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Garrett 
Tuesday January 3rd, 2006 9:51:07 AM

"Finding them is the best option. The impromptu trap last night was as much for our defense as a trap. Let us find them today and have the advantage."

"Let's continue moving in the direction of their attack on the hunters. With a little luck, we can find some trace of them to follow."

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)


Aiden  d20=10
Tuesday January 3rd, 2006 3:55:01 PM

Aiden had a wry smile on his face when he awoke the next day to find that the snow giants had not attacked. It seemed ironic that the group created a rather fine plan only to have nothing happen.

Listening to the options, "Let us find their den..." frowning, he tried another word, "lair?" He shrugged.

Stroking his beard, he decided to add more to the discussion. "If they sleep well, perhaps Neco and I can create some traps. Perhaps those enchantments will be needed Bohdi, but what else can you do? Perhaps there is something else we can use...?"

Survival: 10 + 5 = 15



Bohdi (illegal 2d) 
Tuesday January 3rd, 2006 4:09:50 PM

Bohdi smiled and shrugged back at Aiden. "There are some other things that I can do ... but my options are limited. I could turn one person invisible for a few minutes. I have a few other, more offensive-minded spells. And I have a few scrolls to use in a pinch--like one that creates an extra-dimensional space for all of us to hide in, or one that would shrink one person for a few minutes, or one that would help someone walk on walls--but I don't have as wide a selection of spells to prepare as I would have liked. That would have meant more time to prepare back at the village. The rest, as the chefs say, is in the mix--how many of what."

"Tell you what--I'll leave a few spells unprepared. Assuming that we have time to prepare again later in the day--15 minutes or so--I can prepare more spells depending on what our need appears to be. But there are certain spells that I think we'll need no matter what, or that we might need in a hurry, and so I'll prepare those now."

And he did so, before casting an Unseen Servant spell to cover their tracks while marching once more.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Two open slots, Message (x2)
Level 1: Two open slots, Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects: Endure Elements from Garrett, 48 hours


Neco 
Tuesday January 3rd, 2006 6:03:16 PM

"Brrrrrr... Isn't it always cold out here Edgler?" The young rogue asks rhetorically. "I don't see a need for checking the weather in this place."

"I agree, finding the Giants before they find us will be better and safer than waiting for them." The young rogue finishes strapping her bedroll to the bottom of her travel bag and throws it over her back.


Dregar  d20=11
Wednesday January 4th, 2006 1:18:23 AM

Dregar patiently await whatever decision they make. His finger runs along the axe at his side. He pulls the cowl of his cloak up around his neck to ward off some of the cold. He stares to the sky to see what the weather will be like tommorow.

Success dc 15

Storms a Brewin Anni 
Wednesday January 4th, 2006 8:06:58 AM

The group moves off with Aiden leading, all eyes looking for signs of the giants. With the fresh fallen snow though, any signs of thier passage last night will be completely covered. Dregar and Aiden's brows furrow in consternation as both noth the squall line of deep gray moving from the south. The 'Arm of Celsiun' is sweeping this way. The days trek is going to be short as shelters will need to be constructed and a snow wall built to prevent the group from being buried alive.

Aiden continues to lead the group, though now also looking for a suitable place to ride out the storm. Broken shale rock and obsidian glass pierces the fine white tablecloth draped about the land as he leads from one summit to the next. Midday comes and goes with a small break and at the crest of a small rise possible salvation, a woodline of thick furrier and pine. Not the towering trees Ebyron created, but a tight natural copse spilling out from a low lying arm of a long southern peak. It is stll a few hours away, but the group should be able to reach it before the storm hits. If they do not, someone could well likely die unless the shelters are erected right now.

Spaning the southern horizon the gray line is clearly visible to all now and even with several hours to go the air is beginning to seek exposed skin to inflict its bite upon.

Garrett 
Wednesday January 4th, 2006 10:13:38 AM

"The cold is not an issue, but that snow could be bad. We either need to camp here now, or push harder for those trees. I am of the mind to try and pick up our speed and make it to those trees. Aiden, what do you think? Can we make it? I'd much rather weather the storm in there than out here in the open."

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)


Aiden  d20=7
Wednesday January 4th, 2006 10:51:49 AM

Aiden shrugged, "may make it...may not...will be close" was his short response.

Frowning, he raised his gaze to the sky, looking at where the birds may be flying off to, and then looking back to the copse (for signs of animal life/tracks). "Trees more defensible if we get attacked though...tougher for our trap..."

OOC: Aiden will start putting skins of creatures we've hunted together to make gloves/hats/etc for Neco (and others who seem to need it)...

Aiden  d20=7
Wednesday January 4th, 2006 11:04:13 AM

Aiden shrugged, "may make it...may not...will be close" was his short response.

Frowning, he raised his gaze to the sky, looking at where the birds may be flying off to, and then looking back to the copse (for signs of animal life/tracks). "Trees more defensible if we get attacked though...tougher for our trap..."

OOC: Aiden will start putting skins of creatures we've hunted together to make gloves/hats/etc for Neco (and others who seem to need it)...

Bohdi Nackle 
Wednesday January 4th, 2006 11:04:54 AM

"Let's go, then!" Bohdi agreed. He commanded his Unseen Servant to stop sweeping up behind them and to begin plowing a level, clear path through the snow in front of them toward the trees.

"The storm will wipe away our tracks in any event," the gnome explained. "This way, at least, we might be able to might a little better time." If it looked like the spell was having a positive effect but that more was needed, Bohdi would use his Pearl of Power to summon a second Unseen Servant to augment the force of the first.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Two open slots, Message (x2)
Level 1: Two open slots, Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects: Endure Elements from Garrett, 48 hours


Dregar  d20=3 d20=20
Wednesday January 4th, 2006 1:38:53 PM

Dregar plods through the snow, his eyes fixated on the trees. Last time they saw trees like these they had to deal with a crazy gnome, and have a snowball fight. Somehting Dregar wasn't a fan of.

He broke from his thoughts, to scan the rest of the area. Thinking on the vein was a sure way to be killed.

Spot- JUST BAD
Listen- 20+5=25

EdglerVess  d20+2=20 d20=1 d20+2=22
Wednesday January 4th, 2006 5:02:05 PM

Edgler merely nods his head as the group agrees to head for the trees.
"Let me take your pack once again," he says to Bohdi. "We can only be as fast as our slowest and an extra pack won't slow me down."
Assuming the gnome agrees, Edgler shoulders the extra pack with ease and assumes his spot at the rear of the group. He waits for Aiden to set a pace then makes sure that there are no stragglers.

Survival 20
Spot 5 (supposed to be +4)
Listen 22

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless, Shield of Faith, D- True Strike



Neco 
Wednesday January 4th, 2006 6:23:38 PM

Neco kindly accepts a pair of animal skin mitts and pulls them over her own thin gloves. "This will keep my fingers warm for a little longer. I appreciate the concern Aiden, Thanks."

Neco trudges through the snow, keeping up with the rest of the party. "I don't want to be thought of as 'our slowest' ", The young human thinks to herself. "how embarrassing for Bohdi".


To the Trees! 
Thursday January 5th, 2006 8:30:55 AM

A quick conversation and it is decided, the trees. Aiden pushes out at a brisk pace, plowing through the snow with great strides as he picks his way down the side of the hillock. The rest of the group falls in behind him and Edgler takes Bohdi's pack once again.

Bohdi moves the invisible servant to the front to help push through the snow, but the spell simply lacks the strength to be of much help. The gnome returns it to the end of the living train. The dark gray line closes from the south.

Tirelessly, Aiden moves with sure the strides of one born to the open tundra and schooled in the art of survival upon her cold face. The rest trail is blazed and the group follows. In just over an hour, Aiden makes the trees and the group is just on his heels. The storm is about an hour behind Dregar as bebrings up the rear. The smell of pine is thick in the air and for the first time in days there is signs of life about the group. Small animals can be heard skittereing through the boughs and there was the sound of pine needles and branches rustling shortly after the group entered.

The party moves deeper to put some 30' cushion between them and what will be the brunt of the storm. The trees are fairly tight here, no more than 10-15' seperate any tree from another in any direction. The pines and furriers do not appear extraordinary, being 3-6 feet around and approaching 35' high. The temperature change is quite noticeable, but still also very cold. The greatest benenfit is the growing wind, felt in the crags, does not seem to be able to find its way to you here.

Garrett 
Thursday January 5th, 2006 11:09:26 AM

"Let's take a quick look around this copse and make sure there is nothing unexpected within. After that we can set up camp. Bohdi, can you ask Squork to take a quick look around the outside area before the storm hits? If there is something else that is coming this way for shelter I would like to know about it."

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)


Bohdi Nackle  d20+5=24
Thursday January 5th, 2006 11:41:24 AM

"Right," the gnome affirmed. He glanced at the bird. "Off you go." The bird's dark expression told everything about what he thought of being sent out to scout when every sane bird was seeking shelter, but he spread his heavy, black wings and flapped up past the treetops to circle around and gain a last view of the surroundings before the weather became too treacherous to fly. (Spot 24)

It would be easy enough for Squork to roost in the treetops until the weather rolled in as well, so Bohdi directed the raven to hang about in the trees on the perimeter of the woods, moving around occasionally and watching both inside and outside the firs until the camp was prepared. Squork could always find a nearby roost when the weather began turning bad, and could huddle with Bohdi in one of the tents when it became truly necessary.

"Won't need a windbreak here like out in the open," Bohdi observed. "But we may still want snowbanks to shield our tents and campfires from what wind--and eyes--may be out there. I'll direct my servant to set them up. We may even want to build a more complete snow and ice wall than usual, for defensive purposes."

"And now it's time to think about what additional spells I should prepare. Well, let's hear it--I'll take suggestions on how best to be ready. Perhaps I should prepare Alarm spells--if we set several around the perimeter of the camp, we'll have a better early warning system."

Current spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Two open slots, Message (x2)
Level 1: Two open slots, Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects: Endure Elements from Garrett, 48 hours

Proposed additions at extra slots:
Level 0: Light (x2)
Level 1: Alarm (x2) (with Pearl, effectively x3)


Dregar  d20=2 d20=4
Thursday January 5th, 2006 2:54:36 PM

The dwarf dropped his bags on the ground, pulled his axe off his back and started to look around the copse of trees as well. His eyes scanned, while his ears listened.

Spot= Bad
Listen_ Also BAd

Neco  d20=20 d20+5=18
Thursday January 5th, 2006 8:08:59 PM

Pulling her little weasel friend from her interior pocket and setting it on the ground Neco explains

"Weezle here can help your bird search the area. He is better accustomed to the landscape and can see things from a lower vantage point and under the canopy of the trees. Unfortunately this also means that he can cover less ground."

(Search/Spot 27/25 nat 20)
(Listen 18)

The young rogue helps in the preparation of the camp once the animals have left.


The Weather Outside is Frightful... 
Friday January 6th, 2006 8:42:34 AM

Squork flies up to take a look see about and Neco convinces hre weasel to wander off throuh the trees as well. The rest go about setting up a camp and Bohdi asks for general opinions on the spells he left for future preparations.

Squork flits through the pine canopy and alights upon a treetop. The storm clouds rolling in scream to his instincts to get lower and find shelter, but his intellect says he still has some time. The keen eyes pick out but one other creature on almost the other side of the several acre spread of trees. A snow owl, possibly looking for a last minute meal to have during the coming storm. Much too far to care about. With that, Squork returns for safer places in the lower boughs.

The weasal hops off across the snowy ground. his light weight allowing him to not break through the upper icy crust. Weezer too has sharp eyes, especially in a wooded environment that contains natural predators to him. He discovers small almost unoticable trails left by his other small furry freinds as they made for tree homes and burrow holes. Other than that the immediate area is unremarkable. he quickly dashes back to the safety of Neco's company.

A small shield wall is begun and the oil skin tents errected. The wall/mound is far from complete when the storm rolls in. The temperature reamins about the same if not a bit colder, but far from dangerous. The trees about the group mark the strong winds buffeting against them and heavy snow falls from the deep gray sky. Hours move through hours and the deep snow piles upon the trees and ground. The partial wall and trees all do thier job and mounds and drifts are pulled and piled from the tents leaving little to clear on a constant basis. Unlike the tundra, the group will not be buried for days or possibly weeks on end.

The snow and winds continue into the evening and then into the night before abating. Except for the occasional sound of a party member and the dull glow of a warming fire there does not seem to be much to see or hear.

Garrett 
Friday January 6th, 2006 10:05:13 AM

"Well, I guess we'll be riding this out for a little while."

"Bohdi, I'm not sure what you should take. At this point an even mix of combat and non-combat would probanly be good since we don't know what we'll face. your call."

Camp is made, and everyone settles down before heading to the shelter to get some sleep and begin the watches. Garrett begins speaking out loud, to no one in particular. "You know, that catacombs had some pretty good stuff. Wood, torches that burn forever," Garrett pauses as he reaches into his bag of holding and rummages around for a moment. "and, Ice wine." Garrett proclaims as he pulls two bottles of finely made ice wine out of his bag. Garrett opens them and passes both around for sharing. "Split six ways, it'll just take the bite off the cold, and not our senses."

Standard watch order for the night.

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)


Bohdi Nackle  d20+2=3 d20+4=6
Friday January 6th, 2006 10:59:25 AM

"Garrett, if this is what it means to follow Domi, then you have a convert!" Bohdi crowed, and eagerly grabbed for the bottle. He chortled with joy as he examined the label. "Oh, a good vintage, a very good vintage. We'll have to visit that store more often. Well, cheers everyone, up yours!"

Bohdi was about to guzzle the beverage when his eyes met Squork's across the tent, and he paused. Slowly his hand lowered and his smile faded. Somewhat glumly and with more than a little hesitation, he passed the bottle along, untouched. "Uh, actually, I think I'll pass ... I made a promise ... To myself ... And to--someone else--that I'd stop drinking. Try to be a better gnome." He cleared his throat noisily and lapsed into silence.

Outside, Bohdi had cast three Alarm spells. Their 40-foot diameters were hopefully enough to cover the perimeter of the camp and a goodly porton of the woods beyond as well. Bohdi set the alarm on silent--it would wake him if anything disturbed the wards while he slept.

(Spot for watch, nat 1! Listen, nat 2!) Perhaps it was the memories stirred by the ice wine, but Bohdi was completely oblivious during his watch duties, his mind evidently elsewhere.

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2), Message (x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects: Endure Elements from Garrett, 48 hours


Aiden  d20=1 d20=5 d20=12 d20=14
Friday January 6th, 2006 11:32:04 PM

Aiden looked at Bohdi for a few moments. He then gave a slow nod, that of respect to the gnome spellcaster.

"I don't trust it..." Aiden responded to Garrett's comments about the catacombs. "Blood pack's magic did not seem to work well when they first appeared..." he added with a grunt.

craft (before bed...furry stuff to keep people warm): 1 + 4 = 5

"Bah..." he cursed part way through the evening, "worthless..." as he throws what is now the rag remains of a fur (which he had been working into a hat) into his bag.

listen: 5 + 4 = 9 (during guard)
spot : 12 + 4 = 16 (during guard)

survival: 14 + 5 = 19

Neco  d20+5=8 d20+5=8
Sunday January 8th, 2006 8:28:57 PM

The rogue works until the unmistakable presence of her weasel is felt. Watching the small mammal's reactions she tells the group "Nothing out of the ordinary out there. All seems well."

The furious Ice Vein storm impairs the little female's vision and the harsh whistling of the wind is too loud for her to hear past it.
Dipping her mouth and chin beneath the collar of her cloak Neco removes one of her mitts, and one at a time thaws the frozen ice crystals from her eyelashes.

"Bhodi!" calls the young girl "Is there a time where there isn't any snow?"

(Spot 8)
(Listen 8)


Cold and Lonely in the Deep Dark Night...Or Not 
Monday January 9th, 2006 8:40:29 AM

The pounding snow fall abates in the deepest hours of the night and the wind eases to a gentle whisper across laden branches of pine high above the small camp. The occassional soiltary large crystal snow fake drifts into the soft orange of the campfire light from above. The night is peaceful, serene Thock!, a faint echo, imagination? Thock!, an animal? Thock!, it is the reverberation from a solid blow. Thock! Thock, thock, tack, tock, crack, thack, thock, the blows are coming more rapidly than any one creature could produce.

One thing is for certain, you are the only ones in the pine grove.

DM Note the 'grove' is several acres wide and likely as deep. To the left the ground slpes upward slightly

Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 15, HP 10/10)  d20+4=8 d20+2=15 d20+4=17
Monday January 9th, 2006 9:47:25 AM

Bohdi woke unexpectedly to the sounds from outside the tent. Confused, he reached out mentally and confirmed that his wards remained undisturbed. Worriedly, the gnome muttered a quick incantation and pointed at one of the guards (presumably Garrett), himself, and one more of his sleeping companions (presumably Aiden). (Cast: Message)

"Everyone awake and quiet!" Bohdi whispered through the magical connection. If there were time, Bohdi would cast his second Message spell to link the rest of the group into the nearly silent communication. "And douse the warming fires! I thought I heard something from outside the camp!"

He peered out of the tent into the gloom of the dark, his gnomish vision scanning far beyond the reach of human eyes (low-light vision, Search 8, Spot 15, Listen 17).

Spell list:
Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects:
Endure Elements from Garrett, 48 hours
Message (x2), links entire group, 30 minutes


Dregar  d20=11 d20=17
Monday January 9th, 2006 1:06:39 PM

Dregar rolls out of his blankets if he is not on the watch when the sound start. Otherwise he is ready. He grabs a hold of his axe and looks outside the tent. He scans the darkness for something, while trying to determine where the sounds are coming from.

Spot=12
LIsten=22

Garrett 
Monday January 9th, 2006 5:30:39 PM

"Sounds like someone is chopping down a tree. Bohdi, can you ask Sqourk to go take a look while we get our gear on. We're going to need to check this out."

Neco ( AC 18 - HP 7/7) Shield 
Monday January 9th, 2006 9:06:50 PM

"ZZZzzz..." *Snort* "uhn... what's going on here?" Rubbing the sleep from her eyes the exhausted young girl grumbles "I swear. I only slept three maybe four hours." Noticing the darkness that still looms around her, Neco pushes herself up from her bundle of warm blankets and pulls on her mittens.
Not knowing what to expect she cast a spell of protection on herself.

(Cast Shield)

Spells used

Lv.0 0/5
Lv.1 1/4


Aiden  d20=17
Monday January 9th, 2006 9:10:20 PM

Aiden snorted, and then heard the noise. Looking up at the top of his tent, he took a moment to see if it was what he feared, hale, that was striking the tent.

survival: 17 + 5 = 22



EdglerVess 
Monday January 9th, 2006 9:34:40 PM

OOC: If this occurs on Garrett's watch then I'm assuming that Edgler is awake as well.

BIC: The priest stands as the sound begins, he cocks his head from side-to-side as the sound intensifies. Then, at Bohdi's suggestion, he moves to douse the fire. Once complete he readies his crossbow and waits for the sound to be identified.

Up and At Them 
Tuesday January 10th, 2006 8:17:23 AM

The group stirs, awakens, and goes into motion. The Sounds continue to drift through the trees, but the source is well beyond anyones vision. Bohdi finds himself quite in the dark as there is almost no ambiant light around. No one but the dwarves can see much past 10 feet under the clouded sky and forest of snow covered pine trees.

Bohdi casts a pair of message spells and sets up a small communications grid. Whispered conversation magically moves back and forth.

Garret suggests Squork for recon, and the source of the sound, lumberjacking.

Neco emerges and casts a Shield spell, her weazle gives a small huff complaint, 'But we were so warm and cozy'

Aiden quickly dismisses hail, his mind clears out the remaining sleep.

Edgler having doused the two small fires, listens and waits.

Dregar too, puts ear to the wind and points off into the wood, deeper into the wood. "That way." Bohdi can confirm the direction.

Garrett  d20+6=8 d20+5=7
Tuesday January 10th, 2006 8:34:06 AM

"We can't rightly go find out what it is, if we bump into every tree between here and there. But we also don't want to telegraph our presence with light."

"Neco, Bohdi, can Weezle and squork go take a look? Now that I think about it, depending on what it is, and how many, we may want to just sit tight here and stay undiscovered. We need to know what it is, and how many before we move that way."

"Any one who has gear they need to get on, or ready, this is the time."

Spot: 8 (boy, it's dark)
Listen: 5 (And quiet too.)

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)



Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10) 
Tuesday January 10th, 2006 8:35:21 AM

"Okay, that way, but how far?" Bohdi whispered back. He relayed Dregar's information, and his own confirmation of it, to the others. "Oh, bugger all. Presto ensorcelsior illuminaris!"

In an instant, four bobbing, colorful lights appeared some 130' away from the campsite in the direction of the sounds and began spiraling their way through the grove.

"If it's all the same to you, Garrett, let's see what the lights show before Squork flies out there," the gnome suggested with a shiver. "He can't see any better than I can, and I can't see a bloody thing out here."

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute

DMs: The lights should spiral in a non-redundant pattern, that is, the light cone from one sweep should adjoin but not intersect the previous one. If something is illuminated, naturally, Bohdi will stop the sweep.


Bohdi (illegal 2d) 
Tuesday January 10th, 2006 8:37:29 AM

ooc: Shoot! Simultaneous posts! Okay, Garrett, your choice--send the familiars, or use Dancing Lights! The problem with sending the familiars is that Squork has low-light vision, and we've already been told (per Bohdi's vision) that low-light isn't working.

DMs: whatever Garrett decides, Bohdi does.

DM Note 
Tuesday January 10th, 2006 12:33:17 PM

we can hold on conformation by Garret

Garrett 
Tuesday January 10th, 2006 2:02:43 PM

"Okay, go with the dancing lights Bohdi. I forgot that Squork can't see any better than we can."

Dregar 
Tuesday January 10th, 2006 2:08:57 PM

Dregar heads back into the tent, and begins racing to get his armor on. He keeps peering out of the opening in the tent to make sure no one is attacking the group. Once ready he heads back out into the clearing to see what the lights find.

Neco  d20+8=27
Tuesday January 10th, 2006 7:27:05 PM

Neco apologizes to the cleric "Sorry Garrett, Weezle has trouble seeing in this kind of darkness. I can't see that well in the dark either, but I can go up ahead and see what is going on." Withdrawing into the shadows the rogue vanishes from the sight of the untrained eye.

"As you see anyone can miss seeing me."

(Hide 27)

EdglerVess  d20+4=9 d20+2=15
Tuesday January 10th, 2006 9:47:10 PM

The priest watches the effect that Bohdi's spell has. He peers intently, crossbow in hand, waiting for some sign as to what is making the noises.

Spot 9
Listen 15

Aiden  d20=18 d20=14 d20=3
Tuesday January 10th, 2006 11:01:26 PM

Quietly, Aiden prepares his weapons, pulling his axe out slowly, his eyes narrowing. Though the others were talking about lights and animals, he tried to determine if he could pick out anything...trying to remember what he may have heard of the snow giants.

(ooc: I wasn't sure if I had any skills that would have applied, so got an 18 +1 (intelligence bonus?))

Listen: 14 + 4 = 18

Do You See What I See... 
Wednesday January 11th, 2006 8:50:46 AM

Bohdi's spell winks into existance deep in the trees. It certainly does not reveal a great deal but shadow to the group from this distance. 130' worth of trees seperate the party from the small bobbing lights. The sounds of chopping subside and the felling of a snow laden pine rolls through the wood to the party's position from the north.

In short order the a deep bass growl-like voice, also from the north, reaches your ears. The voice is distant, likely right at the chopping and decidedly not human.
Bohdi recognizes the Language as a crude form of Goblin and relays what he hears, "Clean branches, then more tree."

DM Note: this wood is fairly dense with pine and other furrier trees. Were it broad daylight vision would likely be around 120'.

Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10)  d20+4=15 d20+2=3 d20+4=15 d20+5=25 d20+4=10
Wednesday January 11th, 2006 10:44:34 AM

"Oh, bloody hell," Bohdi muttered as he relayed the words he had heard to the others. He kept the whispered Message connection active for everyone. "Well, my lights are already out there at their maximum range, and whoever it is doesn't seem to mind. Let me try creeping forward a little bit and see if I can turn up anything with a sweep of the lights. I'll send Squork out, too--he should be able to see now, with the light that's out there."

Taking a moment to cast a Light spell charge on Squork, Bohdi urged the raven to fly out in the direction of the voice. "If you see something, land on a tree next to it and activate the spell," Bohdi instructed. He crept forward as carefully as he could (Move Silently 10', untrained, 15), then released the raven toward the noises. After a brief "are you kidding me?" look, Squork snorted with contempt but complied.

Meanwhile, Bohdi moved his lights through the forest some more--first 10' further from the camp (to 140'), then sweeping left and right in a zig-zag back toward their position.

Spot for Bohdi: nat 1!
Listen for Bohdi: 15
Spot for Squork: 25, nat 20!
Listen for Squork: 10

(DMs: At 3d level, familiars can deliver touch spells just as their masters could. Squork's movement is 80' flying for a double move, making it 90' from camp. Should be plenty of light from the Dancing Lights spell to move. The Dancing Lights, BTW, have a movement of 100'/round.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows, Web

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute
Light, charge on Squork, 30 minutes when delivered


EdglerVess 
Wednesday January 11th, 2006 12:32:11 PM

Edgler doesn't wait for Bohdi's translation as he understands the language as well.
"Goblin language, but it doesn't sound like a goblin."

The priest puts away his crossbow and draws his dwarven waraxe. With axe and shield firmly in his calloused hands he begins moving towards the voices.

Dregar  d20=11 d20=4
Wednesday January 11th, 2006 3:21:23 PM

Dregar comes up alongside Edgler.

" it better not be goblins, or else there heads will be a splitting."

He flashes a wicked smile to the dwarf, sure he feels the same way.

He turns then to wear the voices came from, he tries to drown out all the other sound to concentrate on the noise, as well as scan for some sort of movement.

Spot=12
Listen=9



EdglerVess (Illegal 2nd)  d20+4=12 d20+2=12
Wednesday January 11th, 2006 5:27:09 PM

The priest smirks back at Dregar as he comments about goblins. "I have yet to see what this new axe of mine can do... goblins would be a good test."

Edgler moves forward straining to see and hear any movement ahead.

Spot 12
Listen 12

Neco  d20+8=21 d20+8=23 d20+7=25 d20+5=20
Wednesday January 11th, 2006 6:19:53 PM

From Neco's understanding the person or persons ahead of the party are probably unfriendly, but what if they're good. Before the two dwarves do something rash, Neco moves out a head of the party in search of the beings hidden in the woods. "I'm going to see who's out there. I'll keep in touch through Bhodi's spell."

The rogue disappears into the night. On sight of the voices source she will return to the group and report.

Rolls for Neco and Weezle

(Hide 21)
(Move Silently 23)
(Search 25)
(Listen 20)


Aiden  d20=15 d20=17 d20=13
Wednesday January 11th, 2006 7:18:57 PM

Aiden watches as the group seemed quite ready to head out and attack whatever the creatures were.

However, Aiden stayed where he was, nearby Bohdi, and the others. He would not be effective within the darkness...had it been during the day, he could have skulked into the shadows, much as his master had taught him.

Whatever they were, he would be ready. He quietly continued to listen to what Bohdi relayed from his bird. His thoughts went to what tribes of wild creatures could be living in this area (in conjunction, or possibly against the snow giants...)

It was always good to know one's neighbors, especially if they are scouts for their enemies (the snow giant tribe), or a tool to use against the snow giants.

(knowledge: nature as to what goblins are, and if these things were goblins)- 15 + 3 = 18

listen: 17 + 4 = 21

(knowledge: local - what tribes/creatures lived within this particular area. 13 + 2 = 15)

Garrett  d20+6=13 d20+5=25
Thursday January 12th, 2006 3:22:02 AM

Garrett uses Bohdi's spell to try and speak with everyone. "Let's try and stay put until we have a better idea of what we're dealing with. We don't want them to know about us until we know more about them. Squork and Weezle can take a look. Neco if you want to do go also, just be very careful. The lights may have already tipped them off."

"If it is the giants, our best bet may be to wait them out, and then track them back to their home once it is light and they are sleeping. It will depend on how many their are, and whether or not Aiden thinks he'll be able to follow their tracks if it's still snowing. Let's just recon it first and go from there."

Garrett is going to look and listen carefully throught the area in case the giants are moving in on us, or he is able to better determine anything regarding them being on to us.

Spot:13
Listen:25 (not seeing well, but hearing great.)

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)



In the Wood  d20+3=9 d20+3=23
Thursday January 12th, 2006 8:52:19 AM

Neco slips off, nothing more than a shadow and stir of light air and is quickly gone. Slipping through the trees towards Bohdi's lights and strange language has stopped and some cutting has resumed. After about 80' you spot two other small lights, campfires similar to the fires infront of the tents Aiden always sets up for warmth. Just a little closer, sliding to the ground. Neco peers around a small pine and sees the cause. 8 axe weilding goblins and a pair of Sne Kjempe. The goblins are dressed for the cold and 5 of them are working over a fallen tree, limbing it. The others are crouched by the fire trying to warm up apparently. The two giants are sitting near each other and away from the fire, apparently not bothered at all by the cold. They wear hides and leaning against a tree are a pair of massive clubs. one of them has surely seen Bohdi's lights as he is looking right at them. The other seems to care little. Neco relays it allfrom her posistion, 80' north of the party and 60' from the goblins, about another 15 to the giants.

Squork watches from a small branch above the enemy, but has no intention of placing a 'fire here' beacon on the tree. The keen raven eyes have already noticed the goblins warming themselves have also armed themselves with throwing weapons and one of the giants has looked his way more than once. No fool with a death wish, Squork flutters off.

The two dwarves, ready and raring for combat are steadied by Garret. No need to rush into the night against unknown forces.

Aiden stays with Bohdi and takes the small time to think through the situation. Goblins are small cowardly creatures that only fight from ambush and with overwhelming numbers. they are often taken as slaves by the other intellignet creatures of Ice Vein. Particularly giants. In the immediate vicinity of Ice Peak, they have been seen by hunters. They are cave dwellers and as such, have never posed anything resembling a threat to Ice Peak.

Garrett 
Thursday January 12th, 2006 9:14:21 AM

Garrett listens carefully to the situation as told by Neco, hoping he can hold the dwarves back on mention of the word goblins.

Garrett speaks through Bohdi's spell to all. "Take it easy everyone, we have a moment to think this through." Garrett looks at Edgler and Dregar as he says it, knowing they would probably like nothing more than to charge into the goblins, destroying them as they went.

"First, Bohdi leave your lights where they are, hopefully the giants will think they are some sort of forest spirit. Second, Neco, stay where you are and stay hidden, keep us updated on what they are doing while we decide our course of action."

"We have two options, one: jump these guys and try and then either track them back to their village or take a prisoner and have him lead us there. Or two: Leave them be, and track them back to their village when it's light, and they are all sleeping."

"I believe I am inclined to take them out. Letting them get back just gives us more giants to fight later. If we attack the giants, the goblins will likely flee or surrender once we gain the upper hand. If we jump them, we need to make sure we take a prisoner, just in case Aiden is unable to track them home due to the snow."

"Anyone opposed to taking these guys out? If not, we need a way to get as close to them as possible before they know we're there. Anything you can do there Bohdi?"

"In additon to that, we can take a round or two to prep for the assault. It's sounds like they will be busy for a few, so we have a few moments to discuss these items as well as tactics."

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(d)



Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10)  d20+4=21
Thursday January 12th, 2006 11:04:02 AM

Despite Garrett's enchantment protecting him from the cold, Bohdi shivered as he awaited Squork's return. As the bird alighted upon his shoulder, he whispered a few quiet words--"Corporalum proiiectionae invulneralis!"--and traced a rune in the air in front of him. The rune glowed faintly and surrounded the bodies of both gnome and raven with a dim red aura before vanishing. (Cast: Protection from Arrows) As Garrett had instructed, he left his dancing lights gently bobbing in place, like forest will-o'-the-wisps. Meanwhile, Bohdi crept forward another 10' (Move Silently, untrained, 21).

"I'm not much help in keeping us quiet," Bohdi told the group through their magical connection. "But here's what I could do:

--I could make a loud noise elsewhere and possibly lead off some of their group. Maybe use the lights for that, too.
--I could make an illusion that could scare them, distract them, or conceal our approach.
--I could try to entangle some of them in a web.
--I could fire magic missiles at them from a distance.
--And I could cast a hypnotic rainbow on them, like I did with the last snow giants we met."

Bohdi peered through the trees at the enemy group and did some quick figuring. "If I move up just a little more, I could reach them with the web, the rainbow, or the missiles. Personally, I'd recommend using the web and picking them off from range. No sense in getting too close right off. But Garrett, and everyone--let's decide quickly and get moving. I don't want us to lose our advantage, and it's a long way between us and them, particularly in the dark and moving quietly. Garrett and Aiden--you're going to need to figure out how to get there with very little light. My lights will last less than a minute now."

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows (cast), Web

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute
Protection from Arrows, DR 10/magic up to 30 points damage, cast on Bohdi and Squork, 3 hours
(Note that when Bohdi cast Protection from Arrows, he lost the unused Light charge on Squork.)

DMs: I'm assuming that Bohdi has line of effect to the enemy combatants. True? If not, please just give me a sense of when he thinks he'll be in adequate position.


DM edit: Line of effect is 120' line of Sight 80' you're current distance about 120 from the goblins and 135 from giants.

EdglerVess 
Thursday January 12th, 2006 1:07:30 PM

Edgler tries to hold back a growl as he is ordered to hold fast... he is unsuccessful.
"So be it, Garrett, but I have one adjustment to make. A giant is far too unruly to take as prisoner. I say that Bohdi uses his Web to ensure a goblin prisoner. They may even be cooperative." The priest is amazed at the words coming from his own mouth, he has to take a moment to try and spit some of the bad taste out.
"Bohdi, if you could find a way to mask our approach, I think that would be the best way to go."

Dregar 
Thursday January 12th, 2006 5:10:58 PM

" Wait" dregar says " theres goblins and giants and you want to make a plan? If I was a bettin' dwarf I would bet that the goblins scare once we appear, and we only have to face the giants. Which is easy itself."

Dregar takes a second to spit a wad of phlegm onto the ground.

" If any of the goblin stick around, it will be a dead goblin I can rest assured. Unless, Bohdi gets to it before I do and is able to ensare it. The it will be a dead ensnared gobline." he says with a little chuckle.

Neco (AC 22 HP 7/7)  d20+8=21
Thursday January 12th, 2006 8:12:07 PM

"I hope you guys don't take too long to get here or I'll have to do the killing, and the looting," the rogue urges the group from her hiding spot. Now knowing that she is dealing with giants she ducks down (hide 21) and uses her new wand on herself (wand of Mage armor).

Wand
Mage armor 49/50 charges

Spells

Lv.0 5/5
Lv.1 3/4

Spells in effect: Shield, Mage armor, Message, Endure elements

Garrett (2nd post) 
Friday January 13th, 2006 8:44:35 AM

"Alright Bohdi, use the web spell if you think it will hold the giants. try and get as many of the goblins as you can with it, but make sure you get the giants."

"Everyone else, switch to ranged weapons now if you have them. After we all have ranged weapons ready, Bohdi can cast the web spell. We move and fire as we go. If one of the giants breaks out of the web, he is target #1 for everyone."

"And don't forget, we need one goblin alive!"

Garrett sheathes his sword, and pulls out his crossbow. He then casts Bulls strength upon Aiden. "Just in case it gets to melee wunjo." He then loads his crossbow and waits for everyone else to ready their ranged weapons. As soon as everyone is ready, "Ok Bohdi, hit them with the web.".

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(cast)(d)


DM Time Out 
Friday January 13th, 2006 9:28:32 AM

I need to do this one with books and not at the Office. The fight begins tonight. Good Luck.

Aiden  d20=5
Friday January 13th, 2006 12:33:07 PM

Aiden nodded, "Thanks..." as he moved with Bohdi (and Garrett).

Pulling out his bow, he was about ready to set an arrow. He was clumsy with it, even more so with the Bull Strength spell having been cast upon him. Seeing that the dwarves were readying themselves for melee, he felt a little more comfortable in using the bow instead of being the 'front-line'.

However, after the first volley, he was going to shift to his axe. He did enjoy that Neco was pulling into the shadows. It was a good tactic...though, perhaps, the next time he would visit the catacombs,perhaps he will purchase a ring, or some other item, that would allow him to see at night. Or at least suggest that to his fellow humans.

"As to diversion, have the lights swing fast and away from the direction we are heading from, or swirl around, but leave one section open. These are the shadows we should use..."

(firing once he's given the ok from Garrett who is the current 'leader'. To Hit Roll = 5 (will need to look up bonuses to hit when I get home from work, but I doubt it hit).)

EdglerVess (AC 20, 24 vs Giants) 
Friday January 13th, 2006 6:29:55 PM

Edgler switches back to his crossbow then casts Shield of Faith just before he gets into range.

Spells in effect: Shield of Faith (20 rnds)

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless, Shield of Faith*, D- True Strike


Going Combat Round 1  d20+1=12 d20+1=9
Saturday January 14th, 2006 10:50:40 AM

Neco remains hidden by the tree and the lights remain bobbing deeper in the woods to her right about 45' away. Neco reports the goblins still limbing the fallen tree about 60' from her. Some goblins are by the small warming fires and the giants are still sitting a bit further back.

Trying to be as quiet as they may, the party closes through the dark towards Neco and the enemy. To the humans, the darkness is no longer absolute, perhaps 30' of vision. Bohdi and the dwarves can see twice as far to 60'. The enemy is over 120' through the dark and snow.

The sounds of axe falls still dully ring through the wood.

OoC Notes:
The deep snow and trees prevents charging.
The main party is over 120' from the nearest goblins. No one save Neco can see them.
Human Vision is 30'
All others are 60'
Neco can see the enemy silhouettes backlit by the warming fires.
As I believe many misread the dissatnces I am not casting Bohdi's web spell at this point. Aiden never fired, you can't see a target.

Dregar ( AC14, 18 vs Giants) HP:23 
Saturday January 14th, 2006 2:23:12 PM

Dregar grumbles as he pulls out his sling, and a hand full of stones. He much rather charge into the ranks and slaughter as many of them as possible before he was cut down. He stayed alongside Edgler, while placing a stone in his sling. He awaited for the OK, and then one gobline was getting hit in the face with a stone.

Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10)  d20+4=16
Saturday January 14th, 2006 11:53:08 PM

Bohdi crept ever closer to the enemy camp (Move Silently 10', 16. Brings him to 125' from the giants). "I'm in range of the giants now," Bohdi whispered to the others. "At least, according to what Neco tells me. Neco, you'll have to describe to me exactly where to cast the spell--it can reach them, but I can't see them myself to target it."

"We need to make some decisions quick about what to do. Here's what I could do:

--Cast a Web spell on the giants right now. Garrett, just say the word when you want it to happen. Everyone else starts moving up as fast as possible.
--After I've cast the Web, I'll cast a Hypnotic Pattern. Maybe I slow down the goblins that way.
--We all move up as close as we can, and start picking off those who aren't hypnotized.

So it's just a matter of when to hit them with the Web. Garrett, as soon as you say go, I'll cast.
"

(DMs: if Garrett says cast this round, Bohdi will. Bohdi gains a +4 AC dodge bonus against giants.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows (cast), Web

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute
Protection from Arrows, DR 10/magic up to 30 points damage, cast on Bohdi and Squork, 3 hours


Aiden 
Sunday January 15th, 2006 11:18:22 AM

Aiden continued to follow along, looking over towards Bohdi. Slowly putting away his bow, he whispered, "how many, where?"

He slowly took his axe out, hanging his bow up on a low tree.

"Web and pattern small...warriors and priest on giants...Anyone bring more light for humans?"

<tags>

(Aiden was ready to engage in hand to hand combat when it became necessary, by hanging the bow up, and readying the axe, he's trying to prep a quick switch between the two weapons)

Garrett  d20-5=12 d20+6=9 d20+5=7
Sunday January 15th, 2006 2:27:40 PM

"Let's start moving up on them as quietly as we can, and get as close as we can. I would like to be within 60' before you throw the spell. Neco can keep watching them til we get up close and let us know if they hear us. The closer we get before letting them know we are here, the faster we can start beating on them while they are in the web. The tree chopping and snow should mask our sounds. move as quickly as we can while trying to remain quiet."

"Bohdi, you and the dwarves should be able to see them before Aiden and I. If we can get to within your sight of them, let me know and throw the spell. We'll all move in on them when you do."

Garrett takes a move and a move (so 20' total since I'm moving at 1/2 speed) while trying to move silently once everyone is ready.

Move Silently: 12
Spot: 9
Listen: 7

Aiden (Illegal second)  d20=17 d20=12 d20=1 d20=1
Sunday January 15th, 2006 5:29:38 PM

Aiden nodded to Garrett, agreeing with the response. Once the information has been gathered, and Garrett starts to move, Aiden follows stealthily.

Hide: 17 + 7 = 24
Silent: 12 + 7 = 19
Listen: 1 + 4 = 5
Spot: 1 + 4 = 5

(OOC: WOW...two straight 1's...sheesh)

Neco  d20+8=25 d20+8=25 d20+7=20 d20+5=16
Sunday January 15th, 2006 7:36:20 PM

Neco slips in closer to the enemy so she can be sure they have not detected the rest of the party. She takes her time to make sure she is not detected either.

(Hide 25)
(Move Silently 25)
(Search 20)
(Listen 16)


EdglerVess (AC 20, 24 vs Giants, HP 21/21)  d20-1=10 d20-3=-1 d20+4=16 d20+2=20
Sunday January 15th, 2006 7:46:42 PM

Edgler attempts to move closer with his crossbow ready to fire.
The dwarven priest is far from quiet!

OOC: First roll should have been -3

Hide 8
Move Silently -1
Spot 16
Listen 20

Spells in effect: Shield of Faith (19 rnds)

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless, Shield of Faith*, D- True Strike

Closing in Round 2  d20=15 d20=5 d20=6 d20=11 d20=14 d20=16 d20=19 d20=7 d20=9 d20=17 d100=20 d100=43
Monday January 16th, 2006 8:17:53 AM

Ooc Sorry about the lame post....

The group closes in and Neco does as well. All remains as it had. The giants nor the goblins seem to concerned by the other nearby lights.

Map of the wood
http://img37.imageshack.us/img37/3249/snekjempefight0zx.jpg
Humans can see 30'
Everyone else can see 60'
Remeber it is night.

Bohdi Nackle  d20+4=14
Monday January 16th, 2006 10:32:22 AM

Bohdi moved as silently as possible up to a tree (double move to E25, Move Silently 14) and peered around the trunk toward the goblins and giants in the woods in front of them. An involuntary shiver ran down his spine.

"Keep moving up, everyone!" he urged. "Don't worry about getting ahead of me."

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows (cast), Web

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute
Protection from Arrows, DR 10/magic up to 30 points damage, cast on Bohdi and Squork, 3 hours


Garrett  d20-5=12 d20+6=18 d20+5=21
Monday January 16th, 2006 10:41:58 AM

Garrett continues to move another 20' while trying to move silently. Hoping to catch sight or better sound of them in the process. He is moving toward the sound they are making since he cannot see them.

"As soon as somebody sees them, let us all know, and we will stop and wait until Bohdi is in position with his spell. Then we'll move in on them. Bows to start, then melee should we be able to avoid the web, or the giants get out." Garrett says silently to his companions.

Move Silently: 12
Spot: 18
Listen: 21

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(cast)(d)


EdglerVess (AC 20, 24 vs Giants, HP 21/21)  d20=11 d20+2=17
Monday January 16th, 2006 12:54:24 PM

"Well, moving silently isn't my forte. I need to get closer." Edgler does a double move to d21
OOC: DM, Edgler's double move is 40', I assumed there were 3 squares before he actually got on the map.

Spot 11
Listen 17

Spells in effect: Shield of Faith (18 rnds)

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless, Shield of Faith*, D- True Strike


Dregar( AC14, 18 vs Giants) HP:23  d20=12 d20=17
Monday January 16th, 2006 3:36:06 PM

Dregar follows right behind Edgler, doing a double mobement towards one of the trees. His battle axe is in his hands awaiting the tatse of goblin and giant blood.

Spot= 13
Listen=22

Aiden  d20=9 d20=2 d20=12 d20=11 d20=15
Monday January 16th, 2006 6:08:01 PM

Aiden continued to skulk as quietly as possible. Slowly, he began to separate himself from the others, though not by far (just a couple paces away). He was to be the lead warrior...not one to guard the wizard. Aiden NEEDED to be ahead of the others...at least within his youthful mind.

(OOC: did garrett cast bull strength yet? if so, what are the effects and how long?)

hide: 9 + 7 = 16
silent: 2 + 7 = 9
spot: 12 + 4 = 16
listen: 11 + 4 = 15
looking for tracks (just in case these guys set US up): 15 + 5 = 20

Neco  d20+8=19 d20+8=20
Monday January 16th, 2006 9:50:50 PM

Neco moves as far as she can to area D13 in order to sweep around the giants. "Garrett I'm moving around to the other side. This should gain us an elevated amount of surprise. They may suspect an attack from the front but not the back as well."

(Hide 19)
(Move Silently 20)

Almost There...round 3  d20+2=13 d20+2=6 d20+2=15 d20+2=17
Tuesday January 17th, 2006 8:01:34 AM

The group continues to move forward with everyone staying fairly close. The hacking of wood continues to roll through the trees, but it is definately much closer now. A soft glow can be seen distant through the trees, but nothing else at this point. Trees still obstruct any true visual lines to where the group knows the enemy is.

Neco Highlight to display spoiler: { You slip through the trees circling the group. A daring move and for a moment time ceases as you move into the open between a pair of trees. The goblins sitting by the fire look square at you. A heartbeat later you relaize they were looking past you, and you remain completely hidden behind another tree. The monsters, still sit by the fire, unaware.}

Maps:
Notes:
No one can see Neco
No one can see the enemy

http://img13.imageshack.us/img13/1879/snekjempefight10pb.jpg


Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10)  d20+4=15
Tuesday January 17th, 2006 9:09:16 AM

Bohdi moved up to the space Aiden was about to vacate (double move to E21--D21 if Aiden doesn't move, Move Silently 15).

"I'd suggest we not attack the goblins at first, if we can help it," Bohdi whispered. "If they're being forced to work for the giants, maybe we can use them as allies. Let's see their reactions first."

"Garrett, as long as Neco can give me a sense of directions, I can cast my spell whenever you want--I can reach the giants from here. But remember--the Web will obscure the giants from arrows past 20 feet or so. It'll be no use to shoot arrows unless you're right up close. Personally, I'd favor a Web, followed by a Hypnotic Pattern to neutralize the giants. Then you all can either parley with, or dispose of, the goblins."

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows (cast), Web

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute
Protection from Arrows, DR 10/magic up to 30 points damage, cast on Bohdi and Squork, 3 hours

EdglerVess (AC 20, 24 vs Giants, HP 21/21)  d20+4=17 d20+2=20
Tuesday January 17th, 2006 12:36:52 PM

Edgler continues to move forward. This time he double moves to A15.

Spot 17
Listen 20

Spells in effect: Shield of Faith (17 rnds)

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless, Shield of Faith*, D- True Strike

Garrett  d20-5=14 d20+6=22 d20+5=18
Tuesday January 17th, 2006 5:20:30 PM

(OOC: Garrett threw the bulls strength one round before we started to move. It lasts for 30 rounds, Although I'm not sure how many have gone by so far. Gives you a +4 to strength)

Responding to Neco "Good idea Neco, just don't get spotted, and stay far enough back that you will not be an unintended part of Bohdi's first spell or two."

"Bohdi, I see a glow up there. It looks like the giants have a fire. Will a fire mess up your web spell? Regular webs burn away, do your magical ones? The giants are the target, if you can get them with the web, that's priority one, if not use the pattern, anything to slow em down til we get on them."

"We should take the goblins too, even if they are being forced to work. We just need to take at least one alive. If they jump you or get in the way, drop them, but remember the giants are the main threat. If anyone has a chance to "flat of the blade a goblin and knock him out, it would be a good idea."

Garrett makes a move and a move, trying to be quiet.

Move Silently: 14
Spot: 22
Listen: 18

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(cast)(d)

Neco  d20+8=28 d20+8=18 d20+7=24 d20+5=18
Tuesday January 17th, 2006 7:22:46 PM

"Thump! Thump, thump" Heart still pounding from the near encounter the rogue continues her arc around the small lumber camp. Neco tries to see the exact coordinates of the giants and if she is still in range will inform Bohdi on their position.

Actions

- If snow does not hinder movement
Double move to 2D
- If snow does hinder movement
Move to 7B
- (Hide 28 nat)
- (Move Silently 18)
- (Search 24)
- (Listen 18)


Dregar( AC14, 18 vs Giants) HP:23  d20=8 d20=7
Tuesday January 17th, 2006 7:45:51 PM

Dregar watches as Edgler goes left from the tree. he makes a decision and double moves to J18. Hiding behind the tree he peers his head around to see what he sees and hears.

Spot = 9
Listen = 12

Aiden  d20=16 d20=12 d20=8 d20=10 d20=6
Tuesday January 17th, 2006 9:36:33 PM

Continuing to skulk within the night, Aiden moved diagonally towards the creatures, keeping behind the trees to prevent betraying his presence to the enemy. He took the bow down from where it had hung, and brought it with him, hand with bow, and the other hand carrying the axe.

Shortly, one or the either weapon will be used against the creatures.

After moving (1/2 movement), he hangs the axe up on a low branch, and readies the bow.

hide: 16 + 7 = 23
silent: 12 + 7 = 19
spot: 8 + 4 = 12
listen: 10 + 4 = 14
looking for tracks (just in case these guys set US up): 6 + 5 = 11



Almost There...Stay on Target...Round 4  d20+2=12 d20+2=17 d20+2=7 d20+2=22 d20+2=4 d20+2=17 d20+2=11 d20+2=16
Wednesday January 18th, 2006 8:34:06 AM

The groups continues to move in and begins to fragment slightly. The main group stays on a heading roughly northeast. The only tracks Aiden notices very likely belong to Neco, small human boots picking thier way through the snow on tip toe.

Neco quickly and quietly moves further around. DM: Less than full move and over half incurs -5 MS and Hide. Moving at an angle everry other square is 10' I moved you as far as I could

Edgler heads further north, starting to skirt the glowing fires to the left.

The rest stay fairly close together and continue to move up through the snow and trees. The light of the warming fires can now be clearly seen and the figures about the far left can as well. The giants can not be seen by any save Neco and she only sees one of them. The other is somewhere in the darkness beyond her sight.

Aiden takes position next to Dregar and a tree.

Dregar slumps down to use the tree as cover for now.

Garret continues up and Bohdi as well. whispered messages pass about. Will the fires set any webs ablaze? Could the Hypnotic Pattern work to freeze the giants while the goblins were dealt with? Is it possible to get coordinates for a range spell from someone you can't see and have no idea where they actually are or what direction they are facing?

The complete trap is almost set, Bohdi can make out the figures immediately at the fire.

Suddenly one of the goblins' head snaps up (G8) and looks out into the dark to his right. He slowly begins to stand and draws his axe, a foot kicks his friend who now peers into the darkness as well. Edgler feels their eyes focusing in on his position, but have they truly seen him, it is hard to tell. The rest are continuing thier business.

http://img376.imageshack.us/img376/2682/snekjempefight0kf.jpg

Garrett  d20-5=12 d20+6=25 d20+5=10
Wednesday January 18th, 2006 9:43:30 AM

"Crap, one of the goblins has seen or heard something or someone. Whoever they are looking toward, slowly drop down and don't move, they may have just heard you. Everyone else move in slowly, we need to be able to see the giants before we use Bohdi's spells."

"Neco, can you see both of the giants? we'll need to know how well Bohdi's spell works after he throws it, and will need the play by play from you as we move in to take out the goblins. If you can't see both giants, try to reposition if you can do so safely, and stay clear enough that you will be out of Bohdi's spell."

"Move careful folks, just a little bit longer. I want a peace of these guys as much as anyone, but throwing away the element of surprise would be silly if we can avoid it. Once we move, we can take them hard and fast."

Garrett then takes a move and a move, moving silently as he can to G16, he tries to use the trees as cover as he goes, and then peers carefully toward the camp trying to locate the positions of as many goblins and giants as he can

Move Silently: 12
Spot: 25
Listen: 10

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(cast)(d)

Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10)  d20+2=19 d20+4=23
Wednesday January 18th, 2006 10:08:52 AM

"Not as complicated as you'd think. Squork, go! Neco, be as precise as you can about describing where the giants are."

Bohdi urged the bird forward and had the raven fly through the branches of the woods until Squork could see the giants, whereupon Squork would land on a branch to observe (40' to H14, Move Silently 19, Squork has low-light vision). Then Bohdi would use his empathic link with Squork, and Neco's general directions, to triangulate. Bohdi himself moved toward the campfires (move action, 20' to H18, disregard the second roll above--this is not a silent move) and readied his spell.

"Garrett, the web can burn, but I'll follow it up with the hypnotic spell, so it's belt and suspenders. Everyone get ready. If the giants move, I'm casting."

DMs: Assuming this triangulation method works, Bohdi has Web, REF DC 16, readied to cast, centered on intersection J4/K5 (20' radius). He'll cast if Neco or Squork see the giants begin to move.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern, Protection from Arrows (cast), Web (readied)

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute
Protection from Arrows, DR 10/magic up to 30 points ranged damage, cast on Bohdi and Squork, 3 hours

Note: Bohdi gains +4 racial dodge AC bonus against giants.


Dregar( AC14, 18 vs Giants) HP:23  d20=17
Wednesday January 18th, 2006 12:57:52 PM

Dregar nods when Aiden gets close to him.

" im gonna move a little forward, get as close as possible incase they hear us. Then I can crush those two goblins right there."

He says the last line with a smile as he moves the 10 feet to the next tree, putting him about 10 feet away from the first goblins.

MS - 17+1=18

Aiden (AC - 19 HP 27 Bullstr: rounds 26)  d20=9 d20=10 d20=1 d20=8
Thursday January 19th, 2006 7:15:32 AM

Aiden put back his bow as he readied his axe. They were very close now to the goblins. He could feel the build up, the anticipation, of the battle.

Hide:9 + 7 = 16
Move Silent: 10 + 7 = 17
Spot: 1 + 4 = 5
Listen: 8 + 4 = 12

Neco (AC 24, HP 14/14, Shield+Mage Armor) 
Thursday January 19th, 2006 7:56:22 AM

Neco stays well concealed behind the shadow of a tree as she draws a small slender sword from her side. "Be careful guys we don't need to blow our cover now." The young girl grips the swords handle firmly, her stare fixed in the direction of the giants.

Edgler Vess (sub Kup)  d20=3
Thursday January 19th, 2006 8:30:39 AM

Ooc: Rich, Daniel, I wasn't sure whether we had our signals crossed on Edgler--so, in the abundance of caution--

IC: Edgler did as Garrett had instructed and quietly as possible dropped to the snow at his feet. (Hide base roll 3) He kept one hand on his axe and both eyes on the goblins that seemed to have heard him.

Let's Rock round 5  d20+2=15 d20+2=7 d20+2=16 d20+2=9 d20+2=7 d20+2=22 d20+5=11 d20=17 d20=17
Thursday January 19th, 2006 9:26:07 AM

Squork takes off and flits through the trees and lights on a branch above.

Garret warns that they may have been spotted and or heard. The goblins have finished cleaning the tree and the pair by the left fire move out just away from the low burning light. Both looking intently into the woods.

Dregar creeps forward, closing to almost on top of the goblin. The creature turns to head apparently back for the warmth of the fire. Its gaze passes right over the dwarf, but suddenly his head snaps back and his axe comes up to the ready at chest level. The creature makes no other move

Aiden readies his axe for the first charge, the ever patient hunter.

Neco, issues a small warning through Bohdi's message spell and remains frozen in place.

Edgler stays where he is as Garret has asked for in this combat. Seconds slow and blood rushes in anticipated thumps.

Bohdi slides through a small tree line and can now personally see one of the powerful Sne Kjempe just in the limits of his vision. A deep shadow of movement, more than the creature itself. Movement! Bohdi's mind screams in warning first and very shortly thereafter thick viscus webs fill the area. Anchoring through the heavy snow laden trees and covering the giants.

The woods erupt in thundering roars of rage, as the Sne Kjempe tear at the tangled sticky mass that covers them. The goblin creatures grab instinctively for thier weapons and snap thier heads about, looking for danger.

All PC's need to make a Will save DC 10

maps
http://img7.imageshack.us/img7/8928/snekjempefight6ud.jpg

Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10)  2d4(3+1)+3=7 d20+3=15
Thursday January 19th, 2006 10:08:38 AM

Will save 15.

"Belt and suspenders, belt and suspenders," Bohdi repeated to himself. Then, tracing a pattern in the air in front of him, Bohdi chanted, "Hypnorum, hypnororum, iridenscis!" A stream of scintillating, sparkling colors appeared above the entangled snow giants. (Cast: Hypnotic Pattern, Will DC 19, affects 7 HD of creatures, 10' radius centered on same intersection as the web--J4/K5.)

Bohdi drew out his wand but otherwise remained where he was. In a loud voice, he shouted in Goblin, "Strakk-glee-glimdrim-nee-nirtusk-nixt-utorr!" (translation: "Stay where you are and drop your weapons!") Mentally, he commanded Squork to return to his shoulder.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern (cast), Protection from Arrows (cast), Web (cast)

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Dancing Lights, 1 minute (approx. 3 rounds remaining)
Protection from Arrows, DR 10/magic up to 30 points ranged damage, cast on Bohdi and Squork, 3 hours
Web, 30 minutes
Hypnotic Pattern, Concentration +2 rounds

Note: Bohdi gains +4 racial dodge AC bonus against giants, +1 attack against goblins.


Neco (AC 24, HP 14/14, Shield+Mage Armor)  d20+2=20 d20+2=19 3d6(3+6+5)+2=16 d20+3=15
Thursday January 19th, 2006 7:31:18 PM

" The trap is sprung ", the young rogue thinks to herself.

Noticing that the giants seem to be tearing the web apart with bare fists, Neco looks to the armed goblins for a fight. Weaving quickly through the trees, she picks out her target (Goblin 4) and plunges her blade into the monster (Critical Sneak Attack for 16 Damage). "The giants are to strong for the web. Try to keep them busy Gnome or we won't stand a chance."

Will (15)

Using Rapier (Crit 18-20 x2)

Dregar( AC14, 18 vs Giants) HP:23  d20=8 d20=13 d20=4
Friday January 20th, 2006 12:19:20 AM

Will 11 ( 8+1+2rage) Initiative 14

Dregar seeing the trap is sprung burst from his spot and runs the 10' to the first dwarf. As he runs he invokes his rage, foam starting to drool from his mouth. He swings with all his might at the first goblin (12), he watches in anger as the swing misses the goblin.

Edgler Vess (Sub) 
Friday January 20th, 2006 8:24:36 AM

Getting the go, Edgler moves around the tree [D16]. "Gargul grant us your blessings." Edglar casts Bless and with it's range all the Ice Veiners find themselves under the blessings of Gargul.

He sits himself behind his shield waiting for his opponents to close. The giants are his main concern, the goblins are secondary.

Spells-
Bless (on group) - 2 minutes

Prepared Spells- (3+1)
1 -- Endure Elements, Bless*, Shield of Faith, D- True Strike

* -- Cast

Garrett (AC:19, HP:23/23)  d20+6=26 d20+5=14 d8+1=6 d20+6=21
Friday January 20th, 2006 9:06:06 AM

"Now" Garrett thinks to everyone as he realizes that everyone is already moving.

Garrett quickly follows suit, and moves to G13, pulling up short of the goblins nearby and casts spiritual weapon if he can see one or both of the giants (spot:26). If he can't see either of the giants, he cast magic weapon instead.

The spiritual weapon will appear next to whichever giant he can see, or if he can see both, he'll target whichever one appears to be getting out of the web better. If everything looks the same, then the closest gets it.

Spiritual Weapon Attack: AC14, 6hp damage. "That'll give him something else to think about besides the web while we move in." Garrett thinks to himself.

Garrett then looks at the two goblins 10 feet away from him and smiles at them. Not knowing goblin, he gives orc a try and says "come, meet your doom."

Will Save: 21

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(cast)(d)


Dm note 
Friday January 20th, 2006 1:31:17 PM

Giving Aiden a chance here

EdglerVess (AC 22, 26 vs Giants, HP 21/21) illegal second  d20+5=16
Friday January 20th, 2006 9:37:21 PM

OOC: I'm back, thanks for the sub! I just wanted to clarify a couple of things.

Will Save: 16

Active Spells:
Shield of Faith 15 rnds
Bless 20 rnds

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless*, Shield of Faith*, D- True Strike

Aiden (Bull Strength)  d20=11 d20=9 d8=8 d8=8
Friday January 20th, 2006 10:12:02 PM

ooc: thanks...worked overtime today

Aiden started to move as well, though drifting slightly to the side. He wanted the running dwarf to be the main center of attention, while he took the flank, obviously he is going to try and engage either unfettered goblin(s) or giant.

To hit with Axe: 11 + 8 (changed since bull strength) = 17
Damage:8 + 5 (bull strength) = 13
To hit with Axe (other head): 9 + 8 = 17
Damage: 13

DM post 
Saturday January 21st, 2006 1:46:54 PM

I'll be posting late tonight

Blood bath Round 6  d20+1=5 d20+2=7 d20+5=16 d20+5=17 d20+2=19 d20+2=16 d20+2=7 d20+2=15 d20+2=6 d4=2 d4=2 d4=2
Sunday January 22nd, 2006 11:03:25 AM

Note Please list what any rolls are for.

Bohdi's spell brings a sparkling pattern of light into existence, bobbing and weaving just before the two giants. One of the giants stops, the other continues to pull and tear at the webs holding him

Neco slides from the darkness and a quick well placed thrust ends the goblins life before it can even scream.

With a surge of Adrenaline, Dregar pounds around the tree, his axe leading at the unsuspecting goblin. The loose traction of the snow, however throws the dwarf just off balance and the axe goes wide right.

Edgler moves closer to the others and casts Bless. All PC's +1 morale bonus on attack rolls and on saving throws against fear effects

Garret moves up and just being able to see the deep shadow of one of the giants in the web, casts Domi's Hammer. A pure manifestation of faith appears next to the giant and descends, but the thick hide armor reples the assault.

Aiden moves around the tree and closes with a goblin. One swing is all it takes to fell the foul creature. (Had to move more than 5', so just one swing. Course that's all it took)

The giant tears and pulls at the webs trying to rip through and to a limited extent he does. The closer giant pauses briefly to consider Bohdi's spell, but the magical hammer of Domi quickly shakes it from its stupor. With a mighty roar, it too, tears forward through the webbing.

________________________________________________
Several goblins pause momentary, as if unsure about what to do. The recognition of the dwarves however, quickly fires hatred into their eyes. Axes raised on high, they all rush with abandon at the closest dwarf, Dregar. The small axe rain in drawing multiple lines of blood across the stout dwarf.
Hit Ac 19/16/7/15/6 Dmg 2/2/miss/2/miss

Having map issues....grrrr
Referenecing the old map

Dregar is at L/14 goblins are at K,L,M 13 and M/15,16
Aiden is H/12 goblin I/12
Garret G/13
Neco F/10
Bohdi H/18
Edgler D/16


Dregar( AC12, 16 vs Giants) HP:21/27 (Rage)  d20=19 d10=3
Sunday January 22nd, 2006 2:42:37 PM

Dregar is shocked for a split second. he didn't expect his luck to see five goblins rush him.

" Your all gonna die" he says in Dwarven, knowing they can't understand him.

He rears back and swings at the closest one to him(Power Attack -2 to hit, +2 damage(26, damage 10 )) Satisfied when the gore of the goblin sprays across his face.

He spits some of the digusting blood at the next goblin.

" Who's Next" he screams at the tops of his lungs.

Dregar OOC 
Sunday January 22nd, 2006 2:48:55 PM

OOC: i forgot he is swinging the axe with both hands, therefor the damage from str, is *1.5. This equals 7.5, rounded up 8.

So 13 damage total, not 10.

Str damage is rounded down, but power attack trades hit to damage 2 for 1 on weapons used in two hands. So -2 att gives +4 dmage so you did 3+7+4=14

Aiden (AC : 19 hp- 27 Bullstrength- 24 rds left)  d20=20 d8=8
Sunday January 22nd, 2006 7:24:02 PM

ooc: I am assuming that Goblin I12 means that the goblin #4 was dispatched.

Aiden moves to kill this goblin as well, since it will be just a short period of time before the giants will break through and charge.

(OOC: if the giants reach him BEFORE the goblins, his attack will go against the Giant)

attack: 20 + 10 = 30
damage: 8 + 5 = 13


Neco (AC 24, HP 14/14, Shield+Mage Armor)  d20+8=27 d20+2=19 2d6(4+3)+2=11
Sunday January 22nd, 2006 7:58:04 PM

Neco takes a ten foot run and side tumbles past the goblin in I12 placing herself strategically in flanking position with Aiden and Dregar. Stabbing once more at an enemy, (I12) Neco calls out to Dreger "You sure you can handle them?"

(tumble 27)
(Hit AC 19)
(Damage 11)

Neco 
Sunday January 22nd, 2006 8:02:49 PM

OOC(Sorry!! didn't refresh before posting) :(

Neco will swing at K13

Bohdi Nackle (AC 16, HP 20/20) and Squork (AC 16, HP 10/10)  d4+1=3 d4+1=3 d20+5=23
Sunday January 22nd, 2006 8:34:55 PM

ooc: Aiden, wasn't that a critical threat? Guess it didn't matter against a goblin.

"Bugger all, Garrett, you're supposed to leave them alone when I cast that spell!" the gnome fumed. "Oh, what's the bloody difference anyway. Clean up these goblins, people--we're going to have company."

He moved sideways across the battlefield (to E16) and pointed his wand at two of the goblins attacking Dregar. "All right, you bleedin' buggers, how do you care for a taste of this!"

With a flick of Bohdi's wrist, two bolts of energy streaked across to strike unerringly in the chests of the two goblins.

(Use charge of wand of Magic Missile 3d, one bolt each on two goblins--given the map ambiguities, it's hard to say, but I'd like these to be two goblins not otherwise targeted by others--say, the two at M15 and M16. Damage 3 each.)

"Now go help Dregar!" Bohdi urged Squork. The raven flew over to Dregar's side and flapped its wings to distract the goblins. (Aid Another 23, Success, +2 to Dregar's AC against first attack this round.)

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation, Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern (cast), Protection from Arrows (cast), Web (cast)

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Protection from Arrows, DR 10/magic up to 30 points ranged damage, 3 hours
Web, 30 minutes
Bless from Edgler, +1 attack/save v. fear, 2 minutes
Wand of Magic Missiles, 49 charges remaining

Note: Bohdi gains +4 racial dodge AC bonus against giants, +1 attack against goblins.


Garrett (AC:19, HP:23/23)  d20+5=10 d20+5=16 d8+5=7
Monday January 23rd, 2006 1:41:48 AM

Garrett's spiritual weapon continues to attack the giant as Garrett thinks to himself. "oops, shouldn't have done that." Attack: 10ac miss

Garrett moves over to attack one of the goblins Dregar is playing with(please pick a good spot for me. I'm a little confused as to who is where since the last map). Garrett will use the flat of his blade and attempt to knock him out so we have a source of information. Attack: 16ac(including the -4 penalty for subdual damage). Damage: 7hp(subdual)

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(cast)(d)


EdglerVess (AC 20, 24 vs Giants, HP 21/21) 
Monday January 23rd, 2006 12:17:07 PM

OOC: I'm a little confused! Don't forget the Bless, people!

Edgler double moves to I14. He keeps an eye on the giants and tries to determine how much time before they break free.

Active Spells:
Shield of Faith 14 rnds
Bless 19 rnds

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless*, Shield of Faith*, D- True Strike


Routed Goblins round 7  d20+5=18 d20+5=22
Monday January 23rd, 2006 12:54:23 PM

Dregar yells at the vile creatures before him and gleefully sends one to Gargul.

Aiden downs another in quick fashion.

Neco also shifts across the battlefield and dispatches one on Dregar.

A bit upset with Garret for ruining his spell, Bohdi pulls a wand and sends a charge at two goblins. Wounding both.

Garret notices that opportunities to take a prisoner are fast disappearing and moves in. A flat sword cut upends a goblin into the slow.

Edgler moves towards the rest of the group. Soon the giants will be out.

-----------------------------------------------
The Sne Kjempe continue to tear through the webbing and are just about out, likely in the next few seconds they will be.

The remaining goblins flee screaming into the night. One remians breathing, but motionless at Garret's feet.

http://img364.imageshack.us/img364/7660/snekjempefight5jy.jpg

Bohdi Nackle (AC 20, HP 20/20) and Squork (AC 16, HP 10/10)  2d4(3+4)=7 d20+5=15
Monday January 23rd, 2006 1:10:12 PM

Bohdi watched the emerging giants with a mixture of fear and anger. "Oh, no you don't! I've got one more trick up my sleeve, you hairy beasts!" Bohdi exclaimed.

Moving up quickly (to G13), Bohdi twiddled his fingers and pointed at the campfire that lay at the feet of one of the emerging giants. (Cast: Prestidigitation) It was an old trick, but hopefully a good one--using his natural gnomish powers of Prestidigitation, Bohdi pushed the flames of the campfire into the webbing, hoping to ignite it!

(Prestidigitation can ignite flammable materials, can lift light objects, and can create breezes and light winds, and so this is an application of those properties. According to the map, the flames need to leap just a couple of feet to light the webs. Burning webs do 2d4 damage to the occupants, and so, if successful, the giant at H7:I8 suffers 7 hp damage.)

Squork, meanwhile, moved with Neco and helped to defend her against the giants (Aid Another 15, Success, +2 to Neco's AC against first attack this round).

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern (cast), Protection from Arrows (cast), Web (cast)

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Protection from Arrows, DR 10/magic up to 30 points ranged damage, 3 hours
Web, 30 minutes
Bless from Edgler, +1 attack/save v. fear, 2 minutes
Wand of Magic Missiles, 49 charges remaining

Notes: Bohdi gains +4 racial dodge AC bonus against giants (included above).


Dregar( AC12, 16 vs Giants) HP:21/27 (Rage)  d20=17 d12=9
Monday January 23rd, 2006 1:34:14 PM

Dregar, furious that the goblins ran, charges at the giant not affected by the flaming webs. When he gets up enough of a run he slams his axe into the giant(Power attack, -2,+2(23ac hit))taking a nice chunk out. ( Damage 16)

Neco (AC 26, HP 14/14, Shield+Mage Armor+Squork)  d4+1=5
Monday January 23rd, 2006 4:43:40 PM

Replacing the blade in her hand with her wand of magic missile, Neco calls out to Dreger "What are you doing Dwarf? Don't get so close, those giants are stronger than you." The young girl unleashes a bolt of magical energy from the gem capped wand at the giant (G1) in the flaming web.

Wand of magic missile Lv1

48/50 Charges

(Damage 5)


Aiden  d20=14 d8=2
Monday January 23rd, 2006 6:06:52 PM

Aiden also made his way over to the giants, his eyes filled with the joy of battle, but not to the extent of being berserk. Flanking the giant that Dregar is fighting, with a deep and focused breath, he strikes at the tall creature.

Power Attack (2 hands on axe, spending 3 points of the attack to damage): 14 + 7 = 21

Damage: 2 + 6 (power attack of +3 doubled since 2 handed weapon) + 5 = 13

Garrett (AC:19, HP:23/23)  d20+5=22 d8+1=5 d20+9=20 d8+4=10
Monday January 23rd, 2006 8:05:15 PM

Active Spells:
Bless
Spiritual Weapon(last round)

Garrett's spiritual weapon continues to try and hit the giant that it was initially sent after(Gt1 I believe). Attack: AC22, Damage: 5hp.

Garrett moves up to K9 and swings at Gt2. Attack: ac20, damage: 10hp.

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon, Bullstrength(cast)(d)


EdglerVess (AC 20, 24 vs Giants, HP 21/21) 
Monday January 23rd, 2006 10:24:02 PM

Edgler begins feeling the rush in his veins, but manages to maintain his composure. He has been wanting to try the effectiveness of one of his spells against the giants and figures that now is as good a time as any.

He moves to J11 and yells out a in Goblin at Gt2, "In the name of Gargul, I COMMAND you to FALL!"

Active Spells:
Shield of Faith 13 rnds
Bless 18 rnds

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command, Bless*, Shield of Faith*, D- True Strike


Beware the Giants Reach Round 8  d20+5=22 d20+6=26 d20+6=16 d20+6=19 4d8(1+5+5+1)+14=26 2d8(3+8)+7=18 d20+1=13 d20+6=20 2d8(2+8)+7=17 2d4(3+3)=6
Tuesday January 24th, 2006 8:33:03 AM

A small wind fans the low burning embers of the warming fires. The fire begins to leap to life, soon the growing flames will contact the web. DM ruling. The fires are low burning embers fires, ruling prestidigitation is like fanning the flames. It will take another round to reach the 3 feet into the web. Also note web spell only burns 5' at a time per the spell

Dregar moves past Garret, around the tree and starts for a giant not about to be burned. The distance was greater than he expected though and he does not have time to swing.

Neco warns on the strength of the giants to Dregar, pulls her wand and lets fly a magic missile at a giant. (giant 1)

Aiden moves in as well and he is close enough to quickly step in and strike. His axe tears through the hide armor and leaves a deep gash in the hairy beast beneath.

Domi's hammer continues to swing and solidly connects the Sne Kjempe. Garret too, starts to close on the second giant, but with Aiden and Dregar already facing the creature he has to move through the partially limbed pine tree. Stradling the tree he prepares to strike.

Edglar calls forth the commanding power of Gargul and orders the giant FALL. (Dm assumes you spoke in goblin) The Sne Kjempe turns to look at the other dwarf and a smile splits his tusk filled mouth. (Will save 13 sucess)

----------------------------------------------
Dregar moves in on the Sne Kjempe in the webbing and soon learns a terrible truth. The webs have not affected their reach. The great club rips through the air and land full force into his chest. Garret, Aiden and even Neco are close enough to hear the air move and more sickening, the sound of shattering bone. Dregar is lifted and spun through the air, landing awkward and hard into the snow. [Hit AC 26 Crit 16 Dmg 26]

Aiden too, ventured too close. The other giant swings his terrible club as the ranger moves by. [Hit AC 19 Dmg 18] The blow lands powerfully, sending the ranger into a headlong roll. Aiden is quick to his feet and delivers a deep wound of his own.

The first giant tears free of the webs and steps into more open territory .Remnants of the spell still cling to it and as he pass over the fanning fire, some catch and singe him. Looking across the group arrayed before it, the Sne Kjempe issues forth a mighty trumpeting bellow.

The second giant roars at the small creature which just wounded it so badly. The club crosses back over in a level swing. The blow comes too fast to dodge and catches Aiden in the upper arm. The blow carries through into his chest, air blasts from his lungs and the his weapon flies from his grasp. The snow covered ground catches his still body and marks the unsteady and ragged breathing issuing from it. [Hit AC 20 Dmg 17]

http://img61.imageshack.us/img61/413/snekjempefight2lj.jpg


Bohdi Nackle (AC 20, HP 20/20) and Squork (AC 16, HP 10/10)  d4+1=4 d4+1=3 d20+5=9
Tuesday January 24th, 2006 10:12:24 AM

Things were not going well. With Aiden and Dregar down, the giants could quickly gain the other hand. "Concentrate on just one giant! Bring him down, fast!"

With his Prestidigitation spell continuing to set fire to the first giant, Bohdi sent a little fire of his own to the other. He pointed the business end of his wand at the second giant and let fly; two magic bolts streaked toward the giant and exploded on its chest. (Wand of Magic Missiles 3d, both bolts at Giant 2, damage 4 + 3 = 7. If flame damage affects Giant 1 this round, per DM's ruling, damage to Giant 1 also = 7.)

Bohdi side-stepped to take cover behind two nearby trees (move to F17). He directed Squork to move to help protect Garrett, which the raven did as best it could (Aid Another 9, failure!). But the bird's efforts were ineffectual.

"Bloody hell," Bohdi muttered.

Spell list:
Gnome abilities: Dancing Lights (cast), Prestidigitation (cast), Ghost Sound, Speak with Burrowing Mammals
Level 0: Light (x2, cast 1), Message (cast x2)
Level 1: Alarm (cast x3), Unseen Servant (cast), Silent Image [note: Pearl of Power, one prepared L1 spell/day may be cast twice]
Level 2: Hypnotic Pattern (cast), Protection from Arrows (cast), Web (cast)

Active spell effects:
Endure Elements from Garrett, 48 hours
Alarm (x3), 6 hours
Message (x2), links entire group, 30 minutes
Protection from Arrows, DR 10/magic up to 30 points ranged damage, 3 hours
Web, 30 minutes
Bless from Edgler, +1 attack/save v. fear, 2 minutes
Wand of Magic Missiles, 48 charges remaining

Notes: Bohdi gains +4 racial dodge AC bonus against giants (included above).


Garrett (AC: 19, HP:23/23)  d20+7=27 d20+7=24 2d8(8+4)+12=24
Tuesday January 24th, 2006 12:48:45 PM

Active Spells: Bless

Garrett cringes as he hears Dregar go down, then again as Aiden falls. "aw crap" thinks Garrett. "Now what do I do? If I heal someone, the Sne Kjempe plays crush the cleric. If I don't they may die".

Garrett sees Bohdi's magic missiles strike home upon the giant, wounding it even further. "I'll take one shot at this guy, maybe I can wound him enough so Bohdi's next magic missiles can drop him. Then I heal them, whether he's down or not."

Garrett swings at the Sne Kjempe as hard as he can in an effort to do as much damage as possible to the beast(power attack by 2).
Attack: 27ac (threat) 24ac to confirm(joy) Damage: 24hp(that should hurt)

If the giant drops, Garrett will move to K10 as his move action. If it's still lurking about, Garrett will free 5' to L10(So as to reach both Aiden and Dregar with healing spells)

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon(cast), Bullstrength(cast)(d)



Dregar 
Tuesday January 24th, 2006 1:39:15 PM

Dregar lands into the snow harder then he ever thought he could. His mind starts to spin and his eyes begin to shut. Deep in his mind, he tries to will himself up, but his body is to hurt to comply. The snow feels very comfortable.

OOC: Dregar is at -5 right now, but I don't know if the dm wants to say his Rage shuts off. I don't know what the rule is on that. But if his rage is off, then he is at -9.

Aiden (AC: 19 HP: -8) 
Tuesday January 24th, 2006 3:52:56 PM

Aiden bleeds, his eyes staring blankly at the creature that had felled him so easily.

Neco (AC 24, HP 14/14, Shield+Mage Armor)  d4+1=5
Tuesday January 24th, 2006 4:36:32 PM

While three of the party members concern themselves with one giant she looks to Edgler and points to the giant fleeing from the webs. "We should try to keep that one away from Aidin and the rest." Neco moves to location 11K and loses another missile on the giant (G1).

Wand of magic missile Lv1

47/50 Charges

(Damage 5)

(AC 20, 24 vs Giants, HP 21/21)  d20+6=21 d10+3=10
Tuesday January 24th, 2006 5:53:06 PM

Edgler sees the mighty effect of the giant's reach, but there is little he can do to avoid it. He takes a 5'step to I10 and attacks the first giant with his dwarven waraxe, taking a good chunk out of the creature's leg (10d).

OOC: I believe there is no AoO on a 5' step?

Active Spells:
Shield of Faith 12 rnds
Bless 17 rnds

Level 0: Detect Magic, Detect Poison, Guidance, Light
Level 1: Command*, Bless*, Shield of Faith*, D- True Strike



EdglerVess (Illegal 2nd) 
Tuesday January 24th, 2006 5:54:51 PM

OOC: I forgot to modify Edgler's AC. It should be AC22, 26 vs Giants, due to Shield of Faith

Timber! Round 9 
Wednesday January 25th, 2006 8:04:58 AM

Bohdi releases another charge from his wand and the giant is staggered, but standing from the blast.

Garret quickly runs through his options, grim and bleak. He opts for grim and with sword in hand, stabs the giant. The blade slips deep and up, into the chest. A look of pain flashes across the creatures face and then it topples backwards, dead.

Dregar and Aiden lie still in the snow.

Neco moves to a bit of cover and looses another missile from her wand. It strikes true as always, eliciting an angry snarl and the creature's attention.

Edglar steps from around the tree and into the giants sight lines. A great smile appears on it's face, for the briefest of moments. That smile vanishes with the dwarven clerics axe, as the blade cleaves through thigh and bone. The giant teeters left and falls hard to the ground. Blood soaks the snow and the Sne Kjempe's breathing is rasped and weak.


Bohdi Nackle  d20+4=24
Wednesday January 25th, 2006 9:10:33 AM

ooc: Assuming we are transitioning out of combat rounds.

Bohdi raced across the bloodstrewn snow to where Aiden and Dregar lay pale and cold. "Edgler! Garrett!" he urged the clerics into action.

(If the clerics were too slow, Bohdi would administer his own CLW potions on Dregar, then quickly find and administer Aiden's potion on him.)

As he helped to tend to the fallen, Bohdi looked to Squork. "The goblins--the ones that ran--find them!" The bird nodded and flew off into the forest after the fleeing fiends. (Search for Squork, if applicable, nat 20! = 24.)

Once their friends had been revived, Bohdi turned his attention to the giant and goblin that seemed to have survived. "We can't afford to revive that one," Bohdi observed, pointing at the fallen giant. "But that little one that you knocked out, Garrett--we should question him. I can translate. We probably should search their bodies, and the area as well."

Bohdi offered his silk rope to anyone skilled in tying up prisoners.

Dregar 
Wednesday January 25th, 2006 11:05:05 AM

Dregar watched as the giants fell and toppled. From his vantage point it was hard to see, but he wanted to make sure his friends where ok. Seeing the giants go down brought a slight smile to his face.

He then felt hands upon him, and felt something stirring in his body.

EdglerVess (AC 22, 26 vs Giants, HP 21/21)  d8+1=9 d8+1=3
Wednesday January 25th, 2006 12:49:20 PM

Edgler has no time to rejoice in his victory, dropping his axe and shield he quickly uses his wand to cure both Dregar (9hp) and Aiden (3hp). Then starting with Dregar he determines their general condition (Heal take 10 = 15)

Aiden 
Wednesday January 25th, 2006 12:58:13 PM

Aiden's thoughts were as blurry as his vision. They rambled back to a myriad of battles that he has experienced over his life, most of which had resulted in him being knocked unconscious, or bleeding to near death.

Perhaps...though his body was 'strong'...just perhaps he was not meant to be a warrior.

Doubt in his abilities, which had started long ago against the shambling frozen creatures that were once alive to even his rather quick and unremarkable dispatching by the giant, continued to grow.


Garrett  2d8(3+4)+3=10
Wednesday January 25th, 2006 3:58:16 PM


As soon as the giant in front of Garrett falls, Garrett bends down and converts his 2nd level Align Weapon spell into a spell of healing for Aiden, restoring 10 of his lost hit points.

Immediately the following round, garrett converts a 0lvl resistance spell into a cure minor, giving Dregar back 1 hp, and preventing him from bleeding to death or getting worse.

If all goes well there, Garrett calls out "I've got these two, somebody watch the area for more surprises, there are still goblins out there. And someone try and secure the goblin I knocked out, we'll need him."

Garrett then gets out his wand of clw and will commence to using it.(don't know how many rounds you want to advance, so I'll stop here with his actions.)

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon, Spiritual Weapon(cast), Bullstrength(cast)(d)


Neco  d20+4=22 d20+7=24
Wednesday January 25th, 2006 9:51:18 PM

None of her talent being in the healing arts, the young girl scours the area. Looting the big and the small the Rogue makes her way to the unconscious Goblin. Neco gives the creature a swift kick in the side before looting and tying it up. She pulls the loose ends of the rope together for the last knot and piles the newly earned goods into a pile.

(Search 24)
(Use Rope untrained 22)


Bring Out yer Dead! 
Thursday January 26th, 2006 8:49:30 AM

The last giant topples and almost all thoughts turn to Aiden and Dregar. Ice Vein has enough ghosts, without adding more. Bohdi races across the snow covered ground, or does his best. There was no need as both Garret and Edgler are with them in seconds. So instead he tells Squork to find the other two. Bohdi recives a dubious look in return. With a resigned shake of his head the bird flies off into the dark. Edgler retrieves a wand and touches Dregar. Life and energy pour into the bloodied and broken dwarf and though breathing easier he is still unconscious and in danger without further help. [-6+9=3 loss of rage -4=-1HP] Edgler uses a second charge of the wand on Dregar [-1+3=1HP]. The barbarian too, spits blood of a deeping blac from his lungs and rolls painfully over. His body becoming all to aware of how much damage was so recently caused.

Garret, with a prayer of healing to Domi on his lips, touches Aiden. With a cough and spasm of pain, the rangers eyes flutter open. [-9+10=1HP] Gargul's hand has been stayed for another day. Looking over his shoulder confirms the sounds he just heard, Dregar is alive and out of as much danger as the rest of them. Both the dwarf and Aiden, though, are still terribly beaten and weak.

The cleric of Domi directs the group, secure the prisoner and the area, but even as he is talking he can note with satisfaction, Neco is doing just that.

Neco picks her way about, the goblins are bundled against the cold. Crudely made, but apparently suitable fur cloaks and thick skins drape their broken bodies. All smell horrid and are slick with grease and blood. The search however, is not fruitless. Each goblin has a small seal bladder and the not all the contents make a human's stomach turn. Neco finds 3 moonstones, 2 pieces of polished jasper and a piece of polished amber. The weapons the goblins had were unremarkable hand axes and each also carried a dagger. The Sne Kjempe also each had a bladder bag and buried in the vile goo, Neco extracts 3 small stones. Cleaning them in the snow, reveals them to be a rare violet garnet, an aquamarine and a Deep azure spinel.

The darkness seems to close about the group now that the adrenaline is wearing off. Two low burning fires flicker light and deep shadows through the pines, but only offer 10-15 feet of light ot the humans. Except for your only movements and even those are dulled by snow and tree, there is no sound.

Treasure: rare violet garnet, an aquamarine and a Deep azure spinel, 3 moonstones, 2 pieces of polished jasper and a piece of polished amber.

8 bone hand axes
2 oversized great clubs

Dregar and Aiden 1 HP each.
We are out of combat

Garrett  d8+1=6 d8+1=8 d8+1=7 2d8(4+3)+12=19
Thursday January 26th, 2006 12:01:00 PM

Garrett uses his wand of CLW 3 times upon Aiden, healing the ranger of 21hp. "Edgler, give Dregar a few more shots with the wand, and then let's go back to our camp. I think it's better to be a bit farther from the bodies before either predators or their friends come looking for them. We can finish up some healing back at our camp."

Garrett sees Neco checking the bodies. "Good work Neco, once you've got all the good stuff we'll get out of here."

"The Sne Kjempe is too dangerous to have as a prisoner, I'll take care of him, somebody else grab the goblin and let's go back to our camp.

Garrett walks over and finishes the giant with a Coup de Grace(power att by 2). damage:19hp.

Garrett looks around to see if everyones ready, or has any other ideas.

"No sense chasing after a couple of goblins through the dark, we can decide what to do after we talk to our prisoner."

Garretts Spell List:
0 lvl(4): Light x2, resistance, Det Magic
1st lvl(3+1): End. Elem. X3(cast), Magic Wpn(d)
2nd lvl(2+1): Align Weapon(cast), Spiritual Weapon(cast), Bullstrength(cast)(d)



EdglerVess  d8+1=8 d8+1=8 d8+1=4 d8+1=5
Thursday January 26th, 2006 12:45:24 PM

"Aye, Garrett, I'll take care of Dregar." The dwarf turns to the warrior and ensures that he has made eye contact, then smiles.
"Dregar, my friend, Gargul wants you, this I can assure you.... but not today!" That being said, the priest begins using his wand on the fallen dwarf (25hp).

"If you are fine to walk back to the camp, my friend, I'm going to go get our prisoner. I'm sure that you and I are going to have convince him to part with some information," Edgler says with a gleam in his eye.

The dwarf picks up his axe and shield and stows them away. Lastly he checks the bindings on the goblin and hoists the unconcious foe over his shoulder. He then begins trudging back to camp, a huge smile on his bearded face.


Dregar 
Thursday January 26th, 2006 1:07:48 PM

Dregar looks up at Edgler, he slowly reaches his hand up and pats him on the shoulder.

" aye, thanks be to you Edgler" he says.

He stands up which takes a few seconds of painfull effort, and some choice expletives being thrown out. He makes his way back to the campsite, which takes a little longer then he had hoped. Once there he plops down and stares off into the remenants of the fire. Only once had he come this close to death, and then he lost his father. He looked over to Aden and though how they almost lost him.

" you alright Aiden?" he asked " I thank you for sticking your neck out for me."

Bohdi Nackle  d20=18
Thursday January 26th, 2006 3:02:32 PM

With a defeated sigh, Bohdi agreed with Garrett's notion and summoned Squork to return. He followed the others back to the camp. When everyone was ready, Bohdi turned his attention to the prisoner.

"When we revive him, we'll want to be as intimidating as possible. That's why I think that Aiden--" Bohdi stopped, looked at the tall, wounded ranger, and swallowed hard. "I mean, that is," he began again, more tentatively. "If you'd be willing to, Aiden, I think that you should play the role of 'interrogator,' and I'll translate. We should all help to make the atmosphere as--coercive--as possible."

ooc: In game terms, Bohdi has no Intimidate skill. Aiden does, however, and he's bigger than the goblin, too, which will help (+4 for each size category bigger). Bohdi's translation will be as "intimidating" as possible--Aid Another to Aiden's Intimidation roll, untrained, is 18, which grants a +2 to Aiden's Intimidate. It's DM's discretion, but others could also Aid Another for additional +2's.

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