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Preparations and Plans


The Future Waits for No One 
Tuesday December 6th, 2005 9:48:57 AM

Garret moves through the portal and about the village making sure all are aware of the need to be at the meeting with Karya.

Edgler and Dregar talk of home and home they came to be with the humans and what of the future they may have here.

Almost all are through with the purchases in the catacombs and have been assured by the staff in that wondrous place that the purchases will be ready within a day and delivered. All within the establishment seem extraodinarily interested in this land of ice and snow. It can be quickly learned that from the rest of the Wolds perspective not only is Ice Vein isolated, but the entire continent it exists on is virtually unknown and unexplored.

As twighlight begins to settle on the village, the evening star rises in the northeast, like a bright blue lantern held aloft upon a distant mountain peak. Aiden, Garret, Dregar, Neco, Bohdi and Edgler make their way to the cleared out meeting tent by the Domi Obelisk. Small fires dot the area where the men are gathering to warm themselves and keep warm during the night.

The group approaches and enters the dug out door wall. A great thick skin is pushed aside and the semi circular chamber revealed. A large fire burns low in the center and pelts and furs line the walls. a pair of thick wooden beams help brace the larger low ceiling and the floor is covered in yet more furs and other skins. Karya, the high priestess Svanhvit, Ull'As Bjord and Bjorn'Ursa all sit at the far side of the chamber. Tucked in a shadow to your left and right as you enter the sleeping form of two large white tigers can be seen. Near the far edge of the fire light are the personal guard of Karya and Svanhvit as well.

Catching your eye, Karya stands, her winter wolf cloak folding about her as she does. "Please sit and speak with us. I would hear your tale of what took place the past few days near the great wood."

Garrett 
Wednesday December 7th, 2005 8:39:30 AM

Garrett nudges Bohdi and whispers to him. "You are the best at the stories, you should tell it. But remember, be respectful please."

Garrett turns back to Kayra and waits for Bohdi to begin, hoping his thoughts are on the here and now instead of the wondrous magic contained through the portal.

Bohdi Nackle  d20+4=10
Wednesday December 7th, 2005 10:11:10 AM

"Hm?" Bohdi blinked at Garrett's nudge. His head was clearly elsewhere, as the new gloves on his hands, the new wand in his belt, and multitude of new scrolls in his pack evidenced. He pocketed the pearl that he had been studying and cleared his throat.

(INT check 10--Bohdi's memory average, perhaps a bit spotty. No going back to check--doing this from my own, average memory!)

He scratched his head for a moment. "Yes, well, let's see .... Kayra, back before the village got demolished, when we saw you last, you and Svanhit there sent the five of us--Nauthiz'Ull, Frigg'Isa, Garrett, Aiden, and me--out on a mission to the Cave of the Ancients to follow a prophecy. It turned out that we were supposed to summon a group of people called the Blood Pack to aid us in finding something relating to that Fey King fellow."

"On the way to the Cave of the Ancients, the mountain far off in the distance exploded, and the ash that fell covered the village here. It covered us, too. As we continued our travels, we fought Bevroren Doden, the frozen undead. We made it to the Cave and followed the instructions that were written there in the High Woldian glyphs--following that book you gave me, Svanhit dear--" the gnome pulled a large, leather-bound tome from his pack and set it down at the shaman's feet-- "But a lot of bloody good it did us."

"You see, the prophecy caused some deity--Celsiun, I think--to snatch up Frigg'Isa. She sacrificed herself so that the rest of us could live. When that happened, the Bloodpack appeared. They were this group of adventurers from a place called the Sargrass Plains. They had come to help us fulfill the prophecy, and, um ... well, I knew one of them. Furtif Aeanora. She, ah, well ... ahem."

"Anyway, together with the Bloodpack we set out for Burfell and an ancient temple. We were caught in a massive blizzard for several days, but eventually we made it through. We reached the cave we had used for shelter on Burfell in the past and met some other travelers, one of whom, Mund, joined us for a time."

"When we finally made it to the temple, we found that it was a place of ancient necromantic evil. Skalti, our old companion, had become some undead creature of great power. Alongside the Bloodpack, we fought Skalti, undead trolls and wolves, and more. We eventually defeated them and explored the temple. Inside the temple, we found an iron ring that was somehow tied to the Fey King."

"With the temple cleared, we started out to return. We received yet another vision, however, and in it we learned that there were separate aspects of the Fey King--avatars--scattered throughout the Wold, and we were supposed to find the one that was located in the Vein and judge it, using these acorns of judgment that each of us had been given. The Bloodpack, too, had to find and judge an avatar, but theirs was back in the Sargrass. We came down from Burfell, returned here to the village, and set out again for the Cave of the Ancients."

"We had to bid farewell to the Bloodpack at the Cave, but along the way we encountered new companions--Neco here, and Edgler and Dregar over there--who had likewise received the vision of the Fey King and the acorns. They accompanied us to the mountains, where the iron ring directed us. Along the way, we were ambushed in the night by snow giants, but were able to drive them off."

"When we reached the mountains, we found a grove of extremely tall trees growing in the snows. A massive snow tiger guarded the place, but the Fey King's avatar, Fress, allowed us to enter. There was a tense moment as the avatar challenged us to fight him, but we chose to have a snowball fight rather than bare swords, which may have saved our lives. In the end, he consented to have us judge him and we each of us cast our acorns--of the six of us here, there were two votes each for live, die, and sleep."

"Fress sent us back here to the village using a magical ice slide. He had promised that he would open a portal here in the village to the Catacombs, and it appears that he was true to his word."

The gnome smiled. "And now I can finally continue my studies in a proper fashion! And so, if you'll excuse me, I have a number of scrolls to decipher ...." The gnome gathered his pack and readied to leave.

EdglerVess 
Wednesday December 7th, 2005 4:30:45 PM

The priest of Gargul stands behind the others and listens intently to Bohdi's oratory.
"The little guy is a better speaker than he gives himself credit for, eh Dregar?" he whispers.
Edgler can't help but wonder what the people of this town is going to ask of the IcePack next. Afterall, the leaders are all here, dressed in their finery.
"Another quest is nearly upon us," he mutters to himself.

Aiden 
Wednesday December 7th, 2005 6:32:04 PM

Aiden smiled with the recounting of the tale. Bohdi had done an accurate job in describing what he (Aiden) could remember, actually, more accurate....

He watched the reactions of the elders from the shadows where he sat...

Neco 
Wednesday December 7th, 2005 10:11:54 PM

Neco listens intently as Bohdi recounts the story of the party's past adventure. She is very still, her eyes studying her ragged nails until he tells the part about the one who sacrificed herself for the party. The rogue/sorcerer looks up momentarily her eyes dark with unspoken emotion.

Dregar 
Thursday December 8th, 2005 1:53:33 PM

Dregar sits listening to the story his new friend tells. Some of it he knew, other parts he didn't, so some of it was a new story to him.

" Aye" he says to Edgler when he whispers to him. " Not bad at all."

Meet with the Village Elders 
Friday December 9th, 2005 4:28:12 PM

Karya listens intently to Bohdi as he recalls the past month out in the wilds with the group and how the three non Ice Peak villagers came to be where they are. Upon the sacrifice of Frigg'Isa Heimdall Karya and all the others reverantly bow their heads and say a soft prayer in the language of the ancients.

Ull'As Bjord and Bjorn'Ursa are both leaning slightly forward, very much interested as Bohdi gets to the part about the Bloodpack. Bjorn'Ursa having met them briefley nods at Karya and it seems a rather lengthy discussion just took place through mere eye contact and a quick nod.

Through out the story, the High Priestess of Domi holds a finger to her temple, her head slightly bent and her eyes are closed.

The bodyguards stand impassively, faces in neutral stone as if not even hearing what is being said.

The tale ends and Karya holds a hand to stall the excited gnome. "You shall wait to be excused Bohdi." she says, her voice fairly neutral. "What you have said on the Sne Kjempe brings great pause to..." Bjorn'Ursa speaks then cutting her off, "This is not for the Austlanders, Karya. They..."

"I am the one who makes such decisions and I am aware of our customs and laws newphew. But they have all been shown Ás-Domi uðr by Svanhvit and so may stay."

The man's head dips into a bow, his hands spreading outward in complete submission. Karya touches one hand and says "You did not know as it became clear to us only yesterday. Your honor is still yours Bjorn'Ursa 'As 'Isa Asgir." The man looks up and dips his head again. "As you say, Varr-uðr Karya."

Karya then turns her attention back to the group, "The Sne Kjempe have pushed closer to our border and several hunting parties have been attacked. With the discovery of the great wood, we are given opportunity to greatly shore our defenses. The great destruction wrought by the volcano has changed the face of the Ice Vein. New dangers roam the wastes, our village needs to be shored. You are not bidden to leave immediately, but soon." Here she stops and her eyes move across each of you seeking any with questions.

EdglerVess 
Friday December 9th, 2005 6:37:47 PM

The tone of Edgler's voice becomes much more 'official' sounding as he speaks, "Mistress Karya, may I ask what it is that became clear to you yesterday?"
The dwarf has obviously had training in dealing with those of higher station.

Aiden 
Friday December 9th, 2005 9:51:30 PM

Aiden bided his time, "new dangers?" he queried. He was curious about what the fire mountain had done to other parts of Ice Vein. And then...."How much change occurred? If the beasts have changed their hunting, so too could those of Twin Tusks who feed off of the wyld animals..."

<tags>

Dregar 
Saturday December 10th, 2005 3:43:34 AM

DRegar listens as Bohdi tells the story, and the return conversation. When Kayra seems to tell Bohdi what to do, Dregar's hand dips down to his axe. As soon as he realized it is nothing big, he pulls it away and sits, awaiting the answer to Edgler's question.

Garrett 
Saturday December 10th, 2005 8:56:20 AM

"I am not quite sure I follow. You want us to bring back trees? How do we move them and how many"

"Additonally, as news for the village in general, I have been able to use the portal that opened to the benefit of the village. I was able to purchase a large amount of firewood, about 50 days worth of wood for a family. After this meeting I will be able to get it as it's being loaded into a cart. The catacombs can be a great benefit for the village in hard times, being able to purchase food and supplies as needed."

Bohdi Nackle 
Sunday December 11th, 2005 3:37:12 PM

Bohdi's eyes rolled ever so slightly at Kayra's injunction, but one look at the stout bodyguards was all it took to convince him. The gnome resumed his seat with a scowl. He pulled a long scroll with arcane runes from his pack and began studying it.

He looked up and nodded at Garrett's words. "Well done, mate," he said quietly. "Jolly good show." He looked down with a wistful glance at the scroll in his hands. "Should have thought of that myself, instead of always thinking about bloody magic."

"But Garrett," the gnome added, a little louder. "I didn't understand her to mean that we're to be a bloody lumber supply company. It sounds to me like Kayra here plans on sending us chaps on a bit of a snow giant hunt. Isn't that right, Kayra love?"

Neco 
Sunday December 11th, 2005 11:04:39 PM

Neco stands at the back of the group listening to the conversation. The female human is in a state of deep thought as she attempts to sort out what is what.

Aiden 
Monday December 12th, 2005 6:55:30 AM

Aiden allowed a small smile to appear when he heard of Garrett's use of the portal. Though uncomfortable with the dealings with the shopkeepers, he had hoped that one of the others would investigate whether the Catacombs could be used in time of need.

Thin Ice 
Tuesday December 13th, 2005 9:15:20 AM

Karya nods at Aiden and his question. "New dangers of and harshest kind. The wolves and bears we hunt have all but vanished since the eruption in the East. While we have turned to the underground rivers to fish, the Sne Jkempe have turned to us and the other tribes."

To Garret she smiles, "You are truly an adult of this Village. If only ALL here were as concerned with the lives of thier family instead of thier own selfish desires. To this portal and these Catacombs, Svanhvit will divine our course. There are ancient laws and pacts that must be considered, Garret 'AS'Domi." As frowns crease the faces of those assembled before her, Karya continues, "Worry not, for one of the most ancient and powerful laws allows you as the victors on a field of battle to the rewards and honor of such, and thus any of you may freely enter without fear of retribution."

Looking to her nephew at this point, "You may proceed with your account."

Bjorn'Ursa nods, "Yes Varr-uðr Karya." He gazes then shifts to the group, stopping to focus on Bohdi for a moment before sweeping all of you. "Ull'As Bjord and I went into the northern hills when Ásbjörn and his trust failed to return from a hunt. We tracked them and found them. Set upon by a group of Sne Kjempe. The battle led us to where they had been taken. The Sne Kjempe had made camped, prepared and killed them. There was little left so we returned. Never have the Kjempe come so far and your tale removes further doubt. They will be coming and soon." With another nod to Karya he falls silent.

Karya returns the nod and then addresses the group, "You have met them in battle and are to be our spear. The Sne Kjempe are tribal and likey this is a single tribe, but also a sign of this time and what others may be doing. you are to be Ice Peaks voice in the wilds that none will find hunting here. Prepare as you know you must and then seek them out and destroy them." The village elder fall silent.

DM Note CC deliveries are made in game and will be done shortly.


Bohdi Nackle 
Tuesday December 13th, 2005 11:20:45 AM

Bohdi stared at the Ice Peak Village barbarians for a long second, as if expecting more.

"What, that's it? Prepare as we must, and move out?" The gnome looked down at the scroll in his hands. "But--but my studies--I'd need--I'd need at least a month! Maybe two! I've been waiting for an age to get new magical supplies, and now I've finally got them--and you--you--"

The gnome gritted his teeth. "Look, dearie, your typical barbarian rolls out of bed ready for battle, doesn't he? But it doesn't work that way with magic. There's preparation time. Study. Research. I need time. I'm no bloody good to anyone if I don't have a chance to prepare."

He pointed to the scroll in front of him. "I'd need two weeks, minimum, just to decipher these new writings. And another two weeks to transcribe them. Plus more time to create the disposable, one-time use scrolls that I'd need to properly confront the snow giants. I'm not saying that I won't help defend the village. But I need this time if I'm to help effectively."

"Two moons. No less."

EdglerVess 
Tuesday December 13th, 2005 12:43:57 PM

"Bohdi," the priest intones. "Little of what you said made sense to me, but I understand that the time required is important to you. If you are worried about your effectiveness, I watched you control and run off two of these giants singlehandedly."
Edgler continues to the others in general, "This tribe of giants has committed a horrible act and they must be punished, and swiftly. I understand them to be nomadic, coupled with the fact that they are now looking for human flesh means we have little time to spare. Once we have completed this task, the other tribes will learn what will happen when they confront our peoples."

Edgler then looks to Karya, "If I am wrong, and we have the time that Bohdi requests, then I will back down. There is plenty to do in this village that will keep me busy. You know these creatures far better than I."

Dregar 
Tuesday December 13th, 2005 3:16:11 PM

" Maybe that is because Magic is weak " Dregar says as he steps forward. " You need two months to prepare for what I can do with this in a few days." he says as he pats his axe. " When I was a child I used to hunt with me father and me brothers and kill snow giants. Hell, when they attacked us you took all the fun away by making them run. I wanted to split theire skulls."

He stops as if pondering an old thought. " Have you ever ate Snow Giant Brain Stew? It's good, but it cost a lot because you have to kill so many to make one portion." he says with a wierd smile.

Dregar turns away from Bohdi, and looks to Edgler. He nods in respect to Edgler and then turns to Karya " My axe is yours. My body is yours. And many dead giants wll be yours." With these last words he bows down, putting his axe in front of him. While down he whispers. " My only asking is that I get the brains so I can show Bohdi how good they are."

Garrett 
Tuesday December 13th, 2005 4:16:20 PM

Garrett nods with respect as Karya praises him, and then sits listening to his friends speak their minds. After a few minutes Garrett speaks quietly and carefully.

"Bohdi my friend, you possess quite an array of skills for different occasions. Do not talk down your abilities, because in doing so, you talk down mine. Were it not for you I would not have survived the battle for the ring of Jack Frost.

If we do nothing after being attacked by The Sne Kjempe, they will see it as a sign of weakness and return. Perhaps even to the village itself. This cannot be allowed to happen, the lives of these people will not be put to risk when there is something that can be done about it. We must seek them out and destroy them, sending a clear message to all the other tribes that should their raids come to our door, they will pay the ultimate price after we come to their door.

There will be time for your studies soon Wunjo, but that time is not now. You would not have us go after them without you would you? Unless you have something you need that you can prepare in a day, we should leave in the morning."

Garrett stands and speaks to Karya and Bjorn'Ursa. "I need to begin my preparations. We should likely be leaving in the morning." Garrett looks around to see if there is any dissent before continuing "I thank you for allowing us this honor."

Garrett looks at all his comrades and thinks to himself that the the The Sne Kjempe will not have long to regret what they have done. Then turns and returns to his tent so that he may begin packing his gear.

Neco 
Tuesday December 13th, 2005 8:55:48 PM

"Bohdi, I know magic well. If there is anything I can do to help you with your 'studies' I will be willing to help you at any time. I can understand the time it takes to decipher scrolls is long; having used them several times myself." Neco moves closer to the gnome to look at the scroll in his hands.

Aiden 
Tuesday December 13th, 2005 11:41:03 PM

Aiden listened as the new quest was laid down by the elder. There was a slight hint of resentment as the intimation of him not 'contributing' to the welfare of the village by purchasing items rankled him the wrong way.

He was a tracker, and defender...not a lumberjack, or a woman to cover the needs of the others **. He had suggested to the others that the portal could be used in time of need, but surely the elders had thought of that!

Aiden did put some control upon his anger and resentment, and then listened to the quest as was given by the elder.

After a few moments of thinking, he looked over towards Bohdi, "You are right and wrong Bohdi. A barbarian warrior needs to hone his skill and work his magick with the blade as you with your words and ....materials. But your magic is rare among these people, and to cast you out onto a journey without enhancing your knowledge would be wasteful."

He took a moment, "I agree with friend Edgler...your encantations have shown themselves to be quite...effective. But, if you need to stay and study, then do so. Once you are done, then catch up with us..."

Frowning, he hated speaking this much, "Bah...but this barbarian tracker speaks too much...and needs to learn how to jump out of bed quicker for battle." The last part was said with a completely straight face.

<tags>

Islands Unto Themselves 
Wednesday December 14th, 2005 3:10:35 PM

Karya forehead furrows, her eyes narrow and her lips tighten. Her steely gaze locks onto Bohdi. Ull'As Bjord puts a hand to her shoulder, an act designed to calm as he speaks, "Adults they may be, but there is much for them to still learn. Patience with them." The withering look the Weapon Master recieves from her might have slain Celsiun himself. Karya stands without a word, her face still locked grim in stone. She strides over the fire is gone into the night her guard breaking through the group in efforts to catch her.

Long cold silence follows her departure, the two other men exchange a long stare, before Ull'As Bjord exhales slowly and starts to turn his eyes to Svanhvit. Her raising hand stops him before he re-draws a breath.

"Leave us." her voice is calm and even, but the authority in the command is unmistakable. The Weapon Master and Karya's nephew are quick to obey. Soon after they depart the High Priestess of Domi opens her ice white on blue eyes and passively looks into each face about the fire.

"You must understand you are adults now and the thinking of children is past. There is no 'these people'. This is not 'the village'. We are our people as you are. This is our home as is yours. This you must understand above all else. Without it, you will surely die." Svanhvit reaches to her side and takes a sip of a hot steaming liquid from walrus tusk mounted on a small rock base.

"Bohdi, you must quickly learn to think and then speak when in from of Karya. Until you marry her you can not use such familiar phrases. Were the guard not deaf, you well may be dead or truly wishing you were." her voice and face are extremely serious, but there is also the tone of true concern.

"Aiden, you mis read the words my proud tracker, my brave defender. It is well known you are not a woman to cover the needs of others." How she knew the thoughts is unknown, but her smile reveals her complete amusement in them.

"Garret, I am proud of you and look forwards to when you assume my place for OUR people. All you do is lead by 'AS Domi, be true to that and I shall remain proud."

"Dwarf Dregar, my people welcome you and perhaps soon we will count you among us"

"Dwarf Edgler, I can only think you were lead here as well, perhaps Domi wishes us to expand our learning. You are free to move among my people."

"And you my young child," she says lastly looking at Neco. "I trust your journey to us is complete and you will not backtrack."

She pauses again and takes another sip, "My young brave warriors. there is no need to leave on the morning sun. The Hunter and Master did not return with giants chasing them. The Sne Kjempe are not camping just beyond the ruins of Icepeak. Karya has said 'prepare as you must' and so you should." She smiles and again looks at Bohdi, "But do not endager your family by taking too long."

"Is there more you would ask, any of you?"

EdglerVess 
Wednesday December 14th, 2005 10:45:46 PM

"Thank you, Svanhvit," Edgler replies. "For the honor you have bestowed upon me."
Edgler then turns to the rest of the Ice Pack, "The elders, in their wisdom, have said that we have time before we need to attack these 'snow giants'. What say you?"

Garrett 
Thursday December 15th, 2005 8:21:01 AM

"As was said, we may take the time that is absolutely necessary. I am ready to go. It is up to Bohdi how long he absolutely needs."

Garrett turns to Bohdi. "Is there anything you can accomplish in a relatively short amount of time Wunjo? I understand your need for time is great, but we just do not have much. Is there anything we can do to help you prepare?"

Bohdi Nackle 
Thursday December 15th, 2005 9:49:49 AM

ooc: sorry in advance for a long post!

The gnome regarded his scrolls and the tension left his face as Garrett spoke. Where a moment before was stubborn defiance, there was now thoughtful consideration. "No, there's nothing you could do in the preparation process," Bohdi replied, one hand stoking his goatee. "But I suppose I could forego the scrolls for now ... and some of these spells could wait until later, I suppose ... yes ... I might be able to make that work."

Bohdi looked up at the others. "I might be able to be ready in eight days--ten, perhaps, at the most. It won't be everything, but perhaps it will be enough."

The gnome turned to the shaman. "Svanhit love, you offered to answer questions. I'm not of these wilds, and so these snow giants are little more than legends to me. If we're to prepare for an attack on them--or to defend ourselves--then we'd be well off to know more about their tactics, their habits, and their forces."

"How are these snow giants organized? How large are their battle groupings? How do they prefer to attack, where, and when? Do they prefer a particular type of terrain, or tactics? What are their movement habits, their tracking skills, their intelligence level? What are their preferred foods, their social and combat hierarchies, their degree of technological and magical advancement?"

Bohdi looked at the others. "There are warriors here far more capable than me. While I am preparing myself magically, I recommend that some of you sit with Svanhit and the village's elder hunters and rangers to learn as much as you can about these creatures. If we are to confront them, let it be on our terms, and at a time and place of our choosing."

"When you have learned as much as you can about the creatures, let us also study the terrain that we are likely to cover. There are advantages and disadvantages to combat that takes place in the hills, on the ice, or in the woods. Again, we should be the ones to choose the field of battle, not them."

"And then we should discuss tactics amongst ourselves," Bohdi continued. He glanced at Neco. "You and I are likely to support the others in combat from a distance, for example. And yet, I could not help but notice that you are very adept at locating an opponent's weak spots when you fight. Catching your opponent unaware would help you, would it not? We can work on tactics using illusions to help you accomplish that--I can cast spells that would permit you to attack from concealment, for example--or we can plan to pair you with other fighters, to flank your opponents and deal the most damage."

Something was stirring and building inside Bohdi, it was clear, and now he began to speak more fervently. "All of these, and more, are things we should consider as a group. If we are to become a fighting force together, let us be more than a collection of individuals. We have seen how effectively the Bloodpack fought--together, they were greater than the sum of their parts. Let us be a pack! The Ice Pack!"

He paused to hear what the others might say. When the time for group discussion had passed, Bohdi made his way over to Garrett and spoke privately with the priest. "Garrett, it's clear to me now that we are to be fighting force for the village. Every force needs its leader. Garrett, you need to be that leader for us."

"Look, I'm no bloody good at this sort of thing," the gnome explained in a quiet voice. "I know myself--at least I have that much wisdom--and I'm no bloody leader of men. With Nauthiz'Ull staying here in the village, that leaves just you and Aiden from the original group of wunjos--and ... well, I like Aiden, really, but he's too quiet and reserved to keep this band together."

"You're going to have to do it. You'll need to tell us when to go places, how to march, what orders to follow in battle--your word will decide for all of us. A moment's hesitation or indecision could prove fatal--we'll need your strength, and your wisdom. Do you understand?"

To everyone, Bohdi added: "I'm going to go begin my studies. Here are the spells I've purchased from the Catacombs. It takes me a day to study each spell. If I master the text, it takes me another day to copy it into my spellbook. If we're to take eight to ten days to prepare, that's four or five spells, maximum."

"Here are the spells I plan to study in the coming days. If anyone has better ideas, let me know."

ooc: Here is Bohdi's proposed order of study. I'm serious about seeking input on the priority of spells--if anyone has better ideas, let me know either here IC or OOC by e-mail. Remember that he will have one scroll only of the spells he does not transcribe.

(1) Protection from Arrows (1 action, Touch, 1 hr./L [Will]: DR 10/magic v. ranged, max 10 pts./L)
(2) Web (1 action, 100 ft. +10 ft./L, 10 min./L [Ref]: 20 ft. radius entangles, provides cover, flammable)
(3) Scorching Ray (1 action, ranged touch, 25 ft. +5 ft./2 L, Instant [None]: 4d6 ray (extra at L7))
(4) Shocking Grasp (1 action, Touch, instant [None]: touch attack 1d6/L (max. 5d6), +3 against metal) [note: may be delivered by Squork]
------- (probable cut-off) ---------------
(5) Alarm (1 action, 25 ft. +5 ft./ 2 L, 2 hrs./L [None]: silent or audible alarm on 20-ft. radius)
(6) Rope Trick (1 action, Touch, 1 hr./L [None]: rope opens to hiding space for 8)
(7) Reduce Person (1 action, 25 ft. +5 ft./ 2 L, 1 min./L [Fort]: hum. -1 Size, +2 DEX, -2 STR, +1 atk/AC)
(8) Glitterdust (1 action, 100 ft. +10 ft./L, 1 rd./L [Will v. blinding]: 10 ft. radius invisible creatures revealed, -40 to Hide, all blinded)
(9) Resist Energy (1 action, Touch, 10 min./L [Fort]: resist 10 pts./7 L/rd. acid, cold, elec., fire, sonic)
(10) Blur (1 action, Touch, 1 min./L [Will]: 20% miss chance)
(11) Spider Climb (1 action, Touch, 10 min./L [Will]: Climb at 20 ft. speed)
(12) Shield (1 action, Personal, 1 min./L: +4 shield bonus to AC, negates magic missiles)

Bohdi's present array of spells:
Level 1:
• Endure Elements (1 action, touch, 24 hours [Will]: one creature no FORT save between -50 and +140°F)
• Mage Armor (1 action, touch, 1 hr./ level [Will]: +4 armor bonus to AC)
• Unseen Servant (1 action, 25 ft. +5 ft./ 2 L, 1 hr./ level [None]: lifts 20/ drags 100 lbs., simple tasks)
• Identify (1 hour, touch, instant [None]: determines all magical properties of single magic item) (NOTE: requires material spell components of 100 gp pearl, wine, owl feather)
• Color Spray (1 action, 15 ft. (cone burst), instant [Will]: &#8805; 5 HD stunned 1 round; 3-4 HD blinded and stunned 1d4 rounds, then stunned 1 round; &#8804; 2 HD unconscious, blinded and stunned 2d4 rounds, then blinded and stunned 1d4 rounds, then stunned 1d4 rounds)
• Silent Image (1 action, 400 ft. +40 ft./L, concentration [Will]: figment fills (4) 10 ft. cubes +(1) cube/L, moves up to 100 ft.)
• Feather Fall (1 free act, 25 +5 ft/2 L, 1 rd./L [Will]: one medium or smaller creature/L falls safely)
• Magic Missile (1 action, 100 ft. +10 ft./L, instant [None]: 1d4+1 missile(s))
• Disguise Self (1 action, Personal, 10 min./L.: +10 to Disguise check)

Level 2:
• Hypnotic Pattern (mind affecting) (1 action, 100 ft +10 ft/L, Concentration +2 rounds [Will]: fascinates 2d4 +L (max 10) HD of creatures)
• Invisibility (1 action, Touch, 1 min./L.: made invisible until attacks)


Dregar 
Thursday December 15th, 2005 2:04:25 PM

Dregar nodded when his name was mentioned, and took the compliments with a bow. When the meeting was over he made his way over to Edgler, to see if he needed any help tending to the village.

Small Litany's 
Thursday December 15th, 2005 8:35:54 PM

Bohdi takes full advantage of Savnhvit's open ended statement and does indeed have a few questions. The fire crackles and the high priestess listens.

"I can answer some of your questions, but as I am not a hunter, I can not answer all of them."

"Snow giants are a tribal group and from what I know hunt in small parties of 2-5. They are not very bright and aside from thier terrible strength, I do not know of any tactics as we may know them. I do know they are nocturnally active and eat almost anything they can kill."

"From your own sory of their reaction to an illusionary creature which i doubht even lives in the Ice Vein, I would say their experience with magic to be almost nothing."

Here she stops speaking, "That is all I could really tell you. The hunters, such as Aiden probably no more than I have just said." I suggest you get some sleep. Tomorrow is fast approaching and at least one of you has a great deal to do over the next several days."

With a nod of her head, the two remaining men step to the exit and pull back the thick skins.

Garrett 
Thursday December 15th, 2005 11:44:42 PM

In response to Bohdi's questions of Svanhit and statements.
"Wunjo, you should see yourself as you are seen by your friends. None of us thought to ask those questions, nor have we thought to make a general set of battle tactics, as useful and helpful as they are. Your magic may be very good, but no better than your insight and thoughtfulness. I will thank Domi himself that you are on our side, and part of this village...one of our people."

In response to Bohdi's private discussion regarding Garrett becoming the leader of the group.
Garrett listens carefully to Bohdi's words and thinks hard upon them before responding.
"I agree that we need a leader Wunjo, but I am not sure that I am that leader. You are the better speaker, and much more thoughtful regarding tactics. But if you believe that it is not within you I will accept that."
"I would consider leading us if asked, but it would not be my place to suggest it to the others. Each man and woman here has his own free will, and only if all wish such a thing to be, shall it be."
"For to be a leader of men, you must be respected, and I am not sure they all respect and trust me enough to do as I would say."
"If I were to be leader, and to be responsible for the lives of us all....that would be a great responsibility. Should anything happen to anyone, it would be upon me. And to that end, they would all have to trust me with their lives, and I willing to be responsible for them......that is a very heavy burden my friend. Please let me think upon it some. If you wish to speak to the others regarding the matter, I would not object. But we would all have to agree upon the matter and what it entails."

Garrett changes the subject before getting to carried away in thought. "I also agree that we need some tactics. we will need to start working on those this week. I believe we can come up with a formidable plan. I also agree with your suggestion regarding learning as much as possible regarding the ice giants, and I will do so."

After Bohdi asks for input for his spells, Garrett suggests the following.

1. Blur (you may often be in a supporting role, and if we set up a defensive/offensive front line, having a spell to keep them from getting nailed as often will be invaluable. Especially now that we are going against giants who are susceptible to it.)

2. Scorching ray (A very good offensive spell)

3. Alarm (because we are now going up against the ice giants, we know they are nocturnal. I would rather have us surprise them during the day than have them surprise us at night. The more warning the better)

4.Web (A great spell that can slow down parts of a group of attackers to let them come in smaller waves. much easier to kill a few at a time, or to fight half the group first, and the other half several rounds later. Helps to stop the flanking and multitude of shots that a large group of attackers benefits from.

Garrett will then excuse himself from his friends suggesting that he is quite tired, and we all need a good nights sleep. He will then return to his tent to think upon all that was said before falling asleep. The next morning, Garrett will do as Bohdi suggested and try to start getting as much information from the hunters and warriors of the village as he can regarding the tactics and tendencies of the ice giants.

Aiden 
Thursday December 15th, 2005 11:48:17 PM

Aiden's gaze grew thoughtful with the elder's words, and then, when Bohdi spoke up, slowly stood up.

Aiden quietly, sternly, spoke "You spoke well...Wunjo..." He then gave a small smile and nod to the gnome.

He then nodded towards Garrett. "He is right..."

Aiden then went back to quietly listening to the others speak their minds.

Bohdi Nackle  d20+12=29 d20+12=25 d20+12=32 d20+14=31 d20+12=31
Friday December 16th, 2005 11:35:49 AM

ooc: I'm assuming that we should sketch activities for several elapsed days:

Off in his hut on the edge of the village, the fire pit smoking lazily from neglect, Bohdi Nackle perched on a tripod stool made of auroch-bones and peered at a scroll that was rolled out on the tilted writing desk in front of him. A pile of parchment and vellum scrolls lay scattered on the rest of the table and spilled out to cover the nearby floor, cot, and trunks. Lying amidst a tangle of alchemist tubes, bowls, and beakers were several packages of various dust, inks, fluids, and writing utensils, along with a larger package labeled simply, "Blank parchment." From atop his perch in the corner of the hut, the raven Squork watched the gnome with a curious expression in his black, beady eyes.

Bohdi was muttering to himself and tracing various sigils and runes on the scroll in front of him, turning at times to a large, leather-bound book that was opened to a blank page. He would retrace the same figures on the blank page, first with a fingertip, then with a dry quill that seemed to be serving as a bookmark in the binding of the heavy tome.

"Acribus ... acribus a dictis ...." the gnome mouthed aloud as his finger slowly weaved across the scroll's surface. He repeated the gesture in midair, brow furrowed, before placing his finger on the spellbook and tracing the figure again. "Flamnis acribus ... a dictis ... flamnis acribus a dictis." He nodded slowly, as if agreeing with something unspoken.

Squork cawed and crowed from the corner. "Corn?" Bohdi waved off the request without looking up and continued his patient tracing and retracing.

"Confutatis ... maledictis ... flamnis acribus a dictis, flamnis acribus a dictis, maledictis flamnis acribus a dictis!"

Suddenly, a spark shot out of Bohdi's upraised finger and flew across the hut, striking the smoldering wood and dung in the firepit. As Bohdi sat back, startled, the fire blazed back into life. Squork cawed and flapped his wings in fright and surprise.

A mischevious grin spread across Bohdi's face, and he tossed the bird a crust of bread that lay on the writing desk. "Flamnis acribus a dictis!" the gnome repeated, and cackled. The bird niftily caught the crust on the fly with his beak, and gobbled greedily. Soon it joined the gnome's cackles. As the snow swirled outside, the only signs of life from within the hut for many days were the trail of smoke from the smoke hole in the hut's roof, the cackles and exclamations of the gnome, the cawing of the bird, and sudden flashes of arcane and mysterious lights that would punctuate both night and day.

ooc: Studying spells. Here's the order, and the rolls (Spellcraft skill 12, +2 on illusions):

Day 1: Scorching Ray, DC 16, roll 29: success.
Day 2: Transcribe Scorching Ray.
Day 3: Web, DC 16, roll 25: success.
Day 4: Transcribe Web.
Day 5: Alarm, DC 15, roll 32: success.
Day 6: Transcribe Alarm.
Day 7: Blur, DC 16, roll (+2 for illusion) 31: success.
Day 8: Transcribe Blur
Day 9: Protection from Arrows, DC 16, roll 31: success.
Day 10: Transcribe Protection from Arrows


EdglerVess 
Friday December 16th, 2005 10:44:32 PM

Edgler spends the first night in the town looking for this 'ice wine' that Bohdi promised him. Hopefully, he will find a couple of comrades who are also willing to partake. The dwarf is not above a friendly drinking contest.

The rest of his stay in the village will be similar day after day. Dusk and dawn will find Edgler immersed in his daily prayers done outside on the edge of town. Any villagers interested in knowing more about Gargul will be welcomed. He is also happy to bless any newlyweds trying to get pregnant. As is the duty of any good priest of Gargul.

The rest of his days are spent in hard labour. With the help of Dregar he will tirelessly help people clean up their homes and their town. Each day he will give a different family his services.

On occasion he will bring a platter of food to Bohdi and Squork. It also serves as an excuse for the priest to check that the gnome isn't overdoing his studies.

Neco  d20+5=15 d20+3=16 d20+8=16 d20+8=11
Sunday December 18th, 2005 10:11:07 PM

Neco pays as close attention as she can to the long conversations that occurred in the tent that day. She is familiar with the events that occurred since her arrival, but the Ice Pack's rough past still eludes her.

In order to better know her new friends, the young woman tries to accustom herself to their style of life. Neco spends her days of rest exploring the village and learning what she can of the area.

Listen 15
Gather information 16
if getting information means Neco will need eavesdropping
Hide 16
Move silently 11)

In the nights Neco will sleep under one of the many public tents while her familiar spends his on the hunt for small animals.

On the day of parting, Neco sorts through her pack removing everything and organising the items into neat piles; tools, food stuffs, and sleeping gear. As if checking off an imaginary check list she points to each object and mumbles out its name and than repeats this process while placing everything back into her worn old backpack.


Dregar 
Sunday December 18th, 2005 11:52:12 PM

Dregar spends the days helping Edgler with the village. His muscles ache throughout the day but he continues to help knowing these people need it. At night he joins Edgler with the drinks, or finds himself walking around the town getting to know everyone. Not really speaking to any of his new friends, he also makes sure to talk to them to get to know them better. He even makes sure to sleep in the same tent as Neco to get to know her better.

Before dawn comes Dregar makes his way outside of the village and watches the son come up. His mind races back to his childhood and his home vilage. A tear rims his eye as he stares at the tundra as it is lit up by the sun.

Days of Preparation 
Monday December 19th, 2005 8:00:31 AM

Note: we have several days to cover, you can stretch out posts to cover large blocks of time if you wish. I need updated character sheets from some of you still.

With evening setting the party makes to one of the group shelters that has been quickly erected. These ice buildings are serving as temporary structures for eating and sleeping while the village is repaired and rebuilt. Bohdi is unable to go to his own hut, like almost every other structure in the village, it no longer exists. When Bohdi, and the rest gather for the evening, the other 5 men give hearty greetings to all. The low ceiling dugouts are about 40' long and 15' wide with a small compartment room at the entrance to help hold out the cold. Running almost the entire length of the room is a low burning fire pit of glowing coals. Whale oil burns in translucent nautilus shells embedded in the ice walls to throw greater light about. Warm meats and drinks are passed around and the group is greeted by the men inside. Over the next hour or so, more trickle in seeking warmth and soon enough there are 20 people and the body heat mixed with the low embers, create a warm and rich felt environment. Neco is the only female here, but not the only one in the village helping rebuild

The men are pleasant, talkative and in fairly good spirits despite the devastation to their home and the hard work to rebuild. Dregar and Edgler both note their attitudes are very dwarf like. If nothing else , Ice Peak is full of a practical, resourceful people who do not easily yield to hardship.

Most everyone in the party is interested in learning more of the Sne Kjempe, because while Garret, Bohdi and Aiden are all adults of Ice Peak and seen as equals, they have also just recently attained that title.

"Ah the Sne Kjempe," one man starts, a younger, but respected man by the name of Uller, "The snow giants. They are powerful, but cowardly. I have already heard you have met some and that you still live means you have some knowledge and skill." He pauses to take a great drink, "but they grow more brazen as the food leaves the crags. They move in larger numbers, are using missile weapons and..."

A voice bellows across the fire from further down the chambered room. "Bah!" All heads turn and fire flares in Uller's eyes at being cutoff. Leaning into the fire light is an older man, one of the oldest in the village by almost any count. His name is Fjord Åsigr and his reputation is shall we say a mix of madman and all knowing. No matter what any may think, they all sit back, including Uller to hear the once proud hunter speak.

His voice, like his darkened and almost leather face cracks as he speaks, his eyes alight in distant memories of long past glories. "Sne Kjempe run only at night young ones. They move upon swift and silent feet when they wish and strike from the darkness with blows that can shatter rock. What Uller said is true, they are easily startled, but not so easily slain. Their holes are dark and deep and their appetites grotesque and unrelenting. Their evil and pitiful existence knows no joy. I have seen their holes where they gather, small clusters of pestilence upon the land. I counted no more than a score in every hole I ever encountered. When hunting they move in smaller groups, a handful only 3 to 5. Foul hateful things they, Karya is finally taking steps." He quiets down and a hush falls about the room.

I am going to put 6 days come and gone.

The following are some generalities about Ice Peak. The village itself is descimated. Aside from the structure you met Kayra and Svanhvit in and 3 of the low dug outs where everyone is sleeping there is not much around anymore above the surface. The days are spent digging with axe and pick through several feet of hard snow, ash and ice. To this point no excavated building survived the ash fall. Many walls still stand, but the roofs collapsed under the massive weight of the ash fall. Talk about the village is only a few buildings are to be tunneled into, which does seem to be the case. The village will then be constructed entirely a new right on top of the ruins starting with the walls.
There are about 50 men and a dozen women in the village. The rest of the population is still in the caves to the Southwest. The mood of all is somber but very determined as the long hard days moved along. The daytime temperature is steady near 0 with the night pushing it to -15. With the thick winter gear everyone wears and the fact that all are natives to the land of Ice, this is not dangerous though it is by no means comfortable. Especially without the normal 8' windbreak wall that surrounded Ice Peak. Now only about 3 feet high, a constant 5-10 mph wind blows across.

Edgler- the hard working men and women at your side during the day speak little to conserve strength and body heat. The evenings are much more relaxed and the dwarven cleric find many willing to talk about their views of Gargul, Domi and the rest, though it is very apparent they know little about the rest.

Neco learns of the rite of adulthood Garret, Bohdi, Aiden, Nauth and his sister Frigg recently undertook and survived, which apparently is not remotely assured by the would be initiates. She learns more of the great eruption when the Eastern horizon went black, a column beyond the sky lifting up only to fall several days later, killing many and burying Ice Peak. She learns of the Twin Tusk tribe, fierce half orc warriors and thieves without honor who have preyed upon Ice Peak and the surrounding area for ages. An unsteady peace exists in regard to the villages themselves, but any in the wilds are fair game.

Dregar learns much of the same things as Neco. He also hears about the 'Magik Ones' Powerful strangers who passed through shortly before the cataclysm. There is much talk about the Village being cursed by Celsium for helping them. Celsium is the Ice Peakers name given to the elements. The wilds, Ice and all about have tales tall and long about Celsium, some claim supernatural creature, others say power and still others say the land itself is aware. All agree Celsium is real, a presence of neither good or evil, not of Chaos or Law, it simply is.


Garrett 
Monday December 19th, 2005 9:27:00 PM

Garrett continues to help as needed be it healing or digging, every day, all day. Once a day Garrett casually checks in on Bohdi to see how his magics are going. The eagerness to go after the snow giants apparent in his manner.

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): Endure Elements X3, Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)



Bohdi Nackle 
Monday December 19th, 2005 9:46:17 PM

Secluded as possible in the communal hut, Bohdi waved off the others. "M'busy," he muttered as he sprinkled special dusts and carefully traced inks over the parchment of his spellbook. "G'way."

Charming, as ever.

"Find out where the bleedin' buggers are likely to be," he called out to his companions' retreating forms. "And get a bloody map!"

EdglerVess  d20=14
Monday December 19th, 2005 9:55:53 PM

After being run off by Bohdi, Edgler merely chuckles, "He should have been a dwarf."

Edgler continues working on behalf of the village and doing his prayers. He also does as the happy gnome suggests and speaks to Svanhvit about the snow giants' location and a map.
He is also more and more curious about the 'magical group' that came through town before the cataclysm. He makes the rounds of various people who might know more about them, specifically if there were any dwarves with them.

Gather Information - untrained - 14

Aiden  d20=11 d20=3 d20=1
Monday December 19th, 2005 10:53:09 PM

Aiden comes out of the portal from the Catacombs shaking his head out of amazement, and confusion. Several times he attempted to step into the strange kiosk, but things just didn't feel 'right'.

The words and the description of magick was overwhelming. And the ranger, after his first attempts to grasp what strange oddities that were being described finally stepped out of the store. It was just too much to try and understand.

"I'd rather face the snow giants..." he mumbled to himself, "than to try and understand their words..."

And with that, he went about helping the village. He offered to do what he considered small tasks, such as hunting furry creatures, and then preparing their skins for gloves, blankets, as well as food.

A part of him wondered how the wolf pups were faring, but the chaos of trying to help re-establish the village soon took his mind off of things.

This also included serving on any patrols that would guard the village against the snow giants, but also those from Twin Tusks who may look towards taking advantage of the weakened Ice Peaks.



EdglerVess (Illegal 2nd) 
Tuesday December 20th, 2005 8:53:42 AM

The dwarven priest can't help but notice Aiden's problem with the Catacombs and he goes over to stand beside him.
"I'd like to help you out with anything you might need in there, friend. But there is something that the two of us need to iron out first." Edgler makes sure that the ranger is looking into his eyes before continuing.

"I asked you once before where you got that weapon you carry. At the time, you didn't answer and that is fine by me. We had only just met and I thought that we would be together for only a short period of time. But now it appears that we will be going into battle together and I want to know 'who' has my back. You are the one in this group that I know the least about and that weapon causes me some great concern."

Dregar 
Tuesday December 20th, 2005 3:42:14 PM

Dregar spends the days helping Edgler with the village, and his nights drinking and talking with the men of the village and his new friends. He feels a bit releaved when he starts to drink and talk with them, as it takes his mind off of his family.

A Few More Days 
Tuesday December 20th, 2005 5:43:46 PM

A few more days

Garret checks regularly on Bohdi, and as the days go by, 'check on' begins to transform to 'bug'

Bohdi does his beast to ignore Garret and any others, but the interruptions are beginning to increase and concentration is becoming harder to maintain. (Increase DC's by 2 for all spell related items)
On one occasion Bohdi is irritated, I mean interrupted by Edgler, and calls for them to get a map or the like.

Edgler continues about the camp, assisting where he can, which is easy enough as assistance only requires muscle and having mastered the concept of digging. Both of which Edgler has. His inquiries into the 'Magical Ones' give him some rather wondrous information. They were a mix of human, elf and yes a dwarf. They were brought to the village by a group of hunters who found the Austlanders freezing to death in the wilds South of the mountains. After regaining their strength, they helped fend off an attack by the Twin Tusks and then pursued the Tuskers to their base and forced the remainder to retreat. One of them, Bear-Talker, could transform into a mighty polar bear and used his magic to catch an Orca from the great lake. The village still has a good deal of the whale oil left because of that. The dwarf was simply As'Asig, god talker, and very powerful, having saved many of the Ice Peak villagers gravely wounded in the battle. Tokkun, led 'The Magic Ones' far to the south, past Zarnan City, where the Magic Ones said they could feel themselves being called to. That was the last any saw of them.
As for a map, none exist.

Aiden uses the portal some more and goes on a hunt or two to help his mind calm down and the men he goes with seem glad for the company. "We have heard of your abilities, your father swells with pride with each passing day young one."

One one night Edgler corners Aiden again on the origins of the double bladed axe he wields, the favored weapon of an orc. Though the axe in Aidens possession is of the finest craftsmanship the dwarf has ever seen. Surely not forged by filthy orc hands.

Dregar dives into his work and occupieshis mind fully, a welcome retreat and surely better than dwelling issues far beyond his grasp or control.

One day,he portal to the catacombs 'pops' and a wiry man with several 'Floating Disks' moves though the village and delivers all catacombs purchases. (All items Approved, update sheets and return please if not already accomplished.)


Bohdi Nackle  d20+14=24 d20+12=18
Tuesday December 20th, 2005 8:44:58 PM

Bohdi felt flustered by his companions' interruptions, but continued with his preparations. (Reroll for Blur, DC 18 = 24, success; reroll for Protection from Arrows, DC 18 = 18, success--barely!) He struggled mightily to hold his focus sufficiently to finish the deciphering of his last selected spell, but ultimately prevailed, and in the evening of the tenth day emerged from the communal tent looking haggard, weary, and drawn--but clearly happy.

"Right," he announced. "Where to?"

Garrett 
Tuesday December 20th, 2005 9:18:55 PM

"We leave in the morning. We should go to where the hunters last tracked them to, and begin from there."

"Aiden, perhaps you can speak to them as you are the one most likely to be directing our movements toward our foe."

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): Endure Elements X3, Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)


Neco 
Tuesday December 20th, 2005 10:28:42 PM

"Thank you", Says the auburn haired girl in delight as she retrieves her new item from the catacombs courier. Pushing back her cloak, Neco slips her new wand next to her other one, "Well I'm ready to go, but perhaps we should create a battle plan. Personally I fight best in close quarters."

Aiden 
Wednesday December 21st, 2005 12:09:43 AM

ooc: dag nabbit, apparently the firewall/network at the school ate my catacomb request....*sigh* suggestions?

"Thank you..." the ranger quietly murmurred to his fellow hunters. He very much enjoyed the hunt in the wilderness, avoiding the chaos of the 'civilization' that he had seen in the catacombs. Few times has he ever felt so awkward.

Aiden quietly nodded, "I shall speak to them..." and when he did have a chance, asked the hunters as to where the snow giants were located, or at the very least, last seen.

In terms of the axe, Aiden kept the eye contact. "Is it the man or the weapon that you question the trust?" he asked quietly.

After a moment, he answered, "The weapon was a gift for me passing into adulthood...given as a replacement for my first blade."

"As to trusting the man...few of this village trust me because I was not born here but in Twin Tusks. Beyond that, there is little else for me to tell that any one of the others could better tell."

By the way he said this last statement, it was not in the tone of avoidance, but more self effacing. Again, there was discomfort in speaking his words, but there was also something else. The proud ranger appeared, at least momentarily, embarrassed as his gaze shifted away (as if lost in a brief memory or thought). "I am simple enough to figure out...as the gnome said. Jump out of bed, Aiden smash, go back to bed..." a wry smile on his face.

(OOC: I believe I've hinted that he has a definite accent that is different than those of the village. Out of curiosity to the gm, because of his origins, would there be a stronger 'growl' in his pronunciations due to the prevalence of orks in his home village?)

Garrett (Illegal 2nd) 
Wednesday December 21st, 2005 9:29:56 AM

"You are right Neco, I forgot about tactics. When it comes to melee, i think that our three main combatants should form a defensive/offensive line. Myself in the middle for emergency healing should either Aiden or Dregar go down. Aiden and Dregar to either side of me. If there are 4 or less melee combatants I think we should stand side by side for better defense and being able to swing without moving. Should there be more than 4, I think we should stand with a 5 foot gap between us to take up more area and prevent them from getting back behind us."

"EdglerVess should be directly behind the front ranks providing spells against our opponents and healing to the front three should they need it."

"Neco is probably best suited to move where needed, flanking and taking opportunites as they present themselves on either edge of the line. Neco will also need to watch for any opponents trying to go around the line, and prevent them from getting to Bohdi. Fighting completely defensive if necessary until one of the front line frees up, or edgler is able to join you in taking him down. Edgler will also need to watch for this."

"Bohdi, you are obviously not suited to hand to hand combat and should avoid it all costs. You should be in the rear, behind Edgler, making the best use of your spells and magic. You know your magic best, and it will likely be at your discretion what you use, unless something you know is requested. If there are more than 4 opponents, any spell you have that could slow or stop parts of the fighting force would be best used first. If they don't come at us en mass, the battle should go much better."

"We should try and form up a line first, and make them come to us. We do not want to be charging after them, with different people arriving at different times. Should they not want to engage immediately, and start off with missle fire, then we will need to make them want to attack by outdoing them at missle fire and ranged spells."

Garrett stops talking and realizes how much he just said, and looks a little sheepish. "Sorry, didn't mean to be telling everyone what to do. I was just thinking upon battle tactics the last few days. The mind occupies itself while the body labors."

Bohdi Nackle (illegal 2d) 
Wednesday December 21st, 2005 10:07:29 AM

"Works for me," Bohdi affirmed. "And remember, when we're facing creatures like snow giants, it's best to focus on and bring down one opponent at a time, rather than spread our attacks over a larger group. We may find that Edgler and Neco will both want to contribute on the flanks against these large creatures. And wherever and whenever possible, we should take advantage of our size differences--seek terrain that will provide cover for us, but not for them, and so on."

"And jolly well said," Bohdi smiled at Garrett.

EdglerVess 
Wednesday December 21st, 2005 3:07:55 PM

"Well, Aiden, I am content to leave it at that," dwarf says. "I like to judge people by their actions and their words."
The dwarf pauses, then looks back up at the tall ranger. "You'll have to understand that my people have been fighting a losing battle against orcs for a very long time. I've even lost both my parents to orcish necromancers. And now I see a young man using a weapon I have fought against many times before. My people have gone so far as to brand that particular weapon as being 'dishonorable'. But I am not in Turak Nor any longer," he sighs. "So I must try to look at things from other sides."

The dwarf turns to leave but seems to have a second thought. He hurriedly tries to smooth down his normally neat red hair then attempts to clean his hands on his breeches. He turns back to Aiden and, almost reluctantly, extends a rough, calloused hand.

Last Nights  d100=9 d100=50 d100=48 d100=28 d100=32 d100=17
Wednesday December 21st, 2005 5:26:13 PM

The group has decided that tomorrow they will push into the western wastes and further then into the crags, snow giant territory. No one has encountered a snow giant to date any closer thegroup did a couple weeks ago when they were tracking the Avatar. The last day comes to a close and night falls with the evening meal.

Survival 15Highlight to display spoiler: { Weather to be very cold but tollerable with the everpresent light breeze. The furs should suffice during the day}
Survival 20 Highlight to display spoiler: { Weather to be very cold but tollerable with the everpresent light breeze. The furs should suffice during the day}
Survival 25 Highlight to display spoiler: { Weather to be dangerously cold with the everpresent light breeze. Special attention will be needed to move throughout the day. Prolonged exposure could be dangerous but not life threatening}

Dregar  d20=11
Thursday December 22nd, 2005 2:43:37 AM

Dregar patiently waits for them to set out. He makes sure his axe is sharp, as well as the two Kukris in his boots. he makes sure his clothes are set and his armor is in the right place to protect him. He looks over his beard for any stray hairs and twists them into the other braids. He scans up at the sky( Surv 11+5=16). Even though it was cold, his clothes should suffice he thought. Nothing new that he has not dealt with.

Garrett 
Thursday December 22nd, 2005 9:31:01 AM

Garrett gets everyone together unless they already are at some point during the evening.

"I purchased the rod like the bloodpack had. I am going to use it and three endure elements each day to keep us all permanently protected from the cold. Starting now, and then casting three more tommorow morning and each morning there after will keep us permanently protected. The cold is too deadly a variable to take chances with when we have the ability not to."

Garrett then casts Endure Elements upon three of the group, and will do the next three tommorow morning, and rotate back and forth each morning.

"I think that we should also discuss a group leader. Bohdi brought it up to me recently, and I agreed that we should have one. Bohdi felt that I would be well suited to lead us. I would be willing to take on this responsibility, but only if everyone agreed. No one can be led unless they respect and trust the leader. I guess I just wanted to throw it out there, and see what you all thought. See if someone else wished to take the responsibility of leading our group."

Garrett waits to see what everyone has to say.

After everything has been discussed, Garrett will return to his tent and begin packing up. He will place a good supply of wood in the bag of holding so that we should not lack wood if we need it. He will also place the wooden case filled with ice wine in the bag of holding, as well as his two winter blankets, bedroll, rope, rations, tent, and two sacks.

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)


Bohdi Nackle  d20=12 d20=10
Thursday December 22nd, 2005 12:09:16 PM

Survival check, untrained = 12.

Bohdi arrived at meeting sniffing the air. "Doesn't smell like snow to me," he said half to himself. "But then, what do I know?"

The gnome glanced over at Edgler. (Sense Motive, untrained 10.) "You look a mess. Here." He twiddled his fingers and the dwarven cleric was magically cleaned (cast: Prestidigitation). "Anyone else?"

Bohdi listened to Garrett's speech and smiled. "Garrett, wunjo, you've got my vote--and my confidence," Bohdi said. He glanced nervously at Aiden and added quickly, "Not that others couldn't do just as good of a job, of course, er ... ahem."

The gnome turned to his other companions. "My lady, gentlemen, Garrett makes an excellent suggestion regarding the spells against the elements. I'd point out, however, that at least three of us can cast such spells--Garrett, Edgler, and myself--and if Neco can as well, that's four. Garrett, you don't need to carry the burden of casting all of those spells each day, if it would make sense for you to ask for divine providence for other, potentially more useful spells."

"I'd also note that some of us--Aiden, and possibly Dregar--seem very well equipped indeed to handle the elements even without magical assistance. There may be no need to cast a spell on them. Garrett, would it make sense to take a wait-and-see approach with them? It's your choice, of course--I'll cover myself with a similar spell each day, so no need to cover me. And I'll have the capability to cast an emergency spell on someone else during the day as well, if the need arises. Aiden, perhaps your familiarity with nature will give us a sense of what to expect from the elements on the coming march, hm? You and Nauthiz'Ull always did that so well for us in the past."

"While I'm on the subject of spells--it's time to think strategically as a group again. I can prepare one or two incantations each day to summon an invisible servant. On our last march to the crags, I used that servant to cover our tracks. I'd recommend doing something similar again this time. And as need be, Squork can serve as an aerial scout to watch for signs of the snow giants. Agreed?"

"Here are the spells I'll prepare for our first march--if anyone else has better ideas, let me know now."

Proposed spell list:
Gnome abilities: Dancing lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Message (x2), Flare
Level 1: Endure Elements, Mage Armor, Unseen Servant, Color Spray [note: Pearl of Power +1 spell/day from this list]
Level 2: Hypnotic Pattern, Protection from Arrows, Web


dm post 
Thursday December 22nd, 2005 6:15:10 PM

Things are slowing as we hit the holiday in force. I will likely post tomorrow, giving the others mmore time.

Aiden  d20=4
Thursday December 22nd, 2005 6:23:20 PM

ooc: missed the survival roll...

((ooc: didn't have a chance to reply to Edgler before))

Aiden looked at the hand strangely. This was the first time where someone, at least from what he could remember, offered their hand in 'friendship'. His calloused hand, also tentatively, took Edgler's and gave a firm shake.

"I too know of what raiders can do...." his voice spoke in very low,barely audible tones.

------------
Aiden was quietly listening to the others speak, allowing his senses to lax momentarily. "Right now, you shall lead..." Aiden responded gruffly to the question of leadership. Aiden did not want the mantle of leader, but also realized that there will be times when others, due to their expertise, should take the role of leader.

<tags>

"What can this ...servant ...do?" Aiden queried.



EdglerVess 
Thursday December 22nd, 2005 7:37:01 PM

Edgler said what he had to say to Aiden and that was enough.

Later, Edgler tried once again to fix his beard and hair to no avail. Without a good bath there was little he could do. He still took a comb to his hair and did the best he could. Despite his efforts, he mumbled something about how Master Doran would be disappointed in him. He put on his new breastplate, beautifully engraved with the Eye of Gargul, picked up his fine dwarven waraxe, then went to join the others.

As he approached, he was still trying to fix a braid....then Bohdi hit him with a spell. Not just any spell! One that made him feel like a 'proper' dwarf one again. Dirt, ash, blood and food were gone. His long red hair and beard were now neat and braided properly...not a single hair out of place.

Bless the gods for Bohdi!!!!

"Ummm....uhhhh....I don't know wha....I mean...." he stammered.

"Thanks," was eventually all the poor dwarf could say.

As the talk turned to strategy and leadership, Edgler was able to concentrate once again. "I agree with Garrett's strategy. I'd also like to add that I think my Command spells could be effective against these rather dimwitted creatures. I'll give them a try and see how they fare. Those of you in the front rank, be ready to take advantage when they're prone. I'll try to time them so they drop right in front of you."
"But as far as leadership is concerned," the dwarf's tone changed to one of more seriousness. "I don't know if Garrett is the right choice. And I mean this as no disrespect, I just have not had any experience fighting with him."
Edgler turns to face him, realizing he is talking like the priest of Domi was even there. "I do not doubt your ability, my friend, but what I suggest is to give you the reins on a temporary basis. Let's see how you do. It is just not easy for me to accept an 'unproven' leader."

Neco 
Thursday December 22nd, 2005 8:50:28 PM

Neco frowns. "Hmm Leader eh? Well I'm all for organization and some one in control, but I have to say Garret, that I'm with Edgler on this one."

When the conversation changes to spells the young sorcerer happily adds in. "I can cast endure elements, but unfortunately only from the four scrolls I posses. Don't worry about me I bought them a long time ago so I could use them. I don't want to let them go to waste."


Dregar(Illegal Second) 
Friday December 23rd, 2005 3:11:27 AM

Dregar looks at the rest of the group. He admires the way Edgler carries himself. It is very good to see a dwarf who has some pride in himself. HE looks amongst the group and thinks for a second.

" I think that is a wise choice, to let him have the title in trial. I think in the long run he will do fine, but let us see how we all work with him as our leader, under pressure." he turns and looks to Garret, " I think you'll do fine lad."

Bohdi Nackle (illegal second) 
Friday December 23rd, 2005 2:20:03 PM

"Well, that's settled, then," the gnome declared. "Garrett, you're our leader on this mission--quest--thing." But the gnome was frowning slightly, and at an opportune moment, whispered to Garrett: Highlight to display spoiler: {"Not a very cohesive group yet. They haven't seen the ice together--how the Vein requires the pack to work as one. Don't worry. You'll do great."}

Bohdi looked back over his spell list for the upcoming march. "Come to think of it, I'm going to change this list just slightly ...."

Proposed spell list:
Gnome abilities: Dancing lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Message (x2), Prestidigitation
Level 1: Endure Elements, Alarm, Unseen Servant, Color Spray [note: Pearl of Power, (1) prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web


A Great Day for a Hike 
Friday December 23rd, 2005 4:37:25 PM

There is quite a bit of conversation upon the selection of leader, though in the end Garret seems to be the choice, at least for now. As the group makes final preparations the rest of the Villagers start in earnest with pick and axe against the unrelenting ice and frozen ash. The ever so pale sun begins continues its steady climb across the eastern horizon and the white blue sky begins to brighten to a vibrant blue.

Aiden takes the lead and the rest fall into sort order (Insert Garret's decision here) and the ranger blazes a trail west towards the crags and the rocky badlands.

As promised the weather is clear and very cold. The everpresent 5-10 mph wind brushes across the ground scattering loose ice crystals and reflecting the sun. Vision is going to be limited to several hundred yards this day, as it is most days where the wind finds you. Sounds of your cruching boots quickly fall away as the village fades into the white mist at your backs.

Suvival DC 15 or less Highlight to display spoiler: {You're lost, hopefully everyone else is not. It is doubtful you could find the village at this point}

Few Notes:
M sized PC's break 20inches into the snow marching. For each character in front it is less by 10 inches.
Marching order please.
List all active spells at end of posts.
Survival, Spot and Listen checks are always a good idea.

EdglerVess  d20+2=14 d20+2=8 d20+4=7
Friday December 23rd, 2005 6:46:41 PM

The dwarf is ready to march.
Helping the villagers of Ice Peaks was a good thing to do, but the priest required something else to keep his mind fresh. Now, with a quest in his mind he is energetic and ready for some new experiences.

Unfortunately he is not paying attention to the route he is following and suddenly realizes that he doesn't have a clue where he is (Survival Untrained - 14). Thankfully, Aiden seems to have that situation well in hand.
He decides that he is better off trying to watch for signs of an ambush, remembering what the villagers said about the snow giants' skill in that area.(Listen Untrained - 8, Spot 7)

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless, Shield of Faith, D- True Strike


Aiden  d20=20 d20=20 d20=18
Friday December 23rd, 2005 6:56:35 PM

Aiden makes a motion with his hand, a frown appearing upon his features. "Not good..." he muttered to himself. Turning, he looked back towards the area where they had just come from. He turned, and looked around, something just didn't feel right.

Survival: 20 + 5 = 25
Spot: 20 + 4 = 24
Listen: 18 + 4 = 22


Dregar  d20=3 d20=4 d20=12
Saturday December 24th, 2005 1:59:33 AM

Dregar crunches into the snow in front of him. the white powder crunching below his boots. He looks up at the horizon as the cool wind blows into his face. Somewhere, deep in his mind, this is how he wanted it.

Survival 3+5= ( LOST)
Spot 4+1=5
Listen 12+1=13



Garrett  d20+4=18 d20+6=24 d20+5=25
Saturday December 24th, 2005 11:03:52 AM

Active Spells: Endure Elements upon everyone.

Responding to Bohdi's suggestion of waiting on the endure's or spacing them out among other people Garrett responds with. "With the battle plan being the way it is, I will be needing those lower level spells the least of anyone. Bohdi and Edgler, you are supporting the line and will need spells for more variety of situations. Since I will most likely be in the melee, I will be swinging and not casting. Addtionally, the rod only works well if it's set up to get each person every other day. If we wait til the weather turns bad, we can still only get the number of people for the prepared endures we have. Which is likely not 6. I am going with this plan and using my spells, at least until it seems that it is no longer a good idea."

Marching order. Aiden, Dregar, Garrett, Bohdi, Neco, Edgler. (Unless someone wishes to be elsewhere, this should work well.)

Survival(untrained): 18. (not lost)
Spot: 24
Listen: 25

Garretts senses are apparently highly tuned trying to make sure that nothing is overlooked as we head out to face the giants.

Garrett stops as Aiden motions with his hand, scanning the area for trouble. Unless seeing or hearing Something after a minute or so, Garrett slowly moves about half the distance toward Aiden and says just loud enough for Aiden to hear "Everything alright, what is it?" (OOC: You made your survival check, you know where we are, unless there is something else)

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)


Aiden 
Saturday December 24th, 2005 12:05:24 PM

Frowning, Aiden took a few moments, "Bad feeling...making sure we have everyone..."

Turning towards the dwarves, and Bohdi, he then added in a low voice (so that Garrett was the only one who could hear), "easy to lose the short ones in this...we'll need to keep close. Their eyes in the dark will be the most helpful for the watch.."

Bohdi Nackle  d20=1 d20+2=8 d20+4=17
Sunday December 25th, 2005 10:55:15 PM

After casting an Endure Elements spell upon himself and Squork before setting out, Bohdi fell into his familiar pattern during a march--tromping, muttering, and cursing to himself. The larger companions always seemed to have it easier than he did: "One of these days I'm going to have to invest in snowshoes," he thought aloud.

Bohdi glanced about him only occasionally--the ice-and-snow-covered terrain of the Vein held no particular attraction for him, feeling as he did that he had seen it all already--and so his senses were not particularly attuned to anything but following the footsteps of the person in front of him. (Survival, untrained, natural 1!) Looking up at some point several hours into the march was the first time that he realized ....

"I have no bloody idea where we are." (Spot 8, Listen 17) Looking about him did no good to orient himself, although his keen gnomish ears were quick to listen to any noise that might appear on the wind.

Spell list:
Gnome abilities: Dancing lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Message (x2), Prestidigitation
Level 1: Endure Elements (cast), Alarm, Unseen Servant, Color Spray [note: Pearl of Power, (1) prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web


One Day Down 
Monday December 26th, 2005 9:29:24 PM

Endlessly the group plods through the deep snow with a stinging cold dancing across any exposed skin. Aiden continues to lead the group onward. Midday passes, the group breaks into temporary shelters to break frost and gathering ice from thier gear.

The group pushes on and more hours of featureless white pass the group. Suddenly Aiden stops and dropping to a crouch he looks about. Garret wuickly moves up the line and takes the rangers council. 'A Feeling', the concern is noted and the group continues. None sence anything truly broken from the ordinary.

Evening approaches and Aiden calls the group to a halt, shelters are started as the purple haze of evening begins to lift from the east and the deep red orb of the sun drops below the western rim of the Wold.

Will Save DC 15
Failure Highlight to display spoiler: { Hair perk on the back of your neck and a cold shiver runs across your skin. Through the muffled bussle of the temporary shelters was that a howl? Ear to the wind, nothing but the cold breeze and the dance of ice across the snow.}
SuccessHighlight to display spoiler: { Hair perk on the back of your neck and a cold shiver runs across your skin. Through the muffled bussle of the temporary shelters, leathered wings or companion cloaks? Ear to the wind, nothing but the cold breeze and the dance of ice across the snow. What takes flight out here? NOthing any have heard or seen before.}

EdglerVess  d20+5=13
Monday December 26th, 2005 10:24:06 PM

Edgler is obviously happy to be out of town and marching again. As the party stops for the evening, he helps prepare the camp then offers to heat something up for dinner.
(Will save 13)

He makes note of the sound he hears and stops for a moment to take a look at the tundra for as far as he can in the failing light. He shakes his head and returns to prepping dinner without saying a word.

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless, Shield of Faith, D- True Strike


Aiden  d20=12 d20=16
Tuesday December 27th, 2005 12:49:28 AM

Aiden frowned as he heard the sound. He tried to think of what would take flight during the near evening hours...

Will Save : 12 + 3 = 15
Knowledge (nature) : 16 + 3 = 19

Garrett  d20+6=24 d20+6=16 d20+5=21
Tuesday December 27th, 2005 8:39:39 AM

Garrett hears (will:24) the noise from an unseen source and quickly looks toward the sky for an airborne threat, followed quickly by a look and listen in all directions. (spot: 16, Listen: 21)

Should nothing present itself or give any further hint of being near, Garrett will return to helping set up camp.

After a short while, Garrett will broach the subject of Endure elements again.

"Bohdi, since you cast Endure elements upon yourself and squork, I am assuming that you do not want it from me. that's fine. Does anyone else not want to be permanently covered? The rod makes it work best for 2 4 or 6 people because it can be used on a 48 hour basis roatating between two people. As I said previously(previous post) I don't mind covering everyone, and I think it makes the best use of resouces. I just think we should have a final decision here."

Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10)  d20+3=16 d20+2=3 d20+4=10 d20+12=29
Tuesday December 27th, 2005 12:05:39 PM

Bohdi was relieved to have the sure-sighted guidance of Aiden to lead them through the wilderness. "Ta very much," he mentioned appreciatively to the ranger as they broke for midday.

It having only been their first morning away from the village, Bohdi deigned not to use his Unseen Servant to cover their tracks before lunch. "We're not that far from the village," he explained to the others. "There's no sense in being stealthy just yet."

But as the group broke camp for the evening march, Bohdi summoned the clean-sweeping invisible force and put it to work erasing the signs of their passage (Cast: Unseen Servant). He showed what was happening to the others, particularly to Aiden. "If there's more that you think we should do to avoid leaving a trail, let me know. The fewer clues we leave for the snow giants--the better."

The group made camp for the evening once more. As usual, Bohdi set his Unseen Servant to work and used his powers of Prestidigitation to help to create a wind break from the snow and ice around the camp. "It'll shield the light of the campfire from prying eyes, too," he observed to his companions. "We need to keep those sorts of things in mind."

"Garrett, you're in charge, so you tell us what watches to set. If I could make a suggestion, however, I'd recommend that the dwarves and I be paired with you humans during the watches. That way--using the windbreak as a glare cover against the firelight--the dwarves can use their darkvision, and I can use my low-light vision, to improve our ability to spot trouble in the darkness. I suggest that I take the first watch, as usual, to get as much uninterrupted rest as I can."

"I'll also set an Alarm spell around the perimeter of the camp. The trouble with that is, it doesn't extend very far--only about 40 feet across, in total--and our snow giant friends have already demonstrated that they prefer to attack from range. I can only manage to set it for six hours at a time. I'll set it at the end of my watch."

(Will save 16, success) As Bohdi settled in for his watch, he heard the beat of leathery wings. "What's that?" he announced. "Everyone up and ready--I heard something. It sounded like--like wings!" Bohdi readied his Wand of Magic Missiles, cast a protective dweomer over himself (cast: Protection from Arrows--DR 10/magic from ranged attacks, max 30 pts.), and watched the darkness. (Spot nat 1!, Listen 10) But his fear clouded his vision and his rapidly thumping heart drowned out any further sound. He tried to determine whether there were any active spells at work in the vicinity. (Spellcraft check, 29 regular, 31 v. illusions)

If the group wasn't immediately attacked, Bohdi scanned the area with a Detect Magic spell, sweeping its 60-foot cone effect slowly around the camp counter-clockwise until he had viewed the entire area. If he spotted anything, he would cast his Message spells to unite the group in nearly silent communication.

DM sanity info:
Active spell effects (assuming all cast):
Protection from Arrows, 3 hours, DR 10/magic from ranged attacks, max 30 pts.
Prestidigitation, 1 hour
Unseen Servant, ? hours
Detect Magic, duration for Concentration
Message (x2), 30 minutes, links 3 companions each

Bohdi gains +4 dodge AC bonus v. giants
Bohdi gains a +2 save v. illusions

Spell list:
Gnome abilities: Dancing lights, Prestidigitation (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic (cast), Message (x2) (cast), Prestidigitation
Level 1: Endure Elements (cast), Alarm, Unseen Servant (cast), Color Spray [note: Pearl of Power, (1) prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows (cast), Web


Dregar  d20=6
Tuesday December 27th, 2005 1:07:14 PM

Dregar plods along, smelling the fresh air of the tundra. To him the day passes by quickly, and eventually he is helping set up camp. When the camp is being set up, Dregar helps with whatever is needed. As he is setting up he hears a howl in the distance. he looks up to the horizon of the dark sky.

" Bah, its nothing" he says to himself. Then bohdi says he hears wings. Without asking, Dregar swings the axe off of his back and gets into a stance, ready for whatever comes out of the darkness.

Aiden 
Tuesday December 27th, 2005 3:19:27 PM

Aiden's tall form began to get up after the confirmation from Bohdi of the sounds in the sky. Pulling on his breastplate, Aiden began the chore of stringing his bow, slowly preparing himself for the possibility of combat. If there was to be combat, he would obviously work with his axe, but having the bow strung and ready in case the creatures decided to maintain flight would be prudent.


Darkness Falls  d100=70 2d20(16+7)=23 d100=90 4d4(1+3+3+1)=8 d100=39 2d20(16+18)=34
Tuesday December 27th, 2005 4:18:39 PM

The shelters are erected and a small wall defelcts some of the direct light to the west from the two small warming fires at the entrances of the shelters. Garret sets the watches based on Bohdi's suggestion and the camp activity diminishes. A darkening cold settles across the land and while on watch one can not help but feel uneasy. Perhaps it is that you go to strike Snow Giants, creatures of terrifying power and strength. Perhaps it is still a haunting feeling from earlier, Everyone seemed to feel it, surely it was not group hysteria, but what?

The deep night passes and though the all on watch were on edge, no one is the worse for wear the next day. As predicted, the day shows to be cold, but not overwhelmingly so with the everpresent wind stirring across teh snow covered ground. By tonight, the group will be in Sne Kjempe territory and the true dangers begin.

Survival 15 Tomorrow Highlight to display spoiler: { Normal Cold and wind, should be a good day. Night much like today}
Survival 20 2 days Highlight to display spoiler: {Slightly warmer with snow, likely all day and into the night. }
Survival 25 3 days Highlight to display spoiler: {Clearing with normal Cold again both day and night}


EdglerVess  d20+2=13 d20+4=21 d20+2=10
Tuesday December 27th, 2005 5:29:03 PM

Edgler spends the night either snoring or chatting with whoever is on watch with him. (OOC: he would prefer last watch)
In the morning he preforms his assigned camp breaking duties. He was a little concerned with everyone's apprehension the previous night, but was relieved to see the night pass uneventfully. He would much rather be the one on the offensive than waiting for something to happen. He will happily take his spot last in the marching order and tries to watch for ambushes from behind.

Survival 13
Spot 21
Listen 10

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless, Shield of Faith, D- True Strike



Neco  d20+3=20 d20+1=7
Tuesday December 27th, 2005 5:36:59 PM

At the end of the day's march Neco sits by the fire warming the cold tips of her fingers. "It gets a little hard for me to see, the darker the day gets", the young girl shivers (Will 20). "I would like first watch if no one minds".

At night Neco looks to the stars to get her bearings and sighs deeply. "Yep were lost", she mumbles to herself (Survival 7) before setting herself to what ever task is needed of her for the preparation of camp.


Garrett 
Tuesday December 27th, 2005 9:51:42 PM

Garrett quickly ponders through the possibilities of a watch order. "Neco, I know you would prefer first watch, but I don't think that would be best. Neither you nor I nor Aiden can see well at all in the dark, so we are all at the same disadvantage there. Spellcasters should have either first or last watch so they can get the necessary sleep for their spells. Neco, you are the only one of us three humans who does not cast spells, so we are going to need you on the middle watch."

"Bohdi has always had first watch, and I am inclined to continue that. I think we should have one front line fighter and one non front line fighter on each watch in order to spread out our abilities more evenly."

"Bohdi and I will take first watch. Dregar and Neco, you guys have middle. And Edgler and Aiden, you have last. That leaves us with each watch having darkvision or lowlight vision, all spellcasters with either first or last watch, and a general balancing of abilities."

Garrett reaches into his bag and pulls out his everburning torch. "This should help each of us humans on our watches though. I bought it in the catacombs. It's a torch that burns bright like this forever, but doesn't give off any heat." Garrett passes it around for anyone that wants to take a look at it, and then collects it for first watch, then handing it off to Neco for second.

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)


Bohdi Nackle  d20=14
Tuesday December 27th, 2005 10:05:10 PM

Bohdi gazed sheepishly at his companions about the campfires. "Sorry," he said. "I guess I'm a little jumpy, since that last bout with the snow giants." He sheathed his wand and slumped back down to the snow. "Gods, but I could use some ice wine right now."

But he had sworn himself off of the stuff, he reminded himself. Ever since she left--so that he could be a better gnome when he found her ....

Bohdi interrupted his chain of thought to stare at Garrett. "Garrett, I think the snow is getting to you. Aiden is the only one of you humans who doesn't cast spells, remember? Neco here has demonstrated her natural abilities before. You meant for her to take the first watch with me, didn't you?"

If Garrett agreed, Bohdi used the opportunity to press Neco for some intelligence-gathering regarding the opposite gender. "Neco, could I ask you--what do women look for in a man? I mean--what should we do ... to make ourselves better? I know I may never see her again, but, if--I could find Flea--well--if I could, what should I do to make sure that she ... felt about me, the way I feel about her?" With such philosophical musing, the hours on watch no doubt passed quickly.

Before retiring, Bohdi cast two more spells--one, his Alarm spell to warn his companions of any intrusions on their campsite; and two, using his Pearl of Power to refresh his spell of Endure Elements, Bohdi cast the spell anew upon himself, so that he would not need to do so in the morning.

Upon waking, Bohdi prepared his spells as usual. (Survival, untrained, 14) He was oblivious as always to the necessities and vicissitudes of surviving in the wild.

"I'll use my Unseen Servant to erase our tracks again today," Bohdi announced. "Good for the first march, and I can renew the spell for the second march, too, if necessary."

Spell list:
Gnome abilities: Dancing lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Message (x3)
Level 1: Mage Armor, Alarm, Unseen Servant (cast), Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects:
Endure Elements, 24 hours from previous evening
Unseen Servant, 3 hours

Kup: edited slightly to add the reference to Garrett's comments.


Aiden  d20=12
Wednesday December 28th, 2005 10:14:31 AM

Aiden was about ready to correct Garrett when Bohdi had already addressed it. Aiden was a human, and not a spellcaster....yet. His 'father' (and mentor) from Ice Peaks had aluded to the idea that once a tracker was experienced enough, he would gain almost magical like abilities.

Aiden didn't exactly believe that, but, being a servant and property of that man, it was not his right to ask.

The young man kept to himself, at least verbally, during the journey. He was not a bird, easily being able to chatter away the time. When the time for words arrives, he would then speak.

At least they were going to have some good weather coming.

Survival: 12 + 5 = 17


Dregar  d20=6
Wednesday December 28th, 2005 11:10:48 AM

Dregar nods his head when Garret assigns him with Neco on the second watch. He then hears about how Neco and Bohdi might be together. Either way it doesn't matter to him, just as long as he gets to kill something soon.

When the morning comes, Dregar exits his tent and drinks from his waterskin. His mouth is parched, and parts of his lips are cracked. He looks up to the sky. Once again he doesn't see what everyone else is seeing about the vein. ( Survival 11)

He quietly sets about getting his gear ready, he eats if any food is presented. If not, he marches on hungry.


Garrett 
Wednesday December 28th, 2005 1:13:32 PM

"Alright then, Neco and Bohdi it is on first watch. Dregar and Aiden on second. Edgler and Myself on last."(Sorry, confused myself trying to place everyone best.)

Morning Sun 
Wednesday December 28th, 2005 8:51:48 PM

The deep night passes without incident. Far off through the night of Ice Vein, the howls of wolves roll across the tundra. A large pack hunts this night, but from all accounts it is also quite far off.

The Morning is more of the same weather, Cold witha slight wind and into the white fog it creates, Aiden leads. The ground by mid day becomes uneven and shale rock begins to petrude at ackward angles. The going is not rough yet, but promises to possibly tax one's stamina after a long day.

Bohdi Nackle 
Wednesday December 28th, 2005 9:49:06 PM

Bohdi used his Pearl of Power to renew his Unseen Servant at midday and continued to direct it to erase the party's tracks as they marched.

"We need--" the gnome panted, and struggled to regain his breath. "Need--to--think about setting a base camp somewhere, and--and send out scouts. Maybe--maybe--in--the morning. Can--plan--spells. Invisibility. Protection--from Arrows. Maybe an--illusion spell--for the camp. Find the giants. Where--where they sleep--during--the day."

He stopped for a moment and gasped. "And find me some bloody air!"

If the weather permitted, Bohdi would direct Squork to fly around the area and report any signs of giants before the group camped for the night. He would also have the bird seek out a protected location for a campsite, if the terrain allowed for one.

Spell list:
Gnome abilities: Dancing lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Message (x3)
Level 1: Mage Armor, Alarm, Unseen Servant (cast x2), Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects:
Endure Elements, 24 hours from previous evening
Unseen Servant, 3 hours (renewed)




Garrett 
Thursday December 29th, 2005 7:57:33 AM

If we are getting close to where the giants attacked our hunting party, then Garrett will agree with Bohdi and we will set up a base camp. If not, Garrett will suggest we take breaks at more frequent intervals to help ward off fatigue.

"Bohdi, can squork find things like tracks or snow mounds that are out of place? We need to find evidence of their passing or or something that could be their burrows. We need a place to start."

If nothing more useful is forthcoming, then we continue on to where the hunters were killed by the giants.

EdglerVess 
Thursday December 29th, 2005 8:19:02 AM

Edgler sympathizes with Bohdi as he watches the poor gnome struggle through the snow. The priest merely nods as some strategy is set forth concerning locating the giants. As the group makes ready to move again Edgler approaches Bohdi, "Let me take your pack for awhile...just until you can catch your wind."

Bohdi (illegal 2d)  d20+4=5 d20+4=8 d20+5=11 d20+4=24
Thursday December 29th, 2005 10:55:40 AM

"Th--thanks," gasped the surprised, but appreciative gnome. He eyed the dwarven cleric with bemusement, and a look of recognition crossed his eyes--as if really noticing the dwarf for the first time. "Ta very much."

After a moment, Bohdi nodded to Garrett. "Right, I'll tell Squork to be on the lookout after he finds us a campsite. If we set camp early enough, maybe someone with tracking skills--" he inclined his head toward Aiden-- "Can try their luck in spotting more signs of the Sne Kempje."

(Search/Spot checks for Squork:
Search for a campsite: 5, natural 1!
Search for signs of giants: 8
Spot check, catchall: 11
Listen: 24, natural 20!

LOL! The bird is blind as a bat today, but has ears like a fox! Go figure!)


Spell list:
Gnome abilities: Dancing lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Message (x3)
Level 1: Mage Armor, Alarm, Unseen Servant (cast x2), Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects:
Endure Elements, 24 hours from previous evening
Unseen Servant, 3 hours (renewed)


Dregar  d20=9 d20=2
Thursday December 29th, 2005 1:12:59 PM

Dregar watches as the bird flies off to find a camp or any passing of the giants. Oh, how his fingers ached to grasp his axe and split some giant skull. He plodded through the craking ice/snow the entire time scanning the horizon, and listening for anything that crunches towards them.

Spot=10
LIsten=7



Aiden  d20=18 d20=9 d20=6 d20=14
Thursday December 29th, 2005 7:19:30 PM

Aiden nodded at Bohdi's suggestion, "makes sense...Might want to follow my tracks..." he then suggested.

"Less for you to walk in..."

As Aiden continued onwards, he did make sure to keep an eye out for tracks. While he trailblazes, he made sure to pace himself so that the others would see what steps to follow, what to grasp, and that way, they would not be worn out should anything happen.

tracking: 18 + 5 = 23
Search snow giant signs: 9 + 3 = 12
Spot: 6 + 4 = 10
Listen: 14 + 4 = 18

Night 2 
Thursday December 29th, 2005 8:36:36 PM

The unseen servant moves along behind the group stirring the snow cover and to a casual observer the trail is nicely concealed.
Garret confers with Aiden, the group is easily another day or two from the attack site, but by this evening will be where they themselves were attacked just a couple weeks ago. Perhaps they should start looking now to camp, it could take several hours to find a good location. Garret also speaks to Bohdi on specifics Squork could look for and Bohdi sends his familiar off into the pale white sky.
Squork gives the gnome a sideways look and mumbles, "Snow mounds out of place in the bloody wilderness. Why not ask me to just slay the Sne Kjempe and be..." the rant trails off as he flies out from the group. The day is not so cold that the Raven should be in any danger. The small black speck glides through the afternoon air and soon is lost form most sight. (Spot DC15 to locate)

Shortly after midday, Edgler offers to lighten Bohdi's load and the gnome quickly agrees. The group marches on, eyes and ears alert, nerves a bit on edge. Aiden continues to move them east towards the attack and slaying of the small hunting party some three weeks ago.

A few more hours of hiking past across teh uneven and broken land when Squork zooms in. He doesn't say much, which likely means he didn't see anything useful. An hour later Aiden points to the base of a small outcropping, "There would be best from the wind and any approaching weather system, but the low ground and cropping also creates a blind spot in defense. Over there" he swings his arm right, "exposure to the elements but high ground defensively." He looks to Garret, Night fast approaching.

Give specifics on watch fires shelter and anything you think may save your, er rather anything else you wish to include.

Garrett 
Thursday December 29th, 2005 9:21:51 PM

"We will take the high ground location for defense, and for a better chance of spotting our opponents. Since everyone has received Endure Elements, the cold should not be an issue. Should there be quite a bit of snow, the tents will provide shelter, but I don't recall any from the weather forecast."

(Garrett is still casting EE on everyone. Bohdi, If you want to use one of yours on a daily basis, I will let you use the Rod for it, allowing me to only use two instead of three, and we will all always be covered for instances such as this.)

"Watch will remain the same every night unless we find a problem with it. Neco and Bohdi on first watch. Dregar and Aiden on second. Edgler and Myself on last."

"A fire is likely to draw attention from anything out there. Unfortunately, that would be the easiest way to find them is to let them come to us. Let them come here, kill them, and track them back to where they came from. Therefore, I suggest we set a trap, and we build a fire over there." Garrett points to the sheltered low ground location where it would be logical for a group of hunters to camp. "We also set up the tent(s) over there, and much of our misc gear, to make it look like an occupied camp. We then dig into the snow over here in make do sleeping/hiding shelters and wait and watch for the Sne Kjempe to attack that camp. Hopefully we will see them as they approach the fire/camp, and we can quietly wake our own people and prepare to surprise them instead of them surprising us."

"Well, what do you guys think? better to hit them unexpectedly instead of the other way around."

(OOC what is the distance between the two sites?) DM About 150 feet, uneven terrain makes running dangerous and charging impossible

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)

Aiden 
Friday December 30th, 2005 1:45:16 AM

Aiden listened, and spoke to Garrett's plan. "Garrett...I believe that the sne Kjempe are more wily than to simply think stuff bags are hunters."

"Bohdi...can you set your spell...this servant, to do some movements? That way the snow giants will see something stirring, and perhaps lead them further into the trap...And, they would expect someone to be, guard, over a group of hunters in the wild."

Frowning even more, "it would make sense for me to stand there as well, to be the " as he tried to think of a good word, "bait."

"If they attack at night, some of us will need better light to see as well, especially when we fight."

He then looked upwards towards the high ground. "It is too bad we did not bring netting. We could set up a trap that has some snow, ice and rock that could fall down on them when the time is right, if they fall into Garrett's trap..."

<tags>

(OOC: are we aware what type of vision the Sne Kjempe have?) DM, Sne Kjempe are nocturnal. The last pair you met carried no light source and attacked from just over 60'



EdglerVess 
Friday December 30th, 2005 10:39:55 AM

The priest stood there in the snow listening intently to the plans of the others, then offers his own input.
"I think it is a good plan, Garrett. Personally, I have no idea how 'wily' these creatures are, but I think this could be a good test. Aiden's suggestions of using Bohdi's servant his sound, but I don't like the idea of have a single member of our group as 'bait'."
The dwarf pause in thought while absently smoothing his beard. "No... the idea of one us over there... alone... By the time we got over there for support... it could be too late."

Dregar 
Friday December 30th, 2005 11:16:41 AM

Dregar watched as everyone talked. He didn't mind either way as to what plan they used so he just sat back, drinking from his waterskin. His eyes fell to Aiden, the man he was set to watch with. He seemed like he was a good member to watch with. Seeing that everyone else had it handled, Dregar rolled over onto his blanket and pulled it up above his head.

Aiden (illegal second post) 
Friday December 30th, 2005 11:40:14 AM

Aiden looked at Edgler for a moment, "they came at night without light...If they see little heat or movement, they may sense a trap. But if someone is there, it may cause them to become overconfident."

Gruffly, he then asked, "What magicks do we have?" He hated the question and the fact of relying upon it bothered him. "If it is not...against your gods or studies to tell us, I think it would best help us to plan..."

<tags>

EdglerVess (Illegal 2nd) 
Friday December 30th, 2005 12:57:58 PM

"That is a good point, Aiden. But Garrett mentioned there would be a fire at the ambush site. I have darkvision and I know that a fire will mask any heat given off by those people around it. With Bohdi's servant causing slight movements it should be enough to trick the giants. I am really against the idea of leaving you out there are bait. It is too dangerous.

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless, Shield of Faith, D- True Strike



DM Point of order 
Friday December 30th, 2005 2:31:26 PM

Remember Darkvision does not work like the old infravision. Heat sources have no effect on it. You can see clearly just like seeing in the day time but in Black and White

Neco 
Friday December 30th, 2005 3:50:31 PM

"I can go with him," The young rogue pipes in. "My skills are well suited for ambushes and surprise attacks."

"We could have Aiden in the camp and I could be hidden on the outskirts of the camp, say 60 or so feet away. The giants are likely to attack from a distance like last time."

"If something goes wrong I can set off a spell as a signal, or if Aidan and I can communicate with Bohdi through his message spell we could send warning without the giants knowing."


Garrett 
Friday December 30th, 2005 8:19:20 PM

"I do not want any of our people down there. It's too risky. We will have to take a chance that they aren't all that bright, and that nobody has actually ever tried to set a trap for them before."

"Bohdi, how about one of your illusions. If we see them, do you think you could create an illusion of someone moving around in the tent, or even walking out of the tent?

"If they do expect a guard, they may circle around the camp trying to find one, hopefully that would give us a better chance of spotting them and using an illusion to let them see what they expect to see."

DM post 
Friday December 30th, 2005 10:14:52 PM

Will Post tomorrow.

Aiden 
Saturday December 31st, 2005 5:20:12 PM

Aiden gave a slight nod towards the rogue, recognizing her wilyness in helping to set the trap. "We must be careful not to spread out too much, though your idea is good Neco."

Aiden listened to Garrett's words, for he was the leader of the group.

"How tired will the enchantments make you Bohdi? It would not be good if we have you cast your spells for the trap, and then be too weary for the battle.."

It was pretty obvious that Aiden knew little about magick, and what it took out of a mage (or priest).

Traps Laid 
Saturday December 31st, 2005 6:09:23 PM

The group discusses at length the merits of laying a trap for the Sne Kjempe. Opinions differ on how much risk to undertake. Aiden feels 'bait' is needed, becuse while the giants are dull, he believes them to not be that dull as to just storm a camp where no one is visible.

Most others feel Aiden over 150 feet away across difficult terrain would put him beyond quick help. It is common knowledge a giant can kill a human very, very quickly.

The only thing truly decided is that the group will make camp on the high ground, with a fdake camp at the other site. Darkness is falling and with it, the visual range of those with exceptional sight. Decisions on teh exact nature of the trap will need to be finalized and soon.

Survival DC 15 Highlight to display spoiler: {High clouds are moving in from the south est. Which is over the mountains and likely means snow late tonight.}

Garrett 
Monday January 2nd, 2006 11:20:12 AM

"Putting someone in that camp will get them killed, and that will not do. Maybe the trap will work, maybe it won't, but by putting the extra camp over there, we are not losing anything, and perhaps gaining an advantage."

"Let us try it like I have already said, since it will endanger none of us. We can discuss better traps once we have a new day to work on something."

"My hope is that although they may not be stupid, it is likely that nobody has ever set a trap for them before. They are less likely to suspect a trap, and may be more likely to believe that the watch simply crawled into the tent to stay warm or fell asleep."

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)


Bohdi Nackle 
Monday January 2nd, 2006 12:38:41 PM

"Sorry, everyone," Bohdi shook his head. "But I'm not likely to be much good for setting a trap tonight. I've used my Unseen Servant spell twice already today--that's all I had. I could use my natural powers of prestidigitation to make some movement, but that'll only last an hour. I do have a Rope Trick scroll--that'd let us all hide right inside the camp overnight, to set an ambush--But I'd rather save that scroll for emergencies."

If the others wanted Bohdi to use Prestidigitation to make some movement in the ambush camp, he would--but otherwise he readied for his watch as usual.

Spell list:
Gnome abilities: Dancing lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Detect Magic, Message (x3)
Level 1: Mage Armor, Alarm, Unseen Servant (cast x2), Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web


Aiden 
Monday January 2nd, 2006 1:44:30 PM

Aiden nodded as he heard the leader of the group overriding his thought of being placed within the camp.

Aiden's eyes glittered with thought once he heard that Bohdi had used his unseen servants for the day. "Again friend Bohdi, one day I will need you to explain this magick to me so that I can better understand it...."

"Let us set the false camp, and see if they will want to raid it..."



Deep Nights No Freaky Dreams  d100=91 2d20(5+19)=24 d100=18 2d20(6+16)=22 d100=27 2d20(12+13)=25
Monday January 2nd, 2006 8:47:52 PM

The group sets a second camp, complete with tents and fires and thenm retreats to the small hillock about 150' away. Unattended, the small warming fires do not last nearly as long and somewhere in the second watch, they blink out completely. Not too far after a snow starts to fall and promises to put a nice covering of fresh powder on the ground. The Endure Element Spells last through the night as does the snow. The watches find themselves almost doing as much digging as they do watching, to prevent thier sleeping companions from sufficating under a thick ice crystal blanket. The temperature stays cold through out the fall, resulting in tiny crystals and a thick blanketing effect. More distant howls muffled from distance and the falling snow reach the ears of the last watch as the dim rays of morning splash across the newly shaped terrain. Again wolves hunt this dawn.

The group is slower out as the second camp, while more protected then the party was from the several feet of snow which fell, is still buried deep and should be retrieved. Mid morning finds the party just getting under way under a grey sky and wind stiffening from the Southwest.
Survival DC 15 Highlight to display spoiler: { Dangerously cold when the front from the south hits. which is bringing high winds. 5-6 hours from now}
Survival DC 20Highlight to display spoiler: {Easing weather from yesterday though still very cold, but lower winds will help}
Survival DC 25Highlight to display spoiler: {Milder, but Cold with calm breezes, by all accounts a beautiful day}

Bohdi Nackle  d20=3
Monday January 2nd, 2006 9:04:42 PM

ooc: made a long illegal second post to catch up to all of the brilliant tactical discussion that everyone's been having, had Bohdi cast Prestidigitation and Alarm spells on the ambush camp--and when I posted, I saw that the DM post had beat me to it! LOL! DMs, I hope you'll forgive me this once deleting a post--an illegal second post that didn't affect the action--and posting anew in light of your excellent continuity.

Bohdi awoke with a shiver. He gratefully accepted the spell from Garrett that would protect him from the elements and gave the priest of Domi an appreciative nod. (Survival, untrained, 3) As usual, the gnome's "natural" instincts were of no aid. "Still looks like a bloody wilderness to me," he sniffed.

"Look, everyone, that was a bloody brilliant discussion last night, really, it was. Now let's think about it again, while the priests and I are fresh and can consider what spells to prepare. Shall we try the same trick again tonight if possible? If so, I'll gladly prepare extra Unseen Servants and Alarm spells."

"Or shall we try to use the day to hunt down these bloody Sne Kjempe and dash their bloody brains out while they're sleeping? I, for one, much prefer the latter. If so, maybe I should prepare a different set of spells. Either way, Aiden--perhaps you can start using those tracking skills of yours to locate the bloody buggers?"

"For spells, as usual, I'm all ears to suggestions--pardon the pun," the gnome added, wiggling his prominent pointed ears. "Aiden, I'm glad to explain anything you'd like to know."

Proposed spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Dancing Lights, Prestidigitation, Message (x2)
Level 1: Alarm, Unseen Servant (x2), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects: Endure Elements from Garrett, 48 hours


EdglerVess  d20+2=19
Monday January 2nd, 2006 11:06:52 PM

"Personally," the priest says. "I'd like to take it to them. I hate waiting, but I'll go with what Garret decides. But let's decide soon, I got a feeling the weather is going to turn nasty cold."

Survival 19

Garrett 
Tuesday January 3rd, 2006 9:51:07 AM

"Finding them is the best option. The impromptu trap last night was as much for our defense as a trap. Let us find them today and have the advantage."

"Let's continue moving in the direction of their attack on the hunters. With a little luck, we can find some trace of them to follow."

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)


Aiden  d20=10
Tuesday January 3rd, 2006 3:55:01 PM

Aiden had a wry smile on his face when he awoke the next day to find that the snow giants had not attacked. It seemed ironic that the group created a rather fine plan only to have nothing happen.

Listening to the options, "Let us find their den..." frowning, he tried another word, "lair?" He shrugged.

Stroking his beard, he decided to add more to the discussion. "If they sleep well, perhaps Neco and I can create some traps. Perhaps those enchantments will be needed Bohdi, but what else can you do? Perhaps there is something else we can use...?"

Survival: 10 + 5 = 15



Bohdi (illegal 2d) 
Tuesday January 3rd, 2006 4:09:50 PM

Bohdi smiled and shrugged back at Aiden. "There are some other things that I can do ... but my options are limited. I could turn one person invisible for a few minutes. I have a few other, more offensive-minded spells. And I have a few scrolls to use in a pinch--like one that creates an extra-dimensional space for all of us to hide in, or one that would shrink one person for a few minutes, or one that would help someone walk on walls--but I don't have as wide a selection of spells to prepare as I would have liked. That would have meant more time to prepare back at the village. The rest, as the chefs say, is in the mix--how many of what."

"Tell you what--I'll leave a few spells unprepared. Assuming that we have time to prepare again later in the day--15 minutes or so--I can prepare more spells depending on what our need appears to be. But there are certain spells that I think we'll need no matter what, or that we might need in a hurry, and so I'll prepare those now."

And he did so, before casting an Unseen Servant spell to cover their tracks while marching once more.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Two open slots, Message (x2)
Level 1: Two open slots, Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects: Endure Elements from Garrett, 48 hours


Neco 
Tuesday January 3rd, 2006 6:03:16 PM

"Brrrrrr... Isn't it always cold out here Edgler?" The young rogue asks rhetorically. "I don't see a need for checking the weather in this place."

"I agree, finding the Giants before they find us will be better and safer than waiting for them." The young rogue finishes strapping her bedroll to the bottom of her travel bag and throws it over her back.


Dregar  d20=11
Wednesday January 4th, 2006 1:18:23 AM

Dregar patiently await whatever decision they make. His finger runs along the axe at his side. He pulls the cowl of his cloak up around his neck to ward off some of the cold. He stares to the sky to see what the weather will be like tommorow.

Success dc 15

Storms a Brewin Anni 
Wednesday January 4th, 2006 8:06:58 AM

The group moves off with Aiden leading, all eyes looking for signs of the giants. With the fresh fallen snow though, any signs of thier passage last night will be completely covered. Dregar and Aiden's brows furrow in consternation as both noth the squall line of deep gray moving from the south. The 'Arm of Celsiun' is sweeping this way. The days trek is going to be short as shelters will need to be constructed and a snow wall built to prevent the group from being buried alive.

Aiden continues to lead the group, though now also looking for a suitable place to ride out the storm. Broken shale rock and obsidian glass pierces the fine white tablecloth draped about the land as he leads from one summit to the next. Midday comes and goes with a small break and at the crest of a small rise possible salvation, a woodline of thick furrier and pine. Not the towering trees Ebyron created, but a tight natural copse spilling out from a low lying arm of a long southern peak. It is stll a few hours away, but the group should be able to reach it before the storm hits. If they do not, someone could well likely die unless the shelters are erected right now.

Spaning the southern horizon the gray line is clearly visible to all now and even with several hours to go the air is beginning to seek exposed skin to inflict its bite upon.

Garrett 
Wednesday January 4th, 2006 10:13:38 AM

"The cold is not an issue, but that snow could be bad. We either need to camp here now, or push harder for those trees. I am of the mind to try and pick up our speed and make it to those trees. Aiden, what do you think? Can we make it? I'd much rather weather the storm in there than out here in the open."

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)


Aiden  d20=7
Wednesday January 4th, 2006 10:51:49 AM

Aiden shrugged, "may make it...may not...will be close" was his short response.

Frowning, he raised his gaze to the sky, looking at where the birds may be flying off to, and then looking back to the copse (for signs of animal life/tracks). "Trees more defensible if we get attacked though...tougher for our trap..."

OOC: Aiden will start putting skins of creatures we've hunted together to make gloves/hats/etc for Neco (and others who seem to need it)...

Aiden  d20=7
Wednesday January 4th, 2006 11:04:13 AM

Aiden shrugged, "may make it...may not...will be close" was his short response.

Frowning, he raised his gaze to the sky, looking at where the birds may be flying off to, and then looking back to the copse (for signs of animal life/tracks). "Trees more defensible if we get attacked though...tougher for our trap..."

OOC: Aiden will start putting skins of creatures we've hunted together to make gloves/hats/etc for Neco (and others who seem to need it)...

Bohdi Nackle 
Wednesday January 4th, 2006 11:04:54 AM

"Let's go, then!" Bohdi agreed. He commanded his Unseen Servant to stop sweeping up behind them and to begin plowing a level, clear path through the snow in front of them toward the trees.

"The storm will wipe away our tracks in any event," the gnome explained. "This way, at least, we might be able to might a little better time." If it looked like the spell was having a positive effect but that more was needed, Bohdi would use his Pearl of Power to summon a second Unseen Servant to augment the force of the first.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Two open slots, Message (x2)
Level 1: Two open slots, Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects: Endure Elements from Garrett, 48 hours


Dregar  d20=3 d20=20
Wednesday January 4th, 2006 1:38:53 PM

Dregar plods through the snow, his eyes fixated on the trees. Last time they saw trees like these they had to deal with a crazy gnome, and have a snowball fight. Somehting Dregar wasn't a fan of.

He broke from his thoughts, to scan the rest of the area. Thinking on the vein was a sure way to be killed.

Spot- JUST BAD
Listen- 20+5=25

EdglerVess  d20+2=20 d20=1 d20+2=22
Wednesday January 4th, 2006 5:02:05 PM

Edgler merely nods his head as the group agrees to head for the trees.
"Let me take your pack once again," he says to Bohdi. "We can only be as fast as our slowest and an extra pack won't slow me down."
Assuming the gnome agrees, Edgler shoulders the extra pack with ease and assumes his spot at the rear of the group. He waits for Aiden to set a pace then makes sure that there are no stragglers.

Survival 20
Spot 5 (supposed to be +4)
Listen 22

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless, Shield of Faith, D- True Strike



Neco 
Wednesday January 4th, 2006 6:23:38 PM

Neco kindly accepts a pair of animal skin mitts and pulls them over her own thin gloves. "This will keep my fingers warm for a little longer. I appreciate the concern Aiden, Thanks."

Neco trudges through the snow, keeping up with the rest of the party. "I don't want to be thought of as 'our slowest' ", The young human thinks to herself. "how embarrassing for Bohdi".


To the Trees! 
Thursday January 5th, 2006 8:30:55 AM

A quick conversation and it is decided, the trees. Aiden pushes out at a brisk pace, plowing through the snow with great strides as he picks his way down the side of the hillock. The rest of the group falls in behind him and Edgler takes Bohdi's pack once again.

Bohdi moves the invisible servant to the front to help push through the snow, but the spell simply lacks the strength to be of much help. The gnome returns it to the end of the living train. The dark gray line closes from the south.

Tirelessly, Aiden moves with sure the strides of one born to the open tundra and schooled in the art of survival upon her cold face. The rest trail is blazed and the group follows. In just over an hour, Aiden makes the trees and the group is just on his heels. The storm is about an hour behind Dregar as bebrings up the rear. The smell of pine is thick in the air and for the first time in days there is signs of life about the group. Small animals can be heard skittereing through the boughs and there was the sound of pine needles and branches rustling shortly after the group entered.

The party moves deeper to put some 30' cushion between them and what will be the brunt of the storm. The trees are fairly tight here, no more than 10-15' seperate any tree from another in any direction. The pines and furriers do not appear extraordinary, being 3-6 feet around and approaching 35' high. The temperature change is quite noticeable, but still also very cold. The greatest benenfit is the growing wind, felt in the crags, does not seem to be able to find its way to you here.

Garrett 
Thursday January 5th, 2006 11:09:26 AM

"Let's take a quick look around this copse and make sure there is nothing unexpected within. After that we can set up camp. Bohdi, can you ask Squork to take a quick look around the outside area before the storm hits? If there is something else that is coming this way for shelter I would like to know about it."

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)


Bohdi Nackle  d20+5=24
Thursday January 5th, 2006 11:41:24 AM

"Right," the gnome affirmed. He glanced at the bird. "Off you go." The bird's dark expression told everything about what he thought of being sent out to scout when every sane bird was seeking shelter, but he spread his heavy, black wings and flapped up past the treetops to circle around and gain a last view of the surroundings before the weather became too treacherous to fly. (Spot 24)

It would be easy enough for Squork to roost in the treetops until the weather rolled in as well, so Bohdi directed the raven to hang about in the trees on the perimeter of the woods, moving around occasionally and watching both inside and outside the firs until the camp was prepared. Squork could always find a nearby roost when the weather began turning bad, and could huddle with Bohdi in one of the tents when it became truly necessary.

"Won't need a windbreak here like out in the open," Bohdi observed. "But we may still want snowbanks to shield our tents and campfires from what wind--and eyes--may be out there. I'll direct my servant to set them up. We may even want to build a more complete snow and ice wall than usual, for defensive purposes."

"And now it's time to think about what additional spells I should prepare. Well, let's hear it--I'll take suggestions on how best to be ready. Perhaps I should prepare Alarm spells--if we set several around the perimeter of the camp, we'll have a better early warning system."

Current spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Two open slots, Message (x2)
Level 1: Two open slots, Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects: Endure Elements from Garrett, 48 hours

Proposed additions at extra slots:
Level 0: Light (x2)
Level 1: Alarm (x2) (with Pearl, effectively x3)


Dregar  d20=2 d20=4
Thursday January 5th, 2006 2:54:36 PM

The dwarf dropped his bags on the ground, pulled his axe off his back and started to look around the copse of trees as well. His eyes scanned, while his ears listened.

Spot= Bad
Listen_ Also BAd

Neco  d20=20 d20+5=18
Thursday January 5th, 2006 8:08:59 PM

Pulling her little weasel friend from her interior pocket and setting it on the ground Neco explains

"Weezle here can help your bird search the area. He is better accustomed to the landscape and can see things from a lower vantage point and under the canopy of the trees. Unfortunately this also means that he can cover less ground."

(Search/Spot 27/25 nat 20)
(Listen 18)

The young rogue helps in the preparation of the camp once the animals have left.


The Weather Outside is Frightful... 
Friday January 6th, 2006 8:42:34 AM

Squork flies up to take a look see about and Neco convinces hre weasel to wander off throuh the trees as well. The rest go about setting up a camp and Bohdi asks for general opinions on the spells he left for future preparations.

Squork flits through the pine canopy and alights upon a treetop. The storm clouds rolling in scream to his instincts to get lower and find shelter, but his intellect says he still has some time. The keen eyes pick out but one other creature on almost the other side of the several acre spread of trees. A snow owl, possibly looking for a last minute meal to have during the coming storm. Much too far to care about. With that, Squork returns for safer places in the lower boughs.

The weasal hops off across the snowy ground. his light weight allowing him to not break through the upper icy crust. Weezer too has sharp eyes, especially in a wooded environment that contains natural predators to him. He discovers small almost unoticable trails left by his other small furry freinds as they made for tree homes and burrow holes. Other than that the immediate area is unremarkable. he quickly dashes back to the safety of Neco's company.

A small shield wall is begun and the oil skin tents errected. The wall/mound is far from complete when the storm rolls in. The temperature reamins about the same if not a bit colder, but far from dangerous. The trees about the group mark the strong winds buffeting against them and heavy snow falls from the deep gray sky. Hours move through hours and the deep snow piles upon the trees and ground. The partial wall and trees all do thier job and mounds and drifts are pulled and piled from the tents leaving little to clear on a constant basis. Unlike the tundra, the group will not be buried for days or possibly weeks on end.

The snow and winds continue into the evening and then into the night before abating. Except for the occasional sound of a party member and the dull glow of a warming fire there does not seem to be much to see or hear.

Garrett 
Friday January 6th, 2006 10:05:13 AM

"Well, I guess we'll be riding this out for a little while."

"Bohdi, I'm not sure what you should take. At this point an even mix of combat and non-combat would probanly be good since we don't know what we'll face. your call."

Camp is made, and everyone settles down before heading to the shelter to get some sleep and begin the watches. Garrett begins speaking out loud, to no one in particular. "You know, that catacombs had some pretty good stuff. Wood, torches that burn forever," Garrett pauses as he reaches into his bag of holding and rummages around for a moment. "and, Ice wine." Garrett proclaims as he pulls two bottles of finely made ice wine out of his bag. Garrett opens them and passes both around for sharing. "Split six ways, it'll just take the bite off the cold, and not our senses."

Standard watch order for the night.

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)


Bohdi Nackle  d20+2=3 d20+4=6
Friday January 6th, 2006 10:59:25 AM

"Garrett, if this is what it means to follow Domi, then you have a convert!" Bohdi crowed, and eagerly grabbed for the bottle. He chortled with joy as he examined the label. "Oh, a good vintage, a very good vintage. We'll have to visit that store more often. Well, cheers everyone, up yours!"

Bohdi was about to guzzle the beverage when his eyes met Squork's across the tent, and he paused. Slowly his hand lowered and his smile faded. Somewhat glumly and with more than a little hesitation, he passed the bottle along, untouched. "Uh, actually, I think I'll pass ... I made a promise ... To myself ... And to--someone else--that I'd stop drinking. Try to be a better gnome." He cleared his throat noisily and lapsed into silence.

Outside, Bohdi had cast three Alarm spells. Their 40-foot diameters were hopefully enough to cover the perimeter of the camp and a goodly porton of the woods beyond as well. Bohdi set the alarm on silent--it would wake him if anything disturbed the wards while he slept.

(Spot for watch, nat 1! Listen, nat 2!) Perhaps it was the memories stirred by the ice wine, but Bohdi was completely oblivious during his watch duties, his mind evidently elsewhere.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2), Message (x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects: Endure Elements from Garrett, 48 hours


Aiden  d20=1 d20=5 d20=12 d20=14
Friday January 6th, 2006 11:32:04 PM

Aiden looked at Bohdi for a few moments. He then gave a slow nod, that of respect to the gnome spellcaster.

"I don't trust it..." Aiden responded to Garrett's comments about the catacombs. "Blood pack's magic did not seem to work well when they first appeared..." he added with a grunt.

craft (before bed...furry stuff to keep people warm): 1 + 4 = 5

"Bah..." he cursed part way through the evening, "worthless..." as he throws what is now the rag remains of a fur (which he had been working into a hat) into his bag.

listen: 5 + 4 = 9 (during guard)
spot : 12 + 4 = 16 (during guard)

survival: 14 + 5 = 19

Neco  d20+5=8 d20+5=8
Sunday January 8th, 2006 8:28:57 PM

The rogue works until the unmistakable presence of her weasel is felt. Watching the small mammal's reactions she tells the group "Nothing out of the ordinary out there. All seems well."

The furious Ice Vein storm impairs the little female's vision and the harsh whistling of the wind is too loud for her to hear past it.
Dipping her mouth and chin beneath the collar of her cloak Neco removes one of her mitts, and one at a time thaws the frozen ice crystals from her eyelashes.

"Bhodi!" calls the young girl "Is there a time where there isn't any snow?"

(Spot 8)
(Listen 8)


Cold and Lonely in the Deep Dark Night...Or Not 
Monday January 9th, 2006 8:40:29 AM

The pounding snow fall abates in the deepest hours of the night and the wind eases to a gentle whisper across laden branches of pine high above the small camp. The occassional soiltary large crystal snow fake drifts into the soft orange of the campfire light from above. The night is peaceful, serene Thock!, a faint echo, imagination? Thock!, an animal? Thock!, it is the reverberation from a solid blow. Thock! Thock, thock, tack, tock, crack, thack, thock, the blows are coming more rapidly than any one creature could produce.

One thing is for certain, you are the only ones in the pine grove.

DM Note the 'grove' is several acres wide and likely as deep. To the left the ground slpes upward slightly

Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 15, HP 10/10)  d20+4=8 d20+2=15 d20+4=17
Monday January 9th, 2006 9:47:25 AM

Bohdi woke unexpectedly to the sounds from outside the tent. Confused, he reached out mentally and confirmed that his wards remained undisturbed. Worriedly, the gnome muttered a quick incantation and pointed at one of the guards (presumably Garrett), himself, and one more of his sleeping companions (presumably Aiden). (Cast: Message)

"Everyone awake and quiet!" Bohdi whispered through the magical connection. If there were time, Bohdi would cast his second Message spell to link the rest of the group into the nearly silent communication. "And douse the warming fires! I thought I heard something from outside the camp!"

He peered out of the tent into the gloom of the dark, his gnomish vision scanning far beyond the reach of human eyes (low-light vision, Search 8, Spot 15, Listen 17).

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects:
Endure Elements from Garrett, 48 hours
Message (x2), links entire group, 30 minutes


Dregar  d20=11 d20=17
Monday January 9th, 2006 1:06:39 PM

Dregar rolls out of his blankets if he is not on the watch when the sound start. Otherwise he is ready. He grabs a hold of his axe and looks outside the tent. He scans the darkness for something, while trying to determine where the sounds are coming from.

Spot=12
LIsten=22

Garrett 
Monday January 9th, 2006 5:30:39 PM

"Sounds like someone is chopping down a tree. Bohdi, can you ask Sqourk to go take a look while we get our gear on. We're going to need to check this out."

Neco ( AC 18 - HP 7/7) Shield 
Monday January 9th, 2006 9:06:50 PM

"ZZZzzz..." *Snort* "uhn... what's going on here?" Rubbing the sleep from her eyes the exhausted young girl grumbles "I swear. I only slept three maybe four hours." Noticing the darkness that still looms around her, Neco pushes herself up from her bundle of warm blankets and pulls on her mittens.
Not knowing what to expect she cast a spell of protection on herself.

(Cast Shield)

Spells used

Lv.0 0/5
Lv.1 1/4


Aiden  d20=17
Monday January 9th, 2006 9:10:20 PM

Aiden snorted, and then heard the noise. Looking up at the top of his tent, he took a moment to see if it was what he feared, hale, that was striking the tent.

survival: 17 + 5 = 22



EdglerVess 
Monday January 9th, 2006 9:34:40 PM

OOC: If this occurs on Garrett's watch then I'm assuming that Edgler is awake as well.

BIC: The priest stands as the sound begins, he cocks his head from side-to-side as the sound intensifies. Then, at Bohdi's suggestion, he moves to douse the fire. Once complete he readies his crossbow and waits for the sound to be identified.

Up and At Them 
Tuesday January 10th, 2006 8:17:23 AM

The group stirs, awakens, and goes into motion. The Sounds continue to drift through the trees, but the source is well beyond anyones vision. Bohdi finds himself quite in the dark as there is almost no ambiant light around. No one but the dwarves can see much past 10 feet under the clouded sky and forest of snow covered pine trees.

Bohdi casts a pair of message spells and sets up a small communications grid. Whispered conversation magically moves back and forth.

Garret suggests Squork for recon, and the source of the sound, lumberjacking.

Neco emerges and casts a Shield spell, her weazle gives a small huff complaint, 'But we were so warm and cozy'

Aiden quickly dismisses hail, his mind clears out the remaining sleep.

Edgler having doused the two small fires, listens and waits.

Dregar too, puts ear to the wind and points off into the wood, deeper into the wood. "That way." Bohdi can confirm the direction.

Garrett  d20+6=8 d20+5=7
Tuesday January 10th, 2006 8:34:06 AM

"We can't rightly go find out what it is, if we bump into every tree between here and there. But we also don't want to telegraph our presence with light."

"Neco, Bohdi, can Weezle and squork go take a look? Now that I think about it, depending on what it is, and how many, we may want to just sit tight here and stay undiscovered. We need to know what it is, and how many before we move that way."

"Any one who has gear they need to get on, or ready, this is the time."

Spot: 8 (boy, it's dark)
Listen: 5 (And quiet too.)

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)



Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10) 
Tuesday January 10th, 2006 8:35:21 AM

"Okay, that way, but how far?" Bohdi whispered back. He relayed Dregar's information, and his own confirmation of it, to the others. "Oh, bugger all. Presto ensorcelsior illuminaris!"

In an instant, four bobbing, colorful lights appeared some 130' away from the campsite in the direction of the sounds and began spiraling their way through the grove.

"If it's all the same to you, Garrett, let's see what the lights show before Squork flies out there," the gnome suggested with a shiver. "He can't see any better than I can, and I can't see a bloody thing out here."

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute

DMs: The lights should spiral in a non-redundant pattern, that is, the light cone from one sweep should adjoin but not intersect the previous one. If something is illuminated, naturally, Bohdi will stop the sweep.


Bohdi (illegal 2d) 
Tuesday January 10th, 2006 8:37:29 AM

ooc: Shoot! Simultaneous posts! Okay, Garrett, your choice--send the familiars, or use Dancing Lights! The problem with sending the familiars is that Squork has low-light vision, and we've already been told (per Bohdi's vision) that low-light isn't working.

DMs: whatever Garrett decides, Bohdi does.

DM Note 
Tuesday January 10th, 2006 12:33:17 PM

we can hold on conformation by Garret

Garrett 
Tuesday January 10th, 2006 2:02:43 PM

"Okay, go with the dancing lights Bohdi. I forgot that Squork can't see any better than we can."

Dregar 
Tuesday January 10th, 2006 2:08:57 PM

Dregar heads back into the tent, and begins racing to get his armor on. He keeps peering out of the opening in the tent to make sure no one is attacking the group. Once ready he heads back out into the clearing to see what the lights find.

Neco  d20+8=27
Tuesday January 10th, 2006 7:27:05 PM

Neco apologizes to the cleric "Sorry Garrett, Weezle has trouble seeing in this kind of darkness. I can't see that well in the dark either, but I can go up ahead and see what is going on." Withdrawing into the shadows the rogue vanishes from the sight of the untrained eye.

"As you see anyone can miss seeing me."

(Hide 27)

EdglerVess  d20+4=9 d20+2=15
Tuesday January 10th, 2006 9:47:10 PM

The priest watches the effect that Bohdi's spell has. He peers intently, crossbow in hand, waiting for some sign as to what is making the noises.

Spot 9
Listen 15

Aiden  d20=18 d20=14 d20=3
Tuesday January 10th, 2006 11:01:26 PM

Quietly, Aiden prepares his weapons, pulling his axe out slowly, his eyes narrowing. Though the others were talking about lights and animals, he tried to determine if he could pick out anything...trying to remember what he may have heard of the snow giants.

(ooc: I wasn't sure if I had any skills that would have applied, so got an 18 +1 (intelligence bonus?))

Listen: 14 + 4 = 18

Do You See What I See... 
Wednesday January 11th, 2006 8:50:46 AM

Bohdi's spell winks into existance deep in the trees. It certainly does not reveal a great deal but shadow to the group from this distance. 130' worth of trees seperate the party from the small bobbing lights. The sounds of chopping subside and the felling of a snow laden pine rolls through the wood to the party's position from the north.

In short order the a deep bass growl-like voice, also from the north, reaches your ears. The voice is distant, likely right at the chopping and decidedly not human.
Bohdi recognizes the Language as a crude form of Goblin and relays what he hears, "Clean branches, then more tree."

DM Note: this wood is fairly dense with pine and other furrier trees. Were it broad daylight vision would likely be around 120'.

Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10)  d20+4=15 d20+2=3 d20+4=15 d20+5=25 d20+4=10
Wednesday January 11th, 2006 10:44:34 AM

"Oh, bloody hell," Bohdi muttered as he relayed the words he had heard to the others. He kept the whispered Message connection active for everyone. "Well, my lights are already out there at their maximum range, and whoever it is doesn't seem to mind. Let me try creeping forward a little bit and see if I can turn up anything with a sweep of the lights. I'll send Squork out, too--he should be able to see now, with the light that's out there."

Taking a moment to cast a Light spell charge on Squork, Bohdi urged the raven to fly out in the direction of the voice. "If you see something, land on a tree next to it and activate the spell," Bohdi instructed. He crept forward as carefully as he could (Move Silently 10', untrained, 15), then released the raven toward the noises. After a brief "are you kidding me?" look, Squork snorted with contempt but complied.

Meanwhile, Bohdi moved his lights through the forest some more--first 10' further from the camp (to 140'), then sweeping left and right in a zig-zag back toward their position.

Spot for Bohdi: nat 1!
Listen for Bohdi: 15
Spot for Squork: 25, nat 20!
Listen for Squork: 10

(DMs: At 3d level, familiars can deliver touch spells just as their masters could. Squork's movement is 80' flying for a double move, making it 90' from camp. Should be plenty of light from the Dancing Lights spell to move. The Dancing Lights, BTW, have a movement of 100'/round.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute
Light, charge on Squork, 30 minutes when delivered


EdglerVess 
Wednesday January 11th, 2006 12:32:11 PM

Edgler doesn't wait for Bohdi's translation as he understands the language as well.
"Goblin language, but it doesn't sound like a goblin."

The priest puts away his crossbow and draws his dwarven waraxe. With axe and shield firmly in his calloused hands he begins moving towards the voices.

Dregar  d20=11 d20=4
Wednesday January 11th, 2006 3:21:23 PM

Dregar comes up alongside Edgler.

" it better not be goblins, or else there heads will be a splitting."

He flashes a wicked smile to the dwarf, sure he feels the same way.

He turns then to wear the voices came from, he tries to drown out all the other sound to concentrate on the noise, as well as scan for some sort of movement.

Spot=12
Listen=9



EdglerVess (Illegal 2nd)  d20+4=12 d20+2=12
Wednesday January 11th, 2006 5:27:09 PM

The priest smirks back at Dregar as he comments about goblins. "I have yet to see what this new axe of mine can do... goblins would be a good test."

Edgler moves forward straining to see and hear any movement ahead.

Spot 12
Listen 12

Neco  d20+8=21 d20+8=23 d20+7=25 d20+5=20
Wednesday January 11th, 2006 6:19:53 PM

From Neco's understanding the person or persons ahead of the party are probably unfriendly, but what if they're good. Before the two dwarves do something rash, Neco moves out a head of the party in search of the beings hidden in the woods. "I'm going to see who's out there. I'll keep in touch through Bhodi's spell."

The rogue disappears into the night. On sight of the voices source she will return to the group and report.

Rolls for Neco and Weezle

(Hide 21)
(Move Silently 23)
(Search 25)
(Listen 20)


Aiden  d20=15 d20=17 d20=13
Wednesday January 11th, 2006 7:18:57 PM

Aiden watches as the group seemed quite ready to head out and attack whatever the creatures were.

However, Aiden stayed where he was, nearby Bohdi, and the others. He would not be effective within the darkness...had it been during the day, he could have skulked into the shadows, much as his master had taught him.

Whatever they were, he would be ready. He quietly continued to listen to what Bohdi relayed from his bird. His thoughts went to what tribes of wild creatures could be living in this area (in conjunction, or possibly against the snow giants...)

It was always good to know one's neighbors, especially if they are scouts for their enemies (the snow giant tribe), or a tool to use against the snow giants.

(knowledge: nature as to what goblins are, and if these things were goblins)- 15 + 3 = 18

listen: 17 + 4 = 21

(knowledge: local - what tribes/creatures lived within this particular area. 13 + 2 = 15)

Garrett  d20+6=13 d20+5=25
Thursday January 12th, 2006 3:22:02 AM

Garrett uses Bohdi's spell to try and speak with everyone. "Let's try and stay put until we have a better idea of what we're dealing with. We don't want them to know about us until we know more about them. Squork and Weezle can take a look. Neco if you want to do go also, just be very careful. The lights may have already tipped them off."

"If it is the giants, our best bet may be to wait them out, and then track them back to their home once it is light and they are sleeping. It will depend on how many their are, and whether or not Aiden thinks he'll be able to follow their tracks if it's still snowing. Let's just recon it first and go from there."

Garrett is going to look and listen carefully throught the area in case the giants are moving in on us, or he is able to better determine anything regarding them being on to us.

Spot:13
Listen:25 (not seeing well, but hearing great.)

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)



In the Wood  d20+3=9 d20+3=23
Thursday January 12th, 2006 8:52:19 AM

Neco slips off, nothing more than a shadow and stir of light air and is quickly gone. Slipping through the trees towards Bohdi's lights and strange language has stopped and some cutting has resumed. After about 80' you spot two other small lights, campfires similar to the fires infront of the tents Aiden always sets up for warmth. Just a little closer, sliding to the ground. Neco peers around a small pine and sees the cause. 8 axe weilding goblins and a pair of Sne Kjempe. The goblins are dressed for the cold and 5 of them are working over a fallen tree, limbing it. The others are crouched by the fire trying to warm up apparently. The two giants are sitting near each other and away from the fire, apparently not bothered at all by the cold. They wear hides and leaning against a tree are a pair of massive clubs. one of them has surely seen Bohdi's lights as he is looking right at them. The other seems to care little. Neco relays it allfrom her posistion, 80' north of the party and 60' from the goblins, about another 15 to the giants.

Squork watches from a small branch above the enemy, but has no intention of placing a 'fire here' beacon on the tree. The keen raven eyes have already noticed the goblins warming themselves have also armed themselves with throwing weapons and one of the giants has looked his way more than once. No fool with a death wish, Squork flutters off.

The two dwarves, ready and raring for combat are steadied by Garret. No need to rush into the night against unknown forces.

Aiden stays with Bohdi and takes the small time to think through the situation. Goblins are small cowardly creatures that only fight from ambush and with overwhelming numbers. they are often taken as slaves by the other intellignet creatures of Ice Vein. Particularly giants. In the immediate vicinity of Ice Peak, they have been seen by hunters. They are cave dwellers and as such, have never posed anything resembling a threat to Ice Peak.

Garrett 
Thursday January 12th, 2006 9:14:21 AM

Garrett listens carefully to the situation as told by Neco, hoping he can hold the dwarves back on mention of the word goblins.

Garrett speaks through Bohdi's spell to all. "Take it easy everyone, we have a moment to think this through." Garrett looks at Edgler and Dregar as he says it, knowing they would probably like nothing more than to charge into the goblins, destroying them as they went.

"First, Bohdi leave your lights where they are, hopefully the giants will think they are some sort of forest spirit. Second, Neco, stay where you are and stay hidden, keep us updated on what they are doing while we decide our course of action."

"We have two options, one: jump these guys and try and then either track them back to their village or take a prisoner and have him lead us there. Or two: Leave them be, and track them back to their village when it's light, and they are all sleeping."

"I believe I am inclined to take them out. Letting them get back just gives us more giants to fight later. If we attack the giants, the goblins will likely flee or surrender once we gain the upper hand. If we jump them, we need to make sure we take a prisoner, just in case Aiden is unable to track them home due to the snow."

"Anyone opposed to taking these guys out? If not, we need a way to get as close to them as possible before they know we're there. Anything you can do there Bohdi?"

"In additon to that, we can take a round or two to prep for the assault. It's sounds like they will be busy for a few, so we have a few moments to discuss these items as well as tactics."

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)



Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10)  d20+4=21
Thursday January 12th, 2006 11:04:02 AM

Despite Garrett's enchantment protecting him from the cold, Bohdi shivered as he awaited Squork's return. As the bird alighted upon his shoulder, he whispered a few quiet words--"Corporalum proiiectionae invulneralis!"--and traced a rune in the air in front of him. The rune glowed faintly and surrounded the bodies of both gnome and raven with a dim red aura before vanishing. (Cast: Protection from Arrows) As Garrett had instructed, he left his dancing lights gently bobbing in place, like forest will-o'-the-wisps. Meanwhile, Bohdi crept forward another 10' (Move Silently, untrained, 21).

"I'm not much help in keeping us quiet," Bohdi told the group through their magical connection. "But here's what I could do:

--I could make a loud noise elsewhere and possibly lead off some of their group. Maybe use the lights for that, too.
--I could make an illusion that could scare them, distract them, or conceal our approach.
--I could try to entangle some of them in a web.
--I could fire magic missiles at them from a distance.
--And I could cast a hypnotic rainbow on them, like I did with the last snow giants we met."

Bohdi peered through the trees at the enemy group and did some quick figuring. "If I move up just a little more, I could reach them with the web, the rainbow, or the missiles. Personally, I'd recommend using the web and picking them off from range. No sense in getting too close right off. But Garrett, and everyone--let's decide quickly and get moving. I don't want us to lose our advantage, and it's a long way between us and them, particularly in the dark and moving quietly. Garrett and Aiden--you're going to need to figure out how to get there with very little light. My lights will last less than a minute now."

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows (cast), Web

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute
Protection from Arrows, DR 10/magic up to 30 points damage, cast on Bohdi and Squork, 3 hours
(Note that when Bohdi cast Protection from Arrows, he lost the unused Light charge on Squork.)

DMs: I'm assuming that Bohdi has line of effect to the enemy combatants. True? If not, please just give me a sense of when he thinks he'll be in adequate position.


DM edit: Line of effect is 120' line of Sight 80' you're current distance about 120 from the goblins and 135 from giants.

EdglerVess 
Thursday January 12th, 2006 1:07:30 PM

Edgler tries to hold back a growl as he is ordered to hold fast... he is unsuccessful.
"So be it, Garrett, but I have one adjustment to make. A giant is far too unruly to take as prisoner. I say that Bohdi uses his Web to ensure a goblin prisoner. They may even be cooperative." The priest is amazed at the words coming from his own mouth, he has to take a moment to try and spit some of the bad taste out.
"Bohdi, if you could find a way to mask our approach, I think that would be the best way to go."

Dregar 
Thursday January 12th, 2006 5:10:58 PM

" Wait" dregar says " theres goblins and giants and you want to make a plan? If I was a bettin' dwarf I would bet that the goblins scare once we appear, and we only have to face the giants. Which is easy itself."

Dregar takes a second to spit a wad of phlegm onto the ground.

" If any of the goblin stick around, it will be a dead goblin I can rest assured. Unless, Bohdi gets to it before I do and is able to ensare it. The it will be a dead ensnared gobline." he says with a little chuckle.

Neco (AC 22 HP 7/7)  d20+8=21
Thursday January 12th, 2006 8:12:07 PM

"I hope you guys don't take too long to get here or I'll have to do the killing, and the looting," the rogue urges the group from her hiding spot. Now knowing that she is dealing with giants she ducks down (hide 21) and uses her new wand on herself (wand of Mage armor).

Wand
Mage armor 49/50 charges

Spells

Lv.0 5/5
Lv.1 3/4

Spells in effect: Shield, Mage armor, Message, Endure elements

Garrett (2nd post) 
Friday January 13th, 2006 8:44:35 AM

"Alright Bohdi, use the web spell if you think it will hold the giants. try and get as many of the goblins as you can with it, but make sure you get the giants."

"Everyone else, switch to ranged weapons now if you have them. After we all have ranged weapons ready, Bohdi can cast the web spell. We move and fire as we go. If one of the giants breaks out of the web, he is target #1 for everyone."

"And don't forget, we need one goblin alive!"

Garrett sheathes his sword, and pulls out his crossbow. He then casts Bulls strength upon Aiden. "Just in case it gets to melee wunjo." He then loads his crossbow and waits for everyone else to ready their ranged weapons. As soon as everyone is ready, "Ok Bohdi, hit them with the web.".

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(cast)(d)


DM Time Out 
Friday January 13th, 2006 9:28:32 AM

I need to do this one with books and not at the Office. The fight begins tonight. Good Luck.

Aiden  d20=5
Friday January 13th, 2006 12:33:07 PM

Aiden nodded, "Thanks..." as he moved with Bohdi (and Garrett).

Pulling out his bow, he was about ready to set an arrow. He was clumsy with it, even more so with the Bull Strength spell having been cast upon him. Seeing that the dwarves were readying themselves for melee, he felt a little more comfortable in using the bow instead of being the 'front-line'.

However, after the first volley, he was going to shift to his axe. He did enjoy that Neco was pulling into the shadows. It was a good tactic...though, perhaps, the next time he would visit the catacombs,perhaps he will purchase a ring, or some other item, that would allow him to see at night. Or at least suggest that to his fellow humans.

"As to diversion, have the lights swing fast and away from the direction we are heading from, or swirl around, but leave one section open. These are the shadows we should use..."

(firing once he's given the ok from Garrett who is the current 'leader'. To Hit Roll = 5 (will need to look up bonuses to hit when I get home from work, but I doubt it hit).)

EdglerVess (AC 20, 24 vs Giants) 
Friday January 13th, 2006 6:29:55 PM

Edgler switches back to his crossbow then casts Shield of Faith just before he gets into range.

Spells in effect: Shield of Faith (20 rnds)

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless, Shield of Faith*, D- True Strike


Going Combat Round 1  d20+1=12 d20+1=9
Saturday January 14th, 2006 10:50:40 AM

Neco remains hidden by the tree and the lights remain bobbing deeper in the woods to her right about 45' away. Neco reports the goblins still limbing the fallen tree about 60' from her. Some goblins are by the small warming fires and the giants are still sitting a bit further back.

Trying to be as quiet as they may, the party closes through the dark towards Neco and the enemy. To the humans, the darkness is no longer absolute, perhaps 30' of vision. Bohdi and the dwarves can see twice as far to 60'. The enemy is over 120' through the dark and snow.

The sounds of axe falls still dully ring through the wood.

OoC Notes:
The deep snow and trees prevents charging.
The main party is over 120' from the nearest goblins. No one save Neco can see them.
Human Vision is 30'
All others are 60'
Neco can see the enemy silhouettes backlit by the warming fires.
As I believe many misread the dissatnces I am not casting Bohdi's web spell at this point. Aiden never fired, you can't see a target.

Dregar ( AC14, 18 vs Giants) HP:23 
Saturday January 14th, 2006 2:23:12 PM

Dregar grumbles as he pulls out his sling, and a hand full of stones. He much rather charge into the ranks and slaughter as many of them as possible before he was cut down. He stayed alongside Edgler, while placing a stone in his sling. He awaited for the OK, and then one gobline was getting hit in the face with a stone.

Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10)  d20+4=16
Saturday January 14th, 2006 11:53:08 PM

Bohdi crept ever closer to the enemy camp (Move Silently 10', 16. Brings him to 125' from the giants). "I'm in range of the giants now," Bohdi whispered to the others. "At least, according to what Neco tells me. Neco, you'll have to describe to me exactly where to cast the spell--it can reach them, but I can't see them myself to target it."

"We need to make some decisions quick about what to do. Here's what I could do:

--Cast a Web spell on the giants right now. Garrett, just say the word when you want it to happen. Everyone else starts moving up as fast as possible.
--After I've cast the Web, I'll cast a Hypnotic Pattern. Maybe I slow down the goblins that way.
--We all move up as close as we can, and start picking off those who aren't hypnotized.

So it's just a matter of when to hit them with the Web. Garrett, as soon as you say go, I'll cast.
"

(DMs: if Garrett says cast this round, Bohdi will. Bohdi gains a +4 AC dodge bonus against giants.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows (cast), Web

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute
Protection from Arrows, DR 10/magic up to 30 points damage, cast on Bohdi and Squork, 3 hours


Aiden 
Sunday January 15th, 2006 11:18:22 AM

Aiden continued to follow along, looking over towards Bohdi. Slowly putting away his bow, he whispered, "how many, where?"

He slowly took his axe out, hanging his bow up on a low tree.

"Web and pattern small...warriors and priest on giants...Anyone bring more light for humans?"

<tags>

(Aiden was ready to engage in hand to hand combat when it became necessary, by hanging the bow up, and readying the axe, he's trying to prep a quick switch between the two weapons)

Garrett  d20-5=12 d20+6=9 d20+5=7
Sunday January 15th, 2006 2:27:40 PM

"Let's start moving up on them as quietly as we can, and get as close as we can. I would like to be within 60' before you throw the spell. Neco can keep watching them til we get up close and let us know if they hear us. The closer we get before letting them know we are here, the faster we can start beating on them while they are in the web. The tree chopping and snow should mask our sounds. move as quickly as we can while trying to remain quiet."

"Bohdi, you and the dwarves should be able to see them before Aiden and I. If we can get to within your sight of them, let me know and throw the spell. We'll all move in on them when you do."

Garrett takes a move and a move (so 20' total since I'm moving at 1/2 speed) while trying to move silently once everyone is ready.

Move Silently: 12
Spot: 9
Listen: 7

Aiden (Illegal second)  d20=17 d20=12 d20=1 d20=1
Sunday January 15th, 2006 5:29:38 PM

Aiden nodded to Garrett, agreeing with the response. Once the information has been gathered, and Garrett starts to move, Aiden follows stealthily.

Hide: 17 + 7 = 24
Silent: 12 + 7 = 19
Listen: 1 + 4 = 5
Spot: 1 + 4 = 5

(OOC: WOW...two straight 1's...sheesh)

Neco  d20+8=25 d20+8=25 d20+7=20 d20+5=16
Sunday January 15th, 2006 7:36:20 PM

Neco slips in closer to the enemy so she can be sure they have not detected the rest of the party. She takes her time to make sure she is not detected either.

(Hide 25)
(Move Silently 25)
(Search 20)
(Listen 16)


EdglerVess (AC 20, 24 vs Giants, HP 21/21)  d20-1=10 d20-3=-1 d20+4=16 d20+2=20
Sunday January 15th, 2006 7:46:42 PM

Edgler attempts to move closer with his crossbow ready to fire.
The dwarven priest is far from quiet!

OOC: First roll should have been -3

Hide 8
Move Silently -1
Spot 16
Listen 20

Spells in effect: Shield of Faith (19 rnds)

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless, Shield of Faith*, D- True Strike

Closing in Round 2  d20=15 d20=5 d20=6 d20=11 d20=14 d20=16 d20=19 d20=7 d20=9 d20=17 d100=20 d100=43
Monday January 16th, 2006 8:17:53 AM

Ooc Sorry about the lame post....

The group closes in and Neco does as well. All remains as it had. The giants nor the goblins seem to concerned by the other nearby lights.

Map of the wood
http://img37.imageshack.us/img37/3249/snekjempefight0zx.jpg
Humans can see 30'
Everyone else can see 60'
Remeber it is night.

Bohdi Nackle  d20+4=14
Monday January 16th, 2006 10:32:22 AM

Bohdi moved as silently as possible up to a tree (double move to E25, Move Silently 14) and peered around the trunk toward the goblins and giants in the woods in front of them. An involuntary shiver ran down his spine.

"Keep moving up, everyone!" he urged. "Don't worry about getting ahead of me."

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows (cast), Web

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute
Protection from Arrows, DR 10/magic up to 30 points damage, cast on Bohdi and Squork, 3 hours


Garrett  d20-5=12 d20+6=18 d20+5=21
Monday January 16th, 2006 10:41:58 AM

Garrett continues to move another 20' while trying to move silently. Hoping to catch sight or better sound of them in the process. He is moving toward the sound they are making since he cannot see them.

"As soon as somebody sees them, let us all know, and we will stop and wait until Bohdi is in position with his spell. Then we'll move in on them. Bows to start, then melee should we be able to avoid the web, or the giants get out." Garrett says silently to his companions.

Move Silently: 12
Spot: 18
Listen: 21

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(cast)(d)


EdglerVess (AC 20, 24 vs Giants, HP 21/21)  d20=11 d20+2=17
Monday January 16th, 2006 12:54:24 PM

"Well, moving silently isn't my forte. I need to get closer." Edgler does a double move to d21
OOC: DM, Edgler's double move is 40', I assumed there were 3 squares before he actually got on the map.

Spot 11
Listen 17

Spells in effect: Shield of Faith (18 rnds)

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless, Shield of Faith*, D- True Strike


Dregar( AC14, 18 vs Giants) HP:23  d20=12 d20=17
Monday January 16th, 2006 3:36:06 PM

Dregar follows right behind Edgler, doing a double mobement towards one of the trees. His battle axe is in his hands awaiting the tatse of goblin and giant blood.

Spot= 13
Listen=22

Aiden  d20=9 d20=2 d20=12 d20=11 d20=15
Monday January 16th, 2006 6:08:01 PM

Aiden continued to skulk as quietly as possible. Slowly, he began to separate himself from the others, though not by far (just a couple paces away). He was to be the lead warrior...not one to guard the wizard. Aiden NEEDED to be ahead of the others...at least within his youthful mind.

(OOC: did garrett cast bull strength yet? if so, what are the effects and how long?)

hide: 9 + 7 = 16
silent: 2 + 7 = 9
spot: 12 + 4 = 16
listen: 11 + 4 = 15
looking for tracks (just in case these guys set US up): 15 + 5 = 20

Neco  d20+8=19 d20+8=20
Monday January 16th, 2006 9:50:50 PM

Neco moves as far as she can to area D13 in order to sweep around the giants. "Garrett I'm moving around to the other side. This should gain us an elevated amount of surprise. They may suspect an attack from the front but not the back as well."

(Hide 19)
(Move Silently 20)

Almost There...round 3  d20+2=13 d20+2=6 d20+2=15 d20+2=17
Tuesday January 17th, 2006 8:01:34 AM

The group continues to move forward with everyone staying fairly close. The hacking of wood continues to roll through the trees, but it is definately much closer now. A soft glow can be seen distant through the trees, but nothing else at this point. Trees still obstruct any true visual lines to where the group knows the enemy is.

Neco Highlight to display spoiler: { You slip through the trees circling the group. A daring move and for a moment time ceases as you move into the open between a pair of trees. The goblins sitting by the fire look square at you. A heartbeat later you relaize they were looking past you, and you remain completely hidden behind another tree. The monsters, still sit by the fire, unaware.}

Maps:
Notes:
No one can see Neco
No one can see the enemy

http://img13.imageshack.us/img13/1879/snekjempefight10pb.jpg


Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10)  d20+4=15
Tuesday January 17th, 2006 9:09:16 AM

Bohdi moved up to the space Aiden was about to vacate (double move to E21--D21 if Aiden doesn't move, Move Silently 15).

"I'd suggest we not attack the goblins at first, if we can help it," Bohdi whispered. "If they're being forced to work for the giants, maybe we can use them as allies. Let's see their reactions first."

"Garrett, as long as Neco can give me a sense of directions, I can cast my spell whenever you want--I can reach the giants from here. But remember--the Web will obscure the giants from arrows past 20 feet or so. It'll be no use to shoot arrows unless you're right up close. Personally, I'd favor a Web, followed by a Hypnotic Pattern to neutralize the giants. Then you all can either parley with, or dispose of, the goblins."

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows (cast), Web

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute
Protection from Arrows, DR 10/magic up to 30 points damage, cast on Bohdi and Squork, 3 hours

EdglerVess (AC 20, 24 vs Giants, HP 21/21)  d20+4=17 d20+2=20
Tuesday January 17th, 2006 12:36:52 PM

Edgler continues to move forward. This time he double moves to A15.

Spot 17
Listen 20

Spells in effect: Shield of Faith (17 rnds)

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless, Shield of Faith*, D- True Strike

Garrett  d20-5=14 d20+6=22 d20+5=18
Tuesday January 17th, 2006 5:20:30 PM

(OOC: Garrett threw the bulls strength one round before we started to move. It lasts for 30 rounds, Although I'm not sure how many have gone by so far. Gives you a +4 to strength)

Responding to Neco "Good idea Neco, just don't get spotted, and stay far enough back that you will not be an unintended part of Bohdi's first spell or two."

"Bohdi, I see a glow up there. It looks like the giants have a fire. Will a fire mess up your web spell? Regular webs burn away, do your magical ones? The giants are the target, if you can get them with the web, that's priority one, if not use the pattern, anything to slow em down til we get on them."

"We should take the goblins too, even if they are being forced to work. We just need to take at least one alive. If they jump you or get in the way, drop them, but remember the giants are the main threat. If anyone has a chance to "flat of the blade a goblin and knock him out, it would be a good idea."

Garrett makes a move and a move, trying to be quiet.

Move Silently: 14
Spot: 22
Listen: 18

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(cast)(d)

Neco  d20+8=28 d20+8=18 d20+7=24 d20+5=18
Tuesday January 17th, 2006 7:22:46 PM

"Thump! Thump, thump" Heart still pounding from the near encounter the rogue continues her arc around the small lumber camp. Neco tries to see the exact coordinates of the giants and if she is still in range will inform Bohdi on their position.

Actions

- If snow does not hinder movement
Double move to 2D
- If snow does hinder movement
Move to 7B
- (Hide 28 nat)
- (Move Silently 18)
- (Search 24)
- (Listen 18)


Dregar( AC14, 18 vs Giants) HP:23  d20=8 d20=7
Tuesday January 17th, 2006 7:45:51 PM

Dregar watches as Edgler goes left from the tree. he makes a decision and double moves to J18. Hiding behind the tree he peers his head around to see what he sees and hears.

Spot = 9
Listen = 12

Aiden  d20=16 d20=12 d20=8 d20=10 d20=6
Tuesday January 17th, 2006 9:36:33 PM

Continuing to skulk within the night, Aiden moved diagonally towards the creatures, keeping behind the trees to prevent betraying his presence to the enemy. He took the bow down from where it had hung, and brought it with him, hand with bow, and the other hand carrying the axe.

Shortly, one or the either weapon will be used against the creatures.

After moving (1/2 movement), he hangs the axe up on a low branch, and readies the bow.

hide: 16 + 7 = 23
silent: 12 + 7 = 19
spot: 8 + 4 = 12
listen: 10 + 4 = 14
looking for tracks (just in case these guys set US up): 6 + 5 = 11



Almost There...Stay on Target...Round 4  d20+2=12 d20+2=17 d20+2=7 d20+2=22 d20+2=4 d20+2=17 d20+2=11 d20+2=16
Wednesday January 18th, 2006 8:34:06 AM

The groups continues to move in and begins to fragment slightly. The main group stays on a heading roughly northeast. The only tracks Aiden notices very likely belong to Neco, small human boots picking thier way through the snow on tip toe.

Neco quickly and quietly moves further around. DM: Less than full move and over half incurs -5 MS and Hide. Moving at an angle everry other square is 10' I moved you as far as I could

Edgler heads further north, starting to skirt the glowing fires to the left.

The rest stay fairly close together and continue to move up through the snow and trees. The light of the warming fires can now be clearly seen and the figures about the far left can as well. The giants can not be seen by any save Neco and she only sees one of them. The other is somewhere in the darkness beyond her sight.

Aiden takes position next to Dregar and a tree.

Dregar slumps down to use the tree as cover for now.

Garret continues up and Bohdi as well. whispered messages pass about. Will the fires set any webs ablaze? Could the Hypnotic Pattern work to freeze the giants while the goblins were dealt with? Is it possible to get coordinates for a range spell from someone you can't see and have no idea where they actually are or what direction they are facing?

The complete trap is almost set, Bohdi can make out the figures immediately at the fire.

Suddenly one of the goblins' head snaps up (G8) and looks out into the dark to his right. He slowly begins to stand and draws his axe, a foot kicks his friend who now peers into the darkness as well. Edgler feels their eyes focusing in on his position, but have they truly seen him, it is hard to tell. The rest are continuing thier business.

http://img376.imageshack.us/img376/2682/snekjempefight0kf.jpg

Garrett  d20-5=12 d20+6=25 d20+5=10
Wednesday January 18th, 2006 9:43:30 AM

"Crap, one of the goblins has seen or heard something or someone. Whoever they are looking toward, slowly drop down and don't move, they may have just heard you. Everyone else move in slowly, we need to be able to see the giants before we use Bohdi's spells."

"Neco, can you see both of the giants? we'll need to know how well Bohdi's spell works after he throws it, and will need the play by play from you as we move in to take out the goblins. If you can't see both giants, try to reposition if you can do so safely, and stay clear enough that you will be out of Bohdi's spell."

"Move careful folks, just a little bit longer. I want a peace of these guys as much as anyone, but throwing away the element of surprise would be silly if we can avoid it. Once we move, we can take them hard and fast."

Garrett then takes a move and a move, moving silently as he can to G16, he tries to use the trees as cover as he goes, and then peers carefully toward the camp trying to locate the positions of as many goblins and giants as he can

Move Silently: 12
Spot: 25
Listen: 10

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(cast)(d)

Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10)  d20+2=19 d20+4=23
Wednesday January 18th, 2006 10:08:52 AM

"Not as complicated as you'd think. Squork, go! Neco, be as precise as you can about describing where the giants are."

Bohdi urged the bird forward and had the raven fly through the branches of the woods until Squork could see the giants, whereupon Squork would land on a branch to observe (40' to H14, Move Silently 19, Squork has low-light vision). Then Bohdi would use his empathic link with Squork, and Neco's general directions, to triangulate. Bohdi himself moved toward the campfires (move action, 20' to H18, disregard the second roll above--this is not a silent move) and readied his spell.

"Garrett, the web can burn, but I'll follow it up with the hypnotic spell, so it's belt and suspenders. Everyone get ready. If the giants move, I'm casting."

DMs: Assuming this triangulation method works, Bohdi has Web, REF DC 16, readied to cast, centered on intersection J4/K5 (20' radius). He'll cast if Neco or Squork see the giants begin to move.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows (cast), Web (readied)

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute
Protection from Arrows, DR 10/magic up to 30 points ranged damage, cast on Bohdi and Squork, 3 hours

Note: Bohdi gains +4 racial dodge AC bonus against giants.


Dregar( AC14, 18 vs Giants) HP:23  d20=17
Wednesday January 18th, 2006 12:57:52 PM

Dregar nods when Aiden gets close to him.

" im gonna move a little forward, get as close as possible incase they hear us. Then I can crush those two goblins right there."

He says the last line with a smile as he moves the 10 feet to the next tree, putting him about 10 feet away from the first goblins.

MS - 17+1=18

Aiden (AC - 19 HP 27 Bullstr: rounds 26)  d20=9 d20=10 d20=1 d20=8
Thursday January 19th, 2006 7:15:32 AM

Aiden put back his bow as he readied his axe. They were very close now to the goblins. He could feel the build up, the anticipation, of the battle.

Hide:9 + 7 = 16
Move Silent: 10 + 7 = 17
Spot: 1 + 4 = 5
Listen: 8 + 4 = 12

Neco (AC 24, HP 14/14, Shield+Mage Armor) 
Thursday January 19th, 2006 7:56:22 AM

Neco stays well concealed behind the shadow of a tree as she draws a small slender sword from her side. "Be careful guys we don't need to blow our cover now." The young girl grips the swords handle firmly, her stare fixed in the direction of the giants.

Edgler Vess (sub Kup)  d20=3
Thursday January 19th, 2006 8:30:39 AM

Ooc: Rich, Daniel, I wasn't sure whether we had our signals crossed on Edgler--so, in the abundance of caution--

IC: Edgler did as Garrett had instructed and quietly as possible dropped to the snow at his feet. (Hide base roll 3) He kept one hand on his axe and both eyes on the goblins that seemed to have heard him.

Let's Rock round 5  d20+2=15 d20+2=7 d20+2=16 d20+2=9 d20+2=7 d20+2=22 d20+5=11 d20=17 d20=17
Thursday January 19th, 2006 9:26:07 AM

Squork takes off and flits through the trees and lights on a branch above.

Garret warns that they may have been spotted and or heard. The goblins have finished cleaning the tree and the pair by the left fire move out just away from the low burning light. Both looking intently into the woods.

Dregar creeps forward, closing to almost on top of the goblin. The creature turns to head apparently back for the warmth of the fire. Its gaze passes right over the dwarf, but suddenly his head snaps back and his axe comes up to the ready at chest level. The creature makes no other move

Aiden readies his axe for the first charge, the ever patient hunter.

Neco, issues a small warning through Bohdi's message spell and remains frozen in place.

Edgler stays where he is as Garret has asked for in this combat. Seconds slow and blood rushes in anticipated thumps.

Bohdi slides through a small tree line and can now personally see one of the powerful Sne Kjempe just in the limits of his vision. A deep shadow of movement, more than the creature itself. Movement! Bohdi's mind screams in warning first and very shortly thereafter thick viscus webs fill the area. Anchoring through the heavy snow laden trees and covering the giants.

The woods erupt in thundering roars of rage, as the Sne Kjempe tear at the tangled sticky mass that covers them. The goblin creatures grab instinctively for thier weapons and snap thier heads about, looking for danger.

All PC's need to make a Will save DC 10

maps
http://img7.imageshack.us/img7/8928/snekjempefight6ud.jpg

Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10)  2d4(3+1)+3=7 d20+3=15
Thursday January 19th, 2006 10:08:38 AM

Will save 15.

"Belt and suspenders, belt and suspenders," Bohdi repeated to himself. Then, tracing a pattern in the air in front of him, Bohdi chanted, "Hypnorum, hypnororum, iridenscis!" A stream of scintillating, sparkling colors appeared above the entangled snow giants. (Cast: Hypnotic Pattern, Will DC 19, affects 7 HD of creatures, 10' radius centered on same intersection as the web--J4/K5.)

Bohdi drew out his wand but otherwise remained where he was. In a loud voice, he shouted in Goblin, "Strakk-glee-glimdrim-nee-nirtusk-nixt-utorr!" (translation: "Stay where you are and drop your weapons!") Mentally, he commanded Squork to return to his shoulder.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern (cast), Protection from Arrows (cast), Web (cast)

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute (approx. 3 rounds remaining)
Protection from Arrows, DR 10/magic up to 30 points ranged damage, cast on Bohdi and Squork, 3 hours
Web, 30 minutes
Hypnotic Pattern, Concentration +2 rounds

Note: Bohdi gains +4 racial dodge AC bonus against giants, +1 attack against goblins.


Neco (AC 24, HP 14/14, Shield+Mage Armor)  d20+2=20 d20+2=19 3d6(3+6+5)+2=16 d20+3=15
Thursday January 19th, 2006 7:31:18 PM

" The trap is sprung ", the young rogue thinks to herself.

Noticing that the giants seem to be tearing the web apart with bare fists, Neco looks to the armed goblins for a fight. Weaving quickly through the trees, she picks out her target (Goblin 4) and plunges her blade into the monster (Critical Sneak Attack for 16 Damage). "The giants are to strong for the web. Try to keep them busy Gnome or we won't stand a chance."

Will (15)

Using Rapier (Crit 18-20 x2)

Dregar( AC14, 18 vs Giants) HP:23  d20=8 d20=13 d20=4
Friday January 20th, 2006 12:19:20 AM

Will 11 ( 8+1+2rage) Initiative 14

Dregar seeing the trap is sprung burst from his spot and runs the 10' to the first dwarf. As he runs he invokes his rage, foam starting to drool from his mouth. He swings with all his might at the first goblin (12), he watches in anger as the swing misses the goblin.

Edgler Vess (Sub) 
Friday January 20th, 2006 8:24:36 AM

Getting the go, Edgler moves around the tree [D16]. "Gargul grant us your blessings." Edglar casts Bless and with it's range all the Ice Veiners find themselves under the blessings of Gargul.

He sits himself behind his shield waiting for his opponents to close. The giants are his main concern, the goblins are secondary.

Spells-
Bless (on group) - 2 minutes

Prepared Spells- (3+1)
1 -- Endure Elements, Bless*, Shield of Faith, D- True Strike

* -- Cast

Garrett (AC:19, HP:23/23)  d20+6=26 d20+5=14 d8+1=6 d20+6=21
Friday January 20th, 2006 9:06:06 AM

"Now" Garrett thinks to everyone as he realizes that everyone is already moving.

Garrett quickly follows suit, and moves to G13, pulling up short of the goblins nearby and casts spiritual weapon if he can see one or both of the giants (spot:26). If he can't see either of the giants, he cast magic weapon instead.

The spiritual weapon will appear next to whichever giant he can see, or if he can see both, he'll target whichever one appears to be getting out of the web better. If everything looks the same, then the closest gets it.

Spiritual Weapon Attack: AC14, 6hp damage. "That'll give him something else to think about besides the web while we move in." Garrett thinks to himself.

Garrett then looks at the two goblins 10 feet away from him and smiles at them. Not knowing goblin, he gives orc a try and says "come, meet your doom."

Will Save: 21

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(cast)(d)


Dm note 
Friday January 20th, 2006 1:31:17 PM

Giving Aiden a chance here

EdglerVess (AC 22, 26 vs Giants, HP 21/21) illegal second  d20+5=16
Friday January 20th, 2006 9:37:21 PM

OOC: I'm back, thanks for the sub! I just wanted to clarify a couple of things.

Will Save: 16

Active Spells:
Shield of Faith 15 rnds
Bless 20 rnds

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless*, Shield of Faith*, D- True Strike

Aiden (Bull Strength)  d20=11 d20=9 d8=8 d8=8
Friday January 20th, 2006 10:12:02 PM

ooc: thanks...worked overtime today

Aiden started to move as well, though drifting slightly to the side. He wanted the running dwarf to be the main center of attention, while he took the flank, obviously he is going to try and engage either unfettered goblin(s) or giant.

To hit with Axe: 11 + 8 (changed since bull strength) = 17
Damage:8 + 5 (bull strength) = 13
To hit with Axe (other head): 9 + 8 = 17
Damage: 13

DM post 
Saturday January 21st, 2006 1:46:54 PM

I'll be posting late tonight

Blood bath Round 6  d20+1=5 d20+2=7 d20+5=16 d20+5=17 d20+2=19 d20+2=16 d20+2=7 d20+2=15 d20+2=6 d4=2 d4=2 d4=2
Sunday January 22nd, 2006 11:03:25 AM

Note Please list what any rolls are for.

Bohdi's spell brings a sparkling pattern of light into existence, bobbing and weaving just before the two giants. One of the giants stops, the other continues to pull and tear at the webs holding him

Neco slides from the darkness and a quick well placed thrust ends the goblins life before it can even scream.

With a surge of Adrenaline, Dregar pounds around the tree, his axe leading at the unsuspecting goblin. The loose traction of the snow, however throws the dwarf just off balance and the axe goes wide right.

Edgler moves closer to the others and casts Bless. All PC's +1 morale bonus on attack rolls and on saving throws against fear effects

Garret moves up and just being able to see the deep shadow of one of the giants in the web, casts Domi's Hammer. A pure manifestation of faith appears next to the giant and descends, but the thick hide armor reples the assault.

Aiden moves around the tree and closes with a goblin. One swing is all it takes to fell the foul creature. (Had to move more than 5', so just one swing. Course that's all it took)

The giant tears and pulls at the webs trying to rip through and to a limited extent he does. The closer giant pauses briefly to consider Bohdi's spell, but the magical hammer of Domi quickly shakes it from its stupor. With a mighty roar, it too, tears forward through the webbing.

________________________________________________
Several goblins pause momentary, as if unsure about what to do. The recognition of the dwarves however, quickly fires hatred into their eyes. Axes raised on high, they all rush with abandon at the closest dwarf, Dregar. The small axe rain in drawing multiple lines of blood across the stout dwarf.
Hit Ac 19/16/7/15/6 Dmg 2/2/miss/2/miss

Having map issues....grrrr
Referenecing the old map

Dregar is at L/14 goblins are at K,L,M 13 and M/15,16
Aiden is H/12 goblin I/12
Garret G/13
Neco F/10
Bohdi H/18
Edgler D/16


Dregar( AC12, 16 vs Giants) HP:21/27 (Rage)  d20=19 d10=3
Sunday January 22nd, 2006 2:42:37 PM

Dregar is shocked for a split second. he didn't expect his luck to see five goblins rush him.

" Your all gonna die" he says in Dwarven, knowing they can't understand him.

He rears back and swings at the closest one to him(Power Attack -2 to hit, +2 damage(26, damage 10 )) Satisfied when the gore of the goblin sprays across his face.

He spits some of the digusting blood at the next goblin.

" Who's Next" he screams at the tops of his lungs.

Dregar OOC 
Sunday January 22nd, 2006 2:48:55 PM

OOC: i forgot he is swinging the axe with both hands, therefor the damage from str, is *1.5. This equals 7.5, rounded up 8.

So 13 damage total, not 10.

Str damage is rounded down, but power attack trades hit to damage 2 for 1 on weapons used in two hands. So -2 att gives +4 dmage so you did 3+7+4=14

Aiden (AC : 19 hp- 27 Bullstrength- 24 rds left)  d20=20 d8=8
Sunday January 22nd, 2006 7:24:02 PM

ooc: I am assuming that Goblin I12 means that the goblin #4 was dispatched.

Aiden moves to kill this goblin as well, since it will be just a short period of time before the giants will break through and charge.

(OOC: if the giants reach him BEFORE the goblins, his attack will go against the Giant)

attack: 20 + 10 = 30
damage: 8 + 5 = 13


Neco (AC 24, HP 14/14, Shield+Mage Armor)  d20+8=27 d20+2=19 2d6(4+3)+2=11
Sunday January 22nd, 2006 7:58:04 PM

Neco takes a ten foot run and side tumbles past the goblin in I12 placing herself strategically in flanking position with Aiden and Dregar. Stabbing once more at an enemy, (I12) Neco calls out to Dreger "You sure you can handle them?"

(tumble 27)
(Hit AC 19)
(Damage 11)

Neco 
Sunday January 22nd, 2006 8:02:49 PM

OOC(Sorry!! didn't refresh before posting) :(

Neco will swing at K13

Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10)  d4+1=3 d4+1=3 d20+5=23
Sunday January 22nd, 2006 8:34:55 PM

ooc: Aiden, wasn't that a critical threat? Guess it didn't matter against a goblin.

"Bugger all, Garrett, you're supposed to leave them alone when I cast that spell!" the gnome fumed. "Oh, what's the bloody difference anyway. Clean up these goblins, people--we're going to have company."

He moved sideways across the battlefield (to E16) and pointed his wand at two of the goblins attacking Dregar. "All right, you bleedin' buggers, how do you care for a taste of this!"

With a flick of Bohdi's wrist, two bolts of energy streaked across to strike unerringly in the chests of the two goblins.

(Use charge of wand of Magic Missile 3d, one bolt each on two goblins--given the map ambiguities, it's hard to say, but I'd like these to be two goblins not otherwise targeted by others--say, the two at M15 and M16. Damage 3 each.)

"Now go help Dregar!" Bohdi urged Squork. The raven flew over to Dregar's side and flapped its wings to distract the goblins. (Aid Another 23, Success, +2 to Dregar's AC against first attack this round.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern (cast), Protection from Arrows (cast), Web (cast)

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Protection from Arrows, DR 10/magic up to 30 points ranged damage, 3 hours
Web, 30 minutes
Bless from Edgler, +1 attack/save v. fear, 2 minutes
Wand of Magic Missiles, 49 charges remaining

Note: Bohdi gains +4 racial dodge AC bonus against giants, +1 attack against goblins.


Garrett (AC:19, HP:23/23)  d20+5=10 d20+5=16 d8+5=7
Monday January 23rd, 2006 1:41:48 AM

Garrett's spiritual weapon continues to attack the giant as Garrett thinks to himself. "oops, shouldn't have done that." Attack: 10ac miss

Garrett moves over to attack one of the goblins Dregar is playing with(please pick a good spot for me. I'm a little confused as to who is where since the last map). Garrett will use the flat of his blade and attempt to knock him out so we have a source of information. Attack: 16ac(including the -4 penalty for subdual damage). Damage: 7hp(subdual)

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(cast)(d)


EdglerVess (AC 20, 24 vs Giants, HP 21/21) 
Monday January 23rd, 2006 12:17:07 PM

OOC: I'm a little confused! Don't forget the Bless, people!

Edgler double moves to I14. He keeps an eye on the giants and tries to determine how much time before they break free.

Active Spells:
Shield of Faith 14 rnds
Bless 19 rnds

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless*, Shield of Faith*, D- True Strike


Routed Goblins round 7  d20+5=18 d20+5=22
Monday January 23rd, 2006 12:54:23 PM

Dregar yells at the vile creatures before him and gleefully sends one to Gargul.

Aiden downs another in quick fashion.

Neco also shifts across the battlefield and dispatches one on Dregar.

A bit upset with Garret for ruining his spell, Bohdi pulls a wand and sends a charge at two goblins. Wounding both.

Garret notices that opportunities to take a prisoner are fast disappearing and moves in. A flat sword cut upends a goblin into the slow.

Edgler moves towards the rest of the group. Soon the giants will be out.

-----------------------------------------------
The Sne Kjempe continue to tear through the webbing and are just about out, likely in the next few seconds they will be.

The remaining goblins flee screaming into the night. One remians breathing, but motionless at Garret's feet.

http://img364.imageshack.us/img364/7660/snekjempefight5jy.jpg

Bohdi Nackle (AC 20, HP 20/20) and Squork (AC 16, HP 10/10)  2d4(3+4)=7 d20+5=15
Monday January 23rd, 2006 1:10:12 PM

Bohdi watched the emerging giants with a mixture of fear and anger. "Oh, no you don't! I've got one more trick up my sleeve, you hairy beasts!" Bohdi exclaimed.

Moving up quickly (to G13), Bohdi twiddled his fingers and pointed at the campfire that lay at the feet of one of the emerging giants. (Cast: Prestidigitation) It was an old trick, but hopefully a good one--using his natural gnomish powers of Prestidigitation, Bohdi pushed the flames of the campfire into the webbing, hoping to ignite it!

(Prestidigitation can ignite flammable materials, can lift light objects, and can create breezes and light winds, and so this is an application of those properties. According to the map, the flames need to leap just a couple of feet to light the webs. Burning webs do 2d4 damage to the occupants, and so, if successful, the giant at H7:I8 suffers 7 hp damage.)

Squork, meanwhile, moved with Neco and helped to defend her against the giants (Aid Another 15, Success, +2 to Neco's AC against first attack this round).

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern (cast), Protection from Arrows (cast), Web (cast)

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Protection from Arrows, DR 10/magic up to 30 points ranged damage, 3 hours
Web, 30 minutes
Bless from Edgler, +1 attack/save v. fear, 2 minutes
Wand of Magic Missiles, 49 charges remaining

Notes: Bohdi gains +4 racial dodge AC bonus against giants (included above).


Dregar( AC12, 16 vs Giants) HP:21/27 (Rage)  d20=17 d12=9
Monday January 23rd, 2006 1:34:14 PM

Dregar, furious that the goblins ran, charges at the giant not affected by the flaming webs. When he gets up enough of a run he slams his axe into the giant(Power attack, -2,+2(23ac hit))taking a nice chunk out. ( Damage 16)

Neco (AC 26, HP 14/14, Shield+Mage Armor+Squork)  d4+1=5
Monday January 23rd, 2006 4:43:40 PM

Replacing the blade in her hand with her wand of magic missile, Neco calls out to Dreger "What are you doing Dwarf? Don't get so close, those giants are stronger than you." The young girl unleashes a bolt of magical energy from the gem capped wand at the giant (G1) in the flaming web.

Wand of magic missile Lv1

48/50 Charges

(Damage 5)


Aiden  d20=14 d8=2
Monday January 23rd, 2006 6:06:52 PM

Aiden also made his way over to the giants, his eyes filled with the joy of battle, but not to the extent of being berserk. Flanking the giant that Dregar is fighting, with a deep and focused breath, he strikes at the tall creature.

Power Attack (2 hands on axe, spending 3 points of the attack to damage): 14 + 7 = 21

Damage: 2 + 6 (power attack of +3 doubled since 2 handed weapon) + 5 = 13

Garrett (AC:19, HP:23/23)  d20+5=22 d8+1=5 d20+9=20 d8+4=10
Monday January 23rd, 2006 8:05:15 PM

Active Spells:
Bless
Spiritual Weapon(last round)

Garrett's spiritual weapon continues to try and hit the giant that it was initially sent after(Gt1 I believe). Attack: AC22, Damage: 5hp.

Garrett moves up to K9 and swings at Gt2. Attack: ac20, damage: 10hp.

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(cast)(d)


EdglerVess (AC 20, 24 vs Giants, HP 21/21) 
Monday January 23rd, 2006 10:24:02 PM

Edgler begins feeling the rush in his veins, but manages to maintain his composure. He has been wanting to try the effectiveness of one of his spells against the giants and figures that now is as good a time as any.

He moves to J11 and yells out a in Goblin at Gt2, "In the name of Gargul, I COMMAND you to FALL!"

Active Spells:
Shield of Faith 13 rnds
Bless 18 rnds

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless*, Shield of Faith*, D- True Strike


Beware the Giants Reach Round 8  d20+5=22 d20+6=26 d20+6=16 d20+6=19 4d8(1+5+5+1)+14=26 2d8(3+8)+7=18 d20+1=13 d20+6=20 2d8(2+8)+7=17 2d4(3+3)=6
Tuesday January 24th, 2006 8:33:03 AM

A small wind fans the low burning embers of the warming fires. The fire begins to leap to life, soon the growing flames will contact the web. DM ruling. The fires are low burning embers fires, ruling prestidigitation is like fanning the flames. It will take another round to reach the 3 feet into the web. Also note web spell only burns 5' at a time per the spell

Dregar moves past Garret, around the tree and starts for a giant not about to be burned. The distance was greater than he expected though and he does not have time to swing.

Neco warns on the strength of the giants to Dregar, pulls her wand and lets fly a magic missile at a giant. (giant 1)

Aiden moves in as well and he is close enough to quickly step in and strike. His axe tears through the hide armor and leaves a deep gash in the hairy beast beneath.

Domi's hammer continues to swing and solidly connects the Sne Kjempe. Garret too, starts to close on the second giant, but with Aiden and Dregar already facing the creature he has to move through the partially limbed pine tree. Stradling the tree he prepares to strike.

Edglar calls forth the commanding power of Gargul and orders the giant FALL. (Dm assumes you spoke in goblin) The Sne Kjempe turns to look at the other dwarf and a smile splits his tusk filled mouth. (Will save 13 sucess)

----------------------------------------------
Dregar moves in on the Sne Kjempe in the webbing and soon learns a terrible truth. The webs have not affected their reach. The great club rips through the air and land full force into his chest. Garret, Aiden and even Neco are close enough to hear the air move and more sickening, the sound of shattering bone. Dregar is lifted and spun through the air, landing awkward and hard into the snow. [Hit AC 26 Crit 16 Dmg 26]

Aiden too, ventured too close. The other giant swings his terrible club as the ranger moves by. [Hit AC 19 Dmg 18] The blow lands powerfully, sending the ranger into a headlong roll. Aiden is quick to his feet and delivers a deep wound of his own.

The first giant tears free of the webs and steps into more open territory .Remnants of the spell still cling to it and as he pass over the fanning fire, some catch and singe him. Looking across the group arrayed before it, the Sne Kjempe issues forth a mighty trumpeting bellow.

The second giant roars at the small creature which just wounded it so badly. The club crosses back over in a level swing. The blow comes too fast to dodge and catches Aiden in the upper arm. The blow carries through into his chest, air blasts from his lungs and the his weapon flies from his grasp. The snow covered ground catches his still body and marks the unsteady and ragged breathing issuing from it. [Hit AC 20 Dmg 17]

http://img61.imageshack.us/img61/413/snekjempefight2lj.jpg


Bohdi Nackle (AC 20, HP 20/20) and Squork (AC 16, HP 10/10)  d4+1=4 d4+1=3 d20+5=9
Tuesday January 24th, 2006 10:12:24 AM

Things were not going well. With Aiden and Dregar down, the giants could quickly gain the other hand. "Concentrate on just one giant! Bring him down, fast!"

With his Prestidigitation spell continuing to set fire to the first giant, Bohdi sent a little fire of his own to the other. He pointed the business end of his wand at the second giant and let fly; two magic bolts streaked toward the giant and exploded on its chest. (Wand of Magic Missiles 3d, both bolts at Giant 2, damage 4 + 3 = 7. If flame damage affects Giant 1 this round, per DM's ruling, damage to Giant 1 also = 7.)

Bohdi side-stepped to take cover behind two nearby trees (move to F17). He directed Squork to move to help protect Garrett, which the raven did as best it could (Aid Another 9, failure!). But the bird's efforts were ineffectual.

"Bloody hell," Bohdi muttered.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern (cast), Protection from Arrows (cast), Web (cast)

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Protection from Arrows, DR 10/magic up to 30 points ranged damage, 3 hours
Web, 30 minutes
Bless from Edgler, +1 attack/save v. fear, 2 minutes
Wand of Magic Missiles, 48 charges remaining

Notes: Bohdi gains +4 racial dodge AC bonus against giants (included above).


Garrett (AC: 19, HP:23/23)  d20+7=27 d20+7=24 2d8(8+4)+12=24
Tuesday January 24th, 2006 12:48:45 PM

Active Spells: Bless

Garrett cringes as he hears Dregar go down, then again as Aiden falls. "aw crap" thinks Garrett. "Now what do I do? If I heal someone, the Sne Kjempe plays crush the cleric. If I don't they may die".

Garrett sees Bohdi's magic missiles strike home upon the giant, wounding it even further. "I'll take one shot at this guy, maybe I can wound him enough so Bohdi's next magic missiles can drop him. Then I heal them, whether he's down or not."

Garrett swings at the Sne Kjempe as hard as he can in an effort to do as much damage as possible to the beast(power attack by 2).
Attack: 27ac (threat) 24ac to confirm(joy) Damage: 24hp(that should hurt)

If the giant drops, Garrett will move to K10 as his move action. If it's still lurking about, Garrett will free 5' to L10(So as to reach both Aiden and Dregar with healing spells)

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon(cast), Bullstrength(cast)(d)



Dregar 
Tuesday January 24th, 2006 1:39:15 PM

Dregar lands into the snow harder then he ever thought he could. His mind starts to spin and his eyes begin to shut. Deep in his mind, he tries to will himself up, but his body is to hurt to comply. The snow feels very comfortable.

OOC: Dregar is at -5 right now, but I don't know if the dm wants to say his Rage shuts off. I don't know what the rule is on that. But if his rage is off, then he is at -9.

Aiden (AC: 19 HP: -8) 
Tuesday January 24th, 2006 3:52:56 PM

Aiden bleeds, his eyes staring blankly at the creature that had felled him so easily.

Neco (AC 24, HP 14/14, Shield+Mage Armor)  d4+1=5
Tuesday January 24th, 2006 4:36:32 PM

While three of the party members concern themselves with one giant she looks to Edgler and points to the giant fleeing from the webs. "We should try to keep that one away from Aidin and the rest." Neco moves to location 11K and loses another missile on the giant (G1).

Wand of magic missile Lv1

47/50 Charges

(Damage 5)

(AC 20, 24 vs Giants, HP 21/21)  d20+6=21 d10+3=10
Tuesday January 24th, 2006 5:53:06 PM

Edgler sees the mighty effect of the giant's reach, but there is little he can do to avoid it. He takes a 5'step to I10 and attacks the first giant with his dwarven waraxe, taking a good chunk out of the creature's leg (10d).

OOC: I believe there is no AoO on a 5' step?

Active Spells:
Shield of Faith 12 rnds
Bless 17 rnds

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command*, Bless*, Shield of Faith*, D- True Strike



EdglerVess (Illegal 2nd) 
Tuesday January 24th, 2006 5:54:51 PM

OOC: I forgot to modify Edgler's AC. It should be AC22, 26 vs Giants, due to Shield of Faith

Timber! Round 9 
Wednesday January 25th, 2006 8:04:58 AM

Bohdi releases another charge from his wand and the giant is staggered, but standing from the blast.

Garret quickly runs through his options, grim and bleak. He opts for grim and with sword in hand, stabs the giant. The blade slips deep and up, into the chest. A look of pain flashes across the creatures face and then it topples backwards, dead.

Dregar and Aiden lie still in the snow.

Neco moves to a bit of cover and looses another missile from her wand. It strikes true as always, eliciting an angry snarl and the creature's attention.

Edglar steps from around the tree and into the giants sight lines. A great smile appears on it's face, for the briefest of moments. That smile vanishes with the dwarven clerics axe, as the blade cleaves through thigh and bone. The giant teeters left and falls hard to the ground. Blood soaks the snow and the Sne Kjempe's breathing is rasped and weak.


Bohdi Nackle  d20+4=24
Wednesday January 25th, 2006 9:10:33 AM

ooc: Assuming we are transitioning out of combat rounds.

Bohdi raced across the bloodstrewn snow to where Aiden and Dregar lay pale and cold. "Edgler! Garrett!" he urged the clerics into action.

(If the clerics were too slow, Bohdi would administer his own CLW potions on Dregar, then quickly find and administer Aiden's potion on him.)

As he helped to tend to the fallen, Bohdi looked to Squork. "The goblins--the ones that ran--find them!" The bird nodded and flew off into the forest after the fleeing fiends. (Search for Squork, if applicable, nat 20! = 24.)

Once their friends had been revived, Bohdi turned his attention to the giant and goblin that seemed to have survived. "We can't afford to revive that one," Bohdi observed, pointing at the fallen giant. "But that little one that you knocked out, Garrett--we should question him. I can translate. We probably should search their bodies, and the area as well."

Bohdi offered his silk rope to anyone skilled in tying up prisoners.

Dregar 
Wednesday January 25th, 2006 11:05:05 AM

Dregar watched as the giants fell and toppled. From his vantage point it was hard to see, but he wanted to make sure his friends where ok. Seeing the giants go down brought a slight smile to his face.

He then felt hands upon him, and felt something stirring in his body.

EdglerVess (AC 22, 26 vs Giants, HP 21/21)  d8+1=9 d8+1=3
Wednesday January 25th, 2006 12:49:20 PM

Edgler has no time to rejoice in his victory, dropping his axe and shield he quickly uses his wand to cure both Dregar (9hp) and Aiden (3hp). Then starting with Dregar he determines their general condition (Heal take 10 = 15)

Aiden 
Wednesday January 25th, 2006 12:58:13 PM

Aiden's thoughts were as blurry as his vision. They rambled back to a myriad of battles that he has experienced over his life, most of which had resulted in him being knocked unconscious, or bleeding to near death.

Perhaps...though his body was 'strong'...just perhaps he was not meant to be a warrior.

Doubt in his abilities, which had started long ago against the shambling frozen creatures that were once alive to even his rather quick and unremarkable dispatching by the giant, continued to grow.


Garrett  2d8(3+4)+3=10
Wednesday January 25th, 2006 3:58:16 PM


As soon as the giant in front of Garrett falls, Garrett bends down and converts his 2nd level Align Weapon spell into a spell of healing for Aiden, restoring 10 of his lost hit points.

Immediately the following round, garrett converts a 0lvl resistance spell into a cure minor, giving Dregar back 1 hp, and preventing him from bleeding to death or getting worse.

If all goes well there, Garrett calls out "I've got these two, somebody watch the area for more surprises, there are still goblins out there. And someone try and secure the goblin I knocked out, we'll need him."

Garrett then gets out his wand of clw and will commence to using it.(don't know how many rounds you want to advance, so I'll stop here with his actions.)

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon(cast), Bullstrength(cast)(d)


Neco  d20+4=22 d20+7=24
Wednesday January 25th, 2006 9:51:18 PM

None of her talent being in the healing arts, the young girl scours the area. Looting the big and the small the Rogue makes her way to the unconscious Goblin. Neco gives the creature a swift kick in the side before looting and tying it up. She pulls the loose ends of the rope together for the last knot and piles the newly earned goods into a pile.

(Search 24)
(Use Rope untrained 22)


Bring Out yer Dead! 
Thursday January 26th, 2006 8:49:30 AM

The last giant topples and almost all thoughts turn to Aiden and Dregar. Ice Vein has enough ghosts, without adding more. Bohdi races across the snow covered ground, or does his best. There was no need as both Garret and Edgler are with them in seconds. So instead he tells Squork to find the other two. Bohdi recives a dubious look in return. With a resigned shake of his head the bird flies off into the dark. Edgler retrieves a wand and touches Dregar. Life and energy pour into the bloodied and broken dwarf and though breathing easier he is still unconscious and in danger without further help. [-6+9=3 loss of rage -4=-1HP] Edgler uses a second charge of the wand on Dregar [-1+3=1HP]. The barbarian too, spits blood of a deeping blac from his lungs and rolls painfully over. His body becoming all to aware of how much damage was so recently caused.

Garret, with a prayer of healing to Domi on his lips, touches Aiden. With a cough and spasm of pain, the rangers eyes flutter open. [-9+10=1HP] Gargul's hand has been stayed for another day. Looking over his shoulder confirms the sounds he just heard, Dregar is alive and out of as much danger as the rest of them. Both the dwarf and Aiden, though, are still terribly beaten and weak.

The cleric of Domi directs the group, secure the prisoner and the area, but even as he is talking he can note with satisfaction, Neco is doing just that.

Neco picks her way about, the goblins are bundled against the cold. Crudely made, but apparently suitable fur cloaks and thick skins drape their broken bodies. All smell horrid and are slick with grease and blood. The search however, is not fruitless. Each goblin has a small seal bladder and the not all the contents make a human's stomach turn. Neco finds 3 moonstones, 2 pieces of polished jasper and a piece of polished amber. The weapons the goblins had were unremarkable hand axes and each also carried a dagger. The Sne Kjempe also each had a bladder bag and buried in the vile goo, Neco extracts 3 small stones. Cleaning them in the snow, reveals them to be a rare violet garnet, an aquamarine and a Deep azure spinel.

The darkness seems to close about the group now that the adrenaline is wearing off. Two low burning fires flicker light and deep shadows through the pines, but only offer 10-15 feet of light ot the humans. Except for your only movements and even those are dulled by snow and tree, there is no sound.

Treasure: rare violet garnet, an aquamarine and a Deep azure spinel, 3 moonstones, 2 pieces of polished jasper and a piece of polished amber.

8 bone hand axes
2 oversized great clubs

Dregar and Aiden 1 HP each.
We are out of combat

Garrett  d8+1=6 d8+1=8 d8+1=7 2d8(4+3)+12=19
Thursday January 26th, 2006 12:01:00 PM

Garrett uses his wand of CLW 3 times upon Aiden, healing the ranger of 21hp. "Edgler, give Dregar a few more shots with the wand, and then let's go back to our camp. I think it's better to be a bit farther from the bodies before either predators or their friends come looking for them. We can finish up some healing back at our camp."

Garrett sees Neco checking the bodies. "Good work Neco, once you've got all the good stuff we'll get out of here."

"The Sne Kjempe is too dangerous to have as a prisoner, I'll take care of him, somebody else grab the goblin and let's go back to our camp.

Garrett walks over and finishes the giant with a Coup de Grace(power att by 2). damage:19hp.

Garrett looks around to see if everyones ready, or has any other ideas.

"No sense chasing after a couple of goblins through the dark, we can decide what to do after we talk to our prisoner."

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon(cast), Spiritual Weapon(cast), Bullstrength(cast)(d)



EdglerVess  d8+1=8 d8+1=8 d8+1=4 d8+1=5
Thursday January 26th, 2006 12:45:24 PM

"Aye, Garrett, I'll take care of Dregar." The dwarf turns to the warrior and ensures that he has made eye contact, then smiles.
"Dregar, my friend, Gargul wants you, this I can assure you.... but not today!" That being said, the priest begins using his wand on the fallen dwarf (25hp).

"If you are fine to walk back to the camp, my friend, I'm going to go get our prisoner. I'm sure that you and I are going to have convince him to part with some information," Edgler says with a gleam in his eye.

The dwarf picks up his axe and shield and stows them away. Lastly he checks the bindings on the goblin and hoists the unconcious foe over his shoulder. He then begins trudging back to camp, a huge smile on his bearded face.


Dregar 
Thursday January 26th, 2006 1:07:48 PM

Dregar looks up at Edgler, he slowly reaches his hand up and pats him on the shoulder.

" aye, thanks be to you Edgler" he says.

He stands up which takes a few seconds of painfull effort, and some choice expletives being thrown out. He makes his way back to the campsite, which takes a little longer then he had hoped. Once there he plops down and stares off into the remenants of the fire. Only once had he come this close to death, and then he lost his father. He looked over to Aden and though how they almost lost him.

" you alright Aiden?" he asked " I thank you for sticking your neck out for me."

Bohdi Nackle  d20=18
Thursday January 26th, 2006 3:02:32 PM

With a defeated sigh, Bohdi agreed with Garrett's notion and summoned Squork to return. He followed the others back to the camp. When everyone was ready, Bohdi turned his attention to the prisoner.

"When we revive him, we'll want to be as intimidating as possible. That's why I think that Aiden--" Bohdi stopped, looked at the tall, wounded ranger, and swallowed hard. "I mean, that is," he began again, more tentatively. "If you'd be willing to, Aiden, I think that you should play the role of 'interrogator,' and I'll translate. We should all help to make the atmosphere as--coercive--as possible."

ooc: In game terms, Bohdi has no Intimidate skill. Aiden does, however, and he's bigger than the goblin, too, which will help (+4 for each size category bigger). Bohdi's translation will be as "intimidating" as possible--Aid Another to Aiden's Intimidation roll, untrained, is 18, which grants a +2 to Aiden's Intimidate. It's DM's discretion, but others could also Aid Another for additional +2's.

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