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Mordrid 
Saturday February 11th, 2006 1:02:49 PM

Walking into the chamber with the rest, "We need to place guards here so looters don't get away with the whole lot. I don't know about Parnoth, but all this belongs to the citizens of The Emerald Kingdom; whether Parnoth be warden or not."

"Is that agreed, other than the weapons and magic we will need to locate Parnoth," Mordrid is looking at Mop.

Ve Mundr (Darkvision, Freedom of Movement, Satus to Party) 
Saturday February 11th, 2006 3:07:46 PM

Ve places the Quicken rod back, there will be no cause to use it. Breath slowly leaves his mouth as he studies the statue and moves closer. "We may have found Parnoth Valdor." he muses quietly, but not too quietly. The clreic continues his train of thought, mostly to himself but aloud none the less. "He takes human form a great deal, there are spells and enchantments specifically designed against shifters, forcing change. Not a human shifting to lizard, but a lizard being forced to a more controllable human stature." With a small wavew and a scratch at his chin, "I don't know, just musings out loud.

"We should not leave this horde so unprotected. It could be as dangerous as the loosed monsters. I can erect several Walls of Stone to encase and protect it from casual theft at least. Or we remove all of it."

Spot 17 listen 20

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 105 minutes
Status 21 hours entire party

Valdor 
Saturday February 11th, 2006 4:41:45 PM

Valdor cocks an eyebrow at Ve and asks,"You think THIS is him? Well, I suppose it could be. Will destroying the sigils around him let him continue into his transformation? And, if it is him, he needs to be healed immediately upon freeing him. Jeez, they must be strong indeed to catch him like this...if it's him."

Valdor doesn't break the line between the sigils, but looks closely at the face of the statue to try to recognize if it is Parnoth. He has seen the green in lizard form and human form both, so he would probably know. Part of him hopes it is, while another part hopes it isn't.

Mordrid 
Sunday February 12th, 2006 1:16:40 PM

Ve strikes a nerve. 'That makes sense.'

The ranger walks around the statue to get a better view of the face.

"If it is him, no time will have elapsed in his mind since the last combat. I'm sure he would be spitting mad when he comes out of this."

Nick  d20+12=22 d20+13=14
Sunday February 12th, 2006 10:11:40 PM

While others take a good look and try to identify the statue, Nick carefully approaches the magical designs on the floor and attempts to examine them from a short distance away.
Being careful not to touch -

'Cori, Ve, Dahlia, what do you think of these?'

((Spellcraft DC 22, Spot DC 14))

Ve Mundr  d20+14=26 d20+22=37
Monday February 13th, 2006 11:27:54 AM

Ve shrugs as he carefully moves about the odd statue and coming to squat near Father Nick. His answer to Valdor. "Just musings out loud. I have found more good comes from random thoughts than bad, so I tend to think out loud on such puzzles." [Know arcane 26 know spellcraft 37] while looking at the sigils

Corialote and Amarth [shapechange: , haste]  d20+34=39 d20+34=36 d20+39=42 d20+39=45 d20+26=41 d20+26=40 d20+28=40 d20+28=48
Monday February 13th, 2006 4:58:28 PM

Cori moves over and kneels as she inspects the sigils on the ground. She lets her detect magic play across them to see if she can come up with any ideas about it. She also searches her memory of all spells that she has ever heard off that may have put this here. "Lets see." She lightly humms to herself as she does this, though she does look back up at the statue to have a gander at it as well. Her detect magic working on it as well with her knowledge.

Without taking her eyes off the sigils on the ground she calls back over her shoulder to the others. "I still have a spell that should allow us to cause a cave in for this area...unless you have a better idea." Amarth has since flown over to his Mistress's shoulder and stands there looking at the sigils as well. "Does not look good Mistress."

[Cori: knowledge(arcana): 39/36 and spellcraft 42/45; one set for the sigils and the other for the statue]

[Amarth: knowledge(arcana): 41/40 and spellcraft 40/48; one set for the sigils and the other for the statue]

[detect magic tattoo - 4 rounds]

[haste - 35 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3), greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

DM Jan 
Monday February 13th, 2006 7:28:42 PM

"Weapons? Why would we need weapons?" Mop blinks at Valdor and Mordrid, his tone utterly incredulous. "Parnoth IS a dragon, after all. Weapons are for guards." He adds a weak smile at the end, realizing he's just dropped major attitude and further realizing that perhaps it wasn't the wisest thing to do.

After a closer inspection of the statue's features, Valdor and Mordrid could well come to the conclusion that Ve Mundr is correct. Statues - in their stony, implacable greyness, tend to shed different light on a face, but the eyes and forehead look like Parnoth's, in human form, and although the upstretched hand is approaching the look of a claw, the hand closest to the body looks like some kind of ornamental hook.

Mop has also taken a closer look and looks horrified and on the verge of tears once more.

Nick, Ve and Cori check out the designs on the floor.
To Nick, they look like necronomic symbols of some kind - powerful ones.
After a little further inspection, both Ve and Cori can see that no expense has been spared - the lines, curls and circles glitter with the tiniest chips of diamond and opal, bound together with quicksilver and a touch of phosphorous. Symbols of Weakness. Brilliantly crafted. By an expert.
Within the glimmer, Cori also spots a faint trace, a thin line re-drawing the very same symbol, offset about a millimeter from the main one.

All four symbols appear to be the same.

Dahlia  d20+40=58 d20+40=56 d20+40=46 d20+40=56
Monday February 13th, 2006 9:43:54 PM

"Ok guys you have had your look see, now let me do my work. I assume that we want to try and free him? Every one back up at least 50 feet and be ready to kill that green beast if he starts thinking about moving and taking a bite of me. If something goes wrong I plan on dimension dooring right back to behind you so bea ready."

"Mordrid, Valdor, I know you two can use those big bows of yours, but can you use a crossbow as small as mine too?" It is a crossbow of dragon bane and these two bolts are bolts of greater emerald dragon slaying."

That said, If Valdor says to go ahead, Dahlia hands over her bow and bolts and laying down her pack gets to work looking over the unpleasant things. Using all the skill mastery she has in this particular area (special ability - should allow taking 10)

Disable device: (straight rolls)
dc 58
dc 56
dc 46
dc 56



Valdor 
Monday February 13th, 2006 10:37:14 PM

Valdor looks at Mop with a smile and says,"If you were able to use these weapons better, maybe your master wouldn't be a statue, eh? Now get back Mop...Mordrid is right. If Dahlia is able to break these magical chains, he's liable to pick up where he left off, and that's not going to be pleasant. Amarth, you should head back up the tunnel a bit as well.

And yes, Dahlia, I can use any weapon. Domi granted me that gift many years ago, along with using swords of the same length without any hindrance. It's just that I prefer my sword over any other. But, if he can't be reasoned with or calmed, I will use it. I suggest you all get behind him. I will stand in front of him, as far as the crossbow will shoot. If he goes nuts and doesn't recognize me as a friend, let loose. I can stand his breath once, but after that..."

He activates his boots once Dahlia has moved to the fourth sigil.

Ve Mundr 
Tuesday February 14th, 2006 10:42:37 AM

Ve notes the sigils, "Weakness, well crafted and designed to be pernament." Ve steps back to allow Dahlia room to work.

"If we free Parnoth and he is in a state of combat readiness, having a small contingent behind him will likely not calm the dragon. We could all stand well away form him and his treasure and let Mop be the initiator of conversation. I could erect a Wall of Force to prevent an 'accident'."

Ve seems to frown slightly then, "Yhis of course assumes Dahlia locates and disarms any trap and that the disarming does not cause Parnoth's release which I believe it will not. That then means we need to free him and the Wall of Force is out as a safety precaution."

Ve falls silent, obviously pondering a bit more through the puzzle. Quietly he mutters his continuing train of thought, "Break the Enchantment, but the weakness would need countering or perhaps leave it as it is not deadly to promote conversation, wait wait wait. Need to back up. Dahlia disrupts all the glyphs, Parnoth is still stone. Break that, he comes out still transforming, create wall for barrier, Mop starts talking. Sounds about right."
0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 95 minutes
Status 21 hours entire party

Mordrid (Cats Grace) 
Tuesday February 14th, 2006 3:33:45 PM

Mordrid offers to Valdor, "I agree with Ve. Having the group behind him isn't going to make matters better. A wall of force would be a good conversation piece between us. And yes, mop could initiate the conversation."

"However, If he gets uppidy, we ARE after all dragon slayers." Mordrid readies his bow.

"I'll be right above you Valdor, and behind Ve's spell." The ranger takes his position and levitates.

"Dahlia!... [pause] good luck."

Nick 
Tuesday February 14th, 2006 4:14:01 PM

Nick heartily agrees. The only thing that bothers him is having Dahlia in a vulnerable spot.
"Any signs of trouble, Dahlia - get the blazes out of there, okay? And let's make sure she has an escape route."

He'll keep his eye on Mop.

DM Jan 
Tuesday February 14th, 2006 7:55:05 PM

"Does she know what she's doing??" shrieks Mop, completely hysterical and turning a nice shade of purple. "What if something goes wrong??"

Dahlia approaches the symbols and sets about disabling them, one by one. This has to be done with the utmost care - the correct lines have to be severed or disrupted, in the correct order, and all the while the quicksilver in the design breaks and rolls into beads, some of which roll away harmelssly, some try and roll together and reconnect.

Seconds tick by.... and the first symbol abruptly ceases to glow.
Moving along to the second, Dahlia notices a slight popping sound, and a sliver of a crack growing up one of the statue's legs. The pop would have been audible to everyone else, too

Does she continue?
(Kent, we already have her rolls. Just let me know the action.)

What does everyone else do at this point? And -

(Guys I need to know distance between character and statue, on the ground, up in the air, in front or behind the statue.)

Nick 
Tuesday February 14th, 2006 7:58:50 PM

Nick aims to be about 55 feet away from the statue, vaguely facing the front of it, as was suggested, and is dragging Mop with him.

Dahlia 
Tuesday February 14th, 2006 10:18:34 PM

Grinning as she finishes work on the first symbol she moves on to the second when she hears the little pop. Pretty sure that she was doing things correctly she comments in the ear piece

"I think that each symbol I disengage is going to result in the same little pop or so which I think is somehow partially freeing Parnoth. Things might get a bit hairy in a bit. I am ready to use my Cloak of the Mountebank to dimension door back around to the last corner we came around, so if I simply vanish you will know why. Now if I start screaming.... well lets just not go there."

Moving on to the second symbol she works as diligently as she can occasionally stopping to look to see if anything is going on with the quicksilver or the statue.

Valdor 
Tuesday February 14th, 2006 10:32:48 PM

Valdor says,"Keep steady Dahlia, I'll stand beside you and block any shot he has for you. You get out. I'll be fine. Mordrid's right, Ve, we've handled twelve to fifteen dragons in a fight...and Parnoth's probably already hurt. I have no desire to kill him like this, although in the past, I would've done so in a heartbeat. However, keep at the ready."

After the popping sound, Valdor says aloud,"Parnoth, if you can hear me, it is I, Valdor. We have come to free your hide yet again. When you become free, do not attack, or we will be forced to kill you. Stay calm mighty wyrm. Korrig and his followers have left you in a sorry state and we will try to save you. BE CALM!"

He will repeat this aloud each time Dahlia succeeds...just in case Parnoth can hear him at some point along the way.

Corialote and Amarth [shapechange: , haste] 
Wednesday February 15th, 2006 1:41:05 AM

Cori moves foward and lays her right hand upon Valdor's shoulder as her other hand works through a series of quick movements. She tries to keep her voice low so that she does not disturb Dahlia at work as she speaks in what is most likely draconic. With a smile she feels the increase of magic building as she harnesses it for her purpose and sends it flowing up her right hand, into Valdor. "It is not much...but it will stop a little of the damage."

Amarth has hopped off his Mistress's shoulder nad since went back to hop near the entrance to this cavern. He does not want to be too close if the fireworks go off.

[stoneskin(Valdor)]

[detect magic tattoo - 3 rounds]

[haste - 34 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3)*, greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Mordrid (Cats Grace) 
Wednesday February 15th, 2006 2:25:40 PM

Mordrid waves Cori back to the main group of Nick, Mop, Ve and the floating ranger.

The ranger prepares to cast windwall directly in front of the main group on the condition that Parnoth's attempts to use a breath weapon against them.

Ve Mundr 
Wednesday February 15th, 2006 5:06:15 PM

Ve moves back to stand about 10' in front of Father Nick. He leaves his weapon at his side and takes out his Rod of Quickening again. "I can reach any of you from here with healing or other defensive spells if need be. Does Parnoth favor a particular energy type?"

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 94 minutes
Status 21 hours entire party



DM Jan  3d6(3+3+1)=7 4d10(3+9+7+5)=24
Wednesday February 15th, 2006 11:38:53 PM

Dahlia tackles Symbol #2. Again, a painstaking task. There are a couple of heart-leaping moments as the quicksilver in the lines tries to reconnect, but in the end, #2 goes dark and inactive.
THEN -
There is a second of silence, followed immediately by a sharp cracking sound coming from the statue. The thing that was stone starts to shift and grow rapidly. In two seconds the statue has changed colour and it's tail breaches an invisible barrier and right then -

- the remaining two symbols ignite, sending two small balls of energy 5 feet into the air. Both of these balls ignite with a high pitch ~~WHING!!~~ and send out two lateral flat planes of energy in a blinding flash with a blast radius of 60 feet.

If Dahlia is still crouched on the ground and effectively below a height of 5 ft, she'll miss the blast.
If Mordrid is hovering above 5 feet, likewise he'll miss the effects.

Anyone else within 60 feet feels an immediate sensation slice through their body, so nasty it makes their skin crawl. And unless their fortitude dictates otherwise, it's quickly followed by an energy sapping wave that bursts capillaries, causing blood to drip from the eyes and the nose, and where the lungs suddenly feel to be constructed of lead - it's THAT hard to breathe.

FORT SAVE DC 42, or take 7 temporary STR loss.

Also - both Dahlia and Valdor are in immediate danger of being trampled, as the statue expands rapidly into a rather large, extremely angry green dragon.

REFLEX DC 30 or 24 crush damage.

The roar that erupts from the emerging Parnoth shakes the whole cavern and is heavily laced with pain, outrage and frustration. His massive tail slams against his treasure pile, causing coins and gems to scatter across the floor.

His massive head swivels to face the group... and stops. Did he hear Valdor?

Valdor(Hasted, Stoneskin, Boots of Speed)  d20+18=36 d20+20=34
Thursday February 16th, 2006 12:08:59 AM

Valdor takes the full force of the invisible spell that rips through his body. Never has the experienced warrior felt so completely helpless. He hits the ground rolling, barely able to avoid the quickly enlarging Parnoth, and comes up on his knees doing his best to breathe.

He gasps out,"Parnoth, control yourself. We have freed you, but you must stop the destruction of your kingdom. Your beasts are loose and you have time to be mad later."

He can't stand just yet, but, as he wipes the blood from his eyes, he focuses in case Parnoth makes some kind of attack. He has the crossbow semi-ready by his side.

Ve Mundr  d20+21=36
Thursday February 16th, 2006 3:42:53 PM

Ve watches with quiet respect as Dahlia disarms the first and then the second symbol. When she finished, hopefully things would not get out of hand with the dragon. A flash of light catches his eye and both dialate taking the scene in. Instinctively his shield starts to come around, far too slow, the wave strikes and rips through his armor, skin and bone. The air gone from his lungs and with his knees buckling, Ve Mundr looks to each side. The world slows to a crawl, sound amplifies and vision blurs. His thoughts race across a lifetime to when his brother accidentally ran him through while playing with their father's sword. His mind wrenches back to the present, a shooting pain thunders from his chest and spin. This was different, not death but weakness, yes the symbols discharged. Ve's highly disciplined mind rejects the need to lie down and forfeit life, other needed him and Ve never did like failure. The Status spell told him no one was overly hurt and with Parnoth pausing, maybe this would end better than it just started. In case it didn't though, Ve reaches out and with his Quickening Rod, places Shield Other on Valdor. He then focuses on Parnoth, If Big and Green starts casting a spell that he identifies as offensive, Ve Counters it.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 94 minutes
Status 21 hours entire party
-7 Str

Dahlia  d20+26=30
Thursday February 16th, 2006 5:02:24 PM

Once again very glad of her diminuative height, Dahlia escapes the layered energy that rips outward. She has a momentary thought of irritation that the "traps" were sprung despite her best efforts but those thoughts were cut short by her having to dodge dive and roll in order to just barely avoid Parnoth's expansive and rapid thrashing growth.

Shouting as she moves, Dahlia tries to get where Parnoth can see her and still avoid being stomped upon. "Parnoth, stop moving before you hurt any more of us and Valdor gets mad.

Nick  d20+21=27 d20+12=32
Thursday February 16th, 2006 5:27:07 PM

Nick attempts to pull Mop behind him as the symbols go off. (Reflex DC 32).
He makes a deep coughing sound as the blast hits; the effect of it feels as though his chest just caved in. His legs give way, and he goes down hard, his armour now weighing a ton.
With difficulty, he attempts to regain his feet while making a mental note to stand a little further back in future.
Given a breath or two, he can fix this, providing Parnoth doesn't go berserk. he can hear Valdor and Dahlia, but it sounds weird, like his ears are full of water.

Mordrid (Cats Grace) 
Thursday February 16th, 2006 6:42:43 PM

Mordrid looks down as the shock-wave cuts through his party like plow-shares. People are dropping, including Valdor; and that emotion with-in the ranger is unbearable. His eyes widen with fear as he drops down instinctively to check on the healer, Nick; casting whatever small spells might be necessary to get the healer back on his feet.

Corialote and Amarth [shapechange: , haste]  d20+16=20
Thursday February 16th, 2006 8:00:57 PM

Cori had been moving back and away from the traped area when it went off. The blast sends her another ten feet to crash to the floor. Gently lifting herself up onto her hands she coughs out blood that she spits on the floor.

Suddenly she realizes that she cannot see and when her hands go to her eyes she finds that they are just covered over with blood. A few very impolite words rush from her lips, in drow, as she shakily tries to stand. She hardly has the power to stand let alone do much of anything else.

[Fort 20]

[detect magic tattoo - 2 rounds]

[haste - 33 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3)*, greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Had a storm yesterday and most of today, sorry.

DM Jan 
Friday February 17th, 2006 1:13:29 AM

Emerald City - two young boys are cowering beneath an overturned wagon on one of the main thoroughfares. What had started out as a bit of a thrill - staying behind so they could get a closer look at the creatures - was now a situation of dire terror, as a huge beast with wings and three heads dropped out of the sky and was now circling the wagon, licking it's lips at the prospect of dinner. The boys can't see the creature, but they can hear it's footpads - closer, closer - until suddenly, everything goes quiet.

Out in the fields, four spiders are in the midst of constructing a giant web between two buildings, enabling them to catch hordes of frightened farm animals. Then suddenly - spiders, webs an' all - just disappear.

Further south, a group of late evacuees are sprinting down a hillside, screaming for mercy with a huge purple worm right behind them, until suddenly - the worm literally disappears, leaving no trace.

Meanwhile, in the Lair - the Platinum Dragons try their best to shrug off the nasty effects of the Symbols and prepare to face the wrath of Parnoth. The dragon isn't pleased. His scaly face looks like thunder and the tip of his tail is quivering like a rattlesnake.

Mop is on the ground. He looks winded, and blood is pouring from his nose.

Parnoth's ears twitch as Valdor and Dahlia do the talking, or maybe the yelling. He sits up, and snorts high into the cavern. It isn't a threatening gesture, but definitely one of frustration, and the bitter, acidic scent of hydrogen chloride permeates the cavern, not enough to do any harm apart from assault the nostrils.

"So!" he booms eventually. "You're not here to kill me, after all?! As for my monsters, they rise as I fall, and vice versa." The last part of the sentence is delivered in a manner that suggests that the Dragon's are supposed to know this and shouldn't need reminding.

Valdor 
Friday February 17th, 2006 10:24:27 AM

Valdor slowly rises, still spitting blood and says,"That was most unpleasant. Don't want to go through that nasty spell again.

Parnoth, if we were here to kill you, we wouldn't have released you from the spell. What we need are some answers. My daughter is being held...apparently being turned into a lich, or already is, I'm not sure. All of us have family or friends being held by Korrig, who I assume is responsible for the state we found you in. They also made off with a large portion of your treasure.

We saw your face with the liches in a scrying pool a couple of days ago. You were working with them. What is going on? Don't play word games this time. We've saved your bacon twice now and kept people from completely ransacking your hoard, so you owe us some answers."

Valdor has the crossbow in his hand, but it's pointing down in a non-threatening way, as if just being casually held. But, Valdor is ready to raise it and shoot should a spell be let loose or a deep breath be taken.

Ve Mundr  d20+22=39
Friday February 17th, 2006 2:43:15 PM

Ve remains where he is and remains prepared to counter anything the dragon may cast. [spellcraft 39 to ID spell]
After all he does not know the dragon and the dragon deos not know him. At this point Ve knows he is merely along for the ride. Later that would change, but not here.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: *Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 94 minutes
Status 21 hours entire party
-7 Str


Nick 
Friday February 17th, 2006 5:51:18 PM

Nick coughs up blood and winces, but nevertheless attempts to assure Mordrid that he'll live. "Nothing a few restoration spells won't cure.... ugh, I hate the taste of blood."

Slowly, he gets to his feet. Dear Alemi, his armour felt so heavy. "Parnoth," he croaks, "I'm about to start casting - restoration spells to counter the ill effects. it's nothing threatening I assure you."

Provided this doesn't present a problem, Nick will start casting RESTORATION on those who need it, which should bring back their STR level, Mop included.

"Dahlia," he adds, "If you touched that quicksilver, make sure you get cleaned up. It's poisonous."

Corialote and Amarth [shapechange: , haste, Str: 3]  d4=4
Friday February 17th, 2006 5:55:14 PM

Cori coughs up an other glob of blood that she spits on the cavern floor. She leans heavily against the wall not really having the strength to stand even. "That was nasty." She pulls out a hanky that she dabs at the blood from her ears and then wiping from around her eyes.

Reaching over she taps a rune on her right lower arm. "Hope that helps more." She feels the magic flow into her body but hopes it is enough to counteract most of the trap.

[lesser restoration tattoo - 4]

[detect magic tattoo - 1 rounds]

[haste - 32 rounds, +1 to hit, AC and Reflex, effects all within 30 feet of casting]

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3)*, greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Will lesser restoration counter act some of the traps damage? If so than I will note it above.

Dahlia 
Friday February 17th, 2006 6:50:18 PM

Hearing Nick, Dahlia starts checking herself over and cleans anything suspicious off of her self and then looks around to see if there is any of the quicksilver still puddled anywhere that she could put in a couple of vials.....

DM Jan 
Monday February 20th, 2006 12:21:16 AM

Nick's restoration spells work, along with Cori's to a lesser degree, but leave the cleric exhausted. Those who have lost strength, feel it trickle back like sand in an hour glass, as opposed to the usual jolt of beatific Alemi energy.
During his own recovery, Mop rises to his feet and tries to look dignified in front of his master.

Dahlia discovers about one and three quarter vials-worth of mercury/quicksilver clustered in shiny little blobs on the floor of the cavern.

Parnoth cocks his huge, thorny face toward Valdor as the Dragon leader speaks. There is a moment of silence, followed by a deep "Hmphhhh..." and a shake of that massive head. Then things start to shift, and the green dragon's massive form begins to shrink, becoming humanoid in shape and size.
Those who know him well, can see that the dragon has been tinkering with his appearance slightly - a little younger, a little taller, he has red hair on his head, with greying temples; the basic facial features are the same, his manner one of an arrogant patriarch in his mid-fifties. His clothing is of good quality, but perhaps a little provincial in style. Apart from a rather splendid gold hook that sits on the end of one arm instead of a hand - in his human guise, Parnoth looks the epitome of a wealthy landowner - a VERY wealthy landowner.
"Then talk we will," he says to the assembled Dragons, looking Mordrid, Cori, Nick, Dahlia, Ve and Valdor in the eye, assessing, collating, evaluating.
"Mop! Find someone to bring us refreshments! And stand up straight!" He turns and beckons everyone to a rear corner of the cavern, alongside the treasure pile. Glancing toward the gap where a third of his treasure used to be, he growls "Korrig. The liches. I will crush them to powder. I will string all their entrails from one side of my Kingdom to the other. I will show no mercy."
This litany goes on and on, all the way to a door at the back of the cavern, along a short tunnel, and into a low-ceilinged but still sizeable room that holds an assortment of fairly comfortable furniture to sit on - somewhere to talk.


Valdor 
Monday February 20th, 2006 2:16:58 AM

Once Nick casts his spell, Valdor feels much better...albeit a little slower recovery. He smiles and thinks aloud,"Nice to remember what it feels like instead of being juiced up all the time. Reminds me that we're not immortal."

When they enter the other room, Valdor finds a comfy chair and sits. He then says,"So, correct me where I err. You helped Korrig and the liches capture our friends and family and turn them into liches. You allowed us to scry you and they turned on you. Why did you allow us to see this? And why did you help them in the first place?"

Ve Mundr 
Monday February 20th, 2006 7:55:57 AM

Nick's touch brings a grateful nod from Ve. Parnoth shifts and gives everyone the once over. Ve has had some expereince with draogns and knows now is not the time to overly return the scrunity. Instead he merely meets the dragons gaze with a look of confindence in himself and the others near him, but not from that of a superior postition. More of confindence that this will not break sdown into to fight

Ve follows and remains silent to the room and also during intial conversation. Valdor has taken and will surely keep the lead on this.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 90 minutes
Status 21 hours entire party


Mordrid (Cats Grace) 
Monday February 20th, 2006 1:27:05 PM

As they follow along into Parnoth's inner chamber, the ranger listens to Valdor's assessment of Parnoth's role in the story. If this was truly Valdor's perspective, then there must be something boiling just under the surface of the warrior; accusations underlying, with retributaion to be paid... all just under the surface.

Mordrid braces himself for the worst... even though things were peaceful enough on the surface.

Nick 
Monday February 20th, 2006 3:35:49 PM

Nick follows the others, and likewise keeps his own counsel, or at least until they found out just what the heck was going on.
He feels lightheaded and a little weak, and so therefore takes deliberate steps, and makes no sudden moves. Did he feel like throwing up? Difficult to say. As everyone takes a seat he imagines himself having a cup of nice, soothing ginger tea, or a hot bath, in a nice shady garden, a million miles away from a green dragon's parlor.
Pull it together, Nick. Funny how those spells took a lot out of him. Just what were they dealing with here?

Corialote and Amarth [shapechange: , haste, Str: 7] 
Monday February 20th, 2006 5:02:15 PM

Cori pushes herself away from the wall and watchs the dragon as he shifts into his humanoid form. She cannot believe it..the power that flows there and without a spell it seemed. Shaking her head she eases sore muscles and wonders how she looks. Using the hankerchief she wipes at what little bit of blood she knows must be on her face.

She follows along if not a bit slowly as she makes her way into the parlor. Since some of the others have taken a chair she also slumps into one and closes her eyes to relax, but keep her ears to the conversation. "Sleep...just a little sleep."

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3)*, greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used


Dahlia 
Monday February 20th, 2006 10:08:26 PM

"Oh Mop, Do you think you could manage a bit of hot tea and some crackers and cheese?"

DM Jan 
Monday February 20th, 2006 10:18:52 PM

While everyone waits for refreshments -

Parnoth sits stiffly in a chair and glares at Valdor with eyes that seem unnaturally green.
"Oh, our mutual friends needed no help from me to kidnap your loved ones. They already had them in tow when they arrived at my door, along with a tale of treachery and treason! Treachery that was laid FIRMLY on your doorstep. You and that mad fae Ebyron! A vile plot to turn Culverwood against me, and take the Kingdom in the name of that golden blowhard, Sturtavent.
"I was skeptical until I saw with my own eyes - you! You people! At a party given by that wayward buffoon husband of Maab's. Oh and a fine time you seemed to be having. I saw it with my own eyes in the scrying pool, so don't try and deny it!
"HOWEVER - " the dragon straightens his jacket, fighting an inner battle with his paranoia. "Though I initially allowed them sanctuary, the more I listened, the less rang true. Oh, I had no doubt you were up to something, but other things didn't make sense. After all, why should a stinking, falling apart gaggle of liches care about what happens to me, hmm? NO ONE CARES WHAT HAPPENS TO ME! I'd be thrown out of the Dragon Consortium if the silvers and golds had their sweet way. Oh yes. I know the score there, believe me. Enemies on all sides."
He pauses for breath, and glances at each of the Platinums, giving a slight narrow-eyed double take at Cori and Ve.
"So -" the fingers of his one remaining hand rap irritably on the padded arm of his chair. "I played along. Bought. Time. While Mop made discreet enquiries. Rumour had it, this Ebyron had different fish to fry. Hmph, I believed enough to seriously doubt the motives of this band of corpses. It wasn't a difficult thing, to let certain things be seen. I wanted to hedge my bets. Heh, it brought you here didn't it."

Rancour and bitterness seem to ooze out of the dragon's pores. No one likes being bested, least of all Parnoth, and sat in that chair he appears to be wrestling with the mother of all tempers.

Nick 
Monday February 20th, 2006 10:57:20 PM

Nick rubs his temples, feeling a headache coming on. Dear Alemi, Parnoth could be obnoxious, and this conversation had only just begun. He places his middle finger on the arch of his right eyebrow and presses down, using a bit of acupressure to lessen the pounding in his head. He'd need to be sharp if things got any worse. Begone sweet headache. Got to concentrate.

Mordrid 
Monday February 20th, 2006 11:32:17 PM

Mordrid stands on feet behind his chaired companions, watching each and every one of his friends very closely to monitor their health and energy. To his assessment they all look worn and distant. Much too early in the quest for this. This bothers the ranger greatly.

After Parnoth mentally spits at the party, his underlying fears are confirmed.

Mordrid steps forward, "Don't worry my friends. He wouldn't allow us in this room if he TRULY feared our motives." Resting his hand on the top of Dahlia's chair.

"Parnoth, the only so called treachory we committed was showing compassion and not killing Ebyron when we had him captured for his crimes against the Wold. We have shown you, Parnoth, compassion... a time or two. I am certain when you see us band of brothers," Mordrid points his finger around the room, "You see weakness in our love of life. So see it for what it is... our weakness. There is no conspiracy on our part, so help me God." Mordrid ends with his hand in the air.

Valdor 
Tuesday February 21st, 2006 2:09:30 AM

Valdor listens to Parnoth with his own stare fixed firmly on the stately man in front of him.

After a minute, a grin slowly inches across his face. He says,"Well, while you were being played, we were too. I had to know the truth of where you stand. And, while you could be putting on another act, I believe you this time. I must say that I am disappointed in you, however.

You know how you used my honorable side against me before. You think I'm any different now? You know better. However, that is now irrelevant. What is relevant is that we have lost loved ones and you your beloved treasure. So, now that I have what I feel comfortable with as the truth, let us figure out the next step. Where are they now, oh master of the scrye?"

He says that last part with sinceritiy, not sarcasm.

Ve Mundr 
Tuesday February 21st, 2006 1:50:53 PM

Dragons were astute, incredibly so the cleric knew. With thier heightened senses and long life spans of reading other creatures it was best to keep quiet. He was a mystery currently to the dragon and Ve could think of no reason to alter that. A dragon of such standing and nobility as Parnoth, also likely stood upon ceremony and to speak out of turn would be impolite as best, a trevesty at worst. To the narrowing look he recieves, Ve inclines his head slightly in recognition again but remains silent. He is thankful that he was no where near the referenced party physically or by invitation.

So Parnoth definately knows much more than he is saying and is also just as skilled in conversation that Ve had heard. Svhih'Oust would have loved this opportunity, Ve was more action than conversationalist of his now lost commrade. The slight memory does bring a small smile to his face though and Ve makes a mental note to visit with him soon. Now back to the matters at hand. Father Nick and Cori's actions catch his eye, did the symbols affect them more profoundly he wonders. Perhaps his more martial training was the difference. Mordrid and Valdor seemed no too the worse for wear after all. Ve would correct it all as soon as the opportunity presented itself.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 70 minutes
Status 20 hours entire party

Corialote and Amarth [Str: 7] 
Tuesday February 21st, 2006 3:54:05 PM

Cori is brought around by the tapping of a beak upon her head. She opens her eyes to find Parnoth giving her that look. Giving a small smile she tries to stay awake and keep her ears open. She does hide a yawn behind the back of her hand at one point as she listens.

Amarth snuggles against the side of her head, now that she is awake. He tucks his own head under a wing and is soon fast asleep.

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3)*, greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Dahlia 
Tuesday February 21st, 2006 9:09:30 PM

Seemingly absorbed in looking at the quick silver she place in a vial, Dahlia casually enters into the conversation. So Parnoth, Did Korig have anyone else with him besides the Lichs? By the way how many were there? His little halfling buddy wasn't with him too by chance? I do think I would like to feedhim a little of this stuff just to see what happens.

DM Jan 
Wednesday February 22nd, 2006 12:38:26 AM

The talk coming from the Dragons appears to be calming Parnoth down somewhat, and his hand begins to tug absently at the cream linen cuff that surrounds his golden hook.
"Osto," he says flatly. "And I didn't need to scry anything. They told me. Which suggests some kind of trap, wouldn't you say? "

His reply to Dahlia's comment -
"Korrig - the human?" He shrugs. "He had a team of thugs with him. All of them a great deal taller than a halfling."

At that point, a flustered, crumpled servant, who looks like he's just climbed out of a cupboard he's been hiding in, rolls in a cart piled with food and drink - odd combinations, no doubt scrabbled together in haste. Oranges and walnuts, bread and sardines. It's looking a bit like Dahlia might be having hot cheese and cold tea.
The dragon sighs.
"Well, trap or no - I want that treasure back. And I intend to get it."

Valdor 
Wednesday February 22nd, 2006 10:43:13 AM

Valdor says,"And we'll make sure we get ours as well. Osto is Mordrid's specialty. You get the lead on this one my brother. You'll be in your element. All these years you have struggled against hate and revenge, but this time I won't hold you back. It'll more likely be the other way around. Plan the best route, tell us what we need to carry and how to dress. Do we need special footwear, is it colder there, all those things.

Parnoth, we are in this together, so I need to ask you not to go barging in poison gas leading the way. There will be a time for that, I'm sure. But, we need to all work together for what we want. We will help you get your treasure back, but we need to know you will not lose sanity and just go crashing in. Are we together is this effort, like against the Usurper?"

Mordrid 
Wednesday February 22nd, 2006 11:08:31 AM

Mordrid shuffles uncomfortably at the comments about Osto, "What can I say... its cold and wet."

"Parnoth, was there any mention whether Korrig was based in the city proper, or the swamps outside?"

Nick 
Wednesday February 22nd, 2006 4:41:24 PM

With the headache fading, Nick does his best to think about what lies ahead.
"Valdor, do you suggest we use a subtle approach, or go in blazing a trail? How much attention do we want to attract?" He glances around. "I'm dressed in white, which obviously has me pegged as an Alemi cleric. Ve has that Domi symbol on his armour. Alemi forbid that they don't worship our Gods up there, but - what if they don't? And have they seen a dark elf before?" He glances at Cori. "And you have that large, shiny 'V' on your armour.
"If we're going in quietly, then I suggest we need to look at our dress. Right now, from all I've ever heard about Osto, the only ones of us who'd fit right in - are Mordrid and Dahlia.
"No offense," he adds quickly to Dahlia with a wink.

DM Jan 
Thursday February 23rd, 2006 1:17:31 AM

Parnoth raises an indolent eyebrow at the mention of poison gas and barging in, and now he has his temper under a little more control, his look suggests the very idea of going berserk would be completely alien to him. The look is enough as far as he's concerned. He's not about to be gushing forth with assurances.

However, Mordrid's question gets him talking.

"I had a chance to do a little magical snooping before... before they left. They're in solid ground. I saw a cavern - a cave. Dry ground. That suggests bedrock, and hopefully what the City is built upon."


Valdor 
Thursday February 23rd, 2006 1:26:35 AM

Seeing Parnoth is now himself, and remembering how he was so recently, he nods a silent understanding to the regal man across from him.

He says to Mordrid,"It has been many years old friend. Put your worries behind you. We now have a chance at ending your rivals' evil once and for all. I, myself, have had enough of his presence on this Wold. Nick, he will have a network of spies, including invisible ones. We should go in invisible. I would not ask you or Ve to hide your God's symbols under clothes. Although you would do well to consider a different attire, or your robes will be browner than those of Domi himself.

We need to rest the night and recover spells. We leave in the morning. Parnoth, am I correct that you can prevent scrying until we get there?"

Corialote and Amarth [Str: 7] 
Thursday February 23rd, 2006 1:45:44 AM

Cori yawns and then looks around as the others talk of infiltration. "I could use a little sleep and maybe a different assortment of spells to use." She purses a lip as she rubs her right temple, thinking. "I should think a little more combat this time with a nice mixture of defense." She is muttering mostly to herself but will take ideas from anyone that gives them.

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3)*, greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Mordrid 
Thursday February 23rd, 2006 10:58:46 AM

Mordrid snorts at Nick and Valdor's plan to go incognito, "That's ridiculous. Would you try to pass a flawed diamond by a jeweler? It's not going to happen."

"The quickest way to find Korrig is to go to Osto... go straight to the top of organized crime, and put a price on his head. We'll find him... when the money grubbing wheezles are turning over the sewers looking for Korrig."

"Find the guys that are spending a lot of money." Mordrid looks at Parnoth and contains a smirk.

Ve Mundr 
Thursday February 23rd, 2006 3:42:30 PM

"Osto. Mostly a den of thieves and murderers, is it not?" Shaking his head slightly at Valdor, "under cloak of fabric or magic there is little difference in how it is hidden." The cleric holds a staying hand, "I am fully comfortable with either coarse of action, though a mundane disguise would likely be penetrated by most." At Modrid's analogy, Ve nods. "We stand out in the very way we walk and carry ourselves, if Korrig's spies are worth their weight in salt, we shall be known very rapidly."

"Given the intricacy of the glyphs about Parnoth, it would not surprise me if the Liches knew he has been freed. No great conclusion to put that squarely upon us and thus they are alerted and guessing our next move, Osto and Korrig."

Ve continues, sitting back into the chair and clasping his hands in front of him, "I do not believe that would work Modrid. Blasting into the high echelons of organized crime would likely multiply our enemies and not produce Korrig. Money grubbing weasels they may be, but one can't spend money if you're dead. I have known many rogues and mercenaries that hold that truth very dear to their heart."

"Perhaps we could find them through a different means. We have possessions once belonging to the missing correct? A Discern location spell should be able to locate Valdors daughter. Or anyone else whose possessions we may have." As an afterthought he adds, "Unless they are all Mind blanked of course."

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Cleric Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand


Dahlia 
Thursday February 23rd, 2006 6:39:16 PM

Feigning shock at Father Nick's insinuation that she is anything less than reputable, Dahlia has a little "Who me?" look on her face, and then goes thoughtful.

Mordrid, I expect that Korrig has already put a nice price on all of our heads with all of Parnoth's goodies as the payment, so I doublt us returning the favor isn't going to make anybody blink too much.

I think we go in blatantly and angrily. They may be expecting subterfuge and plan accordingly. So I say we do what they don't expect.

Parnoth, I don't suppose you would be able to come up with an idea of an inventory of what is missing so we might have an idea of what new magic Korrig has acquired?

Corialote and Amarth [Str: 7] 
Thursday February 23rd, 2006 11:28:22 PM

Cori laughs lightly as the others talk. "I doubt that they will be too concerned and may even lay out the red carpet for us." Though she laughs you get the idea that she is dead serious about what she is saying. "They currently hold all the cards in this little game...but that also makes us more dangerous." Looking to Mordrid and the others that know what she is about to reference. "Have you ever seen an animal that was backed into a corner with nothing to lose...well that is us right now and to be honest I have nothing to lose."

Amarth flicks his wings and nods his head. "I have lived a full life Mistress...it has been a pleasure if it comes to that." It seems that even her familiar is ready for what may happen.

Cori sighs as she leans forward in her chair. "I will not roll over for them but I am also going to go into this battle with the mindset that I am already dead...my life for those they have taken is worth it in my eyes." She thinks of those that are missing from the others and wipes away a few tears. "My Master is dead but some of the others may yet live...thier safety is my only concern at this time...I will get them out and bring the roof down on my own head if I have to." There is a certain venom in her words that speaks volumns to everyone present...though she is fairly new to the group as a whole.

SPELLS
0th: dancing lights(2), ghost sound(2)
1st: shield, grease(2), ray of enfeeblement(2), reduce person(2)
2nd: web(2), see invisibility, touch of idiocy(2), mirror image(2)
3rd: hold person(2), haste(3)*, displacement(2)
4th: stoneskin(3)*, greater invisibility(3)
5th: feebleminded, hold monster, passwall
6th: greater dispel magic(2), shadow walk, mass bull's strength, maxamized fireball*
7th: summon monster VII(2), mass hold person(2), mass invisibility, maxamized shout
8th: summon monster VIII(2), polar ray(2)
9th: shapechange(2)*, time stop, summon monster IX

greater empower rod 1/3 uses
* used

Mordrid 
Thursday February 23rd, 2006 11:55:54 PM

Mordrid looks at Cori. There is a certain twinkle in his eye.

Turning to face the leader, "Valdor the Dragonstone... picture this if you will; Valdor the warrior of legend and myth, charges into town in his golden armor that says 'V' on the chest." Mordrid points two fingers at the warriors chest.

"His face red with anger. His sword sparks and glows as it is held aloft over his head. His companions fill the sky with storm and fire."

"He roars aloud, over the wind, for all to hear, 'WHERE IS MY DAUGHTER! WHO DARES TAKE MY BLOOD!"

Spinning to face the others, "What do you think the godless riff-raff of Osto are going to do? I tell you what they'll do... they'll crap themselves. I am from Osto. There are no heros in Osto."

Nick 
Friday February 24th, 2006 11:48:37 AM

Nick watches and listens, an uneasy adrenalin building in his gut. He's coming up with a blank as far as personal items, that might help with Ve's suggestion, but knows some of the others may possess such a thing.
"Well," he says, getting to his feet. "I'm all for getting some rest before we embark on this. I suggest we try and relax, eat lightly, and sleep well. Parnoth, we are at the mercy of your hospitality."
He gives the dragon a short bow.

DM Jan 
Friday February 24th, 2006 12:53:08 PM

((Eeeek, sorry I'm late, guys.))

"Hmmm?" is Parnoth's initial reaction to Valdor's question.

He is sat watching, eyes flitting between each of the Platinum Dragons as they talk, as they plan, as they give vent to their emotions. Though his facial muscles are relaxed, just for a moment, just for one tiny moment, a small portion of the skin on his throat, and a sliver on the back of his hand, shifts and changes, becoming rough and scaly. There is a flash in his eyes - a bright green flame like burning copper - as he takes in this beautiful scene.
Dragon society, as it is in the Wold - aggressive, territorial, secretive, a constantly shifting hierarchy, not to mention the influence of scores of powerful adventurers - has left Parnoth in a fairly tight, restricted corner.
Yes, he was powerful, yes he was feared. He had his own Kingdom, a big pile of treasure, and held the southern edges of the mighty, erratic Culverwood in his tight, unrelenting grip. However, his naturally aggressive, bombastic nature has often had to take a back step, and all too often he has had to rely on cunning, fake diplomacy, and swallow the thorny ball of pride stuck in his throat.
He looks at the men and women sat before him, on his side. Was this how it was for the likes of Sturtavent? He knew the Gold Dragons were in the Mayor's pocket. Parnoth had never had that power available to him. Never. Although he wondered about this new line-up. He hadn't seen Ve and Cori before. The Domi-worshipper was probably incorruptible, but what about the dark elf?
So, just for an instant, Parnoth finds himself luxuriating in a little make-believe, and the possibility that regardless - on this adventure - his better nature could come to the fore.

Trust that overblown half elf to bring him out of his reverie.
"I'll do what I must," he replies calmly. "If they are to be successful at spying on us, then they'll have to work extremely hard at it."
Of course now he had to chew over the fact that their enemy had bested him magically, and that was really sticking in his craw. Ah well.
"Mop!" he roars, and as his faithful servant enters the room - "These people will be making use of your apartments!"

As for what was missing, heh - that was something he was going to figure out. Right now. Every artifact. Every single coin.

Ve Mundr 
Friday February 24th, 2006 5:19:49 PM

Ve puts his hand to his chin, a seemingly absent minded habit and says nothing more. This may get very ugly indeed, but they are likely right and we should simply move. Stealth and secrecy will simply be slower than needed. Time is not on our side, none here are immortal yet

Ve stands at Parnoth's call for Mop, "I will take my leave then." Ve will exit with Mop.

0. Create Water: Detect Magic: Light: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Deathwatch: (2) Divine Favor: *Endure Elements: Entropic Shield: (2) Remove Fear: Shield of Faith:
2. Align Weapon: Calm Emotions: Find Traps: Hold Person: Remove Paralysis: Shield Other F: Silence: *Status:
3. (2) Bestow Curse: Create Food and Water: Daylight: *Magic Vestment: Armor (2) Protection from Energy: Remove Blindness/Deafness:
4. Air Walk: Death Ward: Dimensional Anchor: Divine Power: *Freedom of Movement: *Magic Weapon, Greater: Neutralize Poison:
5. Empower Searing Light: Break Enchantment: Command, Greater: Righteous Might: Spell Resistance: True Seeing M:
6. Dispel Magic, Greater: Find the Path: Harm: Heal: Undeath to Death M: Wind Walk:
7. Destruction F: Ethereal Jaunt: Holy Word: Restoration, Greater X: Scrying, Greater:
8. Empower Undeath to Death M: Quicken Divine Power: *Discern Location:
9. Heal, Mass: Miracle X:
10. Widen Holy Word: Heal, Mass:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Divine Power: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Valdor  d20=17
Friday February 24th, 2006 7:18:37 PM

Valdor listens to Mordrid, but continues to look at Parnoth. He then answers Mordrid and says,"My friend, you know that's not my way. However, I must tell you all...I will leave noone alive that has had anything to do with this. If anyone stands in my way, they will die. I will have my vengence and let the Wold know that I will not let anyone or anything harm my family, which includes all of you. So, you clerics need to come to grips with this before we leave. I'm truly sorry if this distresses you. However, it is time for me to send a message for any of our enemies who are out there that we will not be cowed and it's time to have a reckoning. Maybe in the future, our enemies will think twice about such endeavors and leave us alone."

He smiles at Parnoth and says,"Thank you for your hospitality. We will see you in the morning."

He stands to leave then adds,"Oh yeah Panoth, there were several coins leading out to the entrance...about 50 in gold I would think. I can read minds old adversary turned partial ally."

He puts his arm around Cori and hugs her for her words, glances back again at Parnoth, then exits the room.

With his back to Parnoth, he smiles. He saw the look on Parnoth's face, and the way his eyes cut toward Cori. Add that to his knowledge of the way the dragon thinks, and he has a good idea of what he was thinking. Or at least he thinks he does...let the dragon worry about it.

Corialote and Amarth [Str: 7]  d20+14=17
Friday February 24th, 2006 9:33:49 PM

Cori catches the glance from Parnoth and can just about guess what it is about. Oh, her race was known for backstabbing and she has done a little of that in the wizard guild...though noone got hurt out of it. This time it was different and she had a personal stake in it. Yes her Master might be dead but that does not mean he cannot be brought back...evil...and with all of his power intact. She quirks an eyebrow at Parnoth as she involuntarily shivers on the inside. Let him guess and wonder...the others will know her heart.

She returns the hug from Valdor and whispers in his ear. "Do not thank me yet...we all have something to lose here...my Master as a liche and evil will bring much suffering to the Wold...I cannot allow that." She glances to the others and then restates her earlier statement. "We will get the innocents out and then it is time to bring the pain." She lets go and then moves to follow to get some rest.

SPELLS
0th:
1st:
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:

greater empower rod 1/3 uses
* used

Dahlia 
Saturday February 25th, 2006 7:31:26 AM

Not saying a thing more, Dahlia smiles as Mordrid and Cori pick up the idea she had insinuated. Just immagine the full fury of the Platinums loosed upon the corrupt Osto. Sometimes brute force works when subtlety just wont. Noticing Nick's slight unease, she reaches over and pats him on the arm as if to say, "Everythings going to be fine, I'll look after you."

Mordrid 
Sunday February 26th, 2006 10:02:35 PM

Letting the proceedings come to an end, Mordrid allows himself some rest.

Nick 
Monday February 27th, 2006 5:49:22 PM

Nick squeezes Dahlia's hand, nods, and adds a distracted smile.
As they are led to their quarters he finds himself with a lot to think about. As a cleric of Alemi, he considers it his responsibility to see to the health and wellbeing of the group. But how far should that responsibility go? He felt himself a little distant from the feelings of vengeance currently expressed. Perhaps because he wasn't there when it all happened, and for whatever reason - he didn't have a member of the family missing or dead, due to these insane lich creatures. So, maybe he should cut his friends some slack. After all, how would he feel?
However, regardless of what had transpired, if, in a remote chance, one of them should take a few steps down the road toward evil, then he might very well have to stand in their way. He tries to console himself that was extremely unlikely to happen.
Huh, well, no one ever said this Dragon business was easy.

DM Jan 
Monday February 27th, 2006 6:16:47 PM

Mop's quarters turn out to be a small chain of interconnected caves within the Lair. There's a fire, that raises the temperature from the chilly cool of the underground, and plenty of lanterns. Bedding is brought in. The ceilngs are low, and it's a little cramped, but the Dragons have billeted in much worse than this.
The rooms contain lots of shelves full of nick-nacks, books and small artifacts. On an easel in the main room is an almost finished painting of Parnoth, in dragon form, curled up fast asleep on his treasure pile.

As the Dragons prepare to get some rest, Parnoth gets busy.
First is a trip to a secret room in amongst a labyrinth of passages. A little jaunt, merely to reassure himself. There is nothing in the room apart from a small ornamental lantern. The aura from it makes the dragon's skin tingle and he nods, satisfied. The artifact had done it's job and served it's purpose, and had activated and de-activated like it was supposed to.
Still, even though he was convinced, there was the matter of showing the populace that he was indeed alive and well, and that the monsters were gone.
So, as a bright orange sunset falls over the Emerald Kingdom, Parnoth, mighty green dragon and lord of the Realm, sweeps out of the lair in dragon form and takes to the skies.
Those still hiding in the City, peering out and wondering if it's safe to leave their makeshift shelters, are treated to a mighty display of dragon showmanship, as their ruler swoops through the skies, circling above town, before heading south.
A blast of fire, and dragon wings high in the sky greets the eyes of those further south, who are setting up camp near the fort. There was Parnoth, for all to see. That meant everything was all right. That meant they could go home.
The only thing remaining of the mysterious monsters, is a half skelton/carapace of a dead giant millipede, who appears to have met a rather sticky end.
As dawn edges above the horizon the following morning, and rain begins to drizzle on the land, passing folk are already breaking pieces off the skeleton and carrying them back to their homes.
Souvenirs, don'tcha know.

Valdor 
Monday February 27th, 2006 10:12:03 PM

Valdor finds a spot big enough for him to sleep. He's not overly concerned with comfort, but would like to have at least enough room for his over six foot frame. Just before he goes to sleep, he rolls over and says aloud, figuring Mordrid is close enough to hear,"I'm hurt that you didn't get my little joke back there brother. 'That's not my style', was what I said. When has my style ever been anything other?"

He chuckles lightly at the irony of it all and dozes off with little difficulty.

Corialote and Amarth [Str: 7] 
Tuesday February 28th, 2006 12:00:14 AM

Cori yawns as they are shown to an area that they can sleep in. She soon has her own little burrow to crawl into and is noding off. She does not say anything as she needs all the sleep she can get so that she can get up and get her spells ready.

Amarth snuggles into a part of the borrow that Cori created and slips into deamland as well. He wonders for a few, before falling into total sleep, what the next day is going to bring for them.

SPELLS
0th:
1st:
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:

greater empower rod 1/3 uses
* used

Ve Mundr 
Tuesday February 28th, 2006 2:50:51 PM

Ve retires with his thoughts, finding what comfort he can. He was certainly unsure about the possible future actions some of the Dragons seem to be heading towards. Untempered vengence and bloodlust were dangerous enough in others hands, let alone in the hands of those with great power. He was sure, though, that Father Nick would be on his side if things started to go too far out of control.

Ve would certainly not be stopping or even thinking of stopping anyone from taking out the liches or this Korrig fellow or hopefully anyone else. But the ultimatium Valdor essentially laid down, made him nervous. To Ve, when not fighting true evil there should always be room for mercy and compassion. Ve says another small prayer to Domi, hoping that all they faced in the future was servants of the dark.

Nick 
Tuesday February 28th, 2006 7:05:50 PM

Nick finds a corner to stow his kit and attempts to get some sleep. At dawn he's up for prayers as usual. Some rest has made him feel a bit better about things. It was wonderful how sleep did that.
Settling into a sitting position, legs crossed in front of him, hands resting on knees, he begins his morning devotions.

Dahlia 
Tuesday February 28th, 2006 7:10:32 PM

"Bedding down, dahlia turns slightly toward Mop and with a cryptic smile simply says to him, Be careful not to wake me too abruptly Mop, I don't think Parnoth needs any more statues around here."



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