WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Dark Fae Rising 2 Archives


Return To Index


Battle Planning (DM JohnP) 
Thursday December 22nd, 2005 11:44:30 PM

Everyone gets out to survey the field. It's seems peaceful ... too peaceful.

MAP
- please note that the scale on map is 20' x 20' squares
- use this map for targetting catapults and long range offensive spells
- once the enemy gets within range of spells, etc., there will be a 5'x5' scale map (once I figure out how to make it readable).

OOC - It's taking me longer to get ready for this battle than I thought. Take the time this holiday weekend to plan, prepare, etc..

Anyone who chooses to use equipment from Red Cloaks, please update your character sheets.

Next post will have system for firing, etc. catapults.

Toros(Ceil Sub) 
Friday December 23rd, 2005 6:42:45 AM

Toros will chose a red cape as he tell the others "Sounds Good to me!".

OOC to DM John I donot have a copy of his CS. I know your busy, If you havd a minute would you please send me a copy to momlap@sbcglobal.net. If you don't I'll wing it.

Syr 
Friday December 23rd, 2005 3:25:06 PM

Syr gets a few choice items from the loot and prepares for battle. He follows Oni hoping that magic aided defenses will help more than last time.

(OOC: invalid link, the domain name expired)

Garrett 
Saturday December 24th, 2005 10:40:26 AM

Garrett proceeds out to the wall to get a better look at the battleground.

Replying to Xenia. "Yes, you are great at hitting hard and disappearing, but I wonder if we will need you on the wall more. If there are lots of them, then the wall is really our only defensible location that we need to hold. Can you hit and move while on the wall? If they make it up the wall, we will need to keep them from getting over our side of it. Perhaps using us as flanking help."

Half an hour before the time they will thought to be attacking, Garrett will drop to the ground on the right side of the wall, about 15' from the end of the wall, and inscribe "Symbol of Sleep" on the wall about 4 feet off the ground. It will be set to activate whenever anyone evil looks at it. There is no limit to the number of creatures or HD that it effects. Once activated by the first evil being looking at it, it remains active for 90 minutes. (will save of 19 negates).

Garrett will suggest to Appolo "That we could use invisibilty and a potion of flying upon one person before the battle, and let them fly out for a quick scouting report of the kind, location, and number of enemy troops. for that matter, if it were myself or Oni, we could try and get to their staging area and throw a preemptive fireball or flamestrike at a heavy concentration of troops, or some of their war supplies."

Garrett will then have the 5 catapults spaced out equidistantly along the wall, and is planning on having each of the 5 students man one. That only leaves myself, Xenia, Syr and toros defend the 120' long wall if Appolo and Oni are up above. Not very good odds with the amount of space to cover.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk, Summon Monster IV, Greater Magic Weapon, (Divine Power)
5-2+1 Righteous Might, Symbol of Sleep, (Flame Strike)

Xenia 
Sunday December 25th, 2005 8:55:01 PM

Xenia smiles.

"Garret, with this chain, I can cover about 20 feet of wall. If they're using their hands and feet to climb, they can't weave and dodge. That means, I can hit 'em in the places they hurt most. And, if they gimme the opportunity, I can hit as many as five of 'em before they know they're hit."

"Meantime, I can wield a bow pretty good."

"And I got a few alchemist fire's 'Ppolo. To set of that oil."

"Speaking of which, I set that all up dead center of the wall. Where you think we should position ourselves?"

Oni Borzzone 
Monday December 26th, 2005 12:02:36 AM

"Ahh yes, rememeber our friend the blue devil, from the chamber, I am sure he will come to fight again. He also has a brother, I will try and persuade him to battle as well. One other thing, this staff i have can also change into a large snake, so no panicking."

Preparations (DM JohnP) 
Monday December 26th, 2005 11:21:06 PM

The party goes out to the north wall and begin making preparations once they see how it is laid out.

When they approach the wall, they are met by five men and women wearing the clothes of students here at Oshirr House. One steps forward, cap in hand.

"Excuse me, sirs ... and madam. We're here to man the siege engines and provide what help we can. Ahhh ... we haven't practiced much with the engines, so we're a bit slow. Maybe about a minute or so to prepare for a full range shot, then time to load. If we're shooting at a different spot, we need time to adjust also."

"We're not too practised, but we can help hold the wall when the opponent gets close, too."

MAP of wall

DM Info:

This is the map for the area of the wall.

The wall and walkway / platform are 20 above the ground. The crenellations provide cover to anyone behind them.

The towers are 30' high. There are doorways into the towers from the walkways and trapdoors and ladders up to the catapult platforms.

Catapults are slow - 10 rounds to wind back for a full range shot, somewhat less for shorter shots. 2 rounds to load, 2 rounds to aim, 1 round to fire. An assistant will speed things up - essentially cutting times in half. Ammunition is prepared sacks of rocks which will be treated like splash weapons. No other ammunition is available.

I will treat anyone who chooses to leave the wall on a separate map. Unless you have communication magics, the scout(s) will have their posts in spoilers.

Take some time to get set up, scout or whatever you like.

Xenia 
Tuesday December 27th, 2005 11:02:28 AM

The dark rogue estimates the distance in her mind. Wall to woods is about 400 feet. Running full out could get a body across the field in ... about 15 or 20 seconds. Running full out would leave 'em pretty exposed. If they took it more cautiously, they could do the field in just over half a minute.

"We won't get but one or two shots," Xenia says, her mind focused on the task at hand. "We could pre-aim the catapults to shave some time off of the reloading. We can get off one shot when they're at far range. That one we can only hope for the best. We'll need to all pitch in to help the guys at the catapults, but I think we can get in a shot when they're in really close. Maybe 60 feet from the wall. That one should be a killer, cause we could cover the whole front of the wall with that."

Questions
1) What's the full range on the Catapults? 400 feet?
2) How large an area does the shot scatter to? Do they fill the 20 foot squares on the big map?

Translations for Sanity's Sake
400 feet from the Woods to the Wall.

Assuming the enemy travel at 30 ft/round.

- Running (They lose Dex to AC) They make it aross the field in 3 rounds.
- Double Move (They make it across the field in 6 rounds.

If we help each Student at a catapult, that gives us maybe two shots.

Suggestion
Pre-aim on the big map to the following Squares on the Big Map.

J14, M14, P14, S14, V14.

First Volly when they hit Row 13 on the Big Map.

If we can reload and fire in 5 rounds, we can catch them at about Row 28 or 29. At that point, aiming would be a moot point as all our shot should be concentrated together.

1) The assumption is that they will be moving at 60 feet per round.
2) Another assumption is that we will be able to shave around off of the Crank and Load time by making that second shot to a spot only 60 feet away.

Syr 
Tuesday December 27th, 2005 5:20:04 PM

The elf approaches Appolo and timidly offers, "Not sure what you were thinking but with my speed... just dangle a rope over the wall and I should be able to get here well before the enemy. Not to mention that I'm a bit quiet when need be?"

Appolo 
Tuesday December 27th, 2005 6:45:45 PM

Appolo listens to the students and Xenia"Right we'll follow Xenia's plan as I was thinking along the same lines.Basic long distance shot then one shot at point blank range.ONi and I will man this catapult in this tower as it is the CP.Everyone else take a catapult and help the students.Except for Syr.Some one have something to make Syr invisible so he can scout for us and get some rope 25 ft should do it.Syr I want you back as soon as possibleMy money says the enemy has scouts out there as well watching us.During the battle I want the catapult in th towers to remain manned.so the students will hold that tower and man the catapult.Remeber we don't want to expose our magic or how much we have until absolutely neccessarry.That gives us 5 students in the tower with bows and catapult 5 of us in the center,Onis myself and any friends he can conjure in this tower witha catapultXenia remember to light the oil when the first wave reaches the wall.Garret we will need wind wall to defelect thier missles if any.But the heavy battle magics need to be saved for the second wave and thier spell casters."

Garrett  d20-1=18
Tuesday December 27th, 2005 9:07:38 PM

"I can drop a wind wall as soon as their first arrow flies, but it only lasts for about a little less than a minute. I'll put it 40' away from the wall and run it parallel. We won't be able to shoot through it either, but it shouldn't affect the catapult shots."

Half an hour before the time they will thought to be attacking, Garrett will slide down the rope hanging from the wall to the ground. On the right side of the wall, about 15' from the end of the wall, Garrett will scribe "Symbol of Sleep" on the wall about 4 feet off the ground. It will be set to activate whenever anyone evil looks at it. There is no limit to the number of creatures or HD that it effects. Once activated by the first evil being looking at it, it remains active for 90 minutes. (will save of 19 negates). This will take 10 minutes to scribe. Garrett will then climb back up the rope(climb check of 18) and get ready for battle.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk, Summon Monster IV, Greater Magic Weapon, (Divine Power)
5-2+1 Righteous Might, Symbol of Sleep, (Flame Strike)

Scouting & Catapult Practice (DM JohnP) 
Tuesday December 27th, 2005 10:39:18 PM

The students hem and haw a little when Appolo announces his plan. The spokesman speaks up again.

"So, one of you will be helping us with the catapults. And you two will shoot the central one. Well, we could probably shoot faster that way. About manning the catapults and tower, that would be better than being on the wall. But which of the two corner towers did you want us in?"

Looking over to Xenia, the spokestudent continues. "Ahh, the treeline is about 500' out and that's how far we can shoot with the catapults. But we can't shoot any closer than about 100' or so because we can't wind the catapult any less."

"And we really should be clear on where we're supposed to go. My name is Abel." He points to each of the others in turn, reciting their names. "Bertram, Clarice, Dubbin and Edalbert."

Meanwhile, Garrett makes preparations for a trap on the outside of the wall. He is careful not to disturb the surprises that Xenia had earlier prepared.

Syr gets ready to go out scouting but he is waiting to be made invisible. Oni is probably waiting for the opportune time to do so.

Toros is still waiting patiently to fight the coming creatures.

DM INFO
Please assign the students to catapults and towers when they need to fight.

MAP of Wall

Catapult Info

Range to trees - 500'

Catapult maximum range - 500'
Catapult minimum range - 100'

Splash damage - within a 20'x20' square - 2d6 for central squares, 1d6 for perimeter

Winding times for 2-man crew:
6 rounds for 420'-500'
5 rounds for 260'-400'
4 rounds for 100'-260'

Reload Time: 1 round

Aiming Time: 1 round for traversing catapult. A shorter or longer shot on same line doesn't require re-aiming.

Firing Time: 1 round



Toros (sub Ceil) 
Wednesday December 28th, 2005 7:55:32 AM

"Hey! Appolo! Did you forget this CAT? What do you want me to set up my bow and arrows?" Toros reminds the leader, ten mumbles "Humansss, if you don't look like him, then your over look! SSShheeessh!"He pouts.

Garrett 
Wednesday December 28th, 2005 1:08:32 PM

"You know Appolo, I don't think we will have time for more than one shot with each of the catapults. Our time might be better served by taking one shot with each already loaded catapult and then going to arrows. I can put the windwall farther out to my maximum range of about 190 feet. If they aren't shooting at us, we won't even need the windwall, and can go to the bows immediately. If we aren't able to get a second shot with the catapults, then we have wasted alot of valuable time."

"I will have several battle prep spells to cast once they charge us, that will need to be in place before they arrive. Spending those several rounds cranking a catapult is valuable time I could be spending to magically enhance our few combatants."

Xenia 
Wednesday December 28th, 2005 4:05:08 PM

She's given her input. What she thinks and how she got there. Now's time for the leaders to set things up. That's what leaders do.

"So, um, could you go over what you want us to do again, 'Ppolo. Just to make double sure we got the details."

"I'll take the Center Catapult, and we'll aim straight up. We'll try and hit 'em at 500 feet and again at 100."

Syr  d20+16=32
Wednesday December 28th, 2005 6:37:01 PM

The elf waves Oni off, remembering that he forgot something. Taking two vials from his pack he smiles and says, "I've got a couple potions to help."

He ties the rope down and throws it over the wall. Before climbing down he drinks first a pass without trace potion and second, an invisibility potion. Before climbing down he winks at Appolo, "Be back in a few, I have a spare of each if need be."

Once on the ground, he sprints the first three hundred feet to save time. Approaching the trees, he slows down and takes his time to remain concealed.

(Move silently 32.. can't do too much better than that)

Scouting - Syr Only (DM JohnP) 
Wednesday December 28th, 2005 10:44:28 PM

Syr only -

Highlight to display spoiler: {You drop over the wall and shinny down to the ground. The grass is undisturbed except for the barely visible signs of the trap prepared by Xenia.

Sprinting out from the wall, you cross several lines marked in the grass with crushed stone. You guess that these are what the catapult crews use for judging distance.

Finally, after a quick sprint, you stop approximately 300' yards from the wall. It's still about 200' from the trees so even your elven sight cannot yet penetrate the shadows under the trees.

Moving quietly, you approach the trees. Your senses are alert, trying to pick up signs of the enemy.

Please make some Spot and Listen rolls
}

Final Preparations (DM JohnP) 
Wednesday December 28th, 2005 10:59:46 PM

After Syr drops over the wall, everyone moves about after deciding what to do.

The students are still waiting for someone to give them directions on where to go and firing instructions for the catapults.

DM Info -
Please post your location on the map once you've decided (or been told) where to go.

Appolo will need to tell the students (A, B, C, D, E) where to go and what squares to aim at.

Syr will be back from his scouting soon and provide some information on what is lurking in the trees.

Oni Borzzone 
Thursday December 29th, 2005 1:09:50 AM

After Syr had left, he moves overtoward Sppollo. "Umm, sir, was our friend Syr waiting for me to cast an invisibility spell on him? It just occurred to me he was. I am used to doing my fighting alone, so in the future if there is something I need to help with or do, or something you think i should know, please tell me anyways. Ok?" He then stands by the leader showing confidence to the students.

Appolo 
Thursday December 29th, 2005 10:38:18 AM

Appolo smiles at Syr"remember do not engage them just watch them and get back here in one piece."

Appolo looks the map over"OH my mistake.Toros I want you here in the center stay invisble for as long as possible.You will be used to reinforce whichever part of the wall needs.Oni and I will take the west tower Xenia I want you on Garrets left Syr will be on Garrets right and Garret you will be in the center.Once we have fired the catapults I want all the students to gather as quickly as possible in the east tower and reload that catapult for another short range shot."

Looking to Abel"Abel is it.Well you kust recieved a battle field commission.You will be in command of the west tower.You must hold it.Now for catapult assingment.Abel your in the center with Toros at the beging of the battle Garret will be there also.Abel in the center.Clarice Weat tower Catapult.Dubbin East Tower catapult Oni and I will jion you there.
Bertram and Xenia catapult #4 and Edalbert catapult#2 with Syr."

"Everyone got that.Any questions.Garret you are quite right only use wind wall if the enemy uses weapons that it has an effect on."

Turning to Oni"Yes my friend I shall remember to do that.Just wasn't sure if that was in your repetiore."

Looking back at the map"Ok folks let's get those catapults ready.Remember One max range shot and one minium range shot.Abel once you reach the tower be sure and reload that catapult for another short range shot."

Xenia 
Thursday December 29th, 2005 11:07:54 AM

The rogue looks at Appolo with a frown.

"You want me on Garrett's left and at Catapult 4. But Catapult 4 is to the right of Garrett."

"I'm thinking that you mean Catapult 2. I'll be there if you need me."

Garrett 
Thursday December 29th, 2005 5:17:00 PM

Garrett moves to the center catapult(Q108 i believe) with whichever student is there and prepares the catapult for firing.

Syr  d20+8=21 d20+4=16
Thursday December 29th, 2005 5:49:31 PM

Syr stealthily (is that a word?) approaches the treeline keeping his senses attuned to the forest in front of him. He is looking for the numbers and type of any enemy force. (Spot 21 listen 16)

Garrett 
Thursday December 29th, 2005 9:00:11 PM

Just prior to heading to the catapult, Garrett offers to enhance someones armoror shield, and someones weapon. "I have two spells that each last for 9 hours. Magic Vestment will make a shield or armor +2(enhancement bonus), and greater Magic Weapon will do the same to a melee Weapon. Whoever doesn't have a magical Weapon or Shield/Armor, let me know and I'll give you a boost."

Garrett will cast them on the first two party members that request either of the spells. Should none of the party need or want the spells, then I will cast them upon two students.

"Appolo, I was also thinking about the windwall. If we see any of the glider creatures coming at us, I don't think I should cast it. The spell deflects everything upward into the air. If the glider creatures hit it, they could use it as an updraft to give themselves the ability to possibly glide anywhere in the compound."

"Also, I am planning on summoning a celestial lion once our opponents approach the wall. It will hopefully cause some havoc with troops trying to put up ladders or ascend the wall. I can use it on the first wave, and that way we can save Xenia's buried surprise for the second wave. I'm still working on my planning for using what spells at what points of the battle, but should be able to come up with a few little tricks for wave one and wave two."

Xenia 
Thursday December 29th, 2005 9:47:14 PM

"Hey, yeah Garrett," Xenia pipes up. "I could use some magic on this Chain. I got a magic rapier. But on the wall, the reach from this Chain could come in handy."

Scouting Closer - Syr Only (DM JohnP)  d20+6=14 d20+2=8 d20+2=12 d20+2=21
Thursday December 29th, 2005 10:04:59 PM

Syr only -
Highlight to display spoiler: {The elven monk creeps ever closer to the treeline. As he nears the trees he senses that there are many creatures hidden in the undergrowth. He doesn't hear anything but notices some glints of moonlight off metal and leather.

Syr also hears something in the treetops but cannot see anything up there.

You are approximately 80' from the trees right now. Attempting to count the opponents or identify specific targets will require you to move closer.

At present, you are in Square O 10 of the Large Scale Map.
}


Positions Everyone! (DM JohnP) 
Thursday December 29th, 2005 10:30:18 PM

Appolo directs everyone to their positions on the walls and towers. The students scamper off to their places.

Toros crouches on the wall. His large size prevents him from easily moving about on the wall.
DM Note - Toros will have to "squeeze" between the crenellations and tower or catapults. Double movement cost to do so.

Garrett offers to enchant weapons or armor for people. Xenia takes that offer for her spiked chain.

Large Scale Map

Map of Wall

DM Note - I've placed people on the map, following Appolo's instructions as best as possible. There is still time to shuffle around if you like.


Garrett 
Thursday December 29th, 2005 11:20:33 PM

"Okay Xenia" Garrett casts Greater Magic Weapon on her chain(+2 enhancement bonus, lasts for 9 hours). "Anyone for a boost to their armor or shield?"

After enhancing someones armor or shield as requested, Garrett moves to his position at the catapult and casts Airwalk upon himself.

"I hope Syr is doing all right. They should be coming soon according to what Alemi said."

Garrett smiles and thinks to himself that were he to fall today, he would die a happy man. After all, he thinks, what death could be more noble and honorable than that of one defending the house and lives of Alemi and Domi.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power)
5-2+1 Righteous Might, Symbol of Sleep(cast), (Flame Strike)

Garrett (Supplemental) 
Thursday December 29th, 2005 11:29:20 PM

Spells in effect:

Symbol of sleep: 90 minutes; placed on wall, right side, 15' from end, 4' high. effects all HD of evil creatures seeing it, putting them in magical sleep. Will:19 to negate.

Greater Magic Weapon: 9 hours; placed on Xenia's spiked chain, +2 enhancement bonus.

Airwalk: 90 Minutes; Placed on Garrett, allows one to walk on air as if solid, ascending and descending at 45 degree angle.

DM JohnP - I missed it when you first posted about casting the Symbol of Sleep spell, but this has a material cost of 1000 gp.

Also, my reading of the spell description is that the Symbol is (in this case) triggered by the first evil creature that comes within 60' of the symbol. Once triggered, it affects all creatures within 60' that do not have total cover from the symbol. I'm going to have to read the DMG about cover to determine how it would affect characters on the wall.


Oni Borzzone 
Friday December 30th, 2005 12:54:15 AM

Oni finds a spot by the catapult to watch and wait. He leans his staff against the wall with in easy reach.

Garrett (ooc) 
Friday December 30th, 2005 10:06:28 AM

(Sorry, missed the material cost. Don't have 1000, so I wouldn't have memorized the spell in the first place. As long as you are ok with it John, I will just memorize a different spell in it's place.)

DM JohnP - I'm fine with it ... and it makes the wall assault much more interesting than piles of sleeping opponents.

Xenia  d20+20=30 d20+13=22
Friday December 30th, 2005 11:57:40 AM

"Alright, Bertie," Xenia stands behind the Catapult. She sigths up it's length to get a good aim. "Lets make sure we got this right." She says to the student. Again, the rogue reviews the aim. Almost straight out and 60 feet this side of the treeline. "Looks good." (Target Row N 60 feet from the treeline.)

Xenia places her bow within easy reach, and she holds one hand to shade her eyes as she scans the distant treeline.

"I'll give the signal, and then you release the catapult. I'll help you reload, and we'll fire again. Should get 'em at around 100 feet out. The we switch to bow and javelin. If they get to the wall, I'm gonna switch to chain. I might disappear, but I'll be here. I'll be waiting for them to try and climb up into range. Then I'll hit 'em when from outta nowhere."

"I hope Syr gets back in time. Hate to dump a bunch 'o rocks down on him."

Rolls and Actions
Spot 30
Listen 22

Appolo 
Friday December 30th, 2005 4:50:22 PM

Appolo will make sure everyone gets to there positon and moving down the line to help load and aim the catapults.he has had some experience with such weapons aboard ship catapults and balista's are a war ships principle weapons.He looks at garret I will leave the use of your magic to your discretion just save most of it for the second wave.Don't want to shoot our wad too soon.We face the first wave with might and the second with magic.As far as flying creatures go don't hestiate to use wind wall if the enemy uses bows in volley fire we can't stand up to a hail of arrows for too long nor can we match therir volume if they choose to volley fire on us.We can deal with indivial flyers rather then be burried undera hail of arrows<but again I leave to your discretion.I faith in you and the rest."he the moves to hsi own tower and pchecks the catapult hopefully ONi and the student have it ready.

Garrett 
Friday December 30th, 2005 8:15:11 PM

Greater Magic Weapon: 9 hours; placed on Xenia's spiked chain, +2 enhancement bonus.

Airwalk: 90 Minutes; Placed on Garrett, allows one to walk on air as if solid, ascending and descending at 45 degree angle.

Co-ordinating with Xenia, Garrett and his student target row Q, at 60' from the tree line with their catapult. With any luck we can cream a bunch of them in that area.

(Garrett will sub in True Sight for the Symbol of sleep.)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power)
5-2+1 Righteous Might, True sight, (Flame Strike)


Scouting Further - Syr Only (DM JohnP)  d20+1=16
Friday December 30th, 2005 10:39:46 PM

Syr only -
Highlight to display spoiler: {Syr creeps closer, edging up to the trees. The Invisibility and Pass Without Trace seem to be working.

Looking into the shadows, Syr can now see lots of creatures prepared to assault Oshirr House. In the half-light he can't tell what exactly they are since he sees horns and muscular bodies. At a quick glance, he estimates that there are more than 50 or 60 creatures hiding in the trees.

At the same time, he can things moving in the trees overhead but cannot see anything.

Just then, Syr overhears chanting coming from several places within the trees from both on the ground and overhead.

When he turns back towards Oshirr House Syr can see a mist or fog rising from the two gullies. Before they are obscured by the mist, you can see that the gullies are approximately 10' deep with trickles of water in the bottom.

You are currently in square O 6 on the large scale map.

Please make some Listen and Spot rolls.
}

Is this the Start? (DM JohnP) 
Friday December 30th, 2005 10:57:09 PM

Everyone makes final arrangements for the coming assault.

Garrett casts some final preparatory spells on himself and Xenia.
DM Note - True Seeing also has a material cost of 250 gp. No other character has requested it, so cast Magic Vestment and Greater Magic Weapon on the students weapons if you want.

Xenia can't help but fiddle with the catapult, checking it's aim and ensuring that it is properly loaded.

Oni maintains a poise of relaxation while Appolo can't help but worry.

Everyone looking towards the treeline can see fog forming in the gullies close to the tree-line.

Large Scale Map

Map of wall unchanged.

DM Notes -

In addition to catapults, there are many longbows and light crossbows available on the wall with essentially unlimited ammunition.

There are also polearms (i.e. halberds) available.

When firing catapult, please indicate which square on the large scale you are aiming at (preferably with row and column).

Once the catapults are fired, I'm considering making one post covering the advance of the enemy to the next catapult shot. Otherwise, it's 10 rounds of "I wind the catapult". If anyone plans to cast magic, fire missile weapons, etc. during that time please indicate it in the first post after the catapult fire is resolved.


Garrett 
Saturday December 31st, 2005 10:44:19 AM

(dang material costs. Guess I'll make it summon monster V. Sorry bout that.) (Garrett will be casting spells between catapult shots.)

Calling out to everyone else. "They're going to obscure the gullies and attack out of them. We're going to have to shorten our first catapult shot in order to be able to see them when they attack."

Garrett and the student will readjust the targeting on the catapult to be aimed at S16 on the large map. We will ready to fire upon the start of the attack, and opponents crossing that area.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power)
5-2+1 Righteous Might, Summon Monster V, (Flame Strike)

Garrett (supplemental) 
Saturday December 31st, 2005 10:47:45 AM

Garrett Already cast Greater Magic weapon on Xenia's Chain, but since nobody requested the Magic Vestment, I will put it on the armor of a student as long as any are wearing armor.

Xenia 
Sunday January 1st, 2006 6:42:35 PM

"Can anyone throw a fireball at the treeline?" the rogue calls out. "If they put up a fog bank, that'll burn it right off!"

If no one can put a fireball at the treeline, Xenia will place the final bead of her necklace in with the catapult payload and instruct the student to let her rip.

(I was under the impression that Magic Vestment wouldn't stack with current armor bonus. If that's no the case, then Xenia will take the Magic Vestment too. Thanks.)

Garrett(ooc) 
Monday January 2nd, 2006 11:06:13 AM

(Magic vestment gives existing armor a +2 enhancement bonus. It is just like making armor or shields magical in the usual way. If your shield or armor is already magical, it will not stack. If either an armor or a shield is not magical, or only +1, vestment makes it +2.)

Xenia - OoC 
Monday January 2nd, 2006 8:19:46 PM

Well, that would raise my AC by One. I'll take it. Thanks.

Oni Borzzone 
Tuesday January 3rd, 2006 2:18:45 AM

Hearing Xenia asking for fire, Oni speaks just loud enough for her to hear, "Appollo wants the magic saved until they throw there second attack on us remeber. I have the ball of flame spell, but I cant cast it that far away."

After he says that, he walks around the catapult, casting magic armor spells on the students at his location.

"The armor is magical, it may help a bit. You have all been through this fighting before. Keep your eyes open for anything strange, or different, then tell me if you would. This is my first battle against these fools, so your itelligence and opinions are vbery important." As he says these words he continually looks the students in the eyes. He also pats them on the back, shoulders or noggins.

Scouting Report - Syr Only (DM JohnP) 
Tuesday January 3rd, 2006 9:05:51 AM

Syr only -
Highlight to display spoiler: {Syr studies the group of creatures assembled under the trees. He can hear quiet commands and muttered complaints. There is an occasional "knock" as something wooden is banged against a tree.

Overhead, Syr can hear rustling and mvoement with occasional whispered conversations. Nothing can be seen through the leaves of the trees, however.

Looking carefully, Syr can see that most of the creatures under the trees are equipped with falchions slung over their backs. A few, however, have bucklers and scimitars instead. Each group of creatures appears to be clustered around something, maybe a ladder.

Syr wracks his mind and the words being chanted sound like those used to craft an illusion spell, probably Silent Image.

Looking hehind him, Syr can see the fog spreading aross the width of the field.

}

DM Apology (JohnP) 
Tuesday January 3rd, 2006 9:33:40 AM

I missed the DM post last night. I will post tonight, however.

Here's a revision to catapult aiming & damage.
- aim for a specific 20' square on large scale map
- damage is 3d6 in central 5' squares, 2d6 in perimeter 5' squares, 1d6 in surrounding 5' squares

First Catapult Shot (DM JohnP) 
Tuesday January 3rd, 2006 10:17:35 PM

Garrett issues orders to re-direct the target of the catapult, thinking that the opponents will try to sneak closer using the fog. Then he takes the time to enhance the armor of Xenia.

Oni puts mage armor on the students, providing some slight improvement for some of them.

Appolo and Toros are silent.

When she sees the fog forming, Xenia fears that the opponents are about to use it to sneak closer. She places the final bead from her necklace in the catapult's bucket and instructs the student to fire at the fog. He fiddles a bit and re-aims the catapult. During this interval, everyone can see the fog moving to cloak the treeline in front of Oshirr House.

Finally, the student pulls the trigger and flings his payload of rocks out into the dark. The group can hear the rocks whistling as they fly through the air. Finally, out at the treeline, they all can see the burst of flame as the bead erupts into a fireball. Something seems a little unusual, though.

Will save DC 14 Highlight to display spoiler: {The fog is an illusion, but nothing can be seen behind it.}

Following the catapult shot, the party can see the fog bank moving. It now forms a line between the two gullies, obsuring ground level view of the trees.

After a short time, Syr's voice can be heard calling from the base of the wall.

Catapults
Catapult 1 - loaded and ready. No target selected
Catapult 2 - fired
Catapult 3 - loaded, ready, and aimed at S16
Catapult 4 - loaded, ready and aimed at R7
Catapult 5 - loaded, ready and aimed at S7

Large Scale Map


Final Scouting Report - Syr Only (DM JohnP) 
Tuesday January 3rd, 2006 10:32:25 PM

Syr only -
Highlight to display spoiler: {Syr is about to turn and head back when he hears a whistling sound coming from the direction of Oshirr House.

In a moment, a load of rocks crashes into the ground not too far from him. This is immediately followed by a flash of light as a fireball erupts. Fortunately, he is out of the range of the explosion.

Still, it provides the cover that he needs for his retreat. After sneaking back some distance, he sprints back to the fort.
}

Toros  d20+10=22
Wednesday January 4th, 2006 5:53:29 AM

"The fog is just an illusion" Toros warns the others, having been silent for a while.

"I also have a couple of scrolls to create illusions of our own, if you have any good idea of any silent images that could work well?"

"I guess I can also prepare a couple of invisible servants to load and fire these bows continuously." says the Taur showing the longbows and crossbows avażlable on the wall.

OOC:

(Will save 22 > 14, DC)

Thank you Ceil for subbing me while I was away. I am back, and wish you all a happy, healthy and wealthy new year!!

Garrett  d20+13=18
Wednesday January 4th, 2006 10:04:47 AM

Will save: 18

Greater Magic Weapon: 9 hours; placed on Xenia's spiked chain, +2 enhancement bonus.
Airwalk: 90 Minutes; Placed on Garrett, allows one to walk on air as if solid, ascending and descending at 45 degree angle.

"Agreed Toros, the fog is just an illusion."

Garrett adjusts his targeting to O7, after seeing the fog for what it really is and awaits the eventuality of the attack.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power)
5-2+1 Righteous Might, Summon Monster V, (Flame Strike)



Appolo 
Wednesday January 4th, 2006 12:06:13 PM

Appolo was watching the fog when Xenia fired.He thinks well that was good"Xenia quickly reload."He yells down to her.He the recalibrates for a medium rnge shot.

Once Toros declares that the fog is an illusion.He turns to Oni"Oni my friend can you dispell that fog.It's magic." he then signals everyone to recalibrate for medium range shots.{Firing at O16}"

Xenia  d20+4=5
Wednesday January 4th, 2006 12:59:09 PM

"On it, 'Ppolo!" Xenia calls out as she and Bertram begin cranking the catapult back as fast as they can.

"What Illusion?" She calls out. "Looks real to me! I can't see through it! Can you? I mean, if you know it's an Illusion, why can't you see through it?!?!?"

Aiming for N14

Rolls and Actions
Will Save 5 (Nat 1)

Oni Borzzone AC 19 47 hp(mage armor 9 hours}  d20+8=16 d20+15=22
Wednesday January 4th, 2006 7:20:57 PM

Oni looks out at the approachin fog, and needs noone to tell him that it is only illusion. But, it means the enemy is concealing something. Studyin the wall, he at least can discern what type of magic it is.

Not looking at Appollo, he answers, "My magic does not include that ability There is Syr, maybe he can tell us what is behind this illusion."

Will Save 16
Spellcraft 22
Casted 4 mage armors

OOC Spells
(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls


Syr  d20+12=13
Wednesday January 4th, 2006 7:44:51 PM

Syr calls out from below. " 'Ware the air. I never saw but I suspect some flying creatures in the trees. Also, I saw more than 50 grounded horned creatures with ladders and probably a large ram."

Struggling to climb (of ALL the times to roll a 1), he frantically ties the rope about his waist, "A little help please? Pull me up."

The Opponents Advance (DM JohnP)  3d8(2+2+8)=12 2d8(2+7)=9 d8=8 d20+3=9 d20+3=20 d20+3=18 d20+3=8 d20+3=19 3d8(7+2+7)=16 2d8(5+6)=11
Wednesday January 4th, 2006 10:16:43 PM

The party looks toward the trees while Syr calls from the base of the wall. What they see depends on whether they have recognized the fog bank as an illusion.

Those who eyes pierced the illusion see the following.
Highlight to display spoiler: {Toros, Garrett and Oni can see ranks of creatures approximately 20' behind the fogbank, screened by it.}

Everyone else sees the fog bank continue to roll towards Oshirr House, neither thinning or wavering as it does.

Garrett had ordered the re-aiming of the catapult. It was fired when the targets reached the target point. The load of rocks sails off into the night sky, finally crashing to earth. Edalbert, on catapult 4 also saw through the illusion and fired when the opponents entered his targeted square. Dubbin, on the east tower, didn't hear the command and fired also even though he couldn't see anything.

Garrett and anyone else who pierced illusion -
Highlight to display spoiler: {You see some of the figures in the distance fall to the ground. Distressingly, all of them climb to their feet, pick up something from the ground and reform.}

After four rounds, the fog bank has reached the point where Appolo has ordered the catapults to be targetted.

Looking into the distance, everyone can see things flying or leaping from the trees at the edge of the woods.

Those commanding catapults being loaded need to select new aiming points.

Catapults
Catapult 1 - loaded and ready. Aimed at O16
Catapult 2 - ready, unloaded
Catapult 3 - 1 rounds of winding still needed, 1 round to load, 1 to adjust aim (if needed)
Catapult 4 - 2 rounds of winding still needed, 2 to load, 2 to adjust aim (unless Syr assists, then half this)
Catapult 5 - 2 rounds of winding still needed, 2 to load, 2 to adjust aim



Toros 
Thursday January 5th, 2006 7:06:36 AM

Seeing the fallen ones climb to their feet and reform, Toros decides to try to use the forces of plants to stop or slow down the creatures approaching from the ground. If there are enough suitable plants he will activate his tattoo and cast "entangle" to effect as many of them possible (John, please help me to choose the best squares!?). If the Taur has enough time (2-3 rounds?) he will repeat the same to form a living line of barrier to prevent the approach of the coming creatures for a minute, a time that would be important for the effective use of the catapults.

Ed. DM JohnP - most of the creatures are now in row 15, with some laggards in row 14. They are all between columns M to S. Entangle will cover, for all intents and purposes, 10 squares (80' side to side) on the large map so two casts should catch most of the advancing foot soldiers.

Where to cast depends on what you want to do. Halting the advance would be squares M15 to S15. If you want to channel the advance, you can target some other squares.


Toros - OOC 
Thursday January 5th, 2006 10:01:19 AM

Thank you! Yes, please consider two entangles are cast to capture most of the foot soldiers in the squares between M15 and S15.

Garrett (AC: 30, HP: 71/71) 
Thursday January 5th, 2006 10:58:57 AM

Garrett's active Spells:

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 90 rounds; +3 Defelection bonus.

"The creatures are about 20 feet behind the fogbank if you can't see them. The catapults didn't kill anyone, just knocked them down. I don't know much about catapults, but that seems to say that these guys are either pretty darn good, or illusions. I'm not sure which. Either way, I can't dispel anything until it's much closer."

Garrett tells Abel to disregard our catapult for the moment and to go help pull Syr up the wall. After that to help on catapult 4 or 5, which each only have one person on them.

Garrett begins his powering up process by casting Shield of Faith.

"Appolo, I'm sending Abel to get Syr and then help out on one of the other catapults. They will have a better angle for attack once it gets to short range, and I will need time to cast some spells for their arrival."

(OOC: at what kind of speed are the creatures approaching? (ie running, marching normal, or going slow to stay in the fog bank? I would like to get a general idea on how long til they hit the wall.)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power)
5-2+1 Righteous Might, Summon Monster V, (Flame Strike)



Appolo  d20+2=16
Thursday January 5th, 2006 12:41:45 PM

Appolo fire his catapult after he heres the rorts coming.[O16} he then nods to Garret"Hurry get him up."He the signals everyone to fire thier catapults then retarget as planned. Spying the enemy and at last seeing through the fog."Ok everyone here they come.Fire catapulta s planned short range.Torros cast your spell there at 100 about line 26.The once the spell is cast everyone let lose with your catapults 100 paces out."Appolo retargets his for O26, and will fire as with the others a s soon as Toro's spell takes effect hopefully everyone else will do the same."everyone hold they're heavy magic until the enemies heavies appear.They should be in the second wave.Xenia get ready to light your trap once the enemy reaches it."

Xenia 
Thursday January 5th, 2006 1:52:52 PM

The catapult action is all absorbing. Bertie looks to be done cracking back the catapult. Xenia loads.

"Go! Go! Go! Fire!" she says and steps back. She steals a moment to grab an Alchemist's Fire from her pack, and set it behind the wall.

"Crank it back, Bert!" the girl rogue shouts after the payload flies on its way toward its destiny. "Short Range! 100 feet!" And she jumps in to help.

Rolls and Actions
Hoping that One can Load and one can Fire in the same round.
Hoping that Loading is a Standard Action to allow the draw of the Alchemist's Fire.
Aiming at N14
Next Shot aiming for N26

Active Effects
Greater Magic Weapon on Spiked Chain +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Syr 
Thursday January 5th, 2006 4:30:56 PM

The elf helps puch himself up the wall as quickly as possible and then nods thanks at Garrett. "Go, I'll help out this catapult (4). They need you over at the other one."

Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours) 
Thursday January 5th, 2006 5:45:44 PM

(Reposted here by Carl, this post was made accidentally on the DFR1 board)

Oni continues to help his students shoot, and reload the catapult. As the creatures are getting closer, Oni casts a spell that enables him to speak in tongues.

OOC Cast tongues, Extend spell

OOC Spells
(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-1direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls

Toros - OOC - change 
Thursday January 5th, 2006 10:04:10 PM

Please consider my post in accordance with Appolo's post, casting entangles when the foot soldiers approach line 26, to 100 ft - short range.

Advance - Round 5 (DM JohnP)  3d8(2+7+1)=10 2d8(4+5)=9
Thursday January 5th, 2006 11:06:45 PM

Toros thinks about using his Tattoo to cast an Entangle spell at the oncoming creatures. However, Appolo suggests waiting.

Garrett moves away from the catapult and begins casting spells.

Appolo fires the catapult and catches one of the squads.

Xenia rushes the shot from her catapult and sees the stones sail over the fog bank.

Syr manages to get over the wall and goes to the catapult.

Oni both helps with the catapult and casts a spell.

From the looks of the field, the approaching opponents seem to be moving slowly. That might be because of the ladders that each group is carrying. Each of the ladders seems to be long enough to reach the top of the wall.

Farther back, several flocks (for want of a better word) of flyers are coming towards Oshirr House.

Catapults
Catapult 1 - fired, 5 rounds to ready
Catapult 2 - fired, 5 rounds to ready
Catapult 3 - ready, 1 round to load, 1 to adjust aim (if needed)
Catapult 4 - 1 rounds of winding still needed, 2 to load, 2 to adjust aim (unless Syr assists, then half this)
Catapult 5 - 1 rounds of winding still needed, 1 to load, 1 to adjust aim

Wall map

Field map

Large Scale



Garrett (AC:30, HP: 71/71) 
Friday January 6th, 2006 9:38:36 AM

Garrett's active Spells:

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 90 rounds; +3 Defelection bonus.

Garrett loads the catapult and tells Abel to re aim for P23.

"Appolo, the flyers are coming from the rear. If those flyers used to be Kobolds as Alemi said, they shouldn't be able to pass the wind wall. Tiny and small flying creatures are unable to pass through it. It should also cause some problems for the guys trying to pull those heavy ladders through. You want me to throw it next? My catapult is ready for one final shot.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power)
5-2+1 Righteous Might, Summon Monster V, (Flame Strike)


Appolo 
Friday January 6th, 2006 2:19:44 PM

Appolo looks over the battle field and turns to Oni"Ok I think the second wave is going to be airborn.Get ready.Load the catapult for the final shor range shot 100 paces.I need to go down on the wall and talk to the others."After giving Oni his instructions Appolo lowers a rope and climbs down ot the wall.He then instructs Xenia on where to fir her shot O25.100 paces out.
Then heads over to Garret"yes my firend wait a little and let them advance once they have committed themselves release the wind."
Turning to where he thinks Toros is"Tots my firend when the enemy reaches 100 paces out cast your spell there.Then we will fire the catapults.

He then moves over to Syr "Ok my firend outside of what we all know.Is there anything waiting in those trees that I don't know about.Like giants or Ogre's?"

Xenia 
Friday January 6th, 2006 3:27:34 PM

"Gotcha, 'Ppolo!" Xenia calls back. "Might have to settle for a little to the left. That's where we're set up for now. If we have time, we'll bring the aim in a bit."

Aside from that, the rogue works furiously, helping Bertram crank the catapult back for the final shot.

Active Effects
Greater Magic Weapon on Spiked Chain +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Syr 
Friday January 6th, 2006 5:26:40 PM

Reporting to Appolo, "No giants or ogres. Pretty much the same as I said before. Somethings up in the trees, a ram, ladders, and more than 50 horned thingies."

He moves to assist the catapult for a final shot.

Advance - Round 9 (DM JohnP)  3d8(7+8+7)=22 2d8(7+7)=14 3d8(3+7+6)=16 2d8(4+7)=11
Friday January 6th, 2006 10:52:33 PM

The creatures continue to move forward, getting closer and closer to the wall. They appear to be moving 20' per action (40' per round).

After two rounds, Abel has Catapult 3 ready for another shot. The next round, he fires when the creatures advance into the square that he has targeted. Abel has the satisfaction of seeing parts of two squads tumble to the ground. Even better, one of the creatures does not get up again.

The fogbank and the creatures continue to move and are 40' closer after another round. The groups that were knocked stand up and lag behind. Now the fog and the creatures are up to the point where Toros was planning to use his Entangle Tattoo.

Garrett is preparing to cast further spells.

Xenia is preparing to adjust the aim of Catapult 2 but it is still being wound up.

Appolo moves about, preparing his people for the assault.

Syr has his catapult ready to fire, and can release it when he pleases.

Over on Catapult 5, Dobbin and Edalbert fire off their catapult at square R27. The squad targetted are knocked down and some are visibly injured.

Catapults
Catapult 1 - 1 to load, 1 to adjust aim
Catapult 2 - 1 to load, 1 to adjust aim
Catapult 3 - 3 rounds of winding
Catapult 4 - can be aimed and fired
Catapult 5 - fired, 4 turns to wind

MAP - Round 9



Garrett (AC: 30, HP: 80/71)  d20+14=34 d20+14=26 d8+3=10 d8+3=8 d20+9=11
Saturday January 7th, 2006 8:27:03 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 86 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 8 rounds remaining
Spiritual Weapon: 9 rounds remaining

(OOC: The latest map is in 5' squares? The round before this one Garrett wanted to cast divine Power, since you did several rounds at once I didn't get it out.)

Garrett yells to Appolo "I don't know what you think Appolo, but this is an awful lot of guys for just the first wave. I'm not so sure there will be a second wave. They may have sent everyone at once."

Garrett casts Spiritual Weapon(longsword) and the force weapon appears in the midst of the attackers from squad 5. And Garrett directs it to attack the lead monster. Attack: AC 34(critical threat, AC:26 to confirm). dam: 10hp if no crit, or 18 hp if crit.

(Next round Garrett will be casting Windwall, and redirecting the spiritual weapon to a new target if the first one died. This is in case you do more than one round. What are we able to observe regarding the flyers? Do they appear to be small in size? Do they appear to be flying or gliding? How high up in the air are they? (Spot: 11))

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2(castx1), Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power)
5-2+1 Righteous Might, Summon Monster V, (Flame Strike)


Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours) 
Saturday January 7th, 2006 3:24:29 PM

Oni watches as the army advances. He also looks over the field of battle to his left, hoping it will not spill over to this side. It looked like this was going to be a mess. Looking around, he hoped none of these youngsters would lose their life. Not letting his apprehension show, he is nonchalant about the upcoming battle.

OOC Spells
(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-1direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls



Toros 
Sunday January 8th, 2006 11:55:46 AM

As planned, Toros activates his tattoo and casts two entangles on the upcoming creatures in order to halt their advance.

Appolo 
Sunday January 8th, 2006 3:40:10 PM

Appolo replies to Garrett"I hope your right.As soon as they are good and entangled unload on them."Seeing Toros cast his spell.Appolo nods"Ok folks get ready."He signals everyone to fire at the entangled monsters as planned."Well i better be getting back to my position.Appolo heads back to his tower and Oni.Once there he fires his catapult at the entangled creatures."Oni keep an eye on those woods I want to know if anything else comes out of them."

Xenia 
Sunday January 8th, 2006 10:46:55 PM

"Load, Bertie! We'll see if we have time to re-aim in just a moment!"

Xenia helps load the bucket with rocks while watching the wave of fog roll in.

Active Effects
Greater Magic Weapon on Spiked Chain +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Syr (ac 26/25 Hp 68)  d20+5=19
Monday January 9th, 2006 4:12:37 PM

Syr takes a moment to look around the compound, curious as to how the two gods are handling the attack. Turning back to the front, he directs his crew to fire on squad 5 once they clear the fog bank. (att 19?). Looking over to their leader, he start reloading with his team and awaits orders.

(OOC: my motherboard went boom. It shouldn't affect my posting as I still have a laptop. However, I'm ballparking Syr's stats from what I recall. It won't be too far off as it's only 1 level difference.)

ed. DM JohnP - I can e-mail you the DFR stats if you like

Advance - Round 10 (DM JohnP)  F1 d20+3=15 F2 d20+3=21 Sq1 d20+2=21 Sq2 d20+2=4 Sq3 d20+2=19 Sq4 d20+2=20 Sq5 d20+2=21 Sq6 d20+2=22 Sq7 d20+2=5 Sq8 d20+2=15 F4 d20+3=22 S1 d20+3=14 S2 d20+3=8 S3 d20+3=21 S4 d20+3=13 L1 d20+3=9 L2 d20+3=14 S5 d20+3=19 S6 d20+3=17 S7 d20+3=23 S8 d20+3=16 L3 d20+3=20 L4 d20+3=18 C1 d20+4=21 C2 d20+4=17 C3 d20+4=22 C4 d20+4=14 C6 d20+4=12 Catapult 1 3d8(8+2+8)=18 2d8(5+7)=12 Catapult 4 3d8(1+8+8)=17 2d8(5+7)=12 Sq2 d20+3=8 Sq7 d20+3=12
Monday January 9th, 2006 10:22:27 PM

Garrett now goes on the offensive, casting Spiritual Weapon and targetting one of the central squads. The energy weapon struck down one of the attackers in squad 5.
Map not changed to reflect this. BTW, this spell has multiple attacks because of you BAB.

The previous round (round 8) he had cast Divine Power on himself and is now blessed with the might of ... well, not Domi, but something else.

Looking out at the approaching forces, he can see that the ground troops look like orcs. Tough orcs, from what he has seen of them absorbing catapult shots. And they seem to have horns on their heads. They are advancing about 40' per round.

The flyers have now settled on the ground and seem to be moving almost 80' per round. The creatures look like kobolds with bat wings and are small in stature.

Oni waits calmly for the troops to get close.

Toros activates his Tattoo and casts Entangle at the ground troops.
I targetted it on the ground forces, the ones with ladders and big swords. It still took a lot of the flyers, too.

Appolo returns to the east tower and fires the catapult (into square O24). Squads 2 and 3 are knocked down from the stones.

Xenia and Bertie have the catapult ready. They can shoot it now at squad 1, or re-aim.
Include in your next post if you fired, or are taking a turn to aim.

Syr fires the catapult at squad 5, hitting that squad directly. The load of stones also knocks down squad 6 beside it.

========================================


The fog disappears from the field, allowing everyone to see the approaching groups.

The first squad of fey orcs did not get entangled but are slowed by the growth. They are not completely out of the spell's area.

The second squad is not only knocked down by the last catapult shot but completely entwined by the spell. They struggle but cannot even get to their feet.

The third was knocked down by the catapult shot. They manage to get to their feet and advance only a short distance.

The fourth squad is also only slowed by the Entangle spell and cannot advance out of the spell's area.

The fifth and sixth squads get to their feet and advance only a short distance.

Squad seven is held firmly by the Entangle spell. They cannot move forward.

Only portions of the two groups of flyers on the west side are slowed by the spell. The entire groups slow down, though, to allow the entangled members to keep pace. The front group advances to within 100' of Oshirr House, shaking out slings as they do.

The two flyer groups on the east side swing around the Entangle spell.

Catapults
Catapult 1 - fired, 4 rounds to wind
Catapult 2 - 1 to adjust aim (or can be fired)
Catapult 3 - 2 rounds of winding, 1 to load
Catapult 4 - fired, 8 rounds to wind (unless Syr gets help)
Catapult 5 - 3 turns to wind

MAP

DM NOTES
One map only now, 5' square as standard
Turns will be advancing one round at a time. In case you noticed, the squads are going to be acting as single units until melee combat occurs.



Garrett (AC: 30, HP: 80/71)  d20+14=23 d8+3=7
Tuesday January 10th, 2006 8:20:30 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 85 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 7 rounds remaining
Spiritual Weapon: 8 rounds remaining
Windwall: 9 rounds remaining

Garrett uses a move action to redirect his Spiritual weapon to the next closest member of squad 5 that doesn't seem dead. (Weapon can attack twice unless just summoned, or moving to a new target. Takes a move action to redirect it's attack) Attack: ac23, Damage: 7hp.

Garrett then casts Windwall Starting in Square D100, and extending to U100. Windwall is 90' long, 2' thick, and 45' high.

Garrett then yells out. "Wind wall is up everyone. It goes from about 10 feet to the west of the west tower to my position, and is about 30 feet from the edge of the wall. I couldn't cover the whole wall, so I got one side really good. Doesn't last too long, but it should allow a few more catapult shots."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V, (Flame Strike)



Appolo 
Tuesday January 10th, 2006 10:20:48 AM

Appolo wathes the battle unfold"Ok Oni hit the center of thier line the ones entangled and slowe with a good solid combat spell.Take out as many as you can,"Appolo then telss his student to begin realoading the datapult as fast as he can.Looking to Xenia he signals her to fire her catapult now."
Appolo then signals all students but the one with him to go to the opposite Tower and help reload that catapult as quickly as possible.

He yells at Syr to forget the catapult and make sure the students make to the tower.Hopefully by the time the eney reaches the wall in strength the catapults in both towers will be ready.

Xenia 
Tuesday January 10th, 2006 11:49:35 AM

"Forget Aiming, Bertie!" Xenia shouts. "We can hit those Horn guys on the left. Let it rip!"

"Crank it back again! Crank it back. If they stay tangled out there, we can maybe get off another shot!"

"Can't get off any arrows with the Wind Wall up anyway. Crank it back."

Rolls and Actions
Fire w/o Re-aiming
Cranking back for another shot.

Active Effects
Greater Magic Weapon on Spiked Chain +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours) 
Tuesday January 10th, 2006 2:29:50 PM

Oni arches an eyebrow at Appollo. This was not a time for desent, the students were watching. But didnt he instruct to hold off the magic for alater attack? Oni concentrates as he moves his hands in complex movements. A flaming saphere of fire appears fllying thru the air, landing on the very front rank of one of the squads. Oni watches as it does its damage, and will move it when the people start running.

OOC Cast Flaming sphere to hit the front rank. My eys arent quite good enough to pick up troop numbers on map. So just make it one in front of me.
OOC Spells
(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-1direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls



Syr 
Tuesday January 10th, 2006 6:51:10 PM

Waving a hand in acknowledgement to Appolo, the elf leaves the catapult and urges his students to the tower, "Quickly people!"

Toros 
Tuesday January 10th, 2006 8:42:13 PM

Toros drinks his last elixir of hiding while watching the impact of the entangle on the attack forces.

entangle: 1 minute minus 1 round

Advance - Round 11 (DM JohnP)  Catapult 2 3d8(5+3+7)=15 2d8(8+3)=11 d8=6 Oni 2d6(5+6)=11 F1 d20+2=18 F2 d20+3=16 d20+2=17 Clarice d20+6=12 Sq1 d20+2=21 S1 d20+3=8 Sq2 d20+3=10 S2 d20+3=13 L1 d20+3=7 Sq3 d20+2=3 S3 d20+3=14 Sq4 d20+2=8 S4 d20+3=5 L2 d20+3=5 Sq5 d20+2=5 S5 d20+3=10 Sq6 d20+2=20 L3 d20+3=5 Sq7 Sq7 d20+2=22 S7 d20+3=12 Sq8 Sq8 d20+2=21 S8 d20+3=11 L4 d20+3=6 F4 d20+3=15 Dubbin d20+6=12 Edalbert d20+6=25
Tuesday January 10th, 2006 10:29:00 PM

Garrett rejoices over seeing one of the attackers fall to his spell. He re-targets the spiritual longsword and sees it hit an attacker. He then casts Windwall to keep the smaller flyers away.
ed. DM JohnP - removed the part about the spell not causing damage, it does.

Appolo shouts for all the students but Clarice to head towards the east tower. Then he requests that Oni cast an offensive spell.

Xenia fires the catapult at squad 1, again having the satisfaction of seeing them fall down. Again, it appears that the fey-orcs shrug off most of the damage. However, the edge of the catapult shot hits two of the flyers and almost crushes them. It seems that these things are not resistant to physical damage. The dark rogue is shouting at Bertie and he's somewhat intimidated by her so he remains to keep cranking the catapult.

Oni shoots a Flaming Sphere at the squad closest to the east tower. The sphere hits one of the fey-orcs that was knocked down by Xenia's catapult shot and burns it. Oni has the satisfaction of hearing faint screams fade as the creature dies.
DM JohnP - I directed the Sphere at the closest squad and rolled for damage.

Syr steers his student to the east tower and prepares for the assault.
DM JohnP - I left you on the wall. If you intended to go to a tower, I will make the adjustment.

Toros downs an elixir and fades from view.

========================================


Flyers 1 fire their slings at the group on the west tower, mainly trying to make the defenders keep their heads down. Their sling bullets are deflected away by the Windwall cast by Garrett. Two of their number who were knocked down by the catapult shot get to their feet and follow along as the squad advances just short of the Windwall.

Flyers 2 advance out of the Entangle spell and come closer to the wall. They fire their slings with the same result.

When these creatures approach, the defenders on the wall can see that each is armed with a half-spear and a sling. Behind them are three other fey-kobolds, one of whom starts waving it's arms and making gestures. A cloud of glittery dust falls over everyone on top of the west tower.
Spellcraft DC 16 -- Highlight to display spoiler: {You recognize the spell as Glitterdust}

Appolo, Oni make a DC 15 Will save, or be Blinded for 5 rounds.

The three fey-kobolds then move forward, keeping pace with the flyers ahead of them.

Clarice rubs her eyes and crys out that she cannot see.

Squad 1 gets to their feet and moves out of the entangled area. They are now close enough for everyone to see that they are carrying a ladder long enough to reach the top of the towers. Each also is armed with a falchion slung over their back.

Behind the squad is a fey-orc equipped with a scimitar and buckler. Those with sensitive ears can hear the fey-orc ordering the squad to pull it free from the entangled area.

Squad 2 is still on the ground and cannot break free of the Entangle spell. The sergeant behind them also cannot break free.

There is another leader-type fey-orc near them and he becomes engulfed by the rampant vegetation.

Squad 3 becomes entangled in the plant growth and cannot advance. Their sergeant is able to move but he stays with them to shout encouragement.

Squad 4 becomes entangled along with their sergeant and the leader behind them.

Squad 5 and their sergeant are also caught by the twining grass.

Squad 6 and their sergeant are able to avoid the grass and move ahead. The leader behind them is caught by the grass.

Squad 7 is able to break free of the spell's effect but cannot move this turn. Their sergeant avoid the vegetation's grasp and stays to shout orders.

Squad 8 avoids the plants beneath their feet and slowly advance. Their sergeant barely avoids the vegetation but the leader is entwined.

The third flyer group skirts the edge of the Entangle spell and moves closer.

The fourth flyer group manages to escape the spell and moves forward as well.

The group of fey-kobold leaders move ahead 40' and stop. One of them starts gesturing and another cloud of golden dust falls over the east tower.

Dubbin rubs his eyes and stumbles around. Edalbert ducks his head and continues to crank the catapult.

Catapults
Catapult 1 - fired, 3 rounds to wind
Catapult 2 - fired, 4 rounds to wind
Catapult 3 - 1 rounds of winding, 1 to load
Catapult 4 - fired, 8 rounds to wind
Catapult 5 - 2 turns to wind

MAP

Oni Borzzone AC 17(-2) 47 hp(blinded 5 rounds, mage armor 9 hours, Tongues 3hours)  d20+15=33 d20+8=14
Wednesday January 11th, 2006 2:20:55 AM

Oni catches the spell being cast by the kobold. As the dust covers them, Oni shouts in a yapping voice, "You heathen dog of a blind mother!! Your magic is that of a pup with its head on its mothers teat!!!" Well something like that, the words and phrases dont really translate.

As the words come forth he loses his sight. Blasted beast!! Not wanting to look as though the spell works he continues to wave his staff at the kobold.

OOC %##&*% Okay the flaming sphere just sits where its at, Ive lost control of it. unbelievable dice, hehe.
Spellcraft 33
Will save 14 fail


Toros (entangle 8 rounds)  d8+3=11
Wednesday January 11th, 2006 5:58:16 AM

Toros casts "Aid" on Garrett, giving him 11 hp temporary hit points as well as +1 morale bonus on attack rolls and saves against fear effects for 3 minutes.

Then he takes his wand of magic missiles on his right hand, still trying to hide in the shadows.

Toros - movement 
Wednesday January 11th, 2006 6:09:37 AM

After casting his spell, Toros will move to the other side of the catapult and Garrett, trying to position himself between Xenia and Garrett. He will retrieve his wand and hide as a part of his move action.

Garrett (AC: 30, HP: 91/71)  d20+14=21 d20+9=13 d8+3=8 d8+3=7
Wednesday January 11th, 2006 8:49:41 AM

(OOC: Now might be a good time to use up our hero points should we get hosed by the die.)

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 84 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 6 rounds remaining
Spiritual Weapon: 7 rounds remaining
Windwall: 8 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 30 rounds remaining

"Thanks toros, this is going to get ugly really fast."

Garrett yells to Appolo "Hit the flyers with the catapults, they aren't resistant to the damage."

Garrett's spiritual weapon continues on it's own. Attack: 21ac, 13ac. Damage: 8hp, 7hp.

Garrett calls out to the west tower after hearing Clarice yell out that she can't see. "Appolo, Oni, are you both good?"

Then casts silence on Flyer S1 @ E88. Will save: DC17 negates

(OOC: can Garrett see the group labeled c1-c6? Not being in a formation like the others indicates they are likely a special force group, spell casters, or the leaders of the force as a whole.)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V, (Flame Strike)

Xenia 
Wednesday January 11th, 2006 10:46:04 AM

"Keep cranking, Bertie!" Xenia turns her head to survey the field as she helps the Student draw back the bucket of the catapult. "I think we'll have to aim this again, but we can maybe get off one more shot before they close. We'll have to see how things are moving out there, but get ready to swing this thing around to the right."

Question: Is it possible to shoot across the field? Say, at square AM81?

Active Effects
Greater Magic Weapon on Spiked Chain +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

DM JohnP - The catapult could be turned that far with an extra aiming round.


Appolo  d20+3=20
Wednesday January 11th, 2006 4:53:47 PM

Appolo is ufazed by the dust,but notices that Clarice and Oni are."Clarice step back and lay down until your vision returns.Oni I noticed that dust has affected you there for I will direct youas you move your sphere concentrate on it.Now move it directly to the right."He signals Garret that he understands and continues to direct Oni until the sphere makes contact with the enemy.

Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours)  d20+8=21 2d6(5+1)=6 d20+7=26 9d6(6+5+2+3+4+1+2+6+5)=34
Wednesday January 11th, 2006 5:12:05 PM

OOC Thanks or the hero point idea, I had forgotten.

Oni bends over, shakes his head and raises it again. Pointing at the speher he does as Appollo directs and moves it to the righ.

Looking back up at the yapper who had cast the dusting spell, oni gestures, and a red bolt of energy forms and then streaks off toward the yapper. It is well know that elves that know of the red energy are fearsome opponets.

2 standard actions
Flaming sphere damage 6
Range attack for bolt 26 /DC19
damage bolt 34

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-1direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls


Syr 
Wednesday January 11th, 2006 7:30:30 PM

The elf grins as the other's spells begin to take effect. Moving to the east tower, he organizes the students to repel any intruders and awaits any orders from Appolo.

Advance - Round 12 (DM JohnP)  F2 d20+3=23 d20+3=22 d20+3=22 S1 d20+3=4 S2 d20+5=14 Sq2 d20+3=21 Sq3 d20+3=18 Sq4 d20+3=11 Sq5 d20+3=16 Sq6 d20+2=10 Sq7 d20+2=4 S1 d20+3=5 S2 d20+3=23 S3 d20+3=20 S4 d20+3=6 S5 d20+3=17 S6 d20+3=10 S7 d20+3=5 L1 d20+3=17 L2 d20+3=7 L3 d20+3=9 L4 d20+3=21 C1 d20+4=14 C2 d20+4=16 C3 d20+4=21 C4 d20+4=21 C5 d20+4=13 C6 d20+4=16 Flyer3 missiles d20+3=10 d20+3=23 d20+3=23 2d3=2 d20+3=20 d20+3=10 d20+3=9 d20+3=18 d20+3=21 d20+3=5 d20+3=19 d20+3=17 d20+3=14 d20+3=9 d20+3=5 d20+3=6 d20+3=22 d20+3=23 d20+3=23 d20+3=21 d20+3=17 d20+3=15 d20+3=20 d3=3 Flyer 4 d20+3=21 d20+3=9 d20+3=5 d20+3=15 d20+3=6 d20+3=10 d20+3=22 d20+3=19 d20+3=21 d20+3=13 d20+3=21 d20+3=14 d20+3=6 d20+3=13 d20+3=14 d20+3=11 d20+3=8 d20+3=15 d20+3=23 d20+3=6 d3=2 d20+3=22 d3=2
Wednesday January 11th, 2006 10:44:12 PM

Oni recognizes the spell cast by the fey-kobold as the dust settles over him. For a moment his vision clouds but then he focuses his will and he is able to see. He moves the Flaming Sphere and burns one of the fey-orcs.
I understood that you spent a Hero Point to re-roll the save.

Then Oni casts a spell targetted at the spellcaster who targetted him. The bolt arches over the heads of the first squad but burns through the second to reach the caster. The little fey-kobolds try to scramble out of the way but are burned to smoking crisps by the bolt of electricity.
On the other hand, I couldn't tell what spell you cast. From the damage rolled, it looked like Lightning Bolt. It makes a difference because of the damage to intervening characters.

Toro casts a spell on Garrett and then squeezes by the catapult.

Garrett shouts some advice and then sees that Oni has already dealt with one caster. He can target his Silence spell at the other caster who dusted the east tower. Garrett can't tell yet if it was effective. His Spiritual Longsword continues to swing at the fey-orcs, dropping it's target on the first swing. The spell now targets another fey-orc. Looking out, Garrett can see a group that looks to be a commander surrounded by his bodyguards.
I didn't see that Garrett moved, so re-targetted the spell.

Xenia keeps cranking the catapult with Bertie.

Appolo is unaffected by the dust and offers some guidance to Clarice and Oni.

Syr moves into the east tower along with Abel.

========================================


The first squad of flyers advance to the Windwall and cannot proceed. They move to the west, spilling around the end of the wall. Once there, several of them fire with slings. The bullets fly harmless over the people on the west tower since they have total cover from this squad.

The second flyer squad sees that the first squad cannot break through the wall and move to go around it.

The group of fey-kobold leaders keep pace with the squads. The corpse of the spellcaster is left behind.

The first squad of fey-orcs move around the Sphere and then angle towards the west tower. They nearly reach the Windwall

The second squad is able to break free, for the time being, but are still lying on the ground within the area of the Entangle spell.

Squad 3, Squad 4 and Squad 5 cannot break free and remain entangled.

Squad 6 and Squad 7 become entangled and cannot move forward.

Squad 8 continues to advance and now approaches the east tower.

Sergeants S1, S4, S5 cannot break free and remain entangled.

Sergeant S2 manages to break free of the plants' grasp but cannot advance.

Sergeant S3 continues to elude the plants but stays with his squad.

Sergeants S6 and S7 become entangled.

Sergeant S8 keeps pace with his squad, barking orders as they approach the tower.

Leader L1, L2 and L3 remain entangled while L4 is able to break free.

The commander and his bodyguards continue to evade the spell's grasp and slowly move forward.

The third squad of flyers fire their slings at the students on the east tower then advance closer. One manages a lucky shot and hits Syr for 2 hitpoints. Abel also gets hit once for 3 hitpoints.

The fourth squad of flyers advance and then fire. Again, Syr is hit once for 2 hitpoints and Abel is hit for 2 hitpoints.

For the most part, the missile fire is merely a nuisance. Perhaps it is intended to keep the defenders back from the edge of the wall for when the scaling ladders go up.

The spellcaster and leaders behind the two squads also advance. The spellcaster cannot cast a spell.

Catapults
Catapult 1 - fired, 2 rounds to wind
Catapult 2 - fired, 3 rounds to wind
Catapult 3 - 1 to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 rounds to wind
Catapult 5 - 1 turn to wind, 1 to load (aimed in columns AA to AD)

MAP

Toros  5d4(3+3+3+1+2)+5=17
Wednesday January 11th, 2006 11:53:18 PM

Toros targets the sergeant of the approaching squad with its wand (S8), and five magic missiles emerges to strike S8 that is barking orders everywhere. Hopefully causing some good damage (17 hp), Toros will hide to become invisible again.

Syr (AC 26/25 HP 64/68) 
Thursday January 12th, 2006 7:27:49 AM

Syr looks up frustrated at the flyers, "Okay guys, huddle up and take cover as much as possible behind the wall. I'll let everyone know when to stick their heads up when they start climbing the wall."

Garrett (AC:30, HP: 91/71)  d20+14=24 d20+9=29 d20+9=21 d8+3=10 d8+3=7 d8+3=6 d8+3=7 9d6(6+3+6+2+6+4+3+3+6)=39
Thursday January 12th, 2006 8:44:25 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 83 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 5 rounds remaining
Spiritual Weapon: 6 rounds remaining
Windwall: 7 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 29 rounds remaining

The spiritual Weapon Continues it's deadly dance on members of squad 5. Attack1: AC24--10hp. Attack2: AC29(crit threat) AC21 to confirm--7hp if no crit, 20hp if crit.

Garrett Yells to Syr and the students on their catapult. "Syr, The leader is in the back with his guards. I'm going to light him up. If they don't drop, try and put a catapult shot on top of them. Dropping them would definitely help our cause."

Garrett then casts Flame strike directly upon C1, hitting him and everyone in a 10' radius from him for 39 points of damage. Reflex save of 20 for 1/2.

Garrett then yells over to the west tower. "Oni, Appolo, I think this is the only wave we're going to get. Two waves of guys, both at the same time. I'm not gonna hold back the big stuff, there's too many of these guys for only the eleven of us to handle if they make the wall."

(OOC: can I load a catapult with a move action? If I can I would like to load my catapult at the end of my turn if I have a move action available(which depends on whether or not the spiritual weapon had to switch targets because he killed a guy with the first swing)

Garrett (AC:30, HP: 91/71)  d20+14=24 d20+9=29 d20+9=21 d8+3=10 d8+3=7 d8+3=6 d8+3=7 9d6(6+3+6+2+6+4+3+3+6)=39
Thursday January 12th, 2006 8:50:56 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 83 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 5 rounds remaining
Spiritual Weapon: 6 rounds remaining
Windwall: 7 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 29 rounds remaining

The spiritual Weapon Continues it's deadly dance on members of squad 5. Attack1: AC24--10hp. Attack2: AC29(crit threat) AC21 to confirm--7hp if no crit, 20hp if crit.

Garrett Yells to Syr and the students on their catapult. "Syr, The leader is in the back with his guards. I'm going to light him up. If they don't drop, try and put a catapult shot on top of them. Dropping them would definitely help our cause."

Garrett then casts Flame strike directly upon C1, hitting him and everyone in a 10' radius from him for 39 points of damage. Reflex save of 20 for 1/2.

Garrett then yells over to the west tower. "Oni, Appolo, I think this is the only wave we're going to get. Two waves of guys, both at the same time. I'm not gonna hold back the big stuff, there's too many of these guys for only the eleven of us to handle if they make the wall."

(OOC: can I load a catapult with a move action? If I can I would like to load my catapult at the end of my turn if I have a move action available(which depends on whether or not the spiritual weapon had to switch targets because he killed a guy with the first swing)

(OOC2: can anyone help me locate the celestial template? I can't seem to find how you adjust normal creatures that are celestial. i.e. a celestial brown bear.)

ed. DM JohnP - here's the Celestial Creature template. A Brown Bear would have: Darkvision 60'; Damage Reduction 5/magic; Resistance 5 to cold, acid and electricity; Spell Resistance 11; and, Smite Evil +6

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V, (Flame Strike(cast))



Xenia (AC22, HP 53/55) 
Thursday January 12th, 2006 10:30:22 AM

Fram! Pesky fliers. The bruise from the sling bullet stings.

"Keep cranking, Bert. But watch your back."

A column of fire lances down out of the sky.

"There! See that, Bertie? We'll aim for them there." Xenia continues to crank back the catapult.

"Unless something changes."

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Appolo 
Thursday January 12th, 2006 12:35:49 PM

Appolo looks the scene over and agres with garrets assment.He signals everyone to unload everything they got"Oni hit those in the center with everything you've got take em down."he then goes back to loading the and aiming the catapult. Once th catapult is loaded and aimed.He will signal Xenia to fire her's at the entagled enemy.

Advance - Round 13 (DM JohnP)  C1 d20+4=17 C2 d20+4=16 C3 d20+4=7 C4 d20+4=6 C5 d20+4=13 C6 d20+4=10 L3 d20+2=20 Sq2 d20+2=21 S1 d20+3=14 S2 d20+3=15 Sq3 d20+3=23 S3 d20+3=8 Sq4 d20+3=17 S4 d20+3=18 Sq5 d20+3=21 S5 d20+3=17 Sq6 d20+3=4 S6 d20+3=19 Sq7 d20+3=6 S7 d20+3=10 L1 d20+3=18 L2 d20+3=18 L3 d20+3=22 L4 d20+3=17 C1 d20+4=21
Thursday January 12th, 2006 10:00:11 PM


Toros fires his Magic Missile wand at the sergeant directing the fey-orc squad approaching the east tower. The missiles visibly hurt the fey-orc but don't put him down.

Syr directs the students with him to shelter from the fey-kobolds. The catapult is still getting wound up, though as the students keep to their assigned task.

Garrett sets his Spiritual Longsword swinging at the fey-orcs in the 5th squad. It drops another one and then the Protector directs it to another target. Garrett calls down a Flame Strike at what he has identified as the command group. The flame smashes the group and the only one who manages to dodge even a portion of the flame is Leader L3.

Xenia and Bertie keep cranking on the catapult.

Appolo agrees with the Protector's assessment and directs some catapult fire.

========================================


Flyers Squad 1 continue to harass the people atop the west tower, as does Flyers Squad 2. The two are almost all mingled together now and the fey-kobold leaders are right behind them.

Fey-orc Squad 1 pushes forward through the Windwall and approach the base of the west tower. They look to be preparing to set their siege ladder next turn. Their sergeant, S1, remains entangled.

Fey-orc Squad 2 manage to evade the Entangle spell and get to their feet. They advance slightly towards Oshirr House. Their sergeant, S2, also is not tangled and can keep pace with them.

Fey-orc Squad 3 break free of the spell but cannot advance. Their sergeant S3 is entangled, though.

Fey-orc Squad 4 and their sergeant S4 cannot break free.

Fey-orc Squad 5 can break free but cannot advance. Their sergeant S5 remains stuck.

Fey-orc Squads 6 and 7, and their sergeants S6 and S7, cannot break free of the Entangle spell.

Fey-orc Squad 8 reach the bottom of the east tower and set the base of their siege ladder. Next round the ladder will be set up and fey-orcs will begin to climb. Their sergeant S8 is shouting at them to hurry.

The only leader that can escape the spell's grasp is L3. The Flame Strike must have burned away the vegetation around him.

When the smoke from Garrett's Flame Strike clears, the only member of the targetted group still standing is C1. He continues to evade the grasp of the vegetation and moves forward. He manages to get out of the spell's area.

With the people on top of the east tower sheltering, the flyers on that side simply edge a bit closer.



Catapults
Catapult 1 - 1 turn to wind, 1 to load (aimed at columns W to Z on small scale map)
Catapult 2 - 2 turns to wind
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - 1 turn to load (aimed in columns AA to AD)

MAP



DM Note 
Thursday January 12th, 2006 10:00:54 PM

If Oni posts fairly soon, I will amend the DM post.

Toros 
Thursday January 12th, 2006 11:54:11 PM

Toros activates his tattoo one last time to entangle the squads 6 and 8, as well as the higher ranked officers accompanying them, and hopefully some of the flyers (centered at somewhere like 94 AL??). Then he gets a scroll to use at the next round.

Toros - OOC 
Friday January 13th, 2006 12:02:38 AM

Please give higher priority for the squad 8 and the supporting flyer groups, as squad 6 is still entangled for the moment.

Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours)  2d6(6+5)=11 d20+7=27 4d6(5+2+4+4)=15 4d6(5+6+1+1)=13
Friday January 13th, 2006 4:35:53 AM

OOC Sorry i am having problems with the site saving my posts. I think I have it figured out. Yes last round it was a lightning bolt. I thought red bolt of energy sounded cooler than lightning bolt.

Oni sees the approaching squad, and decides to ram the flaming sphere into the one behind it. X83. Looking at the group coming nearer their tower Oni casts a scorching ray, of red energy.

Damage for sphere 11
Range touch attack for 2 scorching rays AC 27 Crit? DC18
Damage 2 seperate rays, 2 seperate targets. 15 and 13 damage.

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-1direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls


Garrett (AC:30, HP: 91/71)  d20+14=18 d20+9=26 d8+3=8 d8+3=10
Friday January 13th, 2006 8:28:26 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 82 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 4 rounds remaining
Spiritual Weapon: 5 rounds remaining
Windwall: 6 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 28 rounds remaining

Garrett yells out "Syr, Appolo, have someone ready on those pike poles. You're about to be boarded. I'm bringing in a little help for the ground, but keep those ladders off the wall."

Garrett's spiritual Weapon continues it's attack upon squad 5. Attack: 18ac, and 26ac. Damage: 8 and 10 respectively.

Garrett uses his move action to redirect the spiritual weapon should it need to move to the next target, and then begins casting.

Garrett is casting summon monster V, which I will drop upon the bad guys next round.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V(casting), (Flame Strike(cast))

(OOC: Nice battle John, very well done.)


Xenia (AC22, HP 53/55) 
Friday January 13th, 2006 10:59:11 AM

Xenia takes quick glances up from her work a the bucket of the catapult continues to crank back. For the briefest of moments, she considers abandoning the effort.

Discipline. Discipline. Keep at it, girl.

"Keep going, Bertie! We'll fire this last one. Then you go help the folks in the West Tower!"

"Me, I'm gonna get me some pesky fliers."

Question
What sort of time expenditure am I looking at to target the a square anywhere from W86 to Z86?

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Appolo 
Friday January 13th, 2006 11:28:24 AM

Appolo sees the ladders grabs apike pole and yells down to Xenia"Your trap light your trap.Now."He then proceed to use the pole to push the ladders off the wall"Oni hammer the center of thier line we're thier entangled."He says as pushes the ladder.

Xenia 
Friday January 13th, 2006 12:31:22 PM

Still cranking at the catapult, Xenia calls out an answer.

"No good, 'Ppolo! It only covers 20 feet in the center of the wall!"

Syr (AC 26/25 HP 64/68) 
Friday January 13th, 2006 6:35:31 PM

With a snap, the elf moves back into action, redirecting the catapult to aim in front of the enflamed leader's (AG-AJ) guards to account for their advance. Speaking down to the students that manned catapult 4, "Okay, stand by to repel the ladders."

(OOC: Don't you hate it when you read the map wrong? Sorry about that)

Advance - Round 14 (DM JohnP)  Sq8 d20+2=9 S8 d20+3=4 FSq3 d20+3=17 FSq4 d20+3=10 FL3 d20+3=17 FL4 d20+3=14 S2 d20+3=23 Sq2 d20=11 Oni d20+7=17 d20+7=18 Sq1 d20+3=16 Sq2 d20+2=10 Sq3 d20+2=7 Sq4 d20+3=13 Sq5 d20+2=6 Sq6 d20+3=9 Sq7 d20+3=21 Sq8 d20+3=10 S1 d20+3=10 S2 d20+3=17 S3 d20+3=16 S4 d20+3=12 S5 d20+3=23 S6 d20+3=23 S7 d20+3=21 S8 d20+3=22 L1 d20+3=13 L2 d20+3=18 L3 d20+3=17 L4 d20+3=22 FSq4 d20-1=16
Friday January 13th, 2006 9:37:37 PM


Toros activates his Tattoo for the last time to cast Entangle at the squad about to assault the east tower. He manages to catch that squad plus the two flyer squads in the area of the spell. Then he retrieves a scroll to use next turn.

Oni redirects his Flaming Sphere to attack fey-orc Squad 2. The targeted fey-orc cannot avoid the sphere and drops to the ground, a burned husk. Oni casts a Scorching Ray at the squad beneath the west tower. He drops two fey-orcs, burning a neat hole through one's head.
I rolled to confirm the critical hit (not that it was needed) and for the second ray.

The fey-kobolds yelp excitedly when Oni leans over the edge to fire his rays. You get the impression that the next person who is exposed will be met with a hail of sling bullets.

Garrett's Spiritual Longsword strikes down another fey-orc in Squad 5. That group is barely large enough now to carry the ladder. Then he begins casting a summoning spell, using the rest of his actions.
Casting time for Summon Monster V is 1 round, meaning that it is a full round action this round. Next round you get standard and move actions and can re-direct the spell then.

Xenia and Bertie keep cranking the catapult back. Looking at the field, it would be an action to adjust the aim of the catapult slightly as Xenia wants.
BTW -- the slingstones last round were targeted at Syr and Abel on the east tower. Xenia did not get hit.

Appolo grabs a polearm, ready to push the ladder away when the fey-orcs push it up. Beside him, Clarice keeps winding the catapult even though she cannot see very well.

Syr issues some orders to re-aim the catapult. Abel and Edalbert look questioningly at Syr. Abel speaks up, "There's no one there, sir. And the commanders guards are all dead, plus he's too close to hit. We could hit some of the squads in the centre without even re-aiming."
The students don't re-aim. Right now, it could hit Squad 5 without moving, or swing to the left to hit squads 3 and 4.

========================================


The fey-kobold leaders scream at their underlings, directing them to form into squads again. And they scream about watching for spellcasters up above. The fey-kobolds mill about and form up into two squads again.

Fey-orc Squad 1 drop one end of the ladder and push it up into place. It slams against the tower top and Appolo gets a chance to dislodge it. Next round, the fey-orcs will start swarming up the ladder. The squad members not holding the ladder wield their falchions.

Appolo -- roll an STR check vs. DC 16. The leverage of the polearm and the ladder gives you +6 on the check to dislodge the ladder

Fey-orc Squads 2, 3 and 5 become entangled. Squad 5's efforts to avoid the vines and Garrett's spell are almost comical.

Fey-orc Squad 4 struggles against the vines but cannot break free.

With their leaders' shouts ringing in their ears, Squad 6 leaves the last two members stuck in the Entangle spell and advances on the wall. They are making for the unmanned portion of the wall near Catapult 4.

Fey-orc Squad 7 manage to break free but cannot advance.

Fey-orc Squad 8 remains entangled beneath the east tower. Their ladder is bound up also, so it cannot be raised this round.

Sergeants S1, S3, and S4 struggle futilely against the vegetation.

Sergeant S2 easily eludes the vegetation and moves to the front of the squad.

Sergeants S5, S6, S7 and S8 break free of the grass but cannot advance.

The fey-orc leaders L1 and L2 also remain entangled. Leader L3 continues to remain free and escapes from the spell's area. Leader L4 breaks free this round.

The Commander, C1, advances with the part Squad 6.

Fey-kobold flyer Squad 3 slowly advance out of the spell's area as do the leader L3 and L4 and the spellcaster.

Fey-kobold Squad 4 mew helplessly in the grasp of the Entangle spell.

Catapults
Catapult 1 - 1 to load (aimed at squads 2 & 3 columns W to Z on small scale map)
Catapult 2 - 1 turn to wind, 1 to load (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - loaded (aimed at Squad 5 in columns AE to AH)

MAP


Xenia - OoC 
Friday January 13th, 2006 9:44:18 PM

Is helping to crank the catapult a full round action?

Also, does Xenia need to help Bert re-aim to get it done in one round? Does she need to help him load to get that done in one round?

Garrett (AC:30 , HP: 91/71)  d20+11=16 d20+11=30 d20+6=15 d8+8=14 d8+8=16 2d6(2+1)+4=7 d20+14=19 d8+3=10
Saturday January 14th, 2006 9:48:53 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 81 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 3 rounds remaining
Spiritual Weapon: 4 rounds remaining
Windwall: 5 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 27 rounds remaining.

Garrett finishes casting and a Celestial Brown Bear appears at square N100. (as I read it, it goes immediately, and should get it's full attacks) The bear begins attacking the members of squad 1's orcs that it can reach, then move attacks to the flyers. Attack claw: 16ac--14hp dmg, Attack claw2: 30AC--16hp dmg, Attack bite: 15 AC--7hp dmg.

Celestial Brown Bear: HP:51, spd 40, AC 15, attacks: 2claw +11(1d8+8) bite +6(2d6+4), 10' space, Darkvision 60'; Damage Reduction 5/magic; Resistance 5 to cold, acid and electricity; Spell Resistance 11; and, Smite Evil +6.

Garrett then redirects his spiritual weapon to a new target. The leader that survived the flame strike, C1 in square AJ95. Attack: ac19--10hp dmg.

Garrett is then going to move 20' east to AG108

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V(cast), (Flame Strike(cast))

Syr 
Sunday January 15th, 2006 7:43:22 AM

Listening to Abel, "Well then, we take out as many foes as possible. It looks like the squad we are currently targetting is beaten up fairly well. I'll reaim it." The elf turns the catapult to the left toward squad 3-4 in preparation for firing next round.

Appolo  d20+8=20 d20+9=17
Sunday January 15th, 2006 1:05:59 PM

Appolo pushes the ladder back and over.Sending it crashing to the ground"Clarice fir the catapult as soon as possible.Oni anymore heavey duty combat magic.If so fire on the entangled area in the center."

Appolo looks around sees a gap in thier defense and the enemey is making for it and then he notices Garret heading for the spot and signals Toros to set forward into the center"Toros move to the center.Xenia as soon as you fire your catapult send Bertie to the east tower and I'll send Clarice."

Appolo then looks back behind him at the other walls to see how Alemi and Domi are doing.

Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours) 
Sunday January 15th, 2006 8:54:25 PM

Oni keeps directing the sphere to attack the squad in which it is located.

Xenia (AC22, HP 55/55) 
Sunday January 15th, 2006 10:24:02 PM

All the guys massing at the base of the tower make the rogue nervous. She sticks with the catapult. But just itches to be flying off and into the middle of the flappy guys.

Note: If possible, she'll draw a potion from her haversack.

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Toros  5d4(2+1+1+2+2)+5=13
Monday January 16th, 2006 8:19:05 PM

Rather than his scroll, his wand is what Toros rely on one more time, and five missiles emerge to hit C1 (13hp). Then Toros moves to the center, hiding in shadows...

Advance - Round 15 (DM JohnP)  Catapult 5 3d8(4+7+4)=15 2d8(7+5)=12 Sq2 d20+2=15 Sphere 2d6(4+2)=6 Sq1-2 d20+4=15 2d4(4+3)+4=11 Sq1-4 d20+4=24 d20+4=24 4d4(4+1+2+1)+8=16 Bear d20+11=15 Sq1-6 d20+4=20 2d4(4+3)+4=11 Sq1-7 d20+4=18 2d4(3+4)+4=11 Sq3 d20+3=22 Sq3 d20+3=13 Sq4 d20+3=13 Sq5 d20+3=20 Sq6-1 d20+3=21 Sq6-2 d20+3=20 Sq7 d20+2=7 Sq8 d20+3=18 S1 d20+3=6 S2 d20+2=10 S3 d20+3=14 S4 d20+3=22 S5 d20+2=6 S6 d20+2=8 S7 d20+2=6 S8 d20+2=21 L1 d20+3=16 L2 d20+3=17 L4 d20+2=14 FlSq3 d20+3=23 FlSq4 d20-1=11 FL3 d20+3=13 S2 d20+3=13
Monday January 16th, 2006 9:09:39 PM


DM Note: Per Toros' request, position of the new Entangle spell was moved. It didn't change anything except that Squad 6 and C1 are slightly further to the left. In future, please provide co-ordinates or target names (i.e. Squad 1)

Garrett completes his incantations and calls upon ... something ... to provide a temporary companion. A summoned celestial brown bear appears as close to Squad 1 as possible. The bear roars and charges into combat, hitting the lead fey-orc in Squad 1. It manages to damage the creature but not put it down.
Bear appears at U-V101-102, 45' from Garrett (max range for lvl 9 caster). It then acts -- charge to attack -- using the first roll.

The Protector re-directs his Spiritual Longsword at the Commander C1 but watches it miss the fey-orc. Then he moves over to await the assault of Squad 6.

Syr instructs the students to re-aim the catapult. The students heave it over to the left so that it can be fired and then release it. The students have the satisfaction of seeing both squads get knocked down.

Appolo pushes the ladder back and shouts some orders to the defenders.

Oni re-directs the Flaming Sphere to attack another member of Squad 2. The target almost eludes the Sphere but is burned.

Xenia and Bertie finish winding the catapult and the rogue wonders about loading and re-aiming.
DM Note -- I'm going to rule that winding and loading are full-round actions. Loading takes two full-round actions to complete (1 by each character). Aiming takes 1 full-round action (or 1 standard action each from two characters). Firing is a standard action. So, it is possible to get a shot off next round.

Toros fires his wand at the commander C1. He sees the fey-orc flinch as the missiles slam home.

========================================


Flyer Squad 1 and 2 stand ready with their slings for anyone to show enough of their body to shoot at the west tower. They and their sergeants shout in dismay when the ladder is pushed back.

The members of fey-orc Squad 1 try to deal with both the summoned bear and the ladder. Fey-orc#2, already wielding his falchion, steps 5' forward and chops at the bear. He just hits but almost half of which was absorbed by the bear's damage reduction. Fey-orc#4, also already wielding his weapon, also chops at the bear and hits extremely well, but does only middling damage. Fey-orc#6 has to draw his weapon, causing an attack by the bear. The bear misses so the orc is able to land a swordstroke. The final fey-orc on that side also draws his weapon and swings, hitting also.
Orc 1-2 hits AC 15, 11 damage (-5 DR)
Orc 1-4 hits AC 24 (threat), confirm AC 24, 16 damage (-5 DR)
Bear AoO misses AC 15
Orc 1-6 hits AC 20, 11 damage (-5 DR)
Orc 1-7 hits AC 18, 11 damage (-5 DR)
By my count, the bear has taken 28 points of damage.


The other three members of Squad 1 are only able to pick up the ladder and are not enough to try to push it up against the tower.

Fey-orc Squad 2, the remnants of Squad 5 and the two members of Squad 6 manage to break free but cannot move or escape from the Sphere.

Fey-orc Squads 3 and 4 cannot break free and get to their feet.

Fey-orc Squad 6 pushes forward to the wall but is unable to start setting their ladder this round.

Fey-orc Squad 7 becomes entangled.

Fey-orc Squad 8 cannot break themselves or the ladder free from the plants.

Fey-orc Sergeants S1 and S3 cannot break free.

Fey-orc Sergeants S2, S5, S6 and S7 become entangled again.

Fey-orc Sergeant S4 breaks free but cannot get to his feet or move.

Fey-orc Sergeant S8 remains free and moves around his squad.

Leaders L1 and L2 cannot break free. Leader L3 becomes entangled again while Leader L4 manages to elude the plants and leave the spell area.

Commander C1 moves up with Squad 6 and prepares to assault the wall.

Flyer Squad 3 attempts to moves single file between the wall and Fey-orc Squad 8. They are nimble enough to elude the plant's grasp.

Flyer Squad 4 appears to be stuck until the spell ends. Those members who are not stuck move down to continue to harass anyone they can see on top of the tower.

The remaining fey-kobolds continue to elude the vines and exit the spell area.

Looking down the field, the defenders spot two more fliers landing outside of the Entangle field.

Catapults
Catapult 1 -- Ready to fire (aimed at squads 2 & 3 columns W to Z on small scale map)
Catapult 2 - 1 to load, 1 turn to re-aim (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 -- Fired, 4 turns to wind (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Entangle 1 & 2 - 5 rounds remaining
Flaming Sphere - 5 rounds remaining
Glitterdust (both) - 1 round remaining
Entangle 3 - 9 rounds remaining

MAP



Toros  5d4(2+3+3+2+1)+5=16
Monday January 16th, 2006 11:56:22 PM

If he can see the members of the squad 1 from where he stands without being target to the sling of flyers, Toros targets one of the ladder-picking-up members with his magic missile wand (16 hp). Otherwise, with all his respect, Toros sends a second round of magic missiles to C1. Then he hides again.

Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours)  d20=8
Tuesday January 17th, 2006 12:13:38 AM

Oni concentrates on the far off sphere. Lifting it roughly 10 feet in the air, he then tosses it down on the next orc in line.

The battle is not going to badly, although they are outnumbered. Oni is sure there are surprises yet to come. He cheers on the men around him, saving his magic for a bit. There would be time. Off in the distance, he thinks he can see the leader, but maybe not.

OOC Great Job Mr DM. I think we are gonna get cooked. hehehe

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-1direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls


Garrett (AC:30, HP 91/71)  d20+14=26 d8+3=7 d20+9=20 d8+3=4 d20+11=27 d8+8=11 d20+11=22 d8+8=13 d20+6=15 d20+6=18 2d6(3+5)+4=12
Tuesday January 17th, 2006 12:31:19 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 80 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 2 rounds remaining
Spiritual Weapon: 3 rounds remaining
Windwall: 4 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 26 rounds remaining.
Summon Monster V: 8 rounds remaining

Garrett's spiritual weapon continues to attack the commander. Attack1: AC26 for 7hp, Attack2: AC20 for 4hp.

The summoned celestial bear tries to take out an opponent or two before they drop him. He will start his attacks with the wounded one, and work on him until dead before moving the remainder of his attacks to the next. Claw1: 27ac for 11hp. Claw2: AC22 for 13hp, Bite: 15ac for 12hp(2nd D20+6 was a double click, sorry).

Celestial Brown Bear: HP: 22/51, spd 40, AC 15, attacks: 2claw +11(1d8+8) bite +6(2d6+4), 10' space, Darkvision 60'; Damage Reduction 5/magic; Resistance 5 to cold, acid and electricity; Spell Resistance 11; and, Smite Evil +6.

Garrett takes a free 5' step up to AH107 and casts Prayer, then grabs the pike pole and prepares to repel the ladder.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V(cast), (Flame Strike(cast))

Xenia (AC22, HP 55/55) 
Tuesday January 17th, 2006 12:20:57 PM

"Almost there. See those two groups out there, Bert?" Xenia chucks rock and bits of spiky things into the bucket for all she's worth. "Next we aim centered on them. Then you fire."

"After that, get up to the West tower and help them out there."

Tentative Reaim next round
AD - AF Row 83

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Syr AC 26/25 HP66/68 
Tuesday January 17th, 2006 4:00:28 PM

Seeing most of the enemy around him stuck in vines, the elf helps the students wind for 1 more round before turning to meet the flyers that escaped the entagle spell.

Appolo 
Tuesday January 17th, 2006 7:24:29 PM

Appolo looks around"Clarice fire the catapult then head for the other tower and jion your friends.Oni got anything you can drop on these guys in front of us." Appolo contues to survey the scene.He again looks around the entire battle looking over the other walls of Oshir House,trying to find out how Domi and the rest are doing,shile readies his pole arm to push the ladder back down when it is put up agian.

Advance - Round 16 (DM JohnP)  Sphere 2d6(2+5)=7 Sq2 d20+2=13 Catapult 3d8(7+3+6)=16 2d8(8+8)=16 Sq1-2 d20+4=10 Sq1-4 d20+4=10 Sq1-6 d20+4=15 2d4(2+2)+4=8 Sq1-3 d20+4=10 Sq1-1 d20+4=19 2d4(3+1)+4=8 Sq2 d20+2=17 Sq3 d20+3=7 Sq4 d20+3=13 Sq5 d20+2=8 Sq6 d20+3=14 Sq7 d20+3=14 Sq8 d20+3=14 S1 d20+3=4 S2 d20+3=18 S3 d20+3=11 S4 d20+3=23 S5 d20+3=15 S6 d20+3=13 d20+2=18 S7 d20+3=5 S8 d20+3=22 L1 d20+3=19 L2 d20+3=21 FlSq3 d20+3=13 FlSq4 d20-1=1 FlS2 d20+5=23
Tuesday January 17th, 2006 9:05:53 PM

Toros blasts one of the fey-orcs in Squad 1 with his wand. And then he retreats into the shadows again.

Oni uses his Sphere to burn another member of fey-orc Squad 2.

Garrett's Spiritual Longsword drops the Commander C1. Meanwhile, the celestial bear manages to drop one of the members of Squad 1.

Then he casts Prayer, calling for the favour of ... whoever ... on himself, some of his allies and the nearby opponents. Then he steps up to repel boarders.

Xenia and Bertie complete winding the catapult and pick their targets for next round.

Syr keeps cranking on the catapult. Over the tower's edge, he can hear the flyers cackling to one another on the ground. Meanwhile, Dobbin cries out "I can see again!".

Appolo directs Clarice to fire and she does so. Everyone on the west tower has the satisfaction of seeing both groups fall down and one of them stop moving. Then he gets ready to knock down the ladder again.

Anyone who looks back to the other walls can see that Domi and Alemi are in similar shape. Both groups have had to fight on the walls but are holding.

========================================


Flyer Squads 1 and 2 continue to look for anyone that they can shoot.

The members of Fey-orc Squad 1 continue to attack the celestial bear. Only one of them hits the summoned creature. Fey-orcs 1-1 and 1-3 step forward, drawing their falchions as they approach, but only one hits.
Fey-orc 1-2 misses AC10
Fey-orc 1-4 misses AC10
Fey-orc 1-6 hits AC15, 8 damage
Fey-orc 1-3 misses AC10
Fey-orc 1-1 hits AC19, 8 damage


Fey-orc Squad 2 elude the Entangle spell, get to their feet and shuffle ahead slowly.

Fey-orc Squads 3, 4, 7 and 8 remain entangled.

Fey-orc Squad 5 becomes entangled.

Fey-orc Squad 6 downs their ladder and pushes it upright. The remaining two members of the squad elude the spell and move forward to rejoin.

Garrett - DC 14 STR check, with the polearm adding +6

Fey-orc Sergeants S1, S2 and S3 remain entangled.

Sergeant S4 eludes the vines, gets to his feet and moves forward.

Sergeants S5, S6 and S8 elude the vines and move forward. All manage to escape the area of the spells.

Sergeant S7 becomes entangled.

Leader L1 cannot break free. Leader L2 breaks free but cannot move. Leader L3 and L4 move ahead to the squads at the wall.

Flyer Squad 3 continue to elude the spell and move ahead.

Flyer Squad 4 might as well stop struggling.

The flyer leaders shout encouragement, while the spellcaster readies a sling. His readied shot sails harmlessly wide of Garrett when he steps forward to push the ladder away.

The two recently landed flyers move forward.

Catapults
Catapult 1 -- fired, 4 turns to wind (aimed at squads 2 & 3 columns W to Z on small scale map)
Catapult 2 - 1 turn to re-aim (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - 3 turns to wind (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Entangle 1 & 2 - 4 rounds remaining
Flaming Sphere - 4 rounds remaining
Entangle 3 - 8 rounds remaining

MAP

Toros - OOC 
Tuesday January 17th, 2006 10:28:29 PM

John, are the S3 and S4 new spellcasters, can we identify what they are from the castle??

Xenia (AC22, HP 55/55) 
Tuesday January 17th, 2006 11:10:43 PM

Xenia, on the opposite side of the catapult from Bertram, Xenia helps adjust the aim. Just a tad to the east. Right where they look like they're just about to excape out of the entangling weeds. Drop it right down on 'em

"FIRE!" the rogue shouts. (Target: AD - AF Row 83)

And as the payload flies toward its goal, she draws a potion of Fly from her haversack.

"Go, Bertie. Go." And Xenia steps to the wall.

Question
What altitude are Flier Squads 1 and 2 at? How has their maneuverability seemed so far? Good? Average? Poor?

Position and Movement
5-Foot step to V107

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Toros  d4+1=4 d4+1=2 d4+1=4 d4+1=2 d4+1=5 d20+22=32
Wednesday January 18th, 2006 12:53:52 AM

Thinking the two new comers, walking close to the castle, should be the spellcasters that follow the new flyer groups, Toros decides to use his wand against them or any of their spell-casting attempt. When any of the spellcasters start to cast a spell Toros activates his wand one more time in order to cause some damage as well as distract their concentration. The first three missiles target S3 (10 hp) and the last two target S4 (7 hp). Then the Taur hides into the shadows again (hide, 32 with elixir of hiding), moving 10 ft south - to the right-behind of the catapult 3.

Toros - OOC 
Wednesday January 18th, 2006 1:05:48 AM

If by any chance, my assumptions are wrong, that is, if neither of these S3 and S4 are spellcasters, nor cast spells... etc, please consider the magic missiles are directed to one of the squad 1 members that the celestial bear is fighting, instead.

Garrett (AC:30, HP:91/71)  d20+10=17 d20+14=34 d20+14=29 d8+3=10 d8+3=6 d20+17=33 d8+8=14 d20+11=30 d8+8=10 d20+6=19 2d6(3+5)+4=12
Wednesday January 18th, 2006 9:16:59 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 79 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 1 rounds remaining
Spiritual Weapon: 2 rounds remaining
Windwall: 3 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 25 rounds remaining.
Summon Monster V: 7 rounds remaining
Prayer: +1 to att/dam/skills/saves for us, -1 for them. All in 40' burst at time of casting were affected. 8 rounds remaining.

Strength check with Polearm: 17

Garrett redirects the Spiritual weapon to S2, standing right behind squad6. Attack:34ac, threat. 29ac to confirm. Damage: 16hp

The bear continues to attack the fey-orcs near it, starting with one that is wounded if there are any. he'll attack that one til dead then move on. (swing one he is going to smite evil, so if they are not evil, you'll need to reduce the attack by 6) Attack Claw1: 33ac, damage: 14hp. Attack Claw2: 30AC, damage: 10hp. Attack Bite: 19ac, Damage:12hp.

Celestial Brown Bear: HP: 16/51, spd 40, AC 15, attacks: 2claw +11(1d8+8) bite +6(2d6+4), 10' space, Darkvision 60'; Damage Reduction 5/magic; Resistance 5 to cold, acid and electricity; Spell Resistance 11; and, Smite Evil +6.

Garrett yells to Appolo. "I'm pretty much out of spells to throw at them Appolo. We need to get rid of alot of these guys at the wall before Toros's entangle spells wear off. I can do more damage in melee than I can pushing the ladder away with the pole. In another couple of rounds, once my bear and spiritual weapon are gone, I'm going to take the fight down to them."

"Toros, can you repel the ladder for a round or two while I prep to go down?"

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V(cast), (Flame Strike(cast))


Syr (AC 26 HP 66/68) 
Wednesday January 18th, 2006 6:45:52 PM

Syr takes a moment to peek over the side to see what the Flyers are making noise about. Then it's back to work as he continues cranking the catapult in an attempt to get one final shot off.

Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours 
Wednesday January 18th, 2006 8:11:45 PM

Oni allows the flaming ball to sit where it is for the moment. Hopefully it will distract the attackers by its mere presence.

He starts an incantation, and weaving of his hands. He knew this spell. He knew it well. He would be summoning another friend of the planes, Drag, a fiendish dire wolf.

OOC Cast summon creature Dire wolf, full round action, to appear next round in front of Oni, to help the bear.

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-2direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls

Appolo 
Thursday January 19th, 2006 11:16:32 AM

Appolo continues to look the situation over.He yells to Garret"Right.Go now,"Then to Xenia"Xenia forget the catapult.Break out your bow and give Garret some cover fire,"He yells over to where he thinks Toros is"Toros cover Garret he's going over the wall."

Appolo then helps Clarice wind and reload the catapult as fast as possible.

Advance - Round 17 (DM JohnP)  3d8(4+4+8)=16 2d8(6+8)=14 FSq1-1 d20+1=5 FSq1-2 d20+3=5 FSq1-3 d20+3=23 d20+3=23 2d6(5+4)-2=7 FSq1-4 d20+3=20 d6-1=3 Sq1-2 d20+4=10 Sq1-3 d20+4=16 2d4(1+4)+4=9 Sq1-4 d20+4=11 Sq1-6 d20+4=9 Sq2 d20+2=14 Sq3 d20+3=10 Sq4 d20+3=16 Sq5 d20+3=13 Sq6 d20+3=23 Sq7 d20+3=11 Sq8 d20+3=5 S1 d20+3=17 S2 d20+3=21 S3 d20+3=14 S4 d20+2=17 S7 d20+2=15 L1 d20+3=14 L2 d20+3=23 FlSq4 d20-1=11 FS2 d20+10=13
Thursday January 19th, 2006 11:53:07 AM

DM Apology - Sorry for the late post. I upgraded to Norton Internet Security 2006 last night and it borked my computer. Not entirely certain what happened but I have Internet access back now.
Look for the next post sometime tomorrow after everyone has posted.


Xenia and Bertie trigger the catapult and then prepare to meet the fey-orcs assaulting the walls. The load of stones land where it was aimed, hitting Squads 4 and 5 and some of the sergeants. All of them are knocked down but all seem to be moving afterwards, though some seem really beat up.

Afterwards, Xenia steps forward to the wall and Bertie moves to help Appolo and the others in the west tower. Looking down, Xenia can see that all of the flyers are now on the ground. When they were in the air the fey-kobolds seemed to glide, rather than fly, and had very poor control and manoeuvrability.

Toros holds his action, waiting for the newly arrived fey-kobolds to do something.

Garrett easily tosses back the ladder. His Spiritual Longsword moves to attack the Silenced spellcaster, hitting extremely well and nearly dropping the fey-kobold.

The celestial brown bear smites a fey-orc, delivering a mighty blow. With it's other attacks, it manages to kill one of the fey-orcs.

Syr keeps an eye on the opponents below the tower but is too quick for any of them to shoot at him.

Oni begins calling up another foul creature to assist their battle. Meanwhile, his Sphere stays where it was.

Syr issues some commands and starts cranking back on the catapult.

========================================


The fey-kobolds in Flyer Squad 1 tire of watching their fellows miss the bear and move ahead to assist. If nothing else, they can flank the bear and help their companions hit it.
Fey-kobold 1-1 misses AC 5
Fey-kobold 1-2 misses AC 5
Fey-kobold 1-3 hits AC 23 (threat), confirmed AC 23, 7 damage
Fey-kobold 1-4 hits Ac 20, 3 damage


Flyer Squad 2 continues to watch for any potential targets on the west tower.

The fey-orcs in Squad 1 continue to chop at the celestial bear. Only one hit, though, and the bear barely takes any damage.
Fey-orc 1-2 misses AC 12
Fey-orc 1-3 hits AC 18, 9 damage
Fey-orc 1-4 misses AC 13
Fey-orc 1-6 misses AC 11


Fey-orc Squad 2 remains free of the Entangle spell and push forward.

Fey-orc Squads 3, 4 and 5 cannot break free and remain down and entangled.

Fey-orc Squad 6 re-sets the ladder and four fey-orcs hold it in place. The two stragglers form up with their companions. The back six members of the squad have their falchions out and ready to begin climbing next round.

Garrett -- DC 23 STR check with +6 from the polearm

Fey-orc Squads 7 and 8 remain entangled as they cannot summon the strength to break free.

Sergeants S1 and S3 cannot break free.

Sergeant S2 does break free but cannot move.

Sergeant S4 manages to elude the grasping plants, gets back on his feet and moves forward.

Sergeant S5 gets to his feet and moves forward.

Sergeants S6 and S8 draw their scimitars and prepare to assault the wall, shouting encouragement to the fey-orcs all the while.

Sergeant S7 eludes the vines and moves forward.

Leader L1 remains entangled. Leader L2 remains free and moves ahead. Leaders L3 and L4 prepare to assault the wall.

Flyer Squad 3 remains where it is, looking for potential targets. Flyer Squad 4 is still stuck. Their leader wait expectantly for the wall assault.

Flyer FS3 begins making motions to cast a spell. In response, Toros triggers his wand, sending three Magic Missile darts at S3. The spell strikes home and visibly hurts the little fey-kobold. The other two missiles start towards S4 and then fall harmlessly to the grass within 10' of the liontaur. As a result of his wounds, fey-kobold FS2 cannot complete its spell. Instead, it runs towards it's fellows assaulting the west tower.

Toros then retreats behind the catapult.
DM Note -- Multiple targets of a Magic Missile spell must be within 15' of one another.

Flyer FS4 makes similar motions and manages to complete the spell. It fades from sight.

Spellcraft DC 17 -- Highlight to display spoiler: {The fey-kobold cast Invisibility.}

Catapults
Catapult 1 - 3 turns to wind (aimed at squads 2 & 3 columns W to Z on small scale map)
Catapult 2 - fired (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - 2 turns to wind, 1 to load (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Entangle 1 & 2 - 3 rounds remaining
Flaming Sphere - 3 rounds remaining
Entangle 3 - 7 rounds remaining

MAP


Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours 
Thursday January 19th, 2006 1:02:43 PM

Oni takes control of the sphere and moves it rolling on the ground toward the right. It will impact that squad there.

When Drag appears, Oni yells his name, and then gives a few barks and a growl, telling the wolf to take out as many as possible. To feed when the battle is finished.

With little time left in this round, he will turn on Appollo, "Sir Appollo, the west twoer is being assaulted much heavier than ours, should you and I move more towards that direction? I believe it to be best." Oni then starts walking down the walkway to the west tower.

OOC Your call how far oni can go
(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-2direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls


Appolo 
Thursday January 19th, 2006 2:53:00 PM

Appolo listens to Oni"NO.In a few minutes those entangle fieds will disappear and the enemy will move forward.If we move to the other tower we will lose this one.Garrets going to attack them now and hopefully Xenia and Toros will give him some support."

Xenia (AC22, HP 55/55)  d20+17=30 d20+22=28 d20+10=19 d20+10=25 d20+10=11 d20+10=16 d20+10=24 2d4(3+2)+2=7 2d4(4+4)+2=10 2d4(1+4)+2=7 2d4(3+1)+2=6 2d4(3+3)+2=8 4d6(5+3+3+3)=14 4d6(5+2+3+2)=12 4d6(1+1+4+2)=8 4d6(4+5+5+4)=18 4d6(4+3+5+1)=13
Thursday January 19th, 2006 3:12:35 PM

"Going over the wall!" Xenia shouts. "Garrett," the rogue calls down the wall to the Cleric, "give 'em another push. Then I'll try and keep 'em from putting the ladder up again."

A cork stopper goes flying with a flick of her thumb, and the dark rogue tips up the potion. She feels a lift in her toes, and dives over the bastion. As she jets to the east and drops lower toward the fey orcs and their ladder, she draws the spike chain. Then, gathering the shadow of the wall to her, she fades into darkness.

Rolls and Actions
Hide 30 (-5 for Full Movement)
Move Silently 28 (NA? Because flying?)
Take AoO against up to 5 creatures below within 10 feet, who move unwisely from combat reflexes.

Position and Movement
Drink Potion of Fly
Fly to AF104 10 feet above the ground. I think I can make it there. Descending is 2x speed.
Draw Spiked chain as she goes. (10 foot reach)
Pre-rolls for AoO's, Use what you need:
Hit AC19 Damage 7+14Sneak = 21hp
Hit AC25 Damage 10+12Sneak = 22hp
Hit AC11 Damage 7+8Sneak = 15hp
Hit AC16 Damage 6+18Sneak = 24hp
Hit AC24 Damage 8+13Sneak = 21hp

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Question
Climbing characters lose Dex to AC and become vulnerable to Sneak attack, don't they?

Syr (AC 26/25 HP 66/68) 
Thursday January 19th, 2006 4:45:47 PM

Unfazed by the chaos goin on around him, the elf watches as several group members take the battle to the enemy. Thinking to himself, 'just one more shot' he assists the catapult team.

Toros  d4=4 5d4(3+1+2+1+4)+5=16 d20=3
Thursday January 19th, 2006 8:59:57 PM

Instead of trying to make one last shot with the center catapult, Toros rushes to help Garrett to push the ladder up again (which this turn depends on Garrett's roll):

If the Protector can not do so, he will use the scroll he has prepared, knowing that the fey-orcs will climb the ladder soon. When any of them attemps to climb the ladder and comes to the 10 ft of Toros, who waits at the other side of the ladder - next to Garrett, a cone of searing flame shoots from the taur's fingertips going on the line of the ladder. (Burning hands, 15 ft range, 4 hp damage, hoping also the ladder catches fire!!)

If Garrett succeeds in pushing the ladder back for this round without Toros's help, then Toros will use his wand one more time to shoot at the spellcaster 3 (16 hp damage) and hide again, coming to front one more time.

And, even if the protector may need his assistance for keeping the ladder away this round, unfortunately the liontaur cannot give a hand to Garrett to push the ladder, as his two hands are full with wand and stuff. (aid another check, 3<10, failed.))

Garrett (AC:30 HP: 91/71)  d20+14=19 d8+3=7 d20+9=28 d20+9=18 d8+3=11 d8+3=7 d20+11=22 d8+8=9 d20+11=28 d8+8=9 d20+6=8
Friday January 20th, 2006 8:46:07 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 78 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. last round remaining
Spiritual Weapon: 1 rounds remaining
Windwall: 2 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 24 rounds remaining.
Summon Monster V: 6 rounds remaining
Prayer: +1 to att/dam/skills/saves for us, -1 for them. All in 40' burst at time of casting were affected. 7 rounds remaining.

Garrett sees that they have more guys on the ladder, and the likelihood of him pushing it off is quite a bit less.

He calls over to Toros. "I'm going down, blow the ladder if you can, I'm going to try and take these guys out before they get a chance to climb it. One or two may get up, so you can send them back down the hard way."

Garrett takes his full move down to the ground (at a X4 run if necessary) using airwalk. He is going to try and move down so that he is positioned near the wall and the point where the bad guys will be going up the ladder, AE105 looks like a good spot.

Garretts spiritual weapon beats on the sorcerer once again, likely it's final target since it ends after next round, and Garrett will likely be too busy to send it to a new target. Attack1: ac19, 7hp damage. Attack2: ac28(threat)18 to confirm. Damage: 11 or 18(crit).

The celestial bear continues his attacks on the orcs, starting with any that are wounded and trying to kill them before moving on to the next. Claw1: 22ac, 9hp damage. Claw2: 28ac, 9hp damage. Bite1: 8ac(miss)

Celestial Brown Bear: HP: 10/51, spd 40, AC 15, attacks: 2claw +11(1d8+8) bite +6(2d6+4), 10' space, Darkvision 60'; Damage Reduction 5/magic; Resistance 5 to cold, acid and electricity; Spell Resistance 11; and, Smite Evil +6.

Garrett yells out to his companions on the wall "If you got any big stuff left, don't be afraid to use it. I'm going to try and keep them off the wall, but there's alot of guys entangled out there, don't let them too many of them make it to the wall."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V(cast), (Flame Strike(cast))


Assault - Round 18 (DM JohnP)  Sq4 d20+2=10 Sphere 2d6(6+6)=12 Drag 6d8(2+5+7+3+5+8)+18=48 d20+11=28 d8+11=19 FlSq3-1 d20+5=21 FlSq3-2 d20+5=25 d20+5=15 d3=3 FlSq3-3 d20+5=6 FlSq3-4 d20+5=20 FlSq3-5 d20+5=20 FlSq3-6 d20+5=13 FlSq3-7 d20+5=9 FlSq3-8 d20+5=20 FlSq3-9 d20+5=23 FlSq3-10 d20+5=16 FlSq1-1 d20+3=10 FlSq1-2 d20+3=4 FlSq1-3 d20+3=10 FlSq1-5 d20+1=13 FlSq1-6 d20+1=11 Sq1-2 d20+6=19 2d4(4+3)+4=11 Sq1-3 d20+6=16 2d4(4+3)+4=11 Sq2 d20+2=18 Sq3 d20+3=15 Sq4 d20+3=10 Sq5 d20+3=21 Sq7 d20+3=20 Sq8 d20+3=21 S1 d20+3=21 S2 d20+2=7 S3 d20+3=22 S4 d20+2=20 S5 d20+8=20 L1 d20+3=21 L2 d20+2=14 L3 d20+9=11 FlSq3-1 d20+5=12 FlSq3-2 d20+5=12 FlSq3-3 d20+5=21 FlSq3-4 d20+5=9 FlSq3-5 d20+5=15 FlSq3-6 d20+5=22 d3=2 FlSq3-7 d20+5=21 FlSq3-8 d20+5=13 FlSq3-9 d20+5=25 d20+5=14 d3=3 FlSq3-10 d20+5=19 L3 d20+6=26 d20+6=8 d3=2
Friday January 20th, 2006 2:21:35 PM

Oni sends his Flaming Sphere rolling across to strike Squad 4 and he has the satisfaction of seeing one member of that squad go down in flames.

Then, he summons Drag, a fiendish dire wolf into the battle. The wolf immediately attacks one of the fey-kobolds in front of the tower. It hits the poor creature and kills it quickly. Even though it could still move, it remains where it is.
Fiendish dire wolf: HP: 48/48, spd 50, AC 14, attacks: bite +11 (1d8+10), 10' space, Darkvision 60'; Damage Reduction 5/magic; Resistance 5 to cold, acid and electricity; Spell Resistance 11; and, Smite Good +6.

Oni then moves over towards the east tower.
You still have a move and standard action, so a double move takes you to midway across the wall.

Appolo sees Oni move to the other tower and shouts for him to come back.

Xenia pops a potion of Flying, then rolls over the wall. As she flies downward, she draws her newly magicked spiked chain and tries to hide in the shadows of the wall while waiting for opponents to move.

Syr keeps cranking with the students.

Garrett steps over the wall and begins air walking to the ground. When he steps clear of the protection of the wall, the portion of Flyer Squad 3 that is close fire their slings at him. Despite several good shots, only one of the fey-kobolds is able to hit the Protector.
FlSq3-1 misses AC 21
FlSq3-2 hits AC 25 (threat), AC 15 not confirmed, 3 damage
FlSq3-3 misses AC 6
FlSq3-4 misses AC 20
FlSq3-5 misses AC 20
FlSq3-6 misses AC 13
FlSq3-7 misses AC 9
FlSq3-8 misses AC 20
FlSq3-9 misses AC 23
FlSq3-10 misses AC 16


The Protector makes his way to his desired point. Meanwhile, his Spiritual Longsword to keep hitting the fey-kobold spellcaster. It kills the poor creature. The celestial bear also keeps attacking the fey-orcs at the west tower. Despite two solid hits, the bear is unable to get past whatever unnatural protection the creatures have.

Toros moves over to assist Garrett in defending the wall. He prepares a scroll for when the fey-orcs start climbing the ladder.

Flyer Squad 1 sees one of their members go down to the newly summoned wolf but they keep assisting their bigger companions.
Fey-kobold 1-1 misses bear AC10
Fey-kobold 1-2 misses bear AC4
Fey-kobold 1-3 misses bear AC10
Fey-kobold 1-5 misses wolf AC13
Fey-kobold 1-1 misses bear AC11


Flyer Squad 2 gets ready for the ladder to go back up. The flyer sergeants jump up and down and shout at their charges.

The remaining fey-orcs of Squad 1 chop at the celestial bear and finally manage to drop it. The other two surviving fey-orcs prepare to lift the ladder up next round.
Fey-orc 1-2 hits AC 19, 11 damage
Fey-orc 1-3 hits AC 16, 11 damage


Fey-orc Squad 2 continues to evade the Entangle spell and move out of its area.

Fey-orc Squads 3 and 4 cannot break free and remain on the ground.

Fey-orc Squad 5 breaks free but cannot get to their feet.

Fey-orc Squad 6 starts climbing the ladder. Once they start moving, Xenia starts swinging her chain with deadly accuracy. The first two fey-orcs are dropped by Xenia's spiked chain soon after they start climbing. The rogue misses the third fey-orc and it climbs up the ladder. Toros triggers his scroll then, burning the fey-orc but it keeps climbing to the top of the ladder. The fourth and fifth fey-orc is also dropped. Another fey-orc scrambles up the ladder after Xenia has exhausted her swings.
Dm Note -- I'm going to rule that clinging to a ladder with one or both hands prevents dodging, etc. so they are vulnerable to sneak attack damage.

Fey-orc Squad 7 and 8 break free but cannot move.

Sergeants S1 and S3 break free but cannot move.

Sergeant S2 becomes entangled.

Sergeants S4 and S7 continue to remain free and move

Sergeant S5 charges Garrett, but can't manage to hit the cleric.

Sergeants S6 and S8 also climb the ladder.

Leader L1 breaks free. Leader L2 remains free and moves out of the Entangle spell. Leader L3 takes a 5' step and attacks Garrett, trying to keep the Protector from dislodging the ladder, but doesn't do more than occupy the cleric's attention.

Leader L4 stays where he is, directing the squad's and sergeants' assault on the wall.

Flyer Squad 3 starts firing their slings at Xenia, bobbing like a trial balloon over the melee. Only two of the fey-kobolds hit the rogue, but their sling bullets do smart.
DM Note -- Assuming that Xenia is no longer hidden after all of those sneak attacks.
FlSq3-1 misses AC 12
FlSq3-2 misses AC 12
FlSq3-3 misses AC 21
FlSq3-4 misses AC 9
FlSq3-5 misses AC 15
FlSq3-6 hits AC 22, 2 damage
FlSq3-7 misses AC 21
FlSq3-8 misses AC 13
FlSq3-9 hits AC 25 (threat), not confirmed AC 14, 3 damage
FlSq3-10 misses AC 19


Flyer Squad 4 cannot break free. The fey-kobold leader on that side shouts encouragement. Fey-kobold Leader 3 runs ahead and also fires a sling at Xenia.
L4 hits AC 26 (threat), not confirmed AC 8, 2 damage

Spellcaster FS3 disappears from sight after making some motions and gestures.
Spellcraft DC 17 -- Highlight to display spoiler: {Invisibility}

MAP


Xenia (AC22, HP 48/55)  d20+16=36 d20+22=42 d20+22=41 d20+10=29 d20+10=18 d20+10=24 d20+10=22 d20+10=27 2d4(2+2)+2=6 2d4(4+3)+2=9 2d4(4+3)+2=9 2d4(3+4)+2=9 2d4(3+1)+2=6 4d6(6+5+2+3)=16 4d6(3+3+6+3)=15 4d6(5+4+2+4)=15 4d6(2+4+1+6)=13 4d6(5+5+1+3)=14
Friday January 20th, 2006 4:02:15 PM

Framity Jam Jammy! Those sling bullets sting. Xenia growls deep in her throat and longs to fly out over those pesky Flappy guys. She'd make short work of them with the chain.

Gotta keep these guys from getting up on the wall, though. Getting to be hand to hand fighting. Then, the rogue gets an idea. They can't get on the wall, if the top climber gets stopped. Now can they? And can the top guy force his way over the wall ... if he don't got a weapon? hehe

"TOROS! Hold the guy at the top!" Her spiked chain flicks upward at the critter's sword *K-Ting!* The chain strikes hard numbing the hand and ripping the weapon away.

Arching her back, she flies out away from the wall, ten feet over the heads of the Fey-orc, and the Fey-Flappy, she clothes herself in the darkness of their shadows and disappears. Like a bolt on ricochet, she banks at 90 degrees, turning back around to lurk by the ladder again. The sling wielding flappers are still out there. But we gotta keep these guys from getting up the ladder. Maybe if she stays on the west side, she can use the guys on the ladder themselves for cover.

Rolls and Actions
Disarm: 16 [+11 MAB, +1 MW, -4 Non-proficient, +4 Two Handed, +2 From Chain, +2 Greater Magic Weapon]
Disarm vs Fey-Orc at Top of Ladder Disarm 36 (Nat 20)

Hide 42 (Nat 20 /1/2 speed for Full Movement)
Move Silently 41 (NA? Because flying?)
Take AoO against up to 5 creatures below within 10 feet, who move unwisely from combat reflexes.
Pre-rolls for AoO's, Use what you need:
Hit AC29 Damage 6+16Sneak = 22hp
Hit AC18 Damage 9+15Sneak = 24hp
Hit AC24 Damage 9+85neak = 17hp
Hit AC22 Damage 9+13Sneak = 21hp
Hit AC27 Damage 6+14Sneak = 20hp

Position and Movement
Fly to AE105 10 feet above the ground. Directly above the space Garrett wound up last round.

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Question
I count three, maybe four Fey-orcs on the eastern ladder now. How many can fit on a ladder? At 20 feet of wall, would that be 4?

Syr (AC 26/25 HP 66/68) 
Friday January 20th, 2006 5:07:57 PM

Giving the students praise for their speed Syr helps load up the catapult for 1 final shot. "After that we help defend the walls."

Toros  d20+13=19 d20+11=28 d20+11=19 d20+11=14 2d4(2+1)+6=9 2d4(3+4)+6=13 2d4(4+4)+6=14
Friday January 20th, 2006 11:24:20 PM

Toros gets another scroll and casts his spell on the guy at the top. (Cast "Command" on the third fey orc climbing the ladder, DC 14) Hoping that his mind-effecting spell would work, the liontaur gives a one-word command to the fey-orc: "Sit!" If his spell will not work, Toros will be waiting to hold the fey-orc and his followers at the top with his bare paws and right hand. (AC for this round: 19 with dodge and defensive fighting, also rolled three AoOs in case needed, 28, 19 and 14 ( damage 9, 13, 14 hp) with combat reflexes and weapon finesse)

Garrett 
Friday January 20th, 2006 11:25:50 PM

(OOC, sorry, can you delete that last post, I hit submit when I meant to roll. Correct post on the way.)

Garrett (AC:33, HP 97/71)  d20+12=28
Friday January 20th, 2006 11:46:42 PM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 77 rounds remaining; +3 Deflection bonus.
Spiritual Weapon: Last round remaining
Windwall: 1 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 23 rounds remaining.
Prayer: +1 to att/dam/skills/saves for us, -1 for them. All in 40' burst at time of casting were affected. 6 rounds remaining.
Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 9 rounds remaining.

Garrett casts Righteous Might defensively (got DC 28, made it.) and quickly grows in size to over 12' tall. (He also takes up a 10'x10' space and has a 10' reach. I assume that this will slide Garrett over to AC/AD 104/105.)

Garrett yells up to Toros "Just hold the top for a few moments Toros, and I will clear out the bottom of this ladder or destroy it."

(ooc how thick/sturdy does the ladder appear to be? for the purpose of destroying it.)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))


Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours  d6=3 d6=4
Saturday January 21st, 2006 3:06:33 PM

Oni likes this view of the field of battle much more. He waves the okay signal to Appollo, no reason to upset the man. In the distance he can see his flaming ball. There is a lone figure just behind the nearest group of soldiers. Figuring it must be a spell user, or a leader oni focuses his attention, moving the sphere towards the lone figure. Since the ball of flame is coming from behind, perhaps the beasty would not notice.

Move Sphere to Y84 attack S2 7 damage

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-2direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls


Appolo 
Saturday January 21st, 2006 6:42:27 PM

Appolo curses when he sees Xenia go over the wall and yells down to Oni to stay where he is"ONI stay there cover Xenia and Garret as best you can."He then continues to help Clarice reload and aim the catapult.

Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage