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Many creatures, foul creatures. They come from all directions.


DM Kelly 
Thursday December 15th, 2005 4:59:18 PM

Erwen flys from the battlement, circling to gain altitude. She then heads North, searching the ground before her. To all on the ground, she looks to be hunting rabbits.

After about half an hour, darkness becomes deeper and twilight fades. Erwen returns, and lands next to Airin. Erwen seems very excited, and speaks in screams and squaks to Airin. Casting her spell, Airin begins to speak with the same sounds.

Airin Highlight to display spoiler: {Erwen says: "Many creatures, foul creatures. The come from all directions. They cover the land. They carry large sticks. Many come. Flee with me."}

You see the glow of torches get brighter, and can begin to see creatures move beneath the torch light. Suddenly, you hear a scream as a sapling suddenly snaps upright. A creature is swept off its feet. Screams and cries come from the area as more trees snap upright.

Soon you see a mass of the creatures appear at the treeline, 500 yards from the keep. They appear to be goblins.

A terrible scream comes from the goblins. You can hear an answer as creatures make battle screams on all sides of the fortress.

Kendry  d20+3=19 d20-2=1 d20-2=0 d4+6=8 2d6(2+4)=6
Friday December 16th, 2005 8:46:50 PM


Aerial recon

Kendry asks Airin what Erwen tells her. "Well flown, good Erwen, well flown!"

The Bard Thing

As the torches first appear, Kendry says, "Friends, we are well outnumbered. Our foes are creatures of darkness, and they come in the darkness of night.

"But we hold the advantage. Those who come are twisted creatures, who no longer reflect the glory of the Creator - because their nature has been corrupted.

"Are we not creatures of light? In addition, we stand in a fortified structure, made of stone. We stand behind cover from incoming missiles. We stand higher than those who attack us. And we can stand together in unity, to a common purpose. Hard work and development of the talents granted us have made us into tough combatants. Each of us shall defeat a hundred. And together, we will defeat thousands.

"Their motives? Hatred of freedom. Hatred of truth. Minds that are bent to destroy what is good. A penchant for degradation, for depravity. And mutual fear and hatred.

"Our motives? Love for freedom. Love for truth. Love of humility, and nobility, and honor. And high regard for one another.

"Here we are - humans, halflings, dwarfs, and our animal friends, ready to stand side by side and back to back against our foes.

"Tonight, we shall stand. We shall stand, and fight, and sweat, and bleed. But, come the end of battle, we shall be victorious. For Oshirr House. For Alemi. For Domi. For the Wold, who is our Mother. For The Jericho. For one another. We shall stand. We SHALL stand. WE - SHALL - STAND!"

Battle Commands

Kendry waits for any answers from his friends and companions, and from any others in the Oshirr House.

Then, in a few moments, he calls out: "Those of us with bows, crossbows, slings and the like - begin firing when in range, at will.

"Save the better ammunition for when they are in closer. Let's see if we can't get warmed up, and, perhaps, dampen their enthusiasm a bit.

"Spellcasters, prepare and cast as wisdom guides you."

[OOC Note: Slings can go out to 500 feet, short bows to 600, composite short bows to 700, long bows a thousand, composite long bows 1100, light crossbow to 800, heavy crossbow to 1200. Can go up to 10 range increments out - each multiple greater than the standard range increment gives a -2 penalty. So, with a 100 range, firing at 500 feet would give a -8 attack penalty - the first 100 no penalty, and 4 times -2 for the next 400 feet.]

Kendry fires

Kendry's first arrow, launched at close to a 45° angle, flying out to the first goblins now just beyond the edge of the forest at 480 feet, flies true, hitting a goblin with AC 19 {1d20+15-12), for 8 points weapon damage, and 6 additional points of bane damage (total 14) versus fae creatures. "Howdy Do!" he yells as his first arrow strikes home.

Excited with this initial success, Kendry draws his second arrow. In his haste to follow up, though, he fails properly to nock the arrow. The string snaps forward, the arrow shaft jumps to the right, and the dry-fired string stings his forearm. "Ow!" [Nat 1 adjusts to -1 on attack (1d20+10-12), followed up with extra roll to see how badly the natural 1 was - rolled a 2, adjusted to 0.]

He takes a deep breath, and draws his next arrow. Breathe in, breathe out. Settle, aim...

He will wait until their foes draw within 500 feet of the catapults to call out coordinates.

Nezamil  d20+9=23
Friday December 16th, 2005 10:02:50 PM

Nezamil standing in the center tower looks out over the battlefield as the goblin horde appears and announces itself with a scream

"well looks like it's gonna be a busy night " growls the dwarf.

Nezamil hears the bard's voice as it wafts thru the night " Aye we shall stand strong together " shouts the dwarf back in the bard's direction.

pulling a piece of glowing moss from a pouch Nezamil prays " shed Domi's light into the night" and crumbles it over his heavy crossbow touching the bolt in its firing position(casting light spell on bolt) " well let's get a better look atcha " growls Nezamil as he carefully takes aim firing it at a spot 300 yards out in front of the center tower " gonna light their path so they can'r hide in the darkness " grumbles Nezamil

With a peek over to the right side " hey Bralin when they git closer i'll come down and cast a spell to make ya bigger " shouts the dwarf to his bethern

0-lvl- Create water x2,Detect magic,Light* x2,Mending
1st-Bless,Command,Divine favor,Obscuring mist,Shield of faith,(Enlarge)
2nd-Aid,Owls wisdom,Spiritual weapon,Resist energy,Status,(Bull str)
3rd-Dispel magic,Daylight,Windwall,(pro-from-energy)
4th-Airwalk,Freedom of Movement,Neutrlize poison(spell immunity)
5th-Flame strike,(Spell resistance)

*=used

Bralin 
Saturday December 17th, 2005 10:52:53 AM

Bralin looks out over the ramparts at the approaching foe. He endures Kendry's speech without comment, but does raise his arm in acknowledgement of Nezamil's comment.

500 yards is a very long way (1500 ft). The dwarf waits.

Gilan [greater magic fang] 
Saturday December 17th, 2005 4:14:10 PM

Gilan had slipped off with Peerimus and was now sitting with his brother druid in the woods. His feral smile returns as lights dance in his eyes. "The first strike seems to be ours." Looking to his brother druid he asks a simple question. "Do we let them pass and then hit them in the rear as well?" He seems over eager to join in the fight at last as he rocks from foot to foot. He does take the time to cast a simple spell under his breathe as he holds a single rod in his hand. The smile widens as the spell takes effect.

Ciaran had remained behind in the temple as he had no way to follow his brother out. He now lays upon the ground of the courtyard out of the way and watching.

Spells
0th(6): detect magic, read magic, guidance(2), mending(2)
1st(6): entangle(2), longstrider(2), pass without trace, speak with animals
2nd(6): barkskin(3), bull's strength(3)
3rd(4): greater magic fang(3)*, meld into stone
4th(3): rusting grasp(2), spike stones
5th(2): baleful polymorph(2)
*used

Kendry - OOC 
Sunday December 18th, 2005 5:26:18 AM

[Oh, yeah - it's yards, not feet. So, maybe Kendry didn't fire yet... oops]

Peerimus and Shaylin  d20+15=16
Sunday December 18th, 2005 12:33:02 PM

Note: Peerimus and Shayin are not at the wood line, they are only 400 feet from the north walls. The woods should be a further 800. Peerimus would have waited for Kendry's return before moving out.

Peerimus and Shaylin remian on their haunches, looking to Gilan and blink several times and Peerimus then starts to shake his head back and forth. Pointing a paw to the distant torches Peerimus nods and then opens wide his mouth as if to roar, but no sound comes forth. The leopard Peerimus then points to the Oshire House and makes an arcing motion over his head to end in the darkness towards the wood and repeats this a total of 5 times. Lastly he makes a mock lunge back towards the North wall and nods at Shaylin and repeats the lunge.

Shaylin has already returned her heightened vision to the north during all of this and crouches a bit lower in the grass. [Hide 16]

Level 0:
Detect magic, Mending, Read Magic, Create water x2, Flare
Level 1:
Pass w/o a Trace, *Longstrider, CLW, Shillelagh, Entangle x2
Level 2:
Flame Blade x2, Barkskin x2, Bull Str x2
Level 3:
CMW, *Greater Magic Fang, **Spike Growth x2,
Level 4:
Greater Shillelagh, *Air Walk
Level 5:
*Stoneskin x2

Spells in effect
Peerimus
Airwalk 90 minutes
Longstrider +10 speed 9 hours
Stoneskin 90 minutes
Shaylin
Greater Magic Fang 9 hours
Longstrider +10 speed 9 hours
Airwalk 90 minutes
Stoneskin 90 minutes

Battlefield Spike Growth x2 9 hours I/6-7 to R/6-7 20x360'

DM Kelly question before post 
Sunday December 18th, 2005 8:01:06 PM

OOC: Looks like the druids are North of the spike growth. Peerimus and Shaylin have Airwalk active. How did Gilan move across the spike growth? Woodland stride does not work for unnatural spikes and thorns.

Vision, no daylight spell yet, that I know of. Dim light supplied by the stars and the full moon rising over the horizon and the distant torches held by goblins is the only light.

Airin and Erwen 
Monday December 19th, 2005 10:54:10 AM

Airin translates what Erwen has to say to her friends: "Erwen says: "Many creatures, foul creatures. They come from all directions. They cover the land. They carry large sticks. Many come."

She does not mention the fact that the bird also urged Airin to flee with her. No need to get all stressed up about a couple of hundred creatures of the night!

Creatures of Darkness...

Airin stands and waits side by side to Kendry whenever he stands still for a chance. His speech was great and warmth, pride and braveness swell in Airin's heart.

"Tonight we stand" she says, repeating Kendry's words.

"Erwen," Airin says in bird tongue, "Do you understand the little coin here? Soon I will cast a spell on it and make it shine bright like daylight. You will be able to fly over the enemy with this illuminating ball and cause them to panic. You think you can handle that? ok? Sure? No remarks? Great!"

(ooc to DM Kelly : I'm kinda hoping Erwen will think of the fact that the light beneath her will cause her to be blinded as well ;-) I did not think of it, so I can't change my mind about that... if YOU are willing to make Erwen think of that than I can only be happy about that :-D - Thanks ;-) )

DM Kelly - Goblin attack round 1 
Monday December 19th, 2005 4:17:38 PM

Peerimus, Shaylin and Gilan move out to the North to await the goblin horde.

OOC: I have conflicting comments on your location, please clarify.

From the wall, the others can see that the goblins have initiated a plan for the attack. Through the flickering torch light, you see the goblins gather in a column 40 feet wide, stretching far back into the woods. The column is pointed right at the West side of the North wall (H,I,J,K on the grid). In the dim torch light, you see many ladders, each carried between two goblins.

A chant goes up from the goblins, and they start to move toward the fort at a slow jog (60 feet/round). They are now 1400 feet to the North, and they close steadily on the fortress.

You hear similar chants from the other compass directions, though they sound more like orcs and kobolds.

Airin casts her Daylight spell upon the coin that is attached to Erwen. She speaks to Airin in the language of eagles Highlight to display spoiler: {Yes, light is good. Shall I fly low and scare them with my talons? Where do you wish me to go? OOC: I need location and height info.}

The light from Erwen's coin cast the brightness of daylight along the wall, and dimly illuminates to a distance of 120 feet.

Bralin 
Monday December 19th, 2005 8:17:43 PM

Bralin won't be goaded into abandoning his position on the eastern side this early. He stays where he is, watching and waiting.

Gilan [greater magic fang, barkskin] 
Monday December 19th, 2005 9:01:10 PM

Gilan looks to Peerimus and nods his head as he is pretty sure they will return and not mount an offensive from here. He still feels that he will be able to get into the thick of things soon. With the rod still in his hand he casts yet another spell upon himself as he waits in the darkness.

Spells
0th(6): detect magic, read magic, guidance(2), mending(2)
1st(6): entangle(2), longstrider(2), pass without trace, speak with animals
2nd(6): barkskin(3)*, bull's strength(3)
3rd(4): greater magic fang(3)*, meld into stone
4th(3): rusting grasp(2), spike stones
5th(2): baleful polymorph(2)
*used

Gilan would have stuck with Peerimus so I am not sure if we went past his spiked area or not. If we happen to of went that far then he would have used one of his alternate forms to get there.

Nezamil  d20+5=13
Tuesday December 20th, 2005 12:45:06 AM

" Hey Kendry whats the range on dem dar boulder shooters ?" growls the dwarf " they looks to be moving in on da left "

Nezamil peers into the night towards the oncoming horde of goblins scanning their formation for commanders (d20+5=13 spot ch)

" keep an eye out for da commanders of the goblins and shoot dem first " growls the dwarf as he cradles his heavy crossbow

Podo Danderfluff (AC 23; 60/60hp) 
Tuesday December 20th, 2005 12:48:44 AM

Podo thinking to himself...might has well stretch as it will be awhile before I can engage with these enemies....

"Is there anything I can do for you Kendry while I await these beasts? I am best at close ranged combat, so I have some free time right now!" Podo asks inquiringly of Pro-tempo General Kendry.

Peerimus and Shaylin 
Tuesday December 20th, 2005 9:59:34 AM

The Leopard blinks again at Gilan and turns his full attention to the formation heading towards them. how far are they still, wait just a little more The bobbing torches mark the enemy well, but the druid is concerned that it seems to be merely a goblin charge. Where is the real attack coming from? They throw fodder at the walls. The druid is highly tempted to alter his plan and decimate the opposing force himself. No we shall trust in the others and hold to the catapults. Peerimus gets comfortable and slinks down lower into the grass with Shaylin.

Peerimus and Shaylin are 400 feet from the wall of Oshire House
The Spike growth spells are cover Col I to R Row 6 and 7 which means they are 120' from Oshire House across the entire north face

Level 0:
Detect magic, Mending, Read Magic, Create water x2, Flare
Level 1:
Pass w/o a Trace, *Longstrider, CLW, Shillelagh, Entangle x2
Level 2:
Flame Blade x2, Barkskin x2, Bull Str x2
Level 3:
CMW, *Greater Magic Fang, **Spike Growth x2,
Level 4:
Greater Shillelagh, *Air Walk
Level 5:
*Stoneskin x2

Spells in effect
Peerimus
Airwalk 90 minutes
Longstrider +10 speed 9 hours
Stoneskin 90 minutes
Shaylin
Greater Magic Fang 9 hours
Longstrider +10 speed 9 hours
Airwalk 90 minutes
Stoneskin 90 minutes


Airin and Erwen 
Tuesday December 20th, 2005 10:35:27 AM

To Erwen Airin continues to speak in bird language, "See Peerimus and Shaylin out there? Fly North West from this wall about 300 ft from this point. Then keep on the west side of the enemy and try to herd them straight towards the spike growth... see, right there... see those spikes? Those will badly hurt the enemy. Try to huddle them together and into them spikes.

"Try not to illuminate the spikes though as it would ruin their effectiveness. Once the enemy is there you can illuminate it all as they will most likely panic from both the spikes and the light. This string is 15ft high. If you fly 25ft above the ground the coin will be 10ft from the ground. It will have a 60ft radius so you will illuminate a spot on the ground of roughly a radius of 59ft! So that's quite a lot of light dear!

"You understand the idea? If you can herd them all together and lead them into those spikes we may stand a chance! Then if you see they go too much to the East, fly east and send them back... you understand? Go my dear... good luck! You have a very important task to complete... we're counting on you. Go now proud Eagle! Rule the skies and bring chaos among those creatures of the night. Do not fly too low and avoid getting shot please! GOOD LUCK!!"

Then Airin sends Erwen high into the sky, the bright daylight ball dangling beneath the Eagle. If all goes well she flies at an altitude of 25ft, due North West towards column F. From that point she will fly due north hoping to send the enemy a little further towards the rows I to R where the spikes are...

Suddenly airin feels very vurnerable... did she just send her companion away on a suicide mission? "Good luck Erwen" Airin whispers.

Now, all Airin can do is wait to see how the enemy battleplans will unfold. Her crossbow and blade are of little use here. Let's wait for them... together we stand...

DM Kelly - Goblin attack - fast forward to round 7  d20+3=15 d20+3=12 d20+3=22 d20+3=21 d20+3=10 d4=2 d4=3 d4=2
Tuesday December 20th, 2005 8:41:16 PM

Erwen squawks in answer to Airin's instructions. Highlight to display spoiler: {Yes, I go scare them away. They do not harm you.}

Erwen takes off into the sky. When she looks down the brightness of the magic coin causes her to fly erratically. Luckily, the goblins are far away and she becomes accustomed to the bright light trailing beneath.

Meanwhile, 400 feet North of the wall Peerimus, Shaylin and Gilan await the goblins as they rush towards the fortress. Just to the West of their location the eagle flies, the bright light illuminating the ground beneath her. Long shadows are cast from the three as the sphere of light passes by, briefly illuminating them as they crouch in the short grass.

The eagle flies fast, yet by the time the Erwen has come upon the goblins they have moved 400 feet, and are now 1000 feet from the Oshirr House. The brightness of the light startles the goblins, but a large goblin near the front shouts out.

"It is a bird, kill it."

With that, five goblins nearest the eagle throw javelins into the air. Three of the javelins strike the bird. (7 HP damage)

OOC: Please post AC and HP for everyone, animals included. Will adjust damage to Erwen if her AC is above 15.

Also, if Gilan moved past the spike in a different form, I need to know what it was. If you ran upon the ground, we have spikes to deal with.

If anyone had actions between rounds 1 and 7, please post those.

How is everyone as far as posting over the next week?

Podo Danderfluff (AC 23; 60/60hp) 
Wednesday December 21st, 2005 1:04:47 AM

Podo makes double sure his weapons are readily at hand. Podo continues to relax and meditate on the coming invaders.

(OCC: should be able to post regularily next week.)

Tishe' and Snout (by Kim) [revised 11:20pm, 12-22-2005] 
Wednesday December 21st, 2005 2:28:35 AM

"Good luck, Erwen," Tishe' calls to the eagle as she wings away.

Round 2: Cast Darkvision, share with Snout [600 rounds].
Round 3: Cast See Invisibility, share with Snout [600 rounds].
Round 4: Look around, see what is happening.
Round 5: "Kendry, since you're the General, let me cast a spell to let you fly."
Round 6: Cast Fly on Kendry [60 rounds]
Round 7: "Would you like Mage Armor, too?" she asks Kendry.

Spells memorized
Druidic
0(5): Create Water, Cure Minor Wounds, Detect Magic, Mending, Read Magic
1(4): Entangle, Entangle, Endure Elements, Longstrider
2(4): Bear's Endurance, Bull's Strength, Cat's Grace, Flaming Sphere
3(3): Call Lightning, Neutralize Poison, Spike Growth

Arcane
0(4+1): Acid Splash, Dancing Lights, Light, Mage Hand, Message
1(5): Shield, Mage Armor, Mage Armor, Grease, *Unseen Servant
2(5): *Darkvision, Glitterdust, *See Invisibility, Web, Web
3(4): SummonIII, Dispel Magic, Fly, Haste

Active Effects, End of Round 7:
Darkvision: 595 rounds [Tishe' & Snout]
See Invisibility: 596 rounds [Tishe' & Snout]
Fly: 59 rounds [Kendry]

Kendry [revised 11:33pm, 12-22-2005] 
Wednesday December 21st, 2005 2:31:46 AM

Round 1 - Kendry uses the message spell to whisper to the student who oversees those manning the catapults. "It will be a few minutes before they arrive. Can you send up three students and have them grab the polearms designed to push ladders back? Just have them practice for a few moments." He realizes that such will soon be needed.
Round 2 - Cast Cat's Grace on Airin with wand. [+4 to dex, lasts 30 rounds]
Round 3 - Cast Cat's Grace on self [+4 to dex, lasts 30 rounds]
Round 4 - Show students pole arms, have them look at oncoming ladders, figure out how to work in concert, or individually.
Round 5 - "Yes, if you please, Tishe' - that is very kind," he answers her, willing to receive the fly spell.
Round 6 - Receive Fly spell [60 rounds]. Answer Nezamil's question. "The catapult range is 500 feet, Nezamil. Still a little time left."
Round 7 - "Yes, mage armor sounds great!" he answers the generous Tishe'. As he waits to receive the spell, he gives the coordinates that the goblins are approaching.

Peerimus AC 15 HP 68 and Shaylin AC 21 HP 52 
Wednesday December 21st, 2005 8:25:28 AM

Peerimus and Shaylin await the rushing horde. Peerimus follows the path of the javelins thrown at the eagle and the leapoards ears flatten momentarily. His head quickly snaps back and resumes its view of the onrushing goblins.
Peerimus and Shaylin are 400 feet from the wall of Oshire House
The Spike growth spells are cover Col I to R Row 6 and 7 which means they are 120' from Oshire House across the entire north face

Level 0:
Detect magic, Mending, Read Magic, Create water x2, Flare
Level 1:
Pass w/o a Trace, *Longstrider, CLW, Shillelagh, Entangle x2
Level 2:
Flame Blade x2, Barkskin x2, Bull Str x2
Level 3:
CMW, *Greater Magic Fang, **Spike Growth x2,
Level 4:
Greater Shillelagh, *Air Walk
Level 5:
*Stoneskin x2

Spells in effect
Peerimus
Airwalk 79.3 minutes
Longstrider +10 speed 9 hours
Stoneskin 79.3 minutes
Shaylin
Greater Magic Fang 9 hours
Longstrider +10 speed 9 hours
Airwalk 79.3 minutes
Stoneskin 79.3 minutes

Bralin (AC 26, hp 96/96)  d20+8=13
Wednesday December 21st, 2005 11:42:37 AM

Bralin looks.
One thousand feet.

Still too far.

The dwarf scans the ground not occupied by the goblin column. Mayhap it is a feint.
[Spot 13]

Airin [AC25 - HP60] and Erwen [AC16 - HP19] 
Wednesday December 21st, 2005 11:45:35 AM

Depending on the DM's courtesy, Airin will of course be very thankful for the mage armor spell Tische is willing to cast on Erwen. The bird will soon be in a lot of trouble...

Erwen's AC is 16 without Mage Armor - 20 with Mage Armor

Airin is shocked as she sees the Goblins throw Javelins at the small bird. Hopefully Erwen will understand flying a bit higher, or more to the West would be advisable. As long as they are hindered by the light Erwen's goal succeeds.

There's nothing else for Airin to do than to wait to see what happens.

Gilan [greater magic fang, barkskin, longstrider] 
Wednesday December 21st, 2005 6:53:28 PM

Gilan cannot keep the smile off his face as he hunkers down lower to the ground. He is literally drooling as he thinks of what he could be doing about now. "This is hard." He whispers so lightly that he is not even sure he spoke.

He intones a few mores words and feels the effects of magic was over him. He smiles again as he feels even more ready for the fight to come.

Spells
0th(6): detect magic, read magic, guidance(2), mending(2)
1st(6): entangle(2), longstrider(2), pass without trace, speak with animals
2nd(6): barkskin(3)*, bull's strength(3)
3rd(4): greater magic fang(3)*, meld into stone
4th(3): rusting grasp(2), spike stones
5th(2): baleful polymorph(2)
*used

Used the form of a barn owl to get to his current position with Peerimus and Shaylin. Being a druid himself, Gilan would not have tried to pass that spell without some type of aid or flight.

DM Kelly - Goblin attack - round 8 
Wednesday December 21st, 2005 8:28:27 PM

Erwen pierced by the javelins quickly realizes the danger she is in. She also is accustomed by instinct to determine the extent of the danger. The javelins had barely managed to reach her, she adjusts her flight and is soon flying about 50 feet over the head of the goblins. She screaches in anger and the horde heading toward her friend. The light illuminates the goblins beneath the eagle. It is clear that they are many, and that they carry ladders.

The druids and Shaylin sit and wait. When the light passed over them, they saw several goblins point and shout towards them.

The goblins are now about 950 feet away, slowed some by the eagle and the light. Still, they come.

Bralin watches out into the distance on the East side, yet does not see anything but the horde of goblins running in a column on the West.

OOC:Sorry, could not wait for more posts. Erwen is without the spells, though she is only wounded and has learned her lesson.

Bralin (AC 26, hp 96/96)  d20+8=21
Thursday December 22nd, 2005 8:47:14 AM

Nine hundred fifty feet

Bralin patiently waits.
And watches.

[Spot 21]

Airin and Erwen 
Thursday December 22nd, 2005 1:03:09 PM

Noticing Erwen has understood the threat of the javelins, Airin is very proud of the Eagle. With great pride she continues to watch Erwen and hopes the bird will manage to avoid exposing the two druids out there... Airin fears Erwen might have been a bit careless after all...

OOC. Posting will get REALLY sketchy! No Subs yet, and Kim seems to be very busy. Can't guarantee I will post consistantly. As this is a very important scene in this adventure I might even request to slow down the game somewhat. Lower it to 2 or 3 post maybe next week?

Happy holidays!

DM Kelly 
Thursday December 22nd, 2005 1:22:02 PM

OOC: Sure, we can slow this down. I really didn't need anyone elses post to finish with Erwen, so I did the last post without waiting. I will now wait for everyone to post. I will probably do a fast forward post next time, so that this speeds up. I think it will be based upon what the druids decide to do. So let me know, the goblins are running towards you.

BTW, I am going to Belize Jan. 2-10. I either need to find a sub or put the game on hold. Any votes or suggestions?

Peerimus AC 15 HP 68 and Shaylin AC 21 HP 52 
Thursday December 22nd, 2005 3:24:41 PM

Peerimus and Shaylin are 400 feet from the wall of Oshire House.

Goblins have spotted them, and that of course is just fine. Actually is was part of the plan. For now the two leopards simply remain where they are. Roughly 450' still seperate them from the oncoming forces, there is still waiting to be done. A part of the druid's mind wanders back to Bralin and the others on the wall. Would they be dissapointed if the horde never made it? The spell which lies a few hundred feet behind them is completely undetectable to the stupid creatures. The kobolds, from earlier, seemed of the normal lot. No more powerful than any other Kobold. If the goblins were relying on pure numbers to mount the walls, they would never get close. Peerimus lets a little Leopard giggle at the thought of Bralin and the others stomping about cursing that all the foes were taken out and they never got to swing at anything.

The Spike growth spells are cover Col I to R Row 6 and 7 which means they are 120' from Oshirr House across the entire north face.

Level 0:
Detect magic, Mending, Read Magic, Create water x2, Flare
Level 1:
Pass w/o a Trace, *Longstrider, CLW, Shillelagh, Entangle x2
Level 2:
Flame Blade x2, Barkskin x2, Bull Str x2
Level 3:
CMW, *Greater Magic Fang, **Spike Growth x2,
Level 4:
Greater Shillelagh, *Air Walk
Level 5:
*Stoneskin x2

Spells in effect
Peerimus
Airwalk 79.2 minutes
Longstrider +10 speed 9 hours
Stoneskin 79.2 minutes
Shaylin
Greater Magic Fang 9 hours
Longstrider +10 speed 9 hours
Airwalk 79.2 minutes
Stoneskin 79.2 minutes

Nezamil Ac 22 Hp 80/80 
Thursday December 22nd, 2005 8:01:22 PM

Nezamil gazes out at the oncoming horde of goblins " they seem quite a disciplined bunch "
with a look over at the halfling general "Kendry they're approaching 900 ft on da left... perhaps Domi's students can launch a boulder at them to gage the range" yells the dwarf.

Still cradling his heavy repeating crossbow Nezamil makes his way down the central tower and heads over to the right side to stand near Bralin. "Perhaps we can surprise them when they get closer ...i was gonna save a spell for later but i think it will come in handy here..." grins Nezamil to his fellow dwarf " how would ya like to walk on air ? to help ya smash em when they get close "

If Bralin agrees Nezamil will cast "air walk" on him.

0-lvl- Create water x2, Detect magic, Light* x2, Mending
1st-Bless, Command, Divine favor, Obscuring mist, Shield of faith, (Enlarge)
2nd-Aid, Owls wisdom, Spiritual weapon, Resist energy, Status, (Bull str)
3rd-Dispel magic, Daylight, Windwall, (pro-from-energy)
4th-Airwalk,Freedom of Movement, Neutrlize poison(spell immunity)
5th-Flame strike,(Spell resistance)

*=used

Tishe' (AC 16, HP 56) & Snout (AC 17, HP 32) 
Friday December 23rd, 2005 1:08:03 AM

Round 8: Tishe' casts mage armor on Kendry.

Spells memorized
Druidic
0(5): Create Water, Cure Minor Wounds, Detect Magic, Mending, Read Magic
1(4): Entangle, Entangle, Endure Elements, Longstrider
2(4): Bear's Endurance, Bull's Strength, Cat's Grace, Flaming Sphere
3(3): Call Lightning, Neutralize Poison, Spike Growth

Arcane
0(4+1): Acid Splash, Dancing Lights, Light, Mage Hand, Message
1(5): Shield, Mage Armor, Mage Armor, Grease, *Unseen Servant
2(5): *Darkvision, Glitterdust, *See Invisibility, Web, Web
3(4): SummonIII, Dispel Magic, Fly, Haste

Active Effects, End of Round 7:
Darkvision: 594 rounds [Tishe' & Snout]
See Invisibility: 595 rounds [Tishe' & Snout]
Fly: 58 rounds [Kendry]
Mage Armor: 600 rounds [Kendry]

Kendry (AC 26, HP 58) 
Friday December 23rd, 2005 1:27:43 AM

"The catapults reach out to 500 feet, Nezamil."

"Thank you much, Tishe'," Kendry says with great sincerity.

"I shall arise," he announces, "and attack from the skies." And thus he does, flying up into the air, and aiming for a spot 130 feet above the ground at L10. He nocks an arrow.

Active Effects, End of Round 8:
Fly: 58 rounds
Mage Armor (+4 AC): 600 rounds
Cat's Grace (+4 dex): 25 rounds

Airin:
Cat's Grace (+4 dex): 24 rounds

Kim: OOC 
Friday December 23rd, 2005 3:14:23 AM

Kelly - So, would the goblins be at, say, HIJK-30 (HIJK minus thirty)? -Kim

Airin and Erwen  d20+16=35
Friday December 23rd, 2005 5:23:52 AM

The predator screeches loudly and madly while she flies over the Goblin Horde with the ball of light dazzeling every creature beneath her, Erwen is succeeding in her task. First to the left, then to the right, Erwen tries to wreak as much havoc among the Goblins as possible.

Would she be able to spot the leaders? Some that are dressed differently? Carried? Something that makes them stick out of the crowd?

Erwen Spot: 35

Gilan [greater magic fang, barkskin, longstrider] 
Friday December 23rd, 2005 1:33:37 PM

Gilan watches the onrushing horde of goblins with a slight smile. The fact that Peerimus has not moved gives him the notion that they will most likely battle it out. "Come goblins...come." A slight amount of drool escapes from the edge of his mouth as his eyes harden. "Now this is more like it." He gently flexes his muscles and waits for the creatures to get close enough...then he will see if they like having the tiger by the tail.

Spells
0th(6): detect magic, read magic, guidance(2), mending(2)
1st(6): entangle(2), longstrider(2), pass without trace, speak with animals
2nd(6): barkskin(3)*, bull's strength(3)
3rd(4): greater magic fang(3)*, meld into stone
4th(3): rusting grasp(2), spike stones
5th(2): baleful polymorph(2)
*used

DM Kelly - fast forward to round 15 
Friday December 23rd, 2005 6:34:11 PM

Kendry calls up the catapult students to practice with the pole arms while the goblins are far from the fort. Tishe casts a protective spell on Kendry while Nezamil casts a spell on Bralin.

The goblins continue running, while Erwen slows thier movement some and causes some breaks in the ranks as some continue to throw javelins at the out of reach eagle.

The druids wait, and now the goblins are 150 feet from them, 550 feet from the fortress wall.

Erwen does her best to harrass the goblins, but she cannot tell who is in charge.

OOC: Sent a new map, scale is compressed in the top of the map. Shaded area is the spike growth.

Kendry (AC 26, HP 58) Rounds 9-15  d20=14 d20-5=9 d4+6=8 2d6(3+5)=8 2d6(5+4)=9 d4+6=7 d20+5=15 d20=11 d4+6=9 2d6(2+5)=7 d4+6=7 2d6(2+6)=8 d20+7=14 d20+2=3 d4+6=8 2d6(1+6)=7 d20+5=22 d20+5=23
Friday December 23rd, 2005 8:18:02 PM

Round 9 - Kendry flies forward and upward.
Round 10 - Flying "Kardon: Prepare one on H440, two on I440, two on J440. Wait for my mark. It'll be about half a minute or so."
Round 11 - Arrives at I120. Arrows ready.
Round 12 - Look left (Spot: 22), look right (Spot: 23).
Round 13 - Fires two arrows. Hit AC 17 (should have rolled d20+3, not straight d20) for d4+6=8 and fae bane 2d6(3+5)=8 (18 hp total), AC 12 for d4+6=7 and fae bane 2d6(5+4)=9 (16 hp total).
Round 14 - Fires two arrows. Hit AC 15 for 9+7 bane=16 hp damage. Second arrow hit AC 11 for 7+8=15 hp damage.
Round 15 - Kendry waits until the first ones have just passed the positions he has called out, and ensures that Peerimus, Gilan and Shaylin have not decided to move forward before he calls out toward Kardon, maybe another couple of rounds. "Keep holding - almost," he says to Kardon. Meanwhile, he tries to fire another pair of arrows, hitting AC 14 for 8+7=15 hp, but drops his second arrow to the ground below (nat 1).

Active Effects, End of Round 15:
Fly: 51 rounds
Mage Armor (+4 AC): 593 rounds
Cat's Grace (+4 dex): 18 rounds

Airin:
Cat's Grace (+4 dex): 17 rounds

Podo Danderfluff (AC 23; 60/60hp) 
Saturday December 24th, 2005 1:47:58 AM

Round 15 - Still too far out to make much of a difference, Podo waits until the enemy gets within striking distance.

Seeing Kendry spar with the young students while awaiting the enemy to close ranks, Podo decides to join Kendry in this quick crash course whist he waits. "perhaps, I could be of some assistance, General Kendry, Sir!" Podo makes a mock salute to Kendry.

Kim to Kelly 
Monday December 26th, 2005 2:37:13 AM

[OOC: I need to post for Tishe' and for Airin - probably will not get to it until late Monday. Sorry, but holidays and commitments are slowing me down a bit - not to mention the complexity of prepping spellcasters I'm not 100% familiar with (especially at this level of expertise).]

DM Kelly 
Monday December 26th, 2005 11:08:11 AM

OOC: No problems on delayed posts, I am waiting for the druids actions before I post. The goblins are running right at them.

Peerimus AC 15 HP 68 and Shaylin AC 21 HP 52  d20+19=28
Monday December 26th, 2005 12:59:03 PM

Peerimus remains where he is, the goblins need to be a little closer. A small growl escapes to Shylin form Peerimus, the leopards are preparing for something. Getting up from their haunches they wait for another few seconds. As the goblins close another 100 feet, the pair of leopards let loose with resounding roars and then turn to run towards the North wall. Thier feet just running on top of the ground.

Level 0:
Detect magic, Mending, Read Magic, Create water x2, Flare
Level 1:
Pass w/o a Trace, *Longstrider, CLW, Shillelagh, Entangle x2
Level 2:
Flame Blade x2, Barkskin x2, Bull Str x2
Level 3:
CMW, *Greater Magic Fang, **Spike Growth x2,
Level 4:
Greater Shillelagh, *Air Walk
Level 5:
*Stoneskin x2

Spells in effect
Peerimus
Airwalk 78.5 minutes
Longstrider +10 speed 9 hours
Stoneskin 78.5 minutes
Shaylin
Greater Magic Fang 9 hours
Longstrider +10 speed 9 hours
Airwalk 78.5 minutes
Stoneskin 78.5 minutes

Bralin (AC 26, hp 96/96) 
Monday December 26th, 2005 5:24:29 PM

Hearing Nezamil's offer of a spell that lets him walk on air, Bralin's mouth widens in a feral grin.

His eyes gleam in anticipation as he nods to his fellow dwarf.

"Aye," he responds eagerly.

Nezamil Ac 22 Hp 80/80 
Tuesday December 27th, 2005 12:51:02 AM

Sharing a grin with his fellow brethern after he imbues Bralin with Domi's spell "well i betcha can't wait to wreak a little havoc now eh " laughs Nezamil

Turning about the dwarf looks out at the goblin horde " Hey General " chuckles Nezamil " how bout getting dem boulder shooters toss a greeting out to the visitors " shouts Nezamil to Kendry

Without waiting for a reply the dwarf walks to the backside of the wall and shouts down to the catapult operaters " " hey range a shot out to 500 on da left side " as the Cleric of Domi gives them firing co-ordinates to the goblin horde

no problem with a slow week of posting here , i'm too stuffed from all the food and dessert :-)

Tishe' and Snout (by Kim) 
Tuesday December 27th, 2005 1:29:19 AM

Round 8 - Tishe' casts mage armor on Kendry.

Tishe' plans to cast spike growth fairly soon, but wants to see which way the goblins go as they draw nearer the walls. She will likely decide when they are maybe 80 to 100 feet out. She also plans to use mage armor on herself and Snout soon. Entangle when she sees the enemy bunched up nearby.

Spells memorized
Druidic
0(5): Create Water, Cure Minor Wounds, Detect Magic, Mending, Read Magic
1(4): Entangle, Entangle, Endure Elements, Longstrider
2(4): Bear's Endurance, Bull's Strength, Cat's Grace, Flaming Sphere
3(3): Call Lightning, Neutralize Poison, Spike Growth

Arcane
0(4+1): Acid Splash, Dancing Lights, Light, Mage Hand, Message
1(5): Shield, Mage Armor, *Mage Armor, Grease, *Unseen Servant
2(5): *Darkvision, Glitterdust, *See Invisibility, Web, Web
3(4): SummonIII, Dispel Magic, *Fly, Haste

Active Effects, End of Round 15:
Darkvision: 587 rounds [Tishe' & Snout]
See Invisibility: 588 rounds [Tishe' & Snout]
Fly: 51 rounds [Kendry]

Kendry to Nezamil, and Kardon 
Tuesday December 27th, 2005 4:55:45 AM

"I've got orders standing, Nez, as soon as they are in range. The catapults' range is 500 feet. That's 460 feet from the walls. Kardon, my targeting stands."

By about the start of round 17, Kendry will tell Kardon to have the students "Launch!" the stones from the catapult to the coordinates earlier stated.

Gilan [greater magic fang, barkskin, longstrider]  d20+10=28
Tuesday December 27th, 2005 1:22:40 PM

Gilan spots Peerimus and Shaylin give off a roar and take off in the direction of the wall. He sighs inward and shakes his head. He had really been wanting to have a little fun with the goblins...but.

He slips into the form of a large owl and takes to wing after his two brothers. As he flies along he lets his keener night vision wander over the battlefield.

[spot 28]

Spells
0th(6): detect magic, read magic, guidance(2), mending(2)
1st(6): entangle(2), longstrider(2), pass without trace, speak with animals
2nd(6): barkskin(3)*, bull's strength(3)
3rd(4): greater magic fang(3)*, meld into stone
4th(3): rusting grasp(2), spike stones
5th(2): baleful polymorph(2)
*used

DM Kelly - Goblin attack - rounds 16 & 17 
Tuesday December 27th, 2005 5:07:46 PM

Kendry flies out towards the goblins with bow in hand as the Goblins rush the fortress (rounds 9-15). Aiming high to get maximum range, he lets 5 arrows fly at the onrushing goblins. The arrows glance off the leather armor and shields of the goblins, none finding their mark (AC goblins = 19). Seeing that the goblins are closing in on the range of the catapults, Kendry flies back to the Oshirr House fortress to give commands.

Two leopards and an owl await the goblins, who seem intent upon their first kill. The goblin howl and snarl as the close upon the animals. Suddenly, with a roar the leopards turn and run back towards the fort, led by a large owl. Curses arise from the goblins as they see the creatures start to outdistance them. With a command from a large goblin near the front, the column picks up speed.

The first goblins are 420 feet from the walls when a faint voice says the word "Launch", followed by a loud whooshing sound. Within seconds, boulders fall from the sky (landing across the goblin horde at a distance of 440 feet). Cries come from goblins, and soon the light cast by the eagle shows that perhaps three dozen goblins are crushed. Many more are injured, and there seems to be confusion in the ranks. A new leader comes forward, and the goblins again form a column. Though slowed, the goblins again advance upon the fortress.

The lead goblins are now 420 feet away.

OOC: Please let me know what you would like to do between now and when they hit the spikes. That would be for the next 5 rounds. Catapults can be launched every other round.

Kendry - OOC 
Tuesday December 27th, 2005 6:14:17 PM

[OOC Note to Kelly: Kendry did not fly back to the House - he is using the message spell for communications, which can reach out to 190 feet distance. He is maintaining his position at I120 for the moment. -Kim]

Podo Danderfluff (AC 23; 60/60hp)  d20+4=19 d3=1 d20-4=11 d3=2 d20-2=13 d3=2 d20+2=5 d3=2 d20+4=19 d3=3 d20+8=27 d3=1 d20+10=19 d3+2=5
Tuesday December 27th, 2005 10:20:09 PM

Podo will try his best to fire his sling into the advancing hordes of enemies.

Round 18, 420 feet: -16 to hit (+12 to hit -16 range = -4) AC:11, Damage:2
Round 19, 360 feet: -14 to hit -- (+12 to hit -14 = -2) AC:13, Damage:2
Round 20, 300 feet: -10 to hit -- (+12 to hit -10 = +2) AC:5, Dmg: 2
Round 21, 240 feet: -8 to hit -- (+12 to hit -8 = +4) AC:19, Dmg:3
Round 22, 180 feet: -4 to hit (because of +2 from bardic inspire courage, and an extra +2 on damage - also for following rounds) -- (+12 to hit -4 = +8) AC:27, Dmg:1+3=3
Round 23, 120 feet: -2 to hit -- (+12 to hit -2 = +10) AC:19, Dmg:5


Kendry (AC 26, HP 58) Altitude 120 feet, above I120, later G120, flying, mage armor +4 AC, cat's grace +4 dex, inspire courage (+2 attack, +2 damage)  d20+7=19 d20+2=5 d4+6=9 2d6(3+2)=5 d20+7=13 d20+2=9 d20+9=21 d20+4=13 d4+6=8 2d6(6+1)=7 d20+9=22 d20+4=20 d4+6=9 d4+6=10 2d6(6+3)=9 2d6(3+5)=8 d20+11=26 d20+6=19 d4+6=7 d4+6=8 2d6(6+1)=7 2d6(2+4)=6 d20+11=23 d20+6=21 d4+6=10 d4+6=9 2d6(3+1)=4 2d6(1+6)=7 d20+15=19 d20+10=29 d20+10=15 d4+6=7 d4+6=10 2d6(4+6)=10 2d6(4+2)=6
Tuesday December 27th, 2005 10:24:42 PM


"Fine job, students! Got three dozen or more!" Kendry passes on to Kardon. Assuming the goblins maintain their current heading (straight along the H-I-J-K columns), moving at roughly 60, Kendry whispers the new coordinates H360, I350, I360, J350, J360. 'Launch,' he whispers to Kardon, going for some of the following ranks.

And again, at roughly the same speed and bearing continue, and adjusting for those hit, the next coordinates he gives are H290, I280, I290, J280, J290. If their speed or direction alter, then Kendry will adjust the coordinates appropriately.

Lining up for the next shot - Kendry assumes there will be some scattering once the goblins hit the spiked ground. "Prep a spread at H150, I140, J150, J140, and the left side of K150."

[Kelly, please have Kendry's coordinates adjusted above if they are moving faster or slower than I assumed. Thanks! -Kim]

Meanwhile, he fires more arrows each round, hoping to take out or slow down a few here and there.

And, between calling out the coordinates, Kendry whispers to Podo via the active message spell, "Doublecheck the pole arms - looks like we'll have some ladders to push away. Can you start slinging bullets at these guys?"

And, a few moments later, via the message spell, he inquires, "Domi, Alemi - Lots of goblins coming our way. What opponents do you face?"

Round 16: 1st arrow hits AC 19 for 9+5=14 hp damage. 2nd misses (AC 5)
Round 17: both arrows miss
Round 18: 1st arrow hits AC 21 for 8+7=15 hp damage. 2nd misses (AC 13)
Round 19: Both arrows hit (AC 22, AC 20): 9+9=18 hp; 10+8=18 hp damage.
Round 20: Both hit (AC 26, AC 19): 7+7=14 hp; 8+6=14 hp
Taking a move action, he flies left of his I120 position over to G120, so as to be out of the flight path of incoming stones in a couple of rounds.
Round 21: Both hit (AC 23, AC 21): 10+4=14 hp; 9+7=16 hp
Round 22: Both hit (AC 21 (not 19 - need to include bardic inspire courage), AC 31 (not 29) - threat, no crit): 7+10+2=19 hp; 10+6+2=18 hp

As the goblins approach the spikey area, Kendry begins a bardic song, to inspire courage in his mates (+2 on attacks, +2 on damage, starting with round 22, for all allies who can hear his voice (which would include all who are part of the message spell, as well as those running on the ground or on the wall), until further notice).
Though many come against us
We shall not fear nor quail
For courage fortifies us
And righteousness prevails
...is the opening chorus.
===============================
Active Effects, End of Round 22:
Fly: 44 rounds
Mage Armor (+4 AC): 596 rounds
Cat's Grace (+4 dex): 11 rounds
Bardic Inspire Courage: Active (+2 on attacks and damage)

Airin:
Cat's Grace (+4 dex): 10 rounds

Airin (by Kim) 
Wednesday December 28th, 2005 12:00:23 AM

Airin lets down the knotted ropes for their friends who are running back.

[OOC to DM Kelly: Was there a door or gate that the druids can go through around the other side, or in front, as was mentioned in Kendry's post a few days back?]

Peerimus AC 15 HP 68 and Shaylin AC 21 HP 52  d20+17=26
Wednesday December 28th, 2005 10:37:25 AM

Peerimus hopes Gilan is paying attention and lets another sharp roar to make sure. Shaylin and Peerimus wheel left moving parrellel to the wall. Shortly the pair stops and the druid calls another spell into the front of the 40' column. pitifully stupid creatures The grasses at the head of the column writhe about the foul creatures.

[Entangle Reflex DC 17 40-ft.-radius spread
Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.]

Peerimus and Shaylin are at Col K 300'

Level 0:
Detect magic, Mending, Read Magic, Create water x2, Flare
Level 1:
Pass w/o a Trace, *Longstrider, CLW, Shillelagh, *Entangle x2
Level 2:
Flame Blade x2, Barkskin x2, Bull Str x2
Level 3:
CMW, *Greater Magic Fang, **Spike Growth x2,
Level 4:
Greater Shillelagh, *Air Walk
Level 5:
*Stoneskin x2

Spells in effect
Peerimus
Airwalk 78.2 minutes
Longstrider +10 speed 9 hours
Stoneskin 78.2 minutes
Shaylin
Greater Magic Fang 9 hours
Longstrider +10 speed 9 hours
Airwalk 78.2 minutes
Stoneskin 78.2 minutes

Bralin (AC 26, hp 96/96, Air Walk) 
Wednesday December 28th, 2005 3:38:24 PM

Bralin waits.

DM Kelly 
Wednesday December 28th, 2005 3:38:26 PM

OOC: Sorry about not mentioning information about a gate. The only gate is at the front of the Fortress. Also, sorry about not realizing that Kendry did not go back. Will post later, awaiting more responses.

Nezamil  d20+2=13
Wednesday December 28th, 2005 4:59:16 PM

Nezamil stands at the wall and raises his heavy crossbow to a firing position "where's that commander " mumbles the dwarf "ah there he is " grins Nezamil as he lines up the goblin leader in his sights and fires (d20+2=13)a shot but watches it go wide of its mark "durned wind" growls Nezamil

missile shoot (+7 base ,+1 weapon, -6 for range mod)=+2

Gilan [wildshape: owl, greater magic fang, barkskin, longstrider]  d20+10=12 d20+10=13 d20+10=18
Wednesday December 28th, 2005 6:29:36 PM

Gilan allows his owl eyes to travel over the battlefield, looking for more enemies that are not having a hard time. He hears the roar from a panther again and looks in that direction. Inwardly he smiles as he knows that Peerimus is having fun.

[spot 12, spot 13 and spot 18]

Spells
0th(6): detect magic, read magic, guidance(2), mending(2)
1st(6): entangle(2), longstrider(2), pass without trace, speak with animals
2nd(6): barkskin(3)*, bull's strength(3)
3rd(4): greater magic fang(3)*, meld into stone
4th(3): rusting grasp(2), spike stones
5th(2): baleful polymorph(2)
*used

Looking for other goblins that maybe trying to sneak in on the fortress. He also is checking to see if he could slow down any other enemies. Not sure how many battle rounds we are going to go through so made multiple spot checks.

Podo Danderfluff (AC 23; 60/60hp)  d20+5=11
Wednesday December 28th, 2005 11:20:58 PM

Podo steps back to see if any of his previous attempts were successful. (Spot: 11)

Tishe' and Snout [SteveK] 
Thursday December 29th, 2005 5:57:56 AM

[OOC: Thanks Kim for taking care of Tishe' :) You are a great friend.]

From the walls, Tishe' prepares for the goblins assault and watches her friends delay and hurt the great army.

She casts Mage Armor on herself, sharing with Snout, and prepares entangle to help Peerimus if he and Shaylin get in trouble.

Snout can't see over the crenallations, so is content to warm himself on the stones behind his human.

Spells memorized
Druidic
0(5): Create Water, Cure Minor Wounds, Detect Magic, Mending, Read Magic
1(4): Entangle, Entangle, Endure Elements, Longstrider
2(4): Bear's Endurance, Bull's Strength, Cat's Grace, Flaming Sphere
3(3): Call Lightning, Neutralize Poison, Spike Growth

Arcane
0(4+1): Acid Splash, Dancing Lights, Light, Mage Hand, Message
1(5): Shield, *Mage Armor, *Mage Armor, Grease, *Unseen Servant
2(5): *Darkvision, Glitterdust, *See Invisibility, Web, Web
3(4): SummonIII, Dispel Magic, *Fly, Haste

Active Effects, End of Round 15:
Darkvision: 587 rounds [Tishe' & Snout]
See Invisibility: 588 rounds [Tishe' & Snout]
Mage Armor: 600 rounds [Tishe'& Snout]
Fly: 51 rounds [Kendry]

DM Kelly - Goblin attack - rounds 18-22  Too many goblins to roll damage, I am playing this loose with the horde.
Friday December 30th, 2005 12:43:28 AM

As the goblins continue towards the fortress, the leopards keep pace in front of them. Turning to face them, Peerimus lets out a roar, enraging the goblins. Curses are uttered, and the goblins rush forward. Grass and vines twist upward and grab at the ankles of the creatures, the entire front of the horde is entangled by the spell Peerimus weaved. Some however are able to slowly move through the plants. Kendry, shoots an arrow and kills one goblin who is escaping. Though it is his whispered word 'launch' that does the most damage. Again the catapults sling massive rocks toward the goblins, who this time are held in place by grasping plants. The students have found their range, and all five catapults strike the target. Few goblins in the entangled area survive, perhaps 50 have died.

Confusion reigns among the goblins. The leaders in the front have all been killed, most of the ladders are destroyed. Erwen flies overhead, her light shining down upon the dead and wounded. With screams of rage, the column breaks. Goblins spread out over the Western half of the open field and run towards the fortress. Kendry sings an inspiring song as he kills 5 more goblins with arrows, and has the students launch 2 more catapult attacks. The goblins now are spread out, so the catapults while deadly kill fewer goblins. Perhaps three dozen goblins die in the last two attacks.

The goblins are now within 140 feet of the fortress, and gain courage by the sight of the wall with few defenders. With a yell, they surge forward. Howls of pain come from the goblins as they encounter the spikes, and most of those that continue forward fall dead before they move 20 feet. The goblins watch as their companions die upon the grass, a look of confusion on their faces.

Nezamil fires upon the goblins but misses, and Bralin awaits upon the wall. Tishe casts a protective spell and also waits. Podo is ready to defend the wall if any reach it. Airin, afraid her friend may be trapped below lets down a knotted rope.

Gilan in owl form Highlight to display spoiler: {You see a number of goblins on the Eastern side of the field moving silently towards the fortress. They are about 300 feet away.}

Kendry (AC 26, HP 58) Altitude 120 feet above G120, flying, mage armor +4 AC, cat's grace +4 dex, inspire courage (+2 attack, +2 damage) Round(s) 23(-27?)  d20+6=12 d20+6=19 d20+17=34 d20+12=30 d4+8=10 d4+8=12 2d6(1+5)=6 2d6(4+1)=5 d20+17=20 d20+17=20 d20+17=35 d20+17=30 d20+12=27 d20+12=29 d20+12=24 d20+12=30 d4+10=14 d4+10=12 d4+10=11 d4+10=13 d4+10=11 d4+10=14 d4+10=13 d4+10=12 2d6(3+3)=6 2d6(4+6)=10 2d6(2+3)=5 2d6(5+5)=10 2d6(4+1)=5 2d6(6+2)=8 2d6(1+4)=5 2d6(2+5)=7 d20+6=18 d20+6=22 d20+6=13 d20+6=15
Friday December 30th, 2005 7:42:05 AM

Kendry glances left (westward) [Spot: 12] and right (eastward) [Spot: 19].

His ongoing song inspires courage (+2 attacks, +2 damage, +2 on saves vs fear & charm for all allies within hearing), as he also embeds instructions within his song.
A hundred fifty fall or more
Before they're near the wall
Our foes' feet hurt and shafts them bore
Monsters lose as we stand tall

Load the stones but do not launch
Until better grouped are they
Fire arrows, bolts and such
Now as they near them to the fray
Kendry awaits reply from generals Domi and Alemi, whom he earlier asked what was happening in their areas.

He fires off two more deadly arrows against goblins beneath him, hitting AC 34 for 16 hp, and AC 30 for 17 hp damage.

[Extra credit: If you'd like up to an additional four rounds of weapons damage, here it is:
Round 24: AC 20: 20 hp; AC 27: 22 hp
25: AC 20: 16 hp; AC 29: 23 hp
26: AC 35: 16 hp; AC 24: 22 hp
27: AC 30: 18 hp; AC 30: 19 hp]
[Also, for those four extra rounds, one spot check per round: 18; 22; 13; 15]
===============================
Active Effects, End of Round 23:
Fly: 43 rounds
Mage Armor (+4 AC): 585 rounds
Cat's Grace (+4 dex): 10 rounds
Bardic Inspire Courage: Active (+2 on attacks and damage)

Airin:
Cat's Grace (+4 dex): 9 rounds

[OOC: Team: When you are given five or six rounds in which to do things, don't just do one thing (or nothing). Those who have missile weapons should fire for as many rounds as you can. Make spot checks. Perhaps look along the other walls to see what Domi and Alemi face. Some of you look to the left, some to the right. Eyes and ears, physical preparation, spells... Our actions can, and will, make all the difference. Good one, Peerimus, on the entangle. Nezamil - you forgot to add in the +2 on your attack roll from inspire courage. Make sure to include it in future rolls. Gilan - good recon! Now figure out how to let us know :-)

Other than all that - we're doing well so far. Recall that we were told there would likely be a second group in disguise at some point. -Kim]


Peerimus AC 15 HP 68 and Shaylin AC 21 HP 52  d20+13=29 d20+13=16 d20+15=26 d20+13=33 d20+13=27 d3+3=6 d3+3=4 d6+5=7 d4+3=7 d4+3=7 d20+10=17 d20+10=24 d20+12=19 d20+10=25 d20+10=24 d3+2=3 d3+2=5 d6+4=6 d3+2=4 d3+2=4
Friday December 30th, 2005 8:55:47 AM

A pair of leopards spring about the break up of the Goblin ranks. Sprinting in from the dark they hit and then in seconds are gone, tore and bloody goblins in thier wake. Each leopard descends with a viscious screeching of a great cat upon seperate goblins. The following round they spring towards another pair at lest 30' from the previous set. To spread the terror around and hopefully get the dim witted creatures more confused.

I'm just going to roll 1 round I don't think any goblin could survive 8 rounds of Pouncing across the far eastern part
typical round for Shaylin Claw AC 29, 16 Bite 26 Rake 33, 27 Dmg 6,4,7,7,7 total 31
Typical round for Peerimus Claw 17,24 Bite 19 Rake 25,24 Dmg 3,5,6,4,4 total 21

Level 0:
Detect magic, Mending, Read Magic, Create water x2, Flare
Level 1:
Pass w/o a Trace, *Longstrider, CLW, Shillelagh, *Entangle x2
Level 2:
Flame Blade x2, Barkskin x2, Bull Str x2
Level 3:
CMW, *Greater Magic Fang, **Spike Growth x2,
Level 4:
Greater Shillelagh, *Air Walk
Level 5:
*Stoneskin x2

Spells in effect
Peerimus
Airwalk 77.8 minutes
Longstrider +10 speed 9 hours
Stoneskin 77.8 minutes
Shaylin
Greater Magic Fang 9 hours
Longstrider +10 speed 9 hours
Airwalk 77.8 minutes
Stoneskin 77.8 minutes

Nezamil Ac 18 Hp 80/80 inspire courage (+2 attack, +2 damage)  d20+8=16 d20+8=27 d20+8=11 d20+8=18 d10+3=11 d10+3=11 d10+3=10 d10+3=9 d20+5=21
Friday December 30th, 2005 7:17:53 PM

Nezamil waits patiently as the goblins charge the western wall and fires his heavy crossbow 4 times(once per rd for 4 rds) emptying the bolt clip .....firing at any goblin thats barks out orders.(damge is d10 rolls)
(oops forgot to add the +2 inspire courage to my rolls , please take note )(+1 more for dwarven racial bonus vs goblins

"well Bralin looks like the fun is about to begin " grins Nezamil to his fellow dwarf as he takes out the empty bolt and and reloads a fresh bolt clip in his heavy repeating crossbow

With a peek(d20+5=21 spot ch) over the wall on the darker eastern side Nezamil looks for signs of trouble

Tishe' and Snout (Rounds 18-22)  d20+5=9 d20+5=10 d20+5=20 d20+5=8 d20+5=11 d8=8
Saturday December 31st, 2005 1:43:07 AM

From the walls, Tishe' pulls a stray lock of wavy brown hair behind one ear, and brings up her crossbow. The lady moves into a repetitious load-aim-shoot and gets off many bolts with her light crossbow (Rapid Fire; reload as free action), but only hits once for 8 damage.

She continuously scans her field of view for invisible creatures or anything not looking like hordes of goblins attacking from the front.

Spells memorized
Druidic
0(5): Create Water, Cure Minor Wounds, Detect Magic, Mending, Read Magic
1(4): Entangle, Entangle, Endure Elements, Longstrider
2(4): Bear's Endurance, Bull's Strength, Cat's Grace, Flaming Sphere
3(3): Call Lightning, Neutralize Poison, Spike Growth

Arcane
0(4+1): Acid Splash, Dancing Lights, Light, Mage Hand, Message
1(5): Shield, *Mage Armor, *Mage Armor, Grease, *Unseen Servant
2(5): *Darkvision, Glitterdust, *See Invisibility, Web, Web
3(4): SummonIII, Dispel Magic, *Fly, Haste

Active Effects, End of Round 22:
Darkvision: 580 rounds [Tishe' & Snout]
See Invisibility: 581 rounds [Tishe' & Snout]
Mage Armor: 593 rounds [Tishe'& Snout]
Mage Armor: 586 rounds [Kendry]
Fly: 44 rounds [Kendry]

Bralin (AC 26, hp 96/96, Air Walk)  d20+10=18 d20+10=21 d8+3=6
Saturday December 31st, 2005 9:27:53 AM

Close enough
Bralin casts a spell on his crossbow. Picking up the unfamiliar weapon, he waits for the foe to get within 160', and then lets fly with his bolts.

The dwarf still does not move from his position in the middle of the Eastern side of the north wall.
[atk ac 18
atk ac 21 for 6 hp damage]

inspire courage: +2 atk/dam
dwarven racial bonus vs goblins: +1 atk
magic wpn on crossbow 3/30: +1atk/dam


MYOB

DM Kelly 
Saturday December 31st, 2005 11:49:20 AM

OOC: I have not had any takers on substitute DMing this thing. I am leaving town Monday, and unless something changes I will post Monday and then take a week-long break.

Have a Happy New Years.

Airin & Erwen (by Kim) (+4 Dex from Cat's Grace; +2 Att/+2 Dam Inspire Courage)  d20+16=30 d20+16=36 d20+16=28 d20+16=19 d20+16=24 d20+16=23 d20+11=14 d20+11=30 d20+11=15 d20+11=21 d20+11=23 d6+3=5 d6+3=7 d6+3=9 d6+3=5 d6+3=6 d6+3=8 d6+3=5 d6+3=9 d6+3=7 d6+3=9 d20+11=30
Monday January 2nd, 2006 2:29:37 AM

Erwen continues to fly above the fray, spreading the illumination.

Once the goblins get within 160 feet of the wall, Airin begins to fire her crossbow, two bolts per round.

Round 22: AC 30, 5 hp; AC 14 - miss
Round 23: AC 36 (threat, 28 crit): 7+9=16 hp; AC 30 (threat, 15 no crit): 5 hp
Round 24: AC 19, 6 hp; AC 21, 8 hp
Round 25: AC 24, 5 hp; AC 23, 9 hp
Round 26: AC 23, 7 hp; AC 30, 9 hp

DM Kelly 
Monday January 2nd, 2006 2:17:34 PM

OOC: Have a great week off. See you on the 11th. Kelly

Inge 
Tuesday January 3rd, 2006 9:04:39 AM

Woow looks like it was a busy week! Too bad I missed all this action so far. Excellent job all!

Kim, once again many thanks for taking such good care of Airin and Erwen. Thanks a lot my friend.

Kelly, have a well deserved holiday!

Nezamil 
Saturday January 7th, 2006 11:08:52 PM

The dwarf looks upon the battlefield seeing the onrushing goblin horde "eh Bralin the wait is the hardest part.... first is like they move so fast getting here then... well... then is like it becomes slow motion.... just waiting for something to happen" adds the dwarf as they wait on the western side of the northern wall

Nezamil also ready's his heavy crossbow re-loading a fresh 5 rd clip of bolts

Gilan [wildshape: owl, greater magic fang, barkskin, longstrider] 
Saturday January 7th, 2006 11:30:10 PM

Gilan knows that he will need to get this information to Kendry and the others as fast as possible but he figures to have a little fun and buy them some time as he flies over the area. A series of aerial maneuvers and light hoots and he has a large area of the area in front of the goblins covered in spikes.

Gilan flies in to land lightly upon the crenel nearest Kendry and cocks his head to look at him. He gives a light thrill as he hops off the crenel to land upon the battlement walkway.

As his form slowly begins to melt back into that of Gilan he shakes himself lightly. "We have goblins on the eastern side...about three hundred feet out." He shakes himself lightly as he looks out to the battle and wonders how Peerimus is doing. "But some of them will have hurting feet before they get here." He jumps back up on the crenel and then hops off of it to freefall towards the ground. His change takes him and he is able to pull out way before he would have smacked into the ground.

Spells
0th(6): detect magic, read magic, guidance(2), mending(2)
1st(6): entangle(2), longstrider(2), pass without trace, speak with animals
2nd(6): barkskin(3)*, bull's strength(3)
3rd(4): greater magic fang(3)*, meld into stone
4th(3): rusting grasp(2), spike stones*
5th(2): baleful polymorph(2)
*used

At least I will have a post in when we start back up. :)

Airin and Erwen  2d6(6+4)=10
Tuesday January 10th, 2006 9:53:31 AM

Airin watches as her friends run back to the Wall and waits with the knotted rope should they need it to climb back up the wall.

While waiting, she observes Erwen who continues to fly over the Kobolds with her ball of light beneath her. "Maybe she should have made a fly by around the Oshir House Airin thinks to herself, but fears the predator in Erwen will not think of such a plan.

"Time for another bonnfire" Airin thinks wickedly as she summons a Flaming Sphere for the second time...

The Kobolds running in front of the horde suddely notice a tiny spark that lights up in the darkness about 30ft in front of them... but the tiny spark quickly grows to a roaring fireball! Horror strikes the Kobold horde as the Flaming Sphere races towards them crashing into the ones in front dealing 10Hp to the one it crashes into!

(the flaming sphere ignites all burning material, so there could be running torches around the battlefield soon ... whuahahaha)

Tishe' and Snout 
Tuesday January 10th, 2006 12:14:28 PM

The spellweaver waits with her reptile and they man the battlements (figuratively speaking), waiting for the best time to unleash her magics.

Peerimus AC 15 HP 68 and Shaylin AC 21 HP 52 
Wednesday January 11th, 2006 3:40:03 PM

Standing By...

Level 0:
Detect magic, Mending, Read Magic, Create water x2, Flare
Level 1:
Pass w/o a Trace, *Longstrider, CLW, Shillelagh, *Entangle x2
Level 2:
Flame Blade x2, Barkskin x2, Bull Str x2
Level 3:
CMW, *Greater Magic Fang, **Spike Growth x2,
Level 4:
Greater Shillelagh, *Air Walk
Level 5:
*Stoneskin x2

Spells in effect
Peerimus
Airwalk 77.8 minutes
Longstrider +10 speed 9 hours
Stoneskin 77.8 minutes
Shaylin
Greater Magic Fang 9 hours
Longstrider +10 speed 9 hours
Airwalk 77.8 minutes
Stoneskin 77.8 minutes


DM Kelly - round 23 
Wednesday January 11th, 2006 5:38:10 PM

The sound of song coming from Kendry inspires courage to the defenders, while likewise enraging the enemy.

Screams and howls of pain rise from the goblin horde as the encounter the spiked area. The column breaks, and goblins spread out looking for a way across. Commanders bark orders, commanding the goblins to run across the spike regardless of the pain. Some do, with many falling dead before they cross. Peerimus and Shaylin run in and out of the chaos, leaving dead goblins in their wake. From the battlements, arrows and bolts rain down upon the goblins. Kendry kills two, Nezamil kills three, Tishe kills one while Bralin kills another.

Kendry sends messages of success to Alemi and Domi, and finds in return that Alemi has ocrs to deal with while Domi is defending against kobolds. They are also using the catapults to deal massive damage to the enemy.

Suddenly, an large grey owl lands upon the battlement near Kendry. Soon, in its place stands Gilan. Giving a report of more goblins coming from the eastern side of the North wall, he then drops over the wall. No thud is heard, instead a ghostly owls floats off to the North.

Podo and Kendry look towards the east, but it is too dark and the goblins are too far. Ahead, directly North they see that dead goblins are strewn about, like stepping stones across a river.

Kendry 
Thursday January 12th, 2006 2:45:18 AM

[Keep in mind that Kendry is flying, up about 120' in the air at G120 at the start of the round. Gilan, though, should have been able to communicate with him via the message spell.]

Learning from Gilan of the additional gathering to the east, Kendry flies off that direction, parallel to the north ramparts of Oshirr House, all the while singing aloud, continuing to inspire courage [again, +2 on all attacks and damage, +2 on saves vs fear, charm].

"Now to the east come many more
'Neath darkness' cover drawing near
Three hundred feet when seen they were...
and on the last line, his voice drops to a whisper, that all who are joined in the message spell can hear, but none others:
...But rocks we'll drop upon their rear
As he comes closer to their position when he can get a good fix on their location [using spot roll of 22 for this round from earlier post], he'll prepare to call out in his song upcoming coordinates for the catapults. He hopes that the message in the song will be clear enough to Kardon and those manning the heavy launchers that they'll perform at least a general re-aiming of their weapons more towards the east.

[Kendry will be at about M120 by the end of the round, I think.]

Airin and Erwen  d20+16=30 d20+11=25 d6+2=7 d6+2=5
Thursday January 12th, 2006 8:27:05 AM

{DM Kelly, sorry but it seems you missed Airin's Flaming sphere. No worries. She will cast it once again once the Kobolds made it through the spikes.)

Wow, I had the Flaming Sphere in my notes, can't believe I left it out. I'm sorry. - Kelly

Noticing her friends are starting to fire with bolts and arrows, Airin picks up her Crossbow and starts to fire away. Kendr's Cat's grace spell greatly increases Airin's aim! (right now her Dex is 26 for a +8 modifier!) Not to mention the inspiring songs!

Bolt 1 hits AC31 for 7Hp
Bolt 2 hits AC26 for 5Hp

Erwen continues to fly above the spikes, illuminating the dark red liquid that flows richly over the razor sharp spikes...

Nezamil Ac 18 Hp 80/80  d20+5=21
Thursday January 12th, 2006 2:39:16 PM

Hearing the General's message the dwarf turns and looks eastward "well lets put a light light on the area "

Pulling a little piece of glowing moss from a pouch the cleric rubs it on the loaded bolt " Domi bring light to the darkness....may the hidden be revealed " intones Nezamil as he then touches his anvil holy symbol(casting light spell on crossbow bolt)

The crossbow bolt flares with brightness and Nezamil then carefully takes aim following Kendry's co-ordinates and launches the lighted crossbow bolt in that direction and waits to see what it reveals

"lets whats sneaking up on us eh Bralin " chuckles the dwarf " as they try and climb the walls i'll make ya bigger.....don't want to cast it too soon this it only last a short time "

don't forget bralin has "airwalk" cast on him already

Tishe' and Snout (Rounds 18-22)  d20+5=24 d8=1 d8+7=15
Thursday January 12th, 2006 11:41:25 PM

"Who is on the Northern Wall? Do we need to send anyone there?" Tishe' calls out.

Not being a tactician in any sense of the word, she stays where she is, her companion Snout at her side.

She guages the distance from the goblins, still waiting on spells to be more effective as the enemy comes nearer. But crossbow in hand, she lets fly another bolt, nicking a goblin in his charge (AC 24, Damage 1)

She continuously scans her field of view for invisible creatures or anything not looking like hordes of goblins attacking from the front. (Spot: See Invisible: 15)

Spells memorized
Druidic
0(5): Create Water, Cure Minor Wounds, Detect Magic, Mending, Read Magic
1(4): Entangle, Entangle, Endure Elements, Longstrider
2(4): Bear's Endurance, Bull's Strength, Cat's Grace, Flaming Sphere
3(3): Call Lightning, Neutralize Poison, Spike Growth

Arcane
0(4+1): Acid Splash, Dancing Lights, Light, Mage Hand, Message
1(5): Shield, *Mage Armor, *Mage Armor, Grease, *Unseen Servant
2(5): *Darkvision, Glitterdust, *See Invisibility, Web, Web
3(4): SummonIII, Dispel Magic, *Fly, Haste

Active Effects, End of Round 23:
Darkvision: 579 rounds [Tishe' & Snout]
See Invisibility: 580 rounds [Tishe' & Snout]
Mage Armor: 592 rounds [Tishe'& Snout]
Mage Armor: 585 rounds [Kendry]
Fly: 43 rounds [Kendry]

Airin and Erwen 
Friday January 13th, 2006 5:59:44 AM

Airin ponders Tische's question and thinks to herself: "Isn't THIS the Northern Wall?!?"

Peerimus AC 15 HP 68 and Shaylin AC 21 HP 52 
Friday January 13th, 2006 8:20:10 AM

The pair of leopards continue striking targets at random throughout the goblin surge of attackers. The calls of the large cats are quickly drowned out by the pained screams of goblins. Peerimus is confident that the goblins are no more than what he has encountered before, None will live to cross the Spike Growth A growl to Shaylin and the leopards are off again to another target.

Level 0:
Detect magic, Mending, Read Magic, Create water x2, Flare
Level 1:
Pass w/o a Trace, *Longstrider, CLW, Shillelagh, *Entangle x2
Level 2:
Flame Blade x2, Barkskin x2, Bull Str x2
Level 3:
CMW, *Greater Magic Fang, **Spike Growth x2,
Level 4:
Greater Shillelagh, *Air Walk
Level 5:
*Stoneskin x2

Spells in effect
Peerimus
Airwalk 77.7 minutes
Longstrider +10 speed 9 hours
Stoneskin 77.7 minutes
Shaylin
Greater Magic Fang 9 hours
Longstrider +10 speed 9 hours
Airwalk 77.7 minutes
Stoneskin 77.7 minutes

DM Kelly - round 24 
Friday January 13th, 2006 4:21:53 PM

Upon word of another group of goblins, Kendry flies off to the Eastern side of the North wall. Nezamil, deciding that seeing is believing, casts a spell causing a crossbow bolt to glow brightly. Soon it is sailing to the North where it lands 250 feet from the wall. Goblins scatter and attempt to hide, but it is plain that they have been discovered. A word in a song from Kendry soon has rocks flying through the air towards the new goblin party. The rocks crash down upon them, killing many and causing the rest to scatter.

Peerimus and Shaylin still attack those goblins unlucky enough to stray, and they are quickly silenced.

Tishe wounds a goblin who howls in pain, yet advances with his comrades.

Airin kills two more goblins, taking advantage of the illumination that Erwen provides.

Lit by the light Erwen carries, you see that many goblins are grabbing dead goblins and carrying them to the area where the spikes have been found. The dead bodies are thrown to the ground, where other goblins walk on top of them to throw more dead goblins. They are building a path of dead to walk upon.

Tishe' and Snout (Round 24)  d20+5=17 d8=5 d20+7=10
Saturday January 14th, 2006 4:02:49 AM

Sheepishly, Tishe' looks at Airin, "Oh...yeah. I must have been shuttlecocked to forget."

Seeing the goblins building a bridge of bodies gives Tishe' an idea. "What if we let them build the bridge and then when there are a whole bunch crowded on the narrow strip, we put a barrier on the far side? The catapults would cut a lot of goblin threads!"

Aiming carefully, she lets fly another bolt, striking true (AC 17 , Damage 5)

She continuously scans her field of view for invisible creatures or anything not looking like hordes of goblins attacking from the front. (Spot: See Invisible: 10)

Spells memorized
Druidic
0(5): Create Water, Cure Minor Wounds, Detect Magic, Mending, Read Magic
1(4): Entangle, Entangle, Endure Elements, Longstrider
2(4): Bear's Endurance, Bull's Strength, Cat's Grace, Flaming Sphere
3(3): Call Lightning, Neutralize Poison, Spike Growth

Arcane
0(4+1): Acid Splash, Dancing Lights, Light, Mage Hand, Message
1(5): Shield, *Mage Armor, *Mage Armor, Grease, *Unseen Servant
2(5): *Darkvision, Glitterdust, *See Invisibility, Web, Web
3(4): SummonIII, Dispel Magic, *Fly, Haste

Active Effects, End of Round 23:
Darkvision: 579 rounds [Tishe' & Snout]
See Invisibility: 580 rounds [Tishe' & Snout]
Mage Armor: 592 rounds [Tishe'& Snout]
Mage Armor: 584 rounds [Kendry]
Fly: 43 rounds [Kendry]

Peerimus AC 15 HP 68 and Shaylin AC 21 HP 52  d20+11=16 d20+11=27 d20+6=11 d20+11=12 d20+11=31 d3+3=6 d3+3=4 d3+3=4 d20+14=17 d20+14=15 d20+9=22 d20+14=29 d20+14=21 d3+5=7 d4+7=9 d3+5=7 d3+5=7
Saturday January 14th, 2006 4:10:38 PM

The pair of leopards are on the goblins where the body bridge is being constructed in a few heartbeats. Claws and fangs tear into the hapless creatures.

Peerimus Claw AC 16/27 Bite 11 Rake 12/31 Dmg 6/4 Bite miss Rake 4
Shaylin Claw 17/15 Bite 22 Rakle 29/21 Dmg 7 Bite 9 Rake 7/7

Level 0:
Detect magic, Mending, Read Magic, Create water x2, Flare
Level 1:
Pass w/o a Trace, *Longstrider, CLW, Shillelagh, *Entangle x2
Level 2:
Flame Blade x2, Barkskin x2, Bull Str x2
Level 3:
CMW, *Greater Magic Fang, **Spike Growth x2,
Level 4:
Greater Shillelagh, *Air Walk
Level 5:
*Stoneskin x2

Spells in effect
Peerimus
Airwalk 77.6 minutes
Longstrider +10 speed 9 hours
Stoneskin 77.6 minutes
Shaylin
Greater Magic Fang 9 hours
Longstrider +10 speed 9 hours
Airwalk 77.6 minutes
Stoneskin 77.6 minutes

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