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To The Finish
...And So It Begins


Assassination [DM Jerry] 
Friday October 21st, 2005 10:15:50 AM

Eberyon stands, looking leaner and more stately by the moment now that his mind and strategy has been changed by the persuasive Ambassador of Peace, The Mighty Valdor!

He wipes his hand off and then smiling guiltily, casts a clean cantrip on himself. Then he accepts Valdor's hand. He smiles. Then he declares his toast, "Long live the Platinum Dragons!"

He then takes a sip of his drink, favoring it. Then he looks at it with an odd expression on his face. Shrugging, he then finishes the glass.

Suddenly Eberyon begins to look green in the gills. He gags, chokes, looks up reaching for help from Valdor.

His nose bloodies, his ears follow suit as his ear drums explode. He rears back and vomits pure blood.

"What?"

"Poison?"

Then he explodes. You are mostly ennured to things gross and smelly by now, but the shock of Eberyon exploding is the shock felt by all at the moment.

As the mess flies through the air, everyone feels the sting of something that burns the skin like acid.

[Craft: Alchemy, Knowledge: Nature, or Planes at DC20 to recognize what the burning material is.]

[Everyone needs to save vs. Fort DC25 or suffer 10d4 damage and 1d8 Con damage.]

Valdor  d20+9=24 d20+9=26
Friday October 21st, 2005 10:59:11 AM

Valdor is shocked as the regal being retches. He reaches for him only to have him explode. He's disgusted, but then turns angry quickly. He looks around and up to see who or what did this. He tells Cori,"Use your true seeing quickly. If someone or something is here, find it quick. Myrridan, Dahlia, scour this place for someone in hiding. Myrridan in the air, if possible, which for you, I know is. Let's do this people. The rest of us will spread out and block exits. Let's go!"

He sprints, leaping chairs, pews, any barriers in his way toward the stage area to get to that actors entrance.

Corialote  d20+36=51 d20+16=29
Friday October 21st, 2005 3:32:08 PM

Cori drops the glass in her hand as she watches the Far King explode. She is casting a spell even as the material that splatters her burns into her clothes and skin. Her eyes light as she searches the area for signs of others besides themselves.

She will report what she finds out and knows about the material that burns them and if she finds anything with her spell. "Do you think the vote did go bad for him?" That may explain the explosion but then again maybe not.

[Craft(alchemy) 51 and save 29]

[true seeing]

Dahlia 
Friday October 21st, 2005 4:36:33 PM

As Ebyron turns green and then explodes, Dahlia is suddenly glad she poured that vial of anti-toxin in her wine.

At Valdor's command she is instantly alert, both for anything hiding and ony of the Platinum's wh might be showing signs of poison. Her next thought is of the servant who delivered the wine and then exited so hastily, so she heads toward where the servant exited and (still invisible) makes to folllow/find him/her.

Valdor  d20=9
Monday October 24th, 2005 10:15:49 PM

Valdor continues to look around and listens for any footsteps, as well.

Aftermath (DM Stephen)  d20+23=35 d20+30=35 d6=3 d20+20=31 d20+20=21 d20+20=25
Tuesday October 25th, 2005 12:57:13 AM

Myrridan fights off the burning red mist that bellowed from the now fallen and gaping body of Ebyeron (Fortitude 35). He stares down in shock at what had hit him (knowledge/nature: 35). Corialote senses it too! It's Wold's Blood!! Further evidence shows itself as Ebyeron's goblet rolls over to Dahlia's feet. It appears to be melting. Once a fine treasure in itself, the cup quivers and shakes. The jewels encrusted around its rim and base are shattering and popping like corn over a fire. Wold's blood mixed with wine oozes onto the floor. The stone floor also begins to crack and disolve where ever the blood touches.

Myrridan mutters a few quick words of power while he sets his cup down on the floor (Shapechange) and transforms into a multi-eyed Beholder. His dozen or so eyes all whirl around looking in all directions as he effortlessly rises into the air.

Valdor rushes forward to trying to catch a glimpse of the assassin that brought Ebyeron his wine. Its impossible to make out any noise other than the screams, wails and screaks of the crowd. Its total chaos! Bodies of every description are trampling over each other to get to the exit. Some of those with wings take to the air. Many who try to escape and have the misfortune of running into the big, two-headed raging minotaurs and pounded to the floor with deadly gore attacks. While others are thrown into walls and slump to the floor. Those spared from the onslaught of the minotaurs are now bottlenecked at the door. Creatures of every type crawling and climbing over each other to get out. Some scream in fear, while others growl with fury. The doors might be blocked from outside.

(No ones tried to make spot or listen checks. You can opt to try and use any skill you wish to use on your own. So no one sees anything special except what I mention below.)

Corialote, with help of her spell, is able to notice that most the creatures dont appear as they are meant to be. Polymorphing and other transmutation magics seem to have been employed. The spell makes Ebyeron appear to be completely bathed in bright light. To such an intensity you must look away to keep from becoming dazzled. All others who look upon Ebyeron notice that that even though his body is mostly mutilated from the explosion, his hands and legs still twitch and his eyes are wide open. His expression frozen in complete terror.

Mordrid (cats grace, bulls strength, neut poison, prot elct)  d20=3
Tuesday October 25th, 2005 11:11:22 AM

Mordrid twists reflexivly to avoid the splattering of the late king. Then the ranger springs toward the king, grabbing his twitching hand.

Leaning over into Ebyron's ear, "On my honor, we had nothing to do with this assassination. Go to the next world peacefully, and harbor no ill will toward the Platinum Dragons."

Mordrid leans ever-closer to the kings lips to see if he has any final words.

Mordrid rears his head up like a dog baying at the moon, "KORRIG! You son of shame! I smell your presence you dog! Come out and fight like a man."

Valdor 
Tuesday October 25th, 2005 11:46:19 AM

Valdor hears 'Woldsblood' and says,"I suppose it could be Korrig, but that stuff is almost impossible to transport. How would a person carry it without it destroying them?"

(Changed post as Jerry said the area was already cleared, it made Valdor's post unnecessary)

Onrad 
Tuesday October 25th, 2005 11:55:37 AM

Onrad pulls out a healing potion and tries to find a place to pour it into Eberyon.

He stands there, pivoting in a circle looking for clues.

[OOC: the crowd is gone. Eberyon had them exit a few posts ago. So we will go with an empty room. Just Eberyon and you guys and....possibly whoever caused this.]

Corialote  d20+4=6 d20+14=22
Tuesday October 25th, 2005 4:50:56 PM

Cori shakes her head and looks to the gore in a little bit of horror, one word escapeing her lips. "Woldsblood." She can tell that there is magic at play with those few that are left and the Fae King as well. "Magic is here but it is not that bad...transformation type stuff really...some not wearing true forms." She glances around some more trying to spot anything out of the ordinary...magical or mundane, her elven ears twitch.

A rod has reappeared in her hand and she looks to the whole room trying to gauge how large it is and if she can contain the inside with a spell that will stop anyone else from leaving. Raising her hands she brings them sweeping out and around herself as the words flow from her lips. She brings forth a wall of stone that will block off as many of the furtest doorways first as possible.

[Wall of Stone - 70 square feet of wall]

[listen 6 and spot 22]

Was not sure how tall the wall would need to be to block the exits or how long I could make the wall to reach as many exits as possible. :)

Dahlia 
Tuesday October 25th, 2005 5:08:27 PM

Quickly reaching into her left front belt pouch Dahlia pulls out a clearish gem and throws it to the ground, smashing it. Suddenly appearing before her is an air elemental.

As it floats in front of her Dahlia tells it to find the person or creature that is trying to hide from us and may smell faintly like the Wold's blood on the floor.

Valdor(Stoneskin, Invisible)  d20=17
Wednesday October 26th, 2005 11:55:01 PM

Valdor continues to listen carefully and look around, including up on the ceiling. He activates his ring of invisibility.

(Listen check DC17)

DM Stephen 
Thursday October 27th, 2005 8:14:30 AM

Sorry for the wait. We're working out a little confusion :) We'll have a post for ya today (Jerry or I). As you can see, this is a confusing situation.

The Bag [DM Jerry] 
Thursday October 27th, 2005 12:29:28 PM

As Valdor looks up at the ceiling, just for a moment, he sees a piece of ceiling chip off directly above them and drift downwards.

Then he sees a sack thrown over the edge of the amphitheatre ceiling and begin to float slowly downwards.

Eberyon slowly begins to heal. Sinews begin joining, liquid messes begin to coalesce in a pool sorting themselves out. His skull cracks as it pieces itself back together. Then reaching the limit of the healing potion, it stops.

[Horror save (Will) DC20 due to the violence of the scene. If you fail, you stare at the scene for 2-5 posts, branding it upon your brain and memory.]

Valdor(Stoneskin, Invisible, Cloak of Arachnid)  d20+9=27
Thursday October 27th, 2005 11:06:07 PM

Valdor, seeing the movement up high, is so intent that he misses the disgusting transformation. He says into his earpiece,"Cori, look up at the roof and see if you can see something. I saw movement. Mordrid could be right. If Wold's Blood is involved, there aren't many who would be brave or crazy enough to carry it. It could be Korrig. I'm going up."

He activates his Cloak of Arachnid and climbs the wall as fast as possible, all the while watching for any movement.

Mordrid (cats grace, bulls strength, neut poison, prot elct)  d20=20 d20=9
Thursday October 27th, 2005 11:56:32 PM

(saved)

"Not alone you're not!" Mordrid says as he almost begins to follow Valdor.

Then he sees the bag, tumbling as if in slow motion, towards the floor.

Moving with as much speed as he can mustard, he darts thru the air to make a reception of the bag in mid air (60 feet?) Reflex save [29+9] of 38 if something arises.

Mordrid shouts "seek cover!"

Dahlia  d20+14=20
Friday October 28th, 2005 9:20:09 AM

Still invisilble Dahlia is intent upon the search of her elemental and does not see the action onthe floor, though some of the popping and gurgling is registered on some level. As Valdor make his announcement Dahlia directs the elemental upwards to help him and then moves herself off to one side.

Corialote [true seeing]  d20+21=34
Friday October 28th, 2005 10:38:12 PM

Cori looks up as the others mention someone in that direction. She hopes that he true seeing spell will give her some indication of who might be there. She draws a wand from the pocket of her pants and slips the other rod back. "Give me a target." She hisses through her teeth.

[Will 34]

Onrad 
Monday October 31st, 2005 10:47:16 AM

Onrad overcomes his horror (DC 23) at seeing the body of Eberyon begin to regenerate and shakes his head to clear it.

Seeing Mordrid diving for the sack, he runs to soften the fall if he does indeed fall or to catch the sack if necessary.

Bag of Tricks! (DM Stephen)  d20=3 d100=48 d100=75 d100=5 d6=4 d6=6 d6=3
Monday October 31st, 2005 7:59:28 PM

The bag lands soundly on the floor with no grand magical explosion. It makes a crunching metalic sound, much like a bag of coins, but is muffled by other small softer objects from within. Myrridan scurries over to the Fey King and applies his own healing magiks (Heal spell). His will is strong and doesn't lose himself to the horror of the scene (He only needs to roll better than 1).

Corialote notices instantly that all the fine decorations are nothing but a powerful illusion. The structure is simply an ancient ruin. Bare, cracked walls covered in countless centuries of grime, old bird nests, cobwebs and so on. She also sees the presence of many holes from which the bag could have been dropped through from outside. Beyond the holes, she can see fleeting images of countless large, winged creatures excitedly swarming about outside. However they move so swiftly by, it is virtually impossible to target any one creature in particular. It would be like trying to single out the queen bee from a swarm of thousands. Whatever is going on outside, you get the feeling that its much safer inside the theater.

Others like Valdor and Dahlia, who dont have the benefit of magical sight start to notice something strange about their surroundings. While everything still pretty much looks like it did before the attack, the magic of the illusion seems to waver a bit. Tiny bits of daylight pierce the magical vale giving the rest of you a chance to resist the illusion (Will save 28 vs. illusions. If you save, you see what Corialote sees, but not as clearly.)

Onrad and Mordrid are in range to retrieve the bag. It remains motionless on the floor. Its made with a green cloth with a fine gold draw string at its opening.

Myrridan's heal spell doesnt regenerate any missing limbs, bones or organs, but it seems to feed Ebyeron's natural regenative abilities and speeds up his recovery. As his jaw snaps back into position, he forms a slightly appreciative expression.

Corialote [true seeing] 
Monday October 31st, 2005 11:11:31 PM

Cori locks her eyes on the forms moving outside and makes herself a little dizzy, until she shakes her head. "This is all illusion...the way the building looks and all of it." She glances to Valdor and nods her head to the outside of the building. "Seems that most of the disturbance is outside...things flying around out there but I cannot get an idea of what." She simply shrugs her shoulders as she cannot explain it further or better than that.

She does glance to the bag and then takes a few steps back, while she waits. The wand is still in her hand and she sees no other targets of anykind. "Do we move outside and do I need to bring down my own wall?" She is not sure she wants to know what is going on outside really.

Onrad 
Tuesday November 1st, 2005 8:55:55 AM

Onrad waves Dahlia over to examine the bag. "You're the hero for this job."

He then keeps his eyes on Valdar and Mordrid above.

"Find anything?"

He checks to see that his potions of fly and levitate are where they are supposed to be in his belt pouch and ready to imbibe if needed.

"Has anyone noticed that all our magic has been working normally here this trip? No wild surges. No null magic zones?"

He ponders that against Cori's statement of illusions being present.

[Jerry: This will be my last post for a month or two. I'm going walkabout as of yesterday morning. I will continue to post here as DM every other day until I get a sub. Anyone want to sub for me for a couple of months?]

Dahlia  d20+26=35
Tuesday November 1st, 2005 4:59:52 PM

(OOC: has the air elemental that Dahlia sent in search, found/ seen/ located anything?)

Dahlia carefully examines the proffered bag. search (skill mastery) take 10 - search 35

Valdor 
Wednesday November 2nd, 2005 12:13:38 AM

After looking around up on the walls and upside down on the roof, Valdor makes his way down and says,"I don't want to head outside yet...Good grief, what happened to Eberyon?! That's even more disgusting than he looked before!"

He shakes his head at the weird things he has seen since being around spellcasters.

Jerry 
Wednesday November 2nd, 2005 9:38:32 AM

I think I was not clear. I will be retiring Onrad until I return. I will need a sub for my DMing until I return. So far no takers from the dmboard. So I'm asking here. Is anyone willing to DM every other day with Stephen for the next couple of months.

Valdor 
Wednesday November 2nd, 2005 11:09:03 PM

Valdor continues to search around while Dahlia checks the bag out.

DM Jerry 
Thursday November 3rd, 2005 11:50:40 AM

A mechanical bird flies in heavily damaged. He makes his way for Onrad and lands on his shoulder. It then whispers something in Onrad's ear which makes Onrad turn absolutely purple in the face.

"This messenger informs me that my family has been murdered. I'm off. I'll return when it is appropriate."

He hugs everyone in turn and then blinks out with the ring.

Shortly afterwards, the bird, fixed and in better shape returns and lands on Mordrid's shoulder. Wrapped up in a package is a new and improved teleport ring (10 people, unlimited use) and a note.

::Beware my friends, I smell a rat. This was found on the murder site.

Holding it together for now for my uncle Onrad,

Konrad::

Taped to the back of the paper is a green dragon scale.

There are dried tears on the note.

Corialote [true seeing] 
Thursday November 3rd, 2005 10:40:00 PM

Cori looks to Onrad as he comes over to give her a hug and returns it ten fold. "I will look after them...you take care of your business." Before she pulls away she whispers in his ear one last time. "Call on us if you need help...with anything." Her eyes flash with a hard glint as she lets him go.

Looking back to the bird as it reappears she glances around, the wand still in her hand. "Next move?" She does not move too close as she is not sure if this letter is personal as well. "More trouble?" She inquires slightly quieter than she had intended.

Valdor 
Friday November 4th, 2005 12:50:22 AM

Valdor, still invisible, waits for Onrad to hug everyone else, then wraps powerful arms around the warrior. He holds him for a few seconds, then whispers into his ear,"You be careful, my friend. and call us there if you need us. Know that you will be missed, and we welcome you back as soon as you are ready.

The dragon scale could have come from anywhere, and this could be a ploy to get you away from the group. Individually, we are powerful, yes, but together, almost unstoppable. Remember that and don't do anything crazy before we are together again.

May Domi guide your sword arm in battle, and Alemi your heart."

Valdor is glad that he's invisible. Cori might have noticed tears on his cheeks, but he turns away and wipes his face dry.

When Onrad is gone, Valdor says aloud,"Where did Nonam go? We are shrinking like crazy here. Noone else needs to have a tragedy for a while. We need to stay together. We have Mordid, Cori, Myrridan, Dahlia, and myself...if we can't find Nonam, that is. Where is that loud mouth, anyway?"

Jerry 
Friday November 4th, 2005 10:59:15 AM

Steve, email JK and see if he can start posting again.

Parting Gifts (DM Stephen)  d100=97 d100=9 d100=89 d6=2 d6=2 d6=6
Sunday November 6th, 2005 11:49:32 PM

Dahlia makes very little work at opening the green bag. Her elemental friend hasnt returned with news from above as of yet. Inside the bag contains an odd assortment of trinkets. The hilt of a great sword wrapped in a string of colorful beads. The blade had been broken off. Several signet rings. A lock of hair with a fine jade decorative comb. A bundle of cloth that is stamped with a red hand. Inside the cloth is a slightly mummified, skeletal hand. Slender and human in size and shape. On its finger is a fine, gem-encrusted, gold ring. The kind reserved for nobility. There is a dagger. There is also a pint-sized mug. Its handle looks meant for smaller hands. Dahlia's to be exact. In fact, it looks quite familar to the halfling. Last but not least, a few copper and silver coins.

Eberyon continues to regenerate. Myrridan maintains his watch over him. But his eyes go wide when he sees the hilt wrapped in beads. Its a look of shock and disbelief.

From what Corialote can see its easy to assume that the large winged creatures she sees darting past the holes in the roof are the same as all the large winged creatures they passed when they came here.

Valdor sees off Onrad. Blesses his journey and advises him to be cautious. With their numbers becoming more and more diminished, he takes stock in all who still remain. Where is Nonam? Good question!

Mordrid 
Monday November 7th, 2005 12:06:11 PM

Mordrid leans heavily on his sword as he watches Dahlia go thru the sack.

He looks up at Valdor with concerned eyes that also have taken stock of their diminishing numbers.

Corialote [true seeing] 
Monday November 7th, 2005 11:17:47 PM

"Valdor...I think the forms outside are those gargoyles we pasted getting here." She looks to the others and shakes her head not really sure what is next.

She has seen thier numbers go down with emergencies and is starting to get worried. "I can get us help in the form of other creatures...it will at least free us to deal with threats easier." She goes through her spells that she has left, only missing two really.

Will attach a spell list to my next post.

Valdor 
Monday November 7th, 2005 11:47:42 PM

Valdor watches Dahlia's work, and is impressed, as always. He says,"You have a real gift, my small friend."

He watches Myrridan's reaction to one of the items and he says,"Is there one you like, Master Druid? I'm not particular when it comes to treasure and such. I am interested in knowing where that sack came from...or more specifically, who it came from. If anyone wants anything specific, let's hear it. I don't really care if I get anything. It can go into group funds, unless someone really has there eye on something.

Maybe if Eberyon wakes up soon, he can tell us about it...or maybe not. Cori, maybe we won't have to fight our way out of here...we'll see pretty quick, I'd guess."

He smiles at Mordrid and nods. It's that,'We'll be fine' look that normally gets them into a tight spot.

Mordrid 
Tuesday November 8th, 2005 12:19:13 AM

"First off... it's not treasure. It's a 'bag' that someone who means us harm... has thrown down here for us to rifle thru. Touch at your own risk."

He turns to Corialote, "summoning allies is not a bad idea."

"I for one do not normally bring my friends into harms way..."

You notice, maybe for the first time, that this ranger doesn't have a traveling animal companion.

Mordrid acknowledges the look, "This line of work is too dangerour for animals."

"But, this is an emergency." The ranger prepares to cast a spell.

Dahlia  d20+12=26
Tuesday November 8th, 2005 8:16:02 PM

Nods an acceptance of Valdor's comment and then really takes a look at the mug that seems familiar to her.

Profession (Appraiser)26

Relics of the Past (DM Stephen)  d100=6 d100=98 d100=84 d100=43 d6=5 d6=5 d6=6 d6=4 d6=1 d20+5=16 d20+5=17
Tuesday November 8th, 2005 10:57:25 PM

Dahlia looks over the mug and finds the name of a tavern, "Boars Beard Pub ... Brinkwater." And the memory suddenly rushes back. This is a mug that belonged to her foster father.

Myrridan springs forward and grabs the hilt of the broken sword. "This, this be the property of my dearest childhood friend." He points to the hilt showing an inscription in a strange language. "This is his name, Torq. These beads were once mine, back in the days when I was known as Mobay, before I became the Myrridan. They were buried with him! I broke his sword myself. A custom of my people. I buried him with it." Anger begins to burn in his eyes. "Someone has desecrated his grave!!"

Mordrid notices that the coins look to be from Osto. Other than that, there is something familiar about them. The amount looks to be 23 silver, 55 copper. The wages of his very first bounty. A fortune in those days.

Valdor notices a very distinctive 'V' on the comb stuck in the lock of hair!

One of the rings look very elven in style. The ring is black as pitch and studded with several shiny opals. Corialote can not mistake its origin.

The ring on the boney hand (that was wrapped in the cloth with the red palm painted on it) suggests a king owned it, but its feminine in size and style.

(Help me out a bit. Im not privy with everyones history. Pick something and go with. :)

Valdor  d20=10
Tuesday November 8th, 2005 11:47:25 PM

Valdor face screws up in confusion. He looks at the comb and says,"This is really nice. But why would someone engrave my initial in it? And why would they get one just like the one I used ten years ago? This is weird. The hair is even the same color as mine. I lost mine some time back. I think it was in the fight with the Black Dragons. I forgot it was still in my pocket. But then, where is that one, I wonder?"

He looks confused. He shrugs his shoulders and, as if it always belonged there, puts the comb in his back pocket.

Corialote [true seeing] 
Wednesday November 9th, 2005 1:25:35 AM

Cori moves over and slowly take the ring that had rolled out of the bag. Her mouth is agape as she looks to it and then her visage hardens. "My mentor wore this ring...he was burned in a mage duel...nothing of his was rumored to have survived that fight." She looks to the sky and tears seem to well in her eyes. "He saved many that day." She says no more as she holds the ring in her clenched hand, whipping away tears with the other.

With some effort she does compose herself enough to study the ring further and shake her head.

Clarifications (DM Stephen) 
Wednesday November 9th, 2005 2:43:19 AM

(clarification: the comb with the "V" is a woman's decorative comb that's worn in the hair. The hair is the same color as Valdor's but its more shiny and silkier to the touch. Like a woman or young ladies hair. Someone that has Valdor's hair color, possibly his eyes as well. Same blood type too. Younger. Hint, hint. Sorry if I wasnt clear. :)

(Stephen, I know, but Valdor is a bit 'thick' at times not relating to fighting, strategy, etc., so I'm playing it as such. He's also a bit 'self confident'in his appearance and would have a comb like that. I gave him an Intelligence check to figure out it was his daughters, but he missed it. It was close enough that I'll give him another chance down the line a post or two)

Mordrid 
Wednesday November 9th, 2005 2:36:17 PM

Mordrid picks up an Osto silver piece and holds it to the light. Turning it slowly between his fingers, he stares in wonder.

Stooping down the ranger runs his fingers thru the remainder of the coinage. "23 Silver... 55 copper... in Osto coinage. No strange coincidence that was my first bounty. What's this about?" as he scoops up the change and throws it back into the sack. Out of sight; out of mind.

Valdor  d20=15
Thursday November 10th, 2005 11:12:01 AM

Valdor is watching the others, when all of a sudden, he says,"That's my daughter's comb! Mordrid, it's Korrig. He's sending us a message, for sure. In the past we really just crossed paths, but never had a reason to chase him. It seems he's giving us a reason to do just that. Noone else that I've heard of would have the skills to collect this material.

I'm not overly concerned for my daughter's safety. I would think he wouldn't want to cross Caeroldra by killing her. But, I think it's time for Mordrid's old buddy to leave the lands of the living. He's made it personal to all of us now. Any disagreements?"

Voices from the Past (DM Stephen)  d100=44 d100=14 d100=85 d100=90 d100=78 d100=13 d20+10=26 d20+2=15 d20+2=18 d20+12=24 d20+33=41 d6=5 d6=3
Friday November 11th, 2005 2:00:45 AM

Setting the broken hilt back on the floor with the rest the items, Myrridan speaks up with an idea. "I have divinations that Ive prepared, that can possibly uncover who did this or where they are, but I need a natural pool of water." He looks to Corialote and asks, "What about you? Do you have similar divination magics? If we work in tandum, we can possibly break through any wards our foe may have in place."

Corialote remains clutching the black ring. Suddenly she hears a familar voice in her head. Highlight to display spoiler: {corialote ... my body iss noo morre. but i still exist within thee woollddd! trapped, imprisonedd, noo hope, noo restt.}

Valdor hears a ghost-like voice within his head. Highlight to display spoiler: {father ... help mee.}

Dahlia looks down in the mug. Its slowly fills with ale. In the bubbly liquid, the face of an old man appears looking back up, where Dahlia's reflection should've been. You're only distracted long enough to feel your elemental friend return. It mutters a few words his Auran and evaporates into nothing.

Mordrid ears are assaulted by a taunting laughter when he picks up the coins. Then suddenly ... Highlight to display spoiler: {you call yourself a bounty hunter? i made at least ten times this much on my first job. how pathetic! well, here is your fee. im hiring you to come and get me ... and my partner!! all the clues are here. wha? you havent figured it out yet? hahahahaaahaahaaahaa!"}

From behind the party, Ebyeron speaks again. His regenerative abilites have almost healed him completely. "Hmmm Myrridan. A natural pool of water you need, a natural pool of water you shall have. Hmmmff, one of my favorite spells I see is still being used after all this time. Its my own creation. You druids have a long memory." He snaps his fingers and pieces of stone floor begin to fold away exposing bare earth underneath. The soil sinks into a hole and a crystal clear water begins to fill it.

Dahlia 
Friday November 11th, 2005 7:47:35 AM

a few tears roll doen the halfling's cheek as the image in the brew appears. Having just aparently taken a dose of anti toxin unnecessarily, Dahlia rises the mug and drinks it down in one gulp.

Looking up at Valdor's comment, Dahlia gets a grim look on her face. Valdor he could not have done this by himself. I will put all I own on the bet that he had a little halfling help. And I owe that certain halfling a near death experience.

Corialote 
Sunday November 13th, 2005 9:46:33 PM

Cori's eyes harden as she hears the voice in her head. She has no idea if it is the real thing or just a implanted voice in her head. She looks to the others and nods her head. "I have a divination spell loaded...but only one." With the arrival of some clear water she moves over to take a seat upon the ground near it...her eyes still full of pain and maybe a tinge of hate. Really it is hard to tell with this drow as she hides it rather well.

Spells
0th(04): detect magic, flare, touch of fatigue(2)
1st(10): shield(2), grease(2), identify(2), true strike(4)
2nd(10): melf's acid arrow(3), see invisiblity, touch of idiocy(2), mirror image(2), blur(2)
3rd(10): dispel magic(2), displacement(2), haste(2), slow(2), hold person(2)
4th(08): stoneskin(4), greater invisibity(2), wall of fire(2)
5th(05): feeblemind, passwall, hold monster, cone of cold(2)
6th(08): greater dispel magic(2), chain lightning(2), shadow walk(2), mass bull's strength, acid fog
7th(08): greater scrying, mass hold person, summon monster VII(3), phase door, mordenkainen's sword(2)
8th(05): polar ray(2), summon monster VIII(2), incendiary clouc
9th(05): summon monster IX(2), shapechange(2), time stop
* used

Valdor 
Monday November 14th, 2005 1:36:20 AM

Valdor's face goes white. He stands stock still not saying a word.

Mordrid 
Monday November 14th, 2005 7:20:42 PM

The voice taunts at the ranger, as Mordrid slowly spins in a maddening haze. He watches his friends and companions going thru a myriad of emotions.

The ranger shakes his head. "This is heavy medicine."

Mordrid looks at Valdor, standing with comb in hand. Making the connection; he knows what the warrior must be thinking. And the others... all with similar delimmas... must be in equal pain.

"Damn you Korrig. Do you think pride is leverage with me? Do you not know that my frends are motivation enough? You will die."

Knock Knock, Who's there? (DM Stephen)  d100=23 d100=41 d100=57 d100=64 d20+12=27 d20+34=47 d6=2 d6=4 d6=6
Tuesday November 15th, 2005 8:37:50 PM

Myrridan looks to the mage and nods. "I'll get started and you can join in with your own spell. Im unfamilar with arcane methods." Myrridan looks back anyone who wishes to help. "Ok, for this to work, I need to know something about this Korrig. Mordrid, you seem to have been acquainted with this Korrig fellow in the past. Tell me what you know. The more knowledge you feed me will only hasten and strengthen the sensor." Myrridan gathers the items including the green bag they came in, and places them around the pool. "Everyone, please speak up and tell Corialote and I about your loved ones represented by these items. All living things in nature leave behind an aura, an essence. You empower these auras by thinking of them. Giving them a life of their own with your energy. Your loved ones energy still exists within you as long as you remember them. Nothing in nature never truly dies. As long as you exist, they will also. Its like a thread that binds us all in the grand tapestry of life. Think hard about them." Myrridan gives Corialote one last nod and he begins to chant. Placing herbs and incense in his hand, Myrridan mutters a few more words in druidic and his hand engulfs in flame. The contents in is open palm burns, and the smoke billows upward and swirls around. His voice continues to chant the melody in a low deep tone. The calm clear water of the pool begins to ripple and swell. The items around the pool slowly begin to faintly glow.

Ebyeron looks on and smiles with pride at the use of his spell. The druids hadnt forgotten it. Even the arcanist have devised their own versions. His lips silently mimic Myrridan's chant.

When Dahlia drinks from the mug. Memories of her time with her "father" rush suddenly back. She can even smell his tobacco. they got me ... they finally got me.

Valdor remains quiet for now. The true weight of the situation becoming evident.

Valdor 
Wednesday November 16th, 2005 10:15:34 AM

Valdor hears Myrridan, but doesn't respond. He stumbles over by the pool, still holding the comb in his hand. His face is still pale as a ghost...and he looks close to some kind of breakdown. He looks less than a warrior for the first time in years. His arms are slack, his shoulders stooped, and his back bent over like an old man.

Corialote 
Wednesday November 16th, 2005 4:07:05 PM

Cori simple nods to Myrradin as she takes a seat across from him. She lets him get into his own casting for awhile and then she closes her eyes and lays the ring by the water. Her voice takes on a life of it's own as she starts the hissing and rumbling language of the dragons. She can feel the power swelling in her whole body as she calls upon magic in an older form than most she has used in a long time. She passes her hands gently over top of the pool of water as they start to glow, three passes over it to be exact.

As she chants she calls upon memories of her former master, all the little details that a mages mind would not let go of. A light smile appears on her face and then is replaced by a more somber look. She slowly opens her eyes to stare into the water a low chant still being spoken but under her breathe now.

[greater scrying]

Spells
0th(04): detect magic, flare, touch of fatigue(2)
1st(10): shield(2), grease(2), identify(2), true strike(4)
2nd(10): melf's acid arrow(3), see invisiblity, touch of idiocy(2), mirror image(2), blur(2)
3rd(10): dispel magic(2), displacement(2), haste(2), slow(2), hold person(2)
4th(08): stoneskin(4), greater invisibity(2), wall of fire(2)
5th(05): feeblemind, passwall, hold monster, cone of cold(2)
6th(08): greater dispel magic(2), chain lightning(2), shadow walk(2), mass bull's strength, acid fog
7th(08): greater scrying*, mass hold person, summon monster VII(3), phase door, mordenkainen's sword(2)
8th(05): polar ray(2), summon monster VIII(2), incendiary clouc
9th(05): summon monster IX(2), shapechange(2), time stop
* used

Dahlia 
Wednesday November 16th, 2005 10:39:33 PM

Sighing as the memories and the last words come Dahlia watches in silent dread as Valdor moves away shrinking and closing off for the rest. Knowing she was not going to be wanted and ready to fend off the rebuffing she knew was about to come, the little halfling makes her way over to Valdor, activating her boots of flying so that when she reached Valdor she rests her hand on his shoulder and gives it a squeeze.

"Valdor, It is past. Neither you or I can change that. But we can make damn sure it happens to noone else. None of us here are alone in their grief and no one knows more about grief than us, unfortunately. We took that manlte upon ourselves when we became dragons. We made ourselves and our families targets. They knew it as we do and like us they would have had it no other way. It is and will be hard but we will learn how to channel this in to energy that will wreak havoc among those that are responsible together. And don't ever forget that you have other family around you here as well."

Valdor 
Thursday November 17th, 2005 1:46:47 AM

Valdor manages a weak smile at Dahlia and replies,"Thank you. I needed that. However, it isn't past. He has my daughter, you see. I was planning on letting Mordrid kill him, even if I got there first. But now, well, I swear I'll slice every limb from his vile body while he still lives, just to know his pain. He's not a dead man...he's got to live long enough to squeal for me now."

His eyes have an almost feral look, as if he's gone slightly insane.

Dahlia 
Thursday November 17th, 2005 6:57:39 PM

Valdor, you do not know that he has your daughter, just that he stole her comb and a lock of her hair. It could have been any time but it is definitely meant as a threat at the least.

If Korrig is responsible for my foster father's capture and death, that makes a second score I have to settle with the Blacks and I will stand with you until I am dead or they are, I swear on the the only thing I know to pure and true and that is the love that Joe has for Claudia.

Into the Looking Glass (DM Stephen)  d100=8 d100=46 d100=27 d20+33=43 d6=1 d6=4
Friday November 18th, 2005 12:55:53 AM

Many images begins to form in the water. They come in and out of focus. One moment a stone wall, next a strange tree and a pile of freshly dug soil. A door with a stylized metal knocker made to look like a grimacing goblin. Then a darkened hallway with a flickering green flamed torches along the wall. The sensor seems to stablize here. No more shifting of locations.

(Those observing this with ranks in spellcraft make Spellcraft checks.)

The sensor slowly starts moving down the hallway. The green light from the torches create erie dancing shadows against the rough stone walls and floor of the hallway. The hallway isnt very tidy. Thick layers of dust. Spiders and cobwebs can be seen hanging off the ceiling and walls. You're all somewhat startled by a zombie-type creature limping by as the sensor travels deeper through the corridor. It was dressed in rusted fullplate armor. Looked like a soldier. Bits of a tattered vestment still partially covers the breastplate. Its color and insignias are almost completely faded away. (Make Spot checks) The undead soldier seems completely oblivious to your spying eyes. There is an another, and another! Then two more! The sensor just keeps moving on past them. (make spot checks) After passing a small army of undead along the way, the view in the pool shows the hallway coming to an end at a set of two massive metal doors. Multiple bars stretch across it. A rather complicated-looking mechanism seems to keep the door securely locked. Much like a great vault. The sensor tries to penetrate the door but is held back by a mysterious force. (spellcraft checks). Myrridan casts a spell through the sensor. His eyes squint as if staring into an intense light and he quickly looks away. "Yes, I detect a rather powerful Abjuration protecting the doors. Very intense aura! Corialote, you think you can attempt to dispel it while I concentrate to maintain the sensor?"

The rest of you look on. You dont know why or how you feel it, but you all know something dreadful, yet dear to you, is on the other side.

(Everyone feel free to make any skill check you wish to make. Anything that could possible help. I only ask that you explain why you're making the skill check. For example: "I make a Knowledge Nature check: 25, to identify the type of vermin climbing the wall.")

Valdor  d20=3
Saturday November 19th, 2005 2:11:00 AM

Valdor remains tense and whispers to Dahlia,"I just know. Trust me on it. It's Caeroldra's fault, though. She shouldn't have had me leave her at some stupid temple."

He notices nothing, and doesn't seem to be really focusing on it. His mind is going all sorts of directions at the moment, and his face clearly shows it. His eyes are wild...for him anyway. The fierce intensity replaced by a haunted, distant look.

Corialote  d20+14=32 d20+14=31 d20+39=53 d20+39=50 d20+24=35 d20+34=35 d20+34=45 d20+34=47 d20+20=23
Saturday November 19th, 2005 4:42:35 PM

Cori watches the flickering images in the water as they pass by. She studies all of it in turn as she tries to get a grasp on anything that sparks her memories.

As the image solidifies and they are traveling down the hall she studies the surrounding area, the undead soldiers and the insignias that they wear for recognition. At last they come to the large door with the lock and she turns he attention to Myrradin. "I can but try." She falls into another spell as he holds the spell in place. She brings her hand down just over top of the water as she intones the last word in draconic. She does not feel very confident about her casting and if this works has an idea that this is a trap all the way around. "I am not sure if that is enough." She is drained a little from the more powerful magics she has been casting but knows that she cannot give up yet.

[greater scrying]
[greater dispel magic - 23]

[spot 32/31 and spellcraft 53/50]
[Know(royalty) for the insignia 35]
[Know(history) for the insignia, castle and the undead soldier 35/45/47]

Spells
0th(04): detect magic, flare, touch of fatigue(2)
1st(10): shield(2), grease(2), identify(2), true strike(4)
2nd(10): melf's acid arrow(3), see invisiblity, touch of idiocy(2), mirror image(2), blur(2)
3rd(10): dispel magic(2), displacement(2), haste(2), slow(2), hold person(2)
4th(08): stoneskin(4), greater invisibity(2), wall of fire(2)
5th(05): feeblemind, passwall, hold monster, cone of cold(2)
6th(08): greater dispel magic(2)*, chain lightning(2), shadow walk(2), mass bull's strength, acid fog
7th(08): greater scrying*, mass hold person, summon monster VII(3), phase door, mordenkainen's sword(2)
8th(05): polar ray(2), summon monster VIII(2), incendiary cloud
9th(05): summon monster IX(2), shapechange(2), time stop
* used

Dahlia  d20+26=45 d20+30=44
Sunday November 20th, 2005 8:13:43 AM

Not knowing if it will work, as she is not physically present, Dahlia does a visual inspection of the door, particularly looking for traps. search (Skill mastery) 45, spot 44. When done she relays her info as she finds it.

Into the Vault (DM Stephen)  d100=20 d100=52 d100=6 d100=18 d100=36
Monday November 21st, 2005 9:18:51 PM

The magical ward surrounding the door flickers a bit from the blast of anti-magic from Corialote. Myrridan's sensor slips by before the protective ward snaps back into place. A mere second is all that was needed apparently. Myrridan flashes a brief smile to Corialote.

Corialote also notices a few other things before getting to the door. The zombie-like soldiers look to have been elven in life. The insignias and slight touch of green color that remains on their uniforms indicates these creatures were once soldiers from the Emerald Kingdom!!

Also both Myrridan and Corialote seem to realize that this Greater Scry is acting most unusual. All the images fading in and out indicates that their are other magics involved, redirecting the sensor to different locations. Someone else out there could be helping or hindering your scrying attempt.

Dahlia looks over the door and the mechanism keeping it locked. You've seen its type before. Its difficult but you think you can open it. As for traps, its impossible to determined if its magical trapped from this remote location, but you do see signs of tampering. You feel a very strong sense that the door is trapped, or was trapped at one time. Again, it being hard to determine this through the pool of water.

Inside your worst horrors are realized. There are several tables. On each table lies one of your loved ones. The dont appear to be conscious or breathing. Undead "nurses" attend to them by apply oils and wave censors billowing smoke around them. Runes glow along the walls. No one appears alive. The only light in the room, besides the glowing runes, is a huge crystal in the center of the room. It glows a bright purple light. You get a sense that life dwells within it, the only place you've seen it so far in this place.

Ebyeron speaks up. "What is that there? Another sensor!! Someone else is watching them!" No one else can see this sensor. Myrridan begins another divination, hoping to reveal the other sensor to him.

Valdor 
Tuesday November 22nd, 2005 12:24:36 PM

If Valdor looked slightly crazy before, seeing his beloved daughter laying seemingly dead, or undead, on a table sends him completely over the edge.

He says in a shrill voice,"I want to know where they are! And I want to know NOW! Myrridan, find out. By all that holy, I'll kill every being that is responsible...and there friends and family. I will leave noone alive."

He starts pacing impatiently...like a caged animal.

Corialote  d20+14=26 d20+39=49
Wednesday November 23rd, 2005 2:16:36 AM

Cori lets her eyes wander over the area of the inside room they got into. She tries to make out any details that may help in the locating of this location.

She looks up at Ebyeron as he mentions the other sensor and she lets her keener amge abilities see if she can spot some sort of magic herself. Then she spots her former teacher and clenches her fists together as she keeps her concentration on what she must do.

Inside though she is reeling with the idea that someone would have defiled the body of her former master. She is sure that he died but there was never any body to lay to rest and she starts to wonder a little. "Does anyone recognize anything around there...it would help out?"

[spot 26 and spellcraft 49]

[greater scrying]

Spells
0th(04): detect magic, flare, touch of fatigue(2)
1st(10): shield(2), grease(2), identify(2), true strike(4)
2nd(10): melf's acid arrow(3), see invisiblity, touch of idiocy(2), mirror image(2), blur(2)
3rd(10): dispel magic(2), displacement(2), haste(2), slow(2), hold person(2)
4th(08): stoneskin(4), greater invisibity(2), wall of fire(2)
5th(05): feeblemind, passwall, hold monster, cone of cold(2)
6th(08): greater dispel magic(2)*, chain lightning(2), shadow walk(2), mass bull's strength, acid fog
7th(08): greater scrying*, mass hold person, summon monster VII(3), phase door, mordenkainen's sword(2)
8th(05): polar ray(2), summon monster VIII(2), incendiary cloud
9th(05): summon monster IX(2), shapechange(2), time stop
* used

Dahlia 
Wednesday November 23rd, 2005 8:13:39 AM

well, the good news is that if ee get where ever this is, I can get us through that door. It looks like it is trapped or was but I can't tell for sure through this spell.

Valdor 
Thursday November 24th, 2005 12:11:03 AM

Valdor stops in mid stride and asks Eberyon,"You've been all over the Wold lately. Where is the place we see in the pool? Surely you have seen it, or can at least give us the general area."

He begins pacing again, as if he never stopped at all.

BigTim ADM 
Thursday November 24th, 2005 2:28:16 PM

**ooc, I have a Question. is there only 4 active players in this game? If not, how come the other players havent posted in over a week?**

(Valdor, Mordrid, Dahlia, Myrridan, and Cori are the only active characters at the moment. Nonam is kind of in, but JK has a hectic schedule, Onrad, Nick, and Gareth are on walkabout-DM vacation , and I think that about sums it up. Anyone feel free to correct me if I'm wrong- SteveH)

((~~Jan~~ Nick is back in two weeks :) ))

Keen Eyes (DM Stephen)  d100=71 d100=5 d100=19
Monday November 28th, 2005 9:38:51 PM

"I'll try Valdor," exclaims Myrridan. With Corialote's help the pool shifts and ripples and a new image begins to form in the waters. She didnt notice any recognizable sign of her old master, but on one of the tables was a pile of ash. The black, powder-like ash was poured out in a humanoid shape. Several canopic-style jars set near the head area. It could possibly be the remains of her master.

Valdor questions Eberyon about the location. "I don't know this place pictured in the water. As you can see, it is made from man and not by nature. Its artifical and Ive never been there before. All I can tell you with simple observation is the kind of stone the walls are made from and the families of vermin present, and the silt covering the floor of the crypt ... my, I surprised that you did not notice it too. Arent you watching?" Eberyon points out his observations until they're gone from sight. "And dont your remember seeing krysonilia mold growing in the cracks and mortar. There must be concentrated travatine and high levels of suffulia and crimsosium. Which obviously means the presence of tiny microres which only exist in few places in the Wold. One of these places would be 30 to 120 feet before the ground in the area you call the Emerald Kingdom. Which makes sense, due to the undead elves that are walking around. I dont know too many elves inhabiting the islands of the taurs. No, definitely not the islands of the taurs! Or that other place either!" Ebyeron continues on muttering to himself.

(Post will be continued later tonight. I have to get off right now.)

Valdor 
Tuesday November 29th, 2005 12:43:56 AM

Valdor looks at Eberyon as if he from another land and speaking a completely alien tongue. He says,"While it's obvious it's man-made, I couldn't repeat what you just said if my life depended on it. Not all of us have your astute vision and understanding of such things as travaltine...or whatever you called it."

He nods at Myrridan in thanks for his effort then goes back to pacing, only occasionally looking into the pool.

The other place with a face. (DM Stephen) 
Tuesday November 29th, 2005 1:54:05 AM

The pool begins to come into focus. You all notice that you're peering upward through a crystal sphere at a gaunt, wrinkled face. One eye appears to be missing. Just an empty socket remains. The hood of his cloak obscures the rest of his boney head. A few long grey hairs still remain and they hang lifelessly down both sides of his face. He looks disgusting and vile. You've all looked upon his kind before, a lich. A deep and ancient voice speaks softly from another corner that's not currently in view.

"Are they secure, Wormrot."

The lich staring back at you, but not at you, answers, "Yessss, masterr. They are all securre and being prepared by myyy servanttss."

"Good work, Wormrot. You will be rewarded for your efforts."

"Thank youuu, mastterrr. Hee hee, but may I askkk whyy? Why do provoke themm. They be powerfulll. Thiss would certainlyy earn you their wrathhh."

"Yes, it would. Believe me, Ive earned their wrath many times. Its inevitable. At least now, I have some leverage to bend their wills. Its all a game you know."

"Yesss, I know. Walking a tight rope betweeen life and deathhh is nothingg neew to meee. Hee heee hee."

The sensor spins around to reveal the other voice. To your surprise, you see the face of Parnoth staring back at you. A sneer of grim satisfaction on his face. And he says, "Yes, that's a good analogy. My life has been nothing but a tight rope walk and these few unfortunate souls are now my safety net."

Dahlia 
Tuesday November 29th, 2005 4:51:54 PM

String into the vision Dahlia's Jaw litterally goes slack for a moment as Parnoth's visage comes clear.

"Whoa!! Parnoth wouldn't... He isn't.... He couldn't possibly be that...."

"Wait a minute there is no way Parnoth would be so stupid as to let himself be seen in a scrying. That is his forte in magic as I recall. And I know he can't possibly think he cand defeat us? Myrridan, is there any way of telling if waht we just saw was real or illusion?"

Corialote 
Tuesday November 29th, 2005 5:29:51 PM

Cori looks back to the others and shrugs her shoulders. She knows only a little about Parnoth..but nothing good. "It could be that he wants us to know...to distract us from something or to put us off guard." He brow wrinkles as she ponders all that she has seen so far and then shakes her head. "It would not be beyond him to have powerful allies in his pocket...he could be tougher than you give him credit for...most definitely more devious."

As she goes through her spells she shakes her head sadly as she knows she has nothing to see through illusion this time. "I have nothing to see through illusions...." She cannot think of anything else that may help out really...she has always favored more combat oriented spells.

Spells
0th(04): detect magic, flare, touch of fatigue(2)
1st(10): shield(2), grease(2), identify(2), true strike(4)
2nd(10): melf's acid arrow(3), see invisiblity, touch of idiocy(2), mirror image(2), blur(2)
3rd(10): dispel magic(2), displacement(2), haste(2), slow(2), hold person(2)
4th(08): stoneskin(4), greater invisibity(2), wall of fire(2)
5th(05): feeblemind, passwall, hold monster, cone of cold(2)
6th(08): greater dispel magic(2)*, chain lightning(2), shadow walk(2), mass bull's strength, acid fog
7th(08): greater scrying*, mass hold person, summon monster VII(3), phase door, mordenkainen's sword(2)
8th(05): polar ray(2), summon monster VIII(2), incendiary cloud
9th(05): summon monster IX(2), shapechange(2), time stop
* used

Valdor 
Tuesday November 29th, 2005 11:25:56 PM

Valdor halts his pacing when the scene unfolds. He stares at the waters, being rather quiet. He looks over to Mordrid and says,"I told you years ago I should have killed him. Then we rescued him, now he's turned on us again...if, in fact, that is Parnoth. He could be in league with Korrig. I certainly wouldn't put that past him.

The truth is, we won't find out the truth standing here. I am ready to go. Eberyon, can you send us back, or do we need to find our own way?"

He waits for an answer, then speaks into his earpiece and says,"Gareth, Nonam, Onrad, Nick, Tericus...we have a scary situation that we may need your help on. If you have taken care of your family issues, we could sure use your help. It seems it's time for Parnoth to die. He has taken several of our loved ones captive and is turning them into liches, including my daughter. Please let me know if you can help. We'll be back home soon."

He waits for Myrridan and Cori to finish their work before saying anything else.

ADM - BigTim 
Wednesday November 30th, 2005 11:19:10 AM

looking over at Valdor, Eberyon responds saying: my magics are coming back, but slowly. I should have enough in me to send everyone to 1 location. Choose that location now.

and as soon as the face of Parnoth is seen in the pool of water, it is gone, as the water begins to boil, and dries up.

ADM - BigTim 
Wednesday November 30th, 2005 11:21:58 AM

I promise my next posting to have more flair in it. Told stephen i'd take over for a bit and am getting into the swing of the module.

Sides, everyone will notice im to the point kind of person.

1 more thing, it is imperative that Everyone who is still active on board start posting everyday.

(Since when have you been straight to the point? Is this a new Big Tim? Just kidding, old buddy. Glad to have you on board.

Stephen and Jerry, thanks for the good DMing these past few months.)

Dahlia 
Wednesday November 30th, 2005 9:02:51 PM

Shrugging the little halfling looks around at the others. " Well after Flame and all the others, Parnoth will seem tame. Not necessarily easy, but tame.'


Valdor 
Thursday December 1st, 2005 1:09:27 AM

Valdor replies to Dahlia,"At least with Flame, we knew our enemy. He never played the games the Green Lizard plays. Where do we want to go? I'm ready if everyone else is. The Float or Plateau City, or a part of the Emerald Kingdom? I don't suggest that, as he will have means of detecting teleporting into his realm. He also has spies everywhere in there. Even animals that we would never even see."

ADM - BigTim 
Thursday December 1st, 2005 8:58:11 AM

Ill wait til this evening to make my post. only 2 people posting is sad, for the game everyone expects great things from, really sad.

Corialote 
Thursday December 1st, 2005 1:31:47 PM

Cori shrugs as she watches the pool of water dry up. "You decide on an attach plan and I will try to have spells of use." She then thinks over the idea of where to go and shrugs again. "Which place would be better to stage a strike from?" She is not too sure what they have planed so is not sure which place would be best. "I would think that the Float would not be a good idea though...not with their problems."

She laughs lightly as she looks to Valdor and nods. "So we maybe able to use a teleport to draw his attention to someplace else...not that I would hope it would work, but...." She leaves it hanging as she goes over some spells in her mind. "Ok...what type of spells do you suppose will come in more useful...summoned monster, attack spells or defense spells?" She wants to get a little input as she has never fought this dragon before. "Just trying to get an idea of what type of tactics to expect so that I can try and counter some of them."

Spells
0th(04): detect magic, flare, touch of fatigue(2)
1st(10): shield(2), grease(2), identify(2), true strike(4)
2nd(10): melf's acid arrow(3), see invisiblity, touch of idiocy(2), mirror image(2), blur(2)
3rd(10): dispel magic(2), displacement(2), haste(2), slow(2), hold person(2)
4th(08): stoneskin(4), greater invisibity(2), wall of fire(2)
5th(05): feeblemind, passwall, hold monster, cone of cold(2)
6th(08): greater dispel magic(2)*, chain lightning(2), shadow walk(2), mass bull's strength, acid fog
7th(08): greater scrying*, mass hold person, summon monster VII(3), phase door, mordenkainen's sword(2)
8th(05): polar ray(2), summon monster VIII(2), incendiary cloud
9th(05): summon monster IX(2), shapechange(2), time stop
* used

ADM - BigTim 
Thursday December 1st, 2005 8:52:05 PM

Eberyon sits there, listening, watching, waiting. Have you made a decision as to where you wish to go?



Valdor 
Friday December 2nd, 2005 12:42:35 AM

Valdor answers Cori saying,"Well, in my experience, which in this case is considerable, offense and lots of it is necessary. There will be traps aplenty going in, but of course, we have an excellent finder of traps...one of the very best I might add. Stealth is important at first, to bypass any of his minions, so he won't have too much time to prepare. He won't know when we are coming, so hopefully, he won't have too many spells prepared directly for us.

But we need to rest first, and try to see if we can collect any of the others. Our castle would be nice, but it will be being watched and he will know we will be coming. We need to go somewhere out of the norm to rest. We have two major teleport rings now, so we can go anywhere. But where to go? How about Windhorn Hamlet. Only Mordrid and I will be known, and we can stay hidden there for the night, then we can plan. Any objections?"

Dahlia 
Friday December 2nd, 2005 5:31:03 PM

What about Popping into the Tree of Parting, Maybe Folbre's Inn? There is all kinds of traffic there and we could probably avoid direct location from him.

Valdor 
Friday December 2nd, 2005 6:37:03 PM

"I was just thinking about a place where we all were less known. Mordrid and I are well known there, but can keep completely out of sight. They wouldn't know most of you there, unless you've been through there recently.

You could arrange the rooms and food, and Mordrid and I would keep invisible or hidden from sight. Don't want to go anywhere with a lot of traffic and people from all over the Wold...just in case."

He seems to be thinking like himself, but he still has a glaze n his eyes that reminds you that he's probably just reacting and responding on instinct. He seems to be miles away by the blank look on his face.

Corialote 
Friday December 2nd, 2005 9:30:01 PM

Cori's face takes on a sly grin as she speaks. "Well there is always the Sargrass and that remote land of Ice Vein?" She smothers a laugh with her hand as she waits to see what the response will be. She thinks that neither will be a good idea...one being so cold and the other being so hot...but still it is a possibility.

With a slightly more serious look on her face she points out the obvious. "Both would allow for all of us to hide for a time...I am sure that none of us are too well known there...at least by appearance."

Spells
0th(04): detect magic, flare, touch of fatigue(2)
1st(10): shield(2), grease(2), identify(2), true strike(4)
2nd(10): melf's acid arrow(3), see invisiblity, touch of idiocy(2), mirror image(2), blur(2)
3rd(10): dispel magic(2), displacement(2), haste(2), slow(2), hold person(2)
4th(08): stoneskin(4), greater invisibity(2), wall of fire(2)
5th(05): feeblemind, passwall, hold monster, cone of cold(2)
6th(08): greater dispel magic(2)*, chain lightning(2), shadow walk(2), mass bull's strength, acid fog
7th(08): greater scrying*, mass hold person, summon monster VII(3), phase door, mordenkainen's sword(2)
8th(05): polar ray(2), summon monster VIII(2), incendiary cloud
9th(05): summon monster IX(2), shapechange(2), time stop
* used

Dahlia 
Sunday December 4th, 2005 1:54:17 PM

While I wouldn't mind making a trip to either one of those places Cori, I don't believe we are trying to hide so much as to avoid detection as we sneak up on the Big Green Meanie.

Scott 
Sunday December 4th, 2005 11:59:13 PM

Sorry guys, I had a fire in my apartment complex in Fort Worth over Thanksgiving. I have been without computer since. I will read to catch up as fast as i can and begin posting. Most unfortunate for many reasons, one being that Korrig is a story line i would have loved a part of.

Mordrid 
Monday December 5th, 2005 11:45:40 AM

Mordrid steps from the shadows where he has been listening carefully to his companions. Turning the Ostonian silver piece in his hand, he looks up at the others.

"This is a simple riddle. If Parnoth is who we seek... and yet we know not where he waits... we should seek his treasure hoard. Make him come to us. And we DO know where he keeps his treasure."

"I would begin praying to Gargul for mercy on the souls of the departed. Only he can truly stop what has been started. You must let it pass into his hands."

"Otherwise Parnoth will use your loved ones as leverage. And you will be defeated. His gold versus their lives... who will crack first?"

This is said as a challenge to Valdor; the ranger looks at the warrior with a sideways glance. Holding the look... as the question remains in the air. "Will you my friend allow your emotions to be the victor this day?"

The ranger drops the question and moves to the next point, "I agree with Dahlia. I say we move now to the Tree of Parting."

Valdor 
Monday December 5th, 2005 8:51:02 PM

Valdor stares at Mordrid...his eyes gazing past the Ranger as if seeing through and beyond him. Mordrid hasn't ever seen such a crazed look on his face before. Angry, yes. But this look...it borders on insanity. Quite the opposite of his normal approach to things. So, Mordrid has his answer, even though no words are spoken.

As is the case with most crazy people, Valdor pops a question in out of seemingly nowehre and asks,"Well, have we decided where to go next? It's been about a hundred years since I've eaten, and I'm exhausted."

Corialote 
Monday December 5th, 2005 11:58:52 PM

Cori just nods her head and then stares at the rest. "My former Master is dead...he would not want to be brought back like this." She shakes slightly as she looks to the rest and then takes a deep settling breathe. "Whatever he has of him now is nothing but a shell." With a last look to those around she takes back out the ring and turns it in her hand. "To the tree than...then to the horde...I say we make it hurt." This last is said through gritted teeth, almost spit out really.

ADM - BigTim 
Tuesday December 6th, 2005 12:26:34 AM

will post tomorrow, am beat plus i need to familiarize myself with your incoming location. getting tired of these 1 line posts of mine.

Mordrid 
Tuesday December 6th, 2005 1:46:44 AM

Mordrid pulls away from Valdor's hurtful gaze. He can't believe what he is seeing. The warrior has been pushed further than his heart can take him. A huge shudder fills the ranger, as he realizes that he must burden things for a bit.

After turning away for a minute, he then faces Corialote who is preparing with her ring. Nodding, he agrees to get the wheels turning in a forward direction.

"Don't worry Cori. Justice will be served."

Mordrid heaves his pack onto his back and walks over to Valdor. Getting involved in Valdor's bindings, "Let's get you secured."

Whispered, "Don't worry brother... its all just a dream."

Myrridan 
Tuesday December 6th, 2005 8:37:23 PM

"We all could arrive at this Parting Tree in animal form. We would then avoid detection and move to a more secluded location. I've only heard of this Parting Tree, I dont recall ever being there. But it's always peaked my interest visit but Ive never found the time."

Myrridan then removes a small vial of oil from his belt pouch. He drips a few drops of the yellowish oil into his hand while chanting a few druidic words (casting True Seeing). When he finishes is incantation, he rubs the ointment onto his eyes. "Valdor, Im sorry to say that this Parnoth looks authentic. The lich too. Though he is far more decayed than he lets on. I even see Parnoth's true dragon form, in a ghosty mist around his human facade. Unless there are more powerful magiks at work here that can fool my true sight. And there arent many that can!"

Wha? Huh! (DM Stephen)  d100=3 d100=25 d100=61 d100=27 d100=58 d6=1 d6=2 d6=1 d6=3 d6=3 d6=2 d20+19=29 d20+19=30 d20+19=24 d20+19=28
Tuesday December 6th, 2005 9:23:59 PM

The scene of Parnoth and Wormrot continues on as the party plans their next move. Then suddenly Parnoth stares directly into the sensor and says, "I think they've seen enough. Its time we close the shutters to these prying eyes."

"WHATT!! The PLATINUUMS see us!! HOW DAAARE YOUUU ALLOW THEM TO SEE MEEE!!" gasps Wormrot. "The DEAL was tooo keep meee secret!!"

"I never made such a deal. You are more than welcome to stay here with us, under my protection, of course."

"BAAHHH! YOU ONLY WANT MEEE TOOO PROTE ...!!" yells a furious Wormrot as the image of them both in the water ends. The pool goes black, the magic dispelled.
----------------------

Meanwhile!!

Father Nick returns to Plateau City from helping out at the Floating City. While having dinner at one of the local pubs that had recently re-opened after the floods (leaving a sizeable tip to help the owners continued recovery, of course) He meets with an old acquaintance he hadnt seen in years, Ve Mundr, a devout follower of Domi.

They both decide to head back to Gold Dragon castle as soon as it began to turn dark. A curfew had been inacted throughout Plateau City to keep looting to a minimum. The cities recovery was coming along, but there are those who still wish to take advantage of the lowering flood waters. And even though city guards would be more than willing to look the other way if they saw Father Nick and Ve Mundr walking about after hours, the two clerics decide to make a proper example for others to follow.

Along the way, down a darkened and empty alley, four humanoid figures suddenly appear 60 feet ahead of Father Nick and Ve Mundr. All they can see is their shadowy outlines in the foggy mist. They stand there in your way, unyeilding. Is that the glint of steel in their hands?

(Daniel, I dont know how to recreate the accent mark in your name.)

Stephen ooc: 
Tuesday December 6th, 2005 9:34:05 PM

Sorry for the lousy posting. Been busy trying to make some extra holiday income so I can actually buy gifts this year. Will try and post better now.

Nick Valentine  Hello everyone! It's good to be back!
Wednesday December 7th, 2005 12:10:53 AM

"I suspect it'll take quite a while for the city to get back to normal," Nick says, quietly making small talk as he and Ve Mundr walk in the direction of Gold Dragon Castle. "With a bit of luck the others will be back now, and I'd like you to meet them. I think -"
He stops, seeing the shadowy figures ahead and glances uneasily at Ve Mundr. Now what?

"Hail!" he calls ahead. "Are you in need of aid?"

Valdor 
Wednesday December 7th, 2005 12:50:01 AM

Valdor shrugs his shoulders. He hardly notices Mordrid's assistance, but doesn't offer any resistance to it either.

In a rather monotone voice he says,"Well, if he already knows we're on to him, our castle would be a better place. He knows we're going to be coming, he just won't know exactly when. Thanks Myrridan, for the confirmation."

He glances up at Mordrid and says with no hostility in his voice,"You should've let me go kill that sorry slime ridden lizard when I wanted to all those years back. But it's past now and it's time for him to die."

His eyes are a bit more focused, but he still has little ambition or excitement on his face, which has always been present before. His shoulders slump in a very un-Valdor-like manner, as if he's already defeated. He simply waits for the ring.

Vé Mundr  d20+14=15 d20+21=26
Wednesday December 7th, 2005 9:03:44 AM

The wreckage of the city still stings the cleric who has heard the call of Domi to protect those he may. Rogues and unscrupolous individuals have been taking full charge of the chaos for some time now. But soon he will be inside the famed Dragon Castle and at personal invitation from Father Nick. For some time he has been expecting Father Nick to approach him, but his stomach still if full of butterfies. There would be alot to live up to in the first encounter, both for him and the 'Dragons'.

"I have been looking forward to my return to the city since Domi bid my return and I admit the hope of your invitation today in accompanying you to the castle carries most of the respocibility of that excitement. The city will take a very long time indeed."

The men step from the shadows. "A very long time indeed." his voice drops to more of a growl and his eyes narrow. "Preying on the helpless, but not so this time Domi."

Vé calls out just after Father Nick, "It is approaching the curfew, you should be travelling home."

Vé is delaying and will counter the first hostile spell coming in at he and Father Nick.
[Spot 15 Spellcraft 26]

Mordrid 
Wednesday December 7th, 2005 11:30:46 AM

Mordrid is releaved to hear Valdor admit they all needed rest.

Turning to face the others; he scans across their faces, "I agree. It would be wise to go to the castle and rest. We haven't stopped for food in days. And I'm sure the casters could use the rest and time to prepair new spells."

Then Valdor makes a remark aimed at the ranger. Mordrid cooly responds, "You old fool. I never stopped you from killing anything in your entire life. Besides, if you would have allowed me to kill the children, Joe would not have gone mad."

"Let's go eat!" said to all.

Valdor  d20=19
Wednesday December 7th, 2005 12:21:03 PM

Valdor's face breaks out into a smile and he says,"Joe was always a bit crazy. And who's old? I'm a pup. You're the one..."

He stops as he realizes he's about to insult his lifelong best friend in a way that might be taken wrong.

"Yes, rest it is, but not for long. It's time to take out some of the major players for evil in the Wold. I've never liked mind games, and it seems Parnoth has been playing one for a long time at our expense. Cori, we shouldn't probably use the ring here. We might end up in the Shadowlands. I trust Eberyon to send us back. Will you do the honors old King?"

Corialote 
Wednesday December 7th, 2005 7:14:16 PM

Cori looks to the ring in her hand and then slips it back into the pouch on her belt. "I doubt my master's old ring would have any magic in it...though it might have at one time." She ponders that for a few minutes as she tries to remember if the ring was magical in anyway.

With a nod of her head she looks to the Fae King. "To tell the truth I could use some food and rest...not sure in which order but most definitely both of them." She gently works out some of the kinks in her muscles as she waits for the return to the castle.

Dahlia 
Wednesday December 7th, 2005 7:49:08 PM

It alarmed her to see Valdor in such a state and uncharacteristicly for her she moves off to one side silent and broody, when mention of going back to the Castle for a bit comes up, she chimes in. Well if we are looking for rest then home it is....

Hello!! (DM Stephen)  d100=45 d100=31 d100=68 d8=8 d8=7 d8=7 d8=8 d8=2 d8=3 d20=19 d20=6
Wednesday December 7th, 2005 8:19:11 PM

"Very well," says Ebyeron.

"Poof" you all feel the gut-wrenching feeling of a powerful conjuration spell snaping into existence. You all fall through space and time, spinning and twirling through nothing and everything. You've all experienced this countless times before, but you werent expecting it so quickly or violently. You have the uneasy feeling that you're trapped inside a speeding carriage with the driver not particularly paying too much attention to the road ahead.

Suddenly you all plunge back to the prime material, splashing into cold, hard reality. You all are still standing, or sitting, in the same positions you were in when you left the theatre. Myrridan and Corialote are still on the ground, sans the divining pool. Valdor finds himself standing in an alley that he recognizes to be near his castle. He also notices that he's also standing between Father Nick, his companion (Vé Mundr) and four other dark figures on the opposite side of the alley. Mordrid finds himself on the roof of a building, overlooking the alley two levels up. Dahlia finds herself standing on a window ledge just five feet above the alley. Her foot nudges a small flower pot off the ledge and it begins its fall. (Reflex save DC 26 to catch it if you wish. Reflex 36 to catch it with acrobatic flair :)

The four robed individuals dont say a word or respond to Nick's or Vé Mundr's calls. Their body language suggests surprise and shock with the Platinum's sudden appearance. Otherwise they take no action, but they seem somewhat apprehensive.

Nick  How many pieces of flair are we allowed? ;)
Thursday December 8th, 2005 1:05:02 AM

Nick takes a sharp step back, followed by another, a reaction to the air displacement as Valdor appears right in front of him. He makes a gesture toward Ve, one that implores his fellow cleric to stay his hand for a moment. Nick would probably recognize his leader in a pitch black room, but although Valdor was a familiar figure to most folk - it WAS dark and misty.
Were the others here, too? (I'm assuming the others are behind or in peripheral vision.)
"Valdor, we've got company, ahead of us" he says quickly. There would be time for niceties and introductions later.

Mordrid 
Thursday December 8th, 2005 10:58:40 AM

Mordrid comes into existance on the incline of a clay tiled roof; which promptly turns his ankles and causes him to fall to his hip.

Those below hear a loud, "oof," as debree is hoofed off the roof to the alley below, making a pitter-patter on the cobblstone street.

The ranger's fingers grab at the tile until they find a hold, fighting the gravity that pulls his body downward.

Lifting his head up he looks to the night sky.

Thru the ear-piece, "Is everyone all right? I think I'm on a roof."

The ranger turns himself around to where his rear is resting on the roof.

Valdor  d20+21=25 d20+21=40
Thursday December 8th, 2005 1:59:44 PM

Valdor nods to Father Nick and offers a slight bow, then says,"There's only four of them, I'll handle it." He turns and walks with purpose toward them, drawing his two swords as he walks.

He says to them in a voice cold enough to chill the bone,"You will find no easy prey here tonight. I am in the foulest mood you can imagine and will enjoy slicing you to pieces. Leave or die, there is no mercy from me today."

(Intimidate dc40)

Vé Mundr  d20+14=23
Thursday December 8th, 2005 2:57:29 PM

With a sudden snap of air, Valdor, or at least someone resembling the famed Valdor is standing between him and the other 4. [Listen 23] His ears quickly confirm several others ad Father Nick their identity. Vé had already stepped left as Father Nick stepped back, placing himself between Father Nick and the new arrival.

"He is what I imagined and not quite." the Protector of Domi says to no one in particular

Corialote 
Thursday December 8th, 2005 9:11:48 PM

Cori's vision punches through the darkness, though in black and white. She lets a grin pass across her face as she watches Valdor advance. Her fingers twitch as she mutters a spell under her breathe but does not put a finale to it as she watches the proceedings. "Maybe a teleport spell will make them more agreeable...drop them off someplace nice." Her grin is cheshirish as she looks over the four that stand before them.

Dahlia  d20+20=26
Friday December 9th, 2005 2:20:49 PM

Dahlia a bit surprised to find herself where she has wound up she cltzily knocks a pot off the ledge. With her cat like reflexes still a bit shakey from the transport she manages to catch the pot, if just barely (Reflex 26) and murmurs her arrival to the others. Hearing Valdor's comments about the four maurauders, she gets ready to do some mid distance disturbance if necessary.

Nick 
Friday December 9th, 2005 9:23:52 PM

Troubled by the tone of Valdor's voice, but glad to hear Mordrid's voice in the earpiece, as events quickly unfold, Nick whispers quietly into the communicator.
"Mordrid? What's wrong?"

Valdor 
Saturday December 10th, 2005 12:17:35 AM

Valdor continues to march towards the four with all of the subtleness of a rhino. His eyes are glazed over with hat crazed look again. There is no normalcy to his features. He looks as though he really WANTS to begin letting blood, and lots of it.

Mordrid 
Saturday December 10th, 2005 12:07:17 PM

Mordrid responds flatly in the ear-piece, "His heart is broken."

The ranger is looking over the ledge at the scene now.

[ooc: Glad you're back Jan.]

Vé Mundr 
Saturday December 10th, 2005 3:08:47 PM

The cleric has seen that walk, heard that tone, and recognizes the attitude Valdor is displaying in ohter men before. Vé Mundr knows that nothing good has ever come from such things. Pulling his warhammer, which springs to life of dancing energies that bathe the cleric and his immediate surroundings in a blue and red torch-like light, Vé moves forward quickly catching the advancing warrior.

"Four robed strangers in an alley do not warrant a death sentence by their mere presence sir. This is not a path you should be treading."

Valdor(Stoneskin)  d20+39=57
Saturday December 10th, 2005 3:22:57 PM

Quicker than any eye could follow, Valdor's sword disappears from his hand while still walking forward and facing forward. Without a glance and with no warning, the newcomer finds himself lifted off his feet and being carried by the front of his robes or tunic, held out at arms length by the huge warrior. (AC57)

He says,"Since you were with Father Nick, I'll forgive your intrusion for the moment. My path is my own to tread and noone else has had to tread such a path. Do not judge me, lest you be judged back. They only sign their death warrant if they refuse to leave here now and want to fight."

He lets go and drops the cleric back to his feet, never once taking his eyes off the four down the alley. His sword re-appears in his hand, too quick for someone his size to move.

(Sorry for the rude introduction into the game, Steve H)

Nick 
Monday December 12th, 2005 3:42:09 PM

During the few seconds it takes for the strangers in the alley to reveal themselves, Nick lets Mordrid's message sink in. Funny, in an odd sort of way - he'd always imagined scenarios where Mordrid might go off the deep end - not Valdor. This could be bad. The 'whys' would have to wait a little while, he supposed.
As for Ve, he knew his friend to be of sound character. In fact Nick would have said the same thing, given a few seconds more and realizing the extent of Valdor's mood.

Alemi, let this not be just a grandmother walking her kids home, he thinks. he starts to look around. Hopefully Dahlia and Cori were around somewhere, too.

Mordrid 
Monday December 12th, 2005 6:12:41 PM

Mordrid let's Nick in on a little bit more information, "It's his daughter Nick. She has been murdered."

Mordrid stands erect on the ledge now, his bow in hand in case something should happen. After looking back down the alley to check behind the main group, the ranger casts cats grace on himself and moves five feet down the ledge, towards Valdor. Surely his fighting companion would come to his senses soon.

A question looms in his mind. Taking into account the sky-line, what direction would the Platinum Dragon Castle be?

Corialote  d20+3=6
Monday December 12th, 2005 8:24:51 PM

As all of this is going on, Cori moves ahead of the group and finishes the last of her spell. She will shape an icewall that will block off the rest of the group from the four strangers as she faces them. "I have saved your lives or at least delayed the inevitable." He glowing eyes flash as she pulls up a wand and smiles a knowing grin. "Would you like to press this further?" She is silently hoping that they will run and that the others can settle Valdor down. She is not sure how long her wall will hold out with him in the condition he is in.

[Wisdom 5*should have been +2*]

Valdor  d20=1 d20+39=52 d20+38=50 d20+34=35 d20+33=42 d20+28=31 d20+23=41
Monday December 12th, 2005 11:29:48 PM

In a matter of seconds, Valdor reaches the wall. He lets out a howl that is not close to human and proceeds to batter the wall with the hilts of his swords. That he's not thinking clearly is quite evident, and is emphasized by his losing his grip on one of his swords. It clatters to the ground beside him, but he continues to pound at the wall with his other sword. He never drops a sword and leaves it, especially THE sword.

Vé Mundr 
Tuesday December 13th, 2005 10:18:29 AM

Vé is most certainly taken aback when Valdor grabs him, a physical excahnage was certainly unexpected. Vé has been through far too many battles for his instincts to not immediately set his body in motion, or in this case non motion. Valdor might as well thave tried to lift a cloud giant with one hand. the Cleric doesn't budge and as Valdor continues past his own momntum breaks his grasp free. In reply, the cleric of Domi says, "Forgivenes can not be given when it is not saught after."

Vé Mundr remains where he is for a moment, regarding Valdor, he then adds, "Your heart knows I am correct and many have walked before to thier own destruction. I am not judging, but offer council. If you are ever judged the difference will be very apparent."

The wall then appears and alarms sound in his head. The four had weapons and squared off against both him and Father Nick and they knew thier opponents. Now a single opponent is within their grasp. Quickly, he pulls a tightly rolled carpet from just below his pack and snaps it open. Hovering just before him is a 5x10 beautifully embroidered azure and white carpet. Vé steps on the carpet.

no worries on the welcome Steve H. glad to be starting in the game :)

Dahlia 
Tuesday December 13th, 2005 1:20:10 PM

Watching from above Dahlia watches to see what the four strangers are doing and if they are still hanging around and setting up for a fight, Dahlia will warn Valdor to pick up his swords and ready himself for flying Ice as she will let loose a bolt of lightening at the ice wall.

Mordrid 
Tuesday December 13th, 2005 2:00:51 PM

Mordrid watches in awe. The amount of posturing going on is unbelievable. Walls, pounding walls, unmovable walls, exploding walls, leaping walls: what would be next?

The ranger decides to let happen what may happen. It was unlikely that he would 'one up' all that was transpiring.

The ranger takes a deep breath and watches.

A message from your deliquent DM Stephen 
Tuesday December 13th, 2005 7:15:50 PM

(Gosh!! Sorry guys. Was unavailable for DM posting the past couple of game days. I thought I had sent out some emails informing those involved to fill in. But apparently they werent sent. My email software is hopelessly out of date, according to the good people at Earthlink. Sorry for leaving you all hanging. Will have a post shortly. Just considering everything is happening in extra slow motion for added effect.)

Surely you jest! (DM Stephen)  d100=57 d100=3 d100=69 d100=98 d20+22=32 d20+22=40 d20+22=27 d20+22=23
Tuesday December 13th, 2005 8:04:16 PM

The four cloaked strangers step backward as Valdor approaches. His words are devestatingly intimidating. They sound off like a loud clap of lightning upon the ears of those in which they were aimed. Fear enraptures them. Three drop whatever was in their hands, then turn and run. One remains, frozen in place. Unable to move. Only a weak wimper escapes his lips. Well, his mouse-like squeak isnt the only thing that "escapes" his body! The metalic objects they dropped clang against the stone alleyway. They look like holy symbols ... most unholy to some.

In the following seconds that pass, what feels like forever, Ve makes a move toward Valdor with his weapon drawn, possibly to attack, who knows, it happened so fast! Valdor finds this rather rude and foolhardy and shows him how strong he is. Ve then rolls out his carpet. Possibly to mesmurize Valdor with its pretty colors. :)

Corialote, weary of the scene developing before her eyes, summons an ice wall to hide Valdor's tantrum from onlookers and possibly the press.

In protection of the potted plant that Dahlia just caught, she shoots a lightning bolt at the menacing ice wall. People should really bring their plants in on such nights!

Nick ponders Valdor's mood and wonders if the big boy needs a good hug.

Myrridan just sits there watching the whole scene, stunned with shock, or was that the lighting bolt that whizzed by his left ear.

Mordrid is fascinated by all the posturing down on the street below. So he casts Cats Grace and strikes his own pose on his way down.

The wall explodes with a loud exploding explosion. A huge chunk of ice breaks away and falls over on the evil-doer who was already frozen with fright. However, he now begins to squirm around under the chunk of ice with painful muffled moans. (what do you expect for rolling a natural 1 on his save.)

(I hope you enjoyed this little scene. It was meant to be funny. The game will begin to get serious again, I promise. :)

Valdor  d20=19 d20+11=25
Tuesday December 13th, 2005 10:41:01 PM

Valdor's head snaps back as if struck by a titan. He shakes his head briefly and quickly looks around. He locks eyes for just a second with Nick's companion. The cleric sees a completely different man standing in front of him than before. He looks around then to find the man pinned under the ice.

He calmly bends down and picks up his sword and sheaths it, along with the one he was holding. He moves over beside the man who is pinned and whispers,"I would suggest you forget stalking people in a dark alley. You never know who you'll end up against. This block of ice has saved you this night. I would suggest going to Alemi's temple and pray for a change of heart to come upon you. Don't let me see you again in this kind of situation. My friends won't save you next time."

He bends down and with a great heave, he picks up the ice and tosses it aside. He doesn't even look back, but winks at the cleric with his back to the stunned man.

It is only then do his eyes get drawn to the holy symbol worn by Nick's friend. He stops and says,"My apologies Brother. I was not myself. Ever have I been a follower and worshipper of the courageous One. I trust you were not injured?"

He offers a short bow and waits for an answer.

Corialote 
Wednesday December 14th, 2005 1:33:17 AM

Cori shakes the snow from herself as her wall goes literally all to pieces. She shakes her head and then looks to the man that is pinned. She shrugs and then moves back a ways. "It is so terrible when lowly mages use thier spells like this...water and snow everywhere." She does not acknowledge that she is the one that cast the spell in the first place. Than again it might help in the long run to pretend that it was someone else that had made the mess.

She notices Valdor speak to the man though she does not eveasdrop on the conversation. A nod is given to noone as he lifts the ice from the man. "I would suggest you go change your clothes and bath before you go to the temple." Her little nose wrinkles with the sudden eruption of smells, one smells decidedly like urine to her. She holds out her arm to Valdor as she waits for the newest priest to accept the apology. "Shall we?" She gives him her best smile though her eyes reveal that other more mischievious things are going through her mind.

Vé Mundr 
Wednesday December 14th, 2005 10:24:45 AM

Vé doesn't have time to levitate the carpet as the wall of ice explodes in a thunderous roar of shattering ice. he instinctively shields his eyes with his off hand and squints through the debris. the men were gone, none of his would be companions harmed and a single assailant lay pinned. Valdor corrects the last part though the man merely lies in terror of the powerful warrior.

Valdor turns back and meets an even gaze from the dark eyes of the cleric of Domi, who inclines his head. Looking up to Valdor "There was no injury done, to spirit, mind or body. My intentions with my weapon were misread, the timing poor."

Stowing his warhammer, Vé steps off the hovering carpet to Valdor and extends his hand. "I am Vé Mundr (VE-ah Moon-DrA) Servant of Domi and hopeful initiate of the 'Dragons'."

Nick  d20+13=30
Wednesday December 14th, 2005 7:39:41 PM

... murdered

By the time he's thought it over and it's sunk in, the ice wall has shattered and Valdor and Ve are introducing themselves to one another.
And was that a flying carpet? oh, and here was Cori.
He looks up, trying to spot Mordrid and Dahlia, then manages a distracted half-grin.
"I was bringing him back to the castle, to meet you all," he says, his attention trailing toward items dropped by the would-be assailants and the one left behind.

SPOT CHECK DC30

Dahlia 
Wednesday December 14th, 2005 10:11:01 PM

From her perch, Dahlia looks down and sees that everyone seems to be safe and sound so with the ease born of many years of practice, the little halfling does a flip to the the alley floor and then tumbles over to Darth Vader (Ve Mundr)).

Looking up at Ve and winks at Nick, She asks, "So Nick, since when did you start picking up strange men in dark alleys after nightfall?"

(Dahlia is a 2 1/2 ft tall, black-skinned halfling with very long brown hair and startling purple eyes. She is adorned in grey and black flowing clothing finished with burnished silver. The is a silver lapel pin in her right collar and a silver broach keeps her charcoal cloak resting over her shoulders.)

Home. (DM Stephen) 
Wednesday December 14th, 2005 11:05:56 PM

The stranger, currently on ice, seems to take Valdor's advice and scurries off into the night when the huge chunck of ice is lifted off of him. Though its quite possible he's not as swift as he once was. Having a pronounced limp and holding his arm.

Introductions are made, hands are shook and the scene quickly becomes much lighter. Everyone pretty much agrees to retire to Platinum Dragon castle. Before you all leave the dark alley, Nick notices that the metalic objects that were dropped appear to be two masterwork ceremonial daggers and two Gaal unholy symbols.

Just a short walk away, you all find yourselves on the castle grounds, standing in front of the massive doors of Platinum Dragon castle. The butler opens the doors as you approach, as if he knew you were there before you did. The butler tells you that dinner awaits in the dining hall if you wish to eat.

(may be late getting in tomorrow night, seeing King Kong.)

Valdor 
Wednesday December 14th, 2005 11:54:46 PM

Valdor nods wearily to Ve Mundr and turns back toward the castle. He has never been so happy to see it.

He smiles at the butler and walks in. He has a quick small meal and says goodnight to all. He heads for his room, sheds his armor and falls asleep before his head hits the pillow.

Nick 
Thursday December 15th, 2005 11:14:43 AM

Nick grins at Dahlia. "Yes, it's good to see you, too."

At the castle, Nick talks to Flabersham the butler about having a guest room available for Ve Mundr.
"I'm not sure how everything is, after the flood," he adds to Ve. "You might find a few animals or chickens sneaking about, but I know our staff make sure you're comfortable."

After dinner, he has a quiet word with the others, asking them about this murder business, which he finds most disturbing.

Vé Mundr 
Thursday December 15th, 2005 4:48:21 PM

quick description:
Olive skinned with dark hair, a slightly large nose and deep set brown eyes, Vé Mundr stands right at 6' tall and weighs a respectable 200 pounds. Though the latter is exceedingly difficult to tell as when the man is seen, he is wearing his Mithral Full Platemail. Emblazoned upon the breast is the hammer of Domi, wreathed in white flame. The shoulders carry the high Woldian symbols for Domi upon them and Vé Mundr's personal seal, the pillar, is set in the abdomen region.
A large shield of Mithril is on his left side and an Adamantin warhammer hangs at his hip giving off a blue red glow constantly. A HHHaversack is on his back with a carpet tightly rolled and starpped beneath it.


Vé nods to Dahlia, "A pleasure." and he sits down on the floating carpet behind him. "And to be fair to the good Father, he picked me up in a bar over dinner and drinks." the olive skinned man replies with a wink at the halfling.

If no one else does, the cleric retrieves the dropped items from the would be assailants. Vé remains on the carpet and rides to the castle.

Once at the castle, Vé assures Father nick that he will be fine. "I am sure Domi will watch over me" he teases. "I will be fine."

"If it is all right I would like to sit in on any discussions, perhaps someone could bring me up to speed on tasks that lay ahead?"

Mordrid 
Thursday December 15th, 2005 6:23:00 PM

Mordrid stops on his way up the stairs; leaning on the bannister, he looks down at the remaining guests. The rangers eyes are dark sockets, with hanging bags beneath. His crows feet spread out from the eyes like fissured ice. He's never looked older or more tired.

"Father Nick, it is so good to see you again. I hope all is well with your family. Please show our guest to a room. If you will, I will excuse myself for the night. I must sleep."

The ranger disappears into the shadow of the upper stairs.

Corialote 
Friday December 16th, 2005 2:09:09 PM

Cori gives Father Nick a bright smile as they get back to the castle and lays a hand upon his shoulder. "Everything better?" She follows along her tummy having growled a couple of times already. She does not even seem to notice or at least she is not going to acknowledge it.

She looks to the butler and gives him a smile as well. "Some food would be great." She continues to give him that same smile and then a slight bow. "Thank you." As she walks she moves over to stand by Ve Mundr and follows along to the feast hall. "The name is Cori...also a fairly new member of the Plats."

Dahlia 
Friday December 16th, 2005 7:48:46 PM

Food!! Yes I am starving. I bet I could even give Valdor a run for his money today.

Valdor  d20=18
Saturday December 17th, 2005 11:27:56 AM

Valdor snores loudly.

The morning after. (DM Stephen) 
Monday December 19th, 2005 7:33:11 PM

Everyone eats until they're satisfied and sets off for a restful nights sleep in warm clean beds. Flabersham shows Ve Mundr to one of Platinum Dragon Castle's many lavish and spacious guest rooms. The room appears to be tailored specifically for the cleric. There is a holy symbol of Domi hanging on the wall and a Book of Domi on the nightstand. The evening passes peacefully except for an annoying and presistent snoring sound echoing down the hallway.

The next morning arrives with the rising of the sun over the horizon the smell of freshly baked breads, spicy sausages and the sweet scent of maple syrup. When you all decide to come down, you're greeted with eggs, bacon, sausage, rolls, muffins, biscuts, and all the trimmings. Oh, and I forgot to mention a massive stack of pancakes.

Corialote 
Monday December 19th, 2005 9:05:09 PM

Cori is up a little late this morning as she had decided to sleep in. She does get up in time for breakfast is finds that she is the first on down to eat. Taking the time to load down a plate with a little bit of everthing she settles in to have a bit of breakfast and wait.

She does prop her spellbook open upon the table, leaning against a vase, to study. She will give anyone that enters a good morning but not look up from her book. Several times she frowns as she tries to figure out what spells would be the best for use.

Nick 
Monday December 19th, 2005 11:22:41 PM

Night before -
"I suppose they will be once everything has settled down," Nick says answering Cori's question." The funeral went well, as funerals go, and it was good to see the family regardless of the circumstances. I know my eldest brother Michael will do everything to ensure our mother wants for nothing, so I've no worries on that score."

Morning -
Nick is up early as usual. He didn't sleep too well, and decided to see if there was something left of his herb garden to salvage after the flood, so by the time he arrives in the dining room, Cori and maybe a few of the others are already there.

Valdor 
Tuesday December 20th, 2005 12:42:51 AM

At breakfast, something really odd happens...Valdor doesn't show up. He heads straight for the exercise room and begins practicing with his swords. There's no dance however...no pretense of pretty swordsmanship. Simply a series of short, brutal attacks, with no thought of defense. Over and over the huge warrior goes through his motions, until he is sweating so much that he can barely keep a grip on his swords. He is stripped to the waist and is thoroughly exhausted within an hour or so.

He rests only five minutes out of thirty and continues.

Ve Mundr  d20+22=40
Tuesday December 20th, 2005 4:55:37 PM

Ve Mundr thanks the butler and prepares for bed, if he can, he will get a brandy sent to his room. The cleric will remove his armor after the brandy is delivered. Changing to a more comfortable set of silks, Ve stokes up a fire takes the book from the table and sits back into the great leather chair. Ve reads the book with interest and makes small notes in a side journal retrieved from his own pack. [Religion check 40] Not bad all in all he decides. While not precisely a scholar of the written word, there are not many who know more than the Hierophant on Domi. Ve finishes with a small prayer and then goes to sleep.

In the morning, he awakens with a stretch and immediately moves to the basin to freshen up and don his silk shirt and belt. He meditates for just over an hour and rereads a well worn small leather bound book, a symbol of Domi drawn almost child-like on the cover. That finished, Ve arrays his Hammer, shield and armor before him and prays over them to Domi for strength. [Cast Greater Magic Weapon on the Warhammer, Cast Magic Vestment on the Shield, Cast Magic Vestment on the Armor]

After getting his armor on, Ve heads to the dining room for breakfast. The sound of ringing steel peaks his interest slightly, but his stomach dictates a more immediate course of action.
Ve bows his head and blesses his own plate. "A fine morning to you all." He says to the gathered company. His voice smooth and merry, but not overly so. "Cori, Might I be of assistance? My spells are individual combat, defense, of course healing and for some miscellaneous situations. I can counter any spell, but do not have group enhancing spells or any very spectacular offensive fire power as you would classify it."


Nick 
Tuesday December 20th, 2005 10:39:01 PM

aware of the missing Valdor, Nick looks at the stack of uneaten pancakes and frowns.
"I'm assuming that Valdor is extremely upset. Can we do anything that might help? Who did this terrible murder? Do we know?"

Mordrid 
Wednesday December 21st, 2005 10:44:46 AM

Nick hears from over his shoulder, "apparently Parnoth is responsible."

Mordrid enters the room, "good morning all."

The ranger is dressed in a long soft fur. He strategically selects a chair between Nick and Ve Mundr.

He starts off by catching Nick up on all that transpired since the cleric parted with the group; all the way up to the assisination attempt on Eberyon. Then with the help of Cori, he explains what they learned scrying.

"I think Korrig was hired for the hit on Eberyon. All though the motives probably born somewhere much higher. The scrye shows Parnoth is responsible, although I wonder if magick of that nature can be twisted to mislead others. Im not so sure I believe what I saw."

Mordrid also makes an effort to get to know Ve Mundr, "The clergy come in all shapes and sizes do they not?" The conversation is interrupted by a particularly loud 'clang' from Valdor's workout. The ranger looks up. He continues, "This is not the Valdor that is written of. This is a man whose heart is broken. I would ask you to remember that."

"He has the kindest heart in all the realm; and strongest head to match. However his heart is not there at the moment to stop his head. He is dangerous, and a natural born killer. I would also ask you to stay out of his way."

"I'm not sure how this next mission is going to pan out. Our leader will not lead. And if he decides to do something wild or rash, there is nothing in my power that can be done to stop him."

"Valdor will not be able to descern fact from fiction. His justice will be blind, and bloody. That's where you two come in," looking first to Nick, then to Ve Mundr, "we will rely on your wisdom to see the truth."

"And Cori," said accusingly, "Valdor's behavior will be no excuse to put on a fireworks display." Apparently the Ranger has been paying closer attention to the drow than she may have first thought. He looks at her coldy, as he has stopped chewing his food. But he gives her a knowing wink and continues to masticate.


Vé Mundr 
Wednesday December 21st, 2005 3:04:56 PM

Vé's eyebrows arch at Father Nicks mention of murder, It would certainly go a long way to explaining the man's mood. Being new to the table, Vé keeps his mouth shut and ears open. Many questions scream in the back of his mind, but they are ignored and walled off. Vé had long ago mastered his impulses in such situations with disciplined will.

The cleric reaches for another piece of bread and methodically spreads a paper thin coating of butter across its surface. Mordrid muses , "The clergy come in all shapes and sizes do they not?" and Mundr nods, "As the call changes so must the man. I am Pleased to meet..." The conversation is interrupted by a particularly loud 'clang' from Valdor's workout and with it a shift in Mordrid's tone. Vé stops and listens carefully. Much of what he hears disturbs him deeply, for if Valdor does step beyond himself the cleric is beginning to realize his earlier life's charge as a Protector might take on a new life and new meaning. To Mordrid, he inclines his head, "I will do all that I am able. Perhaps you can solidify our mission for me. It sounds as if we have been bidden by Ebyron to locate and end the threat of assassination to him." Another loud clang of steel echoes through the chamber and Vé turns slightly in its direction. "You can take heart Mordrid that it is indeed the Valdor that is written of down that hall. His heart is merely quieted, but still sounds. That became evident to me in the alley just last night." With the last, Mundr falls silent and looks to alter the discussion back to the upcoming 'mission'.

"So on Parnoth, I know some, but do not know much more. I can tell you that mere scrying spells can be thwarted. It is not overly difficult. From what I have heard the very fact you could scry to Parnoth, leads to conclusions that all you saw was staged to draw the wrong conclusions."


Corialote 
Wednesday December 21st, 2005 3:09:44 PM

Cori looks up from her book as the newest member of the group speaks to her. She flashes him a brief smile. "I figure to prepare an equal amount of defense and offense spells...maybe a few more defensive though." She pats a pocket of her pants and smiles again. "I have a few extra offensive tricks." She spears a sausage and bites into the end of it and chews as others start to show up. She does give Nick a smile as she looked up from her book earlier and waved him over.

Looking up from her book as Mordrid talks she nods her head. "Our scrying would suggest Parnoth as the culprit with some help from a lich it appeared." Her brow does furrow slightly as she ponders the other words of Mordrid. "He is right though...scrying can be fooled...still if what I have heard about Parnoth is right, he would relish a game such as this." She takes a bite of pancake and chews slowly as she listens to the talk of Valdor and then swallows as she is given that look.

With a look of complete innocence and disinterest she locks stares with Mordrid. "I would have no idea what you are talking about." She sniffs lightly at the suggestion and then continues. "If you think a wall of ice is flashy...than you have not seen the least of my magic." With an impish smile she narrows her eyes and clicks her nails on the table. "I will try an aerial fireball next time...while everyone is looking up, we can make our escape...now that would be flashy." She turns back to her book with little thought as to flashy or not flashy. Though she has little doubt that she will do the same again if the need arises.

Morning News. (DM Stephen) 
Wednesday December 21st, 2005 7:49:44 PM

Everyone eventually makes it down for breakfast, except for a few. Valdor decides to take advantage of an early rise to get in some private training. His warrior spirit opens a wide eye and expresses itself with a relentless assault on his inner demons. Myrridan is also not present. He arose early as well. Except he didnt decide to meditate or study his ancient tomes of natural lore. He instead gathered a few items, one being a broken sword hilt, and walked down to the castles gardens. He murmurs a few soft words and one of the large oak trees open up to him. Myrridan steps into the tree. The bark closes in behind him and he disappears from sight.

Conversation is brisk along the hallways and breakfast table. Many discussions on what has happened. The butler enters the room with a young boy wearing a uniform of a city employee. Flabersham interupts by introducing the young boy as a page from the Lord High Mayor. The boy holds several scrolls. Flabersham continues, "Sirs, the Lord High Mayor brings news of current events, and the progress of the repairs to Plateau City. You may read them if you wish at your own leisure. The Lord High Mayor thought it be important to have you all up to date since you've been gone." The young page urges Flabersham to read one of the scrolls. "Yes, yes, I was getting to that. The Lord High Mayor would like you all to know that there is grave news from Aisildur. The emperor has died. No reason as to why has been determined. The Prime Minister has temporarily taken control until a new emperor can be crowned. Ummm, that is all it says."

The page bows to you all after the message was given and leaves.



Dahlia 
Wednesday December 21st, 2005 7:52:16 PM

Parnoth...... He is a tricky one for sure. His area of magic specialty is surveilance and the such. I expect what we saw, we were meant to see. At the same time strength can oft be turned into weakness if enough thought is given to it. If we could make ourselves undetectable and then make our way to him we both would be blind, so to speak. He knows that we are too powerful for him physically. Hence the mind games. he doesn't as yet know of you, nodding to Ve Mundr, so that is something, as long as we can keep it that way. Perhaps we could send some body doubles to approach from different areas and then vanish to further throw him off track......

Mordrid 
Wednesday December 21st, 2005 8:06:24 PM

Mordrid eyes Dahlia as he pulls long and hard from a cold glass of milk.

Whiping his mustache clean, "Dahlia, I am serious when I say lets make a bee line with all haste to his hoard. And along the way we bang the pots and pans. I am a hunter, and you a rogue. Sometimes our methods are the same, but this time they are not."

"He thinks he has us by the tail. By holding our dead loved ones hostage, he thinks that the lich will cause us to go after them directly. We know not where they are. But Parnoth's tail is much larger than ours, as is his greed. We take his hoard hostage, and make him come to us. He will. What else does he have to live for?"

Mordrid seems settled on this matter.

"Perhaps, we will get his attention when we make a rather sizable contributation to the Aisuldarian government, on behalf of Elenna, by means of the coffers of Parnoth himself. You think that will smoke him out?"

Nick 
Wednesday December 21st, 2005 10:34:40 PM

Nick absorbs as much of the information as he can. There's something rattling underneath, in his subconscious, pulling at his concentration every now and then, like a monkey on his shoulder, jabbering in his ear.
The news of the Aisildurian Emperor's demise brings whatever's bugging him to the fore. Those unknowns, last night, in the alley. Ga'alish priests, had to be, and Nick still had unfinished business with those people.
Was it a coincidence, or had they been after him? Had he and Ve walked into a trap?

He made another mental connection, one he was sure the others had made, but nevertheless -

"I assume that we've considered the possibility of this being one almighty trap?" he asks. "I mean why would Parnoth be rattling our cage? He's not stupid. He knows what it will mean. Unless he's under threat...
"Perhaps paying him a visit, a careful one, might not be a bad idea, though.
"We'll need to keep our eyes on Aisildur, also," he adds. "A civil war over there is something I'm sure the Wold doesn't need right now. Not after everything we've already experienced."

Valdor 
Thursday December 22nd, 2005 1:12:15 AM

Valdor continues for a few more minutes, but finally seems to have spent himself. He walks to the middle of his exercise area and sits down cross-legged on the ground. He gently lays his swords upon his lap, his Dragonslayer on the top. He closes his eyes and silently utters a prayer. He speaks very quietly, knowing the Gods will hear him.

He prays,"Domi, ever have I followed you and held true to your teachings. Before I was one of your Brothers, while I was one, and ever since it was taken from me. I was the one who carried your hammer after you had fought the Usurper and returned it to your hand. Father Alemi, ever have I listened and trusted those who serve you so well. Since you sent Father Nick to us, I have watched over him and kept him safe. I kept Ga'al from claiming him as one of his own. Caeroldra, we have a daughter in need...enough said. And Gargul, ever have I respected you, regardless of my difference of beliefs from your followers.

Never before have I asked anything of you all, the Gods of the Wold, and always have I served and respected. While others beg you for riches, power, health, and other things of their desires, I have not. Nor have I ever not requested out of disbelief, as I have always acknowledged your presence upon the Wold.

I ask for one thing from you now, and one thing only. Give me the courage, strength, wisdom, patience, anger, and vengence I desire upon those who have attacked my family...my daughter and the others. I ask for nothing for me, but for others. Take my life when this is done, but let me see this through. If they had merely killed them, I would be angry. But they have apparently not even given her a chance for her soul to pass into the After, to Lord Gargul's realm.

Let me find those responsible and destroy them. I beg this of you. Give me more power and knowledge than I have so that I can right this wrong. Your wills be done."

His tears fall freely, his muscles shake with axhaustion. He has chill bumps from being so hot and sweaty, and now his body has cooled down now. He appears to be sobbing, but is not. He is merely cold and sad, but doesn't move. He waits to see if any answer comes, although he knows it's unlikely that an immortal would bother with him, but he waits nevertheless.

Dahlia 
Thursday December 22nd, 2005 7:46:28 PM

Mordrid, our ways are closer than you think, however, The one job I ever failed to complete was in Parnoth's treasure room. Now admittedly it ws a while ago and before I joined you, but That place is not east to get into unless he wants to let you in.


Vé Mundr 
Friday December 23rd, 2005 9:17:39 AM

Vé listens and eases back into the chair at the dining table. The Dragons need to discuss a few things and his uninformed opinion about any course of action would simply be a bother. Many held precious to them are being held for some purpose and Parnoth and a lich are at the forefront of suspects, but to what end. Perhaps a connection to the news of the emporors death. Might one of them or the two be planning a power play for the kingdom and the hostages are to be used to keep the 'Dragons' out of the way. Then there was the assassination attempt upon Ebyron and the fact that the 'Dragons' are obviously on his side. Another complex relation Mundr reminds himself he will need to unravel.

The sounds of practice combat have ceased from down the hall, but Valdor has not arrived. Though after such a workout, Mundr knows that he would clean up first before presenting himself to anyone. To the task man, Valdor's problems can wait, he is but one man.


Corialote 
Friday December 23rd, 2005 6:54:40 PM

Cori chews on the last piece of sausage that she has on her plate and looks up. "What we must figure out is if we need to play this game the hard way or the nice way." She stabs a piece of pancake and chews it up as she mulls over the problem. "There are many variables that we have to take into consideration...was it really Parnoth that is responsible...why did he allow us to see what we saw if it was him...what does he suspect our next move will be...well that is just a few of the things that I have been thinking about." She takes a drink of the orange juice that is in her mug and then sits it down.

As she reaches up and folds her spellbook down to its smallest form she looks to each of the group that is present. "Using his horde for leverage would be great...but if it was not Parnoth that we saw...then we invite him to call us a further thorn in his side and he may just decide to take offense." Closing her eyes she sighs and then shakes her head. "Then again if it is Parnoth...then going to his front door and knocking is not going to be the smartest of ideas either." She slips the spellbook into one of the pockets on her pants and then stands to stretch. "Still we have to figure out our next move and quick." She indicates the direction of the practice room and frowns. "Or we will not have to make a decision...just react." Stretching a little more she then sighs and slips back into her chair to see what they can decide.

Valdor 
Saturday December 24th, 2005 12:03:39 AM

After a few minutes, Valdor, still chilled a bit, slowly stands and says quietly with a bit of a hiss,"And if you choose not to intervene in any way, that's fine as well. I have mortal friends who will help me find my daughter and make things right! You probably have more important things to do than listen to me."

He stretches for a minute or two before heading to clean himself up.

Mordrid 
Saturday December 24th, 2005 3:50:41 AM

Mordrid leans back, "yah Cori... we're trying to make a decision."

"You've flipped over the toast and said it's burnt on both sides. Do you have a suggestion."

Corialote 
Saturday December 24th, 2005 2:02:54 PM

Cori just gives Mordrid that helpless look and a shrug. "That is the problem...I really have no idea." She pulls out the ring and turns it slowly in her hand as she ponders. "I would be willing to go after Parnoth's treasure...if that is the idea." She glances up with that normal cocky smile and laughs lightly. "I am always game for trouble."

Nick 
Sunday December 25th, 2005 12:18:43 AM

Looking at the food, Nick realizes that he isn't very hungry.
"If we have any doubt whatsoever that Parnoth is the culprit, then I suggest we do this the 'nice' way. Pay the old villain an official visit. Admittedly it does give away the element of surprise, and we'll need to be careful, but if we go in blasting or getting him all riled up over his treasure for nothing...
"I'm going to check on Valdor."

He stands up and goes in search of their leader.

Vé Mundr 
Monday December 26th, 2005 8:27:45 PM

Vé continues to listen to the table conversation with interest.

Valdor 
Tuesday December 27th, 2005 12:59:53 AM

Valdor finishes cleaning up and begins to get dressed. When Nick arrives, Valdor looks up and forces a smile. He tries to make it convincing, but falls short.

He stands up and says,"I am glad we're back together. I fear that I, too, may have dreams not fit for mortal man to endure."

He turns to face the window and continues saying,"But I will endure it, Father Nick. I swear that no matter what happens to me, I will see this through until my daughter finds peace again. I will fight Parnoth alone, or whoever is responsible, if I must. There is nothing mortal in the Wold that can stop me. He shouldn't have brought her into this. I fear I will become what I have fought against all these years, but I do not care. Gargul will have many fresh recruits soon...sent before their time, if they oppose me getting her back."

The huge warrior is leaning on the window sill, grasping the granite ledge. As he says those final words, the muscles on his back and in his arms tense and a large section of the ledge tears away. He takes his immediate frustration out on the remains and pounds the pieces into powder, ignoring completely the cuts he now has on his hands. Then he falls silent.

Mordrid 
Tuesday December 27th, 2005 12:26:46 PM

Mordrid watches Nick walk away from the table. Then looking back at those at the table, "Where is Myrridan?"

Nick 
Wednesday December 28th, 2005 1:53:21 AM

Nick leans on the door jamb.
"Valdor, whatever happens, know that you do not need to face this alone. We'll find her, and the others, and try to put right all the wrong that has been done." He sighs and runs a hand through his hair. "You know, back in the dining room, I suggested an official, non-threatening approach toward Parnoth, but that's not going to cut it, is it."
His eyes glance briefly toward the granite fragments on the floor. "So, lets put together some kind of positive plan. Maybe an under cover reconnaisance of Emerald for starters. We need to find that chamber. Are you ready to rejoin the others?"

Dahlia 
Wednesday December 28th, 2005 1:55:00 PM

"Oh I can find the chamber. I skulked around it often enough. It's the getting in that will prove to be more difficult. Or maybe the getting back out.


DM Jan 
Wednesday December 28th, 2005 11:25:51 PM

And so, as the Dragons debate their next move, things continue as normal at the castle.
There are work crews here and there, painting over water marks left by the flood, refitting rugs, and elsewhere staff carry on with their daily business.
The head cook can be heard berating one of his assistants as a pile of uneaten pancakes is returned to the kitchen.
"What did you put in them? They must have had the consistency of a bird cage floor mat! It's a disgrace!" of course there's usually something to scream about as far as the head cook is concerned.

What next for the Dragons?

Valdor 
Thursday December 29th, 2005 12:35:59 PM

Valdor smiles at Nick, comforted by his presence and replies,"Aye, I'm ready all right. Let's go chat with the others and we'll get a game plan. I sure wish some of the others were back. I would feel a lot better with Gareth's and Onrad's swords, Tericus's healing, and Nonam's magical barrage...even though he's hard to bear sometimes."

Valdor walks with Nick back to the dining room, when he hears the head cook yelling. He calmly walks in the kitchen and says,"Sorry I'm late. You weren't going to throw those away were you?"

He walks over and takes the plate out of the cook's hand and heads into the dining room to eat and listen. The others notice he's calmed down quite a bit. There's no craziness in his eyes...at the moment. And then the pancakes begin to fly down his throat.

Vé Mundr 
Thursday December 29th, 2005 1:54:21 PM

Vé Partially stands as valdor arrives at the table and gives a nod, "Good Morning Valdor." he says in a pleasant tenor. He also gives Father Nick a nod and a brief smile.

"It was just being discussed as to the better route. Knock on Parnoths door, in case the scrying was deception, or to just remove the pesky dragon once and for all."


Nick 
Thursday December 29th, 2005 11:33:15 PM

Nick nods. "I'm sure the others will return when they can."
Back in the dining room with everyone - "So - is that the plan? Do we pay Parnoth a visit, and should we go in quietly?" He looks down at himself. "I'd better get my armour."

DM Jan 
Thursday December 29th, 2005 11:39:58 PM

Valdor's pancake retrieval leaves most of the kitchen staff quietly chuckling at the head cook's expense.

In the dining room, as the discussion continues, Flabersham appears once again with another message scroll. It's sealed with black wax that has been indented with a dragon rampant and the letter 'S'.
"This was just delivered from the Floating City," says the butler, eyeing the scroll curiously.

Valdor  d20=17
Friday December 30th, 2005 10:54:40 AM

Valdor nods to Ve Mundr and replies,"Good morning. Forgive my rudeness last night...I wasn't myself."

He then asks the group,"What are the chances that was just a ruse and it wasn't Parnoth? If Korrig is behind it, the whole scene could've been staged and changed to make us think it was Parnoth, to send us after him. Nick, Ve, can either if you do a divination to Alemi or Domi to verify what we saw? Or is there another spell that works the same? That would be the starting point after we read this message."

He takes the scroll and opens it and reads it.

Vé Mundr 
Friday December 30th, 2005 4:07:44 PM

Vé gives a slight wave of his hand at Valdor's apology. "Think no more on that, all was set right between us last night in that matter."
"as to the matter at hand, I only have second hand knowledge of what happened in the scrying, but memory serves that it was Parnoth who ended the spell and the lich who was upset about parnoth allowing us to 'see'. So I think the lich was very much a real part of the scrying. As to spells of a more powerful nature, the greater scrying is the only one and I personally can not 'Heighten' it."

Mordrid 
Friday December 30th, 2005 4:52:24 PM

In the course of the ensuing conversation Mordrid raises several points.

"If we arrive at Parnoth's front door, do you believe he would deny what we have seen?"

"This is odd. Surely Parnoth must realize what he has done is suicide."

"Should we bring this to the attention of the High Lord, after all... his agents (the Platinum Dragons)are under assault by the sovereign king of another realm. Is that not an act of war? Our citizens have been murdrered."

"Should we go to the temple and investigate Valdor's daughter's disappearance?"

"Can we commune with the dead?"

"Is there anything to be learned from the mysterious bag that was thrown down to us?"


Nick 
Saturday December 31st, 2005 1:22:55 AM

Taking in all the questions and comments raised by everyone, Nick asks Dahlia -

"That chamber - Ebyron said that the geological structure was akin to that of the Emerald Kingdom. Was the Chamber part of Parnoth's lair? If it was, then that's where the bodies are, right?"

DM Jan 
Saturday December 31st, 2005 1:30:56 AM

The scroll unrolls to reveal the following message -

Something ghastly is afoot.
It appears that the old men want their castle back, and a lot more besides.
The one who came for me had no idea of my true nature, and, unfortunately for him, discovered the difference between a Dragon and a dragon.
He also had the temerity to boast of your future demise.
Be on your guard.

Dolores.


Valdor  d100=56
Saturday December 31st, 2005 1:47:30 AM

Valdor looks up at Mordrid's questions with a smile and says,"That's my old buddy. Asking the right questions. Although I'm fairly sure of the answer, I'll check out my daughter's disappearance and be right back."

He drops his fork in the middle of his plate, gulps down some fruit juice and activates his ring of teleport, landing on top of a house near the temple of Caeroldra where his daughter was staying. He'll hop down and quickly head into the temple.

Corialote 
Saturday December 31st, 2005 4:58:28 PM

Cori leans back in her chair and listens to the renewed conversation with a nod. "Lets do some investigation then...unless the letter tells us anything important." She waves at it with a free hand.

She smiles and then nods her head. "I think that we can speak to some dead if you need to." With another thought she shakes her head though. "We could also do more scrying...but to what target do we turn our eyes?" With the comment of the bag she frowns slightly. "There are some spells that may give some answers but I am not sure..." She has not studied those types of spells in awhile and would have to spend time at her books. "I could check on that type of spells as well as ways to talk to the dead...if you have someone to talk to?"

Dahlia  d20=2
Sunday January 1st, 2006 8:12:09 AM

Pausing a moment, to think back to her excursions and compare them to what she saw within the vision, she comes to the conclusin that she has absolutely no idea, and answers Nick in a similar fashion.

" You know I am not sure, there are similarities but then I never came across that particular room, so who knows. I might be within his palace complex, his cave complex, or somewhere else in the Kingdom entirely."

Nick 
Monday January 2nd, 2006 12:46:01 PM

As Valdor exits, Nick tries to wrap his head around the other questions.

"I'm sure you're right, Mordrid. Parnoth will be in full denial, and yes - he's gotta know we're going be be coming after him.
"So - why? If he's involved - why? Perhaps Ve's comment on that lich being fundamental to stopping our scrying is something we should think on. That latest message - 'the old men want their castle back' - does that mean your old foes the Black Dragons? They're the only ones who have a castle over at the Big Float, right?
"Now does that mean we now have additional foes to worry about - or - are they at the back of it all?"

DM Jan 
Monday January 2nd, 2006 1:01:06 PM

As Mordrid, Dahlia, Cori, Nick and Ve Mundr decide on what to do next, Valdor scoots off to the Temple of Caeroldra to do a bit of investigating on his own.

The priests there are distraught, and their worry and apprehension are thrown up a notch or two when the Platinum Dragon arrives, looking for his daughter.

"This is what we've found so far," offers the head priest after an abject apology. "From what we can tell, no magic was used in Valdorra's abduction. We found traces of her blood on the garden pavings, where we think she was taken. but there was blood from other humans there, too.
"Also - we find some small traces of soil, left behind from the sole of a boot. We have a druid looking into it now."

Moments later, two other priests arrive with a rather wacky-looking individual, who carries the pungent, mixed scent of cut grass and old mushrooms.
He, she - it's hard to tell which, holds out both hands. In the palm of each are small grains of soil.
"This - Emerald Kingdom. Not much in the way of pollutants, so it's not from the City itself. But this!"
The druid extends his/her right arm out a little further for better emphasis. "Oh, we don't see this very often. Osto! It's the smell!"

Corialote 
Tuesday January 3rd, 2006 12:13:10 AM

Cori perks up and then leans forward on the table. "Not to be a bother...but could the newer of us be brought up to speed." She looks to the newest cleric to the group and shrugs her shoulder. "I am not too sure what has gone on before with Parnoth or these Black Dragons?" Maybe a little more information will make things clearer or maybe just make them worse.

As she looks back to Nick she gives a grim look. "Could it be both foes working together to eleminate a mutual thorn?" She really does not like the sound of that but...what can you do.

Valdor  d100=60
Tuesday January 3rd, 2006 12:56:42 AM

Valdor pales a bit at the news of his daughter. He listens intently to the druid and says,"You have my thanks. I will do everything in my power to return her. Pray to Caeroldra that she will help me in my battles to find and free her. She probably won't listen to me and my daughter deserves better than what I can give."

With a deep bow, Valdor activates his ring and reappears in the dining room standing in his chair. He sits down briefly in his chair.

Nick 
Tuesday January 3rd, 2006 8:33:09 PM

"Cori, if they ARE working together, then this might be tougher than we thought. As far as the Black Dragons are concerned, I'm not well aquainted with them, either. Right now they're an unknown factor, which worries me."

He's relieved to see Valdor back, and hopes there is some news that might help.

DM Jan 
Tuesday January 3rd, 2006 8:35:58 PM

The priest assure Valdor that they'll pray and hope the Goddess replies. If she does, then he'll be one of the first to know.

The warrior returns to the castle dining room where the others are sat. The table has been cleared of breakfast, and is now laden with carafes of water and a platter of fruit.

Mordrid 
Wednesday January 4th, 2006 12:52:06 AM

The ranger exhales and pushes away from the table; the chair makes a cranky noise.

He looks up, as if it may all be too much for him.

"I've been doing this for too long. I can't even remember why I'm angry."

Then he looks up and sees a room half full of demi humans. These long lived ones don't forget things. Humans have that shameful coping mechanism of forgetting pain. Humans remember that at some point in the past they had been hurt, they just seem to forget how or why they hurt. It makes the few remaining days go by easier.

"Korrig the Stalker is a Black Dragon. He has been my bain for what seems like ages. He is like me... a hunter of men." The ranger pales in shame.

"He is the last challenge,(some instinctual feeling that time is closing)not Parnoth the cowardly dragon. Parnoth has too much fear in his heart. He would never face us. Korrig on the other hand, is insane."

"However, he can't kill me. I am already dead."

The ranger goes cold; perhaps another coping mechanism, the one that's kept him alive this long.

Vé Mundr 
Wednesday January 4th, 2006 10:17:11 AM

OOC Vé Mundr is human.

The Heirophant sits and listens, many of the famed dragons are having struggles of thier own it would seem. How differently the Wold at large would see them he wonders. But what is he to say, I've fought my demons, won my soul and freed my heart and it is not for me to instruct or guide unless asked. And they would surely ask Father Nick anyway. No, they will have to come to thier own solution in that way. The most dangerous of foes, pity, remorse and loss. Domi give them courage.

Vé does speak up at Valdors return. "There are spells that should locate her regardless of where she is, even off plane." Looking to Cori, "Have any tried Discern Location or do we know for a fact she is Mind Blanked?"

Turning to the group at large, "I have some questions if I may be so bold. So Korrig is a hunter and evil and therefore a Black Dragon. Mordrid's twisted reflection. What do we know of this Lich who was with Parnoth? It seems that all of you have been personally attacked, Valdor's daughter, Mordrid's polar twin."

"Who and or what else is involved? Who might 'the old men' be? Are the Black Dragons all alive and well? Was this very castle annexed or built?"

"What of Ebyron and the assassination attempt upon him? Now is not the best time to hold information close to your vest friends. Father Nick has been gone for some time. I just got here. It appears Cori is, relatively speaking, new as well. As you move the Wold changes and pivots with you. Self deprevation, melencholoy and doubt are not luxuries you can afford in such great quantities."

"I know I overstep myself, but we have been talking for hours and have said almost nothing to this point. I do not of course propose anything rash, I am just very much feeling like I am very much outside of the loop and can not contribute right now. As a solution I propose we pick a single topic and explore it thoroughly and the Black Dragons seem like as good as any to me."

Mordrid 
Wednesday January 4th, 2006 10:33:12 AM

Mordrid's eyes flash as Ve Mundr speaks.

"Yes, let's discuss the Black Dragon's. And when we are done, some day... you can tell us your story. I'm fascinated to know how one can be so wholesomely pink, as the unborn in the womb."

Mordrid fidgets, but first let me catch you up on Parnoth..."

[I am preparing Parnoth's story is it pertains to the Gold Dragons. And by the way, epic level on-line games are slow. Lot's of story and dialogue... combat is very difficult to run.]

Valdor 
Wednesday January 4th, 2006 11:39:11 AM

Valdor glances at Mordrid when he speaks then back to the new cleric of Domi, then back to Mordrid again. He stands up and says,"The cleric is right. It s time for me to put my grief and vengeance thoughts on hold. I have never been so out of control in all my life.

First, I think Ve Mundr misunderstood, my brother. Let me clarify and we'll make decisions. The original Black Dragons were all male. Korrig the Stalker was one of them. He and Mordrid have been enemies of the soul for a long time. Most of the original Black Dragons are dead, or so we thought. I take the meaning as that they are alive and wanting their old castle back. The new Black Dragons want to keep their castle. Unlike us, who are joined by many new members while some of the others have retired, we have stayed together and welcomed newcomers. Evil has a way of turning on itself.

I think the original Blacks went into hiding after we fought and basically destroyed them, then the Storm Dragons did the same with the next bunch of them. They, Korrig being the leader still I guess, are probably either in league with, or are behind the abductions and desecrations we witnessed, along with the attempt on Eberyon's life.

Second, Korrig is not a Black because he is a hunter, but rather he is a hunter who is a Black Dragon and their leader. So, I think he is the one who has manipulated events to their current status, much more than Parnoth. Parnoth is basically a coward when it comes right down to it. Yes he is a plotter and schemer, but he is still a coward. I think someone wanted us to see him in that scrye pool. The clue, I think, was the green dragon scale that fell from the bag with our loved ones' belongings. I actually wouldn't be surprised if they have the green lizard held captive too, as he was before by Marteaus's followers.

And lastly, when I went to the temple, my daughter is, in fact missing. A small amount of her blood was found on the cobblestones of the garden. So, it had to be a highly skilled thief or assassin that took her. That would be Korrig. He made a small mistake, however. There was a small amount of soil from a boot that fell off near where she was taken. A druid cast spells and such that druids do, and divined the location of the dirt. Some came from the Emerald Kingdom, but was pure, so as to not be from the city area, the other...came from Osto.

I think we have some scouting to do in the Emerald Kingdom, but a friendly visit to Parnoth would definitely be in order. Of course, we are probably walking into a trap. So, while I would still like Ve or Nick to speak with your deities for some confirmation, we should prepare for battle and a stealth mission. Cori, Stoneskins and offensive thereafter would be nice. Improved Invisibility, the ability to move silently and fly, things like that. But make sure you have as many offensive spells as you can. We will probably use them all up very soon."

He looks around at the others and finishes with,"Ve, you may well be new, but fresh ideas are always welcome. We know these foes well, but sometimes we miss things. Your questions are always welcome, even if a bit painful to hear. So everyone speak and we will decide."

Mordrid 
Wednesday January 4th, 2006 1:11:26 PM

Mordrid leans back in his chair with his hands behind his head. When Valdor finishes he exhales slowly. Looking at Ve Mundr, the ranger shrugs slighly, as if to say, "that's that."

Nick 
Wednesday January 4th, 2006 8:35:08 PM

Nick stands up. "I'll get on to the trap question, if you'll excuse me," he says, and heads off to perform a divination and get himself ready for action.

In his room, he kneels and sets alight incense, two white candles and a small bowl of healing herbs.
His question to Alemi-
What kind of trap can we expect to find on arriving to meet with Parnoth the Emerald Dragon.

He'll return to the others, immediately he has the answer.

DM Jan 
Wednesday January 4th, 2006 8:46:44 PM

Information and questions fly across the table as the Dragons determine what to do next.

In the smoke that rises from the burning herbs, words curl and form in front of the cleric.

It is a trap that has already been sprung. Utter destruction now begins to venture forth.

Back in the dining room, Flabersham appears.
"Would any of you be needing anything?" he asks politely and formally.

Corialote 
Wednesday January 4th, 2006 11:01:33 PM

Cori listens as everything is layed out before them and nods her head. "That answers a lot and fills in some holes that I was wondering about." With a look of apprehension she nods her head again. "A good mix of spells then." She starts muttering to herself as she starts to open back up her spellbook.

As Flabersham speaks up she looks up and then slaps her forehead. "I have this...got it for a present." She pulls out a four foot long rainbow tuna that she hands over to the man. "Maybe it will make a fine meal for later." She then goes back to her book and awaits the rest of the groups information.

Dahlia 
Thursday January 5th, 2006 4:10:07 PM

Dahlia listens and ponders as the others discuss options and then comments almost to herself but loudly enough for others to hear.

"I truly expect Parnoth is nothing more than a dupe in this whole thing or possibly not even involved. This sounds too much like the stuff Korrig has pulled in the past with his other associates. I just hope a certain halfling is still tagging along with Korrig as I owe him a little something for a past offense."

Mordrid 
Thursday January 5th, 2006 8:35:29 PM

Mordrid holds a hand out, kindly silencing Flabersham.

"As for Parnoth, long ago Aries, a member of the Gold Dragons at that time, was on a quest to fletch an arrow of awesome magical power. The quest led to the Green Dragon Parnoth, who had the regent that Aries needed. We learned then of the dragon's nature. In those days before the last cataclysm, Parnoth had already begun to collect the Rings of Ascension, as were other evil players that we would later find out about. He sent Aries on a quest to find a ring, and we followed. Parnoth also sent one of his aids with us to witness, or spy, on what Aries would accomplish. This aid was called an ambassador for the realm of the Emerald Kingdom."

Mordrid pauses and leans back to gather his thoughts, running his hands thru his thick greying locks, "One afternoon in the fields of Izen, in a clash of mistrust, Valdor slew the ambassador, and the Gold Dragon's fell apart right there on the plains."

"Upon Valdor's return to Plateau City, he was arrested for the murder of the ambassador of another realm. It was then that we learned of Parnoth's political ways of effecting great change in the Wold. In the course of Valdor's trial, Parnoth's aids spun a terrible web, and it was likely that Valdor would spend the rest of his days in the dungeons of the realm that he had served so valiantly. Parnoth himself arrived at Valdor's trial in human form, and granted our leader amnesty, and withdrew the charges of murder against Valdor. The motion had a catch; Valdor could never again enter the Emerald Kingdom, nor could he raise a finger to harm the dragon. Thus the clever Green Dragon believed he had tricked the young adventuring troupe, and had for ever protected himself from the Dragon Slayer... Valdor."

"That is why Valdor hates Parnoth, and that is why Valdor disdained the politicians of New Elenna. The greatest hero of all... alienated by his own."

Mordrid looks at Ve Mundr squarely, "I hope that helps. What Parnoth lacks in spine, he makes up for with cleverness. He worked too hard to isolate Valdor. Antagonizing the Dragon Slayer at a time like this is totally out of Parnoth's nature. He want's to roll in his treasure without fear of harm. That's what's kept the dragon in the game this long."

Mordrid glances at Valdor to gauge how badly the tale stung.

Valdor 
Thursday January 5th, 2006 10:59:06 PM

Valdor grimaces a bit as the story is told. He adds,"Well, it wasn't forever, it was only for five years that I agreed to stay out. Anyway, we saved the dragon's bacon when he was captured by Marteaus's followers. We rescued him and could've left him and taken his treasure then...maybe should have. But the Usurper was using his blood to make an army of half dragon type creatures and we couldn't let them do that.

And Aries was going bad already. He had a dark side to him, and evil inside him more than just dark. He defended the assassin I killed. It was a lifetime ago, though, wasn't it Mordrid? So much has changed since then.

Oh well, next subject. Once Nick gets back, we'll decide what to do."

Nick 
Thursday January 5th, 2006 11:20:23 PM

Nick dashes back to the others, his fingers toggling the final buckles of his armour.

"I asked about a trap in the Emerald Kingdom - the answer I received was this - that it is a trap that has already been sprung. Utter destruction now begins to venture forth.
I'm not quite sure what that means - but it doesn't sound too good. Parnoth aside - I fear for the people of that Kingdom."



DM Jan 
Thursday January 5th, 2006 11:38:29 PM

Amidst the talk and the decision-making process, the darker aspects of the Dragon's past come to light. They serve as a poignant reminder that power, riches, fame, and even the simplistic act of wanting to do good - come at a terrible and often extremely personal cost.

Cori's fish is sent off to the kitchen without further ado.

Mordrid 
Friday January 6th, 2006 2:49:27 AM

Mordrid growls at Nick, "When does your god ever give straight answers? Why always riddles!?"

The ranger pushes himself up out of his chair and pulls his travel sack off the floor.

Valdor 
Friday January 6th, 2006 10:59:11 AM

Valdor responds,"It's just their way. They have to let us figure it out, I suppose, which is fine with me. I guess it's time to investigate this 'destruction' that is coming forth. Let's prepare for an outdoors journey my friends."

With that, he heads up to his room and gets prepared then heads back to the war room.

Corialote 
Friday January 6th, 2006 2:08:14 PM

Cori nods her head as more of the tale is told and she starts to ponder. "So you figure it is the Blacks using Parnoth as a ruse." She shakes her head and mutters to herself as she sends out a call to a certain raven.

"Part of this seems a little too easy...but then again...they hold all the cards right now." Shortly a raven flies into the room and lands upon her shoulder and cocks it's head to the side. "You called Mistress." Cori looks to Amarth and smiles. "I think I will be needing your help Amarth." She then flips back to her spellbook and tries to figure out the perfect compliment of spells to be needed in the upcoming fight.

Vé Mundr 
Friday January 6th, 2006 5:05:38 PM


Vé listens intently to both Valdor and Mordrid. Absorbing every word and the keen observer will note, every non uttered word in body language and pause. Like any other cleric of his rank, Vé is a powerful observer of others.

"I agree with you on Parnoth, the scale was in a bag with items representing loss and pain to the rest of you that you would see safe or reclaimed. Parnoth I feel would then be in this category and not the designer. The scrying may have been the only way he felt safe to use as a contact hoping it would lead to assistance and rescue. He allowed himself to be scried upon, thus setting us on the correct path to his possible liberation."

"It would seem the old men might be the original Black Dragons and Korrig has brought them and maybe more together for a final confrontation or greater bid for immortality. Likely many of them if not all are aware as we." Vé suddenly pauses, "How secure are we from divination here?"

"Osto, I am afraid I do not know of this, Does it mean something significant?"

Vé picks up a drink as Mordrid speaks of Parnoth but it gets no closer to him, as if he has forgotten he is holding it as he listens to the ranger. "A shrewd tact indeed, but admirably clever. I have not crossed swords with Parnoth, but he reminds me of many I have. Though a mere 5 years seems shortsighted, but that is of smaller consequence. It all seems even ore likely upon that recount that Parnoth is a marionette and not a master."

Vé seems perfectly at ease under Mordrid's square gaze and with a pursed lip in a different thought nods, "Yes, it helps enough."

Nick arrives and Vé partially stands again as the cleric moves to the table. "Already sprung, a reference to the bag that has begun all of this? We are on the hunt and the first part of a trap is to draw out the prey."

The cleric will then retire and prepare for a longer and more difficult journey


Mordrid 
Friday January 6th, 2006 7:17:29 PM

Mordrid listens to Ve Mundr's recount and nods, "It seems you have a firm understanding of what is going on. However, the five years in question, I think that is a clause that Valdor amended to the agreement post facto." ;P

"The dirt from Osto baffles me. Osto is my home town, and not many I cross with have ever been there, or even heard of it before. Osto is surrounded by swamps, far to the north; as far north as had been explored before the cataclysm. Osto is home to a ruffer sort; the home to hunters and assassins. I did not think that Korrig was from there. Either someone he was with tracked it, or he is trying to pry between my relationship with Valdor by implicating me. He must know that together, Valdor and I are undefeatable. Divided we fall."



Valdor 
Friday January 6th, 2006 9:34:03 PM

Valdor adds,"Or, he may have just come form Osto where he gathered your money and then went straight to capture my daughter.

And Parnoth cancelled his desire to keep me banished from his kingdom whenever he needed our help. So, he broke the agreement. I would love for one of our politicians to try to cite me or have me arrested again for something. They wouldn't like the result or their immediate reduction of soldiers to guard the city should they try. I won't go nicely ever again under false accusations."

He stops for a second and then asks,"Who lost someone or something from the Emerald Kingdom? Or maybe they left there, then went to Osto, then on to the Temple."

Nick 
Friday January 6th, 2006 11:44:13 PM

Nick gives Mordrid a grin. "When has the blessed Alemi ever let us down?"
"Dahlia, better bring everything sharp, and that includes your wits."
Finishing off the clips on his armour, he adds to Ve, "I'm not sure about that bag. Parnoth always let it be known that if anything bad happened to him, monsters would roam his land. His own little trap. I'm hoping that isn't the trap that's been sprung.
"Mordrid, would you say the Blacks are capable of tackling Parnoth - and defeating him?"

DM Jan 
Saturday January 7th, 2006 12:00:06 AM

The undercurrent of tension begins to rise in anticipation of a journey. Staff know to either get swiftly out of the way, or help with any preperations necessary, and with all possible speed.

Outside, Plateau City basks in the mid morning sun, unaware of trouble elsewhere, busy enough with it's own repairs and daily business.

So. Where to?

((OOC SteveH, have you seen the 5th graders readers poll, in the Loot n Booty?))

(Just did. It's rather flattering, really. Cool stuff. Wonder how he'd rate with older kids and adults? Of course, in defense of the others, a hero is only a hero if he has a great group around him. Without the others, he'd just be a big fighter/rogue. He's like a quarterback on a football team: Can't do it all by himself, nor would he want to)

[OOC: Scott, Ive got to check this out.]

Ve Mundr 
Monday January 9th, 2006 12:17:49 PM

I would like to this to be considered temporary. Spell list. Suggestions Welcome

0-Level Cleric Spells (Orisons)
• Create Water: Creates 2 gallons/level of pure water.
• Detect Magic: Detects spells and magic items within 60 ft.
• Light: Object shines like a torch.
• Mending: Makes minor repairs on an object.
• Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
• Read Magic: Read scrolls and spellbooks.
1st-Level Cleric Spells
• Comprehend Languages: You understand all spoken and written languages.
• Deathwatch: Reveals how near death subjects within 30 ft. are.
• Divine Favor: You gain +1 per three levels on attack and damage rolls.
• Endure Elements: Exist comfortably in hot or cold environments.
• Entropic Shield: Ranged attacks against you have 20% miss chance.
• Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
• Sanctuary: Opponents can't attack you, and you can't attack.
• Shield of Faith: Aura grants +2 or higher deflection bonus.
2nd-Level Cleric Spells
• Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
• Calm Emotions: Calms creatures, negating emotion effects.
• Find Traps: Notice traps as a rogue does.
• Hold Person: Paralyzes one humanoid for 1 round/level.
• Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
• Shield Other F: You take half of subject's damage.
• Silence: Negates sound in 20-ft. radius.
• Status: Monitors condition, position of allies.
3rd-Level Cleric Spells
• 2x Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
• Create Food and Water: Feeds three humans (or one horse)/level.
• Daylight: 60-ft. radius of bright light.
• Magic Vestment: Armor or shield gains +1 enhancement per four levels.
• 2x Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
• Remove Blindness/Deafness: Cures normal or magical conditions.
4th-Level Cleric Spells
• Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
• Death Ward: Grants immunity to death spells and negative energy effects.
• Dimensional Anchor: Bars extradimensional movement.
• Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
• Freedom of Movement: Subject moves normally despite impediments.
• Magic Weapon, Greater: +1 bonus/four levels (max +5).
• Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
5th-Level Cleric Spells
• Empower Searing Light: Ray deals 1d8/two levels damage, more against undead.
• Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
• Command, Greater: As command, but affects one subject/level.
• Righteous Might: Your size increases, and you gain combat bonuses.
• Spell Resistance: Subject gains SR 12 + level.
• True Seeing M: Lets you see all things as they really are.
6th-Level Cleric Spells
• Dispel Magic, Greater: As dispel magic, but up to +20 on check.
• Find the Path: Shows most direct way to a location.
• Harm: Deals 10 points/level damage to target.
• Heal: Cures 10 points/level of damage, all diseases and mental conditions.
• Undeath to Death M: Destroys 1d4 HD/level undead (max 20d4).
• Wind Walk: You and your allies turn vaporous and travel fast.
7th-Level Cleric Spells
• Destruction F: Kills subject and destroys remains.
• Ethereal Jaunt: You become ethereal for 1 round/level.
• Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects.
• Restoration, Greater X: As restoration, plus restores all levels and ability scores.
• Scrying, Greater: As scrying, but faster and longer.
8th-Level Cleric Spells
• Empower Undeath to Death M: Destroys 1d4 HD/level undead (max 20d4).
• Quicken Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
• Discern Location: Reveals exact location of creature or object.
9th-Level Cleric Spells
• Heal, Mass: As heal, but with several subjects.
• Miracle X: Requests a deity's intercession.
10th-Level Cleric Spells
Widen Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects
Heal, Mass: As heal, but with several subjects.
11th-Level Cleric Spells
Empower Energy Drain: Subject gains 2d4 negative levels
Quicken Grasping Hand: +42 attack +47 Grapple

Domain Spells
1. Enlarge Person: Humanoid creature doubles in size.
2. Spiritual Weapon: Magical weapon attacks on its own.
3. Magic Vestment: Armor or shield gains +1 enhancement per four levels.
4. Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
5. Righteous Might: Your size increases, and you gain combat bonuses.
6. Blade Barrier: Wall of blades deals 1d6/level damage.
7. Grasping Hand: Large hand provides cover, pushes, or grapples.
8. Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
9. Crushing Hand: Large hand provides cover, pushes, or crushes your foes


Valdor 
Monday January 9th, 2006 2:08:33 PM

Valdor makes sure that everyone is ready, then asks,"Any thoughts on where we should start in the Emerald Kingdom? Parnoth will have detect spells up for any teleportation into his realm. We would need to appear somewhere outside the boundaries in a remote area and then Mordrid could lead us into his realm."

Dahlia 
Monday January 9th, 2006 8:44:05 PM

What about the Talons' new place. Saryd's tower. As I recall its only a half a day or so from the city. Parnoth probably doesn't watch as much popping in and out around there as perhaps other places.

Mordrid 
Monday January 9th, 2006 8:47:09 PM

"What is Parnoth's relationship with the Talons these days?"

Nick 
Monday January 9th, 2006 8:57:56 PM

"Dahlia if that tower you speak of is near Culverwood, then it might not be a bad idea. Perhaps the wild magic in that woodland might throw off any detection spells. Maybe.
"As for the Talons, I'm completely in the dark as to how things are with them."

DM Jan 
Monday January 9th, 2006 9:10:34 PM

The Dragons hone their plan of attack. As for getting into the Emerald kingdom, there are many ways -

From the south and the Trade Road, with it's varied traffic.
From the north and Culverwood, with it's wild magic, hidden communities of elves and the Saryd Tower .
Along the Lygn River from the east.
Into the City itself, at the centre of the realm.
North west of the City lies Parnoth's lair.
And perhaps there are more...

Valdor 
Monday January 9th, 2006 9:19:56 PM

Valdor replies,"That works for me, but I've never been there, so teleporting will need to be done by someone who has seen it."

He holds the ring out for someone to take.


Cori and Amarth 
Monday January 9th, 2006 11:11:27 PM

Cori slips her spellbook back into a pocket on her pants and nods her head. "Ready to go." She listens as they talk of where to teleport to and knows that she will not be able to help with some of them.

"I could get us near the Culverwoods...I know of a spot that researchers go to converse with those elves that work in magic." She runs this through her head and then nods. "It should be unused this time of year or at least there were no trips scheduled that I know of." She waits to see where they will decide to pop into to get close to the city.

Jan, Cori likes plants and magic so this might work out. If not than feel free to change or ignore any part of my post that does not work. Oh and spell list with next post.

Dahlia 
Tuesday January 10th, 2006 5:28:56 PM

I have been there once and but never inside, so I should be able to get us safely there. As to their relationship with Parnoth.... Rumor has it, that is if you listen to street talk is that Parnoth's replacement is to come from within their ranks......

Mordrid 
Tuesday January 10th, 2006 8:43:43 PM

Mordrid whips around to Dahlia, "Replacement? Explain."

Mordrid glances over at Valdor, "I think we should gate in to the south on the trade road; more traffic there. Culverwood is a whole nother story and we don't have time for enchanted forests. I'm a ranger, I don't think we need to be in that forest. There is no such thing as south in that place. No guarantees I can quickly get us thru. And as far as sneaking around my friend, the Dragonslayer, it is ill advised. Let's go in like Knights of the Realm of Elenna. Sneaking is a moniker for deceit."

Nick 
Tuesday January 10th, 2006 11:30:36 PM

"Well, being human, I'm with Mordrid. I've heard only elves who live in that forest can find their way around. And there's one thing we haven't considered - the political situation with elves in the aftermath of the Ebyron debacle. No offense Valdor, Cori, but we might find ourselves facing hostile tribes of elves, never mind a twitchy Parnoth."

DM Jan 
Tuesday January 10th, 2006 11:34:22 PM

As the Dragons consider their options, life outside their walls rolls on, heading toward midday.
Life, or something like that, rolls, hisses, crawls and growls along in the Emerald Kingdom, too.

Valdor 
Wednesday January 11th, 2006 12:09:44 AM

Valdor hands the ring to Dahlia and says,"It's the south then. Sneaking would be fun, but I get your point. Of course, whoever has our loved ones will hear immediatley upon our arrival, you can be sure of that. I would rather us go invisible until we get to Parnoth's lair. We can watch for a while and try to figure out what's going on."

Ve Mundr 
Wednesday January 11th, 2006 8:25:47 AM

Ve Mundr seeing the departure is coming nigh, casts a few spells. [Greater Magic Weapon on his Hammer, Magic Vestment upon his shield and armor and Endure Elements.
"I am ready, an dleave the direction to approach in more experienced hands with Parnoth. since time is of some import, I certainly agree with Mordrid. The Culverwood is probably not the best way."

0-Level Cleric Spells (Orisons)
Create Water: 44 gallons
Detect Magic: 60 ft.
Light: a torch. Mending:
Purify Food and Drink: Purifies 22 cu. ft
Read Magic:
1st-Level Cleric Spells
Comprehend Languages: Deathwatch: within 30 ft. Divine Favor: +3 att/Dmg
* Endure Elements:
Entropic Shield: Ranged attacks 20% miss chance.
Remove Fear: +4 saves fear 5 targets
Sanctuary:
Shield of Faith: +5 deflection
2nd-Level Cleric Spells
Align Weapon:
Calm Emotions:
Find Traps:
Hold Person: 22 rounds
Remove Paralysis: up to 4
Shield Other: Silence: Negates sound in 20-ft. radius.
Status: Monitors condition, position of allies.
3rd-Level Cleric Spells
2x Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Create Food and Water: Feeds 66 humans (or 22 horse)
Daylight: 60-ft. radius.
* Magic Vestment: Armor or shield gains +5
2x Protection from Energy: Absorb 264 points
Remove Blindness/Deafness:
4th-Level Cleric Spells
Air Walk:
Death Ward: Grants immunity to death spells and negative energy effects.
Dimensional Anchor:
Divine Power: You gain attack bonus, +6 to Str, and 22 hp
Freedom of Movement:
* Magic Weapon, Greater: +5 bonus
Neutralize Poison:
5th-Level Cleric Spells
Empower Searing Light: Ray deals 5d8*1.5
Break Enchantment:
Command, Greater: As command, but affects 22 subjects
Righteous Might: Your size increases, and you gain combat bonuses.
Spell Resistance: Subject gains SR 34.
True Seeing M:
6th-Level Cleric Spells
Dispel Magic, Greater: +20
Find the Path:
Harm: Deals 150 to target.
Heal: Cures 150
Undeath to Death M: Destroys 20d4 HD
Wind Walk:
7th-Level Cleric Spells
Destruction F: Kills subject and destroys remains.
Ethereal Jaunt: You become ethereal for 22 round/level.
Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects.
Restoration, Greater X: restores all levels and ability scores.
Scrying, Greater:
8th-Level Cleric Spells
Empower Undeath to Death M: Destroys 20d4*1.5 HD undead
Quicken Divine Power: You gain attack bonus, +6 to Str, and 22 hp
Discern Location: Reveals exact location of creature or object.
9th-Level Cleric Spells
Heal, Mass: As heal, but with several subjects.
Miracle X: Requests a deity's intercession.
10th-Level Cleric Spells
Widen Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects
Heal, Mass: As heal, but with several subjects.
11th-Level Cleric Spells
Empower Energy Drain: Subject gains 2d4*1.5 negative levels
Quicken Grasping Hand: +42 attack +47 Grapple

Domain Spells
1. Enlarge Person:
2. Spiritual Weapon:
3. * Magic Vestment: Armor or shield gains +5 enhancement
4. Divine Power: You gain attack bonus, +6 to Str, and 22 hp
5. Righteous Might: Your size increases, and you gain combat bonuses.
6. Blade Barrier: Wall of blades deals 15d6 damage.
7. Grasping Hand: Large hand provides cover, pushes, or grapples.
8. Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
9. Crushing Hand: Large hand provides cover, pushes, or crushes your foes


Dahlia 
Wednesday January 11th, 2006 9:40:41 PM

Looks up at Mordid's comment and shrugs. Rumor has it that there is a propecy foretelling Parnoth's end and that he will be replaced by well respected and know elf. The general populace believes it to be one of the talons....

Dahlia looks at the ring that Valdor is proffering her. Umm I don't know much about the south of the city. The talons' place is just north of the city along the main road.

Valdor 
Wednesday January 11th, 2006 11:54:29 PM

Valdor nods at Dahlia and says,"Well, someone who knows the place take this ring and get a mental picture so we can get going. I am doing my best to think this through and not go in charging like normal."

He continues to hold the ring out, waiting for someone to step up.

Nick 
Thursday January 12th, 2006 12:16:55 AM

"I traveled along that road when I was a kid, with my father and my eldest brother, so..."
Unless Mordrid has a more recent memory, he'll take the ring, visualise the southern end of Parnoth's realm, the road in particular, and do the dastardly deed in order to get the Plats where they want to go.

DM Jan 
Thursday January 12th, 2006 12:38:30 AM

Flabersham raises an eyebrow as a soft, percussive 'thwap' reverberates through the dining area of the castle and beyond.
"Always on the move," he says to no one in particular, his eyes shifting toward the now empty dining room, before getting on with the important business of running the Platinum Dragon's Plateau City residence.

The effect at the other end of the teleport is less noticable to those not affected by the spell, for two reasons -

1) In the open air, the air displacement effect dissipates instantly.

2) Traffic on the Trade Road is exceptionally busy. So busy in fact to be a tad unusual. Folk are on foot, or on horseback. All of them seem to be carrying hastily packed belongings. All of them seem to be extremely distracted, frightened perhaps, certainly enough to give the sudden arrival of the Platinum Dragons only a passing glance.

It's not the most auspicious of arrivals.
About 50 yards to the east, is a t-junction with the road that heads north, directly up into the Emerald Kingdom.
It's chaos. There is a large body of people, streaming south, into the junction, and then trying to head either west or east on the Trade Road.
By the looks of it, some of the guards from the local fort are trying to do some crowd control. They are having a difficult time of it.

It is also raining. Hard.
The road is puddled already and raindrops are bouncing hard off the ground. Maybe the weather's own way of saying 'Welcome to the Emerald Kingdom.'

Mordrid 
Thursday January 12th, 2006 3:50:43 AM

"For the gods' sakes, what do we have here? An Exodus! Oh the trap has been sprung my friends. The realm is in chaos, and that speaks more than volumes about the well being of our dear friend Parnoth. Trouble is in the air."

Watching the long line of people heading south down the road, "Do we need to go invisble?"

Valdor 
Thursday January 12th, 2006 10:30:06 AM

Valdor will grab any man he finds around the ages of 30-50 and says,"I know you are in a hurry, but tell me from what. We will try to protect your backs, but we need to know what we are facing."

Over his shoulder he says,"Ve, can you take a ride up high on your carpet and scout a bit for us?"

Ve Mundr  d20+14=16
Thursday January 12th, 2006 11:59:10 AM

"On it." comes the immediate reply to Valdor and he pulls the carpet from its resting place under his pack and with a snap the 5x10 rug unfolds and floats before him. Stepping aboard, Ve will the carpet up and ahead, quickly climbing into the sky. The rain prevents him from seeing much thus far. [Spot 16]

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Grants Dimensional Anchor: Divine Power: Freedom of Movement: Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand:

Dahlia 
Thursday January 12th, 2006 7:21:10 PM

Looking around at all the people her fingers start itching and she physiaclly puts her hands into her pockets.

At Mordrid's comment Dahlia removes a wand from her pack. Cutesying as she flourishes it she speaks softly. "Greater Invisibility at your service. Who wants it?"


Cori and Amarth 
Thursday January 12th, 2006 11:15:49 PM

Cori looks around and then draws up the hood of her cloak. Her hair is already quite wet and she wonders how long it will take to dry. Amarth flaps his wings in indignation as he slips inside the hood as well. "Mistress...could have told me it would not be suitable for a bird." She gives a half smile as she surveys the people some more and tries to get a general feel for the exodus.

She looks to Dahlia and then nods her head. "We could save your wand for later and I could get us all in one spell...but you will have to be careful of what actions you take or the spell will end." Part of this is for Dahlia to save her wand and to see if Valdor still wants to try this undercover.

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3), displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2), time stop, summon monster IX
* used

Nick 
Thursday January 12th, 2006 11:36:33 PM

Nick gives a sigh as he hears the heavy plink plink of rain, bouncing off his helmet.
Taking his cue from Valdor, he says -

"Hang on Dahlia, lets see whats going on first."

He too walks up to anyone who looks like they might give an intelligent answer, and tells them who he is, and asks them what is going on.

DM Jan 
Thursday January 12th, 2006 11:56:27 PM

Ve's carpet takes him quickly up into the air. Up here a cold wind bites into any exposed skin and the rain gusts and swirls around him.
The road coming in from the north is just one long string of folks, pushing to get south and away from something. But from what? To the north he can see the low rolling hills that lead into the Emerald Kingdom proper, but from this current vantage point, nothing else that would suggest what had alarmed the people below.

Down on the ground, now that some of them have been apprehended, people are taking notice of who is among them, and are beginning to eye Valdor, Mordrid, Dahlia, Cori and Nick with a mixture of wonder and hope.

"V - Valdor?" says the dishevelled 40 year old man now stood in front of the Dragonstone. "Thank Alemi! The monsters are coming. There are huge holes in the ground, and terrible sounds coming from their depths. We're all trying to get out before we're all torn apart!" He has a small child with him who's looking up at Valdor, wondering who this big stranger is.

Nick finds two elderly ladies clutching at his robes.
"It was the hole! It swallowed up all our sheep, AND our brother. Took him, just like that. Oh there are some horrible sounds coming out of that hole! Parnoth's bane is what it is! And we're all doomed!" They both start to cry.

Mordrid 
Friday January 13th, 2006 12:31:20 AM

Watching Ve Mundr take off on his magic carpet, per instruction, Mordrid murmers, "great, a magic carpet. That should really blend in with the locals." Then seeing Valdor swamped with adoring fans, Mordrid realizes that it doesn't matter anyway; and it's the ranger's fault for not wanting to go via the northern route... like Knights of the Realm he said.

Responding to Dahlia, "You might as well make the magic carpet disappear into thin air."

It's beyond reason how a ranger can still call himself a ranger by trade while traveling with a group of heroes. Is he having a bad day?

Regarding the elderly ladies, and directed to whomever in the group might be listening,"Shame about the sheep. I wonder if they were close to their brother at all?"

'Enough sarcasm, it's time to do your job.' The ranger steps off the road a few steps, pupils wide, and nostrils flared, he takes in the scent of the wind, its direction, and the timeliness of the weather as it relates to the seasons. Looking at the condition of the road he tries to account for the duration of the exodus, and when it may have begun. What percent of the travelers were native elves? Where there any Emerald Kingdom guards keeping the peace? How much daylight remained?

Turning back to the road, and shouting over the wind and rain to his group, "The dragon's self defense system has kicked in! and the beasts have been released!"

Had Parnoth gone completely mad? Having the Dragonstone and his troupe knocking on his door was not smart, and completely out of the dragon's character.

The ranger stood tall and took it all in; with one large cupped hand, he cleared the raindrops from his face, from forehead to chin.

Valdor  d20+18=33
Friday January 13th, 2006 10:25:40 AM

Valdor, oblivious to the external conditions at the moment, gently pats the man on the shoulder with one hand and tussles the child's hair with his other. He replies,"Whatever it is won't reach you all if I have anything to do with it. Make haste and stay close to the road or on it. Do not fear child. Think of this as a grand adventure."

Valdor slips something deftly into his pack while he keeps his eyes locked on the man's eyes. He steps back and bellows,"STAY TO THE ROAD! MAKE HASTE BUT DO NOT PANIC! WE WILL TRY TO GUARD YOUR BACKS. TAKE CARE OF THE CHILDREN FIRST. MEN GATHER ANY WEAPONS YOU HAVE AND MOVE TO THE BACK TO PROTECT THE LINES. WE WILL TRY TO DEFEND WHILE YOU ESCAPE! HAVE COURAGE PEOPLE OF EMERALD KINGDOM!"

With that, he says,"I don't think invisible will be necessary right now. I wonder what has happened to Parnoth. Apparently he's in as much danger as anyone for him to release his monsters. We need to get to the back of this group and quickly."

He turns and starts jogging, wiping his face and pushing his wet hair back out of his eyes. He scans the crowd as he goes, looking at the people as he can and nodding to show they are there to help.

Mordrid 
Friday January 13th, 2006 10:56:55 AM

Mordrid picks up the pace and falls in behind Valdor. "Let's move out guys."

Ve Mundr 
Friday January 13th, 2006 11:24:43 AM

The wind bites little through the elemental ward and Ve has been in the rain before. Shielding his eyes he looks through the curtain, but still nothing evident presents itself. At least there seems to be no immeiate threats. Noticing the group pushing forward against the mass of fleeing humanity, Ve heads back down and wuickly gathers in the game plan.

The carpet and Ve drop in beside the group, "Valdor, the line stretches to the horizon. The carpet can carry another 450 pounds. Takers? We can get further back much quicker then to delay anything."

Whoever gets on, Ve commands the carpet to head off north about 20 feet off the ground. Speed 30

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand:


Valdor 
Friday January 13th, 2006 2:08:11 PM

Valdor says,"Dahlia can see well, take her with you and we'll meet you. I would take up all the weight load with myself and my gear."

Dahlia 
Friday January 13th, 2006 5:07:46 PM

Nodding the halfling gets on board with Ve Mundr and as theyget ready to lift off again discharges three charges from her wand, targeting the carpet, Ve Mundr and herself. Settlng herself in she returns her wand to it's place and gets ready t enjoy the ride.

Corialote and Amarth 
Friday January 13th, 2006 5:08:54 PM

Cori falls in behind those burlier warriors so that they can make a path for her to fall into. She glances around at all the people and the hope filled eyes that turn to the group. She gives what she hopes is a nod and smile of comfort to these people, to let them know that they will help out.

Glancing to the Plat in front of her she shakes her head. "So this is the emergency plan that Parnoth had set up?" She can see where it could be effective but why endanger subjects that may have nothing to do with her troubles. "Was it suppose to endanger his subjects?" Dragons are an unknown to her as she has never really had time to talk to one for any length of time.

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3), displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2), time stop, summon monster IX
* used

Valdor 
Saturday January 14th, 2006 11:39:51 AM

Valdor replies to Cori,"I don't think he is trying to endanger his subjects. Whatever is let loose, or being let loose has made enough noise to make his subjects flee. If he was going to kill them, the creatures would've already come out and it would be carnage everywhere. I think it is a warning system. Mordrid may know more."

Nick 
Sunday January 15th, 2006 7:32:02 PM

"I think," Nick explains to Cori as they hurry along, "it was supposed to be just a deterrent - a big one - don't take me on or I'll let loose my monsters and kill everything, destroy the land, and you'll be left with nothing - that kind of thing. But yes, Mordrid may know more."

DM Jan 
Sunday January 15th, 2006 8:01:23 PM

The wind is coming from a northly direction and brings a slight chill with it. Not unusual for this time of year. The rain clouds stretch all the way to the northern horizon.
Hard to tell with the road. Right now it is quickly developing into a quagmire; there's a few hours boot marks pounded into the softening ground at least.
No elves. Not one.
No Emerald Kingdom guards.
It is early afternoon.

Valdor's words have the effect of galvanising the crowd.
"To the fort! We have weapons!" yells one of the beleagered fort soldiers.
People detach from the long line of evacuees and form small discussion groups. Who fights. Who runs. There's a ripple effect, so that by the time the Dragons reach the junction and start to head north, the desperate headlong dash to get out of the kingdom has slowed considerably.

up in the air, Ve and Dahlia head north aboard the carpet. As they travel, they see a break in the clouds on the horizon, suggesting an end to the weather. Below them, the long snake of refugees starts to thin out.
They reach a rise, and once over the top of it, are able to see Emerald City in the distance. Guards can be seen below, herding folk south, and in middle distance, before the City, slightly off to the left, is a large depression in the ground. It looks massive - easily two hundred feet across.

Way back down the line, Valdor, Mordrid, Cori and Nick head north along a line of frightened people, screaming children, roaming dogs, herds of cattle and sheep, and carts lodged in the mud. Going off current progress, it's going to take the rest of the day to reach Emerald City on foot.



Valdor 
Monday January 16th, 2006 3:19:47 PM

Valdor tells his companions,"I'll catch up in a minute, keep herding people along the road."

He heads over to a group of soldiers he finds and says,"Listen, we've got to keep the people moving. Recruit any grown men that look between twenty and fifty that can walk and carry a weapon. String soldiers and these men along both sides of the road with a distance not to exceed earshot from each other. Help move the carts and others along. It will speed up this procession greatly, and may save many lives. When the line shrinks, let the family men go first to catch up to their families, and you soldiers form up ranks behind them, in case there are lots of monsters and any get past us. Then move along with the back of the stragglers and help them and cover their backs. I fear Emerald Kingdom may be no more...very soon. Don't let me down. Split up and tell the soldiers this first, then the men that are fleeing. If anyone complains, then tell them this is by my orders and they can bring me their complaint personally. If any of you don't know me, I am Valdor of the Platinum Dragons. Any questions?"

He wipes his face again and pushes back his shoulder length light brown hair which shows his slightly pointed, but not prominetly so, ears. He is garbed for war, with his swords sticking out at several angles and his daggers strapped across his chest and along his thighs.

Corialote and Amarth 
Tuesday January 17th, 2006 12:16:55 AM

Cori slips over to talk to Valdor. "You are also going to have to have extra men to help with some of these wagons...they are going to get stuck in the mud the more that comes, as the ruts are cut." She glances to the refugees that are trailing along the road and wishes that she had brought some different spells with her. "If I had known about the rain a few different spell selections and I could have been of further assistance...we are going to have to push it to get to the back of this train before dark." She glances around and then shakes her head. "Is is possible that all of use that are remaining can fly?" She is grasping at straws as she has no spells for flight.

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3), displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2), time stop, summon monster IX
* used

Nick 
Tuesday January 17th, 2006 12:56:21 AM

Nick does his best to stay out of the quagmire as they walk along the refugee line. Armour and mud didn't exactly get along, and his white robes were unlikely to remain white for very long. He does however keep an eye on the crowd, and if the occasional low level spell will heal up any injuries, then he'll use them.
His mind is predominantly on what might lie ahead. Monsters? What kind of monsters? How many? And what was this about holes in the ground? Hopefully Dahlia and Ve were keeping out of trouble up ahead.

DM Jan 
Tuesday January 17th, 2006 2:05:20 AM

A group of astonished soldiers look at one another for a moment as Valdor starts handing out orders, and then set to work, press-ganging any surrounding able-bodied men. Soon the lines are moving again. As for questions -
"Is it true, then?" someone yells. "Is Parnoth dead?"

As those on the line wait for news from Ve and Dahlia, the weather takes a slight turn for the better, and heavy rain becomes drizzle. To the north, the sky seems brighter.

((C'mon you 'orrible lot - get posting.))

Ve Mundr 
Tuesday January 17th, 2006 8:58:26 AM

Ve pushes the carpet further north over the refugees, "Looks like a bit of luck with the weather at least." he says to his travelling companion. "By the gods, What could have done that." Ve stretches his arm and points to the great crater.

"We have found the reason for the exodus. Can you get a message to any of the others?" Ve directs the carpet to head towards the guards hoping to garner some more information.

Lowering to just above the ground near them, "I am Ve Mundr, Hierophant to Domi and this is Dahlia of the Platinum Dragons. What transpired here and at the gates of the Emerald city? Do you know how the great crater came to exist?"

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand:


Valdor 
Tuesday January 17th, 2006 10:41:54 AM

Valdor nods to Cori and says to the soldier,"You should also instruct a group of 5 to ten strong men to roam up and down looking for wagons that are stuck. They should be instructed that some of these wagons may get stuck more than once and to be patient. These are terrified families trying to escape. Choose these men wisely and explain to them that they will be very dirty but that it is a valiant job to help those who can't do it themselves. Also, if fighting breaks out, they are to continue helping move the wagons, not join in the fight, as it will leave those with wagons easy targets. You have my thanks in this."

Valdor bellows out, upon hearing some of the questions,"NOONE KNOWS ABOUT PARNOTH. THAT IS WHY WE CAME...TO FIND OUT. DON'T THINK ABOUT THAT, BUT ON WHERE YOU ARE GOING AND GET THERE QUICKLY!"

With that said, he smiles at Cori and says,"I'll race you to catch up." He doesn't wait, knowing well the speed of the dark elves and takes off at a good run on the outskirts of the crowd, letting people see him and Cori, praying that it will at least give them some hope and lift their spirits knowing that help has arrived.

Mordrid 
Tuesday January 17th, 2006 11:49:29 AM

By this time Mordrid is a good pace ahead of the main group, yet behind Dahlia and Ve Mundr which have been scouting ahead. Speaking alone, 'we should have bought horses.'

He turns and waves for the others to catch up quickly. "Hurry down the line! Let's shake a leg."

When the others catch up, he points out how odd it is that no elves are making the journey. Almost as if the elves are forcing everyone out.

Dahlia 
Tuesday January 17th, 2006 5:05:01 PM

Raising her eyebrows at the vision of the crater, the little halfling whistles. "wow I wonder what could ahve casued that?" At Ve Mundr's request Dahlia answers with a quick yes and starts relaying info back to the others, via the ear piece, as she gets it.
As they start to swoop down she wonders what Ve is thinking about and then realising that he is going lower to ask questions stops him befroe he scares the poor folk any more.

"Ummm Ve, Don't forget that we are invisible. Unless you want to casue an additional stampede as well as give someone a heart attack you might not want to do this."



Ve Mundr 
Tuesday January 17th, 2006 5:30:09 PM

Bother it all she's right Ve veers the carpet and heads straight for the crater. "As you age the mind is the first thing they say. Then we shall investigate ourselves."

The carpet speeds along [Speed 40] towards the crater at a steady upward angle

Corialote and Amarth 
Tuesday January 17th, 2006 10:46:39 PM

Cori nods to Valdor and then takes off after him. Her cloak flies out behind her as she races along but she finds the mud a little easier with her lighter steps. She does wonder when she will need to use a spell to clean herself up...but knows that she will need to.

Though she does not work to pass Valdor she does keep up with him so that she can talk a little with him. "Guess it would be a little early to ask about a game plan...other than find out what we are facing."

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3), displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2), time stop, summon monster IX
* used

Nick 
Wednesday January 18th, 2006 12:30:01 AM

Watching Valdor and Cori take off up the line, Nick does his best to match the pace. There's no way he'll catch up and overtake those two, so he'll bring up the rear, hopefully not too far behind.
He frowns as Dahlia's report comes in through the earpiece. So, the locals were not exaggerating.

DM Jan 
Wednesday January 18th, 2006 12:55:43 AM

"Valdor for the Emerald Kingdom!" someone hails as Valdor, Cori and Nick play catch up with the ranger, Mordrid.
In their wake, men are digging carts out of the mud, and instead of a listless, hopeless panic, people are moving with a purpose.

And Mordrid is right. There are no elves in the line. Shafts of afternoon sunlight are now breaking through the clouds further north ahead of the group. It would look quite pretty - with some warmth and sunlight to look forward to, were it not for Dahlia's information crackling through the earpiece.

Valdor, Mordrid, Cori and Nick are two hours on foot behind Ve and Dahlia.

------------

Up near the City, it's stopped raining, and a group of startled guards turn their heads, trying to discover where the voice came from. One of them puts two and two together. As Ve and Dahlia take off toward the hole, he yells, looking in the opposite direction -
"Hey! Hey! Did you say Dragons? Are we getting some help?"

As Ve and Dahlia approach the hole, they can see that the walls of the hole appear to slant inward and downward, like a cone, and they can also see the beginnings of a spiral path.
Now they can hear the noises - screeches, shrieks, roars - all kinds of horrific monster jibber jabber. And something down there is moving toward the surface.

At this point they can also make out what looks like another hole to the north west in the far distance. There's movement there, too. Something has already reached the top of it. Hard to say what it is, maybe a giant worm of some kind.

Ve Mundr 
Wednesday January 18th, 2006 12:41:55 PM

A creature, a massive creature looks to be breaking the surface soon. "We might have to get our hands a bit dirty. Something is digging to the surface and the others are too far behind" The cleric points towards the great hole where the shreieks and monstrous noices emenate. The carpet continues to climb and move towards the crater.

"How do you feel about standing on the bridge so that none may pass?" Ve casts Freedom of Movement upon himself. "You might have to put me down and goe back for help."

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes

Valdor 
Wednesday January 18th, 2006 11:25:41 PM

Valdor hears the report in his ring and says,"Any objection to teleporting there? I hate to use the ring so much, but if it saves one life, it's sure worth it. Plus, the good Father Nick will have less mud on his robes when we get there than if we run the entire way. We have a very long way to go to get to where Dahlia and Ve are now."

He makes sure not to outdistance Nick, not letting on that he's easing up, and makes sure that Mordrid is nearby as well.

Nick 
Wednesday January 18th, 2006 11:34:01 PM

"I'm all for it," says Nick, slightly out of breath. Although he's not averse to walking, or running for that matter, he can now safely say that scampering along in full armour, in the mud, wasn't for the faint-hearted.

DM Jan 
Thursday January 19th, 2006 12:55:28 AM

As the Dragons further south consider how to join their fellows further north, things start to appear from within the nearest hole, more visible as they get closer to the surface.

There is an emerging and continuous rippling motion along the hole's spiral path now, 50ft from the surface and getting closer to it by the second. The monsterous creature's length is, for the moment, impossible to determine, but it appears to be climbing upward on hundreds and hundreds of pairs of legs.
It stops, rears it's ugly head and fronded maw in the direction of the flying carpet, lets out a bellow like a fog horn, then continues crawling, crawling ever upward.

It's not alone. Another creature fires upward, out of the hole - BOOM - like a cork out of a bottle. It accelerates up past Ve and Dahlia, high into the sky, until a pair of wings spread out, enabling the creature to soar. Multiple cries come from the three heads attached to the creature - a goats' bleat, a lion's roar, and the cry of a dragon.
The heads swivel, looking.... searching...

Corialote and Amarth 
Thursday January 19th, 2006 1:57:39 AM

Cori nods to Valdor as she slows down some more. "For Father Nick and for us as well." She had been listening to the reports as well coming in and she does not like it one bit. "We are going to need all our strength soon...so I fear." She sets herself for the teleport. "Amarth...we are to teleport...prepare yourself." She feels the raven move closer to her left cheek as she speaks and smiles at her poor friend.

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3), displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2), time stop, summon monster IX
* used

Mordrid 
Thursday January 19th, 2006 2:22:06 PM

Nodding his head, "Let's teleport then." The ranger removes a wand from his satchel and utters a command word. Waving the black wand over his shoulder, and upon his quiver; arrows begin to glow in a sparkling swirl. [greater magic weapon +5]

Valdor  d100=25 d100=97
Thursday January 19th, 2006 2:29:52 PM

Valdor pullsup to a halt and does the ring thing. He remebers the road after seeing it, having been upon it a handful of times over the last few years. He is able to get his bearings down and teleports the remaining of the group to almost exactly to where Ve and Dahlia are located.(25 % for under ground, over ground, etc, 97% for accuracy)

After a second of re-orienting his senses he activates his earpiece and says,"We should be right below you guys now."

He then glances around to get a idea of what they are facing.

Ve Mundr 
Thursday January 19th, 2006 4:14:29 PM

Ve looks at the creature churning up the sprial path and then up and over his shouder at the chimera. Decisions, decisions. "I think the larger creature is more of a concern. Besides, the chimera is too far out currently."

The group appears not too far below and Ve calls down, "Welcome to the excitement!" The cleric directs the carpet down to the group. "I would say a battle plan is in order. Ranged combat over 60' is not exactly my fortie. I should be able to delay the worm when it gets closer with some 'Wall' spells." Ve looks back to the sky, "By us a bit more time to deal with him."

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes

Dahlia 
Thursday January 19th, 2006 4:55:05 PM

Into the ear piece she relays what is going on and happening in the hole and with a quick plea adds.

"Ok Guys, We might can keep them occupied for a moment or two but we need your help NOW!!!!"

Ve, just how would you like me to buy us a little more time?

I can probably hit the crawler pretty heavily with some lightening but anything else and I will have to be up close and personal. And If I when I attack you had best be ready to move this thing or we will likely be dive bombed, invisible or not.

Nick 
Thursday January 19th, 2006 10:34:08 PM

Nick braces himself for teleport, and adrenalin starts to kick in, making him edgy. His mind flicks through spells.
"I'm going to cast some protection as soon as we hit our destination," he says, "so don't run off straight away. It'll only be a few seconds."

Into the ear piece -
"Dahlia, if you have the opportunity to get within 20ft of us when we arrive, I have a spell that might help. Although I'm sure Ve Mundr has something similar up his sleeve."

At their destination, once he's taken a deep breath to put back the nausea he always feels on teleporting - he'll cast SHIELD OF LAW.
(+4 AC, +4 resistances, SR25 against chaotic spells)



DM Jan 
Thursday January 19th, 2006 11:37:28 PM

The main contingent of Dragons, and Cori's raven, arrive on the scene, joining Ve and Dahlia. Mordrid's arrows shimmer with magic, and as soon as Ve's carpet closes up on the group, Nick casts Shield of Law.

Another deep, fog-horn roar comes from the hole, and a mighty head appears - the head of a megapede. The beast begins to crawl out of the hole on what appears to be a million legs. High in the sky, what looks horribly like a chimera, is making a bee-line for Emerald City.
Seconds later, there's a horrid shriek of a different kind, coming from the direction of the hole, announcing the good possibility that the crawler and the chimera aren't the only ones coming up from under.

The hole is approx 500ft to the west.

About 100 feet to the south east are a cluster of Emerald City guards, maybe 20 of them, standing and staring toward the hole.
Right behind them, assorted townsfolk have just started a flat-out run, heading south, screaming all the way.

Valdor 
Friday January 20th, 2006 11:34:26 AM

Valdor, knowing there are going to be plenty of monsters to fight waits for Nick to cast. He applies his Dust of Disappearance to himself while he waits, then will activate his ring of Fire Resistance.

He says to the group,"Our main goal was to find out what happened to Parnoth. However, with all the women and children, we need to at least slow the tidal wave of monsters until more people get away. That, to me, is much more important than the big green lizard."

Corialote and Amarth [shapechange] 
Friday January 20th, 2006 3:11:16 PM

Cori looks to the events unfolding before the group and swallows hard. "I maybe able to slow or at least wound a lot of the creatures that are coming out of that hole...but I will most likely need some help." She holds up a wand in her left hand as she starts the words to a spell. Once complete she knows that she can take the form of something that can fly at a nice speed.

Looking to Valdor she arches an eyebrow. "Do you want me to send some stuff into the hole with backup...while others take care of the flying menace?" She is more than ready to take on whatever her part will be but she also is not going to fly in haphazardly either.

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3), displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX
* used

Ve Mundr  d20+14=23
Friday January 20th, 2006 5:01:46 PM

"I and Dahlia could probably catch the chimera on the carpet and take it down rapidly." the invisble cleric continues to keep his eye on the winged creature. [Spot 23] The Shield of Law does little for him and he also offers this last part. "If no one objects I would like to cast a 'Status' spell to help mind our general health." Assuming no one does, Ve casts Status and touches everyone.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Status 22 hours entire party

Dahlia 
Friday January 20th, 2006 5:19:02 PM

as they group meets up dahlia, still invisible speaks up.

"Does anyone else feel the need for a bit og greater Invisibility? speak now or forever remain visable."

Nick (Sheild of Law, Status, Greater Invisibility) 
Sunday January 22nd, 2006 7:15:01 PM

Nick thanks Dahlia and Ve for their spells, then turns to their leader.

"Valdor, while I agree with holding these creatures back until the people are out of the way, I reckon we need to get to the root of this matter and try and stop it if we can, and as soon as we can. The evacuees back on the Trade Rd said 'holes', suggesting more than this one."

Despite his words, he's looking toward the hole and the huge beast emerging from it, wondering what he has that will stop it.

DM Jan 
Sunday January 22nd, 2006 7:20:17 PM

The chimera is now a small dot in the sky, hovering over Emerald City. Not so the megapede, who has now emerged completely out of the hole and is heading straight toward the guards, the fleeing townspeople, with the Dragons in between. The ground begins to hum and vibrate slightly, the result of so many legs on the monster, step, step stepping onward.

250 ft and closing.



Dahlia  10d6(4+4+2+1+4+4+6+5+6+6)=42
Sunday January 22nd, 2006 8:56:43 PM

Using the wand on Nick and whomever elses asked, she stores it and looks down at the megapede pointing at it she mouths a command word and a lightiening bolts darts out and strikes the megapede near the head. points damage, 21 points if reflex save DC27

Valdor(Dust of Disappearance, Ring of Fire Resistance, Shield of Law, Status) 
Sunday January 22nd, 2006 11:37:04 PM

Valdor watches the oncoming beast and says,"Well, I've never fought a giant bug before. I don't suppose anyone can cast a slow spell or an icewall spell under it's feet, or anything like that. I'll get on its back and try to do damage there, near its head, so try not to fry me with any spells. After this, Nick, I agree we need to go, but we can't leave this creature to slaughter all those people. We need to spread out so we don't all get trampled.

Mordrid, your arrows would go a long way toward slowing it down."

Valdor moves out of its immediate path while activating his cloak of arachnid, but remains close enough to jump on it when it comes by him. He stands perfectly still so it doesn't feel the vibrations from his feet and turn on him first.

Ve Mundr 
Monday January 23rd, 2006 1:50:59 PM

Ve replies to Valdor, "I can create multiple Prismatic walls to slow the creature and perhaps do it harm. Also you should know the other hole we saw from the air appeared to be older than this one. Likely there are similar large and unpleasant things already pounding about the area near it."

The cleric then tells the carpet to move him closer. The carpet wordlessly obeys and propels Ve and Dahlia 80' closer.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Status 22 hours entire party


Mordrid  d20=18 d8+10=17 d6=5 d20=10 d8+10=13 d6=4 d20=14 d8+10=13 d6=3 d20=16 d8+10=15 d6=6 d20=10 d8+10=16 d6=2 d20=20 d20=13 d8+10=18 d6=4 2d10(2+5)=7
Monday January 23rd, 2006 2:33:11 PM

Waiting for an "ok" to attack, Mordrid nods when Valdor gives him the go ahead, "Ok, I'm on it." [range due to 'far shot'= 165'. Range increment 165" - 330" = -2 to hit. +5 arrows with 'flame arrow'].

The ranger levitates five feet in the air using his Armor of the Celestial Battalion, and releases a flight of arrows toward the huge many legged beast.

[SHOT 1: 18 + 37 = AC56. d8+10=17+5flame = 22]
[SHOT 2: 10 + 37 = AC47. d8+10=13+4flame = 17]
[SHOT 3: 14 + 37 = AC51. d8+10=13+3flame = 16]
[SHOT 4: 16 + 31 = AC47. d8+10=15+6flame = 21]
[SHOT 5: 10 + 26 = AC36. d8+10=16+2flame = 18]
[SHOT 6: 20 + 21 = AC41. Critical 13 + 21 = 34 /
d8+10=18X3=54+6flame+7iceyburst = 67]

[ooc: is this a construct or aberation?]



Corialote and Amarth [shapechange:, haste] 
Monday January 23rd, 2006 5:03:19 PM

Pulling out a simple rod from her pocket she channels a spell through it as battle plans are formed and most everyone is near her. When that is done she slips the rod back where it belongs. "That should help out a little...just be prepared for a little bit more action when you attack." She then steps five feet to the side to give her a little room for anything that she will need to do next.

Amarth without a word takes to the air and circles some thirty feet above his Mistress's head. They both can feel the presence of the other and know that this may not be an easy fight.

[haste - 48 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX
* used

Nick (Sheild of Law, Status, Greater Invisibility)  d20+13=30
Monday January 23rd, 2006 11:17:29 PM

Nick swallows down a potion of fly,so fast it almost gives him the hiccups.
Taking to the air, he looks around for inanimate objects that may have been left behind by the evacuees. Particularly objects that are not in the path of the fleeing townfolk and the guards.
((Spot DC 30))

Valdor(Dust of Disappearance, Ring of Fire Resistance, Shield of Law, Status, Haste)  3d6(2+5+5)=12 2d6(4+3)=7 d20=13
Monday January 23rd, 2006 11:25:52 PM

Valdor thinks for a second about his own words and says,"Oh yeah, I have a staff of Frost I can use."

He reaches into his backpack of holding and pulls forth a beautifully crafted, heavily runed staff with a diamond at the tip of it and concentrates and calls forth an ice storm centered from about twenty feet in front of the party to past back of the millipede.

(no save, spell resistance, if applicable. damage is 19 points, movement is halved)

DM Jan 
Monday January 23rd, 2006 11:40:20 PM

((Scott - colossal vermin. Starship Troopers.))
((AC 18 to hit, everyone))

The carpet zooms closer and Dahlia lets fly with her lightning bolt. The energy of it skitters across the beast's hide.
Right about the same time, Mordrid's arrows embed themselves firmly, in amongst a large patch of orange bristles that cover the creature's hide. It's like hitting a barn door at 20 paces. The thing is huge.

The lightning and arrows hit hard, causing the front half of the megpede's body to rear up into the air accompanied by the now familiar deep bellow. It's head lunges left and right, while snapping a giant set of claw-like mandibles in quick repetition.

The ground shakes as it returns to the ground, and it's many legs continue to carry it forward toward the crowd running away, straight past the standing still Valdor,and will reach Mordrid, Cori, Nick in the next round.

Nick sees a line of carts, carriages and packaged bundles, left behind in the panic, that stretches all the way back toward the City.

((Steve, we posted at the same time. I'll include your frost thing in the next round.))


Corialote and Amarth [shapechange: harpy, haste] 
Tuesday January 24th, 2006 2:45:39 PM

Cori watches the approach of the large insect and shifts into the form of a harpy. She takes to the air and flies straight up about fourty feet, hoping to be out of it's range. She pulls a quiver around from under her cloak and slips a bow out of it. "Not usually my area of expertise...but..." She will set an arrow to her string and wait for the hammer to fall.

[haste - 47 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX
* used

Mordrid  d20=7 d8+10=14 d6=5 d20=11 d8+10=15 d6=6 d20=5 d8+10=16 d6=2 d20=9 d8+10=13 d6=1 d20=16 d8+10=18 d6=2 d20=5 d8+10=18 d6=2
Tuesday January 24th, 2006 2:54:10 PM

Mordrid raises another 5 feet into the air, completely visible to the creature; drawing the insectoid in and damaging it in the process. The ranger knows he is in danger, but surely Valdor's well timed back attack should be coming just in the nick of time, as always.

As the creature closes range, Mordrid lets fly another volley.

[SHOT 1: 7 + 40 = AC47. d8+10=14+5flame = 19]
[SHOT 2: 11 + 40 = AC51. d8+10=15+6flame = 21]
[SHOT 3: 5 + 40 = AC45. d8+10=16+2flame = 18]
[SHOT 4: 9 + 34 = AC43. d8+10=13+1flame = 14]
[SHOT 5: 16 + 29 = AC45. d8+10=18+2flame = 20]
[SHOT 6: 5 + 24 = AC29. d8+10=18+2flame = 20]


Ve Mundr 
Tuesday January 24th, 2006 3:54:22 PM

Ve commands the carpet into a banking turn up and coming over the cretaure about 60' high. "Let us see if we can not slow this monstrosity and maybe prevent Mordrid from becoming a snack at the same time." Ve channels the power of Domi and lays a vertical, opaque wall of shimmering, multicolored lights 88' wide and 44' high directly in front of the megapeded.
A side note crosses the clerics mind, Let us also hope we merely do not aggitate the ranger by removing his firing window until the creature skirts or mounts the wall.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Status 22 hours entire party


Dahlia;AC 32: HP 226: Greater Invisiblity, flying carpet, status, Elixer of Fire breath. 
Tuesday January 24th, 2006 5:41:38 PM

Dahlia watches the effect of her lightening bolt and wonders if another would be helpful, or if something else is called for. For the moment though she quickly quaffs the contents of a small bottle.

Nick (Sheild of Law, Status, Greater Invisibility) 
Tuesday January 24th, 2006 9:09:17 PM

Nick casts ANIMATE OBJECT on one or two of the carts (depending on how big they are). He picks carts that are away from the path of the evacuees, hoping they might distract the big monster and change it's trajectory.

DM Jan 
Wednesday January 25th, 2006 12:51:15 AM

The HUGE megapede continues on it's relentless path, and for a moment it seems unstoppable. Attacks appear to be having an effect, but due to the size of the creature, it looks as though it can take a lot of punishment.

Cori takes to the air, not looking one bit like Cori at all, and hovers as those giant pincers come closer, and closer.

Mordrid's bow is already at work, and from this vantage point in front of the creature, his arrows can be seen to light up the monster's face, leaving scorched holes behind.

Valdor's frost wand leaves a trace of crisp white along it's flank.

Then - the prismatic wall leaps up, an impressive shimmering curtain of lethal power. The megapede ploughs straight into it. There is a flash of fire, another of lightning. From Ve and Dahlia's point of view it is quite spectacular.
Nick, Mordrid and Cori are on the other side of the wall, and can't see much until it's colour's change abruptly. It becomes pure violet, and for a moment it seems to bend.

Alongside the creature, Valdor's sense of smell is assaulted by a pungent mixture of bitter poison and burnt flesh.

The final, purple wall disappears. What is left is the rear half of the creature. The front half has completely disappeared. The creature's slimy innards fall out onto the ground, and a rather nasty-looking green slush begins to ooze toward Valdor.

About 200 ft away are the City guards, who have stayed behind. They are cheering wildly. Nick's animated carts lurch around in the mud.
It's a crazy scene.

Valdor(Dust of Disappearance, Ring of Fire Resistance, Shield of Law, Status, Haste)  d20+38=41 d20+37=53 d20+37=40 d20+33=36 d20+32=51 d20+32=52 d20+28=42 d20+28=42 d20+27=44 d20+27=28 d20+23=31 d20+22=27 d8+17=25 d8+17=18 d8+17=20 d8+17=22 d8+17=24 d8+17=21 d8+17=21 d8+17=23 d8+17=22 d8+17=25 d8+17=24
Wednesday January 25th, 2006 10:31:45 AM

With the haste spell in place, Valdor leaps on the huge vermin just behind its head, as it's reaches him(was holding action due to posting simultaneously the other night). With his cloak active, he sticks to its back and decides to do what he does best. His swords go to work as he hammers into the creatures back, easily finding spots to hit effectively.

(If immune to crits, 174 points, if not 275 points, didn't add sneak attacks since he jumped onto it)

Ve Mundr 
Wednesday January 25th, 2006 11:46:24 AM

With the creature destroyed by his prismatic wall, Ve directs the carpet over the massive hole. He and Dahlia had heard more creatures and it was time to see if there were more indeed nearing the top.

If Ve sees none, he directs the carpet to pursue the Chimera. "Hold on Dahlia"

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Status 22 hours entire party


Mordrid 
Wednesday January 25th, 2006 4:27:49 PM

Mordrid flies up and over the barrier to merge with the rest of the group. When Mordrid sees Valdor on top of the huge creature, the ranger prepares a spell to deal with the poison.

Corialote and Amarth [shapechange: harpy, haste]  d20+4=19 d20+14=34
Wednesday January 25th, 2006 7:40:43 PM

Cori, in harpy form, swoops down and sweeps over the now half a centipede. She flies on to see if there is anything else in range that needs to be slowed for the group do get to.

[listen 19 and spot 34*natural 20*]

[haste - 46 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX
* used

Dahlia;AC 32: HP 226: Greater Invisiblity, flying carpet, status, Elixer of Fire breath 
Wednesday January 25th, 2006 9:27:49 PM

"Nice Job Ve. If you can mange to come up behind the good beast and get within 25 feet of it I will give our friend a litte toasty wake up."

Nick (Sheild of Law, Status, Greater Invisibility, Haste) 
Thursday January 26th, 2006 12:56:22 AM

"Well, you don't see things like that every day," says Nick to no one in particular. Then - into the earpiece - "Okay, where is everybody? I'm still in front of what's left of the beast."

He can see Mordrid, and 'maybe' Cori, if that winged, leathery creature flying off toward the hole was Cori.
He walks over to where the prismatic wall was.

DM Jan 
Thursday January 26th, 2006 1:39:17 AM

((OOC - guys, before I continue I'm going to need a couple of things. Steve, would you roll a Will Save for Valdor?
Daniel - what would the DC be for escaping that violet colour in the prismatic Wall? Can't find your character sheet.))

(Jan, I won't be home til late Thursday, I'm in the process of moving and have a lot to do. I'll post late tonight, though. I don't know his saves exactly and it's important, I'd guess-SteveH)

daniel K 
Thursday January 26th, 2006 9:09:56 AM

OOC Prismatic Wall DC 29 regardless of color. Violet is a Will save.

DM Jan 
Thursday January 26th, 2006 6:00:35 PM

((No worries SteveH, it won't kill The Big V, but he might end up somewhere weird if he fails. Sorry about the inconvenience, players. Shouldn't take long to clear up this little muddle, then we can carry on. ))

Mordrid, Valdor, Nick - hold, please.

Ve, Dahlia, Cori, go ahead and post.

As the carpet, the raven, and the harpy approach the hole, Dahlia, Cori and Ve can see what looks like a dozen giant spiders scurrying out of the hole and off toward Emerald City. Behind them are six giant bundles of dish rags on short stubby legs - or at least thats what they look like.

Sound coming from the hole amounts to what can only be called a cacophony. Shrieks, howls, hisses, and a deep bellowing coming from the far depths.

About a mile away, west of the City, is another hole, also disgorging it's contents.

Corialote and Amarth [shapechange: harpy, haste] 
Thursday January 26th, 2006 8:12:37 PM

Cori looks to the hole and then quickly calculates the distances. With a grin she goes through a series of quick motions and if she said anything you could not tell. With a rod pointed into the hole she lets loose with a fireball, that should explode about five feet down inside of it. "Burn." She flies back a little and watches to see how many monsters make it out of the hole.

[empowered maxamized fireball - 90 damage, reflex DC 27 for half damage]

[haste - 45 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used



Dahlia:AC 32: HP 226: Greater Invisiblity, flying carpet, status, Elixer of Fire breath  5d6(5+5+4+2+6)=22
Thursday January 26th, 2006 9:57:41 PM

Targeting the first raggy thing dahli throws a small bead down at it. (bead of force) as it reaches the critter it explodes with a blast that causes 22 points to everything within a 10'radius, and then encases the targeted beast within a tenfoot radius sphere (otilukes resilient sphere) (reflex DC16 to avoid capture only) hopefully the spher will slow or block the egress of further beasties.

Valdor  d20+9=29
Thursday January 26th, 2006 11:59:06 PM

Valdor feels the urge suddenly to focus himself against some unseen force and does so for once, with surprising ease. He holds his attacks until things clear up for him, looking down at the mess he created with his last group of attacks.

(I guess it didn't matter, he rolled a natural 20. Imagine for a moment, the amount of goo all over the place created from all those attacks. We've all squished a bug and seen the guts squish out...he just sliced into a huge bug several times...ewwwww!)

Ve Mundr 
Friday January 27th, 2006 7:23:26 AM

"Thank you Dahlia, it worked better than I had hoped." His face darkens as they arrive over the crater, "Far too many of them, we could spend all day here and there is still the other one." Ve points to the west. Looking at his companions currently over the hole Ve speaks up, "Dahlia and I are pushing on to get that chimera heading to Emerald city, we'll stay in touch."

With that the carpet moves off 200' towards the distant city.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Status 22 hours entire party


DM Jan 
Friday January 27th, 2006 11:15:56 AM

((Okay folks, you can all post now :) ))

Mordrid arrives to find Valdor atop the rear section of the megapede.
Having resisted the Prismatic Wall's power, the kinetic energy of the megapede's collision with the Wall has knocked the Dragon leader right back from his original position, and slid him along the stiff-bristled creature's body.

From Nick's position at the front of the creature, he can see that it's front end, AND the Prismatic Wall, have completely disappeared. The beast's poisoned innards are oozing out all over the ground.

Cracks are appearing in the rear torso and are emitting similar ooze, surrounding Valdor, and his sword is covered with it.

In middle distance, spells can be seen blasting away at the hole - fire, and a loud explosion. Flames from Cori's fireball and Dahlia's blast turn up the shrieking volume.
Right now, the raggedy mop creatures are in disarray, but the spiders are off across the fields toward the City.

Movement is erupting everywhere, on the ground, and in the sky. The Emerald Kingdom is becoming a VERY dangerous place.

Nick 
Friday January 27th, 2006 11:22:58 AM

Shouting upward -
"Mordrid - is everything okay up there?"

He does his best to shrug off the invisibility spell while stepping smartly away from the ooze.

Valdor(Dust of Disappearance, Ring of Fire Resistance, Shield of Law, Status, Haste)  d20+25=31
Friday January 27th, 2006 3:03:24 PM

(Mordrid can't actually see him because of the dust of disappearance)

[OOC - Scott - sorry, I always forget.]

Valdor, sensing that his work is done, takes a step and jumps out as far as possible to escape the disintegrating bug. He is prepared to activate his ring of levitation if he is going to land in any of the creatures innards. When he lands, he'll clean his sword off thoroughly and survey the area quickly.

Corialote and Amarth [shapechange: harpy, haste]  10d6(4+1+3+5+1+1+5+6+2+6)=34
Friday January 27th, 2006 7:18:47 PM

Cori, in harpy form, scans the area and notices the spiders as they take off along the ground. She tries to do a quick calculation to see if she can reach them with a wand, the one she has just retrieved from the pants the harpy wears.

If she does not feel that she can reach the monsters from her current position than she will fly forward to get into range. With a aim of the wand she says a word under her breathe and sends a flaming sphere at as many as she can get in one blast.

[fireball wand(10th) - 34damage, reflex DC 17 for half damage]

[haste - 44 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Dahlia:AC 32: HP 226: Greater Invisiblity, flying carpet, status, Elixer of Fire breath 
Saturday January 28th, 2006 12:35:59 PM

Seeing the Spiders heading off toward the city, Dahlia mutters a few choice words from her gypsy upbrining, some of which might make Ve blush, and throws 5 brown stones to the ground. As the elemental stones shatter and the earth elementals appear, Dahlia isues quick instructions to them. Pointing out the spiders heading toward the city Dahlia instructs the five large earth elementals to destroy the spiders and then they may be free to return to the earth. (elementals are in existance for 9 rounds)

"Ok Ve let's go see what we can do about that Chimera."

Valdor 
Saturday January 28th, 2006 3:29:22 PM

Valdor says into his earpiece,"We are trying to stop a flood with a leaky bucket. I think we've helped as much as possible for now. We need to stop the flow of monsters, then come clean out whatever is left here. If we could fight them all in line, I'd say stay...but there is no way of fighting them all, and more will no daubt be coming. Let's go find out how to stop this madness."

Ve Mundr 
Monday January 30th, 2006 5:58:34 PM

"Chimera won't take but a moment or two. I plan to get him with Domi's Devastating Grip" Ve pushes the carpet further in pursuit of the magical beast. "ask Valdor to have Father Nick hit the crater with an earthquake. Aught to seal the hole or at least reset the creatures trying to get out nicely.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Status 22 hours entire party


Nick 
Monday January 30th, 2006 9:22:58 PM

"Valdor's right," says Nick. "We need to regroup, and find out what's happened to Parnoth. I suggest we try the lair. Via carpet or teleport."

His eyes blink for a moment as another firey explosion occurs off in the distance. Was that flying thingy up there Cori? Or one of the monsters? Hard to say.

DM Jan 
Monday January 30th, 2006 10:34:13 PM

Valdor and Nick avoid the messy aftermath of the slowly disintegrating bug. In the near distance, more bellowing can be heard coming from the nearest hole, and what looks like a harpy can been seen in the sky taking pot shots at a horde of giant spiders.

In the air, it's difficult to pick out the chimera. Other things are aloft now - a flock of bats flit by, and a pair of collossal birds, their plumage glittering in rainbow colours are circling and rising over the Emerald City, taking advantage of the relative hot air directly below. And from the north - some giant trangular shaped creature - it's entire body a wing, floats gracefully over the fields.
Nothing appears to have sensed the carpet yet, but the air is getting busy.

On the ground, the spiders are seriously disrupted as the blast injures two of them and the earth elementals rise up to prevent further progress. Elsewhere, things shuffle, scurry and crawl. The entire Kingdom is alive with wonderous horrors.

In the distance to the south, the guards are quickly herding any citizens still remaining to safety.



Mordrid 
Monday January 30th, 2006 11:54:25 PM

Mordrid nods to Valdor, "I agree. This is madness. Let's move on. To the root..."

The ranger rears around taking in the vantage, "By Domi, where has everyone gone." Mordrid casts a sharp glance at Valdor, letting the warrior know his disapproval of the group not staying in correct formation. Under his breath he spits, "we as a mighty river. Not tributaries split and dry."

Nodding to the ring, "come on lets get going to the city gates."

Ve Mundr  d20+14=30 d20+14=28
Tuesday January 31st, 2006 4:01:32 PM

Ve notices the ever growing array of creatures filling the sky. Even though he is invisible and Dahlia is quite small, he does not like the looks of it. To much can go horribly wrong too fast. He leans into Dahlia, "find out where they want to regroup. If I hear the chatter coming through that thingamajig, Sounds like we are leaving the area. I take it the thinking is Parnoth released the hounds to get our attention and thus hopefully spur us to his possible rescue."

Ve is very torn, there was the greater good, but there was also the needing masses fleeing below and likely trapped in the city proper. Domi had called him long ago to be his hand and the noble races shield. Ve holds the carpet on course to Emerald City, but dives so that they are blasting across the treetops instead of higher in the open air. In a crouch near the very front, the invisible Heirophant opens his sences to all about him.
Spot 30
Listen 28

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Status 22 hours entire party


Corialote and Amarth [shapechange: , haste] 
Tuesday January 31st, 2006 4:49:16 PM

Cori, in harpy form, wheels around as she hears the recall. She makes a straight line for the main part of the group though she does skim the ground the last fourty feet. With a slight stumble she allows her shape to return to normal as he feet touch down. "Heard you wanted to check on the big man and see what is going on." With a wave of her hand at the grand mess she shakes her head. "And how to stop this."

Amarth comes soaring back in to land lightly on his Mistress's shoulder as he preens his wings. "You do that again and I will peck the top of your head...maybe pull out all those hairs on top." He seems rather upset about the fact that she ran off on him. For good measure he does tap the side of her head four times with his beak. "You are old enough and smart enough to form better tactics Mistress."

[haste - 43 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Dahlia:AC 32: HP 226: Greater Invisiblity, flying carpet, status, Elixer of Fire breath 
Tuesday January 31st, 2006 5:44:18 PM

"Hey Guys where do you want to regroup at? I will need some sort of idea so I can tell Ve where to go and when."

Valdor 
Tuesday January 31st, 2006 7:51:42 PM

Valdor replies into the earpiece,"We need to teleport outside Parnoth's palace. Regroup next to the huge bug we just killed...nice spell Ve. I'm impressed. Anyway, I'm still invisible, but I'll find the group. Let's go quick. And if any of you spellcasters can cloe any of those holes, please do so."

Mordrid 
Tuesday January 31st, 2006 11:00:31 PM

Mordrid arcs his back and sends a flaming arrow screaming straight in the sky, "rally point here at flare."

Nick 
Wednesday February 1st, 2006 1:21:38 AM

Nick, visible and already at the rally point, stares upward as Mordrid fires the arrow.

"What do we do if Parnoth's dead? And there's no way of stopping these things," he asks.

DM Jan 
Wednesday February 1st, 2006 1:32:10 AM

As Ve's carpet approaches the southern edge of Emerald City, both he and Dahlia can see that it looks fairly deserted. None of the monsters appear to have reached the city streets yet, although some of those on the wing are flying above it.
Ve also sees another hole to the east of the city.
To the south close to the dead half-pede - Mordrid's flaming arrow flies vertically up into the sky.

As for the big, scaly, green ruler of this little empire, where is he? Somewhere in the City, or out of town to the north west - in his lair?

Valdor 
Wednesday February 1st, 2006 11:02:52 AM

Valdor, invisible still, puts his hand on Mordrid's shoulder and says,"Here's the ring, pass it and we'll teleport to just outside his lair. There are still probably magical protections to prevent teleporting directly into it."

He makes sure Cori, Nick, and Mordrid all have the ring, then focuses on the lair that he is all-too-familiar with. Just before they teleport, he says into his ring,"Dahila, you and Ve meet us outside Parnoth's lair. We're going there now. We need to stick together with all this madness. Don't want you two accidentally tackling a red dragon by yourselves...I'd miss out on the fun."

Ve Mundr 
Wednesday February 1st, 2006 12:49:16 PM

Ve nods as Dahlia relays what Valdor wants and has a little chuckle at the dragon comment. Loud enough to be heard, "Then hope there is more than one friend. And thanks, though to be truthful that was not the result I expected." Ve banks the carpet per Dahlia's instruction on where the entrance to the lair is.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Status 22 hours entire party

Corialote and Amarth [shapechange: , haste] 
Wednesday February 1st, 2006 5:56:58 PM

Cori does little more than touch the ring as it comes by her. She has slipped the bow back into it's case and is now just holding a single wand in her hand. "Check on Parnoth and then play damage control...unless we can stop this at the source." She has to agree that it is a great idea if they are quick about it.

She looks to the voice of Valdor as she cannot see him and mentally runs through her spells. "I do have a shout spell but not sure if it would collapse the hole in on itself or not...that and there are several of them to consider."

[haste - 42 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Mordrid (Cats Grace) 
Wednesday February 1st, 2006 8:10:09 PM

Mordrid nods in affirmation with Valdor, and the ranger accepts the ring before passing it on. Then he takes a moment to cast Cats Grace on himself.

Dahlia:AC 32: HP 226: Greater Invisiblity, flying carpet, status, Elixer of Fire breath 
Wednesday February 1st, 2006 10:29:39 PM

Dahlia passes on the messages to Ve and then gives him directions to Parnoth's Palace.

Nick 
Thursday February 2nd, 2006 12:43:11 AM

Nick touches the ring also and prepares his stomach for another knotty ride, courtesy of the teleport spell - not his favoured way of travel, bur nevertheless a necessity.

DM Jan 
Thursday February 2nd, 2006 12:59:44 AM

Parnoth's Lair - a short distance away from the City itself, it's entrance dug into the hillside, affords a good view of the Kingdom south of the great forest of Culverwood.

A shock awaits Valdor, Mordrid, Cori and Nick as they flash into existence at the entrance of the lair. There appears to be a large, crude wheel propped up just to one side of the entrance, and someone is attached to it - upside down and crucified, covered in blood, their flesh in ribbons.
Those who have had dealings with Mop, Parnoth's right hand man, before, will remember a facetious, overblown little man, brimming with self importance. But not now.
The man looks barely alive and looks to have been tortured pretty badly.

The group are joined shortly afterwards by Ve and Dahlia, who have been able to count five great holes so far, on their way here.

The yawning cavern that leads down to Parnoth, his resting place, and his treasure horde, looks dark and silent.


Valdor 
Thursday February 2nd, 2006 1:50:01 AM

Valdor quickly regains his senses and, upon seeing Mop, says,"Nick, cast a healing spell on him, and quick. No matter how much I didn't care for him, noone deserves such a fate."

He then says,"Mordird, check for tracks and see if you can recognize any in particular...or whether it was man or ogre or whatever. Cori and I will stay back while you two work."

Ve Mundr 
Thursday February 2nd, 2006 1:15:41 PM

The carpet stops at the great lair entrance and Ve's brow furrows slightly at what greets them. Valdor is already in action, so the cleric does just what is needed at the time. He stays out of the way. He does tell Valdor of the 5 holes, he and Dahlia saw. The Emerald Kingdom is going to be quite dangerous for some time. Looking like they will be headed indoors, Ve rolls the carpet and stows it in his HHHaversack.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Status 22 hours entire party

Nick  d20+19=29
Thursday February 2nd, 2006 5:10:59 PM

(HEAL CHECK 29)

Nick is already moving forward as Valdor gives the word.
"By Alemi, this not good," he says quietly. "I might need some help getting him off this wheel contraption."
With a practiced eye, he does his best to ascertain the extent of Mop's injuries and whether there are any knives, swords, arrows, nails etc pinning the man to the wheel. They'll have to come out first. Carefully.

Then he casts HEAL on Mop.

"Whoever did this took pleasure in it," he growls angrily. "None of this was necessary."

Dahlia  d20+26=45 d20+40=58
Thursday February 2nd, 2006 6:18:44 PM

Seeing father Nick heading over to Mop, still invisible she calls out, "Father heal for a bit of a distance until I give you clearance to approach. I would hate for us to lose you to some nasty suprise someone left. Trap search DC 45, Diable device DC 58

Corialote and Amarth [shapechange: , haste] 
Thursday February 2nd, 2006 8:21:58 PM

Cori watches as the others move foward to check out the area and tend to the Mop in a wheel. She reaches over and taps a tattoo on her lower right arm and then scans the area. "Lets see if anything magic presents itself." She walks back and forth scanning the entire entrance and surrounding are for signs of magic that may mean a trap of that nature.

[detect magic tattoo - 10 rounds]

[haste - 41 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Mordrid 
Thursday February 2nd, 2006 10:26:57 PM

Mordrid looks down at the hodge podge of muddy imprints on the ground, oddly not bothering to kneel down and examin closely as he normally would. Instead he takes a few steps forward, and leans close to the mangled lips of Mop, "who did this to you?"

DM Jan 
Friday February 3rd, 2006 12:37:32 AM

Dahlia finds no traps in, on, or around the wheel, so it seems safe enough to tend to the unfortunate Mop. As soon as the HEAL spell kicks in -
"It wasn't us! We were tricked! The liches! They said you were coming to kill us!" Faced with the prospect of Mordrid to deal with, Mop is in hysterics. He starts thrashing around in a pathetic attempt to flee, his clothing in rags.

Cori's DETECT MAGIC drifts across the entrance to the Lair and illuminates the drifting tendrils of spent spells. Spells that have been tripped, unraveled, overcome, made void.
There was magic here, but not now, and not in existence for quite a while.

Not like Parnoth to leave his gate wide open... especially when the Platinum Dragons have come to call without an invitation.

[S- BRILLIANT POST JAN]
(J - thank you :) )

Valdor 
Friday February 3rd, 2006 1:26:11 AM

Valdor asks Nick and Ve,"Can you cast a detect lie spell? I would like to see if the spinelss wretch is telling the truth."

He walks up to Mop and says,"Hold still and quit squirming you knucklehead. It's just going to make it worse. Would our clerics have healed you if we were going to kill you? Now, let's do this the easy way...where is Parnoth right now?"

Corialote and Amarth [shapechange: , haste]  d20+3=19
Friday February 3rd, 2006 2:52:35 PM

Cori looks over her discovery with some mild interest as she moves forward to speak to Valdor. "From what I can see...all of the protections spells to ward the cave have been removed, dispelled or destroyed altogether." She looks to Valdor and shakes her head. "It is possible that Parnoth was taken by force." She moves her hand to indicate the opening of the cave and shakes her head again.

Looking to Mop she gives him one of those rare smiles and takes a step forward to kneels by him. "Please hold still so the good cleric can help you..." Her eyes flash as she gives him a wicked grin. "Or I will be forced to use a spell to hold you still...the choice is yours." She does hope that the little man will hold still for the help that is being given.

[diplomacy 19]

[detect magic tattoo - 9 rounds]

[haste - 40 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Ve Mundr  d20+16=35
Friday February 3rd, 2006 5:11:11 PM

Ve shakes his head a bit in answer to Valdor, "I have no such spell, but Domi has blessed me to cleave truth from fabrication without them." This last bit is a bit of a stretch, but not entirely inaccurate.

Ve will be mindful of not only all the man says, but of what he does not. [sense motive 35]

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Status 22 hours entire party



Mordrid 
Saturday February 4th, 2006 1:37:05 AM

Mordrid leans over Valdor's shoulder and adds softly, "We mean no harm to your master." The ranger looks at the unfortunate Mop with a brown eye turned golden (trick of the light?). With this look he conveys deepest sincerity.

Putting his hand to his chest..

"If a hero can stand firm in the breath of a dragon, and have powers that grow so to have servants knocking at their keeps... can they not then simply convey the truth to another being, and they not see the sincerity in my eye?"

"I beseech you Mop, be straight with us, and all will be made right."

Nick 
Sunday February 5th, 2006 11:28:26 PM

"Valdor, I don't have that gift, I'm sorry to say," says Nick, glowering at Mop, "but I'm sure he's clever enough to realize that telling a lie could very well prolong this whole nasty business. And I don't think he'll want that."

He nods at Ve, knowing his comrade will sense any skullduggery better than he.

DM Jan 
Sunday February 5th, 2006 11:46:20 PM

Surrounded by Platinum Dragons big and small, Mop - not exactly the bravest in the land, starts to sing like a bird, his heart certainly beating as fast as any avian.

"Parnoth - I don't know where Parnoth is. They were... doing something to him, down in the lair - and I ran! I ran, but they caught me. They said they were going to skin me alive. They'd already started! But then one of them - the one who isn't a lich, asked them to leave me behind - as a living warning.
"They might as well have killed me! If Parnoth knows I just ran... They had men with them - evil men! I saw them hauling out treasure. That one - the one who isn't a lich, he was telling them what to do. Then they all disappeared! Liches! Men! Treasure! Is Parnoth dead? Please tell me he isn't dead. I don't want him to be dead..."

The wretched Mop begins to cry. To Ve, this outburst seemed honest enough, and a little touching at the end - a servant genuinely worried about his master.



Valdor 
Monday February 6th, 2006 3:05:00 AM

Valdor says,"Let's get him cleaned up. We sure can't leave him like this. And will someone explain to me why it is, that when we kill or defeat a dragon and start to make off with its hoarde, the ground always begins to shake. But when Korrig does it, he makes off with a hundred lifetimes worth of gold and magic. It also seems that Korrig wanted us to know what was going on. Weird.

Mop, describe the man who wasn't a lich to us please. And did you overhear any other names? I know you were being tortured, but think. Oh yeah, and how do we stop all of Parnoth's monsters from destroying the Emerald Kingdom?"

Ve Mundr 
Monday February 6th, 2006 10:05:25 AM

Mop starts talking and Ve quickly sees there will be no attempt at deception from the man and he relays as much to Valdor. Such wrongly placed devotion Mop, such a waste.

"The Black dragon has been recruiting it would seem. If we had numbers and a time frame Valdor, it would be most helpful."

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 120 minutes
Status 22 hours entire party


Corialote and Amarth [shapechange: , haste] 
Monday February 6th, 2006 7:18:37 PM

Cori listens to Mop and then shakes her head. His loyalty is admirable and his sense of duty goes the way it should in a retainer. Parnoth may not be the nicest of dragons but at least he has someone that cares for him...as well as fears him.

Looking to Valdor she shrugs her shoulders. "Seems that we may have to enter that lair." She looks back to the cave entrance and smiles lightly. It has been awhile since she has been underground and it might be nice to be back at least for a little while. "Though that depends on what we find out from our friend here...but should we not check on Parnoth anyways?" Part of it is curiousity and the other part is...well the need for knowledge.

[detect magic tattoo - 8 rounds]

[haste - 39 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Nick 
Monday February 6th, 2006 8:49:57 PM

Nick listens carefully to what Mop has to say. Doing something to Parnoth? What was that? Some kind of spell, perhaps, but what? Enough to render a big dragon helpless, if not kill him outright. That suggested impressive spellpower on the part of the lichs.
Quietly, he's praying to Alemi that they've arrived in time to save - if not Parnoth - then at least his kingdom and the people in it.

Mordrid (Cats Grace) 
Monday February 6th, 2006 9:13:30 PM

"I agree Cori, we should at least go check for ourselves what happened in there."

DM Jan 
Tuesday February 7th, 2006 1:13:52 AM

Talking appears to have brought Mop's heart rate down a touch, and slowly he shifts from hysterical to merely dejected.

"The man? Hmph.... I don't know - he looked a bit old, tall, drab clothing. I didn't hear any names. I was too busy screaming. No wait... one of the thugs, carrying the treasure, he dropped something and one of the others yelled "Larsen, you %$#@$. Those men - they had a rough look. I don't know where they came from, but it wasn't from around here.
"But the monsters? What monsters? Oh, Gargul's all-seeing eye! The monsters?? Only Parnoth can stop the monsters!"
The little man starts to get all agitated and jumpy once more, especially when a distant but spectacular roar sounds out, from somewhere down the hillside.

The Lair entrance looks dark and empty. At either side of it, are small, formal arrangements of shrubs and flowers - a reflection perhaps of how Parnoth likes the lower edges of Culverwood to look. One of these little gardens looks to have been trampled on fairly recently, by clumsy feet, obviously in a hurry.
From the depths of the lair, there are no sounds.

Valdor  d20=15
Tuesday February 7th, 2006 10:27:34 AM

Valdor hears the roar and listens intently, trying to decipher the cause. He's heard enough dragons to hopefully tell if that as the cause of the sound. If not, maybe Mordrid knows.

He tells Mop,"Panic will not free your master. Mop, lead us quickly to the place where they had Parnoth. If you want to see him again, you must do this. You have known us for a long time. We want to find Parnoth as much as you do...and not to kill him. So, lead us now and make haste."

Valdor will take the back of the group as they go into Parnoth's lair.

Ve Mundr  d20+14=31
Tuesday February 7th, 2006 3:50:36 PM

Seeing Valdor dropping to guard the rear, "I will take point. I can see in the dark quite well" Ve moves to stand in the front rank pulling a rod from his pack. The heavy mace remains at his side.
[spot 31]

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 110 minutes
Status 22 hours entire party
Carrying Rod Metamagic Quicken

Dahlia 
Tuesday February 7th, 2006 4:57:57 PM

Looking up at Ve, Dahlia smiles, bats her eyelashes and drops a curtesy.

"Ahmmm so flattered that you want to protect lil ol me, and I am sho that you would do a mighty fine job of it too, but I do declare I believe you might be a bit to large of a target, should someone take a dislike to you. I on the otherhand, am a petite and diminuative young lady, who obviously poses no threat to anyone when I am seen, and I do not aim to be seen unless I want to be. Besides on the practical side of things I can relay the information back to you all more quickly and silently that you can. So, if it is all the same to you I will go ahead and scout things out for you."

Corialote and Amarth [shapechange: will-o-wisp, haste] 
Tuesday February 7th, 2006 6:24:29 PM

Cori covers her mouth as Dahlia falls into her act with Ve. Her eyes flash as she tries hard not to laugh out loud at the poor man. "I can take a point as well as I have access to a few spells that will allow me to go unnoticed." With just a though she is soon in the form of a will-o-wisp and then disappears. She flits behind Dahlia as she makes use of her detect magic spell to seek out hidden magical traps or other things of interest.

Amarth shakes his head as he flies back to land upon Valdor's shoulder. "Show-off." He preens his feathers as he looks to the man, who's shoulder he is currently on.

[detect magic tattoo - 7 rounds]

[haste - 38 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Nick 
Tuesday February 7th, 2006 8:15:01 PM

Nick's eyes follow the conversation between Ve, Dahlia and Cori.
"Well I for one, do NOT mind staying in the middle," he says with the beginnings of a smile. "You're all quite mad, of course. All right, let's go and see what's happened to Parnoth."

Valdor 
Tuesday February 7th, 2006 11:25:35 PM

Valdor chuckles out loud at Dahlia and Amarth and says,"Ve, don't even try to argue with the ladies. I'd rather face a dozen fire giants by myself than to argue about anything with those two! And Nick, I'm glad you finally have come to grips with our true colors! But, the middle is where you should be. I'll watch out for you my friend."

DM Jan 
Wednesday February 8th, 2006 12:53:31 AM

Mop decides to walk next to Father Nicholas as the group enter the lair, all the while hugging his tattered cloak around himself.

A wide pathway leads straight into the lair, it's walls gradually turning into some kind of phosphorescent rock that glows gently, casting dim light on the way ahead.

Those at the front discover two dead human males, propped up against the wall, part way down the passageway, their heads lolling at an awkward angle, some of their flesh seared.

And beyond - the passage opens out into a huge, dark cave.

Mordrid (Cats Grace)  d20=18
Wednesday February 8th, 2006 1:11:12 PM

Mordrid leans over to examine the two human corpses. "Mop, were these two servants of Parnoth? Did you know them?"

The ranger takes note of their clothing, then checks pockets to see if there are any orders or documentation on them.

(Knowledge Nature check 26 + 18 = 44 to descern the source of the distant roar they heard outside)

Corialote and Amarth [shapechange: will-o-wisp, haste]  d20+4=13 d20+14=23
Wednesday February 8th, 2006 5:36:33 PM

Cori flits around the tunnel as they move along, her detect magic turning this way and that. She stops at the opening to the large cavern that should be the dragons lair. She lets her darkvision slide over the cave looking for anything out of place or dangers of mundane or magical type.

Amarth stays on Valdor's shoulder and keeps a sense upon his Mistress to see if she is ok. He does not really like this cave as he cannot see that well here, but at least he thinks he is safe...right now at least.

[listen 13 and spot 23]

[detect magic tattoo - 6 rounds]

[haste - 37 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Ve Mundr (Darkvision, Freedom of Movement, Satus to Party)  d20+14=34
Wednesday February 8th, 2006 7:26:45 PM

Ve looks to Dahlia "Being the target was the plan m'lady, but you are corect on relaying information." the solid plate clad cleric answers in complete sincerity. With Cori also floating by, Ve glances over his shoulder and nods at Valdor with a small easy smile, "I had no intention, it does me good to hear you confirm what I thought a losing battle." Ve moves down, presumably with Mordrid next to him when they come upon the bodies. While Mordrid stops, ve takes but a few more steps and maintains a vigilance down into the dark. Spot 34

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 110 minutes
Status 22 hours entire party
Carrying Rod Metamagic Quicken



Valdor 
Wednesday February 8th, 2006 8:20:44 PM

Valdor waits while Mordrid looks then questions Mop. He looks around as they go, for any signs of dropped items...gold, jewels, etc., wondering just how completely they ransacked Parnoth's lair. If his treasure is all gone, muses, Parnoth would probably rather be dead than alive anyway.

He then absently says aloud,"Remember the last time we faced Flame? Mordrid and Nick were there...well, Nick was for a short time. I don't relish a green dragon being turned undead like Flame was."

Dahlia  d20+25=44 d20+30=47 d20+30=39 d20+30=43
Wednesday February 8th, 2006 10:38:34 PM

working the shadows to he best abilities DC 44, dahlia scouts ahead of the others relaying info via earpiece as needed, She is on the lookout for any telltales that might have been left behind and any traps that have been set or not sprung. Trap search DCs 47 39 43

DM Jan 
Wednesday February 8th, 2006 10:57:08 PM

((OOC - eeek, sorry guys - migraine from hell. I'll pick this up first thing tomorrow, I promise. Gotta get to bed.))

Nick 
Thursday February 9th, 2006 2:11:25 PM

Staying roughly in the middle of the party, Nick keeps a good eye on Mop, ready to grab the fellow if he makes a run for it.

He's also ready with a torch if needs be, but he doesn't light it. If they can get by with the glow, then he doesn't want to interfere with the darkvision of the forward scouts.

DM Jan 
Thursday February 9th, 2006 2:44:46 PM

Realizing that the distant roar outside might well have been another of those giant millipedes, Mordrid takes some time to examine the corpses. There are slash marks along the neck, and bare flesh on the head and hands of the men is scorched. Blood is all over their clothing.

One of the men's pockets contains a bloodstained piece of paper. The paper is ragged edged and looks like it has been folded and re-folded into quarters many times. On one side, is the design of a small flyer - an advertisement - a drawing of a woman and a snake, and
One night only!
See Moira the Snakecharmer!
Only 5 Silver pieces

Tanner's Delight
Lizard's Way
Osto


On the other side is a series of connected lines that lead from a hastily drawn square at the bottom left hand corner, to a now bloodstained circle at top right.
These men look toughened, even in death, like they haven't had an easy life.

"Of course I don't know them," hisses Mop, some of his bravado coming back. He hurls a blob of spittle that lands somewhere on the ground between Mordrid and Ve - who stands guard a few steps ahead.

Valdor is easily able to spot the occasional coin left behind on the ground. About 50 GP's worth so far.

Further ahead, Ve can see Dahlia examining part of the wall. The halfling lass has discovered two sets of shattered blades - both appeared to have been snapped off and broken from their mountings on either side of the wall. The walls on both sides here are scorched, and there are traces of blood on the ground. The trap here has been well and truly sprung, and then demobilized.

Even further ahead, Cori, in will o wisp form, hovers at the entrance to the cavern. In the gloom, she can see the following -
A large, non-moving shape in the centre, maybe some kind of statue, but without going closer, she can't really make out what it is a statue of. It looks odd - unnatural.
Behind it, at the far end of the chamber, something glitters, like gems, or polished metal.
Her detect magic tattoo tickles with energy, highlighting four small areas on the ground surrounding the statue (or whatever it is).

Corialote and Amarth [shapechange: , haste]  d20+4=23 d20+14=25
Thursday February 9th, 2006 7:34:39 PM

Forgetting the danger for the moment she lands lightly on the ground as she reverts to her normal form. She whispers back to the rest of the group through her earpiece. "Guys...I have a strange statue here...plus something shiny or glittery some distance behind that." She glances back and shakes her head as she peers around the statue thing to make sure. "What worries me the most is that there is magic around the statue thing in small areas." She does not go any further into the room till she gets some back-up though. She does continue to listen and use her vision to scan the room further to see if there is anything that she missed.

Amarth looks to Valdor and cocks his head to the side. "What is going on...I can sense my Mistresses confusion?" He flexes his wings as if he wants to take off down the tunnel but settles back to bide his time.

[listen 23 and spot 25]

[detect magic tattoo - 5 rounds]

[haste - 36 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Valdor 
Thursday February 9th, 2006 11:32:03 PM

Valdor, not bothered at all by Amarth being perched on his shoulder asks,"Can anyone light up the cavern with a spell? I'd like to see this statue. I have a torch with comtinual light on it, but that won't light up much of the cavern."

Valdor's not picking up the coins, he's just noticing how sloppy the thieves were. He then looks up at the ceiling and the walls to make sure there is noone who has stayed behind to spy on them.

He remembers to ask Mordrid,"Can you tell how long ago they were killed?"

Dahlia 
Friday February 10th, 2006 7:08:20 AM

Listening in Dahlia chimes in about the sprung and destoyed trap and then after hearing about the need for light quickly answers.

"On it chief got just the thing, dont anybody waste their magic, it might set something off."

As dahlia gets closer to the statue, she removes several rods from her pack and activating them places them in the most advantageous places for lighting up the area.

(sun rods, have 10 - let me know how many I need ot use.)

Ve Mundr (Darkvision, Freedom of Movement, Satus to Party)  d20+14=17 d20+14=20
Friday February 10th, 2006 3:00:46 PM

Ve stays right where he is, old magic, the amount of destroyed traps and destruction and the fact that they are in the heart of Parnoth's lair has him on high caution to say the least. Best to just follow thier lead here

"Possibly his last hoorah." Ve comments about the paper. "Or a lure to bring in possible recruits."

Spot 17 listen 20

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 105 minutes
Status 21 hours entire party
Carrying Rod Metamagic Quicken

Mordrid  d20=11
Friday February 10th, 2006 3:43:38 PM

Mordrid pulls his eyes away from the flyer and up to Ve, "I'm afraid it's more than that. It's one of several clues that have pointed to Osto, and there's a crude map on the back."

"Valdor, you'd better come check this out" The ranger carefully hands the fragile paper behind him to Ve.

By the time Valdor returns to the scene, Mordrid has begun undertaking the gruesome task of further examination; lifting of the eyelids to examine the color and moisture of the eyes, hand on the forehead to check body temperature, fingering the neck wound to measure the bloods thickness, lifting the arm for rigormortis, checking the underpants for the presence of leakage and inversly its evaporation.

The ranger reaches back to his hip for his bowie knife, pausing, "I can tell you what he ate for lunch if you'd like?" Looking up seriously; however those that know him can tell this is his bad attempt at humor.

[Knowledge Nature 26 + 11 = 37]

Mordrid will make an educated assessment and share it with the group.

Mordrid picks up an errant gold piece off the floor and places it in the dead man's hand; pushing the clutched hand to the corpses cold chest, "Well this is what you died for. There it is... in your hand for all eternity. Enjoy."

The ranger stands up, ready to explore further with the rest of the group.



Nick 
Friday February 10th, 2006 7:46:25 PM

Nick gives Mop a hard tap on the shoulder.
"Spitting can spread disease. It's a nasty habit that you'd be better off losing."

He raises an eyebrow as Mordrid mentions Osto, and looking down at the two dead toughs, AND knowing that's where Mordrid was from, he wonders exactly what kind of place Osto is.

DM Jan 
Friday February 10th, 2006 8:31:07 PM

Valdor doesn't see anyone other than his fellow Dragons and the two dead men in the tunnel.

The cavern beyond appears to be empty of persons also. No movement. No detectible sounds.

As Dahlia ignites the sunrods, the glitter toward the rear of the cavern begins to reflect the light, so she only needs four of the rods. The extra light reveals the following -

In the background, an impressive pile of coins, gems, gold statuettes, gold plates, gold boxes inlaid with jewels, long strings of enormous pearls; paintings, furniture, crowns, coronets, necklaces; there are piles and piles of diamonds, emeralds, sapphires, rubies - the horde is impressive to say the least. However - by taking into account a rough v-shaped wedge of space in the centre of the horde, it looks as though someone has made off with about a third of it.

In the centre of the cavern - what looks to be a stone statue of a hybrid creature - half man, half dragon. The subject is in a pose that would suggest it was caught in mid transition - it's chest expanded, one arm raised aloft, a distorted face - vaguely human, but with the lower jaw beginning to push outward. A scaly, powerful tail has already reached the floor.

Around the statue, about ten feet away from it, equally spaced, are four curliqued designs on the floor. If Dahlia gets close to one of them, she might feel the heat radiating from it, heat borne of magical power.

Mordrid's further examination will confirm that the bodies are cool, and rigor mortis has set in - in fact, as he pokes and prods, one of the cadavers arms jerks involuntarily to life in a cadaveric spasm, rising to protect it's face. There are dull blue and dark red patches visible under the epidermis. No sign of putrification as yet, but both bodies smell quite badly as bowel muscles have obviously been relaxed. Some concentrated areas of blood and urine spillage are still damp. A rough guess? These boys died maybe about 10 - 14 hours ago.
Half a peninsula away, in a Dirt City halfling newspaper, it was once claimed by a group of halfling inventors that a more accurate estimate of time of death could be made by placing a thin glass tube containing quicksilver, into the rectum of the cadaver. This of course was laughed off by the City populace, much like their earlier invention 'the bicycle'.

Dahlia 
Friday February 10th, 2006 9:16:43 PM

Relays the information of what she is finding Dahlia makes sure to go nowhere near the floor designs and also makes sure to not break any plane areas between the designs as she fears they may be wards of some kind.

Valdor 
Saturday February 11th, 2006 12:03:36 AM

Valdor laughs at Mordrid's comments and replies,"I'm quite sure that you could old friend, but I'm not THAT interested. Just wanted to know how long ago all this happened."

He examines the paper in Ve's hands, but doesn't touch it. He notes mentally all the signs and symbols.

As the lights come up, he grimaces and says,"I was afraid they got a lot of it. No telling what magic items they found. Oh well, at least they didn't get it all. Of course, when we leave, it'll be fair game for anyone strong enough or stealthy enough to get through all the creatures. We'd best look for anything that might help us save our loved ones, and maybe cause a cave in over the rest until we either save Parnoth, or find he's dead and come back and use it to help the Emerald Kingdom rebuild."

He notes the statue and the symbols and gives them a wide berth. He then asks Mop,"Do you know anything about where he kept weapons in here and what their abilities are?"

Mordrid 
Saturday February 11th, 2006 1:02:49 PM

Walking into the chamber with the rest, "We need to place guards here so looters don't get away with the whole lot. I don't know about Parnoth, but all this belongs to the citizens of The Emerald Kingdom; whether Parnoth be warden or not."

"Is that agreed, other than the weapons and magic we will need to locate Parnoth," Mordrid is looking at Mop.

Ve Mundr (Darkvision, Freedom of Movement, Satus to Party) 
Saturday February 11th, 2006 3:07:46 PM

Ve places the Quicken rod back, there will be no cause to use it. Breath slowly leaves his mouth as he studies the statue and moves closer. "We may have found Parnoth Valdor." he muses quietly, but not too quietly. The clreic continues his train of thought, mostly to himself but aloud none the less. "He takes human form a great deal, there are spells and enchantments specifically designed against shifters, forcing change. Not a human shifting to lizard, but a lizard being forced to a more controllable human stature." With a small wavew and a scratch at his chin, "I don't know, just musings out loud.

"We should not leave this horde so unprotected. It could be as dangerous as the loosed monsters. I can erect several Walls of Stone to encase and protect it from casual theft at least. Or we remove all of it."

Spot 17 listen 20

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 105 minutes
Status 21 hours entire party

Valdor 
Saturday February 11th, 2006 4:41:45 PM

Valdor cocks an eyebrow at Ve and asks,"You think THIS is him? Well, I suppose it could be. Will destroying the sigils around him let him continue into his transformation? And, if it is him, he needs to be healed immediately upon freeing him. Jeez, they must be strong indeed to catch him like this...if it's him."

Valdor doesn't break the line between the sigils, but looks closely at the face of the statue to try to recognize if it is Parnoth. He has seen the green in lizard form and human form both, so he would probably know. Part of him hopes it is, while another part hopes it isn't.

Mordrid 
Sunday February 12th, 2006 1:16:40 PM

Ve strikes a nerve. 'That makes sense.'

The ranger walks around the statue to get a better view of the face.

"If it is him, no time will have elapsed in his mind since the last combat. I'm sure he would be spitting mad when he comes out of this."

Nick  d20+12=22 d20+13=14
Sunday February 12th, 2006 10:11:40 PM

While others take a good look and try to identify the statue, Nick carefully approaches the magical designs on the floor and attempts to examine them from a short distance away.
Being careful not to touch -

'Cori, Ve, Dahlia, what do you think of these?'

((Spellcraft DC 22, Spot DC 14))

Ve Mundr  d20+14=26 d20+22=37
Monday February 13th, 2006 11:27:54 AM

Ve shrugs as he carefully moves about the odd statue and coming to squat near Father Nick. His answer to Valdor. "Just musings out loud. I have found more good comes from random thoughts than bad, so I tend to think out loud on such puzzles." [Know arcane 26 know spellcraft 37] while looking at the sigils

Corialote and Amarth [shapechange: , haste]  d20+34=39 d20+34=36 d20+39=42 d20+39=45 d20+26=41 d20+26=40 d20+28=40 d20+28=48
Monday February 13th, 2006 4:58:28 PM

Cori moves over and kneels as she inspects the sigils on the ground. She lets her detect magic play across them to see if she can come up with any ideas about it. She also searches her memory of all spells that she has ever heard off that may have put this here. "Lets see." She lightly humms to herself as she does this, though she does look back up at the statue to have a gander at it as well. Her detect magic working on it as well with her knowledge.

Without taking her eyes off the sigils on the ground she calls back over her shoulder to the others. "I still have a spell that should allow us to cause a cave in for this area...unless you have a better idea." Amarth has since flown over to his Mistress's shoulder and stands there looking at the sigils as well. "Does not look good Mistress."

[Cori: knowledge(arcana): 39/36 and spellcraft 42/45; one set for the sigils and the other for the statue]

[Amarth: knowledge(arcana): 41/40 and spellcraft 40/48; one set for the sigils and the other for the statue]

[detect magic tattoo - 4 rounds]

[haste - 35 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

DM Jan 
Monday February 13th, 2006 7:28:42 PM

"Weapons? Why would we need weapons?" Mop blinks at Valdor and Mordrid, his tone utterly incredulous. "Parnoth IS a dragon, after all. Weapons are for guards." He adds a weak smile at the end, realizing he's just dropped major attitude and further realizing that perhaps it wasn't the wisest thing to do.

After a closer inspection of the statue's features, Valdor and Mordrid could well come to the conclusion that Ve Mundr is correct. Statues - in their stony, implacable greyness, tend to shed different light on a face, but the eyes and forehead look like Parnoth's, in human form, and although the upstretched hand is approaching the look of a claw, the hand closest to the body looks like some kind of ornamental hook.

Mop has also taken a closer look and looks horrified and on the verge of tears once more.

Nick, Ve and Cori check out the designs on the floor.
To Nick, they look like necronomic symbols of some kind - powerful ones.
After a little further inspection, both Ve and Cori can see that no expense has been spared - the lines, curls and circles glitter with the tiniest chips of diamond and opal, bound together with quicksilver and a touch of phosphorous. Symbols of Weakness. Brilliantly crafted. By an expert.
Within the glimmer, Cori also spots a faint trace, a thin line re-drawing the very same symbol, offset about a millimeter from the main one.

All four symbols appear to be the same.

Dahlia  d20+40=58 d20+40=56 d20+40=46 d20+40=56
Monday February 13th, 2006 9:43:54 PM

"Ok guys you have had your look see, now let me do my work. I assume that we want to try and free him? Every one back up at least 50 feet and be ready to kill that green beast if he starts thinking about moving and taking a bite of me. If something goes wrong I plan on dimension dooring right back to behind you so bea ready."

"Mordrid, Valdor, I know you two can use those big bows of yours, but can you use a crossbow as small as mine too?" It is a crossbow of dragon bane and these two bolts are bolts of greater emerald dragon slaying."

That said, If Valdor says to go ahead, Dahlia hands over her bow and bolts and laying down her pack gets to work looking over the unpleasant things. Using all the skill mastery she has in this particular area (special ability - should allow taking 10)

Disable device: (straight rolls)
dc 58
dc 56
dc 46
dc 56



Valdor 
Monday February 13th, 2006 10:37:14 PM

Valdor looks at Mop with a smile and says,"If you were able to use these weapons better, maybe your master wouldn't be a statue, eh? Now get back Mop...Mordrid is right. If Dahlia is able to break these magical chains, he's liable to pick up where he left off, and that's not going to be pleasant. Amarth, you should head back up the tunnel a bit as well.

And yes, Dahlia, I can use any weapon. Domi granted me that gift many years ago, along with using swords of the same length without any hindrance. It's just that I prefer my sword over any other. But, if he can't be reasoned with or calmed, I will use it. I suggest you all get behind him. I will stand in front of him, as far as the crossbow will shoot. If he goes nuts and doesn't recognize me as a friend, let loose. I can stand his breath once, but after that..."

He activates his boots once Dahlia has moved to the fourth sigil.

Ve Mundr 
Tuesday February 14th, 2006 10:42:37 AM

Ve notes the sigils, "Weakness, well crafted and designed to be pernament." Ve steps back to allow Dahlia room to work.

"If we free Parnoth and he is in a state of combat readiness, having a small contingent behind him will likely not calm the dragon. We could all stand well away form him and his treasure and let Mop be the initiator of conversation. I could erect a Wall of Force to prevent an 'accident'."

Ve seems to frown slightly then, "Yhis of course assumes Dahlia locates and disarms any trap and that the disarming does not cause Parnoth's release which I believe it will not. That then means we need to free him and the Wall of Force is out as a safety precaution."

Ve falls silent, obviously pondering a bit more through the puzzle. Quietly he mutters his continuing train of thought, "Break the Enchantment, but the weakness would need countering or perhaps leave it as it is not deadly to promote conversation, wait wait wait. Need to back up. Dahlia disrupts all the glyphs, Parnoth is still stone. Break that, he comes out still transforming, create wall for barrier, Mop starts talking. Sounds about right."
0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 95 minutes
Status 21 hours entire party

Mordrid (Cats Grace) 
Tuesday February 14th, 2006 3:33:45 PM

Mordrid offers to Valdor, "I agree with Ve. Having the group behind him isn't going to make matters better. A wall of force would be a good conversation piece between us. And yes, mop could initiate the conversation."

"However, If he gets uppidy, we ARE after all dragon slayers." Mordrid readies his bow.

"I'll be right above you Valdor, and behind Ve's spell." The ranger takes his position and levitates.

"Dahlia!... [pause] good luck."

Nick 
Tuesday February 14th, 2006 4:14:01 PM

Nick heartily agrees. The only thing that bothers him is having Dahlia in a vulnerable spot.
"Any signs of trouble, Dahlia - get the blazes out of there, okay? And let's make sure she has an escape route."

He'll keep his eye on Mop.

DM Jan 
Tuesday February 14th, 2006 7:55:05 PM

"Does she know what she's doing??" shrieks Mop, completely hysterical and turning a nice shade of purple. "What if something goes wrong??"

Dahlia approaches the symbols and sets about disabling them, one by one. This has to be done with the utmost care - the correct lines have to be severed or disrupted, in the correct order, and all the while the quicksilver in the design breaks and rolls into beads, some of which roll away harmelssly, some try and roll together and reconnect.

Seconds tick by.... and the first symbol abruptly ceases to glow.
Moving along to the second, Dahlia notices a slight popping sound, and a sliver of a crack growing up one of the statue's legs. The pop would have been audible to everyone else, too

Does she continue?
(Kent, we already have her rolls. Just let me know the action.)

What does everyone else do at this point? And -

(Guys I need to know distance between character and statue, on the ground, up in the air, in front or behind the statue.)

Nick 
Tuesday February 14th, 2006 7:58:50 PM

Nick aims to be about 55 feet away from the statue, vaguely facing the front of it, as was suggested, and is dragging Mop with him.

Dahlia 
Tuesday February 14th, 2006 10:18:34 PM

Grinning as she finishes work on the first symbol she moves on to the second when she hears the little pop. Pretty sure that she was doing things correctly she comments in the ear piece

"I think that each symbol I disengage is going to result in the same little pop or so which I think is somehow partially freeing Parnoth. Things might get a bit hairy in a bit. I am ready to use my Cloak of the Mountebank to dimension door back around to the last corner we came around, so if I simply vanish you will know why. Now if I start screaming.... well lets just not go there."

Moving on to the second symbol she works as diligently as she can occasionally stopping to look to see if anything is going on with the quicksilver or the statue.

Valdor 
Tuesday February 14th, 2006 10:32:48 PM

Valdor says,"Keep steady Dahlia, I'll stand beside you and block any shot he has for you. You get out. I'll be fine. Mordrid's right, Ve, we've handled twelve to fifteen dragons in a fight...and Parnoth's probably already hurt. I have no desire to kill him like this, although in the past, I would've done so in a heartbeat. However, keep at the ready."

After the popping sound, Valdor says aloud,"Parnoth, if you can hear me, it is I, Valdor. We have come to free your hide yet again. When you become free, do not attack, or we will be forced to kill you. Stay calm mighty wyrm. Korrig and his followers have left you in a sorry state and we will try to save you. BE CALM!"

He will repeat this aloud each time Dahlia succeeds...just in case Parnoth can hear him at some point along the way.

Corialote and Amarth [shapechange: , haste] 
Wednesday February 15th, 2006 1:41:05 AM

Cori moves foward and lays her right hand upon Valdor's shoulder as her other hand works through a series of quick movements. She tries to keep her voice low so that she does not disturb Dahlia at work as she speaks in what is most likely draconic. With a smile she feels the increase of magic building as she harnesses it for her purpose and sends it flowing up her right hand, into Valdor. "It is not much...but it will stop a little of the damage."

Amarth has hopped off his Mistress's shoulder nad since went back to hop near the entrance to this cavern. He does not want to be too close if the fireworks go off.

[stoneskin(Valdor)]

[detect magic tattoo - 3 rounds]

[haste - 34 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3)*, greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Mordrid (Cats Grace) 
Wednesday February 15th, 2006 2:25:40 PM

Mordrid waves Cori back to the main group of Nick, Mop, Ve and the floating ranger.

The ranger prepares to cast windwall directly in front of the main group on the condition that Parnoth's attempts to use a breath weapon against them.

Ve Mundr 
Wednesday February 15th, 2006 5:06:15 PM

Ve moves back to stand about 10' in front of Father Nick. He leaves his weapon at his side and takes out his Rod of Quickening again. "I can reach any of you from here with healing or other defensive spells if need be. Does Parnoth favor a particular energy type?"

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 94 minutes
Status 21 hours entire party



DM Jan  3d6(3+3+1)=7 4d10(3+9+7+5)=24
Wednesday February 15th, 2006 11:38:53 PM

Dahlia tackles Symbol #2. Again, a painstaking task. There are a couple of heart-leaping moments as the quicksilver in the lines tries to reconnect, but in the end, #2 goes dark and inactive.
THEN -
There is a second of silence, followed immediately by a sharp cracking sound coming from the statue. The thing that was stone starts to shift and grow rapidly. In two seconds the statue has changed colour and it's tail breaches an invisible barrier and right then -

- the remaining two symbols ignite, sending two small balls of energy 5 feet into the air. Both of these balls ignite with a high pitch ~~WHING!!~~ and send out two lateral flat planes of energy in a blinding flash with a blast radius of 60 feet.

If Dahlia is still crouched on the ground and effectively below a height of 5 ft, she'll miss the blast.
If Mordrid is hovering above 5 feet, likewise he'll miss the effects.

Anyone else within 60 feet feels an immediate sensation slice through their body, so nasty it makes their skin crawl. And unless their fortitude dictates otherwise, it's quickly followed by an energy sapping wave that bursts capillaries, causing blood to drip from the eyes and the nose, and where the lungs suddenly feel to be constructed of lead - it's THAT hard to breathe.

FORT SAVE DC 42, or take 7 temporary STR loss.

Also - both Dahlia and Valdor are in immediate danger of being trampled, as the statue expands rapidly into a rather large, extremely angry green dragon.

REFLEX DC 30 or 24 crush damage.

The roar that erupts from the emerging Parnoth shakes the whole cavern and is heavily laced with pain, outrage and frustration. His massive tail slams against his treasure pile, causing coins and gems to scatter across the floor.

His massive head swivels to face the group... and stops. Did he hear Valdor?

Valdor(Hasted, Stoneskin, Boots of Speed)  d20+18=36 d20+20=34
Thursday February 16th, 2006 12:08:59 AM

Valdor takes the full force of the invisible spell that rips through his body. Never has the experienced warrior felt so completely helpless. He hits the ground rolling, barely able to avoid the quickly enlarging Parnoth, and comes up on his knees doing his best to breathe.

He gasps out,"Parnoth, control yourself. We have freed you, but you must stop the destruction of your kingdom. Your beasts are loose and you have time to be mad later."

He can't stand just yet, but, as he wipes the blood from his eyes, he focuses in case Parnoth makes some kind of attack. He has the crossbow semi-ready by his side.

Ve Mundr  d20+21=36
Thursday February 16th, 2006 3:42:53 PM

Ve watches with quiet respect as Dahlia disarms the first and then the second symbol. When she finished, hopefully things would not get out of hand with the dragon. A flash of light catches his eye and both dialate taking the scene in. Instinctively his shield starts to come around, far too slow, the wave strikes and rips through his armor, skin and bone. The air gone from his lungs and with his knees buckling, Ve Mundr looks to each side. The world slows to a crawl, sound amplifies and vision blurs. His thoughts race across a lifetime to when his brother accidentally ran him through while playing with their father's sword. His mind wrenches back to the present, a shooting pain thunders from his chest and spin. This was different, not death but weakness, yes the symbols discharged. Ve's highly disciplined mind rejects the need to lie down and forfeit life, other needed him and Ve never did like failure. The Status spell told him no one was overly hurt and with Parnoth pausing, maybe this would end better than it just started. In case it didn't though, Ve reaches out and with his Quickening Rod, places Shield Other on Valdor. He then focuses on Parnoth, If Big and Green starts casting a spell that he identifies as offensive, Ve Counters it.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 94 minutes
Status 21 hours entire party
-7 Str

Dahlia  d20+26=30
Thursday February 16th, 2006 5:02:24 PM

Once again very glad of her diminuative height, Dahlia escapes the layered energy that rips outward. She has a momentary thought of irritation that the "traps" were sprung despite her best efforts but those thoughts were cut short by her having to dodge dive and roll in order to just barely avoid Parnoth's expansive and rapid thrashing growth.

Shouting as she moves, Dahlia tries to get where Parnoth can see her and still avoid being stomped upon. "Parnoth, stop moving before you hurt any more of us and Valdor gets mad.

Nick  d20+21=27 d20+12=32
Thursday February 16th, 2006 5:27:07 PM

Nick attempts to pull Mop behind him as the symbols go off. (Reflex DC 32).
He makes a deep coughing sound as the blast hits; the effect of it feels as though his chest just caved in. His legs give way, and he goes down hard, his armour now weighing a ton.
With difficulty, he attempts to regain his feet while making a mental note to stand a little further back in future.
Given a breath or two, he can fix this, providing Parnoth doesn't go berserk. he can hear Valdor and Dahlia, but it sounds weird, like his ears are full of water.

Mordrid (Cats Grace) 
Thursday February 16th, 2006 6:42:43 PM

Mordrid looks down as the shock-wave cuts through his party like plow-shares. People are dropping, including Valdor; and that emotion with-in the ranger is unbearable. His eyes widen with fear as he drops down instinctively to check on the healer, Nick; casting whatever small spells might be necessary to get the healer back on his feet.

Corialote and Amarth [shapechange: , haste]  d20+16=20
Thursday February 16th, 2006 8:00:57 PM

Cori had been moving back and away from the traped area when it went off. The blast sends her another ten feet to crash to the floor. Gently lifting herself up onto her hands she coughs out blood that she spits on the floor.

Suddenly she realizes that she cannot see and when her hands go to her eyes she finds that they are just covered over with blood. A few very impolite words rush from her lips, in drow, as she shakily tries to stand. She hardly has the power to stand let alone do much of anything else.

[Fort 20]

[detect magic tattoo - 2 rounds]

[haste - 33 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3)*, greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Had a storm yesterday and most of today, sorry.

DM Jan 
Friday February 17th, 2006 1:13:29 AM

Emerald City - two young boys are cowering beneath an overturned wagon on one of the main thoroughfares. What had started out as a bit of a thrill - staying behind so they could get a closer look at the creatures - was now a situation of dire terror, as a huge beast with wings and three heads dropped out of the sky and was now circling the wagon, licking it's lips at the prospect of dinner. The boys can't see the creature, but they can hear it's footpads - closer, closer - until suddenly, everything goes quiet.

Out in the fields, four spiders are in the midst of constructing a giant web between two buildings, enabling them to catch hordes of frightened farm animals. Then suddenly - spiders, webs an' all - just disappear.

Further south, a group of late evacuees are sprinting down a hillside, screaming for mercy with a huge purple worm right behind them, until suddenly - the worm literally disappears, leaving no trace.

Meanwhile, in the Lair - the Platinum Dragons try their best to shrug off the nasty effects of the Symbols and prepare to face the wrath of Parnoth. The dragon isn't pleased. His scaly face looks like thunder and the tip of his tail is quivering like a rattlesnake.

Mop is on the ground. He looks winded, and blood is pouring from his nose.

Parnoth's ears twitch as Valdor and Dahlia do the talking, or maybe the yelling. He sits up, and snorts high into the cavern. It isn't a threatening gesture, but definitely one of frustration, and the bitter, acidic scent of hydrogen chloride permeates the cavern, not enough to do any harm apart from assault the nostrils.

"So!" he booms eventually. "You're not here to kill me, after all?! As for my monsters, they rise as I fall, and vice versa." The last part of the sentence is delivered in a manner that suggests that the Dragon's are supposed to know this and shouldn't need reminding.

Valdor 
Friday February 17th, 2006 10:24:27 AM

Valdor slowly rises, still spitting blood and says,"That was most unpleasant. Don't want to go through that nasty spell again.

Parnoth, if we were here to kill you, we wouldn't have released you from the spell. What we need are some answers. My daughter is being held...apparently being turned into a lich, or already is, I'm not sure. All of us have family or friends being held by Korrig, who I assume is responsible for the state we found you in. They also made off with a large portion of your treasure.

We saw your face with the liches in a scrying pool a couple of days ago. You were working with them. What is going on? Don't play word games this time. We've saved your bacon twice now and kept people from completely ransacking your hoard, so you owe us some answers."

Valdor has the crossbow in his hand, but it's pointing down in a non-threatening way, as if just being casually held. But, Valdor is ready to raise it and shoot should a spell be let loose or a deep breath be taken.

Ve Mundr  d20+22=39
Friday February 17th, 2006 2:43:15 PM

Ve remains where he is and remains prepared to counter anything the dragon may cast. [spellcraft 39 to ID spell]
After all he does not know the dragon and the dragon deos not know him. At this point Ve knows he is merely along for the ride. Later that would change, but not here.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: *Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 94 minutes
Status 21 hours entire party
-7 Str


Nick 
Friday February 17th, 2006 5:51:18 PM

Nick coughs up blood and winces, but nevertheless attempts to assure Mordrid that he'll live. "Nothing a few restoration spells won't cure.... ugh, I hate the taste of blood."

Slowly, he gets to his feet. Dear Alemi, his armour felt so heavy. "Parnoth," he croaks, "I'm about to start casting - restoration spells to counter the ill effects. it's nothing threatening I assure you."

Provided this doesn't present a problem, Nick will start casting RESTORATION on those who need it, which should bring back their STR level, Mop included.

"Dahlia," he adds, "If you touched that quicksilver, make sure you get cleaned up. It's poisonous."

Corialote and Amarth [shapechange: , haste, Str: 3]  d4=4
Friday February 17th, 2006 5:55:14 PM

Cori coughs up an other glob of blood that she spits on the cavern floor. She leans heavily against the wall not really having the strength to stand even. "That was nasty." She pulls out a hanky that she dabs at the blood from her ears and then wiping from around her eyes.

Reaching over she taps a rune on her right lower arm. "Hope that helps more." She feels the magic flow into her body but hopes it is enough to counteract most of the trap.

[lesser restoration tattoo - 4]

[detect magic tattoo - 1 rounds]

[haste - 32 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3)*, greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Will lesser restoration counter act some of the traps damage? If so than I will note it above.

Dahlia 
Friday February 17th, 2006 6:50:18 PM

Hearing Nick, Dahlia starts checking herself over and cleans anything suspicious off of her self and then looks around to see if there is any of the quicksilver still puddled anywhere that she could put in a couple of vials.....

DM Jan 
Monday February 20th, 2006 12:21:16 AM

Nick's restoration spells work, along with Cori's to a lesser degree, but leave the cleric exhausted. Those who have lost strength, feel it trickle back like sand in an hour glass, as opposed to the usual jolt of beatific Alemi energy.
During his own recovery, Mop rises to his feet and tries to look dignified in front of his master.

Dahlia discovers about one and three quarter vials-worth of mercury/quicksilver clustered in shiny little blobs on the floor of the cavern.

Parnoth cocks his huge, thorny face toward Valdor as the Dragon leader speaks. There is a moment of silence, followed by a deep "Hmphhhh..." and a shake of that massive head. Then things start to shift, and the green dragon's massive form begins to shrink, becoming humanoid in shape and size.
Those who know him well, can see that the dragon has been tinkering with his appearance slightly - a little younger, a little taller, he has red hair on his head, with greying temples; the basic facial features are the same, his manner one of an arrogant patriarch in his mid-fifties. His clothing is of good quality, but perhaps a little provincial in style. Apart from a rather splendid gold hook that sits on the end of one arm instead of a hand - in his human guise, Parnoth looks the epitome of a wealthy landowner - a VERY wealthy landowner.
"Then talk we will," he says to the assembled Dragons, looking Mordrid, Cori, Nick, Dahlia, Ve and Valdor in the eye, assessing, collating, evaluating.
"Mop! Find someone to bring us refreshments! And stand up straight!" He turns and beckons everyone to a rear corner of the cavern, alongside the treasure pile. Glancing toward the gap where a third of his treasure used to be, he growls "Korrig. The liches. I will crush them to powder. I will string all their entrails from one side of my Kingdom to the other. I will show no mercy."
This litany goes on and on, all the way to a door at the back of the cavern, along a short tunnel, and into a low-ceilinged but still sizeable room that holds an assortment of fairly comfortable furniture to sit on - somewhere to talk.


Valdor 
Monday February 20th, 2006 2:16:58 AM

Once Nick casts his spell, Valdor feels much better...albeit a little slower recovery. He smiles and thinks aloud,"Nice to remember what it feels like instead of being juiced up all the time. Reminds me that we're not immortal."

When they enter the other room, Valdor finds a comfy chair and sits. He then says,"So, correct me where I err. You helped Korrig and the liches capture our friends and family and turn them into liches. You allowed us to scry you and they turned on you. Why did you allow us to see this? And why did you help them in the first place?"

Ve Mundr 
Monday February 20th, 2006 7:55:57 AM

Nick's touch brings a grateful nod from Ve. Parnoth shifts and gives everyone the once over. Ve has had some expereince with draogns and knows now is not the time to overly return the scrunity. Instead he merely meets the dragons gaze with a look of confindence in himself and the others near him, but not from that of a superior postition. More of confindence that this will not break sdown into to fight

Ve follows and remains silent to the room and also during intial conversation. Valdor has taken and will surely keep the lead on this.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 90 minutes
Status 21 hours entire party


Mordrid (Cats Grace) 
Monday February 20th, 2006 1:27:05 PM

As they follow along into Parnoth's inner chamber, the ranger listens to Valdor's assessment of Parnoth's role in the story. If this was truly Valdor's perspective, then there must be something boiling just under the surface of the warrior; accusations underlying, with retributaion to be paid... all just under the surface.

Mordrid braces himself for the worst... even though things were peaceful enough on the surface.

Nick 
Monday February 20th, 2006 3:35:49 PM

Nick follows the others, and likewise keeps his own counsel, or at least until they found out just what the heck was going on.
He feels lightheaded and a little weak, and so therefore takes deliberate steps, and makes no sudden moves. Did he feel like throwing up? Difficult to say. As everyone takes a seat he imagines himself having a cup of nice, soothing ginger tea, or a hot bath, in a nice shady garden, a million miles away from a green dragon's parlor.
Pull it together, Nick. Funny how those spells took a lot out of him. Just what were they dealing with here?

Corialote and Amarth [shapechange: , haste, Str: 7] 
Monday February 20th, 2006 5:02:15 PM

Cori pushes herself away from the wall and watchs the dragon as he shifts into his humanoid form. She cannot believe it..the power that flows there and without a spell it seemed. Shaking her head she eases sore muscles and wonders how she looks. Using the hankerchief she wipes at what little bit of blood she knows must be on her face.

She follows along if not a bit slowly as she makes her way into the parlor. Since some of the others have taken a chair she also slumps into one and closes her eyes to relax, but keep her ears to the conversation. "Sleep...just a little sleep."

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3)*, greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used


Dahlia 
Monday February 20th, 2006 10:08:26 PM

"Oh Mop, Do you think you could manage a bit of hot tea and some crackers and cheese?"

DM Jan 
Monday February 20th, 2006 10:18:52 PM

While everyone waits for refreshments -

Parnoth sits stiffly in a chair and glares at Valdor with eyes that seem unnaturally green.
"Oh, our mutual friends needed no help from me to kidnap your loved ones. They already had them in tow when they arrived at my door, along with a tale of treachery and treason! Treachery that was laid FIRMLY on your doorstep. You and that mad fae Ebyron! A vile plot to turn Culverwood against me, and take the Kingdom in the name of that golden blowhard, Sturtavent.
"I was skeptical until I saw with my own eyes - you! You people! At a party given by that wayward buffoon husband of Maab's. Oh and a fine time you seemed to be having. I saw it with my own eyes in the scrying pool, so don't try and deny it!
"HOWEVER - " the dragon straightens his jacket, fighting an inner battle with his paranoia. "Though I initially allowed them sanctuary, the more I listened, the less rang true. Oh, I had no doubt you were up to something, but other things didn't make sense. After all, why should a stinking, falling apart gaggle of liches care about what happens to me, hmm? NO ONE CARES WHAT HAPPENS TO ME! I'd be thrown out of the Dragon Consortium if the silvers and golds had their sweet way. Oh yes. I know the score there, believe me. Enemies on all sides."
He pauses for breath, and glances at each of the Platinums, giving a slight narrow-eyed double take at Cori and Ve.
"So -" the fingers of his one remaining hand rap irritably on the padded arm of his chair. "I played along. Bought. Time. While Mop made discreet enquiries. Rumour had it, this Ebyron had different fish to fry. Hmph, I believed enough to seriously doubt the motives of this band of corpses. It wasn't a difficult thing, to let certain things be seen. I wanted to hedge my bets. Heh, it brought you here didn't it."

Rancour and bitterness seem to ooze out of the dragon's pores. No one likes being bested, least of all Parnoth, and sat in that chair he appears to be wrestling with the mother of all tempers.

Nick 
Monday February 20th, 2006 10:57:20 PM

Nick rubs his temples, feeling a headache coming on. Dear Alemi, Parnoth could be obnoxious, and this conversation had only just begun. He places his middle finger on the arch of his right eyebrow and presses down, using a bit of acupressure to lessen the pounding in his head. He'd need to be sharp if things got any worse. Begone sweet headache. Got to concentrate.

Mordrid 
Monday February 20th, 2006 11:32:17 PM

Mordrid stands on feet behind his chaired companions, watching each and every one of his friends very closely to monitor their health and energy. To his assessment they all look worn and distant. Much too early in the quest for this. This bothers the ranger greatly.

After Parnoth mentally spits at the party, his underlying fears are confirmed.

Mordrid steps forward, "Don't worry my friends. He wouldn't allow us in this room if he TRULY feared our motives." Resting his hand on the top of Dahlia's chair.

"Parnoth, the only so called treachory we committed was showing compassion and not killing Ebyron when we had him captured for his crimes against the Wold. We have shown you, Parnoth, compassion... a time or two. I am certain when you see us band of brothers," Mordrid points his finger around the room, "You see weakness in our love of life. So see it for what it is... our weakness. There is no conspiracy on our part, so help me God." Mordrid ends with his hand in the air.

Valdor 
Tuesday February 21st, 2006 2:09:30 AM

Valdor listens to Parnoth with his own stare fixed firmly on the stately man in front of him.

After a minute, a grin slowly inches across his face. He says,"Well, while you were being played, we were too. I had to know the truth of where you stand. And, while you could be putting on another act, I believe you this time. I must say that I am disappointed in you, however.

You know how you used my honorable side against me before. You think I'm any different now? You know better. However, that is now irrelevant. What is relevant is that we have lost loved ones and you your beloved treasure. So, now that I have what I feel comfortable with as the truth, let us figure out the next step. Where are they now, oh master of the scrye?"

He says that last part with sinceritiy, not sarcasm.

Ve Mundr 
Tuesday February 21st, 2006 1:50:53 PM

Dragons were astute, incredibly so the cleric knew. With thier heightened senses and long life spans of reading other creatures it was best to keep quiet. He was a mystery currently to the dragon and Ve could think of no reason to alter that. A dragon of such standing and nobility as Parnoth, also likely stood upon ceremony and to speak out of turn would be impolite as best, a trevesty at worst. To the narrowing look he recieves, Ve inclines his head slightly in recognition again but remains silent. He is thankful that he was no where near the referenced party physically or by invitation.

So Parnoth definately knows much more than he is saying and is also just as skilled in conversation that Ve had heard. Svhih'Oust would have loved this opportunity, Ve was more action than conversationalist of his now lost commrade. The slight memory does bring a small smile to his face though and Ve makes a mental note to visit with him soon. Now back to the matters at hand. Father Nick and Cori's actions catch his eye, did the symbols affect them more profoundly he wonders. Perhaps his more martial training was the difference. Mordrid and Valdor seemed no too the worse for wear after all. Ve would correct it all as soon as the opportunity presented itself.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 70 minutes
Status 20 hours entire party

Corialote and Amarth [Str: 7] 
Tuesday February 21st, 2006 3:54:05 PM

Cori is brought around by the tapping of a beak upon her head. She opens her eyes to find Parnoth giving her that look. Giving a small smile she tries to stay awake and keep her ears open. She does hide a yawn behind the back of her hand at one point as she listens.

Amarth snuggles against the side of her head, now that she is awake. He tucks his own head under a wing and is soon fast asleep.

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3)*, greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Dahlia 
Tuesday February 21st, 2006 9:09:30 PM

Seemingly absorbed in looking at the quick silver she place in a vial, Dahlia casually enters into the conversation. So Parnoth, Did Korig have anyone else with him besides the Lichs? By the way how many were there? His little halfling buddy wasn't with him too by chance? I do think I would like to feedhim a little of this stuff just to see what happens.

DM Jan 
Wednesday February 22nd, 2006 12:38:26 AM

The talk coming from the Dragons appears to be calming Parnoth down somewhat, and his hand begins to tug absently at the cream linen cuff that surrounds his golden hook.
"Osto," he says flatly. "And I didn't need to scry anything. They told me. Which suggests some kind of trap, wouldn't you say? "

His reply to Dahlia's comment -
"Korrig - the human?" He shrugs. "He had a team of thugs with him. All of them a great deal taller than a halfling."

At that point, a flustered, crumpled servant, who looks like he's just climbed out of a cupboard he's been hiding in, rolls in a cart piled with food and drink - odd combinations, no doubt scrabbled together in haste. Oranges and walnuts, bread and sardines. It's looking a bit like Dahlia might be having hot cheese and cold tea.
The dragon sighs.
"Well, trap or no - I want that treasure back. And I intend to get it."

Valdor 
Wednesday February 22nd, 2006 10:43:13 AM

Valdor says,"And we'll make sure we get ours as well. Osto is Mordrid's specialty. You get the lead on this one my brother. You'll be in your element. All these years you have struggled against hate and revenge, but this time I won't hold you back. It'll more likely be the other way around. Plan the best route, tell us what we need to carry and how to dress. Do we need special footwear, is it colder there, all those things.

Parnoth, we are in this together, so I need to ask you not to go barging in poison gas leading the way. There will be a time for that, I'm sure. But, we need to all work together for what we want. We will help you get your treasure back, but we need to know you will not lose sanity and just go crashing in. Are we together is this effort, like against the Usurper?"

Mordrid 
Wednesday February 22nd, 2006 11:08:31 AM

Mordrid shuffles uncomfortably at the comments about Osto, "What can I say... its cold and wet."

"Parnoth, was there any mention whether Korrig was based in the city proper, or the swamps outside?"

Nick 
Wednesday February 22nd, 2006 4:41:24 PM

With the headache fading, Nick does his best to think about what lies ahead.
"Valdor, do you suggest we use a subtle approach, or go in blazing a trail? How much attention do we want to attract?" He glances around. "I'm dressed in white, which obviously has me pegged as an Alemi cleric. Ve has that Domi symbol on his armour. Alemi forbid that they don't worship our Gods up there, but - what if they don't? And have they seen a dark elf before?" He glances at Cori. "And you have that large, shiny 'V' on your armour.
"If we're going in quietly, then I suggest we need to look at our dress. Right now, from all I've ever heard about Osto, the only ones of us who'd fit right in - are Mordrid and Dahlia.
"No offense," he adds quickly to Dahlia with a wink.

DM Jan 
Thursday February 23rd, 2006 1:17:31 AM

Parnoth raises an indolent eyebrow at the mention of poison gas and barging in, and now he has his temper under a little more control, his look suggests the very idea of going berserk would be completely alien to him. The look is enough as far as he's concerned. He's not about to be gushing forth with assurances.

However, Mordrid's question gets him talking.

"I had a chance to do a little magical snooping before... before they left. They're in solid ground. I saw a cavern - a cave. Dry ground. That suggests bedrock, and hopefully what the City is built upon."


Valdor 
Thursday February 23rd, 2006 1:26:35 AM

Seeing Parnoth is now himself, and remembering how he was so recently, he nods a silent understanding to the regal man across from him.

He says to Mordrid,"It has been many years old friend. Put your worries behind you. We now have a chance at ending your rivals' evil once and for all. I, myself, have had enough of his presence on this Wold. Nick, he will have a network of spies, including invisible ones. We should go in invisible. I would not ask you or Ve to hide your God's symbols under clothes. Although you would do well to consider a different attire, or your robes will be browner than those of Domi himself.

We need to rest the night and recover spells. We leave in the morning. Parnoth, am I correct that you can prevent scrying until we get there?"

Corialote and Amarth [Str: 7] 
Thursday February 23rd, 2006 1:45:44 AM

Cori yawns and then looks around as the others talk of infiltration. "I could use a little sleep and maybe a different assortment of spells to use." She purses a lip as she rubs her right temple, thinking. "I should think a little more combat this time with a nice mixture of defense." She is muttering mostly to herself but will take ideas from anyone that gives them.

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3)*, greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Mordrid 
Thursday February 23rd, 2006 10:58:46 AM

Mordrid snorts at Nick and Valdor's plan to go incognito, "That's ridiculous. Would you try to pass a flawed diamond by a jeweler? It's not going to happen."

"The quickest way to find Korrig is to go to Osto... go straight to the top of organized crime, and put a price on his head. We'll find him... when the money grubbing wheezles are turning over the sewers looking for Korrig."

"Find the guys that are spending a lot of money." Mordrid looks at Parnoth and contains a smirk.

Ve Mundr 
Thursday February 23rd, 2006 3:42:30 PM

"Osto. Mostly a den of thieves and murderers, is it not?" Shaking his head slightly at Valdor, "under cloak of fabric or magic there is little difference in how it is hidden." The cleric holds a staying hand, "I am fully comfortable with either coarse of action, though a mundane disguise would likely be penetrated by most." At Modrid's analogy, Ve nods. "We stand out in the very way we walk and carry ourselves, if Korrig's spies are worth their weight in salt, we shall be known very rapidly."

"Given the intricacy of the glyphs about Parnoth, it would not surprise me if the Liches knew he has been freed. No great conclusion to put that squarely upon us and thus they are alerted and guessing our next move, Osto and Korrig."

Ve continues, sitting back into the chair and clasping his hands in front of him, "I do not believe that would work Modrid. Blasting into the high echelons of organized crime would likely multiply our enemies and not produce Korrig. Money grubbing weasels they may be, but one can't spend money if you're dead. I have known many rogues and mercenaries that hold that truth very dear to their heart."

"Perhaps we could find them through a different means. We have possessions once belonging to the missing correct? A Discern location spell should be able to locate Valdors daughter. Or anyone else whose possessions we may have." As an afterthought he adds, "Unless they are all Mind blanked of course."

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand


Dahlia 
Thursday February 23rd, 2006 6:39:16 PM

Feigning shock at Father Nick's insinuation that she is anything less than reputable, Dahlia has a little "Who me?" look on her face, and then goes thoughtful.

Mordrid, I expect that Korrig has already put a nice price on all of our heads with all of Parnoth's goodies as the payment, so I doublt us returning the favor isn't going to make anybody blink too much.

I think we go in blatantly and angrily. They may be expecting subterfuge and plan accordingly. So I say we do what they don't expect.

Parnoth, I don't suppose you would be able to come up with an idea of an inventory of what is missing so we might have an idea of what new magic Korrig has acquired?

Corialote and Amarth [Str: 7] 
Thursday February 23rd, 2006 11:28:22 PM

Cori laughs lightly as the others talk. "I doubt that they will be too concerned and may even lay out the red carpet for us." Though she laughs you get the idea that she is dead serious about what she is saying. "They currently hold all the cards in this little game...but that also makes us more dangerous." Looking to Mordrid and the others that know what she is about to reference. "Have you ever seen an animal that was backed into a corner with nothing to lose...well that is us right now and to be honest I have nothing to lose."

Amarth flicks his wings and nods his head. "I have lived a full life Mistress...it has been a pleasure if it comes to that." It seems that even her familiar is ready for what may happen.

Cori sighs as she leans forward in her chair. "I will not roll over for them but I am also going to go into this battle with the mindset that I am already dead...my life for those they have taken is worth it in my eyes." She thinks of those that are missing from the others and wipes away a few tears. "My Master is dead but some of the others may yet live...thier safety is my only concern at this time...I will get them out and bring the roof down on my own head if I have to." There is a certain venom in her words that speaks volumns to everyone present...though she is fairly new to the group as a whole.

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3)*, greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Mordrid 
Thursday February 23rd, 2006 11:55:54 PM

Mordrid looks at Cori. There is a certain twinkle in his eye.

Turning to face the leader, "Valdor the Dragonstone... picture this if you will; Valdor the warrior of legend and myth, charges into town in his golden armor that says 'V' on the chest." Mordrid points two fingers at the warriors chest.

"His face red with anger. His sword sparks and glows as it is held aloft over his head. His companions fill the sky with storm and fire."

"He roars aloud, over the wind, for all to hear, 'WHERE IS MY DAUGHTER! WHO DARES TAKE MY BLOOD!"

Spinning to face the others, "What do you think the godless riff-raff of Osto are going to do? I tell you what they'll do... they'll crap themselves. I am from Osto. There are no heros in Osto."

Nick 
Friday February 24th, 2006 11:48:37 AM

Nick watches and listens, an uneasy adrenalin building in his gut. He's coming up with a blank as far as personal items, that might help with Ve's suggestion, but knows some of the others may possess such a thing.
"Well," he says, getting to his feet. "I'm all for getting some rest before we embark on this. I suggest we try and relax, eat lightly, and sleep well. Parnoth, we are at the mercy of your hospitality."
He gives the dragon a short bow.

DM Jan 
Friday February 24th, 2006 12:53:08 PM

((Eeeek, sorry I'm late, guys.))

"Hmmm?" is Parnoth's initial reaction to Valdor's question.

He is sat watching, eyes flitting between each of the Platinum Dragons as they talk, as they plan, as they give vent to their emotions. Though his facial muscles are relaxed, just for a moment, just for one tiny moment, a small portion of the skin on his throat, and a sliver on the back of his hand, shifts and changes, becoming rough and scaly. There is a flash in his eyes - a bright green flame like burning copper - as he takes in this beautiful scene.
Dragon society, as it is in the Wold - aggressive, territorial, secretive, a constantly shifting hierarchy, not to mention the influence of scores of powerful adventurers - has left Parnoth in a fairly tight, restricted corner.
Yes, he was powerful, yes he was feared. He had his own Kingdom, a big pile of treasure, and held the southern edges of the mighty, erratic Culverwood in his tight, unrelenting grip. However, his naturally aggressive, bombastic nature has often had to take a back step, and all too often he has had to rely on cunning, fake diplomacy, and swallow the thorny ball of pride stuck in his throat.
He looks at the men and women sat before him, on his side. Was this how it was for the likes of Sturtavent? He knew the Gold Dragons were in the Mayor's pocket. Parnoth had never had that power available to him. Never. Although he wondered about this new line-up. He hadn't seen Ve and Cori before. The Domi-worshipper was probably incorruptible, but what about the dark elf?
So, just for an instant, Parnoth finds himself luxuriating in a little make-believe, and the possibility that regardless - on this adventure - his better nature could come to the fore.

Trust that overblown half elf to bring him out of his reverie.
"I'll do what I must," he replies calmly. "If they are to be successful at spying on us, then they'll have to work extremely hard at it."
Of course now he had to chew over the fact that their enemy had bested him magically, and that was really sticking in his craw. Ah well.
"Mop!" he roars, and as his faithful servant enters the room - "These people will be making use of your apartments!"

As for what was missing, heh - that was something he was going to figure out. Right now. Every artifact. Every single coin.

Ve Mundr 
Friday February 24th, 2006 5:19:49 PM

Ve puts his hand to his chin, a seemingly absent minded habit and says nothing more. This may get very ugly indeed, but they are likely right and we should simply move. Stealth and secrecy will simply be slower than needed. Time is not on our side, none here are immortal yet

Ve stands at Parnoth's call for Mop, "I will take my leave then." Ve will exit with Mop.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Valdor  d20=17
Friday February 24th, 2006 7:18:37 PM

Valdor listens to Mordrid, but continues to look at Parnoth. He then answers Mordrid and says,"My friend, you know that's not my way. However, I must tell you all...I will leave noone alive that has had anything to do with this. If anyone stands in my way, they will die. I will have my vengence and let the Wold know that I will not let anyone or anything harm my family, which includes all of you. So, you clerics need to come to grips with this before we leave. I'm truly sorry if this distresses you. However, it is time for me to send a message for any of our enemies who are out there that we will not be cowed and it's time to have a reckoning. Maybe in the future, our enemies will think twice about such endeavors and leave us alone."

He smiles at Parnoth and says,"Thank you for your hospitality. We will see you in the morning."

He stands to leave then adds,"Oh yeah Panoth, there were several coins leading out to the entrance...about 50 in gold I would think. I can read minds old adversary turned partial ally."

He puts his arm around Cori and hugs her for her words, glances back again at Parnoth, then exits the room.

With his back to Parnoth, he smiles. He saw the look on Parnoth's face, and the way his eyes cut toward Cori. Add that to his knowledge of the way the dragon thinks, and he has a good idea of what he was thinking. Or at least he thinks he does...let the dragon worry about it.

Corialote and Amarth [Str: 7]  d20+14=17
Friday February 24th, 2006 9:33:49 PM

Cori catches the glance from Parnoth and can just about guess what it is about. Oh, her race was known for backstabbing and she has done a little of that in the wizard guild...though noone got hurt out of it. This time it was different and she had a personal stake in it. Yes her Master might be dead but that does not mean he cannot be brought back...evil...and with all of his power intact. She quirks an eyebrow at Parnoth as she involuntarily shivers on the inside. Let him guess and wonder...the others will know her heart.

She returns the hug from Valdor and whispers in his ear. "Do not thank me yet...we all have something to lose here...my Master as a liche and evil will bring much suffering to the Wold...I cannot allow that." She glances to the others and then restates her earlier statement. "We will get the innocents out and then it is time to bring the pain." She lets go and then moves to follow to get some rest.

SPELLS
0th:
1st:
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:

greater empower rod 1/3 uses
* used

Dahlia 
Saturday February 25th, 2006 7:31:26 AM

Not saying a thing more, Dahlia smiles as Mordrid and Cori pick up the idea she had insinuated. Just immagine the full fury of the Platinums loosed upon the corrupt Osto. Sometimes brute force works when subtlety just wont. Noticing Nick's slight unease, she reaches over and pats him on the arm as if to say, "Everythings going to be fine, I'll look after you."

Mordrid 
Sunday February 26th, 2006 10:02:35 PM

Letting the proceedings come to an end, Mordrid allows himself some rest.

Nick 
Monday February 27th, 2006 5:49:22 PM

Nick squeezes Dahlia's hand, nods, and adds a distracted smile.
As they are led to their quarters he finds himself with a lot to think about. As a cleric of Alemi, he considers it his responsibility to see to the health and wellbeing of the group. But how far should that responsibility go? He felt himself a little distant from the feelings of vengeance currently expressed. Perhaps because he wasn't there when it all happened, and for whatever reason - he didn't have a member of the family missing or dead, due to these insane lich creatures. So, maybe he should cut his friends some slack. After all, how would he feel?
However, regardless of what had transpired, if, in a remote chance, one of them should take a few steps down the road toward evil, then he might very well have to stand in their way. He tries to console himself that was extremely unlikely to happen.
Huh, well, no one ever said this Dragon business was easy.

DM Jan 
Monday February 27th, 2006 6:16:47 PM

Mop's quarters turn out to be a small chain of interconnected caves within the Lair. There's a fire, that raises the temperature from the chilly cool of the underground, and plenty of lanterns. Bedding is brought in. The ceilngs are low, and it's a little cramped, but the Dragons have billeted in much worse than this.
The rooms contain lots of shelves full of nick-nacks, books and small artifacts. On an easel in the main room is an almost finished painting of Parnoth, in dragon form, curled up fast asleep on his treasure pile.

As the Dragons prepare to get some rest, Parnoth gets busy.
First is a trip to a secret room in amongst a labyrinth of passages. A little jaunt, merely to reassure himself. There is nothing in the room apart from a small ornamental lantern. The aura from it makes the dragon's skin tingle and he nods, satisfied. The artifact had done it's job and served it's purpose, and had activated and de-activated like it was supposed to.
Still, even though he was convinced, there was the matter of showing the populace that he was indeed alive and well, and that the monsters were gone.
So, as a bright orange sunset falls over the Emerald Kingdom, Parnoth, mighty green dragon and lord of the Realm, sweeps out of the lair in dragon form and takes to the skies.
Those still hiding in the City, peering out and wondering if it's safe to leave their makeshift shelters, are treated to a mighty display of dragon showmanship, as their ruler swoops through the skies, circling above town, before heading south.
A blast of fire, and dragon wings high in the sky greets the eyes of those further south, who are setting up camp near the fort. There was Parnoth, for all to see. That meant everything was all right. That meant they could go home.
The only thing remaining of the mysterious monsters, is a half skelton/carapace of a dead giant millipede, who appears to have met a rather sticky end.
As dawn edges above the horizon the following morning, and rain begins to drizzle on the land, passing folk are already breaking pieces off the skeleton and carrying them back to their homes.
Souvenirs, don'tcha know.

Valdor 
Monday February 27th, 2006 10:12:03 PM

Valdor finds a spot big enough for him to sleep. He's not overly concerned with comfort, but would like to have at least enough room for his over six foot frame. Just before he goes to sleep, he rolls over and says aloud, figuring Mordrid is close enough to hear,"I'm hurt that you didn't get my little joke back there brother. 'That's not my style', was what I said. When has my style ever been anything other?"

He chuckles lightly at the irony of it all and dozes off with little difficulty.

Corialote and Amarth [Str: 7] 
Tuesday February 28th, 2006 12:00:14 AM

Cori yawns as they are shown to an area that they can sleep in. She soon has her own little burrow to crawl into and is noding off. She does not say anything as she needs all the sleep she can get so that she can get up and get her spells ready.

Amarth snuggles into a part of the borrow that Cori created and slips into deamland as well. He wonders for a few, before falling into total sleep, what the next day is going to bring for them.

SPELLS
0th:
1st:
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:

greater empower rod 1/3 uses
* used

Ve Mundr 
Tuesday February 28th, 2006 2:50:51 PM

Ve retires with his thoughts, finding what comfort he can. He was certainly unsure about the possible future actions some of the Dragons seem to be heading towards. Untempered vengence and bloodlust were dangerous enough in others hands, let alone in the hands of those with great power. He was sure, though, that Father Nick would be on his side if things started to go too far out of control.

Ve would certainly not be stopping or even thinking of stopping anyone from taking out the liches or this Korrig fellow or hopefully anyone else. But the ultimatium Valdor essentially laid down, made him nervous. To Ve, when not fighting true evil there should always be room for mercy and compassion. Ve says another small prayer to Domi, hoping that all they faced in the future was servants of the dark.

Nick 
Tuesday February 28th, 2006 7:05:50 PM

Nick finds a corner to stow his kit and attempts to get some sleep. At dawn he's up for prayers as usual. Some rest has made him feel a bit better about things. It was wonderful how sleep did that.
Settling into a sitting position, legs crossed in front of him, hands resting on knees, he begins his morning devotions.

Dahlia 
Tuesday February 28th, 2006 7:10:32 PM

"Bedding down, dahlia turns slightly toward Mop and with a cryptic smile simply says to him, Be careful not to wake me too abruptly Mop, I don't think Parnoth needs any more statues around here."



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