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20000 Leagues to Home
The Way


Pointing The Direction (DM/Al) 
Wednesday November 30th, 2005 7:13:59 AM

There are various reactions to the newcomers.

Firn'gaer notes the tattoo on the back of the elderly man's hand, and draws the Vision of Noxnyx from it's place. Again the Children of Chaos stand out, brightly colored against the background of moving shapes and flashing tracers. And the elderly man shines with color as well.

Sly approaches the elderly man and holds up his hand in peace. He speaks to him in elfish, on the chance that he is the elf Prionel who's well-being he has been petitioning.

Instead of replying, the man approaches the desk at which Lord Malneth sits. He removes his hood to reveal that he is not an elf, rather, a human. The elderly human announces himself as Jasper Remos, a priest of Alemi. He claims that for unknown reasons, his god has sent him to this place. And he offers his services as a healer.

Jaeden, like Firn'gaer, spies the tattoo. He bares his own hand for a comparison, only to find that the tattoo on his hand is now not the stylized depiction of a fist that it was only yesterday, but a tongue held within a mouth.

Upstairs, Lady Silverhand curls up with the animals. They accept her into their fold. Luke lifts his head from his paws. "Lady smell good," he says.

"My Lord Malneth," Lorbius begins, "may I introduce Dulcet of the Coven of Weal," the silver-haired human woman dips in a respectful curtsy, "and her half-sister Schedar," the half-elven woman pays no attention to the introduction, continuing, rather to listen, as though to voices. "They are witches from The Windbourne Hills, Lord Malneth. I came upon them as I was leaving House Ursidae. Lady Schedar insisted that they accompany me as, she claimed, I would lead them to ones to whom she must deliver a message. How they knew my destination, I can not guess. On the way, we encountered this Jasper Remos. And again Schedar insisted that he accompany us. The reasons for this are unclear."

The woman introduced as Dulcet again curtseys. The cat on her pack appears to incline it's head in respect as well. "Your Lordship," the witch begins, her voice is soothing, but with a hint of bedrock that speaks of command, "My half sister and I are indeed witches of the Coven of Weal. We have legends of the Five who embody the spirit of our faith and our craft. To these Five Elder Crones we call for guidance. The ways and values of these Five we seek to emulate. They are our past and our future. To the lucky ones they come in dream."

"Your Lordship, we have traveled here because my half-sister has received a dream from ... "

Dulcet's voice is cut short by a keening wail from her half-elven half-sister. Again, her hand sweeps across the room to include all of the Children of Chaos, Jasper the priest of Alemi as well. "The Tongue of Wisdom has spoken to me. Her Chosen are far from her. Far and away. Beyond the hand of Justice. Beyond the magics of Mercy. And so they call to Schedar!" The witch's cackle is touched with silver. "For the Chosen, Schedar will point the way. To find your way home, oh Chosen of Chaos, you must find that which longs for you. It lies in the darkness."

And Schedar stretches out her hand yet a third time. The sleeve of her dark robe falls away as she points to the northeast. "There! You will find it there.

Lord Malneth turns his head, following the direction of the witches pointing finger.

"But ... in that direction lies nothing but the open waters of the lake."

Savin 
Wednesday November 30th, 2005 7:14:33 AM

Savin listens to the new people and is gracious up to a point. When he can get his hand on his arm he will gently disengage the Lord Lubruis and lead him away for a private conversation. He shows him the amulet and asks, "Please sir, this is most vexing. I need to know what you know about this artifact. What are its powers and side effects? I feel the need to try and wear it. It could be my own desires to try it or something else calling me. What is your opinion on the matter?

Jaeden Ohm 
Wednesday November 30th, 2005 7:14:57 AM


Jaeden takes note of Savin's side conversation but is unable to hear the details with all that is transpiring. Instead he decides to see what answers can found from the witches. He doesn't expect to get much that is intelligible from the cackling witch so he approaches the silver haired woman.

"My lady, if I might... We all," he indicates the children with a gesture, "have been subject to many dream visits by these 'crones' of yours. I admit that I don't know enough to place these visits in any sort of context."

While speaking to the witch Jaeden tries to catch the eye of the newcomer, Jasper. If he is able to make contact he motions the man nearer.

He continues to question the lady. "If I understand correctly your path correctly I'm guessing there is much you could tell me of these Crones. Would you be willing?"

*** OOC *** OOC ***

Welcome Jasper!
You can find a description of Jaeden at:
http://www.woldiangames.com/repose/repose_characters/jaeden_ohm.htm

Sly Foxx  d20+6=14 d20+1=12
Wednesday November 30th, 2005 7:15:28 AM

Sly furns to The Lord, Why am I not suprise! Father Jasper turns out to be a new member of the Children of Chaos. We will be expecting one more soon!" Sly tell him with a force smile.
"You see SIR! When the man did not understand Elvish, my native language, I then knew he was not the elf I was looking to talk to!."

Now with all playing around, Mai I talk to this Elf your holding in you Err! . . . Err! . . . Jail? You see SIR! it makes no differance to me. Soon I will be leaving with me People here, With either the knowledge of this elf, first hand or I will report my suspisions to the Elders in Sun City. The choice is yours!"
All the time Sly is looking the lord in the eyes.

Peerimus 
Wednesday November 30th, 2005 9:59:27 AM

Peerimus shortly inclines his head in greeting to Loribus and the others and places a hand on Sly's shoulder and gives him a reassuring squeeze, but also in hopes of calming him slightly.

Quietly Peerimus offers to Sly "Lord Malneth will look into it Sly, raising his ire and your own will not help here. Perimon holds the Elder and Malneth will send to learn more."

Savin, the Bane is to Bind the beast of Chaos when we summon him. I advise against putting it on. My guess is that it is a tool of Law and upon the neck of the Beast, it will strip him of many powers and abilities. Like the inability to shift from a form, or perhaps focus your Ki or me to open myself to Mothers call and channel her power.

Talk of Crones, dreams, witches and another questor gain the druid's full attention. Peerimus is not sure how he feels about witches, other than they make him nervous and he involuntarily takes a step back. There is something wholly unsettling about the craft, something dark to his mind and soul. Perhaps that is yet another reason Mother and Father set him upon this path, after all the Crones were very powerful witches. Peerimus forces himself to return to the conversation. More names, Wisdom and Mercy and the tattoo is altered. Justice has been done then with the reclamation of the Bane. We are now to see to Mercy.

The druid follws the finger and hears both her and Malneth and is sure he does not like the implications. "Perhaps the great shadow we have seen in the lake recently is this darkness. The Shields mentioned great turtle ferries." Peerimus turns his attention to Loribus and Malneth. "Can either of you secure such transportaion for us in the cities current state?"

He also holds a staying hand to the new member as if to say all conversations in thier time.



Jasper  d20+14=33
Wednesday November 30th, 2005 10:59:38 AM

Jasper sees Peerimus hand raised and waits quitely hoping to find out more information on what the gods have placed him here for, he waits for a few minites and the " asks I beg your pardon my lord but there are wounded and sick in your keep I wish to take my left for the moment and save some your your people is there some where that i can leave my stuff and maybe rest later, I also wonder is there a shrine or temple that to Alemi in your wonderus of a city I wish to speak to my god...
If given his leave jasper will have someone show him the way to where he can leave his things and then to the wounded men, (heal 33) if there are any that are above his skills to heal with normal means and skills he will use all healing spell and if needed sack any or all spells to save the livesof the wounded, Jasper will heal all he can starting from the most sever to the minor cuts and bumps. When he is done with the people as best he can he will slip away to the temple/shrine if there is one if not he will head back to where they said he could leave his things.

Selena 
Wednesday November 30th, 2005 11:36:09 AM

Selena unsure what the others are upto or where they are sleeps still waiting til the others get back.

Various Lines of Inquiry (DM/Al) 
Wednesday November 30th, 2005 10:00:13 PM

Lord Lorbius steps to a quiet corner of the study with Savin. "I am sorry, Savin," the Ursidae replies, "though understanding your interest, I have asked about the Bane of Tosden, there is little that I can tell you of powers or side effects that you do not already know. I can tell you that it has been in my family for over one hundred years. Since before the Ursidae came to Floating City. How it came into our possession, I do not know. But my grandfather vaguely recalls legends that say the Ursidae are guardians of the artifact. That is rather than possessors."

"Though," he adds, "if your desire is to wear it, perhaps a better question than it's powers or side effects might be the question of whether you can remove it once it is around your neck. Perhaps it is as Master Peerimus suggests. It strips powers from the wearer. From that, the question naturally arises, will the powers return after the wearing? To answer that question, a talk with Lord Tarleth may serve you better."

=====

"Willing to speak of the Five?" Dulcet answers Jaeden with a motherly smile. "Why of course. There is nothing sacred in what is known about them. Though few, I'm sorry to say find interest enough to ask. We sometimes pray to them for guidance. They embody five enlightened states. Watcher is the eye or the ear. Justice is a fist or iron hand. Wisdom is the speaking tongue. Mercy is the open palm or the wooden hand. And Sorrow is the dark empty void."

"But I could go on about them to a tiresome extent." The corners of the witch's eyes crinkle as she smiles. Schedar wanders to a nearby window and stares out into the morning light. "What is it that you would like to know?" Dulcet asks, keeping one eye on her half sister.

=====

Lord Malneth gestures to the lone remaining aide as Jasper, failing to catch Jaeden's signal, inquires about the wounded left by the swinging of the city.

"Tomar will guide you to the room on the third floor on which the others are staying," the Lord replies. "The Temple of Alemi is on Gold Level. However, it is in the northwest corner, and we are at the southeast. It is not a long trip. But I would feel more comfortable if you waited for a guard to accompany you."

=====

As Jasper leaves the aide, Tomar, Lord Malneth returns his attention to Sly and Peerimus.

"It is as Master Peerimus says, Bladesinger Foxx." The Noble's eyes hold nothing but honest truth. "We do not hold the elf, Prionel. It is Lord Perimon who holds him. He does not appear to be in the common jail on Barracks level. Nor is he in the courthouse jail here on Gold Level. I know two or three places where Perimon may have hidden him, and I will set an investigation into motion for you. If you have not left by the time information has returned, I will have you notified. Fair enough?" The large and grizzled red-headed Lord smiles.

"As for the Turtle Ferries, none are docked at the city at the moment. All water going craft were used to evacuate the city. Now that the movement back from the beach has begun, I can imagine that finding a turtle or a sizable boat could be difficult. You are a party of ... seven, with two large animals and a sizable dog as I understand. You will require at least two turtles, most likely three. Even a large boat may not hold you all. But I will see what can be had. There are some advantages to being a Lord. Though, understand that it may take a few days. In the meantime, you may consider preparing for such a voyage. The open water can be a formidable force in and of itself. Even more challenging still, if you should be forced into it's depths. I have not heard reports of a darkness in the water. But I know that there is very little but water to the northeast of Floating City. The thing you search for is either very far away, or it is somewhere under the waves. If you wish, we may be able to place a limited amount of funds at your disposal."

=====

Tomar leads Jasper back through the mansion. Wounded men and women lie on palettes on either side of the open halls. The two return to the entry hall, and then climb two flights of stairs to the third floor. They enter a pair of double doors and emerge into a large room, open to the light of the sky. In the corner a red-headed woman in a green dress lies sleeping with a large dog and a bear, while a horse stands nearby. (I've taken note of your desires for the day, Jasper. But, in order to keep the timing of events on the same plane, I've only taken you to the room to store your things. Yes, that is Selena sleeping with the animals.)

Savin 
Wednesday November 30th, 2005 10:32:07 PM

Savin sighs a heartfelt sigh. "I talked to him already. He really wasn't very enlightening. Do you know if he has been able to assume his other form? Still my skills aren't based on chaos. Well at least the skills I can control. Who knows about these tattoos. Hmmmm maybe it would free the curse. I doubt it but it is a pleasant thought."

Savin will pause for any answers that Lord Lubruis might give and then thank him for his time and wander to join the other newcomers.

"I am sorry but I only got parts of your conversations. Did you say you worship the Crones? Are these the same ladies that keep depositing us all over the Wold? Tall thin and not very attractive. Well if memory serves they were attractive once or twice."

Savin will move over to the possible newest member of the Children of Chaos. I see you also have the tattoos. Will you be joining us?"

Sly 
Thursday December 1st, 2005 7:24:34 AM

Sly feel the touch of Peerimus on his shoulder, sly calms down.
"Thank You, Boss! my temper was rising."

Sly will smile (something he has not done in a while) "Yes! My Lord, That is fair, I will wait for you message. If for some reason that I have to leave before your Message can reach me? A duty to the Children of Chaos! I will leave with then, taking no action on my own.
Then I must be true to my Oat of A Blade-Singer, I will send a message to the Elder in the Elven Capitol, That an Old Elf is being held here and I could not Talk to him.
This is not a treath, it is a promise I made to my Sister. Now I shall retreat to our Rooms and await for a word from you, Good Night My Lord."
Sly bows his head in grasous honoring his title. To Peerimus he tell him "I will try to sleep up stairs, Wake me if any thing happens and you should need me."

Sly will take his leave, he will follow a servent to his room. once there Luke opens his eyes "Oh! It's You!" With out moving from his soft warm spot with Selena, he goes back to sleep.

Jaeden Ohm 
Thursday December 1st, 2005 7:33:32 PM

Jaeden continues his conversation with the silver haired witch.

"There is much I wish to know about the crones. For starters," he holds his tattooed hand up for the lady to see, "is this the symbol for Wisdom?"

"More importantly, can you tell about the Crones relationship to the forces of Law and Chaos. Also, do you know of any connection between the Crones and Ebryon the Fey King?"

Jasper 
Thursday December 1st, 2005 8:14:11 PM

Jasper notes the young red head but does not stop to chat, he drops his pack, opens it up and comes out with his healing supplies and the starts to the wounded men,


Selena 
Thursday December 1st, 2005 8:18:16 PM

Selena opens her syes as soon and the door is opens and is ready with a knife under the bedding, as soon and she see;s that is is not a threat to her, she put the knife away and lays back down with Luke,

Comings And Goings (DM/Al) 
Thursday December 1st, 2005 10:03:43 PM

Lorbius grows very still. He remains quiet without answering. And when he raises his head, he looks first at the two witches, noting whether or not their attention is directed toward the conversation between himself and Savin. His next look is toward Lord Malneth. Here too, he seems concerned that the Head of House Stizein might have overheard them. When he speaks, his voice is soft and low, pitched to carry no further than Savin's ears.

"You speak of dangerous things, Savin," he replies. "Suffice to say, that we are now within the city. Do you understand? It is my great hope that you do."

======

Savin wanders to the place in which Jaeden is speaking with the two witches. Dulcet listens to both of their questions. She nods as Jaeden holds up the hand which bears the tattoo.

"Yes, the tongue is the symbol of Wisdom. Wisdom tastes the truth. It is said that she can taste the difference between a great lie and a small one. She knows the nature of both truth and lies. And she knows their direction."

"Witches can be both wise and fair," she replies to Savin. "And the Five appear in many forms to those of us who call them. We do not worship them as such. We worship the same gods worshiped by all. Domi, Alemi, Gargul. To the Five, we call for guidance. I do not know that they have a particular attraction to either Law or Chaos. Though, they have answered our call, and many feel close to them, we, in truth, know very little about them. There is more written, for instance, of the legends of Ebyron the King of Fey than about the Five. In all of the collected lore, I do not believe that they have been seen outside of dream. And, unlike Ebyron, Gargul, Alemi and such, who have been said to have had dealings with each other, the Five have never been known to have had dealings with any."

"I have never thought of them in such a way before." Dulcet smiles. "A very interesting thought."

"If you have been touched by the Five, you are very fortunate," she says to Savin. But Savin has already turned in search of the new priest of Alemi. Jasper, unfortunately, has already left the room.

======

"I understand the depth of your devotion," Lord Malneth says to Sly in his rumbling voice. "And I will try to expedite matters such that you may at least be informed of Prionel's condition before you are forced to depart."

The Lord of House Stizein turns to Peerimus as Sly departs for the room upstairs.

"In addition to funding, you are free to use the compound of House Stizein for a base from which to plan. There is a great deal of open water in the direction you must go. And, unless you have special means by which to find what you are looking for, it may take a long time to find it. I will speak with my House treasurer to determine how much we will be able to spare. Our gratitude may be boundless, but with the destruction caused by the attack of the Crying Woods, our resources must be directed toward rebuilding. We will give as much as we are able."

"Is there anything else that you may need at this time, Master Peerimus?"

=====

Sly leaves the study and heads back through the mansion toward the entry way. On the way up the stairs, he sees the new human. Jasper, the priest of Alemi. The man is headed down the stairs toward the many wounded below. As Sly reaches the third floor, and enters the large open room, he sees Lady Silverhand curled up with Luke and Yorrick with Dalek standing nearby. Luke wakes briefly and speaks to Sly. It's still early morning, but Luke goes back to sleep. Such is a dog's life.

No sooner does Selena settle back, than another person enters the room. This time it is Sly Foxx, the Bladesinger who had died in the dream. Luke speaks to him. There seems a bond between the two.

=====

As Jasper descends the stairs, he passes the half-elven Bladesinger that he had seen in the Manor Lord's study. Sly Foxx was the name he heard. The Bladesinger is headed up the stairs, possibly to the very same room in which Jaspers possessions are stored.

In the entry hall, Jasper begins an examination of the wounded men. They have all been expertly bandaged. In fact, there is something of the hand of Alemi about the style of bandaging. The Manor Lord had mentioned a Temple of Alemi in the area.

Savin 
Thursday December 1st, 2005 10:31:59 PM

Savin eyes go wide as he realizes what he was talking about and where he is. He looks stricken as he says, "My pardon my Lord. You are correct. Please forgive my thoughtlessness."

Savin stops and thinks for a minute. He then calls out to gather everyone's attention. "Excuse me! I am going to perform an experiment." He holds up the Bane of Seribone and continues. "I am going to try this on? If I start acting stupid, insane or evil. Please remove it."

Savin then shuts his eyes, winces and places the artifact over his head and around his neck.

Sly and Luke 
Friday December 2nd, 2005 6:17:29 AM

Sly goes to his corner of the room, takes out his magic spell book and reads for a while. When Sly start's to feel sleepy, he roll out his sleeping bag (of Comphert), leaving the flap lose for Luke to enter the bag.

He Fall asleep "ZZZzzz!"

Firn'gaer 
Friday December 2nd, 2005 8:37:30 AM

OOC: sorry for the lack of posting

Firn'gaer finds himself with the witches listening about the Five Crones. "Does your knowledge of the Crones also extend to the Destroyer as well?" Firn'gaer says. "In our contacts with the Five, that has been our task. With so little information about either, I wonder if you have more you could tell us?"

Peerimus and Yorrick 
Friday December 2nd, 2005 12:35:27 PM

Peerimus has been listening so intently it suddenly seemed to dawn on the man that he had not said anything for some time. AS if breaking from a trance at Savin's declaration of intent, Peerimus blinks several times and turns his attention to the lord of the house.

"You're offer is most generous, especially in these times of your city. We are grateful and in your debt." Peerimus nods again and then continues, "I believe we will be in need of your resources and influence to aquire surface passage to the northeast and, "Glancing at Firngaer, "We have a maeans to keep us on course. Our past experience though, tells me I must make you aware we may not be able to return the crafts."

Peerimus cautions Savin again, but the monk is obviously intent on putting the dangerous artifact on, so the druid merely stansd by and watches, a small prayer to Mother on his lips.

If all goes well Peerimus will retire for a while asking that everyone join him. On his way tot he room he will atttempt to track down the Alemi Cleric and bring him along. The journey across the lake and possibly to its bottom is going to require some fore thought and everyone should be there.

Selena settles in and Yorrick cracks an eye and gives her a sniff before returning to slumber. When Sly enters and Luke wakes up, the great bear pays little attention, instead relishing these quiet moments too long in the making.

Jaeden Ohm 
Friday December 2nd, 2005 9:34:09 PM

Jaeden listens intently to the witches answer regarding the destroyer. Once done, the warrior asks another question of his own. "When seeking the guidance of these Crones, is there some method or practice through which you establishe your connection? Are you able to directly communicate with them or is it something more subtle?"

When Savin makes his announcement regarding the Bane Jaeden looks over, startled and in shock.

"What!?! You've got to be kidding..." he mumbles.

looks like it's not only in combat that these guys like to charge ahead blindly... looks like this tattooe is basically a death sentence. He thinks to himself.


Far and Away (DM/Al)  d100=59 d100=73 d100=18 d100=27 d100=50 d100=51 d100=11 d100=23 d100=100 d100=67 d100=66 d100=53 d100=100 d100=95 d100=42 d100=58 d100=76 d100=48 d100=36 d100=20 d100=96 d100=75 d100=83 d100=60 d100=64 d100=68 d100=57 d100=36 d100=24 d100=52 d100=71 d100=46 d100=56 d100=95 d100=76 d100=24 d100=81 d100=2 d100=61 d100=45 d100=57 d100=16
Saturday December 3rd, 2005 9:43:22 PM

Upstairs, Sly reads a bit before falling asleep. Though, perhaps not really asleep, Lady Silverhand does nothing to make anyone who might be watching believe otherwise.

Down in the entryway, Jasper continues to tend to the sick. So far, he has not used any of the magic granted to him by Alemi's grace. All of the injured have been well cared for. But many would heal still faster with the touch of magic. As Jasper wends his way from one palette to another, he counts 14 men and women with the physique of people accustomed to combat, most likely guards or fighting men and women. 22 of them appear less attuned to the physical side of their bodies. Clerks? Cooks? Of other occupations. And, in a back room, six children lie on beds. (Jasper, please post a spell list for the day.)

Guards: 3 Wounded, 8 Severely Wounded, 3 Near Death
Civilians: 7 Wounded, 12 Severely Wounded, 3 Near Death
Children: 1 Wounded, 3 Severely Wounded, 2 Near Death

(Tell me if you want to use any magic on any of these.)

=====

Dulcet gives a puzzled frown when Firn'gaer mentions the Destroyer.

"I'm sorry. I've not heard of such a thing as The Destroyer. I do not envy you your task if it is to find such a thing. Truth be told, we ourselves have little true knowledge of the Five. Most of what passes for lore these days, I would, in my own personal estimation," she winces at the admission, "superstition and quackery."

"There are many witches outside the Covens. And many follow their own strange ways. I've even heard of some who seek audience with the Five by sealing themselves in smoke filled huts." Dulcet's laughter is like the sound of chimes in the wind. "But The Five have come to so many of us that their existence is undeniable. And, perhaps that is the way of things," she says to Jaeden, "they seem to come to us far more often than they come at our behest. But, then isn't that the way of all beings that are worshiped or revered?" She places gentle hands upon the shoulders of her half-sister. "I am near certain that Schedar did not seek them out. And yet they have used her as a vessel by which to point your way."

"The Circle Knows the Way," Schedar mutters. The witch, though young of face, is bent of back. She places a finger against Jaeden's chest. "He knows you," she says. "He knows you already. Far and away. Far. Far. Far and away."

Then, in the presence of the witches, in the presence of the Lord Lorbius, and in the presence of their host, Lord Malneth, Savin experiments with the Artifact. Whether in the dream, or through some power of its own, the leather cord of the Amulet of Seribone is once more whole. And before anyone can stop him, he settles it around his own neck.

Nothing happens.

Savin inspects his body. His feelings. His thoughts. Everything is as before. Absolutely nothing has changed.

Peerimus excuses the group and retires. On the way back to the third floor, Peerimus, Savin, Jaeden, and Firn'gaer find Jasper tending to the wounded in the entry way.

Firn'gaer  d20+7=21
Sunday December 4th, 2005 8:42:43 AM

"I'll see what I can muster." He says to Peerimus regarding arranging travel in Firn'gaer's homeland.

He listens to the witches of their relationship with the Crones. "No it would be impossible to deny their existance with our experience with them. I do have one more question if I may." He says to Dulcet. "I know you know little of the Crones or the Destroyer, but what of legends about Eternal Champions? I'm curious of past exploits that may give us even a small bit of additional information or incite into our quest."

"Savin next time you get crazy ideas in your head like that again look to me and remember the Knot of Druis. It doesn't work on you because you do not have multiple forms. I suspect that the Destroyer will be very similar to Lord Ebryon with regard to his shapeshifting nature. The Amulet of Seribone will stop that. I suspect it can't do much more than that. With some down time, I'll do a proper Identify to determine any other properties."

On passing Jasper, Firn'gaer takes time to stop and speak to the aged cleric. "Father Jasper?" He begins. "I must appologize for the rude introductions when we first met. When you have time, please see me. I'll explain what that symbol signifies and fill you in on the path that destiny, and the Crones have set you on.

Later, Firn'gaer takes out the Vision and begins to look into its mirrored surface. "Show me our next location. I know it's northeast." He focuses his concentration on the kingdom of New Ehlenna and tries to see a Chaos hotspot. Maybe, he thinks, he can get some general idea of how far their next destination is.

[Int chk DC21]

Sly Foxx and Luke 
Sunday December 4th, 2005 9:28:16 AM

Sly is unable to sleep, he tosses and turns unable to get the image of the old elf out of his mind. "I must do some thing or I'm don't deserve to be a blade-singer." he tells himself.
Then he gets a small idea, "My sister's unicorn? I wonder if I should call her, woulds she come to me? and bring the note to the Elders in the Capitol? It's worth a try!"

So Sly taked out paper (the kind to write spells on), ink pot and quill. Sly write's a long note to the Elders, Telling of this Elf that is being held in this city, About who's holding th old elf. Pleades with the Elders for their help. and the Mission that he has to go to next. then he sign the note Sly Foxx. Closes the note and seals it.

"At the first moment I have free, I will call Ruby's Unicorn. If the flying horse does not answer! Then I will take to the Elven Highway to the capitol." He tell himself.

He goes back to his bed roll and drops off to sleep.

Jasper  d8+12=16 4d8(7+6+2+6)+12=33 4d8(4+1+2+8)+12=27 4d8(2+1+1+4)+12=20 4d8(1+6+2+7)+12=28 3d8(5+2+8)+12=27 3d8(6+3+8)+12=29 d8+12=17 d8+12=17
Sunday December 4th, 2005 8:27:14 PM

Jasper bends down to the looking at the wounded men and children about him he first casts Mass Cure light wounds trying to bring everyone out of trouble (16 hp) then casts Cure Critical Wounds(sacking 4th lvl spells) (33 hp, 27 hp, 20 hp) on the 3 Near Death Guards, He then casts Cure Critical Wounds on one of the near death Civilians (28 hp) the cast Cure Serious Wounds on the other 2 near death civilians (27 hp, 29 hp) The csts 2 more cure light wounds mass ( 17 hp, 17 hp) if there is anyone left that is Severely Wounded he will cast more cure spells if not he will then sit down and start telling storys to the children that are around.
___________
0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Bless, Divine Favor -- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison, Divine Power, Spell Immunity, Summon Monster IV -- Domain Cure Critical Wounds
5th
Flame Strike: , Symbol of Sleep -- Domain Cure Light Wounds, Mass



Jasper 
Sunday December 4th, 2005 8:29:29 PM

opps i did not mod my spells after i cast them

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Bless, Divine Favor -- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison

Jaeden Ohm 
Monday December 5th, 2005 2:24:40 PM

Jaeden returns to their room feeling a bit dissapointed. He had thought this would be his chance to get his bearings, but this was not be so.

The warrior has some plans for the day but for now he sticks with the group to hear what Peerimus wants to talk about.

***** OOC ***** OOC *****

IF he has the chance to get away sometime Jaeden will ask Malneth if he can supply him with the following:

* Large sack (waterproof if possible)(large enough for his armor)
* Rope 20' (silk if possible/lighter is better)
* Empty Barrel, sealed with tar and painted a bright color. (floatation device)

IF he has more time after that he will take Dalek out to stretch his legs a bit. If we're going to be here multiple days Jaeden will do this each day.

Savin 
Monday December 5th, 2005 2:58:08 PM

Savin will experiment for a few minutes, throwing punches into the air, a couple of spinning kicks and finally sigh, "Well that was sort of anticlimatic. He will take the artifact off and stow it in his haversack.

He will then head over to Lord Malneth and bow, "My Lord, you offered help a few minutes ago. This group isn't very practical sometimes but it seems to me that if we need to cross a large body of water, we will need access to a boat or small ship. Since none of us really has the skills to sail a ship, we would also need sailors and a reliable captain. If your help could also include these things, I think we would be better served than just asking for money. Throw in some healing magic and provisions and I would be deeply grateful. I am sure with your many contacts you would have a much easier time accomplishing those tasks than we as strangers would."

Selena 
Monday December 5th, 2005 4:08:45 PM

Selena stays where she is waiting to find out what is going on

if she has the chance shew will ask sly about what is going on 'shy what is going on here i am still lost no one has told me anything that makes scense
All i know is that a few days ago i was looking after me and my own and then i wake in a destroyed city ally with you guyys and I am lost" during the hole talk she pets Luke and scratches behind his ears.

OCC sorry guys kristel did not post she is not feeling great
- she runs out of energy quick and sleeps alot now
sorry again JOn



Peerimus 
Monday December 5th, 2005 4:52:32 PM

Peerimus gives a small chuckle at Savin and smiling all the while, "I hope it does not offend you that I was praying quite hard for the anticlimatic event that just took place brother."

Peerimus gets the group together in the small section of rooms they have been given. "Well, we now know why the Bell has not rung. Our next goal is within striking distance of this place, for good or ill. To recap, Lord Malneth will be looking into getting us 2 or more of these turtles and or vessels that we could use to head to the northeast. He also knows we do not know how to operate them, nor may we be able to bring them back."

"The wiches proclamtion of a great darkness and the vast shape we saw from the dock area and in th water have me believing we are going to need to descend into the depths of this lake. For me, but I have no intention of journeying alone. Lord Malneth will also, hopefully, be fairly successful in raising some monies we might use to access the catacombs. Pearls of the Sirens would be ideal, though he surely will not be able to raise such funds for all of us if at all, as well as Helms."

Catching that everyone is keeping up with him, Peerimus continues, "So we need bare minimum plans, this in the form of potions and scrolls with pure environmental survival in mind. To this end I believe Firngaer will be our best chance. A water breathing spell from him can be placed on all and will last a considerable amount of time, though he may need to cast more than one. Even with this, everyone incapable of breathing water should by a potion or two for emergencies."

"Yet another point that needs made is I do not think Luke, Dalnek or Yorrick should accompany us if indeed we all believe that under the waves is where we are headed. Since we don't want to inindate Malneth with requests, we should see what he can provide and compose a singular list if we are not able to aquire all we believe we need."

Savin illegal post 
Monday December 5th, 2005 6:29:08 PM

Savin listens to Peerimus and smiles, "I don't know if I agree with leaving some of our friends behind? Especially Yorrick! He is our friend and has saved our bacon on several different occassions. I am sure he would be able to function underwater as well as the rest of us. Besides we really aren't sure if we are going under the water. Could be an island out there or a ship. Maybe even another Floating City.

It is my understanding that this city hasn't been here all that long. Only a couple of years. Maybe they haven't explored the entire lake yet. Doesn't make sense to include our all our friends in our water breathing magical plans?"

Sly and Luke 
Monday December 5th, 2005 8:55:44 PM

Sly is about to doze off when Selena, He smiles and sits up, "Well, I came up here because I had wanted to talk to that Elf that was being held prosoner some where That good LORD! is keeping. After all the stories i have eard tonight. I'm sure of that that lord wikk never let me talk to that old elf. There is a witch that came along to tell all the Children of Chaos, that the five whitches want us to go north east, so they sent her to tell usthe good news...
Oh! By the way there is a new member of our little party, His name is Farther Jasper,he seen to be a healer. He does have the Tattoo on his arm. Yours is on your ankle? I belive? and mine is in the palm of my hand. I wonder if Luke has a tattoo some where on his body??"

Sly looks around and listens to see if the party is coming up stairs, "The rest of our party will be up soon, then we'll know more!"

Selena 
Monday December 5th, 2005 9:06:31 PM

Selena stays where she is waiting to find out what is going on

if she has the chance shew will ask sly about what is going on 'shy what is going on here i am still lost no one has told me anything that makes scense
All i know is that a few days ago i was looking after me and my own and then i wake in a destroyed city ally with you guyys and I am lost" during the hole talk she pets Luke and scratches behind his ears.

OCC sorry guys kristel did not post she is not feeling great
- she runs out of energy quick and sleeps alot now
sorry again JOn



Three Days (DM/Al) 
Monday December 5th, 2005 9:48:12 PM

Dulcet tips her head to the side and gives it a small shake. "I am so sorry. I wish I could help you. We have groups. Adventurers such as you. But none of them called the Eternal Champions. I sympathize with your frustration," she adds. "I've often found the lore surrounding the Five to be confusing and vague. As though they come from the other side of the Wold."

"If a Turtle Ferry is available," Lord Malneth says to Savin, "it may indeed be better to provide a Handler. Less so because the turtles are difficult animals, than the Handlers are quite jealous of their mounts."

The orange haired Lord nods at Jaeden's requests. "Waterproof bags can be had. A wise precaution for any journey out onto the water. Rope and empty barrels are similarly available. As to other provisions, we shall see what can be spared." He settles into his desk and writes the three items down on a piece of paper just as one of his two aides returns.

=====

Jasper barely has time to acknowledge the gnome's welcome. The same gnome he saw in the study belonging to the Lord of this manor. The cleric of Alemi moves among the wounded performing miracles of healing. Terrible wounds of the head, shattered limbs, internal bleeding, all draw themselves into patterns of health.

As Jasper finishes his ministrations, a white robed priestess enters through the tall entry doors. Her eyes are wide as she looks about the hall.

"You!" her eyes alight upon Jasper. "You have done this. This is your work." She strides across the marble tiled floor toward Jasper. Her staff is clutched in one hand. As she reaches old Jasper, priest of Alemi, she throws her arms about him. "Bless you. Alemi bless you for the healing work you have performed here today. My name is Fiona of the Floating City Temple of Alemi. We have been so busy since the attack of the Crying Woods. And we lost many of our own number when the city was released and shook like the Wold in a bottle."

"You are a follower of Alemi, are you not? I must speak to Lord Malneth on behalf of the temple. But later, please, visit us. The Temple of Alemi is across Gold Level. It is called the Shrine of the Chosen. And it is off King's Way." Then the woman passes on.

=====

Sly Foxx wakes with an idea. He fetches pen and parchment and writes a note. Perhaps if he himself cannot fulfill his obligation to save the elf named Prionel, then he can discharge his duty by informing others. Yes. That just might work. Somewhat satisfied, the half-elven Bladesinger returns to sleep.

=====

Also upstairs, Selena sits up from her faux nap. It seems the others are coming back from their audience with the Lord of the Manor. She shakes Sly who lies next to her trying to sleep. While scratching Luke behind the ears, she implores Sly to explain what this is all about. She, Jasper, the priest of Alemi, and Jaeden Ohm may have to be told more about the fate of the universe, and the destiny that binds the group. But ... what truly does the group know now anyway?

=====

With everyone congregated up in the large roofless room, Peerimus and Savin discuss different views on preparation for the journey and debate the nature of what they might encounter.

As they speak, Firn'gaer takes out the Vision of Noxnyx. Pointing it to the northeast, he wills the view to expand outward. Passing the intense colors that are his comrades, he expands further. As the view expands in a cone shape, it encompasses more and more area. The detail becomes finer and finer. So too, as the view expands, it's progress outwards becomes slower and slower, taking in more and more area. Out past the grounds of the Compound, out past the City wall. Out into the expanse of the lake. The view now crawls slowly, expanding only inches by fractions of inches. So much space to see. So much space to try and pick out the signal.

The wizard wills the view to speed up, and suddenly the view flashes outward, covering leagues at a bound. Things fly by, indistinguishable. Unidentifiable. To spot anything at all in the vastness of the view, and at the current speeds of progress, one would need very sharp eyes indeed. (Spot vs DC35 to see Highlight to display spoiler: {A blip of intense color flash by. At these speeds, and with no landmark to provide perspective, there is no telling how far out it may be.})

=====

A knock comes on the door again. This time it is Lady Celine.

"Thank you for what you have done for our Houses," she begins. "For me, and my brother. And for me and Lorbius. My father has sent me to appraise you of the situation. With the return of people from the shore, we will not be able to secure craft for you for three days. By that time, though, the logistics agents believe that enough people should have returned to free up enough Turtle Ferries to bear you and your animals out onto the water."

"Father has also been able to free up 10000 gold from the coffers of House Stizein for your use. I know that it is not much. Especially after all that you have done for us. And so I have persuaded Lorbius and Tarleth to add in moneys from their own personal accounts. I have contributed as well, bringing the total funds available to you to 39650 in gold. I hope that it will be of use to you. There is not much in the way of commerce in Floating City yet. But the local branch of a store called The Catacombs has reopened their doors. You may be able to purchase the things that you need at that place."

"While you wait, you may remain here in House Stizein. The use of this room is yours."

"And, my father says to inform Sly Foxx that agents have been sent to three locations to search for signs of your friend, the elf Prionel. They are combing the shore, they search again the Barracks Level detention facilities, and they investigate the personal residences of Lord Perimon here on Gold Level. If Prionel is found before you depart on your journey, you will be informed."

"My father sends apologies for the three days that you must wait. But at this time, the safety of the people is uppermost on his mind, and they must be brought back. It is his most sincere wish that this does not inconvenience you too greatly."

=== OOC ===

(BTW, Jon, no problem. First priority is to take care of your yet to be born baby. If you could say a few words for Selena when Kristel can't, I'd appreciate it.)

Oh, and also, Firn'gaer, BTW, New Elenna is actually Southwest-ish from here. The map on the site showing Floating City is out of date. I was surprised too.


Firn'gaer 
Tuesday December 6th, 2005 8:40:10 AM

"No, thank you, Dulcet, for the conversation and your patience in answering our questions." He says to the witch.

Staring into the mirror, Firn'gaer sees nothing. He was aware that it was a longshot. [Can't hit DC35 with Spot check] After a while he gives up his search.

During the hours they have during the three days, Firn'gaer takes inventory of his equipment and makes an useful discovery. "I have a Swan Boat." He says to the others, but in particular to Peerimus and Savin. "It should carry everyone where we need to go, including our four-legged friends. It doesn't go underwater, though." He says. "Are you sure we're going underwater. It doesn't seem likely that two pieces would be in such close proximity to one another. In any rate, it will get all of us to shore."

The wizard takes advantage of the three days of down time to scribe three spells into his spellbook (mass enlarge, resist energy and invisibility).

Savin 
Tuesday December 6th, 2005 4:03:05 PM

Savin thanks both his host and the Lady Celine. Thank you for the funds. Though I would like to say that they are not needed, I am sure we can find profitable uses for them.

Savin will turn to the group once they are all gathered and ask, "Do we want to divide this share of money evenly or use some of it for things we think we might encounter in the next few weeks. Sounds like gettting some scrolls, potions or even a wand of water breathing could be useful. I need to get some more healing potions as well. Any suggestions?

Savin will take the 3 days to restock his healing kits, spices and cooking supplies and make a catacombs run.

Peerimus 
Tuesday December 6th, 2005 4:54:57 PM

Peerimus takes a seat in the room and tries to get comfortable, "Yes I know Savin they are. But while Luke can decide for himself, I must think for Yorrick. He would follow if I asked I am sure. I am just not sure I should ask. Despite everything he is still a bear." Peerimus lets an almost exasperated exhale blow from his mouth. "I just don't know, but on the topic of under the lake Firngaer, yes I beleive that is exactly where we will be going. There is almost nothing as dark as a lake floor so far beyond the sun and I feel this is deep. Tomorrow morning I plan to commune with Mother, perhaps something will come of it."

Peerimus gives a small smile and chuckle, "I would not say an object lying at the bottom of this vast stretch of water to be close. If you do not have one in your books already I would say we take the monies Firngaer needs to purchase the spell and scribe water breathing into his grimoire. Then split the remainder evenly."

"That should be 375 for the scroll and another 300 for the 3 pages of a spellbook leaving 38,975 among the six of us or 6495gp and 83sp. I personally would suggest a potion of water breathing."


Jaeden Ohm 
Tuesday December 6th, 2005 6:24:48 PM

"I agree Peerimus." Jaeden says to the druid. "Unless anyone has need of me I'm going to go walk about the city a bit. See if any ideas come to mind. I'll be back in a few hours."

With that Jaeden leads Dalek out onto the gold level.

*** OOC *** OOC ***
will try to come up with a shopping list tonight. Once we confirm the split I'll head to the catacombs.

Savin 
Tuesday December 6th, 2005 6:28:19 PM

ooc With Jasper, we now have 7 players. Does he get a cut.

[ (The money is given to you freely to do with as you think best. However what you wish to do may possibly be best discussed via email, as I have the feeling that the discussion may become lengthy.) -- Al ]

Sly and Luke 
Tuesday December 6th, 2005 7:03:17 PM

Sly is now wide awake, tell Peerimus" I hope he get water breathing for all of us and the animals. After all they been very brave in the fights. I don't like to go to the Catacumbs, Just take it out of my share."
Sly seals the letter, telling Peerimus, "In a few days I may have to leave all of you for about a half hour or so! Unless some one wants to come with me?" He tell Peerimus loud enough for every body to hear him.

OOC Jaeden OOC 
Tuesday December 6th, 2005 9:44:33 PM

OOC:

So after the 675 out for firns spell we're looking at 5,567 gold and 8 silver for each of the 7.

sorry about not going to emails al, cant atm.

[ No prob. -- Al ]

Day One (DM/Al) 
Tuesday December 6th, 2005 9:45:56 PM

Celine withdraws to leave the group to fill the next three days. The mid-morning sun shines down through the rent in the roof, marking the time of day, as well as shedding it's welcoming light throughout the room.

Firn'gaer spends the day with one of the scrolls previously purchased from the Catacombs. He studies each word. He studies the relation of each word to each other word. And he studies the whole in context. His understanding of the spell must be perfect in preparation to scribe it into his book. (Firn'gaer, please choose a spell to add to your book. Then roll Spellcraft against the DC of the spell: 15 + Spell Level.)

Savin scouts out the kitchen of the manor. The cooks are busy preparing food for all those staying at the manor. With the wounded, there are many more to prepare food for. There has been no time to sort the mess that has become of the spice racks in the pantry. The cook watch Savin with guarded eyes as he pokes about in Their kitchen. The remnants of smashed containers stand arrayed upon a shelf in the pantry. One is clearly salt. Another is pepper. The others are mixes of various spices. Some are mixed with dust and dirt as well. Nearby, are strainers of various fineness. (Savin, you may sift and sort one spice per hours. Roll Profession Cook vs DC15 to identify what it is: Your choice. Even if you cannot identify it, you may still find it pleasing and add it to your collection.)

Peerimus takes the planning of the journey upon himself. He announces that on the morrow he will Commune with Nature to see what she will reveal to him.

Jaeden Ohm walks Dalek down the three flights of stairs. He draws stares from everyone he passes. It isn't everyday that a horse wanders through the halls of the manor. On the way out, he sees Dulcet and Schedar, leaving the building, their message delivered. Schedar, apparently, sees him as well.

"I know you. I know you. I saw you in the dark," she chants. "These eyes they see. They saw you there as you passed on through the ring." She laughs, as though terribly pleased to know this little secret. Dulcet sighs heavily and smiles apologetically at Jaeden.

Sly Foxx informs all that he may have to leave for a while some time in the next few days. To accompany his cryptic statement is a mysterious letter that he holds in his hand.

The rest of the day is uneventful. The Children of Chaos debate the nature of the journey that they are about to make. Why are they sent to the northeast? What will they find there? For what should they prepare? And ... what was that large shadowy thing that they saw the other day under the water?

Firn'gaer announces that he has a swan boat. Those who know such things, are aware that it will last no more than one day. Surely that should be enough to cross to the far shore. And, perhaps, one day will be enough to find the thing that they seek.

Outside, Jaeden finds more activity on the streets than the day before. Guards stand outside of buildings. Runners move between the Houses. Crews of workers clear rubble and carry it to unknown destinations. The city is organizing, returning to life after the ordeal.

Jasper tends to the wounded. And Lady Silverhand, still lost within the cogs and wheels of this great quest spends time with the animals. Surely they will not be left behind.

The night is also uneventful. For the first time in a long while, the Children of Chaos have their dreams to themselves.

The next morning, a knock comes on the door again. It is a messenger with word for Sly Foxx.

"His Lordship understands the Bladesinger's concern," the messenger announces, "and has sent word to keep you informed of the search for the one who's cause you champion. He says, that he regrets to inform you that there was not a single trace to show that your elf was ever in the Gaol on Barracks level. That is confirmed."

"He also says not to give up hope. Agents are still searching places on the shore, and places here on Gold Level."

The morning of Day Two begins.

=== OOC ===

If you haven't twigged to it yet, I'm taking this one day at a time. If you have something that you wished to do on Day One, feel free to back post. If, that is, your actions will reasonably fit in the day.

Sly and Luke 
Wednesday December 7th, 2005 6:38:54 AM

Sly comb Luke fur, "Look how beautiful Your fur gleams, Your going to have all the females eyes on you. Now you can go and play with your friend Yurrick, until it is time to leave, Tomorow!"

Luke smiles (as much as a dog can smile)"I can go now? HEY! YURRICK! Wait for me!"

Sly is cleaning the hair brush as the messenger arrives, Sly stands to hear the what he has to say. Sly knods his head to the message, then answers the the man "Very Good! thank His Lordship for the effort he is putting in the efford, I don't blame him for his comserns, but I dought if you'll find this elf, Something is not right.
I will wait one more day, then I will forfill my oath as a blade-singer. I thank you for keeping me in touch, I hope you have better news for me tomorow," Sly bows his head as he slips the letter into the folds of his armor.

Sly goes to Peerimus. "Friend Peerimus! If you don't need me right now, I'll go to help our new member to this party! and help him as much as I can."

Savin  d20+9=24 d20+9=24 d20+9=20 d20+9=24 d20+9=15 d20+9=13 d20+9=21 d20+9=28 d20+9=21
Wednesday December 7th, 2005 7:19:43 AM

Savin has a horrified look when he sees the state of disrepair on the spice rack. The young fighting man happily spends the day sorting spices, chatting with the cooks, dicing vegatables and marinating meats. He fails on only one of the spices, but simply asks the other cooks what it is. After spending 8 hours in the kitchen, Savin returns to his room to announce to his friends that dinner is on. A wonderful fish chowder, spicy fried prawns and freshly backed rolls,which are crispy on the outside and nice and soft on the inside.

When he sits down with the Children of Chaos, he will seem a little glum. He looks up and says, "Today was a good day and I made some new friends but these people have all suffered badly in the last week or so. Many have lost loved ones, homes, and lively hoods." He glances over at Sly and continues, "Your concerns for the village elder is good but their is a strong and justified feeling of resentment. I hope he doesn't become the focus of the surviviors wrath. Things could get ugly fast."

Savin takes 8 spices
oregano
bay leafs
mint
paprika
red pepper
tyme
ginger
and a dm surprise.

Didn't take regular salt and pepper on purpose since they are more common and should be able to get them at the market place.

Firn'gaer  d20+23=40 d20+23=43
Wednesday December 7th, 2005 8:49:40 AM

[OOC: Spell scribed is Mass Enlarge Person. Spellcraft check is DC40.]

Smirking back at Peerimus, "Compared to the distance to Ice Veins, a league or two is pretty close." He says. "I'm glad you want to expand my spellbooks, but..." He pauses to accent his next statement, "Wizards don't like being underwater. You better pray as hard as you did for the anti-climatic ending to Savin's experiment that we don't run into that big dark shadow. Won't be much I can do."

Firn'gaer spends the next day working on the next scroll. He knows that he may not have much time and he wants them done before the Bell tolls and they're gone again. He decides to scribe Resist Energy, Spellcraft DC43.

During the evenings, he finds the others and being as he's been a hermit while working the last two days. The one thing he wants from the Catacombs is a large pouch of pipe weed. His supply has dwindled since leaving for the Ice Veins and he has a pouch in his Haversack just for his restock. He will make mention that evening to any of the others going to Catacombs to purchase him some.

He enjoys the evening with the others hoping to finially get the oppotunity to talk to the newest members Jaeden, Selena and Jasper

Peerimus 
Wednesday December 7th, 2005 5:43:48 PM

The druid gives another light hearted chuckle, "When you put it that way, it does seem close." After mulling it over for a bit, he gets up and informs everyone he is going to the catacombs. "I am going to get another swan Baot, a couple magical anchors and a scorll of Water Breathing for Firngaer to pen into his book.

He returns later that day, just before dinner. One which he is delighted to see Savin having had a hand in.

After dinner as the the sun begins to set, he finds a quiet place and casts Commune with Nature. Asking Mother and Father to show him the presence of any aberations, magical beasts and buildings, encompassing 11 miles in all directions

Day Two Going On Three (DM/Al) 
Wednesday December 7th, 2005 9:59:54 PM

Sly spends some time with Luke. Taking, perhaps a brief moment out from the duties of the Bladesinger. Sly's doubts are plain in his words as he receives the progress report on the search for Prionel. There his always the letter. He holds onto the small hope that that this brings as he helps Jasper tend to the wounded.

Savin spends the entire day in the pain-staking, back breaking process of sifting and cleaning the kitchen spices. The reward at the end of the day is a sumptuous repast. Over dinner, he expresses his doubts to Sly Foxx. The possibility of resentment against elves is very real. And Savin brings up the thought that Prionel's physical well-being may be in jeopardy.

As complex as the Mass Enlarge spell is said to be, Firn'gaer instantly grasps the essence of the spell. From then on, to copy it to his book is child's play. He begins on a less challenging spell designed to Resist Energy, and completes the task with equal skill. During a break in his studies, he speaks of a wizard's dislike of being underwater. The verbal components of his spells would be useless, as speech underwater is impossible without certain magic items or the ability to speak Aquan.

The whole group gathers for dinner. Lady Silverhand is, as she has been for the past few days, quiet. Jasper as well, perhaps from fatigue. The Temple of Alemi here on Gold Level proved to be small. Nothing like the splendor of the Temple of Light in Plateau City. Still, as humble as it might be, all of the Shrines to Alemi radiate a sense of well-being that cannot help but touch the cleric. And the head of the temple, a tall woman by the name of Healer Janus, had been courteous and welcoming.

Peerimus spends his day gathering supplies. After dinner, he settles into a comfortable position, and places his consciousness into the care of the Mother and the Father. The first thing that he is shown are Luke and Dalek. The next is the building that the group is currently in. Then the druid's consciousness is flooded by the thousands of buildings that crowd Floating City. Many are tumbled down and barely rate the name of 'building', and yet all of these, Peerimus sees. There is a blink dog on one of the levels below. Further out, all trace of things goes dark. In the lake there is nothing. Wait, a paladin rides above the water upon a griffon somewhere to the south. There are no aberrations. But, at the very edge of the spells awareness ... is a kraken. In the vast expanse of the lake it appears very small. But, steeped in the lore of the things of nature, Peerimus knows different. And the druid wonders what in the Wold a Kraken might be doing in a fresh water lake.

=====

Again, the night is comfortable and filled with no more than private dreams. Day three begins. The sun shines brightly through the rent in the roof.

It is Lord Tarleth who knocks at the door this time. He apologizes for being the bearer of bad news. The agents have returned from the shore. There has been no sign of the elf, Prionel. And it would be unlikely that the elf could be hidden so close to the Crying Woods without the Crying Woods itself knowing about it. It is unlikely that Prionel is being held on the shore either. There is one more place that Prionel may be. The agents of House Stizein have maintained a low profile as they have snooped, inquired, and spied at the various residences that Lord Perimon maintains on Gold Level. Perimon, despite his rashness and his unfortunate ideas, is still a powerful Lord. House Stizein cannot afford to confront him directly. They are still waiting for the reports from these undercover agents. There is still hope left.

Good news is that the people are returning in great numbers from the shore. Over half have made the short journey already. Three Turtle Ferries should be available tomorrow morning.

Lord Tarleth motions to some men behind him in the hall. They bring in ten large waterproof sacks, sewn from the stomach lining of some large animal. They also carry in five small casks, painted white, yellow, red, orange, and bright green. That, and a fifty-foot coil of rope. He asks if there might be any more questions, things that the group might wish to know before they leave on their over the water journey tomorrow. After answering all questions, he leaves the day to them to prepare.

=== OOC ===

Last Day to Prepare.

Savin 
Wednesday December 7th, 2005 10:21:24 PM

Savin will make sure that he gets to the Catacombs today to pick ups some supplies. Other than that, he will try to engage the newest members of the group, Jasper and Selena in conversation. Find out something about them, ask about their families, where they were born etc.

He queries the group, "Do we want to leave while this Pirionel thing is hanging over our heads. Why don't we just go to Lord Perimon's house, ask him to release him, if he doesn't, punch him in the nose and free this elf that Sly is so worried about. Then we can go turtle riding." Savin sometimes has a very simple view of the wold.



Sly and Luke 
Thursday December 8th, 2005 8:27:32 AM

Sly tases the food, and give a little bit of an sample to Luke. To Sly's suprise Luke like the food, asking for more. Now the half-elf will eat full potion, and Luke is right, it is very good. "Friend Savin! You have out done yourself?? Both Luke and I would like another plate full, Please?" Both Elf And Dog praises the food, "Muff! Theek! Goop!" said Sly, Luke replies with "Woof! What he said goes for me too?"

The door opens, the Lord Tarleth enters telling the party of the suplies and the bad news about the old elf, Sly bows to lord Tarleth "You have been most gracious, in supplies and serching for the Elder Elf. I have to leave with my Party tomorow morning. I will wait untill then to do what I have to do. Thank-you again Most Noble Lord! I will see to it that your house is not involved."

Sly move to Savin "Friend Savin! Not to worry about Elder Pirionel, I have a plan to let the Elders in the Elven Capitol, Know of this Old Elf Plite. The trouble will befall on the House of Lord Perimon. The Elders Do have their way of dealing with these Problems.
I will be going with all of you tomorow, Not To Worry!" Sly tells Savin.

JOn and Kristel 
Thursday December 8th, 2005 9:05:50 AM

Occ i am sorry guys my inet got spyware bombed and i lost connection for a day or two
we are back again and i will post for both jaster and selena later on today

thanks again guys

P.S the new baby is a girl (untra sound pictures are cool, she is due in the end feb , What do you all think of Keaira Mae anne and a name set)

Peerimus 
Thursday December 8th, 2005 5:12:08 PM

The druids eyes pop open and he sucks the air into his lungs though his teeth. A Kraken? Here? "and likely right where we are to be headed" he finishes the thought out loud. Looking over to the slumbering Yorrick he ponders his decision. Ask Yorrick to accompany him to the very depths. It seemed an absurd thing to on both sides, of course Yorrick would and of course Peerimus should not ask him all at the same time. "Be bothered." he snorts as he stands. "The others are likely still in the dining hall or likely near by discussing and this is something we to discuss."

Peerimus gives Yorrick a pat and lets him lie as he heads off through the manor, looking to round everyone up as they finish dinner or drinks.

Peerimus finds them as Savin finishes his thought, "No Savin, I do not think that a wise course, deserving as Perinon may be." Peerimus pauses as Tarleth enters and the things are brought in. "Thank you, your generousity is appreciated Tarleth."

After the lord departs, Peerimus turns back to his companions and has a seat. "As you know I was communing with Father and Mother and have learned a rather disturbing bit of information. At the edge of my vision a saw a Kraken. A massive squid like creature possessed of incredible strength, intelligence and cunning. They speak our language and have been known to take slaves and cast weather controlling magic."

I have purchased a couple water breathing potions, an additional Swan boat and a pair of magical anchors. I would suggest we use teh cities transportation to get there and our own to get back. That is assuming the Bell does not ring and whisk us off when we are through."



Jaeden 
Thursday December 8th, 2005 6:39:26 PM

At some point in the day Jaeden too pays the catacombs a visit.

Come night he joins the others in their enjoyment of Savins splenderous meal. He nods his acceptance of Peerimus' plan.

*** ooc *** ooc ***

sorry for missing a post everyone... work blew up. the end result is excellent but time constraints are rough. I'll try to slip into the catacombs tonight.

Jasper 
Thursday December 8th, 2005 8:30:48 PM

Day One
Jasper again spends the day with the wounded making sure that there is not one that needs any care from him, When the turns to dusk he will return to the others spend some time praying quitely in the corner then come to dinner with the others, when asked he is very open about his past telling the group that for the most part of his life he wondered the lands healing sick then helping where Alemi needed his skills, He then tells then that had though that his time was done and the Alemi would let him rest as he had retird for the last few years to a small cottage in the middlw of a small valley that he found on his travels, he hopes to return soon but goes as Alemi will.s

Day two
Jasper will get up and find his way over to the temple of Alemi and look in on Fiona taking her aside to talk for a few minites to introduse him self. He will also talk to Janus as well again spending time getting to know him as well, he will answer any questions happly and spend time in devotions with the priest there
again returning to the other justs after the sun sets and spends the evening there in small talk with anyone there
When given the money he donate 2000gp to the church he says to help the sick any refugees that are hungry, the rest he asks if he can get a extra healing kit as well as 2 Cure moderate wounds potions any any money that he did not spend he will set on the table for someone that needs it.



Selena 
Thursday December 8th, 2005 8:42:16 PM

Day One
Selena Speds most of her time in the room not
leaving for more then a few minites of fresh air and a little excersize, she spends the rest of the time in the room with eather Luke if he is there or in one of the corners by herself lost in though, If ask about her past she turns inward and silent she will not tell anyone anyting at all other then that she is a lady that, During Dinner she is quitely eats with everyone and then retird to lay with Luke if he is around.

Day two Again much of the same as day one
she spends a bit of time outside to strech and get air then returns to the room
During her walk she if able finds a Violin and a few books to read she will buy them and pocket the rest of her coins.

Firn'gaer  d20+23=36
Thursday December 8th, 2005 9:06:22 PM

Firn'gaer also makes a trip to the Catacombs very early the next morning and is hoping to be back in time to scribe the Waterbreathing spell.

The rest of the third day is spent in seclusion scribing the next spell, Waterbreathing. He comes out very late only with enough time to grab some food and head to bed.

Guess I didn't get to speak to the Infants of Chaos. *chuckling at his own pun*

That was horrible...

What do you know. You've been crabby ever since we arrived.

Have not...I just don't like this place, never have.

Right...the garbage and the smells have nothing to do with it?

...

That's what I thought.

You don't like this place either...

True...but where we go next is a lot worse...

I know...underwater...you're not leaving me here are you!

I didn't think you wanted to be wet?

I don't, but I don't want to be left here more.

Alright, I won't leave you here. Maybe I'll get a better pouch sewn into my robe so you'll stay in.

Definitely a good idea...definitely...

...


The wizard smiles down at his tiny friend and companion before he goes down for the night.

Good night, Rufus.

'nite


Day of Departure ... And Breaking News (DM/Al) 
Thursday December 8th, 2005 9:35:29 PM

The Children of Chaos settle in on the third and last day, to a serious planning and provisioning of the coming sojourn over the waters. The news from Peerimus, that a kraken lurks in the waters is an eye-opener. Clearly something queer and unusual is happening.

Jasper requests a healer's kit of one of the guards in the House. That and two potions of curing. Later that evening, a package wrapped in waterproof gut is delivered. Apologies are made. There are no potions available outside of the Catacombs. But the healer's kit is his, complements of House Stizein.

Lady Silverhand and Luke become greater friends. The woman, at least seems quite fond of the wardog. Later, the quiet rogue wanders through the rubble outside the compound, searching for a violin, and perhaps some books. There are many books. Many are ripped to shreds. Even more are water damaged. Two, however, are in good condition. One is titled The Battle of Paladia, and the second Lost in the Desert: Under the Darksun. There is no violin. In fact there are no stores open at all outside of the Catacombs. The city is still shattered and in the process of rebuilding.

Firn'gaer returns with a scroll from the Catacombs and proceeds to study the spell in preparation to scribe it into his book.

=====

Another night of peace passes by. This time, it is Lady Celine who knocks early in the morning. She announces that the Turtle Ferries are ready. But before the group leaves, her father would request their presence in his study. He would like to personally bid the group fair winds and fortune. Lady Celine leads the way down the stairs. The wounded no longer occupy the entry hall. All of the sleeping palettes have been cleared away. The thud and buzz of carpentry can be heard throughout the mansion. People are back to work.

"Once again, I thank you for the service you have done the Houses of Floating City." Lord Malneth stands behind his great desk. Two aides stand, quiet and respectful at either side. "It is my hope that we, in return, have been of help to you in the quest that you have so clearly undertaken."

"I am sorry, however, that we could not help you find the elf, Prionel." Lord Malneth turns his grizzled visage on Sly. "Our agents have scouted all of the properties known to be owned by Lord Perimon, and they have found nothing. I am aware of the code of the Bladesinger. And I know the disappointment that this must be to you. Perhaps if you had more time. But the Turtles are ready. And I do not believe that we can hold them for you much ... "

There is a knock. But before Lord Malneth can acknowledge, the door opens and a man slips through.

"I found him," the man announces, breathlessly. He is one of the rogues from Trash Level. "Through a woman shacking up with one of Perimon's guards. The reason we missed him is because Perimon's men keep moving this elf around. I know which house he's in, though. I found him."

Lord Malneth leans forward, fists planted on his desk. The grin on his face is feral, a predator's joy of the hunt.

"Good work!" And then the Lord's face falls. "But we cannot afford to move openly against Lord Perimon. All energy must be devoted to the rebuilding of the city. We cannot risk a war between the Lords of Floating City. No one who has, or will be associated with any of the Noble Houses can be involved. We cannot mount a rescue effort at this time. We cannot."

He puts a finger to his lips in contemplation. And then he points at the Children of Chaos. "But you can. You are not known here. And you are leaving. From what we know, it may help our relations with the Crying Woods to free this elf. And it would certainly not hurt to put a sting in Lord Perimon's britches."

"We can hold the Turtle Ferries for the better part of a day, at least until evening. Will you do this? Will you rescue the elf?"

=== OOC ===

I'll need spells for the day from Firn'gaer, Jasper, Peerimus, and Sly.

Peerimus 
Friday December 9th, 2005 2:51:55 PM

Peerimus, nods as news of the elf's location is revealed and the that fact unless they went, no one would. "You are quite right and, of course, we shall. Just try and hold those ferries, we will also need him." Peerimus points to the rogue who revealed the information. Looking to his fellows, "It seems we are going to see to another task here first. This will likely require more stealth than force. Let us remember the guards who hold Perinon are not evil monsters, we should use non lethal force when able. I also will point out the terribly obvious, myself, Firngaer and Jasper should use as little in the way of magic as possible. If it is indeed a Kraken we are to face we may not be able to replenish our spells."

"Selena, you and Savin are going to be our stealth approach. Use a relay to get us information as we approach the area. One of you stays the other returns to report, so a plan can be organized if we are indeed need to assault the building in which Perinon is being kept."

Peerimus spell list. The druid will consult before selecting all of his spells. If any suggestions are out there, lets hear them. Notice I almost max out at 4 freedom mvmt spells. leaves alot of people flailing underwater.

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Hornet Nest, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
Mass Bear's Endurance

Jaeden 
Friday December 9th, 2005 6:59:14 PM

Jaeden pays close attention to all that transpires. His thoughts are echoed out loud as Peerimus warms of using non-lethal force.

"I willing to help, but I'm wary this mission. There is no way for me to know if what we are doing is right. What am I going to if we are discovered and assaulted with lethal force?"

The warrior ponders his own words...

Sly and Luke 
Friday December 9th, 2005 7:36:24 PM

Sly listens to the Lord Malneth as he tell the group, that the Turtles Ferries are ready to leave. When a knock on the door and the news of Prionels where about.
Sly's heart beats faster, as he listens to Peerimus plans to go get the Elf.

Sly put a hand on Peerimus shoulder, telling him "Leader Peerimus! Please think of the back lash that would befall Lord Malneth here. If it should be known that he befriended the Children of Chaos.
This Lord Perimon is just as sly as any fox around here, just the fact that he is moving the Elder Prionel is what I'm thinking about. Lord Perimon want something from this Elf, that will make him either richer or stronger.
There is another way to consider! (Sly takes out the Letter, opens it and add to the letter. Seals it again, putting it on the desk) Just before bording the Ferries, I was about to call apon my sister's unicorn, to take this letter to the Elven Capitol."

Sly pushes the letter to toward Lord Malden, "My Lord Melden, this is the letter I was to carry to the Elder in the Elven Capitol, by way of the Elven Highway.
And yes there is an entrance to the highway on this Float, it is in the Crying Jungle, I saw it myself. It is old and has not been used much, but it is there.
Now Sir, if Leader Peerimus want to go and get the Elf our selves, I'll go with them. If He (Peerimus) want to go to the spot that the witch told us to go, I will go with the Children of Chaos.
And if we don't come back. Then I must ask you one more favor! Would you give this letter to any elf and tell him or her to take the Highway, the elf will know what you mean." Sly pushes the letter toward the Lord's hand.

Sly now turn to Peerimus and the others in the party,"The choice is yours to make!" Sly will wait for an answer.

Sly's Magic Spells
Lvl- 0Detect Magic x2, Read Magic, Mage Hand.

LvL- 1 True strike, Magic Missels x3.

Lvl- 2 Blindness/deftness, Bull's Strenth x2.

Lvl- 3 Heroism, Lighting Bolts.

Savin 
Friday December 9th, 2005 11:37:58 PM

Savin interlaces his fingers and cracks his knuckles loudly. He then rotates his neck and more popping sounds can be heard. "I agree we need to be careful in our use of force but we still need to keep ourselves and this elf Prionel safe. It really will come down to the mages. We who use force of arms can always pull our punches. How does a good mage here pull his fireballs and magic missiles. It might come to using them. Still I understand your concerns.

Selena, you should take point. I can move between you and the party more quickly and easily. Is this agreeable to you?"

Savin will look around and then at the guide, "Please take us to the house but let us know a few minutes before we arrive. We might want to cast spells and other preperations."

Firn'gaer 
Saturday December 10th, 2005 8:43:54 AM

"I would have been nice to know the location a little sooner, but no matter." He says thinking on his spell list. "I will conserve as much as possible."

Prepared Spells
0 -- dancing lights(r), detect magic *2, ghost sound(r), prestidigitation(r), read magic *2

1 --- color spray, magic missile *2, ray of enfeeblement *2, shield

2 --- extended mage armor, silenced elf sight, silenced mage armor, silenced magic missile *2, silenced ray of enfeeblement

3 -- empowered magic missile *2, lightning bolt *2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells

Details From The Scout (DM/Al) 
Saturday December 10th, 2005 11:33:37 AM

Lord Malneth picks the sealed letter up from off the desk.

"We will deliver the letter if we are able, Master Foxx. Though I must warn you, the things that you speak of are ... things of myth to us. If necessary, we will search the Crying Woods for your Elven Highway. Lord Lorbius knows well the ways of the Crying Woods, and I'm sure that he would spare no expense to aide you."

"However, I do not think it wise to allow Jus Waxen to accompany you outside of this room. Your name is Jus Waxen, is it not?"

"Yes. Yes, Your Lordship," the rogue replies. Surprise at the fact that the Lord of the Manor should know his name after such short association is writ clear upon the rogue's face. "But, I can show you where the house is on a map. And I can tell you all that I seen from the outside. Then there's the little bits that Lissa, that's the girl what's shacking up with Perimon's guard, I can tell you what Lissa let drop about the place."

"Oh. And I think you oughta know something about this situation right off. They gots orders to kill him. Perimon's guards do. You see, looks like they're expecting some group called the Crimson Shields to come wanting him. And, rather than give him up or let him escape, they gots orders to kill him."

"The building's a two story In-Town-Home type affair." Lord Malneth points to a shelf, and one of his aides pulls down a map and unrolls it onto the desk. (Map) "Here's us here. And here's the Town home. It's off Shutter street here. Someone watching from the windows, both front and back of the place. Four guards outside too. Two out front and two in back. I didn't see no one on the roof, but that don't mean no one's there, if you get my meaning."

"And Lissa said something about two shifts of guards in the place. So maybe there's a group resting somewhere inside while the others are a watch." The rogue shakes his head. "Tough nut to crack, this one is. I had to stay pretty far off just to get this much on it. I'm sorry, Your Lordship, but I couldn't risk getting any closer."

"You did the right thing, Jus," Lord Malneth replies, then he turns his attention back to the Children of Chaos. "If you can rescue the elf, take him to the docks on Fence Level. I will have an agent waiting there who can point you to both your Turtles, and a boat by which Prionel may be taken back to the shore."

"Are there any further questions?"

=== OOC ===

More time to discuss strategy. Monday, I'll place you on the street near the Town Home.

Sly and Luke 
Sunday December 11th, 2005 9:03:45 AM

Sly smiles at his Lordship, telling him "I sorry But unless Lord Lorbius has elven blood, he'll never find the tree. Remember the Highway was build by Elves. But if he should take a Elf or a halv Elf, He should find the tree.
The tree is a big, odd looking with almost tranparent leaves on the canopy. Then He should feel the bark all around the tree. When his hand disapears into the tree, He is at the entrance of the tree.
In side the tree is darkness, but he'll feel himself rise to the top of the tree. Once there, He'll see a open arch-way. There he'll step on to a platform with no railing.
Once there he'll be on top of the wold, he'll see thing that he thinks never exested, But no road!
That where He'll have to take the leap of Faith! He'll Have to take my word that nothing is will happen to him, but to step out into space. He will not fall but his feet will hit the road.
Once on the road he must tell the road where he want's to go, Thats when he'll see the rainbow colors road leading the way to the Elven Capitol."

At this point Sly goes into his pouch, taking out Niobe's Holy leaf Pin. Sly now slides the pin to his Lordship, "Because Lord Lorbius is not an elf, have him where this pin. If he meets Elves and he will. He will be chanledge by the elves, they will want to know as to what He is doing there. Have Lord Lorbius tell then that he has a letter from a blade-singer for the Counsel of Elders. Once he meet the Elders, He will be welcome!
But the tales he come bach with, will be all true.
Thank-you my gracious Lord. You have been very kind to me." Sly bows and return to his friends.

Luke replies, "Good Luck!"

Sly ask of Luke, "The Man has a title, Luke!"

Luke replies, "SIR!"

Savin 
Monday December 12th, 2005 7:55:54 AM

Savin turns to his spellusers and asks, "Is there anyway to scry for the elf? Getting his exact location will definitely help in formulated a battle plan.

I don't mind going in for a recon if you want. Selena can go as well but if I get into trouble, I can run away much faster. Can anyone cast invisibility on me?

We need to think about an exit strategy. Maybe create a diversion. Set a fire or maybe summon some animals to distract them? Any thoughts?"

Peerimus 
Monday December 12th, 2005 9:10:50 AM

Peerimus nods at Lord Malneth when he talks of the rogue not accompanying them, ther was no argueing the point, though it is pretty obvious Peerimus is disappointed with the desision. "Very Well then. Turning back to Malneth, "I will need someone to escort Yorrick to the docks where he might wait. This will not be for him"

Looking to Sly, "There s no need to send to the capitol, The Destroyer has waited eons building his power, he will surely be building it for another few hours. So lets make some plans and volley a couple ideas."

"Unfortunately rescuing an elf on Trash Level was not on my mind during my preparations this morning and I do not think Firngaer was thinking about it either. I do propose that i slip into the house as a cat and locate the room he is in. though I admit aside from freeing him myself I am at a lost on what to do from that point. If Selena and or Savin can become invisible that would definately help. I do not like the idea of setting a fire down there,I also do not like the idea of running into the Shields. This will be hard enough without thier," Peerimus pauses catching himself, "assistance."

"Any thoughts on how we might coordinate an inside and outside strike. Two of us slip in, locate Perinon while the outside group strikes the main door. In the cofusion and call to reinforce to repell the attack, the inside group slips out again with the elder?" Peerimus looks quizzically at his fellows on the idea.



Firn'gaer 
Monday December 12th, 2005 11:03:58 AM

"If they are expecting the Crimson Shields, then based on our understanding of that group, they will expect a frontal assault of the compound. I would say a multi-front assault. Several smaller groups coming from different directions. That will also keep their sentries from expecting anything with only a couple of people wandering from any one direction. As far as spells, I prepared a lot of Silenced spells; lots of Magic Missiles and Enfeeblement spells along with some Lightning Bolts. I could create the diversion at the front with some bolts at the front door while a smaller stealthier group sneaks in the back. As Peerimus said." He says. "Jaeden and Sly with me while Peerimus, Selena and Savin sneek in another way. Now when you find them, Savin should *step* to a predetermined location with the elf if possible. Then at that point everyone breaks and moves off taking different directions. I'll lay down Walls of Fire to cover our retreat.

Prepared Spells
0 -- dancing lights(r), detect magic *2, ghost sound(r), prestidigitation(r), read magic *2

1 -- color spray, magic missile *2, ray of enfeeblement *2, shield

2 -- extended mage armor, silenced elf sight, silenced mage armor, silenced magic missile *2, silenced ray of enfeeblement

3 -- empowered magic missile *2, lightning bolt *2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells

Jaeden 
Monday December 12th, 2005 3:43:33 PM

"Sounds good Firngaer," Jaeden responds to the Gnomes fleshing out of Peerimus' plan.

With that the warrior finalizes his own preperations.

Sly and Luke 
Monday December 12th, 2005 4:14:03 PM


"Hmm! sound good to me, I do have Lightning Bolts as a spell and a few fire ball slso, But remember the lord here said To Kill The Elf, that means if He cannot have him no one else can have Him.!" Sly thinks a little bit more, "Does anybody have any amonia and some clean rags? That combination should quiet them While we go in!" Sly replies.

Luke ask Sly, "Can I go with Yurrick?"

Sly replies, "If you want to! you can go with your friend."

Sly's Spells
L-0 Detect Magic x2, Read Magic, Mage hand.

L-1 True Strick, Magic Missles x3.

L-2 Blindness/Deftness, Bull's strenth x2

L-3 Herosism, Lighting Bolts.

Rescuing Prionel


The Approach (DM/Al) 
Tuesday December 13th, 2005 2:17:02 PM

Lord Malneth takes up the Leaf Pin slid across his desk by Sly Foxx. He turns it in two fingers, examining the workmanship.

"We will try our best," is all that he says.

"I think Lorbius may enjoy escorting our friend to the docks as well, Master Peerimus," Lord Malneth says with a slight smile. "I think they might find each other good company."

"Er, excuse me, Your Lordship." It's the rogue, Jus. This time, he appears to be referring to Peerimus as 'Your Lordship.' "I don't mean to contradict you. But the house where they're holding this Prionel is not on Trash Level. It's right here. On the Gold. One thing that means, certs you can be, is that any locks you come on will be top o' the line."

Lord Malneth nods. "And the guards as well, will be seasoned warriors," he adds. "Lord Perimon may be unwise in many things. But he hires good men."

======

The trip across Gold Level is swift. No more than half an hour, and the group turns into a side street that should lead to the house in which Prionel is being held. More people move about on the streets now. The group passes a wagon filled with fractured brick and broken timber.

The group approaches from the west, off of Shutter street. Along the way, plans are discussed. The cleric Jasper says not a word. Surprisingly, Lady Silverhand, who has proven several times before that she can become invisible, also says not a word.

The houses in this area of town are reasonably intact. And the streets have been largely cleared of rubble. The houses here, unlike the compounds in the area around House Stizein, are tightly packed Town Homes that share walls with each other. The Town Homes are two stories high with elegant facades. The roofs are 30 feet up. The windows on both the ground and second floors of all of the buildings seen so far, are shuttered. Gold Level is clearly a wealthy level, and, as both Lord Malneth and the Jus have pointed out, the houses are most likely well protected.

The "Sky" above this area, unlike Trash Level, seems quite high over the rooftops. Unfortunately there is no ammonia to be had.

100 feet up the street is a corner. From the map you examined earlier, the Town Home in question should be around the corner to the left.

=== OOC ===

Map

Feel free to hang back a bit and talk. I wouldn't talk too loudly, though. When you wish to move, please indicate the square that you will be moving to.

If you do not roll Hide or Move Silently, I will assume that you are NOT hiding or moving silently. If you do not take care, bad things will happen.

Jaeden, last chance to leave Dalek behind with Yorrick and Luke.

If you have any questions for Lord Malneth or Jus the rogue, this is your chance to back post.

Savin 
Tuesday December 13th, 2005 2:17:29 PM

Savin grabs Peerimus and Firn'gaer by the shoulders over to the side of the road and signals the rest to join them. "I think we need to have 2 groups as discussed before. Peerimus, possibly in animal form, maybe a mouse, Selena and myself. That should give as a good combination of speed, stealth, and striking power. The first group finds a way into the house, either Selene can open a window or we quietly break one.

The other group acts as a distraction and then backup when we finally need help. Thing that concerns me is that the guards aren't necessarily evil. We can't just start blowing everyone up with fireballs and lightning bolts. I am sure some of these people have lost family and suffered other losses in the recent events. We don't want to cause more grief.

Can you think of any ruses. Travelling salespeople maybe or refugees begging for aid maybe. Something to get you close to the entrance, provide a distraction, and not kill anyone?

Firn'gaer 
Tuesday December 13th, 2005 2:17:53 PM

"Well, we don't look like refugees and what salesman would wandering on the Gold Level with what has happened lately." He says at the monks suggestion. "I understand all have lost in what's happened. Sly thinks this elf is very important. Important enough to go on his own if needed. Pull punches if you wish, but these guards maybe more shapeshifters in which case it they will not go down easily." He says. "But I was actually thinking of a bolt at the front door. Whatever we do it has to distract the rooftop eyes as well or the second group will be caught and then we have a two front fight. We know Selena can be invisible. I have a scroll that can be used, and Peerimus can use animal forms to be unseen. Once inside you'll all need to move quickly to find the elf and get out. With four of us out front, we may not have much time. Sly and Jaeden will form a line with Jasper and myself behind supporting."

He turns to the new cleric. "I understand Alemi's teachings, but many of the fights are deadly. You will need to be able to find a common ground between your faith and our goals."

Prepared Spells
0 -- dancing lights(r), detect magic *2, ghost sound(r), prestidigitation(r), read magic *2

1 -- color spray, magic missile *2, ray of enfeeblement *2, shield

2 -- extended mage armor, silenced elf sight, silenced mage armor, silenced magic missile *2, silenced ray of enfeeblement

3 -- empowered magic missile *2, lightning bolt *2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells


Peerimus  d20+13=28 d20+6=23
Tuesday December 13th, 2005 5:15:52 PM

"And I am sure Yorrick will not mind at all." Peerimus looks to Luke with a slight grin, "Try to stay out of trouble."

The group moves quickly across Gold level and arrives. Peerimus keeps his voice to a whisper
"Townrow. Savin Selena and I will go around back. Firngaer, you mentioned a Ghost Sound spell. A loud something like a collapse may be just the initial distraction we need. We will move around back and wait for that as our signal to try and enter. It should at least turn a couple heads. Give us a good 4-5 minutes to get there."

Focusing on Savin, "Savin I will not be able to communicate as a cat. If we see no way in we are coming back here to come up with an alternate idea."

Then to all, "If all windows are shuttered, and doors closed, assaulting a home on the noble Gold level is a bad idea at best. We HAVE to get in without notice and those of you outside can not do anything that will bring the law running at full speed. Lightning bolts and such will do just that."

"Invisbility if you have it and if you don't stay here." with the last part Peerimus takes his ion stone down and becomes a standard domestic tabby cat. With a soft mew, he heads to the entrance. not bothering to hide, but keeping his ears and eyes open. [spot 28 listen 23]

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Hornet Nest, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
Mass Bear's Endurance


Sly (AC 25 -32/85 hp) 
Tuesday December 13th, 2005 6:22:52 PM

Sly is restless, wanting to storm the building, But Keep control if his feelingd. turning to Firm-gare, "Since every body is working toward getting thing back to normal, we could be some workers examing the stroctures for damages? That could be belivable? Don't you think? I wish I could have gas the gards, with amonia fumes, to keep them quiet!" Anybody else have any ideas??"

Jaeden Ohm 
Tuesday December 13th, 2005 9:25:02 PM

Jaeden responds to the request for ruses, "Sly and I could always act drunk and walk right up. We could begin to fight right out front."

He waits for the others opinion of his idea.

notes
* Dalek is present
* Consider Dalek to be at about P48. 30' or so behind the group

Plans (DM/Al)  d100=3 d20+11=16 d20+11=28
Tuesday December 13th, 2005 9:35:29 PM

Plans and strategy.

From the talk comes a somewhat general feeling against mayhem. The use of distractions. Possibly a ruse. A two pronged attack.

All of this, even before they have seen the residence, without any knowledge of what they might face.

"We who follow Alemi are healer," Jasper replies to Firn'gaer. "That does not mean that we are proscribed from force when the cause is good. Alemi himself succumbed to righteous wrath when presented with the atrocities of Gargulus."

Lady Silverhand waits silently. She does nothing, as though waiting for someone to provide her with a goal or action.

Peerimus alone, acts. He catches the gem that whirls about his head. Then he shrinks down into the form of a common domestic cat.

Peerimus the Cat walks the 100 feet up the street to the corner, tail high in the air. As soon as he turns onto the cross street, he sees the a guard on the steps of one of the town homes. This guard bears a shield, with a longsword at his hip, stands before the front door. Just beyond this guard at the door, is a second guard. This one is currently walking away from Peerimus. In his hand, this second guard carries a bow.

There are two windows on the ground floor. The one nearest Peerimus is shuttered. The one on the other side of the guard, however, is open. Up above the front door, on the Second Floor is a large window with a planter box underneath it. The window has double shutters that open in the center. The shutter to the east is open.

(Spot Check please, Peerimus.)

The guard on the stairs turns to look at the cat that has just turned the corner. He notes the cat, but does no more than that.

=== OOC ===

What Peerimus Sees

The rest of you are in the same position that you were in last round. (See the map in the previous post.)

If you do not roll Hide or Move Silently, I will assume that you are NOT hiding or moving silently. If you do not take care, bad things will happen.

Remember, if you indicate movement without specifying the coordinates of a square to move to, I will attempt to interpret your wishes to the best of my ability. If it is not what you had in mind, it cannot be changed.

Sly, why are your Hit Points down to 32?

Jaeden, did you want Dalek here with you? Or down on the docks with the other animals?

Jasper (George) 
Tuesday December 13th, 2005 9:50:05 PM

Jasper adds, "I don't have many spells available for sneaking into residences but I do have a silence spell. It won't last long and Peerimus won't be able to cast spells in its effects but it will keep things quiet. I can cast it on a rock and you can toss it in front of you. Run up silently subdue the guards and then pick up the rock and keep moving."

Savin  d20+13=24 d20+10=26
Tuesday December 13th, 2005 9:58:32 PM

Savin looks around the still empty street and says, I think we need to move and get a better view. I think I will climb this wall, (points at the yellow building) and see if I can work my way around the back. Give me five minutes. You might not want to loiter here to long. Head back down the street from where we came so we don't attract suspicion."

Savin then climbs the wall dc climb check of 24 and moves away down the street angling towards the right. When he gets close, he will slink to his belly and crawl forward to take a look at the front door. He will then crawl away until he thinks its safe that they won't be able to see him because the building is in the way, rise to his feet and circle around to the right, trying to scope out the backside of the building.

Hide roll 26

Sly (AC 25 85/85 hp)  d20+3=8 d20+3=14
Wednesday December 14th, 2005 7:21:09 AM

OOC: Because the new upgrade, it now put ut your last post name with stats, and I did not notice.
Hide 8 - move silently 14

"Ok! Jason, If you can act drunk, So Can I. Now remember to slober." Sly smerks.
Sly starts to stagger up the street, not careing if they can see him or not, but a little more quite than a real drunk would make.

Move to about M/35

[ Sly, M35 is in the middle of a building. I'm afraid you can't go there. -- Al ]

Well! See how well Sly can Act?---Ceil



Firn'gaer 
Wednesday December 14th, 2005 9:33:39 AM

He nodds to Peerimus' suggestion. "Don't know if it will be oud enough, but I'll give it a try."

A sigh is all that comes from the wizard. "My point was we can't pass for anything other than what we are, adventurers. We're armed to the teeth, dressed in items as fine as any nobleman and we carry ourselves in a way that tells any that wea are skilled. In other words, we can't act like anything other than what we are."

Savin scampers up the wall, "Be careful and keep you eyes open."

Prepared Spells
0 -- dancing lights(r), detect magic *2, ghost sound(r), prestidigitation(r), read magic *2

1 -- color spray, magic missile *2, ray of enfeeblement *2, shield

2 -- extended mage armor, silenced elf sight, silenced mage armor, silenced magic missile *2, silenced ray of enfeeblement

3 -- empowered magic missile *2, lightning bolt *2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells

[Move to Q35]

Selena (RichP) 
Wednesday December 14th, 2005 11:26:26 AM

Selena listens to her new friends talking about attacking a Nobleman's home as if it was an everyday occurance.

Girl, what have you gotten yourself into this time.

"You guys are crazy. Not only are we hitting a nobleman's house, but in broad daylight. Out of your minds." She says keeping her voice low.

She moves up the alley and activates her magical ring. As she does she becomes transparent and then is gone.

Active Spells
Invisibility (Ring) - 30 minutes

[Moving to N33]

Peerimus (tabby cat)  d20+13=21 d20+6=10
Wednesday December 14th, 2005 2:15:48 PM

The cat blinks at the man and then, lowering its tail, quick steps across the street. A commotion coming from the alley it just emerged from draws its attention for a breif second before it darts around the corner.

Peerimus moves to S/14 and still can move a further 10 towards the back of the house

Spot 21 listen 10

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Hornet Nest, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
Mass Bear's Endurance

And Reconnoiter (DM/Al)  d100=16 d100=24 d100=86
Wednesday December 14th, 2005 9:16:15 PM

Jasper suggests a Silence spell. Pretty clever for someone from a pacifist religion.

Savin climbs the wall of the eastern building. It's a tough climb. Tougher than before, as the vines have been cleared away. If not for the occasional ornate touch to the building facade, he would not have made the climb. As he nears the lip of the roof, he looks over his shoulder. Across the rooftops to the northwest, two guards kneel and look down into the street. They both wield bows. At the moment, both of their attentions are focused into the street below. But, given the number of adventurers with the ability to fly, can it be possible that they would not look up as well to ensure that they are not taken by surprise from above? There are no structures on the roof of the building that Savin has climbed. The far roof is also on the same level as the roof up to which he has climbed as well. The only cover that the monk might have is the lip of the roof where it meets the building. It is no more than 8-inches high, but it might be possible to crawl on his belly and hide below it's level. Otherwise, traveling across the rooftops might be pretty exposed.

(Spot check and INT check, Savin. And, if you wish to travel north along the building as you stated in your post, I'll need a Hide check as well.)

Sly picks up on Jaeden's idea. He staggers some 30 feet up the street by way of demonstration. Fortunately he does it fairly quietly, as the corner is only 70 feet away. (I placed you at N35 rather than M35, Sly.)

(BTW, if you want to pull off any sort of ruse involving acting, I think I'll need either bluff or disguise checks.)

Firn'gaer expresses his doubts as to their ability to deceive anyone given the group's appearance. And he moves up the street after Sly.

Lady Silverhand expresses her professional opinion before moving up between Sly and Firn'gaer and then whispering into her hand. Suddenly, she disappears.

Peerimus takes one last look and then turns to the eastern corner of the building, intent upon making his way around to the back. The guard with the bow takes a few paces then turns to walk back the other way. He sees Peerimus the Cat as well. But, like the guard at the door. He does nothing either. Peerimus walks north to the far corner. A side street to the east opens up. The side street is more of the same, high class shuttered Gold Level town homes. He turns the corner, and at the back of the building are two more guards. The back entrance has a smaller set of stairs leading up to a door less grand than the one out front. One guard stands on the steps. He too has shield and longsword. The second guard, walking the ground, like the one in front, wields a bow. There are two windows on the ground floor here. Both are shuttered. On the second floor are two windows as well. The one nearest Peerimus appears to be open.

The guard on the step notes the cat's appearance, but gives it no mind. The guard on the walk, however, raises his bow. "Damn cat," he mutters.

"Hey, leave off," the guard at the door says. "You never know who it might belong to."

"Damn cat," the guard with the bow mutters again. But the bowstring loses its tension, and he goes back to his walking his beat.

=== OOC ===

Maps
====
What Peerimus Sees
What Savin Sees
Group View

Status
======
Savin is 30 feet in the air, clinging to the side of the building.

If you do not roll Hide or Move Silently, I will assume that you are NOT hiding or moving silently. If you do not take care, bad things will happen.

Remember, if you indicate movement without specifying the coordinates of a square to move to, I will attempt to interpret your wishes to the best of my ability. If it is not what you had in mind, it cannot be changed.

We are not in combat rounds. But, you may have noticed that I have not always moved you to your desired square. I have sometimes chosen to stop you when you reach a point at which you might wish to make a decision.

Savin  d20+2=14 d20+13=17
Thursday December 15th, 2005 7:26:23 AM

Savin looks over the rooftops and quickly gets a feel for the layouts. He is sneaky but not that sneaky and feels he might be seen. He lets go of the walls and falls back down towards the ground, keeping one hand on the wall to slow his fall.

He looks at his friends and says, "There are two guards on the roof. This is gonna be a tough nut to crack. I did see one open window, well it least it wasn't shuttered. (not sure if I could see glass or not)We might need to rethink our thinking here. This might sound insane but what about walking up openly with our weapons sheathed and asking politely for the elf's release. That way we all stay together, we get near the house and we aren't breaking any local laws?"

spot check 17
intelligence check 14

Jasper "George" 
Thursday December 15th, 2005 7:29:42 AM

Jasper listens to Savin's idea and likes it. Being a follower of Alemi, he would prefer a non violent solution to this. "I could also go forward and talk to the guards. The priests of my brotherhood aren't known for their duplicity. I could put on my more formal robes (making some assumptions here :-)) and display my holy symbol. Maybe we could talk the elf out."

Sly (AC 25 85/85 hp)  d20+3=16 d20+3=17 d20+3=10
Thursday December 15th, 2005 8:12:49 AM

Sly staggers up the street, the closer he gets to the corner, the closer to danger he's getting. He'll will prepare for confrontation by checking the dagger in back of his neck (for a quick draw of the weapon). Sly also places three gold coins in between the fingers of his right hand(to add damage to the pounch he might have to throw)
He does this as he stagers up the street. Not minding if he making too much noise, because sooner or later he'll have to make himself known.

Bluff - 16 (if he has to?)
move silently - 17
Hide - 10

Sly's spells
L-0 Detect Magic - Flare - Read Magic - Mage Hand.

L-1 True strick - Magic misselsX2 - Schocking Grasp.

L-2 Flaming Spear - Bull's StrenthX2

L-3 Dispell Magic - Lighting Bolts.



Peerimus  d20+13=18 d20+6=8
Thursday December 15th, 2005 3:57:29 PM

Place is sealed tight. definately not slipping in unnoticed. Two out front, Two back here, more inside. Definately not slipping in, perhaps I can be invited in.

The small tabby cat keeps an ear on the man with the bow as it slips by him to the man at the doorway. "Mew", comes a rather pityful little cry and the cat slows and sniffs low on the man's boot. His eyes trained up at the guard, one ear cocked behind him for the other.
As if having decided he is not dangerous, the cat again "mew, rew" and then rubs the top of the boot with the side of its face.
Spot 18, Listen 8

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Hornet Nest, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
Mass Bear's Endurance

Jaeden 
Thursday December 15th, 2005 6:45:46 PM

"No Sly," Jaeden hisses quitely. "I didn't mean to just start the ruse blindly... get back here..."

He checks back over his shoulder, still in the habit of needing to check visually for his horse.

be ready to move out quick my friend

Knowing there's nothing he can do to help with the stealthy approach, Jaeden offers his assitance with Jaspers plan.

"If you like, I can act as your guard. I should be able to fit that role well enough."

Savin "Illegal post" 
Thursday December 15th, 2005 8:39:08 PM

Savin snaps his fingers and slaps himself in the head. "There are guards up on the roof. They had to get there somehow. If we can get to the roof, there might be a less guarded way in. Wonder if we head down a block or two, wehre the guards can't see us, get onto the one of the roofs of a building farther down the street but on the same side, we might be able to rush the guards on the roof or put them to sleep or something. Then we can all stay together and get into the house.

Jasper could use his silence spell and if we move quickly enough, we might be able to spring this elf chieftan and get out of the city. We will need to find out where he is being held. Hope Peerimus is able to figure out that information. This has got to be better than trying to fake our way in. They look to suspicious for that." Clearly the young monk likes this plan. The enthusasium is evident in his voice.

Firn'gaer 
Thursday December 15th, 2005 8:42:23 PM

Sly moves up into position for a confrontation and Firn'gaer looks to the others with an It's On look on his face.

"Sly" He says firm but as quiet as possible. "Damn elf," He says. "Start moving to the corner Sly's going to get this started, soon."

[Move to Q27]

Prepared Spells
0 -- dancing lights(r), detect magic *2, ghost sound(r), prestidigitation(r), read magic *2

1 -- color spray, magic missile *2, ray of enfeeblement *2, shield

2 -- extended mage armor, silenced elf sight, silenced mage armor, silenced magic missile *2, silenced ray of enfeeblement

3 -- empowered magic missile *2, lightning bolt *2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells

Selena (RichP)  d20+9=19 d20+6=20
Thursday December 15th, 2005 8:50:01 PM

The rogue watches as the gun-ho elf moves up to start the rouse. She moves up to the corner to get a look at Sly's performance. Watching she can see it's not very good, but it might be enough for the guard.

[Move Silently DC19; with -5 penalty for full move]
[Hide Invisible]
[Sense Motive DC20]

[Moves to N21]

Active Spells
Invisibility (ring) - 30 minutes

Don't Move a Muscle (DM/Al)  d20+11=30 d20+17=21
Thursday December 15th, 2005 9:30:10 PM

Savin returns back to the ground, the merest touch against the wall slowing his fall 30 feet from the roof above. He tells the others of the two guards on the roof. And, he proposes a novel and non-violent solution. To simply ask for the elf's release. The idea appeals to the pacifist in Jasper. Jaeden too, offers his assistance with the plan.

What reaction they might be expecting from armed men hired to prevent the elf from falling into the hands of others is anyone's guess.

Sly moves around invisible Lady Silverhand, and continues up the street alone. He goes without consulting with the others, and leaving the others behind, he prepares for combat. The half-elf makes it to within 10 feet from the corner, when Jaeden hisses for him to returns. Around the corner, Sly hears footfalls approach. Then they stop.

(Sly, up to now, your Move Silently has been optional. Now, however, you must make a Move Silently check if you wish to move and remain undiscovered.)

Firn'gaer metaphorically throws up his hands as he watches Sly walk rashly toward the corner. He follows, prepared for the worst. He too tries to call Sly back.

Lady Silverhand hurries ahead of the impatient Bladesinger. Confident in her invisibility, she quietly rounds the corner to find that a guard with a bow is little more than 15 feet away. And he is facing right in her direction. Does he see her? Does he not see her? What should she do?

(Note that invisibility is not a guarantee against being detected. See the rules on Spot.)

(Also Note that Selena is the only one who can see what is around the corner. Though both Sly and Firn'gaer hear the footsteps come to a halt.)

At the rear of the building, Peerimus the Cat approaches the guard on the steps. The guard with the bow turns and begins pacing the length of the town home's rear in the other direction. Peerimus looks up at the open window on the second floor. But he can make nothing out in the shadows within.

Peerimus the Cat approaches the guard on the stairs. The man displays an uncomfortable frown as the Cat takes a liking to him.

"HAW!" the guard with the bow guffaws. "'S what you get, you know. Give 'im the boot. Damn things give me the willies."

"Shut up. We don't need any unnecessary blood," the guard on the stairs replies. "Not even a cat's." And he pushes Peerimus firmly away with a booted foot. Though not a cat-hater, he is clearly not moved. On his face is a look of professional dispassion.

=== OOC ===

Maps
====
What Peerimus Sees
Group View

If you do not roll Hide or Move Silently, I will assume that you are NOT hiding or moving silently. If you do not take care, bad things will happen.

Remember, if you indicate movement without specifying the coordinates of a square to move to, I will attempt to interpret your wishes to the best of my ability. If it is not what you had in mind, it cannot be changed.

We are not in combat rounds. But, you may have noticed that I have not always moved you to your desired square. I have sometimes chosen to stop you when you reach a point at which you might wish to make a decision.

Sly (AC 25 85/85 hp)  d20+3=20 d20+3=5
Friday December 16th, 2005 8:54:46 AM

Sly stop in his tracks, turns facing the wall. The way he's acting as if he is peeing on the wall, But actully he's waiting for the rest of the party to catch up. Sly figures that he's too close to the corner to turn back. So this little act, Sly hopes to fool the guard into thinking that this drunk releaving himself on this wall, giving Selena a chance to push the guard into the street (that the party is in) and out of the view of the other guards (If any).

Bluff - 20
Hide - 5

Sly's Spells
L 0 - Detect MagicX2 - Read Magic - Hage Hands

L 1 - True Strike - Magic MisselX3

L 2 - Blind & Deft, Bulls StrenthX2

L 3 - Heroism, Lighting Bolts


Jaeden 
Friday December 16th, 2005 10:55:24 AM

Bidding Dalek to stay put, Jaeden advances as quietly as the unskilled and armored man can [move to N3].

Not knowing what else to do he follows Sly's lead and leans heavily into the wall, as if having trouble remaining upright.

Firn'gaer  d20+8=21 d20+4=8 d20+6=26
Friday December 16th, 2005 10:01:45 PM

Firn'gaer begins to slowly move up the alley. Quietly and using his smaller size he hugs close to the wall and begins to move up 15-ft until the guard is just in view. A loud *snap*, or what sounds like a loud noise from the silence. Firn'gaer freezes, only having moved 10-ft. He waits to see if the jinx is up.

[Hide DC21, Move Silently DC8 (ouch), Spot DC26]

[Move - Q25]

Prepared Spells
0 -- dancing lights(r), detect magic *2, ghost sound(r), prestidigitation(r), read magic *2

1 -- color spray, magic missile *2, ray of enfeeblement *2, shield

2 -- extended mage armor, silenced elf sight, silenced mage armor, silenced magic missile *2, silenced ray of enfeeblement

3 -- empowered magic missile *2, lightning bolt *2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells


Selena (RichP)  d20+15=32 d20+14=30 d20+9=15
Friday December 16th, 2005 10:12:06 PM

Selena sees the guard. He's a lot closer than I thought he'd be. She freezes and backs straight back from him and slowly and quietly she moves to the other side of the alley. All the while keeping her eyes and ears peeled.

*snap*

A sound comes from behind her on the wall. My god, just tell them we're here. The words scream in her head. Training and will keep her from blurting it out. Instead the wiley woman continues on her path figuring a visible figure will be a more likely target than her.

Don't have to out-run the troll, just it's dinner. She thinks as she fingers the lions figures in her pocket keeping Firn'gaer and the guard in her peripheral vision.

[Hide DC32, Move Silently DC30, Listen DC15]

[Moves to Q23]

Active Spells
Invisibility (ring) - 30 minutes

Savin  d20+10=27 d20+12=28
Friday December 16th, 2005 10:33:42 PM

Savin looks at Jasper as Jaeden moves forward and says, "And they call me the impetuous one." He smiles a grin and moves forward himself. Moving to n25 and then trying to hide in the shadows. He glides forward on silent feet hoping not to make as much noise as his comrades.

Hide in shadows 27
move silently 28

Jasper (George) 
Saturday December 17th, 2005 10:46:17 PM

The older cleric hurries after the young and bold members of the group wondering if they know that boldness is good but can often get you killed. He hustles to O27. A little out of breath when he gets there, he whispers, "What are we doing?"

Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Bless, Divine Favor -- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison, Divine Power, Spell Immunity, Summon Monster IV -- Domain Cure Critical Wounds
5th
Flame Strike: , Symbol of Sleep -- Domain Cure Light Wounds, Mass



Sly 
Sunday December 18th, 2005 7:57:06 AM

Sly makes the sign to be quiet and pointing to the corner, at the same time taking the dagger from the back of his neck and holds it to reinforce his knuckles.

Who Goes There (DM/Al)  d20+17=34 d20+17=31 d20+4=17
Sunday December 18th, 2005 9:09:00 AM

On the far side of the building, Peerimus the Cat continues to mew and pace around the guard on the stairs. For now, he keeps a stony face, watching for potential threats. The guard with the bow, eyes the cat as though just itching to put an arrow into it. He turns just beyond the western border of the town home and paces back the other way.

Back at the Front of the Town Home, Lady Silverhand freezes, then takes more care to hide herself, molding to the corner of the building. The guard blinks, and then all thought of an invisible something are pushed from his mind, when he hears the snap and rustle of movement from around the corner.

(Note: Jaeden, N3 is way off the map, so I placed you at N30.)

The guard with the bow raises his hand.

(Listen check vs DC 25 to hear the following from around the corner: Highlight to display spoiler: {There is the quiet and subtle rattle of a shutter as it is pulled along it's track. There is also the familiar sound of steel as it is freed from a sheath.})

Then he walks the few feet down the street to a position from which he can see down the side street. This is what he sees:

There is a armored half-elf with his face to the wall. The half-elf has a sword sheathed at his side. At the moment, he is reaching for his fly. But, there is a dagger in his hand.

In the half-elf's shadow is an unassuming and unarmored man with a pack on his back. He carries a staff with him. Directly across from him is an essentially unarmed and unarmored gnome. Both unarmed man and gnome look suspiciously as though they might be trying to hide. Though where they think they might hide in this open street is anyone's guess.

Just beyond them is an old man in priestly robes. And beyond him is an heavily armored fighting man with an extremely large sword. He too, faces the wall, leaning in with a hand to his crotch.

Much further down the alley is an horse equipped with baldric.

=====

To the eye of any experienced fighter, this guard is clearly now on the alert. The people before him trigger his suspicion. The way they look. The way they are arrayed across this quiet side-street, on a quiet morning in Gold Level. The half-elf with the dagger in hand most particularly.

But the Wold is full of odd things. And one does not develop his level of experience by shooting at everything.

"You folks lost?" he asks. "Can I help you find something?"

=== OOC ===

Maps
====
What Peerimus Sees/Same as Before
Group View

If you do not roll Hide or Move Silently, I will assume that you are NOT hiding or moving silently. If you do not take care, bad things will happen.

Remember, if you indicate movement without specifying the coordinates of a square to move to, I will attempt to interpret your wishes to the best of my ability. If it is not what you had in mind, it cannot be changed.

We are not in combat rounds. But, you may have noticed that I have not always moved you to your desired square. I have sometimes chosen to stop you when you reach a point at which you might wish to make a decision.

Peerimus (Tabby CAt)  d20+13=30 d20+6=18
Sunday December 18th, 2005 1:30:24 PM

Peerimus knows this is going nowhere and no cat would be persistant with no responce much longer, so the Tabby turns and heads back around the corner. Hugging the wall as he goes, Should be able to get to S7 coming around towards the Front.

The druid is wide eyed and alert as he moves off. [Spot 30 Listen 18] Hopefully Savin and Selena have been delayed by something other than what Peerimus fears.

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Hornet Nest, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
Mass Bear's Endurance

Savin  d20+9=21
Sunday December 18th, 2005 10:44:26 PM

Savin sees that his hiding is pathetic and the guard sees him. He decided to take a different approach. He will call out with his arms extended, "Thank the Gods your human. We have seen more manor of critters running around here." Savin will rise to his feat and purposely stumble towards the guard. "Large purple orcs that put their victims asleep and carry them off to who knows where, big shambling plant creatures who club you to death, even bigger creatures that snatch you with long tenacles and just slurp you down. Lost a good friend to one of those. Please you have to help us.

We are a travelling troop of entertainers. I play instruments, juggle and dance. Jaeden is our strong man, piss boy over there helps run stages and can do an occassional tumble. Our group is called the Chaos Kiddies. Have you ever heard of us? We generally play to rich noblemen's kids. Birthday parties and so on. We are originally from the Plateau City, came over a week or so ago and got caught in this mess.

The old guy is our main actor. Way to serious but the boss doesn't have the heart to let him go. Where is the boss, she is a beautiful lady and can she dance! Sometimes we get invited to parties where their are no kids if you know what I mean, just because of her dancing. I think she is looking for her cat.

I don't suppose you could spare some water? and maybe a morsel of food. Thinks have been hard lately. We have been dodging monsters and hiding a lot. Then we got all tumbled around. A brick landed on Jeffi's head when that happened and killed him. If you let us in, we can do a performance for you. Won't even charge, well if you could spare some food that would be nice."

Savin will stare right into the guards eyes with his own baby blues looking as sincere as possible. Perform roll 21

DM/Al - OoC 
Sunday December 18th, 2005 11:56:03 PM

I'll need to know what you're performing, Savin. Either that, or, if you are fabricating, which it very much appears that you are doing, I'll need a Bluff roll.

Savin  d20+1=18
Monday December 19th, 2005 7:34:32 AM

OOC Al, I was using my perform skill to do some improv acting. The gypsies taught me how many years ago when I travelled with them. Little truth, a little exageratioh.

If you insist on a bluff roll, then I got an 18

Sly Foxx  d20+3=18
Monday December 19th, 2005 1:08:27 PM

OOC: Sly will Bluff - 18.

SLY let's out onr great big sigh,"AHHhh! Wait a mini er. . . Minnute, I hear somethingin this BURP!. . . Listen (Here Sly pukes Jaeden in the ribs) Hear dur.. dhat?" (at this point he takes the dagger in his hand and pounds the wall. "Hear 'HIC' Water I tell you or maybe a were-rat?"

Sly puts up his act, to give Peerimus the time he wants.

Savin illegal post 
Monday December 19th, 2005 2:50:33 PM

Savin looks over to Sly and sighs, then he looks at the guard and smiles, "My friend here decided to handle the stress of the last few days by crawling into a bottle. If I didn't know he very long, I think I would take him up to the next level and push him off. He is a miserable drunk."

Jaeden Ohm  d20=1
Monday December 19th, 2005 3:10:30 PM

Jaeden stumbles towards Sly, a big fat grin on his face. "Yeah you hear that... I'm the strong man fer this 'ere band..." He holds his arms up to flex but looses the pose as he again leans heavily into the wall. He recovers, still stumbling towards sly.

"And this here is my trusty steed... hey wait, where..." He looks back, shocked. "What are you doin all the way back there horse? Damned animals." He shrugs a scowl away and continues his stumbling way towards sly.

***

Not sure what kind of roll you want... so I gave you a generic d20... unfortunately the result is a 1.

Firn'gaer  d20+2=16 d20+1=4 5d4(2+4+3+3+3)+5=20
Monday December 19th, 2005 3:42:03 PM

Firn'gaer watches the little scene unfold. He thinks Sly and Savin are believeable enough no matter how rediculous the story seems. Jaeden joins in for his part and Firn'gaer can't help to let the cat out of the bag as he hears the fighters try at subterfuge. His own attempt to contain himself having gone really awry decides he's had enough play acting.

"Oh, Gods. I give up. We're here to rob you. Figure with all the guards have to be something valueable in there." He says as he completes an incantation.

As he finishes, five missile fly out and strike G2. (Empowered Magic Missiles: 1.5 x 20 = 30 points)

[Sense Motive DC16, Own Bluff DC4]

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- color spray, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor, silenced elf sight, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- empowered magic missile x2*, lightning bolt x2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells

Selena (RichP)  d20+6=22 d20+15=34 d20+14=22 d20+6=9 d20+9=23
Monday December 19th, 2005 4:03:29 PM

Selena keeps an eye on both sides. Allied with the Children of Chaos out of necessity, but knowing little of them. She doesn't trust what she doesn't know. The performance is bad in her eyes. The guard can't be that dumb, or maybe he can. Then Jaeden and Firn'gaer talk and she knows they can't be that stupid.

*Magic Missiles fly*

Nearly startled in to revealing her position, she moves as quiet as possible around the corner. As she does, she draws her dagger.

Better safe then sorry...

She bids her time as the combat begins. If she needs to, she'll act.

[Sense Motive DC22, Hide DC34, Move Silent DC22, Spot DC9, Listen DC23]
[Moves to T20]

Start Me Up (DM/Al)  d20+4=13 d20+13=16 d20+13=24 d8+4=11
Monday December 19th, 2005 8:18:53 PM

Call it instinct, Peerimus gives up on his attempt to charm the guard at the door. Springing away, he comes around the corner, and moves in the direction of the front of the Town Home.

Savin lifts his arms dramatically and weaves a tale of a performing troupe. The guard with the bow frowns and narrows his eyes. Less from a sense of wrongness, than from the barage of overly loud theatrics.

Sly and Jaeden continue their drunk act. For some reason the Strongman isn't as convincing. But since when was being unconvincing an offense?

Then the gnome begins shouting in a threatening tone. The words "rob you" fail to make sense in this context. But the five bolts of light speak much louder than words. The guard cries out as the magic missiles sear his flesh.

As the madness erupts, Lady Silverhand withdraws, silent and invisible. Peerimus arrives at the front of the building. He detects something invisible, somewhere nearby. The scent of Lady Silverhand tells him the direction. Before him, smoke is rising from the guard with the bow. Further down the street, the guard on the steps pounds on the door with the pommel of his sword.

"Attack! Front is under attack!" he shouts.

Even further down the street, Peerimus catches the shutter of the far window as it slides closed. There is the sound of it latching.

=====

The guard with the bow quickly draws an arrow and lets loose a shot at the gnome who fired the magic missiles. (Hit AC16) The arrow, however, glances off of an invisible field that surrounds the gnome.

A second arrow, however, lances down from above. (Hit AC24, Damage 11hp) The arrow strikes Firn'gaer. There is a guard on the roof, also armed with a bow.

The guard with the bow on the ground quick retreats, drawing back around the corner and out of the view of all but Peerimus the Cat and Selena.

=== OOC ===

Maps
====
Group View

If you do not roll Hide or Move Silently, I will assume that you are NOT hiding or moving silently. If you do not take care, bad things will happen.

Remember, if you indicate movement without specifying the coordinates of a square to move to, I will attempt to interpret your wishes to the best of my ability. If it is not what you had in mind, it cannot be changed.

AS OF THE END OF THIS POST ... YOU ARE NOW IN COMBAT ROUNDS. Barring any massive change of momentum, next post will be Round One. Please post AC and HP in the Name Field of your post.



Sly (AC 25 85/85 hp)  d100=64 2d4(4+4)+2=10 d100=38 2d4(2+4)+2=8
Tuesday December 20th, 2005 7:49:22 AM

Sly now can see the guard on the roof, faces that direction, raises his hand uttering "Poo! Poo!" and two magic missles fly into the Guard with the bow on the roof (Damages 10 hp). Sly (taking his second attack) says "Poo! Poo!" again hits it's victim (Damages 8hp).

"Alright! Gang! Let's Get The Gold!" he shouts, But to Jaeden, "Come On! Strongman! Let's do what we do best."

Sly made his percentage role for his magic, 64% on the first attact and 38% on his second attack.
Damases first two arrows 10 hp and the next two arrows 8 hp.

Sly Spells
Lvl-0 Detect MagicX2 - Read Magic - Mage's Hand

Lvl-1 True Stricke - Magic Missels(2)

Lvl-2 Blind & Deft - Bull's StrenthX2

Lvl-3 Heroism - Lighting bolts


Savin ac 24 hps 106/106  d20+13=23 d20+9=23
Tuesday December 20th, 2005 8:09:34 AM

Savin thinks, "Oh boy. This band of adventurers doesn't know how to work together yet." He hopes the spell slingers can take out the guardsmen fast.

Savin decides that this is gonna hurt and moves forward to L19 and using his staff tries to trip the guard.

touch attack 23
trip modifier 23 (+5 for str, +4 for improved trip)

Jasper  d3=2
Tuesday December 20th, 2005 8:16:24 AM

Jasper is surprised at the attack but decides he will help this group. He will have to closely examine some of their auras later though. He casts a monster summoning 3 this round summoning 2 celestial giant bees next round.

What a Trip - Special Attack Addendum (DM/Al) 
Tuesday December 20th, 2005 8:25:19 AM

Just the right leverage and the guard with the bow falls to the street.

(Savin, you may now take an extra attack per the Improved Trip feat. -- Al)

Savin "Follow up"  d20+8=25 d8+17=22
Tuesday December 20th, 2005 10:31:22 AM

Savin whirls his staff expertly smacking it into the guard with strength and speed but tries to place the blow to a spot where it will incapacitate but not kill. (Subdual damage)

OOC -5 with power attack, hit ac 24, didn't take any pluses for the opponent being prone. Do I get flanking bonuses? damage is +7 for str. bonus using weapon two handed, +10 for power attack for a total of 22 subdual damage

[ An opponent in the Prone condition confers no bonuses to an attacker. Rather, it reduces the AC of the Attacked character against Melee attacks. Question: Why +10 on Damage for Power Attack? You only took a -5 on the Attack. -- Al ]

Peerimus AC 18 HP 59 
Tuesday December 20th, 2005 1:00:40 PM

Terrific, wasn't he just moaning about impatience a couple days ago? That way in just closed. Question is can I get back before the other way in shuts. Hopefully no one is already on the second floor.

The cat tries to be as small as possible against the wall and then shifts into a Raven and takes flight back toward the back of the building, climbing as he goes.

Flight up speed is 20' at 60 degrees. Puts Peerimus at S15 17' high.

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Hornet Nest, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
Mass Bear's Endurance




Firn'gaer - AC 21, HP 66 
Tuesday December 20th, 2005 1:15:51 PM

Moving up, Firn'gaer calls forth his faithful magical armor. Wrapped in its protection, the wizard now surveys the fight he started.

"Sly focus on the the roof. Jaeden move up with Savin and focus on one guard at a time. Hustle, we need to move quickly." The gnome starts shouting taking command in the absense of Peerimus.

"Jasper stablize the guard as they fall." He glances back to the cleric. "I'd like no one to die today."

[Move to Q21]

Active Spells
Extended Mage Armor - 22 hours.

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- color spray, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor*, silenced elf sight, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- empowered magic missile x2*, lightning bolt x2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells

Selena - AC 17, HP 62  d20+14=31 d20+11=25 d20+11=23 d4+1=4 5d6(6+5+3+4+1)=19 d4+1=4 5d6(2+2+6+5+2)=17
Tuesday December 20th, 2005 7:12:10 PM

[Move to T15]

Selena moves up out of sight of the guards. There will be more coming from the back of the building. There she waits for a guard to pass.

[AoO - AC25, damage 23 (dagger4 + sneak attack 19) plus -2 points strength damage]
[Readied - AC23, damage 21 (dagger4 + sneak attack 17) plus -2 points strength damage]

[Al - she wants to ready an action to trigger when a guard passes her and causes an AoO. The idea is that as the guard passes she will get the AoO and then make her readied attack. The guard should be unaware and thus trigger sneak attack. I'll do as if it's OK. If it's not then resolve it as you see it.]

[Move Silently DC31]

Active Spells
Invisibility - 30 minutes or a lot less

Jaeden Ohm (AC 25 - HP 97/97) 
Tuesday December 20th, 2005 7:47:34 PM

Jaeden drops the charade as all hell breaks loose. The warrior is at a complete and utter loss as to how to proceed. While not convinced in the slightest of the 'righteousness' of their actions, Firngaers appearant confidence is enough to spur the confused man into action. He hustles forward [hustle to M18], drawing his massive blade as he moves.

Holing Up - Round 01 (DM/Al)  d20+13=30 d20+8=20 d20+13=15 d20+8=27 d8+4=12
Tuesday December 20th, 2005 9:08:39 PM

Sly chants and weaves an incantation. Three missiles of glowing light fly from his fingertips and slam into the bowman on the roof.

(Sly, spells are not like weapon attacks. You need to read the Casting Time part of the spell to see how long it takes. But, generally, you don't get more than one spell per round. However, you're a 5th Level Wizard. That means you should get 3 magic missiles, not 2. So I'll add the third magic missile from your second set of rolls to your damage. That's 13hp damage not 10hp. And you still have one Magic Missile spell left.)

Savin zips quickly around the corner and throws the bow wielding guard to the ground. His follow up strike leaves the man reeling.

Jasper holds his hands palm outwards, forming the holy symbol of Alemi. With his chanting, he reaches across the planes to pull forth an Ally in this battle. (Jasper, you may place the Bees next round and attack immediately. You must, however, place them within your field of vision. You cannot see around the corner.)

Peerimus goes from Cat to Bird. With a flap of his wings, he climbs steeply into the air, rising to the level of the second story windows.

Dripping blood from an arrow wound, Firn'gaer sees to his protection. Then, issuing instructions to all, he heads up to the corner to survey the situation.

Crafty and invisible, Lady Silverhand, lies in wait. Her dagger is at the ready. It will drink from any guard unfortunate enough to pass by.

His boots giving him that extra added spring, Jaeden charges up the street, a clanking juggernaut in full plate armor. He arrives next to Savin, Greatsword at the ready.

=====

The guard with the bow, prone on the street, scrambles away from Savin and toward his partner on the stairs. (Withdraw no AoO.)

The guard with the sword, slams on the door again with the pommel of his weapon. "OPEN! NOW!" he shouts. The door opens. Both guards quickly scramble inside. Then the door slams shut. There is the sound of a bar falling into place.

Suddenly, another guard leans out (G9) the second story window. With a longbow, he fires two shots at Savin. (Hit AC30, AC20) The first arrow flies unerringly toward the monk. But, with startling reflexes, Savin bats the feathered shaft out of the air in mid flight. The second arrow, he has time to dodge, simply not being in the same position as it follows it's mate.

The guard on the roof (G12), fires back at Sly. (Hit AC15, AC27, Damage 12hp) The first arrow glances from Sly's mithril shirt. The second, however, finds a gap in Sly's armor sinking deep into the Bladesinger's flesh.

The street is now empty. The front door and the ground floor shutters are closed and with all likelihood, locked. All three appear to be strong wooden fixtures. From within the Town Home, there come the sounds of muffled shouts. There is a window open on the second floor. A guard is standing in the window with a bow. Another bowman is on the roof.

The party is outside with virtually no one to fight. What's more, there is no telling what is going on inside. How many are in there? What are they doing? And what of Prionel?

=== OOC ===

Maps
====
Group View

STATUS
======
Guard2 is Prone
G9 is in the 2nd Floor Window.
Peerimus is 17 feet in the air.
Dalek is back down the Alley off the map at O43

The roof's are 30 feet up. 2nd Floor windows are 15 feet up.
Climb up the walls is DC25 at 1/4 speed.

Remember, if you indicate movement without specifying the coordinates of a square to move to, I will attempt to interpret your wishes to the best of my ability. If it is not what you had in mind, it cannot be changed.

Please post AC and HP in the Name Field of your post.


Jasper hps 93 ac 23  d20+2=10 d20+2=22 d20+2=19 d4=3 d4=4
Tuesday December 20th, 2005 10:19:06 PM

Jasper directs his two bees to attack the guard on the roof. Both buzz in and one gets a possible critical hit. It does 3 points of damage and the guard needs to make a fort save dc 11 or take 4 cons points damage. it will also try to smite evil and do an extra 3 points of damage if the guard is evil. The bee then dies as its stinger is gone.

Jasper moves forward o21 and casts a bless on the group. He will center it on P19 and it gets a 50' burst so everyone should benefit from its effects. Every one gets +1 on attack rolls and saves vs fear for 10 minutes.

Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Bless, Divine Favor -- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison, Divine Power, Spell Immunity, Summon Monster IV -- Domain Cure Critical Wounds
5th
Flame Strike: , Symbol of Sleep -- Domain Cure Light Wounds, Mass

Bees ac 14 3d8 hps (13)



Jaeden Ohm (AC 25 HP 97/97) 
Tuesday December 20th, 2005 11:38:15 PM


The guards now closed up tight in the townhouse, Jaeden presses his back up flat against the wall of the building [5' step to m17]. His position leaves him with a clear view of most of his group and a few seconds to think...

"What in the hells are we doing?" the warrior bellows. He looks about to say more but instead tightens his lips and holds position.

By the Gods I hope Peerimus can get in and find out if this Elf is even alive... this is crazy!

Firn'gaer (Treant) - AC24, HP 88 
Wednesday December 21st, 2005 8:09:08 AM

[Move to O18]

"I have and idea. Sly continue to focus on the roof. Savin be ready, I'm going to get you inside. Oh, be ready to climb. Jaeden you'll be next." Moving up Firn'gaer focuses his thoughts and his normal small form changes to that of a huge tree, treant. Now looking into the second floor window he faces the second floor archer on very different terms.

Active Spells
Extended Mage Armor - 22 hours.

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- color spray, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor*, silenced elf sight, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- empowered magic missile x2*, lightning bolt x2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph*

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells

Peerimus AC 18 HP 59 
Wednesday December 21st, 2005 10:03:29 AM

Black feathered wings pound the sky and the raven breaks from climbing to push itself with all haste to the back of the town row. Faster his only thought. He hits the corner at top speed, forcing a wide bank. Coming back around, Peerimus aims straight for the window he spied earlier on the second floor that was open, and hopefully still is.

If the window is closed, the druid will angle up to land upon the rooftop of the back corner.

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Hornet Nest, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
Mass Bear's Endurance

If I can jog I should be at the back window, If I can only move and move I should be N3 i think


Sly (AC 25 73/85 hp)  d20+10=29 d4+4=7 d4+4=7
Wednesday December 21st, 2005 4:46:56 PM

"That I will do, Friend Firm-gare!" Sly watches the roof for that guard with the bow.
Since He (Sly) already has the Dagger in hand( It happen to be the +2 throwing Dagger of Returning +1) as soon as he sees the guard aiming at anybody, Sly will run strait ahead to ((N/18)to gain momentum) and throw the dagger at the Guard "Here's a Gift for you! You Farther less Child!" Sneers Sly.

OOC: +1 D Throwing Dagger of Returning and Spell Storing is empty of magic at this time. Attack AC 29 critical hit - Damages 7x2=14 hp.
Now DM Al,does Sly get his dagger back?

Savin ac 24 hps 106/106  d20+9=19 d20+13=18
Wednesday December 21st, 2005 9:28:53 PM

Savin thinks about activating his displacer cloak and then holds off because of Firn'gaer's comment. He then decides to activate his boots of speed and rushes over to Firn'gaer and starts climbing him. (Will have to drop my staff, really need that glove of storing!) He bolts up his friend going full speed. (climb roll 19 with -5)He will quickly get to the top and with the aid of the treant leap to the roof next to him.

OOC Al I get a total of 90' movement. 60' is used up climbing Firn'gaer, 10 is moved up getting to him, and then another 10 from Firn'gaer to the wall. Figure I am around 10 deep into the roof around O15. You posted early. Could this count as Wed post? I will post again tomorrow if possible.)

"Come on, we have to move fast before they organize!" He yells to his friends."

Jump roll of 18
bless 2/70
speed 1/10

[ Magic! It has become a Wednesday Post. -- Al ]

Overwhelming Force - Round 02 (DM/Al)  d20+7=15
Wednesday December 21st, 2005 11:28:28 PM

Two Giant Celestial Bees appear at the edge of the roof. At Jasper's direction, they attack the guard with the bow. He flinches as one of the Bees strikes through his armor, but he does not seem to succumb to the Bee's poison. (Fort Save 15) The Bee, guts leaking from it's abdomen, drops to the roof and disappears. Jasper himself hurries forward and calls the blessings of Alemi upon his companions.

Jaeden hugs the wall for cover against the arrows and cries in outrage. How could the battle look to his eye? His group initiating an unprovoked attack. His group holding a clear superiority. What are they doing? What sort of group has he fallen in with?

Firn'gaer prepares the rest for an idea he has. Then, moving out into the street, he grows. And he grows. And he grows. Skin turned to bark, he towers over the street. The top of his head reaches the same level as the roof. Rufus, clings to a branch, holding on for dear life. Across the roof, Firn'gaer can see another guard at the opposite corner of the Town Home. (Spot check, Firn'gaer. And INT check.)

Peerimus flies. For all he's worth, he flies. A tight bank around the corner reveals the two guards down below. Both have weapons drawn now. Both are on alert. Both hold their position, guarding the door. If either sees the raven, neither pays it any heed. Up above, Peerimus the Raven now also sees the second guard on the roof. The same guard that Firn'gaer sees from the front. This guard too watches up and down the street for approaching foes. And ... the thing he was hoping for, the window that he had seen open on his first visit to the back of the Town Home ... it's open. It's still open.

Sly rushes around Firn'gaer the Treant, and comes up just next to Jaeden. The dagger in his hand, he throws up at the bowman above. It's a far throw for a dagger. With the Bee in the way, it's a very difficult throw. Very difficult. (* Sly, see my notes below) Still, Sly's aim is true. The dagger strikes home with a meaty thud. Then, magically, the dagger pulls itself loose, and flies back down toward Sly. (You will be able to catch and use the dagger just before your next turn, Sly.)

Savin reacts late, but makes up with it in speed. Instead of climbing the wall, he uses Firn'gaer's new form and quickly ascends to the roof, coming up next to a suprised guard. One thing Savin now sees clearly. Something that he missed on is first climb on the building across the way. There is a trap door in the roof. It is across the roof at the northwest corner of the Town Home.

=====

Faced with a Giant Bee, an even greater giant Treant, and Savin's startling appearance on the roof next to him, the guard on the flees across the roof.

The bowman in the Front Second Story Window, chooses wisely not to attack the Treant. Instead, he closes the shutter. There is the sound of a latch falling into place.

Despite the sounds from the front, the guards in the back hold their position.

"Pull back! Pull back!" It's the voice of the injured guard on the roof. Sounds like he's a bit overwhelmed. The guard near the trap door drops his bow. He draws a rapier and opens the trap door in preparation to descend.

=== OOC ===

Apologies for posting a bit early. But I have a dinner to attend tonight.

Maps
====
Group View

STATUS
======
Peerimus is 17 feet in the air.
Dalek is back down the Alley off the map at O43

The roof's are 30 feet up. 2nd Floor windows are 15 feet up.
Climb up the walls is DC25 at 1/4 speed.

Remember, if you indicate movement without specifying the coordinates of a square to move to, I will attempt to interpret your wishes to the best of my ability. If it is not what you had in mind, it cannot be changed.

Please post AC and HP in the Name Field of your post.

* Explanations for Sly Foxx: Keep in mind that the Range Increment for a dagger is 10 feet. Each increment beyond 10 feet incurs a -2 penalty. In this case, the man is 30 vertical feet away. That's 2 increments beyond the dagger's range. -4 Penalty. Sly is also throwing a Ranged weapon into Melee combat. That's another -4 penalty. Amazingly, even with these penalties, Sly still managed to hit. But please remember the range.

As to Returning. A Returning Weapon will return to the spot from which it was thrown at the beginning of the next turn. In this case, Sly moved and then threw. The weapon will return to him. If Sly throws and then moves, it will return to the spot from which he threw it. And he will no longer be there to catch it. Actually a pretty neat weapon. But, you need to be there to catch it.



Savin AC 24 hps 106  d20+7=19
Thursday December 22nd, 2005 5:07:03 PM

Savin sees the trapdoor and decides that it is the way to get in. He calls down to his friends, "We can get in via the roof. Firn'gaer get the others up here!

Savin sees an opportunity and winces but realizes the gloves might have to come off. He runs diaganally towards the west, not getting close enough to G12 to allow an AOO. He then charges G13 and tries to bullrush him off the roof. I will end up in E5 if I have to enter his square.

Rolled a 12 +5 strength +2 charge, do I get the +1 for the bless? I didn't add it in. G13 takes ten, unless he has 28 str, he goes over the wall.


Peerimus AC 18 HP 59  d20+13=16 d20+6=26
Thursday December 22nd, 2005 6:13:41 PM

Small hopes and small favors, fall upon the rash Peerimus continues to the window ledge and lands on the floor inside the townhouse. A cock-eyed look to each side and in moments a Calico house cat sits upon the floor. [Spot 16 Listen 26]

Now to try and locate this Perinon The thought of the Crimson Shields enters his mind and is quickly followed by a darker one. This is a trap set for the Shields and the Anvil Hearts are the source. The druids mind starts racing through the possiblilities, the information leak, the chances the Hearts could have escaped during the sudden righting of the city, the animosity and hatred. Suddenly Peerimus has very different feelings about the entire scene. The Kraken may have to wait.

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Hornet Nest, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
Mass Bear's Endurance


Startled and the Startled - Update for Peerimus (DM/Al) 
Thursday December 22nd, 2005 6:26:44 PM

Peerimus the Raven glides the remainder of the way and into the open window.

Surprise, surprise. Standing in the window is another bow wielding guard. The man jumps back, eyes surpised. He drops his bow and reaches for a rapier at his hip.

[ Peerimus, you may change the last part of your post if you wish. -- Al ]

Sly (AC 25 73/85 hp)  d20+6=9
Thursday December 22nd, 2005 7:15:28 PM

Sly catches the dagger, "Wow! Jaeden IT work? that dagger came back to me." Then they hear Savin that they can get in by the trap door up there. "Alright! A way in! come on Strong man, give me a push." Sly after puting the dagger between his teeth. Start to climb Firm-gare, Sorry! I hope I don't hurt you!" as he slips down the bark.

Climb check 9 (I hope he gets a sliver! the elven nut.)

Jaeden Ohm 
Thursday December 22nd, 2005 8:42:14 PM

The more enthusiastic battlers already being on the roof or on their way up, Jaeden moves to who he hopes will be a sensible person: Jasper [move to n20].

"I'm having trouble with this priest. Any word from your God?"

Peerimus AC 19 HP 103 (Brown Bear) 
Thursday December 22nd, 2005 8:46:11 PM

Instead of cat Peerimus decides stealth is over for him as well. A Great Grizzly shifts and expludes from the Small Raven that was before the guard not a moment ago. Is the bear grinning at him?

Jasper ac23 hps 96  d20+2=13 d20+2=10
Thursday December 22nd, 2005 9:20:56 PM

The giant bee takes a AOO on the g12 as he backs away from him. Then buzzes over and tries to sting him again to no avail but he keeps harrassing and distracting the guard.

Jasper looks at the fighter and shrugs his shoulders. "Some restraint is needed but the foe are using deadly force. They could have just holed up, so they aren't the nicest people either. Sounds like they are holding an elf hostage." He shrugs his shoulders again and says, "Alemi will let me know his displeasure I am sure. I think we must support our new allies anyway and give them a tongue lashing later.

Jasper then reaches out and touches Jaeden and casts bullstrength on him. "Go and fight my son. Things might only get worse if you don't. Lets end this as quickly as we can."

spells cast
bless of 3/60
bullstrength 1/60

Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Bless, Divine Favor -- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison, Divine Power, Spell Immunity, Summon Monster IV -- Domain Cure Critical Wounds
5th
Flame Strike: , Symbol of Sleep -- Domain Cure Light Wounds, Mass


Firn'gaer (Treant) - AC24, HP 88  d20+4=16 d20+6=18
Thursday December 22nd, 2005 10:40:34 PM

Firn'gaer now grabs Jaeden and puts him on the roof next to Savin, providing the fighter allows it.

[Int check DC16, Spot DC18]

Active Spells
Extended Mage Armor - 22 hours.

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- color spray, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor*, silenced elf sight, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- empowered magic missile x2*, lightning bolt x2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph*

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells

Selena - Invisible 
Thursday December 22nd, 2005 10:42:46 PM

The thief moves to T8, towards the back of the building. The druid flew that direction, but there may be an easier way in considering the ruckus out front.

They're In! - Round 03 (DM/Al)  3d6(3+4+1)=8 d20+10=13 2d6(3+5)=8
Thursday December 22nd, 2005 10:53:59 PM

Savin rushes to secure the trapdoor. He takes a curved path to avoid the first guard, even though the man is armed with a bow. (No Charge. Charge requires an unobstructed straight line path.) The monk bulls into the second guard, who flails his arms as he goes over the side of the roof.

Peerimus finds himself in a smallish room with a startled guard. He shifts again, swelling to fill the room. The guard's eyes open even larger, and he flees through a partially open door deeper into the interior of the building. "THEY'RE IN! THEY'RE IN!" he shouts. Through the door, Peerimus can see another guard standing at the top of a staircase. He too appears startled, but not for long. He leaps to the door and pulls it shut. From beyond the closed door, a voice is shouting something about "Druid", "Tionel", and "Giant Bear".

(Peerimus: Spot vs DC10 for the following: Highlight to display spoiler: {The door appears activated by a toggle set on top of a handle. The toggle is depressed with the thumb to lift a latch mechanism within the door. Then the handle is pulled to open the door. It is designed for a human hand. It appears a Good Wooden Door.})

Sly catches the dagger as it returns to him from above. He places the dagger between his teeth and then attempts to follow Savin up the Treant. No luck. Sly can't find a handhold anywhere and he stays on the ground. He mutters an apology, which no one can understand because he has a dagger between his teeth. (You won't be able to cast a spell with the dagger between your teeth.)

Instead of following the others up to the roof, Jaeden crosses the street again and consults with the priest of Alemi. These are fighting men, much as he. And his conscience finds it difficult to cut them down with the savage abandon with which the others do.

The Bee continues to attack the guard with the bow without success. (No AoO. The guard did nothing but Withdraw.)

Father Jasper attempts to explain the Jaeden the importance of action within a crisis, and the wisdom of leaving a moral reckoning until later. He casts a spell, and Jaeden feels his limbs swell with power.

Firn'gaer reaches down to give Jaeden a lift. (Jaeden, you are at N16 on the roof should you wish, instead of your current position on the map.)

Lady Silverhand heads for the rear of the building. She hears the tremendous crash of metal and the sound of footsteps from around the corner.

=====

Down below at the Back of the Town Home, Savin can see the two guards below look upwards as their companion on the roof crashes two stories to the hard paved street. Rather than fire at Savin, the guard with the bow (G6) moves to see if the guard formerly on the roof (G13( is badly injured. The guard on the steps (G4) holds his position.

The other Roof Guard (G12) continues to retreat from the Bee. Savin is just far enough away from the trapdoor to allow the man to rush over to it an drop down within. (Jump Down 13 vs DC15) Both Savin, and Peerimus in the room next door, hear a clatter of armor as he crashes to the floor below.

[i](Savin, Listen vs DC15 to hear the following from down inside the trapdoor: Highlight to display spoiler: {The click of a door opening.})

Peerimus hears a deep and commanding voice shout, "Hold him down!"

=== OOC ===

Maps
====
Group View
Where Peerimus Is

STATUS
======
Peerimus is Inside on the Second Floor
Dalek is back down the Alley off the map at O43

The roof's are 30 feet up. 2nd Floor windows are 15 feet up.
Climb up the walls is DC25 at 1/4 speed.

Remember, if you indicate movement without specifying the coordinates of a square to move to, I will attempt to interpret your wishes to the best of my ability. If it is not what you had in mind, it cannot be changed.

Please post AC and HP in the Name Field of your post.

Firn'gaer (Treant) - AC24, HP 88  d20+12=27 2d6(5+4)+9=18
Friday December 23rd, 2005 7:14:02 AM

[Al - I assume the black building is the one we're after not the one next to it. I also assume there is a shudder on the second floor of that building as well.]

Firn'gaer seeing Jaeden is not going to get on the roof decides another action, two prong attack. Stepping a little ways down the street the massive treant swings at a enclosed window on the sencond floor of the the target building.

[Move to J18-L20]

[Damage to shutter - 18]

Active Spells
Extended Mage Armor - 22 hours.
Polymorph - 9 rounds

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- color spray, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor*, silenced elf sight, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- empowered magic missile x2*, lightning bolt x2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph*

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells

Sly (AC 25 73/85 hp)  d20+6=26
Friday December 23rd, 2005 7:20:06 AM

Sly rises to his feet, taking out the dagger from his mouth, "Like I said Friend Firm-gare! It was easer when I was younger, now let's try this again!"
Sly attemps to climb the tree, this time he get a hand hold and pull himself up(climb 26) as far as he can go, hope ing that he does not land on his butt again.

Details Details - More Details for Savin And Peerimus (DM/Al) 
Friday December 23rd, 2005 8:30:52 AM

Savin turns away from the roof's edge just in time to see the other guard disappear through the trapdoor and crash down to the floor below. The trapdoor itself is, of course, still open. There is a ladder affixed to the wall just across the gaping square of the trapdoor from Savin. (That's a Climb vs DC0 for 1/4 speed. DC5 for 1/2 speed. Jumpdown vs DC15 and take 1d6 damage. In this case the 15 feet down is included in your movement. Fall through the trap door as the guard did and take 2d6 damage, but the distance is not included in your movement.)

As Peerimus eyes the door, he also observes that it is sized for a creature of medium build. In this form, it's going to be something of a squeeze for him to fit through. (Escape Artist check vs DC10 or become stuck in the door. You can make this as part of a move action, but you lose Dex to AC. If you get stuck in the door, a STR check vs DC10 will allow you to wrench free to the other side. This will require another move action.)

Firn'gaer, you are correct in all of your assumptions.

Jaeden Ohm (AC 25 HP 97/97)  d20=15
Friday December 23rd, 2005 12:15:21 PM

The priests words further confound the troubled warrior. He feels the branched fingers of Firngaer-Treant wrap around his armored body and Jaeden does not fight the grasp.

His eyes remain locked with Jaspers as he is lifted to the roof [now at N16].

Once on the roof Jaeden looks around to see what he can see. He notes the trap door and he notes the guard standing in the way.

With a roar he charges, his uncovered face twisting in an anger not really meant for the guard before him.

RRRAAAAAAA... FLEE YOU FOOL!

Rolls and actions
*Charging Guard B2
*If guard does flee Jaeden will continue his charge towards the trapdoor for as far as he can move (up to the edge of the trapdoor of course)
*If guard does not flee Jaeden will make a sunder attempt on his weapon.
*Sunder attempt hit DC30+ (didn't include any modifiers for the swords enchantment or special material: dont have character sheet handy and cant remember the specifics... regardless, DC30 should do it :D

[ Sorry, Jaeden. B2 is one of the Giant Celestial Bees that Jasper conjured. Enemies are in Red. Party Members are in Green. NPC's and Summoned creatures are in Yellow.

Could you change your move, please. Sorry for the confusion. -- Al
]

Peerimus AC 19 HP 103 (Brown Bear)  d20+12=22 d20+1=21 d20+13=20
Friday December 23rd, 2005 4:24:36 PM

No time for subtelty, Peerimus smashes through the door with a thundering roar. [Break down door DC 22, Escape artist 21 Spot 20]

Nearly 1 ton of claws, fangs and fury rips through the doorframe and sizes up the would be defenders.

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Hornet Nest, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
Mass Bear's Endurance


Jaeden Ohm (AC 25 HP 97/97) ***Repost*** 
Friday December 23rd, 2005 4:49:15 PM

The priests words further confound the troubled warrior. He feels the branched fingers of Firngaer-Treant wrap around his armored body and Jaeden does not fight the grasp.

His eyes remain locked with Jaspers as he is lifted to the roof [now at N16].

Once on the roof Jaeden looks around to see what he can see. He notes the trap door and Savin on the far side of the building and the Priest's Bee.

No guards up here. Good!

Not being immediately threatened Jaeden moves as fast as he can towards the trap door [all out move towards trap door]

*** ooc *** ooc ***
Sorry for the carelessness Al, got a head cold and my mind is foggy.

Savin ac 24 106 hps  d20+11=24
Friday December 23rd, 2005 6:12:14 PM

Savin will move up to the trapdoor and activate his cloak of displacement. After that, he will jump down using his slow fall feat to ease his fall by keeping a hand on the ladder down. He will glance around looking for the guard who just jumped/fell down and any others.

Savin is ready for anything, including reinforecments since he heard one of the doors opening before he jumped. listen roll 24

Selena - Invisible  d20+15=32 d20+9=23 d20+14=28 d20+6=14
Friday December 23rd, 2005 9:29:29 PM

Selena moves up to the corner of the building (S4). There she watches and waits to see change in the guard outside.

[Hide DC32, Listen DC23, Move Silently DC28, Spot DC14]

So Very Sorry - Round 04 (DM/Al)  d20+1=8 d20+17=21 d20+11=19 d20+11=20 d20+11=14 d20+6=12 d20+6=25 d20+11=17 d20+11=25 d8+7=12 d8+7=13 d8+7=13 d10+6=13 d10+6=13
Saturday December 24th, 2005 10:57:57 AM



Firn'gaer strides over the top of Sly Foxx, moving down in front of the Town Home. With a mighty branch, he strikes the shutter in the center window above the door. With a tremendous BANG the shutters come off their hinges and fall inwards.

Sly has to cross ten feet of street to catch up with Firn'gaer. But, when he does, he takes firm hold of the branches around him and climbs up another 10 feet. But, Sly is on the wrong side of Firn'gaer. Still 25 feet of horizontal distance from the open window. (Sly, there are some DC numbers and distances that may be of interest to you in the OoC section.)

Jaeden thuds across the roof past the buzzing Celestial Bee. When he arrives at the open trap door, he sees the ladder affixed to the wall. It's an easy climb. But climbing would require time. Would a jump down hurt so much? He also sees the guard who just dropped down through. The guard looks up, startled to see the armored man who was just down on the street but moments ago.

Peerimus bulls forward. Under the force of the mighty bear, the hasp of the door gives way. The door itself slams into a guard standing just on the other side, knocking him back five feet.

When Peerimus the Bear steps through the door, he sees a much larger room filled with guards. In the southwest corner two guards stand above an elderly elf. One guard holds a longsword in his hand (G7), as do almost all of the others. The other guard, larger, and more imposing, wields a bastard sword in one hand (G10). This man is most likely the Leader. To the southeast is a set of stairs. Two more guards are climbing up from below. The ones furthest back (G15 & G16) are only partially armored. Directly to the south is a single door that is partially open. Through the door, he catches the barest glimpse of an open window. Could that have been the loud crash he heard earlier?

The elderly elf lies prone on the floor. He is gagged, his hands are bond before him, his feet are bound together, and his fingers are peacebound.

Savin, activates his cloak, and then steps to the trapdoor next to Jaeden. He too sees the guard down below. But, without hesitation, he steps into the trapdoor. With nothing but a light touch against the wall, the monk floats like a spectre, down to the floor next to the guard. There is a door in the south wall. It is partially open. Through this door, Savin sees the same thing that Peerimus does. From next door, he hears the growl of a bear.

Lady Silverhand creeps the remaining way to the corner and peers around it. Down the street one guard is helping another up off the ground. A third, stands on the back steps of the Town Home, keeping vigilant watch. The wounded guard and the one helping him move closer to the steps where the wounded one sits. The other guard glances around, watching for enemies and readies an arrow.

Jasper, from the far side of the street, watches, waiting for a sign from his god. On the roof, the Celestial Bee buzzes angrily.

=====

On the Second Floor of the Town Home, pandemonium reigns. The shouts of fighting men come from all parts of the Town Home.

"THE FRONTS BEEN BREECHED! THE FRONTS BEEN BREECHED!"

"A GIANT BEAR! IT'S A GIANT BEAR!"

"WATCH THE BACK! HOLD THE BACK DOOR!"

As Savin floats down through the trapdoor, the guard below takes a half-hearted, opportunistic swipe. (AoO Hit AC19) Then, without staying to fight, he bolts through the door. Savin hears a gasp of surprise from the man as he sees that his room is far from safe either. In the northwest corner is a giant bear.

Two guards step up to defend against Peerimus. (G11 and G3) The one pushed back by the door (G8) drops his bow and draws a rapier, striking once.

G11/Longsword: Hit AC20, AC12, Damage 12hp
G8/Rapier: Hit AC17
G3/Longsword: Hit AC14, AC25 (Crit Threat AC25: Crit), Damage 13+13 = 26hp

Peerimus take total 38hp

Above the shouts of men and the ring of steel, the Leader's voice calls out.

"WE'VE BEEN COMPROMISED!!! PULL OUT!!! PULL OUT AND RENDEZVOUS!!! NOW!"

Peerimus hears his next words. Savin, from the other room, might hear the words as well. The words may even come to the ears of the Treant outside.

"I"m sorry," the leader says to the bound form of the elf at his feet. "I am truly very sorry."

Twice, the bastard sword rises and falls. Twice comes the thud of steel against flesh and bone, and the blood of the innocent sprays across the room.

=== OOC ===

Maps
====
Group View
Second Floor View

STATUS & DETAILS
================
Peerimus is Inside on the Second Floor.
Savin is Inside on the Second Floor.
Sly is 10 feet in the air, climbing up Firn'gaer.
Jaeden is just outside the trapdoor on the roof.
Dalek is back down the Alley off the map at O43

The roof's are 30 feet up. 2nd Floor windows are 15 feet up.
Climb up the walls is DC25 at 1/4 speed.
Climbing up Firn'gaer is DC10 for 1/4 speed.
Climbing down the ladder in the trapdoor is DC0 for 1/4 speed. The drop is 15 feet.

G10 wields a Bastard Sword
G3, G1, G7, G11, G15 wield Longswords
G8, G9 wield bows, but have rapiers on their belts.
G12 wields a rapier

Remember, if you indicate movement without specifying the coordinates of a square to move to, I will attempt to interpret your wishes to the best of my ability. If it is not what you had in mind, it cannot be changed.

Please post AC and HP in the Name Field of your post.

Sly (Ac 25 73/85 hp)  d20+6=20
Monday December 26th, 2005 10:25:49 AM

Sly will try to go around Firm-gare, To reach the window (Climb 20). "I hope I don't damage your branches? Hey ! Your rat is up here and he does not look happy!"

Peerimus AC 19 HP 65 103 (Brown Bear)  d20+10=18 d20+10=16 d20+5=7 d8+13=15 d8+13=17 d20+20=28
Monday December 26th, 2005 5:06:23 PM

The blade falls and the bears eyes narrow. Doomed from the start he had just truly lead Chaos to this place and now the elf was dead. Peerimus takes three powerful swings at G3. Hit AC 18, 16 and 7 Dmg 15 and 17 Grapple 28

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Hornet Nest, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
Mass Bear's Endurance


Savin ac 25 hps 106/106  d20+14=23 d20+14=22 d20+14=26 d20+8=25 d10+11=21
Monday December 26th, 2005 10:21:53 PM

Savin sees the enemy and tumbles past the first three guards stopping in 11/EF and attacking G10 with a solid thrust kick to the body using both power attack and stunning fist. DC 17 or be stunned. Doing a total of 21 points of damage.

Seeing the bleeding druid, he yells out in a loud voice, "Get help and Jasper up here now! We have wounded and more bad guys that are convenient!"

He will look at the Captain, "We aren't who you think we are. We are much worse! I suggest you run while you still are able."

Speed boots 4/10
Bless 6/100
displacer cloak 2/15


OoC - (DM/Al) 
Monday December 26th, 2005 11:03:31 PM

Waiting for a couple of more key players to chime in. I'll hold off on the next post till then.

Jasper (George) 
Tuesday December 27th, 2005 12:10:43 AM

Jasper says to Firn'gaer. "Get me up there!" He holds up his arms to be lifted

Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Bless, Divine Favor -- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison, Divine Power, Spell Immunity, Summon Monster IV -- Domain Cure Critical Wounds
5th
Flame Strike: , Symbol of Sleep -- Domain Cure Light Wounds, Mass




Firn'gaer (Treant) - AC24, HP 88
  d20+6=19 d20+12=17 d20+12=16 4d6(2+1+4+4)+18=29 4d6(2+5+4+3)+18=32
Tuesday December 27th, 2005 7:26:52 AM

The treant shifts, moves 5-ft left, to see into the window. He can hear the fighting going on on the otherside of the wall and through the door of the room inside.

Can't see, need to make more space.

With his powerful fist he puts them through the wall that seperates his room from the next.

[As a full attack, he uses the extrordinary attack of the treant to deal double damage to objects. Damage to wall at H14 and I14 - 29 and 32.]

[Spot DC19]

Active Spells
Extended Mage Armor - 22 hours.
Polymorph - 8 rounds

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- color spray, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor*, silenced elf sight, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- empowered magic missile x2*, lightning bolt x2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph*

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells

Sly Foxx 
Tuesday December 27th, 2005 7:30:50 AM

Sly hears the call for the cleric Jasper, must be some fight going on. "Hey Firm-gare! It sound as if they could use me in there, help me get into the window!"

Selena - Invisible  d20+9=17
Tuesday December 27th, 2005 7:35:15 AM

Not knowing what's going on, the rogue sits watching the door. She slowly puts her dagger away and draws her bow.

Damn, what am I doing. Girl you're going to do it. You can do it...

[Listen DC17]

Firn'gaer 
Tuesday December 27th, 2005 7:40:53 AM

He turns his head to the two at his feet. "Give me a moment. I'm trying to make a little more space."

Jaeden Ohm (AC 25 HP 97/97)  d20=20 d20+19=32 2d6(5+3)+13=21
Tuesday December 27th, 2005 1:06:39 PM

Hearing the sounds of battle and Savins call for the Cleric, Jaeden relays the message. "Jasper! We need you up here now!"

The message relayed, the warrior jumps down the open trap door, landing in a half knee position and looking around [jump 20 + modifier?]. He rises and steps through the door [move to F8] only to see the slain Elf and an enraged Savin.

Jaeden pieces together what he thinks must have happened and quickly his earlier hesitation vanishes. He cocks his greatsword back over his right shoulder, point aimed at the nearest guard [G11]. He drives forward in a surprising move for such a sword, aiming right under the guards chin [hit ac 34, dmg 21]

rolls and actions
*jump down trap door, don't have my modifier but rolled a nat 20 so no bother.
*move to F8
*attack G11, hit AC 34 (forgot bulls str in original roll): dmg 21

effects
Bulls str from Jasper

Dalek  d20+5=25 d20+6=26
Tuesday December 27th, 2005 1:11:25 PM

Still out in the alley Dalek stays alert and watchfull he moves to where he can keep an eye on both the street and the outside of the townhouse and there keeps watch [spot 25 listen 26].

rolls and actions
spot: 25 nat 20
listen: 26 nat 20
*thats what a 1/400 chance :D

contingencies
*Dalek will inform Jaeden if anything changes outside.
*Dalek will play keep away if anyone approaches.

Full Rout - Round 05 (DM/Al)  d20+11=18 d20+16=27 d20+15=32 d20+13=28 d10+6=7 d8+4=9 d8+7=11
Tuesday December 27th, 2005 9:32:24 PM

Sly climbs up 5 more feet to become level with the window. Then he begins a horizontal climb across Firn'gaer the Treant's branches. He makes it 10 feet closer.

Peerimus lashes out at the guard nearest to the stairs. None of his blows connect.

Savin tumbles past the guards in the room and comes up near the bloody form of the elf. He lashes out with a painful kick, but the leader of the guards shakes off the blow. (Fort 18)

Outside, Jasper cries out to Firn'gaer to lift him up there ... somewhere.

Towering above, Firn'gaer drives blows into the outer wall of the Town Home. Plaster explodes from the facade, but the Masonry Wall holds fairly firm. It will take a few more blows of the same kind to take out parts of this thick wall. Firn'gaer can see a door on the north wall. Beyond it is where the action seems to be. But he's at an oblique angle to the window. It's difficult to see from there.

Lady Silverhand replaces Dagger with Bow. From the corner, she can hear shouts and footsteps from within the Town Home. There's definitely something going on inside. Sounds like mayhem.

Jaeden shouts over the rooftop for Jasper. Then he drops down through the Trapdoor. His legs take up the impact. Then he steps into the room. The blood, the elderly elf bound and gagged on the floor. He sizes up the situation, and one of the guards gets the point of his Greatsword in the throat. A spray of bright arterial blood comes Jaeden's way.

Dalek, meanwhile, keeps watch at the far end of the alley. Further to the southwest, he can hear traffic from the main road. In the opposite direction, the priest is lifting his hands to be picked up. Muffled sounds of pain and death come from just a little ways beyond.

=====

Amid the spraying blood and the furious action, the elderly elf upon the floor moves. He is writhing in pain.

"GET READY TO PULL OUT! ON MY MARK!" The leader grits his teeth at the pain in his ribs and shouts out the order. He raises his bastard sword for the killing blows.

Suddenly, the elder elf becomes a large dark snake. The gag and bindings fall away, and the elf turned snake tenses to flee. But where to go? There is a horrendous battering of the house from the south. The newcomers are attacking the guards. That is all he knows. The snake flees north through the door from which both Savin and Jaeden had come. (Savin and Jaeden, you may take one Attack of Opportunity against Prionel if you would like.)

As the snake speeds across the floor, each of the guards within reach cut at him. Each draws blood.

G10 Hit AC27, Damage 7hp
G7 Hit A32, Damage 9hp
G12 Hit A28, Damage 11hp

The Leader eyes the armored man with the Greatsword standing before the door through which his captive has just escaped. He takes in the enormous bear and the man who had just delivered a powerful blow to his ribs. He pictures what must be battering at the walls out front.

"PULL OUT! NOW! GO, GO, GO!!!"

Outside, in the back of the Town Home, Lady Silverhand sees the door burst open. The guards already outside flee to the west, away from her. As she watches seven more guards follow them from within the Town Home. And three more emerge, on their way.

On the second floor. Those already on the stairs, pull back rapidly, leaving space for the three facing Peerimus and Jaeden to follow. The three guards on the west side of the room, however, including the Leader are trapped. Taking defensive stances, they make their way by Savin. (Savin, you may take one Attack of Opportunity against each one of them, G7, G10, and G12. Their AC's are listed below.)

The Leader, lags behind. Swinging the point of his bastard sword from first Savin, then Jaeden, and then Peerimus, he covers the retreat of his men.

=== OOC ===

Maps
====
Group View, covers both inside and outside

STATUS & DETAILS
================
Sly is 15 feet in the air, climbing up Firn'gaer.
Dalek is back down the Alley off the map at O43

The roof's are 30 feet up. 2nd Floor windows are 15 feet up.
Climb up the walls is DC25 at 1/4 speed.
Climbing up Firn'gaer is DC10 for 1/4 speed.

G10 wields a Bastard Sword /AC28
G7 wield Longswords /AC26
G12 wields a rapier /AC24

Remember, if you indicate movement without specifying the coordinates of a square to move to, I will attempt to interpret your wishes to the best of my ability. If it is not what you had in mind, it cannot be changed.

Please post AC and HP in the Name Field of your post.

Savin 
Tuesday December 27th, 2005 11:41:30 PM

Savin forgoes the AOO on the guardsmen and yells out to the others, "Guards are coming out! Let them pass! Prionel is still alive! Jasper get up here!"

He then looks at the Captain and says, "You seem to be a good man. Go in peace. I would think about getting another employeer though. This one doesn't seem to be honorable."

Savin will then move towards Prionel avoiding any AOO and pull out a potion. "Sir we have been sent to free you by a group called the Crimson Shields. We are friends. Drink this. It is a healing potion."

Jaeden Ohm (AC25 HP 97/97) 
Wednesday December 28th, 2005 12:57:21 AM


Jaeden spares Savin a quick incredulous glance. "Good man... he just tried to assassinate a bound and gagged prisoner..."

Both hands hold firm to his greatsword, hands low and point very much alive and aimed at the leader. "Leave quickly and quietly you murderous ass, I've a mind to strike you down right now... It is only the fact that I've no doubt you were following orders of another that stays my hand."

The warrior knows that the others are better suited to tend to the Elf/Snake and so he moves with the guards, covering their exit. He keeps a good 10-15 feet away but makes sure that they all do indeed leave.

Sly (AC 25 73/85 hp)  d20+6=20
Wednesday December 28th, 2005 8:44:48 AM

Sly Climbs or crawl toward the window or opening, All hell is bracking and again he feel that he's a poor Bladesinger, because the Chaos gang in there are having all the fun.
But will try to get closer to the action.

Firn'gaer (Treant) - AC24, HP 88 
Wednesday December 28th, 2005 10:31:20 AM

The treant reaches back and takes Jasper in hand and puts him in the second floor opening. As far in as he can the cleric is set down.

Active Spells
Extended Mage Armor - 22 hours.
Polymorph - 7 rounds

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- color spray, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor*, silenced elf sight, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- empowered magic missile x2*, lightning bolt x2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph*

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells

Peerimus AC 19 HP 65 103 (Brown Bear)  4d6(1+3+3+1)+4=12
Wednesday December 28th, 2005 8:44:23 PM

Peerimus can hardly believe his ears, but dismisses it as Savin obvioulsy did not witness the attempted murder first hand. Peerimus has no intention of letting the man go and is under no illusions that he is 'a good man', but he also wants a prisoner. The bear growls deep and throaty. The air shimmers with a pop and 4 ghostlike hornets appear and strike the would be commander. [Cast Hornet nest Subdual Damage 12]

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Hornet Nest, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
Mass Bear's Endurance

Should I Stay or Should I Go Now - Round 06 (DM/Al)  3d8(8+3+2)+12=25
Wednesday December 28th, 2005 9:47:48 PM

Savin allows the three remaining guards to depart. And, with a word of admonishment, enters the room into which the snake had fled. He drops the name of the Crimson Shields, and offers a potion of healing.

Jaeden too, allows the guards to depart. But his ideals are different. His parting words reflect the standards to which he would hold himself and those like him.

Sly continues his climb. At last, he reaches the window! through the partially open door, he sees Savin's back as the monk enters a door across the room. Jaeden holds his Greatsword, threatening someone who is out of view.

Firn'gaer plucks Jasper from the furthest extent of his reach, and lifts the cleric up to the Second Story Window.

Peerimus wants a prisoner. He casts a spell designed for non-lethal damage. The Leader of the guards, waves his hands about as he is stung by angry hornets. (Peerimus, I'll let this go for now, as it's success or failure has no appreciable affect on the action. But, keep in mind, that Hornets Nest takes a full round to cast, and therefore it's effects should take effect the round after.)

=====

The angry Hornets don't seem to slow the fleeing guards. The one's on the stairs hustle down with the thud of footsteps. The leader leaps the banister, landing on the stairs further down and follows. Their footsteps come up the stairs from down below. They sound as though they are heading for the rear of the building, but they have yet to exit.

The large snake eyes Savin, it's head moving from side to side. Then it morphs and grows, gaining height as it loses length. It once again becomes an elderly elf. His bearing and carriage are straight and strong, but his hair is silvered and he has wrinkles around his eyes. He wears a robe made of feathers, now covered in blood. And on his brow is a large ruby in a circlet. Though he may have been a captive, it appears that his captors did not stoop to looting his possessions.

"Thank you for all of your trouble," the elder elf replies. "But I did tell the Crimson Shields that I would go with these men willingly. There is much at stake here, and, as I told them, I am unimportant in the greater scheme of things." He draws a deep breath.

"Thank you," he says to Savin, refusing the vial of curative liquid. Instead, he weaves a spell, and his eyes close as his injuries and pain melt away.

When he opens his eyes, he speaks again. "Much has happened since I left my daughter with the Crimson Shields and went with Perimon's guards. Even in captivity, I could feel it around me. What did the Crimson Shields say? Why have they risked sending someone after me? Why risk turning the anger of the city upon my Sabra?"

The look in the elf's eyes is one of uncertainty. It is clear that he is here, at least in part, of his own free will. And, if that is the case, will he require convincing to get him to leave?

=== OOC ===

I'm keeping this in Combat Rounds in case you should wish to go after the guards. At this rate, they should be beyond reasonable pursuit after the next round.

Maps
====
Group View, covers both inside and outside, but not the First Floor below.

STATUS & DETAILS
================
Dalek is back down the Alley off the map at O43

Remember, if you indicate movement without specifying the coordinates of a square to move to, I will attempt to interpret your wishes to the best of my ability. If it is not what you had in mind, it cannot be changed.

Please post AC and HP in the Name Field of your post.

Savin 
Wednesday December 28th, 2005 10:54:56 PM

Savin bows low to the elderly elf and says, "Sir I understand you are an ambassador for your people, but do you know what has happened? The jungle has attacked the city, leaving most of the city in ruins and killing off a large portion of the population. The city is now moving away from the jungle and the population, who fled to the shores of your jungle, are now returning.

Many will blame you for the loss of their loved ones. The lord who has kept you captive, seems to be an unscrupleous sort and would use their sense of loss and grief against you. My friends and myself aren't from the city and soon will be departing on a different quest. For political reasons it was deemed best if we came after you. We had the support of two other noble houses. You aren't without sympathy from them but you have to leave. The common citizen has suffered too much to be forgiving. Either fly away back home and let some time past or come with us and we will try to protect you. You must decide now."

Jasper + Selena  4d8(2+2+2+8)+11=25 d20+14=15 d20+15=23 d20+6=7 d20+7=10
Wednesday December 28th, 2005 11:53:06 PM

Jasper taking the hand up to the second floor sets he feet running to the wounded durids aid casting Domain Cure Critical Wounds 25 hp back to Peerimus if able this round

Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Bless, Divine Favor -- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison, Divine Power, Spell Immunity, Summon Monster IV -- Domain Cure Critical Wounds
5th
Flame Strike: , Symbol of Sleep -- Domain Cure Light Wounds, Mass

Selena Follows the troop of solders that exited the building as quitley as she can keeping to the shadows twhen able not trusting the invisiblity 100 percent

MS crit miss (15) total
Hide 23
Spot 7 (crit miss)
Listen 10


Jaeden Ohm (AC 25 HP 97/97) 
Thursday December 29th, 2005 1:45:09 AM

Jaeden continues to cover the guards exit, still maintaining enough distance not to provoke an attack.

IF the guards exit...

With the guards gone Jaeden hurries back to the second floor, trusting Dalek to keep an eye on things.

"We need to hurry. It won't be long for the entire garrison to be on us."

"Elder, in truth the Shields did not send us... at least not as far as I know. One of our number is a Blade Singer and felt honor bound to come to your aid. As his companions we agreed to help. We may have made a terrible mistake in coming for you but whats done is done. After this, I don't think you'll want to go back with them if you care to live."

To the others in the room he says only "We need to be gone from here. Now."

The warrior heads back outside, calling Dalek to join him near the house.

Sly (AC 25 73/85 hp)  d20+5=19
Thursday December 29th, 2005 8:35:14 AM

Sly enter the room seeing Jaeden, he ask of him "I see you had all the fun, you have things well in hand, but where's the Elder Elf? I think you should get your horse, Jaeden. I have a feeling we are going to need him!" all the time Sly is Spots (19) Jasper and some one or maybe two people in frount of him. Sly will enter the room and cross to talk to Jasper.

Spot - 19

Moved from I/6 to behind Jasper in F/5

PS I hope I counted the squares right.

Dalek  d20+5=24 d20+6=22
Thursday December 29th, 2005 1:59:10 PM

At Jaeden's urging Dalek moves towards the townhouse [full gallop to P19]. The horse pays close attention to the outside activity [spot 24 listen 22].

notes
If the guards do end up coming out the front Dalek will avoid them. This contingency trumps anything in the above post if necessary.

Firn'gaer (Treant) - AC24, HP 88 
Thursday December 29th, 2005 8:09:52 PM

After setting the cleric into the upper opening, the wizard moves to the left side of the building to see the direction of the guards retreat.

[Move 55-ft to A17]

Active Spells
Extended Mage Armor - 22 hours.
Polymorph - 6 rounds

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- color spray, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor*, silenced elf sight, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- empowered magic missile x2*, lightning bolt x2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph*

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells


Peerimus AC 24 HP 76-83  d20+13=19 d20+6=17
Thursday December 29th, 2005 8:46:53 PM

Jasper touches the bear and many wounds vanish, though it does not appear Peerimus was too concernerd or bothered by them. The bear growls and shrinks, his form returning to that of Peerimus. A highly annoyed look upon his face. The druid whirls and moves back to the window for a view of the back calling behind him the druid talks fast and urgent.

"Jaeden is right, Gold Level will not respond well to giant plant creature blastin a building so soon after the Crying Woods attack. Someone confer that error in judgement to Firngaer. I will follow the guard as far as I am able. Sly, you are personally responsible for Perinon's safety, go with Jaeden."

his eyes keep watch across teh back shifting side to side in case of a unexpected exit, his ears trying to listen outside for any possible underground sounds. [Spot 19 Listen 17]

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, *Hornet Nest, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
Mass Bear's Endurance

All The Reasons - End of Combat Rounds (DM/Al) 
Thursday December 29th, 2005 9:39:32 PM

Savin begins building a case by which to persuade Prionel to leave.

Jasper comes into the main room. How he knows that the ferocious bear is Peerimus is a mystery. Yet, somehow, through some gift from Alemi, or through some connection with the forces of Chaos, the cleric knows. Approaching without fear, he heals the druid.

Jaeden takes heavy steps down the steps in pursuit of the fleeing guards. He reaches the bottom of the stairs and turns to the rear of the Town Home just in time to see the back of the Leader as he vanishes out the open doorway. Then he rushes back up the stairs, urging all to quickly leave as the guards may return with reinforcements at any moment. He also puts Savin to shame. In a stark demonstration of honesty, he reveals that the group was not sent by the Crimson Shields. Lawfulness, it appears, is not strictly the province of the Monk and the Paladin.

Sly enters after Jasper. The room is crowded, and he does not see the object of his rescue mission in the other room speaking with Savin. He asks where Dalek might be, on the off hand chance that someone will need to be carried?

At Jaeden's command, Dalek comes charging up the street, his hooves loud in the canyon between town homes. He pulls up short as Firn'gaer as a giant Treant moves away off to the west in hopes of seeing where the guards are fleeing too. He finds that rather than turning north as a regular block might, the street takes a sharp turn south. The way appears blocked.

Peerimus returns to human form and rushes to the back window. He shouts commands to his companions inside. As he leans out, he spies the two guards and the leader hustling west away from the Town Home. Just beyond the boundary of the building they are in, the street turns north, and the guards, disappear around the corner in full retreat.

=====

Prionel strides past Savin and into the room. Turning an eye to each of his rescuers, he stops at Sly Foxx.

"You are the only here with Elven Blood. You must be the Blade Singer. I understand the commitment that has driven you to come to my rescue, My Son," he says, and he lays a hand upon Sly's shoulder. "But you must understand that if I defy them, they may take out their anger upon my people or the Crying Woods itself."

"My life is unimportant, and I would gladly give it up, I would gladly draw the anger of the people of this City, if it would mean that they would leave my people in the woods alone. I miss my people. I miss my home. I would see my daughter again before she becomes one with the Crying Woods. But, you must understand that what I do here is important. If Lord Perimon has me, he may believe that he has a hold upon the Wood. I must stay to ensure that he continues to believe this."

Was the rescue attempt all for nothing? A mistaken adventure? The elf has his reasons for staying. Unless his reasons are themselves mistaken.

=== OOC ===

I'm ending Combat Rounds here. Even should you decide to pursue the fleeing guards, I think it can be handled in Free Time. Until you catch up with them.

Here is an idea of what the area looks like. Area Map. It's taken from the Duncan's Travel AgencyMap of Gold Levelon this site.

Jaeden Ohm 
Thursday December 29th, 2005 10:16:51 PM

Seeing that the front is clear Jaeden imparts a quick mental call to Dalek. The horse trots to the man and stands still as the warrior stows his sword and mounts.

In his mind he begins to methodically count away the seconds. He doesn't know how much time they have but he knows it won't be long.

Savin 
Thursday December 29th, 2005 10:34:30 PM

Savin walks up to the druid and taps him on the shoulder. "Sir you are sadly mistaken if you wish to stay here. I understand your willingness to sacrifice yourself for those you love but your sacrifice would be in vain. If you must stay, you should at least go the noble houses where the nobles are noble and concerned with the welfare of the people. Staying here will only mean your death. This Lord Perimon could say you are a criminal who tried to escape, attacked his guards, and was cut down in your escape attempt. Then there would be no one to tell your story or be an advocate for your people. You already know he gave orders for your death. He doesn't care if you are alive. Your work here is done. We must go also, for freeing you has put us at risk. If you wish death, then we can't be responsible. May the Gods protect you.

Either come with us now, flee to your jungle in bird form, make your way to the nobles we talked about or stay and die. Those are your choices. What will it be?"

Sly  d20=19
Friday December 30th, 2005 7:06:53 AM

Sly stands besides Savin, He listens to this wonderful Elder, then bows to the old Elf and answers him, "I should be speaking to in Elvish, but my friends would not understand our conversation. After all my friends did put their lives on the line just to talk to you.
All we wanted was to know if you were a prisoner, and why??? Now we know, you were not a prisoner BUT a willing victiem. What you did not know is you were under a Death Warent. You, your daughter, Your people will all die if he cannot have his way. So you see (here Sly Bows his head once more) my Elder Prionell, Savin here is right you must go to a safe place. The other noble houses are already consern with your case and they will protect you, your daughter and your people.
Now come with us, and my blade will be at your service to protect you and all your people. Now let's get your daughter. Now Come with the Children of Chaos."

OOC: Diplomacy - 19



Firn'gaer 
Friday December 30th, 2005 6:31:53 PM

Firn'gaer dismisses the polymorph spell and returns to the other now that the guard have withdrawn. He climbs to the second floor to hear the discussion of Prionel and his volunteer captivity.

"Rubbish, I say. Staying here does no one any good. Lord Malneth mentioned when we first arrived that your wife had been lost to a darkness building in the Crying Woods. How does staying here help her or your daughter should she also fall victim to this darkness." He stands arms crossed. "You knowledge could be valuable to ending the conflict as well as aiding us."

"There was a faint whisper in a dream..."

... vision ... find ...
... bane ... bind ...
... circle knows ... way ...


"It may be that you know information to help us. Besides we went through a lot of trouble getting you out. The least you could do is come to the docks and meet one of the houses that isn't going to chop you up at the first chance."

Active Spells
Extended Mage Armor - 22 hours.

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- color spray, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor*, silenced elf sight, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- empowered magic missile x2*, lightning bolt x2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph*

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells


Peerimus 
Friday December 30th, 2005 10:13:30 PM

Peerimus dismisses the idea of pursuing the guards and returns through the house grabbing the elder elf along the way and moving him downstairs, "We are leaving, NOW. Youe are coming with us, I will freely compound any errors in this, but you are coming." Peerimus will move the elf out to the street. "Gold level will be responding soon, we are to the docks, there will be time enough to carry on further conversation, but for now we must move."

Jaeden (illegal second post) 
Saturday December 31st, 2005 2:08:08 AM

If Peerimus is successful in marshaling Prionel and the others out...

Sitting tall astride his Knot of Druis enchanted steed Jaeden eyes Peerimus as he ushers the Elven Elder out of the building. "Good! I was afraid whatever was to happen upstairs would take too long".

Dalek steps close and Jaeden extends his hand to the Elf. "We need to move fast, you're welcome to ride double with me to the docks."

Sly 
Saturday December 31st, 2005 7:05:41 AM

Sly knows that Peerimus is right, we should escourt the elf to safety. Sly follows the leaders in silence, but when they arrive where Jaeden and his horse are waiting,
Sly steps forward an puts a hand on Peerimus arm, "Leader Peerimus! You said that I was responsible for this Elder Safty, is this not true?"
Sly will turn to the Elder, "There's no time to wast!" Sly tell the Elder, as he gently helps the elf onto the horse, "Sir! You can trust this Paladin and his very fine horse. We'll meet you at the dock, and talk more there!"
Sly look up at Jaeden, "Hurry! Take him to safty!" Sly gives a little pat on the horses romp.

OOC: This is Sly's last post for 2005. Happy New Year to all.

Turning To The Future (DM/Al) 
Saturday December 31st, 2005 9:09:02 PM

Prionel Treestalk meets the words of the Children of Chaos with silence.

"Yes. You are right. Even unbidden, you have risked your lives to come to me." These are the words that he speaks when finally he does. "The urgency in your voices, the sincerity as well, is plain to my ears. To accompany you to the docks is the least that I can do."

He makes his way down the stairs in the midst of the group. Outside, Jaeden awaits astride Dalek. The elf smiles, but shakes his head in polite refusal.

"I am elderly, that is true, Warrior. But my age has not slowed my step. I may not be able to match the speed of your fine mount. But, I would warrant that few others here would either. My feet would ride with Mother Wold. Thank you."

The trip back down the Central Pillar of Floating City is uneventful. More people move upon the streets, cleaning up after the devastation, rebuilding, hauling away the remnants of homes, some carrying the dead for burial.

Prionel is quiet as he takes in destruction around him. There is pain upon his face. "They kept me blind folded," he says quietly at one point.

At last, the group descends to Fence Level. And from there, it is a short walk to the Docks. The group exits through the large arching gateway in the city wall and into the true sunlight of late morning. The docks are largely empty. In the distance, some hour or so away, is an inbound ship. The docks would not be empty for long. At one end stands Lord Lorbius with Yorrick and Luke. Also, with them are three unknown men. Bearded and tanned, they carry boarding pikes. In the water, float the huge shells of three Turtle Ferries. Nearby there is also a small dinghy waiting to take Prionel to the shore.

Prionel turns his face to the sun, drinking it in like a morning glory.

"You are right," he says again to the Children of Chaos. "The city has suffered greatly. Much is here to be put right. There is nothing I can do in captivity. But there may be much I can do while free."

"Thank you," he turns to the group. "Thank you for coming for me." He places a hand upon Sly's shoulder. "But thank you even more for opening my eyes to my true responsibilities."

=== OOC ===

One turtle ferry can carry 4 medium sized creatures in addition to the Turtle Handler. A large sized creature counts as two medium sized ones. You'll need to decide who goes with who.

Last post of 2005. Happy New Year everyone.

Sly and Luke 
Monday January 2nd, 2006 6:38:47 AM

Sly bows his head, then replies Elder Elf "Your daughter and your people needs you."

Sly turns to Lord Lorbius. "I don't know what kind of Blade Singer I am, because my blade has not sand, as of yet. But my duty to the Elves is over, you can distroy the letter but I would like the Holy Pin back, if it's not too much trouble?..."

At this point Luke come running and jumps on Sly's chest,'BAMG!' Licking Sly's face, "Where have you been? Yurrick and me was worried! You come now?" ask Luke.

"If you let me up, Luke! We'll go and ask Peerimus where we are to sit on thr Turtle Ferry" Sly tell the dog, But to the Lord and the Elder Elf, "My dog Luke here is a little happy to see us!" Sly grins at the two men.

Jaeden Ohm & Dalek 
Monday January 2nd, 2006 6:56:54 PM

Having reached the docks Jaeden begins the process of removing his armor. Each piece is placed into the waterproof sack supplied by Tarleth, which in turn is tied to the supplied tar sealed empty barrel by a 20' length of silk rope. Jaeden loads his equipment onto one of the turtles and leads Dalek aboard.

"We've got room for one more on this one."

notes
*Jaeden no longer wearing his armor. Still wearing guantlets and sword still strapped to his back.
*Sack with armor is tied to the floatation barrel.

Savin 
Monday January 2nd, 2006 8:26:32 PM

Savin walks up to Lorbius and indicates the elf. "We tried to keep the bloodshed down, don't think anyone died but this Perimon is a bad man. He gave orders to execute our elven friend. Thought their were laws against things like that. Can you look after him and help him get back to his people. Tough old goat, I saw him absorb 5 sword strikes and turn into a snake." Savin grins a boyish grin and claps his hand on the tall man's shoulder. "Keep an eye on that Lady of yours. She seems like a keeper."

Savin then heads over to the docks, pauses and pulls out a pearl. He activates it and then replaces it back in his haversack. He nimbly joins Jaeden on the turtle's back and smiles at him. "Hope you like a little flute playing?"

Peerimus  d20+21=38
Monday January 2nd, 2006 8:36:35 PM

The druid is quite releived that the journey to the dock was uneventful, the destruction still wrought across the city definately must have helped. Small Blessings. Upon reaching Fence Level and the open air, the druid is also relieved at the change in heart to Prionel over the situation at large. "Nature must always adapt to survive." he says to no one in particular.

Looking over the Turtles, he looks to Jasper, "I think we should split up, as we are the only ones possessing curing magic. Why don't you go with Jaeden and you as well. I, Yorrick and Niobe will take another. With Luke, Sly and Firngaer on a third."

Peerimus gives his big freind a ruffling to his neck and leads the great bear onto a Turtle back. [handle animal 38]

Firn'gaer 
Monday January 2nd, 2006 9:38:11 PM

Glad to be out of the city, Firn'gaer gets on one of the turtles.

The Quest Continues


Off In Formation (DM/Al) 
Monday January 2nd, 2006 10:25:17 PM

Lorbius turns from what appears to be a conversation with Yorrick. His smile is genuine as he greets the Children of Chaos.

"Prionel Treestalk," he bows to the elf, "it is an honor to meet the consort of Sabra."

"Thank you, Woodland Strider," Prionel replies, "but I am but an ordinary elf, graced with the love of those consecrated to the Woods."

Lorbius turns to the Children of Chaos. "I will ensure that Prionel is returned safely to his home."

Preparations are made for the journey over water. Lord Lorbius introduces the three Turtle Handlers. Tars is a large man with a full brown beard. Bargle is slight and wiry, with gray eyes that reflect the color of the water. Rhodus the Breaker is bald, as bald as his turtle's enormous bone plated head. All three are tanned and weathered. They are men of the lake, outdoors in all manner of weather.

Jaeden, Dalek and Savin ... no not Savin after all, it is Jasper, board the turtle with the nimble Bargle. Savin, Firn'gaer, Sly and Luke travel with the large man Tars. And Peerimus, Yorrick and Lady Silverhand board behind Rhodus the Breaker. There are metal rings threaded through holes in the bony plates of each Turtle's upper shell. Through these rings, rope nets secure moderate sized bundles to each turtle's back, lashing them down to prevent them from sliding off. Jaeden's trussed armor is held within one, as are any other supplies that require such treatment.

"I will inform Lord Malneth that he no longer need the letter," Lorbius calls after Sly Foxx as the Turtle Handlers push away from the docks with their long boarding pikes. "But I cannot promise that the Holy Pin can be returned to you. It may be possible to send a carrier bird after you with the Pin. But there is no guarantee that it would be able to find you. We will do our best."

As the great turtles, forty feet long and near thirty wide, gain the open waters away from the docks, their powerful flippers surge through the water, propelling them across the lake. They take up a triangular formation, the two behind following riding in the calm of the wake behind the first. Rhodus the Breaker takes point with his turtle.

"Where to, Yer Lourdship?" he calls over his shoulder to Peerimus in a gravelly weather beaten voice. "I heard t'was generally nor'east, but I've heard no more than that."

A good question. Where is the group bound? How long will it take? How will they know when they get there? And what of the mystery of the giant kraken that the Mother and the Father told Peerimus was out here. Somewhere.

=== OOC ===

Going to set up watches? The lead turtle is about 60 feet in front of the two behind. The two behind are about 50 feet apart. If you wish to communicate between boats, you'll probably have to shout.

The time is late morning, nearing noon.

Sly and Luke 
Tuesday January 3rd, 2006 6:37:04 AM

As the two sit there relaxing, Sly ask Luke "What do the bothof you do while we were gone?
Luke answers, "We play chase rabbit! Rabbit fast!"
Sly again ask "Did you catch the rabbit?"
Luke starts to boast "Me was first to pounce on rabbit, when Yurric with big paw, bat us away. Rabbit ran away, we laught, You come back!"
Sly smiles "Well! that was some adventure, you must be tired? Let's take a nap!"

Both Elf and Dog falls asleep.

Savin  d20+12=31 d20+12=28
Tuesday January 3rd, 2006 2:57:58 PM

Savin calls over to Jasper and asks, "Can you prepare some create food and waters? I have a feeling we are going to get hungry."

Savin looks at his travelling companions and the quickly sleeping Sly and Luke and sighs. To Firn'gaer he says, "I suppose you are going to just look at those musty old books aren't you? I really miss Niobe. She knew how to keep a day interesting. She didn't even have to say anything. I could just look at her and find myself in the most wonderful place. Why don't you get some rest, so you can study and I will keep watch."

Savin will pull out his pipes and start playing comforting music. After a few songs, he will go up to Tars and watch how he is directing the giant turtle. Eventually if the man is willing, he will try and draw him into conversation. He will scan the horizon and keep his eye on the other turtles as well.

spot check 31
listen check 28

Firn'gaer  d20+6=25
Tuesday January 3rd, 2006 4:15:20 PM

Firn'gaer looks at Savin, "Probably will, but for now I'd rather enjoy my pipe and maybe some wine while I look out on the water." Taking out his pipe, "Never been on one of these, not particularly keen on losing my musty old books overboard. So for now I'll just sit and listen. As for food, I'll pass. Haven't really need to eat for some time and don't need a much sleep either."

[Spot DC25]

Active Spells
Extended Mage Armor - 22 hours.

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- color spray, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor*, silenced elf sight, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- empowered magic missile x2*, lightning bolt x2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph*

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells

Jaeden Ohm 
Tuesday January 3rd, 2006 4:49:59 PM

Looking around Jaeden spots little Firngaer looking out onto the water and puffing on his pipe.

hmm... that looks good. Haven't enjoyed a good pipe since waking up in the Floating City. Have to remember to pick one up next time I can.

He calls out the contented Gnome, "Firngaer, sorry to disturb your thoughts. You should check the mirror every so often to make sure we're on track." He smiles but is unsure if the expression is noticable from this distance.

Peerimus and Yorrick 
Tuesday January 3rd, 2006 5:00:01 PM

Yorrick is apparently not so keen on the turtle travelling technique and a few whines of protest can be heard as the reptiles push further and further out. Peerimus is quick beside him with a reassuring hand and a few words. Looking out over the widening expanse of water, Peerimus moves up the shell to stand near the handler. "Magnificent creatures these. How long to do you work with them before they are so amicable? What goes into thier training and care." Peerimus truly hopes that there are no answers forth coming that will have him turning back around, but recent events have shown him there is much more to himself than he had acknowledged before. He is not merely the son of Father and Mother, but thier guardian and protector, champion and herald as well.

In answer to Rhodus, he places a hand on his shoulder and leans in slightly to speak over the wind, "You know as much as we right now." His head turns to the side, towards Firngaer and shouts, "Firngaer, We will be needing additional guidance from the Vision!"

Ten Nautical Miles Into The Northeast (DM/Al) 
Tuesday January 3rd, 2006 9:13:51 PM

Despite the churn of water, the Turtle ride is surprisingly smooth. Perhaps, a bit disconcerting is the slope from the Turtle's back into the dark waters with no benefit of guarding rail.

"We try to raise the Turtles from the Shell, Yer Lourdship," Rhodus answers over his shoulder in reply to Peerimus' question. The man speaks loudly over the sound of the waves and boil of the water. "But sometimes a wild one will come to us. And in that case, it's up to a Breaker, like me to learn them what is and what isn't. Mostly it's patience, and the willingness to live with the critters for weeks on a time. You see, you can't really hurt a Turtle without really hurtin' 'im, if you get my meaning. So the only way of persuadin' 'im to do things for ye is to convince 'im that you're part of 'im. I've heard some that work years with a Turtle. Me, I was two months with Titan here. Some was less fer me. Not many were more. Helps if you have the knack with them. Some has it. Some don't."

The tower of Floating City grows smaller and smaller, gradually disappearing into the horizon. The shoreline too, thins to a haze and then is gone. Water. The Wold becomes nothing but sky and water. The whistle of wind and the splash of water are unending and ubiquitous, interrupted only by the sound of Savin's merry pipes.

"Ye tell me when ye'll be wantin' to stop then, Yer Lourship," Rhodus says to Peerimus. He stands from his seat behind the head of the giant turtle named Titan, and makes his way to the rear. He makes hand signals to Tars and Bargle in the rear, pointing in the direction in which they are headed. Both men seem to understand.

Both Jaeden and Peerimus call out to Firn'gaer for the Vision of Noxnyx. Savin keeps lookout, but he sees nothing but the waters of the lake. Sly sleeps curled with Luke on their Turtle's back.

"Beggin' yer pardon, Yer Lourdship," Rhodus addresses Peerimus again. "But if we'll be going over long, we'll need to be take a few wee rests. Turtles tire just as ye and I. After some eight or so hours, we'll need to rest for four. We'll be floating then. After four hours, the beasties should be ready for another eight."

Those with a head for distances might estimate the progress of the journey at 12 land miles. Peerimus may even have recognized the outer boundary of the Commune with Nature spell that he had cast the day before, as the group, upon their Turtle mounts, passes beyond it. Four Hours Have Passed. The sky is clear and blue, and it is now nearing Three in the Afternoon.

Firn'gaer  d20+7=22 d20+8=21
Wednesday January 4th, 2006 7:12:03 AM

Firn'gaer sits enjoying the ride on the turtles until he become bombarded with requests for direction from the mirror. He points in the direction they're going when asked for additional guidance.

He then takes out one of his metamagic rods he cast a spell to enhance his vision before retrieving the Vision.

"Are there any shores with high cliffs where the lake might crash? Perhaps in the current direction of travel." He says to the driver.

Looking into the mirror, the wizard starts to concentrate on what he sees in the mirror. At first he looks at their current position and then he moves the vision forward. Slowly, a little at a time, he moves it away from their position.

[Int check DC22, Spot DC21]

Active Spells
Extended Mage Armor - 22 hours
Extended Elf Sight - 220 minutes

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- color spray, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor*, silenced elf sight, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- empowered magic missile x2*, lightning bolt x2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph*

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells

Sly and Luke  d20+5=20
Wednesday January 4th, 2006 7:59:48 AM

Sly sleep only four hours, he wakes to see Luke is still sleeping. Sly will take his turn at guard duty, Letting the other either nap or sleep. Sly thinks to himself 'Thank goodness for my low light vision.'

Sly will also examin his new gift that he won in the Giggling Ghost, 20 black Flight Arrows in a black leather Quiver and a potion of Flying from Lotto prize.

Spot - 25

Savin 
Wednesday January 4th, 2006 7:35:07 PM

Savin will nudge Sly with his toe after a couple of hours and when the man looks at him says, "Time for you to keep look out." Savin then stretches out, puts a blanket over his face to keep the light out and goes to sleep

Twenty Nautical Miles And a Rest in the Early Evening (DM/Al) 
Wednesday January 4th, 2006 9:55:27 PM

The trio of Turtles churns through the afternoon with the Children of Chaos aboard.

Firn'gaer brings out the bronze tripod, the Vision of Noxnyx. Its screen is a swarm with the shapes and shooting lines that have, Powers know, what meaning. Some of the shapes are known. The shapes of each member of the group. Savin shows up more strongly with the Amulet of Seribond in his possession. Sly does as well with Ilsidur tucked away in his snuff box.

All around, however, is chaos. Moving the view slowly ahead reveals more of the same.

The Turtles travel on with nothing but water all around.

Sly awakes and takes over the watch. Savin takes the opportunity to nap.

The sun sinks toward the horizon. The underbellies of the low lying clouds are dyed with a rich purple to counterpoint the orange glow of the sunset. The waters grow even darker still. Sly spots nothing out on the waters. Nothing but more water.

The distance is approximately 24 land miles from Floating City. Eight Hours Have Passed. The sunlight from the distant horizon is faint. For the humans each of the occupants on the Turtle's back is becoming nothing but a dark shape.

Finally, there is a call from Rhodus. The Turtles cease their labours, and the churning white noise of their passage slows to a stop.

"We're resting here," says Rhodus the Breaker. "Four hours. The Turtles will have to be resting. And it's better to wait for the stars to come out so's not to lose our way."

The Handlers break out everburning torches. These they lash to the points of their boarding pikes. The blunt end, the wedge into cleverly crafted holes in the shells of their Turtles. The torches form pools of light in a sea of darkness. Then each of the Handlers drags a wet bag out from under the cargo nets. Bargle grins, as he pulls a worm as fat as his thumb from out of his bag to show Jaeden and Jasper. Each Handler gently enters dark water near the head of their Turtle. Treading water before the large wickedly curved beaks, the Handlers feed their mounts.

The three Turtles are now in tight triangle with 30 feet between them. The darkness is darker still for there being nothing for miles around. The only sounds are the soft splashes of water.

(Firn'gaer, as a gnome, don't you already have Low Light Vision?)

Sly (AC 25 73/85 hp) 
Thursday January 5th, 2006 7:53:12 AM

When Savin nodges Sly with his toe, Sly Yelps in pain "I'm up!". Sly lets Luke sleep, but goes to Firn-gare "After you done with you thingie! Would you take a look at my side? I had taken an arrow in my side. I thought I had taken care of my wound, but it still hurts."

Sly takes in the beauty of the night, The Feeding of the Turtles and the cooling breeze. Sly Speaks to Luke (who finnaly wakes and sits by Sly's side) "Look how beautiful Mother Nature can be, when she want to be!"

Peerimus and Yorrick  d20+13=20 d20+6=18
Thursday January 5th, 2006 8:16:44 AM

With evening falling, Peerimus sits back and watches the handlers with the great turtles. Quite a wondrous sight and very peaceful. A good place for a druid to seek refuge, here on the open waters. Perhaps someday. Peerimus looks over to a just waking Yorrick and smiles and then to the beautiful canopy of stars above.

Breaking from his 'moment', he stands and moves towards the edge of a the turtle and takes a seat. "Nothing then Firngaer? We eclipsed the borders of my commune this afternoon sometime, but are still well within territory of a Kraken. Didn't the seer witch say something about down into the dark. Perhaps it was travel for a day and then go down? If it sounds reasonable, I can look in the morning. Little point now as I could not see. Not that 3 great turtles are likely to be attacked, but our watches tonight, I think should be myself and Firngaer, then Jaeden and Sly with Jasper and Savin for morning."

On Watch Spot 20 Listen 18

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, *Hornet Nest, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
Mass Bear's Endurance

Firn'gaer  d20+6=25 d20+8=16
Thursday January 5th, 2006 12:20:56 PM

[OOC: Al - He does, but the spell also give a +2 bonus to Spot & Search which he'd need if he's going to have a prayer to spot anything in the mirror.]

After a long day of looking in the Vision of Noxnyx Firn'gaer buts the artifact away and decides to mingle. It'll be a long day on the water and as he said before he'd rather not lose anything overboard.

Meanwhile, Rufus stays in close to the wizard. Occasionally coming out to shout to anyone who'll hear, but mainly to Firn'gaer. I HATE WATER...I HATE WATER...big smelly turtles. If it's not freezing tundra, or smelly foul sewers, it's water. I hate it all. Why can't we go back to the warm comforts of home remember that New Elenna and warm beds and hot meals...I miss hot meals. Sweet breads and sugared treats...I miss the sugar treats...I HATE THE WATER...I HATE IT...

"NO! NOTHING!" Firn'gaer shouts to Peerimus on one of the other turtles.

The wizard raises an eyebrow at Sly's request. "Ooookkay. I can look at that if you want, but bandaging is really out of my expertise. How about I just give you a healing potion and say Call me in the morning." Firn'gaer reaches into his Haversack and takes out a Potion of CLW and hands it to Sly. "This will do more good than I can."

[Sly it is a Potion of Cure Light Wounds. It heals 1d8+1. Let me know if you take it so I can mark it off Firn'gaer's sheet.]

[Watch checks - Spot DC25, Listen DC16]

Active Spells
Extended Mage Armor - approx 14 hours remaining
Extended Elf Sight - expended

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- color spray, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor*, silenced elf sight, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- empowered magic missile x2*, lightning bolt x2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph*

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells

Savin  d20+11=21
Thursday January 5th, 2006 8:30:31 PM

Savin hears Sly's groan and then his appeal to Firn'gaer for help. He walks up to the Bladesinger and gently pokes him in the head. "Stupid, you know I have healing skills! Remember I grew up in a monastary. It was a healing order... (Savin's tone drips sarcasm). Now take off that shirt and let me see."

Savin will look at the wound and apply his healing skills to it. Assuming we get 8 hours rest, big assumption, Sly will get back 2 x his level hps back by tomorrow.

Savin looks over at Firn'gaer and says, "Keep the potion for now. Lets use that in emergencies"

Thirty Nautical Miles In The Dead of Night (DM/Al) 
Thursday January 5th, 2006 9:29:42 PM

The ride upon the Turtle's back is light duty, providing rest and some relaxation for most. With the amazing constitution possessed by most adventurer's, Sly Foxx needs but eight hours of lounging around, and his arrow wounds are nothing but a light scar. [/i](Sly, recover 12hp from normal healing.)[/i]

Firn'gaer reports his lack of findings to Peerimus, while a small squeaking voice reports its displeasure to anyone willing to listen.

The Turtle Handlers climb back aboard, and seated quietly near the heads of their mounts, tend to their own dinners. The last rays of the sun fade to black, but soon the sky winks with one, two, five, ten, hundreds, thousands, oceans of stars. The Handlers take down the everburning torches, and the next four hours are filled with the darkness down on the Wold, the bright canopy of stars, and the gentle lapping of the waves.

Near an hour till midnight, the Turtle Handlers rouse themselves and prepare to continue the journey. Again, they put up the everburning torches. Less to see by, than to see each other by. Tars and Bargle nudge their Turtles to the rear of the formation. Rhodus reads their position from the stars, and once again, the group continues to the Northeast.

The next four hours is wrapped in a disorienting and hypnotic cloak of sameness. The darkness is unchanging, even with the stars above. The sound of the Turtles churning through the water is a constant and unending white noise. With no detail save the dark and endless water, even Sly and Firn'gaer, their vision graced by the light of the stars, can see nothing but a gray and featureless seascape. It dulls thought. The mind prays for morning. If for no other reason, than for the return of light and color.

The distance is approximately 36 land miles from Floating City. 16 Hours Have Passed. The time is around three in the morning.

=== OOC ===

Please state whether you have rested or not. You may backpost to the beginning of the four hour rest period.

Firn'gaer, rest or use the Vision?

Also, if you keep watch, don't forget the Spot Checks. Listen checks seem largely useless. The sound of the Turtles swimming through the water is pretty noisy. -15 Penalty.

Sly and Luke  d20+5=19 d20+5=6
Friday January 6th, 2006 7:27:41 AM

Sly look into Firn'gare's eyes. "You know when we first met, I though you was some what of a stuff shirt, But I was wrong, Your Truely the best Wizard and Friend, I like your cures, (Sly LOL)'Take one potion and call me in the morning!' Sounds Good To Me."

At this point Sly is about to take the potion when he get a poke on the back of his head, Sly turns around, There stand Savin Dressing him down and tell Sly to take off his shirt, Sly give back the potion, the takes off his shirt.
Sly replies To Savin "When you came off watch, Savin. You were very tired and I though you were asleep,that's why I went to Firn'gare. But Darn! you must have the hearing of an owl, Old Friend!" Sly stand there (not with out pain).

When Savin is finish, Sly odres the both of then to take at least a long nap. "After all your on my watch now, worry only if I fall over board!"

Siting down and waching and listensing,ther is nothing but the sounds of the night. But the stars and the night are beautiful just like his little gypsie girl, Black hair like the night and sparkling Eyes like the stars. He has not though of her for a while, but still hold her in his heart.

Then the handlers come back, then they were off again.

Peerimus and Yorrick 
Saturday January 7th, 2006 11:08:17 AM

Peerimus is on the first watch which lasts to about Midnight. The druid will stop the handlers from pressing on. "We will wait here until morning, unless you can give reason not to. We might be at our destination such as it may be. In the morning I can asertain perhaps more."

Peerimus will call over to Firgaer, "Make sure to remind Sly we are waiting here til morning." Glancing at the sleeping Jaeden, on a different turtle, Peerimus will ask the handler over there to wake him. "time for your watch Jeaden."

Peerimus then lies down next to a slumbering Yorrick and gets comfortable against his bulk

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, *Hornet Nest, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
Mass Bear's Endurance

Added Note Pereimus plans to cast Commune with Nature in the Morning

Jaeden Ohm  d20+8=12 d20+2=21
Saturday January 7th, 2006 3:54:26 PM

Despite having been soundly asleep Jaeden has no difficulty instantly waking and taking his watch. Life in a mercenary company prepares one for such things...

The nighttime watch, the vigilance in the dark, reminds the warrior of his past and the painfull memories of disillusionment. Reminds him of difficult choices and the courage it took. 'Did I do the right thing?' he questions himself.

A shrug brings him back to the present and to the calm darkness around him, but before long sameness of the environment pulls him again into thought.

That craziness at the townhouse seemed so similar at first... I don't know what I would have done if that captain didn't try to murder the Elf... do my companions know something that I don't about them... they were so willing to attack them even before anything became clear. I should ask the Druid some time when I can get him alone.

The rest of his watch is much of the same. Periods of watchfullness and periods of contemplation.

rolls and actions
watch spot 12
watch listen (just in case) 21 - 15 = 6


Savin 
Saturday January 7th, 2006 7:47:35 PM

Savin sleeps for a few more hours but wakes up and stretches. He looks over at the decides he wants to test his water magic and get used to it, so he pulls out his pearl of sirines and activates its magic.

He will then dive into the water and swim around amazingly fast, visiting each of the turtles and saying hello to who ever is on guard. He makes sure to stay away from the turtles's heads however since he doesn't want to become a snack.

He will then dive down to test the magic and start doing some kata under the water and getting used to his enviroment. He will then climb back on to his ride and flop down on to his back.

He looks over at Sly and says, "That was fun. Got anything good to eat?"

Firn'gaer  d20+7=22 d20+6=16
Sunday January 8th, 2006 6:41:46 AM

The wizard nods at the monk. "Thank you, Sly." He says at to the bladesinger. "It's not always business. Lately it just seems that way."

During his watch, the wizard keeps a light eye on waters around him. He knows it would have to be a 20-ft statue standing up in front of in order to have any chance of see anything out here in the darkness. So to pass the time, he sets the Vision of Noxnyx back up and begins to look into the artifact mirror. He will try a spiral pattern out from there location.

[Int check DC22, Spot DC16]

At the end of his watch, finding something not withstanding, he will wake Sly. "Sly it's your watch. The plan is to stay 'til morning." As he gets ready to bed down, after putting everything away, "
Goodnight Sly, see you in a few hours."

Active Spells
Extended Mage Armor - 6 hours

Prepared Spells
0 -- dancing lights(r), detect magic x2, ghost sound(r), prestidigitation(r), read magic x2

1 -- color spray, magic missile x2, ray of enfeeblement x2, shield

2 -- extended mage armor*, silenced elf sight, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- empowered magic missile x2*, lightning bolt x2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph*

6 -- extended overland flight, heightened (5th) silenced slow

* -- Spells cast
(r) -- racial spells

Sly and Luke 
Sunday January 8th, 2006 7:50:25 AM

Sly smiles at Firm-gare "I'm awake! I was reading my spell book, you see, my wizard friend, We elves need only four hours sleep. So I'll easely be awake at dawn. Now you get your rest, Good night! Rest woth out worry."

Sly stay on watch, nothing eventful happen. Sly watches the turtle and his handler, and see the they have more companionship than just being Master and working Beast, almost like Luke and himself.

Towards dawn, Savin moves a little, sit up and streches, asking for food. Sly look into his back pack for some ration, when he hears a splash?? Luke wakes, Sly hurries to the edge of the turtle looking into the water. "Oh! My Gosh! Savin fell over board, Peerimus is going to Kill Me!." When Savin climbs back on the turtle, Sly breaths one great big sigh.
"Here's your trail ration for your stomack AND if there's any Stupid Stunts to be done! I'll do it!"

Sly knits his eye-brows together, scratches his head, "That not quite what I menth??"

Thirty Nautical Miles And Holding (DM/Al) 
Sunday January 8th, 2006 10:17:45 PM

Half way through the night's journey, Peerimus calls a halt. Rhodus lifts a questioning eyebrow, but says nothing. Tars and Bargle appear happy enough to halt for the night. Apparently traveling at night is not the norm for Turtle Ferries. (Sorry, I've already moved you 12 miles further. I'm going to stick to that rather than roll back reality.)

With the watches handled, the Turtle Handlers curl up in oiled bedrolls near the heads of their mounts. Even the Turtles themselves seem to doze with their flippers moving gently in the water to maintain stability.

Some sleep. Some watch. Firn'gaer uses the Vision, moving the view in a slow spiral out in the direction in which the Turtle's head is pointing. That must surely be the northeast. It's boring and tedious. And, in the end, it is fruitless. At this point it's difficult to even determine how far out he reached. Could be a mile. Might be five or ten, could be 100 from the way the wizard's eyes feel.

Sly watches as Savin goes overboard. With startling speed, the monk sports about in the water. Savin finds that he can not only breath perfectly well underwater, but that he can also speak with the same clarity with which he does on land.

Jaeden stares into the featureless dark and contemplates his relationship to these people, how he fits in, and what they really mean to him. As he things, the stars wink away, and a deceptive gray takes over the Wold, the False Dawn. Soon the gray lifts. Over the the perfect rim of the Wold the sun light of the sun reaches rosy fingers. For 360 degrees all around, the Wold is flat. There is nothing but water. The sky lightens to blue.

The distance is approximately 36 land miles from Floating City. 18 Hours Have Passed. It is about five in the morning.

=== OOC ===

Sorry for the late post. It's been one heck of a week.

Jon and Kristel?

New spell selection for today? Sly, Peerimus, Firn'gaer, Jasper?

Sly and Luke 
Monday January 9th, 2006 1:24:33 PM

Luke wakes, streches and goes to his doggie bags.

Sly finishes his spell for the day, and starts wraping his Spell Book in oil cloth (So It will not get wet. Then watches the sun rise, He sing "Here Comes The Sun." Luke tries to join in with the lerics,"La La La Dee. Under the see, oh under the sea!"!

Sly's Spells for the day.
Lvl 0 - Read Magic - Flare X2 - Ray of Frost.

Lvl 1 - True Strike - Shocking Grasp - Magic Missels X2.

Lvl 2 - Bull's Strenth - Blindness oe Deftness - Scorching Ray.

Lvl 3 - Lighting Bolts X2.

Peerimus and Yorrick 
Monday January 9th, 2006 4:13:31 PM

Peerimus wakes and basks in the morning. First he strips down and slips off the back of the turle for a bit of a swim. Floating on his back really, the druid relaxes fully as he turns his mind over to Mother and Father. After a bit he swims back and climbs back aboard and dresses. Sopping wet still but very happy. The apparent isolation of the vast body of water upon which the group rests seems to sit very well with him. The beauty of the rising sun dispelling all feelings but that of joy.

Folding his legs he meditates on the tasks to come and then casts Commune With Nature. Upon completion he will approach Savin, going to the other turtle. "I have a great but temporary sacrifice to ask of you. I noticed you have a Pearl of the Sirens. I ask you allow Jasper the item and Rely upon my Freedom of Movement spell and Firngaers Water Breathing. For unless Jasper has a similar pearl or the Feat of Silence, he will not be able to cast spells should our task lead us beneath the waves."

"I have not talked to him about this, as I think it should be you to offer and not him to ask."

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
*Commune with Nature

Firn'gaer 
Monday January 9th, 2006 5:30:21 PM

The next morning, Firn'gaer feels somewhat better. The smell of the city behind him, he can focus himself forward to the task at hand. He casts one of his spells and lifts off the ground slightly. "Bath time." He says as he prepares for a nice swim in the lake's cool waters.

BATH TIME! Screeches Rufus.

"Yes, bath. It'll do you some good to get the grim off. Keep you coat shiny...frankly you stink and I'm tired of smelling you." He says as he unrobes.

Y'a know you don't smell of sweets.

"That's why it's bath time."

Ouuuuu, i hate water...

"I'll make it quick." He says to calm the anxieties of his tiny furry companion.

"Weeeeeeeeeeeee!" Breaks the quiet sound of the morning. Firn'gaer, and Rufus, take off into the air and after a couple of fly-bys are under the water. Over and over they dive and rise with the assistance of magical flight.

After several minutes, Firn'gaer and an unhappy but clean Rufus land back on the turtle near the wizards gear. "That was fun wasn't it Rufus."

<cough> So much fun... <cough> <cough> i hate water... <cough>

"Where to now- Kraken, crashing cliffs- what say you all?" Firn'gaer says. His spirits up after washing off the remaining grime of the Floating City.

"My spells are basically the same as yesterday. I made some adjustments, but not much." He says to Peerimus about the use of waterbreathing.

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours

Prepared Spells
0 -- dancing lights(r), detect magic *2, ghost sound(r), prestidigitation(r), read magic *2

1 -- color spray, magic missile *2, ray of enfeeblement *2, shield

2 -- extended mage armor*, silenced elf sight, silenced mage armor, silenced magic missile *2, silenced ray of enfeeblement

3 -- empowered magic missile *2, lightning bolt *2, silenced see invisibility, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- silenced dimension door, silenced mass enlarge person, silenced polymorph

6 -- extended overland flight*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Jaeden Ohm 
Monday January 9th, 2006 9:15:44 PM

While the thought hadn't occured to him on it's own, seeing the others bathe sparks the desire for cleanliness in Jaeden as well. "Guess it may be a while before we get another chance." He leaves clothing and equipment behind as he slips into the water. It is only minutes before the warrior is back aboard and dressed, like the other swimmers feeling quite refreshed.

Savin 
Monday January 9th, 2006 9:49:41 PM

Savin listens to Peerimus and smiles, "You better make sure that the spells you are offering are cast. I had to sell my guantlets of ogre power and other magic to afford that pearl. Still if you think it is best then I will offer the priest my pearl. He gets ready to dive back into the water and looks at Peerimus again and says sulkily, "You sometimes really take the fun out of life." He activates the ring and jumps into the water and swims over the turtle holding Jasper. He climbs up and pulls off the ring and holds it out to the cleric and says, "I think you can use this better than I can. I don't need to cast spells or talk underwater. You do so please take it for now."

Thirty Nautical Miles And Standing Ready (DM/Al) 
Monday January 9th, 2006 10:21:09 PM

The group not only prepares for a new day, but they take the time to enjoy the morning. While their passengers swim and bathe, the three Turtle Handlers stand watch. But they see nothing. And the Turtles themselves seem undisturbed.

Peerimus Communes with the Wold in all its life giving essence. He senses no structures, no aberations ... and no magical beasts within the scope of his influence. Nothing within eleven miles all around.

The sun rides on the calm flat horizon, an orange disk against a pale blue sky. It's a new day.

"Are we ready to go yet, Yer Lourdship?" Rhodus asks.

The distance is approximately 36 land miles from Floating City. 19 Hours Have Passed. It is about six in the morning.

=== OOC ===

Jasper, when you check in, please put up a day's spell selection.

Sly and Luke 
Tuesday January 10th, 2006 8:22:54 AM

Still on his watch when dawn brakes, First he tell the handler "The way I smell, I think I really need a bath, there's nothing about and every thing is quite for now. So I'll go dive in..."
To Luke he Yells "LUKE! Let's go for a swim!" Taking off his cloths and armor, Sly jumps into the water.
Luke sheds his doggie bags, takes a running and yells "CANNON BALL YAHHHHOOOWWWW!" Splash into the water he goes.

A though hit's Sly?? I forgot one or two important thing? He get out of the water, not bothering to put on his clothes, start looking through his things, through Lukes things and even through the Ivory and Gold Chest. Looking for the warer breathing Seal that the blue Elf gave then, along time ago.

Firn'gaer  d20+7=23 d20+6=20
Tuesday January 10th, 2006 12:41:54 PM

Firn'gaer spends the morning in ritual on the turtle before it gets moving for the day. At the end of the ritual he finishes, stands and gives a proud tug of accomplishment on his robes. [Made Dectect Magic and See Invisiblilty permanent.]

"Don't worry Sly, I have enough water breathing for all of us. All you have to worry about is swimming." He says to the Bladesinger. "Neither you nor Luke are going to drown. I'll see to that."

Soon before they leave, Firn'gaer will fly over to the turtle with Peerimus. "I don't mind the peace of the water, but I don't like not knowing what it is we're looking for. I know you felt the Kraken, but that was a long way back. I can't help but feel that we have the clues we need, but are just overlooking them. Something about cirle knows the way and the sound of crashing water against rocks. It must be a coastline or a reef...I think that's where we need to go. I could be misreading it, but at this point we don't have much better. What'd you think?" He says to Peerimus.

Firn'gaer will split his time during the day flying high as a lookout and looking into the Vision. He'll direct the his sight straight ahead along the project path.

[Int check DC23, Spot DC20]

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Detect Magic - Permanent
See Invisibility - Permanent

Prepared Spells
0 -- dancing lights(r), detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2, lightning bolt x2, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Peerimus and Yorrick 
Tuesday January 10th, 2006 4:54:30 PM

"Don't worry Savin, we won't let you down." The druid looks at Savin a mild hurt in his eyes, "You think so, Honestly?"

After the Commune ends he meets with Firngaer, "I found no trace of the Kraken, but he could easily be waiting for us and yes I agree, forwards seems to be the best course at this time." Looking to the handlers, "Let us be on then, it's a beautiful day."

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
*Commune with Nature


Savin 
Tuesday January 10th, 2006 8:07:57 PM

Savin still holding out the pearl waits for Jasper to say something. "Ahh do you want this or not?"

Fifty Two Miles Northeast of Floating City (DM/Al)  d20+30=47 d20+16=32 d20+16=36 d20+16=32 d20+30=43 d20+16=19 d20+16=20 d20+16=30
Tuesday January 10th, 2006 10:02:00 PM

Sly searches for a seal given to him a long time ago. But the Wold is a funny place. It is, but no one laughs. What the Wold gives, the Wold also takes away. The seal is nowhere to be found.

Firn'gaer stands. With is new Sight, his companions glow with various magic auras. Each takes on a color and a strength. Each color has a meaning to the wizard. It's like having an entirely new sense.

Despite Sly's inability to find his magic seal, the group feels confident in their magic and its ability to handle the water, should things come to that. They speculate upon the nature of their destination. But, in the end, can do nothing but continue on.

Fully rested, the Turtle Handlers again move into formation, and head into the northeast. The day is calm and placid. A gentle breeze moves across the water creating gentle swells.

The sun climbs its way into the sky as miles of water pass behind the group. Firn'gaer watches on the Vision of Noxnyx. It continues to register nothing but the party themselves.

Four hours pass. Four hours stretches on to six, and the sun is full up noon. The Turtles continue on, working toward their eighth hour break. Seven hours into the journey, Firn'gaer spots a very faint multi-colored mark at the lower edge of the Vision. Distance is difficult to determine. Though, from the faintness of the signature all that can be said is that it is most likely ahead.

The distance is approximately 51 land miles from Floating City. 26 Hours Have Passed. It is about one in the afternoon.

As the group presses forward, the multi-colored mark develops more intensity and a clearer definition. It does not change position. The Turtles continue on. Ten minutes pass. Twenty minutes. Suddenly, there is a roll to the water as larger waves ripple over the surface. All three Turtles lift their massive heads from the water an turn a large dark eye back to their Handlers. The Handlers stand and hold a flat palm over their eyes, scanning the lake around them.

Another five minutes passes. Dark clouds begin to form from out of the beautiful clear blue sky. A shadow falls upon the lake. The wind begins to pick up. A few drops begin to fall.

=== OOC ===

Jasper, when you check in, please put up a day's spell selection.

I've sent an email to Jon and Kristel, inquiring as to their situation.

Firn'gaer  d20+7=20 d20+21=32
Wednesday January 11th, 2006 2:12:49 PM

Firn'gaer watches in the mirror. A blip appears on the radar. "We have a contact!" He shouts as he watches. "It's ahead, but I don't know how far."

He again looks into the Vison and this time he moves the color to the center and zooms in to see if he can determine how strong a presence the blip is. [Int check DC20]

His spirits are up until the winds pick up and it looks as if they're going to get rained on. "Could the Kraken bring this in?" He says as he goes back though his mind on magical and mythical beasts. [KS - Arcane DC32]

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Detect Magic - Permanent
See Invisibility - Permanent

Prepared Spells
0 -- dancing lights(r), detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2, lightning bolt x2, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Peerimus and Yorrick  d20+13=22 d20+10=18 d20+21=31
Wednesday January 11th, 2006 4:08:01 PM

"Very Good!" comes the return shout to the flying gnome. Peerimus moves back to Yorrick and gives him a big hug and a ruffle to the forehead, "Back into it then my friend eh?"

Peerimus sits down behind and to the left of the handler about 3 feet and stays alert to the water ahead of them. [Sppot 22] Peerimus rises to his feet as the large wave ripple and the turtles look about. His eyes squint into the sun, the fast masking sun, a quick moving storm approaches and it does not look to be very pleasant. [Spellcraft 18 Know Nature 31] Not having rode out a storm at Sea before on a ship let alone on the back of a turtle, Peerimus puts a hand to Rhodus' shoulder. "How much trouble are we in when that hits us?" His other hands points out the storm

Peerimus looks back to Jaeden, Savin adn the rest. Calling out over the rising wind "Everyone start preparing for a bit of a storm! It's looking to be pretty nasty!"

Peerimus casts Greater Magic Fang on Yorrick.

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, Daylight x2, Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, Freedom of Movement, CCW
Level 6:
*Commune with Nature

Sly Foxx and Luke 
Wednesday January 11th, 2006 5:42:06 PM

Sly sit there taking in the sun qand scratching Luke behind the eat, "What a plesant day luke, there is Fern-gare up there!"

Then thing starts to happen?? the wind picks up, dark clouds roll in?? then there that wave?? "Oh! Look like trouble rolling in! Let's brace our selves!"

Luke looks at Sly, then at that wave "Yeips!"

Both Elf and dog brace them selves.

Sly's Spells

Lvl 0 - Read Magic, Flare x2, Ray of Frost.

Lvl 1 - True Strike, Shocking Grasp, Magic Missles X2,

Lvl 2 - Bull Strenth, Blindness or Deftness, Scorching Ray.

Lvl 3 - Lighting Bolts X2.

Jaeden Ohm 
Wednesday January 11th, 2006 6:27:25 PM

Having been dozing in the noon day sun Jaeden starts awake at a wicker from Dalek. The horse paws nervously at the giant turtles shell.

Jaeden quickley rises and moves to comfort his companion as he looks out to sea to find the cause of unrest. The rolling water and darkening cloads are not well met.

The warrior checks his pouches to make sure that he has access to the things that may keep him alive. Then he checks the ropes that secure the bag his armor is in.

Having done what little preparation he can he stays ready, sitting low to the turtles back as the waters become more choppy.

Savin  d20+4=24
Wednesday January 11th, 2006 6:33:05 PM

Savin yells out to the others, "If we have a storm coming or creature, it might be a good idea to make handholds." Savin will ask the handler the best place to tie off some life lines. When he gets his response he will repeat the answer in a shout to the others. He will open his haversack looking for rope and realize he doesn't have any. He slaps himself on the forehead, not believing he forgot to pack rope.

"Sly,Do you have any rope I can borrow? You might want to start making some kind of harness for Luke. If he gets washed over in a storm, we might not be able to get him back."

If Sly gives the forgetful monk some rope, he will start following some directions a little aprehensive on tying the notes. Some how he falls into the combination though and is pleased with his results.

(tie rope roll of 24, nat 20)

Something In The Water (DM/Al)  d20+16=30 d20+16=24 d20+16=29 d10=8
Wednesday January 11th, 2006 9:16:53 PM

As rain begins to fall in large wet drops, Firn'gaer concentrates on the Vision. He moves about, attempting to center the dot in the middle of the screen. He finds that the position that bests accomplishes this has him facing downward and straight in the direction in which the group is headed.

The sudden turn of the weather alarms the wizard as well. He wonders aloud whether this could be in any way related to the Kraken spotted by Peerimus near Floating City. Not much is known about Kraken. Among sailors are things of myth and legend. It is a difficult question. And yet, deep in the archives of the Star Mage's Guild, there has been mention of Kraken, and the suspicion that they have the power to control the weather. Indeed there may be a connection here.

Peerimus scans the waves. His eyes are good. But if something were out there, it would be very difficult to see. In the rain and increasingly rough waves, very difficult indeed. Unless it came to the surface. With the secret knowledge shared amongst druids, Peerimus has also heard of the mysterious Kraken, and the tales of their ability to control the weather. If he knew more about this area or more about the spells that control weather, he might be able to determine whether this storm was natural or not. How unfortunate that he knows neither.

Sly and Luke gaze at the mounting storm with concern. Savin requests a rope and counsels Sly to fashion a harness for Luke. As it is, there are the rope nets in the center of each Turtle, the nets under which each Turtle's supplies are secured. They are fastened to iron rings set into the Turtle's bony shell. The nets could afford good purchase to cling to. And the iron rings a place to tie down. Jaeden's armor and things are secured beneath the net in addition to being tied to the buoyant barrel. (Savin, what are you fashioning with the rope? If you get it, that is.)

Savin may be right. If the water becomes more turbulent, it may be the animals, lacking hands, who have the most difficult time.

"I've never seen the like, Yer Lourdship," Rhodus calls over the roar of the mounting wind. Rain now falls in sheets. Visibility is restricted to 60 feet. In the distance, the sky brightens in a burst of white electricity. One second. Two seconds. And thunder rolls over the party.

"Shall we continue on?" the Turtle Handler asks.

The shells of the Turtles, though rough themselves, with places to which to hold, now become slick with rain water. The Turtles pitch up and down as they fight their way through the growing swell. Titan, the Turtle under Rhodus, lifts it's head from the water again. It turns back to look at its Handler, its beak opens wide, exposing a pointed tongue.

"Titan's very upset, Yer Lourdship," Rhodus shouts over the wind. "I think there's something in the water!"

=== OOC ===

Visibility is 60 feet
Spot checks take -4 penalty
Listen checks take -4 penalty
If you fall in, the water is now considered Rough, requiring a Swim check of DC15 or you go under.

Savin  d20+4=8
Thursday January 12th, 2006 8:45:44 AM

If Savin can't get rope from Sly, he will try and get borrow some from the handler. He will tie off from the hooks in the turtle's shell and make a simple loop at the people end that can be slipped over the shoulders and arms. He will make three of these the two others for his other friends. He will then look at Luke and try to make him a harness, but has much less luck with it. (rolled an 8 for tie rope skill)

"Sly, make a harness for Luke. It is beyond my nautical skills."

He will look at Firn'gaer and ask, "You might want to start casting any longer lasting spells you have for water use. You might not get a chance later."

OOC Al, since Jasper seems to be a no show, I am taking my ring of sirines back. Have a feeling it should be in the hands of an active poster. I feel OK with this since he never took it. Savin will activate it if he has it.

[ I have been going on the assumption that the transfer of the Pearl of Sirines to Jasper never happened. -- Al ]

Sly and Luke  d20+3=14 d20+1=16 d20+1=18
Thursday January 12th, 2006 11:16:34 AM

OOC: Use rope 14 - Spot 16 - listen - 18.

Sly takes Luke by the collar, and a piece of rope and fashion a harness fot his friend, Then fasten himself and Luke to one of the rings on the turtle, with a slip knot.

Once they are secure, Sly will try to see what is in the water, also trying to listen to any odd noise.

"Luke and I are all set for now, I'm trying to see what ever is in these waters!" Yells Sly To Saven!.

Sly's Spells
Lvl 0 -Read Magic, Flare X2, Ray of Frost.

Lvl 1 - True Strike, Shocking grasp, Magic Missels X2.

Lvl 2 - Bull's Strenth, Blindness or Deftness, Scorching Ray.

Lvl 3 - Lighting Bolts X2.

Firn'gaer 
Thursday January 12th, 2006 6:48:42 PM

[Al - Waterbreathing requires touch if I were to cast it would I be able to fly around and touch everyone?]

[ I'll allow that. If you accomplish it without any other significant action intervening. Keep in mind, though, you're a small character in winds that are fast approaching Severe. You will soon have to provide a Fort Check just to remain standing. Apply the rules for the Gust of Wind spell.

Also, this is considered Violent Weather, requiring a 5+Spell Level Concentration check or the spell is wasted. I don't anticipate you'll have any difficulty with that. The Flying, however ... -- Al
]


Peerimus andd Yorrick  d20+21=36 d20=10
Thursday January 12th, 2006 8:23:09 PM

Peerimus calls back to Rhodus "Hold Here, in fact lets back off a bit." The druid calls out to Firngaer, "There's something spooking the Turtles and I'm pretty sure we know what it is. We are going to need your spells!"

Peerimus then moves to reassure Yorrick and casts Freedom of movement on him. [Handle animal 36 concentration 10+ Sorry don't have sheet]

A final shout "Savin, you and I should go under to take a look!"

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, Daylight x2, *Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, *Freedom of Movement, CCW
Level 6:
*Commune with Nature


Firn'gaer  d20+18=37
Thursday January 12th, 2006 8:33:37 PM

Firn'gaer knows his que. He immediately casts his extended waterbreating spell and then flies around touching everyone. Peerimus, Sly, Luke, Yorrick, Jaeden, Selena, Jasper, himself and Rufus all receive the benefits of the spell.

He tries to shout over the noice. "I can't stay in the air or I'll be blown away!" He lands near Jaeden. Grabbing on hoping the weight of the fighter will keep him grounded. "Hope you don't mind!" He shouts to the fighter.

[Concentration DC37]

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Extended Waterbreathing - 4 hours 40 minutes
Detect Magic - Permanent
See Invisibility - Permanent

Prepared Spells
0 -- dancing lights(r), detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2, lightning bolt x2, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Jaeden Ohm 
Thursday January 12th, 2006 8:41:31 PM

"Not at all!" Jaeden calls out over the rising noise of the wind. He grabs onto the netting for stability. The warrior eyes Dalek, hoping the horse will be ok.

Rocking The Boat - Kraken Battle Round 01 (DM/Al)  d20+5=25
Thursday January 12th, 2006 10:20:04 PM

Rope is an essential for all nautical craft. Savin receives rope from Tars, and threads the single coil through the iron rings set in the Turtle's shell. Each forms it's own loop, three in all, which he ties into tighter loops.

Sly finds himself able to tie some loops, but a complex harness is beyond him at the moment. (Anything more complicated than a loop or knot is at least a DC15.) Luke is tied in by nothing but his collar, and a leash.

Peerimus gives the order, and Rhodus raises a fist to halt the group's progress. The Turtles slow, the two in the rear drifting in to form a tighter triangle. Peerimus touches his friend with a spell, and Yorrick feels as sure of foot as if he were on dry land.

Firn'gaer casts a Waterbreathing spell touching first himself, Rufus, Sly, Luke and Savin. Then leaps into the air and flies in the direction of the lead Turtle. The wind rips at the wizard's clothing, and threatens to sweep him away. The rain lashes at his face. At the lead Turtle, he touches Peerimus, Yorrick, and Lady Silverhand. Then again, he takes to the air. He very nearly does not make it. The landing is swift and hard, and Firn'gaer nearly blows off the end of the Turtle. There he touches Jasper and Jaeden, and Dalek.

Lady Selena the Jasper, the Cleric of Alemi seem stunned by the violence of the storm. Dalek stamps and rears. Jaeden's mind is flooded with wordless panic. Lightening flashes again followed by the boom of thunder.

The Handlers lash themselves to rings near the Turtles heads. And the Turtles, all three of them, themselves all lift their heads from the water, beaks open in silent screams.

"They're all afraid!" screams Rhodus into the wind and rain. "There's something coming!"

From out of the northeast it comes, materializing from out of the curtain of rain. A fleshy mass, spread across the white tossed waters, even bigger than the Turtles. Slowly, it approaches. Then, suddenly, it jets to the west, passing to Peerimus' left. As the Kraken's bulk cleaves through the water at a startling speed, a wave of water washes up in its wake. The wall of water hits Titan, engulfing Rhodus, Peerimus, Yorrick and Lady Silverhand. The jetting Kraken passes to the left of Tars and his Turtle, and the Wave hits Tars, Savin, Sly and Luke as well.

As the wave strikes, Lady Silverhand, fights her way to the center netting and locks her arms in the mesh ropes. (Nat 20, Lucky lucky girl.) Rhodus, Tars, Savin, and Sly are secured by ropes. Peerimus stands free and is hit by the wave. Luke is hit by the wave, and secured by nothing but a rope around his collar. (Peerimus, see instructions below on the Big Wave. Luke, follow the same instructions. Except, even if you do not make the DC25 swim check, you are still on the Turtle. Instead, you take 1d6 damage from having your neck stretched.)

The wave passes. A thin high pitched reedy voice comes from the direction in which the Kraken had gone. "Surrender or Die! Surrender to meeee!!! Or Diiiiiiiie!!!"

=== OOC ===

Big Wave: If you are not lashed down, make a Swim check. If you beat a DC25, you catch hold of part of the shell or one of the nets, and that arrests your motion. If you beat a DC20, you are swept off the turtle 60 feet to the East, but manage to remain above water. Less than 20 and you go underwater. You go underwater the number of feet that you miss the DC20 by. Those effected by Freedom of Movement are not affected by this wave.

If You are Lashed In, it takes a Move Action to free yourself.
If You are Clinging to Something: STR Check vs DC12 to Keep your Grip. If you Lose your Grip, refer to Big Wave.
If You are Clinging to Something AND Holding on to Someone Else to keep them from going over: STR Check becomes DC18. Someone else can boost that with an Aide Another STR check.

Visibility is 60 feet

Visible Area

Only Sly, Savin, and Luke can See the Kraken

Spot checks take -4 penalty
Listen checks take -4 penalty
If you fall in, the water is now considered Rough, requiring a Swim check of DC15 or you go under.
Wind has now picked up. It is considered Severe. -4 to Ranged Attacks.
This is the velocity of wind produced by the Gust of Wind Spell.
The Weather is considered Violent. You must make a Concentration Check of 5+Spell Level in order to Cast a Spell.

Finr'gaer  d20-1=19 d20+4=5 d20+2=12 d20+11=25
Friday January 13th, 2006 5:27:18 PM

I made it! I made it!

The wind and waves strikes hard at the turtles and those on board. Firn'gaer holding on begins to feel his feet lift off the shell. Holding on to Jaeden with every ounce of strength the gnome can muster, he manages to keep hold.

"We can't stay here!" He shouts the obvious not knowing if anyone other than Jaeden can hear him. "I hate to say this..." He says fighting the sting of the rain as it strikes his face. "I think we should get under water and deal with it. Up here we're good as dead. Underneath we at least have a fighting chance!"

[Strength check DC19, Listen DC5, Spot DC12, Fort save for Gust of Wind DC25]

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Extended Waterbreathing - 4 hours 40 minutes
Detect Magic - Permanent
See Invisibility - Permanent

Prepared Spells
0 -- dancing lights(r), detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2, lightning bolt x2, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+6=17 d20+7=14 d20+3=23 d20+4=9
Friday January 13th, 2006 5:49:20 PM

OOC DM AL I hope I can do this right.

Sly is laying on the turtle shell, trying his best to hmake a harnes for Luke. But when the wave hits their turtle, Luke slides into the water. The onlt thing thats holding Lukemhead above water is the rope around his neck.
Sly is holding on to the rope, hoping to haul Luke Back on the turtle again. BUT he grabs the wrong end of the rope, ungoing the slip knot and Sly also slip into yhe water.

As Luke splashes into the water pulling Sly along with him, Luke head is on top of the water. But as poor Sly hit the choppy water, he is drag under for about three feet. Sly is very greatful for Firm-gare water breathing touch! 'I have to kiss that wizard when we meet next!'.

Luke - swim check 17 - Str check 23.
Sly - swim check 14 - Str check 9 and goes down three feet.

OOC OK! DM Al! now you can yell at me.

Jaeden Ohm 
Friday January 13th, 2006 5:53:24 PM

A bit too late Jaeden realizes that with all the prep he did he could have gone ahead and worn his armor...

The thought of taking on a beast of this size in a foreign environment and without his armor is not a good one.

Doing so with the frenzied screams of a telepathic horse hammering at his head seems even worse.

He sees Firngaers fee lift from the ground. The Gnomes little muscles look about to pop but his grip holds true. Realizing the Gnome might not last long under his own power Jaeden pulls him into his arms and holds tight to the netting.

"We might be a little more effective down there," the warrior admits, "... but that thing is going to be much much more effective under the water."

While not committing to the Gnomes proposed course of action, neither does Jaeden offer up a better idea.

Savin hps ac 24 hps 106/106  d20+5=16
Friday January 13th, 2006 8:07:09 PM

Savin looks at his companions confusion as the wave crashes into them. He easily maintains his grip as he listens to the monster of the sea. He says to Firn'gaer. "We have to goad it to us. If we try and go to it go to it, its long reach will make mincemeat out of us. Hit it with some lightning or something. It has to learn that we can hurt it from a distance."

Savin will activate his cloak of displacement and pull out a potion on enlarge. He then yells out. "We won't be your slaves! Go away or we will kill you!"

water breathing spell duration ?
pearl of sirines duration hours
cloak of displacement 1/15

Peerimus and Yorrick  d20+6=26 d20+7=9
Saturday January 14th, 2006 4:26:43 PM

"I KNOW!" the druid calls over the torrents of rain to Rhodus, it is at that moment the Kraken appears and rips by the group. It seems very likely peerimus will not have to tell them to get clear. Despite the rain and thunder the world is still in the mind of the druid. He hears clearly Firngaer, Jaeden, Sly, Savin all of them. [Listen Natural 20]

"Get Clear Rhodus!" Standing he then cups his hands and calls out, "Everyone...just as the wave sweeps him from sight. [swim 9]

The massive wave breaks across the shelled back and parts off Yorrick with equal ease. The Bear stands and issues his own thundering challenge back towards the great sea creature. Yorrick returns to all fours and looks to Peerimus, but his friend is gone. The bear swings his head about but there is nothing to see.



Just Under the Surface - Kraken Battle Round 02 (DM/Al)  d20-11=-6
Saturday January 14th, 2006 10:17:03 PM

Firn'gaer finds that being small has certain disadvantages. He fights against the wind. He fights, and he wins. The wizard calls out to take the fight underwater.

Jaeden has his doubts about that. Dalek, stamps and rears. And Jasper, awakens from his stupor to shy away from the horse.

Through the wind and rain, those on Bargle's Turtle can barely see the edge of the lead Turtle with Rhodus at the head. To the west, they see three quarters of the Turtle with Tars. Luke stands with his feet braced. Savin and Sly are shadows against the curtain of rain.

Firn'gaer, Jaeden and Jasper watch as a suddenly a wave comes out of the northwest, sweeping over the turtle. They have a brief glimpse of two dark shapes caught up in the wave. When the water subsides, Luke is no longer there.

Caught up in the wave, Sly and Luke go overboard. Water fills their mouth and lungs as they are swept and tumbled in the dark water. Yet, the horrible choke of drowning never comes. They are breathing underwater. With breathing taken care of, a bigger problem is figuring out where they are. The water is dark. If the storm obstructed vision, the murky water does even more so. Luke can barely see the paddling feet of a Turtle to the northeast. Sly can only see Luke. (See note on underwater visibility below.)

Savin also has doubts as to the wisdom of going after the Kraken underwater. He activates his cloak and draws a potion. When he looks up, he and Tars are the only one's on the Turtle. Sly and Luke are gone.

Peerimus is lifted from his feet, swept past Yorrick, and thrown into the water. Down deep in the water, the only thing he can see is the head of a Turtle in a direction that must be South. In the gloom filtered by the dark water, Peerimus sees nothing else down under the water to threaten him. (You've got some vertical distance between you and the Turtles too, Peerimus.)

=====

"You will be my thralls!" Again the thin high pitched voice. "You will do my bidding! Obey! Obey! Or you will die!"

The Kraken Jets from West to East. A wave again sweeps over Savin. (STR check vs DC12 or lose the potion.)

The Kraken shoots past Sly and Luke. (Swim check vs DC20 or be pulled along 60 feet to the East in the Kraken's wake. Sink deeper by the number of points you miss the DC20.)

The wave washes over the Turtle holding Tars, Jaeden, Firn'gaer, Jasper, and Dalek. Water, so calm and inviting when it stays in it's place, can be terrible when roused. The wave tears at all upon the Turtle's back, sucking them into the darkness of the lake. (Jaeden, Firn'gaer, Dalek see the rules for the Big Wave below.)

Jasper is swept off the Turtle. One moment he is there, the next he is gone. From underwater, Peerimus sees the splash, and a body that sinks away down into the blackness. Deeper down, even than himself.

Peerimus, finds the water at 11 feet of depth to be turbulent. (Swim Check vs DC15 in order to move at 1/4 speed for a move action. 1/2 speed for a full round action.) Oddly enough, the Druid finds the waters calmer down below. The waters feel as though they swirl less about his feet, than about his head.

To those still on the surface, the Kraken is now nowhere in sight.

=== OOC ===

Maps
====
Map

* The circles on the map show your range of visibility. Hope it's not too confusing.

Status
Sly is 6 feet underwater
Luke is 3 feet underwater
Peerimus is 11 feet underwater
Jasper is 26 feet underwater

Big Wave: If you are not lashed down, make a Swim check. If you beat a DC25, you catch hold of part of the shell or one of the nets, and that arrests your motion. If you beat a DC20, you are swept off the turtle 60 feet to the East, but manage to remain above water. Less than 20 and you go underwater. You go underwater the number of feet that you miss the DC20 by. Those effected by Freedom of Movement are not affected by this wave.

If You are Lashed In, it takes a Move Action to free yourself.
If You are Clinging to Something: STR Check vs DC12 to Keep your Grip. If you Lose your Grip, refer to Big Wave.
If You are Clinging to Something AND Holding on to Someone Else to keep them from going over: STR Check becomes DC18. Someone else can boost that with an Aide Another STR check.

On The Surface
Visibility is 60 feet

Spot checks take -4 penalty
Listen checks take -4 penalty
If you fall in, the water is now considered Rough, requiring a Swim check of DC15 or you go under.
Wind has now picked up. It is considered Severe. -4 to Ranged Attacks.
This is the velocity of wind produced by the Gust of Wind Spell.
The Weather is considered Violent. You must make a Concentration Check of 5+Spell Level in order to Cast a Spell.

Underwater
Visibility is only 30 feet.

Underwater Combat:
You must make a successful Swim Check in order to Attack at All.
Even after a successful swim check:
Thrown weapons are ineffective underwater. Other range weapons take -2 penalty for every 5 feet of water through which they pass.
Slashing or Bludgeoning weapons take a -2 to Attack and 1/2 Damage.
Also, any time you fail your Swim Check, you are Off Balance, and flailing about in the water. In such cases, you take -2 to AC.

Freedom of Movement effects negate all of the above. With Freedom of Movement, you attack normally.

Rules for Underwater Combat are here.

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+6=12 d20+7=8 d20+4=22
Sunday January 15th, 2006 8:31:40 AM

Sly in under water, hold his breath until he can no longer hold it, he has to take and inhale. He get ready to die, BUT find (to his suprise!) he can breath under water.
Sly find that he's still holding the rope?? and the rope is floating upwards?? Sly looks up and there is Luke doing the dog paddle (but staying in place.

All of a sudden there something big rushes by?? It swam by so fast that Sly (who is still holding the rope that's tied to Luke's collar.) Sly is being pulled in the wake of this so called Fish!(Oh! Some 60 ft)

Luke Swim - 12

Sly Swin 8 - Str 22.

OOC: Does this mean tha Sly is pulling Luke along?

Sly Spells

Lvl 0 - Read Magic,Flare X2,Ray of Frost.

Lvl 1 - True Strike, Shocking Grasp, Magic Missles X2,

Lvl 2 - Bull's Strenth, Blindness or Deftness, Scorching Ray.

Lvl 3 - Lighting Bolts X2.

Addendum for Sly - DM/Al 
Sunday January 15th, 2006 10:43:08 AM

STR check, Sly, vs DC12. Make the check and you are still holding onto the rope and pulling Luke with you.

Peerimus and Yorrick  d20+12=19
Monday January 16th, 2006 11:16:01 AM

Yorrick stays upon the turtle back and again roars at the passing Kraken. His friend is in their with that great creature and Yorrick would not see him battle alone.

Peerimus, meanwhile, does not worry about the pitching water and shifts into a giant Octopus. One tentacle quickly snaps out to retrieve the club. [Attack roll AC 19] Just a little more time.

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, Daylight x2, *Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, *Freedom of Movement, CCW
Level 6:
*Commune with Nature



Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+4=19 d20+3=18
Monday January 16th, 2006 5:33:10 PM

Sly feel himself sworling in the water, he's not too sure if he's up right or sinking further?? All he knows is he's still has the rope in his grip.

Luke is also tumberling in the wakes sworling, Bue he thinks he cas almost see something, he hope it's Sly.

Savin  d20+5=13
Monday January 16th, 2006 7:32:17 PM

Savin barely hangs on to his potion as another wave crashes over him. He quickly sucks down his potion before another wave can wash it away. He swells in size and yells to Firn'gaer, "You must goad him in. We must make him attack us. Then we can use the turtles and all fight together. If we try and attack him, he will slaughter us with his longer reach."

Savin then decides that he doesn't like being alone and dives into the water and starts swimming towards the turtle with Firn'gaer.

He then dives into the water and swims strongly over to the

Jaeden Ohm  d20+5=22 d20+5=10
Monday January 16th, 2006 9:47:04 PM

Still clingging to both the net and Firngaer, Jaeden braces against the crash of the wave. As the waters clear from the turtles back both man and gnome remain [str dc 22].

Dalek however is nowhere to be seen [swim dc 10].

Jaeden fights not only against the water and storm, but also against the cries in his head. Fear strikes at his mind like something physical and despite being out of the lake he can't shake the sensation of being surrounded by dark water.

To the Gnome he shouts, "You may be right after all... here hold on tight." He guides the Gnome to the netting and himself lets go. He stands there for a couple seconds, not fully in balance but knowing he doesn't need to be. From his pouch he pulls out a stone and around him the air bursts into bright light.

Holding tight to his stone he plunges into the inky depths, diving down and further down.

notes
I think Jaeden still has a move action after pulling his continual light stone. He wants to dive down about 15'.

Firn'gaer  d20-1=16
Monday January 16th, 2006 9:57:39 PM

[I made it again!]

Firn'gaer watches as Jaeden tries to put him into the netting. "I can't do anything here! If you go in, I'm going in!" He says as the fighter looks to prepare himself to go in after his horse. "'Sides I can barely hold on as it is. I'll go in on my terms! Hang on Rufus, this is going to get a little rough!"

Rough!... The rodent says as he hides from the beating they've taken so far.

As Jaeden lets loose and goes in, the gnome lets himself go and follows the fighter into the crashing waves. Rolling along with the currents, the wizards starts to assume control using his magical flight.

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Extended Waterbreathing - 4 hours 40 minutes
Detect Magic - Permanent
See Invisibility - Permanent

Prepared Spells
0 -- dancing lights(r), detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2, lightning bolt x2, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Into The Dark Depths - Kraken Battle Round 03 (DM/Al)  d10=8 d20-11=9
Monday January 16th, 2006 10:41:12 PM

Sly and Luke are linked to each other by 8 feet of rope. Still connected by this rope, they are pulled along in the Kraken's wake. Sly finds that in the swirl of water he has sunk deeper. Luke is pulled along behind Sly, and winds up closer, but at the limits of the 8 foot rope, just above Sly. It's darker down here. A few more feet, and Sly knows that he will not be able to see at all. Even with his elven sight. There is one good thing, though. The water does not seem as rough down this deep. It is calmer down and away from the storm above. It is easier to swim.

Yorrick, roars a challenge into the raging storm. He has seen the water beast. His friend is in the water with it. Below the surface, Peerimus changes, becoming larger, growing legs. The druid reaches out to snag his club. And then he senses something wrong. The skin of this new form itches. The itch grows to a low grade burn. There is something horribly wrong. (Knowledge Nature vs DC10 for the reason: Highlight to display spoiler: {The octopus is a saltwater creature. This lake is freshwater. The freshwater drains the natural salts from the octopus' blood.}) Peerimus, please roll a 1d4. You have that many rounds in which to stay in this form before you Sicken.

Savin drinks a potion. As Tars watches, the he grows in size. Then the monk crosses the back of the Turtle and jumps into the water. He swims across the rough waters to the other Turtle, leaving Tars by himself. Then he clambers up onto the edge next to Jaeden and Firn'gaer.

Jaeden holds fast to both the Turtle and the gnomish wizard. But there is a wild neigh of panic as Dalek washes overboard and sinks into the depths. The horse is barely conscious that it is breathing. As Dalek tumbles in the water he settles near something big, with many legs, and comes to a stop right next to it. (This is Peerimus in Octopus form. But I doubt there is any way for Dalek to be aware of this. Dalek is nearly level with Peerimus the Octopus.) The Fighting Man decides there is no point to remaining on the surface. Leaving Firn'gaer, he dives into the waves. (Jaeden, Swim check vs DC15. Make the check and you are at 15 feet. Fail and you're floundering on the surface.)

Firn'gaer jumps in after Jaeden and attempts to control his movement in the same way he would with the power of flight. He finds the rough waters the equivalent of the strong winds above, and he fights for movement, any movement. (Flight underwater, huh? We'll treat this as a strong wind. Fort Save vs DC10 or Flounder and move nowhere.)

Both Jaeden and Firn'gaer find that it's one thing to ride atop a Turtle Ferry. But it's another thing entirely to be in the water next to one. Floating next to one of the giant creatures in the cold dark endless waters is an exercise in feeling small.

Lady Silverhand inches across the Turtle shell into the protective shadow of Yorrick.

Down in the depths, Jasper attempts to swim to the surface in his heavy armor. He makes an heroic effort, but can manage to do no more than flail about ineffectually. Thank Alemi for the Waterbreathing spell, else he would surely drown. It is pitch black at his depth. He shouts for help, but the only thing that issues forth from his mouth is a senseless stream of bubbles.

"ROUND THEM UP!" Rhodus shouts over to Tars and Bargle the wind and rain of the storm. He gives swift instructions to draw the Turtles in closer and point their heads out. The Turtles begin to pull together. Slowly, and cautiously in the rough water. As they pull together, they withdraw from the place at which Sly and Luke were last seen. Peerimus and Jasper too are hidden under the waves. All four, gone, lost in the dark depths.

Through the curtain of rain, there is no sign of the Kraken. The waves show no passage of its bulk. Even underwater, there is only the empty murk. Where could it be? Last it was seen it was headed east. Surely it has not given up so easily.

=== OOC ===

Maps
====
Map

* The circles on the map show your range of visibility. Hope it's not too confusing.
Jasper cannot see. Nor can he be seen at all.

Swimming in the Water (Please Read This)
The water on the Surface is considered Rough Water.
You must succeed on a Swim Check of DC15 to get anywhere. You may take 10 on this check.
I'll give you this bit of info for free. 15 feet below the surface, the turbulence is less. The Swim Check reduces to DC10.
At 20 feet of depth, there is no light. You require an artificial light or darkvision in order to see.

Status
Sly is 18 feet underwater
Luke is 11 feet underwater
Peerimus is 11 feet underwater
Dalek is 10 feet underwater
Jaeden is possibly at 15 feet.
Firn'gaer is possibly at 15 feet.
Jasper is 26 feet underwater

Big Wave: If you are not lashed down, make a Swim check. If you beat a DC25, you catch hold of part of the shell or one of the nets, and that arrests your motion. If you beat a DC20, you are swept off the turtle 60 feet to the East, but manage to remain above water. Less than 20 and you go underwater. You go underwater the number of feet that you miss the DC20 by. You may NOT Take 10 on this check. Those effected by Freedom of Movement are not affected by this wave.

If You are Lashed In, it takes a Move Action to free yourself.
If You are Clinging to Something: STR Check vs DC12 to Keep your Grip. If you Lose your Grip, refer to Big Wave.
If You are Clinging to Something AND Holding on to Someone Else to keep them from going over: STR Check becomes DC18. Someone else can boost that with an Aide Another STR check.

On The Surface
Visibility is 60 feet

Spot checks take -4 penalty
Listen checks take -4 penalty
If you fall in, the water is now considered Rough, requiring a Swim check of DC15 or you go under.
Wind has now picked up. It is considered Severe. -4 to Ranged Attacks.
This is the velocity of wind produced by the Gust of Wind Spell.
The Weather is considered Violent. You must make a Concentration Check of 5+Spell Level in order to Cast a Spell.

Underwater
Visibility is only 30 feet.

Underwater Combat:
You must make a successful Swim Check in order to Attack at All.
Even after a successful swim check:
Thrown weapons are ineffective underwater. Other range weapons take -2 penalty for every 5 feet of water through which they pass.
Slashing or Bludgeoning weapons take a -2 to Attack and 1/2 Damage.
Also, any time you fail your Swim Check, you are Off Balance, and flailing about in the water. In such cases, you take -2 to AC.

Freedom of Movement effects negate all of the above. With Freedom of Movement, you attack normally.

Rules for Underwater Combat are here.

Jaeden Last Round OOC 
Tuesday January 17th, 2006 1:10:53 AM


*** OOC *** OOC ***

- Jaeden takes 10 on his swim check. Unarmored his swim is 10. This gives him a 20. Consider him at 15 ft. below.

- Question: how does his continual light stone affect visibility underwater?

- sorry for the late post. just got in from a weekend trip.

[ The Light Stone has no effect on visibility at the moment. The 30 foot radius of visibility is from murky water rather than lack of light. However, get below 20 feet of depth, and I think you'll find the Stone useful. That's where the light from above cuts out. -- Al ]

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+3=20 d20+4=23
Tuesday January 17th, 2006 8:09:30 AM

OOC: Swim Checks - Luke's 20 - Sly's 23.

Luke balances in the water (A little), he sees something below him. Hoping that it's Sly, he'll try to paddle down to him.

Sly, being in calmer water, can balance himself better. Trying to look around but see very little. So he searches his pockets for a ever light torch, but find none. But does find a potion that he won at lotto?? Potting the potion real close to his eyes, he see that it's a potion of growth. "This will come in handy! I'll bet I can grow as big as Peerimus?? This fish is in for a surprise!!!"


Peerimus and Yorrick  d20+18=27 d20+17=19 d20+13=25 d20+6=16
Tuesday January 17th, 2006 9:47:35 AM

How detrimental might it become? Unknown, Peerimus knew before shifting of the potential problems, but the stakes at hand were great and against the Kraken the risk seemed justified. We shall see. It is one thing to know it is raining, it is another to seek shelter. The Kraken will be returning very shortly and... Fwumsh! Dalek hits the water nearby and Peerimus knows that the animal will be scared enough without a giant octopus right next to him.

A rallying point is needed, Yorrick my friend, I will need your patience a bit longer. Peerimus surfaces and casts Daylight on the club. One great tentacle holds the club high aloft, light shining about him to a radius of 60'.

Yorrick maintains his position in the storm, one of his friends companions needs his strength and so here he shall remain, a Bastion in the raging gale.

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, *Daylight x2, *Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, *Freedom of Movement, CCW
Level 6:
*Commune with Nature

Know Nature 27
Swim take 10 total 25
Concentration 19
Spot 25
Listen 16

[ BTW, Peerimus, I rule that you may cast underwater in an aquatic form. This is a benefit from your Natural Spell feat. -- Al ]

that was what I was thinking, glad we agree :)

OoC to Sly (DM/Al) 
Tuesday January 17th, 2006 11:22:08 AM

Please consider what would happen if you opened a vial of liquid underwater. I will give you a chance to retract the drinking of the potion if you wish.

Dalek 
Tuesday January 17th, 2006 8:17:56 PM

Full of panic Dalek struggles for the surface. Luckily horses can swim. The powerful beast pushes for the surface back towards the direction he came from [full move to ao/ap,31/32][swim take 10 for dc 15]. The horse isn't too thrilled about the strange beast nearby but it is smart enough to know that first things first... air.

notes
didn't see any swim checks for horse. strange since I thought they were good swimmers. I did go ahead and apply Dalek's str bonus to his swim check so with taking 10 he has a 15.


Jaeden Ohm (AC 25 HP 97/97) 
Tuesday January 17th, 2006 8:33:36 PM

Even in the murkiness of the water Jaeden sees the light that Peerimus calls forth. As the direction coinsides with the uncontrolled mental torment from Dalek he decides to head to the light [swim check take 10, dc 20][moving towards ap33 surface].

notes
I think it'll take 2 rounds to get to ap33

Firn'gaer  d20+11=28 d20+18=31
Tuesday January 17th, 2006 9:05:18 PM

[Fort save DC28]

Firn'gaer resists the pull of the current and drawing forth a rod, meta magic - silenced, he casts Dancing Lights. The motes dance around the gnome give his area a ominous glow.

[Concentration DC31]

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Extended Waterbreathing - 4 hours 40 minutes
Dancing Lights - 10 rounds
Detect Magic - Permanent
See Invisibility - Permanent

Prepared Spells
0 -- dancing lights(r)*, detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2, lightning bolt x2, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Rising Light and Sinking Darkness - Kraken Battle Round 04 (DM/Al)  d4=1 d20-11=1
Tuesday January 17th, 2006 10:42:07 PM

Without the swirling rush of water caused by the Kraken's passage, Sly and Luke find swimming much easier. Luke swims downward towards Sly, while Sly, himself, fishes about in his pockets for something that might help them out alone and separated from the group. He fails to find a light. But his fingers do touch upon the vial of a potion.

Peerimus the Octopus rises to the surface. With a waving of arms that serves as both speech and gesture to his current form, the druid conjures a powerful light on the end of his club. The rain still falls in torrents, but he can see all three Turtles from his position. It's clear to the Druid that the only ones still on the surface are Yorrick, Lady Silverhand, Savin, and the three Handlers. Dalek's position he knows. Jasper he saw as well. Though whether the cleric of Alemi continues to sink in his heavy armor, and what the depths may do to him is an unknown. Sly, Luke, Jaeden, and Firn'gaer must be under the surface also. Somewhere. Sure enough, the freshwater environment begins to take a toll on the druid's octopus form. Peerimus feels weak and Sickened. (I rolled the 1d4 for you.)

A moment later, Dalek bursts from below. The horse gasps for air that he does not need. Still, the mere fact that he is on the surface seems to calm the horse. (You did exactly the right thing with the Swim check.)

From underwater Jaeden sees the bright light. Then Dalek, legs churning, comes into view above. The warrior heads for the new bright light above. As he kicks his way through the water, he lets his body rise. (Yup, you're right. You have 15 feet for a double move. And that's about 25 to 30 feet to get to AP33 on the surface from down a depth of 15 feet. Also, keep in mind that you're holding that glowing stone. It occupies one hand.)

Firn'gaer maintains a stable position 15 feet underwater. Around him he conjures four spheres that throw off light like torches. (Firn'gaer, you may move the lights to any position within the parameters of the spell. The fourth ball is underneath the turtle.)

A glow from above draws Jasper's eye, and hope fills his breast. Swim! Struggle! Jasper thrashes in the water, but his armor only pulls him deeper into the darkness and away from the light.

Lady Silverhand shivers next to Yorrick in the driving rain.

"Hoy-Ya! In the water! Does ye need a line?" Rhodus cries out from the lead Turtle. Then he sees Peerimus and his tentacle (!) holding the glowing stick of wood. He sees the horse thrashing in the water nearby. "Bargle! Watch yer Fore! Get a line to the horse. The Beast is in our midst!" He pulls his boarding pike from it's socket, and works to undo the rope with which he is lashed to his Turtle.

Meanwhile, the real Kraken is nowhere to be seen. Could it be lurking in the depths? Will it come looming out of the murky waters to pick each member of the group off one by one?

=== OOC ===

Maps
====
Map

* The circles on the map show your range of visibility. Hope it's not too confusing.
Jasper cannot see. Nor can he be seen at all.

Swimming in the Water (Please Read This)
The water on the Surface is considered Rough Water.
You must succeed on a Swim Check of DC15 to get anywhere. You may take 10 on this check.
I'll give you this bit of info for free. 15 feet below the surface, the turbulence is less. The Swim Check reduces to DC10.
At 20 feet of depth, there is no light. You require an artificial light or darkvision in order to see.

Status
Sly is 18 feet underwater
Luke is 18 feet underwater
Peerimus is 0 feet underwater
Dalek is 0 feet underwater
Jaeden is possibly at 7 feet.
Firn'gaer is possibly at 15 feet.
Dancing Lights are at 15 feet
Jasper is 37 feet underwater

Big Wave: If you are not lashed down, make a Swim check. If you beat a DC25, you catch hold of part of the shell or one of the nets, and that arrests your motion. If you beat a DC20, you are swept off the turtle 60 feet to the East, but manage to remain above water. Less than 20 and you go underwater. You go underwater the number of feet that you miss the DC20 by. You may NOT Take 10 on this check. Those effected by Freedom of Movement are not affected by this wave.

If You are Lashed In, it takes a Move Action to free yourself.
If You are Clinging to Something: STR Check vs DC12 to Keep your Grip. If you Lose your Grip, refer to Big Wave.
If You are Clinging to Something AND Holding on to Someone Else to keep them from going over: STR Check becomes DC18. Someone else can boost that with an Aide Another STR check.

On The Surface
Visibility is 60 feet

Spot checks take -4 penalty
Listen checks take -4 penalty
If you fall in, the water is now considered Rough, requiring a Swim check of DC15 or you go under.
Wind has now picked up. It is considered Severe. -4 to Ranged Attacks.
This is the velocity of wind produced by the Gust of Wind Spell.
The Weather is considered Violent. You must make a Concentration Check of 5+Spell Level in order to Cast a Spell.

Underwater
Visibility is only 30 feet.

Underwater Combat:
You must make a successful Swim Check in order to Attack at All.
Even after a successful swim check:
Thrown weapons are ineffective underwater. Other range weapons take -2 penalty for every 5 feet of water through which they pass.
Slashing or Bludgeoning weapons take a -2 to Attack and 1/2 Damage.
Also, any time you fail your Swim Check, you are Off Balance, and flailing about in the water. In such cases, you take -2 to AC.

Freedom of Movement effects negate all of the above. With Freedom of Movement, you attack normally.

Rules for Underwater Combat are here.

Sly and Luke  d20+3=12 d20+4=15
Wednesday January 18th, 2006 8:23:07 AM

Sly hug the dog when he get eye level, Sly scratches the back of his ears. Sly tries to tell Luke (with jesters and hang signs)'I don't know where we are? must go up (pointing to serfave), Try to keep up.'

Sly puts the bottle away (for now), then making the harnes for Luke (witch is better than a rope around the collar,) Tie the end of the rope to himself.

Sly jesters with his thumb (up), the both of then deads for the surface....

Luke - Swim 12

Sly - Swim 15

Sly Spells

Lvl 0 - Read Magic - Flare X@ - Ray of Frost.

Lvl 1 - True Strike - Magic Missels X2 - Scocking Grasp.

Lvl 2 -Blindness or Deaftness - Bull's Strenth - Scorching Ray.

Lvl 3 - Lighting Bolts X2.

Frin'gaer  d20+2=3 d20+4=17
Wednesday January 18th, 2006 2:16:20 PM

Firn'gaer looks around with the new orbs about. With the druid's light and his own he can see nothing more than what is in the light area. Moving to AP29 he continues to look, unsuccessfully, for both the Kraken and any other issues that may draw his attention. Seeing none, he holds that position waiting.

[Spot DC3, Listen DC17]

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Extended Waterbreathing - 4 hours 40 minutes
Dancing Lights - 9 rounds
Detect Magic - Permanent
See Invisibility - Permanent

Slience Rod - 1/3 used

Prepared Spells
0 -- dancing lights(r)*, detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2, lightning bolt x2, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Jaeden Ohm (AC 25 HP 97/97) 
Wednesday January 18th, 2006 2:23:55 PM

Jaeden continues to stroke for the surface. Seeing the four hooved outline of Dalek is a bit of relief but seeing the giant water beast next to him is a bit of a scare.

He bursts through the waters surface while sending what he can in the way of soothing emotions to Dalek [now at ap33]. Seeing that the horse is indeed nearby he does his best to calm him while keeping a wary eye on the tentacled beast nearby. For now the creature does not seem to be threatening.

Dalek 
Wednesday January 18th, 2006 2:31:11 PM

Dalek does calm as Jaeden emerges from the water but the horse still would rather be away from the creature in the water with him. Doing his best to remain calm and near Jaeden, he moves away from the beast [move to an/ao,33/34].

Peerimus and Yorrick  d20+15=28 d20+17=24 d20+11=14 d20+4=6 d20+12=18
Wednesday January 18th, 2006 2:46:29 PM

His skin burns and his body aches, but for now there is nothing he will do. Jasper is sinking and the druid does not know if the ability to breathe water will keep the depths from crushing him. or even if this lake is deep enough to worry about that. First, he must communicate with Yorrick and put disatnce from the turtles.

Keeping the club aloft, several other tentacles writhe about. [Cast Speak with animals]. The great octopus gurgles and pitches slightly, "It is still me my friend, we need to part from the turtles. I took this form in case we must combat the Kraken."

Yorrick gives another roar and his head nods. With a great lunge, he plows into the water to the giant octopus, not to attack, but to just swim over to it. A tentacle ruffles the bears fur and gives it a pat.

Peerimus moves 15' further from the turtles towards AU/20

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, *Daylight x2, *Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, *Freedom of Movement, CCW
Level 6:
*Commune with Nature

Swim take 10 total 23
Concentration 18
Handle animal 24
Spot 14
Listen 6

Yorrick Swim 18

Jaeden (second illegal post)  d20=15
Wednesday January 18th, 2006 8:10:15 PM

Seeing the interaction between tentacled beast and Yorrick, the reality of the situation becomes clear to Jaeden. He does his best send images of of Peerimus superimposed on the creature to Dalek while sending as much comfort as he can through the link between horse and man.

While not terribly accustomed to such mental control, the warrior does an adequate job [15 + whatever modifier should make this at least almost possible] and suceeds in calming Dalek.

Savin  d20+2=20 d20+13=28
Wednesday January 18th, 2006 8:59:40 PM

Savin will have to make a decision on what to do. Who to save...Sly and Luke or the priest. He has known Sly longer and decides on him. He knows which direction Sly and Luke drifted off to an dives off the turtle swimming strongly in their direction. He will angle slightly under the water knowing that they most likely sank a little.

Once he sees them (spot 28) he will grab Luke and point upwards to Sly. He will then start to swim towing Sly to the surface.

Savin has a 60 movement normally and the pearl of Sirines also gives him a 60' swim movement. Taking a double movement, Savin should easily be able to grap Luke and get him to the surface.

Rolled an intelligence check of 20 to move in the right direction.

Blow Ballast and Bring Us to the Surface - Kraken Battle Round 05 (DM/Al)  d20-11=15
Wednesday January 18th, 2006 9:50:13 PM

The water at 18 feet is calmer. Sly and Luke have a moment of joyful reunion. Sly puts away the potion, then he sets about fashioning a rough harness. The fighter doesn't have a lot of experience with ropes. Fortunately, both he and Luke are swimming better. Both half-elf and dog are stable enough in the water for the harness making. Still, ropes can be tricky. (Sly, roll Use Rope vs DC15 or fail to make that harness.) Sly looks upward toward the surface. Fashioning the harness takes time too, though. Maybe the pair can swim upward after the harness is complete. (Sorry, too many actions in one round, Sly.)

Firn'gaer holds his position. The water is murky. From 15 feet under the water, he sees the bottom of the Turtle, it's flippers moving above. He sees Jaeden's feet, as the fighter kicks toward the surface. And just beyond is a dark mass that is large enough to be Dalek. A light, bright as day, glows somewhere above the surface. Next to the source of the light is a large hazy shadow. Sound seems to carry with an unusual clarity underwater. It is difficult, however to decipher the different churnings of water from each other. There is, however, a bubbling burst of sound that sounds vaguely like a panicked outcry. It sounds like it might be coming from somewhere to the north.

Jaeden breaks the surface next to Dalek. Just beyond is a giant octopus holding a glowing club. What could this be but Peerimus in another animal form. The fighter sends reassuring images to his mount. Dalek calms in the presence of his trusted friend. Still, he swims to the other side of his friend, putting distance between himself and the many legged water beast.

Peerimus casts a spell, then calls to his friend in reassuring tones. The mighty bear leaps into the water, sending water spraying into the air. Peerimus then swims a short distance to the northeast. (Did you mean AU28?)

Savin correctly assumes that Sly and Luke must have been swept up as the kraken passed to the east. He takes a southeasterly course and soon sees the pair down 18 feet. With strong sure strokes, the monk swims the rest of the way down to them and tows them to the surface.

Desperation grips Jasper, or perhaps it's the blessing of Alemi. The cleric finds the right stroke. He kicks his legs, and begins his way back toward the surface. The water around him is still dark. Salvation seems so far away. But one must have faith. One must persevere.

Lady Silverhand and Rhodus the Breaker can do no more than watch as Yorrick leaps into the water to join the giant octopus. This group is truly strange and wondrous. "Hold your positions!" Rhodus shouts to his juniors. "Come, yer Ladyship," he takes Lady Silverhand by the arm. "We must be to lashing you in safe."

Savin, Sly and Luke bob on the surface, tossed by the rough water. They are southeast, separated from the main group. (Savin, Sly and Luke I assume for the moment that you all have your heads above the surface of the water as that is largely the aim of rising to the surface.)

=== OOC ===

Maps
====
Map

* The circles on the map show your range of visibility. Hope it's not too confusing.
Jasper cannot see. Nor can he be seen at all.

Swimming in the Water (Please Read This)
The water on the Surface is considered Rough Water.
You must succeed on a Swim Check of DC15 to get anywhere. You may take 10 on this check.
I'll give you this bit of info for free. 15 feet below the surface, the turbulence is less. The Swim Check reduces to DC10.
At 20 feet of depth, there is no light. You require an artificial light or darkvision in order to see.

Status
Sly is 0 feet underwater
Luke is 0 feet underwater
Savin is 0 feet underwater
Peerimus is 0 feet underwater
Dalek is 0 feet underwater
Jaeden is 0 feet.
Firn'gaer is 15 feet.
Dancing Lights are at 15 feet
Jasper is 27 feet underwater

Big Wave: If you are not lashed down, make a Swim check. If you beat a DC25, you catch hold of part of the shell or one of the nets, and that arrests your motion. If you beat a DC20, you are swept off the turtle 60 feet to the East, but manage to remain above water. Less than 20 and you go underwater. You go underwater the number of feet that you miss the DC20 by. You may NOT Take 10 on this check. Those effected by Freedom of Movement are not affected by this wave.

If You are Lashed In, it takes a Move Action to free yourself.
If You are Clinging to Something: STR Check vs DC12 to Keep your Grip. If you Lose your Grip, refer to Big Wave.
If You are Clinging to Something AND Holding on to Someone Else to keep them from going over: STR Check becomes DC18. Someone else can boost that with an Aide Another STR check.

On The Surface
Visibility is 60 feet

Spot checks take -4 penalty
Listen checks take -4 penalty
If you fall in, the water is now considered Rough, requiring a Swim check of DC15 or you go under.
Wind has now picked up. It is considered Severe. -4 to Ranged Attacks.
This is the velocity of wind produced by the Gust of Wind Spell.
The Weather is considered Violent. You must make a Concentration Check of 5+Spell Level in order to Cast a Spell.

Underwater
Visibility is only 30 feet.

Underwater Combat:
You must make a successful Swim Check in order to Attack at All.
Even after a successful swim check:
Thrown weapons are ineffective underwater. Other range weapons take -2 penalty for every 5 feet of water through which they pass.
Slashing or Bludgeoning weapons take a -2 to Attack and 1/2 Damage.
Also, any time you fail your Swim Check, you are Off Balance, and flailing about in the water. In such cases, you take -2 to AC.

Freedom of Movement effects negate all of the above. With Freedom of Movement, you attack normally.

Rules for Underwater Combat are here.

Sly and Luke  d20+1=6 d20+4=23
Thursday January 19th, 2006 8:57:22 AM

Sly is trying to make a harnes for Luke (Use rope ckeck 6), before they head up to the serface. WHEN! all of a sudden? Some one or some thing grab the Luke, as they rise to the serface, Sly hang on tothe rope with both hands now! (Str Check 23)

When reaching the serface, Sly look around but cannot see anything, Nothing in sight Except Savin! Sly must be pailer than usalle, because Savin is laughing at Sly.
Sly smiles "Oh! It you?? I though we were fish food for a minute there. Tell me Savin, WhereTheHeckAreWe?.
(They are all doing the dog paddle in place.)

Sly Spells
Lvl 0 -Read Magic - Flare X2 - Ray of Frost.

Lvl 1 -True Strike - Magic Missels X2 - Scocking Grasp.

Lvl 2 -Blindness or Deftness - Scoching Ray - Bull's Strenth.

Lvl 3 -Lighting bolts X2.

Peerimus and Yorrick  d20+17=26 d20+12=19 d20+11=25 d20+4=23 d20+9=27 d20+6=15
Thursday January 19th, 2006 5:27:52 PM

The group was gathering back together, but no Jasper. Hopefully the others will follow. It was time to attempt to take the fight to the Kraken. The ability to breathe water was limited on all of them, the great monster is highly intelligent and might just wait them out.

A burbbling comes from the great octopus and it dives, Yorrick is soon after. The pair are heading straight down. Peerimus will only go 20', so as not to lose Yorrick. The druid casts about for signs of Jasper or the Kraken or any other non freindlies.

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, *Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, *Daylight x2, *Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, *Freedom of Movement, CCW
Level 6:
*Commune with Nature

Swim take 10 total 23
Concentration 18
Handle animal 26
Spot 25
Listen 23

Yorrick Swim 19
Spot 27
Listen 15


Jaeden Ohm (AC 25 HP 97/97) 
Thursday January 19th, 2006 6:40:47 PM

Not having a clue what else to do Jaeden continues to tread water (taking 10) in place. Dalek too does his best to remain in place (taking 10).


Firn'gaer  d20+2=20 d20+4=10
Thursday January 19th, 2006 7:03:00 PM

Firn'gaer stays in position waiting for something to happen.

[Spot DC20, Listen 10]

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Extended Waterbreathing - 4 hours 40 minutes
Dancing Lights - 8 rounds
Detect Magic - Permanent
See Invisibility - Permanent

Slience Rod - 1/3 used

Prepared Spells
0 -- dancing lights(r)*, detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2, lightning bolt x2, slow

4 -- extended waterbreathing, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Savin ac 24 hps 107/107  d20+13=22
Thursday January 19th, 2006 8:08:14 PM

Since Savin already has a grip on both Sly and Luke from pulling them from the depths, he tranfers Sly to his neck and says, "Hold on!" He then quickly moves towards the turtles using the noise everyone is making to home in on. (Listen check 22)

Savin swims 60 feet and sees the turtles. He gets to the edge and says, "Climb on and don't wander off again."

To the others he yells, "Stay with the turtles! It is crazy to try and fight this thing in its enviroment. We must use spells and missile weapons to soften it up. Make it come to us! Firn'gaer try and locate it on that dodaad thin of yours."

From Out of the Depths - Kraken Battle Round 06 (DM/Al)  d20-11=-1 d20+24=36 d20+24=39 d20+40=48 d20+40=45 2d8(1+6)+8=15 2d8(4+4)+8=16 2d8(2+2)+8=12 2d8(2+1)+8=11
Thursday January 19th, 2006 9:33:58 PM

Sly and Luke break the surface. The first thing that they see is Savin. At first, it seems as though they could be anywhere. But, they spot the mound of the Turtle to the northwest. Maybe they didn't go as far as they had though after all. But one thing is for sure, visibility under the water is a lot less than above. (Sorry, Sly, I should have changed your circles of visibility when you rose to the surface. I forgot. You can see for 60 feet around you up here.)

Peerimus and Yorrick swim straight down. As they duck their heads under the water, the world shrinks in the murky water. It's a quieter Wold full of infinite darkness. The light on the druid's club glows like the sun, lighting all of the motes that swirl about in the water. And down below, also bathed in the glow of Daylight, Jasper fights to gain the surface. He is just a short reach away.

Jaeden remains on the surface, treading water next to Dalek. Though the horse does not appear as natural a swimmer, he does seem to swim faster than Jaeden himself. Might it be possible to ride the horse underwater?

Firn'gaer remains patient as the light suddenly brightens underwater. Peerimus again. Hopefully. Sounds come from all around. To the southeast, one ... no, two or three figures enter the field of Firn'gaer's vision, and take up a position on the opposite side of the Turtle. One appears large, the other two of medium size.

Savin swims in the direction of the noise. With no more than a few strokes, the Turtle comes into view. Swimming at the edge of the water, he advises the others to climb back aboard. The bright Daylight from the other side of the Turtle suddenly dims. Peerimus? What happened there?

Maybe it's the sight of the bear and the octopus coming down towards him, but Jasper begins thrashing again. The weight of his armor quickly begins to draw him down again. The cleric pulls away from his rescuers.

Rhodus ties a loop for Lady Silverhand, and then returns to the head of Titan to lash himself in as well.

The rain beats down upon the heads of Savin, Sly, Luke, Jaeden and Dalek. The waves toss up and down.

Sly, Luke and Savin feel a sudden rush of water. Both Sly and Luke are slammed from behind. Thick fleshy appendages wrap elf and dog. Savin watches in horror as his friends are jerked underwater.

Hit Sly AC36, Tentacle Damage 15, Grapple check 48, Constricting Damage 12 = Total Damage 27hp
Hit Luke AC39, Tentacle Damage 16, Grapple check 45, Constricting Damage 11 = Total Damage 27hp

Sly and Luke are Grappled. Held fast in the long tentacles of the Kraken. With their faces under the water, they can now see the main body of the creature, 15 feet below the surface. It is enormous. (Sly and Luke, Spot vs DC15 to notice the following: Highlight to display spoiler: {The Kraken's skin is a dark gray. Only part of it's body is visible to the two of you, but it looks as though huge scrapes cover the sides of the Kraken's body.})

(Sly and Luke, Grappling is pretty complicated. I can only ask you to read the rules and tell me what you want to do. But, I'll tell you right away, things don't look good. This critter is pretty strong.)

With his head above the surface, all Savin can see is his two friends right next to him, thrashing underwater. Something big wraps both of them. They are most likely fighting for their lives.

=== OOC ===

Maps
====
Map

* The circles on the map show your range of visibility. Hope it's not too confusing.
Jasper cannot see. Nor can he be seen at all.

Swimming in the Water (Please Read This)
The water on the Surface is considered Rough Water.
You must succeed on a Swim Check of DC15 to get anywhere. You may take 10 on this check.
I'll give you this bit of info for free. 15 feet below the surface, the turbulence is less. The Swim Check reduces to DC10.
At 20 feet of depth, there is no light. You require an artificial light or darkvision in order to see.

Status
Sly is 0 feet underwater (Just below the surface)
Luke is 0 feet underwater (Just below the surface)
Savin is 0 feet underwater
Peerimus is 20 feet underwater
Yorrick is 20 feet underwater
Dalek is 0 feet underwater
Jaeden is 0 feet.
Firn'gaer is 15 feet.
Dancing Lights are at 15 feet
Jasper is 38 feet underwater

Big Wave: If you are not lashed down, make a Swim check. If you beat a DC25, you catch hold of part of the shell or one of the nets, and that arrests your motion. If you beat a DC20, you are swept off the turtle 60 feet to the East, but manage to remain above water. Less than 20 and you go underwater. You go underwater the number of feet that you miss the DC20 by. You may NOT Take 10 on this check. Those effected by Freedom of Movement are not affected by this wave.

If You are Lashed In, it takes a Move Action to free yourself.
If You are Clinging to Something: STR Check vs DC12 to Keep your Grip. If you Lose your Grip, refer to Big Wave.
If You are Clinging to Something AND Holding on to Someone Else to keep them from going over: STR Check becomes DC18. Someone else can boost that with an Aide Another STR check.

On The Surface
Visibility is 60 feet

Spot checks take -4 penalty
Listen checks take -4 penalty
If you fall in, the water is now considered Rough, requiring a Swim check of DC15 or you go under.
Wind has now picked up. It is considered Severe. -4 to Ranged Attacks.
This is the velocity of wind produced by the Gust of Wind Spell.
The Weather is considered Violent. You must make a Concentration Check of 5+Spell Level in order to Cast a Spell.

Underwater
Visibility is only 30 feet.

Underwater Combat:
You must make a successful Swim Check in order to Attack at All.
Even after a successful swim check:
Thrown weapons are ineffective underwater. Other range weapons take -2 penalty for every 5 feet of water through which they pass.
Slashing or Bludgeoning weapons take a -2 to Attack and 1/2 Damage.
Also, any time you fail your Swim Check, you are Off Balance, and flailing about in the water. In such cases, you take -2 to AC.

Freedom of Movement effects negate all of the above. With Freedom of Movement, you attack normally.

Rules for Underwater Combat are here. - Kraken Battle Round 05 (DM/Al)

Savin ac 24 hps 107/107  d20+9=25 d20+9=26 d20+9=23 d20+4=16 2d6(6+2)+16=24 2d6(3+2)+16=21 2d6(5+1)+16=22
Friday January 20th, 2006 8:35:48 AM

Savin sees his friends in danger and will yell, "The Kraken is over here! It has Sly and Luke"

Savin turns and with his quarterstaff swings at the tentacles that is holding Sly with his first 2 blows and then Luke with his second two blows. (Took minus 5 to power attack.)

Savin is hoping to cause enough pain to free his friends. He does 45 points of damage to the arm holding Sly and 22 points of damage to the arm holding Luke.

OOC 2d6 due to large size weapon, 10 points do to using two handed weapon to attack, 6 points of strength damage. Take no penalties for fighting in water do to pearl of sirine. It was a good investment!)

pearl of sirine hours
enlarge person 2/50 rounds
displacement cloak 4/15

Sly (AC 25 58/85 hp) and Luke (Ac 21 38/65 hp)  d20+5=15 d20+4=20 d100=78 3d6(5+2+5)+1=13 3d20(8+16+13)+18=55 d6+4=6
Friday January 20th, 2006 11:23:52 AM

OOC: I take it that Sly and Luke are in two different arms? Right?? I think I'm going to nned your Help DM AL. This is how I see it.

Sly see the turtle (who is north/west)"There over there Savin!" Sly tells Savin. Savin swims to the turtels wit Sly and Luke in tow. They get with in ten feet of the turtle, Wnen??
Sly is pulled under water, then Luke is pulled under water.

The first thing Sly and Luke do is look down. They see the kraken and he's Gargantuan!! He's dark gray (no wonder we cannot see him!), he also is covered with scrapes on the side of his body.

The second though that goes through Is "Let Us Go!" in action reflex, Sly will to encurage the beast, by evocing try lighting Bolts through his slimy body. Luke will try to bite the fish.

Sly Spot 20 - Percentage for magic 78% - Magic damages 13hp - (I hope)

Luke - spot 15 - Bite 55 - Damages 6hp -

OOC: I hope I did this right or it looks right Sly will be wet for a long time.

Sly Spells

Lvl 0) Read Magic - Flare X2 - Ray of Frost.

Lvl 1) True Strike - Magic Missels X2 - Scocking Grasp.

Lvl 2)Blindness or Deftness - Bull's Strenth - Scorching Ray.

Lvl 3) Lighting (down to 1 left.)

[ 1) Two different arms. Right. 2) Turtle nortwest. Right. 3) Savin swims to turtle with Sly and Luke and they are 10 feet from the Turtle. Right. Sly and Luke are just below the waterline. Right. -- Al ]

A Cry From Above - Addendum (DM/Al) 
Friday January 20th, 2006 12:03:15 PM

Above the water, Jaeden and Lady Silverhand both hear Savin's call with crystal clarity.

Underwater, Peerimus and Jasper hear Savin's cry. The conductivity of the water even allows them to recognize his voice. But the words are distorted by the story waters. They hear, " ... Uraken oover ere! as Sly Luke!" Still, it doesn't take a genius to understand the meaning.

Firn'gaer's version is clearer, and when the wizard turns, he sees the thrashing struggle in the water. Something big and barely visible is attacking on the other side of the Turtle.

Peerimus and Yorrick  d20+10=24 d20+12=19 d20+17=31 d20+11=29 d20+4=19 d20+9=17 d20+6=26
Friday January 20th, 2006 12:15:44 PM

Got him! A 20' tentacle reaches down and grabs the struggling cleric. But what Now? the Kraken is attacking the rest of the group and spending too much more time with Jasper could be disasterous

A gurrgling squawk from the octopus sends Yorrick swimming hard through the water towards the sound of Savin's cry and, with the Freedom of Movement spell, arrives in moments. AT-41 20'deep

Peerimus swims also in that direction, moving closer to the surface by 10' and 20 directly south.

Peerimus attack AC 24 Yorrick Swim 19

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, *Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, *Daylight x2, *Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, *Freedom of Movement, CCW
Level 6:
*Commune with Nature

Swim take 10 total 23
Handle animal 31
Spot 29
Listen 19

Yorrick Swim 19
Spot 17
Listen 26


Firn'gaer - AC21, HP 77  d20+11=24 d20=10 10d6(6+6+2+2+4+3+4+2+5+5)=39 d20+18=31
Friday January 20th, 2006 12:24:46 PM

Firn'gaer sends the orbs towards the figures out at the edge of his vision. Assuming he can see the attack on Sly and Luke, Firn'gaer will move to AT34 (Fort DC24) and then using his rod will send a silenced lightning bolt the Kraken's direction.

[Don't know what you would want Al to decide if Firn'gaer can fire the lightning bolt and not hit Sly or Luke. I rolled d20 and got 10 and then based on what you want it to be - Int, level, etc you can go from there.]

[Concentration DC31]
[Lightning bolt - 39, Reflex save DC20]

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Extended Waterbreathing - 4 hours 40 minutes
Dancing Lights - 7 rounds
Detect Magic - Permanent
See Invisibility - Permanent

Slience Rod - 2/3 used

Prepared Spells
0 -- dancing lights(r)*, detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2, lightning bolt x2*, slow

4 -- extended waterbreathing*, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis

* -- Spells cast
(r) -- racial spells


Firing Blind - OoC to Firn'gaer (DM/Al) 
Friday January 20th, 2006 1:39:04 PM

Firn'gaer, please roll a 1d100.

Firn'gaer (d100)  d100=6
Friday January 20th, 2006 3:11:16 PM

d100 = 6

Electrifying Results - Kraken Battle Round 07 (DM/Al)  d20+10=14 d20+40=49 d20+40=59
Sunday January 22nd, 2006 3:29:19 PM

[ OOC ] It's noon here on Sunday. Sorry, can't wait any longer.

And, sorry, Savin, but I'm going to rule that you can't make normal Melee attacks against a Kraken's tentacles or arms. Rather, all attacks must be Sunder Attacks. To that end, I'm reconfiguring your attacks for Sunder. That's 1d20 + Your Attack Mod + 4 Two-Handed Weapon + 4 Large Size Creature -5 Power Attack. See Kraken Info below for Kraken stats.

Savin Sunder hit AC33, AC34, AC31, AC24 All misses

[ BIC ]

Savin's quarterstaff slices through the water as he attacks the Tentacles of the Kraken. His blows are powerful, but ungainly, and, perhaps that is why the Kraken is able to turn the strikes, or evade them entirely. When all is done, Sly and Luke still remain captive.

Sly and Luke both fight back in the way they best know. The Kraken's tentacles, however, are so tight that neither is able to move. Sly can't move his arms to make the motions necessary for his spell. And Luke is held so tight that he cannot turn to effectively bite. Both the friends are in a ... tight spot. (Sorry Sly, you are in a real jam. When grappled you cannot cast a spell that requires a Somatic component. That is, a component in which you have to move your body. As for Luke, in order to attack in a grapple, you need to succeed in an opposed grapple check. In the case of the Kraken, you have to beat a DC40. This guy is pretty strong.)

A long tentacle snakes down from above, and Peerimus snags hold of Jasper, arresting the Cleric before he sinks any further. Yorrick follows the commands of his friend, paddling his paws through the murky depths. Above, the bear sees the turtle as he passes underneath it. Then, just ahead, three two legged creatures swim. From the clothing, one is Savin. The other two are Sly and Luke. And, wrapped around Sly and Luke, the bear sees gargantuan fleshy tentacles. Towing Jasper behind him, Peerimus the Giant Octopus also heads in the direction of Savin's shouts at Octopus swim speed. His club lights up the water all around. The light brings the comfort of daylight, if not better underwater visibility. As he drifts upward 10 feet, Peerimus sees the bottom of the turtle with Yorrick swimming below it. He cannot yet make out the forms of either Savin, Sly or Luke. Nor can he see thing that Savin is shouting about. (Peerimus, Yorrick is just under the Southeast Turtle on the map. You can see the corner of his square sticking out at AT41.)

Peerimus' spell, as well as Firn'gaer's both also seem to allow everyone to swim deeper without requiring Darkvision.

The struggle on the other side of the turtle is a hazy outline to Firn'gaer's eyes. He sends his four dancing orbs to the outer extent of his vision. Sly, Luke, and Savin see the orbs as they glide into sight 15 feet below them. Then the gnome flies eastward through the water for a clearer line of fire. Just above him, he can see Peerimus the Octopus with a tentacle stretching downward that holds Jasper the Cleric of Alemi. Yorrick swims under the turtle to the south. But, he has lost sight of Savin, Sly, and Luke. And losing sight of the struggle, loses sight of any trace of the Kraken as well. And yet, from the angle of things, the wizard has a pretty good idea of where the Kraken must be. And, given its size, aiming may not be a problem. Firn'gaer lets loose with a Lightning Bolt.

Several things happen at once. In the split second that the bolt leaves his fingertips, Firn'gaer notes that the electricity feels twice as strong as it should be. The feeling is surprise mixed with some pleasant satisfaction, as the Kraken on the other end of the strike, must surely be hurt quite a bit by this one. The next split second is not quite so nice. The electrical charge fills the water for hundreds of feet around. On the surface, the Turtles raise their heads in silent screams. Everyone in the water is wracked with pain as the electric current fills the water and runs through their bodies. (Everyone in the water - Firn'gaer, Rufus, Peerimus, Yorrick, Jaeden, Dalek, Jasper, Savin, Sly, Luke, Turtles - all take 19hp damage. That's Half the original damage. No Reflex Save. Where to are you going to dodge?)

Lady Silverhand remains clinging to the wet rope on the back of the Turtle as the rain continues to pour down.

In the water, Jaeden, Dalek, and Jasper gasp as electricity shoots through their bodies.

The Kraken screams. Unlike the high reedy voice heard above, underwater, its scream is the piercing cry of the enormous monster that the Kraken is. Everyone hears the scream. Sly and Luke are pushed away as the Kraken breaks the grapple. (Grapple checks 49 and 59.)

Savin sees the tentacles release Sly and Luke. Yorrick, at 20 feet down, and Sly and Luke, just under the waves see the bulk of the Kraken fade to the Southeast. To them, the Kraken appeared to be moving slowly. But, then again, everything moves slowly underwater.

No one else is able to see what happened. And no one can see the Kraken now at all.

=== OOC ===

Maps
====
Map

* The circles on the map show your range of visibility. Hope it's not too confusing.
Jasper cannot see. Nor can he be seen at all.

Kraken Info
AC20
Sunder Tentacle DC36
Sunder Arm DC31
Grapple DC40

Swimming in the Water (Please Read This)
The water on the Surface is considered Rough Water.
You must succeed on a Swim Check of DC15 to get anywhere. You may take 10 on this check.
I'll give you this bit of info for free. 15 feet below the surface, the turbulence is less. The Swim Check reduces to DC10.
At 20 feet of depth, there is no light. You require an artificial light or darkvision in order to see.

Status
Sly is 0 feet underwater (Just below the surface)
Luke is 0 feet underwater (Just below the surface)
Savin is 0 feet underwater
Peerimus is 10 feet underwater
Yorrick is 20 feet underwater
Dalek is 0 feet underwater
Jaeden is 0 feet.
Firn'gaer is 15 feet.
Dancing Lights are at 15 feet
Jasper is 28 feet underwater

Big Wave: If you are not lashed down, make a Swim check. If you beat a DC25, you catch hold of part of the shell or one of the nets, and that arrests your motion. If you beat a DC20, you are swept off the turtle 60 feet to the East, but manage to remain above water. Less than 20 and you go underwater. You go underwater the number of feet that you miss the DC20 by. You may NOT Take 10 on this check. Those effected by Freedom of Movement are not affected by this wave.

If You are Lashed In, it takes a Move Action to free yourself.
If You are Clinging to Something: STR Check vs DC12 to Keep your Grip. If you Lose your Grip, refer to Big Wave.
If You are Clinging to Something AND Holding on to Someone Else to keep them from going over: STR Check becomes DC18. Someone else can boost that with an Aide Another STR check.

On The Surface
Visibility is 60 feet

Spot checks take -4 penalty
Listen checks take -4 penalty
If you fall in, the water is now considered Rough, requiring a Swim check of DC15 or you go under.
Wind has now picked up. It is considered Severe. -4 to Ranged Attacks.
This is the velocity of wind produced by the Gust of Wind Spell.
The Weather is considered Violent. You must make a Concentration Check of 5+Spell Level in order to Cast a Spell.

Underwater
Visibility is only 30 feet.

Underwater Combat:
You must make a successful Swim Check in order to Attack at All.
Even after a successful swim check:
Thrown weapons are ineffective underwater. Other range weapons take -2 penalty for every 5 feet of water through which they pass.
Slashing or Bludgeoning weapons take a -2 to Attack and 1/2 Damage.
Also, any time you fail your Swim Check, you are Off Balance, and flailing about in the water. In such cases, you take -2 to AC.

Freedom of Movement effects negate all of the above. With Freedom of Movement, you attack normally.

Rules for Underwater Combat are here.



Sly (AC 25 39/85 hp) and Luke (Ac 21 19/65 hp)  d20+7=23 d20+6=18
Monday January 23rd, 2006 6:33:47 AM

Sly tries to cast his lighting bolts, but this monster has him and luke in a very tight grip, Sly cannot move hid hand or his arm to conjer his spell hefaces doom.

Luke is in the same spot as Sly, he cannot get his head to twist enoughto get even a bite. But the daog strougles on.

Then it happens, both Sly and Luke gets the sckock of their lives. . , Sly tries to swim towards Luke, but it's hard when your whole bode is numb. Luke on the other arm, is strock so hard that he is almost unconsious, but he'll try to swim toward Sly. Poor dog! he does not know if he's swiming in a strait line or if he's going around in circles.

OOC: Sly Swim 23 - Luke Swim 18

OOC to DM Al - that what I though would happen when Sly and Luke got caught in the monster's grapple. I though we were going to his cave as slaves. BUT you had other ideas. . .

[ LOL. You *we're* going off as slaves. Talk to Firn'gaer. He's the one who convinced the Kraken to let you go. -- Al ]

Peerimus AC 22 HP 51-70 and Yorrick AC 20 HP 63-82  d20+17=20 d4+1=2 d20+11=15 d20+4=18 d20+12=27 d20+9=14 d20+6=8
Monday January 23rd, 2006 10:36:00 AM

The jolt wracks through Peerimus and the subtle flash through the water easily identifies the source. The Scream at least confirms the Kraken was in range as well. Still holding onto Jasper, Peerimus tells Yorrick through the Speak with Animals spell to take up next to Firngaer and ready for the Kraken to retaliate.

The druid begins casting, Father, we are in need of assistance against this abomination.

Spontaneous cast Summon Natures's Ally IV, sacrifice CCW. Next round 2 Huge Sharks arrive. Assuming the Kraken does not reappear before I place them.
Shark 1 10' under Peerimus Shark 2 30' south of Shark 1 (AU/41)

Yorrick swims next to Firngaer and waits and watches.

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, *Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, *Daylight x2, *Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, *Freedom of Movement, *CCW
Level 6:
*Commune with Nature

Swim take 10 total 23
Handle animal 20
Spot 15
Listen 18

Yorrick Swim 27
Spot 14
Listen 8

Spells:
Peerimus
Speak with Animals 108 rounds
Yorrick
Freedom of Movement 110 minutes
Water Breathing 4 hours


Firn'gaer - 58/77 & Rufus 19/38  5d4(4+3+3+3+1)+5=19 d20+18=28 d20+4=7 d20+2=10
Monday January 23rd, 2006 5:08:35 PM

Damn idiot! You know what electricity and water do...stupid, very stupid.

Firn'gaer unable to see the Kraken, waits for the beast to return. He knows full well he'll be a prime target when it decides to attack again. He readies himself for an attack.

[Readied action - using Silence Rod will cast Empowered Magic Missile at Kraken. Empowered Magic Missile - 28 points; Concentration DC28]

[Listen DC7, Spot DC10]

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Extended Waterbreathing - 4 hours 40 minutes
Dancing Lights - 6 rounds
Detect Magic - Permanent
See Invisibility - Permanent

Slience Rod - 2/3 used (possibly 1/3)

Prepared Spells
0 -- dancing lights(r)*, detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2, lightning bolt x2*, slow

4 -- extended waterbreathing*, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Savin 88/107 
Monday January 23rd, 2006 6:35:12 PM

Savin feels the electricity charge through the water as the bolt slams into the beast. He is glad the wizard finally got a lick in.

Savin sees his friend's released and the kraken slip away. He is upset that he couldn't strike the beast but happy that his friends are safe. He snatches up Luke and throws him upon the turtle's back.

"Is everyone alright? Where is everyone? Everyone get on the turtles now. We will be safer."

Jaeden Ohm (AC 25 HP 78/97) 
Monday January 23rd, 2006 9:01:52 PM

Given his position Jaeden decides the best thing would be to head for the turtle [turtle B] He swims to the creatures shell and pulls himself up [AP36]. Once there urges Dalek up as well by pulling on his reigns and mentally encouraging the horse.

Whether or not the warrior is successful getting Dalek up, he heads to the side of the shell where he is closest to the others and takes stock of the situation.

Circling - Kraken Battle Round 08 (DM/Al)  d20-11=-8
Monday January 23rd, 2006 10:15:11 PM

Released from the grip of the Kraken, Sly and Luke try to reorient themselves in the choppy storm driven waters. Their bones are crushed, and their nerves are a jangle.

Peerimus calls for Yorrick to watch over Firn'gaer. The bear turns, gliding with the same lithe grace underwater as his polar cousins. He seems eager to please his lifelong friend, a marked contrast from the savage blood lust of only a few days before. The druid begins a conjuration to bring aide against the powerful monster that stalks the group.

Firn'gaer floats in the water, poised for a retaliatory strike by the Kraken. Yorrick swims to his side, five feet below. Peerimus as a Giant Octopus is five feet above. The Kraken, is nowhere to be seen. The sound of the storm masks its movements, even large as it is. Where will it strike next? How fast can it move? Can it see further in this murky water than anyone else in the group? Is it watching right now? Watching as it circles, waiting for its chance?

With the tentacles now gone, Savin reaches into the rough water and pulls Luke to the edge of the Turtle, and up onto the shell. The spots where Savin touches the wardog's body are soft, the bones crushed. Still, Luke does not whimper or cry out. He looks in bad shape.

Jaeden and Dalek climb back onto the back of a Turtle. Bargle stands with his boarding pike as Jaeden walks around him carrying his Greatsword. On the South end of the Turtle, Savin and Sly bob on the rough waves. Injured, Luke stands on the edge of the Turtle. The warrior makes his way across. Somewhere, below, the others battle the Kraken. Though, through Peerimus' magic, the storm tossed surface of the water is lit like a candle, it still gives no sign of what is happening beneath.

(If you're above the water, you can't see what's happening below. And if you're below, you can't see what's happening above.)

Suspended under Peerimus' tentacle, Jasper attempts to swim toward the surface. Try as he might, though, he can do no more than flounder about. Even through his frustration, he gives praise to both Peerimus and Alemi that he is no longer sinking.

On the Turtle with Rhodus, Lady Silverhand, loosens her grip enough to retrieve her bow. Hooking her leg through her loop of rope, the rogue draws an arrow, waiting for the Kraken to make an appearance on the surface.

The group waits for the Kraken to reappear. The bright daylight from Peerimus' club shines out into the murk. Brightly lit motes cloud the water, obscuring vision. The Kraken is out there. Where will it strike next?

=== OOC ===

Maps
====
Map

* The circles on the map show your range of visibility. Hope it's not too confusing.
Jasper cannot see. Nor can he be seen at all.

Kraken Info
AC20
Sunder Tentacle DC36
Sunder Arm DC31
Grapple DC40

Swimming in the Water (Please Read This)
The water on the Surface is considered Rough Water.
You must succeed on a Swim Check of DC15 to get anywhere. You may take 10 on this check.
I'll give you this bit of info for free. 15 feet below the surface, the turbulence is less. The Swim Check reduces to DC10.
At 20 feet of depth, there is no light. You require an artificial light or darkvision in order to see.

Status
Sly is 0 feet underwater (Just below the surface)
Luke is 0 feet underwater (Just below the surface)
Savin is 0 feet underwater
Peerimus is 10 feet underwater
Yorrick is 20 feet underwater
Dalek is 0 feet underwater
Jaeden is 0 feet.
Firn'gaer is 15 feet.
Dancing Lights are at 15 feet
Jasper is 28 feet underwater

Big Wave: If you are not lashed down, make a Swim check. If you beat a DC25, you catch hold of part of the shell or one of the nets, and that arrests your motion. If you beat a DC20, you are swept off the turtle 60 feet to the East, but manage to remain above water. Less than 20 and you go underwater. You go underwater the number of feet that you miss the DC20 by. You may NOT Take 10 on this check. Those effected by Freedom of Movement are not affected by this wave.

If You are Lashed In, it takes a Move Action to free yourself.
If You are Clinging to Something: STR Check vs DC12 to Keep your Grip. If you Lose your Grip, refer to Big Wave.
If You are Clinging to Something AND Holding on to Someone Else to keep them from going over: STR Check becomes DC18. Someone else can boost that with an Aide Another STR check.

On The Surface
Visibility is 60 feet

Spot checks take -4 penalty
Listen checks take -4 penalty
If you fall in, the water is now considered Rough, requiring a Swim check of DC15 or you go under.
Wind has now picked up. It is considered Severe. -4 to Ranged Attacks.
This is the velocity of wind produced by the Gust of Wind Spell.
The Weather is considered Violent. You must make a Concentration Check of 5+Spell Level in order to Cast a Spell.

Underwater
Visibility is only 30 feet.

Underwater Combat:
You must make a successful Swim Check in order to Attack at All.
Even after a successful swim check:
Thrown weapons are ineffective underwater. Other range weapons take -2 penalty for every 5 feet of water through which they pass.
Slashing or Bludgeoning weapons take a -2 to Attack and 1/2 Damage.
Also, any time you fail your Swim Check, you are Off Balance, and flailing about in the water. In such cases, you take -2 to AC.

Freedom of Movement effects negate all of the above. With Freedom of Movement, you attack normally.

Rules for Underwater Combat are here.

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+7=19
Tuesday January 24th, 2006 8:15:49 AM

Sly is floating (in place I cannot make out the numbers) next to Savin, "When I see Firn-gare again< I'm going to give him a great big kiss, For making that thing let go of Luke and me!.
Friend Savin, Please tell some one on the turtle, to lash Luke down, he's badly hurt and cannot help himself. I have two broken arms, so I cannot help him either, He has a cure moderat wounds potion in his bor saddle bags.
But I did see the Monster, he's black and grayish in color no wonder we cannot see him.
But I did see where he was heading, He swam down ward, in the direction of South-East.Thank you again Savin, I owe you one again."

Sly trying as he may, but cannot get on the turtal's back with two crush arms.

Sly's swim check 19.

Peerimus AC 22 HP 51-70 and Yorrick AC 20 HP 63-82  d20+11=27 d20+4=7 d20+9=22 d20+6=24 d20+12=27
Tuesday January 24th, 2006 10:11:09 AM

The two huge great whites arrive, Shark 1 10' under Peerimus Shark 2 30' south of Shark 1 (AU/41) and the druid quickly asks them if they detect the Kraken. Taking advantage of the calm before the storm Peerimus immediately falls into another casting. Spontaneous cast Summon Natures's Ally IV, sacrifice Freedom of Movement. Next round 1 Huge Shark arrives 20'deep AP/32

Yorrick stays near Firngaer and waits, turning a slow circle.

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, *Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, *Daylight x2, *Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, *Freedom of Movement, *CCW
Level 6:
*Commune with Nature

Swim take 10 total 23
Spot 27
Listen 7

Yorrick Swim 27
Spot 22
Listen 24

Spells:
Peerimus
Speak with Animals 107 rounds
Summon Natures Ally 11 rounds Shark 1 and 2
Yorrick
Freedom of Movement 110 minutes
Water Breathing 4 hours

helpful note: sharks have Blindsense 180'

[ Hmmm, I show that Sharks only have Blindsense out to 30 feet. Ahhh, I see, you mean Keen Scent. That's 180'. -- Al ]

Savin  d20+5=16
Tuesday January 24th, 2006 11:10:01 AM

Savin will grimace at Sly's words and his condition. He grabs hold of the rakish bladesinger and easily hoists him onto the turtle's back.

He then tries to pull himself onto the turtles back as well. "Hang on Sly, I have a potion that should fix up your arms. Then you can take care of Luke while I try and help the others."

Savin is slightly peeved at Peerimus. Where is the druid? Shouldn't he be coordinating everyones actions?

OOC (Al not sure if it is to many actions for the round getting both Sly and myself out of the water.)


Firn'gaer - 58/77 & Rufus 19/38
  d20+4=12 d20+2=21 d20+18=30
Tuesday January 24th, 2006 5:28:32 PM

Firn'gaer recognizes the druidic assistance and is glad they have help on the Kraken's level. Maybe the additional bodies will force the Kraken's hand or tentacle. The wizard again waits, rod ready, a spell on the tips of his fingers in case the beast shows.

[Same Empowered Magic Missile - Damage 28]
[Concentration DC30, Listen DC21, Spot DC21]

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Extended Waterbreathing - 4 hours 40 minutes
Dancing Lights - 5 rounds
Detect Magic - Permanent
See Invisibility - Permanent

Slience Rod - 2/3 used

Prepared Spells
0 -- dancing lights(r)*, detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2, lightning bolt x2*, slow

4 -- extended waterbreathing*, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Jaeden Ohm (AC 25 HP 78/97) 
Tuesday January 24th, 2006 8:44:54 PM

Jaeden assists both Savin and Sly as they scramble back onto the turtles shell. Once both have secure footing the warrior returns to the turtles edge and waits for something to happen.

Coming Out of the East - Kraken Battle Round 09 (DM/Al)  d20-11=-1 d4=1 d20+19=32 d6+2=4 d20+40=45 d6+2=5
Tuesday January 24th, 2006 9:34:41 PM

Sly treads water. His first thought is for Luke. He tells Savin about the healing potion in the dog's pack. All the bones in there are now probably soaked. Who knows how they taste. Sly also tells Savin about the direction in which he had seen the Kraken leave.

Two fearsome blunt-headed sharks appear in the water. With thrashing motions, Peerimus asks his summoned sharks whether they see the Kraken. Turning tight frenzied circles, the two sharks both communicate confusion. They are ill. They know food. They know danger. They don't know Kraken. But there is the smell of something in the direction east. Maybe food. Smells wounded. Peerimus begins a second summoning spell, as Yorrick paddles about just below Firn'gaer. (Peerimus, the sharks will be Sickened next round.)

Savin helps Sly up onto the back of the Turtle, and Jaeden makes his way over as well to lend a hand. Then he climbs up himself. He looks around. Jaeden and Dalek, Sly and Luke, himself all on the crowded Turtle. Lady Silverhand just barely visible to the northeast. The others must be below. The rain pelts down upon the choppy waves. Nothing can be seen below this. What could be going on?

Firn'gaer continues to hold, while preparations go on around him. From where would it strike next?

Jasper again tries to swim up from below. Again he fails to make even the slightest headway.

Suddenly, the golden light from Peerimus' club darkens to the east. The Kraken's bulk seems to fill a full one quarter of the view. Only underwater can something seem so big. Only underwater can one's self feel so small. The arms of the creature wave about. To Peerimus this seems an indication of surprise, perhaps at the array of creatures before it, perhaps at the presence of the sharks.

Seven missiles of white light streak from the fingers of the gnome hovering in the water as Firn'gaer unleashes his Readied attack. They crash, much louder underwater, against the dark flesh of the Kraken. Again the sea beast roars.

If there had been any doubt before, as to which of the tiny creatures had unleashed the Lightning Bolt, there is no longer. One of six arms snakes through the water. Passing below Peerimus, and above Yorrick, the arm makes an almost casual flick at Firn'gaer. Then it wraps tightly around the wizard, and it squeezes. (Arm Hit Firn'gaer AC32, Damage 4hp, Grapple 45 on Improved Grab, Constrict Damage 5hp. Total Damage 9hp.)

(Note that the arm has not yet pulled back. The arm is a weapon. You may make Sunder attacks against the arm. You may make normal attacks against the body. But that means you must approach the body. You will meet Attacks of Opportunity at 15 feet out from the Body.)

Peerimus and Firn'gaer, Spot vs DC15 to notice the following: Highlight to display spoiler: {The Kraken's skin is a dark gray. Only part of it's body is visible to the two of you, but it looks as though huge scrapes cover the sides of the Kraken's body.} If you make the Spot, Knowledge Nature vs DC20 for the following: Highlight to display spoiler: {The gray color of the Kraken is too dark. It is as though the skin were dying. The Kraken is ill.})

=== OOC ===

Maps
====
Map

* The circles on the map show your range of visibility. Hope it's not too confusing.

Kraken Info
AC20
Sunder Tentacle DC36
Sunder Arm DC31
Grapple DC40

Swimming in the Water (Please Read This)
The water on the Surface is considered Rough Water.
You must succeed on a Swim Check of DC15 to get anywhere. You may take 10 on this check.
I'll give you this bit of info for free. 15 feet below the surface, the turbulence is less. The Swim Check reduces to DC10.
At 20 feet of depth, there is no light. You require an artificial light or darkvision in order to see.

Status
Kraken is 15 feet underwater
Peerimus is 10 feet underwater
Yorrick is 20 feet underwater
Firn'gaer is 15 feet underwater
Dancing Lights are at 15 feet underwater
Jasper is 28 feet underwater
Shark1 is 20 feet underwater
Shark2 is 20 feet underwater

Out of the Water
-Luke
-Sly
-Savin
-Dalek
-Jaeden
-Selena

On The Surface
Visibility is 60 feet

Spot checks take -4 penalty
Listen checks take -4 penalty
If you fall in, the water is now considered Rough, requiring a Swim check of DC15 or you go under.
Wind has now picked up. It is considered Severe. -4 to Ranged Attacks.
This is the velocity of wind produced by the Gust of Wind Spell.
The Weather is considered Violent. You must make a Concentration Check of 5+Spell Level in order to Cast a Spell.

Underwater
Visibility is only 30 feet.

Underwater Combat:
You must make a successful Swim Check in order to Attack at All.
Even after a successful swim check:
Thrown weapons are ineffective underwater. Other range weapons take -2 penalty for every 5 feet of water through which they pass.
Slashing or Bludgeoning weapons take a -2 to Attack and 1/2 Damage.
Also, any time you fail your Swim Check, you are Off Balance, and flailing about in the water. In such cases, you take -2 to AC.

Freedom of Movement effects negate all of the above. With Freedom of Movement, you attack normally.

Rules for Underwater Combat are here.

Peerimus AC 22 HP 51-70 and Yorrick AC 20 HP 63-82  d20+15=16 d20+15=27 d20+10=17 d20+11=21 d20+11=19 3d6(1+2+1)+11=15 d20+14=26 d20+14=26 d20+9=14 d20+12=28 d20+11=18 d20+16=28
Wednesday January 25th, 2006 7:51:31 AM

The Sharks were Huge not Large, now Gargantuan

Shark 3 appears at AY/38 and attacks the Kraken immediately.
Peerimus tells the other two to attack as well and help their brother. Peerimus casts Animal Growth on all three sharks Himself and Yorrick. "Try to free our companion Yorrick." Let the Kraken have other worries. Other thoughts move through the druids mind as well, the kraken itself in a land locked freshwater lake, the wounds across it's body. No conclusions are forthcoming however. Could it be in need of help? The sudden idea almost apalls the druid. Especially if it is th right idea. The three sharks will likely make quick order of the creature. But if he pulls them back and the spells expire, he may doom them all.

The summoned shark becomes slightly disorientated, but lunges quickly at the kraken. The shark fails to find a weak point in the beasts scaley hide. [Shark 3 AC 17] The other two sharks are quick to strike as well. The first shark strikes true, but the second also comes up short. [Shark 1 AC 21 Dmg 15/ Shark 2 AC 19]

Yorrick having too been granted superior strength and size by Father Wold, turns his full attention upon the tentacle holding Firngaer. [Yorrick Sunder 26/26/14 thought as much]

Shark 3 attacked as Huge but listed here as Gargantuan for future
Peerimus Defensive Cast 16 hero point 27
Shark 1 Gargantuan (sickened) Att +11 3d6+11 AC 15 HP 85 Swim 60 Grapple 28 DR Magic/10 Reach 15'
Shark 2 Gargantuan (sickened) Att +11 3d6+11 AC 15 HP 85 Swim 60 Grapple 28 DR Magic/10 Reach 15'
Shark 3 Gargantuan (sickened) Att +11 3d6+11 AC 15 HP 85 Swim 60 Grapple 28 DR Magic/10 Reach 15'
Yorrick Huge Att +18/18/13 2d8+13/2d8+13/3d6+6 +18HP
Peerimus Huge (sickened) Att +13x8 Dmg 1d6+7 Reach 15' Tentacle 30' +22HP
Sickened -2 att/dmg/saves/skills (already factored)

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, *Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, *Daylight x2, *Greater Magic Fang, Dominate Animal
Level 4:
Freedom of Movement x3, CSW
Level 5:
Animal Growth, *Freedom of Movement, *CCW
Level 6:
*Commune with Nature

Spells:
Peerimus
Speak with Animals 106 rounds
Summon Natures Ally 10 rounds Shark 1 and 2
Summon Natures Ally 11 rounds Shark 3
swim check take 10 23
Spot 18
Know Nat 28
Yorrick
Freedom of Movement 110 minutes
Water Breathing 4 hours
Swim check 28


Firn'gaer - 49/77 & Rufus 19/38
  d20+2=6 d20=15
Wednesday January 25th, 2006 12:52:46 PM

[Spot DC6, Grapple DC15]

Caught by the beast, Firn'gaer struggles in vain to free himself. Can't...get...free...

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Extended Waterbreathing - 4 hours 40 minutes
Dancing Lights - 4 rounds
Detect Magic - Permanent
See Invisibility - Permanent

Slience Rod - 1/3 used

Prepared Spells
0 -- dancing lights(r)*, detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2*, lightning bolt x2*, slow

4 -- extended waterbreathing*, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Jaeden Ohm (AC 25 HP 78/97) 
Wednesday January 25th, 2006 2:15:01 PM

Unable to see below the waters surface begins to drive Jaeden nuts. "Damn it! We need to know whats going on."

From his body language, it is doubtful the warrior will wait much longer before diving back in.

Savin hps 87/107 ac 25 
Wednesday January 25th, 2006 8:30:14 PM

Savin activates his boots of speed and dives into the water swimming strongly. He knows the kraken's body is out their somewhere and it is time to do something about it. He tries to swim away from the tentacles and arms and towards the head. (Trying to avoid AOO. Know that is impossible but hoping the kraken attacks the sharks.)

Savin is trying to position himself close enough to get a full attack next round.

displacer cloak 7/15
pearl of sirine last hours
water breathing ?
enlarge 6/50
speed 1/10

Sly (AC 25 56/85 hp) and Luke (Ac 21 50/65 hp)  3d8(5+6+7)=18 2d8(8+5)=13 3d8(6+7+4)=17 d20+4=21
Wednesday January 25th, 2006 10:36:13 PM

With the help of Savin and Jaeden, Sly drinks the potion that Savin said it would help his crush arms. Sly can feel his bones kniting, feeling coms bach into his arms and fingers.

After a little while Sly tell his friends "OK! I think I can take care of Luke now." Sly will crawl to his back pack and take out three viles (2 Cure Ceriois Wounds and 1 Cure Moderate Wounds.)

Sly will give 1 CCW potion (18hp) and 1 CMW potion (13hp), the other CCW potion (17hp) he gulps down, and the pain is starting to go away.

Luke is tied down and Sly made his Strenth check 21.

OOC: I'm sleepy now so I'lltype sly's spells tomorow. good night.

Frenzy in the Dark - Kraken Battle Round 10 (DM/Al)  d20+19=27 d6+2=8 d20+40=54 d6+2=8 d20+19=31 d20+19=21 d6+2=3 d6+2=6 d20+40=45 d20+40=48 d20+24=27 d20+24=25 d20+19=30 d20+19=28 d100=59 d100=2 d100=91 d100=60 d20+40=55 d6+2=6
Wednesday January 25th, 2006 10:53:23 PM

The two sharks appear larger than they did before, Huge in fact. And a third shark appears, even bigger than the first two. At Peerimus' command, all three attack the Kraken. The Kraken takes an Attack of Opportunity against one of the Huge Sharks as it closes to within 10 feet for a bite. (AoO vs Shark2 Hit AC27, Damage 8, Grapple 54, Constrict Damage 8; Total Damage 16hp). The Kraken strikes with its Arm and begins to crush the Shark. The other Huge shark rips into the dark gray flesh of the Kraken, while the Gargantuan white bellied shark clashes its razor sharp teeth shy of the Kraken's rubbery flesh.

Peerimus the Giant Octopus completes a spell and he, Yorrick, and the two Huge sharks grow to a threatening size. Yorrick takes swipes at the Arm that pins Firn'gaer, but the bear cannot manage to connect.

Firn'gaer struggles in vein to escape the crushing grip of the giant rubbery arm.

Jaeden, Sly, Luke and Savin stand at the edge of the Turtle shell. Suddenly the water churns with a frenzied activity. Something is going on down there. Something huge and violent.

Savin leaps into the water, as he cleaves the surface, his eyes take in the Gargantuan bodies swimming locked in mortal combat below. It is a daunting sight, lit up by Peerimus' club. With swift strokes, he swims with quarterstaff in hand, and is surprised when he approaches without drawing the attack of one of the many waving Arms and Tentacles. (One: Only one AoO, and that was taken against Shark2. Two: You didn't list a position or depth. So I'm placing you where I'm placing you, and at 15 feet underwater.)

Sly drinks a potion, and brings out three more. (Sorry, Sly, that's all that you can do this round.)

One Arm each reaches out for the sharks still free. (Hit Shark1 AC31, No Damage vs DR10, Grapple 45, No Damage vs DR10; Hit Shark3 AC21, No Damage vs DR10 Grapple 48, No Damage vs DR10) The Arms whip around the Gargantuan sharks. They grip them tightly, but cannot harm either of them.

Two Arms and two Tentacles make their way for the Displaced human figure in the water. Four limbs attack Savin.

(Hit <= 50 > Miss)
Tentacles Hit Savin AC27, Miss 59
Tentacles Hit Savin AC25 (Nat 1), Miss 2
Arms Hit Savin AC30, Miss 91
Arms Hit Savin AC28, Miss 60

Gargantuan ropes of flesh buffet the waters around the Monk, each one with giant suckers grasping for him. But each one passes him by, Savin remains untouched.

The Arm holding Firn'gaer pulls away from Yorrick. It squeezes as it draws the gnomish wizard away. (Grapple 55, Damage 6hp)

Suddenly the water is filled with inky blackness. Peerimus, Yorrick, Savin, Firn'gaer, Shark1, Shark3, you are considered in the Darkness. The only difference is that you are certain of the location in which the Kraken lies. You still, however, have the 50% miss chance to target it. Even with Blindsense.

All Sharks are Grappled.

=== OOC ===

Maps
====
Map

* The circles on the map show your range of visibility. Hope it's not too confusing.

Kraken Info
AC20
Sunder Tentacle DC36
Sunder Arm DC31
Grapple DC40

Swimming in the Water (Please Read This)
The water on the Surface is considered Rough Water.
You must succeed on a Swim Check of DC15 to get anywhere. You may take 10 on this check.
I'll give you this bit of info for free. 15 feet below the surface, the turbulence is less. The Swim Check reduces to DC10.
At 20 feet of depth, there is no light. You require an artificial light or darkvision in order to see.

Status
Kraken is 10 feet underwater
Peerimus is 10 feet underwater
Yorrick is 20 feet underwater
Firn'gaer is 15 feet underwater /Grappled
Dancing Lights are at 15 feet underwater
Savin is 15 feet underwater
Jasper is 28 feet underwater
Shark1 is 20 feet underwater /Grappled
Shark2 is 20 feet underwater /Grappled
Shark3 is 20 feet underwater /Grappled

Out of the Water
-Luke
-Sly
-Savin
-Dalek
-Jaeden
-Selena

On The Surface
Visibility is 60 feet

Spot checks take -4 penalty
Listen checks take -4 penalty
If you fall in, the water is now considered Rough, requiring a Swim check of DC15 or you go under.
Wind has now picked up. It is considered Severe. -4 to Ranged Attacks.
This is the velocity of wind produced by the Gust of Wind Spell.
The Weather is considered Violent. You must make a Concentration Check of 5+Spell Level in order to Cast a Spell.

Underwater
Visibility is only 30 feet.

Underwater Combat:
You must make a successful Swim Check in order to Attack at All.
Even after a successful swim check:
Thrown weapons are ineffective underwater. Other range weapons take -2 penalty for every 5 feet of water through which they pass.
Slashing or Bludgeoning weapons take a -2 to Attack and 1/2 Damage.
Also, any time you fail your Swim Check, you are Off Balance, and flailing about in the water. In such cases, you take -2 to AC.

Freedom of Movement effects negate all of the above. With Freedom of Movement, you attack normally.

Rules for Underwater Combat are here.

Savin 87/107 ac 25  d20+10=27 d20+10=17 d20+10=28 d20+10=17 d20+5=22 d100=43 d100=54 d100=21 2d6(3+3)+16=22 2d6(5+5)+16=26
Thursday January 26th, 2006 12:42:14 AM

Savin says a quick prayer of thanks for his displacer cloak and knows he better make this few seconds count. Savin lets go with a flurry of blows and hits the body of the beast twice. (I hit 3 times but missed once do to darknes) Savin used +5 on his power attack and gets two solid thumps on the beast doing 22 and 26 points of damage.

(ooc Al I don't think Savin is hindered by the water due to his pearl so didn't take the half damage for fighting in water)

displacer cloak 8/15
pearl of sirine last hours
water breathing ?
enlarge 7/50
speed 2/10


Sly (AC 25 56/85 hp) and Luke (Ac 21 50/65 hp)  d20+4=22 d100=77 d20+3=18
Thursday January 26th, 2006 7:57:52 AM

Sly now takes the Potion of (Growth or Enlargement, that Sly received as a prise) "I know Luke! that when Idive in the water, your going to follw me. Now drink this potion so that you'll have a chance to stay alive with that squid."

After he give the drink to Luke, Sly will get ready to dive into the water, He holds the dagger of Spell Storing and Returning, then he'll conger the spell of Lighting Bolts into it.

Sly's Spells

Lvl 0- Read Magic - Flare X2 - Ray of Frost.

Lvl 1- True Strike = Magic Missels X2 - Scocking Grasp.

Lvl 2- Blindness or Deftness X2 - Bull's Strenth.

Lvl 3- Lighting Bolth X2 (but now one is in the Dagger.)

Sly Check 22 - Magic percentage 77%

Lukes Check - 18

Peerimus AC 22 HP 51-70 and Yorrick AC 20 HP 63-82  d20+13=21 d20+13=33 d20+13=30 d20+13=19 d20+13=28 d20+13=32 d20+13=26 d20+13=29 d100=51 d100=5 d100=82 d100=41 d100=52 d100=4 2d6(6+4)+14=24 d6+7=8 d6+7=8 d20+7=17 d20+7=25 d20+7=8 3d6(4+4+6)+11=25 d20+12=21
Thursday January 26th, 2006 7:59:03 AM

The ink cloud goes up, he's preparing to run The clicks and burbbles of the octopus get translated by magic and Yorrick understands, though he does not particularly like it. The great bear swims back away from the cloud and Kraken. I'll not risk you my friend to this creatures lair

Peerimus puts the other distracting thoughts to the side, it was time to end this. The great octopus moves closer to where the Kraken must be [5' free step] and lashes out with the 7 tentacles not holding the club of Daylight.
[Att AC 21/33Crit30/19/28/32/26/29 miss/hit/miss/hit/miss/hit Dmg 24/8/8]

The 3 gargantuan sharks thrash within the tentacles, thier great jaws searching for purchase and one of them finds it.
[Shark 1 AC 17 Shark 2 AC 25 Dmg 25 Shark 3 AC 8]

Shark 1 Gargantuan (sickened) Att +11 3d6+11 AC 15 HP 85 Swim 60 Grapple 28 DR Magic/10 Reach 15'
Shark 2 Gargantuan (sickened) Att +11 3d6+11 AC 15 HP 69-85 Swim 60 Grapple 28 DR Magic/10 Reach 15'
Shark 3 Gargantuan (sickened) Att +11 3d6+11 AC 15 HP 85 Swim 60 Grapple 28 DR Magic/10 Reach 15'
Yorrick Huge Att +18/18/13 2d8+13/2d8+13/3d6+6 +18HP
Peerimus Huge (sickened) Att +13x8 Dmg 1d6+7 Reach 15' Tentacle 30' +22HP
Sickened -2 att/dmg/saves/skills (already factored)

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, *Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, *Daylight x2, *Greater Magic Fang, Dominate Animal
Level 4:
*Freedom of Movement x3, CSW
Level 5:
Animal Growth, *Freedom of Movement, *CCW
Level 6:
*Commune with Nature

Spells:
Peerimus
Speak with Animals 105 rounds
Summon Natures Ally 9 rounds Shark 1 and 2
Summon Natures Ally 10 rounds Shark 3
swim check take 10 23
Yorrick
Freedom of Movement 110 minutes
Water Breathing 4 hours
Swim check 21


Firn'gaer - 43/77 & Rufus 19/38  d20=18 d20+9=28 d3-4=-1
Thursday January 26th, 2006 6:34:56 PM

[Grapple DC18]

Firn'gaer, screwed, continues his struggle in the grips of the giant beast.

Rufus scampers out and begins to chew on the tentacle holding his master.

[Rufus Sundering Bite? - AC28 damage 1]

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Extended Waterbreathing - 4 hours 40 minutes
Dancing Lights - 3 rounds
Detect Magic - Permanent
See Invisibility - Permanent

Slience Rod - 1/3 used

Prepared Spells
0 -- dancing lights(r)*, detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2*, lightning bolt x2*, slow

4 -- extended waterbreathing*, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis

* -- Spells cast
(r) -- racial spells


Jaeden Ohm (AC 25 HP 78/97) 
Thursday January 26th, 2006 6:38:47 PM

Just about to dive back into the water, Jaeden notices the Krakens ink as the water below him starts to darken. His plans change and he remains on the turtles shell feeling quite helpless.

Calamari - Kraken Battle End of Combat (DM/Al)  d20-11=-5
Thursday January 26th, 2006 8:02:34 PM

Through the dark inky water, Savin strikes ahead with his quarterstaff. Twice it strikes yielding flesh. (Yes, you are correct about the Pearl and the damage underwater.)

Sly drinks a potion, and grows in size. He hands a different potion to Luke, but before diving in, he raises his dagger in preparation to place a spell within it. (Drinking a potion and casting a spell is too many actions, Sly.)

Peerimus the Octopus lashes out through the black waters as well, his Tentacles strike hard against the Kraken's body. Firn'gaer feels the grip around him loosen. The sharks feel it too. One turns, and rips a chunk of flesh from the Kraken with a thrash and a shake. (I believe that when you are in a grapple, you need to beat an opposed grapple check in order to inflict damage. Not beat the AC. But, in this case, the Kraken was already gone at the time the shark attacked.)

Brave Rufus still scampers out, paws splayed, he latches onto the limp rubbery Arm.

Up above, Jaeden hesitates as the water darkens. It is not his element, the water, and he does not enter. Little does he know, that the battle is already over. Firn'gaer feels the Gargantuan fleshy arm drift away as the limp and unmoving body of the Kraken drifts to the surface. Already, the ink begins to dissipate, dispersed by the motion of the water churned up by the storm and the violent thrashing of the sharks in the blood filled water.

A bubbling scream rises up from below, as Jasper, released by Peerimus in the final moments of combat, sinks down 15 more feet. (Jasper is at 48 feet underwater.)

Sly (AC 25 56/85 hp) and Luke (Ac 21 50/65 hp) 
Friday January 27th, 2006 7:17:10 AM

Sly feels a tickling like rash comming all over his body, but dives inyo the water any way (Sly dives off the eastern side of the turtle) Sly will try to get to Firn-gare first or Peerimus (second though).

Luke dives into the water after Sly, and runs after Yurick,

OOC: DM Al, I don't know how big you want me, But I THINK Sly's swiming has improved greatly?? Sly's plan is to get as many people out of the water as possible, even the sinking Jasper.

Savin 
Friday January 27th, 2006 7:22:41 AM

Savin ends the use of his diplacer cloak and boots of speed. He then swims down and grabs Jasper and says to him underwater, "You see this is the disadvantage of armor. You really should have become a monk!" He tows the cleric back up with powerful kicks of his legs and helps him aboard a turtle.

He looks at his friends and then at Firn'gaer and asks, "I would bet that this beasty had a lair somewhere around here. Since he liked to collect slaves we might have to perform a rescue operation. Any chance of you using your magic to find it?"

Savin then concentrates on his body bringing his hiptpoints back up to normal.

Firn'gaer - 43/77 & Rufus 19/38 
Friday January 27th, 2006 8:13:16 AM

Free from the grips of the Kraken, Firn'gaer looks about. Jasper sinking down into the deep becomes his first concern.

"Quite possible, Savin. Definitely a good idea and the first on the rescue mission is our cleric friend Jasper." Says the wizard pointing down at the flailing body of the cleric.

The wizard begins to form arcane thought and around Jasper a hand reaches out from nothing and takes hold of the cleric. If allowed, it will begin to pull Jasper back to the surface.

[Telekinesis with Jasper as the target. Total weight effected is 225 pounds. He may weight more, but in the water he would be lighter and the spell may allow him an easier time swimming to the surface.]

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Extended Waterbreathing - 4 hours 40 minutes
Dancing Lights - 2 rounds
Detect Magic - Permanent
See Invisibility - Permanent

Slience Rod - 1/3 used

Prepared Spells
0 -- dancing lights(r)*, detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2*, lightning bolt x2*, slow

4 -- extended waterbreathing*, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis*

* -- Spells cast
(r) -- racial spells


What Is All This Nonsense? OoC (DM/Al) 
Friday January 27th, 2006 9:41:06 AM

Please remember that you cannot speak underwater unless you know Aquan. None of what has been said has been understood by anywone else. It all sounds like just so many meaningless bubbles.

George 
Friday January 27th, 2006 11:19:00 AM

Al, I thought I could talk underwater due tot he pearl. I thought that was why we wanted to give it to Jasper in the first place, so he could cast spells underwater. Is this correct?

[ Yup, you're right. -- Al ]

Peerimus AC 22 HP 51-70 and Yorrick AC 20 HP 63-82  d20+17=37 d20+12=19
Friday January 27th, 2006 3:38:14 PM

Peerimus looks down as Jasper slips further, he knew something was bothering him. The Huge Octopus is about to get the sinking cleric when the Firngaer's spell and Savin both beat him to it. I have about a minute with the sharks, may as well take advantage of it A few clicks and burbbles and all three sharks and Peerimus launch themselves deep and to the Northeast where the Kraken made his original pass from. Knowing the sharks are far faster, Peerimus 'jets' down and away.

Part of his quick aquatic speech was for Yorrick to stay here and climb onto a turtle. [handle animal 37]

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, *Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, *Daylight x2, *Greater Magic Fang, Dominate Animal
Level 4:
*Freedom of Movement x3, CSW
Level 5:
Animal Growth, *Freedom of Movement, *CCW
Level 6:
*Commune with Nature

Spells:
Peerimus
Speak with Animals 104 rounds
Summon Natures Ally 8 rounds Shark 1 and 2
Summon Natures Ally 9 rounds Shark 3
swim check take 10 23
Yorrick
Freedom of Movement 110 minutes
Water Breathing 4 hours
Swim check 19


Savin illegal post 
Saturday January 28th, 2006 11:03:53 AM

Savin looks over at Firn'gaer and says, "Is their anyting you can salvage out of that beast for components? I bet his ink might be worth something to those dusty scroll writers. Waste not, want not."

A Kraken And Its Territory (DM/Al) 
Sunday January 29th, 2006 12:17:10 PM

Action continues in the aftermath of the threat. The storm still rages on the surface, but Sly Foxx, bravely, leaps into the water. Luke, of course, is not far behind.

Savin dives down as Jasper sinks almost to the limits of vision. The monk swims like a fish. He gives friendly words of admonishment to which the cleric of Alemi can only reply with a stream of bubbles. With Jasper captured by the back of his armor, Savin makes for the surface. On the way, he speculates as to whether the Kraken might have had a lair in the area. He asks Firn'gaer if it might be possible to use Magic to seek it out.

As Savin rises to the surface with Jasper, he feels the load lighten as Firn'gaer catches the weight of the cleric and aides the monk in a boost to the surface. He calls out a reply, but Firn'gaer's voice, as with Jasper, comes out as no more than a stream of bubbles.

After a word to Yorrick, Peerimus the Giant Octopus heads northeast and into the depths with his cadre of three sharks. With powerful jet blasts, the druid keeps pace with the racing sharks as all four descend into the dark depths. There is little to be seen save the three dimensional emptiness of the open water. Below 20 feet, the light from above again disappears. The light from the druid's club, though is bright as day, and the sharks have no need for light. Also under 20 feet, Peerimus notes the pressure on the skin of his Octopus form. To the Octopus it is less a discomfort, than it is a sensory input that tells the creature how deep it is. Who knows the affect it might have on a human, though. The Octopus also notes the cold. The energy of the sun does not penetrate to this depth, and that brings a heat stealing cold. Not that it bothers the Octopus. The Octopus brain barely registers the cold.

Down and down they go, through the dark emptiness, until finally, they reach the bottom. The Bed of Turtle Lake is a landscape all it's own. Barren, rocky, and largely lifeless. No plants grow in this dull, lightless, monochrome world. Peerimus the Giant Octopus and his small company glide over underwater hills and crags, fields of silt, valleys and crevasses. Depths seem to go as far down as 150 feet in places. To the Sharks and the Giant Octopus, the cold and pressure is a way of life. But to a surface being, it could very well mean pain or death.

It is neither the depth nor the cold that bother the Giant Octopus, rather, it is the water itself. There is a dryness to its rubbery skin. It itches. And the itching grows. The itch holds the threat of eventually becoming a burning pain. It is this, more than anything else, that its instinct tells it will lead to death.

Finally, the sharks wink and are gone. First two, then the last. Peerimus the Giant Octopus is alone at around 100 feet under the water and around 1000 feet to the northeast from the party.

Back at the Turtles, the rain seems to lift a bit, and the wind as well. But, if the storm is indeed abating, it will most certainly be a while before the sky is clear. Just to the west, the Kraken's body floats to the surface, bobbing on the story waves like a small floating sandbar. All three Turtle Handlers rise and shield their eyes from the rain to get a glimpse of the gargantuan body.

Yorrick rejoins Lady Silverhand on the lead turtle. Jaeden, Dalek, Jasper, and Savin are once again on the eastern turtle with Bargle. Sly and Luke are in the water. Firn'gaer is 15 feet below the surface, his dancing lights are to the south and slightly east.

Looking back into the water, Savin calls out to the wizard. Maybe the Kraken could be butchered for its parts. The lifeless body floats nearby.

Sly (AC 25 56/85 hp) and Luke (Ac 21 50/65 hp) 
Sunday January 29th, 2006 7:20:52 PM

OOC: to DM Al; Once again, You have to tell me how big Sly has grown? I'n going to wing it again this round.

Sly feel as thow he has swallowed a gas filled ballon, but swins toward Firn-gare, Sly grab the wizard with his masive hand and with giant lips kisses Firn-gare on the face.
Sly will now swim to the serface to deposit Firn-gare on their Turtle. "There you are safe now." Sly tell him, "Anything else I can do for you?"
Sly will not even try to mount the turtle, He's much too big.

Luke follows Sly every move.

[ Sly, you drank a potion of Enlarge Person. Right? The Enlarge Person Spell makes you one size catagory bigger than you are normally. As a half-elf, you are a Medium-sized character. After the potion, you become a Large-sized character. If you are interested in exploring the dimensions of these sizes, please check this link: Size Catagories. -- Al ]

Firn'gaer - 43/77 & Rufus 19/38 
Monday January 30th, 2006 2:07:41 PM

Savin's words are met with a shrug and a gurgle of air bubbles as Firn'gaer says something unintelligible.

He maintains his concentration on pulling Jasper to safety with Savin. Once safe on a turtle, Firn'gaer will come out of the water and land himself.

On the surface Firn'gaer says "I don't have means of locating his lair unless a chaos item resides there, but I do want to look more in depth at its body. It did appear on the Vision and perhaps it has a interesting little tidbit.

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Extended Waterbreathing - 4 hours 40 minutes
Detect Magic - Permanent
See Invisibility - Permanent

Slience Rod - 1/3 used

Prepared Spells
0 -- dancing lights(r)*, detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2*, lightning bolt x2*, slow

4 -- extended waterbreathing*, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis*

* -- Spells cast
(r) -- racial spells

Jaeden 
Monday January 30th, 2006 3:42:24 PM

It is with great relief that Jaeden sees each of his companions re-emerge. So too is he relieved that the giant water beast that has come to the surface is quite dead.

The warrior does his best to calm his still agitated horse and assists his companions with boarding the turtle as necessary.

Sly and Luke 
Monday January 30th, 2006 4:10:46 PM

Sly listens to what Firn-gare would like to examen the Monster, "All right
, my Friend. I'll go to see where peerimus is and tow the Thing back. Come On Luke!"

Lukes head bobs on the water, then dives under following Sly.

Sly and Luke will swin towards the body of the monster, hopeing along the way that they meet with Peerimus and Yurrick.

Peerimus and Yorrick  d20+9=10 d20+12=26 d20+9=13
Monday January 30th, 2006 5:39:59 PM

Yorrick tries to haul himself out of the water and onto the the lead turtle. Claws scrape and clack as Yorrick is unable to find a good hold. He swims to the other side, maybe better luck over here. [Climb 10 Swim 26 Climb 13]

The sharks are gone and there is not much on the bottom, but at least the lake is not too deep. Endure Elements will stave off the temperature and anyone travelling with him will simply need to be aware is all. Maybe it would be better to wait tol morning. A commune would go a long way to locating a cave system large enough to shelter the Kraken. Any survivors are in no danger he can help with before then anyway. Peerimus turns towards the surface and back to the others.

Savin  d20+13=23 d20+2=19
Monday January 30th, 2006 7:19:55 PM

Savin, after helping Jasper get back onto the turtle, will take a good hard look at the Kracken. He will swim all around the beast and even climb up on it for a closer examination.

Savin will call out to Firn'gaer, "Well what now? You had us come out here for what? Fighting this thing was exciting but aren't we supposed to be finding an artifact or something? Pull out that thing you have and get to work!

Peerimus, is their a way we all could search the bottom? I have a couple of endure element potions to help with the cold and as you can see, I am pretty good with the water. I do want to check something though. Give me a couple of minutes."

With that last comment, Savin will pull out his pearl and reativate it so he can move freely still underwater (Al you told me it last 80 minutes for the freedom of movement and the water breathing 16 hours but I am not sure how long it has been. Better safe than sorry!)

Savin then dives into the water and swims down. What he is trying to figure out is will he feel the pressure of the water or does the pearl help with that as well?"

spot check 23
search check 19

Some Things Clear Up (DM/Al) 
Monday January 30th, 2006 8:33:29 PM

Sly Foxx grows to the size of Yorrick. Not as big as the Kraken or the Turtles. But big enough to make him *feel* big. Magic is pretty special that way.

Firn'gaer finishes helping Jasper up to the surface and onto one of the Turtles. Then Sly helps lift the gnome. The winds of the storm still blow, and the water is rough near the surface, and it's helpful for a small person to have the help of a large person in such situations.

Jaeden aides the others, and spends some time with Dalek. This is decidedly not the environment for a horse. Though, Dalek has his share of native courage, and the presence of his human goes a long way toward bringing about a sense of peace and normalcy to the horse.

Peerimus rises to the surface. The storm here appears no different than the storm some 1000 feet to the southwest where the others should be. A storm like this can cover several miles. Nothing unusual about that. After a minute of swimming, he finds the others.

When Peerimus returns, Savin is swimming around the floating body of the Kraken. He even climbs atop the floating carcass, his large feet sinking into the flesh. It's like walking across a immense feather bed. Sly and Luke swim out to the body as well. They see Yorrick as he climbs onto the northern Turtle to join Lady Silverhand. And they see Peerimus as he returns from the northeast.

An even moderately close examination of the Kraken reveals the full extent of the scars upon the body. They're abrasions that cover the Kraken's entire body all the way around and almost from the tip of its head down to the its arms and tentacles. The wounds must have been painful. How could the monster have received scrapes all over its body?

Anyone near the Kraken, Heal vs DC20 for the following: Highlight to display spoiler: {The wounds appear several weeks old. Though it's difficult to tell how a wound heals when it's constantly underwater. Another thing makes it difficult to tell just how old the wounds are. In addition to the wounds, the Kraken's skin is split and cracked, as though dry and peeling. This beast would most certainly have died some time soon anyway.}

Time passes. Two minutes. Five. Ten. The rain abates. Lightens. Drizzles. Then stops. The wind dies to a gentle breeze. The clouds part, and the sun shines down from above. Savin and Sly shrink back down to normal size after their spells wear off. It's still morning.

Savin tries an experiment. Clasping his pearl, he dives off the body of the Kraken and swims straight down. Before he knows it, the monk is in complete darkness. He is in a completely black, semi-weightless environment. Save for the tug toward the surface created by his natural buoyancy, he could be traveling up or down or sideways. He could swim down until he slams into the bottom. (Savin, you've gone down half your movement. Would you like to continue?)

The water is cold on the monk's skin, but not so much to be unbearable. He should be fine. (Anyone at all, Survival vs DC15 for the following: Highlight to display spoiler: {Water steals the body heat easier than air. Even a moderately cool water could result in hypothermia.})

(BTW, Savin, the Pearl does not have a time limit per day as, say, your boots and cloak do. Rather, that's the time that must elapse before it needs to be activated again. All that takes is a Move Action if it's in storage, and a Standard Action to activate it. And, of course, a Move Action if you wish to store it again. After each activation, it returns to its full time limit again.)

Peerimus and Yorrick  d20+10=25 d20+21=35 d20+18=34
Tuesday January 31st, 2006 1:01:26 PM

Peerimus shifts to a Seal as he gets close and swims around the Kraken to examine the scars. A few passes around the creature and then the druid shoots up to the turtle where Yorrick is and regains his human form.
"I made a quick scout to the bottom and in the direction the Kraken came, about 1000 feet or so. I saw nothing that could house such a creature as a lair. Our best bet may be to move in a Northeast direction and in the morning I can speak with Mother again. She may tell of the landscape below and in so I might know where the creature was lairing."

Peerimus sits and looks back upon the body, "The wounds seem pretty old, it very well may have recieved them before arriving in this lake. As to the rest, the fresh water was leeching his strength just as it did mine. salt water creatures do not fair long out of thier environment. While the bottom is not overly deep, maybe 100 feet, it is cold enough to cause concern without assistance. Endure elements spells should protect us. The increase in pressure.." Peerimus pauses thinking, "I am not sure. I of course would be fine and Savins pearl likely frees him from such concerns as well. Firngaer to polymorph to an aquatic elf perhaps, but the rest including Yorrick would be in danger in relatively short order."

Peerimus rubs the wet fur of his friend and receives a nuzzle in return, "Any thoughts my friends?" The druid falls silent and goes through his considerable knowledge of the natural world, What could have so challenged the Kraken, before it came here?

Heal 25 Survival 35 Know Nature 34

Sly (AC 25 46/85 hp) and Luke (Ac 21 50/65 hp)  d20+5=11 d20+7=20
Tuesday January 31st, 2006 3:18:11 PM

Sly yells at Savin "No! Don't Dive Down There Alone!" But it was too late, Savin was already in the water. Sly dought if Savin even heard him.
"Oh! Well, might as well tow the carcase to Firn-gare." So Sly grabs an arm and starts to tow to the turtles where the rest of the gang is drying out. Sly Sing as he is doing all this, "I'm A BIG MAN! Yes I'm A Big Man! Towing a big blob of Jam!'"

Sly doe not go but a few yards when he feels himself scrinking to his regular size, Now he's too small to do much but sit on top of the monster, and hope that yurric and Luke can push the thing to the turtle.

Firn'gaer - 43/77 & Rufus 31/38  2d8(4+5)+3=12 d20+7=15
Tuesday January 31st, 2006 5:33:04 PM

On the back of the turtle Firn'gaer takes the time to remove both the Vision and a vial of liquid. Acknowledging Savin's comments, he places down the mirror and turns to Rufus.

The rodent normally whiny about the lack of pampering limps up on Firn'gaer's should. A ham 'til the end, the rat plays the wounded soldier for all it's worth. Whether really that bad or not it's hard to say, but the act is there. Firn'gaer aware of the playacting or not seems not to notice.

"Here Rufus, take this. I'm sorry for the shock. Didn't really think the bolt would do that. This should take care of the burn." He says to his rodent friend. The potion, CMW (healing 12), heals most of the damage suffered by the familiar.

After tending his friend, the wizard takes the mirror in his hands and looks into it for more images of Chaos in the vicinity.

"Let's see if we have to go far." he says looking into the mirror. First near, including the Kraken, and then moving his sight in the direction they were traveling. Slowly he moves the Vision.

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Extended Waterbreathing - 4 hours 40 minutes
Detect Magic - Permanent
See Invisibility - Permanent

Slience Rod - 1/3 used

Prepared Spells
0 -- dancing lights(r)*, detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2*, lightning bolt x2*, slow

4 -- extended waterbreathing*, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis*

* -- Spells cast
(r) -- racial spells

Savin  d20+9=26 d20+2=11
Tuesday January 31st, 2006 5:47:10 PM

Heal roll for spoiler 26

Savin deduces that the pressure won't bother him due to the pearl of sirine. He decides to stop swimming in total blackness and heads up towards the surface breaking the surface close to the turtles. With sure strokes, he covers the distance and pulls himself up on the turtle.

He shakes the water off and says to the others, "I think I can survive down there without to many difficulties. I have two potions of endure elements that we can use to help ward off the chill. Light will be a problem though. Do any of you spell weavers have light?

Also if the bottom is deep, then we will take a while to get down there. My pearl lasts a long time but how long does a normal water breathing spell last? Peerimus, it might be helpful if you can transform into a shark or large fish that could tow us down more quickly."

Jaeden Ohm 
Tuesday January 31st, 2006 7:01:38 PM

Not know what else to do Jaeden tries his best to put things back in order. He restows what needs it and checks ties where they may be loose.

When Savin resurfaces and asks his questions the warrior speaks up. "I can help with light. I've got a couple of these." He pulls one of his continually glowing rocks from his pouch and shows it to Savin. "Just let me know if you want to use it."

For now he replaces the rock back within his pouch and goes back to his chores.

Finding Things Out (DM/Al) 
Tuesday January 31st, 2006 9:09:06 PM

The group is active both over and under the water. Jaeden and Lady Silverhand both help the Turtle Handlers, as they check the ropes and fittings of their respective mounts. Each of them, at one time or another, turns a wary eye to the heavens and shakes his head. Bargle in particular is heard to mutter to himself that he'd never seen the like.

Sly hauls on the dead body of the Kraken. He sings to himself as he kicks and splashes. Finally, his size diminishes. But, then again, the dead monster is not that far away in the end after all. Not more than 25 feet from the side of the nearest Turtle.

Peerimus slips through the water as a sleek seal, following the length of the Kraken's body. Another thing that he notes about the wounds is that they are striated along the Kraken's length, long scrapes that run the length of the dead creature's body. To his eye, experienced in all manner of wounds, the Kraken's skin appears abraded as though scrapped against a rough surface, the complete length of its body. These do not appear to be attacks. Attacks are usually more targetted.

Savin rises from the depths and is soon engaged in a discussion of the practicalities involved in underwater exploration. Breath, heat, the pressure of the deep, and light. Jaeden offers his glowing stones.

Firn'gaer spends some time with his small familiar. Then he sits with the Vision of Noxnyx. The wizard feels more adapt with the Artifact. His control of depth comes much more naturally. A glowing shape appears straight ahead as Firn'gaer directs it at the Kraken's body. Looking up, however, it is only Sly Foxx, sitting atop the floating corpse. There is nothing else in the area. The Kraken itself registers no Chaos energy.

Sweeping the view north and east, in the direction they had been headed, the direction from which the Kraken had appeared, Firn'gaer expands outward, feeling for the perspective from which he had gotten the brief glimpse of the Chaos signature, the brief glimpse just before the storm had struck. Like a natural eye that knows how it feels to spy a distant object, the view zooms out toward its target.

There.

Downward, and to the Northeast, a clear Chaos signature, possibly within a mile, something is there.

=== OOC ===

Those interested in planning, roll for the following:

(Peerimus, you can consider yourself already rolled for the Survival in this case.)

Survival, against a DC10 you know that Highlight to display spoiler: {The water steals the body's head much more easily than the air. A long time in water temperature that may be comfortable in the air could lead to blue lips and chattering teeth. This could be dangerous.}

Survival, against a DC15 you know that Highlight to display spoiler: {This is called Hypothermia. Hypothermia often begins with disorientation and memory loss. Then the body's extremities close off the flow of blood in order to conserve the body's heat leading to physical impairment.}

Survival, against a DC25 you know that Highlight to display spoiler: {The time to the onset of hypothermia can vary depending on weather and physical activity, but in a situation like this, an hour, unprotected under the water can lead to a halving of INT and WIS, while two hours under these continuing conditions is followed by a halving of STR and DEX.}

Knowledge Arcana against DC20 Highlight to display spoiler: {The Freedom of Movement spell has been know, not only to allow normal movement underwater, but also negates Pressure effects as well.}

Sly (AC 25 46/85 hp) and Luke (Ac 21 50/65 hp)  d20+6=24 d20+10=30
Wednesday February 1st, 2006 8:26:05 AM

Since water carries sound over water, Sly heard what was said, he remembers what happen when they went with the Blue Elf in an under water city. Luke was affected.

Sly yells at Firn-gare, "Where do you want this bellie-up Monster?"
Sly yells at the rest of the party, "And for the rest of you guys! I know a little bit about this deep water swiming and It's affects (Hypothemia) You better wait for me. I'll be there in a seconds." Sly turns to Luke. "Come on Luke to the turtle."

Sly dives into the water and will swin to the nearest one floating his way. (With Luke close behind him)

OOC Made Survival check DC 15 (rolled 24)
Made Knowledge of Arcana Dc 20 - (rolled 30)

Firn'gaer - 43/77 & Rufus 31/38  d20+23=40 d20+2=17
Wednesday February 1st, 2006 8:48:05 AM

"That direction, about a mile...and down." He says point Northeast. "We should decide who's going. I have no means of reducing the effects of the pressure down that deep. Freedom of Movement would do it as well as Savin's Pearl or other similar magical effects. If we wait 'til tomorrow, I can be more prepared for a deep sea expedition. Resilent Sphere should protect those inside from pressure as well as cold. Endure Elements can help against harse temperatures."

"You can leave the Kraken there for now." He says to Sly. "I'll look for what I may need as soon as we get back topside."

[KS - Arcane DC40, Survival DC17]

Active Spells
Extended Mage Armor - 22 hours
Extended Overland Flight - 22 hours
Extended Waterbreathing - 4 hours 40 minutes
Detect Magic - Permanent
See Invisibility - Permanent

Slience Rod - 1/3 used

Prepared Spells
0 -- dancing lights(r)*, detect magic*, ghost sound(r), message, prestidigitation(r), read magic x2

1 --- color spray, magic missile x2, ray of enfeeblement x2, shield

2 --- extended mage armor*, see invisibility*, silenced mage armor, silenced magic missile x2, silenced ray of enfeeblement

3 -- deep slumber, empowered magic missile x2*, lightning bolt x2*, slow

4 -- extended waterbreathing*, silenced dispel magic, silenced lightning bolt, silenced waterbreathing

5 -- permancy x2**, silenced mass enlarge person

6 -- extended overland flight*, silenced telekinesis*

* -- Spells cast
(r) -- racial spells

Father Jasper  d20=15 d20=3
Wednesday February 1st, 2006 11:25:04 AM

Jasper after taking some monents to recover from the water he slowly raises to his feet and survays the group, turning to Jaeden, Savin, and Firn'gaer, we need to have a plan for this
underwater is no time for half assed wing it time that we are using now or someone may never come back , I think that we sould all stop here and think first we dont have a clue what is down there or if there are more Kraken near.
_____

Survival Check 19 KS Arcana 9
Spells
0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements, Bless, Divine Favor -- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Summon Monster III, Daylight, Wind Wall -- Domain Cure Serious Wounds
4th
Neutralize Poison, Divine Power, Spell Immunity, Summon Monster IV -- Domain Cure Critical Wounds
5th
Flame Strike: , Symbol of Sleep -- Domain Cure Light Wounds, Mass



Jaeden Ohm 
Wednesday February 1st, 2006 12:25:21 PM

"Do we have the means to explore underwater as a group immediately? If so we should urge the turtle's handlers towards the NE right away. If not, then we should consider waiting here a full day and striking out fully prepared tomorrow morning."

His opinion expressed Jaeden waits to hear what others have to say.

Peerimus and Yorrick 
Wednesday February 1st, 2006 4:28:20 PM

The storm clears and Peerimus smiles as he overhears Bargle. "It is unfortunately normal for us and now you can say you have seen such a storm. Mother blesses us in all things, though most don't know it." Peerimus then adds with a rare grin of mischief, "And if you wish, you could see it again tomorrow."

Firngaer takes out the Vision and Peerimus nods, "Excellent my friend. The Vision seems to be coming to you easier now. that is good news as well. So we are near 1 mile from the next piece. I believe that to be in a small cave. The Kraken was drawn to it and the rocks it had to squeeze by are the wound we see running down the length. If you sih any components Sly and Firngaer you should take them while you are able. There may not be much left in a day. Mother recycles well."

The druid listens as Jasper, Jaeden and the others speak on the subject of pushing further on. "No we can not safely all explore the bottom, nor should we. The Vision has shown our destination upon Turtle Lake to be just before us. I for one believe the Kraken panned to take any who had surrendered to a location capable of our survival. This means an underwater chamber with air."

"We should prepare for a journey to this sort of location. To that regard I have a few questions of Firngaer. Dimensional Door and or Teleport. I and Savin could get first hand knowledge of the final destination. Is there a way to relay it adequately to you for such a trip? If this is not truly viable I can protect us all from the water's cold. To get down quickly you will have to swim. Take as much water into your lungs as you can, Firngaers spell of Water Breathing will allow you to and in doing so you will lose you natural bouyancy and sink. Jaeden and Jasper, you should simply wear your armor."

"How many can fit inside your Sphere Firngaer? I am a bit concerned for Luke, Dalek and Yorrick."

Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, *Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, *Daylight x2, *Greater Magic Fang, Dominate Animal
Level 4:
*Freedom of Movement x3, CSW
Level 5:
Animal Growth, *Freedom of Movement, *CCW
Level 6:
*Commune with Nature


Savin 
Wednesday February 1st, 2006 6:55:45 PM

Savin listens to Peerimus and agrees. "I like the turtles and all but I really don't want to spend another night here. Not to mention that we might have been the only possible captive in that cave. I am sure kraken would have taken more slaves if possible.

I am willing to swim down and explore it alone if necessary. I have a potion that will protect me from the cold and the air and swimming is no problem. I do believe I want on of those lights though Jaeden. It is very dark down there. Why don't we at least have the turtles move over to the correct area now and see if we can determine anything else?"

Alone With The Questions (DM/Al) 
Wednesday February 1st, 2006 9:16:14 PM

The group returns from their various tasks and explorations.

Young Bargle looks across the expanse of water to the druid on the other Turtle as he both comments on the storm, and offers yet another tomorrow. The Turtle Handler is a plain man uncomplicated man. Expressions come to his face as he feels them. First comes incredulity, then a touch of fear as the druid's meaning sinks in. Bargle, busies himself with his Turtle. Currently the nearest to the body of the Kraken, Bargle's Turtle has taken the greatest number of impromptu passengers, and Bargle's mount raises his head and opens its mouth in complaint. A knowing smile touches the face of the elder Handler Rhodus on the Turtle behind Peerimus. Experience comes to each in their own time.

At the news from Firn'gaer of the location of another Chaos signature, the group pools their information, their strategies, and their ideas. There come also a few speculations. Peerimus postulates a small air-filled underwater cave. Indeed the scrapes on the Kraken's body may have been made against rock. Savin speculates upon the possibility of other's having been taken slave, and worries as to their fate at this very moment.

As is often their wont, answers beget more questions. Why would a Kraken need slaves in the first place? What would a Kraken do with slaves in the midst of this great body of water? And, if the gargantuan cephalopod was not native to his lake, as its condition suggests ... then why is it even here? How could something so large have come to this lake? Unfortunately, if the Kraken had brought with it any answers, it has taken them to its death.

All around is blue water, running off in every direction, meeting in the distance with a blue sky.

The day had began early. The sun above has not yet even reached the position of mid-morning.

=== OOC ===

Just in case you were interested: Current View. Looks like Bargle's Turtle is getting pretty weighed down.

Savin 
Thursday February 2nd, 2006 3:04:49 PM

Savin says, "Lets get moving! I have some exploring to do!"

He then quits the turtle and swims over to the empty turtle pulling himself up. He lays down and starts sunning himself waiting for the others to decide to get moving.

Jasper 
Thursday February 2nd, 2006 3:32:45 PM

While waiting for people to figure out what to do
Jasper opens his pack and starts to put on his armor and shield and places his helm on his head.

He also takes note of savin impatience and shakes his head youth is wasted on the young he thinks and continues to dress for battle

Firn'gaer 
Thursday February 2nd, 2006 4:34:46 PM

"I think caution is the best course of action. Only you and Peerimus can survive the pressure, and it is foolishness to go down there just the two of you." He says then moves to another turtle. "We stay and prepare." He looks to Peerimus for agreement.

Sly and Luke 
Thursday February 2nd, 2006 4:53:51 PM

Sly sits and listens to all of the Children, To Firn-gare "Hmm! every body has very good ideas, but I will let the decision to you and Peerimus."

Sly will help Luke up on the turtle, "I know the turtle is very full, but our stuff is here on this turtle, Let's get some rest for now."

Luke will tie them selves down for the moment.

Peermius and Yorrick  3d8(5+2+1)+11=19
Thursday February 2nd, 2006 5:21:01 PM

Peerimus smiles at Savin and very much wanted to go exploring the depths with him, but Firngaer may be right, if not a bit over dramatic. The Chaos artifact down there somehow communicated with the Kraken or perhaps they were together and both whisked here from elsewhere. Likely there is no danger, but if we go, they will follow to their detrement. No unfortunately where you now lead it seems they follow

"Done. We spend a day leisurely on the water then. First light we go down. Another day will not make much of a difference. I will be able to protect us all from the cold, allow all of us to move freely and create several 60' Daylight zones."

With that Peerimus stretches out on the expansive shell and relaxes. Yorrick gick another mighty shake, sending water everywhere and then picks out a comfortable warm spot in the sun. Peerimus looks over his shoulder to Rhodus, "There is no problem remaining another day is there?"

side- Peerimus will cast CSW on himself and Yorrick to take care of the lightning damage from earlier
Spell 0:
Detect Magic x2, Mending, Purify Food and Drink, Read Magic, Light
Leve 1:
Calm Animals x2, Faerie Fire x2, Shillelagh x2, *Speak with Animals
Level 2:
Barkskin x2, Speak with Animals, Bull Str x2,
Level 3:
CMW, *Daylight x2, *Greater Magic Fang, Dominate Animal
Level 4:
*Freedom of Movement x3, *CSW
Level 5:
*Animal Growth, *Freedom of Movement, *CCW
Level 6:
*Commune with Nature

Jasper 
Thursday February 2nd, 2006 6:57:09 PM

Jasper seeing that everyone agrees to stay he heals anyone that needs it and then spends the rest of the day in pray and prep for the upcomming swim

Spells

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements X2, Bless,-- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Summon Monster III, Daylight, Searing Light -- Domain Cure Serious Wounds
4th
Neutralize Poison, Freedom of Movement, Restoration, Summon Monster IV -- Domain Cure Critical Wounds
5th
Raise Dead: , Symbol of Sleep -- Domain Cure Light Wounds, Mass

Occ
i am packign rasie dead but dont make me use it guys


Serenity (DM/Al) 
Thursday February 2nd, 2006 9:58:58 PM

The sun continues the morning climb into the powder blue sky. The calm of the open water, a thing the group had not partaken of the day before.

"One more day, we can do, Yer Lourdship," Rhodus the Breaker replies to Peerimus. "But much more than that we're not provisions for."

The sun beats down, reflecting off the rippling waters of the lake. The body of the Kraken, warming under the rays from above, gives off a sharp salty tang. Underneath the smell is the fuller cloying pungency, harbringer of the greater corruption to come.

Near to full noon, the Turtle handlers once again pull oiled sacks of great writhing worms out from under the storage nets. They feed their mounts first before they feed themselves. Lunch is day old bread, with a firm chewy crust, a sharp cheese, and oily smoked fish, dark with a rich woody flavor.

Upon the surface of the lake, they are all that exists in the Wold. It's hard to believe that not hours before the wind and water raged like an angry giant, and they were all under the threat of slavery or death. What the morrow will bring is dark as the depths below. But for today, all is peaceful. This is the Wold when all is right.

=== OOC ===

If no one has anything that they particularly wish to do, tomorrow, I will move the time to tomorrow morning.

Sly and Luke 
Friday February 3rd, 2006 9:07:21 AM

Sly relaxes by brushing Luke's Coat (Luke is in senenth heaven, love every brush stroke), Sly tells Jasper "Jasper my friend, Thank you for the healing, I really needed it! But don't worry, the only danger down there is the thing we are after, I hope we won't be curse?
I,myself would like to see what is down there?" Sly will read his magic book until it is time to move on.

Jasper 
Friday February 3rd, 2006 12:04:03 PM

As the next days sun reaches to force the darkness away Jasper raises and starts to pull on his armor and equipment to make ready for the days adventures below " he askes the party " are we all going down or are we going to leave a member here as guard " He grabs something quick out of his pack to eat and waits for the rest to get out of bed taking a spot near sly ( if on the same turtle ) talking quietly if not he will wait in quiet.

Spells

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements X2, Bless,-- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Summon Monster III, Daylight, Searing Light -- Domain Cure Serious Wounds
4th
Neutralize Poison, Freedom of Movement, Restoration, Summon Monster IV -- Domain Cure Critical Wounds
5th
Raise Dead: , Symbol of Sleep -- Domain Cure Light Wounds, Mass



Peerimus and Yorrick 
Friday February 3rd, 2006 12:41:38 PM

Move away Al



Jaeden Ohm (AC 25 HP 88/97) 
Friday February 3rd, 2006 3:22:41 PM

Jaeden awakes with the coming dawn and considers the day to come. He greets each companion in turn as they wake from their slumber.

The warrior is concerned about his armor and poses a question to the others. "Do you guys thing we'll be coming back to the turtles? From what you've told me we may be going for a bit of an impromptu journey once we reach our goal."

Jasper (2nd post) 
Friday February 3rd, 2006 10:19:25 PM

Turns to Jaeden I would not count on it but you never know i would bring everything that you care for just in case but that is just my feeling
But with all this steel atleast the ride down to the sea floor will be quick has he points to Jaedens armor and tapping his brest plate smiles and askes if Jaden needs a hand putting it on...

Savin 
Friday February 3rd, 2006 10:39:02 PM

Savin smiles at Jaeden's question and says, "This is why being a monk is so much better. No armor to worry about. Still I need to figure out something for my quarterstaff. Always seem to have to drop it to climb a wall or something. Maybe a sling or something."

Savin ponders as he relaxes on the turtle waiting for the others to get prepared.

Day of Discovery (DM/Al)  d100=72 d100=10
Sunday February 5th, 2006 4:24:12 PM

The day remains calm, peaceful, idyllic. The sun continues to shine through a clear and unclouded sky.

Fine for the living. But, the body of the Kraken begins to ripen and the pleasant salt tang is overwhelmed by a choking foul meat odor.

"Excusing your pardon, Yer Lourdship," Rhodus comes to Peerimus, for lack of an actual hat, he has clearly come hat in hand, "if you have no further business with the carcass of yon beast, might we move a goodly distance away? Me and the men, we'll bear anything you ask of us. But the Turtles, it makes them uncomfortable."

The distance isn't far. No more than 1000 feet further northeast than Peerimus had gone before. The air is much cleaner. The Turtles are much happier. The sun continues it's march across the sky. The Handlers break out poles and lines, casting for fish. They spend the rest of the day fishing, but they catch not a single fish. It's possible that the area has been picked clean already.

Evening comes. In the last rays of dusk, the Handlers again feed their mounts by the light of the everburning torches. It is clear that this is the last of the Turtle feed. Dinner is, again, the same bread, cheese, and oily smoked fish. The fare is still tasty. But it's also clear that a diet of this for days on end could get old.

The night, away from the lights of sentient habitation, is full of glorious stars. At some point during the night, the air grows warmer, an abnormal warm air mass passing over the area. Tomorrow looks to be a scorcher for those on the surface of the water.

Watch passes into watch, and soon enough the sun comes again. Morning. This morning, the Turtles go hungry. The dark surface of the lake awaits. Time to find out what the murky water holds in store.

=== OOC ===

I will start a time once you cast your spells. You have near a mile of open water in front of you under which to search. This is what it looks like: Search Area. Pretty blank. One square is 30 feet of Lake Bottom. Searching 30 feet and passing on to the next 30 feet takes two rounds. Sure would be in your best interest to find some way to narrow this down.

I'll gray out the areas as you go, so that you'll know which sections you've already searched. Normally that would take some pretty organized mapping. But, hey, we can't make this ridiculously difficult now, can we?

Tell me which square you'd like to start in.

Spell Lists for the day, please. Sly, Peerimus, Firn'gaer, and Jasper.



Savin 
Monday February 6th, 2006 7:01:08 AM

Savin looks at the others and says," I am a fast swimmer and with the magic can stay down there for a long time. I do have my endure elements potions. I will need some light but I believe we have those. I can obviouisly search.
I will head straight north and then reorgainize. We obviously need to spread out.

(OOC Al, don't have my books. Not sure how long endure elements lasts. Al my base movement is 60' swimming. Can I search more squares?)

Savin will take the potion, get some light and dive down and start searching. He will first look for caves and rock formations that could possibly hold a kraken. He will head straight north J54 and keep moving in that direciton until he gets to the grid end.

[Endure Elements lasts 24 hours. ^_^ -- Al ]

Firn'gaer 
Monday February 6th, 2006 7:40:29 AM

"Peerimus, we need to look for a cave. Communing can you find one that would be big enough for the beast to have passed? Otherwise I fear we'll be here too long for the turtles." He says to the druid. "I have a magical ship that we can all fit sould we need. I also have a Swan Boat, but I prefer to use that in an emergency."

"Elixer's of Vision will assist in our search. I have an Elixer of Swimming for any that is not a good swimmer. I'll be using magic to move underwater."

Active Spell
Detect Magic - Permanent
See Invisibility - Permanent

Extend Rod - 0/3 used
Silence Rod - 0/3 used

Prepared Spells
0 -- dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic x2

1 --- color spray, elf sight, endure elements x2, magic missile, ray of enfeeblement

2 --- extended mage armor, extended shield, mirror image, silenced magic missile x2, web

3 -- deep slumber, empowered magic missile x2, fly, lightning bolt, slow

4 -- black tentacles, empowered scorching ray, extended waterbreathing, silenced dispel magic

5 -- extended polymorph, extended resilent sphere x2

6 -- mage's lucubration, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Peerimus and Yorrick 
Monday February 6th, 2006 12:31:42 PM

Peerimus starts to nod but then holds his hand. We should use what we can and then put distance between us. We can use the Kraken to replenish much of our food stores, with some help from Mother."

The druid will direct and assist directly with harvesting about 9 cubic feet of the kraken and to refill one of the drinking barrels with 16 gallons of water. Peerimus will then cast Purify Food and Drink upon the Kraken meat and water. This done he nods to Rhodus "Yes, let us be away now." The druid is pretty sure they should send the turtles for 'home' and stay under their own power, even with the partial food supply now gained.

He communicates that end to the others shortly after breakfast, or what passes for it. "I have a Swan Boat as well, also a pair of Tokken Anchors to hold there position while we are below."

"Firngaer reported the chaos about a mile from us, about half that now that we have left the Kraken. We should use the Vission to narrow our choices. If insufficient, I can ask Mother."

For light, I have Daylight spells and an Everburning Torch. Once we narrow the search, we can go Savin. I would suggest we swim abreast of each other with the Daylight spells in slight overlap, so we can maintain a semblance of contact. Firngaer, you might also want to prepare your mind linking spell. We could create 2 or 3 teams that way. One member of each team being in the link and thus able to communicate and allow us to split up to cover more ground if need be."

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements x5, Faerie Fire, Longstrider
Level 2:
Barkskin x2, Bulls Strength, Cats grace, Endure Elements
Level 3:
CMW, *Greater Magic Fang, Daylight x2, Water Breathing
Level 4:
Freedom of Movement x4
Level 5:
Animal Growth, Ex Freedom of Movement x2
Level 6:
Commune with Nature

(Al are we using our own rations or are they on the turtle + what we personally have?)

[ Up until dinner last night, you all ate on the provisions provided by the Turtle Handlers. Unless you stated otherwise. Or if you don't like smoked fish, cheese, and bread. But, at any rate, that, is now gone.

BTW, Peerimus, is that spell up there "Bear's Endurance"? Or is it "Bull's Strength"? Both would be of potential use down there. -- Al
]

it's a new fangled super 2nd level spell. Cayzle didn't tell you? but lets go with Bull Strength for now. :)

Sly and Luke 
Monday February 6th, 2006 2:14:50 PM

"Is the spell of Water Breathing still in effect?" Sly ask Firn-gare, "Because All the magic I can do for now is cast Bull strenth on my self?? But I'll do what I can."

Sly get ready to go with the rest, "Since the Beast came from the west going to the east, when I saw him last. I think I'll go north"

Luke sits up, "I'll go north too!"

When ready to go Sly will cast Bull strenth on himself.

Sly's Spell List;

Lvl 0 - Read magic, Flare X2 - Ray of frost.

Lvl 1 - True strike - Magic Missils X2 - Scorching Ray.

Lvl 2 - Blindness or DeftnessX2 - Bull's Strenth.

Lve 3 - Lighting Bolts X2.
OOC; that's beside the Lighting Bolts that is stored in the special Throwing Dagger.

Firn'gaer (second)  d20+7=21
Monday February 6th, 2006 3:13:02 PM

"Alright, sometimes I get so abscent-minded." He says as he takes out the Vision and begins to narrow the search based on their current position."

"The spell has been done since yesterday." He says to Sly. "I'll reapply once we have a better idea of where to look and are ready to go."

Savin illegal post 
Monday February 6th, 2006 6:42:09 PM

OOC Sorry guys, I posted early this morning because I wasn't sure I was going to be able to post. Looks like I will have limited internet access this week. Only have the business suite in the hotel with one computer in it so might be tough to get on. Will try...

Savin waits to start his search until he gets a direction from the Firn'gaer. He will also try holding onto the bane of Seribon to see if it gives him any feelings. If he gets a direction, he will coordinate with the others, otherwise he will start his search on his own.

OOC Al, Savin basically has 24 straight hours that he can use. He moves a base of 60' swimming so he should be able to cover the entire grid by himself without to much trouble. Will take time but since it isn't limited to rounds or minutes, it shouldn't be to bad.

Jasper 
Monday February 6th, 2006 8:12:57 PM

Jasper waits for the party to move holding his tounge, other then to mention to everyone that he has 2 scolls of waterbreathing and a second swan boat if we need it

spells

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements X2, Bless,-- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Water Breathing, Daylight, Searing Light -- Domain Cure Serious Wounds
4th
Neutralize Poison, Freedom of Movement, Restoration, Summon Monster IV -- Domain Cure Critical Wounds
5th
Raise Dead: , Break Enchantment -- Domain Cure Light Wounds, Mass

X Marks the Spot (DM/Al) 
Monday February 6th, 2006 9:57:44 PM

Harvesting the corrupting flesh of the Kraken the day before was foul work. It had taken several hours of work, to carve it away in strips. And even after having been purified, it proved tough and flavorless. The Turtle handlers, the younger two in particular, cast dubious looks a the thought of eating the flesh of the unknown monster.

"Are ye certain, Yer Lourdship?" asks Rhodus, when Peerimus brings up the topic of sending the Turtle Ferries back. At Peerimus' prompting, Firn'gaer brings out the Vision of Noxnyx once again. Without confirmation that they are to return, the Handlers round their mounts once again into triangle formation, and follow Firn'gaer's directions into the northeast.

Gradually, the Chaos Signature drops further down as the group approaches nearer, until the reading registers as directly below. At this point the group halts.

Sly desires to search north. Savin, unhindered by time limits, by the grace of his pearl, suggests that he might search the entire bottom by himself. Peerimus suggests sweeping the area in formations, like beaters driving quail an pheasant before them.

The early morning air is still. Heat rides upon the water, thick and uncomfortable.

=== OOC ===

The Chaos Signature is directly below you. This is what it looks like: Search Area. One square is 30 feet of Lake Bottom. Searching 30 feet and passing on to the next 30 feet takes two rounds.

How do you proceed?

Do you send the Turtle Ferries back to Floating City?

Where do you start your search? Who goes where?

I'll gray out the areas as you go, so that you'll know which sections you've already searched. Normally that would take some pretty organized mapping. But, hey, we can't make this ridiculously difficult now, can we?

Jasper, I see the Swan Boat. But I don't see two scrolls of Waterbreathing on your character sheet.


Savin 
Monday February 6th, 2006 10:30:22 PM

Savin volunteers to go scouting but needs a light source. If Firn'gaer provides one, he will drink down his potion and dive towards the bottom. His powerful legs aided by the pearl quickly take him to the bottom where he will take a good look around and then report back what he sees.

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp) 
Tuesday February 7th, 2006 7:14:56 AM

Sly and Luke watch as Savin dives into the water, Sly turns to Firn'gare asking, "Is the view strong here? You know I have this feeling, that we will not need the Turtles any more, once we dive down there and enter the cave?? But let's see what Savin has to say when he returns. . ."

Luke look at Savin's dive into the water, talk to Sly "Savin alone down there?"

Sly's Spells

0) Read Magic - Flare X2 - Ray of Frost.

1) True Strike - Magic Missles X2 -Scorching Ray.

2) Blindness or Deftness X2 - Bull's Strenth.

3) Lighting Bolts X2. (There's an extra Lighting Bolt spell cast into the throwing Dagger, Never used as of yet.)

Barren Landscape - DM Addendum (DM/Al) 
Tuesday February 7th, 2006 8:21:38 AM

Savin activates his Pearl of the Sirines and dives into the water, swimming easily down through the depths. The light of one of Jaeden's glowing stones illuminates a 30 foot globe around him. It doesn't take long. The water here is even more shallow than Peerimus had noted some two or three thousand feet to the southwest. 85 feet down. 75 feet down, and Savin encounters a rocky landscape. There is the edge of a rocky cliff the drops of some 20 feet before sloping gently further downward as the land trails off to the west. To the north and south, the rock of the cliff continues out of sight. And, to the east, at the edge of the magic light, is what seems the start of an area of sand or silt.

Perhaps the Chaos Signature is coming from somewhere futher below ...

[ OoC: Let us assume that Savin rises again to the surface to report this. Just to Speed things up. -- Al ]

Peerimus and Yorrick 
Tuesday February 7th, 2006 11:33:08 AM

Peerimus does his best to reassure the handlers that he knows what he is doing and that the new food is safe, if not horribly bland and chewy. Firngaer, with the Vision puts the group drop dead over the signature, "Masterful my friend."

Peerimus takes a quick inventory at least on the really important parts and that is they have 3 swan boats. More than enough, each boat can move over 250 miles in a single day and a single boat could carry them all. "Yes Rhodus I am certain. I am already concerned about your supplies and the journey home. If you left now, would the six of you be alright? I have some personal supplies I could give and I am sure the others do as well."

Savin goes under and Peerimus says a small blessing to Mother for his safety. "It seems our guess on the Krakens wounds is correct. Somwhere on that clif is the entrance we seek. We should create a marker here, perhaps one of the swan boats with an anchor. Savin could go south and I could go north."

Before Swan boats are busted out though, Peerimus wants to get Rhodus's answers

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements x5, Faerie Fire, Longstrider
Level 2:
Barkskin x2, Bulls Strength, Cats grace, Endure Elements
Level 3:
CMW, *Greater Magic Fang, Daylight x2, Water Breathing
Level 4:
Freedom of Movement x4
Level 5:
Animal Growth, Ex Freedom of Movement x2
Level 6:
Commune with Nature

Jasper 
Tuesday February 7th, 2006 12:40:53 PM

Jasper waits seeing savin dive over the side he Yells "take care friend and watch your six" Jasper turns to Peerimus I can purify some more meat for the turtle handlers if needed
When savin comes back and reports
" Peerimus that sound like a good idea to ancher a boat here and let the tutles go so there not stuck here when we are gone"

spells
0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements X2, Bless,-- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Water Breathing, Daylight, Searing Light -- Domain Cure Serious Wounds
4th
Neutralize Poison, Freedom of Movement, Restoration, Summon Monster IV -- Domain Cure Critical Wounds
5th
Raise Dead: , Break Enchantment -- Domain Cure Light Wounds, Mass

Occ

The scrolls were added want i added the mace with the extra moneys that i have left before the Jasper started ... if you need I can re send the char sheet i have and or just remove them from the list


Jaeden 
Tuesday February 7th, 2006 5:16:43 PM

"I picked up one of those boats as well Peerimus." Jaeden states to the druid when he does his tally.

"I also have an elixer that will help me swim so I should be able to put my armor on. Once we know where we're going I'll gear up."

The warrior looks at Dalek, a bit concerned. "We may have to use a boat, otherwise Dalek will have no place to wait if we go down. He can't really swim under with us like Luke and Yorrick. If it comes to it, we can use mine."

Firn'gaer 
Tuesday February 7th, 2006 8:12:17 PM

"Good, we have a more narrow area to search. I think I have a way to narrow it even more. I do have a means of telepathic communication, a scroll actually." He says.

"I can communicate with a total of three other individuals and they with each other. Peerimus, Savin, Jaeden and one other swim down and search while I use the Vision to direct. Then once the enterence is found we can prepare and all go as one group. I don't want to seperate. The Chaos Bell has an uncanny knack for taking us once an objective is done whether ready or not."

"As far as getting Dalek down when we're ready, I can give him flight and he can fly down through the water instead of sink and you can ride him." He says to Jaeden. "I'll take some more if need for Jasper."

"We have several Swan Boats and I have a Folding Boat. Both are large enough to carry everyone we have and even a few we may pick up."

"Thoughts?"

Active Spell
Detect Magic - Permanent
See Invisibility - Permanent

Extend Rod - 0/3 used
Silence Rod - 0/3 used

Prepared Spells
0 -- dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic x2

1 --- color spray, elf sight, endure elements x2, magic missile, ray of enfeeblement

2 --- extended mage armor, extended shield, mirror image, silenced magic missile x2, web

3 -- deep slumber, empowered magic missile x2, fly, lightning bolt, slow

4 -- black tentacles, empowered scorching ray, extended waterbreathing, silenced dispel magic

5 -- extended polymorph, extended resilent sphere x2

6 -- mage's lucubration, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Jasper 
Tuesday February 7th, 2006 8:57:28 PM

As the party starts readys to find the cave Jasper Jasper Prays "
Through many dangers, toils and snares
we have already come;
'Tis grace hath brought us safe thus far
And grace will lead us home.
The Lord has promised good to me
His word my hope secures;
He will my shield and portion be,
As long as life endures. Alemi watch over us"


Spells

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements X2, Bless,-- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Water Breathing, Daylight, Searing Light -- Domain Cure Serious Wounds
4th
Neutralize Poison, Freedom of Movement, Restoration, Summon Monster IV -- Domain Cure Critical Wounds
5th
Raise Dead: , Break Enchantment -- Domain Cure Light Wounds, Mass


Alone (DM/Al) 
Tuesday February 7th, 2006 10:02:35 PM

"We'll be alright, Yer Lourdship," Rhodus eyes the druid through eyes made hard by years in the weather. "We'll need no further supplies. We'll be the ones going home." The lead Turtle Handler searches Peerimus' face, looking for even the slightest of hesitations. Then he nods. "Then I wish you fair waters."

The Turtle Handlers draw their mounts in as close as they dare to provide a staging area for the group to collect their belongings and prepare for the departure of the Ferries. And when their charges are off loaded and afloat under their own magic power, the three Turtles begin the return to Floating City. None of them looks back.

The Children of Chaos are alone now, in the middle of Turtle Lake. There is nothing from horizon to horizon save for water and sky. The direction is now downward. Somewhere beneath the rock of the lakebed, is the source of the Chaos Signature. Can the group pull together to find the way there? Can it be done before their magic runs out? The water itself is an alien land, dangerous even without creatures like the Kraken. Can the group find their way without loss of life?

=== OOC ===

Who's boat are you using now?

I will need specifics:

1) What spells are cast?
2) Who goes down? Who stays above?
3) In what direction does each group or person go?
4) What search pattern do you use? If not specified, I will assume a single straight line.
5) How far do you travel before you stop?
6) I will go easy on you. If you don't have Freedom of Movement or something that grants you a Swim Speed, then you must make a Swim Check of DC10. That's good until you return to the boat. And, if you lack Freedom of Movement or something that grants you a Swim Speed, your speed will be 1/2.

I went over our emails, Jon. The email that discussed Jasper's character creation. I don't find a mention of Scrolls of any kind. Sorry, you don't have them.

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+7=18 d20+5=25
Wednesday February 8th, 2006 8:35:30 AM

Sly pack all the personal things in a oil soak Holding bag, he'll will tie the bag shut when he's in the water (So that the bag will flot opening side down).
Sly get Luke ready for the trip down, "Don't worry Luke, When we get to the Giggling Ghost, I'll get you some more soup bones. Now Follow close to me"
To Peerimis, Sly ask him "witch boat do you want us to be in? And Where do you want me and Luke to scan? once down ther Do you want me to do a Zig-Zag pattern? And if we do find something, How do we get a hold of you? We are ready to go."

Sly has on his body Sword by his side, dagers in his boot, Dagger in the nap of his neck, His cross bow will be holding the bag from floating away.

Sly's Spells

0) - Read Magic, Flare X2 - Ray of Frost.

1) - True Strike, Migic Missles X2, Scorhing Grasp.

2) - Blingness/Deftness X2, Bull's Strenth.

3) - Lighting Bolts X2.
OOC; Remember in the Dagger of Return and Spell Storing is a spell of Lighting Bolts that was not used.

Sly's Swim Check 18, Luke Swim Check 25. (I'm telling you that dog get better rolls than Sly!)

Firn'gaer  d20+7=15
Wednesday February 8th, 2006 4:13:12 PM

"Use my Folding Boat." He says. "You can use an Anchor Token with it. It doesn't have a duration."

Spells
Telepathic Bond will last 90 minutes will effect Firn'gaer + 3
Flight if used will last 22 minutes (extend rod)
Water Breathing will last 44 hours divided by the number of recipients

"Speak up and get your spells." He says waiting.

[Int check DC15 - for directing them.]

Active Spell
Detect Magic - Permanent
See Invisibility - Permanent

Extend Rod - 0/3 used
Silence Rod - 0/3 used

Prepared Spells
0 -- dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic x2

1 --- color spray, elf sight, endure elements x2, magic missile, ray of enfeeblement

2 --- extended mage armor, extended shield, mirror image, silenced magic missile x2, web

3 -- deep slumber, empowered magic missile x2, fly, lightning bolt, slow

4 -- black tentacles, empowered scorching ray, extended waterbreathing, silenced dispel magic

5 -- extended polymorph, extended resilent sphere x2

6 -- mage's lucubration, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Peerimus and Yorrick 
Wednesday February 8th, 2006 5:16:17 PM

Peerimus assure Rhodus they will be fine and thanks him and his fellow handlers and also makes a point to mention thier bravery in the face of the Kraken attack. "Lesser men would have abandoned us then and thier, fleeing for thier lives. You do the people of Floating City proud. Mother bless you always and count you friends."

Peerimus begins trying to think of the best way to go about this. Logistics and tactics are not his strong suit, but common sense he has in spades.
"Folding Boat, Everyone in and hold it here til we find the cave entrance, then we anchor and all go in."

"First we need to find the cave opening. Just because we are above the artifact does not mean we are above the cave and Krakens can swim so it might be a ways off. Savin and myself will look, he North and I south. We are far faster than any of you while consuming the least finite resources."

"Firngaer's Telepathic bond will allow us to stay in contact, Myself, Savin and Firngaer. When either of ous locates it they surface and the rest move to them. We will then open a Swan Boat, Anchor it and gear up for the real dive."

"Hold off on any spells except the Telepathic Bond till we locate the cave entrance."

Nodding to Savin Peerimus casts a couple spells. "Toss me my club in a moment." Peerimus eases into the water and shifts to that of a porpoise. Using his tail, his 'stands' upon the water and opens his mouth.

With Daylight on his Club, he takes a breath and goes down and moves SOUTH along the rock wall.

Holding Breath for 98 rounds
Swin Speed 40 half speed to Search
Peerimus swims about 30' away from the rock wall half way between the bottom and top of it.
Peerimus will go 4 minutes South. 40' per round x 40 rounds 1600'.
Peerimus will mentally sound off every 100'

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements x5, Faerie Fire, Longstrider
Level 2:
Barkskin x2, Bulls Strength, Cats grace, Endure Elements
Level 3:
CMW, *Greater Magic Fang, *Daylight x2, Water Breathing
Level 4:
Freedom of Movement x4
Level 5:
Animal Growth, Ex Freedom of Movement x2
Level 6:
Commune with Nature


Jaeden Ohm  d20+8=9 d20+2=15
Wednesday February 8th, 2006 5:52:05 PM

Recognizing the practicality of the plan Jaeden nods and settles in for the wait. He gathers his belongings together, preparing for a hasty departure if necessary.

During the wait the warrior periodically scans both horizon and waters surface [spot 9 crit fail, listen 15].

Savin  d20=18 d20=15 d20=13 d20=10
Wednesday February 8th, 2006 6:27:26 PM

Savin follows Peerimus's instructions and heads off to the north swimming strongly but slow enough not to miss anything. He looks for the cave entrance trying to follow a grid patten of swimmng back and forth, moving farther out. He will keep in contact with the others via the spell.

OOC Al made a couple of rolls. Don't have a character sheet on the road so use them as search and spot rolls.

Father Jasper  d20=9
Wednesday February 8th, 2006 6:45:53 PM

Also nods to the fine plan to the Rhodus and his fellow handlers Jasper says [i]Alemi bless you and keep you,may his face shine upon you and be gracious to you may Alemi turn his face toward you and give you peace.Go in peace friends and with Alemi blessing .[i] and turning to Savin Peerimus [i] be carefull and no heroics just find the cave and eather wait or come back here don't go in alone [i] with that said he turn to the sea and gazes out and the nice sunny day while thinking [I]
The enlivening Spirit of Alemi is
freely expressive in and through me.
It illumines my mind,
regenerates my body,
inspires me with creative ideas,
empowers my constructive actions,
and easily and harmoniously arranges
all of my circumstances.
Every aspect of my life is now in divine order.[i]

Spot 15

Spells

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements X2, Bless,-- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Water Breathing, Daylight, Searing Light -- Domain Cure Serious Wounds
4th
Neutralize Poison, Freedom of Movement, Restoration, Summon Monster IV -- Domain Cure Critical Wounds
5th
Raise Dead: , Break Enchantment -- Domain Cure Light Wounds, Mass



The Curving Cliff (DM/Al) 
Wednesday February 8th, 2006 9:35:10 PM

Firn'gaer brings out a small wooden box, long and rectangular with a length just over twice the span of his gnomish hands. With a splash it lands in the water, floating on the surface. Then, at a simple word, the box unfolds, sides growing, expanding, with the sound of wood against wood as pieces snap into place. A small rowboat takes shape. A second command word and the sides of the rowboat spring apart, growing again, more pieces of the whole springing as though from thin air, till, with a final clack, a ship, 24 feet long, 8 feet wide, and 6 feet deep rides upon the calm surface of the lake.

The group bundles onto the ship.

Sly gears up for exploration. Jaeden prepares for quick departure. Lady Silverhand is quiet, as has been her wont.

After a blessing from Father Jasper, Firn'gaer ties the minds of Savin and Peerimus. Savin activates his pearl and Peerimus, his club glowing bright as the sun above turns into a porpoise. Both dive to the bottom. Savin combs the waters to the north, while Peerimus, the sleek porpoise, streaks to the south. They travel the cliff face. Peerimus has enough experience with outdoor Survival to tell that the cliff face curves to the West. (Savin, please make a Survival check vs DC20 to understand that the cliff face is taking you to the west.)

After following the cliff for no more than two minutes, it is in fact clear to the druid, that the cliff may be the edge of a crater. Indeed the ground at the bottom of the cliff face slopes downward into the murk. The bottom of the cliff must be a good 80 feet in depth. How much further downward could the lakebed go? Pressure can become painful and dangerous at 100 feet.

Neither Peerimus nor Savin see signs of a cave mouth.

=== OOC ===

Location Map

Spell Counter
Rary's Telepathic Bonds: 8600/9000 Rounds (Who is the third person that you cast upon, Firn'gaer?)
Daylight 700/1100 Rounds

Those linked by Rary's Telepathic bond may speak to each other, regardless of the distance. You do not require Firn'gaer as a relay point.

I will need specifics:

1) What spells are cast?
2) Who goes down? Who stays above?
3) In what direction does each group or person go?
4) What search pattern do you use? If not specified, I will assume a single straight line.
5) How far do you travel before you stop?
6) I will go easy on you. If you don't have Freedom of Movement or something that grants you a Swim Speed, then you must make a Swim Check of DC10. That's good until you return to the boat. And, if you lack Freedom of Movement or something that grants you a Swim Speed, your speed will be 1/2.

For Zig Zag search patterns, please tell me how wide the pattern covers as well as the direction in which you are going.


Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp) 
Thursday February 9th, 2006 8:01:02 AM

Sly enters the boat, with all his equipment, Luke follows close behind. Sly will sit next to Lady Saline (She looks nervius), Sly will try to Calm lady Salina, "Not to worry, if you go down to the Cave, then follow me. If you chose to stay in the boat, then I will leave Luke with you, because he's been through this before. Don't worry you'll won't get hurt!"

Luke whines, "Me want to go! But if Lady afraid, Me Stay!"

to answer dm Question.
1 - Sly has cast no spells this day.

2 - Sly and Luke are above in the boat, waiting for word.

3 - Will dive when told to where the cave is or apon ordres from Peerimus.

4 - If told to serch, Sly will do the zig Zag patern.

5 - Don't know how wide a patern as of yet.

6 - once in thewater, Sly will be pulling his armor and weapons in an water proff bag, (with an air pocket inside the bag) the bag with the rope might dragg abit. might have to make a swim check as he goes along.
Beside Sly will have a direction, when told to dive.

Sly Spell

Lvl 0 - Read Magic,Flare x2, Ray of Frost.

Lvl 1 - True Strike, Magic Missles x2, Scocking ray.

Lvl 2 - Blindness/Deftness X2,Bull Strenth.

Lvl 3 - Lighting Bolts X2 (not counting the lighting spell in the speciat throwing knife(whitch was cast on a previous day))

Japser  d20=3
Thursday February 9th, 2006 9:06:04 AM

Jasper keeps his silence vigil on the horizon to the south

spot 9

Spells

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements X2, Bless,-- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Water Breathing, Daylight, Searing Light -- Domain Cure Serious Wounds
4th
Neutralize Poison, Freedom of Movement, Restoration, Summon Monster IV -- Domain Cure Critical Wounds
5th
Raise Dead: , Break Enchantment -- Domain Cure Light Wounds, Mass

Peerimus and Yorrick 
Thursday February 9th, 2006 3:17:22 PM

Quick Note: Peerimus did not want to anchor the boat until we were above the cave location.
Folding Boat, Everyone in and hold it here til we find the cave entrance, then we anchor and all go in.

Yorrick moves onto the now rather large ship and finds a good spot to rest and lie down. With a great yawn he stretches and plops down.

Peerimus keeps searching. 'Savin, Firngaer we are curving and I believe towards each other. Like circling a great crater. Let's keep moving until we meet up. we can then cruise across side by side about 30' apart to search the floor of the crater. Staying 20' off the floor should allow a good view.'

Peerimus shoots up for air with a jump and then returns to the submerged world of the lake bottom.
Holding Breath for 98 rounds
Swin Speed 40 half speed to Search
Peerimus swims about 30' away from the rock wall half way between the bottom and top of it.
Peerimus will go to Savin P/24 ish
Then at 30' apart and 20' up head from P/24 to AA/8 then back AC/8 to P/27 and so forth
Peerimus will mentally sound off every 100' to Firngaer

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements x5, Faerie Fire, Longstrider
Level 2:
Barkskin x2, Bulls Strength, Cats grace, Endure Elements
Level 3:
CMW, *Greater Magic Fang, *Daylight x2, Water Breathing
Level 4:
Freedom of Movement x4
Level 5:
Animal Growth, Ex Freedom of Movement x2
Level 6:
Commune with Nature

[ Viola. Boat is unanchored. -- Al ]

Firn'gaer  d20+7=19
Thursday February 9th, 2006 7:13:37 PM

{OOC: Firn'gaer will have Jasper as the last recipient.}

Firn'gaer continues to look into the mirror while his companions swin down. Using their position in relation to the Chaos Item he attempts to direct them to the passage opening.

Active Spell
Detect Magic - Permanent
See Invisibility - Permanent

Extend Rod - 0/3 used
Silence Rod - 0/3 used

Prepared Spells
0 -- dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic x2

1 --- color spray, elf sight, endure elements x2, magic missile, ray of enfeeblement

2 --- extended mage armor, extended shield, mirror image, silenced magic missile x2, web

3 -- deep slumber, empowered magic missile x2, fly, lightning bolt, slow

4 -- black tentacles, empowered scorching ray, extended waterbreathing, silenced dispel magic

5 -- extended polymorph, extended resilent sphere x2

6 -- mage's lucubration, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Jaeden Ohm (AC 25 HP 88/97) 
Thursday February 9th, 2006 8:40:31 PM


Once the groups gear is all aboard Jaeden does his best to keep the boat in place. The warrior knows next to nothing about boats but does what he can.

"Anyone know how to keep this thing in one place?"

Crisscrossing the Crater (DM/Al) 
Thursday February 9th, 2006 9:08:36 PM

On the surface, the party waits in the boat. Though it's still early morning, the air is indeed hot. Those in armor find themselves perspiring heavily. An unusual day. The group has not experienced a heat like this here since their arrival.

Sly and Luke sit with Lady Silverhand, reassuring her with the sheer weight of their experience. The slim noble lady returns a weak smile in thanks.

Jasper keeps a vigil, looking off to the south. There isn't much to see. The endless mild undulations of the surface of the lake. The sky is free of clouds. In his head, the priest hears the conversation between Firn'gaer, staring down into the odd brass mirror with tripod legs, and the two unseen swimmers below, Peerimus and Savin.

Firn'gaer keeps an odd sort of tabs on the situation below as the cross chatter of voices goes through his head. The view in the Vision takes on an odd sort of stretched view as it works to keep both the Artifact below and the two moving Champions of Chaos within its scope. The paths of the two colored signatures bow outward, and then come together in the distance.

Suddenly, the sleek form of a porpoise leaps up from below, curves, and then enters the water again.

Jaeden, uncomfortable within the boat, asks how they might keep the thing from drifting. How indeed, would one know whether the boat were drifting or not? The water everywhere looks the same!!!

Underwater, Peerimus and Savin spot each other's lights, and meet on the far side of the crater. They begin to cut back and forth from rim to rim. The bottom of the crater is a landscape of cracked and naked rock with untold years of sediment settled into gaps between. Back and forth, back and forth. There is no life down here, only darkness and the lonely lakebed. Back and forth, ten minutes pass. Twenty minutes. They cover over half the crater.

Up above, Jasper and Firn'gaer hear the count of One Hundred feet come for what must surely be near the 80th time from Peerimus below. Maybe there is no cave. Maybe the Artifact is sealed away beneath unbreechable barriers of earth.

Then comes the telepathic cry from below. A cave! A large round hole nearly 15 feet in diameter amid a cluster of rock. The depths of the cave go back further than even Peerimus' Daylight spell can reach. The depth at the mouth of the cave is roughly 90 feet.

=== OOC ===

Location Map

Spell Counter
Rary's Telepathic Bonds: 8339/9000 Rounds (Who is the third person that you cast upon, Firn'gaer?)
Daylight 439/1100 Rounds

Those linked by Rary's Telepathic bond may speak to each other, regardless of the distance. You do not require Firn'gaer as a relay point.

I will need specifics:

1) What spells are cast?
2) Who goes down? Who stays above?

Note: If you don't have Freedom of Movement or something that grants you a Swim Speed, then you must make a Swim Check of DC10. That's good until you return to the boat. And, if you lack Freedom of Movement or something that grants you a Swim Speed, your speed will be 1/2.


Savin 
Thursday February 9th, 2006 9:36:04 PM

Savin grins at Peerimus and says telepathicly so others can hear. "We have found the cave! Now do we do a quick exploration ourselves or does everyone come? It might make more sense if everyone comes but it will be wasteful of magic. I doubt we will be able to sneak up on anyone or anything since we will need the light spells (ooc Al, I thought Jaeden loaned me a light rock? No?)

What do you want to do? I can take a quick look if you want. I can swim very fast."

[ Yup. As far as I know, he loaned you the light rock. -- Al ]

Jasper  d20=13
Friday February 10th, 2006 8:52:36 AM

Jasper replies to savin " I think you are right there is someway as I am not combat oriented I shale stay here with the boat to make sure its still here when we are done, I am not 100 percent sure but I believe that the crones are not done with me yet and that if the bell takes you I will fine myself coming too.
but what do you all think
jasper still waches the skys and horzen for anything
spot 19

Spells

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements X2, Bless,-- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Water Breathing, Daylight, Searing Light -- Domain Cure Serious Wounds
4th
Neutralize Poison, Freedom of Movement, Restoration, Summon Monster IV -- Domain Cure Critical Wounds
5th
Raise Dead: , Break Enchantment -- Domain Cure Light Wounds, Mass

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp) 
Friday February 10th, 2006 9:58:08 AM

"OK! Here we go!" yells Sly.
He also listen to Fr. Jasper as to staying in the boat and if he'll be joining his new friends when the call come.
Sly crosses to where Jasper is sitting and since Sly is out of his armor, he shows Jasper his hand and his tattoo. "See this tattoo? This is the mark of the Children of Chaos! Look over your body for a tattoo just like this one or close to it.
I think that the tattoos is a homing magic mark, to transport ALL of us to where we are needed. So that we all leave togerther.
When they are ready to let you go back to your life, the tattoo will slowly disapears. Belive me I know I lost my life mate, because she did not have one when we were called. So do not worry! We'll all leave together, Alive or dead.
Even Luke has a tattoo inside his ear, And if you should look in the horse ear, he'll have one too."

"Luke stay here with Fr. Jasper and Lady Saline, Firn-gare where's the oars? so we can get this boat near to the spot?" ask Sly.

OOC: No spell cast todat (as of yet?)

Sly's Spell

0) Read Magic - FlareX2 - Ray of Frost.

1) - True Strike - Magic MisselsX2 - Scorching Grasp.

2) Blindness/DeftnessX2 - Bull's Strenth.

3) Lighting BoltsX2 (Remember there'a a speel in the throwing Dagger.)

Peerimus and Yorrick 
Friday February 10th, 2006 10:00:52 AM

Peerimus bobs his head in agreement to Savin 'And there it is. We sould not have a look. If there is anything in the cave capable of preparing a trap, let us not give them more time. When the group gets here, you and I can go in front on a quick scout.' Peerimus drops his club 'Let's back to the boat.' The Porpoise winks at Savin, 'I can swim pretty fast myself.'

A quick turn and the porpoise shoots off towards the boat and upwards to the surface. Racing along as fast as he can. Swim 80 Run x5

After the quick sprint helps direct the boat to a spot over the cave and then shifts back and climbs aboard. "If we Anchor the boat, we may lose it when and if the bell rings. The only sure way to keep it is to fold it back up, once everyone is off. Jasper, you may not be a combatant, but there are many ways in which a cleric can be of assistance in battle. We all go down, animals included.

First we need to breathe Firgnaer, Jasper, Jaeden, Dalek, Sly, Luke, SilverHand and Yorrick. You 8 get the 44 hour waterbreathing spell. -330 minutes-

Next is movement
Our combantants are Yorrick, Jaeden, Sly and Luke. I will cast Freedom of Movement upon each of you. -Freedom of Movement x4-

"We know the water gets cold down there, so Endure Elements are needed all around
Peerimus casts Endure Elements on:
Jaeden, Dalek, Yorrick, Luke, Sly and Silverhand


"Jasper and Firngaer, You two can cover everything else right? I'll be shifted, sick a little, but survivable at least."

Peerimus is not anchoring the boat. He will shift back to a porpoise for the swim down. He and Yorrick move out smartly to the club with the Daylight spell upon below the ship at the cave entrance.

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
*****Endure Elements x5, Faerie Fire, Longstrider
Level 2:
Barkskin x2, Bulls Strength, Cats grace, Endure Elements
Level 3:
CMW, *Greater Magic Fang, *Daylight x2, Water Breathing
Level 4:
****Freedom of Movement x4
Level 5:
Animal Growth, Ex Freedom of Movement x2
Level 6:
Commune with Nature



Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp) 
Friday February 10th, 2006 10:13:50 AM

"OK! You heard him! Every body and every thing in the water, While Firn-gare fold his boat.


Father Jasper  d20=6
Friday February 10th, 2006 12:42:40 PM

"very well I shale swim for the cave with you all"
Jasper wl wait for the party and desend with them keeping a close watch for any creatures that may think him lunch. (spot 12)

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements X2, Bless,-- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Water Breathing, Daylight, Searing Light -- Domain Cure Serious Wounds
4th
Neutralize Poison, Freedom of Movement, Restoration, Summon Monster IV -- Domain Cure Critical Wounds
5th
Raise Dead: , Break Enchantment -- Domain Cure Light Wounds, Mass

Firn'gaer 
Friday February 10th, 2006 2:52:52 PM

If there are any other suggestion let me know. This is a plan of spells used to give the widest amount of movement underwater as I can think of using the current spells prepared.

- Extended Waterbreathing used on the list if needed. It grants a total of 44 hours.
- Firn'gaer will use Polymorph to take a Scrag form.
- Firn'gaer will cast Mage Armor for himself.
- Dalek will receive an extended, using the rod, Fly. Jaeden should be able to ride him down.
- Using Mage's Lucubration he will recall Fly and using the Rod will give Jasper and Extended Fly.
- Both Resilent Spheres can be cast to protect those who'll have difficulties swimming down. Each sphere has an 11-ft diameter. Should hold one Large creature or four Mediums. It can be dismissed. These could be used for prisoners found.

Active Spell
Detect Magic - Permanent
See Invisibility - Permanent
Extended Fly - 22 minutes
Extended Resilent Sphere - 220 minutes
Extended Polymorph - 22 minutes

Extend Rod - 2/3 used
Silence Rod - 0/3 used

Prepared Spells
0 -- dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic x2

1 --- color spray, elf sight, endure elements x2, magic missile, ray of enfeeblement

2 --- extended mage armor*, extended shield, mirror image, silenced magic missile x2, web

3 -- deep slumber, empowered magic missile x2, fly*, lightning bolt, slow

4 -- black tentacles, empowered scorching ray, extended waterbreathing, silenced dispel magic

5 -- extended polymorph*, extended resilent sphere x2

6 -- mage's lucubration*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Jaeden Ohm 
Friday February 10th, 2006 2:56:05 PM

"Firngaer I think Dalek is going to need that Flight spell you mentioned. Without it I don't think he can get himself under the water."

Jaeden remains patient while Peerimus directs the boat to the location directly above the cave. He packs his belongings into the waterproof sack supplied to him in the floating city and loads them onto Dalek. He applies his Elixer of swimming to his body and puts on his armor piece by piece. Once ready to stands tall to receives those spells that Peerimus is planning to cast.

Once all spells are cast the warrior mounts Dalek and pulls a second glowing stone from his belt pouch. The two plunge into the waters below, doing their best to keep pace with Savin and the Porpoise.

effects
- Elixer of Swimming [couldn't find this in the SRD and don't remember he effects. Something like +5 to swim checks. have no idea of duration]
- Freedom of movement from Peerimus
- Endure elements from Peerimus
- Flight on Dalek [IF and only IF Firn casts. If not I'll adjust my post]

notes
yes Jaeden gave up a stone to Savin. He has three and will always be willing to share 2 of them. The third will be a situational call :D

OOC Jaeden 
Friday February 10th, 2006 2:58:01 PM

crossing posts... forget the part of my posts that were dependent on Firn...

Father Jasper 
Saturday February 11th, 2006 11:52:35 AM

Jasper will cast Endure Elements X2, on himself and Firn'gaer before the swim down

Active spells
Endure Elements
waterbreathing

spells

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Bless,-- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Water Breathing, Daylight, Searing Light -- Domain Cure Serious Wounds
4th
Neutralize Poison, Freedom of Movement, Restoration, Summon Monster IV -- Domain Cure Critical Wounds
5th
Raise Dead: , Break Enchantment -- Domain Cure Light Wounds, Mass

Preparations (DM/Al) 
Sunday February 12th, 2006 10:27:22 PM

All together. Peerimus and Savin rise to the surface, and the entire group prepares to descend and explore the cave.

A Feather Token is tossed out onto the water, but it is a Swan Boat that lands, splashing and bobbing on the surface. The group transfers to their new craft, as Peerimus sees to the anchor. Firn'gaer speaks a command word and his folding boat returns to the form of a foot long box, slapping itself together with the sound of clacking wood.

Spells and equipment are prepared.

Upon the deck of the Swan Boat, the group stands ready to drop into the depths. All are protected from the loss of heat. Each one is provided with some way to breathe. At the last minute, a frightened and angry chitter comes from Firn'gaer. Rufus appears on his shoulder, looking down into the dark waters with a ratty look of panic and distress. The Water Breathing is shared with him as well. Not much that can be done about the water itself, though.

Savin, equipped with the magic from his Pearl of the Sirines has already demonstrated the speed and grace with which he can move underwater.

Firn'gaer takes on the form an aquatic troll. The better to fight as well as to swim.

Peerimus once again assumes the form of a porpoise. With the Freedom of Movement spell upon him, Yorrick sports just as easily in the water. Perhaps not a thought that would occur to a bear, but it's oddly very much like walking on land.

Sly and Luke, also under the Freedom of Movement spell, find that they can run and jump about through the water. Just like on land, except this is in three dimensions. What a strange and wonderful feeling.

Jaeden[b] as well, finds his armor no more cumbersome under the Freedom of Movement spell than he would on land. Dalek, with the power of flight, now glides through the water, riding the currents as though through air. The flying mount can even take a passenger to ride behind Jaeden, as [b]Lady Silverhand is the only one lacking the magic to aide her movement underwater.

Father Jasper, also graced with the Fly spell, hovers in the water. Only too late, though, does he realize, he can move with ease, he can breath without restriction, he can even communicate with Firn'gaer, Peerimus, and Savin through the grace of Firn'gaer's Telepathic Bond. But Jasper cannot actually speak underwater. He will be unable to cast any spells.

And so the others find out as well. The only ones in the party who find they can speak intelligibly underwater are Savin, Jaeden, Sly ... well ... Luke of course, and ... alas poor Yorrick, the things he would say if only he could.

All plunge down through the water, darkness held at bay by the various sources of magic light. Finally, there at 90 feet of depth is the dark hole amid the cracked rock and silt. 15 feet in diameter, if the Kraken had been in there it most certainly would have had a difficult time within the narrow confines. The cave awaits like a dark mouth asking more questions than it gives in answers.

[[ Marching Order, please ]]

=== OOC ===

Notes:
Peerimus, there are plenty of instances of freshwater porpoises. You should be fine in this form.
Also, Peerimus, I divided your Water Breathing spell to include Rufus as well.
Firn'gaer, I didn't include your casting of Otiluke's Resilient Sphere, because, according to my reading, once cast, the Sphere may not be moved.
Jaeden, Elixir of Swimming lasts for 1 hour. But I did not include it here because with Freedom of Movement from Peerimus, you should not need it. Save it for later.

Spell Counter: Current Round 692
=============
Dalek Fly 213/220
Dalek Water Breathing 3294/3300
Firn'gaer Water Breathing 2921/2930
Firn'gaer Mage Armor 6592/6600
Firn'gaer Polymorph, Extended 211/220
Firn'gaer Rary's Telepathic Bond 8308/9000
Jaeden Freedom of Movement 1100/1100
Jaeden Water Breathing 2923/2930
Jasper Fly 214/220
Jasper Rary's Telepathic Bond 8308/9000
Jasper Water Breathing 2922/2930
Lady Silverhand Water Breathing 2927/2930
Luke Freedom of Movement 1102/1100
Luke Water Breathing 2926/2930
Peerimus Daylight 408/1100
Peerimus Rary's Telepathic Bond 8308/9000
Rufus Water Breathing 2929/2930
Sly Freedom of Movement 1101/1100
Sly Water Breathing 2925/2930
Yorrick Freedom of Movement 1099/1100
Yorrick Water Breathing 2928/2930

Savin 
Sunday February 12th, 2006 11:17:40 PM

Savin looks at the others ands says, "Well since I can speak, let me ask this question. Should we go with the light spells or try to fumble around in the dark. I vote for the light. Yes we might alert something we are coming but I don't want to have to fight something we can't see. I can guarentee you, that this thing will be able to see in the dark."

Savin moves to the front of the group and says, "Let me go ahead. I will bring the torch and try to draw out any attacks. Then all of my companions can rush in and save me. No sense all of us being effected by a mass spell or somethng else."

Savin takes the torch from Peerimus and swims around 20' ahead of the others. Enough for them to get some light but not enough to lose line of sight. He will allow them to catch up if he has to go around any bends never breaking line of sight.

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp) 
Monday February 13th, 2006 10:58:08 AM

"SPLASH" in goes Sly, with air in his oil bag, he drifts down toward the bottom. "WoW! This is almost like old times with the blue elf."

"SPLASH!" in goes Luke. drift down by the side of Sly, hopeing not to get rubber legs again like the last time. (He could do nothing but swin in circles.)

Jasper 
Monday February 13th, 2006 12:44:52 PM

Jasper swims for there cave witht he party
making sure to stay as close to the group as able

0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements X2, Bless,-- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Water Breathing, Daylight, Searing Light -- Domain Cure Serious Wounds
4th
Neutralize Poison, Freedom of Movement, Restoration, Summon Monster IV -- Domain Cure Critical Wounds
5th
Raise Dead: , Break Enchantment -- Domain Cure Light Wounds, Mass

Peerimus and Yorrick 
Monday February 13th, 2006 5:57:08 PM

Peerimus moves with Yorrick to be 20' back from Savin. The first line of the group behind him. Moving easily through the water, both he and yorrick keep their eyes on the more exhuberant monk. All good so far Savin, if you hit something Yorrick and I will both be there in a flash

Peerimus casts Barkskin upon himself and shares the spell with Yorrick

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
*****Endure Elements x5, Faerie Fire, Longstrider
Level 2:
*Barkskin x2, Bulls Strength, Cats grace, Endure Elements
Level 3:
CMW, *Greater Magic Fang, *Daylight x2, Water Breathing
Level 4:
****Freedom of Movement x4
Level 5:
Animal Growth, Ex Freedom of Movement x2
Level 6:
Commune with Nature

Barkskin 1100 rounds Yorrick and Peerimus

Jaeden Ohm 
Monday February 13th, 2006 8:36:20 PM

The sensations involved with 'flying' through the water are somewhat exilarating and Jaeden takes a moment to enjoy the novelty of the situation. Before too long however the party reaches the entrance and it's back to business.

The warrior takes note that there is already a 'frontline' being formed and so again volunteers himself for rearguard.

With an inviting gesture of the arm he ushers the remaining party members through the opening.

notes
Al asked for a marching order so...

Savin
20'
Yorrick
Peerimus
Sly
Luke
Firngaer
Jasper
Lady Silverhand
Dalek
Jaeden

If you take exception say so. :D

Firn'gaer 
Monday February 13th, 2006 9:40:35 PM

Swimming down with the others, Firn'gaer waits for a scouting report and the all clear before moving in.

Chaos artifact, here we come. Alright let's see what's down here.

Small bubbles of air move out from Firn'gaer person. With it an unhappy rodent shouts obscenities at the aquatic troll only he can understand.

Active Spell
Detect Magic - Permanent
See Invisibility - Permanent
Extended Fly - 22 minutes
Extended Polymorph - 22 minutes

Extend Rod - 2/3 used
Silence Rod - 0/3 used

Prepared Spells
0 -- dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic x2

1 --- color spray, elf sight, endure elements x2, magic missile, ray of enfeeblement

2 --- extended mage armor*, extended shield, mirror image, silenced magic missile x2, web

3 -- deep slumber, empowered magic missile x2, fly*, lightning bolt, slow

4 -- black tentacles, empowered scorching ray, extended waterbreathing, silenced dispel magic

5 -- extended polymorph*, extended resilent sphere x2

6 -- mage's lucubration*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Which Way? (DM/Al) 
Monday February 13th, 2006 10:13:00 PM

Savin takes up point, carrying Peerimus' club. The light shines 60 feet down the tunnel as far as Savin can see.

Peerimus and Yorrick follow 20 feet behind. Traveling side by side, they barely fit in the 15-foot wide tunnel, and the rough rock of the tunnel walls passes close on either side. Fortunately, the group does not travel very quickly. In order to stay together, the pace is limited to the slowest speed among them.

Sly is worried about being unable to swim. But, with the Freedom of Movement spell, he has no trouble. In fact, it's just like walking.

The rest follow close on their heels. Bunched together in lock step. Jaeden takes up the rear guard. As soon as Savin plunges down into the dark hole it takes a turn. Peerimus, still oriented on the axis of Mother Wold, recognizes the direction in which the tunnel bends as East. A shallow curve in the tunnel and suddenly, with just over a minute of travel, Savin comes to a side tunnel. It opens to the right, every bit as large as the stretch of tunnel down which they had just come.

Now there is a choice of two ways, straight ahead or to the left. Which way to go?

=== OOC ===

Marching Order (If you did not list a preference, I chose posting order)
==============
Savin
Peerimus and Yorrick
Sly and Luke
Jasper
Firn'gaer (and Rufus)
Jaeden and Dalek
Lady Silverhand (Riding behind Jaeden)

Spell Counter: Current Round 704
=============
Dalek Fly 201/220
Dalek Water Breathing 3282/3300
Firn'gaer Mage Armor 6580/6600
Firn'gaer Polymorph, Extended 199/220
Firn'gaer Rary's Telepathic Bond 8296/9000
Firn'gaer Water Breathing 3279/3300
Jaeden Freedom of Movement 1088/1100
Jaeden Water Breathing 3281/3300
Jasper Fly 202/220
Jasper Rary's Telepathic Bond 8296/9000
Jasper Water Breathing 3280/3300
Lady Silverhand Water Breathing 3285/3300
Luke Freedom of Movement 1090/1100
Luke Water Breathing 3284/3300
Peerimus Daylight 396/1100
Peerimus Rary's Telepathic Bond 8296/9000
Peerimus Barkskin 1088/1100
Rufus Water Breathing 3287/3300
Sly Freedom of Movement 1089/1100
Sly Water Breathing 3283/3300
Yorrick Freedom of Movement 1087/1100
Yorrick Water Breathing 3286/3300
Yorrick Barkskin 1088/1100

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+6=11 d20+6=16 d20+6=25 d20+5=11
Tuesday February 14th, 2006 8:03:36 AM

Sly before following Peerimus, with hand signals and waving of arm. Will try to get the attention of his buddy in battle Jaeden?? "Don't tell me that mu buddy forgot The Line UP that Peerimus laid out?? Lady Salina can take car of the back guard."
Sky is motioning Jasper, but give up. "At lest I have Fr. Jasper at my back..." Sly look at Luke, "Looks as your my Left Guard! Let's go."

Both Sly and Luke will follow Peerimus at the distant he told them to be.

Sly Spells.

0) Read Magc - FlareX2 - Ray of Frost.

1) True Strike - Magic MisselsX2 - Scocking Grasp.

2) Blindness/DeftnessX2 - Bull's Strenth.

3) Lighting BoltsX2. (remember the spell in the throwing Dagger.)

Father Jasper 
Tuesday February 14th, 2006 10:56:50 AM

Jasper Stays with sly and luke " thinks to the group "do you got right or left or both"

He gives Sly and Luke a Spot and wait here a monent hand when he wass looking to grab jaspers attention


Jaeden Ohm  d20+8=16 d20+2=17
Tuesday February 14th, 2006 11:11:51 AM

Jaeden listens with part of his mind as Sly asks him about the formation. The rest of his mind can't help but find a bit of humor in the simple fact of the underwater conversation.

"You're right to bring it up Sly, but look." He points up to the front line where Peerimus and Yorrick walk side by side. "There is little room for another there and that pair seem well used to working in concert. I believe Peerimus has at least a basic understanding of my abilities. Plus, I believe that Savin and Peerimus are still linked by Firns spell. It may be benefitial to have someone out front who can communicate with Savin."

With plenty of eyes focused forward Jaeden makes periodic checks to the rear [spot 16, listen 17].

Peerimus and Yorrick 
Tuesday February 14th, 2006 4:44:22 PM

"Savin we should stick together, but you are fast enough to take a couple rounds and do a quick scout down each one. If either opens within 100 feet or so we could check that out and then come back to the longer. If both keep going, well, I say pick one."

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
*****Endure Elements x5, Faerie Fire, Longstrider
Level 2:
*Barkskin x2, Bulls Strength, Cats grace, Endure Elements
Level 3:
CMW, *Greater Magic Fang, *Daylight x2, Water Breathing
Level 4:
****Freedom of Movement x4
Level 5:
Animal Growth, Ex Freedom of Movement x2
Level 6:
Commune with Nature

Barkskin 1100 rounds Yorrick and Peerimus
Peerimus holding his breath 84/98


Firn'gaer 
Tuesday February 14th, 2006 5:16:48 PM

Firn'gaer waits for the head of the column to decide which way. He like to get out the Vision to give them a better idea, but he knows that there's too much stuff that'll ruin if exposed to water. He wishes he's carried the Vision instead of repacked it.

Active Spell
Detect Magic - Permanent
See Invisibility - Permanent
Extended Fly - 22 minutes
Extended Polymorph - 22 minutes

Extend Rod - 2/3 used
Silence Rod - 0/3 used

Prepared Spells
0 -- dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic x2

1 --- color spray, elf sight, endure elements x2, magic missile, ray of enfeeblement

2 --- extended mage armor*, extended shield, mirror image, silenced magic missile x2, web

3 -- deep slumber, empowered magic missile x2, fly*, lightning bolt, slow

4 -- black tentacles, empowered scorching ray, extended waterbreathing, silenced dispel magic

5 -- extended polymorph*, extended resilent sphere x2

6 -- mage's lucubration*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Savin 
Tuesday February 14th, 2006 9:38:36 PM

Savin grins at Peerimus's idea and bolts down the left tunnel first, swimming for around 100'. If he finds nothing, then he will come back and swim down the other around 100'. If neither leads to anything within that distance, he will come back and lead the group down the left corridor/tunnel.

And Split Again (DM/Al) 
Tuesday February 14th, 2006 10:04:35 PM

The confines of the twisting tunnel of rock are made even more claustrophobic by the intensely bright Daylight that floods ever surface from the tip of Peerimus' club. Within this setting, The Children of Chaos take stock of their situation.

Sly counts Luke and Father Jasper as backup if the group should be thrown into battle. He'd like the Warrior Jaeden, but Jaeden points out the tactical and logistic sensibilities in the current set up. The muted quality of their voices under the Freedom of Movement spell is odd. And yet, there is no doubt that each word comes through with crystal clarity, delivered with a more perfect transmission through both the mediums of water and magic than they could ever have been through the air above. Jaeden takes a periodic glance over his shoulder, past the head of Lady Silverhand, who holds to his waist. The tunnel is empty, and dark beyond the 30-foot reach of his glow stone. No sound either comes from the emptiness behind.

Father Jasper listens to the conversation between the two fighters. It is a conversation in which he cannot participate. Instead, he thinks to the those he can communicate with, Peerimus, Savin, and Firn'gaer. Right or straight?

As for Firn'gaer, he regrets that he had not the foresight to remove the Vision of Noxnyx from his haversack before entering the water. It might at least have provided some direction in this case. But opening any of the flaps of the bag at this time would flood the extra-dimensional spaces within. They have not been known to burst under such circumstances. But all of the contents would be soaked.

At the front of the group, Peerimus thinks to Savin, "Scout each one ... " But which one?

Savin, without hesitation zips down the branch. Without the group to slow him down, it takes him no longer than fifteen seconds. The branch curves gently, and then turns sharply in the other direction. Savin banks rapidly around the turn to find ... a dead end. Fifteen seconds back out. There is only one way to go, up the continuing tunnel.

The group continues, and the tunnel curves gently to the north. Another 60 seconds up the tunnel and the group encounters another divide. This one is Y shaped. Evenly split there are two choices, one to the right and one to the left.

Meanwhile, Peerimus the Porpoise continues to hold his breath. He keeps a reserve in a hollow space just under his blowhole. But, as well adapted to the water as the Porpoise form is, he is swiftly running out of air.

=== OOC ===

Marching Order (If you did not list a preference, I chose posting order)
==============
Savin
Peerimus and Yorrick
Sly and Luke
Jasper
Firn'gaer (and Rufus)
Jaeden and Dalek
Lady Silverhand (Riding behind Jaeden)

Spell Counter: Current Round 720
=============
Dalek Fly 185/220
Dalek Water Breathing 3266/3300
Firn'gaer Mage Armor 6564/6600
Firn'gaer Polymorph, Extended 183/220
Firn'gaer Rary's Telepathic Bond 8280/9000
Firn'gaer Water Breathing 3263/3300
Jaeden Freedom of Movement 1072/1100
Jaeden Water Breathing 3265/3300
Jasper Fly 186/220
Jasper Rary's Telepathic Bond 8280/9000
Jasper Water Breathing 3264/3300
Lady Silverhand Water Breathing 3269/3300
Luke Freedom of Movement 1074/1100
Luke Water Breathing 3268/3300
Peerimus Daylight 380/1100
Peerimus Rary's Telepathic Bond 8280/9000
Peerimus Barkskin 1072/1100
Rufus Water Breathing 3271/3300
Sly Freedom of Movement 1073/1100
Sly Water Breathing 3267/3300
Yorrick Freedom of Movement 1071/1100
Yorrick Water Breathing 3270/3300
Yorrick Barkskin 1072/1100

Savin 
Tuesday February 14th, 2006 10:13:49 PM

Savin without hesitation looks at Peerimus and says, "I will check both again." He takes the right tunnel first, swimming around 100' before turning back or encountering something. He then comes back and goes to the left, following the same procedure.

If both don't have any kind of result, Savin will decide upon the left tunnel and lead the group down it.



Another Quick Explore - Addendum (DM/Al) 
Tuesday February 14th, 2006 11:30:46 PM

Savin uses the same strategy to explore both branches. He heads down the right branch first. The right branch curves east for 60 feet before turning sharply south. At the 100 foot mark the tunnel appears to continue straight south for as far as Savin can see. Twelve seconds pass as Savin speeds up and back.

The left branch heads north curving gently to the west and then heading back the other way. At the 100 foot mark, this tunnel too, seems to continue on.

Another Twelve seconds there and back. This time, the results are inconclusive. Which way to go? Which way now?

Spell/And Air Counter: Current Round 724

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+6=23
Wednesday February 15th, 2006 7:16:07 AM

Sly watches Savin going in and out of the passages, But the second time the passages must be too long to tell which one to take??

So using his knowlage of nature (23), He figures that if something is living in here, it must have a continues supply of running water?? Like the animal that lives in a cave, must have a supply of air.

Sly will pick up a handfull silk and go to the Y entrance of each tunnel, then slowly let the silk drop. Sly will watch witch way the silk follows the more active path?

Luke sits there and watches the half elf.

A Drop of Silk - Addendum (DM/Al) 
Wednesday February 15th, 2006 8:05:26 AM

Now that the group has stopped, the water within the tunnel is very still. The calm of the dead.

But, movement that may not be perceived by the naked senses may yet be revealed through cleverly designed instruments. In this case, a simple scrap of silk. Sly cuts a bit off of his red sash. And, standing in the mouth of the Y, he lets it drift down from above.

It drops straight down, at first. But then the scrap of red silk flutters, like a leaf on the wind. It turns in a very weak and minor current, turning into the Right leg of the Y.

Jaeden 
Wednesday February 15th, 2006 3:17:21 PM

With the group stopped and awaiting a descision Jaeden keeps his vigilance towards the rear. In these tight confines the enjoyment he was feeling earlier at 'flying' through the water is now completely gone.

Jasper  d20=6
Wednesday February 15th, 2006 3:55:43 PM

Jasper stays with the party waiting for something to happen as savin runs the 200 yard dash up the tunels and back, again he waits as he goes up the other path. He watches sly cut the silk and float it down the tunnel, grinning he thinks "smart man " he then follows the party down whatever tunel they go
spot 12

Firn'gaer 
Wednesday February 15th, 2006 4:17:20 PM

Firn'gaer watches the silk string drift along the faint currents in the underground passage. Great job, Sly. He thinks as it moves to one of the options. A decision.

Active Spell
Detect Magic - Permanent
See Invisibility - Permanent
Extended Fly - 22 minutes
Extended Polymorph - 22 minutes

Extend Rod - 2/3 used
Silence Rod - 0/3 used

Prepared Spells
0 -- dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic x2

1 --- color spray, elf sight, endure elements x2, magic missile, ray of enfeeblement

2 --- extended mage armor*, extended shield, mirror image, silenced magic missile x2, web

3 -- deep slumber, empowered magic missile x2, fly*, lightning bolt, slow

4 -- black tentacles, empowered scorching ray, extended waterbreathing, silenced dispel magic

5 -- extended polymorph*, extended resilent sphere x2

6 -- mage's lucubration*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

Peerimus and Yorrick 
Wednesday February 15th, 2006 4:57:27 PM

Peerimus nods his head a couple times and chirping echoes roll through the water as the porpoise grins at Sly, "Head to the right Savin."

Though he knows he might run out of air, Peerimus is hardly worried. He can still shift or even cast his own Water Breathing if need be. Now let's see if what appears to be a rather brilliant idea on Sly's part pays off.

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
*****Endure Elements x5, Faerie Fire, Longstrider
Level 2:
*Barkskin x2, Bulls Strength, Cats grace, Endure Elements
Level 3:
CMW, *Greater Magic Fang, *Daylight x2, Water Breathing
Level 4:
****Freedom of Movement x4
Level 5:
Animal Growth, Ex Freedom of Movement x2
Level 6:
Commune with Nature

Barkskin 1086 rounds Yorrick and Peerimus
Peerimus holding his breath 70/98


Savin 
Wednesday February 15th, 2006 5:30:00 PM

Savin's initial reaction was to go the other way but since Sly had so cleverly figured something out, he goes off in the direction wanted. He swims strongly still, letting the others catch up when they lose line of sight. He then swims off getting that 20' spread.

Long Dead (DM/Al) 
Wednesday February 15th, 2006 8:31:34 PM

The Children of Chaos take the Right branch, trusting to Sly Foxx's clever idea to point the way. They make their way through the tunnel as it heads east then turns sharply to the right. 240 feet of relatively straight tunnel, then another sharp curve, this time to the left. As the group rounds this bend, another branching comes into view.

This time, Savin makes quick work of things. He heads down the Right branch, and just beyond 100 feet, the curves stretch of tunnel narrows to an impassable dead end.

The Left Branch curves away as the group heads along its gently curving rise. By this time, it's difficult to discern which way is north, which south, which east or west. A dwarf would know. Ilsidur would. But he remains no more than a wooden doll.

Suddenly, openings appear on either side of the tunnel, cracks nearly as large as the tunnel through which the group travels. In the light from the party's many glowing objects, though, it is clear that all of them are dead ends, and the group passes on.

The tunnel curves left, then curves right. Jaeden watches the rear with Lady Silverhand. They have passed so many alternate tunnels. At least one of them has not been thoroughly explored. Could something come up from behind the group?

The tunnel loses its curve, traveling straight for a count of almost 800 feet. The light ahead shows another sharp bend in the tunnel, this time veering left. This time, however, something lies crumpled upon the tunnel floor. Closer inspection reveals ... a pile of bones. A complete skelleton. Short fangs in the mouth, a heavy brow ridge, thick arm and leg bones mark this as either orc or half-orc. All trace of flesh and clothing are long gone. This is an old corpse. None of the bones, arms, legs, ribs, skull, none of them are broken.

Just beyond the skeleton, the tunnel branches again. Left and Right. Savin cautiously explores both. Both continue beyond the 100-foot mark. Sly drops his piece of silk once again. It flutters left. Then it flutters right. Then a stray current catches it and sweeps it back in the direction from which they had just come. Inconclusive results. Either Left or Right could be the correct path.

Almost 11 minutes has passed since entering the tunnel.

=== OOC ===

Marching Order (If you did not list a preference, I chose posting order)
==============
Savin
Peerimus and Yorrick
Sly and Luke
Jasper
Firn'gaer (and Rufus)
Jaeden and Dalek
Lady Silverhand (Riding behind Jaeden)

Spell Counter: Current Round 800 - 80 rounds since last full DM post
=============
Dalek Fly 105/220
Dalek Water Breathing 3186/3300
Firn'gaer Mage Armor 6484/6600
Firn'gaer Polymorph, Extended 103/220
Firn'gaer Rary's Telepathic Bond 8200/9000
Firn'gaer Water Breathing 3183/3300
Jaeden Freedom of Movement 992/1100
Jaeden Water Breathing 3185/3300
Jasper Fly 106/220
Jasper Rary's Telepathic Bond 8200/9000
Jasper Water Breathing 3184/3300
Lady Silverhand Water Breathing 3189/3300
Luke Freedom of Movement 994/1100
Luke Water Breathing 3188/3300
Peerimus Daylight 300/1100
Peerimus Rary's Telepathic Bond 8200/9000
Peerimus Barkskin 992/1100
Rufus Water Breathing 3191/3300
Sly Freedom of Movement 993/1100
Sly Water Breathing 3187/3300
Yorrick Freedom of Movement 991/1100
Yorrick Water Breathing 3190/3300
Yorrick Barkskin 992/1100

Savin  d20+2=18
Wednesday February 15th, 2006 10:30:54 PM

Before the group starts to make all the turns, Savin will call out to Jaeden to leave some kind of scratches in the cave wall pointing towards the direction they are going. "We might need to get out of here in a hurry and I don't want us getting turned around."

When they finally get to the branch, Savin will take a hard look at the skeleton. He will try and see if it gives him some kind of clue on which direction to go (int. check 18) If Savin is uninspired and nobody else comes up with a good idea, Savin will pick the left fork and head down the tunnel.

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp) 
Thursday February 16th, 2006 7:51:21 AM

Sly drop the silk again and watches it slowly drop down. It flotter left, then the curent to the right, catches it and it flutters to the back of the tunnel in witch they have come in.

Sly tell "Either way?? They both either have the same sorce or there is two sorce of running water? The choice is ours, which way are we going now?"

Both Sly and Luke watches Savin going down the left tunnel.

Sly's Spells

0) Read Magic - Flare X2 - Ray of Frost.

1) True Strike - Magic Missels X2 - Scorching Grasp.

2) Blindness/deftness X2 - Bulls Strenth.

3) Lighting X2.

Father Jasper 
Thursday February 16th, 2006 12:05:01 PM

Jasper waits and follows...

" Alemi help us find the way he thinks in prayer

Peerimus and Yorrick 
Thursday February 16th, 2006 4:53:53 PM

As time passes Peerimus decides to shift to that of a Giant Octopus again and moves just in front of Yorrick as he does so. "Doing fine Savin. I have another Daylight if we need it. Since you can communicate with everyone, tell them that if the Club goes out you will be slowly making your way to me and I will re-light it. No need to panic down here."

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
*****Endure Elements x5, Faerie Fire, Longstrider
Level 2:
*Barkskin x2, Bulls Strength, Cats grace, Endure Elements
Level 3:
CMW, *Greater Magic Fang, *Daylight x2, Water Breathing
Level 4:
****Freedom of Movement x4
Level 5:
Animal Growth, Ex Freedom of Movement x2
Level 6:
Commune with Nature

Barkskin 1006 rounds Yorrick and Peerimus


Jaeden Ohm 
Thursday February 16th, 2006 5:57:34 PM

Savin's idea strikes Jaeden as making solid sense. He retrieves a hatchet from Daleks side and periodically makes scratches in the rock wall.

Firn'gaer 
Thursday February 16th, 2006 6:08:40 PM

Starting to get a little anxious... Firn'gaer thinks as he continues in his place. If only I'd carried the mirror...

Active Spell
Detect Magic - Permanent
See Invisibility - Permanent
Extended Fly - 22 minutes
Extended Polymorph - 22 minutes

Extend Rod - 2/3 used
Silence Rod - 0/3 used

Prepared Spells
0 -- dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic x2

1 --- color spray, elf sight, endure elements x2, magic missile, ray of enfeeblement

2 --- extended mage armor*, extended shield, mirror image, silenced magic missile x2, web

3 -- deep slumber, empowered magic missile x2, fly*, lightning bolt, slow

4 -- black tentacles, empowered scorching ray, extended waterbreathing, silenced dispel magic

5 -- extended polymorph*, extended resilent sphere x2

6 -- mage's lucubration*, silenced telekinesis

* -- Spells cast
(r) -- racial spells


The Trai of Bodiesl (DM/Al)  d4=2
Thursday February 16th, 2006 8:24:31 PM

The lone skeleton gives no clues as to which direction the group should take. Even if were asked, how would it know where the Children of Chaos would need to go? They scarcely know themselves. On gut instinct alone, Savin takes the Left branch.

Peerimus shifts to the form of a Giant Octopus again. Almost immediately, his skin begins to itch. Again, he feels weak and sickly. He gives calming assurances of more magic in store to those who share Firn'gaer's Telepathic Bond. Don't lose hope. Hopefully this journey will not last too much longer. Hopefully.

Jaeden draws a handaxe. The *clink* of metal against stone is loud, transmitted through the water as he makes his mark against the tunnel wall.

The party moves forward up the Left branch.

140 feet further on is another discovery, more bones. This time it's a cluster, four distinct skeletons, all small humanoid creatures. They all died in each other's arms. Further down, at the edge of the light is another pile of bones. This one turns out to be a large four legged creature, possibly feline.

At this point, *another* divide can be seen down the tunnel. Right and Left. Another choice. But this time, the direction is clear. At least a direction is clear. The trail of bodies leads up the left hand branch. At least seven different creatures of different types and sizes make a trail like dropped bread crumbs up the Left hand branch.

The tunnel curves gently to the left. It turns gently to the right. Then finally, there is a sharp right-hand curve of the tunnel before it opens out into a broad grotto. The Daylight from Peerimus' club throws a bright illumination across a 60 to 80 foot bowl of some 20 feet deep. Up above is a flat reflective surface that can only mean the presence of air on the other side. This must be a pool, an underground pool. No light shines down from above. Beyond the surface is only darkness.

=== OOC ===

Marching Order (If you did not list a preference, I chose posting order)
==============
Savin
Peerimus and Yorrick
Sly and Luke
Jasper
Firn'gaer (and Rufus)
Jaeden and Dalek
Lady Silverhand (Riding behind Jaeden)

Spell Counter: Current Round 8085 - 35 rounds since last full DM post
=============
Dalek Fly 70/220
Dalek Water Breathing 3151/3300
Firn'gaer Mage Armor 6449/6600
Firn'gaer Polymorph, Extended 68/220
Firn'gaer Rary's Telepathic Bond 8165/9000
Firn'gaer Water Breathing 3148/3300
Jaeden Freedom of Movement 957/1100
Jaeden Water Breathing 3150/3300
Jasper Fly 71/220
Jasper Rary's Telepathic Bond 8165/9000
Jasper Water Breathing 3149/3300
Lady Silverhand Water Breathing 3154/3300
Luke Freedom of Movement 959/1100
Luke Water Breathing 3153/3300
Peerimus Daylight 265/1100
Peerimus Rary's Telepathic Bond 8165/9000
Peerimus Barkskin 957/1100
Rufus Water Breathing 3156/3300
Sly Freedom of Movement 958/1100
Sly Water Breathing 3152/3300
Yorrick Freedom of Movement 956/1100
Yorrick Water Breathing 3155/3300
Yorrick Barkskin 957/1100

Savin 
Thursday February 16th, 2006 11:41:56 PM

Savin looks at the skeletons as he swims by. He thinks back to the others, "This is very strange. A lot of land creatures. I wonder if this area was once above land and suddenly sunk catching these poor creatures and drowning them.

Savin breaks the surface and looks around. When the others come up he says, "Peerimus, wanna turn into a bat and look around?"

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+6=23 d20+5=13
Friday February 17th, 2006 7:23:04 AM

Sly and Luke follows the leaders, enters the grotto, looking closely into the pool(useing his vision) while Peerimis and Savin goes up to the surface of the water.

Sly along with Luke, will try to see if there is anything moving in the pool,(Sly spot AC 23/Luke spot AC13).

If Sly or Luke does not see anything moving in the pool, both Sly and Luke will also head for the surface of the water.

Father Jasper  d20=20
Friday February 17th, 2006 8:36:07 AM

Jasper will follow the party up to the grotto as well (scanning the area as well looking for anything that is out of place) (spot 26 natural 20 )Jasper will also put out 2 everburning torches from his bag passing one to anyone who reaches fr it

spells
0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements X2, Bless,-- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Water Breathing, Daylight, Searing Light -- Domain Cure Serious Wounds
4th
Neutralize Poison, Freedom of Movement, Restoration, Summon Monster IV -- Domain Cure Critical Wounds
5th
Raise Dead: , Break Enchantment -- Domain Cure Light Wounds, Mass

Peerimus and Yorrick 
Friday February 17th, 2006 4:52:33 PM

Expecting the burning sensation and mild pain makes the experience no more pleasant, but it was necessary. His spell might be needed to get them back out. Peerimus and Yorrick follwo Savin through the twists and turns and finally towards the surface of the pool.

Peerimus moves up quickly to surface as Savin does in case of an immediate threat. His tentcles have a mighty reach and could occupy opponents while the others scramble out. Yorrick remains close, just poking his head through the surface.

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
*****Endure Elements x5, Faerie Fire, Longstrider
Level 2:
*Barkskin x2, Bulls Strength, Cats grace, Endure Elements
Level 3:
CMW, *Greater Magic Fang, *Daylight x2, Water Breathing
Level 4:
****Freedom of Movement x4
Level 5:
Animal Growth, Ex Freedom of Movement x2
Level 6:
Commune with Nature

Barkskin 1071 rounds Yorrick and Peerimus


Firn'gaer 
Friday February 17th, 2006 10:39:39 PM

The gnome waits for the all clear from Savin and Peerimus before leaving the water.

First order of business once out will be to use the Vision to locate the Chaos Artifact.

Active Spell
Detect Magic - Permanent
See Invisibility - Permanent
Extended Fly - 6.8 minutes
Extended Polymorph - 6.8 minutes

Extend Rod - 2/3 used
Silence Rod - 0/3 used

Prepared Spells
0 -- dancing lights(r), flare, ghost sound(r), mage hand, prestidigitation(r), read magic x2

1 --- color spray, elf sight, endure elements x2, magic missile, ray of enfeeblement

2 --- extended mage armor*, extended shield, mirror image, silenced magic missile x2, web

3 -- deep slumber, empowered magic missile x2, fly*, lightning bolt, slow

4 -- black tentacles, empowered scorching ray, extended waterbreathing, silenced dispel magic

5 -- extended polymorph*, extended resilent sphere x2

6 -- mage's lucubration*, silenced telekinesis

* -- Spells cast
(r) -- racial spells

The Circle (DM/Al) 
Saturday February 18th, 2006 10:39:11 AM

Savin rises to the surface. Water runs quietly away, plastering his hair to his head as he breaks the divide between below and above. He blink as water, previously simply everywhere, now becomes a moving sheet, tickling his eyes. The pool glows. Lit from below by the party's many magic globes and torches, it is as though the water itself gives off a mist composed solely of wavering luminescence.

Above is dark. And silent.

Down below, Sly, Luke, and Father Jasper float within the still water of the brightly lit pool. The sloping sides of the pool are unmarked and unblemished rock. There are no places to hide here from the party's light, and nothing but the party is present.

Peerimus the Giant Octopus and Yorrick drift to the surface. Sly, Luke, and Father Jasper follow. The water around Savin fills with the rising forms as they emerge into the silence of the air above. Firn'gaer and Jaeden remain in reserve with Lady Silverhand riding behind the warrior, her arms still wrapped about his waist.

"Peerimus, wanna turn into a bat and look around?"

For the first time since the descent from above, Savin speaks, filling the silence of the cave with his voice. The monk's voice is flat and quiet, indicating a space beyond the darkness large enough not to readily return an echo. The single sentence hangs alone and lonely within the vastness beyond.

"Uh ... Hello?"

An answer.

"Hello? Who's there?"

A voice. From out of the darkness, there's a voice. To Father Jasper, the voice rings with familiarity. And even through the distorting medium of water, both Jaeden and Lady Silverhand recognize it as well. Images of darkness come back to them, voices speaking, this was ... just before they appeared in a strange land, taken from the places they knew to join this group that shares their mysterious tattoo.

"Is that you? At last? Just like she promised!" The voice is filled with hope and edged with a mounting excitement. But who's voice is it? Who is speaking? Those on the surface orient upon the sound. A spot just up from the edge of the pool, illuminated by the spill of light from below. But no one is there. Nothing. Wait. What's that? Lying on the ground? It stands out from the surrounding rock only by virtue of its regularity. A circle. From this angle, nearly as large as Yorrick's head.

"It was such a long wait this time," the Circle says to the Children of Chaos.

Sly (AC 25 85/85 hp) and Luke (Ac 21 65/65 hp)  d20+6=20 d20+6=14 d20+6=26 d20+5=22
Sunday February 19th, 2006 8:04:59 AM

Sly slowly steps forward, going to the voice but does not draw his weapon, He answers the voice, "Yes! We are the Children of Chaos! Who are you? Who is she? I can see at lease 60 ft in this darkness and I still cannot home in on where you are? You sound as if you need a little bit of Help? Are you alone here?"

Sly Listens 20 - Spot 14'

Luke sniff the ground and the air to home in on the voice.

Luke listens 26 - Tracking 22.

OOC. DM Al Luke should have a higher Tracking Skill? Should he Not??

Father Jasper  d20=2
Sunday February 19th, 2006 8:48:11 AM

jasper jolds his tounge and trys to remember where that voice came from. While trying to remember he will follow sly on his approch to cover him as best he can

spot 8

spells
0th
Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic
1st
Magic Weapon, Magic Stone, Endure Elements X2, Bless,-- Domain Cure Light Wounds
2nd
Aid, Silence, Hold Person, Bull's Strength, Summon Monster II, -- Domain Cure Moderate Wounds
3rd
Dispel Magic, Water Breathing, Daylight, Searing Light -- Domain Cure Serious Wounds
4th
Neutralize Poison, Freedom of Movement, Restoration, Summon Monster IV -- Domain Cure Critical Wounds
5th
Raise Dead: , Break Enchantment -- Domain Cure Light Wounds, Mass

Loquacious - DM Addendum (DM/Al) 
Sunday February 19th, 2006 9:26:47 AM

Sly Foxx is the first to step up followed by Luke and Father Jasper. Well, with the Freedom of Movement spell, they step right out of the water as though climbing a gentle slope. Now standing at the edge of the pool, the Bladesinger can see the circle more clearly. It's a simple ring of plain bronze metal, showing neither the tarnish of age nor the sparkle of newness. Sly's estimate of its size would be two feet in diameter, with the ring itself some inch in thickness.

While Luke paces the hard rocky ground at the edge of the pool, sniffing for a trail, Sly addresses the darkness around the ring. To the ear, aside from the *sniff*sniff*sniff* of Luke's nose, there is nothing but stillness. To the eye, there is only the rock of the cave, the ring on the floor, and the darkness. Even to the nose, there is no smell of unknown presence within a 30 foot range. At the edge of the water, though, Luke snuffs and lifts his head.

"Salty smell. Like the Kraken" he whispers. And sure enough, the stone at the edge of the pool bears a very faint white discoloration, as though from dried saltwater.

"I'm here! On the ground! I'm the Circle of Far and Away. But call me Faraday. I like that. Eevie Handspeeker gave me that name. Poor Eevie. Um, and lets see ... Oh yeah. 'She.' She is Lady Wisdom. You know Lady Wisdom? Don't know if you've met her yet. But you will though. They almost always do. Meet all of them. Mostly curious. But wanting help. I guess that's only natural."

The cascading spill of verbiage can now be clearly attributed to the ring on the floor. There is nothing else there that could possibly be speaking.

That voice. The moments of dream, before waking upon the streets of Gold Level drift back to Father Jasper's mind ... the small sound of water, water lapping against stone. " ... sdom? ... nother ... oon, please ... ther away ... " This is the voice. They are the same.

"Children of Chaos, eh? Is that what you call yourself this time? Nice. Has a nice ring to it. Much less heavy handed than The Saviours of Freedom and Independence. Now there was a fun bunch. Like, *NOT*. Boy, I was happy to get two words out of them every other day. It's like there was nothing else in the Wold but their mission, you know. Well, not that it isn't important and all. But, come on. Have a life."

"But, everything's fine. Now that you're here. I tell you though. It was hundreds of years this time. Maybe thousands. Maybe gazillions! Who counts after the first hundred anymore, right?"

"Oh. Hi. I see you got the old guy? Did you get the girl too? And the fighter and his horse?"

"Um ... so where do you want to go now?"

Savin 
Sunday February 19th, 2006 2:38:35 PM

Savin swims over to the island and pulls himself up onto the land. He unconciously wipes the water dripping from his hair away from his eyes. He walks over and looks down at the circle. "Hello, My name is Savin. You seem to know us." The statement comes out as a question.

He sits down indian style looking around. "You mentioned a mission? Do we have a mission? All we seem to do is flash around the Wold, never knowing where we are going to end up. It usually involves dangerous monsters and unfortuanately quite a bit of pain."

Savin pulls out the artifact that he is carrying and continues, "Maybe you can tell me what this thing does. Seems you have been around for a while. They call it the Bane of Seribon. They call you Faraday hmmmmm. That is a nice name." If it seems Savin is babbling, well he has never talked to a circle before.

And On And On - DM Addendum (DM/Al) 
Sunday February 19th, 2006 3:20:42 PM

Savin climbs from the water next. The club with Peerimus' Daylight spell upon it is still in the monk's hand and it lights the cavern, banishing the darkness. Once on dry land, he can see the pool behind him. It is confined to an oval of roughly 60 to 80 feet. On the far side of the pool, the rock of the cavern wall rises up to a height of at least 30 feet. To the opposite side, the cavern stretches away for nearly 90 feet. The far wall can be seen in shadows at the edge of the Daylight spell's Dim light limits. No other exits can be seen.

"Hello, Savin. That's a nice name too." The circle greets the monk in quite the cheerful voice. "Of course I know you. Well, not you, personally *you*. But lots and lots of groups like you down through the ages. Different names, different faces, but with the same purpose. All of you. You decide the fate of everything. You mean they haven't told you yet? The Crones? Well, maybe they haven't had time this time. They can only reach so far. Limited resources. That's why they need me sometimes. To help them out. You can ask them when you see them. They always show up. Eventually."

"Hey! You found Seribond! That's Amulet of Seribond, by the way? Where'd you get the Bane thing? But yeah, well it does sort of work that way. Cuts the Big Guy way down to size. If you get old Seribond around his neck, he can't change things anymore. If you don't have Seribond, you're in for a lot of trouble. You know, it's a good thing he doesn't remember that you do this each time. Otherwise you'd have a heck of a time getting that on him."

"Well that's great. That's just great. Two down and three to go. There's me, Seribond, Noxnyx, Xaos, and Atman. Once you've got all of us together, I can take us to the Formless Place and we can do this thing. How close are we, by the way? Things pretty bad outside? I tell you, it is so cut off from things inside a cave. Even the few living sentients I managed to snag and pull ... oops ... you didn't hear that."

Sly and Luke 
Monday February 20th, 2006 5:20:34 AM

"Oh! Great! Taraday here was sent by Lady Wisdom! Firh'gar would you do me a favor? Would you use you looking glass on this talking Circle here? I want to make sure that he blong to us before I jump in!!" ask Sly.

Luke tells Fr. Jasper "And You Thought Thing Was Going To Be Dull!" Luke gives the talking Circle a couple snifs, Thinking that this party will take time to gather themselves together before jumping into the circle, so the decides to take a nap.

Peerimus and Yorrick 
Monday February 20th, 2006 8:07:34 AM

If he could, Peerimus would have a great smile upon his face. He knows a certain wizard does. A sentient artifact, about as fantastic as you can get. It's size is a bit cumbersome, but that may change. A great tentacle reaches out of the water and picks up the ring. Another tentacle points to Sly, Luke and Savin in turn and then touches the water a few times. Peerimus then reaches out to take his club back as he sinks back into the pool.

Sly and Luke (Part 2) 
Monday February 20th, 2006 1:28:42 PM

Sly watches Peerimus(in his Fishie Shape), turn to Savin and pushes sleeping Luke, Telling then "Well I think that Peerimus and Yurrick wants us in the water again!"

Sly goes to the edge and dives in.

Luke upon hearing that Yurrick want him?? Get's up and run into the water, doooing a beautiful Belly Flooop!"

Savin 
Monday February 20th, 2006 2:23:53 PM

Savin will sigh when he sees the tentacle grab the ring and stand up. "Peerimus, I was talking to that! Your just being rude!" Rigging will look around the little island hoping to find something else and then jump back into the water.

Back to the Surface (DM/Al) 
Monday February 20th, 2006 10:30:50 PM

"Whoa!" With a long tentacle, Peerimus the Giant Octopus lifts the Circle of Far And Away up of the ground. The Circle is no heavier or lighter than a metal ring of that size would be.

"Pets! Dog, bear, giant octo ... No, that's not right. You're a Druid, aren't you. And the dog talks. That t nwl iw tist. Bloob eee tktk glub eeWw." Faraday continues to chat away as Peerimus pulls him under the surface of the pool.

(You may do one of the following: INT vs DC25; The number of Languages that you plus a D20 vs D20; Knowledge Arcana vs DC15 for Highlight to display spoiler: {You know that the language that Faraday is chattering on in is Aquan.})

Sly, Luke, Savin, and Father Jasper follow Peerimus back into the water and the Children of Chaos withdraw.

(I'm making assumptions on your intent here.)

The sentient artifact that calls itself Faraday continues to talk away, even underwater, even though no one seems to respond. The group exits the pool through the tunnel, headed back the way they came. Faraday's chatter stops in mid-sentence as the first of the bodies comes into view. The tunnel takes on a great weight of solemnity without the cheerful, if unintelligible, voice, as the party moves past each of the skeletal remains.

The rest of the trip out is reasonably uneventful. The Circle speaks no more. In a short while, Firn'gaer changes suddenly. No longer a Scragg, he reverts back to a gnome. Though still able to breath in the water, he swims like a slug and must be carried. Shortly thereafter, Father Jasper loses the ability to Fly. The Cleric of Alemi sinks like a rock. He too must be carried. Dalek too loses flight. Though the horse fares better than the human cleric. Dalek's natural strength keeps him swimming along. More slowly, but afloat at least. Jaeden finds, that with the Freedom of Movement spell, he can simply walk along by Dalek's side with Lady Silverhand behind him, her arms about his neck.

And so the group finds themselves back above in their Swan Boat. The sun is still shining. It's nearly noon. The artifact has said nothing since the first part of the tunnel at the bodies.

Savin 
Monday February 20th, 2006 10:53:19 PM

Savin will help everyone get back into the boats and then haul himself aboard. He looks at the horse and wonders how to get him in and if he will fit. He decides to leave that problem to the more intelligent members of the party.

He will call over to the ring in Peerimus's hand. "You were saying that we had two down and three to go. I think we have three if you count Firn'gaers item Show the ring Firn'gaer. You mentioned an entity we seemed destined to confront. Who and What is this thing that it takes 5 artifacts to defeat?"

Sly and Luke 
Tuesday February 21st, 2006 7:35:30 AM

As Sly helps Luke aboard the swan boat, Luke ask "Wheres Yorrick?" Sly point to Peerimus (with the ring)and of course the bear next to him. Luke answers "Will ring fit in here?" Sly answers "I don't know, but get ready to go into the water again!"

Sly will help anybody {who needs help) get into the boat, but when it comes to the leader, Sly ask "Where to now Peerimus?"

Firn'gaer 
Tuesday February 21st, 2006 8:25:26 AM

Returning to the magical boat, Firn'gaer finds time to contemplate his questions for the chatty ring. "Proper introductions now that I can speak in return. My name is Firn'gaer Gyddyn, I am a wizard of the Star Mages Guild or at least I will be until my dues run out in a few months."

"I am the bearer of the Vision of Noxnyx. As I'm sure you are aware it allowed us to find you as well as Seribond." He says to the sentient ring. "I think I am familiar with the roles of Noxnyx, Seribond and if I'm to understand what was spoken earlier you role is to open the way to where the Destroyer sleeps or as it was put show the way. What are the reasons for...what are their names...Xaos and Atman. To what purpose are they required? I would assume one would be used to awaken the Destroyer, but what of the other?"

"Also, who or what created you and your brethran? Was it the witches or another? And if another, who? The history has been lost or held secret. I'd like more knowledge about this gift I've been bestowed."

"Do you know where we go next, before the Bell whisks us to locations unknown?"

Peerimus and Yorrick  d20+3=21
Tuesday February 21st, 2006 2:30:28 PM

Peerimus nods as he scoops up the ring as his answer and disappears back into the water. Savin will survive his rudeness he was sure. "We will have plenty of time back on the surface and I would like to get there before our spells keeping the others alive fail."

The ring shifts to Aquan They swim past the bones and the ring falls silent. It mentioned trying to bring others. Likely via the Kraken and now it see first hand the results. It is good to see remorse exists with it. Spells fail and Peerimus does his best to help Jasper Firngaer out and finally the surface.

Assuming Firngaer can not already remedy the situation with Dalek, Peerimus will use Animal Growth upon himself and lift the horse into the boat an any others in need of assistance in that department.

Peerimus will be the last in, returning to human after placing the ring in the boat when he does so. "Barring the mighty tolling of the bell we should set coarse back to Floating City. In that direction lies food, supplies, possibly another night or two of rest, a civilizied place to leave Silverhand and any other who wish to forego this quest."

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
*****Endure Elements x5, Faerie Fire, Longstrider
Level 2:
*Barkskin x2, Bulls Strength, Cats grace, Endure Elements
Level 3:
CMW, *Greater Magic Fang, *Daylight x2, Water Breathing
Level 4:
****Freedom of Movement x4
Level 5:
Animal Growth, Ex Freedom of Movement x2
Level 6:
Commune with Nature



Jaeden Ohm 
Tuesday February 21st, 2006 4:20:28 PM

As Savin and Peerimus break the pools surface Jaeden does as well.

As Sly and Jasper approach he stays in place and quiet, taking in what the ring has to say. His eyes narrow at the rings slip of the tongue but like peerimus he is relieved to see the appearant remorse.

Once back at the boat the warrior stays in the water with Dalek until Peerimus grows and deposits the animal onboard. Once the deed is accomplished he accepts the giant creatures assitance is climbing back aboard himself.

Peerimus calls for a return to the Floating City and to that Jaeden simply nods. For the most part he remains quiet, contemplating this latest occurance.

Next? (DM/Al) 
Tuesday February 21st, 2006 8:36:37 PM

Back up in the Swan Boat, the artifact's voice returns as though from a well of deep thought.

"The Avatar," it says to Savin in reply. "Chaos. Given form. That's ... I didn't ... " The Circle gives an audible sigh, and it's not clear exactly what it is speaking of when it next speaks. "That's some pretty heavy metal to smack down on, if you know what I mean."

The ring is quiet for yet another moment.

"Of course, it all depends on how Chaotic things have gotten. The longer you let things go the stronger It is when you call It, you know? But I think you have the whole concept wrong. Seribond is really the only thing that helps you defeat It. The whole thing, it's more about ... helping to manage the cosmos."

"Hello, Firn'gaer Gyddyn, wizard of the Star Mages Guild. ... Huh? ... You have Noxy? You've gotten Noxy already? Why didn't you say so?!?! Noxy and me, we're a team! I love Noxy. He's my eyes, my window on the Wold! You know, it's always more comforting to go someplace when you know where you're going, don't you think? For the most part."

"So, you've got me and Noxy and Seribond. Right? Xaos, she's a Chime. Once we get to the Formless Place, you have Xaos call the massed superabundance of Chaos together into material form, into the shape of the Avatar. There's no controlling it otherwise. Then, once you've defeated the Avatar, Atman will Resurrect Chaos and scatter it about the ... well about everything. Atman's a shroud. Very dour. Not very communicative."

"They really haven't told you much this time, have they? You know, each time I see you I'm struck by the differences. But, then again, it makes perfect sense. Infinite variety within infinite repetitions of a motif Chaos mated with Law. Makes you think. We've always been around Firn'gaer Gyddyn. As have you. Or some variation of you. Or maybe just the spark inside of you, passed down from generation to generation flowing from persons to persons like water that collects in very promising pools. It's hard for me to separate you from the spark."

"The Crones, they pass their spark down through history too. Did you know that? Not always the same person. Nope. They'll tell you that. You should talk to them sometime. I think you'd get along. Not that you always have. But I think you might this time."

"Hmmm?" The Circle pauses as though wakening from distant personal reverie. "Next?" It asks. "Bell?"

"Um, no. I think you have things wrong here. If the Bell were coming for you it would have come by now. The Bell and me, we don't get along too well anyway. No, if you want to go somewhere, I'm it. Maybe we ought to bring Noxy out and ask him where we need to go next?"

Fr, Jasper (Sub Ceil) 
Tuesday February 21st, 2006 9:15:55 PM

The cleric sits in the boat with both hands on the edge, he wonder as to how are we going to move this boat.
He listens to the ring, wondering as to how he is to fit in with the rest of Well Err! asorted people??
He just sit there being very quiet, When Sly sits beside him, "Don't worry." Sly told him, We'll get to where there some how! Wait and see." Now Luke lays down ant his feet, "mmm" the cleric mutters,"that feel good and warm."

Savin 
Tuesday February 21st, 2006 9:37:05 PM

Savin listens to the ring speaking and gets more and more depressed. In a sarcastic voice, he says, "Oh all we have to do is fight the avatar of chaos. Didn't we sort of just do that? The Fey King? We've done this for generations? How did I get chosen for this circus? Why mw?"

Peerimus and Yorrick 
Wednesday February 22nd, 2006 2:21:55 PM

The druid begins nodding as the Circle keeps going on, "of Course, the Circle shows the way. When Firngaer locates the next piece, we can then step through the circle like a gate. thebell was being employed to assist in getting this far, but now we would no longer need it. Better yet we have far more control over when we leave where." Looking at the circle, "I think we can leave 'Noxxy' right where he is for now. I have a different question for you. Can you take us to a place other than near one of the artifacts, and how detailed can you get?"

Looking at Savin's crestfallen face the druid puts his hand on his shoulder, "Unless your memory is far better than mine, I would say we have not done this for generations. As to the rest?" Peerimus shrugs, "The Fey King, Father Wold, the Creator, or Ebyron. What we did in that regard was not a matter of Choas vs Law. We were helping a very distraught and angry being to come to grips with what has been done and to learn to accept it and not to lash out in blinded rage."

Peerimus moves to the front of the boat and leans into the wind caused by the moving ship, to be alone with his thoughts on the matter.

Savin "Illegal post" 
Wednesday February 22nd, 2006 6:00:27 PM

Savin looks up at Peerimus and says, "Have you given any thought to what happens after we face this beast? Are we done? Do the tattoos go away?
Are you going to go back to the forest and contemplate trees or something?"

Savin address the ring once again, "We all have these tattoos. It seems they can give us aid when we are in trouble but they also have faded away when we accomplished a task. Do you understand how they work? Did our past incarnations have them?"

Sly Foxx and Luke 
Wednesday February 22nd, 2006 7:16:34 PM

Sly looks as if he's asleep,But not really. He listens to the conversation between Peerimus and Savin, He cannot help himself, he has to know! "Yes! Peerimus ask the ring! How do we know if someone Is Called by the Witches? At least when we saw the Tattoos we knew right away that he was one of Us.
I can see Taraday taking us to our next job! Is this Ring going to spew out a new party member? Just ask him Please?"


Jaeden Ohm 
Wednesday February 22nd, 2006 7:24:01 PM

Contrary to Savin's mounting depression Jaeden become's increasingly at easy. He is no more thrilled then the monk about facing the avatar of chaos... but for the first time since being whisked away to the floating city things are beginning to be clear.

He adds no questions of his own to the various inquiries, but listens closely to all that is said.

Fr, Jasper (Sub Ceil) 
Wednesday February 22nd, 2006 7:25:33 PM

Jasper listens to his new companions, he sences that the whole party is on edge. So he ask this trio, "Well then! Tell me more about you Children of Chaos, How did you travel before the ring? Also as to why I was taken to be with all of you? It would be most interesting to me?" He sits back petting petting Luke.

Luke ash the Frier, "A little to the left and behind the ears! Please!" then closes his eyes again.

Firn'gaer 
Wednesday February 22nd, 2006 7:45:50 PM

Firn'gaer listens and takes in all the sentient artifact says. "I see." He says stroking his beard. "I assumed the others weren't sentient as well. What your saying is that Noxnyx is and I could converse with it?"

"We did meet them, once. They didn't really say much. Just gave us the quick tour of what our task is and then we were gone. I guess that's why we have you now...fill in some of the gaps."

"Why do the marks change?" He says after Savins's comment. "Are WE ever able to tap into the power purposefully or is it always accidental?"

Questions, questions questions (DM/Al) 
Wednesday February 22nd, 2006 9:00:22 PM

"Well it's not so ... That is yes, I can ... Ha! After you ... Called by? ... Well, I' really ... " The Circle of Far And Away flips from question to question, never quite getting out a full answer to anyone.

"Wait, wait, wait. This always happens. Alright. Let me take this one bit at a time."

"Let me start from back to front. Just because. Er ... where were we? Oh. The marks. Power and the marks. hehe. Power. So many of you ask about Power. What you have isn't really power. It's Destiny. You are marked by Fate. Marked for greatness. You always bear the marks every time. They're your badges of Honor. And they reflect Fate's influence on you as you, in turn, influence it."

"Sometimes the marks, the tattoos, they seem to intercede. But that's just Fate taking a hand in things. Fate is fickle, though, you know. At least, I've never been able to figure it out ... Who's the Fey King?"

"Nevermind. Anyway, you're the brightest stars of your generation. The strongest threads of destiny run right through you. Oh, sometimes these threads break. Sometimes you just die. Sometimes, the Crones, they lend a hand. Sometimes they're too weak. This time, they're not doing too bad a job. They found me, and were able to point out You and You and You. Without the pointer, I wouldn't have known where you were or where to put you."

"I haven't heard from them since the last one. But, I can take you where you want to go. Just need to know where that is. Have to be able to picture it. Well, I don't have to. But, lets just say you might not like the results if I tried things blind. And that's where Noxy comes in. We ... talk. In a sense. First of all he's ... he's *not* *really* *very* *smart*, and no one else seems to be able to talk with him but me. Don't tell him I said that. He gets his feelings hurt."

"Anyway, it's an nice set up. Unfortunately, Noxy sees mostly in the lines and nodes of fate, and that's hard to translate into physical location. Generally, it's safer to go where the nodes are strongest, and that's mostly the lot of you or others like you. Or it's the Five of Us."

"Did you know that you hold the fate of the entire continent in your hands? It's your actions that reset the balance of power throughout the land. Then, after that ... well, I don't know. Seems I always leave you after you're done with the Avatar. All of us do. We go off. To wait. Again. Year upon year. Not quite sure what happens to you. Though I suspect you mostly go off somewhere and have families. The ones of you who don't die. Otherwise, where would the next group come along sometime down the line, eh? Sure would like to know sometime. But, that's never my fate."

"Yup. Well, want to be off?" Hum-dum-dee-dum. The Circle of Far and Away sings a tuneless song to itself.


Jaeden Ohm 
Thursday February 23rd, 2006 12:54:19 PM

Jaeden releases a small but heartfelt laugh at the rings chatter. He breathes out a long exhalation and relaxes for the first time in days, finally able to accept the reality of the situation now that explanations are clearer.

He sends a gentle tendril of thought, tinged with wonder, towards Dalek and thinks how strange and wonderous this new bond is. Until now he hadn't really thought too much about it.

Dalek responds with a whicker.

With a grin now writ large upon his face the warrior relaxes and rests agains the side of the swan boat, allowing the heat of the day to lull him into half sleep.

Sly and Luke 
Thursday February 23rd, 2006 4:12:03 PM

Sly put his hands behind his head, Relaxes watching the clouds drift by.
His thoughs drift from the fisrt time he met the five witches. He remembers that all he wanted is an answers of a whole village and it's people vanish into thin air?
The Crowns wanted him to do them a favor, Then the Bell of Chaos Rang, and he's been a child of chaos ever since.
The motion of the boat makes Sly Sleepy.

Luke lies between Sly and Jasper. Napping all the while.

Fr. Jasper (Sub Ceil) 
Thursday February 23rd, 2006 4:17:39 PM

Jasper is supprised at a dog talking, But again there's been nothing but suprizes on this adventure. "I cannot wait to see what come up next?"
Then he too drift off into a light sleep.

Peerimus and Yorrick 
Thursday February 23rd, 2006 4:59:14 PM

Yorrick stakes out a section and commences napping and allowing the sun to dry his fur. Peerimus stays wrapped in conversation with the Circle. "Excellent then," and looking to Savin some control now at least for us. At least to the parts of when we depart and to where."

The rest of it, Peerimus listens to, but does not bother to respond. Were he in a cave for years he would probably be chatty as well. So it really does not bother him. "Well I do think introductions then all around are warranted, I am Peerimus and that is Yorrick. We have Sly and Luke, Savin, Jaeden and Dalek, Father Jasper, Firngaer and the quiet one is Siilverhand. As to where now, we are going to ride this ship to Floating city. likely we will spend a few days at the Giggling Ghost relaxing and then we shall see what Nox can see."

Father Jasper 
Thursday February 23rd, 2006 6:09:54 PM

Witha hand on Luke and Jasper recites the following to the group "
In Well, I don't know what will happen now.
We've got some difficult days ahead.
But it doesn't matter with me now.
Because I've been to the mountain top.
And I don't mind.
Like anybody, I would like to live a long life.
Longevity has its place.
But I'm not concerned about that now.
I just want to do God's will.
And He's allowed me to go up to the mountain.
And I've looked over.
And I've seen the promised land.
I may not get there with you.
But I want you to know tonight, that we,
as a people will get to the promised land.
And I'm happy, tonight.
I'm not worried about anything.
I'm not fearing any man.
Mine eyes have seen the glory of the coming of the Lord


With that he fall silent, stroking Lukes fur and gazign off in the distance

OCC

Thanks Ceil
its been a long few days, had to go to the houseing tribunal to fight to keep my house , case got thrown out though landlord did not show
works for me but a waste of time

Savin 
Thursday February 23rd, 2006 9:33:28 PM

Savin stands up and stretches. "I am wondering if we saw everything down there. I am going to go back and do a quick scan of the complex again. Would hate to leave loot behind. Does anyone have any light I can use? Firn'gaer, Jaeden, I thought one of you had some continual light rocks?"

Savin will take any light source offered, pull out his pearl reactivating it if neccessary and plunge into the water. Savin swims strongly for the caves. He will follow the markings Jaeden made and make new ones when he explores an unexplored cave or tunnel. When he finds the skeletons again, he will search them closely. After exploring the caves, he will return to the boat showing the group anything he found if anything.

Lazy Afternoon (DM/Al) 
Thursday February 23rd, 2006 10:12:42 PM


There's something about ... Knowing.

Even a future that will most assuredly be filled with pain, struggle and death, even such a future once Known and Known to be noble, brings Peace of Mind.

The noon day sun shines down upon the water. As presaged earlier in the day, the weather is Hot. Heat Wave Hot. But, after the cold of the lake depths, the heat brings a drowsy comfort. And how could either the cold or the hot harm any of the Children of Chaos with the Endure Elements spell still upon them?

Peerimus calls for several days of rest and relaxation.

Father Jasper delivers words to grace the day, words that echo across times and across worlds.

"Greetings Peerimus. I knew you were a druid. And Yorrick, you're a bear aren't you?" Some snuffling noises come from the Ring and Yorrick pricks up his ears and looks around for the source. "Hello, Sly. Hello Luke. Savin. Hello again. Jaeden and Dalek. Yes we've met. Nice to have your names this time. Father Jasper, greetings. We've met too. Firn'gaer Gyddyn, nice to be formally introduced. And Silverhand. Nice to see you again. And might I add that you *feel* very attractive."

"Floating City, huh? Never heard of it. But, then again, things are never much the same from time to time. So much time goes by, you see. 'Time is the great equalizer,' is what I always say. I'd take you there. To Floating City. But I'm not real sure where it is. It's not near Turak Nor, is it? Of course, Turak Nor is probably nowhere near the place Turak Nor was either now, I'm sure. But that's the point then, isn't it?"

As the Circle talks, Savin borrows a source of everburning light from one of his companions and heads back to the cave. He follows the tunnel, tracing the marks cut by Jaeden's axe. Many of the bones that Savin examines belong to animals. The humanoids that he examines have bits of clothing still upon them. They come apart in his hands. The bones speak with soft muffled clicks as Savin sifts through them. There is a rusty piece of metal that might once have been a utility knife of some sort, it's wooden handle long rotted away. In the end, though, all Savin returns with is a pocket full of sadness.

Meanwhile, up above, the afternoon wears on.

"Things sure feel peaceful. I think you might have caught things early this time. Maybe you won't have such a hard time of it."

And the Circle talks on.

=== OOC ===

DM's Request: I'd like nothing better than to give you a few days down time in Floating City. A few weeks even. I'm personally of a mind that Characters need lots of time for their characters to grow. And adventure after adventure compressed into short weeks of game time that equates to months and years of Real Time just is not the way to do it.

However, I've got JK waiting to come into the game. And bringing him in, whether it be in either the middle of the lake or in the midst of a rebuilding Floating City would break a great deal of the game logic. So, I'm asking you to let the Circle of Far and Away take you to the next destination. To do that, it needs to talk to the Vision of Noxnyx. Could you let that happen, please?

There will be down time. But I have to get JK into the game.

Savin 
Thursday February 23rd, 2006 10:43:09 PM

Savin pulls himself onto the boat and flops onto his back. "Sorry folks, nothing down there."

After listening to some of the conversation, he says, "We really aren't supposed to go back to the Floating City. We promised Lubruis that we wouldn't. I am curious to see where we are supposed to go next. Firn'gaer, why don't you let your artifact talk to the ring. Might as well find out where we need to go."

Sly and Luke 
Friday February 24th, 2006 7:23:30 AM

Sly who is only half asleep, Hears part of what Savin had spoken. "Peerimus! I think Savin has a point there. If this is the way we will be traveling, ay least for a while. Let Fern-gare put Noxie with Taraday and let them talk to each orther? I would like to see pops out of the ring?" Sly gives a little chuckle, "Chuckle! Chuckle!"

Luke just sturs into a better position to get scratch.

Jaeden OHm 
Friday February 24th, 2006 12:34:50 PM


The words being spoken by the children float through Jaedens mind as he lulls in half sleep.

Father Jaspers recitation catches in his mind and runs it's course, creating small eddies of thought as it passes through. The warrior is just about to rouse himself and speak to the priest when Savin speaks up and presses for a departure to somewhere other then the floating city.

Thoughts of the divine quickly vanish as once again practical concerns push themselves to the forefront.

He stands and stretches.

"I'm good with pushing forward. And Savin's right, we may find a less than welcome return from some factions of the Floating City."

Firn'gaer 
Friday February 24th, 2006 12:55:35 PM

After bombarding the circle with questions and still many more to come, Firn'gaer decides that he has time and that further questions can wait.

"Shall we head to our next destination." He says. "Perhaps our next stop will be less confrontational."

With no objection, Firn'gaer will retrieve the Noxnyx from his bag.

Peerimus and Yorrick 
Friday February 24th, 2006 3:38:31 PM

Savin hits the water and the druid sighs. he then returns to the Circle, "Yes he is a bear. You *are* quick." the druid adds a wink at the end.

"Yes why not get under way then." the druid nods as most speak up on the matter." Savin is right on we certainly implied to Loribus and the others we would not be about to question or what not once we left."

Peerimus remains on the bow of the ship taking in the sun and open space, something told hime to bask while he could. But then again he always felt that way. Peerimus looks back to the gnome wizard with a smile full of mischief, "Yes I'm sure it will be friend."

"Tarraday? we can all step through or what not and leave Silvhand to return with the boat correct? Her mind is pretty shattered as it is. Dragging her off to who knows when civilization and a possible return for a true purpose for her is simply cruel beyond measure."

OOC we all want to get JK in the game, but as as not to pipe ourselves how about we fast forward a day so us spellcasters who burned an aweful lot of spells to get the ring can call in for more huh? Spell list assumes thier is agreement on this one

Level 0:
Create Water, Mending x2, Purify Food and Drink, Read Magic, Detect Magic
Level 1:
Endure Elements, Faerie Fire, Longstrider, Obscuring Mist, Pass without Trace, Produce Flame, Goodberry
Level 2:
Barkskin, Chill Metal, Lesser Restoration, Animal Messenger
Level 3:
CMW, Greater Magic Fang, Protection from Energy, Nuetralize Poison, Stone shape
Level 4:
Command Plants, Freedom of Movement, Dispel Magic, Ice Storm
Level 5:
Animal Growth, Hieghten Flame Strike, Wall Commune with Nature
Level 6:
SpellStaff



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