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Who's Forest Is This Anyway?
The Pitchfork Council


DM Bob & Carla 
Thursday June 23rd, 2005 11:14:28 PM

The Swords of Light take care of personal business, helping out with the refugees, training in martial and arcane arts, and gathering information. They are greeted with respect wherever they go, for word has spread through Jarlwolf that they were instrumental in the recent battle against the Dread.

A few local children help Villemus look for the missing Fang, and return with several semi-domesticated felines. Without a description of the lost cat, there is little the drow can do but call for their release. Any and Ashalan are greeted warmly by the shopkeepers and plied with free samples in the market. Harvest's efforts with the refugees do not go unnoticed and two guardsmen from the community trail after the wood gatherers with food hampers for the makeshift community. Andrath completes his work for Feorges and returns to Dulcet's. His fingers are stained with ink and his head aches from the concentration required throughout the day.

Bralin and Arm spend the day under the instruction of Turnoch. The WLA's weapons instructor initially has an easy time with the dwarf's clumsy attacks, but as the afternoon wears on he finds himself on his heels and hard pressed to keep Bralin at bay as the initiate gets a feel for the bastard sword. Arm adjusts to the shortsword more quickly and soon feels comfortable with its size and weight.

Lorth makes his way to the adventurer's board where he bumps into Bralin, Arm, and Andrath on their way to Dulcet's.

At the head of the dinner table Dulcet looks tired. Her hair seems thinner and her face drawn. "These are trying times" she explains. "First the Dread attack Strongwind, then the heavens align themselves and nature goes awry, and now the elves and their half-brothers and sisters come pouring out of the Culverwood. If it were not for nature's unusually abundant offerings we would be hard pressed to feed them all." Dulcet brushes back a wisp of hair from her face and continues, "the Pitchfork Council meets tonight. There will be questions about the Dread. Our discussions will range widely and you must be patient for there is little common ground between some of the members."

Throughout dinner, the elderly leader of the Coven of Weal pries them for information on the Dread and the activities at the Crimson Fort.

Following dinner, Dulcet leads the Swords of Light by torchlight to Solstice Hall, where the Pitchfork Council holds it's meetings. The party is shown seats behind a short barrier that separats the councilors from the public. The silver haired witch passes through a little gate, and takes her place at the head of the table at the front of the chamber. The room fills as councilors select seats on either side of Dulcet. Clerks and other functionaries occupy two tables at the foot of the head table. As the party waits, they are joined by a number of elves, a couple of representatives from the WLA and Cassandra. The buzz in the room grows louder as the seats in the balcony above, and those behind them fill.

"Ladies and Gentlemen, take your seats! Council is in session" a clerk bangs a wooden staff on the floor to signify the beginning of the meeting. The effect is immediate, and a hush fills the room as Dulcet rises to speak.

"Citizens and Councilors of Cinnamon Valley, we have much to discuss this evening, but we would be remiss to not welcome our newest member. Caerthon, Paladin of the Watchful Eye, representing the peoples of Magpie Crossing." Dulcet, waves her hand towards an empty chair to her left, formerly that of the reeve of Magpie Crossing, Aleitha Reithvar. The elderly paladin rises from the gallery, and makes his way to the front of the room.

An elf at the far right of the table stands "By what right does he take this station? There are already enough humans on this council. He is a warrior and has no experience in the matters of state! A she-elf sitting next to him nods her head in agreement and there are murmurs from the crowd. Dulcet answers, "the people of Magpie Crossing have sent Caerthon as their voice and we will respect that choice." She continues in a firm voice, "without the perseverance of this paladin and his companions we might not have the luxury of this council, the Dread would occupy this Valley and you would be without the freedoms you have come to take for granted. There are ones here who can tell more of this." The silver haired witch beckons to the Swords of Light to stand and come forward. "Tell the council what you have seen."

One seat, on Dulcet's right, remains vacant.


Arminas 
Friday June 24th, 2005 8:52:53 AM

Arminas rises and comes forward to address the gathering.

"Greeting fair people of Cinnamon Valley and beyond. I am Arminas Calaelen, from the vicinity of Merrydale and the Culverwood. Member of the Swords of Light. I stand to speak on behalf of Caerthon."

Arminas turns and gestures with a slight bow towards the paladin.

"Just yesterday I believed as many of my kind. That elves alone have the best interests of the Wold in their hearts. When the attack came upon the Strongwind Castle, we came upon Captain Greenblade, the captian of the guard and an elf, fighting with Lt. Orrin. Clearly one was a traitor."

Arminas then looks towards the throng of elves, and a tear rolls from his eye.

"I let my trust of elves decieve me. Captain Greenblade had aligned herself with the Dread. I almost killed Lt. Orrin in my mistaken belief that the elves have a purer heart. Luckily, Greenblade showed herself for what she was, a traitor. She was quickly dispatched."

Gathering himself, he adds:

"Caerthon showed leadership and wisdom to protect Cinnamon Valley and the Wold, regardless of the race of people. Do not be quick to judge by race, it is what one does that matters."

"I will let those who deserve more credit for victory give details of the battles."

Arminas then bows towards Bralin and sits.

Ashalan 
Friday June 24th, 2005 3:41:22 PM

Ash stands and approaches the council, obviously shy about speaking in front of such a large crowd on such weighty matters. Squaring his shoulders to meet the council one would think that the slight half-elf was steeling himself to face the charge of a raging minotaur.

Taking a deep calming breath Ash addresses the council.

"For much of my life I have lived the sheltered life of a follower of Alemi, in many ways ignorant to the troubles and strife faced by the peoples of this land."

"In my trek from Rowena, across the Cinnamon Valley I have learned" Spreading his hands to encompass the throng in the hall, " that these folk here, whether human, elf, halfling, or dwarf, have faced these troubles daily. Trying their best to make a good life for those they love"

"I have had the great fortune to have been able to join with these Swords of Light in their fight for peace in this land. Yet though we fight with swords and spells, we are no more heroes than those of you here that stand up for what is right every day, you good people are as strong a weapon against the forces of evil as one can find. Only together can we counter what is befalling this land."

"The details of our battle, while telling, are not as important as the fact that there are forces of great change in action right now. No more telling then the great show of nature in the bounty that we have received."

His steel blue eyes flashing with passion Ash continues with heat in his voice.

"In times of change there will always be those who hope to capitalize on the weak. Whether it be the denizens of the Dread, stealing an artifact of power to further contaminate this peaceful valley. Or Parnoth, oppressing those he should be sheltering. Whatever form the evil takes, it is all around us, both hidden and visible, patiently waiting to strike to the very heart of what is right and pure."

"To stand up against those who would see the light fade, it is going to take all of us working together. It is going to take more than just the champions we have chosen. The Swords of Light will be swept away like a pebble in an avalanche if left to face the darkness alone."

Turning in a slow circle to speak to the entire gathering Ash continues.

"I will stand for what is good, and I ask for each one of you in turn, to look deep inside yourself, into the depths of your soul. Ask yourself if you will you be able to set aside your petty squabbles, and your selfish desires, to rise up as one shining entity. Ready and willing to strike deep into the blackness that will consume us all if we are not set and determined to stop it. I for one am ready to stand up... who will stand with me?"

Ash searches the room, a questioning look in his eye, trying to hide the shock at the torrent of words that just escaped his lips. With a final small bow to the council Ashalan sits, and waits for the response.


Harvest 
Friday June 24th, 2005 4:41:15 PM

Harvest Moon stands as Ashalan Lathanyel presents his call and challenge. The oversized cuff of her sleeve drops away as she raises her hand to speak. The small brown girl moves her gaze from first one face to the next, engaging the attention of each person around the table in turn. To each in turn, Harvest Moon presents a grim and serious face.

"The invaders from the Dread," she says at last, "came not only as a force of invasion. They came for a thing that you sent to Stormwind Castle for safe keeping. Lieutenant Kelesh Orrin said that it was a stone, an artifact which he believes that the Dread may use to bring life to a new soul forge."

"I do not know what this means. But as the Dread was beaten back, they escaped with this stone. The Lieutenant seemed to think this was of dire consequence. He bid us come to you with this news."

Harvest then bows, a small ducking motion of her head, and the first sign of self-consciousness she has yet to exhibit.

"Thank you," she says, "that is my report." And she seats herself once again.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC15
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
informed of the loss of the artifact. Leave this one to me!"

Any 
Friday June 24th, 2005 10:07:55 PM

Any stands before the council and says, "I am new to this company, having been brought into the fray quite accidentally. I came here to entertain a few nobles, enchant the crowd, and perhaps earn a few more weeks worth of my keep.

However, I have learned that there is more going on in this world of greater import than my meager problems, and these evil men have brought the fight to my door, drew first blood, and embroiled me in these deep matters.

I have seen the devastation that they have caused, and the weightier matters that their actions have caused. I cannot turn my back on this.

These good warriors have saved me, in addition to all of this, and I owe them a debt of life. I will aid them as I can for the sake of that debt, and to overturn the wrongs that are being done."

He then turns and sits quietly back down.

Bralin 
Friday June 24th, 2005 10:37:40 PM

Words. Many words. Bralin is half decided to simply sit and wait.

Yet, Dulcet has called for a report. A report the dwarf can deliver. He rises.

"The foe has refortified the Crimson Fort in the Dead Lands. Tis now a base for their attacks. Tis Caerthon that discovered this.

They have infiltrated Magpie Crossing, replacing the townsfolk with collaborators. Caerthon rooted them out.

They struck at Stongwind Castle. Caerthon led the battle against them, and a great portion of their force was destroyed.

They have captured the stone you sent there from the Tower of Cnut. Caerthon hurried hither to warn you.

War is upon you. Unite or die."

His report concluded, Bralin returns to his place, steeling himself for the talks to go on into the evening.

Villemus 
Friday June 24th, 2005 11:09:06 PM

"Greeting, Citizens and Councilors of Cinnamon Valley. I am Villemus of House Bralfah. As my companions had reported, the Dreads had infiltrated and invaded Magpie's Crossing for the purpose of an artifact to craft a new soul forge."

"I have nothing more to add other than the Dreads and their collabrators had planned their theft well. Most of them are wearing enchanted rings to hide their evil intentions."

"I am of a simple soul, and I care greatly for the lost souls claimed by the dreads. If the council is willing, I freely offers my services."

The half drow gave a bow before ending his speech, "We are all children of Wold. Elf, dwarf, human, fair, dark, good or evil. We are all children of Wold. Perhaps we can reclaim back some of our wayward brothers and sisters. I hope mercy can temper our blades."

And with a laugh, Villemus stalked back to his companions, "That is if the family can stand together in the first place."

Andrath 
Sunday June 26th, 2005 6:36:02 PM

Andrath stands to take his turn. He turns to smile at Ash, silently thanking the half-breed for his stirring speech.

"I will stand with my new friend. I have been with the Swords from the start. Although we have had our differences, and changes in membership, we have always worked together to overcome the challenges that we have met. You here in Cinnamon Valley need to do the same.

"A philosopher named Aesop told a story about a father with three sons. The three sons were constantly bickering, fighting one another, never able to resolve their differences. The father, fed up with their constant infighting, decided to teach them a lesson. He picked up a stick from the bundle of kindling by the fire, and snapped it easliy, even though he was a frail old man.

"See how easy it is for me to snap one piece of wood?" he asked.

Then he picked up the entire bundle, and handed it to his oldest, and strongest son. "Now son, you try to snap this bundle."

Of course, the oldest son could not snap the entire bundle at once. The father said, "So it is with the three of you. Alone, you can each be broken by your problems. But together, you can defeat your problems, since it will be that much more difficult for the problems to break all of you at once."

Then the elf returns to his seat, waiting to hear what the members of the council have to say.

DM Bob & Carla 
Monday June 27th, 2005 12:22:20 AM

Paladin Caerthon assumes his seat on the Pitchfork Council, replacing the reeve exposed by the Swords of Light as an associate of the Dread. The members of the party weigh in eloquently, with Arminus, Ashalan, and Andrath speaking of the importance of strength in unity, and Harvest, Any, Villemus, and Bralin pointing out facts related to the rebuilding of Dread forces at the Crimson Fort, the conspiracy to infiltrate Cinnamon Valley and the attempt to take control of Strongwind Castle. It is pointed out that although the forces were dealt a serious defeat, they did make away with the artifact from the Tower of Cnut. Caerthon speaks briefly and deliberately reporting that Captain Kelesh Orrin of the garrison at Strongwind, was reinstituting patrols along the edge of the Dread Lands, and that the presence of a Death Knight at the Crimson Fort had been confirmed.

Debate is short on the topic, and general agreement is reached that more deliberation is required to find a permanent solution to the Dread, the Death Knight and the stolen artifact.

The council moves on to the topic of the elves and those of elven blood pouring out of the Culverwood to avoid being taken into slavery by Parnoth and his minions. Sympathy is expressed for the difficulties experienced by the residents of the Culverwood, however there is a concern that they can not be easily accommodated in Cinnamon Valley. A representative of the Hill People speaks up, "I don't have anything against elves, but to have them camping in our woodlots...well, there would be disease, the issue of food and water, proper shelter, and such. Eventually there would be restless elves causing trouble, violence." "How hmany are there now?" asks the representative of the Hmana. "There is a large camp near Witchspawn" volunteers a witch in dark green robes, with long black hair. "And another large camp north of Merrydale," adds the representative from that community. "The Shepherds of Alemi have been visiting the camps to minister to the bodies and souls of the unfortunates," adds a cleric, continuing "their basic needs are being met, but many are sick at heart with longing for their woodland home." An old man, his long black hair now mostly silvery grey, cloaked in a simple robe of some plain grey stuff rises to speak. His eyes, set in a crinkled face are also grey, yet they seem to twinkle when they set on Lorth. The paladin may recognize the hermit who earlier had provided him with a place to rest. "Gargul asks his followers to correct offences against the balance of life and death, to track down spirits who have lost their way, and show them the road to their home. Just as the Land of Shadows is the proper home for the spirits of the dead, so is the Culverwood the home to these elves."

"The solution to this problem will only be found in the Culverwood," announces Dulcet, "yet its representative is absent." The silver haired witch gestures towards the empty chair to her immediate right, and frowns, showing her concern. "We need the wisdom of Grynntymm Deeproot the Greenmage of Culverwood. We need his counsel and his connections to those in the Culverwood that can help."


Arminas 
Monday June 27th, 2005 12:51:08 PM

Arminas once again addresses the council.

"If you deem it wise, I volunteer to lead a group into the Culverwood in search of Grynntymm Deeproot. I was raised in the Forest of Culverwood, and know the dangers and way of the Forest."

Then looking at the Swords of Light, he adds:

"Of course, it is only a suggestion. I am willing to lead a group, if a group so chooses to go. It is a beautiful and dangerous place, so do not decide lightly."

Villemus 
Monday June 27th, 2005 1:13:00 PM

"Fear not, friend Arminas. As long as the need is true, I will go.", Villemus affirmed simply.

Any 
Monday June 27th, 2005 2:09:02 PM

"I too will go into the forests. I have long traveled through this land, and have desired to see the homeland of my father. I would see this great evil stopped. Have no fear for me, I have well learned the ability to play my part in any production, be it battle, travel, or whatever."

Any then sits quietly to await the response of the rest of the group.

Harvest 
Monday June 27th, 2005 3:29:42 PM

Harvest Moon listens as Arminas Calaelen proposes an expedition into the Culverwoods. Here lies the way to the south, the direction in which lies the dragon tyrant, Parnoth. Again she raises her hand.

"I am sorry. I apologize for interupting again. But, may I ask, if any know the last whereabouts of the Greenmage, Grynntymm Deeproot? Also, are there any who may know why the Greenmage is not here with us today?"

"I am sorry," she apologizes again, and remains standing awaiting an answer.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC15
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Ashalan 
Monday June 27th, 2005 3:51:43 PM

Feeling the need to be brief after his last performance Ash stands to quickly voice his intent.

"I stand ready to venture forth with the Swords of Light where ever they, and this council, feel the need is greatest."

Adding with a quizzical look at the others, "Exactly where is that again?"



Bralin 
Monday June 27th, 2005 8:32:18 PM

Bralin looks at Arminas for several long moments.

Then the dwarf very delibrately swivels his head to look at Andrath, and waits.

Lorth 
Monday June 27th, 2005 9:45:25 PM

Lorth bows his head as the hermit speaks, concentrating on his every word. His words are wise and Lorth decides to put aside his apprehension of the elves help them when/if the need arises.

When Dulcet speaks of the Greenmage Lorth's head perks up. "Andrath and I have traveled the culverwood and been to see the Greenmage before. If the council and Andrath decide it is needed, I will be willing to seek him out again.", Lorth says matter of factly.

He then waits for Andrath to speak, give the order and he will go.

Arminas Illegal second post 
Monday June 27th, 2005 9:56:01 PM

Seeing Bralin give a look that clearly states that Arminas is trying to wrest control from Andrath, Arminas adds:

"I was merely offering my service as a forest guide, not the leader of the Swords of Light. I believe that last time you had Cassandra lead you through the forest. I can do the same, especially if she is not available. Of course, if you do not require the services of an elf raised in the Culverwood then I withdraw my offer."

Andrath 
Monday June 27th, 2005 10:22:14 PM

"Arminas, don't worry. There is no leader. For decisions like this, we either all agree, or we decide on another course of action. During combat, I may direct some of our actions, just because I know in general what each of us is capable of."

"I agree with my friends. Lorth and I have met with Grynntymm before, and we can probably find the way to his home again. Does the council want us to enter the Culverwood, to see why he has not attended her tonight?"

DM Bob & Carla 
Tuesday June 28th, 2005 7:58:21 AM

The Swords of Light volunteer to enter the Culverwood in search of the missing greenmage. Lorth and Andrath both recall the way to the Spring of Alnair where they have met Grynntym before.

"Thank you my brave friends" Dulcet answers on behalf of the council. "You have already risked much on behalf of the people of Cinnamon Valley. I hesitate to call upon you again so quickly, but it appears I must. I...we accept your offer to find our missing greenmage." Dulcet casts a meaningful glance down the table towards the group of three councillors who had opposed the appointment of Caerthon to the council. They appear to get the message as only a few disgruntled murmers follow her pronouncement.

Dulcet leans to her left and whispers something in the ear of the silver haired elf on her left. "Before you leave, Elbereth will provide you with papers identifying you as representatives of this council, to be granted full diplomatic privileges should you be accosted beyond these borders." The tall human at the end of the table shoves back his chair and stands to protest, but the half-elf female beside him places a hand on his arm and without a word he retakes his seat. Dulcet continues, "If you are to represent this council, you had best be properly equipped and so we offer you this retainer." A guardsman advances, carrying a small chest which he opens to reveal 2000 platinum coins. "Prepare yourselves to leave at first light and know that the blessings of this council are with you."

With Dulcet's final pronouncement the meeting comes to an unharmonius end. People are gathered in small groups discussing what has transpired, some in favour, others not.

Harvest 
Tuesday June 28th, 2005 5:12:49 PM

Into the Culverwood.

Harvest Moon blows out a small puff of breath at the prospect ahead. They would need to gear up. But what to buy? Something more to heal their wounds. There could be no doubt about that. But what else?

She thinks about the new friends she's made today. The elves in the refugee camp. The children. They would be leaving early in the morning.

Harvest slips from her chair and makes her way up to the room. It is astoundingly clean and shows little of the damage from this morning's explosion of coinage. Finding pen and paper she sets herself down on the hardwood floor. Leaning over, she begins to write.
Dear Friends,

We are leaving Jarlwolf early on the morrow. We go to the Culverwood. Our purpose is to find the Greenmage, Grynntymm Deeproot. But it is my sincere hope that we may also be able to find some way to regain your homes."

Be well. While there is life, there is hope for a new day.

Someday we may meet again. Until that time, my best wishes go with you,

Harvest Moon.

The brown girl reads the note silently to herself. As she reads she listens to the voice within her head. It sounds of a different person. It sounds of Pasix.

Harvest places the pen upon the floor, and folds the piece of paper. First one-third over, then another third over the top of that. Retrieving the pen, she stands and leaves the room. Dinner would be soon. And the meeting with Elbereth. She would leave the letter with him, and, if it came to pass that her new friends came looking for her, he would give it over to them.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC15
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Arminas 
Tuesday June 28th, 2005 5:38:57 PM

Arminas prepares for his trip into the Culverwood. Food can be gotten anywhere, but sometimes there is little time to forage. With that in mind, he restocks his provisions of hard tack and dried meats and fruit. Enough to last a week.

If we are gone longer, then I will just have to take time to forage and hunt.

Checking his bow, he unstrings it and oils the wood. Carefully he counts out his arrows, checking the tip and fletching on each one. He checks also to see that a spare string is at hand.

Sixty arrows should do, hopefully we will not have need for more.

Next, he sharpens his swords and daggers.

If anyone in the Swords of Light notice or listen, he adds:

"Most of the dangers in the Culverwood cannot be overcome with weapons, but with skill and knowledge of the Forest. I know Andrath and Lorth have gone into the Culverwood to the Spring of Alnair. It is close to the border, and the full dangers of the forest are not yet manifest. If need takes us deep into the forest, then I will await your request for aid. I will not lead unless asked, by dwarven voice."

Day's Spells
Entangle (x2 with pearl of power)

Ashalan 
Tuesday June 28th, 2005 5:56:38 PM

Prepare myself?

Ashalan looks through his meager belongings to make sure he has everything he needs for the journey, before realizing that he has no idea what he is going to need in the Culverwood.

Searching out Arminas he asks the elf what he should expect in the forest, and what if any provisions he will need.

Remembering the pincushion effect he endured in their last battle, Ash voices his opinion that another healing wand may be of some use to the party.

Adding ruefully to himself, Close at hand hopefully.


Any 
Tuesday June 28th, 2005 8:39:41 PM

Any can see that this will not be the happy jont into the forest of his father's clan that he had envisioned, but it will still be a chance to further his knowledge of the world, and see this fabled land.

Like the traveler he is, Any has little to do to prepare to leave,save to saddle his horse and place his gear upon it. He takes this time to aid where he can those who have been un-homed, mending pots, gathering firewood, or singing a song to lighten the spirit.

He will also listen to the counsel of those he will be traveling with, to best know his roll, and to give or receive counsel about what should be taken with the group to aid their efforts.



Andrath 
Tuesday June 28th, 2005 8:53:44 PM

Andrath asks, "What have we done with the treasure from the Crimson Fort and the fight with the Dread? Has it been shared around? If not, I will take it all to the Catacombs, and sell it. I will use this platinum to purchase two cure wands to be shared with the party. Is that alright?"

Bralin 
Tuesday June 28th, 2005 10:03:05 PM

"by dwarven voice"

Bralin feels his blood rush as again Arminas seeks to bait him. Recalling his vow to Andrath, he says nothing.

Instead he turns to the rogue/wizard, and nods.
"We still have that taken from the Crimson Fort and Strongwind Castle. A single healing wand should be sufficient."

OOC - Al is taking the treasure into the Catacombs right now. Also, there's a big email conversation regarding what to get with the platinum.

Villemus 
Wednesday June 29th, 2005 1:42:56 AM

Being utterly penniless as usual, the ragged wild-looking half-drow has nothing to prepare, so he spent the rest of the day rearranging his scant possessions.

Noticing that his painted tattoos looking atrifle faded, Villemus cheerful took out his inks and brushes and began painting intricated tattoos on himself. After amusing himself greatly with the inks, the half-drow pounced on all of his companions and tried to persuade them that having a few tattoos is a good idea.

DM Bob & Carla 
Wednesday June 29th, 2005 7:53:38 AM

The party spends the night at Dulcet's and begins their preparations for their journey to the Culverwood. In the morning Elbereth arrives and provides each of the Swords of Light with a letter from the Pitchfork Council. It is neatly folded and sealed with a wax impression of three crossed pitchforks. Elbereth spends a few moments in quiet conversation with Dulcet before leaving and is happy to accept the letter from Harvest Moon.

Harvest 
Wednesday June 29th, 2005 9:54:59 AM

The day begins early. Harvest sits in quiet meditation. She turns the rough wooden eye over in her hands. Again and again. Again and again. When the blessings of Gargul come to her, she accepts them willingly. And yet, ...

Thoughts of the past few days rush and dart through the musings of the small brown girl, still within her 17th year. As the thoughts and images come and go, it strikes her that the ones that touch her heart are not those of stirring combat. Nor are they the ones of righteousness. Or justice done. Rather, the things that touch her are the faces of people. Hildy and Lincoln. The boy Kiel. The elven children from the camp.

Harvest Moon looks down at the rough wooden eye resting in her hands. In it resides a life of duty to the dead. An important duty, to be sure. To shepherd the souls of the dead to their proper place in the great beyond.

Harvest Moon feels the frown upon her face.

She wraps around her waist, the chain to which the holy symbol is attached, and she cinches it secure. Then she pulls the folds of her bulky robe up to hang more comfortably around.

Taking up her haversack, she descends to collect her papers with the Swords of Light, and to begin their trek into the depths of Culverwood.

OoC: Question
DM's Bob and Carla, did you get the email I sent on Harvest's Catacombs purchase?

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC15
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Lorth 
Wednesday June 29th, 2005 12:47:47 PM

Lorth gladly accepts the task put before his friends. When he has time, he once again goes over all his equipment. He doesn't bother with any of the new loot or monies aquired, since his friends where so generous, last time loot was handed out.

(OOC: sorry I missed a few days, seems I got food poisoning monday and I'm still in rough shape.)

Any 
Wednesday June 29th, 2005 6:18:00 PM

Any decides to check over his gear before leaving town, to see if there are any flaws or exceptions that he should correct before taking to the road again.

He cleans and oils all of his weapons and gear, then repacks everything to suit himself.

Having a few coins of his own still, he buys some dried fruit and nuts from a local, and then takes a seat in the shade of a tree nearby to enjoy his purchase and play his lute.

Arminas 
Wednesday June 29th, 2005 9:28:56 PM

Arminas gathers his letter from the Pitchfork Council and stores it safely in his belt pouch.

Seeing that the items from Stormwind have been sold, Arminas decides to take one last trip to the Catacombs before heading out.

DM Bob & Carla-Delivery from the Catacombs 
Thursday June 30th, 2005 12:22:44 AM

Now folds the lily all her sweetness up,
And slips into the bosom of the lake:
So fold thyself, my dearest, thou, and slip
Into my bosom and be lost in me.


A husky voice carries across the still air of the early morning as the group waits for tardy friends outside the gates of Dulcet's manor house. The voice belongs to a tall figure climbing the gentle incline from the town towards the group. Stooped over under the weight of an enormous pack, the half-orc doesn't see the party until she almost walks into Harvest Moon. "Sorry miss, didn't see you," apologizes the muscular female dressed in tan leggings, and a short tunic that reveals her well developed shoulders and arms. A crest above the embroidered name Rox identifies her as an employee of the catacombs.

"Be you the party heading off for the Culverwood?" she asks in a deep voice, scanning the elf, two humans, and half elf in front of her. Dropping the pack on the ground, she takes out a small book. Pushing black hair streaked with grey back from her face, she studies a page in the book then smiles revealing prominent teeth with tusked canines.

"Harvest Moon," she announces as she starts to unload wrapped parcels from the pack and lay them in a pile on the ground. There is a large soft squishy parcel, and a couple of oddly shaped ones. A long narrow box tied with string, and a thick parchment tube with a cap joins the pile. Finally the half-orc places a small hinged box in the monk's hand. "Wysp says you should find everything to your satisfaction, miss."

"Arminas Calaelen?" she asks, turning a few pages, "Wysp handled your transaction too?" Rox reaches into the pack and pulls out a carefully wrapped bundle, and hands it to the elf.

Her business done, the Catacombs staffer swings the pack up over her shoulder, waves goodbye, and soon disapppears down the trail.


Lorth 
Thursday June 30th, 2005 9:15:28 AM

Lorth waits patiently for his friends to go through their newly aquired belongings. He takes a seat and thinks about the horse he saw in his dream, attempting to remember it's features to get a picture of it in his head.

Harvest 
Thursday June 30th, 2005 10:40:22 AM

Never in her life has she seen so much bounty. A sense of embarrassment at being the unworthy recipient of so many things wars with a welling thrill at the prospect. In part the joy of receiving wins the day, and a broad grin brightens Harvest Moon's face.

"Thank you," she calls after the half-orc. She carefully unwraps each package. After each is revealed, the brown girl saves the wrappings, folding them carefully for storage in her haversack.

She pulls on gauntlets, and flexes her fingers for the feel. A Periapt goes about her neck and a cloak over her shoulders. Leafing through the scrolls, she silently thanks the memory of Pasix for insisting on her studies.

Then, with a satisfied grin, she stores it all away.

"Perhaps on the way out of town, we could see to the supplies we may need as provided by the Council," she suggests.

Ashalan 
Thursday June 30th, 2005 2:31:47 PM

Having lost his way, and most of the morning, in the many halls of the manor house. Ash finally joins the rest of the group as hey gather themselves for the journey.

Arriving in time to overhear Harvest's suggestion, Ash nods his head in agreement.

"And may I say that you have quite an eye for the goodies, seeing your purchases has given me some ideas for the next time I have some coin in my pocket."

Arminas  d20+4=17
Thursday June 30th, 2005 2:50:56 PM

Arminas sees the delivery coming and seems anxious about getting his items.

"Rox is it? Thanks so much for the delivery. Nobody does business like the Catacombs."

Arminas then unwraps his bundle, and smiles. He places a pearl in his inner pocket, carefully adjusting the flap so it cannot fall out. He then puts a ring on his finger and then dons a pair of gloves.

"Nights in the forest can sometimes be chilly, nice to have a pair of gloves."

He then walks over to a tall tree, and climbs up 15 feet. With a hopeful look, he then drops from the branch. After falling 5 feet, he starts to float slowly to the ground. (Either that, or he is very upset about his purchase).

Going back to the group, he hears Harvest comment on another batch of supplies.

"I agree, no use carrying lots of coin into the forest. Have you thought what to do if the worst case scenario comes about? Namely, meeting Parnoth in the forest? Perhaps we should think about something to protect ourselves from his acidic breath. Of course, if his breath does not kill us, we will probably be torn to shreds or taken as slaves. So either way."

Any 
Thursday June 30th, 2005 3:38:47 PM

"I too could benefit from additional protection during battle, especially if we are expecting to battle a dragon. Although, I don't know what I could afford to add to what I currently possess."

Any takes a moment to watch his new friend Arminas float to the ground, obviously pleased with his purchases, as also appears the girl Harvest. He sits down on a convenient rock and begins to carve an intiate curl into a still blank section of his staff.

Bralin 
Thursday June 30th, 2005 8:55:50 PM

Bralin mediates 'pon The Orb.

After, he waits silently as his comrades arm themselves.

Having heard many stories of dragons, he doesn't worry much about meeting Parnoth in the forest. For if they do, it will mean certain death.

Villemus 
Thursday June 30th, 2005 10:23:40 PM

"I don't intend to fight any dragon in the first place. And I certainly am not going to announce my presence to one.", the half-drow remarked.

DM Bob & Carla 
Friday July 1st, 2005 9:03:16 AM

The "Swords of Light" get a late start for the Culverwood as Harvest and Arminus happily examine their purchases and integrate them into their gear. Shiny and clean in his well maintained gear, Lorth's mind wanders.Highlight to display spoiler: { Lorth thinks he hears the distant beat of galloping hooves, and a sighing on the wind...Tobiasz...Tobiasz...} Ash ponders the possibility of a few upgrades, while Any, Bralin, and Villemus consider the possibility of enjoining Parnoth himself in battle.

A few of Harvest's new friends from the refugee camp gather to watch the party set out. It is another fair day in the valley as the "Swords of Light" retrace their steps towards Merrydale. On passing the camp to the north of the town, folks notice it has grown in size as more tents and makeshift shelters have been added at the edges of the encampment. The Merrydale guardsmen are unloading rations from a cart, and distributing them to an eager crowd.

Having got a late start, it is early evening as the party gains the town. The lit windows frame the domestic scene of families at dinner. The town looks a little unkempt as flowers overgrow their planters, and gardens are a jumble of flowers and produce. Vines clamber over many a stone cottage, swathing the buildings in green.

The sun is setting when, the party enters the Culverwood via the Faeirie Trail and locates the small clearing at the center of which lies the spring of Alnair.

Any 
Friday July 1st, 2005 2:23:13 PM

After caring for his horse and gear,Any sets about making camp, gathering wood, locating a spot for the privy, and starting a fire.
"I am a fair cook, and am willing to do so, unless someone has an objection."
Barring objections, Any will set about making a stew and fry bread, using the vegetables from the groups provisions while they are still available. He takes from his pack a small packet of herbs and spices, and soon the smell of the stew is spreading around the camp.
While the meal is cooking, he sits beside the fire playing his lute and keeping an eye on things.
Afterwards, he will locate a secure spot and bed down for the night.

Harvest 
Friday July 1st, 2005 5:16:30 PM

Rushing around.

Harvest dashes to some shops for some last minute provisioning with the money given them by the Pitchfork Council. When she's through, a great bulk of the money is still left over.

She waves goodbye to her new friends as the group heads out.

Back over the road.

Through Merrydale.

And ... Into the Culverwood.

Everything is greener than in the war ravaged lands of the Contested Kingdoms. It is very pleasant. In a way.

When they finally come to a small clearing and settle for the night, Harvest washes her face in the beautiful spring.

"If you wish," Harvest offers the bard from Stormwind Castle, "I can make food any flavor that you wish." From her haversack, she draws a wand. "But it is probably not as good as food prepared by your own hands."

Arminas and Ewan  d20+10=11 d20+6=10 d20+9=22 d20+15=30 d20+10=30 d20+8=9
Friday July 1st, 2005 9:04:11 PM

On the way out of town, Arminas follows Harvest into the Catacombs. When she distributes the remaining gold, Arminas smiles with delight.

"There a just a few items I would like to take with me into the Culverwood. He picks up another ring, some white arrows and a couple of potions."

His shopping done, he hurries to catch up with the others. Ewan, the eagle, flys high above. As they pass Merrydale, strong emotions well up in Arminas.

"This is my hometown, though I hardly recognize it. I did not spend much of my youth in town, mostly I wandered into the Culverwood. That is really my home."

When they get to the clearing, Arminas scouts around the edge to see what creatures may have entered it recently. Though whether the deep emotions of coming once again into the Culverwood or other distractions, he feels that he is not doing his best tracking.

The smell of the stew entices him, and he joins his comrades at dinner.

"I think I will sleep in the trees, if one will have me. I should be able to remain hidden while I am up there. I can also look for intruders. I will sleep for a few hours, then awaken and watch during the dark of night."

He then walks around looking at the trees, trying to descern whether they seem likely to mind someone climbing them. Deciding that a large tree at the edge of the clearing might not mind, Arminas first walks around the tree looking for signs of fungus or vines attacking the tree. Carefully, he cuts any vines that look like they may harm the tree and removes any fungus he finds. He pats the tree, and says:

I mean you no harm, and only ask for a roost for the night.

He then swings onto the lowest branch and proceeds to climb. If he makes it to a high thick branch, he nestles into a fork in the tree and wraps his elven cloak around him. He gives a signal to Ewan to stand guard on an upper branch, and Arminas quickly falls asleep.

Rolls
Survival roll - track 11 (nat. 1)
Knowledge nature 10
Climb 22
Hide 30
Listen 30 (nat. 20)
Spot 9 (nat. 1)

Villemus 
Monday July 4th, 2005 11:37:13 AM

Finally obtaining some coins, Villemus happily trailed after the elf and human girl into the Catacombs, before setting off to Culverwood.

Upon reaching the clearing, the half-drow remarked, "So how are we gonna split the watch?"

Andrath 
Monday July 4th, 2005 11:45:10 PM

Andrath gets his gear together, and heads with the party into the forest once again. He moves over beside Arminas, and says, "Without Merryn, we will need you to be our eyes and ears here in the forest. I will try to spot whatever I can, but can you keep your eye out for tracks and other signs?"

As they settle in for the night, Andrath notes, "We have some new members in our group, and I am not sure what each one's forte is anymore, so I can't set watches without knowing your skills. I am a rogue, Arminas is a ranger, Bralin is a fighter and a cleric, Harvest is a monk, and good Lorth is a paladin. What about you others?"

Villemus (illegal post) 
Tuesday July 5th, 2005 1:31:58 AM

"Despite being the wizardly type, I am actually trained in woodcraft. Although I have to admit that I didn't practice that particular skill much.", the half drow replied cheerfully.

Lorth 
Tuesday July 5th, 2005 7:45:22 AM

When they break for camp, Lorth sets up his bedding, then helps gather dead wood for a fire. Perhaps they will see the Satyr's again he thinks.

Bralin 
Tuesday July 5th, 2005 10:58:23 AM

The dwarf takes up his customary postion at the rear of the group during the journey, keeping a constant check on their backtrail.

At the Spring, he volunteers for a midwatch, and then settles in for some sleep.

Any (2nd Illegal Post) 
Tuesday July 5th, 2005 11:14:11 AM

"I have traveled much with a touring company, and I know the ways of the road. I am more than willing to stand my turn at watch. I have some woodskill, but not- I am sure- as much as our friend Arminas here. I follow the path of the Master Bard Westar, and only hope to honor his name."

Harvest (2nd llegal Post) 
Tuesday July 5th, 2005 12:01:13 PM

"It is my custom to waken early, Andrath Silverhand. I will stand the last watch," offers Harvest Moon.

Ashalan 
Tuesday July 5th, 2005 3:35:53 PM

"I have little experience in wilds such as these, but in the monastery much of my training was aimed to focus the mind, even under adverse conditions. I will stand watch, and will not sleep, however I must admit that I am unfamiliar with what I would be watching for, other than the obvious hideous evil monster, of course."

DM Bob & Carla  3d6(3+1+6)=10
Tuesday July 5th, 2005 8:44:33 PM

With the sun setting on the horizon, the party locates the small clearing at the center of which lies the spring of Alnair. Lorth and Andrath barely recognize the place where they had first met the greenmage, but then it had been late spring and there was still the nip of winter in the air. The clearing seems smaller, the trees taller, and the ferns and other plants of the understory more abundant. Moss covers the rocks at the edge of the pool and lilies and other water-weeds threaten to engulf the pool.

Lorth remembers the words of the greenmage, 'keep your fires small, burn only dead wood from the ground, and do no harm to the forest' as he carefully selects dry, dead branches with which to fuel Any's cooking fire. With Harvest's help, the newest member of the party makes a surprisingly tasty meal for his new friends. While the bard plays quietly on his lute, Andrath explores the party's known strengths, inviting the newest members to share their ideas on strategy.

The night is clear and surprisingly warm. Andrath and Lorth take the first watch of the night followed by Bralin and Villemus, then Ashalan and Any. The early morning watch is held by Arminus and Harvest Moon.

Lorth has another dream of the magical grey horse. This time the animal lets the paladin approach and doesn't run off. The man feels a powerful link with the animal.

Arminus is welcomed into the tree, and sleeps in its lofty embrace with the trust that a babe has sleeping in its mother's arms. On waking, the wood elf is surprised at how high off the ground he really is. Did the tree grow taller in the night? (Climb Check DC 15 or take 10 pts dmg) to get down. Arminus and Harvest (Spot DC 10 Highlight to display spoiler: {to see a tall figure stooped over under the weight of a very large pack. She is recognizable as the half-orc Catacombs staffer from earlier.} (Listen DC 5 Highlight to display spoiler: {
Now droops the milkwhite peacock like a ghost,
And like a ghost she glimmers on to me...
})
Otherwise, on arriving at the camp site, Rox starts to unpack her load, making six distinct piles, and taking inventory, as she hums quietly to herself.


Arminas  d20+8=19 d20+10=11
Wednesday July 6th, 2005 12:17:53 AM

Arminas awakes to take watch in the early morning hours. The tree seems to have grown taller, and that fact only brings joy to Arminas. He looks down at the small monk, doing watch far below. If anything were to attack the group, Arminas will fill it with arrows before he lets it near Harvest.

Looking down, he sees movement along the path. Notching an arrow, he points it at the stranger as he trys to determine if it is friend or foe.

I must be careful, I almost killed Lt. Orrin by mistake.

Suddenly, he realizes that it is Rox, carrying a heavy pack. Arminas gives the tree a gentle tap and steps off the branch into the air. With a sudden drop, he quickly slows and begins to slowly drift to the ground.

"I must thank you for this ring. The ability to float slowly to the ground will come in very handy. I wished for the ability to do so while at Stormwind Castle. Have you brought new supplies?

By the way, what was that beautiful song about the peacock you were singing?"

Arminas looks through the pile and collects his new purchases.

Rolls
spot 19
listen 11

Lorth 
Wednesday July 6th, 2005 7:25:19 AM

Lorth wakes from his sleeping spot on the ground. He carefully packs his gear and thinks about the horse he has been dreaming about. Lorth has heard that most experienced paladins find a mount that they are connected to. Perhaps Gargul has decided to grace Lorth with such a mount. He decides then, that next time he dreams or has visions of this horse he will try to ride it.
After breakfast Lorth waits for the sinal to move out.

Any  d20=5
Wednesday July 6th, 2005 10:42:01 AM

Any rolls out from his chosen sleeping spot at the sound of Arminus' voice, and comes to his feet with his hand on his dagger. Then seeing that all is well, he approaches the female who was singing.
"That was indeed a beautiful way to awaken, I thought it was a dream. I don't believe I know that song, would you teach it to me?"
He then looks at the small piles of gear and asks, "Do one of these belong to me?"

Ashalan 
Wednesday July 6th, 2005 10:56:44 AM

Ash wakes to the sound of Rox unloading her burden. With glee he rushes over to his pile to inspect his goods.

Smiling up at the half-orc Ash thanks her profusely for delivering them so quickly.

Putting his goodies away, from the looks of them potions, except for the periapt he attaches to his shirt, Ash looks to see if Andrath is awake.

Finding the elf Ash explains of how last night during his watch he had time to think on where he might fit in the tactics of the group.

"Much of my training as a monk of Alemi has instilled the importance of speed and nimbleness. In battle I should have the abilty to flank where others may not, to support our comrades should they need it, and to reach and subdue enemy spell casters before they have time to fry us. These are just my thoughts, you may have other uses for my talents when the time comes."

Harvest  d20+9=14
Wednesday July 6th, 2005 12:35:15 PM

Her large sleeve falls away from her small hand as Harvest Moon waves at the now-familiar half-orc. (Spot 14)

Standing a bit apart as the others gather their new purchases, the brown girl calls a greeting to the half-orc from the Catacombs. "Will you stay for breakfast?" she asks. "Please. It would be pleasant to have your company."

Later, Harvest again retreats for a time of meditation. Again she accepts the blessings of the Unblinking Eye. Yet, once again, within her heart doubt and misgiving mar the clarity of her spiritual waters.

Day's Spells

Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Villemus 
Wednesday July 6th, 2005 1:11:15 PM

Sitting at a corner of the camp, Villemus somberly pack his equipment and prepared for the journey ahead. The usually noisy half drow was unusually quiet this morn.

Bralin 
Wednesday July 6th, 2005 8:13:54 PM

Bralin awakes, and quickly reaches for his axe at the sight of a stranger.

Just as quickly, the dwarf determines the stranger is not a threat. His hand stops its movement, and instead he rises.

After checking out the delivery from the Catacombs, Bralin spends an hour communing with The Chamber. When he's finished, he looks to Andrath to see what needs to be done.

Spells Prepared:
0 -- Detect Magic, Light, Read Magic, Resistance
1- Bless, Entropic Shield, Protection vs Evil
2- Sound Burst, Spiritual Weapon

Domain Spells:

1st Level: Magic Stone
2nd Level: Identify




Andrath 
Wednesday July 6th, 2005 11:21:20 PM

Andrath watches as the party looks over their recent purchases. "Thank you for finding us, and delivering these items," he says to the Catacombs staffer.

"Lorth, I am not one for the wilderness, but this clearing seems much smaller than the last time we were here, doesn't it? And also, isn't this where we meet Grynntymm last time? I wonder where he is?"

DM Bob & Carla 
Thursday July 7th, 2005 8:01:49 AM

The party crowds around the statuesque half-orc from the catacombs as she metes out her parcels. [OOC if you have confirmed sales from the catacombs your items are here]. Rox is pleased that her song has elicited such a positive response. "The song was taught to me by a bard in exchange for pulling him out of a fast flowing river. I do not know it's origins, but it is lovely, isn't it?" She is also quick to decline to offer of breakfast " Thank you for your kindness, but, I have 'miles to go before I sleep'. I wasted several hours just trying to find this spot, the trail has overgrown so."

The half-orc finishes her business and with amazing alacrity, a few long strides and a backwards wave, dissappears down the path.

Andrath is correct. The pool of water that is the Spring of Alnair was at least several meters across the last time he and Lorth were here. Now only the center of the pool is unobscured by the tree roots, creeping mosses, and floating vegetation that threaten to engulf it.

As the sun rises over the Culverwood it soon becomes apparent just how warm a day it will become. The air is full of moisture and the rich earthy smells of the forest. Birds sing from almost every tree and large mosquitoes buzz overhead but few actually bother the party. It is difficult to see much beyond 20 feet from the spring through the dense foliage and many of the vines that climb the trees and shrubs open their blooms for the day.

[Please make listen and spot checks as you go about your business]

Arminas  d20+12=21 d20+10=21 d20+8=17 d20+8=19
Thursday July 7th, 2005 9:58:28 AM

Arminas waves good-bye to Rox as she heads down the path. He nibbles on a few nuts from a pouch, and looks around the clearing for berries to add to his diet.

"I think I will take another look around, to see what may have passed through this clearing and visited the spring."

Rolls
Survival (tracking) 21
Listen 21
Spot 17
Knowledge nature 19 (to see anything unusual in forest)

Prepared spell = entangle

Harvest  d20+13=25 d20+13=33
Thursday July 7th, 2005 9:59:56 AM

Harvest Moon dabs a small hand in the cool water at the outer edge of the little spring. She picks a blade of green water plant from the edge of her hand, before patting water on her forehead and cheeks.

Her eyes soften and light at the sight of the pattern of blossoms as they open to the rising sun. The birds lend their music to the day. Even in the Contested Kingdoms these simple beauties cannot be stolen, ransomed or restricted. But to have them in such abundance. The little monk raises her arms in a languid stretch, reaching for the blue sky.

Then she puts her mind to a reorganization of her equipment, placing things in pouches for easy reach.

Rolls
Spot 25
Listen 33 (Nat 20)

Day's Spells

Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Ashalan  d20+4=9 d20+4=11
Thursday July 7th, 2005 10:11:24 AM

Having arranged his purchases, Ash takes time to really observe the small clearing.

Never has he seen such a beautiful array of plants and wildlife, enough to dazzle the senses. (Spot:9, Listen:11)

His ears filled with the music of the birds, his nostrils filled with the perfume of the flowers, and his vision filled with the lovely sight of the lush natural garden around him, Ash leans back against the trunk of a large tree and lets the symphony of sensations wash over him.

Now this is meditation!

Any  d20+4=6 d20+2=9
Thursday July 7th, 2005 10:16:55 AM

Any goes about the business of changing into his new purchase and securing his gear from the nights rest. He decides to wear the supple new armor underneath his coverlet, over his shirt, to reduce the reflected light from the shiny mithril. He places the ring upon his finger, and in his mind he is usre he can feel the magic course through his body.

Once garbed, looks to the others, and seeing that they are not of a mind to have an elaborate breakfast, he satisfies himself with some nuts and dried fruit from his pack.

At the comments concerning the foliage made by the others, he too looks around with curiosity, but having never been here before, it is hard for him to judge any difference from just the night before.

Any sits down on a rock near the others, picks a small piece of wood from the remaining pile near the fire, and begins to carve a small figurine from it. It looks clumsily like the delivery maid Rox.

He will wait here, engaged thus, until the rest of the party makse to leave.

Villemus  d20+6=24 d20+8=24 d20+8=22 d20+6=8 d20+5=19
Thursday July 7th, 2005 11:13:51 AM

Quietly collecting a battered looking hat from the half-orc, Villemus casually set it upon his head. And after a moment, the pointed ears of the half-drow shrunk and disappeared. And before long, Villemus became a tanned and youthful human with a great bow. His scythe became an ordinary looking staff.

And without a word, Villemus readied his gear and remained watchful for any dangers as he tried to recall what what he could about this part of the forest.

Rolls
Survival (Track): 24
Spot: 24
Listen: 22
Knowledge (nature): 8
Knowledge (geography): 19

OoC
I am assuming I get my hat of disguise too rite?

Bralin  d20+5=13 d20+4=9
Thursday July 7th, 2005 6:57:42 PM

[Spot 13, Listen 9]

Bralin gathers up two potions from the delivery and carefully stows them. Subconsciously, his hand brushes over a spot on his right bicep, feeling for the marking now covered by armor.

The dwarf takes a quick look about, but generally leaves the searching of clues to those better qualified. He will instead keep watch on the walls of the clearing.

Lorth 
Friday July 8th, 2005 7:30:13 AM

Lorth nods to Andrath, "Aye, the clearing does look a bit unkempt, as if the plants are taking over." Lorth readies himself for marching on.

Satyrs Just Wanna Have Fun


DM Bob & Carla 
Friday July 8th, 2005 7:53:28 AM

The 'Swords' stow their gear and ready to break camp. Villemus and Arminus scout the area around the camp, looking for tracks and other sign. Both the elf and drow in disguise find medium sized tracks of cloven hoofed animals. Villemus thinks he sees a dark furry shape slip through the undergrowth further out from the campsite. Harvest Moon also sees soemthing moving through the trees. She is sure she heard something as well, a rustling of leaves perhaps?

She strains her ears even harder to get a location on the noise when she is shocked to hear a lilting voice cut through the still air"Give us the Woman!". An arrow slices through the air and strikes a tree near the spring. The arrow is 20 feet or more above the ground. "Yes, Give us the woman!!" a second voice calls out from the other side of the clearing, "and all your money!"

Harvest (AC22, HP 34/34)  d20+13=16 d20+13=22
Friday July 8th, 2005 8:38:54 AM

Danger from within the veil of beauty and abundance. It cannot help but touch on the soul of the brown girl, even as she readies herself for possible violence.

"You wish me?" she calls out into the green. "You wish money? If you have need, I will be happy to give you money."

From her havesack, she draws a wand. Speaking the trigger word, she coats herself in mystic armor.

"Please come out." Harvest strains to pick out the figures in the leafy forest. "Please talk to us. Tell us of your need. We may be of aide to you."

"Ashalan Lathanyel," Harvest whispers, "please come here."

Rolls
Spot 16
Listen 22

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.


Ashalan (AC 18, HP 22)  d20+4=17 d20+4=18
Friday July 8th, 2005 9:40:29 AM

Just opening his eyes from his meditation, Ash stirs when he hears Harvest seemingly address the forest around them. But she has his full attention when she whispers his name.

Confused as to why the small monk is pulling the wand from her pouch, but not waiting to find out, Ash hurries to her side.

"What is it? Is there something out there? Should we ready ourselves?" (Spot 17, Listen 18)

Harvest (AC22, HP 34/34) - 2nd Illegal Post 
Friday July 8th, 2005 9:58:22 AM

Harvest Moon points at the arrow in the tree up above. Her eyes continue to move over the foliage as she speaks in a whisper.

"If we are forced to violence," she says to the follower of Alemi, "I can confer greater protection upon you with a spell. Please stand ready."

Any (20 AC, 20/20 HP) 
Friday July 8th, 2005 11:54:38 AM

Any hears Harvest speak, and sees the arrow in the tree above her head. He quickly draws his bow from the quiver on Moon Shadow, his horse, and knocks an arrow. He then steps, putting a tree between himself and the direction from which the arrow came.

He whispers towards Harvest, pointing at her, Arminus, Lorth, and Bralin, saying, "Did you see anyone? What is the danger?"

Message: Level 0
One standard action
Duration: 40 min
Range: 140 ft
Target: 4 other people( Harvest, Arminus, Lorth, Bralin)

Villemus (AC14, HP 26/26) 
Friday July 8th, 2005 12:34:42 PM

Speaking in fluent Sylvan, Villemus called out to their hidden ambushers, "Do I have the honor of addressing the members of the Sacred Circle of Culverwood? Only a satyr would love a gal more than gold."

The disguised human smiled slightly before continuing, "We are envoys from the Pitchfork Council seeking the green mage of Culverwood, Grynntymm Deeproot."

Villemus strided forward and showed his empty hands. "Do we have a truce?"

Arminas (AC 21, HP 25/25)  d20+16=32 d20+10=22 d20+11=13 d20+8=26
Friday July 8th, 2005 7:09:30 PM

Arminas immediately recognizes the call of the woodland creatures.

Most likely this will not come to violence, as they love mischief. Unless of course we do something stupid.

Wanting to be prepared to help, Arminas tries to meld into the forest, moving towards where the second arrow came from. Looking and listening, he tries to get a better idea of the position of the satyr. He pulls a sleep arrow out of his quiver, just in case.

Rolls
Hide 32
Listen 22
Move silently 13
Spot 26

Bralin (ac 21) 
Sunday July 10th, 2005 11:16:59 AM

Bralin shakes his head at Any's question. He has seen nothing.

The others seem to think this is not an attack. The dwarf wills himself to leave his axe at his side, and waits.

Lorth 
Monday July 11th, 2005 8:16:17 AM

Lorth spins towards the shouting. Not understanding a word Villemus says, he says, "Friends, most likely there are two Satyrs hiding in the woods, plying their mischief. Andrath and I have met them last time we came this way. Offer them some wine and they may come out."

Lorth doesn't bother reading his weapons.

Harvest (AC22, HP 34/34) - 3rd Illegal Post 
Monday July 11th, 2005 11:11:09 AM

... offer them something ...

They had demanded her.

Harvest Moon, her face reddens, but her eyes narrow and her mouth draws into a thin stubborn line.

"You want the woman!" the little monk calls out, her face growing dark with anger, even as she makes ready to administer the spell to Ashalan Lathanyel. "I am no stranger to sexual congress! But if it is a slave you wish, and not a willing partner, then come forth. And watch as I tear your manhood from between your rapist legs!"

Andrath 
Tuesday July 12th, 2005 12:22:47 AM

Once again, out of his element in the forest, Andrath waits for this to play out.

AsstDM Greg  d20+4=9 d20+15=32 d20+15=23 d20+15=27 d20+15=23
Tuesday July 12th, 2005 12:44:06 AM

The lilting voice calls out again from the forest, "A truce? A truce for what? We just want the woman; the woman and the gold! Her threats sound so tempting! We don't even want to keep the woman, we just want to borrow her for a little while! And not even all of her, just the important parts, like her pretty little lips, and her lovely legs, and her..." Suddenly a loud slap of flesh on flesh comes from the forest outside the clearing. A different voice calls out, "Enough about the woman, we want the gold! Lots and lots of gold!"

Arminas slinks towards the source of the arrow, which is also the source of the voices. He spots two vaguely humanoid shadows in the undergrowth. Unfortunately, he brushes up against a broken branch as he draws out his arrow, and the snap alerts the two shadowy figures. They each move some sort of object to their mouths, and a loud shrieking noise flows out from them. The group in the clearing can hear the shrieking music, but are unaffected. However, Arminas is inside the area of effect. [OOC: Arminas must make two separate Will saves vs. DC17, or flee in fear.]

Arminas (AC 21, HP 25/25)  d20+4=6 d20+4=12
Tuesday July 12th, 2005 1:28:22 AM

Arminas creeps towards the sound of the voices. He is very near. Though they probably mean no harm, the threat to Harvest seems real enough. He will protect her. Silently he moves towards those who demand 'the woman'.

He draws an arrow, white as snow. Just then, a branch snaps as he pulls the arrow from his quiver. The two figures put something to their mouths and start to blow.

Arminas crashes through the forest and runs through the clearing past the Swords of Light. Not even slowing, he screams as he runs and is soon lost to sight. As he runs you hear:

"They will kill us all, give them the woman!

Rolls
Will save 6 and 12

Harvest (AC28, HP 34/34) 
Tuesday July 12th, 2005 11:06:58 AM

"Be safe, Ashalan Lathanyel," Harvest whispers, and touches the wand to the Monk of Alemi. A magic sheath of force armor springs up around him.

Then, with her mouth set into a thin stubborn line of determination, the little brown girl marches out in the direction of the voices.

"Are you well, Arminas Calaelen?" she calls out as she moves through the tall vegetation.

Question
Are we in combat rounds yet? Pleae tell us when we are.

Rolls and Actions
Total Defense AC28

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Ashalan (AC 22, HP 22/22)  d20+3=11 d20+3=15 d20+4=17 d20+4=21
Tuesday July 12th, 2005 11:27:18 AM

Feeling a little more secure with the magical armor that Harvest has bestowed upon him, Ash removes his sling and a bullet from his pouch, and heads into the forest as well.

Using that awful noise as his guide, Ash tries to swing wide and circle around. Hopefully catching the tricksters unawares. (Hide: 11, Move Silent: 15)

His half-elven senses alert for any signs or sounds of movement in his direction. (Spot: 17, Listen 21) Ready to let the stone fly.

Any (20 AC, 20/20 HP)  d20=15
Tuesday July 12th, 2005 12:24:11 PM

Any whispers towards Arminas, " Are you all right? Stop running before you are completely lost to us."

Any then decides to try a little general persuasion himself, and speaking in Sylvan towards the sound in the brush says loudly, "My friends I don't think you would like the results of a confrontation with this maid, or with her friends. Please stop your insults and taunts, and treat with us openly."(diplomacy 15+7 for 22)

Lorth  d20+7=22
Tuesday July 12th, 2005 12:39:06 PM

Lorth attempts to stop Arminas as he runs by. "Friend, it will be ok, calm down.", he says as he tries to grab him.

(OOC: If I can reach him, grapple check: 22)
(Aura of courage: +4 saves vs fear everyone within 10 feet)

Villemus 
Tuesday July 12th, 2005 1:18:04 PM

Villemus shifting his body slightly to hide his gesturing fingers from the voices, the disguised wizard turned and remove a illusionary bag of gold from his pack. Holding out his bag of gold, Villemus shouted loudly before throwing the bag of gold high up onto the tree, "You want it? Go get it!"

OoC
Cast silent image to create an illusionary bag of gold which ended up high up on a tree and nearly hidden by the leaves of the tree.


Bralin 
Tuesday July 12th, 2005 8:45:09 PM

Stone faced, Bralin's head swivels to follow Arminas' path of retreat. When the elf disappears from view (or Lorth has successfully grabbed him) he swivels back to the section of wood where the elf's assailants are likely hiding.

Other than that, the dwarf doesn't move.

AsstDM Greg  d100=93 d20+6=19 d20+5=13 d20+5=10
Tuesday July 12th, 2005 11:16:56 PM

Arminas runs from the screeching noise coming from the shadows. Lorth tries to grab him, and manages to intercept the runner. He grabs hold of Arminas, who quickly tries to fight his way clear, but is not successful, this round. [OOC: Grapple check for Arminas is 19, not enough to escape Lorth's grapple.]

As the members of the party cast various spells, and either head into the forest towards the source of the noise, or wait in the clearing, a voice calls out, "So, no woman, and only a measly bag of gold way up in our trees, is it? Well, we know how to make a woman happy, don't we? Let's dance!!"

The screeching noise quickly changes to a joyful lilt, and approaches the clearing. Everyone feels the pull of the music, as their feet start to shuffle and hop. [OOC: Everyone, including Arminas, needs to make two separate Will saves vs. DC 17, or join in the dance music that is approaching the clearing. If Arminas makes the saves, he is no longer fearful.]

Harvest and Ashalan, entering the forest and appraoching the music, are the first to see the source. They can both make out humnaoid shapes, with over-large curly horns growing out of the sides of their heads. The humanoid figures are gaily playing large reed-pipes, and dnacing their way towards the clearing.

Arminas (AC 21, HP 25/25)  d20=12 d20=17 d20+9=21 d20+9=20 d8+4=8 d8+4=6
Tuesday July 12th, 2005 11:52:08 PM

Arminas is trembling beneath the grasp of Lorth.

Clearly the danger here is too great, why does he hold me instead of running?

As the pipes change their tune, Arminas struggles to get out of the grasp of the paladin.

"Lorth, let me go. I am now free to act."

Arminas rises and quickly fires a white sleep arrow at each of the creatures.

OOC: Not sure if I'm saving against fear or charm person, so included each scenario below.

I saved with either scenario.

Save vs/charm (+6= +4 plus +2 elf) 18 and 23
Save vs/fear (+8= +4 plus Lorth +4) 20 and 25

Attacks with sleep arrows
Hit AC 21 Nonlethal damage 8 (Will save DC 11 or fall asleep)
Hit AC 20 Nonlethal damage 6 (Will save DC 11 or fall asleep)


Harvest (AC22, HP 34/34)  d20+11=23 d20+11=18 d20+6=16 d8+2=3
Wednesday July 13th, 2005 12:09:19 AM

The brown crest of hair that hangs over her forehead bobs as Harvest Moon walks with firm and dangerous footsteps across the forest floor. If there's plenty that the brown girl has, it's determination and will. The music makes little impression upon her.

Striding right up to the nearest of the capering pair, she aims for a sensitive spot, almost guaranteed to make one pause with the pain.

"Rapist!" she hisses, and punches the goat man in the nose.

Rolls and Actions
Will 23
Will 18
Hit AC16, Damage 3hp -Non Lethal (Stunning Fist. Fort DC17 or be Stunned for one round.)

Movement and Position
Speed 40

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4

Lorth  d20+5=20 d20+5=24
Wednesday July 13th, 2005 9:07:59 AM

Lorth releases Arminas. He heres the music which sounds vaguely familiar, but doesn't react to it. It has been years since Lorth has actually danced.

Again Lorth waits, hoping that the Satyr's are nearing the end of their tricks.

Ashalan  d20+8=12 d20+8=16
Wednesday July 13th, 2005 10:09:37 AM

Making his way through the thick brush toward the tricksome pair, Ash is pleased with his stealthiness, for it does not appear that the Satyr's are aware of his approach.

But what is that I hear? (Will Save: 12 and 16)

Like a memory of happier times, the music washes over him. Making his feet itch with the desire to leap and caper about.

"Heya! Come my friends let the music move you!"

Crashing through the undergrowth, Ash begins to leap and spin, clapping his hands to the Satyr's mystical beat.



Andrath  d20+5=12 d20+5=16
Thursday July 14th, 2005 12:02:55 AM

Andrath is overcome by the music, and starts to hop and skip about. "Stop the music," he cries, as his arms and legs try to keep up to the beat of the magical panpipe song.

Any (Sub/Al)  d20+5=18 d20+5=9
Thursday July 14th, 2005 12:10:05 AM

Any reaches for a song to counter the devilish pipes. He fights off the effects of one. But suddenly finds his foot tapping.

The bard's kicks and whirls as he dances a jig.

AsstDM Greg 
Thursday July 14th, 2005 12:18:01 AM

The two barely recognizable satyrs enter the edge of the clearing, playing their wondrous pipes all the while. Barely recognizable because all of the features that make them satyrs are too-large and out of proportion. Their hooves and goat legs are almost twice the normal size, and the horns on the sides of their heads have grown into huge proportions, truly hunter trophies if they were found on wild sheep. Their fur is matted with twigs, leaves and dirt, and there is a wild look in both of their eyes.

They enter the clearing, only to run into the arrow from Arminas. [OOC: I only let you shoot one arrow, since I figure it is a move-equivalent to remove yourself from the now-compliant Lorth's grasp.] The arrow strikes true, but the sleep has no effect. [OOC: I figure that the sleep effect is similar to the sleep spell, in that it can only affect creatures up to 4 HD. Al, or anyone else with a more grounded answer, please let me know.]

Fully taken up by the dance, the satyr shrugs off the effects of the blunt arrow, and continues to play.

Harvest Moon moves across the clearing, and reaching up, tries to punch the other satyr full on the nose. Her swing just misses, as the satyr bobs his head to one side.

The wild-eyed satyrs continue to play and dance. [OOC: Those that have not posted need to attempt the saves as well. If you have saved, you are immune to these particular satyr pipes for the next 24 hours.]

Two of the party start to shuffle and hop to the music.

Villemus  d20+6=19 d20+6=22 d20+6=9 d20+13=23 d20=1
Thursday July 14th, 2005 2:57:29 AM

Previous Round
Both his drowish blood and arcane training proved an effective defense against the enchantment of the satyrs as Villemus began yet another spell.

As soon as his spell was completed, the necromancer rushed the satyr.

OoC
Cast Grease at one of the satyr's pipe: Ref neg DC 15 or drop the pipe for 3 rounds.
Move towards the nearest satyr.

Rolls
Will sav: 19+2(elf bonus) = 21
Will sav: 22+2(elf bonus) = 24
Knowledge(nature) to see what is wrong with the satyrs: 9
Spellcraft to see what curse are they under: 23

Current Round
As Villemus reached the satyr, he attempt to grapple with the mutated fey but failed miserably.

Rolls
Grappled: nat 1 (failed)


Harvest (AC22, HP 34/34)  d20+9=21 d20+10=16
Thursday July 14th, 2005 8:35:50 AM

The pipes.

The brown girl draws out her spiked chain, and sends one end flying toward the musical insturment in the goatman's hands. She strikes and then tumbles away.

Question
When you describe them as Large, do you mean as in Large Sized Creatures?

They are not large size, but parts of their anatomy are disproportionally large. They are still medium-sized creatures.

Rolls and Actions
Disarm 21
Tumble 16

Movement and Position
Speed 40

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4

[Ooops. Sorry. Nix the Tumbling. That's too many actions. -Al]

Lorth 
Thursday July 14th, 2005 8:40:17 AM

Lorth, unsure of what to do about these wild and crazed satyr's, looks them over. "My, you have changed since last we saw you. Seems you have grown quite a bit."

Ashalan (AC 22, HP 22/22)  d20+8=23 d20+8=20 d20+5=10
Thursday July 14th, 2005 2:12:41 PM

Greg: Assuming we can make a Will save each round

(Will Save: 23, 20)
Ashalan comes to his senses in the middle of an airborne twirl, and stumbles to the ground.

Shaking off the effects of the mystical pipes, Ash hurtles himself at the nearest goat-man, trying to entangle himself in the beings arms, hopefully seperating pipes from lips. (Grapple Check {Melee Touch Attack}: 10) *ugh*)

If still under the effects of the pipes,

Ash continues his artistic display, rotating his hips and waving his arms above his head...

Bralin (ac 21, hp 52/52  d20+10=27 d20+10=27 d8=2
Thursday July 14th, 2005 10:07:46 PM

[Will saves 27 and 27]

Bralin still doesn't move. The dwarf finds the noise of the shrill pipes grate on his nerves.

Andrath calls for the noise to end, but the others are unwilling to use lethal force. Bralin considers.

He decides to give the creatures an opportunity to stop. His thick fingers weave an intricate pattern, and suddenly there is a tremendous cacophony erupting between the two figures.
[Sound Burst centered between the two centaurs. 2hp damage + Fort save DC 15 or be stunned one round].

Having loosed the spell, Bralin draws his axe.

"Cease playing," he commands.

Andrath 
Friday July 15th, 2005 12:59:58 AM

Andrath continues to dance and shuffle. Sweat breaks out on his forehead as he tries to keep up with the wild beat.

AsstDM Greg  d20+4=16 d20+4=16 d20+4=12 d20=13
Friday July 15th, 2005 1:15:27 AM

A few of the party dance, but most react with violence to the poor satyrs, who are only trying to have a little fun.

Sorry, Villemus. In combat, or pseudo-combat such as this is, you can't post a previous round's action(s), since it would mean that a bunch of other posts must be undone

Villemus tries to grapple with the the satyr not engaged with Harvest, but has no luck.

Harvest draws her chain, and pulls one set of pipes from the hands of the satyr.

Bralin casts a spell, and a blast of sound erupts between the two satyrs. The satyr facing Harvest appears unaffected, but the other satyr's eyes glaze over. [OOC: Harvest and Villemus need to make the same saves, or suffer the same effects. They both take 2 hp damage.]

Harvest (AC22, HP 32/34)  d20+6=10
Friday July 15th, 2005 8:26:07 AM

One down.

"YOU! G - oh ... " The Wold rings with a hammerfist of sound, and Harvest Moon stands stunned and blinking. Her finger still points adamantly away, even in her state of immobility, insisting that the two satyrs leave.

Rolls and Actions
Fort 10 /Failed vs Soundburst (Stunned)

Movement and Position
Speed 40

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4


Villemus (AC 14 , HP 24/26)  d20+8=19 d20+4=17 d20+4=19
Friday July 15th, 2005 9:14:49 AM

Hardy for an elven kind, Villemus easily shrug off the effects of sonic blast from the dwarf and continued attempting to grapple with the satyr, while shouting for his friends, "Com'on, help me hold him down. Maybe we can find out what is the problem after we tie them up."

Rolls
Touch attack: AC17-4=13
Grapple check to hold if applicable: 19

Lorth 
Friday July 15th, 2005 10:03:45 AM

Lorth makes no move to tie the satyrs down. "The greenmage wouldn't like you tying up his fellow forest creatures.", he says matter of factly.

Lorth takes no action, he wants to be rid of this nuisence, but knows that that the satyrs are beings of the forest. Using force against them would be unwise.

Arminas (AC 21, HP 25/25) 
Friday July 15th, 2005 11:02:40 AM

Seeing that the Satyrs have not harmed anyone, and that he cannot put them to sleep Arminas decides to wait with Lorth and Bralin.

With a short whistle, Arminas calls Ewan down to him. The eagle perches on a branch above the Arminas' head. With a gesture, the eagle stands guard above the elf.

"Thanks for saving me from running with fear through the forest Lorth. I do not know what overcame me. Usually the Satyr's music does not influence me so."

Ashalan 
Friday July 15th, 2005 4:12:56 PM

Snapping out of the geas as the Satyr's are either stunned or dis-piped, Ash surveys the situation.

Deciding that without their pipes the Satyrs are much less able to peform mischief, he scrambles over to take the pipes of the stunned one, and reaches for the pipes that Harvest had ripped out of the other creature's hands.

Bralin (ac 21, hp 52/52 
Friday July 15th, 2005 5:25:27 PM

With the pipes now silenced, Bralin is feeling much better already, but still there is an annoying ringing in the dwarf's ears. He will wait on the others at this point, but will make his way closer to the grappling pair in case he is needed.

Any (Sub/Al)  d20+7=9
Saturday July 16th, 2005 12:42:12 PM

It's such a catchy tune. How can you resist?

It's a bard's nature. Any smiles. Even after the obvious effects of the charm are past and gone, he'll try and capture the notes for his own music.

[If the music is still going: Will 9]

[Yikes. Sorry, forgot to post for Any. -Al]

AsstDM Greg 
Tuesday July 19th, 2005 12:13:34 AM

[OOC: Sorry about missing the Sunday post. Very late return from son's baseball tournament.]

Villemus easily grapples the now-stunned satyr. The other satyr looks at the equally-stunned young lady monk, and a rather intense look of desire crosses his face. But only a momentary look, as he sees the rest of the party closely watching him. Resignedly, he reaches down to pick up his fallen pipes, and then says, "No singing, no dancing, no pretty young girls, no fun at all!"

The other satyr snaps out of his stunned condition, looks at Villemus holding him tightly, and says, "You were not my first choice for a dancing partner, but I guess you will have to do. I will lead, all right?" Then, with a mischevious smile, the satyr starts to loudly hum a tune, and grasp Villemus to dance around the clearing.

The other satyr says, "If you don't want to dance and sing and ... well, you know, then why did you come to visit us again? And did you bring any of that wine?"

[OOC: We are out of pseudo-combat. At least, the satyrs are not making any outward signs of aggression.]

Lorth 
Tuesday July 19th, 2005 7:23:56 AM

Sadly Lorth did not remember wine, but he doesn't mention it. "It is good to see you again, friends.", he says, "Still up to your old chenanagans, I see. We have come back looking for the Greenmage, we have more business with him."

Harvest (AC22, HP 32/34) 
Tuesday July 19th, 2005 10:44:56 AM

Her eyes blink as Harvest Moon shakes off the effects of the stunning blast of sound. Her face is compressed into a tight mask of stubborn defiance. The corners of her eyes loosen and lose their squint at the sight of the satyr dancing with the half drow.

Harmless drunks. Perhaps no more than that. Still ...

"Yes, and though we would wish your assistance in this," the small girl says straight upon the heels of Paladin Lorth's words, "I must insist that you swear an oath never to force you will upon women every again. Nor will you coerce another into unwanted sexual congress through magic or other means." The brown girl's lips again form a determined line. "You must understand that this is wrong, and it will not be tolerated."

"Do you swear?"

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4

Villemus 
Tuesday July 19th, 2005 1:43:05 PM

Still jingling with the satyr Villemus queried, "We are looking for the green mage? You seen him? By the way, why are you guys looking so weird?"

Ashalan 
Tuesday July 19th, 2005 3:02:06 PM

Not real eager to hand the pipes back to these unpredictable creatures, Ash holds on to them for the time being. And waits for the others to determing what exactly is going on here.

Arminas (Sub Randall)  d20+8=27
Tuesday July 19th, 2005 3:08:37 PM

Quickly shouldering his bow as the Satyr's show no other sign of agression, Arminas adresses the creatures as rightful denizens of his natural home.

"Forgive us our trespass into these your woods my friends, let us sit and speak of the going ons in the Culverwood. I am quite familliar with the magical nature of this place, but it appears to me that this magic has gone a tad crazy. And your appearance, forgive me for saying so, supports this idea. I would very much like to know what you know of this?" (Knowledge-Culverwood:27)



Bralin (ac 21, hp 52/52 
Tuesday July 19th, 2005 7:48:13 PM

The dwarf stows his weapon to help put the saytrs at ease and then he simply stands, there were plenty of others more than happy to do the talking

Any (Sub/Al)  d20+7=17 d20+3=18
Tuesday July 19th, 2005 9:28:40 PM

"Greetings," the bard smiles. "My name is Anthos Westar. Call me Any. I don't believe that we've met."

Any gestures expansively at their little camp. "Please. Come. Sit and talk a while. We may be a serious bunch at the moment. But we are on a serious mission. And, if you would, these are serious times."

"But seriousness is never an excuse for lack of hospitality. So please, join us. Fun comes around eventually, once the work is done, as they say. Yes?" (Diplomacy 17, Charisma 18)

AsstDM Greg 
Wednesday July 20th, 2005 12:21:44 AM

Bombarded by questions, suggestions and demands, the two odd-looking satyrs smile, and the first one says, "Well met, Any. I am Thalpius and this is my brother Thadius. Feel free to keep the pipes as a souvenir of our meeting, we can make more as quick as a wink. And it is really too bad that you didn't bring any wine."

Thadius looks at the small human female, and says, "We will swear an oath ... an oath to fun and music and dancing! Will you swear an oath to have as much fun in your life as possible, and forget your uptight attitude?"

Thalpius adds, "Do you like our new look? It happened practically overnight. We are not sure where it came from, but it sure adds to our fun, don't you think?"

Then the two brothers look at each other and Thadius says, "You are looking for the greenmage? That old fuddy-duddy?"

Thalpius adds, "That old fart?"

"That old frump?"

"That old fun-spoiler?"

"Shortly after the change came over us, we ran into him. He seemed very upset at our new appearance, and our new abilities to have fun, so he did! He tried to get us to settle down, and then he tried to entangle us! We couldn't let that happen, so we hid him away. Now, we can all have as much fun as we want."

"Back to the music and the dancing! Who's next?"

Lorth 
Wednesday July 20th, 2005 9:08:35 AM

Lorth becomes alarmed when the Saytrs say they have hidden the greenmage away. He tries not to let it show.

"Thadius, I'm sorry, to spoil your fun, but we really need to speak to the Greenmage. Could you tell us where you hid him?", Lorth asks. "If you help us, I promise to bring you a whole cask of wine next time we pass through."


Harvest (AC22, HP 32/34) 
Wednesday July 20th, 2005 9:54:07 AM

Wisdom dictates silence. For the moment. The brown girl waits for the promises of Paladin Lorth to tease at the knot of unfolding events.

And yet, once such matters have given themselves over to their inevitable conclusion, these two rapists cannot be allowed their freedom without a repentant oath.

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4

Arminas (Sub Randall) 
Wednesday July 20th, 2005 11:37:38 AM

Hiding his affront for this blatant dis-respect for the balance of nature, casting a quick apologetic glance at Lorth, Arminas tries to communicate with the mutated Satyrs on their own level.

"My paladin friend here mis-spoke, for honestly my two fun-loving friends, we do not wish to put an end to your frolicking, on the contrary we would love to join you, but for us to have our fun, we must find the greenmage first."

A thought coming to him, he continues a friendly smile playing across his lips.

"Perhaps we can make a game of it. You give us clues to where the Greenmage can be found, and we will try to guess where he is. How about it? Does this sound like fun to you?"

Ashalan 
Wednesday July 20th, 2005 11:41:16 AM

Moving over to stand next to Bralin, Ash looks at Arminas with a bit of trepidation.

Bending low to whisper to the dwarf,

"I hope he knows what he is doing, because I am so lost out here that I would be lucky to find my head with both hands, much less this Greenmage!"

Any (Sub/Al)  d20+7=15
Wednesday July 20th, 2005 1:31:08 PM

Any prepares to second Arminas in combat. Striking a stance at the side of the elven ranger, he draws his weapon.

A lute.

"In Culverwood there was a sage
He was a frump, but it was his age
And then one day he went away
Now we can dance so what the hey
But where is the Green Mage
Oh where is the Green Mage? ... "

Not the best lyrics in the Wold. But, maybe it'll do for starters. (Perform 15)

Bralin (ac 21, hp 52/52 
Wednesday July 20th, 2005 4:59:28 PM

Bralin folds his arms and answers Ashalan with a "Hrmph." It is obvious he is doing his best to keep his mouth closed about anything regarding Arminas and his own opinion.

A game out of it, for the love of granite. We're going to end up getting 'hid' ourselves if we're not careful

AsstDM Greg 
Wednesday July 20th, 2005 11:43:33 PM

A smile breaks out on each of the satyr's faces as they see the lute being pulled out. "A bard, a songster, a music-maker! Wonderful!" Thadius exclaims.

They dance and romp to the impromptu bardic tune that Any makes up.

Then, they add their own two verses:

"The Culverwood satyrs just wanted to dance
But the Green Mage would not give them the chance
So they hid the Green Mage away in the wood
Will they let him out? Maybe they should.

"And now some strangers have come in a rage
To see What we've done with the poor Green Mage
Follow us through the forest, they will,
But beware! of the trees and bushes that kill!"

After singing their verses, the two misshapen satyrs take off south into the forest, following a very faint game trail. [OOC: The satyrs are moving at 40 feet...]

Lorth 
Thursday July 21st, 2005 7:33:27 AM

Lorth waits for Arminas and Any to lead the way and then does his best to keep up. (Lorth moves at 30')

Harvest (AC22, HP 32/34) 
Thursday July 21st, 2005 8:39:34 AM

The rapist beasts depart at a speed that few can match, save perhaps herself and Ashalan Lathanyel. Paladin Lorth hastens in pursuit.

"Wait," the brown girl calls after, "do not outpace each other."

"Arminas Calaelen, can you send your winged friend aloft to track the pair?"

Harvest Moon trots ten paces behind the paladin with an occasional eye to the rear that takes in Bralin Stoneminder's progress.

Position and Movement
Hold to the speed of the slowest in the group.

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4

Arminas (Sub Randall)  d20+12=23
Thursday July 21st, 2005 10:23:41 AM

Arminas launches Ewan into the air with orders to keep the pair of satyr's in sight, hoping that the thick growth of trees will not hinder him, before setting off himself to follow the tricksome duo. (Survival/Track: 23)

"Try to stay close, but I will periodically give the call of the mockingbird so you can follow if you lose sight of me."

Ashalan  d20+4=24 d20+4=10
Thursday July 21st, 2005 10:28:18 AM

Goodness things are happening quickly!

Not wanting to get lost in these woods, Ash plows into the undergrowth after Arminas, trying very hard to keep up with the one of the few companions who seems truly comfortable in this place. Keeping his eyes and ears open for any hint of other unwanted visitors. (Spot: 24, Listen: 10)

Villemus 
Thursday July 21st, 2005 12:46:45 PM

Shrugging, Villemus follow after the duo as he keep his eyes watchful for man-eating plants.

Bralin  d20+5=25 d20+4=10
Thursday July 21st, 2005 4:16:49 PM

Pulling out his axe again at the mention of carnivorous plants, Bralin moves with Villemus. Eyes and ears open
spot 25 listen 10

AsstDM Greg 
Friday July 22nd, 2005 12:21:09 AM

Arminas tosses his eagle into the air. The bird flies high above the trees, and soars around, but only having a brain the size of a walnut, the bird merely tries to follow the party, not understanding a command to "keep the pair of satyr's in sight". [OOC: Without using speak with animals, the commands that are available to a bird are EXTREMELY limited.]

Arminas himself does a better job, easily following the large goat-foot tracks that are left by the satyrs as they hurry down the game trail. As a matter of fact, any of the party can see the game trail, so the only concern would be if the satyrs decide to leave the trail.

As they travel along the game trail, the party can see the forest become more and more wild, as vines and other parasitic plants (plants that prey on other plants) start to become more common. The branches appear to grasp at any loose clothing, and roots almost seem to rise up to trip the party as they hurry along.

Now the party has a decision to make. Do you each travel at your own speed, or do you travel according to the slowest member?

Lorth 
Friday July 22nd, 2005 7:35:50 AM

Lorth travels down the game trail, he makes sure to keep Bralin at the rear, in sight.

Arminas (sub Randall)  d20+12=23
Friday July 22nd, 2005 9:47:36 AM

Slowing down to let the others in the party catch up.

"I should be able to track the Satyr's, they leave a rather distinct path. And we would probably be better served to stay together. There are creatures in this forest that would relish the thought of picking us off one by one." (Survival/Tracking 23)

Ashalan  d20+4=21 d20+4=6
Friday July 22nd, 2005 9:50:59 AM

"Creatures?! What?! Where?!"

Looking rather wild eyed, Ash stops in his tracks and begins peering into the shadows cast by the trees. Obviously expectant of a man-eating treant (or some other dangerous beast) to come crashing through at any second. (Spot: 21, Listen: 6)

Harvest (AC22, HP 32/34)  d20+13=17 d20+13=21
Friday July 22nd, 2005 9:58:33 AM

It is not lost upon the brown girl that the Culverwoods grows increasingly wilder. She could easily catch the two goat men. But could she halt or subdue them? And would that be wise? From all appearance they lead the way to the Greenmage.

No, as long as Arminas Calaelen can follow the tracks of these two, then it would be best to remain within the body of the group. Harvest eyes the foliage carefully for signs of foe or ruse.

Rolls and Actions
Listen 17
Spot 21

Position and Movement
Hold to the speed of the slowest in the group.
10 feet behind Lorth and to his right.

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4

Any (Sub/Al)  d20+7=25
Friday July 22nd, 2005 10:13:58 AM

"Satyrs," the bard rolls his eyes as he follows in the midst of the group. "Lets see if I can coax them into slowing down."

"You've sped ahead we can't keep up
And where's the fun in that
On this trip we'd dance and sing
With just one caveat
Without you here
Oh Satyr's dear
What point to seeking the Greenmage?
No fun in finding the Greenmage ... "

(Perform 25)

Bralin 
Friday July 22nd, 2005 4:03:11 PM

Bralin plods on mumbling something about dwarves being natural sprinters. Bralin will bust into a jog, well if you can call what a hustling dwarf does as jogging.

Arminas (I'm back, 2nd illegal post) 
Saturday July 23rd, 2005 6:54:49 PM

Arminas looks at the speed of Bralin's jog, and adds:

"It appears we may be able to keep up with them after all. That is Master Bralin, if you desire me to lead you through this forest. It would be an honor to do so. Shall I continue?"

AsstDM Greg 
Sunday July 24th, 2005 11:59:09 PM

The party moves along as fast as Bralin's short, but stout, legs can move. Arminas has no problems following the satyr tracks.

As you move through the forest, everyone can notice that the forest becomes thicker yet, and even though the sun must be high in the sky, very little natural light penetrates to the forest floor, and to the game trail. The canopy reaches even higher into the sky, and dead trees start to appear in the understory, likely choked out by the bigger trees. Shade-loving vines and shrubs cover the forest floor.

Everyone can make a spot check vs. DC17 to Highlight to display spoiler: {A glint of metal can be seen high in one of the dead trees overhanging the game trail.}

Lorth  d20+1=21
Monday July 25th, 2005 8:20:18 AM

While moving along Lorth's eye catches a glint of metal up in the trees. He quickly points it out and says, "Something is up in the canopy of that tree..."

Harvest (AC22, HP 32/34)  d20+13=30 d20+13=15
Monday July 25th, 2005 9:39:59 AM

Once Paladin Lorth has drawn attention to the spot, it is quite easy to pick out the glint of metal, even amidst the dense foliage.

"A glint of metal. Is this not unusual within such a forested spot?" asks Harvest Moon. Stopping a goodly distance away, she attempts to piece together a fuller picture of the object attached to the glint hanging, as it does above the trail.

The brown girl frowns.

"It is possible that those two may have lured us along this path with the intent of entrapping us. Their desires color their motives."

She turns an ear to the surroundings, wary of ambush by stealth.

Rolls and Actions
Spot 30
Listen 15

Position and Movement
Still 10 feet behind Lorth and to his right.

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4

Any (Sub/Al)  d20+4=8 d20+2=14
Monday July 25th, 2005 9:50:49 AM

Any slows to a stop. The song goes quiet on his lips.

With a soft word and a pat on the nose, he quiets Moon Shadow, trailing along up until now on her lead.

The brush is thick, a confusing riot of green. But if the others say something is there, the bard has no reason to doubt them. Quietly he listens, as he draws a leather sling from his belt. Quietly he listens to the music of the sling as it turns in idle rotation through the air.

Rolls and Actions
Spot 8
Listen 14


Ashalan  d20+4=22 d20+4=21
Monday July 25th, 2005 10:29:51 AM

"There is something up there, isn't there? What could it be?"

Hearing the word of warning from Harvest, Ash too removes his sling from his belt pouch, placing a bullet into the pocket. Lisetning and ready for any sounds of ambush. (Spot: 22, Listen: 21)

Bralin  d20+5=21
Monday July 25th, 2005 10:38:55 AM

Studiously ignoring Arminas, Bralin does his best to keep up with the others.

I hate running.

The dwarf repeats the refrain to himself endlessly, paradoxically using it as a cadence to keep his feet going. When everyone stops, he looks up and spots the telltale glint of metal. [Spot 21]

"Mayhap tis the greenmage," he suggests. Bralin's axe is ready, in case its not the greenmage.

Arminas  d20+8=19 d20+9=17 d20+16=34 d20+10=20 d20+11=23
Monday July 25th, 2005 11:09:20 AM

Arminas glances up and then quickly steps behind a tree. Doing his best to move silently and climb, he attempts to get a better view of what metal object is in the tree, and if there are others.

Rolls
Spot 19
Climb 17
Hide 34
Listen 20
Move Silently 23

AsstDM Greg 
Monday July 25th, 2005 11:51:06 PM

Stopping some 40 feet or so from the dead tree, everyone takes a closer look at the glinting piece of metal. Harvest [OOC: who rolled very well], and Lorth [OOC: who rolled a natural] can make out that it is a piece of shiny chainmail caught up about two-thirds of the way up in the branches. It may be a big enough piece to be armour, but it is difficult to tell from the party's location.

Arminas backs off and climbs a nearby tree, but can make out no more than the others on the ground. He figures he can only see the one piece, however.

Meanwhile, the satyr tracks continue down the game trail, within 5' - 10' of the dead tree's trunk.

Villemus 
Tuesday July 26th, 2005 2:06:55 AM

Villemus waited patiently for any further information.

OoC
sorrie, was rushing work for the past few days, then was out cold straight once i staggered to my bed.

Lorth 
Tuesday July 26th, 2005 7:35:26 AM

"Friends, does anyone have the ability to investigate, that in the tree? It looks to be some sort of chainmail to me."
...he pauses...
"If memory serves me right, the first time we came to the culverwood, we encountered some spiders who would wrap their victims in webbing and place them in the trees. It may be some of the same. I'd be a bit cautious."
Lorth then looks around taking in the rest of the canopy around them.

Harvest (AC28, HP 32/34)  d20+13=17 d20+13=22
Tuesday July 26th, 2005 8:30:54 AM

The way clearly lies ahead. And yet ...

"It is a piece of chain mail. In the branches above." Harvest Moon shakes her head as she puzzles this through.

"Perhaps there is someone up there," she suggests.

"Hallo," the little monk calls up into the branches as she walks toward the dead tree in which the piece of mail glints in the filtered light. "Do you require aide? We must proceed along this path with some haste. But we may possibly spare time to lend a helping hand."

"Hallo!" Harvest Moon peers up into the trees. The foliage is thick. With caution, she approaches, mindful that someone may attempt to throw something down upon her from above.

Rolls and Actions
Spot 17
Listen 22

Position and Movement
20 feet from Dead Tree

Active Effects
Mage Armor (Duration 1 hour)
Total Defense /AC28

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4

Ashalan  d20+4=9 d20+4=23
Tuesday July 26th, 2005 9:50:16 AM

"Spiders! Where? I hate spiders!"

Turning around slowly, his eyes wild with apprehension, Ash searches the woods around, and above him. (Spot: 9, Listen: 23) Obviously expecting a creepy, crawly spider to fall on him at any moment.

I think I do not like this place very much...

Any (20 AC, 20/20 HP)  d20+2=19 d20+4=21 d20+6=17
Tuesday July 26th, 2005 11:05:56 AM

Any too checks the surrounding area (Spot 19, Listen 21) while keeping his sling ready. he whispers towards Arminas, "Can you see anything in the trees around that look like webs? Do you see anything that seems to threaten us?" (If my message spell is still working, not sure how much time has passed since it was first cast)

Any will then step nearer to a tree, attempting to blend with the foliage (hide 17)

Arminas (AC 21, HP 25/25)  d20+8=24 d20+12=18 d20+10=22 d8+3=9
Tuesday July 26th, 2005 1:49:15 PM

Arminas leaps from the tree to slowly settle onto the ground (Ring of Feather Falling) near Harvest.

"Harvest, please be careful. Heavy armor does not lodge itself high in a tree. Something has put it there. As this tree is dead, it could not have grown rapidly as the others over these last few days. If the Satyrs have locked away the Greenmage, as they claim, then they may well have set a trap for us as well."

"We must be careful, if I lead the group into a trap then I am afraid that Master Bralin will never be my friend. I don't think I could bear that."

Looking at the tree from a safe distance he adds:

"There are trees here that move, some even snatch up those who pass below. I just want to check, perhaps it is not as dead as it looks."

Arminas then circles the tree, outside the reach of its branches. He looks for tracks (including spiders) and evidence that the tree is either harmless or not.

Looking to make sure nobody is in the armor:
"Perhaps I can dislodge the armor with an arrow."

Rolls
Knowledge of Nature 24
Survival (looking for tracks) 18
Arrow to dislodge armor Hit AC 22 Damage 9 (related to hardness of impact I think?)

Arminas (2nd illegal post)  d20+8=17 d20+10=14
Tuesday July 26th, 2005 1:51:05 PM

Forgot my spot (17) and listen (14) checks.

Bralin 
Tuesday July 26th, 2005 9:27:25 PM

Bralin breathes deeply, seeking the mental solitude of The Chamber while blocking out the here and now.

The warrior part of him warns against his tactically unsound actions. But, the dwarf made a vow to Andrath. And so, extreme measures are required to keep from strangling that leaf addled elf.

AsstDm Greg 
Tuesday July 26th, 2005 11:08:14 PM

Intrigued by the piece of chainmail high in the dead tree branches, the party tries to puzzle out just how it got up there.

A few of the party examine the area for signs of spiders, but there are no webs or cocoons to be seen.

Harvest approaches the tree and calls out, but there is no response.

Arminas circles the tree, but can see nothing out of place. Around the tree, in the ground, there are numerous mounds of dirt, ranging in size from about 2' in diameter to about 8' in diameter. He fires an arrow at the metal, and manages to hit a corner of the chainmail. It moves at the blow (as you would expect an inert object to react), but does not seem to react in any other way.

Harvest (AC28, HP 32/34)  d20+13=20 d20+13=20
Wednesday July 27th, 2005 7:50:04 AM

Harvest Moon watches as Ranger Calaelen probes the mystery of the armor up in the branches of the dead tree.

The circular disturbances below the tree may indicate the presence of something buried beneath. And yet ... can they risk the time to investigate a thing that may do no more than satisfy a momentary curiosity?

"The armor in the tree is no doubt a puzzlement," the brown girl says as she moves cautiously further forward, passing up the trail and beyond the dead tree. "And yet, does our way not lie beyond?"

"Perhaps we may return to this spot to investigate this more fully. But, for the moment, would it not be more in keeping to continue upon the trail of the two Satyrs?"

Rolls and Actions
Spot 20
Listen 20

Position and Movement
Pass up the trail to 25 feet on the other side of the dead tree.

Active Effects
Mage Armor (Duration 1 hour)
Still Total Defense /AC28 (Touch AC28)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4

Villemus 
Wednesday July 27th, 2005 8:03:55 AM

"Yup! Let us continue our search for the green mage."

OoC
Erm, can someone sub for me for a couple of days? I am kinda buried with work and down with flu.

Arminas (AC 21, HP 25/25)  d20+12=17
Wednesday July 27th, 2005 10:29:53 AM

Finishing his circling of the tree and attempt to knock down the armor, Arminas rejoins the trail near Harvest.

"The armor is lodged very tightly."

Looking about at the mounds of dirt.

"These mounds have me worried. They could be burial mounds as you indicate Harvest. Perhaps they are also made by a creature that lives below the ground. Do they not remind you of gopher mounds common in most gardens, except of course for their size. I have a feeling that the armor may be placed to attract visitors, at which time the creatures attack from below. Of course it is strange that I saw no tracks at all near the mounds."

Looking about at the others and the mounds, Arminas shakes his head.

"Perhaps I am just paranoid, but I have seen some strange things in this forest. Let us follow the Satyrs and leave this mystery for later."

Arminas then looks again for the Satyr tracks. (roll 17)

Lorth 
Wednesday July 27th, 2005 12:09:52 PM

Lorth follows the party as soon as they start to move. If no one wants to investigate the armor so be it, it isn't really part of their mission anyway.

Ashalan 
Wednesday July 27th, 2005 2:29:19 PM

The trip into the Culverwoods becoming quite the opposite of the jolly jaunt into the woods he had expected, Ash stays close to the others, eager to leave this mystery and to get back on the trail of the Satyrs.

Any  d20+2=9 d20+4=14
Wednesday July 27th, 2005 7:34:33 PM

Any states, " In matters concerning a forest, I yield to a ranger any day. Let us move on, and perhaps explore this mystery at another date."

He prepares to continue on through the forest after the Satyrs, but keeps his sling out and ready, and continues to watch the forest closely.(spot 9, listen 14)

Bralin  d20+4=7 d20+5=9
Wednesday July 27th, 2005 8:29:42 PM

Bralin stays put until his comrades all get moving, then silently falls into the rear guard role. All the more because Arminas is in the front.

Dwelling on the elf, the warrior loses some of his focus, and doesn't guard as well as he normally can.

[listen 7, spot 9]

There's Something Rotten in the Culverwood


AsstDM Greg  d8=7 d8=2 d20+12=28 2d6(1+5)+9=15 d20+12=31 2d6(5+2)+9=16
Wednesday July 27th, 2005 11:26:58 PM

The party decides to ignore the piece of chainmail high in the tree, and resumes travel along the game trail, following the tracks of the satyrs.

As they travel below the branches of the dead tree, the branches rustle loudly, and suddenly two large branches sweep down to strike at two members of the party.

The first branch strikes Villemus across the back and shoulders, for 15 points of damage. The second branch strikes Lorth, hitting him cleanly across the chest, for 16 hp damage.

Two small horizontal cracks open partway up the trunk, and two red eyes peer out at the party. A third, much larger hole opens below the eyes, and a puff of putrid air escapes from the hole. The roots pull themselves free from the ground, and the entire dead tree shakes itself and reaches back to strike again.

Lorth 42/58, AC 19 +4 = 23 
Thursday July 28th, 2005 8:08:02 AM

Lorth assumes a pure defensive fighting style and attempts to continue down the path, out of the animated tree's attack range.
"Arminas, any idea what this is and what we should use to stop it?", Lorth say between breaths.

Harvest (AC25, HP 32/34)  d20+6=22 d6=5 d6=1
Thursday July 28th, 2005 8:42:21 AM

Harvest Moon's eyes go wide with surprise. But it was dead?!?!?

"Could this tree be undead?" she voices her thoughts out loud.

The small brown girl speaks a litany. "To Wood Bring Fire." Harvest splits her concentration between defense and attack. In hopes of drawing the tree's attention to her, she moves across the ground to the creature's far side. (Move through it's space to side opposite Lorth and Villemus. Fighting Defensively and Mobility make AC29 against the AoO) As she goes, Harvest draws a flask. Before the tree can recover from it's attempt to strike her, she throws the flask at the dead tree.

Note
If you're concerned about this thing's reach, Harvest has probably drawn it's single AoO for the round.

Rolls and Actions
Range Touch Attack AC18 (-4 for fighting defensively)
Damage 5hp (10 if vulnerable to Fire)
2nd round damage 1hp (2hp if vulnerable to Fire)

Position and Movement
Side opposite Lorth and Villemus.

Active Effects
Mage Armor (Duration 1 hour)
Fighting Defensively AC25

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4

Arminas (AC 21, HP 25/25)  d20+8=15 d20+8=21 d8+3=6 d8+3=8 d20+8=17
Thursday July 28th, 2005 11:52:52 AM

Arminas spins around to see the tree come to life, dealing what appears to be critical damage to both Lorth and Villemus. With a look of worry and annoyance he mutters:

How are they to survive in the forest if they will not heed my warnings?

Responding to Lorth's question, he shouts:

"Get away from it!"

Then looking at the roots, he adds:

"Beware, it can now walk!"

He then draws his bow and tries to place 2 arrows into the opening in the tree.

Arminas attempts to stay well away from the reach of the 'tree'.

Rolls
Hit AC 15 Damage 6
Hit AC 21 Damage 8

Knowledge of Nature 17 - to determine more about this 'tree'

Any (20/20 hp, AC 20)  d20+6=26 d20+5=9 d20+4=20 d20+4=11 d20+5=13
Thursday July 28th, 2005 1:12:57 PM

Any takes aim with his sling for the eye of the creature attacking the party, and lets loose his bullet (hit AC 26). He then seeks for another opening to attack while remaining beyond the reach of this creature.

He is also scanning around for more of these Ents, as he recalls they are called.(Search 9, spot 20, Knowledge 13).

He states to Arminas, " I thought these creatures were of a good nature unless roused. Why are they attacking us?"

ooc ignore roll for 11 hit roll button twice by accident



Ashalan (AC 18, HP 22/22)  d20+7=18 d20+6=19 d4+2=4
Thursday July 28th, 2005 2:35:36 PM

Trying his best to avoid the flailing limbs, Ash tumbles away from the tree thing. (Tumble: 18)

Bouncing up on his feet he tries to get a clear shot at waht appears to be a small red eye.(Attack: 19, Dam: 4)

Bralin (AC 21, hp 51/51)  d20+10=15 d10+5=12
Thursday July 28th, 2005 8:41:38 PM

Bralin wordlessly strides up to the tree and swings his axe.

[hit ac15 for 12 hp damage]

Andrath  d20+12=15 d20+8=25 d8+5=6
Thursday July 28th, 2005 10:22:03 PM

Andrath tumbles to the now-moving tree opposite Bralin, drawing his short sword to match his already-drawn longsword. He swings the longsword at the tree, chopping into the bark. [OOC: Tumble check of 15 to avoid AoO, then hit AC25 for 6 hp damage.]

AsstDM Greg  d4=2 d20+12=30 2d6(5+4)+9=18 d20+12=29 d20+12=20 2d6(1+2)+9=12 2d6(6+4)+9=19
Thursday July 28th, 2005 10:40:15 PM

As the tiny creatures run around the base of the tree and scatter, it swings a branch at the quick-moving monk, catching the young girl across the back and bruising her ribs. [OOC: Hit Harvest with AC30 for 18 hp damage.]

Lorth hurries down the path, out of the creature's reach.

Harvest, after absorbing the blow, runs out of the creature's reach [OOC: move action], and retrieves a flask from [OOC: Belt pouch? HH haversack?, either way another move equivalent action] and readies her throw for next round. [OOC: Unless it is a weapon, drawing an item is a move-equivalent action. Also, please be clear what is in the flask. I assume it to be alchemist's fire, but you list oil flasks on your character sheet as well.]

Arminas shoots two arrows at the tree creature, hitting with one of the missiles. [OOC: Roll a spot vs DC17.]

Any and Ashalan both move out of the creature's reach, and let fly with their slings. Any hits, but Ash misses. [OOC: Any, roll a spot vs DC17.]

Bralin and Andrath move into the tree and chop away. Bralin misses, but Andrath successfully hews a chip of dead grey wood out of the trunk.

The tree-creature swings its huge branches at the two foes within reach, hitting both Bralin and Andrath. The blow to Bralin is glancing [OOC: hit for 12 hp damage], but the blow to Andrath shakes him to the core. [OOC: hit for 19 hp damage.]

I am emailing the battlemap.
Tree creature AC is 20.


AsstDM Greg 
Thursday July 28th, 2005 10:43:46 PM

Villemus is looking for someone to post for him over the next couple of days. Since I don't have the PC sheet electronically (and no-one volunteered anyway), I can fill in. But please only make it for as short a time as possible, since I am running the game as well as one of the PC's. OK?

Lorth 42/58, AC 19 +4 = 23 
Friday July 29th, 2005 7:46:46 AM

Pausing a moment to cast divine favor on himself. Lorth calls on the power of his god.
He then continues using his fully defensive stance and moves to join Bralin and Andrath at the base of the tree.

[Divine favor +1 hit and damage, 1 minute]

Harvest (AC22, HP 14/34)  d20+2=22 d20+2=14 d6=6 d6=4 d6=4
Friday July 29th, 2005 8:42:06 AM

The strike of the limb is painfully hard, and Harvest spins away with several ribs surely broken.

"It is ... perhaps, Bard ... Any ... " Harvest speaks between gritted teeth, "Because this tree is not alive."

The brown girl steals a few precious moments to steady her breathing and will away the pain.

"Villemus Bralfah, does it appear undead to you?"

Harvest Moon lobs the flask of Alchemist Fire to the side of the tree opposite her two companions. Despite the pain, it is a perfect shot.

Note
Sorry, thought we had more time as there was a full round action from the tree in the surprise round.
What's the Touch AC for this thing?

Rolls and Actions
Range Touch Attack AC22 (Critical Touch? AC14) (-4 for Throwing into Melee)
Damage 6hp /If Crit 10hp (12 or 20 if vulnerable to Fire)
2nd round damage 4hp (8hp if vulnerable to Fire)

Position and Movement
Draw Flask of Oil. Next round try and work off of the secondary burn of the Alchemist Fire.

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4

Any (20 AC, 20/20 HP)  d20+4=15 d4+2=5 d20+6=24 d4+2=4 d20+6=14
Friday July 29th, 2005 10:05:46 AM

Any continues to look for an opening to attack the tree (spot 15 against DC 17 ).
(OOC Forgot to roll damage from sling -5 hp dam)

He lets his sling go again, continuing to aim for the more vulnerable eyes (hit AC 24 for 4 hp dam).

He then gives another quick scan around the area, trying to see if more of these creatures are around (spot 14).

Arminas (AC 21, HP 25/25)  d20+8=21 d20+5=7 d20+5=14 d20+7=22 d8+3=6
Friday July 29th, 2005 10:33:52 AM

Arminas is shocked to see the tree swing and move so well.

Dead wood should splinter and break, something is not as it seems here.

"Who has the curing wand? Keep it busy on those who fight against the trunk."

If the spot check the arrow does damage, then 2 more arrows:
Hit AC 7
Hit AC 14

If the spot check reveals the arrows does NOT do damage:
Arminas moves in with his sword to attack the trunk.
Hit AC 22 Damage 6

Bralin (AC 21, hp 39/51)  d20+10=25 d10+5=8
Friday July 29th, 2005 11:50:40 AM

Bralin has made a mistake. He should have taken a moment to prepare instead of just rushing in. Now its too late.

Shaking his head at his own folly, the dwarf swings again.

[Hit ac25 for 8 hp damage]

Villemus (AC 14 , HP 11/26)  d20+6=25 d20+7=16
Sunday July 31st, 2005 11:24:27 AM

"Retreat! Just get out of its reach! Then maybe we can just burn it at a distance!", Villemus shouted as he tried to determine the nature of the tree.

Rolls
Knowledge (nature) to id tree: 25
Knowledge (religion) to id undead: 16

OoC
keke I am back!

Andrath (AC20, 18/37 hp)  d20+6=13 d20+6=14
Monday August 1st, 2005 2:57:20 AM

Andrath continues to chop at the tree with his swords. Unfortunately, both of his attacks miss the trunk, and do no damage. [OOC: Hit AC13 and AC14]

AsstDM Greg  d2=1 d20+12=16 d4=2 d4=3 d20+12=32 d20+12=18 2d6(2+1)+9=12 d20+12=25 2d6(2+2)+9=13
Monday August 1st, 2005 3:09:15 AM

[OOC: Lorth cannot cast a spell and take the +4 AC bonus, since total defense is a standard action. You also can't fight defensively and cast a spell, since fighting defensively only works when you attack. Your AC stays at 19 in this round.]

As Lorth enters the reach of the tree creature, a branch swings at him, but just barely swings over his head. [OOC: Attack of Opportunity, only hit AC16, so a miss.]

Harvest Moon lobs her flask of Alchemist's Fire, hitting the trunk and starting it on fire.

Any slings another stone at the tree, hitting it near the eyes. [OOC: Roll a spot against DC12.]

Arminas spots that his piercing arrows have no discernable effect on the tree, so he drops his bow, draws his sword and runs in to chop the trunk.

Bralin's axe chops another piece of grey wood from the trunk. The center of the tree shows in the wound; it is black and full of rot.

Villemus tries to understand the nature of the creature. In his eyes, it looks most like a treant, but unlike any treant he has previously encountered. The grey wood, the lack of leaves, and the rotten center lead him to believe that the tree creature may well be undead.

Andrath swings unsuccessfully.

The tree creature swings its branches at the increasing number of foes at its roots. It's first attack targets Lorth, hitting him with a glancing blow to the shoulder. [OOC: Hit AC32, a critical threat! but not confirmed with only an AC18, so 12 hp damage to Lorth.]

The second branch attack targets Arminas, hitting him as well, and raising a huge bruise on the ranger. [OOC: Hit AC25 for 13 hp damage.]

Bralin (AC 21, hp 39/51)  d20+10=20 d10+5=13
Monday August 1st, 2005 7:19:36 AM

Undead or not, Bralin notes his waraxe causes damage.

The dwarf keeps swinging.

[hit ac20 for 13 hp damage]

Harvest (AC22, HP 14/34)  d20+2=12 d6=6 d20+13=23
Monday August 1st, 2005 7:41:58 AM

Aim for the spot that is still burning. Harvest Moon throws the flask of oil.

"Villemus Bralfah, if you think it is of the undead, there is a wand within my pack. It will Disrupt the Undead. Draw it forth if you wish. It will be the first thing on the top."

Harvest draws a wand of her own. This one to return Life.

"If you would do so, though, please be quick, Villemus Bralfah. I will soon enter within the reach of this thing's branches again."

Question
How's this thing looking? Can we have a status? What's the touch AC? Is it AC7?

Rolls and Actions
2nd round damage 4hp (8hp if vulnerable to Fire) /From Last Round, if not added before.
Range Touch Attack Oil AC12 (-4 for Throwing into Melee)
Damage 6hp (12hp if vulnerable to Fire)
Spot 23 (To see how the fire is working.)

Position and Movement
Same place. Throw Oil. Draw Wand of CMW.

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4

Lorth 30/58, AC 19  d20+13=32 d8+10=16 d20+13=25 d8+10=17
Monday August 1st, 2005 8:13:47 AM

Lorth stumbles back under the force of the blow. Calling upon the power of his god, he attempts to smite evil on the tree...
[If evil Hit AC: 32, if not evil Hit AC: 29, If evil DM: 16, If not evil DM: 11]
[(If it can be crit) Confirm crit, hit AC: 25 if evil, AC 22 if not. DM: 17 if evil, or 12 if not.]


Lorth 
Monday August 1st, 2005 8:15:52 AM

[OOC: Sorry, forgot to add in my divine favor. +1 to everything in the last post.]

[Divine favor: +1 to hit and damage, 9 rounds]

Harvest OoC 
Monday August 1st, 2005 9:09:35 AM

LOL!

From Lorth's Post: "If evil DM: 16, If not evil DM: 11"

Lets hear you laugh, Greg. That's a sure test of an Evil DM.



Villemus (AC 14 , HP 11/26)  d20+5=10 d6=5
Monday August 1st, 2005 10:09:29 AM

"Something must have corrupted the feys in this wood! I believe it is a treant, but its core is rotten through.", Villemus shouted before grabbing at the wand in harvest's backpack.

After several moment, the still disguised "drow" aimed the wand at the hopefully undead tree and uttered the trigger word.

Rolls
Disrupt undead Ranged touch: Touch AC10 for 5 dmg if undead.

Any (20 AC, 20/20 HP)  d20+4=6 d20+6=18 d4+2=5
Monday August 1st, 2005 11:41:58 AM

Any's (spot 6 lousy)attacks seem to have no effect on the creature, nevertheless, he continues to press his attack, swinging his sling once again (hit AC 18 for 5 Dam).

He yells above the din of the battle, "Do any of you think there are any more of these creatures around? The noise we are making will surely draw them if there are, or other things more dangerous in this Fey wood.

Arminas (AC 21, HP 12/25)  d20+7=16
Monday August 1st, 2005 12:02:53 PM

Arminas is almost leveled by the blow from the tree. With grim determination he makes it to the trunk, and swings his sword. His body bruised and broken, the attempt to strike a solid blow to the tree fails as his swords skips off the bark.

"I .... failed you. I sensed danger, yet allowed the tree to attack."

The words come with difficulty, as Arminas struggles for breath and footing.

Andrath (AC20, 18/37 hp)  d20+6=20 d20+6=7 d8+5=7
Monday August 1st, 2005 11:06:29 PM

Andrath chops at the tree creature again with his two swords. The longsword hit successfully, chopping deep into the wounded core. [OOC: Hit AC20 for 7 hp damage.]

AsstDM Greg 
Monday August 1st, 2005 11:25:42 PM

The blows from the heroes, as well as the fire burning on the trunk, finally dispatch the tree creature. A thick black stinking sap runs from the core of the tree, and the branches slump, looking even more dead than they had previously. Two or three larger branches tumble to the ground, but none hit any of the party members.

However, the party is not to have a chance to catch its collective breath. The many mounds scattered around the now-defunct tree start to move and shake, and skeletal and rot-fleshed creatures start to climb from the disturbed ground.

[OOC: Here is the list of the emerging undead, keyed to the map that I will send you shortly:]

1 - skeletal wolf
2 - skeletal badger
3 - skeletal deer
4 - skeletal wolf
5 - fleshy wolf
6 - fleshy wolf
7 - fleshy deer
8 - fleshy moose
9 - fleshy cougar
10 - fleshy humanoid

Arminas (AC 21, HP 12/25)  d20+9=22
Tuesday August 2nd, 2005 4:04:56 AM

Amazed, that is the word. The undead tree is dispatched, quicker than expected.

I fully expected that the tree would kill me. Perhaps these undead creatures will.

Reality suddenly snaps Arminas to attention. These creatures will probably kill him. The only choice to to get out of the reach.

He climbs, the undead tree sickens him, yet he climbs. Soon he will deal justice, but for now he climbs.

Rolls
Climb 22


Lorth 30/58, AC 19
  d20+13=28 d8+11=13
Tuesday August 2nd, 2005 7:17:32 AM

[OOC: Well we know the DM is evil ;) , But I did mean Damage:]

Lorth spins to take on this new threat. By Gargul I liked the culverwood the way it used to be. He attempts to smite a fleshy wolf... (#6)

[Attack #6, Smite evil, Hit AC: 29, DM: 13]

[Divine favor: +1 to hit and damage, 8 rounds]

Harvest (AC22, HP 14/34)  d20+4=23 2d6(6+1)+3=10 d20+10=27
Tuesday August 2nd, 2005 8:32:46 AM

The mounds. Victims of the undead tree?

Pity wells within the brown girl's breast, even as duty rises. The duty to quell the spirits of these restless undead, and send them home to Gargul.

From her side, she takes up the roughly carved wooden eye. Her sleeve falls back from her pale arm as she lifts the symbol to the sky. The small girl's voice fills the glade as she chants the litany Pasix had taught to her before he left.

"Unclean things, soiled in Gargul's eye. Fear your own taint and unholy state. Gargul's will come through my arm, will bring you grace, and peace, and rest."

After a diving roll, Harvest rises at Bralin Stoneminder's side. "Come to this place," she calls out, "if you require healing."

Rolls and Actions
Turning Check 23 - Can Turn creatures up to 5hd
Turning Damage 10hd worth of undead
Tumble 27

Position and Movement
Tumble to East of Bralin

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4
Turning 4/5

Villemus (AC 18 , HP 11/26, Mage Armor) 
Tuesday August 2nd, 2005 10:34:21 AM

"Love and peace!", Villemus cried before stepping back and casted a protective spell on himself.

"Gargul waits!", the disguised drow cried again he aims his borrowed wand at the approaching undead.

Spell
Mage armor: 3 hrs

Ashalan (AC 18, HP 22/22)  d20+6=26 d20+6=16 d6+3=6
Tuesday August 2nd, 2005 10:44:45 AM


Stunned by the sight of the undead tree flailing his comrades, Ash snaps out of it as he watches the dead creatures pull themselves from their shallow graves.

Ugh, I certainly do not want to join you!

Overcoming his repulsion Ash turns to what appears to be the skeleton of some smallish animal and attacks with his darkwood quarterstaff. (Attack #2, Hit 26, Crit Check 16, Damage: 6, Crit Damage: 12(

Bralin (AC 21, hp 39/51, pwr atk[2])  d20+8=22 d10+7=9
Tuesday August 2nd, 2005 11:56:26 AM

The tree is dead, but more foes arise.

Bralin has no time.

He spins and swings at the undead deer (#7).

[atk ac 22 for 9 hp damage]

Any (AC 20 , 20/20 HP)  d20+7=26 d20+7=12 d8+3=10 d4+2=5
Tuesday August 2nd, 2005 6:56:16 PM

Any drops his sling, and takes his sword and dagger in hand attacking the decaying deer (#7) that has crawled out of its grave almost at his feet.(hit AC 26 for 10 hp, and AC 12 for 5 hp if time for second attack this round with dagger)

He cries, "May Domi protect us!", then squares off to continue the battle.



Andrath (AC24, 18/37, shielded) 
Tuesday August 2nd, 2005 10:40:37 PM

Andrath casts shield on himself, and steps up to combat against the skeletal wolf #1.

Shield, 9 rounds remaining.

Asst DM Greg  d20+2=12 d20+1=18 d4+1=3 d20+3=18 d20+4=12 d20+4=17 d2=2 d20+6=26 d20+6=17 d10+1=6 d20+10=11 d20+4=13 d20+2=3 d20+2=11
Tuesday August 2nd, 2005 11:06:46 PM

The party moves to face the new threat rising from the mounds.

Arminas climbs the now-truly-dead tree. The rotten branches crack and twist under his feet, but he manages to find enough purchase to climb some 15' up off the ground.

Lorth turns and slashes at #6, cutting a huge gash in the wolf corpse.

Harvest calls on the power of Gargul, and sends the humanoid and the wolf #5 corpse running off into the forest.

Villemus steps back and protects himself with a mage armour spell.

Ash beats on the badger skeleton with his quarterstaff, smashing into the creature.

Bralin chops the deer.

Any draws his weapons, ready to attack next round. [OOC: Without the quickdraw feat, drawing a weapon is a move-equivalent action. Drawing two weapons is your entire round of actions.]

Andrath also casts a protective spell, and moves to attack.

___________________________________________________________________

Skeletal wolf #1 bites at Andrath, without success.

Skeletal badger #2 bites at Ash, taking a chunk out of his leg. [OOC: 3 hp damage]

Skeletal deer #3 moves and stabs his antlers at Any, but misses.

Skeletal wolf #4 moves up to bite at Andrath, but misses.

Fleshy wolf #5 bounds off into the forest.

Fleshy wolf #6 bites back at Lorth, missing the paladin.

Fleshy deer #7 turns to stab its antlers at Any, stabbing deeply. [OOC: Critical threat, but not confirmed, so 6 hp damage to Any.]

Fleshy moose #8 charges Harvest, but stumbles and totally misses her.

Fleshy cougar #9 moves to attack Andrath as well. It claws and bites at the rogue, but misses each time.

The flesh-covered humanoid #10 also runs off into the forest.


Lorth 30/58, AC 19  d20+10=23 d8+5=8
Wednesday August 3rd, 2005 7:13:15 AM

Lorth continues his attack on the zombie wolf (#6). He brings his shield to block in front of the snarling wolf's jaws then stabs quickly out from the side of it. [Hit AC: 24, DM: 9]

[Divine favor: +1 to hit and damage, 7 rounds]

Arminas (AC 21, HP 12/25)  d20+5=21 d8+4=9 d20+5=14 d8+4=5
Wednesday August 3rd, 2005 8:31:28 AM

Perched safely now upon a branch, the revulsion of the undead forest animals now hits Arminas.

This is not Nature gone wild, but the something else. Nature allows death to be final.

Fighting back the bile rising in his throat, he looks down to see that Andrath is being attacked by three of them.

Quickly he draws back his bow and lets two arrows fly at the fleshy cougar.

Attacks
Hit AC 21 Damage 9
Hit AC 14 Damage 5 (a miss I'm sure)

Villemus (AC 18 , HP 11/26, Mage Armor)  d20+5=7 d6=6
Wednesday August 3rd, 2005 10:09:09 AM

Pointing his borrowed wand at the fleshy deer, Villemus uttered an arcane word and unleashed a ray of energy.

rolls
Disrupt undead @ #7: Touch AC7-4(in melee)=3 for 6 dmg

Harvest (AC22, Dodge vs Moose #8 AC23, HP 24/34)  d20+10=13 2d8(5+3)+2=10
Wednesday August 3rd, 2005 11:09:19 AM

Harvest Moon dives to the other side of Bralin Stoneminder as a fortuitous unevenness in the ground causes the attacking undead moose to stumble. Something sharp and broken within her chest sends a bolt of pain through the small monk's head. She, herself stumbles, leaving an opening for the gray and undead moose to attack.

As Harvest comes to her feet she speaks the word to which the wand within her hand is attuned. Healing light seeks the wounds in her body. Bones strengthen and knit together. Miraculous are the divine powers of health.

Note
Villemus: Please keep track of the number of charges you use for me. Thanks.

Rolls and Actions
Tumble 13 (Fail: Draw AoO from Moose)
CMW Heal Harvest 10hp

Position and Movement
Directly West of Bralin

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4
Turning 4/5
Wand of CMW 49/50

Any (20 AC,14/20HP)  d20+7=13 d20+7=21 d8+3=5 d4+2=3
Wednesday August 3rd, 2005 12:09:11 PM

Any attacks the deer (#7) swinging sword and dagger (Hit Ac 13 for 5 Hp, and Ac 21 for 3 hp).

As he fights, he begins to sing a martial tune:

Our foes before us stand to fight,
We do not waver, in our might,
And though they press us now to test us,
We will fight them day or night!


Ashalan (AC 18, HP 19/22)  d20+6=24 d6+3=6
Wednesday August 3rd, 2005 12:40:30 PM


Ignoring the sharp pain of the undead rodents teeth, Ash again spins his quarterstaff around to strike the skeletal badger. (Attack: 24, Damage: 6)

Andrath (AC24, 18/37, shielded)  d20+6=15 d20+6=9
Thursday August 4th, 2005 1:55:39 AM

Andrath swings twice at the cougar with his long and short swords, but misses both times.

AsstDM Greg  d20+5=22 d20+8=15 d20+4=16 d20+3=14 d20+4=13 d20+6=18 d20+10=20 2d6(5+2)+4=11 d20+4=23 d20+2=19 d20+2=7
Thursday August 4th, 2005 2:13:30 AM

Lorth's second blow cuts right through the fleshy wolf, dropping the undead beast.

[OOC: If Arminas, is going to fire from the tree branch, he needs to make a balance check vs. DC 10. If he makes it, no effect, if he misses by 5 or less, he loses his shots that round. If he misses by more than 5, he falls out of the tree. I rolled for you this round, and you were successful.] Arminas looses two arrows, but only the first one connects.

Villemus' ray misses the fleshy deer.

As Harvest stumbles past the moose corpse, it slashes its antlers at her, but swings wide. She manages to call on the wand's powers, and heals herself.

Any's dagger cuts into the deer.

Ashalan's quarterstaff shatters the small skeletal badger.

Andrath does indeed swing wide with his swords.

__________________________________________________________

Skeletal wolf #1 snaps at Andrath, but gets only air.

Skeletal deer #3 waves its antlers futilely at Any, meeting only air.

Skeletal wolf #4 also snaps at Andrath, and is as successful as #1.

Zombie deer #7 waves its antlers past Any, missing the bard.

Fleshy moose #8 charges at Villemus, smashing into the magician. [OOC: Villemus takes 11 hp damage.]

The fleshy cougar #9 claws and bites at Andrath once again. His shield spell saves him from all three attacks.

Bralin (AC 21, hp 39/51, pwr atk[2])  d20+8=15 d10+7=12
Thursday August 4th, 2005 7:15:37 AM

Bralin swings again at the deer (#7).

[hit ac 15 for 12 hp damage]

Lorth 30/58, AC 19 
Thursday August 4th, 2005 7:21:57 AM

"Gargul rest your soul", Lorth says as the wolf falls.

Then not waisting any time Lorth moves to help Andrath, he tries to move behind the skeletal wolf (#1) to get flanking. As he moves he sheaths his long sword and draws his warhammer, giving up his attack.

Any (20 AC,14/20HP)  d20+7=16 d20+7=22 d8+3=6 d4+2=3
Thursday August 4th, 2005 9:51:53 AM

Any continues to slash at the undead deer (#7)attacking him. (Hit Ac 16 & 22 for 6 & 3 HP Dam)

He is now humming to himself as he continues to battle.

OOC (It's quite a catchy tune!)

Arminas (AC 21, HP 12/25)  d20+5=9 d20+5=25 d20+5=19 d8+4=9 d8+4=6
Thursday August 4th, 2005 10:15:33 AM

Arminas sets his feet firmly against the forked branches of the tree. (Balance check 9) Notching an arrow, he lets it fly at the undead cougar. The arrow strikes true. If the cougar drops, he will shoot his next arrow at the moose, otherwise a second arrow quickly follows the first.

Attacks
Hit AC 25 Damage 9
Hit AC 19 Damage 6

Villemus (AC 18 , HP 0+6=6/26, Mage Armor)  d8+1=6
Thursday August 4th, 2005 11:46:55 AM

Villemus stumbled back silently as fresh crimson blood spurted forth from the deadly wounds on his unarmored torso - his warm life fluid splattering the half-elven monk.

Dizzy with the blood loss, Villemus barely managed to activate his healing tattoo to save himself.

Rolls
CLW: 6 hp on self, 2/3 charges left
Disrupt undead: expended 2 charges.

Ashalan (AC 18, HP 19/22)  d20+8=20 d6+3=7
Thursday August 4th, 2005 1:39:36 PM

Ignoring the small pieces of bony badger pelting him, Ash turns in time to see Villemus take the full brunt of the disgusting moose's charge.

"Hold on Vill!"

Moving as fast as he can across the clearing, Ash charges the unprotected flank of the fleshy beast. (Charge Attack #8 {+2 Att, -2 Def}: Attack: 20, Damage: 7)



Harvest (AC22, Dodge vs Skeletal Deer #3 AC23, HP 24/34)  d20+8=19 d8+2=4
Thursday August 4th, 2005 3:21:46 PM

He is too far away to heal. Too far.

There is not hope for it, but to destroy everything that stands between, and pray that the Undead Hunter can hold out until she arrives with the healing wand.

With a quick jump, Harvest Moon comes around to the back of the Skeletal Deer. She aims a kick at the deer's hind leg.

"Villemus Bralfah," she calls, "can you make your way here? I can use the healing wand."

Rolls and Actions
Hit Skeletal Deer #3 AC19 (+2 Flanking)
Damage 4hp

Position and Movement
Directly West of Bralin

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4
Turning 4/5
Wand of CMW 49/50

Arminas (AC 21, HP 12/25) (illegal - but correct 2nd post) 
Thursday August 4th, 2005 7:11:19 PM

OOC: Ignore first post, was in a hurry this morning and messed up.

Arminas pulls back his bow ready to put down the cougar, when his foot slips on the dead branch. He starts to drop, but is able to grab hold of the tree. Luckily, the branch holds and he does not fall. The arrow he was going to shoot drops to the ground. Looking about for more secure footing, the fight progresses below him.

Andrath (AC25, 18/37, shielded)  d20+6=16 d20+6=24 d8+5=9 d6+2=3
Thursday August 4th, 2005 8:38:27 PM

Making up for his terrible attacks last round, when he missed both times, Andrath successfully connects with both weapons, biting deep into the cougar. [OOC: 12 hp total damage.]

AsstDM Greg  d2=1 d20+2=6 d2=1 d20+3=7 d20+2=12 d2=1 d20+6=20 d20+8=27 2d6(1+1)+4=6 d20+4=8 d20+2=16 d20+2=4
Thursday August 4th, 2005 8:49:28 PM

Bralin, Any, Ashalan, Harvest and Andrath successfully hit their foes, but none drop this round.

[OOC: Thanks for catching the oops with Arminas.] Arminas stumbles, but manages to catch himself, ready to shoot again next round.

Lorth runs across the clearing, changing weapons as he goes.

Villemus manages to recover some health, but is still dangerously low.

________________________________________________________________

Skeletal Wolf #1 turns to bite at the new attacker, but misses the paladin badly.

Skeletal Deer #3 turns and stabs its antlers at Harvest, but misses her almost as badly as the boney wolf.

Skeletal wolf #4 bites wildly at Andrath, but misses.

Deer #7 stabs futilely at Bralin.

Moose #8 smashes Any with its antlers, but it is only a glancing blow. [OOC: Any takes 6 hp damage.]

Cougar #9 can't seem to sink its claws or fangs into the rogue, and misses totally again this round.

Arminas (AC 21, HP 12/25)  d20+5=6
Thursday August 4th, 2005 11:23:01 PM

Finally, his footing secure, Arminas draws back his bow yet again. As his weight shifts, a loud crack sounds at his feet. The limb gives way and Arminas falls.

Almost as quickly as he starts to fall, his magical ring triggers and he starts to float slowly to the ground. Holding his bow, he looks as to who may need his help when he finally settles to the ground.

Perhaps this shooting from a tree idea needs work.

OOC: Even though I did not roll low enough for the fall, I did roll a natural 1, so this has to be the result.

Bralin (AC 21, hp 39/51, pwr atk[2])  d20+8=20 d10+7=15
Friday August 5th, 2005 7:48:27 AM

Bralin can't believe this deer is still upright.
What power drives it? he wonders.

The dwarf swings another time. Surely this blow will fell the foe.

[atk #7 - ac20 for 15 hp damage]

Lorth 30/58, AC 19 (Flanking)  d20+11=25 d8+3=11
Friday August 5th, 2005 7:48:35 AM

Lorth attacks the skeletal wolf with his warhammer... [Hit AC: 26, DM: 12 Blunt]

[Divine favor: +1 to hit and damage, 5 rounds]

Villemus (AC 14 , HP 6+8=14/26)  d8+1=8
Friday August 5th, 2005 10:57:07 AM

Retreating further from the undead animals, Villemus activated his healing tattoo to close the still bleeding wounds.

Rolls
CLW: heal 8 hp
Disrupt undead: expended 2 charges

Villemus OoC 
Friday August 5th, 2005 10:57:50 AM

sorry, typo.
AC shld be 18 not 14.

Any (Ac 20, 8/20Hp)  d20+7=19 d20+7=8 d8+3=8 d4+3=4
Friday August 5th, 2005 11:18:18 AM

Any staggers from the blow of the undead deer. He retaliates (hit Ac 19 for 8hp and misses with dagger) with the energy he has left in his body, but the wounds are taking their toll on him, and he swings wildly with his dagger.

If this creature does not fall soon, he will need to retreat to attempt to heal himself.

Ashalan (AC 18, HP 19/22)  d20+4=24 d20+4=20 d20+4=7 d6+3=9
Friday August 5th, 2005 11:34:37 AM

Taking a five foot step to put the flehsy moose (#8) between himself and Any, Ash calls upon his Alemic training and unleashes a spinning fury of blows with his quarterstaff. (Flurry of Blows/Quarterstaff with Flanking= total Atk mod +4 - Attack 1: 24 Critical Check: 20, Damage: 9 or 18 with Critical - Attack 2: 9)

Harvest (AC22, Dodge vs Skeletal Deer #3 AC23, HP 24/34)  d20+6=9 d20+6=24 d8+2=7 d8+2=6
Friday August 5th, 2005 12:05:29 PM

"Oaaaahhhhh ... " a low keening noise rises from Harvest Moon's throat as her eyes narrow and she places all of her focus into a flurry of blows.

Rolls and Actions
Hit Skeletal Deer #3 AC9 AC24 (+2 Flanking)
Damage 7hp or 13hp

Position and Movement
No Move. Same position as before.

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4
Turning 4/5
Wand of CMW 49/50

Andrath (AC25, 18/37 hp, shielded)  d20+6=8 d20+6=25 d6+2=7
Sunday August 7th, 2005 11:30:43 PM

Andrath swings again at the cougar, but only manages to connect with his short sword. [OOC: Hit AC25 for 7 hp damage.]

AsstDM Greg  d2=2 d20+2=17 d2=1 d20+3=16 d20+2=6 d2=1 d20+8=28 d20+8=27 4d6(4+5+2+6)+8=25 d20+4=11 d20+2=13 d20+2=5
Sunday August 7th, 2005 11:40:43 PM

Arminas falls from the tree, but floats safely to the ground. He has second thoughts about this arbor archery approach. [OOC: You were right, the natural 1 did result in the fall. Also, if you plan to do this type of archery (i.e. archery from precarious perches) you may want to consider inventing a feat that would reduce the chances of a fall.]

Bralin's blow drops the zombie deer #7.

Most of the party are successful with their blows to one extent or another, but only the one creature falls this round. Villemus retreats out of harm's way, and heals himself once again.

________________________________________________________________

Skeletal wolf #1 bites at Andrath, and misses.

Skeletal deer #3 drives its antlers at Harvest, but drives wide.

Skeletal Wolf #4 also bites at Andrath, and also misses.

Zombie moose #8 makes up for its skeletal allies' misses, by driving its antlers deep into Ashalan's chest. [OOC: Critical hit, confirmed, Ash takes 25 hp damage.]

The fleshy cougar #9 continues to swing with no success at the rogue.

Lorth 30/58, AC 19 (Flanking)  d20+12=16 d8+3=7
Monday August 8th, 2005 7:42:10 AM

Lorth swings his warhammer at the skeletal deer once again...

[HIT AC: 16, DM: 7 if I hit]

[Divine favor: +1 to hit and damage, 4 rounds]

Ashalan (AC 18, HP -6/22) 
Monday August 8th, 2005 10:07:47 AM

With a sharp cry of pain a look of shock crosses Ashalan's face as the zombie moose impales him and tosses him like a rag doll across the clearing, landing like a sack of hammers among the dead and rotting leaves of the forest floor, clearly unconcious with a trikle of blood running from the corner of his slack mouth.

Harvest (AC22, Dodge vs Moose #8 AC23, HP 24/34)  d20+10=24 2d8(8+7)+2=17 d20+10=18
Monday August 8th, 2005 1:55:44 PM

Harvest Moon winds up for another flurry of blows. But from the corner of her eye, she sees blood spurt and Ashalan Lathanyel fall to the forest floor.

The momentum of her blow turns to a dive and roll as the little monk puts the skeletal deer behind her. Coming around in a circular arc, Harvest approaches the zombie Moose from a direction opposite Bralin Stoneminder. She dives again, and rolls. But Harvest turns as she rises, and instead of attacking, speaks a trigger word, and touches the fallen follower of Alemi beside her. He glows with healing light, as the wand releases its magic.

Rolls and Actions
Tumble 24
Tumble 18 (If you need a second one to approach the Moose w/o AoO.)
CMW Heal Ash 17hp

Position and Movement
Tumble to south of Skeletal Deer #3.
Move to just Southeast of Moose #8. (Doesn't look like more than 40 feet.)
Flanking opposite Bralin should he wish to come straight in.
Heal Ash.

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4
Turning 4/5
Wand of CMW 48/50

Arminas (AC 21, HP 12/25)  d20+8=28 d20+8=18 d8+4=10 d8+4=6
Monday August 8th, 2005 3:27:22 PM

Landing softly to the ground, he turns in time to see the undead moose toss Ashalan. With Ashalan down, the moose is in the open, a clear shot. Time now to end this. Two arrows fly towards the moose.

Attacks
Hit AC 28 Damage 10
Hit AC 18 Damage 6

Bralin (AC 19, hp 39/51, pwr atk[4], flanking, charging)  d20+10=28 d10+9=15
Monday August 8th, 2005 8:52:18 PM

Bralin does indeed wish to come straight in. Axe high, the dwarf rushes across the opening. As he reaches the undead creature, he brings his axe down with a whistle that can be heard across the glade.

[hit ac 28 for 15 hp damage]

Any (20 AC,14/20HP)  d20+7=9 d20+7=12 d8=2 d4+2=6
Monday August 8th, 2005 11:29:11 PM

Any sees his skeletal opponent crumble before him and turns his attacks to the other undead deer (#3) (hit Ac 9 and 12 for 2 +3=5 and 6 HP dam).

Then seeing his new friend Ashalan fly across the clearing, he begins to move towards him to try to aid him with a healing touch.

Villemus (14/26, AC18, Mage Armor)  d8+1=4
Tuesday August 9th, 2005 8:33:43 PM

"Ash!", Villemus screamed as he saw his friend collapsing. Knowing that the fleshy moose is probably a zombie that would be slow of reflexes, the disguised necromancer scramped over to his fallen friend and used the last of his healing magic.

Rolls
CLW on Ash: 4 hp

Spells
CLW tattoo: 0/3 charges
Disrupt undead: expended 2 charges
Mage Armor: 3 hrs

DM Bob & Carla  skeletal wolf attack d20+2=4 ghoul cougar attacks d20+4=19 d20+2=17 d20+2=12 skeletal wolf/deer? attack d20+2=8
Tuesday August 9th, 2005 8:33:45 PM

The forest glen echoes with the grunts and groans of the Swords of Light as they battle their creepy un-dead opponents. Lorth strikes the skeletal creature in front of him, and it totters as if about to fall. (AC 15, 1 HP remaining). Ashlan is down, however the small brown monk flashes through the enemy with healing in mind, Villemus close behind her. Arminus sends two arrows that stop the moose from wreaking any further damage. With the moose down, Bralin swerves towards the skeletal deer just as Any's two attacks miss. The boney creature crumbles and disolves before the eyes of the two adventurers.

The fleeing creatures abandon the skeletal wolf (#4) (AC 15, 8 HP remaining) and cougar (#9) (AC 16, 2 HP remaining) who round on the unfortunate Andrath with snapping jaws and scraping claws. The lucky rogue escapes with nary a scratch. Lorth is just as fotunate as his weakened foe misses its attack.

(OOC: Muahahah! We're back! I see you all made it through alive. So far.-Carla)

Any (20 AC,14/20HP) 
Tuesday August 9th, 2005 8:41:55 PM

As Any turns to help Ashalan, he finds that others have beaten him to the punch.

He looks to see what remains of their foes, and asks loudly, "Do any others of you require healing, or help?"

If not, he will help in dispatching those horrible enemies that remain active, and then see to his own wounds.

Andrath (AC25, 18/37 hp, shielded)  d20+6=10 d20+6=24 d6+2=4
Tuesday August 9th, 2005 11:58:02 PM

Andrath takes two swings at the undead cougar, hitting with his shortsword. [OOC: Hit AC24 for 4 hp damage.]

Lorth 30/58, AC 19 (Flanking)  d20+12=29 d8+3=5
Wednesday August 10th, 2005 7:08:31 AM

Lorth again attempts to dispatch his foe...

[Hit AC: 29, DM: 5]

[Divine favor: +1 to hit and damage, 4 rounds]

Harvest (AC22, HP 24/34)  d20+3=19 2d4(3+4)+3=10
Wednesday August 10th, 2005 7:20:37 AM

Few foes remain. All that is left is to dispatch the remaining two and proceed after the rapist satyrs.

The spiked chain comes into her hand as the small monk hurries across the forest floor. Links whistle on the air, and are followed by a very solid *thunk*.

Rolls and Actions
To Hit w/Chain AC19, Damage 10hp

Position and Movement
?

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4
Turning 4/5
Wand of CMW 48/50

Arminas (AC 21, HP 12/25)  d20+5=21 d20+5=17 d8+4=7 d8+4=6
Wednesday August 10th, 2005 10:00:08 AM

This is more like it, a smile finally escapes Arminas' lips as the foul moose falls. Though dead, they can die again.

Why would anyone cause a creature to go through two deaths? They must be stopped.

Arminas turns to see the cougar attacking Andrath. Again, he lets two arrows fly.

Attacks
Hit AC 21 Damage 7
Hit AC 17 Damage 6

Villemus (AC 18 , HP 14/26, Mage Armor)  d20+5=7
Wednesday August 10th, 2005 11:32:02 AM

"Ash is still unconsicous!", Villemus gestured at Any as he squeezed off a shot at the undead cougar. However, it seemed his wounds are affecting his aim.

Rolls
Disrupt Undead @ cougar : AC7-4(melee) = 3

Spells
CLW tattoo: 0/3 charges
Disrupt undead: expended 3 charges
Mage Armor: 3 hrs



Harvest - OoC 
Wednesday August 10th, 2005 11:54:18 AM

Harvest cured Ash of 17hp last round.

Ashalan (AC 18, HP 15/22) 
Wednesday August 10th, 2005 11:55:57 AM

Sitting up, obviosuly a little dazed, Ash wipes the blood from his lips, and tries to gain his feet.

"Thank you my friends, I am fine for now, let us focus on the remaining threats."

When his head is clear Ash will retreieve his sling and prepare for a shot at the attacking creatures.



Bralin (AC 19, hp 39/51) 
Wednesday August 10th, 2005 8:03:42 PM

His comrades have the last two foes in hand. Bralin scans the area for more.

DM Bob & Carla 
Wednesday August 10th, 2005 9:43:07 PM

Andrath and Lorth dispatch the enemy immediately in front of them and the rest of the party ensure Lord Gargul will have a busy day.

There is no time to catch one's breath when a watery shimmer suffuses the area and the narrow game trail disappears. The foreboding forest is replaced by a green clearing suffused with dappled sunlight as the mid-day sun seeks passage past the trembling leaves of the young trees encircling it.

A familiar voice is heard, "I think she likes me."

The response, "Don't be daft, did you hear what she said? Frightful!"

"Frigid."

"Ice-cold"

"No fun at all!"

The two satyrs' emerge from the forest. "For you, sweetheart!" announces Thadius, as he holds out a bouquet of wildflowers to Harvest Moon. Thalpius hops about on his abnormally large goat legs. "Did you have fun?" he asks the party hopefully, "did you find what you were looking for? What was it you were looking for?"


Harvest (AC22, HP 24/34) 
Thursday August 11th, 2005 12:13:33 AM

Harvest Moon stands with lips pursed in disapproval. Her eyes look out from under her crest of brown hair. The fist full of wildflowers goes ignored. Harvest Moon look instead into their faces.

"There will be no fun for criminal rapists. You will swear a vow never to take a person in sexual congress against their wish or will. You will swear not to charm them with spell or elixir."

"Swear this now, or the fun will stop here."

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4
Turning 4/5
Wand of CMW 48/50

Lorth 
Thursday August 11th, 2005 7:16:09 AM

The fighting over, Lorth puts his warhammer away and replaces it with his sword. He then listens to Harvest and the Satyr's exchanging words, but says nothing. He waits for the situation to resolve itself.

Any (AC 20, 14/20 HP) 
Thursday August 11th, 2005 9:14:55 AM

Any wipes clean his weapons from the rotting flesh of the undead foes which they have been fighting. From the looks of things, and if Harvest Moon has her way, it appears that the battle is not yet over. His weapons stay in his hands. Healing may have to wait a while yet.

Arminas (AC 21, HP 12/25)  d20+8=24 d20+8=13
Thursday August 11th, 2005 10:13:43 AM

This is too much.

What is real, the forest and undead or this clearing?

Arminas scans the area, looking for clues about this forest. While doing so, he keeps an arrow notched. The satyrs almost had the party killed. This has gone well beyond pranks.

Rolls
Knowledge of Nature 24
Spot 13

Villemus (AC 18 , HP 14/26, Mage Armor) 
Thursday August 11th, 2005 11:34:57 AM

Still dizzy from his recent wounds, Villemus took the brief break to catch his breath.

"We are looking for the greenmage.", the necromancer gasped before dropping down onto the morbid forest growth.

Spells
CLW tattoo: 0/3 charges
Disrupt undead: expended 3 charges
Mage Armor: 3 hrs


Ashalan (AC 18, HP 15/22) 
Thursday August 11th, 2005 1:23:25 PM

Shaking his head to clear the cobwebs, Ash surveys he clearing with a quizzical look.

"Tell us, what exactly is going on here? And why, pray tell, did you deem to lead us straight into the waiting arms of that thing!"

Ash crosses his arms and waits for the satyrs to explain themselves.

Lorth (OOC POST) 
Thursday August 11th, 2005 1:49:52 PM

All,
I am on vacation next week, monday - friday. Can someone please post for me. Tommorow will be my last post for a week. I'm off to Pennsic :)

Thank you,
Davidt (Lorth)

(OOC: Davidt, if it is okay with you, my son James will post for you. He's been hankering for a spot in the Wold! When do you think you will be back?

Bralin (AC 21, hp 51/51)  2d8(1+7)+3=11 d8=7
Thursday August 11th, 2005 7:20:18 PM

Bralin's eyebrows arch spectacularly as the forest suddenly becomes a glen.
Strong magic indeed

These forest creatures should be dispatched. Yet his comrades resume their talks.

The dwarf takes the opportunity to call upon the power of the Chamber for healing. There will be more fighting ere this day ends.

[Cure Moderate Wounds spontaneously cast over Spiritual Weapon. 17 hp healed.]
OOC - Do you get to reroll ones?

DM Bob & Carla 
Thursday August 11th, 2005 9:18:30 PM

The small brown monk rebuffs the satyr's advances and demands a declaration of reformation from the fey creatures. Arminus and Ashalan give voice to their disbelief while Any, and Lorth keep their weapons ready. Bralin has a quick commune with his rock. Villemus reminds the party of the task at hand.

Thadius drops the bouquet at Harvest's feet and clasps his hands over his heart. Staggering about he laments, "its broken! Oh! You hard hearted wench! No love? No music? No dancing? No fun?"

The air seems to shimmer once again, and the fair clearing alters. The trees are no longer so uniform, nor the dappled light so cheerful. The forest isn't as foreboding as before either, however, there is a certain disorder in the unrestrained growth of its natural state. A faint trail weaves past the grey remains of a long dead giant tree, and disappears into the shadows.

"No fun?" echoes Thalpius as he studies the bedraggled adventurers dejectedly. Something Villemus says causes him to pause. "Greenmage? Looking for the Greenmage?"

Looking sad, Thalpius puts an arm around his brother's shoulder, and rymes:

"We will not make an oath to thee.
Promise restraint or chastity!
You are a cold maid to ask,
Us to pledge an absurd task!"


Thadius chimes in and together they sing,

"Follow us through the forest, you should.
We will take you deep in the wood.
Show where we hid Gryntym (that old fart),
In the very darkest part."


The two misshapen satyrs move off into the forest in a southerly direction. This time, they do not move off so fast and the party can keep up. They can be heard muttering something about "no fun. No fun at all."

Listen checks, please!


Harvest (AC22, HP 24/34)  d20+13=25 d20+13=22
Thursday August 11th, 2005 10:43:08 PM

"Hold!" The abrupt departure of the pair of satyrs should have been anticipated. But, something in their manner is disarming in the extreme. It is a moment before Harvest Moon reacts. "Hold! Stand and swear the oath!"

When she at last moves to pursue, it is with more caution than before. Her eyes scan the greenery of the changed woods. Her ears listen for other dangers.

As they move through the woods, Harvest notes which of her companions is wounded, and vows to tend to them upon the next stop. They may need their strength to subdue these feckless villians.

Rolls and Actions
Listen 25
Spot 22

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4
Turning 4/5
Wand of CMW 48/50

Andrath (AC20, 18/37 hp) 
Thursday August 11th, 2005 11:32:30 PM

Andrath hurries to catch up. "Harvest, why do you insist on calling these satyrs such thrice-cursed names? Have they tried to take you against your will?"

Arminas (AC 21, HP 12/25)  d20+10=19 d20+8=24 d20+12=16
Friday August 12th, 2005 12:03:37 AM

Arminas moves along the trail with care, the wounds from the tree barely slowing his movement. Keeping an eye on the satyrs and for dangers along the trail, he feels responsible for falling into the trap laid by the satyrs. He does not intend to do so again.

Walking along side Harvest, he watches the exchange between Harvest and the satyrs and the comments of Andrath.

"Harvest, you know that I stand by you. If you felt threatened by them, then you were. An apology shall be had. Consider though for a moment that the satyrs are not themselves. They have been changed, and by unnatural means it seems. Perhaps if we were to find the greenmage we could return these creatures to their natural state. In such a state, they may be more prone to listen to reason. Regardless though, I stand by you."

Rolls
Listen 19
Spot 24
Survival (keep from getting lost) 16

Lorth 
Friday August 12th, 2005 7:10:16 AM

Lorth nods at Arminas. "You speak truth my friend, and I agree. The Greenmage should be able to sort this out." He then begins to follow the Saytr's.

Ashalan (AC 18, HP 15/22)  d20+4=10 d20+4=14
Friday August 12th, 2005 10:01:37 AM

A dubious look crossing his face, Ash voices his doubts.

"I'm not sure following these things is such a great idea. Remember where that got us in the first place?"

Plainly not wanting too, but not wanting to get left behind either, Ash follows the group. Wary of the forest around him. (Listen: 10, Spot: 14)


Any (20 AC,14/20HP)  d20+2=20 d20+4=14 d20+5=17 2d8(7+6)+4=17
Friday August 12th, 2005 11:47:27 AM

Any says, "I agree with Arminas good lady. These satyrs sre not themselves, but have been warped. Still, I do not trust them, or their motives. I feel there is more then wimsy in their rhymes, and we should all be wary."

(the last line is spoken almost as a chant)
He tries to discern the motive behind their two guides.

As he walks, Any begins to sing to himself (cast CMW for 17hp to bring himself to full strength).

He then says, "Do any of you still require healing before another battle comes upon us?"

Rolls:
Listen--20
spot--14
sense motive--17

Bralin (AC 21, hp 51/51)  d20+4=22 d20+5=23
Saturday August 13th, 2005 10:42:45 AM

Bralin says nothing. Enough has been said already. He had his comrades have little choice now but to follow those creatures, likely into battle. What will happen afterward is unknown. Why prattle on about it?

This wood, though, is known. And a danger.

The dwarf keeps axe in hand as he trails his comrades, watching the backtrail.

Listen - 22.
Spot - 23.


Grynntym's Aboretum


DM Bob & Carla 
Saturday August 13th, 2005 8:07:39 PM

"Into the very deepest part,
Where Father practices his art.
Gynntym's garden of trees,
it was meant to be.
The arboretum of the Wold,
now a penitentiary!"


The chanting of the satyrs floats back to the party as the Swords of Light, ever on their guard, follow the duo down the barely distinguishable path. Arminus is first, making sure the party does not get lost, while a wary Any senses that the satyrs' intend no harm, but have abandoned all attempts at controlling their impulses.

After an hour of marching, the party crests a knoll and starts the descent into a glen. The path weaves downward between evenly spaced trees. The trees, which are of enormous proportions appear as if grouped in threesomes. Each grouping is very different, one from the other. Arminus is puzzled, for some of the trees are foreign and unrecognizable. Certainly not the species native to the Culverwood. He recognizes that some of the specimens would not survive, were it not for the protection provided by the small valley. As the party reaches the bottom of the glen, the path curves to follow a meandering brook. Bushes bearing large balls of blue flowers grow in profusion, along the embankment opposite.

Harvest, Any, and Bralin Highlight to display spoiler: {hear a muffled sound coming from a trio of Hornbeam, "Help! Let me out! I implore you, for the love of Flower! For the love of all that is good in nature, release me!"}

Harvest, Arminus, Bralin Highlight to display spoiler: {see a gnarled wooden staff approximately 6 ft. in height leaning agains a gigantic willow near the brook. The entire middle section of the staff is carved with intricate runes.}




Harvest (AC22, HP 24/34)  2d8(4+3)+2=9 d20+13=31 d20+13=20
Saturday August 13th, 2005 10:09:28 PM

The brown girl trots after the satyrs in silence.

"Perhaps you are right, Arminas Calaelen." Harvest buries herself in the sound of the group as their feet move along the trail. "I will bow to your knowledge of such things, Arminas Calaelen. Yours and that of Anthos Westar."

"They demanded from us gold, Andrath Silverhand." Harvest looks askance at the rogue. How could he have not heard them in the glade of the spring? "Gold and my body. And, yet, as you say, they have not acted upon their words."

"And so ... perhaps they will not."

As the group hurries along, Harvest sprints a short distance to catch the elven ranger as he scouts the trail. With the wand in her hand, she speaks the magic word, and the jagged wounds from the undead deer close and heal.

Harvest Moon eyes the triple trees as they drop down into the glen. And when they reach the stream, the staff is of curiosity. But more imperative is the cry for help.

... it was meant to be.
The arboretum of the Wold,
now a penitentiary ...

The words of the Satyrs ring in her ears. Who would be held herein? And why?

"Hello?" Harvest Moon nears the trio of trees. "Who calls?" Her eyes seek to pierce the riddle of the voice. "I cannot see you to release you. Tell us how we may help."

"Do you hear the voice calling?" she queries her comrades.

Rolls and Actions
Heal Arminas for 9hp
Spot 31
Listen 20

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4
Turning 4/5
Wand of CMW 47/50

Any (20 AC, 20/20 HP) 
Sunday August 14th, 2005 9:53:10 AM

Any stops and says, "I too hear voices seeming to come from within the trees themselves."

Then, calling ahead to their erstwhile guides, he says, "Wait! Can you tell us what has happened here? What are these voices we hear? Are there beings held within these trees, or is it more mischief of the Forest."

Villemus (AC 18 , HP 14(10)/26, Mage Armor, False Life)  d10+3=10
Sunday August 14th, 2005 10:50:51 AM

After returning the wand back to the human gal, the necromancer traced arcane runes onto himself which glow slightly before fading to invisibility.

Fortified by the blessing of Gargul, Villemus frowned slightly at his blood splattered attire as he hurried after the party as he tried to absorbed what he saw.

Knowledge is power

Rolls
False Life: 10 tmp hp

Spells
Mage Armor: 2 hrs
False Life: 2 hrs


Andrath 
Sunday August 14th, 2005 7:03:24 PM

Once again, nature has baffled the city-boy elf. "More trees and flowers, just perfect," he thinks to himself as he follows the rest of the party into the strange clearing.

Bralin 
Sunday August 14th, 2005 8:14:58 PM

Surprisingly, Bralin nods in answer to Harvest's query.

"Aye. A voice from yon plant [points to a trio of Hornbeam] seeks rescue. Mayhap the owner of yon staff."

The dwarf points to a gnarled wooden staff approximately 6 ft. in height leaning agains a gigantic willow near the brook. The entire middle section of the staff is carved with intricate runes.

Bralin keeps tight hold of his axe. The flora here has an unpleasant tendancy of animating.

OOC - What the blazes is Hornbeam?

Arminas (AC 21, HP 21/25)  d20+8=9 d20+10=19 d20+7=27 d20+8=11
Sunday August 14th, 2005 8:57:49 PM

As Harvest points the wand and triggers the magical healing, Arminas feels his body tingle as tissue once again becomes whole. Only a few bruises are left, and Arminas stretches his body like a cat.

"Harvest, now I am even more in your debt. You and I will make these satyrs understand what is acceptable, upon that you have my word. Circumstances suggest that they had knowledge or responsibility for the undead creatures and tree. For that alone they must pay."

Entering the clearing, Arminas stares with wonder.

"These trees, I do not recognize many of them. They must have been brought here from strange lands, apparently long ago. Although, at the recent rate of growth, there is no telling."

"I do not hear a voice, but I do not question your ears."

Bralin's remark about the staff though seems to have Arminas' attention.

"Yes, it appears to be the staff of the greenmage, although I am not certain. Can anyone decipher these marks upon it?"

Arminas carefully examines the staff as it leans against the tree. He then picks up the staff and walks over to the Hornbeam seeking a way to release whomever may be trapped inside.

Rolls
Knowledge nature 9 (a natural 1)
Listen 19
Search 27 (a perfect 20)
Spot 11

Lorth (sub James) 
Sunday August 14th, 2005 11:41:34 PM

Lorth follows the party to the brook and then to the trio of trees. Unable to hear the voices of which almost half the party speaks, Lorth listens to Any's words with caution and puts a hand to his sword ready to draw at a moments notice.

DM Bob and Carla 
Monday August 15th, 2005 12:38:37 AM

"Hornbeam, Carinus betulus, it resembles a beech. Prefers low lying rich soils or clays and is shade tolerant. Bark can be used to make an infusion against feelings of exhaustion and tiredness." Thalpius states the facts in a mechanical manner.

"Devotion of time and attention to acquiring information or knowledge is time well spent," adds Thadius his voice deep and resounding. Returning to his own, lighter voice, he adds, "but its no fun, eh Thalpius?" "No fun at all!" chimes in Thalpius, continuing, "Father Deeproot makes us work too hard. Who wants to learn things about boring old trees? Not you master dwarf, eh?" he adds addressing Bralin, "or you?" he says pointing a grubby finger at Any. Thadius continues, speaking to the bard, "would you want to spend a beautiful day digging in the dirt when you could be singing and dancing? When there is food to eat, wine to drink, and" his eyes slide over to Harvest Mood, "women to be loved?" "So we shut him up," volunteers Thalpius,

"hid away," adds Thadius,

"under cover,"

"out of sight."

Harvest calls out, and gets a response as a muffled voice answers, "Help! Let me out!" She's pretty sure it came from the foremost of the trio of trees. Arminus approaches with the great staff that was leaning against the Willow. The satyrs look like they are about to flee.

Any (20 AC, 20/20 HP)  d20+4=14 d20+4=20 d20+2=12
Monday August 15th, 2005 9:13:35 AM

Any looks at the runes upon the staff being held by Arminas (Decipher 14).

"I'm not sure if I can help you or not Friend Arminas, but I will look."

"Thadius, it is always good to aquire as much knowledge as you can. You never know when it might come in handy."

Any's weapons stay ready, and he continues to scan around the area for signs of threat to the party (spot 20, listen 12)



Harvest (AC22, HP 24/34)  2d8(3+8)+2=13
Monday August 15th, 2005 10:20:50 AM

Harvest Moon inclines her head to the elven ranger.

"Thank you for your kind words, Arminas Calaelen. But there is no debt here." She holds forth the plain stick, the wand of healing power. "This belongs to us all. It is the gift of the Pitchfork Council that we may do good and right that which has been drawn astray. Your strong right arm has ever been welcome to such ends."

The monk little monk eyes the remaining members of the party, balancing degrees of injury with need. Andrath Silverhand carries many wounds. And yet, his constitution is stout. Harvest turns her steps to Ashalan Lathanyel.

"YOU ... " Harvest Moon wheels on the satyr as he slides up next to her. Her finger stabs in the direction of the forest brush, a silent command, her words yet unspoken. Then in a voice more controled, "There will be no women to be loved until you make your vow." She turns again to her task. "Please go away."

As Harvest ministers to the wounds of the follower of Alemi, she responds to the voice from the tree.

"Please tell us how we may help you," she calls. "Also, please tell us who you are." There are reasons behind imprisonment and incarceration, and not all are deserving to be released. "Andrath Silverhand, Paladin Lorth, do you recognize the voice coming from this tree as that of your Greenmage?"

Many mysteries here. Why would the Greenmage wish these two satyrs to dig?

Rolls and Actions
Heal Ash for 13hp

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4
Turning 4/5
Wand of CMW 46/50

Ashalan (AC 18, HP 22/22)  d20+4=11 d20+4=24
Monday August 15th, 2005 11:59:15 AM

Ash feelf the healing powers of the little monk's wand wash over him, closing his wounds and mending his bruises.

Now if it could jsut do somehting about my bruised ego!

Ash hears nothing from the trees, except the breeze through the branches. But all the same he keeps and sharp ear out, and a wary eye on the satyrs. (Listen:11, Spot: 24)

Bralin 
Monday August 15th, 2005 3:29:44 PM

The dwarf waits, and watches carefully. Combat is imminent, but the opponent (plant or animal) has yet to be identified.

Arminas (AC 21, HP 21/25) 
Monday August 15th, 2005 5:39:09 PM

Arminas looks carefully at the staff, trying to decipher the runes upon it. Upon hearing Harvest dismissal of the satyrs, he quickly looks toward them.

"Hold Thalpius and Thadius, we know you are just seeking fun, and mean no harm. Please, tell us how to release the Greenmage. Your actions will not be judged so harshly if you were to help."

If they flee, Arminas will cast Entangle to prevent them from doing so.


Lorth ( hp 30/58 to 45/58)  d20+1=18 d20=9
Monday August 15th, 2005 8:46:41 PM

Lorth Jeradosta listens to the voice in the tree (listen 18) and tries to call to mind the speaker (int 9). He listens and thinks as he brushes a healing hand over the biggest of his wounds from the last encounter (lay on hands +15HP). As the scabs and blood replace themselves with new skin Lorth puts his hand back onto his weapon's hilt.

Andrath  d20+3=22
Monday August 15th, 2005 9:35:31 PM

Andrath tries to recognize the voice coming from inside the tree. [OOC: rolled a 22 for intelligence check to recognize voice.]

DM Bob & Carla 
Tuesday August 16th, 2005 12:30:14 AM

Arminus glances over the staff, but doesn't try to decipher the script, pre-occupied by the satyrs. Harvest, too, is preoccupied, her hands full with healing the wounded, and guarding her virtue. Lorth and Bralin anticipate combat, while Ash nurses his ego.

Andrath recognizes the voice, muffled as it is, as that of Grynntym Deeproot, the Greenmage of the Culverwood.

Any studies the runes on the long staff held by Arminus. The half elf murmurs aloud as he translates first one side: the soil is the great connector of our lives, the source and destination of all and then the other the creation of a thousand forests is in one acorn

Thadius and Thalpius, tight smiles on their faces, exchanging guilty looks, and do not answer the ranger.

Harvest (AC22, HP 24/34)  2d8(7+6)+2=15
Tuesday August 16th, 2005 6:36:05 AM

Harvest then turns to Andrath Silverhand.

"If you did not wish to dig," the monk asks of the two satyrs, "then why did you not refuse the Greenmage?" Again she speaks the wand's secret word and healing light runs to each wound on Andrath's body.

"If you could entrap the Greenmage, then why could you not refuse his command as well. Surely that would have been more simple than binding him."

"Why is it that he wished you to dig? And where?"

Rolls and Actions
Heal Andrath for 15hp

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4
Turning 4/5
Wand of CMW 45/50

Villemus (AC 18 , HP 14(10)/26, Mage Armor, False Life) 
Tuesday August 16th, 2005 10:51:45 AM

"I got use a bit of healing, please?", the blood splattered necromancer asked Harvest, before moving towards the voice. Villemus tried his best to figure out where the greenmage is.



Any(20AC, 20/20HP)  2d8(2+4)+4=10
Tuesday August 16th, 2005 12:31:07 PM

Any turns to Villemus,
"I can help you my friend." (CMW for 10 hp)And he begins to sing lightly as he touches the drow.

"I do believe that this is the Greenmages staff. At least the markings are in keeping with what I have been told of his character."



Ashalan  d20+4=22
Tuesday August 16th, 2005 4:09:05 PM

Finally realizing waht the rest of the group is talking about, (Listen: 22) Ash goes from tree to tree pauisng for a moment at each to give a timid knock.

"Anyone in there?"

Arminas (AC 21, HP 21/25) 
Tuesday August 16th, 2005 5:58:04 PM

Arminas attempts once again to talk with the satyrs.

"What do these words mean? The soil and the acorn, seems simple enough. How can we free the greenmage? Help us, now. The dwarf will lose his patience, what little he still has left that is."

Entangle still an option if they attempt to flee.

Bralin 
Tuesday August 16th, 2005 7:09:54 PM

Bralin follows Ash. A physical inspection of the trees makes sense.

While Ash knocks on the tree, Bralin stands guard.

Lorth (Sub James)  d20+1=13 d20+3=11 d20+10=16 d8+5=10
Tuesday August 16th, 2005 7:34:13 PM

The paladin approaches the hornbeam and studies it (search 13) to find the biggest crevice. Lorth places himself in front of the gap. "Time is not necessarily on our side." He says in a serious tone. "I have two plans, one I can... " Lorth draws his long sword from its sheath and points it at the tree. "put my sword into this tree and pry it open, or two I can chop it down. Ether way I will free the Green Mage." Lorth raises his sword to the top of his head. (Bluff 11) If any of the Satyrs oppose or make a move to stop him he will only swing half way otherwise he will strike the tree. (Hit AC16 for 10hp damage)

DM Bob & Carla 
Tuesday August 16th, 2005 10:34:34 PM

"He's always making us dig" Thalpius answers the monk. "He never digs" replies Thadius. The two satyrs banter on about just how hard they work and how unjust it is that they never get to have any fun. "All these holes to plant all those trees when they grow just fine on their own" Thadius adds. "Why can't we plant grapes" Thalpius pipes in, "or elderberries, they make good wine!"

The two satyr's seem quite absorbed in their discussion of the merits of one plant versus another until Lorth raises his sword to chop the tree. "No!" they cry out in unison.

From inside the foremost Hornbeam a muffled voice responds to Ashalan's knocking. "In here! Please help me out." A long, thin fissure traces its way down the trunk of the giant tree. Recent growth has almost sealed it over. "Use the staff" the voice calls out. "Use the staff!"

Andrath (33/37 hp) 
Tuesday August 16th, 2005 10:41:37 PM

Andrath says, "Thanks for the healing, Harvest. I feel much better now."

"Does anyone know how we could use the staff? I suppose that we could use it to pry the crack open, right?"

Harvest (AC22, HP 24/34)  d20+3=12 2d8(6+4)+2=12 d20+5=15
Wednesday August 17th, 2005 7:50:58 AM

"If you do not wish to work," Harvest Moon answers the complaints of the two satyrs, "then you should not expect to enjoy the shelter or other benefits of this forest." She examines the wounds upon Villemus.

"If, on the other hand, this Greenmage has enslaved you and set you to digging as his thralls, then he must face a comeuppance of his own."

The overlay of the half-drow's spell is confusing. (Spellcraft 12) "You have but a few scratches Villemus Bralfah," she says, puzzled by his request. Yet her healer's instinct tells her of deeper wounds, and so she complies.

"I have seen a box, full to the bursting, fly apart with but a small strike, Andrath Silverhand." A glow of health lights unseen wounds upon Villemus' body. "Perhaps a light tap against the bole of the tree would release the mage."

Rolls and Actions
Spellcraft 12 vs DC17
Heal 15
Heal Villemus for 12hp

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4
Turning 4/5
Wand of CMW 44/50

Any(20AC, 20/20HP) 
Wednesday August 17th, 2005 9:55:32 AM

Any turns to Arminas,

"The Greenmage tells us to use the staff to open the tree. Perhaps if you were to touch, or strike the tree with the staff, it might open. Or, ask the Greenmage within how this is to be done."

Any then stands out of the way, and scans the surrounding forest for any new threats.

Arminas (AC 21, HP 21/25) 
Wednesday August 17th, 2005 5:18:14 PM

Arminas looks at the staff with puzzlement.

"The words about soil and acorns may hold a clue. Perhaps if I were to stick one end into the soil and touch the other to the tree something will happen?"

Arminas then does just that. Driving the bottom of the staff into the loose soil, he then quickly drives the top forward so as to hit the tree along the fissure.

Ashalan 
Wednesday August 17th, 2005 5:34:39 PM

"Hey, good idea Any."

Ash turns to the tree and addresses it quite formally in a loud voice, hoping he can hear.

"Excuse me, sir Greenmage, it is our honor to help. How must we use the staff to free you?"

Bralin 
Wednesday August 17th, 2005 7:18:31 PM

Bralin continues searching for a candidate that requires the business end of his axe.

Villemus (AC 18 , HP 26(10)/26, Mage Armor, False Life)  d20+13=16
Wednesday August 17th, 2005 9:04:01 PM

"My thanks Harvest."

Being fully healed, Villemus seemed much more vitalised and peered around for acorns and observed the staff's reaction to Arminas's action.

Rolls
Spellcraft on staff: 16

Lorth (Sub James)  d20+1=7 d20+1=17
Wednesday August 17th, 2005 9:14:20 PM

Seeing as there is a different way to open the tree, Lorth steps back letting other group members free the Green Mage. The paladin moves to the back and faces in the opposite directions of Bralin and Any so as to give the party an advantage against any hidden foe. (listen 7) (search 17)

DM Bob & Carla 
Wednesday August 17th, 2005 10:37:30 PM

Satisfied that Lorth means no harm to the tree, the two satyr's continue their 'discussion' with Harvest Moon.

"You are right" Thalpius looks at Harvest, "a comeuppance is what he deserves." "Yes, a comeuppance" parrots Thadius, "I told you she liked us" a huge smile breaks across the satyr's face as he dances about the little brown monk.

Andrath, Any, and Arminas puzzle the meaning of the runes and how to retrieve the greenmage from his prison while Bralin and Lorth stand watch.

Before the greenmage can answer any questions, Arminus touches the staff against the fissure in the large hornbeam. Waves of energy pulse from the staff, and the bark and outer layers of wood begin to soften and push away, widening the fissure. The gaunt arm of Gryntymm Deeproot reaches through the hole to grasp the staff, and soon enough room is created for the weakened greenmage to exit his prison.

"Thank you, thank you all for helping me." The greenmage, weak from thirst and deprivation sits down at the base of the tree, it's fissure closed over once again.

Villemus, recognizes that a powerful transmutation was unleashed by the staff and controlled by the greenmage to pass through the tree's outer layers.

The two satyr's are immediately quieted by the appearance of Gryntymm.



Any(20AC, 20/20HP) 
Thursday August 18th, 2005 9:52:43 AM

"Good Mage, what can we do to assist you? Are you able to tell us what has been going on in your forest?"

Any says this while offering the Greenmage water and some dried fruit from his pack.


Harvest (AC22, HP 33/34)  2d8(4+1)+2=7 d8=3
Thursday August 18th, 2005 10:33:50 AM

Lastly, before replacing the wand within her belt, Harvest Moon heals herself.

Standing quietly as the satyr capers about her, the small brown monk listens for another view of this situation waits to be told.

"One path to wisdom, Harvest," Prasix had taken to calling his now older ward 'Harvest' "lies with knowing. One can often move more swiftly along this path by not moving at all. It is best to take no action when there is no reason to take action."

There would be time enough later. Time enough to query this Greenmage as to the enslavement of these satyrs. Time possibly even to reform the satyrs, extracting from them their lawful vow.

Rolls and Actions
Heal Harvest for 9hp (Rerolled the 1)

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4
Turning 4/5
Wand of CMW 43/50

Arminas (AC 21, HP 21/25) 
Thursday August 18th, 2005 12:07:58 PM

Arminas releases the staff as the thin arm of the greenmages reaches out to grasp it. With amazement, he watches the tree opens and the greenmage steps out. As Any administers food, Arminas says:

"We are glad to have found you. The Pitchfork Council sent us to look for you, as you were missing from an important meeting. Are you aware that Parnoth is enslaving the elves of Culverwood? Many flee the woods, and the situation is dire."

Looking at the satyrs he adds:

"Were it not for Thalpius and Thadius we could not have found you. Though they do not seem themselves, they did eventually lead us here."

"Forgive my haste, I see that you need rest."

Villemus (AC 18 , HP 26(10)/26, Mage Armor, False Life)  d20+2=19
Thursday August 18th, 2005 12:15:13 PM

Villemus observed the green mage silently.

Roll
Sense Motive: 19

Bralin 
Thursday August 18th, 2005 1:45:50 PM

The situation is resolved without bloodshed.

Odd, but not unheard of.

Bralin stows his axe, but continues to scan the woods for danger, allowing his comrades freedom to attend to the druid.

Ashalan 
Thursday August 18th, 2005 4:54:59 PM

Ash falls back in awe at the mystic power of the Greenmage, eyes wide with wonder.

"Wow, that was most impressive!"

Seeing the weakend state of the mage, Ash squats easily beside him to offer some water.

Looking back over his shoulder towards his comrades he adds, "I know we are in some haste friends, but we really should let him recover a bit before we barrage him with our questions."


Lorth (Sub James) 
Thursday August 18th, 2005 8:43:22 PM

Lorth is astonished by the power of the matter bending magic. Surely the green mage is the answer to the Culverwood's problems. Reassured that they are in good hands with the Green mage (even in his weakened state), Lorth stands at ease.

DM Bob & Carla 
Thursday August 18th, 2005 11:17:57 PM

Gryntymm Deeproot, the Greenmage of the Culverwood sits at the base of the tree and squints in the bright sunlight, trying to make out the identity of his rescuers. Many days locked inside the Hornbeam have taken their toll. The once huge man, is shrunken and emasciated. His thin form obscured by his long dark cloak, the colour of forest shadows.

Villemus senses nothing untoward, but rather picks up a feeling of honest concern, along with a strong current of magical energy undiminished by the mage's weakened state.

The Greenmage gratefully accepts food and water from Any, and Ashalan. His face clouds at the barrage of questions.

"Thadius and Thalpius led you here?" he asks. "Where are they? Are they alright? They haven't hurt anyone have they?" The mage is obviously concerned for the well being of his charges, who are doing their best to remain inconspicuous, as they hide behind Harvest Moon.

Leaning heavily on his magical staff, Grynntym rises unsteadily. "Yes. Elves moving north. But I did not know what drove them. So much was happening." He sighs wearily and leans against the tree, "is happening..." Looking at Arminus, he adds "Parnoth you say? I thought it might have something to do with the Fey King, Eberyon's return, but you say it is Parnoth?" He shakes his head wearily.

"Make camp here. You will be safe, and I must rest. Tomorrow I will go north and seek out Dulcet and the Pitchfork Council. I fear I must charge you with calling on the Council of Elders in Emerald City."



Any(20AC,20/20HP)  2d8(3+7)+4=14
Friday August 19th, 2005 9:54:25 AM

"Good Mage, I have the ability still within me to perform a minor healing yet today. Do you require aid in that manner, to help in recovering your strength?"

If the Greenmage requests the healing, Any will perform CMW(heal 14 HP). If not, Any will finally clean, check, and sheath his weapons. Then he will begin to arrange a camp--gather fallen wood, make a fire, and locate and prepare a place for himself to sleep. He will then check over all his gear, and make what repairs and cleaning are needed. He can be heard muttering about the state of his clothes, "My best doublet..."

He begins to sing lightly to himself as he works, " My Love is like a blue, blue sky..."



Harvest (AC22, HP 33/34) 
Friday August 19th, 2005 11:01:57 AM

Harvest Moon steps forward.

"I am Harvest Moon. Please excuse me for pressing such a matter in at time when you are still weak from imprisonment. But the satyrs Thadius and Thalpius have demanded from passersby gold. More ... "

The monk hesitates.

" ... they demanded that women be rendered unto them. ... "

"I ... cannot but imagine that they have made such demands for any reason save forced sexual congress. It is a grave offense against another person. They ... they seem to lack a responsibility for their actions. They are simple-minded, without self-control. They ... have indicated that you have forced them to dig, and that this is onerous to them ... They ... they refuse to swear a vow to refrain ... "

The young monk stammers. Her face is flushed red.

"I am sorry, but I must find an assurance that there will be justice and safety for the general public."

Rolls and Actions

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4
Turning 4/5

Ashalan 
Friday August 19th, 2005 12:35:54 PM

Ash helps in any way the he can to get the camp situated. When his tasks are done, Ash approaches the greenmage and offers his bedroll to the bedraggled Gryntymm.

"If it would not be too much to ask Greenmage, I would like to hear how you've come to master the magicks of this wood."

Ash sits back with an eager grin on his face, obviously eager to learn whatever he can from the powerful mage.

Bralin 
Friday August 19th, 2005 2:53:36 PM

The dwarf waits. His comrades continue speaking, but none seem to have noticed they have just been handed a task.

"I fear I must charge you with calling on the Council of Elders in Emerald City."

"To what purpose?" Bralin replies.

Arminas (AC 21, HP 21/25) 
Friday August 19th, 2005 6:47:55 PM

Arminas responds to the question from the greenmage, with some doubt in his voice:

"We were told that Parnoth requires all inhabitants of the Culverwood to wear a bracelet or something like that, and that they must swear an oath of slavery or be put to death. Apparently Parnoth felt that Ebyeron was a threat, and struck out. I really don't understand all this too well."

Looking at Bralin as he posts his question, Arminas looks to the greenmage for an answer.

Andrath 
Saturday August 20th, 2005 8:33:46 PM

Andrath can't help but chuckle at the earnest monk's continued claims against the two satyrs. Unlike Harvest, he has experienced their sense of humor before and wonders if their demands are not more show than substance.

Lorth (Sub James) 
Saturday August 20th, 2005 9:21:46 PM

Lorth opens his pack and fishes out his bedroll which he places near Any's camp fire. The paladin moves toward Bralin and Arminas to expresses his concern for the elves in the party. "If we are to venture further into Parnoth's domain, how will we keep those of elven blood from harm?"

DM Bob & Carla 
Sunday August 21st, 2005 9:48:02 PM

Gryntymm waves off the offer of healing, answering "I will be fine young bard, I just need a bit of food and drink." When Any begins gathering materials for a fire, the greenmage calls out, "just dead wood, and just a small fire if you please."

Gryntymm listens patiently as Harvest describes the malfeasance of the two satyrs, before responding to her concerns. "Did either Thadius or Thalpius lay a hand upon your person?" he asks. "They are mischeivious pranksters, no doubt, but I have never known them to harm anyone." He continues, "still, they have changed much since the awakening, and there is the matter of locking me away inside the tree..." Gryntymm spots his two charges as they do their best to remain inconspicuous. "Thadius...Thalpius...come here that I might have a word with you!" There is a serious tone to the greenmage's voice, and the two satyrs reluctantly come forward to face the music. "We didn't mean any harm, father" Thadius blurts out. "We were just having some fun." "We didn't really mean it," replies Thalpius. The two satyrs appear remorseful. Gryntymm pointedly explains that the two satyrs have come perilously close immorality with their miscreancy, and degenerate behavior. "No, means no!" he reinforces, looking over their heads to the small brown monk. With a grim look he assigns them the task of helping Any gather the firewood. "I may have to bring them deeper into the wilds of the forest where contact with the outside world will be lessened. In the interim, I shall keep them close by me."

"As for my ability to commune with nature, I can no more explain the mechanics than I can predict the future. Suffice it so say that I have lived my entire life within the Culverwood and through patience and discipline, have gained some degree of harmony with the energy that flows through the forest." The greenmage holds his hand over the exposed soil of the forest floor and almost immediately a small host of earthworms and other invertebrates rise to the surface.

Gryntymm listens to Bralin and Arminus as they express their concerns and questions. "Parnoth the Terrible rules the Emerald Kingdom in the Southern Culverwood with an iron claw. He has despoiled much of the wild beauty off the forest, replacing it with manicured lawns and trees pruned and bent into un-natural conformity. Perhaps he worries that the elves are in league with Ebyron and will assist nature in reversing his influence? The Council of Elders are mostly puppets under Parnoth's control, but some may be sympathetic to the elves and their plight. We must impress upon them that enslaving the elves will only lead to violence. They must convince Parnoth to retract his decree. I will return to Jarlwolf and discuss diverse matters with the Pitchfork Council. I fervently hope to find a peaceful solution, for war with a dragon is a terrible and destructive thing."

As the sun sets, the greenmage draws his large cloak closer about his now thin form.


Harvest (HP 33/34) 
Sunday August 21st, 2005 11:23:31 PM

Harvest Moon watches as Thadius and Thalpius are taken to task. Now that justice has, at last, had its day, the light of satisfaction burns less bright than she had thought it would.

The previous actions of the satyrs, so monstrous and inhuman before, now seem silly, even trivial. No. Not quite trivial. Even in jest it is a terrible thing. And yet ...

Harvest sighs as the pair stammer their contrition.

As night draws darkness down upon the green forest, Harvest tends to the evening meal. The lack of a fire and moreover, a prohibition on hunting would necessitate a meal of rations. Still, this does not necessarily mean dining on flavorless fodder. Harvest Moon draws a wand from her haversack and begins the enchantment of the evening meal.

Trail rations warm to the touch, and take on the flavor of juicy grilled mushrooms on hot bread with smoked cheese. A second spell gives bits of crumbled ration the taste of tart berries for desert.

Tomorrow will be another day.

"Will it be dangerous?" she asks. "Entering the Emerald City? It is the land of Parnoth, is it not? And he is a slaver."

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Stunning Fist 3/4
Turning 4/5

Bralin 
Monday August 22nd, 2005 7:51:13 AM

Bralin nods as Gryntymm explains his affinity with the forest. The dwarf's own experiences with the earth are not dissimiliar.

And yet, the druid has not answered Lorth's perceptive query.
"Our company has many elves," Bralin reiterates the paladin's words.
"Ye would have us take them to the heart of an enemy nation on a diplomatic quest. We are not diplomats. Our intended audience holds no real power. Your quest is ill-conceived."

The dwarf speaks matter of factly, holding no animosity toward Gryntymm.

Lorth (I'm back, thanks James) 
Monday August 22nd, 2005 8:53:57 AM

Lorth nods at Bralin, "I agree, it would be very difficult for us to be diplomatic in a slaver's kingdom."

Any 
Monday August 22nd, 2005 10:05:01 AM

"I have a bit of experience with non-magical disguises, having worked with an entertainment troupe, but I am not sure if they would stand up to close scrutiny. I can disguise myself for short periods very well using magic, but that would only serve for me. Unless we can gain greater aid in this matter , I am not sure how we will proceed."

Any then offers to take the mid night watch and settles himself near the fire to eat Harvests delicious meal.

Arminas (AC 21, HP 21/25)  d20+9=21
Monday August 22nd, 2005 3:05:12 PM

As the greenmage admonishes the satyrs, Arminas looks to Harvest.

"If you are satisfied, then it is finished. However, if you demand further action, then I stand with you."

Arminas listens to Gryntymm's talk of the Emerald Kingdom, nodding as he mentions that Parnoth needs to retract his decree.

"It is true, that some of us may be taken into slavery, should we be found. I have never used disgiuse, although I would be willing to try. Hiding deep in the forest works, although walking into the council will be a different matter."

Listening to Bralin and Lorth, Arminas adds:

"I do not know if it is wise to enter the Emerald Kingdom or not. If we have a chance to stop Parnoth, perhaps wisdom should be traded for action. I have heard of an arrow, capable of slaying a dragon. I would be willing to give my life do accomplish such a thing. Many die for lesser causes."

When discussion is finished, Arminas then silently walks toward the base of the large trees that had entrapped Gryntymm, and begins to climb. When he is high in the trees, he settles onto a forked branch for the night. Erwen his eagle flys down and perches nearby.

Rolls
Climb 21
Hide
Listen
Spot


Arminas (2nd illegal post)  d20+16=19 d20+10=22 d20+8=10
Monday August 22nd, 2005 3:06:35 PM

OOC: Hit wrong button, rolls below.

Rolls
Hide 19
Listen 22
Spot 10

Ashalan 
Monday August 22nd, 2005 5:43:45 PM

Ash listens, eyes wide with wonder, as Gryntymm explains his affinty with the magic of the Culverwood.

But those eyes, so bright with the eagerness to learn that of the arcane, become troubled as the talk turns to the troubles caused by Parnoth.

"It does seem a tad foolish for those of us with elven blood to head into the Emerald City, is not that akin to reaching into the flames then wondering why you got burned?"

A thought dawning on him Ash continues, "Though maybe this trouble caused by Parnoth gives us our perfect disguise. If the elven slaves are marked in some way, perhaps the elves in our party can pose as newly captured slaves being escorted to the Emerald City by these fearsome mercanaries to be persented to the Council?"

"I'm not one much for fancy plans, but that seems as good as any. Anyone else have any ideas on how to safely get into the city without drawing much attention?"

Andrath 
Monday August 22nd, 2005 8:42:59 PM

"Maybe the best course of action is to follow you to meet with the council, and find out what they have to suggest? I am also unclear as to what you expect us to do. Stand in front of the council and plead for them not to persecute the elves? Plead for them to rebel against Parnoth?"

Villemus 
Monday August 22nd, 2005 9:09:28 PM

"We do what we do.", Villemus commented cryptically before retiring to a corner of the campsite.

DM Bob & Carla 
Monday August 22nd, 2005 10:47:21 PM

As the small brown monk puts together an evening meal, Bralin shows uncommon concern for the elves in the party and articulates his opinion that a diplomatic mission is doomed to failure. Lorth concurs with the dwarf. Worried about their safety, those of elven blood express their fears. Andrath suggests the party return to Jarlwolf and ask the Pitchfork Council for advice. Arminus doubts the wisdom of heading south, but is tempted by the prospect of facing a dragon. Any volunteers disguises, while Ashalan suggests a plan. The elves can pose as captured slaves, and the non elves as mercenaries and slavers!

Rubbing his nose, the Greenmage sighs. "You are right, Parnoth is belligerent, and easily provoked, and yet," he pauses, and there is optimism in his voice, "green dragons are curious and like to question those who have traveled over the land, to learn about their societies, and what if going on in the Wold." A dark look color's the large man's countenance, and he voices a new concern, "I wonder what fate has befallen the elves of the council?" Looking at the party assembled about the small camp fire, he continues, "The Council of Elders are...or were the governing organization of Emerald City. They report to Parnoth. They send out the tax collectors, welcome dignitaries, interview and debrief foreigners who come to do business in that prosperous city. They meet weekly in the Elders Hall....or, at least, they used to. I would have had you go to them, to gather information, to learn why Parnoth has taken the course of action that has sent the elves of the Culverwood fleeing north for sanctuary, but now I am not so sure..."

Putting down the bowl that held his share of the dinner prepared by Harvest Moon, the Greenmage sighs heavily. "So much is happening." His eyes rest on the satyrs, curled up one next to the other and sleeping within the glow of the small fire. "We will share your camp this night, and speak more on the morrow."

As the moon moves across the starry sky, Arminus seeks refuge in the arms of the hornbeam while folks below settle in for the night. Villemus, the mysterious drow, takes up a solitary first watch.

(Please post watches and how you spend the night.)


Lorth 
Tuesday August 23rd, 2005 7:49:26 AM

Lorth takes whatever watch asked of him. Otherwise he lays out his sleeping gear and gets some rest.
If he ever felt safe in the culverwood it would be here with the greenmage, so he sleeps at ease.

Any  d20+4=21 d20+2=6 d20+6=20 d20+8=21
Tuesday August 23rd, 2005 9:53:35 AM

Any takes his watch at midnight as he suggested (spot 21, listen 6, hide 20, move silently 21) keeping watch over the camp and the others as they sleep, taking care to remain unobserved himself and not wake the others.

When his watch is over, he will retire to his previously prepared bedroll to rest.

Harvest  d20+13=24 d20+13=22
Tuesday August 23rd, 2005 10:01:13 AM

"Thank you, Arminas Calaelen." Harvest Moon's face bears a look of gratitude in equal measure to the degree of her confusion and discomfiture. "Justice and the pursuit of what is Right, do not appear to be as simple as I had thought," she says to the ranger. "This is, perhaps ... food for thought."

She touches a small hand to his arm.

"Thank you again. For your support. It is a comfort ... " The monk's voice trails to silence. Her brown eyes look off into the night. "Thank you again, Arminas Calaelen," she repeats before stepping into the orange glow of the small fire.

"I will take the early morning watch," Harvest announces as she spread her bedroll. "There will be a humble breakfast waiting when you awake."

Rolls and Actions
For the Watch
Spot 24
Listen 22

Arminas 
Tuesday August 23rd, 2005 3:56:16 PM

Arminas listens to Harvest, and is quite surprised that she thanks him so much. Prior to climbing the tree, he adds:

"Justice never is simple, and fairness seldom is found. Yet a friend can stand by a friend, and that is simple. I will take watch during the darkest part of night. I look forward to breakfast in the morning."

Arminas climbs the Hornbeam, finding a place to rest high above the group.

Arminas motions for Erwen to watch as Arminas gets a few hours rest. If nothing happens, he wakes just past midnight and takes watch until the sun rises, allowing the eagle time to sleep.

Rolls from previous post
Hide 19
Listen 22
Spot 10

Andrath 
Tuesday August 23rd, 2005 8:45:48 PM

Andrath sits up with Villemus, talking quietly and taking the first watch. He wakes up Any for his watch, then goes into the typical elven trance until the sun rises.

Bralin  d20+4=22 d20+5=16
Tuesday August 23rd, 2005 10:59:58 PM

Bralin listens. All this trouble over elves. The dwarf stares into the fire, brooding. He would not care to be 'debriefed' by any council, let alone a council composed of elves. Nor would he care to be 'interviewed' by a dragon.

Bralin growls, "last watch", then resignedly wraps himself in his blanket to sleep.

Listen=22
Spot=16



DM Bob & Carla 
Wednesday August 24th, 2005 12:33:52 AM

The party agree on watches, and settle in anticipating a quiet night. However, with sleep comes a disturbing vision.. The head of a horned man, eyes the color of the sky, head tilted back...

"Ha ha ha! Ah ha ha ha!" the sound grows louder.

Arms stretched out as vines entwine the satyr's form, flowers turn their faces adoringly, beasts of the forest crawl, bellies low to the ground to grovel at the feet of the horned one with the legs of a goat.

Images come in quick succession. Some familiar some foreign and strange...a wagon full to brimming with ripe produce trundling along the road towards an elf refugee camp...hungry children clamouring for the food as parents watch, relief flooding their faces...a cottage choked in vines as the tenant chops at the foliage, trying to clear it away from door and window...a farmer, rubbing his eyes in disbelief as his cow is delivered of a third gangly calf...a river flooding over into the streets of a foreign city as its citizens run through the streets, wolves of gigantic proportions close on their heels...a volcano erupting, ash and steam billowing from its vent...a magical floating city tilted at a crazy angle as cable-like vines reach from the forest below to wrap around the glowing spires of its upper level...Thadius and Thalpius, goat legs and horns distorted and out of proportion.. "Ha ha ha! Ah ha ha ha!"

A sweet voice, a female voice is heard like a sigh, "Ebyron...my husband...my king...King of the Fey...lifetimes ago you were put to sleep...too unpredictable...too chaotic...dangerous..."

A male voice, young, imperious, "Maab, my dear queen! See how nature loves me?! See how it celebrates my return? My awakening, willed by the song of elves? I am reborn! You have had your chance to rule, but now I reclaim my throne!"

The fleeting image of a small perfect female. Elf? Halfling? Dwarf? Human child? Dressed in silver with a silver crown, her translucent skin emitting a radiant light. Fae Queen Maab uncurls her fingers and looks down into the palm of her hand. Three small acorns lie there. "Let those who live in the Wold choose. A time will come for a decision that no one creature, no one race, can decide. Let the runes grow where they may. I have done all I can. I can do no more." Listlessly, she drops the three acorns.

Arminus drops gently from the tree after his watch, and wakes Harvest Moon and Bralin. A feminine voice, seemingly carried on the wind can be heard wispering, "Defeat the Avatar, then make your choice."

Each member of the Swords of Light discovers three acorns near to where they were sleeping. Each is inscribed with a different rune: REFORM, SLEEP, DIE.



Lorth 
Wednesday August 24th, 2005 7:09:30 AM

Lorth sleeps untill he is awakened in the morning.

Any 
Wednesday August 24th, 2005 9:56:23 AM

Any arises with the first light of morning, and quickly stows his gear. He turns to the fire, and thanking Harvest for her late watch and the preparation of food, breaks his fast, and begins to look around the clearing.

As he is packing his gear he notices three acorns nearby, with the words "reform, sleep, die" upon them. he turns to hte others as they awake and asks,
"I had thought I dreamed this. What do you think they mean?"

Harvest 
Wednesday August 24th, 2005 10:34:33 AM

Harvest Moon awakens from the dream before the time of her watch. Time passes as she stares up into the star filled sky, thinking upon the dream.

She rises at Arminas Calaelen's approach to find the three nuts, rune inscribed. As she makes her first rounds, she notes a set is placed near each of the others as well.

Harvest begins preparations for the morning meal with the first faint orange glow of the sun.

"There has been trouble," Harvest replies in answer to the bard's question, "with the rising of the Fae King. Most like."

She removes the three acorns from her pouch and raises them up to view the runes in the morning light.

"It is possible that nature given full reign is not seen as the wisest course for all."

"Defeat the Avatar, then make your choice," Harvest Moon repeats. "It appears that we are to be the pivot upon which wisdom turns."

After seeing to the morning meal, the small brown girl kneels in the grass nearby. In her hands, she turns the rough knot of root wood over and over. Throughout the communion, her brows are contracted in a frown.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.


Villemus 
Wednesday August 24th, 2005 1:01:06 PM

Standing before the three acorns, the wild looking half-drow pondered over the meanings of the three runes: REFORM, SLEEP, DIE.

What could they mean? For whom do these words apply to?

Villemus continued staring at the acorn while Bone hopped down from his master and sniffed at the acorns.

OoC
Sorry for my irregular postings. work is confusing my sense of days. sometimes i forgot it had been a day already.

Spell memorised
Cantrips ( 4+1+1) - Disrupt Undead, Detect Poison, Mage Hand, Ghost Sound, Detect Magic, Prestidigitation
1st Level (2+1+1) - Grease, Mage Armor, Silent Image, Cause Fear
2nd Level (1+1+1 ) -- Blindness, Blindness, False Life


Arminas 
Wednesday August 24th, 2005 2:29:16 PM

Arminas gathers the three acorns, and studies them intently. Rolling each of them in his fingers and feeling their weight. They seem normal, if it were not for the runes inscribed. He then tucks the acorns into an inner pocket of his cloak.

Upon seeing Harvest preparing the meal, his stomach growls. It had been a long day, and he we so caught up in the words of the greenmage that he forgot to eat dinner. Now, the power of the food overwhelmed him. Quickly gulping down some food, he says:

"This is good, what do you call it?"

Upon hearing the words of Harvest and Villemus regarding the dream, Arminas has a worried look upon his face.

"Does not an Avatar represent a god? It seems to be beyond us. The acorns though I think are to determine if the Fae King Reforms, Sleeps, or Dies. That is my guess, though I am probably wrong. I don't want the fate of the Wold in my hands."

Spells
Entangle x2

Bralin 
Wednesday August 24th, 2005 11:51:53 PM

In the semi-dark of the morning, the dwarf contemplates The Chamber.

Hearing the voice on the wind, and spotting the acorns on the ground, he thinks, more elf trouble.

DM Bob and Carla 
Thursday August 25th, 2005 12:17:48 AM

"It seems I too will have a say in the fate of the King," announces Gryntymm as he scoops up 3 acorns and pockets them, "but not at this moment." He musses the tousled head of Thadius. "Wake up, sleepy-head! We have far to go today."

Harvest makes a nutritious and filling breakfast. Arminus realizes everything tastes good when you are hungry. Even trail rations! The Swords of Light are a pensive lot as they break camp, preoccupied by the dream and what it might signify.

"Well?" asks the greenmage, Thadius and Thalpius stand quiet and well behaved at his side. "What will it be?" Gryntymm studies the adventurers. "Will it be exploration of the southern fringes of the Culverwood to learn what has aroused Parnoth and inspired his recent actions, or, return to Jarlwolf to help the council decide what to do with the refugees seeking asylum in Cinnamon Valley?"


Lorth 
Thursday August 25th, 2005 7:24:59 AM

Lorth awakes slowly, he stowes his gear and places his acorns in his pack. Their appearence doesn't surprise him much, he has seen stranger stuff before.

He then eats breakfast and spends some time contemplating how he will vote for this fae king. He decides Sleep or reform are the two best options and dissmisses death.

When his friends are ready to move, Lorth concentrates on the vision of the horse he has been having of late. He attempts to call it to him by visualizing it standing before him.

Villemus 
Thursday August 25th, 2005 8:27:44 AM

After much delibrations, Villemus picked up the acorns and placed them into his pouch before voicing his opinions.

"Parnoth seemed to be the source of these troubles. I say we explore of the southern fringes of the Culverwood for I am sure the councils have the refugees well in hand."

Ashalan 
Thursday August 25th, 2005 9:49:49 AM

Strangely quiet since awakening, the visons of the night before couding his thoughts, Ash nods in assent to Villemus' suggestion.

"I too agree that seeing what exactly Parnoth is up to would be better use of our time. And who knows, maybe this "Council" can shed some light or offer some help as well."

Any 
Thursday August 25th, 2005 9:52:53 AM

"As you say my friend, Parnoth does seem to be the source of these troubles. Whether the council has the refugees in hand, or not, is still to be seen, but I fear it must be their challenge to take them in hand. I feel we must continue as we have begun, to go onward not backward, and though we may not feel up to the task of dealing with this dragon,we must attempt it. Tho' how we are to proceed , I do not know."

Any then awaits the council of the other members of the party.

Harvest 
Thursday August 25th, 2005 10:41:28 AM

Explore the south of the Culverwood or return to Jarlwolf to help the refugees?

Harvest Moon steps back within herself. Why had she come to this place from the Contested Kingdoms? For what reason does she now travel with this group that calls themselves the Swords of Light?

Save to escape the pain of her mother's death, there has been little in the way of purpose. Instincts. Following instincts. And what do instincts say to do now?

The core of her is drawn back to Jarlwolf. The daily life of the elven refugees, so like that lived by her mother and herself. They could learn from the things that she knows. Their life could be easier, better than hers had been.

But, would not that perpetuate more of the same? Is the gift of a homeless life to be valued, no matter it's ease? If she had had a home to which to return, would she not herself have returned there? If for no other reason than to bury her mother in the ground of what might be called Home.

"I too, would go south to the Emerald Kingdom." Harvest crushes down her bedroll into a tight bundle and secures the ties. "Perhaps there, we might find a way to restore the Culverwood to the elves who have been displaced. It would be best if they were allowed the freedom to return home."

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 3 + 1 DC16
Domain: Longstrider +10 to Speed 1hr/Lvl.
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Sanctuary: Opponents can't attack you, and you can't attack.

Bralin 
Thursday August 25th, 2005 8:18:43 PM

Silently, Bralin scoops the acorns into his thick, gnarled hands. The dwarf spends several long moments regarding the words "REFORM, SLEEP, DIE".
Defeat the avatar

Many questions roll around Bralin's head - forming, shattering, and reforming anew as he ponders. He says not a word.

His comrades speak of taking up the druid's quest and heading south. As he already stated his opinion in that matter, the warrior sees no need to repeat it. He merely looks at Andrath and awaits his decision.

It is odd that none have mentioned the third option - Seek out this avatar.
His hand, of its own accord, continues to roll the three acorns around and around and around....

Arminas 
Thursday August 25th, 2005 10:49:37 PM

Looking about, Arminas is surprised that the group is willing to go further into Parnoth's Kingdom, where the two most likely outcomes are slavery and death. Yet Arminas is pleased.

"I have joined up with a brave lot. Though we will probably die, we will at least make an attempt to stop Parnoth. The fate of the elves are in our hands. I expected the elves to take action, but I am proud to travel with humans and a dwarf who are willing to die to help us. Truely we are all equal in the Wold!"

Arminas throws his pack and bow over his shoulder, and looks anxious to get started.

"Now, if we only had an arrow of dragon slaying!"

Andrath 
Thursday August 25th, 2005 11:40:18 PM

Pocketing his three acorns without a second thought, Andrath exclaims, "I'm all for going to the city!"

Tossing his pack over his shoulder, Andrath gets ready to scout for the party. "Which way, ranger?" he asks Arminus.

DM Bob & Carla 
Friday August 26th, 2005 12:38:25 AM

Cognizant of the perilous journey ahead, the party determines the best course of action is to investigate the goings on at the southern fringes of the Culverwood. Harvest Moon points out that winning the Culverwood back for the elves might also solve the problems of the refugee camps in Cinnamon Valley. Villemus supports checking out the southern part of the forest while Any and Ash seem interested in dealing with Parnoth up close and personal. Arminus cheerily volunteers that they are all going to die, while Bralin's mind turns to the avatar augured in the dream.

Gryntymm looks at the party, and then approaches Arminus. "You do not look like a stranger in these woods!" The greenmage pulls a single green leaf from his staff and pins it to the ranger's chest. "Wear this leaf at all times, and stay together." He turns to the others, "The Culverwood is no ordinary forest. It has a mind of its own and it does not tolerate outsiders. This leaf will provide you with safe passage as long as you stay together. As long as this leaf is green you will be under my protection, but heed me well, keep your fires small, burn only dead wood from the ground, and do no harm to the forest." Gryntymm pauses a moment, deep in thought. "Perhaps you should seek out the Tree of Parting first. I doubt Parnoth would have harmed Folbre."

Knowledge local DC 10 Highlight to display spoiler: { The Tree of Parting is a giant tree house inn at the gateway to the Emerald Kingdom. Folbre, the blind elf runs the place along with a dozen elven maidens who work there. Folbre is esteemed by all elves, everywhere. Parnoth has left Folbre and the Tree unmolested in the past.}

Lorth remembers the mystical steed from his dreams, and feels a sensation of expanding consciousness. Lorth hears a voice speak inside his head...Highlight to display spoiler: {"speak the word...the name... by which I am known to you...and I will come."}

Moon Shadow, Any's horse, lifts its head, eyes bright, as if listening, then snorts and tosses its head.

Lorth 
Friday August 26th, 2005 7:24:36 AM

Trying to concentrate Lorth is distracted by the opinions that his friends voice for themselves.
He decides to wait for a better time to call his steed.

Lorth says nothing as to which way the party should head, defering to Andrath's when he speaks. He takes his spot in line and marches along when the party is ready to move out.

Walking along he smiles to himself in knowing that his companion answered him and he now knows how to call it.

Any  d20=6
Friday August 26th, 2005 9:54:30 AM

Any checks his gear, and prepares Moon Shadow for the journey, giving the horse a bait of corn along with a quick rubdown as he is saddled.
"Come my friend," he says softly to the horse, " we have traveling yet to do."

Any sings softly to himself as the group packs and proceeds upon their way. He ponders the words of the dream, trying to recall if anywhere, in any lay or poem that he has ever learned or read, there was mention of these things.(knowledge 6+5=11 forgot modifier)
He keeps the words to a certain song of power, capable of changing his appearance, fresh in the forefront of his mind.

Harvest  d20+13=22 d20+13=22
Friday August 26th, 2005 9:57:52 AM

"Tree of Parting. Folbre." Harvest Moon repeats the names to settle them into her memory. She adjusts the straps on her haversack, settling the weight into a comfortable position.

The weight of the acorns in her pouch present themselves as the more significant load in her mind. The How. The Why. The Where of things. And yet, all things will come in their own time, will they not. If the acorns have fallen to them, will not the task of using and choosing as well?

Eyes and ears tuned to the forest around them, the brown monk falls into her place in line with only the faintest of doubts that there might not be one within the party who knows the way to this "Tree of Parting."

Rolls and Actions
Spot 22
Listen 22

Andrath 
Friday August 26th, 2005 12:07:08 PM

Andrath pockets the acorns, thinking, "Nature gone wild. Give me a civilized city any day."

He joins up with the group as they move south. "I hope that someone here knows the way to this 'Tree of Parting.'"

Ashalan  d20=5
Friday August 26th, 2005 2:24:07 PM

Tree of Parting? Folbre?

The names mean nothing to the half-elf, and wonders if others in the group have. To him the name sounds a little foreboding, but still he is willing to follow where the group leads.

"How far into the Culverwood will we be safe before we fall into the lands Parnoth? Should we take precautions to conceal our identities?"

Arminas  d20+8=15
Friday August 26th, 2005 4:06:22 PM

Arminas looks at the leaf on his tunic and then back to the greenmage. In an almost reverent voice, he says:

"I will do my best to see that no harm comes to this forest. We will do as you instruct."

Looking at the others, he adds:

"It appears that it has again been thrust upon me to lead you through this forest. It is vital that all do and act as Gryntymm has commanded. We must all stay together, for the forest gets very dangerous as we head deeper into it. In the past I have asked for assurance of your desire to have me lead. (he glances at Bralin). I have been ignored. Fine. I will lead, but follow only if you are willing for me to lead."

Facing the deep forest, Arminas adds:

"This way to the Tree of Parting."


Bralin 
Saturday August 27th, 2005 1:25:19 PM

We must all stay together Arminas states.

"So The Greenmage has instructed," Bralin points out. The elf's constant need for self-validation is becoming a distraction. The dwarf reluctantly decides he will have to respond or this incessant mewling will likely continue the entire trip.

"Andrath leads this company. I follow him. You are designated to lead through this wood. Lead then. We will follow. Tis obvious that we must do so."

There. Surely that will satisfy the elf's thirst for justification.

Arminas Illegal second post 
Saturday August 27th, 2005 4:25:11 PM

"As you wish."

Villemus 
Sunday August 28th, 2005 10:41:55 AM

Slinging his pack over his shoulder, Villemus adjusted his floppish hat and prepared to set off after the party, as his dusky tan faded into a pale hue of a surface elf.

"Let go find this Folbre, whoever he or she is."

DM Bob & Carla 
Sunday August 28th, 2005 10:01:41 PM

"The paths through the Culverwood are ever changing," the Greenmage adds, as he prepares to depart the camp himself. "Stray not from the Fairy Trail and you should find the Tree of Parting in 5 or 6 days." Turning north, he calls lightly. "Thadius, Thalpius, a merry song for our march!"

Soon after, the party quits the area. The elven ranger bearing Gryntymm's living leaf on his chest confidently leads the way as the others follow behind. Andrath, with his sharp eyes, stays close to Arminus while the others follow behind. Harvest and Ashlan wonder how the party will find Folbre and the tree of which the greenmage spoke, while Villemus eagerly follows, happy to be moving on. Secure in the knowledge that his dream steed will answer his call, Lorth resists the urge to summon the creature. The paladin's brown eyes glow and he struggles to suppress a smile as he keeps his secret. Any alternates between walking and riding Moonshadow. Racking his brain, he comes up with a dim memory of an old elvish tale. It tells of (Any) Highlight to display spoiler: { a Fae King and a Pixie Lord who fought together, but later had a falling out. The Fae King was headstrong and selfish. The only one who could control him was his wife, Queen Maab. The Fae King turned on his friend, but before a final confrontation occurred, he fell into a deep sleep. } Bralin reluctantly follows his mates deeper into the magical forest.

+++++

Despite Harvest Moon's provisioning before the trip, supplies start to run low after 3 days as most folks run out of trail rations.

Roll 1 Survival Check, DC 10 or higherHighlight to display spoiler: { success in foraging for enough food for 1d8 creatures,} DC 15 or higherHighlight to display spoiler: {and, stay on Fairy Trail}.

Despite the beauty of the forest, the further south they go, the higher the anxiety levels of the elves as they worry about what they might do should they be confronted by those who follow Parnoth .

All elves and half-elves roll 1 Will Save, DC 10 Highlight to display spoiler: {loose sleep at night and are unable to prepare new spells or replace spells used along the way. Also, -1 on attack , dmg, and saving throws.}.

At the end of the 4th day, the party finds themselves at the base of a steep treed slope where the river that carved the valley runs gently down to the shallow edge of a little pool bordered by a small sandy shore. Beyond it, the opposite shore rises tall, ominous, and grey stoned.

(OOC: Please post how your character spends the first 4 days of the trip, up to and including the early evening of the 4th day.)


Harvest  d20+6=12
Monday August 29th, 2005 10:49:39 AM

Day upon day within the green forest. Canyons of green. Canopies of green. Never seeing the horizon. So unlike the open, sometimes trampled and burned landscape of the Contested Kingdoms.

Harvest Moon moves along the trail with eyes wide and ears open, watching, listening, learning.

During periods designated for foraging, the young monk stays beside Arminas Calaelen, aiding him and taking his direction. It is during these times in particular that Harvest Moon's face forms into a small dissatisfied moue as the low trailing hem of her robe catches upon this twig or that bramble.

Harvest watches the growing unease of the elven members of the party. Can the certainty of slavery be so great? Before settling into bedrolls each evening, she prays for the party to ease their minds and to send them more easily down the road to sleep. Each evening, she steps to the side of each who do not have spells of their own, to touch them with some small Guidance or Resistance from their fears.

Rolls and Actions
Survival 12 (Aid Another: Help Arminas +2 to his Survival roll)
= Each Evening =
Cast Bless +1 vs Fear for All
Cast Remove Fear on Arminas +4 vs Fear
Cast Guidance on Ash +1 on Save
Cast Resistance on Any +1 on Save

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Ashalan  d20+8=13 d20=10
Monday August 29th, 2005 12:35:35 PM

Ashalan spends most of the days traveling through the magical Culverwood wide-eyed with wonderment. The natural beauty and dangers both were that Ash had never experienced before. Trying to help where he could, following the patient instruction of Arminas, Ash helped the group in their trek as much as he could. (Mostly gathering firewood, and staying out of the way)(Survival Check: 10)

Nightly communuion and meditation with his god Alemi kept the worry and strain of the impending danger of heading farther south at bay. (Will Save: 13)

Ash also tried to keep the spirits of the group up with a kind word of support, and lighthearted chatter about this or that, never quite touching the danger deeper in the Culverwood.

Lorth 
Monday August 29th, 2005 1:52:05 PM

Lorth spends the four days marching along, while keeping a look out for trouble. He also keeps relatively quiet, reflecting on adventures past and finally laying his father to rest. He had planned to settle down and retire from adventuring when he had completed his task, but it seems his calling is not over yet. Perhaps sometimes soon he can return to his home and give this up. He assures himself that his lord Gargul will let him know when he is done with him.

Any  d20=14 d20=5
Monday August 29th, 2005 2:12:24 PM

Any, who has spent years helping to forage for the troupe, watches for edible roots, berries, and herbs(survival 14), he also has trail rations upon moon shadow which he will share out until they are gone. He turns to Arminas and asks,

"Friend Arminas, would the greenmage be unduly upset if we were to bring down an animal or two within the forest? I fear our rations will not last until we can reach this place we seek. Myself, I have not been sleeping well (will 5), and the rigors of the journey are affecting me."

Any will do what he can to help in gathering edibles for the group.

Arminas  d20+12=32 d8=2 d20+4=13
Monday August 29th, 2005 2:43:59 PM

Arminas carefully chooses the path as they move through the Culverwood. The Fairy Trail is plain to him (nat 20 survival), although he understands that it may not be the same to others. The blessings of the small monk give Arminas hope as they travel.

"Dear one, your blessings are a comfort to me. We will make it through this forest. Usually it is a pleasure to be here. Perhaps the responsibility I have to lead and the threat of slavery seem to have taken the joy out of the journey."

Sensing Andrath's discomfort:

"Andrath, do not worry about the forest. I know and understand it well. If we were in a large city I would be lost, and would rely upon your knowledge."

As they travel, Arminas forages for plants and occasionally takes a small animal (provide rations for 2 people).

"No Any, it is fair to take what you may eat, but no more. That does not appear to be a problem for this journey, as game is scarce deep in the forest."

At night, sleep comes easy after a difficult day of finding the path through the forest. Although dreams of slavery trouble Arminas, he has dreams of overcoming Parnoth that give him hope. False hope no doubt.

Arminas trys to make friends with Bralin, by always bringing him a portion of the food he finds.

Each morning Arminas takes watch in the dark, and awakens others early. He meditates, keeping his entagle spell ready. Erwen flys along, but sometimes has difficulty getting down to the forest floor through the tangle of limbs.

Rolls
Survival (nat. 20, 34 with Harvest's bonus)
Provide for 2
Will save 13

Bralin  d20+3=7 d20+12=24
Monday August 29th, 2005 8:38:33 PM

Survival 7

Five or six days....

Bralin settles into the role of rear guard without comment. He passes the time watching his companions and watching the trail.

The first night, the dwarf quickly retires and rests. This wood is dangerous, and he must be at his best. But during the second day, he realizes the journey may well be uneventful, and mayhap some personal time is in order. For a couple hours in the early evening of nights 2 and 3, Bralin withdraws from his pack an unfinished statuette of green marble and his stone working tools, and sets to work. As usual, the dwarf is silent, but the steady clink and scrape of metal on stone chips away steadily at the forest sounds.

[Craft - Stoneworking: 24 vs voluntary DC 18.
24x18/2 (half day's work) = 206 cp completed]

By day 4, Bralin has realized food may become an issue. That morning he addresses the company. "The Chamber has granted me a spell to make unclean food clean once more. Should ye find spoiled meat or fruit, gather it up."

Bralin is willing to take some food from Arminas, but insists on the elf getting the greater portion. "Dwarves can survive for some time without food," he states matter-of-factly.

On the 4th evening, he looks up the height of the opposing cliff.
"Must we climb?" he asks "Or does the trail stay on this side of the shore?"

Bralin settles down and reaches for his pack, watching Lorth, and looking for an opportunity to speak to the paladin.

Villemus  d20+6=24 d20+6=12 d20+13=27 d8=4 d20+6=9
Monday August 29th, 2005 9:37:54 PM

Wearing the disguise of a rugged human woodsman now, Villemus was feeling quite at home in the wilderness, although he wasn't used to having such a large company.

As the necromantic ranger and his familiar trailed behind Arminas, Villemus keen elven eyes kept a lookout for edibles - Bone was complaining about the lack of food. Villemus was pretty sure that he had at least 5 days worth of trail rations though. Regardless, the wild drow did manage to gather sufficient roots and mushrooms to prepare a small helping of wild salads (enough for 4 pax).

Walking over to the elf and dwarf, Villemus beamed brightly and said, "No worry. There is enough for everybody! Enjoy yourself." The woodsman/drow passed his salads around.

The rest of the journey passed uneventfully although Villemus suspected some arcane spells were affecting the moods of the elves, himself included (Will:12, Spellcraft:27). However, the willful half-drow managed to fight off the unexplained fears which threatened to overwhelm him every night. Bone stood by his master, glaring at the woods, daring the denizens to harm his beloved drow.

Nearing the end of the 4th day, the party stopped at the base of a steep treed slope, considering their next move. While the rest are considering their options, Villemus walked over to the pond and took out his lines and fish hook. Before long, the eccentric woodsman/drow was cheerfully fishing beside the pool.

Bone is dying for a fish or shrimp, was his only reply.


Rolls
Survival: 24 - food for 4 pple
Will Save: 12 success
Spellcraft: 27
Survival, fishing: 9

DM Bob & Carla  d8=5
Monday August 29th, 2005 11:22:12 PM

In his element, the slender wood elf confidently leads the way along the Fairy Trail. Bolstered by Harvest Moon's support, Arminus is able to snare two small rabbits. Any supplements the fare with some wild fruits and tubers. He even manages to snag 5 eggs from an abandoned nest. Although they smell a little, the dwarf is able to cast his spell and render them safe for consumption. Villemus turns up some edible greens and some fungi. Ashalan, Arminus, and Villemus are able to overcome their concerns and get a decent rest most nights, but the bard tosses and turns and dark circles under his eyes bear witness to the toll taken by stress. Villemus wonders if there is a magical component to the nervous tension inflicting the elvish of the party.

After a dinner of trail rations supplemented by the foraging of the party, Bralin settles next to his pack. Soon the quiet clink and snick of his work accompanies the party's low voices as they sit around the small fire prepared by Ashalan to discuss past events, the strange dream that seems to haunt them, and their current quest.

Villemus, crouched by the shore with his fishing lines in hand is the first to see them, but soon all the party are aware of two large grey boats progressing down river in the early evening mist that skims the surface of the water. Two figures maneuver the boats with long-handled paddles while a third person occupies the middle. The boats look as if they could hold many more passengers or a significant amount of cargo.


Lorth 
Tuesday August 30th, 2005 9:22:35 AM

Lorth stands when he sees the boats. He glances at Bralin to be sure the dwarf is aware of the boats then quickly readies his shield and puts his hand on his sword.
No, harm in being cautious he thinks, as he slowly approaches the shoreline of the river to get a better view.

Any 
Tuesday August 30th, 2005 9:58:48 AM

Any rises wearily as he sees the boats approach, but for all his restless nights, he is still ready to aid in what may come. He steps to one side from the group, to present a more difficult target --if it comes to that--and stands casually, arms folded, with his hands resting near his weapons.

Harvest 
Tuesday August 30th, 2005 10:27:44 AM

Boats ... The first she's ever seen.

Harvest Moon wanders down to the sandy bank of the river. Standing next to the disguised dark-elf, she stares out across the water at the gray shapes that seem to glide with such quiet and elegance.

"Boats," she says, almost to herself. "Boats," she grins, and the sleeve of her robe falls away as she raises her arm in hail.

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Arminas  d20+16=23 d20+10=24 d20+8=11
Tuesday August 30th, 2005 11:43:54 AM

Arminas spots the boats and almost goes rigid. Glancing around to see what the others are doing, he quietly says:

"Do you not remember they are taking slaves? The elves should hide."

Arminas then slips into the trees against the steep slope, bow in hand and arrow notched.

Rolls
Hide 23
Listen 24
Spot 11

Ashalan  d20=10 d20+3=5
Tuesday August 30th, 2005 1:06:15 PM


Brought from his meditative reverie by the commotion caused by the appearance of the boats, Ash takes just a moment to study the rivermen to try see if he can get any feeling as to what intentions they may hold. (Sense Motive: 10)

Not getting much of a hint, the half-elven monk takes the rangers advice and withdraws further into the underbrush and tries to conceal himself. (Hide: 5)



Bralin 
Tuesday August 30th, 2005 8:25:38 PM

Reacting quickly to the possible danger, Bralin stuffs stone and tools back into his pack and rises.

Like Lorth, he readies his shield. He doesn't stop at a hand on his weapon, though. The dwarf holds it conveniently at his side.

He waits until the boats draw near, and remains silent so long as they do not approach the shore. If they do approach, Bralin speaks bluntly.
"State your purpose."

Villemus  d20+6=21 d20+6=17
Tuesday August 30th, 2005 8:58:30 PM

For once, the reckless woodsman/half-drow decided to be discreet and cautiously withdrew his lines and hid himself among the shadows as he tried to make out who the occupants of the boats are.

Rolls
Hide: 21
Spot: 17

Who's Your Daddy?


DM Bob & Carla  d20+6=15 d20+6=12 d20+6=15 d20+6=9
Tuesday August 30th, 2005 11:08:03 PM

The strangers in the boats spook the elves in the party. Any moves away from the party 'round the small camp fire, while Ash and Arm fade into the forest and watch from its shadows. Andrath remains seated by the fire while Lorth and Bralin stand and take up their shields. Villemus, in the guise of a human woodsman retreats, leaving Harvest alone at the water's edge to greet the stangers. Looking back, Villemus catches sight of a closed bracelet upon one slender wrist of the individual in the middle of the furthest boat. A hood and dark cloak obscure the form of the small figure. The others are dark-haired and broad through the shoulders, garbed in travelers gear in simple natural colours. Each wears a protective leather vest studded with metal bits.

"Half a minute if you please!" calls out the man at the front of the first boat as it runs roughly aground. Splashing knee deep into the water, he starts to pull the boat onto the beach. In answer to Bralin he continues, "just folks heading down to Izen." Appraising the little monk in trailing robes he chuckles, showing a gap where one tooth is missing, "well little lady, you the welcoming party?" From the boat, the two other men scan the beach and nearby woods before carefully exiting. The paddlers in the second boat don't say anything, but their eyes look over the party. One of the men points to Ash at the edge of the forest, and the other man laughs. The small huddled figure doesn't move.

Lorth 
Wednesday August 31st, 2005 7:49:24 AM

As Bralin has already asked the men what they want, Lorth says nothing. He carefully watches the men who have left their boats however. He attempts to note what they are armed with and what they are paying most attention too.

Harvest  d20+13=22 d20+13=27 d20+11=31
Wednesday August 31st, 2005 8:40:33 AM

Her smile fades into more neutral lines as the men laugh and point at Ashalan Lathanyel. It is the cruelty of men who are confident in their own power.

"I am not a party," Harvest Moon replies, "but if you are peaceable then we welcome you."

The monk's eyes move from one face to the other. Finally, they rest upon the figure still in the middle of the boat.

"Come, sit by the fire. It is small, but brings cheer. We build one no larger than this from respect for the Culverwood."

"You are men of Izen? We have heard much of Izen. Do you know, will the Council of Elders still hear the plea of petitioners?"

While she speaks, her eyes attempt to pierce the mystery of the hooded figure. With the reputation of Izen, the evil of slavery is on her mind. She watches the men carefully, reading their intent.

Rolls and Actions
Spot 22
Listen 27
Sense Motive 31 (Nat 20)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Any  d20+7=18
Wednesday August 31st, 2005 9:46:46 AM

Any decides to take a different tack, and quickly smiles and unlimbers his lute. He strums a few chords and smiles at the approaching group (diplomacy 18),
"Indeed, welcome to our humble camp. Hot drink and a warm fire for the weary travelers, and perhaps a song or two to lighten your spirits after what looks to have been a hard day upon the water. Or mayhap, a sweet ballad to calm a troubled spirit."

Any welcomes the party, but does not close the distance between them, and has the words to a particular song in his mind if things do not remain peaceful (Blur).

Arminas  d20+16=34 d20+10=22 d20+8=12 d20+11=28
Wednesday August 31st, 2005 12:26:47 PM

Arminas sees the men point into the woods and laugh.

They must see Ash, now they know there are elves hiding.

Arminas decides that he must move, as quietly as possible futher from Ash if he is to have any luck at surprising the men. Hopefully it won't come to that, but this doesn't look good. He moves slowly, keeping to the shadows and inches his way (half speed = 15 feet) upstream as close as possible to the rivers edge while staying hidden.

Rolls
Hide 34
Listen 22
Spot 12
Move silently 28

Ashalan 
Wednesday August 31st, 2005 2:13:01 PM

Seeing that the time for hiding is well passed, Ash extricates himself from the underbrush as gracefully as posible, being careful not to let his eyes wander to the hiding spots of his companions lest he give them away.

We still cannot be sure if they mean us harm... let us not jump to conclusions.

"Yes Any, a song would do wonders for our spirit. I may have some extra rations for us to share beside the fire."

Ash squats easily beside his pack and fishes around inside the beaten leather, grabbing both some extra rations, and a potion of Magic Fang.

Just in case...


Bralin 
Wednesday August 31st, 2005 8:30:07 PM

Bralin says nothing. Harvest, Ash, and Any have committed to a peaceful path. Mayhap too soon.

Like Lorth, the dwarf remains unconvinced of the intruders intentions. He moves a bit to allow the newcomers access to the fire. Coincidentally, the move also gives both himself and the paladin room to swing.

Andrath 
Wednesday August 31st, 2005 11:28:22 PM

The elf keeps his head down, eyes on the fire, hoping his nondescript hood hides his elvish features.

DM Bob & Carla 
Wednesday August 31st, 2005 11:28:55 PM

The Swords of Light and the newcomers dance warily around each other as the early shadows of evening settle on the valley. "Har! Har!" laughs the first man out of the boats, as Ash moves discretely from the forest and kneels by the campfire. "Gone to see a man about a horse! Eh?" He turns towards his friends, his hands low in front of his body and makes a coarse gesture. "A hot drink and some grub would be welcomed. Dens! Bring the rum!" Lorth and Bralin stand by stiffly, unwilling to give an inch

As the other two men from the first boat approach the camp, the second boat pulls into shore in front of Any. Villemus and Arm, unseen at the edge of the forest have the bard's back. After the second boat is beached, the man who pulled it ashore returns to collect the small individual in the cloak who has risen gracefully to an upright position. Slender arms reach out to grasp the man around the neck, as he stoops and tenderly catches up his burden. Harvest and Arminas Highlight to display spoiler: {note rows of indigo script from wrist to elbow, tattooed on pale skin, as the voluminous sleeves fall back. They also note a closed bracelet upon one wrist.} The hood slides back revealing a small delicate face pale as moonlight framed by sheets of hair the colour of a raven's plumage. Large violet eyes stare at Any, then Harvest Moon.

Call it woman's intuition, but Harvest gets the distinct impression that something is going on , and it isn't good.

"You guys seen this?" asks the man returning from the first boat, rum bottle in hand, and piece of paper in the other. He thrusts the parchment towards the brown monk.

*********************

By the will of the mighty Parnoth, ruler of the Emerald Kingdom and Dragon of Ancient Rank, it is forthwith decreed and made into law that any of elven blood must heretofore carry upon their person legitimate authentification that they are either citizens of an alien land or legally the property of an Emerald Kingdom non-elf, otherwise said elven-blooded individual shall be declared to be in violation of this law and shall immediately become the property of Parnoth.

Legitimate authentification includes: birth certificates (duly sealed by the officials of the alien country); citizenship papers (likewise sealed); and the wearing of a closed bracelet upon one wrist of the individual--said bracelet bearing the seal of his or her owner.

Anyone of elven blood not bearing any of the above, or found to be bearing falsified authentification shall immediately be seized and become chattel of Parnoth, to be cuffed with Parnoth's own seal without hesitation.

So it is decreed from this day forth! Hail the mighty Parnoth, terrible and benevolent! May he reign over the Emerald Kingdom forever!


BOUNTY PAID ON ALL UNCUFFED ELVES -- 50 GP


*****************


Harvest 
Thursday September 1st, 2005 7:52:39 AM

Her arms hang loose by her sides. She stands in readiness.

"We have seen that, yes," Harvest Moon says in reply, "and we have heard much of it as well."

"But to my understanding, this land is not yet Izen. Do you mean to tell me that you carry this paper because you yourself are hunters of this bounty upon the life of living beings? If that is so, I would ask that you relinquish this pursuit and work, rather to help restore the many elves displaced from their homes in the Culverwood by Parnoth's aggression."

"It is wrong to hunt persons for no reason other than being elven. Such hunters of bounty gold are not welcome here."

Beneath the strains of accompanying music, Harvest Moon's voice is low and clear, "Explain your business in these woods, please."

Rolls and Actions
Total Defense AC +6

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Lorth 
Thursday September 1st, 2005 8:38:21 AM

Lorth spits, "We have seen it."
He then attempts to see if the cloaked figure the men are transporting is an elf. If the being is indeed of elven blood, he demands, "And who exactly, does this elf belong to?"

Any 
Thursday September 1st, 2005 9:51:21 AM

Any seeing that Harvest is not going to allow his attempts to lighten the mood carry forward, continues to move while strumming lightly on his lute. Still smiling, he positions himself so that none of the group coming ashore is behind him, then replaces his lute, keeping his hands free. He is contemplating a new song now if these men show they are enemies, as they have yet to openly declare themselves. If they are slavers, he must be ready (hideous laughter).

Villemus 
Thursday September 1st, 2005 10:01:00 AM

Keeping his eyes watchful on the slavers in the boats, Villemus observed the captive(?) silently. Whispering a cantrip, the hidden necromancer attempted to detect the sources of magic among the strangers.

Spells
Cast Detect Magic

Ashalan  d20+2=19
Thursday September 1st, 2005 10:36:57 AM

Remaining crouched, hand still in his backpack, Ash squints across the small campfire to feign reading the document clutched in the grubby mans fist.

Letting out a low chuckle Ash addresses the man.

"Yes, we have heard tale of the mighty Parnoth's decree. Good thing I'm not of elven blood eh?"

Giving the man a shrewd look Ash continues in a low conspiritorial voice. "To tell you the truth friend, I am the half-blood spawn of Parnoth himself. Other would-be slavers we have met along this trail have not wanted to run the risk of angering my father. And I am sure friend, if you were slavers, which I am hoping you're not, you would feel the same way." (Bluff: 19)

Arminas  d20+16=26 d20+10=12 d20+11=14 d20+8=19
Thursday September 1st, 2005 11:17:55 AM

Now that Ashalan has rejoined the group, Arminas settles into a position within bow shot of the group. He does his best to keep hidden. Watching, his arrow notched.

Rolls
Hide 26
Listen 12
Move Silently 14
Spot 19

Bralin 
Thursday September 1st, 2005 12:05:12 PM

The dwarf doesn't so much as twitch as he silently awaits the answer to Harvest's question.

DM Bob & Carla  D's spot d20+2=7 D's listen d20+4=18 D's spellcraft d20+6=25 # creatures affected 2d4(4+3)+6=13 D's bluff d20+4=16 T1's sense motive d20+6=8 T2's bluff d20+6=9
Thursday September 1st, 2005 9:26:31 PM

The tension is palpable as words are chosen carefully in an attempt at casualness and neutrality. Bralin, and Any prepare in silence while Arm remains hidden. Nearby Villemus utters words of magic as he gestures.

"I am Drosera," the pale skinned elf states as she turns her head slightly, as if hearing something. A tiny phosphorescent crystal rod slides from her sleeve into her hand. The elf gestures elegantly as she continues, displaying the closed bracelet about her wrist. "As you see, I wear the cuff that identifies me as belonging to another." With weaving movements she reaches out in the bard's direction, "See. It bears the the sign of Parnoth. Placed on my wrist by The Great One himself." In soothing tones she continues, "Were it not for Taxo and his men, I would still be locked behind the walls of the serpent's palace house." The raven-haired elf smiles a tiny smile, "You are right to be careful. You never know who you can trust these days." (Bluff=19)

Any, Villemus, and Arminus Highlight to display spoiler: {You see a twisting pattern of subtle, shifting colours weaving through the air in a fascinating hypnotic pattern. Roll Will Save DC 15 or become fascinated by the pattern of colors. For 12 rounds you sit quietly and watch, completely hypnotized by the display. Any obvious threat breaks the enchantment. See PHB p. 29 for additional details.}

Taxo (T1) narrows his eyes when Lorth spits, then studies Ash and shakes his head. Before he says anything, Dens (T2) answers Harvest. "What she said," he answers clumsily. (Bluff=9) The other men shift uneasily, hands reaching for weapons. The two that rowed the second boat step protectively in front of Drosera.

(OOC: Map will be sent via e-mail)



Harvest  d20+11=25
Thursday September 1st, 2005 11:08:14 PM

Harvest Moon observes the elf who names herself Dorsera draw a wand from her sleeve. (Sense Motive 25 vs Dorsera's Bluff)

She, in turn, draws a wand from her haversack. The one in her hand is plain and wooden. She does not active the magic held within. Rather, with a single look at the armored man before her, she walks up the beach to the side of Anthos Westar. And from that place, she confronts the elf.

"It is impolite, and very dangerous to use unknown magic in the company of those you do not know. Out of respect, I will ask you, what is the spell that you just used. Then I will ask you once again, what is your business within the Culverwood."

"I will not ask again."

Rolls and Actions
Sense Motive 25
Total Defense AC +6

Movement and Position
Directly South of Any /If we are in combat rounds, then she draws the wand, but does not move.

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Villemus  d20+6=17
Friday September 2nd, 2005 9:36:49 AM

Still hidden from sight, Villemus directs his enchanted vision at the elf and her henchmen.

Rolls
Will sav: 17+2(racial vs enchantment)= 19 success

Spells
Detect Magic:
1st Round: Presence or absence of magical auras.
2nd Round: Number of different magical auras and the power of the most potent aura.
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)
Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.
Aura Strength: An aurafs power depends on a spellfs functioning spell level or an itemfs caster level. If an aura falls into more than one category, detect magic indicates the stronger of the two.


Any  d20+5=15 d20+7=13
Friday September 2nd, 2005 9:56:11 AM

Any sees this 'Drosera' draw the wand, and the swirling colors emanating from it. With great effort of will (Will save 15- I think that means I saved, barely) he shakes off the affect of the spell, and thinks of the words of Ashalan. He was quite persuasive in his bluff, perhaps these are not enemies of the elves, but enemies of Parnoth. He still keeps his hands near to his darts, but does not draw them yet.

"If you are just escaped from Parnoth, you might be the source of information we have been seeking. Let us be at ease, and discuss this matter." (Diplomacy 13)

Any prepares himself to cast darts at any who show further spells, or draws a weapon to attack.

Lorth 
Friday September 2nd, 2005 10:19:31 AM

Lorth has seen enough, either these people are complete fools, which is doubtful, or they are getting ready to assault his friends. No friendly being pulls a wand on persons they are trying to be peaceful with.

Lorth backs up five feet and concentrates on his horse. "Tobiasz, I need your help.", he says quietly. (Full round action)

Arminas  d20+6=11
Friday September 2nd, 2005 12:01:24 PM

Wow!! The lights are so pretty. How they shift and change! Amazing!

Bralin(Divine Favor 1/10)  d20+3=19
Friday September 2nd, 2005 5:19:36 PM

[Untrained sense motive 19]

Bralin's thoughts echo Lorth's.

The dwarf moves forward, crossing in from of Harvest she backs up. Any speaks some more, but Bralin is done waiting. He stops in front of Any and Harvest [directly southeast of Harvest], with his axe clutched at his side.

"Durm. Your welcome is revoked. Remove your weapons and ye may stay, else ye must leave."
Bralin slowly scans the faces of the men in front of him [T2, T3, and T4]. There is no doubt he's quite prepared to move directly to the unspoken option #3.

(The odd phrase at the beginning of Bralin's speech was the command word activating the Tattoo concealed beneath his armor.)


DM Bob and Carla  d20+4=16 d20+4=16
Sunday September 4th, 2005 8:15:08 PM

Villemus continues to search for magical effects on the group of newcomers. A single faint aura emanates from a belt pouch on each of the men. The female has a number of faint auras emanating from various parts of her person, including her forearms, inside her cloak, and from several small pouches at her waist. Any and Villemus shake off the effects of the swirling lights and Any seeks a peaceful resolution to the impasse. Arminus is less fortunate. Unknowingly caught up in the spell cast in the half drow's direction he succumbs to the luminous display in his hiding place at the edge of the forest.

Bralin and Harvest detect a level of insincerity about Drosera and the monk accuses the she-elf of casting a spell. Bralin steps forward and brandishes his weapons, demanding that his opponents drop theirs, and Lorth calls for his steed. They remain unaware of the subtle display of lights going on behind them as they focus their attention on Drosera and her companions. Andrath remains alone at the fire.

Drosera steps back under the verbal onslaught of the monk and her companions. "You accuse me unfairly" she cries. "I have done no harm. It was your friend in the trees who cast his spell upon us first! Do you think this a weapon?" Drosera tosses a small rod-shaped phosphorescent crystal at Harvest's feet. "See for yourself, a harmless crystal."

Reacting to the tension of the situation, the armed men draw close around Drosera, free their weapons, and take up defensive postures. She in turn utters an incantation from behind her guardians.

"We come without malice, warn you of the dangers to all of elven blood, and you turn on us?!" are Drosera's last words. (Bluff=16)

(OOC: Map on the way with number/letter grid. Please post position if other than indicated-DM Carla)



Bralin(Divine Favor 2/10)  d20+3=16
Monday September 5th, 2005 9:32:13 AM

Sense Motive 16

Bralin remains unconvinced.

"Your words ring false," he states flatly.
"Leave, and we shall all profit by it."

Harvest (AC22, HP 34/34)  d20+11=18 d20+3=18
Monday September 5th, 2005 10:27:32 AM

Harvest Moon glances briefly down as the crystal rod falls to the sand at her feet.

"It is unwise to draw such an object at such at time as this." Her only comment.

"Who is it who has cast a spell at this group?" she calls out without removing her eyes from Dorsera and the group of men with her.

Then the woman speaks an incantation, and Harvest reciprocates with a trigger word even as she attempts to identify the spell that was cast. She touches the wand to herself and is sheathed in invisible armor. Thrusting the wand into her rope belt, Harvest frees her hands.

It is a shame to turn away those who may mean them no harm. But, in this situation, Bralin Stoneminder is likely correct.

Rolls and Actions
Sense Motive 18
Spellcraft 18

Movement and Position
Directly South of Any /D12

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Villemus (AC 18 , HP 26/26, Mage Armor)  d20+2=20
Monday September 5th, 2005 10:36:02 AM

Disregarding the blatant lie, Villemus prepares himself for battle as he casts a protective spell over him, before readying his bow.

Spells
cast Mage Armor

Arminas (AC 21, HP 25/25) 
Monday September 5th, 2005 11:42:43 AM

Arminas sits among the ferns on the forest floor, wrapped in his cloak. He holds his bow, yet all he can think of is:

Red lights dance then change to blue, then purple and now green. The glow of lights on the leaves of the forest make it even more beautiful.

OOC: What sort of aggressive action will it take for Arminas to 'snap out of it'? Do I have to be directly attacked?

Any (20 AC, 20/20 HP)  d20+5=19 d20+6=10 d4+2=5
Monday September 5th, 2005 12:25:02 PM

Any, recognizing words of power amongst those being uttered by the female, and not being persuaded by the rest of what she says (save 19), casts a dart to disrupt her spell(hit Ac10, for 5 Hp dam), then draws his sword and dagger.

"We have tried to be polite, but spells are not the hallmark of a welcome guest. Cease your spell casting now and declare yourselves, or leave. Nothing else will prevent battle, for we will not become slaves to Parnoth, nor will we deal lightly with those who do."

Andrath  d20+8=19
Monday September 5th, 2005 10:27:24 PM

Andrath looks up from the fire, and tries to identify the spell that the lady elf has cast. [OOC: Spellcraft roll of 19.]

The elf rogue stands up and throws back his cloak, clearing his swords for easy drawing if necessary. "You had better all just climb back on your boats and be on your way. If you do not leave, and especially if you throw any more spells, and we will have to treat you like bandits. No more words from you, just actions as you leave. Find your own campsite farther down the river."

DM Bob & Carla  d20+8=22 2d6(4+6)+3=13 d20+6=25 d20+6=15 d20+6=18 d8+1=8
Tuesday September 6th, 2005 12:29:23 AM

Tensions rise to a peak as defensive spells are cast by Villemus and Harvest. Any throws a dart at Drosera but it's flight path is interrupted by an invisible force before it can reach the female half-elf, confirming Andrath's suspicion that she has cast some kind of shield spell on herself.

Lorth senses a presence behind him. His suspicions are confirmed by a huff of warm breath on his neck and a snort, as the heavy war horse shakes its head, waiting for the paladin's directions.

"Who attacks who" she spits at Bralin and Harvest, all sense of decorum now lost. She pulls a small stick from beneath her cloak and touches one of the fighters (T4) in front of her. The man immediately grows to twice his former height and then positions himself between Any and his mistress. He swings at the bard with his longsword, striking him across the arm and shoulder [Hit AC=22 for 13 dmg]

Two more of the men (T3 and T2) close on Bralin and swing at the dwarf with their longswords. The first strikes quickly, finding a gap in Bralin's defence [Hit AC=25,failed to confirm critical for 8dmg]. The second man's sword glances off the cleric's armor.

The remainder of Drosera's men fall back into defensive positions around her.

[OOC: Arminus must either be directly threatened by Drosera or her men, or be intentionally disturbed from his reverie by one of his companions to get another opportunity at a will save]


Lorth 
Tuesday September 6th, 2005 7:44:00 AM

(Sorry I didn't post monday, it was a holiday for me and I was away. I am assuming Lorth's horse showed up?)

Lorth mounts his horse 'Tobiasz' [Attempt as a free action:

Attempting to mount as a free action requires a skill check - Ride vs DC 20 - don't forget your armor check penalties.


Lorth AC: 19 HP: 58/58, Tobiasz AC: 18 HP: 42/42  d20+9=24
Tuesday September 6th, 2005 7:54:53 AM

(Sorry, hit the wrong button, lets try this again.

Lorth leaps to his horse Tobiasz's back. [Attempt as a free action: Ride check DC 20, made DC 24]
He then readies his sword and shield, and uses his knees to guide Tobiasz. (moving 3 squares right of Andrath.) From the look of things Tobiasz looks set for a charge.

[Note: I cannot fail horse riding checks for guide with knees, stay in saddle or fight with warhorse, so I will just leave those out for now on unless there are extenuating circumstances which make the checks harder.]



Ashalan (AC 18, HP 22/22) 
Tuesday September 6th, 2005 9:59:21 AM

Ash observes the situation turn for the worse rather quickly. Pulling the Magic Fang potion from his backpack, he uncorks the vial and downs the contents. (Magic Fang: +1 atk/dam)

Standing, Ash circles to his left, behind Harvest and Any, trying to see an opening to get through to the elven mage.

Any (AC20, HP 7/20)  2d8(7+3)+4=14
Tuesday September 6th, 2005 10:04:58 AM

Any staggers back from the blow of the magically enlarged warrior. He does not think he can survive another such. He continues to retreat backwards into the trees, in order to use their bulk to help in shielding himself.

If given the chance he will attempt to heal himself (CMW 14), if not he will defend himself.

Any yells above the din of battle,
"Moonshadow--to me!"
When Moonshadow arrives he pluck the bow and quiver from the saddle, for use in the battle.

Arminas (AC 21, HP 25/25)  d20+16=30
Tuesday September 6th, 2005 10:21:33 AM

So much noise, why do people disturb such a beautiful moment. The lights dance and dart, colors that have only been dreamed until this moment.

Arminas remains bundled in his cloak of elvenkind, looking at the dancing lights. He is virtually invisible.

OOC: Did not roll 'Hide' as I think I cannot do an 'action'. Heck, I will roll it just in case you want it. There, Hide 30.

Villemus (AC 18 , HP 26/26, Mage Armor) 
Tuesday September 6th, 2005 10:41:31 AM

"So be it.", Villemus whispered as he hurled his mind affecting spell at the enlarged warrior. "Flee!"

Spell
Cast Cause Fear @ T4: Will DC15
The affected creature becomes frightened for 1d4 rounds. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.

Harvest (AC22, AC23 vs T4, HP 34/34)  d20+1=13
Tuesday September 6th, 2005 11:24:59 AM

Harvest Moon frowns deeply as, to all rightful appearances, her companions provoke the conflict. Once begun, however, which side is the aggressor becomes immaterial, most particularly as this may turn into a fight for their lives.

"I will attempt to drive the spell caster further down the beach," Harvest calls out for all to hear. "They will split their forces, or they will withdraw and leave their boats!"

With those words, she draws a scroll. With a flick of her wrist, it comes unrolled. The writing evaporates, leaving the scroll as she reads. The magic lifts and surges in the direction in which the small brown girl points, creating a magical area of Silence around the prow of one of the boats.

"You. Go." Harvest Moon locks eyes with Drosera. The Dragon Marked elf from Izen may not be able to hear the words, but the meaning can be nothing but clear. The monk then steps five feet toward the tree line, toward the northwest.

Rolls and Actions
Cast Silence on Western Tip of Northern Boat (I11)
Caster Level Check 13 vs DC4
Dodge vs T4

Movement and Position
5-ft step to C11

Active Effects
Mage Armor (Duration 1 hour from Post Sunday September 4th, 2005 7:15:08 PM)
Silence (20 ft radius, Center I11 /Duration 20 rounds from Post Monday September 5th, 2005 11:29:23 PM)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Bralin (ac21, 44/52 hp, divine favor 3/10, power attack [4])  d20+7=14
Tuesday September 6th, 2005 12:33:38 PM

Bralin breathes a mental sigh of relief as the situation becomes much easier to understand.

He launches a powerful blow at the man who wounded him [T3].

[hit ac 14]

DM Bob & Carla (Rnd 2)  d20+1=18 d20+6=16 d20+7=21 d20+8=23 d8+1=7 d6=1 d20+8=25 2d6(1+6)+3=10 d20+8=14 d20+5=15 d6+2=5
Tuesday September 6th, 2005 11:23:57 PM

Lorth settles himself on Tobiasz and guides the animal into position while he readies his weapons. [OOC remember that riding bareback incurs a -5 penalty and Lorth has not equipped his horse, therefore failure is still an option].

Ashalan draws a vial from his pouch and downs the content. A small drop dribbles down his chin as he consumes the potion with great haste.

Any staggers back towards the woods and calls his steed. [OOC moving more than 5' and casting a spell would have incurred an attack of opportunity; therefore I went with your second option of defending yourself.] Moonshadow responds to the call of his name and trots over to the bard. [Any can now retrieve his bow and quiver -- a move equivalent action].

Arminus remains out of sight and 'out of mind'!

Villemus casts a spell in the direction of the enlarged human and is chagrined to see that the man does not heed his command to flee, although he does seem a bit disconcerted that a woodsman is casting spells his way [Will Save =18].

Bralin swings his axe at T3 who neatly deflects the blow and stabs at the dwarf in reply [Hit AC=16]. T2 also continues his attack on the dwarf by tumbling into a flanking position before slashing at the cleric from behind. [Tumble =21, Hit AC=23 for 7+1=8 dmg.]

Harvest unfurls her scroll and attracts the attention of Drosera's enlarged friend as she attempts to read what is transcribed upon it. T4's sword cuts across her cheek as she reads [Hit AC=25 , for 10 Dmg; enlarged fighter has 10' reach, take 10 on concentration check fails vs DC 10 + 10 damage + spell level(2) = 22; The sleep scroll fails during activation]. The enlarged fighter presses forward with yet another attack on the diminuitive monk as she backs away, but swings wide [Hit AC=14].

T1 and T5 continue to defend Drosera, moving with her as she moves towards the southern boat. She scans her surroundings, for immediate danger and then utters an arcane phrase and points her outstretched arms at the mounted paladin. A faint quivering ray of air rushes at Lorth striking him. The sturdy paladin can feel the strength fleeing his body under the assault [Ray of enfeeblement for -5 points of strength for 5 minutes].


Lorth AC: 19 HP: 58/58, Tobiasz AC: 18 HP: 42/42  d20+4=11 d20+8=25 d20+8=25 d8+3=9 d6+4=5
Wednesday September 7th, 2005 7:32:16 AM

Lorth spurs Tobiasz to move to 14G.
(Provoke AOO from T1) (Riding check, for fight with warhorse: DC 10, Made DC: 11)
He then attacks Drosera and instructs Tobiasz to do the same.
(Strength now 12, so -2 off normal to hit. Hit AC: 25, DM: 9, Tobiasz hit AC: 25, DM: 5)

Any (Ac 20, 7/20 hp)  d20+6=26 d20=18 d6+2=7 d20+4=7
Wednesday September 7th, 2005 9:56:57 AM

Any fires his bow at the woman Drusera, hoping that if he can disrupt her spell casting, he and his friends can organize (Hit AC 26 for 7 HP dam, no critical hit for bow,but a natural 20!)
He looks for his friend Arminas (spot 7)who went into the woods also, but does not see him. (any chance of stepping on him :0))

Any is still not sure if he is fighting an enemy, or if this is a huge misunderstanding brought on by the parties attempts to be cautious, but it will not matter if they are all dead. He looks to the huge fighter for a target of his next shot.

Ashalan (AC 22 with full defense/18 , HP 22/22) 
Wednesday September 7th, 2005 1:54:13 PM

Ash, trying to get to the elven mage, circles around in the direction of her and her protectors, keeping in a full defensive stance and making sure to stand out of range.

OOC: I am away from my normal email, and the map, I am hoping to get in range of the mage and her protectors by the start of the next round.

Harvest (AC22, AC23 vs T4, HP 24/34)  d20+1=10
Wednesday September 7th, 2005 3:30:14 PM

Misjudging the reach of an opponent again. Harvest Moon grits her teeth against the painful lesson. More painful still is the loss of her spell.

Harvest steps back five feet and draws another scroll. Again, she reads the scroll, her eye on the giant man. As the words on the scroll vanish, so too does she.

Rolls and Actions
Cast Invisibility
Caster Level Check 10 vs DC4
Dodge vs T4

Movement and Position
5-ft step to B12

Active Effects
Mage Armor (Duration 1 hour from Post Sunday September 4th, 2005 7:15:08 PM)
Invisibility (Ends round 22)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Arminas (AC 21, HP 25/25) 
Wednesday September 7th, 2005 4:11:01 PM

Swirling blue, dancing red, pulsating green, flashing yellow. The colors and patterns are amazing.

Arminas sits quietly and enjoys a wonderful show.

Andrath (AC20, 37/37 hp)  d20+10=28 d10+5=11 2d6(1+3)=4
Wednesday September 7th, 2005 7:01:07 PM

Andrath thinks, "Two can play at that game." He moves to C15, flanking T2 on the other side of Bralin, drawing his longsword as he moves.

When he arrives, he swings his longsword, causing a deep gash in the back of T2. [OOC: Hit AC28 for 15 hp total damage.]

Bralin (ac23, 38/52 hp, divine favor 4/10, cmbt xptise [2], pwr atk[2])  d20+9=18 d10+8=11
Wednesday September 7th, 2005 7:06:50 PM

The dwarf recovers his errant swing. With the withdrawal of Harvest, all four warriors could attack him. Only two do, which Bralin considers an error on their part.

Now, with Lorth approaching, the tide turns again.

Bralin is about to move out of the flank, when Andrath arrives. The risk of being flanked himself is outweighed by the chance to eliminate an opponent. Still the warrior takes up a more defensive posture before attacking.

His axe whistles toward T2.

[Atk T2 (flanking), hit ac 18 for 11 hp damage]


DM Bob & Carla Rnd 3  d20+8=17 d20+8=14 d20+6=25 2d6(3+2)+3=8 d20+8=25 2d6(5+6)+3=14 d6=3 d20+8=25 d8+1=9
Wednesday September 7th, 2005 11:57:16 PM

Lorth charges Tobiasz at Drosera. T1 swings at the horse as it slips by [Hit AC=17] but misses and the paladin and his steed exact a heavy price from the mage, striking her twice.

Time slows for Any as the bard shoots through the tangle of bodies between himself and Drosera. The arrow somehow finds it's target and pierces the mage's defences. [OOC Nat 20 hits, but Any fired into melee and should take -4 on atk roll as well as additional minuses to fire through T4(enlarged) and T3].

Ashalan circles the fracas on the beach and positions himself behind Drosera.

Harvest withdraws and turns invisible, giving meaning to the saying that discretion is the better part of valour.

Arminus continues to commune with the swirling lights, totally oblivious to the chaos around him.

Andrath sneaks in behind T2 and deals a massive blow to his opponent, who is staggered by the wound and then finished by Bralin's axe.

T1 swings again at Lorth and misses badly [Hit AC=14]. Drosera activates her wand and enlarges T5 who immediately grows to a towering height and lashes out at the paladin atop his horse [Hit AC=25 for 8 HP]. She then clambers aboard the beached boat to evade the mounted paladin and his horse.

Unable to locate Harvest Moon, T4 shifts behind the dwarf and brings his longsword crashing down on the cleric [Hit AC=25 for 14+3=17 HP]. T3 also attacks the dwarf who is now surrounded on three sides. [Hit AC=25 for 9 HP]

Villemus (AC 18 , HP 26/26, Mage Armor) 
Thursday September 8th, 2005 1:10:08 AM

Noticing Bralin's dire straits, Villemus shifted his attention to the surrounded dwarf and hurled another of his spells.

Spells
Cast Grease @ T3/T2 (10 feet square): Ref DC15
Any creature in the area when the spell is cast must make a successful Reflex save or fall. This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area of grease at half normal speed with a DC 10 Balance check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance skill for details).

OOC: I can't access my email now, so I can't see the map. Can u help mi position the 10 feet square such tat i can capture the most without putting Bralin in the AoE.

Lorth AC: 19 HP: 58/50, -5 str, Tobiasz AC: 18 HP: 42/42  d20+4=22 d20+8=27 d20+8=10 d8+3=11 d20+8=11 d20+8=19 d20+3=9 d6+4=7 d6+4=7 d4+2=5
Thursday September 8th, 2005 7:32:22 AM

Lorth quickly dismounts Tobiasz
[Fast dismount DC 20, made DC 22]
and follows Drosera into the boat and attacks her.
[Hit AC 27, Crit chance: 10 no crit, DM: 11]
While he is doing this he empathically instructs Tobiasz to attack T5.
[Hit AC: 11, 19 and 9 DM: 7, 7, & 5 respectively]

Harvest (AC22, AC23 vs T4, HP 24/34)  d20+8=25 d20+9=16 d20+6=22 d8+2=5 d20+3=19 d20+7=18
Thursday September 8th, 2005 8:06:03 AM

Silent as a ghost, Harvest Moon moves untouched, straight through the middle of the melee, proving that valor has very little to do with tactics. As she passes Bralin Stoneminder, she draws her spiked chain. It will be useful to control things once she is where she wishes to be.

With a quick leap, the little monk clears the water and lands in the boat, behind the elven Dorsera. The boat rocks with the addition of invisible weight. In a flash, Harvest Moon once again becomes visible as her foot lashes out, catching the elf in the temple.

"Do not slay her, Paladin Lorth," she calls out, even as she prepares for the onslaught of the guardsmen which must surely follow.

"Stand down!!!" Harvest Moon's voice rings out. "Stand down!!! We have your charge!!! We are true to our word. We mean you no harm. Stand down!!!"

Rolls and Actions
Move Silently 25
Jump 16
Balance 19 (if necessary)
Draw Chain
To Hit Dorsera AC22, AC24 if flanking with Lorth (Unarmed Strike)
Damage 5hp (Non-Lethal, Stunning Fist Fort vs DC17 or be stunned for 1 round)
Dodge vs T4

If Lorth Drops Dorsera, then do this instead:
Heal 18 to stabilize her. Retain Invisibility.

Movement and Position
J13 Speed 40

Active Effects
Mage Armor (Duration 1 hour from Post Sunday September 4th, 2005 7:15:08 PM)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Stunning Fist 3/4

Ashalan (AC 18, HP 22/22)  d20+8=27 d8+3=9
Thursday September 8th, 2005 11:55:52 AM

In the heat of battle plans can change quickly.

Seeing Harvest appear behind the elven mage, who has her hands full with Lorth's vicious attacks, Ash hopes the monk has things well in hand, for it appears that Bralin may need some assistance.

Quickly sliding in behind to flank Bralin's attacker (T3) Ash crashes an iron hand to the soft spot where the mans neck meets his shoulder. Hoping not only to hurt the man, but to stun him as well.
(To Hit: 27 {+5 BAB,+1 Magic Fang,+2 Flanking}- Damage: 9 {d8+2,+1 Magic Fang}- Stunning Fist DC Save 16 or stun for one round)

Any (AC 20, 7/20HP)  d20+6=17 d6+4=10
Thursday September 8th, 2005 12:18:29 PM

Any draws a red arrow (+2) from his quiver, and fires at the enlarged warrior in front of him (T2, hit Ac 17+2=19 for 10 hp dam).

He then drops his bow and quiver behind the tree and steps to his right to further protect himself from attack while he sings a spell of CMW to heal himself. Then, he draws his sword and dagger to enagage the enemy man to man.
OOC--This will be his first action next round, and I will roll those numbers then.

Any hears Harvest call for a cessation of hostilities, and tho' he agrees with the logic and sentiment, he thinks this may already have gone too far for tempers to be quelled, and peace to reign. He will note the reactions of the river group before he acts.

Arminas (AC 21, 25/25 HP) 
Thursday September 8th, 2005 12:22:14 PM

Red, yellow, blue, green, purple, yellow, green...Wow! Magenta...

Arminas sits quietly in the edge of the forest admiring the pretty colors, unseen by any around.

Bralin (ac27, 12/52 hp, divine favor 5/10, cmbt xptise [4], fighting defensively)  d20+5=12
Thursday September 8th, 2005 6:57:20 PM

Bleeding from multiple wounds, Bralin goes into a defensive posture. His comrades can deliver the blows while the foe are occupied.

The dwarf's axe swings to parry, and he spares one quick move toward T3.

[flanking atk on T3 - hit ac12]

DM Bob & Carla Rnd 5  d20+7=22 d20+8=14 d20+6=25 d20+6=26 d8+1=2 d8+1=7 d20+7=22 d20+7=19 d20+7=16 d20+6=18 d20+8=13 d20+6=25 d20+6=20 d8+1=6 d8+1=3
Thursday September 8th, 2005 11:46:56 PM

Villemus cast grease at T3 who neatly avoids the spell and steps to one side. [Ref=22, A slick now covers four squares in columns F&G and rows 11 & 12].

Lorth jumps down from Tobiasz, avoids the slashing longsword of T5 [AoO hits AC=14] but feels the sharp sting of T1's blade as it rips across his arm [AoO Hit AC=25/26 confirmed critical for 7+2=9 HP]. The paladin ignores the two men, leaps into the boat and attacks Drosera, felling her with his longsword. The steed attacks T5 wounding the enlarged man with it's hoof [I'm not sure that Lorth can actually command the animal to attack when he is not riding it -- needs research on my part -- but T5 is threatening and Tobiasz would likely react].

Harvest winds her way through the battle zone, avoiding the slick, and is able to jump into the boat alongside Drosera. She remains invisible. [OOC Harvest moved 40+ feet and jumped into the boat in this round].

Ashalan attempts to attack T3 from behind and steps into the grease slick recently cast by Villemus. [Make a reflex save vs DC 15 or fall, otherwise Ash's attack strikes true.]

Any fires upon the enlarged human towering over the dwarf, piercing the man's armor. A small stain of blood begins to spread beneath his armpit. Dropping his bow, the bard moves behind a small tree and prepares to cast a spell. [Draw an arrow, fire, and move is all you can do this round, casting a spell is a standard action.]

Bralin adopts a defensive posture and readies himself for the next attacks that are sure to come his way, while the nearly invisible Arminus continues to watch the swirling lights that dance about his head.

Seeing the commotion at the boat, T3, T1, and T5 all rush the beached craft, weaving to avoid attacks from opportunistic foes [Tumbles = 22 and 19] and assault the Paladin, crying "Mistress Drosera" with the one breath and yelling vulgarities at Lorth with the second. T3 keeps his balance in the process of moving out of the greased area [Ref=16]. T1 and T5 miss [Hit AC=18 and 13] but T3 strikes the paladin hard, opening a large wound in his side [Hit AC=25/20 confirmed critical for 9 HP]. T4 takes yet another swing at the bleeding dwarf who narrowly parries the powerful blow from the enlarged human [Hit AC=23].

[OOC AC of humans is 18 and 16 for enlarged humans]


Andrath (AC20, 37/37 hp)  d20+12=19 d20+10=21 d10+5=10 2d6(3+2)=5
Friday September 9th, 2005 12:32:49 AM

Andrath tumbles [OOC: successfully with a roll of 19] to flank T4, drawing his shortsword as he moves. He swings his longsword at the foe's back, trying to stab the bandit. [OOC: Hit AC21 for 15 hp damage.]

Lorth AC: 19 HP: 58/32, -5 str, Tobiasz AC: 18 HP: 42/42 
Friday September 9th, 2005 7:38:49 AM

[All I could find is that I have an empathic link with Tobiasz and I can give commands. But your call if I can't use him to attack unless riding him, either way let me know.]

Since Lorth has no idea Harvest is in the boat...

Lorth mentally instructs Tobiasz to cease attacking and leave the fray.

He then straddles Drosera (5' move), puts his sword point on her chest and yells, "Stand down, or I will make sure she never rises again. You will back off and I will tend to her wounds. Then you will get in your boats and leave."
If any of Drosera's men make a aggresive move Lorth attacks them if they get in range. With his moral code Lorth would have a hard time actually carrying out his threat, but would Drosera's men risk the death of their charge? He takes the gamble.

Villemus (AC 18 , HP 26/26, Mage Armor)  d20+5=18 d6=2
Friday September 9th, 2005 8:09:36 AM

Noticing that non of his spells is working as planned, Villemus took out his wand and fired off a ray of strength stealing energy at the large warrior threatening Bralin.

Spell
Wand of Enfeeblement @ T4: Touch AC18 for 2 Str point penalty for 1/10 rounds (47 charges left)

Any (AC 20, 7/20 HP)  2d8(5+4)+4=13
Friday September 9th, 2005 9:48:19 AM

Any takes a moment to cast his healing spell, singing lightly to himself(CMW 13 HP),then draws his sword and dagger and steps out towards the warrior attacking Bralin (T4). He waits before attacking to see the reaction of the group to Lorth's ultimatum.

Arminas (Lyle posting AC 21, 25/25 HP) 
Friday September 9th, 2005 9:50:52 AM

Pretty colors! Yellow and red, orange and green-swirling, twirling...pretty.

Arminas continues to sit quietly in the trees.

Ashalan (AC 18, HP 22/22)  d20+7=27 d20+5=25 d20+5=11 d8+3=9
Friday September 9th, 2005 5:05:24 PM

(Reflex Save: 27, attack from last round on T3 successful, did he make a good DC check against the stun? needed DC 16)

Keeping his feet amidst the sludge that magically appears beneath him, Ash unleashes another stunning fist as one of the enlarged warriors (T5)rushes to aid his fallen mistress. (Hit AC: 25, Crit Check: 11 no crit, Damage: 9hp, Stun Check vs. DC 16)

Magic
Magic Fang 7/10 minutes remaining



Bralin (ac25, 12/52 hp, divine favor 6/10, cmbt xptise [4])  d20+7=9
Sunday September 11th, 2005 5:14:09 PM

Bralin will continue to battle as long as his opponent does.

The dwarf takes a step to the side [D13], so thet the combat is now one on one. His wounds are many, so he is forced to stay defensive, and his blow is a weak one.

[Atk ac 9]



Harvest (AC22, AC23 vs T4, HP 24/34)  d8+1=9 d20+8=19
Sunday September 11th, 2005 11:29:43 PM

A whispered voice comes from behind Lorth.

"Drosera will live, Paladin Lorth." It is the voice of Harvest Moon. "I go now to heal Bralin Stoneminder."

Sliding past Lorth, the invisible girl leaps off the boat and quietly into the sand. Cautiously skirting the wild fighting mount that must have some mystical connections to the paladin, Harvest moves up behind the beleaguered dwarf. She takes the knot of wood in one hand and whispers a prayer. With the other hand, she touches Bralin's shoulder. His wounds close.

Rolls and Actions
CLW Heal Bralin 9hp (Burn Protection from Evil)
Move Silently 19
Dodge vs T4

Movement and Position
E14 Speed 40

Active Effects
Mage Armor (Duration 1 hour from Post Sunday September 4th, 2005 7:15:08 PM)
Invisibility (Ends round 22)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
* Protection from Evil
Remove Fear

* Indicates Used

Stunning Fist 4/4

DM Bob & Carla  d20+2=18 d20+2=12
Monday September 12th, 2005 7:44:45 AM

The battle on the beach continues in confusion. T4 feels the sharp pain of a blade penetrating his side as Andrath drives his sword in from behind. Seconds later T4 is hit again by Villemus' ray and he feels his strength wane. Bralin continues to defend himself as best he can.

Arminus finally shakes off the effect of the swirling lights and finds himself sitting in the bushes, wrapped in his cloak.

Harvest remains invisible and stabilizes the fallen sorceress in the bottom of the boat. The female half-elf 's shallow breathing improves and the flow of blood from her injuries slows. Lorth stands over Drosera and threatens to dispatch her with his longsword if the men on shore do not lay down their weapons. Few actually believe the paladin who's voice goes up an octave as he tries to bluff his opponents [OOC Lorth should have rolled a bluff]. Harvest slides through the fracas unseen and applies her healing magic to the battered dwarf.

T5 is about to spring onto the boat in defense of his leader when he is struck by Ashalan's blow to the neck. His nerves fire uncontrollably and he drops to his knees, unable to command his own body [Fort save = 12].

Drosera's men lower their weapons as they realize the battle is lost. T3 rushes to Drosera's side [Fort save vs stunning fist=18] and cradles her head in his hands.

T1 calls out "Stop! We yield!"


Any (AC 20, 20/20 HP)  2d8(5+4)+4=13
Monday September 12th, 2005 9:44:00 AM

Any holds his attack, but does not sheath his weapons. He turns to the Dwarf,

"Bralin, if you will move to me, I can tend to your wounds while you and others watch these men."

If Bralin accepts this, Any will again begin to sing a song of healing (CMW 13 hp), lightly touching the Dwarf around his wounds as he does so, guiding his song to where it is needed most.

Harvest (AC22, AC23 vs T1, HP 24/34)  d20+4=24
Monday September 12th, 2005 10:15:21 AM

"She will live." Harvest Moon's voice comes from very near the guard who called for surrender. "I have staunched the bleeding, and can bring her to consciousness with little effort."

"We are true to our word. We mean you no harm. And I will tend to your Dorsera."

There is the soft sound of links as the little monk coils her spiked chain.

"However, my thoughts tell me that we could more readily explain our situations, both your party and mine, if you were to lay down your weapons and be more comfortably seated in the sand near the fire." (Diplomacy 24)

Rolls and Actions
Diplomacy 24 (Nat 20)
Dodge vs T1

Movement and Position
E14 Speed 40

Active Effects
Mage Armor (Duration 1 hour from Post Sunday September 4th, 2005 7:15:08 PM)
Invisibility (Ends round 22)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
* Protection from Evil
Remove Fear

* Indicates Used

Stunning Fist 4/4

Villemus (AC 18 , HP 26/26, Mage Armor) 
Monday September 12th, 2005 11:18:00 AM

Seeing that the opponents had yielded, Villemus lowered his wand, but remained vigilant among the woods.

Lorth AC: 19 HP: 58/32, -5 str, Tobiasz AC: 18 HP: 42/42 
Monday September 12th, 2005 1:50:31 PM

Lorth releaves Drosera of any wands she has in her hands or that are easily accessable. Then he moves to the closest downed man and checks for a pulse, if the man is alive he stabilizes him by expending a point of lay on hands.

Arminas (AC 21, HP 25/25) 
Monday September 12th, 2005 4:08:07 PM

Arminas awakes from his hypnotic trance, the colors fade quickly. What had once been beautiful is now gone. At first, he is annoyed.

Where did the colors go?

Then slowly, it dawns on him that he was under a spell, and now he is truely upset. The words of Lorth ring in his ears:

"Then you will get in your boats and leave."

This brings Arminas to full alert, and his time of hiding is now over. Leaping from the trees he calls out:

"Hold, do not let them take to the boats. They will report us, and we will have many seeking gold for our freedom."

Gesturing at the new group, Arminas adds:

"I will fill the first one who steps onto the boats with arrows, truce or not."

Looking at the Swords of Light, he remarks:

"Forgive me for not helping in the battle. I remember them reading a declaration, and then colors of lights. Remarkable lights. Anyway, it appears that you fought valiently. But we cannot let them escape down river, and I suppose you don't want to kill those who surrender. So what do you plan on doing with them?"

Ashalan (AC 18, HP 22/22) 
Monday September 12th, 2005 7:02:40 PM

Ash is pleased to hear the combatants surrender, pleased that no more blood will be spilt.

To make sure of this, he quickly gathers the weapons of the ruffians, before they have a chance to change their minds.

Bralin (ac21, 21/52 hp, divine favor 7/10) 
Monday September 12th, 2005 8:36:03 PM

Bralin feels his wounds close, though no one is about. He shrugs it off. One of his comrades no doubt.

Then the foe yields, and Any calls for him to come over with healing. Bralin warily moves toward the elf, but first stops over the downed warrior [T2]. If he still breathes, the dwarf casts a spell to stabilize him (Cure Minor Wounds over Light).

Andrath  d20+10=20
Monday September 12th, 2005 9:29:27 PM

"Arminas is right; none of these can leave until we can determine their entire intent. Lorth, can you scan them to see if they are evil at heart? That is the first part of what we need to know."

Then the elf turns to the boaters and asks, "Now, why are you travelling along the river? Are you slavers, trying to capture elves? You, answer me," he says to one of the surviving boaters. [OOC: Sense motive check of 20.]

DM Bob & Carla  d8+1=7
Monday September 12th, 2005 10:54:58 PM

Weapons are collected, the injured either healed or stabilized, and the questioning begun. Villemus and Arminus stand ready while Harvest speaks of a peaceful resolution. Bralin and the others determine that none of their adversaries has passed over to Gargul, although several are sorely wounded and remain unconscious. T3 retrieves a vial from his vest and pours the contents down Drosera's throat. The sorceress sputters and coughs as she regains consciousness in his arms.

"Leave her be" T5 struggles to regain control of his enlarged frame. "You cannot imagine how she suffers." He moves clumsily towards the paladin in the boat. "Leave her or face me" he growls, clenching his fists. "Stand down Thu" she replies weakly. "What is done is done. It was only a matter of time..."

Andrath begins to realize just how devoted the men are to the delicate elven sorceress. He also picks up something of Drosera's inner conflict by the expressions that flit across her face and the anguished tone of her voice.


Harvest (HP 24/34) 
Tuesday September 13th, 2005 7:52:40 AM

There is a soft splash of water, and brown girl appears at Dorsera's side as the spell is dismissed.

"Come, please, sit by the fire. We will tend to your wounds." She reaches out to help the elven sorceress from the boat. "The sand is soft. You can rest and tell us your tale at your leisure."

Active Effects
Mage Armor (Duration 1 hour from Post Sunday September 4th, 2005 7:15:08 PM)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
* Protection from Evil
Remove Fear
* Indicates Used

Villemus  d20+6=8 d20+6=21
Tuesday September 13th, 2005 9:33:33 AM

Villemus remained alert, as he kept a lookout for whatever this brief conflict may have attracted.

OoC
Spot: 8
Listen: 21

Any  d20+5=19 d20+5=24
Tuesday September 13th, 2005 9:48:38 AM

Any sheathes his weapons, and swings his lute around to the front. He asks,
"Why did you attack us? Are you slavers, or is this your way of greeting strangers? " (Sense motive- 19, gather information 24)

Any then places himself with his lute at the ready so that there is at least one member of his group between himself and these strangers, to allow time to cast a spell, if one is needed.

Lorth 
Tuesday September 13th, 2005 10:08:56 AM

Lorth finishes disarming Drosera, ignoring the man's threats.
"I am only making sure she is not armed. I could of killed her if I wished, I didn't.", he says flatly.

Lorth then takes his time to search their souls for dark intent.

Bralin (ac21, 21/52 hp, divine favor 8/10) 
Tuesday September 13th, 2005 12:43:17 PM

Once again, his companions follow an illogical course. Bralin mentally rehashes the chain of events:

Foe told to Leave or Fight
Foe Fights
Foe Yields

The dwarf is certain the next phase is Foe Leaves (with very few weapons and no gold). And yet, Harvest invites her enemy to share her tale.

Bralin reverts to habit when confronted by a situation he doesn't understand. He waits. His axe is at his side, not threatening, but not stowed either.

Arminas (AC 21, HP 25/25) 
Tuesday September 13th, 2005 1:01:56 PM

Arminas is less tense now that Andrath has confirmed his stance about letting them leave. Now that the situation seems more under control, Arminas decides that now is a good time to see to it that they cannot easily leave. He gathers the oars and moves them high up on the beach, stacking them in the forest at the edge.

Ashalan 
Tuesday September 13th, 2005 4:15:20 PM

Ash waits on the edges of the group. Pleased that cooler heads have prevailed.

He lays the weapons off to one side, and notices with satisfation as Arminas gathers the oars of the boats making a quick escape unlikely.

Andrath 
Tuesday September 13th, 2005 10:14:31 PM

"Lady, you need to answer our questions, and quickly. You entered our campsite, then cast a spell designed to incapacitate a number of us, without any warning or provocation. You had better explain yourself fast, or my friend here with the axe may just have to do some convincing for us!"

DM Bob and Carla 
Wednesday September 14th, 2005 12:04:52 AM

Harvest Moon helps the female elf from the boat with the assistance of T3 and they make their way towards the fire under the watchful eyes of Villemus and Bralin. Arminus gathers up the oars and places them near the forest's edge while Ashalan nods his head in approval. With a quick escape now impossible, and the enemy disarmed, the questioning can begin in earnest. Lorth probes Drosera and her men but detects no obvious signs of evil within them. However, the metal band around Drosera's wrist does give off a faint aura of evil.

Andrath and Any demand that she explain her actions and those of her men.

Hesitantly at first, and then in a growing torrent, Drosera tells her story, the anguish and turmoil that rack her soul is obvious to all. "I am sorry, you are correct. We did try to enchant your friends, and if successful, we would have tried to overpower you all and take you prisoner. I cannot ask you to forgive us, for I cannot forgive myself. My name is Drosera and I am, or at least I was, a citizen of the Emerald Kingdom. My family ran a large farm where we employed and gave shelter to many of the city's orphans and destitute. All of these men are, or were members of our household. Thu (T5) came to us as an infant, and Dens (T3) joined us after his parents died in a fire. Hik (T4) was born on the farm, his mother was pregnant when she arrived and gave birth soon after. When Parnoth decreed that all those of elven blood were to be enslaved my parents tried to fight off his sheriffs and lackeys but they were taken. Tears stream down her face as she continues. "Parnoth made an example of them. He had them whipped, then hung in the square as a message to others who might resist. My younger sisters and I were forced to watch and then cuffs were placed upon our wrists. No magic I possess can free me of it." She raises a slender wrist to show the silver band that encircles her wrist. "If I do not obey him, the cuff grows smaller." Lorth makes out the seal of Parnoth the Terrible on the silver bracelet. " I have been ordered to find free elves and bring them to Emerald City to be claimed by the Green Dragon. If I fail, my sisters will surely be killed, for he values the lives of his servants little." Turning a tear streaked face to Andrath, she continues "nature has rebelled under his oppression, and he blames the elves and seeks to punish us."

"We will not abandon her" Dens cuts in, "we owe her family our lives." Turning from the party, his whispers hoarsely, "I cannot bear to see her so pained." Thu stands ready to intercede should anyone move on Drosera, but his vision is clouded by tears. He finally manages to speak, "there are rumors that an army is being raised against Parnoth. That elves and non-elves alike are banding together to destroy the evil wyrm. Are you such a band? We have encountered none as powerful as you in our travels. Have you come to lead such an effort?"

Lorth 
Wednesday September 14th, 2005 7:22:39 AM

Lorth turns to Andrath, "There is no stain of evil upon them, except for that bracelet Drosera wears."
Lorth waits for the others to figure out what they want to do about Drosera's tale. Obviously she must be helped.

Any  d20+7=26
Wednesday September 14th, 2005 9:47:18 AM

"My friends we have been seeking a way into Parnoth's land undetected and unhindered by harassment from slavers, perhaps we can use Mistress Drosera's band. They are commonly seen bringing in groups of prisoners, perhaps they would be willing to take us as if we were prisoners, and lead us to the council, or what might remain of it." (Diplomacy 26)

"Those within the group who are able to disguise themselves effectivly, could do so and act the part of additions to her group. It is just an idea, what are your thoughts?"

Harvest (HP 24/34)  d20+7=17 d20+3=10
Wednesday September 14th, 2005 10:23:04 AM

Harvest Moon removes the healer's kit from her pouch. The various salves, tinctures, and dressings may not be necessary, but an examination will tell. Harvest speaks of their intent as she examines the severity of the elven sorcerer's wounds.

"Where we are from, there are many elven who have been driven from their homes as a result of Parnoth's campaign. We have come here to do what we can to allow them to return," the little monk explains.

As her examination moves to the elven woman's arms, Harvest Moon studies the bracelet for a moment. The small amount that Harvest knows of Spellcraft may be of use to someone with greater knowledge.

"It may be possible to help by joining this army that is being raised against Parnoth. Then again, we had hoped to meet with the Council of Elders in Emerald City. We understand that there is hope there in resolving this through more peaceful means."

"Perhaps ... " Harvest Moon pauses, leaning back upon her haunches. She turns her eyes to her companions first, as though, in silence, garnering support for an idea she has yet to voice.

"Would it be possible, Dorsera, for you to take us safely into the Emerald City under the pretext that we were captured slave?"

Rolls and Actions
Heal 15 (To determine how badly Dorsera is injured. Should be 15, I think. Healer's kit isn't going to help much in the assessment of damage. Is she down quite a few hit points?)
Spellcraft/Aid Another 10 (anyone interested in trying to suss out this bracelet gets a +2 to Spellcraft)

Active Effects
Mage Armor (Duration 1 hour from Post Sunday September 4th, 2005 7:15:08 PM)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
* Protection from Evil
Remove Fear
* Indicates Used

Arminas 
Wednesday September 14th, 2005 12:10:27 PM

Arminas looks from Any to Harvest, a look of disbelief in his eyes.

"You would have them 'pretend' to capture us as slaves? Did they not just confess that they were trying to do just that? What makes you think that once we are pretend prisoners, that we will not become real prisoners? Do you not remember Captain Greenblade and the painful lesson learned in Stormwind Castle? Not all elves are to be trusted. Certainly those who have attacked us to take some of us as slaves are the least likely to gain my trust."

Looking about, Arminas looks wary and full of distrust.

"I would take my chances in the forest. We can survive there, that we have proven."

Then with a look into the eyes of Drosera:

"If it were my arm the band was on, I would cut it off rather than submit. Perhaps we could help. Better to have one hand than be a slave and traitor."

Bralin 
Wednesday September 14th, 2005 12:18:59 PM

At Lorth's pronouncement, the dwarf puts away his axe, and sets himself to the task of solving the elf's dilemma.

The issue of an evil bracelet on your wrist has a straightforward, albeit painful, solution. Arminas sees it right away, but misses the more difficult question.

"Her kin are hostage," Bralin reminds the elf.

Any and Harvest have also missed a point with their idea.
"Your idea helps us," he comments. "But it will not help her. Have we the means to free her kin?"

Ashalan 
Wednesday September 14th, 2005 8:47:54 PM

The she-elf's tale tugs at Ashalan's heart, he who has never known his parents, cannot imagine having them ripped from him.

He wants to help, needs to help, but how?

Ash racks his brain, but cannot think of anything better than the plan already laid out.

"Perhaps there is some way to safeguard against a betrayal?"

Villemus  d20+13=16 d8+1=7
Wednesday September 14th, 2005 11:55:22 PM

Still in the guise of a woodsman, Villemus finally emerged from the woods and scampered over to the wounded elven sorceress. Whispering softly, the drow-woodsman used his enchanted tattoo to heal the sorceress before examining the bracelet.

"We walk the path we walk. Where it leads, who knows? The most obvious route isn't always the best one.", Villemus mused as he smiled at Drosera.

"Maybe this is an opportunity, maybe not. If you had not come by the order of the great dragon, you would not had met us. Fortune or woe, I do not know. But perhap, this meeting is a start."

Glancing at the distant trees, Villemus continued, "Lady, would you tell us the route to the dragon, and the dangers we might face? We will rescue your kindreds if we can."

Rolls
Spellcraft to id bracelet: 16
CLW @ D: 7 hp

DM Bob & Carla 
Thursday September 15th, 2005 7:44:13 AM

Harvest examines Drosera's wounds and the bracelet that cuts into her flesh. The wounds from the battle have begun to heal under the magic dispensed by Dens, but the cuffed hand lacks color and feels cold to the touch. Harvest is sure that the woman can travel, but prolonged exertion would not be advised. [OOC Harvest knows that Drosera is at 3 HP] The monk is unable to determine what kind of magic might be at work on the bracelet, while Villemus can only determine that the magic is evil and perhaps a very powerful form of a binding spell, although several auras are evident.

"Your solution has crossed my mind more than once", she replies weakly to Arminus, "but what of my family? I cannot abandon them." Thu rankles at the suggestion that the Swords of Light might cut off his friend's hand. His own hands form into fists and his muscles tense as the conversation takes a bloody turn. It is only when Bralin speaks that he drops his shoulders and uncurls his fingers.

She hears from each member of the Swords of Light and feels ashamed that they would so quickly offer aid. "You cannot take on Parnoth directly" she councils Villemus. "He is an ancient and powerful Dragon capable of great destruction and horrible cruelty. He would simply eat you, or squash you under it's feet." She turns to Harvest "I know of only one in the Council of Elders who might help. He alone may hear a plea from the outside, but he is no longer as trusted by Parnoth or the rest of the council, still, Spalna may help, especially if he knew that those outside this accursed land showed any interest in the plight of the elves."

"We can guide you by the safest path to the outskirts of the city", Drosera offers, "and there point you to the councilor's house. It would be best if we encountered no one for even though we are known to Parnoth's minions, we are not trusted."


Lorth 
Thursday September 15th, 2005 9:11:28 AM

Lorth for once totally agrees with Arminas. There is no way he is pretending to be a captive of these people who just tried to kill him. Just allowing them to lead them to the outskirts of the city is something he has issues about. Obviously these people put their family before all, even other innocents, who says they won't betray the Swords of Light again, when the chance comes.

"Perhaps you could just draw us a map and explain the way.", he comments.

Any  d20+5=25 d20+4=13 d20+2=7
Thursday September 15th, 2005 9:58:47 AM

Any listens carefully to Drosera's announcement to lead the group to the outskirts of the city(Sense motive 25). He agrees with the comments made by his fellows, and if they choose to leave their former attackers, he wonders how they can insure their silence. He poses the question,

"I suggested that they take us in the appearance of prisoners, because I was not sure if we dared to leave them free to report to Parnoth that a band who opposes his wishes is abroad in his land. What are we to do to insure their silence on this matter if they simply draw us a map and leave?"

Any strums lightly on his lute as he awaits the response and advice of the others, cautiously eyeing the foliage and surrounding area for other signs of trouble (spot 13, listen 7 Wonderful rolls).

Harvest (HP 24/34)  d8+1=6
Thursday September 15th, 2005 11:00:06 AM

"Thank you, Villemus Bralfah," Harvest Moon inclines her head to the wild drow as he scampers down the bank to heal the elven sorceress.

She herself places a hand upon Dorsera's brow. Lifting the rough knot of wood at her hip, Harvest directs a healing light through her fingers and into her charge.

"We must not abandon faith, Arminas Calaelen," the little monk says to her companion as she works. "to do so, is to make an enemy of your intuition. It is to war within yourself, Arminas Calaelen."

The sound of her own voice gives pause to Harvest Moon, so much the voice of Pasix Mixmindor that she feels the empty space where he no longer is. And yet, at the same time, comes the realization that he is still with her, carried within her in his teachings.

"True, one must face each moment with a flexibility tempered by one's experience. But one must realize that there is a self that goes beyond this body of experience. This self grows and learns as does a child. If we listen only to the voice of pain, then what lessons are we teaching to ourselves?"

"I think Anthos Westar is correct," Harvest Moon continues to all. "Dorsera," she takes the elf's hand in hers, "you should accompany us even to the home of Councilor Spalna. He may be able to provide succor to you and your family. Regardless, all questions of trust aside, I am afraid that we cannot allow you to continue hunting for elves, as you are compelled by this bracelet to do."

Rolls and Actions
CLW Heal Dorsera 6hp (Burn Bless)

Active Effects
Mage Armor (Duration 1 hour from Post Sunday September 4th, 2005 7:15:08 PM)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
* Bless
* Protection from Evil
Remove Fear
* Indicates Used

Arminas 
Thursday September 15th, 2005 5:03:02 PM

Surprised that both Lorth and Bralin agree with at least some of his words, Arminas seems to relax. He calls Erwen down from his perch high in the tree to sit beside him on a fallen tree. He runs his fingers through the eagle's feathers, smoothing them and picking out and discarding any parasites that are found. The action seems to further calm the elf, who is soon back to his old self.

As Harvest speaks, Arminas listens as one would to an elder, even though the monk is young and would be considered a child in the elven culture. The admiration that he feels towards Harvest cannot be hidden.

"Yes, you are right. Bitterness has invaded my soul, I cannot easily forget the treachery of Greenblade. She has colored my vision with doubt. Yet Drosera acted the same, seeking to enslave me and my people. How can I trust so quickly? A few minutes ago I was under her spell, and had not the Swords of Light been victorious in battle than I would be captured as a slave."

With a pained look and a sigh, he continues:
"I wish I could trust so easily, and forget the recent treachery of elves. Yet I have learned not all deserve trust. However, if Drosera and her men can lead us by a safe and private path, then I would be agreeable. We will not act as slaves though. I will hold my weapons, and they can gain their weapons back after we obtain safe passage. How does that sound?"

Bralin 
Thursday September 15th, 2005 8:42:03 PM

The dwarf nods in agreement with Any and Arminas. The irony of this action isn't lost on Bralin, but he shows no outward emotion.

"We have proven victorious," he cousels Lorth and Andrath. "We are safer with them close at hand."

Andrath 
Thursday September 15th, 2005 10:22:27 PM

"I agree with Arminas. We go freely, or we don't go at all. We will be armed, and we can carry their arms as well, ready to turn them back over if we feel that the time is right. But as we get ready to travel, you need to tell us more about a couple of things. First of all, how exactly does your bracelet work? You say that the bracelet tightens if you don't do what Parnoth wants. How do you think that the bracelet will react if you lead us back to the Emerald Kingdom, and stop capturing elves? Secondly, what more can you tell us about Spalna? Who is he or she, and why would that person stand a chance against Parnoth?"

Listening to what the lady elf has to say, Andrath starts to pack up camp, and get ready to move.

DM Bob & Carla 
Friday September 16th, 2005 12:01:02 AM

Arminus piles the weapons neatly and stands guard over them. Any senses the she-elf's desperation at the hopelessness of her situation and knows she is telling the truth as she knows it. The bard doesn't see much in the gloaming and the crackle of the fire is all he hears.

Drosera clasps the tight cuff about her wrist and twists it painfully, then looks at Andrath. "If I return with nothing to show, he will...just do it. If I understood his magic, maybe I could undo it myself."

Holding his hands out at his sides, palms facing out to show they are empty Dens moves past the rogue to Drosera where she sits by the fire, one hand held captive in Harvest's own small ones. The young male speaks in her ear for a moment, and when the sorceress nods he stands up and steps back.

"We can not draw you a map of the paths in the woods or even the streams and rivers for they are magic and ever changing," the she-elf says addressing Lorth. "However," she continues, "Dens suggests a plan that may allay your fears and perhaps postpone my fate...at least for a little while," announces the raven haired she-elf. "Taxo," Drosera nods at the man Harvest first encountered on the beach, "Taxo will take Hetz, Hik, and Tom and strike out for the north east and the Peaseblossom River. We have heard rumors of an army of Fey that are gathering somewhere in the forest west of the Red Hills. It is said that the forest rallies and the Templars of the Wild are forming an army to follow the king. The king loves elves. He was once an elf. He will crush the Green One, Parnoth Faebane!" Drosera's pale face flushes red as if with fever. "They will join under the banner of the Fey King and fight for the destruction of Parnoth and the freedom of the Emerald Kingdom."

"I will take you to the councilor's house. Dens and Thu will help with the boats. We will follow the river as far as the Tree of Parting, and then we will travel west by foot to The Emerald City."

The glow from the small fire casts its light on the faces of those assembled about it as the cool darkness of the night air presses upon the group.

Lorth 
Friday September 16th, 2005 7:31:01 AM

Lorth nods acceptance with Bralin's words. He then looks to Andrath and awaits his decision.

Any  d20+4=5
Friday September 16th, 2005 9:51:06 AM

"Evening deepens my friends. I suggest we set a guard for the night, and consider our options for the morning."

Any looks askance at Andrath, who seems prepared to move on this instant, and then prepares the camp for the evening. He volunteers to take the last watch with whomever would like to share it. He retrieves his bow and quiver and returns them to his saddle on Moonshadow, all the while keeping an eye to the surrounding area.(spot 5)

Harvest (HP 25/34)  d20+13=28 d20+13=23
Friday September 16th, 2005 10:55:12 AM

The Fey King ...

Harvest Moon feels the presence of the three acorns within her pouch as Dorsera speaks of The King. REFORM. SLEEP. DIE.

The dream plays again through her mind.

Arms stretched out as vines entwine the satyr's form, flowers turn their faces adoringly, beasts of the forest crawl, bellies low to the ground to grovel at the feet of the horned one with the legs of a goat.

... a wagon full to brimming brings relief to hungry children ... a cottage choked in vines ... a cow is delivers a third gangly calf ... flooding as citizens run through the streets with gigantic wolves close on their heels ... a volcano erupting ... a floating city tilted at an angle as vines wrap around its upper level ... Thadius and Thalpius, goat legs and horns distorted and out of proportion ...

"Ebyron ... my husband ... my king ... King of the Fey ... lifetimes ago you were put to sleep ... too unpredictable ... too chaotic ... dangerous ... "

"Maab, my dear queen! See how nature loves me?! See how it celebrates my return? My awakening, willed by the song of elves? I am reborn! You have had your chance to rule, but now I reclaim my throne!"

These elves, they rely upon this Fey King.

Harvest Moon says nothing of the dream. Instead, she asks, "The bracelet, then, does not know when you have disobeyed, Dorsera? It is Parnoth who must command the bracelet to grow smaller? That would provide us with some measure of comfort, to know that you do not injure yourself while aiding us."

She releases the elf's pale white hand, gently placing it upon her lap. "It may not be wise to send four of your guards away, Dorsera. Though that may be a decision best made in the light of morning."

"I will stand last watch with you, Anthos Westar," Harvest volunteers.

Before retiring, Harvest Moon once again makes the rounds of her elven companions. To each, as she has the nights before, she gives some small magic that may fortify them against worry and allow restful sleep.

Rolls and Actions
Cast Remove Fear on Arminas +4 vs Fear
Cast Guidance on Ash +1 on Save
Cast Resistance on Any +1 on Save
Cast Cure Minor Wounds on Self (Burn Detect Magic)
Spot 28 (For Harvest's Turn at Watch)
Listen 23 (For Harvest's Turn at Watch)

Active Effects
Mage Armor (Duration 1 hour from Post Sunday September 4th, 2005 7:15:08 PM)

Day's Spells
Level Zero 3
* Guidance
* Detect Magic
* Resistance

Level One 3 + 1 DC16
Domain: Longstrider
* Bless
* Protection from Evil
* Remove Fear
* Indicates Used

Arminas  d20+12=32 d20+9=25 d20+10=13 d20+8=21
Friday September 16th, 2005 2:49:33 PM

The dwarf is still agreeing with me! Either I have lost my senses or he has lost his.

Arminas finds himself staring at Bralin, and quickly turns away.

He nods in agreement to Any.

"Yes, the hour is getting late. Let us eat and set watch for the night. I will take the watch during the dark of night, and if any go near the boats and attempt to escape then the battle will begin again."

Gripping his bow, he nocks an arrow:

"I will find us food."

Arminas then disappears into the forest with the eagle flying high above him. Soon he comes back with some roots and some game.

After cleaning the animal, he gives it to Any to cook.

When people start to retire for the night, Arminas climbs into the tree high above where the oars are stacked.

Rolls
Survival (to find food) 32 (nat. 20) Erwen was also hunting.
Climb 25
Listen 13
Spot 21

New spells for the new day:
Speak with animals x 2


Bralin 
Sunday September 18th, 2005 8:18:33 PM

The decision seems to be made, but Bralin will wait for the final word from Andrath before settling back down for the evening.

Villemus 
Sunday September 18th, 2005 8:52:19 PM

Shrugging in his usual eccentric manner, Villemus glanced at Andrath remarked that he is willing to take the first watch.

Meanwhile, Bone the rat was sizing up the elven sorceress and her followers. "Not enough meat.", the rat commented before he scampered off in search of food

Andrath 
Monday September 19th, 2005 12:05:35 AM

Paying a little more attention to the time, Andrath says, "Thank you for the gentle reminder that we all need our rest. Sometimes, I am a little quick to react, and I can see fine at night. However, a good night's sleep and a recharge of spells is a good idea. We have a normal watch order; we can still use it. Drocera, your men can either rest tonight or join in with our watches."

He prepares his bedroll, and gets ready to take the first watch.

DM Bob & Carla 
Monday September 19th, 2005 7:51:53 AM

The Swords of Light set camp and prepare to stay the night at the beach. Andrath proposes the standard set of watches and Drosera's men agree to take watches along with the party members. [OOC not sure what the standard set of watches are anymore - Andrath / Lorth, Bralin / Ashalan, Arminus / Villemus, Any / Harvest - ]

Any, Arminus and Bones go in search of food and bring back sufficient supplies for all.

Drosera tries to further explain the bracelet to Harvest while they eat, "You are right, the bracelet itself knows nothing, but Parnoth can watch from a distance. Much is happening in his realm and his eyes cannot be everywhere, but one never really knows when he watches and when he doesn't."

Prior to settling in for the night, Harvest expends her spells on the party members.

The night passes uneventfully. Drosera's men stand watch in turn but none speak very much as each is preoccupied with their own thoughts. Drosera's sleep is interrupted by whatever internal demons consume her as she tosses and turns in her bedroll.

Lorth 
Monday September 19th, 2005 8:18:28 AM

Before sleeping Lorth uses Lay on Hands on himself and dismisses Tobiasz.

After doing his watch Lorth settles in for a nights sleep. Waking early in the monring he checks his gear, cleans it best he can and gets ready to move out.

Harvest (HP 30/34) 
Monday September 19th, 2005 9:50:09 AM

Harvest Moon kneels in the sand by the laugh and chatter of the river, running ceaselessly on its way to far and unknown places. Again, she contemplates the knot of wood. Her fingers are no longer certain of the shape that lies within. The clear sense that within this gnarled root is an Eye is now lost. She holds it up to the morning light, but the shape within remains gray and formless.

And yet still, Gargul gives his blessings.

Harvest returns to the cold fire. "How was your sleep, Dorsera?" she inquires. To each of the elves and those of elven blood, she asks the same. It seems hard for them. Though they all, truly, accept the same risks by walking this path. Slavery and death. Two specters not unknown in the Contested Kingdoms. It is not rational, but Harvest Moon fears more for the others than for herself.

"Today, we travel by boat then," she says over a cold breakfast, "to the Tree of Parting." Harvest eyes the sleek curves of the boats. "I look forward to traveling by boat," she says.

Question
Are the elves still having bad dreams and such?

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear


Any  d20+5=22
Monday September 19th, 2005 9:50:45 AM

With Harvest and Villemus both standing watch with him, Any takes the time as he carefully moves about to gather enough deadwood for an early morning fire. Using the Rabbits brought in by Arminas, and some of the roots and tubers that he has gathered, Any begins breakfast in time for it to be ready as the sun rises. Thanks to Harvest, Any has had a decent nights sleep (Will save 22+1 from Harvest's spell)and feels much refreshed.

While the others are waking and eating, he cleans and checks his gear, stows it away, and begins to sing,

"The Sun, She rises from the mist,
the clouds all scatter from our
midst..."

Arminas 
Monday September 19th, 2005 2:16:26 PM

Arminas finishes his watch high in the tree overlooking the group. Once he sees that Any, Harvest and Villemus are up taking the last watch, he settles into the crook of the tree next to Erwen. Gently smoothing the feathers of the great bird, Arminas concentrates on preparation for the new day.

Looking at the great bird, he quietly speaks to it.

It may be important for us to speak this day. You will be my eyes while we are on the river. I do not like to be so vulnerable. The forest offers better protection, yet they seem intent to go by boat.

After preparing his spells for the new day, Arminas gives a signal for Erwen to go hunt for his breakfast. Arminas then slips off the tree branch and slowly drifts to the ground. When he lands, he walks over to the fire where rabbit and tubers are cooking.

"A song and a meal, I think I will keep you around."

Harvest's concern for the elves does not go unnoticed.

"My thoughts and dreams are plagued by images of Parnoth and his slaves, yet I need to move forward. I am but one small part of this. The children and families that you helped are what I remember most. Besides, it appears that the device can be removed by cutting at the elbow. Which I would like your promise to do rather than let me live as a slave."

Eventually, Arminas gathers the oars and returns them to the boats. Greeting Lorth in the morning, Arminas can't help but remind him of the day at Magpie Crossing.

"Remember that the armor you wear makes you sink, it would be difficult to find you at the bottom of such a large river."

Ashalan 
Monday September 19th, 2005 7:30:11 PM

Taking this time of rest for his own personal reflection, Ashalan withdrawals himself from the group to meditate in communion with Alemi.

Several long hours into his deep, trancelike meditation, small sparks of light begin to dance around his head, creating a soft glow on Ash's silvery mane.

Strangely enough, the monk of Alemi is in such deep mediation that he does not seem to notice the magical manifestations as they circle his head.

Bralin 
Monday September 19th, 2005 9:38:25 PM

Come the morn, Bralin meditates on the Orb.

The dwarf then rips through whatever breakfast is offered, and awaits Andrath's command.

DM Bob & Carla 
Tuesday September 20th, 2005 1:08:53 AM

In the morning, Arminus confides his fears to the small monk and Any sings to cheer himself as he readies the boats. Lorth , Ash and Bralin prepare for the day ahead, each in his own way while the mysterious Villemus and the normally quick Andrath sleep in. The elves enjoyed a restorative sleep, thanks in part to Harvest Moon's ministrations.

Drosera, washes her face and hands at the waters edge, then combs her long straight hair. Dark shadows under her eyes stand in contrast against her pale skin. Gesturing in the direction of her men standing awkwardly on the beach, she asks, "will you let my men go? Taxo and the others?" The sorceress pauses before continuing, "they will need their weapons." She waves her hand at the pile of equipment assembled by Ashalan and Lorth (5 uncommonly well made longswords, 5 fine daggers, 5 bucklers, a wand, some elegant and well balanced darts, a half dozen vials containing various colored liquids.)

"You can keep my things, and those of Dens and Thu since we will be going with you, however please let the others have their gear. If they are going to join the Templars of the Wild, they will need their weapons." A dark look crosses the faces of the two men mentioned, but other than flashing eyes and clenched fists, the men make no moves.

Villemus 
Tuesday September 20th, 2005 1:29:08 AM

Raising his hands, Villemus gave a shrug, "I am no highwayman.", before walking off to a corner to prepare his spells for the day.

Lorth 
Tuesday September 20th, 2005 9:02:47 AM

Lorth does not wear his chainmail this day, since they will be traveling by boat. He gingerly climbs into one of the boats and stowes he gear at the bottom of it.

Any 
Tuesday September 20th, 2005 9:49:09 AM

Any is uneasy about going by boat-how will Moonshadow accompany him? He also does not want these men to take their weapons and leave.

"Friend Lorth, what will you do about your newly acquired steed? I fear for my good companion Moonshadow, for surely he cannot accompany us in these boats."

Then turning to face the others he says,

"If these men would accompany us until we part with Mistress Drosera, then they should be allowed to go to wherever they would like, but I would not see past combatants turned loose with weapons to go where they will, perhaps even to report our own whereabouts. If there was another way to insure their silence--short of ending this threat permanently--then I would suggest such a course. Do any here see another way around this dilemna?"

Harvest (HP 30/34) 
Tuesday September 20th, 2005 10:14:27 AM

Harvest Moon, touches the elven ranger on the arm. "We all face adversity together, Arminas Calaelen," she says. "We feel each other's distress. I feel concern when you and the others suffer."

"But we, all of us, gain strength from the faith that we have in each other. The more we give of ourselves, them more we gain back in return." Harvest shrugs. "Faith. It is something in which I believe. We all enter this land of tyranny together, and we will face it as one. You ask us to strike off your arm rather than allow you to become a slave. I think we will, all of us, be dead before such a thing comes to pass."

"We will keep these in charge for you, Dorsera," Harvest Moon says, turning to the sorceress. "Please explain their nature and their usage. If we should encounter a situation in which you must act, I would know which of these items to return to you first."

Her eyes turn to Andrath Silverhand, as she begins laying the items out on the sand for explanation. He has been so silent. Silent when all here look to him for guidance.

Faith. Faith she thinks to herself.

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Arminas  d20+5=23
Tuesday September 20th, 2005 11:27:52 AM

Arminas listens to Harvest, her sincerity is evident.

"While my faith in elves has been shattered, I do have faith in you and the other Swords of Light."

Glancing towards Bralin as he meditates on his Orb

"Bralin even, though I know he would bloody my nose at the hint of an insult, he would also fight to the death for the cause. Faith in him is easy, as it is not difficult to anticipate his actions. I wish I could so easily discern the actions and intent of elves we meet."

Soon, Arminas gets up and wanders about. He greets Erwen as she returns from her hunt, hoping she was able to find food. With sympathy, he realizes that Any is troubled about his mount. Walking over to him, he puts his hand on Moonshadow's mane, stroking it gently. (handle animal 23)

"If it would help, I could speak to Moonshadow and give him directions as to where to meet again."



Ashalan 
Tuesday September 20th, 2005 5:04:16 PM

Ash agrees with the words spoken by his friend Villemus, and says as much to the rest of the group. He does not wish to cause undo harm to these men.

With the matter settled in his mind at least, Ash settles into one of the boats, trying to make himself comfortable.



Bralin 
Tuesday September 20th, 2005 5:53:45 PM

The dwarf rises, and hears Any's question.

"We have the mistress. The servants will not seek us harm. Allow them their weapons."

DM Bob & Carla 
Tuesday September 20th, 2005 11:33:38 PM

The boats are wondrous fabrications of light wood and bark. Large, they could easily hold a ton of goods for trading...or 10 bodies, including paddlers. Without waiting for instructions, Dens and Thu walk over to the pile of oars and each picks one up before returning to the river's edge. Wading into the water, they move to the back of the boats and tugging, pull them a little further apart. Dens has a smirk on his face as he watches Lorth gingerly make his way into one of the boats followed by Ashalan.

When Bralin speaks, Taxo nods and the men not with the boats move to retrieve their weapons. "We will do as Drosera says," he promises. Taxo retrieves his weapons, then approaches the sorceress. He takes a knee in front of her. The dark haired elf places a delicate hand on the man's head and whispers. "Cormlle naa Tanya telraa. Namaarie, voronwer mellonamin. (Those who understand elvish, Highlight to display spoiler: {"Your heart is that of a lion. Farewell, my loyal friend." }) The dark man rises, and his words come heavy to his tongue, "Amin khiluva lle a gurtha ar that" (Those who understand elvish, Highlight to display spoiler: { I would follow you unto death and beyond.}) The leader sheaths his sword and signals to his men. If not stopped, they soon disappear into the forest.

Drosera points out the various items left behind. "The swords, daggers, and bucklers, belong to Dens and Thu. The darts are mine as is the wand. The wand has 18 charges and will cause instant growth of a humanoid creature." Pointing at the vials she volunteers, "those 5 will restore health to varying degrees (2 CLW, 3 CMW) and that one will distort the image of the one who imbibes it, making it shift and waver."

A tiny smile graces the frail elf's face at Ashalan's concern for Moonshadow and the support that is shown by Arminus and the others. "If your friend was willing, I could cast a spell that would decrease its size. You would still need to keep it from becoming too excitable."

Her hands at her sides, the sorceress waits on the party's decision.

(OOC: Please indicate which boat you take, #1 or #2 and your position in the boat and whether or not you take an oar. If you take an oar, please roll a Strength Check and a d2.)


Andrath 
Tuesday September 20th, 2005 11:53:21 PM

Andrath watches as Drosera's five men leave with their weapons. "We have listened to the lady and her men talk, and none of us have been able to hear any falsehoods. Those five may decide to take a different course of action later on, but for now, I believe that they are heading to join up with the resistance."

"But we have a more pressing decision to make. Those of you with horses will not be able to accompany us in the boat. Drosera, will your spell last for the entire trip? My experience is that it will run out, and suddenly we will be dealing with large, four-footed animals in these boats. So I think that we will have to travel by land, leaving these boats hidden here. Unless one of you have a better idea?"

Lorth 
Wednesday September 21st, 2005 7:37:11 AM

"My horse is not an issue, he will not need to travel in the boat.", Lorth says. [His horse is already gone]
Lorth sits in the middle of the boat, he doesn't take an oar unless given one. If given one he attemps to use it like Drosera's men. He has no experience with boats.

Any 
Wednesday September 21st, 2005 9:52:41 AM

"Yes friend Arminas, speak to Moonshadow. I would have had him travel perhaps with Lorth's companion, but he is gone already. I would not wish to risk my good friend in the boats. I will take what gear I have to lighten his travel, and pray to Domi that we will meet at the journeys end."

Any is saddened by the this need, but determined to continue with the swords of light. The quest which they are on is too important to the people to be turned aside now.
He stows his gear in the barges, and offers to take an oar. It has been a while since this need has presented itself, but he is familiar with boats and travel upon the water from his days traveling with his former troupe. His new mithril shirt should give no trouble if it comes to swimming, but he stow his pack and staff with his gear from Moonshadow.

Harvest (HP 30/34)  d20+2=5 d2=2 d20+13=26 d20+13=23
Wednesday September 21st, 2005 10:08:26 AM

"I will hold these for you, Dorsera," Harvest Moon explains with careful deliberation, "and before we part ways, they will be returned." The little monk places each item within her haversack without fear of them becoming mixed with her own. The haversack will know which is which.

Harvest follows Dorsera, climbing into the same boat as the elven sorceress. Anxious to learn something of the way of boats, she begs instruction and takes up one of the oars.

What appears so simple, in reality, turns out to be not so. And yet, one cannot learn if one does not try. While she plies the oar, Harvest watches the banks, keeping a look out against attack.

Rolls and Actions
STR 5
d2 2
Spot 26
Listen 23

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Ashalan  d20+2=18 d2=1
Wednesday September 21st, 2005 11:01:26 AM

Much like the eagerness displayed by Harvest, Ashalan is eager to help out as well. Taking an oar he luxuriates in the feeling of working muscles not often used as he helps the others row the boat (boat #2) upstream. (Strength Check: 18, D2: 1)

Villemus 
Wednesday September 21st, 2005 11:07:39 AM

Smiling cheerfully at the potential boating trip, Villemus retrieved his wandering familiar and settled himself at the bow.

Spell Memorised
Cantrips ( 4+1+1) - Disrupt Undead, Detect Poison, Mage Hand, Ghost Sound, Detect Magic, Prestidigitation
1st Level (2+1+1) - Grease, Mage Armor, Silent Image, Cause Fear
2nd Level (1+1+1 ) -- Blindness, Blindness, False Life


Arminas 
Wednesday September 21st, 2005 12:28:26 PM

Arminas calls Erwen and motions for her to stay upon a fallen log. He then makes some gestures with his hand, speaking strange words or perhaps more animal like sounds.

Then, turning to Moonshadow, Arminas then begins neighing and nickering. If you speak horse then:
Highlight to display spoiler: {Moonshadow, go quickly. Back to where the oats grow, where people were. Follow your scent, do not trust your eyes. Go, we will meet again. Wait for us.}

Then turning to Erwen, Arminas begins to screech. If you speak eagle highlight:
Highlight to display spoiler: {Erwen friend, we go on water. Fly high above, look for people like these (gestures to group) with weapons. Fly to boat if you see. Warn me.}

Arminas then tells Any:
"I have told him to hurry back to town. He should wait there for you."

Arminas will get into the bow of the boat that is still unoccupied, prefering the boat that will be the front boat. He keeps his bow ready, and has his elven cloak drawn around him. He keeps a lookout .

Action
Speak with Animals


Bralin  d20+4=16 d2=2
Wednesday September 21st, 2005 4:35:32 PM

Wordlessly, Bralin climbs into the boat not taken by Lorth (#2?).

He finds the exact middle, and stays there. If requested to row, or handed an oar, he'll dutifully make the attempt (Str check 16, d2=2). Otherwise, he sits, waits, and watches.

DM Bob & Carla-Let's try this again...  d2=2 d20+2=15
Wednesday September 21st, 2005 10:15:34 PM

Any says a sad farewell to Moonshadow while Arminus sends the faithful steed back to Jarlwolf and Dulcet's manor. The ranger next sends his companion to scout down river. (Roll Ewan's Listen and Spot Checks and 1d6) Meanwhile, the party divides up into the boats while Andrath watches.

( OOC: Only half the group rolled the requested Strength Check and 1d2.)

Drosera takes a seat at the front of boat #2. Harvest follows suit catching up an oar along the way. The monk is followed by Bralin who takes the next place, firmly planting himself in the middle of the boat, and then Ash is next. Thu hands the dwarf an oar, then tugs the boat so that it is no longer grounded. The first dip of the oars is an awkward affair. Thu, Bralin, and Harvest synchronize their strokes (d2=2) however Harvest's oar fans the surface of the water. (Need Strength=10 for an effective stroke!) An enthusiastic Ash plunges his oar into the river, but he is out of sync with his fellows, and the boat veers back towards the shore. "We want to go south...downstream..." Thu calls out. A wide smile softens the man's hard face as he uses his oar to steer the boat. "It's going to be an interesting trip," he laughs.

Lorth seats himself in the middle of boat #1, his equipment carefully piled at his feet. Villemus and Arminus jockey for the front seat, while Any settles behind Lorth. Dens stands at the back, waiting to shove the boat into deeper water, and just shakes his head.

Boat #2 is about 10ft from shore. Andrath can make boat #2 with a Jump Check vs DC 10. If you fail, make a DC Reflex Save vs 15 to grab the edge of the boat, and a Climb Check vs DC 15 to get in. Of course, he can just get into boat #1 which is still grounded.

Everyone who is in a boat and has an oar please roll Strength Check vs DC 10 for an effective stroke, and 1d2.


Andrath  d20+4=5 d2=1
Thursday September 22nd, 2005 1:05:29 AM

Andrath climbs in and takes one of the oars. However, his inexperience with boats shows in spades, and he barely manages to get the oar wet, never mind pulling any water. [OOC: rolled a natural 1 for the strength check.]

He looks over his shoulder to the bow, and says, "Maybe one of you would like to give this a try, since I seem to be so inept. Also, wouldn't it make sense to have my keen eyes looking ahead of us?"

Bralin  d20+4=24 d2=1
Thursday September 22nd, 2005 7:33:51 AM

The dwarf rows, pulling hard in his desire to overcome the flailings of Ash and Harvest.

[Str 24, d2 = 1]

Bralin swivels his head around to look at Thu. The need for syncronization is evident.

"Mayhap you should call a cadence," he suggests to the boatman.

Lorth 
Thursday September 22nd, 2005 7:48:57 AM

Lorth continues to sit at the center of the boat, looking worried. He tries not to move.

Any  d20=20 d2=2
Thursday September 22nd, 2005 9:44:55 AM

Any looks on in amusement as those not familiar with boats struggle to find the skills necessary to propel the boats effectively. He hears Bralins request, and begins to chant a song with a steady, regular beat to allow all to attempt to work together. (Strength 20, D2=2)

"We pull the oars upon our ship,
The captain says 'Now don't ye slip.
Pull hard me mateys to yon shore,
or we'll be on the water evermore'."

Arminas  d20+6=23 d20+6=20 d20+8=20
Thursday September 22nd, 2005 9:55:55 AM

Arminas looks at Villemus, and states:

"It was my charge to lead the group through the Culverwood. We are not through yet. I need to keep watch ahead, for both the enemy and my eagle friend. I need this seat."

Arminas then settles into a position to be able to watch ahead, while maintaining the room necessary to use his bow. Clearly there is not room for two.

Rolls
Erwen listen 23
Erwen spot 20
Arminas spot 20

Harvest (HP 30/34)  d20+2=13 d2=1 d20+13=14 d20+13=25
Thursday September 22nd, 2005 10:21:55 AM

As disappointingly ineffective as her first stroke of the paddle may have been, her failure carries an enchantment of its own in the splash of silver drops of water. Harvest Moon smiles.

She turns to watch Thu, and the way he wields his paddle. Then, in time with the rhythm of the bard, she dips her oar with Bralin Stoneminder.

Rolls and Actions
STR 13
d2 1
Spot 14 (Nat 1)
Listen 25

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Villemus  d20+2=5 d2=2
Thursday September 22nd, 2005 9:15:36 PM

Slightly disappointed, the still disguised half-drow gave an nonchalant shrug before scampered back to sit beside the singing bard.

The landlubber drow took up an oar and attempted to row and curiously Villemus noticed that the handle was flat and extremely unwieldy.

DM Bob & Carla 
Friday September 23rd, 2005 12:48:29 AM

Bralin, Harvest, and Thu synchronize their strokes, and propel their boat towards the middle of the river where it is caught up by the current. Once Andrath is settled, Dens pushes the next boat further into the water before he climbs in. Villemus and Any synchronize their strokes, but only Any manages to pull through the water as Villemus slices the paddle awkwardly across the surface. Andrath finds the oar an awkward thing and tries to pass it off to another. Lorth sits nervously in the middle of the boat while Arminus looks downriver keeping an eye out for danger.

As the boats pass beyond the small beach where the party had camped, the river narrows slightly and the trees are drawn down to the river's brink. Here a great tree thrusts its twisted roots down into the water and there a green-leaved branch reaches out to touch the surface. The sunlight glittering on the water dazzles the eyes and the air is clean and sweet smelling.

Any sings, the only sound the break the silence, and the entire party find they are able to find a rhythm to the work. So the party makes their way down the wide hurrying waters, borne ever southward.

Arminus, Andrath, Harvest Moon, Spot Check 15 Highlight to display spoiler: { to see a large submerged rock in the path of the boats.}. All those with paddles please roll a Strength Check vs DC 10 to assist at manouvering the boat.



Lorth 
Friday September 23rd, 2005 7:37:54 AM

Lorth holds onto the seat he is sitting on, determined not to rock the boat. Hopefully this will be over soon.

Any  d20+3=14 d20+4=7
Friday September 23rd, 2005 9:46:06 AM

Any continues to aid in guiding the boat (ST check 14), trying to give advice to the others in how best to use the oars. He scans the countryside as it passes (spot 7!), and listens to Drosera's boatman on the tiller, in order to best give assistance where needed. Since the boat is floating with the current, there is only the need to paddle to adjust its direction away from obstacles, remaining in the main body of the stream, so he rests when he is able, to conserve his strength for real need. He asks the boatman,

"Are there any rapids, or falls, between us and our detination, and if so, wil we need to portage these boats?"

Villemus  d20+2=22 d2=1
Friday September 23rd, 2005 10:22:05 AM

Despite his inexperience in boating, the intelligent wizard soon discovered the trick in paddling. And with great gusto, Villemus began humming a short little tune in haramony with Any's song.

Roll
Str check: 22
D2: 1

Harvest (HP 30/34)  d20+13=20 d20+13=26 d20+2=22
Friday September 23rd, 2005 10:42:50 AM

"To suffer a the embarrassment of a foolish inquiry is far better than to suffer an accident precipitated through one's prideful silence."

"There is a large stone just under the water ahead," Harvest Moon calls back to the boatman, Thu. "Is this a danger to the boats? Will it be necessary to steer around it?" she asks, even as she prepares to aide in an effort to steer around.

Rolls and Actions
Spot 20
Listen 26
STR 22 (Nat 20)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Arminas  d20+8=10 d20+10=13 d20+4=5
Saturday September 24th, 2005 2:08:46 PM

Arminas sits in the bow, looking down river for signs of enemies and for Erwen. Hopefully the boatmen know enough about the river so that he does not have to concern himself with that.

OOC: I rolled a spot of '20' in my last post, but the re-roll here was low.

Rolls
Spot 10 - to see rock.
Listen 13 - to hear Harvest mention the rock.
Ignore the last roll

Bralin  d20+4=17
Saturday September 24th, 2005 8:09:22 PM

Bralin rows. [Str 17]

Thus far, this water journey has been much more pleasant than most others he has taken.

Hearing Harvest's comment, the dwarf looks to Thu for instructions.

Andrath  d20+4=21
Sunday September 25th, 2005 7:02:05 PM

With Any's help and instructions, Andrath manages to get a hang of these oar things, and helps to move the boat along. When Harvest spots the rock, he looks to the pro boaters for help with what to do.

DM Bob & Carla 
Sunday September 25th, 2005 11:25:57 PM

"Well, there are some rapids a ways ahead, but they are navigable," volunteers Dens, continuing, "nothing really dangerous, at least not the last time we were down this way." The man grunts as he works hard to steer around the rock pointed out by Harvest in the boat ahead before adding, "but then things are always changing in this forest."

All, roll Spot vs DC 15 Highlight to display spoiler: {to notice the 'rock' that the boats had managed to avoid a little earlier passing the boats by.}

Arminas  d20+8=20
Sunday September 25th, 2005 11:42:34 PM

Arminas looks over the side of the boat with a surprised look.

"The rock you speak of is moving, faster than we are in fact. Are you sure it is a rock? Big rocks don't typically swim. Perhaps it is a turtle?"

Rolls
Spot 20

Lorth 
Monday September 26th, 2005 7:48:54 AM

At Arminas's comment Lorth gets a worried look on his face. I hope this thing is friendly, he thinks.

Harvest (HP 30/34) 
Monday September 26th, 2005 9:32:56 AM

Suddenly, the boats seem very fragile and insecure. The feeling of a darkness, trailing them just below the surface sends a shiver up the little monk's spine.

"I do not know such things, but is that not a very large turtle, Arminas Calaelen?" Harvest calls across to the other boat.

"Is this a concern?" she asks Thu.

Qustion
What's the distribution in the boats? So far I have:
Boat 1
Arminas
Villemus
Lorth
Any
Andrath
Dens

Boat 2
Dorsera
Harvest
Bralin
Ash
Thu

Rolls and Actions
Spot 31
Listen 16

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Al, you are correct in your order of the boats. Boat #2, the one with Drosera and Harvest, etc. is the first boat heading downstream.)

Any  d20+4=14
Monday September 26th, 2005 11:46:51 AM

Any had not seen the "rock" moving(spot 14), but at Arminas' comment he too looks towards this scene.

"Dens, what action should we take, or is this a common occurrence in this river?"

He looks to make sure his gear is all secure, and aids the boatman in maneuvering the boat further from the creature.

Bralin  d20+5=9
Monday September 26th, 2005 9:26:54 PM

Turtle

Bralin still does not see the shape his comrades are speaking of, but the word "turtle" conjures recollections of a most unpleasant water experience.

And, even if not a turtle, it is most assuredly a water borne creature. This is different.
Different is bad.

The dwarf stops rowing, and moves to secure a potion (Fly) from his belt pouch. He grips the draught tightly, waiting.

The Avatar of Ebyron


DM Bob & Carla 
Monday September 26th, 2005 11:21:00 PM

Several of the party witness the 'rock' as it passes them by, moving faster even then the current of the river. It passes almost beyond their view down river, and then, suddenly, a huge form starts to emerge from the river itself. Composed, it seems, from the very rocks of the river bed, it rises to 15 ft. in front of the party. The current reverses and a wall of water threatens to upset the boats.

All Balance Check vs 14 or fall out of the boat. For those in the water DC Reflex Save vs 15 to grab the edge of the boat, and a Climb Check vs DC 15 to get back in. Swim Check vs DC 15 to keep your head above water.

Despite the chaos there are words. They are not spoken, but rather resound inside your head in the same language that was first spoken to you by your mother. "Be you friend or foe, you who traverse my dominion in these difficult times?"


Andrath  d20+7=12 d20+9=28 d20+9=11
Tuesday September 27th, 2005 12:02:41 AM

The shaking boat throws the elf out into the water, but he manages to grab onto the gunwhale before he ends up fully in the drink. He tries to clamber in, but can't quite get a good enough grip. [OOC: missed balance roll, made reflex save, missed climb check by only 4, so no climb this round.]

"What is that thing?" he calls out, as he holds tight to the boat.

Lorth  d20+1=20
Tuesday September 27th, 2005 7:32:38 AM

Because Lorth is at the center of the boat he manages to hold onto the seat he is sitting on, when the thing bursts out of the water. (Balance 20, no armor penalty, not wearing any)
He looks around quickly and if someone is holding on to the side of the boat he is in, he moves carefully to it and tries to assist them by pulling them up.

Bralin (Fly)  d20-4=3 d20+3=13 d20=20
Tuesday September 27th, 2005 9:00:50 AM

[Balance check 3]
[Reflex check 13]
[Swim check 20, nat 20]

By the Stone........

Bralin is launched into the water, clearing the side of the boat by several feet. He hits with a spectacular splash, disappears, and resurfaces, gulping a huge breath of air.

The dwarf's powerful arms beat against the water in great splashes as he battles against the weight of his own armor. For the moment, he stays above the surface, but the warrior knows he's in a losing battle.

While he still can, Bralin uses his teeth to rip the stopper out of the potion he holds, and downs the contents.
[Potion of Fly]

Villemus  d20+3=22
Tuesday September 27th, 2005 9:36:18 AM

The nimble half-drow easily maintained his balance as he retrieved his rope from his pack and threw it towards the struggling dwarf.

"A friend to mother nature."

Harvest (HP 30/34)  d20+3=15
Tuesday September 27th, 2005 9:54:21 AM

The brown crest of hair that hangs over Harvest Moon's forehead blows back with the rise of the rise of the thing from the river. Harvest keeps her seat, riding with the upward motion of the light water craft. She rises into a crouch and throws an arm around the waist of the frail elven sorceress in the front of the boat before her.

"We will make for the shore, Dorsera," she whispers. "Be prepared."

Rolls and Actions
Balance 15

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Arminas  d20+5=14
Tuesday September 27th, 2005 10:05:24 AM

Arminas barely holds to the boat to keep from flipping over the bow into the river. Checking to see that his equipment is safe, he then looks up to see the monsterous rock creature.

The voice sounds safe, yet it seems so fierce.

Arminas blurts out:

"I am a friend to Nature, and no friend to Parnoth."

Any  d20+6=9 d20+7=25 d20+3=12
Tuesday September 27th, 2005 2:43:40 PM

Any, looking over his shoulder at Dens, does not see the apparition rise in front of the boat, and is thrown overboard. He is able to grab the gunwhale of the boat, but cannot battle the current enough to climb back in. He focuses all his energy into maintaining his precarious hold, and to seek an opportune moment to try again.

DM Bob and Carla  Drosera's rolls d20+4=9 d20+3=12 d20+2=16 Dens' roll d20+7=22 Thu's roll d20+7=18 DM rolling for Ash d20+7=22
Tuesday September 27th, 2005 11:28:24 PM

The wall of water crashes into the first boat and sets it to rock violently. One minute Harvest has her arm around Drosera's waist, and the next minute the she-elf is in the water! Bralin makes a spectacular splash, and with all the strength he can muster pushes to the surface where he manages to decant and quaff the potion held in his hand. The dwarf starts to feel light as if supported in the water by many bubbles. Harvest, Ash, and Thu manage to remain in the boat as it swoops down the back of the wave.

Any and Andrath are tossed from the second boat when the wave hits. The elf and half-elf manage to grab hold of the upper edge of the boat and hang on for dear life! (Climb Check vs DC 15 to get back in the boat.) Arm, Villemus, Lorth, and Dens stay on board.

A friend to nature...to mother...Wold? the voice reverberates inside your head, and what of the Sleeper Who Has Been Awakened? The Fey King? Ebyron? Life and death, growth and destruction, health and decay. Nature in it's purest form., wild and chaotic. Are you our friend?

The huge humanoid creature stands in the middle of the river. Formed of the very stones of the river bed, it glistens with a thousand droplets of water as if encrusted with diamonds, terrible and beautiful to behold.


Lorth 
Wednesday September 28th, 2005 7:27:39 AM

Lorth carefully moves to help whoever is closer, Anny or Andrath. He attempts to haul them back into the boat. He stays silent as he doesn't know enough about the Fey King to say if he is for or against him. Right now he is neutral.

Harvest (HP 30/34) 
Wednesday September 28th, 2005 8:31:11 AM

Without word or hesitation, Harvest Moon plunges into the water after the fallen Dorsera. As she reaches for the sorceress with a pale hand, she also reaches with her spirit, to one of the small divine gifts that she possesses. If she can acquire a grip upon the slight elf, it may be possible to run to the shore and out of the grasping waves of the river.

Rolls and Actions
Travel Domain allows Harvest to act for One Round per Level (1 round) as if under the spell Freedom of Movement.

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Bralin (Fly1) 
Wednesday September 28th, 2005 1:16:36 PM

Bralin rises out of the water and back to the boat. Reaching it, he sluffs out of his waterlogged pack and opens it, all the while keeping a wary eye on the creature of stone.

Nature in it's purest form., wild and chaotic. Are you our friend? it asked.

The creature will not like his answer. Bralin will give one, but not until the warhammer he seeks is secure in his grasp.


Arminas 
Wednesday September 28th, 2005 2:08:22 PM

Arminas looks to see that Any and Andrath have a secure hold to the boat. Then to Lorth and Den he says:

"Perhaps we should row for shore, and our friends could then reach the safety of the shore."

He turns as the rock creature clarifies his question:

"I sang to awaken the sleeper. I am a friend of Nature, yet is all that takes place in the Wold lately natural?"

Any  d20+3=7
Wednesday September 28th, 2005 5:52:31 PM

Any still cannot find the grip necessary to regain the safety of the boat, but continues to hang on and seek another oppurtunity.(climb 7!)

Andrath  d20+9=11
Thursday September 29th, 2005 12:29:32 AM

Andrath tries to scramble up into the boat, but the violent rocking stops him from getting his leg up and over the side. He hangs on, ready to try once more. He is concentrating too hard on the climb to worry about the puzzling questions being asked by the creature from the river bed.

DM Bob & Carla 
Thursday September 29th, 2005 1:25:09 AM

We can count only one friend amongst you?

Nature is not always kind, but it is always fair. Life, death, growth, destruction, health, and decay...all are kept in balance.

Our name is Ebyron. We are Nature in its purest form--wild and untamed, a Spirit of the Land. We live in this valley, this river. We live here and it lives in us! We were awakened by the Elves, who long, we believe, for a return to natural ways. We have returned to the Wold, and Nature rejoices.

Have you not seen the richness of nature's bounty?

Centuries ago, there were those who were afraid of us. They said we represented a force too wild and chaotic to be allowed to continue in the Wold. Our Queen... dear, sweet, Maab, conspired to send us to sleep...


The words resonate in elvish, dwarvish, common. Then with a great shake the huge fey sends the diamonds of water flying though the air and an arc containing the colours of the spectrum form over the river.

Lorth tries valiantly to help Any and Andrath, but the violent rocking of the boat makes climbing in near impossible. The elf and half-elf manage to hang on to the upper edge of the boat. Armimus suggests they make for shore, and Dens puts his back into his work. Hanging onto the side of the boat 5 ft. 9 in. Any can feel his feet touch solid ground.

(Lorth need a Strength Check vs DC 10 for Aid Another to help Any or Andrath. They could then add +2 to their Climb. With +2, neither of them would have made it this round, however!)

Harvest Moon dives overboard and is able to grab the hood of Drosera's cloak. Using a power conferred by her belief, Harvest is able to gain the shore, dragging the bedraggled elf behind her.

Bralin flys back to the boat and starts to dig through his pack as Dens and Ash paddle for shore.


Villemus  d20+2=5
Thursday September 29th, 2005 2:43:47 AM

Villemus attempt to help Any up the boat, but the slender wizard is having difficulty pulling the Bard.

Rolls
Aid others, Any: 5 (fail)

Lorth  d20+2=10
Thursday September 29th, 2005 7:41:37 AM

Aid Another: 10

Lorth continues to help Any and/or Andrath enter the boat as long as it looks like they are trying. He ignores Ebyron, certainly this force is not good, as before it even tried to discern if they where friends, it carelessly threw some of them in the water.
If the boat makes shore, he helps Dens pull it aground.

Harvest (HP 30/34)  d20+5=17
Thursday September 29th, 2005 10:16:34 AM

Laying Drosera on the ground in as comfortable a position as possible, Harvest runs through a quick examination of her condition.

"I have seen the rejoicing of nature," Harvest replies over the raging of the river. She speaks as her hands and eyes, tend to Drosera. "Nature's yield has grown three or four fold. Flowers have bloomed upon the sterile lands of the Dead Zone. The good in what you are, Ebyron, is readily apparent."

"And yet, Ebyron, many do not have the constitution to bear anything in it's pure form. Law is created to protect these, the one's who are weak. Law is a force of wisdom and restraint that provides it's own rewards, it's own form of bounty. The Law provides Peace. And Peace, though neither amazing nor spectacular, brings a gift of longevity that is not appreciated until it is gone."

"Do you understand your own nature, Ebyron?" Harvest Moon asks. "Do you truly understand how your presence affects the greater Wold? And do you, yourself, understand why it is that your Queen deemed it necessary for you to be sent to sleep?"

"Have you considered these things, Ebyron?" she asks.

Rolls and Actions
Heal 17 (Used to inspect Drosera's state of health)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Arminas 
Thursday September 29th, 2005 11:48:59 AM

Seeing that they are near shore, he encourages Den and Lorth to finish the job.

"The safety of the shore is near! Quickly now."

If they make shore, then Arminas will jump out quickly.

Turning, he speaks to the rock creature:

"Our disagreement is with Parnoth. He enslaves the very elves who awoke you. These people ... waving his arm around to point at his companions .. are here to help me find a way to stop Parnoth. Perhaps you could help us? Elves have always been your friend, and they are in troubled times."

Arminas pauses, and looks around.

"You speak of nature being fair. Rocks and soil live as truely as the trees. Yet they do not stand and move as you do now. Is this form you take truely natural?"

Any  d20+3=21 d20=20
Thursday September 29th, 2005 3:39:55 PM

Any feels the bottom of the river under his feet and quickly springs off the bottom, boosting his efforts to regain the boat(climb 21). With this aid he quickly climbs aboard, and turns to help Andrath out of the water (aid another 20). He listens to what is being said, trying to determine the best way to help.

As soon as Andrath is safe, any will check the integrity of his lute and gear. When satisfied that all is well, he will begin to strum the tune of the wakening song of the fey king.

Bralin (Fly2) 
Thursday September 29th, 2005 4:44:53 PM

Bralin fishes the well made war hammer out of his pack and floats up into the air.

Yet they do not stand and move as you do now, Arminas says. The dwarf needs a moment to recollect his thoughts after that idoicy. But, no. He must attend to the task at hand.

"Ye ARE too wild," the warrior answers emphatically. "E'en nature has borders, be it ocean or mountain or riverbank. Should ye grow uncontained, where be the balance? Nay. Yon queen was wise to contain you. And ye shall be contained anew."

Andrath  d20+9=29
Thursday September 29th, 2005 11:43:18 PM

Finally, Andrath clambers into the boat. Certainly not a confidence-inspiring few moments for the rogue of the party. Once the boat is pulled to shore, the elf hops out and plants both feet firmly on the ground.

"Well met, Ebyron. We are travelling to the Emerald Kingdom to try to help the elves, who are being persecuted by Parnoth. Will you let us pass on our boats?"

DM Bob & Carla 
Friday September 30th, 2005 12:38:09 AM

"Yes! We are munificent, are we not? All the races partake of the feast we provide, but do they give thanks to its provenance? Do they understand at what cost it is provided? " the words resonate in a light male voice that does not match the image of the manifestation in front of you.

Harvest confirms that Drosera will be all right, and then challenges the avatar to show restraint.

" Little one, what do you know of Law? Natural Law is basic and fundamental. It is discoverable by reason without reference to enactments or judicial decisions. Your Law is man made, conditioned by history, and supports materialistic gains of a few at the expense of the many.

When we were awakened by the Elves, and returned to the Wold, Nature rejoiced. The results could have been interpreted as destructive, but that is the way with Nature. Disturbance is essential to create new life. The pine tree can not survive without fire. The cone will not release its seeds for naught but the conflagration. Afterwards the blueberries hurry to form a bounteous carpet over the dead coals, and beasts come to feast on the new shoots as the circle of life starts anew!


Meanwhile Villemus fails to help those who cling to the boat, but Lorth has better luck. Any is a little more successful and clambers into the boat. Arminus urges Dens and the others to make for shore, and the boat quickly runs aground. The wood elf reiterates his allegiance, and speaks of Parnoth, as Any plays a recognizable tune.

The fey spirit nods his head. "Know this! We exercise some measure of influence over the natural forces that welcome our return. We can channel these forces against the great Evil to the south of this fair forest. Even now a host of our followers gathers, awaiting our instruction."

The sun sinks a little lower in the sky, and shadow creeps upon the valley. The air becomes a little cooler, and suddenly the creature reaches out a stony hand, intoning an ancient word of power, and the water becomes as still and smooth as the surface of a mirror. Images coalesce upon the surface. The fleeting image of a small perfect female, dressed in silver with a silver crown, her translucent skin emitting a radiant light. Fae Queen Maab uncurls her fingers and looks down into the palm of her hand. Three small acorns lie there. "Let those who live in the Wold choose".

Staring hard at the flying dwarf, the creature lowers it's arm."The gods have let her provide you with a means to determine our fate. We ask you to let us LIVE!"

Drosera takes a few steps to the edge of the water. She extracts three acorns from her pocket, staring down at them for a moment. Selecting one, she pockets the other two. Then, with a graceful arc of her arm she tosses the acorn into the water.

Arminas 
Friday September 30th, 2005 10:32:46 AM

Arminas is visibly relaxed. Bralin's anger is a dangerous thing, and it was coming quickly to the surface.

"It is a wonderous moment, to be in the presence of two beings of such power. Remember, no ill has come to us from them. Some got wet, but a bath was needed. I will choose now."

Arminas reaches into his pouch and pulls out three acorns. He looks them over just long enough to find the correct one. He then tosses it into the still water.

Highlight to display spoiler: {Acorn "Reform"}


Lorth 
Friday September 30th, 2005 11:29:35 AM

Lorth rests on the shore. We then waits for the party to decide what to do next, since all are safe.

Harvest 
Friday September 30th, 2005 11:57:48 AM

"What I know of Law," Harvest Moon replies, "is what can be gleaned from the wisdom of one's experience."

She removes the three acorns from her pouch.

"And you are mistaken. The thing that you call Natural Law is discoverable by observation. Not by reason. Reason is considered, and takes in not only what is, but what may be. Man-made law may carry with it man's imperfection. But, within such, is always the possibility for compassion. If man-made laws are flawed in that they are changeable, then are also superior for that very same reason. For in their mutability is contained the spark of hope."

The crest of hair at her forehead wags as Harvest shakes her head.

"I sense no justice within you. No moderation. Consideration for few save yourself."

From her palm, she plucks one of the three small brown nuts.

"As great as is our need ... " The little brown girl stands upon the shore, her sentence unfinished. Drawing back her hand in an underhand cast, she throws her acorn out into the still waters at the foot of the stone shape of Ebyron. For a moment the acorn bobs, turning so that the rune shows above the mirror surface of the water. SLEEP it says, and then sinks into the depths.

Bralin (Fly3) 
Friday September 30th, 2005 12:02:35 PM

Bralin continues to hover before the stone creature.

"Ages past, yon queen sentenced you to SLEEP. Now ye are back. Should you Sleep again, you will awake anew, endangering those yet unborn. Tis not a choice, tis avoidance of a choice. Clan Corregan does not avoid choices."

"The forces of nature care not for Evil or Good," the dwarf notes. "Ye care not for either, and now ye would grow unfettered, overpowering all."

His statement is utterly predicatble, but Bralin isn't quite done. His words continue-

"Yet, should ye remain a force in balance, strong, not overpowering, THEN ye bring good to all the Wold. Tis your power, not your presence, which offends my senses, Avatar. Ye shall not be condemned."

The dwarf chooses his acorn - REFORM - and drops it into the stream below his feet.

Any 
Friday September 30th, 2005 12:48:49 PM

Any, having recovered his composure-and his Lute-ponders the choice placed before the companions. He too has seen that nature uncontrolled is not to be accepted, but he would see no being-no matter how powerful-kept from the joy that is life. He takes the three acorns from his pouch and selects one. With a flick of his wrist, he sends it into the water.
Highlight to display spoiler: {Reform}

His choice made, Any settles himself to await the choice of the others, and to see what the result of their choosing will be. He has no words to present to the Avatar, at least none that would have an affect upon him.

Villemus 
Friday September 30th, 2005 12:53:11 PM

Selecting the acorn with the rune "Reform", Villemus gently dropped his choice into the water.

DM Bob & Carla  d6=2 d20=1 d20=16
Sunday October 2nd, 2005 9:50:43 PM

The spirit of the land watches, a grim set to the mouth on his stony face. For the first time he addresses the party with words spoken aloud. Speaking in common he announces in a rumbling voice,

"If you vote to let us live, then we intend to use our power to help the natural Wold. We wish to make it easier for the noble races to live in nature. We hope to turn them away from exploiting its bounty, but rather conserve and nurture it. We intend to use our powers to strengthen the natural order. Those that care about the preservation of nature and her creatures will be called our friend. Those who only seek to exploit the natural world will be our enemy.

Do not deny us our vengeance! No longer is our anger focused on those who put us to sleep, but rather now it is on he who is called Parnoth, he who seeks to make slaves of those who are responsible for waking us from our long unnatural sleep!"

The elemental manifestation of the fey spirit reaches out a hand and palm down, moves it in a circle over the water. A small whirlpool appears and the 6 acorns float on the surface in a gentle swirling circle."

Dens and Thu each select an acorn from the three allotted them, and toss it into the water where they join the swirling collection.

Those who got wet, some of your items have become ruined. Harvest Moon, discovers that water has seeped into the HHHaversack. Most of the items are intact, but water has soaked into the outermost of the large roll of scrolls. Number the scrolls 1-20 then roll 1d6 (for the number of ruined scrolls) and 1d20 for each of the ruined scrolls to learn which ones were lost. Ex. 1d6=2, 1d20=1 (Scroll of Alarm), 1d20=16 (Scroll of Jump)) Bralin is too focused on the creature of stone to notice the seals affixed to his clothing have become unstuck and lost to the river. A quick check shows Any that the remainder of his rations, along with his packages of herbs and spices, and his holy wafers can not be salvaged. His lute it all right, but it must be tended to immediately. Andrath has lost his trail rations as well, and though his spell book will be forever stained, the pages of carefully copied spells are intact.

Andrath 
Monday October 3rd, 2005 12:58:33 AM

Andrath also picks the acorn labelled "Refrom", and tosses it into the water. "Reform, but to what?" he thinks to himself, as he awaits the outcome.

"Natural power without limits is like any other unlimited power, very dangerous. Even though it means no harm, that does not mean that it doesn't cause harm," he says to the elemental creature.

Lorth 
Monday October 3rd, 2005 10:26:30 AM

Lorth waits, he doesn't consider voting, as he doesn't beleive he knows enough about the situation to make an informed choice.

Harvest (HP 30/34)  d6=2 d20=16 d20=15
Monday October 3rd, 2005 10:45:25 AM

Her crest of hair now hangs plastered down across one eye. Harvest Moon lifts a hand to pull it aside.

"Ebyron," she continues, standing there upon the beach, "the power within you speaks of great promise. Such hope is good."

"And yet, even such bright aspirations can fall to lack of judgment. And when you speak of vengeance against those who placed you in Sleep before, I fear for your lack of judgment. Will such a desire color your choice of who is deemed and exploiter?"

Harvest backs away from the water's edge. The waterlogged pack on her back is not yet of concern.

"I cannot support such a thing, Ebyron," she says, "bright as your promise may be. I can only wish you greater wisdom, and hope for the future."

Rolls and Actions
Ruined Scrolls 2
Scrolls Ruined 16 and 15 (1 scroll of Featherfall, Scroll of Disguise Self)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear


Bralin (Fly4) 
Monday October 3rd, 2005 12:14:51 PM

Bralin has voiced his thoughts and cast his vote. Further arguement is fruitless.

The dwarf hovers in front of the stone creature, silently waiting.

Arminas 
Monday October 3rd, 2005 2:33:30 PM

Arminas looks at the hovering dwarf, and is reminded of a bumblebee. Too large to fly, and has a painful sting.

Perhaps I will call him 'Bumblebee Bralin'.

Then he thinks

This is twice now we have agreed, perhaps it is not a good time to make a nickname for him. I think we are becoming friends.

Having cast his vote, Arminas decides to call Erwen down to him.

With a series of whistles, he calls for the eagle to come.

Any 
Monday October 3rd, 2005 5:26:08 PM

Any listens to the pronouncement of the Avatar. He has stated his opinion, and cast his vote. He will await the decision of the group, but he agrees with the Avatar on one thing, Parnoth must be stopped from accomplishing that which he has set out to do.

OOC Unless Any's pack got wet while in the boat, nothing should be ruined. I stated on several occasions that I stowed my gear on the boat, and checked to make sure it was secure and okay both before falling in, and afterwards. I also immediately checked the condition of his instrument, caring for it before he started playing.

(OOC: You are right! I had thought someone had posted about stowing their pack. When I read back through the posts last night, I couldn't locate it again. Very sorry. Your goods are safe!-DM Carla)

DM Bob & Carla 
Monday October 3rd, 2005 11:27:17 PM

Votes are cast with the exception of the paladin, who abstains. Still, folks wonder what the results might entail. REFORM seems to carry the day, out of fear that nature unchecked would lead to tragedy for humanity or that too much power wielded by one individual would lead to corruption isn't clear.

The spirit's hand moves faster over the water and the funnel becomes more vigorous. Suddenly the hand stops, and the acorns disappear below the surface. We hope you do not regret your decisions, echoes like a whisper in the valley, and the creature starts to crumple, the stones sliding apart and returning to the river bed.



Lorth 
Tuesday October 4th, 2005 7:09:04 AM

Lorth returns to the boat and gathers up his belongings, he makes sure everything is ok and then returns them to the bottom of the boat. Then he waits to shove off again.

Villemus 
Tuesday October 4th, 2005 10:23:10 AM

His decision made, the wizard settled back into his seat in the boat. And with a cheerful tune picked up his oar and queried, "Are we all set to go?"

Harvest (HP 30/34) 
Tuesday October 4th, 2005 11:31:09 AM

Harvest Moon relaxes her stance as the creature of stone falls away, settling back down into the river.

We hope that you do not regret your decision ...

She notes the waterlogged state of her clothing. Harvest shrugs off her haversack. It would be a simple matter of shucking her simple robe and wringing from it the water. However, it is at this time that she notes the condition of the haversack itself.

Each item must be removed, inspected, and placed in an orderly spot upon the ground. This is proof positive, that the magic haversacks will not withstand water.

When Harvest Moon is surrounded by an organized arrangement of her equipment, arrayed in rows like city blocks, when all is settled, and cataloged, in the end, the only two items with irreparable damage are two minor scrolls.

Harvest Moon frowns at the illegible smears of ink. Possibly, if the scrolls were dried, the other sides of the parchment may still be useable. Inside, Harvest breathes relief that the damaged scrolls were not those purchased for use by the party.

We hope that you do not regret your decision ...

Harvest Moon turns one of the ruined scrolls over in her hands. A small cost for a life. With a smile, she runs down to the water's edge, and pulls her robe up over her head. Twisting and wringing, the little naked girl wrings her single item of clothing dry, before returning to re-pack all of her belongings.

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Any 
Tuesday October 4th, 2005 11:57:35 AM

We hope that you do not regret your decision...

Any considers these words, and concurs with their sentiment. He had been tempted to vote for "Sleep", but then thought of the good they Fey King could accomplish if he could somehow be tempered in his judgement or actions. "Reform" seemed to give this world the best option and chance, especially with Parnoth still unaccounted for.

He watches Harvest checking the contents of her haversack, and then smiles slightly to himself as she addresses the problem of wet clothes. A cold chill up his back reminds him that he too went for a swim, and quickly follows her example, divesting himself of his wet garments, and ridding them of excess water. He then dons his less damp clothing, and once again takes his place within the boat. While the others are gathering, he strums a tune and sings,

"The Fey King did rule and reign upon
the bright green Wold. His whim, they
say, did rule the day, or so the tale
is told. And then there came a
certain time, when his Queen did cast
a spell. Whether for the good or
worse, only time will tell."


He continues to hum, as he strums this tune. When the others are ready, he carefully places his lute in its case, checks his gear, and prepares to move on down the river.

(OOC: Format editing-DM Carla)

Arminas and Erwen 
Tuesday October 4th, 2005 12:12:43 PM

Arminas greets the eagle as he flys down toward him. The lowering sun sends rays of light that bounce of the golden feathers of the eagle. Like a meteor on its path to earth, the blazing eagle drops toward Arminas.

Arminas laughs, a joyful sound.

Those who are near here him as he speaks to the eagle.

"Forgive me my friend. It is just that I recently saw a dwarf fly, and the contrast between you was too much."

Then in a whispered voice:
"He seemed like a bumblebee, a very large one."

Then he laughs again.

Turning to the group, he trys to hide his smile, but a grin will not go away.

"The sun is getting lower, we should either hurry on our way or prepare to spend the night. Drosera, how far to the Tree of Parting?"

Bralin 
Tuesday October 4th, 2005 12:20:09 PM

We hope that you do not regret your decision.
Bralin's own thoughts echo the sentiment.

The dwarf floats down to his spot on the boat, noting without comment the destruction of the Seals he wears.

He waits patiently for Andrath to decide upon continuing or setting up camp, prepared to accomplish either.

DM Bob & Carla 
Wednesday October 5th, 2005 12:14:38 AM

The river returns to its normal state, flowing steadily across the rocky river bed that had once been the avatar of Ebyron. Drosera's companions wait till all are on board before pushing their crafts back into the current.

"It is still several more hours down the river before we approach the Tree of Parting. There is a large bend in the river just upstream where we can put ashore unnoticed." Dorosera paints a picture of the river bend across the horizon with a sweep of her hand.

"Would that it be true that Ebyron would assist those that would defeat Parnoth" she exclaimns as she contemplates all that has happened.

Lorth 
Wednesday October 5th, 2005 7:31:26 AM

In silence, at the center of the boat, Lorth thinks about the decision to be made. Things where fine when the Fey King was asleep, thus perhaps he should return there. Although sooner or later the elves will do the same thing and wake him again, even though they know it is a mistake.
Lorth cannot understand elves, they beleive they are better than the other races, yet they do the most foolish things, without thinking, and cause such problems.
Reform is to uncertain, who is to say the Fey King will agree with his reformation and not seek to return back to what he once was. Certainly the other races cannot trust the elves word on that.
Death seems to be the most logical answer. Once and forever be done with it. Mostly likely he will vote for this.



Harvest (HP 30/34)  d20+13=23 d20+13=31
Wednesday October 5th, 2005 8:22:06 AM

Harvest Moon looks about. Her eyes and ears scan each bank of the river.

"Why should we wish to bring the boats to the shore unseen, Drosera?" she whispers. "I had thought that the Tree of Parting was an area safe for all."

Rolls and Actions
Spot 23
Listen 31

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Bralin 
Wednesday October 5th, 2005 10:48:57 AM

The danger passed, Bralin puts the warhammer back into his pack.

He grabs an oar, and rows.

Arminas and Erwen 
Wednesday October 5th, 2005 12:30:56 PM

Arminas climbs back into the bow of the boat, again keeping his bow ready. He gives the eagle the signal to search, and he launches into the sky.

"It is good that we averted a fight, as it may have turned deadly for us. We would then not accomplish our goal. Sometimes talking is more wise than fighting."

He then turns and smiles at Bralin, and a grin again crosses his face.

Bumblebee Bralin

The thought flashes through his mind.

Any 
Wednesday October 5th, 2005 1:30:16 PM

Any settles himself, pushing stroke after stroke with his paddle as needed to direct their boat down the river.

"Indeed friend Arminas, I do not think we would have survived a confrontation with the Avatar if he had considered us a threat. I do hope that the Fey King will aid us in the battle against Parnoth. That would tip the odds for success into our favor, or so I would hope."

Any then begins to sing, again chosing a song with simple words and a steady rythm.

"Come ye fellows, friends and all.
Heed and answer to the call.
The Captain, he's a patient man,
but don't ye cross him e'en ye
can. He can lift ye up, and give
ye bread, or just as quick, he'll
leave ye dead."


Villemus  d20+6=10
Wednesday October 5th, 2005 10:11:00 PM

Peering at the proposed landing site, Villemus tried to spot for ambushes.

Andrath 
Wednesday October 5th, 2005 11:00:34 PM

Back at the oars, Andrath pulls to help move the boat. As they near the campsite, Andrath asks Drosera, "How far do we still need to travel?"

DM Bob & Carla 
Wednesday October 5th, 2005 11:21:47 PM

Drosera looks down shame facedly at her feet when Harvest questions her advice. "You are right of course...I have presumed too much, that you would wish to enter as quietly as possible rather than announce your presence to all. They bear no cuffs you see." She points at those of elven blood in the group. "Without bracelets all will know that you are from afar."

Thu pipes in as well. "We are also well known but not well loved in these parts and would draw attention to you and your companions."

"Folbre, the blind one, runs the Tree of Parting and remains untouched by Parnoth for even that evil beast knows that to act against Folbre would set all the noble races against him. The blind one is no immediate threat to Parnoth, and the Tree of Parting is an important gateway between the Emerald Kingdom and the outside Wold. Folbre can put you in touch with the Council of Elders" Drosera rubs her wrists as her thoughts turn to Parnoth.

The Swords of Light take their turns at the oars as the boats glide downstream in the current. Nothing more rises from the riverbed and no signs of danger appear on the shores. Any tries to lighten the mood with song, but there is much to think about between the fate of Ebyron and the enormity of the challenge before them.


Lorth 
Thursday October 6th, 2005 7:57:52 AM

Lorth can't wait to get out of the boat and back on dry land. Patiently he sits, looking ahead for this Tree of Parting.

Harvest (HP 30/34)  d20+13=25 d20+13=25
Thursday October 6th, 2005 8:26:59 AM

Harvest Moon quietly shakes her head.

"The bend in the river will be fine, Drosera. You remind me that this is your land, and your knowledge of things is far greater than ours. If you feel that arriving unseen is best, then I should not question it."

A few strokes of the paddle.

"Will you be coming into the Tree of Parting with us, Drosera?" Harvest asks. "To speak to Folbre the Blind? I ask because ... it has occured to me from your words and those of Thu, that you may not be welcome there. And, even though this may be true, it may be valuable to us to have your counsel while we speak with Folbre."

Rolls and Actions
Spot 25
Listen 25

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Any  d20+4=12
Thursday October 6th, 2005 11:55:20 AM

Any watches the shoreline as they approach their landing spot (spot 12), but does not see anything out of the ordinary.
"If you are not accompanying us into the Inn, how are we to know the way, and how will we know where to meet with you again? Remember, though we are allied at the moment, we still cannot be sure of your intentions. You have already once tried to place us in your power, and thus in the power of Parnoth. What can we do to insure that you do nothing more to achieve this same end?"

Any turns to the rest of the party as he poses these last questions, raising his voice to insure all can hear, then he awaits there response.

Bralin 
Thursday October 6th, 2005 12:58:04 PM

Bralin merely rows and listens.

He nods at Harvest's comments. The girl learns quickly, and has the sense to know she does not have all the answers.

Unlike others. How three would overcome the group when six could not is a question the dwarf refuses to entertain.

Arminas 
Thursday October 6th, 2005 6:09:37 PM

Arminas sits quietly and watches down river. He thoughts turn dark as talk of Parnoth and slavery come up. Gripping his bow tightly, he waits.

Andrath 
Thursday October 6th, 2005 10:18:28 PM

"So, we plan to spend the night at the river, and then head to the Tree in the morning? Drosera, do we need to separate? If having you with us would be dangerous for both of our groups, maybe we need to split up. If necessary, we can head to the Tree on our own, and talk with this blind person."

DM Bob & Carla 
Thursday October 6th, 2005 11:24:58 PM

"I will go with you to the Tree of Parting and there introduce you to Folbre. T'is true we will not be welcomed by some, but Folbre knows me and will not turn us away. We should go under cover of darkness when we will be less noticeable. I suggest we head for shore soon for we are but an hour or two's walk from the Tree of Parting" Drosera replies to Harvest, Any and Andrath.

Thu takes Drosera's word as a signal to steer for shore and in a few short minutes the boats are beached and unloaded. Thu and Dens drag the boats into the trees where they won't be seen.

"We should wait here until just before dusk and then make our way to see Folbre" Drosera suggests. The party find themselves in a glade of tall trees, each with a circumference exceeding the reach of two men. The forest is quiet here. Only a moth disturbs the still air as it flutters beneath the canopy.


Lorth 
Friday October 7th, 2005 7:30:18 AM

After reaching land, Lorth dons his armor and redistributes his gear. Then he finds a nice place to sit while they wait for dark.

Harvest (HP 30/34) 
Friday October 7th, 2005 10:18:35 AM

" ... What can we do to ensure ... "

" ... maybe we need to ... "


As they float down the stream, now every bit as pleasant as she had imagined, Harvest listens to snippets of conversation as they float over the water. She listens, and she ponders how ideas work together with actions. At what point should an idea that one deems to be good, be put to action? And, as one must live along side the wills and desires of others, to what extent must one curb the desire to turn idea to action in light of others?

The more Harvest ponders the question, the more elusive appears the answer. At one point, she finds her face formed in a deep frown. With a sigh, the small brown girl relinquishes her pursuit of the question, and, instead, forces her attention upon the act of guiding the boat through the water.

Later, within the glade, she does put though to action. New stocks of food appear no more than hours away. So, collecting all of the remaining rations, she draws forth a wand. With a trigger word, the cold rations warm. Harvest searches her memory for the taste of Hildy's chicken pie. Again, she casts the spell. Taking up a small piece of ration, Harvest nibbles a small bite. She blinks, and her brows lower. The taste seems right. But somehow, it's just not the same.

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Arminas  d20+12=14 d20+8=11 d20+10=28 d20+16=32
Friday October 7th, 2005 10:44:17 AM

Arminas climbs to shore, anxious for the relative safety of a stand of old growth trees. The talk of enemies has him on edge though, so before he can sit and eat with Harvest he decides to check the perimeter. He walks around the trees, looking for tracks of whomever may have been there. Once he is sure they are alone, he settles down and enjoys a quiet meal. He calls the eagle down, and motions for her to stand guard. Arminas sits against a tree with his cloak wrapped about him. He looks down at the leaf that the Greenmage gave him, hoping that the green color of protection is still present. He then keeps watch for intruders.

Rolls
Survival (Track) 14
Spot 11
Listen 28
Hide 32

Any 
Friday October 7th, 2005 12:56:46 PM

Any gratefully accepts the food that Harvest has prepared. He spends a few moments making sure non of his gear has suffered any damage from its sojourn upon the water, then prepares himself for the journey over land that is to come. He is missing Moonshadow as soon as the pack settles upon his shoulders. It is almost a good thing that their rations are so depleted, making his pack less cumbersome for the hike to come. He makes sure to refill his water skin, and then settles himself to wait for the others to be ready to leave. He silently whittles upon his staff as he waits.

Bralin 
Friday October 7th, 2005 8:22:28 PM

Bralin waits.

DM Bob and Carla 
Saturday October 8th, 2005 10:27:51 AM

Dens and Thu pull the boats ashore, and into the forest edge, spreading some dead and fallen branches over them in order to hide them from any who might pass by. Harvest makes a small meal with the last of the rations. Time is spent tidying up packsacks, and doing an inventory of gear.

As the party waits for the waning of the day, many ponder what lies ahead in the Emerald Kingdom.

(OOC: Bob and I will not have computer access until Tuesday P.M. Please feel free to post and discuss strategy. We will be looking for and addressing any Spot and Listen rolls and any other rolls you care to make.) You can also read about the Emerald Kingdom in Duncan's Travel and assume Drosera has provided this information.

Harvest (HP 30/34)  d20+13=31 d20+13=29 d20+11=17
Saturday October 8th, 2005 7:14:50 PM

Harvest Moon sits quietly and listens to Drosera's accounts of Parnoth and the Emerald Kingdom. The situation sounds very difficult. Even if they were somehow able to remove Parnoth, it seems that the people of this small kingdom would suffer. Invasion, lawlessness. Would the resulting chaos justify the freedom that would come from such a release?

"In one hand is Freedom, but Chaos as well, Little Boo. And in the other hand is The Rule of Law, but also the yoke of Tyranny. Pass the sand from one hand to the other. Both in one hand grow while the others lessen in the opposite hand. Freedom and Chaos. Law and Tyranny. They live on opposite ends of a staff, and the greatest comfort is a balance in between."

Harvest breaks from her reverie.

"It is not our place to free this Kingdom of Parnoth's rule," she says. "That is a thing that can only be accomplished by the people of the kingdom. And yet, there may be a way to convince the powers within this Kingdom, that it is unwise to pursue this campaign against the elves. Perhaps, as you say, Drosera, the Kingdom exists upon a delicate balance of between the cost of taking Parnoth's life, and the value of leaving him in his place, then it may be possible to pursue this balance, rather than the life of Parnoth himself."

Even as she speaks, though, Harvest Moon's eyes and ears probe the lengthening shadows of the grove. They watch the expressions as they move across the face of the elven sorceress. For, in a land in which spycraft is so openly fostered, it would be foolish not to be upon one's guard. Even, perhaps, against the one who describes her land in such a way.

Rolls and Actions
Spot 31
Listen 29
Sense Motive 17

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Any 
Monday October 10th, 2005 9:44:01 AM

Any sits and listens to the conversation between Harvest and Drosera, always seeking to add to his knowledge concerning the Wold and its people.


Arminas  d20+10=17 d20+8=14
Monday October 10th, 2005 5:13:45 PM

Arminas looks at Harvest with a surprised look upon his face.

"I am from the Culverwood, I am the people who Parnoth seeks to enslave. If Eberyon provides a means, then I plan to see Parnoth dead. His rule is unneeded and unwanted. We can rule ourselves."

When and if this discussion dies down, Arminas will again seek to sit quietly by a tree, looking for danger.

Rolls
Listen 17
Spot 14

Harvest (2nd llegal Post) 
Tuesday October 11th, 2005 11:56:06 AM

"And what of the people of the Emerald Kingdom, Arminas Calaelen?" Harvest Moon asks. "You have heard of the delicate political balance within these lands. Without Parnoth, they risk enslavement by the Dark Lord of Izen. And there is no guarantee that the Dark Lord would stop at the Emerald Kingdom. There may be an evil to Parnoth, but there is also a preservation and stability. Without his presence, it may be possible that a devastation may visit the land, bringing slavery and worse than slavery."

"It may be far better to attempt to convince the powers within the Emerald Kingdom to withdraw their intentions upon the Culverwood. If Parnoth can be convinced that there is no threat from Ebyron and the Woods, if he can be convinced that an attack upon the elves of the Woods could throw his political balance into turmoil, he may just relinquish his current campaign of slavery."

"At times ... " Harvest speaks the words as though quoting the words of another, " ... at times, the mandate of Justice is to do the least harm."

Villemus  d20+6=19 d20+6=13
Tuesday October 11th, 2005 12:15:11 PM

Sitting silently deep in his own thoughts, the half-drow wizard (in human form) made no comments as he observed his surrounding.

Rolls
Spot 19
Listen 13

Arminas - 2nd illegal post 
Tuesday October 11th, 2005 12:26:36 PM

Arminas sits and listens to Harvest, nodding his head in recognition of the complexity of the situtation.

"I would never have dreamed that we could ever defeat Parnoth, yet with the help of Ebyron we may do so. If we have power to defeat Parnoth, could we not also use that power to defeat the Dark Lord? Harvest, we may be on the fine edge of history. Our actions may create a Wold much better than we have had in the past. Ebyron may be our salvation."

Arminas sits and rocks, his thoughts a whirl, and the act of waiting is difficult.

Bralin  d20+4=19 d20+5=11
Tuesday October 11th, 2005 12:28:33 PM

Bralin marvels at the continued conversation.
Is it good to kill Parnoth?
The dwarf mentally shakes his head at the arrogance of the question. If a thing cannot be done, why argue about the merits of success?

"Our quest is to seek out this Council and entreat upon them to lift this decree," Bralin reminds his comrades. "A Great Wyrm is not to be opposed by the meager power we possess."

[Listen 19, Spot 11]

Lorth 
Tuesday October 11th, 2005 12:38:15 PM

Lorth agrees with Bralin. While he would see Parnoth removed, he knows futility when he sees it.

Andrath  d20+12=31 d20+17=22
Tuesday October 11th, 2005 11:53:58 PM

Andrath lets his very wet rat out for a bite to eat, and then discovers that his rations were ruined in the dunking. He takes a bowl of the food crated by Harvest and nods his thanks, sharing tidbits with the rat.

He waits until dusk, keeping his eyes and ears open for trouble. [OOC: Listen roll of 31, Spot roll of 22.]

DM Bob and Carla 
Wednesday October 12th, 2005 12:00:09 AM

The sun starts it's descent and the party debate the merits of taking on a green dragon. Heads snap up in attention at the sound of the snap of dry twigs under heavy feet. Harvest, Arm, and Villemus catch a glimpse of figures dressed in fine armour of dark black with a dark tabard trimmed in green and gold as they slink through the forest. They look like humans, but Harvest thinks she sees a beast resembling a reptilian humanoid.

There is a low harsh whisper of hard consonants and sibilants that sounds like hissing, but only Villemus and Andrath understand what they hear. Andrath and Villemus Highlight to display spoiler: {"Take care! His lordship wants them alive."--spoken in Draconic.}


Lorth 
Wednesday October 12th, 2005 9:04:41 AM

Lorth moves from sitting to a squating position. He unslings his shield and quietly draws his sword. He doesn't know what is coming, but they are in enemy lands now. Best to be ready to fight.

Harvest (AC22, HP 30/34)  d20+13=29 d20+13=19
Wednesday October 12th, 2005 12:06:24 PM

Harvest Moon coats herself in the protective armor provided by a spell from one of her wands.

"They are reptilians," Harvest Moon whispers. "Please, Drosera, explain who these might be."

Harvest draws her spiked chain and scans the area to assess their numbers, as she moves to Drosera's side.

Question
Any results from Harvest's Sense Motive check on Drosera?

Rolls and Actions
Move/Speak Silently 29
Spot 19 (to count their numbers)

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Arminas  d20+16=28 d20+10=17 d20+8=17
Wednesday October 12th, 2005 2:29:05 PM

Arminas sees the creatures and silently motions toward them. He then pulls the hood of his elven cloak over his head.

He takes his bow and notches an arrow, ready to attack if they prove to be enemies.

Rolls
Hide 28
Listen 17
Spot 17


Any (20 AC, 20/20 HP) 
Wednesday October 12th, 2005 8:42:55 PM

Any quickly arms himself with his bow and quiver, stepping out of the firelight and into the trees, while looking for those they can hear coming. He chooses his last red fletched arrow(+2), and prepares himself for what may come.

Any (2nd Illegal Post)  d20+6=15 d20+4=6 d20+2=11
Wednesday October 12th, 2005 8:44:33 PM

(hide-15, spot-6, listen-11)

Fierce Creatures


DM Bob & Carla 
Thursday October 13th, 2005 12:14:54 AM

With a quiet shnick Lorth draws his sword and positions his shield. Arminus and Any draw their bows and fix them on the armed men emerging from the forest. The bard is able to hide his elvish features in the hood of his cloak but there is no place to hide. The dark soldiers creep from the forest in a semicircle, trapping the party against the open water of the river.

Drosera wordlessly casts a spell, but none the less falls to her knees as Dens and Thu take up positions on either side of the dark haired elf, and a little ahead of her. Without their weapons they are no real threat to the advancing soldiers who stand about 30 ft. away.

Harvest Moon senses nothing false in the she-elf's fear as she whispers, "fall on your knees! Plead for mercy! They are Parnoth's men!"

Indeed, the seven soldiers that move to ring the party are uniformly dressed in black leather studded with gleaming bits of metal. A small metal shield is worn strapped to each forearm, and there is a longsword at each man's hip. A short tabard trimmed in green and gold with an ornamental EK embroidered over the heart is belted 'round each waist. On each head a domed helm with a protective nose piece shaped like a long horned snout, the sides flaring up and back like frilled 'ears' and two green gems at the brow like strange glowing eyes.

Behind these men, three tall, strange creatures. They are lizard-like in appearance, but different. The middle figure, female, it seems, wears dark robes. She is flanked by two males in similar garb as the soldiers, but with quivers from which the ends of fierce javelins protrude. "Thrick svent *vaecaesin*" * hisses one of the strange creatures. "Do not move!" calls one of the men in Common as the soldiers advance towards the party, "and hold your hands out where they can be seen!" A second man calls out, "who owns these elves? Have they legitimate authentification?"

*Those who understand Draconic Highlight to display spoiler: {Do not kill the elves!}


Andrath 
Thursday October 13th, 2005 12:19:43 AM

Andrath draws his two swords, and moves in front of Drosera. "You can see my hands, and you can see that I am armed. Stop where you are and state your business. We are travellers heading to the Tree of Parting for a rest, then we will be on our way. We mean you no harm."

Villemus  d20+2=21
Thursday October 13th, 2005 5:32:25 AM

"Ah milords, indeed we do have the necessary papers."

Villemus swiftly dug around his pack as he and produced an illusory stacks of papers, similarly to the ones carried by Drosera.

Moving carefully towards the soldiers, Villemus held the papers out as he whispered angrily at the lizardsman (in Draconic), "Highlight to display spoiler: {What are you doing here? The lordship commanded me to bring them to him. I have convinced them to followed me willingly and now you mess it all up.}"

As the disguised drow whispered, he let his face to fade into a vaguely draconic features before returning into a human one.

"Highlight to display spoiler: {They will not try to escape if they come willingly.}"

Roll
Caste Silent image
Bluff: 21

Lorth 
Thursday October 13th, 2005 7:46:48 AM

Beg mercy? I'd rather die, Lorth thinks. Lorth stands and moves over near Dens, he unstraps his warhammer and lets it fall to the ground. "Die on your feet, fighting against oppression.", he whispers.

Bralin (Ac 21, 52/52 hp, divine favor 1/10) 
Thursday October 13th, 2005 7:56:08 AM

Others attempt to trick the soldiers, and so Bralin says nothing, in the event they are successful.

The dwarf also quietly invokes the tattoo under his armor and pulls out his axe, in the event they are not.
[Brahmah's Tattoo - Divine Favor]

Harvest (AC22, Dodge AC23 vs Nearest Attacker, HP 30/34)  d20+3=15
Thursday October 13th, 2005 10:23:56 AM

Curious. Drosera invokes a spell at the same time that she surrenders herself to these troops of Parnoth. She watches the elven sorcerer's hands, but it is clear that much more study will be necessary before such things are possible.

It may not be wise to openly confront those with which one wishes to negotiate. Still ...

Harvest Moon makes no action that could be construed as the casting of a spell. Instead, she takes the wand from her haversack, the wand confiscated from Drosera yesterday evening. She drops it next to the prostrated sorceress. "Support us, please," she asks. Then Harvest Moon draws a scroll from her haversack and moves to a position at which the greatest number of her companions are nearby.

Rolls and Actions
Spellcraft 15

Active Effects
Mage Armor (Duration 1 hour)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Any (20 AC, 20/20 HP) 
Thursday October 13th, 2005 2:36:12 PM

Any quietly sings to himself and within the folds of his cloak his features change (disguise self). He does not drop his weapons, but instead pulls down the hood of his cloak to reveal the features of a very ugly human, or perhaps even a half-orc.

He stands ready fro what will come.

Spell:
Disguise self
duration-40 minutes

Arminas (AC 22, HP 25) and Erwen (AC 14, HP 9)  d20+8=10 d20+8=20 d8+4=5 d20+3=12 d20+3=20 d20-2=9 d3=3
Thursday October 13th, 2005 4:56:08 PM

Arminas has seen enough. They are here to take us as slaves. I have vowed not to be taken. Perhaps they will understand this:

Arminas lets go of the arrow. It flys toward the robed female creature, missing entirely. Before the first arrow even gets there, another arrow is nocked, and flys.

With a whistle, he commands Erwen to attack. Erwen flys at the female from above, attacking with his talons and attempting to bite her.

Good luck my friend, keep her busy.

Attacks
Arminas
1st arrow Hit AC 10
2nd arrow Hit AC 20 Damage 5

Erwen
1st talon Hit AC 12
2nd talon Hit AC 20 Damage 3
bite Hit AC 9

DM Bob & Carla  F5 sense motive d20+4=10 Pf sense motive d20+16=26 Pf Claw attack d20+18=22 and dmg d6+6=9
Friday October 14th, 2005 12:03:05 AM

Tensions mount as several of the "Swords of Light" move cautiously in response to the command uttered by the human.

Lorth drops a warhammer at the feet of Drosera's guardian. The man doesn't move, but recognition of the gift can be read in the look in his eye and the almost imperceptable nod of his head. Harvest figures the dark haired elf must have a way of weaving magic without using words. The monk recognizes the subtle hand movements and realizes the sorceress is only trying to protect herself with a Shield spell. Any hides his true self behind an ugly facade while Bralin steadies himself for what is to come.

Andrath challenges the fighters in front of him as he steps in front of Drosera, but it is the drow who really draws everyone's attention! As Villemus advances, a sheaf of papers in his hand, the two fighters in front of him pause. The one who originally asked for the papers looks over his shoulder at the three lizard-like individuals, a puzzled look on his face. The startled man steps back, when Villemus addresses the beasts in their tongue, opening a path for the drow to approach the three. The female looks hard at Villemus for a moment, and then all hell breaks loose!

With a clear shot at the cloaked figure, Arminus looses two arrows. One flies wild, hitting a tree behind the female, while the second sails over her shoulder, just missing her frilled ear. With talons extended the wood elf's eagle flies at the creature, but misses. As Ewan pulls up, the eagle is swiped at visciously by the female and knocked to the ground. (Hit AC 22, for 9 pts. dmg). "Gerit *vireth*!" she cries. Those who understand Draconic Highlight to display spoiler: { "Get them!"}

The sound of weapons being unsheathed rings through the air.

(OOC: Combat rounds. Please post AC and HP. Simple map sent via e-mail. Better map after next round.)

Lorth AC: 19 HP: 58/58, Tobiasz AC: 18 HP: 42/42 
Friday October 14th, 2005 8:00:00 AM

Lorth glances at Arminus, displeasure on his face. Perhaps Villemus's ruse would of worked, yet he gave it no chance.

Lorth casts Divine Favor then moves to stand next to Bralin.

Arminas (AC 22, HP 25) and Erwen (AC 14, HP 0/9)  d20+8=17 d20+8=14
Friday October 14th, 2005 9:42:47 AM

Arminas goes into a frenzy. The displeasure of the paladin means nothing, it is not him that would be taken as a slave. Death before slavery.

He lets two more arrows fly at the robed female. They both miss.

Perhaps I need to calm myself before I shoot.

Any (AC 20, 20/20 HP)  d20+6=26 d20=15 d6+4=10
Friday October 14th, 2005 9:53:49 AM

Any looses an arrow at the warrior closest to him (P3, Natural 20-hit AC 26, 10 HP dam -arrow +2 and +2 strength. Does Critical hit apply for Bow? If so, 15 on critical hit roll), then drops his bow and draws his sword and dagger to prepare for closer combat. He steps to close with his opponent(P3).



Harvest (AC22, Dodge AC23 vs P1, HP 30/34)  d20+13=19 d20+11=19 d20+1=11 d20+7=14
Friday October 14th, 2005 10:10:32 AM

A hard look from the female reptilian. The gambit has failed. Harvest Moon readies herself for the collapse of negotiations, but the first move is from Arminas Calaelen.

With a flick of her wrist, the scroll opens on its doweling. This spell is difficult, but Harvest Moon's study has favored her. Those around her fade from view, invisible to all but each other.

"Drosera," Harvest drops the now blank scroll, "if you wish your freedom, then aide us. We are invisible now. Take up your wand and use it upon Thu and Dens. We will fight. And we will win."

Harvest reaches behind herself, and with a thought, plucks out one of the captured longswords.

"Thu," is all that she says as she steps five feet in the man's direction and drops the sword to the ground.

The little monk's attention then goes to the three lizard-like beings. She eyes their accoutrements for religious iconography. What and who might these strange creatures be?

Request
I may possible want to cast Web. Could you describe the vertical structures, trees and such, as the spell requires some sort of anchor.

Rolls and Actions
Spot 19 (To see that the Lizard Queen wasn't buying the Bluff. Just an RP thing.)
Sense Motive 19 (To see that the Lizard Queen wasn't buying the Bluff. Just an RP thing.)
Caster Level Check vs DC6 11
Knowledge Religion 14 (To Identify the lizard-like opponents)

Movement and Position
Scroll was already in hand.
Cast Invisibility Sphere from Scroll as Standard Action.
Remove Longsword from Haversack as Move Equivalent Action.
Free Five-foot step toward Thu

Active Effects
Mage Armor (Duration 1 hour)
Invisibility (Duration 2 minutes from Round 13th, 2005 11:03:05 PM)

Active Effects
Invisibility should include:
Arminas
Thu
Drosera
Dens (Maybe)
Lorth (If he is crossing to Bralin as the spell goes off)


Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Bless
Protection from Evil
Remove Fear

Bralin (Ac 21, 52/52 hp, divine favor 2/10)  d8=3
Friday October 14th, 2005 1:30:59 PM

Bralin's lips press together, which is as much displeasure as he will show. The elf's grasp of tactics leave much to be desired. By now this fact is unsurprising, but still annoying.

The grouping of the foe gives the dwarf an idea. Thick fingers trace an intricate pattern while he utters a phrase. A tremendous cacophoy explodes in the middle of the lizard looking folk.
[Sound Burst centered at G4, should catch P1, P2, Pf, and F6 - 3hp damage and Fort DC 15 or stunned one round.]

Bralin closes on the human fighter.
[Move to H8]

Villemus (AC 14 , HP 26/26)  d20+2=13 d4=2
Saturday October 15th, 2005 10:46:18 AM

"Highlight to display spoiler: {Fools! You have frighten our prey! Get your wretched humans away and I may still keep them from scattering to the four corners!
}"
Villemus whispered harshly in draconic before he began a spell and pointed at the warrior beside him.

"Begone!"

A invisible force slammed onto the human fighter.

Spell
Cause Fear: Will DC15, 2 rounds
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.

Roll
Bluff: 13


Villemus 
Saturday October 15th, 2005 10:46:55 AM

The target of the spell is F5

Andrath (AC25, 37/37 hp, Shielded 10 rounds remaining)  d100=93
Sunday October 16th, 2005 5:23:10 PM

"Uh-oh," Andrath says under his breath. "That reckless elf has put us in the fire now!"

He casts shield spell on himself [OOC: Made the spell failure roll with a 93], and moves forward to engage fighter F4.

DM Bob & Carla - Rnd 1  Fort Saves P1, P2, Pf d20+14=25 d20+14=30 d20+14=23 Will Save F5 d20+1=5 Fighter Attacks F2 d20+6=23 d8+1=2 F3 d20+6=13 F4 d20+6=19 F6 d20+6=7 vs Andrath's Shield d20+10=20 vs Bralin's Divine Favour d20+10=14 vs Harvest's Invisibility sphere d20+10=27 vs Harvest's Mage Armour d20+10=25 vs Lorth's Divine Favour d20+10=17 vs Drosera's Shield Spell d20+10=18
Sunday October 16th, 2005 8:51:07 PM

Lorth calls upon the strength and wisdom of Gargul and proceeds towards Bralin, he makes it just past Harvest Moon when he is engulfed in the magic the small monk releases from her spell. (OOC: Casting is a standard action, Lorth can move 20 ft. after). The brown girl, paladin, Drosera, her two bodyguards, and the rogue Andrath disappear from view. Andrath casts a protective spell, then steps out of the reach of Harvest's magic appearing in front of F4. Arminus and Anthos loose arrows, but only Any's arrow draws blood. With a shout, the fighter stumbles as the half-elf's arrow pierces through his thigh.

With a continued bluff, Villemus buys a moment during which he casts a spell. The drow's magic catches the fighter in front of him. With panic obvious on his face, he retreats a step before turning heel and fleeing into the woods. Bralin opts for magic as well, and the three lizard-like creatures wince. The female brings a hand up to one of her frilled ears a furious look on her angular face.

The fighters close on the Swords of Light while the tall lizard-folk stand, aloof and reserved observers. F1 moves forward to where he saw the paladin disappear, while F2 comes to the support of his injured comrade. The man slices at Any, however the bard's new mithril armor deflects the blade and he escapes with only a scratch from F2's sword (Hit AC 23, 2 dmg) and completely evades the wounded F3's blade. F4 slashes at Andrath, but misses the nimble rogue. F6 swings wide and misses the approaching Bralin, however his eyes light up as he spots F7 sweep behind the dark dwarf.

Dens and Thu stoop to pick up the dropped weapons, but Drosera remains prostrate on the ground. "Do you not know what they are? They are beasts created by the dark lord from one of Parnoth's claws!"

P2 inclines a scaly head towards the female, saying something that makes her laugh as he points to the spot where Andrath emerged. Harvest spots a circular medallion inscribed with three broken circles http://www.woldiangames.com/high_woldian/html/marteaus.htm hanging from a chain around the female's neck. The monk then sees the scaly sorcerer raise first one hand, then another as she circles them counter clockwise hissing strange words of magic as she casts. Spellcraft DC 17 Highlight to display spoiler: { (Dispel Magic (area dispel) -- everything within a 30 ft. radius of M8 affected -- A further INT check vs DC 12 to figure out what personal magical affects were dispelled)}

Lorth HP 58/58 AC: 19 - 2 = 17 charging  d20+12=29 d8+5=9 d10=1 d20=11
Monday October 17th, 2005 8:10:03 AM

Lorth charges F7 flanking him for Bralin and attacks.
(Hit AC: 29, DM: 9) (Ignore the d10 roll, was a mistake, d20 int check, missed, if divine favor is still up then AC: 30, DM 10)

Divine favor (Maybe) +1 attack & damage, 10 rounds

Any (AC 20, 18/20 HP)  d20+7=16 d20+7=11 d8+3=10 d4+2=3
Monday October 17th, 2005 9:46:33 AM

Any attacks the soldier whose blade has just drawn blood (F4), striking with sword and dagger (hit AC 16 and 11, for 10 and 3 HP dam).

OOC according to your own rolls, f4 only rolled 19 and should have missed Any, how did his roll suddenly become a 23?

(OOC: F2, and F3 are closed on Any, F4 is engaged with Andrath. F2 hit AC 23 (success), while F3 hit AC 13 (fail) Bob changed Any to 'Ay' on the map, and Andrath to 'An'. I noted this on the e-mail I sent, but if you read the DM post you should understand. Sorry for any confusion. This is the problem with 4 PCs with names like Andrath, Any, Arminus, and Ash!-DM Carla)

Bralin (Ac 21, 52/52 hp, divine favor 3/10)  d20+11=16 d10+6=16
Monday October 17th, 2005 11:59:24 AM

They are beasts created by the dark lord from one of Parnoth's claws! the elf girl cries.

"And?" Bralin calls back. Is there some combat significance to this fact? The dwarf doesn't know, and the elf isn't helpful (a general failing of the race, it appears).

Lorth is helpful, and should have his flaking opponent's full attention.

Bralin takes a step to the side [5' north] to make his own contest one on one.
He swings his axe out, gauging his foe.

[atk ac 16 for 16 hp damage]

Arminas (AC 22, HP 25) and Erwen (AC 14, HP 0/9)  d20+8=23 d20+8=17 d8+4=8
Monday October 17th, 2005 12:00:16 PM

Arminas still has a clear shot at the robed female.

Concentrate, you cannot afford to miss again.

He draws back his bow, and an arrow flys at the creature followed by another.

Rolls
1st Arrow Hit AC 23 Damage 8
2nd Arrow Hit AC 17 missed

Harvest (AC22, Dodge AC23 vs Pf, HP 30/34)  d20+7=19 d20+2=4
Monday October 17th, 2005 1:39:08 PM

"Drosera," Harvest Moon explains, "freedom is a thing that one must be willing to defend." As the small monk speaks, her mind searches for anything that she might know about these three reptilians of which Drosera appears so frightened.

"Those unwilling to fight and die for their freedom, cannot give the gift of freedom to themselves, to their family, to their children. Drosera, they will ever be slaves of their own making."

"It is a choice, Drosera, that you must make. Please, pick up the wand and aide us Drosera. Begin your fight for freedom here."

"Arminas Calaelen!" Harvest calls, "Can you call upon the woodland plants to Entangle the three Claws of Parnoth?"

Gripping the holy symbol at her waist, Harvest calls upon Gargul to Bless her companions in battle. With her other hand, she draws a wand. Then she steps forward to Thu's side.

"Choose Drosera," she says to the woman behind her.

Rolls and Actions
Knowledge Religion 19 (For information on beasts made from Parnoth's Claws)
INT 4 (Guess Harvest doesn't even know what spells have been Removed.)
Cast Bless (Everyone: +1 to Attack, +1 vs Fear)
Draw Wand as Move Equivalent

Movement and Position
Step five feet to just South of Thu. (L10, I think.)

Active Effects
Mage Armor (Duration 1 hour)
Bless (Ends round 11)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
* Bless
Protection from Evil
Remove Fear

Andrath (AC25, 37/37 hp, shielded 9 rounds remaining)  d20+8=24 d20+3=7 d20+7=15 d20+7=9 d8+5=7
Monday October 17th, 2005 10:41:29 PM

Andrath concentrates briefly on the spell cast by the lizard lady. [OOC: made the spellcraft roll with a 24 to tell that it was dispel magic. And I think that the DC is 18, 15 + spell level.] "Look out, she cast dispel magic on all of us! Check to make sure that your spells are still working!" He tries to tell if his shield spell is still working, but he is too distracted by combat. [OOC: missed the INT check with a 7.]

Then he turns his attention to the fighter in front of him [OOC: F4]. He swings twice with his swords, trying to hit the foe. [OOC: Maybe only hit with the longsword, hit AC15 for 7 hp damage.]

DM Bob and Carla-Rnd 2  Fighters F2 d20+6+2 flanking=15 and F3 d20+6+2 flanking=19 vs Any, F4 d20+6=18 vs Andrath, F6 d20+6=18 vs Bralin, F7 d20+6=19 d8+1=7 dmg vs Lorth, P1 ranged touch attack d20+10=26 strength check d20+6=22 vs Villemus
Monday October 17th, 2005 10:58:51 PM

The sounds of combat ring through the treed glen as the Swords of Light fight for their freedom against the soldiers of the Emerald Kingdom sent by Parnoth to scour the fringes of the Culverwood and round up any unclaimed elves.

Harvest Moon invokes her god, and her comrades are filled with courage. The monk draws out a wand as she implores Drosera to use hers.

Lorth charges the fighter flanking Bralin, scaring the man's face and cutting a deep wound across his chest. The fighter responds in kind hitting the paladin hard (hit AC 19 for 7dmg.)

The fighter opposite Bralin blanches when the dwarf's axe whistles past, missing the man by a hair. Disconcerted, he thrusts poorly and misses his target entirely.

Andrath figures out what the strange sorceress is up too and warns his friends. He is unable to discern if his own magic has been affected, and doesn't have time to dwell on the matter since there is an opponent demanding his attention. The rogue misses with both his sword and dagger, but is able to parry the reciprocating strike of the fighter.

Any faces the fighter who cut him, but is unable to exact his revenge. Lucky for the half elf, neither of the fighters flanking him have any better luck.

One of the lizard creatures (P1) advances towards Villemus. Stopping within 10 ft of the drow, the beast throws out a net with many small barbs in the weave (Ranged Touch Attack=26) while holding onto the trailing rope (Strength Check=22).
The necromancer finds himself seriously entangled. (-2 penalty on attack, -4 pensalty on dex., Concentration check DC 15 or be unable to cast a spell, Escape Artist DC 20 or Strength check DC 25 to get out of the net.)

Arminus concentrates, and his first arrow very nearly strikes the sorceress, while the second goes wild. The female turns her gaze on the ranger. Her large emerald green eyes stare into his as she rubs a small snake's tongue and some honeycomb to a powder between her scaly hands as she speaks to him in sibilant accented Elvish. Highlight to display spoiler: { 'Resssissstance isss futile. Sssurrender your weaponsss to me! } Arminus Will Save DC 16 or Highlight to display spoiler: { feel compelled to acquiesce to this seemingly reasonable Suggestion p. 285 PHB }

Drosera finally picks up the wand dropped by Harvest, while Dens steps in front of her to meet the approaching F1.


Lorth HP 58/51 AC: 19  d20+12=19 d8+5=10 d20=1
Tuesday October 18th, 2005 7:15:42 AM

Lorth winces as the man breaks his guard. "By Gargul, your slaving will stop here today, either upon your death or your surrender.", he says matter of factly, as he attacks the man again.
(Hit AC: 19 +1 bless 20, DM: 10, another +1 to each if divine favor is up. Can I continue making int checks? If so: 1 )

Divine favor (Maybe) +1 attack & damage, 9 rounds

(OOC: Yes, especially in light of what Andrath just told the group.-DM Carla)

Bralin (Ac 21, 52/52 hp, divine favor 4/10, bless, pwr atk 2)  d20+10=27 d10+8=17 d20+2=7
Tuesday October 18th, 2005 8:49:24 AM

After the last exchange of blows, Bralin adjusts his stance to add more power to his axe. He needs to dispatch this man and get to the lizards with the nets.

[atk ac 27 for 17 hp damage]

The dwarf hears Andrath, and idly wonders if perhaps his tattoo's effect has been dispelled.
[INT check 7]

Any (AC20,18/20HP)  d20+7=10 d20+7=13
Tuesday October 18th, 2005 9:47:00 AM

Any, distracted by the warnings being shouted by Andrath, pulls his attack on the fighter off target, glancing off armor and shield hamlessly(hit AC 10 & 13 lousy!). He sees that the fighters are trying to flank him, so he sets himself to push past his wounded assailant (F3), to put them both in front of him again.

Harvest (Total Defense AC28, Dodge AC29 vs P1, HP 30/34)  d20+2=13 d20+10=30
Tuesday October 18th, 2005 10:23:33 AM

"Arminas Calaelen," Harvest Moon calls, "can you see me?" The urgency in the girl's voice rides roughly over the oddness of the question. "Am I visible?"

"Thank you, Drosera." From the corner of her eye, Harvest spies the she-elf's hand take up her wand. "Be brave. I will return."

Villemus Bralfah is in a very exposed position. With her focus immersed completely in defense, Harvest speeds quietly to the south of the nearest tree, and comes around behind Andrath Silverhand. The dragon helmed fighter can easily reach through this space, but Harvest Moon has no time to stop. Swiftly she continues around the tree and dives to a place behind the Claw of Parnoth.

"Release him." The small girl looks up at the Claw of Parnoth, determination mirrored in her eyes. "Release him and withdraw," she repeats.

Rolls and Actions
INT 13 (To figure which spells have been dispelled. Though I think Harvest is finding out the hard way.)
Tumble 30 (Nat 20)

Movement and Position
Speed = 40
Move around Tree
Take AoO from F4 (AC vs F4 = 32: +6 for Fighting Defensively, +4 for Mobility)
Tumble to J5 Directly West of P1 (Begin Tumble at K5)

Active Effects
Mage Armor (Duration 1 hour)
Bless (Ends round 11) (Everyone: +1 to Attack, +1 vs Fear)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
* Bless
Protection from Evil
Remove Fear


Villemus (AC 14 , HP 26/26)  d20+9=22 d20+2=7
Tuesday October 18th, 2005 10:40:55 AM

The entangled necromancer hissed in anger and began another spell despite the heavy chains. And as soon his completed his spell, a coat of grease covered Villemus as he tried to wriggle out of the net.

(Draconic)Highlight to display spoiler: {Fools! What are you doing!}

Rolls
Concentration: 22
Bluff: 7

Spell
Grease on self: +10 escape artist

Arminas (AC 22, HP 25) and Erwen (AC 14, HP 0/9)  d20+4=8
Tuesday October 18th, 2005 10:50:45 AM

Arminas looks at the sorceress and then looks at his bow. With a shrug, he starts walking over to her.

Will Save 8

Andrath (AC25? or 20, 37/37 hp, Shielded?)  d20+3=22 d20+7=12 d20+7=14
Tuesday October 18th, 2005 2:58:21 PM

Andrath concentrates on his spell, trying to feel if it is still active. [OOC: Made the INT check with a 22.]

He continues to swing futilely at the fighter in front of him. [OOC: Missed with AC12 and AC14. Could you post the Fighter AC's, please? We have been in combat with them for a couple of rounds now.]

(Fighter AC=18 was posted on the e-mail sent with the map last night.-DM Carla)

DM Bob & Carla - Rnd 3  Fighters F7 vs Lorth d20+6=25 confirming critical hit d20+6=15 dmg d8+1=8, F6 vs Bralin d20+6=10, F4 vs Andrath d20+6=26 confirming critical hit d20+6=21 dmg 2d8(4+7)+2=13, F3 vs Any d20+6=13, F2 vs Any d20+6=22 dmg d8+1=2 P1 Sense Motive vs Villemus' Bluff d20+16=18, P1 Claw vs Harvest d20+18=30 d6+6=9 Strength Check to hold net vs Villemus d20+6=19, Dens vs F1 d20+5=19 d8+3=7, F1 vs Dens d20+6=13, Pf MM vs Drosera 4d4(2+2+2+2)+4=12
Tuesday October 18th, 2005 7:21:29 PM

Despite the cool of the approaching evening, the combatants glow with the exertion of combat. Any shifts position after missing his man. The two fighters close on the half elf pressing him hard. The wounded man misses with his sword, but the second fighter strikes true. Once again the bard's new amour deflects most of the damage. (Hit AC 22, 2 HP dmg).

Andrath comes on to his man, but misses with both sword and dagger. Showing fierce determination the soldier from the Emerald Kingdom swings down with all his might and deals the elven rogue a glancing blow (Hit AC 26, confirmed critical with a 21, 13 HP dmg.) Andrath quickly realizes the magic of his Shield no longer protects him.

The opponent facing Bralin receives a terrible blow to the sholder, crippling his off arm. He takes a feeble stab at the dwarf, and misses.

Unsure if his god's favour is still upon him, Lorth none the less continues his attack on the fighter in front of him with grievous results for Parnoth's man. In a last ditch effort, the fighter lunges furiously at the paladin slashing him with his sword (Hit AC 25, no critical with 15, for 8 HP dmg).

Arminus walks calmly towards the strange female, his bow in hand. He carefully maneuvers around the combatants as if they were of no consequence. [i](OOC: Not that it would help this time, but for future reference, elves get a +2 racial saving throw vs enchantment spells or effects (p. 16 PHB) and Suggestion is an enchantment. )
He is met by P2, net in hand.

The drow successfully casts a spell on himself, hoping it will aid his escape. Villemus never gives up his bluff, but the half dragon creature pulling at the ropes of the net will have nothing of it. Meanwhile, in a bold move, Harvest runs and tumbles through combat to face off with Villemus captor. The beast strikes out with it's clawed hand while the other holds the ropes to the net. The brown monk learns the hard way that her magical armor no longer protects her. (Hit AC 30 for 9 HP dmg)

Drosera taps Dens with her wand. The man enlarges and brings Lorth's warhammer down on the fighter in front of him wounding him. The fighter swings his sword at the big target, but somehow misses.

With a clear view to the dark haired sorceress, the scaly female is witness to the banded elf's treason. Reaching out a splayed hand, she hisses a word of magic and 4 balls of magical energy are unleashed at the unsuspecting Drosera. Pf then takes one step forward.


DM Bob & Carla 
Wednesday October 19th, 2005 11:36:08 PM

Next DM post Thursday p.m.

Lorth HP 58/43 AC: 19  d20+11=20 d8+5=11 d20=14
Thursday October 20th, 2005 7:23:47 AM

Lorth spins when the man stabs him and follows through with a attack of his own. Hopefully this will finish this fight.
(Hit AC: 20 (forgot flanking actually 22) DM: 11, +1 to each if divine favor up, int. check 14 finally)

Divine favor (Maybe) +1 attack & damage, 8 rounds

Any (AC 20, 16/20 HP)  d20+7=12 d20+7=14
Thursday October 20th, 2005 10:02:28 AM

Any still cannot seem to find his taget amidst all the battle, and his attacks again go wide of the mark on his opponent (Hit AC 12 & 14 can't roll a hit!). He continues to maneuver, trying to put one of his attackers in front of the other while he battles, choosing to focus on the injured man.

Bralin (Ac 21, 52/52 hp, divine favor 5/10, bless, pwr atk 2)  d20+10=21 d10+8=11
Thursday October 20th, 2005 3:16:45 PM

Bralin observes Harvest's combat with the lizard holding Villemus, and makes a decision.

That one is a threat. The man he is fighting is not. With Lorth and Dens soon to finish off their opponents, his current man will have but two swings remaining in his life, and they will not be sufficient.

The dwarf breaks off combat with F6, crosses quickly over to the lizard, and plants his axe into it.

[Diagonally cross to I-6 - inviting an AoO from F6]
[ATK P1 hitting ac 21 for 11 hp damage]

Harvest (AC18, Dodge AC19 vs F4, HP 21/34)  d20+10=25 d20+9=22 d8+2=10
Thursday October 20th, 2005 4:48:19 PM

"Drosera." Harvest Moon grits her teeth, more at the sight of the balls of light that streak toward the elf than from her own pain.

The balls of light. Perhaps she had misinterpreted the nature of the female Claw. The symbol of Marteaus. An affectation, not a holy symbol?

Harvest changes plans as she sees Bralin Stonemind walk straight between the vice jaws of the two Claws.

"ANDRATH SILVERHAND!" she cries. "Switch! Attack the Claw with Bralin Stoneminder!"

Then she tumbles away, rolling up on the other side of Andrath's opponent and delivering a blow to the kidney designed to stun.

Note to Andrath
Figured we could get more mileage from switching opponents. You with your Sneak would cause the Claw much more damage on the Flanking. I'll keep F4 company.

Rolls and Actions
Tumble 25
Hit F4 AC22 (+6 MAB, +1 Bless, +2 Flanking /Stunning Fist Fort vs DC17 or be stunned for one round.)
Damage 10hp

Movement and Position
Tumble all the way to M4
Attack

Active Effects
Bless (Ends round 11) (Everyone: +1 to Attack, +1 vs Fear)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
* Bless
Protection from Evil
Remove Fear

Arminas (AC 22, HP 25) and Erwen (AC 14, HP 0/9)  d20+7=15
Thursday October 20th, 2005 6:11:18 PM

OOC: I am confused as to the power of the suggestion over the rest of my actions, I will assume my only desire is to give the weapons to the sorceress.

Arminas walks toward the sorceress, when the male lizard creature steps in his path, net in hand.

"Out of my way, the woman has need of my weapons."

Arminas then draws his sword.

If he does not give way, and threatens Arminas with the net, Arminas will attack him with his sword while attempting to dodge the net.

If he gives way, Arminas will then walk over to her and hand her his bow. He will then hand over his sword. He then starts pulling arrows from his quiver to hand to her. He has almost 60, so it will take time. He will hand each weapon to her. She clearly stated that I was to surrender my weapons to her. Laying them on the ground will not do.

Rolls
Sword attack if needed, Hit AC 16, miss.

Andrath (AC20, 24/37 hp, blessed)  d20+12=28 d20+11=18 d10+5=6 2d6(6+5)=11
Thursday October 20th, 2005 10:26:51 PM

Andrath winces as the fighter strikes him with the sword swing. He suddenly realizes that his shield spell is no longer functioning, so he had better hope that his luck turns better in a hurry.

He sees that Bralin has moved to attack the lizard creature, and he tumbles to his right [OOC: tumble check of 28, so no attacks of opportunity, move to K-6]. He swings his sword at P1. [OOC: Hit AC18 for 6+11 is 17 total damage.]



DM Bob & Carla Rnd 4  F6 AoO vs Bralin d20+6=14 P2 AoO vs Bralin d20+18=25 d6+6=11 F6 vs Lorth d20+6=11 P1 vs Andrath d20+18=30 d8+8=15 Strength Check=d20+6=19 P2 Ranged touch attack d20+6=24 Strength Check d20+6=26 F4 Fort Save d20+2=9 Dens vs F1 d20+8=15 V1 vs Dens d20+6=17 d8+1=7 F3 and F2 vs Any d20+6=17 d20+6=11 d20+6=24
Thursday October 20th, 2005 11:13:45 PM

Bralin abandons the bleeding fighter, who slashes out at the dwarf but misses. As the advocate of the earth crosses in front of the half-dragon fighter, P1 swipes him with his tail (Hit AC 25 for 11 HP dmg). The wounded fighter (F6) moves to stand over the body of his companion and lashes out at the one who slew him. He misses Lorth as his swing goes wide.

When Arminus commands the scaly fighter to get out of his way, then raises his sword at the creature, the beast casts his net. "Headssstrong elf, you will sssubmit! Ssslave to the Ssserpent isss your fate!" The unfortunate ranger is caught in the barbed mesh. (Ranged touch attack=24, Strength Check=26).

Andrath deftly maneuvers into position opposite Bralin, sandwiching the half-dragon holding the net containing the squirming Villemus. The creature claws the rogue (Hit AC 30, 15 HP dmg) then proceeds to drag the captured drow towards the edge of the wood. The female with the token of Marteaus about her neck sees Andrath's clever stunt, and targets the elf with her magic. Holding out a small piece of iron she mutters an incantation intending to enchant Andrath and freeze him in place. (Will Save vs DC 17 or be Held for 10 rounds).

Exchanging places with the elf, Harvest stuns the fighter, who drops his weapon. Not far away Any continues to dance around his opponents successfully avoiding their swords.

Thu moves towards his companions while Dens keeps the fighter from Drosera. The man takes a sword to the gut for his pains. The sorceress weaves a spell, and suddenly is gone from sight.


Villemus (AC14, 26/26) Greased  d20+12=23 d20+2=10
Friday October 21st, 2005 2:32:09 AM

(Draconic) Highlight to display spoiler: {"The master will have your hide!"}

Villemus continued cursing as he wriggled out of the net.

Rolls
Escape artist: 23
Bluff: 10

OoC
arrr... missed the post...

Lorth HP 58/43 AC: 19  d20+10=26 d8+5=8
Friday October 21st, 2005 7:57:18 AM

Lorth begins his attack on this new threat.

(Hit AC: 26 +1 bless, DM: 8. I made my int check last round you forget to tell me if divine favor is up. +1 to both if it is.)

Divine favor (Maybe) +1 attack & damage, 7 rounds

Any (20 AC, 16/20 HP)  d20+8=24 d20+8=12 d8+4=7
Friday October 21st, 2005 9:50:19 AM

Any slashes out at the wounded man, striking him with his sword, while his dagger slides off his opponents shield (hit AC 24 for 7 HP dam). He then again tries to maneuver away to make himself more difficult for both fighters to attack at once. Those nearby hear that he is begginning to hum to himself as the battle grows in intensity.

Harvest (AC18, Dodge AC19 vs F4, HP 21/34)  d20+7=17 d8+2=7 d20+7=19 d8+2=6
Friday October 21st, 2005 11:15:40 AM

Harvest smiles as Drosera disappears. She is smart. That is good.

Harvest draws another wand from her haversack.

"You!" the small girl scowls and looks up at the unarmed man from under the brown crest of hair that hangs over her forehead. "You! Go!"

"Go now and your life is yours."

The little girl flexes at the knees, standing ready should this man choose any but the wisest course of action.

Rolls and Actions
= READY ACTION =
If F4 does anything but flee.
Hit F4 AC17 (+6 MAB, +1 Bless /Stunning Fist Fort vs DC17 or be stunned for one round.)
Damage 7hp

AoO Roll /if you need this in case he goes for his weapon.
Hit F4 AC19
Damage 6hp

Movement and Position
No Movement
Position L5

Active Effects
Bless (Ends round 11) (Everyone: +1 to Attack, +1 vs Fear)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
* Bless
Protection from Evil
Remove Fear

Arminas (AC 22, HP 25) and Erwen (AC 14, HP 0/9)  d20+2=11 d20-2=6 d4+2=3 d4+2=5
Friday October 21st, 2005 2:12:59 PM

A net, how am I to surrender my weapons now?

Arminas needs to get to the female, she needs him to surrender his weapons. Noticing that the net is designed to keep someone from running away, he instead moves toward the lizard man, hopefully causing some slack. Letting go of his bow and sword, he reaches down to his belt and draws a dagger in each hand. Turning the blades ever so slightly, he attempts to cut away the net.

As the net falls away, Arminas sheathes his daggers and grabs his bow and sword.

"Out of my way, she NEEDS my weapons."

Rolls to cut net
+6 Combat attack bonus with dagger
-4 to hit with primary hand, - 8 to hit with off hand
Total +2 with primary, -2 with off hand
Plus full round action = automatic hit
Hit AC 11 Damage 3
Hit AC 6 Damage 5


Bralin (Ac 21, 41/52 hp, divine favor 6/10, bless)  d20+12=24 d10+6=12
Sunday October 23rd, 2005 9:53:16 AM

The lizard avoids a sure blow and counters with its tail? Bralin's mouth sets. A true threat indeed.

He calls out to the paladin. "Lorth, these are strong. We require aid."

Still, the paladin is engaged. And Bralin is uncertain he will be able to fell this foe alone. A change in tactics, then.

Bralin turns, and brings his axe down upon the rope linking the lizard and Villemus. He then steps into the path, separating the two.

[atk the rope at J6 (sunder?) hitting ac24 for 12 hp damage. Regardless of result, take a 5' step into J6.]

Andrath (AC20, 9/37 hp)  d20+5=21 d20+12=25
Monday October 24th, 2005 12:00:37 AM

Andrath fights off the spell cast by the lizard lady [OOC: made will save with 21]. He tumbles back out of reach of the lizard-men [ooc: made tumble roll with 25, to K-8]. Then he reaches in his belt pouch, and pulls out his healing potion, to drink next turn.

DM Bob and Carla Combat Rnd 5  P1 vs Bralin d20+18=19 P2 Melee touch attack d20+6=13 F4 Wisdom d20+1=14 F2 and F3 vs Any d20+6=22 d8+1=8 d20+6=25 to confirm critical d20+6=16 d8+1=9 Thu and Dens d20+6=8 d20+8=26 2d6(5+1)+3=9 F1 vs Dens d20+6=7 *Correcting an error d6+6=9*
Monday October 24th, 2005 12:25:16 AM

Villemus manages to slither free of the net, just as Bralin severs the rope that pulls it taught, ruining the net in the process. The dwarf calls for Lorth, but the paladin is occupied. Even though he has lost the magic of divine favour, Lorth manages to dispatch his enemy and send another soul to the shadow lands and judgment at the will of his god.

A look of surprise flickers in the slanted green eyes of the lizard-like fighter as Bralin positions himself in front of the creature. Still holding an end of the rope in one hand, it slashes out with it's free claw, hissing "filthy drow lover!" Perhaps it is the height discrpancy or perhaps sheer dumb luck, but the dwarf esapes the attack.

Arminus works at cutting himself from the net entangling him. The ranger is almost free when the half-dragon yanks the net in an attempt to trip the elf. The beast only succeeds in pulling the remnants of the destroyed net free of Arminus!

Harvest gives the wounded F4 an ultimatum. The man doesn't take long to think it over. With a sly look, his hands raised to shoulder height; he slowly sidles away from the girl.

Any and the two fighters continue their dangerous dance of death. The bard manages to land a serious blow to the already wounded F3. The man staggers awkwardly, blood flowing freely from the two wounds inflicted by the bard. This seems to galvanize the two men and they attack the half-elf with new fury. (F2 hits AC 22 for 8 dmg, F3 hits AC 25, crit 16 (no) for 9 dmg.)

Thu swings and misses, but Dens hammers on his adversary, wounding him. The man stabs at the enlarged ex-slaver, but misses. Meanwhile, Drosera is no where to be seen.

Andrath shakes off the female's spell and moves to a place of temporary safety. The scaley female moves to her left and hisses in Draconic Highlight to display spoiler: { "The elves musssn't be spoiled! Capture them! Capture them alive!"}

(OOC: Andrath, DM error in Combat Rnd 4, should not have been 15 dmg, but rather 9 dmg. HP should now read 15. Very sorry.-DM Carla)

Lorth HP 58/43 AC: 19  d20+11=28 d8+5=9
Monday October 24th, 2005 8:18:30 AM

Lorth hears Bralin and makes a split second decision. "Bralin, I will be there as soon as possible." Then he moves towards Any as he seems to need help.
(Lorth moves to K9, then to o9 then o8 so he doesn't provoke an attack of opportunity.)
Lorth then attacks the wounded man (F3) attacking Any.
(Hit AC: 28, DM: 9)

Harvest (AC18, Dodge AC19 vs F2, HP 21/34)  2d8(6+6)+2=14 d20+10=30
Monday October 24th, 2005 8:24:26 AM

"GO! NOW!!!" Harvest Moon's face reddens and contorts as she screams. In the corner of her vision, Anthos Westar falls.

"YOU LEAVE!!" she shouts one last time before quickly skirting the tree to come up behind the fallen bard. With a word, she triggers the wand, and then transfers the healing magic to the bard with her foot.

"Anthos Westar?" she calls to him while he gathers his wits. "Anthos Westar, we will slowly withdraw, please. I must be within reach of the others as well. Five feet at a time."

Rolls and Actions
Cast CMW from Wand
Heal Any 14hp
Tumble if necessary 30 (Nat 20)

Movement and Position
Around West side of Tree to position O5 South of tree
Wands in Hand, Primary: True Strike, Off: CMW

Active Effects
Bless (Ends round 11) (Everyone: +1 to Attack, +1 vs Fear)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
* Bless
Protection from Evil
Remove Fear

Any (20 AC , 13/20HP)  d20+8=23 d8+3=7
Monday October 24th, 2005 9:54:19 AM

Any falls to the ground under the determined attack of the two fighters, and knows nothing more, until suddenly Harvest is standing over him encouraging him to stand and retreat with her towards the other members of the band. This he does while keeping an eye on the fighters whom he is engaging. He slashes out at the uninjured fighter as he moves, hitting him with his sword, and then quickly backs with Harvest, forcing his opponent to adjust to his movement (Hit AC 23 for 7 HP DAM)

OOC I am assuming that these two will not just let me go, and that I will have to fight my way, so as I retreat I will give up my dagger attack to move and only attack with my sword.

Villemus (AC 14 , HP 26/26) 
Monday October 24th, 2005 11:35:05 AM

Finally freed from the net, Villemus skipped towards the outnumbered bard as Bralin and Arminus have things well in hand. Pointing his finger at the distant fighter, the necromancer released his deadiest spell.

OoC
Move->K7->L8
Cast Blindness @ F2: Fort DC 16 or permanent blindness

Bralin (Ac 21, 41/52 hp, divine favor 7/10, bless)  d20+12=21
Monday October 24th, 2005 1:54:01 PM

Bralin, not at all sure he "has things well in hand, takes a swing at the lizard.

atk ac 21

Arminas (AC 22, HP 25) and Erwen (AC 14, HP 0/9)  d20+8=12
Monday October 24th, 2005 5:07:31 PM

Free of the net, Arminas looks at his attacker with a cold stare.

"Out of my way, I need to go to your sorceress. She has requested me to give her my weapons."

Arminas then tries once again to walk over to her. If he is attacked by P2 again, he will defend himself again.

Attack if needed with longsword
Hit AC 12 (with bless) Miss!


Andrath (AC20, 15/37 hp, blessed)  d20+12=31 d20+11=23 d8+5=7 2d6(1+4)=5
Monday October 24th, 2005 10:01:01 PM

Andrath moves and tumbles to P-8 [OOC: Successful tumble with 31], to flank F3 with Any. He swings his sword at the fighter, biting deep into his back. [OOC: Hit AC23, for 12 total damage.]

"Can anyone stop Arminas? He seems to be under some sort of compulsion."

Then he shouts to the lady lizard, "Take your scaly friends and go. We have no quarrel with you, and your cannon-fodder are about to be finished off. Then we will start on you in earnest."

DM Bob and Carla Rnd 6  F2 AoO vs Lorth d20+6=18 d8+1=7 F2 Fort Save vs Blindness d8+2=3 (fail) P1 vs Bralin claw d20+18=23 d6+6=8 claw d20+18=20 bite d20+18=20 tail d20+18=25 d6+6=8 P2 Line of Acid 6d4(2+1+4+3+1+2)=13 Secret DM roll d4=1 Thu d20+6=16 Dens d20+8=17 F1 d20+6=17 d8+1=7
Tuesday October 25th, 2005 12:20:06 AM

Any goes down under the onslaught from his two opponents and his companions hurry to his rescue abandoning Bralin to the teeth and claws of the half-dragon fighter and Armimus to his compulsion.

Lorth is first on the scene charging at the wounded F3. (OOC: To move 35ft and hit, you have to Charge, resulting in reduction to AC of -2) F2 slices at him as he rushes by (hit AC 18 for 7 HP dmg), but the paladin strikes a fatal blow, and F3 collapses. Harvest ministers a healing touch and Any recovers enough to give F2 his first cut. Freed from the net by Bralin's sacrifice, Villemus maneuvers into position and casts a cruel spell. Parnoth's man screams and drops his sword bringing his hands up to his unseeing eyes. Andrath arrives on the scene in time to witness the collapse of one adversary. He turns on F2 bringing him near death. The rogue yells a taunt in the direction of the half-dragons.

Arminus pushes past the scaly fighter as the pressure to satisfy his compulsion takes over. "Yesss! Come to your missstresss and unburden youssself, good little elf," she hisses as the wood elf hands over his bow.

"Lover of elvesss! Which one isss yoursss?" taunts the creature in front of Bralin, "the pretty one before the missstresss?" When Bralin's axe whistles by, the creature strikes out with both claws, and a bite. When only one claw meets flesh, it turns in anger, lashing out with it's wicked tail. (Claw hit AC 23 for 8 pts dmg, Claw hit AC 20 (miss), Bite hit AC 20 (miss), Tail strikes AC 25 for 8 dmg.)

P2 responds to the rogue's taunting and moves into position. Unleashing a stream of acid in the direction of the scoffing voice it targets Lorthand Andrath (Reflex save vs DC 17 for 6 HP dmg, or take 13 HP dmg.)

Harvest, Any, Villemus, Bralin, Spot DC 12 Highlight to display spoiler: { notice F4 creeping back to retrieve his weapon}.

Thu and Dens miss, however F1 cuts Dens once again.




Lorth HP 58/37 AC: 19  d20+5=18
Tuesday October 25th, 2005 7:32:01 AM

(Last round I can make it to where I wanted to go in 30' without provoking the AOO. Started at J10, 5' move to K9 (First diagonal move of a round costs 5') 20' to get to o9 and then 5' to get to o8. 30' total no AOO)

(Reflex: 18)

Lorth does his best to dodge some of the half-dragons acid, but still get some on him. He then moves off towards Bralin.

(Move 5' N8, 5' M7, 5' M6, 5' L6, 10' K5)

When Lorth gets there he calls on the power of Gargul and touches Bralin.

(lay on hands to Bralin for 15)

Any (20AC, 13/20 HP)  d20+8=15
Tuesday October 25th, 2005 8:58:02 AM

Any, still trying to focus his thoughts, continues to follow the suggestion given him by Harvest. He swings with his sword at the fighter remaining from his battle (F2), but whether from distraction, weakness, or just poor luck, misses him as he backs with Harvest to the others. He shouts,

"Careful of the fallen warrior, he is seeking to re-arm himself."

And with as much volume as his trained voice can carry he shouts at Arminus,

"Wake friend Arminus! Do not give over to her suggestion! Keep your weapons and fight!"

Harvest (AC18, Dodge AC19 vs F4, HP 21/34)  d20+13=27 d20+5=25 d20+3=21 d6+1=7
Tuesday October 25th, 2005 10:49:09 AM

From the corner of her eye, Harvest Moon spies what she knew would most likely happen.

"The choice is yours," she calls out. Dropping the wand of True Strike, she steps around the tree to confront the man who has chosen a path in life that must necessarily intersect with hers. "I have given you opportunity and warning," she says without looking at the man. Harvest draws a scroll from her haversack. "You may continue to contend with us. But if you do, you will be shown no further mercy."

With an eye on the unarmed man, the small girl flicks the scroll open and quickly reads the contents aloud. A stab of her finger sends a dark ray at one of the Claws, draining away it's strength.

Only then does she return her full attention to the man.

"You may attempt to regain your weapon if you wish. But I will tell you that I am swift enough to hit you as you bend down, with the same pain that you felt before. And so the question you must ask yourself is this, 'Do I feel lucky?'"

"Well ... do you?"

Rolls and Actions
Spot 27
Drop Wand
5 Foot Step
Draw Scroll Ray of Enfeeblement
Concentration 25 (For Defensive Casting vs DC16, Nat 20)
Ranged Touch vs P1 Touch AC21 (RAB 6, -4 Into Melee, +1 Bless)
STR Reduction in P1 7 STR

Movement and Position
Five Feet to N4 West of tree
Wands in Hand: Off: CMW

Active Effects
Bless (Ends round 11) (Everyone: +1 to Attack, +1 vs Fear)
Enfeebled 7 STR Drain on P1 (Ends Round 17)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
* Bless
Protection from Evil
Remove Fear

Arminas (AC 22, HP 25) and Erwen (AC 14, HP 0/9) 
Tuesday October 25th, 2005 1:31:57 PM

Arminas now free of his bow, hands his sword over to the sorceress. He holds it up, waiting for her to take it. He will do the same with a dagger, if there is time.

OOC: Please tell me what she does with the weapons I hand her. Also, I think we figured out that handing each weapon is a move equivalent action for each of us. If not, please let me know.

Also, if she attacks me or my friends, doesn't that throw up some sort of a red flag?

Bralin (Ac 21, 40/52 hp, divine favor 8/10, bless)  d20+12=32 d20+12=17 d10+6=7
Tuesday October 25th, 2005 8:58:38 PM

Bralin manages to dodge a lot of those blows, and Lorth's quick help heals the damage of those that got through.

The dwarf doesn't bother to answer the foe. He's concentrating on getting his axe to bite.

[Atk - crit threat - ac17 (nope) - 7 hp damage]

Andrath (AC 20, 34/37 hp, Blessed)  d20+9=25 2d8(8+8)+3=19 d20+12=24
Tuesday October 25th, 2005 9:11:15 PM

Andrath deftly avoids the spray of acid. [OOC: Made the reflex save, so take no damage.]

He quickly doffs the potion of cure moderate wounds that he was carrying in his left hand, then drops the vial [OOC: Lucky me, max healing, for 19 points of damage]. He moves towards the lizard lady, drawing his shortsword as he moves. [OOC: Move from P8 to O9 to N8 to N7 to M6 to L6.] He tumbles past F2, avoiding an attack of opportunity.

DM Bob & Carla Rnd 7  Pf Strength Check d20+7=18 P1 vs Bralin Claw d20+15=22 d6+3=8 Claw d20+15=17 Bite d20+15=19 vs Lorth Tail Swipe d20+15=21 d6+3=8 F4 vs Andrath d20+6=23 d4+1=3 P2 vs Bralin Tail Sweep d20+18=27 d6+6=9 Thu d20+6=15 Dens d20+8=17 F1 d20+6=17 d8+1=3
Tuesday October 25th, 2005 11:08:53 PM

Running her long thin fingers with their sharp talons caressingly over the recurve of the longbow the sorceress admires the weapon surrendered by the ranger. Looking directly into the wood elves eyes, she holds the bow shoulder width apart and snaps it in two, dropping the broken weapon at her feet. (Arminus Will Save vs DC 16 to shake off Suggestion)

Bralin swings futilely at the half-dragon fighter as Lorth moves into position and places a healing hand on the dwarf. (OOC: Lorth's movement is 30 ft., 20 ft. with his pack. We will accept that Lorth can move 30ft., thus avoiding the AoO as noted above, but he will not have the benefit of his pack which is in O10 against the tree near where Lorth was when things started out.)

Before the scaly fighter can attack the Swords of Light in front of him,Harvest targets him with her spell. With a roar of fury the creature launches into his attack, but the spell has had a detrimental affect and the beast gets the dwarf with only one claw (Hit AC 22 for 8 dmg. ) Sweeping 'round the tail catches the paladin hard in the midsection (Hit AC 21 for 8 dmg.) P2 moves in to help his kin, swiping at Bralin with his tail. (Hit AC 27 for 9 dmg.)

The fighter (F4) in front of Harvest ducks his head as he backs away. In the flash of an instant the monk sees the man pull a dagger and intercept Andrath on his way to help his friends. The dragon helmed fighter presses the rogue against the tree, knifing him in the ribs. (Hit AC 23, for 3 dmg.) Still recovering from his ordeal, Any follows Andrath, leaving the critically wounded and blind F2 writhing and screaming where he fell.

Dens recieves another slice to the gut, and hunches over. Dropping his weapon he wraps his arms around his abdomen, but it is too late.

Lorth HP 58/29 AC: 19  d20+15=35 d20+15=29 d8+10=12 d8+10=14
Wednesday October 26th, 2005 7:33:03 AM

(Lorth is lightly encumbered with my pack, I gave my warhammer to Dens, which makes me lightly encumbered, exactly.)

Lorth grunts from the half-dragons attack and takes a 5' step to J4. He then calls upon the power of his god to lay the half-dragon low.

(Added in +2 for flanking, Smite evil. Hit AC: 35, Crit chance hit AC: 29, Dm: 12 & DM: 14 (forgot to add +1 to both to hits for bless))

Any (20 AC, 13/20 HP)  d20+8=18 d20+8=10 d8+3=8 d4+2=5
Wednesday October 26th, 2005 9:51:28 AM

Any turns and steps to help (5' step to M-5), attacking with both weapons the fighter who has just stabbed Andrath(hit AC 18 & 10, for 8 and 5 HP DAM).
Again he shouts, with as much volume as he can generate,

"Do not give up Arminus! Attack!

Any (2nd illegal post) 
Wednesday October 26th, 2005 10:13:40 AM

Any begins to sing as he fights, and suddenly the members of the party take heart in the battle.

Bardic song
+1 to hit
+1 to will based saving throws


Villemus (AC 14 , HP 26/26) 
Wednesday October 26th, 2005 10:22:25 AM

Finally noticing Arminus's plight, Villemus scampered back and hurl his last blindness spell at the sorceress, before drawing his scythe to assist the surrounded dwarf.

OoC
move to L8 cast Blind @ Pf

Harvest (AC18, Dodge AC19 vs F4, HP 21/34)  d20+3=10 d6+1=2
Wednesday October 26th, 2005 10:37:26 AM

Harvest Moon mentally shakes her head at the actions of the dragon helmed fighter. Perhaps it is the nature of evil to value the pursuit of the enslavement of others even over one's own life.

From the corner of her eye, Harvest sees Dens fall. "Drosera?" she calls out. The sorceress has the wand. Why does she not use it? Fear is a powerful force. It's ugly hand is seen often in the Contested Kingdoms. Inaction from Fear is an understandable thing. And yet, somehow, this leaves a bitter taste. Bitter indeed.

In silence, Harvest draws another scroll from her pack. The last of it's kind in her possession. Again she reads and the written words vanish as they are spoken. Again she points and the dark ray jumps forward. This time, though, her aim is not as sure. Without assurance of the results, the brown girl discards the empty scroll.

"You have yet another wound," Harvest Moon points out to the man who as remained in the fight only to be struck by Anthos Westar. "You are alone, in the midst of enemies. Flee and live. Remain and die."

Rolls and Actions
Ranged Touch vs P2 Touch AC10 (RAB 6, -4 Into Melee, +1 Bless)
STR Reduction in P2 2 STR

Movement and Position
No Move N4 West of tree
Wands in Hand: Off: CMW

Active Effects
Bless (Ends round 11) (Everyone: +1 to Attack, +1 vs Fear)
Enfeebled 7 STR Drain on P1 (Ends Round 17)
Enfeebled 2 STR Drain on P2 (Ends Round 18: Maybe)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
* Bless
Protection from Evil
Remove Fear

Bralin (Ac 21, 23/52 hp, divine favor 9/10, bless) (Sub/Al)  d20+14=27 d10+6=9
Wednesday October 26th, 2005 10:58:26 AM

Now you're in between. Bralin acknowledges the distraction Lorth provides with a grim smile, then adds his own wound to Parnoth's minion.

The dwarf is loathed to give up the advantage of position, but he himself is between the two lizards. Bralin withdraws five feet, placing his back to a stout tree. (Move 5 feet to K7)

(+10, +1 Bless, +1 Divine Favor, +2 Flanking = Hit AC27, Damage [5 + 1 Divine Favor] = 9hp)

Arminas (AC 22, HP 25/25)  d20+7=16 d20+9=25 d8+3=9
Wednesday October 26th, 2005 8:12:48 PM

Watching in horror, Arminas recoils as he watches his prized bow snapped. His sword still in his hand, he bows his head and says:

"Yes, resistance is futile. You may have my sword."

With that, Arminas swings his sword with all his might at the hideous half dragon. Hopefully, as the sword draws blood, he spits out:

"You or I will die, but I will not be a slave."

Hit AC 25 Damage 9

DM Bob & Carla Rnd 8  Pf Fort Save d20+14=27 P1 vs Lorth d20+15=28 d20+15=31 d20+15=24 d20+15=17 d6+3=5 d6+3=4 d8+5=6 P2 versus Bralin d20+17=30 d20+17=36 d20+17=25 d20+17=19 d6+5=7 d6+5=7 d8+7=12 Pf vs Arm d20+18=37 d20+18=27 d20+18=19 d20+18=32 d6+6=8 d6+6=7 d6+6=11 Thu vs F1 d20+6=8 F1 vs Thu d20+6=9 F4 vs Any d20+6=18
Wednesday October 26th, 2005 11:51:51 PM

Lorth and Bralin combine to savage P1, drawing large quantities of blood and loud howls of anger from their reptilian foe. Any slashes Andrath's opponent from behind but the man remains standing, although he looks severely wounded. Villemus casts a spell at the creature to the north (Pf) but there is no apparent effect [Fort Save=27]

F4 turns on his new attacker, and attempts to knife the bard, but his blade falls short of finding it's mark. Thu and F1 exchange blows, but neither gives way.

Harvest targets the other reptilian (P2) with her ray spell but is unsure of what affect it may have had, for the creature turns savagely on Bralin and mauls the dwarf before her eyes [Hit AC=30,36,35 for 26 HP]. The fierce creature stands menacingly over the fallen cleric.

Lorth too pays a dear price for drawing the attention of such hideous creatures. The foe he had so grievoulsy wounded tears into the paladin striking him with its claws and clamping down on his shoulder with its powerful jaws and teeth [Hit AC=28,31,24 for 15 HP]

Arminus finally recovers from his reverie and slashes at the female that snapped his beautiful bow, carving a cruel scar across her cheek. Retribution is swift and violent. The female slices through the elf's defences with her claws and slaps him brutally to the ground with a powerful swipe from her tail [Hit AC=37,27,32 for 26 HP]. "Ceasssse your resistenssse" she rasps loudly "Lessst I sssimply end thisss oness existenssse". As Arminus lies unconcious at her feet she scans the Swords of Light who remain standing to see who will make the next move.

(OOC: bonus 50 XP for role play to Arminus!)



Lorth HP 58/14 AC: 19  d20+14=27 d8+10=14
Thursday October 27th, 2005 7:41:52 AM

Lorth pays no heed to the sorceress. Arminus, by his actions, has made it clear he would rather be dead than a slave. After all he started this fight.
Lorth sees Bralin go down and hope of winning the fight becomes slim. He resigns himself to taking the one he wounded with him, and dying on his feet, fighting for what he beleives in.

(Smite evil, Hit AC: 27, Damage: 14)



Any (20AC 13/20 HP)  d20+9=28 d20+9=21 d8+3=5 d4+2=5
Thursday October 27th, 2005 9:49:06 AM

Any, seeing Arminus and Bralin struck to the ground, agrees with the statement that Arminus made, better to be dead than a slave. He strikes out at this new foe (F4) with sword and dagger (Hit AC 28 and 21 for 5 and 5 HP DAM). He continues to sing, his song taking on a darker tone, but still encouraging to his comrades,

"Come good friends the deed is here,
And tho' we pay with life that's dear,
We'll pay that piper's tune, tho' sad,
With conscience clear and hearts glad!"

With that verse, he steps back from the attack, and switches to a new song, and suddenly begins to shimmer before the eyes of all around. (casts Blur)

Spells:

Bardic Song -5 rounds
+1 will save
+1 to hit
Blur- 4 minutes


Villemus (AC 14 , HP 35/26)  d10+3=9
Thursday October 27th, 2005 10:18:35 AM

Tracing invisible runes upon himself, Villemus called forth the spirits of his ancestors to fortify his soul. Almost ready, the necromancer grimly held onto his blacken scythe.

Spell
False Life: +9 tmp hp for 3 hrs

Harvest (AC18, Dodge AC19 vs P1, HP 21/34)  2d8(7+6)+2=15
Thursday October 27th, 2005 10:21:49 AM

"You have lived too long among Slaves, Claw of Parnoth!" Harvest narrows her eyes at the desperate situation. There is no room around Bralin Stoneminder to bring him healing. "Arminas Calaelen has made know to us his desires. Death before Slavery. We will honor his wishes. You're threat has no teeth with those who love freedom!"

No room. No room to reach Bralin Stoneminder.

Instead, Harvest quickly skirts to the west, approaching from behind Paladin Lorth, she triggers the wand, and reaches out to heal his wounds.

Rolls and Actions
CMW heal Lorth 15hp

Movement and Position
Move around Fighter4 to K3
Wands in Hand: Off: CMW

Active Effects
Bless (Ends round 11) (Everyone: +1 to Attack, +1 vs Fear)
Enfeebled 7 STR Drain on P1 (Ends Round 17)
Enfeebled 2 STR Drain on P2 (Ends Round 18: Maybe)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
* Bless
Protection from Evil
Remove Fear

Wand of CMW: Charges Remaining 41/50

Bralin (Ac 21, -3/52 hp, divine favor 10/10, bless) (Sub/Al) 
Thursday October 27th, 2005 10:32:04 AM

The blows fall, and silent as the stones, without a cry, Bralin crumples to the ground. (Position: K7)

Arminas (AC 22, HP -1/25) 
Thursday October 27th, 2005 3:03:19 PM

Arminas lies bleeding upon the ground. His last thought as the tail hit him.

I have won, she will not take me as a slave

The eagle also lies upon the ground, friends in life and now companions in death.

Andrath (AC20, 34/37, blessed)  d20+7=16 d20+7=20 d6+2=3
Thursday October 27th, 2005 11:35:36 PM

Andrath shifts 5 feet to the north [OOC: to K-6], and slashes his two swords at lizard P1. [OOC: First hit is AC16, second hit is AC20. If the shortsword hits, then 3 hp damage.] "Someone once said, 'Give me liberty or give me death', and it seems sort of fitting right now," he thinks to himself as he watches the party fall around him.

DM Bob & Carla 
Thursday October 27th, 2005 11:58:43 PM

Even as he swooned Arminus caught, as though through a swirling mist, a glimpse of some bright shape lifting into the air from behind the evil sorceress. As darkness overcame him, he had the sense that some small part of him was still alive.

Witnessing the fall of the stalwart Bralin, Lorth wields the mighty sword of Jaradosta with a vengeance. Rather than attack again, the wounded creature (P1) retreats to a position beside the scaly sorceress.

Harvest advances towards the paladin with her healing touch. As she does so there is the faintest tickle of magic against her ear, as if an invisible messenger is trying to whisper something to her. Highlight to display spoiler: { "Live! Live to fight again, friend." Harvest recognizes Drosera's voice. The monk sees a bright shape rise up from behind the half-dragons and recognizes Arminus' animal companion restored to health and taking flight. "Do not challenge the Parnothians. They are the dragon lord's most powerful soldiers, created by Marteaus from one of the Green One's own claws. Surrender and live. I will seek out those who can help." }

With deathly accuracy, Any dispatches his opponent, clearing the immediate area of any enemy. (OOC: Any can use his weapons, or cast his spell, but not both!) Andrath is unable to connect with the half-dragon, but it does not strike back. It, too, retreats to join the female. Villemus buffs up, fearful of what might come next.

Harvest, Any, Andrath, Lorth, Villemus, Spot DC 15 Highlight to display spoiler: { Creeping silently from the under the canopy of the trees at the forest edge are soldiers in the unmistakable black and green of the army of the Emerald Kingdom. Each holds a long spear in his hand, pointed straight ahead as their ranks inch forward forward.}

Meanwhile, the sorceress casts a terrible magic. Tossing a pinch of some powder in the air, and weaving her blood stained hands, she hisses in the ancient tongue. A bank of fog billows out from a point near Andrath. The fog obscures all sight, and it is so thick that those within its confines move with the greatest difficulty. (Solid Fog-p. 281 PHB).

"Enough of this nonsenssse! Hisss lordship will be most dissspleasssed!
booms through the dense vapor. With a low whooshing sound the fog withdraws back to its point of origin, as if a genie retreating into it's bottle. Those of the party left standing see they are ringed by Parnoth's men standing shoulder to shoulder, spears trained forward. Behind the men, still more soldiers, and a large lizard-like creature taller, and thicker through the chest than the others commands, "Disssarm them and bind them!"



Lorth HP 58/29 AC: 19  d20+6=21
Friday October 28th, 2005 7:38:14 AM

The situation is hopeless but Lorth is prepared to fight to the death. He waits for his companions responses. If they attack he moves to the nearest man and attacks. If they surrender, Lorth sheathes his sword and quickly moves to Bralin and staunches his wounds. (Healing check DC: 21).

Lorth does not allow anyone to take his sword. If asked for it, he says. "This is the sword of my father, a paladin of Gargul before me. I have followed in his footsteps. I give you my word not to draw my sword against any followers of Parnoth while we are your captives." If these creatures has any sort of Law ethos, that should suffice he thinks.

Harvest (AC18, HP 21/34)  2d8(4+3)+2=9
Friday October 28th, 2005 11:51:47 AM

Harvest Moon presses through the cloud of white in the direction she believes Bralin Stoneminder to be lying. With a surge, she tumbles forward as the white enveloping mist is sucked away, leaving a ring of spears about the group.

Without fear for herself, she speaks a word and touches the dwarf lying upon the ground.

Rolls and Actions
CMW Heal Bralin 9hp

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
* Bless
Protection from Evil
Remove Fear

Wand of CMW: Charges Remaining 40/50

Any (20 AC, 13/20 HP)  d20+4=7 2d8(8+1)+4=13
Friday October 28th, 2005 12:17:22 PM

Any had been preparing to cast a spell to blur his image, but the actions of the sorceress of Parnoth halt him in his intentions. Suddenly, a thick fog envelopes the party, and when it clears, the party is surrounded by the warriors of Parnoth. Dead-he can do nothing, while alive-there is still a chance. He drops his weapons, and turns to the sorceress,

"At least allow me to heal my friend at your feet."

If allowed he will cast CMW(13 hp to Arminus).

Arminas (AC 22, HP -2/25) 
Friday October 28th, 2005 7:14:18 PM

Lying on the soil of Mother Wold, blood soaking into the dirt, Arminas provides life to plants and small creatures. No thoughts, no light, nothing. How one could be closer to absolute peace cannot be known.

Bralin (Ac 21, -4/52 hp, bless)  d100=56
Saturday October 29th, 2005 7:47:41 PM

Bralin bleeds. Mayhap he is healed.

Villemus (AC 14 , HP 35/26)  d8+1=7
Sunday October 30th, 2005 10:15:12 AM

Reaching out towards the fallen dwarf, Villemus triggered his healing tattoo. "I suggest a tactical retreat."

OoC
CLW tattoo @ Bralin: heal 7 hp.

Andrath (AC20, 34/37 hp) 
Sunday October 30th, 2005 6:23:32 PM

Andrath sheathes his two swords and reaches down to grab Bralin. He backs towards the water, dragging his dwarven friend.

DM Bob & Carla 
Sunday October 30th, 2005 9:51:56 PM

Lorth, Harvest, Villemus, and Andrath rush to stabilize Bralin, while Any goes to Arminus' aid. All around them the soldiers of the Emerald Kingdom close in, the sharp ends of their spears inches from the Swords of Light.

"Disssarm them and bind them!" repeats the big Parnothian leading the reinforcements, "if one should ssspeak the ancient magicsss...gag him!"

The soldiers do as they are commanded. Each member of the party is surrounded by half a dozen men. Weapons and arms are confiscated. Potions and scrolls and other items of value are collected and placed in sacs and piled in a heap along with the packsacks and their contents. (Roll Sleight of Hand check for any small items you may try to hide on your person.) Armour is stripped off and added to the growing pile. The soldier stripping Bralin hesitates when he spots the pin badge with the three tines marking the dwarf as an Initiate of the WLA. He takes the dark armour, but leaves the pin hanging loosely from the fighter's under-tunic. Wrists are bound tightly with rope, and the party is marched off, battered and bleeding, through the wood. A vigilant escort of half a dozen soldiers 'round each prisoner.

+++++

Torches cast frightening shadows into the forest as the group is marched into the encampment. It is nearing the middle of the night and the party has had no food or water. Uniformed men cluster near small fires, warming themselves or taking food. Each fire has a cluster of small tents nearby. Men look up as the group troupes by, but others stare distantly into the fires in front of them. In the middle of the encampment, there is a makeshift corral of ropes tied 'round spikes sunk into the ground. The enclosure is well guarded with soldiers stationed all around. Inside this enclosure ten, maybe a dozen prisoners in manacles sit quietly knees clasped to chest for warmth, or in small groups, comforting one another.

Ropes are loosened only to be replaced by manacles and shackles at wrists and ankles and the group is ushered into the coral. "Get some rest," a guard says as one of the party stumbles, we march for The Emerald City at dawn." A second voice adds, "'an don't try anythin' funny." Pointing out a tripod made from three large spears lashed together, "floggin's the punishment for those who try 'an escape."

(OOC: We are out of combat. You can post multiple actions, within reason, of what your PC would do over the course of the night. Next DM post will be movements at dawn.)

Lorth 
Monday October 31st, 2005 7:33:57 AM

Lorth doesn't speak to anyone, he finds a spot to sit and keeps to himself. Because Arminus attacked and couldn't wait to see if Villemus's plan worked, he is now captured and without his family sword.

Bralin (13/52 hp)  2d8(6+2)+3=11
Monday October 31st, 2005 7:54:05 AM

Bralin is somewhat surprised the guard leaves his WLA pin. Mayhap even Parnoth has some respect for that organization. The dwarf tucks that information away as he is marched through the encampment. He takes note of numbers and positions, though he doubts escape will be available this night.

Lorth is sulking, so Bralin lets him be. Unlike himself, the paladin has likely never been prisoner before. The dwarf seeks out Andrath and Harvest in the dark.
"Know ye the distance to Emerald City?" he asks. The number of nights available is useful information.

Bralin watches the guards and their shifts. As a test, he works himself slowly into the middle of the small corral, and casts a spell.

Its merely a healing spell, and if caught, the dwarf very truthfully reports he is trying to heal his wounds for the journey ahead.
[CMW - 11 hp healed]

Any  d20+6=21 2d8(7+2)+4=13 2d8(8+6)+4=18 d20+6=10 d20+3=4
Monday October 31st, 2005 9:57:20 AM

Any uses his perfroming skills to palm a small dagger from inside his cloak (sleight of hand 21). He too hums to himself and casts a healing spell upon himself (13 hp healed). After the guards put him in the shackles, and have begun to settle down he tests his shackles for strength (sorry, ignore roll of 10 forgot to change modifier, strength check 4!). He then begins to examine the locks on the manacles. He moves closer to Bralin, Andrath, and Harvest, and whispers,
"There is a chance that I can open these. Should I attempt to do so now, or wait until we have regained our strength somewhat?"

Harvest (AC18, HP 21/34)  d20+3=5 d20+4=20 d20+2=17
Monday October 31st, 2005 11:14:16 AM

The odds are overwhelming. And yet, it is more the voice that had spoken in her ear, that still Harvest Moon to inaction and surrender. Unfortunately, it is only in the last seconds that it occurs to the small brown girl to try and hide the wand already in her hand within the folds of the oversized sleeves of her robe.

In the enclosure of the slaver encampment, Harvest makes rounds to attend to the wounds of not only her group, but those of all of the captured slaves. Long into the already long night, heedless of the fatigue that will surely come with the morn. (Longterm care: Hopefully twice the healing rate for all.)

"The Tree of Parting is east of Emerald City, Bralin Stoneminder," Harvest considers all of the things she had talked over with Drosera the day before, all of the things about her land, the Emerald Kingdom. "I believe that we are near a trade road that travels west and then north to the City. From Drosera's description, I do not believe it to be many days."

To Anthos Westar she whispers, "Our destination is Emerald City. It may be best to allow the stream of circumstance to take us there before fighting against the current of events."

"However, it may be prudent to test your abilities against these bonds if you can be assured of re-securing them without detection."

Rolls and Actions
Sleight of Hand 5
Heal 20 (Long Term Care for all wounded. Reduced Wisdom and no Healer's Kit.)
INT 17 (To determine the Distance to Emerald City from information gained by talking to Drosera the other day.)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
* Bless
Protection from Evil
Remove Fear

Wand of CMW: Charges Remaining 40/50

Arminas (AC 10 no dex bonus?, HP 11/25) 
Monday October 31st, 2005 12:54:12 PM

Arminas lies upon the ground, his life slowly seeping out.

Suddenly, he regains consciousness. Looking up, he sees Any hunched over him. His heart rejoices. The Swords of Light have overcome.

Then, he looks up as he hears:

"Disssarm them and bind them! if one should ssspeak the ancient magicsss...gag him!"

The cruel dragon spawn is alive, and he is being taken as a slave. Looking up, he meets Any's eyes with a cold stare.

While he has no skill in sleight of hand, he camly removes the leaf given him by the greenmage, and tucks it into his mouth.

The men bind him cruelly, yet he does not speak. He is put into the corral, treated as cruel men treat their cattle.

Looking around, he seeks a bird, and whistle quietly to it.
Highlight to display spoiler: {If he sees a bird, he will attempt to cast 'speak with animals'. He will then tell the bird to go to the green mage, and carry this leaf to him. Assuming he still has the leaf, otherwise go to the green mage and tell him what you have seen.}

Arminas then sits and meditates
spells
Speak with Animals x2

Andrath  d20+5=18
Monday October 31st, 2005 10:22:23 PM

Andrath tries to stash his lockpicks inside his undertunic [OOC: sleight of hand check of 18], and then scoops up his rat and places him inside his shirt. He follows along, and tries to find a warm position to spend the night. Hopefully in the morning things will start to resolve themselves.

Villemus (AC 14 , HP 35/26) False Life  d20+3=20 d20+14=24
Monday October 31st, 2005 10:24:54 PM

Shrugging, Villemus raised his hands as he carefully release his beltpouch (with his spellbook). Bone his skinny familiar crept towards the pouch and attempted to hide himself.

Villemus took a step forward and spoke harshly in draconic, "Highlight to display spoiler: {Fools!}" in attempt to distract attention from his fleeing familiar.

Better alive than dead.

OoC
Is it possible for Villemus to disguise his hat of disguise as one of the multiple beads and trinklets that decorate his hair?

If nightfalls, and possible. Bone will crept back to the camp and allow Villemus to rememorise his spells.

Roll
Sleigh of Hand: 20, drop belt pouch
Bone's Hide: 24

DM Bob & Carla  Notes: Did the clerics keep their holy symbols? 50% chance that holy symbol is recognized for what it is. DM call 50-100 symbol is recognized. Bralin d100=20, Harvest d100=53. Soldier spot vs Harvest d20+6=7, vs Any d20+6=24, vs Andrath d20+6=17, vs Villemus d20+6=23, vs Bone d20+6=15. Listen Checks for 5 guards spoken incantation in a strong voice vs DC 5 (All guards have listen +6) thus any spell with a verbal component will be heard. Spot to see somatic component vs DC 10 d20+6=17 d20+6=25 d20+6=13 d20+6=16 d20+6=9 Whipping vs Bralin d10=8 8d3(2+3+1+1+3+3+2+3)=18, Arminus 8d3(1+2+1+3+1+1+3+2)=14

Monday October 31st, 2005 11:45:18 PM

In the darkness of the corral each member of the Swords of Light revisit the ignominious treatment received in the grove and plan their next actions.

Bralin remembers the look of the man who stripped him of his armor; how on spotting the insignia of the WLA the man had seemed almost embarrassed, and how he had returned the polished black stone to the dwarf's pocket muttering something about boyhood sentimentalism. Bralin's dark eyes take in the number of the troops and figures there must be at least 60, but he is not sure. There seem to be 5 or 6 guards around the enclosure, but then the corral is in the very middle of the camp. Wisely, he decides against an attempt at escape. Not so wisely he decides to channel some magic through his stone. Casting involves an oral incantation spoken in a strong voice.

The man searching Harvest is as thorough as he is rough. His calloused hands grab the wand before the girl can fully conceal it, and her voluminous robes hide little else. The crude wooden carving of a lidless eye is callously cast aside and lands amongst the detritus of the forest floor. The monk submits to being bound and later manacled and shackled. Despite these encumbrances and without her wand or holy symbol the girl attempts to minister to those in need. She is able to help the six members of her party, but no others, in the short time before dawn spreads her pearly light across the sky.

Any is caught in the act of palming a small dagger. The weapon is collected and for his trouble the bard has his hands tied tightly behind his back. As such he is unable to make the precise movements required to discharge the healing spell. Fearing that the half elf's humming will lead to a song of incantation; the soldier takes a soiled rag from his pocket, and gags the bard. (OOC: For future reference, bard spells have a verbal component (singing, reciting, or music). Unless Any has chosen humming for his Perform, he must sing in a strong voice or play his lute.) The gag is removed when Any is placed in the corral, thought the warning of " 'an don't try anythin' funny" is repeated for his benefit.

A distraught Arminus plays dumb, the gift of the Greenmage hidden under his tongue. The wood-elf submits to the rough treatment of the soldiers with nary a word. Inside the corral, he shuffles about, his movements limited by the shackles placed around his ankles. The ranger looks about for some nocturnal creature that might carry a message to Grynntym Deeproot. The elf is fortunate for nesting inside the hollow of a nearby tree is an eight inch owl with tufted ears. With a quavering whistle the little screech owl swoops past the guards and collects the token from the elf. (OOC:Speak with Animals requires Verbal (spoken incantation in a strong voice) and Somatic (measured and precise movement of the hand. You must have at least one hand free to provide a somatic component -PHB p. 174) components.)

While patting down Andrath, the soldier is surprised by the rat inside his shirt. "Filthy elf!" the soldier mutters as the rat escapes. The man continues to strip the rogue of his weapons, but misses the deft movement that results in the concealment of the rogue's tools. Later, curled up on the cold ground, trying to keep warm, Andrath feels a small furry creature snuggle into his chest.

Villemus headdress goes unnoticed, but his pouch does not. The soldier picks it up and tosses it onto the pile of accumulated gear. Bone makes his escape unseen, however like his compatriot, finds his way through the encampment and back to the captured drow.

Lorth doesn't speak to anyone, and keeps to himself. He is, however witness to the anger of the guards when several of his party decide to try their magics, benign as they may seem. The early morning hours bring unwelcome commotion as Bralin and Arminus are dragged from the enclosure. Those inside the corral are quickly doled out a crust of stale bread and a cup of water while the offenders are strung up and whipped. (Whipping results in subdual dmg. Bralin-18 HP, Arminus-14 HP however the punishment stops when the elf loses consciousness.)

++++++

Shackled together side by side in two long lines, the Swords of Light and the other captured elves shuffle down the road leading to the Emerald City. Harvest Moon has been able to figure that a lightly encumbered traveller in a hurry could manage the trip in a day, most would need two. At the rate the group is moving, it will be at least three long days before the city is reached.

The bulk of the troops march in front, the prisoners guarded on either side by riders on black horses, with more soldiers bringing up in the rear.

"What do you figure will happen to them?" a rider is overhead asking when his captain makes a check. The reply comes in a hoarse voice, "they are spies. Keep them with the elves. They will be dealt with after the cuffing ceremony."

Lorth 58/34  d20+6=23
Tuesday November 1st, 2005 7:42:59 AM

(Note sure how much healing harvest gave us, so I just took normal overnight healing)

Lorth watches his friends go about their business, but doesn't bother them.
When they stop for the evening Lorth goes to the edge of the corral and speaks to the guards. "I am Lorth Jeredosta, Paladin of Gargul", he says. "One of the heros of the Battle of Strongwind castle against the Dread, surely you must of heard of it. But regardless, being a paladin you know that my word is my law. Sitting around in this "jail" is something that grates upon me. I ask you to allow me to help you with camp duties such as chopping firewood, feeding the prisoners, setting up and breaking down and whatever else is needed to be done. I give you my word that I will not try and escape, and will follow orders to the letter."
(Diplomacy: 23)

Harvest (AC18, HP 21/34, Fatigued)  d20+2=12 d20+11=29 d20+11=16
Tuesday November 1st, 2005 10:57:14 AM

Dark shadows rim the flesh below Harvest Moon's brown eyes as she turns her face toward the morning sun. For as long as she dare, the brown girl sits in meditation. The wooden knot is gone. It had been with her for so many years, ever since she dug it from the ground oh so long ago. Now it is gone.

And yet, still her spirit reaches out. For what she is unsure. Is there a greater divinity beyond one's chosen god? Harvest Moon prays. Against the lure of sleep, she prays.

"Three days, Bralin Stoneminder," Harvest whispers a reply as the group moves slowly along the road. "Possibly two, but most likely three days before we reach the Emerald City. She inspects the condition of the dwarf's wounds, but her mind swims from the need for rest.

"We must use all of the skill at our disposal if we are to escape. Possibly combine our efforts, Aiding one another. I will ... I will attempt to observe the guards for weakness or an advantage that we ... that we might exploit."

Rolls and Actions
Heal 12 (Failed: Long Term Care for all wounded. Reduced Wisdom, no Healer's Kit, and Fatigue)
Spot 28 (-2 for Fatigue, forgot to remove the effect of the Periapt of Wisdom)
Listen 15 (-2 for Fatigue, forgot to remove the effect of the Periapt of Wisdom)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Obscuring Mist


Arminas (HP ?, few I know)  d20+5=24 d20+5=10
Tuesday November 1st, 2005 11:30:32 AM

Arminas smiles slightly as the owl takes the leaf and flies off. Nothing will probably come of it, but it is all he could do. The whipping comes, he knew it probably would.

He smiles weakly at Bralin as he is strung up, but does not speak. The whips strikes him, and he recoils in pain. He admires the abilitiy of the dwarf to deal with pain, and tries to emulate him. His thoughts turn to Ewan and the owl as the blows come, and is thankful when finally he blacks out.

The soldiers come and force him to stand, time to march. Again he thinks of Any, and the torture that is resulting from his healing. Dark thoughts rush through his mind, and again he thinks of Ewan and the owl to force them out.

As the horses with riders go back and forth, Arminas looks for which animal is likely be nearby most often. Kind looks and soft words are spoken to the horse. If the rider looks at him, he weakly says:

"You must be a strong warrior, you have a wonderful horse."

Every chance he gets, he greets that horse with kindness.

I could use a friend.

At the end of the day, he again greets the horse, and looks up meekly at the rider.

"If you desire, I will groom your horse while you rest."

Actions
Wild Empathy (friends with horse) 24
Handle animal (teach it to come, if allowed to groom horse) 10

Any (17/20 HP) 
Tuesday November 1st, 2005 12:24:22 PM

(OOC I took normal healing for overnight. If I shouldn't have let me know)

Any continues to examine the locking mechanism on his shackles, but does not try to open them yet.

He asks a guard, "May I sing to ease our journey? "

If allowed he will sing a light song of traveling, striving to emphasize friendship and peace.

He notices Arminas and his piercing looks, and will attempt to soften his attitude as they walk. He whispers, " They would not have let you die, they seek us as slaves. I only performed the healing that they would have done. To live is to have hope."

Bralin (24(6)/52 hp)  d20+12=29 d20+5=24
Tuesday November 1st, 2005 12:33:33 PM

Bralin no sooner finishes his spell than the guards are upon him.
"I am but healing my wounds," he says to uncaring faces.

Soon he finds himself beneath the whip.
Again, the irony of being partnered with Arminas does not escape him.

The dwarf's mind turns to the chamber, and he silently endures the punishment.
[Fort check 29 to withstand the pain]
In fact, Bralin searches the assembled guardsmen for the one who left him his WLA pin - the one who is unsure of his allegiance. If he spots him [Spot 24], the dwarf will stare grimly at the man as he is beaten.
See what you have perpetrated, human

Mayhap, even this humiliation will reap rewards.

Later, he walks beside Harvest, wincing at each step.
He nods at her words.
"The halfway point," he whispers back. "One's mind is always weakest just past the halfway point. Tis our best opportunity."


DM Bob & Carla 
Wednesday November 2nd, 2005 12:36:23 AM

Lorth's offer to help about the camp is cruelly rebuffed, "You're an elf lover and a spy! Save your energy for the galley, traitor!" Meanwhile, the horse near Arminus looks at the elf with warm liquid eyes, but before the ranger can establish a connection, the rider steers the horse away. Harvest is able to covertly minister to the wounds of Bralin and Arminus. The young monk is appalled by the bruised flesh and crusty oozing sores that scar the backs of her companions.

After a long day of marching, the prisoners are corralled for the night and a heavy guard set. A little water is provided, but no food. The soldiers set up their tents in circles around the enclosure. There is no escape.

+++++

The next couple of days are the same. After a crust of bread and a cup of water, long chains are run through the manacles joining the prisoners in two rows side by side. The excess chain must be gathered up and held in the hands so as not to pull at the manacles. On the eve of the third day, the party reaches the city. As they pass through the streets, the citizens back up against the buildings that line the streets and watch as the troops pass by with the captured elves and half elves, two humans, and a dwarf. The city seems to have a mixed population of some affluence, for the people appear in general to be richly dressed. There are elves, and part elves in the crowd. Every one wears a closed bracelet upon one wrist.

+++++

The march leads to a great grey mass of a building with eight almost identical towers pining it to the rock on which it stands. The group passes up a long stepped ramp from road level to a point where a drawbridge meets it. Under the bridge is a moat. Passing over the bridge, the party enters through the outer gate and into an inner ward. The riders go no further, but soldiers lead the prisoners through another gate. Bowmen look down from the machicolations of the barbican as the party moves through. On one side against the curtain wall is a range of buildings, beyond it a dark tower to which the group are taken. Chains are taken back, and still manacled and shackled; the prisoners are divided up and pushed into various cells. As the lock to the door closes with a *click* the Swords of Light find themselves together in one of these dark cells.



Lorth 
Wednesday November 2nd, 2005 7:14:51 AM

Lorth does nothing but wait. He is out of ideas.

Harvest (AC18, HP 26/34)  d20+4=20 d20+12=23 d20+12=16
Wednesday November 2nd, 2005 11:45:09 AM

The second night of the trek is devoted to sleep. One cannot aide others if one is, one's self, incapacities.

The next morning holds a fresher outlook. Harvest Moon speaks with the other captives as they trek along the road. This day her wits are sharper, and her eye to healing care is more keen.

Harvest Moon shuts her eyes as the door to the cell closes behind her. She listens. Listens to the sound of footsteps. The sound of speech. The sounds that may give rhythm to the place and reveal its secrets.

When she opens her eyes she see's the place in light of what her ears have whispered to her, the things that might be of use. Lessons from the camps of the Contested Kingdoms: Hidden within everything is a potential use. One need but find the proper questions by which one might coax the thing to speak.

"Paladin Lorth," Harvest Moon begins, "would it be possible for you to attempt to detect the presence of any Evil within our area? It may be to no avail. But it may also prove illuminating."

Then the small brown girl begins a detailed examination of the cell itself. (Could we have a description of the cell, please as well as a picture of what is outside the cell based upon the Listen check?)

Rolls and Actions
Heal 20 (Succeed: Long Term Care for all wounded. Twice Normal Healing for Third Night of Trek)
Listen 23
Spot 16

HP
First night everyone except for Harvest should have recovered twice normal healing from Long Term Care
Second Night Harvest Recovers 5hp.
Third Night everyone except for Harvest should have recovered twice normal healing from Long Term Care.
Day after Third Night, I assume we arrive.

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Command

Arminas  d20+10=26 d20+7=25 d20+8=21
Wednesday November 2nd, 2005 12:28:00 PM

Arminas walks along the road chained to his companions. The horse seems sad and cruely treated, yet his condition is infinitely better than those who have been captured. Arminas keeps to himself, anger and self pity seem to always be on the verge of taking over. Only when he thinks of Ewan does his mind clear, and a feeling a peace comes over him.

Did I see Ewan rise and fly away, or was it merely a dream?

Regardless, it gives him hope. If not for himself, then at least for his friend.

He speaks only to Harvest, as she administers to his wounds.

"Thanks for your kindness, though I plan on death over slavery, if it comes to it. I am only sorry that the others are caught up in this as well, perhaps my actions have resulted in this. Though I blame Parnoth, not myself."

With the trained endurance of a ranger, and the care of Harvest, Arminas seems to be to full health when they arrive in the cell. He looks about the cell, searching for weaknesses and the activity of the guards.

Actions
Listen 26
Search 25
Spot 21

Arminas - 2nd illegal post  d20+7=19
Wednesday November 2nd, 2005 12:31:27 PM

While Harvest administers to him, Arminas will take time to deal with her wounds as well. His long term care allows Harvest to heal at twice her normal rate.

Any  d20+5=16
Wednesday November 2nd, 2005 5:51:17 PM

OOC MOO! Should be at full hit points due to overnight healing.

Any assists wherever he can in aiding those who are injured and in need of healing, tearing his shirt for bandages, and saving some of his water for the cleansing of wounds.

Having not been forbidden to sing, he does sing to lighten the spirits of those around him. (Inspire courage) He can only extend his power for a short time each day, but does so unbegrudgeingly. The rest of the time he sings, he does do simply to give hope to those who hear.

Any is disheartened when he sees there is no chance given to attempt an escape, the guards are too vigilant.

Upon arriving in the cell, he immediately begins to examine his surroundings. He carefully looks at the lock when the guards are not watching, and begins to wish that he could find even a short piece of wire or stout wood(search 16).

Bralin 
Wednesday November 2nd, 2005 10:01:15 PM

The march passes, and the guards show no sign of laxity. Bralin nods with grudging approval. They are well trained.

The dwarf will therefore bide his time. Once locked in the cell, he sits for a bit. But the activity of Harvest and Any fires his curiousity, and Bralin determines to inspect the stonework of the room the contains him.

He does so very carefully. He surely has the time.
[Search for unusual stonework - Take 20: 24]

Andrath 
Thursday November 3rd, 2005 12:24:23 AM

On the move, Andrath stashes his rat inside his undershirt, letting the creature out after dark to forage a little bit. He saves some of his evening meal to feed the rodent.

When they are locked in the cell, Andrath whispers, "I was able to palm my rogue tools, so I can probably pick our way out of this cell, if we had somewhere to go."

DM Bob & Carla 
Thursday November 3rd, 2005 1:26:38 AM

Eyes adjust to the dimness of the cell, and the adventurers' begin to explore the grey environment.

Entrance is by a narrow doorway, now closed off by a locked door of thick wood with a small barred window. The room is roughly square, although the back wall has a curve to it. There is a short flight of four steps that disappear into the wall. Exploration shows that this is a latrine corbelled out over the moat at an angle between the tower and curtain wall. Two narrow loops in the curved wall let in a little light and air. There are some scorch marks on the walls in addition to quite a bit of graffiti,
.......ORCS SMELL......

......DWRVES RUEL, ELVS DRUEL...

....Elwood was here
...

and many seasons counted out with a scratch on the stone underneath the announcement.

Inside the cell Bralin studies the compact stonework. The tower is well built, and the outer curved wall thick. Cells rim the outer wall of the tower, with a central room for the processing of prisoners and stationing of the guard. Near the back of the cell, where one partition wall meets the curved outer wall, Bralin finds an anomaly. The mortar around one stone seems to have been chipped away.

As Harvest Moon and Arminus inspect the cell, they hear snippets of conversation echoing from the guardroom, "...in a rage...had a bad time of it with the last bunch...put it over there...in storage...no, not there, over there...not for a few days yet...have the ceremony when he comes back...need 'bout forty maybe 50..." There are also whispers. Harvest can not make out the language, but Arminus is able to discern it is elvish, though he can not make out the words.

A continued search about the room discloses some rusted hooks in the wall at regularly spaced intervals, a scattering of small stones in one corner, and a pile of grey rags in another. Andrath volunteers that he managed to keep his special tools from the soldiers. When Any tries to bolster spirits with a song, the pile of rags stirs..

The party continues to look after each other. Time heals some wounds, but the scars on the back of the elf and dwarf will be permanent reminders of the cruelty of Parnoth's rule for as long as the adventurers live.

Lorth 
Thursday November 3rd, 2005 7:24:28 AM

Lorth watches his friends go about their business. Breaking out of cells is not something he has experience in, so he waits for instruction.

Harvest (AC18, HP 31/34)  d20+12=25
Thursday November 3rd, 2005 1:04:34 PM

Thanks to Arminas Calaelen, the marks from the talons of the Claw of Parnoth have healed to light scabs.

"Our belongings may not be too far from this cell, Andrath Silverhand," Harvest Moon replies. "I hear voices that may be our gaolers. They speak of storing things. The things, I suspect, may be our belongings. That is only a short distance away. But it is a place to go."

Suddenly, the brown girl tips her head to one side in an attitude of curiosity.

"Hello?" She walks the few steps across the cold stone floor to the corner, and the pile of rags therein. "Hello? With two fingers, she lifts the edge of the rags.

Rolls and Actions
Spot 25 (To See the Rags stir.)

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Command


Arminas  d20+5=18 d20+10=18
Thursday November 3rd, 2005 1:38:08 PM

Arminas looks about the spell, and smiles when he comes across:

......DWRVES RUEL, ELVS DRUEL...

Typical of dwarves.

Catching snippets of conversation, he quietly says:
"I believe Harvest may be correct. I can also hear other elves trapped, although I cannot say if they are allies. Perhaps if they are imprisoned though, they would appreciate a rescue if we get out."

Going over to the pile of rags with Harvest, Arminas also looks to see what is moving. He attempts to show the creature that they mean no harm, and want to be friends.

"Perhaps I could speak with it? Any could sing to mask my speaking of the arcane words of the spell."

Actions
Wild empathy 18
Listen 18

Any  d20+4=20
Thursday November 3rd, 2005 2:16:14 PM

Andrath's news of his tools is most welcome, as are his abilities in the use of those tools. Any says, " I too heard the guards speaking. I believe Harvest is correct. I also think that we might have allies within the surrounding cells, if we can get free ourselves to free them.

Any also goes to investigate the movements of their "cellmate". He quickly agrees with Arnimas, and begins to sing, not so loudly as to draw the guards to the cell, but loudly enough to cover conversation and Arminas' spell casting if needed. He will move to where he can observe the cell door, and watch for the coming of the guards.(spot 20)

Bralin 
Thursday November 3rd, 2005 5:15:18 PM

"Someone has freed this stone," Bralin observes in a low voice.

Checking that his companions are watching for the guards, the dwarf carefully tries to pull the stone inward. If he cannot, he will investigate whether one or more of the hooks can be removed for the endeavor.

DM Bob & Carla 
Thursday November 3rd, 2005 11:42:17 PM

While Lorth finds a comfortable spot on the floor, the others busy themselves with investigating their surroundings and contemplating a posible escape.

Bralin eases a single stone from its position in the cell wall and discovers a small hollow that hides a gold chain with a single golden disc bearing the likeness of a roaring lion. It does not look like the chain has been in the hiding place for long. The shine has not left either the chain or the disc.

Harvest and Arminus approach the pile of rags that caught their attention. To their surprise, the rag pile stretches out and assumes the shape of an elf dressed in a rumpled tunic and an even dirtier and more crumpled cloak. "Hello" he says, in a calm, quiet voice. "I take it you've just arrived then." The figure allows the cloak to fall to his shoulders revealing an ageless face, neither old nor young, though in it is written years of experience. His silver hair lays matted on his shoulders, and his clear grey eyes shine with an inner calm.

Any sings lightly and keeps an eye on the guards through the small window in the door. None show any interest in the goings on in the cell.

Lorth 
Friday November 4th, 2005 7:21:04 AM

Lorth watches what his friends are doing. He doesn't like being locked up and his mood is unlikely to improve.

Harvest (AC18, HP 31/34) 
Friday November 4th, 2005 8:17:01 AM

"Yes." Harvest Moon replies and inclines her head in greeting. "I am Harvest Moon. This is Arminas Calaelen, Lorth Jeradosta, Villemus Bralfah is the dusky elf, Anthos Westar sings for us, Andrath Silverhand, and ... Bralin Stoneminder."

From the corner of her eye, Harvest takes in the hole and the stone removed from it. She catches the glint of the gold disc within the dwarf's hand, and her eyes return immediately to the gray eyed elf. He is possibly the owner. And yet, in deference to Bralin Stoneminder, she says nothing.

"We were captured at the edge of the Culverwood three days ago," Harvest offers instead. "We were sent by the Greenmage of the Culverwood to speak to the Council of Elders. We would persuade them to influence Parnoth to break off his incursion into the Culverwood. It is a path, we believe, that brings tragedy and turmoil for all."

"I understand that we are destined for slavery. Even so, we would escape to see the Council here in Emerald City and fulfill our mission."

"Please, do not stand on our account. If you do not mind?" Harvest Moon moves to take a seat herself against one of the stone prison walls.

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Command

Arminas 
Friday November 4th, 2005 9:37:47 AM

Arminas, expecting to find a rat is surprised when the elf uncovers himself. He nods a greeting as Harvest makes the introductions.

Harvest explains the situation, and when she mentions escape Arminas glances quickly at her. In a whisper he says:

"Escape does not seem possible. It is also not a topic to discuss with a stranger. It may be difficult to tell a friend from a spy."

Looking at the elf he adds:

"No offense."

Day's spell
Speak with Animals


Any  d20+2=4 d20+4=22
Friday November 4th, 2005 9:53:38 AM

Any tries to listen to the conversation, but cannot make out the whispered words over his singing near the door (listen 4). He hopes that means the guards cannot hear either. He continues to keep an eye on the guards, watching for anything unusual inside and outside the cell.(spot 22)

Bralin 
Friday November 4th, 2005 4:45:10 PM

Bralin turns toward the stranger, hold the chain and its pendant out in plain sight.

"Be this yours?" he asks pointedly.

If not, the dwarf (after checking with Any that no guards are within earshot, and assuming he's still got his orb) casts Detect Magic on the object.

Villemus 
Monday November 7th, 2005 12:02:29 AM

Moving closer to his companions, Villemus whispered, "Without my spellbook, I can't memorise any new spells. However, they didn't find my hat of disguise." The half-drow pointed at one of the beads that adored his mangy hair.

"I got a plan. I can disguise myself as one of the gaoler and pretended that I was trapped with you and gravely wounded. The dastardly drow had casted a spell and swapped places with me. And when the gaoler comes in ..."

DM Bob & Carla 
Monday November 7th, 2005 7:59:41 AM

Lorth remains where he is, displeased with his predicament and with no obvious course of action, he simply waits. Harvest introduces herself and her mission to the elf beneath the rags. Arminus quickly counsels caution, but not before Harvest has spilled the beans.

"Your friend is right", the elf says to Harvest. "It is hard to know who to trust in such difficult times. But I am no spy and your secret is safe with me." The bedraggled elf simply shakes his head when Bralin inquires about the pendant and returns to Harvest. "My name is Solonn and I was captured some weeks ago as I travelled through the Culverwood. The elf stands and offers his hand in introduction. "Peace be with you all" he says before sitting back down. He motions to Harvest to take a seat. "I am interested" he says, "just how would you persuade this Council, and what would influence Parnoth to cease his push into the Culverwood?"

Bralin detects a moderate aura of transmutation about the pendant after spending a few moments of concentration.

Villemus broaches a plan for escape, but before he can further detail his plan Any spots the guards approaching the cell door. A moment later a large bowl and two loafs of bread are shoved through a small slot at the bottom of the door. A thin, near colorless liquid fills the bowl, large bubbles of liquid fat compete with each other for space across the surface. The bread is hard and smells of yeast.

Lorth 
Monday November 7th, 2005 8:46:44 AM

Lorth listens to the new elfs tale then eyes the food suspiciously, when it is thrust under the door. He only eats the bread if offered it, as he certainly doesn't need any extra fat since he isn't doing anything but sitting around.

Any 
Monday November 7th, 2005 9:47:38 AM

Any takes one look at the food offered, shrugs his shoulders, and begins to doll out soup and bread to those who wish it, breaking the bread and offering the bowl to all in the cell.

He then whispers, " I can cast many of the spells I know without any extra materials, including disguising myself. The guards might hear the spell being cast however. There is a possibility, since they are allowing me to sing, that I can put the guards asleep. As long as I can speak or sing I can cast spells, including healing, if any are still in need."

Having offerd his input, Any returns to his position near the door, singing lightly to cover the conversation inside the cell.

Harvest (AC18, HP 31/34) 
Monday November 7th, 2005 9:59:43 AM

Harvest Moon glances with curiosity at the bright object in Bralin Stoneminder's hands.

"Our mission requires little secrecy, Solonn," Harvest replies. "Stealth, perhaps, but little secrecy. We were only sent to speak to the Council of Elders, after all."

The small brown girl crosses her legs within the folds of her robe and places her hands in her lap as she mentally composes a reply.

"I have spoken at length with one from this land about it's society and politics. It was only one night's discussion, but I received a profound impression of a kingdom in delicate balance. Parnoth, plays the fears of many enemies against each other. He stands as a guard between the forest to the north and the giants of the Red Hills to the south. Attacking Parnoth would require resources from either side, and weaken forces that would invite invasion. By raiding the Culverwood for elven slaves, he draws both suspicion and reaction. Already there are rumors of an army of Fey being amassed against him. Reaction against action. If fears spread that Parnoth sends forth armies, his balance of powers could be damaged beyond repair. I have seen this happen in the Contested Kingdoms."

"Parnoth further jeopardizes his trade. Fear of imprisonment will easily drive away the trade that the dragon has worked to draw along the southern road. It is not difficult to imagine that war, could cut off trade entirely."

"These are not difficult things to conceive of, Solonn. I cannot imagine that many on the Council of Elders have already considered these points. The problem that remains is what to do about it."

"At the moment, Panoth has a loosely and growing population of elven slaves. Should he rescind his edict enslaving elves and restore their status, he may yet regain an uneasy alliance, and replace what can only be an increasing burden, and a possible explosive situation. Free citizens always work harder and fight more fiercely than slaves."

"We have the backing of both the Greenmage of Culverwoods and the Pitchfork Council in Jarlwolf. Both the Greenmage and the Pitchfork Council would be happy spread the word and to steer the refugees back toward their rightful homes. Stability, I believe, is in Parnoth's best interest."

"Please, Villemus Bralfah, Anthos Westar," Harvest takes a break from her discussion with Solonn to comment upon plans for escape, "take care in which guard you choose to disguise yourself as. If we attempt a ruse of this type, we will likely have but one chance."

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Command

Bralin 
Monday November 7th, 2005 11:11:18 AM

Bralin shakes his head.

"Escape from this cell can be done," he says. "Escape from this building is more difficult. Escape from this city more difficult still. We are deprived of arms and armor. We require information."
The dwarf bobs his head toward the prisoner.
"Mayhap you can provide it."

Bralin looks to Andrath.
"It is not yet time. We must be patient."

As Solonn has not claimed the item, he will learn more about it. The cleric casts another spell over the necklace and its pendant.
[Identify (Divine version - no pearl required)]

Arminas 
Monday November 7th, 2005 12:13:19 PM

Arminas listens to everyone, but most of all seems intent on Bralin's comments.

"Yes, you are right. We need information. Andrath, why not send your rat to search out our belongings, and tell us information about the guards? If you are unable, I could speak with him."

Andrath  d20=2
Monday November 7th, 2005 4:52:33 PM

Andrath takes his share of the food, and eats in silence as Harvest states the party's position. "Bralin is right, we don't know enough about our situation to tell us if and when to try to escape."

He goes over and has a look through the window to the center room, trying to get a feel for the number and types of guards, as well as how many other cells there may be.

Once he has seen all that he can, he moves over to the mussed-up elf, and asks, "Can you tell us more about the situation that we are in? Do you know anything that can help us?" As he listens to whatever the elf has to say, he concentrates on the truthfulness of the elf's story. [OOC: However, the sense motive roll is a 2, so he will believe whatever the elf has to say.]

Sometime in the next little while, he approaches Lorth and asks, "Can you detect any evil intent from Solonn?" Shortly after, he sidles up to Any and asks, "Can you detect any magic on his person?"

Arminas - second illegal post 
Monday November 7th, 2005 5:37:56 PM

Staring hard at Andrath as his suggestion of using his rat to scout is ignored, Arminas mutters:

"Well, I suppose we could sit and wait for our 'cuffing' ceremony. No use risking the rat's life."

Arminas then goes and stares out the window. Perhaps the owl or Erwen will show up.

DM Bob & Carla 
Monday November 7th, 2005 9:19:29 PM

The Swords of Light share a miserable meal with their cell-mate. Information is exchanged regarding resources saved and lost. Any and Andrath take turns evaluating the environs visible beyond their cell. What they saw when they first entered the forbidding dungeon are confirmed by their current observations; seven chambers or cells ring the perimeter of the tower with a central room in the middle of which is a rough rectangular table. A candle inside a glass enclosure casts a circle of light by which the two human guards play a game of cards. Additional illumination comes from a rough iron fixture hanging high above the table. There is a passageway leading outside to the ward through which the party had passed earlier.

Andrath turns from his post to question the strange elf in philosophical discussion with Harvest, while Any continues to keep a vigil at the door. When he sings a traditional elvish lament, he hears a weak response at the refrain. He also sees pale hands gripped 'round the bars at one of the other cells.

Bralin casts his spell and discerns that the pendant bestows on the wearer increased health [Amulet of Health +2].

Solonn listens intently to the discussion between the party members, and then, sitting beside Harvest Moon listens quietly to what the young monk has to say. Nodding thanks to Any, the bedraggled elf drinks from the bowl of tepid soup and accepts but a small crust from one of the loaves of bread.

"I fear that your information is old, little sister." It is hard to make out the elves features in the darkness, but Andrath senses no dishonesty as Solonn continues. "Parnoth has recently removed those of elvish blood from the council. They have been replaced by senior civil servants from his primary trading partners and individuals who might profit from the suppression of the elvish influence in the area." Solonn sighs, "the role we elves have played in awakening the Sleeper has had a detrimental affect on our standing in the Wold. Though we would believe to walk hand in hand with nature, would bring peace and love, the road has not been smooth. Ebyron has brought chaos, and even now the noble races of the Wold strive to undo the damage."

Solonn chews the last of his crust, while the others digest the news. He then continues, "the green dragon is away from the city, drawing power from his hoard at his private hall, no doubt. There will be a ceremony. He will demonstrate his power in front of his friends and his enemies, and we will receive the silver bracelet of servitude." Standing, the thin elf walks to the slit carved into the wall. Pressing his face up against the narrow opening Solonn breaths deeply of the night air. "We have this night, and one more, before his return, but there is still hope."

Lorth 
Tuesday November 8th, 2005 7:28:29 AM

Lorth concentrates on Solonn's soul for any impurities, he doesn't expect to find any, but does what Andrath asks none-the-less. He lets Andrath know the outcome when he is able.
When Lorth hears that Parnoth has stacked the council, he frowns. "If it is true what you say about the council, then our mission is for naught. We should concentrate on escaping the city and reporting back to the pitchfork council."

Any  d20+2=9
Tuesday November 8th, 2005 9:55:17 AM

Any listens as well as he can (listen 9) to the conversation within the cell, but consigns himself to the necessity of catching up later to what is to be done. When he sees that the others are through with spell casting and talk, he garners what he can from Harvest of what has been said. He agrees with the sentiment that they are not finished yet, and asks again, "Could not one of the familiars seek out more information of our surroundings, including the location of our weapons and my instrument."

He then turns to Andrath and says, " I have not the ability to do what you have asked."

"I have a plan to get us beyond this cell if all are amenable. I can assume the form of one of the claws of Parnoth, exit this cell with the rogues assistance, and confront the guards with their lack of vigilance. I will tell them that Parnoth has something special in store for you all, and march you out of here, with our elvish friend here playing my part. If this plan does not suit you, i can assume other shapes, even one strong enough to rip the cell door from its moorings. What are your thoughts on this matter?"

Any then awaits the response of the other party members.

Harvest (AC18, HP 31/34) 
Tuesday November 8th, 2005 11:05:42 AM

Harvest Moon frowns in thought. There would be little sense in speaking with the Council of Elders now. Men with self interest to protect. The only other choice would be to gain an audience with Parnoth himself. And yet, if Parnoth has taken such measures as to replace members of his council, would he be amenable to persuasion? The reasoning seems so sound. Based upon what she knows, a campaign against the elves would be folly. And yet, if her information on the Council has turned out to be incorrect, then how many other things, things upon which her arguments to Parnoth have been based, might also turn out to be incorrect?

Harvest breathes an audible sigh.

"Thank you, Solonn. Perhaps now would not be the proper time to confront Parnoth." Harvest takes a curved crust of the bread and nibbles a corner before dipping the rest into the oily soup. "And yet, I would still find a way to help the elves. There are many elven refugees from the Culverwood in Cinnamon Valley who have fled Parnoth's campaign."

"Perhaps, reporting is the best we can do in this situation. There seems little hope of return for the refugees. With this knowledge, they may at last decide to settle in Cinnamon Valley. Begin life anew."

The bread is heavy with oil, and taste sharply of yeast, but it fills the belly as Harvest listens to the plan as laid out by Anthos Westar.

"That is a good plan," Harvest replies. "If we are to escape, I would also take as many of the elves that are here as well along with us. If you can truly assume the form of a Claw of Parnoth, Anthos Westar, and not simply a disguise, then we may be quite a long way toward escaping the city entirely."

"With the authority commanded by the Claws, we may be able to put off any questions that might be put to a group of our composition. Two things may be a possible problem. First would be your speech. Do you speak the language of the Claws, Anthos Westar? That would be Draconic, I believe. Second, would be your trappings. Your clothing would be your own. If there would be a way to disguise your clothing as well as change your form, we would have a greater chance of success."

"As to our equipment, I am confident that it is nearby. All, I believe that we need, is to exit this cell."

Harvest returns her attention to Solonn.

"You know much about Parnoth," she begins. "Would you be able to guide us out of the city and to the road leading south, Solonn?"

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Command


Arminas 
Tuesday November 8th, 2005 11:57:58 AM

Arminas looks between Harvest and Any as they discuss a plan. The politics of the situation seem beyond their reach, but escape seems possible.

"I for one am ready to try any plan. If Andrath will not have his rat search out our supplies, then let us break out of here and look ourselves. I am ready to gain my freedom, or die trying."

Looking at Any he adds:

"There is no shame in death earned from a noble battle. Better to die than become a pawn of Parnoth."

Arminas then spends his time trying to find a weapon. He checks each of the bars, trying to find a loose one to pry out. If none are loose, he goes to the hooks in the wall, and will pry one out. He spends the rest of the time sharpening the edge on the stone floor. If he cannot find something to use as a weapon, he will again look out the window in hopes of seeing a friendly bird.

Any (2nd illegal Post) 
Tuesday November 8th, 2005 5:01:50 PM

"I have the ability to speak draconic, and I also possess a spell to disguise what gear of mine does not change with the alteration spell. I would hope that we would not need to speak to any of the claws, for I do not know how well they know each other, nor do I know enough of their inner workings to competently bluff our way past them. They have always spoken to their underlings in a hissing common, and that I will be able to do also. The spell will only last 40 minutes. Will that give us enough time to clear the city walls?"

"Arminas, I begin to accept your view. I had hoped to escape long before now, and I will not be made a slave."
Any then again awaits the parties decision.

Bralin 
Tuesday November 8th, 2005 8:34:26 PM

Bralin puts the Amulet back in its hiding place. Twas put there to escape detection, and he won't need it right away.

"Patience" he advocates. "We must escape. Yet another day will earn us greater advantage."

He looks to Solonn. "Ye say hope is not lost. Why? Have you knowledge we can use?"
Continuing his arguement, the dwarf points to the hands on the far cell.
"Mayhap another ally?"

"On the morrow, Harvest and I will request new spells from our mentors. Spells tailored for escape. We have two days. Spend one observing the watch, gathering information, devising our strategy."

DM Bob & Carla 
Tuesday November 8th, 2005 11:49:39 PM

The party comes to an informal consensus that they are unlikely to influence the local council, and their efforts would be better spent on planning an escape and reporting their findings to Dulcet and the Pitchfork Council. It dawns on the group that they are ill equipped to have much influence on the allies of a wicked dragon or the fey led army massing in the Culverwood.

Any outlines a brave plan, while Lorth studies the grey elf (and senses no evil). Villemus and Andrath sink into a funk, while Arminus tries to channel his energy into finding a makeshift weapon.

"The Wold is filled with violence, hatred, and death," sighs the grey elf, "but there are those who face the dark heart of the Wold with a message of peace and love." Turning his gaze from the dark eyed dwarf, Solonn stares into Harvest Moon's brown ones, and says, "From darkness we learn to understand the night." Shifting slightly, his shackles jingle as he turns back to the group, "not all non-elf citizens of the Emerald Kingdom hold with Parnoth's edict against those of elvish blood. I have only heard some stories and have no facts to present to you. To avoid becoming Parnoth's chattel some willingly wear the symbol of a strong family on their wrists. Though I have not seen it, I have heard many in the area seek asylum at the Tower of Saryd residence of a powerful adventuring group. The leader is K'Nara Illutu, a fighter and sorceress who leads the famous Emerald Talon's. They are not in residence, but their very name permits those who wear the Talon's cuff to be as free as ever they can be in the Emerald Kingdom. Also, rumours of an escape route for those who can not bear to wear a cuff. Shelter and disguises provided along the way by non-elves who abhor the domination of one living being by another."

Solonn sighs resignedly before answering Harvest's last question, "I have turned from the path of violence long ago. What fate will bring me, I do not know, but if I am not free to go where I am needed or where my heart takes me, I will diminish. But, I will tell you what you need to know should you attempt this daring escape." He smiles sadly at the group, but his eyes flash as he explains, "there will be three tests in order to escape this place; the guards in the outer ward beyond this prison tower, the gate-passage to the barbican, and the drawbridge over the moat. The city is not walled and should be easy."

Arminus gazes out the loophole but can see nothing but darkness down below. Raising his eyes he scans the starry heavens. His form is silhouetted by the faint light from the guardroom that spills into the cell, but it is enough for the messenger below. Arminus feels a faint tickle of magic against her ear, as if an invisible messenger is trying to whisper something to him. Arminus Highlight to display spoiler: { Sleep! Rest your weary soul! Rid yourself of your shackles for tomorrow you will be free! At dawn and the changing of the guards, move to the back of you cell away from the door. We will take care of the guards."}

(OOC: Need to know how you spend the night. Sleep, dream, keep watch, pick the locks on the shackles, etc. Still in role-play, so multiple actions okay.-DM Carla)

Lorth 
Wednesday November 9th, 2005 7:24:45 AM

Sometime in the evening Lorth prays to Gargul to replenish his one spell of Divine favor.
He then sleeps against one of the walls of the cell. If someone offers he certainly lets them unshackle him.

Any 
Wednesday November 9th, 2005 9:50:32 AM

"Andrath, we should at least test our ability to rid ourselves of these shackles, even if we do not leave them open for now. We should relieve everyone of this extra burden, and leave the chains in place--bound to our wrists with cloth ,string, or whatever we can find. Then when the time comes we will be ready to move, even if our bluff fails, this will give us our hands free, and the shackles as a weapon to fight with."

Any will then wait to see what the others will do, and assist Andrath if that is what is decided.

Arminas 
Wednesday November 9th, 2005 9:50:36 AM

Sitting, staring out into the darkness, feeling the constant pain of the scars on his back, it is easy for despair to creep in. Yet the thought of Ewan rising from the dead, and the owl carrying the leaf to the greenmage gives him hope.

Now, another reason for hope causes his heart to leap. He sits up, pain and despair seem to drain from him. Quickly, he motions his companions to gather near. Then in a whispered voice, he says:

"I have recieved a message. Rescue comes in the morning. First, we need to rid ourselves of these shackles. Any and Andrath, do not both of you have skills in lock picking? I was told to rest, and that at the changing of the guards at dawn, we should move to the back of the cell. Our allies will take care of the guards and set us free."

Looking at the faces around him he adds:

"No, I don't know who sent the message. Yes, I am sure. I did recieve a message. Look, you must trust me. Help is coming."

Harvest (AC18, HP 31/34) 
Wednesday November 9th, 2005 10:53:33 AM

"I have been praying every day, Bralin Stoneminder," Harvest Moon says to the dwarf. "And yet without the symbol ... " Her voice trails off, but her mouth sets into a thin line of determination. "I will try, Bralin Stoneminder."

At the confirmation of outside aide from Arminas Calaelen, Harvest Moon nods her head.

"Then we wait on the morrow." She turns to Solonn. "A man ... who I greatly admire and respect once told me that it is important that some people in this Wold be prepared to fight. He said that this is necessary so that others may be free to follow paths less violent. In this way, both those who fight and those who do not can share the blessings of the peaceful way."

"If you will not fight, Solonn, then we will fight for you. If slavery diminishes you, it diminishes us all. Come with us. We will take you from this place. And the other elves as well. Please, will you accompany us?"

Later in the evening, as work is done upon their chains and shackles, Harvest reaches out to the divine. Guidance. Please. Hear me in out time of need. The small brown girl reaches out to any spark of the Wold that cares. Anyone. This, before retiring for the rest that would heal her remaining wounds.

Day's Spells
Try to Cast Guidance on whoever is getting us out of these Shackles. +1 to skill check.

Day's Spells
Level Zero 3
Guidance
Detect Magic
Resistance

Level One 3 + 1 DC16
Domain: Longstrider
Command
Obscuring Mist

Bralin (Sub/Al) 
Wednesday November 9th, 2005 1:32:10 PM

Bralin stares at the Arminas as he delivers news of unknown persons offering possible assistance. There may not be time for a full days observation of the watch.

The unknown is unreliable. The unreliable is dangerous.

But aide is indeed coming, can they afford to be unprepared?

"I'll have a spell to conceal and one to silence." Is all he says. "Harvest, you do your best."

Andrath 
Thursday November 10th, 2005 12:04:55 AM

Andrath moves to each of the party members in turn, using his lock picks to try to remove the shackles. Since there is little else to do this evening, based on Arminas' message, he can take his time [OOC: and take 20 for each party member, for an open lock check of 33.]

"Keep your hands in your laps as you sit, and it should not be obvious that the shackles are loose. If the guards enter the cell, we can try to keep the charade of locked shackles up as long as possible, but if they discover that any shackles are loose, then we will need to 'take care' of them."

"I suggest that we post watches tonight; our normal order will be fine."

DM Bob & Carla 
Thursday November 10th, 2005 12:10:54 AM

Arminus excitedly shares his information with the group and Any and Andrath set to work. Together they covertly free their friends and the strange ageless elf who shares their cell from the shackles that bind them. Following Any and Andrath's suggestions, they wear the irons loosely in order not to raise suspicions.

Taking one of Harvest's small hands in his, the walker uses the dirt of the ground to trace a symbol on the palm of her hand. "This mark, three interlaced circles inside a larger cirlce, is rarely used today. Do you know it? It is the symbol of he who provides comfort and ease of pain for those who suffer. He extends life and teaches how to enjoy it...Alemi, the Healer." His finger still tracing the circles in the palm of the young girl's hand, he stares at nothing, "his blue eyes have pierced my soul." After a moment, he looks back at Harvest Moon as if seeing her anew. "But, those who follow Alemi, need no symbols!" The grey elf holds his hands palms outward with fingers spread, and a faint white light emanates from them. Harvest Moon Highlight to display spoiler: { if Harvest wasn't restored to full health, she is now!}.

Lorth snores softly, the dreamless sleep of the innocent and the just. The others are agitated and continue to plan. Solonn withdraws, leaving Harvest to ponder. Soon the elf is motionless as he enters the trance-like state that passes for sleep in his kind.

+++++

Listen DC 12 Highlight to display spoiler: {Though it is still dark outside, a lone bird sings its early morning song. Soon dawn will be reaching her rosy fingers across the sky.}


Lorth 
Thursday November 10th, 2005 7:59:57 AM

Lorth wakes right before daybreak. He then prepares himself mentally for escape. And waits for further instructions.

Harvest  d20+12=24
Thursday November 10th, 2005 12:07:00 PM

"Alemi," Harvest Moon feels the healing light travel the length of her scars and bruises. She repeats the name in a low voice full of reverence.

The small brown girl brings her hands together in the way shown her by Solonn. She calls the spell of Guidance before touching Andrath Silverhand. Harvest Moon smiles.

The sound of birdsong drifts in through the lone window. Harvest retires to a corner. In her mind she pictures the circles still traced upon her palm in the dirt of the cell, and Harvest Moon prays to Alemi.

Rolls and Actions
Listen 24

Day's Spells
Level Zero 3
Guidance x2
Detect Magic

Level One 3 + 1 DC16
Domain: Longstrider
Command
Obscuring Mist

Bralin (Sub/Al)  d20+4=21
Thursday November 10th, 2005 1:04:52 PM

Comes the dawn. (Listen 21) If the elf is correct, things should happen shortly.

Bralin takes up the orb entrusted him by the chamber. What will come will come. What counts is being prepared.

Spells Prepared:
0 -- Detect Magic, Light, Read Magic, Guidance
1- Magic Stone*, Bless, Detect Evil, Protection vs Evil
2- Soften Earth and Stone*, Silence, Darkness
* = Domain

Arminas  d20+10=18 d20+6=26
Thursday November 10th, 2005 1:05:57 PM

Arminas sits by the outer window, trying to rest. His mind however races, freedom may soon be at hand. The confines of the cell stifles his spirit, and the hope of freedom is strong. He has seen animals confined to cages by owners, a cold chill goes through his spine. He silently vows to help those confined to seek their freedom.

He looks out on the darkness of the predawn, and hears a bird sing. Listening intently to determine the type of bird, or if it was a bird at all.

Rolls
Listen 18
Knowledge nature to determine bird type, or if it was made by a person 26 (perfect 20)

Any 
Thursday November 10th, 2005 3:09:59 PM

Any awaits the coming of the dawn with the rest of the party. If the expected rescuers do not come, they can always continue with their fomer plan. He contemplates the coming escape, whatever form it takes, and considers his ability to alter shape. Should he still take the shape of one of the claws of Parnoth? Or, would another form aid their escape better?

The Great Escape


DM Bob & Carla  d3=1 d4=2
Friday November 11th, 2005 11:16:18 AM

With the morning sun still well below the horizon, a dim light begins to creep over the landscape until it finds it's way into the prison block and the cell they occupy. Their shackles removed, the Swords of Light are ready for escape. Harvest has had her prayer's to Alemi answered and can feel the divine power she commands deep in her being. Bralin likewise has contemplated his orb and is prepared for the day. Any sits next to Lorth with his back against the wall. The lone bird that announced the dawn now sings more fervantly and is recognized as a thrush by Arminus. It is soon joined by other birds in the dawn chorus.

The still of the morning is shaken by an explosion, almost deafening, from outside the cell and is immediately replaced by the sounds of combat. A voice rings out, "Stay back from the doors" and then three more explosions rip through the guard room in quick succession. The cell door hurtles through the room and slams into the wall sending a shower of splinters across the cell. The sound blast sweeps across the cell and slams into the Swords of Light [Fort save vs DC 13 or stunned for 1 round and deafened for 2 rounds]. Spot vs DC 14 to see Highlight to display spoiler: {Drosera's face covered in dust and grime peering into the cell.}


Harvest (AC18, HP 34/34)  d20+6=13 d20+12=15
Friday November 11th, 2005 1:03:57 PM

"Dros ... " Harvest Moon begins after fighting her way up through the cacophony and confusion of the blast. She stops short of shouting the name of the elven sorceress, switching instead to, "You've come!"

"Solonn, please remain here. I will return for you in but moments." Placing her palms outward in a gesture of healing, she calls upon kind Alemi for speed. "I will return," she says once more before charging out the door to join Drosera.

"Our possessions are nearby," Harvest says to the elf, as she runs her eye over the room to assess the situation. "What is the situation outside this room?" she asks. "The ward outside this tower? The gate passage, and the drawbridge beyond? Do you think we have time to don armor?" She grins at the dust and smoke. "It seems that a stealthy escape may no longer be a possibility."

Rolls and Actions
Fort 13
Spot 15 (also to find our things)

Active Effects
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: * Domain: Longstrider, Command, Obscuring Mist

* = Used

Bralin (AC10 HP 52/52) (Sub/Al)  d20+12=26 d20+5=12
Friday November 11th, 2005 4:08:50 PM

The door to their cell slams against the far wall, and Bralin strides through the smoke and noise without batting an eye. (Fort 26, Spot 12) Emerging from the cell without noticing the slight elf by the doorway, he looks about for their possessions.

"If our belongings are here, their magic nature will reveal them," he says without further explanation.

OoC: If the group's things are not plain view, cast Detect Magic and sweep the room to find them.

Spells Prepared:
0 -- Detect Magic, Light, Read Magic, Guidance
1- Magic Stone*, Bless, Detect Evil, Protection vs Evil
2- Soften Earth and Stone*, Silence, Darkness
* = Domain

Any (20 AC, 20/20 HP)  d20+2=15 d20+5=23
Friday November 11th, 2005 11:10:30 PM

Any quickly arises as the door dissolves from the explosion (fortitude 15). He looks to make sure all within the cell are all right. If not, he will aid them, then quickly exit into the antechamber. He looks for the keys to free the other prisoners in the cell block, and for a weapon to aid in their escape.

He quickly searches (search 23)for the armor and weapons that have been taken from them, hoping to find his instrument undamaged and among their other belongings. He checks the guards for weapons also, and retains whatever he finds among them, sharing with other party members, arming as many as possible.

Arminas  d20+5=12
Friday November 11th, 2005 11:11:13 PM

Though awaiting the rescue, the explosion is too much for Arminas. He drops to his knees and his hands cover his ears.

DM Bob and Carla 
Sunday November 13th, 2005 11:50:16 PM

The elven maid smiles at Harvest Moon and the rest of the party. There is more colour in her pale face than when last the group were together. "Quickly! Quickly!" she calls and then disappears from the doorway.

As the Swords of Light exit the cell, they see the room in disarray. The charred remains of the two guards are crumbled on the floor, remnants of the blasted table strewn across the room. Prisoners exit their cells and make for the exit. A very tall, very thin young elf with shaggy blond hair and clothes of grey is emptying the contents of what appears to be a storage room, and handing out equipment as fast as he can. He is soon joined by a couple of the prisoners. The party is able to identify their gear as it is hastily pulled from the storage room, but there is no time and no room to don armor. Arminas, overwhelmed by the confusion and deafened by the explosion, remains in the cell, hands clasped over his ears.

Any doesn't find any weaponry on the remains. It was likely picked up by the first escapees who have already made it out of the prison tower. Those who remain inside, elves and half-elves by the look of them, collect what they can from those handing out gear and then make for the exit.

"There is no time!" calls Drosera, "we must get out before the guards can call reinforcements! Hurry!"

The sounds of combat carry from the ward outside the tower.




Andrath  d20+5=23
Monday November 14th, 2005 12:44:36 AM

Andrath shakes off the effects of the blast, then hurries outside with the rest of the party. He makes his way over to the elves handing out the equipment, and quickly identifies his gear. He nods his thanks to the elves emptying out the storage room, and stuffs all his gear, including his armour, into his backpack. He does take a few seconds to belt his sword belt, along with the two swords and belt pouches, in place on his waist.

As he makes for the door, he calls out, "Stick together, everyone watch out for each other! We can't get separated!"

Harvest (AC18, HP 34/34) 
Monday November 14th, 2005 7:52:22 AM

"Wait!" Harvest Moon quickly slips the Periapt over her head. Her haversack is slung over one shoulder, and she pulls the gauntlets onto her hands as she makes her way back to the Cell. "Someone please take up the things of Arminas Calaelen."

Hurrying back into the cell, she takes the elven ranger by the arm, guiding him to the doorway.

"Solonn, please, come with us. Please. Hurry."

From the haversack, the small brown girl draws a wooden rod. She speaks a word and touches Lorth. The paladin is sheathed in protective armor.

Active Effects
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)
Time permitting, cast Mage Armor on everyone in the following order: Lorth, Bralin, Arminas, Andrath, Any, Villemus, Solonn, herself. (Duratin is 1 hour.)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, Obscuring Mist

* = Used

Arminas (AC 14, HP 25/25) 
Monday November 14th, 2005 9:02:55 AM

Arminas is helped to his feet by Harvest. He shakes his head to clear his clouded mind, and finds that he is able to stand. The ringing in his ears though is unabated. Turning to Harvest, he attempts to thank her for her help. Arminas hears no sound as he attempts to speak.

Realizing that there is no time, he follows Harvest out of the cell. Looking around in the confusion, he attempts to locate his gear. If he sees it, he will try and gather it up.

Any (20/20 HP , 20 AC) 
Monday November 14th, 2005 9:55:22 AM

Any gathers up his gear, checking quickly over his Lute. Seeing that Harvest has Arminas on her arm-he being in no condition to carry his own gear- he also gathers up the gear of the ranger. He steps up next to them and slips Arminas' short sword and belt around his waist, then taking time to do so with his own weapons. Then he takes up a position behind Harvest and Arminas to guard their back and aid them if necessary.

Arminas - 2nd illegal post 
Monday November 14th, 2005 10:49:47 AM

Arminas is deafened, though no longer stunned. When he see's that Any has his gear he will quickly gather it up. If time, he will slip the mithril shirt on and strap on his sword. He throws his quiver over his back.

Bralin (AC13 HP 52/52) (Sub/Al) 
Monday November 14th, 2005 4:03:32 PM

Bralin sweeps up his gear in silence. After slipping a ring on his finger, an amulet over his head, and placing a dark rose colored stone spinning about his head, he hefts his axe in one hand.

The she-elf is right. In the heart of the enemy the only hope is in swift escape. Bralin leads the way out.

OoC: If you get back today, Mike, feel free to delete this and repost. Back to you, Mike.-- Al

Spells Prepared:
0 -- Detect Magic, Light, Read Magic, Guidance
1- Magic Stone*, Bless, Detect Evil, Protection vs Evil
2- Soften Earth and Stone*, Silence, Darkness
* = Domain

Lorth  d20=16
Monday November 14th, 2005 4:45:21 PM

(Sorry I missed friday)

Seeing that Harvest has gotten Arminas to move,
Lorth quickly gathers his gear, he tries to put his backpack on while he runs.

DM Bob & Carla (Great Escape Combat Rnd #1)  archers firing into melee +7-3=+4 d20+4=20 d20+4=12 d20+4=14 d20+4=11 d20+4=22 d20+4=11 d6=3 d6=6 d6=1
Tuesday November 15th, 2005 1:03:17 AM

Grabbing their gear, the party spills out into the ward. The air still carries a bit of morning fog in the grey dawn. The sun is unable to penetrate the cloud cover. The Swords of Light hastily don their packs and weapons. There is no time to put on armor, though Harvest is able to surround Lorth with a tangible force of energy (OOC: See p. 123 table 7-7 PHB, donning armor, Lorth, +4 to AC from Mage Armor duration 1 hour).

It is pandemonium in the ward outside the prison tower. Clusters of combatants dot the area as prisoners and freedom fighters take on the castle guards. There is a particularly heavy concentration of bodies about the gate passage leading to the barbican, but most appear to be wearing the black and emerald of Parnoth's men. A small crowd of prisoners jostles to get through the narrow gate passage while a wild looking man with a painted face watches and waves them through. A great bear at his side rears up on his hind legs, and there is blood on his fore-paws and muzzle.

"Hurry! Hurry!" calls Drosera as she brushes past the group running west towards the gate passage. As she passes the tower at the midpoint of the ward there is a sound from the upper walls, then a cry from the elf. As she throws up both arms to cover her head, it is a shock to see where once there was a pale white hand with a silver cuff, there is now a small stump ending some four inches below the elbow. View of the she elf is blocked when four burly fighters exit the door of the middle tower, and face the party, effectively cutting the group off from the gate.

(OOC: Combat rounds, please post AC and HP. I will try to get a map out in the a.m. but in the p.m. for sure.)

Lorth HP 58/58 AC: 15  d20+10=22 d8+5=11
Tuesday November 15th, 2005 8:03:59 AM

Thinking of all the innocents imprisoned Lorth states, "Justice will be done." as he charges into the nearest fighter.
(Hit AC: 22, Damage: 11, if Lorth didn't get his gauntlets on then subtract 1 from each.)

Harvest (AC18, HP 34/34)  d20+13=23
Tuesday November 15th, 2005 9:50:20 AM

Oh Drosera ... Harvest has time for but that single thought before the needs of the moment take command.

Bralin Stoneminder or Arminas Calaelen? Juggling needs within her head, Harvest Moon chooses the slighter elf. With a trigger word, she touches Arminas with the wooden rod. He too, is enveloped in a sheath of magical armor.

"Quickly, Solonn! Along the wall. We will not leave without you. Beware of archers above."

Harvest draws another wand from her haversack and then steps into the space paladin Lorth has just vacated.

Rolls and Actions
Spot 23 (to count the archers on the walls)

Movement and Position
5-foot step to E11, draw wand of Truestrike.

Active Effects
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)
Mage Armor +4 Armor Bonus (Doesn't Stack with Armor) Lorth, Arminas (Duratin is 1 hour.)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, Obscuring Mist

* = Used


Any (14AC, 20/20HP) 
Tuesday November 15th, 2005 9:57:38 AM

Any slips his ring on, as he exits the tower, only to find guards blocking their escape route. He quickly draws his weapons, and settles his gear about his shoulders. He begins to sing a song of battle as he charges to attack the closest guard(F4), encouraging those around him. (bardic song +1 hit, +1 save Fort.)

Arminas (AC18, HP 25/25)  d20+9=26 d6+3=7 d20+9=25 d6+3=4
Tuesday November 15th, 2005 12:07:54 PM

Drosera did it, she had the courage to remove the cuff. His impression of her immediately changes. She is perhaps the most courageous person he has ever met.

Infused with magical armor, Arminas takes courage in the situation. The song of the bard seems to add additional confidence. Acting quickly, Arminas reaches into his magical Quiver of Ehlonna and pulls out a short composite bow. Now he is very glad that he carried a spare, since his favorite bow was snapped by the dragon spawn.

Sliding the string into place he pulls a white arrow with white fletching from his quiver and lets it fly at A4. The arrow flies true. Nocking a second white arrow, he lets it fly at A3. His aim is good today.

He then steps 5 feet into the space vacated by Harvest (F12)

Attacks
Sleep arrow at A4 Hit AC 26 Nonlethal damage 7 HP make DC 11 Will save or fall asleep
Sleep arrow at A3 Hit AC 25 Nonlethal damage 4 HP make DC 11 Will save or fall asleep

Edited by Al for Spelling. Per request of poster.

Bralin (AC13 HP 52/52)  d20+10=28 d10+5=15
Tuesday November 15th, 2005 12:16:36 PM

Seeing Lorth attack, Bralin moves to join him. Tis best to reduce the number of the foe as quickly as possible. The dwarf is quite aware his move places him in the midst of three guardsmen, but he takes no extra precautions.

First they must prove themselves.

Bralin steps in beside Lorth [move to F10] and joins the paladin in attacking f2.

Hit ac28 for 15 hp damage.

Andrath (AC20, 37/37 hp, shielded for 10 rounds)  d20+12=24
Tuesday November 15th, 2005 5:12:01 PM

Not wearing armour, Andrath takes a few seconds to cast his last shield spell on himself. Then he moves to engage the fighters, drawing his longsword as he moves. Depending on the distance to the fighters, Andrath will try to tumble past them, taking up a flanking position opposite one of his party members. [OOC: standard action is to cast the spell, move action is to move 30' closer to the fighters, drawing one weapon as a free action. If possible, he will successfully tumble with a check of 24, into a flanking position.]

DM Bob & Carla (The Great Escape Combat Rnd #2)  a 4 will save d20+1=9 (fail), archers vs Drosera d20+3=21 d20+3=12 d20+3=9 d20+3=20 d20+3=16 d20+3=12 d6=1 d6=5 d6=2 Drosera MM vs a6 4d4(4+2+3+1)+1=11 F1 vs Andrath d20+6=11 F3 vs Bralin d20+6=14 d8+1=8 F4 vs Any d20+6=11
Wednesday November 16th, 2005 12:19:33 AM

Without hesitation the heroes fall on the guards. "Parnoth will have our eyes!" cries one of the men. "Recapture the elves. Kill the others if you have to, but capture the elves!" he screams. Before he can say another word, Lorth crashes into him, wounding him. Before the man can react, Bralin deals him a crushing blow that sends his soul fleeing to the shadowlands. (OOC: Lorth was able to don his gauntlets.)

Having cast a protective spell on Lorth, Harvest does the same for Arminus. The monk looks to the wall and spots the archers as they fire on someone who is closer to them than the Swords of Light. Bright flashes of magical energy fly up from the ground towards the archer (a6) closest to the north tower. The wood-elf picks out an archer on the wall, and sends an arrow in his direction. His aim is true and the man is unable to fight off the magic of the white fletched arrow. The archer on the tower (a4) is neutralized.

With the fighter (F2) dead, Andrath is able to slip along the wall and get in behind the furthest fighter (F1), while on the other side of the melee; Any raises his voice in song, lending courage to the deeds of his comrades.

The fighters take on the Swords of Light. F1 strikes out at the rogue, but misses, while F4 aims for Any, but his aim also goes wide. F3 strikes a cruel blow, wounding the unarmed dwarf. (Hit AC 18 for 8 dmg.)

(OOC: For homework, Kelly will read pages 138-144 in the PHB and write a 250 essay titled Actions in Combat. Actually, this is what it looks like: draw bow and string (nothing in the rules books about stringing a bow, I'll give it to you) move action, draw arrow and knock free action for those using ranged weapons, attack standard action. The 2 attack option would be considered a full-round action, once the bow was already in hand. I'll allow one attack this round, 2 in future as a full-round action.)

Lorth HP 58/58 AC: 15  d20+12=32 d20+12=20 d8+5=8 d8+5=12
Wednesday November 16th, 2005 7:26:16 AM

Lorth figures they need to get this over quickly to aid in their escape so he heads straight through the fighting line to get himself behind f1 & f3.
(Move to J18, provoke lots of AOO, should allow Andrath to get flanking on F1 and Bralin with a small 5' move on F3)
When he gets there he attacks f1.
(Hit AC: 32 (Added +2 for flanking) Crit chance Hit AC: 20, Damage: 8 and 12 if crit.)


DM Bob & Carla (Great Escape addendum) 
Wednesday November 16th, 2005 7:55:11 AM

Single handedly the paladin takes down the fighter standing in his way...

(OOC: Fighter AC 18)

Harvest (AC18, HP 34/34)  d20+13=19 d20+13=28
Wednesday November 16th, 2005 8:28:03 AM

There can be only one person that the archers shoot at.

"Bralin Stoneminder," Harvest whispers as she reaches out to touch the dwarf with her wand, "I move ahead. I will remain within the courtyard and protect Drosera. You will know where I am."

"Solonn? Villemus Bralfah, please bring ... " The dark elf is gone. Lost? Run off?

"Arminas, Bralin, Anthos!" Harvest calls out, using only first names in the heat of the action. "Please watch Solonn."

Then Harvest Moon sprints across the courtyard, passing behind Andrath Silverhand. At the edge of the door to the North Tower, the little monk pauses. Listen for other guards. Eye the area within for further danger.

"I will be with you, shortly," Harvest calls out to the she-elven sorceress. She dare not use Drosera's name for fear of retribution upon her family.

Rolls and Actions
Cast Mage Armor on Bralin
Spot 19 (To see inside the North Tower)
Listen 28 (To hear inside the North Tower)

Movement and Position
50 feet to H15, just south of the Door to the North Tower.

Active Effects
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)
Mage Armor +4 Armor Bonus (Doesn't Stack with Armor) Lorth, Arminas, Bralin (Duration is 1 hour.)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, Obscuring Mist

* = Used

Any (AC 14, 20/20 HP)  d20+8=23 d20+8=20 d8+3=10 d8+2=5
Wednesday November 16th, 2005 9:50:11 AM

Any sings as he strikes the tower guard with sword and dagger (hit AC 23 & 20 for 10 & 5 Hp DAM). His song takes on a bloody, dangerous tone as the guards shout the instructions about the elves.

"No man shall take us while we stand,
For we are fighters to the man.
Our cause is just, our hearts are pure,
Our arms are strong, our aim is sure."

Any seems to have a fey light in his eyes as he presses his attack, there is no mercy alongside it.

Arminas (AC18, HP 25/25)  d20+9=16 d20+9=21 d6+3=7 d6+3=9
Wednesday November 16th, 2005 10:28:23 AM

The arrows magic worked! Much quicker than death, he tries yet again to disable the archers. He pulls out a white arrow and lets it fly at A3.

If it hits him, he will let the next white arrow fly at A2. If he missed A3 with the first arrow, the second flys again at A3.

The song Any sings seems to cause the tide to turn. He yells out.

"You will not have us as slaves!"

Attacks
Sleep arrow at A3 Hit AC 16 Nonlethal damage 7 HP make DC 11 Will save or fall asleep
Sleep arrow at A2 (or A3) Hit AC 21 Nonlethal damage 9 HP make DC 11 Will save or fall asleep

Bralin (AC16 HP 44/52, Mage Armor)  d20+10=30 d20+10=23 d10+5=12 d10+5=12 d10+5=12
Wednesday November 16th, 2005 1:43:39 PM

Although grateful for her protective spell, Bralin ignores Harvest's call regarding the old elf. Solonn is responsible for his own actions.

Lorth cuts down F1, and so the dwarf wheels, bringing his axe across in a savage arc at F3.

Atk F3 - nat 20, crit threat roll ac23. 36 hp damage. [ooo-thats gonna leave a mark]

Any (2nd Illegal post) 
Wednesday November 16th, 2005 4:55:14 PM

OOC Any's attack directed at F4. Any located at k-21.

Andrath (AC20, 37/37 hp, shielded 9 rounds) 
Wednesday November 16th, 2005 5:15:38 PM

[OOC: As I posted before, I don't have access to the map until tomorrow night.]

Seeing that the party seems to have the ground fighters well in hand, Andrath moves to run up the stairs with Harvest. He will enter the tower and run up as far as he can, drawing his short sword as he moves. [OOC: Andrath can move up to 60' as a double move, drawing his second weapon as a free action.]

DM Bob & Carla (The Great Escape Combat Rnd 3)  F4 vs Any d20+6=12, a3 Will save d20+1=16(made), a5 vs Harvest d20+7=26 d6=1, a6 vs Lorth d20+7=20 d6=5
Wednesday November 16th, 2005 10:45:38 PM

Lorth mows down the fighter blocking his way. Parnoth's man (F3) raises a sword to strike the paladin, then suddenly he is gone as Bralin's axe cleaves him cleanly in two. Any draws blood as both sword and dagger do their damage. The fighter (F4) is weakened, and swings his blade clumsily missing the bard. This will surely seal his doom.

Arminas picks a far target. (OOC: at 130 ft. a3 is beyond normal range of a short bow (p. 114 PHB) therefore a -4 penalty on attack.) The first arrow clatters to the ground, short of its mark, but the second one sails over the battlements and the archer disappears from view, only to reappear a moment later (Will Save=16) to make an obscene gesture at the wood elf.

Harvest conjures magical armor upon the dark dwarf before checking out the north tower. Andrath runs up a flight of stairs to the first level and returns to report that all he found was an empty room with a table and some chairs. The rogue figures there might be an exit to the battlements along the walls linking the towers at 3 stories, and the top of the towers 2 stories further up. The stairway is narrow and would require those who climb it to go single file.

Drosera pelts across ward and finds a niche by the tower near the gate passage. The archers nearest the party turn their bows on the Swords of Light striking Harvest (Hit AC 26 for 1 dmg) and Lorth (Hit AC 20 for 5 dmg).

The escaped prisoners are making it through the gate passage, and the druid and his bear familiar disappear under its shadow. There is a surge in the volume of sound coming from beyond the gate, an explosion, and then an acrid cloud of smoke with a yellow underbelly billows up into the sky throwing the grey mass of the northwest tower into relief.


Lorth HP 58/53 AC: 15  d20+12=19 d8+5=12
Thursday November 17th, 2005 7:42:36 AM

Lorth winces from the arrow as it cuts him. "Drop your weapons and leave.", he commands the last fighter.
If the fighter hesitates at all Lorth moves to K19 and attacks him.
(Hit AC: 19, DM: 12)
"We should leave quickly through the gate.", Lorth says to his friends.

Bralin (AC16 HP 44/52, Mage Armor) 
Thursday November 17th, 2005 8:14:34 AM

Bralin nods at Lorth's words. Seeing the paladin has the last fighter in hand, and recognizing he is likely the slowest member of their band, the dwarf heads for the gate.

"Follow," he urges the rest.

Bralin's legs churn as he lumbers ahead.

[Run - 80' move toward gate]

Harvest (AC18, HP 33/34) 
Thursday November 17th, 2005 9:50:36 AM

An arrow streaks from the battlements striking Harvest Moon full on. Fortunately, she is slimmer within her robes than the robes would make one think. The arrow passes out the back of her robe leaving nothing but a slight bleeding furrow in her side and two more holes in the worn material of her single garment.

Harvest looks up to the height of the walls, counting the archers. Surely they will be able to run to the far side and shoot down even after the group passes through the gate. Descending from the height of the wall would be little problem for her. And yet, should she charge up to the battlements she would be leaving the group without the support of the group's shared magic equipment.

Ducking back around the curve of the tower, Harvest Moon makes her decision. She touches the thin elf, Solonn with her wooden wand.

"Follow the Bralin Stoneminder, please," she instructs. "Follow the dwarf."

Rolls and Actions
Cast Mage Armor on Solonn

Movement and Position
H18

Active Effects
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)
Mage Armor +4 Armor Bonus (Doesn't Stack with Armor) Lorth, Arminas, Bralin, Solonn (Duration is 1 hour.)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, Obscuring Mist

* = Used

Any (14AC, 20/20HP)  d20+8=15 d20+8=18 d8+3=10 d4+2=5
Thursday November 17th, 2005 9:51:20 AM

Any acknowledges the help of Lorth, and then slices his way through the fighter (F4 hit AC 15 & 18 for 10 and 5 HP of DAM), pushing him out of the way, and heads for the gate through which the other prisoners have just left.

He shouts, "RUN for the gates, or these archers will use us for target practice."

He then matches actions to words and sprints for the opening.

Arminas (AC18, HP 25/25) 
Thursday November 17th, 2005 10:17:54 AM

Arminas, seeing his companions run for the gate, decides that standing and trading arrows will take too much time. Instead, he runs for the gate at a full sprint.

Passing Bralin, he yells over his shoulder.

"Hurry friend, I'll wait for you at the gate."

DM Bob and Carla (The Great Escape Combat Rnd 4)  a5 + a6 vs Bralin d20+7=22 d20+7=27 confirm crit d20+7=8 d6=1 d6=5, a3 + a2 + a1 vs Arminus d20+7=13 d20+7=22 d20+7=22 d6=6 d6=1
Thursday November 17th, 2005 11:21:00 PM

Lorth and Any send the last fighter to his doom as Harvest casts another protective spell. This time Solonn is the beneficiary of the magic. Bralin chugs for the gate, with Arminus in swift pursuit. Solonn follows suit, hugging the castle walls as he goes to join the others.

The archers fire freely upon those running for the gate. Those on the north wall target Bralin. The first arrow scrapes by his cheek, but the second one hits him in the shoulder. (Hit AC 22 and 27, confirm crit 8 (not) for 1+5 dmg)The archers on the south wall opt for Arminus. The elf dodges one arrow completely but the second and third ones find their target. (Hit AC 13, 22, and 22 for 6+1 dmg).

The last of the escapees seem to have made it through the gate, though the bodies on the ground are testament that not all were successful in their rush to freedom. On the other side of the gate, there is a shout followed by a piercing scream. The scream ends in a gurgle and is replaced by vicious snarling. The sound of claws on cobblestones is followed by the appearance of two enormous mastiffs through the gate. Short grey fur covers muscular chests, thick legs, and large paws. A black muzzle, lips curled back to reveal sharp teeth dominate a large brutish head with small black glittering eyes, and ears laid back in warning. A spiked collar encircles each thick neck. The war-dog closest to those in the niche by the gate lifts his nose to sniff the air, then lowers it, growling, as he takes a step towards the four. The second war-dog tenses as if ready to spring, his eyes fixed menacingly on the group by the north tower.

(OOC: each square of the map = 5ft. sq.)


Bralin (AC16 HP 38/52, Mage Armor, pwr atk[2])  d20+8=23 d10+7=10
Friday November 18th, 2005 8:12:08 AM

Bralin flinches as the arrow hits him. He should have hugged the wall, he realizes. No help for it now, though. The dwarf runs on.

The appearance of the dogs changes doesn't surprise. It has been too easy an escape thus far.

Despite its look, Bralin believes the canines will be easier targets than an armored guard. He steps between Arminas and WD1, and slams his axe down 'pon its head.

[Atk WD1, hit ac23 for 10 hp damage]

Lorth HP 58/53 AC: 15 
Friday November 18th, 2005 8:49:03 AM

Lorth does his best to defend himself and he sprints across the courtyard to the gate. When he sees the dogs he attempts to flank one, if it is possible.

Any (14AC, 20/20 HP) 
Friday November 18th, 2005 9:01:08 AM

Any Begins his sprint to the gate, and seeing the fate of his friends, tries to saty along the wall, and out of the archers field of fire. He notices a commotion at the gate area, and sees two large dogs, just as Bralin strikes one with his axe.

He is not singing, but still all feel the effects of his song. As soon as he can, he will add his sword to the attack on the dogs if needed.

Bardic song inspire courage
+1 hit +1 will save

Any (14AC, 20/20 HP)2nd illegal post 
Friday November 18th, 2005 9:04:45 AM

OOC sorry move to H-17 and then along the wall as quickly as possible to a position near Bralin.

Harvest (AC18, HP 33/34)  d20+13=29
Friday November 18th, 2005 9:25:38 AM

Dogs.

Harvest Moon waits as first one, then another of her companions sprint across the open expanse of the courtyard. She must be last, as her magic would only impede them in their run across.

Harvest speeds out after them straight out into the open. In a clear spot, she stops, palms outward, wands gripped between her outstretched fingers.

"Hide in the edges and strike from there," she calls out. Then she begins chanting. A white mist rises up around her. A white mist rises that obscures all sight.

Harvest stands within the center of the mist and listens for movement, the pad of paws and the fall of feet.

Rolls and Actions
Cast Obscuring Mist 20 foot radius
Listen 29

Movement and Position
I8

Active Effects
Obscuring Mist (Duration Ends Round 14)
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)
Mage Armor +4 Armor Bonus (Doesn't Stack with Armor) Lorth, Arminas, Bralin, Solonn (Duration is 1 hour.)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, *Obscuring Mist

* = Used


Arminas (AC18, HP 19/25)  d20+5=13
Friday November 18th, 2005 10:12:45 AM

The war dogs are upon us, and a mist fills the courtyard.

The archers are no longer a threat.

Arminas is surprised that Bralin steps in front of him and attacks the dog.

He is protecting me.

These dogs are no different than the elves, enslaved to do the bidding of Parnoth. Arminas makes a gesture and speaks some words, but soon his voice becomes a series of barks and snarls.

Dog talk Stop, the dwarf will kill you. We only seek freedom. Join us, I will free you.

Arminas slips his sword into his hand as he speaks.

Actions
Speak with animals (4 minutes)
Wild Empathy 13

Andrath (AC20, 37/37 hp, shielded 6 rounds remaining) 
Sunday November 20th, 2005 5:20:26 PM

Andrath sheathes his two swords, ready to draw his bow next round, and try to remove the archers. He shifts 5' to the southwest [OOC: to I15].

DM Bob and Carla 
Monday November 21st, 2005 9:48:43 AM

Unable to post last night or this morning since the site was down. Will post tonight and through Friday in order to get 5 rounds in.

DM Bob & Carla (The Great Escape #5)  WD2 AoO vs Lorth d20+3=23 d20+3=16 d6+1=6 d6+1=3 Trip vs Lorth d20+1=15 WD2 vs Lorth d20+3=16 d6+1=6 WD1 vs Bralin d20+3=13 A5 & A6 vs Harvest d20+7=15 d20+7=23 d100=68 d6=4
Monday November 21st, 2005 6:08:19 PM

Bralin rushes in against the wardog and delivers a massive wound to the creature. It yelps loudly as the axe sinks into it's haunch.

Lorth runs at full speed across the yard and directly between the two mastiffs to gain a flanking position with Bralin. The second dog spins on him as he rushes in and leaps at the paladin's throat. Powerful jaws close on Lorth's shoulder and neck and drag him to the ground.[AoO Hit AC=23, confirm critical with AC=16 for 9 HP dmg, Trip=15]. Unsatisfied with it's purchase, the mastiff releases it's hold and bites again [Hit AC=16 for 6 hp - OOC Lorth is now prone with the large dog pinning him with it's jaws]

The dog facing Bralin snarls and lunges at the dwarf, narrowly missing him [Hit AC=13].

Harvest rushes out into the open and casts her spell. The two archers above spot her and loose their arrows into the center of the cloud as it envelops the monk [Hit AC=15 & 23 for 4 HP - beat 50% miss chance]. The archers on the south wall move to the west and wait for an opening to loose their arrows.

Any and Andrath take cover along the north wall and move towards the gate. The rogue draws his bow in readiness.

Arm casts his spell and growls his message to the two mastiffs as they attempt to savage his friends. Trained since birth as attack dogs, they ignore the elf's commands and continue their attack, snarling and growling "Kill it! Grrr, Bites it!! Grrrr. Protect the master!! Grrr" . Freedom is not a concept the two mastiffs understand, only loyalty to their master who has provided for them since birth.

Andrath (AC20, 37/37 hp, shielded 5 rounds remaining)  d20+9=17 d8+5=13
Tuesday November 22nd, 2005 12:56:59 AM

Andrath moves to the southwest [OOC: to J13], and draws a bead on archer a6. His arrow flies towards the target... [OOC: but not knowing the archer AC, I have no idea if it hit. Andrath hit AC17 for 13 hp damage, if successful.]

Any (14AC, 20/20 HP) 
Tuesday November 22nd, 2005 1:30:13 AM

Any sprints along the wall towards Bralin and Arminas and the others, trying to exit the keep and help with the battle at the gate. When he arrives he will try to find a position where he can attack one of the dogs, preferably the one on Lorth (M3).

Bardic Song

+1 hit +1 Will save 3 more rounds

Bralin (AC16 HP 38/52, Mage Armor, pwr atk[3])  d20+8=14 d10+10=19
Tuesday November 22nd, 2005 7:57:16 AM

[Haven't been taking the inspire courage bonus - nuts]

Bralin manages to bat the dog away with his free hand.
Free Hand?

The dwarf curses his own idiocy. With his shield still on his back, he's been swinging his axe one handed for no reason. Quickly he shifts to a two handed grip on his axe and lets go a mighty swing.

Mayhap he is too eager.
[atk ac 14 for 19 hp damage]

Lorth HP 58/38 AC: 15  d20+8=24 d20+8=22
Tuesday November 22nd, 2005 8:00:34 AM

(not sure how to get out of a pin, but here are some grapple checks, 1st one 24, 2nd if needed 22)

Lorth struggles to get out from under the dog...

Harvest (AC22, HP 29/34) 
Tuesday November 22nd, 2005 8:23:43 AM

There is a whistle, a sharp strike and pain. Harvest Moon grits her teeth. She listens for Anthos Westar. His song has ceased, but he is somewhere about. Instead of going to him, the little monk touches herself with the wooden rod. The second wand, she jams securely into her belt.

Cautiously, then, she changes position, moving five feet away through the mist.

Question
If Harvest places the wand in her belt, can she draw in conjunction with a move action in the same way a weapon can be drawn? If not, then consider the wand placed back into the haversack.

Rolls and Actions
Cast Mage Armor on Self
Put Wand of Truestrike into belt (Move Equiv)
5-foot Step
Listen 29

Movement and Position
J7

Active Effects
Obscuring Mist 20 foot radius Centered on I8 (Duration Ends Round 14)
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)
Mage Armor +4 Armor Bonus (Doesn't Stack with Armor) Lorth, Arminas, Bralin, Solonn, Harvest (Duration is 1 hour.)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, *Obscuring Mist

* = Used

Arminas (AC18, HP 19/25)  d20+7=12
Tuesday November 22nd, 2005 10:17:05 AM

Arminas growls back at the dogs:

Then you will die. Your master cares not.

He moves over to WD2. Swinging his sword, he seems unable to hit the dog.

DM Bob & Carla (Great Escape Combat Rnd #6)  WD1 AoO vs Arm d20+3=10 WD1 vs Bralin d20+3=19 d6+3=6 d20+1=20 WD2 vs Lorth d20+3=10 A5 vs Andrath d20+7=9 A1, A2, A3 vs Arm d20+3=12 d20+3=8 d20+3=9
Tuesday November 22nd, 2005 11:36:24 PM

Andrath steps out into the open and looses an arrow at the archer on the battlement. The brightly fletched arrow penetrates the man's leather armor and he topples to the ground below, hitting with a dull lifeless thud.[OOC AC of archers = 16]

Any races across the yard, narrowly skirting the fog cloud that envelops Harvest Moon, and arrives ready to battle the dog that stands over Lorth.

Harvest is able to use her wand and slips it into her belt where it will be readily available should she need it again. [OOC Yes, if it is tucked into her belt she can 'unsheath' it much like a dagger.] The monk shifts her position to throw off the archers above.

Arminus swings behind Bralin to come to Lorth's assistance, drawing a snap from the WD1's massive jaws, but the beast fails to find it's mark [Failed AoO]. Bralin swings just as the dog turns on the elf, causing the normally deadly dwarf to miss with his two-handed swing. The mastiff turns back on the dwarf, ducks below the axe, and delivers a crushing bite to Bralin's thigh [Hit AC=19 for 6 HP] and almost drags the dwarf to the ground. [Trip=20 vs Bralin's take 10=22].

Lorth manages to scramble out from beneath the mastiff that had him pinned. The animal lunges forward, but narrowly misses. [Hit AC=10; Lorth is -4 vs melee attacks as he is prone].

The remaining archers on the battlements loose their arrows into the yard. The arrows skip and clatter across the cobbles as they miss their mark.

Solonn manages to creep along the north wall, unnoticed by the archers until he stands next to Drosera. He helps her push an arrow through her jerkin before breaking off the fletching and pulling the remaining length of the shaft through and clear. He helps her staunches the blood with a scrap of cloth. Drosera manages to smile grimly as he assists her.

Through the fracas, Arm and Any can see that the escaping elves have overpowered most of their captors and are making hastily through the barbican towards the drawbridge.

Lorth HP 58/38 AC: 15  d20+12=25 d8+5=9
Wednesday November 23rd, 2005 7:42:28 AM

Lorth attempt to regain his feet.
(I think this provokes an AOO)
No time to take on these dogs one on one, he thinks as he then spins and swings his sword at the dog Bralin has been attacking.
(Hit AC: 25 DM: 9)

Bralin (AC16 HP 32/52, Mage Armor, pwr atk[3])  d20+8=13
Wednesday November 23rd, 2005 7:53:38 AM

Bralin braces himself against the dog's attack, keeping his weight evenly distributed to resist the creature's attempt to pull him down.

The dwarf is successful in this, but finds it effects his swing.
Mayhap one hand is preferable, he thinks to himself as he misses again.

[atk ac 13]

Harvest (AC22, AC23 vs WD1, HP 29/34) 
Wednesday November 23rd, 2005 9:14:15 AM

At the edge of the mist, Harvest Moon peers out. First, seeking Anthos Westar, then the positions of the archers on the wall.

There, next to the dog.

The next thing that draws her eye is the blood that stains the clothes of her companions. Some of it seems most decidedly to be their own. the healing wand. But first ...

Harvest rushes to Any's side. She touches him with the wooden wand, and he is coated in an armor of force.

Rolls and Actions
Move, Cast Mage Armor on Any.

Movement and Position
Next to Any, but not in a place that might draw an AoO

Active Effects
Obscuring Mist 20 foot radius Centered on I8 (Duration Ends Round 14)
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)
Mage Armor +4 Armor Bonus (Doesn't Stack with Armor) Lorth, Arminas, Bralin, Solonn, Harvest, Any (Duration is 1 hour.)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, *Obscuring Mist

* = Used

Arminas (AC 18, HP 19/25)  d20+7=12
Wednesday November 23rd, 2005 10:39:39 AM

Once again Arminas tries to strike the wardog attacking Lorth, and again he fails. The sword is not his friend today.

Arminas takes a 5 foot step toward the barbican.


Any (18 AC with +4 from mage armor, 20/20 HP)  d20+8=17 d20+8=20 d8+3=11 d4+2=4
Wednesday November 23rd, 2005 10:42:49 AM

Any attacks the dog that had Lorth pinned, preventing it from attacking Lorth as he spins to attack the dog on Bralin (hit AC 17 and 20 for 11 and 4 HP DAM). He feels the magic of the rod Harvest has touched him with, and acknowledges,

"Thank you my Lady, I think it is time to gather everyone and make our retreat. Perhaps you could help Solon and Drosera, we will bring up the rear as soon as we are free of these dogs."

He puts his back to Lorth and prepares for his next attack if needed.

DM Bob & Carla (Great Escape Rnd 7)  WD2 AoO vs Lorth d20+3=18 d6+3=5 d20+1=10 WD1 vs Bralin d20+3=15 A5 vs Andrath d20+7=25 d6=6 d20+3=19 d20+3=11 d20+3=20 d6=4 d6=1
Wednesday November 23rd, 2005 11:04:34 PM

Lorth scrambles to his feet, only to suffer another vicious bite as the dog's teeth rip into his calf [Hit AC=18 for 5 HP]. The cur cannot complete it's attack and fails to drag the paladin to ground [Trip=10] when Any's sword cuts a deep gash across its back and side. The dog sways momentarily as it's eyes glaze over before it collapses to the ground. Lorth manages to strike the dog facing Bralin and blood immediately spills from the gash across it's haunch.

Bralin also swings, but misses as does Arminus. Perhaps confused by it's new foes, the fierce mastiff lunges yet again, narrowly missing the dwarf [Hit AC=15]. The dog is obviously weakened and seems to sink back slightly into a defensive posture.

The archers on the battlements manage to send another volley into the yard and Andrath is spun about as an arrow slams into his side [Hit AC=25 for 6HP] Harvest cast her spell on Any, but the magic is not enought to stop two arrows from striking the half-elf bard, one pierces his thigh and the other grazes his arm [Hit AC=19&20 for 4&1 HP].



Harvest (AC28, AC29 vs nearest opponent, HP 29/34)  d20+7=15 d20+13=25 d20+13=16
Thursday November 24th, 2005 10:02:07 AM

One dog falls. The other is on it's last legs.

Harvest nods in ascent to Anthos Westar and then indicates to Drosera and Solonn to wait until she investigates the area beyond the gate. Cautiously, she moves out.

Rolls and Actions
Total Defense +6 to AC
Hide 15
Spot 25
Listen 16

Movement and Position
Move 25 feet into the West Barbican (1/2 speed for Hiding)

Active Effects
Obscuring Mist 20 foot radius Centered on I8 (Duration Ends Round 14)
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)
Mage Armor +4 Armor Bonus (Doesn't Stack with Armor) Lorth, Arminas, Bralin, Solonn, Harvest, Any (Duration is 1 hour.)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, *Obscuring Mist

* = Used

Any (18 AC, 15/20HP) 
Thursday November 24th, 2005 10:52:35 AM

Any winces at the strike of the arrows. Ignoring the shock and pain, he snaps the shafts off, he will deal with the rest later.
He turns to see the remaining dog hucnhing back from the attacks it has suffered, and shouts,

"Strike him again if he follows, but I believe he is finished. Let us get out of here!"

He matches actions to words, and follows Harvest and the others out the gate.

Bardic song
+1 hit +1 will save

Andrath (AC20, 31/37 hp, Shielded 4 rounds remaining)  d20+9=24 d8+5=6
Thursday November 24th, 2005 10:31:39 PM

Andrath keeps moving west towards the gate, drawing another arrow and loosing it at the next archer along. [OOC: Move 30' straight west, shoot one arrow at archer a5, hitting AC24 for 6 hp damage.]


Lorth HP 58/33 AC: 15
  d20+12=17 d8+5=10
Friday November 25th, 2005 10:47:11 AM

Lorth grits his teeth as he is savaged again. When he sees the dog fall he is relieved and continues to try and put the other one down. (Hit AC: 17, Damage: 10)

Arminas (AC 18, HP 19/25)  d20+9=17 d20+9=14 d6+3=9
Friday November 25th, 2005 11:08:32 AM

Arminas fires two arrows at the closest archer (don't have the map handy). The first arrow hits while the second arrow misses the man.

Arminas takes a 5 foot step toward the gate.

"Let us flee."

Attack
1st arrow hit AC 17 Damage 9 HP
2nd arrow hit AC 14

DM Bob & Carla (The Great Escape)  d20+7=20 d20+7=15 d6=2
Friday November 25th, 2005 10:01:10 PM

Harvest Moon carefully makes her way out into the west barbican, followed closley by Any, blood seeping from his wounds. Any threat from the guards has been dealt with by the throng of escaping prisoners. Bodies litter the compound. The monk is able to make out the last of the fleeing prisoners of Parnoth as they flee towards the drawbridge to the northwest.

Lorth strikes at the last of the dogs and his blade cuts deeply into the beast's neck. It drops dead to the ground, allowing Solonn and Drosera to move out after Harvest and Any.

Andrath and Arminus trade volleys with the archers above. Andrath's arrow arcs through the sky and finds it's mark. A5 retreats behind cover without returning a shot. Arminus looses two arrows at A1 who is thrown back by the first arrow and sinks to his knees. The remaining archers take aim at Arminus and let fly. The ranger feels the burn as one of the arrows creases his shoulder [Hit AC=20 for 2 HP]



Arminas (AC 18, HP 17/25) 
Friday November 25th, 2005 11:57:42 PM

An arrow strikes Arminas' shoulder, causing a flow of blood. All in all, a nice exchange. The wound however causes Arminas to concentrate on the task at hand. Immediately he moves out through the barbican, towards the drawbridge.

"Hurry, no time to dispatch these archers. Soon we will be out of range."

Looking around, he searches for any animals that he could speak to.

Active spell
Speak with animals, active for 38 more rounds.

Harvest (AC28, AC29 vs nearest opponent, HP 29/34)  d20+13=31 d20+13=31
Saturday November 26th, 2005 9:47:57 AM

There are wounds to heal behind. And yet, Harvest Moon is torn, as situation dictates that she is possibly the best suited to lead the way across the barbican toward the moat in the case that some further danger should raise its head.

"Do not let Bralin Stoneminder fall behind," she whispers, before turning back toward the path of escape.

The young monk drops her attempts at stealth and moves quickly toward the drawbridge, eyes and ears open for danger.

Rolls and Actions
Total Defense +6 to AC
Spot 31
Listen 31

Movement and Position
Move 50 feet toward the moat

Active Effects
Obscuring Mist 20 foot radius Centered on I8 (Duration Ends Round 14)
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)
Mage Armor +4 Armor Bonus (Doesn't Stack with Armor) Lorth, Arminas, Bralin, Solonn, Harvest, Any (Duration is 1 hour.)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, *Obscuring Mist

* = Used

Any (18 AC with +4 from mage armor, 15/20 HP) 
Sunday November 27th, 2005 9:43:45 AM

Any follows Harvest through the Barbicon, and out across the drawbridge, weapons drawn, and ready for what must come. He looks to see how the others are progressing, stopping just before crossing the drawbridge. He casts a spell, singing lightly, and his image starts to shimmer and blur, making it hard to see him (cast Blur Duration-4 rounds). He encourages the others,

"Hurry! We need to get out of here!"

He then waits for the last man to catch up before bringing up the rear, deferring to Drosera to lead them on her escape route. While he waits, he pushes the arrows on through his arm and binds the wounds with pieces of his sleeve. Alas, his beloved doublet and shirt will never be the same.

Andrath (AC20, 31/37 hp, Shielded 3 rounds remaining) 
Sunday November 27th, 2005 11:26:29 PM

Andrath turns to run through the opening to exit the keep. When he reaches Bralin's side, he slows down, to provide the archers an extra target, and maybe split their shots up.

DM Bob & Carla (The Drawbridge Rnd #1) 
Sunday November 27th, 2005 11:42:33 PM

A shrill scream splits the air and Harvest Moon looks up to see the imposing figure of a large reptilian take position on the drawbridge. With a single swipe of its arm it sends a young female elf sprawling into the stone wall. Blood spills from her mouth and from the odd angle of her neck it is evident that she will run no further. Harvest and Any both recognize the distinctly powerful figure of the large parnothian that took charge in the glade where they were captured. Standing almost 9 feet in height with a powerful tail, the half-dragon commander of Parnoth's troops waves the party towards him with his free arm. His eyes glare fiercely at the Swords of Light and a serpentine grin spreads slowly across his face. In the crook of his left arm he cradles a bundle of what look to be javelins.

Lorth HP 58/33 AC: 15 
Monday November 28th, 2005 7:37:35 AM

Lorth closes the distance between himself and the half-dragon. He tries to get close enough to attack the dragon next round, but tries to keep out of melee range this round.
(Lorth full out run, x4 movement to Q9)

Harvest (AC22, AC23 vs P, HP 29/34) 
Monday November 28th, 2005 8:32:08 AM

Javelins.

And they must cross the courtyard in order to reach freedom. Harvest Draws a scroll. No sense regretting the spell used in the courtyard. She intones the words. And as the writing vanishes from the scroll, she drops the empty parchment into the rising mist.

When the mist rises above her head, Harvest changes position, moving quietly toward the wall.

Rolls and Actions
Draw Scroll and Cast Obscuring Mist
Obscuring Mist covering from H9 to P9

Movement and Position
5-Foot Step to M8

Active Effects
Obscuring Mist1 20 foot radius Centered on I8 (Duration Ends Drawbridge Round 6)
Obscuring Mist2 20 foot radius Centered on M9 (Duration Ends Drawbridge Round 10)
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)
Mage Armor +4 Armor Bonus (Doesn't Stack with Armor) Lorth, Arminas, Bralin, Solonn, Harvest, Any (Duration is 1 hour.)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, *Obscuring Mist

* = Used

Arminas (AC 18, HP 17/25)  d20+7=15 d20+7=22 d6+2=4
Monday November 28th, 2005 8:44:44 AM

With a shudder, Arminas looks at the creature who stands before him. Clearly it could strike him down also.

Stepping forward 5 feet to get a better shot (and to be within 70 feet), Arminas lets two arrows fly at the beast. The first arrow flies wide. The second arrow strikes the beast, though it appears that the scaly hide may have stopped the arrow from doing any damage.

"It looks like our escape is unlikely now. Does anyone have any ideas?"

Attacks
1st arrow Hit AC 15
2nd arrow Hit AC 22 Damage 4

Bralin (AC16 HP 45/52, Mage Armor)  2d8(8+2)+3=13
Monday November 28th, 2005 9:19:31 AM

Bralin makes no answer. He moves toward the wall to escape missile fire [H13], and close in on the commander. While moving he pulls a potion from his front belt pouch (Bulls Strength).

Stopping at the wall, the dwarf casts a spell on himself. His wounds close slightly, and he nods to himself. He will need all his strength in the coming battle.
[Cure Moderate Wounds over Silence - 13 hp healed]


Any (18 AC +4 from mage armor, 15/20 HP) 
Monday November 28th, 2005 4:52:23 PM

Any has seen the damage this creature can inflict. He begins to sing again, and suddenly the draconic figure, and his javelins, are covered in grease (must make a refelx save to be able to hold onto his Javelins, must make the save each time he tries to use them or pick them up if dropped).
He then sheathes his sword and dagger, and retrieves his bow. He does not want to close with this child of Parnoth unless necessary.

OOC Any will move to within 35' of the Draconian to effectivly cast his spell. Moving to N8.hopefully hiding in the mist rasied by Harvest

Bardic song:
effective 2 more rounds
+1 hit +1 will save

Spells remaining:
6 level zero
4 level 0ne
2 level two

Arminas 2nd illegal post 
Monday November 28th, 2005 8:06:40 PM

OOC: Forgot Bard song, makes my hit AC 23 (maybe good enough?)

Andrath (AC20, 31/37 hp, shielded 2 rounds remaining)  d20+9=17
Monday November 28th, 2005 8:43:01 PM

Andrath moves west [OOC: to E10]. He pulls an arrow from his quiver and lets it fly at the large lizard creature, but missing. [OOC: Did you post the AC for these creatures before?]

DM Bob & Carla-(The Drawbridge Rnd #2)  d20+9=18 d20+10=11 d20+10=21 d8+6=9
Monday November 28th, 2005 11:40:49 PM

Lorth charges out towards the parnothian, in anticipation of joining battle. Harvest Moon once again envelops herself in a rising mist which soon fills the central portion of the barbican and reaches 20 feet into the air. The fog takes a moment to form as it billows up from around the monk but soon obscures the view of the parnothian from all but Lorth. Bralin hangs back for a moment to down a potion and heal himself. Andrath and Arminus engage the commander of the Parnothians from a distance just as the mist begins to swirl up in front of them, but their arrows fail to penetrate the scaled hide of the parnothian.[OOC AC=25]

Any's grease spell causes his foe only a moments consternation as he retains his hold on the javelins and throws first one and then another. The projectiles close at terrifying speed. The first sails over Lorth and clatters across the barbican sending a shower of sparks flying as it's sharpened point strikes the stones. The second javelin whistles in and strikes the paladin hard, piercing his thigh. [Hit AC=11 and 21 for 9 HP]

The parnothian snarls out a gutteral challenge "Come to me elven scum and I will show you how Parnoth rewards such contempt!"

[OOC Spot vs DC 13 to see Highlight to display spoiler: { Drosera mutters some words and jesticulates with her remaining hand and vanishes! }

Lorth HP 58/24 AC: 15 
Tuesday November 29th, 2005 7:17:45 AM

Lorth steps back into the fog.
(5' move backwards)
There he concentrates and summons Tobiasz. He also decides to await his friends so that they can attack all at once.

Bralin (AC16 HP 45/52, Mage Armor)  d20+5=7
Tuesday November 29th, 2005 7:57:30 AM

[Spot 7]

Bralin continues to move forward, doing his best to use the mist to conceal his movement.
[20' move to L10]

Again, he pulls out a potion as he moves. And again, the dwarf pauses to drink its contents.
[Bulls Strength]

Harvest (AC22, AC23 vs P, HP 29/34)  d20+13=22 d20+13=16
Tuesday November 29th, 2005 8:17:17 AM

Drosera calls her arcane powers and vanishes just before the mist rises to hide her form regardless. Please take care. Let her take care, Harvest speaks a prayer within her heart.

She listens for Andrath Silverhand. Her memory says that he was to the rear. Too far. The brown girl stows one of the wands, returning it to her haversack. The same hand closes about a different wand, a wand for curing.

"Bralin Stoneminder," she calls behind her, "do you wish to be enlarged?" And then Harvest move once again, shifting her position in the mist.

Rolls and Actions
Spot 22
Listen 16
Store Wand of Mage Armor
Retrieve Wand of CMW

Movement and Position
5-Foot Step to N9

Active Effects
Obscuring Mist1 20 foot radius Centered on I8 (Duration Ends Drawbridge Round 6)
Obscuring Mist2 20 foot radius Centered on M9 (Duration Ends Drawbridge Round 10)
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)
Mage Armor +4 Armor Bonus (Doesn't Stack with Armor) Lorth, Arminas, Bralin, Solonn, Harvest, Any (Duration is 1 hour.)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, *Obscuring Mist

* = Used

Arminas (AC 19, HP 22/25)  d8+1=5
Tuesday November 29th, 2005 11:02:47 AM

Arminas steps forward 5 feet and finds himself in the cool mist, hidden from the archers and the dragon beast. He pulls a vial from his sack, and pulls out the stopper. Drinking the contents, he feels some of his wounds close.

OOC: I believe that he put on his rings and gloves before this, but if not he will take the time to do so in the mist.

Actions
Drink potion of Cure Light Wounds - gain 5 HP

Spells
Talk with animals, active for 37 rounds

Any (18 AC +4 from Mage Armor, 15/20 HP)  d20+4=23 d20+8=23 d8+1=8
Tuesday November 29th, 2005 5:54:19 PM

Any sees Drosera disappear before the mist totally obscures her (spot 23), and hopes that she is able to effect her escape. He takes his last red fletched arrow (+2)out of his quiver, and steps forward to find a target on the Draconian. He fires at his opponent (hit AC 23), but the arrow skips off of the creatures scaly shoulder without causing any damage. Perhaps arrows are not the way to defeat this beast. He retreats into the mist, taking a sideways step once in the fog to avoid being targeted by a javelin. He then quaffs a potion from his belt (CLW 8 HP), and slips on his mithril shirt and ring(AC to 24).

He thinks, 'Next attack must be direct, no matter the cost. Mayhap I can at least distract the beast from the others--Death is better than prison.'



Andrath (AC20, 31/37 hp, shielded 1 round remaining) 
Tuesday November 29th, 2005 9:45:05 PM

Andrath moves around the first cloud of mist, and directly into the second. He calls out, "Harvest, do you have that wand of armour? I sure could use it now." [OOC: Move to M9.]

DM Bob & Carla (The Drawbridge Rnd #3)  P vs Lorth d20+10=18 50% chance of mischance d100=71 missed him in fog P vs Any d20+10=12 missed
Tuesday November 29th, 2005 10:41:00 PM

The party close ranks hidden by the obscuring mist conjured by the monk. Bralin and Arminus quaff potions, while Harvest Moon switches wands. Andrath uses the opportunity to cover some ground and forms up beside the dwarf.

Appearing from the mists, Any distracts the Parnothian as it levels a javelin at the paladin. He looks up to see a spot against the sky. As it approaches, he recognizes the ranger's companion. Lorth steps back, and though he can not see Tobiasz in the mists, he hears a snort and then the impatient clop of hoof on cobblestone, and knows his mount is nearby.

The half-dragon blocking the party's escape tosses two more javelins in the direction of the party. The first one misses the paladin as he retreats into the mists, while the second one sails over the bard's shoulder shattering into splinters as it slams into the stone wall of the castle. The creature created from Parnoth's claw retreats a step.

(OOC: Arminus-rings and gloves check! Any-ring, check. Move forward and fire a shot at the Parnothian, okay. But quaffing a potion (standard action) and donning armor (5 rounds) ain't gonna' happen! Bookmark table 8-2, p. 141 PHB-DM Carla)

Lorth HP 58/39 AC: 15 
Wednesday November 30th, 2005 7:43:10 AM

Lorth concentrates on his god and then on his wounds. As they begin to close he reaches out in the mist calling Tobiasz with his mind and attempts to mount him.
(OOC: Lay on hands on himself, then mount his horse)

Bralin (AC15 HP 45/52, Mage Armor, Bulls Strength[1], charging)  d20+14=23
Wednesday November 30th, 2005 7:53:28 AM

"Aye," the dwarf answers the monk. "Follow"

Bralin takes a breath, and charges. He knows he'll need every bit of momentum to penetrate the dragon-man's skin.

In the end, it doesn't matter.

[Charge to U10, atk hit ac 23]

Any (19AC, 15/20 HP) 
Wednesday November 30th, 2005 9:54:52 AM

OOC Sorry Bob and Carla, too much I want to do, can't blame a guy for trying.:0)

Any switches to Sword and Dagger, and prepares to attack the draconian. When he is ready, he will charge right behind Bralin as he passes.(Moving up to V8)

Harvest (AC22, AC23 vs P, HP 29/34) 
Wednesday November 30th, 2005 10:52:21 AM

A small frown creases Harvest Moon's brow as Bralin Stoneminder rushes past, his footfalls disappearing beyond what must surely be the bounds of the mist. There is wisdom in patience.

"Andrath Silverhand," she says into the mist, "I have just now stored the wand of which you are speaking. I am sorry. Events have moved beyond my ability to grant you the armor. Bralin Stoneminder's actions dictate out path now. Perhaps at a later time."

With that she draws a scroll from her haversack and moves quickly out of the mist. Anthos Westar is to the left. Harvest moves to the right. Taking up position next to the wall, Harvest waits her opportunity to step in and place the spell upon the dwarf.

Rolls and Actions
Draw Scroll, move.

Movement and Position
S11

Active Effects
Obscuring Mist1 20 foot radius Centered on I8 (Duration Ends Drawbridge Round 6)
Obscuring Mist2 20 foot radius Centered on M9 (Duration Ends Drawbridge Round 10)
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)
Mage Armor +4 Armor Bonus (Doesn't Stack with Armor) Lorth, Arminas, Bralin, Solonn, Harvest, Any (Duration is 1 hour.)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, *Obscuring Mist

* = Used

Arminas (AC 19, HP 22/25) 
Wednesday November 30th, 2005 11:20:18 AM

Hearing his companions rush into battle, the elf gives a weary sigh. His bow will no longer be of use, though his sword is likely to do little also.

Slipping his bow over his shoulder, he grabs his sword and rushes out of the mist towards the creature.

Death surely awaits me.

Action
Draw weapon and move to W8

Spells
Speak with animals 36 rounds

Harvest (Addendum)  d20+13=32
Wednesday November 30th, 2005 12:01:46 PM

Free of the mist, Harvest looks beyond the towering Claw of Parnoth to the area beyond. Would flight be an option? If some of the more frail members should find their way past, could the rest manage a measured retreat?

Harvest Moon surveys the terrain beyond for advantage. Most certainly, whoever remains behind must clear the drawbridge in their withdraw or risk being pushed over the side. Beyond that, however, how could the terrain be best used to their advantage?

Rolls and Actions
Spot 32

Questions
How long is the drawbridge?
What is the area on the other side of the bridge like?

DM Bob & Carla (The Drawbridge-Rnd #4)  Drosera vs P d20+10=26 d3+1=3
Wednesday November 30th, 2005 11:52:53 PM

Lorth is nudged gently from behind, and turning finds the grey warhorse. Tobiasz holds still while the paladin vaults onto his back. Meanwhile, Bralin, Any, and Arminus charge through the mist towards the half-dragon, nearly circling the creature as Harvest creeps closer, scroll in hand.

The Parnothian steps back from the onslaught, but before he can attack, he bows forward nearly stumbling. The javelins clatter to the ground. Drosera appears, clinging to the creature's back with her knees, her poor mutilated arm around it's neck, as with her other hand she drives a dagger into it's scaly back.

The drawbridge is 100 ft. long. Beyond it are the cobblestone streets of the Emerald City with its twists and turns and dark alleys.


Bralin (AC17 HP 45/52, Mage Armor, Bulls Strength[2])  d20+12=15
Thursday December 1st, 2005 8:03:01 AM

Attack!

The dwarf's mind screams to his limbs to take advantage of the Parnothian's distracted state.

But Bralin can only manage a weak swing at the swaying dragon man.

[atk hit ac 15]

Lorth HP 58/39 AC: 15  d20+6=18 d20+14=31 d8+10=16 d20+8=14
Thursday December 1st, 2005 8:14:14 AM

(OOC: I'm a bit confused on your post, not sure if Drosera has killed the half-dragon or not, if not Lorth does this)

Lorth urges Tobiasz to charge the spawn of Parnoth. Riding swiftly towards his enemy he yells, "By Gargul, this time you will die spawn of evil" Tobiasz rears up as he nears the half-dragon attacking with his hooves as Lorth swings his sword.

(Charge to V9, Ride check: 18 took the -5 for no saddle, Hit AC: 31, SMITE EVIL DM: 16)(Tobiasz Hit AC: 14 miss)

Harvest (AC22, AC23 vs P, HP 29/34) 
Thursday December 1st, 2005 8:32:28 AM

Drosera!

Every instinct within her body wishes to rush to the aide of the brave she-elf. And yet, a finer discipline whispers in Harvest Moon's ear.

"Claw of Parnoth," she cries out to the dragon creature, "yield or we will cut you down. Yield now, or you will die!"

She reads the scroll. The empty parchment drops away from her magic-filled fingers. Stepping forward, Harvest touches Bralin Stoneminder on the shoulder, and he grows.

Rolls and Actions
Cast Enlarge Person on Bralin.
Draw scroll of Haste.

Movement and Position
5 foot Step to T11

Active Effects
Obscuring Mist1 20 foot radius Centered on I8 (Duration Ends Drawbridge Round 6)
Obscuring Mist2 20 foot radius Centered on M9 (Duration Ends Drawbridge Round 10)
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)
Mage Armor +4 Armor Bonus (Doesn't Stack with Armor) Lorth, Arminas, Bralin, Solonn, Harvest, Any (Duration is 1 hour.)
Enlarge Person on Bralin (Duration: Ends Drawbridge Round 15)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, *Obscuring Mist

* = Used

Arminas (AC 19, HP 22/25)  d20+7=10
Thursday December 1st, 2005 4:42:49 PM

Arminas swings at the stumbling dragon spawn, but is unable to connect with the creature. Looking down the long drawbridge, he says:

"We should run."

And he steps 5 feet down the drawbridge.

Andrath (AC15, 31/37 hp)  d20+12=29
Thursday December 1st, 2005 9:29:33 PM

Andrath moves and tumbles to a position opposite Arminas. [OOC: Double move to W10, successful tumble roll of 29 to avoid an AOC.] He readies both swords to swing next round. "Stay flanking!" he calls out to Arminas.

Any (19 AC with +4 from mage armor, 15/20 HP)  d20+7=18 d20+7=18
Thursday December 1st, 2005 10:40:14 PM

Any strikes out at the draconian (Miss with 2 18's!), but misses as he begins to fall forward with Drosera clinging to his back! Any wishes he could sing praises for her bravery and skill! He hopes there will be a later time to do so.

OOC Bob and Carla- sorry for the late post. Snow here had our internet connection down most of the day.

DM Bob & Carla (The Drawbridge Rnd #5) 

P vs Drosera d20+18=19 d6+6=10 P vs Lorthd20+18=33 d6+6=8 P vs Andrath d20+18=31 d6+6=11 P vs Bralin d20+18=27 d8+8=14
Friday December 2nd, 2005 12:14:35 AM

The parnothian hisses with pain as it is cut by Drosera's dagger and then Lorth astride his mount, smites it hard slicing an ugly gash in the beast's muscled shoulder. Arminas, Andrath, and Any encircle the creature, and though it takes a step backward, it is still effectively flanked by the party. Harvest taps Bralin and the dwarf increases significantly in size and weight.

With a roar the half-dragon claws at the elf on his back, ripping her with his claws and casting her to the planks of the drawbridge where she lies, unmoving. His second claw rakes the paladin (Hit AC 33, for 8 dmg), then he turns on the dwarf with a show of razor teeth (Hit AC 27, for 14 dmg) As he swings around with his tail, he catches the rogue hard (Hit AC 31, for ll dmg).


Harvest (AC23, AC24 vs P, HP 29/34)  d20+1=19 d20+11=27 d20+5=15
Friday December 2nd, 2005 8:16:06 AM

"YOU! DIE!" The words burst from Harvest Moon's mouth as Drosera's limp form falls to the ground.

With an effort of will, the brown girl stills the snarl that pulls at her lip. Instead she quiets the rage in her voice and speaks to the elf behind her. "Come Solonn. We must flee."

The words blur before her eyes as she reads the scroll of Haste. Still, read she does. The essence of speed emanates from her body, engulfing the party.

"Come. Let us go." The Wold blurs through her tears as Harvest speeds along the side of the drawbridge to the other side. Circling back around, she reaches out to the still form of the she-elf. "Drosera?" Harvest calls as she examines the sorceress for signs of life.

Rolls and Actions
Cast Haste
Caster Level Check vs DC4 19
Tumble 27 if necessary to avoid AoO
Heal Check 15 (To see if Drosera is still alive)

Movement and Position
Speed now 80
Move around to Z7

Active Effects
Obscuring Mist1 20 foot radius Centered on I8 (Duration Ends Drawbridge Round 6)
Obscuring Mist2 20 foot radius Centered on M9 (Duration Ends Drawbridge Round 10)
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)
Mage Armor +4 Armor Bonus (Doesn't Stack with Armor) Lorth, Arminas, Bralin, Solonn, Harvest, Any (Duration is 1 hour.)
Enlarge Person on Bralin (Duration: Ends Drawbridge Round 15)
Haste on Everyone: +1 on attack,+1 dodge to AC and Reflex saves, modes of movement increase by 30 feet (Duration, Ends Round 8)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, *Obscuring Mist

* = Used

Bralin (AC17, HP 31/52, Mage Armor, Bulls Strength[3], Enlarged, Hasted)  d20+12=31 d20+12=28 2d8(6+8)+11=25 2d8(1+8)+11=20
Friday December 2nd, 2005 9:35:54 AM

All of the healing brought on by his earlier potion is wiped out by one ripping bite by the dragon man.

Bralin feels the effects of Harvest's spells.
He nods. This will be a battle retold many a day. The dwarf starts his 'death hum', a monotone low bass rumble.

Taking his huge axe in both hands, the warrior launches himself at the Parnothian leader.

[atk hits ac31 for 25 hp damage]
[hasted atk hits ac28 for 20 hp damage]

-----
Bulls Strength: +4 STR
Enlarge: +1 dam, -1 atk, -1 AC (due to size)
Haste: +1 atk, +1 AC, extra attack

Strength score: 24 (+7)
Wpn damage: 2d8(size) + 1(mgc) + 7 (str) + 3 (two handed) = 2d8+11

Arminas (AC 20, HP 22/25)  d20+10=24 d20+10=20
Friday December 2nd, 2005 12:47:16 PM

Harvest says to flee, yet the stubborn dwarf refuses to go. For too long Arminas has done what he thought was right, instead of being a member of a group. Now, going against all of his instincts, he steps back towards the creature, and with a scream attacks it with his sword. His sword skips twice off the hard scaly hide, doing no damage.

"Harvest is right, let's flee!"

He yells at the dwarf, while holding his sword in front of him.

Attacks
1st Sword Hit AC 24
2nd hasted sword Hit AC 20

Talk with animals active 35 rounds

[ Edited at the request of poster -- Al ]

Lorth HP 58/31 AC: 15  d20+6=10 d20+13=27 d8+10=12 d20+10=18 d20+8=10 d20+8=17 d20+3=13
Friday December 2nd, 2005 1:04:54 PM

Even under duress and pain, Lorth smiles at Bralin, "We will remember this day for a long time, either in life or by our gods sides.", he says. Urging Tobiasz to rear again, he does a full out assault on the dragon creature, calling upon Gargul for another strike of justice.

(Not sure if Lorth needs to advance 5' but he does if needed. Ride check: 14, Hit AC: 27 DM: 12, Hasted Hit AC: 18, Tobiasz Hoof/hoof/bite Hit AC: 10/17/13)

Any (20 AC +4 mage armor,+1 haste, 15/20 HP)  d20+8=27 d20+8=9 d20+8=26 d20+8=11 d8+3=9 d8+3=9
Friday December 2nd, 2005 5:38:09 PM

Any feels the affects of Harvests spell, as all around him seems to slow down except for he and his hasted companions. He unleashes a rain of blows upon the Parnothian (Hit with sword 27 AC, miss with dagger 9 AC, hit with sword 26 AC. miss with dagger 11 AC for 18 HP DAM). He sees Drosera fall-her heroism will not go unproclaimed, as her fall will not go unrevenged. He does not know if she is dead, but it makes no difference.

He yells, "Now good friends-FOR FREEDOM!"

OOC Bob and Carla, I rolled attacks, then scanned up to see what the Parnothians AC was, and lost my rolls. I really don't know what they were so re-rolled. You can do what you deem fair with these attacks.

Harvest OoC 
Friday December 2nd, 2005 5:53:43 PM

Is Any wielding a shortsword, Lyle? If so, isn't that first hit a critical?

Any OOC 
Saturday December 3rd, 2005 12:45:26 AM

It is a Longsword, but still may be a critical hit depending on what Bob and Carla decide to do with the rolls.

DM Bob & Carla 
Saturday December 3rd, 2005 10:26:14 AM

(OOC: Loosing rolls like you did is a common enough occurance. Just proceed normally!-Carla)

Any (2nd illeagl post)  d20+8=20
Saturday December 3rd, 2005 10:50:24 PM

OOC 20 for critical hit roll--don't think that cuts it--oh well.

DM Bob & Carla  P vs Any d20+18=31 d6=6=8, P vs Lorth d20+18=27 d6+6=12, P vs Bralin d20+18=27 d8+8=16, P vs Andrath d20+18=28, d6+6=9
Sunday December 4th, 2005 11:12:39 PM

The magic cast by Harvest Moon is a boon to all, and the parnothian feels the wrath of the Swords of Light as blows rain down on it's scaly hide.

The small monk weaves past the combatants and crouches over the fallen elf-maid. Though her body is mutilated and bleeding, her pale face is untouched save for a drop of splattered blood on her cheek. Her dark lashes rest on her cheek, and her lips are curved in a smile, as if she is dreaming of happy things. Harvest feels firm hands on her shoulders, and a calm voice speaks above the din of war, "Come, child" says Solonn gently. "It is too late. She walks now with the high-kindred who have gone before."

With might on his side, Bralin swings his axe potently and the dragon-kin hisses then roars in rage. The roar becomes a high pitched squeal of pain as the Sword of Jeradosta finds it's mark. Any strikes out with sword and dagger. Finding a vulnerable spot under the creature's arm, he cuts in deep. Arminus comes down hard on the creature, but the thick scales on its back protect it. None the less, the ranger's position distracts the half-dragon from the rogue on the opposite side.

A fierce and desperate light glows in the parnothian commander's eye as he realizes he can not survive another attack. Desperation adds power to his attack on his foes as he claws at Any (hit AC 31, for 8 pts dmg) and Lorth (Hit AC 27 for 12 dmg) snapping at Bralin (Hit AC 27 for 16 dmg) and once again sweeping at Andrath with his tail (hit AC 28 for 9 pts dmg.)


Lorth HP 58/19 AC: 15  d20+10=11 d20+10=30 d20+10=26 d8+5=7 d8+5=13 d20+8=27 d20+8=16 d20+3=13 d6+4=8 d20+6=17
Monday December 5th, 2005 7:32:21 AM

Lorth holds onto Tobiasz hard with his legs, he is badly hurt but continues to fight Parnoth's beast.
(OOC: Hit AC: 11, 30 crit check 26, DM: 7 + 13 if crit. Tobiasz hit AC: 27,16,13 DM: 8)
Lorth first swing goes wild, then he recovers with the help of Harvest's magic stabbing the beast. Tobiasz then rears up and launches a round of attacks.
(OOC: almost forgot ride check, 17)

Arminas (AC 20, HP 13/25)  d20+10=30 d20+10=19 d20+10=21 d20+10=26 d8+3=11
Monday December 5th, 2005 9:09:26 AM

Summoning courage to stay and fight a creature who seems unbeatable, Arminas holds his position. He quickly pays for the decision with a wicked swipe of the creature's tail. Another attack could prove fatal.

His senses seem finely tuned as the battle goes rages. Behind him he hears Solonn pronounce Drosera dead. A rage builds within him. The traitor that turned hero, now she is gone.

Quickly he slashes at the creature, finally connecting with it's flesh. The second attack bounces off the hide, but damage has been done.

Actions
1st Sword Hit AC 30 Critical check 19 Damage 11
2nd hasted sword Hit AC 21
Listen 26
Talk with animals active 34 rounds


Any (19AC, 7/20HP)  d20+8=14 d20+8=12 d20+8=23 d20+8=12
Monday December 5th, 2005 9:57:42 AM

Any staggers under the blow from the Parnothian, but has already decided that he will either see this dragon-kin dead, or leave his body dead in trying. He has no strength to cast magic to aid the others with his song, yet he sings anyway, a grim durge that nonetheless gives him strength to strike again. He does so, but with very lttle effect on his opponent. His song continues,
"I see Death coming upon his horse,
He comes for all, he stays his course
His grim scythe he does wield,
but the warriors will not yield.
They strike their blows high and low,
Seeking a vict'try e'er they go.
And tho' their blood flows like rain,
they strike again midst strife and pain."



Harvest (AC23, AC24 vs P, HP 29/34)  d20+10=19 2d8(6+8)+2=16
Monday December 5th, 2005 10:19:47 AM

"We ... " Harvest Moon's voice catches in a choking sob. " ... will not leave her behind."

"We will not leave her behind."

"Please flee, ... " another catch in her voice " ... Solonn. The Wold has need of the hearts of good people."

Harvest springs back across the drawbridge, tumbling along the very edge of the drop below. Catching up behind the bleeding bard, she barks out the trigger word of the wand and lays a hand at the small of his back. Healing light glows about the body of Anthos Westar, closing his wounds.

Rolls and Actions
Tumble 19 if necessary to avoid AoO
CMW Heal Any for 16 hp

Movement and Position
Behind Any

Active Effects
Obscuring Mist2 20 foot radius Centered on M9 (Duration Ends Drawbridge Round 10)
Longstrider (Duration 1 hour from Friday November 11th, 2005 10:16:18 AM)
Mage Armor +4 Armor Bonus (Doesn't Stack with Armor) Lorth, Arminas, Bralin, Solonn, Harvest, Any (Duration is 1 hour.)
Enlarge Person on Bralin (Duration: Ends Drawbridge Round 15)
Haste on Everyone: +1 on attack,+1 dodge to AC and Reflex saves, modes of movement increase by 30 feet (Duration, Ends Round 8)

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, *Obscuring Mist

* = Used

Any (2nd Illegal post) 
Monday December 5th, 2005 3:56:01 PM

OOC Any's Bardic song does effect those around him +1 to hit +1 Will save. Can perform Bardic song up to 4 x per day. Sorry for the confusion. Any's attacks still miss.

Bralin (AC17, HP 15/52, Mage Armor, Bulls Strength[4], Enlarged, Hasted, Inspired)  d20+13=21 d20+13=33 d20+13=19 2d8(1+1)+11=13
Monday December 5th, 2005 5:22:15 PM

Bralin grunts loudly with each swing of his axe, and as the dragon man rips his unprotected body in return.

Neither dwarf nor Parthonian can endure much more.

Bralin fights.

[atk hits ac 21.
Haste atk nat 20 (ac 19 on the crit threat - no crit) for 13 hp damage.]

----
Bulls Strength: +4 STR
Enlarge: +1 dam, -1 atk, -1 AC (due to size)
Haste: +1 atk, +1 AC, extra attack
Inspired: +1 atk

Strength score: 24 (+7)
Wpn damage: 2d8(size) + 1(mgc) + 7 (str) + 3 (two handed) = 2d8+11

Andrath (AC15, 11/37 hp)  d20+9=25 d20+9=12 d8+6=7 2d6(1+4)=5
Monday December 5th, 2005 9:05:58 PM

Andrath adds his blades to the blows raining down on the huge lizard creature. His longsword connects, gashing a deep wound in the beast's back. [OOC: Longsword hit AC25, for 7+5=12 hp damage.]

DM Bob and Carla 
Monday December 5th, 2005 10:57:14 PM

The paladin raises his long sword high over his head and brings it crashing down on the parnothian. Foul blood splashes from the wound and Lorth can read death in its green eyes. Tobiasz rears up and the creature goes down under the war horses hooves. Strengthened by his rage Arminus slices down into its dark heart, while Bralin moves forward, beheading the creature with his war axe ensuring the party's freedom. Andrath holds his weapons at the ready should something else come at the party, while Any sings a lament.

Through a veil of tears Harvest Moon returns to aid her comrades with healing. The monk's tender heart is rent by the loss of Drosera as she tells Solonn to flee.

"We all must flee, and make haste! There will be reinforcements and Parnoth's wrath will be terrible!" The silver-haired elf in rumpled cloak leads the Swords of Light from the drawbridge down the street, turning quickly down an alley. Harvest refuses to leave without Drosera's corpse, and one of the stronger members of the party volunteer to carry the body of the slight elf-maid. After a period of time during which the various magics invoked diminish, Solonn knocks on a small door in the tall wall of a courtyard. It is opened by two males, one human, and one elf. The elf wears a silver cuff. "Quickly!" he whispers, "you must hide." The party and Solonn are led across the courtyard to a door set in the ground at an angle. The man and the elf draw the doors open and the party descends into a dark basement. The man draws the doors closed behind him, and turns to the party. "Leave the she-elf with me," he says, his voice thick with emotion, "I know the family. She must be buried with honour."

++++++++

The elf leads the party through the basement which seems to span the length of the great manor home above until he arrives at a wine cellar. There he opens a low cupboard and ducking down, beckons the party to follow. Closing the door behind, he then grabs a torch from the wall and leads the party through a long twisting tunnel. He keeps a fast loping pace, and the party must trot to keep up. Along the way, he explains that the family to whom he 'belongs' is sympathetic to the elves and he willingly wears the symbol of their family in order to help any elves who manage to escape Parnoth's grasp, flee the Emerald City.

+++++++

The end of the tunnel is reached. Another low door is opened, and the party must duck to pass through. The light of mid-day streams through the cracks between wooden planks shuttering windows in a small stone barn at the edge of a field about a half mile from the southernmost edges of the Culverwood. "Stay here until the night," the blonde elf cautions, "then make for the forest depths under cover of darkness." The elf opens the door of what looks like a tool cabinet, then turns to the party, "wherever you go, tell those who will listen of the injustice of Parnoth's decree. Pressure must be brought to bear on him by the higher races. The decree must be repealed!" Then, with a click the door is closed and the elf is gone.



Lorth 
Tuesday December 6th, 2005 7:35:15 AM

Lorth volunteers to carry Drosera. He lays her body over Tobiasz's back and leads his horse by foot until they reach the courtyard. He then dismisses Tobiasz and carries the elf's body in his arms, into the cellar, handing her over to the elf when asked. He then follows along through the tunnels.

Harvest (HP 29/34)  2d8(7+1)+2=10 2d8(2+8)+2=12 2d8(4+8)+2=14 2d8(6+1)+2=9
Tuesday December 6th, 2005 8:18:35 AM

Silent most of the way, Harvest walks beside Lorth, who carries Drosera's body. Her silence is punctuated by short sprints to each of her companions, and the single word used to active the healing wand.

In the basement of the unknown house, before her body is taken away, Harvest takes up Drosera's lone remaining hand. It is cold and lacking the softness and warmth that it had in life.

"One last boon, please, Gargul," the brown girl says, wiping the tiny drop of blood from Drosera's face. "Please reunite her with her family. She was so brave. And she deserves the fortunes of the Wold. If not in life, then in death."

Stilling her lower lip, the small brown monk pulls away to follow up the tunnel to freedom.

Rolls and Actions
CMW Heal Lorth 10hp
CMW Heal Bralin 12hp
CMW Heal Andrath 14hp
CMW Heal Arminas 9hp
Burned 5 charges

Day's Spells
Level Zero 3: Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, *Obscuring Mist

* = Used

Any 
Tuesday December 6th, 2005 9:58:42 AM

Thanks to the healing touch administered by Harvest, Any has been restored to full strength, but his heart is heavy at the price that has been paid for his freedom. As they walk, he composes a song,
"Her light shone among us, though foe at
first, her love of her people she felt.
She gave all she had, her hand and her
life, and lay by her enemy, her death
harshly dealt. We shall not forget her,
she showed us the way. We shall surely
avenge her, there will come a day. The
West wind will guide her, the south will
provide, the North wind beside her, the
East wind inside."

Any shakes his head,
"It is not enough, but words escape me, something not often said of Anthos Westar."


Arminas (AC 22, HP 22/25) 
Tuesday December 6th, 2005 10:12:36 AM

Together, working together they can do much. Perhaps being a loner will not accomplish the healing of the Wold that Arminas wishes for. He looks at the dead parnothian and then to his companions. Turning around slowly, he sees the truth of what he had heard, Drosera is dead.

Going to her, he hopes to see some trace of life, but there is none.

Then, it is time to flee. Arminas runs silently along, his words taken by grief. When Harvest heals him with the wand, he is awoken from his stupor.

"Thank you Harvest. We will not allow Drosera to die in vain."

Reaching the barn, Arminas goes through his gear, checking to see that all is there. He puts on his mithril shirt and wraps is elven cloak around his shoulders. He takes care of his short bow, cleaning it and checking his arrows.

"Soon we will be in the safety of the Culverwood."

Bralin (HP 42/52)  2d8(4+8)+3=15
Tuesday December 6th, 2005 11:41:57 AM

With the death of the Parthonian, Bralin ceases humming. He looks about. The elf woman is dead. The dwarf registers the fact without comment. This is still a time of action.

As quickly as he can, Bralin trots with his companions through streets, courtyards, and tunnels. He gives a quick nod of thanks to Harvest and her healing wand, and then drops back to the rear of the fleeing group, guarding their backs.

The reactions of his comrades to Drosera's death puzzles him. She was a brave warrior, who died well. In truth, she followed Arminas' pledge to 'live free or die' better than the elf ranger did. Also, the group did but know the woman mere days. And yet, by the displays of grief one would accept she was a lifetime friend.

Bralin cannot grieve Drosera. Her loss was unfortunate, but not personal. To his comrades it was. All the more reason to hang back in the rear.

The dwarf immediately dons his armor as soon as the opportunity presents itself. He then casts a healing spell upon himself. Finally prepared for the first time in days, Bralin awaits Andrath's instructions.
[CMW over Magic Stone - heal 15 hp]

DM Bob & Carla 
Tuesday December 6th, 2005 11:30:19 PM

"Peace and Love to you, my brother," says the strange grey elf as he approaches each of the members of the Swords of Light in turn. His elbows bent, hands at his shoulders, palms facing out his fathomless grey eyes look into blue, green, black, and brown with the same depth of feeling. The last wounds magically seal themselves and positive energy flows through all.

Gear is checked. Armor and arms donned. Bralin and Arminus share the same relief when the comforting heaviness of their protective gear weighs upon their shoulders.

The sensitive bard, his heart heavy, composes a sweet lament for the dead elf-maid.

Lorth stoically tends to his gear, all the while reliving the battle with the parnothian in his head while the rogue is strangely silent.

The last to stand before Solonn is the little brown monk. "Peace and Love to you, little sister," says the ageless Walker and Harvest Moon feels her health restored. "You are a boon to your companions little one, and yet you did not inflict harm on any creature, not even..." The elf lets his voice trail off and his eyes cloud for a moment. Soon their grey depths peer back at the monk, and he continues, "your personal qualities are rare in one so young. Compassion, diplomacy, pacifism, and an unquenchable desire to help others, but," the Walker places a hand on Harvest's thin chest over her heart, "you try to rule this," he moves his hand and grasps her forehead, "with this, and yet" he releases his grip, and rests a finger over her heart, "all is not calm here." Solonn's visage belies the seriousness of his message, as a gentle smile spreads across his face, "walk with me, little sister,"* he invites, "the Wold is filled with violence, hatred, and death, but we must not forget there is always the promise of hope!"

(OOC: If Harvest accepts Solonn's offer, he will provide her with the details as described in the Walker PrC in Oshirr House. http://www.woldiangames.com/oshirr/organizations/walkers.htm

(OOC: This is our last DM post. Starting with tomorrow's post, DM Kathy will take over. It has been an honour and a privledge to be your DMs. XP and adieus coming via e-mail.-DM Bob and Carla)




Lorth 
Wednesday December 7th, 2005 7:23:52 AM

Lorth thanks Harvest and Solonn for their tending of his wounds. He dons his armor checking to make sure it is in perfect condition. Then he goes about cleaning his sword and readying the rest of his equipment. His mind wanders to the battle of the day, and Lorth reminds himself to save a little bit of money to buy Tobiasz a saddle, next time they are in a town.

Harvest 
Wednesday December 7th, 2005 11:42:40 AM

Harvest Moon blinks under the kindly gaze of the frail gray elf. Within the small brown girl a tempest rages. Sadness and anger at the profound injustice of the Wold. The winds of emotion tear at her, whipping her about, turning her so many ways that she stands without word, stands without will, stands without direction.

Not since the death of her mother has she felt so lost and empty. But at that time, she had Pasix Mixmindor to place her on the road, to send her out alone into the Wold. Though puzzling and enigmatic as a remedy, it had placed a focus upon her life. The act of caring for herself and the journey along the road had been enough. But now, all of the doubts return, all of the questions stirred by the crushing injustice of life. Why must there be death? Why do the cruel reign, and the kind languish in feeble-minded insanity? Why? If Good is the way of the Wold, then why?

Harvest Moon walks dumb-struck along beside Solonn. Her silence is filled by the words he speaks. And from the silence, a new way opens before her. Like the road upon which they walk, it carries her. It suggests both the places been as well as those yet to be visited. And before their paths diverge, Harvest Moon speaks again.

"I will try." Are the words she speaks. Those three words alone, one step, but a step back on the path. The journey continues as she hurries off, back to her companions.

Bralin 
Wednesday December 7th, 2005 11:43:26 AM

Again, Bralin accepts the healing hand of the elf with a nod of thanks.

Witnessing the exchange between Solonn and Harvest, it dawns on the dwarf that the monk has never drawn blood. Remarkable. All the more so that Solonn recognized that fact in a day, while he never noticed.

The dwarf files this new information away, without judgement. Each stone has its purpose. Harvest has hers, and Bralin has already seen she carries herself with purpose and honor. Likewise, he has no intention of modifying his demeanor either.

Armed, armored, and healed, he waits patiently for direction from the group's leader.

Any 
Wednesday December 7th, 2005 11:51:30 AM

Any thanks Solon for his aid, and consoles with all over the loss of a new friend. He checks over all his gear, disturbed at the state of his clothes. He cleans and hones his weapons as needed, and turns his attention to his pack, making sure all is in place and secure. Finally he removes his Lute from his back. He carefully checks it for damage, and, using some linseed oil from his pack, he treats the wood, rubbing untill the wood shines like glass. He asks,

"Do you have any water? I feel the need to clean myself and my clothes. I'm sure I shared my bed in that place with more than my cell mates here."

If given water, he will bathe and wash his clothes, then try to make what repairs to his outfit that he can. Time and again he looks at his clothes as he works, and shakes his head.

Arminas 
Wednesday December 7th, 2005 12:06:46 PM

Arminas looks out of the cracks in the door at the forest beyond. The walls seem to crush his soul, yet escape from the prison has brought him hope. Finally, he turns and addresses Any.

"I was angered when after I fell in battle that you brought me back, with life as a slave my future. I see now that it was not my fate, and thank you for my life."

He goes back to watching outside, waiting for the night to come. Looking up, he hopes to get a sight of Ewan, his eagle friend. He saw Ewan killed in battle, yet before Arminas was struck down he thought he saw him rise. Any has mentioned that he saw him while on the drawbridge. Hope surges, but there is doubt also. Arminas yearns to see his friend again in life.

Andrath (25/37 hp) 
Wednesday December 7th, 2005 10:11:41 PM

Andrath follows along with the rest of the party to their overnight hideout. He is saddened by the loss of the lady elf, but she fought well and bravely, and gave her life so that she could help put an end to the oppression. He is pleased that she will be returned to her family.

Like the rest of the party, he takes some time to check through his gear, ensuring that everything is safe and sound. He pulls out some of his dried food and shares it with his rat familiar, then offers it around the group.

"Thank you once again Harvest, for the healing," he says to the little monk, "I am sure you will make the right choice."

"So, we rest until it is completely dark, then those of us with the ability to see at night will lead the rest into the forest, and we will find a safe place to spend the rest of the night. Check your gear and be ready to move in a few hours, all right?"

Going Home


DM Kathy 
Thursday December 8th, 2005 12:04:25 AM

Soberly, the Swords of Light make their farewells and begin putting themselves in order. Some concentrate on the physical: washing up, repairing equipment, checking armor. Others are more concerned with the spiritual and emotional: revising opinions, coping with memories, acknowledging grief. One thing is certain: none of the Swords will be the same after your experiences here.

As evening approaches, you prepare for action. You must leave the city as quietly as you can, then find a safe place to camp.

[In your post, give me an idea of your overall strategy for leaving the city safely. Also, make Hide and Move Silently checks. Anyone with ranks in Survival, make a Survival check to find a good place to camp.]

OOC - MikeK 
Thursday December 8th, 2005 7:51:40 AM

Kathy -- welcome to Swords of Light.

I think we're already out of the city. The DM post from a couple days ago says we're in "a small stone barn at the edge of a field about a half mile from the southernmost edges of the Culverwood".

Lorth  d20+1=13 d20+1=10
Thursday December 8th, 2005 8:23:50 AM

If sneaking is involved, Lorth removes his armor and does his best to "sneak", although it certainly does not come easy. Otherwise he just follows along with the party making his normal noise.
(Hide: 13, MS: 10)

Harvest (HP 29/34)  d20+7=18 d20+8=13 d20+6=26
Thursday December 8th, 2005 11:22:20 AM

One last look. Harvest Moon turns her head in the direction in which Solonn had departed for one last look. He is gone. And yet he is there. On the road. They will always be together. On the road.

During the rest, the wait for nightfall, the small brown girl finds that many times her hands come together, palms facing outward in the symbol of Alemi. She tastes the newness of it. It brings a comfort and a focus.

When Andrath Silverhand calls for the resumption of their escape, Harvest Moon once again places her hands together and channels divine magic. Alemi's touch is so different than Gargul. There is the same weight of responsibility, and yet the dark sense of gravity is gone, replaced by an optimism that lights the corners of Harvest Moon's mind. She repeats this twice, touching both Bralin Stoneminder and the paladin Lorth Jeradosta.

"Alemi's Guidance," she says by way of explanation, "should you choose to use it as we make our way to the Culverwood."

Rolls and Actions
Cast Guidance on Bralin and Lorth +1 to that Hide or MS if they want
Hide 18
Move Silently 13
Survival 26 (Nat 20)

Day's Spells
Level Zero 3: *Guidance x2, Detect Magic
Level One 3 + 1 DC16: *Domain: Longstrider, Command, *Obscuring Mist

* = Used

Any  d20+4=6 d20+2=12
Thursday December 8th, 2005 12:27:59 PM

Having refreshed himself, Any is feeling much beter about things. He prepares as much as possible for the next stage of their journey, restocking food and water, and preparing himself mentally.

He sits and strums lightly on his Lute untill Andrath calls for the group to continue their escape. He carefully stows his instrument, but keeps his bow ready to hand. He misses his horse Moonshadow, and his stout staff which is upon his saddle. He wishes he had the ability to call his friend in the same way Lorth does. He hopes that he is well, and well cared for. This is the first chance he has had to even think about his steed in some time. Perhaps they will be rejoined soon.

He takes his place towards the rear of the party, and strives to keep his senses alert for danger (spot and listen 6 & 12!)

Arminas  d20+16=35 d20+11=26 d20+12=29 d20+8=24 d20+10=11
Thursday December 8th, 2005 1:39:07 PM

Arminas looks to his companions as the light fades, and says:

"Though we are out of the prison and fortress, we still face danger ahead. The forest is yet a half mile away, and we need to move through the open fields. Stealth is still important. Perhaps I could help those with armor add some straw or other padding, until we reach the forest. That should make them more quiet, if you desire. Andrath, if you desire I will lead the way into the forest."

Arminas then prepares his bow, and when the time come quietly slips out of the barn and moves toward the forest waiting beyond. If they make it safely there, he will move the group into the thick of the forest before searching for a campsite.

Rolls
Hide 35
Move Silently 26
Survival 29
Spot 24
Listen 11 (natural 1, probably because Lorth and Bralin were making too much noise)

Bralin  d20-4=5 d20-3=4 d20+4=5 d20+5=19
Thursday December 8th, 2005 1:44:59 PM

[hide 5
move silently 4 (used guidance)
listen 5
spot 19]

It is a well known fact that Bralin doesn't "sneak". The dwarf's movement across the open field does nothing to disabuse that notion.

Aware he is a major liability here, Bralin concentrates on getting to the woodline as fast as he reasonably can.

Andrath (25/37 hp)  d20+13=20 d20+13=31 d20+17=31 d20+12=22
Thursday December 8th, 2005 10:08:22 PM

At the strike of midnight (or thereabouts), Andrath leads the way out of the barn and across the opening to the line of woods. [OOC: Hide 20, Move Silently 31, Spot 31, Listen 22.]

"Each of you with night-sight leads one without. Pick a partner and stay together as pairs, separated one pair behind the next by 20' or so as we move directly to the treeline. Bralin, you bring up the rear. You have the best sight of all of us tonight, so make sure that no-one is straggling. We can take our time, and keep our eyes and ears open. Once we are 50' inside the trees, we form up together again, and move deeper. Arminas, you and Harvest start looking for a safe place for us to bed down. We leave in the morning before the sun is up; we want to put as much room as possible between us and that city."

DM Kathy 
Friday December 9th, 2005 2:09:39 AM

Under cover of darkness, you make for the relative safety of the forest. You do your best to move stealthily, which comes easier for some than it does for others.

Luckily, you awaken nothing more threatening than a flock of starlings, which chirp at you in sleepy irritation before settling down again. Between them, Harvest Moon and Arminas find you an excellent spot to pass the rest of the night.

From that point on, your journey home is (thankfully) uneventful. You have plenty of time to discuss recent events among yourselves, and to mull over your own experiences while in captivity.

You return to Jarlwolf and find it much as you left it--which makes the changes you see that much more noticable. The buildings are still there, and the people, but there is a new wariness, even suspicion, among the common folk of the town. Listening to the talk, you gather that many are harboring a distrust for elf-kind, whom they see as the ones who unleased the Fae King on the Wold. Those of elf-blood, in turn, are suspicious of those who are not--for who knows whether they might turn out to be in league with the Tyrant? There is a grim undertone even to the warm welcome you receive.

Still, you are back, and it is good to return. You have a little time now to rest, make repairs, and do whatever other errands come to mind.

Any 
Friday December 9th, 2005 10:02:17 AM

Upon arriving in Jarlwolf, Any immediately goes to check on Moonshadow ,and the gear which was with him. Once assured all is well, he pays the hosteler for his troubles (5 GP) and then goes to seek a room at the Inn. He asks for a tub of hot water, and says that while it is being prepared, he is going to go shopping (10 GP), and comes back with a small bundle containing what looks like clothes and trail rations. He goes up to his room with his purchases, takes a hot bath, and comes down dressed in clothes similar to what he had been wearing, but new. He orders a modest dinner, and once finished, he sits in a corner of the pub area strumming lightly on his instrument, and singing lightly to himself. He seems to be puzzling over some of the words, and if any get close enough to hear, they can tell he is composing a song, changing the words of a phrase here and there. After a while he stops, and looks around for any of his companions.

Lorth 
Friday December 9th, 2005 12:47:28 PM

Lorth goes to the stables and tries to procure himself a war saddle, if not he settles for a normal riding saddle. He also gets himself some saddlebags.

He then goes to the woods to visit his mother to make sure she is getting on ok.

Barring something out of the ordinary, he meets up with his friends at the inn.

Harvest 
Friday December 9th, 2005 4:35:08 PM

The trails and paths of the Culverwood take on new meaning as Harvest Moon travels with the rest of the Swords of Light on their way back to Jahrlwolf. They had come this way as a party of eight. Now they return, a party of six. The trip back is strangely quiet. Or, perhaps not so strange, as there are many things on which to think. Harvest herself takes inventory of her collection of scrolls and wands. Some have been of great use. Others, not so much. On a piece of parchment, she makes notations to guide her when it comes time to restock.

Back in town, the brown girl excuses herself quietly and leaves her companions for the elven refugee camp. The children bring a smile to her face. But the smile is short-lived. How hard it is, to relate the conditions of their homeland to the dispossessed. How greatly had been her own hopes for putting things right. And now to be forced to tell them that returning would be unwise, that they would face slavery or death. Magpie Crossing may welcome them. The area is rebuilding after the invasion from the Crimson Fort, and they may welcome the help. But then again, would those with families wish to locate so near to the Dead Zone? And what might the reaction be to elves after the treachery of Captain Greenblade?

Harvest returns to the inn, quiet and dispirited. Perhaps food would improve her mood. That thought, however, only makes her wistful for Hildy's chicken pie.

DM Kathy 
Monday December 12th, 2005 12:44:14 AM

Now back in Jarlswolf, you take some time to make sure all is as you left it. Any discovers Moonshadow and his gear intact, and takes some time to clean up. Lorth checks on his mother and finds her well--but worried about him.

Harvest spends some time visiting the elf refugeess, a sobering experience. Indeed, the question of what is to be done with the refugees is of growing concern in town.

Less than 24 hours after you arrive, you receive a summons to the Pitchfork Council, which will be meeting that very evening. They want to hear of your experiences in the Culverwood, and discuss what the next course of action should be.

If anyone asks around (DC 15 Gather Information), Highlight to display spoiler: { you learn that the Council was not scheduled to meet this evening; apparantly, this subject was considered important enough to call a special session on very short notice. }

You do still have a few hours before the Council meets; you can run a few more errands and still have some time to prepare for the meeting.

Bralin 
Monday December 12th, 2005 8:32:50 AM

Bralin stays at the inn. He has no errands, and remains most comfortable in solitude.

At one point, the dwarf does stir himself long enough to seek out Lorth. Finding the paladin, Bralin presents him with a green marble statuette.

"I would have you take this," he tells the man. "Tis a rememberance I have dallied with."

The statuette is composed of green marble, infused with bands of black. It depicts Bralin and Lorth standing side by side while fending off a troll. The base of it is 4 inches square and it stands 8 inches high. The statue is quite detailed and of good quality (worth 15 gp).

Lorth 
Monday December 12th, 2005 10:27:20 AM

Lorth is taken aback by Bralin's gift. "Thank you friend Bralin, it is simply perfect.", Lorth stammers out. Composing himself... he continues, "If only I had a place to display it. But for now it will have to travel safely in my pack. I will treasure it and it will always have a special place right besides my father's sword." Lorth grabs a chair at the inn and spends the next hour going over the details of Bralin's work.

Harvest  d20+2=18
Monday December 12th, 2005 10:57:02 AM

Anthos Westar is present at the inn. Harvest seats herself near him and tells all present of the conditions at the refugee camp. There is relief when the summons comes. So much more time may have been required to petition for an audience.

A light meal is nothing more than a minor preoccupation as Harvest Moon engages the locals at the common room in conversation about the elven refugees, their feelings toward them, and news of the happenings that had occurred in the time the group had been gone. One surprising bit of information was the urgency with which the Pitchfork Council seems to have convened this evenings meeting. The news leaves Harvest Moon with a feeling of unease.

"I must replenish some of my supplies," she announces. "I will return before the meeting this evening."

Rolls and Actions
Gather Information 18

Day's Spells
Level Zero 3: Guidance, Detect Magic, Mend
Level One 3 + 1 DC16: Domain: Longstrider, Comprehend Languages, Bless

Arminas  d20=11
Monday December 12th, 2005 4:15:13 PM

Arminas spends his time outside with Ewan, reconnecting with a friend he thought was lost. When he learns of the summons to the Pitchfork Council, he decides he needs to first visit the catacombs.

He returns with a bow to replace the one broken by the parnothian.

Day's spells
Entangle times 2

Andrath 
Monday December 12th, 2005 9:29:10 PM

Andrath has a small bite to eat, and then says, "I am heading over to the Catacombs, to purchase some items. I will be back in time to meet with you and the council." Then the elf heads out the door, making his way to the entrance of the wonderful magic shoppe.

Any 
Monday December 12th, 2005 10:03:52 PM

Any moves around the pub of the Inn, listening to the conversations of those around. When Harvest comes in, he moves to her table strumming softly on his Lute when there is a lull in the conversations around him. When she leaves to shop, he orders a light meal. and prepares to go meet the pitchfork council.

DM Kathy 
Tuesday December 13th, 2005 12:05:28 AM

You pass the afternoon pleasantly enough, visiting friends, grabbing a bite, doing a bit of shopping. Some visit the renowned Catacombs.

Evening arrives, and you make your way to Solstice Hall, where the Pitchfork Council is meeting. You have been here before, and nothing much has changed. Again, you are shown to the rather uncomfortable "no-man's land" between the council and the general public, separated by barriers from both. The Council are alredy in place; Dulcet looks at each of you as you enter, her expression unreadable. Also present are Caerthon the paladin and Hermit of Gargul. The Greenmage is not there, but everyone else seems to be. You recognize the black-haired witch of the Witchspawn and the unassuming hmana. The gruff representative of the Hill People glowers at you as you are seated.

As before, a clerk calls everyone to order and declares the session open. Dulcet rises to her feet. "Citizens of Cinnamon Valley, and fellow Council members, thank you for attending this special Council session on what I know was short notice. We are meeting tonight to discuss recent events in the Culverwood, in light of the new information brought back by these brave adventurers." With a sweep of her hand, she indicates all of you. "I move that we first listen to their reports in person, so that we can discuss what is to be done next."

The black-haired witch seconds the motion, and it is soon carried. Dulcet gestures toward your group again. "If you please," she says, "tell us what happened. What did you see and hear? And what, in your opinion, is to be done from this point forward?"

Lorth 
Tuesday December 13th, 2005 9:10:06 AM

Lorth says nothing, he leaves the speaking to people more accustomed to it.


Harvest 
Tuesday December 13th, 2005 10:25:09 AM

"Parnoth will not be moved by reason," Harvest Moon begins. The, with a slight pause, she backtracks. "The Green Mage had been imprisoned by his own ... aides. We were able to free him, and he requested that we travel to the Emerald Kingdom to investigate the situation there."

Harvest looks about the room.

"Has the Greenmage not been here? Last we saw him he said that he intended to seek you out, Madam Dulcet."

Though there could be no possibility that she had missed such an impressive figure as the Greenmage, Harvest looks about the room once more. Then, from within the weight of the uncomfortable silence, she continues.

"We have found that Parnoth has removed all those of elfish blood from the Council of Elders. They have been replaced by senior civil servants from primary trading partners and those who might profit from the suppression of the elves in the area. The campaign against elves in that region is very thorough, and, I fear, long lasting."

Day's Spells
Level Zero 3: Guidance, Detect Magic, Mend
Level One 3 + 1 DC16: Domain: Longstrider, Comprehend Languages, Bless

Any 
Tuesday December 13th, 2005 11:57:54 AM

As Harvest finishes, any steps forward.

" I have not been with these my comrades long, but I do feel that Parnoth might be approachable. The emissary would need to be a human, and would need to address the larger picture to Parnoth. He must understand that the elves contribute more to his kingdom free, than they ever will as slaves. If the council decides to attempt to unseat Parnoth, you would need to be prepared to take his place as a buffer in that area to those who only restrain their own ambitions due to his presence in there.

Aside from this, my opinion counts for little. I am but a poor traveling bard, trying to help in this time of need. I will continue to aid in this cause because I think it is just. My sword, such as it is, will stand with my friends here for as long as there is a need."

Any then steps back to listen to what the others have to say.

Arminas 
Tuesday December 13th, 2005 12:07:09 PM

"The young lady is correct, Parnoth has gained complete control over the movement of elves in the Emerald Kingdom."

Arminas then looks toward the public in attendance.

"Do not fool yourselves into thinking this is a problem for elves only! We were all taken prisoner by creatures spawned by Parnoth, who could easily best any in this room. Human, dwarf and elf were all treated the same. Shackled and marched to prison. The dwarf and I were both strung up and whipped, the proof being scars upon our backs. Even the paladin, who abides all laws was arrested and turned into a common criminal."

Looking towards the council, he adds:
"These half dragon spawn of Parnoth are very dangerous and strong. We do not know how many have been created, or what plans Parnoth has for them. It took all of us fighting a single creature to best him. I fear that in numbers they could spread the reign of Parnoth, even to Jarlswolf."

Andrath 
Tuesday December 13th, 2005 9:16:01 PM

"Parnoth is taking elves prisoners, and attaching some sort of bracers to their arms. Apparently, these bracers can force the elves to do his bidding, or at least cause such pain that they will do what he commands. An elf lady with such a bracer tried to take us prisoner, but we managed to defeat her. She led us to the Emerald City, where we were captured by three huge lizard creatures and their soldiers. Later, we met the lady elf again, and she had cut off her arm to be free of the bracer. Some sort of elf underground attacked our jailors, and we managed to escape. And so, here we are."

Bralin 
Tuesday December 13th, 2005 9:47:51 PM

The council asks two questions. His companions have answered "What has happened". Only Any followed up with "What do we do from this point forward", and has missed the point.

"Prepare for war," Bralin tells the council. "And wait."

"The Fae King has risen. Nature rises as well. To what end is unknown.
Parnoth rises, reaching deep into Culverwood to bring elves under his sway. Does he seek to attack or defend? This too is unknown.
The Dread rise. They occupy Crimson Fort and seek to destroy ye. Forget not The Dread, for they are your only true foe."

"Prepare for war, and wait," the dwarf repeats. "Mayhap Parnoth or Fae King are your ally."

"Entreat with Parnoth, aye. Send an emmisary to New Elenna. Mayhap they can entreat with the wyrm, power to power."

DM Kathy 
Wednesday December 14th, 2005 2:13:27 AM

The Council and the assembled public listen as each of you speaks. A chorus of soft murmurs breaks out after each person finishes; clearly everyone thinks this is something to be discussed.

When Bralin wraps up, Dulcet rises again. "First, I should explain that Grynntym did indeed arrive here and make his report. He left the day before yesterday to investigate some rather unsettling reports coming out of the Culverwood. Unfortunately, there was not enough time to reach him before this special session began.

"As to recent events," she continues, "I believe our course of action is clear--"

"Oh you do, do you?" The sour-looking man representing the Hill People gets to his feet. "We're to take up arms in defense of this pointy-eared rabble? We're to embark on yet another 'adventure' that will leave good people dead and good cropland trampled and fallow? No!" He bangs his hand on the table for emphasis. "My people have had enough of killing and dying and refugees coming in from Wardd-knows-where. We want to be left alone. We don't want to be involved. And," he adds, wagging a finger at Dulcet, "we don't want the Council involving us against our will."

"Hmy people have no love for the Tyrant," the hmana representative begins, looking troubled, "but Garthor hmakes a good point. War brings hmisery and suffering. Should we not be attempting to avoid it?"

"If you'll recall," Caerthon says sternly, "Master Bralin and Masty Any both suggested sending an emissary. What would that be, if not an attempt to avoid open conflict?" He turns to face you. "Myself, I am troubled at the prospect of treating with this evil creature. As you point out, however, it may be necessary."

"I don't believe what I'm hearing!" An elf representative is on her feet, green eyes blazing. "My people suffer and die at the hands of this tyrant, and you would do nothing!" She glares at Garthor and the hmana. "And you!" she turns to Caerthon. "You would send an emissary to listen to the beast's honeyed lies, as if the sufferning of the elves meant nothing!"

She faces Dulcet. "We must form an army and march upon the Tyrant at once. To do anything less is to betray our elven allies in the Culverwood."

"Clearly," Dulcet says before the debate can go much further, "Clearly we need to discuss our options. But first--" she turns to your group, "have you anything to add?"

Lorth 
Wednesday December 14th, 2005 7:16:25 AM

Lorth rises when the elf yells at Caerthon, but waits to address her until Dulcet is done. "My friend Elf.", Lorth says sternly, "Do not seek to tell Caerthon his business, no doubt he would march to war and lay down his life for any of you if that was his only recourse, I could question whether you would do the same.
Sending an emmisary, if it works, will save lives. Something I beleive we would all want.", he sweeps his gaze about the room. "But we should also prepare for war, should this emmisary fail." Lorth finishes and sits.

Bralin 
Wednesday December 14th, 2005 8:32:06 AM

Bralin frowns at the elf's outburst. Another "better death than slavery" opinion. The dwarf has been a prisoner twice, and has found the condition to be decidedly more temporary than its stated alternative.

"Ye have not the means to march on Parnoth," he states flatly. "Should ye scour your lands and call forth every noble and invade yon kingdom and somehow emerge victorious..."- Bralin pauses a moment to let them consider the possibility before slamming door on them - "...ye would return to find your homeland destroyed and your kin slaughtered by The Dread in your absense."

"Ye are pinned by numerous foes to the land ye dwell on. Tis time to seek aid from other lands. Whether it be to assemble allies in the war, or entreat potential foes for peace is a matter I leave to you. But your armies must remain here."

Any 
Wednesday December 14th, 2005 9:57:38 AM

Bralin's comments ring true in Any's ears, as do those of Lorth. He had said the same thing, but tried to couch his admonitions in more diplomatic terms.

"The Dragon is powerful, and has powerful allies, but he is not the only threat to the Wold. At the moment, he is only a threat to Elves, and an inconvenience to the rest. That could quickly change. The Dread, on the other hand, are always a threat to all. Parnoth stands as a buffer to them. His removal simply gives them one less barrier to overcome. The question we need to ask ourselves, is why has Parnoth suddenly changed his policies towards Elves? What has prompted this action? Has he had council from some other source showing the Elves as a threat? Did this trouble arise with the raising of the Fae King? We all know this has occurred, surely Parnoth does also, and we have seen first hand the affects brought to the Wold since his awakening. Have these feats somehow angered Parnoth? These things we must know, or seek to discover. This is why I counciled to send the emmissary to his court."

Having said more than he had inetended, Any bows to the Council, and takes a seat to listen to what the others have to say.

Harvest 
Wednesday December 14th, 2005 10:04:51 AM

The brown girl's head bobs in agreement as Paladin Lorth, Bralin Stoneminder and Anthos Westar speak their mind and give their counsel.

"Would it not be rash," Harvest Moon asks, "to raise an army to march through the unchartable Culverwood and enter a situation that you have, as yet learned little about?" She steps further out onto the floor, her hands lift within the folds of her oversized sleeves to gesture, to supplicate.

"I have seen the costs of raising an army. Men are taken from their families. Monies are diverted from feeding the poor to the purchase of arms. And this is before even the host departs for the field of battle. War does not affect the soldier on the field alone. It affects all of one's people."

"You have called this meeting this evening with great urgency, to hear of things of which you are uncertain. One lesson that we have learned is that the situation in the Emerald Kingdom is changing very swiftly. You recognize the wisdom of knowing the situation before moving your people into the path of war. Please realize then, that we have said little. We have seen little."

"We have heard rumors. If it brings comfort to you, we have heard that an army of Fey are gathering somewhere in the forest west of the Red Hills. Joining them, may be the Templars of the Wild. We have met some who go to join such an army."

"Also not all non-elf citizens of the Emerald Kingdom hold with Parnoth's edict against those of elvish blood. We have met some. They have lent us aide. We have also heard that there is sanctuary against Parnoth's oppression with a powerful group known as the Emerald Talons in their Tower of Saryd."

"Do not think that because we here do not act, that nothing is done."

"Rather than war, I would know what plans may be for settling the families of refugees. It would be unwise to leave them in their tent encampment for long. They need a place in the life here. And the charity of the people in this area can only be worn so thin."

Day's Spells
Level Zero 3: Guidance, Detect Magic, Mend
Level One 3 + 1 DC16: Domain: Longstrider, Comprehend Languages, Bless

Arminas 
Wednesday December 14th, 2005 10:52:54 AM

As his companions speak, Arminas sits and contemplates his experiences since his recent joining of the Swords of Light. Harvest finishes speaking, and Arminas rises once more.

"My friends are correct. War is a costly, though sometimes necessary. The dwarf though speaks true. Leaving to fight a war will invite the Dread to attack, all here will be lost. You do indeed need allies. May I suggest one?

The Fey King and his followers, including the elves. Do not turn your back on us. We may be your salvation in the end."

Andrath 
Wednesday December 14th, 2005 11:34:24 PM

"Sir elf, the suffering of the elves means a great deal. We have seen it first hand. We have seen an elf maiden cut off her arm so that she could escape the influence of Parnoth. However, is your intent to attack without knowing why, or without knowing your foe? Why is Parnoth suddenly dealing with the elves in such a terrible manner? How powerful is he; can he be defeated by an army that could be raised by this council? These are questions that we need answered before we take the offensive. In the refugee camps, certainly there must be someone who can explain why Parnoth is persecuting the elves."

"And as for you humans, you cannot hope to hide your head in the sand when oppression starts. If Parnoth discovers that the elves can easily be subjugated, what stops him from expanding his kingdom to take you over as well? The members of this council, and the people that they represent, are like sticks. Individually, they can be broken. But tied into a bundle, they are much stronger, and can better resist. Now is not the time for bickering. If it were humans that were being persecuted, would you not want the elves to come to your aid?"

DM Kathy 
Thursday December 15th, 2005 1:24:22 AM

The council listens as you speak, although some--notably Garthor of the Hill People--don't seem to want to hear what you have to say. When Andrath finishes, Dulcet rises again.

"Thank you," she says to you all. To the Council, she says, "I believe we can, at least, make a decision on whether to send an emissary to Parnoth, to see whether some kind of treaty can be agreed upon."

"I would support such an action," says Caerthon at once.

"As would I," says the hmana representative.

The Council votes and decides to send the envoy. Only dour Garthor and the hot-tempered elf woman vote against the action--presumably for different reasons.

"That being decided," says Caerthon after the vote, "we must still address the thornier issue of whether to prepare ourselves for a war. I will state frankly that the region of Magpie Crossing is ill-equipped to make such preparations at the present time."

"And hmy people are no warriors," says the hmana representative firmly.

"Still," says the black-haired witch, "we are not without resources here. Most notably, we have an entire refugee camp filled with people who will fight if we ask them..."

"Out of desparation," says the cleric of Alemi. "Because they have no place to call home and precious little in the way of belongings. This is not how free folk defend themselves, Arvra, and I'm surprised at you for suggesting it."

"Why don't you let them make that decision?" asks the elf woman with a scowl.

"Because it isn't just their decision to make," says Garthor. "If an army is raised, the rest of us must bear the cost. In gold, in provisions, in land gone fallow--aye, even in blood should our army lose its battle and this Parnoth extract his revenge. Better to stay out of trouble."

As the debate continues, you see Dulcet summon a page to her, and have a brief, whispered conversation. A moment later, the same page approaches you. "Mistress Dulcet would like to see you at her home this evening after the council meeting," he says, speaking quietly so as not to interrupt the conversation.

Lorth 
Thursday December 15th, 2005 7:36:22 AM

Lorth has nothing to add to the squabling. He waits and listens and will do as the page requests that evening.

Any 
Thursday December 15th, 2005 9:50:50 AM

Any listens to the discussions of the council. He is not sure if this group could agree to let the sun rise in the morning. As the page approaches, he steps closer to the others, and nods his agreement to go to Mistress Dulcet's house. When the meeting adjourns, he seeks the others so as to keep this meeting.

Arminas 
Thursday December 15th, 2005 10:39:46 AM

Arminas has had his say, and remains quiet for the rest of the meeting. He nods in consent about the meeting at Dulcet's house, and wonders what she has in mind.

Harvest 
Thursday December 15th, 2005 10:44:40 AM

A small crease of annoyance appears between the mouse brown wings of Harvest Moon's brows. And yet these are the many questions that must be asked in order to provide just, proper and equitable governance.

"A wise person, Boo," Pasix' voice comes to her from out of the past, "knows when to fight a fire. And when to allow a fire to do the work for which nature had intended it."

Harvest speaks no more. Rather, she observes as each member of the Pitchfork Council defends the needs of their constituents. They bring up points that others may have missed. And attempt to work toward an understanding. Many such meetings as this may be necessary before a decision of any sort is reached. But what is the alternative? Rule by the sword?

There is much work to do in the meantime. The elven refugees must have food, shelter, and meaning for their lives. And, perhaps there will be something more.

Harvest looks across the room at Dulcet. This evenings meeting would tell.

Bralin 
Thursday December 15th, 2005 11:35:11 AM

There are no more questions for The Swords. Therefore Bralin doesn't say anything.

He waits, and joins his comrades whereever they may go.

Andrath 
Thursday December 15th, 2005 9:05:27 PM

Like the rest of the party, Andrath watches to see how the meeting ends, and then joins with his friends as they go to meet with Dulcet.

DM Kathy 
Friday December 16th, 2005 12:36:40 AM

The debate goes on for an hour or more, and you are all decidedly stiff from sitting by the time the session finally comes to an end. Other than sending an emissary, nothing has been resolved. The Council will meet again in two days' time to further discuss the issue. With any luck, you won't have to be there.

Freed at last from the Council session, you make your way to Dulcet's manor house. She joins you shortly in a small parlor, and has light refreshments served.

"I have heard some troubling news of late that I would like you to investigate," she says, pouring out tea for you all. "Before we get into that, however, I would like to hear your thoughts on this evening's Council session. Have you any suggestions for how to help the refugees?"

She begins passing a plate of small sandwiches. "Also," she says, "I wanted to give you the opportunity to report on anything else you saw or experienced. Anything that, for whatever reason, you did not want to share with the entire Council. Is there anything else I ought to know?"

Lorth 
Friday December 16th, 2005 8:29:46 AM

Lorth thanks Dulcet for her hospitality, and says, "I have nothing further to add."

Harvest 
Friday December 16th, 2005 10:24:14 AM

Harvest Moon picks out three of the small sandwiches. Then, with a discreet look around at the others, she takes two more. The small brown girl considers the situation around a mouthful of sandwich.

"It is a long journey back through the Culverwood, to a situation that is uncertain," she says at last. "The refugees may be best served by knowing this."

"Beyond the truthful knowledge of their situation, I think that work would be the best thing that might be provided for them. Some may not wish this. Some may even cling to the hope that they be able to return to their homes soon. But, if there are jobs that are available, and if they are made open to the refugees, then I think that this could draw the refugees closer to the people of the Valley. There would be more understanding between the two peoples. This, apart from the work itself."

"The Council ... I have not been in this Valley long, Mistress Dulcet. They are of different peoples with different concerns. Do you think there is cause to be concerned about the way in which they work?"

"May I have more tea, please?" the brown girl asks.

Arminas 
Friday December 16th, 2005 12:28:13 PM

Arminas takes a sandwich and some tea. He slowly nibbles on the sandwich and sips the tea, listening to Dulcet and Harvest Moon.

"As for helping the refugees, perhaps I could talk to those who have intimate knowledge of the Culverwood. We could organize groups to gather the fruits of the forest. Since the Fey King has returned, the plants are growing and multiplying, thus producing much fruit. The market for more food is plain. Gathering of pine nuts, wild figs, mushrooms, tubers, teas, and fruits of many types is possible. I can quickly show them what is edible and what to avoid. The forest can feed many, if done in a sustainable manner."

Upon the request for more information, he adds:

"The only thing that was not reported was our encounter with the Fey King. He proved to be powerful and fair. A good and noble ally that should not be discounted."


Any 
Friday December 16th, 2005 1:45:25 PM

Any chooses a sandwich from the tray, and seeing Harvest take an extra, he does also, wrapping it carefully, and putting it in a pouch at his belt. He thinks Harvest has a destination for this food, and he is glad to contribute to the small girls largess.

Any does not contribute anything to the conversation, the others have covered the relevant facts of what has occurred. He wishes he could play his Lute, or sing, but the occasion does not seem to be right for that, and it would interfere with the groups conversation.

After all have had their say, Any says,

"What is this other matter that you wished us to look into Mistress Dulcet?"

He then awaits what else will be said.

Bralin 
Friday December 16th, 2005 3:30:30 PM

The dwarf stands in the small room, but doesn't see the point. Had he anything else important to say, he'd have said it at the Council Meeting.

The plate of sandwiches comes around. Bralin grabs a few with his large, unwashed hand and crams them into his mouth. He chews contendedly, swallows, and washes the remainder down with a couple hasty gulps of the extraordinarily weak beer the woman provides.

He belches in satisfaction. Any meeting with food cannot be called a total waste of time.

Andrath 
Sunday December 18th, 2005 9:48:52 PM

"Certainly, the refugees will need food, shelter and a way to keep warm. I suggest that the council will need to set up some sort of administration. Otherwise, there will likely be friction between the two parties."

Then he says, around a mouthful of sandwich, "What sort of trouble?"

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