Brahmah Wednesday January 18th, 2006 10:30:45 AM
Continues moving.
(OOC: Sorry about the one round double post, but I have to post now or I likely won't get one.)
DM Carl: Run away! Run away! d20+3=14 d20+3=10 d20+3=13 d20+3=17 d20+3=17 d20+3=12 d20+3=5 d20+3=20 d6=1 d6=4 Wednesday January 18th, 2006 10:58:21 AM
Sending his summoned elemental to cover the retreat Zeoll races away from the battlescene, perhaps concerned that the burning catapult will draw more opponents. On the plus side, every goblin you kill is one less for the embattled inhabitants of Oshirr House to worry about.
Brahmah, Tratain and Theo follow the fleeing Wemic.
Ashira nicks her opponent (g7), then turns to run. The goblin lunges at her but misses.
Vorelle continues to pump arrows into the enemy, finally taking down the goblinoid pincushion (4), and then turning her attention to another victim (g9). Her arrow lodges in his bicep, but does not take him down.
Jack puts his wand away and whacks at his own foe (g11) drawing blood and furious squeals.
The goblins draw in close, grinning as the surround their opponents. Rose is nicked (by g9 for 1HP) and Jack is also hit (by g7, +2 flanking bonus, 4HP damage). The others cannot get close. Theo continues to dance through the slingstones that thud down around him.
Those still in the combat zone are able to see the four trees swell once again: another four goblins appear! How many of these things are there?
Zeoll (HP37 of 69 AC12) (Speak with Plants, Heroism on Tratain) Wednesday January 18th, 2006 7:08:02 PM
Zeoll casts a Lullaby cantrip placed so as to affect g9 and g5 but not any of his friends (Will save 18).
Then he moves another 40 feet south, hoping that his friends will wise up and follow!
Mad Jack AC119 56/64 HP d20+8=21 d20+8=18 2d6(5+2)+5=12 2d6(5+4)+5=14 d20+12=13 d20+8=15 Wednesday January 18th, 2006 8:05:13 PM
Jack wonders to himself where all these goblin appeared from. He was smaking one, and 3 more have appeared. The screeching of the beast in front of him is going to drive him crazy, so he attacks it first. (OOPS, Nat 1) Missing badly he strikes at it again. This time he finds his blade strikes the east, hopefully putting it out of its misery.
OOC Last map G11 was only one in my area. G7, and G10 came after i attacked, so I think I should get AoO's on them, because of Combat Reflex feat. Hit AC 21 G7 for 12 dam Hit AC 18 G10 for 14 dam So first attack this round was nat 1, if i drop my sword or whatnot, ignore the second strike i guess.
Theodore and Macaw HP 38/38 AC 21 (dodge & mage armor) Wednesday January 18th, 2006 8:16:10 PM
Theodore takes a double move south, forgetting about defense for the moment. He hazards a look back to see the conflagration and see how his allies are biding.
Ashira Thursday January 19th, 2006 12:31:09 AM
The ranger pauses in horror as Rose, Vorelle and Jack stay behind. "Come on, let's go!" she yells as she waits to back them up from the advancing goblins.
Vorelle [AC 20; HP 76/76] Thursday January 19th, 2006 1:04:26 AM
Startled, Vorelle looks up and realizes that the little group is in retreat. Following suit, she pulls back.
[Withdraw to T-44]
DM Carl: Sub Rosa Thursday January 19th, 2006 7:34:45 AM
Looks like Rose has not posted for a while now. I've emailed Loretta (Rose) and have had no response yet.
Unless you want to see your companion surrounded and very slowly chopped to bits I'd like a sub for her urgently please! I can email you the CS.
Thanks!
Loretta Thursday January 19th, 2006 11:31:12 AM
Rose takes a quick look around "Zeoll have the elemental attack the trees the goblins are coming from!" She says as she starts running.
Rose will run 50' to R47
ooc: sorry for not posting. for some reason I've been sleeping about 15hrs/day and I havent touched my computer in the last few days. I would have posted yesterday but my sister is dogsitting for friends and her back has been troubling her more than usual so she had me stay there why she waited at the doctors all day for a cancellation.
Rose hp: 48/52 ac: 24 Piper hp: 26/26 ac: 25 Mandy hp: dead
Active spells Mage armor: +4 ac for 10 hours (shared with piper) Shield: +4 to ac for 5 minutes (shared with piper) Expeditious retreat: +30'/round for 5 min See invisible: 50 min Cast on Vorelle: heroisim +2 morale bonus on attack rolls, saves, and skill checks for 50 minutes
Remaining spells cantrips: detect magic, detect poison, mage hand, message level 1: none level 2: spectral hand, touch of idiocy level 3: magic circle against evil
Brahmah Thursday January 19th, 2006 11:36:15 AM
OOC: DM's, you moved me wrong. I said I wanted to move east toward Zeoll. Your moving me away.
rose Thursday January 19th, 2006 11:37:10 AM
fixing last post. Rose is running and I forgot that speed is x4 so she'll run from T37 to R77
1 square = 5' can move (with spell) 50' or 10 sq run is 10*4 or 40 sq
DM Carl: Mad Jack Surrounded d20-1=13 d20-1=13 d20+3=7 d20+3=22 d6=5 d20+3=17 d20+3=21 d20+3=14 d20+3=5 d20+3=16 d6=3 d6=6 d6=4 d20+3=19 d6=6 d20+1=14 d20+1=5 d20+1=20 d20+1=11 Thursday January 19th, 2006 4:48:06 PM
Zeoll sings his soporific song and both his targets find themselves having a hard time staying focused (Concentration check if you do anything distracting please). Khuun continues to lope along behind the Wemic like an obedient puppy.
Moving like greased lightning Rose suddenly bolts, racing past Ashira, Tratain and Vorelle. Her retreat is not without a price however: she catches a nasty blow in the back as she turns to run (AoO from g5 for 5 HP). She almost reaches Zeoll just as Brahmah arrives.
Jay Highlight to display spoiler: {Hi Jay. You posted this:
Jay: OOC: DM's, you moved me wrong. I said I wanted to move east toward Zeoll. Your moving me away.
DM Carl: But Zeoll wasn't east! Zeoll had moved 80 feet south last turn to W69. I moved Brahamah in his general direction as you had posted you wanted to move towards Zeoll and Khuun. This turn you move south east and end up near Zeoll. To avoid confusion in future please specify a cell reference, then there is no possibility of misunderstanding. Thanks!}
As instructed the Fire Elemental moves to cover the party's retreat. It slams a flaming appendage at a goblin but misses (g9). The goblin is not so inaccurate; its spiked Morningstar crashes into the fiery creature, sending up a shower of sparks (6HP).
Jack nearly takes his own head off, so wayward is his blow, but he wrestles his sword back under control. The approaching goblins do not provoke extra attacks. (Moving away without withdrawing or performing a distracting action incur an AoO, Dave. Moving into combat does not. http://d20srd.org/srd/combat/attacksOfOpportunity.htm#moving)
The goblins swarm around Jack. One calls out some guttural words (if you speak Goblin Highlight to display spoiler: {"Human goin' ta get away! Kill the flyin' horse, then it's trapped!"}). The others respond with wicked grins and close in.
Tyra finds all attacks focused in his direction, and three blows land (total 13 HP damage). Then a wave of tiredness washes over the Pegasus (will save DC 13 or Trya is asleep, though standing).
The entangled goblins continue to struggle to free themselves. One nearly fights his way free.
The kobolds look from the remnants of the battle to the flaming catapult, and then glance at each other. With a mutual nod of agreement they turn tail and flee west, away from you and the assault on Oshirr House.
Theodore and Macaw HP 38/38 AC 21(dodge & mage armor) Thursday January 19th, 2006 10:18:01 PM
Theodore stops for a moment to look back and see that Jack is surrounded.
"Come on, Jack! Get out of there!" he hollers.
Vorelle [AC 20; HP 76/76] d20+11=21 d8+1=6 Thursday January 19th, 2006 11:55:06 PM
Hoping to help Jack, Vorelle fires a shot at one of the goblins, then continues to retreat.
[Fire at g5; hit AC 21 for 6 damage. Move to Q-49]
Mad Jack AC119 56/64 HP Trya 21/34hp d20=3 d20=19 Friday January 20th, 2006 12:26:29 AM
Jack is becoming surrounded. He would not care so much, for some reason his comrades are all running in the other direction. Kowing that he has to move away now, he turns Trya to the right, where no goblin is and kicks hard in the loins, not that the mare needed the prodding. These beasts seemed to be attacking her, and not him.
OOC Trya Will save 3, spent hero point for 19. I cant find if she had a plus or not, but 19 should pass. Sorry about the AoO, it happened in Dit City, and they gave me the attack. I best try and fly out of there, even though I count 5 AoO's from the enemy.
Zeoll Friday January 20th, 2006 12:55:54 AM
Zeoll watches Jack try to make his escape. He waits to see if his friend succeeds. If he does, he'll keep moving. If he does not, He will rally his friends to go to the rescue.
Brahmah (83-115hps, AC22, flat-footed 20, TAC11) Friday January 20th, 2006 11:26:25 AM
OOC: As of Monday January 16th, 2006 6:08:49 PM, Zeoll WAS east of Brahmah, unless the map is not situated north-south. The reason no cords where given was the topography, if those lines are topography lines? Seems to me that there might be rises and slopes and the like. So distance may have been a factor, I didn't know.
He readies with Zeoll for the assault. He will go with Zeoll as soon as he moves.
Ashira Saturday January 21st, 2006 6:08:29 AM
There is an inward sigh of relief as Ashira sees Rose and Vorelle retreat. But then she spots Jack. Deciding to give the goblins something else to think about, Ashira moves forward, swishing her swords menacingly. "Hey uglies! Why not try out your luck on an elf rather than a horse!" she mocks as she tries to buy Jack time to become airborne.
Carl: Face Snotbelly if you dare! d20+3=5 d20+3=15 d6=4 Sunday January 22nd, 2006 5:07:36 PM
Jack decides it's about time to take his leave. He spurs Trya forward and upward. As the Pegasus rises, beating her huge wings in order to take to the air, the goblins rush forward, desperate to drag the noble beast back to earth. But such is the power of Trya's mighty wings and the danger of her flashing hooves that they are unable to reach her in time. The pegagus and rider soar into the air, 60 feet above their heads. (As there were no other actions taken this round I will allow Trya a Withdraw action, so no Attack of Opportunity. As no destination cell was specified, you are above the goblins heads).
Vorelle and Ashira remind the goblins they are still around, Vorelle nicking one goblin. They seem uncertain whether to follow or not; looking over at the blazing catapult the just-wounded goblin growls something at the others, and they back away, seeking cover.
Meanwhile the fire elemental is proving rather ineffectual. Its foe easily dodges its clumsy swipe, and the swift riposte blows the flaming creature apart. Its fire goes out like a snuffed candle.
The goblin (g9), emboldened (and slightly surprised) at his own impressive display roars a challenge after you, beckoning you towards him mockingly. "Cowards!" he yells in Common. "Puny human scum! Face Snotbelly if you dare! I kill you all! I kill you all twice!"
Then Snotbelly looks over his shoulder and discovers the mighty goblin horde he thought were at his back are fast disappearing over the hill. With a gulp he turns tail and runs.
Zeoll (HP37 of 69 AC12) (Speak with Plants, Heroism on Tratain) d20+24=42 d20+11=28 Sunday January 22nd, 2006 5:13:01 PM
Zeollis very glad that the battle is over. "Come on!" he says to his friends, nod and new. "Let's get moving."
He looks to the rangers -- Ashira, Vorelle, and Brahmah -- to put them back on track.
As they walk, he engages Khuun in conversation. "Wow! That was a grreat fight! You werre fabulous. I surre am glad you'rre on ourr side!"
Zeoll's purpose is to simply begin to cement his friendship, and perhaps add confusion about who is on what side, after all.
Diplomacy 42, Bluff 28
Vorelle d20+16=29 Sunday January 22nd, 2006 11:11:51 PM
Vorelle looks about, trying to re-establish the lay of the land and where the group needs to go.
[Survival 29]
Rose Monday January 23rd, 2006 2:55:44 AM
As Rose waits for the others to catch up she makes sure that she's ready to attack any goblins that move within range of her bow.
ooc: didnt my last post say that piper moved with rose?
Brahmah (83-115hps, AC22, flat-footed 20, TAC11) Monday January 23rd, 2006 10:07:20 AM
Brahmah rushes to the core of combat. He full out runs and should make it to Q56 by the end of the round. (light armor, well below light capacity, 120ft)
Theodore and Macaw Monday January 23rd, 2006 11:15:10 AM
Theodore lets out a well-deserved sigh as he joins the rest of the group. "We should go quickly. Before they bring back more."
He looks back as the rest of his friends begin to group together. "Is there a way to hide our tracks from here?"
Mad Jack Monday January 23rd, 2006 3:03:54 PM
Jack is shocked at the greedy little beasts elow him. Shocked that none of them had landed a blow. He hated to run from a fight, and if he were alone he may have stayed to finish it, one way or another. But Trya was hurt. Since they had not been together long, he owed her the chance to live. Tugging the hat down on his head, that the mortician had given him, he spurs her forward to catch up woth the group.
OOC I think Im out of her normal fly range, to the group. As we are flying, I dont know if I get a double move or not. So I am just trying to catch up to them.
Tratain AC 25 HP 42/58 Monday January 23rd, 2006 4:43:44 PM
Tratain follows along with Zeoll, listening to the Wemic speak with the ogre, hopeing that it will give the party some usefull information.
Ashira d20+9=13 Monday January 23rd, 2006 10:13:14 PM
Ashira gives a scathing look at the remaining goblin and waves her hand dismissively. "Shoo, little pest!" she yells as she heads out with the others.
Once they are clear of the goblins, the ranger consults with Vorelle, but concedes to Vorelle's navigational efforts since she is clearly more talented in this area. Instead, Ashira works on Theodore's suggestion, and goes about trying to cover the groups tracks (Surv.=13), though she doubts that an army bent on the destruction of the Oshirr house will be too troubled by this small band of travelers.
DM Carl: Back to Oshirr House? Tuesday January 24th, 2006 6:36:44 AM
The party gather together and those that were apart are reunited with their animal companions.
As some party members cover the retreat and attempt to disguise their tracks Vorelle kneels and takes her bearings. She estimates the party need to continue south for several miles, then bear southeast. From the map she concludes that the party will need to march all night in order to reach Gargulus' compound by early morning, assuming you take the path (which will hopefully be clear now the monster army has passed you by).
Of course the party has the option to stick to the hills, move closer to the mountains, or head back to the path. The rougher the terrain you pick, the slower your progress will be, but perhaps avoiding the path will be safer?
Zeoll tries to engage Khuun in conversation. The big ogre mage beams in pride as his battle prowess are praised. Chunks of some sort of decaying meat are lodged between his huge yellowing teeth. He slaps his belly cheerfully as he nods in agreement. "Thass'right! Khuun biggest and baddest! Khuun destroy all in Oshirr House!"
He looks around in sudden confusion. "Hey, Oshirr House that way! Why we go this way, prettykitty? Khuun gotta kill House humans! Come on, you come watch how good Khuun kills!"
The pot-bellied ogre stops, ready to lead the party back towards Oshirr House.
Brahmah Tuesday January 24th, 2006 8:48:52 AM
Not having the leader position in this group, Brahmah is content to follow.
Vorelle Tuesday January 24th, 2006 9:15:13 AM
As quickly as she can, Vorelle outlines the situation for her companions. "W-w-w-we sh-should st-st-stay off the p-p-p-p-path," she concludes. "I c-c-can g-g-g-guide us c-c-cross c-c-c-country."
Mad Jack Tuesday January 24th, 2006 8:16:26 PM
Jack lands near Zeoll and the ugly mage. Pulling out his wand of CLW he begins to tap Tryas neck. He will continue to do so, as he checks her body, for the closig of each wound.
OoC Not sure how many hp she lost, somaybe you could roll for the clw;'s. Then i will figure out total usages and reflect it on char sheet.
Zeoll (HP37 of 69 AC12) d20+6=10 d20+6=20 Tuesday January 24th, 2006 8:51:34 PM
After listening to the ogre (and smelling his breath), the liontaur can only say a quick prayer for strength [OOC: casts Guidance if it will belp the roll to come.]
Zeoll talks with his pal, Khuun. "Not yet, my frriend! We have anotherr job to do firrst. We have to get a new secrret weapon frrom the Leaderr. We have to go to the Leaderr's headquarrterrs firrst and get the new weapon."
"What's morre, my frriend, I rreally need you to help us get therre! Please come with us, give my frriend herre advice, so that we can get therre as soon as possible." He motions to Vorelle and consults on the route.
[Zeoll makes a Chr check to convince Khuun that this is the right course of action, buoyed by the Guidance, maybe? His Chr check is a +6, or +7 with the spell. THe result is a 10, or maybe an 11! bleck. I'll use a hero point to reroll that. a 20, or maybe 21 ... much better.]
Zeoll's stuff used:
1 of 5 hero points 8 staff charges 0 of 3 zero level bard spells 0 of 5 first level bard spells 1 of 4 second level bard spell 1 of 1 third level bard spells 1 of 7 bardic musics
Druid spells (in [brackets] = cast): Lvl 0: Detect Poison, [Guidance?], Guidance x2, Know Direction Lvl 1: Speak with Animals (x2), Calm Animals, Charm Animal Lvl 2: [Animal Trance], Animal Trance, Hold Animal Lvl 3: [Speak with Plants], [Dominate Animal]
Theodore and Macaw d20+4=6 Tuesday January 24th, 2006 10:07:05 PM
Theodore follows after Vorelle. He sends Macaw into the air to keep a look out for approaching enemies or allies. (Macaw spot 6)
Ashira d20+12=14 d20+11=15 Tuesday January 24th, 2006 11:29:09 PM
The ranger holds up the back of the line, covering tracks and checking for anyone following them (Spot=14, Listen=15).
Rose d20+10=13 d20+10=22 d20+8=28 d20+9=17 Wednesday January 25th, 2006 1:17:38 AM
Rose will try to stay with the group (and as long as expeditious retreat lasts she should be fine). After a while she will alternate running (at 4x speed), walking, and if she gets a bit ahead resting.
Piper will fly about 10-20' above & ahead of rose.
Rose listen: 13 spot: 22
Piper listen: 28, nat 20 spot: 17
Rose hp: 43/52 ac: 24 Piper hp: 26/26 ac: 25 Mandy hp: dead
Active spells Mage armor: +4 ac for 10 hours Shield: +4 to ac for 5 minutes Expeditious retreat: +30'/round for 5 min See invisible: 50 min Cast on Vorelle: heroisim +2 morale bonus on attack rolls, saves, and skill checks for 50 minutes
Remaining spells cantrips: detect magic, detect poison, mage hand, message level 1: none level 2: spectral hand, touch of idiocy level 3: magic circle against evil
HERO POINTS: 4
ooc: dm could you let us know how much time has passed since the fight in your posts. Rose has 2 spells that will last 5 min or 50 rounds, a spell on her and one on vorelle that will last 50 min each, and one on her that will last 10 hours.
Brahmah d20+11=18 d20+11=14 d20+16=19 d20+7=9 d20+6=9 Wednesday January 25th, 2006 9:45:05 AM
Spells Prepared: Spent
Scrolls used: 1
Spot and Listen: 18 and 14 Survival to avoid hazards: 19 Knowledge Geography and Nature: 9 and 9
He's useless right now.
DM Carl: A midnight snack? d8=2 d8=1 d8=7 d8=5 d8=7 d20+2=17 Wednesday January 25th, 2006 4:23:04 PM
Jack heals Trya using 5 charges from his wand. The others work to secure their position and ensure they are under no further threat. There is no evidence of pursuit. The sky to the northeast glows faintly, no doubt the torches gathering around the defenders of Oshirr House. Although, thanks to you, there will be several goblins fewer in the assault, and an entire ogre war party with their flaming catapult.
Zeoll figures every little helps as he tries to hoodwink the ogre, and casts his spell. Whether it is the spell or the wemic's natural powers of persuasion, Khuun falls for the ruse.
"Anuvver secret weapon, yer, Khuun knew that", nods the ogre mage emphatically, not wishing to appear foolish in front of his new friend. He follows Zeoll as the party set off.
"Yer slave 'as it right, we just head thataway." He eyes Vorelle with some interest. A long string of saliva begins to extend from his bottom lip before plopping onto his gut.
"Y'know, prettykitty don't need all these slaves. Bin ages since Khuun had a snack, and goblin so stringy, no proper meat. Why don't we eat that one on the go?" he points a cruel finger at Vorelle.
He looks over at Brahmah questioningly. "You hungry, cow-head?"
A foul gurgle reverberates from the ogre mage's capacious belly.
Ten minutes have passed since you broke off the battle with the goblins.
Mad Jack Wednesday January 25th, 2006 4:42:27 PM
Jack finds Trya healed and falls in behind the rest. This whole situation was much more thenhe had bargained for.
Vorelle d20+16=27 Wednesday January 25th, 2006 9:23:37 PM
Vorelle's eyebrows go up at Khuun's suggestion, but she isn't worried. Not really. Sure, she has a hard time trusting people, but Zeoll isn't going to let her get eaten by an ogre.
Is he?
Slowly but surely, she sidles away from the ogre and the liontaur, still doing her best to keep the group headed in the right direction.
[Survival 27]
Zeoll (HP37 of 69 AC12) d20+24=41 Wednesday January 25th, 2006 11:44:14 PM
Zeoll chuckles when Khuun suggests eating Vorelle. "Oh, no, my frriend! Firrst, I need this one alive, forr surre! Second, if I know ogrres, a good meal of man-flesh will make you sluggish and sleepy! I need you alerrt and hungrry on this mission, old pal!"
[Diplomacy 41]
Zeoll continues with the group towards Gargullus's Keep.
What time of day is it? If we get divine spells back at dawn, except for ones cast since waking, we should keep track of when the sun rises!
Brahmah Thursday January 26th, 2006 8:22:26 AM
The minotaur very casually stands, moves over to Vorelle and sits down by her. "You'll have to through me buddy boy. This one isn't food." He places a gentle hand on her shoulder in reassurance.
Theodore and Macaw d20+4=17 Thursday January 26th, 2006 2:24:05 PM
Theodore is a little miffed by the ogre's behavior. Who would eat a human? he thinks to himself. Disgusting.
Catching Vorelle's eye, the thin mage shrugs. Otherwise, he continues onward, casting a look over his shoulder every now and then to look at the flames from the catapult.
Overhead, Macaw keeps an eye on things. (Spot 17)
Ashira d20+12=20 d20+11=30 Thursday January 26th, 2006 3:05:40 PM
The half-elf just chuckles at the ogre's suggestion. She continues on, ready to be on their way. (Spot=20, Listen=30)
DM Carl: That sort of slave Thursday January 26th, 2006 4:30:27 PM
Khuum, half-satisfied that Zeoll knows best, looks momentarily confused at Brahmah's words. Then his eyes open wide in comprehension, and a foul leer spreads across his face. "Aaah, that sort of slave!" winks the ogre mage lasciviously, rubbing his hands together. "Khuun unnerstand! Hurr Hurr! Looks like you have her well trained, cow-head. Khuun's girl-slaves usually try to run away!"
The party continue to march through the night, the loathsome ogre regaling you with one repulsive anecdote after another as you go. The night remains moonlit and quiet, and your scouts on land and in the air see no sign of danger.
You leave Oshirr House and the battle site many miles and several hours behind you, and by around 2 or 3 am you have reached the end of the Oshirr valley. According to your map a turn to the east will lead you through the Valley of the Dawn towards the wooded Monster Sanctuary, and from there to the compound of Gargalus. A turn to the west will lead you to either Maab's Palace or the stronghold of King Eberyon.
Vorelle, expert in all matters of nature lore, estimates that given the hour of sunset on the previous evening, the sun should be rising by about 6 am. She figures you can probably reach either Gargalus' compound or Eberyon's castle by then. It will take an hour or so less to reach the Fae Queen's palace.
Assuming of course, that nothing else slows your progress first...
Zeoll Thursday January 26th, 2006 10:26:50 PM
Zeoll grins at his evil friend, and is glad to have him along for the trip. He asks the Ogre about his life in general, and about what to expect at the keep.
Zeoll otherwise is happy with the progress being made and hopes to get to Gargullus's Keep soon.
rose Friday January 27th, 2006 12:32:08 AM
Rose is getting tired, it's hard for her to keep up with the others. I wish Vauhwyt were here, she's nice and would help me Rose thinks. "Can we take a quick break?" Rose asks everyone.
If they stop then rose will sit down and eat tea with bread and butter.
Brahmah Friday January 27th, 2006 1:22:00 PM
"She's equal in our eyes fella'."
DM Carl Saturday January 28th, 2006 4:27:42 AM
Anyone else like to join in? :-)
Ashira Saturday January 28th, 2006 10:05:38 AM
Looking over at Rose's plight, Ashira asks if Brahmah will hold her pack. Then she offers to carry the halfling on her back. We need to move quickly Rose, we can't be stopping all the time. When consulted, Ashira suggests that they continue on to Gargul's headquarters, since she really has no other clue of what to do.
Mad Jack Saturday January 28th, 2006 3:27:34 PM
Jack is completely puzzled why the ogre is with them. Everyone else seems to know, but he cant understand it. As Vorelle is saved from the savages hunger, he feared Trya will be next on the menu.
Nope, not in this lifetime. Jack jumps on Tryas back, and kicks her flanks. Off he goes in the direction pointed out by Vorelle, to be Gargulus castle, or whatever. Jack flies about 200ft off the ground.
Vorelle d20+16=29 Saturday January 28th, 2006 6:51:34 PM
Vorelle shakes her head at the ogre's new train of thought. If liontaurs and humans are biologically compatible, she thinks, I don't want to know about it.
Seeing that most of the group seems to want to head for Gargalus's keep, she begins finding a route that will take them there.
[Survival 29]
Rose Saturday January 28th, 2006 8:49:45 PM
Rose eagerly climbs onto Ashira's back, her legs are so tired. She hangs on very carefully so she wont choke Ashira or anything.
DM Carl: Pinata was never like this d100=34 d20+2=16 Sunday January 29th, 2006 2:59:36 PM
Rose hops up onto Ashira's shoulders, grateful for the rest. Jack, finding Khuun's company a little much, decides to take to the clear moonlit skies. Vorelle cannot escape so easily, and so busies herself plotting the best route to their goal. Her guidance is faultless, and even in the dimness of the moonlight the terrain revealing its secrets to her like an old friend. A hidden stream is spotted here, a patch of boggy ground avoided there. The stars allow her to navigate an accurate route, and the position of the moon allows her to estimate the time to be 3am.
Brahmah makes it clear he is not intimidated by the ogre mage, who merely shrugs in response.
The big ogre chats away cheerfully with Zeoll, revealing rather more about his life than perhaps Zeoll might wish to know. It is little more than a long litany of abuse, cruelty, torture and death, all of it recounted with the perverse pride of the morally impoverished. To all rightminded individuals the ogre's boasting is truly stomach turning.
"Pettykitty should have seen 'em! Hurr Hurr Hurr! All them little pink humans all trussed up in a net, swinging from this tree! They was weepin' and wailin' and makin' all sorts of noise. It's always the women and kiddies seem to make the most noise fer some reason. Well, Wossogg, he had a bit of a temper on him, 'specially the mornin' after a skinfull, and he just lost it started lumpin them with Woshka, yellin "Shut up! Shut up! Wozzogg's head hurts!"
Well them's that were still alive just yelled louder than ever. We was fallin' about laughin', coz the more they yelled the madder Wozzogg got. Managed to salvage a couple of live kiddies from the middle though afore Wozzogg smashed em all up, though. The kiddies always taste best alive. Good n' fresh n' crunchy."
He rubs his belly fondly, drool dripping from his grinning lips.
He proves a little less forthcoming about Gargalus' lair.
"Well, ye'd know what to expect, right? You must have been there before, prettykitty and cow-head. I mean, look at you!"
Theodore and Macaw d20+4=11 Sunday January 29th, 2006 4:25:42 PM
Theodore keeps his distance from Khuun as his tales become more grotesque and evil. He hopes they will not need to travel much longer with the monster. Trying to focus his attention on the trail ahead, he manages to keep his balance, a rather unusual feat for the naturally clumsy wizard.
Above, Macaw glides soundlessly, his vision swinging left to right. (Spot 11)
Vorelle d20+16=27 Sunday January 29th, 2006 10:36:27 PM He reminds me of my brother, thinks Vorelle, listening to the ogre with a mixture of fear and disgust.
She continues to search out the best path for the group to follow. [Survival 27]
Brahmah d20+14=33 d20+11=22 d20+11=25 Monday January 30th, 2006 4:10:59 AM
Brahmah stick by Vorelle's side.
(Survival 33, Spot 22, Listen 25)
Rose Monday January 30th, 2006 10:32:13 PM
Rose decides to ask Ashira the question that's been bothering her since they got together for this adventure. She carefully whispers so that others wont hear "Ashira, what happend? You're not the same anymore."
Mad Jack Monday January 30th, 2006 11:27:31 PM
Continues to fly above the others.
Ashira Tuesday January 31st, 2006 12:44:08 AM
Ashira stops dead in her tracks at Rose's question. She continues moving, but it is a long time before she speaks. When she does, she speaks in low tones. "Rose, do you have any scars? Well, sometimes, life hands you thinks, very bad things...and you scar, but it's not on the outside...it's on the inside." Ashira continues on, moving easily, despite Rose's added weight. "Rose, do you know anything about Ga'al and his heartseeds?"
Zeoll (HP37 of 69 AC12) d20+11=22 d20+6=20 Tuesday January 31st, 2006 2:13:39 AM
Zeoll uses his Bluff skill to send a secret message to his comrades: Forgive, me, friends, for what I'm about to say, but we need the information.
[OOC: Bluff Check 22 to send a secret message]
Zeoll laughs at the ogre's stories, and laughs again when he sees Vorelle and Theo shy away.
"You are a good storrytellerr, Khuun! I love to see them flinch," Zeoll says, motioning to his friends, "at all the funny parrts."
"Oh, I rreally want to see how they rreact to a GOOD storry! Tell them about Lorrd Garrgullus and his arrtifact!"
[OOC: Opposed charisma check to push the ogre into opening his mouth: 20! Sweet!]
As he talks, Zeoll wipes at the blood and frost-burn on his body, but mostly he just makes a mess.
DM Carl: A dark tale d100=20 d20+3=5 d20+2=15 Tuesday January 31st, 2006 7:19:54 AM
(As no marching order has been specified I'll go with what I infer from posts so far. Please state if you wish to change position.)
Theo and Vorelle keep their distance from the big ogre, Theo taking up the rear with Tratain some 30 feet behind Ashira and Rose. Zeoll and Khuun are around 15 feet ahead of them, whilst Vorelle travels up front with the protective Brahma, some 40 feet ahead of the foul ogre and his new feline friend. Jack soars overhead, 200 feet up.
Could Ashira be about to open up to her diminutive friend? The first faltering steps are taken...
Vorelle and Brahmah serve as pathfinders, guiding the party unerringly through the darkness. The journey continues uneventfully. It is now 3.30am.
Zeoll loads his words and body language as he speaks to Zhuun. Those listening to the exchange are aware that the wemic is feeling sorrow at this course of action, but sees no option.
Zhuun misses the hidden meaning of the wemic's words, falling for his ploy completely.
"Hurr! Khuun like you, kitty! Yer, Khuun tell best stories! I make yer slaves wet themselves with this one! Hurr hurr hurr!
The ogre mage raises his voice so all can hear. "Right! Shut up you stinkin' slaves! This the story of how Khuun got made so mighty, an' how cow-head and prettykitty got made too!"
Aside to Zeoll he points at Rose and says "Khuun just nibble on that little one as I go, OK? Too small to make Khuun sleepy. Telling stories make Khuun hungry!" But Khuun waits for Zeoll's response before helping himself.
"Lord Gargulus, he mighty, even more mighty than Khuun! Stories of his power spread to many tribes, orc, goblin, kobold, ogre. Stories about how he can make us mighty too! Many tribes travel to him, to see if stories true.
Stories true! Khuun arrive with his war party one night. Meet Lord Gargulus, go to great Joining Room. Many captured Fey there, all in cages. Stupid flying things, wood-ladies, goat-men, lots and lots all in cages.
Then Khuun stand with wood-lady floating above. Lord Gargulus, he hold some stone inside a rag, he blast that wood-lady, suck out her life, put it in Khuun! Gargulus say Khuun have soul now! Not know about soul, but Khuun's skin get extra-tough! Nobody hurt Khuun now!
Lord Gargulus, he do the same with many monsters! Goblins, orcs, spider things, big giant worm. Animals, mixing them up together. Like cow-head and prettykitty. Many many monsters, all with souls and mighty powers! Huge army of monsters, growing every day! Catch many Fey, make army bigger and bigger! Soon we crush all humans, Oshirr first, then Winter town, then Wold! Army of Gargulus destroy all! Kill all humans! Kill! Kill! Ah-hurr hurr hurr!"
rose Tuesday January 31st, 2006 1:37:28 PM "No, isn't Ga'al one of the Gods of testing?" Rose never paid to much attention in school and only knows the basics for the gods of testing.
Brahmah Tuesday January 31st, 2006 1:49:00 PM
The ranger keeps a close eye on Vorelle and keeps the other eye on the path.
Mad Jack Tuesday January 31st, 2006 8:56:38 PM
Listens to the storyteller as he tells his story. With Gargulus using fey creatures, one would assume he was being helped by Eberron. Interesting
Theodore and Macaw d20+4=13 Tuesday January 31st, 2006 9:34:20 PM
"It keeps with what we know, so far," Theodore quietly says to Tratain concerning Khuun's tale. "Hopefully, we'll soon find out more."
Overhead, Macaw peers about for hostile movement. (Spot 13)
Vorelle d20+16=36 Tuesday January 31st, 2006 10:07:13 PM
Listening to the ogre's tale, Vorelle heaves a sigh of regret for her cold iron arrows, already gone now. She wishes she had a dozen more.
Nevertheless, she keeps most of her focus on finding the path. [Survival 36]
Tratain Tuesday January 31st, 2006 10:45:18 PM
Tratain walks in silence with the others. He nods at Theodores words. He says "We may want to go visit Queen Maab, she may be able to help us. I'm sure that she's none to happy about fey being captured and killed."
Ashira Wednesday February 1st, 2006 12:33:07 AM
Ashira doesn't hear a whole lot of Khuun's story, being too caught up in her conversation with Rose. She does, however, hear enough to shoot Zeoll a withering look as she places her hands on her sword hilts ever so briefly. With a small hop, she readjusts Rose's weight on her back. "A god of testing...that hardly goes far enough to describe it... Where to begin... Rose, Ga'al is evil, pure and simple. He has a whole nation of people that he controls directly. How does he do that? By a small little organism called a "heartseed". Most Aisildurian's have this nasty little thing put in their chest when they're young, and they live all their lives as Ga'al's puppets. Now, since the time of testing, Ga'al is supposed to only heartseed those are willing, but in Aisildur, no one would even think to question the seeding. You think he'd be happy with a whole country of mindless slaves, but Ga'al has set his sights upon the whole Wold. Some people sell their souls to him to gain special powers that he can grant through the seeds. But he has other, not so nice methods of persuasion for those who don't sign up right away...like torture." Ashira shudders, jostling Rose a little and her voice drops lower. "You see, after hours or days of torture heartseeding can begin to look like a very nice option." Tears form in the half-elf's eyes, and she tries to dab at them, but doesn't have a lot of luck, considering she's still holding Rose's legs. "I suppose a braver person would choose death...but I just...I couldn't take it anymore. I just wanted the pain to stop. So I let them put that thing in me..." Unable to continue the conversation, Ashira picks up her pace a little, her breathing coming a little more difficultly.
Zeoll d20+6=8 d20+18=23 d20+6=9 Wednesday February 1st, 2006 7:08:08 AM
[OOC: Sorry for a fast post. So short of time!]
Zeoll prevents the Ogre from biting a chunk out of Rose.
...
Zeoll continues to flatter the ogre. "Great story. That Rock that Lord Gargullus has, that's a powerful rock! With that rock you would be really strong."
"Hey, Khuun, you know where he keeps that thing? That would be something to see."
[Chr check 8 -- bleck! Sense Motive to try to sense if he DOES know where it is, even if he is not saying: 23. IF Zeoll gets the feeling that Khuun knows where the stone is but is not saying, he'll say, "Aw, come on! Share what you know with me, your good friend! I really want to know!" Then he'll use a hero point to reroll the Chr check: a 9 shucks!]
DM Carl: 4am and all's well d20+3=17 d20+3=10 d100=6 2d10(3+1)=4 d20+14=16 d20+14=31 d20+14=34 Wednesday February 1st, 2006 8:55:55 AM
Rose and Ashira continue their private discussion, and Ashira finally reveals the true extent of the horrors she endured and the guilt she bears.
Jack flies closer (down to 30ft above the party) to listen to Khuun's tale, and he Theo and Tratain mull over the implications of the ogre mage's words.
Zeoll presses on with his questioning, but has he pushed his new friend too far? "Uh-uh" grunts Khuun, shaking his head. "Khuun not say, that secret. Why kitty want to know that? Kitty and cow-head already made into kitty and cow-head by stone, can't use it twice!"
He fixes Zeoll with a suspicious glare, but Zeoll tries again and his perseverance almost pays off. You can see Khuun's resolve wavering, his loyalty to (or fear of) Gargulus doing battle with his newfound friendship. Ultimately though, the power of Gargulus wins out. "Nuh-uh, Khuun not say."
Up front Vorelle (under the protection of Brahmah) continues to carefully plot the party's course. Though the rolling hills continue the land is becoming quite a bit more wooded here, with plenty of large bushes and denser undergrowth. As she and Brahmah move down into a small valley they climbs over one of several long-fallen and moss-covered trees that bar the path.
Ashira and Brahmah Highlight to display spoiler: { As the two rangers climb the log does something causes Vorelle to stop and examine the ground nearby. She realises that she is looking at tracks, but not the tracks of any walking creature. These tracks are more like smooth, curved depressions, perhaps the signs of a large snake? Looking around there seem to be several in the vicinity.}
Brahmah d20+11=22 d20+11=29 Wednesday February 1st, 2006 1:00:08 PM
"Friends, I think there are several snakes, quite large ones, slinking around. We should be on guard.
It might be some sort of other creature, like a naga or the like.
Rose, stay close."
He stands very still, listening for the the tell-tale signs of snakes. (Spot 22, Listen 29)
Rose Wednesday February 1st, 2006 5:11:56 PM
Rose is horrified by what Ashira is saying "You were tortured!" She says as she gives Ashira a big hug "But how did you get away?"
Mad Jack Wednesday February 1st, 2006 7:25:00 PM
Jack continues on, nothing to add.
Theodore and Macaw HP 38/38 AC 21(dodge & mage armor) d20+2=19 d20+2=20 d20+4=5 Wednesday February 1st, 2006 9:14:42 PM "Snakes?!" Theodore's face scrunches up in disgust and his head spins about as he searches for offending reptiles. (Spot 19, Listen 20)
Above, Macaw's senses are attacked by his master's sudden fear. (Spot 5)
Ashira d20+12=15 d20+11=13 Wednesday February 1st, 2006 11:05:58 PM
Noting Brahmah's warning, Ashira gives Rose's leg a little squeeze. "Not right now Rose..." All business now, the ranger attempts to pick up any signs of the supposed snakes (Spot=15, Listen=13), but it's might hard with Rose on her back. She whispers gently over to Rose. "Rose, do you think you can walk for a while? There might be trouble soon, and I'll be a whole lot more helpful if I can move around freely."
Vorelle d20+16=22 d20+14=25 Thursday February 2nd, 2006 1:15:17 AM
Vorelle continues to scout their path, and now keeps an eye out for snakes as well.
[Survival 22, Spot 25]
Zeoll (HP37 of 69 AC12) Thursday February 2nd, 2006 1:32:23 AM
Zeoll has an idea on how to get the info he needs from Khuun later, but there seems to be danger about, so the liontaur puts that on hold for now.
He hopes that the blood dripping from his wounds will not excite any potential attackers to aggression.
"Didn't you listen to my good frriend Khuun just now, oh my slaves? He just told you that Lorrd Garrgullus put souls into the bodies of worrms. That's what these must be."
"Rrememberr, if we meet anything, let me talk to them firrst. Don't attack anything I have entrranced or engaged in converrsation. At least not until I say so!" He gives Khuun a wink.
Khuun (DM Carl) d20+10=13 Thursday February 2nd, 2006 4:26:47 AM
"Hurr Hurr, kitty would know if these was the master's worms! His worms BIG!" chortles the ogre mage. He casts a wary eye about, on the lookout for something to crush and, hopefully, eat. (Spot 13)
DM Carl: If you go down to the woods today... d20+1=14 d20+1=16 d20+1=14 d20+1=8 d20+1=19 d20+1=12 d20+3=19 d20+3=9 Thursday February 2nd, 2006 5:18:47 AM
Though Rose is keen to continue the discussion Ashira wisely counsels caution and lifts the halfling to the ground. Aware that something may be in the vicinity the party go on the alert.
Brahmah Highlight to display spoiler: {You freeze and carefully take in your surroundings. There is sudden movement all around you. You hear a rustle close behind and then you see a most peculiar sight. Ahead of you two human-like heads emerge out of the end of two fallen logs! The closest, around 30 feet away, looks strangely beautiful to you, and you feel yourself instinctively trusting it. It whispers "Protect usss!"(Will Save DC 19 or you are Charmed. If you are charmed beat a Cha check DC 19 to avoid carrying out the order).}
Vorelle Highlight to display spoiler: {You move carefully forward, alert to any signs of danger. Then you freeze! You see a most peculiar sight. Ahead of you two human-like heads emerge out of the end of two fallen logs! The closest, around 10 feet away, looks strangely beautiful to you, and you feel yourself instinctively trusting it. It whispers "Protect usss!" (Will Save DC 19 or you are Charmed. If you are charmed beat a Cha check DC 9 to avoid carrying out the order).}
Theodore and Macaw Highlight to display spoiler: {You and your bird can't see any obvious sign of danger, but you do notice that beyond the fallen log ahead Vorelle and Brahmah suddenly freeze. You are sure you hear some sort of rustling up ahead, and then perhaps some sort of sibilant whisper?}
Ashira Highlight to display spoiler: { You can't see any obvious sign of danger. You are think you hear some sort of rustling up ahead though, and it looks as though Brahmah and Vorelle, beyond that fallen log ahead, have stopped.}
Zeoll Highlight to display spoiler: {You see no signs of danger. However Khuun grunts and stops for some reason.}
Rose Highlight to display spoiler: { You see no signs of danger.}
Jack Highlight to display spoiler: { You see no signs of danger.}
Tratain Highlight to display spoiler: { You see no signs of danger. OOC: I need you to start posting regularly my friend! Your party are injured, about to hit combat again, and may shortly be in need of your prowess. And that's before you've even reached the Compound! If you are having computer woes or time issues please email me at carl.white@gmail.com and we'll see if we can find someone to sub for you. Thanks!}
Theo, Ashira, Zeoll, Rose, Jack and Tratain, if you make a Listen check DC 20 Highlight to display spoiler: {You hear a sibilant whispering from near Brahmah and Vorelle, as well as rustling movement}
If you make a Listen check DC 25 Highlight to display spoiler: {You hear two voices whispering the words "Protect usss!"}
OOC: Map Key Blue-green circles are trees Brown rectangles are fallen logs Irregular light green shapes are dense prickly bushes (cannot be moved through) Irregular dark green shapes are heavy undergrowth. This is Difficult Terrain, and each square counts as 2 squares of movement.
Spoiler Tags Please use spoiler tags in your own posts if appropriate to keep information hidden from those who would not be aware of it. You create spoiler tags like this:
{spoiler} your text goes here {/spoiler}. Just use [] instead of {}.
Zeoll d20+4=5 d20+9=10 Thursday February 2nd, 2006 6:01:19 AM
With a natural one, Zeoll is not even hearing his own thoughts! He whispers to Khuun, "What is it? Wherre?"
Spot check 10, also a nat one! D'oh! That's a 1-in-400 bit of deaf-and-blindness for you! :-)
Khuun (DM Carl) d20+10=13 d20+10=12 Thursday February 2nd, 2006 8:30:32 AM
"Dunno kitty, cow-head and scout-slave stopped." grunts the ogre mage, suddenly alert.
"HEY! SCOUT-SLAVE AND COWHEAD! WHY YOU STOP?"
He draws his immense greatsword with a rusty "Shliing!"
Ashira d20+12=24 d20+11=14 Thursday February 2nd, 2006 10:19:11 AM
Now on full alert, Ashira heads forward to further check things out (R29). Before she goes, she whispers to Rose. "Rose, don't get too far away, but don't crowd in on the fighters. And stay away from Khuun. I've got a bad feeling." (Spot=24, Listen=14)
Brahmah (AC 22, 115hps, CHARMED PROTECTOR, Bears Endurance) d20+7=9 d20+7=20 Thursday February 2nd, 2006 11:04:10 AM
Active Spell: Bear's Endurance (scroll, +4 con)
(failed first) (if hero points are allowed, if we have any, Will save passed 20)
The minotaur ranger moves to Q38, drawing his swords(free action while moving). "As you wish." He retrieves a Bear's Endurance scroll and reads it.
Rose d20+10=15 d20+10=21 d20+8=22 d20+9=25 Thursday February 2nd, 2006 4:42:18 PM
Rose quickly slides down as Ashira wants and quickly flips through her scrolls looking for one as she calls Piper to her "Piper come here." She then reads the scroll and suddenly moves very fast and darts ahead of Ashira, while Piper remains abover her at all times.
Piper flies to Rose (in previous posts I had said that piper would be 10' ahead of rose) then Rose casts a spell on them both and they move ahead of Ashira.
Cast expedious retreat from scroll shared with piper then move to R30
rose listen: 15 spot: 21
Piper listen: 22 spot: 25
Rose hp: 43/52 ac: 24 Piper hp: 26/26 ac: 25 Mandy hp: dead
Active spells Mage armor: +4 ac for 10 hours Expeditious retreat: +30'/round currently at round 1/10 See invisible: 50 min Cast on Vorelle: heroisim +2 morale bonus on attack rolls, saves, and skill checks for 50 minutes
Remaining spells cantrips: detect magic, detect poison, mage hand, message level 1: none level 2: spectral hand, touch of idiocy level 3: magic circle against evil
HERO POINTS: 4
ooc: how long has it been since the last battle?
Mad Jack d20=20 Thursday February 2nd, 2006 6:47:42 PM
Jack watches and notices, Vorelle and Brahmah both stop their advance. The growth is dense, and so he can not see much. But his ears seem to be well alert, and he watches the ground carefully. He decides that flying right now, would be much better than on the ground.
listen check, nat 20
Vorelle d20+4=20 Thursday February 2nd, 2006 7:51:10 PM
Highlight to display spoiler: {Vorelle pauses for a moment, taken aback by the creature's unearthly beauty. Then she shakes off the strange compulsion to do what he says. He's a head in a log, for goodness sake! [Will Save 20] }
Vorelle holds up a hand for the rest of the group to stop, then turns and makes her way back to Theo. "Th-th-there's a h-h-h-head in a l-l-l-log," she tells him, unable to explain the sight any better. "I th-th-think he c-c-c-cast some k-k-kind of sp-spell. T-tried to g-g-g-get me t-t-to h-help him."
Theodore and Macaw HP 38/38 AC 21(dodge & mage armor) d20+3=23 d20+18=34 Thursday February 2nd, 2006 9:34:54 PM
The wind must be in Theodore's favor, as he manages to overhear whispering up ahead. (Listen 23, natural 20)
When Vorelle approaches Theodore he nods to her. "All right. I'll see what I can find out." The wizard pulls a wand from his backpack and moves to T19
(If we're not going by rounds, Theodore will move to within 15' of where Vorelle points out the head and casts detect magic from his wand on the area. Spellcraft check 34 to determine type of magic, if any.)
Tratain AC 25 HP 42/58 d20+7=15 Thursday February 2nd, 2006 11:01:20 PM
Tratain walks along with the others his thoughts about the mixing of fey and monsters keeps him quiet.
He is roused from his thoughts by the big ogre and quickly glances around.
Tratain runs forward 12 spaces towords the front of the party
Brahmah Friday February 3rd, 2006 7:03:02 AM
Brahmah turns toward the group, unsure what to do, but he KNOWS he has to protect his new friend from something.
DM Carl: Chestnuts roasting on an open fire... d6=3 d6=4 7d6(5+5+6+1+6+4+6)=33 Friday February 3rd, 2006 11:51:30 AM
The time is currently just after 4am. A little over 5 hours have passed since your battle with the ogres.
Brahmah and Vorelle dig deep and manage to shake off the magical compulsion. They blink and then stare in horror! How could you have thought these black lipped, razor-mawed monstrosities were beautiful?!
Brahmah draws a scroll from his case (move action) and casts it (standard action). That's it for this round. (OOC: Jay, everyone started the game with 5 Hero Points. Your use of a Hero Point saves you from the Charm. Phew! I trust you guys to keep track of those Hero Points!)
Vorelle retreats, calling out a warning. She is able to move to the big log and climb over it (a move equivalent action) this round.
Overhead Jack is able to make out the hissing whispers of the creatures, but he doesn't see anything.
Theodore, Ashira, Rose and Tratain all rush forward. From her new position Ashira is able to catch a momentary glimpse of a hideous face poking out of the end of a log (at Q39)
Zeoll and Khuun stand their ground.
The twin faces grin horribly. Suddenly Brahmah feels a horrible tickling sensation rising up his legs. In seconds he finds himself completely covered in a squirming black mass of large hairy spiders, crawling and biting their way over his body (3 hp damage, Fort save DC 11 or Brahmah is Nauseated for 1 round. Make a second Fort check vs DC 11 or be Poisoned, 2 points Str damage this round).
Then all hell breaks loose. A tiny flaming pea rockets towards you, and the gathered heroes suddenly find themselves engulfed in a blazing inferno (Zeoll, Khuun, Tratain, Ashira, Rose, Piper and Vorelle take 33 HP damage from a fireball, Ref DC 19 for 16 HP).
OOC: Friendly DM suggestion: if anyone is able to counterspell a fireball, now might be a great time to do so!)
The horrid grinning faces then vanish back inside their logs.
Please list your HP, AC and active spells folks. And specify cell references too, saves on confusion.
Rose d20+9=22 d20+12=27 d20+12=17 d20+7=25 d20+8=16 d20+9=24 Friday February 3rd, 2006 2:31:13 PM
Rose sees the fireball coming and tries to dive out of the way while piper takes evasive action over her head, amazingly they are successful. They stay close to the others as they look for where the fireball came from.
rose ref: 22, evasion take no damage listen: 27 spot: 17
Piper ref: 27, improved evasion take no damage listen: 16 spot: 24
Rose hp: 43/52 ac: 20 Piper hp: 26/26 ac: 16 Mandy hp: dead
Active spells Mage armor: +4 ac for 10 hours, 5 hrs left Expeditious retreat: +30'/round currently at round 1/10
Remaining spells cantrips: detect magic, detect poison, mage hand, message level 1: none level 2: spectral hand, touch of idiocy level 3: magic circle against evil
HERO POINTS: 4
ooc: I just realized I had forgotten to adjust Rose's and Piper's Ac for having the spells wear off from last battle. I'm glad Rose hadn't been attacked since or it would be hard to find out how many attacks had actually hit.
Vorelle [AC 20; HP 76/76] d20+9=19 Friday February 3rd, 2006 8:24:22 PM
Just barely, Vorelle dodges out of the way when the fireball detonates [Reflex save 19 on the nose; I have Evasion so no damage].
She has nothing to combat the swarm. She reaches into her backpack for a torch and begins trying to get it lit. If she can't fight the swarm with it, well, maybe she can set one of those logs on fire.
Zeoll (HP4 of 69 AC12) d20+4=5 Saturday February 4th, 2006 12:55:05 AM
Already badly wounded by Khuun's frost attack, Zeoll is taken completely off guard and eats the brunt of this fire attack! (nat 1) Insult adds to injury, leaving the liontaur with a scant 4 hit points!
"Khuun, fight them!" yells Zeoll. Then he turns tail and runs 160 feet due north, to square (Q,-2) (not shown on map). Hopefully there is a nice tree or something to take cover behind when he gets there.
[OOC: Oh, and does Khuun get some sweet spell resistance or something?]
Tratain AC 25 HP 41/58 d20+8=19 d20+14=32 d8+9=15 Sunday February 5th, 2006 10:25:19 AM
Tratain is able to Dodge some of the Fireball. He quickly begins to cast Cure Light Wounds Mass upon the Party defensively. (Everyone Heals 15)
He says "Spread out Everyone! Find That Mage!"
Theodore and Macaw HP 38/38 AC 21(dodge & mage armor) d20+9=11 d20+9=22 Sunday February 5th, 2006 5:47:19 PM
Theodore gasps as the fireball goes off among his friends and quickly rushes to U 24.
Once there, he prepares to counterspell an other hostile magic. (Readying a dispel magic to counterspell. Dispel magic check 11. Use hero point. Dispel magic check 22.)
"Is everyone all right?!" he calls out.
Ashira (AC21, HP86/87) R39 d20+9=11 Monday February 6th, 2006 12:19:27 PM
Ashira tries to roll out of the way of the fireball, but is largely unsuccessful (Evasion-16dam). Here eyes widen as she spots the very serious condition of her friend Zeoll. She wants to help him, but seeing as he just bolted away, that wasn't a very good option right now. She feels Tratain's healing wash over her, and she smiles as she pulls out her swords and advances toward the unknown creatures in the logs (double move), determined to stop the spellcasting the old fashioned way...with her swords.
The minotaur starts searching for the mage when the alert goes up.
Brahmah d20+11=20 d20+11=20 Tuesday February 7th, 2006 3:32:40 AM
(Spot 20, Listen 20, +2 if human, +4 if centaur) Searching for the mage.
Khuun (DM Carl) d20+7=18 d20+10=26 Tuesday February 7th, 2006 3:30:12 PM
As fire explodes around him Khuun bellows with laughter. "That tickles!" he yells, racing forward with his greatsword in hand. He is so huge he steps over the fallen log, then stands hunting for a foe to attack (Spot 26).
"Kitty not worry" chuckles the ogre as Zeoll races for cover with his smoking tail between his legs, "Khuun smash good!"
DM Carl: Heads up! d6=6 d20+1=19 d4+1=2 d4+1=3 d4+1=2 d4+1=5 Tuesday February 7th, 2006 3:59:08 PM
Zeoll runs for it and finds cover behind a large bush. Tratain's healing effect washes over him and the rest of the party as he goes.
Vorelle is able to extract her torch and light it from the aftermath of the fireball on the nearby foliage. She suspects that lighting the falling logs will be a major operation though, and will probably require the application of oil or a similar flammable substance to really get going.
From her current vantage point Rose can see nothing, the fallen log blocking her view. However Piper has a clear view of what follows.
Ashira gets ready to batter the head if it pops out of the log again, but when it reappears it is at the far end! A second bead of fire races towards the gathered adventurers, but this time Theodore is ready. He casts almost simultaneously, negating a second inferno.
Brahmah is able to fight off the worst of the spider swarm attack, but the creatures continue to cover his body as he stands searching for foes to hit (6 hp damage, same Fort checks as last round please).
Then the second head emerges and four bright bolts of energy shoot from it and slam into Brahmah (Magic Missiles strike for 12 HP).
Lurking in their logs, the creature's have Concealment (20% miss chance).
Brahmah works his way toward the creatures, planning on attacking when he reaches them.
He charges creature #2, horns down. (hits AC 25, for 24 damage... I'll roll % on the off chance the cover effects Brahmah, 87%)
Mad Jack d20=9 Tuesday February 7th, 2006 5:51:21 PM
Jack continues to fly in a tight circle. He can see the magic being wielded below him, but figures it is another trick Zeoll is using. Or maybe his friend the Ogre is acting up. Either way, Jac decides the best thing to do is climb a little higher, look for other dangers.
OOC Fly to 60 ft Spot 9
Theodore and Macaw HP 38/38 AC 21(dodge & mage armor) Tuesday February 7th, 2006 6:59:03 PM
Theodore moves to R 28 and prepares to counterspell again.
Spells available for improved counterspell: 0 - Acid Splash, Flare, Light, Ray of Frost 1 - Color Spray, Obscuring Mist 2 - Alter Self, Darkness, Mirror Image, See Invisibility, Web 3 - Fly 4 - Dimension Door, Lesser Globe of Invulnerability 5 - Wall of Stone
"Stealthy" Zeoll (HP19 of 69 AC12) d20-9=10 Tuesday February 7th, 2006 10:13:33 PM
Zeoll starts the round 160 feet from the action. He makes a standard move back (40 feet), putting him 120 feet from the group. He thinks to himself, wondering if his voice would carry to the battle if he were to start singing. If so, he will use a standard action to Inspire Courage. If not, he will move another 40 feet closer. Either way, he does his best to end the round behind a bush (concealment) or tree trunk (cover). He also tries to hide. (untrained check at -4 for being large and at -5 for moving at speed. That's a 10 check, with a fantastic roll of 19 LOL!)
Vorelle [AC 20; HP 76/76] d20+10=20 Tuesday February 7th, 2006 10:34:58 PM
Holding the lit torch aloft, Vorelle scrambles over the log to stand between Bramah and Khuun. This puts her closer to the ogre than she'd like, but she's more worried about getting those spiders off Bramah. "St-st-step b-b-back," she tells him, holding the torch ready.
[Move to T-33, which I hope is a single move, then ready an action to attack the swarm with the torch when Bramah steps back. Hit AC 20 for some weapon damage that won't do anything, plus hopefully some fire damage.]
rose d20+10=19 d20+10=16 Tuesday February 7th, 2006 11:11:34 PM
rose and Piper carefully but quickly move so that they can see what is happening. Once she sees the spiders attacking Braham and the things firing spells she quickly moves near the others and casts a spell to help.
Move to R38 and cast magic circle against evil on Rose.
All allies within 10' of Rose gain +2 deflection to AC and +2 resistance on saves agains attacks or effects by evil creatures, a barrier to block attempts to posses or exercise mental contol over warded creature, spell prevents bodily contact by summoned creatures, ect.
listen: 19 spot: 16
Rose hp: 43/52 ac: 20 Piper hp: 26/26 ac: 16 Mandy hp: dead
Active spells Mage armor: +4 ac for 10 hours, 5 hrs left Expeditious retreat: +30'/round currently at round 3/10 Magic circle against evil: 50 minutes All allies within 10' of Rose gain +2 deflection to AC and +2 resistance on saves agains attacks or effects by evil creatures, a barrier to block attempts to posses or exercise mental contol over warded creature, spell prevents bodily contact by summoned creatures, ect.
Brahmah (AC 22, 94/115hps, Bears Endurance) Wednesday February 8th, 2006 12:47:10 AM
OOC: Hit point correction!! My bad.
Brahmah d20+11=25 d20+11=19 Wednesday February 8th, 2006 1:20:54 AM Magic bolts! I hate Magic bolts! He thinks to himself. He looks around for signs of mage. (Spot 25, Listen 19)
Ashira (AC21, HP86/87) T43 d20+14=26 d100=25 d8+4=10 Wednesday February 8th, 2006 1:29:31 AM
Frowning, Ashira heads over to the other side of the log. "Gotcha now, ugly!" she calls as she brings her longsword down on the creature's head. (AC26, Concealment=25, hit for 10 dam)
DM Carl: Hiding Heads d20+9=28 d20+9=18 d6=4 2d6(6+1)+6=13 d8=6 d6=1 Wednesday February 8th, 2006 7:17:54 AM
Leaving a torch-bearing Vorelle far behind Brahmah races into the fray. He gashes one of the log-dwelling faces. It snarls in anger and bites him hard (AC 28 for 13 HP), and Brahmah feels a burning sensation as poison pumps into his bloodstream (Fort DC 18 or take 6 points CON damage). The head then retreats back inside the log, out of Brahmah's sight.
The writhing mass of spiders continue to crawl and bite their way over the minotaur's body (1 HP damage, 2 x Fort checks DC 11 please).
Ashira launches an attack of her own and feels the satisfying bite of blade into flesh. The creature bites back, but misses. It too retreats inside its log.
Zeoll edges back towards the battle, keeping well hidden. He is still too far for his song to be effective, so he hides himself as well as he is able.
Theo stands ready to counterspell.
Rose is able to climb over the fallen log but casting her spell means she can move no further (climbing the log is a move equivalent action).
Jack circles overhead as Khuun, with an evil grin, vanishes from sight.
Theodore and Macaw HP 38/38 AC 21(dodge & mage armor) Wednesday February 8th, 2006 8:27:06 PM
Theodore moves to R32. "Does anyone know what they are?" he asks as he prepares to counter any hostile magic.
Ready improved counterspell.
Spells available for improved counterspell: 0 - Acid Splash, Flare, Light, Ray of Frost 1 - Color Spray, Obscuring Mist 2 - Alter Self, Darkness, Mirror Image, See Invisibility, Web 3 - Fly 4 - Dimension Door, Lesser Globe of Invulnerability 5 - Wall of Stone
Vorelle d20+10=24 d6+1=3 d4=1 Wednesday February 8th, 2006 11:31:55 PM
Vorelle moves to the other end of Ashira's log. If they each take an end, they can perhaps keep the strange creature from casting spells.
[Move to Q-38 and ready an action to whack that thing with the torch. Hit AC 24 for 3 points bludgeoning damage and 1 point of fire damage.]
Ashira (AC21, HP86/87) T43 d20+12=13 d20+7=18 d20+11=20 d20+3=13 d8+4=10 d6+3=5 d6+3=5 d100=15 d100=59 d100=24 Thursday February 9th, 2006 1:05:43 AM
Ashira nods her thanks at Vorelle. "Come out, come out wherever you are!" she taunts the creature in the log in hopes to take a whack at it. (AC18--conceal miss!, 20 and 13 for 5 and 5...if they even hit.)
Mad Jack d20=10 Thursday February 9th, 2006 1:22:20 AM
Jack cotinues his vigilance from above.
Spot 10
rose d100=30 d20+9=25 d6=4 Thursday February 9th, 2006 6:16:45 AM
Rose moves along with Vorelle and starts casting a spell to inflict on the creature.
concelment: 30 hit :) ranged touch: 25 (um, it is my base +5, dex +3, & size +1 right?)
cast touch of idiocy on creature, it takes -4 penalty to int, wis, & cha
Rose hp: 43/52 ac: 20 Piper hp: 26/26 ac: 16 Mandy hp: dead
Active spells Mage armor: +4 ac for 10 hours, 5 hrs left Expeditious retreat: +30'/round currently at round 3/10 Magic circle against evil: 50 minutes All allies within 10' of Rose gain +2 deflection to AC and +2 resistance on saves agains attacks or effects by evil creatures, a barrier to block attempts to posses or exercise mental contol over warded creature, spell prevents bodily contact by summoned creatures, ect.
Zeoll (HP19 of 69 AC12) (Inspired) d20-4=1 Thursday February 9th, 2006 7:38:20 AM
Zeoll moves forward another 20 feet (60 feet from the party), staying under cover. He sings from cover to inspire his allies -- everyone gets a +1 on damage and attacks. His hide is a 1!
Brahmah (AC 22, 81/115hps, Bears Endurance) d20+11=20 d20+11=17 d20+11=20 d20+13=15 d20+15=25 d20+8=12 d20+10=27 d20+10=14 d100=27 d100=13 d100=4 d100=43 2d4(4+1)+7=12 2d4(4+2)+7=13 d6+4=8 d6+4=5 d6+4=7 Thursday February 9th, 2006 12:00:40 PM
(fort 20 for poison)(forts for spiders, 17 and 20)
(Boy dm, your out to get me ;))
The minotaur attacks the opening in the log, hoping to skewer the serpent. (AC 15, 25, 12 and 27(crit for 14)/ 27%, 13%, 4% and 43% concealment, for 12, 8, 13, 5(12 if crit) damage)
DM Carl: Knock on wood d100=62 d20+9=13 d20+9=16 d20+7=14 3d6(4+4+1)+7=16 Thursday February 9th, 2006 4:39:32 PM
Zeoll draws close enough that his inspiring song bolsters the party's resolve. Singing a rousing song of heroic deeds, bold actions and legendary courage, the liontaur crouches behind a bush hoping not to get hit again.
Vorelle's plan pays off. Right on cue the head pops out of the log and "Bam!" it gets a flaming torch in the face. Rose follows this up with a spell designed to reduce its spellcasting powers. The creature wails as its mind fogs over, and reacts by snapping at Vorelle, but its aim is thrown by a facefull of sparks.
Brahmah's speculative prods fail to find a target (hidden inside the log the creature has total concealment, with a 50% miss chance). He is gl;ad to see the spider swarm fall away from him, vanishing back into the undergrowth.
Then Khuun reappears. He is hovering above the log where Brahmah fights. He takes a mighty swing at the log with his enormous greatsword, and splinters fly in all directions as he hacks into it. He doesn't do quite enough though: the log remains in one piece, its occupant concealed from sight.
"Smash logs!" He bellows. "Then stupid heads got no place to hide!"
Mad Jack d20=1 Thursday February 9th, 2006 7:10:34 PM
Jack keeps hearing the ruckus below, and continues his vigilance in the air. Not having Trya for that long, he is beginning to really like the flight, and the night air at this height.
Spot 1, woo hoo
Zeoll (HP19 of 69 AC12) (Inspired) d20+9=23 Thursday February 9th, 2006 9:55:45 PM Remember, everybody! Add that +1 to hit and damage!
Zeoll continues his song. He stays under cover but is not really trying to hide any more. He keeps a sharp eye out (Spot 23)
Vorelle d20+9=21 d6+2=5 d4=4 d20+13=14 d20+4=8 d20+8=25 d6+4=8 Thursday February 9th, 2006 11:26:29 PM
[OOC: I'm assuming the head is still at this end, since you didn't say it withdrew?]
With her free hand, Vorelle snatches up her handaxe. On her best day, she couldn't smash the log, but she can give that creepy head thing something to think about! She lashes out with axe and torch.
[Draw handaxe (free action with Quick Draw) and attack two-handed. Hit AC 21 for 5 points damage plus 4 points fire damage. Hit AC 14 and AC 8. Hit AC 25 for 8 points magical slashing damage.]
Ashira (AC21, HP86/87) T43 d20+13=29 d20+8=16 d20+12=28 d20+4=12 d8+5=12 d8+5=12 d6+4=6 d6+4=5 Friday February 10th, 2006 10:31:00 AM
Ashira shrugs...Khuun's idea was as good as any. She waits to see if the head appears. If it does, then she launches an attack on it. If not, then she starts smashing up the log (AC29 for 12, AC16 for 12, AC28 for 6, AC12 for 5).
Theodore & Macaw HP 38/38 AC 21 (Dodge & mage armor) Friday February 10th, 2006 10:39:47 AM
Seeing that the fighters seem to have it under control, Theodore stays where he is and prepares to counterpell any hostile magic.
Spells available for improved counterspell: 0 - Acid Splash, Flare, Light, Ray of Frost 1 - Color Spray, Obscuring Mist 2 - Alter Self, Darkness, Mirror Image, See Invisibility, Web 3 - Fly 4 - Dimension Door, Lesser Globe of Invulnerability 5 - Wall of Stone
Brahmah (AC 22, 81/115hps, Bears Endurance) d20+6=9 d20+6=9 Friday February 10th, 2006 10:58:03 AM
"I have a better idea." The minotaur sheathes his weapons and begins trying to roll the log. Failing(9) at it the first time, he tries again(9). Swearing loudly, the ranger draws his weapons again.
Rose d100=70 d20+12=17 d8+7=10 Friday February 10th, 2006 4:30:53 PM
Rose draws her sword and gets ready to take a swipe at the head when it appears.
concelment: 70 hit attack: 17 damage: 10
Mad Jack d20=1 Saturday February 11th, 2006 4:01:02 AM
Continues watching the skies, what a beautiful evening he thinks.
Woohoo another 1 to spot
Tratain AC 25 HP 42/58 Saturday February 11th, 2006 11:01:34 AM
Tratain Moves towords Zeoll, ready to heal the Liontaur when get close enough
DM Carl: Heads and tails d100=73 d100=36 d20+9=26 2d6(2+6)+6=14 d8=4 d20+7=25 3d6(1+4+1)+7=13 Saturday February 11th, 2006 11:52:37 AM
Zeoll continues his song and Tratain moves to provide him with some healing. Jack hovers overhead, happy to let his companions deal with the creatures. Rose waits for an opening as Vorelle batters the creature in the face again. It bites back, and this time the wickedly pointed teeth sink agonizingly into the ranger (14 hp, Fort DC 18 or take 4 points Con damage from poison). Then Ashira's blows hammer down on the hollow log. Splinters fly, then with a great crack the log breaks open. A revolting snake-like body is revealed.
Brahmah's attempts at moving the log prove unsuccessful, but Khuun has more luck. With another hefty blow the log is pulverised, revealing... nothing at all! Where has the naga gone?
Zeoll (HP19 of 69 AC12) (Inspired) d20+9=24 Sunday February 12th, 2006 5:14:38 PM
Zeoll keeps singing and also tries to spot the other snake. (Spot 24!)
Theodore and Macaw HP 38/38 AC 21(dodge & mage armor) Sunday February 12th, 2006 10:37:17 PM
"A naga!" Theodore exclaims after catching a glimpse of the disgusting creature. He remains where he is, ready to counter any hostile magic.
Spells available for improved counterspell: 0 - Acid Splash, Flare, Light, Ray of Frost 1 - Color Spray, Obscuring Mist 2 - Alter Self, Darkness, Mirror Image, See Invisibility, Web 3 - Fly 4 - Dimension Door, Lesser Globe of Invulnerability 5 - Wall of Stone
Vorelle [AC 20; HP 62/76] d20+9=23 d20+9=11 d20+13=22 d6+4=6 d20+4=12 d20+8=19 d6+4=9 Sunday February 12th, 2006 11:44:15 PM
Vorelle shakes off the effects of the poison [Fort 23], then lashes out again with torch and axe.
[Hit AC 11. Hit AC 22 for 6 points magical slashing damage. Hit AC 12. Hit AC 19 for 9 points magical slashing damage.]
Brahmah (AC 22, 81/115hps, Bears Endurance) Monday February 13th, 2006 11:13:54 AM
Brahmah isn't happy. "Didn't see it leave! Damn."
Ashira (AC21, HP86/87) T43 d20+13=33 d20+13=31 2d8(2+7)+10=19 d20+8=10 d20+12=22 d20+4=15 d6+3=9 Monday February 13th, 2006 10:08:51 PM
"Come to mama!" Ashira mumbles as she lashes out at the now visible body of the naga. Her first spear with the longsword proves particularly nasty (AC33/31 for 19) but she has a hard time pinning down the tricky snake and lands only one of her blows with her shortsword(AC22 for 9).
rose d20+11=22 d20+6=12 Monday February 13th, 2006 10:26:54 PM
Rose strikes at the human headed snake as fast as she can.
attack: 22, +1 zeoll's song damage: 12, +1 zeoll's song
Rose hp: 43/52 ac: 20 Piper hp: 26/26 ac: 16 Mandy hp: dead
Active spells Mage armor: +4 ac for 10 hours, 5 hrs left Magic circle against evil: 50 minutes All allies within 10' of Rose gain +2 deflection to AC and +2 resistance on saves agains attacks or effects by evil creatures, a barrier to block attempts to posses or exercise mental contol over warded creature, spell prevents bodily contact by summoned creatures, ect. Zeoll's song: +1 hit & damage
Mad Jack d20=15 Tuesday February 14th, 2006 12:22:10 AM
Continues to fly and watch the empty skies.
Brahmah Tuesday February 14th, 2006 3:37:03 AM
Checking in.
Carl Tuesday February 14th, 2006 5:49:47 PM
Sorry chaps, sick DM. Will post tomorrow I hope. Back to bed.
DM Carl: One down... d20+1=16 d20+7=16 d100=27 Wednesday February 15th, 2006 7:59:05 AM
The ladies combine against their foe to deadly effect. Ashira and Vorelle's blows send ichor-like black blood flying. Then Rose steps in to deliver the coup de grace: the halfling's strike silences the vile creature forever.
Khuun and Brahmah blink in surprise at their opponent's apparent clean getaway. Then from in front of them they hear the sound of a hissing voice whispering arcane words of magic. Khuun launches a mighty hack at where he guesses the voice is coming from, but hits thin air.
From his vantage point Zeoll sees nothing of the missing creature.
Brahmah (AC 22, 81/115hps, Bears Endurance) Wednesday February 15th, 2006 12:36:34 PM
Brahmah looks around for foes.
DM Carl: Not unless I get spot check he doesn't! ;-)
Rose d20+11=18 d8+6=13 Thursday February 16th, 2006 3:32:00 AM
Rose looks for the other snake person as she rushes over to Brahmah.
if she sees the snake person she'll strike. If she doesnt see the snake person she'll grab a scroll and cast see invisible on Brahmah.
attack: 18, +1 zeoll's song damage: 13, +1 zeoll's song
rose d20+10=16 d20+10=19 Thursday February 16th, 2006 3:33:35 AM
forgot checks listen: 16 spot: 19
Zeoll (HP19 of 69 AC12) (Inspired) d20+9=16 d20+4=8 Thursday February 16th, 2006 4:56:38 AM
Zeoll thinks that the creature will become visible if it casts an attack spell. So whatever it just cast was probably a buff or a summons. He comes closer to the battle -- up to 30 feet from Khuun and Brahmah, but still under cover or concealed by bushes if possible.
The liontaur tries to pinpoint the location of the invisible snake. Spot 16, Listen 8.
Then the liontaur takes out a potion of CLW to drink next round.
Vorelle [AC 20; HP 64/76] d20+14=21 d20+14=23 d20+15=19 d6+4=8 Thursday February 16th, 2006 9:06:49 AM
Vorelle drops her torch and draws her other handaxe (both free actions), then tries to see or hear the remaining, invisible foe.
[Spot 21, Listen 23]
If she can figure out where the critter is, she moves to it and attacks. Otherwise she holds her action.
[Hit AC 19 for 8 points]
Ashira (AC21, HP86/87) d20+12=19 d20+11=26 d20+15=28 d8+4=6 Thursday February 16th, 2006 10:01:03 AM
Like just about everyone else, Ashira turns her attention on the missing naga. Taking a look around, she can't spot it (Spot=19), but she thinks she just might have located it by sound (Listen=26). Moving forward, she brings her longsword down where she thinks the naga is (AC28 for 6...if it hits ;).
Jack Thursday February 16th, 2006 6:01:16 PM
Jack continues to watch from above, not understanding what the holdup is or the commotions.
Theodore and Macaw HP 38/38 AC 21(dodge & mage armor) Thursday February 16th, 2006 9:41:11 PM
Oblivious to exactly what's going on, Theodore peers about. "Are they gone. What's going on?"