Aiden d20=12 d20=8 Thursday January 26th, 2006 11:40:47 PM
Aiden's eyes struggled against the strange lights cast by the spell that Bohdi had summoned. He, too, heaved as well, emptying himself of clotted blood, his body shivering as well.
"A few moments..." his words slurred from his mouth. Then the power of the wands began to fill him, helping him feel 'better'.
(OOC: what is his condition at the moment (aka fatigued? etc?)
Once he has enough strength to stand, he does take a look at the knot placed in the rope on the captive goblin. He was trying to see if he could adjust the knot to make things more 'uncomfortable' for the goblin (which will aid in his intimidation later).
Use Rope: 12 + 4 = 16
Neco Friday January 27th, 2006 12:24:05 AM
Gathering up the stones, the rogue slides them into her pocket. There will be time to examine them more closely later. The small human girl does the best she can to gather up the unweildy collection of weapons, leaving the huge clubs behind as she goes to join her friends.
Later that Night Friday January 27th, 2006 7:42:47 AM
The deep night steals Squorks vision and very quickly the bird knows if it continues, he'll likely fly right into a tree. "The goblins can go, bloody buggers." Squorks lights on a branch and turns around. Seeing Bohdi and the others through the trees, he flies back.
Garret finishes the giant and the group moves back towards the tents erected under the trees and the two small ember fires at the door steps. None in the troope even see the campsite until you are on top of it. It crosses more than one mind that you may have been lucky to find it at all in the dark.
The prisoner is still quite unconscious. Garret jogged him pretty hard, he will likely sleep until daylight. Neco arrives at the camp with 5 of the 14 axes she started with and of course the gemstones.
Unless healing magic is used on the goblin, there is likely little to do until morning. The night slowly moves on, it is still and pitch under the snow laden pines.
OoC Garret used 3 more charges, Edgler used 4. Dregar is 100% Aiden is 21 of 27HP, but no other effects game wise Aiden. just color play
Garrett d8+1=4 Friday January 27th, 2006 9:09:21 AM
Garrett will use a 4th charge of the wand to bring Aiden back closer to full health. With rest tonight he should be feeling close to perfect in the morning. Since morning is when the goblin should awake. Garrett thinks it will be best for the intimidation for the goblin to see Aiden in excellent condition.
"Let us not waste any healing on the goblin, we can wait until morning and let him awaken on his own. We can resume with our watches, and keep an extra close eye on our prisoner. "
(What watch would we be on? if it's close to third, Garrett will suggest that Aiden and Dregar get a little extra rest and Edgler and I can start third watch a little early.)
The next day before Aiden and Bohdi attempt to intimidate and interrogate the prisoner, Garrett suggests "We should talk for a moment among ourselves and decide what questions we want Aiden to ask. Aiden should be the only one doing the talking, and appear to be completely in charge to the goblin."
"The obvious questions are about the giants. Where do they live? How many? get directions. Where do the goblins live? and how many? How many different Sne Kjempe tribes are there, and does he know where more of them are located? Why have the Sne Kjempe suddenly started venturing close to the human settlements and raiding them? Are any of the prisoners previously taken still alive?"
"That's what I come up with off the top of my head. You guys got any good ones for Aiden? And Bohdi, when you translate, you can add in things you think of, just make it sound like part of the translation."
Garrett will attempt to help Aiden intimidate the Goblin by making casting gestures and looking threatening. "I'll memorize enlarge person as my domain spell. If things aren't going very well with scaring him into talking, let me know as part of the translation, and I'll throw it on Aiden making him even bigger and more intimidating."
"For that matter, I'll start memorizing one daily. That spell can help Someone avoid having to go through the Sne Kjempe's 10' reach and get creamed in the process."
Garrett (supplemental) d20=16 Friday January 27th, 2006 9:12:48 AM
Forgot to actually roll the aid intimidate.
16, +1 CHA = 17
Bohdi Nackle Friday January 27th, 2006 9:31:29 AM
"I'm going to bed," Bohdi announced. He looked weary. "Unless I get a solid eight hours from now, I'll be no good to anyone tomorrow--spellcasting, or otherwise."
With a heavy sigh, Bohdi crawled into his bedroll and curled up. Sounds of snoring and sputtering could soon be heard emerging from the furs.
EdglerVess Friday January 27th, 2006 12:36:28 PM
OOC: I believe the attack on the giants took place on the last watch (Edgler and Garrett).
Edgler returns to the camp and unceremoniously, dumps the goblin on the ground by the fire. Without voicing his obvious need to send this goblin to Gargul, he moves next to the creature and sits down so that he is facing it. He wants to be there when the evil one awakes.
Without turning away he replies to Garrett, "I'd like to know what they had planned for the trees."
Aiden Friday January 27th, 2006 1:03:41 PM
Aiden listened to the discussion being held about what questions to ask. Back in his original 'village of birth', there would have been little talking, but more 'play' with the goblin, in short, icicles under the fingernails and so forth.
"Make sure the bodies are nearby for him to see..." Aiden added, "so that he can see what happened to his...friends...if goblins have such things..."
<tags>
Dregar Friday January 27th, 2006 2:23:57 PM
When dregar awakes in the morning he is able to stretch and here all the bones pop and creak under his skin. When talks arise about quetsioning the goblin he moves forward.
" May I make a suggestion? Goblins are dumb creatures, we all know that. They also happen to hate dwarves a lot. We also know that. But they also do fear dwarves, and dwarven revenge. Why don't I help Aiden interogate the goblin and act as my own brother. That Dregar died, and I am hear to repay. Aiden can help by trying to calm me down, being the good guy."
Aiden (illegal second) Saturday January 28th, 2006 2:08:43 PM
(OOC: sorry for not replying back to Dregar's thanks...I missed that one...)
Aiden grunted when he heard Dregar bring up some scheme dealing with interrogating the prisoner. The thought of having a dwarf in the midst of questioning made sense. However,...
"Good guy?" he asked with a straight face indicating that he was being rather serious in his question, "What on Wold is a ...good guy? He answers the question or not. He lives longer if he answers..."
He then looks at the goblin, "or is that a she?" he asked disgustingly.
<tags>
Neco d20+3=19 d20+7=22 Sunday January 29th, 2006 9:35:43 AM
The young woman is not too bad at gathering information ether, but intimidation is not her style. She coops herself up in a tent and evaluated the small trinkets collected after the fight before falling asleep.
In the morning she will accompany whoever is going back to the battle site in order to collect the rest of the axes. Neco will do one more search around the area just to be sure she has every thing.
(Appraise 19) (Search 22)
The Early Hours 2d4(3+3)=6 2d4(2+1)=3 2d4(4+1)=5 2d4(2+2)=4 2d4(3+3)=6 2d4(1+4)=5 2d4(3+3)=6 2d4(1+3)=4 4d4(3+4+1+3)=11 Monday January 30th, 2006 8:12:18 AM
The group discusses the best ways to set the stage before the goblin awakens. What to ask and who are at the top of the list.
Bohdi suggests himself as interrpreter and Aiden as the part of inquisitor.
Dregar suggests he and Aiden play good cop bad cop with Dregar as the brother, himself. Here for revenge.
Aiden brings up the bodies of his compatriots, but they lie back at the battlefield. Someone would have to try and find them through the dark woods, or wait to get them in the morning.
Garret talks of what to ask, "The obvious questions are about the giants. Where do they live? How many? get directions. Where do the goblins live? and how many? How many different Sne Kjempe tribes are there, and does he know where more of them are located? Why have the Sne Kjempe suddenly started venturing close to the human settlements and raiding them? Are any of the prisoners previously taken still alive?"
Edgler adds to Garret's list, 'What are the plans for the trees?'
The discussion at hand is about interrogation and Neco knows little about that. Instead Neco looks over the semi precious stones and with practiced eye estimates them as follows: Treasure: rare violet garnet 600gp, an aquamarine 300gp, a Deep azure spinel 500gp, 3 moonstones 40gp, 50gp and 60gp, 2 pieces of polished jasper 60gp and 40gp and a piece of polished amber 110gp.
Bohdi retires earlier than the others from the discussion. His rest has already been interrupted so he will need an hour more than were it not.
The night moves on and soon enough light starts to tentively creep back to look upon Ice Vein over the rim. The goblin has not stirred all night from the spot Edgler dropped him. A quick inspection reveals he is still alive, but in not much better shape then last night.
Garrett d8+1=3 d8+1=3 d8+1=7 d8+1=9 d8+1=4 d8+1=5 Monday January 30th, 2006 8:41:59 AM
Garrett finishes out his watch, and then prays for his spells, casting the endures on the three people due to get them.
"There is a good chance we will have company at some point. We need to move faster on the interrogation. The giants will likely either send someone out to look for these guys, or the goblins made it back and told them what happened. Either way, we need to get answers quickly, and prepare for their arrival."
"I like Dregars idea, let's go with that. You and Bohdi help Aiden to make him tell us what we need to know, and quickly. I think dregars idea is that the goblin needs to know that you are the only one preventing Dregar from taking a nice long time "playing" with the goblin. And, that I can keep healing him so that the fun can happen over and over."
"I don't know how soon we'll have company, so we better take this chance to finish healing up the wounded." Garrett pulls out his wand and uses it on whoever is in need. curing 3,3,7,9,4,5.(Just let me know how many charges I used).
Once everyone is healed and ready to talk to the prisoner, Garrett will use a couple of 0 lvl cure minors to bring him out of his unconscious state. "I hate using cures on it too, but time may be essential, especially since we don't know how far away their camp is. Bohdi, could Sqourk go airborne around the perimeter of the tree line, that way we could have advance warning of giant approach?"
Squork (and Bohdi) Monday January 30th, 2006 11:34:28 AM
Bohdi refused to be roused. "Go'way," he mumbled from his furs, then resumed sleeping. From within his furs, he twitched a finger at Squork, who hopped out of the tent flaps to speak with the others.
It was exceptionally rare for anyone to hear Squork actually talk, although, of course, everyone surely knew by now that he could. It was just that he wasn't often all that interested in talking with anyone. Now, however, the group outside the tent was faced with the large black bird hopping about the frozen ground and addressing them all like comrades.
"Listen," the bird began. "Bohdi--that miserable little twit of a master of mine--sent me out here to explain to all of you that he's still resting, and that--'Unless Gargul himself shows up to take me out of here,' that's a quote--he's absolutely, positively not moving until a full eight hours have passed since that little tea party with the giants last night."
The bird shook his head. "He's a moron, but in this case he has a point. Any time a wizard's sleep is interrupted, he has to rest an extra hour in order to be prepared to study and memorize spells again. And--having seen this from Bohdi's many drinking binges--any spells a wizard casts in the eight hours before studying will count against his total for the upcoming day, as well. Last night, when Bohdi was busy firing off spells--spells that basically failed to do much of anything, in the end--he fried most of the puny brain cells he had available for spell memorization for today. So unless he rests a full eight hours--no studying, no marching, no vigorous goblin interrogating--then he won't be able to cast most of his more useful spells for the group today."
"So if you'll be needing his help to interrogate that little pal of yours, you're just going to have to wait."
The bird sniffed, coughed, and preened himself before ruffling his feathers back into place. He looked around the group some more. "Say, any of you have any corn? That little jerk barely feeds me anything good."
Once a full eight hours had passed from the Sne Kjempe battle--and oblivious to any conversation that Squork may have had in the interim--Bohdi rose and prepared spells, following which he translated for any interrogation.
Proposed spell list: Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals Level 0: Message (x2), Detect Magic (x2) Level 1: Mage Armor, Alarm (x2), Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice] Level 2: Hypnotic Pattern, Protection from Arrows, Web
Dregar Monday January 30th, 2006 5:49:41 PM
" So is that what we do then? Good guy, bad guy. Or do we do Aiden's idea and just do bad guy, bad guy to scare him. Either way is good for me" he says as he picks up his axe, a wicked smile on his face.
Aiden Monday January 30th, 2006 8:58:09 PM
Aiden gruffed, "Let me set him ...errr her....whatever up before you awaken it..." as he started to lift the trussed up goblin. Eyeing several branches, he planned (and will if possible), hang up the goblin and then further secure him to the tree.
Should the goblin not stir yet, Aiden then gets a wicked smile. "Neco...see if Squork left any feathers lying around...Dregar...this seem like target height, yes?" Aiden's eyes glancing towards the various crossbows and other missile like weapons, hopefully giving the hint for the first wave of intimidation, once the goblin is resuscitate.
Neco d20+13=27 d20+9=21 Monday January 30th, 2006 10:07:50 PM
Neco looks out from her tent at the fuss the big black bird is causing. With a light laugh she throws the thing some of her trail rations. "Maybe if you stop talking bird, he'll get that needed sleep."
Weezle, on the other hand finds the raven's act more than amusing. Slinking into the shadows the small carnivorous mammal licks its small jagged teeth.
-Weezle- (Hide 27) (Move Silently 21)
OCC (assuming that Neco has used her own trail rations for this trip she now has at least 3 left)
EdglerVess Monday January 30th, 2006 10:24:41 PM
Edgler sits there in amazement as a bird gives him orders. He finds it equally amazing that he is answering back.
"Squork, I don't know about the rest and I don't know how far away the rest of the giants are, but I'm going to want my full complement of spells before we tackle them again. So, you can tell your 'master' to get whatever rest he needs. And, if there is any translating needed, I can take care of that as well."
"Now, if you don't mind, I'm about to be entertained by Aiden and Dregar." The dwarven priest finds a comfortable spot to await the upcoming festivities.
Rise and Shine Tuesday January 31st, 2006 8:24:26 AM
Garret pulls his wand, but there is no need, the remaining sleep through the night took care of the stiffness and soreness Aiden and Dregar were feeling. He is then about to heal the goblin out of its unconscious state when Squork hops from the tent.
Aiden hangs the goblin on a good convenient branch and sets the stage for the illusion of target practice.
Squork hops out of the tent where Bohdi is still resting, not sleeping, more of a lathargic resting. The clamor of Garret and Aiden crawling out into the cold earlier woke him, but a wizard does not need to actually sleep, just rest. Squork gives the rest quite a little talk about wizards, thier needs and the stubborness of certain gnomes. As the raven talks of spells available it occurs to Garret, Edgler and Neco that any spell they cast in last nights encounter is also not replaceable for 8 hours. The attack happened in the deep night, meaning that the three also need an extra hour of rest this morning before being able to pray and set their minds to a state capable of calling the divine and arcane powers to fruition.
Spells cast Edgler Shield of Faith, Bless, command Garret Bull Strength, spiritual Weapon, Align weapon Bohdi Alarm (x3) Message (x2), Dancing Lights, Protection from Arrows, Hypnotic Pattern, Web
What it also means is that Edgler is the only one capable of talking to or understanding the filthy little creature. Edgler seems fine with that fac,t assuring Squork that Bohdi can take whatever time he needs. The dwarven cleric sits down and gets ready for the show.
Will the Sne Kjempe wait for night fall? They are nocternal after all, but what of the apparent goblin allies? And of course, since when do nomadic carnivores go tree chopping?
DM Note: I held off on the revival of the goblin via 0 level spells Garret in case you want to change due to Bohdi's post.
Garrett Tuesday January 31st, 2006 9:41:10 AM
Garrett takes his extra hour of sleep and prays for spells. He then goes ahead with the 0lvl cures. "Okay Edgler, if you can translate, we don't have to disturb Bohdi."
Garrett waits for Aiden and Dregar to set the goblin as they wish. "You guys do it however you like. good guy/bad guy, bad guy/bad guy, whatever you think will work best, you guys are the ones doing it." Once they say they are ready, garrett will hit him with a couple of 0lvl cures, and stand back to wait for Edglers translation.
Dregar Tuesday January 31st, 2006 12:36:00 PM
Dregar smiles, turns and walks about a hundred yards away. On his way he picks up some snow and pats it into his face to make it appear cold and wet, as if he actually shed a tear.
Once far enough away, and given a signal he starts heading back to camp shouting and screaming.
" Wheres me brothas killer? Where is he? I'll rip his slimy head off and it eat while his eyes still see."
EdglerVess Tuesday January 31st, 2006 4:33:41 PM
Edgler will rest an hour as well in order to recover his spells. He then stands to the side of the goblin with his arms crossed and his dwarven waraxe leaning against his hip. The dwarf will then translate word for word what Aiden and the goblin say, starting with Dregar
Neco d20+13=29 d20+9=11 Tuesday January 31st, 2006 7:31:02 PM
Still weary from the interrupted rest the rogue/sorcerer yawns, "The Gnome does have a point." Neco curls up into her sleeping bag and dreams of wonderful treasures, rings, crowns and gems that glisten like the stars in the heavens.
Weezle has something a little more basic in mind. 'Lunch' The pale white critter slinks towards the mouthy bird but stops short waiting, for the opportune moment to strike.
-Weezle- (Hide 29) (Move Silently 11)
Bohdi Nackle and Squork d20+5=10 d20+4=11 Tuesday January 31st, 2006 9:23:53 PM
After his more-than-proverbial 8 hours, Bohdi yawned, stirred, and came outside to study. He kept an idle eye on the proceedings with the goblin. "I'd like to sweep our findings from the bodies, as well as the bodies that we left at the scene of the attack, with some magic detection--after the interrogation, of course."
Squork, meanwhile, was unaware of any threat (Spot 10, Listen 11), but hopped back toward his master. He peered over Bohdi's shoulder at the spellbook.
Spell list: Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals Level 0: Message (x2), Detect Magic (x2) Level 1: Mage Armor, Alarm, Unseen Servant, Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice] Level 2: Hypnotic Pattern, Protection from Arrows, Web
I Like Your Goblin Talk Wednesday February 1st, 2006 8:10:18 AM
Bohdi remains resting in his tent and Neco decides it seems like a good idea and goes into the other small shelter. (Please note as far as the DM knows there are 2 small shelters, each with a very low burning ember fire to help with warming food)
Aiden readies the goblin and Dregar moves off to get a good entrance. Edgler stands close at hand to the goblin, waraxe easily visible and with his burly arms crossed over his barrel-like chest. With a nod, it begins.
Garret touches the goblin and aquick glow of healing shoots into him, then another and another. The goblin finally stirs and Dregar storms in.
Goblins are alot of things, brave is not one of them. Arms flail, legs kick and an earpiercing scream echoes through the woods as an obviously mad dwarf stomps in on him. Edgler translates, but the goblin does not seem to really care what Dregar is saying, but how. Dregar stomps in and more screams echo.
Meanwhile a more subdued play is opening. Sqourk, having told what needed to be told turns and with a hop and a flutter, lands at the shelter entrance and then bobs his way in. Silent and small, a shadow darts across the bit of open ground in 3 quick hops to the same opening and peers in. The big one lies under skins and blankets snoring lightly. Breakfast is perched nearby with nowhere to go.
[DM Note: It is just a few hours after sunrise, still early morning. About 4 hours since the fight.]
Garrett Wednesday February 1st, 2006 8:22:09 AM
Garrett moves to watch what the performance being put on by Aiden and Dregar, trying to listen to the translation from Edgler as best he can over the yells of Dregar, and the screams of the goblin.
After a second, Garrett moves over to Bohdi. "Bohdi, would Sqourk be willing to do some recon for a little bit? We are making a lot of noise, and it may attract attention. We will need advance warning if the giants come a calling. If he's not up for it, I'll go, but I was hoping to hear what the goblin had to say."
Bohdi Nackle and Squork d20+5=20 d20+4=7 d20+4=23 Wednesday February 1st, 2006 10:00:01 AM
From within his furs, Bohdi snuffled and gargled. "Mmarrh-hrrahhnn." He rolled over and curled back into a resting ball.
Squork rolled his eyes and came hopping back over to Garrett. "What he said was, 'Great idea. Go do it, Squork.'"
The bird strutted about the campground for a moment and mimicked the gnome in a sarcastic voice. "'Go do it, Squork. Fly here, Squork. Fly there, Squork. Go get yourself killed, Squork.' You don't see him volunteering for scout duty, now do you? Moron."
The raven looked back at Garrett. "All right. A quick four-points recon of the grove, then a treetop hotspots survey? I can get that done in about half an hour and report back. If I see something truly dangerous, I'll alert Bohdi through our link. You may want to send the weasel or someone out on point to check out the battleground, too. Say, where is that weasel, anyway?"
Shrugging, Squork accepted Garrett's orders and flapped his large, black wings heavily up into the air. He soared up into the trees and scanned the immediate area around the campground. Then, flying up to the level of the treetops, he flew outward in steadily increasing spirals until he had canvassed the entire grove and the snowbound terrain beyond its perimeter, ducking in and out of the trees to afford both better visibility of the forest floor below as well as better concealment from any distant, far-seeing eyes. As promised, if the raven spotted something truly threatening, he would alert Bohdi through their empathic link. If there was nothing of immediate threat, however, Squork would fly back to Garrett and tell the cleric what he had seen.
Rolls for Squork: Spot: 20 Search: 7 Listen: 23
Aiden d20=12 Wednesday February 1st, 2006 1:07:09 PM
ooc: BLAST...I missed the post. *holds his head down in shame*
Aiden moved to tighten the knots on the ropes. Pulling out a throwing axe, he ran his thumb along the edge. "dull..." he responded, "guess I must throw harder to get through..."
"The dwarf seeks revenge....perhaps I can help cut a rope..or two...before he goes berserk...but you need to answer the questions..."
Then looking at the goblin intently, his blue eyes boring into him. "Where does your tribe live?" And then after this, "Tell us of your chieftain and the giants..."
intimidation: 12 (+ whatever mods the gm deems)
EdglerVess Wednesday February 1st, 2006 5:00:07 PM
Smirking evilly, the stout dwarf relayed Aiden's words, laughing briefly when he translates the word 'berserk'.
He awaits the goblin's response then translates dutifully.
Dregar d20=14 Wednesday February 1st, 2006 11:35:01 PM
Dregar makes a beline for the tied up goblin.
" is this him, is this the garbage who did it." he says as he starts forward towards the goblin pulling his axe out high.
His eyes wide open he says to the goblin " You talk or you die."
Intimidation 15 (14+1)
Q and A Dwarf Style Thursday February 2nd, 2006 8:11:53 AM
Not knowing Goblin does not stop Garret from getting the jist what what is going on, the goblin is pretty terrified and most of what is coming from his mouth is just cries of terror. There is some information though as well.
Edgler translates the words but keeps his tone more even: 'Mountains, mountains the warren under the mountains.' 'Cha'Kote dead, taken by the Whishami. Wishami say go to Kjempe, warren goes.' 'The Kjempe powerful, we kill trees, many trees. Because Kjempe tell us.' The rest is wirthless pleads for it's life and the occassional curse leveled at Dregar. It is apparent the goblin can not actually claim such a curse though. All have heard stories of dying curses and some of the words of power invoked in them. This goblin knows none of them.
Garret moves to the shelter and stoops at the entrance, rousing Bohdi, kind of. The idea translates through the resting fog of the gnomes mind and soon Squork finds himself with more work. Hopping from the relatively cozy shelter, the raven lets everyone know it is generally unhappy, but does take wing.
Breakfast departs, Weezle bounds into the other shelter and curls into a warm niche of Neco's dozing form.
Bohdi Nackle and Squork d20+5=10 d20+4=7 d20+4=13 Thursday February 2nd, 2006 11:11:08 AM
Squork continued his aerial reconnaissance mission.
Bohdi continued his snoozing.
(Additional rolls for Squork: Spot 10, Search 7, Listen 13--last set were better!)
Aiden d20=6 Thursday February 2nd, 2006 1:47:06 PM
Aiden quietly listens as the translation is given. He tries to read the body language of the others to see what they believe the outcome should be, whether this creature deserved a quick death (which Aiden believed it earned), to be set free, or some other option that he was not aware of.
read the body language of the others: 6
Neco d20+13=29 d20+9=16 d20+7=17 d20+5=19 Thursday February 2nd, 2006 7:55:09 PM "Ghuuuu!" Neco wakes up to an unhappy rumble in her tummy. She reaches her mind out to her weasel and thinks to him. "See if you can find something for us to eat. I'm thinking along the lines of rabbit."
Weezle replies to her choice in food with his own thoughts. "I think big black bird."
In an angry tone Neco scolds the mammal. "Rabbits" The young girl stokes one of the fires up for cooking as the mammal reluctantly does her bidding.
EdglerVess Thursday February 2nd, 2006 9:44:09 PM
The dwarven priest has a few questions of his own as he speaks in goblin: "What are Whishami? What are the giants doing with the trees once you kill them? Where can we find the Kjempe?"
Dregar Friday February 3rd, 2006 1:36:30 AM
Dregar looks as Edgler asks his questions. His eyes fire up a bit.
" You gonna answer his questions, cause your time is running out." he screams at the goblin.
Garrett Friday February 3rd, 2006 8:21:12 AM
Garrett hangs back and watches the performance.
Goblin Squeeling Friday February 3rd, 2006 8:39:57 AM
Squork shoots through and just above the pines, well just above the pines once. A strong wind blows acoss the tree tops and the temperature plunges to deadly levels. Squork ducks back down and finds things considerably better. landing on a tree branch some 40' up he takes a quick look about. Same old nothing, pine trees, snow, big old hawk and...I'm sorry hawk. Squork's emphatic link screams the terror of knowing he's a big fat black snack with not many options. Good news? The hawk is sitting a few feet below him on another tree.
Weezle bounds off across the snowy ground to see if anything else lives in the wood.
Bohdi dozes and rolls to his back
Neco's thought on food brings a reality to her, she only has 3 days left, how much do the others have? Exiting the shelter, brings the smack of the cold wold to her again. Temperatures below freezing, a cold thta seems to be controlled by a supernatural will and a land seemingly barren of animals to hunt, even if she knew how. having nothing to stoke up the fire with, she goes to Garret.
Garret pulls more wood from the bag of holding as he thinks over the supply, this makes almost 65lbs burned over the last 4 days and they still have to make it home.
The questioning of the goblin continues and the cries of answers ring through the pine. 'What are Whishami? Whishami is Whishami.' Kjempe break them and go. Kjempe are here in wood.'
Bohdi Nackle and Squork d20+11=19 d20+4=11 d20+5=13 d20+4=17 d20+4=13 Friday February 3rd, 2006 9:56:57 AM
Oblivious to Squork's plight, Bohdi dozed and dreamt of a certain female gnome. Pleasant dreams.
Squork's reality was much more of a nightmare. A hawk! His natural instincts took over as his tiny heart thumped tremendously fast. Hiding among the treelimbs (Hide 19), Squork flew as silently as possible (Move Silently 11) back up above the treetops and turned into the icy wind's path, using the tailwind to glide as quickly away from the hawk as he could. Then, noting the hawk's position in the wood, Squork ducked back down under the treetops and completed his surveillance run, carefully avoiding the area where the hawk had been. (Spot 13, Search 17, Listen 13.)
Flying quickly back to the group, Squork landed breathlessly on Garrett's shoulder. "Didn't see much," the bird gasped. "Except for a nasty-looking hawk, and I had to get out of there as fast as possible. But in the rest of the forest, I saw ...."
Aiden Saturday February 4th, 2006 1:47:46 AM
Aiden looked over at the others, shrugging. "I think that is all he knows..." he says grimly. He awaited for them to pronounce sentence.
EdglerVess Saturday February 4th, 2006 3:18:46 PM
"Weird," Edgler says in common. "Why would they just cut down the trees and leave them?"
Switching to goblin, the priest readdresses the prisoner, "Where exactly are the Kjempe located in this wood? Could you lead us there?"
"Aiden," Edgler says. "Do you think you can find their lair without the help of this.. this... creature?"
Dregar Sunday February 5th, 2006 1:36:05 AM
Dregar reaches forward and grabs the goblin by the scruff of the neck.
" you tell him right now, or you never breathe again."
Neco Sunday February 5th, 2006 5:50:38 PM
The young human waits for the return of her animal companion. Neco prods the red hot embers with a piece of kindling to keep them from dying. She slowly adds Garrett's logs to the fire until it is at a good cooking temperature.
Garrett Monday February 6th, 2006 8:24:49 AM
Garrett listens intently to the goblins story through the translation. "Almost seems to me like something or someone killed the goblin leader, and sent them to work with/for the Kjempe. The Kjempe are cutting down many trees. I don't think they are leaving the trees though. They were starting to strip off the branches, which likely means they were taking it somewhere. Since I don't see them having much need for firewood, I wonder if they are building something. A fort or wall perhaps."
"He said the Kjempe were here in the woods? why haven't we seen them? or they found us? That doesn't make sense. Aiden, see if he knows where they have been taking the trees."
"On a side note, we are going to need to replenish our firewood before we leave the wood. We are likely also going to need to find some food to supplement our rations."
Squork's Return Monday February 6th, 2006 9:15:55 AM
Cold is better than eaten, the thought shoots through Squorks mind as he pops back above the treeline and into the wind. The Hawk is quickly left behind and soon the raven is safe and landing upon Garrets shoulder. Outside of the hawk, Squork saw little
Bohdi remains at rest, needing a few more hours as does Neco.
Edgler continues to ask questions. The goblin remains perfectly cooperative and perfectly petrified. "Kjempe split up, cover more ground."
Garret ponders the story, but ends with more questions than answers and so asks one of his own. It is quickly translated and answered, "Not taking trees anywhere. Branches make better fire, Kjempe no need fire, but Jor'kb and his clan does."
A small look about and Aiden is pretty confident he could follow most anything through the snow covered wood. The light goblins would be hardest, like a small animal. The giants, though should pose little problem.
Bohdi Nackle and Squork Monday February 6th, 2006 1:15:23 PM
Squork crawled back inside the tent to the warmth of furs and blankets. He found his master Bohdi, still asleep and peacefully nestled within the furs.
Squork promptly pecked him right in the eye.
"Owwwww!" the gnome howled, bolting upright and clutching his bruised orb. He glowered at the bird with his one good eye and pointed a finger with his free hand. "It's the stewpot for you for certain, you bloody corpse-eater!" Ignoring the gnome's complaints, the bird sniffed and hopped up on top of a pack, nestling his head in his feathers for a well-deserved rest.
Still frowning at the bird and considering what spell might teach the raven some manners, Bohdi listened to the interrogation outside. "Might make sense to have this creature lead us to the Sne Kjempe and this ... Jor'kb, whoever that is ... while it's still light out," Bohdi observed to anyone who might be listening. But for the time being, Bohdi stayed put where he was until he was fully rested.
Dregar Monday February 6th, 2006 5:56:53 PM
Dregar gets in the goblins face and gives a stare to scare. " who is this Jor'kb and where do we find him. And you better be quick with it or I'll make sure your fingers never find the inside of a purse again." He turns his head away from the goblin and gives a goofy smile to the others. This was fun he thought.
EdglerVess Monday February 6th, 2006 7:35:17 PM
"Hmmmm, me thinks that this evil little fiend is Jor'kb, Dregar. And if that is not the case, I do believe he will give us an excellent answer."
Edgler returns his stare to the goblin, "Perhaps you could describe Wishami? And do a good job of it, or next I'll be releasing you to the tender mercies of my dwarven friend here."
Neco d20+7=20 Monday February 6th, 2006 11:17:30 PM
Neco looks up at the sun. Judging that some time has passed since her little companion left she starts to wonder whether it was right of her to send him all alone. She begins looking around the outskirts of the camp but does not stray far. Nervously Neco begins to nibble at a small lock of her hair that the cold wind has blown into her mouth. "Weezle!!" the young girl calls out through the link between them.
Search (20)
Aiden Tuesday February 7th, 2006 7:27:33 AM
Aiden had felt reasonably confident that the giants would have left large and deep enough tracks to follow. That and the cutting of the woods helped to lay a nice enough path to follow. He took a step back from the goblin, towards Garrett. The dwarves were doing a phenonmenal job terrorizing the creature.
"Strange about the cutting of the woods..." he murmurred to Garret. "Catapults, firewood, or lodges?" he added putting out possibilities of what the trees could be used for.
Garrett Tuesday February 7th, 2006 8:14:42 AM
"Yes" replied Garrett to Aiden "very strange indeed. If as the little fiend said, and the wood is for others, maybe even the goblins themselves, then why? Why would the giants go to trouble of working with the goblins and helping them stay warm? Unless they have forged some sort of unholy alliance for some purpose. And that would be bad."
"Ask him if the goblins have joined the giants and why, depending on his answer to the question of Jor'kb. Something smells fishy."
Now What Tuesday February 7th, 2006 8:20:05 AM
Dregar is all in the goblin's face and though the creature doesn't have a clue of what the dwarf is saying, it apparently knows a threat when it hears one. It's eyes widen and start searching about, locking ahold of Edgler. "Wishami? Wishami is all things. The rock, the trees, the biting wind."
Neco bolts up with a start a slight panic racing through her body on the whereabouts of Weezle. The link is still there and no threats of danger were present. Neco wills her small friend to return and the Emphatic link they share confirms he is happily on his way.
Aiden disengages from the questions and voices a few thoughts to Garret on what the wood may be used for.
Bohdi and Squork have a reunion of sorts and some matters are best left between familiar and master.
Bohdi Nackle Tuesday February 7th, 2006 10:04:47 PM
Bohdi massaged his eye and grumbled recipes for crow pie under his breath.
Aiden Tuesday February 7th, 2006 10:41:38 PM
Nodding, Aiden started to step forward towards the goblin once again, his expression quite serious, and his voice even more so.
"Why have the goblins joined the giants? What is the wood being used for?"
EdglerVess Wednesday February 8th, 2006 7:53:21 AM
Edgler translates Aiden's questions and once again asks if the goblin is indeed Jor'kb.
Garrett Wednesday February 8th, 2006 8:17:15 AM
Garrett wais for the translation from the goblins response to Edgler.
DM Log Supplemental Wednesday February 8th, 2006 8:31:09 AM
Sorry Garret, we have obviously been posting at the same time.
The Goblin answers Edgler as best as the dwarf feels he is able. To the question of why join the giants it answers 'Wishami say go to Kjempe, warren goes.' To the question of what is the wood for he answers 'We kill trees, many trees. Because Kjempe tell us.' It even seems to answer why the Kjempe have not shown up 'Kjempe only move at night and wood is vast.' It is confirmed its name is indeed Jor'kb.
Weezle returns, no rabbit or anything else did it spy. It is as if the entire wood was devoid of small animals.
DM: I will likely post again later today to answer more stuff if you got em. Time of day is still early morning.
Bohdi Nackle Wednesday February 8th, 2006 2:13:48 PM
Muttering to himself about the interruption, and not wishing to disturb the restful calm necessary to regain his spells for the day--or so he told his lazy self--Bohdi resumed resting until the necessary eight hours had elapsed.
Dregar Wednesday February 8th, 2006 3:45:07 PM
"Hmm" Dregar says " Why do the Kjempe want the trees dead. And if you beat around this you'll be like the trees."
He says as his eyes stare into the goblins. He knows he isn't understood but waits for the interpratation.
Neco Wednesday February 8th, 2006 9:22:36 PM
Neco scoops up the little mammal in her small hands and caresses it. "To bad about food though. The young girl thinks to herself as she unpacks one of her last loaves of bread and puts the weasel in it's place. She draws her dagger from her boot and cuts clean through the hard layer of crust with one expert swipe, she then cuts some cheese. Neco toasts the two halves of the bread with the cheese layered in between.
Trail rations 2
EdglerVess Wednesday February 8th, 2006 9:41:11 PM
The priest of Gargul listens to Dregar's next question, "I don't know, my friend, but I think we've drunk this well dry." He turns and jabs a rigid finger into the creature's chest, "This dim-witted fiend can't possibly know much else. It might be time to 'take out the trash'."
Edgler translates to Jor'kb once again, this time, not expecting much in return.
Aiden Thursday February 9th, 2006 7:30:45 AM
Aiden took a step back and nodded. "I agree..." in response to Edgler's comment, "he has earned his release."
Garrett Thursday February 9th, 2006 8:39:18 AM
"I agree, finish him and let's get on with more pressing matters."
"We may be in need of food before too long, and we will need to restock our supply of wood. There is also the giants to be tracked back to there home."
"Food would be most important, but also the least available. Let's start by assessing our food situation to see how long we can be out here. How many days of rations did everyone bring? I have my magical bag to help out with weight and bulk, so I brought 20 days in case it was needed.(DM--how many days has it been since we left the village?)"
"If food is not an issue, then we should replenish our firewood from the fallen tree with the goblins axes, and then follow the giants."
Finished Goblin Thursday February 9th, 2006 12:49:26 PM
Bohdi continues resting, he needs another 3 hours as does Neco. Squork and Weezle are both back safe and sound.
Dregar gets in the goblins face and elicits a few more whimpers. Edgler concludes that there is likely nothing it has not already told them.
Aiden agrees and says the creature should be turned loose.
Garret goes over the supplies. This is the forth day since leaving Ice Peak. The tree the goblins already fell, should go far to restocking the wood supply. It will simply need to be cut some more and the goblins had plenty of axes to assist there. Then push on to take care of the danger the Sne Kjempe are posing to Ice Peak.
Dregar Thursday February 9th, 2006 9:09:19 PM
Dregar turns to Edgler first, and then the others.
" I don't know about you but I don't like the idea of sending a goblin back to be able to kill somone else. I say we cut him down here, that way his little mitts will not be able to kill anyone else."
Aiden Thursday February 9th, 2006 11:48:33 PM
(OOC: he set give him his release...remember, Aiden's from Twin Tusks, there are multiple forms of 'release'. What I was trying to insinuate was that Aiden believes that the creature did deserve a quick death now since it was defeated in battle, and did cooperate)
(With that adjustment, should I wait for the next round/adjustments?)
EdglerVess Friday February 10th, 2006 7:23:20 AM
"I have to agree with Dregar. Terrible consequences could result from just letting this creature go. He has told us everything he knows, and despite the squealing, he has been cooperative. Therefore, a quick death is warranted." The priest gently pats the Eye of Gargul displayed on his breastplate, "Gargul will happily accept even one such as this fiend."
ShawnR Friday February 10th, 2006 7:55:50 AM
OOC: I wasn't sure what that meant. in character thats how Dregar would react. Sorry about that.
Garrett Friday February 10th, 2006 8:24:26 AM
Garrett waits for a moment for either Dregar or Aiden to finish the goblin, if neither does, he'll walk over and do it.
"Alright, Bohdi and Neco need a little more rest, and my spells are essentially shot for today anyway, so we'll be doing without mine."
"Aiden why don't you, Dregar and I return to where we fought them and see if we can follow the tracks to make sure that they came from outside the forest, and that they are not within sight. Likely they'll come tonight, but better to make sure. After that the three of us can chop up enough wood to restock our firewood supply. Edgler, as long as you don't mind, one of us should stay here to watch over Neco and Bohdi while they sleep, just in case something pops up."
(and since nobody answered, Garrett asks again) "How much food did everyone bring?"
Midday Friday February 10th, 2006 8:35:24 AM
The goblin is sent to Gargul quick and relatively painlessly with a single stroke. Now it is just a matter of waiting a few hours for Bohdi and Neco to be ready. With little to do in the freezing cold, but listen to the wind through the snow laden trees, time does not move swiftly. Those outside have the chance now, though, to motice things not so apparent before. The powerful smell of pine mixed with the cold in these trees and the distinct lack of sound from anywhere save your own movements. Daytime in the wood is certainly not a very active time for anything. Aiden has already picked out the path the group returned to camp by in the previous night so there is little to do but wait.
Not so soon enough Bohdi and Neco are ready and in fairly short order the small camp is cleared and packed. The group now stands a the scene of battle from last night. Frozen blue white corpses of goblins and giants lie where they fell. The snow is trampled and black with blood.
DM addendum: Garret, Aiden and Dregar head out leaving Edgler back to care for camp so to speak. They are gone for several hours and then return. The trail kept on going, this parsel of wood is several miles in size and the trail stayed within as far as you went. I assuming not too far maybe a mile before turning around. Chopping is heard bY Edgler and the trio returns with wood from the one felled tree.
Bodi Neco are up spell lists please, you are back at the first battle site. it is an hour past midday
Bohdi Nackle d20+12=17 Friday February 10th, 2006 1:16:32 PM
Bohdi awakened late, rose, stretched, and pulled out his spellbook. He studied quietly but intently before emerging from the tent.
He looked out over the campground and spied the corpse of the former goblin captive. Bohdi shook his head and pursed his lips before walking over to Garrett. He nudged the cleric of Domi. "Was that really necessary?" he asked quietly. "There were plenty of goblins that escaped last night--what was one more? Besides, he could have been useful. Maybe he could have led us to the other giants. Maybe he could have helped to turn his people against them. Maybe ...." the gnome lapsed into silence. "Oh, I don't know, forget it. Maybe I'm just not made for barbarian justice."
With a last shake of his head, Bohdi followed the others back to the scene of the previous night's battle. His eyes narrowing slightly, Bohdi chanted the now-familiar words and his magic-detecting rune appeared before his eyes (cast: Detect Magic). Donning it like a pair of spectacles, Bohdi scanned the battleground for signs of enchantment. "Let's see those items you collected as well, Neco," Bohdi suggested, before scanning them as well. (Detect Magic sweeping the battleground, then on items taken from goblins and giants; Spellcraft, if applicable, 17.)
"We should probably make sure that those--" Bohdi pointed at the corpses. "Stay dead. Any suggestions? Then, perhaps, it's time we went to look for these other snow giants, before we lose the daylight. Would you all agree?"
Spell list: Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals Level 0: Message (x2), Detect Magic (x2, cast 1) Level 1: Mage Armor, Alarm, Unseen Servant, Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice] Level 2: Hypnotic Pattern, Protection from Arrows, Web
Garrett Saturday February 11th, 2006 7:54:58 AM
Garrett pleased at least that we managed to replace our wood waits for Bohdi and Neco to awaken.
Garrett listens quietly as Bohdi speaks his concern for killing the goblin. "I understand your concern my friend, and I do not like killing unarmed foes either. But, goblins are evil little beasts through and through, and are partially responsible for the deaths of some of our people. Our mission is to eliminate the threat that they pose to our people. They started this by attcking, and so we must try and finish it, and if we released him now, we would face him again later."
Garrett thinks we should follow the Sne Kjempe's tracks back to their source. "It would be better to locate them before darkness comes."
"Aiden, is it unusual or the forest to be this quiet, or seemingly this devoid of life?"
Aiden d20=4 d20=12 d20=14 d20=20 Sunday February 12th, 2006 12:44:07 AM
Aiden grimly killed the goblin, and then went to complete the task that had been given to him. The goblin had earned a quick death by fighting (and not running) as well as being cooperative. He had seen enough of the creatures to know that they would be happy to slit the throat of his....friends....if given the opportunity.
However, the 'barbarian justice' comment did rankle the quiet ranger. How would Bohdi have reacted to the creatures that inhabited Twin Tusks? THESE creatures were barbaric, AND without honor.
However, Aiden was brought out of his somber thoughts, thankfully, by the task of restocking the woods as well as being aware of the tracks/surroundings.
"No...unless it is overhunted...." he responded to Garrett's question. "I don't like it...." he then added.
Dregar Sunday February 12th, 2006 11:30:08 AM
Dregar watches as the goblin is sent to the afterlife. His eyes gleam a bit, knowing the goblin will not be able to kill or harm again.
When he hears Bohdi's comment he steps forward. " Just because it is not your way does not mean it is not my way. My people battled these and the orks for hundreds of years in the tundra. And if this is Barbarian Justice. Then so be it. Atleast it is honest and not hiding behind magic." After saying the comment to Bohdi he moves to Aiden and pats him mid back.
" you did good boy" he says, and then follows him to help restock the wood.
Aiden (illegal 2nd) d20=16 Sunday February 12th, 2006 11:40:27 AM
Aiden nodded towards Dregar in recognition of his comment about 'doing good'.
"Ease friend..." he said huskily, "Bohdi and his magick have proven themselves. He has different beliefs and experiences than you or I..."
Aiden then takes a moment and takes an additional look at the goblin. Was his tribe near any of those that were a part of Twin Tusks? Or perhaps was known or enslaved by Twin Tuskians?
Knowledge (local): 16 + 2 = 18
EdglerVess Sunday February 12th, 2006 4:44:17 PM
As is his wont, Edgler gives last rights to the goblin, knowing full well that his stay in Gargul's realm will not be an easy one.
After Bohdi's comment he merely shakes his red head and says nothing. He then helps the others prepare some wood.
Once ready to follow the giant's trail he approaches Garrett, "I've kind of lost track of time out here, but when we left the village I was carrying 24 days of rations. So, we should be okay for now."
Neco d20+5=24 Sunday February 12th, 2006 9:12:50 PM "I'm ready to go when everyone else is." Neco yawns. Her eyes are closed but she is still alert. Her bag is packed and her mind is well rested. She sits and waits for the rest to get going with her head resting on the flat of her hand.
(Listen 24)
-spells-
Lv.0 - 5/5 Lv.1 - 4/4
The Hunt is on Monday February 13th, 2006 8:24:09 AM
Some banter is traded on the goblins quick trip to Gargul. Perhaps the creature, if turned loose would have lead the group straight to the giants. Then again it may have simply run and if the party followed, then what. But what is done can be undone so there is little point in it.
Garret's comments on the quiet of the woods being unusual ellicits a nod from Aiden. Truth be told the ranger from the tundra and then raised upon the tundra has little but speculation to draw on. The Tundra always seems deserted, you just need to know where life hides in the desolation. Perhaps wooded areas are the same. There is certainly plenty of hiding places.
Aidens thoughts then turn to the goblin and that ever so far place of the Twin Tusks. The Tusks were several days East of Ice Peak, across the tundra and nestled near some cliffs. The group is now several days West of Ice Peak, this goblin's warren would never have been in contact with the Twin Tusk raiders. While the Tuskers made slaves of just about anyone they could, goblins included, never would a raiding group been so far from home.
The group collects the camp an moves back to thier best starting point, that of the last battle. Aiden moves about the wind blown snowy ground and soon picks up on the giants trail coming from the north. The fleeing goblins headed east, which would put them out of the pines if they continued that course in about 200 meters.
It is the 4th day since leaving Ice Peak. It is about 2 hours past midday and the weather is cold but tolerable. Unless a large open area can be found, predicting the weather coming will be very difficult. Two goblin trails run almost parrallel to each other heading East. A giant trail, consisting of 2 giants and 8 goblins backtracks north.
Bohdi Nackle Monday February 13th, 2006 2:34:02 PM
Bohdi sniffed and rubbed his nose on the back of his sleeve. His breath clouded in front of him as he pulled up his muffle. He nodded in the direction in front of them.
"North?"
Spell list: Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals Level 0: Message (x2), Detect Magic (x2, cast 1) Level 1: Mage Armor, Alarm, Unseen Servant, Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice] Level 2: Hypnotic Pattern, Protection from Arrows, Web
Garrett Monday February 13th, 2006 5:05:15 PM
"Aye, North. Aiden, show us the way. Let's hit them before nightfall, while they still sleep."
EdglerVess Monday February 13th, 2006 8:06:02 PM
Edgler merely grunts in acknowledgement as the group decides to follow the giant's trail. He assumes his normal place in the marching order. With crossbow in hand he keeps a wary eye on the trail behind them.
Neco Monday February 13th, 2006 11:43:16 PM
Wrapped up in her warm cloak and hood the young rouge/sorceress follows the rest of the group. "North... It's always north. Why can't it be south for once. Any civilized creature can tell that it gets warmer in that direction." Struggling a bit in the deeper snow she sighs "Well at least that means that we need to go south to get back."
Dregar Tuesday February 14th, 2006 7:28:53 AM
Dregar just listens to which way everyone decides to go. When North is decided he picks up all his gear, and helps anyone else with theirs.
" Hopefully we come across some of the sne'kjmpe. I owe them for a fight." he says to no one in particular and just laughs afterwards.
Aiden d20=8 d20=8 d20=7 Tuesday February 14th, 2006 8:03:16 AM
Aiden nodded towards Garrett, his face reflecting the grim task (and thoughts). They were going to be in battle again soon, and this time, Aiden wasn't planning to be the one left near Gargul's realm.
On the Trail Tuesday February 14th, 2006 12:40:10 PM
It is quickly decided to head north from where the main group apparently came. Aiden picks our the trail through the snow cover and the rest follow in single file, Garret..Dregar..Edglar..Bohdi..Neco
The woods remain silent, save the tramping of snow under your boots. The snow has shifted and drifted some since the trail was made, but Aiden can still follow its winding path. Under the deep snow canopy the time of day is hard to determine and shadows stretch in all diretions into darkness. The sweet smell of pine is still in the air and the temperature close to a pleasant freezing mark. Were the sun shining in, there would seem hardly a need for your thick furs.
The trail continues to wind through the trees and at one point 2 more recently cut tree lie toppled. Neither has been limbed or prepared in any way, merely cut down and left.
Please check to pick up the trail. Feel free to make multiple rolls as you can keep looking. each roll represents 20 minutes
Bohdi Nackle d20+10=20 d20+9=18 d20+4=9 d20+8=19 Tuesday February 14th, 2006 3:13:55 PM
"What the devil do they want with these trees?" Bohdi mused. He thought about all the things he might know from the world of the arcane in which cutting and then abandoning trees might have use (Knowledge Arcana 20). Then he thought about his understanding of architecture and engineering. He studied the trees, the manner in which they were cut, their sizes relative to one another and to the felled tree they had seen previously, to see if there were an identifiable purpose for cutting these particular trees, or a use to which they could be put (Knowledge Architecture and Engineering 18).
Bohdi scratched his head for a moment. "Squork," he directed his familiar. "Go aloft and see if there are any other trees that have been cut in the forest. You should be able to tell by the clearing that's been created. Maybe there's a pattern to where these trees have been cut, or which ones are getting cut down. Oh--and be sure to tell us how long until sunset while you're up there." The bird dutifully flew up and out of the treeline of the forest to examine the forest canopy for other signs of disruption. (Search Squork 9, Spot Squork 19.)
The gnome puzzled over the trees some more, then shivered. "This is strange. Someone find us the giants' trail and let's be on with it--I don't care to linger here."
Spell list: Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals Level 0: Message (x2), Detect Magic (x2, cast 1) Level 1: Mage Armor, Alarm, Unseen Servant, Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice] Level 2: Hypnotic Pattern, Protection from Arrows, Web
Neco Tuesday February 14th, 2006 10:04:09 PM "Well Bohdi..." The little human starts, "Where I'm from large quantities of wood are usually used for two purposes. One is for the creation of sailing ships, and the other is the reinforcement of mines. I mean sure, there are plenty of things to do with wood, but there are few things to do with wood in this environment." Hoping that she may learn more of the Ice Vein she asks the gnome how people here usually use their resources. Neco wants to know things like largest resource (besides snow), largest exports, and imports, etc...
Aiden d20=20 d20=12 d20=2 d20=5 d20=1 d20=10 d20=20 d20=17 Tuesday February 14th, 2006 10:24:17 PM
Aiden thought about it for a few moments. Perhaps they were clearing a new path between where they were 'based' towards other settlements for possible targets.
That or they are frightened of the woods...and what things are frightened of, they destroy.
The tall trees and the smell was extremely pleasant for the tracker. It was this that he loved, the solitude, but natural setting.
Bohdi (illegal second) Tuesday February 14th, 2006 10:27:18 PM
"Hm?" the gnome was shaken from his reverie by Neco's questions. "Resources? Are you serious? With this lot?" He gestured expansively and derisively to indicate their surroundings, then sheepishly pulled his arm back in close and cleared his throat.
"I'd be surprised there's much of anything that's exported or imported out here, love. You know, someone else would have to find value in it first, and that's not likely with a pile of bleedin' snow, now ennit? But where I'm from back in Zarnan City, ah, now that's a different story ...."
The gnome's eyes grew distant and soft as he recalled and spoke. "Ice wine, love, and the finest alchemical and arcane creations! Expert craftsmanship, exquisite detail, the precision of fine gnomish workmanship desired and sought-after the Wold over! Yes, the guild halls of Zarnan City hum with industry and commerce, Neco dear. Ah, some day, if we're very lucky, I'll be able to bring you and the others there to show you what civilized living--real living--is really about."
Dregar d20=13 d20=6 Wednesday February 15th, 2006 7:56:12 AM
Dregar just ploda along in the single file group. His eyes scanning the forest for anything out there, as well as listening for the slightest disturbance.
When Bohdi talk about his home city, Dregar things for a second before saying " SOunds like hell." before adding a small chuckle.
Spot=14 Listen=11
EdglerVess Wednesday February 15th, 2006 12:05:48 PM
Edgler is once again impressed with Aiden's skills. If he had not found this group when he was on the tundra, then it is likely he wouldn't have survived. The priest stays quiet however so as not to disturb the ranger at one point he even shushes Bohdi as the gnome gets a little too excited about describing his homeland.
Trail Reacquired Wednesday February 15th, 2006 12:55:05 PM
The few downed trees without obvious reason adds to the puzzle. A puzzle Bohdi puts his considerable intellect and knowledge towards solving it. First to send Squork for an aireal. The Raven perches and launches skyward a quick beating of his wings and he disappears in the snowy boughs overhead. Nothing in the fields of Arcana or Architecture and Design could explain it that Bohdi ever remembered reading or hearing. But as he pondered and studied the twin trees a thought did indeed strike him. They were twin trees. The branches, diameter and height were very close. Other trees in the immediate area were different in one respect or another.
Aiden moves about the small area and is quick to find the departing trail among the clutter of prints in the snow. The giants and goblins entered from roughly the northwest. Standing, the keen eyed ranger spies through the trees a large stag. Grey white in color to blend naturally with its surroundings the animal is about 50 meters away. White breath rolls from its nostrils and with a small turn, it quickly bounds deeper into the wood west of the group.
Neco also wonders about the trees and shares some uses, but none seem to really apply here so far from water or civilization in general.
The dwarves and Garret remain quiet so as not to disturb Aiden as he moves about the area.
Bohdi Nackle Wednesday February 15th, 2006 5:50:49 PM
Bohdi ignored Edgler's shushing as he waxed nostalgic. He quickly relayed his observation about the similarity in the felled trees before continuing with his reminiscing. "Ahh, ice wine. What I wouldn't do for a good bottle of ice wine right now ... sitting by a fire in the Zarnan City Center, toes warm and toasty, reading a volume of Hornswaggle's Histrionic Hermeneutical Histories ... in the original Draconic, of course, it loses all of the flavor in translation ...."
Squork alighted back on Bohdi's shoulder, unnoticed, as Bohdi followed Aiden's lead in continuing along behind the giants' path of origin. He turned to Neco as they walked. "Neco love, did you say something about ... ships? There are ships where you come from--as in, ocean-going vessels? Just how far away do you come from, anyway? And how in the Wold did you end up here in the Vein?"
Spell list: Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals Level 0: Message (x2), Detect Magic (x2, cast 1) Level 1: Mage Armor, Alarm, Unseen Servant, Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice] Level 2: Hypnotic Pattern, Protection from Arrows, Web
Neco Wednesday February 15th, 2006 10:52:22 PM
Neco looks down to Bohdi a little sheepishly. "Um... err... yes there are ships were I come from. It is warm enough there for ships to sail on the sea." The young rogue blushes and says in a embarrassed voice "As for why I am in the middle of nowhere, let's just say that I'm out here because I was doing something I probably shouldn't have been doing."
Dregar d20=19 d20=10 d20=14 Thursday February 16th, 2006 7:32:24 AM
Dregar just puts his head down and plods through the snow. Every once in a while he looks up to scan the area. He tries pushing out the talking of the city life, as it is something he doesn't want to here.
SPot=20 LIsten=15 Survival( determine weather)19
Aiden d20=12 d20=1 d20=20 d20=19 d20=11 d20=10 Thursday February 16th, 2006 7:43:23 AM
Aiden took a moment to stare at the stag. There were superstitions about such a creature...in Twin Tusks, whispers bespoke of the creature that was so handsome that hunters would follow as its rack could make the finest arrows, the skin the strongest leather armor, and its meat would strengthen the weakest of warriors. However, though it appeared timid, its horns could tear through any of the fighters, bringing them low as IT would eat those defeated. It was a beguiling, yet ominous sign.
His master that was of the village said differently, as it aided those of the forest. It was a sign of danger and need.
For Aiden, it was a stag...and it definitely interested him. Motioning to the others, he slowly pointed towards the magnificient creature. "Follow?"
However, when he heard about the twin trees, he shivered. There was a story about a pair of twin women who wanted to be warriors in Twin Tusks. But the war god was against such a foolish thought, and so, while they secretly practiced, were cursed the moment their staves struck each other. Their foot took root, bark grew upon their skins, and they were tied down to that very spot, a memorial to why women shouldn't be warriors. Of course, Aiden never really paid attention to such stories in the past, and may not have remembered it correctly...
Now he cursed his foolishness...
knowledge (local or would it be nature on stag): 12 + 3 = 15
knowledge (local or nature on the twin trees): 1 + 3 = 4
tracking (either tracks of giants or stag): 20 + 5 = 25
spot: 19 + 4 = 23
listen: 11 + 4 = 15
survival: 10 + 4 = 14
Garrett d20+6=25 d20+5=24 Thursday February 16th, 2006 8:39:31 AM
"As much as i too would be interested in following the stag Aiden, we need to stay on the trail of the giants at the moment. Can you mark this spot so we may try and follow it's tracks later should we finish our business with the giants?"
Garrett tries to remain quiet while Aiden follows the tracks. While he looks to the ground for the tracks, Garrett is trying his best to look and listen everywhere else.
Spot: 25 Listen: 24 (wish i could have saved those 19's)
"Twin trees Huh? that does sound odd. Is there anything they could build that would require them? I suppose most things of a structural nature would need wood of the relatively same girth. Like a wall or something."
Bohdi (illegal second) Thursday February 16th, 2006 8:50:23 AM
"No, Garrett, not a wall. I feel certain I would know it if these trees were felled for an engineering purpose. No, if there's a reason, it's not one with which I'm familiar, either mundane construction or the arcane."
No Hiding Place Thursday February 16th, 2006 1:23:19 PM
Aiden's eyes lock with those of the stag. A creature of power and grace, wrapped in mystery. Unbidden, he takes a step or two after the departing animal, but Garret quickly snaps his mind to the present with a word, Giants'. Yes Aiden had found the trail, and with a second look he realizes 4 giants came to this section with the 8 goblins and then two returned. Aiden would be leading the group back along that trail.
Neco and Bohdi side step a bit into her past and Bohdi's idea of living. It gives Dregar the shivers, all that so called refinement. his cousins were a mystery that was for sure.
The twin trees creates some debate on the possibilities, but nothing much comes of it but questions. As Garret ponders the meaning he casts about with his senses. Nothing stirs in the wood about them and he detects no sound save thier own.
Soon they are on the track again, Aiden picking through the trees and easily following the trail. Deepening shadows are pushing through the trees there is likely scant light left. Aiden moves the group just off trail to a small rise hidden by some lower pine. Without a fire it would likely be hidden enough from the giant trail they were just on. As the group gathers, however, Garret, Aiden and Dregar note a small problem with the plan. Not 100' away down the other side are two Sne Kjempe. Looking almost like two great mounds of snow under a set of high branched trees they sit. It appears they have pulled thier legs into thier chests, wrapped thier great arms about the knees and placed thier foreheads upon the backs of the hands. Neither has moved since the party has spotted them.
Bohdi Nackle (AC 20, HP 20/20) and Squork (AC 16, HP 10/10) d20+14=20 d20+5=24 d20+2=7 Thursday February 16th, 2006 2:58:17 PM
Bohdi's eye widened quickly at the sight of the giants. He eyed them carefully to ensure that they were not an illusion or a trick (Spellcraft against illusions, 20; Will save against illusions, 24; Spot, 7). He twiddled his fingers in preparation of a spell.
"Right, let's do this properly this time, shall we?" he whispered to those nearby. "I propose that I cast a Web spell right now. I'll follow it up with a Hypnotic Pattern. You all close with the giants. If you stand back 20', you should be able to target them with bows and still avoid their reach. If they're hypnotized, don't draw weapons or fire on them until we're all ready. Agreed?"
As long as Garrett and the rest agreed, Bohdi would cast the Web spell, REF DC 16, centered between the two giants.
Spell list: Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals Level 0: Message (x2), Detect Magic (x2, cast 1) Level 1: Mage Armor, Alarm, Unseen Servant, Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice] Level 2: Hypnotic Pattern, Protection from Arrows, Web (cast)
Neco (AC 18, HP 14/14, Shield) Thursday February 16th, 2006 10:44:44 PM
Neco readies herself for ranged combat: she casts a defensive spell over herself, she draws her wand, and she moves in on the giants. There is no reason for Neco to hide; she will have lost the element of surprise before getting close enough to the enemy. "If only I could be of more use at a distance," the young girl thinks to herself.
-Spells- Lv.0 5/5 Lv.1 3/4 (Cast shield)
-Wands- Magic Missle 47/50 Mage Armor 49/50
Dregar Friday February 17th, 2006 8:05:26 AM
Dregar listens to Bohdi's plan and has a slight snort as he turns away.
" Magic again" he thought to himself. " Lets just charge at them."
He caught himself thinking about what happened last time though, and maybe it was not such a good idea to charge at them. He pulls out his axe, makes sure it is still good, and waits to see what everyone else chooses.
Aiden d20=9 d20=18 Friday February 17th, 2006 8:06:34 AM
Aiden nodded, remembering his last battle. Slowly, pulling out his double bladed axe, he gently laid it on the side. "This time I shall keep with the arrows...to wear them down..."
He pulled out his short bow, and began to prepare the arrow to fire onto the creatures. "We should look for good cover..."
Hide: (good sniper position to fire arrows) 9 + 6 (I believe...I don't have the sheet in front of me at work) = 15 To hit: (just in case we fire this round on the giants) 18 + 6 = 24
Garrett d20+4=10 d6=6 Friday February 17th, 2006 9:09:53 AM
"Agreed, but don't bother with the hypnotic pattern. We should start shooting as soon as you web them. We are already in a good position." responds garrett. "Nobody move closer than about another 20'. Find a good tree or spot for cover and stay close to each other. There's no need to go to axes and swords if we can cut them apart with ranged fire from here. If one of them starts to move out of the web first, concentrate all fire on him."
"Bohdi, have Squork go airborne and keep a lookout. If there are more of them, or reinforcements show up, we need to have advance warning."
"Just give me a second to prepare."
Garrett pulls out his crossbow and casts magic weapon upon it. "I'm not too good with this thing, but I'll do what I can." He then loads it, and waits for Bohdi to cast web.
Once Bohdi casts web, Garrett will move about 20' closer, trying to find a tree for cover, and fire. Attack 10ac, likely missed. Damage: 6hp.
Bohdi (illegal second) Friday February 17th, 2006 9:37:37 AM
"No, no, you misunderstand!" Bohdi hissed. "The webs will provide them with total cover beyond about 20 feet! You have to be that close in order to hit them ... oh, bollocks, never mind."
Assuming that Bohdi had assured himself that the apparent snow giants are what they appear to be, Bohdi cast the spell.
ooc: Bohdi's actions this round are: Move-equivalent: study giants carefully to assure that they are really giants. Standard: cast Web. Free action: quick conversation, as indicated.
Spell list: Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals Level 0: Message (x2), Detect Magic (x2, cast 1) Level 1: Mage Armor, Alarm, Unseen Servant, Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice] Level 2: Hypnotic Pattern, Protection from Arrows, Web (cast)
Note: Bohdi gains +4 racial AC dodge bonus v. giants, reflected above.
Garrett Friday February 17th, 2006 11:09:01 AM
"well that makes a difference. Then I guess we should go with the first plan, sort of. They appear to be sleeping. How about we just start moving in now at our normal rate. At the first sign that they see us, web em, and we'll move the rest of the way quickly and start shooting at about 20' out. That way we get as close as we can before using the web, and it saves the dancing lights in case there are more of the Sne Kjempe around."
Garrett changes his action for this round to move 20' pull out crossbow. Next round will be move 20' and cast magic weapon on it.
EdglerVess (AC 20, 24 vs Giants, HP 21/21) d20+4=19 d20+2=17 Friday February 17th, 2006 11:59:22 AM
"Something just doesn't feel right about this," Edgler whispers. "This is too easy, could be a trap." The priest draws his crossbow and moves 20'.
Range or Close d20+2=18 d20+2=12 Friday February 17th, 2006 1:39:29 PM
Bohdi's sharp eyes and knowledge of magic confirm for at least himself that these two are not illusions. They are as they appear, a pair of sleeping Sne Kjempe. A quick and quiet discussion ensues about using the web spell now and firing for range or to try and close while they sleep.
Bohdi reminds all that 20' of webs will stop any missile attack and with that news Garret alters the attack plan to one of trying to close.
Edglar also feels uneasy, could it be this simple? two of them just sleeping in the compete open with no real sentry and defenses?
Neco pulls her wand, regardless of the conversation, it is her best ranged weapon, and she waits.
Aiden has already slid to a nice firing spot next to a tree and readies to fire.
Garret and Edgler have both loaded thier crossbows and Dregar after entertaining the thought of charging has a change of heart. obviously remembering the last time that particular tactic was employed. Trusted axe in hand he waits.
Garret and Edgler begin to move forward when one of the giants snaps his head up. Webs fill the area an instant later and a moment after that the second one awakens.
going to combat pertinant info: there are small and medium trees. Trees Stnading in the same square as a small tree grants a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don't stack with cover bonuses from other sources). The presence of a tree doesn't otherwise affect a creature's fighting space, because it's assumed that the creature is using the tree to its advantage when it can. Medium trees take up an entire square and provide cover to anyone behind them.
EdglerVess (AC 20, 24 vs Giants, HP 21/21) d20+2=6 d20+4=19 Saturday February 18th, 2006 2:09:57 PM
Edgler moves to J16 and casts Bless. He is still nervous about a trap and so trusts the web to hold the giants and keeps watching the flanks.
1st: Command, Bless*, Shield of Faith, D- True Strike
Bohdi Nackle (AC 22, HP 20/20) and Squork (AC 16, HP 10/10) d20+6=9 Sunday February 19th, 2006 11:08:16 AM
Bohdi kept up with Edgler and Garrett by moving up to crouch behind the small tree that they flanked (double move to J15).
"I hope the webs hold," he muttered.
Squork fluttered around Bohdi and attempted to protect him from unseen attackers, with equally invisible results (Aid Another, 9, failure).
Spell list: Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals Level 0: Message (x2), Detect Magic (x2, cast 1) Level 1: Mage Armor, Alarm, Unseen Servant, Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice] Level 2: Hypnotic Pattern, Protection from Arrows, Web (cast)
Note: Bohdi gains +4 racial AC dodge bonus v. giants, reflected above. +2 cover bonus from tree included as well.
EDIT by Kup: Gah! totally miscalculated. Bohdi doesn't have enough movement to get to where I initially thought. Double move to I18 instead.
Aiden (AC 19 HP 27/27) bless d20=2 d20=3 Sunday February 19th, 2006 6:57:36 PM
Aiden nodded as he heard Garrett's words. He planned to strike at the giants once they were free (a small matter of time to them). He too, was a bit wary as to the lack of 'guards' for these giants. His axe lay against one of the small trees nearby so that he could quickly grab it after the first, or second, volley.
As soon as the creatures freed themselves, he was going to fire his arrows.
Spot:2 + 4 = 6 Listen: 3 + 4 = 7
Neco (AC 22, HP 14/14, Shield, Mage Armor, Bless) Sunday February 19th, 2006 8:11:25 PM
Neco moves up with the rest of the party. If she gets the chance she will use her wand of mage armor on herself, in case the giants shred through the webs again.
-Spells- Lv.0 5/5 Lv.1 3/4 (Cast shield)
-Wands- Magic Missle 47/50 Mage Armor 48/50
Round 2 d20+5=25 d20+5=21 Monday February 20th, 2006 7:35:02 AM
Can't get to my normaal PC and thus no map update sorry.
The party closes cautiously, using the trees for cover in case of a trap. Garret casts a spell and his crossbow becomes magical. Edgler calls to Gargul and the whole group is Blessed.
No trap is sprung, though, and no other creatures are seen.
Both giants rise in the webs that surround them. Moving to I/4 and L/4
Dregar Monday February 20th, 2006 8:12:23 AM
Dregar abides his bloodlust for a few seconds and uns up as far as he can within 20 feet of the webs, and trying to stick behind a tree.
Bohdi Nackle (AC 22, HP 20/20) and Squork (AC 16, HP 10/10) d4+1=5 d4+1=3 d20+4=6 Monday February 20th, 2006 11:40:34 AM
"You should bloody well be able to target them now!" Bohdi exclaimed. Drawing forth his wand from its belt sheath, Bohdi aimed the wand at the giant nearest the web's edge (I4, western-most/left on the map) and muttered the wand's command word. Two eldritch bolts raced across the wood and struck the creature dead-on (two bolts, 5 + 3 = 8 hp damage).
Squork again tried to protect his master (Aid Another 6, failure), but had a hard time figuring what to defend him against.
Spell list: Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals Level 0: Message (x2), Detect Magic (x2, cast 1) Level 1: Mage Armor, Alarm, Unseen Servant, Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice] Level 2: Hypnotic Pattern, Protection from Arrows, Web (cast)
Wand of Magic Missiles 3d, 47 of 50 charges remaining.
Note: Bohdi gains +4 racial AC dodge bonus v. giants, reflected above. +2 cover bonus from tree included as well.
Garrett (AC:19, HP: 23/23) d20+4=24 d20+4=23 2d6(1+3)=4 Monday February 20th, 2006 5:29:25 PM
Garrett moves another 20' forward to L13, and fires his crossbow at the nearest giant. Attack: 24ac (threat) 23ac to confirm (crit) Damage: 4hp (figures)
EdglerVess (AC 22, 26 vs Giants, HP 21/21) Monday February 20th, 2006 8:40:15 PM
Edgler moves forward to J12. Once there he calls upon Gargul's power once again (Shield of Faith)
Listen 6 Spot 19
Spell Effects: Bless (19 rnds) Shield of Faith (20 rnds)
1st: Command, Bless*, Shield of Faith*, D- True Strike
Neco (AC 22, HP 14/14, Shield, Mage Armor, Bless) d4+1=5 Monday February 20th, 2006 10:15:13 PM
The human pulls from her belt her ranged weapon. With the familiar feeling of the rune inscribed wand in her hand, Neco sends a single mass of magical energy hurtling towards one of the two hulking giants (Wand of Magic Missile 5 dmg to Gt2).
Aiden Tuesday February 21st, 2006 12:18:10 AM
Aiden frowned as his thoughts turned towards the fact that something did not feel 'right'. None the less, he let the string slowly pull back to its normal position, grabbed the axe, and made his way, towards a better/closer position (move to I16).
Giants in the Web d20+5=19 d20+5=9
Tuesday February 21st, 2006 12:50:13 PM
Dregar closes and slides behind a small tree near the front.
Squork flaps about near Bohdi, biut since the young gnome is not in melee it really does not matter. Bohdi lets two arcane bolts of blue fly from his wand.
Edglar closes some more and casts Shield of Faith. For a brief moment a pair of smokey hands seem to encompass the dwarf as if reaching out from the void to protect him.
Neco stays a bit further back and uses her wand.
Aiden moves forward with axe and bow in hand
Garret lines up a shot and fires. The bolt hits solid, but with little penetration
The giants tear at the webbing holding them, but only one makes any progress and he moves to put a tree in between himself and the group
Bohdi Nackle (AC 24, HP 20/20) and Squork (AC 16, HP 10/10) d4+1=3 d4+1=3 d20+4=14 Tuesday February 21st, 2006 4:05:29 PM
Bohdi moved forward to another tree (G15) and used his wand again on the same giant (Giant1, 3 + 3 = 6 hp damage--additional to the 8 hp damage from last round).
Squork continued fluttering (Aid Another 14, success, +2 to Bohdi's AC from first melee attack this round).
Spell list: Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals Level 0: Message (x2), Detect Magic (x2, cast 1) Level 1: Mage Armor, Alarm, Unseen Servant, Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice] Level 2: Hypnotic Pattern, Protection from Arrows, Web (cast)
Wand of Magic Missiles 3d, 46 of 50 charges remaining.
Note: Bohdi gains +4 racial AC dodge bonus v. giants, reflected above. +2 cover bonus from tree included as well.
Neco (AC 22, HP 14/14, Shield, Mage Armor, Bless) d4+1=4 Tuesday February 21st, 2006 9:24:11 PM
Neco moves to the cover of another tree (N14). The Rogue aims another blast at her target (G2 4 dmg) and calls out to Garrett, "Keep out of their reach. Giants have size and strength to their advantage." She shouts it out again to be sure the dwarfs can hear her. "If they break free from the webs, distract them until I can get around to help you."
EdglerVess (AC 22, 26 vs Giants, HP 21/21) d20+4=15 d8=2 Tuesday February 21st, 2006 10:42:38 PM
As the priest passes Dregar he says, "Don't forget their reach, let them come to you."
Edgler moves to L11 and fires a crossbow bolt at G2 (15 dam: 2)
Aiden (AC 19 HP 27) Bless d20=8 d6=4 Tuesday February 21st, 2006 11:43:50 PM
Aiden makes his way to a nearby cluster of two trees (g14) before readying/firing his arrow.
OOC: I believe that since this is only 5', he can move and fire the arrow. If I am wrong, please correct me...
Attack: 8 + 6 = 14 + 1 (bless) = 15 (IF that hits: 4 points of damage)
Dregar Tuesday February 21st, 2006 11:48:35 PM
Dregar moves up farther, sticking to another tree. He reaches down with his short legs and begins kicking some of the snow from the ground in front of him. His eyes begin to glisten as he awaits the uncoming charge of one of the giants as soon as they break from the webs.
Garrett (AC: 19, HP:23/23) d20+5=14 d6=6 Wednesday February 22nd, 2006 8:26:08 AM
"Everyone, Focus all your shots on the giant standing in the open without cover(G2). Let's lay into him before he gets out of the webs." Garrett calls out to the rest of the group.
Garrett then reloads and fires again. Attack: 14ac Damage: 6hp
The Web Holds Round 4 d20+5=15 d20+5=10 Wednesday February 22nd, 2006 1:30:50 PM
Bohdi moves forwards and sends another pair of blue missiles into the giant Neco calls a warning on the Sne Kjempe's reach and sends a bolt from her own wand as she starts circling Edglar loads his crossbow as he moves closer. (loading a crossbow is a move action) Garret remains where he is, loading and firing. His shot is errant and passes harmlessly over the creatures left shoulder. Aiden shifts for a better firing alley and lets fly an arrow toward the least entangled giant. It strikes a tree just before the creature. Dregar moves cautiously in and dangerously close to the thrashing giant in the webs.
One of the giants continues to tear through the fiberous strands holding him, but the other seems to be having much greater difficulty.
pertinant info: there are small and medium trees. Trees Stnading in the same square as a small tree grants a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don't stack with cover bonuses from other sources). The presence of a tree doesn't otherwise affect a creature's fighting space, because it's assumed that the creature is using the tree to its advantage when it can. Medium trees take up an entire square and provide cover to anyone behind them.
Bohdi Nackle (AC 24, HP 20/20) and Squork (AC 16, HP 10/10) d4+1=3 d4+1=2 d20+5=24 Wednesday February 22nd, 2006 1:54:09 PM
Bohdi moved up to another tree (G11) and aimed his wand. "Which one, boss?" he called to Garrett. "That one on the left looks about ready to tear free, but I've softened him up a bit. That other one isn't going anywhere for the moment."
Depending on Garrett's answer, Bohdi's missiles (3 + 2 = 5 hp damage) would strike either the Giant by Dregar (#1) or the Giant still in the web (#2).
Squork kept up his protective flapping (Aid Another 24, success). Bohdi looked up at the bird. "Go help the others next time!"
Spell list: Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals Level 0: Message (x2), Detect Magic (x2, cast 1) Level 1: Mage Armor, Alarm, Unseen Servant, Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice] Level 2: Hypnotic Pattern, Protection from Arrows, Web (cast)
Wand of Magic Missiles 3d, 45 of 50 charges remaining.
Note: Bohdi gains +4 racial AC dodge bonus v. giants, reflected above. +2 cover bonus from tree and +2 Aid Another bonus included as well. (Kept the Aid Another because I realized after I rolled that I should have had Squork move up to help Dregar instead! Sorry, Dregar!)
Additional note: DMs, if you don't like Garrett choosing the target for Bohdi's missiles after the damage is rolled, please apply the damage to Giant 1. That would have been my choice of targets.
Garrett (AC:19, HP:23/23) Wednesday February 22nd, 2006 2:15:45 PM
"Alright People, change targets. Drop the one that's out of the webs before he can do any real damage. " Garrett calls out "We'll work on the stuck one next."
Garrett realizes he can't get off another shot and move, so he drops his crossbow and moves to I10 and pulls his sword, preparing to help Dregar. Or at least be in the area to do some healing should things get ugly.
Neco (AC 22, HP 14/14, Shield, Mage Armor, Bless) Wednesday February 22nd, 2006 5:23:23 PM
Realizing that the other giant is a bigger menace to the party, Neco crosses the combat zone to the other side. "Dregar step back a bit. Give me some room to get behind the giant." If she has the chance Neco will draw her rapier after or during her run, tossing her wand to Bohdi if she has to.
-Spells- Lv.0 5/5 Lv.1 3/4
-Wands- Magic Missle 45/50 Mage Armor 48/50
EdglerVess (AC 22, 26 vs Giants, HP 21/21) d20+4=14 d8=2 Wednesday February 22nd, 2006 11:20:26 PM
Edgler moves to M9 and fires his (now loaded) crossbow at G1 (14 dam: 2).
Spell Effects: Bless (17 rnds) Shield of Faith (18 rnds)
1st: Command, Bless*, Shield of Faith*, D- True Strike
Aiden (ac 19 hp 27) d20=15 d6=5 Thursday February 23rd, 2006 11:52:54 AM
Aiden grumbled under his breath. After the last battle against the giants, he had thought that firing arrows and not engaging them immediately would be the tactic. The dwarves and Garrett are now going to near melee with the creatures.
Taking a side step to H13, he let's one last arrow fly (giant 1). After this is done, he will grab his axe and prepare to meet these giants face to belly.
Arrow: 15 + 6 = 21 Damage: 5
Clobberin Time Round 5 d20+6=19 d20+5=11 Thursday February 23rd, 2006 1:48:54 PM
from the thick haired Sne Kjempe.
Garret drops his unloaded crossbow and moves forward to assist should Dregar need it, his longsword coming from it's scabbard. (Please note a crossbow requires 2 hands and therefore your shield is not ready)
Edgler advances and fires at the nearest giant, but his bolt strikes the tree it is using as cover. (Please note a crossbow requires 2 hands and therefore your shield is not ready)
Neco calls for Dregar to fall back and let her get to a flanking position. As she crosses the battlefield she draws her rapier. Hew wand simply shifts to her off hand as she does so.
Aiden mutters about the dwarves and now Garret not holding to the plan as he lets another skilled shot fly. This one strike deep in the Sne Kjempe's chest and seems to stagger him.
Dregar's eyes haze and he freezes. The power of the giant pounding down upon him appears to have temporarily overwhelmed the young dwarf.
************************************************** With a mighty roar the giant's club descend in a low swinging arc. At the last second, whether by the grace of the gods, the webbing or the nearby tree, the blow misses.
The second giant, as powerful as he is, can not manage to move anywhere.
Fight Info: there are small and medium trees. Standing in the same square as a small tree grants a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don't stack with cover bonuses from other sources). The presence of a tree doesn't otherwise affect a creature's fighting space, because it's assumed that the creature is using the tree to its advantage when it can. Medium trees take up an entire square and provide cover to anyone behind them.
Bohdi Nackle (AC 22, HP 20/20) and Squork (AC 16, HP 10/10) d20+5=23 d4+1=4 d4+1=5 Thursday February 23rd, 2006 3:10:48 PM
"Dregar, wake up!" Bohdi urged. "You're in its range! Step in there and attack!"
Bohdi turned to Squork. "Go help him!" The bird complied by winging across the battlefield and--careful to stay outside the giant's reach--fluttering near Dregar as a distraction. (Aid Another 23, success, add +2 to Dregar's AC v. first melee attack this round.)
Meanwhile, Bohdi fired off two more missiles at the Sne Kjempe threatening Dregar (Giant 1, 4 + 5 = 9 HP damage).
Spell list: Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals Level 0: Message (x2), Detect Magic (x2, cast 1) Level 1: Mage Armor, Alarm, Unseen Servant, Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice] Level 2: Hypnotic Pattern, Protection from Arrows, Web (cast)
Wand of Magic Missiles 3d, 44 of 50 charges remaining.
Note: Bohdi AC reflects +4 racial AC dodge bonus v. giants and +2 cover bonus from tree.
DM Note: Squork has to get in melee range himself to Aid Another: In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action.
Do you wish to alter this plan of action?
Kup: Hm. Thanks for alerting me--I mistakenly thought that the aider needed only to be in melee range of the person being aided for purposes of defense. That's clearly incorrect. All right, never mind--Squork will fly forward, but remain out of range. No aid attempt.
Garrett Thursday February 23rd, 2006 5:01:01 PM
Garrett moves 15 up toward the giant, after pulling his shield around from his side into fighting position. (from the look of the map, 15' should put me 10' away from him. Close enough for him to take a swing, but not close enough for an AoO)
Dregar ( Ac: 18 vs giants, and plus aid another, -2 from rage) 27 Hps. d20=10 d12=2 Thursday February 23rd, 2006 5:02:33 PM
OOC: Sorry about not posting.
Drefar stands in a daze until the blow almosts ends his life. The closeness wakes him out of the slumber, but also sends his rage into a fury.
He rears back with his axe and steps into the spot next to the giant and slams down with all his might. (17 to hit, 7 dmg if success).
Dregar ( Ac: 18 vs giants, and plus aid another, -2 from rage) 27 Hps. d20=10 d12=2 Thursday February 23rd, 2006 5:02:42 PM
OOC: Sorry about not posting.
Dregar stands in a daze until the blow almosts ends his life. The closeness wakes him out of the slumber, but also sends his rage into a fury.
He rears back with his axe and steps into the spot next to the giant and slams down with all his might. (17 to hit, 7 dmg if success).
Neco d4+1=4 Thursday February 23rd, 2006 9:42:23 PM
Neco yells again in frustration at the rampant dwarf, "Dregar get back and give me some room."If her wand can be used form her off hand, she will send a missile for the webbed giant (G2 dmg 4).
-Spells- Lv.0 5/5 Lv.1 3/4
-Wands- Magic Missle 44/50 Mage Armor 48/50
Aiden (ac 19 hp 27) bless d20=20 d20=11 d6=2 d6=3 d6=6 Thursday February 23rd, 2006 10:13:43 PM
Aiden's breath comes out in a thunderous release as the giant's aim erred, and failed to strike the stationary dwarf. Things seemed to be getting very, crowded, near the unfettered giant.
He seemed ready to drop his bow and ready his axe. Instead, Aiden did not move far, trying to position himself a little better and hoping his arrow would not strike one of his comrades (J 13 and firing over the raging dwarf at the larger giant 1), readying yet another arrow for the loud creature.
Damage: if not critical: 2 Damage: if critical: 2 + 3 + 6 = 11
One Down Round 6 d20+5=14 Friday February 24th, 2006 1:54:56 PM
Bohdi expends another charge on his wand, hoping to keep Dregar from getting squashed. It only take a a second or two to get to dead against a Sne Kjempe. The effort pays well and the giant falls as the two missiles slam into its face. Sqourk flies up off the gnomes shoulder, but stays well clear of the giant.
Garret brings his sheild to the ready and crosses over and towards Dregar and the second giant.
Dregar readies for the other Giant, as the first one falls.
Neco yells for Dregar to give her some room and lets fly another charge from her wand to the still standing giant.
Aiden shifts to his left and takes aim on the last Giant. Proving his marksmanship is unequalled, the shaft rips through the tree cover, webs and the giants armor. Embedding itself, if not shallow, in his left shoulder.
Edglar pauses as the fight has taken a big turn into thier favor. ************************************************** The remaing giant, try as he may, can not break free.
Fight Info: there are small and medium trees. Standing in the same square as a small tree grants a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don't stack with cover bonuses from other sources). The presence of a tree doesn't otherwise affect a creature's fighting space, because it's assumed that the creature is using the tree to its advantage when it can. Medium trees take up an entire square and provide cover to anyone behind them
Bohdi Nackle (AC 22, HP 20/20) and Squork (AC 16, HP 10/10) d4+1=4 d4+1=2 Friday February 24th, 2006 3:14:55 PM
"Jolly good show! Great teamwork and focus, everyone!" Bohdi crowed as the giant toppled.
Racing to the cover of another nearby tree (J11), Bohdi shook his wand at the remaining giant and called to the Sne Kjempe in the Goblin tongue. "Grash smakh liss? Kunjhrulnik! P'tau blech v'khull p'tard!"
Then Bohdi repeated his message in Common--"You see that? You're next! Beg for mercy and we may spare you pain!"--and yet again, in Orc. For emphasis, Bohdi fired two more ensorcelled bolts from his wand, which snaked their way unerringly through the wood to impact upon the giant's chest (4 + 2 = 6 HP damage).
Squork remained near Dregar and Aiden, watching what happened next.
Spell list: Gnome abilities: Dancing Lights, Prestidigitation, Ghost Sound, Speak with Burrowing Mammals Level 0: Message (x2), Detect Magic (x2, cast 1) Level 1: Mage Armor, Alarm, Unseen Servant, Color Spray [note: Pearl of Power, one prepared L1 spell/day may be cast twice] Level 2: Hypnotic Pattern, Protection from Arrows, Web (cast)
Wand of Magic Missiles 3d, 43 of 50 charges remaining.
Note: Bohdi AC reflects +4 racial AC dodge bonus v. giants and +2 cover bonus from tree.
EdglerVess (AC 20, 24 vs Giants, HP 21/21) d20+4=12 Friday February 24th, 2006 4:53:19 PM
Edgler reloads his crossbow and with a fluid motion takes a 5' step to L8 and fires at G2 (12 dam
EdglerVess (AC 20, 24 vs Giants, HP 21/21) d20+4=12 d8=5 Friday February 24th, 2006 4:54:27 PM
Edgler reloads his crossbow and with a fluid motion takes a 5' step to L8 and fires at G2 (12 dam:5)
Spell Effects: Bless (15 rnds) Shield of Faith (16 rnds)
1st: Command, Bless*, Shield of Faith*, D- True Strike
Dregar Saturday February 25th, 2006 12:09:39 AM
" Bah" Dregar belts as he comes down from his rage. " Im not gonna be steppin on them webs to get to that one. I'll let him come to me" he says as he moves towards one of the small trees.
Garrett Saturday February 25th, 2006 11:25:40 AM
Garrett keeps close to Dregar at the edge of the web zone.
"Great job guys" Garrett yells out "Keep up with the ranged fire, and maybe you can drop him before he gets out"
Garrett looks back over his shoulder at his crossbow laying aways away in the snow. "To late for that" he thinks to himself. "Better to be ready for melee here, than go back for the bow and leave Dregar solo."