April 18th, 2005 4:10:59 PM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [459 rnds] Detect Snares and Pits: (concentration, 60ft cone)[417 rnds] Barkskin +2: (extended)[965 rnds] Detect Magic: (concentration, 60ft cone)[18 rnds] Bull's Strength: (self, 5mins)[43 rnds]
Shillelagh: (staff, from wand) Regenerate Light Wounds: (self, 15rnds, heals 1 point per round)
Bless: (Sir Henri) Haste: (Aelanthir)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Cure Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
With nothing else to attack or flee from, Hart heals his wounds. (casts regenerate light wounds from masters of the wild) Then he moves to the group and simply sits and waits for them to all gather and heal.
The summoned lion tears a snack off the mastiff for a few moments, then disappates.
Spirit pokes his little face out of the hood.
Loran flies to the rafters and cleans his talons.
Marek Isentomb Monday April 18th, 2005 4:35:25 PM
OoC not to be an ahem, but the MoW regenerate spell only does wounds recieved after the spell is cast, not previous injury
Sir Henri (AC22 72/72hp) Monday April 18th, 2005 7:35:50 PM
Henri watches as the others run out the door, "Wait! Guys! you should take a good look at these mutations! befor you go head long into danger!". The paladin watches them disapere down the hall.
Hart d8+5=9 Monday April 18th, 2005 8:18:40 PM
OOC: Whatever, on lunch now, no time to check. I will have cast Cure Light then, regardless.
(Heals 9 hps)
Fern revised Monday April 18th, 2005 11:07:53 PM
Fern goes over to the bodies with her dagger out. She swiftly makes sure that that the first body is dead and searches it for anything that may be useful. She shudders as her hand get bloodied when cutting the throats and when she has to touch the bloody clothing of her their dead opponents but makes sure she does a thorough job.
see search roll above: 23
Justin Webber (DM) Hallway and looking over bodies Tuesday April 19th, 2005 1:01:03 AM
(OOC:Sorry for not posting till now. I was having some slight computer complications earlier and gave my computer a break before trying back again.)
Those who go out to scout the hallways find that both directions look clear for as far as you can go anyway. (Meaning there is a bend in the hall way at both sides as the map shows.)
Inside the room people tend to their wounds and look over the bodies, checking to make sure if they are dead also.
A careful check of the bodies reveals a small pouch with 50gps in it and a couple small jewels (small pouch per body), also their greatswords and half plate. The one man's half plate is in alittle worse shape as he was wearing his throughout the whole fight.
The comment on the hand looking thing on the ones back is brought up also by Henri who seems to be abit concerned over it.
Fern's search also turns up a interesting couple other facts, one is that both men's blood is a blackish in color and gives a burning sensation on her hands (no damage, just like a skin irratation), second is the men have noticeable slightly larger teeth on the upper and lower jaw. A further look also shows very small nubs of horns on the men's heads, to small to be noticed inless looked for and also so small the hair covers them.
Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran Tuesday April 19th, 2005 2:25:39 AM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [459 rnds] Detect Snares and Pits: (concentration, 60ft cone)[417 rnds] Barkskin +2: (extended)[965 rnds] Detect Magic: (concentration, 60ft cone)[18 rnds] Bull's Strength: (self, 5mins)[43 rnds]
Shillelagh: (staff, from wand) Regenerate Light Wounds: (self, 15rnds, heals 1 point per round)
Bless: (Sir Henri) Haste: (Aelanthir)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
The satyr sits in one corner, unless dragged off to scout, who would help if asked.
Justin Webber (DM) Fort Entrance Tuesday April 19th, 2005 3:29:19 AM
(OOC:Everyone, this part here is for Ryan so pay no mind to it for now. Also Jay, is something wrong? I haven't missed something have I or is Hart just ready to continue moving into the fort?)
At the entrance of the fort a large shadow is cast by a large man or creature. The entrance looks clear, the bridge is alittle creaky looking but in decent shape and the iron gate is raised. Just inside the gate can be seen some recently fresh blood and the doors off to both sides just alittle ways in from the entrance are opened.
(OOC:I would like to comment here that Ryan will be our last addition into the game inless we loose down to say 5 or so players. As you all might of noticed Namfoodle hasn't been posting for sometime again.)
Sir Henri Tuesday April 19th, 2005 6:05:13 AM
Sir Henri Is mystified over these corps, so he'll cast one of his special aability Detect Evil on the bodies. He really want to know what kind of evil these things are??
He raises his hands into the air, then bring them down again, casting the spell~~~~~*
Marek Isentomb Tuesday April 19th, 2005 10:36:32 AM Fort Maps
Gargoloth Harakto Tuesday April 19th, 2005 10:47:38 AM
The large man steps from the shadows and steadily approaches the party, his booming footsteps echoing off the walls. As he enters the torchlight it is obvious that he is an ogre(a BIG ogre)and he surveys the group with a suspicious eye.
He stands over 9 feet tall and his face and body are covered with numerous scars. Some of these appear self inflicted(via ritualistic scarring apparently). His massive chain shirt is coated with dried blood and is cinched at the waist with a steel belt from which half a dozen skulls(humans and elves by the look of them) hang. He grips an immense greataxe, covered with mystic runes in both hands .
"Oy! Wot's all dis then?" He booms at the others, "Don't remember seein' you lot here before. You think you can just wander into a fellas home without permission, eh? Speak up!"
(OOC: if you could each give me a physical description of your characters that would help a lot. Thanks! :)
Marek Isentomb Tuesday April 19th, 2005 2:08:03 PM
Looking down left and right, there is no one else on the immediate attack. Turning to Eiras and Fern, "Stay in the hall, and fire at anything coming around those corners."
Marek turns back to the room and takes a couple steps back in, "Looks clear, we should hit the Throne room and then sweep in the direction of..." The sentence dies there as the warrior spies the ogre moving intot he room.
Marek moves a couple steps towards him, chain in a defensive posture. Now that is a big axe. The thought flashes through his mind and is gone.
Gruff and unkept is being polite when describing the warriors appearance. Dried blood, dirt and most of his last few meals can be seen on his patchwork clothes and his overly full beard. At just nder 6' and only 170 pounds, he is hardly an imposing figure. His face is marked by childhood achne and is dominated by a nose that even gnomes would consider large. The only things that seem to recieve attention and care is his weapons and armor. Most notably of these is a 15' oversized spiked chain of bright steel. His armor, an impressive tight knit of elven chain fits perfectly and a recurved shortbow of ash with steel braces for a stronger pull hangs at his right hip. An aged and cracked leather quiver and pack occupy his back and a well worn but cared for leather strap hangs open on his left hip.
Measuring the new possible opponent in a quick fashion, "By order of Lord Beowulf, this fort is to be reoccuppied by his lord's forces. You are ordered to stand down."
Fern d20+13=20 d4+3=7 Tuesday April 19th, 2005 6:40:31 PM
Fern quickly piles the swords and armor up for the others to go through. she pulls out a water skin and washes the blood off her hands, dagger, the money, and the jewels. She'll then use her second water skin to get any blood off of the first one.
When the stranger appears she carefully watches him ready to throw her dagger if necessary.
held action attack with dagger, range 20'(far shot) -1 attack/damage if more than 30', -? for any extra range increments ranged attack: 20 damage: 7
Aelanthir(AC 26 HP 35, See invis, Mage Armor, Spider Climb, Invisibility) Tuesday April 19th, 2005 6:52:36 PM
Aelanthir watches what is going on waiting to see if it turns violent.
****** Active Spells: See Invisible (16/50 minutes) Mage Armor (10 hours) Spider Climb (16/50 minutes) Invisibility
Fern description Tuesday April 19th, 2005 7:04:46 PM
Fern is a human woman in her mid twenties, 5'10", brown eyes and brown hair that is usually pulled up on top of her head or in a braid down her back. Right now she's wearing a cream colored linen shirt, and brown linen pants with brown leather boots and belt. In fact she always seems to be wearing the exact same thing as (aside from the gift Tyal gave her) she only has two outfits which are the same colors just different weight of fabrics.
to see a picture of fern go to: http://www.ugo.com/channels/comics/heroMachine2/heromachine2.asp
choose to load a picture and paste the following info.
Tyal [HP: 53/68, AC: 26] Tuesday April 19th, 2005 8:08:13 PM
Tyal moves to follow those that are going to check out the rest of the fort. He looks to see who is staying behind, not really expecting anyone too.
He keeps his shield and morningstar at the ready as he moves, not wanting to be surprised. He shows no surprise at the appearance of a large ogre in the room and even shakes his head, looking for something more dangerous.
Ragnalfr (Ac 22, Mage Armor, Fly[22/60], Shield[20/60]) d20+9=11 Tuesday April 19th, 2005 9:04:55 PM
The men-things are a mystery. Ragnalfr loves a good mystery.
The white haired elf floats above the fallen foemen, studying them. Knowledge(Planes) - 11
The thundering ogre rather seriously distract the wizard. He rises up and immediately starts an incantation, but stops at Marek's challenge. You are ordered to stand down? Ragnalfr smirks to himself. Oh, that should work quite well. He waits, watching the ogre. What will happen next? Oh yes, he loves a mystery.
Ragnalfr appears as an elongated elf, nearly six feet tall. His skin and eyes are golden, and long white hair falls untied to his shoulders. His robe is white, as are his boots. Currently he is floating a few feet in the air, and is surrounding by a blue energy field. Incongruous with the lack of armor and obvious wizardry tendancies, Ragnalfr carries both rapier and short bow.
Mykell Zweihand Tuesday April 19th, 2005 9:42:14 PM
Mykell twirls around at the entrance of the ogre and spins his katana over once and holds the sheath in his free hand while the other rests on the handle of his katana, "A ogre here? what brings you here? We have been granted this fort by Beowulf and are in the process of cleaning it of unwanted guests...so are you friend or foe?"
Mykell is just a tad over 6ft and looks pretty heavily muscled, more so then his agility which isn't shocking considering. He wears half plate or anyway alf plate crafted to look like samurai armor and in his hand is a well made katana, still sheathed. Otherwise he has normal adventuring gear till you notice a heavy, wooden flute hanging on his back.
Kashmari (Ubiquitous vision) Tuesday April 19th, 2005 10:36:06 PM
Kashmari stays right where she is and doesn't even turn as the ogre approaches the group. She sees the ogre well enough from many angles of course, and actually wishes that she could see rather less of his less than pleasing appearance... the skulls are particularly distasteful in her opinion. Kashmari grins at Marek's order and waits to see how the ogre will take it. If the newcomer takes it badly Kashmari is prepared to back up Marek.
(Kashmari's description: Kashmari has long wavy blonde hair, which she keeps worn loose. She has dark brown eyes, like the color of dark amber. She is clearly Half-Elven and does not look one wit like her brother. Kashmari is in very good health and is very fit. In the middle of her forehead; right where a mystical third eye might be found, is a small crystal with one wide flat facet edged by many small ones. The crystal is directly adhered to her skin. Around her neck she wears an unusual amulet. Kashmari wears no apparent armor. At the moment she is wearing travelling garb; and all of Kashmari's clothing and equipment are all of the finest make. Her speech is melodic with an Elven accent. The only weaponry that she has visible are a few well-made daggers.)
((Welcome Ryan!))
Gargoloth Tuesday April 19th, 2005 11:38:33 PM
The Ogre sets the butt end of his Greataxe on the ground and grasps it just below the axehead like a giant staff. Glowering at the group for a moment he seems to be deep in thought, though no sign of fear can be detected from him. After a long moment, he speaks.
"You lot are here to claim my fort, eh?" He fixes his eyes on the mangey man with the spiked chain. "In the name of da great Beowulf, no less. Even I have 'eard of dat human. Quite da scrapper, he is from wot I've been told anyhow."
He takes a few steps foreward and looks at the corpses of the huge men with muted suprise. "Guess I've been gone fer too long. Place 'as gone to da dogs without me around. I am Gargoloth Harakto, Cheif of da Blood Tusk Ogres...well, I used ta be. We had a bit of a fallin' out a few months back on account'a this."
The Ogre fishes a large helmet out of a crude hemp sack on his hip lobs it to the floating wizard(The helmet is a helm of change alignment with the enchantment expended).
"Me an' mine 'ave killed, tortured and eaten yer kind fer years. An' me? I was the worst of da lot. Wasn't 'till I found that 'elmet that of...err...clear thinkin' that I figured out that wot I was doin' was a bad thing. Well, the boys didn't like wot I had ta say 'bout that an' they tried ta kill me." He snorts loudly in disgust and spits a puddle of Ogre loogey on the floor. "After I killed 'bout three of 'em, they run off and I decided ta head off into da woods fer a bit...ta think about things. Dat was three moons ago...maybe four. Looks like things have gotten rotten 'round 'ere in da mean time. So, if Beowulf wants this dump, he can 'ave it. In fact I'll help ya clean it out(I was gonna anyhow). I figure I owe fer wot I've done before an' this'll be a good way ta start."
Justin Webber (DM) Introductions Wednesday April 20th, 2005 1:14:00 AM
The group talks to the ogre who just arrived and is trying to find out if the ogre is good or bad. From the looks of the speech he sounds like hei s a ogre trying to change his ways but it could be interesting to see how the group reacts.
Still nothing out in the halls can be seen by those looking. Henri can get a deep sense of evil off of the mutated looking men. Otherwise he can really pickup anything else. Infact searching your memory would give no details on it either.
Drifter who has remained silent and out of the fight glances at the bodies and kneels down by the one with the hand looking creature on it's back and very lightly touches it with one of his hands. Under his breath <listen:22 to hear>, "He's here. So that why I felt compelled to come here. Time for the Lakothien's last "crusher" to do his job."
Drifter stands after that, still using his crutch and moving just abit slow like his leg is hurting him some, "We should get moving. We don't want more enemies to keep coming here. I would expect who ever runs this ghastly crew to be in the throne room as your friend there said. However I wouldn't expect the way to be easy to get to either...seems this group has some form of intelligent life leading it."
Sir Henri d20+18=37 Wednesday April 20th, 2005 8:05:35 AM
OOC: Henri will use DEplomacy on the orc.
A Royal Paladin with the Sun God Emblem on his tunic, advaces to greet this new Orc as a long lost friend. This young man stands about 6' 2" tall (Hmm! almost eye to eye to the orc), the Royal Paladin has brown hair and Green eyes.
Now that Henri is near, the orc can tell that this human is wearing chainmail under his tunic, His voice is smooth and not treathing to the BIG Orc.
"Well It is nice to meet the former owner, of this Fort, A nice one too!. BUT we received a deed to this place for as a home for us to rest between adventures. It was a White Dragon who gave us this deed, and told us we had to clean it up and fix it a bit. But never told us about the unwelcome guess in the place.
Would you join us in something to eat? Yes! Now If I only knew where the kitchen was??." Henri scratches his brown locks of hair.
Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran Wednesday April 20th, 2005 8:43:17 AM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [459 rnds] Detect Snares and Pits: (concentration, 60ft cone)[417 rnds] Barkskin +2: (extended)[965 rnds] Detect Magic: (concentration, 60ft cone)[18 rnds] Bull's Strength: (self, 5mins)[43 rnds]
Shillelagh: (staff, from wand) Regenerate Light Wounds: (self, 15rnds, heals 1 point per round)
Bless: (Sir Henri) Haste: (Aelanthir)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
The satyr looks at the ogre with a cocked head, eyeing the brute suspiciously. He doesn't introduce himself and in fact stays a good 15 feet from the ogre at all times. The satyr druid carries nearly no gear, wears leather armor, carries a staff and club, flute and pan pipes hanging from his neck. He wears natural colored gear and well worn clothing.
Spirit, the small translucent green creature sitting in the satyr's hood, waves happily at the ogre but says nothing.
An owl, sitting near the satyr on a table top, gives a worried dispairing 'hoot' looking at the ogre.
Kashmari (Ubiquitous Vision, 70mins.) (53/53 HP, AC 20) d20+4=17 Wednesday April 20th, 2005 4:21:29 PM
The newly arrived orge's bad grammar still grating in the half-elven woman's ears, she misses hearing what Drifter mumbled.
Kashmari doesn't show much of any reaction, though the grammar (accent maybe?) almost makes her whince. She chooses not to introduce herself at the moment. Perhaps she might decide to if Henri's attempt at diplomacy succeeds?
Gargoloth's last sentence was generally unexpected; how often does one hear of an ogre wishing to make up for past ill deeds?
(Possibly notably??) Kashmari hasn't turned to 'look' in Gargoloth's direction even once yet. For all intents and purposes her attention seems to be fixed on the hallway beyond the doorway, but of course she has been 'keeping an eye' on happenings in the room as well.
Marek Isentomb Wednesday April 20th, 2005 5:46:05 PM
Marek's reaction is obviously one of less than trusting, but with Henri's welcome he will leave be for now. Drifter's comment grabs his attention, "Agreed, we hit the throne room. Map says it's just across the hall."
Marek will move back to the hall, as he passes Kashmari he whispers, "Keep an eye on it. If it gets aggressive with anyone let me know."
Marek moves in to the hall by the door to the map marked throne room, Looking to the white haired elf, "You want I should just give it a good kick so you can blast the room again?"
Fern Wednesday April 20th, 2005 9:47:28 PM
Still a bit suspicious of the ogre, Fern gets ready to continue exploring the castle with the others. She cleans her sword and daggers, sheathes them and them pulls out her bow and arrows and when everybody heads out she stays near the rear of the group. If she has an extra moment or two before the group heads out she will pull out a small strip of dried beef and start chewing on it.
Tyal Thursday April 21st, 2005 12:23:17 AM
Tyal takes little note of the ogre for more than a few seconds. If it has not smashed someone or something yet, then most likely it did not intend to do so. He instead slips to the door to look into the hallway and what is beyond.
As the group begins to move out and explore further on he smiles at the thought. He is a little unhappy that the mage will get to toast yet another room full of possible enemies...but oh well.
Gargoloth Thursday April 21st, 2005 3:30:16 AM
The Ogre looks down at Sir Henri(as Gargoloth stands well over 9 feet tall) with a bit of confusion on his heavily scarred face. "I ain't no Orc mate,"He declares bluntly," But I'll take yer greetin' jus' the same. Well...this keep ain't gonna clear itself." With that, he walks past the Paladin and through the crowd to the doorway(archway?) that Tyal is lingering by. Gargoloth seems equaly unimpressed with the human (OOC: I'm guessing here as I have yet to get a description), in fact he even pushes his way in front of him, determined to be the first to enter the room.
Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran Thursday April 21st, 2005 4:23:11 AM
OOC: I'm assuming Hart is moving in with the others.
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
The satyr looks at the ogre, making a sound of disapproval. He looks at the giant. It is unclear what his attitude might be about the Ogre.
Spirit waves at the ogre frantically.
Loran flutters out of sight.
Sir Henri (AC 22 72/72hp) Thursday April 21st, 2005 8:49:53 AM
"I think that I impress him? But I better follow him in case he needs healing or my blessing" Henri tells the others, Some how I feel a little better having him on our side!"
Henri shakes his head (in a Yes motion) as he follow the Giant out into the hallway.
Marek Isentomb Thursday April 21st, 2005 9:00:33 AM
Checking the map again Marek realizes the room straight across is the listed as the Captain's room not the throne room.
Marek who is standing directly in front of the door, currently turns his head slightly at the ogre's push towards the front. "Don't get your breeches in a bunch chief. Fern could you take up position at the bend to the left and Eiras you take the right.
Marek plans to stay right where he is until those positions are taken.
Ragnalfr (Ac 22, Mage Armor, Fly[23/60], Shield[21/60]) 8d6(4+2+6+4+3+1+6+6)=32 Thursday April 21st, 2005 5:04:52 PM "You want I should just give it a good kick so you can blast the room again?"
Ragnalfr smiles broadly, his perfectly formed white teeth set off nicely against his golden skin.
"Why, that would be grand."
As the new, large, nasty looking comrade pushes to the front, the tall elf chuckles, "You might want to wait a tad."
Ragnalfr drifts over to the right side of the door, When Marek, or anybody else opens it, Ragnalfr launches another fireball into the left (west) end. His intent is to encompass the entire left side of the room.
[Fireball - 32 hp damage. Reflex 21 halves]
Player Ceil (Sir Henry) Thursday April 21st, 2005 6:31:44 PM
DM Justin Webber has ask me to tell All of his players that His area are having very bad Thunder Storms, He cannot go on line today to post, but will post as soon as he can. Whitch might be tomorow.
But continue to play anyway.
Yours Ceil LaPlante
Sir Henri Friday April 22nd, 2005 6:15:30 AM
The paladin watches Gargotr clomp out of the room and into the hallway. "Well I though that went well! I will follow him, with his arm span I'll make sure I stay behind him."
Henri will follw the Big One.
Justin Webber (DM) Interuption Friday April 22nd, 2005 2:07:03 PM
Everyone, I figure I better let you know that me and James may be loosing our internet connection for alittle. I will be looking to get a DM post in later but starting over the weekend or Mon I don't know if I will be able to get a DM post in for alittle while.
Hart Friday April 22nd, 2005 11:40:01 PM
The satyr druid simply waits for the majority of the party moves.
Spirit sinks into the deep hood.
Loran lands on the staff, looks at Hart and clicks his beak nervously.
Hart looks at his owl and says quietly, "May not be orceesh, but smells like eet."
Justin Webber (DM) Guard Captain's room&Hall Saturday April 23rd, 2005 12:29:03 AM
The group moves out or some of it anyway and it looks like Marek is preparing to try and open the door to the guard captain's room. He will notice a couple things as he does. The door looks extra heavy and reinforced with iron bands. Also the lock area and door handle itself looks abit different, alittle too shiny maybe. (Knowledge Arcana:16 to note that the lock and handle is magical. Spellcraft:32 to possibly know what will happen if the knob is touched.)
Down neither hall is there seen any movement yet and you hear nothing yet either except the continous hammering of a hammer on metal.
Gargoloth Sunday April 24th, 2005 9:14:17 AM
As the Ogre waits for the door to be opened, he reaches into his belt pouch and stuffs something in his mouth and chews noisily. Whatever it is crunches loudly.
Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran Monday April 25th, 2005 3:00:55 AM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [439 rnds] Detect Snares and Pits: (concentration, 60ft cone)[397 rnds] Barkskin +2: (extended)[945 rnds] Bull's Strength: (self, 5mins)[30 rnds]
Shillelagh: (staff, from wand)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
The satyr stands well back from the door as it is being opened. He knows nothing of the types of traps put on these doors.
Sir Henri(AC 22 72/72) Monday April 25th, 2005 6:24:28 AM
The Paladin will stand behind and to the Left od the door, he'll wait for his Big Guy to go in first. Henri the Gargoloth "We cannot all go in at once, we woun't fit BUT I'll be right benhind you all the way!".
Marek Isentomb Monday April 25th, 2005 12:08:41 PM
Marek looks back at the group bunching around, "OK, we need a rogue type up here. Door is mighty sturdy and looks to have been tampered with to me."
"Gonna have to wait on the fireworks a might longer."
Fern d20+12=21 d8+3=8 Monday April 25th, 2005 4:04:27 PM "Quiet." Fern whishpers when gargoloth begins eating loudly and the others start talking.
She makes sure that nobody is in her way and draws an arrow ready to send it through the door when it is finally opened.
held attack: 21 damage: 8
Ragnalfr (Ac 22, Mage Armor, Fly[24/60], Shield[22/60]) d20+15=30 d20+17=32 Monday April 25th, 2005 4:07:05 PM
The silver haired wizard glances at the door handle. [Knowledge-Arcane: 30]
"Well now," he remarks casually. "Someone's gone and enspelled the door handle."
He bends in closer. "I wonder what it does?" A mystery. I so love a good mystery. [Spellcraft: 32]
Kashmari Monday April 25th, 2005 4:56:03 PM
Kashmari will be more or less right behind Henri. She will not be crowding around any doorways if she can avoid that. She will not bother to check out the door handle either since arcane magics are not her speciality.
Mykell Zweihand Monday April 25th, 2005 9:04:37 PM
Mykell awaits to see what is done or said as he stays back from the door. He keeps his katana ready, still sheathed too as he awaits, his hand on the handle also.
Justin Webber (DM) Door Monday April 25th, 2005 9:29:39 PM
Everyone allows Ragnalfr to step forward and look over the door handle. From what he can tell the whole door knob and lock also looks to be magical and of great quality. As Ragnalfr looks it over and thinks over his knowledge of spells he comes to the sudden realization that the knob and lock is set with some type of electric spell.
Still nothing is heard moving except the constant pounding of a hammer on metal in the distance.
Gargoloth Monday April 25th, 2005 9:41:04 PM
The Ogre looks at Fern with irritation for a moment, then shrugs and spits the remains of the dead rat onto the floor. He waits for the door to be opened.
Hart Tuesday April 26th, 2005 3:38:44 AM
Hart peers at the folks by the door and watches them carefully.
Sir Henri(AC 22 72?72hp) Tuesday April 26th, 2005 6:41:32 AM
Sir Henri Looks on as his now Big Buddy spits the rat from his mouth and the chewed ball of furry glob with a rats tail, hit the floor with a splat? Henri whispers to Kashmarie "I'm not picking up after him, pointing to GargolothBut he will come in handy in reducing the rodent population!"
The Paladin will wait for his chance to enter the room, but first somebody has to take care of that lock.
Marek Isentomb Tuesday April 26th, 2005 10:36:45 AM
Marek grimaces slightly, not that the door has a magical trap, but that apparently not one of them knows how to deactivate it without setting the damn thing off. Looks like a job for big and ugly
Marek turns a twinkled eye to the ogre. "Looks like you get to go in first after all. Henri and I will be right behind you, ssuming your strong enough to get the door open..."
Ragnalfr (Ac 22, Mage Armor, Fly[25/60], Shield[23/60]) d20+8=9 Tuesday April 26th, 2005 8:37:46 PM
"Not that don't love to see doors splintering apart as much as the next guy, but touching that knob or lock is gonna get you electricuted," Ragnalfr responds glibly.
"If you can all keep from breaking stuff for a couple seconds, perhaps I can dispel the trap."
Ragnalfr casts DISPEL MAGIC on the doorknob. [Spellcaster check 9. Nat 1]
The elf looks at the doorknob for a moment longer. Well, that's embarrassing
"Or maybe not," he says aloud.
Ragnalfr floats out the way, giving the ogre a good place to run. "After you. "Mind the doorknob.""
Kashmari Tuesday April 26th, 2005 10:08:12 PM
Kashmari might have been able to work with the trap, but is reluctant to do so as Ragnalfr's magic fizzles. Like Ragnalfr she will let whoever wants to bash the door to see what happens. It's not like they really need to be stealthy any way because the enemy already know they are here!
Gargoloth d20+16=28 2d8(8+1)+15=24 Wednesday April 27th, 2005 12:02:57 AM
The Ogre sighs with resignation. Apparently this is some sort of "test" to make sure his intentions are genuine.
"Right. Step outta da way then wizard...dis ain't gonna hurt, is it?" He asks the mage as he hefts the giant axe over his head.
Attack= 28 dmg= 24
With a mighty swing, Gargoloth brings the axe down onto the door, hoping he doesn't become a crispy critter.
Justin Webber (DM) London ogres falling down 3d6(1+1+2)=4 3d6(5+6+2)=13 Wednesday April 27th, 2005 12:39:19 AM
Ragnalfr tries casting dispell magic on the door knob and lock but it doesn't work and even makes the door knob crackle for just a second.
Everyone else waits as Gargoloth steps forward and swings a powerful blow down on the door. Anticipation on what might happen flows and time seems to beat terribly slow as the axe decends and finally slams into the door. For moments all that happens in the door shudders but is intact but suddenly the iron bands on the door also erupt with the electric energy and zaps through the axe that is partly inbedded in the wood of the door. The blast of electric can be heard zapping right to the ogre and the burst is so powerful it makes what hair the ogre has stand up and his eyes look like they light up before he is blasted through the door way and onto his back. Alittle smoke rolls off of the ogre now. (Gargoloth takes 17 points of eletric damage.)
Sir Henri (Ac 22 72/72hp) d8+4=10 Wednesday April 27th, 2005 8:26:06 AM
The paladin turn to shield Kashmarie from the splinters to come. Nothing happen! So he returns his attention to their new Big Friend. "Oh! that's got to hurt, even foran Orger?"
So when the smoking hair stops< Sir Henri will touch him on the arm and heal him of 10 hp of damage.
Henri's Spells Bless
Hart Wednesday April 27th, 2005 9:25:59 AM
Hart, hardly able to contain his patience with the door and the party, he starts to say, "For Goddess' sake, just...." When the ogre slams into the door. The druid smile widely. "Might like heem after all." He says quietly.
Spirit claps.
Loran shudders and takes off of the staff at the sound, his eyes wide. He clicks his beak irritably.
Tyal Wednesday April 27th, 2005 1:18:31 PM
Tyal winces as the ogre is throw by the spell. He closes his eyes against the sudden blast of light and debris.
When at last the smoke clears he makes his way to the ogre and shakes his head. Sir Henri gets there first and heals the guy up for a little bit. Tyal smiles down at the ogre and would offer a hand but knows that that would lead to him being pulled onto the ground. "Do you still hurt and do you need more attention?" He seems worried though he still has his doubts about the ogre...still the guy has a way with doors.
He calls back over his shoulder to the others. "Is everyone ok...sound off please." He waits to see what the ogre has to say before he moves off. "I am not sure who won that round...the ogre or the door." He smiles for the ogre trying to lighten the mood after that experience.
Kashmari d20+4=18 d20+8=13 Wednesday April 27th, 2005 5:39:20 PM
Now that no one is milling around in front of the door Kashmari approaches the door and carefully fiddles with the lock; or even with the hinge pins. (If possible she will take 20, if not then: Spot 18, Disable Device 13). If she fails to make any head way with the lock; and there is still time, then Kashmari will try "Control Object" on the lock to make the lock move in such a way as to unlock itself.If she uses "Control Object" on the door she will not worry about masking any manifestation display.
Name: Control Object Discipline: Psychokinesis Level: Kineticist 1 Display: Material (Object is briefly covered in a shimmering, translucent slime (ectoplasmic seepage from the Astral Plane); which evaporates after 1 round) Manifestation time: 1 standard action Range: Medium (170ft) Description: You telekinetically "bring to life" one inanimate object. The object moves under your control. Note: live vegetation, already animate objects and Undead cannot be controlled in this fashion. The controlled object moves like a puppet, with jerky and clumsy movements, at a speed of up to 20ft. If its form is rigid then it makes creaking, groaning or grating sounds as it moves. A controlled object can attack an opponent if you direct it to do so. It has one slam attack, at a base attack bonus equal to your base attack bonus + your Int mod. If the attack hits, it deals damage equal to 1d6 + your Int mod. A controlled object has its usual hardness and hit points. Note: you can use this power on a non-magical lock, making it move in such a way as to attempt to unlock itself. If another character makes an Open Lock check involving a lock that you are concentrating on controlling, the character gains a +4 bonus on the check. Duration: Concentration, up to 7 rounds Saving throw: None Power resistance: No Power Points: 1 DC: 15
Gargoloth AC 22 HP 64/71 Wednesday April 27th, 2005 5:57:22 PM
The Ogre sits up slowly from the shock and shakes his head briskly, much like a dog that is shaking off some water.
As Sir Henri heals him Gargoloth nods his thanks and staggers to his feet. He rolls his shoulders and cracks his neck a bir, checking the damage.
At Tyal's offer of aid, Gargoloth smiles with a bit of embaressment. "Sure...I could use a lil' more fixin' up if yer willin'. I think that one cooked my liver!" He adds with a deep chuckle, poking his stomach gingerly.
He looks up just as Kashmari is about to start picking the lock. "Uh Oh!" He mutters and quickly steps to the side in case the trap is still active.
(Comment: Kashmari) Thursday April 28th, 2005 12:16:45 AM
(She is trying to disarm the trap; not pick the lock - yet.)
(To DM Justin - Kashmari - disarming the trap) Thursday April 28th, 2005 12:19:35 AM
((Justin, please take note that Kashmari will take 20 on the disarm device as her primary action, the roll is merely a back up.))
Tyal d8+1=2 d8+1=2 d8+1=8 Thursday April 28th, 2005 10:20:39 PM
Tyal nods to the ogre and then pulls out a wand that he taps the big guy with. It sends a little bit of healing into the ogre as Kashmari works with the lock.
[8hp: two rerolls for ones]
Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran Thursday April 28th, 2005 11:47:45 PM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [438 rnds] Detect Snares and Pits: (concentration, 60ft cone)[396 rnds] Barkskin +2: (extended)[944 rnds] Bull's Strength: (self, 5mins)[29 rnds] Shillelagh: (staff, from wand)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
The druid looks on at the group, as he takes in the ogre's demeanor, still not sure whether he should be trustted fully.
Fern Friday April 29th, 2005 3:16:08 AM
Fern looks on in amazment as it is suggested that Gargoloth try and open a magically traped door What idiots, do they actually think that he's going to do it. and is then even more amazed that Gargoloth actually tries Ooh that has got to hurt, why did he do it. I'm sure that if we had taken a few more minutes we might have found a way to open the door without endangering anybody. Fern is ready to attack as surely somebody has heard all the noise.
Sir Henri Friday April 29th, 2005 6:35:28 AM
Sir Henri ask Tyal, "He'll be alright now that you really help him!" As the paladin taps the top of the head (To put the smoke out.)
Justin Webber (DM) Door Friday April 29th, 2005 5:01:36 PM
Gargoloth slowly makes his way to his feet and is cured of his damage after being damaged by the doors trap.
Kashmari moves forward and begins to look over how to disarm the trap, she really sees no way to disarm the trap right off since when she moves to get a better look or try and do something else the metal bindings and such on the door give off a spark showing the elctricity is still there.
Kashmari tries using her ability on the lock also. She hears a satisfying click as the tumbler on the lock is undone but to your dismay the lock reclicks shut again just as quickly. Clearly the enchantments on this door are strong.
Still nothing is stirring in the hall ways.
(OOC:Eunice, if there is a problem with how I worked the magical trap/lock then please contact me through email or perferably AIM and I will talk it over with you.)
Gargoloth Friday April 29th, 2005 5:38:17 PM
Gargoloth relaxes a bit when the theif isn't lit up like a roman candle and turns to Tyal. "Thanks mate. These doors in here can be tricky, ya know?" Gargoloth takes a second to smooth down his stacticly charged mane of arm hair and looks at Sir Henri. "Somethin' musta heard that noise. We should be on the look out fer baddies."
Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran Friday April 29th, 2005 5:42:57 PM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [437 rnds] Detect Snares and Pits: (concentration, 60ft cone)[395 rnds] Barkskin +2: (extended)[945 rnds] Bull's Strength: (self, 5mins)[20 rnds] Shillelagh: (staff, from wand)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
The satyr stretches and takes out his homemade flute and begins to play a soft tune. He's seems quite bored with the whole situation.
Spirit yawns and sinks into the hood and falls fast asleep.
Loran hoots.
Fern Friday April 29th, 2005 10:00:44 PM
Fern takes a good look at the door looking for anything that may be helpful.
take 20
ooc: justin what side of the door are the hinges on? is there any writing on the door?
Sir Thomas Sunday May 1st, 2005 10:20:19 AM
OOC: I though that both Entrance Hall and the Captain's Meeting Room have double doors, because of their size?? Those room are almost the lenth of the Fort.
Kashmari (Ubiquitous Vision, 70mins.) d20+28=46 d20+28=31 d20+28=36 d20+28=31 d20+28=30 d20+28=48 d20+28=45 d20+28=42 Sunday May 1st, 2005 5:05:55 PM
(*making several actions/checks in one post in case I am unable to post this week due to my 8 week (6 weeks left) nursing student "internship" at the nursing home*)
Kashmari sees that manipulating the lock will not work. She has seen what bashing the metal bindings on the door does as well. So she will try something less expected.
Kashmari uses "control object" on each of the hinge bolts. They will basically just walk their way out of the hinge, creating an alternative way of opening the door. Luckily she doesn't have to see the hinges to do this little 'trick'.
Once all of the hinge bolts are removed she will command the door to walk away from it's door jamb and away from herself (i.e. down the hall away from the group). The door will obediently walk off with creaking, groaning movements.
Name: Control Object Discipline: Psychokinesis Level: Kineticist 1 Manifestation time: 1 standard action Range: Medium (170ft) Description: You telekinetically "bring to life" one inanimate object. The object moves under your control. The controlled object moves like a puppet, with jerky and clumsy movements, at a speed of up to 20ft. If its form is rigid then it makes creaking, groaning or grating sounds as it moves. Duration: Concentration, up to 1 round/lvl Saving throw: None Power resistance: No Power Points: 1 per use (will use 4 total, as DM Justin has informed me that there are 3 hinges and one door that needs removal!)
(Concentration checks (4 to avoid any displays, and 4 to control the objects): 46, 31, 36, 31, 30, 48 (nat 20), 45, 42)
Marek Isentomb d20+1=12 Monday May 2nd, 2005 10:35:49 AM I really hate magic. Well not true only when I'm on the wrong side
Marek waits Kash's results, though he expects the magic holding the door closed will remain. If Kashmari is not successful...
"OK so we apparently don't have the arcane or divine power currently to go through the door, and force is a bit shy as well."
"that being the case, we need a key or the spellcasters to alter the spell lists, which they can't do til tomorrow. So I propose we move and secure the right section."
"Trophy room, Armory and the right guard tower. Problems, question concerns? No? Great. Fern stay put in the corridor and make sure nothing comes up our tails. Tyal, Mykell with me." And Marek then moves down the right hall to the door that the map refers to as the Trophy Room for a listen {Listen 12]
Kashmari (scene description) Monday May 2nd, 2005 6:04:42 PM
To everyone else who doesn't know what exactly Kashmari is doing it must just look like she is standing there staring at the door and concentrating. The bolts won't drop to the floor as Kashmari will be laying them on the floor not dropping them, so good hearing might catch the slight noises on the other side of the door? (Providing Kashmari succeeds; Lady Dicey and DM willing!)
Sir Henri Monday May 2nd, 2005 6:09:59 PM
The paladin sees that Kashmarie is having a hard time, the lock will not stay unlock. So He whispers in Kashmarie's ear,]i["Kask! Is it open and staying open Yet??"[/i]
If she look up, Henri is smiling at her. "Just a little humer, That's all."
Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran Monday May 2nd, 2005 7:42:14 PM
Goodberry: 4/7 (lasts 8 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [436 rnds] Detect Snares and Pits: (concentration, 60ft cone)[394 rnds] Barkskin +2: (extended)[944 rnds] Bull's Strength: (self, 5mins)[19 rnds] Shillelagh: (staff, from wand)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
Hart continues to play his flute, completely unable, and unwilling, to mess about by the door.
Spirit sleeps.
Loran closes his large eyes.
Ragnalfr (Ac 22, Mage Armor, Fly[27/60], Shield[25/60]) Monday May 2nd, 2005 7:50:35 PM
Ragnalfr gives an indifferent shrug. Where they go first isn't really all that important.
The tall elf floats behind Marek.
Gargoloth Monday May 2nd, 2005 10:20:46 PM
Gargoloth sneers in disdain at Marek as he says his bossy piece. Turning to Ragnalfr, he mutters. "That there messy fella wit' the bit o' chain seem ta think he's runnin' the show 'round here. Let's jus' hope he knows better then ta talk ta ME like that!"
The Ogre fishes a large stone out of his backpack and tosses it in the air a few times to judge it's weight. Apparently satasfied, he clutches it in his fist and swings the massive battle axe onto his shoulder. Giving the door one last glower, he walks purposefully down the hallway.
Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran Tuesday May 3rd, 2005 5:53:09 AM
The satyr shrugs at the ogre's actions, which confuse him, but don't suprise him.
I can't see how getting this fort is in any way going to help remove the shadow from the forest. He thinks to himself while he continues to play his flute.
Loran hoots in agreement as if he knew what Hart was thinking.
Sir Henri Tuesday May 3rd, 2005 6:36:12 AM
The paladin Watches the Big Orger walk down the hall. the Paladin remarks "I hope it was not something I said?"
Justin Webber (DM) The door is opening, sort of! Tuesday May 3rd, 2005 10:47:35 AM
(OOC:Sorry for not posting till now. Had something happen yesterday, I'll make up for Mon post Sat.)
Everyone awaits patiently or maybe alittle impatiently for the door to hopefully open. Kashmari looks like she is concentrating hard on the door and for many moments nothing happens but then suddenly with loud creaks and moans the door begins to slowly walk away from where it was. The door moves some distance down the hall to the left side before coming to rest, leaning against the wall.
The room ahead of you looks empty from where you stand but you can get a overly good view inside it. Off to the right side is a door way that looks like it leads to a smaller room.
(OOC:Just a small note, inless other wise noted all doors a single doors not double. However some, like the one you just went through is built abit larger then others.)
MikeK - OOC Tuesday May 3rd, 2005 7:57:48 PM
Um, Justin? Have you got us in front of the Captain's room or the Trophy Room?
Marek gave up and went to the Trophy Room. But Kashmari was working the door to the Captain's Room.
I'm not sure where we are.
Justin webber (DM) Answering Questions Tuesday May 3rd, 2005 10:36:02 PM
MikeK: I took DanielK's post as he was going to the trophy room, etc only if Kashmari wasn't successful in opening the door with ther powers. :) If I am wrong in that thought DanielK, please let me know and I will adjust my post.
Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran Wednesday May 4th, 2005 9:02:57 AM
Goodberry: 4/7 (lasts 7 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [426 rnds] Detect Snares and Pits: (concentration, 60ft cone)[384 rnds] Barkskin +2: (extended)[934 rnds] Bull's Strength: (self, 5mins)[9 rnds]
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
The satyr stands, puts his flute away and follows the group quietly.
Spirit remains asleep.
Loran stays atop the staff.
Marek Isentomb Wednesday May 4th, 2005 9:57:54 AM
With Kashmari's success a the door, Marek rises a bushy eyebrow, "You're a wonder Kash."
With that, he moves quickly into the room, his head on a swivel. Discerning no opponents, Marek moves to the smaller door Hmm not on the map, probably just a closet
Marek will grab and open the smaller door.
Fern d20+8=21 d20+8=27 d20+12=21 d8+3=10 Wednesday May 4th, 2005 12:04:47 PM
Fern will follow the others into the next room. Cant even try to be quiet can they? She thinks as she makes sure an arrow is ready to fire at anything that comes through the door.
listen: 21 move silently: 27
held action attack: 21 damage: 10
Gargoloth ac:22 hp:71 Wednesday May 4th, 2005 8:58:23 PM
Gargoloth enters the rooms as well, looking for danger.
Kashmari (Ubiquitous Vision, 70mins.) Thursday May 5th, 2005 9:22:59 AM
In reply to Marek's comment Kashmari simply grins. She will wait for a few of the warriors to pass by the newly opened door before joining them to scout out the new rooms.
Hart Thursday May 5th, 2005 4:34:54 PM
The satyr takes up a position in the rear of the party, but not last. Perhaps the ogre would like that position.
Sir Henri Thursday May 5th, 2005 8:13:48 PM
Henri tip toes into the room, sword in hand.
Hart Friday May 6th, 2005 12:52:41 AM
The satyr follows along.
Sir Henri Friday May 6th, 2005 7:34:34 AM
The Paladin stop in mid stride?? He listens?? Henri though he heard a click' click' sound?? He looks under his boots, thinking that he pick up something?? But no there's nothing there.
He'll enter the room, sliding out of the way so others can get in. "Click Click"
There goes that clicking sound again??
Mykell Zweihand Friday May 6th, 2005 9:55:19 AM
Mykell moves cautiously into the room with the others and looks around as he holds his katana in one hand.
Mykell stays ready to pull his weapon if needed.
Justin Webber (DM) Guard Capt's Room/Meeting room Friday May 6th, 2005 10:04:41 AM
Everyone enters the room slowly and cautiously but finds little need as the room has a large table to one side which is surrounded by chairs. Bookshelves line the walls with countless books on them. A small fireplace also is in one corner of the room.
The small room Marek goes to check on. Once he opens the door he is greeted with a view of a bed in one corner of the small room and a two swords hang on the wall over the bed. The room also has a small dresser and such but nothing of more interest other then in the far corner of the room is a set of stairs leading up to the second floor.
(OOC:Jay, I need a ADM favor. Please contact me when you get on AIM sometime so I can speak to you on what.)
Marek Isentomb d20+1=20 Friday May 6th, 2005 5:55:08 PM
Seeing the stairs he looks over his shoulders at the rest of the group. He sees the pratical wince from Fern as the ranger mentally notes the noise [Spot 20] and just gives a wry smile.
"Bingo" he breathes.
Marek looks back again, "Throne room is up, Mykell. Tyal. Let's move. The rest can cover our backs."
Marek will then cross the room and take the steps in groups of two, Chain ever at the ready.
Hart Friday May 6th, 2005 10:14:08 PM
The satyr is vigilant, looking around constantly and even watches the ogre often.
Fern Friday May 6th, 2005 10:28:41 PM
Fern rolls her eyes as Henri clinks around and just follows Marek towards the throne room.
held action attack use the rolls from the last round.
ooc: what room are we in/by, could we get a better map? you know the type with 5' squares and markers showing us where each of us are standing.
Kashmari (Ubiquitous Vision, 70mins.) Saturday May 7th, 2005 3:07:51 PM
Kashmari reads the writing etched onto the spines of the books. Which books that are in the library might give some useful information on the enemy.
She takes note of Marek's off hand comment about "the rest can cover our backs". She wonders if he even realizes how that particular wording might lead to the exact opposite occuring? She grins slightly, 'Marek probably hasn't even considered it, he's more of a "do'er" than a "thinker".'
((No insult is intended with any of this Marek. Kashmari is just pondering the difference between the warriors and their ways and the "magic users" and their ways.))
Gargoloth Sunday May 8th, 2005 7:53:04 PM
Gargoloth snorts at the books and picks about the room for anything interesting. Scratching his head, he scoops up the dresser and shakes its contents onto the floor.
Sir Henri Monday May 9th, 2005 4:57:33 PM
Sir Henri looks up the stairs, to see what there??
Hart Monday May 9th, 2005 6:30:59 PM
The druid watches the ogre's action with some amusement.
Ragnalfr (Ac 22, Mage Armor, Fly[29/60], Shield[27/60]) Monday May 9th, 2005 8:36:31 PM
"Wouldn't that be 'Document room is up'?" the eflin wizard asks.
Ragnalfr looks around at the books with interest. Well, as long as everybody is just queued up anyway...
He casts a spell, and peers intently at the books on the north wall. [Detect Magic]
Mykell Zweihand Monday May 9th, 2005 10:57:35 PM
Mykell looks around as he waits for something to happen. At the comments on heading up the stairs he frowns abit and looks to Marek, "Not meaning to question your tactics but shouldn't we clear out the rest of this floor so we have no one to back attack us as we make our way?"
Sir Henri Tuesday May 10th, 2005 5:34:34 AM
The paladin takes his head out of the stair well, turning to Mykell "That's fine idea, but first I'd like to see what is behind that door (pointing to the door on the other side of the room) First? A storage room? Maybe. A set of stairs going DOWN? Possible??"
Hart Tuesday May 10th, 2005 9:33:24 AM
The druid wanders over to the shelves and starts perusing the books.
Spirit remains asleep.
Loran takes up perch atop the book shelves.
Kashmari (Ubiquitous Vision, 70mins.) Tuesday May 10th, 2005 5:43:51 PM
Kashmari starts to half-heartedly read through the old book-keeping records for the keep. Dry reading for certain. Simultaneously she keeps "an eye" on the rest of the room and the group while tactics and room "clean out" are being discussed.
Marek Isentomb d20+1=11 Tuesday May 10th, 2005 5:46:00 PM
Marek arrives upstairs and quickly discovers he is by himself. for the love of...
Documents Room? Clear the level? Do I really need to explain this one. Last time it got me annoyed not to mention nada in head way.
Squatting at the top of the stairs Marek can see the ogre ransacking the place and Mykell can see the him pinch his nose and close his eyes. "Would someone mind telling the chief not to trash our future home or is that too terribly much to ask?"
"Ragnalfr..." he begins but then just waves his hand down the stairs.
Things are about to get real exciting Marek moves off into the second floor towards the Smithy [move silent 11]
Sir Henri (AC 21 72/72hp) d20+18=37 Wednesday May 11th, 2005 6:55:52 AM
The Paladin is looking up the stairs at Marek. He put hid pointing finger on his thumb (in a sign of OK). The paladin will go to Gargoloth, puting a hand on the Once Oger Chief's back. Mustering all the deplomacy (37) that he can muster, "My Dear Friend, may I call you a Friend? Marek went up stairs and found somebody making all that noise, I don't think your going to to like the monster he's creating. You don't understand creating?? Well you know the enermy you fought in the entrance?? Well this guy is making one up there now! Want to go upstairs with me know??"
If there enough time he'll head to the stair-well.
Hart Wednesday May 11th, 2005 10:06:02 AM
The druid, coming upon some interesting old tome, takes it to a corner and carefully reads the contents. He is sure not to set off some sort of hidden glyph or symbol.
Gargoloth Wednesday May 11th, 2005 1:36:22 PM
The Ogre turns to Sir Henry with a sneer as he's dumping out the last of the drawers, but upon hearing what the Paladin has to say, his demeanor changes somewhat.
"Well, can't let that lil' furry headed chain swinger 'ave all da fun, now can we! Let's go, 'Enry."
Gargoloth pile drives the dresser into the ground, shattering it for the sheer fun of it before grabbing his axe and heading for the stairs.
(OOC: Gargoloth's movement is 50! :) )
Kashmari (Ubiquitous Vision, 70mins.) Thursday May 12th, 2005 12:00:15 AM
Kashmari sees the orge's petty vandalism and doesn't appreciate that he is doing more damage to the place than any good he has done so far. If he keeps that up they might just end up having to throw him out as well just to make sure that they still have anything left of the keep. After all he isn't one of the team at the moment - his "grace period" hasn't even passed yet...
Hart Thursday May 12th, 2005 7:59:16 AM
The druid continues to read, unconcerned with the fort decor being demolished by the brute of an ogre.
Sir Henri (AC 21 72/72hp) Thursday May 12th, 2005 9:19:45 AM
Sir Henri smiles as he follows his new friend, as they head up the stairs. He think to himself, 'I'm beginning to like this Big walking tree. Then again I like Heart the Satyr and he's rouffer than an hasp!.'
Up the stairs they go.
Hart Thursday May 12th, 2005 12:48:11 PM
The satyr shoots a hateful glance at Henri. His issues about using his name outloud is still a problem. The satyr hisses at the paladin. "No names! Stupid humans."
Fern Thursday May 12th, 2005 3:26:13 PM
Fern's still standing around with her bow waiting for something to happen.
ooc: It's been a week since the last dm post. I know justin has posted to other games. could the adm please step in.
Justin Webber (DM) Continuing Thursday May 12th, 2005 8:53:56 PM
(OOC:I'm really sorry everyone. The last couple of days I felt drained and went to bed early and yesterday it stormed bad here.)
Some talks erupt among the group about going up the stairs and finishing clearing the rooms on the first floor. From the looks though Marek plans to head up stairs no matter what.
The ogre before deciding to follow Marek shatters a dresser on the floor but really finds nothing inside it other wise except some normal clothing and a few misc's books.
The book shelves are covered in mainly strategy books and a few law and normal books line the shelves too.
Up the stairs Marek comes into the documents room. As he steps in though a group of six rogues and two of the large looking men are here. The large men pull a large two handed sword from off their back and the rogues pull shortswords and have a buckler on their free arm.
(OOC:I hope everyone is ready to continue. I will do my best to keep up with the posts. I will look into making sure a DM post is up everyday but weekends maybe except if posts are missed. Please everyone try to make posts each day also if a DM post is made. Once more sorry for the lack of posting.)
Tyal Friday May 13th, 2005 2:18:35 AM
Tyal takes a seat and relaxes not really concerned about much. To him this was becoming a little dull and he craved a little excitement. Well at least he could catch a little rest, though not fall to sleep.
Hart Friday May 13th, 2005 8:28:03 AM
The satyr sits back down, scowling at Henri and then continues the book.
Gargoloth AC 20 HP 83 d20+18=26 2d8(5+3)+17=25 2d8(1+4)+17=22 Friday May 13th, 2005 8:45:41 AM
The Ogre grins as he sees the enemies in the document room.
"Oh ho! What 'ave we here den? Looks like I'm gonna have ta give you lot a good teachin' to! C'mon chainman...let's get 'em!"
Gargoloth throws his head back and lets out a booming roar, spraying spit everywhere and enters his rage (OOC: WOO HOO!).
He charges foreward and attempts to cleave through one theif and into another if possible.
Cleave attack: can hit AC 26 Dmg= 25
if cleave is sucessfull damage on second theif:
dmg: 22
Sir Henri (AC21 72/72hp) Friday May 13th, 2005 4:08:07 PM
The paladin is in back of his friend Gargoloth, but not too close so not to get hurt. He willl cast Bless on the trio Marek, Gargoloth and himself. Now he's ready to fight any body comming his way.
Fern d20+12=32 d20+12=21 d8+3=11 d8+3=4 Friday May 13th, 2005 5:24:45 PM
At the noises from upstairs Fern runs up and stands by Henri (hopefully in time to get some of that bless) and starts shooting off arrows.
attack: 32, nat 20, +1 if within 30' crit: 21, +1 if within 30' damage: 11, +1 if within 30' crit damage: 4, +1 if within 30'
feats/abilities used: point blank shot, precise shot, fast movement
Mykell Zweihand Saturday May 14th, 2005 1:05:26 AM
Mykell looks around and sighs when Marek moves up the stairs along with a couple of the others. He simply shrugs at first till he hears the fight start.
Not sure if the group who went up needs his help or not, Mykell quickly begins moving to and up the stairs.
Marek Isentomb [AC 24 HP 68] d20+18=32 d20+18=32 d20+18=27 d20+18=23 d20+18=26 d20+18=25 3d6(5+3+3)+14=25 3d6(4+3+3)+14=24 3d6(5+4+3)+14=26 3d6(4+1+2)+14=21 3d6(5+1+6)+14=26 3d6(4+5+1)+14=24 Saturday May 14th, 2005 7:38:42 AM
Marek steps into the room and before he attack, Gargoloth charges by into the thick of it. No question on his bravery certainly
With a Quick eye and faster hands Marek knows what he should do. "Chief get to those big guys, I got the thieves."
The chain in Mareks hands becomes a blur of whipping steel as he strikes out at all six of the rogues weapons.
[Whirlwind Improved sunder PA -2 32,32,27,23,26 25 Dmg 25,24,26,21,26,24] Short sword Light weapon Rogues opposed roll at -4 Light Blade Hardness 10 hp 2 +2 Harness and 10 HP per + of the weapon
Ragnalfr (Ac 22, Mage Armor, Fly[30/60], Shield[28/60]) 4d4(1+4+2+3)+4=14 Saturday May 14th, 2005 10:22:41 AM
At the sound of combat, Ragnalfr flies up the stairway, staying high so he can move easily.
Arriving in the upper room, he weaves his hands to send four bolts of energy sailing into one of larger fellows.
[Magic Missile - 14 hp damage]
Kashmari (Ubiquitous Vision, 70mins.) d20+28=41 Sunday May 15th, 2005 5:48:57 PM
Kashmari hears the sounds of battle coming from upstairs. She runs up the stairs and then moves just off to one side of the top of the stairs (in case anyone follows her up, so she isn't blocking the stairway). She concentrates and manifests "matter agitation" focused on the face of one of the large men wielding the huge swords.
(Concentration 41; no display. First round 1 point of damage to the man's face - he now has local sunburn!)
Name: Matter Agitation Discipline: Psychokinesis Level: Psion 1 Range: Close (55ft) Description: You heat a creature or object (non-psionic, non-magical objects). You can excite the structure of a non-magical object, heating it to the point of combustion over time. The agitation of the matter grows more intense in the second and third rounds after you manifest the power. If you shift your focus to another object, the first object cools down and the second object begins to heat up. 1st round: Readily flammable materials (paper, dry grass, tinder, torches) ignite. Skin reddens (1 pt of dmg). 2nd round: Wood smolders and smokes, metal becomes hot to the touch, skin blisters (1d4 pts of dmg), hair smolders, paint shrivels, water boils. 3rd round and subsequent rounds: Wood ignites; metal scorches (1d4 pts of dmg for those holding metallic objects). Skin burns and hair ignites (1d6 pts of dmg), lead melts. (You can continue to agitate a chosen surface area up to the duration of the power if concentration holds.) Note: on the 4th round and onwards this power continues to deal the same damage as specified in the third round. Target: 2 sq. ft. of surface area of an object or creature Duration: Concentration, up to 7 mins. Saving throw: None Power resistance: Yes Power Points: 1 DC: 15
Aelanthir(AC 26 HP 35, See invis, Mage Armor, Spider Climb, Invisibility) d20+6=16 d20+11=23 d20+14=31 Monday May 16th, 2005 1:33:06 PM
Aelanthir continues to scout around on the first floor by himself invisibly. Aelanthir heads towards where the armory is likely to be and will quietly take a glance inside to see who or what is there.
****** listen 16 spot 23 move silently 31
****** Active Spells: See Invisible (16/50 minutes) Mage Armor (10 hours) Spider Climb (30/50 minutes) Invisibility
Hart Monday May 16th, 2005 6:47:07 PM
Hart continues on when the other do.
He snatches two particularly interesting books entitled, "The Way Gnomes Avoid Tactical Errors In Combat And How You Can Too" and another less interesting title "Terror, Tactics and Turmoil: The Three "T's" For A Successful Tyrant", puts them into his bag, and waits to move on with the others.
While standing and waiting for the others to move, he spots a book that might actually help there current situation. The title reads "Storming Forts and Castles: A Dummies Guide". He grabs this one too and starts reading hastily.
Justin Webber (DM) Unstiars battle Monday May 16th, 2005 10:21:20 PM
Gargoloth goes charging in and is able to hammer his target with a nice hit.
Marek sends his chain into quick work and in a few moments has all the rogues shortswords shatters. One of the shortsword's pieces glow faintly before fading out.
Kashmari concentreates her powers on the same large man that the ogre hit and has the man howling in pain in a few moments.
All others going up the stairs are either on the stairs or just entering the room.
Hart grabs a few books and finds one to read.
Aelanthir however goes on alittle exploring on his own. Heading through the halls he heads for the armory, he sees nothing in this hall as he goes either. He notices that there is a iron bar look in area built into the door and peaking in he sees the maker of the noise. Inside is a couple rogues and one dwarf who is chained up and working on something at a anvil.
The dwarf looks at the rogues with each pound of the hammer on the solid metal he is working and words come from his mouth in a happy song as the song seems to be irriatating the rogues, "Every bump is a rogue's head....pools of blood from the rogue's dead....if only the rogues didn't have lead in their head....they wouldn't of become dead."
Tyal Monday May 16th, 2005 11:53:07 PM
Tyal can now hear that his arm will be needing up those stairs or at least his healing will. He is soon heading for the stairs and up them, he pauses only slightly to give Kashmari a wink and that "what can you do look". Though it does seem kind of strange from a battle priest, that he would have a problem with a fight.
He takes stock of the situation as he tries to decide where would he be most useful.
Gargoloth HP 83 AC 20 Rage(7 rounds remaining) d20+18=23 2d8(4+1)+17=22 Tuesday May 17th, 2005 12:39:43 AM
Gargoloth swings at the large man again, froth sprewing from his lips.
attack= 23 damage=22
Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran Tuesday May 17th, 2005 5:29:38 AM
Goodberry: 4/7 (lasts 7 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [406 rnds] Detect Snares and Pits: (concentration, 60ft cone)[364 rnds] Barkskin +2: (extended)[914 rnds] Shillalegh: (staff)[minimum duration]
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
Hart retrieves his wand of shillalegh again and taps his staff.
Spirit wakes up and pokes his head out the hood.
Loran ruffles his feathers to make himself look bigger.
Sir Henri (AC 21 72/72hp) Tuesday May 17th, 2005 6:42:03 AM
Sir henri tries to get into this fight, BUT his friend (Gargoloth) is too broad, the paladin cannot get around him. "Who is it?? Is he dead Yet??" he ask the Friend Orger.
Marek Isentomb [AC 24 HP 68] d20+10=22 d20+10=23 d20+10=23 d20+10=26 d20+10=16 d20+10=21 d20+10=14 d20+10=27 2d6(3+1)+14=18 2d6(5+1)+14=20 2d6(2+2)+14=18 2d6(3+1)+14=18 2d6(2+2)+14=18 2d6(2+1)+14=17 2d6(2+6)+14=22 2d6(5+2)+14=21 Tuesday May 17th, 2005 11:51:17 AM
Marek moves in quick sure steps, that of a man who has seen countless battles and survived them all. The 15' chain strikes out eight times in rpid fashion almost to fast for the eye to follow.
Whirlwind attack 6 rogues and the 2 big guys. [PA -2 Hit AC 22/23/23/26/16/21..14/27] [Dmg 18/20/18/18/18/17..22/21]
Loretta d20+12=32 d20+12=30 d8+3=5 d8+3=10 d20+7=9 Tuesday May 17th, 2005 2:39:54 PM
Fern takes aim and shoots at the enemy.
attack 1: 32, nat 20, +1 if point blank crit: 30, +1 if point blank damage: 5, +1 if point blank crit damage: 10, +1 if point blank
attack 2: 9, miss, +1 if point blank
using precise shot, point blank, & far shot if applicable
I'm assuming that fern was already in the room and had a shot since you didnt say otherwise. when are we getting a battle map to show us where everyone is? and can we get one for alpha strain also?
Kashmari (Ubiquitous Vision, 70mins, Matter Agitation up to 7 mins. or until concentration on target ceases) d20+28=33 d4=3 Tuesday May 17th, 2005 7:05:59 PM
She continues to concentrate on burning the same enemy's face (large warrior with a large sword; now screaming in pain). His facial skin now blisters and all of his nearby hair smolders... (burns for a further 3 pts of dmg)
(Concentration 33; no display. Second round a further 3 points of damage to the man's face - he now has local second degree sunburn and smoking hair!)
Name: Matter Agitation Discipline: Psychokinesis Level: Psion 1 Range: Close (55ft) Description: You heat a creature or object (non-psionic, non-magical objects). You can excite the structure of a non-magical object, heating it to the point of combustion over time. The agitation of the matter grows more intense in the second and third rounds after you manifest the power. If you shift your focus to another object, the first object cools down and the second object begins to heat up. 1st round: Readily flammable materials (paper, dry grass, tinder, torches) ignite. Skin reddens (1 pt of dmg). 2nd round: Wood smolders and smokes, metal becomes hot to the touch, skin blisters (1d4 pts of dmg), hair smolders, paint shrivels, water boils. 3rd round and subsequent rounds: Wood ignites; metal scorches (1d4 pts of dmg for those holding metallic objects). Skin burns and hair ignites (1d6 pts of dmg), lead melts. (You can continue to agitate a chosen surface area up to the duration of the power if concentration holds.) Note: on the 4th round and onwards this power continues to deal the same damage as specified in the third round. Target: 2 sq. ft. of surface area of an object or creature Duration: Concentration, up to 7 mins. Saving throw: None Power resistance: Yes Power Points: 1 DC: 15
Ragnalfr (Ac 22, Mage Armor, Fly[31/60], Shield[29/60]) 4d4(2+2+3+4)+4=15 Tuesday May 17th, 2005 9:04:04 PM
Ragnalfr flies up the stairway, not stopping until he is near the ceiling of the room. From this vantage point, the wizard assists Kashmari in making 'Screaming Sword' more uncomfortable.
[Magic Missile - 15 hp damage]
Tyal Tuesday May 17th, 2005 11:56:26 PM
Tyal holds his position as he cannot really get into the fight anyways. Those in front that are already in the fight block his way. "Call out if you need healing and I will be there." He decides that this is the next best action for him to take.
Mykell Zweihand Wednesday May 18th, 2005 1:06:30 AM
Mykell finishes moving up the stairs and comes into the room so those behind him can come in also now.
Seeing the threat before him and some unarmed now from Marek's breaking of their weapons Mykell moves quickly to engage one of the large me, pulling his katana on the way.
Justin Webber (DM) Document Fight cont d20+10=27 d20+8=17 d10+6=15 d10+6=11 d20+10=22 d20+8=25 d10+6=16 d10+6=13 d20+6=11 d20+6=20 d20+6=15 d20+6=24 d4+2=5 d4+2=6 d4+2=3 d4+2=4 d20+12=22 d20+8=17 d20+8=25 d20+8=18 2d8(2+1)+8=11 2d8(2+1)+8=11 2d8(8+6)+8=22 2d8(1+8)+8=17 Wednesday May 18th, 2005 1:21:01 AM
Kashmari continues her attack with her powers on the large man she was attacking before and is happy to see the man is in more pain.
Marek sends his weapon whipping out to hit all the enemies in the room. He succeeds in hitting everyone of them but four.
Fern fires two arrows, one hitting it's mark and the other shattering against the far wall.
Hart casts a spell on his staff and prepares to help out in the battle.
Tyal calls out for people to let him know if they become injured.
Mykell moves into the room and quickly moves to help attack on the the large men but is to far away to attack this round. This also frees up the stiar way for the others to come up.
Ragnalfr comes up the stiars and fires magic missiles off at the same man Kashmari is trying to burn to death.
Henri also comes up the steps and is free to move into the room now as everyone is spreading out into the room.
All the enemies look to be injured and a couple bleeding quite badly but those being only a couple of the rogues.
One of the large men move in and takes a couple swings at Mykell. (Can hit AC:27/17 Damage:15/11)
The other large man looks to of got his mind back on the fight and moves in on Gargoloth as it fights through the pain Kashmari is causing him. The large man swings his two handed sword twice at the ogre. (Can hit AC:22/25 Damage:16/13)
Four of the rogues quickly move in on Fern and begin swinging wild punches at her. (Moving in opens a AoA. Can hit AC:11/20/15/24 Damage:5/6/3/4)
The last two growl loud and soon canines enlarge in their mouth and a dog looking snout forms, along with this change comes sharp looking claws and fur begins growing quickly and coarly over the two rogues body. Once they have changed they rush towards Marek with quick movements and slash at him with deadly claws. As both attack together they also release a loud howl like a wolf. (Can hit AC:22/17 Can hit AC:25/18 Damage:11/11 Damage:22/17)
(OOC:Loretta, I will get a map out when I can but it might not be for this combat. I had a map set up but was not expecting this route to be taken yet.)
Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran Wednesday May 18th, 2005 8:43:10 AM
Goodberry: 4/7 (lasts 7 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [405 rnds] Detect Snares and Pits: (concentration, 60ft cone)[363 rnds] Barkskin +2: (extended)[913 rnds] Shillalegh: (staff)[minimum duration]
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
Hart pushes forward to try and fight with the others. If he can, he will get into a flanking position.
Sir Henri (AC 22 72/72hp) d20+10=23 d20+5=24 d8+3=6 d8+3=11 d8+3=6 Wednesday May 18th, 2005 9:56:51 AM
The palain is looking for an opening when he spots Fern being ganged on by four rouges. "OH! NO! you don't." Now he find a good hole and will attack the nearest thief.
(Atttack Ac23 & Ac24 critical Hit - Damages 6+11+6=23hp.
Marek Isentomb [AC 27/28 HP 46/68] d20+12=18 d20+12=20 2d6(3+4)+10=17 2d6(3+4)+10=17 d20+8=19 d20+8=14 d20+8=25 d20+8=16 2d6(2+1)+10=13 2d6(2+5)+10=17 2d6(3+4)+10=17 2d6(1+5)+10=16 d20+8=9 d20+8=19 2d6(2+1)+10=13 d20+8=17 d20+8=17 2d6(4+5)+10=19 2d6(3+5)+10=18 Wednesday May 18th, 2005 11:39:09 AM
Marek has to admit he is slightly surprised that the unarmed men are going after Fern, but it is quickly put out of mind as the two werewolves, fantastic then close on him.
As they do Marek swings at each of them.[Marek gets AoO as they close and has combat reflexes Hit AC 18/20 Dmg 17/17]
Claws flash about him and the old veteran shifts and ducks through the onslaught, but not quite fast enough. A deep wound is cut across his shoulder.
Marek again attacks every opponent in the room with his Whirlwind attack, but this time he keeps his eye more on defense. [Fight Def. +3 AC with 5 ranks tumble, Dodge against 2nd attacker.] [Rogue Hit AC 19/14/25/16 Dmg 13/17/17/16] [werewolves Hit AC 9/19 Dmg miss/13] [2 Big men Hit AC 17/17 Dmg 19/18]
Fern HP: 33/37 AC: 21 d20+11=29 d8+3=10 d20+6=14 d8+3=10 Wednesday May 18th, 2005 12:19:24 PM
Fern is a bit startled when out of all the men attacking her only one hits. <i>They dont seem to be doing very well right now</i> she thinks.
She is grateful when henri moves in to help her as she puts her bow back and draws her sword. She attacks the man that looks like he's been damaged the most.
attack 1: 29 damage: 10
attack 2: 14 damage: 10
Ragnalfr (Ac 22, Mage Armor, Fly[32/60], Shield[30/60]) d20+7=19 d20+7=27 d20+7=12 4d6(5+5+2+5)=17 4d6(3+2+4+4)=13 4d6(2+6+4+2)=14 Wednesday May 18th, 2005 8:34:46 PM
Hovering in his position, Ragnalfr searches his mind and comes to the rather startling realization that he could actually run out of spells before this place is cleared out.
Not that he's gonna stop casting them or anything. Still, the elf is very curious about what he's going to do when the last spell is cast.
In the meantime, he sends two rays of fire at one of the werewolves attacking Marek.
[Scorching Ray - ranged touch attack Ray 1 - hits ac19 for 17 hp damage Ray 2 - nat 20, crit threat ac12 for 13 hp damage, +14 if a crit.]
[DMG p140 sidebar - you can crit with a spell that requires an attack roll]
Justin Webber OOC post Wednesday May 18th, 2005 10:04:55 PM
Wanted to let people know that I will post come morning. We have storms rolling in currently.
Jay B Wednesday May 18th, 2005 11:50:09 PM
OOC: Yes, we've had some nasty storms here in Western Washington too. Big thunderstorms.
Eunice OOC Thursday May 19th, 2005 12:34:48 AM
Have a very exam today, will be posting later today after my [exam] day at the nursing home is over.
Jay B Thursday May 19th, 2005 1:02:27 AM
OOC: Good luck Eunice! Hope you do VERY well.
Gargoloth AC 20 HP 54/83 d20+18=28 2d8(3+1)+17=21 Thursday May 19th, 2005 2:53:07 AM
Gargoloth swings again, fury building in his eyes as he brings his massive axe down on the man in front of him.
(OOC- Justin, I think you forgot Gargoloth's last attack on your last post)
Hart d20+10=18 2d6(5+5)+5=15 Thursday May 19th, 2005 4:46:15 AM
He attacks when he is within range [he moved in Wednesday post]. (AC 18, for 15 damage, counts as magical)
Spirit has sunk deep into the satyr's hood again.
Loran flies to a high point and watches from a distance.
Sir Henri (AC 22 72/72hp) d20+10=29 d20+4=10 d8+3=9 d8+3=10 d8+3=5 Thursday May 19th, 2005 10:46:46 AM
The paladin attacks again, hitting a rouge closes to him, hitting him once and missing him with the second swing.
"Are you alright, Fern?" Henri ask her.
Attack AC 29 & AC 10 - Damages 9+10=19hp, 5hp is a miss.
Kashmari (Ubiquitous Vision, 70mins, Matter Agitation up to 7 mins. or until concentration on target ceases) d6=5 d4=4 d20+28=44 d20+28=43 Thursday May 19th, 2005 3:32:59 PM
Kashmari easily continues to concentrate on hoding the power to burn the same enemy's face (large warrior with a large sword; now a screaming alpha!). His facial skin is literally burning now (possibly melting?) and all of his nearby hair ignites in flames (head and face burns for a further 5 pts of dmg). Any metal on his person near his head scorches his skin (1d4 heat dmg; 4 dmg) and any lead jewelry et. al. on his person near enough his head will also melt.
(Concentration 44; to continue holding the power. Concentration 43; no display. Third round a further 5 points of local third degree burns and brightly burning hair; 4 pts dmg from this!)
Name: Matter Agitation Discipline: Psychokinesis Level: Psion 1 Range: Close (55ft) Description: You heat a creature or object (non-psionic, non-magical objects). You can excite the structure of a non-magical object, heating it to the point of combustion over time. The agitation of the matter grows more intense in the second and third rounds after you manifest the power. If you shift your focus to another object, the first object cools down and the second object begins to heat up. 1st round: Readily flammable materials (paper, dry grass, tinder, torches) ignite. Skin reddens (1 pt of dmg). 2nd round: Wood smolders and smokes, metal becomes hot to the touch, skin blisters (1d4 pts of dmg), hair smolders, paint shrivels, water boils. 3rd round and subsequent rounds: Wood ignites; metal scorches (1d4 pts of dmg for those holding metallic objects). Skin burns and hair ignites (1d6 pts of dmg), lead melts. (You can continue to agitate a chosen surface area up to the duration of the power if concentration holds.) Note: on the 4th round and onwards this power continues to deal the same damage as specified in the third round. Target: 2 sq. ft. of surface area of an object or creature Duration: Concentration, up to 7 mins. Saving throw: None Power resistance: Yes Power Points: 1 DC: 15
Hart Saturday May 21st, 2005 12:10:58 AM
OOC: Just checking in to see if any other actions have been taken by the DM.
Hart stands, waiting for action.
Sir Henri Saturday May 21st, 2005 6:10:31 AM
The paladin Just stands there, waiting.
Loretta Sunday May 22nd, 2005 2:34:56 AM
Justin had someone post to a game he's running at playbyweb that his comp is fried. So I dont think he's going to be posting soon.
Ryan(Gargoloth) Sunday May 22nd, 2005 10:23:09 AM
Loretta, yeah that was me. He didn't mention this game, but I assume the same thing stands. Hmmmm. Next time I talk w/him, I'll post here.
Kashmari (Ubiquitous Vision, 70mins, Matter Agitation up to 7 mins. or until concentration on target ceases) Sunday May 22nd, 2005 7:14:29 PM
Kashmari maintains her strict control of the power currently burning the one warrior's face and head.
Hart Monday May 23rd, 2005 8:59:33 AM
OOC: Just checking in again.
Here's a thought folks.... lets right our or game for a day or two until Justin wakes up... ;)
Okay... a half dozen trolls attack the party... GO! ;)
Fern d20+10=19 d8+3=11 d20+10=22 d8+3=9 d20+5=18 d8+3=4 Monday May 23rd, 2005 4:57:17 PM
Good idea hart. Fern immediatly fires her bow at the nearest trolls.
attack 1: 19, +1 if within 30' of target damage: 11, +1 if within 30' of target attack 2: 22, +1 if within 30' of target damage: 9, +1 if within 30' of target attack 3: 18, +1 if within 30' of target damage: 4, +1 if within 30' of target
feats using: rapid shot, precise shot, far shot or precise shot.
Sor Henri d20+11=17 d20+6=20 d8+3=4 d8+3=4 Monday May 23rd, 2005 6:52:50 PM
Sir Henri swings Hitting AC17/AC20, hopefully Damages are damages 4hp/4hp. Wiping blood from his sword, then get the stand to do it all over again.
Mystery trolls Monday May 23rd, 2005 10:46:36 PM OOC: Now, remember, these trolls aren't sanctioned by Justin, therefore, ALL damage dealt by them and resources are not used up when he returns.
Please tell me your characters race somewhere in your post.
The trolls are within 30ft from the party. They are large and have reach. One of the six trolls seems to be the leader and is much tougher looking than the rest; he is armored and carries a large greataxe.
Grunts AC 16, unarmed and no armor. Leaders AC 21, carries greataxe.
'Ergblat signmal eesendon!' Says the leader, in a giant dialect. At that, the trolls converge around the little archer who just fired at him. He brushes the arrow away from his neck and the wound begins closing slowly.
The leader remains at least distance of 30ft from the party, while the grunts close around the party.
All the grunts are within 40ft of each other and seem focused on Fern or any other smaller characters and Hart.
fern d20+10=20 d8+3=11 d20+10=12 d20+5=18 d8+3=8 Tuesday May 24th, 2005 4:06:11 AM
Fern shoots off a few more arrows at the nearest grunt.
attack 1: 20, +1 if within 30' of target damage: 11, +1 if within 30' of target attack 2: 12, miss, +1 if within 30' of target attack 3: 18, +1 if within 30' of target damage: 8, +1 if within 30' of target
feats using: point blank or far shot (whichever applies) rapid shot
how far away are these guys?
ooc: Fern is a HUMAN ranger using the nonspellcasting varient from complete warrior.
I actually do play humans right now i'm in 5 games and I have 3 halflings and 2 humans including fern.
loretta Tuesday May 24th, 2005 4:07:27 AM
oops almost forgot are trolls goblinoids or orcs? if so add favored enemy stuff to them.
Troll (OOC) Tuesday May 24th, 2005 7:16:46 AM
Trolls are giants Loretta.
Sir Henri (Ac22 72/72hp) Human d20+8=12 d20+8=18 Tuesday May 24th, 2005 7:33:46 AM
Sir Henri sizes up the sceen, trolls are going after the their archer, the paladin tell Fern "Stand a little bit behind me for cover, I have a shield and will try to defleck what ever they throw our way? They are too far to engage in hand to hand combat!".
Henri with his sword in hand, has to wait untill they get at least ten feet from himself to be affective.
Deflect incomming missels wit shield 12/18.
Marek Isentomb [AC 27/28 HP 46/68] d20+5=20 d20+5=13 d20+5=17 d20+5=20 d20+5=15 d20+5=20 2d6(2+3)+14=19 2d6(2+2)+14=18 2d6(6+1)+14=21 2d6(4+3)+14=21 Tuesday May 24th, 2005 9:51:40 AM
Marek finally lets a chuckle escape from his lips. Trolls at last something you can have fun with.
Marek attacks all 6 closing around them. [Whirlwind attack 15' reach fight def +3 AC PA 2 Hit AC 20/13/17/20/15/20 Dmg 19/miss/18/21/miss/21]
fern d20+10=13 d20+10=29 d8+3=6 d20+5=16 d8+3=6 Tuesday May 24th, 2005 1:32:17 PM
fern takes a 5' step to get behind henri and fires again.
fern Tuesday May 24th, 2005 1:33:22 PM
if target (a grunt) is within 30' add +1 attack and damage for point blank shot
using precise shot so henri wont get hit :)
Trolls (OOC) Tuesday May 24th, 2005 11:20:54 PM
Please specify what trolls your attacking.
Leader, grunts #1, #2, #3, #4 or #5.
All grunts have moved in around the party, the leader is at least 40ft away.
Justin Webber (DM) Comments Tuesday May 24th, 2005 11:40:44 PM
Jay, thank you for making posts for alittle while and sorry everyone for the down time from the game really. Last week my computer got fried and for now I'm back or sort of as the computer I'm using might as well be a dinosaur that has been in a iceberg for awhile. LOL Anyway, I will post and move on the game tomorrow and will ask that people just bare with me for the moment as I have to either rewrite or wing the rest of this module since my maps, ability charts, module and such we all on my other computer which was fried in a lightning storm we had last week.
Thank you all for being patient and I hope everyone is ready to continue the game come tomorrow.
Once again thank you Jay. :)
Mystery trolls d20+9=22 d6+6=8 d20+11=22 d6+6=11 d20+11=17 d6+6=10 d20+11=15 d6+6=7 d20+14=15 d20+14=20 Wednesday May 25th, 2005 12:06:13 AM
OOC: Remember folks, these trolls are NOT part of Justin's module. All resources will come back when Justin returns. *********************
The grunts stop 10ft away and attack. (All trolls have 10ft reach, are Giants, and will get AoO against any archers)
Grunts #1 and #2 close enough to strike Fern, they are flanking her. (#1 hit AC 22 for 8 damage) (#2 hit AC 22 for 11 damage)
Grunts #3 and #4 close Henri, flanking him. (#3 hit AC 17 for 10 damage) (#4 hit AC 15 for 7 damage)
Grunt #5 notices how dangerous Marek is and closes on him, attempting to grapple. (#5 hit AC 15(20), Marek must beat a an opposed check 20)
Troll leader stands back watching the fight. He seems to be studying the battle techniques of Marek.
The grunts who got hit seem to be healing the damage. Grunt #2 is unhurt, all including the leader have been hit, however, the leader seems fine now. He seems very stout.
Hart d20+10=17 2d6(3+2)+5=10 Wednesday May 25th, 2005 12:09:06 AM
Hart seems confused by the troll's arrival.
He attacks #5, flanking with Marek. (AC 19 for 10 damage)
Fern ac 21, 18/37 d20+11=27 d8+3=8 d20+6=11 Wednesday May 25th, 2005 4:08:33 AM
Fern gasps as the trolls hack into her. She drops her bow behind her, draws her sword and attacks grunt 1.
attack: 27 damage: 8 attack: 11, miss
using quick draw and if necessary after they get to go diehard :)
Sir Henri (AC22 72/72hp) d20+11=18 d20+9=16 d8+2=8 d8+2=9 Wednesday May 25th, 2005 6:33:13 AM
Now Henri finds himself flank by two grunt. He'll swing at Grunt #3 with first attack (hit AC 18 - damages 8hp miss. For second attack the pivets on his feet to strike Grunt #4 (Hit AC16 - damages 9hp But another miss I think)
"Let's hurry Guy! I have to feed my hourse." uttera the Paladin.
Mystery trolls round 2 d20+9=21 d20+9=28 d20+4=23 d6+6=12 d6+6=9 d6+4=9 2d6(5+3)+9=17 d20+9=21 d6+6=10 d20+11=24 d20+11=17 d20+6=11 d20+11=15 d20+11=14 d20+11=15 d20+9=22 d20+9=25 d20+4=11 d6+6=12 Wednesday May 25th, 2005 9:22:51 AM
The grunts stop 10ft away and attack. (All trolls have 10ft reach, are Giants, and will get AoO against any archers)
Grunts #1 strikes Fern, they are flanking her, both are taking a full attack. (#1 hit AC 23claw, 30claw, 23bite for 12, 9, 9 plus 17rend damage)(total damage 47)
Grunt #2 roars at delight that the human has been torn to ribbons and then turns toward Hart, moves and makes a single attack on the satyr. (AC 21 for 10 damage)
Grunts #3 and #4 attack Henri, flanking him, both are taking a full attack. (#3 hit AC 21, 17 and 11 for no damage, all miss) (#4 hit AC 15, 14 and 15 for no damage, all miss)
Grunt #5 loses grip because of Hart and turns on the satyr, taking a full attack. (#5 hit AC 21, 25 and 11 for 12 damage)
The leader begins laughing.
Marek Isentomb [AC 24/25 HP 46/68] d20+6=23 d20+6=15 d20+6=25 d20+6=24 d20+6=25 d20+6=26 d20+6=9 2d6(3+3)+20=26 2d6(3+1)+20=24 2d6(2+6)+20=28 2d6(2+2)+20=24 2d6(4+4)+20=28 2d6(2+2)+20=24 Wednesday May 25th, 2005 10:39:46 AM
Marek twists away from the troll trying to tie him up and gives a nod to Henri for the flank. Dodging left of Troll 5 Marek cracks the spiked chain into the trolls on the group. trading more power for his own safety.
[whirlwind attack Pa 5 Hit AC 23/15/25/2425/26*no crit Dmg 26/24/28/24/28/24]
Troll blood flies and through the carnage of the giants, Marek looks towards the Leader, "You're next."
fern hp -29 Wednesday May 25th, 2005 1:01:59 PM
fern falls to the ground in shocked surprise as she is literally torn into pieces.
Justin Webber (DM) Document room combat continued d20+10=12 d20+8=20 d20+10=12 d20+8=23 d10+6=15 d10+6=16 d20+6=21 d20+6=25 d4+2=4 d4+2=5 d20+12=19 d20+8=14 d20+12=31 d20+8=10 2d8(5+3)+8=16 Thursday May 26th, 2005 12:13:57 AM
d20+10=27 d20+8=17 d10+6=15 d10+6=11 d20+10=22 d20+8=25 d10+6=16 d10+6=13 d20+6=11 d20+6=20 d20+6=15 d20+6=24 d4+2=5 d4+2=6 d4+2=3 d4+2=4 d20+12=22 d20+8=17 d20+8=25 d20+8=18 2d8(2+1)+8=11 2d8(2+1)+8=11 2d8(8+6)+8=22 2d8(1+8)+8=17 (OOC:Since I have no records of hit points on the enemies and how much damage they have taken over the course of the battle so far (sorry, slow computer so looking into the archives would be a major pain) I will be winging this. I hope everyone will bare with me. Jay, depending on who hasn't posted by tomorrow night can you drop some emails to those players and let them know the game is back running.)
Hart moves in to try and flank the enemy and give assistance.
Henri moves in to help Fern and slices a nasty wound on one of the rogues.
Marek takes a claw slash from one of the werewolves (need a fort check DC32) and succeeds in hitting two rogues with his whirlwind attack. (He succeeds in dropping one of the rogues)
Fern lashes out with a quick pair of strikes with her sword and succeeds in hitting one of the rogues with her first attack but the second misses. Fern's sword strike hits one of the rogues that Marek hit and drops him also.
Ragnalfr aims a spell at one of the werewolves to aid Marek and hits a nice blow on one, making the stench of burning hair and flesh fill the room.
Kashmari continues her burning assault on one of the large men.
Aelanthir is still peaking into the room with the dwarf and rogues.
Gargoloth slams the big man he fights with a nasty hit which sends the man back stepping abit but he still stands.
Tyal waits to see if anyone needs healing.
Mykell moves to help Marek also seeing the werewolves as the biggest threat.
Gargoloth's opponent presses his attack on him, swinging his two handed sword in savage slices. (Can hit AC:12/20 Damage:miss/15)
The second large man also moves in on Gargoloth as he fights off the pain of the burning Kashmari is putting him through. The man also makes a pair of strikes at the ogre. (Can hit AC:12/23 Damage:miss/16)
The remaining two rogues continue to throw fists at Fern as they see their buddies go down. (Can hit AC:21/25 Damage:4/5)
One werewolf presses it's attack on Marek. It snarls as it slashes at him in quick but furious slashes of it's claws. (Can hit AC:19/14 Damage:miss/miss)
The second werewolf turns on Mykell and slashes at his with it's claws. (Can hit AC:31/10 Damage:16/miss)
Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran d20+12=32 d20+12=23 2d6(5+4)+5=14 2d6(4+5)+5=14 Thursday May 26th, 2005 2:51:21 AM
Goodberry: 4/7 (lasts 7 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [403 rnds] Detect Snares and Pits: (concentration, 60ft cone)[361 rnds] Barkskin +2: (extended)[911 rnds] Shillalegh: (staff)[minimum duration]
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
Hart hits AC 32 (crit 23), for 14 damage (crit 28).
Spirit remains in the hood, hiding.
Loran avoids combat.
Sir Henri (AC 22 72/72 hp) d20+13=26 d20+8=28 d8+3=10 d8+3=9 d8+3=5 Thursday May 26th, 2005 6:55:13 AM
The paladin closes in between the two Grunts (who just did a masty job on Fern. He swings on Grunt#1 (Hiting him twice Ac 26/Ac 28 critical - Damages 10+9+5(crit.)=24hp of damages) Henri turn to the other Grunt#2, yelling at him "Come My Enermy! and taste my sword!"
Paladin's Magic
Bless X2
Gargoloth HP 33/83 AC 20 d20+13=30 2d8(2+5)+23=30 Thursday May 26th, 2005 8:55:14 AM
Gargoloth barely notices as the blades cut deeply into his flesh, he is too enraged to feel the pain. He brings his great axe high over his head and, with a scream, brings it down on the wounded man in front of him with all his might.
Power attack: -5 attack +5 damage
Attack= 30 damage= 30
Marek Isentomb [AC 27/28 HP 46/68] d20+12=27 d20+8=12 d20+8=27 2d6(4+6)+10=20 Thursday May 26th, 2005 4:28:41 PM
[Fort check 27 fail] Marek stays on the balls of his feet and backs slightly under the continuing rush of the werewolves. Ducking one claw, he swats another back, using the chain as a shield. Keeping his defensive posture he attacks each again with quick uppercuts of the spiked weapon. [whirlwind def fighting Hit AC 12/27 Dmg miss/20] The chain sails wide of the first, but Marek continues the blow and catches the second Lycanthrope hard in the face on Mykell.
Kashmari (Ubiquitous Vision, 70mins, Matter Agitation up to 7 mins. or until concentration on target ceases) d6=3 d4=2 d20+28=47 d20+28=38 Thursday May 26th, 2005 7:41:07 PM
Kashmari easily continues to concentrate on hoding the power to burn the same enemy's face (large warrior with a large sword; now a screaming alpha!). She will leave the weres to the others for a tad bit longer.
The enemy swordsman's facial skin is burning steadily and all of his nearby hair is burning; the smell is nauseating to say the least (head and face burns for a further 3 pts of dmg). Any metal on his person near his head scorches his skin (1d4 heat dmg; 2 dmg) and any lead jewelry et. al. on his person near enough his head will also melt.
(Concentration 47; to continue holding the power. Concentration 38; no display. Fourth round a further 3 points of local third degree burns and brightly burning hair; 2 pts dmg from this!)
Name: Matter Agitation Discipline: Psychokinesis Level: Psion 1 Range: Close (55ft) Description: You heat a creature or object (non-psionic, non-magical objects). You can excite the structure of a non-magical object, heating it to the point of combustion over time. The agitation of the matter grows more intense in the second and third rounds after you manifest the power. If you shift your focus to another object, the first object cools down and the second object begins to heat up. 1st round: Readily flammable materials (paper, dry grass, tinder, torches) ignite. Skin reddens (1 pt of dmg). 2nd round: Wood smolders and smokes, metal becomes hot to the touch, skin blisters (1d4 pts of dmg), hair smolders, paint shrivels, water boils. 3rd round and subsequent rounds: Wood ignites; metal scorches (1d4 pts of dmg for those holding metallic objects). Skin burns and hair ignites (1d6 pts of dmg), lead melts. (You can continue to agitate a chosen surface area up to the duration of the power if concentration holds.) Note: on the 4th round and onwards this power continues to deal the same damage as specified in the third round. Target: 2 sq. ft. of surface area of an object or creature Duration: Concentration, up to 7 mins. Saving throw: None Power resistance: Yes Power Points: 1 DC: 15
((The swordsman has taken a total of: 1rnd: 1pt, 2rnd: 3pts, 3rnd: 5pts + 4pts, 4rnd: 3pts + 2pts; total: 24pts of fire dmg to the warrior's face, eyes and head.))
Ragnalfr (Ac 22, Mage Armor, Fly[33/60], Shield[31/60]) d20+7=25 d20+7=13 4d6(2+5+6+3)+7=23 4d6(3+4+6+2)+7=22 Thursday May 26th, 2005 8:45:15 PM Definitely going to run out of spells. How interesting, the silver haired elf thinks bemusedly.
Ah well.
The elf sends two more scorching rays at the werewolf he attacked earlier. [Scorching ray. Ranged Touch attack Ray 1 hits ac25 for 23 hp damage. Ray 2 hits ac13(touch atk remember) for 22 hp damage.]
Almost reluctantly, Ragnalfr pulls out a rod.
Mykell Zweihand d20+11=14 d20+6=26 d20+6=21 d6+5=8 d6+5=6 d20+11=16 d20+12=18 Thursday May 26th, 2005 11:44:55 PM
Mykell feels the slash of the werewolf's claws and bites his lip as he tries to fight off the pain. He spins his katana and slashes at the werewolf but frowns as the blade misses badly and almost as badly on the second slash. However his swing with the sheath cracks the werewolf squarely and solidly.
(Can hit AC:14/16 Damage:miss/miss Can hit AC:26 Damage:14)
(Fort check:18)
Justin Webber (DM) Fight Almost Ending d20+10=20 d20+8=28 d10+8=12 d10+8=9 d20+8=21 d10+8=16 Friday May 27th, 2005 12:07:00 AM
(OOC:Sorry for the real short post here people. We have some dark clouds moving in and some rumbling off in the distance so I want to be dang sure to make this post and get everything taken care of. Not chancing another computer fry :). That reminds me, got some good fried computer here, anyone hungry ;).)
With Henri's help, Fern watches as the last of the rogues hit the floor dead.
Marek sends his chain into another flurry of attacks but once again misses the werewolf attacking him but does succeed in hitting the werewolf attacking Mykell.
Ragnalfr casts another round of spells and sends a scorching ray at the werewolf he burnt last round. This time h hits pay dirt as the werewolf infront of Marek falls to the floor quivering and charred.
Mykell swings his katana and sheath at the werewolf attacking him and succeeds in missing with his katana both times but hits nicely with his sheath and leaves a nice bashing wound on the werewolf which is still standing.
Gargolath in his rage slams his axe down on the large man fighting him. The Large man staggers for a moment and for just a instant looks like he might go down but doesn't yet.
Kashmari continues her burning of the large man that is fighting Gargolath and this time the large man falls to the floor.
Hart gets into the combat and strikes at the large man attacking Gargolath and hits squarely also but this big man looks to have some life left in him yet.
The large man seeing the satyr turns towards him and with a large spit at him comes in swinging his sword. (Can hit AC:20/28(crit AC:21) Damage:12/9(crit damage total if hit:25)
The last werewolf seeing that the odds are turning against him moves swiftly and with canine speed towards the stairs, leaping high as he begins to reach people who are by the stairs.
(OOC:Dom, what you going to have Aelanthir do?)
Hart(AC 25, 74/84hps DR5/cold iron), Spirit and Loran d20+12=19 2d6(2+5)+5=12 Friday May 27th, 2005 1:41:20 AM
Goodberry: 4/7 (lasts 7 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Spider Climb: [402 rnds] Detect Snares and Pits: (concentration, 60ft cone)[360 rnds] Barkskin +2: (extended)[910 rnds] Shillalegh: (staff)[minimum duration]
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
Hart strikes again, not having been wounded too badly. (still flanking, AC 19 for 12 damage)
Fern d20+11=22 d4+4=8 d20+11=26 d4+4=8 d20+6=12 d4+4=8 Friday May 27th, 2005 2:03:56 AM
As her opponents fall and the wolfman coming towards her and the stairs Fern drops her sword and quickly grabs and throws several daggers at the wolf man.
feats using: far shot (increase range to 20'); point blank shot (+1 attack/damage to opponent within 30', bonus already added); quick draw; rapid shot
Gagoloth d20+18=24 2d8(2+8)+17=27 Friday May 27th, 2005 2:58:57 AM
Gargoloth takes a swing at whomever is left as his rage nears it's end.
Attack=24 Damage=27
Sir Henri (AC 22 72/72hp) d20+3=23 Friday May 27th, 2005 6:52:23 AM
The paladin smiles as he sees his little friend show every body the stuff sha's made of. But that large man is heading toward Heart. Too late to swing (besides he has to duck that flying Dog!), sp Henri will stick his leg out.(to try to trip him after all the man is looking at Heart, not Henri's feet.)
OOC: Sir Henri attack the man by triping him, Like a bear fist attack, d20+3str=Ac 23, a trip. Now my question is for damages is it a d2 or d3 or a d4 sided die? That will be a times two for a natural 20?
Marek Isentomb [AC 24/25 HP 46/68] d20+12=14 d20+7=14 Friday May 27th, 2005 11:55:31 AM
Marek nods an appreciation towards Ragnalfr as the werewolf falls and the other rabbits. Hart is the warriors first concern, fleeing opponents come second. Being able to keep a nice 15' distance between himself and his target, Marek shifts to full offensive mode.
Two strikes sail towards the large armored opponent on Hart, both make a find metal CLANG as they bounce off the heavy armor.
Aelanthir (invis) Friday May 27th, 2005 2:53:42 PM
Aelanthir looks to see if he can move into the room and over near the dwarf.
once Aelanthir is over near the dwarf, Aelanthir looks to see if any of the rogues are near enough to stop him from trying to free the dwarf. If none are able to Aelanthir will examine what is holding the dwarf and then will attempt to see if he can free him.
Kashmari (Ubiquitous Vision, 70mins) d20+5=19 Friday May 27th, 2005 6:13:37 PM
Kashmari drops her concentration on the matter agitation power afflicting the now fallen warrior. She tumbles out of the way of the leaping werebeast. (tumble 19)
Hart Monday May 30th, 2005 3:23:28 AM
Hart notices the incoming companions and gets ready to back out of combat to let in the real fighters.
Tyal d20+12=26 d8+6=10 Tuesday May 31st, 2005 12:29:21 AM
Tyal steps in the way of the oncoming beast that comes after Hart. His shield is there first but the morningstar follows close behind. "Sorry for being so late." He is not sure if his ploy will do much good and he might just get bulled over but it will buy soe time.
[hit: 26 and damage: 10]
{Having to put together a new character sheet as mine was lost with the other computer. :(}
Justin Webber (DM) Battle Ending Tuesday May 31st, 2005 1:18:38 AM
With the combined efforts of the group the last large man is quickly over powered and is soon laying on the ground with blood pouring from various wounds.
The werewolf who took off running however has made it down the stiars and is either still running or down there waiting.
Aelanthir notices that the door is shut tight but not locked, the bars that make a window in the door allow him to see into the room. From where Aelanthir is he can tell the dwarf is chained at the ankles to short chains that are riveted to the floor.
Hart Tuesday May 31st, 2005 6:10:38 AM
Hart waits to see if the others follow the beast down the stairs.
Sir Henri d20+14=32 Tuesday May 31st, 2005 7:38:33 AM
"Where did the wolf go?" The paladin will make an effort to follow the wolf, but too many people in his way. So his attention will turn to Fern, "Are you alright? I hate it when some badies gang uo on one or two fighters!."
The paladin will serch the room if he can get through.
ooc; Spot 32
Gargoloth HP 21/71 AC 22 Tuesday May 31st, 2005 9:57:39 AM
Gargoloth's breathing returns to normal slowly and he pants a bit, blood running heavily from his many deep wounds. He spits on the large man in front of him and braces himself against his great axe for balance.
Marek Isentomb [AC 24/25 HP 46/68] d20+1=17 Tuesday May 31st, 2005 2:20:09 PM
Marek holds up Sir Henri, "There's no need to go after that one. He has speed and intimacy of terrain. He'll be back and we can deal with him then."
Marek visually finds Tyal, "Looks like the chief could use a prayer or two if you please. And see if anyone else is limping about."
Marek tries to shift his armor slightly to cover his own wound as he moves towards the captive dwarf [Bluff 17]. "Master dwarf." he calls through the door. "Might I have your name and how you came to be in the company of those occupying this fort?"
Kashmari (Ubiquitous Vision, 70mins) (53/53HP, AC 15) d20+9=22 d20+4=17 d20+4=9 d20+28=29 7d6(4+5+3+4+6+3+5)+7=37 Tuesday May 31st, 2005 2:37:32 PM
Kashmari doesn't feel quite up to the task of confronting a werebeast, but Aelanthir isn't here and the werebeast may still be looking for a fight. Tentitively Kashmari moves quietly back down the stairs, listening carefully for sounds indicating the where-abouts of the werebeast. (Move Silently 22, Listen 17)
If she spots the creature off at a distance; and if Kashmari is still near the foot of the stairs, she will attack the werebeast with an energy ball, type cold. (The energy ball will do either 37 or minimum 18 points of cold damage)
Energy Ball Discipline: Psychokinesis [see text] Level: Kineticist 4 Manifesting Time: 1 standard action Range: Long (680 ft.) Area: 20-ft.-radius spread Duration: Instantaneous Saving Throw: Fortitude half; see text Power Resistance: Yes Power Points: 7 Description: Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create an explosion of energy of the chosen type that deals 7d6 points of damage to every creature or object within the area. The explosion creates almost no pressure.
Cold A ball of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold ball is a Fortitude save instead of a Reflex save.
This power's subtype is the same as the type of energy you manifest. DC: 18
Kashmari - Oops! Tuesday May 31st, 2005 2:40:41 PM
The 29 is her concentration check vs DC 15 to avoid any displays.
Marek, the dwarf you are hailing it isn't the same one (the smith)Aelanthir is observering is it?
Marek 2nd post Tuesday May 31st, 2005 5:30:50 PM
went and grabbed the map
I assumed the dwarf is in teh Smithy on the second floor, but reading way back he's not. Alenthir and the dwarf are in the Armory First floor.
So...
Marek holds up Sir Henri, "There's no need to go after that one. He has speed and intimacy of terrain. He'll be back and we can deal with him then."
Marek visually finds Tyal, "Looks like the chief could use a prayer or two if you please. And see if anyone else is limping about."
Marek tries to shift his armor slightly to cover his own wound [bluff 17] as he moves towards the exit to check the hall. He notices the group is starting to splinter, but merely exhales and shakes his head. Wouldn't listen anyway and I don't need the greif
Tyal 2d8(7+6)+7=20 Tuesday May 31st, 2005 10:59:14 PM
Tyal moves off to attend to Big G when Marek makes the point to let him know. His eyes do narrow as he looks to the dwarf and shakes his head. "Don't you be wandering off either...I will attend to you in a second." As he approaches the ogre he slows and ponders the man for a second.
"You are in need of healing." He does not say anymore as he lays a hand upon the big man's arm. Healing strength passes from Tyal into Gargoloth. He also pulls out a healing wand that he will start to use next.
[healing 20]
Fern HP: 33/37 AC: 21 d20+8=13 d20+8=24 Wednesday June 1st, 2005 1:18:19 AM
Fern looks around for her daggers as she answers Henri "I'm fine, most of them didnt even lay a blade on me." Suddenly she realizes that her daggers are nowhere to be seen and must still be in the wereman. She exclaims "My daggers, that wolf has my daggers!" and starts running down the stairs after him.
listen: 13 move silently: 24
fern is running, let me know what she sees when she reaches an intersection. As she has fast movement her base speed is 40'*4 is 160' this round (minus of course slowing a bit for the stairs so she wont break her neck.)
loretta Wednesday June 1st, 2005 1:23:57 AM
ooc: where are the stairs they aren't on the map, and when are we getting a map with the 5' squares & info on where everyone is standing?
Hart Wednesday June 1st, 2005 9:40:16 AM
The satyr follows behind Fern closely.
Sir Henri Wednesday June 1st, 2005 5:27:29 PM
As Marek hold the paladen stay on his feet, "Thank-you, my Friend." Henri will ret for a little while.
Justin Webber (DM) After battle Wednesday June 1st, 2005 11:43:37 PM
Mykell and Marek both feel a slight burning sensation in their body. Something just doesn't quite feel right and the claw wounds from the werewolf are burning alittle.
A few others move to chase after the running off werewolf. Down stairs Kashmari finds only Fern's blood daggers laying on the ground and a small trail of blood leading out of the room. The foot prints left behind have a slow change to them also, from werewolf feet to small wolf feet.
Tyal 2d8(8+5)+7=20 Thursday June 2nd, 2005 1:26:21 AM
Looking at the ogre he shakes his head and lays his hand upon his arm again. He once again pours healing energy into the big man. "Hope that help out more Big G." He smiles at the ogre hoping that he is not offended by the nickname.
[heal 20]
Fern d20+7=16 d20+4=20 d20+8=20 d20+9=28 Thursday June 2nd, 2005 3:24:49 AM
When Fern comes upon her daggers she carefully picks them up and puts them away to be cleaned later before returning to the others. When she sees that Mykell and Marek dont feel well she asks "Mykell, Marek are you guys ok?" and loks at them to see if she can tell what's the matter.
Hart d20+18=23 d20+22=28 d20+22=32 d20+23=32 d20+16=29 Thursday June 2nd, 2005 9:58:28 AM
Hart is uncomfortable with the fort and even more so now that there is something 'evil' loose.
Sir Henri Thursday June 2nd, 2005 10:31:11 AM
The Paladin look at his friend, He will do a Detect Evil on his two friends. Henri tell them "You know, you two really don't look well at all!".
Marek Isentomb [AC 24/25 HP 46/68] Thursday June 2nd, 2005 11:38:33 AM
Marek isn't much happy about needing the attention, but his is not that prideful either. Pride and adventure tend to equal dead in his mind. As Fern comes over the gruff veteran will sttop to let her get a good look. "I think our furry friends were packing more than just claws." Then louder for Tyal, "Can you detect Poison and or disease Tyal. And more importantly DO something about it if you find it?"
"Satyr, keep an eye in the hall since you're not doing anything else and take captain blast with you." Marek adds with a gesture towards Ragnalfr.
Hart Thursday June 2nd, 2005 12:54:44 PM
The satyr nods and wanders over to Ragnalfr. "Come." He says simply, not commanding him, just simply asking. Hart moves slowly off.
He seems almost put-off by Marek, maybe a bit upset, but the man DIDN'T use his name, so he's happy.
Kashmari (Ubiquitous Vision, 70mins) (MISSIVE TO AELANTHIR) d20+28=31 Thursday June 2nd, 2005 2:46:06 PM
Kashmari sends Aelanthir a missive; including an image of where she is.
"Danger Aelanthir. There are werebeasts about, come to me, please."
Kashmari will not track the werecreature any further. They can always follow the blood trail later if necessary. Kashmari will wait on the stairs for a few minutes for Aelanthir to arrive.
Name: Missive Discipline: Telepathy [Mind-Affecting, Language-Dependent] Level: Psion 1 Manifestation time: 1 action Range: Close (75ft) Description: You send a one-way telepathic message to a subject (any living creature in range). The message can be up to ten words in length. Missive is strictly a one-way exchange from you to the subject. Augment: For every 2 additional power points spent, this power's range increases by 5ft and its save DC increases by 1. Target: One living creature Effect: Mental Message delivered to subject Duration: Instantaneous Saving throw: None Power resistance: Yes Power Points: 1 + 6 (augment) DC: 18
Aelanthir(AC 26 HP 35, See invis, Mage Armor, Spider Climb, Invisibility) Thursday June 2nd, 2005 4:03:52 PM
Aelanthir takes off at a reasonable pace hoping to get to Kashmari quickly but quietly unobserved along the ceiling.
Mykell Zsweihand Thursday June 2nd, 2005 10:24:44 PM
Mykell touches the claw wound he received from the werewolf and sighs before shrugging, "It seems Marek is right, I think that werewolf left us with a nice little something to remember him by. We'll probably have to seek out some help after we clear this place the rest of the way out."
Mykell spins his katana and sheathes it as he looks to the others and awaits to see what they decide.
(OOC:I will be giving people alittle but more time to get their posts in and make a DM post alittle later. We have some clouds rolling in so thunderstorms might be on the horizon for us. This is why I hate this time of year :( .)
Hart Friday June 3rd, 2005 9:48:44 AM
Hart is vigilant.
He hopes the mage is nearby.
Kashmari Friday June 3rd, 2005 12:24:57 PM
Kashmari waits patiently for her brother to arrive and make his presence known to her.
Sir Henri Friday June 3rd, 2005 6:04:28 PM
The Paladin will watch the two of the bleeding comrads, to see if thing does not get worst. Sir Henri really want to go down stairs, and continue the serch of the first floo. "This place intrestes me!"`
Tyal d20+18=19 d20+14=28 Friday June 3rd, 2005 9:13:56 PM
Tyal comes over and makes quick work of looking over the wounds upon Marek, sensing that the ones on Mykell will be much the same. As hed also slips through his knowledge he shakes his head. "If I am right then you have been inflicted with lycanthrope." He looks to Mykell and and Marek both as she shakes his head in sadness. "To cure this is beyond my skills...maybe if Haith has some wolfsbane upon him." He looks around to the retreating form of Hart as he should remember the name that he offered to use for him, instead of his real one. "Still there is danger even in that as it is poisonous."
[heal 19 and knowledge(nature) 28]
Sorry to change the name Jay but I lost all of that with my fried computer. :)
Marek Isentomb [AC 24/25 HP 46/68] Friday June 3rd, 2005 10:46:27 PM
Marek nods to Tyal's comments on the wounds "It is done done then, an honor to know you Tyal and more so to fight beside you."
Looking to Mykell, "It appears the hourglass has begun my friend. Let our time be well spent and memorable."
Marek moves to the door and enters the hall. A new look of danger on his face, weapon gripped tighter in his hand. "We push to the throne room. The map indicates it should be the cetral room with a door on the far side."
Marek turns left and moves down the hall.
Justin Webber (DM) Moving on Sunday June 5th, 2005 12:25:51 PM
Marek and Mykell get the sad news of them having lycanthropy now which can probably be healed but not by Tyal.
Aelanthir still decides on how best to help the dwarf or maybe returning to the rest of the group.
Marek prepares to move on and continue the clearing of the fort.
Hart Sunday June 5th, 2005 1:54:06 PM
Hearing the news about the fighters, Hart steps away several feet and begins thinking about when the soonest full moon might be. "Eet must be healed before the full moon or eet weell remain until they are killed."
((OOC returning to party)) Sunday June 5th, 2005 4:36:47 PM
((Justin read Dom's post, he had Aelanthir return to the party - or rather to where Kashmari is.))
Kashmari (Ubiquitous Vision, 70mins) Sunday June 5th, 2005 4:38:34 PM
Once Aelantir makes is presence known to her Kashmari will go back up the stairs and start to see if there is any way that they can block the stairs to keep the wounded Were from sneaking uo behind them later...
Sir Henri Monday June 6th, 2005 3:54:27 PM
"Well! Let's go fine this Thing!" Sir henri will head for the stairs.
Fern Monday June 6th, 2005 4:57:37 PM "Let's get going and clear this place out. Anyone know when the next full moon is?"
Fern thinks on ways of how lycanthropy can be cured or how to contain the two during the full moon. Maybe manacles made of silver? Could we try dousing their wounds with holy water?....
With the last thought she'll ask the others what they know of lycanthropy and if they have any holy water. If anyone has holy water she'll pour it over one of the guys scratches.
Hart Monday June 6th, 2005 6:46:47 PM
Having been indoors frequently, on and off for the past few weeks, Hart has a hard time figuring when the moon will be full.
Mykell Zweihand Monday June 6th, 2005 11:13:16 PM
(OOC:Sorry for not noting Aelanthir moving to meet up with the rest of the party. I will post to that later.)
Mykell shakes his head and continues moving with Marek and glances over his shoulder and smiles, "Well, we can only do what we can do. Hopefully we can find a high enough leveled priest before the full moon. Maybe one of those dwarves or elves we brought here with us."
Sir Henri Tuesday June 7th, 2005 7:00:17 AM
The paladin moves down the stairs, wondering "I have seen alot of atrange being before?? But what has the full moon has to do with this?" He continoes to the first floor, where the beast disapers.
Kashmari (to Sir Henri) Tuesday June 7th, 2005 3:34:31 PM
"Henri, where are you going off to?" Kashmari asks the paladin inquisitively.
Aelanthir(AC 26 HP 35, See invis, Mage Armor, Spider Climb, Invisibility) Tuesday June 7th, 2005 5:12:15 PM
When Aelanthir reaches Kashmari he will whisper to her "I am right here Kash. Where is the others?"
Aelanthir will move along following Kashmari.
Sir Henri Tuesday June 7th, 2005 5:49:49 PM
Answering Kashmarie, "Kash! I'm going to grom my horse. Before the next full moon!" The paladin serches for the party on the first floor.
Tyal Tuesday June 7th, 2005 10:32:47 PM
Tyal shakes his head and looks to the two infected. "Do not give up hope...Mykell is right...we maybe able to find you help before that time." He turns to the rest and shakes his head. So many times upon the battlefield and he still does not like the idea of losing anyone.
Hart Wednesday June 8th, 2005 8:27:22 AM
"Hmmmm..."
Justin Webber (DM) Moving on d8+2=6 d8+2=3 d8+2=3 d8+2=9 d8+2=5 d8+2=6 d8+2=7 d8+2=7 Wednesday June 8th, 2005 11:48:08 PM
(OOC:Sorry about lack of posting yesterday. Once again all i can say is I HATE this time of year. Once again thunder and lightning storms hit and once again they hit earlier today. GRRR)
The group gathers together once again and begins to move on. As they do Hart and a couple others ponder when the next full moon might be. Being a druid (knowledge check was good enough) Hart knows that the next full moon is a full 3 days away.
(Since I see no spot checks, etc I have to throw this in people, sorry.)
On the second floor and shortly after exiting the document room Marek and Mykell step on a area of the floor that gives off a slight click. (Reflex save DC:20) Out of small holes set into the cieling area you here the twang of crossbow strings at the same time as the click from the floow and 4 crossbow bolts fly at each of you. (Marek Damage:6/3/3/9=21 Mykell Damage:5/6/7/7=24)
Other then these traps being set off no other sounds can ne heard currently and nothing looks to be out of the ordinary.
Justin Webber (DM) News Wednesday June 8th, 2005 11:49:54 PM
I forgot to mention on my DM post or earlier so I would like to let people know and make this official. Ragnafr (MikeK) has left the game do to time problems and such. I hope he may return once things lighten up for him but we'll have to wait and see.
Hart Thursday June 9th, 2005 3:43:11 AM
"Can we cure them of their disease een two days?"
Sir Henri Thursday June 9th, 2005 5:49:05 AM
The paladin, who went down to the first floor. Is looking down the Hall. first the right side, then the left side. "Hmmm! I wonder if I take a look around the out side of this Fort? I mught find some odd tract or a secret door?"
Kashmari Thursday June 9th, 2005 3:33:18 PM
Kashmari asks Henri, "doesn't Marek want us to regroup?", as Henri walks off down the hall looking for the were?
Next Kashmari answers her brother, "they are up the stairs at the moment. I presume we will be joining them?"
Aelanthir(AC 26 HP 35, See invis, Mage Armor, Spider Climb, Invisibility) d20+11=22 Thursday June 9th, 2005 5:41:00 PM
Aelanthir continues along with his sister, moving along the upper part of the wall along the ceiling.
***** spot 22
Sir Henri Thursday June 9th, 2005 5:51:14 PM
Sir Henri stops and turn to face Kashmarie telling her. " I though that I saw a glimps of something around the back of the Fort. I will take my mount and take a look around the Fort Walls. You have more than enough power right now. I'll be but a few moments."
Sir Henri will go to the stables.
Hart Thursday June 9th, 2005 5:52:13 PM
"Een three days, I refuse to travel weeth two lycanthropes. They must be saved or killed."
Marek Isentomb [AC 24/25 HP 46/68] d20+7=25 d20+6=12 d20+1=17 Thursday June 9th, 2005 6:35:12 PM
Marek hears the clicks and dives forward with a curse levelled at the general rogue population. [reflex 25] Bolts ricochet off armor and stone about the warrior as he gains his feet on the far side of the trap. [Tumble 12]
"More traps." he intones behind to the group in his wake. Three lousey days and to go out like this. "Damn." he breathes to himself. Marek's mind steals shut to the task at hand, everything else can wait and unbidden thoughts and distractions are not what he needs right now.
Marek contines forward hoping to catch the hint of a trap before setting it off. [Spot 17]
Mykell Zweihand d20+6=8 Thursday June 9th, 2005 11:33:07 PM
Mykell fails dodging the bolts miserably and is soon jerking bolts out of his armor and skin, grumbling all the time, "Dang thieves." Mykell does his best to shrug off the injuries and moves on, looking back at the others and speaking over his shoulder, "Might need some healing here if the next fight is nasty."
Fern d20+4=9 d20+8=27 d20+8=18 d20+8=21 d20+9=15 Friday June 10th, 2005 12:54:37 AM
Fern keeps watch for more traps watching and listening as she thinks about what she knows of werewolves.
ooc: justin let me know everything that fern knows including from her previous rolls since i have received no reply.
Hart d20+16=23 d20+20=35 Friday June 10th, 2005 10:35:13 AM
The druid keeps a very close eye on the infected party members. He ponders helping them himself.
He sighs then says, "I will be able to counter the effects for awhile, but I have not dealt with lycanthropes recently. I can counter your transformation for 12 hours at a time using the ritual... but I weell require some hair or skin from each of you.
Eef I had not been een thees stone coffin of a fort, I could have helped by finding wolfsbane.
Eef we are to cure eet, we will have to find a heirophant or high clergy of your religions.
You must both give me a lock of hair.
The best hope ees human clergy or finding one of my wandering friends."
He begins thinking of local druid croves close by and who might be there soon for the full moon rituals. (knowledge nature 23, survival 35)
"We really should move back to the courtyard so that we can go get help for the steel wielding ones." He says, referring to Mykell and Marek.
Sir Henri Friday June 10th, 2005 6:44:37 PM
Sir Henri Saddles his horse, making sure that his mount is fully protected. Now he mount "Ah! We are only going around the out side of the walls. Just to examin the walls, moat and the ground in general. But if we should meet trouble, Go Home until I call you!" Henri pat the horse the out the gate he goes....
Kashmari Sunday June 12th, 2005 8:42:24 AM
Kashmari hears enough of Hart's discussion on what to do about the infection of Mykell and Marek to suggest, "How quickly can we get Marek and Mykell to Beowulf? That city is certainly large enough to support high enough level clergy. We can make due unil they return with a some form of cure; and cured themselves. Beowulf will more than likely extend credit if the cure is costly."
Gargoloth HP 66/ AC 22 3d8(3+3+7)+5=18 3d8(4+3+3)+5=15 Monday June 13th, 2005 3:15:55 AM
The Ogre slugs down a few healing potions and looks about at the others. "Blimey! I hope them folks don't turn....we'll 'ave ta bash our own folks up real good. That's never a good thing."
Hart Monday June 13th, 2005 10:54:27 AM
The druid ignores Kashmari for a moment and turns to the Ogre. "Large One, I will be able to keep them from turning. There will be no bashing of friends."
Turning to Kash, he says, "How long did it take for us to get this far? Seems like three months to me... but I've been away from the sun and stars for so long, I'm starting to speak like all of you." He smiles. "I figure we could return in about two days, if we start back now and hurry most of the way."
Kashmari Tuesday June 14th, 2005 12:16:49 AM
"We brought wagons, supplies and support troops on the way here; "caravans" do take longer. I am suggesting that Marek and Mykell ride back to the city either only the two of them or with an escort of one or two people. That should not take too long if they leave now," Kashmari tells Hart in reply.
Justin Webber (DM) Continueing Tuesday June 14th, 2005 8:07:10 AM
Talks break out of Mykell and Marek and there new little problem. It is now brought up about them leaving and meeting up with the group again after they are healed? What will they do?
As Marek moves on looking carefully now he does notice yet another trap. This one looks like it drops something from the ceiling but he isn't sure.
(BTW, the trap is near the entrance to the throne room.)
In this area there are a pair of statues also with swords held high and wearing knight like armor. The statues face each other and look to have their eyes turned to the heavens.
The door to the throne room is something else too. The door looks to be a solid block of stone, no hinges are present either and from where you stand only a small circler hole is in the stone surface. This door would take quite alot of strength to move, even the ogre would have troubles with this door and to any looking at it for magic will find it radiates a strong magic aura.
Hart Tuesday June 14th, 2005 10:42:04 AM
"I suggest leaving immediately. We may return later."
Marek Isentomb [AC 24/25 HP 46/68] Tuesday June 14th, 2005 3:42:32 PM
Marek eyes the trap, the statues, the whole general badness of teh idea of standing there and trying to open that door. "Definately looks like a not so bright idea." he says mostly to himself as one hand pulls at his beard slightly.
Looking to Mykell and then to the rest of the group behind him, "Anyone do anything about really big heavy stone doors?"
It is only then that Marek seems to register thier conversations. "Folks can we concentrate on the matter at hand. The folks we brought are craftsmen not powerful clerics or druids. Nor are they soldiers really. We started this assault and if we leave now the enemy will get to regroup and make a counter strike, which more than likely will remove alot of those craftsmen. So I ain't leavin', might as well start a different conversation."
Marek turns his attention back to the collapse trap and sits back on his haunches. perhaps just run through it again with a dive
Kashmari Wednesday June 15th, 2005 3:20:16 AM
"Marek you and Mykell do not have time to waste trying to evict the current tenants. If you turn we would be forced to have to either destroy you or have you leave permanently. Having lycanthropes among us would be extremely dangerous to ourselves and our allies," Kashmari looks from Marek to Mykell, "I can try and take care of the doors by animating the statues and having them clear the way. The rest of us can take care of some of the trouble here while you two go to Beowulf or the nearest large temple to get cured."
Mykell Zweihand Wednesday June 15th, 2005 11:44:26 AM
Mykell thinks over the statues anyway first and shakes his head, "Didn't the armor at the beginning room of this place say something about statues and such? Having these two knights bothered might interfer with things."
Mykell looks to the others and thinks before shaking his head, "Hart said he might beable to delay the change and we have two days. It's not going to take two days to clear this place and surely something will happen to help or such. The people we brought had horses with the wagon, it would take alot less time to get back to the temple on horse back and such then it took getting here with everyone."
Hart Wednesday June 15th, 2005 1:12:16 PM
The ogre is obviously ignoring the situation and Hart is clearly annoyed. "Ogre, aren't you the crash and bash type or are you TOO weak to deal with the door?" He hopes to appeal to the ogre's vanity rather than it's anger.
"Eef we had a length of rope that could span the room, none of us need touch the floor. We could string the rope from here to the other side. Loran or myself could fly the rope across."
Gargoloth Wednesday June 15th, 2005 4:17:43 PM
The Ogre, momentarily distracted by a sputtering torch, comes back into reality as Hart makes him comment. He turns around slowly and fixes his gaze on the little creature. For a moment, the blood rushes to his face, but he regains his composure.
"Look mate, I messed wit' the last door an' look where it got me. An' I don't figure dat rope idea's gonna work. Let's 'ave one of them theify types check it out first."
Hart Wednesday June 15th, 2005 7:33:37 PM
(OOC: I was under the impression that the door was open and we were looking into the throne room through the door.)
The satyr returns the ogre's gaze, unconcerned and emotionless at his apparent anger.
"We really need to take care of the lycanthropes. Perhaps you and I can escort them back to Beowolfs?" He suggests to Gargoloth.
Fern d20+5=25 d20+4=13 d20+9=19 Thursday June 16th, 2005 1:00:13 AM
Fern listens to the others talk about what to do, not only with the room but about Marek and Mykell. She remains silent and thinks I wonder if a silver earring will prevent them from changing? what about silver chains or a silver cage? How far is it back to the temple, could they actually make it and be cured before they change?
Gargoloth Thursday June 16th, 2005 2:44:53 AM
The Ogre scratches the scruff on his chin for a moment at Hart's suggestion. "Nah...if they wanna go back, I figure they can manage on their own. 'Course if they don't make it back a'fore they get the wolf in 'em, that be a problem too. I say we keep 'em close and do what we can fer 'em. If theys get too rowdy, we'll clap 'em in chains 'an drag 'em back home."
Aelanthir Thursday June 16th, 2005 7:35:56 AM
"Marek, Mykell, head back and get cured I do not want to have to deal with you as lycanthropes." tells the two.
Hart Thursday June 16th, 2005 8:49:08 AM
He nods in agreement to the ogre. "Yes, we shouldn't cast off our own when they are een the most truble."
Kashmari Thursday June 16th, 2005 4:50:08 PM
Kashmari isn't entirely certain if she heard both Gargoloth and Hart correctly. If Marek and Mykell become lycanthropes they will cease to be a functioning part of the group and instead become only a liability and a major danger for anyone else near them. Odd no one else [outwardly at least] seems overly concerned about losing two members of the team.
"You don't clap lycanthropes in chains - you destroy them. Lycanthropes always have a malicious intent and are always a major risk and very real danger. They are undeniably uncontrollable as well. It doesn't matter who they were before the Change. They cease to be that person once the infection becomes permanent," Kashmari retorts irritably; feeling a strong stress-headache coming on from all the worries she is feeling right now.
((FYI, Kashmari isn't going to get into a descussion about were-bears; which as far as I know are the only "good" lycanthropes, since it was a were-wolf that infected Marek and Mykell. Were-wolves are never "good" as far as I know and that is what I have based Kashmari's comments on. I hope this doesn't upset anyone!))
Marek Isentomb [AC 24/25 HP 46/68] Thursday June 16th, 2005 9:58:34 PM
Marek turns his head over his shoulder from where he squats on the ground, "Kash, I didn't know you cared so." He then gets up and pulls an arrow from his quiver and places it on the floor just before where he believes the trap to be.
Marek moves back from the arrow a few feet and hurtles the distance. [take 10 Jump clears 11' lands on his feet]
Hart Thursday June 16th, 2005 9:59:35 PM
"This is the way I see it.
We will lose them either way.... whether we kill them or they leave to be cured, we will be down two great warriors while we remain here clearing out this cursed stone coffin.
Currently, they are not evil and it is true that the creatures inside them ARE. However, they did not know that they were going to be infected. Any one of us could have been.
I don't know many custums of your people, but is it common to shun someone for what they had no control over?
I understand fear. It is primal and one of the base emotions. But compassion is what humans call 'a civilized act'.
I'm trying to learn the ways of the outsiders and non-forest dwellers.... you make it confusing." He says, looking at Kashmari.
"If they choose to leave for Beowulf's fortification, I will go with them." He looks at his warrior friends.
Looking back at Kashmari, his face grim, "I hope that when I'm in trouble someone would help me. Or is that too much to ask?" (OOC: Please, no one take offense. I was getting bored and I decided to roleplay a little more.)
Spirit pokes its head out of the hood and smiles broadly.
Loran flaps his wings.
Kashmari Friday June 17th, 2005 12:32:36 AM
"If we allow them to stay here and not seek a cure we have in effect abandoned them. That is why I sincerely want them to leave now and be cured. I do feel that both of them will come back afterwards to finish the task here," Kashmari explains, "there is nothing we can do for them here except delay their symptoms and then lose them forever to that curse. That hardly seems fair to abandon them to such a fate."
Kashmari was going to see if she could work then traps but then Marek jumps off into the betrapped area? Kashmari watches the unexpected act quizzically. "Of course I care Marek; even if you do not."
Kashmari will wait for Marek to stop moving before she even reconsiders looking for and hopefully disarming any traps.
((No offense taken on my part Jay. Though it does seem that Kashmari and Hart are talking past eachother. If I can put it that way?))
Kashmari (addendum) Friday June 17th, 2005 12:39:26 AM
Kashmari also cannot understand how come Hart finds what she is saying confusing. All she is saying is 'get cured, if you don't you have comdemned yourself to a life as an outsider - feared and shunned - because lycanthropes are essentially evil [not were-bears!]. Infected people no longer have any effective controll over what they may or may not do once the disease becomes an intergrated part of themselves. The most merciful service you can do for a lycanthrope is to end their exsistance'.
((Oh dear. Unfortunately this was the shortest explaination I could write!))
Hart Friday June 17th, 2005 1:40:08 AM
"What I am saying is it is NOT hopeless. They may be infected, but they can learn control.
The changed person is affectively evil in were-form. However, from what I understand, some retain their personalities and 'goodness' while in human form. Even still, there are some that don't even know they are infected and live perfect lives until the three day around the full moon. Of course, sooner or later, these folks discover it and leave to avoid harming others. But THEY leave on their own accord.
No one has even asked what the others truly want. At least, not that I've heard."
Gargoloth Friday June 17th, 2005 2:07:29 AM
The Ogre shakes his head, slightly confused at the conversation. He does add a bit of Ogrely advice, however. "Well, I fig'er if they wanna get cured, they better head on home. We can't do nothin' for 'em 'ere anyhow. If they don't wanna go, that's up ta them, but things'll get awful nasty for 'em if they turn on us."
Marek Isentomb Friday June 17th, 2005 10:14:33 AM
OoC Kashmari was going to see if she could work then traps but then Marek jumps off into the betrapped area? Hopefully over was the thought. Marek's not good with debates :)
(Kashmari OOC to Marek) Friday June 17th, 2005 10:39:53 AM
(('Into' was probably not the word that I meant; but then I have no idea how long the trapped area is! Let's just hope that Justin is going to be nice to Marek.)) ;)
Hart Saturday June 18th, 2005 9:55:01 AM
The druid waits to see what happens with the trap. He stands back just in case.
Kashmari Saturday June 18th, 2005 8:46:00 PM
Kashmari will wait to see what happens with Marek before she takes any further actions.
Marek Isentomb Sunday June 19th, 2005 2:08:58 PM
Marek will also wait to see what happens to Marek before doing anthing else
Hart Monday June 20th, 2005 8:57:48 AM
The satyr slides carefully behind the ogre for cover from whatever blast will come from the trap.
Justin Webber (DM) onversations Monday June 20th, 2005 12:07:02 PM
(OOCLSorry for the slacking of posts people. RL sneaked up on me *sighs*. Anyway, new post here. Also Jay can we set a time to sit down and talk? I would like to work out details for posting just incase I'm unable to post, etc. Thanks bud.)
The conversation on what to do about Mykell and Marek continues. Some look like they avoid or just stay out of the subject as much as possible.
(Henri has went out to look around the fort and should be returning soon. *WB Ceil, I hope Woldcon was awsome :)* .)
Marek moves to jump over one of the traps. (K, hate to say this but I'm not 100% sure what trap you meant. You could of cleared any of the traps easily except the one on the throne room door which is actually on the door itself.)
(OOC:Letting people know that the throne room door was still closed I believe, it has yet to be opened by anyone. Of course it is much to big for anyone to open, including the ogre.)
Marek Isentomb Monday June 20th, 2005 4:22:37 PM
Justin you had mentioned a collapsing type of trap. As Marek moves on looking carefully now he does notice yet another trap. This one looks like it drops something from the ceiling but he isn't sure.
(BTW, the trap is near the entrance to the throne room.)
took this to mean in the hall and not right on the throne doors. if it is on teh doors...
Marek looks to Kashmari, "Kash, think you can rig this not to kill the chief there" a thumb end the sentence moving to indicate Gargoloth as the chief in question.
Sir Henri (Ac 22 72/72hp) Monday June 20th, 2005 7:42:43 PM
The paladin rides all the way around the outer walls of the fort, he see no secret doors or anything else that a monster could get through.
He returns to the stamle, feeding his horse, take off his gear, putting it away. then give his horse a good brushing, then bids his horse good noght.
He reenters the Fort and will seek the others out. But thinking all the way, 'I wonder where that monster went to?? Even as he was changing as he went, he had to go somewhere??'
Henri is looking for all the others, taking his sword our as he is walking.
Gargoloth Tuesday June 21st, 2005 1:23:46 AM
The Ogre stalks foreward and squints at the door. "Well, dis one looks pretty tough. I don't think I can bash it up...'course I didn't have much luck wit' the last one either, eh?" Gargoloth chuckles and looks at Kashmari expectently.
Hart Tuesday June 21st, 2005 7:30:47 AM
"Perhaps if we all help with the door, we may get it open quickly." (OOC: Remember about assisting checks, we can each add +2 to the primary character, if we hit DC 10 on our checks.)
"I can help you Friend Ogre. Just let me know if you would like help." The satyr smiles kindly, uncharacteristically. He seems to be ignoring the lycanthropy issue now.
Fern d20+5=16 d20+5=13 d20+5=21 d20+4=24 d20+9=11 Tuesday June 21st, 2005 3:06:17 PM
Fern helps out where ever she is told and doesnt mention the lycanthropy issue. However she is still thinking on it.
craft cartogrophy: 16, will there be enough time for them to get back to the temple before changing. it wont help for them to leave if they change before getting there.
craft bowmaking: 13, thinking about how to take her silver pieces and coat some arrows and even daggers
knowledge geography: 21 will there be time for them to get back to the temple
knowledge nature: 24, nat 20 she's been thinking alot on anything she knows about werewolves and other lycanthropes and what to do about them.
survival: 11, what to do if they turn
ooc: i would appreciate info from the dm on the rolls i have made now and in the past for what she knows as he keeps ignoring them. Also please post to your other games.
Sir Henri Tuesday June 21st, 2005 8:50:45 PM
The paladin come up to the party, Stand there watching them go through their planes. Finally asks them. "My I ask as to what are you going to do to that door? Blow it up?"
Hart Wednesday June 22nd, 2005 10:26:10 AM
"Yes, blow it up."
Kashmari d20+8=25 Wednesday June 22nd, 2005 3:52:32 PM
"I will see what I can do," Kashmari tells Gargoloth.
She sets to work on the trap(s). (Disable Device 25)
Sir Henri Wednesday June 22nd, 2005 6:52:48 PM
The Paladin watches the planing of how to open the door, But when Kashmarie was going to attemp it, He tell her "Hey! You Go Girl!". And ment every word of it.
Hart Thursday June 23rd, 2005 10:20:14 AM
He waits.
Sir Henri Thursday June 23rd, 2005 12:01:31 PM
The paladin takes a questioning look at Kashmarie?? then ask Heart "What is she going to do? Burn the darn door down? Well! at least that should take care of the Traps on it!"
Justin Webber (DM) Door and Plans Thursday June 23rd, 2005 9:51:59 PM
(OOC:Okay everyone, I want to get abit of info before REALLY moving the game on. Here it is, do you think it is prudent to get Marek and Myekll healed before moving on? I need to know to make betetr plans. I really wasn't expecting this problem to be honest when I through in the werewolves but that was my fault ;) Also I aplogize for the slowness of the game. I been working on a replacement module do to our previous computer being fried which you all heard about.)
(Jay: I swear I will get you MTap info to you asap so if i don't post you can make a post as ADM. Also please let me know how where looking on players for sure. If we are really low or lacking something class wise important then I can put a advertisement up to try and fill the slot.)
(Everyone: Once again I am sorry for the slowness of the game and will be working on correcting that problem ASAP. I plan to get this game back to flowing like one of the Woldian games in the Wold, meaning once everyday posts.)
Kashmari goes to work on the door but it is VERY heavy and going to be hard to move in any rate inless she can animate a very heavy object (not sure what your animate object limit might be. Also just convering this if you try that method.) The trap looks like the last one and connected to the door itself. However the trap looks to also be something worse then possible electric damage. She however isable to disarm the trap safly from the looks but this still leaves the problem of no odvious key hole.
Others make plans on what to do and such.
Fern knows that there is no easy way to use any f her silver jewelry to coat any of her items in silver. She also knows that it is possible for Marek and Mykell to make it back to the priest fort on horse back with a slight strain to the horses though. Fern also knows that if the two turn then it wil be a very nasty sight. There is only a slight chance that they would beable to retain the will to not attack their own friends. The only course of action would be to kill them or some how bind them with strong chains or manicals if they would turn and not beable to retain their minds.
(OOC:I know it's not normal rules but considering we are talking good players for one and the special powers the creator goddess gave all of you I would give you all a will check to atleast keep your minds when your changed, however each time you would change the will check would get tougher and eventually you just wouldn't beable to succeed in it. This goes against the rules but in this case and as DM I figure I have the right to make that ruling.)
Fern Thursday June 23rd, 2005 10:34:09 PM "I know we want to get things taken care of here, but if Marek and Mykell are to get healed they need to leave soon. They'll have to travel as fast as they can, and I think it would be best for a few of us to accompany them just in case they get delayed for some reason." Fern will now listen to the debates that this will cause butting in everyonce in a while reminding people that unless they want to fight their friends the guys have to be healed before they turn.
Kashmari Friday June 24th, 2005 10:43:24 AM
Kashmari continues to work on the trap(s). She also does a few mental calculations to see if she can affect the door psionically.
((OOC: Sending e-mail about lycanthropy "issue".))
Hart Friday June 24th, 2005 12:38:55 PM
As soon as the group finally decides what to do with the lycanthrope party members, Hart will likely go with them if they decide to go. He figures the party can do without him for the time being... besides, he's spent too much time in this stone coffin.
He stands back and waits.
Marek Isentomb Friday June 24th, 2005 5:34:54 PM
Marek watches on Kashmari's progress but also keeps an ear to all the discussion about him and Mykell. Damn they are right though, i need to change this operation to one of getting Mykell and I back safely and returing at best speed.
Marek starts nodding his head as he thinks it through, "Fern's right, you all are. Mykell and I are setting for the main temple, we will take several horses and move at all speed." Marek looks directly at Hart, "You're the best I can think of to act as guide so we don't get lost on the way back. Thanks"
The man looks about and then hands Fern 10 alchemical silver arrows. He also hands Tyal 4 oils. "A couple Silver sheens and Bless Weapons in case there are more."
Marek then moves out smartly for the stairs to the lower level and will head staright away out for the outside camp and some horses.
Fern Saturday June 25th, 2005 4:12:09 AM
Fern hands the arrows off to Kashmarie and says "You dont think I'm letting two go off with just one other person do you? If you're delayed and change then there should be at least one person to stop each of you." With that Fern heads on out with the guys.
Justin webber (DM) Decisions Saturday June 25th, 2005 10:09:36 PM
The group goes over what to do with Mykell and Marek and it looks like the two will be leaving for the temple where the priests live.
As those two along with Hart and Fern begin to move away though Drifter steps out who has remained silent till now and speaks up quickly, "I'm pretty sure the master of those dogs would not of had them around without some type of backup plan to keep them from spreading their disease. If I'm wrong then you all can head out soon enough but behind this door is the leader of this place...I can feel it in my bones. To take him you will need to be at full stregnth, speacilly if who I think is behind this door."
Drifter looks at the door and then moves u0 close, running a hand barely over the door and nodding before stepping back and begins pulling his black jacket off to expose his bare arms and chest. Drifter is very lean but his arms still show the unique metallic look under the skin. As he fixes the door with a steady gaze he pulls a finally crafted rapier from his backpack now. The blade is thin but made of a highly strange material, "When my people funded their city it was on a site where great metallic stones came raining from the sky. We found this metal to be stronger, lighter then any metal in your world or still known to any race."
Drifter closes his eyes and slowly lets his crutch drop and he balances himself on one foot carefully before opening his eyes which have now taken on a metallic look also and darts quickly at the stone door, his blade moves in quick almost lightning like jabs and before long he moves back off to the side and sheathes the rapier before grabbing the leg he has been favoring as injured all this time, "The stone is very weakened now, I would advise the big ogre friend there to give it one really good back to take it down fully." Drifter looks up while rubbing his leg and smiles abit, "Do not delay either, he who is behind this door will know your here now and won't wait long before checking."
Hart Monday June 27th, 2005 2:37:34 PM
"Are you saying there is a cure in this fort?" He asks Drifter.
Sir Henri (Sub Jay B) Monday June 27th, 2005 4:47:16 PM
The paladin simply waits, weapon drawn.
Mykell Zweihand Monday June 27th, 2005 11:25:30 PM
(Wow, was going to make a DM post shortly after my player post but not many players posts made yet. Hmmm, everything is alright I hope.)
Mykell looks to the door which Drifter has just weakened badly evidently and shrugs guessing one more fight won't hurt and if the leader is behind that door then atleast he would be out of the way.
(BTW: The player of Namfoodle contacted me a few days ago and I believe is returning from the game. He had a very good excuse for not posting which I will leave for him to say if he wishes when he gets back in. He is free to post ASAP.)
Fern Tuesday June 28th, 2005 2:43:36 AM
Fern frowns "I'm not so sure of that. We're just assuming that whoever is in charge here would keep an antidote to lycanthropy. But what if he's lycanthrope himself or just plain doesnt mind lycanthropes because he has abilities to control them? I think we should go back to the temple. If we stay and there is no cure we will not be able to reach the temple in time. But we know if we leave that we will find a cure."
ooc: sorry justin, I know for myself i was figuring out how to work on the idea drifter gave in character not out. fern would never trust that there maybe an antidote.
Hart Tuesday June 28th, 2005 4:53:32 AM
"I agree with the little one." Looking at Fern. "We must leave."
(OOC: Justin, I realize we are having a rough time with posting on a regular basis. I understand life can be a pain in the rear, but if we invite back old players without getting rid of several non-posters... I will have to back out of the Mithril game for good until things get straight. This also includes my ADM position too. I don't want to leave, but I will. The game is cluttered and confused with this many people. Email me if you like.)
Sir Henri (sub Jay B) Tuesday June 28th, 2005 4:55:19 AM
"Seems we're at an empass." States the paladin.
Kashmari Tuesday June 28th, 2005 8:07:26 AM
"Fine. Let's get rid of the current occupants quickly..." Kashmari isn't too happy about risking full-blown lycanthropy in two of her team-mates.
Namfoodle the expert in timing Tuesday June 28th, 2005 9:26:21 AM
(OOC: Sorry to have been gone so long everyone, I was in a major car accident and...well make a long story short I'm okay now. Ready to move on and get back to my life.)
Rushing up the stairs, the little gnome bursts on the scene looking a little more than razzled.
He is relieved to see his friends, and in uncharacteristic fashion,"Thank the Gods I found you all." He takes a look around the room taking it all in,he takes a deep breath, "Last thing I remember was taking a couple prisoners and then it was as if I was somwhere else, like I was floating in an endless sea of space....", his eyes begin to drift and then he suddenly shakes his head much like a wet dog sheds water from itself.
"I will tell you the story later, needless to say when I came too I was alone," with a wry smile,"I am most glad that you left me a very clear trail of bodies to follow. It did make it a little less difficult to find you all."
As he looks closer he see two comrades wounded,"What has happened? Is everything alright?!?!?!" His deep voice riseing a few octaves.
Marek Isentomb d20+4=21 Tuesday June 28th, 2005 2:40:33 PM
The human purses his lips in thought and then casts a glance at Fern. "I appreciate your concern for our safety, but if we go now I think it best if only Hart goes with us. one more person will matter little if Hart is faced with Mykell and myself."
Marek then looks to the orge and then to the door. "One more minute will not make a difference. Gargoloth if you'd care to follow me."
Marek then takes a quick rush at the door with the ogre. [Aid another breaking the door Str check 21]
Tyal Tuesday June 28th, 2005 11:15:33 PM
Tyal looks to the rest and shakes his head. "It would be wiser to make a full retreat than try to assault this place with half power." He looks around to see if there is anymore healing that needs to be done.
As he looks to Marek and Mykell he nods to each. "I will have to return with you when and if you go...my duty would not allow me to do otherwise." He will move towards the door to put himself in a helping position when they go through as it appears they will move on.
Yes, more religious posts or you may have me kicked out Jay. I have been very remiss in my duties here and it is unfair to all those that want to play.
Hart Wednesday June 29th, 2005 3:57:09 AM
The satyr waits with the others who wan to leave. The druid is not accustomed to many ways of the humans, however, he knows when to retreat and regroup. "Thees weell be best for us all when the fighters types get healed."
OOC: Thank you Jim, I didn't really want to be a jerk, but I, for one, am enjoying the game. There aren't many games that allow monster races. I certainly hope Justin can find his module!
Sir Henri Wednesday June 29th, 2005 8:48:17 AM
The paladin arrive and watches Tyal sparks between himself and the Little Satyr. "Ahh! I see that our little Satyr Friend is having a little humer at the expence of Tyal Are WE??" Henri goes and bends to the Satyr ear and whispers "My friend Satyr, please do not push Friend Tyal any further, he is doing his best. But If you should push him further I Will Tell Him That Your Name is Heart, just for the fun of it. I have honered you request this far, And I will keep my word longer. So long as you keep your pranks to your self." Henri stratens to his full hight and ask "Deal?" He waits for an answer.
Justin Webber (DM) Door or Leaving Wednesday June 29th, 2005 3:25:36 PM
(OOC:Sorry, lost track of time yesterday with trying to do emails that take a few hours to load and send.)
Namfoodle returns to the group and sees what is going on.
Marek and Gargoloth look to be ready to possibly take the door and atleast take out the main person of the place before leaving.
Drifter looks to Fern and the others and simply shrugs, "I have no idea if the leader has a cure or not however it is worth a shot and also I think it would be best to not leave this place at full strength before you have to retreat. Face it a few guards is no big deal if nothing major has been done and I'm sure your friends will have enough time after this battle to go get healed if need be."
Drifter looks to Hart and smiles, "I understand your concern for your friends also and just ask you stay for a few moments longer to atleast handle this room." Drifter while having one hand on his leg moves a ancient coin from his home from a pocket and begins slowly rolling it across his knuckles. His forehead wrinkles in thought and something else. (Kashmari can make a psionic craft check or such to notice Drifter is being psionicly spoken too.)
(Eunice or Dom: With my email troubles I'm having I really need to speak to one of you. I'm trying to correct posting problems and need to speak about Aelanthir. If Dom is okay with it I can leave a DM only note here which he should beable to read.)
(To Justin) Wednesday June 29th, 2005 3:33:26 PM
(Don't leave a DM note here on the board. We will get hold of you some other way.)
Kashmari d20+16=24 d20+13=15 Wednesday June 29th, 2005 3:38:27 PM
Kashmari "studies" Drifter and gets a sense that he is indeed either using or being influenced by psionics. (Knowl. Psionics 24, Psicraft 15)
Tyal Wednesday June 29th, 2005 11:33:27 PM
Tyal nods in understanding to Heart and then turns to hear the words of Drifter. "One last room it is then." He seems more than ready for it and then speaks out again. "Anyone in need of healing before we take this last room?"
Halftime with Namfoodle Thursday June 30th, 2005 12:24:34 AM
Surverying the room it is easy to see that the morale of the group is in need of his special abilities.
"Friends, Namfoodle the Magnificent and Amazing is will not stand idly by as you are robbed of the joy that is life. This is unacceptable and Namfoodle will not allow it. When we unndertook this great and PERILOUS quest an unspoken contract was made. We are risking our ilves and probably our very souls to save all that we hold dear to our hearts." Emphasizing the word perilous. As he speaks he looks around the room at everyone.
"We have the element of surprise on our sides, to waste it could ruin our one and only chance to accomplish our tasks here." Walking to Sir Henri,"Good night isn't it your'e duty to defend the waek and innocent to the death?"
Walking towards Hart and speaking to the satyr in elven,"And my brother in song and love of life, will you stand idly by as all that is this world is befouled and tainted with the purest and darkest of evils?"
Walking to Kashmari,"My beautiful rose will you not join me as I spit into the very teeth of that which threatens to destroy all possibility of happiness and tranquility?"
"Namfoodle understands that you have all gathered for different reasons and fight for your'e own agendas, Namfoodle fights so that happiness, joy and the hope will will live eternally." At the last he flourishes his cape and draws his short sword and holds it towards the sky and asks, "Who stands with me?!"
Hart, Spirit and Loran Thursday June 30th, 2005 5:26:16 PM
Hart listens to the gnomes pleading, and is confused by it. In elven.
"Songsayer, you have not been with us lately. I have been the one stating that our friends must leave and recieve the cure, but many others have wanted to stay and continue their materialistic pursuits. The little one *referring to Fern* and I were the only ones offering to leave with the infected warriors. Several others said to keep them around and kill them if they turn. Is that not a dark act? I will stand with you friend, but you must first understand the issues." The satyr smiles.
Mykell Zweihand Thursday June 30th, 2005 8:51:26 PM
Mykell looks to Hart and the others and smiles, "Come on, we will leave after this last room then. I refuse to leave till we make this trip worth while and killing the leader will atleast do that before we go."
Kashmari ( mostly to Namfoodle) Thursday June 30th, 2005 9:39:18 PM
"Namfoodle our satyr collegue has not even told you the half of it," Kashmari seemingly overlooks Hart as she answers Namfoodle.
The psion looks at the door that drifter was just working on. "We don't really have any element of surprise either with the noise that was just made; and neither Mykell nor Marek seem keen to leave to get a cure no matter what we have said."
Sir Henri Friday July 1st, 2005 6:00:33 AM
The Paladin watches his little friend Heart"s answer to the people involve. Unknown to those who do speak Elven, is that Sie Henri DOES understand every word that was said. Henri smiles to himself, then bends again to whisper into his ear, this time in elvish. "I admire you with every step we take together, I'll alway be at your side."
Hart Friday July 1st, 2005 7:22:03 AM
Turning and glaring at all that seem to understand him, the satyr continues his private conversation in sylvan with the gnome. Then repeat it in druidic.
"If we stay here in this stone coffin, our friends will die. We do NOT know what is beyond this door. It may end up taking longer than THEY have. I personally do not wish to risk that. Our friends don't seem to understand that this place can wait."
Fern Friday July 1st, 2005 3:54:47 PM
Fern cant understand what Hart is saying some of the time but tells the others. "It's up to you guys. You're the ones who are infected. If there is no cure here it will probably be to late to get you back to the temple in time." Then speaking to Hart she replies in Elven "Why do you always call me little?" She's apparently getting upset at this.
ooc: why did hart call fern little? fern is a human not a halfling
Namfoodle Friday July 1st, 2005 5:07:08 PM
(OOC Well Loretta I think it's because, we have all played with you before and we have grown accustomed to you playing a halfling.)
Namfoodle listens to Hart's words, and he nods gravely. Looking down for a moment he looks up at his friend,and replies to the satyr in elvish,"Look at the warriors true, facing a fate worse than death square in the eyes and defiant still, more than defiant, ready to vanquish one last obstacle. Time is short and we must act. This is how we will handle it. we are a group and the majority shall prevail." Swithing back to common,"We are many and we must find common ground, we cannot waste anymore time on this one word from all of you stay or go? Majority rules."
(OOC sorry for it being slapped together so badly, but I have to head to work for the first time in a long time tonight.,and I am running a tad late.)
Marek Isentomb Friday July 1st, 2005 5:52:28 PM
Marek waits for the ogre to rush the door so he can help break it down.
Looking towards the debate team, "Let me put it this way, I'm going through the door here and taking this curse out of the hide of who ever might be on the other side."
Hart (OOC) Friday July 1st, 2005 9:33:06 PM
OOC: I know that Fern is human, but I have reread the descriptions everyone gave of their PC's back at the beginning, and you were quite vague in your description.
And being a quiet character, Hart hardly notices her and therefore considers her "Little One".
Namfoodle is Songsayer or Wordweaver. Mykell and Marek are warriors. And so on...
Besides, remember his superstitions about a persons true name?! He refuses to use the PC's given name because he doesn't want to give any reason for evil or darkness to have power over them. That is why he gets upset about people calling him by his name in public.
Native Americans in the 18th and 19th centuaries refused to have their portraits painted or their pictures taken because they believed their souls would be taken from them. This is the same reasoning Hart refuses to use real names. :)
I don't want to upset anyone, so I hope this explaination helps.
To Fern specifically, I'm not belittling you or your PC on purpose. I will, if you like, refrain from calling her little one for now on. I will strive to come up with a better nickname for her.
Friends, please remind me what your PC's are... race, class or biggest features. ;)
Justin, it might be helpful to start sending me PC sheets and the module.
Sir Henri OOC to Satyr Saturday July 2nd, 2005 6:40:34 AM
OOC: The paladin know the satyr Very well by now, even thow he insults the paladin, Henri take that as just so much talk. The satyr action in the face of danger, tell the paladin much.
The paladin came in when there seemed to be a argument, and the Satyr was just about to get the worse of it. SO my big paladin lugg step in to defuse the thing.
I just think that Heart was in character, That's all, and it gave me as a player, a chance to catch up on the story. (I had just come Back from Texas!)
Tyal Saturday July 2nd, 2005 5:43:31 PM
Tyal has taken no offense to anything that has been said to him of late. He understands the reasoning behind going into this next room, even if it may not be wise. He will of course hold with the wishes of those infected...it is more thier risk than ours at this point. "We are less at rish than they are...we will have time as they change to make an adequate defense of offense."
[Tyal - assamir, male, part ranger and part cleric, he is around 5'8" and weighing in at 188, follows Inana a battle goddess]
Justin Webber (DM) Room? Saturday July 2nd, 2005 11:56:05 PM
(OOC:I'm moving you on to the throne room. Ryan please try posting more often buddy. We need you in the game or to know whats up.)
After alittle goading Gargoloth will/can finally knock the door down the rest of the way. The room behind the door is very large and large benches are off to each side leaving a space off to each side of the room and straight down the middle.
At each side of the room is a group of 4 very large men with the greatswords that are hanging on their back. However they not only have greatswords but their fingers end with large demon like claws.
At the head of the room sitting on a throne is a even larger man who chuckles and holds up a hand that is just about half the size of a giants, "Well, I see we have guests...I thought someone else was knocking at my door since the technique used to weaken it seemed so familiar."
The man slowlys stands to his full height of about 7'8" and he is literally a wall of muscle. The man grabs the front of his nice looking tan shirt and gives a jerk which rips it off to show the dark skin underneath. Corded muscles flex much more powerful then you could imagine and now with the hood that was attached to the shirt gone you see small horns on his head and deep red eyes stare unblinking at you. Fangs can be seen in his mouth also. The most noticeable thing is the mans skin is kind of scale looking and he looks to have had a major magical demon grafting of some sort on a major scale compared to the other large men you have seen.
He points a powerful hand at you and reaches behind the throne to pull up a overly large sword with one hand which he slams to the floor, the blade piercing the stone, "Since you are brave enough to enter my home I shall introduce you to your executioner....I am Darkbeast. lord of this place and lord of the rogues you seen here....the only man who has injured me ever was Drifter who now has a bad leg by my blade and is no match for me....now, lets play for blood folks."
The 8 large men standing in groups of 4 off to each side of the throne now pull their swords and ready for a attack, under their dark cloaks can be seen the flash of steel. Clearly these ones higher ranking or maybe better demon grafted then the others you faced.
(OOC:A quick note people, remember Drifter is out in the hall yet, he seemed to of hurt his leg more by weaking the rock door enough for you to enter.)
Hart(AC 22, 74/84hps DR5/cold iron), Spirit and Loran Monday July 4th, 2005 7:07:57 AM
Still wounded from earlier.
Active spells: Goodberry: 4/7 (lasts 5 days, rod used) Wood Wose: (10 hours from mid-morning, rod used)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds Second Level: Earthfast, Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
The satyr wastes little time. He steps a short distance out of sight and casts an augmented summon natur's ally spell. (full round action, spontaneous casting, using earthfast)[next round]
He then prepares for another spell.
Spirit hides.
Loran flies to some other area, away from combat.
Fern HP: 33/37 AC: 21 d20+10=24 d8+3=11 d20+10=22 d8+3=11 d20+5=20 d8+3=8 Monday July 4th, 2005 11:17:29 AM This is going to be hard Fern thinks as she starts to shoot off some arrows at Darkbeast.
attack 1: 24, +1 if within 30' damage: 11, +1 if within 30' attack 2: 22, +1 if within 30' damage: 11, +1 if within 30' attack 3: 20, +1 if within 30' damage: 8, +1 if within 30'
feats used rapid shot, point blank shot, quick draw, precise shot
Kashmari will not fully enter the room, just enough to get a glimpse of what is in there. She will back away; well out of sight, before manifesting the inertial barrier.
((Inertial Barrier: You create a skin-tight psychokinetic barrier around yourself that resists blows, cuts, stabs, and slashes, as well as providing some protection against falling. You gain damage reduction 5/-. Inertial barrier also absorbs half the damage you take from any fall.))
Marek Isentomb [AC 32 HP 68] d20+8=11 d20+8=9 d20+8=28 d20+8=10 d20+8=18 d20+8=19 d20+8=22 d20+8=22 d20+8=13 2d6(2+1)+10=13 2d6(4+4)+10=18 2d6(3+5)+10=18 2d6(5+1)+10=16 2d6(2+3)+10=15 2d6(1+6)+10=17 2d6(5+3)+10=18 2d6(1+2)+10=13 Tuesday July 5th, 2005 7:48:16 PM
The old warrior in him surfaces and Marek knows this shall be a real test. The cunning veteran slips quickly forward inviting attack and rips the massive chain in his hand into a spinning machine of pain.
Whirlwind Attack Fight Def Hit AC 11/9/28 Crit10/18/19/22/22/13 Dmg 13/18/18/16/15/17/18/13
Marek notes grimly some score, but most do not.
Tyal d8+4=9 Tuesday July 5th, 2005 8:57:06 PM
Tyal moves just far enough forward to touch Hart lightly on the arm. He sends healing into the satyr as he gauges the occupants of the room. A string of curses slips from his mouth as he looks to the group they are about to face.
He has no intention of fleeing in fact he looks to be about ready to lay down his own life. You still only know part of his history but these demon spawn are a part of it and his eyes blaze with hatred.
[CLW - 9 healing]
Fern Tuesday July 5th, 2005 9:25:15 PM
Fern also takes a moment to think about making her body as hard as diamonds. (fern activates special ability diamond body)
Hart(AC 22, 83/84hps DR5/cold iron), Spirit and Loran d20+8=23 d4+6=10 Tuesday July 5th, 2005 9:50:36 PM
Active spells: Goodberry: 4/7 (lasts 5 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Summon Nature's Ally II: (augmented black bear)[AC 13, 25hps]
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds Second Level: Master Air, Summon Swarm Third Level: Harrier Rod: 3 charge(s) used today Pearl 1: Unused
Hart give Tyal a nod and watches as his black bear shifts into existance. He casts another summon spell, still using the wall as cover.
The black bear rushes into combat, against whichever opponent is closest. (hits AC 23 for 10 damage)
Myekll Zweihand Tuesday July 5th, 2005 10:48:18 PM
Mykell glances towards Darkbeast and feels a small shiver run down his spine as he wonders if they can take the man err creature for sure. Deciding not to test his luck on Darkbeast, Mykell moves in on one of the other large men in the room, reading his katana and sheath as he goes.
Justin Webber (DM) Fight Cont d20+21=28 d20+14=15 d20+8=14 d20+14=31 d20+8=20 2d6(4+6)+10=20 d20+14=33 d20+8=12 2d6(2+1)+10=13 Tuesday July 5th, 2005 11:28:33 PM
Everyone bursts into action as they see who and what is in the room.
Kashmari steps uses one of her psionic abilities to help her in this combat coming.
Hart moves out and summons a black bear to aid in the fight.
Fern fires off arrows at Darkbeast, the first one slamming home nicely but it just shivers in his chest and seems to caused little more then to build his anger. The other two arrows miss.
Tyal steps over and heals Hart.
Mykell pulls his weapons and moves into the room, heading towards the big guys with Darkbeast.
The black bear rushes towards one of the large men in the room and makes a nice slash with it's claws, wounding the man slightly though.
Marek moves in and instantly begins getting his chain into the game. His whirl wind attack scores some nice hits on almost everyone in the room.
Seeming ready for it though Marek is faced with a small problem when Darkbeast snaps his hand out and grasps the end of the chain as it whipes at him. The solid man holding firmly and the muscles of the man's arm bulging like hardened steel. Darkbeast's red eyes narrow on Marek and his sword arm raises up and his pointer finger wiggles back and forth in a "tisk tisk tisk" gesture and then he speaks, "hmph, your certainly not in my league son and neither is the little dart spitter girl there....COME ON, GIVE ME A SHOT NOT A PLAYING WITH....Where playing for blood here."
Two of the large men move in on Mykell, slashing at him with their greatswords. (Can hit AC:28/15 Dam:miss/miss AC:31/20 Damage:20/miss)
One of the large men move in on Marek while his chain is being detained and swings a pair of overhead slashes at the man. (Can hit AC:33/12 Damage:13/miss)
Two large men rush in on fern also. They look like there moving in though defensively.
The last couple large men begin moving as if to block the door. They also being to far away to acomplish this in a single round so are about two movements away yet.
(OOC:K everyone, please remember to post. Namfoodle, Gargoloth, etc.)
Fern HP: 33/37 AC: 26 d20+10=26 d8+3=10 d20+10=30 d20+10=26 d8+3=10 d8+3=10 d20+5=23 d8+3=4 Wednesday July 6th, 2005 1:03:13 AM Darts? what is he talking about? Fern thinks as she shoots off more arrows at darkbeast.
ooc: justin in this and the last post fern is using her bow this bow is magic +1 with str bonus +2
Sir Henri Wednesday July 6th, 2005 6:22:32 AM
The paladin Stands with his friends But is confused?? He has made a mental map in his mind, But Cannot find the thrown room?
"Are you sure that this is the Room?" Henry ask.
Marek Isentomb [AC 36/32/33 HP 53/68] d20+11=27 d8+6=11 Wednesday July 6th, 2005 8:14:02 AM
The sword rips through his armor and draws a dark line, quickly wetting his arm and shoulder with blood. A quick tug confirms that Darkbeast is much the stronger and Marek lets go of his weapon. He returns a steady gaze at the large man but does not respond. Eyes still locked on Darkbeast, Marek ducks under his opponent and spins left and through his flank to assist Mykell. A Warhammer leaves his belt while he moves and from his better flanking position on one of Mykells advasaries, Marek strikes.
Shouting back through the opponents "Tyal! Henri! Take the two on Fern, free her up Now!
Mykell Concenrate on one with me. And anyone else just try and slow down Chatty Cathy hiding in the back there"
[Mobility and Spring Attack draw weapon as part of a move. Hit AC 25 Dmg 11] To Mareks original opponent his AC 36 To the opponent he just struck AC 33 To all others AC 32
Hart Wednesday July 6th, 2005 9:29:11 AM
OOC: Use Tueday's post.
Mykell Zweihand d20+12=19 d20+9=27 d20+12=32 Wednesday July 6th, 2005 7:23:48 PM
Mykell growls as one sword cuts through his defenses and he feels his blood drip down him and onto the floor. He quickly pushes back in though now, his katana missing with his first strike but the slash back making a clean, clear cut and his sheath coming in to bash the large man heavy against the side.
Mykell shakes his head and looks to Marek, motioning his head towards Darkbeast, "What the heck, your blows, the arrows and he isn't even slowing abit...is he out of our league really?"
Sir Henri Thursday July 7th, 2005 6:16:13 AM
The paladin enters the room, Sizes the scean and will try to advance to where he can strick,
Hart Thursday July 7th, 2005 11:18:22 AM
OOC: Just checking in.
Namfoodle (AC 19 HP 51/51 Mirror Image 5 min) d4+1=2 Thursday July 7th, 2005 11:58:11 AM
Namfoodle begins to chant ans weav mystical energies about himself and suddenly there are two Namfoodles where there was once one.
After casting his spell he reaches for his lyre and then proceeds to move into the doorway.
Tyal 2d8(3+7)+4=14 Thursday July 7th, 2005 3:32:40 PM
Tyal starts to move in to help out Fern and then changes direction as he comes up behind Mykell instead. He lays a hand upon his shoulder for an instant and pours healing into the warrior. "That should help you out for at least a few." He looks to Henri and calls out to him. "If you cannot engage in then use your bless...we will need all the help we can...if you still have it."
As he mentally goes over the few spells he has left he knows that he will soon be using his hand as his other spells are fading fast. "Anyone else able to use a wand and heal?" He has pulled a wand out of a special pouch on his pants and waits for an answer.
[CMW - 14 points of healing]
Sorry for being late with this post. Got booted off the computer yesterday and then had to do a virus scan. :)
Hart Thursday July 7th, 2005 11:42:01 PM
OOC: Just checking again.
Justin Webber (DM) Combat Continued d10+7=8 d6+6=8 d20+14=20 d20+8=10 d20+14=33 d20+8=10 2d6(1+4)+10=15 d20+12=17 d20+6=11 d20+12=22 d20+6=14 Friday July 8th, 2005 12:50:13 AM
(OOC:Sorry everyone and Jay, I had a small operation as they called it done on my toe and it has been hurting, not to mention the pain killers.)
Fern fires off more arrows at Darkbeast but once again they seem to do little good, this time he uses the hand he has the chain in to just slap and break the shafts off. He still seems less then hurt. (Small comment. I know you shot arrows, Darkbeast refered to them as darts as a insult and also because as you might of noticed there causing little actual damage.)
(Not sure which spell your casting for sure, earthfast or the summoning spell to summon more help. If it's summon monster then your creature appears to aid you this round, etc.)
Marek moves away quickly to aid Mykell and slams his warhammer home nicely on one of the large men attacking Mykell.
Mykell swings his katana in twice at the large man Marek attacked and the sheath once and is able to hit the large man once with the katana and once with the sheath.
Henri enters the room and moves almost half way to helping Fern with her large attackers.
Namfoodle casts a spell and another image of himself appears and he gets his instrument ready before moving into the room.
Tyal moves into the room and aids Mykell with some healing.
One of the men attacking Mykell presses his attack, he being the most injured now of the two. (Can hit AC:20/10 Damage:miss/miss)
The other man who was attacking Mykell turns and swings his greatsword at Marek. (Can hit AC:33/10 Damage:15/miss)
The two large men that were moving in one Fern attack her now, neither using their swords but both grabbing at her with their clawed hands. (Grapple:17/11(first large man) Grapple:22/14 (second large man))
The large man who was first after Marek when Darkbeast grabbed Marek's chain, changes course and heads for Henri, growling at Henri as he goes.
One of the large men heading towards the door cuts off and moves to engage Tyal, spitting at him as he does, "prepare to become lunch cleric."
The other large man stops and watches, abit unsure looking on who to attack at the moment as it looks like everyone in the room is covered for the moment.
Darkbeast sighs and shrugs, "So much fighting and nothing of my league in the lot of them...I was so hoping to have a challenge today....I ask to play for blood but these people couldn't play for peanuts."
From the door way a clear voice rings out and a lean looking man with pale white skin and hair comes walking in, this time he does not limp, his strides are graceful and a swagger is in his stride. The swagger is something of a cocky one to. Each of you notice the man to be Drifter but with no injury that he had been claiming, "I dear say Darkbeast that we have a game to finish. You want to play for blood and my friends here seem to have their hands full with your friends...of course you always were a coward who hid behind your allies but yet good enough to be a threat to my people."
Darkbeast's eyes flare red when he sees Drifter, "NO! your injured Lakothian, how?"
Drifter simply shrugs as he pulls his special rapier, "Ahh yess, the contest...you see, I had to fake my injury till the time came...and your people watched me even coming in here so closely that I couldn't let my desquise slip...you are a abomination of the Lakothian technology...a meld of man and demon...I Drifter have been sent to purify you of this evil and the world of you."
Darkbeast now stops talking and you see both of these two men charge each other. They meet each other in a loud clash of rapier and greatsword. Each of them are a blur of movements also and now in the heat of battle the true nature of Darkbeast is coming out. Great horns rip from his head and fangs can be seen clear, great leathery black wings also spread from Darkbeast's back. What might of been man once of Darkbeast is almost completely consumed by the demon meld he has went through.
Drifter's body goes through changes too that can be seen while you fight. His pale skin stays the same as does his hair stays white but his almost white eyes go a silver like in color and he two sprouts wings but his of metallic nature, he moves with speed and grace that could only be descibred as angellic. It at this moment maybe becoming more clear why Lokothian's were thought of as a legend and also of why their technology was suppose to of lead to their destruction.
Sir Henri (AC 21 72?72hp) d20+12=29 d20+7=27 critical d8+3=9 2d8(6+4)+6=16 Friday July 8th, 2005 6:54:46 AM
Henri sees that the devil himself will be buzy for a while, But the rest of his party Will meed an extra charge of Bless. The paladin raises his empty hand, Mumbles "Bless these good children fo the battle ahead.
Henri now will attack one of the two brutes that is going after Fern, "How nice of you two to go after the smallest of the humans, Now tast my Blade!"
Attack Ac20 & Ac27 crit. - Damages 9+16=25 hp, of damages (I hope)
Namfoodle (AC 19 HP 51/51 Mirror Image 5 min) d20+13=33 d20+13=14 Friday July 8th, 2005 9:02:37 AM
Concerned for Fern's safty, the gnome begins to play his lyre, using his mastery of music to boost everyone's morale.(Perform:Strings 33)
(OOC you all know the perks +1 tp hit and damage and +1 to will saves vs fear andmorale)
Namfoodle carefully surveys the room for unexpected signs of danger.(Spot 14)
Hart(AC 22, 81/82(81 before regen)hps DR5/cold iron), Spirit and Loran(AC 19, hps 25) d3=2 d20+8=26 d20+8=11 d20+3=13 d4+6=7 d4+6=10 d6+4=5 d20+8=21 d4+6=9 d20+8=24 d4+6=9 d20+5=20 d4=2 Friday July 8th, 2005 12:25:34 PM OOC: I was summoning. Druids can spontaneously cast using another spell slot... in this case, I used the earthfast slot. :)
Active spells: Goodberry: 4/7 (lasts 5 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Summon Nature's Ally II: (augmented black bear, #1)[AC 13, 25hps](4/5 rounds) Summon Nature's Ally III: (2 more augmented black bears, #2 and #3)[AC 13, 25hps](5/5 rounds) Regenerate Light Wounds: [regens 1 hp per round while active](15/15 rounds) Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
Hart finishes his second summon spell (the one cast on Tuesday was third level, using the Harrier slot), as two more bears (rolled a 2) appear in the room and run off toward the beast.
Bear #1 takes a full attack on the foe. (AC 26claw, 11claw, and 13bite, for 7, 10 and 5 damage)
Bear #2 attacks the beast. (AC 21, for 9 damage)
Bear #3 also attacks the beast. (AC 24, for 9 damage)
Both bears are flanking the beast now.
Spirit pokes his head out of the hood to look around. Seeing winged creatures infront of them, he ducks away in the hood once more.
Loran comes shrieking into the room, full speed at the fighters attacking Fern. (flyby attack, hits AC 20 for 2 damage)
Hart casts Regenerate Light Wounds and looks around at the situation, then he ducks behind the wall again.
The fighters attacking Fern upsets the satyr quite a bit. The warriors were engaged already and the cleric looked like he was about to have his hands full. Where was the brother and sister? And now the ogre is gone? This whole fight didn't have to occure, had they just left when I suggest it. He thinks to himself.
The druid's face becomes quite emotional(angry) and he begins to shake and twitch; this seems to surprise him a bit, he's not sure what is happening. The others seem distracted or so he hopes. His body begins to shift in shape drastically, causing him some pain.
Fern HP: 33/37 AC: 26 d20+12=14 d8+3=7 d3=3 Friday July 8th, 2005 4:05:44 PM
ok so I wont get grappled (or hurt) i make an opposed grapple check against each guy right? and the bonuses are like this 10,+3 str, +0 size, +7 bab, +1 namfoodle's song, +1 henri's bless, +0 feats? to make 22 and my 22 beats the other guys right? I'm assuming so that's how I'm writing the post.
A big guy grabs for Fern but she easily slips by him and he barely touchs her, however she ends up right beside another guy and it takes a bit of wriggling to get away from him. She then moves back behind the fighters and if possible starts shoots an arrow at the first guy. (im assuming if i get an attack it's not a full attack action)
attack 1: 14, +1 for point blank damage: 7 ignore last roll mouse slipped
Marek Isentomb [AC 33/32 HP 38/68] d20+9=28 d8+6=14 Friday July 8th, 2005 5:17:08 PM
To the opponent now concetrating on him, Marek definately pays much more attention. Again the warrior is wounded and more blood slicks down the inside of his armor. This battle, as he thought, would not be a long one. Marek brings the warhammer in a large round house. The blows lands solid [AC 28 dmg 14]
Loretta Saturday July 9th, 2005 4:51:19 PM
Justin only
Highlight to display spoiler: {Justin, you are a great DM. You've been my dm in various games since before I joined the wold. In fact you introduced me to the wold. You only have one problem as a dm and that is: YOU NEED TO POST. Every single one of your games except mithral tapestry has died out due to lack of dm posts. Remember a few months back and I was in 4 different games that you were running at the same time? You would start up one game, post for a while and then start the next one. slowly but surely you stopped posting to the first, started another one and kept continuing the trend. I have to let you know if Artifact legends dies out due to lack of dm posts (you havent posted since june 25th) then poppy is going to appear in the mith tap. This is the first game you've let me have a flying halfling, she has 27 dex and I'm not giving her up. PLEASE POST}
Tyal [HP: 68/68 AC: 22] {bless} d20+12=18 d8+5=7 Sunday July 10th, 2005 12:40:35 AM
Tyal watches the demon man turn to come his direction and avoids the spit. His face twists a little as he pulls his morningstar and turns his shield to meet the demon. "Come let me introduce you to Inana." He brings his morningstar in at the demon with as much force as possible.
[hit: 18 and damage: 9]
Namfoodle (AC 19 HP 51/51 Mirror Image 5 min) d20+13=32 d20+13=30 Sunday July 10th, 2005 3:00:49 PM
As Namfoodle continues to play he surveys the fight for places he could make immediate impact and maybe turn the fight back into our favor (Perform 32,Spot 30)
Mykell Zweihand d20+12=32 d20+12=22 d20+8=10 d20+12=28 d10+8=13 d10+8=13 d6+4=10 Monday July 11th, 2005 9:46:28 PM
Mykell smiles abit when the large man resses his attack and easily dodges both attacks before stepping in and swings hard, hitting good with his first katana blow and missing with the second. His sheath moves in also a gets a decent hit in also. (Can hit AC:32*crit:22*/10 Damage:13*13=26/miss Can hit AC:28 Damage:10)
Justin Webber (DM) Combat Continued d20+14=32 d20+8=10 2d6(5+6)+10=21 d20+14=21 d20+8=11 2d6(4+2)+10=16 d20+14=22 d20+8=28 2d6(5+6)+10=21 2d6(4+6)+10=20 d20+14=26 d20+8=12 2d6(4+4)+10=18 d20+14=23 d20+8=14 2d6(4+1)+10=15 Monday July 11th, 2005 10:22:22 PM
(OOC:Loretta, I will be making a post there later today, be patient and it might be late tonight also.)
(OOC:Eunice&Dom, You guys okay? I haven't heard mucj from either of you lately and even knows my email is slow I haven't seen anything in email. Please drop me a note or something. I hope my email didn't make one or bother of you mad. Jay, might need you to drop a email for me to contact Eunice and Dom and see if everything is okay with them. Thanks.)
(Ryan: Hey bud, whats up? You haven't been posting for Gargoloth for awhile, let me know please.)
Sir Henri moves over to aid Fern and scores a hit with his second hit, his first missing only by alittle. The large man he hit looks abit upset from being hit or maybe it's just because Henri stepped in on the two large men's plans.
Namfoodle plays his lyre in hopes to aid everyones attacks and such and also looks around the room for traps and such but sees none around the room. (Everyone add +1 to attack and damage, etc for Namfoodle's song.)
Hart's bears he summons attack various enemies in the room. The first bear ripping into the man it was attacking with one set of claws but missing with the other and it's bite. The large man looks to be hurt some but angry at the bear.
Bear2 and 3 attack Darkbeast as he is engaged with Drifter but both miss in their attempts.
Hart himself lets his anger at the situation get to him and he begins to change in some way. (Jay, I have to look up your earthfast spell so sorry for not incorperating it at the moment. I will on the next round or you can keep it in your spell list depending on what it does. *have to look it up and find out what it does for sure*)
Fern slips out of both large men's graps and sends a arrow at one that goes to wide, missing.
Marek slams his opponent with his warhammer, making the man falter in his steps abit. The warhammer has made a nice damaging blow to the man but not bad enough to stop him.
Tyal swings at the large man trying to attack him and misses with his blow to. The large man looks kind of happy about this too.
Mykell presses his attack on the large man attacking him and is proud of himself when he sees the large man fall face first to the floor.
The large man that Henri attacked presses a attack back on Henri as he lets his friend continue after Fern. (Can hit AC:32/10 Damage:21/miss)
The large man who Fern attacks moves in on her and swings his greatsword at her now also. (Can hit AC:21/11 Damage:16/miss)
The large man attacks Tyal now as he moves in on him. The man's greatsword humming lightly as it slashes at him. (Can hit AC:21/28 Damage:21/22)
The large man presses his attack on Marek also, his blade slashing quickly at him. (Can hit AC:26/12 Damage:miss/miss)
The large man who was heading to take on Henri and who was now attacked by one of Hart's bears stops in his tracks as the bear seems to be doing a good job at slowing him down. He swings his sword at the bear in hopes of dropping it. (Can hit AC:23/14 Damage:14/15)
The last large man stands by the doorway yet with his greatsword out and ready to fight. He however doesn't move to engage anyone yet since most of everyone is engaged at the moment.
Drifter and Darkbeast still move in blurring movements though in their own little fight. Greatsword and rapier working in quick and rather precise patterns, these only being seen really by the flash of silver or glint of steel in the air as both people move. A few small wounds can be seen on Darkbeast already and Drifter himself has one wound on his side where the greatsword had gotten through his defenses and gave him a cut.
Just as you think the battle between the demon man Darkbeast and Drifter might last for a long time Darkbeast gives out a loud and very demon roar, his arms flex solid as his greatsword moves over his head and slams down with a powerful chop. Drifter moves his free arm up and you hear the steel of Darkbeast's sword clang against something that sounds very much like metal.
In shock anyone looking could see Darkbeast's blade buried neatly into Drifter's arm but not all the way through. No blood flows from the cut and Drifter's arm still is held up also just as strong as before. Words can be heard uttered from Drifter, "I gave a heavy price to become the hunter of you, your master and any more he might of made like you Darkbeast. In my home they call people who do what I have done "The Judges" and now I have judged you." Drifter's rapier does a couple quick flicks and then a straight thrust foreward, taking Darkbeast in the chest and directly through the side of his chest that the heart would normally not be on. Darkbeast lets out a feral yell, it making the place shake alittle before he twitches and goes limp on Drifter's rapier.
Drifter rips his rapier out of Darkbeast's chest and looks around, his metallic wings moveing around him as if as shields, "Well you guys, take care of the rest. This one has taken quite abit out of me." You can not be sure if Drifter is speaking the truth or not on this but he does look atleast alittle tired.
(OOC:Hopefully I'm leaking out enough of the Lakothian's to make you interested in them and their advanced city.)
Tyal [HP: 46/68 AC: 22] {bless} d20+12=13 Monday July 11th, 2005 11:37:18 PM
Tyal is able to avoid the first telling blow of the demon but not the next. The shear force of that attack leaves him a little dazed but he cannot let in now.
He brings his morningstar back in with another viscious strike. He hopes to do damage but also make the demon back off some and maybe out of range...though he has his doubts. Unfortunately he puts too much behind it and overbalances himself, leaving an opening in his defenses that a blind man could spot.
[hit: 13 and damage: miss]
Hart(AC 22, 81/82(81 before regen)hps DR5/cold iron), Spirit and Loran(AC 19, hps 25) d20+8=28 d20+8=12 d20+8=12 d20+3=17 d4+6=9 d6+4=10 d20+8=28 d20+8=27 d20+8=14 d20+3=19 d6+6=7 d6+6=8 d6+6=9 d6+6=11 d6+4=9 d20+10=30 d20+10=12 d4+6=10 Tuesday July 12th, 2005 12:22:34 AM
OOC: Forget the earthfast Justin, I didn't cast it, I used its slot for the a summoning spell!)
Active spells: Goodberry: 4/7 (lasts 5 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Summon Nature's Ally II: (augmented black bear, #1)[AC 13, 25hps](3/5 rounds) Summon Nature's Ally III: (2 more augmented black bears #3)[AC 13, 25hps](4/5 rounds) Regenerate Light Wounds: [regens 1 hp per round while active](14/15 rounds)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
The druid shifts into a black bear with a single roar, then charges into the other black bear fray with the Darkbeast. Hart is identical to the other black bears.
Bear #1 dissappears from the attack.
Bear #2 hits AC 28, 12 and 17, for 9, miss, and 10 damage.
Bear #3 hits AC 28(crit 27), 14 and 19, for 15, 9 and 9 damage.
Hart Bear charges the Darkbeast.[AC 13, 71hps](hits AC 30(crit 12) for 9 damage)
Jay B (OOC: Hart) Tuesday July 12th, 2005 12:23:38 AM
OOC: Bear #1 should be gone, not #2.
Fern HP: 33/37 AC: 26 d20+11=31 d20+11=12 d8+3=7 d20+6=20 d8+3=6 Tuesday July 12th, 2005 3:05:30 AM
Fern just gives a little smile as the man cant seem to touch her. She then tosses her bow back where it wont get steped on and draws her sword and attacks him.
Hart Tuesday July 12th, 2005 1:27:17 PM
OOC: Checking in.
Marek Isentomb [AC 33/32 HP 38/68] d20+9=22 d20+4=19 d8+6=9 d8+6=13 Tuesday July 12th, 2005 3:03:25 PM
Marek is able to deflect the first and sidestep the second blow of his opponent. carrying slightly past him, Marek steps left to attempt to put his opponent into a flanked position as he brings the hammer in two quick jabs to throw him off balance. [Hit AC 22/19 Dmg 9/13]
Sir Henri Tuesday July 12th, 2005 5:10:13 PM
The paladin slashes away again, "You will leave Fern Alone".
Namfoodle (AC 19 HP 51/51 Mirror Image 5 min) d20+13=21 d20+13=26 Tuesday July 12th, 2005 5:12:27 PM
Continuing to play and taking a step towards int the room, still looking for unwanted company.(Perform 21 Spot 26)
((OOC to Justin)) Tuesday July 12th, 2005 7:50:05 PM
((None of us are angry. I haven't gotten any emails in forever, and you haven't been on AIM, so I have not been able to "talk" with you. I will not go into any details here on the board.))
Kashmari 7d4(4+4+2+1+2+1+3)=17 Tuesday July 12th, 2005 7:59:22 PM
Kashmari will manifest Swarm of Crystals and send it in whichever direction the most enemies seem to be; anything caught within the area of effect will take 17 dmg. Her hand is covered in amber colored crystal and just as suddenly the crystals spray out in an arc striking anything in their path and inflicting many bloody lacerations. She will not engage in any close quarter combat (melee).
Name: Swarm of Crystals Discipline: Metacreativity [creation] Level: Psion 2 Display: Material (You hand is briefly covered in a shimmering, translucent crystalline film (ectoplasmic seepage from the Astral Plane); which becomes part of the crystal shards you spray forth from your hand) Manifestation time: 1 standard action Range: 15ft Description: Thousands of tiny crystal shards spray forth in an arc from your hand. These razorlike crystals slice everything in their path. Anyone caught in the cone takes 3d4 points of slashing damage. Augment: For every additional power point you spend, this power's damage increases by 1d4 points. Area: Cone shaped spread Duration: Instantaneous Saving throw: None Power resistance: No Power Points: 3 + 4
Kashmari - FYI Tuesday July 12th, 2005 8:00:44 PM
She still has Inertial Barrier, damage reduction 5/-, 70mins active.
Hart Wednesday July 13th, 2005 10:04:30 AM
OOC: Checking in again. Use Monday's post.
Justin Webber (DM) Combat Continued d20+12=17 d20+12=27 d20+8=12 d20+14=30 d20+8=23 2d6(3+3)+10=16 2d6(4+5)+10=19 d20+14=29 d20+8=27 d20+12=25 2d6(2+4)+10=16 2d6(3+3)+10=16 3d4(1+2+4)+6=13 Wednesday July 13th, 2005 3:06:42 PM
(OOC:Nice to know Eunice, was wanting to make sure. Tell Dom hi and to take it easy please.)
(OOC:Sorry for not posting till today, we had some dark clouds and storming looking weather yesterday and I didn't want to risk the computer.)
Hart shifts forms and moves into the room to attack. Seeing that Darkbeast has been handled rather well by Drifter (Darkbeast was stabbed and killed by Drifter) Hart moves to help out Tyal instead since the priest looks to be taking some damage. Hart's attacks leave the large man bloody but not dead.
Tyal swings at his enemy and misses again. The large man looks very happy about this too considering the nice wound he gave the priest previously.
Bear1 vanishes and since Darkbeast is dead the other two also move to follow Hart in his bear form and attack the large man that is attacking Tyal. With the combined damage from both bears the large man crumples to the floor dead.
Fern presses her attack on the large man she is fighting. Both her attack hitting and wounding the large man but not killing him.
Henri (Ceil, please remember to roll damage and to hit for me.) attacks the large man attacking him and scores a nice pair of hits, leaving the large man injured but not dead.
Namfoodle continues playing and watching for unwanted compnay but of yet still sees nothing.
Marek hits his enemy with his first attack but the large man is able to side step the second attack. The man looks more banged up now then he was but not dead.
Kashmari scans the situation and then calls the power she wields to her and then casts crystal at the large man attacking Henri. Her crystals do a wonderful job of cutting the large man up and he crumples to the floor now, lifeless.
(Combined DM and player post for Mykell) Mykell steps over to help Marek. Swinging his katana and sheath in at the large man. He misses with his first katana blow and with his sheath but his last strike with his katana succeeds in dropping the large man.
The man attacking Fern continues to press his attack, he looked for a moment abit worried since Darkbeast is dead and only rwo of his companions stand. (Can hit AC:30/23 Damage:16/19)
The large man at the door finally moves into the combat now, he moves over and slashes at Hart in his bear form, growling as he does and also slashing with his clawed hand. (Can hit AC:29/27 (claw to hit AC:25) Damage:16/16 (claw damage:13)
Namfoodle (AC 19 HP 51/51 Mirror Image 5 min) d20+13=27 d20+13=21 Wednesday July 13th, 2005 4:45:25 PM
Taking another step forward he continues to play, and pay attention(Perform 27 Spot 21)
(OOC How far away is Namfoodle from the newest participant in this fracass?)
Fern HP: 17/37 AC: 26 d20+11=29 d8+3=7 d20+6=13 Wednesday July 13th, 2005 4:51:06 PM
Fern flinches as the large guy hits her, but luckily he only hit her once. "Could someone start healing people please?" Fern calls out as she makes another attack.
attack 1: 29 damage: 7 attack 2: 13, miss
Tyal [HP: 46/68 AC: 22] {bless} d20+12=17 d8+5=9 Wednesday July 13th, 2005 5:03:45 PM
Tyal gives the bear a wane smile as he salutes him with his morningstar. He turns to see where he maybe needed next to find that Hart is under attack.
"Time to make good a debt." He brings his morningstar in at the demon that has attacked Hart. He silently prays to Inana to let this attack be better than his last one. He winces as can tell that his attack is off the mark.
[hit: 17 and damage: 9]
Sir Henri (Ac23 72/72hp) d20+12=27 d20+8=23 d8+3=7 d8+3=8 Thursday July 14th, 2005 6:53:26 AM
The paladin sees that his enermy is wavering, will do what is best for all. He attacks again and again.
OOC: Attact Ac27 & Ac23 - Damages 7+8=15hp.
DM Justin - Sorry But my palagin had battle feaver??
Kashmari, Inertial Barrier, damage reduction 5/-, 70mins 7d4(1+4+4+3+3+2+1)=18 Thursday July 14th, 2005 7:03:26 AM
She will make the same action against the bear-man as against the one who attacked Henri. The new enemy (and anyone in the path of the crystals) will take 18 dmg.
Name: Swarm of Crystals Discipline: Metacreativity [creation] Level: Psion 2 Display: Material (You hand is briefly covered in a shimmering, translucent crystalline film (ectoplasmic seepage from the Astral Plane); which becomes part of the crystal shards you spray forth from your hand) Manifestation time: 1 standard action Range: 15ft Description: Thousands of tiny crystal shards spray forth in an arc from your hand. These razorlike crystals slice everything in their path. Anyone caught in the cone takes 3d4 points of slashing damage. Augment: For every additional power point you spend, this power's damage increases by 1d4 points. Area: Cone shaped spread Duration: Instantaneous Saving throw: None Power resistance: No Power Points: 3 + 4
Hart(AC 22, 81/82(81 before regen)hps DR5/cold iron), Spirit and Loran(AC 19, hps 25) d20+9=10 d20+9=15 d20+9=27 d4+4=8 d4+4=6 d6+2=7 d20+10=20 d20+10=15 d20+5=21 d4+4=5 d4+4=6 d4+4=7 d20+10=22 d20+10=22 d20+5=13 d4+4=8 d4+4=5 d6+4=7 d20+5=23 d4=1 Thursday July 14th, 2005 11:49:25 AM
Active spells: Goodberry: 4/7 (lasts 5 days, rod used) Wood Wose: (10 hours from mid-morning, rod used) Summon Nature's Ally III: (2 more augmented black bears #3)[AC 13, 25hps](3/5 rounds) Regenerate Light Wounds: [regens 1 hp per round while active](13/15 rounds)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
Bear #2 turns to attack the demon attacking Hart, flanking, hits AC 20, 15 and 21, for 5, 6 and 7 damage. Bear #3 turns to attack the demon attacking Hart, flanking, hits AC 22, 22, 13, for 8, 5 and 7 damage.
Hart Bear [AC 13, 32/71hps] looks mighty hurt but continues his assault non-the-less. He gathers all his might and turns to maul the demon who slashed him badly. (hitting AC 10, 15 and 27, for 8claw, 6claw and 7bite)
Loran swoops in and takes a passing talon attack at the demon attacking Hart. (hit AC 23, for 1 damage)
Marek Isentomb [AC 33/32 HP 38/68] d20+11=31 d20+11=23 3d8(5+8+7)+18=38 Thursday July 14th, 2005 12:46:35 PM
Marek turns without a word from thefallen opponent and homes in on Fern and her troubles. Moving swiftly to a flnaking position he strikes a devastating blow the the mans exposed back. [Hit AC 31 crit 23 dmg 38]
dodge bonus to current opponent
Sir Henri (AC 23 72/72hp) Friday July 15th, 2005 7:19:41 AM
The paladin stand there waieing to see if his darn enermy will fall.
"Fern! my friend, do you need healing?" Henri ask her.
Hart Friday July 15th, 2005 10:55:54 AM
OOC: Just checking in.
Ryan(Gargoloth) Friday July 15th, 2005 8:31:12 PM
OOC: Back from a long absence. Will explain later. Posting soon.
Sir Henri d4+4=8 Saturday July 16th, 2005 7:00:16 AM
The paladin will take a chance by shifting his sword from the right hand to the left hand. Now with his bare hand touches Fern on the cheek, healing her of 8hp of damages,
OOC; If there's enough time left, He'll shift the sword back to his right hand again.
Namfoodle (AC 19 51/51Mirror Image 5 min) Sunday July 17th, 2005 8:37:45 AM
(OOC still waiting on the distance before I post)
Justin Webber (DM) Covering Questions Sunday July 17th, 2005 2:34:21 PM
Namfoodle: I believe by your post that your not to far from the door really so you could easily move and attack the large man who just entered the combat.
Hart Monday July 18th, 2005 4:46:03 AM
OOC: Just checking in. Use previous post.
Gargoloth d20+13=25 2d8(2+5)+17=24 Monday July 18th, 2005 2:06:26 PM
The large Ogre blinks out of his apparent trance and charges headlong into the large man, swinging with all of his might.
"Leave 'em alone!" He bellows.
Attack 28( forgot to add magical weapon bonus) damage 24
Hart Monday July 18th, 2005 7:18:46 PM
OOC: Just checking in to see if there's any point to post yet. *sigh*
Marek Monday July 18th, 2005 9:33:21 PM
Peeking in to see if all the enemies are dead and I have been proclaimed a Power....
Sir Henri Tuesday July 19th, 2005 6:18:28 AM
OOC: check in
Hart Tuesday July 19th, 2005 5:37:21 PM
OOC: Checking in, again.
Kashmari Tuesday July 19th, 2005 9:49:38 PM
(Waiting for results on the previous round.)
Justin webber (DM) Battle End Tuesday July 19th, 2005 9:56:12 PM
(OOC:Really sorry for not posting yesterday everyone. My computer kept disconnecting when I tried logging into chat last night. I will try and make up for the post.)
With the combined attacks of everyone the last two large men fall dead and you find yourselves now in the entrance hall as victors. Drifter looks around and then slowly flexes his metallic looking wings which slowly glimmer and vanish. He smiles faintly now as he bows and is still standing perfectly fine, "It is certainly nice to be walking on both legs again, the whole crutch thing was very much a pain in the butt."
Drifter also now grins and points to Darkbeast's body which lays on the ground, quite dead, "Now gentleman and ladies, I believe if you search Darkbeast's body you will find two things atleast of importance at this very moment."
Drifter now spins his rapier and sheathes it before walking slowly to the door, "An finally I bid thee all farewell, my mission here is done but I will stress that there is a dark secret here that you all may wish to find...it will give you background into this place...secrets about Darkbeast and reveal some about my people even." Drifter glances over his should and pulls out a set of coins and flips each person a single coin. The coin looks ancient and has the stamp of Lakothian, "Beware using it or selling it...some people find my people a risk and some will try ripping you off on how much it's worth."
Now that the battle is over and you can look over the room easier you see tapestires hanging on the wall that look nice and show various hunting and such scenes. The large benches in the room are mainly in good shape but two of them are damaged from being tipped over ot a dead person having fell through it. At the front of the room is the nice throne which Darkbeast was sitting in and behind it and to the right is a single small door whe map.
Tyal [HP: 64/68 AC: 22] {bless} 2d8(6+1)+4=11 2d8(7+7)+4=18 2d8(6+6)+4=16 d8=8 Wednesday July 20th, 2005 1:24:45 AM
Tyal slips the morningstar back upon his belt and pulls out a wand from a pouch on his pants. He taps himself with it and then looks around to the others. "Fern...if you would please." He indicates the wand so that she knows he is going to give her healing.
He then looks to Drifter as he is about to leave. He takes the coin and then calls out to the others in the group, knowing his duty. "Anyone else in need of healing?"
[Tyal 18hps and Fern 34hps]
Fern Wednesday July 20th, 2005 4:13:16 AM
Fern accepts the coin from drifter then moves over to Tyal to get healed. "Thank you Tyal, that feels much better." She'll then go and search the guys she downed and later their boss.
ooc: tyal, fern was down 20 hp so eliminate the last roll and add it back to charges left in the wand. It wouldnt have been used if not needed.
Sir Henri Wednesday July 20th, 2005 7:16:39 AM
The Paladin listens carefuly to every word the Stranger is saying. When the stranger flips a coin his way, he tell the Stranger "Thank you I'll keep this coin as long as I live, so I'll always have you with me." Henri will put the anciant coin inside his boot. Henri look up and the stranger is gone, he whisper "i'm going to miss him!".
Hart(AC 22, 81/82(81 before regen)hps DR5/cold iron), Spirit and Loran(AC 19, hps 25) Wednesday July 20th, 2005 8:59:13 AM
Active spells: Goodberry: 4/7 (lasts 5 days, rod used) Wood Wose: (10 hours from mid-morning, rod used)
Regenerate Light Wounds: [regens 1 hp per round while active](12/15 rounds)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
Hart Bear [AC 13, 33/71hps] If anyone approaches the 'strange bear' with a healing, Hart will refuse by shaking his massive furry head, If he is attacked, he WILL retaliate in kind. But it is likely no one realizes its Hart, unless they saw him change in the hall or they put together the obvious clues.
Having jumped out of Hart's hood, Spirit wanders over to the remaining black bear and begins laughing.
Loran perches atop the wounded bear's head.
Namfoodle (AC 19 HP 51/51 Mirror Image 5 min) d20+13=31 Wednesday July 20th, 2005 3:44:33 PM
Namfoodle takes another 5' step into the room as he continues to play.(Perform 31)
Marek Isentomb [AC 33/32 HP 38/68] Wednesday July 20th, 2005 4:53:45 PM
As the last opponent falls Marek is already in motion to get his main weapon back in his hands. The war hammer is stowed on the way. Drifter seems to suddenly have an aweful lot to say, pretty annoying to let them twist in the wind like that when it is quite obvious he could have saved a lot of blood and pain. Marek shakes his head a bit, self imposed rules and such of cosmic beings. Bah and be bothered with.
Marek's ears prick up at the mention of useful items on Darkbeast and he immediately goes about searching the body in painful detail. [Take 20 Search 21]
To the coin offer Marek gives his thanks and stores that bit of knowledge about these legendary beings from the past in the deep back corner of his mind.
Justin Webber (DM) Mykell and DM post Thursday July 21st, 2005 12:30:20 AM
Mykell cetches the coin when tossed and pockets it when Drifter tosses each person a coin and watches the man go before glancing around the room, "Well, looks like a nice meeting hall here or throne room. I think this would be a great place to sit up our meeting room."
Mykell also thinks over what Drifter said and frowns abit, "I wonder if he meant there is something hidden some place in this keep to give us more answers." ------------------------------------------------ After Drifter leaves and everyone is cured people go about searching the dead bodies and come up with a few things of note.
1.) 12,000gps from all bodies. 2.) 8 greatswords (one takes the shape of a shortsword as Fern touches it.) 3.)Darkbeast's slightly larger then normal greatsword. 3.)a small cube 4.)5 crystal clear gems 5.)6 potions total (three were smaller vials and on Darkbeast. They are marked simply with a wolf's paw print.)
Fern Thursday July 21st, 2005 2:24:06 AM "Is there anybody who can identify these potions?" Fern asks wanting the potions to be werewolf antidote.
Sir Henri Thursday July 21st, 2005 7:45:44 AM
The paladin advances to the cube, before picking it up, He will take his gloves off and touch it, with one finger.(Detect Evil as a spell) He speaks to his sword, "I wonder if this Cube is evil? I wish, my right arm friebd, You could tell me?" (and be very suprised if it answers)
If he fell it is not Evil, then Henri will pick the cube and examen it.
If he feels that the cube is EVIL, Then he pull his finger away and tell the othere's that the Cube IS Evil.
Marek Isentomb [AC 33/32 HP 38/68] Thursday July 21st, 2005 11:52:28 AM
Marek Looks to Kashmari and her brother with the vials. "Can either of you confirm these?" If they can't Marek drinks one, "Bottoms up then." If they can he awaits the outcome of thier study.
"OK looks like a magical short sword, also looks like it transforms to a weapon you can use. Lets try and confirm that shall we?" Marek will pick up the now short sword to see if it shifts yet again.
"All right, we should leave the gold for now, we still have to sweep this place before the engineers can get to work. Lotta rooms we ain't been in yet. Tyal if you have a moment I could use some healing prayers."
Hart(AC 22, 81/82(81 before regen)hps DR5/cold iron), Spirit and Loran(AC 19, hps 25) Thursday July 21st, 2005 5:50:36 PM
Active spells: Goodberry: 4/7 (lasts 5 days, rod used) Wood Wose: (10 hours from mid-morning, rod used)
Regenerate Light Wounds: [regens 1 hp per round while active](11/15 rounds)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
Hart Bear [AC 13, 34/71hps] The bear lumbers to the pile of loot and stares at it shaking his furry head. If a bear was bored, this one would be. The bear puts a paw on a sword to see what happens.
NamfoodleThe All Knowing Thursday July 21st, 2005 8:10:14 PM
Looking up at Fern,"As the world knows there is naught that Namfoodle the Magnificent and Amazing cannot discern from exxamining a few baubles and trinkets. Hand them over to the great Namfoodle and he shall tell you of your trinkets." The gnome speaks to her in his deep baritone.
Fern Thursday July 21st, 2005 8:26:46 PM
Fern hands over all the potions for namfoodle to check, snatching the one Marek has away from him before he can drink it. "Let someone check it first." She scolds
Tyal [HP: 64/68 AC: 22] {bless} Friday July 22nd, 2005 12:40:54 AM
Tyal nods to Fern and then moves over to Marek who is checking bodies. Without a word he taps the man upon the shoulder with the wand, sending healing into him. He then turns to the rest. "Anyone?" He will put away the wand if noone speaks up.
[Marek healed 16hps]
Sir Henri Friday July 22nd, 2005 5:45:40 AM
The Paladin Looks at the cube on all sides, trying to feel if it's evil.
NamfoodleThe All Knowing Friday July 22nd, 2005 8:47:53 AM
He casts identify on the three potions and one of the vials with the wolf's pae on it. He then reveals his findings to the group.
Justin Webber (DM) Small treasure&Mykell post Friday July 22nd, 2005 12:49:10 PM
Mykell looks over the treasure found and shrugs while waiting, wanting everything checked atleast as much as possible before doing anything. ------------------------------------------------ Henri checks the cube and feels no evil radiating from it.
When Hart in his bear form touches the sword nothing happens. However when Marek picks it up it suddenly goes through another shift to resemble a nice longsword.
Tyal moves over and heals Marek of some of his damage.
Namfoodle concentrates and uses a couple spells, finding out that one potion is a cure serious wounds potion, fly, keen edge and the last is a cure lycanthropy potion.
So far there is no movement outside of the room of any type and you hear nothing really going on. Drifter vanished rather suddenly after leaving the room.
Marek Isentomb [AC 27 HP 54/68] Friday July 22nd, 2005 3:23:46 PM
Healing flows into Marek and he gives Tyal an appreciative nod "Thanks"
Looking to Namfoodle, "Lycanthropy cure, excellent. Mykell, think you might be wanting one these then." Marek will ask Fern for it back and with a smile to her, "Bottoms up then." and drinks the liquid.
"Now let's move through the rest of this place and take care of any more undesirables." Marek moves to the small door. "Kash. care to do your stuff? Or should I just wing it open and hope for the best?"
Fern Friday July 22nd, 2005 3:53:51 PM
Fern hands over the lycanthropy potions "We should keep the extra one, just in case we meet another werewolf."
Hart(AC 22, 81/82(81 before regen)hps DR5/cold iron), Spirit and Loran(AC 19, hps 25) Friday July 22nd, 2005 7:14:47 PM
Active spells: Goodberry: 4/7 (lasts 5 days, rod used) Wood Wose: (10 hours from mid-morning, rod used)
Regenerate Light Wounds: [regens 1 hp per round while active](10/15 rounds)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
Hart Bear [AC 13, 35/71hps] The bear lumbers along behind; slowly its wounds heal. He moves to the door and looks around for trouble. It sits down like some furry black doorstop.
Sir Henri Saturday July 23rd, 2005 6:32:32 AM
"Boy! That's quit a sword there, it changes sizes to fit the owner." Henri notices.
The paladin will follow the party, while examerning the cube. He's looking for a way to either open it or for moving parts??
Justin Webber (DM) Movements Sunday July 24th, 2005 1:44:46 AM
(OOC:Moving on the game and asking a very serious question that I need EVERYONE in the game to reply to please so look at the end of the post.)
The group begins to move on, waiting long enough now for alittle extra healing and Mykell and Marek to drink the cure for their werewolf problem.
The small door just behind the thron actually has a small door knob and opens easily enough and clearly is not locked. Inside the small room which is more like a small closet is a pair of keys hanging on the wall and lining the walls off to each side in small pockets are a combination of skulls and severed heads. These look to be Darkbeast's battel trophies of previous battles. ------------------------------------------------ Okay everyone, to the serious and non post part of my DM post here. I been expressed concern too about the course of the game and players finding it abit lacking I'll just say. Right here I would like to ask everyone to let me know what you think about me cutting this mission short and moving on to something the group might enjoy more.
Right here and now I would like to say that you our the players of the game. Like most of the normal Wold games I would like you to take a active part in the game, enjoy it and where the storyline and play is heading so speak up now everyone. Do you want to end this current module quicker? What are you looking for in the game? What would you like to do? What can I do to make the game better? I want this game to run for awhile longer, hopefully quite awhile longer and I personally think you all are good players and you should know what your looking for in a game so speak up and let me know how I can help out. I'll say now that I think it is my fauly we lost the player of Eiras and I feel right now that it is my posting or something that has made Dom bow out for alittle while or longer (not meant to offend in anyway, this is just my feelings), I want to keep the game going and keep my players happy so help me out here everyone, what can I do to make the game funner for you?
I also like to take this moment to say that the next module I will be giving my ADM a copy so on days I don't post Jay will beable to throw in a post to keep the game moving daily or this is our plan. I also plan to throw in more rp chances, more puzzles and such. Anyway, thank you for listening to me ramble and to Eunice and Dom I hope my comment wasn't taken as a offense since I didn't mean it that way, I just at the moment feel like I let Dom down as a DM if he left because I lost his interest in the game.
loretta Sunday July 24th, 2005 2:11:23 AM
I like this game, of course I like all your games even if I sometimes bug you about posting, why else would I keep joining them how many games of your's have i been in about 20?. When we started this game the concept was to find a way to stop the dark lands from encroaching and maybe to get rid of them entirely. While getting a fort has been fun, recently we haven't really done much (or so it seems) to stop the dark lands. I would like to eradicate the werewolves so that the dwarves can start fixing the castle (and maybe add a few more rooms, i mean 4 rooms for 8 or 9 people fern's not sharing with a guy and her and kashmari might end up killing eachother) and then either go back to the dark kingdom or try and find the lakothian's to learn more. I do quickly want to get fern's giant eagle that her mentor has been training for her. You do need to post regularly to ALL of your games. If not everyday then every other day or even three times a week, maybe you could make yourself a schedule post daily to this and that game, every other day to other games, and once or twice a week to things like the giggling ghost. And please try and get more players for artifact legends as its almost dead or Poppy will move into the mith tap, like I said before you finally let me have a winged halfling and as she has 27 dex I dont want to give her up :) Maybe you should get an assistant dm for your other games as well, but not me as I dont want to know what's going to happen in the game.
Again, you're a great dm and I love all your games you just need to post more often.
Ceil/Sir Henri Sunday July 24th, 2005 7:09:11 AM
My Dear DM Justin Your Mods are always intresting, they were enjoy able and I alway learned some new about role playing.
In this Mod, Sir Henri would like t6o lern more about his special (and Intelergent) Sword you gave him. So far it has not said "Boo" to him but he greatly love his sword. He is also looking forward to dispel Evil and a lurking ghost or two.
So far I appaud your choice of Adm Jay. Eunice in her chosen field of Nursing, is comming into some pretty tough Classes, and she will be missing some post because of it. As for Dom, Well he is like a small boy with a new toy, he plays for a while then drops it, going on to something else. Not a bad player or DM, don't miss understand me. BUT it does have an effect on others in the game, I myself got mix up as to wjere or what we were doing or where we were.
So far, my Paladin is looking forward to his new home base (the Fort), you see he he alway on the trail, doing good for the King and his people. That is until he join this party.
Keep up the good Mods. Ceil/Sir Henri
Daniel K/Marek Sunday July 24th, 2005 3:59:53 PM
I am enjoying the tap, dont' cut things short it takes away from the building sense of accomplishment. My only mild frustration comes from at best there are 3 posts a week.
marek is an adventurer. pure and simple...like high altitude mountain climbing it is the thrill and adrenaline rush of combat, death traps and powerful foes that he craves to encounter. treause fame and all that are secondary perks but not the reason for putting himself on the line.
Hart (Jay B) Sunday July 24th, 2005 7:16:15 PM
Justin, you know my views, so there is no real point to repeating them...
But to add to Loretta's points, the darkness IS the reason Hart is in the group at all. He swore an oath to a wood spirit, his Spirit friend, that he would help bring the light back to his home.
I will continue to play in hopes the game gets to the initial goal.
As a player and ADM of the Mith, I really want to plead with folks to "Please, please, post on a regular basis!" I realize that RL often deals a blow and you have to settle it, but I'm sure you folks saw how slow the posting got when folks stopped posting. That can KILL the game entirely.
As it stands, we currently have seven players that will remain in the game. An eighth may be recruited.
Namfoodle(David) Sunday July 24th, 2005 7:54:59 PM
I like the game, and I am glad to be back, I had some troubles in real life but that is all worked out for now. As for Namfoodle he is part of this group, and will stand by his friends no matter what, but he like Hart is here to fight the spreading darkness. He is let's face it something of an egomaniac. He will fight the good fight, but more importantly he wants the fame that goes along with being an adventurer, and the fame he would garner from being a part of the group that saved the world is right up his alley.
Hart(AC 22, 81/82(81 before regen)hps DR5/cold iron), Spirit and Loran(AC 19, hps 25) Monday July 25th, 2005 7:18:08 AM
Active spells: Goodberry: 4/7 (lasts 5 days, rod used) Wood Wose: (10 hours from mid-morning, rod used)
Regenerate Light Wounds: [regens 1 hp per round while active](9/15 rounds)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
Hart Bear [AC 13, 36/71hps] The bear's wounds continuing to heal.
Spirit rides along, clutching the bear's fur.
Loran sits atop the bear's head, his neck turning completely around looking for trouble.
Marek Isentomb [AC 27 HP 54/68] Monday July 25th, 2005 12:16:26 PM
"Keys, most excellent. Ought t'make opening some of the more important rooms here about much easier." Marek scoops th keys and puts them in his belt pouch. He ignores the skulls.
Turning Marek moves to a table and spreads out the map. "Ok we're hear and I'm thinking we should sweep this floor and then return to the first level. Barracks then Treasurey to the Smithy and so on. Thoughts? Opinions? Unfriendly comments just to hear your own voice?"
Fern Monday July 25th, 2005 2:26:24 PM "I think we need to visit the treasury and armory and see if we can find some silver plated weapons then hunt down that werewolf. Hopefully it hasnt attacked the dwarves."
Hart Tuesday July 26th, 2005 4:23:39 AM
OOC: Checking in. Justin, I need your module! :)
Sir Henri Tuesday July 26th, 2005 5:40:57 AM
"Well! For safty sake, I think Marek is right. We should Sweep every room we come to, in case theres something in there hiding to attack us from the back." The paladin put in hes two Coper Coin the plan.
Henri is still fiddling with the cube.
Bear Tuesday July 26th, 2005 8:51:46 AM
The bear is simply following the group. [AC 13, 37/71hps]
Active spells: Goodberry: 4/7 (lasts 5 days, rod used) Wood Wose: (10 hours from mid-morning, rod used)
Regenerate Light Wounds: [regens 1 hp per round while active](8/15 rounds)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
Namfoodle Tuesday July 26th, 2005 9:54:34 AM
Deciding that he no longer wishes for the extra image of him to hxist he dismisses it. "When all the investigations are complete, the Namfoodle would like to set up his equipment so that the great and magnificent one could prepare various alchemical compounds."
Justin webber (DM) Continuing Tuesday July 26th, 2005 2:19:57 PM
(OOC:Sorry for not posting yesterday. A storm rolled in just as I was logging into the wold. Jay, I have no copy of the module you guys are on currently since my computer was fried. I planned to wing what was left of this module and then send you a copy of the new module I make. Also, Ryan who played the ogre plans to come back in the near to distant future depending on how soon he gets things taken care of. I can announce for another 8th player if you don't mind Ryan possibly coming back and making the game 9 if we keep everyone till then and get a new player anyway.)
Before moving on Kashmari and her brother Aelanthir turns to the group and Kashmari speaks up after concentrating for a few moments, "Friends, it has been alot of fun traveling with all of you but me and my brother are being called else where. We must bid you all farewell and wish you all the best of luck." With this said, Aelanthir and Kashmari leave the room and make their way to the exit of the fort. (OOC:Everyone, Kashmari and Aelanthir has left the game so I wanted to let you know that it's official.)
The group talks of doing a sweep of the upper floor and then moving to the lower floor and it sounds like each person has pretty much agreed with this idea.
(Daniel, since it sounds like your leading the group then please state what room your heading to by the name on the map anyway and such. My computer loads maps to slow at the moment for me to look at the map. I also will be cutting the module short everyone to move on to the new one. I hope all of you can deal with that.)
As your leaving the room something does cetch your eyes. A small square that fits perfectly into the floor between the two knight statues has a Lakothian symbel etched into it and from the looks made by a rapier. Maybe a marking left by Drifter for you or something.
Marek Isentomb Tuesday July 26th, 2005 3:25:48 PM
He nods to Kash and her brother, "Good journey to you then."
Marek is about to leave when the mark catches his eye. Perhaps a secret cache of some sort. Marek calls everyone's attention to it. "Ideas on opening or lifting that puppy out of there? We got any rogue types left?" Marek takes 20 on a Search check (total Search 22)
After the investigation of the square Marek will be leading the group to teh Barracks, then the Treasury and then the Smithery, as marked on the map.
Tyal [HP: 64/68 AC: 22] {bless} Tuesday July 26th, 2005 10:14:08 PM
Tyal looks to the map and then just shrugs. "I have no problems with taking care of things in any order." He looks to the beat that he knows has to be Hart and nods to indicate the bear. "I have a debt to repay." He looks around as the spot is indicated and smiles. "How about tossing something into that spot first...maybe it will trigger something before we can set it off?"
As an after thought he calls out again to the group as they stand. "Any healing needed?"
Fern Tuesday July 26th, 2005 10:37:57 PM
Fern will wait a moment while the others try and figure out if there's anything special about the tile.
Sir Henri Wednesday July 27th, 2005 6:09:26 AM
The Plaldin waves agood-by Telling them as they leave. "Bestof Luck!, But if your ever in this part of the woods? You know Your alway be welcome here.
As henri consentrates on the cube, What Maek has said, finaly get into hid braim, "What did you say? a square between two statue? I wonder if this is not just a cube, but a key?" Henri walk to Marek and hands him the cube. "Here try this first! It just might work??"
Bear [AC 13, 36/71hps] Hart(AC 22, 81/82(81 before regen)hps DR5/cold iron), Spirit and Loran(AC 19, hps 25) Wednesday July 27th, 2005 9:50:03 AM
Active spells: Goodberry: 4/7 (lasts 5 days, rod used) Wood Wose: (10 hours from mid-morning, rod used)
Regenerate Light Wounds: [regens 1 hp per round while active](7/15 rounds)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
Hart(AC 22, 81/82(81 before regen)hps DR5/cold iron), Spirit and Loran(AC 19, hps 25)
Namfoodle Thursday July 28th, 2005 4:02:57 AM
He wishes Aelenthir well and safe travels. Kashmari on the other hand gets a royal sendoff. He puts on a whole performance to send off the maiden.
Namfoodle will agree to come along to any rooms,he will be assessing which would be best for him to set his lab up in.
Sir Henri Thursday July 28th, 2005 6:54:38 AM
The Paladin Hand over the cobe to Marek.
Marek Isentomb Thursday July 28th, 2005 9:16:47 AM
"It might at that Henri." Marek see if the cube fits the area and fiddles with it. All the while thinking Something is gonna blow up or appear and eat me while I'm doing this I just know it.
NamfoodleThe All Knowing d20+10=30 Thursday July 28th, 2005 1:10:27 PM
Before Marek can get started usng the cube,"Wait good sir, I think I may have come across this in my studies." He begins to rummage through his bags, and begins reading through various notes.(Bardic Knowlege Check 30 WOO HOO)
All the while he is muttering to himself in gnomish.(OOC I threw in all that searching stuff to see what our wonderful Dm can tell me that I know about the cube.)
Hart(AC 22, 47/82(81 before regen)hps DR5/cold iron), Spirit and Loran(AC 19, hps 25) d20+22=40 d20+22=41 Thursday July 28th, 2005 1:56:23 PM
Active spells: Goodberry: 3/7 (lasts 4 days, rod used) Wood Wose: (10 hours from mid-morning, rod used)
Regenerate Light Wounds: [regens 1 hp per round while active](6/15 rounds)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
The bear standing nearby shapeshifts and is Hart once again. "So, the brother and sister left huh?" He eats a Goodberry.
He stands vigilant. (Listen 40, Spot 41)
Marek Isentomb (illegal 2nd) Thursday July 28th, 2005 4:58:20 PM
Marek looks to Namfoodle, "Hey knock yourself out little chief." he tosses the gnome the cube.
Justin Webber (DM) Cube and tiles Thursday July 28th, 2005 5:37:23 PM
Mykell follows everyone around the tile and looks it over while letting the others look it over more. he is saddened to see Kashmari go since she and he was getting pretty close and he hopes to himself it wasn't something her did. ------------------------------------------------ The cube begins to be looked over by various people and then finally passed to Namfoodle who looks over his notes and such before coming to the conclussion that it looks to be alot like a cube of force or one of such cubes anyway.
Looking over the tile there appears to be no traps present. After searching the tile carefully more a small button or something is triggered and the tile lifts slightly and slides away, revealing a ladder leading down into a small swirling portal. From the looks this might be something Drifter was talking about by his comment on secrets from Lakothian in this fort.
Marek Isentomb Thursday July 28th, 2005 5:39:29 PM
"OK swirling portal of death down the ladder. No one goes til we finish up here. Let's gear up and move. Nam, keep the cube with you."
Marek prepares to exit the room and head to teh barracks.
Fern Thursday July 28th, 2005 6:17:49 PM
Fern looks into the portal and wonder where it goes. She thinks for a moment and then digs in her pouch. She ties a fishook to some twine and lets it down the portal. After it's been down a few minutes she brings it back up.
Hart(AC 22, 50/82(81 before regen)hps DR5/cold iron), Spirit and Loran(AC 19, hps 25) d8+1=2 Friday July 29th, 2005 1:57:39 AM
Active spells: Goodberry: 3/7 (lasts 4 days, rod used) Wood Wose: (10 hours from mid-morning, rod used)
Regenerate Light Wounds: [regens 1 hp per round while active](5/15 rounds)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
The satyr looks like he's seen better days. Exhausted from the shapeshifting (his first time), he sits and digs through his pack for a potion. (drinks a potion of cure light wounds recieved on gift day from Tyal, heals 2... not too good) He digs for another potion. Finding a lotus petal, he chews on it and feels a little better, though he is still badly wounded.
Tyal [HP: 64/68 AC: 22] d8+1=5 d8+1=4 Friday July 29th, 2005 3:00:48 AM
Tyal makes his way over to Hart with a wand in hand. He does not give the satyr a chance to say yes or no as he applies the wand to the man's shoulder. Healing floods the satyr, making him at least feel a little bit better.
He mutters under his breath about the wand in his hand and shakes it. He then applies it again to Hart with a slight smile. "Part payment for earlier." He could have sworn that the wand was even more useless that time around.
[CLW - 9 healing to Hart]
Sir Henri d8+3=9 Friday July 29th, 2005 6:20:57 AM
Sir Henri aaproches the Satyr, Smiles at him, in a low voice, the paladin ask him "Wanr to shake hands, Brown Bear?"
If heart shakes hands with Henry, He'll get heald for 9hp)
Hart(AC 22, 59/82(81 before regen)hps DR5/cold iron), Spirit and Loran(AC 19, hps 25) Friday July 29th, 2005 8:05:11 AM
SAME ROUND!
Active spells: Goodberry: 3/7 (lasts 4 days, rod used) Wood Wose: (10 hours from mid-morning, rod used)
Regenerate Light Wounds: [regens 1 hp per round while active](5/15 rounds)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
He shakes hands with the paladin.
Sir Henri Friday July 29th, 2005 5:48:01 PM
The Paladin Smiles as he cure the ever so proud Satyr, is being cured of nine hp.
NamfoodleThe All Knowing Friday July 29th, 2005 9:17:58 PM
As he reads his notes and such,"He begins to smile,"It is as Namfoodle thought, a cube of force, a very versatile item. It can be used in a variety of ways. to create invisible barriers and such, but it can also be used in offensive ways too, and as long as you don't use all of it's daily charges it can be used againa and again."
Mykell Zweihand Friday July 29th, 2005 9:38:32 PM
(OOC:I will be making a post later tonight DM wise barring storms anyway and plan to make one tomorrow or Sun to make up for one of my missed posts if thats exceptable to everyone.)
(Jay:I plan to advertise for a single player to make 8 at this moment if you like, just let me know please. Just let me know yes or no :).)
Mykell looks down the portal and shrugs abit before looking to Marek, "We could check it out depending on what everyones thoughts are. if these creatures here were linked to Darkbeast then they might know we killed Darkbeast and who knows what their doing then."
Jay B Saturday July 30th, 2005 5:56:30 AM
OOC: Its okay with me, but as I say, 8 should be the limit.
Marek Isentomb Saturday July 30th, 2005 10:26:28 AM
Portal could also be a one way trip. We clear the keep and allow the restoration process to begin to create a base of operations." Marek then adds with a wink, "Then we can go for some good fun Mykell."
"Place wont check itself c'mon people...so to speak."
Justin webber (DM) Moving on and Interesting Saturday July 30th, 2005 11:57:08 AM
(OOC:Okay Jay, I was asking because if Ryan who plays the ogre returns which may not be for months or so then he would make 9 if I got a new player now. However as commented on before. We would not go above 9 in that case. I'm not letting this game grow any to much larger then a normal game. I figure we could probably handle 9 players but I didn't want to act on it till I knew you were perfectly fine with it.)
(OOC:Everyone, sorry about the no post yesterday. James had somethings he needed to work on and between that and the computer not wanting to load the Wold site for me for whatever reason I couldn't post. However I made this post and if we can get all or most of the posts in by tomorrow I plan to make a Sun post to to help makeup for the missed posts. Thanks everyone and I know all you understand.)
Marek pushes to move on which is probably mostly excepted by the group. The interesting thing happening at the moment is Fern who tries fishing in the portal swirling at the bottom of the ladder.
Fern feels nothing of interest really happen to the line but when she finally pulls it up she finds a single piece of paper hooked on the hook. It doesn't look like it was put there either as much as just a lucky cetch. Besides the addition of the paper nothing looks wrong or anything with the rope or hook.
No movement can be heard yet from anywhere yet. Now the question is, continue clearing or explore the swirling portal. Decisions decisions.
Fern Saturday July 30th, 2005 1:12:49 PM "Hey, guys look what I caught!" Fern exclaims when she pulls up the fishing line. She takes the paper off the hook, rolls up the twine (leaving hook attached) and puts it away. Then she takes a look at the paper. She will tell everyone what, if anything, the paper says and be ready to leave the room with the others.
Tyal [HP: 64/68 AC: 22] Sunday July 31st, 2005 1:02:02 AM
Tyal stands near the door that will lead to the armory or the door to the hallway. He looks to the others but takes no lead. He knows that he must be careful as his skills maybe needed in a support capacity and to get right into the thick of things could get someone killed.
He does look to Fern and shake his head. He waits to hear what the paper has to say though he finds little fault in looking over the rest of the fort first. "I say portal last as well."
Sir Henri Sunday July 31st, 2005 7:15:12 AM
Henri will look over Fern's shoulder "Intresting But I vote to clear the First Floor first, before going down into that Void. I hate to be suprised from behind! If you know what I mean?"
Fern Sunday July 31st, 2005 11:11:10 AM "I didnt say to go down the portal, just look what I got. I thought it would be fun to see what would happen while you guys checked out the cube."
Fern heads towards the door to go check out the rest of the castle.
Mykell Zweihand Sunday July 31st, 2005 5:28:17 PM
Mykell looks to the others and also waits to see what the paper has to say while checking how easy his katana slides from it's sheath and looks to the others, "Lead on Marek. My sword hungers for more blood, my sword arm ready to be tested and my skill ready to become greater."
Mykell smiles since fighting and gaining in skill and power was his main reason for being in this land so looks forward to increasing that skill.
Sir Henri Monday August 1st, 2005 6:03:08 AM
As he was following the others the next door, he turn to Fern trlling her, "We know, we just want to protect every bodies back. After all! This is a strange place. Come lets go!"
Hart(AC 22, 64/82(81 before regen)hps DR5/cold iron), Spirit and Loran(AC 19, hps 25) Monday August 1st, 2005 7:48:28 AM
Active spells: Goodberry: 3/7 (lasts 4 days, rod used) Wood Wose: (10 hours from mid-morning, rod used)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
The satyr looks about the group, wondering why nothing is happening. He hates this fort and hates lingering even worse in the 'stone coffin'. "Lets go!" He say rather loudly.
Namfoodle Monday August 1st, 2005 8:59:22 AM
Following along,"Not to mention we mus check on Mule."
Marek Isentomb Monday August 1st, 2005 11:32:16 AM
After Fern reads the paper, regardless of what it says Marek nods, "Vortex it is after the Fort then."
Marek leads to the Barracks area
Fern Monday August 1st, 2005 5:04:57 PM "No Marek, First the fort, then the werewolf if we dont find it in the fort. We need to make sure the dwarves will be safe and we wont come back to a fort full of dwarven werewolves. After we take care of the werewolf we can go through the portal."
Fern follows marek to the baracks.
Justin Webber (DM) Baracks and Paper Tuesday August 2nd, 2005 12:43:22 AM
(OOC:Sorry for the lateness of this posts everyone.)
Fern looks over the paper and reads it out loud. It seems to be some type of diary page or maybe a loose diary page anyway, "Late Spring has finally came and it looks like my experimenting has gone well. Lab is setup and artificial demon has been produced with amazing stregnth and vitality in it even un melded. Now only to find a subject for experimenting on..."
Moving on the the baracks you meet nothing on the way. The place looks to of calmed down and if you pass by any doors that hadn't been opened before then some of them are opened now and no one is inside.
When you reach the baracks the door is closed and from the slight wiggle of the handle you find out the door is not locked. (Spots and listens will pick up nothing at this time.)
When you open the door you see the room is filled with bunkbeds that are all empty. A small footlocker sits beside each bed and in one corner is a small desk with a leather bound book on it with a strap locking it shut. It looks to be some type of diary.
Hart(AC 22, 76/82hps, Spirit and Loran 2d8(1+4)+3=8 d8+1=4 Tuesday August 2nd, 2005 5:25:31 AM
Active spells: Goodberry: 3/7 (lasts 4 days, rod used) Wood Wose: (10 hours from mid-morning, rod used)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
As they move, Hart retrieves a potion and drinks it. (Cure Moderate, heals 8, then a Cure Light 4)
Sir Henri d20+5=23 d20+6=19 Tuesday August 2nd, 2005 7:08:54 AM
The paladin Listens (23), he hears nothing noticeable. He looks around (19) sees nothing moves, but the desh and the book on it.
He as enters enters the Barraks, he motions to Marek (by pointing to the desk), he also whispers to the leader "Something of intrest over there!"
Henri will look around the bunks and into the footlockers. (Don't know how many bunks & footlockers he can do in one round)
Namfoodle the cautious d20+5=23 Tuesday August 2nd, 2005 9:12:15 AM
Namfoodle cautions eveyone to be wary in their travels. (If allowed he will take 20 to search for any traps in the rooms<25> if not I rolled a 23)
Marek Isentomb Tuesday August 2nd, 2005 9:14:23 AM
Listening to Fern read the note, "I think we all know who this guy got to run the experiment on. Rats chasing cats! That means Darkbeast is duplicatable and I'm pretty sure we don't want that. Let's get this for cleared," Looking at Fern "and get that stray dog, eh dear."
Finding the barraks unlocked, Marek opens the door via hard kick and moves quickly in for a fight. There of course is none. "Good eye Henri, snag it." Marek takes a walk down the line of beds and flips open each footlocker, stooping to give a quick rummage through. "Mykell take the other side."
Apparently posted at the same time as namfoodle there. Marek will let Nam do his thing, greatly appreciative there is someone who can find traps besides his foot or hands
Fern d20+8=13 d20+8=16 Tuesday August 2nd, 2005 1:37:29 PM
While Fern is waiting for Namfoodle to finish checking for traps, she'll go to one of the beds that he has already searched and take a few pillows.
listen: 13 spot: 16
Justin webber (DM) Barracks Wednesday August 3rd, 2005 2:04:46 AM
(OOC:Jay, Making a post for Mykell here and also a small post for Tyal so please count them as a post for me.)
Tyal stands back and lets the others search for traps and such and once more adds his voice to the ix as he decides to check once more, "Anyone in need of alittle more healing."
Mykell takes the other side of the room as he was asked when the room is checked for possible traps. He also taking a couple moments on each foot locker to check it's contents. ------------------------------------------------ Namfoodle finds now traps on the doors or anything thus far and the rooms is completely clear of all enemies for sure as beds are checked to make sure.
The foot lockers hold nothing of real interest. Some person belongings, some clothes and such. A couple does have some random coins in it )a total of 50gp and 20 silver found in all).
The diary is grabbed by Sir Henri also and otherwise is just a normal diary from the looks with a leather strap binding it shut.
Sir Henri Wednesday August 3rd, 2005 6:38:30 AM
Since Marik misunderstude his hand signal, goes to the desk )hoping that thereis no traps), Pick uo the book and waves it into the air. "This Book was what I was pointing at! It was on the desk, Marek, but what do you do? Go right for the foot lockers and what do you find? No traps, just a few coins. That's good, now mybe the desk is not trap either?" Wonders Henri??
Hart(AC 22, 76/82hps, Spirit and Loran Wednesday August 3rd, 2005 9:16:49 AM
The satyr waits patiently as the others mill about. He looks at the personal effects from the foot lockers.
Active spells: Goodberry: 3/7 (lasts 4 days, rod used) Wood Wose: (10 hours from mid-morning, rod used)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
Marek Isentomb Wednesday August 3rd, 2005 4:39:36 PM
"Sorry didn't realize you were just pointing it out and weren't planning on picking it up. Anything Nams?"
The search goes without a hitch, a little coin is found and Marek heads out of the room to the treaurey. Cause that is hopefully where some fun stuff will be. "Treasurey time folks, Nams you're center stage"
Tyal [HP: 64/68 AC: 22] Wednesday August 3rd, 2005 10:21:18 PM
Tyal follows along feeling maybe a little bored but also relieved that they have found no more trouble. He still knows that they are pressed for time despite anything they may find that will help out Marek and Mykell.
Fern Thursday August 4th, 2005 12:29:05 AM "Ok, guys I think this room is fine. Lets move on to the next one." Fern waits for the others to decide which way they're heading.
they were just in the meeting hall, now the barracks. should we go clockwise (treasury) or counter clockwise (kitchen)
ooc: to tyal's player (sorry forgot name) marek and mykel have drank a lycanthropy cure that was found on darkbeast.
Justin Webber (DM) Treasury Thursday August 4th, 2005 1:45:49 AM
Mykell shrugs as his searches turnup really nothing of note and he looks to the others as he prepares to move on. He likes the idea of checking the treasury area though since it might hold something of itnerest. ------------------------------------------------ (OOC:Sorry Ceil, I also misunderstood your post for Henri and thought you grabbed the diary previously also.) Henri now grabs the diary and finds it is quite normal and nothing happens to him. The desk however is a normal sit at study like desk, no drawers or anything.
Marek decides to check the trasury next and makes his way to this room now.
At the door to the treasury there is a large turning like wheel on the wall and a set of numbers ranging to 6. There is not other markings on this except a small arrow on the wheel to evidently show which number your selecting when the wheel is turned.
The Name Is Namfoodle Thursday August 4th, 2005 4:45:32 AM
Stopping everything he is doing at Marek's attempt at giving Namfoodle a new nickname."Now good sir, I feel that I have treated you with the utmost respect in our travels together." As he walks over towards Marek. "You I consider a friend, we are not that close and never will be."
He then stops and laughs for a bit,"I apologize I forget sometimes that not everyone follows gnome customs. The mode of address you just used is that of..,"He pauses searching for the right word,"Let's just say intimately and leave it at that." He stops and bats his eyekashes at Marek,"Although I am flattered I must decline any further advances from you, for I am waiting for the right gnome lady to come along and sweep me off my feet." This Namfoodle finds amazingly humorous and falls on the floor cluthcing his stomach laufghing uncontrollably.
Sir Henri Thursday August 4th, 2005 6:43:38 AM
Henri smiles as he replies to Marek, "Ahh! yes, a leader does go to the inportant thing first. Now let see what'a in this book, Hopefuly it'd the named of the men that was living here?"
The paladin thumbs threw the pages of the Book, but chuckles at the Gnome reply to Marek's visible discomfort. "chuckle! chuckle!"
OOC: Sorry for my spelling, BUT that sceene was funny. LOL
Hart(AC 22, 76/82hps, Spirit and Loran Thursday August 4th, 2005 7:54:50 AM
The satyr grins at the situation with Namfoodle and Marek. Its easy to understand the gnomes point of view. Its the same as someone calling Hart by his name in public. Customs should be observed. Thats what makes folk different. The druid continues to smile despite himself.
Active spells: Goodberry: 3/7 (lasts 4 days, rod used) Wood Wose: (10 hours from mid-morning, rod used)
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
Marek Isentomb Thursday August 4th, 2005 12:35:24 PM
"Ummmm yeah." Is Marek's reply to the gnome. Namfoodle then bursts into laughter and the adventure seeker knows he's just been had and had good. A smile slips on his face which becomes a pretty big grin as he catches the faces of his various companions. "Ok, Ok. Namfoodle the Extraordinary." then after a small pause and quieter, but still obviously meant to be heard, "Smart ass."
Looking at the dial Marek gives the door a tap or two as if unconvinced of its solidity. "Well sir, looks like we get to sit back and be dazzled and amazed at Namfoodles lock abilities."
David(OOC Post for Namfoodle) Friday August 5th, 2005 3:55:11 AM
Actually Namfoodle was telling the truth it is gnome custom, but he's laughing at his joke about waiting for a proper gnome lady. Namfoodle's sense of humor is slightly left or right of center.
Sir Henry Friday August 5th, 2005 6:48:19 AM
Henri knows when not to push a joke too far, but as long as he has the book in hand. He opens it (I hope it is a roster??) and will start counting the names into the book, this will tell him how many there was?, how many the party has already Killed? And about how many there are left to go. (not counting the ones that ran away.
OOC: DM - I don't have to role for this info? Do I.
Hart Friday August 5th, 2005 10:03:01 AM
The satyr is still fingering through personal affects in the trunk.
OOC for Marek Friday August 5th, 2005 10:50:08 AM
May be true David, but Marek doesn't know that. If a human started doing that, one would guess he was just trying to BS you.
Justin webber (DM) Combination Lock Friday August 5th, 2005 11:45:25 PM
Mykell looks over the combination lock that Marek has lead them to and shrugs since this is deffinetly not his thing. ------------------------------------------------ Henri looks through the diary he found and finds that it talks about how the thieves were gathered here by Darkbeast. It explains how they went into the woods and robbed and such people on occassions and was lead by Darkbeast since the beginning of the fort being taken by them. It also talks about a priest like character in the fort some place called the Butcher that it seems all or most theives were afraid.
Marek has a good joke pulled on him by Namfoodle and other wise taps and checks the vault door to find it looks to be very sturdy.
Everyone looks to be waiting for Namfoodle to try his luck at the door.
(OOC:Everyone, me and James had some nasty storms roll in last night which kept us from posting. Also I need to know if anyone still has the special ability charts and such I sent out for this game? if so then please email them to me.)
Sir Henri Saturday August 6th, 2005 7:24:42 AM
As the paladin read the book, his face turns pale, he tell Marek, "You should read this book! it seems that we still have one more enermy to go. It tell of a priest like character in here someplace, they called him the is Butcher! That sounds familure, Does it not? Did the thieves in the court yard, say some thing about The Butcher? They were so affraid of Him, that they would rather die than Talk?"
Henri closes the book, takes a deep breath "Let's get on with this serch!" he tells Marek."
Namfoodle d20+5=25 Saturday August 6th, 2005 9:09:20 AM
After laughing himself out he gets up and walks over to the door and begins to check for traps, as he heads over there he wipes small tears from his eyes.(search 25)
Hart(AC 22, 76/82hps, Spirit and Loran Monday August 8th, 2005 4:45:58 AM
Hart doesn't understand humor well.
Sir Henri Monday August 8th, 2005 6:13:01 PM
The paladin tries to explain Humer to Hart, "You see it's like This, Errr! Well it funny and you laugh!"
Henry was suprise that he didn't know what Humor or how to explaint It?.
Tyal [HP: 64/68 AC: 22] Monday August 8th, 2005 9:09:47 PM
Tyal waits and watches as the others go about thier business. He sees nothing as of yet that are for his talents but he does perk up at the mention of a priest in this place or maybe in this place that maybe an enemy. He does vaguely remember a rogue mention his fear of this Butcher, then killed himself.
Sorry, forgot about the potions. Thanks for the reminder.
Marek Isentomb Monday August 8th, 2005 9:17:54 PM
Marek agrees on the talk and thoughts on 'The Butcher' We should definately try and find him, though my guess places him on the other side of vortex."
Marek is not paying much attention to Namfoodle but to the two directions he feels enemies could approach the group. With that thought in mind, "Henri, Tyal let us take up position at the next corner, better eye and ear towards the stairs that way. Fern, Chief and Mykell can keep this end secure."
Marek moves further down the hall.
Justin webber (DM) Combination Lock Monday August 8th, 2005 11:37:42 PM
The group finds out from the diary alittle more about the butcher and somepoele are wondering where he/she maybe located in the place but that is quickly put the the side as a couple split to watch the hallways and Namfoodle checks out the combination lock.
Namfoodle is pretty sure after his search that there is no traps that he can find and that just leaves the combination dial.
Hart Tuesday August 9th, 2005 5:57:11 AM
Hart continues to wait with the others.
Sir Henri Tuesday August 9th, 2005 6:46:10 AM
Henri closes the book, putting it back on the desk, tell Marek "I think that is an excellent idea. I don't think there any more traps, but suprises from behind, makes more sence! I will do that right now!"
The paladin takes up his sword, head for the other end of the hall way, "Are you comming. Tyal?"
fern Wednesday August 10th, 2005 1:42:56 AM
fern waits for the door to be opened. "did we get given a set of keys for the place?"
Tyal [HP: 64/68 AC: 22] Wednesday August 10th, 2005 1:45:03 AM
Tyal nods to Marek and then moves off to take up his position with Henri. He smiles as Henri calls to him and he nods. "Be right there." His morningstar is held loosely in his right hand while his shield is still in his left. "This Butcher should pose a challenge when we find him...don't you think." He engages Henri in conversation as he moves...once in position though he will keep silent.
Mykell Zweihand Wednesday August 10th, 2005 2:42:02 AM
Mykell listens to the various bits of conversation made and shrugs as he looks around, "The Butcher will be just another test of our skill, how hard though is a good question though."
(OOC:I will be making a post later this morning in hopes Namfoodle will get a post in by then. I believe he is the only one with a shake of a chance of opening the vault. I didn't get no comments and haven't been able to get into my mail yet to see, so I hope someone might of had that ability chart and sent it to me.)
Hart Wednesday August 10th, 2005 5:56:12 PM
Hart has nothing to add.
Justin Webber (DM) Combination going slow Thursday August 11th, 2005 12:59:40 AM
People split up and watch the hallways where any enemies could come from and a couple hang back with Namfoodle who is looking for traps and going to take care of the combination lock.
Namfoodle stares at the combination lock though, not moving as if dumb struck by the lock for the moment.
Down both hallways being watched there is no movement though and so far you get the feeling the place must be some what empty.
Sir Henri Thursday August 11th, 2005 7:17:06 AM
The paladin is on guard with Tyal. When they do speak to each other, it is in whispering tones. "I hope we get board here, and face no action." He whispers to Tyal.
Namfoodle the Excited d20+4=10 Thursday August 11th, 2005 11:31:56 AM
(OOC: Sorry things were real hectic in my other game here and I got too caught up with it. Things are at a more normal level of anxiety.)
Namfoodle holds the lock in his hands and thinks to himself,"Something to play with, it's been a long time since I got to take something apart." With a very childlike giggle he heads to a corner and sits ther ewith his back towards the rest of the group.(open lock 10 seeing as how this is a combination lock am I able to take multiple attempts?)
Marek Isentomb Thursday August 11th, 2005 12:02:53 PM
Marek maintains his vigilance, too many men have died from boredom. It seems the enemy always knows how long to wait for those on guard to become idle. He will shout back down the Hall though, "Namfoodle! We are on a kinda timetable here. Don't suppose you're gonna somehow speed things up?"
Hart(AC 22, 76/82hps, Spirit and Loran Thursday August 11th, 2005 4:22:53 PM
"Hurry up, Songsayer."
Justin Webber (DM) Combination lock Friday August 12th, 2005 12:11:11 AM
(OOC:I'm not sure if someone sent me that ability stuff but please resend it to me if you will. If you can then please send it to Drew Gerken also for me since he may be joining us shortly. Also label it as ability Chart on the email.)
(Namfoodle, the combination lock is located on the vault and is like one of the big wheel combination locks thats on a vault.) Namfoodle plays with the lock but is unable to get it to open at the moment. From the looks though it is a masterwork lock.
The group is getting abit grumbly about no action showing up but something does start to get your attention.
Rumbling through the halls is a loud rumbling of heavy foot steps coming from down stairs and a deep set of dwarven voice sing as they go, "Crack those skulls, break those legs, thats what grandfather Hammer says....forests are no fun so here we are to crack those skulls, break those legs."
Hart(AC 22, 76/82hps, Spirit and Loran Friday August 12th, 2005 1:19:34 AM
Prepared Spells~ Orisons: Guidance x2, Light x2, Cure Minor Wounds First Level: Charm Animal, Longstrider, regenerate light wounds(recovered), Obscuring Mist Second Level: Master Air, Summon Swarm Third Level: NONE Rod: 3 charge(s) used today Pearl 1: Unused
Hart retrieves his Pearl of Power and recovers the regenerate light wounds spell.
Spirit hides and Loran remains perched and preening himself.
Fern d20+8=23 Friday August 12th, 2005 1:28:12 AM
Fern heads towards the stairs and peeks down to make sure the dwarves are the same group they left in the forest.
If they are she calls out "Hi guys, we're trying to get in a room right now could you help?.....um, have you seen any werewolves lately?"
Namfoodle the Excited d20+4=24 d20+5=18 Friday August 12th, 2005 5:31:58 AM
OOC:Disregard the taking it into the corner part.
Namfoodle looks at the lock after his initial attempt, he decides to check it for traps(Search 18 and makes another attempt at opening the lock Open Lock 24 best I can do right there.)
Sir Henri Friday August 12th, 2005 6:05:17 AM
Sir Henri grabs the little one, and whispers to her,"Fern! What do yoou thinck your doing?? We were trying for a suprise attack! Now they are ready for us!"
OOC: Sorry! Gang! But I just has to post to what Loretta did. That will surely stop the bordum. LOL
Noe back to my shower and getting ready for a whirl wind day....LOL
Tyal [HP: 64/68 AC: 22] Friday August 12th, 2005 3:54:50 PM
Tyal shakes his head and mutters under his breathe. "I think that is some dwarves we left behind." He covers a laugh and then shakes his head again. "Did they not break into song once or twice coming here with that same song?" Tyal does not let his guard down though as they approach...it might not be the same dwarves after all.
Loretta Friday August 12th, 2005 5:15:23 PM
Henri needs to read Fern's posts better.
1. Fern did not call out unless the dwarves where from the group that they left outside the castle.
2. FERN IS A 5'10" HUMAN WOMAN!!!! She's NOT little!
3. If you want me to play a halfling dont worry Justin hasn't posted to Artifact Legends since July 16 and I will be leveling Poppy up to an equlivent level for this game and bring her here. I'm sure you will love to see me play a flying halfling with +8 dex (probably +9 after level up) and I will love playing 2 characters.
Hart Monday August 15th, 2005 6:01:11 AM
The satyr stands waiting with the others, frowning at Fern.
(OOC: I remembered she's human! :))
Justin Webber (DM) Shiny everywhere Monday August 15th, 2005 7:43:28 PM
Mykell looks around and continues to wait while he holds his katana, he feels alittle out of place as there is really nothing going on. ------------------------------------------------ Fern runs to the stairs and looks down to see a troop of 20 dwarves march into that room, all suited up and ready for battle. Some of their weapons even look like they have seen some already and the from dwarf with a graying beard salutes her with a grin, "Hey there lassie. We stomped some good ones down here and found a smithing dwarf which is interesting. Nothing else on the first floor to worry about and me men are checking out the rooms to get ideas for the place." <Fern knows these dwarves to be the ones you traveled here with.)
Namfoodle strikes pay dirt when suddenly after playing with the lock for awhile he hears a few clanks and the vault very heavy vault door swings open to reveal....
Inside the vault is a very large room with a ceiling over 12 ft high. Covering the floor is alot of gold and a large chest sits half open with gems sparkling inside. Also there are a few weapons and some works of arts, carpets, etc of many different types and sizes. From the look you have found the loot the thieves and such have been hoarding for some time. (Okay everyone, listen up before getting really excited here. Most of this treasure is going to set up the fort for your use and some improvements. I will give you the full number come the end of the module which is close.)
Hart Monday August 15th, 2005 8:10:06 PM
"All thees for a stone coffin and some trinkets?!" He says scathingly. "I hate thees place!"
Tyal [HP: 64/68 AC: 22] Tuesday August 16th, 2005 12:38:48 AM
Tyal makes his way over to Hart and lays a hand on the satyr. "I have to agree...I will be happy to get out and see the sky once more." He does glance to the Satyr with another smile. "There was a large open park...I guess that is what you would call it back outside." His eyes light up but you have the sense that he is liking the idea. "It looked a little wild but we maybe able to pretty it up...it would be nice to have soft ground under me at nights once in awhile." This part cleric seems to be ready to leave and get outside as soon as possible, but will not abandon the rest for his own needs.
Hart Tuesday August 16th, 2005 6:09:21 AM
Hart smiles a rare smile and nods to Tyal. "Yes, it would."
Marek Isentomb Tuesday August 16th, 2005 10:14:28 AM
Marek notes the dwarves and returns a salute, "Nice of you to drop in on the party. Vault is cracked, soon as we inventory it we will be heading out."
Marek moves back to the vault, "Nice work on the lock. OK I say we go through take a quick inventory, see if there is anything ghighly useful. Monetary stuff stays of course. I say we then catch a bit of food and rest, prepare spells and all that and then I'll take lead into that portal thingy."
"Problems issues general musings on any of that?"
Fern Tuesday August 16th, 2005 3:23:34 PM "We still need to find the armory and kill the werewolf." Fern says "After that we can go through the portal."
Marek Isentomb Tuesday August 16th, 2005 9:10:29 PM
"Ah yes thank you Fern, quite right, though the werewolf was down.." His sentence trails into thought, "Master Dwarf! you didn't perchance come upon a werewolf and slew him did you?"
Tyal [HP: 64/68 AC: 22] Tuesday August 16th, 2005 11:31:16 PM
Tyal listens and waits as the other make decisions. This is not his area of expertise and he knows it. He is a combat healer and outdoorsman by trade, not a military leader. Not to say that he cannot make decisions on his own just that part of him is use to taking orders and following them.
With another glance to Hart he shakes his head. "I have spent most of my life outside...well except for once I got married but still I worked the farm." His face clouds as he remembers a past taken away from him and what he has lost. "I have always been at one with nature or my goddess...making life grow in many ways and also putting my hand into death as well." Looking back to the satyr he smiles weakly again. "The cycle I think most call it or the natural order of things."
Justin Webber (DM) Dwarves and Treasure Wednesday August 17th, 2005 12:44:10 AM
Mykell looks around and also listens to what is going on. He does glance to Hart and nods to him, "Yes, I believe this place will work nice and not all of us have to be inside, infact some outdoors will work well I think also." Mykell thinks of his own home also and finds himself missing it. ------------------------------------------------ The head dwarf spits to the side and shakes his head, "Hmmmm, werewolf ye says. Well we ran into no such animal down there. We checked all rooms but we did come a runn'in when we heard a loud howl outside of the fort ye see."
The dwarf does march over to the vault and taps the heavy door, "Good, solid make, nice nice. Ahh and plenty of treasure for working on the place too. Can't beat that."
One of the dwarves who looks slightly out of place since he is even more dirty but wears more earth colored clothes moves to Hart and grins to him, "Sir, I heard you speak of dat plot of land out back right? Well you see, I was thinking about that and would like to cut the grass down to a nicer, not so wild height and make a small...hmmmmm, hut I believe the word is out there. You see...I ummm, specialize is flower which are hard to grow in mountains."
At the dwarf's comment about flowers a couple of the other dwarves burst out laughing, "Listen to ol' greenie over there. Flowers yet again.....I mean did'ja hear how he made a whole area of the castle covered in flowers with his magic....bah, some dwarf."
The looking over the vault will tke some time and even longer to count up all the gold. The dwarves take a random guess of several 10's of thousands in the treasur vault. Things of more note is... daggers:3 longsword:2 greatsword:1 katana:2 chainmail:4 platemail:2 leather armor:2 potions:10 scrolls:6 ring:2 amulet:3
NamfoodleThe All Knowing Wednesday August 17th, 2005 7:57:09 AM
Namfoodle, continues to study the lock after opening it, for a few minutes.
After a short while he begins to nose around the treasure.
Hart Wednesday August 17th, 2005 10:22:01 AM
The druid also thinks about nature for a minute. "I think I'll be staying een the courtyard most and een the gardens." He doesn't look twice at the treasure.
Fern Wednesday August 17th, 2005 10:35:58 PM
Fern goes and gathers up any weapons, armor, jewelry, potions and scrolls that she finds. "Could someone check if anything of this is magical?"
Hart Thursday August 18th, 2005 5:21:58 AM
He watches on.
Marek Isentomb Thursday August 18th, 2005 11:43:34 AM
Marek Assists Fern in the treasure vault, gathering similar things.
"Hmmm, no werewolf huh? Namfoodle, you got a detect magic right. Amaze and dazzle us, what's what here?"
Tyal [HP: 64/68 AC: 22] Thursday August 18th, 2005 8:39:30 PM
Tyal shakes his head and sees if he can find a chair. Once he has located on he plops it down near the wall and then sets, leaning back one two legs against the wall. "When we decide to rest this day I think I will head out to the garden...have a closer look." He says this to noone and everyone at the same time. More a let you know where I will be kind of thing. He sighs and waits for things to be ended his nose wrinkling a little. "This place needs aired out some."
Justin webber (DM) Treasure Thursday August 18th, 2005 11:02:05 PM
Mykell looks to the others while waiting to see what happens with the treasure and nods before speaking, "It might be a good idea for us all to stick together so why not we all retire to the spot Tyal mentioned once we are done. That also would mean if we had a fight with someone they would have to exit the fort to do so." ------------------------------------------------ Some of the group goes in and gathers together some of the more useful items and now awaits to see if someone might detect magic on them before they get ready to cetch some sleep or rest up before moving on.
The dwar leader looks around abit and thinks before poking a thumb towards the throne room area, "That place should be solid enough for us to hold ourselves up in for now and we can continue on in the morning also."
One of the other dwarves chuckles, "Yep, I can board that door up really nice to make it hard as heck for anyone to come in while we all rest so we should be fine everyone."
The dwarf the others laughed at and called ol' greenie comes over to Hart, "Ummm, may I join all of you in the garden place then please?"
(OOC:I will allow you all to advance to where you plan to make camp and I doubt I need to state you should stick together just incase. Also time for some talking among the group etc. So to advance things abit read on.)
Outside in the garden area when you head out you find that the caravan of elves and a few dwarves who stayed behind, along with the misc others you brough including the very heavy sumo have made camp nearer the fort and also a few elves in light brown colored robes are already in the garden area. From where you stand you can see the weeds and grass are at a more suitable height and the trees look lush and well taken care of also.
(Jay, I'm throwing something in for Hart and his friend to be interested in too.)
In one of the couple trees that surround a small shack which was covered by thick vines and stuff earlier is a small wood looking creature that slightly resembles Hart's little wood wose friend.it doesn't look to be a summoned creature for one of the elven druids either.
Hart, Spirit and Loran Friday August 19th, 2005 10:17:43 AM
Hart approaches the woodland friend and speaks kindly to it in sylvan. Spirit jumps down from the hood and hides behind Hart's leg. 'Hello friend. Are you lost?'
Marek Isentomb Saturday August 20th, 2005 9:57:07 PM
Marek moves over to the dwarves talking about the main hall on the second floor. "Problem there guys. There's a portal like vortex under a trapdoor in that room, can you make do with the barracks as a main stay location."
Fern Sunday August 21st, 2005 2:55:02 AM
Fern heads outside with Hart "It's nice to get outside once in a while." she says as she sits under a tree and idly gazes at the clouds. "Hmm, that cloud looks like a castle." She says. Just then a hole opens in the sky "What's that! Watch out!" She calls as something is expelled from the hole and falls to the ground.
Fern runs over to where whatever it is fell. It looks like a halfling with a feather cloak. Fern has her bow and arrows out and is about 30' from the halfling. "Who are you? How did you get here?" She asks.
Poppy Sunday August 21st, 2005 3:01:28 AM
One moment Poppy is flying home from Chronepsis' house to sleep and get ready to go find the orb of darkness, and the next a hole opens up right before her and a bunch of wind sucks her through and bashes her to the ground in this strange land.
"I'm Poppy. I dont know how I got here a hole just opened up in front of me and pulled me through. I wonder if it was because I was in the group who were going to look for the orb of darkness?" Poppy replies to Fern.
Poppy tries to get up "OUCH! I think my wing is broken!" She cries.
Hart Monday August 22nd, 2005 10:46:17 AM
Hart listens and then replies. "So the dark sphere still lingers..." He looks at Spirit. "...we are currently on a mission to repair that. However, we have hit a stand still een the attempt."
"Here..." Hart retrieves a potion of cure moderate. "...drink this and your wing should mend."
Poppy Monday August 22nd, 2005 4:23:37 PM
Poppy gratefully accepts the potion from Hart and drinks it. Immediatly her wing feels better and she stands up. "thank you." she says to hart. "Could somebody please tell me where I am?"
Poppy is 2'8" tall, has red hair, green eyes, and white feathery wings. She is wearing fawn colored leather breeches, a green cap that buttons under her chin, a white shirt with green embroidery of vines and flowers, a nice looking ring, an amulet carved from bone with a vine and flower motif, a green cloak with silver embroidery, and a smallish bag tied to her belt. She also has a sling cliped to her belt, a rapier and dagger in sheaths at her belt, a large black wooden shield, and a nice silvery chain shirt.
Justin Webber (DM) Camp Tuesday August 23rd, 2005 3:23:12 AM
(OOC:K, a small comment to Loretta. A.)Characters from the game Poppy was from had a bonus to their stats do to zodiac sign so Poppy's states would be lessoned. B.) I'm trying to keep the amount of players down to a decent level which would mean one character or the other. Specially with me allowing Drew in when he gets back. I believe Jay will even back me on this as ADM.)
The little wood spirit dances around on the tree branch when he sees Hart speaking to him and looks abit confused at first before pointing at the tree and hugging it in a simple sign of "this is my home or father tree"
Mykell settles down along with the others and Marek succeeds in talking the dwarves out of staying in the throne room. (actually the hole with the vortex was just outside of the room about 10 steps.)
The night slowly passes as a small fire is made and a elf lady who is with the other elves goes about cooking a small meal for everyone.
Hart Tuesday August 23rd, 2005 6:27:14 AM
(OOC: I'm a little confused about Poppy and Spirit. Who is dancing around what father tree? Also, can you be a bit more clear on how Poppy popped in here? Was it just a vortex, portal, rift, etc?)
"Steel Spirit..." He looks at Poppy's armor with confusion. "... your welcome to stay here een our garden within the walls of thees fort. If you like?"
"Now you say, Steel Spirit, that the darkness sent you here?" He asks.
"Unfortunately, I have no idea where we are. We have traveled far, but by land." He thinks again about how Poppy came to be here. "You popped in here? Oh! your probably from another Realm then. This Realm is called Hardell." He starts to describe the realm to her. Where the mountains are, the trees, the Darkness and then introduces the others. He then goes around introducing everyone to Poppy.
"This is Loran." The owl looks imperiously down from the staff onto Poppy. "This is Spirit. He's from the Darkness. I summon him out of the horrible place everyday." The Spirit claps and shakes hands with Poppy vigorously.
"This is Songsayer or Wordweaver. He's a great epic singer." He points to Namfoodle.
"He is our foreign warrior." He points to Mykell.
"She is our female fighter. The Grand One." Gesturing to Fern.
"This is cleric." Pointing to Tyal.
"And the other great warrior." He points to Marek.
"You can call me the Satyr, everyone else does. I prefer not to use sir or given names. I usually give my own names to other companions. Thats why I call you Steel Spirit."
Marek Isentomb Tuesday August 23rd, 2005 9:55:49 AM
Marek makes wants to take a sweep of every room in the fortress and starts off, inviting Henri and Mykell to join him. "Others are in need of a tree hugging break, we can do this just fine."
Namfoodle(David) Tuesday August 23rd, 2005 10:44:04 AM
I will hold my post until I figure out what's going on here.
Loretta Tuesday August 23rd, 2005 12:11:37 PM
ooc: Poppy came through a space time hole meant by the gods for her. This is because the last two posts dm justin made in that game were on june 25 and july 16 as it's now near the end of august and I've been telling justin for a while that if he didnt post poppy will appear in this game. Poppy is NOT dancing.
ooc2: Justin I'll remove the +2 str and +4 dex that you gave as bonuses at the start of the other game, it doesnt really matter as Poppy will still have 24 dex (+2 halfling & +4 flying). Do I have to choose right now or can I wait until Drew gets here and I find out which I want to use?
Jay Tuesday August 23rd, 2005 4:54:27 PM
OOC: I don't get it. Who's character is Poppy?
David(OOC Post for Namfoodle) Tuesday August 23rd, 2005 10:26:56 PM
Poppy is Loretta's character. I am just confused as to if the DM is going to allow it or should we ignore that it happened.
Justin Webber (DM) Clearing up Wednesday August 24th, 2005 12:37:29 AM
Okay everyone, a DM post will be coming soon but for now I will give everyone abit more time after I explain my post abit.
The wood spirit that Hart was speaking to is in the tree yet where Hart first seen it. It like Hart's friend doesn't speak (doesn't think the spirit speaks anyway.)
Loretta: I would prefer you chose now so it is handled. Everyone, if you didn't know from previous comments, Poppy is Loretta's character who she dropped into the game. However to keep her she will have to give up Fern or vice versa so it is her choice.
Thank you.
Hart Wednesday August 24th, 2005 10:28:53 AM
Hart communicates kindly with the spirit in the tree.
Loretta Wednesday August 24th, 2005 4:07:36 PM
We'll vote :)
who wants Poppy a winged halfling rogue 3, fighter 1, ecl 2
who wants Fern a human ranger 6, ecl 0
voting time :)
David(OOC Post for Namfoodle) Wednesday August 24th, 2005 10:15:56 PM
The way I see it, you should play whichever one you will have more fun playing.
Loretta Wednesday August 24th, 2005 11:37:11 PM
The problem is I dont really know who I want to play.
Fern is ok but Justin hasnt put any of her ranger qualities to use. I havent been able to use favored enemy as Justin hasnt provided them in combat, my animal companion refused to come into the fort, and I never got my giant eagle to ride that I paid for at the begining of the game.
Poppy is a winged halfling which I've been wanting to play for a while. Unfortunatly I got only an hour or to of game world time in which to play her before the game died. I didnt get to use one skill check or combat roll, all just talking.
Hmm, Justin are you going to start another game I can put poppy in? If so then I'll still have both my characters.
Justin Webber (DM) Camp Thursday August 25th, 2005 2:07:19 AM
(OOC:Loretta, I do not plan to open any new game at this time. My main problem is with as slow as my comp is at till I get a better one or this one upgraded I can only handle so much and is why emails is so trying right now.)
The wood spirit waves happily at Hart and his little wood spirit friend also before sliding quickly down the tree trunk and moving with a bouncing like walk towards Hart and points to Hart and the tree the spirit come from. (spot DC:14 to notice a small goodberry hanging from a branch, it looks almost like the tree grew it itself or something, it is clearly a special tree.)
Camp is made and the food is served to each person by the same elf who was cooking. A small group of elves move out to take up watch and the cook smiles as she motions to everyone, "Please rest. My friends like this forest and said they will watch as you all sleep and rest from the hardships inside the fort."
Night slowly continues to pass in the small camp, a small bit of herbs was tossed into the fire even to give off a slight scent which as it drifts up seems to have a relaxing effect on everyone.
Hart d20+22=27 d20+16=18 d20+22=38 d20+12=15 d20+20=39 Thursday August 25th, 2005 8:44:39 AM
(Spot 27)
Hart notices the tree and the goodberry and asks the spirit, "Is the berry good to eat?"
He walks over to it to see if he can notice anything else special. He wants to figure out if the berry is good, bad(poisonous) or is a special rare berry. He does plan to taste it if there's more than one.
Marek Isentomb Thursday August 25th, 2005 12:13:09 PM
Marek grabs a bunk in the barracks hall for the night, his stuff falls to the floor ina vast pile of disarray, except for his weapons. Those are carefully inspected oiled and laid within easy reach. With morning he rolls out and gets dressed, sort of, by pulling on some pants, grabbing his weapon belt and looking about for food. "Where ya'll breaking out the breakfast master dwarf?" he calls at the first dwarf he sees. He either will follow the dwarf or the directions.
Namfoodle d20+11=18 d20+13=22 d20+7=9 Thursday August 25th, 2005 10:38:10 PM
Having no need to eat Namfoodle decides to spend that time entertaining the group.(Perform Comedy 18 Perform Strings 22 Perform Singing 9)
Not his best performance but practice will never hurt. After dinner the gnome will sit down and do something that he has been putting off. He sits down in a quiet corner and takes out some ink a pen and some parchment and begins to chronicle the adventures of the group.
By no means is this the final copy. This is more of a general synopsis of the battles and confrontatios of the group. He will add the more flavorful text later. As he does this the normal laid back easy going gnome seems to dissapear, Namfoodle is focused and very serious as he writes.
When he finishes with that he will ask for help in setting up his laboratory. He hasn't played with his chemicals in sometime and it is overdue.
Tyal Thursday August 25th, 2005 10:38:55 PM
Tyal finds himself in the garden, out of his armor and weaponless. He has laid out all his gear off to the side and is now laying upon the ground, a long piece of foxtail clenched between his teeth. He sighs contently as he looks at the others.
Justin Webber (DM) Morning Friday August 26th, 2005 1:26:39 AM
Mykell looks to the others as he gets some food and alittle drink and then hits the sack for the night. He enjoys his time in the forest and hopes Marek is doing okay with the dwarves inside. Before heading to sleep though he looks to Namfoodle, "Good performance Namfoodle." Mykell smiles and enjoys the company of the happy go lucky gnome.
Come morning he will wake early and move to a small cleared area away from the others and go through a small kata workout with his katana and sheath. After this he goes to clean up and dress in his armor again for a day of exploring again. ------------------------------------------------ Namfoodle puts on a nice show for everyone as they go about getting food, drink and some rest.
Hart finds only one berry on the tree and there seems to be nothing really special about the tree other then for it's lack of size for it's age. It looks to be a very old tree indeed even knows it is only about half grown looking. The wood spirit smiles and points to the berry and rubs it's stomach as if to show a full belly.
In the morning the group finds that a small breakfast has been made for them to start off their days. The wood spirit which up untill Hart wokeup, was resting over by him, feeling comfortable by the druid but as soon as the satyr wokeup the little spirit moved to the tree as if abit nervous of being caught by Hart.
Inside the fort Marek finds the dwarves are hard at work. A few are belting on their weapons and armor while a couple have broke out some rations with some dried meats in it mainly. One of the dwarves moves over and with a grunt tosses Marek a small pouch of the dried meat and moves back to the corner, eating again.
The captain seeing this moves over the Marek, "Excuse Gruble there. He had'a bad run in with some humans when he was young. He is a good sort when you get to know him."
After breakfast the only thing awaiting is the fort once more. The dwarves who had left on exploreing mission also returns to greet Marek and all others who enter the fort finally. A really young looking dwarf steps foreward and snaps a salute and nervously begins speaking, "Sir, we looked through all the rooms except a couple sir. It seems that the temple room is still occupied sir but we didn't investigate yet sir. Also there is that funny vortex thingy that we didn't touch either sir, as was orders from you and them sir."
Fern & Poppy d20+5=20 Sunday August 28th, 2005 1:16:41 PM
In the morning Fern and Poppy talk for a while. Poppy would like to learn more about this strange new world and decides to go look around. Fern will make Poppy a map and ask her to deliver a message to a friend. Poppy agrees and after being provisioned by Fern and the dwarves leaves.
Fern will watch Poppy fly away and wishes that she could fly. Oh well soon she will be able to fly on the back of a giant eagle. After breakfast Fern will get ready with the others to enter the temple.
ooc: Justin, I'm letting Poppy leave, but she's taking some food and a map. Poppy will visit Fern's friend Snow Star who is training the giant eagle chick that Fern bought. Snow Star is to bring the eagle to Fern.
cartography: 20
Hart d20+16=29 d20+20=23 d20+12=20 Sunday August 28th, 2005 5:09:33 PM
Hart doesn't eat the berry, instead, before picking it, he thinks about how he can cultivate it into a full tree (he wishes to grow it into a pull size plant). One berry will make it hard though. (Knowledge nature 29, Survival 23 and Spellcraft 20)
He talks a little more with Poppy and the tree spirit.
Marek Isentomb Monday August 29th, 2005 3:10:38 PM
Marek does not return the salute but more holds up his hand in a that is not necessary sort of way. "OK looks like we have a temple to check into then.." Knowing most everyone is outside, Marek first hits his bunk and gears up, armor, all weaponry and a good head dunking in some water to clear any sleep from his eyes. Haired matted and dripping still he wipes his face with the back of his hand and makes his way outside.
From the door to the courtyard, he gives a loud Huuup! to garner everyones attention and when he spies the appropriate eyes in his direction. He continues down the short steps to the fountain, "Dwarves gave me a recon report, and there is no sign of our werewolf friend, but there is something or someone hold up in the temple room and then I figure we got the vortex. Far as I know the armory is still unbreeched as well. Figure before teh vortex, as it might be pretty much one way we'll gear up for a long visit."
Marek raises a questioning brow, "Input?"
Jay B Monday August 29th, 2005 6:39:10 PM
OOC: I'm having issues with my email. My password isn't working, so please forgive any non-replies. I'm not ignoring you. There are technical issues.
Hart Monday August 29th, 2005 9:10:01 PM
(OOC: Jay B here, email issues resolved!!)
Hart just waits for activity to pick up a bit.
Tyal Monday August 29th, 2005 11:42:39 PM
Tyal looks to the sudden sound as he is eating a few dried berries, fruits and nuts. He takes in all the information that is given to them and then nods his head. "Then we check out either the temple and then the armory or the other way around first....portal last." He looks around at the rest and crunches on some more of his food. He washes it down with some water from a waterskin and then stands slowly.
He had already worked the kinks out of his body with a little early morning exercise but had not put on his armor. That he does now as he smiles slightly. "To work." You may hear him mumble this under his breathe.
Justin Webber (DM) Moving on Tuesday August 30th, 2005 12:08:42 AM
Mykell shrugs when the information is given from Marek and smiles, "Lead the way then and I'm ready when the others are."
Mykell checks his katana once more to make sure it slides easily from it's case and is ready to go otherwise. ------------------------------------------------ (OOC:Loretta, I will have your eagle delivered soon but be patient.)
(OOC:DanielK, not meaning to be a kill joy but the armory your speaking of had only non magical and mundane armor and weapons in it mainly. Also that is where one of the dwarves came from. :) .)
Hart talks to the tree spirit who listens intently and also seems to be enjoying the coversation other then the inability to speak back to the satyr. As far as Hart can see the tree looks like it has been hampered by something. Maybe something evil in the fort which has to be cleaned or maybe the taint of Darkbeast himself. Something either way has stunted the tree for the time being.
Marek comes out and gives the report that he was given by the dwarves and everyone who is ready moves back to the fort to continue on. The destination being the chapel.
After walking the halls for abit you all finally find your way to the large doors to the chapel. Unlike the day before a loud voice can be heard coming from inside the chapel.
Voice, "You all have gathered here for the gift that I can grant. One of you must be brave enough to step foreward and take on this great gift....pain awaits you yes but the benefits gained far out way the pain."
You hear a few muffled voices inside the room, like people unsure of coming foreward or something.
A single dwarf has followed you, he is the younger dwarf that spoke to Marek before and gave the report. He frowns and pulls out a warhammer and pops it on his hand, "Hmmm, some long winded bag of bones in there from the sounds." Thinking he sighs, "Boy, will be nice to clean this place and make it a proper living place."
Marek Isentomb AC 29 HP 68 Tuesday August 30th, 2005 10:19:51 AM
Marek leads the group to the chapel and hears the raised voice, great a zealot Looking to the group with him, "Looks like it's about to get messy."
Marek pulls the 15' spiked chain from the double back side hook over his shoulders and activates the gift of diamond body. "Fun time." he breathes with a smile. His face then goes expressionless and he gives the doors a good shove and strolls in.
"Did I hear you ask the brave to come forward? I always have been one who hates to disappoint, especially folks of the cloth." Marek will be walking forward toward the man the entire time.
Hart Tuesday August 30th, 2005 10:37:05 AM
Active Spells: Extended Wood Wose (10hrs)
Prepared Spells: 5 5 4 2 (Cast *) Zero Level(5): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink First Level(5): Calm Animals, Produce Flame, Regenerate Light Wounds, Speak with Animals, Wood Wose* Second Level(4): Barkskin, Creeping Cold, Decomposition, Restoration (Lesser) Third Level(2): Countermoon, Remove Disease
Goddess' Gift (Spell Spirit): unused Pearl of Power 1: unused Lesser Rod of Extension: 1/3
In the morning, Hart summons Spirit for the rest of the day after preparing his spells.
He then waits for the others to get ready to go.
Tyal [bless] Wednesday August 31st, 2005 12:15:40 AM
Tyal follows along with the rest but he does not enter right away as Marek does. His lips bring a plea to his goddess for the coming battle. "Inana bless your warrior and his friends as they fight this evil." A sort of combat readiness falls upon the whole group as he says the last.
He then moves slightly to allows others through the door before him. He knows that he will be able to move in shortly and to what he does not know.
[bless - 40 rounds]
Justin Webber (DM) Unholy of unholy d20+4=23 Wednesday August 31st, 2005 12:51:29 AM
Mykell shakes his head abit at Marek's quick to confront a enemy and pulls his katana in a fluid motion as he moves on it also.
He glances around as he enters, watching for any thing special. (spot:23) ------------------------------------------------ Inside the temple the group sees that the place has two stained glass windows streaming violet and crimson colored light down on the podium where a single man stands in a complete gray outfit from head to toe and a conical hat is like on his head but it drapes down to cover his face with only eye slits cut into the cloth. The man has no weapon that can be seen from where you are but on the front of his robe, colored in dark crimson is the symbol of a large hand with a spiky looking cord running down from the wrist area.
kneeling to either side of the crimson carpet on the floor are 3 men kneeling. Each man looks like a large fighter or maybe barbarian type and each has a single longsword laying next to them on the floor while wearing platemail and having a shield strapped to one arm. Each man looks almost identical too, from hair, face, everything. Each man also has his head bowed and eyes closed.
As the priest looks to Marek he starts chuckling, "FOOL! I am the bringer, the taker....I bring life and death...I speak the words of my lords who will see this world destroyed by the burning rains."
The priest raises one hand to the air, the fingers on his hand are twisted and look almost broken but ending from each finger is a long claw and the hand is red as blood....blood or some red substance even drips from his hands as he speaks out, "Your not worthy of knowing my true name but call me the Butcher and from now you can call me the one who will take your souls, your blood and your flesh."
The men make no move yet but the Butcher is around 30ft away from Marek who is the farthest into the room. The Butcher also looks to be whispering something and his other hand can not be seen since it is still behind the podium.
Fern HP: 37/37 AC: 26 d20+8=22 d20+8=27 d8+3=8 d8+3=6 Wednesday August 31st, 2005 4:24:33 AM
Fern moves into the room as the priest speaks and fires her bow sending two arrows shooting towards him.
rose will try to get within 30' of the priest attack: 22 damage: 8 attack: 27 damage: 6 +1 attack and damage if within 30'
feats used point blank/far shot if applicable many shot (attack two arrows -4 standard action) precise shot fast movement
Hart (AC 24, 82hps) Wednesday August 31st, 2005 11:00:27 AM
Active Spells: Extended Wood Wose (10hrs) Extended Barkskin (100mins)
Prepared Spells: 5 5 4 2 (Cast *) Zero Level(5): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink First Level(5): Calm Animals, Produce Flame, Regenerate Light Wounds, Speak with Animals, Wood Wose* Second Level(4): Barkskin*, Creeping Cold, Decomposition, Restoration (Lesser) Third Level(2): Countermoon, Remove Disease
Goddess' Gift (Spell Spirit): unused Pearl of Power 1: unused Lesser Rod of Extension: 1/3
Hart casts Barkskin, using his rod. Then prepares to cast another spell. He doesn't move, however, he is sceptical about whether the men are illusion or real.
Marek Isentomb AC 29 HP 68 [Bless] d20+13=16 d20+13=28 d20+13=32 2d6(1+2)+10=13 2d6(2+3)+10=15 d20+9=27 2d6(3+6)+10=19 Wednesday August 31st, 2005 5:33:48 PM "FOOL! I am the bringer, the taker....I bring life and death...I speak the words of my lords who will see this world destroyed by the burning rains."
"Do tell. Quite a list of goals you have there."
{if Fern's Arrows don't strike something like an invisible wall or some such} Marek takes several quick steps, closing to within 15' and attacks. The normally potent chain, however, seems to sail a bit off target. [Hit AC 16] Marek's has Combat Rflexes and a 15' reach AoO if needed AC 28 and 32 for dmg 13 and 15
If Ferns arrows hit something Marek Readies for the folks all about him to attack going Defensive [Marek AC 32 Hit AC 27 dmg 19]
Namfoodle (AC 19 HP 51/51 Mirror Image 5 min) d4+1=2 d20+11=30 Wednesday August 31st, 2005 6:16:57 PM
(OOC Loretta you are doing it again, you posted as Fern, but your'e actions are Rose's halflings on the brain I see =p)
Namfoodle, repeating crossbow in hand will stay to the outer edges of the room. He will cast mirror image on himself(Two images)
He will also look around the room, taking in how many are in the room other than the fighters and the priest. Also looking for anything out of the ordinary.
Justin Webber (DM) We're going to the chapel!! Thursday September 1st, 2005 1:50:01 AM
Mykell stays ready and watchful as he notices none of the men move but that the priest is so he stands back just incase for the moment. ------------------------------------------------ Tyal stays in his spot, watching to see what goes on from the looks.
Fern always quick on the bowstring begins shooting arrows at the priest. Both arrows thud soundly into the priest but seem to of done little damage since he doesn't even look to wince from the hits.
Marek adds his chain into the talk also. His chain hits both times even while attacking defensively but once again the priest doesn't wince or move a inch.
Hart casts barskin using his rod of extension. An otherwise readies to cast another spell.
Namfoodle casts mirror image and a pair of new Namfoodle's spring up around him. Afterwards he begins looking around for anything out of the normal.
The priest now that his robe is ripped from chain lashings and arrows poke out of it uses the dripping red hand and rips it from from himself to reveal something quite different then a human. A creature stands before you that looks humanoid but has blank pure white eyes and it's skin is a combination of scales of leathery looking skin. It looks skinny like a elf also but where it's stomach would be is a swirling mass of darkness.
Just as you take in all this the priest or Butcher lifts it's other hand from behind the podium...this hand is different from the other, it looks the same till you see it has wisps of black drifting off of it like a fog and clutched in the twisted fingers of this hand is a large jar with a hand like creature in it with a spiny looking tail. (Int DC14 to notice it looks like the one embedded on Darkbeast and some of the other people you've fught, however this onei s pure black.) He quickly lobs this glass jar just infront of the podium and it shatters, releasing the creature.
While this is going on a new thing is happening to which Namfoodle is the first to notice. In the far corner at the back of the chapel, almost purely in shadow a small cloud of darkness has began to form.
Hart quickly becomes aware of this dark cloud though as his spirit friend begins freaking out and if asked or communicated with Hart will find out that it is the same substance as the darkness that is spreading over the land...the same type of darkness that destroyed spirits home.
Only one thing is clear about the dark cloud forming. Something or someone is summoning it. Many questions may be raised now also after the priests comments he made but first battle awaits.
Hart (AC 24, 82hps) d20+3=14 d20+12=21 Thursday September 1st, 2005 9:45:09 AM
Active Spells: Extended Wood Wose (10hrs) Extended Barkskin (100mins)
Prepared Spells: 5 5 4 2 (Cast *) Zero Level(5): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink First Level(5): Calm Animals, Produce Flame, Regenerate Light Wounds, Speak with Animals, Wood Wose* Second Level(4): Barkskin*, Creeping Cold, Decomposition, Restoration (Lesser) Third Level(2): Countermoon*(spontaneous), Remove Disease
Goddess' Gift (Spell Spirit): unused Pearl of Power 1: unused Lesser Rod of Extension: 1/3
It's very clear that the Darkness is showing its prescence in the room. The druid casts a Summon Nature's Ally III, summoning an Augmented Dire Wolf next round. (Concentration 14) He looks at the darkness in the Butchers hand. (Spellcraft 21)
Namfoodle (AC 19 HP 51/51 Mirror Image 5 min) d20+10=21 Thursday September 1st, 2005 1:01:55 PM
Looking at the priest's hand he tries to think of what it could be.(Bardic Knowledge 21)
After discerning he will yell out to his comrades,"There in the corner, The Spreading Darkness." Pointing to the corner.
Fern HP: 37/37 AC: 26 d20+10=29 d8+3=10 d20+10=26 d8+3=11 d20+5=18 d8+3=7 Thursday September 1st, 2005 2:53:03 PM
Fern frowns when she sees that her arrows have almost no effect but fires again as she activates her diamond effect.
attack 1: 29 damage: 10 attack 2: 26 damage: 11 attack 3: 18 damage: 7 if within 30' add +1 to all attacks and damage this time not moving and using rapid shot instead of many shot.
ooc: justin could we have a map, how far is fern from the priest, how long does diamond body last and how often can we use it?
Marek Isentomb AC 29/30 HP 68 [Bless] d20+8=27 d20+3=17 2d6(1+5)+18=24 2d6(3+1)+18=22 Thursday September 1st, 2005 5:26:23 PM Conversation is obviously over Marek mantains his 15' from 'the butcher' but this time takes aim at the critter foom the jar. [Power attack -4 Hit AC 27/17 Dmg 24/22 Dodge at nasty black]
Tyal [bless] Thursday September 1st, 2005 10:30:49 PM
Tyal steps further into the room and takes in all the darkness spreading and the looks of this priest. With a shake of his head he snarls the next word. "Demon." His morningstar is in his hand and he advances slowly as if he means to get in closer to this thing. He only pauses to take in the thing in the jar as it shatters, his course of action changes, he snarls again. "Demons!"
Jay B Friday September 2nd, 2005 9:34:46 AM
OOC: just checking in.
Jay B Friday September 2nd, 2005 5:18:39 PM
OOC: Okay all, come on! Post for Friday, even if is a one liner.
Quick poll as ADM....
How many of us are interested in the Mith still?
Ceil is still trying to get ISP service and I know she enjoys Sir Henri. I would still like to play Hart.
Justin, I think you should consider closing down the Mith for awhile if you can't juggle it with the other games and RL or hand control to me for a few months.
What would people like to see?
Loretta Saturday September 3rd, 2005 3:20:21 AM
Keep the game going, do not let it stop or justin will get several new game concepts on his mind and this will never get started again.
Justin, dont be offended, you're a great dm or I wouldnt keep joining your games. But you do have a tendency to stop posting, and you cant use your comp as an excuse as I've been in many of your games throughout the years and it always happens. How many games have I been in now 30? No, has to be higher because I was in at least 5 of your games before you introduced me to the wold, and that was two years ago.
PS. when do you get the new comp so you can start another game that I get a flying halfling in?
Daniel k Saturday September 3rd, 2005 8:44:49 AM
I am certainly still intersted in playing Marek, though the pace in this one is way slow, Ive pretty much just gotten use to the idea that the Mith tap moves at 2-3 posts a week
Justin Webber (DM) Continueing Sunday September 4th, 2005 11:09:32 AM
Okay, I'm really sorry for letting people down on the movement this week. I believe only three posts have been made beside the one coming. I'm really trying to keep this game moving. I thank everyone for bareing with me through all this.
Here is the schedule as it is now everyone. At the end of this month or next month at the latest we will have a new computer that will be much faster and better then the current one. I know all of you are probably groaning when you hear this but we can't rush it any faster then that.
Ceil: I'm really sorry for not making no posts for Henri through this time period. My best bet would be to have Henri showup at the chapel room doorway and start from there since I haven't been moving him along. I hope this is okay and a fitting place to start from.
Jay: I really need to cetch you in AIM today if possible to talk over something. I hope you can make it online and I will have my AIM running starting now.
Jay to Justin Sunday September 4th, 2005 8:04:23 PM
Sorry Justin, I'm at a friend's house and I will be working tonight, so I likely will miss you online. Sorry dude.
Hart (AC 24, 82hps) Monday September 5th, 2005 7:51:49 AM
Active Spells: Extended Wood Wose (10hrs) Extended Barkskin (100mins) Augmented Summon III (starting)
Prepared Spells: 5 5 4 2 (Cast *) Zero Level(5): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink First Level(5): Calm Animals, Produce Flame, Regenerate Light Wounds, Speak with Animals, Wood Wose* Second Level(4): Barkskin*, Creeping Cold, Decomposition, Restoration (Lesser) Third Level(2): Countermoon*(spontaneous), Remove Disease
Goddess' Gift (Spell Spirit): unused Pearl of Power 1: unused Lesser Rod of Extension: 1/3
Augmented Dire Wolf begins to shimmer into exsistance.
Sir Henri Monday September 5th, 2005 8:32:48 AM
"Boy! Did I ever take a wrong turn, I'm lost?? What's that?? I hear voices??" The paladin follows the voices down the hall and arrives at an open door.
The paladin walks into the chapel, it is beautiful room! He know this chaple will be just right for his Diety "Palo the God of the Sun." He knells on one knee and say a silent prayer.
Tyal Monday September 5th, 2005 9:31:27 PM
Tyal continues to head for the nearest demon that he can reach. His morningstar is of course leading the charge as a snarl comes to his lips. "I really hate demons." His shield is also there to keep him better protected.
[hit: and damage: ]
I would like to continue to play as well. I know that I do not post as often as I should and I also know that I said I would work on it. I will make no other promises that I might break.
Justin Webber (DM) Movements d20+10=12 d20+4=12 d20+16=18 d20+10=20 2d4(1+3)+4=8 2d4(3+2)+4=9 d20+12=31 d20+12=20 d20+8=13 d12+6=7 d12+6=12 d12+6=13 d10+6=8 d20+12=23 d20+8=9 d12+6=8 Tuesday September 6th, 2005 1:49:58 AM
Mykell hangs back yet while awaiting whatever is to come. He keeps his weapons ready also and is watchful, figuring the priest is well taken care of. ------------------------------------------------ Hart summons a dire wolf to his aid and also trys to figure out what is up with the Butcher's darkened hand. It becomes quite clear to Hart suddenly as he looks at the hand not to mention the mass of darkness in the Butcher's belly that theButcher is a creature of the darkness, something made or maybe serving the darkness.
Namfoodle with his bardic knowledge is alittle unsure of what is up with the Butcher's darkened hand but can also come to the same conclusion. After coming to that conclusion he also motions to the darkness forming in the corner of the room.
Fern fires three arrows and the first tow hit squarely as the thrid misses. Once again her arrows seem to have minumum effect on the Butcher. (Loretta, please remember I'm on a old computer which is slow and has some other issues. Maps are abit hard for me to handle since I have no patienct for slow computers unlike my brother who does for the Chosen. Fern however would be in range for the attacks or benefits you want if you state she moves that far, etc. The path is open beside the podium covering some of the Butcher from sight.)
Marek shifts his attacks with his chain on the hand like creature from the jar. His first attack hit nicely and the thing oozes slightly black looking blood which hisses on the floor but otherwise looks only slightly hurt at the moment.
Tyal also pauses abit at the creature being released from the jar and changes courses to inercept the hand like creature also.
Mykell stays back and now eyes the darkness more then anything since something looks to be coming out of it any moment.
Henri moves into the chapel where the fighting is taking place and makes a prayer to his god Pelor before readying to help out his friends on combat.
The hand looking creature moves alot quicker then Marek might expect from it and soon tries to grab his leg, it's tail also working to find a hold on his leg while the fingers do. (touch attack:12 Grapple:12)
The Butcher now moves also from behind his podium, however he doesn't walk like you might expect but glides over the floor like he is floating. This sends his easily up to Fern (AoA for him moving through your threat range) and he lashes out with his red looking hand. (Can hit AC:18/20 Damage:8/9) If the Butcher hits with either attack Fern can feel her energy actually drained from her much like her life force was sucked away.
Out of the darkness that was forming in the corner the last creature joins the fray. This one looks alot like a floating squid, however it only has four legs and is pure black with one unblinking eye. The creature wastes no time and lashes out with a pair of tentacles at both Henri and Mykell. (Can hit Henri AC:31(crit:20)/13 Damage:7(crit:19)/8 Can hit Mykell AC:23/9 Damage:8/miss)
Hart (AC 24, 82hps) d20+5=17 d20+13=23 d8+12=19 Tuesday September 6th, 2005 6:38:32 AM
Active Spells: Extended Wood Wose (10hrs) Extended Barkskin (100mins) Augmented Summon III (5rnds)[large, AC 14 TAC 11, 57hps] Decomposition (5rnds)
Prepared Spells: 5 5 4 2 (Cast *) Zero Level(5): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink First Level(5): Calm Animals, Produce Flame, Regenerate Light Wounds, Speak with Animals, Wood Wose* Second Level(4): Barkskin*, Creeping Cold, Decomposition*, Restoration (Lesser) Third Level(2): Countermoon*(spontaneous, summon), Remove Disease
Goddess' Gift (Spell Spirit): unused Pearl of Power 1: unused Lesser Rod of Extension: 2/3
Hart begins to cast another spell. He casts Decomposition(3.0 Masters of the Wild).
[Decomposition - All enemies within 50ft, no saving throw, yes SR (CL check is 17)... whenever an enemy is damaged (not subdual), the wound festers for an additional point of damage per round (until healed), only one wound at a time can fester]
Spirit remains hidden like always. The hood in which Spirit is hiding is shaking terribly.
Loran begins to circle the room.
The Augmented Dire Wolf appears and charges the Butcher. (bite hits AC 23+2 from charge= AC 25, for 19 damage)
Sir Henri (AC 21 53/60hp) d20+12=25 d20+7=22 d8+3=9 d8+3=10 Tuesday September 6th, 2005 7:25:08 AM
Henri look around,raises his hand and cast Bless on all of his friends. He also get hit by God only knows What// But his reflex are good (beside Hank still has his sword in his hand.)
He takes a swing at his enermy, first this way then with a circle eight swings back.
Attacks Ac 25 and Ac 22 - Damages 9+10=19hp.
Marek Isentomb AC 29 Touch AC 16 HP 68 [Bless] d20+9=16 2d6(1+2)+18=21 d20+9=25 2d6(2+6)+18=26 Tuesday September 6th, 2005 5:35:27 PM
Marek spins away from the little critter as it tries to grapple him and slams it with his chain. Marek uses his Spring attack to strike and then move 20 feet away. [PA -4 Hit AC 16 Dmg 21] [AoO if it closes Hit AC 25 dmg 26]
Marek AC 29 Touch AC 16 Bless +1 hit and fear saves
Hart Wednesday September 7th, 2005 9:39:43 AM
Checking in.
Namfoodle (AC 19 HP 51/51 Mirror Image 5 min) d20+8=23 d6=2 Wednesday September 7th, 2005 2:22:11 PM
Na,foodle will take a step to his right and fire a bolt into the darkness.(AC 23 Damage 2)
Fern HP: 37/37 AC: 26 d20+11=26 d8+3=11 d20+11=27 d8+3=6 d20+6=23 d8+3=9 Thursday September 8th, 2005 12:42:53 AM
As the cleric moves towards her Fern drops her bow, draws her sword and attacks him. She gives a little smile as he doesnt even come close to getting her.
longsword +1 aoo: 26 damage: 11
attack 1: 27 damage: 6 attack 2: 23 damage: 9
Justin Webber (DM) Combat Cont d20+14=27 d20+7=20 d20+12=19 d10+9=15 d10+9=11 d6+6=9 d20+8=17 d20+12=27 d12+6=16 d20+8=17 d20+12=22 d20+8=27 d12+6=18 d10+6=7 Thursday September 8th, 2005 1:41:31 AM
(OOC:Sorry for not posting yesterday. I was trying to email the statistics for this battle to Jay but with no luck as the stupid comp froze up when I hit the send button.)
Mykell frowns when the squid looking creature attacks him and is happy also when he is able to side step both attacks fairly easy.
After side stepping the attacks Mykell quickly begins moving in on the creature. Slashing at it with his katana and bashing at it with his sheath as he comes in close enough. (Can hit C:27/20/19 Damage:15/11/9) ------------------------------------------------ Hart casts a decomposition spell and the cleric is hit full force by it as is the hand like creature.
The dire wolf also attacks and hits the Butcher with it's charge attack. The Butcher black looking blood drips to the ground lightly now but he doesn't look overly injured.
Henri (I believe Tyal already cast the bless spell and since it doesn't stack I will allow you to keep the spell) moves towards the squid looking creature that attacked him and swings his sword at the creature twice. His sword finds a nice hit both times, injuring the creature but not much from the looks at the moment.
Marek's first attack on the hand looking creature misses but the second attack after jumping away hits square and the creature looks abit more injured then it was but still moving.
Namfoodle fires a shot into the darkness and succeeds in hitting the squid looking creature that came out of it. The squid looking creatures looks alot more upset now from the bolt sticking out of it.
All three of Fern's hits land on the Butcher as he moves in on her. The Butcher looks to be more wounded but like the other enemies, still standing.
Mykell moves in and attacks the squid looking creature. His katana attacks land nicely, cutting the squid but his bash with the case misses just slightly.
The hand looking creature turns and moves in on Tyal this time, it's clawed fingers this time trying to slce into Tyal's leg as it attacks him. (Can hit AC:17 Damage:miss)
The Butcher raises his red looking hand and it glows faintly and as it does one of the four people kneeling in the room falls over comepletely dead looking. Also the Butcher's wounds slowly close up and he looks refreshed.
The dark colored squid lashes out at Mykell and Henri again, this time one of it's tentacles tries to entangle Henri. (Can hit Henri AC:27 Damage:16 Grapple Henri:17, Can hit Mykell AC:22/27 Damage:18/7)
Fern d20+11=25 d8+4=8 d20+6=11 d8+4=6 d20+11=20 d8+3=6 Thursday September 8th, 2005 3:07:23 AM
When Fern sees that killing his devotees heals the cleric she yells "Kill those people now! He heals himself when he kills them!" and attacks the cleric again.
attack 1: 25 damage: 8 attack 2: 11 damage: 6
if she gets an aoo aoo: 20 damage: 6
Hart (AC 24, 82hps) d20+13=25 d8+12=16 d6=3 Thursday September 8th, 2005 3:38:52 AM
Active Spells: Extended Wood Wose (10hrs) Extended Barkskin (100mins) Augmented Summon III (4rnds)[large, AC 14 TAC 11, 57hps] Decomposition (4rnds)
Prepared Spells: 5 5 4 2 (Cast *) Zero Level(5): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink First Level(5): Calm Animals, Produce Flame, Regenerate Light Wounds, Speak with Animals, Wood Wose* Second Level(4): Barkskin*, Creeping Cold*, Decomposition*, Restoration (Lesser) Third Level(2): Countermoon*(spontaneous, summon), Remove Disease
Goddess' Gift (Spell Spirit): unused Pearl of Power 1: unused Lesser Rod of Extension: 2/3
Hart casts Creeping Cold. (Deals 3 cold damage this round)
The Dire Wolf attacks the Butcher. (AC 25, for 16)
Sir Henri (AC 21 53/60hp) d20+12=29 d20+7=21 d8+3=10 d8+3=9 Thursday September 8th, 2005 9:12:02 AM
ooc Sorry I over look this game yesterday. You guys slip my little mind.
Sir Henri plants his feet fermly, hiches up his Shiled and attack his enermy twice (Attack Ac 29 & Ac21 - Damages 10+9=19hp)
"Now what was your name again??" the paladin ask this Squid like monster.
Marek Isentomb AC 29 Touch AC 16 HP 68 [Bless] d20+13=20 d20+8=22 2d6(1+4)+10=15 2d6(3+4)+10=17 Thursday September 8th, 2005 8:51:59 PM
Marek hears Fern but does not think he is quite up to slaying helpless folks, even if they do possibly deserve it. He's just not quite ready to go there. With the little creature moving off though, Marek decides that Henri can handle him and it is the Butcher where the fire power needs to be consentrated.
Marek moves 5 feet closer and sends a pair of precision strikes to get a feel for the 'mans' defenses. One shot high and one mid body. [No PA Hit AC 20/22 Dmg 15/17]
Dodge opponent: The butcher AC 30 Touch AC 17
Hart Friday September 9th, 2005 8:53:47 AM
OOC: Oops, I forgot to set a target for Creeping Cold. Targeting the Butcher.
And just checking in.
Tyal {HP: 67/67 - AC: 24}[bless] d20+11=21 d8+8=10 Friday September 9th, 2005 3:38:14 PM
Tyal is able to turn the attack with his shield and smiles at the creature, though it is a your soon to be dead smile. He brings his morningstar back into the fight, growling as he strikes.
[hit: 21 and damage: 10]
Hart Monday September 12th, 2005 10:01:10 AM
The satyr waits to see if the spell effect the Butcher.
Marek Isentomb AC 29 Touch AC 16 HP 68 [Bless] Monday September 12th, 2005 4:55:39 PM
The wold slows and the blood pounds in his ears
thump-thup thump-thup
a drop of glistening sweat rolls across his cheek and into his tangled unkept beard.
thump-thup thump-thup
Justin Webber (DM) Question Monday September 12th, 2005 8:02:24 PM
(OOC:I couldn't make a post Friday or Sat since the Wold would not load either day for me during my normal posting time. Question though, Jay did you get the info on this battle? I sent it to you through email so you could finish it if you want but I noticed the email got bounced back to me also. Was wondering if it might of went through anyway to you by chance.)
(OOC Everyone: Be patient for the next post. I will be sending out the info to Jay again depending on his reply and will let him run this battle if he would like and then I will take over again after the battle. This will give me alittle break for a couple days. Maybe this will help with my posting rate.)
Jay B Tuesday September 13th, 2005 8:04:26 AM
OOC: No, I recieved nothing from you Justin.
Fighting the Darkness [ADM Jay B] d20+12=24 d20+8=13 d12+6=7 d10+6=10 d20+10=20 d20+4=24 d20+4=18 d4+6=8 d20+15=19 d20+13=17 Wednesday September 14th, 2005 10:30:57 AM Okay folks. Justin has handed the rest of the combat to me. Please be clear with your posts and explain things as clearly as possoble so fewer mistakes will be made on my part. :) Players, please me a copy of your character sheets.
Fern yells a good suggestion and attacks the cleric closest to her. He first attack hits and wounds the cleric, her second fails due to the clerics quick movements. The cleric, having no weapons on him, decides to make a break for it, which is a mistake. Fern's AoO strikes him and he slumps to the floor, spurting blood.
Hart casts another spell and wounds the Butcher only slightly. The Summoned Dire Wolf attacks brutally and does minor damage.
Henri attacks, doing damage.
Marek thinks about the morality of killing innocents, while attacking the Butcher. His second attack hits and sink deep. The Butcher looks at Marek with hatred and malice.
Tyal just hits the hand monster doing damage.
Mykell does damage to squidey.
Namfoodle prepares for his next action, whatever that may be.
Decomposition affects all the creatures, including the clerics. The Butcher, hand and squid all have festering wounds. The cleric succumbs to his wounds and dies at the end of the round. ----------------------------------------------
Squid creature attacks his biggest threat, Mykell. (Hits AC 24 and 13, for 7 and 10 damage)
The Hand creature makes a grab for Tyal. (Hits AC 20 and 24(Natural 20), for 8 damage and is grappled... Sorry, but hit a natural 20 :)) (Tyal needs to make a Will save.)
The Butch looks at Fern. "Foolish child! There is NO way to kill me! If you manage to kill all my followers, I'll just use this on your friends!" He wave his sinister red finger at her.
He roars with laughter. "My friends, children, come forth!" The remaining clerics, move toward the Butch's position. One cleric falls to her knees. "Master, I give myself to you!" He grabs one her by the throat, lifts her off the ground, her body shivels and pales with the all to obvious look of death. The Butcher kisses the wrinkled lips of his follower and drops her to the ground. Her lifeless, milky eyes stare skyward, unblinking.
The one remaining cleric looks almost disappointed not to have been chosen by the Butcher.
The Butcher steps over the lifeless corpse and moves swiftly, and unnaturally, toward Fern. The Butcher's wounds heal again. He is restored and vital as he bares down on Fern. (Hits AC 19, missing, no damage) The Butcher seems to be striking at her head. Fern is now in melee range of the Butcher and can't use her bow without provoking attacks. ------------------------------------------------ The Dire wolf takes an attack of opportunity on the Butcher. (Hits AC 17, missing)
ADM Jay B Wednesday September 14th, 2005 10:33:02 AM
Oh yes, my email...
axemaster1010@yahoo.com
Hart (AC 24, 82hps) 2d6(6+3)=9 d6+5=9 d20+9=23 d20+13=14 Wednesday September 14th, 2005 10:49:16 AM
Active Spells: Extended Wood Wose (10hrs) Extended Barkskin (100mins) Augmented Summon III (3rnds)[large, AC 14 TAC 11, 57hps] Decomposition (3rnds) Produce Flame (5mins)
Prepared Spells: 5 5 4 2 (Cast *) Zero Level(5): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink First Level(5): Calm Animals, Produce Flame*, Regenerate Light Wounds, Speak with Animals, Wood Wose* Second Level(4): Barkskin*, Creeping Cold*, Decomposition*, Restoration (Lesser) Third Level(2): Countermoon*(spontaneous, summon), Remove Disease
Goddess' Gift (Spell Spirit): unused Pearl of Power 1: unused Lesser Rod of Extension: 2/3
Hart casts another spell and attacks the Butcher. A flame reforms in his hand. Produce Flame(Hits Touch AC 23, for 9 fire damage) (Creeping Cold second round, 9 cold damage)
The dire wolf follows the Butcher to Fern and attacks. (AC 14, missing)
Marek Isentomb AC 29 Touch AC 16 HP 68 [Bless] d20+13=28 2d6(5+1)+10=16 d20+13=20 2d6(4+6)+10=20 d20+9=29 d20+9=13 2d6(2+2)+20=24 Wednesday September 14th, 2005 11:22:19 AM
OoC Marek has Combat Reflexes and a 15' reach withthe oversized spiked chain. He will hit one follower and the butcher with his AoO
Follower Hit AC 28 Dmg 16 Butcher Hit AC 20 Dmg 20
Marek moves in pursuit of the Butcher and will position himself in a flank with Fern. Not going to let him rip her apart
"I'm here Fern."
Marek grips the viscious weapon and powers it about in a horizontal blow towards his enemies exposed flank. [PA -4 Hit AC 29crit13*bummer* Dmg 24]
Tyal {HP: 59/67 - AC: 24}[bless] d20+14=22 Thursday September 15th, 2005 3:11:39 AM
Tyal finds the first attack glancing off his shield but finds that a deception as the thing comes in from the other side as well. "Nu..." He does not get to finish that sentence as the hand closes around him with a steely grip. He struggles slightly and finally gives it up as a lost cause.
[will 22]
Mykell Zweihand d20+12=15 d20+12=20 d20+7=13 d10+8=11 d10+8=18 d6+5=11 Thursday September 15th, 2005 12:58:46 PM
(OOC:Jay, might be abit before you get a CS from me. My CS for Mykell is on paper and not on my comp yet.)
Mykell quickly moves to attack the squid again since he thinks enough people should be after the Butcher at the moment. He Slashes at it twice with his katana and once with the sheath, alittle dissatisfied with a couple of his swings. (Can hit AC:15/13(katana)/20(sheath) Damage:11/18 11)
ADM Jay B Thursday September 15th, 2005 2:44:18 PM
OOC: Folks, we need consistant posting please! I post as often as possible and can't do that without your help! Thanks.
Still need...
Henri, Fern and Namfoodle to post please.
Fighting the Darkness continues.... [ADM Jay B] d4+6=9 d20+12=29 d20+8=15 d12+6=17 d10+6=9 d20+15=23 d20+10=18 2d4(2+1)+4=7 2d4(4+3)+4=11 Friday September 16th, 2005 12:40:26 AM Okay folks, I waited as long as I could. ------------------------------------ Hart throws a small ball of flame at the Butcher hitting him square in the face, making him roar with hate once again. The dire snaps and misses.
Marek deals signicant damage to the Butcher, causing him to yell. "You will not kill me runt!"
Tyal is grappled and flops helplessly.
Mykell swings, missing every time.
The speed of the Butch stuns Fern and causes her to waver in his presence.
Namfoodle remains hidden, working out an elaberate plot to kill their enemies.
Henri dances around, confusing the beast he's attacking. -----------------------------------------
The hand creature squeezes Tyal. (Doing 9 damage)
The squid lashes out with all its attacks at Mykell. (hits AC 29 and 15, for 17 and 9)
The Butcher smiles at Marek. "Wait your turn! I have to kill her then I'll be right with you!" He turns his attacks on Fern. (hits AC 23 and 18, for 7 and 11 damage)
The remaining worshipper, at some point in the last few seconds, has crawled over and wrapped himself around one leg of the Butcher.
Hart (AC 24, 82hps) d20+9=28 d6+5=6 3d6(4+1+2)=7 d20+13=21 d20+13=32 d8+12=18 Friday September 16th, 2005 12:51:08 AM
Active Spells: Extended Wood Wose (10hrs) Extended Barkskin (100mins) Augmented Summon III (2rnds)[large, AC 14 TAC 11, 57hps] Decomposition (2rnds) Produce Flame (4mins48sec)
Prepared Spells: 5 5 4 2 (Cast *) Zero Level(5): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink First Level(5): Calm Animals, Produce Flame*, Regenerate Light Wounds, Speak with Animals, Wood Wose* Second Level(4): Barkskin*, Creeping Cold*, Decomposition*, Restoration (Lesser) Third Level(2): Countermoon*(spontaneous, summon), Remove Disease
Goddess' Gift (Spell Spirit): unused Pearl of Power 1: unused Lesser Rod of Extension: 2/3
Hart hurls another ball of fire at the Butcher. (hits AC 28, for 6 damage). Creeping Cold (last round, deals 7 cold damage)
Dire wolf attacks and attempts to trip the Butcher. (AC 21+4=24 to trip, successful trip, and gets attack... hits AC 32 for 18 damage)
Marek Isentomb AC 29/30 Touch AC 16 HP 68 [Bless] d20+9=24 d20+4=12 2d6(3+1)+20=24 Friday September 16th, 2005 9:58:13 AM
Marek doesn't respond in words, fighting is serious and requires one to pay attention. Seeing the butcher in action, Marek is not too concerned about his own fighting skills. Maintaining his 15' distance Marek strikes out again in two hard swinging blows. [PA-4 Hit AC 24 and 12 Dmg 24] using Dodge against Butcher AC 30
Tyal {HP: 50/67 - AC: 24}[bless] d20+7=10 d8+7=9 Friday September 16th, 2005 1:17:40 PM
Tyal knows that he is in trouble here but so is the rest of the group so he decides to grit through it. Though his effectiveness in close quarters such as this is almost nill, he knows that he must fight back.
Though the angle is back and he cannot get the power behind it he wants he swings his morningstar at the creature holding him.
[hit: 10 and damage: 9]*included penalties for fighting while grapples*
[ADM Jay B] Sunday September 18th, 2005 2:23:23 AM
I will be posting tomorrow, Sunday, so I hope everyone posts!
[ADM Jay B] Monday September 19th, 2005 7:15:58 PM
OOC: I still need people to post!
As a piece of personal information, my father was in a motorcycle wreck and is in critical condition, so I likely won't post much this week.
Jay B Tuesday September 20th, 2005 5:14:06 PM
Still need Henri, Fern, Mykell and Namfoodle to post from last round.
Jay B Wednesday September 21st, 2005 7:48:40 PM
OOC: I am still waiting for the others to post. If you do not post, I WILL not include your character in the post.
Fern HP: 37/37 AC: 26 d20+11=22 d8+4=5 d20+6=25 d20+6=11 d8+4=6 Wednesday September 21st, 2005 10:03:47 PM
ooc: Everyone I'm sorry I didn't post. This last week has been really bad and all I have done is sleep and sometimes read. Monday I slept at least 16 hours and I'm not really sure what else I did. I'm feeling better and hopefully this wont happen again anytime soon. Loretta
Last round: Fern was stunned by how fast the dark priest can move and didnt do anything.
This round she laughs as he again doesnt even come close when he attacked her and strikes back.
Sir Herri {AC 21 72/72hp} d20+12=31 d20+7=27 d8+3=9 d8+3=5 d8+3=7 d8+3=8 Saturday September 24th, 2005 10:49:02 AM
Henri stop dancing around and swing with his sword at his enemy, this way then back lash him on his back swing. (Attack AC 31 Crit. and Ac 27 natural twenty - damages 9+5+7+8=29hp) If the enemy is still alive, Sir Henri will do the dance again.
Jay B [ADM] Sunday September 25th, 2005 3:57:49 AM
OOC: Sorry guys and gals, things in real life hit fast in the last two weeks. I will return to a regular schedule around the 1st of October.
Sir Henri Monday September 26th, 2005 6:39:21 PM
The Paladin is still dancing.
Mykell Zweihand d20+12=21 d20+12=31 d20+7=21 d10+8=17 d10+8=15 d6+5=9 Monday September 26th, 2005 9:37:18 PM
(OOC:Sorry everyone for going AWOl from the game for so long. I will look into getting the game moving and check into the combat and find out where we are for sure.)
Mykell frowns and continues pressing attack on his enemy as he glances around to the others.
(Can hit AC:21/31/21 Damage:17/15/9)
Sir Henri (AC 21 72/72hp) d20+11=23 d20+7=8 d8+5=8 d20+4=11 Tuesday September 27th, 2005 8:37:02 AM
The paladin attacks again (AC23) and again (AC 8), but twist his ankle and takes a fall.
Attack AC 23 & AC8 - Damages 8hp.
Henri's dex check 11, (Falls on his face.)
Sir Henri (AC21 72/72hp) d20+11=14 d20+7=26 d8+5=6 d8+5=8 Wednesday September 28th, 2005 8:33:37 AM
The Paladin attacks again, swing but misses baddly (AC 14 a miss). Henri is not discurage, he swing again. This he hit his target. (AC 26 - damages 8hp)
Marek Isentomb AC 29/30 Touch AC 16 HP 68 [Bless] Wednesday September 28th, 2005 2:36:32 PM
Friday September 16th, 2005 8:58:13 AM Marek doesn't respond in words, fighting is serious and requires one to pay attention. Seeing the butcher in action, Marek is not too concerned about his own fighting skills. Maintaining his 15' distance Marek strikes out again in two hard swinging blows. [PA-4 Hit AC 24 and 12 Dmg 24] using Dodge against Butcher AC 30
Justin Webber Wednesday September 28th, 2005 11:24:14 PM
I know Jay has some problems to deal with which we all understand happens. I will glance in to see if he is able to post tomorrow and if not then I will total up the combat posts and move the game onward.
Thank you everyone for sticking it out and we will get everything together soon I promise.
Sir Henri Thursday September 29th, 2005 12:30:27 PM
DM Justin, This is Ceil (you know Henri Mom) I just came back myself. Jay said the he might be back Oct 1st, that's on a saturday.
But if it is easer for you, Daniel and I can wait to post next Monday? Giving you a little bit more time.
Justin Webber Monday October 3rd, 2005 10:08:16 PM
Okay everyone, quick question. I really wasn't holding much attention for the combat DM wise once I handed over so here is what I can do without looking at back records.
1.)I can end this combat as is and move the game on cleanly so it doesn't continue going stagnant.
2.)I can make a round about guess and continue the combat as is?
Sorry for the choices everyone and thank you Ceil and Daniel for the words of wanting to help :)
Sir Henri Tuesday October 4th, 2005 12:20:52 PM
Sir Henri bow and answers the Dungon Master, "I for one would like to ended here, because I am prone to get lost in these Halls. An example, I walk through a door and the next thing I knew I was in another Realm." "Besides My Mother(Ceil) want Number 1."
Marek Isentomb Wednesday October 5th, 2005 12:31:56 PM
A clean start would be much better. Marek give Sir Henri a jog to the shoulder. "I'll keep an eye on you good knightly sir."
Jay B Wednesday October 5th, 2005 5:41:59 PM
OOC: Okay folks, I have returned! I think I'm ready to get back to the Wold. Let me know when you need me back. :)
Sir Henri Wednesday October 5th, 2005 5:59:20 PM
"Welcome back, Heart! OOPs! I should not have mention your name." said The Paladin.
Marek Isentomb Thursday October 6th, 2005 12:22:40 PM
"Fuuzzy feet! Good to see you little horns again." Marek says with a bit of a smirk to Henri. "He doesn't like it when you call him by his name. So I don't."
"Let us off to excitement and teh destruction of evil! Bay hay he ho hooooo!"
loretta Thursday October 6th, 2005 10:46:56 PM
Although I would like to continue the battle (I love it when the bad guys cant even touch Fern) just hurry up and post no matter what. what ever happened to posting at least ONCE a week?
Hart Friday October 7th, 2005 3:01:29 AM
The satyr looks on.
(OOC: What is happen in the Mith now. Can I get a short summary. Did we finish the combat?)
Sir Henri Friday October 7th, 2005 5:55:48 AM
The Paladin smiles at Marek as he chastises Henri. But the paladin take that all in stride.
Henri will try to answer his satyr friend, "We are not in battle right now, little horns. I just got here myself! But maybe our little friend here (Marek) can tell us what happen??"
The paladin turns at the sound of Fern voice, "Hi! Fern! How things going? Any body left for us to take care of??" Henri ask her.
Fern Friday October 7th, 2005 11:33:37 AM
I'm not sure everyone seems to have frozen in place and are wavering as if they might disappear.
Here's most of the battle now decide and post!!!!! Friday October 7th, 2005 4:27:20 PM
growling as he strikes.
[hit: 21 and damage: 10]
Hart Monday September 12th, 2005 9:01:10 AM The satyr waits to see if the spell effect the Butcher.
Marek Isentomb AC 29 Touch AC 16 HP 68 [Bless] Monday September 12th, 2005 3:55:39 PM The wold slows and the blood pounds in his ears thump-thup thump-thup
a drop of glistening sweat rolls across his cheek and into his tangled unkept beard.
thump-thup thump-thup
Justin Webber (DM) Question Monday September 12th, 2005 7:02:24 PM (OOC:I couldn't make a post Friday or Sat since the Wold would not load either day for me during my normal posting time. Question though, Jay did you get the info on this battle? I sent it to you through email so you could finish it if you want but I noticed the email got bounced back to me also. Was wondering if it might of went through anyway to you by chance.)
(OOC Everyone: Be patient for the next post. I will be sending out the info to Jay again depending on his reply and will let him run this battle if he would like and then I will take over again after the battle. This will give me alittle break for a couple days. Maybe this will help with my posting rate.)
Jay B Tuesday September 13th, 2005 7:04:26 AM OOC: No, I recieved nothing from you Justin.
Fighting the Darkness [ADM Jay B] d20+12=24 d20+8=13 d12+6=7 d10+6=10 d20+10=20 d20+4=24 d20+4=18 d4+6=8 d20+15=19 d20+13=17 Wednesday September 14th, 2005 9:30:57 AM Okay folks. Justin has handed the rest of the combat to me. Please be clear with your posts and explain things as clearly as possoble so fewer mistakes will be made on my part. :) Players, please me a copy of your character sheets.
Fern yells a good suggestion and attacks the cleric closest to her. He first attack hits and wounds the cleric, her second fails due to the clerics quick movements. The cleric, having no weapons on him, decides to make a break for it, which is a mistake. Fern's AoO strikes him and he slumps to the floor, spurting blood.
Hart casts another spell and wounds the Butcher only slightly. The Summoned Dire Wolf attacks brutally and does minor damage.
Henri attacks, doing damage.
Marek thinks about the morality of killing innocents, while attacking the Butcher. His second attack hits and sink deep. The Butcher looks at Marek with hatred and malice.
Tyal just hits the hand monster doing damage.
Mykell does damage to squidey.
Namfoodle prepares for his next action, whatever that may be.
Decomposition affects all the creatures, including the clerics. The Butcher, hand and squid all have festering wounds. The cleric succumbs to his wounds and dies at the end of the round. ----------------------------------------------
Squid creature attacks his biggest threat, Mykell. (Hits AC 24 and 13, for 7 and 10 damage)
The Hand creature makes a grab for Tyal. (Hits AC 20 and 24(Natural 20), for 8 damage and is grappled... Sorry, but hit a natural 20 :)) (Tyal needs to make a Will save.)
The Butch looks at Fern. "Foolish child! There is NO way to kill me! If you manage to kill all my followers, I'll just use this on your friends!" He wave his sinister red finger at her.
He roars with laughter. "My friends, children, come forth!" The remaining clerics, move toward the Butch's position. One cleric falls to her knees. "Master, I give myself to you!" He grabs one her by the throat, lifts her off the ground, her body shivels and pales with the all to obvious look of death. The Butcher kisses the wrinkled lips of his follower and drops her to the ground. Her lifeless, milky eyes stare skyward, unblinking.
The one remaining cleric looks almost disappointed not to have been chosen by the Butcher.
The Butcher steps over the lifeless corpse and moves swiftly, and unnaturally, toward Fern. The Butcher's wounds heal again. He is restored and vital as he bares down on Fern. (Hits AC 19, missing, no damage) The Butcher seems to be striking at her head. Fern is now in melee range of the Butcher and can't use her bow without provoking attacks. ------------------------------------------------ The Dire wolf takes an attack of opportunity on the Butcher. (Hits AC 17, missing)
ADM Jay B Wednesday September 14th, 2005 9:33:02 AM Oh yes, my email...
axemaster1010@yahoo.com
Hart (AC 24, 82hps) 2d6(6+3)=9 d6+5=9 d20+9=23 d20+13=14 Wednesday September 14th, 2005 9:49:16 AM Active Spells: Extended Wood Wose (10hrs) Extended Barkskin (100mins) Augmented Summon III (3rnds)[large, AC 14 TAC 11, 57hps] Decomposition (3rnds) Produce Flame (5mins)
Prepared Spells: 5 5 4 2 (Cast *) Zero Level(5): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink First Level(5): Calm Animals, Produce Flame*, Regenerate Light Wounds, Speak with Animals, Wood Wose* Second Level(4): Barkskin*, Creeping Cold*, Decomposition*, Restoration (Lesser) Third Level(2): Countermoon*(spontaneous, summon), Remove Disease
Goddess' Gift (Spell Spirit): unused Pearl of Power 1: unused Lesser Rod of Extension: 2/3
Hart casts another spell and attacks the Butcher. A flame reforms in his hand. Produce Flame(Hits Touch AC 23, for 9 fire damage) (Creeping Cold second round, 9 cold damage)
The dire wolf follows the Butcher to Fern and attacks. (AC 14, missing)
Marek Isentomb AC 29 Touch AC 16 HP 68 [Bless] d20+13=28 2d6(5+1)+10=16 d20+13=20 2d6(4+6)+10=20 d20+9=29 d20+9=13 2d6(2+2)+20=24 Wednesday September 14th, 2005 10:22:19 AM OoC Marek has Combat Reflexes and a 15' reach withthe oversized spiked chain. He will hit one follower and the butcher with his AoO
Follower Hit AC 28 Dmg 16 Butcher Hit AC 20 Dmg 20
Marek moves in pursuit of the Butcher and will position himself in a flank with Fern. Not going to let him rip her apart
"I'm here Fern."
Marek grips the viscious weapon and powers it about in a horizontal blow towards his enemies exposed flank. [PA -4 Hit AC 29crit13*bummer* Dmg 24]
Tyal {HP: 59/67 - AC: 24}[bless] d20+14=22 Thursday September 15th, 2005 2:11:39 AM Tyal finds the first attack glancing off his shield but finds that a deception as the thing comes in from the other side as well. "Nu..." He does not get to finish that sentence as the hand closes around him with a steely grip. He struggles slightly and finally gives it up as a lost cause.
[will 22]
Mykell Zweihand d20+12=15 d20+12=20 d20+7=13 d10+8=11 d10+8=18 d6+5=11 Thursday September 15th, 2005 11:58:46 AM (OOC:Jay, might be abit before you get a CS from me. My CS for Mykell is on paper and not on my comp yet.)
Mykell quickly moves to attack the squid again since he thinks enough people should be after the Butcher at the moment. He Slashes at it twice with his katana and once with the sheath, alittle dissatisfied with a couple of his swings. (Can hit AC:15/13(katana)/20(sheath) Damage:11/18 11)
ADM Jay B Thursday September 15th, 2005 1:44:18 PM OOC: Folks, we need consistant posting please! I post as often as possible and can't do that without your help! Thanks.
Still need...
Henri, Fern and Namfoodle to post please.
Fighting the Darkness continues.... [ADM Jay B] d4+6=9 d20+12=29 d20+8=15 d12+6=17 d10+6=9 d20+15=23 d20+10=18 2d4(2+1)+4=7 2d4(4+3)+4=11 Thursday September 15th, 2005 11:40:26 PM Okay folks, I waited as long as I could. ------------------------------------ Hart throws a small ball of flame at the Butcher hitting him square in the face, making him roar with hate once again. The dire snaps and misses.
Marek deals signicant damage to the Butcher, causing him to yell. "You will not kill me runt!"
Tyal is grappled and flops helplessly.
Mykell swings, missing every time.
The speed of the Butch stuns Fern and causes her to waver in his presence.
Namfoodle remains hidden, working out an elaberate plot to kill their enemies.
Henri dances around, confusing the beast he's attacking. -----------------------------------------
The hand creature squeezes Tyal. (Doing 9 damage)
The squid lashes out with all its attacks at Mykell. (hits AC 29 and 15, for 17 and 9)
The Butcher smiles at Marek. "Wait your turn! I have to kill her then I'll be right with you!" He turns his attacks on Fern. (hits AC 23 and 18, for 7 and 11 damage)
The remaining worshipper, at some point in the last few seconds, has crawled over and wrapped himself around one leg of the Butcher.
Hart (AC 24, 82hps) d20+9=28 d6+5=6 3d6(4+1+2)=7 d20+13=21 d20+13=32 d8+12=18 Thursday September 15th, 2005 11:51:08 PM Active Spells: Extended Wood Wose (10hrs) Extended Barkskin (100mins) Augmented Summon III (2rnds)[large, AC 14 TAC 11, 57hps] Decomposition (2rnds) Produce Flame (4mins48sec)
Prepared Spells: 5 5 4 2 (Cast *) Zero Level(5): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink First Level(5): Calm Animals, Produce Flame*, Regenerate Light Wounds, Speak with Animals, Wood Wose* Second Level(4): Barkskin*, Creeping Cold*, Decomposition*, Restoration (Lesser) Third Level(2): Countermoon*(spontaneous, summon), Remove Disease
Goddess' Gift (Spell Spirit): unused Pearl of Power 1: unused Lesser Rod of Extension: 2/3
Hart hurls another ball of fire at the Butcher. (hits AC 28, for 6 damage). Creeping Cold (last round, deals 7 cold damage)
Dire wolf attacks and attempts to trip the Butcher. (AC 21+4=24 to trip, successful trip, and gets attack... hits AC 32 for 18 damage)
Marek Isentomb AC 29/30 Touch AC 16 HP 68 [Bless] d20+9=24 d20+4=12 2d6(3+1)+20=24 Friday September 16th, 2005 8:58:13 AM Marek doesn't respond in words, fighting is serious and requires one to pay attention. Seeing the butcher in action, Marek is not too concerned about his own fighting skills. Maintaining his 15' distance Marek strikes out again in two hard swinging blows. [PA-4 Hit AC 24 and 12 Dmg 24] using Dodge against Butcher AC 30
Tyal {HP: 50/67 - AC: 24}[bless] d20+7=10 d8+7=9 Friday September 16th, 2005 12:17:40 PM Tyal knows that he is in trouble here but so is the rest of the group so he decides to grit through it. Though his effectiveness in close quarters such as this is almost nill, he knows that he must fight back.
Though the angle is back and he cannot get the power behind it he wants he swings his morningstar at the creature holding him.
[hit: 10 and damage: 9]*included penalties for fighting while grapples*
[ADM Jay B] Sunday September 18th, 2005 1:23:23 AM I will be posting tomorrow, Sunday, so I hope everyone posts!
[ADM Jay B] Monday September 19th, 2005 6:15:58 PM OOC: I still need people to post!
As a piece of personal information, my father was in a motorcycle wreck and is in critical condition, so I likely won't post much this week.
Jay B Tuesday September 20th, 2005 4:14:06 PM Still need Henri, Fern, Mykell and Namfoodle to post from last round.
Jay B Wednesday September 21st, 2005 6:48:40 PM OOC: I am still waiting for the others to post. If you do not post, I WILL not include your character in the post.
Fern HP: 37/37 AC: 26 d20+11=22 d8+4=5 d20+6=25 d20+6=11 d8+4=6 Wednesday September 21st, 2005 9:03:47 PM ooc: Everyone I'm sorry I didn't post. This last week has been really bad and all I have done is sleep and sometimes read. Monday I slept at least 16 hours and I'm not really sure what else I did. I'm feeling better and hopefully this wont happen again anytime soon. Loretta
Last round: Fern was stunned by how fast the dark priest can move and didnt do anything.
This round she laughs as he again doesnt even come close when he attacked her and strikes back.
Sir Herri {AC 21 72/72hp} d20+12=31 d20+7=27 d8+3=9 d8+3=5 d8+3=7 d8+3=8 Saturday September 24th, 2005 9:49:02 AM Henri stop dancing around and swing with his sword at his enemy, this way then back lash him on his back swing. (Attack AC 31 Crit. and Ac 27 natural twenty - damages 9+5+7+8=29hp) If the enemy is still alive, Sir Henri will do the dance again.
Jay B [ADM] Sunday September 25th, 2005 2:57:49 AM OOC: Sorry guys and gals, things in real life hit fast in the last two weeks. I will return to a regular schedule around the 1st of October.
Sir Henri Monday September 26th, 2005 5:39:21 PM The Paladin is still dancing.
Mykell Zweihand d20+12=21 d20+12=31 d20+7=21 d10+8=17 d10+8=15 d6+5=9 Monday September 26th, 2005 8:37:18 PM (OOC:Sorry everyone for going AWOl from the game for so long. I will look into getting the game moving and check into the combat and find out where we are for sure.)
Mykell frowns and continues pressing attack on his enemy as he glances around to the others.
(Can hit AC:21/31/21 Damage:17/15/9)
Sir Henri (AC 21 72/72hp) d20+11=23 d20+7=8 d8+5=8 d20+4=11 Tuesday September 27th, 2005 7:37:02 AM The paladin attacks again (AC23) and again (AC 8), but twist his ankle and takes a fall.
Attack AC 23 & AC8 - Damages 8hp.
Henri's dex check 11, (Falls on his face.)
Sir Henri (AC21 72/72hp) d20+11=14 d20+7=26 d8+5=6 d8+5=8 Wednesday September 28th, 2005 7:33:37 AM The Paladin attacks again, swing but misses baddly (AC 14 a miss). Henri is not discurage, he swing again. This he hit his target. (AC 26 - damages 8hp)
Marek Isentomb AC 29/30 Touch AC 16 HP 68 [Bless] Wednesday September 28th, 2005 1:36:32 PM Friday September 16th, 2005 8:58:13 AM Marek doesn't respond in words, fighting is serious and requires one to pay attention. Seeing the butcher in action, Marek is not too concerned about his own fighting skills. Maintaining his 15' distance Marek strikes out again in two hard swinging blows. [PA-4 Hit AC 24 and 12 Dmg 24] using Dodge against Butcher AC 30
Justin Webber Wednesday September 28th, 2005 10:24:14 PM I know Jay has some problems to deal with which we all understand happens. I will glance in to see if he is able to post tomorrow and if not then I will total up the combat posts and move the game onward.
Thank you everyone for sticking it out and we will get everything together soon I promise.
Sir Henri Thursday September 29th, 2005 11:30:27 AM DM Justin, This is Ceil (you know Henri Mom) I just came back myself. Jay said the he might be back Oct 1st, that's on a saturday.
But if it is easer for you, Daniel and I can wait to post next Monday? Giving you a little bit more time.
Justin Webber Monday October 3rd, 2005 9:08:16 PM Okay everyone, quick question. I really wasn't holding much attention for the combat DM wise once I handed over so here is what I can do without looking at back records.
1.)I can end this combat as is and move the game on cleanly so it doesn't continue going stagnant.
2.)I can make a round about guess and continue the combat as is?
Sorry for the choices everyone and thank you Ceil and Daniel for the words of wanting to help :)
Sir Henri Tuesday October 4th, 2005 11:20:52 AM Sir Henri bow and answers the Dungon Master, "I for one would like to ended here, because I am prone to get lost in these Halls. An example, I walk through a door and the next thing I knew I was in another Realm." "Besides My Mother(Ceil) want Number 1."
Marek Isentomb Wednesday October 5th, 2005 11:31:56 AM A clean start would be much better. Marek give Sir Henri a jog to the shoulder. "I'll keep an eye on you good knightly sir."
Jay B Wednesday October 5th, 2005 4:41:59 PM OOC: Okay folks, I have returned! I think I'm ready to get back to the Wold. Let me know when you need me back. :)
Sir Henri Wednesday October 5th, 2005 4:59:20 PM "Welcome back, Heart! OOPs! I should not have mention your name." said The Paladin.
Marek Isentomb Thursday October 6th, 2005 11:22:40 AM "Fuuzzy feet! Good to see you little horns again." Marek says with a bit of a smirk to Henri. "He doesn't like it when you call him by his name. So I don't."
"Let us off to excitement and teh destruction of evil! Bay hay he ho hooooo!"
loretta Thursday October 6th, 2005 9:46:56 PM Although I would like to continue the battle (I love it when the bad guys cant even touch Fern) just hurry up and post no matter what. what ever happened to posting at least ONCE a week?
Hart Friday October 7th, 2005 2:01:29 AM The satyr looks on.
(OOC: What is happen in the Mith now. Can I get a short summary. Did we finish the combat?)
Sir Henri Friday October 7th, 2005 4:55:48 AM The Paladin smiles at Marek as he chastises Henri. But the paladin take that all in stride.
Henri will try to answer his satyer friend, "We are not in battle right now, little horns. I just got here myself! But maybe our little friend here (Marek) can tell us what happen??"
The paladin turns at the sound of Fern voice, "Hi! Fern! How things going? Any body left for us to take care of??" Henri ask her.
Fern Friday October 7th, 2005 10:33:37 AM I'm not sure everyone seems to have frozen in place and are wavering as if they might disappear.
Marek Isentomb Saturday October 8th, 2005 8:04:02 AM
"Well there Henry, you have it more or less. We entered the temple area as the dwarves said there was some strange chanting and such in there. This Butcher was at teh pdium with a bunch of followers. We moved in, some darkness was summoned witht a squid thing and we commenced to some beat down on. Things got weird and the World suddenly came to a stop. Next thing y'know here we are. Anyway I say we scout the room a final time and then head back for the portal."
Sir Henri Saturday October 8th, 2005 8:32:03 AM
"Hey! Wait for me!!" yells the paladin "and if you should that dead squid, save it for me. Iknow how to make a good Calarami??" Then The paladin think (as he follow the rest of them.) 'Hmm! A squid?? or does the meal call foe an Octapuss??"
Mykell Zweihand Monday October 10th, 2005 3:05:20 AM
(OOC:I'm taking it that the fight is over? WB Jay and thanks for handling the end of the fight. I didn't have the stats and it would of taken to long to load the previous pages of posts for the Mith to figure all the damage, etc up. I can't remember but how much other then the battle did I give you in game info to run?)
Mykell brushes off his armor and straightens it abit, adjusting a few straps before sheathing his katana totally. He glances to the others and chuckles abit, "Okay, I suppose people should sound off if they need some healing."
Mykell looks to Tyal and nods to the man who fights better then most clerics he knows, "I could us some healing. I took some minor injures."
Hart Monday October 10th, 2005 3:15:53 AM
The satyr sits down and starts playing his pipes.
Sir Henri d20+5=10 Monday October 10th, 2005 8:09:42 AM
Sir Henri takes off his glove, exposing his bare hand asking Mykell, "Want a Helping Hand?" Also thinking to himself, 'It's affully nice to see all those faces again, Palor Bless every one here, and to the Herlads of Light Give us strenth.'
The paladin will cast healing on all the are damaged (10 hp of healing)
Sir henri Tuesday October 11th, 2005 4:30:15 PM
After the healing sesion and every body was happy. Now the paladin will follow his men and woman at arm. "Now for more fun?"
Hart Tuesday October 11th, 2005 6:41:34 PM
OOC: I'm very confused. What has happened to everyone? Where are our players?
Marek Isentomb Tuesday October 11th, 2005 9:26:11 PM
Seems like there are few right now. I know I have been a litttle lax in posting every day, ususally check. Was up north yesterday and missed.
Looking back across the week thought my guess is
Fern Hart Sir Henri Marek Mykell
loretta Wednesday October 12th, 2005 2:28:02 AM
all the players are waiting for a dm post
Hart (Jay B) Wednesday October 12th, 2005 5:31:59 AM
OOC: I still haven't recieved the module from Justin. Sorry guys and gals.
Sir Henri (Ceil) Wednesday October 12th, 2005 8:28:18 AM
Still to be heard from are: Jim Webber (Justin Bro.) who plays Tyal and the one wo played Namfoodle (I don't remember his name) I know that Eunice and Dom L'Orange has left the game, and I don't remember the rest.
But if we show intrest in this game, We just might get a home here in the Fort.
Marek Isentomb (Daniel K) Wednesday October 12th, 2005 1:40:16 PM
Looking in here. Mike K had to bail as well.
So I think it is just us 4 daniel K Ceil Loretta jay B
Jay B Thursday October 13th, 2005 2:57:36 AM
OOC: Okay everyone. This is it. I think this game needs more stability, so I have to back out of it.
Justin has said he'll send me the module but hasn't. I know it fried with his other computer and I understand that, but he's had time to rewrite it. It seems that there is no real direction. Four players isn't really enough.
I will be happy to return when things get straightened out.
I'm not upset, I just think we all could use a break.
loretta Thursday October 13th, 2005 5:16:32 AM
ok, so this is around game 35 of justin's that I've been in that has stopped.
Jay B Thursday October 13th, 2005 6:56:26 AM
Its up to Justin whether it stops. I simply don't want to spend time on watching a game that goes nowhere. :( Sorry.
Sir Henri Thursday October 13th, 2005 8:15:45 AM
Sir Henri will stay until the DM Justim sat that it's the end. The paladin has been in this game for only a year and a half. Dm Justin promes us about two to three years worth of story, until then I stay.
Marek Isentomb (Daniel K) Thursday October 13th, 2005 8:22:26 PM
Marek will stick around for a bit longer
Sir Henri Friday October 14th, 2005 7:28:43 AM
OOc: to Dm Justin
Your not helping, by staying silent...
Ceil
Loretta Friday October 14th, 2005 2:45:22 PM
Justin always stays silent when one of his games is dying, even if he is starting other games at the same time he doesnt talk about the dying one. When he started mithral tap i was in 4 other games of his at playbyweb.
Jay B Friday October 14th, 2005 2:54:51 PM
Loretta, its awesome that your so loyal to Justin. But I don't understand why you continue to play games you already realize are doomed to 'die'.
I like his ideas and in fact have offered to take this game from him on rough weeks, like this week. His grandma is going to a facility and its tough on them (Jim and Justin). If I had the module, I'd be running this game in his absence. In fact, I like this world alot. How many worlds allow fey as playable characters?! :)
I'll keep popping in to see what sort of stuff is happening. I am, after all, his ADM.
I have a world of my own in developement, but its far from ready. Truth be told, I don't like running games, I prefer playing them.
If Justin focused all his creativity on one world, he could be a great DM and world builder. :)
Ceil L Saturday October 15th, 2005 2:39:22 AM
I have to agree with the both of you, but I didn't know that you Jay was his ADM. He should have sent you the story line.
I had both Brothers as DMFor about a year and I learnd alot form the both of them. I must give them credit, they do have a imagination. But when problems come their way, they could ask for help. They should know how many friends they have in this Wold.
Justin Webber (DM) Saturday October 15th, 2005 8:38:37 PM
Whoa, sorry here guys, something have been getting out of hand here lately but it looks like everything is starting to clear up. As some of you may know my grandma has been diagnosed with Dimentia and following it will be the real bad one. we been working on getting some stuff out of her home and getting her ready to be moved into a nursing home. This has been abit of a trial to say the least for most of us and even worse when other family members are doing their best to be the biggest pain in the butt or no help what so ever in the mess. I really do thank you all for hanging in there in this game and attached to this will be a moving on part to the game and Ceil or Daniel, would it be possible for you to contact Jay and get him to come to this board atleast so I may speak to him about continuing on and giving the game one last chance?
Jay: If you happen to check this board yet then I am very sorry and only hope you can understand how hard this time has been with the rl issues going on that have been. I do hope you will try and give the game one last chance and I been trying to get this module wrapped up so the new one we both will have a copy of.
Player wise. I was told sometime back by Namfoodle that he would need to exit the game till he found a place to live and such, evidently some rl matters had hit him also that would cause him to stop posting in the game for alittle while. I will be however putting a post up on the board for extra players and please be sure that my character (Mykell) and my brother's character Tyal will be continuing when the game is moving. Thank you all once more. ------------------------------------------------ The battle in the temple area of the fort is now over and the group goes about looking over their wounds and such.
The young dwarf who had gave the report earlier also comes into the room now followed by a older dwarf who looks each of you over and pulls a wand before speaking up, "It looks like some of you are hurt. Please come over here and I will see to healing you before you move on."
The younger dwarf looks to everyone and pops a salute really quick before speaking, "Sirs and ladies, with this room clear that takes care of all the rooms but the wird portal. When you are all ready you should check that and then this place should be completely cleared. We have also readied a long rope for you to drop down into the portal and which we will attach to one of the statues near it for you to climb back up if you need."
The older dwarf nods and motions to the wall to small class covered indentations in the wall no bigger then a arrow point hole, "We been examining these along with some of the craftsmanship of this place and as far as we can tell these look like some type of light source but we do not know how they work for sure yet. One of the elves is looking into it also and says he thinks that there might be some type of magic device to light them up."
Sir Henri Sunday October 16th, 2005 7:51:16 AM
The paladin look and listen very cafully, releaved the the worst is over or is it?? He'll go over to the wall, exames it, and sure enought there in the wall are those glass pin holes. and tell all "By The Lord of the SUN, this mystery is getting deeper all the time??"
Jay B Monday October 17th, 2005 12:54:03 AM
Justin, if you had read my previous post here, I said I understand your situation. Remember, my dad had his motorcycle wreck this last month and has brain damage now. So...
What I was saying is if I had your module, an idea of where you wanted the game to go and some sort of clear story, I could be picking up your slack right now with no problem and with little damage to the game.
I have given you, players and the game a chance Justin, as a friend, ADM, and player. The game has fluxuated so much in the past year, that I'm suprised its lasted this long.
Loretta/Fern Monday October 17th, 2005 2:43:28 PM
Jay the reason I keep playing Justin's games is that he's such a great dm and lets us play with noncore stuff. Most playbyweb games die out anyways and I usually need more games than just wold ones.
Fern stretches as the dwarves come in and goes over to be healed (if she needs it). Then says "Lets get geared up and go through that hole. We'll need our weapons, need to identify those magical items we found, lets take lots of rope, enough food to last us a while. We need to find out if our animal friends will come in the castle now, I dont want to leave Huur behind. We also need a plan for if that hole closes after us..." Fern heads back towards the main area talking about what they should do.
Hart Monday October 17th, 2005 11:48:56 PM
OOC: Sigh>!!
Hart stands by and waits for action. He plays his pipes.
Hart Tuesday October 18th, 2005 1:16:40 AM
The satyr continues to play his pipes and looks on sceptically.
Sir Henri Tuesday October 18th, 2005 7:33:44 AM
Sir Henri answers Fern, "Hmmm! your right! Go tend to your Animals. See that they have plenty of water and food to eat. As for me , I'll send my horse back to his relm. Now to find rope??"
As Henri goes on a rope serch, he pats Hart on the head as he passes by, "I like you tune!" The paladin tell him.
Marek Isentomb Tuesday October 18th, 2005 2:30:26 PM
Marek intercepts Sir Henri, "We can probably get all we need from the company of dwarves. Let's hit them for the extended stay type supplies." Assuming the paladin is agreeable, Marek heads to the dwarven cache. Upon arrival he thunders out some orders.
"Listen Up! We are going to hit the portal tomorrow morning and are going to be taking a descent hunk of supplies. I want ready and assembled for transport, 5 tents, 5-50' coils of rope with hook, 20 man days of food and water, a pair of lanterns, 10 pints oil and 2 days worth of firewood." as the group stands there taking it all in "Let's go! Lets move!"
The fighter then walks towards the supply cache and begins going through it as well.
Hart Tuesday October 18th, 2005 6:43:58 PM
Hart looks at Henri. "I'm no common goat. Do not pat me like one!" He snorts. It seems the satyr may be reverting to his former gruff exterior.
Sir Henri Wednesday October 19th, 2005 8:05:34 PM
Henri listens to the rebuff of the little Sytar, then follows Marek down the hall. "Ahh! Everything is back to nornal!"
Justin Webber (DM) Moving on Wednesday October 19th, 2005 10:05:58 PM
(OOC:Jay, sorry I misread your comment before and everyone I'm sorry for not moving on the game sooner today but the Wold site was down for some time. Yesterday I also went in to have abit of blood work done which left me abit tired and I fell to sleep earlier. Jay, as soon as the current module is over which I'm running from memory I will have to send in a new one to Jerry which you will get a copy of also I promise. I also if I haven't said it before very sorry to hear about your dad Jay and me and my family pray for you and him.)
(Game note to everyone: It looks like my brother might be leaving as Tyal and could be returning as a different character or something. Tyal just wasn't working out like he wanted from what he said. After we get the game posting abit more steady I will see about getting our 8th person in and try to keep the game at 8 players.)
Marek brings up orders about heading into the portal tomorrow and some other being going about checking on their animal companions and such and some abit worried about the portal.
At camp (where you all camping for sure or holding up for the night, inside or outside the fort?) a elderly elf man walks up and sits down near to the group, he has some papers that he has been making notes on and still is before speaking up, "I been studying the portal and I believe the magic being used to make it is much like a dimension pocket spell. I would venture a quess that it is a place that was not to be found easily or something of that nature. My scrying though has brought up little more details so going in will be the only sure fire way."
At the camp also the old elf looks to Fern and rubs his hands together abit before speaking again, his bright but old eyes, "I will look over the items for you all but mind you I will still need to charge you all. I mean I will need money when the fort is up and running to open a identifying shop and also a small lab and such. I figure you will want some shops here to help you out and we will make money to help you all with the upkeep of the place."
Hart Thursday October 20th, 2005 3:32:27 AM
He growls at Henri.
Sir Henri Thursday October 20th, 2005 8:14:01 AM
The paladin look at the Old Elf, "I say that we open up the Chapel first, Then we open the shop. I'd rather pray then spend!" Henri lifts the sytar's hat looking for his little fae.
Marek Isentomb Thursday October 20th, 2005 2:46:05 PM
Marek listens to the elf, " Dimensional Pocket eh? How big can these pockets be? Sounds like we might not need so much supplies."
Justin Webber (DM) Camp Thursday October 20th, 2005 11:49:55 PM
(OOC:Hope I haven't offended you Jay by anything I had said. Was worried something I said previously might of hit a nerve when I didn't mean it to. Loretta please try posting everyday also. I need to know who is here yet and that will be much easier with everyone posting once again that is still in. Thanks everyone for your support.)
Mykell shrugs while listening to the comments made but does perk up some when he hears about the dimesional pocket room and listens to what is said while chewing on some of his rations. This next part he is wonder if it will be as much of a struggle or just exploration mainly. ------------------------------------------------ The old elf shrugs and looks to Marek before pulling out a smaller spellbook of his own and begins flipping through the pages till he finds a certain page he is looking for, "Well you see here, it is said that this spell has been known to be modified to be as large as small rooms clear up to a place where a whole city or castle can be put so it is very hard to find. The fact that there is a portal and it was hidden let alone not giving off any evil or other magical auras tells me that the portal leads to nothing evil or another plane of existence but I do believe it leads to some type of room or series of rooms but not going in of course I have no idea. It is quite interesting you see, I have never ran into this spell used in this way before but have of course heard and researched it myself."
The old elf looks like he could quite literally talk all night about this magic or almost any other magic as he flips through his small spell book and points out a few various connecting spells to the dimension pocket spell, all of which is strictly theory of course and never been seen or used that he knows of.
(Depending on movements) Marek once asleep dreams of a single room in the fort which is decorated in nice furnishings and a decorated pair of crossed longswords hang behind a beautifully worked shield. The room seems to have a home like feel to it as he gazes upon it and a single whisper goes through his head. <whisper> "Dream well and wake with hope for the future."
Mykell also dreams of a room inside the fort, the room is decorated in a oriental style and a set of ornamental swords from his land sit in it. He also hears a whisper. <whisper> "Dream well and wake with hope for the future."
Henri dreams of a room in the fort also. His room is decorated in nice furnishings also and on the wall hangs a ornamental hand holding what looks like a blazing sun, the symbol of Pelor. He also hears the whisper in his head. <whisper> "Dream well and wake with hope for the future."
Fern dreams of a room in the fort also and sees her room decorated in nice and comfortable furnishings. Hanging on the wall in her room look is a ornamental large hawk carrying a someone on it's back. In her mind she also hears a whisper. <whisper> "Dream well and wake with hope for the future."
Hart dreams of the garden like area where he will call home. He sees the grass looking trimmed down but not by any blade and large stones sticking out of the ground that radiate a holy but earthly energy that he can sense. The feeling from the stones and the land gives him a feeling of home that he has not felt in sometime. In his mind whispers a voice also. <whisper> "Dream well and wake with hope for the future."
In the morning everyone gets ready but the dwarf comes running to Hart. The dwarf looks full of energy and very excited as he waves his hands in the air, "It be a miracle me horned friend. The small garden area I's got to show you."
The dwarf goes running off now and looks back as he hopes Hart will follow. when he reaches the garden area where Hart would like is now sporting a nice grass look which has hardly a weed in the mess and the tree looks healthier then it did. In the area also are fours large stones that look like they have sprouted from the ground since they were not there before. Each stone has a single symbol that is a combination of the sylvan harmony and earth symbol. Hart will also notice laying next to one of the large stones is a pair of fruits from his home. Food he probably hasn't seen looking so fresh in such a long time.
Each person also gets shown by very suprised dwarves to various rooms in the fort. You are shocked to find your room looks like that in your dream, they are perfectly cleaned and show only the furnishings and such you dreamed. Each even support a small bowl with fruit in it. The fruit in each room looks very fresh and also different since each rooms fruit is set up to likness of the owner of the room.
Hart d20+16=36 d20+12=23 d20+22=35 d20+20=37 d20+17=32 Friday October 21st, 2005 6:57:01 AM
Prepared Spells: 5 5 4 2 (Cast *) Zero Level(5): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink First Level(5): Calm Animals, Produce Flame*, Regenerate Light Wounds, Speak with Animals, Wood Wose* Second Level(4): Barkskin*, Creeping Cold*, Decomposition*, Restoration (Lesser) Third Level(2): Countermoon*(spontaneous, summon), Remove Disease
Goddess' Gift (Spell Spirit): unused Pearl of Power 1: used Lesser Rod of Extension: 3/3
The satyr sceptically follows the dwarf, humoring him the whole way. Thinking to himself, 'What do dwarves know of growth and nature? They bury themselves in the...' He isn't able to finish his thought when he recieves the shock of his long life time.
"A grove... of standing stones? These are rare, even to my kind." The druid moves into the center of the circle and refuses to move or let anyone else enter it for the rest of the day.
He spends the rest of the day communing with Father Oak, the Goddess and nature itself.
He will eat, sleep and reprepare spells in the grove for the night and the following morning. He'll play his pipes frequently and even memorize a special song he write for the Grove. (perform 32) Its a slow, lilting tune that will stir emotions in anyone.
Hart wants to decern all he can from the circle. Who may have constructed it? Where is the stone from? What sort of stone is it? (He'll ask the dwarves for help on these questions.) He wants to know if there are Ley Lines nearby. Nexus (energy convergance)? If the plants that grow in it or near it are native to the area? If anyone has been in the grove recently? Or if it is a fey crossroad? (knowledge nature 36, spellcraft 23, spot 35, survival 37)
Spirit dances for a short time around all the stones. Soon, he disappates. Hart then uses his Pearl of Power and his Rod to recall Spirit (CASTS Wood Wose within the circle! if he can) for the rest of the night and into the next day. Hart feels that Spirit would like that.
Loran will sleep atop the stone representing fire. When night falls, the owl wakes and hunts.
(OOC: Where is this Grove again? Near the fort?)
Jay B Friday October 21st, 2005 7:26:18 AM
Sorry in advance if this post upsets anyone.
OOC: Justin, I have been slowly growing frusterated with you and the game because as an ADM, I have been utterly useless and feel I've let the game down because I've done nothing. Then I realized, its not MY fault at all. Thats why I need the module. That way we can coordinate and never have serious slack in the flow of the game.
The Hardell/Mith game was started in May of 2004. It has lasted for a year and five months. It hasn't seemed to be heading anywhere, toward no real goals. We're half way through the second year and it seems that the story hasn't had much going for it.
I talked to many of the FORMER players (before they left) that have since left the game and they said the game wasn't anything interesting, that they hoped the game might be unique but it hasn't turned out to be. Now, honestly, I think its more unique than most. Thats why I've stayed this long. They called the game "a running combat full of standard plots". I defended you and the game (and even a few players, including myself). Then near the beginning of this year, I started to see a further decline in the game, from players and Justin.
Psionics. Special God given abilities beyond the books. Playable races not seen in standard games. Creatures and realms not common to normal games. This is a very special game. I want to keep it special by continuing when Justin's RL hits him hard. When he lapses and slows down in posts. Or when he simply takes a break. Thats what an ADM does. I can't do that without a module or even a discussion about it!
Now, just so no one thinks I'm ragging on Justin, I have to say that I needed to say this, both as a player and as the assistant DM.
I will stay. But things HAVE to change SOON. I don't want this to sound like an ultimatum, but if I don't have a copy of the whole module by the end of January, I will leave.
Sir Henri Friday October 21st, 2005 7:49:15 AM
The paladin wakes with lingering part of his dream. "Ahh! what a beautiful Dream, A perfict place to pray." He washes himself then only half dresses, When a dwarf enters the room (with out knocking). The dwarf is out of breath "Come! *puff* *puff* Come Sir! *Puff* The Chaple! *Weez*" pointing towards the chaple.
"Easy! Take a deep breath, then We'll go there to see what's it all about??" The paladin finishes dressing, then (With sword in hand) follows the dwarf to the chaple. Henri opens the door slowly, (to supprise an enermy) then jumps into the room!!
Henri drop his sword and his jaw, as he look around his idea of a perfect place to Pray. With out taking his eyes out of the beautiful and peacefull room, he tell the dwarf, " Friend dwarf, please tell the rest of the party, if I should be needed, I will be here praying!"
Henri will pick up his sword and set it aside. He will stay here in the present of his God (Palor) praying, medetaring and on ocation eat the wild fruits.
That is until he is needed!!
Fern Friday October 21st, 2005 3:25:43 PM
Fern spends some time looking at the rooms until she comes to hers after examining it for several minutes she puts away her things and goes outside to see if Huur will now come inside the castle. She will also recommend that somebody check the fruit for magic and or poison (just in case).
Marek Isentomb Friday October 21st, 2005 3:31:19 PM
Marek wakes from one of the more restful nights sleep then he can easily remember and sits up taking his time. Something in his core says he should appreciate this one as it may be a long time to another. Marek is still just sitting at the edge of his bed when the dwarf busts in.
"Hold onto your beard chief. A what? Yea give a moment" Marek grabs his weapon, never leave home without and follows the dwarf. Upon reaching the room he just sort of stands there, "Well I'll be." Marek takes a cusory look about the room in full appreciation, goddess has quite a few tricks up her sleeve.
Marek takes a mental note to thank her when able and moves out to find the others and then some breakfast.
Based on what the elf has said about the pocket dimension, Marek revamps the supply list to a more minimal list. A couple days of food for everyone, 100' rope with hooks and the lanterns with oil. "That should do fine."
Marek will locate the others or raher ask the dwarves to, since they probably know where everyone is. "Tell them to gear up and meet me at the portal."
Marek then eats and goes to wait for the others
Justin Webber (DM) Fort and Portal Saturday October 22nd, 2005 7:42:27 PM
Mykell follows the dwarf to his room, allowing all the others a moment to themselves so they might look over what the dwarves are trying to show everyone.
At his room Mykell looks over the place in awe, wondering exactly why the goddess or anyone would do such a thing for him but is very thankful. ------------------------------------------------ Everyone finds their new rooms just as they dreamed and if the fruit is bothered then you find out it is fine also, no marks or even trace of foul play on them.
Hart talks to the dwarf about the grove and might be suprised that this particular dwarf wears more nature colored clothes then his friends. The dwarf scratches his head and looks around as he thinks over everything, "As far as I know my friend the trees and such here are normal. The stones like sprouted over night moreless. I think some powerful frce put them here. However I feel some great magic radiating from not only the stones but the ground as if it's amplified by them."
The dwarf does his best to talk to Hart about this and just enjoying the company of someone who also knows and likes the earth, contrary to normal dwarves.
(OOC:Jay, wasn't sure how to explain it for sure but as you probably know the goddess put the stones there but the ground itself does radiate some magic. The grove or garden area is a actually about half football field size area just outside of the fort.)
After everyone does what they are doing, admiring their rooms, researching and such you all meet up around the portal.
A single dwarf meets you all by the portal with a lantern just incase and a rope with a well made grappling hook attached, "If your ready we will attach this to one of these statues here and lower the rope down into the portal and you all can go down one at a time."
Fern Sunday October 23rd, 2005 4:39:05 AM
After finding out that the fruit is good to eat Fern will put some of it in her bag of holding along with some pillows and heads for the portal. Fern will be the second or third person down the hole.
Sir Henri Sunday October 23rd, 2005 6:38:13 AM
Henri bed is his saddle for a pillow and a sleeping bag, but it is all set up so that the fisrt light of day, will hit his face waking him. So when his dwarf came knocking at the door, tne paladin was already up, wash, shaved and into his armor, He tell the dwarf, "Friend Dwarf, I have never had such a peaceful and restful night rest, since I have become a Knight. I will come to meet Friend Marek as soon as I say a little pray of thankfulness to my God."
True to his word, Henri is coming down the hall, "Friend Marek! I'm ready! I'll go down any time you tell me to." He stands next to Fern.
Hart Monday October 24th, 2005 4:10:26 AM
Hart stays in the grove until he is needed.
He thanks the dwarf and invite him back whenever he likes.
Marek Isentomb Monday October 24th, 2005 10:40:36 AM
Marek nods to each as the rest arrive. "Then there were four. The horseman only needed four in the myths and so shall we." Marek extends a hand to each, "An honor to fight the darkness by your sides."
With that he turns, pulling his chain weapon and drops first through the portal.
Sir Henri Monday October 24th, 2005 6:53:21 PM
Sir Henri listens to Marek. then extend his hand, tell the party " I'm next to follow, see you all beyond." With on hand on his sword, he follows the leader by droping through the portal.
Justin Webber (DM) Portal Jumping Tuesday October 25th, 2005 1:27:30 AM
Mykell waits for Marek to go first and then Henri and then moves to the portal also. After a few moments of staring at it he grips his sheathed katana tightly and also jumps in hoping that every moves for each new person who jumps down into the portal. ------------------------------------------------ Hart and all other that have not shown up at the portal area are visited by a single dwarf who tells them about the rest of the party starting down into the portal and are quickly lead to the portal so they can join there friends.
A couple dwarves move about securing the rope and grappling hook to one of the large stone statues near the portal and the small hole it is down in. Afterwards they also drops the loose end of the rope into the portal so it can be used to climb up or so they hope anyway.
Each person that drops into the portal is suprised by a few thigs at once. First they feel like they fall for quite sometime in a swirling colored portal like. Just as it seems like you might fall forever you suddenly land on hard stone and above you is the portal you just exited from. The landing however is quite hard and unexpected so Reflex 14 to keep on your feet.
The next thing that cetches your eyes is that you have appeared in a rather large room with bookshelves covering the walls and a single door to the far end of the room. The shelves are pretty bare of books or anything but a couple do have old books standing up or laying on there side. If looked at the books look to be simple magic books giving mainly the basics of spells and such. One though goes into details far above anything any arcane user of the group would know and some of it looks quite alot like thories or such. Lastly is a simple notebook looking object. Inside this notebook is a few legible pages.
(1st legible page) Day 3 after experiment: Things look very good indeed right now. My host subject willing or not has successfully been bonded with a demon of exceptional power. He has showed promising improvements to all his normal abilities and has even picked up some new ones.
(2nd legible page) Day 6 after experiment: This is quite exciting. It looks like I have succeeded in making the host of the powerful demon meld invulnerable to normal demon drawbacks. A interesting side note is the subjects mental, strength and such have been aplified and I believe he is showing excellent progress.
(3rd legible page) Day 12 after experiment: All my planning never really prepared me for this. In my home we have melded a special silver with bones easy enough to make my race terribly powerful. Are oldest mistake was taking the power of angels and demons and melding them to ourselves. It was out lawed for reasons that was never released but in these past few days I have began to see why.
My experiment which I have carefully been guiding along has became violent of late. The demon melding has taken a turn unexpected and the subjects huma side is being eaten away by the demon. Clearly this work has much more work to be done to completely but I fear my time in trying to correct it will be up soon. My subject is sealed in a vault like area that I kept him in but he has grown so large and powerful that even now his fist a beating the solid steel of many inches thick to submission and I know he will be free soon. I have also found that the use of my magic in melding the demon to the subject has made the subject immune or less harmed by my magic. This here is my last page in this journal and I ask anyone who finds it and the lab and such beyond to use none of the lab to continue my work. The melding of demons and angels to a mortal form is not for anyone to tamper with. We the Lakothian's sought to gain these powers, the powers of the divine ones and the evil ones and we have seen how impossible it is. Not only are these new creatures made so powerful but ultimately unstable. For this reason and what I have seen myself I think it is true the gods really banished our city beneath the waters.
My final words here of very high importance also. The way to Lakothian I can not give but if one day the reader of this makes it there or meets a strange man by the name of Drifter then I ask you tell him that a old man, a man of wisdom and stupidty both wishes him the best and hopes he can look on his memories of me with atleast some fondness. Drifter is my son and my very very first experiment. He does not know this but he is very special to our people for in him is not the silver we make but a metoer like metal that is stronger then anything I have met before and he is the single experiment I done on angels. I believe he was successfully melded with a angel and to date that I have heard has shown no sign of any insanity. I ray that in doing what I have to him will make up for what I have done now for in my heart I believe he alone stands the chance of mending the ways of my people and putting them back in the good graces of the creator goddess who we all think banished us. <the last past is impossible to make out, the beginning jerks wildly and blood stains the page here>
Hart Tuesday October 25th, 2005 6:02:31 AM
Hart doesn't understand science. Nature governs all. This scientist is meddling with nature.
"What now?"
Sir Henri d20+9=28 Tuesday October 25th, 2005 6:50:39 AM
OOC; Reflex Check 28
The plaldin lands on his feet, but his feet sting, Henri looks around, "Not much here??" until they come across this one jurnal (a very old book).
The paladin reads the last entry in the old book, look at Marek "Hmmm! Intresting! Did we not meet an old Blind Drifter that help us out of a little trouble a while ago? I wonder if he's still around?"
Marek Isentomb d20+7=15 d20+1=21 Tuesday October 25th, 2005 10:07:42 AM Never liked magical transit. Every blast wizard seems to have the urge to make thier spells uni... He doesn't quite finish the thought, when the floor rushes into existance. Marek flexies his legs and absorbs the impact and then quickly sidesteps several feet and battle assess the room. Nothing but books, small favors.
Henri, Fern, Hart and Mykell are quick to follow and find Marek already moving about the perimeter for hidden exits. Talking over his shoulder at the landings of the others, "Looks like a library, no immediate threats."
After his search, Marek movs over to the books and journal Henri points out, "Yea I would say our friend Drifter is the same one mentioned here. How many ancient dead races of Lakothian elves could be walking about calling themselves Drifter?", he muses to the man with a smile.
"Barring any other idea, I say we all give the place a detailed search and if nothing turns up, pack up every book and head back to the fort."
[Reflex 15 Search take 20=21]
Fern Tuesday October 25th, 2005 8:17:13 PM
Fern will take a moment to pull out her Lakothian coin and see if it looks different. She will then start getting books and tying them in stacks with some rope, attach the books to the rope hanging down and giving a little tug to have the dwarves pull them up. "We can look at them later, lets get the books up into the fort and look for the demon."
Hart Wednesday October 26th, 2005 1:52:33 AM
Hart follows quickly.
Sir Henri Wednesday October 26th, 2005 6:24:18 AM
"My though exactly." the paladin serches high and low, But find nothing of intress. As he packs some books in some bags, he think "I wonder if the Drifter is still around? I wonder if he's still in the woods some where?"
Justin Webber (DM) Strange Lab d20+6=10 Wednesday October 26th, 2005 1:11:02 PM
Mykell looks to the others and shrugs once he drops through the portal. However when he lands he looses his footing and slams into the floor. He quickly stands however and rubs his leg, feeling abit of a pulled muscle before moving to the side and looking around, "Well, guess no enemies is good, maybe this place is abandoned down here." ------------------------------------------------ The group searches the area more and finds nothing of interest, no other doors but the one straight on. There doesn't look to be anything strange about the door and so it is finally opened.
The next room is something else for sure. It looks like a very large wizards lab. beakers hang in holders, large glass cylinders are also in the room large enough for a person to stand inside and one looks to of been used long ago as there are markings from the inside. Also in the room are a few things of interest. On a large group of shelves are various plants and some even Hart has never seen before, each have a label on the jar there in but all of them are under a arcane name. However each plant looks alive yet insde their jar, some have brilliant colors and one most curiously to Hart changes colored as various people approach it. (knowledge nature check DC:16 to know this is a mood flower. It's a legendary flower very seldom seen.) On the upper shelves are various animals, some floating in liquid and looking to of been found dead since some have tooth or claw marks, a few of the other jars have what looks like a magic on them making the creature inside have it's own personal enviroment. The main one of note is a jar with a small winged creature that looks something like a gremlin. It flitters around inside and looks about at each of you. The name on the label says Fremlin.
There are two doors or atleast one a half. At the right of the room is a normal wood looking door but there is one at the front of the room from the door you just entered. This door though looks to of once been made of cold iron of atleast 8 inches thick and about 12ft tall and 8ft wide. However noticeably something or someone has left large fist marks in the metal of the door and in the center of the door is a large rip where it has been beat through literally. The rip shows marks of old blood but little of it and inside is a metal cell where a single food plate lays that still has food on it even though it shows mold.
Marek Isentomb d20+1=17 d20+1=2 Wednesday October 26th, 2005 5:43:19 PM
Marek's Chain is out in a snap upon spotting the destroyed door, "Keep frosty." his eyes dart about for signs of danger. [spot 17] The cell is obviously empty Marek ignores everything and moves quickly to the still shut wooden door.
Putting his ear to the door he hears well a door [listen 2]. Marek motions with his hand to his lips and then waves the others over.
Hart d20+16=31 Thursday October 27th, 2005 2:25:13 AM
(knowledge nature 31)
The druid is amazed to see the flower. (Why is it legendary?)
Sir Henri Thursday October 27th, 2005 5:28:14 AM
The paladin I about ready to go up through the portal, he turns to pick up the bags and asend the rope, when he notices that the others have or are going through the open door.
Henri hurries to catch upp with the group, he enter the lab. (with great intrest) Henri hurries to Marek's side, then see the condition of that dorr, the paladin ask " An Experament gone Bad??"
Fern Friday October 28th, 2005 12:56:18 AM
Fern follows the others with her bow and is ready to fire an arrow if they are attacked by anything.
Marek Isentomb d20+5=13 Friday October 28th, 2005 5:08:19 PM
Marek gives the gathering group a nod and then blows through the door. Using his left hand he will simply try and open it, but if it does not give easily, Marek throws his shoulder into the wood in the same motion. [Str 13]
Hart Friday October 28th, 2005 8:11:45 PM
The druid continues to look at the legendary flower.
Justin Webber (DM) Lab and other rooms Friday October 28th, 2005 11:46:26 PM
(OOC:My appolgies to everyone for the slip in posting. we got our new computer here and have been fighting with getting it completely setup and now finally have it set. Good news people, now I can post ALOT easier and will be at this full force so ready or not here it goes. I will kick up my posting also and hope each of you can keep up with this game moving more like a regular game. Jay, I'm really trying to give Hart more interest also and hope I succeed in doing so and getting everyones interest back in the game. also just a small explanation, I didn't post anymore info on the flowers because I wanted the check, just explaining.)
Mykell looks around and also notices the door and frowns before pulling his katana from it's sheath and readying himself for a fight if one comes.
He also looks to Marek and pushes a finger to his lips in a shh motion and whispers, "If the door is locked let someone pick it if we have someone who can." ----------------------------------------------- Hart looks over the flowers and remembers why these flowers are legendary after abit of thought. Going by the legends passed down these flowers were suppose to be given to the creator goddesss by a ancient god of nature thats name was forgotten in history. These flowers are not suppose to bloom anywhere in the world except on a single mountain that to this day is not known by anyone. where these flowers came from is a great mystery, let alone anything known about them and what they do beyond change colors depending on the person's mood near them.
Everyone else prepares for a possible fight and Marek moves to the only door not opened yet or broken. After checking the knob he finds it to be unlocked and slowly opens it to show a long hallway with 4 doors to each side of the hall. From the looks of the distance between the doors along each wall it is pretty easy to tell they are probably guest rooms or something but each door is shut tight so you can't see in.
(Spot and listen checks will reveal nothing since the doors, floor, wall etc do not look trapped or anything and you can't hear nothing down here either.)
Sir Henri Saturday October 29th, 2005 7:24:52 AM
The paladin was muttering out loud, when he nitices tha he's alone in this ROOM?? "Hey! Where did every body go?"
He look to see that the door that leads to the lab is open, and there's nobody there either?? He enters the lab he see Hart looking at a beker. Then there another open door, but here he can hear faint sounds, He draws his sword and slowly approches the half open door.
When he find the rest of the party, He wishpers "this is how I lost you the last time! I was alone!"
Fern d20+8=21 d20+8=11 d20+8=10 Sunday October 30th, 2005 8:47:42 PM
Fern looks down the hall and moves towards the first door, after listening to it for a moment she whispers "Who's good at looking for traps?"
listen: 21 move silently: 11 spot: 10
Hart Monday October 31st, 2005 8:51:27 AM
OOC: Happy Halloween.
Hart leaves for some time to pay tribute to the Goddess.
Marek Isentomb d20=19 d20=9 d20=18 d20=7 Monday October 31st, 2005 9:27:00 AM
Marek oves with Fern to the door to give a listen as well [Listen 19] Looking at the ranger re replies, "None of us I'm afraid. We are stuck with the old fashion ways of opening doors and detecting traps. You're a ranger, I'm a fighter, so is Mykell. He's a druid." motioning to Hart. "Tyal is a cleric and Henri there is a holy warrior. We are a bit shy on the arcane arts and those of questionable character and while the former would be nice not having the latter slink around behind me suits me just fine."
Looking about, "Let's say we check each door to see if there are any inhabitants and then starting with this door we enter each room. Someone has to go first and that will be me. Someone also has to guard this hall and I say that is you Fern." Marek says all of this in a quiet voice and then as if it has been settled he moves to each door. [Listen 9, 18 and 7] at the other three
Sir Henri d20+3=5 d20+6=24 d20+3=10 d20+6=14 d20+3=4 d20+6=15 Monday October 31st, 2005 12:28:36 PM
Henri follows behind Fern, But because Henri is nosy, he also listen and slowly tries the doors to see if they are lock. (All Three Doors)
Ist door he listens(5) and tries the Door(24) 2nd door he listens(10) and tries the Door(14) 3rd door he listens(4) and tries the door(15)
Justin Webber (DM) Living Quarters Monday October 31st, 2005 9:58:42 PM
Mykell nods and moves along with the others and didn't know they were so low on some skills that are usefull. He stays ready though as he watches and waits for each door to be open. ----------------------------------------------- The group slowly makes their way from room to room, opening the door and finds that each room is exactly what could of been guessed, a guest room.
Each room is set up with a single bed, small table, desk and such but look untouched or even lived in at any time really.
After this search it is clear that the place is cleaned out finally of all known rooms. An from the looks no monsters await you down here now as there is no place left for them to be hiding.
(Okay everyone, I moved this part on abit fast but congradz for finishing the fort and your new home. Each person is awarded 4 ability points towards gaining a new ability off of the chat for special abilities. Keep track of these for sure so you can upgrade your abilities as you gain enough points. Exp is coming shortly and someone needs to remind me of the items I gave out previously. We will handle that stuff and continue on. Post normally from here and we can all have abit of fun here for abit before moving on. Happy Halloween and we will be seeing about a couple new players to fill gaps.)
Sir Henri Tuesday November 1st, 2005 4:25:06 AM
The Paladin following the leader, except the last room. This room he enters and checks it all out, Even under the bed. "This is where all my childhood monsters use to hide! But every thing in here is clean??" Henri goes to leader Marik, Telling him "Have you notice that every room is si clean? And never been used??"
Hart Tuesday November 1st, 2005 4:21:20 PM
Happy to know the fort is clear, he turns to the group.
"Companions, I will be een my grove when you need me. Just call me when you like. I'll be at your side." The druid wanders off to commune with nature in his grove, in Spirit Grove (the new name of the grove).
Marek Isentomb Tuesday November 1st, 2005 10:57:11 PM
Marek nods to henri, "Yea like they haven't been used in years but with some magic keeping them almost like new. This section seems like it would make a good vault area. Pocket dimension only one way in. just have to find a way to secure the portal entrance, though it is hidden already. Anyway something to keep in mind for private meetings and such."
As hart moves off and informs them he bobs his head to the satyr, "Right get some down time, we should probably all try to soak up a day or two. I'll coordinate with the dwarves and try to work out our next move. Everyone else get some sleep and relax, when we start up again it be awhile before the luxury comes again."
Marek will help ship out all the books from the lab area to the main keep and then start going through them. he will also tell the dwarves for the first couple days he wants status meetings every three hours and to be immediately informed of any odd discoveries in the inital coverage of the keep and the restoration process.
Fern Wednesday November 2nd, 2005 1:13:36 AM
Fern looks around for any other doors "Has anybody seen where the demon hybrid may have been kept?"
ooc: thanks for the ability points justin. I now have 7 and only need 293 more to upgrade my diamond body to entropy shield. Could you maybe make the points come faster or change the amount needed or Fern's grandchild will be dead before she gets enough points to get agis shield and stop aging.
Hart Wednesday November 2nd, 2005 2:13:53 AM
Hart nods in reply to Marek's statement.
Sir Henri Wednesday November 2nd, 2005 6:29:35 AM
"Magic !Huh! That would explain it all, but I'm with you, we do nee some down time. Is there anything good to read in those books?" Ask Henri.
Justin Webber (DM) Talks and Fort set up Wednesday November 2nd, 2005 9:50:04 PM
(OOC:I forgot a single room that I had hidden so I need to throw this in real quick, sorry everyone.)
As everyone begins to leave the area and make plans for the fort Fern notices that the far wall of the hallways where all the rooms are is a small stone that sticks out just abit farther then the other stones on the wall.
When the stone is pushed and the wall slides away you see in a rather large room something very different and unexpected. In the room a large device, it's large and clunky looking and in the front has a single lever and a small hole where something can be inserted. On a small counter to the side is also a small table that a group of four wands lay on. The machine even though it looks clunky and unused in many years does look clean though.
(OOC:Someone like to look in the archives for the treasure I handed out earlier back in the vault that was in the fort.)
Hart Thursday November 3rd, 2005 4:59:08 AM
"Maybe the wands fit into the hole." Suggests the satyr plainly.
Marek Isentomb Thursday November 3rd, 2005 7:25:24 AM
Marek nods at Hart, "I think you are right. Perhaps it even recharges them, or drains them to power something. Anyone got a wand that is low we could run a quick test with?"
OoC I am out and no one inthe LnB took me up on sub for Marek. I won't be able to post until the 14th.
Character Name: Marek Isentomb Player Name: Daniel Knotts Campaign Name: Mithril Tapestry Email: Mikalus30@Hotmail.com Date created: June 27, 2004 Last updated: January 4, 2005
Character Level: 7 XP Points: 21,371 Class/Levels: Fighter/6 Exotic Weapon Master/1 Hero points Race: Human Age:24 AP points: 7 Gender: Male Size: Medium Height/Weight: 5'11" / 170 lbs Eyes/Hair: Brown/Brown
STR 18 (ab. mod. +4)(Gauntlets+2) DEX 14 (ab. mod. +2) (1L) CON 14 (ab. mod. +2) INT 13 (ab. mod. +1) WIS 12 (ab. mod. +1) CHA 11 (ab. mod. 0)
WEAPONS: Total Attack Bonus Damage Crit Range Large Spiked Chain+2 +12/7 (Piercing) 2d6+10 x2 15 Hand Axe +10/5 (Slashing) 1d6+2 x3 Short Bow +9/4 (Piercing) 1d6 x3 60 ____________________________________________________________________________
AMMUNITION 20 arrows
SKILLS: Total skill points: 20 at 1st and 4/lvl
Key Skill Mod. Abil Mod. Ranks Misc Mod. Balance: Dex +1 +2 0 -1 Armor Chk Bluff: Cha - - 0 0 Climb: Str +12 +4 9 -1 Armor Chk Concentration: Con +2 +2 0 0 Craft Weaponsmith Int +3 +1 3 0 Diplomacy: Cha - - 0 0 Disguise: Cha - - 0 0 Escape artist: Dex +2 +2 0 0 Forgery: Int +1 +1 0 0 Gather Info: Cha - - 0 0 Handle Animal: Cha +4 - 4 0 Heal: Wis +1 +1 0 0 Intimidate: Cha +2 - 2 0 Jump: Str +13 +4 8 -1 Armor Chk +2 Syn Listen: Wis +1 +1 0 0 Move silently: Dex +1 +2 0 -1 Armor Chk Search: Int +1 +1 0 0 Sense motive: Wis +1 +1 0 0 Spot: Wis +1 +1 0 0 Swim: Str +10 +4 8 -2 Armor Chk Tumble: Dex +8 +2 5 -1 Armor Chk +2 Syn Use rope: Dex +2 +2 0 0 Survival: Wis +1 +1 0 0
LANGUAGES: Common
Special Abilities: Diamond Body (Beginning Ability): 3/day. This gives the user a +5 to his/her AC and also gives the user a +2 to all saves. (This ability lasts till combat is over)
Exotic Weapon master stunts: Exotic Sunder: +1d6 to Sunder attempts
MAGIC ITEMS: Large Spiked Chain +2 Elven Chain Mail +2 Gauntlets Ogre Power +2 Str Amulet Natural Armor +2 Cloak of Resistance +3 Ring of Protection +2 Dusty Rose Ion Stone +1 Insight Bonus AC
LOAD CAPACITY: Light load - 100 lbs Medium load -- 101-200 lbs Heavy load -- 201-300 lbs Lift overhead - 300 lbs Lift off ground - 600 lbs Push or drag - 1500 lbs
MONEY: (See above)
Sir Henri Thursday November 3rd, 2005 7:27:22 AM
"what's that Firm? Another Room?" Ask Henri, "I was ready to leave... Oh! Let's takt a look it might yeld something"
The paladin turns and follows Hart into the Room, "WOW!" he said loudly. "Look! Little One! This room is built foe a very big person and hidden too!" Henri walks around the room, he come to the table where Hart is looking at some wands. Henri ask Hart, "I wonder? Do you want to try one?"he ask Hart, "You try one and I'll try another??" Henri smiles at the Satyr.
Ceil to DM Justin Thursday November 3rd, 2005 8:12:40 AM
Dearest DM Justin
If you don't mind I will help Daniel Knotts/Marek untill he returns. I like playing Fighters.
Ceil/Sir Herni
Hart Thursday November 3rd, 2005 7:40:28 PM
Hart looks at Henri. "No, I'd rather stay alive. It's not my task to test theory, I just make suggestions. I'll be over here." He points and moves to a longer distance from the machine. "I am a druid, not some sort of gnome tinkerer."
Justin Webber (DM) Strange Room&Machine Thursday November 3rd, 2005 11:54:29 PM
Mykell looks to the others and shrugs befre moving over and grabbing up one of the wands, "I'll try one and see what happens. Maybe everyone better wait outside of this room just incase something bad happens."
After waiting for people to move a safe distance or speak their mind he looks to the small hole and tries pushing the wand into the hole. ----------------------------------------------- Everyone looks over the new room found and after Hart's suggestion Mykell tries one of the wands into the large machine in the room.
Everyone might be shocked or not shocked when the wand slides smoothly into the hole, leaving just enough to grab ahold of sticking back out yet. Just as it's pushed fully in a whirring noise is heard and suddenly the small glass covered holes through each room at the top near the ceiling and your guess throughout fort spark and then light up, giving off as much light as a normal lantern and lighting the ruins nicely. A small dial on the machine now also lights up and numbers next writing that says days wind back slowly to mark 60.
A small note which is now more visible is also on the wall near the switch on the wall, not to mention a dusty diagram of something that is hard to make out.
(Ceil:You can run Marek till DanielK comes back. :) Thanks for jumping in to help, this is why I like the players in this game. You all have been steady players and willing to help when needed.)
Hart Friday November 4th, 2005 1:48:03 AM
Hart moves further away from the machine, if possible.
Marek (sub Ceil) d20+1=18 Friday November 4th, 2005 6:25:26 AM
Marek enters the room and sees Mykell putting the a stick into the wall, "What in the #@&% goat's beard! Are you doing Mykell" Yells Marek,"Do you want to die?"
Then the light go on and nothing harmful happens, "Oh! Never mind then, now lets really give this room a very careful once over!"
The Leaser will serch (18)
Sir Henri d20+6=16 Friday November 4th, 2005 6:33:44 AM
The paladin gives Hart a sheepish grin, when Mykell picks up a wand, then insert it in to the little hole. Henri jumps back when the light go on, Jumps again when Marek enters the room and yells at them. "But - But I tried to stop him!" said Henri pointing at Hart. Henri will go off to inspect the room more closely.
Spot - 16
Fern Sunday November 6th, 2005 9:38:23 PM "What are you doing! Stop that, you'll get us all killed!" Fern yells then as the machine starts up she starts backing out of the room "Dont you have sense enough not to mess with a crazy wizards tools until you know what they do?"
Hart Monday November 7th, 2005 7:20:45 AM
Hiding behind Fern, the satyr says, "I think she's right."
Sir Henri Monday November 7th, 2005 2:12:13 PM
THE PALADIN ALMOST lAUGH AT THE SATYR HIDING BEHIND FIRM, " I THINK SHE'S RIGHT!" Henri smile's sheepishly.
Marek (Sub Ceil) Monday November 7th, 2005 2:17:07 PM
Marek turns giving the party a very angry look. "VERY FUNNY! NOW STARK LOOKING AROUND!" Then He tell the paladin, "Now! Henri! Get Your Holy Boots Over Here."
Justin Webber (DM) Machine Room Monday November 7th, 2005 10:24:21 PM
Mykell shrugs and looks to the others, "Didn't figure it would do much in the lines of blowing up or such, guess just luck."
Mykell looks around the room with the others some too before preparing to head back to the fort itself. ----------------------------------------------- The group looks around the room with the machine that just lit the place up.
Henri after brushing dust off of the wall near the lever finds a diagram of what looks like the fort. One part of the diagram shows the switch pulled up and the fort setting like it is currently when you entered and all. The next diagram though shows the lever pulled down at the the fort has lowered so only a single floor is above the ground level.
The note on the wall also reads simply as such, "Do not pull the secret switch somewhere in the room unless absolutely needed."
Hart Tuesday November 8th, 2005 2:47:03 AM
"Secret what?" Asks the satyr nervously.
Sir Henri Tuesday November 8th, 2005 8:31:09 AM
Henri tell Marek, "Hey! Marek, Take a look at this!" He points to the diagram near the lever. "It look's like the fort floor plan."
Marek (Sub Ceil) Tuesday November 8th, 2005 8:40:13 AM
Marek turns from what he was looking at, ask the paladin, "What have you found over there, it better be good!"
Marek gos to the wall and looks at the dusty diagram, "By the beard of a mountain goat! It is a diagram of the floor plan! I wonder what secret lever it mentions here? Is there a secret lever here in this room? Or Is the lever some where in a room up in the Fort? Keep looking! and if you do find a lever, For Goodness sake DON'T pull the lever!!" He tells all.
Monkeying with the Machine (ADM Jay B) Wednesday November 9th, 2005 12:19:41 AM
The druid seems nervous, which is unusual for him.
Henri shows Marek a strange thing.
Marek warns not to pull the lever.
Fern panics slightly.
Marek and Henri look at the floor plan. ------------------------------------------------
Anyone looking at the machine should make a Spot or Search check.
The mechanism seems very odd indeed. Perhaps the machine activates defenses for the fort or even opens doors to other places... perhaps not.
------------------------------------------------
Each PC gains 6240xp.
Hart Wednesday November 9th, 2005 4:00:34 AM
The satyr looks on.
Sir Henri d20+7=15 Wednesday November 9th, 2005 8:51:39 AM
So Henri backs off and lets Marek step in and look at the floor plan of on the wall.
While the leader is looking at the plate, Henri goes back to the table and pick up another wand. "I wonder what this rod will do if I insert it into the slot??" he goes to the machenism.
Marek (Sub Ceil) d20+3=20 Wednesday November 9th, 2005 9:06:22 AM
Marek is look a the wall plate with the floor plan etch on it, looking all around, WHEN he spot Henri with another wand and very near the machenisn. "What are you doing, Hank?" Marek yells at the Paladin, strolls over to Henri, Grabs the wand out of his hand "Give Me That Thing! Mr. Goodie Two Shoes!" Them turns toward the inserted wand in the wall, taking it out and then inserting the other (the one he has taken form Henri) the wand slides down into the hole. His eyes grows Big and Round! he now realises what he has done, he Yells at the paladin "Now Look What You Made Me Do!"
Fern Wednesday November 9th, 2005 1:51:27 PM
When Fern sees Henri about to stick another rod in the machine she starts towards him hoping to stop him. When Marek stops Henri she starts back towards the door where she's been waiting in case she needs to make a quick escape, and then sees Marek insert the rod. "MAREK! WHAT ARE YOU DOING"
Hart Thursday November 10th, 2005 1:26:23 AM
Hart continues to stand back.
Justin Webber (DM) Room&More Thursday November 10th, 2005 3:07:24 AM
When the wand is pulled from the machine and the new one placed in the hole the machine hums again, the lights that went off when the previous wand was removed suddenly fire back up and the dial resets to te same numbers. Evidently the wands are the same or the machine just sucks energy from them to fuel the lights.
After while you hear a gruff dwarf voice calling down the portal to you guys, "Hey, is it okay? Did ya's find anything?"
Marek (Sub Ceil) Thursday November 10th, 2005 6:43:44 AM
Marek let's out a sigh "FHEEW! Henri! you are the luckiest Son Of a Sunrise. These wand or rods are extras for the machein." To the others he tell them "Alright! We learned a few thing here, Now Back through the portal with our boos and stuff."
The leader goes back and yell at the Dwarf, "Yes every thing is OK down here. We are ready to come back with all the books we can find and a few extra items we cannot fully understand."
Marek turns back to the party asking, "Alright! Who want to go first? Don't rush! One at a time."
Sir Henri Thursday November 10th, 2005 6:50:11 AM
The Paladin tell's Fern " Here let me help you with these bags of books and stuff.
The paladin Hitches the little human up higher than the bags of stuff she is bringing up. "There allset to go! Bring Fern up!" He yells at the dwarf.
Hart Friday November 11th, 2005 2:37:56 AM
"Is it supposed to do that?"
Sir Henri Friday November 11th, 2005 12:03:39 PM
The paladin answers the Satyr, "Tes!"
Marek (Sub Ceil) Friday November 11th, 2005 12:05:16 PM
The leader look at the rest of his motheaten crew, asking "OK! Who's next?"
Justin Webber (DM) Fort Saturday November 12th, 2005 9:55:19 PM
The group slowly moves out of the portal area with the books and such. waiting for you is a pair of dwarves who salute and smiles broadly, "Nice to see you all back and okay. I hope you didn't find anything to bad down there or so."
The group is now free to do as they wish, the dwarves and elves who came with you have all now spread out and started to work on the fort.
Sometime before night would fall a elf comes to meet with the group, "Everyone, we would like to meet tomorrow in the throne room area and talk over everything. For now everone should rest and we will continue working on this and that throughout the night. We have also contacted a older mage who will come and help with his magic."
Sir Henri Sunday November 13th, 2005 9:32:11 AM
"Oh! That is wonderful I'll see to it that we have enought Food." sait Henri.
Marek (Sub Ceil) Sunday November 13th, 2005 9:36:19 AM
"HMM! That is very good news." Marek said," Can you tell me more about this Mage??" Marek waits for an answer.
Hart Monday November 14th, 2005 1:51:15 AM
Hart wanders off, finds Loran and moves to Hart's Grove to begin cleansing and blessing it.
(OOC: Can Hart tell if the Circle has a Hallow spell permenently cast in it?)
Sir Henri Monday November 14th, 2005 3:16:21 PM
"I don't know, 'Lil Friend , I'm a seventh level Paladin, But if I pray for it mybe my god will grant it to me? let me go to my room and try my best for the spell of Hallow." henri tell hart. The paladin goes to his room and pray for the Spell of Hallow to help his Satyr.
Fern d20+5=14 Monday November 14th, 2005 8:48:48 PM
Fern starts helping get the books back to the manor. Once everyone is back in the manor Fern will try to draw a map of the place they just were in.
craft cartography: 14 first try second try take 20 for 25
ooc: justin I want a map so she can sneak off by herself to explore some more later.
Justin Webber (DM) Fort Monday November 14th, 2005 10:46:55 PM
The group gathers above in the fort and speaks of what they found and the dwarves even offer to take the books and look them over with the elves to decide if they contain anything of interesting. Reminding the group if any complaints arise that they will all be living here together so to not think this as them taking info from the group.
Henri goes off to check on food and such and Marek speaks to the dwarves about the elf which they simply shrug and tell him it's a common elf they suppose, just older and more magic power.
Mykell heads off with Hart to the stones outside the fort itself and just talks to Hart about this and that, pulling out a small piece of paper to show Hart a picture of a natural stream cutting through a small garden of flowers looking area with a small bridge across the stream. The stream looks well cared for and even has stones of various colors and polished to shine under the clear water, "I was thinking of making something like this near your stones and with the earths and your blessing. My people meditate in these type of areas, finding the sounds of nature to be comforting and peaceful."
Fern retires to her room to work on a map. (For a take twenty it will take awhile to make a map of the fort, like days since it would be in decent detail, etc. Also this will give me time to play around with this comp and see what I can do for maps.)
Around night time a stranger shows up at the fort also. He is greetings by a few dwarves with axes ready and a large man who was training outside the fort. The large man looks to be a very large man (mainly weight) and sometype of martial artist. (Shegger, you can make a intro post now and everyone welcome Shegger to the game please.)
(OOC:Okay everyone, I handed out and took care of everything but treasure, I plan to make treasure alittle more simple this time to get the game rolling but please take this time to interact and such with each other as your pcs or go into some details of your pc to show more of his/her life style, etc.)
Hart Tuesday November 15th, 2005 1:44:08 AM
"The stream is very nice."
Marek Isentomb Tuesday November 15th, 2005 11:44:36 AM
Marek moves through the fort almost constantly as if memorizing every stone and corridor of the temporary base. Any time he can he brings the attention of the dwarves to siege weapon defense of the fort.
Several times a day, Marek takes to excersise in one of the now emty rooms, Marek having thrown just about everything out to give him space. With borads secured to walls, the grizzled war veteran spends hours moving and spinning about the room. bare fists, knees and head slam rpeatedly aginst the wood. In between he drinks and makes his way with the dwarves mostly. Trading tales and toasts to fallen friends.
The alarm of an approach moves quickly through the small fort and Marek bounds throuh the hall in his fine elven armor towards the main gate. The human makes his way up the gatehouse tower for a better look. "Ho there sranger!" he calls down in a nuetral tone. "Stand and identify yourself!"
Sir Henri Tuesday November 15th, 2005 8:05:21 PM
The paladin is in his room, when he hears some running feet going down the hall. Henri was about to take off his armer, but instead he now grabs his sword and runs after the running feet that lead him to Hart's special place. it is beautiful.
But there stants a strange man, a very large man. The paladin goes to Marek side,asking "Where did this mountain of a man come from?"
Fern Wednesday November 16th, 2005 10:52:36 AM
Fern is in her room working on the map of the wizards place when she hears the commotion. She instantly grabs her bow and peeks out the window listening and watching to see what happens.
Hart Wednesday November 16th, 2005 8:16:04 PM
Hart decides to stay in the Grove for the time being.
Justin Webber (DM) Comment Wednesday November 16th, 2005 8:27:15 PM
Everyone, sorry for not posting yesterday, however I will be contacting Shegger and asking him to make a post since I introduced his character. Also please be aware that the large monk is the man who joined with you that was a sumo, that the other man mentioned is Shegger's pc.
Hart Thursday November 17th, 2005 2:35:00 AM
Hart nods at the newcomers, staying out of the bog man's way and then goes back to what he was doing.
Sir Henri Thursday November 17th, 2005 4:58:55 AM
Henri watches this newcomer with intrest, his movements are well done, "Hmm! I'd hate to be on the other end of those blows." he tell Marek.
Marek Isentomb Thursday November 17th, 2005 9:06:00 AM
Marek nods to Henri, "One of the reasons I learned this weapon. Fighting giants without equalling their reach can be a short fight." Marek gives a sly knowing smile as he says the last part. As if he knows well that either of them could take a mere giant with almost any weapon. Marek waits for the strangers answer, noting with satisfaction that the man outside the fort is being cautios and taking everything in. "The bad guys usually don't" he says to mostly himself.
Roanen Alvair Thursday November 17th, 2005 10:03:30 AM
"Ho, friends!" calls the stranger. "My name is Roanen Alvair. I come in peace. Specifically, this piece here." He pats his stomach, a grin widening on his face.
"If you have hot food to spare, I would be most appreciative." Roanen stands six feet tall, but is very lean. He is clean shaven and dressed in nice attire, something more suited for wandering about a noble's court. He wears simple, but attractive, boots on his feet, and an elegant green cloak. Atop his head sits a wide brimmed hat, black with a fluffy white feather extending from it. The hilt of a rapier protrudes from a sheath on his left hip, a dagger on his right. An unstrung shortbow is tied to the sack on his back.
Marek Isenomb Thursday November 17th, 2005 2:04:33 PM
A very unkempt looking human man leans over from atop the gatehouse left tower. "Roanen Alvair, we shall see." The man turns and shouts down to unseen forces. "Open 'em up!"
Roanen is greeted in the middle of the gatehouse by the same human male. Gruff and unkept is being extraordinarily polite in description. Cleanleness and hygiene have never seemed a concern for him. Dried blood, dirt, road dust and most of his meals of the past few months can be found on his tattered clothes and his overly full beard.
At just under 6 feet and only 170 pounds he is hardly an imposing figure. His face is marked with childhood acne and is dominated by a nose even gnomes might consider large. The only things which seem to receive any attention is his weaponry and armor. A gleaming and well used spiked chain hangs from a belt strap slung side crossed over his beautifully crafted chainmail. A re-curved composite short bow on his left side, a trio of throwing daggers on his right and carefully maintained quiver on his back next to a shabby back pack of cracking leather. A dusty rose stone orbits his unkept hair continuously.
The man extends a hand, "I am Marek Isentomb. Welcome. Let us get you some food and you can share a tale or two of how you came to be out this way."
Justin Webber (DM) Meetings Thursday November 17th, 2005 11:41:49 PM
Mykell spends some time with Hart and walks about looking over the outside area before laying out plans for the stream and small bridge with Hart, "My friend, you know anyway of making this stream without really digging? I don't want to dig and make a stream here if it would cause problems. I think a lake wasn't to far from here that we could connect to to make the stream, the bridge should be easy and I know some places to get the nice polished stones. I would also like to know if you could bless the stream with a prayer or something? My home always said that the waters of these areas were so peaceful because they were blessed." Later Mykell will make his way back into the fort, just in time for the arrival of the new person.
Mykell walks out to greet the new person with Marek. Mykell is dressed in silver colored oriental style armor and carries a katana that is sheathed in one hand. Mykell's black hair is pulled back in a pony tail and his ice blue eyes look to Roanen Alvair before Mykell gives a short bow to the man, his eyes never leaving him, "Welcome to our new home sir. Beowulf granted us this place as a gift and if your here I would guess you too were meant to come here." ----------------------------------------------- The sumo who had traveled with the group to the fort and the dwarves also relax up when the strange man introduces himself and the dwarves motion for everyone to re-enter and enter the fort, "Please hurry so we can get the gate closed up. Night fall is coming and we would like to have the place locked down. Anyway, you all should see to food and get some rest for the elven wizard is suppose to be here in the morning."
After everyone has entered the gate is shut and locked again and a group of 8 dwarves stand by the gate along with a pair of elven archers stand near by with bows already out.
Everyone quickly moves to the entrance room of the fort where for the moment tables have been set up and food is being served. Food is quickly laid out by the large sumo and he nods in greetings now also to Roanen Alvair before speaking in a rough voice, "Honor to meet you sir. I am Shogi, a follower of the sumo way."
(OOC:Everyone may post up to going to sleep if you wish.)
Sir Henri Friday November 18th, 2005 5:20:19 AM
Sir Henri was standing behind Leader Marek watching the stranger go through his paces, The stranger can tell at a glance that the human standing there is a Holy Fighter, He is young in his twenties, Tall about 6' 2", Slim about 150 Lbs, Light Brown hair, eyes are a stricking Green, he is dress very simply a linen shirt, black pants, black boots, that matches the black belt over a linin cloth with a sun on his chest (sun god Palor. He is unarmed at the moment,
Henri steps up at to this man, exten his hand in frendship, "Welcome Roanen, I'm called Sir Henri, Royal Paladin of Hardell. But you can call me Hank, you have arrived just in time we were about to break bread. After such a work out you must be hungry, Come and eat with us." Henri points the way to the entrance.
To Hart he tells him, "My dear friend, if you cannot find a cleric to Bless this beautiful place, then I have some Holy water to bless the air, earth, water and make this place evil free. Come let's eat." As every body enters the fort.
Roanen Alvair Friday November 18th, 2005 10:08:55 AM
Roanen shakes all hands offered to him, an amused smile adorning his face. "It is a pleasure, I'm sure."
Upon closer inspection, Roanen is an attractive man with emerald eyes, touched by the same smile that decorates his mouth. He moves with an easy grace, quite comfortable with his body.
"I'd gladly share your table with you," he says when offered food.
(DM Justin: what is exactly the reasons for Roanen appearing at the fort. Thanks.)
Marek Isentomb Friday November 18th, 2005 5:18:15 PM
Marek looks to the dwarves calling the gates to be shut, "Ah quit yer complaining, Ya act like something will suddenly spring up at us. We're going, keep your beards on."
Turing to the new man Roanen and his two companions Hank and Mykell. "C'mon let's get some food and let the dwarves seal the gates before one of thier heads explode." Marek moves off with a wink and smile at the last part of his statement.
Hart Friday November 18th, 2005 6:26:31 PM
"The pleasure is yours." Says the surly satyr druid to Roanen. Turning to Mykell. "Are we going to be taking on any body who decides eets fun to fight creatures of Shadow?"
Hart is about 5'2", 160 pounds, dark hair and eyes. His age is hard to determine. The druid carries very little within the Grove area, but holds a staff, ritual herbs and a hand carved flute. He wears only basic clothes in the circle of stone. Anything else (such as metal armor), he believes, corrupts to energies in the stones.
Hart looks at the newcomer. Looks him up and down appraisingly. "So, you are some sort of planar being." He pulls out a pouch, opens it and removes some sort of flower blossom. He begins chewing it.
Fern Saturday November 19th, 2005 3:54:48 PM
Fern listens to the others and watches the newcomer as she eats her meal.
Marek Isentomb Monday November 21st, 2005 5:40:35 PM
Marek smiles at Mykell with an 'I can't wait to hear your response to Hart' look on his face. and the man can't help but joining in a bit, "Yes Mykell are we suppose to just pick up any old vagrant or vagabond that wanders across the wilderness to our door?" Also gives a perfect time to judge this Roanen a bit better
Sir Henri Monday November 21st, 2005 9:27:11 PM
Henri sit back with a challas of white wine, listening to conversation, Smiles and raises the cup to the visiter, "To your Health!"
Hart Tuesday November 22nd, 2005 1:08:54 AM
The druid's face remains serious and his eyes drill into the newcomer.
A small, transparent, green Spirit comes bounding out from behind a stone. He comes to a complete stop, looks at the newcomer and stands stark still in terror. It begins to shake in fear.
An owl perches ontop of the stone nearest the newcomer. The bird has a mouse in his beak.
Roanen Alvair Tuesday November 22nd, 2005 9:09:03 AM
Roanen chuckles lightly to himself at all the scrutiny he is receiving. A paranoid bunch, then, he thinks to himself as he forks some meat into his mouth.
"Not me, sir," he replies to Hart's statement of him being a planar being. "It's in my blood, no doubt, but I'm very much of this world. At least, my mum's not told me different." He smiles.
"I say, but this must be tedious living in this fort all day long. Surely you have a sortie planned in the near future. We all must die, but please let it not be of boredom!"
Sir Henri Tuesday November 22nd, 2005 11:39:02 AM
"Oh! My dear Sir, this place is not boreing," replies the paladin. "The one that gave us this Fort, Knew that we would clear this place. There still alot of suprises left to find!" Henri takes a light meal and some more milk.
Marek Isentomb Tuesday November 22nd, 2005 12:45:24 PM
Marek grins and reaches for the pitcher of wine at Roanen's comment, "Speak for for yourself. Not all of us have to."
Marek gives a laugh and drains his glass and looks for another refill. "But we'll be sure to have some fun soon, but I have a different sort of question."
Marek takes another big drink and backhand wipes his bearded face. "Obviously Beowulf or might even have been the goddess pointed you out here, but why would you want to go? If you say fame glory and or money you should be packing and turning tail in the morning. none of that is coming your way. We had plenty of mercs with us earlier. They split after the werewolves were taken care of and this fort secure. Nothing coming out of this but a bit of fun."
Marek then adds with a sidelong look to Hank and the rest. "And maybe the sense of doing what's right and destroying the evil taint attacking our lands and livihoods. If you care about that sort of thing."
Justin Webber (DM) Talks and Nights Tuesday November 22nd, 2005 7:46:00 PM
Mykell looks to Hart and chuckles as he moves along with the others, "Well you know I don't mind fighting demons. I'm here to sharpen my sword skills and demons are nice to do that, plus it helps my friends out along the way."
With the others Mykell sits down and starts eating abit of food while listening to the talk going on around him, "Well I'm sure we all will get our fill of demon blood and fighting soon enough but we will have to see what the future holds for us." ----------------------------------------------- The group sits, talking, eating and moreless having a decent time for once. After while though the night starts to wear in and everyone retires for the night and once again the halls are silent other then the foot falls of patroling dwarves who are on guard duty.
Come morning the group is wokeup or some are wokeup early since some might be up already and escourted to the meeting hall where a old elf sits in a flowing robe of brown fabric. The old elf looks to each person as they walk in and leans his head to the side, "Are these the people I been told about? I expected them to be different from the way Beowulf described them."
(Shegger: Your character would of been told about the darkness spreading on the land and how the group here is working on getting rid of it among doing other good deeds along the way. Your main reason for being here would the creator god/dess would of granted you the special ability and told you also about the group and such and told you of the darkness coming and how you been selected to combat it.)
Sir Henri Wednesday November 23rd, 2005 6:39:25 AM
Sir Henri is awaken by a dwarf and told that some one want to meet with the group. Henri rises, dresses and remembers what Leader Marek once told him, "Never go any where with out your sword." So henri grab his sword, all the time saying a prayre, then follows the waiting dwarf.
The Paladin enter the meeting Hall he reconise the old Elf "Greething Friend!" he said to the elf.
Henri will step aside to let the other in the Hall and wait to see what kink of new the elf has for then.
Marek Isentomb Wednesday November 23rd, 2005 12:29:36 PM
Marek sits upright with a start and his hand flashing to a throwing dagger at the knock on his door. Several things occur to him rapidly. He was slupmed in a chair and not in bed. He was still dressed and couldn't remember arriving at his room. He had far too much to drink and there was no need to try and kill the person knocking at the door. The dagger drops with a light clang to the floor and Marek pulls himself to a standing position and bleary eyed looks about for some water and his weapon. He is stumbling to breakfast in short order afterwards.
At the elf's comment the man grunts and back waves his hand towards him as he sits at the table looking for anything to eat. Sir Henri's bright happy greeting elicits a different response. That of a grumbling "Great, the freakin blue bird of sunshine and happiness is here..."
Holding a finger in front of himself "Would you mind terribly toning it down."
Sir Henri Wednesday November 23rd, 2005 1:05:27 PM
OOC i know It a ileagle second post, but Henri cannot not help this trick.
The Paladin look to the leader, he thinks to himself "OH! our leader has over drank again? Well time for a lesson in morderation!" Henri takes the heavy chair in frount of him, making a screeecking noise by draggs the chair slowly for about a foot. Then sits down, pick up his globlit of milk, to salute Leader Marek. "To Your Health! SIR." said Henri with a smerk.
Hart Wednesday November 23rd, 2005 7:25:44 PM
The druid stays in the circle during the night.
He rises early and prepares spells.
Hart summons Spirit this morning.
Prepared Spells: (*)Cast Zero Level: Guidance, Create Water, Detect Magic, Mending, Purify Food and Drink First Level: *Wood Wose, Speak with Animals, Obscuring Mist, Pass without Trace x2 Second Level: Bull's Strength, Bear's Endurance, Barkskin, Easy Trail Third Level: Speak with Plants, Call Lightning
Marek Isentomb Thursday November 24th, 2005 11:07:33 AM
Marek's shidders across his entire body and his head tries to sink inot his neck as Henri pulls the chair across the floor. His right hand balls into a fist, his left is clamped on the table in attempt to give his body something else to think about over the screeching sound currently ripping through his skull. "Ha..." More of a relase of air, than Sir Henri's common tag of Hank escapes his lips.
The sound finally abates and Sir Henri sits and toasts Marek. The warrior feebly grasps his own drink, water with some crushed berries and several scoops of sugar, "Your kindness eludes words Hank." and he drains most of the concoction.
After regaining most composure and a handle on his head, Marek addresses the elder elf. "You travelled pretty far to have more than breakfast. Beowulf send you with any news of where we might strike out to from here. Shadow's not going to get bored and move on by itself. We got the base, we need to start striking. I got some ideas, but since you wandered in, you got to have something."
Sir Henri Thursday November 24th, 2005 4:23:09 PM
The paladin feel sorry for doing that to his leader, Did need a small leson. The pain he saw in the leader face, was enough to make him want to make atomement, for his action.
Henri will sit and listens for news on his farther old friend, Beowulf. Wonder what favor he had wanted then to do now.
Fern Thursday November 24th, 2005 9:32:33 PM
Fern wanders out of her room in the morning braiding her hair and yawning.She immediatly heads towards the dining room (or wherever they're eating meals). When told that the group is wanted she follows along thinking When did we get an old elf around here?
Hart Friday November 25th, 2005 3:01:00 AM
He continues to pray.
Roanen Alvair Friday November 25th, 2005 2:03:26 PM
"Seeming is seeming," Roanen says enigmatically. "I am here to combat the Shadow. Give us some wisdom, old man."
Justin Webber (DM) Meeting Saturday November 26th, 2005 1:30:35 AM
(OOC:Sorry for not posting everyone and I figure it goes without question why I didn't post yesterday. I hope everyone had a great Thanksgiving though and I plan to make a post over the weekend to make up for atleast one missed post.)
Once everyone has entered the meeting hall the old elf smiles and continues his talking once everyone has been seated and breakfast been passed out, "Well, it seems you all have a nice fort here. I believe with some work I will beable to have the place worked on better and with the help of the dwarves you already have here and the elves too. It will take alittle time however, how much is hard to tell so we will see as we go about that."
The old elf places his hands on the table now as he thinks over things before continuing, "I have come with word that the shadows you have ventured into or most of you have in the beginning has began to grow slightly, we do not know why or how but it has grown in size by about a few feet more." The elf leans back in his chair and breathes out slowly as if his next words may not go over as well, "How ever even knows this threat is great I come with word that is just as important to all of you. Diplomatic relations with the people who rule or watch over the various cities and area is going to be a key thing you will need if it ever comes to having to unite or ask any or all of them for help. I have been told that soon Beowulf is hosting a large ball to be held in a location staying secret at the moment but where various leaders of cities will be attending. I think it would be of great interest for you all to be there when this ball happens."
The old elf looks to Marek and then Hart before the others and continues, "You see, if these leaders could pose enough of a threat this location is a perfect site for a attack from the darkness and getting rid of support against it. I've asked Beowulf to send a messenger here with directions and such for this ball where you all will be needed as observers and guardians. I know this might sound like a small mission considering the growing threat but I believe this will be key to all of you and something you all should take seriously, however the decision is ultimately up to you."
Sir Henri Saturday November 26th, 2005 6:52:28 AM
Sir Henri has just fifish his breakfast, and now sittinf back in his chair. He says nothing for the moment, but listens to every word that is said.
He think to himself, that he know of Lord Beowulf, he has been a friend of his farther for years. But if he is this secrative about a meeting? There sometiing he's afraid of? What coulld it be? An a assanation? If so on whom?
He will continue listening before he even mentions thoughs. He will sit quitly and drink his fruit juce.
Marek Isentomb Sunday November 27th, 2005 9:44:11 PM
Marek looks a bit cocked towards the elf and then wiping the foam from his beard with the back of his hand he asks, "You want I should wander about the nobility at a ball? Got it, me and horns will blend right in. They'll never even know we're there." Marek then throws a more hollering like voice towards Hart, "Ain't that right Satyr?"
"You're gonna have to go over that last part though. The leaders of the cities pose a threat to this fort and this is a location the darkness will use to strike from?"
Fern Monday November 28th, 2005 12:15:33 AM "You want us to go to a ball?" Fern asks incredously "I dont think most of us will fit in and the ones that wont look out of place probably cant even dance. I know I cant."
Hart Monday November 28th, 2005 2:40:21 AM
"What es thees Ball you said? Ees eet another human custum?"
Sir Henri Monday November 28th, 2005 7:28:42 AM
The Paladin looks to Fern, "Speak for yourself, my Dear! I have been to a few Balls in my younger days."
Roanen Alvair Monday November 28th, 2005 10:51:47 PM
"A ball? A wonderful idea." Roanen smiles widely and leans back in his chair. "Should be a cinch."
Hart Tuesday November 29th, 2005 3:30:41 AM
"What ees thees ball you are talking about?"
Sir Henri Tuesday November 29th, 2005 7:53:00 AM
The Paladin smiles at Roamen, "It might look easy, But that Lord has enermies. This job will not be that easy! I have this feeling in my Bones! nothong in life is that easy!"
Henri turnes to one of the Swarf asking, 'I think I want something stronger this time, Do you have any Goat's Milk?"
Roanen Alvair Tuesday November 29th, 2005 12:07:04 PM
"A ball? It's like a party. A very distinguished party. And by distinguished, I mean that's what the guests like to call themselves. A lot of puffed shirts, if you get my drift."
Roanend quickly stands, his left hand resting on the hilt of his rapier. "If you all don't mind, I'm going to look around a bit. I didn't have much of a chance last night."
Fern Tuesday November 29th, 2005 2:55:08 PM
Fern turns to Hart and gives an explanation of what a ball is. "A ball is a really fancy party that really rich people have. They wear clothes that would feed a normal family for a year or more, do a lot of fancy dancing, and have a lot of silly rules about how to do things, and it lasts so long that when normal people would be getting up in the morning the people who when are just going to bed."
Justin Webber (DM) Talks Tuesday November 29th, 2005 6:47:50 PM
Mykell shakes his head at the thought of this ball and leans back in his chair as he thinks, "I don't think we have much choice but to go really. If the darkness we fight and Beowulf is so worried about finds out and strikes at the guests at the ball that he plans to hold then we could be in some serious trouble." Mykell glances towards Marek and smiles, "With out a leader to get the people of the cities and such to defend and rally under then the darkness will have a easier time in destroying alot of it's resistence. Think of it as a general leading his troops, if the general gets killed then the troops could very well fall apart." ----------------------------------------------- The old elf nods as he looks to the group and smiles, "I'm sorry for the confusion and I know that you all might think this is a boring thing but the ball will be set up with masks and such so most people will not think much of things. Also I'm sure Beowulf will make it well known that you all are to be there as personal friends of his."
A dwarf walks into the room now and smiles as he hefts his axe, "Sirs and ladies, we been given word that a messenger from Beowulf will be sent tomorrow for all of you."
(OOC:Jay, sent the module into Cayzle since Jerry is on vacation and will let you know what happens.)
Hart Wednesday November 30th, 2005 3:15:21 AM
The druid looks at Fern as she explains. "Dance? Rich? You mean materialism and golds?" He thinks a moment. "I would like to attend thes ball thing."
Sir Henri Wednesday November 30th, 2005 6:09:01 AM
The Paladin Look to the Satyr in suprise, "You of all Satyrs would like to attend this Fancy Dancy Ball? Hmmm! I wonder what kind of mask would hide your being a Err!... Err!... Druid?" he said while scratching his Head.
Marek Isentomb Wednesday November 30th, 2005 8:26:20 AM
Marek chuckles a bit and takes another handful of meat, "Well Mykell, I am just a simple soldier and a bit of a thrill seeker. Make no mistake, if there is a big to do with nobles nicely packed together, we should be there. I think myself Fern and Horns will stand out pretty fast, mask or no mask. You can't fake nobility around other nobles, they'll see right through it. So during this thing, make sure none of us three are left alone or maybe that whole thing doesn't matter. I personally wouldn't want my high influence friends no I associate with people like me."
A thought suddenly seems to strike the man and his head snaps towards the elf. "What about arms? All these important folks runnin about in one place and such. They gonna let a bunch of us wander about with the arsanals we carry?"
Fern Wednesday November 30th, 2005 2:27:26 PM
Fern looks resigned to having to go to the ball. "If I have to go to a ball somebody had better be paying for dance lessons."
ooc: do we get free dance lessons (and dance skill pts?)
Roanen Alvair Wednesday November 30th, 2005 9:14:37 PM
Roanen wanders about the fort.
Hart Thursday December 1st, 2005 1:11:30 AM
"The ball thing will be an interesting study of human activity."
Sir Henri Thursday December 1st, 2005 2:29:17 PM
"Alright then I get good clothing in shape and ready to go! I will go to my room to get ready.!" Sir Henri bows to the old elf.
Up to his roon he goes.
Justin Webber (DM) Continuing Thursday December 1st, 2005 7:06:09 PM
(OOC:Sorry for not posting sooner people. was giving everyone a chance to talk and rp some before my post. Also you guys really need to handle the magical stuff you've gotten on the previous module. I will be give you a list of what the stuff is, it being ID'd by the old elven wizard.)
The old elven wizard nods and smiles as he simply shrugs now andl eans back, sipping his glass of wine before speaking, "I fear that any more info will have to be given to you by this messenger tomorrow. I would figure you all have things to do before tomorrow comes."
(OOC:I will post what items were found and such in my coming post and then handle shopping and such before moving the game on alot more. Mainly waiting for the module to be approved for sure.)
Hart Friday December 2nd, 2005 2:10:54 AM
Hart waits.
(OOC: Can't wait to see the module Justin. :))
Sir Henri Friday December 2nd, 2005 5:44:07 AM
As Hemri is pscking his saddle bags, after he does not have a big wardrobe like his cousin, he has two outfits. The one he's wearing and his armor.
As he is packing, Henri come across some Items, the party picks up since the last Treasure find. "Hmm! I must ask the old efl what kind of magic these artical have?? If any??"
Marek Isentomb Friday December 2nd, 2005 9:01:12 AM
Marek spends the remaining day overseeing the forts defensive build up. while he has no skill but labor to lend to the task, he does want to know where everything is and why as much as the dwarves will put up with him asking. His room is completely packed, Everything Marek owns is on his person or in his shoddy and cracked leather pack at the foot oof his bed.
Roanen Alvair Friday December 2nd, 2005 9:36:48 AM
Meanders about the fort, chatting with the locals and getting to know the place and the news.
Fern Friday December 2nd, 2005 12:29:00 PM
Fern goes and digs out her only dress, the one she received last year for christmas from tyal. It looks ok, although it has alot of wrinkles but it is not suitable for a ball. Fern knows that unless something is done she will be very noticable at the ball.
Marek Isentomb Friday December 2nd, 2005 4:25:43 PM
Marek settles in at the dining hall table, 2 small jars and a pair of brushes are within easy reach. Whistling happily to himself he begins going over the fine elven crafted chainmail. The 18' spiked chain, warhammer and 3 throwing daggers are all lying upon the table as well and to an observant eye have their handles all arrayed to be easily grasped by the sitting man.
Fern Saturday December 3rd, 2005 2:14:26 AM
Fern comes out of her room and seeing that Marek is cleaning his weapons and armor she thinks that now would be a good time to take care of hers as well. She puts away her dress then gathers up her weapons and armor and starts to check them over as she sits across from Marek. She has a piece of parchment and some ink to make a note on what needs fixing or replaced.
First she'll check her mithral chain shirt going over it link by link to see if any are damaged and giving it a through cleaning. Once she's noted down any broken links she'll move on to her longsword, then her dagger, then the nice daggers that Aelanthirm gave her. When she cleans and checks each weapon she will also check the weapon's sheath.
Last she will put away her parchment and start on her bow and arrows fixing any problems as she finds them.
craft bowmaking: take 20 for 25
Hart Monday December 5th, 2005 9:52:13 AM
Hart can understand dancing for celebration, however, the idea of rich people dancing to show off confuses him.
Marek Isentomb Monday December 5th, 2005 1:48:47 PM
Catching a partially puzzled look on Harts face, Marek waves him over to the table with Fern and himself. "It's not that they are showing off the dancing or even that the dance is a celebration really, between us we wouldn't be calling it dancing anyway. What they are doing is showing how wealthy they are by spending a tremendous amount of money as if it matters not to them. No matter how in debt in causes them to be. Make sense?"
Marek picks up a jar and dabs a bit more of the grid to a rag and starts running it across one of the dagger blades. "But on the bright side, there is going to be plenty of fine wine and great food. A side benefit to us when nobles show off." he adds with a wink.
Sir Henri Monday December 5th, 2005 2:29:03 PM
Henri arrives down stairs. on the tail end of the conversation of Marek. "Ho! Ho! I think you hit the nail on the head. I don't like dancing, to me that is Dumb stomping youe feet that way. But the food will be of the finest kind and the wine!!Ahh! The very best! I'm ready to go." The Paladin smiles to the people.
Hart Tuesday December 6th, 2005 11:42:14 AM
The druid answers Marek simply. "No." He sort of shrugs. "The food might be worth eet." He smirks.
Justin Webber (DM) Treasure and Next Day Tuesday December 6th, 2005 5:04:23 PM
(OOC:Sorry for not posting till now, was waiting for something on my module. Nothing yet so here is a post moving on anyway.)
Mykell nods and goes to get his stuff ready for the next day then. He is kind of looking forward to tomorrow now. ----------------------------------------------- The group leaves to get ready and talk over the ball that they will be going to.
sometime around late afternoon the old elf comes in with a large bundle and spreads it out to show the treasure that the group had found and each item is labeled for you, "Here is the treasure that you all found. I'm sorry to say this but next time I will have to charge a fee since the materials for identifying stuff isn't overly cheap."
6 normal greatsword 1 mithril greatsword+2 1 shortsword+2 (keen, also can take the form of a bladed weapon that fits the user) Darkbeast's greatsword (+2, vicious greatsword) cube of frost resistence 4 gems of elemental summoning (earth, fire, water, air) 1 gem of brightness cure serious wounds potionx4 fly potion keen edge oil 1 dagger+2 1 dagger+1 (flaming) 1 dagger+2 (defending) 2 longswords+2 (1 is also has keen on it) katana+2 honor blade katana+1 (flaming) 1 chainmail+2 (light fortification) 1 chainmail+1 (slick) 1 platemail+2 1 platemail+1 (light fortification) 1 leather armor+2 1 leather armor+1 (glammered) potion of serious woundsx4 potion of cure moderate woundsx2 ring of protection+2 ring of climbing (improved) amulet of natural armor+2 necklace of fireballs type VII
Sir Henri Tuesday December 6th, 2005 6:47:53 PM
"Oh! By the Rays of Palor, I had forgoten the treasure! you have done a very good service to us Old One, and so you deserve a reward for your pains." Henri tells the old elf, He now turn to first Fern, "I belived the Short sword that fits you like a glove, would be nice for you?" Henri then turns to Marek, "could I have one of the daggers Please?"
Fern Wednesday December 7th, 2005 5:05:18 AM "The shortsword would be ok, but one of the longswords or greatsowrds would be better. Then I can put my current longsword in for someone else or to be sold and the money divided among the group. Although I would appreciate one of the cure serious potions as well. And while I already have a ring of protection if nobody else needs it this one is better than mine and I'm willing to switch them." Fern says at first surprised that Henri suggest that she use the shortsword, then realizing that maybe he thought she could use two weapons at once like some others in the group.
ooc: fern is a human ranger (non-spellcasting varient) with the ranged weapon style. To determine equipment she has the following equipment: composite longbow magic +1 str +2 14 arrows longsword +1 masterwork daggers, x4 (three are chrismas gifts from aelanthir) mithral shirt +1
fern continued Wednesday December 7th, 2005 5:08:16 AM
ooc continued. sorry I hit enter.
lucky golden coin 3 easter eggs ring of protection +1 amulet natural armor +1 bag of holding ioun stone +1 str wand cmw 49 charges (who wants it fern cant use it) potion shield of faith potion cmw, x4
Roanen Alvair Wednesday December 7th, 2005 9:54:59 AM
Satisfied, for now, from his wanderings and wonderings, Roanen returns to find his new friends looking over a pile of weapons and trinkets.
"An impressive collection!" he exclaims. "Is this a hobby of yours, or did you recently loot a wizard's tower?"
Marek Isentomb Wednesday December 7th, 2005 10:06:01 AM
The elf comes in, a few dwarves in tow and behind them a substantial collection of things. "Very nice, and well done."
Marek stands and moves over, "Well first off, any weapons and armor we do not immediately want should be placed in the armory and don't forget Fern, that shortsword can become any bladed weaon the wielder desires."
"Hank and myself are the only to wear metal armor. My Mithril chain is more effective than anything here, and none of the weapons fit my style. Hank anything you see in the armor?"
Regarding the weaponry for a moment, "Everyone should have a small back up blade if you dont have one already. We got three here and there are 4 of us maybe 5." Marek looks to the newcomer, "You use weapons?"
"Those without a magical dagger should get first grab and I dont have one."
"To the rest of the stuff, my interest lies in cube of frost resistence 4 gems of elemental summoning (earth, fire, water, air) 1 gem of brightness fly potion keen edge oil potion of cure serious wounds x4 potion of serious woundsx4 potion of cure moderate woundsx2 ring of climbing (improved)"
OoC Fern is a Ranger and can therefore use the CMW wand. CMW is on your spell list
Hart Wednesday December 7th, 2005 10:42:11 AM
The druid eyes the elemental stones, the cube and the daggers. The satyr looks genuinely upset. "Thees treasure never seems to fit my uses. We've had much treasure and eet ees not ever anything I can use."
He seems to be getting sulky and sad. "I can not use these strange blades, nor the armors. I am never told what the benefits are of the loot here and feel like perhaps I'm not getting my share. I, by no means, am saying my friends are... how do you say... ripping me off." He shrugs. "However, with that said, I AM only a simple druid and do not understand things of your world."
With that said, he begins to cheer up again. "I am interested een..." He says appraisingly. "...items I can barter in trade for gold so that I can 'improve' my situation *he points to his meager wooden weaponry*. I guess I'll take whats left over that we don't use. However, as eet stands, I think I'd like the two really nice daggers *pointing to the +2's* out of thees stock. But everything else ees yours." He gestures with a nod to the group. Then he sits and plays the pipes.
(OOC: Though it IS an impressive loot pile, Hart can only use, daggers, the leather armors, potions, oils, gems, cube and rings. However, his current armor is better than the armors here. The types of weapons in this haul are useless to him, exception being the daggers.)
Roanen Alvair Wednesday December 7th, 2005 3:58:02 PM
"I do indeed use weapons, friend," he responds to Marek. "But I will not ask for anything from you. We have just met and you have extended to me your hospitality and food. I can not ask for more, nor can I make claim to any treasure that is rightfully yours."
Sir Henri Wednesday December 7th, 2005 6:35:04 PM
"marek, is right a Mithril Chainshiirt is better and lighter than plated armor. But I would like a dagger, or that ring (of climbing, maybe apotion or two." Then Henri turns to Roanen, By all meqans, Friend. If you need somthing from the treasure pile, and you can use it. Then please take it and use it. We would not like to see you die for lack of protection!"
Henri then look over the treasure,
OOC: DM Jusin I cannot find Henri CS in theis new PC. Could you senr me a copy for my files, Please.
Justin Webber (DM) Treasure Wednesday December 7th, 2005 8:09:48 PM
(OOC: I will handle the buying and selling of items in game if people wish to take care of it now. Ceil, I'm afraid to say I have no updated charactersheet on hand, I will check once more and if I find a old one then you can atleast update it to new but I can't promise nothing. Sorry. If Jay would like I think I will ask him to keep a extra of each CS or maybe he has one of Henri already.)
Mykell looks over the items laid out and nods as he picks up the katanas, checking each ones balance and such before speaking, "Both katanas are nice but this the honor blade is better. I will keep it if no one minds." ----------------------------------------------- The group goes over the treasure and as it is spoken about the dwarf who has a good hand on nature stuff walks over and smiles to Hart, "Tell you what friend, I have something you might like if you would trade one of those pretty stones there for it."
While the group talks over what to do with the treasure the night wheres on and soon it will be time for rest and morning once again.
(OOC:Everyone, my brother's schedule has lightened up and he can return to the game if people would not mind. He however would like to play someone other then Tyal.)
Fern Thursday December 8th, 2005 1:49:53 AM
Fern joins in the discussion on how to divy up the loot. "How about we make a list of five items that we each would like in the order that we would like them. Then we can better decide what we get, maybe roll dice if there's a conflict. I also have a wand of healing that should go to somebody who can use it to heal eveyone as needed."
ooc: Fern can NOT use the wand as she is a NON-spellcasting varient of a ranger.
Sir Henri Thursday December 8th, 2005 7:21:03 AM
Well My Dear, If you don't wnt those Wands. I shall take them, if it's alright with you. But I still want a dagger or the ring, if no one wants them!" Ask Henri.
OOC: I have one CS, but it's the first onr tobe exceptted, he has gone up since then, I know that he has a Mithril chain shirt, I just don't know if it's a +1 or a +2.
Roanen Alvair Thursday December 8th, 2005 9:23:03 AM
"I'm satisfied with what I have now, Sir Henri," he responds to the paladin. "You go ahead. I'm just going to watch, if you don't mind."
Hart Thursday December 8th, 2005 10:31:31 AM
The druid grabs the brown 'earth' gem, assuming a dwarf would like an earthen friend rather than one of the others and hands the dwarf the gem. "I am intrigued." He realizes that he's not asked the others, but politeness was never a strong point for the satyr. "I will trade with you." He waits patiently to see the item the dwarf has mentioned.
Spirit dances with a fragile potion bottle.
Loran looks at the little Spirit with confusion.
Marek Isentomb Thursday December 8th, 2005 5:36:47 PM
"We definately need to get this down." Looking at Hart, "Take any Dagger you like and trade the gem.
"I am going to take the Fire elemental gem, 2 potions of CSW, 2 potions of CMW and the Gem of Brightness."
"Everyone OK with that, the rest can be split, sold stored or whatever."
Justin Webber (DM) Treasure Thursday December 8th, 2005 11:37:13 PM
(OOC:Okay, just looked through my archives of CS and really need some updated ones turned in. Ceil, I hate to say it but my CS for you is only 6th level so here is what i will do, take the mithril chainshirt+2 and updated it to fit the level everyone should be at except Hart anyway I believe everyone should be 8 now? If I'm wrong then please let me know.)
Mykell looks to the others and nods as he takes the honor blade katana and slides it into the sheath of his old katana, he looks to his old katana and sighs before asking, "I would like to keep this sword in my room if possible. It was the one I left home with and has memories in it." ----------------------------------------------- The dwarf smiles and takes the gem, pocketing it before pulling off his backpack and digs around in it before pulling out a couple items and pointing to them as he looks to Hart, "This wand here is a summon natures ally II wand. It is new also since I have never had reason to use it. This one here is special breastplate made of dragonhide, I believei t is magical and gives more protection to." Snapping his fingers the dwarf digs deeper into his backpack and suddenly pulls out a staff, "No no, I bet your one who loves more exotic thing. This here is called the staff of barkwood, it is a magical weapon and can store up to two spells and when the spell is released it is amplified by a whole two levels."
ADM Jay B Friday December 9th, 2005 2:59:21 AM
Okay all.
Send me a character sheet for your PCs. This way, when Justin's machine crashes or whatever, we have copies.
Hart Friday December 9th, 2005 3:10:33 AM
Hart smiles wide at the dwarf's items. "I like them all. How many items can I take?"
Sir Henri Friday December 9th, 2005 7:27:31 AM
Henri smiles at his gruff friend, "Any thing you like Lil'Friend, As for myself, I would like that +2 Mithral Chainshirt and a one of those +2 Daggers, if it pleases all of you!".
With this said Henri blows a kiss to the little Sprit (Who is peeking from under Hart hood).
Occ: I have found an old CS of Henri, on it is the lasttime he went up was back in May 2004, and that time he went up to Level 7. If he should be at level 8 by now, he has to make up level of Xpoints, That means in 18 month worth he could not go up a level?? Now do you see why I get mad at some DMs, I make my characters strongs because of the chance he or she will get killed, Don't get me wrong I don't mind being held back so the others can catch up, BUT 18 month worth?? That's is 7,000 xpoints worth?? I'm a little disapointed to say the least. I will put this CS in this new PC, and send a copy to the both of you.
fern Friday December 9th, 2005 12:32:22 PM
Fern takes the short sword and a csw potion then gives her cmw wand to whoever wants it and can use it.
ooc: justin you listed two groups of cure serious potions does that mean that there are 8 total or was it a typo.
Fern's character sheet seems to be a blend of level 6 (hp & a few other things) and level 7 (attack mods) I'll have to go over it and make sure it's correct for level 7 before updating it to level 8.
How many other peoples sheets are at level 7? are you sure we should be at level 8?
Jay, what's your email? I'll send you and justin copies of the sheet when i get it fixed
Marek Isentomb Friday December 9th, 2005 2:09:29 PM
OoC Marek is Character Level: 7 XP Points: 21,371
Justin Webber )DM) Treasure and Morning Friday December 9th, 2005 7:54:50 PM
Mykell takes his new katana and his old one and turns to head to his room now, "I have a tanto for a backup weapon if needed. Anyway, for now I'm heading to my room and will await the split of the money left from selling or anything." ----------------------------------------------- (Forgot to mention that with the extra money I was going to hand out you have 16,240gps and 844 silver. The money is also to be split, most of the money was in the items given. There is two seperate sets of potions for those who was wondering so you have both of them.)
The dwarf chuckles and looks to Hart and smiles, "Actually I will trade one of these items even for the gem. The others I will have to charge for if you like to buy them anyway. Is up to you but either way you get one free for the gem, just pick and it's yours."
As each person handles the treasure the night wares on and soon each retires for the night and come morning a large wagon pulls up by the fort, pulled by 8 horses. The wagon or coach as it is is fancy and the windows have small curtains on them. A man slowly climbs out and straightens his jacket before walking into the fort and asks for the group to please ve assembled for a meeting.
When everyone is gather the pompous looking man smiles and pulls off a fancy felt hat with a large feather in it, "Greetings, on behalf of Beowulf I have come to escourt you all to where the ball is being held. Also as of this moment you are official guests and it has been given word to the others coming that you will be attending. As a small side note you all will also act as guards and therefore allowed to wear weapons and armor as you see fit. You however are to be on your very very best behavior and when you get there Beowulf has asked some people to see to each of you, showing dance steps and such. We will be doing our best to make this as painless as possible." The herald as he would be known as now bows low and smiles, "I am Febris Al'dismon Febrian the III and am your escourt."
The man looks right to Hart mainly and grins, "An you good sir I been asked personally by Beowulf to tell you that some satyrs would be at the ball to as part of a council that has been formed by them or we guess was just formed since your kind are abit tight lipped shall I say. Also we will be for those who wish to personally sizing and fitting you for clothing if you wish to be suited in such attire. Either way Beowulf has asked each of you to wear one of these."
The herald steps forward and pulls a box from behind his long cloak and opens it to show fancy crystal rings with the engraving of Beowulf's family crest on them, "With these on you will be noted as personal guests of my lords for sure and you will be treated with the respect of the crest or atleast we hope you will be since some of you might know nobles well enough."
Sir Henri Saturday December 10th, 2005 6:21:12 AM
Henri finding this escort to be a little bit of a snob, just by the away and the tone of his voice. A little leason has to be learned here. So Henri steps up to the table, taking off his Helm, greets the escort, "Welcome to our humble abode! Errr! Your name again, Yes! Yes! I remember now! Ferris Al'dismon Febrean the III. I am called Sir Henri Royal Paladin of the Kingdom of Hardell, I'll be just too happy to attend this Party of Master Beowulf, He is a good friend of my family. I will take a ring (Henri takes a ring and put it on his finger) and also a few lesons in dancing. Thank you, When do we leave. I'm ready!" Henri think of how much this man is a snob.
OOC: Henri did not make a mistake by calling Beowulf 'Master', this will tell how good of a friend he is to the Paladin.
Roanen Alvair Sunday December 11th, 2005 7:15:27 PM
"I must admit that I could use some new clothes," he says, plucking at his vest. He takes the offered ring and pockets it, "for later."
ADM Jay B Monday December 12th, 2005 10:39:28 AM
OOC: I left my email on one of my posts, but I think someone deleted it.
axemaster1010@yahoo.com
Hart Monday December 12th, 2005 10:44:28 AM
"Much much for each of the items?" He asks.
Sir Henri Monday December 12th, 2005 3:48:02 PM
The Paladin waits for an answer.
Hart Tuesday December 13th, 2005 10:15:19 AM
Hart stares at the dwarf.
Preparing for the road... ADM Jay B Tuesday December 13th, 2005 10:42:45 AM
Febris speaks again. "I suggest you bring only what you feel necessary. The wagon is, of course, large enough should you decide to bring... more." He pauses for effect. "I would ask that you be at the couch in a couple hours." Then he looks at Hart with slight concern on his face. "Do you care for any large animals? We may not have room to accommodate your friends if that is the case. No offense."
The dwarf ponders the satyr's question.
Hart seems to be confused at the crystal ring ritual.
(OOC: Justin, am I going to be given editting rights to this game? Oh yeah, I figured I'd post for you. :))
Roanen Alvair Tuesday December 13th, 2005 11:29:05 AM
Roanen stands by, musing to himself. "Well, I'm ready."
Marek Isentomb Tuesday December 13th, 2005 2:34:24 PM
Marek will accept the newer clothes. "We will be there."
Marek returns to his room and puts on the newer Court clothes over his chainmail and makes any necessary adjustments. for the ball however, Marek has decided his preferred weapon may not be the best choice. instead he will leave the 20' spiked chain at the fort in the extra dimensional area beneath the throne room. Strapping at his side instead the Long Sword +2 of Keen Edge. On his left, his Warhammer evens out his hips. Marek will also be leaving his bow and only taking a single throwing dagger, more as a decorative touch in a boot than anything else.
Marek is arrives practically on time and has even apparently bathed.
OoC email of Marek shortly Jay B axemaster1010@yahoo.com
Justin Webber (DM) Conversations Tuesday December 13th, 2005 5:14:33 PM
Mykell shakes his head when he sees Febris and is reminded of some of the people he knew back in his homeland and then nods abit, "I will wear my armor and such thank you but I will see to it being properly cleaned and such. Proper dress of my kind will be seen from me and that is all. I know some dancing and proper codes since my father took me to many of the court functions in my homeland." With that said Mykell retires to his room for the moment to clean his armor to a decent shine in it's blueish hue and his katana is sharpered well and polished also before he rejoins the group.
----------------------------------------------- (OOC:Thanks Jay and sorry for not posting before. Do you have editing rights to the game already? I can talk over with the head Wold people but don't know if I can get that autherized or not.)
The dwarf looks to Hart and smiles before speaking, "Tell you what, the staff is the most expensive of the items since it is so rare so I would advise you take it. The wand however will cost lets say 1,500gps and the breastplate made of dragonhide I could sell for say 1,800gps since your a good friend and all. I reduced these prices this one time for you since we both like the grove outside and I hope to work with you to make the place more like home."
Febris awaits for each person to get dressed and ready to go before he will allow each person out to the wagon. Once outside he motions to each person and points out seats in the wagon, "I have a specific seating arrangement for each of you. Ohh and mister paladin I wish you to be upfront with the driver if you would. I feel you might be a nice guard just incase all though we expect no problems. Anyone else can set upfront too there is room for three people counting the driver of course." With this said Febris moves into the wagon and makes sure everyone is setting where he wanted and comfortable.
While in the wagon Febris looks to Hart and explains since he seen the look about the ring, "The ball is special and a noble only thing normally. You however have Beowulf's person appointment there and the rings mark you as such guests so I would ask to please wear the ring sir." Febris looks to Fern and frowns some, "You deffinetly will have to be fit with a ball dress and maybe some perfume, alittle hair dressing...ohh my my this will be quite fun. I myself can do some of the work since I have expereince in that work." Febris smiles as he pulls out a piece of paper and begins writing on it about various things he will need to have done and then begins drilling the group with questions, "how many of you can dance? do you know the proper hand to shake with since some nobles find it offensive if the wrong hand is used? do you know the rules to drinking tea if you drink some?"
(OOC:Everyone but Hart should have a character if 8th level then. Ceil, please increase your exp to match Daniel's character Marek and upgrade him accordingly please. Also the money I mentioned was to be split among the group and not your money for selling any items. Please list the items to be sold and I give full sells price inless otherwise commented on. Everyone may post again who has posted already today too, thanks.)
Sir Henri Tuesday December 13th, 2005 6:03:38 PM
Henri looks at the frount seat (next to the driver) touches it "How far do we have to go? This seat is as hard as a ruff cut boars! I should have taken my Horse!"
Roanen Alvair Wednesday December 14th, 2005 10:08:14 AM
"Of course, I know how to do all of those things," he replies to Febris. "Let's get this show on the road. That said, he hops into the wagon.
Treasure OOC Wednesday December 14th, 2005 11:12:45 AM
This is what we have so far on the treasure. I have it broken to list prices of what we sold, who has taken possesion of some items and all costs.
The selling of treasure and who has claimed what so far 6 normal greatsword 300 1 mithril greatsword+2 12,350 Darkbeast's greatsword (+2, vicious greatsword) 18,350 cube of frost resistence 27,000 2 gems of elemental summoning (water, air) 2,250 each total 4,500 fly potion 750 keen edge oil 750 1 dagger+1 (flaming) 8302 2 longswords+2 (1 is also has keen on it) 8,315 and 18,315 katana+1 (flaming) 8,315 1 chainmail+1 (slick) 4,300 1 platemail+2 5,650 1 platemail+1 (light fortification) 5,650 1 leather armor+2 4,160 1 leather armor+1 (glammered) 4,160 ring of protection+2 8,000 amulet of natural armor+2 8,000 necklace of fireballs type VII 8,700
subtotal sale 156,167gp 10% selling fee 15,617gp Identify costs 4,180gp (38 items x110 pearl + spell Marek insists on paying the wizard) Magic Item total 151,987gp Coin total 16,240gp 844sp Split 5 ways TOTAL 168,227 gp 844 sp Each 33,662gp 1sp
Fern shortsword+2 (keen, also can take the form of a bladed weapon that fits the user) potion of serious wounds x2
Marek 1 gem of brightness potion of serious wounds x2 potion of cure moderate wounds x2 gems of elemental summoning Fire
Henri 1 chainmail+2 (light fortification) 1 dagger+2 ring of climbing (improved) potion of serious wounds
Hart gems of elemental summoning Earth 1 dagger+2 (defending) potion of serious wounds
Mykell katana+2 honor blade potion of serious wounds x2
If no one has issues, Marek is pocketing the items and his 33,662gp and 1sp and will be lookin to the dwarves and the elf at the fort to work on some magic items for him.
Justin- Can we essentially treat teh resources of the fort like the Woldian Catacombs and submit purchases to you here?
Hart Wednesday December 14th, 2005 5:14:47 PM
"I would indeed like all you items."
He looks to his friends. "I'd like to perhaps give thees dwarf the other elemental gems for the armor of dragon and the wand. Can I take the other stones? Or one of them at least. Oh, wait..." He goes to his pack and rummages for something, withdrawing a pouch. "I rarely use this stuff." He dumps the full contents of the pouch onto the floor. There are many types of coin, gold, silver, platinum and even a solid gold statue. At a glance, easily over 4500gp or more. "Is thees enough?" He askes hopefully.
He hands the gem of earth to the dwarf then shoves pile of gold his way. "I'm actully looking to off load so much weight. Have anything else for sale?"
(OOC: What type of dragon is the dragon armor made of? What is Hart's dwarven friends name again?)
Fern Thursday December 15th, 2005 6:16:18 AM
Fern spends a few minutes in her room packing and dressing for the trip. As it took several weeks to reach the groups fort from Bewolf's castle she makes sure that she's comfortable and has her equipment where she can get it.
when she sees the treasure being finally distributed she says "If nobody minds I'll switch my amulet of natural armor with this better on and pay the difference in cost out of the money owed to me."
ooc: what's everyone's email I'm making a group in my hotmail called mith tap. Also we could do the treasure division through email.
Sir Henri Thursday December 15th, 2005 7:12:41 AM
Sits on the hard seat and mumbles "I should be riddin my horse! and not sit here like a pansie!" Henri crosses his arm across his chest.
OOC; My E-mail is...momlap@sbcglobal.net, good idea I should do just that myself.
Hart Thursday December 15th, 2005 10:50:05 AM
Hart counts out the amount of gold and takes the new items.
(OOC: Justin, send me my new loot list Hart has please.)
(OOC: Ceil, is that your NEW address?)
Justin Webber (DM) Moving on Thursday December 15th, 2005 1:49:31 PM
(OOC:Daniel, the fort can be thought of as like the catacombs yes. Jay, do you need the list of the the items were again you mean or something? please send me a email or something.)
Mykell prepares himself for the ride ahead and aaits to see anything else that happens. ----------------------------------------------- The driver gives the reigns a small snap and the wagon begins moving out, slow at first but slowly gathering speed to a decent one. The wagon bumps along slowly for many hoursbut finally after more then a 6 hour ride the wagon enters a small clearing some distance away from your new home. In the clearing your suprised to see many people moving about, tents are erected, hanging from the trees in a large open area are lanterns that are not lit yet as it is still light outside. Fabris crawls out of the wagon and smiles before bowing and smiling, "Welcome to the ball everyone, it truely won't start till tonight but you may mingle and get a look about the area. Also I believe Beowulf will be looking for you probably to speak more to you. Please enjoy yourselves and i will be seeing to some people to look to your outfitting more and such." With this said the man quickly skips off as if he is terribly happy or something.
After each person unloads the wagon driver moves the wagon out of the area to keep the ball area clear.
The crowd around you looks to be mainly cooks and such walking around almost crazy like as they bark orders to underlings. Also there are some well dressed people standing around, none look to be armed of the 6 you see. However one person stands out with his back turned to you, he looked to be some adventurer too. You almost feel urged to go to this person for some reason and for just a second each of you since you have been touched with the creator goddess/god's gift feel it react to a kindred spirit or something in the person.
Marek Isentomb Thursday December 15th, 2005 2:35:47 PM
marek rides in teh wagon, Henri does not seem thrilled about being up there and he doesn't feel like a front row site to a complaint festival. Besides, should be able to catch some sleep in the coach. Which Marek promptly does and so the ride passes quite quickly.
Marek steps out, adjusts his sword and surveys the chaos. "Yup, looks like a party is going to be thrown. Now to just stay the hell out of the way till she starts." Marek takes a round about stroll on the perimeter of the set up. Might as well get a layout of the place as a whole. Also gives him a chance to see if someone's brain turned off and landed them all ina perfect ambush area.
Marek is wearing Beowulf's ring and has his cloak pushed back over his left shoulder, letting the beautiful jewelled hilt of the longsword stay in easy view. After a quick wander about the perimeter and snagging a drink and perhaps and bite, after all you wake up hungry from a nap. Marek will head over to the stand out, likely everyone else has made some introductions.
"Evening, Marek Isentomb."
Marek is a few inches under 6' and a fit 180 pounds. he is wearing fine silk shirt, soft cotton pants and high soft leather boots that have seen a lot of trails. A longsword rest easily on his left hip with a pair of belt pouches. His brown hair is a bit unkept, but currently pulled back and recently his full beard and mustache have been trimmed down a bit.
Ceil Thursday December 15th, 2005 7:50:00 PM
Jay You want my E-mail address Right? or do you want my home address??
My E-mail address is momlap@sbcglobal.net?
Roanen Alvair d20+8=17 Thursday December 15th, 2005 9:38:40 PM
Roanen keeps the ring from Beowulf in his pocket, for now. No sense advertising anything just yet.
He speaks amicably with the cooks and such to get a feel for the basic mood and who might be attending. (Gather Information 17)
The Stranger. Thursday December 15th, 2005 11:53:49 PM
The fully cloaked figure is standing off to the side of the room, with his back to all the goings on. He does not seem to be doing much but staying out of the way and generally away from people in general.
He hears a voice behind him and turns slowly to take in the newcomer from under his large hood. You can make out nothing of his form, features or anything as he is cloaked from head to toe, though you do notice a pair of travel worn boots sticking out below the heavy cloak. "Evening to you too Marek...my name isss Jhark." He does not extend a hand or anything as he takes in all those that have just arrived. That is easy to tell as he has been studying the room for some time earlier.
With a gesture of his hand, hidden under large and long sleeves, he indicates the grand room. "I take it you are a guessst...a friend of Lord Beowulf." His voice reveals little except his penchant for adding extra sss to his s's.
Glad to be back with the group. With my better schedule I am hoping to make this a good show and not slow things down. More regular posts so that noone is waiting on me.
Sir Henri Friday December 16th, 2005 8:03:08 AM
The paladin walks to marek's side ( and a little to the side), not saying any thing just sizing up the stranget, Henri stands 6'maybe you could add 2 inches to his hight, Light brown hair, Green Eyes (strange to see green eyes). the paladin is also slim (about 150 lbs.) and by the Symble on his jumper A Paladin of Palor the Sun God. At the moment he has only one weapon, that is on his side, a long sword, But althow he is not saying a word, you can almost fell the the paladin is using Detect Evil on you the stranger.
When Henri has a chance he will only say "Good Afternoon, Sir" but he does not extend his hand.
Hart Friday December 16th, 2005 2:40:49 PM
As always, the satyr is ignoring the newcomer until he is addressed personally.
(OOC: I can only assume its Jim returning. Welcome back, I recognize those type-o's and spelling errors anywhere. :))
The druid sits, looking at his new gear and waiting to leave.
(OOC: Justin, sent you an email requesting Hart's loot and exactly what the items do and all that.)
Marek Isentomb Friday December 16th, 2005 6:21:30 PM
Marek once overs the stranger and a hand absently rubs his beard as if deciding something, "Fair enough Jhark." Marek steps back one step before turning to the left and moving on. Well he should be big fun during the party
Marek will try to drum up a seat for himself where he can take in most of the commotion of the party preparations
Fern Friday December 16th, 2005 8:19:11 PM
Fern gets out of the carriage "So when do the dancing lessons begin?"