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DM Jim: Lunch Meeting with the Lords 
Monday May 16th, 2005 4:40:45 PM

The Wildcards put on their best cloths and attitudes and head off to the High Lord Mayor's Manor in the center of Plateau City. It is a nice walk and everyone get to observe the hustle and bustle of a large vibrant land locked city. The Wildcards have not been to too many cities this far from the ocean.

The Wildcards are met by the same self important servant as last time. "The Lords and ladies are on the patio." He then opens the great doors and leads the group through the Manor again. Finally the group is lead out onto a beautiful covered patio that is overlooking cultured and manicured lawns and gards and finally the city itself. There is a light lunch buffet and a variety of wines.

The High Lord Mayor is in converation with several well dressed and appointed men and women. It appears that the Jack and Emperor were waiting for you as they are not in the group, but quickly walk over to you. The servant excuses himself immediately.

The Jack beams "Get some lunch and come join us." as he an the Emperor make for a table that has two places with food already.

Once the Wildcards come and join the Jack and Emperor the Jack wipes his mouth and begins to speak. "Eat up it is too good to let wait. Our meetings have been fruitful, and are almost complete. The Emperor and I have come to several agreements. In order to set up this FREEPORT, your group must be truely free." The Jack hands a scroll to Rigging.

"Then there is discussion of ownership of FREEPORT. Rigging has 2 stakes and all of the other Wildcards one (including Mykael and Redux), and myself (Jack) and the Emperor and the High Lord Mayor each have 3 stakes. This way we all have something at risk for this new venture. After your FREEPORT is up and running you can buy out our stakes or if you need cash we can buy out yours. All parties must agree to the sale of the ship by two thirds vote and on the value of a stake. No one takes a profit from FREEPORT for three years. All of the money will be reinvested into the venture and then we all get stinking rich!" The Jack sits back and takes a sip of his wine. "This helps include the Emperor and the High Lord Mayor more in our new entity. Also the Wildcards can not longer fly the flag of the Pirates. You must set up your own colors for your ships. Please ask the pirate crew if they want to be part of your venture or remain part of the pirate navy. We will send a ship in one month to pick up any that do not want to join you."

The Jack puts his feet on the table and continues by handing over three more scrolls. "These are letters introduction to the three mages that run South Harbor. They form a council and have a two year rotation as head of the council. Philip is the head currently."

The Emperor looks at each of the Wildcards in turn. "This is a fragile new beginning, but you must be independent of each of us. South Harbor is the main port of New Elenna and should be a place to set up contacts. The Jack and myself prefer that you recruit from South Harbor as it will bring New Elenna into the fold more and lessen the pirate hold. The mage council of South Harbor will be instructed to extend you every curtesy on behalf of New Elenna and the High Lord Mayor."

The Emperor pauses a moment. "There is word that some of the killer who escaped the ambush may be in Plateau City. The High Lord Mayor has arranged for other transportation for the Jack and myself, but you must beware."

The Emperor looks around before handing a final scroll case to Rigging. "This contains a crude map of the more unexplored area between or overlapping the naval ranges of the Pirates and my Kingdom. The circled area is where we think you should start your investigation. Our stakes in the venture give you the right to proceed and claim an island for FREEPORT. Choose well and Good luck, this is an important first step in many way." The Emperor shakes everyones hand followed by the Jack.

The Jack whipsers in Riggings ear. "Pick a strong set of colors and don't let your wife pick or I fear you may become a laughing stock."

The servant seems to appear again out of nowhere, waiting for the Wildcards.

Ari  d20=15 d20=2
Monday May 16th, 2005 7:26:48 PM

(ooc internet was down over the weekend, thanks adelphia!!!) (rolled 15 for apartment, 2 for slaves (too big a town)). (Let me know if I need to include anything else)

"Are we to give up our rank and tattoos then, with the Pirates? Are we to have private investors, or well known? How do we contact each of the persons with stakes in this?"

Ari 
Monday May 16th, 2005 7:27:34 PM

ooc Did we confirm the existance of the crown, or confirm that I have an active imagination?

Rigging  d20+6=26
Tuesday May 17th, 2005 12:00:52 AM

Rigging will look confused and glance at the faces of the leaders. "Sir, I am sorry but I don't understand. You grant us our freedom and want to become partners in our setting up a colony. A colony that will be a freeport for all. You want to share in the bounty of this colony and own shares in it. What are you bringing to the table?

Yes I appreciate the maps, the letters of introduction and your vocal support, but we will need more tangible assistance. The Sword has the best crew on the seas, but this isn't enough for this kind of endeveor.

You are asking for basically an equal share of the colony. We are doing all the work so it makes sense that your supply us, money, materials, skilled artisans, and ships."

Rigging will look to the mayor and say, "From you, I want the people. Artisans from the ship making trade. Shipwrights, sailmakers, ropemakers. Enough people, to make us a port and to be able to service the ships coming in to visit us. I will also want raw materials from you. Lumber, iron stock, and food. Know that these people will be allowed to own their own businesses and reap the rewards for their own hard work."

Rigging will turn his eyes to the Emperor and say, "From you I want a warship. The Sword won't be able to always be there and we need to be able to protect ourselves. Hopefully with tensions lessening between the Pirates and the Empire, you can afford the loss of one ship. Make it fast and sound and I will find a crew for her. I also want 10,000 gps in hard money. I promise it will go into the building of the facilities and not our pockets."

Rigging will turn to the Jack and say, "From you my bucko,(Rigging slips into pirate slang) I want two merchant ships. I happen to know you have a few captured ones. We helped capture a few. We will need ships of our own to ferry supplies for the first couple of years and they can be pressed into defense if they have to. I also want 10,000 gps from you as well.

Rigging will hold up his hands at the looks on their faces and quickly add, "Yes I know the price is steep but think to the future. You Mayor get a possible trading partner. We will need many raw resourses, foodstuffs and eventually luxuries. You proffit on both ends of the deal with your shares." Rigging points to the Jack and the Emperor. You get a freeport where all are welcome, as long as they abide the rules. The chance for both cultures to mix and exchange ideas will only help the peace process along. You both spend 10 times more on the last attack of Safeport.

Finally you get us. We will find a suitable port that will help all of us, clear it of monster and brigand and help design the port, its defenses, and start the building process. This might take the rest of our lives but I see it as a chance for all of us to make real change in the Wold."

OOC diplomacy check 26. Natural 20!

Nezamil  d20+11=16
Tuesday May 17th, 2005 12:50:52 AM

The dwarf enjoys the walk thru the streets of his hometown on the way to the meeting at the High Mayors Mansion.

Nezamil takes the Jack's and Emperor lead and heads over to the tables of food and starts to fill a plate but he catches a glimpse of Ashira out of the corner of his eye and only takes a modest amount " i'll become as thin as an elf with her around " grumbles the dwarf silently

The Cleric of Domi nods at the Jacks words " independence " remarks the the Cleric "that sounds good " Nezamil continues to nods in agreement as the Jacks talks.

Nezamil reaches for some fruit on the table but freezes for a second as he hears about the reported killer stalking them " they were a nasty bunch for sure.... ambushed us good " then takes a bite out of the apple he selected

As Rigging announces his ideas "bold talk from the Captain" thinks the dwarf..... Nezamil will watch the faces of the two leaders for their reaction "Captain Rigging has some good points ....getting some artisans and having the ability to get supplies there with merchant ships would be a boon to a fast start up to Freeport....hopefully we could get a good mix of people from all the intrested investors to balance the politics of Freeport so no one of the investors becomes dominate......that would go a long way to show the region we would indeed be independant of influence" (d20+11=16 diplomacy check)

Nezamil sits back and waits with his breath help slightly hoping they didnt overstep their bounds

Ashira 
Tuesday May 17th, 2005 9:03:34 AM

Ashira chuckles as she sees Nezamil's lunch. Hehehe..got him running scared now!!

Ashira listens to the High Mayor, Emperor, and Jack with growing disbelief. Free of the Pirates?? I'm not sure I like that idea. All my life I've been commited to the Pirate lifestyle...how can I give that up now?! Ashira looks over at Rigging as he wrangles for a sweeter deal. Well, maybe with his administrative skills and leadership this thing will have a chance. Ashira's mind wanders, and she envisions the future... Stuck behind a desk, her swords hanging on the wall, collecting dust...she attempts to resolve some incredibly petty dispute between two wealthy merchants as two young children race around her legs. Ashira shudders. If that was her future, then she wanted none of it. But Rigging wouldn't do that to her, would he?? Her mind caught up in worries of the future, Ashira remains silent.

Valanthe 
Tuesday May 17th, 2005 10:23:42 AM

Val nearly chokes on her wine when Rigging starts making the deal a fair one. She never knew that he had such a backbone. Val thought that the deal was a bit one sided and not in their favor. Later she would have to buy him a bottle to congradulate his boldness. She would have done such a thing but it would have had the opposite effect.

Appolo 
Tuesday May 17th, 2005 11:26:53 AM

Appolo is quietly eating when the conversation begins and nearly chokes on his food when ingependance from the prates is mentioned,as well as setting upa new city stae and nation.Then RIgging says his piece and everyone casn hear Appolo curse under his breath and can tell he is not pleased as he goes back to quietly eating.He ats very large amounts.Attacking his food ferociously and devouring it swiftly you'd think it was the enemy.

Mykael 
Tuesday May 17th, 2005 3:43:37 PM

Mykael is new to the group and just listens. He eats his full, and comtemplates to himself, 'I am happy that I included in this, and Rigging seems to be trying to even out the deal somewhat, but is it worth my time if we dont all have equal shares? Have to comtemplate this longer. Guess I will ride it out for now and see.'



Bart 
Tuesday May 17th, 2005 3:47:46 PM

Free from the pirates after all those years, fine with me a major part of my goal, defeating Ga'al is established. I dont think being a pirate wontr help me further to oppose the priest of Gaál. Being on our own is better.

Hmm Nezamil good food aye? and then Bart silently listens to Rigging

Jagar 
Tuesday May 17th, 2005 3:57:16 PM

The Monk sits queitly soaking in the conversation " operate indpendently ? .....Freeport ?......start our own city?.....this is could be the start of something great" muses Jagar

The fleetfooted monk is just overwhelmed with the magnitude of what might come to bear fruit " helping to build a community would be a great way to return the gift of my freedom ....i'll be honored to do so " chimes in Jagar

DM Jim: The Deal 
Tuesday May 17th, 2005 7:26:01 PM

The Jack slaps his knee and laughs. "Rigging you are no longer a pirate. You are already a fishwife or at least you haggle like one."

The Jack looks to Ari "Yes you will have to give up your rank in the pirates as you will no longer be pirates. Ari do not think that you will have it easy. You will have to find an island, clear it and defend it, not an easy task. The Wildcards and the Sword are not done protecting their own, just beginning."

The Jack focuses on Rigging again and scratches his chin "I think we can arrange three small merchant ships, one every six months, but only after your FREEPORT is deamed safe for transport. The gold will be needed elsewhere by the pirates so you will have to find some income from you endevor."

The Emperor looks from the Jack to Rigging with new found respect. "We can provide a warship, but only, as the Jack indicated, when the FREEPORT is deamed safe. I suggest you hire your own crew for it as it may not be safe to use mine. Ga'alian spys and all. It will be hard to swing in the first place, but I will. Money is out of the question as the priests keep too close a watch, but I will be working on the one." The Emperors give the Jack a knowing look at that.

The High Lord Mayor, Sturdavant wondered over. "We can provide artisans. Please provide a list of skills you require. It will take a year to get the proper training as we can not strip South Harbor of our best. We will provide a recently promoted master, journeyman and apprentice for each skill and pay their first years wages and travel to FREEPORT, but no gold can be spared." The High Lord Mayor shakes Riggings hand "Good luck Captain and Master Merchant." THe High Lord Mayor goes to attend to his other guests.

THe Jack claps his hands and announces. "Well have at it, buckos." He stands and leads the Emperor over to the other guests.

The Servant is waiting not very patiently to escort the Wildcards from the Manor.

Bart 
Wednesday May 18th, 2005 7:11:28 AM

How do they think we gather money to start up trading post? Attacking merchants?

Bart 
Wednesday May 18th, 2005 7:23:02 AM

I know we go to the old city Aisuldur, where we meet the dead emperor and got the faybelle bottle. There is still a lot of melten and poisened gold in the dungeon. We get it out and then search for a good spot. Maybe even the old city itself

Rigging 
Wednesday May 18th, 2005 7:49:45 AM

Rigging will thank the leaders of the different communities and then lead the Wildcards back out of the manor. He remains silent for a while and then smiles.

"Not a bad deal. Promise of future support, they all have a vested interest in keeping us up and running and some adventure in the future.

Lets head back to the apartments, spend one more night, and then take the gambling ship back to South Harbor. We can make plans along the way, won't have to buy and sell horses and get in some more leisure time.

I want to run by the catacombs to grab some scrolls but lets meet for dinner."

Rigging hears Bart's comments and slaps him on the back. Not a bad plan, but I think the old city is 1000's of miles away. Think we might be able to find some gold a little closer? And if we happen to run across a fat merchant ship...."
Rigging grins an evil grin.

Valanthe 
Wednesday May 18th, 2005 10:28:42 AM

Valanthe rolls her eyes as she turns away. She raises her goblet to her lips and drinks a bit of wine. The Jack had the gold and so did the Emporer. It amazed her how they wanted triple the profits when they would only help after all the work was done. Well once they had the island up and running perhaps Rigging would feel it was appropriate to renegotiate.

Appolo 
Wednesday May 18th, 2005 12:36:05 PM

Appolo listens and although he diapproves he keeps quiet.He quietly leaves.Thinking this is crazy,no way this works. Following along behind the others.

Nezamil 
Wednesday May 18th, 2005 3:31:20 PM

Nezamil lets out a deep sigh of relief as the Jack laughs at Riggings bold play and smiles .

"Yeah i like the idea of a riverboat cruise " grins the dwarf "maybe we can even win some gold " adds Nezamil with a chuckle

"what say you to some good ole riverboat gambling guys ? " inquires the dwarf to the boys? (Bart,Ari,Mykael,Jagar) you just know the
married guys will be no fun " laughs the dwarf



Jagar 
Wednesday May 18th, 2005 3:35:29 PM

"Riverboat gambling? that sure sounds fun " chimes in Jagar during the walk back to the apartments.

"Mrs Arrack will you join us at the gambling tables ....i've never gambled before .....and since you've been a pirate for many years you surely must know some gambling tricks that you can teach me " says Jagar enthusiastically

Ari 
Wednesday May 18th, 2005 6:56:03 PM

Ari is very happy with what Rigging is able to wrangle out of their perspective partners.

Now to ponder how to get the Port started. Ari wanders away with the group trying to ponder what may be next.

As they sit down at the table Ari pipes up, "I think we might want to discuss what kind of goals we wish to achieve with this new possible city. Some kind of an ideal or agreement that we can all strive for. Something that somehow gets us all involved. We have some differences of opinion on what we want to achieve, and we need to make sure we're agreeing on what we want to do. Does everyone get a sphere of influence in the city? Or are we all working together towards one common goal?

We might try seeing how many from the Pirates might want to live in a legitimate city. Or whether our partners might want to suppy pardons for people with light offenses, if they want to come live and work their time off conquering the surrounding area."

Hoping the others will want a discussion, Ari stops for the time being to see how everyone responds.

DM Jim: The River boat 
Wednesday May 18th, 2005 7:57:31 PM

The WIldcards leave the High Lord Mayor's Manor with a mix of excitement and foreboding not sure what track their lives are on. They met up for dinner and further discuss future plans. Ari even start to bring up potential politics of their not yet created city.

The next day the Wildcard find that the "Elenna Queen" the River boat that Nezzamil found leaves at 4 pm. The group packs up their belongings and leave the inn and head for the river docks.

THe Wildcard's say a brief goodbye to the City on the Plateau that they barely got to know. The river docks are a buzzing with activity. It is filled with barges of all manner of goods being unloaded and loaded. The Wildcard's notice the absence of salt in the air and it gives the a slight pain of homesickness for the open seas. The river is large as rivers go, but it is not the sea. The far bank is only 400 yards away.

The "Elenna Queen" is obvious at its moorings. She is three decks as viewed from the outside with ornamental gold, blue and green sails that to professional sailors do not look like they will catch much wind. The ship itself is painted white with red trim and is longer than the Sword and much greater beam. There is one gainplank that several well dress people are crossing and being greated by and overdressed sailor in a gold puffy shirt with green and blue pants. The sailor calls out to you as you approach. "Off to South Harbor! The Elenna Queen is the only way to travel! She treats you first class. Dinner and a show followed by gambling until breakfast. The only way to Travel! Anyone up for a ride? Only 25 gp, although that does not include the tip."

The sailor is wearing a big grin and is waiting to see if the Wildcards are coming aboard

Rigging 
Wednesday May 18th, 2005 11:10:22 PM

Rigging will board the riverboat and pull out the vouchers given to him by the mayor. "Will you accept these? Obviously we would want change."

Once on the riverboat, Rigging will answer Ari's question. "I personally am not ready to become a mayor. I think we help set up the city, and then find capable administrators from among the populace or bring some in. Yes we can have important roles in the beginning but for the people to truly be free, then they must administer the city for themselves.

Now our roles as protecters is where I think we should stay. We have proven to be very effective fighting and working as a team. I don't want to split that apart."

Ashira 
Thursday May 19th, 2005 1:48:44 AM

Ashira remains very quiet while the others discuss the formation of the port. She chuckles at Jager's comment, but seems very preoccupied...and vaguely disturbed as she boards the river boat.

Bart 
Thursday May 19th, 2005 11:32:12 AM

Rigging at the current conditions i am unsure about attacking merchants, is it still for the good cause we fighting for? Now we have the Emperor on our side. Before every ship we attacked had to do with the priest of Ga'al, I dont think we can still be sure about that. I am not or was a pirate for being a pirate, but it was a way to help me further to my goal. Would you for example want to take over this riverboat, collect the gold and other valuables from the passengers and hold them for ransome? as a true pirate would?

Jagar 
Thursday May 19th, 2005 2:00:33 PM

Jagar absorbs the buzz of activity on the docks......not used to being around this many people and a large city of this caliber it fills him with a sense of adventure and excitment.

"A riverboat ride " exclams the wide eyed Monk "Dinner ! thats good for Nezamil ....but i'd like to see what the show is about "

"As for the Gambling ....the slavers used to bet on us in the fighting arena but looks to be a more civil type of gambling " adds the Jagar

Appolo 
Thursday May 19th, 2005 2:07:32 PM

Bt the time they reach the riverboat Appolo is in very good mood.He still thinks setting up city like that is crazy,.

He boards the boat finds his room unloads his gear.He then finds the dining room and something to eat.

Nezamil 
Thursday May 19th, 2005 3:10:23 PM

"Good choice Captain " as the dwarf follows him up the gangplank
to the riverboat.

"heh very funny Jagar " laughs Nezamil " gotta keep up my strength for battle ....can't let Ashira get me too weak i can't wield my Mace " as he winks at the Swords Mistress

" Hey Bart lets see if they got any good dwarven ale aboard this pleasure cruise ....Mykael you with us for an ale ? " adds the dwarf


DM Jim: The Sights and Sounds of the "Elenna Queen" 
Thursday May 19th, 2005 5:56:48 PM

The Wildcards are escorted across the gangplank and to an underdressed boxum blond half elf moneychanger that is showing just enough leg to be tasteful, barely. "Yes your voucher is good here." She gives Rigging change in the form of green painted wood disks. "These are each worth 25 gp each anywhere on the Elenna Queen. Your rooms are on the second level and are double occupancy. I am sorry as that is all that is left. We always leave full from Plateau City. The room numbers are on the keys." She hands Rigging two keys each for four rooms.

The group sees signs in several languages you recognise and some you do not behind the moneychangers booth requesting that all weapons be kept in patons rooms for the duration of the cruise. Safes and lockers are provided in room.

The Wildcards walk though an archway into a grand ballroom full of tables set for dinner. A well dress human male servant stops by to give you directions up to the second level and your room. "Dinner is in one hour. If you hurry you can get a round table. Remember the square table are put together to form a stage. Tonights entertainment is dancing girls. Don't forget to tip your hosts." The servant tap dances away and off to other duties.

The Wildcards observe many groups of well dress patrons of several races. The second and third levels on each side of the ship have a balcony overlooking the dinning area. On the way down to dinner it is overheard that there is an obervation deck above the third level.

Dinner is of good quality, but the group see others getting much better treatment and food. Your human female hostess explains to you that all kinds of extra can be purchased.

There are signs posted all over the ballroom in various languages explaining that the use of magic during gambling hours or cheating is strictly prohibited. Gambling hours are after the evening show until sunrise.

After dinner all of the rectangular table are put together to form a stage. The dancing girls put on quite a saucy show and announce that tomorrow show will be a farce.

After the dancing show the coverings are taken off the round tables reveal many different games of chance and cards, welcome to all.

Everything is new this evening, but very exciting. There is much alcohol flowing and people are very friendly. The Wildcards stay up much too late and the sun comes up much too early the next day.

There is much talk over the evening about the strange wind storms and earthquakes of the past month or two among the patrons and hosts.

OOC:We have had a bad week or two of posting. We have to get better as we are being watched by the High Wold Sherrif.

Also, I am still missing updated character sheets. I need them by Monday folks or I will have to invent punishments.......

Valanthe 
Thursday May 19th, 2005 6:08:57 PM

Double occupancy was what she had in mind anyway. A nice river boat ride complete with dancing girls to help warm Appolo up. Valanthe hooks her arm in Appolo's and smiles before giving him a quick kiss.

Rigging  d20+12=30
Thursday May 19th, 2005 8:53:09 PM

Rigging will watch over his friends as they gamble, drink and have a generally great time. He enjoys them being able to relax and just have a good time without having to worry about being attacked, or struck down by a God or something.

Still until he gets the lay of the land, he will abstain from to much fun and keep a thieve's eye on things (spot 30). With his belt of sustenance, he really doesn't need to eat much and getting a couple of catnaps refreshes him.

He helps the others to bed when they are ready and then guides Ashira up to the observation deck where they can watch the stars and the shoreline coast by in peace. He engages her in idle chit chat but as the dawn starts to break, he asks, "Dearest, I get the impression, you aren't to happy about starting a new city? Can I ask why?"

The next day, Rigging will lock himself away in his room and scribe a new spell in his book. "Rary's"

ooc Jim, just waiting for a transaction to go through in the Catacombs and then will send updated sheet.

Nezamil 
Thursday May 19th, 2005 10:38:29 PM

Nezamil takes a couple room keys from Rigging "Hey Jagar here's a key to our room ...lets get changed and see whats shakin on board "

" hey guys lets meet for dinner then we can split up to games of chance to our own liking afterwards "

At the Dinner table " Ari and Mykael you two should mingle and see what intresting tidbits you can pickup after dinner....i think we should all keep our ears open ....after all there is still someone out there that doesn't like us "

The dwarf sees Jagar is transfixed by the saucy dancing " eh Jagar i think you should buy the ladies a drink after the show " chimes in Nezamil slyly

Nezamil enjoys the evening relaxing and gambling a little too much but keeps an eye on the fleetfooted but wonder eyed Monks pursuit of the dancers.



Jagar 
Thursday May 19th, 2005 10:46:03 PM

Jagar just nibbles at his dinner to distracted by the showgirls " good idea " replies Jagar to the dwarfs suggestion of buying the dancers drinks .

The monk buys a few ales for the wildcards at the dinner table and tries to induce the dancers to dance with him after the show " this is so much better then the fighting pits " grins the monk " c,mon Nezamil lets dance and drags the dwarf onto the dance floor to dance with the showgirls " this is great "

The monk doesn't pay much attention to the gossip but just enjoys the female company and keeps intrducing the dwarf to all the girls

Mykael 
Friday May 20th, 2005 5:08:55 AM

Mykael shows up well-dressed, clean, and groomed.

Eating and enjoying the sights, Mykael stays away from too much ale and isnt interested in gambling. He is fairly quiet throughout the night other than laughing at the show, others that cant hold thier liqour, or any jokes during conversation. He lets the night pass by, having a good time, but always vigilant.

Mykael will mingle in the crowd doing a little eves-dropping and meeting people. He attempts to hold conversations with those that chat with him about whatever they are discussing. He is politicing, charming, and getting his name known among those with money, influence, power, and information.

OOC: Mykael is keeping his ear to the ground about the weather, anything interesting, the Wildcards, and attempting to make contacts with those that may be able to help him or the group at some future time. He doesnt let it be known that he is a Wildcard, but if its brought up or he is asked about it, he will admit it. He is just trying to keep thier presence low-key.

Appolo  d20+10=19 d20+6=14
Friday May 20th, 2005 11:30:50 AM

Appolo comes downstairs to dinner dressed resplendantly,with Valanthe on his arm<he eats and drinks,but not in excess.After the dinner and show,he says to Valanthe"Come on let's go for a walk on the observation deck,uptop.Should be a wonderful night out.All the while he keeps his wits about him and shap eye out for anything strange,suspisous or the least bit threatening.

OOC:Spot 19,Listen 14.

Bart  d20=14
Friday May 20th, 2005 3:32:28 PM


Well we need another room 9 people 8 bunks. Eya mate do you have spare bed, to put on one of the rooms?

In the vening Bart tries to gain some money with gambling he puts in a max of 200 gold

Ashira 
Friday May 20th, 2005 3:42:24 PM

The half-elf enjoys the show a little, but is quite distracted. She seems to be mulling something over in the back of her mind. During her alone time with Rigging, Ashira smiles at her husband. "You know me too well. I don't know...it's just that starting a new city requires us to stay in one place for a while. And I'm not sure I'm ready to settle down." Ashira stares up into Rigging's eyes. "It seems like so long ago that we got married...and so much has changed. I mean, just look at you...not only are you a Captain, now you're going to be the founding father of a port!! And I'm happy for you...I really am... It's just that I never envisioned my life revolving around pushing papers from one side of a desk to the other and then back again." Ashira rubs her temples. "I don't know...I just don't know. I still have a lot of other business to take care of, and I'm not sure how this recent turn of events fits in with all my plans, that's all." She looks back up at Rigging. "But you're happy, and that means a lot to me. Just promise me you won't allow me to become some old paper pushing, diaper changing whench." Ashira shudders at the mere thought of it all.

Rigging Illegal post 
Friday May 20th, 2005 4:01:12 PM

Rigging laughs at Ashira's concerns. "Are you kidding? I think having to push papers around is years off. Yes I want to do this and I appreciate your support but allay your fears dear wife. I don't see us laying down our swords anytime soon.

First we have to scout the map for the best sight. Then we have to clear the land of any nasty monsters, tribes of orcs, or worse and so on. Then we will have to bring in the builders, stone masons, and other specialists. I can assure you that this will be opposed in several quarters. Merhants not wanting us to compete with them, to Ga'alian priests not liking what we represent and trying to shut us down.

Of course we will need advanced information on what they are planning, so recon missions into their heartlands will be needed." Rigging sighs, "Not to mention pirates, bandits, marauding monsters, slavers and anyone else who is stupid enough to think we are weak and can't defend ourselves. No....I don't think we will be putting down our swords anytime soon."

DM Jim: Floating Down the River  d100=8
Friday May 20th, 2005 7:29:46 PM

Nezzamil and Jager enjoy the dancing show and participate to the delite of the other patrons.

Mykael talks with those milling about gambling, but does not find out much information beyond surface concerns, the weather, were is my drink, and why did I lose that last hand. (Try gather info for a specifc piece of info)

Rigging cases the place and also notices a black haired unshaven bloke in finery that seems to be doing the same thing regarding the Wildcards. Rigging is easily able to keep track of his because of his large gold earings in each ear.

Rigging and Ashira discuss their future among themselves.

Val and Appolo take a nice moonlite walk on the observation deck. The night is beautiful if note a bit warm for the season, maybe more than a bit. They can see the rudder man guiding the "Elenna Queen" expertly downriver using the current. They also observe barges and other boats being pulled upriver by large horses. THe drovers are lighting the way for the horses. There seems to be a downstream and upstream channel in the river.

The next day does not start early on the "Elenna Queen" as most guest sleep in early. People mingle and spend time on the observation deck waiting for the evening festivities to start again. It is curious that today there are now no barges or boats being pulled up river.

Bart gets his private room, but did not do well gambling (8/100) and lost his entire stake.

OOC:Bart Where is your Character sheet?????? Val does yours character sheet need to be updated with the new experience points?

If you want to gamble, the house has an advantage roll a D100 if you are above 59% you win, if not you lose.

Ari 
Friday May 20th, 2005 11:16:47 PM

It is a time to spend focusing on what is about to happen for the group. When Ari is by himself, he studies his spells, formulates plans, and envisions where he may be headed. During the evenings he'll buy some wine, socialize with those around, watch some shows.

But relative to his friends, he's pretty quiet.

Valanthe 
Saturday May 21st, 2005 1:11:24 PM

Val walks with Appolo her body close to his. She holds his hand and turns to face him so they can dance in the moonlight. She sighs happily and rests her head on his shoulder.

Appolo 
Saturday May 21st, 2005 7:30:16 PM

Appolo spends the night with Valanthe in his arms wondering the observation deck until they finda nice beck witha back to sit on"Lot's of river traffic tonight.It is a wonderful night and you are so beautiful.You know if we start this town and make it work,then we can also start a family"He says as the sit and watch the river traffic in the moonlight.

Eventually he takes back down stairs,to the room just as the sun is about to come up,Appolo falls asleep with Valanthe in his arms.Appolo sleeps most of the day past noon.

Rigging  d100=98
Sunday May 22nd, 2005 4:30:13 PM

Rigging will point out the scarred man to Ashira and when Val and Appolo go by to them as well. "This guy has an interest in us. Remember we were warned about an assassin. Keep an unobtrussive eye on him."

The next day, Rigging will scribe the spell into his spellbook and then join his companions on deck. He will go looking for the scarfaced man and see what he is up too.

He will go to the tables and do some gambling surprising himself with a win. Rigging will have used a 100 gps as a stake.

Rolled 98 for gambling

Jagar  d20+6=8
Sunday May 22nd, 2005 9:28:28 PM

Jagar dances till dawn then gets afew hours of sleep .......waking early and before his roomie Nezamil he freshens up quickly and quietly and takes a brisk morning stroll around the deck of the riverboat surbyes the scence (d20+6=8 spot ch) but nothing seems to catch his eye.

"good morning " comments Jagar to the late rising dwarf as he makes an appearence on the deck " beautiful day we have ...nice and quiet"

Nezamil  d20+5=23
Sunday May 22nd, 2005 9:29:11 PM

The dwarf sleeps well after dancing all night " haven't don't that in years......that Jagar sure is light on his feet and he danced till dawn....well it was good to just to have a light hearted evening " muses the dwarf

Slipping out of bed Nezamil notices that Jagar is already out and about " he's full of energy " mumbles Nezamil to himself.

Freshning up he heads out to see whats for breakfast .....spotting the monk leaning on the railing watching the birds "Hey Jagar lets get some breakfast before Ashira wakes up ....i'm starving .... i swear she watches what i eat to see how many miles we have to run " laughs the dwarf as he leans on the railing next to Jagar for a moment checking out the veiw (d20+5=23 spot ch) " hmm slow traffic day on the river today .....thats strange ...think we oughta check that out after breakfast ......lets eat " grins Nezamil " wonder if anyone else is up ?"

Bart 
Monday May 23rd, 2005 2:09:28 AM

Bart wakes up late, he gets an simple breakfest and walks around the deck

Ashira 
Monday May 23rd, 2005 10:30:22 AM

Ashira nods as Rigging points out the man. Since she doesn't need too much sleep (ring of sustenance), Ashira spends most of her time shadowing the scarred man, making sure not to be too obvious.

DM Jim: Cat and Mouse 
Monday May 23rd, 2005 1:22:12 PM

Rigging has a great night gambling and makes 105 gp!!!

Jager enjoys the observation deck and watches swirl make small water spouts in the river.

Rigging and Ashira shadow the scarred man most of the day. They keep close watch on him and only lose him occasionally. They do seem to be noticed and thoughout the day he contacts and talks with several other men and women he seems to know well of several races (human, elf and gnome). All of the people Rigging and Ashira observe all have at least one gold earing in each ear.

When ever the scarred man catches a glimps of Rigging or Ashira watching him or caught watching them his hands immediately dip down to his waist as it going for his weapons, but they are never there as all weapons are suppose to be locked in everyones cabins.

Rigging and Ashira also observe the scarred man talking with the captain of the "Elenna Queen" and he seems to be on good terms with him. An hour later the security personel of the "Elenna Queen" seem to increase and are not so hidden as before. Two very large (over 6.5 feet tall)heavily musculed, unarmed, men in purple and gold finery walk the gambling floor and two wizards each walk the balconies on the second and third floors and they are both dressed in the same purple and gold clothing. Everyone had noticed these six individuals mingling with the patrons the previous day.

The rest of the Wildcards recover from the previous evening and get ready for the Farce. After dinner the crew puts on a comedy with sexual innuendo. The players pull several people from the audience for their skits and all have a merry time.

There is rumblings about the lack of upriver traffic and that the captain had a visitor.

The "Elenna Queen" is sloshed about right after the play. The Captian takes the stage to calm all down and explains to the passengers "What you just felt was an earthquake and there is nothing to worry about. What better place to be than on a ship when the ground is rolling. One drink free for all on board, all paying passengers that is." The is a collective groan from the crew, in fun.

Nezamil 
Monday May 23rd, 2005 9:16:44 PM

The dwarf throughly enjoys the show " now that was funny Jagar just glad you didn't yank me up on stage " chuckles Nezamil

" sounds like that is our answer to the no traffic on the river question " remarks Nezamil to the Monk

" hmm who are da big guys in purple and gold ? riverboat security ? looks like something has them spooked lets check in with Captain Rigging" comments the dwarf to Jagar

"heh we get a free drink ... can't be that bad " grins Nezamil as he makes his way over to the nearest bar with Jagar intow " i'll take an ale and one for my friend here ?" as he catches a bartenders eye

Jagar 
Monday May 23rd, 2005 9:25:26 PM

"next time " replies Jagar to the dwarf " i'll make sure you get on stage "threatens the monk in mock serious tones

"not sure who they are but you could be right " replies jagar as he follows the dwarf to the nearest bar

As they are served their ale's " who are those guys in purple and gold " inquires Jagar of the barkeep

Jagar sips his ale as he surveys the crowd "wonder where Mykael and Ari are ?" chimes in the monk " they hiding in their rooms ? we'll get Bart to have a free drink with us he's a good fun guy " as he tries and flag down the big fighter over to enjoy there free bounty ;-)


Ari  d20=5 d20=11 d20=18 d20=10 d20=9
Monday May 23rd, 2005 11:03:24 PM

Not sure if he was really paid attention to while he sat out the first time. Ari comes to his senses and realizes that he needs to keep his ear to the ground for the rest of his family. Ari tries to find nice corner to sip on some wine and be unobtrusive.

While he waits, Ari tries to remember back to when the group 'defeated' the cursed Emporer.

(gave you 5 gather info rolls, which is just straight up for now).

Rigging 
Monday May 23rd, 2005 11:04:38 PM

Rigging will show his gold to Ashira with a delighted smile on his face. "Can you believe that 21 came up on the wheel!"

After the Captain's speech, Rigging will lead his wife up on deck and take a look around to see if he can see anything. He will send Swirl aloft to take a look around.

"I think we should ease off the guy who was checking us out. I think we might have spooked him and that is OK but I don't want to cause any trouble. Be vigilent but let's not get to paranoid."

Ashira 
Tuesday May 24th, 2005 12:30:39 AM

Ashira is absolutely thrilled by Rigging's winnings. "Great! Now what are you going to buy me with it??" she jokes with her husband.

The ranger nods at Rigging's sage advice. She thought she'd been rather covert about her surveillance, but apparently not...going to have to work on that. Ashira sighs...not being paranoid...now that was a novel concept. A sparkle in her eye, she pats Rigging's buttocks. Leaning in close, she murmurs in Rigging's ear "Hey, why don't we go and celebrate your winning...don't want Val and Appolo to be the only ones who have fun on the cruise." With a mischievous wink, Ashira saunters back to their room.


Bart 
Tuesday May 24th, 2005 3:08:22 AM

Bart notices the men in purple also, he feels some tension building up. Well if anything will happen he is ready for it, he is armed and dangerous, his sword is well hidden in his glove of storing. Bart finds a spot near Ari and chat and drinks with him while he looks around.

Rigging Illegal post 
Tuesday May 24th, 2005 7:29:49 AM

Rigging gets a grin on his face and follows his wife back to the room for some private entertainment.

Valanthe 
Tuesday May 24th, 2005 9:52:04 AM

Val really enjoys the little break. Lounging with her man and plenty of good food and wine. She's in such good spirits that the sudden increase in security doesn't bother her one bit. Normally she would inquire about why security was increased but currently she could really care less.

DM Jim: Inquiries 
Tuesday May 24th, 2005 5:37:05 PM

The bartender remarks offhandedly to Jager and he gets him his free drink "Those guys are the coolers. They take care of problems." The bartenders quickly goes off to take care of other customers demanding their free drinks.

Ashira and Rigging go and get busy.

Ari does a bit of investigating on his own and finds out that upriver traffic has been halted bacause a roving band of centaurs have been freeing horses. That is what the visitor came to tell the captain.

Late in the evening, Ari is still watching a fairly large crowd gambling and a fairly attractive human brunette in a very low cut dress sits down next to him and makes small take. As she takes her leave, she look back at Ari from around a corner and says "You are nice, but too bad you chose the wrong side." When Ari pursues she is gone. All Ari sees is a group of guest going off to bed. Ari realizes that he forgot to get her name, but will not forget her face or her other ample attributes.

The next day starts late again. It is posted that the evening activities will be a circus and acrobat show.

There are strange goings on. Those on the observation deck see numerous fish kills and Ashira can tell that they died by boiling. The "Elenna Queen" passes by a small fishing village that seems to have been on the wrong end of smoking crater. There are many buildings destroyed.

Evening comes and their seems to be some tension in the air and talk of the strange happenings. Dinner is excellent and the show intriuging. People are just not suppose to bend like that....

Then there is a SCREAM heard by all coming from the observation deck that causes immediate quite during the show. People look at one another, questioning and whispering starts. A bell is sounded and the Captian seems to busy himself with moving toward the stairs to the observation deck. "Everything is Fine. Enjoy the Show. One round on the house!" The Captain does not seem as confident this time around.


Appolo 
Tuesday May 24th, 2005 6:23:40 PM

Appolo sleeps through the disturbance and wakes lateHe enjoys the tiem with Valanthe.

Appolo heads down to dinner and is enjoying the show.he ignores most of the talk about strange occrances and relaxes,until the scream and the show stops.Appolo quickly stands and moves toward the exit heading for his room.If anyone says anything he will tell them that he merely wishes to go to his cabin.

Once in his cabin he will suit up and arm himself.Then using his ring of invisibility,he will slip out of his cabin and investigete.He is ready for action.

Ashira  d20+11=30
Tuesday May 24th, 2005 9:53:10 PM

Her hair tossled and a happy grin on her face, Ashira rolls over in her bed as she hears the ringing bell (Listen=30). Nudging Rigging awake she says. "What was that?! I think we better get up and check it out." Ashira rises and clothes herself and then heads out to check things out.

Rigging 
Tuesday May 24th, 2005 10:13:57 PM

Rigging wakes and watches his wife dress with a grin on his face. Suddenly his surrounding hit him and he jumps up and says, "I can't believe we stayed in here all day!" He grabs his clothes, quickly pulls them on, slips on his slippers of spider climbing (ya never know) and straps on his weapons. He then follows his wife out on to the deck.

Ashira 
Tuesday May 24th, 2005 10:17:50 PM

Ashira watches Rigging arm himself. "Ummm...dear, you know they asked for us to keep those locked away, don't you?" Ashira grins at her husband as she grabs her own swords and backpack.

Ari  d20=3 d20=11 d20=2 d20=10
Wednesday May 25th, 2005 12:07:14 AM

Intrigued by the comment made by the mystery women. Ari wonders whether there might be a group that is watching the Wildcards. Or whether her meeting him had any chance to it.

When Ari gets a chance, he'll do his best to drop a note, or whisper his findings to Rigging. About the Centaurs and about the intriguing woman.

All the while he'll keep an eye out for the woman that spoke to him the night before. Occasionally he finds that he has to bring himself back from a daydream.

Once the scream is heard, Ari can be heard speculating alound, "I wonder who that was"..."Was that an Elven woman that screamed?" "Was it some poor horse on the far shore here?". As Ari starts all these false rumors, he listens closely to the rumor mongers around him, and tries to pick out if there's any truth. (more rolls as needed.)


Bart 
Wednesday May 25th, 2005 3:21:08 AM

After the scream Bart isn't interested in teh show anymore, he slips outside and looks for a dark spot on deck where he can observe a major part of the boat

Mykael  d20+1=20 d20+4=19
Wednesday May 25th, 2005 5:51:49 AM

Mykael hasnt been seen much. He has been studing in his room and working on cutting his gems.

Mykael hears the scream from his room. He shoves the gem he was working on back into his chest and slams the lock shut. He heads out the door to the decks to see what is going on.

Listen = 20, Spot = 19

Nezamil  d20+5=6
Wednesday May 25th, 2005 2:47:06 PM

The dwarf takes in the circus show ooohhhing and aaahhhing with the crowd " you'll never get a dwarf to contort like that just aint possible ....we just ain't that limber " chuckles Nezamil.

Nezamil remains calm and awaits to see what comes of the scream from the observation deck " we better have a chat with the riverboat captain about all these strange things " says the dwarf to Jagar "Captain to Captain he might be able to squeeze a little info out him "

Nezamil scans the crowd for the coolers to see how they react to the screams (d20+5=6 spot ch)(nat 1!!) but being shorter then most he cant' see over the crowd " you see whats going on Jagar ??" asks the dwarf



Jagar  d20+6=16
Wednesday May 25th, 2005 2:55:25 PM

Jagar enjoys the show with the dwarf " this is amazing ....i bet i can do some of those things " the monk tries to get up on stage but the dwarf grabs him and yanks him back in his seat " ok maybe later i can try "suggest Jagar to Nezamil

Jagar jumps up at the sound of the scream but seeing the dwarf remain calm stands on his seat to get a better veiw, surveys the room (d20+6=16 spot ch)

" maybe we can get you stilts so you can join in the circus acts " suggest Jagar to Nezamil " then you can also see better " laughs the monk

Valanthe 
Wednesday May 25th, 2005 6:33:54 PM

Val found herself watching the dancers and wondering if she could adapt somet of those things for her late night reindevous with Appolo. She was thoroughly enjoying she show but since everybody was heading out Valanthe decided she might as well follow and suit up.

DM Jim: The Crush 
Wednesday May 25th, 2005 7:35:23 PM

The captain and the "Coolers" all start to head for the stairs up, but it is making the crowd very nervous and they start to move to them also. Movement is difficult for all as everyone is heading for the stairs. The two bulky "Coolers" are attempting to make a path for the captain.

Val and Apollo head for their rooms and begin to suit up. The stairs to the rooms are not as crowded as the one to the observation deck. There are several groups of people that seem to want to head for their rooms.

Rigging and Ashira are roused awake and also begin to suit up.

Mykael almost ruins his gem at the sound of the scream and he to packs up.

Nezzamil, Jager and Bart are all caught in the crush of the crowd as they move with the Captain toward the stairs of the observation deck. Nezzamil and Jager are attempting to get close to the Captain, but Bart is swimming against the crowd to get a better view.

Ari is attempting to spread rumor, but seems to be starting a panic.

Ari spots several cooks coming out of the hold with vines wrapped on them. Ari overhears them "That is unnatural. How can that be. I'm not going back down there."

All of a sudden there is a sudden shift in the "Elenna Queen" as if the sailor at the rudder were drunk.

DC 10 balance check or stumble, fail by 5 or more and you fall. You get +1 for every 2 ranks of sailor you have.

The quick course change does not do well to the crowd as large groups of people fall and drag others down. The panic level can almost be felt by those still on the gambling floor or looking down from the balconies.

Shortly there after there is another opposite rudder correction followed by a CRASH!

Ashira and Rigging can now see Apollo and Val as part of the wall separating their rooms now has a big hole in it. A large firey, very solid object, burst through the two rooms from outside the "Elenna Queen". The object has started several very small fires before it CRASHES through the floor and onto the gambling level. All of this took place in the blink of an eye. Your two rooms feel less than stable than a moment ago. The hole in the outside wall is about 4 feet in diameter and smoking.

Once the flaming boulder stikes the gambling floor and crushes a dealer at a card table, that happened to be milling about, the real PANIC begins. Everyone is now pushing to get to the stairs, any stairs and no one is moving much at all as a result.

OOC: Please post early as I will be posting in the early afternoon the next few days. Thanks in advance.



Ari (using +1 from dex, and +3 from stated sailor)  d20+4=19
Wednesday May 25th, 2005 9:11:51 PM

(ooc Ari doesn't have the skill, but could the tumblers get bonuses too?)

Not realizing that the scream was a precursor to disaster, Ari quickly does his best to stop any rumors from going on.

I thought that was a good idea, at the time.

IF there's no prohibition against spell casting, then Ari will cast spider climb.

IF not, or either way, he'll still continue to try to get a better look at things going on around him.

(ooc can we get a picture of where you thing everyone is relative to each other? I've have this sinking feeling I'm currently not near anyone in the group. ;) :) )

Rigging  d20+7=22 d20+11=22
Wednesday May 25th, 2005 9:20:47 PM

Rigging sways with the course changes but is otherwise uneffected by them. (dex roll of 22) He quickly sees the hole and wonders "Catapult?" out loud.

He shakes off the thinking and yells, "Wildcards! To Me!" He looks at Val and Appolo. "I want everyone together and armed. You three start collecting their stuff, especially their weapons. I am gonna take a quick look around!"

With that Rigging will leave his cabin and literally walk up the side of the ship using his slippers of spiderclimb. He will take a good look around from this vantage. (spot 22)

OOC I sent Swirl topside last post. Does he see anything?

OOC George 
Wednesday May 25th, 2005 9:33:23 PM

Hey folks, Next week I am taking the family down to visit the out-laws in Florida. My mother outlaw does have a computer so I should be ok posting. I only see me missing posts on Monday and Tuesday when we visit Universal Studios. Could someone fill in for me those days if they don't see me posting by 9 pm?

Bart  d20=20
Thursday May 26th, 2005 4:07:36 AM

Bart stays easily on his feet (natural 20. Not aware where the danger is commong from he heads as quickly as possible towards his room to get his chain shirt. Never leave without it

Mykael  d20+5=9 d20+5=16 d20+7=8 d20+4=5
Thursday May 26th, 2005 6:10:44 AM

Mykael is getting to the door when the ship lurches and he is tossed to the floor. "What the hell? That didnt sound like a sand-bar." Mykael decides to get all his stuff together. He loads his pack and throws on his chain shirt. Bow and sword throw over opposite shoulders and finally shield strapped around back over his backpack, he is ready to head out. He can swim now if needed. Mykael notices the huge hole in the hallway and thinks, 'Catapult? Trebuchet? hmmm...'

Mykael will make haste topside, if it looks like he can just run through the hole to the outside decks safely, he will. If not, up the stairs. He will look out the hole either way to try and spot anything. (Arch & Engineering = 16... or Shipwright = 8 (nat 1))(Spot = 4(nat 1)) ooc-killer rolls... wow

Valanthe  d20+9=26
Thursday May 26th, 2005 10:05:03 AM

Val barely sways as the ship rocks beneath her feet. It wasn't all that different from a sudden wave rocking the sword out at sea.

Val nods to Rigging and moves out to collect all of her companions gear. After she collects the gear Val moves quickly down the hallways using her far superior strength to push people aside if need be.

Ashira  d20+10=30
Thursday May 26th, 2005 10:29:41 AM

Her sea legs so accustomed to the pitch and roll of a vessel under just about any conditions, Ashira easily keeps her feet (Ref+sailor=30...nat. 20). She watches the "thing" crashing through their quarters, her eyes bulging. Not good...not good!! Deciding that Rigging has a good idea, she fishes out her slippers of spider climb and follows after Rigging. She wonders where the others are and how in the world they're all going to get back together with all this mass panic going on.

Nezamil 
Thursday May 26th, 2005 10:35:51 AM

As the flaming boulder crashes thru the ship "C,mom Jagar lets get our stuff and find the Captain.

Unlike earlier when a dwarfs short build was a hinderince in veiwing over the crowd ...Nezamil stout lowbuilt frame comes in handy as he bulls his powerful frame thru the crowd cutting a path thru them with ease as he heads to his room " by Domi we'll get to the bottom of this strangeness in the wold " remarks the dwarf outloud to no one in partiucular.

Once making it to the room Nezamil quickly equips himself and heads out to find his fellow wildcards making it topside to get a better understanding of what is happening .

Jagar  d20+9=21
Thursday May 26th, 2005 10:44:07 AM

Jagar quickly follows in the dwarfs footsteps easily keep his balance(d20+9=21 bal ch) "remind me to never get in your way " chuckles the monk " as the dwarf plows thru the people to their room.

Once reaching the room Jagar quickly adorns himself of his stuff and again follows the dwarven bowling ball up topside to join the Wildcards

Dc check d20+9=21



Appolo  d20+12=27 d20+7=18 d20+6=11 d20+9=21
Thursday May 26th, 2005 11:33:16 AM

Having already suited up by the time vlanthe got there.Appolo help sher gether her gear.While doing this the ship roles,Appolo easily keeps his feet,hardly noticing it.

Then the fireball smashes through the side of the ship the room and into the next one.Appolo starts grumbling about party crashers."Always some fool has to ruina perfectly good party.By the gods we must attract them like flies to honey!!.'He looks at Rigging and nods,quickly following orders.He follows Valanthe hitting the state rooms of the rest of the wildcards.

He will use his set of lock picks and his skill as a thief to open the others lockers in order to get thier stuff.He also keeps a sharp eye out for anyone folowing them our watching them.

OOC Balance 27,Locksmith 18 Spot 11, Pick lock 21

DM Jim: Pandimonium 
Thursday May 26th, 2005 3:35:35 PM

All of the Wildcards rooms are next to one another off of the second level balcony/walkway (internal to the ship).

There is mass hysteria running rampant among the guests and crew. People are attempting to save themselves by climbing to the observation deck and others are scrambling to their rooms. The stairs up a choked with people as are the internal walkways on the second and third levels.

Rigging barks orders and quickly sticks his head out the smoking hole and takes a look; Ashira dons her slippers to follow her husbands lead.

Rigging feels a very stong breeze and he climbs out the hole and feels another impact as a second flaming projectile CRASHES into the "Elenna Queen". Rigging helps his wife through the hole and they both survey the scene.

It is dark with a full moon, so there is some visibility. The wind is much stonger than expected. The second impact is behind Rigging and Ashira and they make quick calculation and think it might be Bart's room.

The "Elenna Queen" make another correction as it attempts to avoid the incomming projectiles.

DC 10 balance check again. Again add your sailor bonus.

There are several burning buildings of a riverside village that are burning up ahead. Two figures are outlined by the fire and seem to be very close to it. The figures are dwarf like in features but something is wrong in the proportions. Rigging and Ashira realize that it is not the figures but the buildings that are causing the visual problem. The two figures are the same size as the burning building they are standing next to.

Two more flamming projectiles come arcing high overhead. One will surely strike the ship in the prow.

The shore is maybe 75 yards away and the buring buildings 200 yards. The course correction have slowed down the "Elenna Queen" significantly.

Rigging can feel Swirl and he seems envigorated and upset at the same time. Rigging hears Swirl "You brought her again!" in his head as he rounds in front of the ship. Swirl is noticably larger.

Ari realizes that he is far from everyone and his room and casts spider climb on himself.

The three cooks next to Ari back up in horror as a serving girl struggle through vines as she attempts to climbe out of the hold. Ari notices that the planks at his feet seem to be sprouting new growth. The cooks run past Ari and go toward the closed entrance gangplank area on the gambling level.

Val and Apollo collect Mykael and got to work on Nezzamil's and Jager's room. After a short time Apollo opens the simple lock and they enter the room.

Before Mykael follows Val and Apollo into the room he watches the door to Bart's room burst open and fly down into the gamling level, followed by another flaming projectile. This missile finds a crowd of people and does serious damage to the guests.

Mykael notices upon quick inspection of the damage that the "Elenna Queen" has a nice paint job, but looks to have been slapped together quickly and with out much care.

Nezzamil and Jager DC 15 tumble check to avoid the crush of paniced people that are fleeing the flaming boulder, and get to the stairs closest to your room. This is assuming you made your balance check for the last rudder correction, if not the DC is 20.

Bart is half way up the stairs as he watches his door and the boulder go flying. The way to what may be left of Bart's room is mostly clear of people.

Two of the purple and gold clad Wizard "Coolers" cast spells (DC 16 spellcraft check)and many guests appear to fall unconcious around the Captain. The Captain and the two purple and gold clad brusiers are on the move again. One of the brusiers is yelling "Make way for the Captain!" over and over again.

Several of the small fires are starting to grow in Rigging's and Apollo's rooms and on the gambling level.

OOC: I will be posting around 2pm EST tomorrow, so plan accordingly. Thanks.

Ashira  d20+10=15
Thursday May 26th, 2005 10:58:38 PM

Once more Ashira has no problem keeping her balance (Check=15)...probably due to the fact that she's stuck tight to the walls of the ship.

With all the pandemonium going on around her, Ashira is awe struck by the scene presented in front of her. "What in the Wold is that??" she asks Rigging. Then she follows the strike of the other meteor. She swears fervently as she figures out where it landed. "Shades, Rigging, Bart!" Ashira begins to head over to Bart's quarters to check on him, a mild panic setting in.

Ari ( a bonus for spiderclimb?)  d20+4=9
Friday May 27th, 2005 12:58:19 AM

Having a little difficulty with moving around, Ari opts to make sure everyone is getting out okay, and helping wherever he can with this extra footing.

Bart  d20+4=17 d20+3=18
Friday May 27th, 2005 3:32:10 AM

Once again Bart stays on his feet (roll 17), quickly he goes into his room grabs his backpack and his chainshirt and moves out as quick as possible (made second dex check 18)
He sees Ashira, everything ok? What we do strand this thing on a riverbank? We are sitting ducks here

Rigging  d20+7=10
Friday May 27th, 2005 8:23:32 AM

Rigging, midstep, is thrown off stride with the last boulder smash. He grabs a handful of wall and is able to keep his barely is able to keep his balance.

"We need to get everyone together. This tub won't take this kind of punishment for long."

Rigging will look at the distant figures and continue, "Have you ever fought giants before, Ashira? I think you are going to get your chance. The river is to wide for most folks to swim to the other side. (assuming 400 yards still) We will need to take them out if most of the others are going to survive. Get back inside. We need to collect the Wildcards and come up with a plan."

Rigging will start to climb back inside when the boulder smashes into Bart's room. He yells "Bart!" Then more quietly, "That's it, we are getting off this slow moving target."

Valanthe  d20+9=23
Friday May 27th, 2005 10:27:22 AM

Val moves down the hallway, her stride never broken as the ship jerks suddenly. This boat was a flaming deathtrap and she was wearing chain armor. Yes the chain was created by elven smiths and very light but she didn't really want to try and swim in it. Quickly she hands gear out to those which it belongs.

ooc: how long will it take to hand all the gear out? balance check 23



Nezamil  d20=6
Friday May 27th, 2005 1:20:23 PM

The dwarf crashes thru the crowd but gets jostled by an overweight human(d20=6 tumble ch failed)and gets pushed to the sidewall " Ja...gar" shouts Nezamil " get these people off of me...." the dwarf gets elbowed in the ribs by the fatman again " By Domi everyone calm down or we'll get ufff" the fatman gives the dwarf a hard look and just pushes into the wall dropping him on his butt and makes his way thru the crowd "

Nezamil grabs onto the railing and pulls himself up using considerable strength " lets get to the room "as the dwarf continues to fight his way thru the paniced people

Jagar  d20+12=15
Friday May 27th, 2005 1:30:13 PM

The Monk barely stays on his feet (d20+12=15 tumble ch) as the crowd surges to the exits " Nezamil where are you ? " yells Jagar as he looks for the dwarf

spotting the dwarf pinned againist the wall by some fat guy then uncermoniously knocked on his keister " what are you doing taking a break at a time like this ....we gotta get out of here " remarks Jagar to Nezamil as he gives him a hand getting to his feet " lets go as he drags the dwarf forward while taking a moment to trip the fat guy in front of the dwarf " knock my friend over will you " as the monks pushes past him towards their room

Appolo  d20+12=32
Friday May 27th, 2005 1:47:22 PM

After gathering up everyones gear Appolo follows Valanthe quickly topside.Easily staying on his feet,"Hury my darling.it appears everyone has lost thier minds.When I find out who interupted our vacation.I'll be sending them straight to Gargul.With my compliments."

Blance Check 32

Mykael  d20+5=17 d20+5=7 d20+8=26 d20+4=12 d20+10=13 d20+8=25 d20+7=17
Friday May 27th, 2005 2:04:52 PM

Mykael gathers up his stuff and runs through the hole. He manages to stay on his feet(17). As he reaches the railing, he falls during the second impact(7), but a quick reach and he grabs ahold of the railing to steady himself (AC 26) and stands back up and surveys the situation. He looks towards the shore to see who or what is attacking with what. And he attempts to determine how much more of a pounding this well painted raft will take.

spot = 12
Knowledge Arcana = 13
Knowledge Planes = 25
Shipwright = 17



DM Jim: Landing  d20+10=15 d20+9=21 d20+8=26 d6=2 d6=6 d6=5 d6=5 d6=6 d6=1 d6=5 d6=3 d6=3 d6=3
Friday May 27th, 2005 2:52:51 PM

Time is flowing fast. It took the Wildcards a few minutes to get their armor on and break into Nezzamil and Jager's room. A flaming boulder took care of Bart's.

Ari does not fall, as he was aided by his spiderclimb spell.

The cooks are working on opening the forward gainplank, but retreat past Ari as the latest projectile strikes the front of the "Elenna Queen".

The serving girl finally extracts herself from the vines in the hold and gives Ari a scathing look. "Thanks for the help." She too runs to the back of the boat. There is a vine that is starting to curl itself around Ari's boot.

All four purple and gold clad wizards have each cast another spell that seems to have caused many guests and hosts to fall unconcious (DC 16 spellcraft check to determine the spell). There are still plenty of people running around screaming, but the crush is abated for now. All of the "Coolers" are heading up the stairs.

Bart reaches his room with Ashira in tow. Bart puts out a few small fires on his personal belongings and exits his room.

Rigging feels the winds intensify as he head back into the ship. Rigging feels swirl in his mind. "You are going back to HER again. Stay our here and play."

Rigging does notice that the flamming projectiles are not being shot every combat round. There must be a reload period. Rigging also sees two slightly smaller, but still large figures outlined by the burning buildings.

Rigging is pushed inside by the winds, which also helps grow the fires in his room. Rigging quickly reaches the balcony corridor and attempts to rally his crew.

Rigging is surprised to see three crossbow bolts strike him, shot from a downward angle.

AC 15 (2 damage)DC 11 fort save or lose 6 con.
AC 21 (5 damage) DC 11 fort save or lose 5 con.
AC 26 (6 damage)DC 11 fort save or lose 1 con.

Secondary saves are required in one minute for those bolts that hit.

DC 11 or lose 5 con.
DC 11 or lose 3 con.
DC 11 or lose 3 con.

Rigging roll a DC 15 spot check twice, once for the attackers and a second time for the bolts. Everyone else one spot check of DC 20 to see the assaillants.

Val and Apollo are holding all of Nezzamil and Jager's gear on the second level balcony/corridor. Val and Apollo are only 50 feet from the ladder up to the observation level. Bart and Ashira are just in front of them.

Jager is able to extract Nezzamil from the 450 pound sleeping human patron and help him to his feet. Nezzamil and Jager reach the bottom of the stairs to the second level and are only 60 feet from their rooms and Val and Apollo. THe path is mostly clear.

All the Wildcards can see one another but Ari. Ari can see Nezzamil and Jager with a DC 10 spot check and vic versa. The other Wildcards can not see Ari as he is to far forward and obstructed by the second level balcony/corridor. Ari is only 40 feet from Nezzamil and Jager.

Mykael does not remember seeing any lifeboats on this tub, but does see several gold earing wearing guests following the Captian up the ladder to the observation deck.

The Captain is gone from sight as he reaches the observation deck and can be heard to yell. "REVERSE YOUR TURN! REVERSE YOUR TURN! You FOOL there is no channel in the middle of the river!"

There is a grating sound that all sailor know is the "Elenna Queen" hitting a rocky bottom.

DC 20 reflex save or be thrown to the ground. Spiderclimb +5 to save. Add +1 for every 2 levels of sailor profession.

All can feel the stern of the "Elenna Queen" starting to pivot forward.

There are screams from men and women alike. THe fires are starting to catch a nice hold on the ship.

Rigging ac 17 57/70 hps blink  d20+7=19 d20+7=23 d20+7=23 d20+12=19 d20+12=18
Saturday May 28th, 2005 12:23:03 PM

While Rigging is climbing back into the ship proper, he is have a conversation with Swirl. "Swirl you know I love Ashira but that doesn't mean I can't love you too. In many ways you and I are even closer and share more than Ashira. You feel my thoughts, my pains, my joys. We share everything. She could never get it the way of that."

Rigging will suddenly sprout crossbow bolts. Swirl will feel his cry of pain and then here, "See I need you buddy, Please come help me."

Rigging staggers back and looks from where the attack came from. He sees both the attackers and the bolts (spot check of 19 and 18). He feels the effects of a poison but shrugs it off summoning his bodies reserves. He yells pointing, "Wildcards I am under attack! They are over there" and then activates his blink ring.

Appolo  d20+12=20 d20+6=24
Saturday May 28th, 2005 8:50:50 PM

Appolo maintains his footing and heads for the ladder."Come on hurry up."He says as he climbs the ladder while carrying the extra gear.

Balance check 20,Climb check 24

Nezamil  d20+3=9
Saturday May 28th, 2005 10:24:04 PM

Nezamil cataches a glimpse of Appolo and Val " there the are " growls the dwarf to Jagar

Nezamil starts to sprint towards the wildcard duo but suddenly the riverboat lurches and knocks the dwarf off his feet(d20+3=9 reflex ch)but the determined dwarf keeps crawling towards them anyway making his way to the ladder they just climbed up .

"i can hear it already " grimaces Nezamil as he awaits the oncoming barb from the monk

Jagar  d20+9=14
Saturday May 28th, 2005 10:38:03 PM

Hearing the dwarfs gruff announcement of Val and Appolo's sighting the monk turns quickly and follows Nezamil towards the ladder " wouldn't walking be easy " snaps Jagar as Nezamil falls and starts to crawl forward.

The monk sprints up the corridor dodging a passenger " i think walking on two feet is faster" remarks the monk with humour as he passes the dwarf crawling on all fours" as he suddenly trips (d20+9=14 reflex ch) over fallen debris " guess this has some merit too as he continues crawling ahead of the dwarf to the ladder and starts the climb up after the others

Ari  d20+3=18 d20+12=16 d20+9=18
Sunday May 29th, 2005 6:19:29 PM

Having missed his opportunity to help someone out (ooc I should have said that I was going to help the woman, rather than just make a generalized post, sorrya bout that :) ), Ari moves on outside and takes a survey of the surrounding area (spot=18).

Sighing with relief when he sees his team members, Ari begins to call out. But he figures against in when both team members turn away from him. With the choas of the situation, he's not sure whether they'd hear him. So he does his best to follow them just as the recognizable sound of the scraping bottom starts. (reflex roll originally 18 (+5 spider, +3 for sailor +1 for dex. Should have been +5, +3 and +4 for reflex,which makes dc20).

If Ari catches up with the 2 other team mates, he'll do what he can to help them recover their balance.

Passing some of the passengers Ari thinks about what the wizards are doing (spell check 16).

Ashira (AC25 96/96HP) Barkskin  d20+12=13 d20+10=28
Monday May 30th, 2005 12:25:45 AM

As she travels with Bart, Ashira is caught completely flat-footed by the attack on Rigging, and despite the moonlight, she hasn't a clue as to the location of the attacker (Spot=13). Reaching over, she gently pulls off her ring of sustenance and slips it into her backpack. As she does so, she pulls out a barkskin potion and drinks it down. As the ship lurches underneath her, Ashira has absolutely no problem keeping her footing...which, at the present moment is the least of her worries (Ref.=28).

Bart (ac24 71/71hp)  d20+4=14 d20=10 d20+4=11
Monday May 30th, 2005 3:29:30 AM

Bart rushes forward in the direction Rigghing has pointed out, but he he doesn't see someone (beat dc14). BArt tries soem bluff "STAND UP SLOWLY AND LAY DOWN YOUR WEAPONS KEEP YOUR HANDS WHERE I CAN SEE THEM" Suddenly BArt is caught by the bump of the ship, he doesn't manage to stay on his feet. "Damn,.."

DM Jim: Confusion 
Monday May 30th, 2005 9:43:05 AM

Rigging is nicked by the three bolts, but it is not the damage that is worrying him, it is the poison his body feels. Rigging blinks out to protect himself, but not before noticing that the attackers are on the balcony/corridor above and across the gambling hall. Rigging also notices that it appeared that there was something metalic at the end of the bolts, but where did they skid off to....

Apollo takes half of Nezzamil's and Jager's gear and heads to the stairway to the third floor. No one follows him though.

Apollo can go to the third floor if he likes. No spot check from Apollo so he does not see the attackers or where Rigging pointed. Apollo is very close to the stairs to the obervation deck if he chose to go to the third level.

Val stands with the bulk of the Wildcards holding the balance of the groups equipment with Mykael right next to her.

Ashira scans the area but does not notice the attackers and drinks a potion as he watches over her husband (at least before he blinks out). Ashira is inside the ship and it is lit by torch lite and out of control fires....

Ari watches the spellcaster clear a path for the Captain using sleep spells and it has also helped the Wildcards movement too. Ari spts Nezzamil and Jager struggling up the stairs to the second level and easily catches up as he does not have the balance or crowd problem they are experiencing. Ari is also on the indise of the ship.

Jager and Nezzamil with Ari in tow finally reach the top of the stairs and are on the second level and are only 20 feet from Ashira, Rigging, Val, Bart and Mykael.

Bart yelling may or may not have had an effect as the three assailants duck into one of the third floor cabins.

Screams can be heard from the gamling level as the fires take hold, but also from the observation deck. No more firey impacts as of yet.

The stern of the "Elenna Queen" is now facing down stream, but she is holding firm to the bar she hit.



Rigging ac 17 57/70 hps blink  d100=80 d20+12=30 d100=64
Monday May 30th, 2005 5:08:14 PM

Rigging waits until he blinks back to the material plane and yells, "They went into the cabin! He points at the cabin and says, "That one!" (rolled 80% so everyone can see me do it)

He glances around for the tips of the bolts and thinks he sees one. He willreach down and pick it up still on the material plane (rolled 64)

OOC I will miss tomorrows post so Jim either have someone play Rigging or do what is appropriate.

Jagar  d20+6=25
Monday May 30th, 2005 11:03:41 PM

Jagar leading the charge to support his fellow releaves Val of her extra burden ...quickly sorts his and Nezamils equipment then glances around to where the others are looking (d20+6=25 spot ch)

now equiped and ready for action the monk readies himself for the climb to the observation deck and help Appolo "hurry up Nezamil you'll miss all the fun " quips Jagar over his shoulder

Ashira (AC28 96/96HP) Spider Climb, Barkskin, Invisible 
Monday May 30th, 2005 11:31:09 PM

Deciding it's time to even up the score, Ashira activates her invisibility ring and heads up the side of the ship toward the cabin.

Nezamil 
Monday May 30th, 2005 11:32:12 PM

The dwarf rushes behind the fleetfooted monk " just wait till he see's my new boots in action " grins Nezamil

Jagar's sorting of the equipment makes it easy to gather some of his gear "heh i'm right behind ya " replies the dwarf to Jagar's quip " you can barely stay ahead of me ...thought you wuz faster then that " chuckles Nezamil

The dwarf doesnt spot anything up top but instead decides to help save the passengers.....looking thru one of the holes one of the flaming boulders bulldozed thru the ships decks he see's the fire catching on the gambling deck " gonna help try and put those out"remarks Nezamil outloud

The Cleric looks skyward and murmers a pray "quench the thirst of these fires save the souls of the fallen " Nezamil touches his Anvil pendant and it gives off a faint glow in response (casting create water 45 ft range 16 gallons)

The cleric centers the spell on the fire and a large group of nearby fallen passengers in hopes any residual water will splash on some of the spell bound passengers and hopefully awaken them

"By Domi wish i could do more for them "lamants the Cleric

Ari (spider climb 60hp, AC 18)  d20+3=8
Tuesday May 31st, 2005 1:20:11 AM

Hearing Rigging call out something about attackers, Ari tries to pick up where he's pointing. (spot =8 with no other mods other than caracter)

As Ari looks about, he attempts to pick up his missing equipment. Focusing on his bow and arrow, plus his Dagger and Sword, if he has to choose.

Bart (ac24 71/71hp) 
Tuesday May 31st, 2005 4:37:21 AM

Bart rushes forward to the cabin and have a quick look around the corner

Appolo 
Tuesday May 31st, 2005 11:17:06 AM

Appolo jions the others and makes sure his friends gets thier gear.He pases the stuff out.

DM Jim: Gathering 
Tuesday May 31st, 2005 1:04:17 PM

The Wildcards are starting to regroup.

Val is still standing motionless holding equipment, but Ari, Nezamil and Jager, quickly take their arms and armor from her. Apollo comes back to the group from the stairs and passes out the balance of the equipment and helps people get ready for action.

Rigging blinks back and yells more orders and grabs a bolt. Rigging notices a black substance on the tip that is now mixed with his blood. There is also a metal fletching holder that is stamped with the symbol of Ga'al.

Rigging must roll secondary poison saves DC 11 (3) or lose 5, 3, and or 3 con.

Jager see which room the three attackes entered and watches them slam the door as he dons his weapons.

After putting on his armor and weapons, Nezzamil douses on on the fires and wakes up two sleeping guests with his water drop.

Bart watches the area and his friends as they get ready.

Ashira begins climbing the inside of the ship and reaches the third level balcony/corridor. The room that Jager pointed out is directly across from her. Ashira can either attempt to climb on the ceiling or run around on the balcony/corridor.

The screams seem to have abated somewhat, especially with Nezzamil's firefighting skills, but they renew when another firey boulder slams into the ship and comes through the roof. Several people fall in with it including one burning purple and gold clad wizard. The boulder takes our a gaming table and crashing through the floor and into the hold. The screaming resumes in earnest.

Appolo Hp:59 Ac: 23 Invisible  d20+12=18 d20+12=15 d20+6=22 d20+5=11
Tuesday May 31st, 2005 2:04:39 PM

After handing out the equipment and checking on Rigging"Nezamil Rigging needs some of your magic.I think he's been poisoned.Boss I'm going after those clowns."He then quickly and as silently as possible follows Ashira up the ladder to the third floor.He will hunt down the assassins.

Move silently 15,Balance 18 Spot 22 Listen 11

DM Jim: Remember Apollo, Ashira is also invisible, can you see her to follow?

Bart (ac24 71/71hp) 
Tuesday May 31st, 2005 2:15:47 PM

Appolo wait, dont kill them, maybe they are on our side and are confused. I'm not sure ther are attackers already on board. We need someone to go to the captain and offer our help.

DM Jim: Bart you are attempting to talk to Apollo, while he is invisible. Can you see invisible people?

Mykael  d20+4=22 d20+4=6
Tuesday May 31st, 2005 2:28:43 PM

'Where are the projectiles coming from?!? Are they being thrown? or are the catapults just that hard for me to see?' Mykael thinks to himself while getting up from the catwalf floor that he was tossed on to when the ship ran aground. 'And some coolers, havent seen much out of them so far...'

Mykael is trying to get a fix on the location of the catapults or verify if those are giants or something silimar that are tossing missles(spot 22). And Mykael starts his way up the ladder to the observation deck carefully and quietly as possible. He heard the commotion up there and wants to becareful. He will just peak over the to the 3rd deck and take a quick look at what is going on(spot 6).

OOC - As for the projectiles Mykael is trying to determine the origin and distance to that spot.

DM Jim: Mykael is on the inside of the "Elenna Queen" and can not see outside from the catwalk. Also, in previous posts the "cooler" are the ones wearing Purple and Gold.

Mykael 
Tuesday May 31st, 2005 4:36:51 PM

OOC - In Mykael's post on Friday I stated that Mykael went through the hole to the outside of the ship. Then in the DM post you said that Mykael could see the captain going up the ladder to the observation decks with earring wearing people, those are the ones I was refering too. SO... I am assuming that Mykael on the outside of the ship. If not... please explain where the hole that he went through lead to.

DM Jim: I missed that you went out the hole. Do you have the ability to climb or have a spiderclimb spell on as you will need it. There are no balconies etc. on the outside of the ship, just ornamentation. What I listed all could see from the inside of the ship, not outside. Remember the hole you looked out of, either from Riggings or Barts room is on the second level, there is a third level and then the observation deck.

Valanthe ac 23, 114 hp 
Tuesday May 31st, 2005 5:04:04 PM

Val starts to get frustrated. The ship is under attack and she's standing there holding gear. She should be out there looking for whoever did this.

ooc: who still has to gear up?

Rigging ac 21 52/70 mage armor blinking  d20+7=16 d20+7=17 d20+7=23
Tuesday May 31st, 2005 10:02:08 PM

Rigging doubles over for a second as the poison once again flows throw his body. He is able to fight it off and stands straight up again.

He yells, "Ashira! They are Ga'alian assassins! Maybe a Quad! Be careful!"

Rigging will cast mage armor on himself and start moving forward to support his wife and other companions as they put themselves in peril. He pulls some components out to have haste ready to cast.

Ari (spider climb 60hp, AC 18)  d20+9=10
Tuesday May 31st, 2005 11:09:15 PM

Hearing Rigging espouse what he believes, Ari adds, "I'm betting there's at least one very charming lady in that group. But I have to wonder whether the possible catapult attack is some sort of either co-ordinated attack to keep things off balance in the ship. Or is a secondary way to take us out of the picure. I have to wonder whether us staying on this ship is useful for the other passengers. The Captain has his mages putting the passengers to sleep."

Looking over at Rigging, Ari tries to figure out what type of poison was used. (knowledge nature(10)).

Ari will then ready his bow with the sleep arrows, in case he gets any chance to fire at the assasins.

Ashira (AC28 96/96HP) Spider Climb, Barkskin, Invisible  d20+12=22
Tuesday May 31st, 2005 11:41:53 PM

A huge smile on her invisible lips, Ashira climbs over to the room with the assailants and kicks the door in. Quad, huh? Well, that would be a nice turn of events. Let's just see how they stack up to an old pro. As she opens the door, Ashira uses her position being crouched upon the door frame to take a quick look see into the room(Spot=22).

Jagar Ac 22 Hp 58  d20+6=13
Wednesday June 1st, 2005 12:57:51 AM

"They ran into that room " yells Jagar as he points to the room " lets get'em "

The Monk climbs up the ladder with zeal making his way to the roomfull of assailants (d20+6=13 listen ch) mentally coordinating the sounds of the the suddenly invisble wildcards so they don't get in each others way as he advances upward

"c,mon Nezamil your missing out on all the fun "retorts the monk " i'm gonna get that mage "

Nezamil Ac 18 Hp 60  d20+5=8
Wednesday June 1st, 2005 1:09:34 AM

The dwarf finshes donning his equipment and cringes slightly as the next flaming boulder crashes thru the ship "By Domi somebody has to stop that " growls Nezamil as he tries to follow(d20+5=8 spot ch) the boulders trajectory back to its source without much luck.

Hearing Jagar ...Nezamil hustles after Rigging with his shield slung over his back climbing upward to cover the wildcards backs as they engage the Ga'alian assailaints " you ok Captain ?" inquires Nezamil as he follows Rigging

Bart OOC 
Wednesday June 1st, 2005 3:38:48 AM

While Appollo is talking to Rigging I know he is there so i can talk to him as well

Mykael  d20+1=9 d20+4=8
Wednesday June 1st, 2005 6:16:36 AM

OOC - Ok... I mis-understood that there was not a catwalk or walkway on the outside of the ship on this level.

IC - Mykael is trying to get to the observation deck. If there is a second set of stairs going up, he will go up that way, being careful, (listen = 9, spot = 8)(rolls must be fixed by the DM :-P) If there isnt a second way, then Mykael will just follow the crowd up the ladder, guess he would be behind the dwarf.

DM Jim: The Chase  d20+4=7
Wednesday June 1st, 2005 1:21:45 PM

OOC: Please note there are not ladders, but stairs connect the various levels.

Bart offers advice to the invisible Apollo as he takes off after the assailiants. Bart is still on the second level watching.

Invisible Ashira and Apollo take various tracks to get to the third catwalk (the wall and stairs) and race over to the room that the attackers went into. Ashira bounces off the door (DC 7 str. check).

DC 21 str. check to break down the door.

There is a note on the door to the maid. "DO NOT MAKE UP ROOM"

Mykael attempts to figure out where the firey missile are coming from. All he can determine is that they are only coming from one side of the "Elenna Queen", the near side. Mykael can not see the launch point from inside the ship, but when he looked out the hole made by one of the projectiles eariler he could see the burining buildings a 100 - 150 yards away, maybe more, it was dark and only a brief look.

Mykael can also got up the stairs to the third or even the observation deck as the way is mostly clear.

Val passes out the last of the gear to her ship mates and waits for them to get ready, annoyed at the delay.

Jager and Nezzamil finish getting geared up and are ready for action.

Ari checks on Rigging and speculates about the nature and origin of the attacks. Ari also readies his bow and takes aim at the Door on the third level that seems to have repelled an invisible force of some sort.

Rigging fights off the last effects of the poison and warns his crew of a Ga'alian plot. Rigging also get the spell components ready for HASTE.

Most of the unconcious people have been woken up by associates. The guests and crew have mostly all worked their way up to the observation deck. There are some stragglers coming out of rooms carrying bundles of possessions.

There are several people looking down at the fires on the gambling level from the hole in the observation deck.

No new projectiles strike the ship although a chorus of "DUCK!" can be heard from the observation deck.

The "Elenna Queen" is still stuck fast.

Mykael  d20+4=23
Wednesday June 1st, 2005 3:27:42 PM

Mykael surveys the scene on the observation deck and on shore from his new vantage point(spot 23).

'Hmm.... attack over? got to be on the look out. What is that dang Captain doing? He needs to get his crew working on these fires. Wonder if the hull is ok...' Mykael contemplates the situation looking to see where he can best help out.

Rigging 52/70 ac 21 blinking, mage armor 
Wednesday June 1st, 2005 9:45:42 PM

Rigging will sprint after the others trying to catch up to his wife. "Be cautious opening that door! It might be a trap. Appolo check it out!"

Rigging then tries to connect with Swirl, "What is happening out there my friend?"

Jagar Ac 22 Hp 58 ?  d20+9=26 d20+3=8
Wednesday June 1st, 2005 10:56:26 PM

Jagar is primed for action with his doned equipment and takes immediate action.....bounding up the stairs at full steam heading straight for the door the three attackers entered " i'm coming for you wizard!! " shouts the monk " no escaping now "

As Jagar approaches the door he prepares to break the door down with a flying kick (d20+9=26 1st swing) followed up with a punch(d20+3=8 2nd swing) his body stretched out as he arcs thru the air to slam into the door.

If the door breaks open Jagar steps aside to allow The swords mistress to lead the charge into the room " Mrs Arrack i'm with you " cries the monk with zeal

Nezamil Ac 18 Hp 60 
Wednesday June 1st, 2005 11:13:18 PM

Feeling better with his chainmail on and weapon in hand Nezamil quickly follows Rigging up the stairs covering the Captains back from futher ambush .

With a shout over his shoulder " follow the Captain ....Mykael and Ari .....lets storm that room and take control of the observation deck " as the dwarf pounds up the stairs.



Ashira (AC28 96/96HP) Spider Climb, Barkskin, Invisible  d20+12=25
Thursday June 2nd, 2005 12:29:58 AM

Grinning even further after Jager's display of force, Ashira climbs into the room and onto the ceiling...taking a look around. (Spot=25) Should she locate one of the attackers, Ashira moves into position to attack next round.

Appolo Hp:59 Ac: 23 Invisible 
Thursday June 2nd, 2005 1:45:20 AM

Appolo hears Rigging ,then sees Jager coming and quickly steps out of the way moving to the side of the door.He waits to see what happens.Thinking fool is going to get killed,doing that.

Valanthe ac 23, 114 hp 
Thursday June 2nd, 2005 4:07:15 AM

With the bundle of equipment gone from her arms Val maked her way to the deck. Either to fight or to abandon ship.

DM Jim: The Chase Continued  d10+3=4 d10+3=12 d20+20=26 d20+18=19 d20+17=36
Thursday June 2nd, 2005 1:02:43 PM

Ari stands on the second level catwalk and watches the Wildcards spring into action. The fires from Bart's and Rigging's room now flank him on the catwalk. What will he do? There is a steward motioning for Ari to make a run for it, but he gives up and saves himself.

Smoke is starting to roll up from the gambling floor, making breathing and sight difficult. It would be more of a problem if it were not for the big hole in the obervation deck floor.

Apollo and Ashira deftly step out of Jagers way and he flys by. The flying side kick only cracks one board on the door, but the reverse punch follow up is impressive as it snaps one whole board.

Jager, Ashira and Apollo can open the barred door. There are also two beds a dresser and the room locker piled up against the door. Once all of the furniture is moved the room is empty, except for the hole cut in the side of the room.

Ashira notices a knotted silk rope leading down to the water. This side is less illuminated as the fires did not start on this side and it is not face the shore where the buildings are burning.

DC spot check of 26, 19 and 36 to see swimmers

Ashira (spot 25) sees one swimmer 150 yards down stream, just before he leaves her field of vision and crosses in front of the ship, heading for the nearer shore and the source of the projectiles.

Rigging connects with Swirl as he catches up to the Wildcards on the third level. "The wind is divine, must be 20 knots tonight. Come out and play. Got to move, another pair of hot rocks coming in."

Ashira sees two firey projectiles fly over the ship and land 20 yards away. The towers of water are mixed with steam that hisses at the night.

Nezzamil catches up to Rigging and checks on him, panting, clearly not used to his new speed.

Val and Mykael head up to the observation deck and see mass confusion.

The Captain and several crew members are attempting to work the rudder in an effort to free the beached ship. The remaining three purple and gold clad wizards and the two brusiers are trying to maintain order of the paniced guests. People are upset that there is only one life boat and it only holds ten! There must be over 100 people on the obervation deck already and more piling on.

Mykael can see the life boat leaving from the fantail of the ship. There is a long ladder down to the back of the ship and there are over 20 people down there already.

Val and Mykael have a clear view of the burning village. There also appear to be a steam cloud a few hundred yards in shore also. Val is sure she saw a big red dog and its mouth appeared to be wreathed in flames.

The projectiles are be shot in pairs every 30 seconds or so. There seems to be much whooping and celebration after each pair of shots.

OOC: Remember that I will not be posting again until Monday. Thanks.

Bart 
Thursday June 2nd, 2005 5:02:09 PM

Rigging i gonna see if there is a boat ore something to go to those boulder throwing monsters. We have to stop them we are sitting ducks here. Or do you have a waterwalk or fly spell? Bart walks away and goes to deck and searches a raft or small boat.


Nezamil Ac 18 Hp 60 waterwalk 80 mins 
Friday June 3rd, 2005 11:14:54 AM

The dwarf surges past Rigging up the stairs and into the room with the broken down door and stops behind Ashira,Appolo and Jagar.

" what happened to them ?" asks Nezamil as his gaze settles on the hole in the wall" can anyone see them ?......we can give chase i'll just call on Domi's power to cast a water walking spell "

"after all running should be faster then swimming " grins the Cleric of Domi " even for me "

Nezamil then will quickly touch his anvil pendant bringing forth a faint glow and bark out several words and finshes with touching each nearby wildcard on the shoulder " lets get'em grins Nezamil

Nezamil will touch on the first 7 wildcards who enter the room then tap himself on the chest ....following anyone who has left thru the hole in the wall of the cabin


Jagar Ac 22 Hp 58 ? waterwalk 80 mins 
Friday June 3rd, 2005 11:20:20 AM

The monk looks perplexed for a moment as Nezamil tells him he can walk on water " you mean just like running on dry land ?"

With the realization dawning on him that it was true he smiles broadly " here i come wizard you not escaping that easily " yells the monk out thru the hole and then quickly scampers down the rope and chases after the escaping swimmers with his blazing speed


Appolo 
Friday June 3rd, 2005 12:49:01 PM

Appolo reapears next to jager"Thanks my friend."He says witha smile to Nezamil as goes invisible a agian and dashes through the hole in pursuit.He goes in the opposite direction of the assin swinging around the otherend of the boat hoping to cut them off.

Ashira (AC28 96/96HP) Spider Climb, Barkskin, Invisible, Waterwalk  d20+12=30 d20+12=28 d20+12=17
Friday June 3rd, 2005 11:51:17 PM

Ashira catches sight of two of the swimmers. Oh no you don't!

"They're in the water, swimming to the shore! Rigging, cast that haste now!!" Ashira pulls off her slippers and slips them in her backpack. From her position on the ceiling, Ashira secures her weapons and backpacks and then gets ready to climb down and walk across the water.

Ari 
Saturday June 4th, 2005 4:25:41 PM

Ari comes out of his trance like state to realize that he's being left behind. Following the rest of the group, Ari looks over the scene in the now opened room.

Ari wonders about the wisdom of giving chase, especially with the damage that been done to the ship.

Rigging 
Saturday June 4th, 2005 9:18:34 PM

Rigging accepts the waterwalk spell but yells for Jagar to stop. "Let them go! They are to faraway at this point and can to easily ambush from the darkness. Besides, we have foes killing innocents on this ship and not enough lifeboats. We need to take care of those giants before they kill all the passengers."

Rigging will look around and ask, "Where is Ari?" He then sees him and waves him over yelling, "Come on! We are getting off this tub!"

He then looks to Nezamil, "We are fighting creatures of fire. Do you have any protection against them? I want us to get over to the otherside and try to engage one of them. We want to bring down one of them fast or they will be to strong for us.

I will hit it with a Lightning bolt, Bart, Val and Ashira engage in hand to hand along with Jagar. Mykael, either engage with sword or some kind of spell. Nezamil, if you can do a distance spell, like spiritual hammer and then be prepared to heal. I think we are gonna need it. Ari can pepper it with arrows. Appolo swing in invisible for a backstab. Hopefully we can take it down quick. I will save my haste for when we are on shore and we will chop that sucker down. Now lets get to the shore quickly before this boat is kindling."

Rigging will then turn and look to Ari to see if he needs help in getting over here. "Swirl, Please scout those two rock throwers and see if they have any friends. Please be careful my friend. I think these are very dangerous foes."

Mykael - AC 23  d20+5=17 d20+10=30
Monday June 6th, 2005 2:24:42 AM

"You have two choices, SWIM!?! or get buckets and put out the fires!" Mykael screams at the crew and passengers. "Dont Panic and do something to save yourself and the others!"

"My friends and I will handle the attackers." Mykael turns and moves down the ladder to the water level as quick as he can(climb 17).

Once at the water level, Mykael starts swimming for the shore(swim 30), but at an angle to come out about 100 yards from the two big guys on the shore.

DM Jim: Leaving the Ship  d20+2=14 d20+2=15 d20+2=12 d20+10=13 d20+10=26
Monday June 6th, 2005 1:20:17 PM

Bart leaves the assassins room and heads for the observation deck. Bart quickly locates Val over by the stern of the ship and hse is watching the commotion as people jostle each other for postion to climb down the ladder in anticpation of evacuation.

Bart notices the ships flags are being whipped by a strong wind. He and the rest of the passengers and crew are shielded from most of the wind by the soild sides of the observation deck railings.

Mykael works his way through the crowd and down the ladder and slips into the water and starts his swim to shore. Three men follow his lead into the water and all seem to be making progress following Mykael.

The current does carry him down stream faster than anticipated and he will beach himself ony 50 yards from the fire throwers, in a small cospe of trees. The trees look singed, but not burning. On Mykael's approach he does notice several humanoids among the trees.

OOC: Mykael, did you calculate you swim check after your armor penalty?

----------------------------------------------

The remaining Wildcards in the assassins room discuss plans and courses of action: Tackle the missile throwers or save passengers.

Rigging does not cast Haste as his wife requests.

Swirl connects with Rigging: I am over by the burning village. There are four or six real big two leggers and several smaller ones. The smaller ones are a good distance from the bigger ones. There are also two, no make that three big red dogs. There is a whole bunch of human men lined up on top of a porch of one of the burning houses that do not appear alive.

Come out and play, just watch what I can do to this fire......

Ashira changes shoes on the ceiling??? Also, from what Ashira saw of the swimmers, they are out of view now.

OOC: How does Ashira stay on the ceiling once she takes off the slippers?

Rigging watches Ari deftly jump and avoid several fires on his way up to the third level and the Wildcards.

Nezzamil cast water walk on, himself, Jager, Ashira, Rigging, Apollo, Ari, in preparation of action.

Jager starts down the rope to the water 30 feet below.

Apollo follows Jager down the planning on heading the opposite direction around the ship, and upstream, in a effort to cut off the assassins swiming downstream.

Apollo and Jager can feel the wind when they are on the outside of the ship as it buffets them on the rope.

--------------------------------------

It seems the missile throwers have changed targets and fire at the rescue boat filled with people. There is one piller of water and steam that erupts next to the boat as a firey projectile land right next to it. The people screaming can still be heard by all. The oarsman seems to have saved the boat at the last instant, with a quick direction change.

Mykael  d20+10=29 d20+4=16 d20+4=5
Monday June 6th, 2005 3:51:09 PM

OOC - Mykael has no armor check penalty. Both his shield and chain shirt are mithril, as per DMG. And forgot to post that his swim check in his last post was a nat 20... in case you didnt notice and it mattered.

(Swim 29)
Mykael notices the swimmers behind him, 'Idiots... cant believe they are following me. I told them I was heading toward danger.'

(Spot 16)
Mykael looks at the humanoids in the clump of trees on shore and trys to figure out if they are friend or foe? Possible hiding townsfolk? soldiers to help? OR marauders with the attackers?

If Mykael is can tell the humanoids are friendly, then he will head in land at that point as quietly as possible.

IF Myakel is unsure or figures them for the enemy, he stops swimming and treads water with as little motion as possible. He lets the current take him down-stream past the Big Brutes and about 50 yards more, then he starts swimming again to come out on shore about 150 yards down stream from the Big dudes.

(Spot 5) Mykael trys to keep an eye on the swimmers behind him. Passengers? Crew? or Danger? And do they follow his lead?

Jagar Ac 22 Hp 58? waterwalk 80 mins  d20+6=23
Monday June 6th, 2005 4:27:52 PM

As the Jagar climbs swiftly down the rope to the waters surface he hears Rigging bark out orders " aye aye Captain i'll go backup Mykael and recon the postion while awaiting your arrival there "

The Monk sprints across the waters surface towards the riverbank to which Mykael is heading ....once ashore he will take up cover behind some trees and and quickly scans (d20+6=23 spot ch) for targets to help in Riggings attack plans

Rigging waterwalk 80 mins 
Monday June 6th, 2005 4:44:33 PM

"lets get ashore quickly .....follow Jagar, we'll regroup there and start our attack "barks out Rigging

" Val ..Bart your gonna have to be helped across the river......honey you carry Val and Nezamil you carry Bart to shore .....head towards Jagar"

"i'll cast the haste when we're all ashore and start the attack ...we'll need it then " replies Rigging to his wife " lets go " and Rigging climbs down the rope and quickly makes hi way towards Mykael and Jagar's postion

With a thought to Swirl " watch over us so we don't get ambushed "

Nezamil Ac 18 Hp 60 waterwalk 80 mins 
Monday June 6th, 2005 4:57:10 PM

The dwarf watches as the others climb down the rope to the waters surface as he awaits Val's and Barts arrival "Ashira once they reach the shoreline they most likely will come under fire quickly so since we're going last we can angle our landing ashore to help flank anyone attacking the others ashore , if not we can join them "

"And with the 3 of you sword swingers prowess with the blade that should be a dangerous flanking attack " grins Nezamil to the sea elf

Once Bart arrives " just hang on tight " as the dwarf motions the big warrior to piggyback him to shore

Once (and if ) Bart complies the dwarf simplies jumps out the hole in the wall and floats (feather fall ring) to the waters surface then waits for Ashira and Val so they can move forward together

Appolo HP39/45 AC23 
Monday June 6th, 2005 5:25:03 PM

Hearing Rigging and notcing what the others are doing the invisible Appolo makes for a spot upstream from the others.When reaches shore he will be a few dozen yards upstream from the rest of the wildcard looking to flabk and backstab his enemy.He silently stands still in the shade os a smoldering tree waiting for his opputunity.

Ashira (AC28 96/96HP) Barkskin, Invisible, Waterwalk  d20+3=14 d20+12=27
Monday June 6th, 2005 10:48:00 PM

Still invisible, Ashira walks over to Val and attempts to heft her (Str.=14)...but the elven barbarian is pretty darned heavy. Grunting and straining, Ashira decides Nezamil's idea is a pretty darned good one...though it does make a nice big target out of the sea-elf. Ashira coaches Val onto her back and then slides down the rope and hops onto the water. "Alright then," she murmurs in Elven to Val...lets go kick some Ga'alian butt!" as she heads toward Jager's location (Spot=27)

OOC (LOL...yeah, that's pretty funny, isn't it Jim? I was in a hurry...I believe I meant to say that Ashira climbed down and then took off the slippers...otherwise things would be hmmmm...challenging. ;)

Ari (spider climb 60hp, AC 22, waterwalk, shield)  d20+5=11 d20=13 d20+5=9
Tuesday June 7th, 2005 12:22:00 AM

Knowing they are headed for the water, Ari will cast shield on himself as he walks over and down the side of the ship to the water. Ari will have his bow and the sleeping arrows ready in case any targets are in range.

Once Ari is able, he'll make a judgement whether he'll be able to use his sleep arrows because of the winds. (as if the winds are defending the attackers)

(rolled in case Ari could attack any targets. ONe arrow for each target, if given a chance. Trying to put targets to sleep, until the group closes)

Valanthe ac 23, 114 hp 
Tuesday June 7th, 2005 2:19:23 AM

In a bad mood thats getting worse Val breaks off a piece of the ship to assist her and Ashira across the river.

ooc: Swimming in D&D is the biggest croc in the system. They penalize not for total wieght compared to strength but total gear carried. Val would have to tripple the weight of her gear carried to get above a light load. With her body weight and the weight of her gear doesn't put her above a light load yet there is a penalty on swimming. All in all she doesn't weigh more than 150lbs. Yet a 250 lb human in no armor thats a lot weaker has no penalty on swimming.

DM Jim: The Crossing  d20+1=18 d20+1=3 d20+4=13 d20+9=18 d20+9=25 d20+20=28 2d10(3+7)+16=26
Tuesday June 7th, 2005 1:27:25 PM

The night is dark, but the moon is full. There are not many clouds and they pass quickly in the high winds. The fires of the village and the "Elenna Queen" cast a ghostly light over the river.

Ari know that the wind will effect his bow play. Ranges are halved for his bow and the like.

--------------------------

Ashira and Nezzamil have to go up to the observation deck to retrive Val and Bart. The smoke is very thick and the two soon to be beasts of burden can see down two levels that the fire has caught a good hold of the gambling floor, but has slowed its advance as it appears to now be consuming live wood and not dead planks.

++++++++++++++++++++++++++++

Mykael starts to tread water and watch the humanoids. It only takes a few moments to realize that they are orcs. Some of the orcs are watching the rescue boat, some the burning ship and others the burning village. Mykael can tell there are at least a dozen of them spread out in the trees.

As Mykael floats closer to the burning village the water starts to increase in temperature, a very disturbing trend.

According to plan, Mykael attempt to exit the river by the humanoids (hide 13, I rolled it for you). There are two orcs looking in your direction (Spot 18 and 3). The one that spots you speaks in Orcish to his buddy and several behind him "The swimies is coming, remember we only kill the mens"

OOC: Only Mykael can hear the Orcs and can only understand if he speaks Orc.

===========================

Jager works his way down the rope and starts to run around the ship. There is much more light on the village side due to the fires on that side of the ship and the burning village. The winds are whipping away the smoke rapidly and fueling the fires.

Rigging organizes his crew of water walkers and those that carry the non water walkers.

Jager spots Mykael ahead of him as he starts to leave the river. Jager also sees one swimmer well downstream, now swimming away from the burning village.

The invisible Apollo also takes over across the now resilliant river, easily stepping over the eddys and currents. Apollo heads 40 or so yards upstream of where Mykael and Jager appear to be heading.

Ari casts his shield spell and takes off across the water with Rigging.

Rigging and Ari sees two more fiey projectiles fired at the rescue boat. The boat is now full and one of the two projectiles lands too close for comfort again.

Rigging can feel swirl, "The big ones have noticed you"

OOC: If you are not carrying anyone, it takes 8 combat rounds of time to cross the river or 6 if you run, 11 rounds if you are carrying someone. Also, it has been several minutes on Ashira's Barkskin potion. Duration? lets say 3 minutes have elapsed since you took it, prior to leaving the ship, so just over 4 minute in total.

Nezzamil and Ashira take Bart and Val on their backs for the journey across the river. It takes Nezzamil and Ashira a few tries to get walking with a load correct as the ground/water is everchanging.

Ashira can feel the heat as she gets closer to shore.

Nezzamil feels a sudden shock as a javilin sized crossbow bolt slams into his side.

AC 28 for 26 damage.

Roll a Reflex save DC 16 or drop Bart in the middle of the river.

There is more whooping and hollering going on from the large humanoids, even more so if Nezzamil drops Bart.

OOC: Please post AC, Hit points and spells in place and memorized from now on. Combat may be comming.

I will send a crude map later today.

DM JIM: Update - I will send the map tomorrow morning.

Bart 
Tuesday June 7th, 2005 4:45:40 PM

Bart's animated shield protects both Nezamil and Bart (ac+2), hold on Nezamil! If Nezamil manages to hold him. Bart puts an cure light wounds potion against Nezamils lips

Nezamil Ac 18 (20 w/Barts shield) Hp 34/60 waterwalk  d20+3=5 d20+8=13
Tuesday June 7th, 2005 5:24:44 PM

The dwarf staggers(d20+3=5 reflex ch) from the the giant bolt slamming into him and almost falls to his knees under the added weight of the big warrior but loses his grip on Bart

"SPLASH"

Nezamil grabs the suddenly wet warrior "By Domi you won't sink"(feat of str-domain power-free action) and lifts (d20+8=13 str ch) him out of the water and onto his shoulder and starts to move forward again towards the shore as blood trickles down his sides and reddens the water slightly as he walks.

OOc (hoping Bart can use his str too to help climb up since we will be working together on it )

OOC if your not gonna alow us to move Nezamil will drink the offered potion , it was a captured potion so not sure of its str



Jagar Ac 22 Hp 65 waterwalk 
Tuesday June 7th, 2005 5:32:04 PM

Jagar continues his way over the river towards Mykael at full out sprint upon reaching the shoreline he will take cover behind some trees and scan for the enemy honing in on the shouts of hollering and whooping

DM JIM: Jager can see the Orcs among the trees

Rigging ac 21 hps 70/70 blink and mage armor 
Tuesday June 7th, 2005 8:56:40 PM

Rigging will sprint 4 x his normal speed to get to the other side. He yells "Hurry up! we are sitting ducks out here!"

He says to Swirl, "Try to buy us some time buddy, Kick up some dust in whirlwind form and try to blind them. Then get out of there. They are gonna be tough foes."

Ari (spider climb 60hp, AC 22, waterwalk, shield) 
Tuesday June 7th, 2005 10:30:49 PM

Ari does his best to stick with the Struggling Dwarf. Looking over his shoulders, Ari worries for the passengers in the raft. But with the wind, anything Ari might be able to do, wouldn't help.

Concentrating on the task at hand. Ari times the placement of Cats grace and Bull strength on himslef for best effect. Once Ari judges he has a good chance of hitting something on the shore, he'll open fire.

0-level (6)
*Resistance, *Detect Poison, *Daze, *Disrupt Undead, *Detect Magic, *Read Magic

1-level (5)
-Shield, *Magic Missile, *Burning Hands, *Obscuring Mist, -Spider Climb

2-level (4)

*Alter Self, *Resist Elements, *cats grace, *bulls strength



Ashira (AC28 96/96HP) Barkskin, Invisible, Waterwalk 
Wednesday June 8th, 2005 12:04:30 AM

The half-elf sprints across the water as quickly as possibly (sprinting) though it's tough going with Val on her back. She gasps as Nezamil takes one in the side and is about to change course and lend aid when she sees him get back on track. "Huh...you're going to need to loose a little weight if we ever do this again!" she calls out to Val as she runs across the river toward the enemy. A small trickle of sweat forms on her brow as she notes the increasing temperature. "Watch it Val, we're going in hot." she calls out as she reaches the shore.

Active spells
Barkskin (4min/20min)
Invisibility Ring
Waterwalk (34/60 rounds)

Bart  d20+6=24 d20+12=25
Wednesday June 8th, 2005 3:21:35 AM

Bart tries to hold on to Nezamil (reflex save 24) and tries to climb up (climb check 25 or str check 17)

Mykael - AC 23  d20+4=7 d100=77 d4+1=5 d4+1=5 d4+1=5
Wednesday June 8th, 2005 6:16:19 AM

Mykael realizes the orcs notice him and hears them grunting back and forth, but doesnt understand a word. He does make a quick scan of the area (Spot 7), looking for the catapults and/or other enemies.

OOC: I stated that Mykael was attempting to exit the river about 150 yards from the two standing on the shore. I am not sure of the distance so I dont know what attack options I have avaliable for sure. LOL

Since he has been noticed Mykael slips his shield off his back and onto his arm, preparing for battle as he slips into the tree line to be less visible. He keeps a look out for any approaching enemies and waits for the group.

If Mykael is within the 160 ft range of his Magic Missle spell, but farther away than one round of movement for them to reach him, then Mykael will cast a Magic Missle at the Orc that noticed him, instead of readying his shield (77% for spell failure of armor, made it / 15 dam (max! wow!))

OOC : Memorized spells
0 lvl - Detect Magic, Read Magic, Mending, Mage Hand

1 lvl - Alarm, Comp. Lang., Magic Missle x2

2 lvl - See invisibility, Scorching Ray, Invisibility, Web

3 lvl - Fireball, Haste, Vampiric Touch

Valanthe ac 23, 114 hp 
Wednesday June 8th, 2005 10:36:49 AM

"I don't weigh anything at all even in armor. Your just weak. I thought about getting some of those slippers but they really look silly." Val jibed. Upon reaching the shore she drew her bow and notched an arrow.

DM Jim: Under Fire - Combat Round 1  d20+5=20 d20+7=16 d20+7=25 d12+4=9 d20+5=14 d20+7=21 d20+7=27 d12+4=10 d8=2 d20+4=17
Wednesday June 8th, 2005 12:56:49 PM

OOC: We are now in combat rounds - Please post AC, HP, spells in effect and spells memorized. So, am I to assume that Rigging did not memorize any spells; Please list them George.

------------------------------------

Bart is knocked off of Nezzamil when the gaint sized blot slams into his body. Working together, the two heros manage to wrest Bart out of the river and back on to Nezzamil's back.

The two feel alone an exposed on the wind swept river, as they are 30 yards from shore.

+++++++++++++++++++++++++++++++++

Mykael gets off an awesome three round magic missile spell that drops one of the approaching Orcs, as he is now headless.

Three orcs with great axes move in to attack Mykael on the beach and three with great sword move in on Jager. Two orcs each flank the heros.

Orcs are AC 15

Mykael

AC 20 miss, Clangs off of Mykael's shield.
AC 16 miss
AC 25 damage 9, The orc smiles at the satisfying THUNK.

Jager

AC 14 miss
AC 21 miss, so close: Jager is just too fast.
AC 27 damage 10, The Orc licks his lips as if hungry and in anticipation of food, after hitting Jager.

There are two set of two orcs coming to meet Ari and Rigging each as they reach the shore. The Orcs will be in position next round

Rigging is 2 rounds from shore and Ari 3.

Apollo is also 3 combat rounds from shore, 40 yards upstream of the orcs.

Ashira and Val and chugging alone, helped or hindered by Val's comments. They are 4 rounds away from shore.

Ashira get the feeling it is goig to be hot where she is going, much to the dismay of her aquan half.

At Rigging's behest, Swirl moves in on the large humanoids by the burning buildings and creates a whirlwind as a distraction. Only one firey pitch covered boulder comes flying out at Nezzamil and Bart as a result.

Swirl beams back to Rigging "I'm done. Its your WIFE's turn to distract them for you."

Boulder

AC 17 near miss (gave -16 to hit for range and size modifiers)

A huge geyser of water and steam erupts by Nezzamil and Bart just as they start moving again. The heros are buffeted by the explosion of water.

Nezzamil must make a reflex save DC 17 or drop Bart, again. Since Nezzamil and Bart can see the rock coming I will give Nezzamil +2 for half of Bart's Str. bonus to the save.

===========================

The "Elenna Queen" continues to burn and the rescue boat keep rowing the second set of survivors to shore.

-----------------------------

As the heros approach shore, they can see the outline of what appears to be two crude, but very large, lever and weight based catapults.

There are four large humanoids between 75 - 100 yards from the Wildcards shore landing area. The humanoids are of two sizes and are also outlined by the building fires.

Appolo Ac 23 HP 59 Invisble  d20+12=32 d20+11=15
Wednesday June 8th, 2005 1:29:25 PM

Appolo spots the catapults and the giants.He heads for shore swings around and moves toward Mykael and Jager.He knows he's no match for the giants so he moves to flank the orcs engaging Mykeal.He moves silently and quickly through the shadows.

Move Silent 32,Hide 15

Mykael - AC 23 - HP 44/53  d100=62 d20+8=16 d20+4=22
Wednesday June 8th, 2005 3:23:04 PM

Shrugging off the hit he took and spotting the catapults, Mykael begins casting. "Be ready Jager, this is going to get their attention, but those catapults have to be put out of commission." Mykael yells, "It should be enough."

Mykael points at the catapults as he completes his casting and a small bead of fire streaks toward them. Centered between the catapults so as to include them both in the area of effect the bead erupts into a fireball. (spell failure 62%, made / Contentration check 16, hopefully)

(spot 22)
In between blocking swords swings from the Orcs, Mykael looks to see what effects his spell casting has done, and for more incoming enemies.

Ashira (AC28 96/96HP) Barkskin, Invisible, Waterwalk 
Wednesday June 8th, 2005 3:36:43 PM

Ashira chuckles. "Well, you're lucky I'm strong enough to keep ahold of you...look at poor Bart. But I see your point...looks like we'll need to do a lot more intensive training when we get back home..." Ashira is really beginning to sweat now that she knows how hot it's going to be where they're going. She looks around to see if she can find a different course which might be cooler as she continues to sprint toward the shoreline (moving 4x speed).

Active spells
Barkskin (4min/20min)
Invisibility Ring
Waterwalk (35/60 rounds)



Nezamil Ac 18(20 w/Barts shield) Hp 34/60 Waterwalk  d20+5=7
Wednesday June 8th, 2005 4:31:47 PM

Once Nezamil and Bart secure their grips the dwarf surges to the nearby shore ....loosening his grip on Bart as they reach dryland.

"Bart i can enlarge you if you think it will help you in the battle ?" inquires the Cleric of the Warrior (will cast it beginning of next rd if you want)

The dwarf scans(d20+5=7 spot ch) the shoreline for the other wildcards but the chaos of the battle prevents him getting his bearings at the moment

"Bart lets keep together with Ashira and Val....strength in numbers " growls the dwarf as he readies himself for action

Nezamil  d20+5=17
Wednesday June 8th, 2005 4:41:32 PM

The sturdy dwarf maintains his balance (d20+5=17 reflex ch) phew made it!!

Jagar Ac 22(23w/dodge) Hp 55/65 waterwalk  d20+8=11 d20+8=9 d20+3=19 d10+3=9
Wednesday June 8th, 2005 5:04:00 PM

The monk doesn't even wince at the blow by the orc ...showing no pain to the enemy even tho it hurts his training takes over " my turn " grins Jagar his hands and feet a blur (flurry of blows)as he seeks retribution for the damaging blow (1st swing d20+8=11 miss)but in his eagerness misses wildly(2nd swing d20+8=9) with his intial attacks but focuses more with a front kick to the mid section on his last (3rd swing d20+3=19 )(d10+3=9 dam)

"Captain we've got 6 of him over here , come join in the fun " shouts out the Monk over the din of the battle with "its just Mykael and myself "

Rigging mage armor, blink ac 21 hps 52/70 
Wednesday June 8th, 2005 10:12:01 PM

Rigging keeps running towards the shore as his comrades are attacked. "Hurry up and get out of the line of site. Form into your combat teams. Don't worry about those catapults. The ship is lost and they aren't accurate enough to hit individuals. The giants and the orcs are our primary concern."

Rigging will try to get to land and into some cover. He will try and get his teammates to gather together and get organized.

OOC Jim, are we in combat rounds yet? See that you are skipping ahead a little but it might effect spell casting.

: Zero Level: Detect magic, read magic, dancing lights, detect poison, daze.
First level spells: magic missile x 2, charm person, mage armor, shield
Second level spells: Glitterdust, Cat's grace, Flaming Sphere, Resist elements
Third level spells: Haste, Dispel magic, Fly
Fourth Level spells: Polymorph, Monster Summon 4


Mykael - AC 23 - HP 44/53  6d6(2+4+5+6+3+4)=24
Thursday June 9th, 2005 5:13:46 AM

OOC: Forgot to roll damage for my Fireball and whether it will hurt them or not, I hope to include both catapults and as many operators in the blast as possible. (Damage = 24)

Ari (spider climb 60hp, AC 24, waterwalk, shield, bulls strenght, cats grace)  d20+7=15 d20+2=10 d20+7=19 d8+3=5 d8+3=10 d8+3=5
Thursday June 9th, 2005 7:21:24 AM

Having gotten off his two other spells, Ari concentrates on trying to put any one of the 4 orcs to sleep with three shots of his sleeping arrows. (Firing arrows at the same target, until he goes to sleep)

AC 15, 10, and 19 for 5, 10, and 5 repectively.

Will DC11 or sleep...nonlethal damage

0-level (6)
*Resistance, *Detect Poison, *Daze, *Disrupt Undead, *Detect Magic, *Read Magic

1-level (5)
-Shield, *Magic Missile, *Burning Hands, *Obscuring Mist, -Spider Climb

2-level (4)

*Alter Self, *Resist Elements, -cats grace,
-bulls strength



Valanthe ac 23, 114 hp 
Thursday June 9th, 2005 9:46:02 AM

OOC: since they are still on the water Val didn't have an opportunity to draw her bow. The last thing she wants to do is cause Ashira to stumble and fall.

"I'm not the one laboring from carrying barely any weight at all. Now get your butt movin before those orcs get a lucky hit or two. Giddyup!" Val adds at the end hoping tht Ashira won't drop her for it.

DM Jim: Combat Round 2  d20+5=13 d20+5=10 d20+5=22 d20+7=24 d20+7=27 d12+4=8 d12+4=16 d20=5 d20=20 d20+4=14 d20+4=8 d20+1=12 d20+26=46 d20+26=34 2d20(2+9)+16=27 2d20(1+9)+16=26
Thursday June 9th, 2005 6:34:15 PM

OOC: I am adjusting the speed that everyone is traveling upwards and as a result it will be fast to get to the beach. It will not effect combat or time in any way.

------------------------------

Apollo just reaches the beach and considers slinking up on the Wildcard battle with the orcs 40 yards down the beach.

Apollo though he saw a blur of something four foot in the bushes not too far (20 feet) from his position. (Spot and listen checks DC 15).

OOC: Note if you take your normal hide and move silent bonuses, I will have to reduce your speed accordingly.

=========================

Jager is a blur as he move among the three orc that surround him, two after his front kick connects and breaks enough ribs to knock the orc unconcious. His breathren do not take kindly to the assault and retaliate.

AC 13 miss
AC 10 miss, The orcs fought too angry to be effective.

Mykael is also surrounded, but chooses a different course of action and fires off a spell under duress. Mykael is sucessfull and watches his fireball streak toward the catapults only to see a firey projectile leave one of them. There is a large explosion that engulfs the two larger black gaints in plate armor. The gaints seem to revel in the flames and one levels a crossbow at those running on the water.

The orcs close in for the kill on Mykael.

AC 22, miss, bounces heavly off your shield.
AC 24, 8 damage, solid hit.
AC 27, 16 damage, crushing blow to the back.

Ari stops in the middle of his run to the beach to fire his bow and sleep arrows. Two shots at the orcs attempting to meet him and one at the two trying to cut off Rigging.

Two solid hits, does not do damage.

Saves 5 and 20

One of the orcs waiting for Ari, falls backwards, asleep.

The two orc with great axes meet Rigging on the wet sand, their hair is whipping in the wind.

AC 14, Too Surprised his is alive after the arrow attack.
AC 8, Way to overconfident in his attack.

Ashira makes the beach and drops off the smart mouthed Val, who promptly come visible.

+++++++++++++++++++++++++++++

Bart and Nezzamil watch as the firey boulder arcs toward them. It is apparrent that their aim is not true and the two do not have much to worry about besides running. This piggy back team will make the beach next round.

A crossbow bolt comes screaming across the river at Ari and rips into his still body as his last arrow flys from his bow.

AC 46, critical AC 34 - 53 damage

Ari is one combat round from the beach if he dares to go.

OOC: Ari how did you cast Bull strenght and Cats grace? At this time, I only have shield and spider climb on you. Please explain, as I may have miss something.

___________________________

There is a ring of metal on metal as two great swords a drawn and the large black gaints stride forward. One of the gaints drops his cross bow and pumps his fist at his shot, throwing back his stingy fire red hair. These two are 180 feet from the beach combat.

The strange smaller gaint types, behind the two fire gaints, pick up weapons from an over size cart and also come forward. (Spot 15 for all but Val and Ashira (DC 10) to notice something different about them.) These two are at least 40 feet behind the fire gaints.


Rigging ac 21 mage armor, blinking  d100=8 d100=73 d20+10=16 d20+10=28 d4+1=5 2d6(6+3)=9 2d6(2+3)=5
Thursday June 9th, 2005 10:10:40 PM

Rigging draws his weapons and slashes at with his shortsword but blinks away just before he was going to hit. He appears to the side of the other and sinks his holy dagger into the orc.

ooc drawing weapons is a free action if Base attack is +1 or more.

5 points of damage with dagger + 9 for backstab damage and another 5 for holy dagger damage assuming the orcs are evil. 19 points of total damage.

Zero Level: Detect magic, read magic, dancing lights, detect poison, daze.
First level spells: magic missile x 2, charm person, mage armor, shield
Second level spells: Glitterdust, Cat's grace, Flaming Sphere, Resist elements
Third level spells: Haste, Dispel magic, Fly
Fourth Level spells: Polymorph, Monster Summon 4

Ashira (AC28 96/96HP) Barkskin, Invisible, Waterwalk, Resist Energy Fire(10)  d20+12=25
Thursday June 9th, 2005 11:35:12 PM

Once upon the shore, Ashira unsheathes her swords (free action). "C'mon Val, let's take down those giants...I have the feeling they're at the heart of this..." Ashira whispers to Val. With a quick whisper and a few small hand movements, Ashira casts Resist Energy, hoping to reduce the damage that she knows awaits her. As she begins to move toward the giants, Ashira notices something odd (Spot=25). "Hmmm...that's strange. Val, this is gonna be tough let's hook up with Bart and Nezamil." she continues to whisper as she goes.

Jagar Ac 22(23w/dodge vs opp) waterwalk  d20+8=20 d10+3=5 d20+8=16 d10+3=8 d20+3=15 d10+3=5
Friday June 10th, 2005 12:00:03 AM

The fleetfooted Monk continues his assault on the angry orcs dodging their great swords (1st swing D20+8=20)(d10+3=5 dam) snaps a quick couple punches to the mid section of the orc(2nd swing d20+8=16)(d10+3=8 dam)(2nd swing might be a miss but rolled just in case)Jagar tries to finsh the orc with a spinning kick (3rd swing d20+3=15)(d10+3=5 dam)?

" C,mon Mykael there is only 3 of them attacking ya ....hurry up and slay them so we can help attack them big giants " remarks the Monk as he whirls about the orcs



Nezamil Ac 22 Hp 34/60 waterwalk  d20+5=7
Friday June 10th, 2005 12:40:28 AM

As Nezamil and Bart make landfall " we made it " huffs the dwarf" seemed like we were never gonna make it here dodging them boulders " remarks the dwarf to the warrior as he releases his grip on him " so you want to fight them enlarged ?" adds the Cleric

if Bart accepts then the Cleric reaches into his belt pouch and retrieves a pinch of powder and sprinkles it on the warrior then touches his anvil pendant which gives off a faint glow of light " rise up to the height of Domi's courage " murmers the Cleric as he touches the warrior and the Barts stature doubles

( enlarge gives +2 to str, -2 to dex, and -1 to attack roll, -1 to ac)(and reach of 10 ft equal to the giants so no free swings(AoO) for the giants)(pg 114 phb check for weapon size damage for enlarged weapon)

If Bart declines then Nezamil will cast shield of faith upon himself(+3 to ac)

" lets work together with Ashira ....can you see her and Val " asks Nezamil as he scans(d20+5=7 spot ch) for the two valiant elven warriors " they should be close by"

OOC will adjust Nezamils variables as per Barts decisions in next post



Bart Ac24 hp71 
Friday June 10th, 2005 3:21:47 AM

Enlarge me Nezamil as soon as we reach the beach i will rush forward Orcs or Giants Nez? As soon as he is on shore Bart activates his glove of storing, his sword apears in his hands.

Mykael - AC 23 - HP 24/53  d20+8=18 d20+8=18 d100=28 3d6(4+4+1)=9
Friday June 10th, 2005 6:32:08 AM

Mykael grits his teeth in pain and concentrates(18), and casts Vampiric Touch on the orc in front of him (28% spell fail, made)(touch attack AC 18, for 9 damage = 9 pts healing for Mykael if attack succeeds).

"I am working on them now, Jager, but those catapults needed to be taken down," Mykael yells over to him.

spider climb 7hp, AC 24, waterwalk, shield, bulls strenght, cats grace  d20=18 d20+5=20 d20=19 d20+5=25 d20+5=19 d8+1=8 d8+1=5 d8+1=8
Friday June 10th, 2005 7:13:44 AM

Gasping in pain and shock, Ari momentarily comes to a stop. Becoming white as a ghost, Ari realizes that he just missed death's door (made massive damge roll).

Ari attempts to hit the crossbow owner with his own arrows. (AC 20, 19, 25 (crit with 19 as follow up for 8, 5, 8 (x3 if crit. Add +2 for ea if I get to keep bull strenght).

Valanthe ac 23, 114 hp  d20=13
Friday June 10th, 2005 10:19:06 AM

"I see them. It's hard to resist the urge to draw my bow and turn them into giant red pincushions but arrows against spear launchers isn't my idea of a great battle. Let us find cover before advancing." Valanthe replies. She moves back to meet Bart and Nezamil while trying to move to the side and put the trees between her and the giants.

ooc: spot check 13

Appolo Hp:59 Ac: 23 Invisible  d20+6=14 d20+7=10 d20+12=16 d20+11=29
Friday June 10th, 2005 1:57:48 PM

Appolo continues on toward Mykael and Jager.Moving as quickly silently as possible swords drawn ready fro action.

Spot 14,Listen 10,Hide 16,Move silently 29

Rigging Illegal post 
Friday June 10th, 2005 6:04:07 PM

Rigging says over his shoulder as he battles orcs, "If I can get freed up, I will cast haste on you."

DM Jim: Combat Round 3  d20+5=14 d20+5=11 d20+5=13 d20+7=10 d20+5=13
Friday June 10th, 2005 10:31:17 PM

The Captain joins the battle with the orcs and severs the spin of one with his dagger. He will be going nowhere ever again. His friend seems determined to run Rigging through for his afront.

AC 14, miss - Rigging is just too well protected for the Orc to damage.

Jager is doing well as he drops another orc with three well placed strikes. This one will never raise again. His last remaining opponent looks concerned, but one glance down the beach at the gaints and he renews his attack.

AC 11, miss - This orc looks too concerned on who the enemy is and misses the monk badly.

Mykael tries a new tactic and literally sucks the life out of an orc. Mykael feels a bit refreshed after, but his two remaining foes seem to want to even the score.

AC 13, miss
AC 10, miss - Both orcs are looking agasht at fighting a mage

Val moves laterally up the thin beach and into the edge of the light woods. Val is now 30 feet from the orc battle and realizes that the three will offer some concealment, but not much from the gaints.

Nezzamil casts enlarge on Bart and he grows almost to the size of the fire giants. Bart and Nezzamil look to hook up with the invisible Ashira. Bart and Nezzamil hear Ashira say she is going after the gaints and move in that general direction, unsure of Ashira exact location.

Bart notices that his animated shield did not increase in size with him.

Ashira casts resist energy on herself and attempts to rally her battle group for combat with the gaints. Ashria notices that the smaller gaints 40 feet behind the fire giants have TWO HEADS each. The creatures are stripped to the waist in the heat, but are carrying what look to be throwing spears in each hand and have morning stars on their belts, on each side.

Ashira also notices the giants talking to one another as the stride confidently forward (Listen check DC 15 to pick up parts of the conversation, if you speak giant, as you or they get closer the DC will decrease). They rest their great swords on the shoulders and balance them with one hand as they reach into belt bags and each retrive a hefty sized rock. The rock are not as large as those from the catapults, but look nasty just the same.

The giants are 120 feet from Bart and Nezzamil and the invisible Ashira and 150 feet from those in the orc battle and Val.

A shaken Ari makes shore and attempts retribution on the fire gaint that shot him. Ari hits once with two of his arrows bouncing harmless off the gaints armor. Ari now has his full attention!

The one orc that Ari did not put to sleep take a swing at him with a great axe, attempting to finish the woounded foe.

AC 13, miss - He was to happy to see Ari's blood.

OOC: Ari I requested that you pick either one or the other of bull str or cats grace. You now have bull str. on. Don not post cats grace any longer. I assume this will drop your AC by 2, please make adjustments.

------------------------

The invisible Apollo slinks slowly toward the orc battle, but he is very quite and hidden. Apollo made 15 feet during the combat round and is now 105 feet from the orc battle and 255 feet from the fire gaints.

Apollo just feels their is something in the woods, but can't quite place it. Spot 15 and listen 15 rolls again. A second spot 20 roll for the beach.



Ashira (AC28 96/96HP) Barkskin, Invisible, Waterwalk, Resist Energy Fire(10) 
Friday June 10th, 2005 11:47:12 PM

"C'mon guys, let's go get us some big uns." Ashira calls to Nezamil and Bart as she moves rapidly toward the giants (double move).

Active spells
Barkskin (4min/20min)
Invisibility Ring
Waterwalk (33/60 rounds)
Resist Energy Fire (10min/10min)


Jagar Ac 22 Hp 55/65 waterwalk  d20+8=28 d10+3=10 d20+8=11 d20+3=5
Friday June 10th, 2005 11:48:53 PM

The Monk is just a whirling dervish as he pummels the last of the trio of orcs that attacked him (1st swing d20+8=28)(d10+3=10 dam) throwing a punch to the head (2nd swing d20+8=11) but over compensates trying to finish the orc off quickly (3rd swing d20+3=5)

" I'm coming to help ya Mykael " blurts out the Fleet footed Monk as he battles the last of the trio of orcs

Nezamil Ac 25(29vs giants) (Hp 34/60 waterwalk 53/80 rds Sof 79/80  d20+5=15 d20+5=11
Saturday June 11th, 2005 12:39:53 AM

The Cleric of Domi gives a smile as Bart grows taller "allright lets make some noise " growls out the dwarf

Nezamil deftly pulls out a small piece of paper "Domi shield your humble soldier" again he touches his Anvil holy symbol causing it to faintly shed light(casting shield of faith)

Nezamil hears Ashira voice and follows the sound (d20+5=15 listen ch) and looks for Ashira's footprints and sand being kicked up from her running (d20+5=11 spot ch)

"This way Bart i heard her call us " as the dwarf yanks his mace out of his ring holster and slides his shield off his back heading off after the sea-elfs voice "Lets cut these overgrown mongrels down to size " growls out the dwarf

OOC : Nellie waterwalk is 80 rds not 60

waterwalk 53/80 rds
Sof 79/80 rds Ac +3



Mykael - AC 23 - HP 33/53  d20+10=14 d10+3=12
Saturday June 11th, 2005 5:45:21 AM

Mykael smiles at the two remaining orcs, "Why should I waste good spells on dirt like you?" He draws his sword and takes a good swing(AC 14)(12 dam, if it hit).

"Hmm... 7 minus 4... equals you 3... and 2 minus 0, still equals us two. That was your math lessen for the night!" Mykael berates them. "Are you sure you want to continue this?"

Rigging ac 21 52/70 blinking magearmor  d100=20 d100=26 d20+10=22 d20+10=23 d4+1=2 2d6(5+4)=9 2d6(5+2)=7 d20+11=27
Saturday June 11th, 2005 8:06:34 AM

Rigging slashes at the remaining orc frustrated that his companions didn't take it out for them. Again he blinks away with shortsword thrust, much to his frustration, but still stabs the orc for 18 points of damage with his holy dagger.

He scans the area and looks for possible other danger, his mind on those crossbow wielding assassins who attacked him on the ship.

Spot 27

blinking 3/6
mage armor hours

Zero Level: Detect magic, read magic, dancing lights, detect poison, daze.
First level spells: magic missile x 2, charm person, mage armor, shield
Second level spells: Glitterdust, Cat's grace, Flaming Sphere, Resist elements
Third level spells: Haste, Dispel magic, Fly
Fourth Level spells: Polymorph, Monster Summon 4



Appolo Hp:59 Ac: 23 Invisible  d20+6=10 d20+7=17 d20+7=15 d20+11=13 d20+12=13
Saturday June 11th, 2005 11:17:28 AM

Appolo stops for a second and scans the near by area.Looking for something he;s not sure is there.Just being cautious though.

Move Silently 13,Hide 13,Listen 10 Spot 17 Second Spot for Beach 15.

Enlarged Bart AC22 hp 71/71  d20+15=26 2d8(3+6)+10=19 d6=3
Sunday June 12th, 2005 5:53:29 PM

Bart's sword glimmers electric blue he makes an spring attack towards the giants hitting one of them (ac26 for 19 +3 shock dammage)

Valanthe ac 23, 114 hp 
Monday June 13th, 2005 4:27:51 AM

Unsure about what path to take Val hesitates for a moment. The orcs are a threat but the giants are far worse. She's not sure what she can do against giants but she needed to do something to save her companions. She takes a deep breath and runs toward the giants.

DM Jim: Battle at the Beach - Combat Round 4  d20+5=23 d12+4=12 d20+5=18 d20+10=22 d20+10=15 2d10(3+2)+10=15 2d6(5+6)=11
Monday June 13th, 2005 1:22:13 PM

Ari is stunned into inactivity as he watches the Giants approach. The orc in front of him attempts to take advantage.

AC 23, damage 12 - a vicious cut over the crossbow wound. The orc seems torn as to finish Ari, go to another opponent or flee.

Not far away (15 feet) is Captain Rigging and again he uses the same spine severing move and drops his final orc opponent.

Jager is also sucsessful and he repeatily pummels his final orc into a bloody mess. It is very dead. jager is 10 feet from Ari.

Mykael is doing better as he runs one of his orcs through. His opponent seems bouyed by the felling of Ari and strikes out.

AC 18, miss -The orc only finds Mykael's shield

Ashira (invisible) takes off after the giant and closes the distance.

Bart (enlarged) is too far away to do a spring attack and move forward. Bart is joined by Val who comes out of the woods and meets Bart on the beach. The woods end at this point and clear if not scorched ground can be seen leading from the beach to the village.

Nezzamil casts a protective spell on himself and then attempts to catch up to the others confronting the giants.

======================================

Apollo creeps forward, silent and invisible and is now 90 feet from the orc battle on the beach. Apollo does notice a large black and red dog 40 feet from him in the wood. There seems to be standing in small fire that erupted around it. The hound is sniffing the air.

Apollo sees another hound deeper in the woods racing toward the orc battle. It will not take long for it to get there.

----------------------------------

The giants and the ettins stride forward. The fire giants rub the pitch covered boulder across their armor and each ignites. The smell of sulfur is heavy in the air. The blocky giants then each lift a leg and power a boulder at Big Bart.

AC 22, SLAM! damage 15 for the impact and 11 for fire, 26 total.

AC 15, miss - the flaming rock hit early and bounces over the orc battle and lands in the river with a sizzle.

------------------------------------

The giants are now only 30 feet from Ashira and 60 from Bart, Val and Nezzamil and 90 from those in the orc battle. Apollo is 210 feet from the fire giants. The two Ettins are still 40 feet in back of the giants.

The giants grab hold of their great swords with two hands and their big grins seems to say the are ready for some fun. The Ettin's each have two throwing spears at the ready, but apparently little armor.

Rigging 52/70 hps ac 21 mage armor, blinking  d3=2 d100=68
Monday June 13th, 2005 2:20:17 PM

Rigging will look at Ari and yell to Jagar, "Jagar help him while I try to help our other friends.Kill that orc and give him a healing potion." (ooc I believe we all have 2 of them, from Nezamil as part of our tactics)

Rigging will then cast a Summon Monster 4 spell but summon 1d3 Celestial Bison from the 3rd level chart. OOC He gets two bison but they won't show up until the beginning of next turn.

I want them to show up and attack the fire giants. The spell has a range of 50' for me but not quite sure where the giants are in relation to Rigging.

OOC the 68 roll was for my blinking ring. The spell gets off this round.

DM JIM: Rigging is part of the orc battle, so as stated he is approximately 90 feet from the fire giants....the distance is lessening by the moment.

Jagar  2d8(1+3)+8=12
Monday June 13th, 2005 7:57:44 PM

Jagar smirks in satisfaction as the 3rd orc attacker drops to the ground "wanna rematch ?" asks the Monk with sarcasm

Jagar turns quickly at Riggings order and leaps over to the fallen Ari and kneels down next to him " hang in there " urges the Monk to the fallen wildcard as he reaches into one of his pouches and yanks a vial(cmw potion) out, one of the looted prizes from the last battle and adminsters(2d8+8=12 cmw ) it to the fallen wildcard.

Once Ari opens his eyes and takes a fresh breath
of air the Monk will help him to his feet " you ok ?"

may 8th post list the loot (9 CMW potions
10 CLW potions) just assuming Jagar got one of each


Jagar Ac 22 Hp 55/65 waterwalk 
Monday June 13th, 2005 7:59:35 PM

just adding his numbers

Nezamil Ac 25(29 vs giants) Hp 34/60 waterwalk 80 mins Sof 78/80  3d8(8+2+5)+8=23
Monday June 13th, 2005 10:59:30 PM

The dwarf catches up to Bart as he is slammed by the flaming boulder and immeaditly calls upon Domi's healing powers causing his anvil holy symbol to flare slightly(spontanously casting csw(3d8+8=23)and touches Bart to heal the damage (cured 23 pts to Bart)

" send him to the shadowlands " growls the dwarf
as the fire giant closes in

spontanously casting csw inplace of windwall 3rd level

spider climb 7hp, AC 22, waterwalk, shield, bulls strenght) 
Monday June 13th, 2005 11:21:16 PM

(ooc sorry about missing the post guys. I gave two courses of action and neither chould be chosen for what turned out to be one orc left. I worked from 7am till 4 am on Fri at two different jobs. Got up at 10 on Sat so I could work from noon until 4am on Sat, so that I could goto a company sponsored picnic at 10 on Sun. As soon as I got home I fell asleep and woke up late Monday morning because I did pick up a lot of sun. I didn't have time to post on Monday before I left for work, as I do not have Inernet access from work. So I tried to give instructions as to what Ari's decisions were. They didn't work)

As soon as Ari's eyes are open he begins to recover his footing. "I am still alive. But I don't know how much longer that might be".

Looking around Ari tries to locate the cleric and tries to move to a supporting position.

Ashira (AC28 96/96HP) Animated Shield, Barkskin, Invisible, Waterwalk, Resist Energy Fire(10) 
Monday June 13th, 2005 11:31:21 PM

Ashira is sorely tempted to step forward and slice into the nearest giant, especially after the attack on Bart, but she remembers the last battle....and her encounter with Gargul. No, best to wait for the others. Working as quietly as possible, Ashira activates her animated shield and then moves around to the side of one of the fire giants. Anticipating that the giants will close with Bart and Nezamil, Ashira moves forward only 20 feet and then angles off to the side so as to be easily within striking range for next round (she'll park herself about 15 feet away from the side of the giant to her left).

Active spells
Barkskin (4min/20min)
Invisibility Ring
Waterwalk (32/80 rounds)
Resist Energy Fire (10min/10min)


OOC (Sorry I didn't mention the Animated Shield previously...I always assume that Ashira's got it animated when they enter combat...which would have been back on the ship.)

DM JIM: Nellie, Since the animated shield is not touching you, it becomes visible? I believe it does. Comments.

Nellie: Good point Jim! Well, since it doesn't make since that she would have a shield floating around in front of her (giving away her position) why don't we just say she activated it this round.

Enlarged Bart AC22 (+1 to closest giant) hp 68/71  d20+15=18 2d8(5+7)+10=22 d6=4
Tuesday June 14th, 2005 3:05:59 AM

Oucch thanks Nez After Nezamil heals his wounds Bart tries to come as close as possible to the giants so he can attack them (spring attack ac 18 for 22+4shock)(dodge feat +1 ac against closest giant)

Mykael - AC 23 - HP 33/53  d20+10=18 d10+3=12
Tuesday June 14th, 2005 4:40:27 AM

Mykael smiles at the remaining orc in front of him, "Dont feel lonely, you are about to meet your friends." Mykael swings his sword for the 2nd time this battle(AC 18, for 12 dam).

OOC: Mykael wasnt among the group during the last battle, therefore he didnt receive any loot, as he shouldnt have. My only question was did he receive any of the healing potions that were passed out. If so I didnt know it and I need to note it on my character sheet. If not, just need to know that too. Thanks

Appolo Hp:59 Ac: 23 Invisible  d20+9=15 d20+9=11
Tuesday June 14th, 2005 12:08:40 PM

Appolo move quickly toward the large beast and strikes it twice for all he is worht.

When he missses he moves quickly as posible back going inviisble once agian.

Valanthe ac 23, 114 hp 
Tuesday June 14th, 2005 7:32:48 PM

Val knows she could reach the giants quickly but holds off. They are very formidable and there are two of them. Val moves with Bart and joining Ashira when they get close to the giants.

"Quite a situation we have here."

DM Jim: Battle at the Beach Combat Round 5  d20+3=21 d20+6=21 d20+5=23 d8+5=8 d20+5=22 3d6(5+5+3)+46=59 d100=67 d20+6=22 d20+5=25 d20+5=18 d12+5=9 d20+5=20
Tuesday June 14th, 2005 11:53:49 PM

Ashira moves up to a flanking position on the giants but does not attack. The smell of sulfur is strong this close to the giants and they seem to be giving off their own heat or so she thinks, it is so hot here.

Ashira also smells burning flesh and sees over her shoulder, several human roasting on top of a pourch of a burning building a 100 or so feet away.

The larger of the two giants and the one closest to Ashira snaps his head in her direction at the appearance of the animated shield (spot 21). The giant exclaims something that Ashria does not understand and then a few short gutteral words to his companions.

The giants stop, but the ettins move up and each throw a spear at Big Bart. The ettins draw one morning star each, but still have one throwing spear each too.

AC 21, miss - bounces off Big Bart's small animated shield
AC 23, damage 8, the shield was too occupied to help.

As the ettins move up the fire giant by Ashira takes what she thinks is a wild, but powerful swing with his great sword. There is no way it will hit her. The great sword slices into the animated shield (Improved sunder).

Hit AC 22, hit shield and forgot the +8 for sunder bonuses Powder attack 15 for 59 damage.

Shield Hardness 19 and 40 hp

The shield is cleanly split in two and falls to the ground useless as its magic is spent. The giants howls with laughter.

Big bart can still not spring attack but will at the begining of the next round as he will be 30 feet from the giants and 40 from the ettins.

Val and Nezzamil cautiously move forward and are now abreast of Big Bart.

Nezzamil picks up a few words from the lead giant: Mythrl, goats and women?????? What a combination, his giant is a bit rusty.

Rigging summons his two bison and they will appear 40 feet from the giants with feet moving fast, ready to charge.

OOC: I will need the Bisons stats and consider that they may get struck by AoO's

Giants are AC 23
Ettins AC 15
Hell Hounds AC 16
Orcs AC 15

=========================

Rigging also spots a black and red dog like form running through the trees toward the beach. The hound is 80 feet away and closing fast.

Apollo strikes at a similar hound, but misses twice. Apollo is now visible and the hound gives chase as he attempts to escape.

Apollo goes invisible, but the hound has a real good idea where he is (67 for 50% miss chance) and bites at him.

AC 22, miss - just barely, Apollo can feel the flames from his mouth as they singe his backside.

Apollo is now 75 feet from the orc battle and 195 from the fire giants, but the hell hound is much closer.

Mykael runs the last orc facing him through the heart. Mykael see the hell hound snapping at somthing on the beach and a second one running through the tree at him and his companions.

Jager administers aid to Ari, but at his peril. The orc standing over the both of them is seriously offended and drops his axe on Jager.

AoO AC 25, hit, missed critical, 9 damage
AC 20, miss as he buries his axe between Ari and Jager.

Ari stands and moves toward Nezzamil and a fire giants.

Ari leaves the orc battle and is 90 feet from Nezzamil and curing.

Jager is left to face the irate orc alone.


Mykael - AC 23 - HP 33/53 
Wednesday June 15th, 2005 6:31:28 AM

Mykael notices the on coming hound and moves toward the party to intercept it.

Ari (spider climb 7hp, AC 22, waterwalk, shield, bulls strenght)  2d4(2+3)+2=7
Wednesday June 15th, 2005 7:31:40 AM

Having forgotten about the orc, Ari stops long enought to cast magic missle at the orc.

(ooc I currently don't have access to my sheet, can you roll for me?)

DM JIM: Damage to the Orc is 7 hp. Ari must know that he is a 4th level wizard and that he get two magic missiles. Please roll your damage in the future.

Enlarged Bart Ac 22 (+1 to closest giant) hp 60/71  d20+15=34 d20+15=32 2d8(3+5)+10=18 2d8(7+8)+10=25 d6=4
Wednesday June 15th, 2005 10:51:40 AM

Bart makes an spring attack to the nearest giant his sword hits the giant at an critical place (threat ac34 crit ac 32 for 18+25+4). After his attack bart jumps away as far as possible from the giant

Appolo Hp:59 Ac: 23 Invisible  d20+9=17 d20+9=23 d10+4=9 d8+4=5
Wednesday June 15th, 2005 1:25:12 PM

Appolo jumps forward coming visible agian and slashs at the creature visiosly twice before stepping back and going invisible agian.

Attack17,23,Damage Longsword 9, Shortsword 5

Jagar Ac 26 Hp 46/65 waterwalk ,mage armor 
Wednesday June 15th, 2005 3:49:14 PM

The Monk faces the orc ready to finish him off but can only watch as Ari's magic's slam into the wretched thing.....turning to survey the battle to decide his next action .

Jagar reachings into a pouch and deftly pulls out a vial and quickly imbibes it(mage armor potion)" that should help againist the big fellows "

Jagar yells out to Mykael " hurry and finish the puppies quickly i'm going to help out the Captain " with that the fleetfooted monk sprints after Ari hoping to join in a flanking attack on the big ugly's

Nezamil Ac 26(30 vs Giants) Hp 34/60 waterwalk Sof 77/80,haste 1 rd  d20+11=12 d20+7=14 d20+12=31 d8+5=8
Wednesday June 15th, 2005 4:23:05 PM

The dwarf watches Bart engage the giant 1st then clicks his heels of his new boots as he whips his mace from his ring holster on his hip and charges in against the fire giant (1st swing
d20+11=12 and misses badly not used to recent fighting vs the Giants "gosh durnit " growls the dwarf as he continues to miss badly (2nd swing d20+7=14) "By Domi hold still " grunts the Cleric of Domi as the dwarf's mace finally finds its mark (3rd swing hasted d20+12=31)(1d8+5=8 dam)"bout time "

1st swing did not include haste which is +1 to hit, included it on 2nd+3rd swings

Ac= 22 + 3 Sof=25 +4 vs giants=29+1 haste=30



Rigging ac 21 blinking, mage armor, mirror image  d20+10=26 d20+10=29 d8+14=20 d8+14=18 d100=10 d4+1=3
Wednesday June 15th, 2005 10:47:45 PM

Rigging sends his celestial bisons after the two fire giants one on each. They charge forth bellowing and snorting. Each will hit and do a smite evil on the giant foe.

OOC quick stats on the Bison
+8 to hit, +10 while charging, gore damage 1d8+9
smite evil +5 on damage
damage reduction 5/magic
hps 37 is average
ac 13, 11 while charging

Giant #1 takes 20 points of damage
Giant #2 takes 18 points of damage

Rigging is irritated that the group is split apart. Bad things seem to happen when that happens. "Jagar, Ari, Lets close the gap with the others"

Rigging will move forward 30' towards the giant battle and pull out a wand and activate it, giving himself mirror image. (ooc) Jim, I am not sure if it matters in this case but I blinked as I cast this one. Since it is personal, I think it just happens in the etheral plane but let me know.

If it works, 4 Riggings are now standing there.

blinking 5/6 rounds
mirror image 1/60 rounds
mage armor hours

Swirl hovers above and keeps an arial eye out communicating with Riggging about any possible surprises and troop locations

Ashira (AC25 96/96HP) Barkskin, Invisible, Waterwalk, Resist Energy Fire(10)  d20+14=24 d20+9=11 d20+14=18 d20+6=11 d6+5=11
Thursday June 16th, 2005 12:22:15 AM

The invisible half-elf sighs as the giant butchers her shield. Alright...hard way then. She moves over into a flanking position with Val (5 foot step), though every inclination of her aquatic ancestry screams at her to run away from this blazing torch of death. Ashira then lays into the giant...popping into sight as she does so. Her attack proves highly ineffective as she only manages to cut into the giant once (AC24 for 11). As she visualizes once more, Ashira smiles at the giant before her. "Hey there handsome...you know...you owe me big time for that shield."

OOC: Note that this round the giant does not benefit from any Dexterity bonus to AC, though with those suck rolls, I doubt it will make a difference.

Valanthe ac 23, 114 hp  d20+11=27 d20+11=17 d20+6=26 d20+6=11 d6+12=16 d6+12=16
Thursday June 16th, 2005 6:38:16 AM

Val watches the shield get sliced in half. It was hard to believed and reminded her just how lethal these giants are. Gripping her blade tightly she hacks savagely at a giants leg.

ooc: power attack -5 to hit/ +5 to damage. Both attacks were crits but negative on the confirmation roll. First attack his ac 27 for 16 and the second hit ac 26 for 16

DM Jim: Battle at the Beach Combat Round 6  d20+5=20 3d6(5+1+1)+48=55 d20+17=35 3d6(6+5+1)+48=60 d20+12=31 3d6(1+6+5)+48=60 d20+5=25 d20+5=11 3d6(4+4+4)+44=56 3d6(5+4+4)+44=57 d20+5=16 d20+5=11 d20+5=21 d20+5=12 d20+6=11 d20+11=30 d20+12=15 2d6(4+2)+6=12
Thursday June 16th, 2005 9:32:39 AM

The bigger Fire Giant (FG1)sees opponents appear around him, Ashira, Bison, and Val slash in. FG1 takes his AoO on the charging Bison.

AoO Attack AC 20, PA 15 for 55 damage. The bison's charge is stopped as its head is chopped off.

The giant absorbs several blows from the ladies and he looks over his new opponents and rolls his eyes. Nezamil can hear FG1's curse as he speaks of "women and goats" again. FG1'a eyes light up when he notices Ashira armor is Mythrl and he yells over to FG2 something Nezamil thinks was "Jackpot".

FG1 attacks Val to sunder weapons

AC 35 PA 15, +5 to hit +12 for sunder, 60 damage
AC 31 PA 15, +12 to sunder, 60 damage again.

Vals two swords snap off fron the great swinds of FG1 sword and he speaks in common. "Go away women and live, but leave your Mythrl." FG1 points his sword at Ashira, holding his last attack.

OOC: According to the new Wold rules, Val takes a 10 for her attack and adds her attack bonus, unfortunately, she can not beat the Giants attack, so the blades are sundered.

FG1 is bleeding from four wounds, two from Val and one for Ashira and an arrow from Ari.

Bart leaps in and stabs FG2 who is awaiting the second Bison's charge. Big Bart leaps back and yells something to the Ettins that Nezamil knows is "Kill him!"

FG2 AoO AC 25 critical threat AC 11 for 113 damage, the bison is bisected and stoped dead in its tracks.

Nezamil rushes in and swings twice missing both times, his third swing hits the top of the giants foot. FG2 looks down between his legs at the dwarf and swings three times.

AC 16 PA 15, miss
AC 11 PA 10, miss
AC 21 PA 21, miss

The giant shatters air and sand as he attempts to cut the dwarf in half. Nezamil finds he is showered with sand.

The two ettins throw spears at Bart and move in to attack.

Spears

AC 11, miss
AC 12, miss

Big Bart easily side steps the spears.

Morning stars

AC 30, solid thunk for 12 damage.
AC 15, miss

The ettins each draw a second morning star and prepare for battle.

===================================

Ari Downs the last orc with a two magic missiles.

Jager and Ari move toward the whirling blades of the giants to support their friends. Jager and Ari are 30 feet from the Giant battle.

Rigging watches as his Bisons are descimated by the giants.

Mykael and Riggins see a fast approaching hell hound get caught in the whirlwind that is Swirl.

Rigging feels Swirl. "I got this one. There are two more lurking about, I saw a total of three." Excitedly Swirl adds. " I found a party! Nice music too."

Mykael and Rigging were anticipating the dog charge and now they have no opponent.

===================

Apollo becomes visible again and stabs the hell hound looking for him twice. Apollo goes invisible again. The hell hound thinks twice about attacking and runs away from Apollo and averyone else down the beach.

Apollo can take an AoO on the dog, 15 damage will kill it.

Rigging ac 22 hps 52/70 blinking, mage armor, mirror image, haste  d100=29
Thursday June 16th, 2005 11:18:53 AM

Rigging dashes forward another 30' to close the range and casts his spell. He castes haste affecting, himself, Ashira, Val, Bart, and Nezamil. (OOC Jim I can get more but they have to be 30' from each other. Not sure if any other friendlies are in range. Made blink roll)

haste gives 30' extra movement, gives +1 to hit, +1 to ac and allows you one more attack each round. It will last 7 rounds.

Rigging says to Swirl, "Thanks Buddy! Where is this party. If we are alive afterward we might want a drink!"

blinking 6/6 rounds
mirror image 2/60 rounds
mage armor hours
haste 0/7

Mykael - AC 23 - HP 33/53  d20+8=28 4d6(1+1+6+5)=13
Thursday June 16th, 2005 2:12:34 PM

Mykael moves 30' up beside Rigging and casts Scorching Ray at the closest Ettin(nat 20 to hit, for sorry 13 fire damage).

OOC: Hope to get included in the haste spell, if I am close enough to the others.

DM JIM: Roll critical for the ray!!!!!

Jagar Ac 25(26mob vs opp) Hp 46/65 waterwalk, mage armor  d20+8=24 d10+3=10 d20+8=11 d20+3=15
Thursday June 16th, 2005 3:03:04 PM

Jagar sprints into action hoping to flank FG2 who's attention is held by the dwarf and lands a front kick to the giants leg (1st swing d20+8=24)(d10+3=10 dam)and continues his assault a blur of motion (2nd swing d20+8=11) missing as the giant shuffles his feet in searching the the dwarf missing again (3rd swing d20+3=15) as the fleetfooted monk tries to keep the fire giant in the middle between himself and Nezamil

Nezamil Ac 26(30 vs giants) waterwalk Sof 76/80 haste 2nd rd(boots)  d20+12=22 d8+5=12 d20+7=21 d8+5=9 d20+12=24 d8+5=10
Thursday June 16th, 2005 3:28:27 PM

The dwarf suddenly realizes what the giants are infering "Goats !! i aint no Goat .....by Domi you overgrown ogre i'll make fertilizer out of ya " yells Nezamil as he see's Jagar join the fight..... he whips his mace in a enraged frenzy at the big ugly (1st swing d20+12=22)(d8+5=12 dam) just grazing the giant as he bashes away (2nd swing d20+5=21)(d8+5=9 dam) again just grazing the giant " I told ya to hold still gosh durnit" growls the dwarf as his new boots enable him to go in for a final smash (3rd swing d20+12=24)(d8+5=10 dam)

hoping to get flanking bonus(+2) if the fire giant turns to face Jagar, would be 3 hits instead of just one ;-)

Nezamil doesn't need Riggings haste as he gots boots of speed so let Mykael recieve haste instead since it will have no affect on the dwarf

Enlarged Bart Ac 22 (+1 to closest Ettin) hp 48/71  d20+10=28 d20+10=18 2d8(5+3)+10=18 2d8(3+3)+10=16 d6=3 d20+5=24 d20+5=6 2d8(7+5)+15=27 d6=4
Thursday June 16th, 2005 5:07:05 PM

I asume the Ettins are in front of Bart
Bart attacks the closest Ettin usingn his strength and hiiting him hard (power attack hit ac 28 crit ac 18 for 23+21+3shock). His second attack is also well aimed but didnt hit a critical part of the Etiin (ac 24 for 27+4 shock) (78 damm total)

DM JIM: Bart is correct, the Ettin's are in front of him.

Appolo Hp:59 Ac: 23 Invisible  d20+9=25 d20+9=20 d10+4=11 d8+4=9 d20+12=30 d20+11=15
Thursday June 16th, 2005 8:22:19 PM

Appolo swings twice at the fleeing hound as it turns to run connnecting both times,finishing the animal.He then goes insible agian and surveys the scene.He doesn't like what he sees and runs silently toward the the giants.

Attack 25,20 Damage 11,9 Move silently 30,Hide 15

Ari (spider climb 7hp, AC 22, waterwalk, shield, bulls strenght)  d20+5=13 d20+5=21 d20=18 d8+3=4 d8+3=9
Thursday June 16th, 2005 10:28:59 PM

With so many bodies up close and personal. Ari decides to stay back and pepper his closest target with some darkwood arrows. As he does so he continues to try to move into a support position with the parties cleric. (AC 13, 21, 18. 4 pts for the 21 and 9 pts for the 18)

0-level (6)
*Resistance, *Detect Poison, *Daze, *Disrupt Undead, *Detect Magic, *Read Magic

1-level (5)
-Shield, -Magic Missile, *Burning Hands, *Obscuring Mist, -Spider Climb

2-level (4)

*Alter Self, *Resist Elements, *cats grace, -bulls strength

Ashira (AC26 96/96HP) Barkskin, Invisible, Waterwalk, Resist Energy Fire(10), Haste, Spider Climb 
Friday June 17th, 2005 12:15:24 AM

Ashira grimaces as Val's weapons are destroyed. Then she watches as the giant turns her way. This is gonna get ugly fast. Bringing her hands in to her chest and kicking off her boots (a move action?) as she smiles. "Sure big fella, not a problem...just let me slip this stuff off..." With a flick of her hands, Ashira disappears once more, having activated her invisibility ring again (Drawing No AoO) . When she disappears, Ashira moves out (5 feet back away from the giant). There is a faint glow in Ashira's backpack (Activating Seal of Helping Hand) and then suddenly her spider climb slippers appear in her hand. Grinning, Ashira ducks down into a crouching position to lessen her profile from the giant's impending attack as she slips on her slippers of spider climb.

Active spells
Barkskin (4min/20min)
Invisibility Ring
Waterwalk (32/80 rounds)
Resist Energy Fire (10min/10min)
Haste (7/7 rounds)
Slippers of Spider Climb


OOC Jim, I need a ruling as to what type of action you would consider kicking off one's boots...if it were a free action, then I have something else in mind.

DM JIM: Activating the boots is a free action. Get ready for a really mad Giant.....

Mykael  d100=31 d20+8=19
Friday June 17th, 2005 5:05:09 AM

OOC: First off, forgot to roll spell failure, made the check 31% for the Ray, 2ndly thanks for catching that Jim. I didnt realize I could get a critical with the ray and had to look up the rules. So.. 19 AC confirms the critcal for double damage, thus a total of 26 fire damage is dealt to the Ettin.

George 
Friday June 17th, 2005 7:20:24 AM

OOC Hey guys, Jim asked me to hand out the weapons that we still have from the last battle.
Since we haven't been back to the ship yet and haven't sold them, we must be carrying them.

Bart has a magical halbard
Val has a magical heavy flail
Ashira has a magical steel shield
Nezamil has a magical warhammer

We also got lots of potions, 19 of them. Believe we determined they were all healing 10 cure lights and 9 cure moderates. Lets say Mykael has one of each as do the rest of us. Nezamil will carry the spares.

Ari is carrying a suit of chain, Jagar is carrying a suit of banded. Appolo has a ring. Ari has the bow and arrows. Rigging will carry the banded.

I believe the weapons are all +1 which might become important with Mr. Sunder as our DM

Valanthe ac 23, 114 hp 
Friday June 17th, 2005 7:21:44 AM

Val stands in shock as her blade (just one) is destroyed with the skill of a god. The fact that the giant used a blade that was bigger than her body severed a rapier that was probably just a little bigger than the giants index finger.

ooc: Could the GM please send me an e-mail so I can voice how totally wrong this scenario is without clogging up the board.

Walter ooc 
Friday June 17th, 2005 7:32:21 AM

I seriously doubt a +1 bonus will matter when my +2 was destroyed with ease. Since I didn't know about the flail and Val wouldn't have taken it anyway. Tthe flail is on the ship or with someone else.

DM JIM: Battle at the Beach Combat round 7  d20+1=9 d20+11=31 d100=96 d20+11=25 3d6(4+3+6)+31=44 d20+6=24 d20+13=27 d20+13=22 2d6(4+5)+6=15 2d6(3+5)+6=14 d20+6=21 d20+11=20 d20+11=17 d20+11=25
Friday June 17th, 2005 9:03:55 AM

Val stands in stunned shock looking at the hilt in her hand and the blade of her rapier 20 feet away.

Ashira goes invisible, enraging FG1 and he unleashes his fury in her direction. In common the Giant roars "Bring me back my metal, Wench! Now I am going to make bread from your bones; forget the goats. That blue hair of your will make a nice tassle for my boots."

AC 19, PA 10, miss, should have been +11 not +1
AC 31, PA 5, 50 % miss chance and rolled 96, missed critical threat AC 25, damage 44 damage.

FG1 bellows in triumph "I got you now missy!"

AC 24, PA 5, miss, but Ashira is showered with sand as the massive blade just misses her and buries itself in the sand next to her.

Mykael cast his excellent ray at one of the ettins and hits the left head. Big Bart uses the opportunity to run the beast through the heart. It drops dead on the sand.

OOC: Watch your ranges Mykael, I think you may be just out of range for your ray, so you had to move up.

The second Ettin is infuriated at the death of its friend and wants to take it out on Bart.

AC 27, hit for 15, a heavy blow
AC 22, hit for 14, another massive body blow.

One head is screaming at Big Bart and the other is calling to his downed friend, no one can understand either of them.

As Jager runs in to attack FG2, the giant take an AoO on him.

AC 21, PA 15, miss as the giant slices air over the monks head.

The monk kicks the giant and it feels like he is kicking an Oak tree.

The giant turns his attentions back to the dwarf attempting to pound on his feet. Nezamil is FG2's main opponent, so no flanking bonuses.

AC 20, PA 10, miss
AC 17, PA 5, miss
AC 25, miss

FG2 swings are getting more controlled as he takes his measure of the dwarf.

Ari stands his ground 30 feet from the giants and fires at FG1 (?) and misses with all three shots. remember AC 23.

Rigging cast haste on several of the Wildcards in an attempt to gain advantage over the giants. All of Riggings images move forward, with Mykael in tow. Rigging and Mykael can easily get in range of the massive swords this round, if they dare.

=======================

Apollo finishes off the wounded Hell hound and move toward his friends, but he is still 150 feet away and invisible.

=======================

OOC: I will make up my missing post on Saturday morning, so post accordingly.

Valanthe ac 23, 114 hp Haste  d20+11=22
Friday June 17th, 2005 9:49:00 AM

Plagued by indecision Val doesn't move as the giant tries to cleave Ashira in half. She hoped that Ashira got away but that hope died when the Fire Giant laughed loudly. Valanthe sighed and pulled a throwing axe from her thigh and hurled it at the giant missing badly.

ooc: so whats the new plan? I'm pretty much useless and nobody can stop either of the giants if they really want to kill us. Are we running? If Ashira's visible again and survives this round I could probably grab her and just run though the flaming boulders will most likely flatten us along the way. I think the only way everybody lives is if we simply run for it. There's no way we can win with them tearing through our weapons with ease. I'll volunteer to stay back and keep the giants busy if thats needed.

Ashira (AC26 52/96HP) Barkskin, Waterwalk, Resist Energy Fire(10), Haste, Spider Climb  d20+15=33 d20+15=35 2d6(3+5)+10=18
Friday June 17th, 2005 10:17:07 AM

Blood pours down from the massive gash in Ashira's shoulder, dripping down on the sand below. Time to move fast... Smiling as she moves quicker than normal, Ashira runs quickly behind the giant and walks up his back! She climbs to a position that is roughly in the middle of his back and then takes a mighty swing, popping back into sight as she does so. She smiles as she sees the giant's blood gush from under her sword (AC33/35 confirmed crit. for 18dam). "No, no, no dear...that's my metal. And I'm using it right now, so you'll just have to wait."

"Val, pull back and take this beast down! Bart, let Mykael handle the freaks, I need your help with this guy. Rigging, my love, a few magic missiles might be nice. Jager and Nezamil, keep the other guy busy, will ya? Ari, keep it up." she calls out in Elven from her bareback position on the giant's back.

OOC Ashira was still in the giant's threatened area last round, so no AoO for getting on his back. Since Ashira's on the giant's back, I figure it will be denied a dexterity bonus for any future attacks (if she lives that long).

Active spells
Barkskin (4min/20min)
Invisibility Ring
Waterwalk (32/80 rounds)
Resist Energy Fire (10min/10min)
Haste (6/7 rounds)
Slippers of Spider Climb




George to Walter 
Friday June 17th, 2005 10:40:19 AM

OOC Walter, Val is carrying the mace. It isn't hers but part of the loot we had from the last battle. Everyone is carrying something. You are carrying that. No one says you have to use it but you do have it. We haven't been back to the ship yet and we haven't sold it yet so we do have it on us.

Rigging ac 21 haste, mage armor, mirror image  d4+1=5 d4+1=3 d4+1=5 d4+1=5
Friday June 17th, 2005 10:49:51 AM

Rigging hears his wife's request and responds "Yes dear." He raises his hands and 4 darts streak out and hit the one engaged with Ashira doing 18 points of damage.

Rigging will then move 60' to try to circle around the giant and be able to come at him from behind or a flanking position next round.

"Gang up on one and kill it quick!" he call out trying to sound confident!

Enlarged Bart Ac 23 (+1 to Ettin) hp 33/71 haste  d20+10=22 d20+10=18 d20+5=18 2d8(5+1)+16=22 2d8(8+4)+16=28 2d8(7+3)+16=26 d6=4 d6=4 d6=5
Friday June 17th, 2005 1:18:04 PM

The hasted Bart makes another attack towards the ettin. His attacks are furious hetting the creature three times ac 22 ac 18 ac 18 for 22+28+26+(4+4+5 shock)89 dam total

Ashira (2nd post) 
Friday June 17th, 2005 2:23:49 PM

Ashira sighs as Bart continues to focus on the ettin. "Hey, big guy, you going deaf? I need help over here! Nezamil, can you close? I really need some back up!"

Jagar Ac 25(26 vs opp) Hp 46/65 waterwalk,mage armor  d20+8=24 d10+3=9 d20+8=17 d20+3=4
Friday June 17th, 2005 2:40:04 PM

Jagar persistantly keeps chopping away at the FG2's leg (1st swing d20+8=24)(d10+3=9 dam) landing a roundhouse kick but the well armored Giant resists the followup kicks(2nd swing d20+8=17)and punches (3rd swing d20+3=4)

"c,mon Nezamil lets finish this one off " shouts the fleetfooted monk

Nezamil Ac 26(30vs giants) Hp 34/60 waterwalk ,Sof 75/80 haste rd 3 (boots)  d20+12=26 d8+5=12 d20+7=21 d20+12=25 d8+5=13
Friday June 17th, 2005 3:16:31 PM

The dwarf drins at Jagar's relentless assault on FG2 " Domi be proud of ya " yells of the Cleric as his mace smashes(d20+12=26)(d8+5=12 dam) into Fg2 but misses(d20+7=21) wide of the mark with the backswing " gonna get him this time " growls the dwarf as he brings his mace in an overhead smash(d20+12=25) into the Fg2's knee (d8+5=13 damage) "Timber " shouts out the dwarf hoping to antagonize the giant into letting his guard down

total 25 damage

Mykael - AC 23(24 vs closet Giant), HP 33/53, Haste  d20+11=31 d20+11=19 d20+11=22 d10+3=8 d10+3=6
Friday June 17th, 2005 3:39:43 PM

OOC: I thought that Mykael was 30' from the battle with the Giants and the Ettins. The range on his ray is 40' total. I guess I need range restated. Mykael was moving up to get to the Ettins, so I am assuming he has a clear shot to them. However, since he moved to Riggings side, I am not sure of how he is positioned other than, you stated he could get into range with the Giants this turn. Bart was moving toward the Giants and the Ettins intercepted him, so I am also assuming they are within range.

IC: Mykael moves up 30' to finish off the remaining Ettin, and trys to stay out of range of the Giants. First attack(AC 31, Crit confirmed, Dam = 13), Haste attack(AC 22, Dam = 6)(19 total Damage).

"Nez! sure wish I was as big as Bart. I could possibly deal a good attack then!" Mykael yells over the combat at the Dwarf. "Can you make it happen!?"

DM JIM: I agree with you on the ray. I thought the range was 25 feet. Rigging ran to the Back of FG1. You have no problem engaging the Ettin, although he will get an AoO on you.

Darain 
Friday June 17th, 2005 3:44:07 PM

OOC: Can I get a size on the Giants? I am assuming Huge, and enlarged Human would be only Large? Thus, only one size difference?

DM JIM: The fire giants are about 13 feet tall.

Appolo OOC 
Friday June 17th, 2005 6:36:15 PM

I always thought Fire Giants where more like 22 ft.tall and Ettins 16 ft tall.

DM JIM: I will double check

DM Jim: Battle at the Beach Combat Round 8  10d6(1+4+2+3+4+3+6+2+2+3)=30 d20+16=24 d20+16=29 d20+11=31 d20+11=19 3d6(6+1+6)+16=29 d20+13=18 d20+13=28 2d6(2+5)+6=13 d20+13=23 d20+6=23 2d6(2+2)+6=10 2d6(6+6)+6=18 d20+13=25 d20+6=7 2d6(5+2)+6=13 3d8(5+4+8)+5=22
Saturday June 18th, 2005 7:08:15 AM

What a move from Ashira (earned hero Point)as she climbs the back of FG1. The giant howls in pain and disgust as Ashira stabs him. FG1 points his bloody great sword at Val with one hand and says "I am coming for your Mythryl next." With his free hand FG1 pulls a small golden orb from his belt and holds his hand over his head and behind his back and crushes it. There is a tremendous blast as a fireball erupts. Ashira can hear the giant say. "I like my food burnt and my metal hot." and then under his breath almost to himself. "The goat was right, I do like these."

The giants red stringy hair is blown around by the blast, but he is unscathed.

Val and Ashira must make a DC 14 reflex save. Ashira can not make the save and stay on the giants back. 30 damage or 15 if save.

OOC: The giant does not have a dex. bonus, but a dex. penalty.

FG1 has taken 76 points of damage. FG1 takes note of where those magic missiles that hit him are coming from, but he is busy and has Mythryl on his mind.

Rigging circles around getting in position and is just outside the blast radius. Over the noise of battle and the crackling of building fires, Rigging does think he hears music off in the distance.

Rigging DC 17 spot check for third hell hound comming on his flank at 60 feet distance form the direction of the burning village.

Rigging feels swirl. "Take that! Ouch, these things breath fire!"

FG2 smiles as he enjoys the heat of fireball but is getting concerned as he has taken 109 damage from Jager and Nezamil. He whistles and presses his attack on the dwarf, hoping to finish off one opponent.

AC 24 PA5, miss
AC 29, miss as the dwarfs new quickness saves him.
AC 31, critical threat miss for 29 damage

Ari stands stunned, bow in hand, at the violence arrayed before him.

The Ettin takes his AoO on Mykael.

AC 18, miss
Ac 28, hit for 13 damage.

One side of the attacks Bart and the other Mykael.

Bart

AC 23, hit damage 10
AC 23, hit damage 18

Mykael

AC 25, hit damage 13
Ac 7, miss

Mykael and Bart chop the Ettin. The wounds look mortal and he looks more than shaky, but he does not fall. They both notice that a simple leather armband on the monster flashes.

Rigging ac 21 mirror image (4 images) mage armor, haste.  d20+11=27 d20+12=26 d4+1=4 2d6(4+6)=10 2d6(4+5)=9
Saturday June 18th, 2005 9:56:25 AM

Rigging notices the hellhound darting in and decides he has to ignore it this round as these giants must go down. He darts in from the back and backstabs FG1 who is engaged with Ashira. He thrusts his holy dagger into the monsters calf.

He does 23 points of damage. OOC to hit base of 8, +1 to haste, and 2 to flank for ac of 27. Damage holy dagger plus 2d6 backstab and 2d6 holy dagger against evil. Total damage 23

Rigging thinks to Swirl, "Be careful, Just try and keep them busy and distracted. I know you are feeling big now but those are nasty dogs!"

To Val, "Snap out of it. This bully is gonna kill Ashira....Again! Do you really want to go before Gargul again!"

mage armor hours
haste 1/7
mirror image 3/60

George 
Saturday June 18th, 2005 9:58:12 AM

DM Jim, I disagree that Ashira has to drop from the giant. A case could be made that she uses his fire resistant body as a shield. With her slippers of spiderclimb, she runs down to the small of his back etc.

Appolo Ac 23 Hp 59 Invisible  d20+9=28 d20+9=12 d20+9=18 d10+4=13 d6=4 d6=6 d6=3 d6=5 d6=4 d6=6
Saturday June 18th, 2005 1:58:42 PM

Appolo appears behind FG2 going for backstab.He swings twice with everything he has.Hitting solidly once with his longsword.

Attack 28 Damage 13 Backstab 28 total 41

Jagar Ac 25(26 vs opp) Hp 46/65 waterwalk , mage armor  d20+8=24 d10+3=10 d20+8=15 d20+3=6
Saturday June 18th, 2005 4:25:10 PM

Jagar watches in horror as Fg2's sword slashes open a large gash on the dwarf staggering Nezamil

The Monk unleashes his fury on the fire giant (d20+8=24)(d10+3=10 dam) with a spinning back kick to its knee but can't topple the sulfer loving beast

" you'll not send any of my friends to the shadowlands " remarks the fleetfooted monk heatedly



Valanthe ac 23, 99 hp Haste  d20+9=25
Saturday June 18th, 2005 4:41:42 PM

Val was already turning to run back away from the giant when the fireball exploded, singing her back. She moves away from the giant and secures her shield while drawing her bow.

ooc: Val will move however much she can while still being able to secure her shield and draw her bow from the pocket of her magical quiver.

Nezamil Ac 26(30 vs giants) Hp 5/60 waterwalk , Sof 74/80 haste 4th rd(boots)  d20+16=30 d10+9=19 d20+11=26 d10+9=13 d20+16=23 d8+9=14
Saturday June 18th, 2005 4:46:12 PM

Nezamil is staggered by the power of the fire giants sword strike Domi grant me strength " growls out the Cleric thru gritted teeth as he calls upon his god (granted domain power +8 str) and lashes out at the fire giant his mace whipping thru the air in deadly arcs slamming into the Giant (1st swing d20+16=30)(d10+9=19 dam)again (d20+11=26)(d10+9=13 dam) and again (d20+6=23)(d8+9=14 dam)

"By Domi you shall fall ? " utters the dwarf as he hopes his last bit of strength is enough to send the big ugly to the shadowlands

jim -2 on 1st and 2nd swings i hit the 10 sided instead of 8 sided die total should be 42 not 46

Enlarged Bart Ac 23 (+1 dodge to Giant) hp 33/71 haste  d20+10=28 d20+10=29 2d8(2+5)+16=23 2d8(3+4)+16=23 d6=4 d20+10=21 d20+5=24 d20+5=17 2d8(3+2)+16=21 d6=5
Saturday June 18th, 2005 5:21:52 PM

Mykael kill it, says Bart as he turns (using mobility feat) towards the giant Nezamil is fighting with. (dont know the distance to it, if it is to far Bart makes an spring attack (move 60ft due to haste) (power attack+6) 1st attack threat 28 crit 29 for 46 +4 shock. 2nd attack miss 3rd attack threat 24 no crit 17 for 21 +5 damm


Mykael - AC 23(24 vs Ettin) - HP 7/53 Haste  d20+6=18 d20+6=18 d10+8=9 d10+8=12
Saturday June 18th, 2005 7:51:04 PM

"Consider it done, Big Boy Bart," Mykael yells after him as he cuts into the Ettin. (+5 Power Attack, AC 18, 9 dam)(Haste attack: +5 Power Attack, AC 18, 12 dam)(21 damage total).

Ashira (AC26 32/96HP) Barkskin, Waterwalk, Resist Energy Fire(10), Haste, Spider Climb  d20+13=18 d20+8=28 d20+8=26 d20+13=23 d20+5=13 d20+13=21 2d6(3+5)+10=18 d6+3=6
Sunday June 19th, 2005 11:53:30 PM

Ashira shudders as the fireball erupts around her. The very core of her being screams for her to rip off her boiling hot armor, throw it to the ground and run very far away. After all, no one seemed that interested in helping her out right now. NO! These were her friends...her family, and they were doing her best...and that's just what she was going to do...her best. Stoically, she remains planted on the giant's back.

"You know, I wouldn't be so cocky if I were you..." Ashira swings her blades rapidly, but finds it a little more difficult to connect than she would have thought...and she misses with her first swing. She focuses her attention and plunges her shortsword deep into the giant's kidney (AC28/26 for 18) and then follows up with a blow from her off-hand shortsword (AC23 for 6). Her remaining two blows are deflected easily off of the giant's armor. Still, Ashira smiles as blood pours from the giant's back. "I need you to do me a favor...give Gargul my regards when you see him in a few minutes!"

Active spells
Barkskin (4min/20min)
Waterwalk (30/80 rounds)
Resist Energy Fire (10min/10min)
Haste (5/7 rounds)
Slippers of Spider Climb


Ari (spider climb 7hp, AC 22, waterwalk, shield, bulls strength)  d20+5=15 d20+5=17 d20=16
Monday June 20th, 2005 4:25:10 AM

Ari continues his sporatic attack by focusing on FG1. But Ari is unable to connect as the Fire Giant is distracted by Ashira.

Battle at the Beach: End of Combat  d20=3 d20+11=28 d100=38
Monday June 20th, 2005 10:05:30 AM

Nezamil and Jager chop FG2 down to size and he makes the slow fall to the sand barely missing the very quick dwarf.

Upon seeing his demise the charging hell hound stops (moral 3) and turns tail and runs back to the burning buildings, a mournful howl can be heard as it runs.

======================

Mykael stabs the ettin in the heart, adding to its apparent mortal wounds, and puts it down for good. Mykael does notice that one of Bart's slashes has healed over already.

Bart sees FG2 falling and has more than enough spring in his step to reach FG1.

FG2 is not dead, but dying and fast.

=========================

Ari sends three more arrows at FG1 but his armor turns them all.

FG1 is feeling surrounded and alone. The blue haired banshee has not left his back. A mage with blades is attempting to close. A female warrior with Mithryl armor is leaving his range of attack and an enlarged human is closing fast.

FG1 foregoes his AoO on Val, thinking the charging wizard is more of a problem, since there are four of him. Val stores her shield and retrives her bow and readies an arrow.

Rigging:

AC 28, hit and one of the images disappears.

Rigging rushes in and stabs deep and hard, getting a grunt of pain for his efforts.

Ashira stands her gound and rains blows down on the giant, with blood flowing from two wounds.

Bart springs over and slashes the giant twice. The beast topples and is dead, his blood turning the sand red. Ashira is still standing on his back, hot and thirsty.

The invisible Apollo arrives just after all of the creature fall.

===================================

OOC: Bart took 28 damage last round, please take note.

Valanthe ac 23, 99 hp Haste  d20+4=24
Monday June 20th, 2005 10:12:51 AM

Val leaves the arrow notched and scans the area for other enemies. Giants and orcs weren't known for their intelligence and this was no random attack. Somebody was behind this attack and they would be watching.

ooc: spot check 24

Bart ac 23 hp 45?17?/71  2d8(5+1)=6
Monday June 20th, 2005 11:26:32 AM

Jim Bart has a dodge modifier of +1 ACto one opponent, after he kills one of the Ettins his attention goes to the other Ettin, so an +1AC is in place.

Bart grabs an cure moderate potion and drinks it (heals 2d8+6? = 12)

Appolo Hp:59 Ac: 23 Invisible 
Monday June 20th, 2005 1:27:24 PM

Appolo arrives just as the giants go down.He appears next to Valanthe."Are you ok/"He looks around."Everyone ok?"

Mykael - AC 23(24 vs opp) - HP 7/53 Haste  d20+4=9 d20+4=5
Monday June 20th, 2005 4:33:52 PM

Mykael drops to one knee to steady himself and survey's the area(9 spot). "We need to spread out some and look for survivors and be on the lookout for anymore threats," Mykael turns to Rigging, "Wouldnt you agree, Riggin?"

Mykael also takes a look across the water to see how the boat and people on board are fairing(spot 5).

OOC: got to get this boy some glasses!

Rigging 64/70  2d8(2+7)+3=12
Monday June 20th, 2005 6:39:03 PM

Rigging smiles when he sees the Giant fall. He sees the sad state of some of the Wildcards and says, "OK there is some kind of mastermind behind this and I want to have a rather harsh word with him. Still we need some time to regroup here.

Nezamil, we need some cures. Val needs a melee weapon, anyone have spares? We do have a lot of healing potions, we might want to take a few before we get after this party fellow."

Rigging start searching the giants while talking and will pause to quaff down a potion.
He will glance at his wife and grin, "You really got on that back dear. That is why I love you."

Potion of cure moderate



Jagar Ac 25 Hp 64/65 waterwalk , mage armor 
Monday June 20th, 2005 9:22:23 PM

Jagar watches in relief as Fg2 finally falls ....with barely a beat of his heart gone by he turns to the lone remaining giant readying to join the battle but the swords mistress swords slice into the beast finishing it for good!

"well done Mrs Arrack! " shouts the Monk as he steps over to veiw her handi work

Jagar take a moment to meditate and heal himself (wholeness of body)(16 pts) focusing on the deepest wounds 1st and working his way to the less serious ones

"whats next Captain ?" inquires the monk " shall we recon the twon ?"

Nezamil Ac 26(30 vs giants) waterwalk,Sof 73/80  2d8(6+5)+5=16 2d8(3+1)+5=9
Monday June 20th, 2005 9:47:11 PM

The dwarf deactivates his magical boots (4 rds used)

"By Domi that was close " sighs Nezamil

The Cleric of Domi shakes the gore from his mace then slides it in the ring holster on his right hip quickly moving his hand to a pouch he withdraws a wand (cmw)...stepping over to Mykael the newest wildcard he taps him twice on the chest(2d8(6+5)+=16) 2d893+1)+5=9)( total 25 pts cured) "here my friend is some of Domi's healing touch "

Nezamil wipes his brow of sweat " in answer to your question about enlarging you i can only cast that spell once per day...it is a special spell Domi grants me ...but stick by me next time and i'll be happy to bestow it upon you " grins the Cleric

not sure how much time we have but Nezamil will use multiple uses of the wand on each member if possible , will roll in an additional post if requested



Ashira (AC26 32/96HP) Barkskin, Waterwalk, Resist Energy Fire(10), Haste, 
Tuesday June 21st, 2005 12:03:22 AM

Ashira grins wickedly as she rides the giant down to his final resting place on the ground. She smiles and nods at Jager, and chuckles at Rigging's comment. As the Wildcards regroup, Ashira shakes her head vigorously as several people suggest scouting. "No, first we heal up, then we scout." Ashira looks very firm about the matter, and smiles as Nezamil begins using the wand. "Yeah, we should probably use that right now. Let's spread out those healing potions right now before we head into more trouble. How many do we have? Let's split them up more evenly. And remember folks, stick with battle buddies this go round. Val, Appolo and I...Rigging, Bart and Mykael...Nezamil, Jager and Ari. Let's do a better job of prioritizing our targets this go round...big guys first, then peons. And remember to take advantage of flanking people."

After giving out her instructions, Ashira moves over to Val. Placing a hand on her shoulder, she looks deeply at the Elven warrior. "You ok? Looks like that giant spooked you back there." Ashira hands Val one of her shortswords. "Here, use this till we can get you a replacement. I know it's not as delicate as you're used to using, but it'll get the job done." (+2 Shortsword)

Valanthe 
Tuesday June 21st, 2005 12:16:13 AM

"No thanks you keep it. I have this heavy flail from the ship and I can probably use that better than most in the group due to its weight and my strength. This whole thing spooks me. Things like this don't just happen. Somebody sold us out and there are only a couple of people that knew we were on that ship."



Ari spider climb 7 of 60 hp, 
Tuesday June 21st, 2005 7:13:26 AM

With the battle ended, Ari slumps in pain. Ari does his best to wait patiently for the healing that will come.

Hearing Ashira coach the others, Ari hopes the lessons take this time. Though the battle is finished, it could have been better.

"Val, I have my melee weapons if you want to use them. I haven't been using them too often as of late. Or you could just ask for them, if that happens again."

DM Jim: End of Battle 
Tuesday June 21st, 2005 9:05:12 AM

The Wildcards catch themselves and are all happy to be alive. There is talk of healing and fighting organization.

All can see that the majority of the large structures of this village are on fire or burnt out. Several of the burnt out structures look like they may be a few days old as they are no longer smoking, but further inspection will be required for a better assessment.

Up the beach form the Wildcards is a greatly oversized heavy crossbow and it is doubtly that anyone could wield such a weapon, at least upon quick inspection. There is also a giant size pull wagon not far from one of the burning structures. The one that has the roasting people on the porch.

The smell of sulfur and burning flesh is heavy on the night air.

There is a crack in the earth 30 yards down the beach that runs from the river and through the village. There is steam rising from the crack. The crack is only a few feet wide at its widest, but does get wider as it moves inland.

The "Elenna Queen" does not seem to be burning any worse than before and she is still disembarking passengers upstream of your position approximately 50 yards. The oarsman is working hard against the current, but does not want to get too close to the battle scene.

Above the crackle of building fires a light cloying tune can be hear to carry on the wind. The music is north of your position.

Rigging does not find much on FG1 as he seems to be laying on it all.

OOC: One minute of time will elapse as the group prepares and visually scouts.

Bart I will give you 10 hit points back, as I will give you one Ettin miss.

Nezamil Ac 25 Hp44/60 water walk Sof 63/80  2d8(8+7)+5=20 2d8(8+5)+5=18 2d8(2+1)+5=8 2d8(1+7)+5=13 2d8(3+6)+5=14 2d8(2+3)+5=10 2d8(4+4)+5=13 2d8(2+6)+5=13 2d8(1+6)+5=12 2d8(1+8)+5=14
Tuesday June 21st, 2005 2:50:49 PM

The Cleric of Domi tends to his fellow wildcards 1st making sure they are in good shape.

Double tapping Ashira 1st 2d8(8+7)+5=20 2d8(8+5)+5=18 (total 38 hit pts) " gotta have our combat leader up and ready " smiles the dwarf to the sea elf

Then the dwarf taps the other front line pounder Bart (total of 21 cured)

Stepping over to Ari " this should get ya back up on your feet " as the dwarf taps him twice with the wand ( total of 24 cured)

Nezamil then taps Mykael one more time for 13 cured

"Eveyone looks better " grins the dwarf " time for a few on myself " The cleric taps himself 3 times for 39 total

10 charges is 10 rds , one min of game time ,12 charges used so far total

everyone make sure you add the hit pts to yourselves



Jagar Ac 25 Hp 64/65 waterwalk , mage armor  d20+6=9
Tuesday June 21st, 2005 2:59:44 PM

"i'll recon ahead a little in the direction of that music " remarks the Monk to Rigging " does that sound familar to anyone ?"

Jagar then jogs ahead towards the music scanning the horizen for movement( d20+6=9 spot ch) but keeping the Wildcards in sight

Bart AC 23 HP60/71  2d8(4+5)+3=12
Tuesday June 21st, 2005 5:09:27 PM

Bartdrinks another cure moderate wounds. I dont recognize the music, wonder where that crack is leading to. Shall we follow it? Or shall we help with the boat and the passengers?

Rigging 
Tuesday June 21st, 2005 6:14:13 PM

Rigging starts to pull on the giant but the lug is to heavy for him. He glances up at the enlarged Bart and smiles, "Uh Bart, can you flip this guy over. He might have some interesting stuff.

When Bart turns the giant, he will take a quick look see at his pouches and pockets. He will ask Appolo to check the other bodies.

"Why don't we find the author of the music. I think we should try and take care of it first before the other passengers start to land. I am definitely getting my money back though!"

Rigging will think to Swirl, "Hey buddy, can you tell what is making that music. By the way, great job on the hellhounds. When did you get so big?"



Ari spider climb 31 of 60 hp 
Tuesday June 21st, 2005 10:36:59 PM

"thank you" as cleric heals Ari. Ari then takes a quick look at the fissure to see if anything comes to mind. (any kind of knowledge check?).

"I'm not sure if they really had anything good, or whether it was brute strength."

Listening to the music, Ari ponders whether it is something that was enhancing the Giants.

Ashira (AC26 70/96HP) Barkskin, Waterwalk, Resist Energy Fire(10), Haste  d20+12=22 d20+11=31
Wednesday June 22nd, 2005 12:01:32 AM

Ashira smiles and thanks Nezamil for the healing. She looks over the party and makes sure they're combat ready once more. She nods at Rigging's assesment and motions for Appolo and Jager. "Why don't you two scout ahead for the source of the music and fill us in on what Swirl misses." As she gets ready, Ashira keeps a sharp eye to her surroundings, not wanting anything to sneak up on them before they sneak up on the musicians. (Spot=22, Listen=31)

Valanthe ac 23, 99 hp 
Wednesday June 22nd, 2005 1:05:09 AM

Valanthe sighs as she sees Ashira getting ready to head out. She would really just like to stand in the back and shoot arrows but the formation calls for her to be in the front line. Sighing again she puts her bow and arrow back into the magical quiver and grasps the unfamiliar heavy flail in her hands. It feel wrong, the grip is too big and it weighs more than she's used to but she can handle it. She's used a flail a few times before and knows the basics but that will be little use in the heat of battle.

Appolo 
Wednesday June 22nd, 2005 2:11:49 AM

Appolo looks around"Hey Jager wait up;I coming with ya."Appolo then moves quickly up withthe monk."When we get close we seperate and circle come at it from opposite directions."

Mykael - AC 23 - HP 45/53  d20+10=15 d20+6=21 d20+4=13 d20+1=7
Wednesday June 22nd, 2005 5:40:54 AM

"Thanks for the healing taps, my dwarven friend, but do you have to poke it into the wounds?" Mykael says to Nez with a toying smirk.

Mykael recalls his battle with the Ettins and walks over to thier bodies. He reaches down and takes the simple leather armband off of the last one killed, and does a quick search of all of them for loot.

He then takes note of the scouts heading off and considers a quick spell. Mykael casts Detect Magic. He will concentrate first on the Giants and thier items, including the big crossbow. Then on the Ettins and thier equipment. Finally, on the Orcs and thier equipment. If any magic auras are noticed then Mykael will go and collect the item or items. If it is worn clothing or armor that needs to be taken off, he will note it to the group standing thier and hope they act to help him.

Once finished, Mykael will follow Bart watching his flank as the group moves in. He will take note of the wagon and its contents as they move by. He will also keep an eye on the crack in the ground(Knowledge Arcana - 15, Knowledge Planes - 21). He is also keeping an eye out for survivors.

(Spot - 13, Listen - 7)

Bart  d20+5=24
Wednesday June 22nd, 2005 6:41:23 AM

Of course i can turn the giant Rigging (str check 25) No question about that!

DM JIM: Scouting and Searching 
Wednesday June 22nd, 2005 9:47:02 AM

Nezamil puts his wand into overdrive and starts to get the Wildcards back into fighting shape. By the end the wand feel warm in his hands.

================================

Mykael and Rigging search the bodies with the help of Bart, while he is still enlarged.

Items of Note:

FG1

Magic Great sword
3 magic golden orbs, similar to the one Ashira experienced first hand.
Bag of 10 semi cut diamonds and 1000 gp

FG2

Magic Great sword
Silver and Mithyrl broach, magic
Bag of 9 semi cut diamonds and 900 gp

Ettin1

magic leather band
bag of 5 semi cut diamonds and 500 gp

Ettin2

magic leather arm band
bag of 5 semi cut diamonds and 500 gp

Giant sized two wheeled wagon:

Much sundered Mithyl armor and weapons
Bags of sulfur and barrels of pitch
Giant sized tindersticks

Orcs:

A total of 400 gp

Catapults, slightly singed, are of poor construction, but the giant crossbow is of masterwork quality, but real big.

====================

Ari, Val and Ashira get their bearings and get ready for more action.

====================

Jager and Apollo go and scout ahead.

They find most of the village either burning or burnt as it appears the Giants had been here for a few days. They scouts find a large morter and pestal that has bones in it.

The two follow the crack through the village to a large, several acre, boiling mud pit. The music is stronger on the other side of the village, but they do not see much. They look in and around the building, but find no one alive.

It is dark and Jager and Apollo and they are standing is the light of the burning buildings. They realize it would be much easier to see them from their back lite position. The music seems to be coming from a wooded area a few hundred yards from the village.

It takes an extra 30 seconds to do the scouting and return to the group.

==============================

Swirl responds to Rigging. "Glad to hear you are alive. I was worried. Did your WIFE, die?"

===============================

Everyone can smell the eight or nine roasting people on the porch a 100 feet away.

==============================
OOC: Please adjust spell effect times.

Jagar Ac 25 Hp 64/65 waterwalk , mage armor  d20+6=20 d20+6=26
Wednesday June 22nd, 2005 5:02:10 PM

The Monk turns to Appolo " lets stick together and get away from the flames lighting up our postion and sneak forward a little more..... that music sounds close by " urges Jagar to Appolo as he moves forward a little more scanning(d20+6=20 listen ch)(d20+6=26 spot ch) the horizen and keeping alert

Nezamil Ac 25 Hp 44/60 waterwalk Sof 62/80 
Wednesday June 22nd, 2005 5:13:58 PM

Nezamil laughs at Mykaels humour " well gotta poke where it hurts to heal it " replies the dwarf with a equally sly grin

"Captain i think we're healthy enough to move forward again .....i certainly would like to know more of what is going on here " mentions Nezamil as he sweeps his hand towards the burning village " somebody sent these giants here and we need to figure who ? "



Rigging, mage armor, mirror image 
Wednesday June 22nd, 2005 7:16:59 PM

Rigging replies to Swirl, "No Ashira didn't die. Stop being so jealous. You know that I love you."

Rigging will help gather up the loot and then say, "Yes lets go find this creature that was sending the giant after us. Be careful though, it must be dangereous to be able to control this lot." Rigging points to the slain monsters.

Rigging agrees with the dwarf and leads the way. "Let's find out what is behind this."

mage armor hours
mirror image (2 images) 23/60

Appolo 
Wednesday June 22nd, 2005 7:22:47 PM

Appolo looks at Jager"Yes your right,Back through the village.We'll circle around wide and enter the woods from the otherside.Agian stay together until we;re close and sure of it's position."Appolo then moves back into the village quickly.

Ari spider climb 31 of 60 hp 
Wednesday June 22nd, 2005 11:45:11 PM

Ari follows the others and waits for the scout to report back. As he waits, he tries to wrack his brains for any information that would be beneficial.

(ooc adjust spell effects by how much? Spider climb for Ari lasts 40 minutes.)

Mykael - AC 23 - HP 45/53 
Thursday June 23rd, 2005 5:18:11 AM

Mykael follows the group and remarks, "hmmm... gotta come back and get some of that giant blood when this situation is under control." "Could be useful for something," Mykael ponders.

DM JIM: more Scouting and Loot gathering 
Thursday June 23rd, 2005 1:04:58 PM

Jager and Apollo decide not to go back to the others on the beach and cirlce around to keep out of the fires light. From the shadows the two creep forward, the music gets stonger and their is an occasional voice, male and female added. After carefully moving 200 yards foreward, the two scouts notice people, mostly what appears to be women, tied to a rope line, 30 yards in front of them. There are two orcs standing on stumps straining to see what is in front of them.

============================

All the others start gathering the loot and piling up the valuables.

Rigging feels excitement and frustration from Swirl.

Everyone wonders what has become of the scouts; at least no sounds of battle can be heard, just the sweet tune being carried on the wind.

==============================

OOC: Remember folks the giants great swords are 12 feet long. What is to be done with the giant sized items, swords, crossbow and pull cart?

Total elasped time since the battle 5 minutes.

Jagar Ac 25 Ho 64/65 waterwalk, mage armor  d20+6=10 d20+6=16
Thursday June 23rd, 2005 4:00:12 PM

Jagar sits quietly observing the events infront of him (d20+6=10 listen ch)(d20+6=16 spot ch) then quietly motions Appolo with hand signals that they should head back .

The Monk will quietly back away and make his way back to the wildcards staging area and inform Captain Rigging of their findings



Bart 
Thursday June 23rd, 2005 4:56:06 PM

Bart has shrunken to his normal size and follows riigig into the woods. His sword is ready.

I think it could be handy to buy a portable hole or one of those bags at the catacombs to store our treasure

Rigging 
Thursday June 23rd, 2005 5:02:19 PM

Rigging smiles at Bart and nods his agreement. "Lets not worry about the larger items right now. Grab the gold, gems and the smaller magic things and if we get a chance then we can come back for the larger. That crossbow might make a nice ballista for the Sword.

Lets go find Jagar and Appolo." Rigging will lead the others toward the direction of the party.

Nezamil Ac 25 Hp 44/60 waterwalk Sof 61/80  d20+5=15
Thursday June 23rd, 2005 5:21:24 PM

The dwarf takes up a postion near Ari making up 2/3's of their fighting triad " lets keep together "remarks Nezamil to Ari as he moves forward after Captain Rigging " lets keep a lookout for Appolo and Jagar "

" Hopefully we can surprise them this time instead of being ambushed ourselves " grins the dwarf as he gives the tall human a friendly tap on the back "

"By Domi we live in intresting times " murmers Nezamil as he walks past the dead bodies of fire giants and ettins as peers(d20+5=15 spot ch) into the night with his dwarven eyes

Appolo  d20+12=26 d20+11=20
Thursday June 23rd, 2005 5:40:18 PM

Appolo sees the woman and the two orcs,he whispers to Jager"Well we have to choices.We can go back for the others or we can take out the orcs and rescue the woman ourselves.What do you think.Appolo creeps silently for ward,staying in the shadows.

Move Silent 26,Hide 20

Ashira (AC26 70/96HP) Barkskin, Resist Energy Fire(10),  d20+7=25
Thursday June 23rd, 2005 11:27:14 PM

After she has gathered up as much of the loot that she can carry without over burdening herself, Ashira gathers the potions that they retrieved from the last battle and hands them out. She gives keeps 2 potions for herself and then hands out one potion to each of the other wildcards (and 2 to Rigging). "There, now stick with your battle groups...and remember the game plan. Watch each other's backs and maybe we won't have to see Gargul again." Ashira unconciously rubs the tattoo that indicates her service to the god of death.

When they head out, Ashira joins up with Val. She moves stealthy into the forest, making very little noise despite her bulky armor (move silently=25).

Active spells
Barkskin (10min/20min remain)
Resist Energy Fire (4min/10min remain)


OOC I really can't remember...do we know what kind of healing potions they are? I don't think we got them identified.


Bart 
Friday June 24th, 2005 3:13:43 AM

I take one of the swords and store it in my glove of storing, could be handy as Nezamil enlarges me again

Mykael - AC 23 - HP 45/53  d20+4=21 d20+1=13
Friday June 24th, 2005 5:13:31 AM

Mykael puts the 2nd giant sword and crossbow in the pull wagon.

Then he follows after the group keeping his eyes and ears open. Taking a rear defensive position for the whole of the group.

(spot = 21, listen = 13)



Ari spider climb 31 of 60 hp 
Friday June 24th, 2005 7:35:51 AM

Ari helps pack away the loot. Ari becomes more anxious as he waits for the scouts to come back, or for the group to move out.

DM JIM: Closer and Closer....... 
Friday June 24th, 2005 8:02:28 AM

Apollo and Jager move up as quitely as possible and are now 30 feet from the orcs backs. They can see at least 2 score of women, mostly older, with hands bound and tied to a line over their heads. The line is tied between two larger trees.

All of the women look very scared and uncomfortable, some have torn cloths and obvious cuts and brusies.

Apollo and Jager can see a bondfire 30 yards beyond the two orcs and the captive women and in a shallow depression. Dancing and singing are at least 20 young and nubile women (human and elf by the size) dancing and singing around the bondfire. Dancing with them are several men with horns and fur covered bodies. The men have hooves too! One of the goat men is playing a wind instrument and very well. The tune is very rythmic and enchanting and Jager and Apollo almost want to dance.

There are what appear to be two very small male elves in the group also and somthing that looks like a cross between a grasshopper and an elf, but also very small.

There is very little cover from the captive women to the bondfire.

===========================

Apollo and Jager notice that the rest of the wildcards are slowly coming up on them. Their friends are 50 yards behind them in the light tree cover. They are easier to spot as they are back lit by the burning buildings behind them. No one else has noticed them yet.

Valanthe ac 23, 99 hp 
Sunday June 26th, 2005 9:41:12 AM

Many questions still plague her as the silence continues to linger. Just what was going on here? Did they stumble into something more or did these monsters do this because of them. She knows that the chance of finding out such things are slim.

Rigging 
Sunday June 26th, 2005 11:09:43 AM

Rigging will whisper behind him as he leads his friends into the next ambush, "Shhh try and be quiet, what yourselves and remember we have friends out there somewhere. No mass spells until we know where they are."

Rigging then pulls out a wand of his bag (fireballs)

Nezamil Ac 25 Hp 44/60 waterwalk Sof 62/80 
Sunday June 26th, 2005 7:14:10 PM

The dwarf nods at Riggings assessment of possible friendly fire possibility .....keeping close to Ari one of his trio of battle bretheren Nezamil whispers to him " lets stay behind Rigging's trio till the action starts then move a little to the right side covering their right flank "

The Cleric thinks thru his available spells smiling slightly as a couple come to mind that can be useful

Jagar Ac 21 Hp 64/65 waterwalk  d20+6=17
Sunday June 26th, 2005 7:22:21 PM

Jagar quietly hand signals Appolo of their fellow wildcards movement.

Sidling quietly up next to Appolo " if they get seen we can surprise the elves and goat people from the flank causing some disruption to their ranks " whispers the Monk to Appolo as he prepares for such a action scanning(d20+6=17 spot ch) the crowd for spell casters using his vast experience in hunting mages as a slave

Ashira (AC26 70/96HP) Barkskin, Resist Energy Fire(10)  d20+12=21 d20+11=15 d20+7=18
Sunday June 26th, 2005 11:00:30 PM

Ashira continues to sneak in toward the music...balancing her weight carefully from foot to foot as she moves steadily forward (Move Silent=18). Still, there is the slight clink, clink from her armor. As she travels, her ranger instincts kick in to overdrive....her keen eyes flitting over the landscape (Spot=21, Listen=15). Whoa there...will ya look at that. We stick out like a sore thumb! With several sharp handsignals over to Val and Rigging, Ashira tries to point out the fact that they are backlit. She starts traveling more quickly toward the edges of the music, trying to rectify the Card's tactical error.

Active spells
Barkskin (10min/20min remain)
Resist Energy Fire (4min/10min remain)



Bart 
Monday June 27th, 2005 3:17:24 AM

Bart knows that his sneaking skills are not so good, Stepping on a branch or two, noises from the rings of his chainshirt. He stays in the back of the group, ready to rush forward with an spring attack if necesary.

Appolo Ac 23 HP 59 Invisible  d20+12=18 d20+11=28 d20+9=19 d20+9=20 d10+4=9 d8+4=12 d6=5 d6=6 d6=4 d6=5 d6=1 d6=1 d6=3 d6=6 d6=6 d6=2 d6=2
Monday June 27th, 2005 3:47:28 AM

Appolo getures toward the two orcs"Let's just take out those two orcs,before they hear and see the rest of our group.Come on I got the one on the right."Appolo draws his blades goes invisible and rushes silently forward to take the orcs from behind.He backstabs the orc on the right twice.

Move Silently 28 Hide 18

LOngsword attack 19 Damage 9
Shortsword Attack 20 Damage 12
Backstab damage 40
Total Damage 61

Mykael - AC 23 - HP 45/53 
Monday June 27th, 2005 5:22:53 AM

Mykael stays at the rear of the group, watching the back, as they are advancing. He moves as quietly as possible.

Ari spider climb 31 of 60 hp  d20+7=19 d20+6=26
Monday June 27th, 2005 7:22:31 AM

Ari winces as he realizes others of his group are not being very sneaky like. (Hide=19, MS=26 (crit succ)). If he can help at all, he'll try to show those around him where to step, maybe how to set, in order to try to make them quieter.

Ari is glad that he doesn't wear heavy armor, as it would rub and chafe with his current injuries.

DM JIM: Blood is Spilled - Combat round 1  d20=11 d20+4=23
Monday June 27th, 2005 8:59:00 AM

The bulk of the Wildcards are moving up on the sound of the music through a lightly wooded area with with little undergrowth. Ashira directs the Wildcards off to the side so that the building fires are not directly behind the Wildcards. All of the Wildcards are slowed as they attempt to move with as little sound and as much stealth as possible.

The main group of Wildcards can now make out what appears to be a group of people sitting down between two trees, but their is not much detail as they are still 30 yards away.

========================

Jager moves over to Apollo, suggesting that they set up in a flanking position. Apollo moves forward and stabs one of the two orcs watching the dancing and music in front of him in the back and then decapitates him. The second orc is surprised by the quick action (Intitiative 11 vs. 23 for Apollo) and all everyone hears is the ringing of metal on metal as he draws his long sword and closes with Apollo.

Apollo and the Orc are 5 feet from one another to start the next round.

The bound women see the blood before them and the weapons drawn and at least a half a dozen sream in suprise and horror at the dead orc and the combat that is sure to come.

All of the music stops. Jager and Apollo can see everyone in the slight depression around the campfire stop dancing. The people and creatures around the campfire are 30 yards from Jager and Apollo and 60 yards and not visible to the other Wildcards.

OOC: Jager and Apollo DC 22 spot check to notice anything interesting going on down in the

An additional minute has gone by from all active spells.

List AC, HP and active spells, also spell lists and check of all spells cast.

Rigging 64/70  d20+12=17
Monday June 27th, 2005 11:19:34 AM

Rigging hears the screams and knows that Jagar and Appolo are gonna be in trouble and need help. "OK time for secrecy is over. We need to move!"

Rigging leads by example and hustles forward stopping short of the clearing and ducking behind some cover...tree, boulder, shrubs...something, and takes in the scene (spot 17) (Hustle is movement X3)

Zero Level: Detect magic, read magic, dancing lights, detect poison, daze.
First level spells: magic missile x 2, charm person, mage armor, shield
Second level spells: Glitterdust, Cat's grace, Flaming Sphere, Resist elements
Third level spells: Haste, Dispel magic, Fly
Fourth Level spells: Polymorph, Monster Summon 4

have used mage armor, haste, magic missile, monster summoning 4

mage armor hours

Ari spider climb 31 of 60 hp AC 18 
Monday June 27th, 2005 3:11:31 PM

"So much for taking anyone by surprise" Ari grumbles.

"While the fighters engage, shall we try to free the tied up ones? Or do you think they'll need your services right away?" Ari whispers to Nezamil.



0-level (6)
*Resistance, *Detect Poison, *Daze, *Disrupt Undead, *Detect Magic, *Read Magic

1-level (5)
-Shield, -Magic Missile, *Burning Hands, *Obscuring Mist, -Spider Climb

2-level (4)

*Alter Self, *Resist Elements, *cats grace, -bulls strength


Nezamil Ac 25 Hp 44/60 waterwalk, Sof 51/80  d20+5=7
Monday June 27th, 2005 3:55:46 PM

"By Domi they've seen us " utters the dwarf " nah lets take care of the thugs first....we need all of us to attack at once to bring the full weight of our powers to bear for a quick victory " replies the Nezamil to Ari " then we can free them "

"now lets follow the Captain "urges Nezamil to Ari " remember we protect his right flank"

The dwarf sprints after Rigging bearing slightly to the right to take a protective flanking postion on the leader scanning(d20+5=7 spot ch) that side for signs of danger

Jagar Ac 25 Hp 64/65 waterwalk ,Mage armor  d20+6=20 d20+8=21 d10+3=8 d20+8=24 d10+3=7 d20+3=4
Monday June 27th, 2005 4:06:05 PM

The Monk grimaces as Appolo initiates the attack early but springs into action and makes a beeline to the orc on the left engaging it with a flurry of blows (1st swing d20+8=21)(d10+3=8 dam) and pounds away (2nd swing d20+8=24)(d10+3=7 dam)but missing with his final leg sweep (total 15 damage) as his eyes search for mages(d20+6=20 spot ch)

Appolo Ac 23 Hp 59 Invisible  d20+9=22 d20+9=27 d10+4=10 d8+4=12
Monday June 27th, 2005 5:03:07 PM

Appolo doesn't miss a beat and immediately attacks the next orc.Slashing into it viciusly.
"Ok move."He then goes invisible and steps back.

Atack 22 damage 10 Attack 27 damage 12

Appolo OOC  d20+6=26 d20+6=20
Monday June 27th, 2005 5:04:20 PM

Sorgot Spot check 26 Listen 20

Valanthe ac 23, 99 hp 
Monday June 27th, 2005 6:29:00 PM

Val moves forward gripping the heavy flail uneasily in her right hand. It felt odd but she didn't have time to worry about it. Later when things were quiet would she try to examine it further.

Ashira (AC26 70/96HP) Barkskin, Resist Energy Fire(10) 
Monday June 27th, 2005 9:27:14 PM

Ashira hears the women's screams. Son of a pickled herring! Well, that would be Appolo's work...Jager's a lot cleaner. Silently the unique ranger fumes as she casts a spell (Longstrider) and then streaks across the wooded area sticking close to Valathe. "Alright" she calls out in Elven "Remember the plan...stick with your partners...focus on the worst threat...and don't get too spread out. C'mon, let's go."

As she hussles along, Ashira looks over at Val. "I told him to scout...all I told him to do was scout... You know, one day his impulsiveness is going to get him killed."

Active spells
Barkskin (9min/20min remain)
Resist Energy Fire (3min/10min remain)
Longstrider (1 hour...increases land speed to 40 feet/round)


Bart AC 24 hp 60/71 
Tuesday June 28th, 2005 3:24:07 AM

Bart rushes forward following his friends, grabs his potion of bull strength and drinks it

Mykael - AC 23 - HP 45/53  d20+4=10
Tuesday June 28th, 2005 5:55:55 AM

Mykael stays right on Bart's tail. He trys to see ahead survey the whole scene and looks to the left flank, and rear for danger.

(spot = 10)

1st - Read Magic, Mending, Mage Hand
2nd - Alarm, Comp Langs
3rd - Haste

DM JIM: The Party is Over - Combat Round Two  d20+5=16
Tuesday June 28th, 2005 1:14:13 PM

The second orc swings his sword wildly over Apollo's head and then Jager and Apollo make quick work of him. The second Orc falls into a bloody pile.

The women tied to the line are all screaming now, some in horror at the ferocity of the attack and some for their freedom. "Please free us! Help us and our Children!"

Apollo scans the depression and notices that two of the goat men and both of the small elven men and the small cricket taur creature have disappeared.

The remaining three goat men are herding the young and nubile human and elf females around themselves as they scan the area. The women seem to have adjusted their clothing to be much more provacative. All of the women seem to be helping the goat men get themselves organized.

This is the scene that Rigging sees as he takes cover behind a medium sized tree.

The other Wildcards either have cast spells or have not run as fast as their leader, but will arrive at his position, or to either flank, in the next round.

One of the goat men seems to be calling out something over and over again. It appears to be two words.

OOC: Apollo will go invisible at the start of the next round, since he was in combat.

Jagar Ac 25 Hp 64/65 waterwalk ,mage armor  d20+6=25
Tuesday June 28th, 2005 3:13:08 PM

As the orc's bloody body drops to the ground Jagar continues to scan(d20+6=25 spot ch) for spellusers

Catching a glimpes of the trio of goat people herding the young women an idea pops into the Monks head .Turning to the women tied up screaming for help Jagar deftly whips out a dagger from its sheath on his left thigh and steps over to the rope and slashes it freeing the women " go get your children " shouts the Monk to them " that should cause some confusion in the goatmens ranks helping the Captain's attack " thinks the monk

Nezamil Ac 25 Hp 44/60 waterwalk ,Sof 50/80  d20+5=16
Tuesday June 28th, 2005 4:19:19 PM

Nezamil does his best to keep up with his Captain but his dwarven heritage slows him a little "Ari hurry we can't let him be caught alone " remarks Nezamil as he chugs along

"When we catch up we take his right flank" huffs the dwarf as he closes in on Rigging..... quickly looking(d20+5=16 spot ch) for danger

Valanthe ac 23, 99 hp 
Tuesday June 28th, 2005 7:23:25 PM

"Jager their children are being controlled by the goat men. Keep them away or our job will get infinitely harder. Captain I could draw my bow but I fear that the goat men would used the charmed women as shields."

Rigging ac 19 mage armor blinking 
Tuesday June 28th, 2005 10:31:57 PM

Rigging is tempted to just fireball the whole bunch. He doesn't really know that the women our under enchantment. They could be allies. He sighs and says, "Bart and Mykael with me. We will take out those 3 among the girls. I want you others to find the ones that disappeared. Anyone have detect magic?"

Rigging will activate his ring of blinking and stride forward, pulling out his weapons, to engage the goat men next round. (Move 30 to engage)

Ashira (AC26 70/96HP) Barkskin, Resist Energy Fire(10), Longstrider  d20+12=22 d20+11=23
Tuesday June 28th, 2005 11:46:58 PM

Ashira sighs...it was going down bad. She guides Val over to the left flank of Rigging's group. "Ok...you heard the Captain. Let's find the escapes...Fan out a little bit." Ashira moves into the forested area looking for the bad guys who ran away (Spot=22, Listen=23). She makes absolutely positive not to move too far from where Rigging is planning his attack.

Active spells
Barkskin (9min/20min remain)
Resist Energy Fire (3min/10min remain)
Longstrider (1 hour...increases land speed to 40 feet/round)



Appolo Ac 23 Hp 59 Invisible  d20+6=9
Wednesday June 29th, 2005 3:33:19 AM

Appolo crouches down goes invivible and scans the are for the missing opponents.Sees Nothing.he waits for the next move.

Mykael - AC 23 - HP 45/53 - SI 60/60 mins  d20+4=24 d100=37
Wednesday June 29th, 2005 6:11:44 AM

"Nezamil can back you up, Rigging," Mykael hollers at the Captain. "I believe that I may be of better use searching for the others."

Mykael casts See Invisibility. (made spell failure 37%)

And scans the whole area. (Spot = 24, Natural 20, if it helps)

OOC: in my last post I messed up my spell list.. I posted my 0-level spells as 1st level, my 1st level as 2nd, forgot my 2nd, and posted my 3rd levels correctly... so here is my correct list of my remaining spells...

0 lvl - Read Magic, Mending, Mage Hand
1 lvl - Alarm, Comprehend Lang
2 lvl - Web, Invisibility
3 lvl - Haste

Bart AC 24 hp 60/71 Bullstrength  d20+15=20 d10+9=11
Wednesday June 29th, 2005 8:44:29 AM

Bart rushes forward with Rigging if possible he makes an spring attack (ac 20 for 11) (didn calculate the benefits of bullstrength)

DM JIM: Combat Round 3  d3=3
Wednesday June 29th, 2005 1:14:31 PM

Jager goes and frees the tied up women and orders them to get their children. The women are not quick to act with so many armed warriors running by. Most of the women are huddling together, for now, and they seem to take Val's words of interferrence to heart.

Many of the Wildcards rush forward and look for opponents. Rigging and Bart in the center, Val and Ashira on the left flank and Nezamil alone on the right flank.

Three Bison's appear in front of Rigging and Bart, too far for combat this round.

Mykael sees two small elves move off toward the Wildcards left flank. They are interesting in that they have very fine gossamer wings. They have bows out. Only Mykael can see them.

Mykael also sees two Satyr's in the back of the group with wands out. Only Mykael can see them.

Mykael also sees the cricket taur (still small sized) move out toward Nezamil. Only Mykael can see him.

==============================

Apollo goes invisible and watches.

Ari stands his ground and does nothing.

===============================
Map coming

Mykael - AC 23 - HP 45/53 - SI 60/60 mins  d100=22 d20+10=27 d20+6=18
Wednesday June 29th, 2005 2:59:28 PM

Dang it!!!

"Ash, Val... Flying elves with bows by you, Nez... you are about to have insect probs, and wand wielders to the rear... SO SPREAD OUT!!!" Mykael barks off what he sees.

Mykael turns and faces the satyrs with the wands to the rear, He looks at two trees one on either side of the satyrs and casts web(22% for failure, made it). Mykael anchors the web between the two trees trying to catch the satyrs in the web.

Knowledge Arcana = 27, Knowledge Planes = 18, to remember any information on all these creatures, especially helpful info.

Bart AC 23 (+1 dodge to nearest bison)HP60/71 Bullstrength  d20+17=36 d20+17=32 d10+12=15 d10+12=20 d6=5
Wednesday June 29th, 2005 5:13:51 PM

How do the bisons appear? Out of thin air? Hostile behavior?
Bart goes further forward towards the goatmen.
If the Bisons are hostile aka attacking him he will counter attack (spring attack threat crit ac 32 for 40 dam)

Appolo Ac 23 Hp 59 Invisible  d20+12=28 d20+11=20
Wednesday June 29th, 2005 5:21:33 PM

Appolo sees Nezamil alone and hears Mykael's warning.Appolo moves quickly and silently to dwarf.He will be in position to flank anyone who attacks Nexamil.Once Appolo arrives he will crouch low and wait.

Jagar Ac 25 Hp 64/65 waterwalk ,mage armor  d20+6=18
Wednesday June 29th, 2005 8:02:54 PM

The monk sheaths his dagger as he scans the battle field (d20+6=18 spot ch) and spots Nezamil standing alone on Riggings right flank.

Jagar turns and looks back as Mykael yells out his warnings and heads back to help the dwarf ......sweeping around to get behind whoever is heading the dwarfs way and looking to flush them out in the open "we fought well together in that last fight taking out that giant........ hope its a mage trying to sneak up Nezamil " grins the monk to himself

Nezamil Ac 25 Hp 44/60 waterwalk ,Sof 49/80  d20+5=8
Wednesday June 29th, 2005 8:33:17 PM

The dwarf hears Mykaels scouting report " good eyes " murmers Nezamil to himself " he's got skills "

The Cleric surveys(d20+5=8 spot ch) the woods looking for the culprit but see's nothing but bushes and trees " too much scrubbery to hide behind even my good dwavern eyes can't catch a glimpse of anything...gonna change that " thinks the dwarf as he reaches into a pouch drawing forth a little moss and a silver coin "Domi grant your humble servant light " intones the Cleric as he touches the silver coin and it begins to glow brightly(casting light spell ) and throws the coin into the forest in front of him shedding light in a 40 ft radius " come out and play " laughs Nezamil as he searches for the interloper while standing his grounding on Riggings right flank

Valanthe ac 23, 99 hp 
Wednesday June 29th, 2005 10:22:45 PM

Val looks up toward the unseen archers, raising her shield to try and protect herself from any arrows. It would be a bad thing to get taken down by a couple of arrows from somebody in a tree.

"Ashira do you see them?"

Rigging ac 19 hps 64/70 blinking mage armor  d100=37
Wednesday June 29th, 2005 11:55:55 PM

Rigging guages the distance and realizes that he can't reach the goatmen this round. He decides to try and take some allies away and interrupt some spells. He casts dispel magic on the area centered on F11. (it bursts out in a 30' radius from there. Jim have no idea how many spell checks to make. Would have to make one for each female who is charmed and I believe all the goatmen and other allies who are invisible)

Rigging would like to move forward and will cut the angle to try and avoid the bison (Jim not sure where to go since the bison should take up a 10 area each). Rigging heads to the right trying to get close enough to engage the goatmen next round.

blinking 1/7
mage armor hours

Spells used magic missile, haste, dispel magic, mage armor, monster summoning 4

made blink check for dispel magic

Ashira (AC25 70/96HP) Barkskin, Resist Energy Fire(10), Longstrider  d20+12=32 d20+11=12 d20+14=33 d20+14=22 d6+5=10 2d6(2+6)+10=18
Wednesday June 29th, 2005 11:59:59 PM

Ashira carefully scans the surrounding area (Spot=32, nat. 20-Success!, Listen=12, nat. 1-failure). Wait...what was that?? She does a double take as she catches an almost undetectable movement of the leaves in a nearby tree. That's not right!! Ashira grins as she realizes that she has just located one of the winged archers that Mykael indicated.

If the floating archers are within 40 feet
Carefully, she works her way over to it and takes a swipe, not exactly sure the invisible opponent is, but willing to give it a go (AC 33/22 for 18 crit, 10 if no crit.)

If the floating archers are not within 40 feet
The ranger smiles. Fair is fair...I can play that game too... Ashira calls to Val "Don't worry about the invises...lets go with what we've got...protect the children." Then, with a quick rub of her ring, Ashira disappears from sight and begins to head toward the satyrs.

OOC (Jim, as I understand the conditions on DMG pg. 295, with the natural 20 on the Spot, Ashira would know where the creatures are...assuming it's within 30 feet, but would suffer a 50% concealment penalty. I'll leave that for you to roll).

******************
DM JIM: How does Ashira get AC 26??????
******************

Nellie: (10base+8mithral plate+3Dex+1Ring of Prot.)=22+3 Barkskin...sorry, my bad...should be 25.

DM JIM: The Music Returns - Combat Round 4  d20+5=19 d20+6=17 d20+10=19 d20+18=38 d20+24=28 d20+7=27 d20+7=22 d20+8=13 d20+8=15 d20+8=24 d100=4 d3=2
Thursday June 30th, 2005 1:05:33 PM

Mykael effectivly arranges his web to catch the two wand wielding invisible Satyr's in the back of the group. Each seems to be moving out of the web, but one uses his wand and the web disappears.

The still invisible Satyr's are attempting to hide from Mykael gaze (Hide 38 and 28), in and among the bushes.

Rigging casts his dispel magic and gets all of the excited young human and elvish women. Several of them seem to change their demenor and look scared. The three visible Satyr's are in the dispell magic. Rigging is unsure if anyone else was caught in its effect as they are still not visible.

A soft calm soothing male voice calls down to them from behind "Do not worry lovlies, we will protect you from the brigands."

============================

Nezamil helps everyone with their vision by casting a light spell. Apollo and Jager join Nezamil on the right flank.

All can hear a toe tapping fiddle begin to play. The tune is infectious and makes you want to dance. Only Nezamil, Apollo and Jager fall under its magical effects.

DC 16 will save or fall into a dancing fit. See O. Irresitable Dance.

The fiddle player is not visible, but the sound is pretty close by and at ground level.

===========================

Ashria notices some tree branches move and figues it is the flying elves. They are too high and far away for an attack, so she goes invisible and forward 40 feet.

Val readies her shield to where Ashira points the archers may be and follows Ashira.

In elvish Val and Ashria hear a high pitched conversation not too far away. "Very high quality women flesh." "Yes, but very dirty." " We will just have to let them clean themselves up." Some high pitched giggling.

When Ashira goes invisible one adds. "We will find you my big beautiful blue haired half breed."

Two arrows are shot at Val in response.

AC 27, hit, no critical possible as there is no damage.
AC 22, miss, Ashira's warning was just in time. I did not give a flanking bonus becasue of the warning.

DC 16 will save or fall asleep.

The archers do not become visible.

DC 26 spot check to know their general area, if not Val or Ashira or Mykael.

=============================

The three bisons move in on Rigging and Bart.

Bisons are AC 13

Two move to crush Bart and one the smaller human, Rigging.

Bart

AC 13, miss and killed by Bart's attack
AC 15, miss

Rigging

AC 24, hit, if Rigging was not blinking at the time (4), so a miss.

====================================

Ari is frozen in fear as two more bisons appear.

The freed older women (Still have hands bound, but are now mobile) move and huddle around the frozen hero for protection.

==================================

One each of the visible Satyr's moves forward. One toward each flank and one up the center. The one in the center calls out in elvish. "Brigands, stand down, you can not win. How about we trade you for the two fine female specimen's you have, even if they could use a little work?" The Satyr scans Val and the just disappeared Ashira with an apraising eye.

Ashira (AC25 70/96HP) Barkskin, Resist Energy Fire(10), Longstrider 
Thursday June 30th, 2005 3:11:02 PM

Heading down the depression, there is a scowl on Ashira's invisible face. Half breed, huh?? Ohh....they'll eat those words. Thousands of rather crass comeback lines come to mind, but Ashira knows better than to blow her cover by talking. She continues to stalk the satyrs...moving closer to the lead satyr in preparation to strike (n9).

Active spells
Barkskin (9min/20min remain)
Resist Energy Fire (3min/10min remain)
Longstrider (1 hour...increases land speed to 40 feet/round)



Walter OOC 
Thursday June 30th, 2005 4:37:58 PM

Before I post I was wondering since its a will save is it a special magical sleep that gets past Val's natural elven immunity to magical sleep?

**********
DM JIM: It is of a very powerful nature, but I will give you an additional +2 for the reference.
**********

Nezamil Ac 23 Hp 44/60 waterwalk Sof 48/80  d20+10=29 d20+5=22 d20+13=25 d8+5=8
Thursday June 30th, 2005 8:38:25 PM

The dwarf feels the pull of the music momentarily but resists its insidious charm.

Looking(d20+5=22 spot ch) about for the source of the song Nezamil thinks he see's somthing in the scrubbery "there ya are" exclams the dwarf stepping forward into the magical lit area as his mace whistles out of his ring holster and points it towards "ya can't hide anymore " Nezamil charges(Z-15 to the pesky critters spot) the culprit swinging(d20+13=25) his mace with fury bashing it(d8+5=8 dam) "over here " shouts the dwarf .

[i] OOC : i didnt get the maps so i'm not accurate on my exact postion

Jagar Ac 25 Hp 64/65 waterwalk ,Mage armor  d20+12=30 d20+9=19 d10+3=11
Thursday June 30th, 2005 9:17:58 PM

As Jagar moves to helpout Nezamil he hears the music floating in the air " thats a nice song (d20+12=30 will ch)wonder if they play that in the taverns of South Harbor " asks the monk to no one particular.

When Nezamil pinpoints the source of the music the fleetfooted Monk surges forward his speed (moves 50') taking him to Nezamils right flank cutting of one of its escape routes hopefully.

Closing in on the dwarfs shouted postion "i'm gonna kock you out " whispers Jagar(stunning fist attack) as he launches (d20+9=19 )himself at the creature(d10+3=11 dam)
striking it the chest (hopefully ;))

stunning fist Dc fort ch 10 +( 1/2level)+4 +wis +4= 18 (dc fort ch=18) stunning fist , failing is stunned for 1 rd



Valanthe ac 23, 99 hp  d20+9=15
Thursday June 30th, 2005 10:00:29 PM

She heard the twang of a bowstring and sighed when she didn't feel the sting of an arrow against her flesh. Looking over she was suprised to find an arrow had gotten past her shield and logged into her shoulder. She reached to pull it out but her limbs felt heavy. It was hard to move and her eyes were becoming heavy.

"Ashira I've been poisoned." She gasps out before collapsing upon the ground.

ooc: will save 15

Rigging ac 19 62/70 hps  d100=76 d20+11=30 d6+1=7 2d6(5+6)=11
Thursday June 30th, 2005 11:13:36 PM

Rigging will dart forward to N12 and stab the goatman with his shortsword. Rolled blink roll and made it. Hit ac 30 for 18 points of damage.

OOC Since I am blinking, I get flanking bonus and backstab damage hence the 2d6.

"You really shouldn't say such nasty things about my wife. She is twice as mean as me!"

Bart AC 23 (+1 dodge to nearest goatmen)HP60/71 Bullstrength  d20+8=25 d20+8=19 d10+21=29 d10+21=25 d6=3
Friday July 1st, 2005 3:23:44 AM

Bart place an coupe de grace ont the second bison and then jumps away towards a goatman (spring attack, power attack +9, threat crit ac 19, 57 dam)

Mykael - AC 23 - HP 45/53 - SI 60/60 mins -  d100=86
Friday July 1st, 2005 5:55:57 AM

Running out of spells... Mykael casts Haste(spell failure roll 86%, made). He can only effect Rigging, Bart, Ari, Appollo, Jager, and himself.

"Lets pick of the pace a little," Mykael comments.

Ari spider climb, haste 31 of 60 hp AC 18 
Friday July 1st, 2005 7:24:30 AM

Shaking off the effect of the fear, Ari wakes up to the situation. Ari does a quick scan to see what is going on.

(sorry about posting, time constraints)

Appolo Hp:59 Ac: 23 Invisible  d20+4=24 d20+12=16 d20+11=18 d20+6=20 d20+9=19 d20+9=15 d10+4=12 d6=4 d6=5 d6=4 d6=6 d6=4 d6=6
Friday July 1st, 2005 12:22:02 PM

Appolo shakes off the music and follows Jager moving as quickly and silently as possible toward the source,blades ready.He attacks the same area that Nexamil and Jager attack.Suddenly coming visible Appolo swings twice with out saying a word.BAckstabbing the creature once.

Will save 24,LIsten 20 Hide 18,Move silently 16
Attack 19 Damage 12 Backstab 29

DM JIM: The Music Stops - Combat round 5  d20+8=18 d20+10=24 d8+9=13 d20+9=25 d20+9=27 d100=13 d100=96 d20+1=2 d20+5=8 d20+8=13 d20+8=18 d100=84 d8+9=14 d3=1
Friday July 1st, 2005 1:07:33 PM

Jager, Nezamil and Apollo move out and strike wildly, but their weapons find nothing.

OOC: Need a natural 20 spot check to have a chance to know where they are unless they just went invisible in front of you.

As the right flank moves out in an attempt to engage the fiddler the music stops. The grasses and bushes start to grab at clothing and limbs.

Entangle DC 16 reflex save or be held fast, save for half movement.

=============================

Ari comes out of his funk and scans the battlefield. Ari does notice the 40 or so old women pressed around him, all with bound hands.

The women by Ari move back and slightly and take him with them as Bart fights the bisons in front of them.

=============================

Mykael keeps watch and gives his friends a bit of haste help. Mykael does see the small cricket taur make a spectacular leap over the advancing left flank and is now behind them, hiding somewhere in the grasses.

===============================

Bart is still fighting the bisons. Two attack him with one flanking.

AC 18, miss - and Bart carves up some bison steak as he kills the creature
AC 24, hit, damage 13, raming Bart and getting some retribution for his friends.

===========================

Val sucummbs to the poison and stumbles and falls forward. Val is not completely asleep as her elven blood fights the affliction. Val feels like she just woke up from a deep slumber and is just not fully awake yet.

OOC: Effect as slow spell, -4 to all abilities (Str, Int, etc.). Roll DC 16 will save each combat round(No more +2 bonus). Each sucess gives back +1 to all abilities. Slow effects end after four sucessful saves.

==============================

Rigging stabs the Satyr hurting it. The Satyr seems surprised that he is hurt and go on the full defensive.

AC 20

The Satyr's attack on Rigging is feeble.

AC 2, nat. 1

The young nubile females move to the opposite side of the bondfire to be away from Rigging's attack. One fiesty looking red head even yells "Leave us alone Brigind!"

The invisible archers call out to Ashira. "Where is our blue haired beauty?" " I saw her first, she is mine! You get the other one." In there high squeeky voices.

Two arrows streak toward Rigging.

AC 25, hit, but misses as he blinks
AC 27, hit, no damage, DC 16 will save or lose all memories (including spells)

The Satyr closest to Ashira seems to be searching for her, spot 8, but is not looking in the right direction.

The two free bisons move to attack Rigging.

AC 13, miss
AC 18, hit made blink (84) for 14 damage

One more bison appears to support the hurt Satyr.

=============================

Map coming





Rigging ac 20 haste, blink, and mage armor  d20+7=23 d20+11=24 d20+11=20 d20+11=19 d100=77 d100=56 d100=83 d6+1=7 d6+1=2 2d6(6+2)=8 2d6(4+1)=5
Friday July 1st, 2005 2:10:54 PM

Rigging feels the pinprick and his mind goes fuzzy for a second but the image of Ashira snuggling with a goatman snaps his mind back to attention. (Made save of 23)He silently thanks Mykael for his spell and his improved speed.

He swings 3 times hitting twice with his shortsword stabbing the Goatman in the kidney area. (Made all three blinks) He does 23 points of damage to the horny creature.

blink 2 of 6
haste 1 of ?
mage armor hours

Nezamil Av 25 Hp 44/60 waterwalk,Sof 47/80 ,inviso purge 80/80 
Friday July 1st, 2005 8:50:38 PM

The dwarf changes tactics to fight their unseen foe "Domi grant me to see what is hidden " intones the Cleric as he touches his anvil holy symbol....it pulses slightly (casting inviso purge 40 radius) and advances a little (5 ft move to Q-17)

As the hidden becomes discovered " there is what we seek " points out the dwarf

Nezamil  d20+3=22
Friday July 1st, 2005 8:55:29 PM

Dc 16 reflex ch = d20+3=22 reflex save !! woohoo!!

forgot to roll

Jagar Ac 25 Hp 64/65 waterwalk ,Mage Armor  d20+10=29 d20+8=26 d10+3=6 d20+8=9 d20+3=12
Friday July 1st, 2005 9:08:18 PM

Jagar waits for a moment as the dwarf casts a spell waiting for its effect "hope he's casting something good " thinks Jagar

As the unseen foes become visible " nice one stout one " comments Jagar

Just then the brush comes alive but the agile Monk deftly avoids its clutches (d20+10=29 reflex save) and streaks towards the now visible foe "sneaky mage you are but not for long " as he again launches himself at the now visible creature , Jagar becomes a blur of motion (d20+8=26 1st swing)(d10+3=6 dam) smacking the creature but awakened plants throw his aim off(d20+8=9 2nd swing nat 1) swing way wide of his mark even his final front kick misses (d20+3=12 3rd swing)
"Pretty quick on your feet " adds the monk as he maneuvers for around the creature

Valanthe ac 23, 99 hp (-3 to all abilities)  d20+7=22 d20=16
Friday July 1st, 2005 10:50:03 PM

Valanthe fights to stay conscious and she slowly staggers to her feet. She wobbles and wavers like she had too much wine but thats not the case. Valanthe has never slept before and has no idea what she's feeling nor how to truly fight it. She stumbles and staggers around in a circle finding it hard to stay in one spot. She tries to look for whatever shot her but her blurred vision can't spot an invisible creature. Needing to do something she staggers toward a satyr.

ooc: will save 22, spot check nat 16

Appolo Ac 23 Hp 59 Invisible  d20+13=18 d20+6=20 d20+6=14
Saturday July 2nd, 2005 11:04:30 AM

As the Nexamil casts his spell Appolo jumps backward away from the vines trying to entangle him.He looks around and sees Valanthe in trouble.Now visible Appolo says to his comrades"Guys Val is in trouble.I'm going to go take care of her.You guys waste thse punks."He then sprints headlong to Valanthe's side"Val.Sunshine what is wrong?Here let's go you need to sit down."He tries to lead Valanthe away from the battle.He also keeps his head on a swivel looking for any would be attackers.

Reflex 18 Spot 20 listen 14

Mykael - AC 23 - HP 45/53 - SI 1/60 mins - Haste 1/6 - Invisible  d100=25
Saturday July 2nd, 2005 4:24:32 PM

Mykael casts invisibility(made spell failure, 25%) on himself them moves 30' straight towards the winged elves.

Bart AC 24 (+1 dodge to nearest goatmen)HP47/71 Bullstrength Haste1/6  d20+15=29 d10+12=18 d6=6
Saturday July 2nd, 2005 7:39:48 PM

Bart makes an spring attack to the goatman Rigging is fighting with (ac 30 for 24)

Valanthe ac 23, 99 hp (-3 to all abilities) 
Monday July 4th, 2005 7:47:51 AM

Val pulls her arm free before she took a step. "While I stand I shall fight! Expecting anything less of me is an insult. You want to help kill whatever shot me or a satyr they are allied with." She says with anger dripping from each word.

Ashira (AC25 70/96HP) Barkskin, Resist Energy Fire(10), Longstrider  d20+14=20 d20+9=16 d20+14=29 d20+6=9 d6+5=7 d6+5=7 d6+3=4
Monday July 4th, 2005 9:55:19 AM

Taking a 5 foot step (n10), Ashira is tempted to take down the bison that is attacking Rigging, but remembers the battle plan. Better make this one count... She launches a full attack on the lead satyr, taking full advantage of her invisibility (AC20 for 7, AC16 for 7, AC29 for 4). As she pops back into view, there is a large grin on her face.

OOC: Jim, I think you listed the satyr's AC's but I can't find it.

Active spells
Barkskin (9min/20min remain)
Resist Energy Fire (3min/10min remain)
Longstrider (1 hour...increases land speed to 40 feet/round)



DM JIM: The table turn - Combat Round 6  d20+8=26 d20+8=23 d100=85 d100=98 d20+8=9 d20+8=21 d8+8=13 d8+8=15 d20+7=17 d20+7=23 d3=3
Monday July 4th, 2005 1:20:12 PM

Rigging thinks he may have killed the Satyr in front of him. It is down and bleeding very badly. Bart springs to the area of his captain hoping to help, but all that is around are bisons.

Two bison each attempt to run over Rigging and Bart.

Rigging

AC 26, hit (85 blink)13 damage
AC 23, hit (98 blink)15 damage

Bart

AC 21, miss
AC 9, miss

=====================

Ashira becomes visible and lashes out at another Satyr, wounding him. The Satyr is very surprised by the savageness of the attack and withdraws and retreats at high speed.

Two arrows streak toward Ashria, as she is now visible, but both miss the quick ranger.

AC 17, miss
AC 23, miss

Mykael can see the two small winged elves gaining altitide and drifting away from the battle field.

Mykael also sees the two hidden Satyrs break cover and leave, but not after a short note on a wind instrument is blow.

The note seems to turn around the remaining visible Satyr as he head in the opposite direction.

============================

Nezamil cast his spell and he, Jager and Apollo see the cricket taur, all two feet tall of him.

Apollo heads to help Val in her current state.

Jager and Nezamil pound the Grig into the land of the dead. There is a small fiddle right next to its broken body.

==============================

Three more Bisons appear looking real mean and nasty.

Moving away the Wildcards can hear that same calm soothing voice. "Have fun with those, but be careful of the horns." In a very strong voice the same individual call out. "Come my pretties, flee from the brigands! Follow my voice and my pipes!"

Several, but by no mean most of the young ladies start to move off after the invisible and visible Satyrs.

=============================

Map tomorrow AM



William (bart) OOC 
Monday July 4th, 2005 2:47:44 PM

Jim, remember Bart has the mobility, dodge and spring attack feat, and is also hasted giving him a movement of 60 ft more then enough the dodge around the bisons and attack a satyr. I see no reason why i cant attack the Satyr Rigging is fighting with

DM JIM: I agree with you William, but Bart can see once he arrive on the scene that the Satyr is done for. Rigging killed it with his last stroke. You are now next to Rigging and ringed by Bison.

Mykael - AC 23(24 vs opp) - HP 45/53 - SI 2/60 mins - Haste 2/6 - Invisible 
Monday July 4th, 2005 5:06:09 PM

Mykael notices the Satyr with the wind instrument and the one that spoke. He makes a full run of 120' to or just short of his position.

Nezamil Ac 25 Hp 44/60 waterwalk,Sof 46/80,Inviso purge 78/80 
Tuesday July 5th, 2005 12:35:51 AM

The dwarf kneels down next to the small creatures bloody and broken body 1st holstering his mace then picking up the little fiddle and its bow in one hand then tossing the limp form over his other shoulder "Jagar go help the Captain....i'll be right behind ya " growls Nezamil as he follows the fleetfooted Monk carrying creature and fiddle

Jagar Ac 25(23 for charge) Hp 64/65 waterwalk,Mage Armor  d20+11=26 d10+3=5
Tuesday July 5th, 2005 12:53:01 AM

With a nod at the dwarf " better hurry or you'll miss all the fun " replies the Monk as he charges(move 50'x2) towards Rigging attacking(stunning fist attack) one of the Bison that just gored the captain (d20+11=26)(d10+3=5 dam)(fort ch Dc10+4+4=18)(stunned for 1 rd + loses dex bonus to Ac and -2 penalty to Ac)

"The dwarf should be along shortly " chuckles Jagar to Rigging as he postions himself on the Captains right flank

Bart AC 24 (+1 dodge to bison)HP47/71 Bullstrength Haste1/6  d20+10=19 d10+19=28 d6=6
Tuesday July 5th, 2005 3:50:33 AM

Bart makes an spring attack towards the nearest bison (power attack +7 hit ac 19 for 34), hopefully killing it, he dodge around it and follows the goatmen hoping to free the women.
Rigging follow me!
(i think barts attack was diverted to one of the bison last round if he did noticed the dead of the satyr, i leave to your judgement Jim)

Valanthe ac 23, 99 hp (-2 to all abilities)  d20+7=20
Tuesday July 5th, 2005 3:51:41 AM

Val intended to draw her bow and fire but her body was just too sluggish. She couldn't see straight and her body wouldn't respond. These feelings confused her greatly and Val didn't know how to fight off the lingering effects of sleep. Seeing the two large Bison still standing Val heads over that way.

Ari spider climb, haste 31 of 60 hp AC 18  d20+5=22 d20+5=11 d20+5=6 d20+1=21 d20+1=7 d8+3=5 d8+3=4 d8+3=8
Tuesday July 5th, 2005 7:28:09 AM

Having been distracted by the various women milling about, Ari comes to his senses and fires off a round of arrows.

AC 22, 11, 7, and 21 (crit threat, no crit) for 5, 4 and 8 if the 11 hit.

(ooc I believe I remembered Ari combat numbers)

Ashira (AC25 70/96HP) Barkskin, Resist Energy Fire(10), Longstrider  d20+11=23 d20+12=23
Tuesday July 5th, 2005 10:24:45 AM

Noting the voice of the leader, Ashira takes a look around and gets a very good idea of where he's at (Spot=23, Listen=23). She moves with renewed haste toward the leader (double move-80feet or sprint-160feet...whatever she needs), drawing AoO's from the bison if needed. "Free the children and we might let you live...otherwise...I don't think you're going to like what these brigands have in store for you!"

OOC Since the leader is singing, according to DMG pg. 295 the DC to detect would be 0. Not sure how far away the leader is, but if it's within 30 feet of her, she beats the DC check by 20 and has pinpointed him. If not, then she ought to have a pretty good idea of where he is. :)

Active spells
Barkskin (9min/20min remain)
Resist Energy Fire (3min/10min remain)
Longstrider (1 hour...increases land speed to 40 feet/round)



Appolo Hp:59 Ac: 23 Invisible 
Tuesday July 5th, 2005 12:50:07 PM

Appolo gfoes invisble and follows alongside Valanthe.he will defend and kill any opponent that get to close."I'd love to hunt them down and kill them,but your in bad shape and I'm not leaving you."

DM Jim: The Chase - Combat Round 7  d20+7=27 d20+8=12 d20+8=23 d20+8=24 d20+8=20 d8+9=14 d20+8=13 d20+8=15 d20+8=25 d100=63 d8+9=17
Tuesday July 5th, 2005 1:25:33 PM

Mykael takes off after the two invisible Satyr's along with Ashira. Mykael can see Ashira, but not vice versa.

The Satyr's are moving 80 feet per combat round according to Mykael's calculations. Ashira is just using sound to follow them, along with about a dozen half naked young females.

Ashira, by sound, and Mykael, by sight can tell that they are closing the distance, which is now only 50 feet.

===================================

Appolo is minding his love, and keeping Val safe and sound as she recovers.

===================================

Jager leaves Nezamil and goes to assist Rigging. Jager soundly smacks the bison, but it is not stunned (nat. 20) and it turns to gore the monk.

AC 12, miss

Nezamil inspects the small Grig for all the problems it gave him and its small fiddle.

================================

Bart stabs another bison and is surprised that it does not die. It looks very hurt and mad at the big warrior.

Three of the hairy creatures attempt to run over Bart.

AC 23, miss
AC 24, hit for 14 damage. A solid blow to help his bleeding friend.
AC 20, miss

Rigging seems to contempate his actions as the bison close in on him.

AC 13, miss
AC 15, miss
AC 25, hit (63 for blink) for 17 damage, a nasty combination of horns to the Captain's chest.

Rigging is unconcious under a big hairy smelly beast.

==============================

Ari shoots the bison's as they move in on Rigging, and it only makes it madder.

OOC: In the future pick your targets as you may not like the one I pick.

=======================

The Visible Satyr's are taking off at high speed running with the nubile dozen women. These two Satyr's are very close to Mykael and Ashira.

"Come on ladies follow the music, we will save you from the brigands." One of the visible Satyr's says to calm the women.

The music can still be heard by all and Mykael can see the invisible Satyr skipping along and enjoying himself, while the other still has its wand out and is looking back, much more concerned.

================================

The twenty or so other young women yell and scream and run away from the "Brigands" and the bison and the Satyr's.

Some of the older women by Ari are venturing past him toward the confused young ladies.

No new bison's show up this round.

Map coming: Mykael, Ashira and the four remaining Satyr's will be off the map.

Bart AC 24 (+1 dodge to bison)HP47/71 Bullstrength Haste3/6  d20+9=28 d20+9=13 d10+30=35 d10+30=33 d6=5 d20+9=23 d10+30=33 d6=1 d20+4=20 d10+30=38 d6=4
Tuesday July 5th, 2005 3:21:12 PM

Leaving the heavily wounded bison, Bart changes to another more healthy bison Bart makes an full attack on him using all of his power (power attack +9) (hit ac 28 threat, ac 13 crit for 35+33+5shock damm, 2nd hasted attack ac 23 for 33+1 shock 3d attack hit ac 20 for 38+4shock)(total dammage 149)

Bart HP 33 instead of 47 
Tuesday July 5th, 2005 3:22:41 PM

soory did forget to subtract the dealt dammage

Rigging hps 19/70 ac 20 mage armor, blink, haste  d20+11=19 d20+11=24 d20+11=20 d100=93 d100=71 d100=33 d6+1=5 d6+1=6 d4+1=4 2d6(6+6)=12 2d6(3+6)=9 2d6(5+5)=10
Tuesday July 5th, 2005 3:37:13 PM

ooc Jim, After the hit today, I show I still have 19 hitpoints. Not sure why you have my unconcious

Also I was waiting for the map, You can't give it to us in the morning and then expect us to post in 3 hours.

IN character. Rigging is wounded but not out. He was contemplating attacking the Goatmen but decides against it. He will call out, "Ashira, Mykael...let them go! We need to regroup!"

Rigging will then attack the bison in front of him. (Jim please number the bison so we know which is which.)He blinks to the flank of it and attacks with sword, sword and dagger. He hits 3 times doing 43 points of damage to the bison.

DM JIM: My bad George, I looked at Nezamil's HP. Please put your HP in your header each time during combat.

Jagar Ac 25 Hp 64/65 waterwalk,Mage armor  d20+8=18 d10+3=12 d20+8=27 d10+3=5 d20+3=22 d10+3=4
Tuesday July 5th, 2005 4:04:02 PM

The monk remains calm under the bisons attack all the years of training coming to bear becoming a blur of motion (1st swing d20+8=18)(d10+3=12 dam)(2nd swing d20+8=27)(d10+3=5 dam) whirling about he lands a round house kick to the beast(d20+3=22)(d10+3=4 dam) with a quick sidelong glance to see how the Captain is doing

Nezamil Ac 25 Hp 44/60 waterwalk ,Sof 43/80,Inviso purge 77/80  d20+5=8
Wednesday July 6th, 2005 12:14:55 AM

Nezamil lugs the creature on his shoulder while hold the fiddle and bow heading(o-12) towards Rigging following in Jagar's footsteps "By Domi he's quick " mumbles the dwarf at Jagar's quickness afoot.

The dwarf surveys(d20+5=8 spot ch) the battlefield but nothing really jumps out to his eyes

Inviso purge 40'ft radius

Valanthe ac 22, 99 hp (-1 to all abilities)  d20+7=23 d20+14=33 d20+14=24 2d10(2+10)+12=24
Wednesday July 6th, 2005 1:08:33 AM

Feeling almost like her old self Val moves forward (o9) and brings the heavy flail down upon the bison. The weapon felt strange in her hands and she wanted to get rid of it as soon as possible but for now it was proving quite effective.

ooc: crit hit, ac 24 to confirm, for 24 damage

Mykael - AC 23(24 vs opp) - HP 45/53 - SI 2/60 mins - Haste 3/6 - Invisible 
Wednesday July 6th, 2005 3:36:49 AM

Mykael watches the directions the Satyrs are moving. He makes a full running move of 180', around the satyrs to line himself up, so that when they move, he will be within 10' of the one playing and the one with the wand. Hopeing to be 10' from the one playing music and in direct line of the one with the wand so that the Satyr playing the music provides cover for Mykael.

Mykael ready's for his attack next round.

Ari spider climb, haste 31 of 60 hp AC 18  d20+5=11 d20+5=7 d20+5=12 d20=16 d8+3=7 d8+3=4 d8+3=4
Wednesday July 6th, 2005 7:32:50 AM

(according to map that I received on Tues morning for Monday's move, umm, lets see. closest sensible bison would be o13.)

Continuing his attack if he is unhampered by the women around him. (AC 11, 7, 12 and 16 for what I think is 3 hits for 15 points of damage).

(slept thru alarm and woke up late)

Ashira (AC25 70/96HP) Barkskin, Resist Energy Fire(10), Longstrider  d20+12=13 d20+11=22
Wednesday July 6th, 2005 8:57:17 AM

Ashira sighs as Mykael continues after the Satyr even after Rigging's command. New guys. Well, she couldn't leave him out there on his own... Ashira calls over to Rigging. "Sorry dear, but I've got to go help out the new guy... don't forget about those potions I gave you!" Ashira sprints forward (80 feet if needed) searching for the location of the invisible Satyr. Though she can't see him (Spot=13), she can still hear him singing (Listen=22), though she not sure exactly where he is.

Active spells
Barkskin (9min/20min remain)
Resist Energy Fire (3min/10min remain)
Longstrider (1 hour...increases land speed to 40 feet/round)


DM Jim: Combat Round 8  d20+8=12 d20+8=27 d100=25
Wednesday July 6th, 2005 10:18:59 AM

Mykael and Ashira track the two invisible Satyr's by sight and sound. Mykael sprints in front of them and Ashria is right behind them. The two visible Satyr's and the dozen young women are trailing Ashira by at least 30 feet.

The music can still be heard and Mykael can see the lead Satyr blowing on a wind instrument. The other invisible Satyr is holding his wand 10 feet to his side. Mykael is right where he wants to be, and ready.

As Ashira responds to Rigging request to return, the music stops. Ashira knows she is close, very close.

======================================

Val moves up to help Bart and Rigging (who is concious) and she lays the flail out on the back of a bison (o10).

The bison turns on her, but misses badly as it gets oriented on a new foe.

Appollo shadows Val.

============================

The mortally wounded bison at M10 sucuumbs to his wounds.

Bart unleashes a vicious attack on the last remain bison in front of him (M11) and kills it Fire Giant Style.

Jager drops the bison (o12) facing him with a flurry of attacks and help from one of Ari's arrows.

Bisons are AC 13

Rigging blinks to the flank of a bison (n13) and kills it. Its friend (M12) attempts to get revenge on the blinking mage.

AC 25, hit, (25 blink) Rigging blinks again just as the horn are about to tear into his body.

==========================

The older women are now moving forward and away from Ari as they attempt to go collect some of their screaming children.

OOC: George use the map placements for the bison #'s, Also post your HP, I mistook Nezamil's for yours since I did not find yours quickly.

Appolo Ac 23 Hp 59 Invisible  d20+10=19 d20+10=28 d10+4=14 d8+4=12 d6=4 d6=4 d6=4 d6=6 d6=4 d6=1 d6=4 d6=1 d6=2 d6=1 d6=3 d6=6
Wednesday July 6th, 2005 11:24:46 AM

Appolo supports Vals attack by swinging twice at the creature hinself takinf a flanking position and backstabbing the creature.

Atack 19,28 Damage 14 12,Backstab 38
Total 64

Jagar Ac 25 Hp 64/65 waterwalk, Mage armor  d20+6=26
Wednesday July 6th, 2005 2:46:02 PM

After Jagar finishes off the bison he looks about(d20+6=26 nat 20!!) spotting Mykael and Ashira in the distance "Captain i'm gonna help out Mrs Arrack and Mykael chasing the Goat folks its just the two of them " remarks Jagar

The Monk dashes(run x4)(50' x 4=200' in 1 rd) towards the two wildcards giving chase to the Satyrs

Rigging hps 19/70 ac 20 haste, blinking, mage armor  d20+11=21 d20+11=24 d20+11=22 d100=62 d100=43 d100=69 d6+1=3 d6+1=3 d4+1=4 2d6(1+5)=6 2d6(4+1)=5 2d6(3+4)=7
Wednesday July 6th, 2005 3:30:41 PM

Rigging sees his orders being disregarded again...by his wife again...."Maybe she should be Captain. Then se can see what its like to be ignored. Mykael isn't listening either. I will have to find a punishment so horrible that they will never not listen to me again." Rigging fantasizes about punishments as he swings on the final bison.

Hit all three times and made blink rolls. Do 28 points of damage to the beast.

blink 5 of 6
haste 4 of ?
mage armor hours


Nezamil Ac 25 Hp 44/60 waterwalk ,Sof 42/80,Inviso Purge 76/80  d20+11=13 d8+5=10 d20+6=20 d8+5=10
Wednesday July 6th, 2005 4:17:53 PM

The dwarf drops the little creature and fiddle then quickly draws his Mace from his ring holster and lashes out at the bison Rigging engaged smashing(1st swing d20+11=13)(d8+5=10 dam) the bison swinging his mace with effiecent strokes(2nd swing d20+6=20)( d8+5=10 dam) making the beast vanish.

"Do we follow them Captain?" inquires the dwarf as he stoops to pick up the fiddle and bow and again slinging the creature over his shoulder after sheathing his mace

Inviso Purge 40 ft radius

Valanthe ac 23, 99 hp  d20+7=21 d20+14=24 d20+9=13 d10+6=8 d10+6=13
Wednesday July 6th, 2005 7:15:06 PM

Val watches as the Bison takes hit after hit and remains on its feet. It looks bad but Val wants to make sure that it actually dies. Raising the heavy flail she brings it down twice upon the creature.

ooc: will save 21, hit ac 24 for 8 and ac 13 for 13

Mykael - AC 23(24 vs opp) - HP 45/53 - SI 2/60 mins - Haste 4/6  d20=15 d20+6=7
Wednesday July 6th, 2005 10:30:20 PM

Mykael has set himself up good, and is ready to give these Satyrs the surprise of thier lives.

Bringing up his shield and throwing all his strength and weight behind it, Mykael trys to Overrun the Satyr playing the music(Improved Overrun, Satyr cant avoid, Str chk 15, +4 for feat, +3 for Str = 22, also surprise???).

Mykael becomes visible.

Assuming the Satyr fails his opposed check, Mykael knocks him prone and moves forward engaging the Satyr with the wand(Haste Attack, Power attack +5,nat 1... Mykael slamming into the first Satyr too hard and threw himself off balance, thus causing his attack on the Satyr with the wand to go way wide, and Mykael to

Mykael... continued... hit wrong key...  d20+3=9
Wednesday July 6th, 2005 10:32:11 PM

..... (dex check 9) fall on his butt.

Bart AC 24 (+1 dodge to bison)HP33/71 Bullstrength Haste4/6 
Thursday July 7th, 2005 3:25:09 AM

Rigging i cant leave them on their own Bart yells as he dodges around the dead bison and runs (120 ft) after Jagar towards the goatmen and the group of charmed women

Ari spider climb, haste 31 of 60 hp AC 18  d20+5=15 d20+5=11 d20+5=8 d20=14 d20+3=15 d8+3=10 d8+3=5
Thursday July 7th, 2005 7:16:13 AM

Ari will continue to send arrows into the Bison (O10) should the others not prove its downfall. (5th d20 wrong die type). AC 15, 11, 8, and 14 for 2 hits of 15 (10+5) points.

Ashira (AC25 70/96HP) Barkskin, Resist Energy Fire(10), Longstrider  d20+12=31 d20+11=28 d20+12=15 d20+7=15 d20+12=18 d20+4=20 d6+5=11 d6+5=10 d6+3=7 d6+3=5
Thursday July 7th, 2005 10:31:06 AM

Ashira smiles as Mykael slams into an invisible opponent...ahh...now that helps things out quite a bit!! Heading for the spot that the new guy just plowed into, Ashira takes a good hard look and listen (Spot=31, Listen=28). She's almost positive she knows where the enemy is...and so she makes a full attack, aiming slightly lower than normal, since she doesn't know whether he's prone or still standing (AC15 for 11, AC15 for 10, AC18 for 7, AC20 for 5). Still, attacking an invisible opponent was tricky, and Ashira has the feeling she could have done much better.

OOC Jim, can you remind me what the Satyr's AC's are? Since Ashira's so close to the Satyr, the Spot of 31 ought to do the trick, but since he's being overun, I don't suppose he's got a very high Move Silent score, so a Listen of 28 ought to be able to pinpoint him...not that all of that matters with those sucky attack rolls. :(

Active spells
Barkskin (9min/20min remain)
Resist Energy Fire (3min/10min remain)
Longstrider (1 hour...increases land speed to 40 feet/round)


DM JIM: Combat Round Nine, The Chase End for Now  d20+3=20 d100=24 d100=75
Thursday July 7th, 2005 11:29:01 AM

The original field of battle is now clear of live bisons as Rigging, Nezamil and Ari finish off one and Val and a now visible Apollo takes care of the other.

Rigging is feeling concerned that half of his Wildcards are not listening to his orders.

Nezamil notices small saddle bags on the Grig he is carrying.

===============================
Jager saw a tree branch move on its own, but he is very far away and does not know if his keen eyes will help him one he get to the tree.

Jager and Bart leave the depression and take off after the group of young well formed females in front of them. They also see two Satyr moving at high speed through the light forest and underbrush.

Jager and Bart see Mykael suddenly appear and fall down. Commands are barked in a language that no one understands and the two visible Satyr's start running in opposite directions, as apparently the commands were obeyed.

=======================================

Mykael smashes into the singing Satyr and just knocks him down (oppose roll 20). Mykael rises at the same time as the singing Satyr to strike at the wand carrying Satyr and misses badly and falls.

The wand carrying Satyr takes off like a shot and so does the other invisible Satyr once he stands. All four Satyr are moving on different tracks away from each other. None of the Satyr's are talking or singing anymore.

The young women start to slow down as they are being outpaced by the visible Satyr's and there is no more singing direction from the invisible ones.
==================

Ashira attackes the downed Satyr, potentially hitting twice. The first two swings narrow down the area where the Saty can be the next lands solidly and the final one misses as the Satyr must have moved.

The Satyr is running flat out from Ashira, so you will get an invisible AoO, at AC 20.

OOC: Ashira has a very good idea where the Satyr is, but he is invisible and there is still a 50% miss chance. You need a natural 20 to get a better indication on a spot check to help notice an invisible creature. All of the Satyrs have different AC's This once is AC 16 in his current position.

I was posting at the same time as you Nellie, so my post had to be amended and as a result is a bit disjointed. Sorry.

Ashira (AC25 70/96HP) Barkskin, Resist Energy Fire(10), Longstrider  d20+12=16 d20+11=27 d20+14=18 d100=94 d20+8=26
Thursday July 7th, 2005 3:31:37 PM

The half-elf's keen senses tell her that her foe is out there somewhere (Spot=16, Listen=27), and she whips out with an attack as the invisible satyr rises (AC18, 94-fail). She feels her blade bounce harmless cut into air as the satyr moves away from the attack. She smiles as the goatman begins to run away.
"That's right cowards! Run, run from the brigands!!" Satisfied that the children are rescued, Ashira gives Mykael a hand up and then sheathes her swords. She heads toward the children, speaking softly and soothingly. "There, there...it's alright...we're not going to hurt you...we're here to help." (Diplomacy=26)

Jagar Ac 25 Hp 64/65 waterwalk,Mage armor  d20+6=13
Thursday July 7th, 2005 3:41:41 PM

As Jagar nears Ashira and Mykael (after x4 movement last rd) he eyes(d20+6=13 spot ch) one of the Satyrs moving away and takes a couple steps as to give chase but thinks better of it "Mrs Arrack and Mykael you both ok " as Jagar see's Mykael rising from the ground

Knowing that his two fellow wildcards are fine Jagar appraises the young women that had followed the Satyrs "maybe i should learn to play a musical instrument to entice the girls too " comments Jagar " what instrument should i choose Mrs Arrack " inquires Jagar of Ashira

Rigging 19/70 
Thursday July 7th, 2005 9:06:22 PM

Rigging yells out, "Let them go. They aren't worth chasing." He turns back to the other women who have either been freed from the spell or never under its influence, "Go get your sisters and friends. They are more likely to listen to you."

Rigging will ask Swirl to do a high recon to make sure that nothing is trying to sneak up on them.

Rigging will then say to Nezamil, "You don't have a cure handy do you? I feel worn."

Ashira 
Thursday July 7th, 2005 10:45:47 PM

Looking over at Jager, Ashira just rolls her eyes and laughs. "We need to get you a woman my friend!"

Nezamil Ac 25 Hp 44/60 waterwalk, Sof 41/80,Inviso Purge 75/80  2d8(8+1)+5=14 2d8(8+3)+5=16
Thursday July 7th, 2005 10:47:38 PM

Nezamil drops the Grig and places the fiddle and bow on its body " sure i think i have just the thing " grins the Cleric of Domi

The Cleric pulls forth a wand and taps the Captain twice (total 30 cured)" that should help " says the dwarf as he returns the wand to his pouch

Inviso Purge 40' ft raduis

"Lets see what this little fellow has on him " as he kneels down next to the small creatures body then proceeds remove its saddle bags and searches its body throughly " don't recall seeing anything like this little creature before ....have you Captain?" asks Nezamil

Appolo 
Friday July 8th, 2005 2:42:18 AM

Seeing the Bison dead and the remaining enemy fleeing Appolo looks around,then looks over Vlanthe"Ok everyone .Anyone hurt.Lewt's fre those women and round up those girls."He sheathes his swords draws a dagger and moves to cut the women free.

Mykael - AC 23(24 vs opp) - HP 45/53 - SI 3/60 mins - Haste 5/6  d20+6=12 d20+6=21 d10+8=12 d20+6=14 d10+8=18
Friday July 8th, 2005 4:33:40 AM

Mykael stands and makes his AoO on the Satyr with the wand as he flees from Mykael (Power Attack +5, AC 12, miss).

Mykael then turns and moves to attack the rising Satyr that was playing the music (Power Attack +5, AC 21, 12 dam), Haste attack (Power Attack +5, AC 14, miss?, dam 18... just in case)

"Surrender or die you brainwashing bastard," Mykael yells.

Bart AC 24 HP33/71 Bullstrength Haste5/6 
Friday July 8th, 2005 8:02:43 AM

Bart is running behind Jagar, he sees that the Satyr are running away and that the women are free of their influence. Bart decides there is no need to follow the satyrs anymore. Bart tries to calm and help the women instead

Valanthe ac 23, 99 hp 
Friday July 8th, 2005 10:04:46 AM

Valanthe stands ready for a few extra minutes wondering if there were more invisible archers around in the trees. It was highly unlikely that any remained but what they did to her was unnerving. She had never felt like that, her body so sluggish and unresponsive. It was something that even words couldn't describe correctly.

"Captain perhaps the villages these women were taken from could yeild more information on these satyr's. Somebody has to know something on these unique slavers."

DM JIM: Combat Round 10, Opponents Anyone? 
Friday July 8th, 2005 1:10:08 PM

Nezamil cures Rigging upon request and checks out the Girg's saddle bags. The bags are well worn but of very good craftsmanship. Inside is 10 pp, 2 rough cut diamonds similar to those the giants had and two potions.

Rigging feels Swirl. "Wow! I am so high I can not even see your Wife, but then again I can not see you either. I will be down in a bit."

Appolo checks on Val and Val comments about the strange effects she just experienced. Val scans the trees, hoping there are no more invisible archers around.

==============================

Mykael swings (misses) at the departing Satyr with the wand. In fact, Mykeal notices at least one more on his belt as he takes off.

Mykael then move the 10 feet to engage the other departing Satyr. Mykael is please with the grunt the Satyr can not stifle after being struck. The Satyr whispers to Mykael "I will see you again." and then he sprints off through the woods. Mykael sees at least two wands on his belt also.

The two visible Satyr are no longer visible as they have dissapeared into the woods and underbrush.

Jager and then Bart arrive and form up on Ashira. Jager oggles the lovlies all around.

The young ladies are very confused and some are scare and one or two seem upset the Satyrs are gone.

++++++++++++++++++++++++++++++++

Appolo goes and frees the older women of their hand bindings. They are all very greatful and he gets lots of hugs. Most of the older women go and claim half of the young ladies and are giving them a tounge lashing and lots of hugging.

The unclaimed young women (humans and elves), maybe 15 or so, move over to the bonfire and look over the "Brigands".

--------------------------------

Ari is standing off to the side bow in hand, waiting for somthing.


Mykael - AC 23(24 vs opp) - HP 45/53 - SI 3/60 mins - Haste 6/6  d20+6=26 d20+6=17 d10+8=13 d20=18
Friday July 8th, 2005 3:54:44 PM

Mykael grits his teeth, "Sooner than you think!" (AoO, Power attack +5 - AC 26, crit threat AC 17.. miss?, Dam = 13).

Mykael still having the ability to out run the Satyr charges straight after it, and performs a Charging Overrun, (Str chk 18, +2 charge, +4 Feat, +3 Str, = 27) and knocks the Satyr prone again.

Mykael turns to engage, "We are not done yet."

Rigging 
Friday July 8th, 2005 11:17:35 PM

Rigging decides to check on the ship and the passengers. He has this sudden vision of the ship leaving them behind and he really doesn't want to walk.

"I will be back in a few minutes. Wanna check on our ride. Start moving these women to the riverbank."

Nezamil Ac 25 Hp 44/60 waterwalk,Sof 40/80,Inviso Purge 74/80  d20+5=19
Saturday July 9th, 2005 12:17:13 AM

The dwarf repacks the saddle bags and tosses it on his shoulder....with a look down at the little creature the dwarf kneels down on one knee next to him " Domi grant him peace for the courage he showed " says the Cleric in a prayer

Picking up the fiddle and bow the dwarf stands up and surveys(d20+5=19 spot ch) the battlefield
with a wave to Ashira,Jagar,Bart and Mykael trying get their attention Nezamil will try and motion them to comeback " good to see them sticking together....we need better teamwork " thinks the dwarf as he awaits by himself

Inviso purge 40" ft radius

Jagar Ac 25 Hp 64/65 waterwalk,Mage armor  d20+6=26 d20+8=16 d10+3=12 d20+8=20 d10+3=5 d20+3=8
Saturday July 9th, 2005 12:30:26 AM

Jagar watches as Mykael attacks the air his blade slicing expertly as it suddenly meets resistance (d20+6=26 spot ch)(nat 20!!)"huh ? thats weird " puzzles the Monk then with sudden realization he springs into action with a flurry of blows at the spot where Mykaels weapon met resistance (1st swing d20+8=16)(d10+3=12 dam)punching again(2nd swing d20+8=20)(d10+3=5 dam) and trys to stomp on the spot (3rd swing d20+3=8) but kicks nothing but clumps of grass as he whirls around the target area " where did it go "chatters Jagar to Mykael

Appolo 
Saturday July 9th, 2005 11:11:33 AM

Appolo relies to Rigging"Aye Aye Captian.Ok Ladies lets move.We see if can't find some clothing on the way to the river bank."He says with handsome friendly smile and begins to gently move the women back through the burning village and to the riverbank.

Bart 
Sunday July 10th, 2005 2:04:15 PM

Bat is amazed when he sees Jagar and Mykel fighting with an invisible opponent. He is to far away to interfere and he is also busy helping the women. He keeps an eye on them if necessery he will come for the rescue, but since the goats where running away that wouldn't be necessary

Ashira (AC25 70/96HP) Barkskin, Resist Energy Fire(10), Longstrider  d20+12=24 d20+11=18
Monday July 11th, 2005 12:23:27 AM

Ashira watches as Mykael and Jager continue to press the battle. With a little shrug, she moves over to see if she can help out with the last remaining invisible satyr (Spot=24, Listen=18).

OOC...Jim, by this point in time, I have no idea how far Ashira is from the Satyr, so I leave this one up to your judgement.

Ari spider climb, haste 31 of 60 hp AC 18 
Monday July 11th, 2005 6:44:39 AM

Believing that the battle is done, Ari stows his gear in the quiver. Then he goes to recover gear, look the battle scene over, and help the women to find their clothing.

Finding the other women fighters in the group Ari says, "I believe I shall scout ahead to keep the path clear, and look for other clothes."

With that Ari takes quick blushing look at the women, and then moves out so that they don't have to be embarrassed about their lack of clothing.

Valanthe ac 23, 99 hp 
Monday July 11th, 2005 8:57:17 AM

Val moves over to the unclaimed women and tries to explain that they are not brigands. That they are there to help. She asks them nicely to move to the riverbank.

DM Jim:Combat Roud 10, battles still rage  d20+5=23 d20+5=15
Monday July 11th, 2005 1:19:59 PM

Mykael chases down the Satyr. The Satyr learned from his last experience and goes to sidestep, but Mykael changes course and runs him down.

The Satyr calls out in an unknown language and draws a short sword (free action) and attempt to stand.

AC 21, combat expertise for AoO

Jager runs over and get in one attack, but to no avail as he can not find the invisible Satyr.

Ashira also comes charging over and is now ready for action, but against what, as she also can not see the Satyr.

=======================

Mykael is the subject of a targeted dispel magic.

See Invisible 23 - dispelled
Haste 15 - in place

The Satyr rising before Mykael starts to fade out of his vision.

=======================

Bart goes over to the young women and helps to get the young ladies organized. Bart keeps a watchful eye on Ashira, Jager and Mykael. The young ladies are quite aminable to the big warriors presence......

=======================

Rigging goes to check on the status of the "Elenna Queen", but it is a ways away at present.

Nezamil hoists the small saddle bags onto his beefy shoulder and attempts to get the attentions of his wandering Wildcard teamates.

Appolo and Val attempt to get the two groups of women moving back toward the burning village and the riverbank. All of the women seem interested in moving. The older women seem concerned about their waylayed daughter and the status of their village and menfolk. There are hushed murrmers amongst themselves as they seem too fearful to talk with the former brigands as Val has convinced them they are not.

Ari can not find any spare cloths around. Either the young ladies did not bring them or they burned them in the bonfire.

============================

Smoke is still rising from the burning village and the crakle and pop of the fires can be heard occasionally.

Jagar Ac 25 Hp 64/65 waterwalk,Mage armor  d20+6=24
Monday July 11th, 2005 6:34:57 PM

Jagar scans(d20+6=24 spot check) about after missing the Satyr lets regroup and head back to see what the others are doing" remarks the Monk to the near him " don't want to get caught in another ambush ......i'd rather fight on our terms " reflects Jagar

Jagar will take a few steps towards where they left their comrades in arms and waits for the other to join him before trotting back to the Captain

Nezamil Ac 25 Hp 44/60 waterwalk,Sof 39/80,Inviso Purge 73/80  d20+5=22 d20+5=24
Monday July 11th, 2005 6:50:02 PM

The Dwarf awaits his fellow wildcards "hope they put a little zip in their steps to get back here" mutters the dwarf outloud to the wind

As Nezamil calmly waits for his friends he peruses(d20+5==22 spot ch) the horizen in all directions listening(d20+5=24 lsiten ch) to the wind for any sound other then his own voice taking in Val and Appolo's attempts in guiding the women to the riverboat.,

The dwarf continues to chat to himself "By Domi wonder what will happen next ....these are indeed troubling and perilous times " as he rubs his Anvil pendant with his fingers absently

Mykael - AC 23 - HP 45/53  d20+5=14
Monday July 11th, 2005 8:27:00 PM

Mykael takes a swing at the disappearing Satyr, (AC14, miss).

"Better hope you never run into me again!" curses Mykael, "Lucky you someone help you!"

Mykael turns to Jager, "Lets go, but keep an eye out. I wanted that music playing bastard. Perhaps, if he had been taken, or even just his instrument, then that would have prevented this from happening to other innocents for a long time, if not, ever by these same creatures."

Mykael curses himself, "Damn, I should have been faster or better. If they are able to enslave another, it will be my fault."

Mykael moves toward the rest of the group.

Rigging 
Monday July 11th, 2005 10:10:00 PM

Rigging will sprint back to the beach 4x speed

Ashira (AC25 70/96HP) Barkskin, Resist Energy Fire(10), Longstrider  d20+12=13 d20+11=21
Monday July 11th, 2005 11:40:28 PM

Her luck finally over, Ashira can't make heads or tails of where the Satyr has gone (Spot=13, Listen=21). She puts a consoling hand on Mykael's shoulder. "You win some, you lose some. But at least the girls are free. Let's see what we can do to help these folk out." Ashira heads back with the other, and takes in the situation. Noting the young women who don't have family, Ashira pulls Nezamil aside. "We need to do something about this. We need to find these girls someplace to live. Any ideas."

Appolo 
Tuesday July 12th, 2005 2:17:32 AM

Appolo pulls out a couple of spare blankets and hands them to two of the girls"Come on Ladies he says with smile let's get to the river.Then we'll see about getting everyone taken care of."He is smiling a handsome rougish smile as he tries to herd them along.

Valanthe 
Tuesday July 12th, 2005 9:44:22 AM

Val works the other end of the group, herding them almost as one would cattle. She's not sure what type of enchantment, if any, these women are under. Considering that elves are naturally resistant to enchantments, and what she suffered, these satyr's must be powerful. She asks the women about the satyrs and their devotion to them.

DM Jim: End of Combat 
Tuesday July 12th, 2005 1:10:50 PM

Rigging sprints through the burning village and smells the overcooked men on the front porch. Quickly passing the barbarqued people, Rigging reaches the beach and the bodies of the giants and the orcs.

Rigging can see that the "Elenna Queen" is off the bar and has dropped anchor. The ship is still on fire, but they seem smaller now. The lone rescue boat is still ferrying passengers upstream of the beach battle area and there must be at least 60 or so already. The boat is going back for more on the fantail.

========================

Val and Appolo have the old and young women organized. Val askes questions of the women, but the young one are quite. The older ones ask "What has become of our men folk? Our homes? We saw all the smoke and heard screams."

Two of the unattached young ladies, that is without an older women in attendance, move over to Appolo and take his offered blankets. "Thank you. We are not from this village. We choose to travel with you." The young ones seem to be appraising Appolo with their eyes. THey giggle to one another.

Ari does nothing again.

Nezamil ponders the wisdom of everyones actions and what the future may hold for the wildcards. Nezamil does not see any further immediate trouble. The women give the dwarf a wide berth.

=================================

Mykael and Jager miss the slippery Satyr and he makes his escape. THe Satyr does not answer Mykeal and seems to be attempting as much stealth as possible, as his mouth got him in eough trouble.

Jager trots off attempting to catch up to Rigging, which he eventually does on the beach.

Mykael wonders if the group only postponed a return of the Satyr. Ashira attempts to console the warrior.

Ashira wonders what to do with all of the women without family and consults Nezamil for his opinion. One of the unattached young women approaches Ashira. "I am thirsty, do you have any wine. THe Satyr's provided for us." she finishes almost forelorn. "What will become of us?"


Mykael 
Tuesday July 12th, 2005 3:09:24 PM

Mykael stewing on his failure, wonders back through the village.

Mykael suveys the situation, now that he is back with the group.

"Nez, you may want to see if any of the passengers from the boat needs your medical assistance." Mykael comments. "We should probably work to getting these fires under control and graves dug."

'I wonder if the blood of those Giants is worth anything?'

OOC: Knowledge Arcana, Appraise, Craft Alchemy? For info on Fire Giant blood?

Bart 
Tuesday July 12th, 2005 4:39:38 PM

Bart investigate the nearby buildings or what is left of it, he hopes to find out what happend to the men

Appolo 
Tuesday July 12th, 2005 8:30:12 PM

Appolo smiles at the women in friendly manner and replies to the older ones"I'm sorry,but they're dead."He then turns to the girls"Yes you can travel to the city with us I guess.Now let's move.The smeel is starting to get to me."He gent;y continues to herd the women.

Rigging 
Tuesday July 12th, 2005 8:35:35 PM

Rigging trots up to the group of sixty and asks, "Is everyone OK? Been sort of exciting around here. Not quite what the brochure said.

When his joke falls on deaf ears, he will sigh and say, "My friends and I have destroyed the giants and driven away the other creatures. You are all safe for now but why don't we get a fire built. Shouldn't be to hard with all of these burning buildings around."

Ashira 
Tuesday July 12th, 2005 10:05:49 PM

With Rigging off chasing ships again, Ashira is left to direct traffic. She sees that Val and Appolo have done an excellent job of getting the ladies together. She gets out the blanket in her pack and passes it to whichever lady might need it. Seeing as there is no loot to gather up, Ashira heads over to the others. Let's get back to the beach...we can regroup there and hopefully meet up with Rigging and the other survivors from the ship. Then I suppose we'll take it from there. From the looks of it, we're going to have to arrange alternate transportation. Appolo, ask the older ladies if there are any other villages nearby...maybe we'll luck out and they'll have horses or even better, a boat or two." She pulls Appolo in close and keeps her voice low. "And let's stay away from the burning village...I don't want the ladies to have to see their men this way." Then she motions over to Bart, Mykael and Nezamil. "Mykael's right. Let's get the others settled and then lets get to work burrying the dead. No need to let them rot. Nezamil, if you will say a word or two, I'd appreciate it."

Jagar Ac 25 Hp 64/65 waterwalk,Mage armor  d20+6=20
Wednesday July 13th, 2005 12:19:22 AM

As Jagar catches up to Rigging he scans(d20+6=20 spot ch) about checking for any sighns of danger "Captain is the riverboat done for ? ...can it be patched up to help us finish the trip to South Harbor ? " asks the Monk

Nezamil Ac 25 Hp 44/60 waterwalk,Sof 38/80,Inviso Purge 72/80 
Wednesday July 13th, 2005 12:39:36 AM

Noticing the wide berth the women are giving him " I think we should see how the riverboat is doing...perhaps we can send them with the survivors to the nearest town " replies the dwarf to Ashira " we don't have the resources to care for all of them "

The dwarf pauses for a moment " I'm thinking we mix them in with any Riverboat survivors so they won't be discrimated against because of being enspelled "

"Yeah good idea Mykael ,lets help the women to the river so i can check the riverboaters and women in one place " adds the Cleric " all their suffering might bond them together a little till we get them to safety ....make it a little easier if everyone helps each other "

Inviso Purge 40" ft radius



Ari spider climb, haste 31 of 60 hp  d20=12
Wednesday July 13th, 2005 7:29:41 AM

As the group wanders through the village, Ari will search through the tracks and see if there are any stray prints.

Valanthe ac 23, 99 hp 
Wednesday July 13th, 2005 10:05:56 AM

Angry, Val moves around the group of women and stands between the two harlots and Appolo. She looks briefly at him and then glares at the women, smacking her flail against her shield.

"Get moving and if you so much as speak to my man I'll reconsider my descision not to be a brigand."

DM JIM: The Revelation 
Wednesday July 13th, 2005 1:08:23 PM

Appolo tells several of the young ladies that they can accompany the Wildcards and they are estatic. "We will be right back, we are going to spread the word." Appolo can not help himself, but watches them run to another small group of young women.

Appolo also updates the older women on the status of their husbands and several stop and start to wail. Several more break and run to the burning village. A few approach Appolo and ask "Are you sure they are all dead?" tears welling in their eyes. The darkness echos with the screams and anguish of the women. Even the young women break down and add to the sorrow of them all.

Val's threats to protect her man are drowned out by the groups sorrow. One young girl adds "THey did the same to my village."

Mykael is still upset at himself at the Satyr's escape and maybe more so now.

OOC: Roll DC 18 Alchemy or K. Arcane for info on the blood.

Nezamil takes Mykael's advice and goes to check on the status of the "Elenna Queen" refugees. Rigging is also with them and they seem alright, but wet, with some with minor burns. Several people are discussing a few of their friends that were killed and are not happy about it; as they are waiting for their opportunity to address the Captain.

Ashira does find travel information from one of the ladies that is comforting a friend "We have no horses as they were all taken recently by a large group of centaurs. They claimed to be freeing them." The women goes back to sobbing with her friend that seems unconsolable.

Ashira knows there are dead to be buried, but the grief must be taken care of first.

Jager is inspecting the "Elenna Queen" in the darkness for its seaworthiness, but can not tell from this distance. It will certainly not be as comfortable as before.

Bart checks out the buildings in the village and finds them either totally engulfed or previously burned. In the one that were burned earlier he finds some bones.

OOC: Ari needs to roll survival if he wants to track.

Ashira  d20+12=32 d20+11=15
Wednesday July 13th, 2005 10:53:26 PM

Comfort for grief...yes...that would be more of the dwarf's department...

Seeing as the local village was a bust, Ashira makes sure that the survivors are mostly gathered together. Then she askes if there might be some place local where they might find a vessel to transport them up the river. Finally, she goes about securing the perimeter until Rigging shows up (Spot=32, Listen=15)

OOC Jim...realllly not sure what direction you're wanting us to go here. Maybe you're saying to hoof it overland?

Jagar Ac 25 Hp 64/65 waterwalk,Mage armor  d20+6=10 d20+6=23
Thursday July 14th, 2005 12:13:22 AM

"Captain i'm going to help bring supplies from the riverboat ashore" and Jagar dashes off across the water to the riverboat and helps bring blankets and food to shore for the survivors, especially paying attention(spot check d20+6=10) women that were enspelled by the Satyrs.

As Jagar dashes back and forth from shore to ship and ship to shore he will inspect the riverboat(d20+6=23 profession check(sailor)and report what he finds to Captain Rigging

Nezamil Ac 25 Hp 44/60 waterwalk,Sof 37/80.Inviso Purge 71/80 
Thursday July 14th, 2005 12:29:55 AM

The Cleric of Domi treats the wounded starting 1st with the more seriously wounded (cure minor wounds where needed 1 pt cured)taking the blankets and food that Jagar brings back to raise their spirits a little bit " lets all work together and make it more comfortable for all " preachs the Cleric of Domi " you all have the courage to see this thru put your burdens on Domi's shoulders and he will see you thru this dark episode , Domi has faith in all of you that you will become stronger by helping one another to overcome tonight " finishes the Cleric of Domi as he continues to comfort the people

Rigging 
Thursday July 14th, 2005 1:10:58 AM

OOC Can't remember if I had waterwalk. Believe I did but is it still on?

Rigging will also scan the ship trying to figure out how badly she was damaged. There is no way he wants to be saddled walking back with all of these refugees.

He will say to the people on the beach in an authoritative voice. "We have more people coming this way. They have experienced a bad time. Lets try to help them." With a glint in his eye, he will add "Now!" in his best Captain's voice.

Bart  d20+1=21
Thursday July 14th, 2005 4:27:20 AM

Bart is still looking for traces of the men, he haven't found corpses yet only a couple of bones (search 21 nat 20!). After 5 minutes Bart goes back to the others and he tells them about his findings

Ari  d20=14
Thursday July 14th, 2005 7:27:53 AM

Feeling like a blood hound, Ari continues to look around the village and see what the foot prints tell him. (Track roll of 14 (class skill). If you were asking for a specific survival roll, then add 5 for 19)

Valanthe 
Thursday July 14th, 2005 8:26:30 AM

Valanthe sighs at all the sobbing women. Yes things are bad but they can do two things. Cry about it or get those responsible. And she knows that they are going to act all sweet and agreeable around Appolo and she hoped he could behave himself.


Appolo  d20+5=7
Thursday July 14th, 2005 11:13:59 AM

Appolo smiles at valanthe"Now Now none of that.Your mine as well.You know your the only one for me."When some of the women boly for the villade Appolo moves quickly running them down and herding them back to the main group"Come with me ladies.You rally don't want to see that.Trust me it's bad.Ley's get to the river.Besides ladies you can't dwell on the past but most look to the future."

He heards them back to the main group.Smiling the whole time being friendly flirting with as he guides the group of women around the village through the woods and to the river and the ship.

Please ignore d20 roll mistake.

DM Jim: Elenna Queen  d20+15=23
Thursday July 14th, 2005 1:02:22 PM

Another 20 minutes goes by and all of the passengers are off the ship and the sailors back on fighting the fires.

Jager runs over to the "Elenna Queen" and Rigging watches it from shore. The ship is damaged, but is still able to travel. None of the fires or boulders will sink the ship, but no one will be traveling in comfort anymore.

It seems that in addition to the sailors fighting the fires, they are being helped by the green wood of the ship. The fires are getting very smoky in nature as the planking and other wood on the ship seems to be regenerating. The closer to the water line the more growth that can be seen. Greenery can be seen to be sprouting from the ship.

The Wildcards can not imagine the amount of drag on the bottom of the ship, or their own.

=================================

Nezamil administer physical and emotional aid to those in need.

Ashira thinks she may have seen movement in the woods and bushes 50 feet behind where the refugees are gathered.

Ashira and Nezamil needs to roll a DC 23 spot check and DC 15 int. check.

The passengers and the villagers do not mix well. The passenger are dressed in finery and are mostly wet and smoky. The village women are distraught and have been outdoors for several days under various forms of bondage.

Several of the young ladies take to Appolo and are now calling him their hero and bodyguard, with much batting of the eyes.

Ari finds two different sized giant track along with large dog tracks and two footed hoof tracks. Bart finds small remnants of the men of the village as its seems the giants and their allies had quite a feast.

Apollo seems to be ejoying the new found attention, but is under the watchful eye of Val......

Ari 
Thursday July 14th, 2005 5:31:45 PM

Saddened by what he had found, Ari looks up and tries to locate Rigging. Once he does he'll head over and report, "I can find Giant, Dog and our hooved friends signs, but I don't see any signs that any of the men or anthing else got away or came into the village."

Looking expectantly at Rigging, Ari wonders what next the Wildcards might be doing.

Jagar 
Thursday July 14th, 2005 7:01:02 PM

"Captain is strange how the ship is healing it self " remarks the Monk in bewildered tones " i've seen anything like it ......nature is just running amok "

"I think its best to make camp for the night , moving all these people in the dark is just about impossible "adds Jagar as he speaks to Rigging

After confering with Rigging Jagar heads over and helps out the dwarf with the survivors making sure they're suitably comfortable considering the conditions

Nezamil  d20+6=8 d20+1=2
Thursday July 14th, 2005 7:09:12 PM

Nezamil continues to help the survivors set up camp for the evening " we'll hafta make due tonight till sun up , no use trapesing around in the woods at night " tells the Cleric of Domi to the survivors.,

The dwarf is oblivious(d20+5=7 spot ch)(d20+1=2 int ch) to anything else but helping the unfortunate people

Rigging 
Thursday July 14th, 2005 8:02:12 PM

Rigging will either run over the water if his waterwalk spell is in effect or take the lifeboat back to the ship. He will try to search out the Captain and offer his services.

He is trying to find out the extent of the damage, and if the ship will be able to move anytime soon. He is also curious to see the ship heal itself and wants a closer look.

Ashira  d20+12=31 d20+1=19
Friday July 15th, 2005 12:00:21 AM

Ashira focuses in on the suspected movement(Spot=31, Int.=19)...her keen eyes checking every leaf and bush. Yep...there it was again. She points out the motion to Nezamil. "There's something out there. I'm going to check it out." Unsheathing her swords, Ashira advances toward the movement.

Mykael  d20+10=12 d20+12=32 d20+4=6 d20+10=21 d20+6=18
Friday July 15th, 2005 1:59:27 AM

Mykael ponders over the blood of the Giants and thinks back over his learning, (K. Arcana = 12), and cant think of anything useful for it.

Mykael glances at the ship, and notices its regenerating. 'I wonder what spell that is?' (spellcraft roll = nat 20 = 32).

Then he walks over to the crevice in the group and takes a good hard look, {Spot = 4, K. Arcana = 21, K. Planes = 18).



Valanthe 
Friday July 15th, 2005 4:12:26 AM

Val realises that this is the easiest way to deal with the near naked women but that doesn't mean she has to like it. Never had she thought of her to be the jealous type until now. Watching the women try to take her man causes her to mentally sort through all the violent things she would do to the woman taht goes to far.

Appolo 
Friday July 15th, 2005 4:26:14 AM

Appolo tells the women to stay and everything wille ok.He then walks over to the passengers and asks around about some clothing for the unfortunate women.

A few minutes later he sees Ashira take off and folows her."Val Sunshine my dear.Looks like our work isn't quite down.Let's go see what Ashira has found."He quickly follows Ashira.

Bart 
Friday July 15th, 2005 12:51:49 PM

Ari, Rigging i did some searching of my own, i found no traces of the men I did find some bones, I found some evidence that lead me to the conclusion that the giants and the goatmen did eat the men. Maybe these people want to join us if we have settled our base

DM Jim: Investigating 
Friday July 15th, 2005 1:02:57 PM

Rigging walks on water over to the "Elenna Queen" and offers his services to the captain. The captain is very impressed with his water walking ability. "That could come in handy there youngin. Can you teach me any my boy that trick?"

The captain and his crew have the fires under control and they should be out soon. Rigging sees the ships planks actually growing before his eyes. Small shoots are sprouting with leaves branching out. The boulder damage is actually growing over with live tree branches.

The captain replies to Riggings inquiry. "I do ot have the foggiest idea what is going on with my ship. It will certianly not move to fast anymore, not that she was fast in the first place. We can feel branches dragging on the bottom of the river."

One of the purple and gold clad mages pulls Rigging aside. "Nice work with the giants. We will refund you move, the crew that is, just do not tell the captain." The mage adds in a conspiratorial tone.

====================================

Some of the wet passeger give up bits of clothing for Appolo's charity affair. Many of the young ladies take the wet garments as they appear finer than what they have ever owned. Some of the young women do not take any cloths as they feel liberated by the expose and they keep close to Appolo and watchful of Val.

The ladies do not follow Appolo as he trails after Ashira, but offer encourangement "Come back soon and in one piece. We need our body protector."

Ashira got a chance to look over all of the passengers and did not notice any of the one that seemed to be tracking the Wildcards on board ship, the ones with the golden earrings.

Ashria takes off after the figure in the woods. The person, at least Ashira thinks it is, as it is dark even with the fires, takes off at seeing Ashira head her way, and fast.

Ashira is 60 feet from the point where the figure was watching. Appolo is 20 feet behind Ashira.

=============================

Mykael wracks his brain and can not come up with any uses for giant blood, although it oly seems natural that there would be some. How would one store such a fluid?

Mykael goes back to the village and inspect the crack in the earth. It is hot in the immediate vicinity and some sort of foul gases are escaping. It seems natural, if not odd as the crack extends into the river and steam is boiling at that point.

Jager and Nezamil attend to all those that have suffered lately.

Bart speculates that the Wildcards may have found recruits to populate their new island base.

Nezamil  d20+5=21
Friday July 15th, 2005 5:22:35 PM

The dwarf is alerted by Ashira of possible danger " i'm right behind ya " growls the dwarf " c,mon Jagar" as he jogs(x3 move) behind Ashira catching up to her and moves to her left flank observing(d20+5=21 spot ch) the place Ashira pointed out.

Nezamil remains calm and cool as he readies himself for action at 1st sign of danger.



Jagar  d20+6=7
Friday July 15th, 2005 5:28:17 PM

Jagar looks over at the dwarf when he hears his name called "more fun ?" inquires the Monk

The fleetfooted Monk quickly(move x2) catches the dwarf following his example and postions himself on Nezamils left flank forming a sweeping line towards the woods "what is out there ?" asks Jagar as he surveys(d20+6=7 the forest " i don't see a thing ?" adds Jagar



Valanthe 
Saturday July 16th, 2005 5:54:59 PM

Val wanted to run after Appolo but she sees several of the others moving to assist and somebody needs to watch these stupid women. Somebody needs to make sure they don't wander off and get killed or captured.

Ashira  d20+12=32 d20+11=28
Saturday July 16th, 2005 7:04:52 PM

Ashira's eyes narrow as she spots the figure fleeing. "I don't think so... Wildcards, we got company....I'm going to go check it out." And without further comment, Ashira takes off after the figure, moving quickly (double move-60 feet). Even in the darkness, Ashira finds it an easy matter to locate her target (Spot=32...nat. 20 again!!, Listen=28).

Appolo Invisible  d20+7=19 d20+6=9 d20+12=18 d20+11=15
Saturday July 16th, 2005 7:34:42 PM

Appolo sees Nexamil and Jager move on the otherside.He nods at them and points left indicating they should circle that way.Ashira then takes off after the thing.

Appolo can't make out what Ahira is chasing,but trusts her.He sprints out to the righta little running as fast as he can silent and hidden as he goes invisible.

Spot 19,Listen 9 Move silently 18,Hide 15

Rigging 
Saturday July 16th, 2005 11:34:21 PM

Rigging will frown at the Captain's statement. "I can have my wife take a look. If you have the tools she might be able to cut some of the offending branches away. Nature has gone a little crazy lately and hopefully it isn't to serious."

Rigging will peer at the water but in the moonlight really can't see to much. He will smile at the Captain and say, "We might have a few more passengers for you. That village was wiped out. Some refugees might want to head down river with us. On the plus side, a lot of them are scantily clad and very good looking."

Bart 
Monday July 18th, 2005 3:02:38 AM

Together with Val Bart stays behind to protect the women, but as ever he keeps an watchfull eye on his family members

Mykael 
Monday July 18th, 2005 3:18:51 AM

Deciding that there must be some use for the Giant blood, Mykael pulls out all 10 of his empty flasks from his pack. He then cuts the throat of a Giant and begins to fill each flask until as many as he can fill are full. He will move to the second giant do the same until they are both bled out or all 10 flasks are full. Then he will stopper each flask up and place back into his pack. 'I will just have to do some more studing on Giant blood when I get the time. Hope I can find some information on them.'



Ari 
Monday July 18th, 2005 7:21:49 AM

Ari frowns slightly after receiving no answer or direction from Rigging as he goes running off to the ship. Hearing Ashira Ari does his best to place himself between the 'civilians' and the area that the rest of the group is investigating. Ari will pull his bow out of the quiver and standby as the others go out to investigate.

DM Jim: The Chase 
Monday July 18th, 2005 5:19:14 PM

Ashira, Nezamil, Jager and Appolo spread out and give chase of the watchers. Ashria can tell it is humanoid as it runs away. Ashira can see a glint of moonlight off of what looks to be a gold earring. The wildcards are gaining on the watcher.

Mykael gathers his giant blood, a very messy task.

Rigging discusses a new passenger manifest with the captain. "How many? I suppose they are not goint to pay either?" Grumbles the Captain.

Ari readies his bow, but there are no targets in sight, in fact he can no longer see any Wildcards besides Mykael, Bart and Val.

Bart and Val keep the homeless women in check.

Appolo Ac 23 Hp 59 Invisible  d20+7=26 d20+6=18 d20+12=16 d20+11=21
Monday July 18th, 2005 8:47:11 PM

Appolo stops and looks around for secomd the moves quickly and silently in pursuit circlinga little wide to the left then back in,trying to cut whoever it is off.

Spot 26,Listen 18,Hide16,Move silently 21

Rigging  d20+11=23
Monday July 18th, 2005 10:45:41 PM

Rigging smiles at the Captain and says, "Well you might get a reward when we get into port. You should definitely let the town leaders know what you did. If nothing else, it might get you some good will and advertising."

Rigging will scan the shore to see if he can see anything. Spot check 23

"Swirl, you have done well this battle. I am proud of you."

Ari  d20=19 d20+3=23 d20+6=19 d20+5=21
Tuesday July 19th, 2005 7:14:50 AM

Ari relaxes when there appears to be no ensuing battle. As the others move of in search of their target, Ari moves over to where they started the chase. Ari decides to look around at the tracks and look for any other clues.

Track 19 spot crit search 19 survivial 21

Nezamil  d20+5=16
Tuesday July 19th, 2005 10:01:12 AM

The dwarf picks up his pace (move x 3) to keep up with Ashira maintaining his postion on her left flank.

Peeking over his shoulder to check on Jagar " glad to see you can keep up with a dwarf " grins Nezamil as his relentlessly follows the sea elf peering into the night as he runs for what she has spotted (d20+5=16 spot ch)

Jagar  d20+6=16
Tuesday July 19th, 2005 10:07:07 AM

The fleetfooted Monk breaks into a trot barely exerting himself as he keeps pace easily with the hard running dwarf " i can run faster then you in my sleep " retorts Jagar with a sly grin as he continues to flank Nezamil's left flank.

with an eye(d20+6=16 spot ch)on the forest in front of him Jagar deftly weaves thru the terrain staying alert for signs of ambush

Bart 
Tuesday July 19th, 2005 12:00:09 PM

Val what do you think can we give these women a place on our base so the can start with new hope and changes?

Ashira  d20+12=24 d20+11=14
Tuesday July 19th, 2005 12:07:47 PM

Catching sight of the gold earring fuels Ashira's fire, and she makes up her mind to catch up with the figure. She's also thankful that Nezamil and Jager have given chase too. Nice to have backup in case it was an ambush. As she runs forward, Ashira keeps a warry eye on the surroundings (Spot=24, Listen=14) trying not to run into too many surprises.

Valanthe 
Tuesday July 19th, 2005 2:08:29 PM

"Maybe. They seemed to be under a powerful enchantment or are just really stupid. They way they fawn over men may make them hard to deal with."

DM Jim: The Chase Continued  d20+3=17
Tuesday July 19th, 2005 10:25:18 PM

Nezamil and Jager catch up to Ashira and all three are gaining on their quary. It is difficult to run through the woods at night and their prey take off in full flight.

Roll DC 15 spot check to avoid obstacles, if you fail DC 15 reflex save to avoid falling.

The figure in front of the group deftly avoids a small bush as he was looking back at his pursuers.

Appolo is attempting to circle around, but need to pick up the pace to have any hope.

++++++++++++++++++++++++

Bart and Val ponder what to do with the newly freed women and their possible problems.

One of the young women come up to Bart demurrly "The Satyr's kept some real tasty fruit in the woods, can we go fetch it?"

++++++++++++++++++++++

Rigging sees a small waterspout form over the river when he contact Swirl. Some of the water seems directed at a small fire on the boat. The Captain comments almost to himself after listening to Rigging " That is right, I am the hero here. They should give me a big reward." He scratches his beard deep in thought.

Ari finds the watchers hiding place. His tracks seem to make him a medium sized human, maybe?

Rigging 
Tuesday July 19th, 2005 10:32:51 PM

Rigging smiles distractedly at the Captain as he contacts Swirl. "Are you playing in the water again? Thanks for helping put out the fires."

Ashira  d20+12=13 d20+9=26
Tuesday July 19th, 2005 11:33:33 PM

Ashira continues her pursuit, but this time it looks like her luck has run out... After the figure sprints around the bush, Ashira looses sight of it (Spot=nat.1). Still, at least she doesn't fall flat on her face (Ref.=26). Still, she's determined. Ashira continues to sprint on into the dark toward the unknown figure.

Nezamil  d20+5=17 d20+5=13 d20+5=13
Wednesday July 20th, 2005 12:45:47 AM

The dwarf surges forward keeping pace with Ashira on protecting her left flank and weaves(d20+5=17 spot ch) thru the brush his dwarven eyes (d20+5=13 spot ch) peering into the night after the escaping foe listening(d20+5=13 listen ch)for his quarry's footsteps to help triangulate the qarry's postion.

" becareful....keep alert " murmers Nezamil to himself " don't wanna get ambushed "

Jagar  d20+6=15 d20+6=13
Wednesday July 20th, 2005 12:55:23 AM

Jagar just barely avoids(d20+6=15 spot ch) tripping in the dark as he easily keeps his postion on the dwarfs left flank trying to keep his eye(d20+6=13 spot ch)on the fleeing spy.

" if i get close i'm just gonna trip him up so we can surround him " says the Monk to himself as he angles throw the brush readying himself for a sprint to close on and trip his foe

Mykael 
Wednesday July 20th, 2005 4:19:01 AM

Mykael makes his way to the river to wash himself of the mess.

Looking at the bodies on the beach and in the village, Mykael queries Bart, "I am thinking that it would be faster and just as good, if we put the bodies in the crevice in the ground. It will most likely cool and harden eventually, with the river cooling it. It would be the same as buring them, but it is going to be a task to get the giants and thier comrades moved in there. What do you think?"

Mykael also smiles at the ladies, putting on a strong ensuring appearance of safety for them.

Ari 
Wednesday July 20th, 2005 7:28:26 AM

Examining the hiding spot Ari tries to figure out how long the observer was in place, and whether he had anything to do with the Giants or not.

Bart 
Wednesday July 20th, 2005 3:04:58 PM

I think the women where under a spell i dont think they are stupid. I think some of them have skills we could us in our basecamp. I wonder how the chase is going, and how rigging is doing with the captain

Appolo Ac 23 Hp 59 Invisible  d20+7=21 d20+12=31 d20+11=24 d20+6=23 d20+11=23
Wednesday July 20th, 2005 4:08:39 PM

Appolo breaks into full out run jumping over bushes and dancing around tress as moves swiftly and silently toward his quarry.He also keeps his ears and eyes open.
{Run x2 run feat.}

Spot 21 Move silent 31 Hide 24 Listen 23 Balance 23

Valanthe 
Wednesday July 20th, 2005 7:14:11 PM

Valanthe listens to the womans question. They needed to eat and they didn't exactly have supplies to spare for all these people.

"Bart if you can watch them I'll go with her and a couple of the others to gather the fruit." She says and turns to the woman, "You can gather the fruit but I'm going with you."

DM JIM: Closing the trap  d20+3=19
Wednesday July 20th, 2005 9:56:06 PM

Ashira, Jager and Nezamil are crashing through the underbrush in pursuit of their quarry. The young man is doing his best to avoid them, but they are gaining. No one has gained much advantage, but Apollo. Jager is staying with Nezamil and Ashira not even breaking a sweat.

Ashira can see the sword scabbard banging on the young man hip as he avoids trees and bushes

Appolo has put himself in postion to cut off the man, if he so chooses. Appolo see the golden earring glinting in the moonlight and he converges with it, invisibly.

OOC: Roll your DC 15 spot and then DC 15 reflex saves again for those chasing the young man.

=================================

Ari checks where the man was watching and notices that there is a refuse pile of seeds he was eating. The man was in the woods for a while.

=================================

Rigging and Swirl reconnect and Rigging's praise seems to make Swirl spin faster and throw more water on the "Elenna Queen".

Mykael speculates about the giants, but has no iead how to move them. So much weight.....

Val goes with one of the young women and retrives a basket of yellow star shaped fruit, the like of which she has never seen before. The young girl quickly picks up a fruit and takes a big bite, juice runs down her chin and she offers another fruit to Val. "Here, it is wonderful."

Bart wonders about the women and the Wildcards that are nowhere to be seen.

Appolo Ac 23 hp59  d20+7=16 d20+12=28 d4+2=4 d6=4 d6=4 d6=5 d6=3 d6=5 d6=3
Wednesday July 20th, 2005 10:38:50 PM

Dwftly avioding the under brush Appolo closes on his quarry fast.Once he is with in15 feet of the his target he draws his assins dagger and hurls it at the creature's back.Hoping to backstab.He continuees after the target after he throws.

Spot 16 attack 28 Damage 6 Backstab 24

Rigging 
Wednesday July 20th, 2005 10:58:50 PM

Rigging says to the Captain, "I will start trying to get them organized. I would bet many are hungry and in need of some clothes. Can you take care of that?"

With the Captains permission, Rigging will head back to the shore and start sending people back.
He will look for the Wildcards and wonder aloud, "Where is everyone?"

Ashira---In Hot persuit  d20+12=17
Wednesday July 20th, 2005 11:15:29 PM

Getting a much better view of her target this go round (Spot=17), Ashira turns up the heat and heads into a full run. As she crashes through the underbrush, Ashira wonders whether this was such a good idea.

Jagar Ac 26(w/dodge) Hp 64/65 Mage Armor  d20+6=15 d20+10=19 d20+9=21 d20+4=13
Thursday July 21st, 2005 12:18:09 AM

The Monk keeps his eye(d20+6=15 spot ch) on the fleeing foe weaving(d20+10 reflex ch) deftly thru the brush " i'm gonna trip him " reports Jagar to Nezamil as he suddenly surges(moves as fast as needed to close to target) forward his feet blazing towards his target and attempts(d20+9=21 1st att) to trip the fleeing foe(d20+4=13 2nd att)

"I got you now" yells out Jagar as he trips the fleeing foe" no escape for you "

Jagar gets 2 attacks at 8th and has improved trip feat

Nezamil ----in dogged pursuit  d20+5=11 d20+3=6
Thursday July 21st, 2005 12:34:06 AM

The dwarf loses(d20+5=11 spot ch) sight of the fleeing spy as he dodges one bush only to run headlong(d20+3=6 reflex ch) into another "ooof .....stupid bush" growls Nezamil as he crashes to the ground sliding face 1st in the dirt.

Nezamil uses his forward momentum to keep moving towards the elusive spy ....crawling quickly forward on hands and knees as he trys to get to his feet again to support his fellow shipmates " felled by a bush......by Domi i won't hear the end of this " growls the dwarf



Ari 
Thursday July 21st, 2005 6:53:07 AM

With nothing else to gain from where the person was hiding Ari heads back to the shore. Once there Ari sees that Rigging has returned from the ship. Going over to Rigging Ari offers some information to the obvious question on Rigging's face. "There was someone hiding in the bushes over there. He'd been hiding there for quite awhile by the number of seed husks that are there. So he was around during the attack. Though it's hard to tell what his role is anything. About half the group is giving chase to him right now."

Valanthe 
Thursday July 21st, 2005 9:49:46 AM

Val wasn't going to eat the fruit but it does look juicy and its been a while since she had some fresh fruit. Seeing no harm in eating a simple piece of fruit Val grabs the offered piece and takes a big bite.

Bart 
Thursday July 21st, 2005 2:21:43 PM

BArt still keps an watchfull eye on the woman and the surroundings, a bit worrying about his family members


DM Jim: The Chase ends 
Thursday July 21st, 2005 3:16:37 PM

Ari moves over to Rigging and brings him up on the situation of the scattered Wildcards.

=====================

Jager is closing in on the young running man, when all of a sudden he sees Appolo appear off to the left. The man stops running and slams into a tree and falls to the ground face first, unmoving. There is a dagger buried hilt deep in the back of his head. What a shot by Appolo.

The young man with the gold earring is dead. He is dressed in loose fitting red and black clothing and has a rapier and dagger. The man appear to be no more that sixteen years old.

Ashria, Nezamil and Appolo are panting as they cirlce the body, joining Jager.

+++++++++++++++++++++++

Val helps with the fruit and even takes a bite and finds it very enjoyable and tasty. The fruits flesh is firm and very sweet, unlike anything she has had before. The young women go to town and finish off the balance of the yellow star fruit. The older women are taken aback by the speed at which the younger women eat. The younger women push and shove to make sure they each get some fruit.

Bart is still watching over the women.

Appolo 
Thursday July 21st, 2005 4:08:20 PM

Appolo collects his dagger wipes it off on the boys shirt."Ok let's go.He's dead."Appolo says in a matter of fact way,as turns and heads back to the ship,He walks back at a normal pace.

Jagar  d20+6=13
Thursday July 21st, 2005 7:29:54 PM

Jagar stops next to the fallen foe "think he was alone? " asks the Monk as he peers(d20+6=13 spot ch) around the woods.

"what do we do with him now ?" inquires Jagar of Nezamil

Nezamil 
Thursday July 21st, 2005 7:38:35 PM

The dwarf chugs up next to the fallen boy as Appolo departs back to the others " would of been nice to capture him alive so we could ask him some questions "grumbles Nezamil to Appolo

"not sure Jagar but i would assume he wasn't so keep an eye out " replies Nezamil

The Cleric kneels down on one knee "Mmay Domi guide you on your path to Gargul " prays the Nezamil

The dwarf will heft the boys body over his shoulder and carry him back to the rivers shore.

"Lets head back to others" comments the dwarf to Ashira and Jagar" tw'ill be safer to search his belongings for clues there about what he was doing spying on us "

The Dwarf will make his way back to the rivers edge easily carry the boys body ....once reaching the river he will gently lay the body down and throughly search it for clues

Ashira  d20+12=21 d20+9=13
Thursday July 21st, 2005 10:13:37 PM

The half-elf sighs. "Nice shooting Tex. There's got to be more of them out there. Now I guess we got to wait for them to come to us."

Ashira nods to Nezamil. "Hold on a second, though...I want to check and see if he was stupid enough to run toward his friends....let me do a quick and dirty scout of the area." (Spot=21, Track=13)

Bart 
Friday July 22nd, 2005 4:39:02 AM

Bart sees Nezamil and the other coming back from the woods, Hmmm was this the foe you where chasing? He is only a kid, couldn't you capture him instead of killing him? Did he say something? Was he hostile? or was he only anxious to see what was going on?

Mykael 
Friday July 22nd, 2005 4:39:18 AM

Mykael cant hold back any longer, now that the women have had some food and a little time to calm down.

Mykael will walk up to the group slowly, "Ladies, do any of you know why the Satyr were working with the orcs and giants? or what the winged elves are? or how you all came to be here?"

Mykael will smile warmly at the women, and wait for any answers or stories.

Rigging 
Friday July 22nd, 2005 8:21:28 AM

Rigging will move up to the refuges and say while pointing at the ship, "The Captain has agreed to take you onboard and to give you passage to the port down the river. I suggest you take him up on it.

Several of the monsters are still around and we need to be moving on. We won't be here to protect you. Please start forming a line to head out to the ship."

Valanthe 
Friday July 22nd, 2005 10:04:56 AM

Val stands back munching on some of that great fruit while being the bully and forcing the reluctant women to board the ship as ordered. Their life would change greatly now and the wildcards couldn't hold their hands during that difficult journey. They had their own things to deal with.

Appolo 
Friday July 22nd, 2005 11:30:33 AM

Appolo replies to Ashira"yes there are.Always more.Always has been,always will be."He looks momentarily sad as he glances at the boy"you know I'm about his age.Not even 18 yet.Which is worse to be child and be killed or never to have been a child."he then moves off quickly going invivible as he does so.

Ari 
Friday July 22nd, 2005 1:40:57 PM

Ari listens to Riggings as he waits for the rest of the group to get back to the landing site. With direction from Rigging, ARi will then start helping all the ladies towards the ships. Carrying anything that the ladies might need.

DM JIM: 
Friday July 22nd, 2005 5:34:46 PM

Ashira takes a few minutes to scout the surrounding area, but does not notice any other watchers or where the dead boy was heading.

Appolo goes invisible after some brief words about youth with Ashira.

Jager ponders if the boy was alone as Rigging did mention that there were several individuals on the boat that had gold earrings.

Nezamil says a few words over the body in an effort to speed it soul on its way to the afterlife.

Nezamil picks up the body and carries it to the beach. Nezamil notices that the boy has a weathered look to him and his hands are very calloused. This boy spent a good part of his life outdoors and working.

Bart inquires to Nezamil about the wisdom of killing the boy, at least before he was questioned.

Nezamil searches the body and finds some gold coin (50) of both Elennaian and Aisildurian vintage. Very interesting though is a tatoo on his upper arm similar to the ones the Wildcards have.......

The tatoo is in the shape of a sailing ship and the main sail has interlocking gold rings on it. There is a number three on the hull of the ship. Very nice artwork.

Nezamil also finds a nicely crafted gold ring.
Roll DC 12 spot check, Nezamil only.

=================================

Mykael talks with the women and attempt to find out background information. One of the young ladies with not enough cloths on speaks up. "Life was hard in the village. Always, work, work, work. the Satyr's were fun." Another adds, sending an icy look to the first girl that spoke up "But the giants and orcs killed my pa and brothers, before the Satyr's came and took me and my ma."

There are women from several local villages. It seems the giants came in and killed all the men and the Satyr's collected the women. The women were immediately taken from the village and were not witness to the final happening in each village.

Another beautiful young bloned haired girl speaks up "The Satyr's were going to take us to a new fun place. They said they had more of the wonderful fruit and even more wine."

Many of the older women just shout out " The giants were evil vile creatures that worked for the Saty'r."

An emerald eyed young beauty answers Mykael's final question about the winged elves. "They were big Pixies and boy were they fun. They could make you forget all you troubles in a hurry. They new the best games."

===================================

Rigging attempts to organize the women with Ari's help to take trips over on the rescue launch. Fifty of the sixty women are willing to go. Five mother daughter pairs want to stay and attempt to salvage the village and make a new start of it.

Jagar  d20+6=16
Saturday July 23rd, 2005 10:14:58 AM

Jagar walks with Nezamil back to the rivers edge observing(d20+6=16 spot ch) the forest for signs of movement.

The Monk seeks out Captain Rigging " how long will we be staying here ?"

Jagar looks about undecided on how he can help and recalls the destruction and killings of his own clan and decides to help gather some supplies and tools for the women that have decided to stay and rebuild the village .

Nezamil  d20+5=25
Saturday July 23rd, 2005 10:27:22 AM

As the dwarf lays down the boys body "" yes it would of been best to capture him "replies Nezamil to Bart " but as always Appolo acted rashly and killed him quickly ......not that i really blame him with all that has happened of late....but he has a one track mind with those blades in his hands"

The dwarf carefully searches(d20+5=25 spot ch nat 20!)thru the boys belongings "hey Bart any idea the meaning of these tattoo's ? they look similar to yours " inquires the dwarf

" very nice ring ....nice stuff for a young lad " puzzles Nezamil as he studies his findings

Appolo 
Saturday July 23rd, 2005 11:12:18 AM

Appolo looks over the boy seeing the Tatto"Looks like he's a Pirate of Jack from a rival ship.Not all Pirates are our friends."He then moves onto the women.he heads over to the women who wish to stay"I'm sorry ladies but the enemey is still out there and it's to dangerous for you to stay here right now.So I'm going to have to insist for your own good that you come with us.You can always come back."he will gather up the women and herd them to the shore line."I am sorry about this,but we need to get moving."You can always jion us,we're starting a colony far away from here.It will be a new start."

Ari 
Saturday July 23rd, 2005 2:19:27 PM

Once the chase group comes back to the shore Ari listens to them recount what happened. Once their story is told, "Like I told Rigging, he had been hiding over there for awhile. So it's hard to tell whether he was with those that were attacking. Or whether he might have been waiting for an opportune time. For what I'm not sure."

Once Appolo makes his comment about the Pirates Ari quips, "But how are we to know if we never get a chance to ask them? Or judge for ourselves? I know I don't recognize these symbols. But I'm pretty sure they don't say if I breath, and I'm not with you, then I'm the enemy and deserve to be killed. Sheesh Appolo, I think there are days where you are your own best enemy!"

When Appolo tells the ladies that they must come with the Wildcards Ari quips, "Hey Appolo, didn't you use to hate when the priests use to say 'come along now, it's safer for you to be in the village, than out here where the enemies of Aisildur can get you?' Did their explanation ever convince you?"

Ari continues to help out with those women that are willing to go. As they were given the choice to go.


Rigging  d20+4=17 d20+8=22
Sunday July 24th, 2005 1:24:17 PM

Rigging will bend down and take a good hard look at the dead boy. He will closely examine the tattoo and see if he can remember anything about it. (Intelligence check 17)

"Nezamil, Do you have the ablitity to talk with the dead? I remember hearing that some priests can do that. Can you?" Diplomacy roll 22

Rigging will then go over to the 10 ladies who want to try and restart the village. "You are free to stay but I ask you to reconsider your decision. Without the others, your lives here will be very hard. Your chances of survival on your own without your menfolk and the other ladies will be very limited. Please come with us.

As my friend said, "You can always come back, but right now nature is rising up in strength. Fey creatures are running ammuck. You and your daughters will be safer in the city. If you are looking for a new start, we will be starting a new colony soon. We will need brave and resourceful women like yourselfs. Many opportunities will come your way. Please come with us."

Bart 
Sunday July 24th, 2005 2:05:29 PM

Nez he is one of the other pirates not one of our suit. There where some problems with one of the other suits, for the outside world we are all the same, but with the pirates it is just the same as in every monarchy, nobles have goals of their own just as the leaders of the suits.
Let's bury him and make sure we bring his ring and gold, maybe magical. Show it to rigging hopefully he knows more about it

Ashira  d20+7=12 d20+1=3
Sunday July 24th, 2005 11:22:22 PM

Ashira sighs and holds out a hand. "To be fair, Appolo wasn't trying to kill him...he just got in an incredible shot. So quit riding him." She too examines the boy's body (Prof. sailor=12, Int.=3), but for the life of her, she can't think of the tattoo's relationship to the Pirates. "Everybody hold on...we don't know for sure that this was one of our boys. Surely Ga'al's troops know about our tattoos for the Pirates they have captured. Maybe this is something new. Ari, can you sketch this tattoo out? When we get a chance, we should ask the Jack about this...it's very troubling."

Valanthe 
Monday July 25th, 2005 11:04:51 AM

Valanthe stood back silently, almost envious of the formerly enthralled women. To let go like they have, to forget ones worries would feel awfully good to her right about now. But that was not her life nor her burden. Her life was what it was.

DM Jim: 
Monday July 25th, 2005 1:11:35 PM

Nezamil studies the items recovered from the young boy. The ring has an inscription "To Remy from Dad". The rapier has the name Kowal on the Hilt along with the dagger. The dagger also has an inscription "Little Brother". Nezamil also finds two very interesting and small thigh packs that each contain two potions or the like. The leatherwork is excellent and very artistic, with swirling designs, almost like waves.

Jager is very reflective and watches the forest lost in his own thoughts.

Bart suggests to Nezamil to bury the young boy.

Ashira wonders, almost hopfully, that the boy was a Ga'alian spy or plant of some sort.

Ari and Apollo debate pirates and the womens future. The women watch the interplay, but respond to Rigging. "We will come with you to the city. What city are you going to? We will come back to start over when it is safe. We have no money to repay you for saving us or to live in the city, but we will do our best. We have lost everything." The old women start to weep and is comforted by other women.

Val thinks of what it may have been like for the young women to be captivated the way they were by the Satyr. It may have had its advantages.

===================================

There is an audible pop that can be heard across the river. Nothing can be seen in the darkness, but there seems to be some surprise on the observation deck of the "Elenna Queen"?

++++++++++++++++++++++++++++++++++++

It will take the balance of the night to move all the women and the rest of the passenger onto the "Elenna Queen". The very tired rower seeks out Rigging during one of his trips. "Sir, the Captian requests the you and your group forage for food as we have more mouths to feed and a slower boat." The sweaty sailer hops back in his craft and shoves off with another load of passenger and ladies.

Nezamil 
Monday July 25th, 2005 5:21:54 PM

The Cleric of Domi nods at Riggings suggestion "yes Domi can grant me the ability to speak with the dead ......i don't have it prepared but i will pray for that power and try and speak with the dead boy ....Remy i think his name ....in the morning"

All his belongings are quite well made he must of had a wealthy family for one so young to have such finery........perhaps when we make it to South Harbor we could inquire about his family name?" suggest Nezamil to Rigging

"I'll put his stuff in my backpack for safe keeping till we can get the stuff researched" adds the dwarf

Nezamil will dig a grave by the rivers edge for the dead boy for use after he is done asking the dead boy a few questions " brave boy maybe a little foolish too to come out here in the dangerous woods by himself or with little support "

Nezamil collects a wooden board for use as a marker of the boys grave and inscripts his name upon it then settles in for the night readying himself to pray in the morning

Jagar 
Monday July 25th, 2005 5:26:38 PM

Jagar helps the survivors aboard the rowboats .

"Captain what will we do with all the giants stuff we collected? " questions Jagar of Rigging

As the night darkens the Monk takes his cue from the dwarf and settles in for the night knowing the journey might be longer to get back to the Sword

Rigging 
Monday July 25th, 2005 9:55:55 PM

Rigging will say, "Nezamil, don't put that stuff away yet. I will detect magic on it."
Rigging then pulls out a wand and detects magic on the boys belongings.

He will then turn to Jagar and answer, "I don't know. Most of it is to large to get over to the boat. Shame really, that spear chucker would have looked good on the Sword. You can go ask the Captain if he wants it as part of his reward. Sure it is worth something.

Rigging will then go over to his wife and say, "The Captain of the floating barge wants us to forage for food. Lots of extra mouths. Lets take a look around the village and see what we can come up with."

Stranger  d20+2=9
Tuesday July 26th, 2005 12:39:04 AM

A stranger with a white owl appears on the deck of the Elenna Queen. He has to take a few steps as he wasn't ready for the deck of a ship. And these people, he doesn't recognize them. Odd, very odd... To his bird 'Talon, find your friend, Swirl, if he's around' and the bird takes flight. He looks around, somewhat embarased. "Hi, does anyone around here know Captain Rigging?"

Ashira  d20+9=18
Tuesday July 26th, 2005 12:46:50 AM

The half-elf shrugs. "Ok, honey, not a problem...." She pulls Rigging in close "I've got a bad feeling about the young man... I'm worried maybe we screwed this one up...." Ashira looks down at the ground, unable to continue. "C'mon...let's see if we can scrounge anything up." (Survival=18)

Mykael 
Tuesday July 26th, 2005 5:51:28 AM

Mykael works on getting the bodies buried.

Valanthe 
Tuesday July 26th, 2005 9:55:29 AM

Val grumbles and says something about ungrateful people and no rest for those that actually did the saving. She changes her weapons around so she has her bow in her hands following Ashira, ready to shoot anything that moves.

Bart 
Tuesday July 26th, 2005 12:29:22 PM

Bart makes sure the treasure gained from the battle agains the giants is brought back on board. He also gets the bigsword out of his glove of storing and replaces it with his own bastard sword.

Walking on deck he notice a men with on owl on his shoulder, could that be .. no it must be the light it isn't him. Bart caries on with his duty's

DM Jim: Meeting Again 
Tuesday July 26th, 2005 1:08:24 PM

Nezamil prepares a grave and the body to occupy it. Nezamil will take some time to prepare his speak with dead spell for the young man. Nezamil also notices that the boys tatoo seems to have changed color, it is much blacker now.

Rigging detects magic on the boy interesting equipment and the rapier, dagger, ring, and four vials are all magic.

Jager inquires about the giants gear and Bart chimes in that he wants it all. The captain of the "Elenna Queen" will allow the Wildcards to use his launch for a trip or two. "But not any more, I am worried about what may be going on down river. Clouds look bad and I just do not like the feel of the poor village." The captain comments to Rigging.

OOC: List everything that you will take in the launch. Remember that the giants swords are 12 feet long and the crossbow is the size of a ballasta. There is enough sundered Mithyrl to swamp the launch. The launch is diesigned to hold 10 people: 17 feet long with a 5 foot beam.

Rigging feels Swirl. "Talon has found us. Amazing! I wonder where he came from. Watch this, he thought he could go fast before." Rigging sees a snowy owl buffeted by heavy winds, right itself and dive toward the "Elenna Queen"

Bart thinks he sees an old friend on the observation deck of the "Elenna Queen" as the sun starts to rise in the east. Could that be Redux???? Spot check DC 15 to determine this as a fact.

Ashira and Val catch a few rabbits and finds some hardtac in the village enough for 10 people for two days. The two women revisit some of the horrors of the village, namely the heat and the stench of the burning bodies.

Mykael is getting no help and is becoming fatigued. There is a long way to go to bury or even move the four giants.

Ari watches Mykael sweat.

Mykael 
Tuesday July 26th, 2005 2:18:50 PM

OOC: Meant to say as before, Mykael moves the orc bodies and tosses them into the Crevice, not bury. NO one wishes to help with the Giants or Ettins, so guess they will rot, and possibly pollute the river.

Mykael says, "We could try and pay the captian for enough runs with the launch, however he is not being very understanding and must not realize what happened here. Does he even realize that we save his boat, passengers, crew, and his own dang hide? What an idiot."



Rigging  d20+7=27
Tuesday July 26th, 2005 4:51:59 PM

Rigging looks at the others and says, "Think we should try and get that spear thrower on board?"

Rigging will apply his engineering background to try and devise a way to get the ballista over the gambling boat. (nat 20!)

"Come-on I think I have a plan."

Appolo  d20+7=10
Tuesday July 26th, 2005 8:41:06 PM

Appolo looks over at Vlanthe and walks up to her"Nice catch come on darling let go get back aboard the floating wreck and get some rest in what is left of our room."He then looks at the boat. Sees nothing of real interest besides the wreck.

Redux  d20+3=15
Tuesday July 26th, 2005 11:05:24 PM

'Quite right, 'ol boy,' Redux says, in response to the wind (Swirl) pushing Talon. The mage lifts his hand to catch his friend. He notices Bart (spot=15), "Hey, hey! There you guys are, I thought I'd popped into the wrong boat or you'd already left! Where is everyone? Anything exciting happen recently? I peaked in a few times but then got caught up in my duties. Well, more about that latter. Is the captain on board, I should ask for permission to come aboard? Wait, this isn't our ship! It has been too long!"

Jagar 
Wednesday July 27th, 2005 12:21:58 AM

"Captain Rigging i have an idea if we can transfer the giants loot to the riverboat maybe they can make it all the way to South Harbor and meet the Sword there and off load it " remarks the Monk " we can offer the Captain of the riverboat nice shipping fee....would help him recover some of the repair cost that he will need "

"Your right the Giants crossbow would look awesome on the Sword.....a nasty piece of firepower" adds Jagar with enthusiasm

Jagar will help transfer the giants loot to the riverboat if the two Captains can work out the arrangements


Ashira 
Wednesday July 27th, 2005 12:26:28 AM

Ashira asks Val to gather the supplies that they have found as she helps Rigging and Jager load the giant's loot onboard the barge. She remains withdrawn, anxious to hear the outcome of Nezamil's inquiries of the dead boy.

Nezamil  d20+5=14
Wednesday July 27th, 2005 12:37:54 AM

The dwarf chuckles at Mykaels comments " good idea about getting the Riverboat Captain to ship the loot to the sword.....seems like Jagar is in agreement with ya "

" I think its a great idea Mykael good thinking "

Nezamil observes(d20+5=14 spot ch) the stranger aboard the riverboat " who is .......wait it can't be ..... is that .......yeah it certainly looks to be ........{b] heya Redux welcome back " [/b] shouts Nezamil as he waves to returning Mage

"Captain i'm almost ready to cast that spell so lets get together and prepare a few questions ok ?"

" like what he was doing out here spying on us ?"
" who else was with him ?"
"who do you work for ?"
"what is your family name and business ?"

" you have anything to add Rigging ? " inquires the dwarf

Ari 
Wednesday July 27th, 2005 6:46:03 AM

"We don't have a way to teleport the equipment to the sword, do we?"

Bart  d20+4=16
Wednesday July 27th, 2005 7:47:52 AM

Bart is still busy bringing the treasure back to the boat (using his glove of storing for the swords). Back on board he sees the stranger another time, hmm the bird looks like Talon ... yes it must be Redux. Bart runs to the stranger taps him on his shoulder "he mate how are you doing!" Just in time to help me with an magical crossbow used by giants it is as big as an ballista, nice thing to use on the Sword!"

Rigging "illegal post" 
Wednesday July 27th, 2005 1:29:54 PM

When Nezamil asks his question, Rigging replies, "I think those are good questions but you might want to add, Were his intentions towards us harmful?"

DM Jim: Talking with the Dead  d20+1=14
Wednesday July 27th, 2005 1:55:54 PM

Ashira is very anxious on what Nezamil's spell will reveal.

Nezamil prepares his speak with dead spell and casts it on the boy. The boy seems to be resisting Nezamil, but relents after a brief struggle.

Nezamil asks his questions of the dead boy.

" like what he was doing out here spying on us ?"

Nezamil feels images of a young man similar in appears to the boy, but several years older, giving the dead boy instructions in what could be a room on the Elenna Queen. "Watch and report back to South Harbor." The young man also has gold earrings and short beard.

Nezamil wonders if this was the man that Rigging and Ashria warned him to watch out for? It could be?

" who else was with him ?"

Nezamil also feels images of the same young man and gets the impression that he is a close relative to the dead boy. There were others too, but not important or heart felt like the young man.

"who do you work for ?"

Nezamil gets the image of an older man and women at the helm of a powerful warship. The young boy has a marked resemblance to both and they both look full of vigor and determination. The man has a short beard and thinning hair streaked with white. The man leans on a staff and has the bearing of a wizard. The woman, close to his side, has dark hair streaked with white and has an easy feel to her, but is armed with a rapier. The sails of the ship are emblasoned with two giant gold rings on the sun bleached sails.

"what is your family name and business ?"

Nezamil feels the boys family name is fish like, Marlin maybe, and their business feels similar to what his used to be, as a pirate of the Jack.

==================================

Mykael leaves the giants to rot after tossing the orcs in the crevase.

Through extra effort of his crew, Rigging is able to secure the giant crossbow to the launch and then to the fantail of the "Elenna Queen". It is noon before the work is complete, but done none the less.

Bart attempt to put the 12 foot swords in is glove of storing?

OOC: Please explain how this is possible? I do not have my DM guide with me, but I believe the maximum is 20 pounds, which the giant swords are much more than.

The wildcards are also able to transport half of the ruined mithyrl over to the river boat. Bart even finds an undamaged Mithyrl shirt and dagger.

Ari wonder about teleporting items to the Sword.

Val is strangely quite.

Redux reintroduces himselves to his shipmate.

=======================

The Captain of the "Elenna Queen" is getting anxious to leave the burnt out village. The Captain announces "Time to shove off! Everyone lets thank the heros for slaying the giants!" There is a round of applause and much back slapping.

THe anchor is pulled up and the ship slowly moves downstream. The ship is having problems and is not moving very fast as there seems to be branches on the hull scraping bottom, but the ship is moving none the less.

All of the Wildcards are very tired as you have not slept all night and you are now assigned to one cabin. The refugees have taken up several cabins and some of the open areas.



Nezamil 
Wednesday July 27th, 2005 4:34:30 PM

The dwarf will report his findings from his chat with the dead boy Remy to Rigging .

Before boarding the riverboat Nezamil will wrap Remy's body in a blanket and place him in the grave he recently dug , once filled in Nezamil will place the wooden mark as a headstone inscripted with the boys name
Remy Marlin
A brave son and sailor

Kneeling down on one knee "Domi guide this young brave soul on his journey to Gargul " prays the Cleric

Upon boarding the riverboat he greets his old friend the mage " good to have you back" greets the dwarf

After Nezamil heads to their shared room , finding a corner he simply lays down and quickly dozes off to sleep

Jagar 
Wednesday July 27th, 2005 4:36:44 PM

The Monk feels the effect of a sleepless night
and excuses himself to the room and follows the dwarfs lead and slumps in another corner and is soon fast alseep

Rigging 
Wednesday July 27th, 2005 10:23:53 PM

Rigging sees the Redux and pulls the mage into a hug. "Good to see you again!" He picks of some imaginary lint of Redux's pristine robes and smiles. "See your are still your sloppy self."

Rigging will then ask Ashira if she can take a look below the ship and see if she can trim off some of the offending branches slowing the ship down. "See if the ship's carpenter can loan you a saw."

Rigging will try and get his customary 2 hours sleep and forgo any meals trusting to his belt of sustenance to keep him satisfied. He knows the food situation is gonna be tight.

Redux 
Wednesday July 27th, 2005 11:02:55 PM

Redux greets all of his former ship-mates. He takes in the recent happenings and just wonders at the situation. He lets them all know that he'd like to get together for a little meal he has with him when everyone will be rested. "Don't worry, Rigging, someone else can eat your dessert." He walks around, trying to observe the ship and those on it. "Yes, Ari, teleporting it would have been fine. I just don't remember where you guys left it. We wouldn't want to get lost, now would we?" He smiles and looks around, again. The vacation is over. It's time to get up in the morning knowing you could die today.

Ashira 
Thursday July 28th, 2005 12:34:49 AM

Ashira smiles at Redux's return and slaps the mage hard on the back. "I see you've gotten soft while you were away. I guess I'll have to drill you twice as hard once we get back to the Sword."

Listening in to Nezamil and Rigging's conversation about the boy, Ashira is taken aback. She looks up at her husband with dull eyes as he asks her to work under the ship. "Hmmmm...what was that?" Then Rigging's request sinks in, and Ashira's eyes bulge. "You want me to go down there during the night, while the ship is moving?! I don't think so!!" Finding the cabin much too crowded for comfort, Ashira heads up on the deck and stares out into the darkness for many hours before finally collapsing, falling asleep on the hardwood.

Ari 
Thursday July 28th, 2005 7:20:06 AM

Looking forward to some needed rest. It takes some time for Redux's presence to penetrate the fog. When Redux answers his question, Ari feels the fog lift for a second as he hears a new/familiar voice. "You seem well old friend. Do you still have your flying mouse trap?"

Hearing Rigging and Ashira comment to each other Ari adds, "After some sleep maybe I can go down with Ashira and the two of us can take a look and keep an eye on each other. With Spider Climb and alter myself to a water breather of some sort, we should be fine."



Appolo 
Thursday July 28th, 2005 8:31:05 AM

Val was glad to go back to the Queen and retire for the nite. The destroyed village brought up hauting memories of her own childhood and the similar destruction she faced there. Barely a child and her world was destroyed. It was something she tried so very hard to forget, and mostly succeeded until today.

Rigging Illegal post 
Thursday July 28th, 2005 8:31:35 AM

Rigging looks up at the bright sunshine and then at his wife. "Ah honey, Maybe you do need some rest." Rigging will latch onto Ari's idea and exclaim, "Yes that sounds like a great plan." He will anxiously rub Ashira's shoulders and ask, "How are you feeling?"

Taken from Jim's post:

Through extra effort of his crew, Rigging is able to secure the giant crossbow to the launch and then to the fantail of the "Elenna Queen". It is noon before the work is complete, but done none the less.



Ashira (illegal post) 
Thursday July 28th, 2005 10:04:19 AM

Ashira's weary eyes look up at Rigging, and then the sun. Why was it that it seemed so dark? Perhaps some of the darkness in her soul was seeping out. Ashira shudders as Rigging rubs her shoulders. "Yes, I am tired..." She grabs Rigging's arm and pulls him gently around to face her. She lowers her voice to a whisper that only Rigging can hear "How am I feeling?! I just brought about the murder of an innocent boy...a brother in arms, and you ask how am I feeling?!" Ashira takes a deep breath, tears forming in her eyes. "Rigging, sometimes I worry that there's something wrong with me." she rubs her chest where her heartseed used to be. "That I'm not the same person I used to be... I just brought about the death of an innocent man..." Not able to continue on that line of thought, Ashira resigns herself to sitting, staring at the water and silently sobbing.

Rigging another illegal post 
Thursday July 28th, 2005 10:30:01 AM

Rigging is shocked and surprised to see the dispair that his wife is going through. He pulls her towards him and cradles her head in his chest, stroking her hair.

In a calm and quiet voice but filled with determination, he says, "You must not blame yourself. You saw a spy. Someone who resembled the people who tried to assassinate me. He ran away. He didn't identify himself. He was killed. Spies get killed. It happens.

We have to wonder why the pirates were spying on us in the first place. We know several factions of the pirates don't like us. We have been seen as the Jack's favorites. That is bound to cause resentment. Now that we are out of the pirates, some might be planning a little payback."

Rigging tilts Ashira's chin up and looks into her eyes. He wipes the tears gently away and says, "I know you feel guilty about killing the boy, but that boy was just loaded with magic. He was well prepared by whoever sent him. I don't think he was there with our best interests in mind. It is a shame a boy had to die but he was a pawn in a bigger game. They sacrificed him, not us or you."



Ashira (illegal post) 
Thursday July 28th, 2005 10:50:06 AM

Ashira looks up at Rigging and smiles. The world could be swallowing them up, and somehow he'd find a way to make it ok. He was a truely magical man, and she knew she was lucky to have him as her husband.

Slowly she rises to her feet. Her body aching with exhaustion from the battle...her eyes burning from lack of sleep. She pulls him in close, kisses him gently on the lips and murmurs "Thank you." Then she pushes away her exhaustion and straightens up. "Ok, let me go get out of this armor, and I'll see what Ari and I can do under there."

Rigging hmmm another illegal post 
Thursday July 28th, 2005 10:54:24 AM

Rigging sees her exhausted state and says, "No, you go take a nap. Two hours should do it and it will still be plenty light out." He turns her towards their cabin, playfully swats her on the bum and says, "Take a nap! Then I expect you at full efficiency Mistress of the Sword. That is an order!"

Appolo 
Thursday July 28th, 2005 11:15:30 AM

Appolo paasses by Ashira and Rogging seeing her,Appolo says"Big sister you had no intention of killing that boy unless you had.You didn't kill him I did.As I on the other hand did exactly what I set out to do.I don't take prisoners.I arrived first and kiled the man.Swift and sure.I wasn't trying to wound him.I did what I set out to do.So don't feel bad you're not responsible.I am."he then heads om to the ship finds aplace and settles down to sleep with Vlanthe.He is quite at peace and completely relaxed as goes to sleep.

Bart 
Thursday July 28th, 2005 12:27:52 PM

ooc Jim you are right the glove of storing cant be used for the swords of the giants Bart has used his strength to drag them to the boat

And teleporting to the sword? Maybe we can find there exact position by using the wayfinder must work her too. Di you want to use it Redux? Could you bring us all?

Bart leaves the discussion about killing the boy nothing can change his dead now. Bart is more interested in the mythiril shirt he just found. Redux could you tell me if this shirt and dagger is magical?

DM Jim: Supplies 
Thursday July 28th, 2005 1:16:30 PM

Everyone is on board the "Elenna Queen" and makes up for lost time with Redux. The Wildcards also discuss the ramifications of Remy Marlin's death and the responsibility.

The exhausted group settles down for rest and everyone get a reasonable sleep, although some are on the hardwood planks and when awoken find that branches have grown next to them. The dead wood is coming back to life and fast.

Redux determines that the Mithyrl shirt and dagger are not magical, but Nezamil believes they are of masterwork quality, be it a bit bloody. The owner of the armor did not fare as well as his armor did.

Another lazy day passes and then another and the "Elenna Queen" seems to be going slower. Ari's best efforts to chop off growing branches does not seem to be haveing much effect.

The Captain approaches Rigging "We have one more day of food. We either have to stop and forage or drop some people off, or both. We are two days at this speed from the next village. You and your group care to do some foraging to help feed all the mouths you saved?"

Jagar  d20+6=13
Thursday July 28th, 2005 8:06:46 PM

Jagar strolls the deck of the riverboat keeping a sharp eye(d20+6=13spot ch)out for any possible threats stopping on occasionly to veiw Mrs.Arrack and Ari's work when visible from the deck

Nezamil 
Thursday July 28th, 2005 8:15:19 PM

Waking up after some much needed sleep "by Domi the ships is coming alive" blurts out the dwarf

"its just a wonder that this could happen....so...so ...strange ..." mumbles the perplexed dwarf

Enjoying the peaceful couple days the dwarf just putters around the riverboat helping any of the refugees

Overhearing the two Captains speak " so we must hunt for some food......well with nature on a rampage " as he eyes all the growth on the decking" the deer or wild boar must be giant size " grimaces Nezamil " but at least we'll eat good if we catch one "

Rigging 
Thursday July 28th, 2005 9:31:31 PM

Rigging will look to Nezamil and ask, "Can you create food? That might help a little."

Rigging will then organize a hunting party. Redux, send Talon up into the air to act as a spotter of game. Deer, boar, bear, large game only. We have to feed a lot of people. I will do the same with Swirl.

We need speed and swiftness. Who wants to go hunting? Whoever stays behind, can try and fish."

Nezamil -info post 
Thursday July 28th, 2005 9:58:39 PM

"Sure Captain i'll pray to Domi for that " replies the Cleric " each time Domi grants me that power i can feed around 25 people per time"

" so if needed i can pray for several of those spells " comments the dwarf " how many people are aboard the riverboat ?" inquires Nezamil

Ashira (Speak with Plants)  d20+2=20 d20+8=19
Friday July 29th, 2005 12:31:58 AM

As they slowly plod down the river, Ashira carefully examines the ship's planks (Knowledge, nature=20) and comes to the same conclusion as Nezamil. With a twinkle in her eye, Ashira goes over to Rigging. "Rigging, I think I might have a way to help with the situation... Since our battle with the giants, I have expanded my capabilities slightly. I now have the ability to speak with plants. Maybe I can figure out a way to let the ship know that we need it to stop growing branches on the hull."

Smiling, Ashira casts her spell and reaches down to touch the living wood planks underneath her. Her heart jumps as she begins to speak with a plant for the first time in her life. "Greetings majestic one. My friends and I were wondering whether you might consider limiting the growth of your limbs under the water. We're trying to get down the river as quickly as possible..." (Diplomacy=19)

Redux 
Friday July 29th, 2005 1:12:02 AM

Redux settles down for the interlude while everyone rests. There was a bit of a time change for the mage. At the words of Ashira about being drilled, he feels the buldge in his pack he'd been planning on giving her. 'Not the best thing to give when he's the one who's going to be timed.' He reminds everyone that he'd like to get together as a group instead of everyone being off on their own. In the morning, when the boat captain stops the ship, he'll send Talon up to help with the hunt. His friend makes a slight squawk at the idea of hunting such big (bigger than he) game.

Ari  d20+6=12 d20+3=19
Friday July 29th, 2005 7:15:12 AM

Ari does his best to help with tryign to make the ship move in the water faster. While the two are below the surface Ari will take a look around the lenght of the ship to see if there are any other problems. search=12 spot=19

Bart 
Friday July 29th, 2005 12:01:46 PM

I will clean it and i will look if it fits me. If so maybe the guys from the Catacombs can put an spell on it.
Bart prepares for an hunt he searching for a nice hunting bow to shoot a deer or two

DM Jim: A hunting we will go..... 
Friday July 29th, 2005 12:58:45 PM

Nezamil takes a census of the "Elenna Queen" and determines that there are 85 surviving gamblers, 55 rescued women, and 40 crew and hosts, not including the 10 Wildcards.

Ashira talks to the now growing planks of the floating barge. "Give me sun and water and I will grow. It is good to feel life in me again. It was so dry before, so terribly dry."

The planks seem to be sending shoots into one another. The ship seems to be forming into one living organism.

OOC: All those going hunting please roll a survival roll. If you have survival as a skill double your skill ranks for this hunt. Nature seems abundant in this neck of the woods.

The captain will stop for five hours for the hunting and foraging trip. "A prize will go to the one that retrives the most food." The captain adds just before the Wildcards take the launch to shore.

Ari searches the ship high and low and can only determine that the volume of branches growing is slowing the ship down. The rudder growing branches is not helping either.

OOC: Please state if you are hunting or stay on the ship. Bart can not visit the Catacombs until we dock in South Harbor.

Valanthe.(hunting)  d20+17=32
Friday July 29th, 2005 8:47:17 PM

OOC: for some strange reason the name on my last post has Appolo instead of Valanthe.

WIth her impressive magical bow Valanthe takes to the forest in search of game. While not stealthy her bow has such an impressive range which enables her to hunt before the prey decides to run.

ooc2: 32 on my survival roll

Bart (hunting)  d20+4=6
Saturday July 30th, 2005 11:16:12 AM

Before Bart goes on shore he asks Redux if he goes on shore as well and if not if he can identify the treasure they did find
2*Magic Great sword (fire giant size)
3 magic golden orbs, similar to the one Ashira experienced first hand.
Silver and Mithyrl broach, magic
Magic leather band
magic leather arm band

Bart goes on shore, lacking a bow he tries to set some traps and looks for fruits nuts or other stuff that can be eaten (survival 6)

Bart  d10=7
Saturday July 30th, 2005 11:18:07 AM

hp roll

Jagar  d20+6=18
Saturday July 30th, 2005 9:47:37 PM

Tiring of being cooped up aboard the riverboat "i'll help out hunting"pipes in Jagar " i'm not the best hunter(d20+6=18 survivial ch) but i'm fast enough to chase something down " grins the Monk " or i can flush something towards you hunters "

" will feel good to stretch my legs " adds Jagar as he joins the hunt

Nezamil  d20+5=8 d20+5=20
Saturday July 30th, 2005 9:53:06 PM

The dwarf stays aboard the riverboat " i'll stay and use Domi's favors to help feed and water those aboard "

Nezamil will cast create water(0-level) and having preyed for a couple of create food+water spells will do his best to keep everyone nourished

After passing out Domi's divine meals the dwarf will wander the decks of the riverboat keeping eyes(d20+5=8 spot ch) and ears(d20+5=20 listen ch) open

Appolo  d20=4
Sunday July 31st, 2005 1:53:40 AM

After resting up for a couple of days.The call is put out for hunter.Appolo follows Vlanthe on the hunt.

he will stay close to her.

Survival Check 4


Mykael  d20+5=19
Sunday July 31st, 2005 6:48:12 PM

OOC: Sorry for the lack of posts all. I moved this week and didnt have access for a few days. My appologies for not stating earlier.

IC: Mykael stays aboard the ship and after plenty of rest he works on cutting his ruby.

He also appraises all the uncut Diamonds that the group recovered. (appriase skill = 19)

"I am curious as to what you wish to do with the uncut diamonds," Mykael comments to the group. "If you just wish to sell them, I am willing to buy them from the at market value."


Redux (hunting)  d20+2=8 d20+2=14
Monday August 1st, 2005 12:32:42 AM

True to form, Redux is rather clumsy in a hunt (dc=8). Talon is better, but is trying to follow as well as lead Redux that he's not much help to the others in flushing. Though, the combined pair may have inadvertently flushed some game for the others, just due to the noise of Redux' tromp thru the underbrush. Somewhat flustered, Redux sits down on what appears to be a clean boulder.

Ashira (A hunting I will go...Speak with Plants)  d20+9=25
Monday August 1st, 2005 12:46:33 AM

Not getting very far trying to communicate with the ship, Ashira decides to help out the others on the hunt. First, she heads out into the forage and asks the plants if they have seen any medium animals nearby. Then, she will guide the rest of the Wildcards to the area which the plants guide her to and set about hunting up some food. (Survival=25)

Ari  d20=2 d20=13 d20=9
Monday August 1st, 2005 7:31:10 AM

(ooc do not have character sheet handy, so it looks like I'll need that doubling. unmodified survival of 2)

Still feeling the effects of being up for so long the day before. Ari is still glad to just stretch his legs by hunting. "We should hunt together and see if we can find any kind of heard. Be like the wolves and just take down the old and the sick.

If not that I could even sneak around some of the bigger pray and drive them towards the group of you so that we can get bigger, or more prey faster together."

Should the group want to work together then Ari will do his best to work with the group of hunters.

(unmodified Hide and Move for 13 and 9 respectively)


Rigging  d20=10
Monday August 1st, 2005 8:38:15 AM

Rigging goes hunting with his wife, trying not to slow her down. He has a bow with him but if any good size herds of animals are spotted, he might resort to his lightning bolt to take several of the animals.

Swirl darts ahead looking for game and reporting back to Rigging with any sightings

Survival roll of 10 x 2 =20

DM Jim: Hunting 
Monday August 1st, 2005 1:09:16 PM

The "Elenna Queen" is not comfortable any more as the grwing vines and branches are starting to take over. People are not compaining much as most just want to get to South Harbor in one piece.

Nezamil stay aboard ship and makes food and water for the passengers and crew. It is not enough, but it help extend the rations. Several people approach him for blessing, their children, their dice, the Elenna Queen.

Mykael studies the uncut diamonds and feels they could be sold for 500 gp each to one skilled enough to study and extract the stones.

OOC: Roll at 1-5 on your gemcutting skill and the uncut diamond is ruined. 6 - 10 and you extract 250 gp of stones. 11 - 15 500 gp of stones. 16-30 and you get 1000 gp of stones. 30 - 40 and you get 1500 gp of stones. For every one week you study a particular uncut stone you get +1 on the roll.

===========================

Before leaving to hunt, bart suggests that Redux identify all the the magic items of the group, but Redux goes hunting.

The hunting parties finds sign of game all over the place: deer, elk, beaver, rabbit, boar, and bear. Some of the tracks are unbelivably large. Ashira almost can not believe her eyes at one set of elk tracks. I may be the size of a house!

Ashira talks with the local plant life and they complain about the recent rash of herbivors, but mostly they are very happy to have mothers touch. None of the plants that Ashria talks to look like they have been eaten or even diseased. All plants seem to be fruiting also, very strange indeed. Ashria looks around and everything looks incredibly lush.

When talon comes back from his own sucessful hunt (he has a rabbit), he land on Redux's shoulder with a thud. The bird seems to have grown is size and weight, how is that possible? Talon is very defensive about his kill.

Swirl seems to be ignoring Rigging. Rigging know his message is getting through, but swirl seems to be talking to someone else........

Rigging is very dissapoint he could not zap anything. Do not have the required hunting skill it seems.

Jager is very sucessful in flushing game to the other hunters and finding fruit.

Some of the game taken was eating at the time, but the grasses do not look disturbed where they were grazing.

OOC: For every 1 point above 15 on your survival roll you found food to feed one person for one day. For every point above 24 you can feed 2 people for a day. Not a bad trip!

The hunting took 4 hours.

Ashira 
Monday August 1st, 2005 4:40:04 PM

Wiping the sweat from her brow, Ashira smiles at the Wildcards. "Not bad...not bad at all." She turns to Rigging. "Well, dear, what do you think...we going to make it to South Harbor before that thing grows legs and leaves us behind?" Though Ashira tries to make light of the situation, she is more than a little concerned about how they are going to get back to the Sword.

Mykael  d20+10=12
Monday August 1st, 2005 7:20:31 PM

Mykael comments to the group, "Well, these are some rather nice diamond specimens, I can not afford to buy them, however, I am a fairly skilled gem cutter. I can try and cut them to value or better. This requires time and skill, and there is the possibility of failure. And a cutting fee also. I will let you all decide."

"I wonder what is going on around here."

(Knowledge Arcana? = 12)

Redux 
Monday August 1st, 2005 10:55:47 PM

Ariving back at the ship, Redux hears the report from Mychael about the gems. "A cutting fee?! A cutting fee?! Rigging, can i start charging a 10% fee for identifying the group items? A cutting fee?! In all my time with the pirates, i've never heard of that." He laughs and walks towards the front of the ship looking over his bird-friend. 'What happened to you out there? Got some new growth, there i see. That's a good thing, just don't understand. Did anything happen while you were catching that rabbit?'

Jagar 
Monday August 1st, 2005 11:51:46 PM

Jagar helps carry the groups kills back to the riverboat "lets get the crews cooks up here and tend to the meat " remarks the monk zealously

" this oughta make some fine stew "

Rigging 
Monday August 1st, 2005 11:58:13 PM

Rigging is pouting. He so wanted to lightning bolt a heard of deer or elk. "Everyone else sees things...all I see is trees. It isn't fair."

When he gets back to the ship, he smiles at Mykael. He looks at Redux and says flatly, NO!

He grabs Mykael by the arm and says, "I know it will get some getting used to, but this is a family. Would you charge your mother a fee? I wouldn't think so. We are all a team and strive to help each other and the crew. Besides, I doubt you will have that much time to really work on them. Scrubbing off barnacles is tough work. So is sanding down the deck."

Nezamil 
Monday August 1st, 2005 11:59:29 PM

The dwarf observes the wildcards bring their game back from the hunting trip " well done " chimes in Nezamil from the observation deck

"that should help us survive to South Harbor"

The Cleric of Domi agrees to bless the children "may you all have Domi's courage and strength of heart " prays the dwarf to the families

With a sly grin "May all you dice rolls be favorable and may you have Domi's courage to accept the consequences of the dice " intones the Cleric with a big grin and a wink as he blesses their dice

Ari 
Tuesday August 2nd, 2005 7:24:58 AM

Ari is happy that most of the group could go out and do something sort of non-violent together. At least something non-violent to bi-peds.

As he helps with the preparations with meat he hears Mykael speak, and then receive his answer. "hmm. Fees. There's an interesting idea. Should we charge a fee for collecting all this food? Spell casters might get rich off this group, with how much healing and offensive magic goes on with us. But then the fighters could maybe charge a fee for either taking the damage, or coming to peoples rescue. Then maybe Rigging should charge a fee for every time we're lost and he has to use his device to pull us out of the fire " Ari whispers, "which then leads him physically drained for a day or so.

Wow, what a downward spiral this could go.

I'm sorry Mykael, we've always depended upon each other long before me met you. What we give is given freely. Though I do wonder about our tendancy to violence, and I know I'm not the only being that's worried about that."



Bart 
Tuesday August 2nd, 2005 11:38:33 AM

Is seems you did a lot better then me, next time i go fishing instead of hunting! Well Redux you have work to do then! says Bart with a smile on his face. In your absence we have slain some giants and other monsters. Good to have you back

Mykael - illegal post 
Tuesday August 2nd, 2005 12:22:36 PM

Mykael listens to the comments made, and then lets himself be pulled a little by Rigging. Then he plants a foot.

"I only recently joined your group. I dont recall seeing any of you in the orphanage that I grew up in. Therefore, Captain, I dont believe we have reached 'family' trust or even status yet. Friends, I hope, but I have only know most of you for a few weeks." Mykael keeps his voice calm and continues, "As for charging a fee for crafting? That takes time and effort. Its also how I suppliment my income. It is an extra proffession that I work on during spare time. It cant be comepaired to the normal everyday workings of a group. I am not here to prey upon the group.... wow, surprised that you wouldnt understand, 'Captain'". The last remark is a little terse.

Valanthe 
Tuesday August 2nd, 2005 12:27:18 PM

Her body ached delightfully as she helped move the fresh meat onto the ship. Finding the game was incredibly easy. It was everywhere. She could have fired off a shot with her eyes closed and hit something. The problem was getting the food back to the ship. Everybit they returned with was needed but it was very heavy, even with her magicly enhanced strength.

"Fees? What's this I hear about fees? Does this mean I can charge for the food I've brought back? I do need all the funds I can get to replace my broken blade."

DM JIM: FEES??!!?? 
Tuesday August 2nd, 2005 1:03:42 PM

The Wildcards in are in uproar about the possibility of charging each other fees for the service performed on each other. Now that there is a port in their future, look how capitalistic they have become..........

=========================================

Nezamil blesses several people on the boat, much to their pleasure and even more so that he did not charge a fee for the service.

Redux checks over Talon. Talon seems normal, just at least twice his size and is a bit grumpy about all of the poking and proding. "I am fine!" Redux sences from Talon.

Rigging attempts to reason with Mykael to limited sucess. Swirl comes back and beams to Rigging. "What a neat place, so elemental."

All the food is brought on the ship and the coos start to prepare a late dinner. The cooks can no longer use the hull for the kitchen as it is overgrown. The cooks are setting up a barbarque on the observation deck.

Everyone is pleasently feed and drifts off to sleep as the ship floats down river. It is obvious that the helmsmen are having problems controlling the direction of the ship, but then again you are on a river.

At the very end of the next day the ship passes another burned out fishing village. Two of the young lady refugees cry as it appears to be where they came from.

The Elenna Queen seems to be slowing as it travels the next day and stops at dusk. The captain curses "What is the blazes in going on now! Why have we stopped!" The captain approaches Ari and Ashira and asks "Can you perform your magic again and see what is happening? This is a request and I do not expect to be charge a fee." He finishes with a sly wink at Ashira.



Appolo 
Tuesday August 2nd, 2005 3:35:58 PM

Appolo helps bring in the food and makes sureall regugees are fed.
He spends the rest of the day resting.
When the ship stops he gets up and looks around.

Nezamil 
Tuesday August 2nd, 2005 9:18:15 PM

Nezamil walks the riverboat with confidence talking and helping the passengers to keep up their spirits "won't be long now this trip will reach South Harbor soon enough" comforts the dwarf



Jagar 
Tuesday August 2nd, 2005 9:22:03 PM

Having been enslaved himself and knowing the loss of family the Monk shows kindness to the survivors of the burnt village comforting the two young ladies " this will give you both a chance to start over and reach for your dreams" inspires Jagar

Ashira  d20+8=25
Tuesday August 2nd, 2005 11:49:55 PM

Ashira watches the exchange between Mykael and the others with a smile grin on her face. Poor new guy. She is mildly rebuffed my Mykael's harsh tone with her husband, but she chalks it up to his unfamiliarity with the others. Walking over, she lays a gentle hand on Mykael's shoulder. "Mykael, as my husband explained...in this group we work as a family. All our talents are pooled. I don't think you would like Redux (Ashira grins at the newly returned mage) or Nezamil here to charge you for any potions or scrolls that they have made on their own free time. In this family, we share all our resources equally so that we make the most efficient use of them. Just as we all equally share the treasure we earn, we all share any skills we possess...." Ashira gives Mykael a warm welcoming smile as she hands him a large slab of the venison from the fresh kill. "I'm sure you'll learn to like our methods over time...brother."

When approached by the Captain of the Queen, Ashira returns his wink. "No charge...I just want a refund when we get back to port." Ashira casts Speak with Plants and once more queries the now living ship. "Greetings again Magnificent one. Why have we stopped traveling down the river? I would be honored if you would allow my friends and I to continue traveling with you for but a little while longer. Then we would be pleased to find you a nice quiet place where you can live your life in peace..." (Diplomacy=25)

Rigging 
Tuesday August 2nd, 2005 11:56:16 PM

Rigging smiles at Mykael and says, "I guess we should hear your fees then? How much to shape the gems for us? How much time will it take?"

ooc DM Jim, how far are we from Safehaven now?

Redux 
Wednesday August 3rd, 2005 12:33:19 AM

To Talon: 'All i'm saying is you've changed. You've never had your feathers ruffled so easy before. Glad you're OK.'

Redux decides to head over to where the children are playing and do a few cantrips. He thinks to himself, 'Never know, one of these kids might be able to learn these and begin training.' While he does some 'practice' he asks for any volunteers to attempt the same motions and words.

Mykael 
Wednesday August 3rd, 2005 4:53:26 AM

"Well, I am not sure of the standard rate, but I would go with 5% for the group of the INCREASE in value that I am able to cut. And it takes about 8 hours to cut one gem." Mykael responds to Rigging.

"Dear lady, I try to help and share as much as possible. Side professions are how I, and many make extra cash. This is my side profession. It takes more time that cast of most all spells. Hunting and foraging or information finding is part of a group deal, unless they are doing it on thier time to make extra cash. As for potions and scrolls, I would expect a fee to be charged to me by someone that put that much time in to a craft. I can write scrolls, and brew potions. Its all about the time, if it was just one or two, no big deal, but we are talking about 19. Thats alot of time that takes away from my personal money making time. Scrolls and potions are life and death items and I would offer any that I have or can make to help. Gems are strictly a money making venture. But, if the group doesnt see it like this, then we will have to work something out."

"Oh and on a side note, Yes, it was Valenthe sword that was sundered, and it is her cost to replace, in my opinion. However, I am willing to help in that cost." Mykael states genuinely.

Ari 
Wednesday August 3rd, 2005 7:38:30 AM

When the Captain of the ship approaches for help with the ship Ari says, "no problem." He will then cast alter self in order to join Ashira. As Ashira asks a question Ari prompts her with another. "Do you think we can maybe get the plants to 'shape' themselves in a more streamlined way, that will allow the ship to travel better? The plants may have no experience with knowing how a ship is supposed to move for us bipeds"

As the conversation with Mykael continues Ari will point out, "It could be the difference of being an orphan that has also not sailed on the sea, which is why you don't understand us. On the sailing side of things, we expect everyone to pull their fair share. What that generally is is loosely defined. Because from one moment to another we don't know what we'll need.

You could use this gem cutting skill as a way to benefit this group. Because from what you say you can increase the value of some of these stones. Would you still want to charge that fee if Val has lost her sword because she was defending you for one reason or another? What if that fee means that our cleric here cannot make a resurrect scroll because he doesn't quite have enough for the components? Or our skilled Navigator cannot purchase the map we need?

Other points. All of us are sailors with our ship, which is a profession. Does that mean we should charge you room and board for the use of our ship? I could be a blacksmith, should I be charging for all the repairs I help with on the ship? What about Armor repair, which I can do also? Besides that I can help most of my family with many of their skills?!"



Valanthe 
Wednesday August 3rd, 2005 10:59:59 AM

"Captain if we are to pay to have gems cut I would rather pay an expert, not someone who does this as a hobby. Now if you'll excuse me I'm going to leave before I use this flail to turn Mykael's head into a bloody pulp." Valanthe says disgustedly. She heads off to walk patrol on the upper deck hoping that somebody will attack them.

ooc: I think we should get the loot issue settled before we get to harbor. That way those of us that need to go to the catacombs won't miss our chance. Also if the group as a whole has to pay for the gems to be cut I want to pay an outside contractor who is highly skilled, even if it costs more.

Mykael - illegal post 
Wednesday August 3rd, 2005 12:40:41 PM

"Wow, you all just dont get it. A money making profession that has nothing to do with the everyday working of the group cant be compared to using a sword to save a life. I am an accomplished sailor, thats why I chose to join you all. It is a profession, but that is something that the whole group is choosing, that is pretty much what this group is about. As for blacksmithing, Yes, if you repaired armor for me, I would expect you to charge a fee, especially if it was a big job. I am also, a shipwright, and if working on the ship that is part of my duties to the group." Mykael sighs.

"Want to get someone better than me, good luck, and fine by me, I will pay my share of his fees. Just means I have time to work on my own stuff for my income." Mykael states.

Mykael looks at Val and thinks, 'She is really messed up, she speaks of family and then threatens me, WOW. Have to remember not to reason with her.'

Mykael turns to walk out of the room stops and states, "I never figured this would be such a big deal. I see differences between the things, however, the whole area is grey to group. I guess I shouldnt have offered. I am not trying to cause problems. This time, group decide, I will abide."

Mykael walks out to look upon the water and ponder the situation at hand.

OOC: LOL... cant believe this... At least the posts are lively!

DM Jim: Taking Root 
Wednesday August 3rd, 2005 1:00:30 PM

The Wildcards continue their livly debate about family and fees. Where will it all lead......

Redux entertains the young nubile scantily clad ladies of the ages 15-19 years with various cantrips. They are very impressed and much to Val's delight seem to be giving Redux more attention than Appolo. None of the beautiful ladies seem to have any aptitude for magic although they like the personel attention.

Appolo, Nezamil and Jager see to the various needs of the refugee women, young and old.

The captain laughs at Ashira's request " For you sister, no problem. Just tell me what my ship is up too!"

Ashira concertrates on the ship and casts her speak with plants spell. The ship responds "I need to sen my roots deep to resist the flow. I have grown much since mother's granted me rebirth. I will stay here from now on."

The captian is very distress when he hears what Ashira has to say and send men down to investigate. Sure enough the hull seems to have taken root in a shallow part of the river. The "Elenna Queen" seems to be more tree that ship now a days anyway. Over the last few days branches have been growing out the sides and there are now two central stalks growing on the observation deck.

The captain paces the observation deck spewing curses at nature in general. Once he calms down the captain announces "We survived the fire giants, but I think now we will have to abandon ship. We can take the launch to shore in shifts. Take what food as you can carry. I have to say it must be at least a week or more walk to South harbor."

Sence motive DC 15 on the Captain to discern his attitude on the situation.

The launch itself is starting to sprout new growth.

Nezamil  d20=20
Wednesday August 3rd, 2005 2:44:07 PM

Nezamil chuckles at the lively debate then grimacesa little ar Val's temper ......with a shake of his head he heads over to Mykael "nothing wrong with a little enterprising spirit ....its good to see someone put their skills to work to aspire to better their situtation " remarks the dwarf

"Don't worry about Val's temper she's great in a brawl but not the most social person i've met "adds Nezamil " if Val and Appolo don't threaten or grumble about something well that means their having a bad day " laughs the dwarf "

As the riverboat Captain spews out curses as he paces the dwarf looks up from the main deck at him and watches(d20=20 sense motive ch)him trying to figure what has set him off

The Cleric of Domi will continue to assist the passengers and survivors setting a calm and confident example

Jagar  d20+5=6
Wednesday August 3rd, 2005 2:52:41 PM

Jagar overhears Mrs Arrack and the riverboat Captain talking " Mrs Arrack couldn't you ask the riverboat to slow down its growth till we reach South Harbor?" questions the Monk " just another day's journey and the riverboat can settle comfortably at the mouth of the harbor ....try enticing the riverboat with the lush conditions it can have at the mouth of the river leading out to South Harbor " remarks Jagar with a quick grin as he observes Ashira's and the riverboat Captains faces for their reaction(d20+5=6 sense motive ch)

Ari 
Wednesday August 3rd, 2005 7:18:53 PM

As the story continues to unfold about the ship Ari brings up, "I wonder if this has anything to do with this dream thing that went on a little while back. I wonder if you can convince the plants to deeply root to each other, instead of down and make the ship stronger?"

.....

As the story continues with Mykael Ari continues, "How can you say a money making profession that has nothing to do with the running of the group? The group is going to change some of it's habits by the nature of including you in the group. Your skills could possibly make some of your money go a little farther than without those skills. Just like my repairing our Armor for the short term helps it last or get better dollar when sold, over the long term. Or how my life might last a little longer because of someone's sword arm." Pausing for a breath and a sigh, " But I guess I can see your point. When faced with a bunch of strangers that you don't trust or know, you have to set a fee because you don't have any other means of recognizeable barter. We have our heritage as ocean going scavengers to maintain!" The last sentence being said with a bit of sarcasm on his voice, and a twinkle in his eye, just in case anyone outside of the Wildcards are really listening.


Appolo 
Wednesday August 3rd, 2005 8:34:41 PM

Appolo walks up to Mykael"That's ok my friend.Don't worry about it.We just don't usually charge each other for our services that's all.You see we make our living by taking what we want from our enemies.We're Pirates you know and that's how we make our living.I'll pay your fee 5% you said.I'll also pay for Valanthe just give my end to her so she can get anew and better sword."Appolo says with smile.
He then goes after Valanthe looking around for her"Oh Sunshine.My Sunshine where are you?"

Redux  d20=11 d20=8
Wednesday August 3rd, 2005 11:12:51 PM

Redux uses the last of his cantrips for the young ladies. It occurs to him how young some of them are; it makes him nervous. Then the whole situation hits him and he looks at all of the faces in the audience--all youung women, he didn't notice it that way before. One of them, not so far from his age, maybe- black hair, half smile-catches his eyes. A blush begins to form and he messes up Flare and almost blinds himself. In a rush, he tries to retreat below deck where the light is not as good to see him blush. Upon hearing the ship's captain order the abandon ship, he has no idea why or the motive. Looking for a familiar face he goes to Rigging to find out what happened.

Ashira  d20+8=26
Thursday August 4th, 2005 12:07:31 AM

The half-elf just shakes her head at Mykael with a look that is a mixture of sadness and disgust. "No...no. I get it just fine thank you. I might just be a dumb sword swinger with no marketable skills to bring in extra personal income, but that doesn't mean I don't understand." Ashira sighs deeply and throws her hands down in a gesture of frustration.

Ashira listens in to the advice offered by Jager and Nezamil. She speaks with the ship once more, trying to convince it that if it will just hold on a little longer that there is a much better place for it to put down its roots (Diplomacy=26). Still, internally she holds out little hope of persuading the living ship and mentally prepares to abandon ship.

Rigging  d20+6=26
Thursday August 4th, 2005 12:40:45 AM

Rigging waits to see what the results are of Ashira's efforts. If the do have to leave the ship, he will say to the Wildcards, "Gather supplies. Find rope, blankets, water skins, food, and whatever else you think we might need to shepard these people to Safe Haven."

Rigging examines the launch and says to the Captain. "Maybe you should let me and my crew take that to the town. We can get their much faster and then send help back." Diplomacy 26 natural 20

Bart 
Thursday August 4th, 2005 3:32:12 AM

Hmmmppff. One thing what is the difference in investing time cutting a gem to get more profit of it and the time i spent in training my fighting skills and taking car of my weaponry and armor? You benefit the group by making more money from treasure i benefit the group by fighting and defeating enemies. Is the treasure from enemies i slain my treasure or group treasure. If i kill 3 and you one do i get a bigger split? Thats all i want to say about it, do you thing and if you still think you need a fee then it is fine by me.

Ashira i dont wanna ask but cant we shop of the branches? Ask Bart in the battle language Jager teached them

Mykael 
Thursday August 4th, 2005 12:15:14 PM

Mykael listens to Riggings requests, then comments, "Would you like to send a few of the group or more to scout out the landing point and shore for problems, and then post a couple as guards and to help in the unloading?"

Mykael states, "I am not sure what is going on, but are there no axes on board?"

DM Jim: Decisions 
Thursday August 4th, 2005 1:39:48 PM

The group still debates compensation with no end in sight.

Nezamil can sence that the Captain is not comfortable or confident is his decision to disembark the crew and passengers. The Captain seems to have some foreboding doubts.

Mykaels suggestion seems sound, but it looks like it also might sink the tree/ship.

Rigging approaches the Captain with his proposal to take the launch to South Harbor. "The Captain rubs his chin "I think we should take two of yours and two of mine and attempt your plan. I will need you to lead the guard detail and set up for food gathering. Your group have proved to be excellent."

The rest of the day is spent off loading people onto the shore. The captain gathers everyone together and announces "Some of us will be taking the launch to South Harbor for help. Mr. Arrack will be taking over security and provisions. I expect to be back in three days."

The captain looks to Rigging. "Which two of your group do you want to accompany me and my bodyguard? I will speak with the three govenors as I know them well. We will be back soon. Good Luck."

OOC: The Captain will allow the Wildcards to use the launch before he leaves to offload their equipment, but you must list what is being taken of the ship/tree.

Valanthe 
Thursday August 4th, 2005 6:09:01 PM

OOC:Mykael you are mistaken. Valanthe never once said anything close to family. That was everybody else.

Valanthe makes sure to keep her distance from Mykael because the urge to smash his head in with the heavy flail has not let up. They fight for their lives on a daily basis and he's more concerned about being a selfish {censored}.

Jagar 
Thursday August 4th, 2005 9:25:30 PM

Jagar is a little concerned about the unloading of all the passengers " i don't think its a good idea to have almost 200 people roaming the woods especially with Nature on growth spurt"

But the Monk will help to keep the unlaoding process going smoothly

Nezamil  d20+12=22
Thursday August 4th, 2005 9:29:47 PM

The Cleric of Domi does his best to keep everyone calm (d20+12=22 diplomacy ch) " lets form walking lines so we don't get spread out to much" soothes the dwarf

"we'll get a few of the riverboat guards to lead us along the riverbank"

Bart 
Friday August 5th, 2005 3:20:29 AM

Three days? I dont mind to go to South harbor with the launch. But on the other hand my skills can be better used here. You decide captain.

CAn someone help me unloading the big swords and the giant bow?

Appolo 
Friday August 5th, 2005 4:04:01 AM

Appolo walks over to Rigging"We shouldn't split our group.We have to many enemies looking for us all the time.We need to stay together.We should take the luanch and head back all of us or none of us."

Rigging "Getting long winded again" 
Friday August 5th, 2005 9:28:32 AM

Rigging nods at the Captain and moves away from him. He gathers the Wildcards together and listens to Appolo.

"Appolo, I agree with you. I don't want to split the group either. The fact is I don't trust the Captain. He seems a little to mercenary to me. Since he himself is going, I am fearful he might not come back. I could be reading him wrong but who knows.

On the same token, if we all leave, I don't trust him to take care of his passengers and the refugees we picked up. It is a dilema.

Nezamil, has to stay. He can make food and clean water for us and as many passengers as possible. Redux should stay, as he represents the most fire power in case something comes along. Ashira and Val should stay since they are such good hunters. He wants me to stay and lead things. Bart should stay in case we are attacked we will need his sword." Rigging falls silent but you can see his mind working.

He looks up and says, "I believe we should send Appolo and Mykael. Appolo because he knows the streets. He understands the seemier side of things well and can get in the Captain's head if he needs to. Besides, I wouldn't want Appolo mad at me." He looks at the thief and grins. "You can be as intimidating as a charging dragon.

I choose Mykael because he understands business. It might be up to you to hire boats and organize a rescue team. Don't forget the Sword is there. At least it better be there! You can draw men from her, but don't leave her understaffed. We will need food, water, medicines, and camping gear. If we have to walk back, bring pack animals. You can dig into the ship funds if you need money."

He claps Appolo on the shoulder and says, "I know this sucks, but sometimes as a leader you have to make tough decision. I am not willing to leave these people out here alone. I am counting on you to bring back help."

Rigging will turn to the others, "OK Now for us. First order of business. I want that sprouting tree out their stripped of anything useful. Weapons, equipment, furniture anything."

Second order of business, Rigging will call out to the passengers, remaining crew, and refugees. "Listen up!!! The Captain is going to head down river and get help! We are going to be on our own for a while. My friends, and I have been put in charge of the camp. My name is Captain Arrack Von Palin and I will be in charge! We are going to organize you into different groups. Defense, food gathering,and food preperation and house keeping. Everyone will work!

For some reason, nature has gone crazy!" Rigging points at the growing ship as proof. "I don't need to remind you of the goat men and the giants. To survive out here we have to work together and will work together.

Now everyone form up into a line. We need to know what your skills are. We need to build a camp, find food, and produce some weapons. We will be asking you your skills and assigning you a place."

Rigging will say to Bart, "You are in charge of defense. You will build us a defensible position. Some kind of brush and log wall maybe. You will find any experienced fighters and get them armed with something. Jagar will be your second.

Ashira, you are in charge of hunting and gathering. Val will be your second. We will need food and lots of it. Don't forget there might be fish in that river.

Ari your in charge of housekeeping. You are the camp master. You will see everyone eats, is under some kind of shelter and being productive. Nezamil is your second.

Rigging turns to Redux and smiles. You and I get to be everywhere helping out everyone. To start your in charge of sorting out the skills of all our help here. Send Bart the warriors and people with engineering skills. Ashira the hunters and fishermen and Ari the rest! Now everyone get cracking!"

Ashira  d20+12=29 d20+11=31 d20+9=25 d20+12=28 d20+11=28
Friday August 5th, 2005 12:08:49 PM

Ashira watches as Rigging snaps into Captain mode. She rolls her eyes when she is put on hunting duty of all things. Ironic...she was the Mistress of the Sword and she gets put on foraging duty. Oh well...

Ashira nods. She sets about collecting as much gear from the Queen as possible and then begins to scout out the immediate area for trouble (Spot=29, Listen=31). After she is confident that there is no immediate threats, Ashira heads over to Bart. "Once you've got a good site for camp, let me know, and I can set up a couple of spikey areas to keep some of the animals out."

Readying her equipment, Ashira gathers Val and heads out into the surrounding forest to get a head start on gathering food (Survival=25, Spot=28, Listen=28).

DM Jim: Splitting Up 
Friday August 5th, 2005 6:06:57 PM

Rigging lets all those around him know their duties and station. The Wildcard's spring into action organizing and interviewing the crew, passengers and refugees. During this time the Wildcards can use the launch to remove what they can from the living tree/ship.

To date all the usable provision and cooking impliments along with the two great swords, scrap mithyrl and gaint crossbow are on shore.

OOC: List what else is to be take or you will have to swim for it in the future.

The captain takes one of the wizards and one of the muscle along for the ride and he waits for Mykael and Appolo to join them. Once the Wildcards do join the launch intoductions are made. The walking refrigerator is Hal and the wizard is Argovit. Hal takes the oars and puts his ample back into and the group takes off. The the current to aid them and a lighter than normal boat the craft is quickly out of view.

++++++++++++++++++++++++++++++++++

Everyone is nervous with the new surrounding and not having a roof over their head. Most of the passenger are the gambling ship were used to much more comfort than they are being afforded, but complaints are minimal.

Bart finds four retired warriors that volunteer to help with defense, although none of them have a weapon larger than a dagger and none have armor. When Bart asks the general response is "We were on vacation."

Redux finds a young elven mage that seems to have a flair for the dramatic as he is dressed in excellent cloths. The mage Beltro is a transmuter. The remaining human wizard from the "Elenna Queen" crew introduces himself as Calibine and he is an Enchanter.

Knowing her task, Ashria has a very suceussful hunt and finds enough game and berries to satisfy 11 people for a day; there are alot more than 11 people on shore. Val comes along and observes but does not hunt (need survival roll). Nezamil does his best to suppliment, but people are going hungry. One enterprising soul spends the rest of the day making a bow for himself and a few arrows. "I will help hunt tomorrow." he proclaims. The bow looks of decent quality.

Bart finds an acceptable campsite to the entourage about a half mile inland. Bart followed a game trail and there is a 100 x 100 yard clearing (square) that is slightly above the surrounding territory.

Fires are lit and everyone settles down for the night. There is some cloud cover tonight so not much of a moon. It will be very dark.

Mykael 
Friday August 5th, 2005 6:29:53 PM

OOC: Mykael before he left, left 25 days worth of trail rations with the group from his stash.

Mykael greets the guards that are along with them.

"I suppose a little chat would make the time go by faster," Mykael starts. "So how long have you been running this route, Captian? What is the plan, when we get to town? Do you have any clue what is going on with the weird growing of your ship?"

"And incidently, I am willing to take a turn at the oars." Mykael adds with a smile.

Rigging 
Friday August 5th, 2005 10:32:01 PM

Rigging will have as much rope and sail as possible transferred from the ship to the shore. He will try to get any tools the ship has, especially hatchets and axes. He will get cooking materials; pots, pans, bowls, and dishes. He will bring over as many knifes as he can find and give them to Bart. See if you can fashion some spears with them. They will be crude but better than nothing.

He will have others gather up any empty casks and barrels and float them over to the shore.

Lastly he will look for combustibles. Lamp oil, pitch, tar and such and have that brought over.

He will gather several of the passengers together, mainly the refugee women, and tell them to try and make a net out of the rope. He is looking for a drag net, around 7' tall and 25' long.

He will give the sail to Ari and say, "You can make shelters with this. Not sure if you can make tents but at least we can make lean-tos and cover the top with the sail to keep out the weather.

Rigging will help question the passengers and crew looking for any kind of trades people and skilled sailors.

(OOC Jim how long are we supposed to be out here for? Not sure of the journey time to Safe Haven.)

DM JIM: The Captain mentioned that it would be a three day journey for the launch, there and back.

Appolo 
Saturday August 6th, 2005 9:06:54 PM

After hearing Riggings orders Appolo stomps off he isn't happy.He finds Valanthe"Well Sunshine I have to go.I'll be back as soon as I can.Keep out of trouble and watch your temper."He then gives her a big hug and kiss goodbye.He walks around and says goodbye to the others.

Appolo gets in the boat with his gear.He is none to happy as they head down river.

Bart 
Sunday August 7th, 2005 2:38:15 PM

Bart is making a little hill in the middle of the clearing he places the crossbow as an ballista on top. He does some tests with the help of the volunteers fire an arrow or two. He also does the best he can to make weapons from common items he can find, making spears and cudgels.

Ashira 
Sunday August 7th, 2005 9:27:39 PM

Returning from the hunt Ashira is satisfied with the catch, but the thought of people going hungry frustrates her. The enterprising man makes her smile, and she slaps him gently on the back. Seeing as there's no more hunting to be done today, Ashira sets about helping Bart with the camp. Taking the barrels that Rigging brought ashore, she erects make shift fortifications from them...then shifts to earthen works when she runs out of barrels and crates. She organizes a party of diggers to dig a trench around the camp, outside of the blockade. Finally, once everyone is inside the camp, Ashira cast Spike Stone on a couple of sections of the trench, hoping to stall any animals that might try to invade the camp. She sighs...this will help keep out the curious, but she doubted it will make much of a difference if something was really determined to get in. She gets the feeling it's going to be a long night.

Jagar 
Sunday August 7th, 2005 9:54:31 PM



Jagar gets a few empty barrels from the riverboat for water use " this should help hold some fresh water while we wait " remarks Jagar to Nezamil

After setting up the water barrels the Monk joins Bart setting up the giant crossbow and building defenses .....entrenching shapened sticks and stakes to to funnel any intruders away from the less defended sections towards the giant crossbow field of fire

Nezamil 
Sunday August 7th, 2005 10:03:51 PM

"Good idea " replies Nezamil to Jagar's quick thinking as helps set up the water barrels and a make shift firepit for cooking Ashira's catch

The dwarf gets a few of the riverboats crew to gather some type of wooden poles from the boat to help give the sails structure for holding up the tents for cover

Nezamil will help organize cooking and water rations for all ....combining Domi's divine gifts and Ashira's hunting contributions along with supplies from the riverboats kitchen

Redux  d20+2=14
Monday August 8th, 2005 12:42:04 AM

To Beltro he suggests that the mage help with diversions and entertainment for the people. "It's going to be a long stay with nothing to do. Do you have any ideas to keep them busy?" To Calibine: "Let's set up a place to take a census of our small population. We may be able to find some entertainment for Beltro to use." To Both: We also need to spread out our time. For the next three days, we need to work together. No, this is not the military, but we do need times when we can be ready, should the fighters need our skills. They'll take the overnight, so we don't need to be up at all hours. We should probably have one of us up early and one willing to be up late. Do either of you have a preference as to which you'd want?" (Chr=14)

DM Jim: Camp & Travels 
Monday August 8th, 2005 8:55:39 AM

Hal is very appreciative of Mykael taking the oars from time to time as no one else seems inclined to. THe wizards does cast bears endurance on Hal and Mykael for their first run at the oars.

The captain answers Mykael's question. "I have been running the Elenna Queen for going on 15 years, without a major incident. I am more concerned with getting an emergency meeting with the three govenors of South Harbor to discuss them providing transport or help in some way. I hope none of them holds a grudge....."

Dawn breaks as the river is getting very wide. Sea gulls can be seen and so can the spires of a large city buildings. When you turn the bend the Harbor comes into view and the leafy masts of many a tall ship can be seen. Their is even growth on the dock, but none to the extent of what happened to the "Elenna Queen", but it may only be a matter of time.

In the day light, even the launch has gained more growth over time. As the Launch is tied off, a very tired Hal says. "I will watch over the launch and get my self some food." The Captain and the wizard look to Mykael and Appolo and the Captain says "We need two hours to set up the meeting with the govenors. Their homes are those manionsions on the hills. They have a meeting house just below them. We will meet you there." The Captain and the wizard quickly rush off.

================================================

Most of what Rigging requested is scavanged from the Ship/Tree. Unfortunately, there was only and ornamental sail, large enough to make one 8 man tent. There is plenty of rope and 100 sharp steak knifes. There are 10 lanterns with enough oil for 40 hours each.

The night is very dark and foggy. The hunters did not see any predators during their hunt yesterday, but they can hear them tonight, some they do not even recognize the sound..... It is not a very restful night for anyone.

Redux gets aquainted with the other spell casters and they have no preference on when to keep watch. The cencus reveals 85 gamblers, 55 refugee women, 40 crew and the wildcards, minus those that went for the rescue.

There are not many physically able to help with the fortification work as most of the people are either female or older and there are no proper digging impelments. The ground is soft and moist though, it has rained alot lately or their is a spring nearby.

As dawn breaks, a tired and hungry lot get a thankful looks at the sun. The intrepid bowmaker is up and ready to go and finds lots of varied predator tracks outside your beginings of a perimeter, some he does not understand.

Valanthe  d20+17=35
Monday August 8th, 2005 11:53:08 AM

Val wished Appolo goodbye and set about her assigned tasks. They were in a terrible situation and it looked like it would get worse. Despite the predators taking a great interest in their camp they had no food. If the predators took interest in her then there would be more meat for the fire.

ooc: survival check: 35

Nezamil  d20+12=21
Monday August 8th, 2005 2:35:45 PM

As the dwarf makes his way around the riverside camp he stops and talks(d20+12=21 diplomacy ch)p up there spirits dispite the circumstances

"Help is on its way we have sent the launch to South Harbor for help and i'm sure they'll be here soon "

"since nature is very powerfult we should do some fishing to help feed ourselves " the dwarf asks for vounenteers to set up fish traps and nests to help increase the food supply

Mykael 
Monday August 8th, 2005 3:02:21 PM

"Apollo, I am not going to let that captain leave my site. And and didnt like the way he talked of a grudge. You can join me, check on the Sword, or whatever you think is best. I am going with the captian," Mykael states quickly to Apollo when the captain is out of ear shot and the two of them have moved far enough away from the launch as to not have Hal hear either, while keeping the captain and his wizard in sight.

Mykael turns and runs after the captain and his mage. Once in earshot, "Captain, I am going to tag along. Watching a experienced Captain handle diplomacy will be quite an education for me and I dont wish to miss out on even the basics of detail. And just so I have the background to understand all that you may say, why would you think they may hold a grudge?"

Mykael walks to the left of the Captain and slightly behind to show respect. He also keeps surveys the city looking for anything of note, and watching for pickpockets.

Jagar 
Monday August 8th, 2005 4:18:30 PM

Jagar continues to help fortify the encampment on the rivers bank , he encourages groups of people to sharpen sticks and have them stake them out in key defensive locations.

As the sun rises he will doing a little scouting outside of the fortifications to gather info on whats lurking outside the camps perimiter , reproting his finds to Captain Rigging

Appolo  d20+8=24 d20+7=20
Monday August 8th, 2005 8:51:28 PM

Appolo looks at Mykael"Yes we should stick with the Captian for now."Appolo gathers up his gear and follows along with Mykael.He keeps an eye out and ears open.Appolo is none to happy.As follows along,he starts thinking about the best way to effect the rescue.Perhaps the river is wide enough and deep enough now that they can sail sword upriver.

Spot 24,Listen 20

Ashira  d20+9=19 d20+9=29
Tuesday August 9th, 2005 12:32:14 AM

Ashira smiles up at the others as they awaken in the morning. "Alright everyone...we've made it through the first night. Just a few more and we'll be out of here." Ashira watches as Nezamil begins to prepare traps for fishing and lends him some advice (Nat. Surv.=19). Then, slapping the new archer on the back and tapping Val on the shoulder, Ashira once more prepares to head out into the surrounding area in search of food. She is amazed at the magnitude of the animal life around her, and has no problems hunting down plenty of game (Surv.=29). She is so successful that she spends most of the day hunting and gathering out in the wilds.

Redux  d20+2=19
Tuesday August 9th, 2005 1:14:29 AM

Redux asks Bart for the steak knives and passes them out to the gamblers and women to have some kind of arm on them. As each desires, he suggests they go to Bart or Ari for help with using the knives defensively and/or adding a stick to the handle to create a spear or dart-like weapon. As the gamblers are used to playing games, he suggests that they use some of their daylight time continuing that pursuit. He also listens out for the most boisterous and asks them to regale the camp with a story of two of their more colorful times for dinner entertainment.

To the mages he wants Beltro to be up with the watch at first light and Calibine to be most alert during the day from after breakfast to before dinner. Redux will stay up late and chat with the patrols as they make their evening rounds.


Bart 
Tuesday August 9th, 2005 2:23:09 AM

Bart is helping the people making spears from knives. And also making speers with an wooden tip hardend in fire. Bart asks Redeux that if time permits it he identify the treasure. Bart did put him self on night watch so an part of the day he is sleeping

Ari 
Tuesday August 9th, 2005 6:37:18 AM

Ari does his best to direct those left in camp to collect firewood and to become familiar with the area.

Ari will also begin organizing their sanitation needs by trying to discover a good place to do some digging far enough from camp.

"We'll have to make stew and implement rationing if we're going to get 200 people fed."

Rigging  d20=17
Tuesday August 9th, 2005 10:37:01 AM

Rigging will gather some help and take his net into the water and try to catch fish for the group.

If the water is to deep or strong he will turn himself into a troll and wade out.

Survival roll of 17

DM Jim: Meeting & Survival  d20+6=20
Tuesday August 9th, 2005 1:18:09 PM

Mykael and Appolo seem not to trust the Captain and tag along as they walk through South Harbour. The Captain and the Wizard stop for a quick breakfast on the way, and the Captain seems to know the proprieter and pays for the Wildcards breakfast also.

Appolo is watching the city and can see the Mast of the Sword in the distance, and it is sprouting leaves!!! Appolo also sees another great warship in the harbor and not docked, with its sails unfurled, The sails have interlocked gold rings on them.....

After breakfast, the four continue up to the meeting house that is just outside of the South Harbor and is in the shadow of three hill. One each of the hills is a Manor house and several outbuildings.

The meeting house looks to be a long house of impressive architecture. Much money went into its constructions. There is a guard outside and he escorts you in. The Captain approaches the person behind the desk and announces. "We have a dire emergency and need to see the govenors at once." Very bored the clerk responds. "The govenors are currently creating a flaming great sword and can not be disturbed. Please put your name on the list and they will attempt to see you later today." The clerk pushes parchment toward the Captain, who in turns signs the document. There are several other signatures on the document already.

The captain looks to everyone else. "How about we get a bed and take a nap and get some dinner and come back to check on the progress." The wizard is all ready to go and says. "We can check on Hal too."

===================================

Ashira, Val and the young hunter are very sucessful hunting and bring in enough food to feed 53 people for a day. The game is just so plentiful. The refugee women are very busy cleaning game. Rigging catches enough fish to feed two people for a day.

While hunting Ashria still hear the echoes of the plants, even though she did not cast her spell. "Grow and multiply, grow and multiply, grow and multiply...." over and over again. Once Ashira thought she felt "Mother is coming..."

Ari is having difficutly finding dry firewood for the refugee women to cook the food that is brought in as there is no dead wood anywhere. Even trees that look to have fallen years ago are lying on the ground covered in leaves.

Bart and Jager are working on the defense, but are having problems. Jager's spikes seem to be growing and loosing their point. The same is true for Bart's fire hardened spears, as they are regenerating.

Nezamil attempts to keep everyones spirits high and is going a good job. The refugee women are happy to be contibuting and the gamblers are not complaining much "What a vacation!" is heard often. The crew is helping as they can.

The afternoon shower does literally dampen everyones spirits a bit as there is no real shelter.

Redux sets up a wizard watch, but is anyone else looking out???????? Talon spends hours hunting.

The evening meal is meager and on the raw side. The sun is starting to set.

OOC: Any watch at night???

Rigging 
Tuesday August 9th, 2005 5:35:43 PM

Rigging throws down his net in disgust and hands it off to the women from the fishing village and hopefully better hands.

He will help make a fire by casting flaming sphere into the fire pit and then take the living green wood that has fallen on the ground and adding it to the sphere. Once the wood has caught, the fire should be hot enough to catch other green wood. It will be smokey but at least it will burn.

Rigging will suggest that Ashira and he take an afternoon or late evening nap and then they will keep watch during the night. Both will be rested due to the sustenance magic they possess.

He will also spend the evening talking to the ladies and gambliers trying to determine if any of them know herbs and local plant life. If any do, he will get them to show the others where to find berries, nuts, and other edible plants. (i.e. cabbages, potatos and other roots)

Ari  d20=8
Tuesday August 9th, 2005 11:00:21 PM

"With the plant growth being on the amazing side right now. SHouldn't we be looking for berries, apples, or any other food producing plants. We might be able to find much more than usual?"

Ari tries to search his memories to see if there is anything that he knows about the signs he's seeing. He's also trying to see if anything comes loose from the individual that the group seemed to have dreamed of. (skill roll=8 just not sure what skill is available.)

Jagar 
Wednesday August 10th, 2005 12:43:16 AM

Jagar looks perplexed as his defensive plan isn't working as planned ....as he strolls the perimeter of the camp mulling over how to accomplish a better way to defend the encampment

" we'll put nature to work in defending the camp " blurts out the monk suddenly " yeah thats it " Jagar rushes around to all the people putting in the sharpened stakes " gather all the stakes and any deadwood and we'll weave into and between the bushes and trees creating long rows of thickets " chatters the monk excitedly " they'll grow into defensive walls "

Jagar works tirelessly in making his new defensive idea into a reality stoppong only to get input from Bart's warrior experince for shooting zones for the Archers and the giant crossbow he installed

Nezamil  d20+12=27
Wednesday August 10th, 2005 1:01:51 AM

As the dwarf makes his rounds he continues to try and raise peoples spirits(d20+12=27 diplomacy ch) " help should be here in a day or two be patient

"lets try a little fishing ,if i'm right the fish should be running real big and Ashira's advice will help feed us all and add a little variety " Nezamil will gather some of the survivors to fish together using the make shift spears and even using spells like bull str, enlarge and eeven waterwalk on various fisherman to aid in their work

Nezamil splits his time between keeping peoples spirits up and organizing the fishing expeditions

Redux  d20+2=19
Wednesday August 10th, 2005 1:30:17 AM

Redux will memorize and cast as many Identify spells as possible, beginning with the items which seem to be the most interesting. He has 6 pearls. He will ask around for any others that may be available to use, now or in the future. If there are any people from the ship that wish to sell there pearls, he will make an offer for those, as well.

He is also grateful that the mages he has found are able and willing to help with the tasks at hand. He makes sure to express his appreciation to them.

'Talon. You seem to be enjoying the hunt. Would you help us locate some game that we might take in order to feed all these people?'

Appolo 
Wednesday August 10th, 2005 5:22:42 AM

On the way he spots the sword,the other Warship and curses silently.Grumbling alittle.

Once they arrive and hear what the clerk has to say.he puts his name on the list under the captians. heading back outside he walk toward the docks"Captian we'll meet you later.Come on Mykeal.I need to check on something."

DM Jim: Meeting Friends and Food  d20+8=23 d20+8=24
Wednesday August 10th, 2005 1:27:20 PM

The women gladly take the newly constructed fishing net from Rigging and make some adjustments to it. "We will try some late evening fishing, much better than the heat of the day." several giggle at the Pirate.

The women work as a team and take in enough fish to feed 8 people for a day.

At several of the Wildcard's suggestion a few gamblers and the balance of the non fishing refugee women go to look for fruit and berries in the late evening. Many berries are found, infact enoughto feed 9 people for a day.

Rigging casts his flaming sphere and get a very smoky fire going. The sparse evening meal is hot and not raw.

Redux casts his identify spells on the magic items.

========================

OOC: Redux please update your character sheet for the pearls consumption.

Redux determines the following:

(2) +1 giant sized great swords (12 feet long)
brooch of shielding
(2) gold fireball orbs (5HD)
Leather band 1 - when worn gives endurance and toughness feet for one month. Must be worn for a day before becoming active.
leather band 2 - when worn gives die hard and toughness feet for one month. Must be worn for a day before becoming active.

======================

Talon responds to Redux's inquiries "Food to grow."

Jager sets up/plants defenses that he hopes will grow into hedges.

Nezamil keeps everyones spirits high and encourages the women to fish.

One of the young ladies approaches Ashria " My mum and antie did not come back from picking berries. I am getting worried."

=====================================

Appollo and Mykael take a walk through South Harbor, working their way to the docks. Appolo notices 6 salior from the Sword, hastily purchasing supplies. One of them notices Appolo, "Your back, thank Domi! There is a Quad in South Harbor!" The sailor has fear and sadness in his eyes and he get very quite "They killed Niner and some of the Marines on the Last supply run. We even had some of the boys shanghighed last week. Tomas is having us stick close to the ship now. Can you escort us back to the Sword?" THe sailor pleads and looks around "Where are the other officers?".

Appolo and Mykael notice some of the wood buildings are starting to exhibit new growth, but not yet to the extent that the "Elenna Queen" did. Mykael noticed two rain barrels that had alot of new leafy growth on them.

Mykael and Appolo are very tired as they were up most of the night rowing or at least being bumped around in the launch.


William OOC 
Wednesday August 10th, 2005 4:01:15 PM

Hi All,
I go to Mozambique next week coming back on the 3 september. Internet access is a problem there especially while i'm going to the bush bush and remote islands. Feel free to take over Bart. I will look at our game whenever i can and will leave a message in the Loot n Booty and or an OOC in our game.

William
ps I tried to post this message through email, but somehow i didn't get it through

Bart 
Wednesday August 10th, 2005 4:15:16 PM

The growth of the lants is worrying me a lot. Even hardend charcoaled wooden tips are regrowing again. This is not natural. Magic or an overactive god of nature? The source must be upstream this river. I wonder how far the influence goes maybe even safeport is affected by it and may Domi protect us i hope the Sword stays clear of it. I hope Appolo is wise enough to take measurements. If it wasn't that we have other dutys i would investigate this, Rigging what do you think? Head back when thes people are save and see what we can do, or leave this problem for others to take care off?

Rigging 
Wednesday August 10th, 2005 10:24:18 PM

Rigging will circulate around the camp mainly being seen. Trying to help out and make people comfortable. He tries to raise morale. When he hears about some of the missing people, he will send Swirl on a scouting mission and gather up the Wildcards.

Redux  d20+2=15
Wednesday August 10th, 2005 10:30:20 PM

Redux is happy with the day's identifying. With the group's permission, he wraps the swords appropriately and stores all each item in the bag of holding. He makes a list of his inventory for the group to use when they get back to civilization.

On the 2nd day he goes out with Talon to try to see what he's talking about. He enlists several men to carry back what they come across and asks Ari to bring his bow.


Ashira  d20+9=14
Wednesday August 10th, 2005 11:02:49 PM

The half-elf sighs. Of course someone was missing...it's not like she doesn't have enough to do. Nodding, Ashira gets Val and then heads over to Rigging. I'm going to see if I can track them down... Back us up if you hear screams. After asking the young lady where the women had last been seen, Ashira heads out that way and starts trying to track them down (Track=14).

Mykael  d20+4=24
Wednesday August 10th, 2005 11:44:00 PM

At the comment of a quad in town, Mykael instantly looks around trying to spot any sign of trouble. (Spot = 24, nat 20)

Mykael introduces himself to the crew members. "Of course we will escort you back. I believe that was destination anyway, and we could use some rest and clean up. The rest of the officers are not in town yet. We will discuss that further within the safe confines of the Sword."

On the way to the Sword Mykael takes note of any and all ships in port that are small enough to make it up river and appear to not be hampered too much yet by the freak of nature.

Jagar 
Thursday August 11th, 2005 12:19:26 AM

Jagar keeps working on his defensive hedge plan until Captain Rigging calls him to help search for the missing gatherers

As he makes his way over to Rigging he calls to Nezamil " hey you coming or you gonna hang out with all the women " chuckles Jagar as he follows the captain

Nezamil 
Thursday August 11th, 2005 12:40:01 AM

The Cleric brings several buckets of fresh water down to the women and men fishing , passing around several cups conficated from the riverboat and chatting socially with them

Turning his head towards Jagar " well the women are better company " laughs the dwarf " keep up the good work ladies i'm gonna join Captain Rigging" adds Nezamil as he takes his leave of the fishing crew heading to Rigging's postion



Ari 
Thursday August 11th, 2005 7:16:44 AM

Cooking takes up more and more time, as 200 people are very hard to feed.

Hearing that the ladies want to go investigate Ari suggests, "Rigging, do you want to send Swirl with them, then you'll at least have communication if they start having problems?"

When Redux asks about going out to Talon's find Ari suggests, "Can we wait just a little bit to see what Ashira and Val find, or do you want to go with them?"

Rigging Illegal post 
Thursday August 11th, 2005 7:49:58 AM

Rigging will say, "Nope this is a husband and wife job. I don't want to bring everyone in case something strikes here. Ashira and I can handle ourselves and I will send send Swirl back if we have trouble or want you to come. Redux, if Swirl starts pushing you in a direction, gather up the others and come a running!"

He looks at his wife, "Yes Dear it is your show...Yes Dear I will remain quiet....Yes Dear I won't step on dry twigs or tramp through dry leaves. Any thing else?" the young mage says with an arched eyebrow.

Appolo 
Thursday August 11th, 2005 11:15:55 AM

Upon hearing about the quad Appolo lets out some foul curses.He is pissed.Agreeing with Mykeal"Yes back to the Sword.We'll reorganize there.You say niner was killed great.I hope Thomas can pilot the ship or we're screwed.Why does know one listen to me.I told Rigging not..Urghhh"He then stomps of in the direction of the Sword ina foul mood.Grumbling and cursing the whole way.He is also thinking about what to do.He will put out to sea with the sSword get it away from land before it becomes a useless plant.

DM Jim:Searching & Choices  d20+4=19
Thursday August 11th, 2005 1:15:46 PM

Mykael and Appolo escort the 6 Sword sailors and the supplies back to the ship. Tomas greets them at the gang plank and is very agitated. "Excellent your back. It is great to see you Appolo and Mykael. We got real problems. We just experienced another attack, not from the quad, but from those that shanghighed some sailors previously. We are now down 12 missing and 6 dead. We are at a manpower low. Not to mention that the Sword is growing branches. What are we to do and where is Captain Rigging and the rest? There were not killed by the quad were they, by Domi we are in trouble."

Mykael and Appolo know that it is only an hour before their meeting with the govenors and it will take them most of the time to get to the meeting house.

What are our heros to do?

All of the ships in the harbor are covered in branches, not the the extent of the "Elenna Queen", but enough to hamper navigation. The Sword is worse than most as sailors are chopping them off, but the Sword is on full defense with a limited crew.

The houses in South Harbor are not as growth covered as the ships in the harbor.

==========================================

Ashria is having difficulty tracking the women as there is not much sign, there is a faint blood trail. Ashira is unsure if Rigging constantly looking over her shoulder is helping.

Swirl contacts Rigging "Some wonderfully windy and rainy weather is on the way, should be tough on your charges. Oh and I found some cloths too." Swirl leads Rigging and Ashira to the torn and bloody cloths. There are no bodies though, but more than enough blood to be disturbing. Swirl launches himself in the wind and is gone.

OOC: Roll again if you wish to continue tracking

Ari has his hands full taking care of the camp and cautions Rudux about leaving for the time being. Ari is getting beset with questions about the missing women once Ashira and Rigging leave. Concern is grwoing and the approaching rainstorm has everyone worried. There is almost no shelter in the meadow and no one wants to be wet come evening.

Jager stays in camp at Riggings request and helps Nezamil take care of the fishing ladies. Jager can almost watch is stakes start to grow. There should be fine solid hedges in a weeks time at the latest.

Nezamil is quite a sight, doling out water from a wooden bucket with two leafy branches into fine china for the refugee women to drink.

Redux is very doubtful he can put the two 12 foot long and 2.5 feet wide fire giant great swords in his bag of holding. Also, what are you wrapping the swords with, as there is not much extra cloth or rope.

The young hunter approaches Nezamil by the river and deadpans. "My coon skin hat ran into the woods. I do not take that as a good sign."

Valanthe 
Thursday August 11th, 2005 5:52:54 PM

Val stays close to Ashira with her bow drawn and an arrow resting against the string. She not surpised that somebody went missing. There were just too many to watch and their large group were attracting predators.

"Whatever did this is out there and unless we deal with it, more will vanish."

Mykael 
Thursday August 11th, 2005 9:19:23 PM

"Appolo, I dont want to split up, but it seems we many have not choice at this time. Someone needs to attend that meeting, and someone needs to get things under control here. I can handle either, however, the crew knows and trusts you more," Mykael starts brain-storming. "I would suggest you get a handle on things here, and I will go to the meeting then report back here as soon as I can."

"As for things here, I am sure you can handle it, but I offer some suggestions. Start hiring more sailors, just to help prune the ship and assist in defense, and while they are doing that you could observe them and look for ones good enough to join our crew. Second, I would maybe hire some extra guards for a short time." Mykael offers. "And while you are here on the docks see what boats and crews are avaliable to go back up river," Mykael adds, "Since I am not sure what is going to happen at the meeting, we need to consider alternate plans."

"Also, on the way to the meeting, I can stop by the town guard and have them come to the ship for a report and to possibly put a guard here. Your opinion?" Mykael finishs.



Redux 
Thursday August 11th, 2005 10:23:20 PM

The mage ponders his situation and sits down to look over the spell books they've taken from other mages. This is a very sorry state they are in. Musing to whoever might be listening, he says, "What if we were to start lashing logs together and floating back to your harbor? We should be able to get some poles long enough to do the work."

Ashira  d20+9=26
Thursday August 11th, 2005 11:25:56 PM

"Mmmhmmm..." Ashira mutters to Val as she stoops over examining the trail and the immediate area (Surv=26). Ashira is so absorbed with the task at hand that she even manages to ignore Rigging's badgering. "Hmmm...very interesting..." Ashira begins slowly and methodically examining the clothes and the ground around the blood trail, looking for any signs of what might have caused the damage to the women. Then she heads out following either the women's tracks or the blood trail, whatever she can follow the best.

Jagar 
Friday August 12th, 2005 12:21:25 AM

Jagar smiles as his hedges grow seemingly right before his eyes " farmers should have a amazing harvest this year " laughs the Monk " lets keep guiding the growth of the hedges to form defensive walls "

As he works forming the hedges Jagar will keep an eye on Rigging so he can assist at a moments notice

Nezamil 
Friday August 12th, 2005 12:23:53 AM

The dwarf keeps up his efforts of raising everyones spirits "By Domi the courage you all have shown would make Domi proud " praises the Cleric of Domi as he keeps the fresh water flowing

Bart 
Friday August 12th, 2005 6:09:23 AM

Hmm i agree Redux, there is some problem upstream that makes that plants are growing fast and even dead wood is regenerating. I wonder if they are sending boats from the city to this camp, maybe they have the same problem over there.
If we could make some rafts we could float to the city. If Nezamil can enalrge me or cast bull strength and endurance on me I think i can tow a big raft so we can move faster. I asume we can reach the city in 3-5 days. But we need a lot of rafts we are with 180-190 people

Ari 
Friday August 12th, 2005 7:33:28 AM

Getting beset with the questions, Ari does his best to try to calm the passengers down and wait for the scouting party to return.

Sticking to the cook pots and wondering about how they can design any shelter. Talking with the other Wildcards, "We may have to consider hiking down the river bank to the city. But let's see what Rigging finds first. I also hope that things are going fine at South Harbor."

Ari gives a small prayer for the safety of all of the Wildcards and the current situation.

Appolo 
Friday August 12th, 2005 1:06:04 PM

Appolo walks around the ship appraising the situation.He listens to Mykeal and thinks.
Appolo turns to Thomas amke ready to sail in 3 hours time.Mykeal and I will be back by then.We need to get the Sword out to sea before we lose her.Mykeal and I will return then we sail the Sword out to sea away from the land and the effects of this spell or whateve it is.It seems to be traveling down river the farther upriver you are the more powerful it is..The others are awaiting the return of Mykeal and myself upriver.So Thomas you arew going get a quick promotion.You will be in charge u for 4 days.Return to port then.While at sea do your best to aviod everything and everyone.Mykeal and I have a meeting to attend to.SO get ready to set sail.Men nature has declared war on all men elves dwarves and civilization in general.Some want to be god named the Fea King is causing this.You hold tight with each other and the ship.While Mykeal and myself go get the rest of the Wildcards.You're the finest crew aflaot and don't worry I deal with those who attecked us.Deal with them in my own time and way.."

With that said he turns to Mykeal"God advice my friend,but we can't trust anyone around her apparently law and order is breaking down.Could hire the wrong people you know and we both need to be at that meeting.Let's go."

With last order he turns to Thomas"Call in all shore parties and be ready to sail upon our return."

Rigging 
Friday August 12th, 2005 4:33:02 PM

Rigging will tag along behind, listening for reports from Swirl who is scouting over head and looking around himself.

Rigging thinks that he will have Bart check on the progress of Appolo and Mykael with the Wayfinder when he gets back. Make sure help is coming back or otherwise they will have to start marching.

Mykael  d20+4=20
Friday August 12th, 2005 6:25:05 PM

Mykael waits until they are on the dock and away from the ships crew to comment. He speaks so Appolo can hear, but tries to keep his words from the ears of others. While still keeping an eye out for danger or suppious activity.

(Spot = 20)

"Appolo, I disagree with the idea of sending a depleted crew with no officers out to sea. Especially, since it appears the every enemy knows its here. Putting her to sea would send her away from what little protection she has here. Besides, you becareful with who you choose to hire to help, and never choose more than what the ships current trusted crew could handle. As for the town's guard, we dont have the info to pass judgement on thier ability, especially if the crew didnt report any of the attacks, for which we didnt ask."

"We can decide, further after we learn what help, if any, we can get from the town."



Valanthe 
Friday August 12th, 2005 8:43:11 PM

"I don't like this Ashira. Its possible they were taken just to get us out here and away from the others. Or perhaps the girls just ran off after a they saw a strange man. You know how disgustingly devoted they are to any man they see."

Appolo 
Saturday August 13th, 2005 6:23:25 AM

Appolo stops and looks around."Well ok.I'll go back and see to the ship,be back in 5 hours.You see.If we leaves the Sword here any longer we're going to lose her to this pestilence of nature.I don't want what happened to Elenna Queen to happen to the Sword.She's all we got.So I'm going have Thomas sail out to sea for couple of days.Hopefully the Ship will stop growing.Unlees you have abetter Idea on how to save it."Appolo just doesn't want to lose the sword or anymore men and he;s afraid that if the ship stays in port any longer he'll lose both.

Mykael 
Saturday August 13th, 2005 11:30:17 AM

Mykael stops too, "You are not understanding my point. Obviously, if we have the hands, we can cut off these things. And the biggest thing is to make sure that you put enough in the water, to keep roots from getting too long. But the point I am trying to make, IS that the Sword, even with this wild nature, in my opinion, is safer in the harbor. Because of all who knows she is here. If they know that and you send her our without a full crew, they will look for her, possibly find her, and with a depleted crew, sink or capture her. Dont you remember seeing that other ship with the crossed golden rings on the sail leave when we first got here? She is probably laying in wait."

Mykael states, "Come to the meeting or work on the Sword, your choice, but in my opinion dont put her to sea, is what I am saying."

Mykael turns and walks back towards the meeting.

Redux 
Saturday August 13th, 2005 10:20:07 PM

Redux speaks to the other mages about their being able to use any magic to 'encourage' people to accept a hike back to port. He then gets with the other wildcards to formulate a game plan for the next few days. Time doesn't seem to be on their side so they probably need to do something on their own.

Ashira 
Sunday August 14th, 2005 12:06:01 AM

The half-elf glances over her shoulder briefly. "Don't get so paranoid...not everything's out to get us personally." Ashira points over at the blood trail and the clothing. "I don't think they willingly left this behind." she says simply.

DM Jim: More Choices & Tracking 
Monday August 15th, 2005 1:20:59 PM

Mykael and Appolo debate how to spend their time in South Harbor and what to do with the Sword. Tomas the acting first mate of the Sword of Redemption looks both Mykael and Appolo in the face with a hardened expression. "I will do what you think is best for the ship and the men. We will prepare her to sail in 5 hours. Master Appolo, I share the same concerns as Master Mykael about the Swords capabilities, not for the lose of the sailors, as we are a hearty lot and can continue to pull some long duties. My concern is for the loss of the officer and fighting core. Moral will be down if the Wildcards are not on board."

Tomas looks to Mykael. "From what the guard told me when they reported the death of Niner and his escort, he was returning from a supply run, but he had also been to see the Govenor's"

As Mykael and Appolo go off to the meeting Tomas call the remaining crew to attention. "Stand To!" All of the sailor snap to attention and salute the two Wildcards.

Mykael and Appolo meander through South Harbor and see nature unleashed, but not to the extent that they witnessed upriver. It is having a profound effect on the citizenry. The city guard seems to be beset by requests for help and information on what is going on.

When Mykael and Appolo reach the meeting house the Captain and his two bodyguards are already there and they look to have taken the time to refresh themselves and get new cloths. "How goes it mates? We are next. Was worried you two had run off on me." The captain asks happily and with a wink. The front room is hot and stuffy as it is full of people of all walks of life waiting to see the Govenor's

The scribe looks up as a group of grumpy business men the main meeting hall and closes the spell book he was reading. The scribe pulls out the sign in book and call out "Captain Green's party and Mykael & Appolo joining. Go on in."

The captain elbows Appolo in the side and whispers "All three Govenors are in attendance, somthing real big is afoot."

The three govenors are seated at a massive oak table that has a dozen wonderfully carved chairs in front of it. The table and the chairs each have small new growths protruding from them.

Two of the three govenors are in their fifties and one looks to be in his seventies. All are dressed in robes and have the air of command to the all. One of the younger govenors looks at the Captain and says "Captain Green, to what do we owe this pleasure?" The statement sounds harmless enough, but it seems to make the captain uncomfortable.

The captain takes off his hat and holds it in front of him. "Govenor Jobe these are trying times, I am out of business as the Elenna Queen has been transformed into a tree." All three Govenors are paying attention now and Jobe prodes "Tell us how this has happened."

The captain goes into the story of the trip downriver and he slightly downplays the Wildcards role, but still heaps praise on them, and seems to elevate his own position. The Captain does stress that the nature problem is much worse upriver of South Harbor.

Govenor Jobe responds "We are using our considerable resources to find the source of this problem and you may have stumbled upon it. This is worth investigating." He ends speaking to the other govenors.

The govenors have a brief conference among themselves, before returning to the table.

Jobe speaks again "Upriver traffic is at a halt as a result that there are too few horses to pull craft upstream. A problem with a herd of centaurs getting rightous. Another of our current headaches. Our suggestion is that you return to your charges and escort them overland through the Rhur valley as it is the most direct route. We can supply a guide. The question is do you want to go back?" The captain looks uncomfortable again, but Hal speaks up "I wish to go back."

Govenor Jobe then looks to Mykael and Appolo "So how did you fall in with this lot?" he asks with a smile. "Do you two want to go back and if so how fast?

================================================

Rigging gives up attempting to help Ashira and Val and heads back to camp.

Ashira picks up the trail again, but this time there are no footprints of the women, just blood and three toed clawed prints, big ones, bigger than a mans. Ashira and Val follow the tracks to a kill site in the dying light. The women were obviously eaten, but the amount of blood. There are no remains.

Redux starts to bring up walking back to South Harbor to the crew, passenger and refugees and most people and not up for the idea. One finely dress women retorts "I was going to a party. Do you think I can walk in these." pointing to her fancy shoes.

Bart suggests constructing rafts for everyone and Rigging is considering a march.

Ari is concerned about the Wildcards situation.

Nezamil attempts to keep everyones spirits high, but is getting harder by the hour. Darkness and the coming rain will not help.

Jager is making the best of the situation, making defenses and thinking of the local farmers.

All the Wildcards wonder how Mykael and Appolo are fareing in South Harbor........

Appolo 
Monday August 15th, 2005 5:37:37 PM

Appolo follows Mykeal to the meeting.He sits quietly andlistens.When the Govenor speaks to Mykeal and himself directly he replies"Well Mykeal and myself were passengers aboard the Elenna Queen along with some friends and family.As the Captian said we where attack by Giants and such then this curse of nature started.So yes we would like to go back and get those people and do so as fast as possible.You se we're sailors and our ship is docked here.It to is turning into a tree,By the way did you know you have Priests of G'aal and thier quads running lose in your city.They killed members of our crew and other members of our crew have been shanhied.Jus t thought you should know that lawlessness is increasing in your city.'He explains to the govenors everything Thomas told him and everything he knows about the Fae King and the curse of nature and it's war agianst civilization.

He then sits back awaits a reply.

Ashira 
Monday August 15th, 2005 10:36:30 PM

At the discovery of the blood, Ashira lets out a low series of blistering profanities. "Well, that's one mystery solved." Ashira signals to return to camp. She looks over at Rigging, concern clear on her face. "Rigging, we can't wait around here forever. We're going to have to move. There are predators out here larger than our house. The longer we stay here, the sooner the predators will find us, and one by one...or perhaps faster, they'll pick us off before Appolo and Mykael get back. It's too late to move this group out tonight, so we'll have to hunker down. But if you want my advice, we need to leave at first light and cover as much distance as possible. And we're going to have to make sure that people don't go wandering out on there own. Don't want any more picked off than need to be."

Ashira sighs as she walks back to the camp, trying to decide how she's going to break the news to the relatives of the dead women. She couldn't afford to create a widespread panic in such a large group. "Rigging, I really hate to, but I'm wondering if we should tell the young women that we couldn't find a trace of their relatives. If word spreads that they were killed by predators, then we might have to deal with camp wide panic tonight. On the other hand, I'm sure the others would be a lot more cautious from here on out." Ashira grimaces, unsure how to go about delivering the news.

OOC Chris, if you would, please go ahead and post for Redux tonight and tomorrow. I should be ok to post, but Ken's busy relaxing. ;)

Jagar 
Monday August 15th, 2005 11:57:43 PM

Jagar continues his work encircling the camp with hedges even adding a few pricker bushes to the mix " this is easy " jests the Monk " i might become a farmer if this keeps up " adds Jagar as he spots the dwarf heading his way and laughs with him

Nezamil  d20+12=17
Tuesday August 16th, 2005 12:06:56 AM

The Cleric of Domi tirelessly makes his rounds of the camp chatting and encouraging the folk to hang tough " help should arrive soon , we sent Captain Green and a couple of the Wildcards to get another boat to retreive everyone .... so just remain calm and keep the faith "(d20+12=17 diplomacy ch)

As Nezamil happens Jagar building the hedge walls "ahhahahhaha you a farmer "laughs the dwarf "by Domi that would take a miracle " grins Nezamil

Redux 
Tuesday August 16th, 2005 12:15:40 AM

The Mage sports a big grin " yep.... those boots are made for walking " retorts Redux

Redux checks with the other mages and declares " i'll take the night watch .....gonna catch a little sleep 1st "

Grabbing a blanket the ingenius mage rigs up a hammock and settles in for some sleep " i feel like i'm on vaction camping " smirks Redux to himself

Ari 
Tuesday August 16th, 2005 7:29:34 AM

Trying his best to keeping the food available Ari continues trying to encourage people to gather fruits and berries and the like.

"If we don't move the people downriver, I wonder whether we should just start making a small village"

Rigging 
Tuesday August 16th, 2005 2:06:28 PM

Rigging ponders what to do with all the passengers and survivors as he makes his wat back to camp

Calling the Wildcards in camp together along with afew of the leaders who have stepped forward to help from the suvivors and passenegers " I think its best we start to prepare to leave camp and make our own way to the nearest town .....we're just to easy of atarget camped out here "

"maybe we can cross the river and away from some of the dangers on this side or keep to the rivers edge on this side affording us protection on one side and all guards and wildcards protecting the other flank "

Captain Rigging broaches this subject in a firm even voice to ensure panic doesn't set in amongst the group(mainly the civilians)

DM JIM: More Information & Planning a Trip 
Tuesday August 16th, 2005 7:31:20 PM

Govenor Jobe listen to Appolo before looking at the other govenors and responding "These are trying time my good sir, for you and for us. We do realize that there are two quads in South Harbor recently. They are powerful and we have a group searching for them. Our guards have been told to give them a wide berth, until they can be dealt with. Our information seems to point to the ship, the Sword of Redemption, as their point of angst."

Govenor Jobe takes a drink of water before continuing. "It appears that the pirate ship of Jack, the Golden Rings, also has interest in your ship too. Of which, my friend Captain Marlin, has not felt the need to inform the Govenors. Which is somewhat disturbing to us three, as he is a good man, but with deep convictions."

Jobe continues after clearing his throat. "Nature is going wild and we would be very interested to find out more about your travels north of here. We propose to send those who wish to return back to your fellows using teleportion. As payment for the spells, we want information on the area to the north as we feel that is where the problem is originating. To make sure you return, we ask that you leave a magic item with us as collateral, as money is meaningless to us since our two professions pay us quite hansomely."

Jobe looks to Hal, Mykael, and Appolo. "Is it a deal."

Hal takes off his long sword and lays it on the table. "I need to see to my brother. I am ready to go."

=============================================

Rigging hears Ashira and Val's news of the eaten ladies and decides to break camp. The Wildcards try to keep the news quite, but it speads through the camp. The refugees and gamblers are very nervous. If fact, several are proposing to stay put and wait for rescue.

The giant crossbow is starting to grow branches and more disturbing, so are the wizard spell books and scroll. It will not take many days before they may not be usable.

It does not look feasible to cross the river and travel the other bank, at least all but Ashira. An overland route looks to be easier to travel than along the bank as there are many rocks and boulder to move over and around.

What will the Wildcards take on the journey in the morning?

Who will stand guard at night?

And what was that strange roar in the distance? The one that was answered many times over......

One woman SCREAMS!

Appolo  d20+5=24
Tuesday August 16th, 2005 9:52:35 PM

Appolo reaches out gives Hal his sword back and looks at the govenors"I am sorry.but the only magic Items we have we can not spare.We will need them for the coming journey.I promise that I will return and tell you all I know.First of all the Sword is our home and all we really have,second I have business with those quads and that three ringed shipSo you have my word that we shall return.I have spent my entire young life at war and I also promise to find this Fae King and his crew.When I do I'll send them to Gargul personally as Gargul and I have recently come to an understanding.You have the word of Appolo od Aisildur,Pirate of Jack Enemy of G'aal and evil creatures everywhere.So yousee it is your best interest to send us as well who else do you have.As ISaid we need everything we have and you have no one else willing to go.I have already told you everything I know and will tell more.It does get worse the further up river you go.If by some chance we don't return you can have the Sword she is a fine ship never been defeated in battle.That is all I can offer."Appolo stands witha dtermined smile the govenors can tell Appolo means every word he says.There is strength in his words and steel in his eyes.

Diplomacy 24

Valanthe 
Wednesday August 17th, 2005 12:18:59 AM

Valanthe was on guard duty when the scream pierced the silence that hunger over the camp. Her eyes saw perfectly in the moonlight making her one of the best choices for night watch. Not that she asked. She just took it upon herself to stand watch over the helpless people.

WIth bow in hand and arrow ready to be fired, Val runs for the screaming woman. Her elven chain chinked and swished with each hard step. Her fingers tightened and her arms tensed slightly. Her sharp eyes looked for a monster of some kind. Something she can shoot.

ooc: considering how long ah transactions can take perhaps those of us that need to go to the ah should start now? But the question is who gets what? I'm sorry to bring this up again but the melee weapon I'm borrowing gives me a negative level when I use it and I don't like that very much.

Jagar 
Wednesday August 17th, 2005 12:57:11 AM

Tired from building defensive hedges all day the Monk is half asleep when the scream shatters the quiet of the night "Captain " barks Jagar as he listens for Riggings reply to mark his location .

Grabbing his equipment Jagar follows Riggings voice and falls into postion next to him "where's the short guy ?" croaks the monk

Mykael 
Wednesday August 17th, 2005 1:01:50 AM

OOC: I appologize for the fewer posts, I am working way more hours now, but am doing my best to keep up.

IC: Mykael steps forward, "Good afternoon Governors, I am Mykael Arliin, a Wildcard, and Journeyman of the Star Mages Guild. I appreciate your time and willingness to help.

With all respect, I believe that the 'Sword of Redemption' should be quite enough colateral, and perhaps you would be so kind as to send some more protection to assist our crew in her protection.

As for your tasks, I would ask that you offer some more tools to complete them? such as scrolls or potions that allow us to converse with animals and/or plants... perhaps information may be gained there. Or offer suggestions on how to gather the info you seek."

Mykael continues, "Beyond the guide and the teleportation, could you procure a number of spell scrolls to assist us? Goodberry scrolls would be most helpful and Create Water, if the path takes us too far from the river. And a few scrolls of Floating Disk would be nice. Maybe some of Mount? And I am sure there are one or two more that you could think of. Possibly, wands or potions of curing?

Other basic equipment could help too. Whatever, you can get within the confines of the teleport spells. Blankets, walking shoes, weapons, tools to clear paths, and clothes.

I have a few funds that I could offer to assist in paying for the stuff and/or extra teleport spells as needed.

On a side note, I heard you were creating a Flaming Great Sword? Did you succeed? I wonder what would happen if Fire Giant Blood was used in this process? I was able to aquire some from our recent encounter... it is fairly rare, some of that could pay for the equipment and your assistance, and the protection of the 'Sword' and her crew. That is, IF you are interested.

And we would need a little bit of time to get things ready, of couse." Mykael finishes.

OOC: Is there Catacombs branch in South Harbor?

Nezamil  d20+5=6 d20+5=18
Wednesday August 17th, 2005 1:10:02 AM

As Nezamil continues to circle near the perimeter of the camp as darkness envelops the camp, keeping his keen dwarven eyes alert(d20+5=6 spot ch) for signs of danger he hears (d20+5=18 listen ch) the roar and then the scream .

The dwarf dashes towards the sound of the scream encountering Jagar on the way " short guy " growls Nezamil " you over grown bag of bones ...i'm right next to ya " replies Nezamil as he takes up a flanking postion next to the monk " your just jealous you can't duck as quickly as i can " chuckles the dwarf

Redux 
Wednesday August 17th, 2005 1:22:37 AM

Sleeping comfortablely in his hammack the Mage opens one eye as the roar is answered many fold, the 2nd eye opens as the women screams " there goes my nap "

Sliding out of his hammock Redux takes stock of the activity as he straightens his everclean robe out.

Spotting Nezamil and Jagar heading over to Rigging he trails after them sending Talon into the night sky " seek out the disturbance my feathered friend ...your eyes will be needed tonight "

Upon reaching Rigging the Mage takes a postion behind the trio of Rigging,Jagar and Nezamil readying a few spell componets

Ari  d20+10=14
Wednesday August 17th, 2005 4:18:07 AM

Ari listens as Rigging makes the decision to break camp. Hearing the roar Ari tries to figure out the animal that's making the sound. (knowledge: nature=14).

The woman's scream breaks him out of his reverie. As the group begins to move towards the sound, Ari will scan the perimeter to see if there's any sign of an inbound attack/ambush. If there's nothing to be seen, he'll move with the group towards the scream.

Rigging 
Wednesday August 17th, 2005 7:16:44 AM

Rigging hears the roar and springs to action. "Wildcards to me! Swirl see if you can locate it!"

Rigging will turn to the other passengers and say, "We will try and kill this beast. Then we will cross the river and try to walk down the horse path home. You can decide to stay but I am bringing my Wildcards with me. If you come, we will try to protect you and send help behind. If you decide to stay, your in Alemi's hands."

Rigging casts mage armor while waiting to hear from Swirl

Nezamil-illegal 2nd post 
Wednesday August 17th, 2005 7:58:58 AM

The dwarf looks about for Bart "c,mon big fella "as the dwarf waves him over

George you posting for Bart ?? he's away in mozambique

Bart  d20=2
Wednesday August 17th, 2005 1:16:08 PM

Bart hearing Rigging's summons tightens his armor and adjusts his weapons. He hurries over trying to see what all the commotion is. He will scan the area for any foe.

(spot check natural 2 Jim I can't seem to find Bart's character. Do you have it? I thought he sent it to me but I can't find it.)

Ashira  d20+12=21 d20+11=24
Wednesday August 17th, 2005 2:44:27 PM

Swords at the ready, Ashira darts to Rigging's side. Not good...not good. That was an awefully loud roar. The half-elf checks the immediate area for signs of danger as she prepares to defend the camp (Spot=21, Listen=24).

DM Jim: Refusal & Discovery? 
Wednesday August 17th, 2005 7:54:21 PM

Jobe considers Appol's words with a frown and the other two govenors just shake their heads. All perk up when Mykael speaks. Jobe speaks for the Govenors "Master Appolo we do not feel that the Sword of Redemption is yours to give. You are much to young to have title to something so valuable and if you do you are foolish enough to offer it on a task you may or may not be able to complete. We take you answer for refusal for assistance, unless we are mistaken."

Hal steps forward and offers his sword again, casting a sideways glance at Captain Green and Appolo. "I make my own decisions now and I wish to offer my sword for transport or whatever to my brothers side. I just ask for a replacement weapon in return." Jobe takes Hal's offered weapon and leans it on his side of the table. One of the other govenors reaches up to his shoulder into a bag and retrives a cloth wrapped long sword and hands it to Hal. "Well asked young man." The older govenor adds. Jobe looks to Hal "Please step back and we will send you when this meeting is over. Hal give a brief bow and steps back and does not stand next to eith Wildcard or his former shipmates.

Jobe looks Mykael up and down "A fellow mage, very nice. If this works out, maybe we can have you clerk at the branch of the Catacombs we run in South Harbor. Any magic Items you require for your trip can be provided as long as you provide sufficeint collateral, that is more than the value of the item. The request must be reasonable and if you use a temporary item up we will keep the collateral, depending on the circumstances. You must still provide magic collateral for your teleport back to your friends. What say you? Sending two scouts is better than one and three would be the best." Jobe looks from Appolo to Captain Green.

While waiting for Mykael's answers Jobe offers. "If you truely do have fire giant blood, I will give you a tour of our potions lab and have one of our masters show you a thing or two to do with the giant blood, upon your safe return with my scouting report.

The older Govenor reaching into his bag od holding and retrives a crystal ball and sets it on a stand. The mage sets Hal's long sword in front of him and Mykael can see him begin to scry.

========================================

The Wildcards prepare for battle and rush over to where the woman's scream could be heard. Once they arrive there is a woman unconcious on the ground surrounded by more of the refugee women. One of the women tells Nezamil "She saw something in the woods."

Swirl goes to investigate but does not find anything of interest. Ashira does not see anything in the woods through the dying sunlight, but does hear the wind rushing through the trees as the storm gets closer.

Ari does think that the roaring he was definately animal in nature, a big animal!

Some of the gamblers, crew and refugees are starting to chew on Rigging words. One of the older well dress gambler practically screams "You are abandoning us! You were to protect us for three days until help arrives!"

Many of the refugee women are starting to cry and move toward Nezamil "We should have stayed in our village, at least we would have died by our men. You promised us a better life and are now running off." One of the young female refugees with bright red hair and fierce green eyes adds with a spit. "At least the Satyr's were fun and fed us. go ahead and leave!" The women stands erect with her hands on her hips facing Val.

Talon takes to the air and Redux feels "The fat hares are out tonight....."

The river is between 500 and 600 yards across and the approaching storm is making it look even more difficult to swim. Not to mention the approaching darkness.

Redux  d20+2=19
Wednesday August 17th, 2005 10:48:00 PM

To Rigging & the others: "Talon thinks she saw a large rat. We may want everyone to come in a little closer to sleep tonight.

'Ladies and Gentlemen, please, please. We do want to protect you. Our biggest concern is that this place is very quickly becoming more dangerous. It is in fact, more dangerous than we had first imagined. There's no need to feel abandoned or betrayed. We are trying to provide a service and would like for everyone to get to port safely. Help us to help you and we will all be safe. Let's get thru this night and discuss our options in the morning. Are any of you, be they men or women, willing to share in standing guard this night? It looks like this will not be our last encounter."


Nezamil 
Thursday August 18th, 2005 12:17:08 AM

The dwarf calmly assures everyone "we will not be leaving anybody" states Nezamil firmly " we just want to prepare for the possibility of moving everyone in case of danger "

Pausing a second "there is dangerous things lurking out in the dark and as the good Mage has said lets work together and get thru the night " adds the dwarf as he nods to Redux

Jagar 
Thursday August 18th, 2005 12:19:40 AM

The monk stays near the dwarf and Mage as they cajole the crowd to keep calm, crossing his arms across his chest as to imply he's staying put

Ari 
Thursday August 18th, 2005 7:16:39 AM

Hoping that the crowd will not get out of control. Ari is not sure what he can add to the discussion without Rigging saying something more.

With the immediate threat over, Ari begins to move back towards the cooking area until a consensus is made.

Rigging 
Thursday August 18th, 2005 7:53:32 AM

Rigging stands tall and scans the crowd. He focuses in on the older gambler who made the comment about protecting the group, but speaks loudly enough for all to hear.

"Sir, We will do our best to protect you. I don't think we can protect you here. We have already lost two people. Right now we are sitting here waiting for help. What if help doesn't come? What if all the ships have started sprouting branches? Right now we are relatively strong, but feeding a group this large is taxing. We need to make a dash for the city while we have our strength. Not worn down from lack of food.

You are all adults. You have to make your own decisions. If you come with us, then I will do my best to see you fed and to protect you. It is very likely some won't make it, but I am betting most will. Or you can stay here and hope for help to come.

If help is on the way, then we will meet it down river and sooner. If it isn't then we are being proactive in our own survival. The choice is yours, but I won't be blackmailed into staying here. If you decide to stay, you will be on your own. You will have to protect and feed yourselves."

Rigging turns away and says to the Wildcards. "I want to string a line across the river. We need to get to the horse path. It will be quicker and easier to defend ourselves on it. Gather the rope and I will get it across."

OOC How wide is the river? How fast is it moving?



Appolo 
Thursday August 18th, 2005 1:59:51 PM

Appolo looks at the govenors"Fine then we come to you for help and you wish to rob.We'll do it on our own.I will not pay for what should be freely given anyways.Come on Mykeal this meeting is over."With that a very angry Appolo rises and walks out.The look on hica says it all,right now he woukd just as soon kill the govenors as look at them.

Tired hungry and pissed he heads back to the sword.

Bart 
Thursday August 18th, 2005 2:32:14 PM

The big Warrior swaggers up next to Rigging " don't forget about me boss " grins the big fella as he flanks the captains right flank eyes peeled for trouble

Chris posting for Bart

Valanthe 
Thursday August 18th, 2005 4:44:24 PM

Valanthe brings her fist across the defiant womans jaw. It was wrong but she'd had enough of this whining. She turned to the others, anger clear on her face.

"You know ladies the world is a very nasty place. You know about the predators in these woods and yet you stray from the safety we can provide. You are all well aware of the situation. Here is a novel concept. Instead of whining about what you don't have how about you do something about it. If you truly want a better life for yourself earn it. Now are there any other complaints?" She asks while looking to the woman that she just hit.

DM Jim 
Thursday August 18th, 2005 6:24:47 PM

I am waiting for Ashira and Mykael to post. Need some additional input to post, especially Mykael.

Mykael 
Thursday August 18th, 2005 9:26:50 PM

"Gentlemen, this is all that you are willing to do to help in a catastrophe as this? We are talking of known adventuring group that is on the rise, and many people that chose your town as a place to travel too. With all do respect, I doubt that your perceived lack of concern is going to provide a good outlook upon you as governors and men."

"You are offering a couple spells of travel at a price. Thus, you are offering little help at all. I dont mind scouting the problem and helping you to find a solution. Protecting and providing for the unfortunate stranded people up stream is going to be tough in its self, let alone finding the time to complete your price. Of which, you have offered no suggestions on how to complete or what you are looking for. This is troublesome to me."

"I propose an alternate idea. You stated that the reason that you cant offer any boats is that there is a shortage of horses to pull them up river. If you provide them, I will provide Scrolls of Mount to pull them up stream. I will also, scout the area up stream to assist you in finding information on this phenomenon. However, a few more hands are going to be needed to help with the mounts."

"Will you assist us in this plan?"

"Captain Green? What do you think?"

"Apollo, please wait and calm down."

Ashira  d20+8=28
Thursday August 18th, 2005 9:43:35 PM

Ashira looks over at Valanthe and just sighs. Diplomat she wasn't. Picking the woman up off the ground, she stands between Val and the older gambler. She looks first at the older woman, then to the younger women. "No one is abandoning anyone, just like Redux said. We are protecting you...but you must let us protect you. As your guardians we have accessed the situation, and decided that it is too dangerous to stay here with nature growing more powerful each hour." Ashira takes a breath and looks down to the ground. "We have already lost two of us to nature. If you choose to stay here, we will not stop you, but I beg with you to make the wise decision and break camp with us in the morning. We need each other if we are to survive this ordeal together. No there is nothing we can do this night, but hunker down, stay together and hope for the best. But please, make the right choice and leave with us in the morning." At the end of her spiel, Ashira turns and looks each of the passengers over, visually pleading with them to make the right decision. (Diplomacy=28...nat. 20!)

DM Jim: Choices 
Thursday August 18th, 2005 11:51:44 PM

Govenor Jobe does not look pleased and the other two Govenors are just shaking their heads. "You two know little of us or this area as you are obviously foreigners or you would not be so disrespectful. Do you think that we do not have a grasp of the situation. You are offering solutions to a problem you can not even comprehend given the information you have at present. So much for a useful test to determine your worthiness, trust or business sence. You worry about collateral and you are wearing plenty to our eyes. We will find others to send with Hal, you were just a convenience." Jobe paces away from the table and throws his hands in the air.

Captain Green is attempting to stifle laughter "Oh no Mykael, you are on your own. I have gotten on Jobe bad side before, but only by misunderstanding. Not by looking a gift horse in the mouth. You and Appolo are not wise beyond your skills. I never make it a policy to upset the most powerful people in a city and those that hold the keys to the store room of magic, not to mention the Star mages Guild. Oh no you are on your own." Captain Green bows to the two remaining govenors at the table and to Hal "Good Luck Hal." Captian Green goes to leave the meeting room.

The older Govenor calls Hal over to his side of the table and begins spell casting. The younger Govenor speaks to Hal. "We will send the guide in 30 minutes. Hope to see you soon." With a pop of air filling a vacuum, Hal is gone.

The younger of the two remaining Govenors stands and looks to Appolo and Mykael "I am Govenor Seth, do you have any further requests, questions or statements to make before we dismiss you?"

The wizard with Captain Green bows respectfully "Our lesson is still on for mid morning?" he asks hopefully.

"Yes, now go with Green." Seth waves them off.

The older Govenor just shakes his head "So Young." is all he says.

Jobe can be heard muttering to himself. "The first thing we do is stop hunting the quads and put those resourses to better uses. I will have to have another meeting with Captian Marlin in the morning........."

==========================================

There are the beginings of an uproar after Val strikes the young red haired woman. Ashira seems to calm the everyone down with quick actions and soothing words.

After just a few moments, there is a "pop" and Hal appears right next to the other large and burly former cooler from the Elenna Queen. "Hi Kirk." Hal remarks. The two embrace one another. Kirk responds "We were not sure you were coming back."

Hal holds up his hands and call attention "In 30 minutes the Govenors of South Harbor are sending a guide to lead us back to the city." After Hal speaks there is a rumble of thunder and it starts to rain.

Ari is doing everything he can to keep the fire going, but the rain and green wood are making it very difficult.

As Ashira walks among those that are stranded you notices three four foot sapling that she did not remember from before. Did Jager place them in that triangular shape. Ashira feels the trees almost speak to her "Mother needs help, the valley of life is in danger, Mother needs help, the valley of life is in danger, Mother need help....." Ashira hears the same mumblings by any tree she approaches, but most strongly the three saplings.

The crew, refugees, and gamblers are all giving Val and Rigging a wide berth as none have like their words or actions.

=====================================

Thirty Minutes later, a rather outdoorsy looking Elf "pops" in and also right next to Kirk. "Hello all." He announces to the rain soaked lot. "I am Kirin, and it is my job to guide you back to South Harbor in the morning. I have Goodberries anyone need some?"

As Kirin passes out goodberries he seems to spend alot of time looking at the three saplings.

Jagar 
Friday August 19th, 2005 12:17:57 AM

Jagar eyes bulge a little as Hal and Kirin pop into camp "mages " mutters the monk as he takes their measure ...reflecting back on his former life hunting mages for the slavers

but the monk settles in for the night taking shelter from the coming rain under some of the bigger trees " come on Nezamil lets get some rest we're gonna need it for the march tomorrow morning "

Nezamil  d20+12=22
Friday August 19th, 2005 12:24:08 AM

The dwarf rolls his eyes at Val's diplomacy skills " By Domi ....at least she didn't hack someone down " mutters the dwarf under his breath

"Yep good idea Jagar " replies Nezamil " ok everyone lets try and get some rest for the trip in the morning (d20+12=22 diplomacy ch)

The dwarf follows the monk and settles in under the same tree " this should be an intresting trip to South Harbor " growls Nezamil sarcastically to Jagar as he lays down to sleep

Mykael 
Friday August 19th, 2005 12:39:45 AM

Stunned and pissed, Mykael turns to Captain Green, "So you are not even going to help? You are just going to ignore your resposibilities? I will remember that."

Mykael looks at the governors, "I gave all the respect deserved. You afforded little assistance and guidance, for those of us So young. If you are offended, my appologies. However, for ones with such experience and wisdom, you didnt try to help smooth the situation."

Mykael nods to each, "Good day."

Mykael turns and walks out, and waits outside for Apollo.

"Ok... we need to find someone that knows the route through that valley. I am not sure if they are going to be away from the river or not. If they are, taking boats up river would be useless. And secondly, we need to get more protection for the ship."

Rigging 
Friday August 19th, 2005 7:56:18 AM

Rigging will walk up to guide with his hand outstretched. "Hello My name is Arrack Von Palin but my friends call me Rigging. Your here to guide us back? We are walking?" Rigging will give an arch "I told you so look to the gamblers.

"I was gonna try and get everyone across the river so we could take the horse paths downstream to the river. Did you notice my two companions, Appolo and Mykael? Are they coming back?"

Valanthe 
Friday August 19th, 2005 10:05:49 AM

Val doesn't care in the slightest that the refugees don't like what she said nor did. In fact she takes joy from it. People that expect things handed to them rub her the wrong way. The refugees were all smart enough to see how tough the situation is. To expect just a few of them to feed, guide, and keep safe this many people in such an enviornment is quite a display of lacking intelligence.

Appolo 
Friday August 19th, 2005 10:20:38 AM

Appolo didn't even hear the govenors reply,for he had already walked out of the meeting and clean out ofthe building.The look on his face made people give him a wide birth.He was pacing furiously back and forth in a silent rage when Mykeal arrived"Well let's head back to the Sword get some rest and make a plan.I still think we need to move the ship.So what did those arogant fools have to say for themselves.A few teleportation spells is cheap compared to the good will of the people and the imformation they hope toaquire.""H e then walks back to the Sword with Mykeal.

Ashira 
Friday August 19th, 2005 11:23:17 PM

Ashira looks at the saplings, curiosity getting the best of her. It had been so long since she cast her spell...how could it be that she could still hear the voices of the plants?! She attempts to speak with one of the saplings, wondering if she can still speak with the plants without casting her spell. If she cannot get through to them without the spell, Ashira casts it and speaks with them. "Hello little ones. Where did you come from? Who threatens the valley?" Ashira decides to keep it short and sweet as she awaits the plant's answer. Looking over briefly at Kirin as he too examines the saplings, Ashira is too caught up with the experience to pay the newcomer too much attention.

DM Jim: The Dream 
Saturday August 20th, 2005 12:13:28 PM

Mykael and Appolo walk back to the Sword, upset by their meeting with the Govenors. They wonder what ramifications will the meeting have long term. Also, what has become of the Wildcards and what will become of the depleted Sword of Redemption.....

============================================

Kirin takes Riggings hand "Well met good sir. I have been told that this camp is yours. I will not broach your athourity. I am here to guide you back to South Harbour, but you are still in command. I know the area well. My kind benifactors have sent me as escort and are sending another group up from the south, that was recently freed up from other duties. They will meet us in a day or two."

Kirin then coughs before continuing. "I did hear word of your mates from the Govenors. Let us say that they are less than impressed with their diplomancy skills. They will not be joining me, at least not with the Govenors help."

Kirin follows Ashira to the saplings. Kirin looks skyward, enjoying the rain on his face, before he speaks. "I can almost hear the speak." Ashira knows they can speak, even without her spell. "Mother planted us just in case, she is always prepared." the three saplings answer Ashira in unison.

Everyone is very tired, and the wetter everyone get the more tired they feel. People are dropping off to sleep until only Rigging and Ashira are left barely awake, and then they too fall asleep.

================================================

Everyone at the campsite share the same vision.

******

The cloven hoofed Fey monarch Ebyron's smile is both indulgent and condescending. However, his handsome eyes cannot hide his awareness of the true odds.

"All this time," he begins, "I knew you'd cling to that crown. My dear Queen, did you think I would not anticipate this? Did you entertain the foolish notion that I would come meekly? Be your puppet?"

The satyr king gives a sharp stamp of a hoof. Nearby branches veer away fearfully, only to return, swooning, as he stretches wide his arms.

"See the power I have! See nature's love for me! You have neither the right, nor the strength to deny me!"

Ebyron turns slowly, his arms still outstretched, his fingers beckoning. Energy gathers at those fingertips - a wisp of flame, a tiny cloud of sand; drops of moisture and the tiniest, perfect little whirlwind. With such small gestures, the entirety of the Wold comes to rest - no wind, no rain, no fire, no tremors of the earth. The elements gather around their king, cloaking him in mist.

"You want me tame and compliant, my Queen?" comes his voice through the billowing cloud. "Then first, you must catch me."

The blast comes without warning, bringing with it a power that only Maab could withstand. Across continents, dwindling fires burst again to life, seas and lakes thrash, the earth shakes, and howling winds tear at all in their path. Fragments, each a mote of Fey light, an essence of Ebyron, burst from the cloud. Each piece of the Fey King is carried away by the elements.

In moments, it is over. But not before the Queen acts. Swiftly she gathers light into tiny, dazzling stars.

"Show me," she commands. On the heels of the fragments of Ebyron, the stars hurtle outward.

"You can't hide," she whispers. "Not from me. Now, show them. Let your own power betray you."

It takes seconds for each pin point of light to find its charge, to track it to the place at which it lands, and mark that spot in its the core of its memory. Once done, the motes of light withdraw, fly up into the air and converge ... on Plateau City.

Within the walls of the Cathedral of Light the Room of Artifacts suddenly bursts into life. Great risk was taken and noble lives given up to return Ebyron's orb to this place from a time gone by. Colors and shapes reflect on the walls as the Fey King's own power swells and grows outward, to betray him. The Orb becomes the great disc of the Wold and on it land the motes of light flickering here and there, scattered across the Land and marking the places where each piece of Ebyron has gone to ground.

Back in the Valley, the Fey Queen Maab uncurls her fingers and looks down into the palm of her hand. Three small acorns lie there, all three inscribed with a unique rune - REFORM, SLEEP, DIE.

"The choice you should have made, will now be left to others," she says, her voice tainted with a raw sadness. "Let the runes find those who will decide your fate. I have done all that I can. I can do no more."

The three acorns fall listlessly from her hand and from the Valley, they land onto Ebyron's Orb still stretched in the disc of the Wold. And it is the Wold that swallows them. And it is the Wold that spreads their power, to the far reaches, where the fragments of the Fey King hide.

*******

Ashira only: Dream Addition.

My daughter, the valley of life is in peril, part of Ebyron has invaded. I beseech you to take your multi talented army and purge the valley of Ebyron's plundering. Nature must be brought back into balance.

**********

Dawn breaks and Everyone at the campsite wakes refreshed and with positive attitude. Everyone is dry and the sun warm and soothing.

Kirin wakes up and walks over to Ashira. "Mother says that I scout for you. I will check the path south and will be back in an hour."

John the intrepid hunter, call to the camp "Look at these trees!" The three saplings are now 40 foot trees fully in fruit with apples, oranges, peaches, pine cones, and all manner of fruit each. Each also has an enormous acorn on a low hanging branch. John picks one acorn and everyone sees him shudder. "That was strange." Is all John says as he twirls the 20 pound nut. "It has runes on it too." he exclaims to all.

OOC: The runes are ancient elvish. Elvish is required and a DC 12 int check to read or a DC 27 desciper script.

=============================================

Mykael and Appolo wake on the sword to a steel grey sky. Unsure of what the day will bring them.



Rigging 
Saturday August 20th, 2005 2:03:50 PM

Rigging almost seems disappointed when the scout doesn't take command. He sighs and struggles on, "Should we try and cross this mighty river or just head downstream?"

Early the next morning Rigging wakes from the strangest dreams. When the acorns are discovered he queries, "Did anyone else have strange dreams last night? I dreamed about these acorns and very powerful beings. I hope they aren't coming this way!"

Redux  d20=18
Sunday August 21st, 2005 12:30:11 AM

Redux wakes quite relieved yet surprised at having slept. A moments fussing is interrupted by the finding of the trees abundant food. He scans the runes and quickly sees that: 1) he can't read them; and 2) Ashira probably can. He eyes the food with a mind to eat it. He calls to Talon to alight on the branches and tell him what he thinks of these wonders. 'Yes, yes. I know you don't eat fruit.'

"Hey Ashira! What kind of fungus did you slip into the stew last night? That was a strange. Better yet, what's for breakfast? Can we eat this stuff?"


Ari  d20+4=10
Sunday August 21st, 2005 10:27:24 PM

(ooc Is there any other modifiers besides int? (I'm assuming) base role was a 6 (2nd thought, does the dream give you an added plus to put 2+2 together? ;) ).

When the guide appears Ari jumps a little bit, but quickly calms down when he appears friendly. Ari starts to sigh when he hears about what appears to be a lack of diplomacy on the part of the two people that were sent ahead..........

When the sigh finishes he's awake in the morning after a very strange dream. Looking around at the lush vegetation Ari almost doesn't hear when Rigging asks his question. "aahh. It seems we've had another dreaming, yes Captain, I did dream last night." Ari then looks at the acorns and though Ari recognizes the runes as Elvish, he's a little rusty at reading it and cannot figure out what the runes mean.

Nezamil 
Monday August 22nd, 2005 12:56:24 AM

The dwarf wakes refreshed in the morning light looking about as the others mill around discussing the seemingly shared dream

Nezamil keeps his thoughts about the dream to himself but answers one of Riggings questions " be easier to to head downstream on this side ....too many people to get to the otherside....would take too much time "

Jagar 
Monday August 22nd, 2005 1:02:22 AM

Soon after Jagar wakes he takes a quick jaunt of the camps perimeter inspecting his hedge defensive scheme .....collecting his thoughts about the nights visions .....only stopping to at Riggings side "REFORM, SLEEP, DIE..... what does those words signify?"



Bart (sub George)  d20=7
Monday August 22nd, 2005 7:20:43 AM

Bart heads over to the trees and starts collecting fruit. He will call out to other ship passengers saying, "Collect as much as you can. I we are going to be travelling, then we need to bring stores with us."

Once he has that organized, he will pull his sword and watch, keeping a look out for any possible predators.

Jim- can't find bart's character sheet rolled a natural 7 for spot but don't know what to add.

Ashira  d20+1=18
Monday August 22nd, 2005 10:55:40 AM

The half-elf is grumpy after the night's dreams. She'd been a pawn of gods and such for too long, and she didn't like being caught up in the middle of another cosmic struggle. Still...this Ebryon fellow didn't seem quite right...

Ashira frown at Redux and turns to Rigging. "Sounds like we all had about the same dream... It's strange though...I could almost swear that Nature itself spoke to me last night. She wants us to clear the valley of this Ebryon fellow." Ashira pauses for a long time contemplating. "I don't usually like getting caught up in this kind of stuff, but I think we can help in whatever way we can."

Ashira's eyes narrow as she catches sight of the full grown trees. "She is always prepared..." Ashira murmurs, forgetting that those around her cannot hear the constant mummblings of the trees around them. She walks over to John and examines the huge acorn (Int.=18). "It says DIE..." Ashira walks over to the other trees and removes the acorns. "And this one is REFORM... And this one is SLEEP. Just like in the dream. All of this is so strange." Ashira hefts the acorns and places them carefully in her backpack. "If nature herself has gone to such efforts to put these here, they must be important. I'm taking them with me until we know more." Then as an afterthought, Ashira turns to the now full grown saplings. "What do these mean...what are we to do with them?"

OOC Jim, made an educated guess as to the meaning on the acorns, let me know if I'm wrong. ;)

DM Jim: Acorns 
Monday August 22nd, 2005 1:08:03 PM

Ashira is correct in her translation of the acient elvish. Ashira reads Johns acorn, but he does not want to give it up. When Ashira takes the reform acorn a shiver runs down her spine. As Ashira is picking the reform acorn, the red headed refugee woman goes to pick the sleep acorn for Ashira and she experiences the similar shiver.

All three acorn bearers feel that they must protect the acorns and do not want to part with them, at least not now. All three acorn bearers have the benifit of a heroism spell, while carrying the acorn.

Ari comes over to inspect the nuts, but can not figue out the writtings and neither can Redux. Redux send Talon skyward to investigate the trees. Talon lands in the top of one of the trees, and thinks to Redux, "No evidence of animals in the trees, just fruit."

Bart goes about picking fruit with many of the passengers and refugees. The fruit is at the peak of flavor as many are trying the food. A days worth of fruit and nuts can be gathered from the three trees for all in attendance, but it will take two hours.

Jager checks his hedges and they grew nicly over night. Not as much as the three saplings, but an accelerated growth rate none the less.

Rigging questions many people at the campsite about the dreams and it seems that everyone had the same dream. The group is now tied together somehow. Rigging also wonders aloud about crossing the river, but with the rain last night the river is running fast and looks difficult to cross for such a large group. Nezamil cautions against a crossing.

=========================================

After a little more than a hour, a clearly winded Kirin returns and comes to report to Rigging and Ashira. "The way is clear to the
stairs to enter the valley, on first stage on the way back to South Harbor. I expect that with this group it will take most of the day to reach. I saw sign of some big predators about, not to mention prey."

==========================================

Appolo and Mykael Sleep in.


Appolo 
Monday August 22nd, 2005 2:27:06 PM

Appolo gets back aboard the Sword and gets a goodnights rest.When he wakes hefinds Mykeal and gets breakfast."Well buddy,what do you think we should do now?"

Rigging 
Monday August 22nd, 2005 10:28:05 PM

Listening to Ashira, Rigging asks, "Do you think we should stay and try and hunt this Ebyron fellow? Maybe we should go hunting and send the rest down stream. We can always catch up later. I don't think they will want to be around us when we meet up with this Fay King or even a piece of him.

Ashira 
Monday August 22nd, 2005 11:36:02 PM

The ranger shrugs. "I....I don't know." She looks over her shoulder at the refugees. "I don't like the idea of leaving them out there on their own without any protection... But then the dream... It was so urgent..." Ashira sighs looking over at the newly grown trees. It is a long time before she speaks again. "Yes...let's see if we can find this fellow. Maybe that's the best way to keep these people safe anyway."

Jagar 
Monday August 22nd, 2005 11:50:49 PM

Jagar is slightly disappointed that they will head out " all that work we put into the defensive fortifactions and we're leaving " groans the monk " well maybe when i settle down i'll become a gardner " remarks Jagar with humour

" so whats the plan of action Captain ?" asks Jagar

Nezamil 
Tuesday August 23rd, 2005 12:00:15 AM

The dwarf does his morning rituals of prayer to Domi before equiping himself .

Heading over to Rigging " Rigging we must take action againist this " the dwarf waves his hands at the overgrown forest " i believe we need to reign in this Ebyron and his abuse of his power " adds the Cleric of Domi

Redux 
Tuesday August 23rd, 2005 1:45:36 AM

The mage helps to collect and then enjoys some of the fruit that the trees have. "Hey, Ashira, do you think we should cut the trees down and stick them in the ground at night where ever we camp. They'd sprout up and have fruit in the morning at the rate Nature is making things happen nowadays."

Ari 
Tuesday August 23rd, 2005 6:50:28 AM

Watching as the acorn bearers get choose their acorns, Ari wonders what's in store for the Cards yet again.

"Should we have the people wait here for a day, to see if we can clear this up? This would give them time to collect more food, and be ready for the journey. It was sort of coincidental that the trees would grow and bear fruit in our time of need."

Valanthe 
Tuesday August 23rd, 2005 8:52:25 AM

Valanthe says nothing and keeps to herself this morning. Its clear that something is bothering her but she's more stubborn than a drunk dwarf. It wasn't the dream that shook her up so much it was the fact that she slept again. Sleep is horrible and feels so bad and Val doesn't know what to do about it.

DM Jim: Discussion of the Dream 
Tuesday August 23rd, 2005 1:01:13 PM

The Wildcards take time in the morning to discuss the shared dream and what to do about it. The real question is what to do with the refugees and passenger; they seem willing, in fact two of them are showing off the giant acorns they have to all that will look at them.

One old gamblers even eclaims "We are off on an adventure! I feel as good as the time I got dealt a royal flush in spades!" The spirits are high for the group. It does not hurt that everyone now has a full belly, as all the fruit and nuts from the three trees is pick and either eaten for stored for later that day.

After Nezamil completes his morning rituals, there are 20 people aiting and watching him. All seem to echo his chants from time to time.

Kirin again comes over to Ashira and Rigging "Are we not breaking camp?" he says while eating an orange with gusto. "The path leads overland." and he points to the south.

=====================================

Appolo has trouble waking Mykael up from his troubled sleep.

Ashira 
Tuesday August 23rd, 2005 7:51:04 PM

Ashira waits for Rigging to deliver the news...not wanting to usurp the Captain.

Mykael 
Tuesday August 23rd, 2005 9:57:07 PM

"I believe that we should find someone that knows the path through the valley that the guide is supposed to bring them through. Then see if we can get a wagon through there. If we can, see if we can get a few to take up there. If not, or we cant get any, then pack as much food and clothing as we can carry, and head up there as fast as we can. We will need to swing by the catacombs to get some stuff, but helping a group that large is going to be a tough assignment."

Mykael sighs, "I dont want to put the ship to sail. That would make her more prone to attacks in my opinion. I still suggest that we try and hire guards to stand on the pier, along with more crew. We could seperate, and one stay with the ship to help guard her, and over see the hirings. I would like to keep both of us here to watch the ship, however, the faster we get the group back, the better for us, the ship, and those passengers stranded out there."



Redux 
Tuesday August 23rd, 2005 11:21:12 PM

Redux feels so much better now that the tide of opinion has shifted to match the decision to break camp. Something strange though about all this, first the group gets stranded, we make camp here, and send for help. When the help does get here, it is to pack us all out, which is what we wanted to do anyways. Or just who was pulling the strings, anyways. The gods nowdays ... are any of us acting on our own anymore?

Nezamil  d20+12=17
Tuesday August 23rd, 2005 11:40:35 PM

Nezamil smiles at 20 or so people and helps guide them thru Domi's prayers , teaching them Domi's words of wisdom.

The dwarf listens to some of the refugees and passengers chatter about joining in the hunt for the Fae King " there is help on its way here to guide you to the safety of South Harbor....it is best that you do not travel with us in this endeavor.....the dangers are too great for you good folk to endure....you are not trained to deal with these dangers as we are ....so please in Domi's name have the courage to journey back to the safety of South Harbor " counsel's(d20+12=17 diplomacy ch)the Cleric of Domi

Jagar 
Tuesday August 23rd, 2005 11:43:20 PM

Jagar quietly listens and observes the ongoing discussions nodding in agreement with Nezamil's assessment of the dangers ahead

Appolo 
Wednesday August 24th, 2005 5:47:47 AM

Appolo replies'Yes I agree the Ship stays put for now and we need to get maps of the area and some directions.If we could find some horses we could ride.How going to catacombs and purchsing acouple of teleportation Scrolls.The we could teleport to them ourselves."

Ari 
Wednesday August 24th, 2005 7:25:13 AM

Ari begins to worry anew as he waits to see what Rigging will decide.

We could further divide ourselves in order to make sure that Kirin has some protection from the predators. But that means less people for this 'hunt' that Ashira is suggesting.

Rigging 
Wednesday August 24th, 2005 7:30:23 AM

Rigging glances around at the Wildcards and the others. "OK...we can go overland. I will trust you to guide us. That is your job. We will need to leave signs for Appolo and Mykael though on the direction we went. I know Appolo will lose his temper if he shows up in a barge filled with food only to find us gone."

Rigging then looks around and says, "We know there are big predators out there and our dreams indicate we might even be fighting something bigger. We are down two of our members already. I don't want the Wildcards to split up. We need to be able to support each other."

He smiles an evil smile and says, "Ashira! Oh Battlemistress! Please organize the Wildcards so we can support each other quickly (under 2 rounds) and protect as many of these fine folks as possible."

Bart (Sub George) 
Wednesday August 24th, 2005 7:35:31 AM

Bart smiles at Rigging dumping that nasty and almost impossible chore on Ashira and is thankfull it wasn't him the Captain tapped.

Still his mind goes to work and he walks up to Ahsira and says, "The Captain is such a louse sometimes. It is almost impossible to protect a group this size with our few numbers. I suggest you put one fighting team towards the front and a second towards the back. Then put the spell users in the middle where they can support with longer ranged spells. I know the captain can make a horse. I am not sure if Redux can, but if we mount some of the warriors, they could get to trouble spots more quickly." He claps Ashira on the shoulder, and says, " I am sure you can handle it Battle Mistress."

DM Jim: Breaking Camp & Options 
Wednesday August 24th, 2005 1:01:24 PM

Nezamil enjoy preaching to his new found flock and even tries to pursuade them to stay behind oon the dangerous journey ahead. It seems that nno one wants to be left behind.

Jager is concerned about leaving his newly growing fortifications and what danger may lay ahead.

Redux is very happy about the prospects of moving.

Rigging gives his orders and all start to break camp. All of the refugees, passenger and crew of the former Elenna Queen start rounding up what little possessions and food they have. They are looking for some direction on how to organize themselves.

Upon hearing Rigging, Kirin pipes up. "Aye, Aye, My Captain. I am off to mark the trail. It is hard going as everying is so overgrown, even the rock seem bigger. Remind everyone to keep their bows out as we will have to eat on the move. It will slow us down, but not as much as if we do not eat. There is water on the trail so you only need enough for one day at this point." Kirin takes off into the woods.

Ashira has alot of people to organize.

John takes out his bow and seems ready to hunt now. "It turns out I am much better at hunting than gambling. I can still hunt, but I have nothing left to gamble." Say the hunter with the new bow and rags for cloths.

The four older gamblers/retired warriors that offered their services are waiting to talk with Ashira.

Beltro and Calibine stay close to Redux.

Hal and Kirk, the two hulking guard brothers are happily eating fruit and talking about looking for new jobs in South Harbor.

==============================================

Appolo and Mykael discuss possible options for meeting up with the Wildcards, maybe even visiting the Catacombs. Both vaguely remember that Governor Jobe did say that in addition to the administrations of South Harbor the three Governor's did also run the branch of the Catacombs in the city and the Star mages guild.

Mykael also suggest horses for an overland journey and gathering information to find a route of travel.

Tomas observes the two Wildcards discussing options "You two are not planning on leaving us in our current state. The crew moral is just recoving with your presence." There is deep concern in Tomas's voice.

Valanthe 
Wednesday August 24th, 2005 2:40:52 PM

Val takes up her spot guarding the refugees with her bow in hand and an arrow ready. Her eyes constantly search for the danger that she knows is stalking them.

DM Jim: Supplimental 
Wednesday August 24th, 2005 8:25:26 PM

If you choose to hunt on the way roll a DC 15 survival as before and double you survival ranks if you range away from the party, normal survial ranks if you stay with the party as it moves. If you wish to gather, roll a DC 15 with standard bonus's while on the move.

Rigging 
Wednesday August 24th, 2005 10:41:40 PM

Rigging having successfully passed the buck to his wife, looks to his equipment. He then makes a large arrow out of rocks. This arrow will be pointing in the direction they are headed, though he would hope even those to city dwellers could follow this many tracks.

He will then walk through the line of refugees and slap backs, listen to worries, and try to encourage people. After he is done with that, he will look at Ashira and innocently ask, "So what is the plan Battle Mistress?"



Redux 
Thursday August 25th, 2005 12:08:14 AM

the mage checks with other two and goes to rigging. "would it help any if i were to teleport to the sword and give any directions you might want to their current situation and then return. maybe even be able to bring them back here if i understand it all. i've never cast and brought anyone other than Talon, but appolo wouldn't mind a slight error.

Ashira 
Thursday August 25th, 2005 12:46:03 AM

The ranger looks disappointed at the decision to leave the valley. She runs a hand over the saplings. "Tell mother I will help if I can. But she must show me where the danger is."

Ashira frowns at her new assignment and nods at Bart's sage words. "Yeah, he's a real hardnose. But I'm sure somebody loves him."

When approached by Rigging the second time, Ashira scowls. "What's the plan?! We have a handful of fighters for a boat load of passengers. No matter what I do, we're bound to get seperated from one another. I think the Captain is attempting to pass the buck to his amazingly talented wife in hopes that she can pull off a miracle and save his aft. That's what I think. Oh...and I think by the time Appolo gets here, that arrow will probably be a pine tree."

Rolling her eyes, Ashira confirs with the gambler fighters, hoping to get their input into the matter.

Ashira smiles as Redux mentions teleporting to the Sword. "Yeah, great idea! I volunteer to guard him!"

Nezamil 
Thursday August 25th, 2005 12:47:48 AM

Listening to the chattering Nezamil eyes widen slightly " Captain ?...we're not going to bring everyone are we ? ....thats almost 200 people "
asks Nezamil " how we gonna feed them all ?"

Jagar 
Thursday August 25th, 2005 12:51:55 AM

After Jagar makes his rounds inspecting the perimeter of the camp he edges his way over to the geathering of wildcards and listens intently hoping to learn their next move

Valanthe 
Thursday August 25th, 2005 11:13:52 AM

"I would say we need to do something but I'm not sure there is anything to do. There are just to few of us to safely guard a group of this side. If the predators out here decide to feast there is little we can do to prevent the loss of life. I pray that we get lucky and nothing happens."

Appolo 
Thursday August 25th, 2005 1:11:28 PM

Appolo looks at Thomas"You know Mykeal Thomas is right.We should probably stay here,take care of the ship find those quads and get the sailors that have been shanghaied back.I mean we probably won't be able to catch up to them any ways unless we find some magical means of coing so."

DM Jim: Traveling 
Thursday August 25th, 2005 2:22:52 PM

The Wildcards start to pack up along with the refugees as they do not seem like they will be left behind, even though some of the Wildcards have express concern about them coming.

Rigging is very sucessful is raising the spirits of the refugees and the passengers with his words of encouragment. Several of the women bless the pirate for his deeds. "Thank you sire for not leaving us behind."

Ashira confers with the four retired warriors/vacationing gamblers. None of the four has a weapon larger than a dagger as their wives did not want them to take them on vacation (Women). All four are requesting weapons. The warrior names are Moe, Sam, Ralph, and Bert all are in their 50's, but in good shape. All four warriors want to know were they will be stationed and what the watch schedule will be?

Nezamil finds himself surrounded by 20 or so refugees, passengers and crew as they seem to feel most comfortable with the cleric of Domi.

Redux suggests teleporting to the Sword in an attempt to recover Appolo and Mykael.

The group moves about 200 yards south in the Direction that Kirin indicated and they find two saplings cut down and points south. It appears that Kirin is marking the trail well.

OOC: I need someone to indicate marching order and watch schedule.

=============================================

Mykael and Appol are struck dumb by Tomas's questions.....

Mykael 
Thursday August 25th, 2005 6:22:07 PM

"Thomas, the rest of the Wildcards are busy trying to escort some stranded people to here. They need help and supplies. The situation here, is tough also. However, you and the crew are skilled and able to handle yourselves and deal with your situation, the people stranded are not as able and are in more need of help."

"I still say that one of us remain here to help the crew and the other go with supplies to the group. I can cast mount, and according to the Governor's there are little livestock around to help. Therefore, getting horses other than spells will be tough. I am not profienct enough to cast teleport and the scrolls would cost too much, along with trying to find someone to cast it. Plus, I have heard that there is limitations to it, by weight."

"I am not sure how much help, if any, was sent along with the guide and Hal. Captain Green didnt seem to be doing anything to go assist either. So, if they are going to get supplies, other than what the governors may have sent, its up to us."

"You want to go with supplies or stay with the boat?"

Redux 
Friday August 26th, 2005 12:19:30 AM

"thank you for your permission. we'll be back. i'll make sure that the sword is safe. i'd love company, but i don't think we'd all get back in one trip. Ashira, do you want to come with, or do you want me to bring back mykael? we'll only be a day behind you. we should be able to hustle up and catch you. enjoy the lot. and, if we aren't there by camp tomorrow night, i'm either relaxing on the sword or lost in this wilderness." he says the last part with a wink. the mage calls Talon and tells him to stay with rigging. he thinks of the dry socks he'll have tonight and casts.

Jagar 
Friday August 26th, 2005 12:41:28 AM

Jagar nods at Nezamil's insight of traveling with almost 200 people " good point .....so what is the plan Captain ?.....will we pursue this Fey beast ourselves or will we herd all these folks with us ?" questions the Monk


Ashira 
Friday August 26th, 2005 12:43:30 AM

The ranger sighs. "Yes, I know you'd all like weapons. We might have a few you can use from our battle with the giants, but other than that, we don't have much." Ashira directs the warriors to Rigging for resupplying.

Ashira smiles as Redux prepares to leave...a weary smile, but still a smile. "No Redux, it's best that I stay here. It's going to be tough without you, and somebody's got to look after the well being of these people. Ashira shoots Rigging a decidedly dirty-your-going-to-pay-for-this kind of look.

As the others travel along, Ashira things over the tactical plan. She decides that with the extra help, She will try the box technique. Gathering all the Cards and warriors together, she pitches her plan. Placing Rigging somewhere in the middle with the passengers, Ashira breaks up the other fighters into four groups and boxes in the middle group. "Ok, folks, nothing too fancy here. You protect the region you are assigned to. Don't break off from the group unless you have to. Rigging and Ari, can you hook us up with the Message spell? That would help enormously. If one side gets attacked, we will use the other groups to out flank the enemy. It's not perfect and it spreads us out, but at least we can keep most of the passengers together and somewhat protected." After assigning groups, Ashira heads over to some of the more capable looking gamblers and assigns them watch duty as well, hoping to fill the ranks (2 or 3 more per ship) with at least a few more set of eyes.

Groups and watch schedule
(front group, 1st watch)
Bart
Jager
Moe

(left flank, 2nd watch)
Hal
Hank
Ari

(right flank, 3rd watch)
Sam
Nezamil
Val

(rear group, 4th watch)
Ralph
Bert
Ashira



Nezamil 
Friday August 26th, 2005 12:47:26 AM

The dwarf nods in return at Jagar's words " exactly my point " exclaims Nezamil to Rigging

Nezamil continues to teach the 20 something followers the wise words of Domi " there are many forms of courage ...many of which do not include violence ....courage is being able to make the right choices not reckless ones " smiles the Cleric of Domi

Ari  d20=4 d20=10
Friday August 26th, 2005 7:30:50 AM

(ooc sorry for my missing. Weird week)

"I will need one nights preparation for the message. I also have some new abilities as I have found a new level of understanding of spells.

Are you sure that the lead group will be able to pick up Kirin's trail? I don't know if you'd want me to be up front or not."


(Rolled 4 for track and 10 for survival/hunting. Don't have character sheet handy).

George 
Friday August 26th, 2005 8:42:10 AM

OOC

Sorry guys, I am a little confused and don't want to post without understanding. Is everyone going? Are we trying to head back to Safe Harbor or whatever the city is called where the Sword is? Or are just some of us going hunting this thing Ashira Dreamed about?

Bart (sub George) 
Friday August 26th, 2005 10:44:42 AM

Bart stands to attention with a silly grin on his face and salutes Ashira and says, "At your command! Sword Mistress!" He will then click his heels together and head towards the rear. He will intoduce himself to Ralph and give him any spare weapons he might have.

Rigging 
Friday August 26th, 2005 10:49:25 AM

Rigging will cast a mount spell and gather up the reins of the steed. He will present them to Ashira and say, "Here take this riding horse. That way you can move up and down the line as you need to. I fear moving 200 people, we will get somewhat spread out. We will need mobility.
Since you are in charge of the column, you should have that mobility."

Rigging will then gather the spell users and say, "We should stay near the center of the colum to be better able to respond to an attack in any direction. Still we should spread out a little. We can encourage people, help them along and keep our eyes and ears open."

Valanthe 
Friday August 26th, 2005 1:10:02 PM

Valanthe takes up her position on the right side. She gives Ashira a lot of credit. This task is not an easy one. Mass people and limited troops to protect them. Val couldn't hald that type of problem. When this was over she would make sure to do something to show her appreciation.

Appolo 
Friday August 26th, 2005 1:39:51 PM

I don'tlike they Idea splitting us up,but it seems we have little choice.You can go get the others.Forget about supplies so much as I expect with nature behaving like it is food should be plentiful.Just bring as many weapons as you bows and arrows would be good.That way they will be able to hunt."

DM Jim: The Trail 
Saturday August 27th, 2005 11:16:20 AM

Rigging gives control of the mass of people to Ashira and conjours her a horse for better movement.

Redux ponders the possibility of teleporting back to the Sword, which he does not know its exact location, and then teleporting back to the moving group.

OOC:Redux must roll teleport % to determine if he makes his desired location.

Ari expresses concern about being able to follow Kirin's trail and will not be able to study for message until tomorrow.

Bart is ready to go and introduces himself to his new crew.

With watches and travel postitions set by Ashria, the mix groups move out into the thick forest. The trail is easy to follow as Kirin has done his job well. Whenever, which is very often, the forest get thick, Kirin has cut the beginings of a trial or marked trees for the group. In meadows with thick waist high grass Kirin has cut down small sapling and used them to point in the correct direction. There are small streams to ford, which Kirin marks with saplings. The going is hard, especially on the gambling contingent as they are older and more used to the life of luxury. Everyone pushes on and the general feeling is that it is good to be active and going something.

Nezamil 20 or so followers wish to hear the teachings of Domi to make the trek easier. Hal and Kirk are also interested in hear stories of Domi's wrestling prowess.

Just as it is getting dark, Kirin appears and approaches Ashira. "We are a bit behind schedule as we have another hour to the gateway to the valley. Do you want to camp here or push on in the dark?"

OOC: If everyone pushes on a DC 11 fort save must be made to avoid fatigue.

===============================================

Mykael and Appolo spend the day planning and assurring Tomas that one of them will stay with the Sword. Appolo volunteers to stay with the Sowrd and Mykael goes off to find supplies for a journey.

Valanthe 
Saturday August 27th, 2005 1:20:16 PM

Val does her best to keep her group in line. Any of them could wander off when nobody is looking if things get too lax. The task assigned is hard on her but she says nothing about it and does the job the best she is able.

Rigging 
Sunday August 28th, 2005 8:22:44 PM

Rigging sees the column come to a stop and moves up to see what the hold up is. "I think we should stop here. Most of these folks aren't in the best shape and pushing them for another hour's gain will be counter productive. I would rather have their energy to help set up camp and gets some meals cooked.

Of course, I would never assume to take command from the Mistress of the Swords and this is only a suggestion."

Nezamil 
Sunday August 28th, 2005 9:10:25 PM

The dwarf speaks to Domi's newly found worshippers " My brothers and sisters please continue to show the courage you have since the start of this journey we will have more trying times ahead....i'm very proud of your acceptance of your new found faith.......faith you can show by helping those among us that are not as strong ......the tired ,hungry and less spirited of our fellow travelers....help guide and assist their journey to our destination" preaches the Cleric of Domi

After the quick message to his flock Nezamil takes up his postion on the right flank with Sam and Val

with a nod at Val's firm hand in keeping order on the march " she's taking this taxing and thankless job of escorting this group well ....at least hiding her temper at their short comings ......thats encouraging to see " thinks the dwarf to himself as he walks his post on the flank

The dwarf will hand Sam his heavy crossbow and quiver with 10 bolts " just point and shoot to provide cover fire for Val and myself " orders the dwarf " if anything attacks "

Mykael 
Monday August 29th, 2005 1:21:59 AM

Mykael heads to the local Catacombs branch in South Harbor. Along the way, he stops and chats with the city guards.

"Excuse me, I am looking for someone that is familiar with the Rhur Valley. I need to travel north up through there and could use some information on the area. Would you happen to know of anyone in town at this time?"

Bart (sub George)  d20+4=7 d20+15=16 d20+10=24


Monday August 29th, 2005 10:49:55 AM

Bart sees the scout coming back in and glances around to make sure all is ok. He doesn't notice anything amiss (rolled 7 for spot) but he is distracted by a huge horsefly that keeps buzzing around his head.

Finally the creature irritates him enough that he pulls out his sword and takes a swing at it burying his sword into a tree.(natural 1) He growls in frustration, pulls the sword out of the tree and with a back swing cuts the fly in half.

He then glances around guiltily wondering if anyone noticed.



Ashira 
Monday August 29th, 2005 1:19:34 PM

Ashira nods at Kirin and Rigging. "Yeah, it's probably best if we make camp now. Out here in the dark we'd be easy pickings." Ashira swears under her breath knowing that neither decision was really favorable to the large group. Guiding the group was more taxing than she could have ever believed. They were slower than some undead she's seen and complain four times as much!! Dismounting, Ashira looks over at Rigging. "All right love, you know the drill...get them to making camp. I may have security detail, but I'll be a landlubber if I'm going to do double duty!" That being said, Ashira finds a nice shady place all by herself and sits as she contemplates how in the Wold she's going to keep all these people safe...and that dream and the trees.


DM Jim: The Gateway 
Monday August 29th, 2005 1:20:46 PM

The Wildcards and their entourage make camp for the night in the deep dark forest. With an effort a smoky fire is started. Everyone eats the last of their fruit and nuts from the acorn trees.

As Bart swings at the horsefly and sheers off a large tree branch, the three acorn bearer each hear a collective sigh of pain from that direction. They each know it was the trees pain they felt.

The next morning the sun rises bright in the east and Kirin rouses everyone. "Everyone up! We are behind schedule. Lets get going."

The hour march actually turns into two and by mid morning the group makes it to what Kirin called the gateway. The gateway is a granite ridge approximately 100 feet high that is covered in plants and seeping water. In front of the granite ridge is a lake. There is a cut in the ridge, dead ahead. The cut is caused by a stepped waterfall. The waterfall is 500 yards away and each step of the falls is 3 to 4 feet high. The falls rises about 80 feet up. Kirin speaks up once everyone has had a chance to see the beautiful scene "The lake is shallow and we can walk most of it and then we climbe the waterfall before decending into the valley."

OOC: The lake averages a depth of 5 feet with occasional deeper spots. The DC to climb the ridge is 30 and the water 17, not counting on any help.

=============================================

Appolo spends another night on the Sword and Mykael talkes with the guards (roll gather info DC 16) for information on the valley. Mykael also visits the local branch of the Catacombs and see the potraits of the three Governor's hanging in the back of the store.

Appolo 
Monday August 29th, 2005 3:32:07 PM

Appolo awakes in the morning and gets things organized.He tries to cheer the crew up as best he can.He isn't quite sure what to do.

Ari 
Monday August 29th, 2005 7:16:13 PM

(ooc forced to change my posting times. Will do better this week)

Looking to Rigging Ari asks, "How do you want to handle this? String a line of people across with some of us to start, and some to end? Until I get a chance to study, I can only alter myself to help the situation."



Redux  d100=76
Monday August 29th, 2005 7:41:37 PM

Redux casts his teleport spell, concentrating on his cabin on the Sword and the furnishings that are there. His sense tells him that while he may not know exactly where the ship is, he does know where his stuff is.

Mykael  d20=14
Monday August 29th, 2005 8:26:00 PM

Unable to find anyone that knows the Rhur Valley area (Gather info check = 14), Mykael heads to the shop quickly.

He puts in his orders and waits for the supplies to be gathered.

Rigging 
Monday August 29th, 2005 10:00:08 PM

Rigging will send Swirl up ahead to scout the area. He looks around and says to Ashira, "This is a beautiful scene but also a perfect place for an ambush. If we get attacked while climbing to the top, we won't be able to effectively protect the refugees or ourselves.

I have sent Swirl up ahead to have a look around but something about this is tickling my itch of trouble. We have a steep climb, up a wet embankment, shepparding a bunch of old gamblers and you flighty teenage girls. By Alemi, I am glad you are in charge of the column."

Nezamil  d20+12=25
Tuesday August 30th, 2005 12:39:41 AM

The Cleric of Domi will preach(d20+12=25 diplomacy ch) tidbits of prayers and simple phrases from Domi's teachings to the 20 or so new disciples of Domi and encouraging to practice helpings others as is Domi's teachings in the whole groups journey to the Gateway

" if we have any rope we can string it across to help ease the crossing of the water ....perhaps several ropes for faster crossing time " informs Nezamil to Captain Rigging

Jagar 
Tuesday August 30th, 2005 12:46:13 AM

Jagar nods in agreement with the dwarf " good thinking "

"crossing the water won't be that difficult if we all work together " adds the monk as he visually inspects the waterfall

Bart (Sub George) 
Tuesday August 30th, 2005 7:23:27 AM

Bart feels a little embarrassment over the tree incident but puts it behind him when they enter the waterfall area.

He moves over to Ashira and Rigging listening to the plans. He interjects, "We want to have a strong group up forward and a strong group left behind. I think we need to split our group in half. 2 competent fighters, a spellcaster and someone sneaky." He sighs and murmers, "I wish Appolo and Mykael were here. We are already split up." He falls silent in contemplation.

Valanthe 
Tuesday August 30th, 2005 10:39:41 AM

Val wasn't looking forward to tomarrow. Crossing the lake and climbing up the massive staircase would gaurentee an endless day of complaints. Part of her wished for an ambush. Anything to stop tomarrow from happening.

Ashira 
Tuesday August 30th, 2005 10:55:48 AM

Ashira scowls at Rigging...he was enjoying this too much. She'll have to think of a very creative way to punish him once they're done with all of this.

The ranger nods at Bart. "Well said, friend. We will indeed split up into two groups. You lead the first group with Rigging and Nezamil...it's going to take him longer than most to get up that waterfall..." Ashira winks at Bart. "Myself, Val, and Jager will take up the rear. We'll disperse the other spellcasters and fighters amoung the rest of the passengers so they can help them out along the way." Ashira reaches into her pack and pulls out her 50 foot length of silk rope. Then she calls all the Wildcards and Kirin over to her. "Alright, Nezamil's got a good point there. If we string ropes across the waterfalls we'll have a much easier time of it. We need to gather all the ropes we've got in the camp. Then those of us who are lighter on our feet...say Kirin, Jager, and myself need to go up those falls first and string the ropes. Then the rest of the folks can use them to get up." Ashira pauses for a couple of seconds as she stares up at the waterfall, gauging its height and the relative difficulty of the climb. Their is a brief nod of her head as she seems to have made up her mind. "Alright let's get to it!"

DM Jim: Off we go..... 
Tuesday August 30th, 2005 2:13:28 PM

Ashira assesses the situation and calls for ropes. Kirin offers 250 feet of silk rope to the cause. Kirin stowes his gear the best he can as he know he will be doing some swimming, being an elf and all and just barely over 5 feet. Kirin calls to everyone. "The water is cool and refrshing. Stay in line as best you can. Everyone help each other." With that announcement Kirin walks into the water and begins swimming after 40 yards. Kirin finds a low spot to stand on at 80 yards out and turns around to watch the procession. Kirin cups his hands and calls out again. "Do not worry about the fish. In fact we may want to catch some for lunch, Very tasty." Kirin's words echo off the granite walls.

The fish Kirin is referring to is a 3 foot salmon type that seems to school in large numbers.

OOC: Anyone 6 feet tall can walk on the bottom, not fast but can walk. Anyone over 5 feet tall must swim at times. Anyone under 5 feet tall must swim most of the time. Everyone that has to do any amount of swiming roll a DC 8 swim check (watch armor check penalties). If you must make the entire 500 yards by swimming a DC 15 fort save to avoid fatigue.

Swirl storms ahead and related back to Rigging. "All clear boss, send the wife forward..."

=============================================

Redux appears back in his room at the sword, a bit disoriented, realizing that he was close to being off target. Tomas is very gald to see Redux. "Redux sire. It is great to see you. Now we have some firepower to fight the quad that is preying on the Sword. When are the others returning?"

Mykael is still purchasing supplies from the catacombs. Upon hears some of Mykael's inquires for information on groups going into the Rhur valley he offers. " I know a bloke who goes there. What is it worth to you?" This is an older unshaven and dirty human in purchasing supplies. THe human is wearing new rugged cloths for working.

Redux 
Tuesday August 30th, 2005 8:02:33 PM

"Oh, Tomas! It is very good to see you as well. I'm afraid they are a few days behind. I needed to come here and gather Mykeal and Appolo and get over to them. I hated to do it, but we'll be a day behind and will have to hoof it to catch up once we do get back to the camp site. ... Hey, what's going on with this boat. The magic of the nature gods must be at work even here. I'm sure Appolo told you we lost our boat on the river because it turned into a tree and took root. We don't want that to happen here. Since the ship is a good distance away, maybe it would be best to sail out of the harbor. Come to think of it, why hasn't Appolo already given that order? And, what's this about quads. You know our ship is fast in the water. You all have never before taken notice to being out at sea while we were on a mission inland, so why now? Once we disembark, you should sail out beyond the horizon, stay out for 3 days and then return to port. Surely anything you'll come across on the ocean will be better than a quad here in port. Before I leave I will look up some spell to send you a message so you'll know and we'll have some better coordination. Tonight I must rest and regain my spells in order to return." The mage very quickly takes back control where he left off, not letting the fact that he was away for an extended period get in the way of things. "And another thing, while you are out at sea, send divers under and around the ship to trim off the branches that are growing. We don't need those hanging about."

Ari  d20+6=23 d20+10=16 d20+6=9
Tuesday August 30th, 2005 9:16:54 PM

Ari does his best not to fall on his face as he works on crossing. Once in the middle, Ari does his best to spot and see who is floundering and give them a helping hand. Keeping in mind that his feet sometimes dangles in the deeper parts. If Ari does try to assist, it's while he's able to stand if he can. Knowing how someone can panick, he doesn't want to get dragged under if someone is having problems.

If he gets a chance during the parade, Ari will try to catch some fish for the group. He tries to position himself where the fish don't see him (knowledge (nature)=16), and then does his best to try to catch them. (survival 9) (ooc or bow and arrow if that's a better situation)

Nezamil waterwalk 90 mins 
Tuesday August 30th, 2005 9:56:01 PM

The Cleric of Domi watches as preperations are made to cross the water and climb the waterfall " i think Domi can help us here "

Nezamil stands still for a moment then intones a quick prayer and touches his anvil holy symbol...it flares slighty as the dwarf reaches and touches each Wildcard and Sam on dry land then steps out onto the water and touches Ari and Kirin (casting waterwalk 90 mins duration)

with a smirk he addresses Ari and Kirin " should of thought of it sooner " as the two waterlogged travelers rise up to stand on waters surface

" That should help us ease the difficulty of this obstacle " adds Nezamil to Rigging

Nezamil patrols on one side of the ropes and helps anyone struggling to make the crossing trying to set a good example to the 20 or so followers


Jagar waterwalk 90 mins 
Tuesday August 30th, 2005 10:00:43 PM

Jagar smiles slightly as Nezamil lays Domi's divine touch on him " i can get used to this " he winks at the dwarf

" I'll recon ahead a little too ' adds the Monk to Rigging and sprints across the water and recons the waterfall and surrounding area

Mykael  d20+4=12 d20+1=10
Tuesday August 30th, 2005 10:07:05 PM

Mykael turns and looks the man up and down, "If you personally introduce me to this fellow, and he turns out to know what he is talking about, then I will give you 10 gold."

"What say you?"

(Spot check to notice anything out of the ordinary on the man or about him = 12)

(Listen check to notice if he has the local accent or one foriegn to the area = 10)

Ashira  d20+9=28
Tuesday August 30th, 2005 10:41:00 PM

Stowing her gear, Ashira easily wades through the lake, thanks to her unusual height (6 feet). And it also helps that she can breath underwater anyways...a fact which she exploits, taking the time to do some fishing while she passes through the lake (Surv.=28). When she finally makes it to the waterfall, Ashira hands her fish over to Rigging. "Here...stand here and try to look useful while Kirin, Jager and I do all the hard work." After checking and rechecking all her gear, Ashira prepares to make the climb up the waterfall so she can string ropes for the rest of the passengers.

Rigging and Swirl  d20+12=16 d20+7=17
Wednesday August 31st, 2005 11:07:15 AM

Rigging takes the fish from his irritate wife with a bow. He quickly hands them to a refugee woman with a flourish.

He then takes advantage of the waterwalking spell and trots over to the waterfall, enjoying the cool spray on his face

"Honey, Let me help with the ropes.", he says in a sweet voice. He takes the 250' silk rope Kirin offers and casts a fly spell on himself. He flies up the waterfall uncoiling the rope as he goes. When he arrives at top, he will glance around looking both for trouble and for Swirl.

He locates a large tree to tie the rope around and will head back over the waterfall and signal his wife that the rope is secure.

spot check 16
rope use 17
waterwalking 90 minutes
fly 7 minutes

Appolo 
Wednesday August 31st, 2005 11:18:57 AM

Appolo finds Redux and esplians the situation.He tells him about the Quads and niner,the meeting with the govenors."yes I would normally give the order to put to Sea,but we don't have a Navigotor and are missing about a third of the crew.Any Ideas?"

Valanthe  d20-3=9
Wednesday August 31st, 2005 2:13:39 PM

Val curses the entire way but lucky for those with sensaitve ears, her mouth is usually under water most of the time. Elves weren't made to swim in heavy gear, which she told everybody over and over again.

ooc: barely made her swim check

DM Jim: The Crossing 
Wednesday August 31st, 2005 3:02:44 PM

Nezamil cast his waterwalking spell on the available Wildcards, but Ashira as she wishes to swim. Nezamil's new disciples OOH and AWW at the power of Domi. Hal and Kirk are very impressed and tell Nezamil. "Very nice and handy" they say with a smile as they plunge into the water.

Ashira easily catches a 3 foot fish and flips it to her husband. Ashira is enjoying the cool clean water over her gills. It has been too long, that river was so full of silt it rubbed on her sensitive underwater breathing apparatus.

The crossing is going well, especially with people walking on the lake. When ever someone starts to founder there is someone nearby (swimmer or walker) to help them find a low spot.

Val is haveing a hard time with all of her equipment, but is making progress.

Rigging hands off Ashiria fish to a somewhat surprised women. "Gee Thanks."

Rigging then cast fly on himself and take Kirin's rope and heads to the top of the falls a most everyone else slogs their way through the lake.

Ari is astounded by all of the fish and takes out his bow. Ari watches the fish school as they dart toward and away from the long line of people crossing the lake. With careful aim, Ari laces an arrow though one of the fish. The fish shakes itself on the arrow and it fellows rush over to rip it apart.

The fish seem very excited and start to circle the long line of swimmers and walker in the middle of the lake. The fish dart in and out and then in the middle one woman screams. There is splashing all around her and she is dragged down.

Rigging looks down and see the splashing from on high. Everyone is stunned as it happened so fast. Then most everyone panics and runs/swims with all abandon. There are more screams as other people are attacked. The waterfall looks so far away.

=============================================

Apollo and Redux debate having the Sword leave port. Tomas is also concerned. "There are other warships in port. It could be dangerous. How will you signal us?"

Mykael is still shopping. The old dirty human in the new work cloths is still in the catacombs. "Yous buy me and my friend dinner at the Lions Den and we give you a taste after you give us a taste. Then we will see if it is worth 50 gp to yous."


Mykael  d20+4=17
Wednesday August 31st, 2005 6:34:19 PM

Mykael finishs his business, informs the clerk he will be back to pick up the equipment, and heads out.

"Agreed, lets get some dinner, hurry get your friend and meet me there." Mykael smiles at the man.

Mykael leaves the catacombs and heads to the Lions Den, taking the busier streets as he travels, and keeping any eye out for trouble or any sign of being followed.

(spot = 17)



Ari waterwalk 90 minutes 
Wednesday August 31st, 2005 8:47:56 PM

Stunned for only a second as Ari watches the attacks happen. Ari reacts as best he can, "Evidently the growth has effected the fish here some how."

Trying to use his best judgement, Ari heads towards the worst attacked person, with the best possible chance of survival. As soon as he gets near he will do his best to try hoist the person on his shoulders and get him to shore or the falls. There is no time to be pleasant about this. Trying to use his waterwalk to his advantage, Ari will continue to try to help those that are being attacked. The more the fish can be distracted from the rest of the bodies in the water, the better.

"Waterwalkers, see if you can use the rope to drag the shorter people to shore, or anything else that works."


From his higher elevation Ari will try to determine if the lake is swarming with these man-eating fish, or if it's small school.

Later, when this is all said and done, Ari might mutter something about the best laid plans.

Ashira (Casting Calm Animals)  2d4(3+1)+2=6
Wednesday August 31st, 2005 11:58:27 PM

Ashira starts as the commotion explodes in the lake. "What in the???!!" Slowly, realization washes over her. "Get out of the water! Everybody out of the water!!!" Ashira moves in toward where the woman disappeared and casts Calm Animal centered on where she disappeared...hoping to slow down the fish so she can get the passengers to safety (Calms 6 whoping fish in 30 feet).

Redux 
Thursday September 1st, 2005 12:14:43 AM

(ooc it hasn't been a problem for our boat to go off shore with orders to return to a specified spot at a specified time. i shall therefore bow to pressure of the dm and let the Sword stay in port and turn into a tree. surely there will be a method of saving our ship by some higher power at the end of the mission.)

Redux is not happy with the decision to leave the Sword in port but they don't have time to argue. Suffice it to say that Captain Rigging better have a ship to captain when he arrives or someone will wish they had signed on as crew. "On the morrow I will cast Teleport to go back to the last know location of our friends. I wish that you accompany me, for that is why I bothered to come. If I had another like spell, I would go there now. I don't want to be too far behind the convoy and be unable to catch up."

DM JIM: I am in no way attempting to influence your decision. You can send it out to sea if you see fit, or keep it in port. Only two options and neither easy.


Jagar waterwalk 90 mins 
Thursday September 1st, 2005 12:45:36 AM

The Monk leaps into action quickly grabbing and dragging people to shore

Nezamil waterwalk 90 mins  d20+12=26
Thursday September 1st, 2005 12:50:20 AM

Nezamil quickly assess the situation and helps get people to dry land " please help each other" urges(d20+12=26 diplomacy ch) the dwarf as tries to rally the people to help each other ....setting an example himself as he calmly and with poise directs and helps keep things moving in a semi orderly way

Rigging 
Thursday September 1st, 2005 9:01:41 AM

Rigging hears the comotion and swoops down to see if he can help. If he can, he will grab the woman and try to get her to a safe spot. If she is already safe, he will try to help others. "Move quickly but be alert. If a fish comes at you, slap at it."



Bart (Sub Geroge)  d20+15=16
Thursday September 1st, 2005 9:05:35 AM

Bart will haul up any people who might have lost their balance and try to slap at any fish with his sword that comes to close. He does see one but it was deeper than he thought and he misses badly.

(rolled natural 1. Man I can roll for Bart anything)

Valanthe (Waterwalk 90 min) 
Thursday September 1st, 2005 10:23:57 AM

Walking upon the water now, which is much better than swimming. She runs over to where the woman was pulled down and drops back into the water behind the rest.

"Move it, move it now." Val shouts at the people. "If I get eaten because of you people I'm going to come back and haunt you forever."

Appolo 
Thursday September 1st, 2005 12:30:47 PM

Appolo replies to Redux"As much as I would like to go with you one of us needs to stay with the ship.Canyou use yor magic to find Mykeal.That way the two of you can go back and I'll take the ship out to sea.Stay near the coast as best I can and avios other ships.Problem is I'm not that good of a Navigator."

DM Jim: Troubled Waters - Combat round 2 
Thursday September 1st, 2005 9:41:05 PM

Ashira see the women and trouble and casts her spell and at least a dozen fish lazily swim away, but it does not have too much effect on the churning water. The womans hand is seen briefly above the water and then just foam. Others are being attacked also.

Bart slaps at the fish with his sword and does everything in his power not to let his sword sink to the bottom of the lake.

Nezamil's calming voice rings out and some move orderly, but most do not, especially those being attacked by the every excited fish.

Ari, Val and Jager attempt to drag/lift those that seem to be taking the worst of the beating from the fish. It appears that the fish do have teeth and are using them to some effect. As soon as someone is bitten it seems to excite more attacks.

Most of the people are still heading toward the water fall, but a few are heading back to shore. It will take some time either way. Most people are still 200 yards away and slowed as they slap at the fish.

Wounds are piling up and the fish are getting more excited and bold as they actually breach the water to attack.

Rigging and Swirl notice the action below and move down to help, but not this turn as the action is far away.

Hal and Kirk the hulking guards have weapons out and are smashing the water. Others are taking their lead, at least those with weapons. Beltro and Cali are making a run for it with most of the others.

==============================

South Harbor: Not in Combat.

Redux and Appolo debate the best course of action for the Sword as Tomas listen intently.

Mykael wonders the city and finds the Lion's Den. There is a sign outside the Inn in the shape of a Lion. Inside the Inn is dark and large. There is a bar and an eating area. Behind the bar is a stuffed head of a Lion.
In the center is a stage with a very large stuffed Lion on it along with several female dancers. Mykael can see there is a large back room and there appears to be gambling taking place. It is still a few hours to dinner and a scantilly clad half elf waitress approaches him. "Whats your pleasure?" She is carrying an immpossibly full tray of empty glasses.


Mykael  d20+4=21 d20+1=19
Thursday September 1st, 2005 11:25:27 PM

Mykael will asks for an ale and then head to the gambling room and check out the area. Being always vigilant and only drinking in small quantities, after the first ale he will have water. He also tips the waitress well.

(spot = 21, listen = 19)

Ashira (Casting Summon Nature's Ally II)  d3=1
Thursday September 1st, 2005 11:30:36 PM

Seeing that panic is beginning to set in, and rightly so, Ashira moves toward the waterfall and casts Summon Nature's Ally (Porpoise). Though she knows that she should have been able to summon more, a lone dolphin appears in the middle of the feeding frenzy and begins attacking the fish.

Jagar waterwalk 90 mins 
Thursday September 1st, 2005 11:48:58 PM

The Monk leaps into action quickly grabbing and dragging people to shore


Nezamil waterwalk 90 mins 
Thursday September 1st, 2005 11:51:27 PM

The dwarf using Domi's waterwalking gift continues to help people to dryland ....dashing back and forth leading by example

Redux 
Friday September 2nd, 2005 12:12:30 AM

Giving a scolding look at Appolo, the mage gritts his teath and says, "That will do." In a somewhat more relaxed tone, "Though you have talents the group could use as well. I will prepare my spells before the journey. And no, i don't have any fast way of finding our new friend. As soon as i have my spells and he is present, we will depart."

Valanthe 
Friday September 2nd, 2005 9:37:58 AM

Val does her best to carry injured people as she wades through the water. The whole incident is very weird.

"These attacks are not random. Someone is controlling the fish. Otherwise why have none of us been bitten yet?" Val shouts to the other wildcards.

ooc: I think I mentioned this before. Is it possible to get some type of list sent out of the treasure breakdown that we will all get when our captured gear gets sold at the catacombs? I need to visit the catacombs and since we only have a short window I would hate to stay behind when the ship leaves just to replace my destroyed gear.

Ari 
Friday September 2nd, 2005 10:29:06 AM

Seeing that some of the veterans are able to stand their ground Ari blurts, "Form a wall of defense as far out as you feel safe. We'll work on helping everyone to behind the wall. Work together, do not get separated if you can."

Rigging 
Friday September 2nd, 2005 10:53:15 AM

Rigging doesn't know what to do. All he can think off is his lightning bolt but the water would disperse it and possible kill the refugees. He encourages all of them to run for the waterfall and tries to yell at the others making for the shore to turn around. "You will have to cross this sooner or later. Go with the others, if you try to do in in less numbers you will have more fish attack each of you!"

Spells on: not sure how much time has elapsed.

Fly
Waterwalk

zero: mending x 3, prestidigitation, light, dancing lights

1st level: mount, animate rope, burning hands, magic missile x 2

2nd level: flaming sphere, cat's grace, resist elements, detect invisiblity

3rd level: fly, haste, lightning bolt

4th level: polymorph x 2


Bart 
Friday September 2nd, 2005 10:55:19 AM

Bart decides trying to fight hordes of fish is crazy and just to try and scoot to the other side. He will pluck up one of the struggling girls and run for it with the girl over his shoulder.

waterwalk

Appolo 
Friday September 2nd, 2005 3:05:48 PM

Appolo replies ot Redux"Hey I don't like it either but given the current situation one of us need to stay with the ship or we might not have ship when we return.So I'm going to go try to find MykealCan you wait a couple of hours?"

Redux 
Friday September 2nd, 2005 5:06:43 PM

ooc: could we get some indication as to the time difference between the group at port (Appolo, Mykael and Redux) and everyone else (with the fighting fish)? It almost seems like there is some difference in time of day between them.

and i think Redux would cast lightning, but then again, that may just be me.

DM Jim: The Aqua Calvary 
Sunday September 4th, 2005 12:10:35 PM

Ashira calls on the power of nature to aid her and her charges and two pink fresh water porpoises appear. The two porpoises have an immediate effect in scareing and eating the much smaller fish. They also have the added benifit of keeping the fish at bay. All are able to make it to the water fall with no additional problems. Many are bitten, but only one women seems to be missing.....

Everyone quickly gets out of the water and onto the first several levels of the water fall. The way is difficult but everyone seem very motivated. It takes 15 minutes.

People are all over the small water falls but are very tired and not moving forward. Many but not all are inspecting bit wounds.

===========================================

There is no change in South Harbor.

OOC: Sorry for the short post, but it is a busy weekend.


Jagar waterwalk 
Monday September 5th, 2005 1:44:47 PM

The Monk using his natural agility and Nezamil's betstowed waterwalk spell helps people up the steps of the waterfall and out of the current danger of fish attacks

Nezamil waterwalk 90 mins 
Monday September 5th, 2005 1:47:56 PM

Nezamil teams up with Jagar enabling people to walk up the steps of the waterfall " stay in line folks ....don't panic....lets work together on this .....please stay in line we are here to help guide you up " implores the dwarf

Rigging 
Monday September 5th, 2005 9:05:41 PM

Before his fly spell wears off, Rigging will fly to the top of the falls and give assistance from that end, helping people make the climb and calling assistance out to the climbers.

He will also keep an eye out for anymore trouble and have Swirl do the same.

Ashira  d20+9=27
Monday September 5th, 2005 10:46:33 PM

Ashira smiles at the success of her spell and begins to rapidly climb the waterfall (Climb=27), calling to the other passengers as she does so. "Come on...let's get to the top. Then we can rest."

DM Jim: The Climb 
Monday September 5th, 2005 11:52:57 PM

The pink porpoises keep the fish at bay and even eat a bunch of them. Ashira is pleased to see her spell outlast its normal duration, by about double.

As everyone rest on the lower falls, Rigging and Swirl fly up to finish securing Kirin's silk rope. To top of the falls is breathtaking. It seems that at the top of the granite ridge is a tremendous spring that is feeding the falls to the lake, but most of the water is falling in another series of water falls into a huge lush valley. Rigging can see for a mile or more before the lower reaches a covered in mist. The walking will be easier on this side of the falls as the slope is not as great and the distance between small falls is greater. As the valley deepens and widens there is more space on either side of the river/falls and it is covered with vegitation.

Jager and Nezamil work tirelessly to help people up the falls. It takes several hours but everyone makes it to the top of the falls and takes in the wonderful view. There is still one women missing.......

==========================================

Mykael spots the old dirty human in new cloths and his similarly dressed human friend as they spot him. Those two call for a table. "Your still buying." The one from the catacombs remarks and then introduces his friend. "This here is Alid and he helped outfit a rescue party that was heading north. How much is that information worth to you, the coming details that is...depending upon dinner and what yous is offering." The two humans are waitng for an answer.

Redux, Appolo and Tomas debate strategy for the Sword.

Ari 
Tuesday September 6th, 2005 6:14:50 AM

Helping the last of the group to the top of the falls Ari asks, "Should we rest for a little bit?"

Bart  d20+4=8
Tuesday September 6th, 2005 10:16:37 AM

Bart climbs up the rope, helping to haul supplies and others up as well. He scans looking for he missing lady but doesn't see her.

Once he gets to the top he takes in the beautiful view but is soured that they lost a charge and doesn't really appreiciate the view.

spot 8

Jagar 
Tuesday September 6th, 2005 2:51:45 PM

The monk follows the last of the people climbing up the steps of the waterfall and momentarily catches his breath at the veiw of the valley " thats beautiful " remarks Jagar in slightly awed tones

" we should replenish our water supplies after we rest a bit "comments Jagar

Nezamil 
Tuesday September 6th, 2005 2:57:41 PM

The dwarf follows in Jagars footsteps up to the top of the waterfall " at last ....what a relief that is to get up here"

" yup i think we should rest " replies Nezamil to Ari " don't think all the people are ready to go on just yet....let them rest for a while and as Jagar mentioned we can replenish our water from the top of the falls "

Appolo 
Tuesday September 6th, 2005 7:59:18 PM

Appolo says"Ok I'm off.Going to go find Mykeal if I can.Be back in couple of hours."With that said Appolo suits up and heads out.He walk through town ties acouple of places including the catacombs and aks about Myneal gvinga good discription to varius people as he searchers.

Rigging and Swirl  d20+3=20
Tuesday September 6th, 2005 9:54:20 PM

Rigging will help get the refugees up the ropes as best he can, he will then set any healers they have to helping the wounded. He will call out, "We need to keep this break short. Everyone get a bite to eat while getting bandaged up. The longer we stay out here, the more likely we are to lose people. We need to get on the march again."

He will then send Swirl on back to the lagoon to look for the signs of the missing woman. Body parts a body or a trail. If he can't find anything then they will have to move on without her.

Rigging will go up to the guide Kirin and ask, "What kind of terrain can we expect ahead?"

Swirl darts back and forth crisscrossing the base of the falls, the lake and the shoreline looking for any clues to the missing lady. Spot check 20

Ashira  d20+12=13 d20+11=27
Tuesday September 6th, 2005 11:46:06 PM

Though the view is breath taking, Ashira is sobered by the events at the pool and takes the time to briefly scout out the immediate area for further signs of trouble (Spot=failure!, Listen=27). She lets Nezamil tend to their needs, and allows what she feels is an appropriate amount of time to rest before she heads over to Kirin. "All right, what's next? We need to keep moving...I don't want to be sitting ducks up here."

DM JIM: Into the Valley 
Wednesday September 7th, 2005 9:17:49 AM

South Harbor:

The two humans look at one another and shrug their shoulders. "I guess he is not interested." They get up and leave the Lions Den, but not before ordering drinks to put on Mykael's tab.

Appolo goes out to look for his new friend, Mykael. The city of South Harbor is inviting with may shops, inns and piers. The sea gulls are constantly crying overhead.

Redux stay on board the Sword.

==========================================

Kirin answers both Rigging and Ashira. "There was a rough cut path following the river and I think that is still our best option at this point. The going will be tough, especially for this group. Do you want me to stay with the group or scout ahead?"

Everyone takes an hour to eat and get bandaged up, before starting the decent. It takes most of the rest of the daylight. It seems to get dark in the valley earlier as the sun sets below the valley sides.

Once the ground starts to level out Kirin finds a 3 acre meadow next to the river to set camp. The group can extend their food for one more day, before things start to get tight.

How are guards being set?

==============================

Nellie will be taking over as ADM for a bit as I am going to Korea. have fun Nellie. I will be in touch.

Valanthe 
Wednesday September 7th, 2005 9:48:16 AM

Valanthe is glad that her armor is light and her belt enhances her strength. It makes climbing these huge steps that much easier. Still others don't have that luxury so she spends much of her time helping them.

Jagar 
Wednesday September 7th, 2005 4:51:20 PM

Jagar patrols in front of the main group but behind the scout Kirin .

Once they reach the meadow " Captain i'll do a quick perimter recon " and the monk using his fleetness afoot does a recon of the meadow and surrounding area......reporting his findings to Rigging

Nezamil 
Wednesday September 7th, 2005 4:55:54 PM

Nezamil marches on the right flank as before with Sam and Val " Sam make sure to provide cover fire with my crossbow for us incase anything happens" advises the dwarf

As they reach the meadow Nezamil will help organize the camp using his influence with the 20 or so people who have begun to embrace Domi's words of wisdom to have them help organize and set up the camp

Mykael 
Wednesday September 7th, 2005 7:01:12 PM

OOC: With my new job I cant post everyday all the time now. I saw your last post that said nothing had changed in South Harbor, therefore Mykael was just waiting on the two to show. Then you posted that they did, and this is my first chance to post since you they showed.

I am going to post like they are still there, if not, then Mykael goes back to the Sword.

If my in ability to post on an every day basis is a prob, then I will leave the group and the Wold. Just let me know.

IC: Mykael greets the two men with a smile and states, "I believe that you said 50gp, plus the meal. Mykael sets a tied pouch of coins on the table, but doesnt let go. I have the money, lets here your information. What of this rescue party? Who or what were they rescuing? I am looking for a guide to and through the Rhur valley, and/or a map. What do you have to offer?"

DM JIM: Ashira will be posting for a bit. Lets see how you do posting over the next 2 - 3 weeks before we make a decision on your status for the game.

Ari  d20+6=13
Wednesday September 7th, 2005 11:25:36 PM

Knowing that things are going to get a bit tight, Ari does his best to do some hunting in the evening. (survival=13).

"We might want to only have two watches. With the number of people we have and with how more agressive the animals have been. I think we should use the extra man power to help protect ourselves in case of attack."

Ari will then stand watch in whatever assignment he is given.

Redux 
Thursday September 8th, 2005 10:44:23 AM

The mage rests in his laboratory as he waits for Appolo to return with Mykael. He is anxious to get back to the others, since he knows that the longer he is away from them, the harder it will be to pinpoint their location with his teleport spell.

Appolo  d20+7=20
Thursday September 8th, 2005 1:23:48 PM

Appolo heads for the catacombs,then the local bars and places where adventuers hangout.He asks around for Mykeal.

Gather Imformation 20

Rigging 
Thursday September 8th, 2005 1:54:31 PM

Ashira and I will try and get some sleep now and then with the aid of our sustanence magic, we can keep watch tonight while everyone rests.

Nezamil and Ari, your responsible for gettng the camp set up. Nezamil pray for as many food creation spells as you can.

Bart, see to some defenses.

Val, why don't take some of the hunters along with Kirin and see what kind of game there is.
Jagar why don't you assist Val in that. See if any of the ladies can show you edible tubers, look for nuts and berries...that sort of thing.

Rigging will then take Ashira's hand and guide her to a comfortable shady tree. Get some rest first, then you can go hunting latter. If you aren't comfortable with this arrangement, then give your sustenance magic to someone else but the magic takes a while to work.

Ashira 
Thursday September 8th, 2005 11:01:10 PM

The ranger smiles wearily at Rigging, and is easily lead over to the tree. "No, I'll rest now. I doubt things are going to get any easier as it gets later." Before she lays down for her nap, she meets up with Kirin and asks him to do a little scouting for the group. Then, she heads back to the tree and spoons with Rigging, falling into a fitfull sleep.

Valley of Peace---ADM Nellie  d20+8=20 d3+1=3 d20+8=28 d20+8=9 d3+1=4
Friday September 9th, 2005 12:33:25 AM

Rigging and Ashira get some well deserved sleep, though Ashira's dreams are constantly filled with images of nature gone wild.

Ari and some of the others head out of the valley in search of food. There are plenty of berries and roots. Only problem is, the vegetation in this valley is so unfamiliar, it's hard to know what might be good to eat, and what might be poisonous (Surv. DC20 to identify edible foodstuffs). Ari and John go out for a hunt, and find plenty of large tracks, but don't manage to flush anything.

Jager's search of the surrounding area doesn't yield anything too helpful...and actually, it's pretty difficult going what with the 5 foot tall grass and almost solid walls of undergrowth between the massive trees. It begs the question...with all this cover, would you actually be able to see anything approaching in all this vegetation?!

Despite mounting tensions after the attack at the waterfall, a couple of hours pass as Rigging and Ashira sleep and the others tend to setting up camp. And to everyone's surprise, things are quiet and peaceful. Nezamil's devoted followers make short work of the mundane duties of getting food ready, and the heavenly (but smoky) aroma of food cooking over a very green campfire fills the air. Watches are set (please list), and everyone enjoys a relaxing meal as the cool evening air wraps around you like a comforting blanket. Far off in the distance, the roar of the waterfall can still be heard, and the almost deafening songs of cicadas begins to weave an entrancing song. As the sun begins to set, Kirin arrives and heads over to Rigging and Ashira. "Well, doesn't look all that bad going tomorrow. A short jog around that heavily forested area. Plenty of water, and I think I might have spotted a warren of rabbits...but they look pretty big..." As Kirin continues with his report, a fist size ant crawls from out of the elf's backpack and onto his arm. Noting the movement, Kirin's head jerks over just in time to see the "little" critter jab its stinger into his forearm. "OW!" the ranger shouts as he slaps at the bug, smashing its body, but not quite killing it. The stinger plunges another time, and Kirin grimaces. "Stupid little bugger!" he calls out as he smashes the ant into oblivion and wipes the goo off on his pants. Two large welts form on the ranger's arm, but aside from being a little painful and itchy, Kirin seems no worse for the wear. Spot DC 25 to notice something unusual (I will email those who pass their Spot).

Back at South Harbor...

Appolo catches up with Mykael as Redux takes a snooze.

The dirty humans grin as Mykael ponies up some gold. One turns to the other. "Or maybe he is..." The new arrival chimes in, in slightly better grammer. "So you want ta know about the expedition up North, huh? Well, first thing's first...dinner time." The two men insist upon dinner, ordering the highest priced items on the menu, should Mykael allow it.


Mykael 
Friday September 9th, 2005 12:49:35 AM

Mykael smiles at the waitress, "We are not yet ready to order, thanks."

He then turns to the two men with a cold stare, "I said information first, and payment after, if its worth it. Dont like it? Then we would have no business."



Valanthe 
Friday September 9th, 2005 11:12:14 AM

The young elf does the best she can to ignore the growing frustration that is escorting these people to safety. It would be so much easier to just leave them but Val couldn't do that, not for another few days anyway. So she enjoys a light meal and goes back to watching her assigned area.

Appolo 
Friday September 9th, 2005 3:42:26 PM

Appolo walks into the bar looks around and spots Mykeal.Walking over he smiles at the men."Good evening."He says"Mykeal my friend,I need to come back to the ship.Some thing very important has happened.I could make reaching the others alot easier.Redux has returned."

Nezamil  d20+5=20
Friday September 9th, 2005 10:11:38 PM

The dwarf grimaces a little as Kirin gets stung (d20+5=20 spot ch) " heh you got em " chuckles Nezamil

" looks like they're taking to setting up camp quite well " nods Nezamil as his eyes take in the people working hard " i'll take 1st watch " adds the dwarf " you wanna stand watch with me and Sam ?" asks the dwarf of Jagar "

Jagar  d20+6=12
Friday September 9th, 2005 10:15:51 PM

Jagar see's Kirin swat at something but doesnt keep an eye out for it (d20+6=12 spot ch)

"Sure Nezamil " agrees Jagar" 1st watch is fine with me "

" them woods are pretty thick small stuff could sneak up on us but anything big i think we would here crash thru the brush "

Sam (npc) 
Friday September 9th, 2005 10:22:04 PM

The Crossbowman grins at the dwarf " i've got ya two covered " grins Sam as he pats the heavy crossbow Nezamil lent him "

Sam is one of the riverboat people who Nezamil lent his heavy crossbow to, to help guard all the people , just having a little fun with him ;-)

Rigging 
Friday September 9th, 2005 10:34:01 PM

Rigging wakes up from his nap feeling totally refreshed thanks to his belt of sustenance. He says to the others, "Ashira and I will keep watch tonight. You all get some sleep tonight.

After Kirin makes his report, he will say, "It looks like the natural world is getting cranky again. Everything seems larger around here. Big ants, giant rabbits and I am assuming really large wolves to eat the really big rabbits."

Rigging then asks, "Lets collect alot of fire wood and make a really big fire to keep the really big predators away."

Before he is needed to stand watch, Rigging pulls out his spellbooks and starts to refresh his spells.

First level: magic missile, true strike, burning hands, mage armor, shield
Second level: Detect invisibility, Cat's grace, Touch of Idiocy, Glitterdust
Third level: haste, dispel magic, lightning bolt,
Fourth Level: Rary's memonic enhancement, Summon Monster 4
(spells memorized for rarys, mount, magic missile, ray of enfeeblment)


Ari  d20+3=15 d20+10=23
Sunday September 11th, 2005 10:46:31 PM

Spot=15 (just in case knowledge (nature)= 23)

Understanding Rigging's decision about letting the rest sleep Ari comments, "I'd still like to be woken up about an hour or two before sunrise, to have people on hand for any early morning threats."

Before settling to sleep, Ari will memorize message, instead of Obscuring mist.

Redux 
Monday September 12th, 2005 12:29:45 AM

Continues to doze as he awaits the arrival of the others.

Ashira  d20+12=28 d20+11=14
Monday September 12th, 2005 12:36:39 AM

Ashira frowns as Kirin is bitten. "That's strange, these things don't usually travel alone..." (Spot=28, Listen=14). And then she notices that a large mound of dirt just off in the brush aways. "Mmmmhhmm..." she nods to herself. "We'd best stay away from that mound. Ten to one, that's where that little critter came from." Glancing back at Kirin, Ashira's eyes bolt. "Will you look at that!" Floating right above Kirin is a small gray insubstantial ant. As Ashira jabs her finger in it's direction, it floats away slowly into the evening sky. "Well that was weird!" Ashira murmurs.

Feeling completely rested, Ashira is still unnerved about the valley and insists that all but the spellcasters partake in the regularly slotted watches. "Just in case..." she says to Rigging.

Strange Happenings---ADM Nellie  d4=2
Monday September 12th, 2005 1:01:01 AM

The rest of the evening goes well, and everyone hunkers down for a good night's rest. Rigging makes sure that a large fire is started, but since there is only green wood, it is a very disappointing affair, only giving off half the light of a normal watch fire, and filling the area with a tremendous amount of smoke, which of course makes sleeping a little more difficult, but by in large there are few complaints.

The first watch of the night goes off uneventfully. It is a beautiful night and the weather is absolutely gorgeous. But then, during the second watch, something strange happens. The peaceful night is broken by cries of pain from several of the gamblers. "OW...what the?!!" About ten gamblers roll out of their makeshift beds rubbing various body parts. John the archer looks particularly peeved as he rubs his buttocks, and then points accusingly at the ground next to him. "There! It's more of them ants!!" Those on the second watch are quick to spot about 20 fist sized ants crawling all over the camp site...some of them crawling toward sleeping gamblers, while others move menacingly toward those they just stung.

And back at South Harbor...
Appolo and Mykael reunite as Redux continues to rest. The two men look indignantly at Mykael. "First yous promise us dinner, then you back out. Next yous probably screw us on the price, huh? Yous thinks we's stupid?! C'mon Pete, let's go." Both of the men storm out of the Lion's Den, leaving Appolo and Mykael with little choice but to return to the Sword. Upon arrival, they strangely find that Redux is fully rested and ready to Teleport whoever would like to head out to the camp.

OOC-Guys, I'm not trying to force your hand here, but I would like to get everyone together that is going to head back to the camp. Also, Mykael, I checked the posts...you had agreed to buy the guys dinner, which is why they got so upset about it. If you'd still like to hire them as guides, you'd need to do some serious smoozing...and pay them about 100gp a day. If that is what you like, just say so, but I'd like to get moving on the Teleport.


Rigging  d20+6=15
Monday September 12th, 2005 6:56:36 AM

Rigging will call out orders, "Get up and light some torches. See if you can figure out where the nest is?

Wake up those gamblers so they don't get stung or bite or whatever an overly large sized ant does."

Rigging will look around to see if he can tell where the ants are coming from. (Search 15)

Rigging will then have the more agressive ants smashed with sticks, swords, torches, whatever the choice of weapon is.

Valanthe 
Monday September 12th, 2005 9:37:01 AM

Val follows Rigging's action and begins smashing some of the ants with her heavy flail. She's careful and watches the ants, ready to back off if a swarm heads her way.

Mykael 
Monday September 12th, 2005 8:10:39 PM

OOC: I agreed to buy them dinner, yes. But I am not going to just let them take me for a meal and give me BS info. I said that they had to offer up the info first, then dinner. If the info was good, then they get paid the extra cash. They could have bartered some of the info just to let me know that they actually had a clue and where not just looking for a free meal.

Yes, I would love to get the group back together, especially since us in town seem to be getting screwed on time. And I might as well just teleport back, since it appears that no matter what we try, the GM has made up his mind. Are my posts that vague that people cant understand what I am attempting to role-play, accomplish or say?

IC: "Hello, Appolo... the people here are just weird. Good to hear that Redux can transport one of us, however, I am not sure if he can bring along all the gear that I bought for a overland trip. That was a supposed guide that I was trying to hire, however it appears that they were just after the free meal. Lets go."

Mykael pays the tab with a 2gp tip and leaves. He heads with Appolo back to the Sword.

"Redux, I have a lot of gear being delivered in the morning that I was going to transport over land and leave as soon as it arrived. However, my attempts to find a map or guide have proved to be lacking. I am not sure how much you can transport along with you, and depending on the limits, we will have to decide the importance of everthing, including personnel. You were just there, what is needed the most? And Appolo is lighter than I, perhaps it would be better if he went, or just the gear and neither of us. Here is a list of what I was able to purchase with my limited funds."

Trail Ration x600 (300 gp)
Pack Saddle (5 gp)
Winter Blanket x20 (10 gp)
Rope, Hemp x50ft (1 gp)
Wooden Crate (Compliments of the Catacombs)
Barrels x2 (sized as big as possible and still fit both into crate, waterproof with securing lids) (4 gp)
Rapier (20 gp)
Shortspear x20 (20 gp)
Scroll, Floating Disk x2 (25 each = 50 gp)
Scroll, Darkvision [Arcane] (150 gp)
Scroll, Shrink Item (375 gp)

"The plan was to use the put the empty barrels in the crate and fill it with as much of the rations as would fit, then use the Shrink Item scroll on the crate and make it cloth. Then I can put the rest on mounts, which I have the spell and use haste to increase speed to outrun trouble. The Darkvision scroll was to allow me to travel at night, thus hoping to reach the group as fast as possible, hopefully in 24 hours or less. The rapier was a temporary replacement for Val, the rest for whomever could use them."

"Lets here your opinions and get moving, I am sure they could use Redux, back and one of us, the supplies, or both. Depending on what you can do."

"I can take care of the ship or go. I can handle either, or, and will be effective."

Mykael 
Monday September 12th, 2005 8:15:25 PM

"Oh, the floating Disk scrolls, were to help carry the rations until eaten, along with full barrels of water once there. And could also be used to transport a few people that may be old, slow, or injured. Depending on the need."

OOC: The crate was ordered to the specific size of 12 cubic feet, which is the largest area that I could use the scroll of Shrink Item at, and the barrels were order to be as big as possible and still fit in the crate. The barrels are waterproof and with lids that can be secured.

Ari 
Monday September 12th, 2005 10:03:53 PM

When Ari can, Ari grabs a torch to both light where he's looking, and as a secondary weapon against these raging ants.

Redux  d100=70
Monday September 12th, 2005 11:51:38 PM

Redux explains to the two, "I can take all three of us plus whatever we would normally carry. If you shrink that stuff down, I think it would count as what you could 'normally carry'. In the time I've been here resting, I've seen a lot of good things in our crew. They are short handed, but they can hold their own. I'll give Tomas credit and change what I said when I got here. If they had already gone, that'd be one thing; but they should probably stay. I hate to say it but this may be the safest place for them with the reduced crew. We should all go and leave them with specific instructions to keep trying to cut off the branches, including under the boat. They should also stay on the boat and together. If someone is going to cause trouble, they'd have a tougher time on the ship. Mychael, lets get your barrels stuffed and shrunk so we can get out."

When all is ready, Redux casts teleport on whoever goes with him.


Ashira  d20+12=17 d20+11=13 d20+15=27 d8+5=13
Tuesday September 13th, 2005 12:07:41 AM

Alerted by all the commotion, Ashira scans the area (Spot=17, Listen=13). Her swords are out in a flash, and she heads over to the aggressive ants, taking a swing at the nearest one (AC27 for 13). "Alright, everyone up!" she shouts out. "Group up and let's take these bugs out!" Ashira links up with her defensive group and begins hearding any other gamblers toward a safe spot in the center.

Nellie 
Tuesday September 13th, 2005 12:18:26 AM

I am waiting on Appolo and Nezamil... I will post at 10am EST tomorrow and then again at 11pm EST.

Nezamil 
Tuesday September 13th, 2005 1:03:53 AM

Waking up at Ashira's shout " huh what ? "mumbles Nezamil

Taking in the scene quickly the Cleric Of Domi acts swiftly " Domi grant your humble disciple Light " prays Nezamil as he quickly touches his anvil holy symbol causing to to give a slight glow (casting light spell) then quickly picks up a small stone imparting light too it .....with a quick glance about Nezamil tosses it at the center of the noise

"Sam to me " shouts Nezamil as he calls the crossbowman


Jagar 
Tuesday September 13th, 2005 1:07:17 AM

The monk alertly as ever quickly takes up a flanking postion near the dwarf.

With a peek around Jagar takes Mrs.Arracks example " everyone behind us " shouts the monk as he waves people to follow the others to a safer spot in the meadow

Sam (npc) 
Tuesday September 13th, 2005 1:09:59 AM

Sam hustles over to Nezamil and flanks the dwarf opposite of Jagar .

" i'm here " replies the crossbowman as he loads the weapon

;-)

Appolo 
Tuesday September 13th, 2005 1:10:53 AM

Appolo heads back to the ship with Mykeal,he liestens to his list and comments"Yes Thomas and the men have done well things aren't as bad as first thought.I just worry about that Quad being on the loose.As far as the equipment goes.The saddle isn't needed not the blankets.The scrolls we can carry the rations adn weapons are most importtant.So I think that is what we should bring.We should leaves a soon apossible though."

Paradise Lost---ADM Nellie 
Tuesday September 13th, 2005 11:26:18 AM

The Wildcards regroup and reform their defensive groups...

Reminder of groups...
(front group, 1st watch)
Bart
Jager
Moe

(left flank, 2nd watch)
Hal
Hank
Ari

(right flank, 3rd watch)
Sam
Nezamil
Val

(rear group, 4th watch)
Ralph
Bert
Ashira


The refugees are placed safely in the middle of the group, and thanks to Nezamil's spell and Rigging's smoky fire, there is adequate light to see what's going on. The aggressive ants are quickly hunted down and killed by the defensive groupings. The other ants move forward to attack the refugees but likewise as easily dealt with. This time, all can see the eerie gray ghostly ant forms that float briefly above the group and then disappear into the forest.

There is an awkward pause as everyone scans the surrounding forested region, expecting a counter attack at any moment. And true to expectations, the Wildcards are not disappointed. Off in the brush there is a mass of movement...and by the looks of it, whatever it is is most definitely larger than those puny ants. Whatever it is, it's about 20 feet from the camp and moving fast. It will definitely arrive next round. Spot check DC 25 for another surprise. Once more, I will email you if you make the spot.

Redux, Appolo and Mykael make their preparations before heading out. Mykael finds it absolutely no problem to shrink his items. Though Thomas looks positively mortified that the Wildcards are leaving so soon, he quickly puts on his game face. "Yes sirs, I will have the branches trimmed immediately. Since we are so understaffed, would it be alright for us to hire some workers from in town to help out?" Thomas puts a decidedly shaky hand on each of the Wildcard's shoulder. "Good luck out there. Don't worry, we'll hold off the Quads as long as possible. But please come back as soon as possible." Thomas shoots them a weak smile and then steps back as Redux casts his spell. Concentrating on the last known location of the Wildcard's camp, Redux is disappointed to find him himself in a heavily over grown area which is obviously not the last camp. Looking around though, he sees a large lit area in the otherwise dark forest. And then he hears shouting...was that Rigging's voice?! Slowly taking it in, Redux realizes that his spell has placed him about 100 feet away from the current camp site! He hears a voice in his head murmuring "Luck favors the prepared".


Valanthe AC 20, 114 HP 
Tuesday September 13th, 2005 1:40:13 PM

Valanthe notches an arrow and draws the bowstring back. She really wants to fire a shot into the bushes but holds just in case its not a predator of some sort.

ooc: since we should be getting to the city soon, can anybody tell me what the treasure division will be? I really don't want to miss my chance to go to the catacombs.

Appolo 
Tuesday September 13th, 2005 7:26:01 PM

Appolo standing in the forrest looks around..He sees the light and hears the voices"Nice Redux.Thank you Waard.Let's go see how the others are doing shall we."Appolo then starts moving toward the camp.

Redux 
Tuesday September 13th, 2005 8:06:16 PM

"Yes, we shall thank waard and make an offering when we are back in civilization." Redux is, of course, speaking of a different location than where the ship is, South Harbor, to be specific.

"Let's get over to them and make sure they don't shoot us when we enter camp. Talon, go get Swirl, he's the fastest link with Rigging."

Redux begins making his way thru the brush mumbling something like: "high ho, high ho"

Nezamil  d20+5=14
Tuesday September 13th, 2005 8:07:50 PM

The dwarf turns at the sound of whatever is crashing thru the thick brush " By Domi that sounds big " grimaces Nezamil as he takes up a left flanking postion to Val.... scanning quickly(d20+5=14 spot ch)around the meadow for any other signs of danger the dwarf see's nothing

Sam (npc) 
Tuesday September 13th, 2005 8:11:35 PM

Sam dashes after Nezamil to flank the dwarfs left side.

With the heavy crossbow already loaded Sam takes up a standing shooting postion " just give the order and i'll fire " remarks Sam to the couragous Dwarf

Jagar  d20+6=19
Tuesday September 13th, 2005 8:16:25 PM

The Monk looks about for his defensive buddies " Bart !!....Moe!!! over here " shouts Jagar

"something big is coming " as he watches Bart heed his call and come chugging over and take the center spot between Jagar and Moe

spot ch d20+6=19

Rigging Mage armor 
Tuesday September 13th, 2005 10:28:13 PM

Rigging sighs and looks around at the refugees. "If something big comes how are they going to defend all these people?" he thinks to himself.

"Ashira, we are gonna have to get offensive and try and find out what this thing is. If it attacks us in the middle of the refugees things will turn ugly fast!

Wildcards to me!" Rigging calls out. He then casts mage armor on himself.

Mykael  d20+4=12 d20+1=3
Tuesday September 13th, 2005 10:38:51 PM

Mykael scans the area for danger, and follows Redux and Appolo, keeping his eyes and ears open.

Spot = 12
Listen = 3

Rigging  d20+1=25 d20+3=17
Tuesday September 13th, 2005 10:44:48 PM

ooc forgot spot rolls

Rigging rolls a 25 and Swirl rolls a 17

Ashira (AC 22, 103/103 HP) Casting Spike Growth  d20+12=15 d20+11=14
Tuesday September 13th, 2005 10:53:14 PM

Ashira scans the surrounding area, but doesn't notice too much other than the really obvious movement in the brush. Moving her group over to Rigging, she casts Spike Growth right in front of the brush. "Well that ought to slow it down a little." she murmurs.

Combat in Paradise Round 1---ADM Nellie  2d4(3+2)=5 d100=29 d20+1=10 (Bart) d20+1=14 (Jager) d20+1=18 (Moe) d20+1=7 (Hal) d20+1=8 (Hank) d20+1=9 (Ari) d20+1=5 (Sam) d20+1=11 (Nezamil) d20+1=6 (Val) d20+1=13 (Ralph) d20+1=15 (Bert) d20+1=3 (Ashira) d20+1=7 (Rigging) d20+1=21 (Jager) d20+1=3 (Val) d20+1=14 (Bart) d20+1=17 (Hank) d20+1=20 (Ashira) d20+1=11 (Jager) d12=2 d12=9 d12=1 d12=5 d12=12 d12=2 d6=3 d20+1=16 d4=4 d4+1=4 d6=4 d20+1=17 d4=4 d4+1=3 d6=1 d20+1=5
Wednesday September 14th, 2005 12:19:36 AM

As the Wildcards and other warriors form up, the motion and the sound from the brush grows louder. The group ready there weapons, but hold off, wishing to see what exactly it is that is headed toward them. Ashira fires off her spell and is surprised to see that the ground suddenly sports not 20 feet of sharp spears, but 40!

And then Rigging spots something really disturbing! He notes motion in the ground about ten feet from the guards position. He shouts out a warning to the others as he watches about twenty pitch black beetles pull themselves out of the ground. Standing about waist high, the creatures wheel about and position their rears toward the group.

And then, the moment that everyone is waiting for!! The creatures in the brush finally emerge, and the sight is breath taking. A wave of about 50 knee high ants skitter through the brush head long into Ashira's spikes and are immediately impaled. Once more, 50 ethereal gray spirits rise from the ants bodies and then head into the brush. The movement in the brush halts briefly, and then begins once more. There are several high pitched screams from several of the women refugees as about two hundred huge ants burst from the undergrowth and head straight toward the group. Twenty ants move forward and engage the defensive group while the remaining mass heads toward the now panicking refugees.

Two ants engage with Bart and try to bite, both miss horribly.
Three ants engage with Jager and try to bite, all miss horribly
One ant attacks Moe. Grabbing the man with its mandibles, it slams its stinger into his chest. Moe screams in pain, and gauge by the paleness of his face, one more attack will kill the warrior.
One ant engages with Hal and tries to bite, missing horribly
Two ants engage with Hank. One misses horribly, but the other grabs hold of and stings him. Just like Moe, Hank appears to be on his death bed after the attack.
One ant engages with Ari and tries to bite, missing horribly
One ant engages with Sam and tries to bite, missing horribly
One ant engages with Nezamil and tries to bite, missing horribly
Two ants engage with Val. Both miss horribly
One ant engages with Ralph manages a little nibble, but cant' quite sting the retired warrior.
One ant engages with Bert and tries to bite, missing horribly
Two ants engage with Ashira. One misses horribly. The other comes close, but can't touch her.
One ant engages with Rigging and tries to bite, missing horribly

Though the refugees have enough sense to start moving away from the ants, it is clear that the mass will be upon them next round (there is now roughly 30 feet between the Cards and the refugees...the mass of ants are 15 feet behind the Cards and 15 feet in front of the refugees) .

Beetles AC is 16, Ant's AC is17

Redux, Appolo and Mykael carefully make their way through the massive undergrowth, headed toward the light. From their position about 70 feet away from the refugees, the group can clearly hear the screams of the panicked people.

Okay guys, I can't draw you up a map anytime soon, so email me with any questions. Also please list your AC and HP in the post line, as well as spells in effect so it's easier for me to keep track of.---Nellie

Rigging  d20+12=26 d20+12=21
Wednesday September 14th, 2005 7:27:12 AM

Rigging doesn't like what he is seeing. Why are the spirits heading back to those bushes? What are the spirits anyway. Time to take a look.

Rigging steps back 5',(hopefully avoiding any AOO) and casts a fly spell on himself. He will fly up and out of range of any nasty beetles and ants and swoop towards the bushes where the spirits are heading and take a look.

concentration check if needed of 26
spot check 21

Jagar Ac 21 Hp 65  d20+8=24 d10+3=7 d20+8=19 d10+3=13 d20+3=12
Wednesday September 14th, 2005 1:35:22 PM

Jagar reacts quickly his years of training taking over as he strikes a flurry of blows at the ants (d20+8=24 1st swing((d10+3=7 dam) his fists smacking the ants (d20+8=19 2nd swing)(d10+3=13 dam) followed up by an elbow smash but misses with a last wild kick (d20+3=12 3rd swing missed)



Nezamil Ac 22 Hp 71  d20+11=29 d8+5=7 d20+6=23 d8+5=11 d8+5=13
Wednesday September 14th, 2005 1:45:08 PM

The dwarf quickly yanks his mace out and holds his postion in the defensive line smashing at the ant(d20+11=29)with his mace(d8+5=7 dam)then swings (d20+6=23 2nd swing) an overhead smash down on the ant(d8+5=11 dam) squashing the bug

" take that ya critters " yells Nezamil

" shoot Sam ...shoot da critters " growls out the dwarf to Sam the crossbowman

Sam (npc)  d20=12
Wednesday September 14th, 2005 1:48:23 PM

Sam shuffles his feet nervously as the horde of insects converge on them but reacts to Nezamils order to fire the crossbow his years of soldiering bearing fruit (d20=12) squeezing the trgger as he points the weapon at an ant

Ashira (AC 22, 103/103 HP) Casting Summon Nature's Ally II-Dire Bat 
Wednesday September 14th, 2005 2:55:38 PM

Ashira watches with growing frustration at the charge of the critters. Then, with horror, she watches the massive block on ants move past the guards and toward the refugees. Blowing off the ants attacking her, Ashira calls out "Don't worry about the attackers, we need to protect the refugees!" Ashira takes a five foot step backwards to prevent the ants from attacking her, and then casts her spell, directing the bat to attack the mass of ants that are headed toward the people.

Valanthe AC 20, 114 HP  d20+12=30 d20+7=17 d8+4=9 d8+4=12
Wednesday September 14th, 2005 5:10:51 PM

Ignoring the two massive ants trying to rip her to pieces, Val turns and takes aim on the ant that's about to kill Moe. Letting the arrow fly, Val quickly draws and shoots another.

ooc: hit ac 30 for 9 and ac 17 for 12

Redux HP 50, AC 20 
Wednesday September 14th, 2005 8:11:56 PM

Seeing the battle before him begin, the mage frowns at the fact of a battle. "Let's go pull their keisters out, why don't we?" He steps forward, pulling out 2 wands and frowns, "i need one for fireballs." He continues to hold one in each hand, still in debate. Others can hear the debate "Magic Missiles...Web. Magic Missiles...Web." He roles it across his tongue like 'enny-meeny-miney-moe would sound. Then, as he looks down to keep his footing, the scroll organizer catches his eye and he adds "Fireball" to his pondering.

Appolo  d20+10=28 d8=2
Wednesday September 14th, 2005 10:05:24 PM

Appolo steps forward"Ok interesting Redux firedall those ants closing on the civillians.Mykeal you got anything that can take out those beatles?"He draws his bow and fires at the nearest Ant.

Hit 28 damage 2.

Combat in Paradise Round 2---ADM Nellie  d100=72 d20+2=16 (Moe) d20+10=12 (Hal) d20+2=12 (Ralf) d20+2=22 (Bert) d20+2=10 (Crit. check) d6+1=5 d20+2=18 d20=4 (Fort. roll for Rigging) d20+9=13 d20+9=17 d6+7=11 d20+5=14 (John) d8+3=10 d20+1=15 (Bart) d20+1=19 (Jager) d20+1=15 (Moe) d20+1=11 (Hal) d20+1=19 (Hank) d20+1=12 (Ari) d20+1=9 (Sam) d20+1=10 (Nezamil) d20+1=19 (Val) d20+1=2 (Ralf) d20+1=10 (Bert) d20+1=15 (Ashira) d20+1=13 (Ari) d20+1=3 d6=1 d20+1=7 d12=6 d12=8 (Nezamil) d6=6 d20+1=14
Thursday September 15th, 2005 1:35:11 AM

Jager, Nezamil, Ari and Val quickly dispatch several ants. Each blow seems to be powerful enough to kill an ant, and the Cards move on to the next victim like the professionals that they are. Moe nods his thanks to Val and then he and Ralf both take swings with their shortswords. Neither seem to be able to connect with the pesky creatures. Hank and Hal team up. Hank takes a step backwards, pulls a potion out of his pouch, and begins to look a lot better. Hal fills in the gap and takes a swing with his longsword, but can't connect. Sam the crossbow expert finds his new weapon awkward, and the bolt zings by the ant and slams into the ground nearby. Bert, on the other hand, has much better luck, and thrusts his shortsword through the critters head. As before, the deceased ant's spirits float off and head back into the brush.

His curiosity peaked, Rigging decides to find out where all those strange ant ghost are headed and casts Fly. Lifting off into the night sky, Rigging feels a lite but constantly breeze behind his back. His is utterly amazed when he glances back and finds that he has suddenly sprouted two small gossamer wings!!! Rigging finds it no problem to head over to the brush area, but once he is there, he finds that the dense forest slows him down significantly. Scanning the area, Rigging finally spots a couple of ghost ants in the brush. The strange specters float over what looks like a dead rabbit. There appears to be a little tussle between the ant spirits, and then one of them swoops down and into the rabbit corpse. The rabbit's eyes flicker, and then it bolts to its feet and begins running in the direction of the campsite. The other ant spirit floats off further into the brush area, moving slowly as if looking for something.

When Rigging flies off, the action sends the passengers further into panic. "The Captain is abandoning us! Run for your lives!!" Several people in the back of crowd bolt into the brush. The other passengers, though petrified by the advancing ants, are equally afraid of what might be out there in the dark and merely rush to the furthest edge of the campsite.

Ashira's spell goes off without a hitch, and she is pleased to find that not one, but two gigantic bats swoop down from the sky and swallow up several ants whole. There is a brief flash of light, and a huge owlbear appears rushes from out of the refugees. Easily crossing the gulf between them, the creature begins tearing into the front ranks of the ants. It's massive claw literally tears one of the ants to pieces. Suddenly the form of John the archer moves passed the panicked gamblers, bow in hand. He takes careful aim at the ants, but his arrow bounces harmlessly off the creature's hard shell.

As the now dwindling group of ants continue to attack the defensive group, an obnoxious fog suddenly shoots forth from the bettles rears. The fog manages to engulf the whole of the defensive grouping, and is absolutely revolting. You find yourself struggling to keep the contents of your stomachs intact (Fort. DC15 or become nauseated). The fog extends both 10 feet in front and 10 feet to the sides and rear of the Card's group. Strangely enough, the fog does not seem to effect the ants, which continue their attack.

One ant engages with Bart, it misses badly.
One ant engages with Jager, missing badly
Another ant attacks Moe. Once more, the man is caught up in an ant's mandibles, but
its stinger missed. Moe manages to survive the encounter.
One ant engages with Hal and tries to bite, missing horribly
One ant engages with Hank and cruches down hard on his chest, but misses with its stinger. Hank looks like he's still in fine fighting form.
Two ants engages with Ari and try to bite, missing horribly
One ant engages with Sam and tries to bite, missing horribly
One ant engages with Nezamil and tries to bite, missing horribly
One ants engage with Val, missing horribly
One ant engages with Ralph, missing horribly One ant engages with Bert and tries to bite, missing horribly
One ants engage with Ashira, missing horribly

The remaining army of ants is not deterred by the recent assault, and they swarm around the refugees, managing to almost completely ring in the screaming mass. The conflict between the two groups is horrifying as the gigantic ants tear into the unarmored and unarmed pleasure cruisers. Fighting for their very lives, the passengers fight the insects with whatever they can find...mostly rocks and hands. There are several more screams as scores of passengers are gravely wounded by the creatures.

Redux, Appolo and Mykeal continue to move toward the campsite, though it is hard going, seeing as it is night and there is extremely dense brush all around them. Appolo finds that the brush conceals the campsite too much, and he cannot safely take his shot. The group is now 40 feet from the edge of the campsite and hears several large forms running into the brush toward them.

Appolo 
Thursday September 15th, 2005 2:50:18 PM

Unable to get a clear shot Appolo puts his bow away and draws his swords.He then takes point and hack his way through the thick foliage and undrbrush in order to get to the campsite."Come on you two."

Mykael - AC 23 - HP 53 
Thursday September 15th, 2005 4:35:48 PM

Mykael uses his sword to help cut a path through the underbrush and is ready and on guard for the large forms heading thier direction.

Ari AC 18 HP 65  5d4(3+1+1+2+2)=9
Thursday September 15th, 2005 5:48:12 PM

Worried about the number of ants that are attacking, Ari tries to line up the ants for a shishkabob. If it is safe to do so, Ari will line up the ants for a burning hands strike. (otherwise sword attacks on the two in front of him)

"Stay where you are and defend yourselves. No one is being left behind. Alemi and Domi look over us"

Valanthe AC 20, 114 HP  d20+10=19 d20+12=15 d20+7=27 d20+7=9 d8+4=12
Thursday September 15th, 2005 7:11:23 PM

Val continues to ingore the ant that keeps nipping at her armor and fires two more shots at the ant attacking Moe, one missing.

ooc: one hit, crit but not confirmed, for 12 dmg.

Redux HP 50, AC 20 
Thursday September 15th, 2005 7:33:33 PM

Having noted the difficulty in terrain and Appolo's reaction, the mage changes his mind quickly. Grasping the first two wands in one hand, he pulls out his Bulls Strength wand and taps Appolo. "Get us a bit closer my friend, so we can see what's to do next." And with that, the mage follows behind Appolo a step, using his forearms to move branches aside that Appolo passes.

Rigging  5d6(6+5+2+6+6)=25
Thursday September 15th, 2005 9:56:47 PM

Rigging flies back to the main group avoiding the gas cloud and yells, "We need to form up and stick together! If you panic, you will die here. We need to move. I believe this area is cursed and everything we kill will just rise up and try to find a new body to inhabit. Soon enough we will be fighing our own dead! We have to move away from this area!

Rigging will pull out his wand of fireballs and if he can this round shoot a fireball at the beetles. He will only do it if he won't hurt any of his friends or the refugees.

He does 25 points of damage

Ashira (AC 22, 103/103 HP)  d20+13=15
Thursday September 15th, 2005 11:55:41 PM

Keeping her lunch in check (Fort.=15), Ashira nods at Rigging's instructions, and moves away from the attacking ants and toward the ant army, drawing an AoO from the ants in the process. Swords in hand, she makes a double move toward the refugees...and the ants ringing them. "C'mon guys, she calls to her group buddies. "Over here!!"

Jagar Ac 21 Hp 65  d20+8=12 d20+8=19 d10+3=8 d20+3=8
Friday September 16th, 2005 12:02:56 AM

The Monks fists rains down on the ant (1st swing d20+8=12 missed)his overzealous attack finally lands a blow (2nd swing d20+8=19)(d10+3=8 dam) his feet poetry in motion launches a furious front kick but the agile little insect ducks at the last moment(3rd swing d20+3=8 missed)

" my legs feel heavy i just can't kick the fraggin things " grumbles Jagar as he holds his place in line vs the horde of insects

Nezamil Ac 22 Hp 71  d20+11=21 d8+5=9 d20+6=10
Friday September 16th, 2005 12:08:21 AM

" Darn things ain't gonna get my thick dwarven hide " growls Nezamil as he steps over to Sam and attacks the ant trying to bite him (d20+11=21 1st swing) his mace smashing its body (d8+5=9 dam) his backhand attack swings wide of the ant " load that durn crossbow " grunts Nezamil to Sam " we gotta hold the line "

Sam (npc) 
Friday September 16th, 2005 12:11:48 AM

Sam heeds the Nezamils words " sure thing " replies Sam as he reloads the heavy crossbow (full rd action)prepping it for next rd

" phew " exclams the crossbowman as the dwarf crnches the ant in front of him

End of Combat in Paradise Round 3---ADM Nellie  d20+10=17 (Val's Fort.) d20=3 (Ari's Fort.) d20+4=12 (Moe) d20+4=16 (Sam) d20+4=14 (Ralph) d20+4=23 (Bert) d20+6=25 (Hank) d20+7=22 (Hal) d20=13 d20=3 d6=6 d100=68 d20+9=19 d20+9=16 d20+4=16 d6+7=11 d6+7=13 d8+4=8 d20+5=22 d8+2=4 d20+2=16 (Moe) d20+2=16 (Sam) d20+2=16 (Bert) d20+2=8 (Ralph) d20+10=17 (Hal) d6+1=5 d6+1=5 d6+1=2 d8+6=7 d20+10=24 d8+5=13 d20=14
Friday September 16th, 2005 12:59:41 AM

Val and Ari forgot to roll their Forts, so I rolled them for you. Val manages to blow off the attack, but Ari is now nauseated.

The beetles attack meets with mixed results. Sam, Bert, Hank and Hal are all unaffected, and beat a hasty retreat over to the ant army attacking the gamblers. Moe and Ralph, however do not fair as well, and bend over and begin retching.

The Wildcards continue to press their attack with dreadful results. Ants corpses liter the valley floor, and spirits constantly float through the air and back into the brush. Rigging returns and directs everyone back to the refugees...and those defenders that are not busy emptying the contents of their stomach oblige.

Moe and Sam manage to hack down their opponents, while Bert comes close to killing one. Ralph on the other hand, misses by a long shot. Hank and Hal prove a particularly devastating double team, and decimate their opponents.

Meanwhile, back over on the other side of the camp, the massive owlbear that appeared last round continues to rip through the ant army, dispatching three ants with its unbelievable claw, claw, bite attack. John the archer also presses the attack, and this time bags himself an ant.

Appolo and Mykael's actions greatly speed up the trio's pace. They are quickly met by a couple of panicking gamblers who bolt past them and further into the brush...apparently guided only by hysteria. Redux taps Appolo with his wand, and Appolo begins to notice muscles he never knew where there before. Making good time now, the trio arrives at the edge of the campsite quite near where the refugees are fighting the ant army. The struggle is massive and horrendous. Several of the young females lie moaning on the ground as other gamblers trample over their bodies in an effort to escape the ant's press. Several older gamblers on the edge of the group teeter on the brink of death. And then, almost immediately after the trio's arrival on the scene, the ant army and the beetles suddenly turns and breaks toward the forest. Several are hacked down in the process, and in the end, only about 100 of the ants are able to disappear into the brush. Everyone holds their breath, waiting for the regroup and attack that is sure to follow, but never does. The valley is quiet once more. The ant corpses and wounded soon become the only signs of the horrible attack.

OOC: My appologies to Chris, I didn't see your posts until I had mine up. And great job everyone!!


Appolo Ac 23Hp69 Bulls Strength +5 
Friday September 16th, 2005 7:29:38 PM

Appolo watches as the two idiots run past him.He tn emerges into the clearing"Hello all.Looks like the partie's over.Did ya miss us?"He says loudly as he studies the situation.

Nezamil 
Friday September 16th, 2005 9:14:50 PM

AS the insect horde retreats into the woods Nezamil sheaths his mace in its ring holster then immediatly turns his attention to the wounded .

Quickly assessing people the Cleric of Domi casts cure minor wounds(1 hit pt ea) on the most critical ones

Jagar 
Friday September 16th, 2005 9:17:13 PM

Jagar seems slightly stunned at the insects leaving " why ....why ?.....i don;t get it they had a great advantage " asks the Monk as he glances about the meadow " this is too strange "

Redux 
Friday September 16th, 2005 11:49:04 PM

"Such a lovely sight to see your enemies beating a hasty retreat at the very sight of you, isn't it. We'll probably see them back, we always do; but it's still a good sight."

Ashira 
Saturday September 17th, 2005 12:28:33 AM

The ranger is baffled by the enemies withdrawal. Still, they had been given a second chance...best not to blow it. Seeing that Nezamil's already tending to the wounded, Ashira checks the refugees over herself, sorting out the wounded into categories so that Nezamil doesn't have to waste time. Noting the arrival of Redux and the others, Ashira smiles. "You know Redux, you're beginning to make a habit of showing up late...you'll be lucky if the Cap..." Ashira spots Rigging's wings, and is barely able to stifle a chuckle. "I can't believe how much he's changed." Ashira mumbles under her breath.

Nellie 
Saturday September 17th, 2005 1:04:30 AM

Waiting until tomorrow for more players to post.

Rigging  d20+12=29
Saturday September 17th, 2005 1:33:46 AM

Rigging flies down and says to the others, "Forch march out of here now. I don't want to wait for them to get reinforcements. Lets get these people moving!"

Rigging will climb back into the air and take a look around.

spot check 29

Flight from Paradise---ADM Nellie 
Sunday September 18th, 2005 12:36:25 AM

Kirin emerges at Rigging's order and begins to cut a path through the brush, but it is slow going. Having had almost no sleep, and trying to navigate in the dark is taxing on the ranger, not to mention the refugees. The group breaks camp as quickly as possible (which actually takes an hour or so) and heads out into the dark wilderness. There is a large amount of stumbling and falling, as it is very difficult to try and provide lighting for such a large group considering there is no dry wood for torches. After only about two hours travel time, it is apparent that a)there is a high likelihood of going off course while traveling at night and b)with little sleep and adrenaline rush of the battle long gone, the refugees at traveling at a horribly slow pace. True you're probably out of the ant's territory, but you aren't going anywhere fast.

Rigging 
Sunday September 18th, 2005 7:39:13 PM

Rigging will peer over his shoulder to see if the wings have disappeared or are they a permanant feature now?

Rigging calls a halt to the march. He tells everyone to get some sleep and allows them to sleep in several hours past dawn to get some extra rest. He will set up a guard rotation and then have Ashira and him do some night hunting.

"Try and find a herd of something. We need to get some meat and I am willing to sacrifice a spell to take down a couple of them."

Rigging will then allow his wife to lead as she has the better hunting skill then him.



Valanthe 
Monday September 19th, 2005 4:15:34 AM

Val makes sure the injured women get what little food and water they have to distribute as well as trying to make them as comfortable as possible. They need more than a night of rest, more like two or three but that could mean more deaths. Val tries to stay awake and watch over the wounded but slips into reverie during the night.

Mykael  d20+1=8
Monday September 19th, 2005 1:34:00 PM

Once stopped, Mykael approaches the Captain, "Rigging, we were able to aquired some more equipment. And we brought enough trail rations for the entire group for 3 to 4 days."

Mykael lays out the 20 spears, and then pulls out a small cloth picture of a crate and tosses it on the ground. When it hits, the crate grows back to original size. Mykael opens the lid to reveal all the food.

"The two barrels inside the crate are for transporting water, so if we can find a source, we wont run dry on water."

Mykael then turns and walks over to Val, he hands her a rapier. "Its nothing like your last one, but I hope it will do until we can get to town."

Mykael will stand his designated watches, will help Nez with the wounded (healing = 8), and sleep when he gets a chance.

Redux 
Monday September 19th, 2005 3:11:41 PM

Feeling somewhat slighted by his captain, Redux stays near the back of the train of people. The one thing that keeps going thru his head is about the giant owl bear that they've been traveling with. He's been harmless enough and the refugees have gotten used to him...it's just weird. Once they stop, Redux looks around at the trees for a posible perch to stay on for the remainder of the night. He will use his spider climb boots to assist in getting up.

Nezamil 
Monday September 19th, 2005 3:25:57 PM

The Cleric of Domi encourages the new faithful of Domi to help the people who are struggling with keeping pace "help lead them thru your courage....guide them with your wisdom ...show them that they are not alone and will not be left behind" preaches Nezamil

The dwarf continues to heal and bandage up the walking wounded " Mykael that is excellent thinking! ....just wonderful that you brought supplies .....we can fill the water barrels easily enough at the next stream or i can call upon Domi's power to fill them up with water "

" it's good to have you with us ...your very resourceful " adds Nezamil as he works with Mykael healing the wounded

Jagar 
Monday September 19th, 2005 3:28:26 PM

Jagar keeps guard on the left flank with Bart and their helper

Bart 
Monday September 19th, 2005 3:30:12 PM

The big warrior prowls the left flank with Jagar hacking brush along the way to help ease the groups way thru the woods

Appolo 
Monday September 19th, 2005 4:20:43 PM

Appolo moved up on point silently with the Ranger hacking a wide trail through the jungle.Once they stop for a rest Appolo walks over and helps distibute the food and spears.He then finds Valanthe"Hello Sunshine>"He says witha wide happy smile.He then wraps his cloak around her and pulls her into his embrace picking her up and carrying over under a tree he sits down leaning his back agaianst it,while holding her.

Ari 
Monday September 19th, 2005 9:25:01 PM

(ooc hmm. I didn't think I had posted so little. I apologize for that.)

Ari does his best to help setup the temporary camp. Doing his best, he helps to distribute the food and bandage the injured gamblers.

Valanthe 
Tuesday September 20th, 2005 11:02:38 AM

Val looks tired and exhausted. The trip has been hard on the elf. COnstant watching and worrying about the survivors has been rather stressful. Her hair is more out of place than it usually is and her eyes don't seem to sparkle like normal.

Reprieve---ADM Nellie 
Tuesday September 20th, 2005 3:22:02 PM

Rigging calls a halt, and the refugees thankfully collapse to the ground, most curling up next to trees and falling asleep almost immediately.

Rigging finds to his displeasure that the wings are still there. Is this a permanent addition?? Time will only tell.

Redux notes the continuing presence of the owlbear. Hanging toward the back of the group, the creature seems confused, though as Redux has noted, it is not endangering anyone. One of the gambler/sorcerers that Redux identified before notes his glances at the creature and then his eyes bolt! He rushes over to the giant owlbear and stares at him in amazement. "Beltro, my god, is that you??" The massive head of the owlbear nods slighty. "I saw you change into the owlbear, but then I lost track of you. I...I thought we had lost you in the battle. You..you're... Errmmm... You never changed back. But how?" In a truely strange motion, the owl bear lifts and then lowers its arms as if in an attempt to shrug.

OOC Guys, I'm sorry, but RL has been massive. I will post on Saturday night to make up for Monday. I'll also post tonight at 11pm EST roughly. Consider this post a teaser.

Rigging 
Tuesday September 20th, 2005 6:49:01 PM

Contrary to common belief, Rigging is estatic with his new wings! He will try to fly with them. If he is able, he will call out to Swirl, "Look! I can fly with you. Not so fast!" He adds in a hurry when he sees Swirl dive bombing towards him.

Redux 
Tuesday September 20th, 2005 8:03:01 PM

The mage goes to the owl-bear and contemplates what the possibilities are. "You, my friend, stay close at the next battle. i will give you a tap of this wand and make you much stronger. But wait, did you use transformation magic? Of course you did. Hmmm....Note to self, transformation magic currently has a 'side effect'. Don't worry, 'ol boy. When we get out of here i'll try to change you back." He gives the "man" a smile.

Redux pats his side, noting the feathers. He strokes them, a little longer than just a friendly pat, more of an exploration of the texture. "Talon, what do you think?" Then, to Beltro, "May i have a few of your feathers? Fascinating, just fascinating.


Ashira  d20+9=11
Wednesday September 21st, 2005 1:51:22 AM

Disturbed by the attack, Ashira can't focus well on the hunt (Surv.=11) and ends up make a whole lot more noise than she usually does.

Friendly Fire??-ADM Nellie  d20+1=19 d20+1=12 d20+7=14 d20+7=24 d4-2=1
Wednesday September 21st, 2005 2:04:55 AM

Rigging finds that unfortunately, he is unable to fly with his wings...seeing as they are too small to support his body weight. But, on the bright side...the breeze is nice.

Mykael's rations are a welcome relief!! If the refugees weren't so exhausted, they would surely be feasting on them right now!

Redux does his best to comfort Beltro, but the owlbear looks depressed...at least that's kind of what it looks like...kinda hard to tell with a beak instead of a mouth. The owlbear growls a little as Redux asks if he can collect some feathers. That probably means he's not interested. Redux climbs up into a tree to catch some z's.

Val and Appolo reunite...though Val is much too tired to give her lover a proper greeting.

As everyone settles in, Rigging and Ashira head out for a night hunt. Once again, they find it difficult heading through the brush. Coupled with Ashira's noisy travel, the pair returns back to camp a few hours later with nothing to show for their efforts but some scratches on their arms.

Watches are set and everyone settles in to get as much rest as they can. Most of the night passes without disturbance, but just a couple of hours before dawn, Ralph calls out to Ashira. "Did you see that movement in the trees? I think there's something out there!" A couple of seconds latter, a rather large owl swoops down out of the trees and does a fly-by of Val. One of its claws misses her entirely, but the other one draws blood (1 hp dam). As the owl takes begins to lift back up into the air, Redux hears clearly in his mind "Hehe, finally got her boss! I've been wanting to do that for years now!"


Rigging 
Wednesday September 21st, 2005 11:04:03 AM

Rigging is frustrated with his wings. "What good are wings if you can't fly!" he growls.

He will call Kirin over and ask, "I thought this way was supposed to be quicker? This underbrush is going to really slow us down and expose us to attack from whatever might be hiding in it? Is this still the best way to go? How much longer should we expect to be on the trail?"

Depending on Kirin's answers, Rigging will do his best to motivate the refugees and get them marching in the right direction.

Swirl will fly top cover and try and keep a lookout for trouble.

Redux  d20+4=19
Wednesday September 21st, 2005 1:51:04 PM

Redux wakes with a startled look on his face. 'Talon, what do you mean? Where are you?' He peeks thru the trees to search for his flying friend and sees to his surprise Val holding her arm. "Talon!..." is all that is heard as the sleep leaves the mage and alertness takes over.

Jagar 
Wednesday September 21st, 2005 4:08:24 PM

As the group rests the Monk will patrol the perimter of the makeshift camp ,circling the dges for signs of danger.

Nezamil  d20+5=24
Wednesday September 21st, 2005 4:11:31 PM

The dwarf will help set up camp and gather Domi's new faithful to help set up the supplies in food and water stations to help ease the passing out of the supplies to the travelers

d20+5=24 spot ch

Appolo Ac 23 Hp 59  d20+11=28 d4+2=6 d4+2=6
Wednesday September 21st, 2005 8:30:03 PM

A flutter of wings and a slight yelp from Vlanthe awakes Appolo acting on pure instinct Appolo hurls his Assanins dagger at the flying manace just as it is making it's escape.Doing so before he even realizes who or what the creature really is.

Attack 28,Damage 6

Ashira 
Thursday September 22nd, 2005 12:26:24 AM

Responding to the yelps and shouts, Ashira bolts over. "Redux, what the he... Geez Appolo, you idiot, watch where you're throwing that thing. I think you just clipped Talon. Redux what's going on. Why the heck is Talon attacking Val????"

Company's a Coming---ADM Nellie 
Thursday September 22nd, 2005 12:34:17 AM

Appolo's dagger does indeed connect with the owl, who is indeed Talon. Talon, apparently has grown significantly recently, and is now a large owl. As Talon scoots off into the night air, Redux hears in his head. "It's just like he said. Rash, impulsive, and stupid. But now that he's here, you'll find out just how powerful we "dumb" creatures can be. Just wait and see how high and mighty they are when my brothers and sisters get through with them!"

Talon flits off quickly through the air, but returns just a few seconds later. And, judging by the sounds in the trees nearby, he's not alone.


Valanthe AC 23 HP 113 
Thursday September 22nd, 2005 2:02:01 PM

"It looks like this place has had a rather strong affect on him. I was going to let things slide but if he's coming back with more help then he's making things perfectly clear." Val says with venom dripping from her words. She pulls her bow out of her enchanted quiver and notches an arrow.

Redux 
Thursday September 22nd, 2005 3:14:45 PM

Withholding the spell he was about to cast, "Val! Appolo! If EITHER of you kill Talon, i will send a lightning bolt at you before you can turn around! Appolo, you are so rash and impulsive. Is it any wonder you find the world so much against you. You are against the world like it is a personal battle or something. It's a wonder Gargul let you come back. If I send you back, i will petition that You not be brought back and instead seek the return of Talon." The mage returns the venom spoken by Val.

To everyone. "And it appears my friends, that the sooner we are out of this forest the better. Every beast we come upon will be against us until we are."

Redux turns his attention to the trees, scanning for what is to come. 'Talon, who is he? Am i in danger?'


Mykael 
Thursday September 22nd, 2005 8:13:20 PM

Mykael comments, "Reflex action upon anyone who attacks us or our group, especially considering the situation, is not a bad thing, Redux. I would be more inclined to inquire, why 'Talon' was messing with Val. Perhaps, a chat on better time and place should be in order, and whether this place is affecting more than just his size."

Mykael readies himself, for any battle.

Nezamil  d20+5=16
Thursday September 22nd, 2005 8:25:46 PM

Nezamil looks up as weapons are drawn " whats going on ?"

The dwarf looks perplexed as Redux warns the angry couple about something " did i miss something ? " inquires Nezamil

Jagar  d20+6=18 d20+6=21
Thursday September 22nd, 2005 8:30:37 PM

The Monk continues to cirlce the camps perimeter as he takes note of the comotion going on " something up " thinks Jagar

Jagar turns his back to the inside of the camp and scans the woods for activity(d20+6=18 spot ch) stopping momentarily to listen (d20+6=21 listen ch) " this could be a diversion " adds Jagar to himself as he ready's for something unseen

Rigging mage armor 
Thursday September 22nd, 2005 9:41:02 PM

Rigging calls to the Wildcards and Ashira, "I want us in our fighting trios now! Get together, cast any longer lasting defensive spells now and lets get ourselves ready for whatever is causing all of this.

I don't want any shapechanging magic cast and thing about the spells you might cast. I already have a set of useless wings and we now have an owlbear as well."

Rigging will cast mage armor on himself hoping nothing strange happens this time.

Ashira 
Friday September 23rd, 2005 12:06:36 AM

Ashira scoots over to Bert and Ralph. "Stick close." she calls out to the warriors. Then she shouts over to Val and Redux. "Knock it off! We need to be united. Val, Appolo, Talon is one of us. We don't kill him unless we have to..understood?! Redux, see if you can talk some sense into him. We've all seen that something strange is going on with nature. Talon has never acted like this before. This Ebryon fellow is probably to blame. It is time to think before we kill."

The Return of the King---ADM Nellie 
Friday September 23rd, 2005 1:11:32 AM

The Wildcards try to sort out the sneak attack by Talon, and Rigging, wisely orders the group to reform. The other warriors more in toward the Wildcards, while the refugees, amazingly, still continue to sleep. John, the archer, is instantly awake and by Ashira's side in a flash. Mary, the feisty red head that Val clocked earlier, also awakens, and grabs one of the spears that Mykael brought. As she takes up a place with the defensive formation, she seems different...more confident.

Jager's keen ears hear the sound of beating wings...lots of them. His ears confirm what his eyes tell him...about a hundred pitch black birds coming in fast. They'll be upon the group in a few seconds.

Rigging is pleased to find that his spell goes off without a hitch.

Through his mental connection, Redux hears Talon laugh. "Who is he?? Haven't you figured it out yet boss? The king has returned. Things are going to change. He's made us strong. The army is building. You'll see, he'll make you strong too, if you'll just join him. No one can stand in his way. But don't worry, boss, I've always liked you. I'll take care of you. Just stay out of the way."

As Val takes aim at Talon's rapidly retreating form, she suddenly becomes distracted. Walter, check your email.

Spot check DC 15 to notice Highlight to display spoiler: { that Kirin is no where to be found}.



Valanthe 
Friday September 23rd, 2005 2:24:14 AM

Her hands tremble at first, the arrow wavering against the bow. Then they shake, her fingers unable to hold onto the arrow. Above the sounds of battle and flock of flying birds the sound of her arrow clattering to the ground was like thunder in her ears. Valanthe goes over and over the last moment in her mind. Her finely crafted bow drops to the ground temporarily forgotten. Her eyes tear up and Valanthe falls to her knees. Her earliest memories were of death. Among her people she was little more than a child when orcs and goblins slaughtered her family. Valanthe knew the concept of family, the meaning of it. The wildcards were the closest thing she had ever had but it wasn't the same. She would die for her teammates but they didn't have the same customs or traditions that her true family held before they were killed. Now for the first time in her life she felt that connection. There were no words to describe the feeling that brought the tears to her eyes. The thought of refusal never entered her mind which was why she spoke a silent yes.

Rigging 
Friday September 23rd, 2005 8:43:25 AM

Rigging noticing the strange behavior of Talon, calls out for Swirl through their mind contact.

"Swirl, are you still outthere? Is everything OK."

He sees Ashira forming the groups and he calls out, "I want us in our fighting trio's first. Are normal ones. We can then add the recruits to that. I think we are going to need to be at our best!"

Rigging then winces and casts Shield on himself wondering if his arm was going to turn into a giant shield.

mage armor 7 hours
shield 7 minutes

Appolo Hp:59 Ac: 23 Invisible  d20+8=9
Friday September 23rd, 2005 11:29:03 AM

Appolo yells at Redux"we need a wall od fire in front of those bird.Now!!By the way I never start a fight.I just finish them.Talon wants to fight.I'll be eating roast owl for lunch."Every cover themselves especially their Eye's."He the slides his hood over his head and wraps his scarf as much as possible.

Looking around he sees Val drop her weapon and fall to her kness.He thinks great.Now what?"Ok some one wake the sleeping beauties up.Oh and Valanthe is apparently aflicted with something.She's going to be out of this fight."He bends over and attempts to pick her up gathering up her bow and arrow first swinging it over his back."Come on sunchine I'll carry you."

Jagar Ac 21 Hp 65 
Friday September 23rd, 2005 5:15:53 PM

"Incoming " yells Jagar as he points skyward

"C'mon Bart lets get to the Captain "

Grabbing the new recruit by the collar he shoves him in Riggings direction " move it "

Then the Monk sprints by him and heads over to Rigging and tries to rally his trio to flank the Captains trio

Nezamil Ac 22 Hp 71 
Friday September 23rd, 2005 7:48:58 PM

The dwarf turns at the sound of Jagar's warning ,quickly assessing the situation as he see's the incoming swarm of birds .

quickly reaching into a pouch the Cleric pulls out a feather and a small fan " Domi grant your humble believer's protection " prays Nezamil (casting wind wall) as he finishes the pray with a deft touch to his anvil holy symbol.

Lifting his arms up high over his head Nezamil wills the wall between the birds and the wildcards before it ( 90 ft long 45 ft high)(duration 9 rds)(slight curvature to the wall )

" fly thru that ya buzzards " growls the dwarf as he focuses on the wind wall and slides his shield off his shoulder at the same time (move action)to a ready defensive postion.

"Same to me " adds the dwarf as he calls the crossbowman to his side

should be intresting to see what happens with the spell ;-)

Mykael - AC 23 - HP 53  d20+4=19 6d6(6+3+3+6+2+4)=24 d100=73
Friday September 23rd, 2005 7:55:30 PM

(spot = 19)

Mykael surveys the scene, Val is down, Kirin isnt around, and attacking birds?

Time to set things straight.

Mykael looks at the flock of birds, dont want to do this, but they seem to be attacking. Mykael begins casting, he points and a tiny bead of fire streaks towards the flock.

Upon reaching the center of the flock the bead
erupts into a fireball, engulfing a good many birds.

(73% on spell failure, success!)
(20ft radius... hopefully all of them, for 24 pts of fire damage, save for half)

Ashira 
Friday September 23rd, 2005 11:32:54 PM

Ashira nods at her husband's order and links up with Val and Appolo. She notices Val's odd behavior and goes over to her side as Appolo lifts her up. She bends down and lifts Val's face up so she can look her in the eye. "Val, what's wrong.... c'mon Val, we need your help. The birds will be here soon, and we've got to protect the refugees. C'mon Val, snap out of it."

Redux 
Friday September 23rd, 2005 11:34:58 PM

Blowing off Appolo's order, Redux is still, contemplating Talon's offer.

Bart (chris posting ) 
Friday September 23rd, 2005 11:49:01 PM

The big warrior quickly dashes after Jagar " right behind you " he adds as he also rushes by the new recruit

William are you back yet ? i thought i got an e-mail saying your back , if you are please post


Refreshing Breeze---ADM Nellie  d100=22 d100=18 d100=76 d20+7=27 d20+7=13 d8+1=9
Saturday September 24th, 2005 12:34:52 AM

Rigging calls out, mentally searching for Swirl, but his familiar does not respond. Could something be wrong with Swirl? Is he perhaps simply out of range? At this point in time, it is impossible to know. Once more, Rigging's spell goes off without a hitch as he orders Ashira to change up the fighting formations.

Bart and Jager link up with Rigging as Appolo and Ashira try to find out what's wrong with Val.

A gentle breeze brushes past Nezamil's face as his wall goes up. Only time will tell whether it will be strong enough to hold against the flock of birds headed their way...

Meanwhile, Mykael decides that more direct action is in order, and throws out his fireball. The small bead streaks from his hand toward the birds. But with all the undergrowth and heavy forestation (not to mention that it's still dark), Mykeal finds it impossible to aim accurately. About three quarters of the way to the flock, the ball hits a tree and detonates early. A wave of heat and flame erupts nearby Mykael, and he realizes that he is really lucky it didn't detonate earlier. The flash of light is spectacular in the pre-dawn forest, and you are forced to avert your eyes or be blinded by it. Everyone, Reflex DC 15 or be blinded for 1 round.

Still, the sound of several screams gives Mykael the satisfying knowledge that his fireball was not entirely wasted. That, and the light and sound from the explosion has served very effective in waking the refugees, who scramble desperately to their feet. A cacophony of voices ask what's going on.

John the archer watches the night sky carefully and brings his bow up. Taking aim, he lets loose his arrow, and smiles with extreme satisfaction as a large raven tumbles to the ground a few feet in front of him...his arrow lodged firmly in its skull.

Not having a ranged weapon, Mary sets her spear, readying for the impending attack by the birds. She waits patiently, a firm, resolved look on her face. The other retired warriors, likewise, are forced to wait for the upcoming attack, having no ranged weapons. One of the spellcasters, awakened by the fireball, heads over to the Wildcards watching and waiting to get a glimpse of the enemy.

With a horrifying roar, the Beltro the giant owlbear charges through the nearby underbrush. His beady eyes squint as his horrible face looks around the group, apparently trying to spot something.

The beating of wings becomes almost too loud to bear, when suddenly the birds stop, struggling against an unseen force that Nezamil knows is his wall. Though they are not swept away, the huge ravens cannot manage to pass through it. Intelligent eyes glare at the party for the briefest of moments. Then the birds begin to fan out...pushing against the wall...could it be that they are checking to see how far out the wall goes??

Valanthe (Blinded)  d20+9=12
Saturday September 24th, 2005 4:09:49 PM

Her arms around his neck tightened a little. Her head turned from side to side just in time to see the large flash of light.

"Thanks Appolo. I'll be alright in a few moments. Not enough reverie... been pushing myself too hard." She mumbled as she blinked repeatedly to try and clear her blinded vision.

Rigging ac 25 hps 70  d20+10=19
Sunday September 25th, 2005 9:54:48 PM

Rigging is able to divert his eyes and keep his night vision a little longer.(reflex save 19) He realizes that the light situation isn't helpful and decides to casts the cantrip dancing lights. He chooses to have 4 torch like globes dance 20' over their heads so they might see some of the ravens swooping towards them.

For his move action he will take out a wand and ready it for next round.

mage armor: 7 hours
shield: 2 of 70 rounds
dancing lights 1/10 rounds

OOC Sorry I am confused on the relationship of things. Where is the wall? Where are the ravens? Where are we? If the forest is so dense, how are the ravens flying?

The wall is in front of the group, blocking the birds. The ravens have pushed up to the wall, so they are about 15 feet from the Wildcards, 60 from the refugees. The birds are in the air, where it is not quite so dense. Remember, there is very dense brush all around on the ground where the Wildcards are.---Nellie

Jagar Ac 25 Hp 65 Mage Armor  d20+10=18
Monday September 26th, 2005 1:11:39 AM

Jagar is fortunate to have his eyes surveying (d20+10=18 reflex save) towards the refugees as Mykaels spell explodes into the night air

"Gosh that is loud " remarks Jagar as he reaches in his pouch for a vial and quickly pops the top and imbibes it (mage armor potion)

"i got you here Ccaptain " adds the Monk as he slides (move action) in to flank Rigging's left side

Nezamil Ac 22 Hp 71 SR 21 90/90 ,Windwall 8/9  d20+4=20
Monday September 26th, 2005 1:40:13 AM

The dwarf snaps his eyes shut as the fireball blasts into the night sky(d20+4=20 relfex save)

"By Domi's light " curses the Cleric " da buzzrds are gettin around ma' wall " grunts Nezamil as he keeps his focus on the wall

"I fear this is just the start of something nasty " growls Nezamil

"Domi release your power of resistance "prays the Cleric as he points skyward (casting spell resistance 21 (12+9level=21 dc ch)

Nezamil feels the divine energy of Domi encase his body and the dwarf calmly maintains his postion

wind wall 90 ft long 45' high
Nellie we're set on attendence 5 dm posts this week already

Appolo Ac 23 Hp 59 Invisible 
Monday September 26th, 2005 2:41:28 AM

Appolo helps Val to her feet and hands her the bow"That's ok.Just as long as you are alright.Get ready.."

He then turns to Redux "redux open up on those birds now!!"

He looking around"Eveeryone take cover in the trees."

Ashira (AC22 HP113/113) Casting Entangle on birds  d20+10=30
Monday September 26th, 2005 1:45:29 PM

Spotting the fireball go off, Ashira yanks her head away with time to spare (Ref.=30). She smiles as Val indicates she's ok. As she surveys the battlefield, she gives Nezamil a thumbs up. "C'mon guys, lets take down those birds before they figure it out."

Thanks to Rigging's lights, Ashira has a clear idea of the problem. Tapping her chin, she begins to cast a spell, not sure if it will work. Calling on the power of nature once more, she wills for the trees to bind the birds in place so that they will be easier to deal with.

Redux (AC20 HP50/50)  d20+6=17
Monday September 26th, 2005 11:20:54 PM

Redux' view is blocked well enough that he only catches the outside of the burst of light and isn't blinded. He says quickly to himself that he would cast, if he were clear of the tree. Redux activates his levitation ring to assist in gaining a view from the top of the tree. As he does so, he talks to Talon. 'Ok, Talon. We've gotta talk. Thanks for keeping me out of the fight. But, really, i don't know if i can do that. You see, those people down there are my friends and i have to help them. You have certainly grown and been healthier than you ever have been.. i need to talk you out of the side you are on. The gods are just using us. That king is using you; having you lead a flock of ravens, of all things, to hurt the family that has adopted us. You've never liked ravens; you said they squawk, only eat the leftovers (mental image of all things unclean) and they have no loyalty to anything but themselves. i'd never take up with the likes of those.'

Turning Tide---ADM Nellie  d20+2=12 d20+2=21 d20+2=10 d20+2=10 d20+9=12 d20+7=22 d20+2=14 d20+2=4 d20+9=24 d20+9=16 d6+7=12 d6+7=13
Tuesday September 27th, 2005 12:41:04 AM

The Wildcards prepare themselves for battle as the refugees rouse themselves. The birds move quickly, trying to find away around the wall when all of a sudden branches from the trees reach out. With a massive creaking and moaning, all of the foliage in a 80 foot circle around the ravens begins to wiggle and writhe, grabbing up at the pesky birds. A cheer goes up from the refugees as the majority (about 75) of the birds are immobilized by the entangling trees. The remaining 25 birds spend a good amount of time trying to fly past the wiggling trees and toward the right edge of the wall. Nezamil notes that at this rate they will probably be able to get around the wall next round. "Free" birds are about 5 feet from the right edge of the windwall... and about 15 feet above the ground.

Spotting the immobilized birds, the other warriors decide it's time to act. John takes another shot at the ravens behind the wind wall, but luck is not with him, and his arrow bounces helplessly up and out.

Mary, tired of waiting, moves over to a position closer to where the ravens are about to exit the wind wall. Not to be outdone by a woman, the retired warriors and Hank and Hal move forward to intercept.

His blue robes fluttering in the breeze from Nezamil's wind wall, the young spellcaster that just joined the group pulls a wand from out of his backpack and aims it at the mobile ravens. The lead raven suddenly plummets to the ground.

Growling viciously, the owlbear burst through the wind wall and takes a swat at one of the flying ravens. Beltro's red eyes gleam with pride as the raven is literally impaled on his claws. Once more, an ethereal bird form floats away from the raven's corpse and through the woods.

Rigging's lights do a very good job of illuminating the battle, and certainly make it easier to aim attacks.

Redux tries to reason with his familiar. There is a brief mental pause and then something like a mental struggle within the bird. "Never did care for them, nasty little buzzards. Yeah, I know...but really, he's ok. What do you mean he's the enemy?? Hey, that wasn't part of the deal." Although the mental link is still in place, Redux gets the feeling that Talon isn't communicating with him...it's as though he is listening in on some other "talk".


Appolo Ac 23 Hp 59 Invisible 
Tuesday September 27th, 2005 11:31:10 AM

Appolo yells"Light those tress on fire.Burn them."He then goes invisible and waits swords drawn.Thinking dam it when is Redux going to do something.

Valanthe AC 20 HP 114  d20+12=14 d20+7=18 d8+4=9
Tuesday September 27th, 2005 12:23:35 PM

Val takes a few seconds to get her balance before taking her bow and quickly firing off two arrows. Unfortunately her aim is off due to the spots still flashing in her eyes.

ooc: hit ac 18 for 9

Nezamil Ac 22 Hp 71 SR 21 89/90 Windwall 7/9 
Tuesday September 27th, 2005 3:24:38 PM

"Da buzzards are sneaking around the wall " growls Nezamil as he points them out " at least whats left of them thanks to Ashira "

"Sam shoot one of da buzzards " yells the dwarf to the crossbowman



Jagar Ac 25 Hp 65 mage armor 
Tuesday September 27th, 2005 3:36:14 PM

With a nod to the dwarf as he points out the edge of the unseen wall Jagar moves to intercept the birds when the finally sneak around it " i'll take them on this side " shouts the monk as he punches himself in the head to pump himself up " c'mon you flying chickens " taunts Jagar as he takes a defensive stance

Mykael  d100=17 d20+8=14
Tuesday September 27th, 2005 7:58:50 PM

Since the birds are flying in the trees, and the sky is lit up, Mykael steps forward. He can see the birds struggling against the wind wall. As soon as they clear it, he casts web, anchoring it between two trees and capturing as many birds as possible.

(17% made spell failure)(14 as a ranged to hit roll, if needed)

Rigging hps 70/70 ac 25  d20+12=31
Tuesday September 27th, 2005 10:46:06 PM

Rigging takes the wand in hand and activates it casting detect magic. He knows something is directing these birds and hopes he might be able to get a flash of magic trying to see its location. He will then scan the area starting on the other side of the wall.

He will also cast out with his mind, "Swirl, where are you? Can you hear me?"

mage armor: 7 hours
shield: 3 of 70 rounds
dancing lights 2/10 rounds
detect magic 1/50 rounds/ concentration

spot check 31

Redux  9d6(2+5+5+6+6+3+4+2+6)+6=45
Tuesday September 27th, 2005 11:52:17 PM

To Talon, 'You're talking to him, aren't you? i've spoken to a god before, it's a mighty powerful experience; gargul was his name. He's the god of death that took Appolo once before. That's who i was going to send Appolo back to if he had killed you. Gargul's not one i'd like to follow, but he does get my respect. i sure couldn't respect anyone or anything that would change a bargain; doesn't matter what or who it was, trust is trust.' Redux says the last part to indicate that Talon couldn't trust Ebryon (he thinks that's the name he remembers Ashira using). 'Talon, i'm going to emphasize my point, now. Fly away from the main flock of birds; quickly!'

Having a clear view at the top of the tree, Redux calls to his friends below. "Bright flash coming!" And with that, he flicks his hands and waves a glass rod (oo oo that one's getting easier) and sends a lightening bolt mostly at the 'free' birds.


Ashira (AC22 HP113/113) 
Wednesday September 28th, 2005 12:19:41 AM

Having expended most of her useful spells, Ashira pulls her swords and waits. They'd done a good job of immobilizing the flock. Maybe Redux's lightening bolt would reinforce their point.

Reversal-ADM Nellie  d20+2=6 d20+2=20 d100=87 d20=16 d20=10 d20=17 d20=20 d20+7=11 d20+7=25 d20+7=19 d6+7=8 d20+2=5 d20+2=21 d20+9=20 d20+3=10 d20+3=20 d8+1=6
Wednesday September 28th, 2005 1:02:15 AM

Feeling better prepared, the Wildcards launch their preemptive strikes.

Val's arrows, while well aimed, bounce off the wind wall.
Appolo disappears and waits, ready to strike when the opportunity presents itself.
Jager moves in closer to the other warriors to intercept.
Ashira waits around for something to slice and dice.

Meanwhile, Rigging, Mykael and Redux make magic happen.

When Rigging finishes casting his spell, everything within his sight literally radiates magic. But since he's hardly begun concentrating, it's hard to sort out what might be the strongest magic...or where. Again he calls out to Swirl, and again he gets no response.

Thanks to Rigging's lights, Mykael is able to place his web perfectly, catching all of the "free" birds within its confines. And though they caw and clack their beaks in frustration, they're stuck fast.

Just to underscore his point Redux ("Mr. Overkill) takes advantage of his treetop position to line up his shot just so. Once more, there is a blinding flash (but thanks to the advance warning, no one is caught off guard). Looking back at his handy work, Redux sees a nicely cleared line through the trees (including the "entangling branches) about 120 feet long. Oh, and about 20 very charred raven corpses dropping to the ground below.

John the archer, realizing that he can't shoot through the wall in front of him, moves past Mary's group in order to get a better shot. Still, all the undergrowth doesn't help him out, and his arrow lodges in a nearby tree.

Mary smiles as her intended victims are immobilized. She calls out to the other warriors (who look pretty peeved at her bossing them around) "Hold your line...wait and see if they break loose."

Beltro looks over at Mykael with something like annoyance and reaches up into the web and rips two of the ravens out. The bird in his right claw is reduced to a bloody pulp, while the one in the left barely clings to life.

Satisfied with his previous attack, the young mage points his wand at the webbed ravens. Suddenly, one of them stops thrashing and lies silently in the thick white strands of the web.

The noise is ear splitting as dozens of ravens caw and scream in futility. Those birds entangled by Ashira's spell try and rip themselves free of the branches and leaves that have wrapped themselves around their bodies. For most of them, it is a futile effort, but about 15 of them manage to break free and wing themselves in the opposite direction of the web...though, like the small group of birds before them, they can't clear the wind wall just quite yet.

Once again he hears Talon's voice in his head. "He's right." The words carry a tone of finality. Suddenly, Redux spots Talon winging his way toward the recently freed ravens. "Back off birdbrains!!" Talon calls out as he claws at one of the raven's heads, ripping a big gash across it's eye.


Nezamil Ac 22 Hp 71 Sr 21 88/90 Windwall 6/9 
Wednesday September 28th, 2005 3:15:44 PM

Nezamil smiles as he see's Ashira's and Mykaels spells entangle the birds " good work " shouts the dwarf over the crows cawing

" yea thats it Redux " cheers Nezamil as the lightning bolt flashes in the darkness

" wonder whats next ?" grumbles the dwarf

Jagar Ac 25 Hp 65 mage armor 
Wednesday September 28th, 2005 3:18:51 PM

The monk holds his postion at Mary's request " i'm holding my spot " exclaims Jagar as he winks at Mary " i'm with you "

Valanthe AC 20 HP 114 
Wednesday September 28th, 2005 6:27:53 PM

With the windwall up and the birds helf fast Val lowers her bow for the moment. Hopefully the defenses hold and the birds retreat. This way nobody gets hurt any worse than they already are.

Rigging  d20+12=28
Wednesday September 28th, 2005 6:57:13 PM

Rigging will keep concentrating on his detect magic trying to discern the differences in magic and locate the strongest source.

spot 28

Appolo 
Wednesday September 28th, 2005 8:27:37 PM

Appolo stand silently reafy.Waiting for some of the birds to finally get through.

Mykael  d20+4=13
Wednesday September 28th, 2005 10:03:39 PM

Mykael steps back from the assembled line of warriors. He turns and checks on the non-combatants, and the surrounding area.

If all appears safe, he positions himself just in front of the non-combatants and prepares for anything that may get through, or magic missle help for any of the warriors that may get in too deep. While keeping an eye on rear and flanks.

(spot = 13)

Redux  d4+1=3 d4+1=4 d4+1=3
Wednesday September 28th, 2005 10:53:17 PM

Redux hears Talon's words and sees his actions. With a smile, 'Good boy Talon! That was a great shot. Here's some backup. Redux uses his magic missiles wand on three separate targets around Talon.

Tuck Tail---ADM Nellie  d100=10 d20+3=9 d20+3=13 d20+2=20 d20+2=21 d20+2=22 d20+2=17 d20+2=3 d20+7=23 d8+1=2 d20+7=11 d20+7=19 d6+7=12 d20+2=11 d20+2=13 d20+3=5 d20+3=8 d20+3=10 d20+3=21 d20+3=14 d20+3=4 d20+3=12 d20+3=18 d20+3=9 d20+3=12 d20+3=18 d20+3=4 d20+3=4 d20+3=22 d20+3=19 d6+7=13 d6+7=8
Thursday September 29th, 2005 1:01:37 AM

Everyone waits impatiently for the bird's next move. Unable to use ranged weapons and unable to attack until the birds make their move. Except for John, that is, who, finally in a good position, fires off an arrow into one of the webbed ravens and grazes it.

Mary looks over at Jager and smiles giving him a big thumbs up.

Beltro flicks the raven bodies off of his claws and reaches up into the web once more. Yet again, he impales one of the avians on those killer claws. There's one bird that won't be coming home to roost ever again.

The mage, whom Redux seems to remember was called Calibine keeps up the good work and points the wand once more at the webbed birds. Yet again, one of the birds stops struggling and lies quietly in the web.

Rigging continues to focus while scanning the area. It's so hard to tell which auras are the most powerful...the place practically glows with strong magic. No....really strong magic is more apt. The trees, the brush...the birds...everything but the Wildcards and the refugees is literally bathed in magic. Wait no...Ashira, John and Mary glow strongly too.

Redux fires off his missiles, and the ravens squawk in pain but are far from death's door. "Thanks boss!" Talon calls to him.

Redux's message is apparently well received. Those ravens nearby Talon take pot shots at the owl, but only a couple manage to land anything, and Talon doesn't appear to be damaged badly. Then, the free bird turn tail and quickly fly away from the group. The group of birds caught up in Ashira's entangled area rip themselves out of the foliage and attempt to retreat through the entangled mass (they will escape next round if unchallenged). Those ravens caught up in the web, however, are caught fast and aren't going anywhere any time soon.


Rigging 
Thursday September 29th, 2005 8:02:13 AM

Rigging sighs in frustration but keeps concentrating on the area. He believes something is driving the ravens and other strange things. There is to much strong magic around even with nature going wild. He will call out to the others, "I am seeing incredibly strong magic all around us. Ashira please move closer to me. Not sure if you are the source of the magic or being effected by it." He will concentrate on her as she moves trying to figure out this puzzle.

Appolo 
Thursday September 29th, 2005 9:52:27 AM

Appolo watches everything.A becomes visible agian."Ok folks looks like he bird are breaking and running.It's time we did the same.We need to get a move on.Rigging where's our guide?"

Jagar Ac 25 Hp 65 mage armor 
Thursday September 29th, 2005 3:01:17 PM

The monk blushes slightly as Mary smiles at him and moves slightly closer (5 ft move ) and looks about surveying the woods for sign of movement " i think this is just probe by whoever is behind the birds attack "

Nezamil Ac 22 Hp 71 SR 21 88/90 Windwall 6/9  d20+5=17
Thursday September 29th, 2005 3:07:06 PM

Nezamil keeps his focus on the windwall but nods at Riggings words " yeah its like the whole forest is coming alive "

" we're gonna hafta to find a way to shield all the people " adds the dwarf as he too looks about(d20+5=17 spot ch)

Valanthe 
Thursday September 29th, 2005 7:05:32 PM

Val keeps her bow at the ready but sighs in relief. "Yes let's get moving before they come back with reinforcements."

Redux 
Thursday September 29th, 2005 11:59:42 PM

Redux calls to Talon giving him lots of praise. 'Glad we're such a team.' He lowers himself down the tree using the levitation ring. After a reunion with Talon, Redux sets his back against the tree and relaxes. He will clear his thoughts and pull out his spell book to be refreshed for the new day.

Ashira 
Friday September 30th, 2005 12:13:24 AM

The ranger smiles as the birds retreat, but Jager and Val's words strike home. She sighs...why is it that a victory can't just be a victory?? Pulling out her bow, she sets about taking down the birds caught in the web. Then she reforms the defensive groupings in anticipation of leaving.

Where in the Wold is....---ADM Nellie 
Friday September 30th, 2005 12:32:52 AM

As the Wildcards breathe a sigh of relief, John, Ashira and Beltro make quick work of the sleeping birds. Cheers go up from the refugees, and there are several hearty back slaps.

Mary's smile broadens as Jager moves closer. "Too true...but to what end?" she wonders out loud.

Rigging concentrates long and hard, searching the overwhelming auras all around him. Ashira, John and Mary seem to have the same type of aura as everything else around him. But then he sees it...a glow on the northern horizon that makes Mykael's fireball look like a nightlight. Ooooo yeah...there's something mucho powerful out that way...but it looks like it quite a ways off yet.

And then Appolo voices a very important question...where is Kirin anyway??? The camp is searched high and low, but there is no trace of the elven guide. There is a rustling in the brush nearby, and low and behold...who should appear, but Kirin. There are several large welts on his body as well as a what looks like a few massive pinch marks. He is sweating freely as he bursts into the camp. He looks around frantically, but calms quickly. "I couldn't sleep, so I went ahead and scouted out our trail further west. I heard the commotion and came back as fast as I could. Is everyone alright?"

Rigging 
Friday September 30th, 2005 7:18:59 AM

Rigging frowns at the convient appearance of the scout. He casts his magical gaze at Kirin and concentrates on him.

spells active
mage armor hours
shield 5/70
dancing lights 4/10
detect magic


Jagar 
Friday September 30th, 2005 7:29:40 PM

The monk stands ready every bit a man of action but blushes as Mary's smile " uh ...ah... not sure but this whole place is strange....i'm ah ...uh sure something will happen soon " studders Jagar as his blush deepens as he catches Mary's eyes for just a brief moment ;-)

Nezamil Ac 22 Hp 71 SR 21 87/90 Windwall 5/9 
Friday September 30th, 2005 7:35:06 PM

With the attack seemingly over the Cleric turns to Domi's new faithful " make sure everyone is taken care of...keep them together and calm as possible " suggests Nezamil to the new believers

The dwarf maintains the wall of wind just incase the birds return

Appolo 
Friday September 30th, 2005 8:11:15 PM

Appolo walks over to Rigging"Ah boss,I thinkit's a good Idea to get moving.I mean before something larger and nastier then those bird shows up."

Darain - Mykael 
Friday September 30th, 2005 8:27:03 PM

Mykael follows Redux's lead and rests for the moment and memorizes spells.

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mending, Mage Hand
1 lvl: Mount, Comprehend Lang, Magic Missle X2
2 lvl: See Invisibility, Web, Invisibility, Bulls Strength
3 lvl: Haste, Fireball X2


Redux 
Saturday October 1st, 2005 12:58:28 AM

The mage continues to study and waits to listen for the order to move out. He calls Talon over to him and smoothes his feathers with pride.

Ashira 
Saturday October 1st, 2005 1:12:54 AM

Ashira watches as Rigging takes a hard look at Kirin. She knows he's up to something, so she keeps quiet, waiting for his decision...but moving close to be of use should there be any problems.

Survey says....ADM Nellie 
Saturday October 1st, 2005 1:26:59 AM

The Wildcards seem to be divided with Mykael and Redux wanting some much needed rest to regain spells, but Appolo voices the wisdom of moving on lest something bigger and badder be coming for the party. It is definitely not an easy decision to make.

But Rigging is worried. He casts his magic gaze upon Kirin...and finds a few small auras of magic on his weapons and a couple of rings...but nothing like the glow of the magic in the forest.

OOC I'll be signing off as DM. Please welcome Chris as ADM for the next two weeks. :)


Jagar 
Monday October 3rd, 2005 2:44:02 PM

The Monk looks about as the birds fly off " that wasn't to bad " laughs Jagar " at least we can have fowl for dinner "

With a nod at Appolo " yeah Appolo is righ i think its best to move on as well......we're just sitting ducks here "

Nezamil Sr 21 85/90 
Monday October 3rd, 2005 2:49:21 PM

The dwarf grimaces at the thought of agreeing with the volatile Appolo " hmm well we can't just wait here till we get attacked again "

" lets take an hour to fill up on water and organize our marching order ...whatya say Captain ? " asks the dwarf

The Cleric of Domi will call Domi's new found faithfull and have them supervise the refugees into a semblence of a marching order

Should i stay or should i go........ADM Chris 
Monday October 3rd, 2005 3:07:12 PM

Kirin speaks up " i have found a walkable trail down into the valley " as he sits down and tends to a few minor cuts and scraps as he awaits the wildcards choice

As the wildcards continue to debate to stay or go they await their leaders decision

Several of the refugees take up Jagar's suggestion and gather up the fallen fowl and refill waterskins .

With Mykaels keen forsight in bringing extra supplies the group is well plenished

Redux and Mykael taken the available time to study while the debate takes place

The woods are full of the sounds of wildlife birds singing ......insects chirping

Valanthe 
Monday October 3rd, 2005 3:16:31 PM

Val moves around tending to the refugees, assuring them that a little more was needed to reach safety. She passes out what little rations they have. They were all tired but resting without food and water wasn't much rest.

"We need to keep moving. Resting without food and water isn't rest at all."

Appolo 
Monday October 3rd, 2005 8:47:01 PM

Appolo waits patiently for Riggings decision


Ashira 
Monday October 3rd, 2005 9:26:29 PM

The ranger sighs. "We're really stuck, I believe. If we press on, we'll get farther out, but we've no guarantee that the attacks won't stop, and the spellcasters need to rest. Plus, it's always dangerous making a group like this travel in the dark...but at least sun rise will be in a few hours... If we stay, we run the risk of the birds coming back. I don't know. I guess I would lean toward resting."

Rigging 
Monday October 3rd, 2005 10:29:07 PM

Rigging says, "We rest. We can't out run birds in any case and we are to tired to try. Nezamil, come morning, I want as many create foods as you can. We will need strength for the march.

Spell casters get some sleep but I want big camp fires. We can't hide, maybe we can frighten off some animals."

Redux 
Monday October 3rd, 2005 11:27:16 PM

Redux enjoys having a head start on the "orders." With Talon perched above, he continues resting.

Jagar mage armor 
Tuesday October 4th, 2005 2:36:07 PM

Jagar settles in near Mary for the night leaving the guard duties to those able to see better in the dark of night but he sleepls lightly with the dangers of the forest just steps away

Nezamil 
Tuesday October 4th, 2005 2:38:35 PM

The dwarf helps Domi's new faithful organizing the next days journey

"aye Captain " replies the Cleric to Riggings suggestion of spells

Echos in the shadows ADM Chris 
Tuesday October 4th, 2005 2:54:12 PM

Everyone agrees with Riggings choice to rest before moving on ,the Wildcards settle in attempt to rest before the unkown of what the day may bring.

The uneasyness of of being in the middle of the woods with sounds of life echoing around leaves many refugees struggling to sleep

Val's kindness to the refugees is returned with trusting smiles and nods of thanks

Kirin stays on watch walking the perimeter as the night deepens and the moon shows it a crescent slice of itself in the night sky with howling echoing near and rustling of leaves as the wind wafts thru the camp swirling the smoky fires

everyone roll spot and listen checks Dc 15



Valanthe 
Tuesday October 4th, 2005 5:47:35 PM

Val spends her night around the fire with the elven refugees. Its rare that she gets to spend time with other elves and Val won't pass up this chance. She takes the time to tell them of her own story. About how her home was destroyed when she was just a child. Forced into the wilderness with nothing but the clothes on her back. How she nearly starved to death before finding food. How she refused to give up and die. She hopes that her tale helps convince them not to give up.

Rigging 
Tuesday October 4th, 2005 6:10:04 PM

Rigging relaxes as the danger passes and pushes his thoughts and mind out to his familiar. "Swirl! Where are you! Can you hear me?"

If he doesn't get an answer, he will lay down and listen for his friend before going to sleep. His mind races and he finally asks Ashira, "What should I do? Should I go looking for him. He could be captive or dead, though I would think I would have felt his death. I am so confused."

After talking to his wife, Rigging drifts off to fitful sleep. He sleeps his two hours, refreshed but still concerned. He replaces the spells used earlier, though the mage armor is still active.

OOC I am assuming I still can't get in touch with Swirl with this post. Let me know if he answers and I will change my post or put in a suppliment.

Appolo 
Tuesday October 4th, 2005 7:56:12 PM

Appolo just shakes his head as Rigging decides to stay.He heads over to where Valanthe is and settles down for a nice rest"Everyone get some sleep and don't worry.Whatever happens will happen."Appolo the slips into deep slumber as sleep in few moments.Apparently Appolo can sleep anywhere.

Redux  d20+4=17 d20+4=17 d20+6=23 d20+16=29
Tuesday October 4th, 2005 11:59:36 PM

Having rested, Redux feels better about starting the next day. As he had been doing, he wakes early to begin his watch over the camp. He checks and finds the owl bear, just where they left him. Poor guy, that has gotta be weird. Talon alerts him and he picks up on something too.

Ashira  d20+12=17 d20+11=22
Wednesday October 5th, 2005 12:08:58 AM

Ashira winces as Rigging tells her about Swirl. I...I don't know Rigging. I don't have any spells that I can find him with. We could use an animal messenger, but if he's in enemy hands, it wouldn't do much good. The nauticulus would come in handy about now. I guess you've just got to wait until you hear back from him..." Ashira is saddened about the loss of Swirl, but like Rigging, she doesn't know what to do to get back into contact with him. She sleeps very peacefully for the two hours that her ring requires, and then spends the rest of the time keeping watch with whomever is on guard at the time. (Spot=17, Listen=22)

Mykael  d20+4=16 d20+1=13
Wednesday October 5th, 2005 12:24:52 AM

Mykael stands his watch then naps. He got some decent sleep while in town, and is doing well. He keeps alert and ponders the past few days, and the current situation. He decides to have a chat with Redux.

"It would appear that Talon was having some issues with all the rampant nature. Could he give us any information on what is going on, now that he appears to be back on our side?" Mykael queries.

(spot = 16, listen = 13)

Jagar  d20+6=18 d20+6=21
Wednesday October 5th, 2005 10:30:35 AM

Jagar sleeps restlessly waking in the middle of the night as he hears the howls coming closer " what are those howls ?" wonders the monk aloud

With a quick look around the camp seems quiet enough but Jagar just feigns sleep this nagging suspicion weighing on his mind

Nezamil  d20+5=15 d20+5=13
Wednesday October 5th, 2005 10:32:41 AM

The dwarf sleeps soundly the forest noise's doesn't bother the steady dwarf

Casper the friendly ghost ?.........ADM Chris 
Wednesday October 5th, 2005 3:12:52 PM

The elven refugees hang on Val's every word describing her childhood ,they all share tidbits of themselves with her .

Rigging feels a slight but familiar touch in his mind at the very edge of his thoughts just escaping his grasp.

Beltro stalks the perimeter his owlbear visage keeps the refugees at bey ,as the howling noises in the night close in on the camp Beltro stands up to his full owlbear height and sniffs the air his head swinging back and forth as if he senses something amiss several willcards take note of this (Ashira,Redux,Mykael,Jagar)

The Forest seems suddenly eriely quiet as the almost as if it was holding its breath .......waiting for something......

The smoky fires burn with the wind vanishing letting the smoke settle into a light fog in the camp.

With Talon on alert (for Redux) Highlight to display spoiler: { "boss something is moving at the edge of camp......uh ...er...boss lots of stuff is moving " confids Talon to Redux }

Several pairs of eyes glowing from the fires light appear and then disappear at the edge of camp , ghostly shapes slinking in the smoky fog

Redux  d20+4=20 d20+6=17
Wednesday October 5th, 2005 3:40:45 PM

"Yes, Mykael, we've got issues on our perimeter. i suggest we take a look let's split up to cover as much as we can; mostly on that side, but others too. Ashira, Jager, you got that too?"

'Thanks, Talon. We'll have a look around too. Can you tell me about your adventures the past few days? What did that supposed king want to do?'
(spot Redux=20, Talon=17)

Mykael - AC 23 - HP 53  d20+4=21 d20+1=18
Wednesday October 5th, 2005 6:02:33 PM

Mykael takes note of the eyes and hears Redux's warning.

"They are only animals, numbers is thier strength... so lets see what we are up against now, and how brave they are," Mykael comments.

Mykael picks a log out of the fire that would suffice as a torch in his left hand and draws his sword with his right. He walks towards the treeline and the eyes.

"Look lively people, we are being watched," Mykael says as he makes his way to the edge of the camp.

He works his way to the edge of the camp trying to get a look at what is out there. Useing the torch to lead his way to try and see, plus scare whatever critters are there.

(spot = 21, listen = 18)

Rigging 
Wednesday October 5th, 2005 7:27:08 PM

Rigging slaps his hands down on the ground in frustration. He can sense Swirl but he must just be at the edge of his range. At least he knows that he is OK.

Now the animals are massing again. They would never get any rest. They can't move and they can't stay. He looks up vindictivily and says to anyone who might be listening, "Well if they attack the camp, we might get some food out of it!"

He stand back up thankful for his belt of sustenance. At least he doesn't need much sleep. "Everyone look lively! Redux, I can'f seem to contact Swirl. He must have found a female air elemental. Can you have Talon do a recon for us?"

Ashira (AC22, HP103/103)  d20+12=21 d20+11=22
Wednesday October 5th, 2005 10:42:38 PM

Her swords are out in a matter of seconds as Ashira notes the behavior of the owlbear. Watching Mykael work his way to the edge of the camp, Ashira mutters "Well, he's either really brave or really stupid."

"Alright folks, we've got trouble out there... Non-fighters, you move in close to the camp fires... Fighters, I want us to form an outer perimeter...let's circle the refugees...spread out, but not too far from each other. As she scoots out beside Mykael (about 20 feet to the side), Ashira reaches into her pack and pulls out her everburning torch. She tosses it at her feet and scans the area, trying to locate the source of the threat (Spot=21, Listen=22). If she can identify a large enough threat, Ashira will cast spike growth in front of her position.

Jagar 
Thursday October 6th, 2005 12:59:15 AM

The monk eyes are riveted on Beltro " what is he doing ? " questions Jagar

Suddenly it dawns on him " uh oh trouble is brewing " as Jagar jumps up and edges near Mary and shakes her awake

" yep something is amiss Redux the darn smoky fires are a nice cover for whatever is coming "

Appolo 
Thursday October 6th, 2005 4:14:37 AM

Appolo awajes witha ywn and stretches dusting himself off.Grumbling something about his advice being ignored agian.Moving up to Ahira'We should have moved out.Now we have to fight agian."

Valanthe HP 114 / AC 23 
Thursday October 6th, 2005 7:38:16 AM

Val is up quickly slipping into her elven chain armor. As she redies herself she shouts orders in elven to the refugees around her. They need to be as ready for anything since all their lives were on the line again. Valanthe takes the heavy flail in her right hand and enchanted shield in the other.

Nezamil 
Thursday October 6th, 2005 9:20:18 AM

The dwarf rises as the commotion wakens him from his slumber "By Domi this forest is cursed " grumbles Nezamil

As he gazes out into the forest his dwarven eyes trying to locate whats out there " yeah Captain make it nice big cow ......i'm hungry for steak " grins the dwarf

Big Bad wolf.........ADM Chris 
Thursday October 6th, 2005 3:01:42 PM

As Mykael,Ashira and Appolo advance to the camps perimter together a swarm of large ants can be seen in the everburning torchs light advancing on the trio.....a howl pierces the night and suddenly a dozen grey shapes streak thru the smoky fog moving directly at the trio

Quick thinking by the blue haired ranger and the timing of her spell ,the forest in front of the trio suddenly spikes up in front of them catching the wolves and ants in its lethal embrace (360 ft of spiked growth covers that whole side of the camp) the wolves whelp in pain and writh on the spiky growth

from the opposite side of the camp another dozen grey shapes streak thru the smoky fog heading directly for the refugees......standing between them is Beltro and Jagar and Mary .....Beltro roars a defiantly and holds his ground as the wolves charge at them closing the distance swiftly

Rdux hears Highlight to display spoiler: { " boos wolves lots of them " echos loudly in the mages head }

Val rally's the refugees around her especially the elven ones they take up postions behind but still unsure of what to do

Rigging senses Highlight to display spoiler: { Swirl comes within contact range }

The whole camp hears a chorus of howling all around the camp almost a symphony of howls

Ashira (AC22, HP103/103)  d20+12=21 d20+11=18
Thursday October 6th, 2005 5:29:39 PM

Ashira grins as the ants hit her spikes, though she grimaces at the sight of the wounded wolves. She still remembers the wolf she had as an animal companion for a short while on Isildur. "Alright, time to slow things down a bit..." Ashira casts an entangle spell on the wolves on the other side of the camp...but tries to be sure to keep it away from the refugees. As she casts, she keeps an eye on the battlefield, unsure of where the next attack will come from.

Rigging mage armor 
Thursday October 6th, 2005 9:31:46 PM

Rigging senses Swirl and calls out to him telepathically, "Swirl are you OK? Where have you been?"

He calls out to the spellusers, "Careful with your spells. It seems something is trying to wear us down. Get us to use our better spells. Something is driving these animals to attack."

I want to fight them physically if possible. We horribly outnumber them. Everyone get a stick or club." Rigging calls out to the refugees. "Lets beat these buggers off."

Mykael - AC 23 - HP 53 
Thursday October 6th, 2005 10:36:51 PM

Mykael looks as most or all of the ants and wolves in front of him are impaled or stopped by Ashira's spell.

He steps forward and swings at any ants that he can reach and kill with his sword.

If he cant reach any or they are already dead, he will stand and wait to see if any ants or wolves get through and charge them.

"This is sad, such a waste of life," Mykael comments.

Valanthe HP 114 / AC 23 
Friday October 7th, 2005 1:10:47 AM

Val has the refugees that are less exhausted, less affected by hunger take up positions on the outside. That way those too tired or hungry to adequately defend themselves are protected. She walks the line before the refugees briskly and confidently, the shaft of her heavy flail banging against her shield.

Appoloo Ac 23 Hp 59 
Friday October 7th, 2005 11:21:24 AM

Appolo looks around ok we got them stopped her for the time being.Ashira Mtkeal brought 40 spears back with him might suggest we hand them out and forma square with the spell caster arrhers in the cente the fighters and such on the perimeter.We move like aPhalnxe and grind our way out of here or just stand our ground and repel thier assoults."He then draws his swords and awaits her reply."I told Rigging something bigger badder and nastier then those birds was going to show up"

Darain 
Friday October 7th, 2005 1:21:07 PM

OOC: Mykael brought a basic rapier and offered it to Val. I assume that she may fight and/or prefer it over the flail, just in case you missed it in my previous posts.

Also, Mykael brought 20 spears and they have already been passed out.

Ashira 
Friday October 7th, 2005 2:19:06 PM

The ranger shrugs. "Appolo, we're stuck between a rock and a hard place. If it were just us then you better bet I'd get the flock out of here. But we've got over 200 people here and we can't push them in the dark with little sleep in unknown territory. So give Rigging a break. The best we can do right now is hold our ground at least until daybreak, which shouldn't be too long from now."

Jagar Ac 21 Hp 65  d20+8=12 d20+8=24 d20+3=20 d10+3=11 d10+3=4
Friday October 7th, 2005 4:22:53 PM

The monk moves up to a postion next to Beltro and intercepts the 1st wolf ....striking with a roundhouse kick to the head(d20+8=24 2nd swing)(d10+3=11 dam) knock the beast down and quickly finshing it off with a blow to the throat(d20+3=20 3rd swing)(d10+3=4 dam)(total 15 dam) the wolf slumps to the forest floor " your turn Beltro " grins Jagar



Nezamil Ac 22 Hp 71 
Friday October 7th, 2005 4:30:34 PM

" sam give them some cover fire " shouts the dwarf to the crossbowman as he points to Jagar and Beltro

With a quick look about " too dark too see anything " growls the dwarf " i'll have to fix that " the Cleric deftly touches his anvil holy symbol "Domi's light " prays the Cleric (casting light spell) quickly picking up a small stone placing the Domi's light upon it and casts it in front of Jagar and Beltro

Nezamil then unslings his shield from over his left shoulder and quickly drwas his mace alll in one motion...the years of training bearing fruit .



Can the Heros survive ?? ....ADM Chris  d20+2=5 d20+3=22 d20+9=17 d20+9=19 d20+4=13 d6+5=9 d8+4=7 d10=5 d4+2=5
Friday October 7th, 2005 5:23:36 PM

The quick thinking ranger again taps into her link with mother wold and talls grasses and brush reach( 80 ft radius) out for the wolves (d20+2=5 reflex save) entangling half the wolves(6) the six remaining avoid the grasping brush and head straight for the refugees but get intercepted By Jagar and Beltro the Monk quickly dispatches the 1st ....with a fierce roar Beltro rips into a 2nd wolf claws slashing it to bits and finally a monsterous bite to its neck snapping its neck(29 dam total) ...the owlbear tosses it;s lifeless body to the ground a satisfying growl emits from its throat .

A crossbowbolt flashes by the fighting duo slamming into a 3rd wolf (5 dam) a cheer from Sam goes up but the 4 wolves bypass the fighers and head straight to the refugees the only thing standing between them is Mary and some of the refugees hold spears "hold the line "shouts Mary

Mykael finds none of the wolves and ants get thru Ashira's death trap of spiked growth

With Ashira ,Mykael and Appolo on one side of camp and Jagar Beltro on the other backed up by the heroic Mary and Sam ......leaving Redux and Rigging near the center of the camp with Val and Kirin nearby providing protection for the refugees.

Calibine approaches Rigging and Redux's postion and draws a wand and quickly taps himself it and "poof" there are 5 Calibines standing there " which side we take " asks the mage

Just as Calibine asks his question a 3rd group of grey shapes dart forth under the smoky cover from yet another direction (east) dashing stright for the refugees closing the gap quickly with only a few spearman standing in the way defending the unarmed civilians.....screams issue forth from the refugees as they scamble for a way to escape the mad rush of wolves .

Riggings hears Highlight to display spoiler: { " i'm fine .....he says your weak and will not prevail....he is too strong...just ask Talon" }

Ashira,Mykael,Appolo are on the north side of camp
Beltro,Jagar with Mary and Sam are on south side of the camp
Redux,Rigging,Calibine slight east of the center
Val and Kirin slightly north west and Nezamil and Bart slightly south east of center

refugees scrambling around in the middle with Ari in the middle trying to keep them calm


Rigging ac 21 70/70 hps 
Monday October 10th, 2005 7:21:06 AM

Rigging pulls out his weapons as he is distracted by Swirl. "Who is stronger Swirl? Who have you been talking to? Whoever it is doesn't realize that he is messing with my family. I love my family. I love you Swirl. Man can do anything when he is protecting those he loves."

Rigging activates his ring of blinking and starts moving towards the wolves heading for the refugees.

He calls out to the others, "We need to take these creatures down quickly. Something is controlling them and directing their actions against us. We need to find the puppet master and cut his strings."

pull out weapons ... free action
activate ring....standard action
move 30' movement action.

OOC Chris not sure how far I am from the wolves. Please give me an idea next post.

Ring of Blinking 1/7
mage armor 3 hours left

Mykael - 19 AC - 53 HPs  d20+12=13 d100=66 6d6(3+4+3+2+4+2)=18
Monday October 10th, 2005 12:45:28 PM

Mykael hears the screams, turns and sees the danger to the east.

If he can reach the wolves this round, Mykael charges the wolves to the east, he attacks a wolf in the center and attempts to use the torch in his off hand to keep the others at bay.

(just have to love the luck... lol)
(attack is a natural 1)

Mykael makes his charge, but misses his attack and lands face first on the ground in front of the on coming wolves.

OR

If Mykael cant make it to the wolves, Fireball streaks towards the wolves to the east.

(Mykael succeeds his spell failure, 66%. The fireball is centered to get all the wolves and none of the refuges... or as many of the wolves as possible, without getting the refugees. 18 hps of damage, save for half)

Jagar Ac 21 Hp 65  d20+8=21 d20+8=20 d20+3=5 d10+3=7 d10+3=12
Monday October 10th, 2005 2:02:01 PM

The Monk whirls about as the remaining wolves dash by .....lashing out with his fists at one of the passing wolves ......both blows hammer the wolf " i'm up one on you Beltro " chortles Jagar

Nezamil Ac 22 Hp71 
Monday October 10th, 2005 2:07:48 PM

The dwarf surveys the meadow as the wolves attack from several sides " Eh Bart looks like da beasts are coming from each side we should be next by the looks of things " growls Nezamil to Bart " get ready "

The Cleric then quickly picks up a small stone " By Domi's light " preys Nezamil as he touches his anvil holy symbol and imbues the stone with light " try and sneak up on his now ya ugly critters " as the dwarf tosses the stone to the east side of the camp

The clash of the wolves.......ADM Chris  d20+3=11 d20+3=8 d20+3=17 d20+3=22 d20+9=14 d20+9=13 d20+3=11 d6+5=9 d8+2=9 d6+1=2 d20+1=17
Monday October 10th, 2005 3:37:00 PM

The wolves writhing in Ashira's spiked growth howl in pain as they succumb to its lethalness

On the South side the wolves(6) in the entangle spell sqirm but are help fast but their remaining(4) brethern turn on the fighting duo of Jagar and Beltro in his owlbear state 2 leap at each, Beltro's two miss him as he eagerly engages them striking one with a claw and crushing its throat with his teeth sending bloody bits of the wolf showing those nearby
The 2 attacking Jagar have better luck as the 1st wolf distracts his attention but fails to hit , the 2nd wolf bites deeply into the monks side as (2 pts of dam) but pays the price as the monk pounds its life from it with his fists

Mykael alertly turns towards the new threat and charges to the east side of camp but slips and slides on his chest and looks up as the wolves close in on him ......Appolo and Ashira look on as action unfolds.

Rigging actives his ring and also alertly turns to the new threat calling his fellow wildcards attention to the threat and readies himself for the clash (can swing next post) , Redux peruses his mind for a spell that could be useful , Calibine withdraws another wand and points it at one of the incoming wolves of and waits for its effect .

Mary yells out to the spearman protecting the refugees " hold the line have courage Domi is with us " as he rallies them , Sam reloads the crossbow

Val and Kirin watch as the 3rd group of wolves streak towards the refugees with only Nezamil and Bart standing in there way....only 2 againist 12 ...the wolves howl with anticapation of the hunt as they spread out in formation their shadows from the light spell dance in the smoky fog.......the refugees start to panic as they are being threatened on all sides with the 3rd group bearing down on them .....suddenly a group of them break ranks and dash towards the woods screaming in fear as they run ....Ari gives chase

More howls are heard close by



Darain 
Monday October 10th, 2005 8:24:22 PM

OOC: I am not going to be able to post for Mykael in the next few days... probably until Thursday evening, CST. Therefore, would you post for Mykael, Chris.

Thanks
Darain

Redux HP 50, AC 20 
Monday October 10th, 2005 11:36:54 PM

Redux decides to try something that'll hit more than one of the oncoming wolves. A wand appears in his hand, casting Web on a line of wolves to slow their advance on the unprotected refugees.

Ashira (AC22, HP103/103) 
Tuesday October 11th, 2005 1:22:31 AM

Shaking the fog in her head, Ashira spins and casts Entangle on the most recent group of wolves to enter the combat (3rd group). Once more, she is careful to aim the spell so that Nezamil and Bart are not caught up in it.

Bart (AC24, HP 71/71) Spring attack  d20+15=25 d10+9=16 d6=2
Tuesday October 11th, 2005 1:31:48 AM

The muscular fighter smiles at the onrush of wolves. "Take this you mangy mutts!!" Bart yells as he springs forward and slices into a wolf (AC25 for 18). Then, with cat like reflexs, Bart springs back toward Nezmil and out of the wolves range.

Posted by Nellie

Mykael (AC23, HP 53/53) Casting Haste 
Tuesday October 11th, 2005 1:37:58 AM

Growling in anger, Mykael rises to his feet. "Well, that was stupid." Waving his hands, Mykael casts Haste (not sure who else is nearby to be Hasted too) and draws his sword, ready for combat.

Posted by Nellie

Appolo Ac 23 Hp 59  d20+9=28 d20+9=26 d10+4=10 d8+4=10
Tuesday October 11th, 2005 1:51:36 AM

Appolo moves quickly forward to protect Mykeal when he falls,slashing at the nearest wolf twice.Hitting it twice.

Hit 28 Critical,26 Damage 10x2+10=30 points total damage.

Rigging ac21 hps 70/70  d20+10=24 d20+10=13 d6+1=3 2d6(3+2)=5 d4+1=5 2d6(2+6)=8
Tuesday October 11th, 2005 7:17:47 AM

Rigging steps forward 5' and blinks to the side of the oncoming wolf slashing it badly with his rapier but getting a glancig blow with his dagger. He does 8 points of damage with his shortsword and 13 with his dagger.

OOC Chris, don't think I hit with the dagger but I rolled damage just in case

Jagar Ac 21 Hp 63/65  d20+8=16 d20+8=15 d20+3=19 d10+3=6 d10+3=8 d10+3=7 d20+9=28 d20+9=16 d6+5=11 d6+5=6
Tuesday October 11th, 2005 3:13:29 PM

The monk grimaces slightly as blood trickles down his side staining his shirt red but takes his pain out on the last wolf in front of him ....his fists whistle thru the air as they smash into the wolfs torso .....the wolf gasps for breath as the monks blows hammer its last breath from its body and it falls to the ground limply " i think we're even " laughs Jagar as he turns to help Beltro finish the last wolf

Nezamil Ac 22 Hp 71  d20+11=23 d20+6=26 d8+5=11 d8+5=12
Tuesday October 11th, 2005 3:19:43 PM

The dwarf see's the wolves spread out and charge them ....quickly yanking his mace from his ring holster on his hip he steps in fron of a charging wolf and swings his mace (d20+11=23 1st swing)(1d8+5=11 dam) and a quick backswing (d20+5=26 2nd swing)(1d8+5=12 dam) slammimg the wolf to a dead stop at his feet " ya want some of this " growls the dwarf as he shakes his mace at the wolf pack

" nice hack bart " grunts Nezamil as he keeps Bart at his side

Wolves are sneaky! ADM Chris  d20+3=21 d20+3=17
Tuesday October 11th, 2005 3:54:08 PM

Jagar and Beltro secure the danger on the south side finishing off the last of the untangled wolves .

Ashira's 2nd entangle spell goes off to the north of Bart and Nezamil almost connecting to her spiked growth spell from early ....a nice natural wall of defense the ranger has built , catching 3 wolves as they tried to avoid the dwarf and big warrior in the middle.

Nezamil and Bart take down a couple wolves but 3 make it by them and 4 more streak by slight south of the 2 warriors making for the fallen Mykael .

Redux's wand casts its web ...it stretches to the south of Nezamil and Bart catching a couple of the wolves

As 3 wolves streak towards the fallen mage Appolo bravely steps infront of his fellow wildcard and makes a stand slashing at one of the beats and watches with satisfaction as it falls to the ground and moves no more.....one of the wolves leaps at Appolo its jaws flash inches from his throat just missing the agile Appolo its paws scratching at his armor but nothing more , the 3rd wolf pounces on the just risen Mykael as he casts a spell it also misses its mark causing no damage

4 more wolves head towards the refugees causing more panic with Rigging stepping forth to slash at a passing wolf (dagger missed Ac 14 )

Mary and the spearman brace for the wolves charge but the wolves deftly avoid the slower footed spearman with only Mary drawing blood on one of the wolves ...the 4 wolves crash into the refugees mauling 4 people with bites and claws.....causing several more refugges to panic and follow Ari into the woods

Calabine stands firm near the center of the meadow wand ready

Sam with newly loaded crossbow hustles up and stands naer Mary ready to lend his support

Val and Kirin stand protectivly by some of the refugees secure behind the Ashira's spells of spiked growth to the north and entangle to the east securing those sides from further invasion

Howls break out from the west as a 4th group of(12) wolves streak into the unprotected refugees spreading out in hunting formation, with the 1st 3 groups of wolves drawing attention away the attack is devastating as the wolves pounce on the helpless and now fully paniced refugees......biting and clawing....screams of terror shriek out as blood flows

The dead wolves spirits rise from their bodies and waft off into the darkness

More howls fill the night air

Appolo Ac 23 Hp 59  d20+9=28 d20+9=24 d10+4=10 d8+4=7
Tuesday October 11th, 2005 9:06:05 PM

Appolo spins and attacks the next wolf,with pretty much the same results.He watches as the refugees panic and run.Thinking well they're dead.He just shakes his head."Rigging get the rest of the refugees to Ashira.fall back on he!!Everyone fall back on Ashira!!Those with the spears stand closer together,let the wolves come to you and impale themselves!!"He yells.

Attack 28 Crit 24 Damage 10x2+7=27 @7 points Damage.

Redux HP 50, AC 20 
Tuesday October 11th, 2005 11:39:59 PM

Redux turns to the west and sends another Web to cover the area in front of the refugees. 'Talon, can you tell me how many more groups of wolves there are? No, don't try to attack any of them. But do fly after Ari and the refugees in the forest and help us keep track of them.'

Ashira (AC22, HP103/103)  d20+15=16
Tuesday October 11th, 2005 11:58:24 PM

Ashira sighs...she was almost out of spells. "Alright people, you heard Appolo...move it!!! Val, Kirin...move the refugees 5 feet in front of the entangling wall. Warriors, we're linking up....form a semi circle, and we'll form a defensive line in front of the civilians. To emphasize her point, Ashira over toward Bart and Mykael and takes a swing at one of the nearest wolves but stumbles and twists her wrist as her sword gets caught up in the undergrowth (Geez, nat. 1).

Mykael (AC23, HP 53/53) Hasted  d20+10=28 d20+10=29 d10+3=12 d10+3=10
Wednesday October 12th, 2005 12:51:33 AM

Mykael looks over at the wolf that attacked him with distaste. "This is so sad really..." He brings his sword down in two amazing strokes and decimates the canine (AC28 for 12, AC 29 for 10). "We should find who's responsible for this and make them pay!" After he's finished with his wolf, Mykael moves over closer to Ashira, ready to move back and protect the gamblers.

OOC: By my figures, Appolo, Nezamil, and Bart should be Hasted too.

Posted by Nellie

Bart (AC24, HP 71/71) Hasted  d20+15=27 d10+7=11 d6=5 d20+10=14 d10+7=11 d6=6 d20+15=17 d10+7=15 d6=2
Wednesday October 12th, 2005 1:07:21 AM

Bart nods in agreement with Mykael and smiles when he feels Mykael's spell wash over him. "Alright...let's finish this." Bart's massive sword slices down with ease into the nearest wolf, freeing it of its life on the Wold (AC27 for 16). Then, with his return stroke, he slices into another wolf and likewise deprives it of life (AC14 for 17). And then, with a little help from friendly magic, Bart tears into another wolf and snuffs its candle too (AC17 for 17). Covered in wolf blood and fur, Bart springs over to take up a position on the other side of Mykael. "Well, what are we waiting for??" he asks with a big smile on his face.

Posted by Nellie

Rigging  d20+10=14 d20+10=30 d20+10=17 d100=92 d100=42 d6+1=6 d4+1=5 2d6(6+3)=9 2d6(4+3)=7
Wednesday October 12th, 2005 8:34:08 AM

Rigging slashes at the wolves with sword and dagger hitting twice.

He hits twice for 27 points of damage to the wolf in front of him.

He yells out, "We need to find the source. Kill these wolves fast and then Wildcards form up on me!"

Valanthe HP 114 / AC 23 
Wednesday October 12th, 2005 12:54:05 PM

"Alright people you heard the lady. Let's move it. Put your backs to the wall. Quickly now this is no time for hesitation." Val shouts and heards the refugees that are still there into position.

Jagar Ac 21(19 for chgarging) Hp 63/65  d20+11=25 d10+3=10
Wednesday October 12th, 2005 4:54:19 PM

Jagar turns at the sound of the (4th) pack of wolves charging from the westside into the midst of the panicing refugees "ggrrrr" growls from the throat of the monk as he see's the wolves ripping into them "lets get'em Beltro " as Jagar charges into the fray and leaps at a wolf with a flying kick(d20+11=25)knocking it backwards (d10+3=10 dam) saving an innocent young girl

Nezamil Ac 22 Hp 71 
Wednesday October 12th, 2005 5:00:56 PM

The dwarf spins around as the wolves dash by and gives chase but the speedy wolves out distance the dwarf easily but he hurls himself in the chaos of the refugees seeking to do what he can " shoot Sam " shouts Nezamil as he spots Sam with the reloaded crossbow

Fog of War ADM Chris  d20+4=18 d8+2=10
Wednesday October 12th, 2005 5:48:13 PM

Jagar charges to the westside and delivers a flying kick to a wolf knocking it down ...with Beltro on his heels he leaps on the downed wolf and bites a crushing blow to the beast (d20+4=18)(d8+2=10) ripping its head clear off .

Rigging in the middle of the chaotic fray pounces on a wolf and slashes it apart leaving its entrails leaking from it's torso which nearlry splash Appolo as he dispatches another wolf effieciently all the while barking orders at the paniced refugees to get behind Ashira quickly formimg defensive line.
Nezamil charges into the center of the meadow ending up near Rigging and Appolo.
Mykael slashs at a wolf and quickly dispatches it and steps next to Ashira with his back to the enspelled wall
Bart wades in front of 3 wolves trying to break thru to the refugees but the valient warrior shows his prowess and slashes all 3 to death his word arcing in a deadly dance of death finshing up near Ashira and Mykael and falls into line as the swords misstress rallies the woldcards in defensive formation in fron of the wall of spikes and entangled growth.

Val and Kirin already near Ashira fall in formation spread out in the defensive line calling refugees to get behind them.
Calabine activates his wand again as he points it a wolf as it bites a gambler and is suddenly drops to the ground, the mage all 5 of his vasges step near Rigging taking a flanking postion.
Mary heeds Ashira's call and barks out orders to the spearman and retired warriors to herd the refugees to seek refuge behind the wildcards......the refugees surge towards as they try to run away from the charging wolves from the west.
Sam hustles after Nezamil but holds his fire as no clear shot at the wolves presents itself with the mass of people dodging wolves and running for the safety of the defensive wall
Redux activates his web wand and catches a a wolf and several refugees in it (hard to be precise with 200 people milling about)

Redux hears Highlight to display spoiler: { " boss there's aabout 10 people running thru the woods i can't tell which one is Ari they all look alike to me " }
Rigging hears Highlight to display spoiler: { " hehe more wolves are coming ...think you can handle them ? " } as Rigging see's swirl hovering over the meadow

defensive line ,Ashira,Val,Kirin,Mykael,Bart,Mary, 3 retired warriors and 10 spearman
Center:Rigging, Redux,Calabine,Nezamil,Sam,Appolo
westside : Jagar and Beltro

the dead wolves spirits rise up into the swirling smoke along with several of the refugees spirits the wolves have killed

a small flock(6) of ravens appear above the meadow and dive on the milling mass of people cawing loudly as they fly



Redux HP 50, AC 20  d4+1=4 d4+1=5 d4+1=4
Wednesday October 12th, 2005 8:14:41 PM

Looking skyward, Redux also sees the birds coming in. 'Talon, watch out for the ravens.' Holding his 2nd wand aloft, he sends 3 Magic Missiles at 3 separate birds, trying to disperse the group. (dmg = 4, 5, & 4). Seeing the ground heating up, Redux activates his levitation ring to slowly begin to float up.

Ashira (AC22, HP103/103) 
Thursday October 13th, 2005 12:39:38 AM

Ashira sighs at the refugees continue to panic. She looks over at the rapidly forming line. "Alright, then, move the line back...let's close it up and form a box...Jagar, Beltro take care of the wolves inside."

Ashira begins to move backward, making sure that the line holds.

Rigging ac 21 hps 70/70  d20+10=15 d20+10=17 d6+1=3 d4+1=2 2d6(4+5)=9 2d6(1+6)=7 d100=67 d100=23
Thursday October 13th, 2005 6:50:31 AM

Rigging listens to the comment from Swirl concerned at the tone of voice. He beams back, "Swirl are you OK? I hope you remember your on my side. How many wolves are coming"

Rigging then calls to the others, "We are in a vicious circle. We need to get to the source. Until we do, we will suffer attack after attack until the refugees are dead.

Redux, Can Talon lead us to the source. Something is confusing Swirl right now and I am not sure we can trust his judgement."

He glances at his wife and says, "Yes I mean to leave the refugees. We need to do this or they are all dead anyway."

Not use if there is a wolf within striking distance or not. If there is, I will swing. Hitting twice for but will have blinked out on the second hit. So I only did 12 points of damage.

If nothing is nearby, Rigging sheaths his weapons and pulls out a wand of fireballs.

OOC Won't be able to post again til late tomorrow, so I might miss a post. If that is the case, Rigging wants to lead the Wildcards into the woods upon Talon's directions and find the nasty directing this.

Appolo Ac 23 Hp 59 
Thursday October 13th, 2005 11:54:00 AM

Appolo goes completely on the defensive and falls back alongside Ashira.Hearing Rigging.He turns to him"How about this boss we fight until daylight,then we break out.Kirin leads the refugees back ot civilization and we go after the source at least that way they will have daylight and some of them will have a fighting chance to reacj safety,"

Jagar Ac 21 Hp 63/65  d20+8=14 d20+8=28 d20+3=12 d10+3=13 d10+3=13
Thursday October 13th, 2005 1:39:02 PM

The Monk moves to attack another wolf thats chomping on a civilian launching a flurry of fists (d20+8=14 1st swing)(d10+3=13 dam) snapping several ribs (d20+8=28)(d10+3=13 dam) and finsihes it off with a blow to the wolfs head " your turn Beltro "

Nezamil Ac 22 Hp 71  d20+11=20 d20+5=18 d8+5=10 d8+5=9
Thursday October 13th, 2005 1:45:20 PM

Now in the middle of the chaos of the scrambling refugees and wolves the dwarf picks a target takes out his frustration on it with a double overhead smash with his mace(d20+11=20 1st swing)(d8+5=10 dam)(d20+5=18 2nd swing)(d8+5=9 dam) squashing it to the ground with his powerful strokes

with a peek back at Ashira's tactics everyone behind the line " growls out Nezamil as he waves refugees back towards Ashira's defensive setup

The end or just the beginning ??......ADM Chris 
Thursday October 13th, 2005 4:07:54 PM

Jagar and Beltro on the west edge of the camp continue wreaking havoc on the wolves as they maul two more wolves scattering the rest with their fury.

The mass of refugees swarm between the defensive line and enspelled walls of spiked growth.
Ashira's entangle spell on the south edge of camp still has 6 wolves entaled and Redux's web as a couple more

Ashira directs the defensive line forward pushing westward and gets to the center of the camp where they meet up with Rigging,Redux,Nezamil,Calabine,Appolo and Sam which enables the defensive line to expand and give more refugees a chance to make it safely behind them.
Rigging pulls his wand of fireballs readying it for action Highlight to display spoiler: { " very impressive boss...maybe he isn't as strong as he says he is "whispers swirl in Riggings mind }
Appolo Blends into the defensive line and wisely raises his opinion on a possible course of action
Val and Kirin advance along side Ashira in the defensive line with several of the elven refugees trailing behind them.
Nezamil smashes another wolf as the line reaches his postion and takes his place to fortify it
Mykael feeling quicker with his haste spell upon keeps pace with the line and feels a tingling sensation.
Bart which his sword in hand walks instep with mykael also gets a tingling sensation

Redux switches wands and 3 bolts of flame head into the night sky striking 3 ravens and he watches them plummet to the ground only to see their spirits rise up , With a twist of his ring the mage rises up in the air above the meadow.
The three remaining ravens caw inanger and arc about to enage the turncoat Talon

The wolves from the west(4th group) waver as Ashira's line advances pushing across the meadow

Suddendly out of the west another group of wolves appear(5th group) and their howls echo in thtu the meadows they don't charge but wait on the western edge of the camp with several of them edging foward eyeing Beltro in his owlbear visage and the fleetfooted Jagar



Valanthe HP 114 / AC 23 
Thursday October 13th, 2005 7:13:38 PM

Val holds the line and tries to bolster the spirits of the refugees. Being in a life threatening situation and helpless to do anything about it is a terrible thing to experience.

ooc: sorry if Val hasn't done more but without a map of where the wolves are compaired to the pc's I'm totally lost. I'm really not sure what's going on other than wolves attacking refugees.

Redux HP 50, AC 20  d4+1=5 d4+1=5 d4+1=5
Thursday October 13th, 2005 7:14:07 PM

Redux calls out a mental warning to Talon. Then he sends 3 more Magic Missiles at the 3 remaining birds. (dmg = 5, 5, & 5 (wow))

Ashira (AC22, HP103/103) 
Thursday October 13th, 2005 11:12:23 PM

Ashira looks over at Rigging with a glare in her eye. "No!! No one gets left behind tonight. We will deal with this threat and then we will find the source." Ashira gives Rigging "the look"...and he knows that she is not willing to give in on the issue. "Alright, close up the box!" she barks out to the line. "Jagar and Beltrio...how are those wolves coming along?"

Jagar Ac 21 Hp 63/65 
Friday October 14th, 2005 11:29:39 AM

The Monk turns his head at the sound of Ashira's voice " Mrs. Arrack looks like they're starting to turn tail " reports Jagar with a grin " just look at that new bunch " points Jagar to the western edge of the camp " not even coming over to play "

Jagar quickly turns his attention back to Beltro " looks like they're scared of us "



Nezamil Ac 22 Hp 71 
Friday October 14th, 2005 11:31:38 AM

The dwarf walks in step with the defensive line
making sure there is a little open space between the walkers to let the fleeing refugees thru to safety

Mykael 
Friday October 14th, 2005 4:00:28 PM

Mykael holds his postion in the defensive line...surveying the the field in front of him for a wolves that might try and break thru to the refugees

posted by Chris

From the Night into the Light ADM Chris 
Friday October 14th, 2005 4:33:14 PM

The remaining wolves in the center of the meadow by the fighting duo of Jagar and Beltro
turn tail having enough of the owlbear and monk head over to join the wolf pack lurking at the western edge of camp .

Most of the surviving refugees are now safely in the now enclosed area behind Ashira's defensive and enspelled spike growth + entangle.

several dead bodies can be seen in the center of camp ..the wolves handwork shows along with a bunch of wounded crawling towards the safety zone.
Ashira glares at her husband and voices her displeasure with his veiws of what to do then barks orders to all the along the defensive line to tighten up the spacings to prevent further attacks on the refugees.
Val and Kirin take charge of the refugees in the area encourging them to not dispair.
Appolo and Bart quietly hold their postion.
Nezamil follows Ashira's oders but surveys the meadow for wounded knowing his next task will be to help the injured once the wolves are driven away
Mary inspired by Ashira's leadership takes charge and relays her orders to the spearman and retired warriors getting them in the right postions
Sam takes up a postion next to the dwarf crossbow ready.
Beltro in owlbear form roars a challenge to the departing wolves and holds his postion out infront of the group standing on his hind legs with Jagar next to him

Redux activates his wand of magic missles and quickly dispatches the 3 remaining ravens Highlight to display spoiler: { "nice shooting boss " praises Talon }
Calabine all five of him falls back to Ashira's postion .
Rigging ears burn as he hears his wife share her difference of opinion about the next course of action

I understand the issue with no map Walter , i'm not up on my map making skills , i tried to be descriptive enough hoping that would be enough
Dm Jim will back on Monday and ready to take the next in our journey in the wold


Valanthe HP 114 / AC 23 
Friday October 14th, 2005 7:11:07 PM

"Ashira you heard your captain. If he said move then we move. Being married to him doesn't make you captain #2. We are all entitled to our own opinion on matters. After all didn't you express to me in the past about how I needed to follow orders instead of my own opinion? My independent actions, now matter how right I thought they were, have hurt us in the past." Valanthe said loudly so Ashira would hear. She glanced back at the refugees, especially the elven ones, before running over to do as Rigging ordered, smashing any wolves that crossed her path.

Rigging hps 70/70 ac 21  5d6(6+6+1+5+6)=24
Friday October 14th, 2005 10:42:33 PM

Rigging looks at Ashira and says, "We can't keep fighting like this. We are losing people. These creatures are just regenerating. I don't think they are afraid (he points at the waiting wolves), I think they are just gathering numbers to be more effective in fighting us. I guess I am sleeping on the couch but I am pulling rank Dear."

In a louder voice, "Wildcards, we are going after the source. Everyone else form up and protect each other. I have a feeling that most of the wolves and birds will be attacking us anyway."

Riggging then reaches out to Swirl, "My friend, I am in need of your aid. Please show me where this "He" is. I want to have a little chat with him. Please guide me to him."

He says to the others, "Follow me."

Rigging will set out towards where he feels Swirl hoping his familiar will guide him in.

He smiles grimly as he points his wand while walking and lauches a fireball at the 5th group doing 24 or 12 points of damage to them.

Redux 
Friday October 14th, 2005 10:58:00 PM


"Hey, before we talk of going anywhere, shouldn't we go after Ari and the refugees he was after? Besides, anyone controlling the animals around here is doing so from a distance. Why don't you talk to your 'wind'.

Somewhat irked at his human friends were acting this way. Boy, it was strange the way the animals are behaving. 'Talon, what do you know about this "king" guy? Where's he operating from? Can you point us in the right direction?'


Ashira (AC22, HP103/103) 
Friday October 14th, 2005 11:56:20 PM

The half-elf is sobered by Val and Rigging's words. "Yes, perhaps you are righ..." Ashira winces in pain, and her hands instinctively travel to her head. Her eyes glaze over for the briefest of moments as she listens to the voice murmuring in her head. "No!! Rigging, Mother says we must keep the group intact. He fears our numbers. Please don't!! We dealt with the other threats, we can deal with this one. Then, when we are done with the wolves we can hunt him down." Ashira looks over at Rigging, keeping her place in line and warily watching the wolves as she hopes Rigging will concede.

Bart (AC24, HP 71/71) Hasted 
Saturday October 15th, 2005 12:01:51 AM

The warrior watches the exchange between Ashira, Val and Rigging as he keeps moving with the line. "Rigging, I'm not leaving these people behind. Domi watch over us and grant us courage!!"

Posted by Nellie

Mykael (AC23, HP 53/53) Hasted 
Saturday October 15th, 2005 12:06:11 AM

Mykael looks over at Rigging. "Yes, Ashira, the Captain is right. He steps out of the line and heads over toward Rigging, but stops as the ranger has her vision. He looks over at Rigging. "Well Captain, what are your orders?"

Posted by Nellie

Valanthe HP 114 / AC 23 
Saturday October 15th, 2005 9:37:23 AM

Val turns and looks back but doesn't stop moving. "This is not a comittee nor a democracy. We are a military unit. The best thing to do is to eliminate the threat. How can you think staying here is the right thing to do? We have no food, no water, no time to hunt or rest. Unless we stop the source you are just killing these people slowly. If you stay it is the same as if you killed them yourself. Committing to a slow death is still death."

Jagar 
Saturday October 15th, 2005 11:58:19 AM

The Monk stands next to Beltro and raises his fist at the wolves " want some more of this " shouts Jagar as he shakes his fist.

Jagar looks about the meadow checking out the carnage but smiles as he spots Mary

Nezamil Ac 22 Hp 71 
Saturday October 15th, 2005 10:28:28 PM

The Cleric observes the battlefield looking for the wounded " durn beasts " growls the dwarf

As the the Wildcards voice their opinions " no don't say that ....now they will really panic " groans Nezamil

"I'm with ya on this Ashira " barks out Nezamil as he voices his support of her views

Appolo Ac 23 Hp 59 
Monday October 17th, 2005 12:59:08 PM

Appolo just stands silently and awaits the next attack.

DM Jim: A new Dawn 
Monday October 17th, 2005 1:11:03 PM

The sun is rising on a new day and the battle is winding down. The wolves are withdrawing and chasing after the prey that ran off into the forest and down into the valley, Ari included. Wolf howls can be heard moving away from the group.

With the rising dawn everyone takes stock of the situation. There are dead wolves and a few dead refugees among the trampled grasses and bushes. The plants seem to be recovering well, and fast.

All those that were hasted are drenched in sweat and feel different (spot check DC 15 to determine that each has lost an inch of height and maybe 10 pounds: Ashira DC 15 or no effect and Val is uneffected.) Even more interesting is that Rigging did not return from his last blink and has nothing to fire his wand at from this side.

Rigging can see the outline of the group members, but seems to have lost his way back as he is still out of phase. Rigging can still feel Swirl "You need to come to the center of the valley to meet the power source, just leave the anchor home, it will be much more fun that way....."

Talon answers Redux. "The Kings power is everywhere." Redux notices that Talon seems larger again as he is easily half Redux's size now, One big Owl.

many of the terrified refugees gain some solace by the dawn, but many move to surround Nezamil and plead. "Do not abandon us!"

Mary and John take up defensive position around the throng of people encircling Nezamil and they echo Ashira "Mother says we need to keep the group intact." John has his bow at the ready and a very determined Mary has her bloody short spear out in front.

Val offers commentary not too different from the missing Rigging. Mykael also offers support for Rigging order, but Bart offers compasion for the refugees.

+++++++++++++++++++++++++++++

Two strings of four of the large foot long ants are marching toward the group knotted around Nezamil, they are not waving their pinchers like before.

After 30 seconds Rigging pops back to the group: DC 15 fort save or loss one strenght.

Ashira notices her husband looks thin and is it possible even shorter than before?

Appolo is much calmer and quieter than normal.

=======================================

OOC: I am back from my travels and vacation and I want to thank Nellie and Chris for pitching in. You both did a great job!!

Valanthe 
Monday October 17th, 2005 11:45:02 PM

"Well your tactic worked Ashira. By arguing instead of following the captains orders you have caused enough delay to where the trail has gone cold. I never would have gotten away with such an act. I guess you feel that you are in charge." Val says angrily. She heads back over to the elven refugees that she has taken under her wing. Val kneels down and starts removing the eighteen javelins that were stored in one pocket of her enchanted quiver. She hands them to Melonie to distribute as she sees fit. Val is much to angry to think as clear as she needs to right now.

Redux  d20+2=7
Tuesday October 18th, 2005 1:04:50 AM

Redux looks over his bird friend. 'You are getting to look very good. i could get used to you being this big. Stay close with me, friend. If things ever turn south in a hurry, we'll both blink out of here. Until then, this is an interesting adventure.'

"Well, how shall we proceed? As one large group or one fairly small one and one very large one?"

Nezamil 
Tuesday October 18th, 2005 1:05:12 AM

The Cleric calls upon Domi's new faithful to help calm the refugees and organize the wounded .

As the dwarf makes his way to the wounded he reassures them and tends to their wounds (cure minor wounds and cure light wounds to heal any bite and claw marks )" you will not be abandoned "assures Nezamil " there are many aremed people here to help in our defense ....have faith in them to protect you " implores Nezamil

ken 
Tuesday October 18th, 2005 1:06:30 AM

ooc: will you let me know what the added size has done for Talon's str & hp, or just keep track of them yourself. i'm sure with the size comes a little bonus if he were to ever attack something.

Jagar 
Tuesday October 18th, 2005 1:09:54 AM

Jagar joins the group about the dwarf and Ashira helping set up the defense but makes sure he is near Mary ....and inquires if she is ok after the battle with the wolves

Rigging  d20+7=12
Tuesday October 18th, 2005 9:56:12 AM

Rigging slumps to the ground feeling weakened and a trifle scared. (Failed fort save)He immediately deactivates his ring of blinking.

He sighs, "I have wings, my ring is malfuntioning and I am afraid to do any other spells. I really am not liking this journey. We should have taken the road and skipped this fun journey of gambling and wine."

Valanthe 
Tuesday October 18th, 2005 10:39:03 AM

"Captain sir may I suggest that everybody rests for a while. Moving or staying is equally dangerous. But we can fight better rested. It's rough but if we remain strong we can survive this. We cannot give up now. With the wolves about it will be dangerous to hunt but it might be possible to find some food if we hunt in small groups."

DM Jim: Decisions 
Tuesday October 18th, 2005 1:34:57 PM

The group is exhausted and debates their next move. The refugees stay in large groups close to Nezamil and Ashira. Some stay by Val as she has spoken out about resting up, which they seem in favor of.

Rigging is weakened and does not offer any follow up on his earlier suggestions/orders for the Wildcards. Rigging also voices his concerns about his use of magic.....The now owlbear Beltro shakes his feathery head in agreement and voices a load CAW.

Jager moves over toward his new friend Mary. mary seems alright, but is preoccupied with talking to the other refugees and attempting to calm them down, which is working. Mary seems to be coming in to her own, maybe she was made to be a leader.

John attempts to rally the other combative/armed refugees (Moe, Ralph and Calibine) and keep them sharp. Hal and his brother Kirk start rounding up those refugees not in the center of the Wildcards pickets. Sam stays close to Nezamil and fiddles with the repeating crossbow. "This is a neat weapon." He exclaims.
Ashira, Bart, Appolo and Mykael are all strangely quite. (We have to do better posting people: note that I will attempt to post at lunch east coast time.)

=============================================

OOC: Talon is now 3/4 of Redux's HP and has +4 str.

==============================================

The two rows of four ants link up and seem to be communicating with one another. One moves forward toward Mary and starts waving its feelers at her. Mary looks on confused by the action. and loks to Ashira for guidance. "Any thoughts/" as she points to the ants with her short spear.

Redux 
Tuesday October 18th, 2005 3:04:32 PM

Redux voices his opinion, "We should move out. We've rested as much as we'll get in one place. Rigging, does that ring use Transmutation magic? That's the stuff that is so dangerous right now. It's the same with my wand for Bull Strength; probably give someone a tail, if it didn't turn them into a bull. Who knows? If you have any other types they should be OK."

DM JIM: Nicely done, Redux gets 500 exp and one hero point for the revelation on the transmutation magic.

Valanthe 
Tuesday October 18th, 2005 3:12:56 PM

"Mary you remember what the ants did to us last time. Better kill the thing before it stings you." Valanthe says. She moves forward and draws the heavy flail as she slowly gets into a flanking position.

Ashira  d20+2=5 d20+13=24
Tuesday October 18th, 2005 3:58:18 PM

The ranger moves in front of Val before she can administer a killing blow. "Hold up there Val. They're not attacking." Ashira sighs as she realizes that it will be until tomorrow before she can cast Speak with Animals. Ashira looks carefully at the ants, knowing that something is up, but she can't quite wrap her mind around it (Wis=5). "Don't attack just quite yet. Let's watch then and see what they do...who knows...maybe they're traitors and want to help us find the King." Ashira chuckles, knowing full well that their luck is not that good.

She turns to her husband and smiles. "I don't care what anyone says, you're the best looking man in this valley!" Adopting a more serious tone, Ashira weighs the options. "Val, you're right. We're in a jam...either option is just as bad. We really haven't rested enough, but there is all likelihood that the attacks will continue if we try to rest. At least now we have daylight. I think Redux is right. I think it's time to head out. We'll travel faster during the daylight hours and maybe we can hunt down the source of all this trouble soon."

Ashira looks at Val for a long time... That outburst of hers out there was very strange. Perhaps it is just the strain of the constant battles, but Ashira is beginning to worry about the Elven barbarian.

Appolo 
Tuesday October 18th, 2005 8:10:58 PM

Appolo remains relaxed and moves next to Valanthe.He has a been here done this before look about him."Relax sunshine.It's not like we don't do this sort of thing all the time.This Fae King guy is just another notch on on the hilt of our sword."He watches the ants carefully"Yeah and looks like those things are trying to talk to Mary."

Valanthe 
Tuesday October 18th, 2005 8:34:29 PM

"It's hard to relax love. When we relax people die. We've been attacked by animals for days. All of a sudden one walks up and starts twitching its pieces and we are trusting it? How nieve have we gotten? How many people have died from these creatures? We have magical weapons and armor. We can survive another assault. These people don't have that luxury." Val says loudly so the refugees can hear.

"Ashira we won't get 5 miles by dark in this condition. Are you willing to slaughter more of these people when we get attacked again? When you sword arm is too heavy to wield your blade?"

She turns to look at Rigging. It didn't matter what they discussed. He was the boss. His orders were the ones they would follow. "Captain sir, what do you wish to do? These people need more help than we can provide. Perhaps we find a dfensable position and hold up. Some of us stay here and do the best we can to hold out while most of the wildcards head back and get help. Food, water, wagons for travel. Right now we are in a lose lose situation. We need to do something to change the rules of the game."

Mykael 
Tuesday October 18th, 2005 9:09:45 PM

Mykael looks at the group, "Its simple, we either head to town and fight the whole way or we take out the cause. However, I believe that we should do it all together."

Looking at the refugees, "We all have been put in a tough situation, and you all know and have seen how tough of a spot we are in. The Wildcards have done what we can to help, and most of you have stepped up and assisted to the best of your ability. We are open to attack at all times, and they are wearing us down, both in strength and in numbers. I believe we should deal with the source, and I submit that you all should come along and help. This will still allow the Wildcards to help protect you, and you could help us to save yourselves, ourselves, and this land."

"Hold the line, I am going after Ari and see if there are any others out there to save. If you move on, we will catch up. Anyone wish to join me? The wolves dont scare me, but a better guide and woodsman would help to find them faster."



Nezamil 
Wednesday October 19th, 2005 10:25:21 PM

Nezamil nods as talks to the refugees "exactly Mykael "agrees the dwarf

"but you shouldn't go after Ari we need everyone here incase of another attack " adds Nezamil to Mykael

"i'm gonna tend to the wounded " growls Nezamil as he rushes forth directing Domi's new faithful in the effort

let Ari go he is going to be absent for awhile , that was a way of writing him out , Dm delete this in a day or day

Jagar 
Wednesday October 19th, 2005 10:28:35 PM

As he stands about watching Mary take charge he overhears Val voicing her concerns " Val has a valid point how do we know there all of a sudden friendly " adds Jagar in his support of the Elven warrior

Ashira 
Thursday October 20th, 2005 12:09:27 AM

The half-elf shakes her head in disbelief of Val's stubborness. She pulls the Elven warrior aside. "Val, what is your problem? Didn't you hear what the Mother of the Valley wants us to do? She says that this Fae King guy fears our numbers...that's why he's pressing his attack so hard. Splitting up is exactly what he wants us to do!! I know we don't have any good options here, but let's not play directly into this guy's hand either."

Ashira looks over at Jager. "You're right, Jager, we don't know if they're friendly or not. It's just...I don't know...they're acting different. Let's just watch them for a while and see what happens. If they show the smallest signs of attacking we'll kill them."

Valanthe 
Thursday October 20th, 2005 7:43:18 AM

"Look at these people Ashira. Some of them can barely stand. No food or rest for days. Its a miracle that they have started dropping from that alone. Ashira we don't have enough food to keep our own strength up so that we can defend these people."

Val walks way from Ashira and back over to the main group of refugees. "All our lives are in equal danger here. Do you want to drudge along the road for miles and miles, unsure of how long you will last. Or would you like to rest where we can try to hunt for more food." Valanthe says loudly so the refugees can hear. They are in the most danger so she feels they should have a voice in things.

Appolo 
Thursday October 20th, 2005 11:17:05 AM

Seeing that the group is neither moving or being attacked and the anys are just standing there,Appolo shrugs his shoulders and walks over to Val"Come on sunshine let's go get some rest while we can."He sats in rather calm voice witha happy smile.As he puts his arm around her shoulder hoping to reassure her.

DM Jim: Course of Action 
Thursday October 20th, 2005 1:06:05 PM

The Wildcards debate among themselves and with several of the refugees on what to do next. No one seems to be grabbing the reins of leadership until Mary steps forward. In a load and clear voice Mary Begins "Listen up everyone. I keep hearing voices and they keep telling me to listen to Ashira's guidance. I think we should follow her lead." Mary looks to Ashira for further encouragement.

=================================

Val brings us several good points about the status of this group. Food is low and no one got a good nights sleep. Foraging is an option as the valley has proven to be plentiful, but no one is moving. Also, foraging takes time as does hunting. Water is not a problem, because Kirin has been following the stream since the group left the waterfalls the previous day.

========================

What to do with the eight large ants? Seven seem to be waiting while one still waves its feelers. After several minutes, they seem to give up and move off toward the center of the valley. They are not moving fast, but it is amazing how they can traverse all types of obsticles. They are moving in a group and not single file as you have seen them move before.

Valanthe 
Thursday October 20th, 2005 1:17:20 PM

Valanthe turns and walks over to Mary. "Your opinion is noted. Ashira can make suggestions the same as everyone else. The fact that you hear voices makes me a tad bit worried. Your personal judgement may be compromised and you wouldn't even know it. The fact is it doesn't matter what you want to do, I want to do, or Ashira wants to do. Neither of us is in charge. Mary you can go about your way. Nothing is stopping you. But me and the other Wildcards have sworn an oath. We are a military unit and Rigging is the leader of that unit. We carry out his orders not Ashira's. Now I hope that clear because I would hate to have to repeat myself. If you don't like what he says just start walkin."

Valanthe narrows her eyes and stands there for a moment before walking away. She heads straight for Rigging, shield in hand, flail hanging at her side.

"Captain you need to make a descision. Are we staying and resting or should I start handing out what rations we have left for the days march?"

Jagar 
Thursday October 20th, 2005 7:45:16 PM

Jagar nods at Ashira's assement of how to deal with the insects.

The Monk steps up next to Mary after Val voices her concerns " you have done well in these trying circumstances " soothes Jagar " i trust you"

Nezamil 
Thursday October 20th, 2005 7:51:45 PM

As the dwarf oversees the direction if caring for the wounded he makes sure Domi's new faithful are doing the nessacary things to help before edging back to where the group discussion is taking place stopping only to check on Sam .

"Val your absolutely right that Captain Rigging is in charge but we all can voice our opinions " growls Nezamil sternly " i happen to agree with Mary and Ashira on sticking together and i will voice that choice .

Redux 
Thursday October 20th, 2005 8:13:59 PM

"Come on, let's move! Sheesh guys, this could be days. I've never seen everyone at each other's throats like this. ... Follow those ants."

Rigging 
Thursday October 20th, 2005 9:09:13 PM

Rigging stands painfully up and clears his throat, "Val, thank you for your vote of confidence, but Nezamil is right. I value and appreciate everyone's opinions. Still I am the Captain and once I make a decision, I expect you all to follow me." He grins a pirate grin and in a lower salty voice says, "If ye lubbers give me any trouble, I will have ye keelhauled the long way!"

Back in his normal voice, "I really don't believe in my heart that we should all go but only the Wildcards should forge ahead. Still most of you think the other way. I will allow the wisdom of the group to influence me this time. We all go.

Lets follow those Ants. We move now. If you can't keep up, you get left behind. Lets go."

Rigging will head out following the ants at a quick pace.

Appolo 
Friday October 21st, 2005 11:17:06 AM

Appolo moves quickly and silently forward witha wry smile on his face he nods to Rigging,giving hima salute.Taking point right behind the ants.

DM Jim: Ant Following 
Friday October 21st, 2005 1:25:15 PM

Most of the Wildcards give Rigging a vote of confidence. Rigging then orders everyone, including the refugees (with some hesitation) to follow the ants. It is strange that Ashira does not raise her voice to support her husband.

Mary does not back down from Val's words, but takes no action. Mary seems to remember Val's slap, but does nothing with the bloody spear in her hands. When Val is done speaking she backs away and goes to talk with other refugees.

The ants are moving only 20 feet per round so no one has problem keeping pace. The concern is the terrain and the plant life. The land is green in the extreme and a path must be forced in some locations. Kirin again moves out in front of the group. "I will see if I can make the way easier." Kirin draws his plant clearing blade and off he disappears into the undergrowth.

The trail the the group is following is not wide, 10 feet at the most and single file in some spots. The line of refugees and heros is getting very spread out.

There are times that fruit trees are sighted along the way and the refugees bolt for them to suppliment their meager rations. The same happens when there is easy acess to the steam that is nearby, reugees go and get a drink.

Those refugees that Val handed weapons to took them and arrange themselves with her similar to the way Nezamil has his own flock.

================================

This is the marching order as I see, please edit your position in your next post or you are where I put you.

This marching order snakes through the forest and you can only see 5 or so people in front or behind you. The farther back you are in line the more trampled the path is and the easier the going. It is possible to move up and down the line, but no more than normal movement because of the undergrowth.

Kirin?

Ants

Appolo

Ashira

10 refugees

Rigging

20 Refugees

Bart

30 Recently converted followers of Domi

Nezamil

Hal and Kirk

20 Refugees

Redux

Calibine

Beltro

20 Refugees

Jager

20 Refugees

Mykael

4 retired warriors and their wives

20 refugees

Val

10 Refugees

Three hours of marching has gone by and progress is make but everyone is getting hot and tired. The sun is rising every higher and there are no clouds to shield the heros, but the vegetation does help. This marching is hard work!

Everyone Roll DC 30 spot and DC 25 listen check.

==========================================

OOC: Someone please play Bart until the end of this senario and once(if) you get back to South Harbor, we will write him out of the game.



Mykael  d20+4=14 d20+1=7
Friday October 21st, 2005 2:22:15 PM

OOC: We have plenty of iron rations that I bought in town. They are not the best, but are good and filling. We shouldnt be going hungry. Wanting fruit and stuff to suppliment, I understand.

Mykael notes that not one Wildcard is in the back, so he steps aside and lets all pass, then he moves back into line.

As the group passes him he comments to all, "If something happens, group together and dont run. Please help us to help you, we are in this together."

With a strong look on his face, he nods to the warroirs and thier wives in respect and reassurance as they pass.

He nods to Val and states, "I will take the rear guard."

Keeping his eyes and ears open at the back, he contemplates, the situation and what they have left in them. Not to mention, why they are blindly following a bunch of ants. And he thinks back about the governors of South Harbor, how many have perished because of thier lack of caring, desire, and/or ability to do anything. This story will get out, I will make sure of that.

(Spot - 14, Listen - 7)

Valanthe  d20+8=25
Friday October 21st, 2005 5:42:53 PM

"That's quite alright Mykael. That's what I am doing. These elven refugees are armed and it bolsters their spirits to take an active roll. Besides your not a wildcard and I just met you. I'm sure that you would be of actual use someplace else. I won't show my incompetance to the Captain by allowing someone who is not a Wildcard do my job." Valanthe replies obviously insulted. She'll stop and wait for Mykael to move back into his position in the line.

ooc: listen check 25

Jagar 
Friday October 21st, 2005 6:45:35 PM

The Monk falls into postion as the march starts he looks ahead to spot his battle partner Beltro still in his owlbear form

Jagar weaves a diagonal path as he walks so much faster then the others he surveys the flanks of his postion as he reaches each edge and peeks ahead once in awhile hoping to spot Mary

Nezamil  d20+5=9 d20+5=22
Friday October 21st, 2005 7:11:34 PM

The Cleric marches along behind Domi's new faithful " good to see Domi's flock is growing " smiles the dwarf

Looking forward he see's Bart " good to see the warrior new Domi's faithful protected in front "
With a peek behind he spots Kirk and Hal the two big bouncers from the riverboat " heya guys lets work together if anything happens....we would make a formidable trio with our muscles " remarks the dwarf as he flex's his bicep with a grin "smash em we will "

As he marches he looks around for the woodsman " Kirin's upfront ...hmmm where's John ? " asks the dwarf of himself

d20+5=8 spot ch d20+5=22 listen ch

Ashira  d20+12=22 d20+11=31
Friday October 21st, 2005 11:46:27 PM

Ashira is kept quite busy splitting her time between keeping a sharp eye on the ants and watching Val. The Elven barbarian's actions have been more abrasive than usual of late, and have captured Ashira's attention. And frankly, she's had about enough of her bravado. She was making things worse whether she knows it or not. As she travels, Ashira scoots in closer to Rigging. "Rigging, my love...Val's getting out of control. She's making things worse. It is readily apparent to me that she will not listen to my instructions despite the fact that Mother is speaking to me. Keep an eye on her. I think something is up. And please...do as Mother asks...I don't want to have to challenge your authority in front of the others, but I will do what I have to in order to take down this Fae King."

OOC Spot=22, Listen=Nat. 20...sorry about the spotting posting...got a new puppy and she's keeping us hopping. ;)

Rigging  d20+12=26 d20+10=15
Saturday October 22nd, 2005 11:17:09 AM

Rigging will look at his wife with concern and some exasperation and ask, "What the heck are you talking about? What voice? Who is Mother? Are you feeling all right?"

Rigging will also glance at the ants and wonder why they are following them. He will point and ask, "Did this 'Mother' ask you to have us follow these ants. I hope we aren't heading for some giant hive to be some queen ants lunch.

I wouldn't worry to much about Val. She is just frustrated and when barbarians get frustrated they lash out. I sort of feel the same way. Last time I ever take a gambling ship. It hasn't been the fun time the brochure proclaimed. I might even demand a refund!"

spot check dc 26 listen check 15

Redux  d20+4=13 d20+2=14
Saturday October 22nd, 2005 10:55:55 PM

Redux follows along. He lends some moral support for Beltro. He secretly wonders what it must be like to be stuck in that body. It just happens to remind him of his spell with the jar; maybe he'll try that one. Redux slows his pace and lets the other mages and the first group of refugees pass him, but not all at once; just smelling the roses.

'Talon, how's the view up there?'


Redux 
Saturday October 22nd, 2005 11:11:21 PM

spot =13, listen = 14

Appolo  d20+9=22 d20+6=18
Sunday October 23rd, 2005 8:04:39 PM

Appolo presses forward.Moving quickly after the ants.

Bart 
Sunday October 23rd, 2005 10:23:17 PM

The big warrior silently stalks the trail as he follows behind Rigging and a group of refugees .

posted by Chris



DM Jim: Movement!  d20+10=28
Monday October 24th, 2005 8:51:59 AM

The day is just beautiful with the sun shining and the babbling brook always within earshot. There are exotic birds and plants to be seen all around. It is now around lunch time and a good 5 hours from the battle with the wolves.

The ants are still pushing on with Appolo close on their heels.

Talon flying top cover remarks to Redux that he sees the BIG fat hares that will do his size just and is off for a taste. (Talon spot check 28

Mykael offers to take rear guard from Val, who declines in her own way. Val's now armed entourage of elves glower at Mykael, but make sure to keep Val between them and Mykael.

Everyone is more well fed than I rememeber, thats to Mykael's quick thinking with the rations. People still visit the fruit trees for suppliments.

John comes back from hunting with a gutted deer on his shoulders. John quickly quarters it and passes it out to spread the weight. It will make a nice addition to dinner. John falls into line with Mary. (Thanks Chris, I forgot him)

Rigging and Ashira discuss Val's actions and do not reach any agreement.

As the group slowly works its way down the valley, Ashira hears something big moving in from the left. It seems to be using the dense undergrowth and trees for cover and is at least 50 feet away. Val hears the same thing from the right but may be more like 70 feet away.

Rigging hears the question in his head "What are those things?" coming from Swirl.

==========================================

OOC: I am keeping the marching order as is unless you have specified otherwise.

We are now in combat rounds so post accordingly.

Valanthe (HP 114, AC 23) 
Monday October 24th, 2005 11:11:15 AM

Valanthe orders, in elven, her armed refugees to take up a defensive position with the unarmed in the center.

"There's something over here. I'm going to check it out." Val yells out before pushing into the brush toward the creature, activating her partner ring of invisibility along the way.

Redux HP 50, AC 20  d20+4=17 d20+2=13
Monday October 24th, 2005 2:30:30 PM

'Talon, lunch needs to be interupted; we've got company down here.'

Spot = 17, Listen = 13

Picking up that something is amis in the underbrush from others, but unsure as to what or where, Redux begins thinking about what magic to use where. He begins by having the refugees he is near to circle up and collect a rock or stick, if it's handy. Next he'll activate his ring of levitation. With the time remaining he pops the strap on his scroll holder (just in case it's needed) and pulls out 2 wands.

Valanthe (HP 125, AC 20) 
Monday October 24th, 2005 2:42:37 PM

OOC: correction in Val's HP and AC

Jagar Ac 21 Hp 63/65  d20+6=21 d20+6=10
Monday October 24th, 2005 7:35:55 PM

Jagar turns and spots(d20+6=21 spot ch)Val just as she disappears from sight " where is she going ?"

"Mykael where is Val headed ? " quiz's the Monk as he slides quickly to the right side of the trail but stays at the edge of the trail and listens (d20+6=10 listen ch) for clues of Val's movement

Mykael - HP 53 - AC 23  d20+4=14 d20+1=9
Monday October 24th, 2005 10:45:59 PM

"She said, she heard something," Mykael comments to Jagar as he keeps his eyes and ears open.

(Spot 14, Listen 9)

Ashira (AC25, HP 115/115) Barkskin 
Monday October 24th, 2005 11:57:11 PM

Ashira winces once more. "Incoming!! On the left!" she shouts out. "Rigging, Mother says whatever it is out there is unnatural! We need to protect the refugees... Everyone back to the river if you can. At least we will have one natural defensive spot." Ashirs sighst as she draws her swords. "This is going to be a long day."

Bart Ac 24 Hp 71/71 
Tuesday October 25th, 2005 12:29:22 AM

At Ashira's warning Bart slides his shield off his back " i'm coming " replies the warrior as he closes in on Ashira's postion

" Nezamil this way " bellows Bart

posted by Chris

Nezamil Ac 22 Hp 71/71 
Tuesday October 25th, 2005 12:41:16 AM

The dwarf quickly leaps into action " stay together and don't panic " growls Nezamil to the nearby refugees

"Hal .....Kirk ......stay here and guard the refugees or if you want some action " growls Nezamil with a savage grin " follow me and take up flanking postions on me "

" gotcha Bart " yells the dwarf in reply " right behind ya " as he surges to the warriors postion moving to protect Barts left flank

Rigging 
Tuesday October 25th, 2005 8:22:23 AM

Rigging sighs as the group falls into battle formation once again. "Swirl, what does the creature or creatures look like?"

When Ashira makes another comment about "mother" Rigging again asks in exsaperation, "Who is Mother?"

Rigging then pulls out a wand of fireballs looking for potential targets while moving towards the river with the other refugees.

OOC Jim, Ashira and Rigging have been talking to each other. You don't have them near each other on the map. I doubt we would be having a shouted conversation about Val.

DM Jim: Rigging and Ashira have been talking to one another through out the march, but this is where you are at present unless you stated a move, but you did not. You are not to far away currently for loud conversation.

Appolo Ac 23 Hp 59 
Tuesday October 25th, 2005 11:19:30 AM

Appolo was moving ahead trailing the ants upon hearing the cmmotion to the rear,he turns and looks.OH great he thinks moving back the way he came as fast as he can"Ok folks form a square.Hurry spears on the perimeter,mages in the center along with missilers.Pick up rocks anything you can throw.Hurry move form the square."Appolo begins herding everyone intoa square with armed spearmen ot front.As passes Ashira and Rigging"Sorry but a retreat would only lead toa complete rout.We would be chewed up piece meal that way.We're committed."

DM Jim: INCOMING!!! - Combat Round 2  d100=56 d20+8=10 d20+8=28 d20+8=25 d20+8=20 d20+8=9 d20+8=16
Tuesday October 25th, 2005 7:51:43 PM

The Wildcards know somthing is up from Val and Ashira's words and action. Each wildcard takes action. Fear is spreading among the refugees as orders are shouted between Wildcards and to them.

Appolo orders the refugees by him to form a box, but there is not much room. They bump into one another and start to form a tight ball.

Rigging and Ashira talk strategy over a group of refugees and prepare themselves. At Ashira's suggestion some of the refugees between her and Rigging attempt to move into the undergrowth and toward the sounds of the river.

Swirl touches Rigging again "I do not know what they are, but you will find out.....in 3 seconds. I see several."

Val enters the forest and is not seen anymore. Mykael answers Jager's question on what Val said. They each prepare themselves.

Redux attempts to recall Talon. "..but they are so fat. That is too big to eat." Talon seems to have commented on something else.

Nezamil, Bart, Hal and Kirk seem to have some control over the faithful around them, but it is only for the moment................

=================================

Out of the Forest comes leaping a gaint creature. It is at least 12 feet tall and multicolored like a bird, but it is more like a standing reptile. Its two powerful clawed feet land in the middle of the Domi faithful and crushes two. It has clawed forelimbs that grab another refugee and with its reptilian head it bites him in two, there is a shower of blood. The creature is at least 20 feet long. Refugees are bowled over and scream in panic, but a few just stand and stare at it, stunned into inaction.

The creature bellows in triumph and it send more panic among the refugees. The cries of the refugees are met with five more bellows that are more bird like that reptile like.

Val, after penetrating the forest 15 feet, can see one of the creatures preparing to pounce. It is 20 feet from her, but she can not easily reach it with the undergrowth (movement is halved and no double moves)

Hal and Kirk draw swords.

Mary readies her spear.

John knocks and arrow and looks for a target.

The ants keep walking.

====================

Map to follow: I hope tonight, but maybe in the morn.


Valanthe (HP 125, AC 20)  d20+13=25 d10+12=18
Tuesday October 25th, 2005 10:44:44 PM

Valanthe sees the creature infront of her. It is so very close and despite the thick growth Val is confident she can reach the creature. Pushing ahead she brings the heavy flail around over her head and smashing into the monser.

OOC: Valanthe is a barbarian and has a base move of 40 feet. Half is 20 feet which is how far it is away. So I attacked because she could reach it based on the listed info. She hit ac 25, power attack, -5/ +5, for 18 damage

DM Jim: Agreed

Redux HP 50, AC 20  d20+5=20 d4=2
Tuesday October 25th, 2005 11:41:05 PM

OOOO, that's big. The mage casts Enervation at the newcommer (hit=20); creature gains two negative levels.

Ashira (AC25, HP 115/115) Barkskin 
Wednesday October 26th, 2005 12:30:50 AM

The aquatic ranger shrugs. "Mother is...well, she's the sender of the dreams..." Ashira scratches her head as she tries to come up with words to explain to her husband what comes so intuitively to her. Can't he hear the very trees and bushes echoing Mother's plea for help?? But her mental musings are cut short by the arrival of the bird things.

Profanities fill the air as moves toward the area on the left (b17) in hopes to intercept the creature before it can take out any refugees. "Rigging, Appolo...help me out with this thing. Nezamil, Hal, Kirk...you go after that thing in the middle. Redux, Bart, Mary, John...I think something's headed your way. Take it out. Jager and you warriors, see if you can't take down that other creature. Fight for your lives! And fight well...we will have the Fae King's head before dinner tonight!"


Nezamil Ac 22 Hp 71/71 Angry!!  d20+11=20 d8+5=9 d20+6=7
Wednesday October 26th, 2005 1:47:20 AM

With a look of fury on his face the dwarf growls out " Hal...Kirk...Bart each take a side we'll hack this overgrown chicken apart !! "

Nezamil leaps forward...shield in front and mace whistling thru the air as he stikes (1st swing d20+11=20)(d8+5=9 dam)(2nd swing d20+6=7 nat 1!!)

" hack it to bits !!!" growls out Nezamil

Jagar Ac 21 Hp 63/65 
Wednesday October 26th, 2005 1:52:56 AM

The Monk ready's himself for the beast to spring " Set your spears and impale the thing when it leaps at us " orders Jagar of the retired warriors and spearman near him as he tries to rally them to protect the unarmed refugees

Rigging  5d6(1+6+5+4+6)=22
Wednesday October 26th, 2005 9:12:04 AM

Rigging aims his wand and launches it at the biggest group of giant vorpol bunnies that he can see. (Not sure how close they are...aiming at the group you mentioned)

The explosion rocks the air as it does 22 points of damage, 11 if reflex save is made.

Rigging flaps his wings in glee watching his destruction, then puts his wand away and prepares to take out his weapons

Bart Ac 24 Hp 71/71  d20+13=15 d20+8=11
Wednesday October 26th, 2005 10:47:21 AM

The warrior leaps(spring attack) into action in tandem with Nezamil bringing his bastard sword forth from his magic glove (d20+13=15 1st swing)(d20+8=11 2nd swing) but the spraying blood clouds his vision as he tries to slash the beast

Appolo 
Wednesday October 26th, 2005 5:41:45 PM

Appolo looks at his group of refugees"Come on I said a square.Ok just stay here and stay together."He then draws his swords and heads for the flying reptile creature.Sprinting towards it.

DM Jim: More Nasties  d20+8=17 d20+8=14 d20+8=18 d20+8=16 d20+8=12 d20+8=17 d20+8=24 d20+8=9 d20+8=10 d20+8=11 d20+8=16 d20+8=13 d20+8=14 d20+8=18 d20+8=9 d20+8=24 d20+8=19 d20+8=15 d6=2 d6=6 d6=4 d6=6 d20+8=24 d20+8=11 d20+8=28 d20+8=23 d20+8=22 d20+8=17 d6=5 d6=3 d6=3 d6=2
Wednesday October 26th, 2005 7:43:38 PM

OOC: Please place your location on the Map so that I do not have to.

===========================

Appolo reprimands the refugees by him and draws his weapons. Appolo tries to fight the tide of people attempting to race past him and only makes 15 feet (half movement).

Rigging tries to zero in on where the creatures are and to his delite he sees one leap toward him and launches a fireball in that direction. The fireball impacts a tree by its launching point but burns it anyway (made save 11 dam.) The creature lands next to Rigging and savages a refugee couple clinging to one another( more damage than I care to roll, for those 2).

Ashira moves into the thick forest only to see a fireball go off as this large bird lizard leaps toward the direction of her husband.

Bart moves to fight the one Raptor that lands on the path, but he can not also get past all of the refugees. Bart hears a loud thud and screams behind him as another Raptor lands behind him, and tears apart two refugees.

Nezamil fights past the refugees and wacks the monster a good one as it kills another refugee. It looks down at the dwarf with blood and flesh dripping from its claws and teeth. There are huge talons on the bottom feet that it uses to disembowl it victims. Nezamil can see from the creatures eyes that he is next.....

Hal are Kirk are right behind Nezamil and ready to strike (Chris, please roll for them).

Redux hits one of the beasts with his dark ray and it is unable to complete its jump. It gets close and will be ready to strike next round. The beast looks tired and mad at its prediciment.

Mykael does nothing as one of the critters lands next to him and kills Mo and his wife.

Val closes the distance to the Raptor as it gets ready to jump and smashes it with her flail. It Raptor decides to eat this upstart first and press a full attack. Its feet lash out and one connects (AC 24 for 12 damage) one of its forelimbs also rakes the barbarian across the chest (AC 28 critical AC 23 for 13 damage). The beast tries to pin Val and bite her but Val is too strong and fast, at least this time....

Bash Brothers (Hal Ac 20 Hp 52 ,Kirk Ac 20 Hp 43)  d20+10=29 d8+4=11 d20+9=27 d10+4=7
Wednesday October 26th, 2005 9:07:53 PM

The two bouncers give matching savage grins " about time !...tired of baby sitting everyone " retorts Hal to the dwarf

Both bouncers follow Nezamil each taking a flank covering him and attack the beast ....Hal has his heavy mace out and launchs a crushing blow (d20+10=29)he hears bones crunch (d8+4=11 dam) " yeah baby take that " yells Hal

Kirk not to be out done steps foward on Nezamils right flank and he smashes (d20+9=27) the beast also " yeah i'm gonna get the finishing blow " shouts Kirk back to Hal as his heavy flail smashes home on the beast(d10+4=7 dam) "Yahoo"

Nezamil Ac 22 Hp 71/71  d20+11=23 d8+5=13 d20+6=26 d8+5=9 d20+6=12
Wednesday October 26th, 2005 9:38:26 PM

looking up and into the beats eyes " yeah i'm here whatcha gonna do about ya overgrown chicken " barks Nezamil in challenge to it

" good going guys Domi be proud of ya both thats for sure " growls the dwarf to the bouncers

Before the beast has him for dinner Nezamil decides to alter its dinner plans and unleashes his fury on it ....his mace tracing deadly arcs smashes (1st swing d20+11=23)it (d8+5=13 dam) and the dwarf hammers yet another blow home (2nd swing d20+6=26 nat 20!!)(no crit)(d8+5=9 dam)(total dam=22)

" you guys just inspire me laughs Nezamil to the bouncers

Rigging  7d6(3+6+2+2+6+2+4)=25 d6=2 d20+12=31
Wednesday October 26th, 2005 10:43:33 PM

OOC Jim, I never received a map. I checked with Chris and he hasn't either. Think you need to try again.

Also I have lost the time line here. Not sure how long things have been. I had a mage armor spell on which had several hours left. Is it still on?

Rigging calls out. "Quickly work together and take them out. Gang up on them. The can inflict some serious damage with those claws."

Rigging, if necessary will step back 5' and launch his lightning bolt at the raptor nearest to him. DC 17 reflex vs for 1/2 25 points of damage or 12

OOC Jim I rolled a concentration check of 31 in case it is necessary. Also I realized that the raptor took another 1 point of damage. Fireball was 6 six sided die instead of 5 last round.



Redux HP 50, AC 20  d20+5=23
Thursday October 27th, 2005 12:46:03 AM

The ugly things are distasteful to look at. Redux casts Ray of Exhaustion at the thing near him (hit = 23). With a touch of impatience, "Well, someone kill it before it gets up, do i need to do everything?"

Ashira (AC25, HP 115/115) Barkskin, e17  d20+17=21 d8+5=11
Thursday October 27th, 2005 1:04:24 AM

The ranger growls in frustration as the mean nasty hops away. "I don't think so big, ugly and smelly!!" Ashira shifts her position so that she is in flanking position with her husband and takes a swing at the creature (AC 21 for 11 if that hit).

Valanthe (HP 120/ 145, AC 18 Rage 1 of 8)  d20+13=22 d20+8=16 d10+20=27 d10+20=21
Thursday October 27th, 2005 10:12:06 AM

Val takes the hits, blood flowing from beneath her armor. Her hands grip the heavy flail tightly, knuckles popping from the strain. She growls softly as her rage comes forth then she snarls loudly. Val forgoes any strategy or technique to simply pulp this monster before her.

ooc: Val raged increasing her strength by 4 points. Since it's a two handed weapon I believe her strength damage bonus is +10 due to the modifier for weilding a two handed weapon. She used a power attack which I remembered doubles the bonus subtracted. That was a -5 to hit/ + 10 to damage. Val hit ac 22 for 27 and ac 16 for 21.

Appolo Ac 23 Hp 59  d20+9=14 d20+9=14
Thursday October 27th, 2005 11:26:55 AM

Appolo quickly advances on and attacks the nearest raptor.{Moving from V7 to U8}Swing at the creature twice.Once with his longsword and once with his shortsword.Missing both times.He then goes on the defensive.

Jagar Ac 21 Hp 63/65  d20+6=10
Thursday October 27th, 2005 1:23:41 PM

The Monk continues to form the spearman and any retired warriors near him into a defensive formation with spears set waiting for the beast to pounce and impale itself.

Jagar also looks towards Val's postion in the woods(spot ch d20+6=10) and edges towards her direction " Val !! ....Val!! .....where are you ? shouts Jagar as he tries to pin down her location with the beast

DM Jim: Clash of Old Wold verses New - Combat Round 4  d20+10=25 d20+4=16 d20+9=29 d20+9=13 d20+9=22 d20+4=22 d20+4=18 d20+4=22 2d8(4+6)+5=15 2d8(8+5)+5=18 d4+2=4 2d6(6+3)+2=11 +12=20 d20+12=26 d10+6=8 d20+8=18 d10+6=12 d100=56 d20+4=15 d20+9=26 d20+9=28 d20+4=15 d20+4=13 d20+4=15 2d8(8+8)+5=21 2d8(8+5)+5=18 d4=3 d20+10=22 d20=18 d4=3 d20+4=23 d20+4=15 d20+4=5 d6+4=5 d6+4=10 d20+2=9 d20+3=18 d20+3=15 d6+1=4 d20+9=26 d20+9=26 d20+4=13 d20+4=21 d20+4=11 d20+9=18 d20+9=24 d20+4=7 d20+4=14 d20+4=24 d20+4=20 d8+5=9 2d8(3+4)+5=12 d4+2=4 2d6(2+3)+2=7 2d6(6+4)+2=12
Thursday October 27th, 2005 11:08:32 PM

OOC: Please post your location on the map somewhere in your post.

+++++++++++++++++++++++++++++++++++

There is general panic and much screaming coming from the refugees as the run from the Raptors and the devestation they are causing.

Ashira fights her way throught the underbrush with her sword raised high and stabs it into the raptor that looks like it is interested in eating her husband.

The raptor that lands next to Rigging and Appolo looks over all the tasty treats it has to choose from and then one (Appolo) shakes two small metal sticks at it missing badly.

OOC: Appolo you are in space e20 not v7. Check the map as you are listed as A

The raptors attention is brought away from Appolo as food next to him is talking (Rigging spellcasting) and he noses over toward him for a taste (AoO Bite AC 16 just miss).

Rigging fires the lightning bolt at the beast and it leaps to avoid most of the blast and attempts to land on this small morsel of food that is attempting to fight back.

Talon Ac 29 critcal miss damage 15
Talon Ac 22 damage 18
Fclaw Ac 22 damage 4
Fclaw Ac 18 miss
Bite Ac 22 damage 11

Total damage 48 - Rigging is savaged by the creature.

ooc: Rigging still has 30 minutes of mage armor left

The raptor by Bart eats a refugee and Bart attempts to take advantage.

Bart spring in to attack the Raptor by him, and avoids the AoO,and hits it with his sword two handed (AC 26 & AC 18 for 20 damage)

The raptor takes notice of the two slashes and prepares to pounce on the big fighter (next round).

Nezamil and the two bash brothers attempt to cut down one of the raptors that has eaten several of the domi faithful, but the raptor sees two very large humans dart in and he tries to bite one of them (AoO Hal - AC 15 miss). The raptor takes the beating from the three servants of domi and then tries to eat the dwarf

Talon Ac 26 damage 21
Talon Ac 28 damage 18
Claw Ac 15 miss
Claw Ac 13 miss
Bite Ac 15 miss

Total damage 39 - Nezamil is torn by both talons of the beast.

Calibine casts mirror image on himself and there are now 4 of him.

Rigging hits the raptor with another dark ray (save 22, fatigued) and is not happy.

Beltro moves forward to attack and get bite at for his trouble (AoO AC 18 for 3 damage, -2 str. helps).

Beltro Attack

Claw Ac 23 hit damage 5
Claw Ac 15 hit because of -2 to dex. damage 10
Bite Ac 5 miss

The raptor is so disgusted with its recent fate that it withdraws with several weak hops into the forest.

Jager, John and Mary attempt to rally and calm all of the refugees and prepare those with spears for pouncing raptors.

Mykael stands staring at the giant raptor. Sam yells at Mykael "Draw your weapon man and join the battle!" Sam fires nezamil's heavy cross bow (Ac 9 miss)

The other two warriors (Bert and Ralph) stab at the beast with the short spears provided by Mykeal as they desparately try to buy time for their wives to escape.

Ac 18 damage 4
Ac 15 just missed

The raptor is annoyed by the scratch and lashes out at Bert.

Talon Ac 26 hit
Talon Ac 26 hit
Claw Ac 13 hit
Claw Ac 21 hit
Bite Ac 11 miss

Bert disappears into ribbons of gore.

Val pummels the raptor in the forest with her flail and hears bones crack. The creature leaps at her with talons flying.

Talon Ac 18 damage 9
Talon Ac 24 damage 12
Claw Ac 9 miss
Claw Ac 20 damage 4
Bite Ac 24 critical Ac 20 damage 19

Total damage 44

Melonie, one of the refugee elves sees Val getting brutalized and pushes into the forest to help out armed only with her short spear and not much else.

==========================================

From the many dead bodies the ghostly spirits of the fallen rise and float off into the valley.

========================================

The ants continue marching on and off the map.

Redux HP 50, AC 20  9d6(2+3+2+3+3+4+5+3+5)=30
Thursday October 27th, 2005 11:46:25 PM

Redux is hovering about 20 feet above P49.

Redux is ready to finish this thing. He fires a lighting bolt at it for 30 pts dmg (and of course, he can save for 1/2, blah, blah; lucky sucker probably'll make it). Redux yells at the beast, "GET OUT OF HERE!" He'd kick dust at it, but, of course, he's in the air at this point.


Ashira (AC25, HP 115/115) Barkskin, e17  d20+15=23 d20+10=11 d20+13=16 d20+7=17 d8+5=11 d8+5=13 d8+5=7
Thursday October 27th, 2005 11:57:20 PM

Ashira grimaces as the thing slices into her husband. "Rigging!!" she screams as she tries to cut into the beast. (AC 23 for 11, AC 16 for 13, AC 17 for 7...31 total dam.) She screams and shouts at the creature trying to attract its attention away from her husband.


Mykael - HP 53 - AC 23  d20+10=22 d10+3=8
Friday October 28th, 2005 1:36:53 AM

Mykael snaps out of his trance and steps into the Raptor with a swing of his Bastard Sword. (AC 22, 8 dam)



Valanthe (HP 76/ 145, AC 18 Rage 2 of 8)  d20+10=29 d20+10=11 d20+5=21 d10+26=35 d10+26=35
Friday October 28th, 2005 10:39:51 AM

(bbbb, Q)

"Get back there Melonie and hold the line! Keep them calm and ready" Val shouts in elven.

Blood pours from her wounds in rivers yet Val feels no pain. Fire burns in her eyes, a totally joyous smile on her face. She moved to her left and to her right, watching the Raptor's eyes. Valanthe brought the heavy flail in a quick cross pattern hoping to shatter the raptor.

ooc: power attack, -8 to hit, +16 to damage. first attack hit ac 29 for 35 damage, crit but confirmation roll failed. Second attack hit ac 21 for 35 damage.

Appolo Ac 23 Hp 59  d20+9=25 d20+9=28 d10+4=7 d8+4=11
Friday October 28th, 2005 12:05:55 PM

Appolo attacks the creature again,Swinging twice agian.Connecting both times with satisfaction.He then goes back on the defensive.Remaining silent the whole time as he activates his ring of invisibility.

OOC:Sorry about that miss read the map.

Hit 25 and 28 critical Damage 7+{11x2}=29 total damage.

Bart Ac 24 Hp 71/71  d20+11=25 d20+6=16 d10+19=25 d10+19=28 d6=3 d6=2
Friday October 28th, 2005 3:56:59 PM

Bart snarls at the beast in front of him as it prepares itself to pounce. "Oh, I don't think so, ugly...you won't live that long!!" Backing up his words with force, Bart unleases a full attack on the creature, his Bastard sword cutting deep with both of his strikes (AC24..power attack=25+3 shock , AC16 for 28+2 shock...58 total dam.)

OOC: Jim, I think you calculated the damage done by Bart last round incorrectly...he should do d10+9 (not +6), so he should have done 6 more points of damage last round plus shock damage.----Nellie

DM Jim: Thanks Nellie. I was at a remote location and did not have his sheet.

Bash Brothers Hal Ac 20 Hp 52 , Kirk Ac 20 Hp 42  d20+10=27 d8+4=9 d20+9=17 d10+5=9
Friday October 28th, 2005 4:23:33 PM

" good hit brother but i can do better " retorts Hal loudly to Kirk as his mace crashes into the beast (d20+10=27)(d8+4=9 dam)

As the beast rips into the dwarf kirk retaliates " not so fast brother " as his swings his heavy flail in for a resounding blow (d20+9=17)(d10+5=9 dam) " heh mines better " grins Kirk to his brother

total dam =18

Nezamil Ac 22 Hp 32/71  d20+11=24 d8+5=11 d20+6=23 d8+5=6
Friday October 28th, 2005 4:36:24 PM

The dwarf holds his shield tight as the beast talons rip thru his chainamail leaving deep cuts and trails of blood "Domi " muuters Nezamil as he stuttersteps right to get a better swing and unleashes a massive blow (1st swing d20+11=24)(d8+5=11 dam) the dwarf flashes a grin as he feels the beast sway a little and steps forward and literally hurls his entire body behind his swing (d20+6=23)(d8+5=6 dam) and feels it slam into the reptilian beast " hows that feel ?" shouts Nezamil

total damage =17 that should drop it

With a look at the two brothers " well done men ....well done indeed now onto help the others ....lets work together again " remarks Nezamil as he surveys the choas of the battle

Jagar Ac 21 Hp 63/65 
Friday October 28th, 2005 4:47:01 PM

As Jagar shouts for order and calm as he organizes the spearman he works his way south N61 to M71 and adds his voice to Mary's to help her effort in rallying people.

" ready your spears in a set postion....it will impale itself if it leaps at us " rallys' Jagar

As he spots the nearby Raptor the Monk readies to launch himself at the beast! to protect those around him

DM Jim: COmbat Round 5, The tide turns  d20+10=19
Saturday October 29th, 2005 1:31:45 PM

Ashira and Appolo come to Riggings aid, possibly saving the frozen Captain. The beast looks confused and hurt bad, food is not suppose to fight back. Food is to run in fear and get pounced on and eaten. The Raptor withdraws and leaps away.

Redux attempts to finish off the raptor that is retreating from his rays. The beast sees the bolt coming and just get out of the way of most of its effect. In its strange voice it calls to its bretheren.

Beltro call what appears to be a challenge in owlbear. It is strangely similar to the raptors.

Nezamil, Hal and Kirk batter the Raptor in front of them and it slowly sucumbs to their blows. The creature is dying.

Mykael wakes up out of his funk and stabs the beast. The raptor recoils from the strike and listens to its fellows call. It too withdraws and bounds away.

Jager, Mary and John are all on high alert and keep the refugees around them ready with spears pointed skyward.

Val sees that Melonie is in danger and repremands her and goes into overdrive, smashing the Raptor. The beast goes down gasping as it ribs are broken, it will die very soon.

Combat ends. Only Redux can see the surviving raptor as they move off from his elevated position.

THe forest noises come back, birds and insects, they were quite or everyone was so focused that they were not heard.

The wails begin for the dead. There is not much left of thsoe who perished.

Rigging 57/70  2d8(8+6)+3=17 2d8(4+8)+3=15
Saturday October 29th, 2005 4:38:26 PM

Rigging is stunned by the assault and sudden disappearance of his foe. He looks at his wife and smiles through the blood. "Thanks honey."
He puts an arm on Apollo's shoulder and gives it a squeeze. "My thanks to you as well."

He reaches into a pocket and pulls out a potion which he drinks down. Its healing magic help close some of his wounds. He quickly takes another which close even more. (2 potions of moderate healing 32 points back.)

Rigging then shakes his head when looking at the bodies of the slain. This is why he wanted to go forward without them, but his wife overrode him. Still they could have been attacked at the camp left behind.

Rigging snaps out of his daydreaming and starts issuing orders. "We need to find out where those souls are going. That is the cause of our woes. We march now. I am sorry for your loses but our thought must be on the living.

Quickly cut some steaks for these beasts. We need the food. Then we march!"

To Ashira and Kirin, "We need to get to where those souls are heading. We need to stop this relentless attack now. Get us there."

Mykael - HP 53 - AC 23 
Saturday October 29th, 2005 10:04:46 PM

Mykael hears the Captain's orders. He makes his way to the captain, in a hushed tone, "Rigging, we need to decide on a plan and stick with it. Bouncing from one idea to another will get us no where. I have no idea why we decided to follow the ants, they appeared to try and tell us something, but they didnt help us or appear to care, since we couldnt communicate with them. Going toward the souls, in my opinion, is a bad idea. We probably would find where they are put back into bodies, and it would be a tough battle, cause if they can readily get bodies quickly, it would be an endless force we would face. However, if thats your decision, I am with you."

Mykael turns to Redux, "Hey, was Talon able to give you anything on the Fae King?"



Bash Brothers Hal Ac 22 Hp 52 Kirk Ac 20 Hp 43 
Sunday October 30th, 2005 10:54:34 PM

Hal and Kirk watch as the beasts tumbles to the ground " Allright" cheer the brothers as the punch each other playfully in the shoulders and slap the dwarf on the back with hearty enthusiasm " your pretty good for a short guy " laughs Hal and Kirk joins in the laughter

Nezamil Ac 22 Hp 32/71 
Sunday October 30th, 2005 11:00:53 PM

As the beast drops to the groundNezamil looks around " everyone ok ? "

As he gets back slapped by the bash brothers the dwarf gives a big grin " hey you guys did great too ...even if ya ain't short " laughs the dwarf along with them

The Cleric will tend to as many wounded as he can before they have to travel " lets make some litters for those who can't walk " directs the cleric of Domi's new found faithful



Jagar Ac 21 Hp 63/65 
Sunday October 30th, 2005 11:07:11 PM

The monk breathes a sigh of relief as the raptors move away " nice work people ya help scae them away with you determination " remarks Jagar as he tries to lift their spirits a little

Jagar will help reform the refugees in his area back into marching formation as quickly as they can

Rigging 
Monday October 31st, 2005 7:24:48 AM

Rigging sends his thoughts out to Swirl, "Hey Buddy! Where are you! Can you tell me who keeps sending all these attacks against us and more importantly, where this person is?"

Rigging turns on Mykael. "We need to stop these attacks or we won't have anyone left to protect. Ashira is talking to some spirit telling her to keep herding them along and we have been following ANTS! We need to find the source of these attacks and put an end to it.

Ashira  d20+2=9
Monday October 31st, 2005 8:35:15 AM

The half-elf listens carefully to the exchange between Rigging and Mykael. She thinks long and hard before she speaks. "Rigging, I think Mykael is right. I don't know why, but I don't think that following the spirits is right. Let me see if I can find out from Mother." Ashira concentrates hard. "Mother...we're here to help you, but you have to show us where he is. Please, tell us which way to go."

Appolo  d20+14=28 d20+13=33
Monday October 31st, 2005 12:12:34 PM

Appolo smiles at Rigging"No problem boos.Oh and I don't think those things are good eating.They're predators.We were hit by a pack another thing we don't have time to cook."He then takes a sig from his waterskin and looks around.Thinking the group nis to big and not big enough at the same time.

He listens to Mykeal and Ashira converse with Rigging."well I think following the ANTS will lead us to this Fae King and the Mother Ashira is refering to is Mother Nature.The problem we have is we are both to big and to small,but it's to late now.'

Appolo then looks toward the refugeesand in rather loud voice"OK PEOPLE.Listen up.Let's for form up and get ready to move out.This ain't over yet.The big nasties will be back."With that said he turns a sprints down the trail the Ants took doing his best to follows in their wake.Moving silently and swiftly doing his best to stay in the shadows.

Move Silently 28 Hide 33

Valanthe (HP 68/ 125, AC 20)  2d8(7+5)=12
Monday October 31st, 2005 1:13:33 PM

Battle over, Valanthe staggeres back to the elven refugees. Her breathing is deep and quick as she struggles to recover from the side effects from giving into her rage. Blood flows from many deep wounds though Val does her best to not show how much it hurts. She takes out a potion and removes the stopper with her teeth before drinking it down. Her wounds heal a little, the bleeding stopping.

ooc: drinks a potion of cmw

DM Jim: Moving Out? 
Monday October 31st, 2005 2:06:03 PM

Once Appolo tells the refugees that the "big nasties" will be back there is a general panic. People go and hide in the woods and others just cower.

Appolo takes off after the ants and runs into Kirin. Kirin is covered in leaves from trail blazing. "Be careful, Appolo there are large predators about. I heard the distrubance, any problems?"

Melonie comes over to takes some of Val's weight and set her down. Melonie then calls over more of the elven refugees to help assist the barbarian.

OOC: Val feeling of fatigue fades quickly.

Jager complements those around him for a job well done. Nezamil, Hal and Kirk revel in their victory over the raptor. Bart is reserved and quite.

Rigging, Mykael, Ashira, and Appolo discuss courses of action. Redux does not answer Mykael.

Rigging reaches out to Swirl and feels his mind. "I am here. I am doing some recruiting and will be with you in about an hour. See ya soon."

Ashira trys to see if her communications works two ways. It is several moments and nothing. Ashira is just getting disapointed when she feels the touch. "Daughter, this is the valley of life, nothing can die forever. All lost souls go and seek out a new vacated life form. Alas, all this will end if the Fey King suceeds, it will be perverted. Daughter you must bring your army and my three children quickly. I can not hold off the Fey King forever, his weight is almost too much to bear...."

Redux 
Monday October 31st, 2005 2:15:39 PM

Responding to Mykael, "No, he didn't give me specifics. Probably as much as he understands himself, though."
Floating down slowly, "I think we should continue on the path we set before, following the ants. They seemed like they were on a mission and they certainly weren't dangerous to us."


Nezamil Ac Hp 32/71 
Monday October 31st, 2005 10:23:50 PM

The dwarf takes command of Domi's new faithful and gets them organized to help bandage and transport the wounded for the next part of the march

Jagar Ac 21 Hp 63/65 
Monday October 31st, 2005 10:25:25 PM

Jagar continues you help the refugees to prepare for whatever comes next

Rigging 
Tuesday November 1st, 2005 8:08:59 AM

Rigging sighs and sits back down. "Seems I am being outvoted again. If you want to follow ants, I will go with you but don't complain to me when we get attacked again."

Rigging sits and cracks open a spellbook. He starts to study trying to get some first level spells back.

(OOC Slept when Chris was DMing but haven't had a chance to study yet. Looking to get mage armor back then shield.

Valanthe (HP 68/ 125, AC 20) 
Tuesday November 1st, 2005 10:03:04 AM

"Melonie you are not to rush into battle to aid me no matter how dire things look. If I fall you are the only one that can keep them together enough to survive this ordeal. Now that my strength has returned we must keep moving. The mission is not over."

Appolo 
Tuesday November 1st, 2005 10:06:35 AM

Appolo keeps moving silently and in stealht still sticking to the shadows.

DM Jim: Traveling again  d20=20
Tuesday November 1st, 2005 1:06:02 PM

Nezamil sees to the many injured, although the injusries are very minor (Roll Nezamil's healing skill in the future - I rolled an unmodifed 20 !! for you this time.). Those that were assulted by the raptor are dead if they were not a Wildcard. The remains of those killed are buried under John's direction.

Rigging takes this time to study a few new spells. Mary comes to stand next to him and taps her foot impatiently "You need to listen to your wife more. Be a dear and hurry up so we can get going."

Kirin head out after the ants as he does not want to lose the trail, depending if the Wildcards wish to follow.

Ashira is very reserved.

Jager helps to organize the refugees for another march.

Val instructs Melonie in the order of future battles "...but you were in danger. You are important to keep everyone safe. I was just trying to distract the beast. I will be more careful next time, you did give us weapons."

Talon comes to land next to Redux with a dog sized rabbit in his claws and begins to eat. "How did the battle go?" Talon asks Redux as he tears into the rabbit.

Beltro seems to brood and he snaps at Calibine when he tries to console him. Calibine leaves the owlbear alone.

Appolo takes point, when the group finally leaves, but stays in the many shadows along the path.

After an hour the group is ready to move again and it is afternoon.

The group move off and has to push if they wish to catch Kirin and the ants (20 foot movement, but no real stop). Kirin has left a marked trail for everyone to follow. The trail roughly continues to follow the stream deeper into the valley. The elevation continues to drop as well. Dusk comes early since the valley sides are high overhead.

OOC: I need to know how camp is being set up and where everyone will be situated. If you do not list what you are doing or where you are, you may not like where you are placed.

Redux 
Tuesday November 1st, 2005 11:07:25 PM

"Talon, i am glad you are finding game big enough to feed your size. i'm going to go over and get this train going again."

Redux goes over to where Rigging is and hands him a Mage Armor potion out of his pack. "i made a bunch of these just before i found some other toys, so i haven't used them or sold them. Do you need anything else?"


Ashira  d20+9=12
Tuesday November 1st, 2005 11:18:05 PM

After calming herself with the knowledge that Rigging was going to be ok, Ashira shoulders her pack and heads out after Kirin. Even though he has left a nice big trail, Ashira takes the time to practice her tracking skills (Sur.=12...sheesh).

As dusk begins to fall, Ashira calls Redux and Rigging to her. "We can not afford to camp here another night. Mother says to hurry. I know it is risky, but we need to push on...unless you spellcasters really need to recoup your spells..." Ashira waits and listens, though slightly impatiently. She turns to look over at Mary and John, as if sharing a common bond with the other two is somehow comforting.


Jagar 
Wednesday November 2nd, 2005 12:41:59 AM

The tireless monk decides to help John with the grim task of buriel of the refugees.

Jagar gives a grin as he overhears Mary's remarks to Rigging in support of Ashira " you go girl " mutters Jagar a little to loud ....his grin turns to a sheepish grin as he winks at Mary if she looks his way

Nezamil Ac 22 Hp 58/71  2d8(6+5)+5=16 2d8(4+1)+5=10
Wednesday November 2nd, 2005 12:52:17 AM

The cleric digs into his pouch and rustles out a wand " yep this is the one " as he then taps himself twice with it (CMW 2d8+5=16)(2d8+5=10)healing himself a little(2 charges used)

Nezamil will checkout the bash brothers but they seem fine and then inquires of any of the armed defenders if they require healing

with a look in Riggings direction " i think we need to get moving as quickly as we can .....we just sitting ducks out here "

Nezamil will stay near the center of the marching order along with the surviving Domi's new faithful

Rigging 
Wednesday November 2nd, 2005 8:05:32 AM

Rigging snaps his books shut and stand up after retrieving a few of his lower level spells. "Let's move out!" He calls.

He walks up to his wife and says, "I hope you know what your doing. It's your show."

Appolo  d20+13=31 d20+14=23 d20+9=18 d20+6=19
Wednesday November 2nd, 2005 10:01:00 AM

Appolo continues silently and quickly on his way following Kirin and the ants.Continuing to stay in the shadows,while doing his best to keep his eyes and ears open.Looking and listening for sings of trouble.

Move Silently 31 Hide 23 Spot 18 Listen 19

Valanthe 
Wednesday November 2nd, 2005 12:58:48 PM

"Yes Captain. I'm just taking this opportunity to voice my concerna bout traveling in such a fasion. None of us had sleep the night before and no sleep again tonight? Just how many people do you want to wander off and collapse as we walk never to be found? Perhaps I'm out of line here but I question any leadership that defaults to a woman that hears voices in her head." Valanthe says coldly as she walks toward her spot at the end of the line.

DM Jim: Till Death Due Us Part 
Wednesday November 2nd, 2005 1:58:42 PM

The group is exhausted and battered, but pushes on after the short respite to bury the dead. The afternoon wears on and Kirin and the ants are found on the fresh cut trail (even Ashira could follow it).

Val questions Rigging as to the wisdom of the forced march and the effect on the group and to the reason for following someone who is being guided by misterious voices.

Nezamil cures himself with his wand. The only others that are injured are the Wildcards from the raptor battle. Nezamil notices that there is a general fatigue that is getting hold of the group that can not be ignored.

Redux hands Rigging a potion.

During the dusk march, the skys go from sunny to steel grey and the wind picks up. There are several ground tremors felt on the way also.

As darkness settles on the group, many complaints are heard about being tired from the refugees. An hour after dark, Rigging is contacted by Swirl. "I be back in a few moments, and I brought friends courtesy of the big man himself." Swirls tone darkens "It is time to get back to roots, before the other interferred. It is time to break the contract you made with her. It is time for Death due us Part!"

A tremendous gale roars down the line of march. Rigging feels Swirl again. "It is time to say your goodbyes to her as she will soon be gone."

======================

The ground shakes to the west of the line of march and trees are hear snapping.

The babbling brook to the east of the line sounds strangly close.

A bolt of lightning starts a fire to the rear of the line that seems to be growing and getting closer. The thunder of the bolt still rolls overhead.

Several screams can be heard after the bolt and one cry of Fire!

===================================

Please post in Combat rounds from now on.

The marching order will stay the same as before. I will send a new map tonight.

Redux HP 50, AC 20 
Wednesday November 2nd, 2005 3:06:33 PM

"RIGGING, is this from Swirl?!? Get him under control if it is!"

Redux moves to a tree and places his spider climb boots to the trunk to brace himself. He then casts Invisible on himself.

'Talon, get yourself in a tree or somewhere safe from this. i'm not sure what you or i'll be able to do.'

ooc: double quote marks (") indicate spoken word. single quote (') are to Talon alone.


Ashira (AC25, HP 115/115) Barkskin  d20+8=11
Thursday November 3rd, 2005 12:18:31 AM

The ranger nods gravely at Rigging's words, though they are unnecessary. She knows full well the stakes in this game. Perhaps more than most.

Ashira shoots Val a withering look. Something was wrong with her and she intends to get to the bottom of it...

As night falls and the refugees begin to complain, Ashira attempts to calm them, but there is little solace that comes to mind (Diplomacy=11). The best she can manage is "Keep going. We need to get to the source."

Ashira's jaw drops as nature explodes all around her. Several profanities spew from her lips. Reaching into her pack, she pulls out a white seal and breaks it (Seal of Cold Breath--free action). The sound of steel sliding against leather is music to the ranger's ears as she prepares for the fight of her life. "Group up, don't let them get to the refugees. Cards and warriors on intercept....form fighting groups, no solo heroics. Appolo and Rigging with me; we're going to put out a fire." With a slight twist of her partnered invisibility ring, Ashira disappears from sight (standard action) and heads toward the fire.


Jagar Ac 21 Hp 63/65 
Thursday November 3rd, 2005 12:50:19 AM

The monk quickly shouts to the Mary and the spearman " form a defensive line on each side " urges jagar as he sprints to and fro in organizing the defense in his section of the marching formation " set spears againist a charge if anything attacks " barks out the monk

Jagar gives Mary a quick smile as spots her as he surveys the formation for his fellow wildcards

Nezamil Ac 22 Hp 71/71  2d8(5+7)+5=17
Thursday November 3rd, 2005 1:05:37 AM

Nezamil growls out to Hal and Kirk " ready for more fun ? ......remember lets work together like before.....teamwork " encouarges the dwarf as he quickly yanks out a wand and taps himself again (2d8+5=17 healed)(3rd charge)

"Prepare to repel attackers " growls the dwarf to domi's new faithful and any nearby spearman " form a defensive line on each side of the trail"

"Be strong people don't panic Domi's courage is with you all....work together now " preaches Nezamil to those nearby

Valanthe (HP 68/ 125, AC 20) 
Thursday November 3rd, 2005 6:18:45 AM

Tired and in much pain Val trudged on. It seemed she was the only one to suffer serious injuries from the raptors. Which kinda explains why it was so easy to make the decision to move on.

ooc: There is a fire near the back of the line. Does the fire seperate Val and the elven refugees from the rest of the line? Can they move past the fire to stay in a group? Do they have to go around?

DM Jim: The fire is behind the line of march so it causes no obstruction. It is not even on the map, but not too far off of it either.

Rigging  d20+8=27
Thursday November 3rd, 2005 8:13:53 AM

Rigging hears the voice in his head and suddenly a realization comes over him. "Ashira! Get your butt over here now! You are the target! I think Swirl has gone off the deep end and wants me all to himself. I think we are hearing Elementals out there!

Rigging then concentrates on his little puff of air with delusions of granduer. "Swirl, you must stop this! If you hurt Ashira, I will no longer be me. I will join her in death. Stop this! I love you both!"

Diplomacy check 27 Do I get any bonuses becasue I am dealing with my own familiar?

Appolo Ac 23 Hp 59 
Thursday November 3rd, 2005 11:35:13 AM

Appolo falls back to Rigging and Ashira as the storm breaks out and the eart rubles.Upon hearing what Rigging said about Swirl and the elementals Appolo curses"I thought you mages where supposed to have control of your pets.First Talon goes nuts,now swirl."He the breaks out some rope and hands it to near by refugees as the wind picks up."Hurrury people tie yourselves to one another and huddle up stay close.Hold on.[25 ft worth."Turning back to Rigging"Better get moving up the trail let's end this.You have any rope.I'll go down the line and move people along.See if I can't find some more soon debri and dirt will fill the hair making visibility almost nothimg."

DM Jim: Swirl goes Wild - Combat Round 1 
Thursday November 3rd, 2005 3:15:04 PM

Rigging tries to calm down Swirl to no avial.

Swirl beams back to Rigging "Without your WIFE, you will be more like your old self and not bossed around by a women. The big boss is right, you are less of a man with her around, which I aim to fix." The air is ripped by what seems to be a tremendous scream and it seems to correspond with Ashira going invisible. "Bring her back!" Swirl yells inside Riggings head.

Appolo pulls out rope and starts to communicate his idea to the refugees around him as the wind howls. All of a sudden one of the refugees takes flight and is wrapped around a nearby tree. Rigging hears in his head "I will flush her out. Kill her precious army, one by one."

After going invisible, Ashira attempts to make her way to the back of the line, but does not make much progress. It is dark and windy and the refugees in her way do not know she is there.

Val see the fire grow larger as it approaches and it is coming fast. It will be on her and her charges in one or two rounds.

The trembling earth that is approaching from the west is coming toward the general direction of the Domi faithful. Tree are heard to snap in the darkness. There is much fear among the faithful. The cry of "Nezamil Save us" is almost as numerous as "Domi save us" Whatever is in the woods will arrive in a round or two at the most.

The splashing from the river seems to be too close and is closing fast from the east in the general direction of the Wizards (Redux, Calibine and Beltro). Whatever is slodhing through the woods will be on the group in one or two rounds.

Talon grabs hold of a large tree branch at head height and hunkers down. Talon seems afraid to to take wing.

=====================================

Map coming tonight

Bart Ac 24 Hp 71 
Thursday November 3rd, 2005 8:30:48 PM

The big warrior turns and faces west towards the sound of the trembling ground and snapping trees " don't like that sound of that "

"Hey Nezamil lets double up on this critter"

The warrior steps near the dge of the trail and waits flexing his fists making his knuckles "crack"

Bash brothers Hal Ac 20 Hp 52 Kirk Ac 20 Hp 43 
Thursday November 3rd, 2005 8:39:13 PM

The brothers brashness sobers slightly as they hear something hugh crash thru the forest towards them "uh Nezamil.....we're right here with ya " interjects Kirb as he shuffles hu=is feet nervously

Hal looks over to his younger brother "just stick with me bro and remember lets work together with the dwarf " reassures Hal to Kirk

The duo flank the dwarf on each side and give a wave of aknowledgement to Bart " we're gonna need him " adds Hal

Valanthe (HP 68/ 125, AC 20) 
Thursday November 3rd, 2005 8:53:34 PM

"Move it! We need to stay infront of that fire. Stay on the path. Do not wander into the brush."

Val stands aside and lets Melonie take point. She waits til all the refugees pass and brings up the rear. This way if the fire takes anybody she would be first.

Jagar Ac 21 Hp 63/65 
Thursday November 3rd, 2005 8:53:52 PM

Jagar yells "get to the other side of the trail behind us " to the refugees

"Spearman!! ready your weapons !!! form a line in front of them "

"Mary !! John !! stay near we will need each other to save the day i fear " adds the monk with resolve in his voice

Jagar takes center postion among those nearby hoping Mary and john move near to flank him

He reaches into pouch a fingers a vial(mage armor ) and prepares to take it

Nezamil Ac 22 Hp 71/71 
Thursday November 3rd, 2005 9:19:23 PM

Nezamil nods to the brothers " we all stand together .....i'm honored to stand and fight with you " replies the dwarf " and maybe die with you " muses Nezamil to himself

"please remain calm.....please remaim calm ....help each other " implores Nezamil " we stand here with you....be strong....make Domi proud .....i'm already proud of all of you on this journey...you all have dealt with tough times .....now we must rally together and help each other " preaches the Cleric to the refugees and Ddomi's new faithful

Catching the brothers wave to Bart " be right there big guy " yells Nezamil to Bart "come my brothers lets stand with Bart and vanquish whatever is heading this way " adds Nezamil to the brothers " have courage " growls the dwarf with steel in his voice

Nezamil will lead the Hal and Kirk to Barts postion and stand firm leading by example !! showing no fear !!!!

Redux HP 50, AC 20 
Thursday November 3rd, 2005 11:34:36 PM

'Good boy, Talon.'
Redux finds the winds calm for the moment around him. He'll step away from the tree and toward the "slodhing through the woods." He grumbles under his breath. He rubs his thumb over the levitation ring, ready to jump and activate it at a moments notice; he will also begin running thru Lightening Bolt for immediate casting as well (readying spell for whenever the baddy comes into range).


Ashira (AC25, HP 115/115) Barkskin, Invisible  d20+8=25
Friday November 4th, 2005 12:24:41 AM

Ashira shakes her head in shame at Rigging's exclamation. She decides to try diplomacy before she resorts to force. (Dip.=25) "Swirl, don't listen to his lies. I'm sorry if I got in the way of Rigging and you. You've always been a good friend and a valuable asset to all of us. But this isn't the answer. Killing innocents...what has this Fae King done to you?? You know Rigging, you have a link to him that I cannot ever have. Does this make him happy. Are you pleasing him right now? Look past his lies and look at what you're doing. Ask yourself, does this really bring you closer to Rigging?"

After she finishes trying to negotiate with Swirl, Ashira moves closer toward Swirl and into striking range (c16) should words prove worthless.

OOC: As a ranger, Ashira has the Woodland Stride feat, so she should be able to move freely through the undergrowth.

DM JIM: You are correct, I forgot about the feat. I will move you farther down the map in its next posting.

Rigging 
Friday November 4th, 2005 8:47:43 AM

Riggng will try and strengthen his bond to Swirl, sending pleasing emotions and warmth. "Swirl, I love you both. You are my center. You know all my feelings. Can't you understand that? Please don't do this. If you do, You and I will be forever split. Look into my heart. You know this to be true."

Rigging will pull out a wand and cast light onto the area so they can see what is coming.

Appolo Ac 23 Hp 59 
Friday November 4th, 2005 10:29:21 AM

After tieing off some of the refugees Appolo curses when he sees one go flying through the air"Ok get moving folks syat toggether hold on on tight."He then moves quickly back down the line moving the people forward encouraging them to stay together link arms and hold on."Move Move Forward down the trail,Hold on to each other."He continues to repeat this as moves back down the line pushing people up the trail as the winf blows and the elements move.He won't stop until he reaches Vlanthe"Hello my love.Lovely day isn't.Now I think we should move along.Don't you."

Valanthe (HP 68/ 125, AC 20) 
Friday November 4th, 2005 6:30:33 PM

Val's stern look softens and she gives Appolo a long deep kiss. "Make sure the refugees get up the path. I'm going to have a chat with the elemental back there. And don't try to convince me otherwise. If I don't keep it busy it will consume us all."

DM Jim: Conflict - Combat Round 2  d20+6=14 d20=12 d20+16=22 2d10(6+7)+7=20 d20+18=35 2d10(7+7)+9=23 d20+17=31 4d8(7+8+4+7)+4=30 d20+6=15 d20+6=9
Friday November 4th, 2005 7:38:19 PM

As Ashira speaks to Swirl, the elemental seems to search her out and exclaims "Look What the Fey King has done to me!" Echoing Ashira works, those close to Swirl can see that he is Huge, much bigger than even before. Ashira can hear the scowl in Swirls voice as he continues "Rigging was much happier before you started to control him, which I intend to fix right now." (Spot 14) Swirl lashes out in Ashria direction and snaps sapling for his effort.

Swirl attempt to lash out at one of the cowering refugees, but something seems to stop, at least for now.....

Appolo get the refugees started with his rope and then takes of in Vals direction. It will take Appolo a while to get to her with all the people on the path. Appolo annouces his intentions to Val, and as luck would have it, she heard over all the yelling and screams.

Redux sees a wall of water come out of the forest and engulf Calibine. There is no way Redux can miss with his lightning bolt at this range, but water is such a good condutor and there is sooo much around now.....

Water

Hit Ac 22 for 20 damage. Calibine looks barely concious.

Beltro launches himself at the wall of water.

Hit Ac 15, miss as the wall of water deftly move the part of it that was going to be raked.

John fires his bow at the wall of water, but in his haste he misses badly (Hit ac 9).

Bart, Nezamil, Hal and Kirk see a mound os rock and earth snap a 3 foot diameter oak as it reaches the edge of the forest and smashes one of the Domi faithful into a bloody pulp.

Earth

Hit Ac 35 for 23 damage

Val can see the live ball of fire blazing its own path toward the elves. Val can see that it is too fast and there will be no way to out run it. The ball of fire lites one of the elves on the path, and the elf becomes ashes immediately.

Fire

Hit Ac 31 for 30 damage.

Mykael watches the confusion of the battle and does nothing.

============================

Please post you position on the map (Thanks Ashira) or you may not like where I put you, but will be stuck with it.

Map coming later tonight.

Valanthe (HP 68/ 125, AC 20) 
Saturday November 5th, 2005 5:47:52 PM

Val held the heavy flail in her hands. It's weight felt good almost reassuring in the face of danger. She only hoped the enchantment was strong enough to hurt this thing. She stood her ground before the elemental (ffff, N).

"Alright creature listen good. The next elven life you take will have to be mine. Though I will do everything I can to destroy you."

Jagar Ac 25 Hp 63/65 mage armor 
Saturday November 5th, 2005 10:53:09 PM

Jagar swigs(standard action) down the readied potion and turns to Mary " get the spearman in a square formation with the others in the middle and hold your ground !!....there is nowhere to run " shouts Jagar of the rising noise

" i'm going to help the mages ....i'll be back" and the monk moves(move action 50 ft)(yes 50 ft) and darts towards Redux and Beltro his battle comrade " i'm coming Beltrooooo!!!"(moves to sq p-52)

Nezamil Ac 22 Hp 71/71  d20+11=29 d20+6=14 d8+5=10
Sunday November 6th, 2005 10:47:42 PM

Nezamil grimaces at the sight of the refugees dying "Domi watch over us " prays the dwarf

Nezamil whips his mace out and lashes out at the fiend(1st)(d20+11=29)(d8+5=10 dam) smashing it with a solid blow but misses (2nd)(d20+6=14) with a back handed swing

" lets get this thing boys " growls Nezamil to Bart and the bash brothers as he tries to dodge its' attacks

Bart Ac 24 Hp 71/71  d20+15=34 d20+15=16 d10+11=21 d20+10=14
Sunday November 6th, 2005 11:06:11 PM

The warriors swords leaps out of the glove and he follows the brave dwarfs lead.....his shield floating in front Bart grips his sword with two hands slashes at the fiend (1st swing d20+15=34crit)(d20+15=16 missed crit)(d10+11=21 dam) as the warrior continues his assault (2nd swing d20+10=14 missed) " grrrr"

Bash brothers Hal Ac 20 Hp 52 Kirk Ac 20 Hp 43  d20+10=19 d8+4=12 d20+9=26 d10+1=2
Sunday November 6th, 2005 11:20:25 PM

Hal leads his brother in the attack by a step swinging his mace as he flanks Nezamil on the dwarfs left......his mace smashes the earthy beast (d20+10=19)(d8+4=12 dam) "your turn brother" grunts Hal as he manuvers around

Kirk gives his brother a savage grin as he attacks the earthy beast on the dwarfs right flank his heavy flail crunches into it (d20+9=26)(d10+1=2 dam) but just chunks a chunk of earth of the beast " at least i hit the thing " shouts Kirk back to his brother

Redux HP 50, AC 20  3d6(2+5+3)=10
Sunday November 6th, 2005 11:20:42 PM

Redux wishes the water wasn't all over the place. He knows he's going to regret not frying the others around along with that wall of water. (Being chaotic neutral, he could choose to release the spell and let everyone take damage if it were the best thing.) He casts Phantasmal Killer. Looking sternly at the elemental he says, "You are afraid of this!"


Ashira (AC25, HP 115/115) Barkskin, Seal of Cold Breath, Invisible, g16  d20+8=17
Monday November 7th, 2005 12:29:01 AM

Ashira sighs. She had feared this would happen. He was beyond reasoning and she would have to kill him. But then, he hadn't killed the refugee when he could have...perhaps there was still hope. She screams out in Elven "Rigging, I think this is working...let's try it again. Appolo, get those refugees out of here and help the others finish off the elementals."

Once more she turns her attention to Swirl...willing to continue this dangerous game in order to buy more time. "You are right Swirl! Look at how strong and powerful you are! None of us doubt your power. But does it bring you any closer to Rigging. He is what you truely want. Are the things you are doing right now bringing you closer to him? Ask him...search him." (Diplomacy=17

Ashira moves away from the dangerous elemental once more and toward her husband, not wanting to stay in one place too long.

Mykael - HP 53 - AC 23  d100=67 3d4(3+3+3)+1=10
Monday November 7th, 2005 1:10:19 AM

Mykael moves toward Val and the Fire Elemental, "All refugees near the fire elemental move to the river quickly! Help each other, we will handle this!"

Mykael casts Magic Missle at the Fire Elemental, (made spell failure roll, thus 10 damage).

OOC: I will not be able to post tomorrow, therefore someone post for me please. Mykael will finish moving to Val, pull his spell book from his pack and using it as a scroll, thus losing the spell... sniffle... cast Protection from Energy (Fire) on Val.

Darain... aka Mykael 
Monday November 7th, 2005 1:12:24 AM

OOC: I miss rolled my damage for the magic missles... I rolled 3d4+1... should have been 3d4+3... so the actual damage was 12... not 10, that the Fire Ele received.

Appolo Ac 23 Hp 59  d20+15=20 d20+10=18
Monday November 7th, 2005 3:59:29 AM

Appolo continues to enciurage the refugees to move forward up the trail as moves as quickly as he can to Vlanthe.Dodging deftly around the people"Move people move up the trail stay together." Once he reaches Valanthe"We'll face this thing together.Use that Bow of yours."

Tumble 18 Blance 20 Run feat

Rigging  d3=3
Monday November 7th, 2005 8:50:34 AM

Rigging is torn and confused. His two greatest loves of his life are trying to kill each other. Then Ashira's words penetrate and he calls out. "Swirl, I love you! You love me! Please don't do this thing. Don't let the King confuse you. He isn't offering you love. He only wants to use you as a tool.

If you kill Ashira, you will be killing me. You will be killing us, our friendship. Don't you love me still. Please don't do this. Fight against the King's control and confusing words."

Rigging can't seem to bring himself to attack Swirl so he summons Celestial Bisons that will arrive next round. (OOC rolled d3 but wasn't sure if I should give myself +1 or not. They will show up next round.)

DM Jim: The Clash - Combat Round 3  d20+17=31 4d8(2+1+1+8)+5=17 d20+8=25 d20+17=34 d20+17=24 d20+6=23 d20+6=25 d20+6=16 d8+4=8 d8+4=11 d20+10=30 d20+10=17 2d10(4+9)+14=27 d20+14=29 d20+14=33 2d10(7+3)+14=24 2d10(3+3)+14=20 d20+6=7 d20+10=22 d8+2=3
Monday November 7th, 2005 1:33:41 PM

Appolo quickly gets the refugees organized and on there way all the while yelling encouragement to Val at the end of the line. Appolo then takes off in Val's direction, hoping to get there in time to help....

Ashira calls to her husband to keep talking to Swirl. Swirl reacts badly to Ashira's voice and launches himself at her former location and vegetation goes flying.

Rigging words to Swirl do elicit a reaction "I am not trying to kill you. I am trying to free you of that half breeds influence." Swirl does not make a move for the retreating refugees.

Rigging summons 4 bisons that will appear next round.

Kirin Fires at Swirl with his bow.

AC 22 for only 3 damage.

Swirl does not look pleased. "Look what she has done!!!" Swirl screams in Riggings head.

The fire elemental takes Mykaels magic missiles in stride, but does notice the threat from the north. The elemental then hear babble from a small two legged creature swinging a stick and chain. The ball of fire make the path and burns and elf to a crisp AC 31 for 17 damage. The elves break and run, all but one, swining the flail. The ball of fire start to bear down on Val.

Mykael is doing is best to fight his way through the refugees to get to Val.

OOC: Can someone post for Mykael tomorrow and follow his slated course of action.

Redux casts his Phantasmal killer at the wall of water. The Water Elemental bobs and weaves against an imaginary foe and starts to steam (made save 25, but I believe it still takes damage - please roll).

The water elemental takes its frustrations out on the helpless Calibine and he is pummeled into the forest floor AC 34 and 24). Calibine's blood is staining the water elemental red and his spirit rises out of the elemental.

Beltro tries to avenge Calibine and gains purchase against the water with his claws (AC 23 and 25 - damage 19), but his bite misses. The Wall of water looks down on the Owlbear and almost seems to be scolding him.

Jager yells out that he is coming to help and starts to fight his way though the refugees toward Beltro.

John takes another shot at the Water Elemental, but fear seems to unsteady his hands (Nat 1).

Bart and Nezamil step up and each strike the earth elemental and rock and dirt flys off of it. The creature sees two more puny creature swinging metal that are attempting to strike it.

Aoo on Kirk (Awesome blow -4 PA -5) Hit AC 30 critical threat failed for 27 damage. Kirk must make a DC 27 save or take 1D6 more damage as he flys 10 feet back. Kirk did no damage this round.

The mound of rock and earth turns it attention to Bart and unleashes his full fury on the human.

(PA - 5) AC 29 and 33 The two hammer blows do 44 points of damage to the proud warrior. How much can he take.

------------------------

I can not send a map until tomorrow morning.



Redux HP 50, AC 20  3d6(4+1+5)=10 2d6(3+4)=7
Monday November 7th, 2005 7:54:50 PM

ooc: the 3d6 for 10 was the dmg for the elemental.

Redux follows up his previous attack by reading from a scroll for Ice Storm for 3d6(4+1+5)=10 of bludgeoning damage and 2d6(3+4)=7 of cold damage. A drop of sweat forms on his brow as the elemental proves to be a challenge.

DM JIM: Yes there is water all around the elemental and Beltro as he is the only one fighting it hand to hand. jager is on the way.

ooc: question--is there water (but not deep) all around, or just in the vicinity of the elemental?


Ashira (AC25, HP 115/115) Barkskin, Seal of Cold Breath, Invisible, L15 
Monday November 7th, 2005 10:43:35 PM

This is taking too long. We don't have this kind of time. She needs to help the others. Moving quickly out of range of Swirl, Ashira moves in toward the earth elemental and breathes ice shards down on him. As she does so, she pops back into view. She braces herself for the pounding that she is sure that will come her way once Swirl discovers her.

OOC Jim, checking with Inge on the specifics of the Ice breath. Will amend when I get the info.


Rigging  d20+8=19 d20+8=24 d20+8=22 d20+8=27 d8+9=15 d8+9=17 d8+9=17 d8+9=15 d20+8=23 3d4(1+2+3)+3=9
Monday November 7th, 2005 11:09:58 PM

Rigging has his spell take effect as close as he can to the earth elemental. All 4 of the bison will charge, if possible, and attack the elemental.

OOC Jim, spell range is effectively 40 and then the bison get 40 of normal movement and 80' if they are allowed to charge. I didn't give them +2 on the charge since wasn't sure if they were allowed.

Rigging, will once again try and calm down his friend and companion. "Swirl, please stop. I promise you and I will spend more alone time together. Quality time together. I can fly now! You can show me the wonders of flying! Please don't attack anyone. What your doing is evil. Do you want to be evil?"

Rigging launches 3 darts, (magic missiles) which strike the earth elemental for 9 points of damage.



Jagar Ac 25 Hp 63/65 mage armor  d20+8=23 d20+8=17 d20+3=17 d10+3=9
Tuesday November 8th, 2005 12:35:33 AM

The Monk breaks thru the ranks of refugees to launch a flurry of attacks at the watery beasts flank(d20+8=23)(d10+3=9 dam) his 1st blow hits with a resounding thud with a couple more blows possible

" i'm with ya buddy " shouts Jagar to Beltro

trying to get flanking bonus when attacking the water elemental, if you allow it i'll roll damage in a 2nd post

Nezamil Ac 22 Hp 71/71  d20+11=26 d20+6=23 d8+5=13 d8+5=10
Tuesday November 8th, 2005 12:44:20 AM

The dwarf watches out of the corner of his eye as Hal gets whacked by the earthy beast as he gets flung backwards "Domi protect us "

Nezamil unleashes a furious attack on the earthy beast with an overhead smash (d20+11=26)(d8+5=13dam) followed up by a quick backhanded chop (d20+6=23)(d8+5=10 dam)

"careful hal... step back" growls the dwarf

Bart Ac 24 Hp 71/71 (power attack +5)  d20+10=24 d20+5=17 d10+14=19 d6=3
Tuesday November 8th, 2005 12:54:13 AM

The big warrior slashes at the earth thing(d20+10=24) his blade creating a deep rent(d10+14=19 dam) his magical blade crackles with electricity (d6=3 shock dam)(total dam=22)

He dances sidesway hoping to avoid retalition

not sure what size the creature is of if its possible to get flanking bonus

Bash brothers Hal Ac 20 Hp 19/52 Kirk Ac 20 Hp 42/42  d20=15 d6=6 d20+9=26 d10+5=8
Tuesday November 8th, 2005 1:04:50 AM

dc check d20=15

Hal gets hammered by the earthy creature (d6=6 dam from being flung) and staggers backwards away from its lethal reach "good idea " grunts Hal in pain to the dwarf

Hal steps out of reach of the beast and shuffles away from it and tries to circle behind it(not attacking this rd staying out of reach)

Kirk watches in horror as his brother gets tossed backwards like a ragdoll "grrr"
the younger of the brothers lashes out with his heavy flail seeking to vent his rage on it (d20+9=26) his flail crunches into the earthy beast (d10+5=8 dam) " yeah "



Mykael Ac 23 Hp 53 
Tuesday November 8th, 2005 1:11:18 AM

Mykael weaves his way to the back of the line dodging refugees as he makes he way towards elven barbarian Val .....he deftly reaches into his backpack and yanks out his spellbook a flips to a page and rips it out and without missing a beat he quickly reads and releases its magic on Val(protection from energy -fire-10)
" that will help protect you from its flames " barks out the crafty Mykael to Val

posted by Chris

Appolo Ac 23 Hp 59 Invisible  d20+14=18 d20+15=17 d20+10=15
Tuesday November 8th, 2005 10:55:01 AM

AS Appolo makes his past the retreating refugees he goes invisible and heads toward the fire elemental.Heading quickly and silently to a flanking position.

Move Silently 18 hide 17 Balance 15

Valanthe (HP 68/ 125, AC 20, Protection from energy- fire 10)  d20+15=27 d20+10=27 d10+13=17 d10+13=17
Tuesday November 8th, 2005 11:44:56 AM

She heard Mykael shout something but she wasn't totally sure what it was. Her focus was on the elemental The malevolant way it's flames crackled. The wounded warrior stepped forward without hesitation, without fear of what might happen. The flail chain clinked loudly as the spiked ball attatched to the end pulled the chain taut as Val began to swing. She didn't know the anatomy of a fire elemental so she offered a quick prayer and swung the heavy flail through the main part of the fire.

ooc: power attack -3 to hit/ +6 to damage. hit ac 27 twice for a total of 34 damage.

DM Jim: Combat Round 4 - reinforcements  d20+18=30 d20+18=19 2d8(5+2)+6=13 2d8(1+6)=7 d20+9=27 2d10(5+5)+19=29 d20+14=16 d20+14=28 2d10(7+8)+14=29 d20+18=35 d20+18=32 2d8(4+4)+4=12 2d8(1+8)+4=13 d20+6=19 d20+6=10 d20+6=16 d6+3=9 d20+10=26 d8+3=8 d20+10=24
Tuesday November 8th, 2005 2:18:56 PM

Mykael sprints toward Val as the refugees scatter into the woods and get their in time to rip a page out of his spellbook and cast the resist fire on Val, just before the ball of fire prepared to envelop another elf.

The fire elemental slams into Val and comes around for another smack, but the barbarian ducks out of the way. The fire just leaps over her head.

Ac 30 for 13 damage and 7 fire damage that is resisted
AC 19 miss.

total damage 13

Mykael is holding his spell book in is hand, not the best defense agaist a fire elemental...

Val rocks the Fire elemental with her flail. It finds purchase among the flames.

Fire Elemental AC 19

Appolo moves back down the path, but not very far as he is attempting to hide and move silently. At this rate the battle will be long done when he gets to Val.

The Earth Elemental sees several four footed furry join the battle (None can charge as a result of the people and terrian, but all attack).

AoO on Bison (PA -10)AC 27 for 29 damage

The mound of rock is surrounded and attackers and he lashes out at the foe that hurt it the worst, Bart. There are several piles of rock and dirt around the elemental resulting from all the strikes that it has absorbed so far.

PA-5

AC 16 miss
AC 28 for 29 damage Bart is crushed into the ground in a bloody mess (Bart is at -2 hp)

The earth elemental is AC 18 and all the elementals are Huge sized.

Ashira runs through the woods toward the mound of rock pounding Bart, but is not close enough for her sword, maybe her breath. The ice breath coats the elemental as if he is a snow capped mountain. (Save 24) Maybe it will make the mountain more brittle to attacks??

Three missiles from Rigging ping the earth elemental and they shower everyone with rock.

Redux drops an ice storm on the Water elemental and Beltro, just missing Jager as he runs up. Beltro is realing from the damage.

AC 35 and 32 for 25 damage

Beltro claws back in his death throes before sucuumbing to his pounding from the wave.

AC 19 hit for 9 damage before he is killed.
Ac 10 and 16 miss

Jager splashes against the elemental with kicks and punches thus gaining its attention for the coming round.

The water elemental is AC 19

Swirl howls in frustration in his search for Ashira. Is that he down by the earth elemental????

Kirin shoots at Swirl again.

AC 26 for 8 damage. Swirls grins and bears the pain and redoubles his effort to find Ashira and glowers at Kirin, giving the indication that he is Swirls next interest, after Ashria. "There she is!" Rigging hears in his head, right after the earth elemental gets it snow cap.


Rigging  d20+6=22 d20+8=13 d20+8=24 d20+8=27 d20+8=11 d8+9=11 d8+9=17
Tuesday November 8th, 2005 10:35:55 PM

Rigging directs his bison to attack the earth elemental again.

He then spins on Kirin and snarls, "If you shoot my familiar one more time, you will find that unpleasant things will happen to you. Go shoot at the water elemental. I am trying to talk my friend down and your not helping."

He then looks over at Swirl and projects to him, "Swirl the bad man won't shoot at you anymore. If he does, I told him, he will answer to me. Please come here so we can talk.

Swirl where is the King. Can you take us to him. We want to talk to him."

Rigging will do nothing but start moving south towards the other elementals. Moves 60' this round going to S18. Staying out of earth elementals long reach.

Diplomacy of 22 on Swirl

The bison attack the earth elemental yet again.
Two miss but the other two gore the creature again. They do a total of 28 points of damage to the elemental

Redux HP 50, AC 20  3d4(3+2+2)+3=10
Tuesday November 8th, 2005 10:46:41 PM

Redux shoots a minor Magic Missiles. He yeals at Jager, "Get away and let me take this one or i'll wind up hurting you too!"

Ashira (AC25, HP 115/115) Barkskin, Seal of Cold Breath, U14  10d6(2+2+4+4+4+2+1+5+3+1)=28
Tuesday November 8th, 2005 11:30:56 PM

"Nezamil!!! Bart is down!! Heal him!" Ashira screams as she sees Bart fall under the elemental's might.

Hoping that Rigging is able to control Swirl for a little longer, Ashira breaths on the earth elemental once more (28 dam) and then closes with it, preparing to launch a full attack next round...if she lives that long.


Mykael - HP 53 - AC 23  3d4(3+4+2)+3=12
Tuesday November 8th, 2005 11:47:56 PM

Mykael casting his spell on Val from behind, shouldnt be in melee range of Elemental. Mykael backs away from the battle to a safer distance(max move distance).

Mykael casts Magic Missile at the Fire Elemental again. (12 pts of Damage)

Jagar Ac 21 Hp 63/65 
Tuesday November 8th, 2005 11:58:09 PM

Jagar heeds the Redux's wise words and quickly withdraws to Q54 and waits to see what the powerful mage casts

Nezamil Ac 22 Hp 71/71  4d8(3+4+1+2)+9=19
Wednesday November 9th, 2005 12:08:13 AM

The Cleric of Domi changes tactics and heads straight for the fallen warrior and kneels down next to him dropping his weapon .

"Domi heal this brave warrior " prays the dwarf as he quickly touches his anvil holy symbol and releases Domi's healing touch into Bart(4d8+9=19 healed)

Valanthe (HP 55/ 125, AC 20, Protection from energy- fire 10)  d20+13=26 d20+8=22 d10+17=21 d10+17=26
Wednesday November 9th, 2005 12:13:11 AM

Val grimaces as the fire chars her skin and heats the metal of her armor. Though it seemed less intense that she assumed it would be. She would have to thank Mykael later if she survived this battle. Shouting defiantly at the elemental Val swung the heavy flail once more.

ooc: -5 to hit/ + 10 to damage, hit ac 26 for 21 and ac 22 for 26

Bart Ac 24 Hp 26  2d8(5+1)+3=9
Wednesday November 9th, 2005 12:18:41 AM

The warrior opens his eyes to see the dwarf kneeling over him " wha....wha...what happened? " studders Bart

As the pain from the earthy beast blows flash back in his mind he cringes slightly but he quickly reaches into a pouch and withdraws a vial which he quickly quaffs down (2d8+3=9 cmw potion) and shakily grabs his sword and stands up wobbling slightly as he gathers his wits about him

Bart -2 ,+19 healed=17 ,+9 cmw=26 total

Bash brothers Hal Ac 20 Hp 30/52 Kirk Ac 20 Hp 42/42  d8+3=11
Wednesday November 9th, 2005 12:25:24 AM

Hal reaches into a pouch as he keeps his distance from the earth elemental and grabs a vial .....popping the top he sucks its contents down (d8+3=11 CLW POTION) as he watches the bison's attack the earthy beast

Kirk withdraws from the battle and moves next to his brother Hal " you ok Hal ?" asks Kirk with concern as he keeps alert

Appolo Ac 23 Hp 59  d20+10=18 d20+2=5
Wednesday November 9th, 2005 12:38:28 PM

Appolo for goes all attempts at stealth come visible and races forward toward Valanthe.Pushing shoving and dancing his way through the refugees."Out og the way move up the trail."

Balance 18

DM Jim: The Tide turns - Combat round 5  d20+10=29 d20+10=26 2d10(4+7)+14=25 d20+7=8 d20+14=31 d20+14=29 2d10(4+7)+14=25 2d10(6+4)+14=24 d20+10=17 d20+10=30 d20+10=30 3d8(1+2+5)=8 d20+18=23 d20+18=24 2d8(4+3)+4=11 2d8(5+4)+4=13 2d8(7+8)=15 2d8(3+5)=8 d20+3=20 d6=3
Wednesday November 9th, 2005 1:46:30 PM

Refugges continue to scatter in all direction and scream when they catch sight of the elementals.

Nezamil rushes to Bart's aid and saves the brave warrior, but both are on the ground before its might.

Ashira coats the earth elemental in another layer of frost, but it does not go down (save 29). One of the bison also takes the full brunt of the blast (save 8 for 28 damage). Ashria closes with the massive mound of rock and earth only to have a huge appendange swing at her.

(PA-5 AB-4, AoO)

Ac 26 for 25 damage, Ashira must make a DC 25 fort save or be thrown 10 feet and take 1D6 of damage more.

The bison rage and gore at the mounds feet and two take out large chunks of it.

Hal and Kirk survey the battle before considering any rash actions.

The earth Elemental is on its last legs and looses dirt and rock with each movement, but it still stands and lashes out at the furry beasts by its legs.

PA-5

AC 31 damage 25, the frosted beast is sent back to its home plane.
AC 29 damage 24, this beast joins his brother back home as he was injured previously.

The two bisons remaining are just fine, but covered in dirt from the elemental.

Rigging runs down the path after giving a stern warning to Kirin about Swirl. Kirin rebutts "That creature is twisted and demented and trying to kill your wife and our leader." Kirin does refrain from shooting swirl again and stowes his bow and takes out his club and follows Rigging.

Swirl howls upon seeing Ashira and dashes toward to attack, but hold back some of his fury upon hearing Riggings voice in his head. The distraction seems to have made him miss (AC 17). Swirl is hovering next to Ashira and as her blue hair whips in the wind she can just feel the hate and envy flowing out of Swirl.

Appolo throws all caution tot he wind and then runs like it too in an attempt to save Val.

Jager withdraws at Redux's insistance, but the tide of water turns and follows close on his heels. The broken bodies of Calibine and Beltro are left on the muddy trail. Beltro is now back in elf form and his spirit is rising.

This time John takes careful aim at the water elemental and hits it dead center (AC 20, nat. 20 and critical 20 again for 8 damage. The wall of water barely notices the arrow floating in it.

Mykael back up a safe distance from the fire elemental, hoping that Val can keep it at bay. Three missiles strike the beast, but its attentions are on Val for the moment, since the barbarian whacks it hard and twice.

The fire elemental returns the favor and slams the elven barbarian twice.

AC 23, 11 damage 15-10 for 5 fire damage
AC 24, 13 damage 8-10 no fire damage.

total damage this round 29 hp.

Val feels the fires engulf her and penetrate some of Mykaels magic.

Melonie is again concerned for Val's saftey and throws her spear at the ball of fire, striking it. The spear then burns.

AC 20, for 3 damage


Redux HP 50, AC 20  2d8(3+6)+3=12 9d6(2+2+2+6+3+3+3+3+2)=26
Wednesday November 9th, 2005 2:32:19 PM

Redux will take one of the two following actions, depending upon the current fate of Beltro. If Beltro may be saved, the mage will bend down and administer a CMW potion for 12 pts. If Beltro is not able to be saved, the mage will fireball the elemental for 26 pts damage (hope the next one is better)(the usual save for 1/2 thing) and will attempt to detonate without harm to friendlies. If he throws the fireball, he will step away 5 feet from the elemental.

ooc: please use kenknotts@earthlink.net on the list for sending out the map. i only pull mail from this one, Janell pulls from both accounts, so she'd still get it and not get two (dial-up connection...don't have cable yet). thanks

DM Jim: Beltro is very dead and it is obvious that the potion would be wasted. Your fireball goes off and has a 20% chance to get Jager.


Ashira (AC25, HP 90/115) Barkskin, Seal of Cold Breath,  d20+13=33 d20+13=31 d20+13=28 d20+8=23 d20+13=14 d20+5=14 2d8(7+8)+10=25 d8+5=7 10d6(1+2+2+1+4+2+2+6+2+5)=27
Wednesday November 9th, 2005 11:09:34 PM

Ashira grunts as the boulder slams down on her shoulder, but stays very firmly on her feet (Fort.=nat. 20). Time for this fight to end. Her swords bob and weave, and she watches her opponent carefully. As the mound of earth and stone turns and extends to smash the bison, she strikes. Her longsword digs into the creature's leg, carving out a small piece (Crit. AC31/28 for 25). She juts in for a follow up with her shortsword, but it pings off of rock (AC14). Grimacing, Ashira twists her longsword once more, and once again finds purchase in the creature's earthy legs (AC23 for 7). But yet again, the perry with her shortsword proves to be off the mark (AC14). She watches to see whether her attacks down the pesky bugger. If not, she breathes ice on it once more, trying to take it down and free herself up (27 dam if needed). Otherwise, she holds the attack for her next target.

Mykael - HP 53 - AC 23 
Thursday November 10th, 2005 12:19:46 AM

OOC: Mykael's spell of Protection from Energy(fire), should protect her until 60 mins are up or until it has taken 72pts of fire damage, which ever comes first. So she shouldnt be taking damage yet. Or am I missing something?

IC: Out of spells that will affect the Fire Elemental, Mykael hardens his resolve and readies his sheild and draws his sword. He prepares to move into melee and attack.

"Stay strong Val, I am here with you!" Mykael yells encouragement.

Nezamil Ac 22 Hp 71/71  2d8(7+6)+9=22
Thursday November 10th, 2005 12:51:17 AM

The dwarf again calls upon Domi's healing touch (casting spontanously CMW 2d8+9=22 healed)(in place of hold person) on the groggy warrior and pushes him 5 backwards away from the earthy beast (5 ft move)"Ashira's gonna finish that pile of dung" growls Nezamil to Bart

Bart Ac 24 Hp 44/71 
Thursday November 10th, 2005 12:54:51 AM

The warrior grips his sword as the dwarf heals and pushes him backwards away from the elemental " git out my way....i will hack that thing apart " shouts Bart to Nezamil pushes him away from the monstrous beast

Jagar Ac 25 Hp 63/65 Mage armor  d100=60
Thursday November 10th, 2005 1:01:39 AM

The monk easily gets out of the way of Redux's spell and moves towards the mage readying himself to charge in front of Redux to thwart the watery beasts attack on the mage .

" heh i'm used hunting these mages not saving them " chuckles the monk to himself as he see's the irony in his planned action

Jagar will interpose himself in front of Redux and attack it if it comes for Redux

Bash brothers Hal Ac 20 Hp 30/52 Kirk Ac 20 Ho 43/43 
Thursday November 10th, 2005 1:12:59 AM

Hal grins at his brother as he watches the blue haired ranger slash the earthy mound " eh she's pretty good " as he hefts his heavy mace and ready's himself to charge in and help her if needed

Kirk nods to himself as vigor returns to his brother after he consumed the potion

returning his brothers grin " yeah i wouldn't mess with her .....poor guy who marry's her is gonna wear the skirt " laughs Kirk to his brother .

Hal and Kirk break up in laughter but quickly regain their composure incase they need to step in and help


Rigging  d20+8=27 d20+8=20 d8+9=13 d8+9=16
Thursday November 10th, 2005 8:44:13 AM

OOC Jim, I am not sure if the earth elemental is dead so I will give two actions. Once assuming he is still alive and the second assuming he is dead.

Option 1 Rigging directs his bison to continue the attack and bring this horror down. Both bison attack and hit doing 29 more points of damage to the elemental.

Option 2: Rigging sees that Ashira has killed the elemental with her attacks, calls for the other two to move down the path and attack the water elemental. Since I am not sure which are alive, I assume both are around o/mm. The have base 40 and will do a double move.

Rigging sees the hit on attempt on Ashira and screams in his outrage, "Swirl I have had enough. If you love me, you will listen to me. If you hurt or kill Ashira, we will be through. I will release your from our mutual vows and will have nothing else to do with you. Stop this insanity!"

Rigging will keep moving down the path getting to DD/R. He will make sure to keep out of the path of the elemental if it is somehow still up and moving.


Valanthe (HP 26/ 125, AC 20, Protection from energy- fire 10)  d20+13=18 d20+8=13
Thursday November 10th, 2005 9:42:48 AM

Val feels her skin redden and blister from the intense heat. Sweat was pouring down her body doing nothing to cool her heated armor. She staggered back a step, flail nearly slipping from her hands as her vission blurred temporarily. Determined to destroy this creature Val swung the flail with as much strength as her tired muscles would allow.

ooc: I forgot to pray to the woldian dice roller and look what happened. Val missed with both attacks.

DM Jim 
Thursday November 10th, 2005 11:21:28 AM

I have a very busy day and will not post till later tonight.

Appolo Ac 23 Hp 59  d20+2=10 d20+14=26
Thursday November 10th, 2005 3:12:06 PM

Appolo continues to race toward Valanthe"I'm coming!!" he yells as races toward her. {Double move run feat.}Pushing the refugess out of the way and dancing arounf any obstacles."Out of the way!"

Blance 26 strenght 10

DM Jim: The Mountain Falls Combat Round 6  d20+18=38 d20+18=24 2d8(2+1)+4=7 2d8(4+7)+4=15 d20+18=21 d20+18=24 d20+18=25 d20+18=31 2d8(2+7)+4=13 2d8(2+3)+4=9 2d8(6+6)=12 2d8(7+6)=13 d20+10=23 d8=6
Thursday November 10th, 2005 5:07:59 PM

Ashirs shakes off the massive blow and strikes back at the walking mountain, taking huge chunks out of its legs. It is tittering, but not down, but her icy breath knocks it over and it breaks apart.

Nezamil administers to Bart again and the big warrior starts to feel more like his old self.

The Bison, under Riggings comand take off around the Bison and head down the path.

Rigging and Kirin are behind the bison and Appolo is in front trying to keep from getting gored.

Rigging can feel that his words stung Swirl and he sulks away from Ashira and envelops one of the Refugees, seeming to take his anger out on him. (AC 38 & 24). The refugee is broken against the trees, bones breaking can be heard by all, at least the screaming does not last long.

Jager interposes himself between the wall of water and Redux and gets doused for his effort.

AC 21 miss
AC 24 miss

Redux's mage armor potion saves him from the worst of the water.

John takes a shot at the wall of water again and hits again.

AC 23 for 6 damage. There are now two arrows floating in the beast.

The ball of fire slams Val twice after she fans the flames with her fail.

AC 25 for 13 damage + 12-10 fire damage
AC 31 for 9 damage + 13-10 fire damage

Total damage 27 to Val.

Mykale steps up into the breach, right next to Val's body. There is smoke rising from some of Val's equipment.

Melonie screams when she sees Val fall.



Redux HP 50, AC 20  9d6(5+1+2+6+5+4+3+3+1)=30
Thursday November 10th, 2005 8:04:20 PM

OOC Reminders:
1) did Mykael fire protection spell help Val at all?? it looks like it should have absorbed the last attack.
2) did the first fireball to the water elemental have any effect??

Redux again sends a fireball at the creature, this time with a bit more power. He sends it up at an angle to ignite about 30' off the ground. This should be above the elemental (and still hit it) and well above the ground where Redux and Jagar are located.


Jagar Ac 25 Hp 63/65 Mage armor  d20+8=22 d20+8=26 d20+3=6 d10+3=11 d10+3=13
Friday November 11th, 2005 12:45:22 AM

The monk shakes his head vigorously to shed the water from his eyes and launches a furious counterattack on the watery beast ....his fists a blur as they find their mark (d20+8=22 1st swing)(d10+3=11 dam)(2nd swing d20+8=26)(d10+3=13 dam) as he whirls about for a round house kick he misses wide as he slips slightly in the wetness of the trail

total dam 24

Ashira (AC25, HP 90/115) Barkskin, Seal of Cold Breath  10d6(5+2+6+5+1+6+5+2+6+5)=43
Friday November 11th, 2005 12:47:50 AM

Ashira breathes a small sigh of relief as the earth elemental falls, but it is cut short by the screams of the tortured refugee. Her teeth grind as Ashira seethes with rage. "Swirl, I have tried to be patient with you...give you the benefit of the doubt. But, I swear to you. If you touch one more of these people, I'll kill you myself!" Ashira spins and faces Swirl but holds her breath attack for the time being.

Should Swirl attack any of the refugees, Ashira will spit ice at him, doing 43 dam.

If he does not attack, Ashira moves quickly through the brush around her (double move) toward the water elemental (ending in EE13). As she passes by Nezamil, Bart she calls out "Nezamil, Bart...Val needs a lot of help get down there and help her out!" Then she looks over at the Bash Brothers. "Well, gentlemen, don't just sit around, we've got a water elemental to take out and a mage to save!"


Nezamil Ac 22 Hp 71/71 
Friday November 11th, 2005 12:59:43 AM

" lets follow Ashira " yells the dwarf to Bart as he charges down the now empty path ....with a wave to the bash brothers " come on guys lets go " growls Nezamil as he runs towards the battle with the water elemental

Bash brothers Hal Ac 20 Hp 30/52 Kirk Ac 20 Hp 43/43 
Friday November 11th, 2005 1:06:56 AM

Hal nods at the blue haired warrior " we're with ya " and rambles down the path and takes a postion on Nezamils left flank easily keeping pace with the dwarf as he runs

Kirk cheeks turn red "gulp" as Ashira admonishes them " uh ...er ....coming " adds the younger brother as he breaks into a run catching up with his brother and Nezamil and falls into postion on the dwarfs right flank



Bart Ac 24 Hp 44/71 
Friday November 11th, 2005 1:27:23 AM

Nez thank you for saving me Bart rushes forward following Nezamil and hopefully they will be in time to safe Val


DM Jim 
Friday November 11th, 2005 11:13:22 AM

I will give some extra time for Val to repost as she is actually still standing at 9 hp. Darian and Nellie showed me the error of my ways as I got fixated with protection and not resist energy.

Appolo Ac 23 Hp 59 
Friday November 11th, 2005 2:53:09 PM

Appolo continues to Sprint toward Valanthe."Mykeal get her out of there.!!"

Rigging  d20+10=11 d20+10=30 d20+10=22 d8+9=17 d8+9=15 d20+6=14
Friday November 11th, 2005 3:53:34 PM

Rigging directs his bison to attack the water elemental next. They charge and try to gore the watery foe. The first stumbles over something as he comes in missing badly but the second makes up for it. He sticks both of his horns in.

(OOC rolled a natural 1 and then a natural 20. Hit with the critical hit for a total of 32 points of damage)

Rigging sees Swirls actions and then hears Ashira's response. "There is gonna be no living with the two of them." he thinks to himself. He projects to Swirl, "My friend. Please stop your attacks on innocent people. This isn't you. Something is warping you. Please just fly up into the sky and attack no one else. We can talk after this battle is over."

Rigging then hurries down the path towards the waterelemental switching his bling ring for his ring of invisibility. He doesn't activate it yet for fear of Swirl's reaction.

Valanthe (HP 27/ 125, AC 18) Rage 1 of 8, Resist Energy 59/ 72  d20+15=29 d20+10=25 d10+21=27 d10+21=26
Friday November 11th, 2005 5:02:16 PM

The vision ends as soon as it began. She was in a bad situation and wasn't going to die like that. Screaming defiantly Val gives into her rage feeling a rush of strength. She stepped closer to the fire, bringing the heavy flail around in a vicious overhanded smash.

ooc: power attack -5 to hit/ +10 damage. Hit AC 29 for 27 dmg. Hit AC 25 for 26 damage.

DM Jim: Combat Round 7  d20+18=26 d20+18=36 2d8(1+8)+4=13 2d8(2+6)+4=12 2d8(7+2)=9 2d8(6+3)=9 d20+10=28 d20+18=20 2d10(2+3)+4=9 d20+18=30 d20+18=27 2d10(3+4)+4=11 2d10(1+5)+4=10 d20+10=14
Saturday November 12th, 2005 3:02:54 PM

Val almost falls under the ball of fires last assault but find the strenght to fight back and her flail rakes flame out of the elemental that starts small fire around her and Mykael. Mykael stands transfixed by the swirling flames and it strikes out at its tormentor.

AC 26, damage 13 fire damage 9 (resisted)
Ac 36, damage 12 fire damage 9 (3 resisted 5 actual)

Val took 30 damage this round and Mykael's Fire RESISTANCE, not protection, spell ends. Val is at -3 Hp and smoking.

THe Fire elemental stands before Mykael ready to consume him next.

Melonie jumps out of the forest and takes several halting steps toward Val, but stays out of the elementals reach, for now.

112 damage to the Fire elemental to date

Swirl backs up slightly and sucks up another refugee in his wirlwind, but does not throw him. The refugee is screaming and he spins within Swirl. "You can not threaten me. You Usurped my friendship and Love of Rigging." Swirl stops in mid rant as if listening to some unseen voice. Swirl does not advance but rises 30 feet in the air, still holding the screaming refugee within him.

Nezamil, Hal, Kirk and Rigging run toward the wall all water with the bisons leading them. Appolo heads into the woods to circle around the water elemental and get to Val and Mykael either can not hear his pleas or is ignoring them.

Bart rises and follows his friends into battle.

OOC: I am unsure of which action of the two presented Ashira followed last round: Attack Swirl or move?

Redux lets another fireball go over the wall of water (save 28). Steam rises off of the elemental and Jager feels the heat wave push him toward the ground. Jager redoubles his attack on the wall of water, but it still stands.

As the Bison run up a tendril crashes down on one of the Bison.

AoO - AC 20 for 9 damage

One of the Bison slams into the elemental and the other gets tangled in the underbrush.

The elemental saves its best fury for the monk and two waves crash on him.

Ac 30,10 damage
Ac 27,11 damage

John again takes careful aim at the wall of water and lets loose an arrow, but he too too much care for his friends battling the beast and missed.

-----------------------------------

I will not post until late on Monday.

Mykael - HP 53 - AC 23 
Sunday November 13th, 2005 9:13:03 PM

Mykael pulls a CMW potion from his pack, pops the top and pours the potion down Vals throat. Then he side steps 5ft to the right of Val, waving his sword threatingly at the Fire Elemental to keep its attention.

"Come and get me you overgrown torch!" Mykael taunts it.

Darain 
Sunday November 13th, 2005 9:14:27 PM

OOC: I cant post tomorrow, therefore someone please make one attack for me if the Fire Elemental is still standing.

Rigging  d20+8=21 d20+8=17 d8+9=15 3d4(4+1+3)+3=11
Sunday November 13th, 2005 10:14:11 PM

Rigging glances up and sees the refugee being swirled around in Swirl and sighs. Not much he can do with it now. The bisons attack the waterelemental One hit only but it doesn 10 points of damage after reduction

He follows ups up with a strong magic missils spell striking the water elemental for 11 points of damage

Jagar Ac 25 Hp 42/65 Mage armor  d20+8=12 d20+8=14 d20+3=13
Sunday November 13th, 2005 10:52:33 PM

The Monk continues his assault on the water elemental but is staggered by the water washing over him and almost slips in the muddied trail and doesnt connect with any blows

With water in his eyes Jagar tries his best to keep the beasts attention so Redux can be free to cast his magic againist it

Nezamil Ac 22 Hp 71/71  d20+11=28 d8+5=11 d20+6=18 d8+5=8
Sunday November 13th, 2005 11:43:38 PM

The dwarf having run to the battle with the water elemental jumps into the fray his shield in front he whirls his mace at the flowing beast (1st swing d20+11=28)(d8+5=11 dam)and lands a splashing hit and again strikes out (2nd swing d20+6=18)(d8+5=8 dam)and splashes it again " you will fall to Domi's strength " growls out Nezamil

total damage 19

Bash brothers Hal ac 20 Hp 30/52 Kirk Ac 20 Hp 43/43  d20+9=25 d8+4=7 d20+9=28 d10+5=7
Monday November 14th, 2005 12:11:48 AM

The bouncers from the riverboat easily keep pace with the dwarf and follow him into battle againist the water elemental .

Hal attacks the water wall on Nezamils left flank and lands resounding blow (d20+9=25)(d8+4=7 dam) as he beats his brother to the attack " come on in Kirk the water is fine " jokes the big bouncer

Kirk moves in on Nezamils right flank and hurls a overhead smash at the waterwall and it finds its mark with a splash (d20+9=28)(d10+5=7 dam)

" very funny brother " laughs Kirk as he tries to dodge the waterwall



Bart Ac 24 Hp 44/71  d20+11=25 d10+19=29 d6=1 d20+6=10
Monday November 14th, 2005 2:22:16 AM

Bart makes an smashing attack against the waal of water using a lot of his strength in his slash (power attack +5) (hit ac25 for 29 + 1 shock) hi second attack misses.

Appolo 
Monday November 14th, 2005 10:25:41 AM

Appolo continues to head for the Fire Elemental intent on putting it out for good.He is pissed after seeing Valanthe fall.

Ashira (AC25, HP 90/115) Barkskin, Seal of Cold Breath , AAA11 
Monday November 14th, 2005 2:27:06 PM

OOC Since Swirl didn't overtly attack, Ashira will have moved.

The refugee would die...of that she knew, but for now she was needed elsewhere. Ashira begins to run through the forest (run 4x) toward Val and the fire elemental. Dodging through the brush and the trees as if they were not there, Ashira knows that she will not be able to make it to Val but at least she can in few more seconds. "Hang in there Val." she says under her breath as she sprints forward.

DM Jim: The Water Falls Combat Round 8  d4=1 d20+18=30 2d8(4+7)+4=15 d20+18=25 d20+18=25 d20+18=38 2d8(6+1)+4=11 2d8(7+7)+4=18 2d8(2+8)+4=14 2d8(4+3)=7 2d8(1+5)=6 2d8(7+3)=10 d20+18=37 2d8(2+2)+3=7
Monday November 14th, 2005 7:19:24 PM

OOC: No map today as my luggage was lost during travel. We will see about tomorrow.

=====================================

The Wall of Water takes attacks for all sides from those already engaging it. As the four new combatants charge the Waterfall it lashes out at Nezamil before he gets close to it. Nezamil gets doused by the crashing wave.

AC 30, for 15 damage

The wall of water falls under the combined blows and spells of the wildcards. The area is completely drenched. Ashira runs around the remains of the battle and will be ready to engage the ball of fire next round. Appolo will also be ready to seek vengence on the fire elemental next round.

Riggings hands go to his head as he hears a scream of Swirl by their touch. "NOOOOOOOOOOOOOO! Do not abandon me!! I will do better! I have failed everyone!" Rigging feels intense shame from Swirl. Swirl drops the refugee and takes off at high speed in the direction the group was planning on traveling.

The Ball of fire sees a combustable life form kneel next to the one it just snuffed out and attacks.

AoO AC 25 for 11 damage + 7 fire damage
AC 25 for 18 damage + 6 fire damage
AC 38 for 14 + 10 fire damage. Ciritcal AC 37 for 7 more

Total damage 73. Mykael is another burned form and the Fire elemental heads north looking for more prey.

Mykael's spirit starts to rise out of his body.

Redux HP 50, AC 20  5d4(3+1+3+2+2)+5=16
Monday November 14th, 2005 11:12:17 PM

Redux will attempt to levitate up to be able to see the fire elemental. He'll cast Magic Missile at the inferno for 16 dmg.

Ashira (AC25, HP 90/115) Barkskin, Seal of Cold Breath, TTT12 
Monday November 14th, 2005 11:51:34 PM

Ashira bolts through the overgrown night once more and finally ends up where she can do something. Unfortunately, it took all her energy to get this far (Run 4x). Ashira stares at the elemental in her path. "Yeah, come on ugly!! Come to mama!!" she taunts as she calls out for the refugees to run away.


Valanthe (?/ 125, AC 20) 
Tuesday November 15th, 2005 10:01:16 AM

OOC: Valanthe was at -3 when Mykael gave her a potion of CMW. How much did that give back?

Nezamil Ac 22 Hp 56/71 
Tuesday November 15th, 2005 2:53:10 PM

The dwarf wipes the water out of his eyes in time to see the watery beast fall and lose its form and washes across the trail

" lets go get that last fiery beast " growls the dwarf to the bash brothers and Bart

Nezamil runs full tilt down the trail towards the fire elemental(move 120' is not enough to get there this rd but brings him within spell range )" i'll wet that thing down when we get close " adds the dwarf as he chugs along

Bash brothers Hal Ac 20 Hp 30/52 Kirk Ac 20 hp 43/43 
Tuesday November 15th, 2005 2:56:38 PM

The bouncers trot along side the dwarf as they head to the back of the group to fight the fire elemental

Hal gives the dwarf a quizical look " what you gonna do ? give it a drink of water ? "

Kirk lopes easily along side the dwarf and laughs at his brother " i could use a drink of something stronger "

Jagar Ac 25 Hp 42/65 mage armor 
Tuesday November 15th, 2005 3:04:18 PM

Jagar charges towards the battle at the back of the trail (move x3=150') and looks on in anger as he see's the bodies of his fellow wildcards on the ground and readies himself to charge and launch himself at the fire elemental " you'll pay for this " grunts Jagar

Appolo Ac 23 Hp 59 Invisible  d20+2=22 d20+14=18
Tuesday November 15th, 2005 3:28:39 PM

When Appolo arrives he goes invisible then sprints over to Valanthe and picks her up carrying her away from the fire elemental.He will then pull out two cure moderate wounds potions and give them to her."Don't worry sunshine I'm here I got to you.I'll finish that thing."Once he fills she is safe he will get ready to go put out a fire.

Strength check 22 Balance 18

Bart Ac 24 Hp 44/71  d20+11=28 d20+11=28 d10+19=25 d10+19=25 d6=5
Tuesday November 15th, 2005 4:43:31 PM

Bart is making an spring attack towards the fireelemental (powerattack +5 hit ac 28 for 25 + 5 shock)

Rigging  d20+6=13 d20+10=17 d20+10=28 d8+9=11
Tuesday November 15th, 2005 4:49:21 PM

Rigging grabs his head in anguish as he hears Swirl's pain. He projects out to his rapidly moving familiar, "Swirl, come back! I don't think you have failed me. I just think your confused. I still love you. Please don't leave!"

Diplomacy 13

Rigging keeps moving south as fast as he can sprinting down the path towards the fire elemental. He sees Mykael fall and snarls in frustration. This must stop! He sends his bison also running down the path to engage the fire elemental. ooc not quite sure where they are now. total movement of 160. They can charge with 80' movement)

I rolled possible to hit rolls for the bison. One should have hit for 11 points of damage if they were in range. The bison will stop at 20' away if they can't attack this round. So will Rigging.

DM Jim: Firey Confrontation Combat Round 9  d8+3=9
Wednesday November 16th, 2005 12:05:43 AM

Ashira and Val see the damage that the ball of fire has wrought. There are small fires everywhere and that is hard to do in this lush forest. Mykael is a smoldering pile and Val is hanging on to life (Val had gotten 9 back from Mykaels last effort) and is regaining her composure.

Appolo sneaks up invisible and attempts to extract Val. The elemental notices the movement and prepare to launch and a new attack on Val and her invisible rescuer, but is struck by four darts of light and the ball of fire looses form and seems to become an ordinary fire, although a large one.

The rest of the group that are on foot arrive at the seen an survey the burning path and several chared bodies.

Rigging attempt to touch Swirl and is sucessful, but all he feels is shame from the elemental and on many levels and for many reasons.

Mykael's spirit has risen out of his body and is floating north and into the forest.

==================================

End of Combat....for now.

Ashira 
Wednesday November 16th, 2005 12:21:11 AM

OOC Quick post...more to come tomorrow...

Seeing the fire change into a normal one, Ashira uses the last 3 charges of her icy breath to put it out. She looks around at the devistation around her and shakes her head in sorrow.

Rigging 
Wednesday November 16th, 2005 7:03:07 AM

Rigging walks over to his new and now dead companion Mykael and feels for a pulse. (Assuming since we saw his spirit float away there isn't one. Does he want to be raised?)

Rigging will then look up and down at the devastation of the refugees and say to Ashira, "So much death. This is why I didn't want them to come along. They aren't the heroes. We are."

Rigging will then cast a detect magic spell focusing on the dead. He knows it is shameful to loot the dead of friends but he is more concerned with the living.

He will project comforting thoughts out to Swirl the entire time, projecting love, friendship and forgiveness. "Please come back my friend."

Nezamil Ac 22 Hp 56/71 
Wednesday November 16th, 2005 3:37:55 PM

The rushes to within 50' of the fire elemental and watches as he disapiates " well done Ashira "adds Nezamil as he touches his anvil holy symbol "Domi quench these fires " prays Nezamil (casting create water on the fires )

The dwarf then charges over to Val and quickly yanks out a wand(cmw) from his pouch and prepares to activate it on Val (readying it for next rd)" this will heal you Val "

Jagar Ac 25 Hp 42/65 
Wednesday November 16th, 2005 3:46:36 PM

As the fire elemental burns out the Monk turns and scans the surrounding woods "allright who's next ??" shouts Jagar into the woods in frustration

Bash brothers Hal Ac 20 Hhp 30/52 Kirk Ac 20 Hp 43/43 
Wednesday November 16th, 2005 3:50:42 PM

The bouncers look around grimly at the destruction that the fire elemental has reaked and shake their heads in dismay at the savagery of the battle

Hal and Kirk tag along after the dwarf unsure of what to do next

Ashira 
Wednesday November 16th, 2005 4:41:41 PM

Ashira sighs. "Yes Rigging, I know. But I think you are forgetting something. We were just like these people once. And to be honest, I think it is they who are the heroes, not us." Ashira winces as Mother makes contact once more. She listens to the voice inside her head for a few moments and then nods briefly.

"Mother says we should bury those who have passed...but let us keep Mykael's body for resurrection. And we should all rest. We need our rest for the morning. Everyone set up camp...we're staying the night here." Ashira speaks loud enough for all the refugees to hear her and does not seem to be too worried about what anyone else might think of her orders. She begins to direct the refugees in how to set up the camp and begins to assign watches and defensive positions for all of the warriors. With so many, she can easily set up enough to watch the camp and still let everyone get enough rest. Not that she knew what was going to happen tomorrow, but if Mother says they need their rest, then she was sure they would.


Appolo 
Wednesday November 16th, 2005 7:25:01 PM

Appolo takes care of Valanthe.He gives her the two potions and helps her get cleaned up a little.He also makes sure she gets some food and water.

Redux 
Wednesday November 16th, 2005 7:48:43 PM

The mage makes his way to Rigging and is glad to hear of the preparations for rest. He'll ask Ashira to be excused from duties so that he might rest fully and be able to start tomorrow with fresh and with all spells.

To Rigging he inquires about Swirl. "Where is he? i'll ask Talon to go to him and help."

If he is knows where to send Talon, he'll ask his winged friend to go and search out Swirl.

Valanthe (6hp) 
Wednesday November 16th, 2005 10:13:29 PM

Valanthe breathes heavily and finds herself unable to stand. Her body hurts in ways that she didn't know possible. She should have died this day. For a moment she thought she did.

"Thanks Appolo, Nezamil. I underestimated Ashira's resolve. I'm positive that mother told her to press on knowing that I was badly injured from the previous battle. I should not be alive right now. Like Mykael my spirit should be gone."

DM Jim: Camp 
Wednesday November 16th, 2005 10:25:44 PM

The heros look around them at the devestation they and their foe just brought to the forest. Ashira puts out the flames from the last of the fire elemental.

The refugees start to come out of the woods and huddle around the Wildcards. Not much is said as the refugees are tired and sore from running around in the dark, not to mention the hard march. All of the refugee just fall where they are once Ashira tells them they are to camp for the night.

Rigging scans those that are dead and detects obvious magic on the bodies of Beltro, Calibine and Mykael. (I do not have access to the character sheets so I will have to post the items later)

Hal and Kirk start to dig graves and find markers for the dead.

The dead are brought together for burial, but many of the Domi faithful request that Nezamil say words over the fallen before they are interned.

Val is battered, bruised, clawed (raptors), bite (same) and burned. Appolo attends to her and give her potions (please roll HP recovered as you did not specifiy the type of potion).

Rigging still feels shame from Swirl and receives a one word response "Tomorrow." in a very subdued tone.

Redux asks Rigging is Talon should seek out Swirl?

Ashira 
Wednesday November 16th, 2005 11:53:58 PM

The battle weary ranger sees to the making of the camp and then pulls the acorn bearers aside. "Has Mother spoken with you? What has she told you? I am confused by some of what she has told me. Shall we bury the acorns?" Ashira consults with the bearers and then sees to the camp arrangements and the burial duty. After Nezamil offers his words, Ashira heads over to Val. "You were fantastic out there!! And you took quite a beating. I know Nezamil has been busy lately. Here, take my last Cure Moderate Wounds. Normally I'd save it for use in combat, but it looks like you could use it now. And sounds like we've got quite a fight on our hands in the morning. Better cure up now."

Rigging 
Thursday November 17th, 2005 7:59:48 AM

Rigging with some disgust loots the bodies of magic, valuables and other weapons. He will distribute the weapons to other refugees, (taking note of the magic ones)who look like they can handle them.

He gathers all the refugees together even if he has to wake a few up. He tries to get them into an area where all can be watched without to much trouble. Appolo, please make a fire. A big one. Then keep watch, wake me in two hours and I will take over.

Rigging will take a quick 2 hour nap and then get up and memorize any spells he has used making some switches to try and get more effective. (Will send spell list later)

He keeps broadcasting thoughts of comfort and love out to Swirl.

Valanthe 
Thursday November 17th, 2005 8:16:21 AM

The nearly dead elven woman doesn't look all that happy. But considering what just happened who in their right mind would be. "Keep your potion. You may very well need it tomarrow. Mother must be dissapointed in what's happened. Was it not her voice that told you we should keep moving despite the fact that the raptor mauled me pretty well? No rest for the bleeding eh? I'm sure that you could find the trail of my blood marking the path back the way we came. Her hold over you must be really strong."

Appolo 
Thursday November 17th, 2005 10:40:08 AM

When Valanthe refuses Ashira's potion Appolo reaches up and takes"Ashira's right you need this as well as these."Appolo will gently insistys that she drink the three cure moderate wounds potions one after another."Ashira does care about you,strange things have been happening.Now drink all three of them my love."He gently removes and cleans her armour,then uses whatever water he has left to clean her wound.Breaking out his pack he onrolls his bed roll.Makes a bed for her and wraps her in his cloak and blanket."You sleep now rest I'll stand watch"Ahira could you make a fire.My skills as a woodsman are some what limitted."Appolo never leaves Val's side when he gets tired he lays down besides her and sleeps next to her.

Ashira 
Thursday November 17th, 2005 1:45:35 PM

Ashira is both stung and confused by Val's words. "Sister, what has gotten into you? You know I love you and I don't want you to be hurt. I had no idea that you didn't heal yourself up. Why didn't you talk to someone? I'm sure Nezamil would have cured you if he had known how badly you were wounded. Mother asked me to keep moving because she knew we would be attacked again. We needed to press on. We are safe here and so we can rest. Mother is not the source of these attacks, the Fae King is. He is the one who has sent these things against us...he is the one you should be angry with. We will see to him soon and then all this senseless bloodshed will be over. He will pay for his crimes against these people and us. Of that I swear!" Ashira looks over at Val, love and concern clearly written on her face. "I'll send Nezamil over and have the rest of you wounds tended to. We need your strength for whatever it is that waits for us in the morning. And rest...I know this battle has been hard on everyone."

Redux 
Thursday November 17th, 2005 2:33:04 PM

The mage takes some time with Talon; he's unsure why Rigging didn't want Talon to help.
'Get some meat; bring it back here in the morning. If you meet Swirl, ask him to come back soon.'
Redux will then find a comfortable spot amongst the grass and rest. He'll take care of anything that's still wet before sleeping. In his mind he goes over the spells he has trying to think of any changes.

Jagar Ac 25 Hp 56/65 
Thursday November 17th, 2005 3:21:22 PM

Jagar helps the bouncers bury the dead taking a few minutes to heal himself (14 pts wholeness of body)

Nezamil Av 22 Hp 66/71  d8+9=10 4d8(8+5+1+4)+9=27 4d8(7+4+8+8)+9=36
Thursday November 17th, 2005 3:33:52 PM

Nezamil helps organize burial details among the refugees and prays for the fallen upon their burial.

Nezamil makes ure water is collected from the nearby stream to help quench the thirst of all the tired refugees

The Cleric of Domi also will cast spontanously a (cure light mass spell d8+9=10)to all the wildcards that need it and to any major npc's)

The dwarf will step up to Val and spontanously cast to csw spells (27+36=63 healed to Val)" that should help you feel better " adds the Cleric to the elven warrior

everyone gets 10 pts healed that needs it and val gets 63+10=73 total healed

Bash brothers Hal 40/52 Kirk 43/43 
Thursday November 17th, 2005 3:35:48 PM

the brothers quietly work burying the dead the savagery of the last few days having taken a toll on the lively bouncers

Rigging 
Thursday November 17th, 2005 7:44:05 PM

OOC Jim, Nezamil should be allowed to reroll that healing spell. Woldian rule: You can reroll ones on healing spells and hitpoints

DM Jim: You are correct, but Chris must reroll.

Valanthe (73/ 136)  6d8(4+5+8+3+2+6)+9=37
Thursday November 17th, 2005 8:05:12 PM

Feeling better but a long way from a hundred percent Val is able to rest easier. She doesn't argue as Appolo takes care of her. It's one of the little things he does that she really enjoys despite her verbal protests most of the time.

ooc: how much did she get back from the potions?

DM Jim: I rolled for you and you got 37 if you drank them all: 12, 14 and 11 in order.

Appolo OOC 
Thursday November 17th, 2005 8:22:53 PM

Not Sure Valanthe consumed three cure moderate wound potions.Two given to her by Appolo one from Ashira.Not sure on the dice for Cure Potions.

DM Jim: I believe cure moderate is 2 d8 +3, but Val must role the dice and say she is taking the potions, if not she has them on her person.

DM Jim: Settling in for the Night 
Thursday November 17th, 2005 10:11:32 PM

OOC: Just lost my post. Will have to start over. GRRRRRR!

============================

Mary and John come over to confer with Ashira and Mary starts " I think Mother wanted us to plant the acorns, although I hate to part with it, it made me feel so confident." John goes over and borrows the makeshift shovel from Hal and starts to dig three holes 30 feet apart. John looks up at the women and comments "They are really big acorns."

The two hulking brothers stand behind the fresh markers for the dead and Kirk clears his throat in an attempt to get Nezamils attention "A few words for the fallen, please." Upon hearing Kirk 22 of Domi's faithful file in behind the brothers and await Nezamil's words of wisdom.

Redux send Talon off to hunt and all he hears from his friend is "Off to find the fat hare...." repeated over and over again.

The rest of the refugees that are not waiting for the sermon drift off to sleep.

Appolo starts taking care of Val and she reluctantly lets him, with a smile on her face.

Nezamil goes and heals the Wildcards and Jager heals himself. Jager waits with Hal and Kirk for Nezamil.

Rigging goes through the greusome task of collecting all of the valuables and weapons from the fallen before they are buried. Mykael is placed off to the side and not interned in the earth.

Kirin comes back from the forest with arm loads of wood, intent on keeping the fires going. "It has been rough and we do not know what is still out there. At least the fire elemental dried out alot of the wood so it is ready to burn properly." Kirin adds with foreboding.

Rigging thinks Swirl is sleeping or resting very deeply.

When camp tasks are complete everyone starts to fall into a deep well earned sleep.

============================

Nellie please post the items of value found on Beltro and Calibine as I believe you have a copy of their items.

Mykael had a bastard sword and magic armor and shield, plus a slightly singhed spell book.



A Male Elf ??? 
Thursday November 17th, 2005 11:08:44 PM

One of the dead male elves starts to rise. He rubs his head and eyes, while groaning.

"Ugh, what a fight..." the elf moans. "Did we get them all? Is Val ok?"

Then the elf passes out.

Nezamil  d8+9=10 d8+9=15
Thursday November 17th, 2005 11:11:59 PM

re-roll of cure light mass spell 15 pts healed

jeez rolled another 1 !!

Valanthe (124/ 136)  2d8(6+8)+3=17 2d8(5+2)+3=10 2d8(7+5)+3=15
Friday November 18th, 2005 1:16:44 AM

She didn't know how weary she was until she allowed herself to relax. Since Mykael died because of her actions, Val can't get too happy. Without his magic she would have died. But as good as the night was the day was going to bring more hardship and death.

Bart hp67/79  2d8(5+7)+3=15
Friday November 18th, 2005 2:25:02 AM

Bart is searching through his backpack, underneath all his stuff he finds 4 potions 3 cure light and 3 cure moderate wounds. He uses 1 cure moderate for him self and offers Val and Ashira the other tw0. Here you can use them now or save it when you need it

Nezamil Ac 22 Hp 66/71 
Friday November 18th, 2005 10:15:34 AM

The Cleric of Domi makes time to address the refugees concerns and performs prayer services for all the dead .

Nezamil will talk to all the surviving refugees and try and raise their spirits " this is journey almost over that i'm sure of another day or two at the most please don't give up hope we are all in this together ....Domi's watches over all of us " preaches the dwarf

Jagar 
Friday November 18th, 2005 10:17:14 AM

Jagar participates in Nezamil's prayer service for the dead and will help finishing any burial's that need to be done with Hal and Kirk



Ashira (AC25, HP 100/103)  d20+2=18
Friday November 18th, 2005 11:22:29 AM

Ashira smiles at Nezamil's healing touch. "Thank you friend!"

At the sudden raising of the formerly dead elf, Ashira's eyes light with understanding. She goes over and stops the members of the burial brigade. "Wait!! I understand now!! The dead do not truely die here, but come back in the bodies of the fallen!! Do not bury the dead. We need to give the fallen a place to return! Nezamil, come over here! I believe this elf is none other than our own Mykael!! Looks like he needs healing too."

When Bart offers her the potion, she declines. "Looks like some of the others need it more than me."

Ashira waits for John to finish the holes and then places her acorn in the ground. She shudders as she immediately feels weaker. "Mother, grant us the strength we will need tomorrow." she whispers as the acorns are buried.

Redux 
Friday November 18th, 2005 3:58:06 PM

With interest in the proceedings, Redux looks on at the funeral. He too is interested in the dead that have come back. Pondering Ashira's words, he wonders if they are keeping around food for the scavengers or making it possible for some to return. A shudder goes thru him as the thought of coming back in someone else's body comes to him. There probably aren't any limits to what the gods might make possible at this time. He'd rather not find out, either.


Rigging 
Friday November 18th, 2005 5:01:21 PM

Rigging wakes from his sleep and studies his spells. He listens to Ashira's explanation about the spirits inhabiting the bodies of the slain and shudders, "That is horrible. You could come back as a butterfly or a squirrel. If that is truly Mykael in that body what happened to the spirit of the the person who died? Is he going to want his body back?

Rigging calls Nezamil over and brings him to the elf. "He might need some healing." Rigging will gently shake the elf and ask, "Mykael?"

Rigging's spells: Zero Level: daze, detect magic, read magic, dancing lights.
First level: magic missile, true strike, burning hands, mage armor, shield
Second level: Detect invisibility,Resist engery, Touch of Idiocy, Glitterdust
Third level: Summon monster 3, dispel magic, lightning bolt,
Fourth Level: Greater invisiblity, Summon Monster 4


DM Jim: Exhuming  d20+10=23 d20+5=15
Friday November 18th, 2005 11:45:40 PM

Nezamil performs the burial ceremony and talks to many of the tired refugees and seems to bouy their spirits. Ashira's suggestions seem to change all of Nezamil's good work.

Many of the Refugees and Domi's faithful balk at Ashira's suggestion that they dig up those that were buried. One women comments " Are you mad. They were just given a decent funeral and now you want us to desecrate them." She walks off in disgust too tired to protest anymore.

John hands Ashira Hal and Kirks makeshift shovel. "I can't bring myself to do it. I understand it, but can't do it. It is tough sometimes for those who lead." John walks away and checks on the plantings before finding a spot to sleep.

Several of the Wildcards discuss Ashira revelation about the no longer dead elf that may be Mykeal.

Bart offers up curing potions to those in need.

Kirin lets the campfire burn down as everyone starts to fall asleep. "I doubt we will catch the ants in the morning. I do not think I can track them." Kirin comments to the crackling fire.

===========================================

Rigging I need a DC 15 (23) spot check and a DC 20 listen check.

============================================

Come morning I will need spell lists from everyone that can cast them. Rigging is already set.

Rigging  d20+12=27 d20+10=23
Saturday November 19th, 2005 8:17:58 AM

Rigging watches the camp settle down as he keeps watch. He alternates scanning the shadows as he sits next to the elf who might be Mykael reborn. (OCC Jim you never responded to Rigging trying to wake him up last post)

He watches the shadows, waiting for the next bogey man to jump out at them. His concentration never waivers as he keeps watch but his brain spins as he thinks over the last few days. He longs to be back on the Sword, feeling the salt spray in his face. That is where he belongs. Not stuck in some jungle, herding a bunch of stupid villagers and degenerate gamblers. How is this helping his people become free of Ga'al?

He comes to the conclusion that he will give it one more day. If it doesn't get better or they don't make progress then he will leave. If the others wish to stay, so be it. Maybe it was time for him to strike out on his own. Ashira could be the become the Captain of the Sword. She was probably more qualified anyway. Yes he would miss her and the others but he feels that he is on the wrong path.

Rigging scans the woods again with his keen eyes. He sends his thoughts out to Swirl, "I am still here. Are you OK?" Rigging sits as the depression takes him again.

spot check 27
listen check 23

DM JIM: George, i want Darian/Mykael to respond to you.

Redux 
Saturday November 19th, 2005 1:57:08 PM

spell list
Zero Level - Disrupt Undead, Mage Hand, Ray of Frost, Touch of Fatigue, Flare
First-level spells - Grease, Magic Missile (2), Ray of Enfeeblement, True Strike
Second-level spells - False Life, Ghoul Touch, Glitterdust, Invisible, Spectral Hand, Web
Third-level spells - Vampiric Touch, Fly, Fireball, Lightening Bolt (2)
Fourth-level spells - Enervation, Phantasmal Killer, Ice Storm
Fifth-level spells -- Teleport, Magic Jar

Valanthe (124/ 136) 
Monday November 21st, 2005 10:25:26 AM

Tired and weary from this challenging trip Val did her best to gather the elven refugees and bolster their spirits. She had no idea how many more days this would continue. Val didn't know how much she missed her life on the sword. Sailing the ocean, facing the fierce storms, and watching dolphins play on sunny days.

Bart hp76/79  d8+3=9
Monday November 21st, 2005 11:35:44 AM

Bart uses one of the cure light potions, And still offers the other to Val and Ashira, "We are low on healing potions take it keep it until you need it"

DM Jim: Middle of the night 
Monday November 21st, 2005 12:43:12 PM

OOC: I am posting a bit early today as compared to last week, but I want to get on an earlier schedule.

==========================

Everyone is exhausted and is sleeping. The are night sounds all around, crickets, owls, and the babbling brook all carried on a warn breeze. Rigging is watching over the sleeping masses, when he notices something, some sort of movement on the edge of the camp. As Rigging prepares himself he hear a soft and muffled "What the heck?" and then he sees a rush of movement and then a "Umpf.".

All of the activity is taking place by the area that the acorns were planted in. In fact the firelight now seems to outline three small trees in the area that were not there a few hours ago. Rigging also hears what sounds like alarm in a language he has neve heard before.

Roll DC 17 listen to hear the commotion and wake up.



Appolo  d20+6=17
Monday November 21st, 2005 1:01:22 PM

Appolo is sleeping and exhausted sleep deep sleep next to Val,when he hears something and wakes.Thinking oh great here we go again.He lies awake verys till waiting to move at moments notice.

Redux  d20+2=16 d20+14=28
Monday November 21st, 2005 2:24:53 PM

The mage continues to sleep, though fitfully. Talon does wake up and flies down with curiosity. He'll call to Redux, but it may take a round or two to stir him.

Rigging 
Monday November 21st, 2005 4:20:31 PM

Rigging nudges Ashira with his foot to wake her and then casts the cantrip, dancing lights over the area to get a better look at what is happening.

Nezamil  d20+5=11
Monday November 21st, 2005 5:57:50 PM

The dwarf sleeps soundly throughly exhausted from the journeys pitfalls

Jagar  d20+6=9
Monday November 21st, 2005 6:01:46 PM

Jagar sleeps deeply (d20+6=9 listen ch) oblivous to the sounds of the night

Ashira  d20+12=15 d20+11=31
Monday November 21st, 2005 9:51:50 PM

Having had to have swapped out her Ring of Sustenance for her Ring of Invisibility, Ashira moans when Rigging awakens her. Her eyes bleary and bloodshot, she scans the immediate area for threats (Spot=15, Listen=nat. 20). She quickly awakens any of the Wildcards and warriors who might still be asleep and points to the trees. "I think I heard something over there. Look sharp!" Unsheathing her longsword and retrieving her everburning torch, Ashira heads over toward the trees.

Appolo 
Tuesday November 22nd, 2005 12:35:25 AM

Appolo continues to ly perfectly still in the dark.Waiting for something to happen.His hands resting on the hilts of his swords.

Nezamil  d20+5=12 d20+5=17
Tuesday November 22nd, 2005 1:05:43 AM

The dwarf snaps awake at Ashira's warning "what ?" grumbles the dwarf

Nezamil peers into the night with his dwarven vision towards where the Swords mistress is heading (d20+5=12 spot ch) and quickly steps over and wakes up Hal and Kirk "come om guys lets go " growls the dwarf

listen ch d20+5=17

Bart  d20=18 d20+4=16
Tuesday November 22nd, 2005 2:18:18 AM

Bart is sleeping, suddenly he awakes from a noise (listen 18) , he sits up and looks around (spot 16)

Valanthe (124/ 136) 
Tuesday November 22nd, 2005 8:03:15 AM

Waken from her reverie by the others Val slowly stirs. She was rather deep this time and needed an extra moment to become aware. Before doing anything however, Val begins putting on her magical armor.

DM Jim: Struggle in the Shadows 
Tuesday November 22nd, 2005 8:43:52 AM

Rigging hears movement on the edge of camp and spots shapes creeping in the shadows. Rigging casts his dancing light spell and the area is illuminated. The new light and Rigging's warning start to wake up the camp. Several people scream at the disterbance, obviously effected by the tough day yesterday.

It is about an hour before dawn.

Rigging see clearly, and everyone else catches glimpses as they wake up.

Melonie is over by the area that John planted the acorns. Although now there are three small 13 foot trees. Melonie is swinging Hal's makeshift shovel at one of the trees, but she is tackled by Kirin. During their struggle, one of the trees bends down and plucks the shovel out of Melonie's outstreched hand. Upon loosing the shovel Melonie goes slack with shock and Kirin gets her under control, but he lets go of her when he notices the tree holding the shovel.

The two outside trees each take a step toward their brother holding the shovel and begin uttering noises that are not understood by anyone, but themselves.

================================

Everyone got enough sleep to get a full nights worth of healing (One HP per level).

Ashira 
Tuesday November 22nd, 2005 9:12:37 AM

Ashira starts as the trees begin to move, her sword wavering uncertainly. She winces and touches her head then smiles. "Don't fear, friends! These creatures are gifts from Mother and they are our allies! Please welcome them...the more we show them our support, the bigger they will grow. None of us know what dangers await us today, and for once it is nice to have someone on our side. So I recommend that everyone give our friends a nice friendly greeting." Being one who believes in practising what she preaches, Ashira casts Speak with Plants and heads over to the tree bearing the shovel. "Greetings brother. It is an honor to have you at our side. Can you tell me how far of a journey it is to Mother?"

DM Jim: Talking with Trees - Supplimental post 
Tuesday November 22nd, 2005 1:07:16 PM

OOC: I just want to keep things moving, So I will answer Ashira and lets everyone continue to post.

=======================

Ashira approaches the middle moving tree, the one holding the shovel and talks with it. "It was trying to hurt me." and it points the shovel on a long thin branch at Melonie.

The tree seems to now realize that Ashira is speaking to it "You can talk? Strange. I was listening to you kind before and you did not make much noise than then lots of noise, but you can talk." The tree seems surprised. "Mother is not far. If the Sun were up I would be able to see her meadow. I can feel her now and the Fey King. We must make our choices soon, all of us."

The other two trees huddle close to Ashira and one comments. "This one feels good." The last tree comments harshly. "It can only pick from one of us."



Redux  d20+5=19
Tuesday November 22nd, 2005 1:45:04 PM

Redux wakes with a start at all the commotion. He's a bit bleary eyed, this early in the morning, but sees clear enough on what's going on. He rubs his temple and notes a slight headache, probably not enough sleep he thinks. He'll rise, collect his robes together and move towards Ashira and the trees to find out more from her.

ooc: what how many levels of spells will spellcasters be able to regain for the day?

DM Jim: You had enough rest to get a full complement of spells.


Rigging 
Tuesday November 22nd, 2005 2:35:19 PM

Rigging will walk over towards the trees and then looks at Melonie. He will pull out his wand of detect magic and zap off a charge looking closely at the woman. "Why were you trying to attack the trees?"

He will then glance at his wife to see what she is doing. He wished this mother person would talk to all of them, not just his wife.

Appolo 
Tuesday November 22nd, 2005 7:23:24 PM

Qhwn the lights go on and panic starts to breakout Appolo comes up quickly sword drawn looks around a sees the tree s he immediately heads in that direction.Seeing that Ashira is talking to them,he figures they aren't a threat so he sheathes his swords.
Standing next to Rigging"Relax brother she just thought we were under attack.As did I."

"Ashira ask it if we can have the shovel back.Explian that Melonie was just frightened and that we will not harm them.Also ask them to take us where we need to go.This Fea King has alot of payback coming."

Valanthe (125/ 136) 
Tuesday November 22nd, 2005 9:46:17 PM

"I told her to keep watch with some of the other elves while I was out of comission. If I had been awake I would have done the same thing." Val says to Rigging as she helps Melonie to her feet.

"With everything that has happened how did Kirin know these trees didn't mean us harm? He's lucky that I wasn't out here because if he tried that with me I'd have crushed his skull. He must be privy to information that we are not."

Valanthe supports Melonie's weight until the young woman can stand on her own. As she makes her way back to camp she looks at the tree standing apart from the other two. "Well come on. It's going to be a while before we are ready to travel. You might as well come back and introduce yourself."

Mykael  d20=8 d20+4=5
Tuesday November 22nd, 2005 9:52:10 PM

After a good rest and some healing, the unconscious male elf wakes to the commotion.

Standing on unsure legs, with wide eyes and a slightly confused look, the elf curses mostly to himself, but other around may hear, "Damn, *&$*&#, stupid Fey.. %&*$$@#&, ok.. this is weird. Guess I should just be happy to be alive, that is if I even am."

The elf starts to run his hands over his body, checking it out for wounds, and to just get a feel of his form, finishing with running his hands through his hair and touching his ears.

Then he starts to scan the area and takes in all that is going on. (listen = 8, spot = 5)

Still in a fog, the elf takes a step or two.

Ashira 
Wednesday November 23rd, 2005 12:02:03 AM

Ashira smiles at the trees. "It is thanks to a spell that I can speak with you." She nods at Appolo. "Can you take us to the Fae King?"

As she waits for an answer, Ashira turns to Val and shoots her a very ugly look. She returns to her attention to the trees and points at Melonie "Please forgive her. We have been under constant attack. I do not think she meant you any harm."

Looking up, she calls to Appolo. "Get ready to get the refugees moving. We need to roll soon."

DM Jim: Ashira you feel that your speak with plants spell will last hours longer than normal.

Nezamil 
Wednesday November 23rd, 2005 12:16:09 AM

Nezamil takes in the unfolding events " Domi's faithful please help your fellow travelers get ready to move out soon " requests the Cleric of Domi

"Hal and kirk stick with me .....we worked well together and i feel trouble brewing so stay alert " adds the dwarf to the bouncers

whats Mykaels life total at ?

Jagar 
Wednesday November 23rd, 2005 12:18:35 AM

Jagar looks about for Mary as he notices the trees moving for he knows she carried one of the acorns " all the acorn bearers gather by Ashira " shouts out Jagar as he does his best to collect the acorn bearers

Mykael 
Wednesday November 23rd, 2005 1:04:57 AM

OOC: He has a max of 45 HPs... I am assuming that when he awoke and passed out, he was at 0 or 1... so with the night rest he would be at 8 or 9, plus how ever much healing he received, although I am unaware of that total.

IC: The elf notices the human corpse of Mykael, he walks over and gently starts pulling equipment off of it and sorting it. Once done, he will start putting it on. The cloths are big, but the armor will fit, magic.

DM Jim: We will say Mykael is at 10 HP. Please supply your spell list.

Bart hp 77/79 
Wednesday November 23rd, 2005 2:31:54 AM

Bart stands up and sees what he can do, cleaning up their campsite preparing a small meal

DM Jim: Dawn March 
Wednesday November 23rd, 2005 1:16:54 PM

The camp wakes up early with all of the commotion with the talking trees that can move about on their own. Most of the refugees are tenative around the new trees, but several are curious.

There is much discussion amongst the Wildcards about Meloine's actions and those of the trees. Kirin responds to Val's heated words. "It looked like Melonie was getting herself in trouble and I did not want to see her killed. We need every elf we can get when we get to the center of the trouble here."

The now no longer dead elf goes over and pillages the non magical items from Mykael's body. Rigging is still holding Mykael's magic items and money, in addition to Calibine and Beltro's.

Ashira gets the feeling that the three trees are not in agreement with what is in store for them. One of the trees is attempting to convince the other two that the Fey King must return to prominence at the expense of the mother of the valley. One tree argues for the status quo and the third for for the Fey Kings demise. Ashira notes that the Ents conversations take a long long time.

Everyone eat a hasty breakfast and waits for the sun to raise over the valley walls. In the sunlight it seems that the talking trees grew a few feet since your first encounter with them a few hours ago.

Once the sun peaks over the valley, Kirin takes point again to mark a trail. The three talking trees lumber after Kirin and actually help widen the trail. After only 30 minutes the dense forest starts to thin and Kirin can be seen in front of group. In another half an hour almost all of the trees disappear and everyone can see the the stream feed into a beautifully calm lake in the middle of a large plain. This seems to be the center of the valley and also its lowest points. The walls of the valley are off in the distance and seem to tower over your heads.

On the other side of the stream and lake is an enormous tree standing all by itself. The tree is a just under a mile away. The stream is about 20 feet across at this point and looks to be about five or six feet deep at the middle.

The plain before you is covered by a deep grass about 4 feet deep.

+++++++++++++++++++++++++++++++++

OOC: What is the marching order? There is almost as much width as you want to spread out. Please describe your position for moving forward or I will find a place for you.

Happy Thanksgiving to everyone. I may not post tomorrow, depending on if everyone else is able. If we skip tomorrow, I will make it up over the weekend.

Mykael 
Wednesday November 23rd, 2005 6:07:40 PM

"Who has plundered my magic? AND my spellbook! It would be nice to have them back, please," Mykael, the elf states as his head clears and he looks around the group.

"I am Mykael, the magic in this area has caused my soul to inhabit this body, or that is the way it appears," Mykael offers up an explaination.

OOC: Spell list, assuming I get my spellbook back.

0 - Read Magic, Ray of Frost, Open, Mage Hand
1 - Comp. Lang., Magic Weapon, Magic Missle X2
2 - Bulls Strength, See Invis, Scorching Ray X2
3 - Haste, Fireball, Vampiric Touch

Rigging 
Wednesday November 23rd, 2005 7:44:50 PM

Rigging hears Mykael's complaints and sticks his hands behind his back, starts whistling, and kicking at the ground. He will say to the elf, "Mykael, that is you? I tried talking to you before but you didn't answer. Your missing your magic items? How shocking! I wonder if any of these refugees are thieves!?" After a suitable period, Rigging will give him back his items.

He will call out to Ashira as they march with the treants, "I want the Wildcards put into their fighting groups. I want no more than 50 seperating those groups. The refugees will just have to look after themselves. I have a feeling that we will need ourselves at our full fighting capacity soon and I will not have us seperated by much."

OOC Jim, I am confused by your description of the lake, stream and valley. You made the point that the stream feeds the lack which is in the center of the valley. Does the stream block off the entrance to the valley? Can we go around it?

DM Jim: You can easily not cross it, but it you want to get to the large tree you either have to ford the stream or go all the way around the lake.

Appolo Ac 23 Hp 59 
Wednesday November 23rd, 2005 10:19:27 PM

Appolo move3s out organizing the refugees"Come on people let's move we got another day of marching and fighting to do."
He then finds Valanthe"Come Sunshine let's take point.It's pay back time."He then sprints forward moving quickly down the trail behind the tres.

Bart 
Thursday November 24th, 2005 2:24:12 AM

Bart is somewhere in the front ready to react when necessary

Appolo OOC 
Thursday November 24th, 2005 6:10:19 PM

HAPPY THANKSGIVING and BEST WiSHES to ALL.
I am Very THANKFUL to be a WOLDIAN.

Thank You All ,
CHRIS

Nezamil  4d8(1+3+3+7)+9=23 d8=8
Thursday November 24th, 2005 9:44:37 PM

"By Domi is that you Mykael " inquires the dwarf " this is certainly strange happenings but it is good to have you back with us "

" you seem a little beat up ...i'll help take some of the hurt away " Nezamil spontanously casts Cure crit wounds on Mykael(in place of freedom of movement for 30 pts healed)(rerolled the 1)

"that should get ya back on ya feet " adds the Cleric as he slaps the elf on his back

As they start the journey down into the valley Nezamil calls to the brothers "Hal...Kirk walk with me "

Nezamil will stay near the center of the group and looks about for Sam the crossbowman

0-level-Create water x2,Detect magic,Light x2,Mending
1st-Command ,Doom,Pro-evil,Sof,Divine Favor(enlarge)
2nd-Aid,Hold person,Owlswisdom,Silence,Spiritual weapon(bull str)
3rd-Blind/deaf,Inviso purge,Waterwalk,Windwall(pro-energy)
4th-Diemensional anchor.Freedom of movement,Neutralize poison(spell immunity)
5th-Flamestrike(spell resistance)



Jagar 
Thursday November 24th, 2005 9:52:46 PM

Jagar sadly leaves his battle friend Beltro behind and trudges along the trail and catches up to Mykael " whoa Mykael hows it feel to be in someones else's body " inquires the curious monk " thats got to feel a little weird "

Ashira 
Friday November 25th, 2005 12:30:19 AM

Ashira nods at Rigging's advice. "Alright, folks, link up. Val, Appolo you're with me. So is John and Kirin. Rigging, Bart and Mykeal you guys are together. Nezamil, Jager and Redux take Hal and Kirk with you...I have the feeling we're going to need all the firepower we can get. I want the main fighting force up front, like Rigging said. We can't spread ourselves too thin amoung the refugees. But don't leave them behind...we need our army."

Ashira takes in the valley and considers the best method to lead the army to Mother.

OOC Jim, I'm confused too. A little more description on what it will take to get to Mother and the Fae King would be helpful. :)

Redux 
Friday November 25th, 2005 9:37:41 AM

Redux makes his way thru the grass as best he can. He doesn't like it much and so walks behind the bigger fighter types.

DM Jim: The Cautious March 
Friday November 25th, 2005 1:55:30 PM

OOC: No one mentioned fording the stream, so I am assuming that you are not and just follow it to the lake. The large tree is on the other side of the lake and stream.

=======================================

The Wildcards split into three fighting groups that keep a good 50 feet distance between them. Mary has joined Ashira's group and Melonie has joine Val's. The three groups trial out in a line with Val's in front, Rigging's in the middle and Nezamil's in the rear. THe refugees follow 50 feet behind Nezamil, with the elves all the way in the back like Val put them previously.

The way is easy going especially for those following farther behind. Those in front beat the grasses down. The stream empties into the medium sized lake with hardly a ripple. The water seems very inviting to Ashira. Once the Wildcards get down to the lake they can see that several other streams feed the lake, but the one they followed is the largest. The tree on the other side of the lake from them is truely collosal, at least 200 feet high, but there is something strange about it (DC spot 20 to determine).

The front fighting group is 350 yards from the massive tree.

The walking/talking trees start to ford the stream down by the lake. Ashira can hear them talk among themselves. "We are coming Mother." and one says "Do not forget the King." to admonish his brothers.

The tree have no problems crossing the steam and even breifly pause in the middle to enjoy the water.

There are four of those large ants close by where the trees crossed the stream. They are milling about and seem frustrated by the stream. The ants wave their feelers at the first group of Wildcards.



Valanthe (125/ 136) AC 20 
Friday November 25th, 2005 1:55:45 PM

Val moves up front. The lake and stream make her a bit nervous since her armor doesn't exactly float all that well. When this is over she's going to find some magical item that helps her in the water. Either moving or breathing.

"Let's get this overwith. I long to be back sailing the open sea."

Rigging  d20+12=18
Friday November 25th, 2005 4:27:08 PM

Rigging doesn't notice anything different about the tree. He picks up his pace and starts walking a little more quickly. He to shares Val's feelings about this whole walk in the woods and wants to get back to the ship. spot check 18

Rigging then sends his thoughts out to Swirl, "Buddy! Where are you? It is morning now. Please come and rejoin us."

Rigging as they move closer to the tree will cast mage armor knowing it should last hours.

OOC Jim, you never told me what I saw in the detect magics when I cast it a couple of posts ago. I was primarily looking at Meloine, but Kirin should have been detected as well

spells cast
mage armor

Appolo  d20+9=25
Friday November 25th, 2005 7:30:29 PM

Moving quickly forward Appolo reaches the stream and stops.He looks over the giant tree,the stream and the area in general."Well the that tree is interesting.Could be our destination,but first we need to cross this stream.Ashiara ask those trea guys about giving us a hand."

spot 25

Ashira 
Friday November 25th, 2005 11:57:20 PM

Ashira smiles at Appolo. "Great minds think alike." She turns to the treants. "Brothers, do you think you could lend us a hand and help us cross this lake?"

Nezamil 
Saturday November 26th, 2005 12:51:42 AM

The dwarf trudges along down towards the lake and nods as Ashira barks out the foghting teams " good thinking " observes Nezamil

Noticing the powerful mage joining them "this should be intresting " as he hears Ashira talking to the trees " well i ain't looking forward to swimming this thing " as he re-adjusts his chanmail slightly

"come on guys " calls the dwarf to the bouncers " you too ya gazelle " grins Nezamil to Jagar

Jagar 
Saturday November 26th, 2005 12:55:04 AM

Jagar slides over to Redux and the dwarf's group and takes a postion a few feet in front (5ft) and glances back at Nezamil's remark " you might be wishing you was a gazelle soon " nods the monk at the large tree in the distance "well at least quicker then the tree " chuckles Jagar

Bart 
Saturday November 26th, 2005 3:35:54 AM

Never thouight about that riding a tree. Which group you want me Ashira in front or the middle?

Mykael - HP 40/45 
Saturday November 26th, 2005 11:17:58 AM

"Are you proposing to leave the refugees on this bank? That would be a bad idea, there is no way the trees could carry us all at once." Mykael remarks.



Redux  d20+5=24 d20+6=8
Saturday November 26th, 2005 4:20:41 PM

The mage also finds the tree interesting (spot+24). He looks it over as he continues to walk along. Regarding the water, he contemplates the distance (how far across?). He wonders if a running leap combined with a activating the levitation ring would work to keep him dry.

'Talon, how's an up-close view of that tree?' He then notices his bird friend is not overhead (spot=8). 'Hey, buddy, look at this tree.'


DM Jim: The Crossing 
Saturday November 26th, 2005 7:05:49 PM

Redux and Appolo notice the the giant tree is wrapped by a thick vine of some sort. The weight of the vine seems to have broken of several branches, and if they can be viewed from this distance they must be big. The vine is rooted next tot he giant tree.

Upon Ashira inquiry the treants stop their crossing and form a chain across the stream and grab and Wildcard or refugee and hand them over to the next tree. The trees are very gentle and keep everyone dry, but the process takes 30 minutes. A few people even notice the trees starting to blosum during the process and there are at least a score of different blosums on each treant. (250 exp. for the crossing suggestion to Ashira)

Talon is flying overhead and lands on the other side of the stream and waits for Redux. Talon eats a 50 pound rabbit in the mean time.

Swirl beams to Rigging. " I am over here." And he then rises to be seen, just beyond the giant tree. "I am watching the battle."

Rigging had scanned the group and notices faint tranmutation magic on Ashira, Val, Kirin, John, Melonie, and Mary, when he was not blinded by all of the Wildcards magic.

Once across the group is approximately 300 yards from the giant tree. The three treant's start striding forward and with each step their blosums mature and start fruiting. The trees speech is now understandable by all.

Tree One says "The King must be brought to his full splendor. The Fey will reap rewards for millenium and nature will take its rightful place."

Tree two says "The King must be put back to sleep and the balance of nature be brought back to order."

Tree three says "The King's reign must end, too much destruction has happened and he must pay with his life for his afront of nature."

The three combat groups are arrayed behind the treants with 50 foot separation, with the refugees following tentativly behind.

The treants are now 150 yards from the giant tree and the massive vine (observable by all at this distance). The tree and the vine seem to shimmer and are rapidly shrinking.......



Redux 
Sunday November 27th, 2005 11:27:18 PM

The mage smiles as Talon puts away the huge rabbit. "That a bo...ummm...way to go big guy." Redux stands anxiously with his little band of warriors and watches the exchange between the tree and the vine. "Well...that's....interesting." he mumbles as he sorts through his scroll case in search of a Fireball scroll.

Bart 
Monday November 28th, 2005 7:36:50 AM

Bart moves forward and keeps an close eye to the trees. "I wonder if there will be a fight?"
Anyway i'm ready for it

Rigging  d20+12=13
Monday November 28th, 2005 8:09:00 AM

Rigging will start walking towards the large tree, scanning the area trying to see what he can see. He will call out to the others, "Same marching order as before. Keep alert. Swirl tells me he is watching a battle. Not sure if he is talking about the tree and the vine but I think we are coming to the end of this. At least I hope so!"

spot natural 1, Guess I don't see much.

Valanthe (125/ 136) AC 20 
Monday November 28th, 2005 9:04:14 AM

Val glances over at the trees. The temptation to break formation and move over to guard the tree is strong but she holds.

"What's going on?"

Nezamil 
Monday November 28th, 2005 10:10:54 AM

As the dwarfs feet finally touch dry land after being passed along by the 3 trees " that feels better " as he stomps his feet on solid ground and moves forward keeping formation with the bouncers and Redux

Jagar 
Monday November 28th, 2005 10:12:46 AM

Jagar lands deftly when dropped by the trees and moves to the front of his battle group

Ashira  d20+12=18 d20+11=31
Monday November 28th, 2005 10:18:23 AM

The ranger leads the groups forward. Her group takes the lead while the other two flank (forming a triangle). She attempts to make a mental link. "Mother, we are here. Where are you? What do we do?" She scans the immediate area trying to get a sense of what is going on (Spot=18, Listen=nat. 20). "Be careful everyone the King is strong." she calls out the group.

DM Jim: The Changing? 
Monday November 28th, 2005 12:50:12 PM

The WIldcards follow the growing and blossuming Treants and form a triangle of their combat groups. Ashira in front and Nezamil on the left flank (closest to the lake).

Ashira hears some confusion and worry from behind in the ranks of the refugees. When Ashira alterts the others and everyone turns back to see, there is a knot of refugees staring at a Satyr, a Dryad, a grig, and two elves. Most are pointing but one calls out "That was just Celine." in astonishment.

When the WIldcards prepare to move forward again the giant tree is gone, along with the massive vine. A women's scream rises above the plains in front of the groups. Only Swirl can be seen in the area where the trees were.

Rigging can feel from Swirl. "Now that was a neat trick...."

Ashira's group is just behind the treants and is 100 yards from where the giant tree was......



Appolo Ac 23 Hp 59 
Monday November 28th, 2005 2:38:02 PM

After crossing the stream,Appolo takes up position and watches as the gigantic tree disappears."Well that is interesting.Ok forward ho.Once more into to the breach my friends."He then moves forward to where the tree was."Come people let's get this over with."He has alook of grim determination on his face.

Rigging  d20+12=17
Monday November 28th, 2005 6:45:44 PM

Swirl! What was a neat trick! If you don't start giving me more complete information, I am gonna make you kiss Ashira!

Rigging will hurry forward, eyes scanning everywhere. spot 17 He motions with his arm to have the Wildcards to stay with him. He is prepared for battle but hopes that he doesn't have to fight a god today.

mage armor (hours)

Valanthe (125/ 136) AC 20  d20+10=30 d20+10=25 2d10(10+10)+50=70
Monday November 28th, 2005 6:54:37 PM

Val breaks formation and moves over to the treant that represents death. "Excuse me but I think one as important as yourself requires special attention." She says with a smile. Her hands tighten around the heavy flail and spins around smashing the flail into the treant with a thunderous impact.

ooc: power attack -9 to hit/ +18 to damage. Critical hit, ac 25 to confirm, for 70 points of damage. To get this damage I doubled the 18 point bonus for power attack. I know critical hits modify the dice and bonuses but I don't know if the power attack bonus is included or not.

Ashira (AC22, HP 125/125) Barkskin???  d20+15=35 d20+15=29 2d8(2+7)+10=19
Monday November 28th, 2005 11:09:27 PM

Ashira is shocked and abhorred by Val's actions. Wasting no time, she bolts in front of Val. "Valanthe what the hell do you think you're doing??? We need all of the trees alive. They are not our enemies. Everyone must have a free choice." Her swords at the ready, Ashira protects the tree. If Val should make any move to attack any of the trees she will attack the barbarian (AC35/29 crit for a lousy measly 19).

Mykael 
Monday November 28th, 2005 11:58:25 PM

Mykael stays with his battle group. Upon noticing the changing situation, he turns toward the new fey creatures, and waits for a sign. Already sure though, they have chosen to be his enemy.

Walter OOC 
Tuesday November 29th, 2005 12:41:38 AM

please clarify if Val will be able to take a 5ft step to the side of Ashira and still attack the treant. Val was right infront of the treant so I believe its possible though I want to make sure. Val doesn't really want to go through Ashira to get to the treant but she will if she has to.

Nezamil Ac 22 Hp 67/71 
Tuesday November 29th, 2005 12:57:25 AM

The dwarf stands rooted to his spot for few moments trying to comprehend what is taking place

" who was that screaming ?.....lets find out growls Nezamil as he starts forward waving his battle group forward and to the left flank of Ashira's group

with a wistful shake of his head Nezamil looks on as the leading wildcards break from their battle group " they gotta learn to cover each other"

" keep together " barks the dwarf to bouncers

Jagar Ac 21 Hp 65/65 
Tuesday November 29th, 2005 1:03:41 AM

Jagar takes point postion in front of the dwarf and leads them to Ashira's left flank

" this is sooo strange " as he scans the the ground where the large tree and vine just dissappeared from

Bash brothers Hal Ac 20 Hp 31/52 kirk Ac 20 Hp 43/43 
Tuesday November 29th, 2005 1:07:07 AM

The two tall bouncers move to keep Redux and the dwarf in the middle with Hal flanking Redux's outside flank and Kirk on the opposite side covering Nezamil's outside flank

Bart hp76/79 
Tuesday November 29th, 2005 2:23:33 AM

Bart is very confused by the situation he doesn't know what to do. Should he attackt the treants? Should he wait and say what will heppen next. Bart decides to stay and scan the perimeter

Nellie 
Tuesday November 29th, 2005 10:38:01 AM

Walter, I'm having Ashira hold her action dependent on Val's action next round. There's nothing Ashira could have done about Val's attack this round, but next round she will be in position to defend it. But then of course, it doesn't matter what I think...it's really DM Jim's decision. :)

DM Jim: Final Combat - Combat Round 2  d20+3=23 d20+3=7 d6+1=7 d20+10=25 d20+5=14 d8+1=8
Tuesday November 29th, 2005 1:14:56 PM

Val walks up to one of the treants and assults it viciously. The treant howls in pain as one of its main arm branches is broken off. Sap is running freely. The critically injured treant withdraws from Val and its two fellow move to block Val's path; both treants have arms raised to strike if Val moves forward. Ashira moves to intercede also and is between Val and the two poised treants.

The injured treant falls. A women is heard screaming and a man laughing, both coming from Swirls directions.

Swirl beams back to Rigging. "The transformation was what was soo cool. They are wrestling now, or at least he is."

Jager, Nezamil, Rigging, Hal and Kirk all move forward to merge with the front battle group (almost make it - see map). Bart and Mykael take no overt action and watch the strange happening going on.

Redux does not move from his position even though his group abandoned him. Appolo moves forward towards where the tree disappeared. Appolo is out in front of the treants.

Melonie attacks Ashira with her short spear.

AC 23 (Natural 20 not critical) damage 7

Melonie yells "Do not hurt her!" as she withdraws her spear from Ashira.

Kirin steps to the side and sends two arrows at another treant hitting it once.

John readies his bow and Mary grabs her spear tightly, unsure of what action to take.

AC 25 for 8 damage
AC 14, miss

All of the elves armed by Val are moving forward in two groups. None of them are smiling.....

Map to come later.



Rigging illegal post 
Tuesday November 29th, 2005 1:25:50 PM

Rigging's mouth will drop open in shock at Val's attack. He will turn and snarl at both the women, Val, Ashira, Stand down now! That is an order! If we don't stick together now, we are doomed! By Lemetrox's firey breath, I swear if you don't listen you will be swimming home!

Nezamil Ac 22 Hp 67/71 
Tuesday November 29th, 2005 3:33:02 PM

The dwarf peeks over his shoulder to make sure everyone is together and spots the mage lagging behind " come on Redux hurry up " yells Nezamil as he waves the mage forward

As he is about to turn to face the 3 large trees he see's the unhapy elves quickly approaching " whats up with them ?" adds the dwarf but suddendly it dawns on him "Hal Kirk Jagar form a line in front of them don't let them pass " growls Nezamil

Nezamil steps in front of the fast approaching elves "Stop right there " [b] barks out the dwarf as he holds both arms up in a stopping motion [b] " you ain't gonna go any further " says Nezamil in a menacing voice " nobody is attacking them trees you hear me " as he interposes himself between the elves and the 3 trees

Jagar Ac 21 Hp 65/65 
Tuesday November 29th, 2005 4:39:15 PM

Jagar turns around from his point postion in his battle group at Nezamil's shout and quickly moves to take a blocking postion on the dwarfs left flank leaving a gap for one of the bouncers to fill

Following Nezamil's lead he also holds his arms up in a stop motion

Bash brothers Hal and Kirk 
Tuesday November 29th, 2005 4:42:36 PM

Turning in tandem with the dwarf the brothers each take a flanking postion on the dwarf with hal on the left between jagar and Nezamil and Kirk taking the right side

Bboth bouncers are imposing figures at 6'6" and scowl at the elves in their best i'm gonna kick you butt if you step closer bar room scowl

Appolo Ac 23 Hp 59 
Tuesday November 29th, 2005 5:58:31 PM

Appolo stops and looks back.Seeing what is going on he sprints back.Interposing himself between Val and Ashira."Valanthe what are you doing.Leave the trees alone.They aren't the enemy.Now if you want to kill something.Let's go kill the Fae King.I'll serve up his head on silver platter for ya."

Looking to Melonie"Melonie go stand with the rest of the elves.Tell them they'll be needed for the final battle."Then over to Nezamil"Nezamil go see what you can do for that wounded tree.Save it if you can."

Valanthe (125/ 136) AC 20  d20+9=26 d10+27=30
Tuesday November 29th, 2005 7:16:53 PM

"Ashira I'll give you one chance. I will go through you if I must though I would prefer not to. Kirin use your bow and make sure the injured treant is finished." Val says loudly. She moves past Ashira and Appolo to the treant that represents sleep (not sure which one it is) and smashes it with her heavy flail.

ooc: power attack -10 to hit/ +20 to damage. Hit AC 26 for 30 damage.

Redux HP 50, AC 20 
Tuesday November 29th, 2005 7:57:37 PM

Watching, the mage contemplates the movement of the elven group. "Rigging, they don't look friendly; nor do they look like following your direction."

Redux pulls out his Web wand and begins weaving stickiness between the groups, especially around the elves.


Mykael - HP 53 - AC 23  d2=1 d20+4=16 d20+1=12
Tuesday November 29th, 2005 8:12:06 PM

Slow realization coming to him, Mykael screams out information, "The Fey King has ahold of the elves and Val. He tried to take me too, but I believe that my Human soul helped me fight him off. The other Fey creatures are probably against us also. We need to see if we can affect the struggle directly, or if WE are the struggle!"

Mykael then turns and runs toward Swirl, looking for the screaming woman and laughing man. He keeps his eye on Swirl, still unsure of where his allegiences lay.

(Spot = 16, Listen = 12)

Mykael - HP 40/45 - AC 24 
Tuesday November 29th, 2005 8:14:52 PM

OOC: wrong HPs and AC in previous post.. wanted to correct it

Ashira (AC22, HP 118/125)  d20+15=21 d8+5=6
Wednesday November 30th, 2005 1:16:26 AM

Ashira grunts as Melonie's attack takes her by surprise.

"Valanthe! I cannot let you do this!" hisses Ashira as she slices into Val as she passes (taking the AoO against Val). "I can understand the others buying into the Fae King's lies. But you...you...my own sister." Ashira takes little joy as her blade cuts into Val's side (AC 21 for 6 stupid points...OOC Walter, did you subtract the 19 points of damage from Ashira last round?)

Ashira looks around at the battlefield, knowing that there was much more at stake than her own personal betrayal. Seeing Mykael's quick thinking, Ashira shouts out. "The Fae King's pathetic attempt to thrwart justice will not succeed as long as there is life in my body! Mykael take your group and find the King and Mother. Defend her at all costs! Nezamil, I need you and your group check on the fallen tree. Heal it and protect it. Redux, keep up the good work! Take out the other group next. Appolo, you and I need to tend to family matters..." Ashira reaches into her pack and pulls out some small sticks. Then she begins to work intricate lines through the air, casting a spell. Knowing from her previous experiences with the spell that it affects a much larger area, Ashira aims the center much farther out (to the Northeast) than she normally would. Immediately, the grass and plant life around herself, Melonie, Kirin, Swirl the Fae King and Mother (maybe), the treants and Val begin to wriggle and writhe, grasping for anything nearby. (Entangle...Reflex DC 12 or be stuck...if Reflex is passed, then movement is cut in half). Ashira looks over at John and says "Take down Kirin if he shoots at that treant. Mary, I need you to take care of Melonie for me."


Rigging 
Wednesday November 30th, 2005 7:31:24 AM

Rigging will yell to Nezamil, "Cure that Treant. I think we are gonna need it!" Rigging then pulls out a wand and aims it at Val. He discharges it, casting hold person on the barbarian. Will save dc 17

"I need everyone to calm down right now!"

Walter OOC 
Wednesday November 30th, 2005 9:44:47 AM

I did not subtract the 19 points yet because I was waiting for something from the DM on the matter. The attack was in case Valanthe did something but then Appolo said he got inbetween them. Was the attack able to be executed?

Valanthe (102/ 136) AC 20 
Wednesday November 30th, 2005 9:56:22 AM

"Why is Father the one to lie? Who do you think you are to tell me that I'm wrong and your right. I gave you a chance Ashira. I will do whatever it takes to fulfill Father's wish. You will have to kill me to stop me. If you are not prepared to do that then just quit now. Your tactics are terrible Ashira. Your spell has greatly hindered any effort to heal the dying treant."

ooc: Val took 23 due to damage reduction. I will make the saves once next round begins. Just wanted to post more conversation to keep things going.

Appolo Ac 23 Hp 59  d20+7=18
Wednesday November 30th, 2005 10:30:48 AM

Appolo says witha sad look on his face"Please forgive me my love."He then side steps and Flanks Val,just before tackling her.Lowering his shoulder quickly he dives into her hopefully knocking her down and landing on top of her."My love.Please .I can not let you harm Ashira or be harmed.Please stop.Who is this father you speak o.Please calm down.Those treants aren't the enemy and niether is Ahira."

Untrained Grapple attempt 18 to Tackle Valanthe.

DM Jim: Combat Round 3 - A house Divided  d20+7=9 d20+7=10 d20+7=8 d20+10=24 d6+5=8 d20+6=17 d20+6=23 d20+3=20 d20+3=5 d20+3=10 d20+3=12 d20+3=12 d20+3=14 d20+3=4 d20+3=12 d20+3=11 d20+3=18 d20+3=10 d20+3=10 d20+3=4 d20+3=20 d6+1=3 d20+4=6 d20+4=7 d20+5=14 d20+6=11
Wednesday November 30th, 2005 1:16:22 PM

Confusion seems to reign suppreme and friends contront one another.

Val sidesteps Ashira on her way to the next treant and Ashira draws Val's blood in the process. The Treant uses it long reach (AoO) to smash Val, but misses and actually gets closer to hitting Ashira (AC 9).

Val whollops the tree and hard and it strikes back.

AC 10, miss
AC 8, miss

The treant seems surprised by the suddenous of the attack.

Appolo rushes back tohis love and attempts to wrestle Val to the ground, but she shrugs him off. (Val wins the grapple after the take 10)

Rigging holds his ground and casts hold person on Val (save 23, I rolled it to keep the battle going, as people may want to post before waiting for your post.) The barbarian throughs off her captains contolling magic.

Mykael also holds his ground as he watches Swirl and yells out encouragement.

Bart does nothing, shocked into inaction by the events.

Nezamil and the bash brothers for a line of battle to meet the oncoming elves, but the Mistress of the Sword yells contrary orders to them.

Redux uses his web wand on the elves advancing on his side snagging all but one. That one elf drops his weapon and closes the distance to Redux and tackles him.

Grapple check 18: I do not believe that Redux can beat an 18 with a take 10 roll, so he is knocked to the ground with the elf on top of him.

Kirin drops his bow and pulls his club and move over toward Val and smacks Appolo (flanking). The club is shiney as if wet.

AC 24 for 8 damage

Kirin yells out "I will save you." Entangle save 17

The second group of elves split and four go to engage Mykael and Bart and the others push past.

Mykael

AC 10, miss
Ac 10, miss

Bart

AC 4, miss
Ac 20, hit for 3 damage

Melonie attempts to stab Ashira again, but is entangled by the long grasses. Melonie screams in frustration. Save 6

Mary attempts to attack Melonie at Ashira's urging and is also entangled by the grasses. save 7

John watches Kirin smack Appolo with his club and decides to shoot him even though he did not attack one of the treants.

AC 14, miss for firing into combat.

John is then also overcome by the grasses as they entangle him and his bow.

Nezamil sees several more of the refugees turn into Elves and start to move forward.

Map to come.



Nezamil ac 22 Hp 67/71 
Wednesday November 30th, 2005 4:24:54 PM

Ashira's warning Rings in the dwarfs ears and the magnitude of what is unfolding sinks in as he spots the transformation of refugees into elves " this is madness "

" ok guys we need to fall back towards the treants " growls Nezamil " Jagar your in charge of the three of ya ......keep the line as you walk back to Ashira....i'm gonna go heal the wounded treants "

With that the dwarf spins about and sprints towards the wounded treant his head spinning from the ramifications of what is unfolding " By Domi the future of the path of the wold can change with what happens here " thinks Nezamil

Nezamil makes aa double move to get to the wounded treant and looks up at the wounded towering tree " i can help you if you let me .....let me heal you " implores the Cleric of Domi

Jagar Ac 21 Hp 65/65 
Wednesday November 30th, 2005 4:39:59 PM

" ok " replies the monk to the dwarf " ok guys fall back and lets stay in line " remarks Jagar to the bouncers as he starts backwards towards Ashira

" Hal and Kirk if we get close enough to Val we should try and take her down ...just gang tackle her .....alright......thats the plan so keep that in mind as we get closer "



Bash brothers Hal Ac 20 Hp 30/52 and Kirk Ac 20 Hp 43/43 
Wednesday November 30th, 2005 4:44:50 PM

The brothers acknowledge Nezamil's orders and stay with the Monk

Hal looks over to where Val is and how Ashira and appolo are dealing with her " ah that ain't going to be easy ...she is a handful for sure ....but if we all do it at once maybe "

Kirk nods agreement with his brother " ya i'm with you Hal.....all at once is best " agrees the younger bouncer

the two riverboat bouncers move in step with Jagar back towards Ashira and Val

Valanthe (124/ 158) AC 18 Rage 1 of 8  d20+16=34 d20+11=31 d20+11=21 d20+6=14 d20+9=25 d10+17=26 2d10(2+3)+34=39
Wednesday November 30th, 2005 7:54:15 PM

Her scream echoes like thunder across the heavens. She taps into her rage pushing her already impressive strength to levels that rival some giants. Her eyes lock on the treant that could put father to sleep. He must be stopped just like the other one. None of them has the conviction to do what it will take to stop her. She essentially grew up alone in the woods. None of them know what that is like. Nor how good it is to hear a father's voice or the love he gives. Feelings that she will do anything to keep ... anything. Val lashes out again at the treant with everything she has.

ooc: relfex save 25. power attack -5 to hit/ +10 to damage. 1st attack hit ac 34 for 26. 2nd attack crit, ac 21 to confirm, for 39, 3rd attack miss ac 14

Mykael - HP 40/45 - AC 24  d20+4=14 d20+1=6
Wednesday November 30th, 2005 9:10:16 PM

OOC: I stated in my previous post that Mykael was running toward Swirl... and watching him. Therefore Mykael should have gotten a full run toward him and not be attacked.

Mykael continues his movement toward Swirl, looking for the screaming woman and laughing man. He is still keeping an eye on swirl, unsure of his alliegence.

(spot = 14, listen = 6)

DM JIm: I missed and will adjust in the next post.

Rigging 
Wednesday November 30th, 2005 10:38:07 PM

Rigging realizes that the two forces battling each other are taking over his wife and friend. He calls out into the air, "Fey King! Mother! Stop controlling my friends! Let them go! If Val attacks again, I will vote for death. If Ashira attacks again, I will vote for life. Let them go! We will have free will in this or you will regret your actions. Keep the others back as well. Do you hear me!

Nezamil, Appolo, Bart, everyone. Stand with me! Do as I do. This must stop now. We vote in a block! It is the only way to stop this insanity!"

Ashira (AC22 vs. Val, 19 vs others, HP 118/125)  d20+10=27 d20+13=14 d20+13=30 d20+9=25
Thursday December 1st, 2005 1:24:52 AM

Ashira grimaces as Val attacks once more. It was time to finish this foolish game. She had been caught by surpirse by someone she thought was a friend. It was clear that she was a friend no longer.

She looks to see if the treant is still alive...though she doubt it can be after that attack... But then a smile forms on Ashira's lips...like some kind of hidden secret. She looks over at Rigging sadly. "My love, how you cast your vote is your choice. But I will fight to give you the right to that vote."

Turning her attention to Val, Ashira sighs. "You must be feeling mighty smug about now, child. But I think you just might be forgetting something. I will not let you warp justice to meet this perverted Fae King's whim. If he is to live it will be because everyone has a chance to decide his fate...not just the fools he has tricked into serving him."

Taking a 5 foot step, Ashira easily breaks free of the grasses trying to entangle her (Ref.=26). Reaching over, Ashira grabs ahold of Val (Touch=30...used 1 hero point to reroll) and then succeeds in grappling her (Grapple=25+4=29(used 2 hero points to bump). As she wrestles with the raging barbarian, Ashira calls out to Appolo. "Sneak attack her now. We need to take her down quickly. I don't want to kill her, but I don't want her to kill us either. Do it Appolo!" Ashira smiles as Nezamil and the bouncers head her way. That should even things up a bit.

OOC Don't forget to roll the Reflex. vs. Entangle each round of combat that you're in the entangled area!


Valanthe (124/ 158) AC 18 Rage 1 of 8  d20+16=24 d10+17=27 2d6(6+5)=11 d20+18=32
Thursday December 1st, 2005 2:17:55 AM

As Ashira rushes in to grab her, Val whips the heavy flail into her without hesitation. Her eyes are wide and unblinking, mouth curled into a smile. The rage had her now. There was no conversation, no hesitation based on stray thoughts or feelings.

ooc: I took the opportunity to roll out some of these numbers I had to. On the AoO that Ashira provoked when initiating the grapple Val hit ac 24 for 27 regular plus 12 more if Ashira is of good alignment (power attack -5/ +10). Her opposed grapple check is 32. By the way please don't hold back just because. Right now her already magically enhanced strength is boosted even more by her rage. Pinning her probably won't work. Stopping her may require her health to drop into the negatives which I perfectly understand.

Appolo Ac 23 Hp 59 Invisible  d20+9=27 d20+9=17 d10+4=14 d6=3 d6=3 d6=6 d6=1
Thursday December 1st, 2005 3:46:05 AM

With tears in his Appolo draws his blades and flanks Val.He Swings twice at her impaling her with his Long Sword.Cutting her deeply.Thinking this Fae King guy is going to pay big time.Sleep he he's going to die for this."Ashira take the others and go find this fae King.Put his head ona pike.I'll play tag with Val."Ashira can see the great sorrow in his eyes as the light goes out and grim darkness passes over him.Lending hima truelly terrible visage.Appolo then goes invisible.

Attack 27 Critical 17 miss Damage 14x2= 28+13+41 Total.



Bart ac 24 ho 76/79  d20+15=33 d20+15=25 d10+9=18 d10+9=10 d6=3 d20+10=25 d10+9=12 d6=5
Thursday December 1st, 2005 6:14:30 AM

In a reflex Bart defends himself against the elves attacking the foe in front off him (threat 33 crit 25 for 28+3 shock) His second attack does less dammage (hit ac 25 for 12+5 shock)He then hears Rigging, still confused he tries to fight defensively.

Redux (AC20, HP50/50) Teleporting  d20+14=28
Thursday December 1st, 2005 9:06:04 AM

As the elf grabs a hold of him, Redux clicks his tongue in disdain. He casts a spell and is immediately teleported over to Rigging (w11). (no somatic or component required, so he can cast without a grapple check, Concentration=28...success) He calls out to Talon via his mental link "Hey buddy, I little help over here would be nice." Then he calls out to "Rigging how about a little help with this guy."

DM Jim: Combat round 4 - Bad Things Happening  d20+3=17 d20+3=20 d2=2 d20+10=15 d8+3=9 d8+3=10 d20+10=27 d20+10=24 d20+10=24 d6+4=6 d6+4=10 d20+3=10 d20+3=14 d20+6=15 d20+3=9 d20+3=12
Thursday December 1st, 2005 3:12:40 PM

OOC: I has been brought to my attention that the new wold rules do not allow an AoO for grappling anymore. Not a good Idea in my opinion, but that is the rule we have to play with. In this instance, I will disallow Val's AoO on Ashira and not allow Appolo to flank Val since the attacks were basically simultaneous. Unless Val, breaks Ashira's grapple, Appolo will be able to flank her next round.

Appolo did no damage to Val at all since he failed his save verses the entangle (I had to roll it 15).

+++++++++++++++++++++++++++++++++++++++++++

Redux does not like his postion under the elf and quickly teleport away, with the unhappy elf still on top of him. The elf maintains his hold and attempts to choke Redux and is sucessful.

grapple check 17
AC 20 for 2 damage.

Talon hears Redux's call for help and large wings beat air to gain altitude. Redux feels that help is on the way.

Rigging can see the struggle going on in front of him, two feet away.

Appolo attempts to strike his love, but is entangled by all the grasses (Roll your own save next time).

The sleep treant withdraws from Val's onslaught, and it is horriblly wounded.

Val start to enlarge and grow much to Ashira's dismay and she breaks Ashria's grapple (Grapple check is now 30). Val also feels some of her wounds heal (9 hp). Val is large sized now.

Ashira feels her skin toughen (barkskin +5) and some of her wounds heal also (10 hp).

The live treant back up by its brethern and away from the combat and the overgrown entangle spell.

Kirin is still active in the entangle (Save 27)and swings at the almost helpless Appolo.

Ac 24 hit for 6 damage
Ac 24 hit for 10 damage

Appolo has now taken 24 points of damage.

Mary and Melonie are still each held fast and just scream at one another.

John is still struggling against the grasses too.

Mykael runs toward swirl and sees a male elf pick up a female elf and drop her over his knee. The female crumples into the grass and is not seen anymore. The male elf gestures to Mykael "Come here my son and join my ranks. You reward will be great." Mykael sees that Swirl is smaller than there last enounter, but still larger than normal. Swirl makes no threatening moves.

Bart cuts down the two elves facing him. The other two jump on him, but he easily sidesteps them.

Grapple checks 9 and 12

Several more elves move out of the ranks of the refugees and come forward menacing.

Rigging calls out for calm that seems to be ignored by all. Rigging even calls out to the Fey King and Mother. The Fey King answers on the wind "What do you want for your vote and infulence? I see that you are coming closer to me as it is." Rigging feels his wings twitch.



Nellie 
Thursday December 1st, 2005 3:50:00 PM

Ummm...Jim, I believe the Grapple roll has to be actually rolled before Val can break free. If she rolls a 1, 2, or 3 then it automatically fails. It's not a sure thing. And I'm also confused as to whether or not Ashira is entitled to a grapple roll as well.

Walter, so we're all on the same page, here's the Woldian rules about grappling.

Addendum...you know what, let's just let this one go. Val was Enlarged so that broke Ashira's hold. I accept that.
http://www.woldiangames.com/constabulary/special.htm

Ashira (AC27, HP 125/125) Barkskin +5  d20+10=17 d20+13=21 d20+8=22 d20+13=28 d20+5=23 d8+5=13 d8+5=12 d6+3=7 d6+3=7
Thursday December 1st, 2005 5:34:11 PM

Ashira screams as her face twists in rage "Mother!!!" She locks her gaze on Val...the traitor...the source of her frustration. "Then this is how it ends" she growls through gritted teeth. "Fine with me." Her swords slash and slice into the huge barbarian in front of her. (AC21 for 13, AC23 for 12, AC28 for 7, AC23 for 7).

Reflex=17

OOC So since Val is Enlarged I guess she gets the -1 on attacks and -1 to AC that goes with it?

Jagar Ac 21 Hp 65/65  d20+14=28 d20+9=15 d20+10=19
Thursday December 1st, 2005 9:09:23 PM

Jagar having moved too Ashira's postion watches with a stunned expression as the trio of wildcards battle it out but quickly takes action as he leaps into the fray and tries to sweep Vals legs out from under her (d20+14=28)(improved trip) and as she falls to the ground he launchs a stunning fist attack on her(d20+9=15)(will use two hero pts to add +4 to the stunning fist attack)(Val is Ac 18 this should bring up Jagar's stunning fist to 19 ac)(pg 101 phb)
and lands a solid blow hoping to stun the elven barbarian (Val needs to make a fortitude save vs Dc 10+4(1/2 level)+4 (wisdom mod)=18 fort save or be stunned for a rd)

"Come on guys pile on her " shouts Jagar to those nearby

Jim improved trip is vs a touch melee attack and she should be prone i believe , let me know if i'm right

OOC Reflex=19 for entangle.

Bash brothers Hal Ac 20 Hp 31/52 Kirk Ac 20 Hp 43/43  d20+24=44 d20+23=29
Thursday December 1st, 2005 9:41:43 PM

Both brothers follow Jagar towards the raging elf and quickly follow Jagars orders and gang tackle her with Hal a step ahead of his brother
does a flying tachle (d20+24=44 nat 20!!)and pins her on her back (i hope )Kirk follows his brothers lead and also does a flying tackle (d20+23=29) and helps his brother try and pin the enraged elf on the ground " just like on the riverboat eh Hal " grunts the bouncer as he struggles with Val

Grapple DC = 10 + Str Modifier + Size Mod + BAB + Feats

Hal 10+4+0+5+4=28 -4 for va's enlarged size=20
Kirk 10+4+0+4+4=27 -4 for va's enlarged size =19

DM JIm: To attack with grapple you must roll the D20, you do not take 10. Please roll.

Bash brothers entangle save rolls  d20+2=16 d20+2=4
Thursday December 1st, 2005 10:15:03 PM

forgot the reflex saves for the entangle spell

Hal d20+2=16 made it !!
Kirk d20+2=4 failed !!

Rigging  3d4(3+1+3)+3=10
Thursday December 1st, 2005 10:57:48 PM

Rigging steps back 5' to gain some room and then chants a couple magic words. Missiles dart from his hands and strike the elf grappling his buddy Redux doing 10 points to the bothersome creature.

He then calls out to the Fey King. "If you want my vote, you can have it! First thing you have to do though is stop this battle! Then we all can discuss it. Were all pirates. We can be bribed! But I assure you, if you don't then we will vote the other way. We are pirates after all! You can't permanantly kill us. Everything seems to come back to life here. We will eventually get our vote. Now stop this battle!"

Nezamil Ac 22 Hp 67/71 Flying 
Thursday December 1st, 2005 11:19:20 PM

The dwarf observes the brush taking hold of people " i ain't gonna be hog tied by a tree " growls the dwarf as he reaches into a pouch and yanks out a vial(potion of flying) and quickly chugs it down "

"i'll get to ya later i gotta take care of a few things first " growls the dwarf to the treants and he changes course and follows after Mykael towards the fae king as he becomes airborne " don't go hiding on me ya corruptor " growls Nezamil to the Fae king as he gains altitude

Redux  d20-3=5 d20-3=17
Friday December 2nd, 2005 1:39:56 AM

The mage activates his levitation ring and floats up as fast as possible. When he feels his legs get lighter, he'll kick off. He hopes to get his feet above his head (or at least get the elf off balance). (btw strength check to break grapple; used a hero point to re-role, nat 20.)

Bart ac 24+4? ho 76/79 
Friday December 2nd, 2005 2:46:43 AM

Bart fights defensivly (ac+4?) he tries not to kill anymore elves. He is jumping around circling around his opponents making fake strikes and hoping to attract more eleves to keep them away from his friends so they can do what has to be done, whatever it is

Valanthe (70/ 158) AC 16 Rage 2 of 8, Enlarge Person  d20+9=15 d20+15=28 d20=17 d20=20 d20+15=25 d20+15=27 d10+29=34 2d6(1+6)=7 d20+10=28 d10+29=37 2d6(1+5)=6 d20+5=16
Friday December 2nd, 2005 11:36:32 AM

Fueled by rage and the desire to fulfill Father's wish Val feels no pain. Her blood flows from several wounds, turning her armor red in places. Her eyes almost glow red, teeth clenched in anger. She finds only minor difficulty as she rises to her feet and brings her now massive flail crushing into anybody near her.

DM Jim: Remember that standing from a prone position gives your attackers AoO's

OOC: Entangle save 15, Stunning Fist save 28, took 10 on both grapple checks for a grapple of 29 each and rolled a 17 and 20 to avoid the failure on 1, 2, or 3.

Power attack (-8/ +16) for all attacks. Used 1 hero point to reroll attack roll against Ashira. Hit AC 27 for 34 + 7 (if of good alignment). Second attack against Jagar- hit ac 28 for 37 + 6 (if of good alignment). Third attack against Kirk misses with a 16.



Nellie 
Friday December 2nd, 2005 1:24:12 PM

Standing from prone is a move action, so you can't make a full attack too. Val can only make one attack this round.

Appollo AC23 HP35/59 Invisible  d20+10=22 d20+2=22 d20+9=12 d20+9=22
Friday December 2nd, 2005 4:20:57 PM

Appolo untangles himself from the grasses and swings at Kirin,then goes insisible.

Appolo OOC 
Friday December 2nd, 2005 4:21:52 PM

Reflex 22 Strength 22 Attack 12

DM Jim: Combat Round 5  d20+3=10 d20+3=6 d20+3=17 d20+3=17 d20+10=30 d20+10=23 d20+10=27 d20+9=28 d6+4=7 d6+4=10 d6+4=5 d20+3=7 d20+3=5 d20+6=9
Friday December 2nd, 2005 5:23:55 PM

OOC: I had to answer some of Val's questions prior to her posting so I will have several things happen simultaneously. Please bear with me.

========================================

Val is fully engraged and seems out for blood, and some of hers is flowing freely too. Ashira draws Vals blood, but Val returns the favor with a heavy wack with the flail.

Jager speeds into the fray and takes a blow from the flail. Jager is sucessful in taking down the now enlarged Val and punches her square in the face. Jagers blow seems to enrage her further.

Kirk and Hal also rush in, but Kirk is held by the grasses. Hal makes it though and jumps on the downed Val (Natural 20) and grabs hold (29 verses 29 on grapple).

OOC: Val is prone, it is a move action to rise and then she would only get one attack.

Rigging knocks the elf off of Redux with a magic missle and converses with the Fey King and he responds. "Let me see you vote, go an eat the fruit from the tree of your choice. Your vote and conflict are base on free will and everyone has a choice to make. Let us see what a leader will do." The Fey King observes Rigging for a bit. "After you vote, we can see what we can do about your wings....."

Redux takes to the air just as Talon is diving in his direction. The two friends pass each other in the air.

Nezamil takes his potion and takes flight and he too feels gossamer wings grow out his back.

Bart tries to keep the now four elves at bay and is sucessful.

Appolo swings back at his tormentor and lands solid blows (roll damage). Kirin attempts to return the favor. Kirin avoids the worst of the grasses (save 28)

AC 30 hit and critical, damage for 17
AC 27 hit for 5 damage.

Appolo is realing with another 22 damage.

Melonie and Mary are still held fast by the gasses and spit curses at one another. John is still held fast too.

There are 4 elves closing in on Rigging and fast.

Mykael watches everything with mouth wide open.



Mykael - HP 40/45 - AC 24 
Friday December 2nd, 2005 6:50:31 PM

Mykael moves toward the male elf, "You will leave the lady elf be, or I will fry your elven butt! I am my own man, you hold no sway over me. You have repeatedly sent attackers against me, my friends, and innocents. Stop this non-sense now!"

Mykael will cast Magic Missle at the Male Elf if me makes a move toward the female elf in the grass.

OOC: Can we all hear the conversation between the Fey King and Rigging?

OOC

DM Jim: Everyone can hear the converstation, especially Mykael since he is closes to the Fey King.

Nezamil ac 22 Hp 67/71 Flying,enlarge person 
Friday December 2nd, 2005 10:55:33 PM

" What madness is this ?" growls Nezamil as he feels the wings grow " this madness has to stop "

The dwarf starts to fly over towards Mykael he reaches into a pouch and withdraws a grey powder "Domi grant your humble follower giant power to fight this madness " prays the Cleric of Domi as he sprinkles the grey powder and touches his anvil holy symbol (casting enlarge person) and the dwarfs size increases as he flys overhead of Mykael " your madness will end " as he draws his mace and ready's his shield and his eyes seek out the Fae king



Jagar Ac 21 Hp 65/65  d20+14=27 d20+9=11
Friday December 2nd, 2005 11:01:37 PM

Jagar bounces on the balls of his feet waiting to sweep the barbarians legs out from under her again and quickly seizes the moment (d20+14=27 trip) "stay down and you won't get hurt " announces the Monk as he again tries to strike a stunning blow with his fists(d20+9=11 stunning fist) but the agile elf avoids the blow again

Bash brothers Hal Ac 20 Hp 31/52 Kirk Ac 20 Hp 43/43  d20+4=8
Friday December 2nd, 2005 11:16:01 PM

Hal steps away from the now large sized enraged elven barbarian "she's crazed " yells the bouncer as he makes his way over to help his younger brother free himself from the entangle spell " i'm here Kirk shouts Hal as he appraoches his brother

Kirk struggles againist the foiliage gripping him (d20+4=8 str ch) but to no avail " Hal help me! " shouts Kirk

Ashira (AC27, HP 84/125) Barkskin +5  d20+11=25 d20+15=35 d20+15=27 d20+10=13 d20+5=19 d20+15=22 d20+7=18 2d8(4+6)+10=20 d8+5=8 d8+5=8 d6+3=4 d6+3=4 d20+17=35 d20+17=18 2d8(5+3)+10=18
Saturday December 3rd, 2005 1:37:55 AM

The pain from Val's blow ripples through Ashira's body. She watches as the giant Val falls. Now was the time. She looks over at Jager who is standing nearby. "The rage has her now. Even if she would give up before, she won't now. We must take her down." Moving easily past the grasses once more (Refl.=25), Ashira moves in for the attack. Her swords move with speed and grace and are soon dripping with the barbarian's blood (AC35/27 crit for 20, AC13 for 8, AC19 for 8, AC22 for 4, AC18 for 4...44 total). She watches Val carefully, and should she attempt to rise, Ashira will make good use of her attack of opportunity (AC35/18 crit. for 18).

OOC: Since Val is prone, I am assuming that her AC is 4 lower against melee.

DM JIm: You are correct about Val's AC


Valanthe (8/ 158) AC 16 Rage 3 of 8, Enlarge Person  d20+12=27 d10+35=38 2d6(2+4)=6 d20+9=16
Saturday December 3rd, 2005 3:25:22 AM

Feeling reacting on instinct and anger, Val rises without hesitation. She sees Ashira's blade once again bite deep, drawing much blood Val has her target. Somewhere in the back of her mind she knows she's probably hurt bad. But she doesn't feel the pain nor do her limbs tremble and weaken. The massive flail whips around in a high circle before coming down square on Ashira.

ooc: reflex save 16. Hit Ashira AC 27 for 38 plus 6 extra if good alignment (power attack -11/ +22). Jagar last round you took 37 + 6 (if of good alignment) from one attack.

Jagar -delete post later 
Saturday December 3rd, 2005 11:01:56 AM

how did jagar take that damage ? no AoO , he has improved trip which negates any AoO Val has, Val tripped and can only make one attack per rd after standing up

DM Jim: Yes, Jager did take damage last round. Read the top of my last post. Val will be swept this round and not be able to attack. That is for Jager's AoO.

Rigging  6d6(2+1+2+5+4+6)=20
Saturday December 3rd, 2005 10:17:04 PM

Rigging sees the elves coming and shakes his head. He pulls out a different wand and launches a fireball at the four doing 20 or 10 points of damage to them. Rigging will only do this if he doesn't get any of his friends.

If he would get his friends or the elves are scattered enough to make the fireball impractical, Rigging will simply activate his ring of invisibility. He scoots towards the trees and says, "I really don't care if you live, die or go to sleep. If you want my vote, then you need to stop this battle. Then we talk. Otherwise I make a decision you might not like. Stop this battle now! This is your last and final warning."

Appollo AC23 HP12/59 Invisible  d20+15=17 d20+14=33
Sunday December 4th, 2005 10:02:12 AM

Appolo hurt bad stays invisible and breaks and runs.Moving a silently and as swiftly as he can.When and if he reaches safety he will dink his last potion of cure moderate wounds.{Not sure about hit oints recovery.}

Hide 17,Move Silently 33

Redux (AC20, HP50/50)  d4=4
Monday December 5th, 2005 12:38:15 AM

Redux steadies himself in the air. He will only settle to the ground if it is clear to do so, otherwise he will continue to rise until he is.
Seeing his chance for old time spells, the mage casts Spectral Hand (4hp). He will keep it beside him if he needs it for his own protection. If not needed in the immediate vicinity, he'll send it off towards the entangled area (i assume that something floating above the grass cannot be held, otherwise he'll keep it above the tallest grass).


Bart Ac 28 HP 76/79 
Monday December 5th, 2005 2:19:30 AM

Bart is still fighting defensive tryonmg to keep the elves around him busy. If an attack will succeeed bart wil counterstrike

DM Jim: Combat Round 6 - Up and Down  d20+10=13 d20+10=15 d20+7=14 d20+3=23 d20+3=19 d20+3=14 d20+3=8 d20+3=22 d20+3=22 d20+3=16 d20+3=15 d20+3=14
Monday December 5th, 2005 1:16:39 PM

Val attempts to rise as the grasses grab at her and opponents surround her. Val gets to her feet only to have them swept out from under her again and she falls hard on the ground. Jager launches another speedy hand at Val, but she moves just in time to see the dust rise where Jager struck the ground next to her head. Val's rage is at its peak, especially with little release while lying on her back.

Jager and Ashira Circle Val as Kirin closes with Ashira now that the invisible Appolo slinks off through the grasping grasses (save 13 for the entangle: Appolo you must start rolling your won saves).

Kirin entangle save 14

AC 15 miss, Kirin's glistening war club swings wide of Ashira even as the ranger concentrates so hard on Val.

Melonie and Mary finally break free of the grasses and leap at on another, not far from the main battle with Val. Mary seems to have a better hold (14 verses 8) on Melonie, but the young women are mostly hidden by the four foot grass that is still attempting to entangle them.

Hal goes and helps his entangled brother.

Redux rises high above the fray and Talon comes to join him. Talon is flying is cirlces around Redux.

Nezamil enlarges himself and is very surpirsed by the results as he has gained to size categories, and those small gossomar wings are beating so fast that they can not be seen. Nezamil seems somewhat thinner than normal in his really big new form.

00c: Nezamil moved up 2 size categories and has triple the bonuses from enlarge and three times the minues.

Mykael watches the Fey King stomp on the women and sends his missiles at the elf. The fey King recoils at their impact and comments very calmly "Very dissapointing."

There are now five elves attempting to jump on Bart, and two get holds on the quick warrior (grapple touch attack 22, twice, what is your grapple check, you need +13 to break free? Put in your next post)

Rigging kills the largest group of elves moving forward, eight, with his fireball and starts several small fires, none of which look to last.

The Fey King immediately looks at Rigging. "That was unwise." The King points a finger at Rigging and he feels himself changing and shrinking (Polymorph any object: DC 25 save). Rigging is getting much more sprite like, but on the plus side the wings seem to be working better. "You are not choosing well, how will you vote creature of mine." The Fey King spits at Rigging.

Ashira (AC27, HP 40/125) Barkskin +5  d20+11=15 d20+15=24 d8+5=10 d20+10=24 d20+5=17 d20+15=27 d20+7=20 d8+5=13 d8+5=13 d6+3=7 d6+3=8
Monday December 5th, 2005 2:23:35 PM

Ashira is almost oblivious of the four foot tall grasses, moving easily through them (Ref=15). The ranger looks at the fallen Val with contempt. "I probably ought to just kill you...but out of the love and respect that I had for you in the past..." Ashira lances her sword into the barbarian once more, easily making it past her defenses and cutting into her right side (AC 24 for 10). She checks to make sure that Val is unconscious before she swirls, turning on the other traitor, Kirin. (OOC if for some reason, the previous attack does not make Val unconscious, she will use her next attack to do so) "I'm afraid I don't owe you the same courtesy." she snarls, beginning to look enraged herself. Incredible, almost intoxicating power courses through her arms as she feels stronger, more capable than she has all her life. Her longsword snakes out two more times, looking for blood, and finding it. (AC24 for 13, AC17 for 13) She follows up with two quick thrusts of her short sword. (AC27 for 7, AC20 for 8). She calls out to the others, yelling above the din of battle "Go to the treants if you can and cast your vote. It is what the Fae King fears the worst...and it is Mother's last wish."

Redux (AC20, HP50/50) Spectral Hand 
Monday December 5th, 2005 2:49:31 PM

Redux will ask Talon to give him a lift towards the trees, while being levitated. Redux expects that Talon will be able to grab his cloak and pull him along. If this will not work he will lower himself to the ground to walk (given, of course that there is not an unfriendly elf around; I haven't heard).

Rigging ac 19, hps 70/70  d20+7=14 d20+7=27 d20+8=21
Monday December 5th, 2005 3:10:41 PM

Rigging will feel himself changing and he will concentrate trying to hold his form. He is able to barely stabilize himself and then sprints over towards the trees. He will grab a piece of fruit from the sleep try and say, "Nighty night" and bite into it. He yells to the others, "Let's put this useless old god to sleep and get back to the ship!"

If he needs to, he will tumble past any foes who might want to get an AOO on him.

first fort save 14
rerolled burning hero point nat 20
tumble roll 21

mage armor lasts hours

Bart Ac 24 hp 76/79  d20=19 d20=19
Monday December 5th, 2005 3:48:53 PM

OOC Bart was jumping around and trying to avoid the grappling attempts from his opponents (bart has ac 26 when fighting defensive and also has the spring attack feat) barts grapple check is (take ten+base attack+strength mod= 10+14+4=28

Bart is getting tired of keeping away from the elves, he moves towards the fea king (+4 to Ac= Ac 28 to AoO)

Valanthe (-24/ 136) 
Monday December 5th, 2005 4:30:52 PM

With the loss of conciousness the rage that was empowering her fades away leaving her corpse hidden among the tall grass, her blood turning the ground crimson.

Appolo Hp 32/59 Ac23 invisble  d20+10=26 d20+14=20 d20+13=29
Monday December 5th, 2005 6:55:58 PM

Appolo watches as Val falls and a truly murderous rage engulfs him.Looking at Ashira you want my vote kill the Fae King.I'm going to let my blades cast my vote,Appolo then moves swiftly and silently toward the Fae king cirling around behind him to line up for a seak attack.

Reflex 26 Hide 20,Move Silently 29

Mykael - HP 40/45 - AC 24 
Monday December 5th, 2005 9:10:21 PM

Seeing the Fey King stomp on the female elf almost pushes him to a boiling point, however, years of training and experience have taught him to always remain in control. Mykael hears Ashira's plea, and states to the Fey King, "I am voting for your death, you deserve worse for all you have caused!"

Mykael turns and runs toward the treant that votes for death and pulls a peice of fruit from that treant and takes a bite.

Jagar Ac 21 Hp 28/65 
Tuesday December 6th, 2005 1:00:35 AM

Jagar grimaces at the elven barbarians lethal strike withe the flail and and steps back as Ashira steps in and swings at the prone enraged elf

Somehow the monk hears Ashira's orders thru the pain and with his fleetness afoot he dashes over to the 3 treants and stares momentarily as pain wracks he body and quickly chooses an apple "sleep" grunts jagar as he bites the apple

Jagar is Ln

Nezamil Ac 17 Hp 67/71 Flying,Enlarged!!!  d20+13=25 2d6(2+5)+8=15
Tuesday December 6th, 2005 10:39:16 AM

Nezamil fly's directly at the Fae king charging !!thru the air his shield held steady and mace ready to strike as he attacks the Fae king (d20+13=25)his mace lashes out at the Fey God smashing into his chest with his enlarged weapon (2d6+8=15 dam) " how's dat feel ya murderer " growls Nezamil as he flys past the Fae king and swoops high into the air and turns and ready's himself for another charge

attack bonus for Nezamil base+10,size str bonus+3,-3 for size bonus ,+1 weapon,+2 for charge =+13 total

Nezamil now has a 15 ft reach, let me know what/if i get any AoO's on the fae king if he tries anything

DM Jim 
Tuesday December 6th, 2005 1:14:58 PM

Waiting for some clairification before posting. May have to post late.

Bart 
Wednesday December 7th, 2005 2:06:11 AM

OOC graaple check is 24 instead of 28

DM Jim: Vals Death - Combat Round 7  d20+3=13 d20+3=13 d20+3=10 d20+3=16 d20+3=4 d20+3=13 d20+10=29 d20+6=24 d20+9=17 d6+5=11 d20+6=19 d20+6=26 d20+3=16 d20+3=16 d20+5=13 d20+6=9
Wednesday December 7th, 2005 8:36:32 AM

OOC: Sorry for the missed post, but I fell asleep reading last night. I will try to make it up over the weekend.

=============================================

Upon hearing Mykael's words the Fey King pleads "After all that could be yours if I live and am at full power, you want to diminish yourself in the process, foolish. Think before you eat. You are too young for your Fey Form, were is your wisdom." The Fey King quickly changes focus on the charging form of a very big Nezamil.

Seeing what has befallen Val, a distraught Appolo, retires and takes his healing potion on his way over to seek vengence upon the Fey King.

Rigging shakes of the transmutation spell, barely and gains a growl from the Fey King. Rigging then calls for the Wildcards to eat fruit from the "sleep" treant.

Val get very pale and her blood pours into the ground and she expires. Vals spirit rises from her body and floats toward the battle witht he Fey king. Ashira witnesses Vals death and takes her rage out on Kirin, landing three solid blows (AC 20).

Kirin is rocked by the blows but strikes back with his club (reflex save entangle 17).

AC 29, hit for 11 damage
AC 24, miss

Jager sees Val die and heads for the treants and eats fruit from the "sleep" tree.

Bart easily throws off the two elves that manage to get brief hold on the big man. Bart attempts to move off in the direction of the Fey King, but is pursued by the five elves. All five elves are fast and unencombered by gear and keep up with Bart. They all dive at the warrior in desparation and all miss badly. Bart darts away and leaves them all on the ground.

Talon swoops over to Redux and grabs hold of his cloak at the shoulders and starts flapping over toward the Fey King and the oversized Nezamil.

Nezamil charges over to the Fey King and whacks him in the check with his supersized mace, sending him flying. The Fey King Changes into and eagle on the fly and gains altitude, screeching the whole way. The eagle is watching the ground intently.

Kirk with the help of Hal both extract themselves from the entangle spell.

Mary and Melonie are free of the entangle spell and still mostly hidden by the grass as they battle one another.

John breaks free of the grasses and fires and arrow at Kirin, but the gasses grab the bow just as he fires (Ac9) sending the arrow high.



Ashira (AC27, HP 30/125) Barkskin +5  d20+11=15 d20+15=33 d20+15=34 2d8(1+8)+10=19 d20+10=27 d8+5=10 d20+5=18 d20+15=20 d6+3=4 d20+7=22 d6+3=5
Wednesday December 7th, 2005 5:05:13 PM

The ranger screams in rage and frustration. She had seen Val take worse hits than that and still live. Her eyes lock on the Fae King...him...this is all his fault! Her face contorts with the anger over Val's "death", and Ashira takes it out on the closest thing nearby...Kirin. Her arms shake as she grips the hilts of her swords so hard that her veins begin to bulge with the effort. She thrusts her sword into the ranger's chest and watches carefully to see if the damage is enough to kill him, if not, she presses her attack, slices into the traitor time and time again.. (AC33/34, crit. for 19, AC27 for10, AC20 for 4, AC22 for 5; 38 total damage).

If the additional attacks are not needed, Ashira sprints toward the treant that represents "death". Snatching the fruit, she bites into it. "Death is the only thing you deserve!" she calls out to the eagle.

OOC: Reflex=15

Mykael - HP 40/45 - AC 24 
Wednesday December 7th, 2005 7:56:05 PM

Mykael turns toward the battle and moves a little away from the treants. "Come, Wildcards! Make your vote!" he screams at his comrades.

Mykael will hold his action, If there are any charmed individuals chasing wildcards as they come to make thier votes, Mykael will engage one or two. If it is a group giving chase, then he will cast web and try and hold them, making sure to miss any wildcards.

Rigging  6d6(2+2+2+2+3+4)=15
Wednesday December 7th, 2005 9:54:44 PM

Rigging stifles a tear when he sees Val perish. "I hope she comes back as a girl. Appolo is gonna be pissed if she comes back as a boy. Wonder is she comes back as a boy, if she will still like boys or suddenly start liking girls?" Rigging shakes these thoughts from his mind and yells, "Wildcards, come vote! Voting is more important than battle right now! Bart you can't kill a god by fighting. But you might be able to put him to sleep for good! Come vote!"

Rigging feels a little guilty so readies an action. If the five elves start to pursue Bart again, he will fireball them with his wand doing 15 or 7.

Redux (AC20, HP50/50) Spectral Hand 
Thursday December 8th, 2005 1:59:40 AM

Redux talks to Talon.
"This is really good! You fly well; very good my flying friend. Set me down among the fruit trees, i need to vote. i don't suppose you'd care to have a piece of fruit and vote yourself? You are very smart, and you know what he did to you. i think you should."

Redux prepares for landing, but has never done this--it's a bit hard (not that he'd ever complain to Talon).

He shakes his head, looking at the trees. Any other time of year he'd vote for sleep, at worst. "lowly king." Redux addresses him as though the Fey King did not deserve the title. "You have caused me much grief since my reunification with my friends." He takes a fruit from the "die" tree and eats. The fruit's taste is not sweet; wouldn't have expected it to be, given its purpose.



Appolo Hp 32/59 Ac23 invisble  d20+10=16 d20+10=22
Thursday December 8th, 2005 2:41:47 AM

Appolo seeing the Fae King take flight looks around and sees what the others arew doing he sprints over to the Tree of Death and decomes invisible.He pulls an apple and eats it.Bart over her eat one these.He grabs another one and eats it too."The Fae that would be King should die!!If this don't kill him I wil!!"Pure hatred and Anger drips from every word and everyone knows he means it all.

Nezamil Ac 17 Hp 67/71 flying , enlarged 
Thursday December 8th, 2005 10:13:57 AM

The dwarf now towering 15+ ft changes direction after the Fae king eagle darts away and he charges across the meadow flying just a few feet off the ground directly at the elves that are attempting to engage any of the wildcards 'GRRRRRRR" growls out Nezamil as he buzz's the elves menacingly buying time for the others to make it to the 3 treants and cast their vote

Jagar Ac 21 Hp 28/65 
Thursday December 8th, 2005 10:16:31 AM

The monk stands near the Captain by the sleep tree " come on guys " cheers the monk as he see's everyone battle their way over to the trees

DM Jim: The Vote - Combat Round 8 
Thursday December 8th, 2005 4:02:27 PM

The group laments the loss of Val and all hurry toward the treants. THe life treant approached all the Wildcards with proffered branches, that are hanging heavy with fruit.

Ashira needs all of her skills as mistress of the sword to put Kirin down and he seems very close to deaths door.

Mykael takes a piece of fruit from the treant that represents the death of the Fey king and eats. The eagle screeches.

Rigging worries about Val's spirit as it floats off, but is quickly brought back to the battle as the five elves pursuing Bart form up and give chase. Rigging quickly deals with them with his fireball wand. The elves perish quickly. The Fey King changes into a Sprite and yells at Rigging. "You will pay for that." Polymorph any object DC 22 fort - Rigging feels himself changing again (sprite), but the spell is not as powerful this time, why is that?

Jager is close to Rigging and sees him struggle to maintain the shape of his body.

Redux eats from the now dead death treant and the Fey King turned sprite screams in defiance. Talon beams to Redux. "I think I will try fruit of the life tree." After dropping off Redux Talon lands in the upper branches of the Life treant and the treant gives him a big woody smile. The treant offers the giant owl a pear from a nearby branch.

Bart stands dumbstruck as Rigging's fireball's heat washes over him.

Appolo calls Bart over and hold an apple form the treant of death for his fellow Wildcard.

Swirl moves forward tenativly and beams to Rigging. "Can I vote?"

There are several more elves that come forward out of the group of refugees, but the super sized form of Nezamil makes them think twice. The elves are whispering among themselves and one steps forward. "We demand to vote too!"

Hal and Kirk make it to the treants and Hal comments to Kirk. "Nez got Domi's favor in a BIG way."

Redux (AC20, HP50/50) Spectral Hand 
Thursday December 8th, 2005 4:44:29 PM

Redux, while not in agreement with Talon's vote, never-the-less beams at Talon. 'You do have a mind of your own, my smart and feathered friend.'

Redux looks up and around him; he observes the remaining field, both friends and foes. With the announcement by the elves, Redux moves away from the trees to give them room. He does not want their vote, but will not prevent them.


Rigging  d20+7=27
Thursday December 8th, 2005 5:25:04 PM

Rigging easily shakes off the next spell that comes his way. "What's the matter? Losing your touch?" he shouts to the Fey King.

"Wildcards! Finish voting. Refugees and everyone elso on the riverboat! You get a vote too! Come help us put this freak of nature to sleep. All he has brought us is misery. He has sent his minions to attack us and many of your friends and loved ones have perished at his hand. Time to return the favor!"

Rigging turns to Swirl, "Sure you get a vote. Just use it wisely. This creep tried to get between us."

ooc Rolled natural 20 on my save. That is getting a little scary. Stop throwing 8th level spells at me!

Jagar  d20+6=21
Friday December 9th, 2005 12:06:39 AM

Jagar looks about surveying the meadow and encouraging his fellow wildacrds to hurry over to the treants " come on guys "

The monk searches (d20+6=21 spot ch) "Mary !!Mary !! where are you? " shouts Jagar as he thinks he see's some rustling in the tall grass and takes afew steps in that direction

Nezamil ac 17 Ho 67/71 flying enlarged 
Friday December 9th, 2005 12:23:17 AM

"Heh... thats right duck" growls the dwarf as the elves hesitate

Nezamil turns and gains a little altitude and heads over to the three treants ...circling once before landing in the middle of them ...with a look up at the screeching eagle 'Domi teaches us to work out our differences together....something neither side could do here...i truly haven't heard your side of the tale so i cannot choose death even tho i believe you should with all the destruction you have caused....so i will choose the middle ground ....SLEEP....for if that happens it will give everyone another chance to sort out the truth!....which has been hidden all these years growls the Cleric of Domi out to Fae king

Nezamil turns and grabs a piece of fruit from the "sleep" tree and drops it into his mouth whole and chews it slowly as he again looks skyward

Ashira (AC27, HP 30/125) Barkskin +5 
Friday December 9th, 2005 12:15:14 PM

Kirin is down, and that's all that matters. Ashira sprints toward the treant that represents "death". Snatching the fruit, she bites into it. "Death is the only thing you deserve!" she calls out to the eagle. She surveys the incoming elves. "Considering the treachery of the day, and your pathetic attempt to deny all the rest of us our right to vote..." Ashira points at the spirit that was once Val. "You will have your chance to vote, but you will wait until the others have voted." Ashira waves her bloody swords at the elves. "And I promise you, if any of you try and take another's vote away or any other kind of nonsense you will be going home in a different body than you were born in!!"

DM Jim: Combat Round 9  d20+3=10 d20+3=8
Friday December 9th, 2005 1:10:44 PM

Th sprite that is now the Fey King shakes his small fists at Rigging. "You impudent little human. You have no idea what you are doing or giving up. Let them all vote! Or you will your next form not to your liking!" The Fey king seems diminished even more than last round.

A bloodied Ashira comes and cast her vote by eating from the death treant and sends a warning to all those that approach.

The elves, refugees and followers of Domi all keep their distance from Nezamil and Ashira.

Redux move off to the side offering no resistance to those that may want to vote, but there already seems to be much resistance in their way.

Swirl sucks up an orange from the treant of life and it spins so fast inside of him it looks like an orange line until it finally disappears. "Everyone has there good points." Swirl beams to Rigging.

Jager can see mary and Melonie still rolling around in the entangle spell, but at the moment the grasses have pinned the two girls together and they are struggling more against the grass than each other.

Bart, Mykael, and Appolo stare at the Fey King with glassy eyes.

Hal asks Nezamil. "Mind if we take some fruit?" Indicating himself and Kirk.

Appolo 
Friday December 9th, 2005 1:16:09 PM

Appolo continues to eat from the tree of death.He glares harshly at anyone who even thinks about eating from the tree of life it is claer voting that way could get someone killed.

Mykael 
Friday December 9th, 2005 5:29:53 PM

Mykael surveys the surroundings, watching the Fey King and all on the ground.

"Come ALL vote! Any further lethal action towards anyone will be punished by me." Areallex states as he looks upon everyone.

Ashira 
Friday December 9th, 2005 10:46:37 PM

The bloodied ranger looks over at Mykael. "No" she states flatly. "The refugees will vote first, then the elves. The elves have already proved themselves untrustworthy, and I will not suffer any more foolishness. After everyone else has voted then the elves can vote." Ashira looks over at Mykael and chuckles a little. "Present company excluded, of course."

Bart hp76/79 
Saturday December 10th, 2005 6:47:56 AM

Barts intension was to go to Fae King and making him a little shorter then he was. He was very confused by all the actions. Bart sees Nezamil his close friend and spiritual guide eat from the tree of sleep. Bart goes in that direction but he waits (keeping the words of ashira in his mind) with eating from the fruit until everyone else has done so

Rigging illegal post 
Saturday December 10th, 2005 10:24:30 AM

Rigging sees Bart wavering and yells, "Bart make a choice! We are the heroes. They didn't find the acorns. We did! I swear I will just start blowing up elves! Make a choice now!

Jagar 
Saturday December 10th, 2005 6:25:48 PM

Jagar surveys the meadow and does a quick recon run around the 3 treants to make sure nothing else sneaks up on his friends

Nezamil Ac 17 Hp 67/71 flying , enlarged 
Saturday December 10th, 2005 6:30:44 PM

The super sized dwarf takes a few menacing steps towards any approaching elves waving his supersized heavy mace " drop your weapons or suffer the consequences " growls out Nezamil

The Cleric of Domi stops and stares skyward at the screeching eagle with a hard look of defiance " you want some of this ?" adds the dwarf

Appolo 
Sunday December 11th, 2005 2:21:05 AM

Appolo looks at Bart"Over here my firend eat one of these.He caused the death of Valanthe,he deserves death."

Bart 
Sunday December 11th, 2005 4:04:46 AM

Sleep or death which should i choose? Should i follow the example of Nez or of my old and best friend Appollo. What shoud domi do? Domi only would kill if he has to defend someone. No sorry Appolo i choose for sleep

DM Jim: Combat Round 10 - Final decisions  d20+3=21 d20+3=13
Sunday December 11th, 2005 12:54:21 PM

At the group's urgings Bart finally makes his choice and eats fruit of the now dead treant of sleep, even though his shipmate of many years, Appolo, pleads with him to choose death.

Ashira and Mykeal debate those others that request a vote. All the while Nezamil threatens bodily harm to all of the elves and the Fey King himself. Most of the elves drop their weapons.

Hal clears his throat and attempts to get Nezamil's attention. "So, can we boss?" Several of the followers of Domi seem interested in Nezamil's answer.

Jager does not see anything else potentially nasty sneaking up on the group, but does observe the two you ladies rolling around in the mud and grasses still. Mary almost got the upper hand, but Melonie broke free of the grasses.

John wanders over to Ashira and asks in a very tired voice. "Mind if I vote?"

The Fey King circles above everyone in sprite form. "Come and vote for the Glory of Nature, for greater harvests and an easy life." The Fey King has out a very small bow and a crystalline arrow of some sort. The Fey King has a bead on Rigging, but holds his arrow, the comment about "blowing up elves" seems to have gotten his attention.

Valanthe 
Monday December 12th, 2005 11:54:16 AM

Behind the crowd of elves a woman sat up in the tall grass. Her eyes opened and struggled to focus, her vision staying blurred for a few long moments. She holds her hands up and stares at the long slender ebony fingers. The hands turn and fingers move like they were her own but they aren't hers, are they? Valanthe tries to remember what happened but finds her memory hazy at best. She remembers the anger, the conviction to fight for what she believed to be right. She fought... fought harder than she had before. Against Ashira, against Jager, against others. As strong as she was and even with the element of suprise she had failed to destroy the two treants.

Valanthe rose to her feet, wobbling like a newborn calf. She never gave thought to walking before nor how difficult it actually was. The body she was in wasn't her own that much was clear. Her spirit must have found another in the same way Mykael did. Her new legs were longer and slimmer. Valanthe looked down at herself. Her new body was shaplier. Longer legs, a slimmer waist, and larger breasts. Valanthe thought the body was quite beautiful. Moreso than she had been before. Her hands smoothed out the white wilk gown and stopped when her long hair fell over her shoulder. It was golden like the sun with a red tingle that reminded her of a sunset. Valanthe took a few steps, quickly adapting to the differences between her old body and her new one. Taller, stronger, though slightly less graceful than she had been before. But all that didn't mean anything. She was glad to be alive, albeit weak and tired.

The crowd of elves parted and an elven woman with skin as black as night and long golden hair with a red tinge walked through. Her eyes, one gold with green specs, the other green with gold specs seemed to sparkle in the sunlight. A long white silk gown clung to her beautiful body, the end flapping in the soft breeze. Slowly she walked toward the tree of life and took a pear from its branches. She raised the fruit to her full lips and took a big bite. The sweet juice tasted wonderful and Valanthe quickly devoured the fruit. Her vote cast, Val ate more fruit to quench the rumbling in her stomach. It was finally over. The ordeal through the woods. The struggle to survive and the fight for belief was over. She felt a great weight lift from her shoulders, a weight she didn't know was there. She did everything she could, even giving her life in the process. Only the magic of this valley saved her from meeting Gargul. Val leaned against the tree as fatigue set in. Her legs grew weak and she slid down into a sitting position. No matter what happened next Val knew that she would do the same thing again if she had to do it over again. She felt a father's love in her heart and knew a parents approval for the first time in her long life.

DM Jim: New Beginings 
Monday December 12th, 2005 4:47:54 PM

The mother of the valley rises, but has a different look or aura or presence to her that the brief view the group had of her during the battle with the Fey King. There is just something different about her.

Val also rises and even though she is battered and bloodied, she is breathing. Val drops the flail and holds out her hands palms up to Ashira. "Come here my daughter." Val pleads to Ashira. There is something different about Val also, there is a great strenght there and her eyes are far away somehow.

Mary and Melonie stop wrestling in the grass and just watch Val. The entangle spell ends.

The mother of the valley bites a pear from the treant of life and the Fey King shouts triumphantly. "My General has choosen and you will be rewarded for your support of Nature."

The mother of the valley grabs her neck with both hands as smoke can be seen rising between her fingers. The dark skined elf grits her teeth in pain and then feels the two tatoos, one on each side of her neck. Both tatoos are white against her dark skin and are of a screaming elf.

Val looks up at the Fey King and shouts "You have lost favor here, be gone."

The Fey King smiles broadly. "I may have lost some disciples here, but this is a big Wold. I have favor elsewhere and will be back." The Fey King disappears, but his laughter remains.

Val looks to the Wildcards and smiles. "Thank you for the rescue and for freeing my valley from its blight."

Ashira 
Tuesday December 13th, 2005 12:25:56 AM

The ranger growls as Val rises back up, her swords held at the ready. But then she remembers the occurrence with Mykael, and she lowers them once more. Her body trembles with an odd mixture of fatigue, pent up anger and exhaustion. She staggers over to Val and bows her head. "Mother, we have fought long and hard. May we please go home now?" she asks simply.

Ashira looks over at the dark elf and spits in disgust. To be the puppet of evil was one thing, but deliberate betrayal... that was something that went beyond forgiveness.

Bart 
Tuesday December 13th, 2005 2:45:35 AM

Well is it over now? As everything back to normal? Bart is still very confused, unsure if he did the right thing

Rigging 
Tuesday December 13th, 2005 7:25:21 AM

Rigging looks at the old Val and then back at the new Val. He slumps to the ground holding his head. "I am so confused. Can we just go back to the ship?"

He then remembers his new wings and cranes his next to see if they are still there. If they are, he will stand up and walk over to Ashira and this mother person and say, "I am glad to see that you weren't killed by the crazy old nature king. My name is Arrack Von Palin. It is nice to meet you."

Rigging then slips his arm around Ashira's waist and gives her a peck on the cheek.

Nezamil 
Tuesday December 13th, 2005 10:32:59 AM

The giant sized dwarf turns and looks down to see the bouncers " of course you may vote ....please hurry tho " grins Nezamil at the two brothers

Nezamil slowly spins around taking in the scene unfolding with Fae king and Mother earth in the meadow.....burning it into his memory so this will not be lost

"what's next Captain ?" adds Nezamil

Appolo 
Tuesday December 13th, 2005 10:35:10 AM

Appolo walks over to the beautiful darkskinned Elf"Valanthe.Sunshine is that you?"Realizing it is her,he throws his arms around and hugs her claerly over joyed to have her back in any form.

Jagar 
Tuesday December 13th, 2005 10:35:39 AM

Jagar watches as the Fae king disappears and observes everyones reaction for a moment ....then walks slowly over to where Mary is laying in the grass and helps her to her feet " are you ok ?" inquires the Monk

DM Jim: Rewards and Decisions?  d8+5=6 d8+5=7
Tuesday December 13th, 2005 7:15:03 PM

Jager helps Mary rise and sees that she is battered and brusied, but none worse than Melonie.

The Mother of the Valley is relieved that she is recognized. THe elf that was Val steps toward Ashira and takes her hands. "You were wonderful my daughter, and of course you may leave my valley at any time. THe way is clear for you. One day of travel to the south and over the rim and then three days to South Harbor. The way is open to you now, thanks to you valiant efforts. These are gifts for you as a bearer of one of my children." The Mother of the Valley removes her hands from Ashira's and there is a green tatoo of a tree on her right hand and that of an elf on the left. Ashira also feels healing enter her body (Cure 13)

OOC: One time use tatoo. Tree - Barksin as cast by a 20th level druid. Elf - Ranger spell enhancement to be cast as a 20th level druid and has maximum effect (max. healing or max. summoning, etc.). A free action to release both or either.

The Mother of the Valley then goes to Mary and John and thanks them and gives them each two tatoos.

The Mother of the Valley then comes to Rigging. "Your heart says that you are a good husband and your crew thinks of you as a good leader. I can help you in one of three ways. Complete your transition to pixie, remove your wings or give you your strenght back. Please choose."

Mother then approaches Nezamil. "Follower of Domi, I am sorry but the Fey Kings magic was not designed for dwarves and has made an abomination of you. I can only help in one of two ways. Remove your wings or your size."

Mother then approaches Jager and Appolo and she tilts her head as if recognizing Appolo, but is unsure or not giving away the game. Val's vessel then takes one hand each of Jager and Appolo "To you two I give quickness." and a green cat tatoo is left on both of their right hands.

OOC: One time use tatoo to give cats grace as cast by a 20 level druid. Free action to release.

Mother then approaches Mykael and Redux and takes their right hands also. "I give each of you enhancement." and a green hourglass appears on the right hand of each mage.

OOC: One time use tatoo: The next personal transmutation spell of your choice will have 20x normal duration or the next summoning spell will have 20x normal duration. A free action for spell enhancment.

OOC: Val's one time use tatoos: Left side allows her to rage as if she were 17th level. The right side as if she were 20th level. Each is effective for one day.

============================================

OOC: The Nature gone Wild adventure is over, pending Nezamil's and Rigging's decisions.

Everyone gets 3000 experience points.

Ashira and Val get and extra 1000 experience points for their excellent play as advocates and each gets one hero point.

Redux 
Tuesday December 13th, 2005 10:37:02 PM

The mage sits down on the grass. He shakes, he thinks about all the times they have been pawns. At least this nightmare should be over. they will be able to get a good nights sleep; he's sleeping in tomorrow.

Mykael 
Tuesday December 13th, 2005 10:47:28 PM

Mykael states, "Thank you," to the lady elf called mother that is in Val's old body.

He now sits down and takes a break, until the group is ready to move on.

Ashira 
Wednesday December 14th, 2005 12:21:12 AM

Ashira nods wearily at Mother. "It was the least we could do." As Rigging comes by, Ashira leans heavily on him. "You are right my love...leadership is a terrible burden..." Ashira whispers into his ear. Ashira shoots a venomous look at the dark elf. "Please, keep me away from her. I'm afraid I might kill her again."

Ashira slides down to the ground and lies in the grass. She closes her eyes and tries to remember more peaceful times.

Valanthe 
Wednesday December 14th, 2005 11:40:16 AM

Val glances at Ashira and Rigging before looking away. She can only guess at what they are saying but she has a good idea of what that was. There was no way they could understand any of it so she wpouldn't waste her breath in trying. Val was glad about one thing, well two actually. One she was alive, and two when she let the rage take hold she had enough presence to stay focused on the mission. She didn't want to hurt any of them. She wanted to destroy the treants. If she wanted to she could have killed Ashira, Jager, and probably others before falling. But she didn't which was something else that would be easily forgotten.

Rigging 
Wednesday December 14th, 2005 11:57:13 AM

Rigging is to pre-occupied with the choices outline to him. He looks over at Ashira and asks "So will you still love me if I was a pixie? I would be shorter, but I could fly! OK a lot shorter but I would be nimble. Rigging ponders his choices. I would end up losing a lot of stuff. It wouldn't fit or be to big for me. Have to give this some thought." He waits for Ashira's comments.

Ashira 
Wednesday December 14th, 2005 12:51:15 PM

The exhausted ranger looks up at Rigging with bewildered and exhausted eyes. "I will love you in any form...but I'm kind of partial to your old one." Ashira puts her head between her hands and closes her eyes. Her thoughts are a swirl, and she desperately needs to sort them out...someplace where there are no distractions. Panic begins to grip her gut and she suddenly gets the almost overwhelming urge to bolt for the woods.

Jagar 
Wednesday December 14th, 2005 1:55:34 PM

The monk thanks mother wold " wow this is a magnificient tattoo" marvels Jagar " thank you i will use it wisely "

Jagar compares his tattoo's with Mary's and takes a seat in the grass taking a deep breath " it's finally over " whispers the monk

Nezamil 
Wednesday December 14th, 2005 1:59:21 PM

Nezamil bows to Mother wold " this is an intresting choice i have here " as he looks down to the normal sized moether wold " will these wings enable me to fly ?"questions the dwarf "being 15' tall will add some intresting moments but so will the wings especially if i can use them to fly "

Nezamil sits down slowly and ponders his choices

Appolo 
Wednesday December 14th, 2005 3:57:52 PM

Appolo looks at the mother"Thanks."He then looks around and takes Vlanthes hand"Come on sunshine."He leads her over to Ashira and Rigging"Well boss.Time to go see if we still have a ship and crew waiting for us.You know we're going to have to deal with that Fae King guy agian.He's still out there,but for now let's just go home."

Valanthe 
Wednesday December 14th, 2005 4:57:24 PM

Val pulls her hand from Appolo's when he starts moving towarg Rigging and Ashira. She's in no condition to fight right now physically or verbally. So she keeps her distance for now. Best to give everybody time to distance themselves from what just happened.

Rigging Illegal post 
Wednesday December 14th, 2005 6:32:58 PM

Rigging sees both Val's reaction and knows Ashira's feelings. As he ponders his decisions with one portion of his brain, he thinks about the group dynamic and says mainly to his wife but to Val as well, "Ashira, you need to let this go. I am assuming that the Fey King was affecting Val and talking to her, as much as mother was talking to you. None of the rest of us heard these conversations. Val has been a valued member of our band for years and we can't let one piece of bad judgement color our entire relationship."

He looks at his wife and says, "Remember you to once were controlled by a god. You attacked the family. We forgave you and welcomed you back with open arms. Even if Val wasn't controlled, she was influenced and has paid a steep price. She has lost her old body. Lets try and let this go. Sometimes family drive us crazy but we always love them, because they are family."

DM Jim: Choices? 
Wednesday December 14th, 2005 7:57:08 PM

As the group rests and ponders their next move, Nezamil and Rigging weight the offer each of them received.

The mother of the valley in Val's body takes of Val's possesions and only keeps on Val's cloths. Mother calls a squirl over and talks with it and sends it away. "You will all have food soon." She then moves over to the treant of life and they take the short walk over to the lake and talk together. Mother seems to be waiting.

Nezamil 
Thursday December 15th, 2005 12:14:15 AM

Sitting in the grasses the dwarf ponders his choices " the wings would be great if they helped me fly but don't think they will be powerful enough to lift me off the ground even if i was normal sized "

Nezamil looks about the meadow as he thinks " but being 15" tall would be great in battle " grins the dwarf "but being giant sized will have some intresting side affects in town and dealing with others "

" what to choose ? muses Nezamil as he sits crosslegged in the meadow



Jagar 
Thursday December 15th, 2005 12:17:26 AM

Jagar's stomach growls as mother wold mentions food will soon arrive " i'm starving " states the monk as he sits near Mary as he watches mother wold walk with one of the treants



Valanthe 
Thursday December 15th, 2005 1:42:14 AM

Val walks over to her dropped gear. Somehow it doesn't feel like hers anymore. Soon she would have to get to the Catacombs and trade it in. It was time for a fresh start. Wether that meant on the Sword or alone had yet to be determined.

Even the simple act of walking felt abnormal. While she was glad to be alive, Val constantly wondered why she awoke in this body? The jet black skin that stared back at her. Dark elves were not nice people. Perhaps that is why she woke in this body. She wasn't a nice person either. Perhaps the body she now wore was a permanent reminder of this day. One the gods made sure she would never forget.

Valanthe picked up the finely crafted elven chain. It's mystical enchantments had allowed it to remain virtually unmarred through this intense ordeal. The elven chain fit snugly around her body. This form was larger than her old one and the armor barely fit. Once it was on Val thought she looked rather sexy. As Val re-equipped her former gear she took a moment to examine each piece. As if she asked herself is this really mine?

Val once again looked like a warrior. Albeit a dark elf with hair the color of sunset and weaponless, but still a warrior. She looked over at her old self. The body who now belonged to the mother of the valley. She looked terrible, bruised and bloody. She died, that much she knew. The more time passed the more Val believed that by choosing to side with Father she became somebody else. Which was why the face that now stared back at her when she looked in a mirror was not her own.

Staying away from Ashira, Valanthe walks over to Melonie and tends to the girls wounds. Like herself, Melonie had ended up on the losing side of the battle. As did Kirin who paid with his life. Perhaps Melonie will come aboard the Sword. She has nothing and with Father gone, probably feels as empty inside as Val does.

Ashira 
Thursday December 15th, 2005 1:48:18 AM

The battle weary elf stares at her husband as if he had just lost his head. A very unhealthy looking flush works its way to her face when he mentions her attack against the family. "Arrack von Palin, you have no idea what you are talking about." she states flatly, anger burning in her eyes. Pulling away from her husband, Ashira grabs her pack. "You do what's right for the family. You are the Captain, and they will follow you...maybe. As for me, I think it might be best for me to leave. As you have so wisely observed, I have issues, and I'm beginning to think it might be best for me to work them out on my own." Matter of factly, Ashira gathers her belongings and prepares to head out on the long journey to the sea.

Bart 
Thursday December 15th, 2005 12:35:07 PM

Bart walks over to Nezamil "Nez a word of advise get rid of those wings, i think the look ridicoulos on you. Being big had pro and cons but you could always cast an reverse enlarge or not?"

Then bart sees that Ashira is leaving. "Ashira wait don't leave at least not now we need you I need you I dont wanna loose a friend who did become a member of my family. I always believed in you.


Rigging 
Thursday December 15th, 2005 8:46:18 PM

Rigging watches his wife stomp off. Before she is out of hearing, he yells, "Hey you are in charge of these people. Your just gonna leave them!"

He then looks over at Val and sighs, "Women are gonna be the death of me." He looks at his wife and realizes that their is no sense in chasing after her. He goes over to Jagar and says, "My friend. I need a favor. Could you watch over my wife. She is acting headstrong again. Follow her and make sure she stays out of trouble. You might try to stay out of her sight or you could end up in trouble yourself." He pats the monk on the shoulder and turns away.

He walks up to Val and grabs her by the shoulder. He tries to pull her up and then turns her around. "Nice figure. I think your breasts are bigger. Appolo will like that I am sure." He stares into her eyes and after a thoughtful moment asks, "What happened? Why did you attack your family? I have to know."

Val 
Thursday December 15th, 2005 10:05:45 PM

Val crosses her arms and looks at Rigging. After a moment she turns and looks away. The wind blows, her silky golden hair blows softly in it.

"You wouldn't understand Rigging. None of you would. My true family was slaughtered when I was ten winters old. I was so young I hardly have memories of that time. I grew up alone in the deep forests with only myself for company. I raised myself, taught myself everything. I thought I was fine until the Fae King whispered in my ear. You know what I found I needed at that point. It was something that I could never get no matter how many years I looked. For the first time in a hundred years I knew a father's love. A father's approval. A father's pride in me. Never did I believe that if I tried to explain things. If I begged and pleaded with everybody to vote life would any of you have voted life? With Ashira voting just the opposite? I knew she was chosen by the Mother. I've learned that the term for our group, the term family is best used in convenient times. I would be lying if kinship didn't have something to do with it. You don't know what its like to feel alone in a group of people. To always feel like an outsider. These last couple days with the other elves made me realise that too. Ashira may be half elf but she denies her elven blood. She may as well be human. I knew what I was doing. My task was to destroy the treants, not kill any of the others. I turned on them because they drew my blood when I was lost in rage. I could have used the suprise to kill any one of the others before the confusion faded."

DM Jim: Lunch 
Thursday December 15th, 2005 11:36:49 PM

The group still ponders its choices and all that has happened to them since they left Plateau City. Val attempts to get to know her new body and for that matter so does Mykael.

Bart offers helpful advice to Nezamil.

The strain seems to be too much for Ashira and she stomps off into the woods in the direction that Mother Wold pointed as the way out of the valley and toward South Harbor.

Dozens of squirels and birds come by and drop of fruits and nuts for the entire group. There is plenty of food to be had, even for the supersized Nezamil.

Mykael 
Friday December 16th, 2005 1:56:18 AM

Mykael listens to the comments going around, mostly between Ashira, Rigging, and Val. He shakes his head.

Mykael ponders on the actions of the day, and the mass death, and shakes his head.

He eats his full in silence, distancing himself, from Val, Rigging, and Ashira if she returns.

Appolo 
Friday December 16th, 2005 5:42:03 AM

Appolo stands listening to the others especially Vlanthe,Ashira and Rigging.Then walks over to Vlanthe"You know if you leave me becuase of this then I will dedicate my life to hunting thge Fae who would be King down and utterly destroying everything he loves.Oh incase you've forgotton,I never new my family.I'm an orphan and Ashira was cast out by the elves becuase her mother was human and was savagely killed in the name of g'aal.We are all out casts and all we have are each other.We need to forgive one another and lookout for each other.When your family was killed whre was the rest of the elven community.Wht didn't they ever take you in.We took you and I love you know matter what.Does it sound like this father you speak of is kind,just and compassionate.Killing people sending monsters agianst telling you to kill those who have done you or him know harm.Trying to deny us the right to choose.You know if he hadn't turned you against us and just allowed us to make a choice and you had asked me I would I have voted with you.He didb't did he he sent monsters agianst us and turned us agianst each otherWe never said you couldn't side with the Father,but we couldn't let you harm the trees.Now please I love you amd forgive you.I hope you love and forgive us."


Val 
Friday December 16th, 2005 7:34:18 AM

"Perhaps other elves came after the attack. I didn't stick around to find out. I was too afraid the orc hordes would turn back. I was the only survivor of that attack. I'm not seeking forgiveness Appolo nor do I think there is anything I need to forgive. Honestly I don't care what everybody else thinks. I did what I did and I would do it again. What's done is done and I just want to be out of this valley. The Fae King wasn't all powerful like you believe. He didn't send those monsters. If he did then why did I almost die from the raptor and elemental attacks? If they were his then why kill your own people?"

Val sighed and held Appolo, resting her head on his shoulder. "You know those times where your infiltrating a ga'al city. Where you are around dozens of people but know that you aren't one of them because they have a heartseed. How isolated and alone you feel just for that moment. I feel like that sometimes. And I know that if the Fae King had lived I would never feel that again. I believe that he would have made the world a great place to live. I think he could have done great things to remove ga'al's taint from this world."

Rigging 
Friday December 16th, 2005 8:11:51 AM

Rigging looks at Val and smiles. He pulls her into a hug and softly says, "Yes you are alone. Everyone is ultimalely alone, but we are also together. You have people here who love you and care about you. Appolo cares for you above his own welfare. I think of you as a my baby sister. Yes I know you are older but..." He grins at her and taps his head, "I am older up here. "Ashira is so mad at you because she loves you like a sister. Only a family member can piss you off like that. We can never truly replace your family that was killed so long ago, but we can still be your family for now."

Rigging gives her another squeeze and then lets her go and sighs, "I need to make my own decision. It sounds like being a pixie could be fun. I would be able to fly, but I don't think it is the best for our family. Not sure the men would respond well to having a Pixie Pirate Captain. I think I would have to resign as Captain if I do this. Do you want to be the Captain? Maybe Appolo." He looks over at Nezamil and giggles, "Maybe a 15' dwarf could make a good captain. He would be intimdating enough. Course he might tip the ship over in a storm if he stands on the wrong side."

He looks back to Val and says in all seriousness. "So you want to be Captain?"

Val 
Friday December 16th, 2005 8:28:59 AM

"At one time I would have said yes. But now after what just happened, I think I would put too many people at risk. Losing ones sense of identity is hard to deal with. If my old self was dead then I don't think it would be so bad. But to see my face on another, walking and talking. It's a very disturbing feeling. While I have no regret over what I have done, I do not think the others are so quick to let it go. A captain needs the full support of the majority of the crew at the very least. The crew has to trust in their captain not feel oblidged to follow orders. I can see how being a pixie would greatly help us at times. But if you are serious about stepping down as Captain I think the one you should be talking to is walking away right now."

Rigging Illegal post 
Friday December 16th, 2005 9:29:48 AM

Rigging looks at Val and smiles, "Normally I would agree with you in a second. Ever since Ashira was heartseeded though, she isn't the same person. Emotionally she is a wreck. I don't know how to help her. I am trying to be patient and let her work things through but not sure if it is helping. Yes she has the skills to be a fine Captain but not sure she has the temperment for it right now."

Val 
Friday December 16th, 2005 9:37:17 AM

Val laughes. "Oh and you think my temperment is right? Remember I'm the one that looses her cool and makes things worse. If you want me to take the position I will but don't say that I didn't warn you."

Rigging 
Friday December 16th, 2005 9:40:36 AM

Rigging sighs, feeling he still stuck with it and purposely marches over to Mother and asks, "Though being a pixie has great temptation for me, I don't think I will be able to effectively lead this group or the Sword of Redemption's crew. We are such a scarred group at this point, I don't know who is better suited for it. I guess I am burdened with it now though I tire of the role. Can you please remove the wings. I was tempted to just cut them off but find that the thought seems mightily painful."

Val 
Friday December 16th, 2005 9:43:30 AM

"Not yet I won't. If you truly feel that your time as Captain is over then keeping the position anyway is just as dangerous to the rest of us. If you don't want to be Captain I will take the position and do the job as best I can."

Val- post addition 
Friday December 16th, 2005 9:54:12 AM

Val thinks back to how things were before this trek through the valley. How difficult they were, how much Rigging's extra duties wore on Ashira.

"Well that's settle then. My first duty as Captain is to send you off after your wife. She needs you now as she has before. When your duties kept you from her."

Rigging 
Friday December 16th, 2005 10:10:24 AM

Rigging smiles at Val and says, "Sorry, I wish it were that simple. You will have to get a vote of confidence from the crew and the rest of the Wildcards first. No I will retain the Captainship for a while longer anyway. I want to see us settled into our new island at least. Then I will talk to you about the taking over of the Sword. Still if you want them, additional duties will be yours. First, I am putting you in charge of these little excursion. Take over where Ashira left off. Get this group organized and ready for the march. I have had enough of this valley."

Val 
Friday December 16th, 2005 10:26:11 AM

"Done. Now get after your wife before she goes too far. Don't listen to her words, listen to her heart and give her the comfort and compassion she needs right now. At least those wings of yous will get some use." She says and pushes Rigging off in Ashira's direction. Then the turns and walks back toward the refugees, whistling loudly to get their attention.

"Alright people listen up. Believe it or not, I don't really care which, but I am Val. I may look and sound a bit different but I assure you that's who I am. The conflict and hardship that has plague us in this valley since we started this nature hike is over. We will have a nice peaceful hike back to south port. So get everything together. The sooner we start the sooner we get back to the city where we all can eat and sleep the next few days away."

It felt good to stay busy. To keep her mind off what just happened. For a time she even forgets that the body she wears is not her own.

Nezamil 
Friday December 16th, 2005 11:48:03 AM

Nezamil listens to Barts advice " i'll consider it my friend "

Nezamil looks down towards Motherwold for a few moments then stares skyward into the blue sky as he gathers his thoughts for his choice as he listens to Riggings and Val's banter

"yeah those wings make me look silly" growls the dwarf to Bart " stupid fey creatues "

The dwarf rises up to his feet and walks calmly over to Motherwold "i've made my choice ...please get rid of these wings please "

" The Fey influence will grow in the wold i fear and us dwarves might as well have a bigger influence too " adds the dwarf with a smile at Motherwold .

Stepping away from Motherwold Nezamil walks over to Val and Rigging "if i can add my two copper pieces " interjects the dwarf " we all walk different paths in life ,our paths have crossed and allowed us to work together as friends and family, we might not always see eye to eye but we have done many good things together as we all work to make the wold a better place to live "Nezamil turns to Val " i don't hold it againist you for standing up for what you believe....i don't agree with the Fae kings veiw because i fear my fellow dwarves values will suffer under the Fae kings rise to influence....but i will glady work to come to an understanding between dwarves and fey to help foster peace in the wold "

Jagar 
Friday December 16th, 2005 11:53:02 AM

The monk quietly enjoys the bounty of food provided by motherwold's creatures ,sitting near Mary he surveys the meadow enjoying the quiet of the forest

DM Jim: Final Parting 
Saturday December 17th, 2005 7:39:28 AM

Rigging and Val discuss a change in leadership of the Sword of Redemption and the Wildcards. Rigging sets Val's first test of leadship as the march back to South Harbor.

Appolo shows his support for Val in her new form and in anything she does.

Val checks Melonies wounds, but they are mostly minor as her grappling match with Mary was constantly interupted by the entangling grasses. Melonie comments to Val under her breath "It is about time the others recognized your talents. Did the transformation hurt?" Melonie stand proudly next to Val.

Rigging requests that his wings be removed and Mother Wold comments. "As the Fey King decreed, someone must have your wings so I will take them." In moments Rigging's gosommar wings disolve and they reappear on Val's former body.

Rigging still feels the loss of the strenght he experienced a few days ago.

Rigging considers going after Ashira as she is not too far ahead. Ashira just entered the trees 400 yards away.

Mother Wold also grants Nezamil's request to lose his wings and again they disolve off his body and she absorbs them. The gossomar wings on Mother WOld's back grow into eagles wings.
Mother WOld lays a hand on Nezamil's knee. "As I mentioned before, you are an obomination to the Fey King and although his magic is strong it will not last forever. The magic will last a long time, mind you and may have other effect on your dwarven body."

OOC: Nezamil will lose one inch of height and some associated weight each day for a period of time that is not known. I will inform you of when the reduction stops and any conequences.

Jager sits with a very quite Mary, who jumps up when Val suggests that Rigging follow Ashira. "Can I go Too?"

Hal and Kirk eat their fill.

Bart watches the seemingly endless line of squirrels and other aminals that keep bringing Nezamil food.

Mykael just ponders the events of the last few days.

Mother Wold takes flight and calls out to the survivors. "May nature always be on your side." and she flys off.

The lone live treant follows Mother Wold's flight deeper into the valley and opposite the direction Ashira went to leave the valley.

OOC: Swirl and Talon are now larger than normal. Your familiars now have 2/3 your hit points and 3/4 your level, both are rounded down and the effect is permanent. Please update your familiars on your character sheets.



Appolo 
Saturday December 17th, 2005 10:21:15 AM

Appolo remains quiet and listens to the others as he follows Valanthe around.He is quite relaxed and happy.

He looks at Rigging"Go after her,you fool.If need be carry her back to South Harbor,but go after her."

He then resumes following Vlanthe around,When Melonie mentions Valanthe's talents'Oh we rcognize he talents alright.She has lots of talent that's for sure.Like making me exceedingly happy.Now shall we get out of here.Need to find out what's left of the Sword>"

Val 
Saturday December 17th, 2005 2:11:40 PM

"You hush." Val says to Appolo with a smile on her face. She turns back to Melonie and continues to wrap the worst of her wounds. "It didn't hurt. I simply woke up. I want you to come with us Melonie. On our ship when we sail from South harbor."

Val turns to Mary and says, "I think you should come with us too, on our ship when we sail. When things got bad you didn't hesitate to fight for what you believed in. We are in the process of trying to colonize and island. We need people like you with us and I'm sure that Ashira would love to have you around. But now she needs to work some things out with her husband. If your not hurt to badly I would like you and Melonie to move through the crowd and make sure that everybody is up and ready to depart. We lost enough people already and nobody else is getting left behind."

After giving Mary and Melonie time to move through the crowd, and forcing them to work together, Val will start the march back to South Harbor.

Rigging 
Saturday December 17th, 2005 6:54:17 PM

Rigging still feeling weak, thanks the Mother and after a moments indecision, sprints off after his wife. He is puffing a littl when he catches her but smiles shyly and grabs her hand. "I am not letting you go alone. I love you to much to let you go alone. If you have a problem with that, your just gonna have to knock me unconcious and leave me for some raptors, wolves, or horny elf maidens.

Rigging gives her a kiss on the cheek and lets go of her hand knowing that she just might take a swing.

Bart 
Sunday December 18th, 2005 5:43:35 PM

Bart gets things started for the travel back to South Port. He asks people to collect some food and water he assist Val in as many ways he can

Mykael 
Sunday December 18th, 2005 9:12:16 PM

Mykael walks over to Nez, "With most of the danger over, we have time, whether we like it or not, to take care of the dead properly."

"Will you help me?" Mykael asks. Then he moves and starts to collect the dead bodies that are left, with reverence.

Nezamil 
Monday December 19th, 2005 12:12:12 AM

"absolutely" replies Nezamil to Mykael

"brothers and sisters of Domi come let us bury our dead with respect and honor " preaches the Cleric of Domi to Domi's remaining faithful

Nezamil will use his new size to advantage by digging graves for the dead and will oversee a ceremony afterwards

After the burial prayer Nezamil will shepard all the refugees to start after Val on their way to South Harbor

Jagar 
Monday December 19th, 2005 12:15:03 AM

The monk joins the dwarf and Mykael in burying the dead before marching towards South Harbor

DM Jim: Traveling again 
Monday December 19th, 2005 12:56:51 PM

Rigging takes off after Ashira and mary follows too. Rigging and Mary catch up to the brooding Ashria after not too long. Ashira complains that she wants to be alone, but relents to her husbands and Marys company. The three set off to cut a trail for the refugees to follow.

Nezamil, Jager and Mykael start to bury the dead when one of them pop up and yells at them. "Stop throwing dirt on my you idiots! I am not dead!" The elf seems very surprised at the last statment himself. "Wait, I was dead. There was a huge painful blast of fire."

Another scorced elf jumps up and paws the ground and runs off into the woods.

There were several refugees helping Mykael, Jager and Nezamil bury the dead, but they stop and one comments. "I think this is a bad idea."

Appolo sees to Val and Val sends out some instruction. Melonie and Bart start to get the refugees organized and everyone is still collecting food being brought by the forest creatures.

Kirk comes over to Nezamil and comments. "How is the weather up there?"

Hal picks up on the mirth and adds. "I do not think we can call you a dwarf any longer. I think you are a TALL." The brother break down into fits of laughter.

============================================

The refugees and the remaining Wildcards pack up as much food as they can carry and follow the trail cut by Ashira. The going is quick at first but again the undergrowth gets thicker. The ridge of the valley is closer on this side and the trail gains elevation quickly. The refugees will have to camp below the summit of the ridge today or attempt to follow the trail in the dark.

Ashira, Rigging and Mary stumble onto an occupied campsite at the top of the ridge before nightfall. There are two elves, two humans, a half elf (all male) and a dwarf roasting a deer on a spit. They all stand and put a hand to there weapons. One of the humans comments "We though you were more forest creatures on the rampage. Care to join us in eating one? We can swap storys of why we are in this infernal land." Several of the men view Mary and even Ashira with appraising eyes.

It turns out this is the relief column sent by the govenors of South Harbor. They have a train of 20 mules carrying food for the refugees. These six are just getting used to being in the woods as they have spent the good life in South Harbor the last few years taking care of problems for the Govenors.

Rigging 
Monday December 19th, 2005 10:15:40 PM

Rigging calls to Swirl to keep a lookout has he proceeds into camp. "I am Captain Von Arrack and this is my wife Ashira Von Arrack. The pretty lass is Mary. We are scouting ahead for the party and breaking the trail. I would be glad to have a meal with you. How are things in South Harbor. Can you tell me anything of the ship the Sword of Redemption. I have been away to long."

After trading some stories, Rigging adds,"We are going to march on in the morning. I am anxious to have word of my crew. The refugees are gonna be very happy to see you. We have been short on supplies and suffered many strange attacks."

After filling his belly and drinking a little to much beer, Rigging sits back and relaxes for a few minutes. "Thank you for the kind hospitality. That was very good."

Rigging will spend the night and then give directions towards the refugees in the morning. He will then move forward with the the ladies towards the city, marking the trail or at least watching Ashira do it.

Nezamil 
Tuesday December 20th, 2005 12:01:56 AM

Nezamil quickly takes action " uncover them " shouts the dwarf as he energeticly helsp uncover the refugees

"hehehe..... very funny guys " as Nezamil laughs heartily at the brothers jokes

" now lets get moving after the Captain " growls the dwarf to all the refugees

Jagar 
Tuesday December 20th, 2005 12:07:10 AM

Jagar helps dust off any refugees and then takes the point position scouting slightly ahead of the main group of refugees

Val 
Tuesday December 20th, 2005 6:40:21 AM

Val enters the occupied campsite and sighs in relief when she spies the packed supplies. Her red-gold hair almost glows in the firelight as it clashes with her jet black skin. With all those hungry and tired people Val doesn't stick around to chat. She takes a log from the fire and begins dividing the refugees into many smaller camps with plenty of fire to keep everybody warm.

Appolo 
Tuesday December 20th, 2005 10:02:16 AM

Appolo brings up the rea and continues to herd the refugees along until they reach the campsite then prepares a capsite for Valanthe and himself.He is very tired,but happy to have Valanthe back.

DM Jim: On to South Harbor 
Tuesday December 20th, 2005 10:27:26 AM

Rigging, Ashira and Mary break bread with the relief party, but leave early for South Harbor. Rigging is told that South Harbor is 3 days march for a party thier size if they push. It will take the refugees five days. Rigging's party is given three days food and water for the trip. Rigging gets some down cast eyes when the Sword of Redemption is mentioned. "The ship was under attack by what is called a quad. They were picking off the crew. It was not just the Sword that was being attacked, but she was taking the brunt of the damage. We were hunting the quad, when the Govenors abruptly called us off and had us set up the relief column. We have been gone several days. I trust the Govenors made other arrangements."

=========================================

In the morning Val leads the refugees and the balance of the Wildcards into the camp of the relief column. All are fed and the column quickly moves off the ridge toward south Harbor.

One of the humans a warrior by his armor and swords comes up to Nezamil "By the stars what are you, or what happened to you? My name is Quinn and I have been instructed to bring you back to South Harbor. Your trailblazers on forged on ahead." In a lower voice he whispers to Nezamil "Where did you get all these high quality females?" Quinn adds with an appraising eye.

THe next three days are uneventful travel through overgrown farmlands. There is plenty of food to be had for all even Nezamil and farmers are practically giving away some of their surplus. Quinn pay generously for the extra food with a friendly eye on the strange giant.

Rigging's group makes it to South Harbor, but the refugee group is still on the trial.

Bart 
Tuesday December 20th, 2005 12:13:01 PM

Bart gives an helping hand during the walk, helping where he can. When the make camp Bart prepares a meal

Mykael 
Tuesday December 20th, 2005 6:02:43 PM

Mykael stays on constant guard except when he is sleeping. He will circle the camp, walk through it, and scout a ways out away from the camp in all directions.

He doesnt say much, other than when spoken too. He may smile or nod a hello, as he passes all, but sometimes he doesnt. His eyes seem ever alert, but his mind may be spinning out of control.



Jagar 
Tuesday December 20th, 2005 8:27:31 PM

The Monk continues to scout ahead as the refugees advance towards South harbor during their march.



Nezamil 
Tuesday December 20th, 2005 8:34:00 PM

With a look down at Quinn the dwarf replies "terrible fey magic has touched me and has twistedme to this size but i hope in time it will weaken and return me to normal at some point "

With a little grin Nezamil adds " these fine women were lured and deceived by fey magic and now we are helping them back to south harbor and safety...which i'm sure you will help accomplish "

The Cleric of Domi herds his faithfull followers along and urges them to help other refugees who seem to be struggling during the march to safety

Rigging and Ashira 
Tuesday December 20th, 2005 9:35:44 PM

Rigging turns to Mary and says, "I am sorry dear but Ashira and I need to push our pace. We both have magic that will allow this but you won't be able to catch up. Stay with these men and lead them to the others.

Rigging will then quickly release some of his spells and study mount x2. He and Ashira will then push themselves to get back to Safe Harbor as fast as they can. Both only need 2 hours a night because of the sustenance magic. They don't even need to stop for food.

Once they get back to the town, they will hurry to the docks and find the Sword of Redemption. They will board, find the highest ranking crew member on board and find out what is happening.

Val 
Wednesday December 21st, 2005 1:52:46 AM

Over the next few days her body feels less and less strange and more normal. Her reflection doesn't shock her and its hard to remember the way her voice used to be. Val begins to appreciate the beauty her body has, developing a vanity that wasn't there before. During the days she spends her time keeping everybody marching along. At night she relaxes in Appolo's arms.

DM Jim: South Harbor and the Trail 
Wednesday December 21st, 2005 1:04:08 PM

Rigging and Ashira leave Mary inthe dust as they ride to South Harbor. Mary catches up with the other WIldcards and refugees and the relief column.

OOC: We only made two days of travel as Rigging and Ashira made it to South Harbor a day early.

There is not much to do on the trial bu push on. There is a road and the travel is easy. Quinn even rents a famers barn for the second night so everyone can stay indoors, even Nezamil.

Farmers and homsteaders are cutting off growth from their homes and attempting to tame unrully fields. All are friendly and wave as you pass.

==============================

A day before Rigging and Ashira get to South Harbor they can smell the salt air and see the sea gulls soaring. Swirl is riding top cover for the couple as they push hard.

Once at South Harbour, it is obvious that Nature had an effect here too, but it must be waning. People are out and repairing their homes and businesses by cutting off the extra unwanted new growths. All business seem open and it looks like there are deals to be had at most of the pubs and resturants.

The shipyard is another matter. Sailor are working on all the ships it get them in proper order. There are many sailors in the water working on the hulls of the ships. Rigging can see the top mast of the Sword, but it is missing its colors, very strange.

Rigging and Ashira get to the Sword and find it a mess. There is very little that has been done to clean it up and there is blood on the deck. Even worse the two are challenged by someone they do not recognize. A human of maybe 25 years, but he has the swagger of a sailor and his armed with sword and dagger, although his hands are nowhere near them. "State your business." as the man comes forward.

Roll a DC 20 intelligence check to determine something about the lad.

Rigging and Ashira notice less than one dozen sailors working to clean up the Sword. They also notice an arm nailed to the mast about 15 feet up. The arm is mangled up toward the shoulder, but looks almost normal by the hand.

Bart 
Wednesday December 21st, 2005 5:55:06 PM

Unaware of the events in South Harbor Bart travels with the refugees to South Harbor. Bart chat with several people and asks Nezamil about his ecpierence with his new form.

Nezamil 
Wednesday December 21st, 2005 8:09:52 PM

The dwarf towers over all the refugees as he marches along the trail towards South harbor and replies to Bart " feels sorta strange just so unnatural ...but it does have a few intresting perks....i feel stronger but not as quick....hehehehe.....but i can reach the fruit on top of the trees " laughs Nezamil

Nezamil thanks the farmer for the use of the barn for the refugees and settles into a corner and looks about for Quinn " so whats happening in South harbor the last week or so ?" inquires Nezamil

Jagar 
Wednesday December 21st, 2005 8:16:20 PM

The monk patrols ahead of the refugees leading them towards South harbor by tracking the Captains footprints and reports any new info to Val who has taken command of the march

Jagar keeps an eye out for Mary's footprints secretly hoping he will see her again

Mykael 
Wednesday December 21st, 2005 9:29:01 PM

Mykael climbs to the roof of the barn and keeps watch. When its finally time for him to sleep, he sleeps in the loft. He awakes with the group and continues to make his rounds and keep watch on the group through out the day.

Rigging  d20+4=12 d20+11=31 d20+7=20
Wednesday December 21st, 2005 11:08:37 PM

Rigging is too shocked at the condition of his ship for clear thinking as a rage builds up in him, (intelligence check 12)but he does realize that caution is in order. He looks around for any faces that he might recognize from the crew (spot 31, natural 20) and then asks the crewmember in front of him, "Permission to come aboard. I need to speak to your Captain or one of your officers. I might want to hire your ship if possible."

Swirl goes on high cover watching for any trouble. (spot check 20)

OOC Jim, I know that Swirl has changed. Can you send me his new stats so I can update my character sheet

Ashira George  d20=10
Wednesday December 21st, 2005 11:10:41 PM

Ashira also is shocked at the condition of her ship and gazes around in horror. Where is everyone? She casually puts her hands to the hilt of her weapons, preparing for danger.

Int check 10, don't know her pluses

Appolo 
Thursday December 22nd, 2005 2:08:19 AM

Appolo continues to stay close to Vlanthe and herd the refugees a;ong back to Sourg Garbor.He walks up to Val"You know Sunshine when we get back to South Harbor,thre's a couple of Quads waiting for us and we may not have a ship or crew.Boy if I ecer meet that Fae King agian I'm going deliver him personally to Gargul."

Val 
Thursday December 22nd, 2005 10:02:35 AM

Val laughs. "That would be an interesting sight. You know I thought that he would have been able to drive out Ga'al and his taint upon the land. You know it figures that there is a quad or two back there since my weapon was destroyed by those fire giants. At least I have my bow still. Regardless of how things are in South Harbor they can't get any worse than the last couple days."

DM Jim: The Swords sad Tale 
Thursday December 22nd, 2005 1:54:48 PM

Rigging and Ashira board the Sword and do not notice anything familiar about the young sailor that challenged then. The young sailor puts his left hand to his belt and fingers a thunderstone, but keeps his hands from his weapons. "Why would you want to rent this mess of a ship? This ship will not be ready for sea until it can get cleaned up and a proper crew sought. There is but one officer left alive. I will call him, TOMAS!"

After a few moments, Tomas arrives looking the worse for wear as he is dressed in rags and is missing one arm. Tomas rushes over and the words just fall from his mouth. "Thank goodness you have not been killed Captain. Are the rest of the Wildcards still alive? It has been terrible. This double quad started to prey on us and a few other ships in the harbor, but mostly the Sword. We were no match and if fact there would be none of us left if it were not for Cantera here and his father, Captain Marlin." Tomas motions to the young sailor.

Cantera spits "Captain Rigging I presume." seeming not to like the deception.

Tomas takes a deep breath and continues. "The quad got bold after Appolo, Redux and Mykael left and assulted the ship. There leader is not a priest of Ga'al, although there is a priest with them. The leader cut off my arm and then beat many of the crew to death with it. Only Captain Marlin saved us and even killed one of the double quad to boot. Cantera has been guarding us since."

In lower tones, Tomas adds. "Captain Marlin took our Pirate of Jack colors and said we were not of the Jack anymore. Is this true? The quad took the rest of the colors and the leader said they would be back for Captain Riggings carcass. The scum is the one that nailed my arm to the mast and said that if it is remove the Sword would be sunk. Captain marlin suggested that we leave it for now until more strenght can be brought to bear."

At that, Cantera interupts and says. "You need to see my father and get away from the Sword as it is being watched. Follow me." Cantera leaves and does not look back.

========================

The refugee column clears up after breakfast.

Jager notices that Mary stayed behind and merged with the refugee group.

OOC: I want to keep the separate groups on the same time so no movement of the refugee group yet. Please feel free to go to the Catacombs as there is a major branch office in South Harbor.

Ashira (George) 
Thursday December 22nd, 2005 4:43:36 PM

Ashira feels rage build in her heart, but then looks at the battered crew and the one armed Thomas and pity takes over. The half elf pulls him into a hug and whispers into his ear, "The rest of the Wildcards are fine. They are escorting some refugees and should be back in a couple of days. We will take our revenge then."
She looks at his arm and then into his eyes. "I promise you, you will be restored. You have my word."

She then turns and leaves following the stranger.

Rigging 
Thursday December 22nd, 2005 4:50:10 PM

Rigging will put his hand on Thomas's good arm and says quietly, "We aren't part of the pirates any more. The Jack has given us our freedom. We are still allies and friends though and we are charged to start another arm of the pirates. Another suit that isn't so bound up politcally. That is why we have been attacked. The Ga'alians fear us. Have the crew start making repairs. We will need the Sword at full capacity. We will be on our way soon"

Rigging starts after the young Cantera and says, "I must thank you for your protection of my crew. It grieves me that I wasn't here myself to look after them. Someone is going to pay dearly for this. Pay in blood."

Rigging will then take his wife's hand and give it a hard squeeze. "Pay in blood." he murmers almost to himself.

Nezamil  d20+12=29
Thursday December 22nd, 2005 11:51:17 PM

The supersized dwarf keeps trekking towards South harbor keeping the brothers Hal and Kirk company chatting and getting to know them more " so what will you do when we reach South harbor ? " inquires Nezamil " i'm sure we could find a place for you with us aboard our ship the Sword ...men of you impressive skills and talent would be most welcome "(d20+2=29 diplomacy ch) adds the Cleric of Domi with as much sincerity as he can muster

Jagar 
Thursday December 22nd, 2005 11:56:10 PM

The monk keeps his position ahead of the group blazing the way after Captain Riggings trail.

Jagar gives the thumbs up signal to Mykael as he loops upfront while he circles the marchers in his rounds

DM Jim: Captain Marlin 
Friday December 23rd, 2005 1:33:14 PM

Cantera leads Ashira and Rigging away from the Sword and off the docks. The path he takes is a circular one with many stops and starts. Once in the heart of the South Harbor fish market Cantera comments "Trying to throw them off our trail." A few minutes later the trio is back at the docks, but much farther down and Cantera speaks up again. "There she is The Razors Edge."

The Razors Edge is a slightly longer and broader ship than the Sword and set up for war. The ship also has one more mast than the Sword and looks fast. There are many look outs in the Rigging and on Deck. Those that are not on lookout are removing the added growth from the last week and sanding the cropped area smooth. The ship and her crew are ready action.

The watch acknowledge Cantera and he lead Rigging and Ashira on deck. "It is best that you two remain below deck and out of sight until my father returns in the morning."

Rigging and Ashira are shown to a small but comfortable cabin and are given food and wine.

==========================

Morning arrives and after their Breakfast, Rigging and Ashira are greeted by Captain Marlin, a middle aged woman that is armed with rapier and dagger and Cantera. Captain Marlin starts out in a booming voice. "So Captain Rigging, how does it feel to be a wanted man." The question seems retorical because the salt and pepper bearded Captain Marlin continues. "You have been very sucessful in your war with the Ga'alian priests and for that I am greatful. You have earned their ire and a special assassin squad. You have also left the pirate of Jack, which puzzles me, but then again the jack and I do not see eye to eye on all things. The Jack has instructed me to take possession of your two artifacts for the good of the pirates. I will take them now before they fall into the hands of the Ga'alian priest. Once you are ready to sail. We will escort The Sword of Redemption a safe distance from South Harbor so you can be on your personal adventure." The last inflection from Captain Marlin shows his disaggrement with that decision.

Captain Marlin slaps his head and then continues "Where are my manners. I know you have met my olderst son Cantera, but this is my wife Phyllas." Phyllas pokes the large captain in the ribs and says "About time you old cod fish."

Captain Marlin clears his throat "The Sword of Redemption will be under my protection until you are ready to sail and you turn over the artifacts. In the mean time I have business in Plateau City and with the Govenors of South Harbor. I request that you stay on board my ship for your own saftey. I will return in three days and we can attempt to root out this quad that wants you dead."

OOC: Roll a DC 15 int check to determine somthing interesting: Rigging and Ashria Only.

=====================================

The balance of the WIldcards and refugees travel for an uneventful day.

Only two days from South Harbor.

Rigging  d20+4=19
Friday December 23rd, 2005 2:37:18 PM

Rigging wakes in the morning and feels very refreshed. He makes contact with Swirl to check on him and then pulls open his spell books, replaceing his spells.

Rigging looks at the Captain Marlin and then the rest of his family. It dawns on him tha
they all look a lot like the pirate scout that Appolo killed. (int check 19) He wonders if they know and are part of a conspiracy to take some revenge. He must play this cautiously.

Rigging will greet the wife and son graciously but when he turns away from them, he will flash a look at his wife trying to warn her of danger.

"Captain, I appreciate your concern for our well being but don't worry, both my wife and I can take care of ourselves. I will not stay on your ship for 3 days hiding. I have to much to do.

Fear not, though the Sword of Redemption is leaving the pirates officially, we still believe ourselves to be pirates and will keep working towards the ends of freeing our people from Ga'als slavery.

The pirates have gotten very political lately and the in fighting has made the organization less effective. Recent attacks on our homebases have driven that point home. The Jack wants us to start another family. It may take a few years but hopefully we will quickly become a new ally that can help support the pirates in this part of the Wold in fighting Ga'al and his evil influences.

Rigging then looks at his wife again flashing another look, and then says, "I think we should try and slip off your ship now. We have the means to make ourselves invisible so we should be able to slip off without been noticed. I do want to thank you again for your help again. It is much appreciated."

Rigging replaces his protection ring with his invisiblity ring and looks at his wife. "Shall we go?"

Ashira  d20+2=16
Friday December 23rd, 2005 2:44:33 PM

Ashira also makes the connection from the family resemblence and inwardly winces. "Appolo seems to have a knack of getting her in trouble." she thinks to herself.

She listens to the speech and is shocked at the suggestion that they turn over their artifacts. They will be needed to help insure the success of the new base. Knowing her husband, he won't easily turn such a powerful item over.

She supports her husband and smiles, "I also wish to thank you for your help. We have dealt with quads before. Myself very personally and we know what to expect. If they suspect that we are here, we would only be putting your crew in danger. My husband the Captain is right. We need to blend into the city and try to get some information on what is going on."

Ashira also starts moving towards the stairs up and prepares herself for possible trouble.

Val 
Friday December 23rd, 2005 5:08:26 PM

The pleasent journey is startng to wear on the dark skinned elf. The refugees seem to be eager to make it back to South Harbor but a group this size can only travel so fast. The sceanery has long ago lost its appeal. Every now and then her thoughts turn to the catacombs and what weapon she should purchase to replace her long destroyed one. The unholy flail hung on her back though it was useless to her now. Perhaps she would take another flail.

Appolo 
Friday December 23rd, 2005 9:40:58 PM

Appolo continues to try move the group along as fast possible.He stays with Val most of the time.Appolis quite happy an d relaxed.The trip though is ardous and boring.He is also concerned about the Sword and it's crew.

Rigging Illegal post 
Friday December 23rd, 2005 11:36:56 PM

As the young Captain follows his wife out, he will look back at Captain Marlin and ask, "When was the last time you saw the Jack anyway?"

Bart 
Saturday December 24th, 2005 6:48:20 AM

Bart does his normal duties en helps where he can. He hopes they will arrive in south harbor fast so the group is reunited and sail out to sea as soon as possible

(rembember the artifacts or not in riggings posession, Bart has both of them)

DM Jim 
Saturday December 24th, 2005 9:24:11 AM

OOC: I am posting again today to get the story moving and to give people more time over the weekend and Monday to post. Have a great Christmas everyone.

=============================================

Captian Marlin cocks his head and responds to Rigging. "I am offering you protection. You are 2 against 7, not good odds. I was only able to drive them from the Sword and we were lucky to kill one. You are free to leave if you like, but I do not suggest it as you are a marked man and the assassin have many spys out watching."

As the Marlin family turns to leave the Captain answers Riggings final question. "I saws the Jack yesterday. We had lunch with the High Lord Mayor. The wonders of being able to Teleport. If you leave the Razors Edge, do not come back unless you turn over the artifacts. The Jack has other plans for those valuable items. You will also be on your own to guard what is left of your ship if you leave, and know that the docks are watched carefully."

==========================================

The balance of the Wildcards and the refugee trudge on. The smell of the sea drives them on. Still 2.5 days to go.

Val 
Saturday December 24th, 2005 9:43:25 AM

Val keeps moving along the trail.

Rigging and Ashira  d20+12=21 d20+7=27 d20+10=28
Saturday December 24th, 2005 11:41:42 AM

Rigging smiles at the other Captain. "Again I thank you for your help. You say you killed one of the quad and fought the others? Can you give me a description of the others? Any insights to their fighting skills? They seem to know all about us. A little information can go a long way sometimes. That's the problem with success sometimes. Brings you more notority than you want.

The Jack is still in town? I will have to look him up. Need to see the Lord Mayor anyway. Strange that the Jack gave me papers to deliver to the Mayor and then teleports in himself. Still rulers have strange and quirky whims sometimes. Like the artifacts. He never mentioned that he wanted them? I suppose I might be willing to sell the to the Pirates of the Jack. The money will be useful to buy ships and get our venture started.

Rigging then nods to his wife, and slips on his invisibility ring. He leaves the ship and starts walking off the docks but taking a good look around, one to see if they are followed and two to see if the ship is being watched.

He will call up to Swirl, "Keep a good eye out my friend. There are hunters hunting us and I am not sure our friends are really our friends."

Swirl responds, "No problem my friend. I am keeping an eye on you both."

Rigging will hold Ashira's hand since they will both be invisible, moving through the crowd. He will slide into a store that sells clothes and deactivates his ring. Time to purchase some cloaks with deep hoods he says to his wife when she reappears.

After the purchase, Rigging will then lead his towards the Mayor offices, both will reactivate their invisiblity rings as they move along as needed.

Rigging spot check 21
Swirl nat 20 (27)
Ashira 28 spot

Bart 
Monday December 26th, 2005 6:44:10 AM

Bart hoeps he will see the sea reaaly soon, to long he has lived as a landdweller

(happy christmas everyone)

DM Jim: More Information 
Monday December 26th, 2005 3:36:07 PM

Captain Marlin just smiles at Captain Rigging. "You are mistaken. I teleported to Plataeu City, the Jack did not Teleport here, he just does not have the skills. I would gladly give you information on the quads and even the body of the fallen foe, for the two artifacts......." The Captains smile just broadens and he adds. "The Jack did authourize me to compensate the Wildcards 25,000 gp for the two artifacts. I feel it is much too much for items that are rightfully the pirates, somemthing that you have disassociated yourself from."

Captain Marlin calls out to the now invisible Rigging and Ashira. "We will be putting to sea in 2 days as a block. Please see us with the artifacts before then."

Ashira 
Monday December 26th, 2005 5:41:30 PM

Ashira joins Rigging in his invisible jaunt. Though she is worried by the idea of having to guard the Sword by themselves. She hopes that Rigging has made the right decision, but considering her recent bought with leadership, she doesn't say a word.

After the purchase of the cloak, Ashira heads through the streets with Rigging, making sure to take a very indirect route to the docks. "Well love" she whispers to Rigging. "Do you have any plans regarding the next few days? Or are we just going to wing it like usual?" Ashira's hands float down toward her swords as she feels anger over the Quad boiling through her. She is half tempted to pull the arm off the mast in order to bring the Quad in, but she realizes that without the other Cards the fight wouldn't last long. Soon, soon. she consoles herself. Soon there will be heads hanging from our mast, not an arm! As she continues on, an idea comes suddenly to her and she smiles. "Rigging" she whispers "I have heard of a magical item that might be of great use to us...I believe it was called a Hat of Disguise. Perhaps we should head over to the Catacombs and pick up a couple. That way we could disguise ourselves while we wait for the others to get here."


Mykael 
Monday December 26th, 2005 7:30:50 PM

Mykael continues his rounds. He starts to relax some and smiles a little and makes small talk with everyone, especially the elves.

He is using all his walking to get used to his new form, the way it moves, his added agility, and lighter frame. While still being alert for danger.

Rigging 
Tuesday December 27th, 2005 11:58:16 AM

Rigging listens to the Captain but doesn't respond to his offer. He has decided that the Captain is definitly from a jealous faction of the pirates. He laughs to himself at the offer for the artifacts. Does the Captain think he is a fool.

When he has Ashira alone, he says, "We have two goals. One of us has to go talk to the Mayor. We have to present our letters from the Jack, the leaders of the Plateau City and the Emperor. We will need the assistance promised. I want the other to keep an eye out on the Sword and more importantly who might be watching the Sword. We need to know who our enemies are. Did you catch the resemblence of the pirate captain, his family and the kid Appolo killed out in the wilderness. I don't think that ship is our friend or have the Sword's best interest in mind. They even might be the quad."

He looks at his wife, "So which role do you want? Watcher or Diplomat? We are to few in numbers to do more than watch and plan right now. If you stay, no hero stuff."

OOC Jim you never gave me any results to all of my spot checks.

DM Jim: Shopping and Watching 
Tuesday December 27th, 2005 2:14:32 PM

Rigging and Ashira leave the Razors Edge invisible and go and check out the markets, for some cloak shopping. While visible and shopping several people comments on Ashira beautiful blue hair and that she is a half sea elf. The young male cloak seller comments "Very nice locks and other things...." as he looks up at Ashira and pays no notice to Rigging. "These two cloaks are free as I am closing down for the day."

The rest of the market is still open. There is a buzz when ever anyone notices Ashira's blue hair and there is an occasional point at Rigging. People are starting to follow the couple.

The crowd is easily lost with the ability to turn invisible, but now there seems to be a crowd of spectators watching the Sword of Redemption.

They days passes quickly and Rigging asks Ashria which of two tasks she wishes to try tomorrow as it is too late to see the Govenors today and in fact they are not hearing cases for two days.

Ashira and Rigging are very sucessful in there spot checks as there seems to be many people watching out for them and the Sword. The Sword has become an object of grim entertainment recently.

OOC: Where are Rigging and Ashria sleeping for the night?

==========================================

Mykael works out his new body and converses with the refugees.

Quinn rents another barn for all the refugees and Wildcards to sleep in.

In the morning Hal comments to Nezamil "Are you shrinking? You scrapped your head on that beam last night and now you just make it under."

Nezamil 
Tuesday December 27th, 2005 2:18:54 PM

The dwarf trudges thru the forest towards South harbor along with the refugees and fellow remaining wildcards.

During the march Nezamil takes time to walk alongside Domi's faithful and recites tidbits of Domi's wisdom and teachings to help strengthen the refugees spirits and resolve during the course of their journey.



Jagar 
Tuesday December 27th, 2005 2:22:25 PM

Jagar continues to scout ahead of the refugees blazing the trail forward to South harbor , stopping ocassionally to inform Val of what progess they are making and any difficulties ahead

Val 
Tuesday December 27th, 2005 5:28:10 PM

It's a nice change of pace to have everything going smoothly but its also incredibly boring. Once morning rolls around, and efter they have breakfast, the group keeps marching on.

Appolo 
Tuesday December 27th, 2005 6:53:15 PM

Appolo marches along content not to be fighting for his life and be able to spend some time with Val.He continue whisper sweet nothings in her ear about how much he loves her and how beautiful she is,new body and all.

By the way he's acting you'd almost forget what a ferocious,merciless killer he can be or that they just spent the better part of 3 weeks fighting.

DM Jim: Final March 
Wednesday December 28th, 2005 1:15:40 PM

Rigging and Ashira huddle in an alley and weather the night. They spend the next day watching the Sword and keeping out of sight. Groups of people take time to come look at the Sword and all point at the arm nailed to the mast. The guard even checks on Tomas and the Sword twice per day.

The next night passes again in the dirty alley.
The morning brings very tired muscles and the need for breakfast.

====================================

The balance of the Wildcards and the refugees are trudging down the road. The group passes farm after farm and watch groups of sea gull circle overhead. South Harbor is close.

Jager trots back to the group at mid day of the final days march. "South Harbor can be seen just over the next hill. There seems to be some sort of Welcoming commitee for us."

Once over the next hill everyone can see the city spread out before you. The harbor can be seen and the many ships at dock and waiting to dock. It is still too far for details. Out in front of the city gates are a large group of people and many tables and one large sign. "Hail the Heros of the Valley!"


Rigging  d20+12=31 d20+12=25 d20+12=21
Wednesday December 28th, 2005 10:45:21 PM

Rigging will only stay the night. Rigging will catnap and then let his wife catnap while keep watch on the ship. (OOC Remember that both Ashira and Rigging have sustenance magic and only need 2 hours of rest a night and don't need to eat.)

In the morning, he will kiss his wife on the cheek and say, "Keep an eye out but stay out of trouble. I am going to the governors. I think you should wear that disquise hat. You are more noticable than I am.

Rigging wearing the ring of invisibility will make his way to the Governors's offices and find a way to slip into the office hopefully unheard and unseen. When he finally gets there he will make his way to the govenerors office and present himself.

He will pull out his packet of papers and slap them against his hand. In an important tone, he will announce, "I am here to see the governors. I have messages from the Lord Mayor of Plateau City, and The Emperor of Aislidur. Please announce me."

Move silently rolls 31,25,21

Mykael  d100=17 d20+4=14 d20+1=12 d20+4=24 d20+1=10
Wednesday December 28th, 2005 11:11:26 PM

Mykael stops out of sight of South Harbor. He pulls Apollo aside, "Dont forget the quad. The governors and now this escort both stopped hunting them. They are most likely still around. I dont look like it did. They will never know me. I am going to go in alone, by circling around and coming in to another area of town. I will be watching the group, and for the quad. Be careful."

Mykael casts 'Mount", (made spell failure).

He rides away from the group and away from town, keeping his eyes and ears open. He circles around to the opposite end of town and disapates his mount spell. With his cloak hiding as much of him as possible, other than his head, Mykael walks into town.

He makes his way through town looking around like he has never been there and is exploring. All while keeping eyes and ears open. When he gets to the crowd, he will find a roof to climb up or a second story window to look from to get a good look at what is happening, along with searching the crowd and the surrounding area for any signs of a threat or survelience.

(Spot = 14, Listen = 12, outside of town)

(Spot = 24, natural 20, Listen = 10, in town)

OOC: let me know if you need more rolls

Ashira (Invisible)  d20+12=22 d20+11=24
Wednesday December 28th, 2005 11:23:48 PM

The ranger nods curtly. "Don't be too long" she adds as she waits invisibly in the alley. Ashira continues to focus on the Sword, watching and waiting for the Cards to return so she can go out and hunt some Quads. (Spot=22, Listen=24)

Bart 
Thursday December 29th, 2005 6:11:20 AM

the sea at last

Appolo 
Thursday December 29th, 2005 10:45:11 AM

Appol walks to the side with Mykael"Good Idea.See if you can't find out where they are staying or at least which part of town they are in and becareful."He then heads over to Valanthe"Mykeal going in ahead of us.he's going to try and find the quad.Remeber there are two of them operating in the city and I don't think there's much left of the sword.' Appolo then gathers the rest of the Wildcards"Ok my friemds there two quads working this town and waiting for us they probably arleady destroyed the sword and it's crew.So once we get there we need to hunt them down and destroy them the fighting is never over for us.So go eat be merry.but we need to move on as soon as possible Rigging and Ashira are in there alone playing hide and seek with our firends I say we jion them."

Nezamil 
Thursday December 29th, 2005 11:05:49 AM

The supersized dwarf walks with the refugees leading them too the raised banner " looks like good news travels fast " remarks Nezamil

Nezamil ignores Appolo's gathering of the wildcards " heh he thinks he is charge " laughs Nezamil " i got better things to do then listen to a too tempermental fool "

The almost 15' dwarf marches towards the gathering of welcomers " come lets greet the good people of South harbor with good cheer " shouts Nezamil to the refugees as he leads them to town

Jagar 
Thursday December 29th, 2005 11:08:47 AM

Jagar smiles as he see's the welcoming citizens of South harbor " a chance for rest for everyone at last "

The monk follows the refugees into town " think we will be eating good tonight " grins Jagar tothose around him

DM Jim: Appointments and Parties  d20+19=33 d20+16=28 d20+13=31
Thursday December 29th, 2005 1:16:42 PM

Ashira and Rigging spend a few nights in an alley under less than perfect conditions.

Ashira continues to keep her head down and watch the Sword from a distance, hoping the other Wildcards return, soon.

Rigging heads for the Govenors meeting hall and finds them deserted except for a clerk and he announces "The Govenors will be holding meetings starting tomorrow. The earliest appointment is 4 pm. Shall I write you down? If so please state your name and business and any others in you party?" The Clerk, who actually appears more wizardly than anything as he has a spellbook open next to the appointment book. The clerk is waiting for Rigging, his quill hanging over the appointment book.

============================================

The balance of the Wildcards and the refugee spirits are boyed at the sight of the people waiting to greet them. As the group approaches there can bee seen food and drink laid out to feed all. It appears to be a very festive atmosphere.

As the group approaches several young ladies come forward to give flowers to all of the those armed for battle, including all of the Wildcards except Nezamil, as there appears to be some apprehension about a being that is nearly 15 feet tall. There are hugs and kisses for all those that vanquished the plants and stopped their rampage in South Harbor and the surrounding farms and villages.

All Wildcards make spot checks of DC 35, 30, and 33. If you are Bart, the DC is 33, 30, and 33. If you are Jager, the DC is 35, 28, and 33. If you are Appolo, the DC is 35, 30, and 31.

The party is over as soon as all of the food is gone, which does not take very long with a group this sized and with Nezamil. The city folk again thank the savior and move into the city.

Val 
Thursday December 29th, 2005 5:22:52 PM

Val is very nervous but she does her best to look calm. She smiles and accepts the flowers offered by the villagers, not wanting to be a downer. The fact that a quad was around and she had no weapon made her very nervous.

ooc: whoever has the treasure list can we sell that stuff finally? If we get into a big battle before I can purchase a good magical weapon... well I don't think sitting back and shooting arrows will be of much use. A good way for more pc's to die and without the magic valley death would be permanent.

Mykael  d20+4=18 d20+4=22 d20+4=9
Thursday December 29th, 2005 8:56:10 PM

Mykael continues to keep watch from his vantage point. Watching the group and the surroundings, including other vantage points. He waits until the entire group and the welcoming commitee has dispersed before making his way back into the city.

(Spot checks = 18, 22, and 9

Rigging  d20+11=20
Friday December 30th, 2005 12:11:23 AM

Rigging smiles at the clerk and asks, "What are you working on?" point at the spell books. Rigging then gives the clerk his name, hoping the quads haven't bribed this fellow and tells them the business, though he already did that when he arrived.

"If I have to come back tomorrow, then there might be more in my party." He gives the names of the other Wildcards as well.

He will then head back to his alley and find his wife. "I think we should slip on board tonight and check out the crew. Make sure that the ship will be ready to launch when we need it to."

If Ashira agrees, Rigging activating his invisiblity ring, will slip on board trying to move silently (rolled a 20)He will go below decks, and send a pirate he knows after Thomas. He will then get a report on the ship, its provisions, the crew etc.

Jagar  d20+6=19 d20+6=22 d20+6=16 d20+5=17
Friday December 30th, 2005 12:21:03 AM

The Monk enjoys the attention of the young ladies but takes a peek around for Mary.

As Jagar mixes with the crowd of party goers he observes there mood(d20+5=16 sense motive) trying to determine if there is a mixes reaction to their arrival in South harbor

failed all 3 spot ch

Nezamil  d20+5=22 d20+5=15 d20+5=7 d20+12=29
Friday December 30th, 2005 12:35:18 AM

The big dwarf notices the crowds behavior towards him and does his best to sooth there fears (d20+12=29 diplomacy ch) and quietly encourages Domi's newly faithful to mingle with welcoming committie and be festive after the arduous march to the port city.

Nezamil makes sure to share a drink with the bash brothers Hal and Kirk and as the party fades " so what are boys up too? ...i hope you will stay with us alittle while longer and perhaps even join us aboard the Sword ....i think Captain Rigging would welcome you aboard...i certainly would be honored if you decided to stick around " says Nezamil warmly



Ashira  d20+12=26 d20+11=22
Friday December 30th, 2005 2:26:02 AM

Ashira heartily agrees with her husband and slips invisibly into the lower decks of the Sword. As she passes, she makes sure to check a firm grip on what's going on around them, not sure whether the Quad might be on the vessel even now (Spot=26, Listen=22).

Appolo  d20+10=18 d20+10=15 d20+10=27
Friday December 30th, 2005 10:32:01 AM

Appolo accepts the flowers and eats.Once the partyis over he heads for the city.

Failed the spot checks.

Nellie 
Friday December 30th, 2005 1:15:03 PM

OOC: Jim, I don't know if anyone has the list of loot from the battles with the giants and the satrys anymore. Could you please post it here so we can work on dividing up the loot? Thanks!

DM Jim: More Information 
Friday December 30th, 2005 2:01:40 PM

Ashira and Rigging easily, in fact too easily, slip aboard the Sword. The couple overhears two sailor talking in hushed tones "Captain Marlin is offers fare wages and Herman and Samual have already signed on. We should go to while there are still opening and before that dervish comes back." Rigging and Ashira find Tomas finishin up prayers below decks. Tomas stands and rubs his now healed stump on his shoulder.

=================================

The revelers quickly warm up to Nezamil after he starts talking to them and about the works of Domi. It does take the crowd a bit of time to get used to his deep booming voice.

When Nezamil asks Hal and Kirk what is up they comment. "You are boss!." Hal does speak up after that. "Kirk and I are kind of out of a job. We have worked on a ship before, but not like the one you described, we never had sailor duties, we were just coolers. By the way, what does the job pay and what would we be doing?"

Jager does notice that some of the crowd is having a great time and others are just going through the motions, as if they have somewhere else to be. Jager does spy Mary, she seem impaitent with the party like she wants to get going.

Val looks at all the weapons that are being carried by her group and Quinn's and laments the weight of the unholy flail by her side. Melonie comes over to Val. "Here you can use my short spear. I'll go find a new weapon."

Jager, Bart and Appolo make a DC 18 Wisdom check, every 30 minutes, lets start with 3 rolls.

Mykael observes the group from a distance and does not pick up on anything sinister. There are no troop moving up or the like, just a brief party.

OC: I will check on the money/magic from the Fire Giants/Ettins/Satyrs. Note the group did not take all of it with you.

Appolo  d20+2=10 d20+2=4 d20+2=17
Friday December 30th, 2005 2:37:30 PM

Appolo rounds everyone up after the party"Well that was nice now it's time to move on.Let's go see what kind of trouble we can get into."He heads for the city gate.

Failed all three wisdom rolls.Wisdom isn't Appolo's long suit.Let's just make it easy and say he notices nothing.

Val 
Saturday December 31st, 2005 10:32:25 AM

Val takes the short spear and looks down at the unhonly flail. {I should just sell the thing and get rid of it} she thinks as she enters the city. She's relieved to be back into the city andout of the wilderness. From the looks of it the refugees are glad to be here as well. A place to get hot food and a cold drink. a warm bed to sleep in without the worry of monsters. Well for most of them anyway. She always had to worry. Always had to be on guard. One never knows when a quad will set an ambush. She looks back to her short spear. Not the destructive force the flail provided but at least she could use her shield.

Ashira 
Saturday December 31st, 2005 2:04:40 PM

The ranger shakes her head in disgust at the comments made by the crew. Not that it surprised her really, she just thought the crew was more loyal than it was. Once below deck, she waits for Rigging to take the lead...staying invisible and silent. But her mind is already formulating terrible plans of revenge for the Quads who have caused her all this trouble.

Rigging 
Sunday January 1st, 2006 10:42:32 PM

Rigging hears the voices in the night and he suddenly feels anger. He walks up to the two sailors and says, "Do you wish to leave? I won't hold you back. We have sailed a long time together but I understand that things have been hard lately. The ship is sprouting branches and the quads have been attacking.

Still I must admit that I find it strange that only the Sword is being attacked. I wonder why that is so. I also find it strange that this other captain has sent spies to oversee us. I wonder if it really was a quad. Pirates can be unfriendly to other pirates boys.

Go and gather all the other crew and we will hash this all out. If you want to leave, I can respect that. Since we are leaving the pirates and establishing our own base, some of you might want to stay with the pirates. Quickly go and gather the others."

Nezamil 
Monday January 2nd, 2006 12:06:09 AM

The big dwarf laughs heartily at Hal's joke " good to see you still have a sense of humor after this past couple weeks "

"well when we meet up with Captain Rigging i'll make sure we talk about how to best use your skills " adds Nezamil to the brothers

The Cleric of Domi urges Domi's newly faithful to gather together and head towards the docks " we have to meet up with some friends " preaches the dwarf

Jagar 
Monday January 2nd, 2006 12:08:13 AM

The Monk enjoys jubilation of the party and as it winds down he will edge up to Mary and coax her to join him in following the large dwarf to the docks

Bart  d20+4=8 d20+4=22 d20+4=19 d20=15 d20=10 d20=15
Monday January 2nd, 2006 2:28:23 AM

Bart enjoys the celebration but wat he really wants to do is going to the harbor and to the sword. It seems strange these people are here and Rigging and Ashira are niot here to greet them. (missed all spot checks, missed all wis checks)

DM Jim: Wandering 
Monday January 2nd, 2006 3:31:50 PM

The Celebration at the gate ends and the remaining Wildcards and the refugees enter the city with no more fanfare. Redux speaks up. "Come here Wildcards, I have something to say. It has been fun recently, but I have to get back to the Starmages Guild. I have been working on a project for a Wizard there and it should be about ready. I am going on ahead to say goodbye for now to the Captain and Ashira. Good Luck. I hope to be back soon." Redux shakes everyones hand and then steps back. There is an audible pop as the Wizard disappears.

The Wildcards take a few hours meandering through the city with Quinn as their guide. The other five members of the rescue party took the mules and left. Quinn is showing the group where to eat, lodge and purchase all manner of supplies. All the time Quinn is leading the group down toward the docks.

OOC: Jager, Bart and Appolo need a new Wis check DC 16, roll three times.

============================================

Captian Rigging's appearance shocks the two sailor and one actually hugs the other. "I told you the Captian was alive and I saw him! Where are the other officers?" He asks expectantly. The other sailor pipes up. "We were not really going to leave, just mulling over Captian marlin's offer. It was quite generous and he was protecting us until yesterday."

The two sailor go and get the remaining 10 sailors and Tomas and they snap two for Captain Rigging. Tomas barks "The Sword crew are ready for your orders Captain!"

Redux appears and says his temporary farewells to Rigging and Ashira and leaves the ship.

==============================================

The remaining Wildcards and the refugees in tow spot the Sword of Redemption at dock. Quinn points to the Sword. "There is your ship. I trust you will get her up and running in no time." Quinn then goes and shakes as many hands as possible "I must bid you good day, but I have some errands to run and then it is off hunting quads again, but that is up to the Govenors. I will check in on you."

Mykael  d20+4=16 d20+1=10 d20=5
Monday January 2nd, 2006 8:34:49 PM

Mykael waits a while watching the surrounding area after the group leaves, and cleaning himself up as he watches. He pulls his cloak around him hiding his armor and clothing, then moves to follow the group. He shadows them watching for others doing the same.

He portrays himself as any other visitor to South Harbor, shopping along the way and picking up some new clothing that would make him less conspicious.

(Spot = 16, Listen = 10, Wisdom = 5)

Nezamil 
Monday January 2nd, 2006 9:58:53 PM

The big dwarf follows Quinn towards the docks taking in the sights of South harbor along the way .

when Quinn takes his leave " Thank you my good sir for your help and may Domi bless you with strength in your search for the quads "

Nezamil steps up to the Swords gangplank " permission to come aboard " growls out the oversized dwarf as he scans the ship observing its shape

"well we're home now " adds Nezamil to Hal and Kirk

Jagar  d20+4=17 d20+4=13 d20+4=5
Monday January 2nd, 2006 10:03:56 PM

The fleetfooted monk follows after the tall dwarf and the trailing refugees.....listening to Quinn as he goes

Ashira 
Monday January 2nd, 2006 11:11:58 PM

The ranger sighs as Redux leaves. This really wasn't the best time. Still she guesses she can understand. She bids him a good journey and hugs him. "Come back to us soon!" she calls out before he teleports away.

Ashira smiles as Rigging whips the troops in line. Somehow he just had a way about him. Still, she makes a mental note to make sure that the surviving crew are given a bonus. Ashira smile darkens at the arrival of Nezamil. The Cards were back...it was time!
"Rigging, call a meeting of the Cards in your quarters. I've had enough of skulking. It's payback time!" Ashira whispers as her hands grip the hilts of her swords.

Appolo  d20+2=4 d20+2=5 d20+2=11 d20+9=10
Tuesday January 3rd, 2006 10:17:54 AM

Appolo says goodbye to Redux and wishes him luck.After the mage is gone Appolo heads into the city with the rest.

Arriving at the sword Appolo walks aboard the sship and looks around"Ok folks keep a sharp eye out the bad guyus are around here somewhere.Get ready for another fight." Looking around he sees the arm nailed to the mast.He walks over to it rather pissed and takes it down."I wonder if any of the crew are left alive."He says out loud.

Spot 10 Wisdom checks 4,5,11 all failed.

Val 
Tuesday January 3rd, 2006 11:34:00 AM

Val didn't think that this was the best time for a fight. Most of the wildcards had just gotten back into the city after that terrible journey through the valley. Yet it was a minor thing, one not worth bringing up. So Val held her tongue and went along with the others.

Rigging 
Tuesday January 3rd, 2006 11:50:53 AM

Rigging looks at the remaining crew and moisture dots his eyes, "It has been this bad? This is all that is left? Is anyone on shore?"
Rigging is amazed that his experienced crew could so be decimated by a quad, even a double quad.

He snaps his attention back to the present and says, "The Wildcards will be back soon. We need to get this ship organized and ready for departure. I want to know how the removal of the branches has been going, what our supply of provisions is...anything that could stop us from hauling up anchor and getting out of port."

He sighs and asks, "Where is everyone? How could this quad been so effective? You are pirate of the Jack. You aren't novices to battle. What happened?"

Rigging then listens to the report and then checks over the ship himself. He checks the galley, the armory, but he especially checks on the ships funds. If they are gone, then they are in trouble.

DM Jim: Reunited 
Tuesday January 3rd, 2006 1:54:57 PM

The Wildcards and the refugees pour onto the Sword and everyone get reaquinted. To ship rocks slightly once Nezamil steps aboard.

Jager notices that several potions and some of his money is missing. Upon mentioning the thievery everyone checks and Appolo is missing his Assassin Dagger and Bart the Nauticuls.

Jager remembers that nice hug by the young lass at the Hero's party and he took the flowers from her, could that have been her that took his purse??? Bart and Appolo also remember very friendly female greeters at the party.

After Riggings request for a report Tomas speaks up. "It has been rough and these are the hearty souls that are left. We have had shore parties ambushed attempting to procure supplies. Food is ok for now as we are so few in number, but will not last long if we have to feed this whole group." Tomas eyes scans all of the refugees. Tomas continues "In addition to attacking shore parties, which we had to stop. The quads attacked us from a distance using poison crossbow bolts and I can only take so many neutralize poison spells. The heads of the crossbow bolts are all stamped with the Ga'alian heart seed plant insignia. After taking precautions and cover from future crossbow attacks, we found that each morning we rose we found dead guards on our ship, all stabbed in the back. I raised the word of our attacks with the guard and found that the Razors Edge was also being preyed upon, but not very effectivly. Once we were reduced in number we were assulted directly and I lost my arm in an attack. Captain Marlin came to our aid and then positioned guards on the Sword to assist us, mostly to call him, he is a very powerful wizard."

Appolo takes down Tomas's decomposing arm that was nailed to the mast. After the arm comes down, the crew looks worried, but relieved and determined at the same time.

Kirk looks up at Nezamil and comments. "Looks like home is a bit of a fixer upper."

Mary and John rush over to Ashira and are very glad to see their fellow acorn bearer is doing well. Mary pouts abit "You left me. I got to take care of you Ashira."

Mykael  d20+4=15 d20+1=15
Tuesday January 3rd, 2006 8:54:02 PM

Mykael makes his way shadowing the group to the pier of the Sword. He continues walking down the docks looking at the ships and the area.

He walks back up the docks toward the sword and enters the closest bar or inn, to the pier of the Sword.

Mykael will order a meal and sit at a table with a window view of the Pier and the Sword. He will look out the window watching the ocean and the Sword, enjoying the food and drink, along with the smell of the ocean.

He will also survey the inn, looking everyone over as he eats. Looking for markings, signs, weapons, and interesting behavior. Along with any signs of someone watching him.

(Spot = 15, Listen = 15)

Bart 
Wednesday January 4th, 2006 4:33:54 AM

Damn , I miss the Nauticoulos someone must have stolen it when we arrived in t he city. maybe one of those girls. Rigging Nezamil do you have a way to locate the oject so we can get it back?

Ashira 
Wednesday January 4th, 2006 11:25:35 AM

Ashira smiles at the arrival of Mary and hugs her. "I know...I know. But Rigging was right. We needed to move quickly. I'm sorry." Ashira nods as Appolo pulls down the arm. She looks at Mary, concern in her eyes. "Mary, this ship is our home. Terrible things have happened here..." she looks briefly over at the decomposing arm as if to reinforce her point. "And more horrors are about to come. I would understand if you and John want to leave. You see...this crew and more specifically the Wildcards are wanted in our home country of Aisildur. It's a long story, and I'll tell you sometime if you're ever interested. But my point is that there are two groups of people...assassins, trained killers that are in this very city. They have ravaged our ship, and now that we have returned they are going to try and kill us. Mary, I don't want you to take this the wrong way, but you will be no match for them. And I don't want you to get hurt. The best thing would probably be for you to leave. But if you choose to stay, I will equip you and John to the best of my abilities." Ashira give Mary and John as long as they need to make their decision.

Meanwhile, Ashira turns to the Wildcards. "It's only a matter of time now. And we need to get ready. I need to go to the Catacombs. It's probably not safe to go alone. Does anyone else need to go?"


Val 
Wednesday January 4th, 2006 12:17:43 PM

"I need to go to the catacombs. Those horrid fire giants broke my blade last week. I'll need something good if there are two Quad's to deal with."

Appolo 
Wednesday January 4th, 2006 12:31:29 PM

Appolo walks over to Ashira after tossing the arm."Yes I need to go as well.It would seem I lost my assins dagger.Besides I think we have more enemies then just the Quads.Like say Captian Marlin and his crew.Why haven't they hunted down and destroyed the quads themselves.Aren't they Pirates of Jack.G'aal is as much thier enemy as ours right?"

Appolo OOC 
Wednesday January 4th, 2006 12:33:14 PM

Sorry about the muliple posts.Don't know why it did that.

Took care of the multiple posts for you Chris. :)---Nellie

DM Jim did you get my e-mail

Jagar 
Wednesday January 4th, 2006 2:32:54 PM

The monk is slightly chagrined for having been pickpocketed " and i thought she liked me " as Jagar laughs it off a little

"so whats next captain ? " asks Jagar as he regains his composure

Nezamil 
Wednesday January 4th, 2006 2:41:52 PM

As the others find they we're fleeced by thieves " guess being this tall intimidated them from trying me " chuckles the tall dwarf

"guess i'll stay amidshipe to help keep the Sword steady " adds Nezamil as he boards the ship

The Cleric of Domi quickly instructs the refugees to suitable living space below decks and in helping clean up any debris

"poison bolts you say " replies the dwarf tp Tomas " i will pray to Domi for helpful spells to aid in preventing that "

"As for your arm there is nothing i can do right now but i will explore possiblities to see if we can do anything about it .....just keep up your spirits " adds the Cleric warmly

Rigging 
Wednesday January 4th, 2006 7:19:27 PM

Rigging will look at the refugees and say, "We are recruiting new crew. Anyone interested please see Val. Experience is a plus but not necessary. We will train you. If you sign up, know that you could be sailing into danger.

Jagar, you and Ashira will go to the catacombs. Everyone make a list of what is needed and give it to them. Hang on a minute.

Rigging runs down into his cabin and gets some ships funds, (assuming they are still there since I asked last round and you didn't mention they were missing with some of the other stuff.) He gets 5000 gps, moves back on deck and hands it to Ashira. Take Thomas with you and his arm. I want you to purchase a regeneration for him. We can't have any one armed officers on the ship. "

To the others he commands, "I want this ship prepared to leave the dock in one hour! Nezamil, start cutting branches. Get the rest of the crew to help you. Your big enough to just snap them off! Appolo your on look out duty. If something starts to sniff around this ship, you better know what color thier eyes are!"

Rigging stalks over to Bart and sticks a finger into his chest! "You lost the Nautacolous! You need to find it. We will head out to sea for a couple hundred yards and then you can utilize Wayfinder. You will find it and I want you to look for the missing/accounted crew members. I won't leave anyone behind to be heardseeded. I want to see their bodies or graves before we go."

Mykael, I want you to help Val organize who wants to join the crew and then get the rest off. I have a feeling that this might not be the safest place in the next few hours. Then stand guard duty. Keep any strangers off the gangplank until Ashira and Jagar get back with Thomas."

Rigging silently curses Redux for a couple of minutes. "I can't believe he went back to his magician's nest while all of this is going on. His family is in danger and he wants to go conduct experiments."

Swirl goes on guard duty as well. He will do slow circles above the ship watching for any trouble.

Rigging will then start preparing the sailors and new recruits for trouble. He will pass out arms and some of the ships potions of healing.

DM Jim: Settling In 
Wednesday January 4th, 2006 7:28:33 PM

Mykael enters the pub and get food and drink. Mykael seems tolerated, but is not warmly welcomed and by what he observed all elves are treated as such. The populace seems to be blaming the recent goings on on the Elves, but Mykael is treated well enough, barely.

Mykael does not join his mates on the Sword immediately, but watches from across the dock. After some commotion on the Sword involving Appolo, Mykael sees several groups of people talk in hushed tones. All of the people look like they belong on the docks, being fisherman, dockworkers, sailors, and the like, but at least one person from each group takes off and each heads into South Harbor and away from the docks.

Rigging looks over the refugees there are several candidates, but many that will not due as too old and most of the group are women. There are several men and a few women that claim sailing experience either on the "Elenna Queen" or fishing. There are a few entertainers, servants and cooks too that offer their services. One of the retired warriors, Sam, that lost his wife in the Valley of Life asks "Captian, what does a sailor or marine get paid now a days?" A few of the Refugees, just seem to want lodging for a few nights before they can piece their lives back together. It will take a bit to sort out. There are five that seem to have signed on already: Hal, Kirk, Mary, John, and Melonie.

Rigging starts barking orders, but Mykael does not answer as he is not on the ship. Branches can be snapped off the Sword, but it is not pretty, but still funtional, in about eight hours the sails and masts can be free, the real problem and one which Nezamil feels needs a more delicate hand is the drag caused by branches below the waterline.

Ashira cautions Mary and John about the dangers of being on the Sword and Mary comments. "Could they be any worse than in the Valley of life with its giant feathered reptiles and elemental, not to mention the Fey King himself. We got gifts from Mother also and feel we can help. By the way, you have to be protected by someone."

Val and Ashira leave the Sword together and head for the Catacombs. Ashria cloaked and hiding her blue hair and grey green skin and Val striding, feeling confidently cloaked in her new skin.

Tomas and Jager catch up to Val and Ashira and everyone gives them a wide bearth with the decomposing arm. Jager is carrying the 5000 gp with an eye out for thieves.

Signs point to the Catacombs are everywhere in South Harbor and they have no problems finding the huge building. Infact there is a peddler outside selling half strenght potions. "Sale today on potions. The mages just finished their finals in potion making. Half strengh potions for sale all at 50% off."

Bart laments the loss of the Nauticalus.

Nezamil moves to the center of the Sword and get use to his great weight on the mighty Ship. Hal and Kirk approach Nezamil. "Now about the wages we started to talk about, any details of the monthly variety?"

Appolo is worried about the quads and Captain Marlin and voices his opinion.

Mykael  d20+4=5 d20+1=20
Wednesday January 4th, 2006 11:03:00 PM

Mykael is sitting eating his meal, when he notices the commotion, and Appollo's action. He hands the waitress enough coin to pay for his bill, and states, "I will be right back."

Taking his bowl of food and his drink, Mykael walks up to a group of sailors that had a member take off toward town.

"Hello gents," Mykael states in hushed sailor tongue, in between swallows of food and drink. "Whats up with that ship? Was that an arm that come off the main? Its hard for a sea lovin elf like me to find a job, but I 'eard that that boat was in need of some crew. Help me out boys, whats the news on her? Should I be lookin there?"

Mykeal keeps his eyes and ears open to the reactions of all on the docks, although, he does his best to keep his surveilence hidden.

(Spot = 5, natural 1; Listen = 20)

Ashira  d20+12=32 d20+11=13
Thursday January 5th, 2006 12:00:56 AM

Activating her invisibility ring as soon as possible, Ashira heads through the streets as quickly as possible. She tries very hard to ignore Val as she travels to the Catacombs, figuring that is one of the safest options available currently. As she travels, Ashira keeps an eye out for any signs of trouble (Spot=nat. 20, Listen=13).

Jagar 
Thursday January 5th, 2006 12:30:28 AM

The Monk deftly moves thru the streets with Tomas in tow making their way to the catacombs and watches as Ashira winks out of sight

Nezamil 
Thursday January 5th, 2006 1:06:48 AM

Nezamil keeps busy by making sure the refugees find a comfortable spot somewhere aboard the ship " just settle in everyone and get some rest before you decide what to do next " remarks the tall dwarf

Nezamil also assits the captain in prepping the ship for defence and sailing

Turning and looking down at the Hal and Kirk " we've talked about this before ...i don't know all the details...i'm sure they will get worked out so please be patient... " growls the dwarf



Rigging 
Thursday January 5th, 2006 7:35:14 AM

Rigging will look at the man who asks about wages and says, "It really will depend upon your abilities. The base pay is pretty average. You get room and board and some money when you get into port. Still the opportunity for loot is very good. If you survive the sea battles, your share of the prize money could be good. We are also setting up a colony and their will be plenty of opportunities for land, store ownership etc. Depends if you are a risk taker. Are you a risk taker?"

Rigging will then look at the others and asks, "Who thinks they want to stay on with us? Please show your hands and go stand over by the mast." Whoever doesn't Rigging will hand a gold piece coin to and say, "I wish we could put you up but things could get messy around here soon. This will help you buy some lodgings for the night and help you get some food. Good luck."

Rigging will then look over to Nezamil and say, "Please help them get off the ship. Right now they are fireball food."

Rigging will then call Bart over, "Interview the new recruits, find out what their skills are and put them to work."

Val 
Thursday January 5th, 2006 9:43:42 AM

Val makes it easy for Ashira to ignore her. She doesn't talk to her and makes sure that Ashira doesn't have to. Val just wants to get back out to sea where Ashira can sulk below deck and she can spend the day working under the sun with the wind in her haair.

Bart 
Thursday January 5th, 2006 9:51:54 AM

Rigging i will first use the wayfinder to locate the Nautaoculos. After that I will go and try to retrieve it. Please make sur no one disturbs me and have a restoration spell at hand. Bart Search for a quiet spot, sit downs and uses the wayfinder imaging the Nauticoulus in his mind he asks to see the object and his surroundings

DM Jim: Shopping and Hiring 
Thursday January 5th, 2006 1:08:51 PM

Mykale leave the pub and mingles with the crowd and one onlooker comments. "There is going to be a fight. Some Ga'alians want to kill the pirates on that ship. In fact they are paying finders fees for information on Pirates of Jack."

A waitress followed Mykael out into the crowd and she is demanding her dishes back or more money. "Dearie we just do not leave with the good china." She is standing next to Mykael tapping her foot. Several in the crowd are now looking at Mykael.

Jager, Tomas, Ashira and Val are all out shopping at the Catacombs.

Bart starts to play with the wayfinder and realizes that he can look for a location or a person. How is bart going to proceed????? Bart asks for a restoration spell, but who can cast one, Tomas maybe, but he is not on the ship.

Nezamil is still being pestered by Hal and Kirk and Kirk asks. " A man has to know what his wage is going to be? How is everyone normally compensated?"

Rigging offers a gold piece for those who do not want to stay and only eight take him up on his offer. The old veteran pushes the Captain. "What is average base pay? How much will I get to spend in port if we are out to sea for 6 months?" There are several other refugees circling Rigging and the old veteran waiting to hear the answer. It looks like there are 47 people that want to stay with the Sword, most of them Domi's faithful.

+++++++++++++++++++++++++++++++++++++

OOC: Who is keeping track of the SHips funds and how much is left now, minus what was used in your absence?

Mykael  d20+4=23 d20+1=20
Thursday January 5th, 2006 7:29:15 PM

Mykael turns to the waitress and smiles after swallowing, "Darlin, I said I would be right back."

Mykael looks at the onlooker with the info, "Come inside while I finish eatin, tell me what you know, and I will pay you also."

Mykael turns, smiles at the waitress, and walks back into the pub and sits back at his table.

IF, the onlooker comes in, Mykael will offer him a seat, then comment, "If your information is good, I will pay 20 gold, more if the info is exceptional."

Mykael looks him up and down, "First, you say some Ga'allans want to kill the pirates? Thats a pirate ship? I didnt hear anything about pirates. Are there any other ships hiring, and how many other sailors are looking for work? Second, If I decide that I am going to join that ship, I need all the info that I can on the Ga'allans, numbers, skills, weapons, tactics, discriptions, and where they are staying. Finally, do you think that ship stands a chance? or should I look elsewhere?"

OOC: (trying to hurry this along) Mykael will listen to all he offers, he will pay of to 50 gold initially, if the info is exceptionally detailed along with a history of whats been going on, Mykael will double what the decided price was as a tip.

He will also keep his eyes open, if other wish to add to the info, he will pay a little for it, but only for good info that wasnt already offered by his chosen informat, and after the informant has finished.

Finally, Mykael will keep his eyes open on ship and the happenings outside, he is ready to help, and still watching his back in the pub.

(Spot = 23, Listen = 20)

Rigging 
Thursday January 5th, 2006 9:58:53 PM

Rigging looks at the new recruits, "Well the average base pay is 1 silver piece a day for sailors, and 3 sp for sailor/warriors. Still I wouldn't worry about that. The crew split 10,000 in gold with our last big prize. Sure the officers got more, but it still was over 100 gps for each man. Not to mention the room and board. I can't always promise those kinds of bonuses but that is how you get ahead in this business.

Still if you sign on, you will be requried to take an oath of loyalty and obedience. You will subject yourselves to the orders of me and whoever I place above you. Discipline has to be harsh on a warship. Our main goals are to free the people of Asidlur. We were recently members of the Pirates of Jack, and we will still be allies with them. We will be sailing into danger. This is your last chance to back out without prejudice. Once we establish a new base, opportunities will await you, especially if your enterprising, but since the base is going to be secret, you won't lightly be allowed to leave. Think on it and if you want to leave, I will give you your gold and you can go."

OCC William, why don't you try and send yourself to the person who has the artifact or the location of the artifact. Or to the quad members who have been attacking the Sword."

Nezamil 
Thursday January 5th, 2006 11:44:34 PM

With a big grin on his face the hugh dwarf looks down at the bash brothers " see a little patience was all that was needed " remarks Nezamil to Captain Riggings lecture on wages

" life on the high seas is high adventure and daring....perfect for you two " laughs the Cleric of Domi

Nezamil is glad to see many of Domi's newly faithful are intent on staying and starting a new life "brave souls you are ...Domi be proud for sure "

(thought only about 20 refugees were converts to Domi )

"captain i can cast Domi's water walking spell on a bunch of the crew and send them underneath the ship in shifts to cut away any growth that would slow the ship down "
" they can dive under and hold onto the branches while they saw .....working in teams of two this way i believe they can clear the hull of growth before we sail out to sea ....i'll of course help them "

"plus perhaps when Ashira gets back she can help in that capacity " adds Nezamil to Rigging

Jagar 
Thursday January 5th, 2006 11:48:44 PM

The fleetfooted Monk weaves thru the crowd ,easily following the signs posted for the Catacombs " hurry Tomas " urges Jagar as he keeps a protective eye on the sailor thru the streets of South harbor

Ashira  d20+12=23 d20+11=28
Friday January 6th, 2006 12:30:06 AM

Having arrived at the Catacombs, Ashira quickly heads inside anxious to get supplies for the impending battle...but still watchful (Spot=23, Listen=28).

Bart 
Friday January 6th, 2006 3:29:02 AM

Apperently Bart didn't used the wayfinder in a proper way. He tries again, once again imaging the Nautaocoulos in his mind and asked to see the object.

Again Bart asks before hand if someone can watch over him while he is in trance and maybe Nezamil can cast a restoration spel when he comes out of trance if it is needed.

Before he tries it again he does a suggestion Maybe we can replace the ballast a bit so the Sword wil tilt to one side would be easier to get rid of the branches.

OOC
Description of Wayfinder (artifact): Acts as a spot glass but only 10 times stronger than a normal spot glass.
Second ability is when you ask to see something, you go into a trance.
Your ethereal body would float high above the ground and rocket you to the location or person you want to see.
When you return you take 1d4 of constitution damage that returns 1 point per day or by restoration spell.
If you are disturbed while in the trance, you will take 1d10 of constitution damage.

DM Jim: It appears to me that the Wayfinder also acts as a scrying device, but you must know the location or person you are scrying. Please describe your actions.



Val 
Friday January 6th, 2006 9:47:18 AM

Waiting inside the Catacombs Val keeps looking at her ticket and taps her foot impatiently.

DM Jim: More Information 
Friday January 6th, 2006 1:21:37 PM

Mykael the waitress and several dockshoremen move back into the pub. "Well you see the Ga'alins do like some pirate, but not the Pirates of Jack and that there ship over yonder was flying Jack colors, but strangely is not any more." The dock worker clears his throat. "Very dry in hear you know. Well I did not see the last fight at the ship, but I did hear about it. Only one guy did all of the fighting on the ship and he was wacking sailors around with and arm! Nasty stuff. Not sure I believe it, but they say their will be another fight if the arm on the mast is taken down. So I think there will be a fight sooner rather than later."

Half of the Wildcards are shopping at the Catacombs and feel very secure inside the building.

Bart and Nezamil offer suggestions on how to remove branches below the waterline. Bart still ponders the Nauticuls.

More and more people spot the missing arm from the docks and there is more muttering and moving about. In fact it turns out that Quinn and Cantera are walking the dock together and coming toward the Sword's former berth, when they see the arm missing. They have a brief conversation and both head in different directions.

When Rigging talks about wages and hardships he get a rapt audience and there are several people with glassy eyes that mumble "10,000 gold pieces." Everyone seems willing to take the hardships for the possible rewards.

Hal nudges Nezamil's knee "Kirk and I will be getting more than 3 sp per day, right?"

Nezamil is correct there were about 20 humans and elves that professed to be Domi's faithful, but it seems to be growing as they have watched Nezamil apply Domi's gifts.

Appolo  d20+9=28
Friday January 6th, 2006 1:59:25 PM

Appolo is on watch anotices the crowd.He walks over to Rigging"Well boss looks like our new recruits are going to get a chance to earn thier keep.The quad should know we've returned soon enough.I give us maybe an hour before we're need deep in blood and guts agian.."He then turns to the volunteers.Reember the valley and the march to the valley.Well we do that sort of thing every month.Where ever we go people die.We lose about 505 of our crew every year.So be sure you want to do this.Our enemies are numerous and strong allies are few.We even have enemies amongst the Pirates of jack."

Appolo the climbs the mast into the crows nest and goes back on watch.

Spot 28


Nezamil 
Saturday January 7th, 2006 10:50:55 PM

The hugh dwarf looks about the deck " i need 8 volunteers to help clear the underside of the ship with my assistance " growls Nezamil

Once volunteers step forward the Cleric of Domi will explain what and how they should do this clearing operation and see to it that they are supplied with saws

" I will imbue you with Domi's divine touch that will enable you to walk on water "explains Nezamil " you will have to dive under water and to get to the branches.....just hold your breath while you cut then let go once its done and push off from the keel and Domi's power will help you rise to the surface " smiles the dwarf " then you will repeat that process till we clear the keel of growth .....we can only do this for 90 mins so we must work quickly and effienctly and in teams of two....so pick a partner and then we will get started ....oh and one last thing i'll get some rope so we can tie one end to the saw and the other to your wrist ....this way the saws won't sink to the bottom of the harbor if you drop them " grins the oversized dwarf

The Cleric of Domi will touch his anvil holy symbol " Domi bless these people with your grace " prays Nezamil as he releases Domi's power and touches first himself then the 8 volunteers and quickly sends them about their mission clearing the keel of growth

Nezamil also uses his new size and reach and not too mention strength to help clear the keel and as he feels Domi's touch lessen he wrangles all the floating branches together and stuffs them under the docks so they can be easily removed and keep the shipping lanes clear

After the waterwalk spell wears off "i need a few volunteers to help clear the brush from under the docks and cut up into smaller pieces so the can be transported away "

Nezamil directs those new volunteers to retrieve the branches from under the docks and cut them into smaller pieces and tie them up into bundles , stacking them on the dock next to the Sword

Jagar 
Saturday January 7th, 2006 10:53:05 PM

The fleetfooted monk continues on his journey to the catacombs with Tomas in tow

Bart 
Sunday January 8th, 2006 4:16:02 AM

Bart gives it another try and wants to see the Nautaoculos, if it doesnt work he pictures the girl who was around him when he arrived in town

Mykael  d20+4=12 d20+1=11
Sunday January 8th, 2006 3:01:25 PM

Mykael orders the man a drink of whatever he wants.

"If the Ga'allans are offering cash for info, then thier location must be known in order to get them thier info. Do tell," Mykael adds.

"Anymore info will be helpful, and what do you know about the pirates? Need discriptions of both sides, and any other info that you may think will be helpful for either side."

Mykael still keeps looking around.

(Spot = 12, Listen = 11)

DM Jim: Searching and Cleaning  d4=4
Monday January 9th, 2006 1:07:59 PM

Mykael buy drinks for the longshoreman that entered the bar with him and they continue to speak. "Information is sold at the bazzar. One of the vendor is taking information for the Ga'alians and a heathly cut I am sure. It is the carpet salesmen. He has a large booth at the end of the bazzar."
Appolo gives Rigging suggestions, but Rigging is off in his own little world and does not seem to be listening. Appolo frank words about the refugees turned sailors chance of survival does not go over well and most seek solace with Nezamil.

Nezamil get his volunteers with no problems and they are able to take off the branches on the side of the ship, but not under the waterline. Once the spell of water walking is cast on them, they can not penetrate the surface of the water as it acts as firm ground to them. The spell is speeding the removal of branches everywhere, but below the waterline.

Bart trys the wayfinder and is still unsucessful in finding the nautulcus, but he is able to travel etherally and find the women who greeted him at the gates to South Harbor. The woman in on a warehouse roof overlooking the harbor. Bart can easily see the Sword from here and the crowd on the dock. The woman goes to the back edge of the warehouse and climbs down a knotted silk rope to the street where another woman is holding the rope. Both women move out of the alley and blend into the city street.

Bart looses the image and takes 4 points of con. damage.

Bart can see the warehouse that he visited once he comes out of the trance as it is about 200 yards away.

Nezamil  d20+12=15 d4=3
Tuesday January 10th, 2006 12:08:06 AM

The giant dwarf laughs at Appolo's remarks to the refugees " don't mind him he's always trying to scare people "

" we Don't lose that many people each month " soothes the Cleric
" but he is right this is a dangerous line of work and people have died " adds the dwarf " but as Captain Rigging mentioned it can be rewarding also .....quite rewarding !"

" and any money owed if you meet an untimely death will be passed on to your family "

" but we do our best to Not involve the crew in direct fighting as much as possible " swmiles the large Cleric of Domi

"you'll get to see the Wold as you have never seen it before .....visiting exotic locations and wonderous things " finishes Nezamil as he trys to encourage the refugees to join them (d20+12=15 diplomacy ch)(should convince most of them)

Nezamil will tend to the big warrior Bart after he uses the artifact .....pulling out a scroll and invoking the magic held upon it (casting restoration,lesser)(1d4=3)rstored 3 con pts to bart

Val 
Tuesday January 10th, 2006 10:01:14 AM

Despite their differences and the similar feeling to spend as much time away from each other as possible, Val didn't depart from the catacombs right away. If Ashira got in trouble because Val left her at the Catacombs, the others would be rather angry. So she waited for Ashira to finish her shopping.

Appolo  d20+9=23 d20+6=23
Tuesday January 10th, 2006 10:13:39 AM

Appolo continues to keep watch.He looks down at the others"Nezamil.Better get your people ready.We could have some very unfriendly guests shortly.Bart you find it yet?"

Spot 23,Listen 23

DM Jim: Supplimental 
Tuesday January 10th, 2006 2:02:18 PM

Treasure List from Fire Giants and Satyrs:

3500 gp in rough cut diamonds

Broach of Shielding - 70 points left
Necklace of Fire balls - 2 balls 3 HD and 5 HD

Two armbands - Usable only for one month per person and it takes one day to get the benifit.

#1 Gives the feat of Toughness and Die Hard: Value 1500 gp
#2 Gives the feat of Toughness and Endurance: value 1500 gp

I took money out for identifies already.

I will wait to post, until I receive more character posts.

Jagar 
Tuesday January 10th, 2006 2:41:57 PM

Jagar finally makes it to the catacombs with Tomas " thought we would never get here " jokes the fleetfooted Monk to Tomas

Jim -he's all yours at the catacombs

Bart 
Tuesday January 10th, 2006 4:13:14 PM

No Appollo i didn't see the Nauticaoculos. I tried several times but i didn't saw it. But when i pictured one of the girls that was swarming around us when we entered the city a saw here standing with an other girl on the roof of a warehouse it must be that building over there she was looking over the harbor and disapeared from the roof with the help of another girl she climbed doen with a rope to the street. Must be worthwhile to investigate maybe ask around in the thieveguild

Mykael 
Tuesday January 10th, 2006 4:51:04 PM

After learning about the carpet vendor Mykael buys a another rd of drinks for the longshoreman and heads off towards the bazaar to nose around near carpet vendor.

taking his time he keeps alert as he wanders among the vendors

posted by chris

Rigging  d20+7=16
Tuesday January 10th, 2006 8:25:59 PM

OOC Sorry folks been travelling without internet.

Rigging is glad for the branches being off the ship but somewhat concerned by the branches still underneath the waterline. "Does anyone have any waterbreathing magic?" He calls out.

He then looks at the refugees and asks, "Do we have anyone who knows the smith trade?" He waits for an answer.

If he gets a yes, he will say, "Is there a way we could adapt a saw? Tie a rope or chain to both ends of a saw. Then a diver could attack it to the tree and we could cut it from top side."

Rigging will keep in communication with Swirl who keeps a high look out for any trouble.

Rigging frets over his wife and the others, "What is taking them so long!"
Rolled 16 for engineer profession roll.

DM Jim: Moving Along 
Tuesday January 10th, 2006 10:58:54 PM

OOC: I will move things on a bit hear. I will assume that all Catacomb transactions are complete. Please still go through the motions and send me the list when complete, also update your character sheets.

=======================================

Mykael buys one last round of drinks and gets many slaps on the back for his generosity. "See Hank not all Elves are bad." Mykael takes his leave and heads to the bazzar. The bazzar is huge and is right outside the Catacombs. It takes awhile but he does locate the rug seller. The rug sellers is an attractive man in his mid to late twenties with a very colorful bird on his shoulder. The man spots Mykeal and watches him approach. When Mykeal is 10 feet away the rug seller calls out. "I bet you have a big house with cold floors. It is late in the day, I will give you a deal on 12 x 15 carpets. What is the color of your money?"

Ashira, Val, Tomas (with a new arm) and Jager head back to the Sword in the failing light of the day. Ashira and Val have their purchases with them.

Rigging, Nezamil and the newly christened smithy of the boat work to create a new type of underwater saw. The saw is functional and can be adjusted to cut on the angled side of the Sword, but still must be operated in the water. Progress is being made.

The crowd on the dock disperses with the setting sun, somewhat disappointed.

Bart explains all that he has seen with the wayfinder, but still does not feel completly recovered from its effects (-1 con).

=====================================

Morning comes fast and with a hail. Quinn and Cantera get the attention of the watch, by waving and yelling across the 200 yards of water the Sword has from the pier. By the time the Widcards are top side Quinn and Cantera are leaning against piling and talking, they are just waiting.

Mykael  d20+4=17 d20+1=7
Tuesday January 10th, 2006 11:17:07 PM

Mykael smiles at the salesman and states quietly, "I may have need of a really nice rug, however, I am looking for information at this time. I heard that a group of Ga'allans were offering cash for information on the pirate ship and her crew. And I was told you are the person to get me in contact with them. Is this correct?"

"I am looking to speak to them, so if you could inform me on thier location then, I could speak to them. I know you are a go-between, however, my information is more valueable then most, and I do not want to involve you in this. See, there is going to be a fight for sure, and if the Ga'allans win, you will be fine, however, if the pirates win, you could be in real trouble. I have heard about what they do to thier enemies... have you?"

"As to your cut on the info, well, I can still help you with that, but I am going to need that information first."

Mykael feels somewhat safe in the bazzaar, however he does watch his back. Mostly, he watches the salesman, and his bird. He looks the salesman over real well.

'Spell component pouches? a possible familiar? or just a merchant? Weapons? Got to be careful here, I am getting close,' Mykael ponders to himself.

(spot = 17, listen = 7)

Nezamil 
Wednesday January 11th, 2006 10:35:00 AM

Nezamil helps with organizing work to clear the branches off the Swords keel and assigning refugees to jobs to help train them for sailing the ship

The giant sized dwarf arrives on deck to see who is hailing them " lower the rowboat and pick them up " urges Nezamil to several of the sailors

Jagar 
Wednesday January 11th, 2006 10:39:05 AM

The monk awakens at first light and heads to the galley and puts on a pot of fresh coffee .

When he Jagar hears them be hailed he heads up on deck with his mug of steaming cofee and paces the ships deck as he observes the happenings

Rigging 
Wednesday January 11th, 2006 11:10:25 AM

Rigging is glad everyone is back and hugs his wife. He pats Thomas on the shoulder and asks if he feels better now.

He will ask Bart what he has found and directs Thomas to pray for a restoration spell to help the fighter out.

"I am gonna want you to use the Wayfinder again to find this girl and then we are going to go and pay her a visit. Get some rest and we will go this afternoon."

Rigging turns to Nezamil and says, "I want you to study for a restoration spell as well if you could. We will need Bart in full form."

Rigging will put Ashira to work helping remove the branches underwater since she can place the saw easily. He then asks her to use a hand saw as well. He really wants those branches off his ship!

He will start talking to the new recruits gettng a feel for them. He will try and discover thier talents and their brief histories.



Appolo 
Wednesday January 11th, 2006 4:45:10 PM

Morning find Appolo back on look out in the crows nest.Having slept off and on up there keping alookout through most of the night.He drops down to the deck"Goos morning everyone.So what is the plan?"

Val 
Wednesday January 11th, 2006 5:27:54 PM

Upon returning to the Sword Val makes herself useful by doing whatever is necessary to make the ship seaworthy again.

DM Jim: Reunited 
Wednesday January 11th, 2006 7:14:06 PM

Mykael talks with the rug seller and when his is so bold to ask for information the man laughs. "You have not even purchased one rug and it is so late in the day." The rug seller starts to close up his stall and his very colorful bird squawks at Mykael.

Mykael scans the man and he does not have any obvious weapons besides a staff in the corner of the stall and a dagger at his hip. There are several pouches on his belt that look loaded, but Mykael can not tell what they are filled with, coins or spell components???? Does Mykael stay by himself or go back to the ship?

OOC: Note that you are a half a day behind your crew members.

==============================================

Rigging barks order to the clerics and Bart in the morning and checks on his new crew. The refugees and former workers of the Elenna Queen seem to be fisherpeople, waiters, cooks and entertainers, but all have a basic knowledge of seamanship. Half of the new crew is female and the crew is three quarters human and one quarter elf.

The fisherpeople are looking for a new life as their villages were ravaged by fire giants and satyrs. The others are looking for new high paying jobs as their former ship is now a tree.

Tomas is overflowing with joy at having his arm back and he is telling the crew how great it is to work on the Sword of Redemption. Tomas does inform Captain Rigging that the Sword will need some planing and sanding tools to get the Sword back into her former smooth self, but none of it will effect her functionally, beside the branches under her keel.

Ashira stares blankly at Rigging when he asks her to saw branches well below the waterline.

Bart ingores Rigging as he is still naustious from the wayfinder.

Nezamil has the launch sent to pick up Quinn and Cantera and they come to board the ship. "Permission to come aboard Captain." Cantera announces as he nibbling climbs the ladder. Quinn waves a greeting to Nezamil and Val and announces "Ready to see the Govenors?".

Everyone is a bit tired from the worry of a possible attack the night before, but the sun bring relief.


Mykael  d20+4=15 d20+1=11 d100=79
Wednesday January 11th, 2006 10:26:50 PM

OOC: I know I am behind the rest and I will catch up as soon as I can, however, this still seems like a good avenue to explore.

IC: Mykael smiles at the rug salesman, "As I said, I may have needed one, however, my choice on who to buy from depends on how friendly and helpful they are to me. Lets do this, you tell your employers that I have some good information for them. I will meet with them if they are interested. I will come back tomorrow and talk with you about a rug. Good night."

Mykael backs away, turns and walks off toward the center of town, looking into anything that will give him a reflection of behind him and listening intently, especially for bird winds, foot steps, or spellcasting.

(spot = 15, listen = 11)

As soon as he gets around a corner, Mykael ducks in a doorway. He casts Invisibility on himself. He turns back and follows the rug salesman for the night, noting all his moves and watching the bird.

(made spell failure = 79%)

Ashira 
Wednesday January 11th, 2006 11:42:47 PM

Glad to be of service, Ashira strips down to a modest amount of clothing. Grinning at Rigging, she grabs the saw. "You know, a little haste spell might help the work go faster." Then she heads under the ship and begins working as fast as she can to clear the growth from the bottom of the ship.

Bart 
Thursday January 12th, 2006 3:21:52 AM

Bart speaks to Rigging, I will use the wayfinder again to look for the girl we will go for her shortly after that. Maybe it's worthwhile to ask subtile questions about a thievery from the wharehouse overthere

Rigging 
Thursday January 12th, 2006 7:24:19 AM

Rigging calls the Wildcards and Thomas over and then leads them down below decks and hopefully prying ears. To the Cards he says, "We have a meeting with the Governors. This is the way I want to play it. On deck we will announce that we are going. I want Val and Appolo to stay behind as guards officially but follow us with their invisibility rings activated. That way we have a surprise of our own if we are attacked during the walk.

Thomas, I want you to move the Sword out into the harbor about 100 yards. That should help prevent any unwanted visitors. Leave a longboat at the docks for us in case we need to get back to the ship in a hurry."

Rigging will look at the others and add, "Any suggestions?"

OOC I realize that Mykael isn't with us in real time but is he with us now?

DM Jim: Mykael is with you as you leave.

Appolo 
Thursday January 12th, 2006 12:38:54 PM

Appolo follows the others below decks"Ok will do boss."

Nezamil 
Thursday January 12th, 2006 2:22:44 PM

The giant sized dwarf smiles at Quinn " well met " greets Nezamil

Nezamil waits till the Sword moves closer to the dock to jump off (he's way too heavy i would imagine to get in the launch)

"i'm ready Captain " as Nezamil ready's himself for the visit to the governors

With a whisper to Mykael " find anything intresting in your wanderings ?"



Jagar 
Thursday January 12th, 2006 2:24:43 PM

"I'll take point position " suggests Jagar

With that the fleetfooted monk takes the lead when Rigging gives the word

Nellie on Treasure split 
Thursday January 12th, 2006 3:15:46 PM

According to Jim, here's our treasure....
_______
3500 gp in rough cut diamonds

Broach of Shielding - 70 points left
Necklace of Fire balls - 2 balls 3 HD and 5 HD

Two armbands - Usable only for one month per person and it takes one day to get the benifit.

#1 Gives the feat of Toughness and Die Hard: Value 1500 gp
#2 Gives the feat of Toughness and Endurance: value 1500 gp
________________________

Sooo...that means 3500gp/8=437.5gp in diamonds each
The broach of shielding
The fireball necklace
The two armbands

How are we going to split this up?

Ashira 
Thursday January 12th, 2006 3:27:58 PM

The Mistress of the Sword looks at Rigging with doubt in her eyes. "Rigging, I don't think this is such a good idea. I mean, who's going to watch the Sword while we're gone? Sure she'll be out to sea, but that doesn't mean the Quad can't attack." Ashira taps her chin in thought. "Of course, splitting our group isn't a very good idea either." Ashira sighs. "I think at least a couple of Cards should stay on the Sword to watch her, and I volunteer to be one of them.

DM Jim: Docked  d4=3
Thursday January 12th, 2006 5:17:55 PM

Mykael leaves the rug seller and turns the corner only to come back around invisible. Mykael has to keep on his toes as the street is filled with end of the day shopper and sellers closing up shop. Mykael does watch the rug seller close up his stall and kiss his colorful bird before sending it into the air. The rug seller then look around and quickly heads down an alley, catching Mykael abit by surprise. When Mykael turns the corner all he sees is piles of garbage and another colorful bird taking flight out of the alley and over a building.

OOC: Mykael now leaves the bazaar and makes it back to the Sword and is on the same time schedule as everyone else.

=======================================

Quinn is let on board the Sword and announces that the Govenors will see the Wildcards early as they have gotten briefed by the High Lord Mayor on their business. Quinn and Cantera were going to escort the Wildcards to the meeting hall.

Ashira feels it will take her 40 - 50 hours to clear the braches below the waterline of the Sword, using Riggings new saw.

Bart finds a quite spot and operates wayfinder again and find the girl and her friend again. They seem to be shopping for breakfast in the Bazaar. Bart looses the picture after a few minutes and the two move on and seem to go shopping at a cultlery stall.....

OOC bart -3 con for a total of -4.

The Sword, already moored several hundred yards off the docks, maneuvers back to drop off the Wildcards. Nezamil jumps down and puts a boot through the pier and the shock wave sends sailor and longshormen running.

Rigging suggests a plan of action on the visit to the Govenors. Ashira suggests a different course of action. What will the Wildcards do?

Mary, Melonie, Hal, Kirk, and John all disembark the Sword and are ready to go with the Wildcards. All are armed. Mary and John flank Ashira "Acorn bearers have to stick together.: comment Mary as she sneers at several sailors that are eyeing her. Kirk avoid Nezamil pier hole and looks up at him. "We will have to watch you like a hawk. We will look for those loose boards that may not support a ton."

Tomas leaves the launch, but takes the Sword back out into the harbor.


Mykael 
Thursday January 12th, 2006 6:13:58 PM

Mykael makes his way to the docks in the morning concealed in different cloak, clothing, and boots. He walks with a heavier, more human step. He stands behind Quinn and Canterra and utters, "Morning you two, good to see you again. I am Mykael in case you cant tell, and I was out late on the town last night. Wow, that sun is bright coming off the water." Dismissing his cloakenness with a fake hang-over.

Mykael waits for the Sword to make its way over, then prepares to board. However, when he sees an almost 15 foot dward prepare to launch himself from the boat, Mykael quickly retreats back toward the shore.

A fake stumble from the landing of Nez and he heads toward the group again.

"You should think before you jump, Nez, you are not used to this size and weight yet, my friend."

"Captain, we need to speak, before we leave," Mykael states aloud. Then he adds, "And no offense intended to all present, but only Wildcard are invited. Permission, to come aboard."

Mykael boards the ship and makes his way below decks. He will wait for Rigging, and whoever else shows, and run off all within listening range that are not Wildcards, including the crew.

Mykael starts, "I am not sure of whom we can trust. I dont think the Ga'allans have their hooks in any of the crew, or the refugees, however, its better to be err on the side of caution. The Quads are paying for information about us."

Mykael continues with the story of his past dayly findings.

"I am pretty sure that the rug seller was a mage, and with enough skill to transform himself into a bird. Although, I suppose it could be a racial thing, but I have never heard of any like that." Mykael continues, "We can decide on how to play it later, however, it would do well if I was not seen, to keep up the guise, in case its useful. If nothing else, they may assume I was killed and it would be a surprise for them."

"As far as the local Governor's meeting, Appollo and I didnt fair well with them. They are arrogant and somewhat uncaring. We came to ask for help, the provided little. Alot less than what they could have, in my opinion. And many died because of that fact."

"I am not sure if it would be a good idea to have Appollo and myself with you when you speak to them, especially Appollo, he was a little more brash. However, given the situation at the time, I can understand."

"Your call."


Val 
Thursday January 12th, 2006 7:57:18 PM

No wonder Rigging wants to step down. It would be rather frustrating to be in charge and have to have your commands put through a comittee.

"Last time I checked it took all of us to deal with a Quad effectively. So Ashira do you really think that leaving two behind will accomplish anything except capture or death?"

Rigging 
Thursday January 12th, 2006 10:56:36 PM

Rigging goes below and listens to Mykael. "Yes I am not surprised that they have spies on us. The have the advantage. They have been briefed on us but we have no idea who they are. They are sponsered by a government and have greater resourses for bribes. Also since they are evil, they can just threaten and bully people we would have to negotiate with."

Rigging looks at his wife and gives her a peck on the cheek. "Sorry Hon but this time I am overruling you. All the Wildcards are coming includig Appolo and you Mykael. The quad wants to kill us. They could only attack our friends before. I think they will make a move on us either on the way to see the govenors or on the way back. That is why I want a invisible rear guard."

Rigging will lead the Wildcards back on deck and say, "Do whatever you think you need to do to be battle ready." He then casts mage armor on himself and readies two wands. "Lets go."

Ashira  d20+12=30 d20+11=19
Thursday January 12th, 2006 11:15:05 PM

Ashira flushes at Val's comments and bites her lip. When she does finally speak she doesn't say much. "Of course, you are right. What was I thinking?" It is not entirely clear whether she is being sarcastic or not.

Ashira nods at Rigging. "Not a problem. You asked for suggestions, I gave you my opinion. You made a decision. I have no problem with that."

As they travel, Ashira keeps a sharp eye out for trouble (Spot=30, Listen=19).

Mykael  d20+4=19 d20+1=4
Thursday January 12th, 2006 11:21:00 PM

OOC: sorry for the post... but needed to make a post after Riggings choice.

IN: Before Rigging heads above decks, Mykael responds, "Alright, but I still want to try and remain as unknown as possible, so allow me to join the invisible guard."

If Rigging agrees, Mykael cast invisibility on himself and follows the group. Keeping his eyes open, especially for colorful birds.

(spot = 19, listen = 4)

DM Jim: It will take over 30 minutes of travel time to reach the meeting house. When do you want to cast the invisibility??????

Jagar  d20+6=9
Friday January 13th, 2006 12:50:02 AM

The Fleetfooted Monk takes up the point and lets his eyes travel side to side as he surveys the path ahead as he leads the wildcards after Quinn to the governors

spot ch d20+6=9

Bart 
Friday January 13th, 2006 6:53:23 AM

I could use a restoration spell befor we go to the council , i'm not feeling too well after using the wayfinder again.

Mykael did you heared about athieving guild in the city. We must try to get the Nauticaoculos back.

Nezamil could you cast an location spel or something like that to locate the artefact?

Nezamil 
Friday January 13th, 2006 10:15:49 AM

"Nope Domi hasn't blessed me with any location spells today but i may pray to see if he will " responds the giant sized dwarf to Bart

As the they make there way to the governors house " yeah good idea kirk watchout for any potholes " chuckles Nezamil

"you two stay alert ....i've fought quads from Ga'al before....they are very dangerous....remember if anything happens work togetehr ....teamwork......got it " coaches Nezamil

"Captain i'll take up rearguard position ....with my size i should be a a force
of intimidation back there " grins the giant sized dwarf to Rigging



Appolo Invisible Ac 23 Hp 59 
Friday January 13th, 2006 11:32:07 AM

Appolo goes invisble"Ready." is all he says before he takes up his postion and follows the others.He thinks to himself with a slight grumble we should be hunting Quads not talking to a bunch of blowhards.

Dm Jim: Off to the Meeting 
Friday January 13th, 2006 5:23:41 PM

Bart is a bit fatigued as he is still down 4 con. and even asks for a restoration spell.

==========================================

My marching order for the group. Please state differently if you want to move.

Jager

Rigging

Mary, Ashira, John

Bart

Quinn, Cantera

Hal, Nezamil, Kirk

Melonie

Appolo, Val

Mykael (Invisible when?)

OOC: I need spell lists on your next post. Also, Rigging which wands do you have out.

==============================

Tomas waves goodbye to the group as the take off, feverishly waving his restored arm.

Quinn and Cantera seem to be catching up on old times like friends that have not seen one another for awhile.

Mary and John flank Ashira and make sure no one bothers "Mothers favorite".

Melonie sulks as she can not see Val and seems to be worrying about her.

Hal and Kirk joke with Nezamil"You have to watch what you eat, eight dozen eggs for breakfast can't be good for anyone. You best bring back a cart of food for the ship or everyone will go hungry, by supper!"

Most of the longshoreman are happy to see Nezamil leave the pier and go back to work.

There is a slight rise in the streets as you head to the meeting house and most people give way at the sight of Nezamil and Quinn even sent several guardsmen away that came to investigate the "Giant". The guards appolgized to Nezamil and Quinn. Quinn waved it off as a missunderstanding of little importance.

Ashria does notice several people melt into the crowd at the sight of Nezamil and the entourage. Some went off running.

=================================

Ashira/Nellie was good enough to find that I underestimate the treasure from the giants/satyrs. There is another 2900 gp in coin and a third golden orb/fireball (5HD).

I pays to keep tabs on your DM as he gets forgetful too. I was looking at my paper treasure list and not the one I post, which was better.


Val (Invisible) 
Saturday January 14th, 2006 5:15:30 PM

Val smiles when she sees Melonie's mood. After the events in the valley she was very close to the elven woman. Val's smile fades when she remembers that she used to be that close to Ashira. A long time ago before many things happened. But that was then and this is now. The next chance she got, Val was going to take Melonie to the Catacombs and get her some real gear.

Ashira  d20+12=30 d20+11=13
Saturday January 14th, 2006 11:50:42 PM

Instead of comforting Ashira with their company, the very presence of the acorn bearers sets Ashira further on edge. She really doesn't want to see them slaughtered by a Quad. Her conscious is slightly eased by the fact that they carry the new masterwork weapons she bought them. Still, Ashira constantly scans the crowds looking for the trouble that is headed their way (Spot=30, Listen=13).

Appolo Ac 23 Hp 59 Invisible  d20+15=23 d20+14=21 d20+9=23 d20+6=10
Sunday January 15th, 2006 1:10:43 PM

Appolo trails the group several paces behind moving silent,ivisible and sticking to the shadows as keeps and eye out for anyone paying to much attention to the group possibly following them."

Move Silently 23,Hide 21 Spot 23 listen 10

Jagar  d20+6=11
Sunday January 15th, 2006 9:46:51 PM

The fleetfooted monk leads the way to the Governors house keeping his eyes peeled for trouble (d20+6=11 spot ch)

Nezamil  d20+5=7 d20+12=19
Sunday January 15th, 2006 9:55:27 PM

"Ha hehehehe eight dozen eggs very funny guys" laughs Nezamil " i might of had a couple extra "

The giant sized dwarf walks in the center of the street his conversation with the two brothers distracting (d20+5=7 spot ch) him anything else

"No worries no need to apoligize " replies Nezamil to the guards " your doing what your supposed to do and a fine job at that " adds the Cleric with diplomacy )d20+12=19 diplomacy ch)



Mykael - HP 45/45 - AC 24  d20+4=21 d20+1=21
Sunday January 15th, 2006 11:42:23 PM

Mykael realizes that his spell wont last him the whole trip, so he just pulls his hood up over his head, his cloak around him, and moves with the group, keeping watching and listening for trouble. Especially colorful birds.

(Spot = 21, Listen = 21, nat 20)

Spell List:
0 lvl -- Detect Magic, Read Magic, Mage Hand, Arcane Mark
1 lvl -- Alarm, Magic Missle X3
2 lvl -- Invisibility, Bulls Strength, See Invisibility, Spider Climb
3 lvl -- Fireball, Haste, Vampiric Touch

Rigging, mage armor  d20+12=27
Monday January 16th, 2006 1:45:14 AM

Rigging walks along and looks back at his wife remembering the good old days when she used to walk next to him. He looks to his right and his left and sighs. He then sniffs under his armpit wondering if that could be the problem. He then cups his hand in front of his face, breathing out deeply and smelling his breath. Neither seem any worse than usual.

Rigging's mind reaches out to Swirl wondering if his familiar still loves him. He is reassured by the presense and the love he feels from his friend. "Keep an eye out my friend. I think we are heading into trouble."

Rigging keeps an eye out (spot check 27)and hopes they can pull this off.

Bart 
Monday January 16th, 2006 2:50:36 AM

Stil feeling weak Bart is foolowing the others to the council

DM Jim: All Eyes are Watching  d20+16=30 d20+24=39 d20+24=25 d20+20=28 d20+11=21 d6=1 d6=4 d6=3 d20+10=22 d6=5 d6=4 d6=6 d20+11=22 d6=4 d100=52 d4=3 d4=2 4d6(4+1+6+3)=14 d20+18=33 2d6(3+1)+6=10 d20+4=16 d20+4=22 d8+3=4 d8+3=6
Monday January 16th, 2006 12:46:47 PM

Everyone is a bit on edge, as they search the throngs of people that pass then and the sellers of ware and they thrust them toward the Wildcards. The multitude of people in South Harbor seem oblivoius to most of the WIldcards, although Nezamil always draws stares.

Nezamil's broad smile and non threatening attitude diffuses most problems, but there is the ocassional mother that grabs a child and hurrys off the street. There was one scream as a woman was dressing in her second story bedroom when she got a freight as Nezamil passed. More than a few people coaked on their brunch in the sidewalk cafes as the giant dwarf (Tall) passed by.

The group is working their way through the crowd and everyones spirits seems to be lifted, but Barts (-4 con till this afternoon when it will only be -3).

Appolo finds that he is lagging behind the group as attempting to hide and move silently only allows him 1/4 move rate. I will say that Appolo is 50 feet behind the main group of Wildcards.

Rigging feels Swirl high above and he comments. "There are so many human type creatures around you, besides Nezamil, they all look alike."

Mykael is very keen on watching the birds, but all he sees are gulls, none of the colorful ones he saw yesterday. Mykael does not even hear the colorful birds unique musical call, just more screeching gulls. Although he does see Swirl scatter the gulls from time to time.

Val and Bart are lost in their own thoughts and do not notice much. Jager and Appolo are keep a close watch, but do not pick up much as their is so much that is new and just so many people.

Quinn or Cantera give course corrections every now and then "Turn left at the Lions Den. Great entertainment in there. Turn left at the White page Inn." and the like.

Ashira spots a well hidden woman in a second story window, right above a cultlery vendor, with a crossbow and she hears the twang.

AC 21 Shot at Rigging (no Dex, flat footed)
3 damage DC 11 fort save or lose 4 con. a second save is required in one minute DC 11 or lose 3 more con.

Another bolt streaks at Rigging and strikes him in the back. This bolt came from street level somewhere from behind Rigging.

AC 22 (no Dex Flat Footed) for 5 damage + 14 backstab damage. Roll DC 18 fort save or lose 4 dex. same in one minute or lose 6 more dex.

Rigging see a third assassin (and get his dex bonus) and the bolt is unleashed. The Assassin is on a second story roof.

AC 22 for 4 damage and 52 % for blink/still hit. Roll DC 14 fort save or lose 3 str. and same in one minute or lose 2 more str.

Ashira notices a person that was standing by one of the vendors dart over to Rigging and pull out a hand axe, he is moving fast. Rigging is struck by a flying kick and not the hand axe.

AC 33 for 10 damage. Rigging is flat footed.

Riggings new foe calms states. "Captain Rigging you have been selected for extermination."

Nezamil feels a dispel magic wash over him, but it seems to have no effect, much to someones chagrin.

Val and Appolo see a half orc grab a great axe that was inside a doorway and lead three humans out of the doorway in pursuit of Nezamil's back. THese four did not get as good a jump on the action as the four that attacked Rigging.

A cloaked human thows back his cloak to reveal a very healthy heart seed and he directs two humans at Bart. "He has the artifact. Kill him!"

AC 16 dam. 3
AC 22 dam. 6

Bart is not flat footed. The humans are swinging long sword and in chain shirts, which are now visible under their shirts.
===========================================

When you post next please list AC and Hit points.

Map to come later tonight

Nezamil's spell list 
Monday January 16th, 2006 2:26:55 PM

Zero-create water x2,light x2,dtect magic , mending
1st-Command ,Obscuring mist ,Protect f-evil ,Shield of faith ,Bless(enlarge)
2nd-Aid ,Bears endurance,owls wisdom ,resist energy ,spiritual weapon (bull str)
3rd-Blind/deaf ,Inviso purge ,water walk , windwall ,(pro f-energy )
4th-Airwalk ,dimenisional anchor ,neutralize poison (spell immunity)
5th-Command greater (spell resistance)

Ashira AC27 (HP103/103, Barkskin +5, Casting Delay Poison on Rigging)  d20+12=15 d20+11=23
Monday January 16th, 2006 10:25:28 PM

Not surprised, Ashira takes up a position at Rigging's back...no more bolts were coming from that direction unless they went through her. Murmuring, she quickly casts a spell and lightly touches her husband (Delay Poison---Rigging). "Mary, John, get on the side of me. This isn't your fight...keep defensive, just keep them from flanking me." Ashira calls to her companions. Quick as a flash, Ashira's swords are in her hands and she anxiously awaits her attack on any unlucky Quad member. After a moment of concentration, the tree tattoo on Ashira's arm disappears and her skin magically thickens (activating Barkskin tattoo +5 AC). "Thank you Mother." She murmurs as she scans the market for other threats (Spot=15, Listen=23).

Just for clarity...here's how I want to arrange Ashira, Mary and John...

Rg
M As J

-----------------
Delay Poison
The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired. Delay poison does not cure any damage that poison may have already done.
--------------------------------



Mary (AC16, HP14/14) and John (AC20, HP24/24) Both on Total Defense  d20+3=21 d20+9=16
Monday January 16th, 2006 11:01:02 PM

The acorn bearers are shocked by the suddenness of the attack. Briefly they stare at the pin cushion Captain Rigging, mouths open in shock. Ashira's orders cut through their fog, and they snap to.

Mary maintains her position on the left hand side of Ashira and pulls out her new longsword. She waves it threateningly, but mostly just to keep any attackers at bay (Total Defense +4 Dodge to AC). She pulls back a strand of red hair from her eyes and looks around to see the nearest threat to Ashira (Spot=21). Locating the archers in the 2nd floor, Mary scowls. "That's just cowardly!! Don't these people have any morals?" she asks naively.

Like Mary, John quickly retrieves his weapon which he brandishes with fumbling hands. "This just feels wrong. Can't I just use my bow?" he mutters as he moves the blade in what he hopes is a defensive posture (Total Defense +4 Dodge to AC).


Nezamil Ac 19 Hp 71/71  d20+5=14 d20+15=33 2d6(5+5)+8=18 d20+1=3
Monday January 16th, 2006 11:23:12 PM

"Watch out Bart " screams the giant sized dwarf in the fighters direction

"To arms " growls Nezamil to Hal and Kirk as he hears foosteps fast approaching from behind (d20+5=14 listen ch) and spins around

A big grin appears across Nezamil's face as he see's the 1/2 orc leading the charge with 3 men in tow towards him .

The Cleric's anvil holy symbol gives a quick pulse of light as Nezamil barks out "Drop" (casting command,greater Dc ch 19)

" try and sneak up and attack us in this cowardly fashion " growls the giant dwarf " you'll feel the pain of that mistake rightly soon "

Nezamil slides his shield into position and draws his mace in one smooth well trained motion and swings at the 1/2 orc(AoO swing with Nezamil's 15 ft reach) his hugh mace smashing into the 1/2 orc (d20+15=33 AoO)(damage 2d6+8=18)

"Domi's strength will vanquish you " roars the giant dwarf as he towers over his attackers (d20+1=3 intimidate check) (ack!)

Bash brothers Hal Ac 20 Hp 52/52 Kirk Ac 18 Hp 43/43  d20+10=23 d8+4=10 d20+9=19 d10+5=9
Monday January 16th, 2006 11:39:09 PM

Hal reacts a 1/2 second faster then his younger brother his shield and heavy mace readied in split second as his instincts take over and steps up to a protective flanking position on the dwarfs right side and launches a quick blow at any of the men you come to position (d20+10=23 attack)(damage d8+4=10)

" heh little brother i got the 1st blow " taunts Hal to Kirk

Kirk not quite as fast as his older brother unfurls his heavy flail and steps up to the giant dwarfs left flank just like he did in the forest and strikes out with a smash at the nearest attacker on the left flank (d20+9=19 attack )(damage d10+5=9)" i think i blasted this guy too " replies Kirk to his brother as he waits to see how effective his blow was

Jagar Ac 21 Hp 71/71  d20+10=13
Monday January 16th, 2006 11:54:06 PM

The Monk turns at the sound of Ashira barking orders to Mary and John and watches as Captain Rigging gets hit with a flying kick

The fleetfooted monk sprints towards the Captains foe and does his own flying kick at him (stunning fist attack)(d20+10=13)and misses the agile hand axe wielder " you got to get thru me 1st " retorts Jagar as he moves to position himself between Rigging and the attacker

Val Ac 19 Hp 127/ 127  d20+15=30 d20+10=21 d10+20=21 d10+20=21
Tuesday January 17th, 2006 1:46:59 AM

"Stay away from her!" Val growls just before becoming visible. Her slender but very powerful arms swing the heavy flail in a circle above her head. The spiked ball at the end of the flail slams into the orc holding the great axe with a bone crunching impact. Val moves with the flail's rebound, spinning in a circle and bashing the flail against a second quad member to draw their attention.

"Melonie you keep out of harm's way. I know thatyou want to help but trust me on this."

ooc: power attack -5 to hit/ +10 to damage
1st attack against QO hit ac 30 for 21 dmg
2nd attack against QF2 hit ac 21 for 21 damage

Rigging ac 19? hps34/70  d20+6=18 d20+6=21 d20+6=9 d20+6=23 d20=12
Tuesday January 17th, 2006 1:48:48 AM

Rigging feels the poison? flowing through his veins and summons his strength to fight off the various poisons. He is thankful for Ashira's actions but knows he can't survive another round of that. He says, "Ashira, take charge! I will be back!'He activates his blink ring and tumbles away from the monk moving towards the closest building wall. He will try to blink through it to buy himself some time to organize his defenses. (ooc Jim I don't have my character sheet so I don't have my tumble roll skills number but rolled a natural 12 so combined with dextertiy should have easily made it.)

As Rigging is moving he thinks up to Swirl with sarcasm in his voice. "The ones pointing the crossbows at me, were the bad guys."

blink 1/7
mage armor

Jim I made all my saving throws but had to use a hero point for the third one.

Melonie HP 14/ 14 AC 16 (Combat Expertise +5 AC, -5 to hit) 
Tuesday January 17th, 2006 1:55:41 AM

Melonie stood firm as the orc holding the massive great axe ran out of a building. She wished Val was here but since she wasn't Melonie would do her best to fill in. Her heart jumped when Valanthe suddenly became visible right next to her. She was about to jump in when she heard Val's words.

"Alright, but you shouldn't be in danger all the time." Melonie replied. She took a step back and waved her spear threatening before her to keep enemies at bay.

Bart Ac24 hp 71/71  d20+15=26 d20+10=29 d20+10=25 d10+9=14 d6=5 d10+9=19 d10+9=16 d6=4
Tuesday January 17th, 2006 3:38:55 AM

Bart sees 2 men comming his way, he activates his glove of storing his bastard swords appears just before he hears nezamil shouting. He counter attacks the nearest opponent. Attacking him twice (ac 26 for 14 +5 shock, threat ac 29 crit? ac25 for 19+16 +4 shock=tot dam 58)

Mykael - HP 45/45 - AC 24  d100=21
Tuesday January 17th, 2006 5:31:30 AM

OOC: Dont have a map yet, but I am assuming that we are all within 30' of each other.

IC: Mykael takes note of the happenings, turns and casts Haste, on Bart, Ashira, Val, Nez, Jagar, and himself.

(21% made spell failure)



Bart 
Tuesday January 17th, 2006 9:23:32 AM

ooc didn't deduct the temporary con los in my HP total bart has a normal con of 11

00c2 while melonie is fighting defensive she may add +4 on her AC

Appolo Ac 23 Hp 59 Invisible  d20+10=29 d20+10=17 d20+15=24 d20+4=15 d10+4=13 d8+4=12 d6=3 d6=1 d6=6 d6=6 d6=4 d6=1 d6=1 d6=2 d6=4 d6=1
Tuesday January 17th, 2006 10:48:22 AM

Appolo moves quickly forward flanking the half orc with the battle ax and backstabs himtwice."Melonie darling Danger is our business we do this al the time.He then goes insisible agian and steps bck to the right.He cointues to move silently.

Attack 29,17 Damage 13x2+26 {Critical} Longsword 12 Shortsword Backstab Damage 27 or19 if Shortsword missed

Total Damage 65 points or 45 points if shotsword missed.

DM: Wildcards strike back - Combat Round 2  d20+26=46 d20+18=30 d100=19 (for wand) d100=86 (blink) d6+7=12 d20+1=6 d20+6=24 d4=3 d20+10=28 d10+9=12 d20+11=29 d8=5 d100=55 d100=21 d100=83 d20+11=29 d20+10=11 d20+15=17 d20+9=28 d4=4 d20+2=14 d20+2=18
Tuesday January 17th, 2006 1:33:42 PM

Several people in the street scream and most dive for cover in bildings, alleyways for stalls.

Ashira starts to organize a defense and delays the poison coursing through her husbands body.

Jager leaps in to attack the monk, but misses badly or the monk is just too quick.

Rigging takes the brunt of the early assualt from the bolts and monk and deftly tumbles away. Unfortunately, the Monk follow and beats him to his resting spot (tumble 46, nat 20) "Nice try, but not good enough." The monk spots Rigging the two wands in his hands and swings at one (mirror image) and cleanly cuts it in two (12 damage). "Your toys will not help you." The monk taunts.

ooc: Rigging will still have to make 3 poison saves after the delay poision wears off for secondary effects.

Nezamil casts his spell and then smacks the half orc solidly, but he seemed to expect that.

Hal and Kirk step forward and each land an heavy hit on the warriors bracing the half orc.
The half orc is dumbfounded as he loses his grip on his great axe and it clatters to the street. He is brought out of his funk when a flail raps him on the back. Vals return swing fells one of the other warriors that was already hit by Kirk.

Appolo rushes up and back stabs with his longsword (only one swing allowed), and the warrior screams in pain as he tries to remain councious, but loses the battle and falls prone in the street.

Mykael hastes the most of the Wildcards.

Bart kills one of the warriors that attempted to do the same to him.

======================================

A harpy type creature appears over one of the buildings as a black ray strikes Nezamil (AC 24 ranged touch attack)and he loses three levels and his three highest level spells(at a minimum).

The Ga'alian cleric starts to float straight upwards and tosses a brown rock at Bart and it breaks upon striking the ground and an earth elemental appears. The cleric screams and points at Bart. "Kill him" and the mound of rock brings one fist down on Bart.

AC 28 for for 12 damage

The other warrior has had enough and withdraws from Bart, seeing what his did to his friend.

The two remaining humans flanking the half orc also withdraw at the sight of two new opponents (Val and Appolo) and the sight of their swords lying on the ground.

ooc: Appolo you can not go invisible until next round.

A bolt is fired at Nezamil from the roof and it finds its mark.

AC 29 for 7 damage It is poisoned but the does is for medium size so are uneffected

A bolt from the second story window at Ashira

AC 29 miss as a result of the barkskin

A bolt at steet level is shot at Bart's back and misses badly (rolled 1). Quinn see the attacker and runs at an Inn (Spot 17 required).

Cantera runs after the Cleric but is too late and only stare up at him, before throwing a dagger hitting the Ga'allian.

AC 28 for 6 damage.

Swirl reaches out to Rigging. "Do I help you or go after the one on the roof or one of the two flying humanoids?"
Map later tonight

Jagar Ac 21(22 mob vs monk) Hp 71/71  d20+10=12 d20+10=30 d20+5=8 d20+10=22 d10+3=8 d10+3=6
Tuesday January 17th, 2006 3:52:14 PM

Jagar is slightly frustrated at his weak first attack againist the axe wielding monk and quickly follows him while launching a flurry of blows as the monk sets his sights on Captain Rigging

Jagar swings and misses but then lands a powerful front kick to the axe wielders side(d20+10=30 nat 20!! crit hit)(roll to see if crit hit d20+10=22)(yes!!!) (damage d10+3=8,d10+3=6 for total of 14 dam!) and misses with his final blow as his devasting front kick throws off his timing

"we shall see you gets terminated " taunts the fleetfooted monk

DM Jim: Just a note, but the Monk is AC 30 or 31, 30 for Jager, so not a critical, but a hit.

Nezamil Ac 19 Hp 64/71 haste , angry  d20+13=15 d20+8=27 d20+13=17 2d6(6+4)+8=18 d20+5=17
Tuesday January 17th, 2006 4:14:13 PM

Nezamil feels a bit of satisfaction as his blow finds his mark on the 1/2 orc but suddendly a chill runs down his spine as he feel the black ray drain Domi's power from him "grrr" growls Nezamil as he steels himself againist it and lashes out at the 1/2 orc with his hugh mace but
misses as the 1/2 orc ducks under his swing but he wasn't quick enough to jump out of the way of the dwarfs devasting backswing (d20+8=27 2nd swing) and he grins as he hears his hugh mace crunch into the axeman's armor (2d6+8=18 damage) but in his eagerness to finish the ugly beats his hasted blow missies wide of its mark

" Hal ...Kirk grab his axe so he can't pick it up " growls Nezamil to the brothers "Val will help finish this thing off ....so watch our backs "

Nezamil doesn't even flinch as a crossbow bolt hits him but takes a quick peek in the direction the shot came from (d20+5=17 spot ch)

Bash brothers Hal Ac 20 Hp 52/52 Kirk Ac 18 Hp 43/43  d20+4=23
Tuesday January 17th, 2006 4:25:12 PM

Kirk wataches as Val finishes off his opponnet "she's good " gawks the younger brother at her skill

Nezamil's words break his focus as he spots the great zxe on the ground " cover me bro " shouts Kirk to Hal as he quickly moves to pick up the 1/2 orcs great axe and jump behind the giant dwarf with great axe in hand " i got it Nez"

Hal lets the giant dwarf and barbarian take control of the action and moves to protectively cover Kirk as he makes a grab for the great axe stepping between anyone you attacks his brother

'where's all that shooting coming from " bellows Hal as he looks up at the rooftops for the sniper's (d20+4=23 spot ch)

Appolo Ac 23 Hp 59 Invisible  d20+10=17 d20+10=28 d10+4=6 d6=4 d6=2 d6=1 d6=1 d6=3
Tuesday January 17th, 2006 7:40:47 PM

Appolo moves forward and engages QF2 swinging at his opponents back twice.he connects once solidly.He yells at Valanthe to finish the half orc and jion him."Val finish the half orc off then help me with these two."{Appolo is backstabbing him.}

Attack 28,17 Longsword hits for 17 points of damage.

Mykael - HP 45/45 - AC 24  d100=22 6d6(4+5+6+6+2+1)=24
Tuesday January 17th, 2006 9:21:14 PM

Mykael notes the Cleric rize off the ground, he smiles. Calculates the area and then casts Fireball in the air, but only so as to catch the cleric, no one else, and no buildings.

(22% made spell failure roll)
(24 damage)

Ashira AC27 (HP103/103, Barkskin +5, Haste)  d20+13=23
Wednesday January 18th, 2006 12:10:12 AM

Ashira grunts at the bolt slams into her leg, but she easily shrugs off the poison (Fort.=23). "I've had about enough of this non-sense!!" Ashira growls as she begins casting a spell. As she does so, the other tattoo disappears off her arm (activating Elf tattoo). A massive wind wall erects itself around the combat area, cutting off the crossbows from most of the combat area (200 total feet long...100feet high). "Hold on Bart, I'm coming!" she murmurs to the warrior as the elemental smashes him. She looks over at Mary and John. "This thing is very dangerous. I don't want you to fight it...but if you could give me a helping hand..." Standing her ground, Ashira reaches into her pack (drawing an AoO from the elemental), pulls out a potion and holds it toward Mary (Barkskin +3). "Here, Mary, take this. I think you're going to need it."

OOC: Ashira's AC is 27 so the bolt did hit her. Please let me know the damage.


Mary (AC17, HP14/14, Barkskin +3) and John (AC16, HP24/24)  d20+3=11 d20+2=21 d20+5=22 d8+1=6
Wednesday January 18th, 2006 12:47:30 AM

Mary smiles at Ashira, thrilled to be asked to help. Moving her new shield into place, Mary steps toward the elemental and begins to distract it (Aid Another...hit AC21, so +2 AC to Ashira on next attack from elmental.).

The sandy haired archer takes a good look at the monsterous mound of earth before him and thinks long and hard about moving any closer to it. Deciding that perhaps caution is the better part of valor, he sheathes his sword (move action) and pulls out his bow (free action). He takes careful aim at the elemental and then lets rip (Point blank shot...no neg.). The arrow sails through the air toward the elemental (AC22 for 6dam)

FYI: Combat Expertise...your +to AC cannot exceed the PC's BAB.
OOC: Ignore d20+3...referred to the previous post.

Bart Ac24 hp 59/71 (hasted)  d20+15=30 d10+9=15 d20+10=29 d20+10=23 d10+9=14 d10+9=11 d10+9=10 d6=2 d6=2 d20+15=29 d10+9=10 d6=3
Wednesday January 18th, 2006 3:29:08 AM

Bart sees an clump of dirt rising before him, another challenge before him. Bart goes for a full attack and feels more quicker then before testing the weakness and the strengths of his opponent. (ac 30 for 15+2 shock, threat ac29 crit ac 23 for 11+10+2 dam hasted attack ac 29 for 10+3 = 53 total)

Val Ac 19 Hp 127/ 127 Hasted  d20+15=27 d10+20=27
Wednesday January 18th, 2006 4:45:46 AM

Val really wants to engage the elemental but there are plenty of Wildcards around it and she can't leave Appolo to face two opponents. WIth only a moments hesitation she turns and heads back away from the elemental.

"Melonie with me." Val says. Because of the magical speed, Val quickly reaches QF! and bashes him with her heavy flail.

ooc: hit ac 27 for 27 damage

Melonie HP 14/ 14 AC 11 
Wednesday January 18th, 2006 4:50:17 AM

Melonie moves with Val, away from the main battle without hesitation. Her eyes constantly look to the balconies surrounding the street for anybody that might be trying to ambush Val. Despite the violence all around them Melonie felt better than she had just a moment ago. She was with Val and could protect her now.

"Right behind you."

DM Jim: Supplimental 
Wednesday January 18th, 2006 10:43:04 AM

Rigging stated that he was attempting to blink into the nearest building, which I will let him do. It is the one that Quinn is also attempting to enter. The Monk saw the direction Rigging was heading while he blinked and tumbled the same direction and entered through a window as he did roll a 46 for tumble (natural 20).

All else is the same, except that the melee has moved inside the Inn. I will adjust my map after I post next later tonight.

Rigging ac 18 34/70 hp  4d4(2+4+3+3)+4=16 d100=93
Wednesday January 18th, 2006 7:47:51 PM

Rigging in pain and frustration sneers at the cocky monk. "You have know idea about my tricks. That is why I have killed some many Ga'alian priests and why I will eventually wear your teeth as a necklace."

Rigging then blinks up ten feet to the next floor. Once he gets there, he will look at the window, (if there is one) and then using the window as cover, send a magic missile towards Qr2
getting some revenge for the quarrel from before. He does 16 points of damage and makes blink roll.

Spells carried going into known combat situations: Zero Level: daze, detect magic, read magic, dancing lights.
First level: magic missile, true strike, burning hands, mage armor, shield
Second level: Detect invisibility, Cat's grace, Touch of Idiocy, Glitterdust
Third level: haste, dispel magic, lightning bolt,
Fourth Level: Polymorph, Summon Monster 4



DM Jim: The Prey Slips Away - Combat Round 3  d20+15=20 d20+15=16 d20+15=27 d20+10=22 2d6(5+6)+6=17 2d6(6+5)+6=17 d20+9=15 d20+7=22 d20+4=13 d20+1=19 d4+2=5 d4=4 d20+10=30 d20+10=19 d20+10=19 d8+7=10 d8=6 d20+13=20 d20+13=15 d20+13=32 2d8(1+7)+7=15 d20+6=22 d20+6=23 d20+6=9 6d6(4+2+5+6+4+5)=26 d20+9=23 d4=3 d100=77 d100=100
Wednesday January 18th, 2006 8:38:02 PM

OOC: Bart is down 20 more hit points for the -4 con. Ashira took 6 damage from the bolt last round.

Ashira's wind wall encircles most of the combatants and works just as she had hoped, Mother must be smiling on her now.

The enemy monk performs some wonderful maneuvers and follows Rigging into the inn, by finishing his tumble and launching himself through the open window one of his cross bow people were using.

OOC: Because of my misintrepretation of Riggings post, I will have Jager also fly through the window in pursuit and still strike the monk, no roll required.

The sight of the new entries into the inn sends the two waiters who were cowering in the back out the back door in a flash, leaving two monks an assassin and Quinn.

The frustrated monk curses his luck "Slimy Codfish, I will get my hooks in you yet." The Monk looks at Jager and adds. "You are now my whipping boy." and he launches into a furious attack with feet and hand (still holding the hand axe).

AC 20, miss
AC 16, miss
AC 27, hit for 17 damage
AC 22, ?? for 17 damage

The monk is AC 31 to Jager.

The assassin drops her crossbow (free action) and pulls two daggers to meet Quinn.

OOC: Jager to roll a DC 15 spot check to notice one dagger as an assassin daggers similar to Appolo's

The female assassin draws blood twice, but they are not major wounds (9 total damage). Quinn swings at the assassin and lands a solid blow with his long sword (almost critical) for 10 damage and it hurt, but misses with the backswing. The assassin is wearing gloves.

Val and Appolo fell the retreating warriors with Melonie is hot pursuit.

Bart wreaks havoc on the elemental, but it still stands. John even knocks some rocks off of it.

Mary does get the elemental attention( AID ANOTHER SUCESSFUL), but the rocky stare holds much malice for Bart.

AoO on Ashira

AC 20, the hastilly thrown fist crushes air over Ashria's head.

Bart in not so lucky

AC 15, miss
AC 32, hit for 15 damage.

Nezamil administers the cou de grace to the half orc warrior and Kirk claims his great axe and holds it over his head. "We got him big guy!"

The cleric sees the fireball heading toward him and makes a small ball out of himself as it explodes (save 22)and takes only minor damage (4 hp).

The ga'allian priest scans the battlefield and concentrates on Mykael and yells flee. (Command DC 15 will save.)

The Harpy seems very concerned with the giant that just bashed his friends brains in and casts empowered scorching ray.

Ac 23 solid hit for 26 damage. (77% for wind wall)
AC 9 miss as it burns a hole in the street at Nezamil's feet.

Cantera yells at Hal and Kirk "Quit celebrating and get moving." as he throws another dagger at the cleric.

AC 23, hit for 5 damage

Rigging hits the assassin across the street with a magic missile and she retreats back into the room and out of sight.

Swirl reaches out to Rigging and asks again. "What do you want me to do?"

The one surviving warrior that engaged Bart can be heard running down the street still.

The assassin on the rooftop just looks at the windwall in disgust after firing a bolt that is sent skyward and moves back over the peak and out of sight. The female assassins long blond hair can be seen whipping in the wind.



Ashira AC28 (HP97/103, Barkskin +5, Haste)  d20+13=23 d20+8=20 d20+13=22 d20+5=11 d20+13=26 d8+5=7 d8+5=11 d6+3=5 d8+5=10
Wednesday January 18th, 2006 11:11:26 PM

Smiling at the success of her spell, Ashira once more thanks Mother. Then she turns to business...anxious to get this mound of earth out of here so they can finish up business with the Quad. Her arms moving in a blur, Ashira dishes out a full attack, hacking furiously at the wannabe mountain (AC23 for 7, AC20 for 11, AC22 for 5, AC26 for 10--- 33dam. total). "Hey, ugly...over here!!" she taunts as she attempts to relieve the pressure on Bart.

Mary (AC19, HP14/14, Barkskin +3, Combat Expertise +2) and John (AC16, HP24/24)  d20+2=22 d20+3=17 d20+3=6
Wednesday January 18th, 2006 11:36:33 PM

Mary watches Bart and Ashira's attacks with amazement. "Yeah, go get him!!" she shouts enthusiastically. The success of her last effort bolsters her confidence, and she thrusts toward the elemental once more trying to distract him from Ashira (Aid Another=22--success, so +2AC to Ashira on next attack from elemental). She smiles as John dings the elemental and laughs "What are you trying to do...dust that thing??"

John frowns at Mary's comment. In an effort to prove his worth, he fires off two arrows at the creature in rapid succession...and both bounce harmlessly off the walking rock. "Yeah, like you're doing a whole lot over there...I haven't seen you hit that thing once!" he retorts as he reaches for more arrows.


Nezamil Ac 19 Hp 63/71 Haste  d20+5=10 3d8(8+1+7)+9=25
Thursday January 19th, 2006 12:55:56 AM

Nezamil staggers under the force of the fiery ray and looks about for the culprit (d20+5=10 spot ch) " come on down ya mangy mutt " growls the giant dwarf to the harpy " i got something for ya " as Nezamil raises his bloodied mace high over his head [b]

With a look around for the two brothers " good work guys " adds the dwarf with a grin "lets go help the others"

Nezamil leads the trio over to near Bart and Ashira " be careful fellows that earthy beast can crush ya with a single blow ....just cover my back ....teamwork fellas"

Eyeing the large earthy beast the giant dwarf takes its measure " that must hurt " grimaces Nezamil as he watches it strike Bart and with that thought the Cleric touches his anvil holy symbol " Domi heal thy disciple " prays Nezamil as he casts CSW spontanously (3d8+9=25 cured) on himself(replacing waterwalk)



Bash brothers Hal Ac 20 Hp 52/52 Kirk Ac 18 Hp 43/43  d20+4=24
Thursday January 19th, 2006 1:02:14 AM

"Good going bro " cheers Hal to Kirk " stay close "

Kirk follows Nezamil with a big grin as he walks with a weapon in each hand while his brother Hal walsk a step behind and looking backwards(d20+4=24 spot ch nat 20!!!) covering the trio's backside as they head towards the battle with the earth elemental

Jagar Ac 28(29vs monk) Hp 37/71 combat expertise +5  d20+6=26 d20+6=10 d10+3=12
Thursday January 19th, 2006 1:13:48 AM

" this guy is lightning quick " that thought runs thru the monks head " gotta be defensive here and hold him off the Captain "

Fighting defensivly(+2 ac) the fleetfooted monk throws a round house kick hoping to back off the axe wielding monk and surprises himself by landing a solid blow (d20+6=26 nat 20!!)(thats two in a row !!)(no crit)(d10+3=12 damage)

"ha! we'll see who the whipping boy is " taunts Jagar with a smirk

Bart Ac24 hp 24/71 (hasted)  d20+15=32 d20+15=16 d20+15=35 d20+15=34 d20+10=24 d10+9=14 d6=1 d10+9=13 d10+9=19 d6=5 d10+9=17 d6=1 2d8(6+1)+6=13
Thursday January 19th, 2006 3:48:33 AM

The heavily bruised fighter makes an series of attacks on the piece of dirt before him "GET THIS AND GO BACK WHERE YOU BELONG" (threat ac32 crit? ac 16 for 14+1 another threat (nat 20) crit ac 34 for 13+19+5 his final blow hits the elemental as well (ac 24 for 17+1) = 70 dam total)
(in case the elemental is finished earlier by the attack of ashira and/or his first attack he retrieves an potion of cure moderate and gulps it down heal 13)

Appolo 
Thursday January 19th, 2006 3:57:31 AM

Appolo looks at Valanthe"Ok vome on sunshine let's go help Rigging he's over there in that building."Appolo the activates his tatto{Haste}Suddenly feeling faster he goes invisible and takes off toward the building he saw Rigging and Jager head into."Cpme."he says as vanishes and rushes off.

Appolo Ac 23 Hp 59 Invisible Haste 
Thursday January 19th, 2006 3:58:44 AM

Sorry forgot to do this in last post.

Val Ac 19 Hp 127/ 127 Hasted 
Thursday January 19th, 2006 5:28:52 AM

Seeing how this double Quad is fairing, Val wonders when the real trap will spring. Never have they been so easy to handle. Normally Val was all for rushing off into the middle of combat but now she had Melonie to look after. The girl was spirited and reckless. She reminded Val much of herself and that's why she worried.

"Melonie stay put." Val said and saw the look in her eyes and the way she held her spear. "I mean it. I will be fine. Just trust me." Val adds and runs off after Appolo



Melonie HP 14/ 14 AC 15 (total defense) 
Thursday January 19th, 2006 5:32:05 AM

Melonie wanted to follow Val and almost did. There was danger all around and if she was there she might see something that Val doesn't. While not happy about being left behind Melonie stays put and concentrates on defense.

"This sucks." she says to nobody in particular.

Rigging ac 19 hps 49/70  2d8(5+7)+3=15 d20-2=15
Thursday January 19th, 2006 7:40:37 AM

Rigging pulls out a potion and drinks it down feeling some of his wounds close over.

He says to Swirl, try and knock one of the quad members off the roof if possible.

Swirl darts on the angle to get behind the QR1 and then tries to bullrush him off the roof. He hits him in the back pushing him off the roof.

Gave Swirl +2 on his str of 14 and took 10 for the defender. Unless the rogue has 20 str he should go off the roof.

Bull Rush
You can make a bull rush as a standard action (an attack) or as part of a charge. When you make a bull rush, you attempt to push an opponent straight back instead of damaging him. You can only bull rush an opponent who is one size category larger than you, the same size, or smaller.

Initiating a Bull Rush
First, you move into the defenderšs space. This does not provoke an attack of opportunity.

Second, you make a Strength check against the defender's Bull Rush DC.

Add a -4 non-prof penalty unless you are a Duelist, Hand of Domi, or a Monk.
Add a +4 bonus instead of the -4 non-prof penalty if you have the Improved Bull Rush feat
Add a +4 bonus for each size category you are larger than Medium or a -4 penalty for each size category you are smaller than Medium.
Add a +2 bonus if you are charging.
The defenderšs DC is 10 plus Str bonus plus the size modifier listed above. The defender also gains a +4 bonus to the DC if he has more than two legs or is otherwise exceptionally stable.

Bull Rush Results
Note that your bull rush attack fails on a roll of a natural 1, 2, or 3. If you beat (not tie) the defenderšs Bull Rush DC, you push him back 5 feet. If you wish to move with the defender, you can push him back an additional 5 feet for each 5 points by which your check result is greater than the defenderšs DC. You canšt, however, exceed your normal movement limit. (Note: The defender provokes attacks of opportunity if he is moved. So do you, if you move with him. The two of you do not provoke attacks of opportunity from each other, however.)

If you fail to roll above the defenderšs DC, you move 5 feet straight back to where you were before you moved into his space (defender wins ties). If that space is occupied, you fall prone in that space.



Mykael - HP 45/45 - AC 24  d20=13
Thursday January 19th, 2006 10:36:11 AM

Mykael shakes off the Cleric's magical attack (d20=13)(i don't know Mykaels bonus's but i'm sure he gets at least +2 ) with a grin up at the floating Cleric " thats all you got " replies Mykael as he moves up the street trailing the rest of the Wildcards keeping their rearguard protected

posted by Chris

DM Jim: Falling Down in different ways  d20+15=33 d20+15=34 d20+15=19 d20+11=30 2d6(4+4)+6=14 2d6(2+3)+6=11 2d6(6+2)+6=14 d20+11=18 d20+5=15 d20+15=17 d100=59 d20+6=21 d20+6=17 4d6(1+5+5+3)=14 4d6(5+2+1+1)=9
Thursday January 19th, 2006 4:13:23 PM

The monk sees his female assassin take a nasty hit from Quinn and sees Appolo and Val racing for the doorway and yells out. "Take off, I can easily handle these four. Plan C, Action 3, Go!"

The rouge withdraws from Quinn as the monk lashes out at Jager, but moves 5 feet to block pursuit of the assassin.

The monk lands three solid blows, two kicks and a punch.

AC 33, hit for 14
AC 34, hit for 11
AC 19, miss
AC 30, hit for 14

THe monk is AC 31 to Jager and 30 to all others and is still holding his hand axe.

Quinn steps up to engage the monk and help the slumping Jager. Jager falls to the floor at the monks feet. "Next!" the monk calls out.

AC 18, miss - Quinn leaps in with a slash, but the monk easily sidesteps.

OOC: Val and Appolo can enter and engage the monk, but only one attack, not counting haste.

Ashira pounds the earth elemental and rock flies in all directions. John's arrows bounce off the earthen monster. Barts first slash sends the beast back to its plane and rubble falls down around the heros. Bart takes a much needed potion and feels a bit better.

Mykael enters the wind wall and approaches Ashria and Bart.

Swirl moves to knock off the assassin attempting to get off the roof. There is a rope ladder hanging off the back side of the building. Swirl pushes her off the roof, but she is able to react and attempt to grab onto the rope and is sucessful afer a short fall, thank goodness she is wearing gloves. The assassin drops down to the street in the back of the building and it is not pretty (tumble 17).

Swirl comes around the roof and for another target and feels a nasty pull to go home.

Dismissal DC 20 save or be forced back to the elemental plane of air (59). Swirl is resisting the pull as it will leave Rigging alone with Ashria, but the pull of home is great.

OOC: George you can roll his save. Unfortunately, Swirl has no hero points.

The Cleric scrambles ontop of the roof across the street. The one he was levetating next to.

The Harpy flys next to the wind wall and launches two scorching rays at Bart.

AC 21 for 14
AC 17 for 9

Bart is smoking and barely on his feet. The harpy seems disgusted that Bart is still standing. "Will you just die already!" It screams.

Amazingly, after the initial attack, Rigging is left alone. Rigging can only see the cleric on the opposite roof as his only opponent.



Rigging ac 19  d20+5=25 7d6(5+5+3+4+6+3+6)+5=37 d100=82 2d6(3+6)=9
Thursday January 19th, 2006 8:33:18 PM

OOC Jim, I am really confused to where everyone is. Would it be possible to update the map?

Swirl feels the dismissal and then feels his connection to Rigging. He feels the love and respect and decides that this puny spell can not sever thier tie. He easily makes his saving throw. (Natural 20! wooo hooo)

Since Rigging can only see one opponent and feels that this very bad man has attacked his friend and familiar, he decides to chastise him a little. He throws a lightning bolt at the pesky man. DC 17 reflex save take 32 or 16 points of damage. (ooc had the plus 5 left over from the fort save. Made the blink.

Swirl is also upset with this attack and decides to make someone pay. He turns into a whirlwind and darts over to the cleric his master just bolted. He hits the cleric and tries to pick him up. Cleric needs to make 2 Reflex saves dc 16. If it fails the first, it takes 9 points of damage. If it fails the second, it is in the whirlwind. If it is caught in the whirlwind, Swirl will fly straight up gaining 40' of height. (Jim not really sure how tall the whirlwind is but would guess around 20')

Mykael - HP 45/45 - AC 24  d100=49 3d4(2+3+3)+3=11
Friday January 20th, 2006 12:27:36 AM

OOC: not sure why the Cleric only took 4 of 24 damage from my Fireball, should have been half with the save.

Mykael sees the rays coming from the Harpy, he turns and looses Magic Missles his way.

(made spell failure = 49%)
(11 damage)

DM Jim: Very interesting on why he took much less damaging, isnt it.......

Jagar Ac 21 Hp -2/71 
Friday January 20th, 2006 12:53:58 AM

The Monk falls to the floor of the inn , his body battered and bruised from the axe wielding monks onslaught stains the floor red as blood flows from his wounds

Ashira AC28 (HP97/103, Barkskin +5, Haste)  d20+12=30 d20+11=30 d8+7=8
Friday January 20th, 2006 1:18:46 AM

Ashira takes a quick look around the battlefield and spots the fleeing cowards (Spot=30). Looking over at Mary and John, Ashira murmurs hold tight...I think this is going to get their attention. "Look...look at the splender of Ga'al!" she screams out to the townspeople hiding in the nearby buildings. "Look at how his mighty Quad's masterwork ambush has worked out. Watch as Ga'al's pride and joy cowardly slink back into the rat holes that they came from!!" Sheathing her swords, she pulls a bow from her back and notches an arrow. She holds the action, carefully watching the cleric (hold action). As soon as he begins to cast, or should he continue his retreat, she lets it fly toward the cleric, smiling as it flies true (AC30 for 8...an additional +4 for favored enemy).

OOC: If cleric casts, they need a Concentration check DC 18 or lose spell.


Mary (AC21, HP14/14, Barkskin +3, Total Defense +4) and John (AC16, HP24/24)  d20+3=12 d20+3=13
Friday January 20th, 2006 1:31:28 AM

Mary looks over at Ashira with fear in her eyes. "I sure hope you know what your doing..."she whispers as she goes back on total defense.

John, however, chuckles at Ashira's tirade. "Women...so much talk..." He levels his bow in the direction of the fighter down at the other end of the combat and fires off a few arrows. Once more, the arrows do little good, skittering harmlessly past the retreating warrior.


Appolo Ac 23 Hp 59 Invisible Haste  d20+14=32 d20+14=23 d10+4=6 d10+15=18
Friday January 20th, 2006 4:07:39 AM

Appolo rushes in and swings twice at the ax weilder.Connecting once with his longsword,He then steps back going invisible once again.Continuing to move as silent as possible.

DM Jim: Appolo can not go invisible or move silent until next round. Appolo can not attack and move silent at the same time either.

Bart Ac24 hp 37/71 (hasted) 
Friday January 20th, 2006 4:36:36 AM

Bart pulls one of the orbs from his necklace and throws it at the harpy when he is in sight

Bart  d20+13=30 3d6(2+5+3)=10
Friday January 20th, 2006 4:42:23 AM

ooc to early

(necklace of missiles) didn't know if i must made a to hit roll (hit ac 30) for 10
Luckily enough the rays didn't get a grip on Bart

DM Jim: Bart was hit by both rays as they are range touch attacks. Bart is at 1 hp.

Val Ac 19 Hp 127/ 127 Hasted  d20+12=27 d10+26=30
Friday January 20th, 2006 9:58:57 AM

With her advanced speed Val quickly closed on the hand axe assassin (QM). Her incredible strength allows her to handle the heavy flail with an ease that one of her size should not be able to manage. Her feet dig into the floor stopping her momentum just before she would have barrelled into the assassin. Using the momentum Val whips the flail around and into the assassin with a thunderous crash.

ooc: power attack -8 to hit/ +16 to damange. Hit ac 27 for 30 damage.

Melonie HP 14/ 14 AC 15 (total defense) 
Friday January 20th, 2006 10:01:37 AM

Melonie looks at the Quad member before her and wants to strike out with her spear. In her mind she plays out the scenario. One in which left her victorious but her body didn't move. She stood there, spear poised and ready to defend herself if need be.

Nezamil Ac 22 Hp 63/71  3d8(8+6+7)+9=30
Friday January 20th, 2006 11:40:06 AM

The 14 ft dwarf smiles as the earthy beast shatters from the blows of Bart and Ashira

" yeah " shouts Nezamil

His smiles fades a little as he see's how hurt the big warrior is " hold on Bart let me help ya feel a little better "

Stepping next to Bart the giant sized dwarf touches his friends shoulder " Domi heal this couragous soul " prays Nezamil

Suddenly Bart feels the flow of healing energy surge thru his body (3d8(8+6+7)+9=30)

(sponatanously casting CSW in place of blindness/deafness)
Bart gains 30 life

DM Jim: Consolidation of Forces  d20+5=22 d20+5=20 d20+5=17 d20+6=13 6d4(4+4+2+4+2+2)=18 d20+10=25 d20+10=12 d20+10=29 d20+7=23 2d6(3+3)+6=12 2d6(3+3)+6=12 d6+8=14 d20+13=25 d20+7=23
Friday January 20th, 2006 12:46:47 PM

Swirl maintains his bond to Rigging with great effort and is not sent back to the elemental plane of air. Rigging retaliates and send a lighting bolt at the cleric. The cleric instintivly doges most of the bolt and the rest is absorbed by some form of magic. "The cleric laughs. "That tickled." but has to busy himself with ducking the Whirlwind that is Swirl. Ashira nails the cleric with an arrow and he cleric retreats over the peak of the roof and out of sight and can be heard saying "I will be back for my artifact." Swirl beams back to Rigging. "He jumped."

People screaming in anger can ge heard from the street that Swirl is hovering over and light objects can be seen to be sucked up and through Swirl.

The three female crossbow assassins are nowhere to be seen. Roll DC 15 int check to remember something familiar about them.

Cantera shouts curses at the cleric as he is out of view and kicks the ground and then scans the area for his friend Quinn. Cantera picks up his daggers and forces his way through the wind wall to meet the Wildcards and comments "Where is everyone else?".

Nezamil cures the much damaged Bart as he hurls the fireball bead at the harpy and it takes the full brunt of the blast. The Harpy flys back from the group and starts to lose altitude, by design, and launches an empowered magic missile at Bart. Six missiles strike Bart and do 18 points of damage. The Harpy sinks out of sight and behind the building.

Rigging can see no foes from his window, but does see Bart throw the bead and it explosion, followed by the six missiles streaking in to strike Bart. Rigging could reach out and touch Ashira's wind wall from his window perch.

Val made a mighty swing but missed the monk (AC 30 last round) and smashed floorboards instead, sending splinters flying.

The monk seems very unhappy being stabbed by the now visible Appolo and takes a deep breath and most of his wounds heal and then launches into an attack on Appolo, but is much more defensive (combat expertise +5 to AC/-5 to hit).

Monk AC 35 to Appolo/Quinn and 36 to Val.

AC 25, hit with a side kick to the ribs for 12 damage
AC 12, miss with a punch to the face
AC 29, hit with a round house kick to the leg for 12 damage
AC 23, hit with hand axe for 14 damage a nasty swipe across the midsection.

total damage 38

The monk looks at Val and comments in a very even tone. "Be with you in a second sweetcheeks."

Quinn slashes with his long sword and get close to the monk, but he ducks both blows.

AC 25, miss
AC 23, miss



Bart ooc 
Friday January 20th, 2006 2:13:08 PM

Jim how can Bart be hit by a range touch attack when his ac = 24 and the attack rolls are 21 and 17
bart hp 37+30 (thanks nez)= 51 max (due to temp con loss) -17 (harpy)=34
or 37-23(harpy)+30=44-17=27

DM Jim: Range touch attack does not count armor, just 10 + Dex + deflection bonus if any.
10 + 3 (dex) + less than 5 defelction bonus = two hits.

Jagar -2/71  d100=1
Friday January 20th, 2006 6:30:16 PM

Jagar's battered body lies motionless blood slowly seeping onto the floor from the axe wielding Monks fists

d100=1% wow made his stablizing roll!!

Ashira AC28 (HP97/103, Barkskin +5, Haste)  d20+2=8
Saturday January 21st, 2006 6:23:18 AM

Ashira watches as the cowards of Ga'al slink away, licking their wounds. "Run cowards run!" she yells at their retreating forms. "And next time we won't take it easy on you."

Ashira looks over at Mary and John and smiles. "You guys did great!! What do you say we go check in on Rigging?" She check in on Bart and sees that he's injured but ok. "Bart, Nezamil would you guys cover our backs? I'm going to check on Rigging, but I want to make sure that no one sneaks up on us..." she looks up at the giagantic dwarf and chuckles. "Though I can't imagine anyone sneaking up on you..."

Ashira heads over to the Inn and spots Apollo and the others around some monk. Moving into the building, Ashira moves in trying to move into an attacking position for next round...Mary and John hot on her heels.

George/Rigging 
Saturday January 21st, 2006 9:22:32 AM

OOC Jim, please explain the clerics moves. I understood him to be levitating 20' above the ground. Was this the case? Also can Swirl see him?

DM Jim: Two rounds ago the cleric levtated. Last round he climbed on the roof. This round he moved across the peak of the roof and jumped. The cleric is out of Swirls sight, barely. Swirl just needs to move forward 10 feet to see into the street below as he is over the house right now.

Val Ac 19 Hp 127/ 127 Hasted  d20+20=39 d20+20=36 d20+20=24 d20+15=21 2d10(5+1)+20=26
Saturday January 21st, 2006 11:12:55 AM

Val watched the agile monk dance away from her vicious attack. This was a different opponent for her, a more dangerous one. Most opponents misjudged the strength she had or the damage she could do. It was one of her biggest advantages. Gripping the heavy flail tightly in both hands, Val measures her opponent carefully this time. Waiting for an opening, her arms move in a blur thanks to the magic enhancing her movements. The flail whips quickly and with devistating effect.

ooc: crit hit ac 36 to confirm for 26 damage

Appolo Ac 23 Hp 21 Invisible Haste  3d8(5+3+7)+4=19
Saturday January 21st, 2006 6:39:37 PM

Appolo looks at Quin.'QUIN get Jager out od here.We'll cover you."Seeing Ashira arrive,he takes a step back spitting some blood"This appears to be the leader and thier not running jus reforming for another attack some where.Heard him mention something about another plan."He then goes invisible and takes a cure moderate wounds potion from his pack.His last one and drinks it.{19 points healed.}He continues to move silently and away from the ax weilding monk.LOoking to flank him and back stab him.

George 
Saturday January 21st, 2006 10:15:18 PM

ooc Jim, I posted the question on the rules board and the response I got was the monk ablitiy to cure himself is a supernatural ablility. That is a standard action. You can't both cure and attack at the same time.

It would have been sweet if you could but I don't play my monk that way.

DM Jim: We posted the question months ago for Jager and it came back as a free action and that is the way Jager has been playing it and will continue to do so.

Bart Ac 24 (=1 to Monk) hp 27/71(haste)  d20+16=36 d20+16=33 d10+9=19 d10+9=13 d6=4
Sunday January 22nd, 2006 4:54:16 PM

Bart sees the Monk fighting before him he is amazed by his skill this is a very good fighter not sure if he can make a good fight directly to this foe Bart makes an springattack towards him making sure he is in the back or flank of the monk he hits the monk with al his might and yes Domi is with him again (threat ac 36 crit ac 32 for 19+13+4=36) after this hit he jumps away from him making sure there is a big gap between them


Mykael - HP 45/45 - AC 24  d20+4=8 d20+1=15
Sunday January 22nd, 2006 8:26:55 PM

Mykael takes off around to the south of the building that the cleric when behind, he moves quickly through the alley, stopping short before the opening.

He peeks around the corner to take a look at who, what, when, and where.

(Spot = 8, Listen = 15)

OOC: Last round Mykael sent Magic Missles at the Harpy for 11 damage, that wasnt noted in the DM post.

Rigging  d20+7=20 d20+12=31
Sunday January 22nd, 2006 10:33:14 PM

Swirl transforms back to his normal form and zips over to the cleric and attacks trying to grapple the cleric. He rolls a touch attack of 20 and his grapple roll is a 31. (not sure how to calculate his damage)

Rigging casts polymorph on himself and also transforms into a air elemental. He quickly joins his friend and is pleased to see Swirl causing the cleric such trouble. He lands nearby and resumes his own form but with slightly longer ears.

Nezamil Ac 22 Hp 63/71 haste  d20+5=19 d20+1=18
Monday January 23rd, 2006 12:45:53 AM

After healing Bart the giant sized dwarf watches as he heads into the inn after the axe wielding monk " take a healing potion if ya have one " barks Nezamil after Bart

"hahaha yeah i'm hoping one of them sneak up on me " grins Nezamil savagely " right i'll stay here on cover ya backs here "

"Hal.....Kirk gather up any of their gear and search the bodies growls Nezamil to the brothers " i want as much info as we can get on them "

Out of a corner of his eye Nezamil spots (d20+5=19 spot ch) Mykael ducking into the alley " he shouldn't be heading out alone"

With a look around the street for signs of danger the dwarf strides confidently over to the entrance of the alley(but doesn't enter)and does double duty on watching the street and door of the inn while following Mykaels progress down the alley

All the while the dwarf has a nagging suspicion (d20+1=18 Int Dc check) about the snipers

remember Mykael hasted several members please peek back and check if your on his list



Bash brothers Hal Ac 20 Hp 52/52 Kirk Ac 18 Hp 43/43 
Monday January 23rd, 2006 12:50:45 AM

" you got it big guy " replies Hal

" c'mon bro lets go "

Hal and Kirk confiscate any weapons from the dead and search their bodies and pockets throughly for anything of value

All the while Hal and Kirk go about their business they stay alert for another ambush

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