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The Grass


Good Morning (DM MikeK) 
Tuesday October 18th, 2005 8:37:17 PM

Mac casts his vote, and an audible sigh rises up from the land. A beam of light stabs down, encompassing the Avatar.

Elf and spider rise into the hazy air, higher and higher until they disappear altogether. As one, the heroes of the plains drop their gaze to the Grass surrounding them. As their gaze falls, so does the fuzziness, the unrealness of the light around them.

A voice echoes within their minds.
"One last surprise, children. Mysteries to unravel and a return to your beginnings." Like the light, the voice fades.

The Bloodpack is not where they were.

Oh, they're still in the Plains. A tall field of golden Grass rises on all sides, blocking any sight beyond the bronze wall. But moments before, that wall was over 300' away. Now it is merely 30'. And the vast plain of Mini Grass is now nothing but a 90' diameter circle of collapsed Grass. The sun is in a different place in the sky.

Most importantly to the moment, there is no boat anywhere to be seen.

At the edge of the grass are three creatures - a small kitten, a good sized wolf, and a rather large Grass Viper. Giving each other a lot of room, the three animals cross towards the party, heading for Mac, Gilan, and Anuk respectively. The three adventurers will, of course, recognize their animal companions.

The mini reunion dispels for only a few moments the reality that the Bloodpack is somewhere in the middle of the Sargass Plains.

Tishe' 
Tuesday October 18th, 2005 11:40:15 PM

"Shady..."

The spellweaver puts a stray lock of brown hair behind her ear after the Avatar is gone. "What was the final vote anyways?", she wonders. Lost in her thoughts, Tishe' wasn't paying attention to what could have profound repercussions for the Sargrass and her packmates.

And speaking of Sargrass... "And where are we? Is this where the Bloodpack had its first adventure outside of Rattledam?" It is a good guess, using the voices clues, but the young woman was still in Hook City at that time and doesn't know.

She moves over to stand near Ulgren and Mac while waiting for the ones who grew up in Rattledam to determine where they are.

Flea  d20+9=25
Wednesday October 19th, 2005 12:15:57 AM

Flea stops giggling, and looks around. (Spot=25) "What now?" she asks, moving in a little closer to Tishe', Mac, and the drow.

Gilan  d20+14=15
Wednesday October 19th, 2005 8:38:42 PM

Gilan opens his eyes to find the avatar gone and them standing in a different area of the Plains. As Ciaran comes loping over he bends at the knees to ruff the wolve's furry head. "Good to see you hear as well Ciaran." He looks around the surrounding area and the placement of the sun as he tries to reason out where they are at. "Well I guess we may have to get above this to get a better look around...from down here I can make out nothing of note." He shakes his head at his own stupidity.

He looks to the rest and nods his head. "I doubt we are to return to Rattledam too soon it seems." He absently continues to scratch Ciaran's ears.

[survival(plains) 15]

Tishe' 
Wednesday October 19th, 2005 11:16:11 PM

The young woman puts a friendly hand on Flea's shoulder. "I'm sure Anuk will be able to know where we are." The brown haired mage is brimming with confidence.

Jake (2/59) 
Thursday October 20th, 2005 12:39:10 AM

(For some reason, the wold site wouldn't load right for me earlier today. My apologies for not trying repeatedly to post.)
Jake sticks his sword in the ground and leans slightly on it, looking about. "Golden grass... Uh.. Not that it's worth it, but I'm guessing this ain't Kansas, Todo..." He blinks, "ah mean, this ain't near Rattledam, Trell. Uh, can ya heal me please?"

Mac (HP:40/75) 
Thursday October 20th, 2005 2:56:15 AM

"I'm not sure..." Mac murmurs absent-mindedly as he picks up Galea. Spotting his gear at the new edge of the depression, he heads over to it and packs it into a manageable bundle or three.

[glad the server is cooperating again]

Anuk  d20+10=28 d20+9=20 d20+11=22 d20+11=31 d20+13=15
Thursday October 20th, 2005 12:04:18 PM

"Twinge?!" Anuk grins happily as the viper slithers over to him. "C'mere you little coward...I thought you were lost for good!"

After a moment's reflection he says, "Speaking of lost...lets see if we can figure out where exactly we are."

Knowledge (plains) 28
Search 20
Spot 22
Listen 31 (nat 20!)
Survival 15

(spot 24, listen 33, survival 17 if it has anything to do with rapke or bounders (favored enemy))

Ulgren : AC 19 Hps 33 Mage Armour(extended)  d20+8=26
Thursday October 20th, 2005 3:00:02 PM

Ulgren I am..was a sailor once maybe I can figure out where we are." Ulgren looks around and picks up a pen sized stick and looks up at the top of the grass and writes down its height. Ulgren then turns the direction of the sun and scribbles down another number. the drow then raises each hand up one at a time and scribbles 2 more numbers down in quick succession. Ulgen looks at Tishe, "Rattledam is over there." (Grass Sailing 26)

Trellus  d20+7=13 d20+8=27 4d8(4+1+6+6)+7=24 d8=2
Thursday October 20th, 2005 8:12:18 PM

"Well, this bites grass," Trellus comments as he looks around. The blond man tries to get his bearings.

[Knowledge-Sargass Plains 13
Survival-Sargass Plains 27]

When Jake says something, Trellus can't help but break out in a grin.
"Dude, you look like something Gry cooked for dinner."

The cleric hits him with his healing wand.
[CCW - 25 hp healed]

Hmmmmm (DM MikeK) 
Thursday October 20th, 2005 8:27:54 PM

After looking around a bit, Anuk and Trellus are absolutely convinced they aren't anywhere near Rattledam.

Ulgren doesn't think they are on a standard trading route.

Gilan, Anuk, and Trellus note a fine layer of volcanic dust covers the ground and the Grass. This layer is thinner than what they clomped through when they climbed on the boat at Rattledam. So, they figure they are farther east. Moving around does kick up the dust, where it hangs in the air. Breathing in the dust is nearly unavoidable.

Ulgren's sun compass points out north and south. Based on the sun's position, Anuk believes they are further south of Rattledam.

The question of "How far east and south?" is, thus far, unanswerable.

A pile of gear lays in the grass next to where the animal companions were located. Upon inspection, it contains all personal equipment left upon the ship.

Over the course of the next hour, the group determines its mid-morning and its going to be getting pretty hot. Most of the party still carry the empty, split-open waterskins that suffered at the hands of the cold of the Ice Vein.
[Except for Tishe, no one has any intact water unless the container was stored in a Bag of Holding or someting similiar. Please post what water you have.

Ulgren : AC 19 Hps 33 Mage Armour(extended) 
Thursday October 20th, 2005 9:14:02 PM

Ulgren watches the sun rise and reaches for a waterskin in his backpack, pulling out a cracked and split hunk of leather the drow lets loose a quiet curse, "umm I have a slight problem," Ulgren says a slight blush on his blue face, "I have no water, and no skins for any until tomorrow, IF, I can get a mending spell to work." Ulgren looks around at the others. "Head towards Rattledam?"

Tishe' (13/45)  d20+16=25 d20+5=20 d20+12=22
Thursday October 20th, 2005 11:40:48 PM

The brown haired girl is very interested in Ulgren's work, and follows it with avid interest. (Sailing: 25) "I have also been a navigator on the 'grass and water, Ulgren. It seems we like the same picks." She smiles at the dark elf, anticipating many conversations.

Tishe' limps over to the pile of equipment and inspects her stuff. "I only have one large skin of water that holds about a gallon. And I've a mending spell right on me right now, so I could weave it on, Mac's probably because he is larger than the rest of us and so his water skins should be larger as well." And a few passes with her hands, she Mends Mac's waterskin.

"I've also got a Create Water spell to fill it, and one Endure Elements spell if it gets too hot."

Looking through her stuff she discovers a couple of large sacks. "While not water tight, maybe someone who is better at using the resources of the land can make these into improvised waterbags." She looks around for materials to use(Survival: 15), and if finding any will attempt to weave a watertight container(Weaveing: 22).

Knowing thier injuries and a plan will both take time to form, she hopes she can pick a water holder for the Pack.



Mac 
Friday October 21st, 2005 1:27:33 PM

"Thanks Tishe', but I think the two skins just look bigger after what the cold did to them."

"Do our bearings people want some extra height? Will a two- or three man tower be enough, or would some flying be in order?"

Jake 
Friday October 21st, 2005 2:56:17 PM

"Ah would be careful about using one of them water spells in the plains, Tishe," Jake unexpectedly tells the magic-user. "Teachers always tellin' us, ya do that sorta thing, ya get blood bugs or angry grass...whatever that means. Ah ain't never seen no angry grass."
Jake feels a bit better, but still looks burnt. He goes over his waterskin and discovers it is quite charred and useless. Then, with a cry of sorrow, he discovers that so is that wineskin he'd gotten from that icepack. "Dang...that was the best memento ah'd gotten," he sorrowfully declaims, looking at the blackened remains.

Gilan  d20+14=21
Friday October 21st, 2005 3:19:17 PM

Gilan moves over and opens the flap on his pack and pulls out four waterskins that are bulging full. "I have some water over here and can mend some of those broken skins as well." He looks around to the rest and smiles. "Do not forget that I have a wand for the heat as well." As he moves around the area he uses his skills to try and find anything of use about...food or maybe even water.

With another thought as he moves around he comments to all the pack. "I can also find out exact directions tomorrow with a spell." With a half smile he drops his hand to Ciaran's head. "Do we move along in one direction or another or do we find a good place to camp?"

[survival(plains) 21]

Flea 
Friday October 21st, 2005 7:54:14 PM

Flea tosses the useless skin aside. "No water here," she answers to the rest.

While the others discuss what to do next, Flea sits on the ground tailor style and starts to pick out the rough stitches holding the fur lining to her battered Cloak of Comfort. She uses one of the wonderful daggers she won a long time ago at the Mithril Chef competition in the Giggling Ghost. When she is finished she runs her hands up and down the garment* hoping to clean off the residual ant goo, blood stains, and charred bits.

Jake's reference to the skin of ice wine and the group left behind cause the rogue to grow wistful.

*Prestididigitation

Trellus  4d8(7+1+7+5)+8=28 d8=4 4d8(4+8+2+8)+8=30 3d8(8+7+7)+8=30 3d8(8+6+5)+8=27 3d8(1+1+5)+7=14 d8=6 d8=5
Sunday October 23rd, 2005 6:31:34 PM

"I think Gry's still lugging around that barrel of water, right Gry?" Trellus points out. "If it ain't full, we can weave our Water picks in there."

Trellus rubs the back of his head.
"Gilan, why don't you do that bird pick and take a look up there - see if anything looks familiar. Otherwise, well we got enough water and food for a day. I say just sit tight until tomorrow and then weave some picks to see what's what. What do you dudes think?"

While all that's going on, the cleric will save some wear on his wand and cast some cure spells the old fashioned way.

Tishe - 31 hp healed (CCW over Summon Mon IV)
Jake - 30 hp healed (CCW over Spell Immunity)
Mac - 30 hp healed (CSW over Searing Light)
Gry - 27 hp healed (CSW over Remove Disease)
Gry - 21 hp healed (CSW wand)


Anybody got a drink? (DM MikeK) 
Sunday October 23rd, 2005 8:51:26 PM

The Bloodpackers take stock of their situation, and in the Sargass that means checking on water.

Tishe has a gallon. She magically mends one of Mac's waterskins, but the taur's water supply remains empty for the moment. Gilan shows four waterskins. Trellus, Flea, Ulgren, and Jake have nothing. Anuk and Grymash remain silent.

Gilan spends about an hour foraging and exploring the general vicinity. He finds more of the same. The area is nothing more than a section of Grass, just like one of a million other sections here in the Plains. He finds no water, but comes back with enough insects to sustain a couple people for the day.

[Note that this type of meal is likely rather new to Tishe, Mac, and Ulgren (traders bring their own rations), but Flea has gone through this sort of provisioning before, and the rest have done so for most of their lives.]

Various discussions are held on what to do next, but no firm decisions are reached.

Each footfall kicks up more of the fine volcanic dust, burning lungs unaccustomed to grainy substance.

[All (including critters) - Fort save DC15 or -1 CON]


Ulgren : AC 19 Hps 33 Mage Armour(extended)  d20+5=15
Sunday October 23rd, 2005 9:07:52 PM

Ulgren sighs at the lack of water and remembers the long hot days on the trader ships. "I wish I had a spell to help out but I am without anything that might help us in the lack of water department." Ulgren watches Gilan from a distance scrounge food for the pack and shudders when it is offered to him. The drow pinches his nose and quickly gulps down the first bite trying not to taste much of it. <Fort 15>

Flea  d20+3=15
Sunday October 23rd, 2005 10:15:43 PM

Flea takes her pointed gnome hat from off her head, and packs it away in a side pocket of her HHHaversack. Humming in a tuneless sort of way she unwraps the crimson sash from 'round her waist. The gnome gives it a good shake to loosen the folds, and then she wraps the sash about her head twisting it into a turban with one longish loose bit hanging down. Flea wraps this last bit of fabric across the lower part of her face so that it covers her nose and mouth and keeps the dust out, finally tucking the end into a fold on the opposite side. (Fort Check=15, made it!)

The rogue then shakes out her Cloak of Comfort and settles it about her small person.

"Let's try to find Rattledam, and find out how things are back home," Flea suggests. "We should check in with Malafret and let her know what has happened," Flea waves vaguely in a northerly direction, unsure if she is right, before adding, "out there." "'Sides," adds the rogue, "she might have something she wants us to do."

Mac (HP:70/75)  d20+9=20 d20=18
Monday October 24th, 2005 3:41:10 AM

Mac doesn't mind the bugs [Fort:20], nibbling a bit here and there, but is mostly interested in making sure there is enough to go around the pack and Galea (who is more disappointed that she can't chase the bugs, but eats anyway - [Fort:18, unmodified]). Hopefully it will make enough of a difference if he eats lightly for a day or few.

He sits unmoving for good lengths of time after putting Galea in her carrier with covers.

"In the morning...?"

OOC DM Clarification note for all - its the dust, not the bugs, that is generating the Fort save.

Gilan  d20+10=26 d20+11=21 d20+10=16 d20+10=12 d20+14=33
Monday October 24th, 2005 5:36:05 PM

Gilan nods to Trellus and then lays his pack ont he ground. He scrounges in it for another few minutes and another two skins that he had forgot about appear. "Hey here is another waterskin." He holds it out smiling and then tosses the other skin to Jake. "Don't drink it all in one setting...that elven wine will have to do you for awhile." He also pulls out a scroll case and opens it before he leaves. "Trell...here is some treasure from before we left for the icy place." He hands over a wand, ceramic vile, wooden scroll case, 4 pearls and 90 platinum. He then pushes the scroll case into his hands as well. "The last of my identify spells...have Tishe' use what she needs." His smile takes in the group as he moves off to the side most of his gear left in thier custody.

He does stop off by Tishe' and lays a hand upon her shoulder. "How goes the training...study those other two scrolls in there if you want...special nature spells that if you study you can pray to Mother Wold for tomorrow." He then changes into the form of an eagle and takes to wing. Scouting is called for and he is willing to oblidge the group.

[Fort(Gilan) 26 and Fort(Ciaran) 21]

[Listen 16, Spot 12 and Survival(plains) 33]

Treasure given to Trellus: wand, ceramic vial, wooden scroll case, 4 pearls, 90pp.

Scrolls given to Trellus: 4 identify.

Scrolls for Tishe': euphoria and hornet's nest.


Jake  d20=13
Monday October 24th, 2005 6:54:04 PM

"Thanks, Gil," drawls the lanky fighter, as he catches the skin one handed. Screwing the top off he gives the contents a sniff, before taking a swig. The elf's adam's apple bobs as he swallows. Jake wipes the back of his hand across his lips and eyes the dead critters brought in by the druid. If offerred his choice, he selects a particularly large insect with transparent wings. Lifting it up he eyeballs it before biting down. "Mmmmphhft, *sigh* there's no place like home."

Fort Save=13 - no modifiers*

*(OOC: I'm playing Jake in Mikey's absence Oct. 24-28, but I don't have his character sheet. I'm assuming he would have made the Fort save.-Carla)

Anuk  d20+7=25 d20+3=10
Monday October 24th, 2005 10:22:02 PM

Anuk adjusts his breathing a bit to avoid problems with the ash (fort 25), but Twinge is not so lucky what with crawling around down in the dust (fort 10, con -1). The green viper becomes a little sluggish, and slithers its way up to Anuk's shoulders. "Problem there, Twinge?" Anuk asks as the snake disappears into the folds of his pack. Anuk reaches into the pack, gives Twinge a friendly pat on the head, and then fishes out the remains of his waterskin.

"No water here," he says as he munches on one of the 'treats' Gilan brought back. "Might get it mended if we find our way back to Rattledam, though."

Tishe' (-1 CON) and Wart (-1 CON)  d20+8=9 d20+2=3
Monday October 24th, 2005 11:12:37 PM

The brown haired girl looks dubiously at the insects found. "Uh, no thanks," she says with barest control on her face, "I had bugs for lunch." She thinks about her parents, one a Sargrass orphan and one a castaway trader, and how they must have lived on exactly this. Yet the rations are still available, and she doesn't have to make the plunge.

The volcanic dust is tough on Tishe' and her familiar Wart both (two nat 1s!), and she coughs pitifully while walking as the desert horned toad shivers in misery in her satchel.

But she is aware enough on the approach of Gilan, and her eyes sparkle with... gratitude at his words and gifts.

"I have been learning well, and there is so much to learn!" To prove her words, Tishe' moves to the edge of the 'grass and then walks through the stalks with hardly a ripple, emerging from another area and not leaving any damage because of her passage (Trackless Step). She takes the two spell scrolls with another little bow of thanks "You give me such nice presents, sweetie."

And she uses two Identify scrolls on the wand and ceramic vial, then a Read Magic spell while opening the wooden scroll case.

"Don't forget our other treasure from the ant-taurs" she reminds the Bloodpack, "the gem with another soul inside."



Grymash  d20+12=23 d20+9=14
Tuesday October 25th, 2005 2:21:03 AM

(Fort save 23)

"Gry gots kegs of water rights here. He pulls them out of his magical haversack to give to all to drink and refill with magical summonings of water. Grymash also uses his own Create Water spells to the collection. "It be lookin' likes it goin' ta be uh nice day home in da Sargrass!" Grymash tries to be glad to be home, even if its delusional.

(survival 14)

Mac - illegal 2nd post 
Tuesday October 25th, 2005 3:59:25 AM

Mac raises one eyebrow at Gry and smiles - the old keg full of water in the magical backpack trick!

"Gry - guy wi' a plan!"

Trellus  d20+8=28
Tuesday October 25th, 2005 9:03:42 PM

Trellus barely notices the dust.
[Fort nat 20]

And happily hands over scrolls and stuff to Tishe for identification. He points to Flea.

"Flea's got a shady pick, dudes. Something covering our mouths might help out with the air."

Discoveries (DM MikeK) 
Tuesday October 25th, 2005 9:14:47 PM

Grymash rolls out the barrel, and there is plenty of water containment for all. Those casting Create Water spells note the spell only produces half the expected quantity. The older members of the pack will remember that is typical for the Sargass.

Tishe sets to work identifying the items captured way back on a tropical island. She finds the items are:

Wand of Eagle's Splendor (27 charges)
Potion of Blur
Bamboo scrollcase containing an Arcane scroll:
Chill Touch, Tenser's Floating Disc

Gilan changes forms into an eagle and glides effortlessly into the air, the first eagle seen on the Plains in who knows how long.
What the druid mostly sees is Grass of every size and color, mile upon mile upon mile of it. Ever higher he soars, looking for anything that might be different.

Finally, he notices a rock. To the east of the party, perhaps a day's march in the tall grass, is a large outcropping of black rock. It is 300' deep and half a mile wide, forming a shallow U shape. At the deepest point of the U is a sandy bowl. No Grass grows within that bowl. Gilan has never seen this formation before, but the rock and the sand bowl spark memeories. Memories of another rock, and another bowl, where the Bloodpack first earned its moniker.


Tishe' (-1 CON) and Wart (-1 CON) 
Tuesday October 25th, 2005 11:33:15 PM

Coughing at the dust, the plain-faced woman nods at Trellus' suggestion and copies Flea's preparations. She viels herself in the red sash Grymash gave them before starting on thier last quest, hoping that it will reduce some of the dust she breathes.

"Ulgren", she coughs and turns toward the black elf, "Necromancy and Illusions are bright picks for me, if you can weave those schools, why don't you take the scroll. And do you want the wand as well?"

"I can't use a blur potion either, but Grymash or Mac could put it into great effect to make it harder to hit them in a fight."

A weakened Tishe' and Wart will suffer a walk to wherever the 'pack wants to go.

Jake 
Wednesday October 26th, 2005 12:45:19 AM

Jake brings a fist up to his mouth and coughs a few times in sympathy to Tishe's predicament. Feeling generally kind of uncomfortable with what he percieves as her weakness and general lack of fitness for the harsh environment, he saunters over to stand by Gry.

Besides, all that talk of potions and scrolls and other foreign magic stuff just makes the fighter uncomfortable. "Tisn't right, Grymmy," he says pulling down on the brim of his large leather hat so that it casts shadow on his face, "Just tisn't right."

(OOC: Thanks MikeK. Got the char sheet.-Carla)

Flea  d20+9=25
Wednesday October 26th, 2005 12:48:09 AM

Flea brings a hand up to where her makeshift turban meets her brow. She uses the flat of her hand to shade her eyes and watches as Gilan does his thing. Lowering her gaze, she looks out over the plains, turning a full 360 to see what she can see. (Spot=25)

"Eagle's Splendor" she mutters, "sounds shady to me."

Mac 
Wednesday October 26th, 2005 9:01:02 AM

The taur readies to move - securing the carrier to the backpack, etc.

Anuk (twinge -1 con)  d20+13=32 d20+10=18
Wednesday October 26th, 2005 3:31:39 PM

Ah, home. "It does feel good to be in the heat again," says Anuk, wiping a bit of perspiration from his brow. "Although, a quick dip in the fountain at Rattledam sounds nice about now. It'll be nice to get back." He recalls the state of the town last time he saw it. "Assuming the town's still standing," he says under his breath.

He takes a couple of slurps from the water proffered by Gry, then takes a few drops in his palm and offers them to Twinge. The snake's green head pops out of the knapsack and a forked tongue takes in the water.

While the pack makes plans, Anuk looks for gourds, grasses, or tubers suitable for making a temporary waterskin until he can get a new one in Rattledam.

Survival 32, Knowledge (plains) 18

Ulgren : Hps 33/33 AC 19 Mage Armour(extended) 
Wednesday October 26th, 2005 5:51:24 PM

Ulgren smiles at Tishe, "Thanks I can use the scroll, as for the wand a sorcerer or rogue might be better suited to its spell. I rely only on my intelligence and my friends of course." The drow gives Tishe a smile as he takes the offered scroll case and scroll. "If the dust bothers you I can cast the floating disk now and you and your familiar can ride upon it." Ulgren reaches into a side pocket and carefully cuts a strip of canvas wide enough to wrap around his mouth and nose and long enough tie around his head. "Anyone else?" Ulgren asks cheerfully as he dips his sips from Grymashs barrel and dips his canvas in the water to help trap the dust away. The drow settles everything back into its place and makes sure his goggles are secure on his face then the dark elf stands and looks for Gilan." Which way now?"

Spells Memorized:
0-Read Magicx2, Messagex2
1- Mage Armourx1*, Shieldx2, Enlarge Personx2
2-Scorching Rayx3, Levitatex2
3-Fireballx2*, Hastex1
4-Dimension Doorx1*, Envenerationx1

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation

*spells used



Tishe' (-1 CON) and Wart (-1 CON)  d20=3
Wednesday October 26th, 2005 11:29:36 PM

Maybe it is due to her coughing, or her generally thick nature when it comes to others, but Tishe' has no idea Jake was coughing only for her benefit. "You too, Jake? You should wrap your sash around your head like Flea and I did."

"What a sweetie, Ulgren!", and the average face dimples in a smile. "But I am quite (cough) strong enough to be a walker for a while. I'll hold onto the wand then, but I expect to weave most of it on our shady talkers."

Jake 
Wednesday October 26th, 2005 11:38:17 PM

"Right. Yeah. Sure, Tishe'" answers Jake. The wiry half-elf raises his hat, and runs his hand through his dark hair, pushing it back behind his ears where it hangs a little longish and kind of greasy from his hat. He presses the hat back down on his head.

Then giving the cleric a mock punch on the shoulder, he drawls, "how 'bout we weave for home, Trel? Ah'm sort 'a curious 'bout Rattledam 'an all. Wundrin', ya see, if the other packs are shady, ya know?"

Flea  d20-1=0
Thursday October 27th, 2005 12:01:48 AM

Satisfied that her gear has been safely stowed, and her outfit is secure and likely to be effective at keeping her from the worst of the elements. Flea seeks out the companionship of the Bloodpack's only other female.

Flea's voice is quiet, and further muffled by the cloth across her mouth. "Um, Tishe'," she starts, "I've been thinking that since our group has been having such shady adventures and stuff that someone should be documenting them. You know, like with poems and stories." Flea looks up at the spell-weaver and tries to gauge her response. (Sense Motive=0) Unsure of the plain woman's true feelings on the issue, Flea blunders on, "I know the monks don't really like story-tellers from away," Flea's eyes slide over to those of her pack who are native to the town, and she lowers her voice to a whisper, "that bards might even be forbidden and sometimes sent off." The gnome gulps, and her blue eyes look into Tishe's, "I just don't want to forget, you know?"

Tishe' (-1 CON) and Wart (-1 CON)  d20=19
Thursday October 27th, 2005 11:04:50 PM

Brown eyes sparkle with interest as the short woman talks with the female halfling. Though weakened from all the coughing and dust, she is immediately interested in Flea's thoughts.
(Sense Motive 19)

"A bard and storyteller? Flea that is midnight shady! My father is a bard and became warp and weft with my mother in Rattledam. You are right in that they left after a time to begin a life in Hook City, but that was their own decision, I think. One of my life's dreams is to find out why they left and how they met in magical Rattledam."

Even the horned toad that hangs out in Tishe's satchel comes out to listen to the conversation with unblinking eyes as the brown-haired woman continues. "You are also right that people who are different are watched with suspicion; I've seen it. But maybe since we're in the Circle, it would be some protection from exile? The land, my life. Yet before I gave that oath, I gave my heart to the ones who unhesitatingly accepted me as I am. I am Bloodpack, and packmates stick together."


Flea 
Friday October 28th, 2005 12:29:55 AM

Pale blue eyes smile up at the spell-weaver and a muffled voice echos "packmates stick together" as Flea's eyes look away and scan the horizon. In an unpracticed voice, the gnome begins to sing,

When the cold of winter comes, starless night will cover day.
In the veiling of the sun we will walk in bitter rain.

But in dreams, I can hear your name.
And in dreams we will meet again.

When the seas and mountains fall and we come to end of days,
In the dark I hear a call, calling me there.

I will go there and back again.


Grymash 
Friday October 28th, 2005 7:01:20 PM

"Pretty song, but theres be no blood or fightin' in it. Though it still be pretty Flea song."

Gilan 
Friday October 28th, 2005 10:33:36 PM

Gilan lands upon the ground near the others, changing shapes as he does. As he stretches he indicates the large black rocks that he saw in the distance and shakes his head. "I am not sure but it might be the same rocks from before...no other signs but I could give true directions tomorrow." He waits to see if they will move out, but slips another red sash from his pack, faded red in color. "If anyone needs it."

Sorry dealing with new computer and my grandmother's move. Between cleaning and house work I have been very busy lately, but it appears that my load is going to lighten up. I was suppose to make the DM posts for the past two days but not sure if I was suppose to do one today.

Tishe' (-1 CON) and Wart (-1 CON) 
Saturday October 29th, 2005 2:56:23 PM

With everyone using and wearing thier red sashes, Tishe' suddenly realizes not everyone has a red Bloodpack sash. Taking a silken kerchief from her personal belongings, the daughter of Hook City holds the fabric between her hands and concentrates. As ink running over parchment, the biege sash become crimson red in color.

"Ulgren, I have heard how you came to the Bloodpack, and I have seen how bravely you brought the battle to the Avatar. Accept this sash as a symbol of belonging if you so desire."

And then she looks at the others. "Well, um, that is if everyone else agrees?"


Trellus 
Sunday October 30th, 2005 8:43:43 AM

"Tishe, I'm not sure weaving in a Circle gives us protection against storytelling. At least not in the city itself. No one ever talks about the outside," Trellus responds. "Just be careful."

"You got a shady idea about Ulgren though."
He turns to the drow.
"If you're willing to join our pack, and everyone else is shady with it, of course.

The cleric looks around to gauge the reaction of his friends.


Nighttime (DM MikeK) 
Sunday October 30th, 2005 8:52:14 AM

[OOC - A waterskin holds two quarts]

Gilan returns to report his discoveries, but the Bloodpack seems content to wait out the night where they are.

Anuk is able to scrounge up a half hollow tube that he can use as a mini canteen (one quart of water).

Some attempt is made to divvy up the treasure, and Trellus and Tishe offer to add Ulgren to the pack.

While all this is going on, night begins to descend on the Sargass Plains. With the setting of the sun, the temperature drops considerably. The sounds of insects emerging for the night resound throughout the area.

All but Tishe, Mac, and Ulgren are aware that sleeping directly on the ground is a bad idea, and begin pulling down grasses to weave bed mats.

Please describe any protections for sleep, and watch order

Flea  d20+3=17 d20+13=33 d20+9=21 d20+11=17
Sunday October 30th, 2005 10:22:57 AM

Using a dagger, Flea cuts down some grasses and starts to weave them together (Untrained Craft=17) the way Sterlin had shown them before he went walker. (See DM post July 28, 2003) It is supposed to look like a miniature version of the protective dome over Rattledam. "You ever see one of these?" she asks the newer members of the group, "This should keep the creepers out," she explains as if they haven't.

Removing a few items from her pack, the gnome shoves the HHHaversack inside the shelter. "I'll take a middle watch," she volunteers, as she starts to search for something with which to make a fire. (Search-33, nat. 20) Flea remembers with distaste that the last time the party was on the plains she used dried rapke p**p for fuel.

During Watch:

Spot=21
Listen=17

Note to DM: Flea has a bedroll and Cloak of Comfort for protection and warmth. She has a tinderbox she can use to start a fire.

Jake (Low-light Vision)  d20+6=10 d20+6=23
Sunday October 30th, 2005 10:56:20 AM

Jake watches as the pack makes busy around camp. "I'll keep watch now, while you all make camp, 'an again later if ya need me."

The fighter roams around the perimeter of the camp on the lookout for trouble. (Listen=10, Spot=23) When it is his time to sleep, he assumes the pack mate who is on watch won't mind if he gets a little shut eye in the vacated shelter. The half elf is oblivious to the fact that the owner of the shelter might actually return and want to resume occupancy. If Jake gets kicked out, he'll wrap himself up in his bedroll and hunker down by the fire Flea made.

(OOC: Last sub for Mikey.-Carla)

Gilan  d20+8=20 d20+8=18
Sunday October 30th, 2005 2:42:46 PM

Gilan nods his head as the others decide to spend the night. He digs in his haversack and comes out with a tent and shakes his head. "Forgot I even had this." He goes about setting up the tent and then shakes his head. "Well it was designed for the insects of the Plains so it should also be cool...well to a point if anyone is interested." He sets up his own grassmat as he prepares to get some rest.

Munching on a rather large locust he looks to the others and nods his head. "Ulgren would be welcome...he has proven himself." He says no more for now as he ponders the turn of events and then speaks up again. "My night vision is not too good in this form but I could use a different one but Ciaran here is no slouch at night hunting." He ruffs up the wolve's fur as he smiles. You notice that he had made his mat a little larger to accomodate his new friend. "A late watch for me so that I can be up before the sun for my morning prayers." Gilan shares his watch with his wolf Ciaran and whoever else maybe set up to watch with him.

[listen 20 and spot 18]

MikeK - Get that CS to you ASAP. Having to rewrite it for my new computer that has no floppy drive...only a cd burner. Having to rewrite a lot of things and burn it to cd.

Mac  d20+1=10
Sunday October 30th, 2005 3:26:41 PM

Mac follows the lead and tries to weave a mat from the grasses, though it is going to take him some time [Craft(Grassweaving):11 (+2, not +1)].

"Midwatch." he chimes in. ['chimes' is really the wrong word here!] Though as his weaving progresses, he wonders if he will be getting any rest during the first watch.

Galea's accomodation caters to a light cloth drop for dust, etc and a heavier one for warmth and rain protection.

Tishe' (-1 CON) and Wart (-1 CON)  d20+12=15
Sunday October 30th, 2005 11:13:46 PM

It is tough weaving grass while coughing, but, following the gnome's directions, Tishe' uses her weaving expertise to help Flea construct a grass insect shelter for the both of them (Craft:weaving:15) Her bedroll is laid on top, and she casts Endure Elements on herself with her rod to last for two days.

"First watch for me, packmates", the young woman announces. "Wart will keep me alert and I'll be shuttlecocked to pick spells in the morning."

Tishe' will spend her watch by braiding her hair and talking with whoever is up with her, learning more about her friends and the wonder of Sargrass.

Anuk  d20+13=23 d20+11=28 d20+11=28
Monday October 31st, 2005 12:46:45 PM

"Wake me for last watch," says the young ranger, weaving his own basket/dome with a practiced hand. (survival 23)

Once everything is in place, he pulls his bedroll from his sack and crawls under the dome for some shuteye.

When time comes for his watch he keeps a close eye and ear on the grasses surrounding the pack.

spot 28
listen 28

Trellus  d20=17
Monday October 31st, 2005 8:43:49 PM

"I'll take last with Anuk," Trellus adds. He too starts weaving a little tent. And does a fairly shady job of it too, if he does say so himself.
[Craft - 19]

Morning (DM MikeK) 
Monday October 31st, 2005 8:56:54 PM

Knowing they need to keep the nighttime bugs away, most of the Bloodpack get to work on keeping the bugs away. Eventually, Mac gets some help, and everyone but Jake is finished with their tasks on time.

The half-elf happily confiscates the perfectly good tent that Gilan has graciously set up for anybody to use.

The night passes. It is a new moon, but cloudless as usual. Millions of stars dot the nighttime sky. The sound of insect pervades the air, and soon many tiny creatures can be heard on the woven coverings of the Bloodpack. Biting flies quickly discover those on watch. Other sounds can be heard, a high pitched shrieking occasionally echoes across the Plains from unknown distances. Tishe, Ulgren, and Mac feel the hair on the back of their necks stand up at the sounds, and can only wonder what makes them. Everyone else knows all too well the call of a rapke.

But the sounds remain far off, and dawn comes without incident.

Morning breaks, and with it, the need for a meal and time to peruse spell books.

The day promises to be long and hot.

Please list spells taken.

Please make a Listen check.

Ulgren  d20=1 d20+1=17
Monday October 31st, 2005 8:57:20 PM

OOC: I started this post prior to the DM posting for today. I have ammended it to include the next post.

Ulgren smiles at Tishe' as she holds out the scarf but waits to take the proffered item until the rest of the pack chimes in. Ulgren waits what seems to be an interminable time then nods his head at Tishe', "I am sorry but I cannot accept your gift until the entire pack has weighed in and accepted me or not." Ulgren smiles softly at the young lady, "I have no fear that in due time, and when I have proved my mettle they will accept me." Ulgren watches the experienced pack members make their grass shelters and shrugs. The drow attempts to pull down enough grass to make him a shelter,(DC 1),
seeing that he hasn't a clue how to build a shelter the drow reaches into his pocket and pulls out a ten foot pole and then into his other and pulls out six yards of canvas. Ulgren looks around and places his pole on the ops of two shelters and then lay his canvas over the pole creating a makeshift lean-to with enough canvas drapping over the top to give him shelter from the light of the fire and the insects that the pack claims venture out at night. Ulgren looks at the others, What do we burn for fuel in the fire? Grass? or have I missed something?" Ulgren passes the night quietly and wakes up rested. Spending a quiet hour Ulgren reads his spellbook and when finished places it in its pocket. Ulgren steps out and begins disassembling his shelter and smiles warmly at his friends. "I have four Mending spells prepared if we wish to fix the waterskins." Ulgren waits for an answer and Casts an extended Mage Armour on himself." Listen DC 17.

Spells Memorized:
0-Mendingx4
1-Mage Armourx1*, Shieldx2, Enlarge Personx2
2-Scorching Rayx3, Levitatex2
3-Fireballx2, Hastex1
4-Leomunds Secure Shelterx1, Envenerationx1

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation

*spells used


Jake  d20+5=23
Monday October 31st, 2005 11:02:16 PM

(Back from vacation... thanks to those who took over my character and such. :) )
Jake wakes up early and gets a bit of practicing done with his sword. Always good to get in tempo before the sun gets rising. Then, what with water still plentiful, he takes a good drink from Grymash. For breakfast, he's not too hungry and gets by with a bit of dried fruit that he has (one iron ration consumed). He puts on his armor somewhat reluctantly and gets ready to go. Suddenly, he twitches his ears, listening. (Listen 23)


Gilan[endure elements, longstrider] : Ciaran[endure elements, longstrider]  d20+10=28 d20+10=29 d20+18=22
Monday October 31st, 2005 11:05:58 PM

Gilan is up early the next morning or rather he is already up and fully rested, having taken part in the last watch of the day. He moves off to the side of the group and sits down facing the rising sun. He starts a rough morning song in praise to Mother Wold with Ciaran accompanying him, making an earie bit of music for the morning.

At last he moves back into camp and looks to his tent. He is glad that at least someone made use of it after he set it up. He know goes about tearing it down and munching on some breakfast. He listens and watches the surrounding area as he waits for the others, taping himself and Ciaran with a wand from his pack. "Anyone else...it is going to be a hot one today...what direction do we want to head this morning?" He watches the sky for an idea of what the weather is going to bring besides heat this day. He makes it a point to cast two more spells upon himself and Ciaran before they move out.

[listen 28, spot 29 and survival(plains) 22]

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4), bull's strength(2)
3rd(6): cmw(2), greater magic fang(2), poison(2)
4th(4): csw, dispel magic, flamestrike(2)
* used

Tishe' (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor]  d20=13 d20+7=15
Monday October 31st, 2005 11:39:12 PM

The night passes with the druidic mage waking several times at the call of the rapke. What a horror filled sound!

In the morning she joins the praises to Mother Wold by humming a counterpoint that wasnt too bad(or so she believes; Perform: 13)

She studies spells in her spellbook as well as contempating the wonders of the Wold and studying the two scrolls Gilan gave her (able to cast Euphoria and Hornet's Nest now) and sets in her mind her daily spells.

"Ulgren and I can mend the water skins, and then we can fill up from Grymash's barrel and refill it with spelled water.", Tishe' says happily, offering to mend one more and create 3 gallons of water for Grymash's barrel.

She also casts Longstrider on herself to help the hike to come, and Mage Armor (extended with rod) for the day.

Listen: 15

Endure Elements, extend, shared Wart [40 hours]
Longstrider [3 hours]
Mage Armore [10 hours]

Druidic:
0: create water, detect magic, mending, know direction
1: Endure Elements, Faerie Fire, Longstrider
2: cats grace, hold animal

Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor, magic missle, grease, summonI, shield
2: web, see invisible, summonII, glitterdust
3: summonIII, fly, dispel magic



Mac  d20+1=5
Tuesday November 1st, 2005 1:05:27 AM

[Listen:5]

Mac thanks the extra hands from last night and sets about making a paste out of some of last night's remains from dinner for Galea.

He refills the empty, repaired waterskin, and takes a quarter-mouthful that he soaks, swishes and swills about his closed mouth and drains it down his throat a trickle at a time over some minutes.

Anuk  d20+15=25 d20+13=29
Tuesday November 1st, 2005 5:09:40 PM

During the night and his watch, Anuk listens intently to the rapke, noting their distance from the pack with each round of cries.

(listen 23 (includes +2 for favored enemy, but accidently added 4 instead of 2))

"Trellus, I think we should probably head for that outcropping of rock that Gilan spotted. We'll be able to track the rapke better from high ground," he tells he cleric during their watch together.

Once the sun is fully up and the others are awake, Anuk meditates for a while then forages for a few more insect snacks for he and Twinge.

(Prepares Entangle and Endure Elements)
(Survival 29)

As he ambles back into camp, he overhears Ulgren and Tishe'.

"Ulgren...I'm sorry I have not been more forthcoming. You've already fought at our side and proved yourself as far as I'm concerned. You are Bloodpack, be sure of that." With a wide gring on his face he extends his gloved hand to the drow.


Trellus  d20+9=29
Tuesday November 1st, 2005 8:20:43 PM

[Listen 29 - nat 20]

Trellus' easy grin is back in place at Ulgren's question regarding fuel.
"Bounder bouncers", he replies gaily. "'Nuk can find some, I'm sure."
The grin falls a bit. "Actually we run a cold camp most of the time. Light attracts some sunbaked critters."

During the watch, the blond man nods along with Anuk. He absentmindedly traces a line across his abdomen as he listens to the call of the rapke.
"Truly," he agrees.

In the morning, the cleric holds out his two ruined waterskins to be repaired.
"Shady thinking, Tishe'".

Raising his voice, he addresses the group.
"'Nuk and I are thinking we should head for Gilan's rocks. We can take a look around and see if we can figure out where those rapke are."
Trellus starts to move off to pray, but midstep realizes that not all of the Bloodpack will understand why he wants to know where the rapke are.
"Then we can go the other way," he finishes.

Trellus spends some time praying to Domi, taking what he considers his "standard" spells.

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Detect Poison, Read Magic
1 -- Endure Elements (x2), Bless, Doom, Prot from Evil, Remove Fear
2 -- Hold Person, Owls Wisdom, Spiritual Weapon (x2)
3 - Dispel Magic, Remove Disease, Prayer, Searing Light
4 -- Air Walk, Freedom of Movement, Summon Monster IV

Domain Spells:
1st Level: Sanctuary
2nd Level: Bull's Strength
3rd Level: Magic Vestment
4th Level: Spell Immunity



Now Listen here (DM MikeK) 
Tuesday November 1st, 2005 9:04:01 PM

Anuk can't quite determine the distance to the rapke, although he is certain its more than a mile away.

Ulgren spends an easy night in his makeshift tent. The drow does note quite a bit of insect activity while on watch, and is grateful to have a resting place that escapes them. In the morning, he offers to mend any waterskins. Trellus offers up two. The wizard quickly fixes both.

Jake, as usual, is at the front of the line at Grymash's water barrel. The party drinks their fill. Those with functional waterskins fill up (Trellus with two, Mac with one -- anyone else?)

After studying her spells, Tishe adds 3 gallons of water back into the communal barrel, and Gry places it back in his pack.

Anuk returns from his foraging trip with a good sized Plains breakfast of insects and tubers. He also welcomes Ulgren to the Bloodpack.

The camp is pretty much disbanded, and the last few chores nearly accomplished when both Gilan and Trellus suddenly freeze and look to the west, listening carefully.
Trellus and Gilan Highlight to display spoiler: { From the west comes a far off scream. It is a good distance away, barely audible. And yet, now that they are tuned in, the two men here a reply. And another. And another. Maybe a half mile away, maybe farther. But without a doubt, there is a line of rapke to the west. And they are on the hunt.}

[I only have sheets from Mac, Trellus, Gilan, and Tishe]


Gilan[endure elements, longstrider] : Ciaran[endure elements, longstrider, greatger magic fang]  d20+10=11 d20+10=21 d20+14=34
Tuesday November 1st, 2005 10:05:20 PM

Gilan glances to Trellus and shakes his head. "Hunting pack...we maybe fighting sooner than we expected." He glances to the others and then hurries to get himself ready. "Trell, lets just head for the rocks now...we can eat and the like on the move...we do not want to be caught this exposed better to have high ground."

He keeps his ears and eyes open for more signs of this hunting pack. His mind races as he tries to remember the usual number of rapke in a hunting pack. Ciaran has hackles raised and a low growl rumbles from his throat as he looks to Gilan, as if reading his mind. He once again pulls out the rod from earlier and casts another spell upon Ciaran, then slips it away. "Are we ready Trell?"

[listen 11, spot 21 and knowledge(plains) 34]

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4), bull's strength(2)
3rd(6): cmw(2), greater magic fang(2), poison(2)
4th(4): csw, dispel magic, flamestrike(2)
* used

Tishe' (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor] 
Tuesday November 1st, 2005 10:47:50 PM



Tishe' has a horrified look on her face about finding out where the Rapke's are. "Why in the Wold would you...", she begins, only to listen to Trellus' explanation. "Oh, well, that makes sense to me."

Offered a Sargrass breakfast, the brown eyes widen a little and she shakes her head, consoling her stomach once again on trail rations. Perhaps there will be a time when there is no choice, but the time is not now. She swigs from her waterskin and moves it onto her shoulder for easy retrieval throughout the day.

And then Gilan talks about a 'hunting pack' and there is only one thing that he and Trellus had been talking about. "It's the Rapke's?", she asks, but it is really not a question.

Glad she has the Longstrider spell on, she loads her crossbow and follows Anuk towards the rocky outcropping.

Endure Elements, extend, shared Wart [40 hours]
Longstrider [3 hours]
Mage Armore [10 hours]

Druidic:
0: create water*, detect magic, mending, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace, hold animal

Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield
2: web, see invisible, summonII, glitterdust
3: summonIII, fly, dispel magic

Mac 
Wednesday November 2nd, 2005 5:41:38 AM

Talk of rapke again, though this time the talk is of now - not of the past.
"Okay, so wha' are rapke? I know you've mentioned them before, but wha' are they? Wha' do I need to know if they are threatening the pack?"


Jake 
Wednesday November 2nd, 2005 6:38:50 AM

Though he's familiar with the osunds of the rapke, he's hoping they aren't coming. When gilan says they're nearby, the skinny half-elf looks somewhat dismayed and immediately draws his sword.
"Rapke are about the biggest, meanest things on the plains. They grow with time, and the bigger they are, the hungrier they are. We've seen the Barons sometimes riding a few, but ah dunno how they can control them if they ain't like Gil. Rapke hunting pack... Danged... Ah dunno anyone who's survived an attack by a whole pack. But hey, we're a pack, too, if we work together, we might survive, right?"


Anuk  d20+10=29 d20+15=23 d20+15=19 d20+17=24
Wednesday November 2nd, 2005 2:35:10 PM

"Jake's right...we're gonna have to work together...the higher ground we're on the better off we'll be. Ready?"

When all are ready, Anuk takes his cues from Gilan as to the direction of the rock and then takes a lead position through the grasses. He keeps a contant eye and ear cocked for any sign that the rapke are getting closer.

knowledge (plains) 29
listen 23 (+4 for favored enemy)
spot 19 (+4 for favored enemy)
survival 24 (+4 for favored enemy)


Trellus(Magic Vestment -extended) 
Wednesday November 2nd, 2005 3:28:32 PM

Trellus nods to Gilan and Anuk, his face all business.

"Truly," he replies to their suggestion to head for the rocks. "Gilan and 'Nuk take lead. Gry 'n Mac, watch our backs."

The blond man tries to sum up a rapke as best he can for Mac.
"Rapke are the top weavers on the Plains. Each is about 10' tall and 10' long, and there's always more than one. They walk on two feet, and use their front claws and teeth to attack. They're poisonous, but I got a wand for that.

They usually start with that scream. Up close, it can be so loud it stuns you for a second. Which ain't shady. And they can move a whole lot faster in the Grass than we can.

You or Gry can probably match up with a normal one. But like I said, they don't come in ones. And sometimes they ain't so normal. Everybody stay together. They like stragglers."

Trellus takes the time to cast a spell on his shield, and then ushers the group towards Gilan's rocks.

Ulgren : AC 19 Hps 33 Mage Armour(extended) 
Wednesday November 2nd, 2005 8:26:16 PM

Ulgren quickly fixes Trellus two waterskins and then fixes two of his own waterskins and fills them from Grymash's water barrel. Ulgren backs away from the back a bit and watches each of them trying to get a read on who they are. "If these Rapke are fierce beasts then indeed let us be off." Ulgren smiles at his awkward sentence and mumbles to himself, "my mother would be proud," followed by soft laugh. As the pack heads towards the outcropping of rocks the drow falls in with Anuk, "Thanks for accepting me, you and Tishe' are the first to do so and I am very honored."

Spells Memorized:
0-Mendingx4
1-Mage Armourx1*, Shieldx2, Enlarge Personx2
2-Scorching Rayx3, Levitatex2
3-Fireballx2, Hastex1
4-Leomunds Secure Shelterx1, Envenerationx1

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation

*spells used


Here come the rapke (DM MikeK) 
Wednesday November 2nd, 2005 9:54:50 PM

The older members of the Bloodpack share their concerns and knowledge regarding the rapke. Within a few moments of making their decision, the group is off and pushing toward the rock outcropping Gilan spotted the day before.

However, flying over the Grass and plowing through the Grass are two entirely different experiences. The grass is tall and thick. It towers nearly 30' high and has the diameter of Ulgren's arm. While some of the Bloodpack have the means to pass through the jumbled blades, most -- especially Jake -- have to force their way through step by grueling step.
[Movement through the Grass is halved]

Within an hour, everyone can hear the approaching calls of the rapke pack. Anuk and Gilan estimate them to be no more than a half mile distant. From their calls, the creatures appear to form a long line running north to south and moving from west to east. There also appears to be more than a dozen, possibly as many as two dozen rapke in the hunt.

At the current rate of speed of each group, ranger and druid figure that in another hour, both the rapke and the Bloodpack are going to occupying the same spot of ground. And they will be well short of the rock outcropping.


Gilan[endure elements, longstrider] : Ciaran[endure elements, longstrider, greatger magic fang]  d20+10=26 d20+10=18
Wednesday November 2nd, 2005 10:27:25 PM

Gilan stops to have a discussion with Anuk as he waits for the rest to catch up. "We are not going to make it to the rocks." He looks to the rest and shrugs his shoulders as he contemplates his next move. "Unless one of us stays behind a little and buys some time." His eyes catch Anuk's and hold them as he relays unspoken what it is that he has plan.

As Trellus and the rest pull up closer he shakes his head. "We will never make the rocks but meet them on the way...in this grass." His hand gives a sweeping gesture as he indicates the grass around them. "In one of my flying forms I might locate them and slow them enough for you to reach the rock...if not I will slow the pack enough to limit their numbers." His eyes drill hard into Trellus for a few minutes as he waits for the refusal...but they would have little choice or chance. Looking to his wolf he smiles sadly. "You will take Ciaran with you...he will listen to Tishe' or Anuk."

[listen 26, spot 18]

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4), bull's strength(2)
3rd(6): cmw(2), greater magic fang(2), poison(2)
4th(4): csw, dispel magic, flamestrike(2)
* used

Tishe' (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor] 
Wednesday November 2nd, 2005 10:43:14 PM

Tishe' gets more worried as the hour passes. She can easily pass through the undergrowth, but some of the others are having a tougher time of it.

"If Mac is in front, can he break a path for the others and be able to move more quickly?", she asks. The brown-haired woman doesn't want to hurt the 'grass, but also hates Gilan's plan of going off by himself to slow the Rapkes.

"What if they stun you somehow," she asks the druid, "and there won't be anyone there to help."

"Two of our slowest members I can give them the ability to fly for a couple of minutes if that can help.", she continues, throwing suggestions in the air like confetti.

"How about creating some water behind us to attract bugs and slow down the Rapke?"

Endure Elements, extend, shared Wart [40 hours]
Longstrider [3 hours]
Mage Armore [10 hours]

Druidic:
0: create water*, detect magic, mending, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace, hold animal

Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield
2: web, see invisible, summonII, glitterdust
3: summonIII, fly, dispel magic

Flea (AC19, 53/53 HP, Hasted) 
Wednesday November 2nd, 2005 11:21:26 PM

"Hey!" comes from inside the woven bubble, Hey! Wait for me!

A disheveled gnome emerges from inside the protective dome of woven grass, flinging a pack over her shoulder, as she hastily dones her cloak and wraps a maroon scarf turban-style around her head.

Having taken a middle watch, and then having spent much of the night tossing and turning, the rogue had finally fallen asleep just as the sun was rising on the plains. Oblivious to the sounds of camp, the gnome had slept on lost in a dream.

Flea clicks the heals of her boots together as she hustles after the pack heading out towards who knows what.

DM Info:

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)



Jake 
Thursday November 3rd, 2005 5:45:55 AM

Jake sighs. "Ah'm slowing us down the most... this danged armor!" He stops, and begins taking it off. "Hey, 'Nuk, give me a hand here..."
With another's help, he gets it off in about a minute. Then, carrying it in his pack, he can move much quicker, about as fast as anyone else in the group. While he's stripping, he comments, "When time to come fights, ah'll need to put it on...
"Ah don't think flies will stop 'em too long; we could dump all our water down in the ground. They smell that, y'know. That might stall 'em...but we'd have no more water. Still, it might be worth it to lose them. We ain't gonna leave someone behind to them, tho..."

(About two minutes before they close in on us, Jake will put on his armor again)

Mac  d20+1=13
Thursday November 3rd, 2005 3:37:37 PM

When the move out starts in earnest, Mac falls in at the back of the pack with Gry, and tries to get a better idea of what is coming from where. [Listen:13]

"Gry? You've seen the rapke before - talk tactics! I need to know now we are going to be the first defensive line."

Mac (illegal second post) 
Thursday November 3rd, 2005 3:49:05 PM

Mac looks towards Tishe', "Did you say Fly? How fast are the rapke? Can they attack us up in the air? Do we have a Bull's Strength and Enlarge Person and something we can do to make them last longer? We might all get to make a stand at the outcrop after all."

Anuk  d20+15=31 d20+15=32
Thursday November 3rd, 2005 4:44:58 PM

While keeping an eye and ear on the surroundings, Anuk stops to help Jake get out of his armor, working to get him out quickly. The whole time he's considering Gilan's proposition.

"Gilan, if we can avoid separating, I think that would be best...whenever we separate that seems to cause the most trouble for the whole pack. I like Tishe' and Mac's idea of enlarging someone to fly us all out of here, but if we can't do that, maybe you could fly up and spot the rapke for us so we're ready?"

Spot 31, Listen 32 (added in the favored enemy bonus)

Ulgren : AC 19 Hps 33 Mage Armour (extended) 
Thursday November 3rd, 2005 8:11:22 PM

Ulgren snaps his fingers, "I have two levitate spells, if two can fly then they can drag at least two more and I can cast the levitate to be extended for a total of 14 minutes, if we flew at max speed and the people levitating carries a person thats a total of six people minimum. " Ulgren stopped for a second a nd plunged on "If the levitating people are bull strengthed then they can carry two people and that should be all of us." Ulgren stopped and waited to hear the rest."

Spells Memorized:
0-Mendingx4****
1-Mage Armourx1*, Shieldx2, Enlarge Personx2
2-Scorching Rayx3, Levitatex2
3-Fireballx2, Hastex1
4-Leomunds Secure Shelterx1, Envenerationx1

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation

Trellus 
Thursday November 3rd, 2005 8:36:13 PM

Trellus rubs the back of his head furiously.
"OK, let's see what we've got," he says.

"Gilan can fly all by himself, forever, so he's good.
I've got a rod someone can use to extend two spells. So for Tishe, that'd be two Fly spells for 14 minutes.
I've got a Bulls Strength, Ulgren's got two Levitates. Anybody got an Enlarge Person?

Who's got more Extends?

So, say we bulk up Gry and Mac. Gilan's good, but the wolf isn't.
Giant Mac can carry, what? Three? Four?
Ciaran, Flea, Ulgren and Anuk. Plus the levitated guy. Say me.

That leaves Gry to carry Tishe and Jake, or carry one pull one.

So we need Two Enlarge Persons, and four more Extends.

Whaddya we got dudes?"

Fast planning (DM MikeK) 
Thursday November 3rd, 2005 8:39:09 PM

Realizing their present course of action will not succeed, the pack has a quick jam session.

Jake gets out of his platemail, as the rest try to determine what to do.

Meanwhile, the rapke close.

Gilan[endure elements, longstrider] : Ciaran[endure elements, longstrider, greatger magic fang]  d20+10=28 d20+10=27
Thursday November 3rd, 2005 10:35:48 PM

Gilan shrugs as he listens to the suggestions. He slips a hand over his mouth to hide a smile. He had figured as much and his pack had not proven him wrong...make a suggestion of splitting and they would pull together. "So you guys prepare and I will do a little scouting and see where the rapke are at." He looks around and then drops to his knees in front of Ciaran. "Do as they say boy...listen to Anuk or Tishe' and you will be safe." He indicates both members of the pack as he says their names. He slips a wand into Tishe''s hand and lays a hand upon her shoulder. "If you need to speak to him use the wand or let Anuk to it..." Looking to Ciaran once more he moves off to the side. "Take care of him."

Gilan looks to Trellus and nods his head as he stands back up. "I figured a push in the right direction would get the lot of you thinking." He looks in the general direction that the rapke should be and a glimmer appears in his eyes. "Will we be needing any extra time at all...I can easily drop some water on their heads and stay out of reach of that screech...I mean it has a short range and my spell a long one." He will wait for a few minutes to get a reply and then take on the form of a large Sargrass Wasp and take off for some aeriel recon.

[listen 28 and spot 27]

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4), bull's strength(2)
3rd(6): cmw(2), greater magic fang(2), poison(2)
4th(4): csw, dispel magic, flamestrike(2)
* used

Flea (AC19, 53/53 HP) 
Thursday November 3rd, 2005 11:06:24 PM

Flea moves over to stand by Anuk. "I'll weave with you, if you don't mind!" she says. Her smile is hidden behind a fold of the maroon headress, but the ranger should be able to to see the corners of her eyes crinkle. Flea reaches inside her cloak and pulls a wand out from her belt. "I've got a new pick, too!" she says, adding, "actually, I've got a few new picks!"

Tishe' (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor] 
Thursday November 3rd, 2005 11:24:04 PM

Tishe' smiles at Trellus in charge, he sure knows how to sum up a problem. And everyone will be able to help, too.

"I've got one charge left in my rod of extension, and doesn't Gilan have one as well?
And as for the Enlarge Persons, I've got that Enlarging Wand I had been using in battle, and can easily hit two people with it multiple times.
With my Enlarge wand, we don't need two extends, and I also have a Flying potion, but it only lasts 5 minutes, so maybe for an emergency."

Tishe' takes Gilan's wand and immediately strikes Anuk so he can talk to Ciaran.

She produces her Enlarging Wand to strike Gry and Mac.
She produces the flying potion and readies her spells to hit Gry and Mac.
Waiting for Gry to pick up her and Jake, Mac to pick up four, and Ulgren to cast the two levitation spells, she then casts the flying spells with extend on Gry and Mac, giving them 10 minutes of flying time at 60 feet per move, (double move at 120')

Endure Elements, extend, shared Wart [40 hours]
Longstrider [3 hours]
Mage Armore [10 hours]
Fly on Gry, extend, [10 minutes]
Fly on Mac, extend, [10 minutes]
Enlarge on Gry, [5 minutes]
Enlarge on Mac, [5 minutes]

Druidic:
0: create water*, detect magic, mending, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace, hold animal

Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield
2: web, see invisible, summonII, glitterdust
3: summonIII, fly, dispel magic

Grymash (protection from evil)  d20+2=17 d20+5=25
Friday November 4th, 2005 1:36:16 AM

(sorry for the lack of posting. ive been busy.)

Grymash speaks in a hushed tone. Very unusual for the half-orc. It eludes to the seriousness of the situation. Grymash doesn't fear the rapke, but he does respect their power. "shhhh," says Gry in response to Mac's questions about tactics. "when da rapke start ta fight ya. Hit'em wit your axe. many times. till rapke stop dead. Oh, an no listen to da rapke scream. It make peoples scared like piggies. No let rapke jump on yaz too. dat be bad!"

Grymash prepares himself for whatever is about to happen. He casts Protection from Evil and draws his double axe out of his magic quiver. He waits for whatever magik to be cast upon him. He does what he's told. He doesnt exactly grasp the idea that his pack has concocted.

(Spot 17, Listen 25, natural 20)

Jake 
Friday November 4th, 2005 4:40:51 AM

For his part, Jake doesn't think temporary magic and avoidance can stay out of the grim jaws of the rapkes. "10 minutes ain't nuttin' to most things that grow on the Plains. They have time to watch the grass grow, ta wait for their enemies ta pop outta a hidin' place..." Still, faced with a choice, Jake does like the flying ahead option. "It's faster above the grasses 'n in 'em."

Trellus 
Friday November 4th, 2005 9:10:32 AM

The blond cleric winks at Gilan.
"Nothing like the thought of becoming lunch to get the brain weaving," he chuckles back.

"I think the water pick won't hurt, so go ahead."

Hearing Jake, Trellus nods.
"We're not gonna get away," he agrees. "But we might get to those rocks. We get there, and get to a point where we can see 'em when they're still a ways off, then we're shady. You saw Ulgren's fireball. "

Which reminds the cleric....

"Uh, Ulgren, you really don't want to cast fire spells in the Grass. Its really dry stuff."

Mac - Enlarged (16' tall, Max Heavy load 2080lbs) 
Friday November 4th, 2005 5:48:00 PM

Mac looks from Ulgren to Flea to Anuk and Ciaran.
"Save the Bull's Strength for later - this lot should come in under 2000lbs easy. Flea can sit up on my backpack, though if she's careful she could climb half in it. Anuk and Ulgen - take a seat on a shoulder each and you can hold onto a horn for balance. When everyone's holding fast, I'll scoop Ciaran up...

...then we need Trellus tethered and we're off! How goes things there Gry?"


Tishe' (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor] 
Friday November 4th, 2005 10:37:33 PM

Weaving her spells, Tishe' is again amazed at the power of Mac, what a sweetie!

The brown-eyed woman moves to Grymash to get him to pick her up. "Grymash sweetie, you need to put away your Gargul Axe and pick up me and Jake. Then we'll fly to the rocks. And then we'll take apart the threads of some rapke."

Endure Elements, extend, shared Wart [40 hours]
Longstrider [3 hours]
Mage Armore [10 hours]
Fly on Gry, extend, [10 minutes]
Fly on Mac, extend, [10 minutes]
Enlarge on Gry, [5 minutes]
Enlarge on Mac, [5 minutes]

Druidic:
0: create water*, detect magic, mending, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace, hold animal

Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield
2: web, see invisible, summonII, glitterdust
3: summonIII, fly, dispel magic

Born Free..... (DM MikeK) 
Sunday November 6th, 2005 7:51:44 PM

Tishe, Ulgren, and Trellus quickly put the plan into effect.

Tishe uses her wand to Enlarge Mac and Gry.
Ropes are found, and Flea tethers Trellus to the huge Mac, and tethers Jake to the half orc.
Ulgren casts extended Levitate spells on cleric and the elfin fighter.
When everything is set, Tishe casts extended Fly spells on Mac and Grymash.

The 1 ton taur swoops into the air, with the perplexed barbarian a half beat behind.

Five minutes later, Tishe casts two more Enlarge spells on Mac and Gry, allowing them to continue carrying the weight.

Its quite a ride for most as the sail across the tops of the Grass, heading for the faraway rock formation. The wind whips through hair and roars in the ears, obscuring any sound -- rapke or otherwise.
Unfortunately, it is over all too soon.

Gry and Mac descend back into the thick grass. The Bloodpack has covered a lot of ground. They've gone twice as far in 10 minutes than they had in the previous hour. The rapke sound much fainter, farther than they were when the group started.

From the air, Anuk saw the rocks. The ranger's mind whirls. He believes The Bloodpack is still 3 or 4 hours from them. He also believes the rapke are somewhere between 2 to 4 hours from the Bloodpack.

It is now a race.

Meanwhile, Gilan-eagle is gaining altitude and peering down on his pursuers.
Gilan Highlight to display spoiler: { It's a Baron hunt. Baron bearing rapke and bounders extend at least a mile north and south. There are easily a hundred and fifty creatures, a quarter of which are rapke. The line moves steadily eastward. A quick glance toward his airborne companions confirms they are extending their lead.
Movement a few hundred feet ahead of the Hunt draws Gilan's attention. Even with his currently enhanced vision, he has to look long and hard to make out the small black forms racing ahead of the line of rapke and barons. More minutes of observation confirm it.

Manfri race ahead of a line of rapke and bounders, neither increasing nor decreasing the interval between them and their hunters. They are making directly for the rock outcropping, and the Bloodpack directly in the way.

Exactly like the last time.
}


Ulgren : AC 19 Hps 33 Mage Armour 
Sunday November 6th, 2005 8:48:11 PM

Ulgren smiles as he is lifted into the air and enjoys the wind whipping his hair around, unfortunately the ride ends too quickly and the drow finds himself in the grass again and needing to move quickly. Ulgren quickly resecures his backpack and grabs a quick drink from his waterskin, "Which way? Can we move faster, at a light jog or run a little at a time?"

Spells Memorized:
0-Mendingx4****
1-Mage Armourx1*, Shieldx2, Enlarge Personx2
2-Scorching Rayx3, Levitate**x2
3-Fireballx2, Hastex1
4-Leomunds Secure Shelterx1, Envenerationx1

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation


Tishe' (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor] 
Sunday November 6th, 2005 11:19:16 PM

"I see two choices," says the spellweaver, "we race for the rocks or we use the time to clear a space and see the beaters coming."

It only takes a second for Tishe' to respond to her own question. "I'd like to try the rocks pick myself. I've still got plenty of charges left on my Enlarging Wand. I can keep enlarging Grymash for almost four hours and he can carry Jake while Mac keeps Flea on his head. With them being higher up, they can watch for rapkes and Gilan."

Through the Tears of the Dragon, Tishe' knows the druid is relatively healthy, and prays to Alemi for protection and Gargul to keep his life strong.

"If the rapke will weave faster than us to the rocks, I have a scroll with Rope Trick and my spellbook has Rope Trick inscribed as well. I can use both of them to create two safe places for us to stay for six hours, enough time for the rapke to pass." She pauses a moment, looking at the drow. "Ulgren can use the pick to let us stay for longer than I could."

Tishe's face looks like the idea is painful, but she would willingly destroy her entire spellbook for the good of the 'pack, and the brown-eyes flash with resolve.

Endure Elements, extend, shared Wart [40 hours]
Longstrider [3 hours]
Mage Armore [10 hours]

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace, hold animal

Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield
2: web, see invisible, summonII, glitterdust
3: summonIII, fly*, dispel magic

Jake 
Monday November 7th, 2005 8:09:10 AM

"Ah dunno, miss Tishe. Rapke ain't nothin' if not persistent." He huffs a little, carrying along his pack at a steady hustle as he speaks. "Ah wouldn't be surprised if six hours ain't long enough, if they can smell ya or something. We might make it tho... and if not, we fight 'em. It's easy as that."

Anuk 
Monday November 7th, 2005 10:20:01 AM

Anuk sits perched on Mac's shoulder, Ciaran at his side and Twinge tucked securely in his pack. "Don't worry...it's okay..." he quietly tells the wolf, stroking it's head and hoping to keep him calm.

Seeing the distance the pack must cover he says, "We'll move faster than the rapke if we can keep going in a straight line but keep them running around. Perhaps if we prepare some water to drop behind us when they are nearer? We could create walls of bugs that they'll have to evade...that may slow them up enough for us to get there first."

Flea  d20+13=29 d20+9=12
Monday November 7th, 2005 2:54:27 PM

Flea disentangles herself from the ropes around Mac and then carefully loosens them so that the others who hitched a ride are also freed.

"I'm with Tishe," she pipes up, "lets weave for the rocks." Flea contemplates using the magic of her boots, and then sighs. Seeking out the 'taur, she ask, "um, Mac, um, could I hitch a ride? Only if it won't do you any harm, mind," asks the gnome appologetically, adding, "I'm afraid I won't be able to keep up with the group on my own."

"'Sides," she adds, "I won't be able to see much from down here, but I could try to keep an eye on the rocks as well as be a lookout from your shoulders," she asks hopefully.

Search=29
Spot=12

(OOC: Flea weighs about 35 lbs. and carries a light load.)



Mac 
Monday November 7th, 2005 3:08:15 PM

"Good ideas! Can you prepare up there Anuk?"

Mac tries to get back into a steady gate in the grass.

Trellus (Freedom of Movement) 
Monday November 7th, 2005 8:26:19 PM

Trellus looks up at the tall grass.
"Let's make for the rocks, best we can right now," he says. "Give Gilan a chance to let us know the pattern before we try anything else."

With Jake out of his armor, the blond man realizes he is now the slowest member of the group. He casts a spell on himself to allow him to pass through the Grass easier.

[Freedom of Movement - 80 minutes.]

To the Rocks! (DM MikeK) 
Monday November 7th, 2005 8:30:48 PM

As Gilan is still scouting out the rapke, the rest of the Bloodpack decides to press on for the rock outcropping. The gigantic minotaur crashes through thick Grass that still rises above even his head. The rest of the group pushes onward in his wake.

From behind comes the sounds of rapke calls.

I need to know everyone's current speed through the grass. Remember, movement is halved unless you've got a spell or something that overcomes it.

Ulgren : AC 19 Hps 33 Mage Armour (extended) 
Monday November 7th, 2005 9:19:01 PM

Ulgren straightens up, "I won't be moving very fast either," the drow says quietly looking at the others prepare themselves. "I can't move any faster than I was before we flew to this spot so please let me keep up."

Movement: 30' feet

Spells Memorized:
0-Mendingx4****
1-Mage Armourx1*, Shieldx2, Enlarge Personx2
2-Scorching Rayx3, Levitate**x2
3-Fireballx2, Hastex1
4-Leomunds Secure Shelterx1, Envenerationx1

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation


Flea 
Monday November 7th, 2005 9:36:50 PM

The gnome grimaces. "If the rocks are 3 or 4 hours away my boots or other magics won't be of much help, and I'd rather save them for if we have to fight."

DM Sanity Info:

Base speed 20 ft.

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)-Flea will not use since it would only last 9 rounds.

Escape Seal activated as a free action gives user Freedom of Movement for 3 rounds.-Flea will use this as a mad dash at the last minute, either for herself, of transferred to Mac if he is willing to giver her a piggy back ride.



Mac  d20+5=16
Monday November 7th, 2005 9:37:55 PM

Focusing on the way ahead Mac makes steady headway though the grass.

[Spot:16]

Movement: 30' /2(grass) x2 (hustle) = 30'/round
Assuming that with Ulgren off already the people he's carrying come in at under 600lb. Else that would be 20'/round.

Gilan[endure elements, longstrider] : Ciaran[endure elements, longstrider, greatger magic fang]  d20+10=12 d20+10=24
Monday November 7th, 2005 11:13:45 PM

Gilan buzzes lightly as he flies over the hunting party and would have shaked his head if he had one. He had thought to slow them down for the group but now he sees a bigger problem and he has to help out as best he can.

Buzzing and weaving in the air he casts one spell and then will drop another at the next opportunity. He creates two donwpours of water over top of the hunters in the time that he has to him. After that he will race to catch up with the rest of the pack.

[create water - 16 gallons of water]
[create water - 16 gallons of water]

[listen 12 and spot 24]

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]

Spell List
0th(6): create water(3)**, guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4), bull's strength(2)
3rd(6): cmw(2), greater magic fang(2), poison(2)
4th(4): csw, dispel magic, flamestrike(2)
* used

Can create water from 45 feet away and can fly 50 feet, I think.

Tishe' (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor] 
Monday November 7th, 2005 11:14:40 PM

(Move 40' longstrider and woodland stride)

Never before has Tishe' walked over the Sargrass Plains in the tall sargrass. Around the outskirts of Rattledam and Hook City, the grass is lower, and everywhere else, she rode in a traders ship above the 'grass.

As the pack moves through the thick grasses, the brown-haired young woman grimaces ruefully as sees she made a mistake this morning. She did not need the 'longstrider' spell since she can move through the 'grass with little impairment. "It would have been better to use the spell on Jake or Trellus," she tells the horned toad in the satchel at her side. "You have a point, but what good is smarts or sense if I don't use them?"

Endure Elements, extend, shared Wart [40 hours]
Longstrider [3 hours]
Mage Armore [10 hours]

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace, hold animal

Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield
2: web, see invisible, summonII, glitterdust
3: summonIII, fly*, dispel magic

Used
Pearl of Power 1 charge
Rod (extend) 3 charges

Trellus (Freedom of Movement) 
Tuesday November 8th, 2005 8:41:15 PM

[Trellus speed through the grass is 20' for 80 minutes - then its halved]

Trellus finds the grass doesn't slow him down nearly as much any more.

"Flea, ride with Mac," he calls. The blond man thinks Ulgren and Jake are now slowest. But since Jake is out of his armor, the group is moving twice as fast as before.
"Everyone stay together," the cleric counsels.

Just a bit more (DM MikeK) 
Tuesday November 8th, 2005 8:57:04 PM

Gilan dumps a few dozen gallons of water on two of the rapke. As soon as the liquid appears in the air, the druid can feel a tension ripple through the Grass.

The two soaked rapke stop in confusion. The neighboring rapke and bounders also stop, instinctively turning toward a water source. Moments later, the ground around the two rapke literally bubbles as thousands of insects emerge from the surface, seeking water. As Gilan races toward the Bloodpack, he hears the frantic, pained cries of the rapke as they struggle to fight off both the insects and there own kind. He has succeeded in temporarily halting the advance.

A short time later, Gilan is back with the Bloodpack. They are moving better, but still slowly. After 80 minutes, Trellus' spell wears off, and the heroes are slowed even more. The sounds of the rapke close. It is becoming evident that the Bloodpack needs another half hour of time.

Just before everyone enters another round of planning, a peculiar humming chant is heard. For some of the Bloodpack, the sound evokes memories of another place in the Grass, and another line of Rapke. Suddenly they appear.

Manfri, clearly running from the Hunters as well. They don't even stop stride but take one look at each adventurer and grab a hand. The small black men look more like children are babbling away at you and each other in their own, unique language. An older Manfri in the lead barks an order. Chastised, the rest of the Manfri begin moving again, deftly weaving paths through the Grass.

The small hands pull The Bloodpack along, finding ways through the Grass that appear obvious, even though every one of the group knows they couldn't have found them before. With increased speed, the Bloodpack and the Manfri make for the rocks.

Ulgren : AC 19 Hps 33 Mage Armour (extended) 
Tuesday November 8th, 2005 9:55:19 PM

Ulgren looks at the Manfri with awe remembering the stories that the traders told on long nights standing watch. Ulgren instinctively pulls his hand back from the first outstreched hand but relaxes after seeing the rest of teh pack accept the offered help. The drow looks around at the quickness of pace and mutters, "Wow."

Grymash (enlarge, fly)  d20+2=18 d20+5=22 d20+10=11
Tuesday November 8th, 2005 10:19:30 PM

Grymash rather enjoyed the flying. He thought of himself flying with Grand Maw. Her fangs so shiny and pretty. Could tear Gry in two, she could. He misses her so. When they land, he tries his best to watch for rapke and protect his pack from environmental dangers as well.

"Ohhh, dat be manfri!"

(Spot 18, Listen 22, Survival 11, dang. His movement is 40. halved is 20.)

Tishe' (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor] 
Tuesday November 8th, 2005 11:21:25 PM

(Move 40' longstrider and woodland stride)

The young woman pulls at her ponytail in worry, they are still not going to make it. Until the humming starts, the 'grass parts, and the Manfri meet the Bloodpack. Startled, Tishe' doesn't know what to do as to dark children take her hands and lead her through the grass.

The spellweaver understands what is going on when the party picks up speed. The Manfri are slowing down thier own escape in order to help the Bloodpack! She looks down with new found fondness for the hearty small ones about her and sends the eldest a heart-touch. "The Land, My Life", she says in thanks.

And then her whole mind is on hurrying to the rocks and a defensible place to fight.

Endure Elements, extend, shared Wart [38 hours]
Longstrider [1 hours]
Mage Armore [8 hours]

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace, hold animal

Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield
2: web, see invisible, summonII, glitterdust
3: summonIII, fly*, dispel magic

Used
Pearl of Power 1 charge
Rod (extend) 3 charges

Trellus [post by SteveK] 
Tuesday November 8th, 2005 11:26:09 PM

"Many Shadows", Trellus welcomes the Eldest, "we're going to need to be together for that hunting pack of Rapke."

Knowing Ulgren, Mac, and Tishe' have not met any of the Manfri with the 'pack before, the blonde man gives some advice. "These Manfri are some shady dudes, and we've helped each other out before. Take thier hands and we'll get to the rocks before the rapke now. "

Flea (Bardic Music)  d20+11=23
Wednesday November 9th, 2005 12:25:37 AM

From her position on Mac's shoulder Flea sees the manfri emerge from the grass. She had heard about Bloodpack's first encounter with the Manfri and the ritual that had occurred at the rocks, but she had not believed it. Even after fighting side by side with the manfri against the baron's men when they had tried to stop the hatching of the drake, it had just sounded like one of Jake's far-fetched tales...

"Grab her hand! Run with her!" the gnome shouts to Mac. Flea listens to the strange noise the dark people are making. The gnome's heart beats nervously. She had only really told Tishe' about her secret passion. Now the whole pack will know.

Flea starts to weave a poem of courage through the chanting of the manfri.*

*Bardic Music (Inspire Courage)+1 morale bonus on saving throws vs charm and fear affects and +1 bonus on attack and weapon damage rolls. Effect lasts for as long as the ally hears the singing and 5 rounds thereafter. (P. 29 PHB)

Gilan[endure elements, longstrider] : Ciaran[endure elements, longstrider, greatger magic fang] 
Wednesday November 9th, 2005 1:14:10 AM

Gilan comes buzzing back in just as the Manfri arrive and the real race begins. He slips back into his human form at a run with the rest and right beside Trellus, smiling. "I bought us some time back there but as you can hear...it was not much." He looks to the rest and then shrugs his shoulders, controling his breathing as he runs. "A large hunting group with Barons...chasing the Manfri as usual through the grass...tried to slow them down enough to give them a chanc to escape as well." He continues his run keeping up rather well with the rest.

[listen 12 and spot 24]
[move 40 feet and woodland stride]

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]

Spell List
0th(6): create water(3)**, guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4), bull's strength(2)
3rd(6): cmw(2), greater magic fang(2), poison(2)
4th(4): csw, dispel magic, flamestrike(2)
* used

Jake 
Wednesday November 9th, 2005 12:21:53 PM

Jake feels like picking up one of the ltitle guys and giving him a good hug, chuckling to himself as he runs along. Or drinking with one... he wonders how well they could hold their liquor.
"Shady Sailing ahead, guys, let's weave!" He follows, confident now that they'll get ahead of the rapke. And looking forward to getting to know the manfri better.

Mac 
Wednesday November 9th, 2005 3:29:45 PM

"Got it Flea! Thank you!"

Letting the manfri lead, Mac concentrates on keeping pace and sure hoof-falls.

Anuk (woodland stride) 
Wednesday November 9th, 2005 3:54:17 PM

(ooc: apologies for missing yesterday's post. DMMike: did you receive Anuk's sheet last week?)

Anuk grins at Gilan's report of the water bombing. "Shady job, Gil," he tells the druid. He pushes forward, but as time passes he becomes more and more anxious that the rapke will trap the pack in the grasses. When he sees the manfri appear he breathes a sigh of relief.

"Hang on tight, everyone...we're in good hands," he calls out as they begin to charge through the dense grass. He loses his thoughts to the songs of the manfri and Flea and feels himself becoming a part of the land he is sworn to protect. Aware of little else beyond the music and the need to press forward, he feels as if he travels almost effortlessly through the forest of grassblades.

The great race. (Sub-DM Jim) 
Wednesday November 9th, 2005 8:37:26 PM

The Manfri, holding hands, with the Bloodpack in tow move ever forwards to a place unknown as of yet by the pack. The oldest of the Manfri says nothing as you all race headlong through the grass. You notice that you are making good time and just keeping ahead of the rapke hunting pack. Wherever your are heading it us sure to be just minutes before the rapke catch up to you.

Ulgren and Mac are reassured of the intentions of the little men and women that have grabed their hands. The parting grass is a new wonder to actually the whole group as the original packers have not made this run before with the Manfri, but some have heard rumors to the connection with the land.

Tishe' initiates a heart-touch with the whole group of Manfri and all of the pack is soon on the receiveing end of thanks from all the racing Manfri in turn. It is really kind of overwhelming to feel that many people touch your hearts at once but also it is peaceful as well.

Much to everyones' surprise you find that Flea is soon singing a song along with the rythmic chants that seem to issue from the Manfri. Anyone paying attention will notice that the song is actually coming from a series of grass whistles that are sewn into what little clothing the Manfri wear. It seems that air seems to pass through these little whistles as the Manfri move and you figure it might be magic that causes this.

This is JimW, I play Gilan, and I will be taking over for MikeK for the next 3 - 4 days till he gets back.

Tishe' (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor] 
Wednesday November 9th, 2005 10:46:30 PM

The multiple heart-touches of these people are nearly overwhelming in joyful wonder to the small woman with a brown ponytail. Always before, she had been the one on the outside, the one who didn't fit in. And now there are eight other people who are closer to her than her sisters, running with a pack of tiny men who are so close to the Wold Mother that surrounds and protects and supports them all. No matter that there are carnivorous animals with evil Barons close behind; Tishe' has never felt so much like she belonged.



Endure Elements, extend, shared Wart [38 hours]
Longstrider [1 hours]
Mage Armore [8 hours]

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace, hold animal

Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield
2: web, see invisible, summonII, glitterdust
3: summonIII, fly*, dispel magic

Used
Pearl of Power 1 charge
Rod (extend) 3 charges


Trellus [post by SteveK] 
Wednesday November 9th, 2005 10:49:57 PM

The blond man's face turns grim at the mention of the Barons. "Beating White Hands!", he spits vehemently. "We get to those rocks, and we can weave them a black eye. And more."

The heart-touches lighten his worries for a bit, but then, always thinking, comes another one. Ulgren can't feel these heart-touches unless he's initiated into the First Circle. That is going to have to be rectified.

Gilan[endure elements, longstrider] : Ciaran[endure elements, longstrider, greatger magic fang] 
Thursday November 10th, 2005 1:16:24 AM

The heart-touch is enough to throw Gilan off his stride for a couple of seconds and then he just smiles as he runs.

At Trellus's announcement his face goes back to all business. "I believe this is the group that was being chased...so that is something." He continues to try and keep his breathing normal as he races along lost in thought for a few seconds again. "We will have little time to prepare but wherever we are going we will need to prepare that is for sure...the rocks will help...maybe." He silently goes through all of his remaining spells and knows that he has a few nice ones that will help out.

[listen 12 and spot 24]
[move 40 feet and woodland stride]

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]

Spell List
0th(6): create water(3)**, guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4), bull's strength(2)
3rd(6): cmw(2), greater magic fang(2), poison(2)
4th(4): csw, dispel magic, flamestrike(2)
* used

Jake 
Thursday November 10th, 2005 2:31:06 PM

This whole heart thing...well, it's nice, but to Jake it's just too weirdly magical, and slightly too fuzzy-wuzzy-huggy-wuggy for his macho chauvinism to get used to or use back. Still, he has to admit he's grateful the little Manfri are here. As they're going along, he chooses one nearby and tells him, "We're the Bloodpack, do you know about us?"

Mac 
Thursday November 10th, 2005 3:43:43 PM

Whoa...



Anuk 
Thursday November 10th, 2005 4:50:07 PM

Anuk continues his run through the grasses, enjoying the songs and the heart touch despite the impending danger. He continues forward, just one foot after the other...

Flea (Bardic Music) 
Thursday November 10th, 2005 5:45:01 PM

Flea hangs on to Mac and continues her song as the plains rush by in a blur.

*Bardic Music (Inspire Courage)+1 morale bonus on saving throws vs charm and fear affects and +1 bonus on attack and weapon damage rolls. Effect lasts for as long as the ally hears the singing and 5 rounds thereafter. (P. 29 PHB)



Ulgren AC 19 Hps 33 Mage Armour (Extended) 
Thursday November 10th, 2005 5:47:52 PM

Ulgren runs taking hazardous looks over his shoulder to try and see where they have been. The drow mentally goes over his current spell list and wonders if he should mention that currently fire damage is all he currently knows.

Movement: 30' feet

Spells Memorized:
0-Mendingx4****
1-Mage Armourx1*, Shieldx2, Enlarge Personx2
2-Scorching Rayx3, Levitate**x2
3-Fireballx2, Hastex1
4-Leomunds Secure Shelterx1, Envenerationx1

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation

The Kall'a'tek. (Sub - DM Jim) 
Thursday November 10th, 2005 9:24:30 PM

The Manfris' pace slow as you break into a large clearing. A circular bowl of sand really about 100 feet in diameter, that has a rock mound near the far side of it. You notice that as the Manfri that are with you enter into the bowl shaped area they begin to glow as if surrounded by white fire, though fainter.

As the Bloodpack step into the sand you notice that Trellus, Grymash, Gilan, Anuk and Jake are surrounded by the same sort of white flames...an aura really. These five members of the Bloodpack realize that they have just step into the battle grounds where the Manfri and Barons hold their great battles. Some may remember this happening once before as they battled rapke and barons in maybe this exact bowl of sand (wisdom DC 8 to remember).

As you look around you notice that there are a number of grass made totems around the bowl and some symbols painted upon the rocks in front of you. Mac, Flea, Ulgren and Tishe' feel the weight of a decision resting on their shoulders as they feel the need to decide to fight with the Manfri...against the Manfri...or just flee from the area as fast as possible.

As all of this sinks in the grasses around you seem to rattle lightly as an older Manfri steps out of the grass, to appear behind you. More Manfri appear upon the rocks that you had been racing towards, coming out of the area by the hundreds to stand upon the rocks. The ancient Manfri steps before you and eyes the grass critically as he sighs and then turns serious eyes to the Bloodpack. He looks to the only three Manfri that seem to be standing on the sand with you at this time..it appears they will be fighting as well, but they appear hurt. Time seems to slow as finally the ancient Manfri opens his mouth a speaks in a voice filled with authority and wisdom.

"You ran with ours, and you have performed in the Kall'a'tek once before. I fear you are bound to us," he tells the five Bloodpackers who display the white auras. Turning to the other four, he says, "You choose to stand with them or not. Few got back and the band of Dekteth seems to be greater than we have seen in many seasons. Your help could be what turns the ceremony. However you are not of the people and are not bound by our laws or magic. Should you leave now you will make it home safe, but whatever your choice the time of choosing is now. There is no shame in fleeing from death, we would flee if we could but the Kall'a'tek once enacted will not allow that choice."

The weight settles even heavier on Mac, Flea, Ulgren and Tishe' as the ancient Manfri stops speaking and takes his place on the rocks with the other Manfri that will not fight. Jake, Trellus, Anuk, Grymash and Gilan feel a different weight settle upon them as they know the price of failure in the ceremony and the price the Manfri will pay too. You hear the distant rattle of grass as a large number of somethings pass through it. You know that time is short as the rapke and Barons approach to start the ceremony in ernest.

Chooseing to fight with the Manfri will surround you with a white fiery aura. Choosing to fight with the Barons will surround you with a black aura. If you should choose to flee the ring then you may.

Trellus (post by SteveK)  d20+4=22 3d8(7+6+3)+3=19 3d8(7+3+1)+3=14 3d8(7+8+3)+3=21
Thursday November 10th, 2005 10:38:07 PM

Yes, the Kall'a'tek is very familiar to Trellus (Wisdom; 22), and as he walks onto the dark sands, he is surrounded by a white light. He looks at the pitifully few Manfri who are also glowing and know that if the others choose not to, the battle may go poorly for the plains.

He adjusts his armor and shield and takes stock of the situation.

"We've got a little time to prepare, so let's get ready. Grymash and Jake take the front line. Anuk flank Jake to the rear left and I'm behind and to the right. Gilan, you're in the middle to use your magics."

Looking at the other four, he tries to explain quickly. "This is a magic arena. You have to fight with us, against us, or run away." Trellus has no worries that the others will fight against their own 'pack, but he waits until thier auras appear before adding them to the battle line. "Mac in front, Tishe' and Ulgren with Gilan, Flea look for your flanks."

He turns to the Manfri and pulls out a wand, tapping each to heal thier wounds. "Fill in with our line to beat back the first attack, and then do what you do best."

[Cure Serious Wound 19, 14, 21]

Mac 
Thursday November 10th, 2005 11:09:10 PM

"I stand with the Bloodpack, and they stand with you. The only thing I ask is: What is Kall'a'tek?

OOC: Like there was any chance he'd leave, or side with the barons!

Tishe 
Thursday November 10th, 2005 11:31:56 PM

Fight against the Bloodpack? Against the Manfri who helped them? FOR the Barons???

Never!

Tishe' is surrounded by a white aura as, head high, she moves to stand with Gilan and the Bloodpack.

Grymash 
Friday November 11th, 2005 2:13:47 AM

"Bring it. Gry's axe no get da blood it need from da last battle. Gry axe be uh thirsty for da blood. Gry tooo!! Bring it!! He draws his great double axe from the largest opening of his magical quiver.

Anuk  d20+2=17
Friday November 11th, 2005 10:28:01 AM

"This is where we earned our name," Anuk tells the others as he nocks an arrow and takes up his position near Jake. A grim look replaces his usual smile. "'Bloodpack'...it's going to be a messy fight."

Flea  d20+5=19 d8+1=8 d8+1=8 d8+1=2
Friday November 11th, 2005 11:55:32 AM

Flea slides down from Mac's back, and gives the giant 'taur a quick squeeze 'round the knees. "Thanks Mac. I wouldn't have been able to keep up..." she leaves the rest hanging in the air.

By way of answer the the question posed by the ancient Manfri, Flea raises her voice even louder in rhythmic oration, (Perform=19)

Avenging fall the swift swords of Rattledam,
On those that betray the circle of life!
Fall, life-blood from heart wounds deep,
The Bloodpack wade into the strife!


Flea draws two wands fom where they were tucked in her belt. Sliding up behind the injured manfri, she taps each one. (CLW for 8, 8, and 2 pts dmg each).

DM Sanity Info:

Right hand holds wand of Magic Missile(7th level) 50 charges
Left hand holds wand of CLW 50 charges (3 used)

*Bardic Music (Inspire Courage)+1 morale bonus on saving throws vs charm and fear affects and +1 bonus on attack and weapon damage rolls. Effect lasts for as long as the ally hears the singing and 5 rounds thereafter. (P. 29 PHB)



Jake 
Friday November 11th, 2005 12:58:36 PM

Jake is glad they have time. Enough time to put on his armor, he hopes. "Anuk, quick, help me with this..."
(Jake will start putting on his armor. Hopefully, he has enough time to do it, with someone else's help he can cut the time down a bit...)
"That's a great rhyme there, Flea," Jake grins at her. Better than his little battle quips.

Gilan[endure elements, longstrider, barkskin] : Ciaran[endure elements, longstrider, greatger magic fang] 
Friday November 11th, 2005 4:06:45 PM

Gilan looks to the rest of the group, remembering the last time they had done this. It had not been a fun experience really but as stated it had gotten them thier name...Bloodpack. Now those not already initiated were going to get bloody as well. "You four have the choice...we have already done this once and our choice was made then...we cannot change that."

Looking to the grass that is moving he casts a simple spell upon himself as he takes a place near the middle of the group. "I have more uses of barkskin for those that may need it...give me an idea of who is in need and I will weave during the battle." His smile cannot be stopped as he picks up a handful of sand and lets it slip through his fingers.

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]
[barkskin(Gilan) - 800 rounds, +3 to AC]

Spell List
0th(6): create water(3)**, guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4)*, bull's strength(2)
3rd(6): cmw(2), greater magic fang(2)*, poison(2)
4th(4): csw, dispel magic, flamestrike(2)
* used

Tishe' 
Friday November 11th, 2005 10:33:56 PM

"With barkskin a natural armor spell, it will do lttle good for me and, so I believe, for Mac." Tishe' touches an amulet at her neck to explain why her skin is already naturally armored. "Flea and Grymash and perhaps Anuk?"

"How much time do we have before the fighting starts?" she asks her fellow druid, "I have several short duration spells and don't want to waste the spinning."



Trellus [post by SteveK] 
Friday November 11th, 2005 10:35:56 PM

[ooc: sorry about posting before the DM, but this is my only possible time today]

After the Manfri are seen to, Trellus further prepares by casting Magic Vestment on his shield (+2 enhancemet bonus)

Ulgren : AC 19 Hps 33 Mage Armour(extended) 
Friday November 11th, 2005 11:54:01 PM

Ulgren listens to the elder Manfri and nods at his companions words as they chime in to fight alongside each other. Ulgren reaches down and grabs a handful of sand, rubs his palms together and turns to face the Bloodpack, "I feel as though my thread has already been woven with yours, and if this is the spot thats picked for it to be cut I can think of no finer group of people to stand with." Ulgren steps forward and stands with his companions. Ulgren says little else instead drawing his Rod of Extend and casting Enlarge Person on Grymash and then Mac. Ulgren places his rod back into its pocket and slides two gold coins into his gloved right palm. "I have never been a fight such as this but do not rush them until after I have cast haste, I have but one casting today!"

Enlarge:+2 Str, -2 Dex, -1 AC and attack

Spells Memorized:
0-Mendingx4****
1-Mage Armourx1*, Shieldx2, Enlarge Personx2**
2-Scorching Rayx3, Levitate**x2
3-Fireballx2, Hastex1
4-Leomunds Secure Shelterx1, Envenerationx1

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation


Mac 
Saturday November 12th, 2005 6:44:37 PM

"If there are some Manfri who are here to observe, then I have some things that I would like to leave in their care for the duration of the fight..."

The taur then goes about setting down his backpack and Galea's caddy just outside the circle.

Kall'a'tek. (Sub - DM Jim) 
Sunday November 13th, 2005 9:01:01 PM

The ancient Manfri takes the small cat and caddy from Mac with a somber look. "If you lose than she will most likely not survive...we all will have forfeited our lives this day." He turns to watch the grass further from his spot on the rock with the others that came to watch.

The three Manfri that made it with you smile slightly and give nods for the healing. They seem ready to fight as ever and seem almost ghostly surrounded in thier white auras.

The rest of the pack cast spells to ready themselves for the fight that in inevitable now. Places are taken and battle orders are given, as each member knows where they will fit in best.

The grass parts in several places and rapke and riders come out upon the sand. Some are riding and the rest are just lone rapke that bite and snap at the air. As the pack and Manfri are surrounded by a white aura, the rapke and barons are surrounded by a black fiery like aura.

Each group eyes each other and you notice that their are more rapke and barons that did not join in the fight. They sit outside the sand area and seem to be watching the fight. You all sense that no matter what happens those that have not entered the sand will not join in the fight.

Then the time is suddenly upon you as you measure each other from the hundred yards that separate you. There will be no talk and the battle will be to the death.

Flea (AC 19, 53 HP, Bardic Music  d20+13=32 d20+12=22 4d4(3+3+3+4)+1=14
Sunday November 13th, 2005 10:57:12 PM

No more will you wander the grass fields of this wold,
Your journey will end in darkness, your soul dead and cold!


Flea chants, as she scans the advancing enemy searching out one who might be bigger than the others or with some adornment that signifies a position of leadership. (Search=32) Flea will utter a word of magic and trigger the wand held in her right hand (UMD=22)sending the enerring missiles at her target. (14 pts. dmg)

DM Sanity Info:

Right hand holds wand of Magic Missile(7th level) 50 charges (1 used)
Left hand holds wand of CLW 50 charges (3 used)

*Bardic Music (Inspire Courage)+1 morale bonus on saving throws vs charm and fear affects and +1 bonus on attack and weapon damage rolls. Effect lasts for as long as the ally hears the singing and 5 rounds thereafter. (P. 29 PHB)


Trellus (AC 23 HP 67/67) [Magic Vestment, Bless] 
Sunday November 13th, 2005 11:16:17 PM

The time comes, now!

"Get shuttlecocked, Dudes. Keep together and we can help each other!"

"Domi help us!", Trellus implores, and the protection of Domi affects all within the arena.

Prayer - +1 luck bonus to attack, damage, save for allies; -1 attack, damage, save for foes [8 rounds]

Spells Prepared:
0 - Create Water (x2), Detect Magic (x2), Detect Poison, Read Magic
1 -- Endure Elements (x2), Bless, Doom, Prot from Evil, Remove Fear
2 -- Hold Person, Owls Wisdom, Spiritual Weapon (x2)
3 - Dispel Magic, Remove Disease, Prayer*, Searing Light
4 -- Air Walk, Freedom of Movement, Summon Monster IV

Domain Spells:
1st Level: Sanctuary
2nd Level: Bull's Strength
3rd Level: Magic Vestment*
4th Level: Spell Immunity

Tishe' (AC 23 HP 53/53) (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor, Shiled, Bardic Courage, Prayer] 
Sunday November 13th, 2005 11:27:48 PM

The plain-faced woman hears Trellus shout and looks across the black sand arena. A hundred feet away she gets her first look at a live rapke. Oh. My.

It looks far enough away to get a little more protection, she thinks, and Tishe' weaves herself a magical shield.

Endure Elements, extend, shared Wart [38 hours]
Longstrider [60 minutes]
Mage Armore [8 hours] +4 AC (armor)
Shield [50 rounds] +4 AC (shield), blocks magic missle
Bardic Courage (from Flea)
Prayer (from Trellus)

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace, hold animal

Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield
2: web, see invisible, summonII, glitterdust
3: summonIII, fly*, dispel magic

Used
Pearl of Power 1 charge
Rod (extend) 3 charges


Mac - huge 
Monday November 14th, 2005 3:46:58 PM

The taur smiles at the elder manfri and nods, but says nothing.

As he walks over towards his frontline, he pauses by the members of the pack providing magical support and asks, "If I may request the casting of a Bull's Strength and, whilst a Barkskin might not help me much, a Cat's Grace would be beneficial and greatly appreciated - particularly if they decide to charge with the rapke.

Anuk 
Monday November 14th, 2005 3:56:19 PM

As the rapke near, Anuk finishes helping Jake into his armor and then steels himself for the coming battle.

He reminds Flea, Ulgren, Mac, and Tishe', "Beware their cry...focus past it if you can..."

Gilan[endure elements, longstrider, barkskin] : Ciaran[endure elements, longstrider, greatger magic fang] 
Monday November 14th, 2005 6:09:06 PM

Gilan moves to stand by Grymash for a few seconds, chanting as he moves. When he reaches Gry he lays a hand upon his arm, sending a spell into his body. Gry's body hardens under the spell as if it is covered in a layer of wood. "That should help some if you rage Gry." He then moves back, pulling his club and shield as he does.

A simple statement and maybe a battle oath falls from his lips as he loosens himself for the battle. "The land...my life...as it has always been."

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]
[barkskin(Gilan) - 799 rounds, +3 to AC]
[barkskin(Grymash) - 800 rounds, +3 to AC]

Spell List
0th(6): create water(3)**, guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4)**, bull's strength(2)
3rd(6): cmw(2), greater magic fang(2)*, poison(2)
4th(4): csw, dispel magic, flamestrike(2)
* used

Welcome back MikeK or am I still needed in the drivers seat?

Ulgren : AC 20 Hps 33 Mage Armour(extended), Haste 
Monday November 14th, 2005 7:34:19 PM

Ulgren nods his head at Trellus' mention of the Rapke scream and does his best to still his beating heart. The Rapke's sudden emergence from the grass sends a tingle down the drows back. Ulgren raises his left hand upwards in a practiced manner and deftly casts haste on all packmates within 55 feet, "Use it well its the only one I have!" Ulgren watches looking for an obvious leader.

Haste: 1 extra attack if full round attack used, +1 to attack, +1 dodge to AC, +1 to reflex saves, speed increase 30 feet to a maximum of doubling a persons movement.(7 rounds)

Enlarge:+2 Str, -2 Dex, -1 AC and attack

Spells Memorized:
0-Mendingx4**** 0/4
1-Mage Armourx1*,Shieldx2,Enlarge Personx2** 2/5
2-Scorching Rayx3, Levitate**x2 3/5
3-Fireballx2, Hastex1* 2/3
4-Leomunds Secure Shelterx1, Envenerationx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation

Lesser Rod of Extend 0/3

Grymash (ac26, hp94, haste1, barkskin, prayer, bulls strength, inspire courage) 
Monday November 14th, 2005 9:22:55 PM

Grymash looks back at Gilan and Ulgren with wild eyes and a crooked toothy grin, which is all you can see in the shadow of his spiked and horned helmet, and says, "Tanks, dat all Gry gonna need!"

Grymash begins to pace quickly back and forth, like a caged animal. Rage building only slightly with each step. He grunts out words in orc. Some of you cant understand what the half-orc says but you get the feeling it must be, THESE SUN-BAKED PIGGIES ARE MEAT FOR THE POT!" He also seems to grow in bulk just a bit with each word.

(Cast Bulls Strength. +4 enhancement bonus to strength for 3 minutes.)

Grymash looks back at his pack again. With a growl, Grymash mutters, "Gry ready for da BIG magik, if yooz gots it!"

Tishe' (AC 24 HP 53/53) (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor, Shield, Bardic Courage, Prayer, Haste] 
Monday November 14th, 2005 11:18:45 PM

[OOC: If there is time before the battle, Tishe' will cast Cat's Grace on Mac, and offer to cast Mage Armor on anyone who could use it (scroll).]

Tishe' thinks of her crossbow, the weapon which she has practiced long hours to hone her speed and accuracy. However, she knows that she can better help her pack by weaving divine and arcane magics.

"The Land, My Life", she echoes Gilan. "I will be weaving many animals out of magic to come and aid us", she tells Ulgren, "that is my pick."

Endure Elements, extend, shared Wart [38 hours]
Longstrider [60 minutes]
Mage Armore [8 hours] +4 AC (armor)
Shield [50 rounds] +4 AC (shield), blocks magic missle
Bardic Courage (from Flea) +1 attack and save fear (morale)
Prayer (from Trellus) +1 all rolls (luck)
Haste: (from Ulgren) 1 extra attack if full round attack used, +1 attack, AC (dodge), reflex, +30 speed. (14 Rounds)

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace, hold animal

Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield
2: web, see invisible, summonII, glitterdust
3: summonIII, fly*, dispel magic

Used
Pearl of Power 1 charge
Rod (extend) 3 charges

DM MikeK 
Tuesday November 15th, 2005 11:14:17 AM

I'll post tonight. Still need to read up.



Jake (AC 27, hp 57/57) 
Tuesday November 15th, 2005 1:48:22 PM

"Hey Trell...A Baron comes home to his house and sees another guy in bed with his wife. He gets a knife out, prepared to kill himself, and his wife starts laughing. He shouts at her, 'Don't laugh, you're next!'"
The others have their own methods of preparing for battle. Jake seems to as well.

Mac [AC:23, HP:84/84, Huge(15'x15', +15'), 5 AoO per round]  d20+6=14
Tuesday November 15th, 2005 3:38:33 PM

Once the spellcasting is finished Mac readies his axe as he wanders up to the front rank, and begins to assess the opponents inside the circle [Spot:14].

"My land, my life."

Under the effect of:
Enlarge Person, Haste, Prayer, Bardic Courage and Cat's Grace

Mac (illegal second post) 
Tuesday November 15th, 2005 9:21:59 PM

"The land, my life." he rebukes himself and silently thinks "talki fresal dondat liki... I need more practice!"

Kall'a'tek - rd 1 (DM MikeK)  d3=3 d20+16=21 d20+16=18 d20+16=32 d20+16=35 d20+16=23 d20+16=36 d20+16=36 2d8(5+2)+10=17 2d8(3+7)+10=20 2d8(4+2)+10=16 2d8(4+4)+10=18 2d8(5+5)=10 2d8(3+5)=8 2d8(5+5)=10
Tuesday November 15th, 2005 10:33:04 PM

The unified Bloodpack, and the three remaining Manfri, set themselves for the coming attack. Across several score feet of sand are those rapke that chose to step into the Kall'a'tek. And not only rapke. For eight bounders also are in the ring. Ulgren takes a closer look. Each bounder looks like some sort of demented cross between a frog and a bull dog. Three rows of teeth sit in the huge mouth. the Mouth itself is about 3 feet wide. Heavy armor plates overlap down the beasts back which is also very frog like. The Front legs are thin and small but long ending in clawed hand like things. The hand appears capable of grasping and manipulating things and each claw is razor sharp. The hind legs are huge and shaped much like a giant kangaroo leg.

As for the Rapke, the drow notes it looks like a cross between a horse and a raptor like dinosaur. The animal is about as large as a small elephant. Except for two, they stand 8' tall at the shoulder, and are about 10' long. The other two, the ones with riders, are half again as big. Dark eyes that indicate a malevolent intelligence set above a smiling mouth of teeth. Despite their size, the rapke move with extraordinarily agility as they step into the sand ring.

The two largest rapke (R7 and R8) are ridden by dark man in dark cloaks with hoods pulled up, concealing their faces.

Flea chants a hymn of courage, revealing her newfound skills as a bard. The gnome figures the two riders make for a good target, and shoots three bolts of energy into the rider of R7. Both rider and mount grimace in pain.

Trellus casts a spell, affecting both friend and foe nearby.
[Anuk is outside the range of the spell and cannot take the bonus]

Tishe casts a protective spell.

Mac, Anuk, Grymash, and Jake steel themselves for the coming battle. The half elf is able to put on his armor in time for the battle.

Gilan moves over behind Grymash, and encloses the barbarian in a barkskin spell.

Ulgren casts a Haste spell, which effects only himself, Grymash, Jake, Mac, and Gilan.
[All recipients of spell must be within 30' of each other. I fudged for Jake, but that's as far as I'm willing to go].

As one, the six smaller rapke and the eight bounders launch themselves across the open area with unnerving speed. Simultaneously, the two larger rapke move halfway up and then deliver their ear-splitting screams at the front line of the defenders.

[Mac, Jake, Grymash, and Gilan. -- Make two Fort saves DC15. Failure means stunned for 3 rounds. If fail both, the effect is still only 3 rounds.]

The six rapke charge straight at Jake, Mac, and Grymash. At the end of their run, each tries to bite a large hunk out of an elf, taur, or half orc.

R1 atks Jake - hit ac21

Mac gets an AoO on one attacking foe.
R2 atks Mac - hit ac18
R3 atks Mac - hit ac32 for 17 hp damage + poison [Fort DC 13 or lose 10 DEX]
R4 atks Mac - hit ac25 for 20 hp damage + poison [Fort DC 13 or lose 8 DEX]

Gry gets an AoO on on attacking foe.
R5 atks Gry - hit ac23
R6 atks Gry - nat 20 [crit threat, nat 20 again] for 34 hp damage + poison [Fort DC 13 or lose 10 DEX]

Meanwhile, the rider of R7 produces a wand, which he points at Ulgren.

Ulgren -- Will save DC15, else Highlight to display spoiler: { Hold Person -- paralyzed in place}

The bounders also move forward. However, they are forced to move in an arc around the center battle, and so do not have time to attack.



Flea (AC 19, 53 HP, Bardic Music)  d20+12=21 4d4(4+1+1+4)+1=11
Wednesday November 16th, 2005 2:06:30 AM

Flea continues with her song, keeping her eyes on the strange dark cloaked rider and the mount. A dark memory hides in the shadow of her mind. There is something about the rider and the rapke...some kind of bond...hitting one hurts them both...but which one? Flea triggers her wand (UMD=21) and sends the missiles at the beast under the rider (R7 for 11 dmg).

DM Sanity Info:

Right hand holds wand of Magic Missile(7th level) 50 charges (2 used)
Left hand holds wand of CLW 50 charges (3 used)

*Bardic Music (Inspire Courage)+1 morale bonus on saving throws vs charm and fear affects and +1 bonus on attack and weapon damage rolls. Effect lasts for as long as the ally hears the singing and 5 rounds thereafter. (P. 29 PHB)



Grymash (ac24, hp60/94, hp with rage76/110, rage, haste1, barkskin, prayer, bulls strength, inspire courage, enlarge)  d20+16=26 d20+16=19 d20+16=36 d20+16=33 2d6(2+6)+33=41 2d6(2+2)+33=37 2d6(5+6)+33=44 d20+16=27 2d6(3+4)+33=40 d20+16=26 d20+16=33 d20+11=25 2d6(2+5)+33=40 2d6(6+1)+33=40 2d6(3+4)+33=40
Wednesday November 16th, 2005 2:30:41 AM

(Fort saves: 26 and 19)

Grymash feels his rage blaze into a white hot enfernal. As the rapke charges at him he swings his massive axe looking to swiftly sever the beasts head from its body.

(Attack of Opportunity on R6. Powerattack +7dam/-7hit, two-handed +14dam. HitAC: 36 crit threat. HitAC: 33 crit. Damage: 41+37+44=122 points of damage. Must make Fort save DC 15 or die from massive damage. IF the rapke drops, then ... Cleave Attack on R5. Same adjustments. HitAC: 27. Damage: 40 points of damage.)

Then Grymash slices into the second rapke until its breathed his last. He bellows a feral roar most near live to hear again.

(Regular attacks on R5. Same adjustments as above. HitAC: 26, 33, 25. Damage: 40+40+40=120 points of damage. Divide up the excess damage to anything in reach that he gives if the rapke 5 drops.)

"AAUUUUGGGGGHHHHHHHOOUUURRRRRR"

Mac [AC:21 (no Cat's Grace), HP:47/84, Huge(15'x15', +15' Reach), Combat Reflexes: 3 AoO per round (no Cat's Grace)]  d20+10=23 d20+10=14 d20+10=17 d20+17=28 4d6(3+5+5+1)+16=30 d20+17=24 4d6(5+1+6+1)+16=29 d20+10=27 d20+10=12 d20+10=17 d20+10=30 4d6(5+3+6+3)+29=46 d20+10=11 d20+10=16 4d6(5+1+2+2)+29=39 d20+5=11 4d6(4+5+3+2)+29=43 d20+7=16 2d6(6+6)+13=25 d20=20 d20=13 4d20(12+14+20+14)+29=89 4d6(1+5+2+3)+29=40 2d6(2+4)+13=19
Wednesday November 16th, 2005 4:39:13 AM

Mac is (Fort: 23 & 14,no (spends his penultimate Hero Point) & 17) not stunned. phew!

The rapke charge. OOC: DM? I can see how R5 easily avoids provoking an AoO, and how R2 can just avoid one with care, but I can't see how either R3 or R4 can avoid one each. Mac sizes them up and swings.

AoO(1): Target(R3) hits AC:28 for 30-1=29 damage
AoO(2): Target(R4) hits AC:24 for 29-1=28 damage

Mac fails to avoid their maws, but fortunately (Fort: 27 & 12, no (spends his final Hero Point) 17) feels no further ill effects.

Glancing at the situation, Mac reckons Gry has Rapke-5's measure. He takes a 5' step towards Jake and brings the greataxe around with great force on the remaining rapkes.

PA[-7/+14] Target List (R4, R3, R2, R1)
Attack-Haste: hits AC:30 for 46 damage. Crit Check hits AC:11.
Attack-1: hits AC:16 for 39 damage.
Attack-2: hits AC:11 for 43 damage.
HornGore: hits AC:16 for 25 damage.

Cleave? : )
Nat 20, Crit Check: AC:23 (off Haste or Attack-1) for 40 damage, AC:18 (Attack-2) for 40 damage, or AC:20 (off Horn Gore) for 19 damage.

Mac sways, but keeps his footing.

Under the effect of:
Enlarge Person, Haste, Prayer, and Bardic Courage. No Cat's Grace or Bull's Strength.


4d20+29 rolled in error.


Jake (AC 28 (with haste), hp 57/57, Prayer, Haste)  d20+13=31 d20+13=23 d20+8=28 d20+8=14 d10+10=16 d6=1 d6=1 d6=3 d10+10=17 d10+10=17
Wednesday November 16th, 2005 12:51:47 PM

The monstrous gigantic warthog/horse/frog-like thing comes rushing at him, and Jake feels a momentary panic at its keen cries. And the sight of the riders. Barons! his mind screams, and even though they'd fought them before, this is the first time he fought against the evil followers of the Shadow King himself.
For a second, those childhood stories come back to him, and Jake remembers being terrified one night, that if he kept on asking about the outside world, the Barons would come grab him and steal him away. It makes him feel small again...
Maybe it's the singing of Flea, her powerful words pulling up his subconscious, or maybe the magics infusing him with speed, or the Manfri's aura. It could be past memories, of fighting the rapke here before. Or Mac and Grymash standing next to him, and the others depending on him. But Jake does find the strength to stand tall against his enemy. It smashes into him, almost bowling him over with its strength, but he stands firm, and then leans forward and swishes his sword out to gash the Rapke's leg. He ducks and jukes to the side, slashing out again at its other leg, nicking it, not sure if he penetrates the armor.
It snarls at him, lunging its head forward, and he instinctively bring his sword right up into its jaw, cutting satisfyingly deep into it.
(+2 to attack/damage from the magic effects, and Power Attacking for 2 as well: Hit AC 31 and did 16 damage and 1 freezing damage, hit AC 23 (not sure if that's a hit) did 17 damage and 1 freezing damage, then nat 20 but pretty sure it missed on the confirmed at AC 14, did 17 + 3 freezing damage. Not as good as his awesome buddies, but pretty good in his own right. :) )

Mac - illegal second post - too many numbers! OOC  2d6(2+6)+15=23 4d6(2+2+3+1)+29=37 4d6(5+1+1+6)+29=42
Wednesday November 16th, 2005 1:31:23 PM

OOC: Because I regularly get asked at the beginning of major combat, and invariably get something wrong... : )

Melee Attack Bonus (with spells): +14/+14/+9 = +7/+7/+2 [BAB] +6 [Str] -2 [Size] +1 [haste] +1 [luck] +1 [morale]

Greataxe Attack: d20 +17/+17/+12 = +14/+14/+9 [MelAB] +2 [m] +1 [Wf]
Greataxe Damage: 4d6+15 = 4d6 [Huge] +9 [1.5*Str] +2 [m] +2 [WS] +1 [morale] +1 [haste]
with PA[-7/+14]: d20 +10/+10/+5 & 4d6+29
Crit.Threat: 19+/x3

Horn Gore: d20 +14/+14/+9 [MelAB]
Horn Damage: 2d6+8 = 2d6 [Huge] +6 [Str] +1 [morale] +1 [haste]
as Secondary Attack (Improved Taur Multi-Attack[-2]*) with PA[-7/+7]: d20+5 & 2d6+15
Crit.Threat: 20/x2
* I forgot this one. I also forgot the morale and haste bonuses to attack. So:

The initial Horn Attack should only have hit AC:14 for 27 damage. The Horn Cleave hits(nat 20) for 21 damage + 2d6+15=23 if AC:18 is a successful Crit.Check, for a total of 44. If there was a Cleave off one of the other three attacks instead and the crit.check was successful then they take 40 damage already rolled, and an additional 4d6+29(x2) = 37+42 = 79, for a total of 119.

My apologies for the errors - this corrects them . On with the game?



Anuk [AC 21 - AC 22 vs B2 (dodge), HP 43/43]  d20+15=29 d20+10=13 d8+8=10 d8+8=13 d20+10=11
Wednesday November 16th, 2005 3:00:43 PM

"Got yer back, Jake!" Anuk yells as the chaos erupts. On the periphery of his vision are three bounders--he is aware of them but his concentration is on the rapke attacking his friend (R1). He fires two arrows in quick succession at the creature, but the second goes wide and disappears into the grasses.

"Sunblasted treadles!" he yells out in frustration.

Attack 1: hits AC29 for 10 pts
Attack 2: hits AC 11 for 13 pts
(used a hero point to re-roll 2nd attack and got a nat 1 *sigh*)

Bonuses and stuff:
Attack = +15/+10 (BAB +1 for mw arrows +1 w/in 30ft Point Blank Shot +2 w/in 30 ft Bracers of Archery)
Dmg = +8 (+1 w/in 30ft Point Blank Shot +2 Str bonus +1 w/in 30 ft Bracers of Archery, +4 dmg fighting rapke/bounders (Favored Enemy))
Precise Shot - can shoot into melee w/o penalty

Gilan[HP: 67/67 - AC: 26][endure elements, longstrider, barkskin, haste, prayer] : Ciaran[HP: 80/80 - AC: 22][endure elements, longstrider, greater magic fang, prayer]  d20+9=28 d20+9=19 d20+11=29 d20+11=16 8d6(5+6+2+4+4+3+3+4)=31
Wednesday November 16th, 2005 3:51:49 PM

Gilan feels the wave of fear wash over him and shrugs it off with what he hopes is ease. His lips pull back to expose a feral grin and that gleam is in his eyes. He steps five feet away from Grymash to allow him his room and then falls into a chant of his own...more of a song to Mother Wold. "The land my life." He drops a column of fire down upon two of the rapke(R2 & R3) in front of Mac.

Ciaran finds the fear almost laughable in his wolven mind. He keeps his stance by his brother and watches his back for trouble. He knows his place at this time is to cover his brother so that he can do his thing.

[Fort(Gilan) 28 & 19 : Fort(Ciaran) 29 & 16]
[flamestrike - 31 damage, Ref DC 20 for half, half damage is fire based]

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]
[barkskin(Gilan) - 798 rounds, +3 to AC]
[barkskin(Grymash) - 799 rounds, +3 to AC]

Spell List
0th(6): create water(3)**, guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4)**, bull's strength(2)
3rd(6): cmw(2), greater magic fang(2)*, poison(2)
4th(4): csw, dispel magic, flamestrike(2)*
* used

Ulgren : AC 20 Hps 33 Mage Armour(extended), Bardic Courage, Prayer, Haste  d20+8=22 7d6(6+5+6+2+1+4+1)=25
Wednesday November 16th, 2005 8:54:39 PM

Ulgren shrugs off the effects of the wand,(Will DC 22) and a grim smile creeps across his face. Ulgren looks directly at the rider and stretches forth his hand; an orange colored pea flies directly at the wand weilding whitehand and explodes for 25 points of fire damage. "Shady!" Ulgren says watching the flames engulf the Rapke riding Baron.

Haste: 1 extra attack if full round attack used, +1 to attack, +1 dodge to AC, +1 to reflex saves, speed increase 30 feet to a maximum of doubling a persons movement.(6 rounds)

Enlarge:+2 Str, -2 Dex, -1 AC and attack

Spells Memorized:
0-Mendingx4**** 0/4
1-Mage Armourx1*,Shieldx2,Enlarge Personx2** 2/5
2-Scorching Rayx3, Levitate**x2 3/5
3-Fireballx2, Hastex1* 1/3
4-Leomunds Secure Shelterx1, Envenerationx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation

Lesser Rod of Extend 0/3


Trellus (AC 23 HP 67/67) [Magic Vestment, Prayer(2/8), Spt Wpn(1/8)]  d20+14=16
Wednesday November 16th, 2005 9:09:57 PM

Trellus grins savagely. This ain't a bunch of piggies those treadles are attacking like last time.
We're the Bloodpack. And we do the cutting.

The first wave has hit, and the blond man still doesn't need to worry about healing. He sketches a spell, bringing Domi's Hammer down on the Baron with the wand.

[Spiritual Weapon - Warhammer - atk ac 16]

Tishe (sub MikeK) 
Wednesday November 16th, 2005 9:11:08 PM

Tishe' weaves her hands, voice, and a pinch of something in a complicated spell lasting for six seconds. She takes her time, and the packmates know she is conjuring once again.

Kall'a'tek - rd 2 (DM MikeK)  d20+8=20 d20+8=20 d20+10=21 d20+10=19 d20+10=21 d20+5=7 d20+5=19 d6+4=10 d6+4=7 d6+4=7 d20+13=32 d20+7=10 d20+7=18 2d8(6+2)+9=17 2d6(1+3)=4 d20+13=16 d20+7=24 d20+7=24 d6+4=10 d6+4=9 d20+13=21 d20+7=25 d20+7=18 2d8(6+8)+9=23 d6+3=4 2d6(6+4)=10 d20+13=14 d20+7=23 d20+7=13 d6+3=5 d20+13=20 d20+7=19 d20+7=10 d20+13=16 d20+7=10 d20+7=19 d20+8=14 d20+8=9 d20+8=27 d20+4=8 d20+4=5 d12+4=5 d20+8=24 d12+4=6 d8=1
Wednesday November 16th, 2005 10:19:47 PM

The battle is joined in earnest.

Flea continues her inspirational song, while again firing a volley of Magic Missiles at R7. Again both act as if affected.

Grymash is in his element. As the two rapke approach, the barbarian unleashes a horrific blow upon R6. The axe rips the rapke's belly open and nearly severs its head. Confident that the creature is finished, Gry turns upon R5, and with three solid blows inflicts just as much damage on that animal as well.

Both rapke have received death blows. Both are pumping out blood and pieces of internal organs. The skin of both animals turns greyer, deader. But neither drop. Despite the fact the both rapke should be very dead, they continue to attack Grymash.

Three rapke charge Mac, and the taur has a ready answer for two. The minotaur's axe bites deeply into R3 and R4, spraying blood and eliciting squeals of agony from the rapke.
Mac moves over a step, and then engages four rapkes at once. Only one of his blows actually finds a target. But it's a nasty one on R4, that rips the beast open.

However, just like with Grymash's opponents, the dead rapke won't get all the way dead. It continues to attack.

Jake stands up the to the charging R1, and responds with three well placed blows of his own. The rapke is shredded, and barely standing. But it hasn't turned the deadish grey of some of the others. And it keeps coming.

Anuk sends an arrow into R1. Its really on the brink now.

[Rapke 1- 6 are AC23]

Gilan drops a column of flame on R2 and R3. Both creatures dodge the brunt of the blast, but fire apparently works just fine.

Ciaran stays close to the druid's back.

Ulgren engulfs the wand toting R7 rider in a fireball. The rapke and his mount nimbly dance out of the path, and aren't even singed. The hooded cowl regards Ulgren for a moment, and then moves on.

Trellus also casts a spell at R7, but the rider easily avoids the Hammer.

Tishe casts a spell.

The three manfri shift, trying to form a wall on the right flank against an onslaught of bounders. Two strike out at B4 with small spears. Both connect.

Gilan, Trellus, Jake, Grymash, Anuk -- Int check DC 8 to remember Highlight to display spoiler: { last time, the dead kept fighting until drenched with water. Then the bloodflies finished them off. }

R1 attacks Jake. Although both claws miss, its rips into the half-elf with its teeth.
Hit ac 32 for 17 hp damage + poison [Fort DC 13 or lose 4 DEX]

R2 attacks Mac. It misses with its bite, but both claws connect.
[Hit ac 16, 24, 24 for 17 hp damage]
R3 attacks Mac. It hits with its bite and a claw.
[Hit ac21, 25, 18 for 27 hp damage + poison [Fort DC 13 or lose 10 DEX]
R4 attacks Mac. It hits with one claw.
[Hit ac14, 23, 13 for 5 hp damage]

R5 attacks Gry. It misses with all three attacks.
R6 attacks Gry. It also misses with all three attacks.

B1 moves up and attacks Anuk. It misses with its bite [hit ac14]
B2 also moves up and attacks Anuk. It also misses. [hit ac9]

B3 circles around the ranger, and eyes Tishe hungrily.

B4 attacks one of the manfri (m2). It nips the agile native.

B5 attacks another (m3). It also hits.

B6 gingerly circles around its fellow bounder, taking great pains not to step on the line where the sand pit ends and the Grass begins. It grins ferally at Flea.

B7 and B8 move behind the rapke line.

R7 rider decides he's got bigger problems than Ulgren. He points his wand at Grymash.
Grymash -- Will Save DC15 or held

R8 rider apparently thinks the same thing. He casts a spell, unleashing a thunderclap of sound amidst the Bloodpack.
Sound Burst - Gilan, Ciaran, Mac and Grymash -- lose 1 hp, Fort save DC16 or stunned 1 round.


Tishe' (AC 24 HP 53/53) (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor, Shield, Bardic Courage, Prayer, Haste]  d20+9=19 d8+10=13
Wednesday November 16th, 2005 11:46:36 PM

Sweating in the hot sun on the black sand and finishing a complicated spell, Tishe' whirls and points to the Bounder sizing her up. A golden glow forms and the Celestial Bison once again stands on the Sargrass Plains.

It snorts and attacks the bounder with tough horns. (AC 19 Dam 13)

The brown haired woman doesn't pause but moves into a different spell, this time using the powers of Mother Wold to spontaneously cast Summon Nature's Ally II over Hold Animal. Another set of complicated words and symbols weave in front of her.

Endure Elements, extend, shared Wart [38 hours]
Longstrider [60 minutes]
Mage Armore [8 hours] +4 AC (armor)
Shield [50 rounds] +4 AC (shield), blocks magic missle
Bardic Courage (from Flea) +1 attack and save fear (morale)
Prayer (from Trellus) +1 all rolls (luck)

Celestial Bison [5 rounds] AC 13 HP 42/42 A +9 D d8+10; damage resist 5/acid, cold electric; damage reduction 5/magic; spell resist +10; smite evil 1/day +5 dam

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace*,hold animal

Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield
2: web, see invisible, summonII, glitterdust
3: summonIII, fly*, dispel magic

Used
Pearl of Power 1 charge
Rod (extend) 3 charges


Mac [AC:1?, HP: -3/84]  d20+10=23 d20+10=27 d100=30
Wednesday November 16th, 2005 11:59:46 PM

Mac collapses under the rapkes' attacks - nearly six-and-a-half thousand pounds of minotaur makes several sickening sounds smashing onto the sand.

Save vs Poison(23), Save vs Sonic Burst(27), Stabilisation Failed(-4 on GM next action)

Important DM NOTE - Mac feels his life force fading, but like the rapke he faces, the taur does not collapse. Please make your attacks.

Grymash (ac26, hp60/94, hp with rage76/110, fighting defensively, rage2, haste2, barkskin, prayer, bulls strength, inspire courage, enlarge)  d20+10=24 d20+16=27 d20+15=35 d20+15=33 d20+15=31 d20+10=16 2d6(2+4)+27=33 2d6(3+6)+27=36 2d6(5+6)+27=38 2d6(1+2)+27=30 d20+15=33 2d6(6+6)+27=39
Thursday November 17th, 2005 2:50:44 AM

(Will save: 24, pass. Fort save: 27, pass. While raging, Grymash cannot perform any action that require intelligence or concentration.)

Grymash steps 5-ft to the left, next to Mac and brings his blood-soaked axe into one of the rapkes (R4) that dropped his friend.

(Full Round Attacks. Fighting Defensive -4hit/+2ac. Powerattack -4hit/+8dam. HitAC: 35 crit threat, HitAC: 33 crit. HitAC: 31. HitAC: 16, miss. Crit Damage: 33+36+38=107 points of critcal damage. 2nd attack damage: 30 points of damage. If this is enough to drop R4, he will cleave into whatever is in reach. Same adjustments as above. HitAC: 33. Damage: 39 points of damage.)

(ooc: I dont believe I got two crits in a row. Gry's gonna die for sure!)

Mac [AC:23], HP:-4/84, Huge(15'x15', +15' Reach), Combat Reflexes: 3 AoO]  d20+17=24 4d6(5+1+4+4)+15=29 d20+17=33 4d6(5+3+6+2)+15=31 d20+12=29 4d6(2+6+6+1)+15=30 d20+12=20 d20=5
Thursday November 17th, 2005 2:28:05 PM

"Why are we... why are they not falling down?"

Mac breaks one of the white seals on his arm. White Seal of Armour +1 -- AC:24

(Full Attack Action. Target Order: R1, R2, R3, R4
Att(Haste) hits AC:24 for 29 damage.
Att(1) hits AC:33 for 33 damage.
Att(2) hits AC:29 for 30 damage.
Att(Horn) misses at AC:20
Potential Cleave misses with a best result of AC:22 off Att(Haste or 1) or AC:17 off Att(2)

Horn Gore: d20 +14/+14/+9 [MelAB]
Horn Damage: 2d6+8 = 2d6 [Huge] +6 [Str] +1 [morale] +1 [haste]
as Secondary Attack (Improved Taur Multi-Attack[-2]*) with PA[-7/+7]: d20+5 & 2d6+15
Crit.Threat: 20/x2

Gilan[HP: 66/67 - AC: 26][endure elements, longstrider, barkskin, haste, prayer] : Ciaran[HP: 79/80 - AC: 22][endure elements, longstrider, greater magic fang, prayer]  d20+9=11 d20+9=22 d20+11=26 d20+2=8 d20+13=22 d8+8=11 d20+17=28
Thursday November 17th, 2005 2:51:44 PM

Gilan realizes from thier earlier battle that the problem is water...they need water to send these dead ones to thier final rest. "Water the gray ones and they will die for good." He then begins another song to the Wold Mother with a smile upon his face. As he finishes the spell he sends a deluge of water cascading down the line of rapke in front of Mac and Grymash. "Beware the water guys." His placement has to be just right as he does not want to catch anyone else in it...especially Mac. He gives Ciaran a signal and mouths the word protect as he indicates Tishe'.

Ciaran is a ball of furry as he launches himself in that direction and the rapke that is eyeing her. He slams into it from the side with all the might he can muster.

[Ciaran - hit: 23 and damage: 11, trip: 28]

[Fort(Gilan) 22*burned hero point* : Fort(Ciaran) 26]
[Int - 8]
[create water - 16 gallons*I think*]

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]
[barkskin(Gilan) - 798 rounds, +3 to AC]
[barkskin(Grymash) - 799 rounds, +3 to AC]

Spell List
0th(6): create water(3)***, guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4)**, bull's strength(2)
3rd(6): cmw(2), greater magic fang(2)*, poison(2)
4th(4): csw, dispel magic, flamestrike(2)*
* used

Anuk [AC 21 (22vsB2-dodge), HP 43/43]  d20+1=21 d20+15=16 d20+10=26 d8+8=11
Thursday November 17th, 2005 3:10:32 PM

Hoping that Jake can end the fight with his rapke on his own, Anuk turns his attention to the bounders that have come at him. He backs quickly away from them (5' step to square directly on Anuk's right on the map) and fires away. The first arrow is intended for B2 but again goes awry. "C'mere, piggie," he mutters to himself as he launches the second arrow. It's planted deep into the creature with a damp thud.

Seeing the bloody but still-fighting rapke, Anuk remembers how this fight had to end last time(int 21 - ah...there's where my nat 20 went). "Water!!" he yells "Soak 'em in water and let the bugs finish them off!" At the sight of the mangled minotaur he adds, "But keep it away from Mac!!!"

Attack 1: hits AC16 (another nat 1. Gry, I think you're taking all my luck ;-)
Attack 2: hits AC 26 for 11 pts

Bonuses and stuff:
Attack = +15/+10 (BAB +1 for mw arrows +1 w/in 30ft Point Blank Shot +2 w/in 30 ft Bracers of Archery)
Dmg = +8 (+1 w/in 30ft Point Blank Shot +2 Str bonus +1 w/in 30 ft Bracers of Archery, +4 dmg fighting rapke/bounders (Favored Enemy))
Precise Shot - can shoot into melee w/o penalty

ooc: Don't have my rules with me today and can't remember if Anuk can take a 5' step and get two shots off. If not, he has the rapid shot feat and can take the shots with a -2 to hit penalty. The effects of each shot should still be the same.

Trellus (AC 23 HP 67/67) [Magic Vestment, Prayer(3/8), Spt Wpn(2/8)]  d20+2=5 4d8(1+4+7+4)+7=23 d8=2 d20+14=28 d20+9=28 d8+2=3 d8+2=5
Thursday November 17th, 2005 4:18:17 PM

Trellus' head swivels between the bounders on his right, and the ripped up Mac on his left. He's so busy trying to decide what to do that the question of why some of the rapke are still up doesn't even register.
[Int 5]

Mac first, he decides. Those manfri always surprise, and he hopes they can again.

The cleric pulls out his CCW wand while crossing to Mac, and he quickly taps the taur.
[Healed Mac for 24 hp]

Meanwhile, Domi's Hammer takes another shot at R7.
[hit ac 28 for 3 hp damage
hit ac 28 for 5 hp damage]

Flea (AC 19, 53 HP, Bardic Music)  d20+12=13 d20+12=28 4d4(4+3+4+2)+1=14
Thursday November 17th, 2005 8:03:33 PM

'Tho sweet are the tears that from tenderness fall;
'tho sweet are our friends our friendships, our hopes, our affections,
Revenge on a tyrant is sweetest of all!


Flea turns her back on the strange dark cloaked rider and the mount to face the beasts attacking the party's flank. She shoots her wand at point-blank range. There is a moment of panic as the wand sputters before it engages (UMD=13, fail, burned a hero point, UMD=28) then the missiles plow into the creature nearest her (14 pts dmg to B6). Flea take a steps back 5 ft.

DM Sanity Info:

Right hand holds wand of Magic Missile(7th level) 50 charges (3 used)
Left hand holds wand of CLW 50 charges (3 used)

*Bardic Music (Inspire Courage)+1 morale bonus on saving throws vs charm and fear affects and +1 bonus on attack and weapon damage rolls. Effect lasts for as long as the ally hears the singing and 5 rounds thereafter. (P. 29 PHB)



Ulgren : AC 20 Hps 33 Mage Armour(extended), Bardic Courage, Prayer, Haste  d20+8=15 d20+8=25 4d6(3+2+3+4)=12 4d6(1+5+3+1)=10
Thursday November 17th, 2005 9:17:08 PM

Ulgren scowls as his fireball does no damage to the Rapke riding Baron and like his counterpart the drow turns his attention to more pressing foes. Ulgren cast Scorching Ray at B2 hitting Ranged Touch attack of 15 and 25 for 12 and 10 damage.

Haste: 1 extra attack if full round attack used, +1 to attack, +1 dodge to AC, +1 to reflex saves, speed increase 30 feet to a maximum of doubling a persons movement.(6 rounds)

Enlarge:+2 Str, -2 Dex, -1 AC and attack

Spells Memorized:
0-Mendingx4**** 0/4
1-Mage Armourx1*,Shieldx2,Enlarge Personx2** 2/5
2-Scorching Rayx3, Levitate**x2 3/5
3-Fireballx2, Hastex1* 1/3
4-Leomunds Secure Shelterx1, Envenerationx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation

Lesser Rod of Extend 0/3


Tishe' (AC 24 HP 53/53) (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor, Shield, Bardic Courage, Prayer]  d3=3 d20+9=25 d8+10=15 d20+4=12 d20+4=19 d20+4=13 d6+2=4 d6+2=4 d6+2=7
Thursday November 17th, 2005 9:55:19 PM

[OOC: Again, posting before my turn for reasons of computer availability]

The druidic conjuration completed, a small green flash happens near Anuk and three wolves appear and all attack the nearest Bounder. (AC 12 for 4 damage, AC 19 for 4 damage, AC 13 for 7 damage)

The Celestial Bison continues its attack on the Bounder in front of it. (AC 25 D 15)

And Tishe' launches into another spell, augmenting her conjurations with all her skill, she calls on her arcane magics to once again bring forth allies to battle against the destroyers of the land.

Endure Elements, extend, shared Wart [38 hours]
Longstrider [59 minutes]
Mage Armore [8 hours] +4 AC (armor)
Shield [48 rounds] +4 AC (shield), blocks magic missle
Bardic Courage (from Flea) +1 attack and save fear (morale)
Prayer (from Trellus) +1 all rolls (luck)

Augmented Celestial Bison [4 rounds] AC 13 HP 42/42 A +9 D d8+10; damage resist 5/acid, cold electric; damage reduction 5/magic; spell resist +10; smite evil 1/day +5 dam

Augmented Wolves [3 rounds] AC 14 HP 15/15; 15/15; 15/15 A +4 D d6+2

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace*,hold animal*

Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield*
2: web, see invisible, summonII, glitterdust
3: summonIII*, fly*, dispel magic

Jake (AC 28,  d20+7=18 d20+2=9
Friday November 18th, 2005 2:15:26 AM

Jake fends off the scrabbling claws with his shield, but as he's darting to the side the thing lunges forward and takes a big chomp into his shoulder. He yelps in pain and lurches out of its grip, ignoring the stinging pain. "Water, yeah, that's it.."
Jake realizes thet hing before him still isn't quite at the stage where water would be useful, but figures that if he can't kill it this round, he might as well drench it first. He reaches for his water, and then groans. It's gone!! Instead, all he has is... well...

"NOOooooooooooooo!" He screams in utter pain. For, he has to make the ultimate sacrifice. And it had better work. With a groan of agony, he uncorks the wineskin and sprays the monster before him with it.

DM MikeK 
Friday November 18th, 2005 8:15:24 AM

Will get in my post tonight, promise.

Kall'a'tek - rd 3 (DM MikeK)  d20+10=27 d20+5=9 d20+10=30 d20+10=19 d20+5=24 d20+5=8 d20+10=24 d6+4=7 d6+4=8 d6+4=5 d6+4=7 d6+4=5 d20+12=27 d20+7=8 d20+7=8 d20+12=29 d20+7=21 d20+7=8 d20+12=20 d20+7=17 d20+7=12 d20+12=26 d20+7=26 d20+7=15 d20+8=18 d20+8=27 d20+6=17 d20+6=9 d20+8=28 d20+8=13 d20+6=13 d20+6=24 d20+8=19 d20+6=11 d20+6=26 d20+6=26 d20+8=19 d20+8=11 d20+6=15 d20+6=11 d20+8=19 d20+6=14 d20+6=7 2d8(8+6)+9=23 2d8(7+5)+9=21 2d8(5+3)=8 2d6(6+1)=7 2d6(2+2)=4 2d6(1+1)=2 2d8(1+7)+9=17 d6+3=7 d12+5=11 d6+5=6 d12+5=11 d6+5=11 d6+5=9
Sunday November 20th, 2005 9:55:21 PM

Tishe brings up a summoned bison between herself and the startled bounder. Her new ally thunders into B3, striking it soundly. The sorceress immediately begins summoning another helper.

Bounders are AC 17

Mac feels the tearing fangs and claws of the rapke and wonders aloud why he hasn't collapsed. Seeing the even more grievous wounds of his foes, he wonders aloud why they haven't collapsed. All this wondering doesn't stop the fighter from dealing out some more punishment.
He rips open R1, severely damages R2, and gores R3.

R1 takes on that grayish, deadish color.

Mac, quite noticeably, has NOT changed color. He's only been shredded and is bleeding from multiple wounds. The taur feels a pulling sensation as if he should be unconscious.
However, upon the arrival of Trellus and the healing wand, even that sensation is gone.

With a roar, Grymash falls upon R4. The rapke, already grey in color and severely damaged by Mac's earlier blows, doesn't look any better after the barbarian's hack and slash job. But the creature still stands.

Gilan has the answer to Mac's query. Water. The druid casts a create water spell, aiming it at R5 and R6 in an effort to avoid the minotaur. However, he can only cover enough area to coat R5.

The water hits the rapke, and it screams in terror. Half a heartbeat later, the very ground boils as millions of bloodflies erupt from the earth. Millions more descend from the Grass surrounding the sand arena. All converge on the hapless rapke, who's shrieks rise and then subside. Within the span of two breaths, R5 is nothing but stripped bone.
[Create Water -- volume is halved on the Sargass, so Gilan creates 8 gallons. Per the spell, 8 gals occupies one cubic foot and the caster can expand to an area three times as large -- I'm calling that three square feet. Therefore, one rapke]

At the druid's command, Ciaran races around the newly created bison and strikes B3 in one of its massive legs. Totally unprepared for this type of attack, the bounder falls to the ground with a thump. It growls with frustration.

Anuk backs up a step and lets fly two arrows from his bow. One strikes home. Neither of the bounders seems all that concerned, though.

Flea continues to sing, and steps back from the bounders facing her. The gritty gnome sends a volley of Magic Missiles into B6. It yelps in pain, and gives her a menacing glare.

Ulgren turns to his left, and sends two rays at B2. One ray overshoots, but the other slams into the creatures chest with a hiss.

Jake sorrowfully pulls out a wineskin, and sprays it on R1. The brave half-elf's sacrifice is not in vain, as bloodflies like wine. The rapke goes down screeching in agony under an insect assault. It too, is quickly and messily devoured.

Two manfri continue to attack B4, while the third strikes at B5 before stepping backward to form a line with Flea.
B4 doesn't have much left, but the other bounder isn't hurt very badly.

R2 attacks Mac. It hits with its bite.
[ac 27, 8, 8 for 23 hp damage + poison [Fort DC 13 or lose 7 DEX]

R3 attacks Mac. It hits with its bite.
[ac 29, 21, 8 for 21 hp damage + poison [Fort DC 13 or lose 4 DEX]

R4 attacks Mac. It misses.
[ac 20, 17, 12]

R6 takes a 5' step and attacks Gry. It hits with its bite and a claw.
[ac 26, 26, 15 for 24 hp damage + poison [Fort DC 13 or lose 2 DEX]

B7 steps into the spot horribly vacated by one of the rapke, and also attacks Gry. Its bite misses.
[ac 18]

B1 attacks Anuk. Its bite hits.
[ac 27, 17, 9 for 11 hp damage]
B2 attacks Anuk. It hits with both a bite attack and one claw.
[ac nat20-ac13 for the crit threat, 13, 24 for 17 hp damage]

B3 tries to get up (AoO by the bison and the wolf).

B4 attacks one of the manfri (m2)
[19, 11, crit for 20 hp damage.]
B8 moves up and attacks as well.
[19]

B5 attacks another (m3)
[11, 15, 11]

B6 attacks Flea. It misses.
[19, 14, nat 1]

R7 rider continues to worry mostly about the half-orc. He again points his wand at Grymash.
[Grymash -- Will Save DC15 or held]

R8 moves up a few paces, awaiting the next opening. Its rider unlimbers a shortbow.


Jake (AC 28, hp 40/57, haste, prayer, bard song)  d20+9=29 d20+9=29 d10+13=16 d10+5=11 d6=1 d6=5 d6=2
Monday November 21st, 2005 12:00:51 PM

Jake watches the rapke go down, sizzling... in his mind he sees it yelling, like some crazy old witch, 'I'm melting! Melting! What a world...'
But he quickly turns his attention to all the other opponents. He yells over his shoulder to the spellcasters, "Some water up here!" Then he darts forward in a blur, only able to move so fast thanks to that handy haste spell and skirts around the second bounder, and closes in it. "Anuk, let's double team these dirtsuckers!" he yells out.
(I provoke an AoO from B2, but I'm going to be attacking it from behind, flanking it with Anuk, and trying to sneak attack it.)
(Power attack, -5, flanking +2, bard song +2, sneak attack: My god...natural 20 crit, Confirmed crit natural 20 again. Wow!!)
He moves in behind it, ignoring anything it might throw at him, and jumps high up into the air, yelling. Somehow, he half-somersaults, twirling and throwing even more force into the blow, and brings the sword down, all the way up to the hilt into the rapke. He almost cleaves it in two.
(Did 16 + (crit) 11 damage + 1 (freezing) + 7 (sneak attack) = 35 damage in one hit.)


Gilan[HP: 66/67 - AC: 26][endure elements, longstrider, barkskin, haste, prayer] : Ciaran[HP: 79/80 - AC: 22][endure elements, longstrider, greater magic fang, prayer]  d20+16=23 d8+11=19 d20+17=25 d20+12=28 d8+19=23 d8+7=12 d20+20=21 d20+12=20
Monday November 21st, 2005 2:48:25 PM

Gilan digs out a pair of waterskins from his pack and then ponders how many more have water in them. He moves up to get close enough to one of the rapke that Gry is fighting and then lets lose with a spray of water, emptying the waterskin.

Ciaran lashes out at the bounder as it tries to stand, teeth looking for tendons or anything vital. He then snaps his teeth in another two times at the rapke and prepares to trip it up again with the bison's help.

[Gilan - hit: 20*spraying water*]
[Ciaran(AoA) - hit: 24 and damage: 19]
[Ciaran - hit: 25/28 and damage: 15/12, trip: 21]

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]
[barkskin(Gilan) - 797 rounds, +3 to AC]
[barkskin(Grymash) - 798 rounds, +3 to AC]

Spell List
0th(6): create water(3)***, guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4)**, bull's strength(2)
3rd(6): cmw(2), greater magic fang(2)*, poison(2)
4th(4): csw, dispel magic, flamestrike(2)*
* used

Gilan has 5 waterskins but not sure if all of them would be full. How many of them would be full of water?

Mac [AC:24], HP:-24/84, Huge(15'x15', +15' Reach), CR: 3AoO  d20+10=23 d20+10=14 d20+17=28 4d6(1+1+2+3)+15=22 d20+17=19 d20+12=23 4d6(6+4+6+5)+15=36 d20+12=29 2d6(6+3)+13=22 d20=7 4d6(1+4+1+5)+15=26
Monday November 21st, 2005 3:50:00 PM

Mac winces as the rapke bites tear into him, but somehow his body again fights off the venom. [Fort Checks 23 & 14 vs 13]

OOC: Now maybe he is seeming somewhat grey?

Mac turns and weilds axe at the rapke again.

Full Attack Action. Target Order: R2 'til it turns grey, then R3
Att(Haste) hits AC:28 for 22 damage.
Att(1) misses AC:19.
Att(2) just hits AC:23 for 36 damage.
Att(Horn) hits AC:29 for 22 damage.

Potential Cleave only successful if following up from Att(Haste) hitting AC:24 for 26 damage.



Anuk [AC 21 (22vsB1-dodge), HP 15/43] 
Monday November 21st, 2005 6:45:59 PM

"AIIGGGHHH!!" The bounder's teeth tear into Anuk's arm as he throws it up for protection, ripping out some of the flesh in the process. The force of the bite causes Anuk to drop his bow. He backs up another five feet from the bounders to give Jake room to get behind B2. "Doubleteam 'em...you got it, Jake!" he responds to his friend's request.

While the elf drives his spectacular blow into the creature, Anuk grabs his water and uncorks it. "Watch out, Jake!" he calls out, then sloshes water at the creature (B2) after making certain that Jake is clear. When that's done he draws his sword.

"C'mere piggie piggie," he says to B1 with a gleam in his eye.



Flea (AC 19, 53 HP, Bardic Music)  d20+12=28 4d4(4+4+3+1)+1=13
Monday November 21st, 2005 6:47:21 PM

Flea blanches at the close call, and her voice quavers a little, but she doesn't abandon those who hold the party's flank. (OOC: Sure hope those manfri are counting their bonuses from Flea's Bardic Music!)

Our love of this land is deeper than the deeps of the sea,
Yet we will cast it all away rather than submit.
What should be shall be.


Fire flashes from the wand as it engages (UMD=28), and the missiles plow into the bounder in front of her (Hit B5 for 13 dmg.)

DM Sanity Info:

Right hand holds wand of Magic Missile(7th level) 50 charges (4 used)
Left hand holds wand of CLW 50 charges (3 used)

*Bardic Music (Inspire Courage)+1 morale bonus on saving throws vs charm and fear affects and +1 bonus on attack and weapon damage rolls. Effect lasts for as long as the ally hears the singing and 5 rounds thereafter. (P. 29 PHB)



Ulgren : AC 20 Hps 33 Mage Armour(extended), Bardic Courage, Prayer, Haste  d20+8=26 d20+7=24 d4=4
Monday November 21st, 2005 8:19:53 PM

Ulgren drops his backpack to the ground and looks at Gilan. "Theres two full waterskins in there." Ulgren then turns back to the battle and eyeing the wand weilding baron raises his right hand. The drow points his finger at the baron and a cackling ray of negative energy reaches out and strikes the baron,(Ranged Touch Attack 26, SR 24, no save) for 4 negative levels. Ulgren smiles slightly and watches the others.

Haste: 1 extra attack if full round attack used, +1 to attack, +1 dodge to AC, +1 to reflex saves, speed increase 30 feet to a maximum of doubling a persons movement.(5 rounds)

Enlarge:+2 Str, -2 Dex, -1 AC and attack

Spells Memorized:
0-Mendingx4**** 0/4
1-Mage Armourx1*,Shieldx2,Enlarge Personx2** 2/5
2-Scorching Rayx3*, Levitate**x2 2/5
3-Fireballx2*, Hastex1* 1/3
4-Leomunds Secure Shelterx1, Envenerationx1* 1/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation

Lesser Rod of Extend 0/3



Grymash (ac26, hp36/94, hp with rage52/110, fighting defensively, rage3, haste3, barkskin, prayer, bulls strength, inspire courage, enlarge)
  d20+16=31 d20+10=16 d20+15=32 d20+15=22 d20+10=17 2d6(6+6)+27=39 2d6(6+4)+27=37 2d6(6+1)+27=34 d20+15=16
Monday November 21st, 2005 9:11:59 PM

(Fort save 31 vs. poison. Will save 16 vs. hold person.)

Grymash steps forward and unleashes his axe upon the bounder that bit him. Grymash may not have as many teeth as the bounder, but the size of his axe certainly makes up for it.

(Full Round Attacks on B7. Fighting Defensive -4hit/+2ac. Powerattack -4hit/+8dam. HitAC: 32, 22, 17. Damage: 39+37+34=110. Gry will cleave into any others still moving. HitAC 16. miss.

Tishe' (AC 24 HP 53/53) (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor, Shield, Bardic Courage, Prayer]  d3=2 d20+4=19 d20+4=16 d6+2=7 d20+9=14 d20+9=29 d8+10=12 d20+1=5 d20+7=17
Monday November 21st, 2005 10:22:07 PM

[OOC: Again, posting before my turn for reasons of computer availability, and knowing what I know now, I'll change my post, thank you :)]

The druidic conjuration completed, a small green flash happens near Flea to strengthen that flank and two wolves appear and both attack the nearest Bounder. (AC 19 for 7 damage, AC 16 miss) One bites a leg and tries to drag the monster down (trip 5)

The Celestial Bison misses the bounder as it rises, but strikes its scaley hide soundly on another go. (AC 29 D 14)

As Tishe' looks around at her animals and the battle, a dry, scaley nose pokes her in the side. Wart looks at his mistress and her eyes harden. "Bringing out a bow you say? Good job, Wart!" The brown-haired woman looks up and sees Ulgren's ray strike the Baron. "What say we slow down the other one?" She guages the distance and chooses a spell. Her hands weave in front of her eyes as she sprinkles a bit of powder that glitters, and then a column of glittery dust strikes the other Baron and his mount, getting into eyes and making it impossible to see! (Glitterdust, Will Save DC 17 or blind for 5 rounds [10+INT 4+ SPL 2+ Conjuration 1])

Endure Elements, extend, shared Wart [38 hours]
Longstrider [59 minutes]
Mage Armore [8 hours] +4 AC (armor)
Shield [48 rounds] +4 AC (shield), blocks magic missle
Bardic Courage (from Flea) +1 attack and save fear (morale)
Prayer (from Trellus) +1 all rolls (luck)

Augmented Celestial Bison [4 rounds] AC 13 HP 42/42 A +9 D d8+10; damage resist 5/acid, cold electric; damage reduction 5/magic; spell resist +10; smite evil 1/day +5 dam

2 Augmented Wolves [3 rounds] AC 14 HP 15/15; 15/15; 15/15 A +4 D d6+2

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace*,hold animal*

Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield*
2: web, see invisible, summonII, glitterdust*
3: summonIII*, fly*, dispel magic


Trellus (AC 23 HP 67/67) [Magic Vestment, Prayer(4/8), Spt Wpn(3/8)]  4d8(3+7+2+2)+7=21 d20+14=28 d20+9=20 d8+2=9 d8+2=10
Tuesday November 22nd, 2005 8:51:36 PM

Trellus' mouth sets in a grim line as Mac is ripped again.

"Stay away from those two treadles," he tells the minotaur as he points to the two riders. "They'll have water."

Mac can no longer be helped, so the blond man rushes over to see if he can keep Anuk from joining Mac.

[CCW wand - 21 hp healed on Anuk]

Meanwhile, Domi's Hammer takes a couple more swings at the rider of R7.
[atk ac 28 for 9 hp damage
atk ac 20 for 10 hp damage]

Kall'a'tek - rd 4 (DM MikeK)  d20+8=11 d20+6=20 d20+10=14 d20+4=15 d20+10=23 d20+4=17 d6+4=9 d6+4=7 d20+13=16 d20+7=22 d20+7=8 d20+13=16 d20+7=9 d20+7=14 d20+13=20 d20+7=22 d20+7=13 d20+8=9 d20+6=7 d20+6=17 d20+8=28 d20+8=27 d20+6=8 d20+6=13 d20+8=23 d20+6=15 d20+6=22 d20+8=13 d20+6=16 d20+6=13 d20+9=24 d20+7=22 d20+7=20 d20+9=27 d20+7=27 d20+7=21 d20+7=25 d20+9=22 d20+7=8 d20+7=17 d12+5=10 d12+5=12 d12+6=14 d6+6=10 d12+6=15 d6+6=12 d6+6=7 d6+6=8 d12+6=13 d6+6=11 d20+9=25 d20+9=27 d6+2=5 d6=6
Tuesday November 22nd, 2005 10:13:02 PM

Jake races around the bounder (B2). The frog like creature snaps at him as he circles (failing to connect), and turns to face the more critical threat of the half elf.
[Anuk hasn't moved to melee and is outside of his own melee range. Therefore he's not threatening B2. Therefore Jake cannot flank or sneak attack. Course with two 20s it doesn't matter much]

Jake slices a large opening across the bounder, but not enough to get that glazed dead look he's seeking.

Gilan moves around Grymash and sprays R6 with a waterskin. The effect is immediate, as the rapke goes down under a cloud of bloodflies.
[I believe everyone filled up their intact waterskins from Grymash's barrel]

Ciaran rips at B3 while the bounder rises, and then slashes twice more. The wolf is unable to knock the bounder back down. However the frog like creature turns grey and dead looking. Another one awaiting water.

With the last few blows of the rapke, Mac feels very, very odd. Its as if some part of him is gone. He knows he should be dead, his wounds are too severe. And part of him feels dead, detached. And yet he fights on. The warrior's first three blows are enough to "kill" his initial target. His last blow does the same to his next target.

Anuk drops his bow, pulls out a waterskin and sloshes it onto B2. But the bloodflies do not swarm the bounder. It is still alive, and still attacking.
[Anuk cannot draw his sword this round unless he's got the Quick Draw feat-- he's out of actions]

Flea keeps singing and again fires magic missiles at the oncoming bounder. It grimaces, and then advances.

Ulgren drops his backpack to the sandy floor, and informs everyone that two waterskins are attached to it. The drow then sends of ray of black into the chest of the R7 rider. Rider and rapke screech in agony. The cowl falls back from the human rider. His skin is white as he gasps for breath.

Grymash takes a step forward and unleashes a torrent of blows on the bounder before him. Its skin and eyes turn deadish gray under the barbarian's assault.

Two wolves appear next to Flea and attack B6. They fail to bring the bounder down, but they succeed in getting its full attention.

The bison slams the still standing B3 again.

Tishe casts a spell at R8 rider. The figure shakes his head, and looks at Tishe a moment, before continuing to raise his bow. While he's glowing, neither he nor the rapke he rides appear blinded.

Trellus races over to Anuk and heals the ranger. His Hammer strikes R7 rider once.

Two manfri continue to attack B4. Under their combined attacks, the bounder becomes quasi-dead. The third manfri quickly moves in with a water canister. Soon the bounder has dissolved under a cloud of bloodflies.

Despite the fact that he's "dead", R2 and R3 continue to attack Mac. Neither of them connect.
[R2 hits ac 16, 22, 8]
[R3 hits ac 16, 9, 14]

R4 attacks Gry. It misses.
[hits ac 20, 22, 13]
B7 attacks Gry. It also misses.
[hits ac 9, 7, 17]

B1 attacks Anuk. It doesn't miss. The bounder teeth sink deeply into the ranger's body.
[crit threat-27 crit confirmed, 8, 13 for 27 hp damage]

B2 attacks Jake. It doesn't get close.
[hits ac 23, 15, 22]

B3 attacks Ciaran. It also misses.
[hits ac 13, 16, 13]

B8 attacks one of the manfri (m1). It connects with a bite and a claw.
[hits ac 24, 22, 20 for 24 hp damage]

B5 attacks Flea. The bounder mauls the poor gnome badly, ripping her with teeth and claws.
[hits ac 27, crit threat-21 confirmed, 25 for 51 hp damage]

B6 attacks a wolf (w1). It rips the summoned creature to pieces and turns to its companion.
[hits ac 22, 8 , 17 for 24 hp damage]

R8 rider calls out, "The Taur!" He shoots two arrows at Grymash. One bounces off the half-orc's armor. The second piereces it and sends a burst of electricity into him.
[hit ac 25, 27 for 5 hp + 6 hp electrical damage. Total 11 hp damage]

R7 rider looks at Ulgren with venom in his eyes. "I can't!" he tells his fellow baron. The rider again works his wand, this time at Jake.
[Jake -- Will save DC15 or held]

R8 rider mutters something, and allows his shortbow to fall to the earth, thus freeing his hands for his next action.


Tishe' (AC 24 HP 53/53) (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor, Shield, Bardic Courage, Prayer]  d20+4=23 d8+2=10 d6+2=6 d20+9=14
Tuesday November 22nd, 2005 10:48:05 PM

Too many targets, and Tishe' must take some down. "Ulgen, don't let the Barons spray anyone with water!" Don't die on me, she thinks fiercely at Machastai, not again.

But water is just what is needed here and the woman takes a waterskin and sprays the Bounder on her Bison to take it out of the fight. "Charge the other flank!" she orders the bison in Celestial.

The remaining conjured wolf ignores the destruction of his companion and continues to harry B6 (AC 23 for 6 points of damage) [d8 was mistake]

The Celestial Bison doesn't answer but wheels and charges B5, his hooves churning the turf, it strikes to smite the evil in front of it, but misses.

Endure Elements, extend, shared Wart [38 hours]
Longstrider [59 minutes]
Mage Armore [8 hours] +4 AC (armor)
Shield [47 rounds] +4 AC (shield), blocks magic missle
Bardic Courage (from Flea) +1 attack and save fear (morale)
Prayer (from Trellus) +1 all rolls (luck)

Augmented Celestial Bison [3 rounds] AC 13 HP 42/42 A +9 D d8+10; damage resist 5/acid, cold electric; damage reduction 5/magic; spell resist +10; smite evil 1/day +5 dam

Augmented Wolf [2 rounds] AC 14 HP 15/15; 15/15; 15/15 A +4 D d6+2

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace*,hold animal*
Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield*
2: web, see invisible, summonII, glitterdust*
3: summonIII*, fly*, dispel magic

Gilan[HP: 66/67 - AC: 26][endure elements, longstrider, barkskin, haste, prayer] : Ciaran[HP: 79/80 - AC: 22][endure elements, longstrider, greater magic fang, prayer]  d20+17=31 d20+12=29 d8+11=14 d8+7=15 d20+20=38
Wednesday November 23rd, 2005 1:59:34 AM

Gilan pulls another waterskin out of his haversack and sprays the contents upon either the rapke or bounder bothering Gry. He mentally goes over how many skins he has left to work with as he shakes his head.

Ciaran growls as he avoids the attack that is launched at him. He answers in kind to the bounder, his teeth attempting to find nice spots to get ahold.

[Ciaran - hit: 31/29 and damage: 15/15, trip: 34]

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]
[barkskin(Gilan) - 796 rounds, +3 to AC]
[barkskin(Grymash) - 797 rounds, +3 to AC]

Spell List
0th(6): create water(3)***, guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4)**, bull's strength(2)
3rd(6): cmw(2), greater magic fang(2)*, poison(2)
4th(4): csw, dispel magic, flamestrike(2)*
* used

Mac [AC:23], HP:-24/84, Huge(15'x15', +15' Reach) Speed:60', CR: 3AoO  d4=1
Wednesday November 23rd, 2005 11:30:02 AM

Mac breaks the White Seal of Images (Break the Seal and be affected by the spell Mirror Image for three rounds - d4=1 image), takes a 5' diagonal step backwards (towards Ulgren), and both images drop an axe and draw a bow.

OOC: Not understanding the importance of the water before the Kall'A'Tek, Mac left his one full waterskin is in his backpack - outside the circle

Jake (AC 28, hp 40/57)  d20+3=12
Wednesday November 23rd, 2005 12:53:09 PM

Jake feels his body hardening, as though everything's becoming extremely heavy... Sooo heavy he can't lift his limbs, which suddenly feel deadened. He opens his mouth to complain, but even that..his lips must weigh 200 pounds! He thinks about ducking, but that's when all logic escapes his mind, for even going down seems to take too much effort. Finally, he realizes what musta happened. He must be magicked or something.
Jake stands there, paralyzed, somewhat helpless. (Yikes!)

Anuk [AC 21 (22vsB2-dodge), HP 18/52]  d20+10=26 d8+7=8
Wednesday November 23rd, 2005 2:48:18 PM

ooc: had forgotten to list Anuk's new hp properly...his total is 52, not 43 as I had been listing. The hp count above is correct. Sorry 'bout getting the actions wrong last time...I was thinking of the dropped sword as having been knocked away, so I didn't count it as an action.

"Thanks Trel...ow!!" No sooner does Anuk feel the healing touch of Trellus' wand than another fierce bite from the bounder tears into him (sheesh...he gets crits on me two rounds in a row?! Ouch.)

Anuk's sword is drawn and he slashes into the creature (B2), hoping it's enough to draw in the bloodflies to the already wet beast.

Atk: Hits AC 26 for 8 pts

Bonuses and stuff:
Atk +10 (BAB +7, Str +3)
Dmg +7 (+3 str, +4 favored enemy)

Trellus (AC 23 HP 67/67) [Magic Vestment, Prayer(5/8), Spt Wpn(4/8)]  4d8(8+5+4+2)+7=26 d20+14=31 d20+9=24 d8+3=4 d8+3=7
Wednesday November 23rd, 2005 3:18:30 PM

Light. Mac's 'dead', Jake's paralyzed, and Gry, Anuk, and now Flea are getting shredded.
It's been worse before, but Trellus can't remember when.

"Flea, get out of there! You dudes (the manfri)! Spray some water on some of these treadles!"

Trellus taps Anuk again, and hopes Ulgren can do something about that other rider.
[Heal 26 hp on Anuk]

Domi's Hammer keeps swinging at R7 rider
[atk ac 31 for 4 hp
atk ac 24 for 7 hp]


Flea (AC 19, 10/53 HP, Bardic Music)  d8+1=8
Wednesday November 23rd, 2005 6:53:44 PM

The gnome staggers under the attack from the fierce creature. She stops singing, but the magic of her song still hangs in the air.* Stepping backwards, she taps herself with the wand held in her left hand. (CLW for 8 HP restored).


DM Sanity Info:

Right hand holds wand of Magic Missile(7th level) 50 charges (4 used)
Left hand holds wand of CLW 50 charges (4 used)

*Bardic Music (Inspire Courage)+1 morale bonus on saving throws vs charm and fear affects and +1 bonus on attack and weapon damage rolls. Effect lasts for as long as the ally hears the singing and 5 rounds thereafter. (P. 29 PHB)

Grymash (ac24, hp31/94, hp with rage47/110, fighting defensively, rage4, haste4, barkskin, prayer, bulls strength, inspire courage, enlarge)  d20+17=36 2d6(6+6)+33=45 d20+17=30 2d6(1+1)+33=35
Wednesday November 23rd, 2005 8:18:40 PM

(Gry's armor gives him Electricity Resistance 10. Meaning he's resistent to the first 10 points of electric damage. Since it was only 6 points of electrical damage, he takes none.)

The arrow is all that was need to get Grymash's attention. The half-orc hastedly steps around the bounder in front of him and answers the baron's attack with his own. Streams of blood and spit sprays forward as the barbarian roars while in his feral rage. Madness set aflame with the white-hot intensity of a thousand suns.

(Attacking the baron. Powerattack -7hit/+14dam. HitAC: 36, almost a crit, darn! Damage: 45 points of damage. If thats enough to drop the baron, then Gry will cleave into the rapke he's riding. HitAC: 30. Damage: 35 points of damage.)

Kall'a'tek - rd 5 (DM MikeK)  d20+13=33 d20+13=26 2d8(8+7)+9=24 2d8(5+2)+9=16 d20+11=14 d20+6=9 d20+14=30 d20+6=26 d20+6=22 d6+4=6 d6+4=10 d6+4=6 d100=79 d20+13=20 d20+7=25 d20+7=19 d20+13=25 d20+6=14 d20+6=17 d20+8=23 d20+6=24 d20+6=24 d20+9=15 d20+7=8 d20+7=23 d20+9=13 d20+7=27 d20+7=11 d20+7=25 d20+9=15 d20+7=25 d20+7=11 d20+10=21 d20+16=17 d20+10=20 d20+10=20 d20+16=24 2d10(6+9)+8=23 2d8(8+6)+9=23 d12+5=11 d6+5=7 d6+5=9 d6+6=7 d6+6=9 d6+6=9 d12+6=10 d6+6=12
Thursday November 24th, 2005 9:22:57 AM

Last post until Sunday night. Happy Thanksgiving!

Tishe pulls out her waterskin and moves up to squirt it on B3.
[Can attack next round]

The bison ignores her command and continues to attack B3. It misses.

The wolf attacks B6, biting it again.

Gilan takes a step forward and soaks down B7. The bounder is soon reduced to dust.

Ciaran continues to rip into the 'ought to be dead B3'. More importantly, the wolf again succeeds in pulling the bounder off its feet.

Mac activates a Seal. Now there are two enormous, grey skinned minotaurs. They both drop their axes and draw their bows.

Jake is held. The half-elf is not happy about it.

Anuk slashes at B2. The bounder's skin starts to turn color, but doesn't get very far, as its already been soaked down. The bloodflies quickly descend upon it.

Trellus heals Anuk. Domi's Hammer strikes R7 twice.

Flea steps away from the bounders, pulls out another wand, and heals herself.

With the bounder disintegrating in front of him, Grymash sees nothing but the baron who just shot him with an arrow. The enraged barbarian leaps forward, drawing an attack from the nearby R4.
The Rapke rips a very large hole in the half-orc.
[R4 AoO - nat 20, 26 on crit threat Gry - 40 hp damage]
Still, Grymash ignores the damage and rips into the baron with two strokes of his huge axe. Both baron and rapke scream in pain. But neither has yet been brought to the point of "semi-deadness".
Hero point to Grymash

In response to Trellus' call, the elder manfri on the rocks above barks a command.
M3 sprints over behind Gilan and Grymash and soaks down R4. The rapke quickly dissolves.

The other two manfri have bounders to contend with.
M1 attacks B8 - he misses twice.
M2 attacks B6 - he punches a couple large holes in the bounder, causing it to bellow in rage and pain.

R2 moves forward and attacks the illusionary Mac. With one powerful swipe of a claw, the phantom disappears.
R3 attacks Mac. It hits with its bite.
[ac 25, 15, 18 for 23 hp damage]

B1 attacks Anuk. The bounder is in the zone as it rips into the ranger.
[ac 23, 24, 24 for 27 hp damage.]

B3 tries to get back up.

B8 attacks m1. It hits with a claw.
[ac 13, 8, 23]

B5 attacks m2. It hits twice with its claws.
[ac 13, 27, 25]

B6 attacks the other wolf (w2). It rips that one to shreds as well, and looks hungrily at Flea.
[ac 15, 25, 11 for 22 hp damage]

R8 rider draws a longsword and hacks at Grymash. He misses (ac21).
R8 attacks Grymash. It also misses.
[ac 17, 20, 20]

R7 swiftly launches itself at Jake.
[Hit ac 23 for 23 hp damage - not sure if that hit, Jake loses all Dex bonuses to AC]
Its rider puts away his wand and pulls out a waterskin.


Jake (AC 26, hp 40/57) 
Thursday November 24th, 2005 2:27:50 PM

The rapke's claws scrabble on the incredibly tough full plate, and Jake is saved from more ravaging while paralyzed. He grins inwardly, though his face remains the same battle-hard expression.
Yowza! (Held 2nd round)

Gilan[HP: 73/73 - AC: 21][wildshape: polar bear, endure elements, longstrider, barkskin, haste, prayer] : Ciaran[HP: 79/80 - AC: 22][endure elements, longstrider, greater magic fang, prayer]  d20+10=11 d20+10=29 d20=6 d20+17=24 d8+11=16 d20+20=35
Thursday November 24th, 2005 7:38:17 PM

Gilan cannot hear anything order wise on the battlefield but he does spot the rider pulling water near Jake. His face changes to one of complete rage, much like Gry when he is raging. He turns and charges in the direction of the rider, his form rippling as he moves. Soon there is a large polar bear nearing the rider roaring in rage at the rider.

Ciaran looks to the downed rapke and then to the one that is still standing and leering at Flea. He makes a decision that his brother would agree with. He charges the newest danger, throwing himself at it with savage furry.

[listen 11, spot 29 and intimidate 6]

[Ciaran - hit: 26/ and damage: 16/, trip: 35]

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]
[barkskin(Gilan) - 795 rounds, +3 to AC]
[barkskin(Grymash) - 796 rounds, +3 to AC]

Spell List
0th(6): create water(3)***, guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4)**, bull's strength(2)
3rd(6): cmw(2), greater magic fang(2)*, poison(2)
4th(4): csw, dispel magic, flamestrike(2)*
* used

Gilan has a +4 to AC when moving into and out of threat ranges.

Tishe' (AC 24 HP 53/53) (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor, Shield, Bardic Courage, Prayer]  d20+9=24 d8+10=15
Thursday November 24th, 2005 9:32:26 PM

Tishe' sprays the 'dead' Bounder with the contents of her waterskin and sees Ciaran speed off to help the other flank. "The Wolf should help Flea, Bison get the treadle on Anuk!"

The woman then takes off her second waterskin from around her shoulder and moves to help Jake and Anuk.

The Celestial Bison snorts a challenge at the nearest Bounder and plows its great head into the beast (AC 24, HP 15)

Endure Elements, extend, shared Wart [38 hours]
Longstrider [59 minutes]
Mage Armore [8 hours] +4 AC (armor)
Shield [47 rounds] +4 AC (shield), blocks magic missle
Bardic Courage (from Flea) +1 attack and save fear (morale)
Prayer (from Trellus) +1 all rolls (luck)

Augmented Celestial Bison [2 rounds] AC 13 HP 42/42 A +9 D d8+10; damage resist 5/acid, cold electric; damage reduction 5/magic; spell resist +10; smite evil 1/day +5 dam

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace*,hold animal*
Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield*
2: web, see invisible, summonII, glitterdust*
3: summonIII*, fly*, dispel magic


Mac [AC:21], HP:-47/84, Huge(15'x15', +15' Reach) Speed:60'  d20+11=23 2d6(2+2)+4=8 d20+11=13 2d6(3+1)+4=8 d20+6=11 2d6(6+5)+4=15
Sunday November 27th, 2005 5:47:22 AM

Mac looks to see what support is coming for Jake in his held state - none it seems. He focusses on the combined mass of the rapke and it's rider, then just the baron, then the waterskin(?) he has drawn - for he knows he can't stop the rapke or the baron with an arrow, but one good shot will render the waterskin useless. Besides, a miss might still strike the baron or the rapke!

Attack hits AC:23 for 8 damage.
Attack hits AC:13 for 8 damage (who am I kidding?!?)
Attack hits AC:11 for 15 damage (as above)

Ulgren : AC 20 Hps 33 Mage Armour(extended), Bardic Courage, Prayer, Haste 
Sunday November 27th, 2005 10:50:00 AM

Ulgren looks around him for the most urgent of his companions and spot Jake standing immobile infront of the rapke riding Baron and Ulgren reacts. The drow moves quickly to his left to stand 10 feet forward of Trellus and 15 feet to the left of Mac. Ulgren then casts a spell of desperation. Ulgren raises his hands then drops them to his side and a cottage drops on R7. (Cast Leomunds Secure Shelter) "Hopefully that will slow him down a minute or two!" Ulgren says over his shoulder to Trellus. If he doesnt move I will try and help Gry next!"

Haste: 1 extra attack if full round attack used, +1 to attack, +1 dodge to AC, +1 to reflex saves, speed increase 30 feet to a maximum of doubling a persons movement.(3 rounds)

Enlarge:+2 Str, -2 Dex, -1 AC and attack

Spells Memorized:
0-Mendingx4**** 0/4
1-Mage Armourx1*,Shieldx2,Enlarge Personx2** 2/5
2-Scorching Rayx3*, Levitate**x2 2/5
3-Fireballx2*, Hastex1* 1/3
4-Leomunds Secure Shelterx1*, Envenerationx1* 0/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation

Lesser Rod of Extend 0/3

ooc: Sorry about missing a post this week at work we had an offender die and it takes quite a bit of paperwork to deal with it.

Flea (AC 19, 53 HP, Bardic Music)  d20+12=21 4d4(2+1+1+4)+1=9
Sunday November 27th, 2005 11:19:05 AM

Weilding a wand in each hand, Flea points the one in her right hand at the beast on her far right (R6) and tiggers it once again (UMD=21) and the balls of energy plow into the creature (9 dmg from Magic Missile). Taking another step back the gnome's eyes rove back and forth over the rapke on the party's flank trying to assess their status.

From the corner of her eye she can see that water seems to do the trick, however the rogue hasn't any.

DM Sanity Info:

Right hand holds wand of Magic Missile(7th level) 50 charges (5 used)
Left hand holds wand of CLW 50 charges (3 used)

*Bardic Music (Inspire Courage)+1 morale bonus on saving throws vs charm and fear affects and +1 bonus on attack and weapon damage rolls. Effect lasts for as long as the ally hears the singing and 5 rounds thereafter (3 more rounds). (P. 29 PHB)



Grymash (ac26, hp-9/94, hp with rage07/110, fighting defensively, rage5, haste5, barkskin, prayer, bulls strength, inspire courage, enlarge)  d20+15=28 d20+15=16 d20+15=26 d20+10=22 2d6(2+3)+27=32 2d6(4+6)+27=37 2d6(3+3)+27=33 d20+15=31 2d6(5+3)+27=35
Sunday November 27th, 2005 5:17:51 PM

Grymash looks to be near death. Only his rage allows him to continue living. With every last bit of strength, Grymash continues to hack into the baron and his rapke mount.

(Attacking Baron and rapke. fighting defensively. powerattack. HitAC: 28. HitAC: 16, hero point: 26. HitAC: 22. Damage: 32+37+33=102. If this drops the baron, Gry will cleave into the rapke. HitAC: 31. Damage: 35. If they take more than 50 points of damage, they must make Fort Save DC 15 or die instantly from massive damage.)

Anuk [AC 23 - fighting defensively (24vsB1-dodge), HP 17/52]  d20+6=18 d20+1=5 d8+7=10 d20+1=13
Sunday November 27th, 2005 9:44:48 PM

Anuk Grunts in thanks to Trellus for yet another healing and turns on the second bounder (b1). Once again he feels the pain of the claws and teeth, but he pushes through that to attack the creature, though taking more care this time to guard against its onslaught.

Atk 1: hits ac18 for 10pts
Atk 2: hits ac 5, spend hero pointt hits ac 13

Bonuses and stuff:
Atk +6 / +1 (BAB +7, Str +3, -4 fighting defensively)
Dmg +7 (+3 str, +4 favored enemy)

Tishe' (AC 24 HP 53/53) (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor, Shield, Bardic Courage, Prayer] 
Sunday November 27th, 2005 10:38:30 PM

[OOC Second Post]

"Not enough water, not enough water", the young woman mumbles to herself, desperately getting her last skin out to spray. Through the red ruby embedded in her chest, she 'feels' Mac is dead and Anuk, Grymash, Jake, and Flea are all one bite away from joining him. They MUST reduce the rapke quickly!

Endure Elements, extend, shared Wart [38 hours]
Longstrider [59 minutes]
Mage Armore [8 hours] +4 AC (armor)
Shield [47 rounds] +4 AC (shield), blocks magic missle
Bardic Courage (from Flea) +1 attack and save fear (morale)
Prayer (from Trellus) +1 all rolls (luck)

Augmented Celestial Bison [2 rounds] AC 13 HP 42/42 A +9 D d8+10; damage resist 5/acid, cold electric; damage reduction 5/magic; spell resist +10; smite evil 1/day +5 dam

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace*,hold animal*
Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield*
2: web, see invisible, summonII, glitterdust*
3: summonIII*, fly*, dispel magic

Trellus (AC 23 HP 67/67) [Magic Vestment, Prayer(5/8), Spt Wpn(4/8)]  d20+14=19 d20+9=21 d8+3=8
Monday November 28th, 2005 11:30:11 AM

Trellus can feel the Bloodpack getting shredded. He can't cure them fast enough.

The blond man looks over at Grymash's devastating attack on the Baron and his mount, and makes a decision.

If the treadles can't use water, it shouldn't matter how cut up his packmates get. And only two of these dudes got hands.

Trellus moves to the spot vacated by Mac, and casts a Create Water spell. The cleric drops it on R8 rider as far out as he can.

Hopefully, Gry's last attack cut the dude's thread.
Hopefully, Gry won't get wet.
Hopefully......

Domi's Hammer takes a couple more swings at R7?
[ac 19 and 21 for 8 hp damage]

Kall'a'tek - rd6 (DM MikeK)  d20+13=19 d20+13=22 d20+5=8 5d6(5+6+2+5+2)=20 d20+12=15 d20+7=20 d6+4=6 d20+12=28 d20+7=23 d6+4=7 d6+4=8 d20+13=26 d20+7=8 d20+7=14 2d8(3+6)+9=18 d20+8=19 d20+6=9 d20+6=21 d20+8=26 d20+6=10 d20+6=16 d20+8=22 d20+6=24 d20+6=14 d20+8=20 d12+5=6 d6+5=9 d12+5=16 d12+5=6 d6+5=8
Monday November 28th, 2005 8:57:05 PM

Jake hears the screech of claw on armor, but is miraculously unscratched. Unfortunately, he can't move to fend off the next attack.

His packmates race to the rescue.

Gilan races in between Mac and the two rapke, changing form as he moves. For his efforts, both creatures take bites at him. Neither is able to connect.

Meanwhile, Ciaran races across the sand and slashes into B6. Upended by the wolf, the bounder crashes to the floor.

Tishe sprays the contents of her waterskin on B3. The bounder is quickly covered and consumed by bloodflies. The girl moves toward B1 while pulling out another waterskin.
The bison launches itself at B1 as well, slamming into it with a resounding thud.

Taking another step backward to avoid the claws of the rapke in front of him, Mac launches three arrows at R7's waterskin. He doesn't come close. He does manage to hit R7 once.

Ulgren crosses toward Jake as well, and tries to drop a building on top of R7. The drow is quite satisfied to see a look of pure confusion cross the Baron's face as he looks up just in time to have a Grass Hut crash down upon him.
I gave him this - Ref DC 20 or 5d6 damage and immobilized (str roll to get out)

200 xp bonus to Ulgren

Flea fires another round of Magic Missiles into B6. The constant barrage is finally having an effect, as the beast's skin and eyes become a deadish gray color. Not that its actually stopping or anything.

Grymash launches a nearly insane attack on R8. Both baron and the rapke he rides scream in agony as the half-orc's blade cleaves through them. They both turn into a "not quite dead" color.
"You will join us soon" the rider hisses at him.

Anuk concentrates more on not getting hit again, but still manages to score a hit on B1.

Trellus moves forward and casts a spell. A mess of water appears over R8 and douses him and his mount. The bloodflies descend as he screams "Nooooooooooooooo!".

M3 splashes down R3. It also is quickly consumed.

M1 attacks B8. The manfri hits once.
M2 attacks B5. He hits twice and that bounder becomes "dead".

R2 launches itself at Gilan bear.
It hits with its bite (ac 26), but misses with both claws (8 and 14).
[18 hp dam + Fort save DC 13 or lose 2d6 DEX.]

B1 attacks the bison. It hits with a bite and a claw.
[ac 19, 9, 21 - for 15 hp damage]

B8 attacks m1. It hits with its bite.

B5 attacks m2. It hits with bite and claw. The manfri swoons and its black skin becomes grayer.

B6 gets up.

R7 crawls out from under the Hut. It manages to get free of the house, but is still prone.


Gilan[HP: 55/73 - AC: 15][wildshape: polar bear, endure elements, longstrider, barkskin, haste, prayer] : Ciaran[HP: 79/80 - AC: 22][endure elements, longstrider, greater magic fang, prayer]  d20+17=34 d20+17=33 d20+13=29 d8+9=15 d8+9=11 2d6(4+5)+5=14 d20+24=30 d20+17=28 d20+12=16 d8+11=12 d8+7=8 d20+20=26 d20+9=11 2d6(5+6)=11
Monday November 28th, 2005 11:40:30 PM

Gilan bear rounds on the rapke that attacks him, with murderous intent. Claws and teeth try to find marks upon the things body as he falls into more primal urges.

Ciaran glances around a little as if taking in the scene around him and then dives at the bounder he had tripped up earlier. Jaws snap as he seeks the throat of his enemy...the area that all wolves go for, for the kill.

[Gilan - hit: 34/33/29 and damage: 15/11/14, grapple: 30]
[Ciaran - hit: 28/16 and damage: 12/8, trip: 26]

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]
[barkskin(Gilan) - 794 rounds, +3 to AC]
[barkskin(Grymash) - 795 rounds, +3 to AC]

{dexterity -11}

Spell List
0th(6): create water(3)***, guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4)**, bull's strength(2)
3rd(6): cmw(2), greater magic fang(2)*, poison(2)
4th(4): csw, dispel magic, flamestrike(2)*
* used

Mike - I can take over tomorrow for you with the combat if you want? Just send me the stuff for the battle and I can handle it for you. If you want to continue this till the battle is over that is fine as well. :)

Grymash (ac26, hp4/94, hp with rage20/110, fighting defensively, rage6, haste6, barkskin, prayer, bulls strength, inspire courage, enlarge)  d20+2=17 2d8(1+1)+2=4 2d8(4+7)+2=13 d20+9=13
Tuesday November 29th, 2005 1:06:20 AM

Grymash jumps backwards shocked by the sudden appearance of the bloodflies. Then he grins with grizzly delight as the baron and his mount are picked clean to the bone by the blood-thirsty creepers. During the short pause to enjoy the spectacle, (wisdom check: 17) he suddenly becomes aware of his own mortality. His large right hand reaches down into his beltpouch and jerks out a cure moderate wounds potion. After biting off the cork and spitting it away, he downs the 'feel good' juice in a single gulp.

(Cure Moderate wounds 2d8+2. First roll had two natural 1's. You're allowed to reroll 1's on cure rolls. Second roll: 13 points of healing.)

Grymash laughs menacingly as the bones of his fly-eaten prey fall to the ground. His excited expression suddenly turns seriously feral again when he spies the other baron charging on Jake. With the dead baron's bones still flaying behind him in a cloud of buzzing bloodflies, Grymash turns and throws the empty potion vial at the other baron's head. A not so sutle message that he should abandon all hope of surviving this day, because he is next!

(Improvised ranged weapon: empty glass vial, -4hit. Ranged Touch Attack. HitTouchAC: 13. No damage.)

Tishe' (AC 24 HP 53/53) (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor, Shield, Bardic Courage, Prayer]  d20+9=11 d20+4=23
Tuesday November 29th, 2005 1:21:32 AM

"Great pick, Ulgren!", calls the brown-haired girl. Dropping a house on the beaters, ha!, she thinks.

Not worrying if its enemy is grey or not, the Celestial Bison shakes its shaggy head and raising on its hind hooves crashes down towards B1 (missing terribly)

Tishe' sees that B1 is engaged by her bison and that Anuk and Jake both have breathing room. Time to get someone back into the fight! She moves forward to stand beside Jake and weaves her hands as if unlacing a complicated knot. Words of power come with it. Targeted Dispel Magic on Jake's paralysis. (DC 23)

Endure Elements, extend, shared Wart [38 hours]
Longstrider [59 minutes]
Mage Armore [8 hours] +4 AC (armor)
Shield [46 rounds] +4 AC (shield), blocks magic missle
Bardic Courage (from Flea) +1 attack and save fear (morale)
Prayer (from Trellus) +1 all rolls (luck)

Augmented Celestial Bison [1 rounds] AC 13 HP 42/42 A +9 D d8+10; damage resist 5/acid, cold electric; damage reduction 5/magic; spell resist +10; smite evil 1/day +5 dam

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace*,hold animal*
Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease, summonI, shield*
2: web, see invisible, summonII, glitterdust*
3: summonIII*, fly*, dispel magic

Jake (AC 28, hp 40/57, prayer, haste, bard song)  d20+9=14
Tuesday November 29th, 2005 12:56:33 PM

Just as the baron's eyes glint with delight and the rapke opens it mouth tear out his throat, a house falls on them! Jake can't quite laugh, but a guttural trill escapes from his throat.
(Two possibilities here.)
1) Jake just continues to stand there, helpless.
2) (if tishe's dispel magic works)
The stiffness leaves his limbs! Suddenly Jake feels light as a feather, and realizes how nice it is to not be numbed by magic. "Thanks, y'all!" he says to his packmates, not sure who did it, but thankful nonetheless. Now to render some payback...
"Anuk, get out some water! Or wine! Or whatever!" Jake calls out, as he rounds the house. He skirts to the left, coming around with his haste spell at an amazing rate, and turns the second corner to see the rapke and its rider crawling out. *SMACK!* Down comes the sword right on the Rapke's head.
(Since it's prone, does it get an AoO on me? I don't know, so I'm gonna assume not. Jake's gonna power attack for 5:)
Unfortunately, for all his excitement and eagerness, the sword bounces off the rapke's armored head with a clang. "Dang, flat side first!" (Hit AC 14)

Anuk [AC 21 (22vsB1-dodge), HP 17/52]  d20+10=28 d20+5=7 d8+7=14
Tuesday November 29th, 2005 3:21:56 PM

Anuk takes a step to his right toward Jake (5' step) while continuing to combat the bounder in front of him (B1). His first attack connects, biting deeply into the creature's hide, but the second swing just glances off of it. "Blast it!" he mutters.

"Got some water right here!" he calls out to the half-elf.

Atk 1: hits AC 28 for 14 pts
Atk 2: hits AC 7

Bonuses and stuff:
Atk +10/+5 (BAB +7/+2, Str +3)
Dmg +7 (+3 str, +4 favored enemy)

Stephen ooc 
Tuesday November 29th, 2005 7:48:14 PM

If its a Hold Person spell thats got Jake held up, in 3.5 rules he is allowed a save throw each round to break free from its effects.

Ulgren : AC 20 Hps 33 Mage Armour(extended), Bardic Courage, Prayer, Haste  3d4(4+2+1)+3=10
Tuesday November 29th, 2005 7:52:54 PM

Ulgren smiles as the house lands firmly on the baron, "Thanks Tishe" the white haired drow says with a slight smile. Ulgren's smile quickly fades as the baron crawls out from under the house. "A house isn't enough to stop you?" Ulgren says shaking his head, disbelief in his dark eyes. The drow mage shakes his head and retrieves a wand from his pocket, raising the wand Ulgren lets a volley of magic missles spring out and strike the prone baron. (damage 10)

Haste: 1 extra attack if full round attack used, +1 to attack, +1 dodge to AC, +1 to reflex saves, speed increase 30 feet to a maximum of doubling a persons movement.(2 rounds)

Enlarge:+2 Str, -2 Dex, -1 AC and attack

Spells Memorized:
0-Mendingx4**** 0/4
1-Mage Armourx1*,Shieldx2,Enlarge Personx2** 2/5
2-Scorching Rayx3*, Levitate**x2 2/5
3-Fireballx2*, Hastex1* 1/3
4-Leomunds Secure Shelterx1*, Envenerationx1* 0/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation

Lesser Rod of Extend 0/3


Trellus (AC 23 HP 67/67) [Magic Vestment, Prayer(6/8), Spt Wpn(5/8)]  d20+14=32 d20+9=22 d8+3=7 d8+3=7
Tuesday November 29th, 2005 8:20:23 PM

"I got it," Trellus says to Jake and Anuk.

Trellus casts another spell, dumping 8 gallons of water on R7.

Domi's Hammer keeps swinging at R7 rider.
[Hit ac 32 for 7 hp damage
hit ac 22 for 7 hp damage.]


Flea (AC 19, 53 HP, Bardic Music)  d20+12=18
Tuesday November 29th, 2005 8:23:37 PM

Flea takes another step backward. This time she points her wand at B5. Pfft! A small blue charge fizzles for a moment then dies. Misfire! (UMD=18, fail)

DM Sanity Info:

Right hand holds wand of Magic Missile(7th level) 50 charges (6 used)
Left hand holds wand of CLW 50 charges (3 used)

*Bardic Music (Inspire Courage)+1 morale bonus on saving throws vs charm and fear affects and +1 bonus on attack and weapon damage rolls. Effect lasts for as long as the ally hears the singing and 5 rounds thereafter (2 more rounds). (P. 29 PHB)


Kall'a'tek - rd 7 (DM MikeK)  d20+8=15 d20+6=19 d20+6=24 d12+5=15 d6+5=7 d6+5=8 d20+8=14 d20+6=11 d20+6=22
Tuesday November 29th, 2005 8:43:09 PM

Gilan bear turns on R2, biting and slashing at the doomed rapke. Great claws latch onto the beast, pinning it.

Ciaran latches onto the throat of B6. The bounder goes down again.

Grymash maintains enough composure to pull out and drink a healing potion. The barbarian flings the empty in the general direction of R7.

Tishe frees Jake from the Hold Person spell.

Jake flies around the side of the house and slams the downed rapke with the flat of his blade.

Anuk slashes at B1.

Ulgren sends a volley of magic missiles crashing into the downed R7.

Trellus dumps a lot of water on the Baron and rapke as well. Then the floating hammer strikes twice more. It's the last straw. The rapke's skin just barely begins to turn, and the bloodflies are on him. The baron dies screaming.

Flea tries the wand again, but this time the rogue is unable to activate its magic.

M3 pulls out another waterskin as it advances on the bear hugged R2. The manfri sends a spray of water out, catching both Gilan and the rapke. The rapke dissolves in the polar bear's grasp.

M1 leaves B8, and sprays down B5. It dissolves.

M2 pulls away from the fight.

B1 attacks the bison, hitting with its bite and both claws.
[hit ac 15, 19, 24 for 30 hp damage]

B8 attacks Grymash. It misses.

B6 gets up.

The grass outside the sandy bowl shakes slightly, as if many creatures are moving away from the bowl. A cheer goes up from the surrounding manfri.


Tishe' (AC 24 HP 53/53) (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor, Shield, Bardic Courage, Prayer] 
Wednesday November 30th, 2005 7:07:00 AM

The golden bison shakes off most of the Bounder's attack [damage reduction] and gets ready to strike the monstrous animal but it is too late. Even as the bison rears to smother the bounder's life, it fades and is gone, the summoning spell is over.

And Tishe' is standing in front of an angry, wine soaked Bounder. Her hands make a quick pass and a pool of grease is under the animal (Reflex DC 16 or fall down)

She wonders if the Tears of the Dragon can help the gray-skinned Mac. As a free action, she tries to send 10 hit points the minotaur's way (loses 30 if sucessful)

Endure Elements, extend, shared Wart [38 hours]
Longstrider [59 minutes]
Mage Armore [8 hours] +4 AC (armor)
Shield [46 rounds] +4 AC (shield), blocks magic missle
Prayer (from Trellus) +1 all rolls (luck)

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace*,hold animal*
Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease*, summonI, shield*
2: web, see invisible, summonII, glitterdust*
3: summonIII*, fly*, dispel magic

Anuk [AC 21 (22vsB1-dodge), HP 17/52]  d20+10=17 d20+5=10 d8+7=10
Wednesday November 30th, 2005 3:07:13 PM

Anuk continues to hack at the bounder, looking for the change of skin color that tells him it's almost over.

Atk 1: hits AC 17 for 10pts
Atk 2: hits AC 10

Bonuses and stuff:
Atk +10/+5 (BAB +7/+2, Str +3)
Dmg +7 (+3 str, +4 favored enemy)

Gilan[HP: 55/73 - AC: 15][wildshape: polar bear, endure elements, longstrider, barkskin, haste, prayer] : Ciaran[HP: 79/80 - AC: 22][endure elements, longstrider, greater magic fang, prayer]  d20+17=29 d20+12=27 d8+11=19 d8+7=14 d20+20=21 3d8(5+3+5)+8=21
Wednesday November 30th, 2005 7:12:36 PM

Gilan moves in the direction of Gry, a series of snorts and roars coming from him. When he gets close enough he will send healing into the half-orc's body. He gives Gry the equivalent of a smile as he surveys the battleground.

Ciaran continues his hold upon the bounder, flailing as he jerks his body around. He does let go a couple of times just to clamp back down, using his advantage to try and hold the creature on the ground.

[Gilan - hit: // and damage:/, grapple: ]
[Ciaran - hit: 29/27 and damage: 19/14, trip: 21]

[csw(Gry) - 21 points of healing]

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]
[barkskin(Gilan) - 793 rounds, +3 to AC]
[barkskin(Grymash) - 794 rounds, +3 to AC]

{dexterity -11}

Spell List
0th(6): create water(3)***, guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4)**, bull's strength(2)
3rd(6): cmw(2), greater magic fang(2)*, poison(2)
4th(4): csw*, dispel magic, flamestrike(2)*
* used

Grymash (ac24, hp25/94, hp with rage41/110, rage7, haste7, barkskin, prayer, bulls strength, inspire courage, enlarge)  d20+2=22 d20+15=27 d20+15=21 d20+10=30 d20+10=17 2d6(3+2)+33=38 2d6(4+2)+33=39 2d6(3+2)+33=38 2d6(3+1)+33=37 2d6(3+6)+33=42
Wednesday November 30th, 2005 8:18:13 PM

(Wisdom 22, natural 20, lucky dog, eerr I mean bear)

Grymash sees the white-haired piggie charging at him. He raises his axe, but no tooth or fang it showed him. Not like the bounder that just tried to bite his head off. So when deciding which one to attack, Grymash instinctively chooses the one with three rows of bloody teeth that's scraping against his steelgrass buckler. "GRRRRR ... BOUUUNDDUURRR!!"

(Full round attack on bounder. Powerattack -7hit/+14dam, twohanded. HitAC: 27, 21, 30 threat/17 crit. Damage: 38+39+38=115. If his AC is 17 or less he takes the extra critical damage: 37+42=79. Possible Grand total: 194.)

Trellus (AC 23 HP 67/67) [Magic Vestment, Prayer(7/8), Spt Wpn(6/8)]  d20+14=34 d20+14=31 d8+3=11 d8+3=6
Wednesday November 30th, 2005 9:27:28 PM

Trellus looks around, trying to figure out where to send Domi's Hammer.

The one on the wolf? No its already gone.

The one on Gry....Light. Uh, no.

Which leaves this treadle by Anuk.

The cleric wills the hammer to strike the bounder and then crosses over behind Anuk and Tishe, just in case.

[Crit with the warhammer - 17 hp damage]

Victory (DM MikeK) 
Wednesday November 30th, 2005 9:47:45 PM

The celestial bison disappears, and Tishe reacts the threat by casting a spell. The bounder takes advantage of her lack of attention by snapping at her.
[AoO - hit ac 20]
It fails to hit, and soon finds itself lying on its back in a puddle of grease.

[Use of the Tear is a standard action. Tishe cannot do that this round]

Anuk slices B1 again. The bounder isn't dying quickly enough for the ranger's taste.

Gilan bear crosses over to heal the raging barbarian, while Ciaran continues to maul B8.

Grymash turns to regard the unfamiliar white creature behind him, and regards it just long enough for Gilan to start wondering if he's just made a serious error in judgement. Fortunately for him, Gry chooses the bounder. And the things the half-orc does to the creature might cause Gilan to have nightmares for months to come.

Trellus causes his hammer to focus on B1. The hammer does enough damage to bring on the bloodflies, and the bounder is gone.

Circling well out of Grymash's range, M3 pulls out yet another waterskin and destroys B8.

M1 does the same to B6.

There is no one left to fight. A silence hangs over the sandy bowl.

Without another sound, Mac and the manfri (m2) crumple to the sand.


Tishe' (AC 24 HP 53/53) (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor, Shield, Bardic Courage, Prayer] 
Thursday December 1st, 2005 6:47:39 AM

"No!", wails Tishe', feeling Mac crumple, "Not again!" she ignores all else and wills most of her life into the grey minotaur 52 hit points through the Tear = 14 hit points to Mac (if possible; who knows how the Kallatek and the Tear will interact?)

She moves to Machastai's side, praying to Gargul that she fought bravely enough to help the minotaur. "I should have put the Mage Armor on Mac, I shouldve, I shouldve." Guilt and doubt bring tears to her eyes.

Endure Elements, extend, shared Wart [38 hours]
Longstrider [59 minutes]
Mage Armore [8 hours] +4 AC (armor)
Shield [45 rounds] +4 AC (shield), blocks magic missle

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace*,hold animal*
Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease*, summonI, shield*
2: web, see invisible, summonII, glitterdust*
3: summonIII*, fly*, dispel magic*

Jake 
Thursday December 1st, 2005 1:04:17 PM

Jake lets the broad blade stick into the ground and leans on it tiredly, his muscles aching slightly now that the battles over. And he looks worriedly to the others. Worried about some of them, he shifts some of his life force to others. (sacrificing 15 hp to give Grymash 5 hp and 15 hp to give 5 hp to Mac) The half-orc might stop raging and die, he realizes, and he hopes he doesn't.
And he watches the Manfri to see whta kinda mourning they do. Frankly, they're still a curious people to him.

Gilan[HP: 55/67 - AC: 15][wildshape: , endure elements, longstrider, barkskin, haste, prayer] : Ciaran[HP: 79/80 - AC: 22][endure elements, longstrider, greater magic fang, prayer] 
Thursday December 1st, 2005 7:59:58 PM

Gilan slips back into his human form and gives Gry a smile. "Took a chance big guy to heal you...but it was worth it." He looks to Mac who has just toppled over and turns green. "Seems that I should have been faster to heal him." He makes his way over to the downed minotaur and kneels by him. "I am sorry Mac...I should have known that you needed it more than Gry." His head sinks as he shakes with a series of light sobs.

Ciaran throws back his own head and howls to noone inparticular. It is a mixture of moarning and elation for thier victory. He slowly makes his way over to rest his had upon the shoulder of his brother and look to the minotaur.

[endure elements(Gilan/Ciaran) - 24 hours]
[longstrider(Gilan/Ciaran) - 16 hours]
[greater magic fang(Ciaran) - 16 hours]
[barkskin(Gilan) - 792 rounds, +3 to AC]
[barkskin(Grymash) - 793 rounds, +3 to AC]

{dexterity -11}

Spell List
0th(6): create water(3)***, guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4)**, bull's strength(2)
3rd(6): cmw(2), greater magic fang(2)*, poison(2)
4th(4): csw*, dispel magic, flamestrike(2)*
* used

Ulgren : AC 20 Hps 33 Mage Armour(extended), Bardic Courage, Prayer, Haste 
Thursday December 1st, 2005 8:42:30 PM

Ulgren watches the last of the bounders getting destroyed by the bloodflies. Ulgren then turns and kneels next to Mac's body. The drow then turns to Trellus, "What must I do to return Mac to life? What price is required?"

Trellus 
Thursday December 1st, 2005 8:56:33 PM

"Just warp down a second, dudes" Trellus answers carefully. His hand instinctively traces a line across his belly. The cleric has been through this before.

He turns to the manfri on the rock.
"Those dudes brought me back last time," he tells the drow.

He raises his voice, seeking out the elder.
"Well?!?" he demands. "We won your lives. Help our packmate!"

Anuk (HP 2) 
Thursday December 1st, 2005 9:41:34 PM

Anuk is stunned to see Mac's motionless body. "Wha...?" he murmurs, trying to make sense of it. Instinctively his hand goes to the tear on his chest and he attempts to give the taur some of his own life. (15hp used to give Mac 5)


Well fought and well earned. (DM Jim) 
Thursday December 1st, 2005 11:01:20 PM

Tishe' is the first to reach him and she to kneels near him praying that she did enough to help in bringing the minotaur back. She also pours healing into his inert body with the use of her dragon tear. Gilan reaches the body of the minotaur as well and falls into his own sort of remorse at the loss of a friend, though he is sure that something can be done for him...he just cannot remember what.

Jake drives the point of his sword into the ground as he leans upon it and takes stock of the situation. He pours a little healing into both Gry and Mac. He is hoping to keep Gry from dropping when he falls out of his rage and to maybe help in reviving Mac. Flea stands near Jake and lays a hand upon his arm as he leans upon his sword. Her own eyes are filled with tears as she watches the others around Mac.

Ulgren comes over to kneel at the body of Mac and inquires as to what he has to do and what price needs to be payed to bring back the taur from his state. Trellus turns to the rock and searches out the elder Manfri as he is questioned by Ulgren. He puts in his own plea for them to help in bringing back Mac as they did for him so long ago.

Anuk nearly swoons himself as he sees Mac upon the ground and the others surrounding him. His hand goes to his chest as he pours healing into the body of the minotaur as well. He feels the need to sacrifice as much as possible to bring back the taur that has fought for them so bravely. Grymash stands around looking for more enemies, blood flowing from many wounds and spit dripping from his mouth. He looks to be still in the throws of his beserker rage and has not even noticed that Mac is down yet.

Mac's body makes no signs of moving as all of the healing is poured into him and many start to fear the worst. From out of the crowd of Manfri that stand around, some tending to thier own departed you find the elder Manfri moving forward. He stops near Trellus and looks up into his face. "You save my people...you save yourselves...the cycle is free to continue on for another cycle...respect you must learn to give us or no help you will be getting." He looks to the fallen form of Mac and a smile appears on his withered face and a touch of moisture at his eyes. "This slight I forgive...this time...bravery is to be awarded." He moves over to the body of Mac and looks to those that are gathered around him with some annoyance. "Move you must...no help I can give." When noone moves fast enough for his taste he sets a pair of Manfri to drag each person away. These people are strong despite thier small size and frail appearance.

The elder Manfri plants his staff in the ground near Mac's head and then lowers his gaze to look down. Another series of four Manfri females move forward to stand around the body of Mac as well. The minutes go by as the downed Manfri is also brought to lay near Mac's body. Each of the four females stab a two foot staff into the ground, carved in symbols and designs of nature...of life and death. As the elder Manfri starts a slow chant, the four females take it up...each one slightly after the other to form a nice harmony. The little whistles attached to the staves near the females, move as if caught in a light wind and play a counter point to the chant by the five Manfri. Time seems to slow and in fact you notice that noone moves in all the time that the chanting is going one...a lone locust flying by inches through the air. A green light travels up and down the four staves and then finally pours into the ground and moves in the direction of Mac and the Manfri body. It flows up into them and surrounds them..fusing with them till they are blinding to the eyes. Finally the chant ends and the little whistles come to a stop to lay against the staves, silent. The locust gains a sudden burst of speed and is soon gone into the surrounding grasses...everything seems to be returned to normal.

The Manfri on the ground stands up first, if not a little slowly, shaking off the last dregs of the death he had experienced. He is greated by the cheers and tears of those Manfri around the circle. Mac's eyes open as well and he looks up into the aged wrinkles eyes of the elder Manfri, who nods to him. "You will be weak for a day...stay with us you all will...celebrate our two people will for the life we are given." Two of the females move forward and the elder Manfri leans upon them for support...seeming spent his energy in the task that he has just completed. The other two collect the staves and stash them quickly in grass blankets and disappear. The elder Manfri looks back and smiles weakly. "Come...our village prepares a feast." He leads the group to the remote village that few have been to of the Manfri.

Mac - All of your stats are halved for the time being and only a full nights rest will leave you feeling better. You will also have all the hitpoints that were poured into you though, unless it surpases your max.

Mac [HP:24/84(Current Max:56)] 
Friday December 2nd, 2005 9:41:22 AM

Mac acknowledges the elder manfri with a quiet nod of his own. Sitting up slowly he recognises he shouldn't feel as well as he does and thanks everyone.

Ulgren : AC 20 Hps 33 Mage Armour(extended), Bardic Courage, Prayer, Haste 
Friday December 2nd, 2005 5:21:03 PM

Ulgren allows himself to be pulled away by the manfri. The drow stands mute as he watches the elder cast his spell and waits for its result. As the Manfri invite the Bloodpack to their village Ulgren waits for others to take the lead and falls to the back of the pack.

Anuk 
Friday December 2nd, 2005 7:02:17 PM

"Mac!" Anuk cries out as the big taur sits up. "Glad to see you still with us...I wasn't looking forward to another trip to see Gargul," he says with a grin.

Feeling relief at the end of the fighting and at Mac's return, Anuk stumbles after the manfri when it's time to go.

Flea 
Friday December 2nd, 2005 7:45:09 PM

Flea looks on in shock and disbelief. She stays near Jake though, until she is pulled away by the manfri.

When they start their strange chanting, she applies herself to understanding their song.

Tishe' (AC 24 HP 1/53) (-1 CON) and Wart (-1 CON)[Endure Elements, Longstrider, Mage Armor] 
Friday December 2nd, 2005 10:01:18 PM

The small woman stares uncomprehendingly at the Elder's words, and has to be dragged away without resistance. She is thinking of another battle, another time when Mac lay lifeless, a time when Gargul searched her soul to see if she had done all she could to help. It worries her that she could have given the big taur healing through the Tear earlier, mayhap saving his life if she had only been quicker...

The ceremony is awe inspiring, and Tishe' rises with happy tears to plant careful hugs and tearful kisses on the Elder Manfri ("You sweetie!"), the Manfri who was gray("Thank you for standing with us"), and on Mac. She doesn't leave Machastai's side for the short trek to the Manfri village.

And as she gets her emotions back under control, her mind starts working again. "The cycle for one more cycle? Trellus, what does he mean? The Bounder-Rapke- and such cycle you've told me about or something more?"

Endure Elements, extend, shared Wart [38 hours]
Longstrider [50 minutes]
Mage Armore [8 hours] +4 AC (armor)

Druidic:
0: create water*, detect magic, mending*, know direction
1: Endure Elements*, Faerie Fire, Longstrider*
2: cats grace*,hold animal*
Arcane:
0: acid splash, light, prestidigitation, read magic, detect magic
1: mage armor*, magic missle, grease*, summonI, shield*
2: web, see invisible, summonII, glitterdust*
3: summonIII*, fly*, dispel magic*

Gilan and Ciaran 
Saturday December 3rd, 2005 2:19:45 AM

Gilan follows along with the rest of the group as the Manfri head out to go to their village. Ciaran is right at his side though Gilan seems to lean a little upon his brother. He still feels the effects of having his ability to move sucked out of his body. The wolf looks up at him and whines. Gilan rubs his head and speaks lightly to the wolf. "Do not worry brother...the effects should fade with a nights rest." He does not seem too worried but he feels more sluggish than he has ever felt before.

Spell List
0th(6): create water(3)***, guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)**
2nd(6): barkskin(4)**, bull's strength(2)
3rd(6): cmw(2), greater magic fang(2)*, poison(2)
4th(4): csw*, dispel magic, flamestrike(2)*
* used

Sleepy hidden village. (DM Jim) 
Saturday December 3rd, 2005 2:28:57 AM

Finally the grass is pushed to the side and the long trek is over. You stand in a large circle of two inch high grass with small huts positioned all around it. Near the middle of the village is a large fire going, that seems to give off no smoke, and the smells of cooking assault your senses.

The elder turns to the group and gives a little smile as he waves his hands out to encompass the whole village. "Honored guest of Manfri...eat and sleep without worry." He then moves off and slips into one of the huts but does not come back out. He had seemed really tired after the ceremony that he performed earlier and you suspect is going to get some rest.

Another Manfri, the one that did not fall in the battle, steps up to Trellus and in broken common speaks. "Elder say yours...for...errr...help." He lays a small grass sack in your hands and then moves off to get himself a plate of stewed grass and a biscuit.

Eight Manfri females come forward and usher you towards the fires and food. Many of the others point at you and stare, whispering to themselves. You get the feeling that you are both honored guest and curiousity to all of them.

The following is inside the grass sack.
2 chain shirts
a ring
a pair of gloves
a foot long stick
2 shortbows
a vial
14 gems
250 platinum pieces
500 gold pieces


Almost forgot that each of us gets a nifty little 1200 XP to add to our sheets. Could Trellus, Flea, Tishe', Anuk and Gilan please add a CMW potion{2d8+10] to their sheet as well. This is the little reward that I mentioned for getting character sheets in to me. I will double check to make sure that I did not forget anyone with the reward. :)

Trellus 
Saturday December 3rd, 2005 12:54:33 PM

Trellus' face flushes with shame as the elder Manfri reprimands him. He's been away from home too long.

"You are right, master," he replies to the manfri. "I was being sunbaked. I offer my apology for any offense."

Still the cleric can't help but beam in surprised pleasure as the small dudes bring Mac back from the brink of Gargul's domain.
"Welcome back, dude," he says to the minotaur. "You'll need to move easy today, trust me.

The invitation to the village is another surprise.
Village? I thought they'd be in the rocks.

In answer to Tishe, Trellus replies, "I think they have to go through this every couple of years. I don't know how far apart the cycles are."

The blond man stares at the village.
"How do you keep the grass back?" is out of his mouth before he can even think.
Dude, they've been living here forever. They probably know stuff the monks haven't even thought of yet.

Trellus accepts the bag, and passes it over to Tishe, Ulgren and Flea.
"Can you dudes identify this stuff?"

Kind of liked the idea of a hidden village that they live in. It is protected from the outside and all so it cannot be found without the help of a Manfri. The rocks thing is for extreme cases when they need better protection from the Barons. At least that has been my idea of them...kind of like the pygmies use to do.

Jake 
Sunday December 4th, 2005 1:25:33 AM

Jake goes along with the others and looks at the grass sacks. Interesting. "Oh, hey, you weren't with us last time, were you? We helped tha cycle along, and saved this big ol' Sargrass Moth from being killed...wouldja believe it was born from these big old rapke coccoons! Yah! pretty interestin'..." Jake pauses, "Hey, ma'am!" He calls to one of the Manfri ushering them along. "Ah don't suppose you have any glass grass, do you?" He grins widely.

Ulgren 
Sunday December 4th, 2005 10:28:05 AM

Ulgren's eyes open wide with surprise as he enters the Manfri village. Unsure of what to say the white haired drow remains quiet until Trellus hands his the grass bag. "I can identify six items tomorrow." Ulgren looks at Tishe and Flea but I can tell you what items are magical tonight." Ulgren then walks to the fires and grabs a plate of stew and bisquits. "Thank you." the drow says simply to any and all of the Manfri.

Grymash 
Sunday December 4th, 2005 1:25:03 PM

Grymash silently calms from his blood rage and is the last to leave the battle field. Even though the heat and the excitement of battle is over, he cant help but still feel angry. He hangs back from the crowd and consigns himself to the shadows. He sits in a dark corner and wipes down his weapon and armor that's still covered in blood.

Mac 
Sunday December 4th, 2005 2:29:15 PM

Still not the full bottle, Mac looks after Galea, and replies to questions and comments quietly and briefly. He barely picks at the food of the feast, and it is clear that sleep will overtake him soon enough.

Flea  d20+9=21
Sunday December 4th, 2005 11:43:50 PM

Flea looks towards the fire and the food, then at the loot that is being taken out of the grass sacks, then back at the food. With a sigh, she crouches over the stuff and tries to get an idea of the value of the haul (Appraise=21) next she concentrates on the items trying to detect any with a magical aura (Detect Magic). These, she will point out to Ulgren and Tishe' so they can weave their greater magics.

Anuk  d20+14=26
Monday December 5th, 2005 10:16:53 AM

"Glass grass?" Anuk's ears perk up when Jake mentions the delicious drink. "Ice wine is okay, but I think I could really use a belt of glass grass about now." His mouth waters in anticipation.

As the pack settles in, Anuk looks to the sky and around the village for any indication of just where in the plains they might be. (survival 26). Finally, he screws up the courage to ask one of the elder manfri when the time seems right. "Uh...sir..." he stammers. "We've been a little lost out here...Any idea how many days from Rattledam we are?...and...uh...which direction it might be...uh...in?"

Gilan and Ciaran 
Monday December 5th, 2005 11:26:47 AM

Gilan looks to the village and smiles as his mouth starts to water. "Sure looks good." He will move when they are invited to have a little food. He fills up a wooden platter with an assortment of foods and then move off to the side as the group goes about thier business. He feeds bits of meat to Ciaran who is happily lying at his brothers feet.

Gilan looks up as some ask questions and then smiles at the idea of glass wine. He does not drink often but he could go for a drink right about now.

Let the good times roll. (DM Jim) 
Monday December 5th, 2005 11:54:57 PM

Trellus, not thinking really inquires about the grass and how they keep it out of this small village. He then takes the grass bag and hands it over to Tishe', Ulgren and Flea to have a look at. He then moves off to get a little food.

Jake talks on as he moves in the direction of food. After taking a little bit of this and that he thinks of something and gets one of the Manfri woman's attention. He inquires about some glass grass.

Ulgren is surprised to say the least by the village. He keeps quiet till he is give the bag with the stuff in it. He casts a simple spell to tell what is magical and what is not. He does grab a little food to take with him so that he can work in sort of peace with the others.

Grymash broods for most of the night. For some reason he just seems angry and secludes himself from the rest of the group as he goes about cleaning weapon and armor.

Mac picks at his food and checks on Galea, making sure that she is fed and taken care of. He does not seem to be feeling chipper, but dying can do that to you, so he turns in early for the night.

Flea moves off with Ulgren, getting herself some food to take with her, and pours over the loot. She appraises some of it as she also casts a simple spell upon the goodies.

Anuk is quick to pick up on the glass grass comment and would not mind a nip himself. He tries to discern their location from the sky and then breaking down he asks one of the passing Manfri.

Gilan moves on over and fills up with some of the tasty goodies that are layed out for all to eat. He makes sure to get more than enough for his brother Ciaran as well. As they sit eating he finds himself wishing for a little bit of glass grass.

One of the Manfri stops to look at Anuk with a wide grin upon his face. He pats his chest and speaks. "Osaku...apprentice to the Speaker...you met me before when you first fought with us." The smile upon his face tells you that he has not forgotten that day or the debt that both people owes the other. "You home is that way." He points in what would be a generally southeast direction. He takes a seat upon the ground and nods his head. "Seems fate brought our...packs...together again." He had stopped to hunt for that last word as if he was not sure. He gets the attention of one of the female Manfri and says a few short words to her in what must be their own language.

The female smiles and then races off to return about five minutes later with a large pitcher with liquid in it. As she pours some into a glass you notice that it is rainbow in color, it actually has every color of the rainbow in it. She then hands the glass to Anuk and then pours another for Jake.

Osaku smiles as he gets himself a glass and takes a sip. "This is why we have abandoned the caves...to harvest a grass that only grows this time of year...in this exact place." He seems to be savoring the dirnk and sipping it slowly. "What do you think?"

The drink is really strong and may go to your head fast if you do more than sip it(Fort DC 16 or get drunk on it and pass out in 1d3 rounds). The liquor is not bitter in anyway, in fact it is lightly flavored with a sweet earthy flavor.

The following is inside the grass sack.
2 chain shirts
a ring
a pair of gloves
a foot long stick
2 shortbows
a vial

14 gems
250 platinum pieces
500 gold pieces
is magical items

Ulgren 
Tuesday December 6th, 2005 7:41:07 AM

Ulgren scans the gathering until he spots Trellus, "I am going to retire. I can identify six of the magical items tomorrow if you wish, however that will leave me without access to any of my armour spells for a day of traveling." Ulgren shrugs slightly, if we stay here for through tomorrow and leave the day after I can identify everything and we can all rest and recover." Ulgren waits for the clerics answer and then asks one of the hosts where he can sleep for the night.

Jake  d20+7=23
Tuesday December 6th, 2005 12:55:52 PM

"Osaku, is it? Well, it's a pleasure ta meetcha again, little buddy! Ah remember y'all from the last time. So, what is this?" He takes a sniff and examines it puzzledly. "It sure don't look like glass grass, but from yer expression, it's better..." Jake takes a sip, lightly tasting. "WOooooooEeee! That is sumtin, allright!" He takes nice little gulp appreciatively, and grins, "This here's better'n glass grass, it's... er..." The half-elf looks at it closely. "Rainbow grass? Ah ain't never heard of nothing like it. Sure is swell, though. Ah ken understand yer coming out fer this stuff."
Jake proceeds to try to draw the friendly rapke into a good discussion of where to find this rainbow glass, and also, where the best glass grass is. He has his own theories, but he's always willing to learn from outsiders.

Anuk  d20+7=22
Tuesday December 6th, 2005 2:45:30 PM

"Thank you, little master Osaku," says Anuk with a smile and a slight bow. "It's...uh...it's great to see you again." He tentatively takes a drink followed by another swig that nearly empties his glass. "Wow! I gotta agree with Jake...this is shady sweet stuff." He sniffs at the remainder in his glass and asks, "Is there only rainbow grass in here, or do I taste a hint of piggie essence?"

Flea 
Tuesday December 6th, 2005 7:21:58 PM

Flea's stomache growls, however she continues to study the items focusing her energies on the items that appear magical. (Detect Magic)

2 chain shirts
a ring
a pair of gloves
a foot long stick
2 shortbows
a vial

The gnome is particularly intrigued by the foot long stick that looks like a ... wand!?



Trellus  d20+8=9 d3=3
Tuesday December 6th, 2005 9:25:28 PM

At Ulgren's question, the cleric looks over at Mac. Recalling his own experience after the Kall'a'tek, Trellus is fairly certian the minotaur isn't going to feel like doing much walking for awhile.

He almost absentmindedly takes the drink from the young Manfri as he considers the options.
"That way, huh?" he repeats, pointing in the same direction Osaka did. "Many shadows. Any idea how far?"

The next question was supposed to be "Can we stay another day?"

However, the blond man hasn't been paying a lot of attention to the glass he just took.
And he takes a very large swallow just prior to his question, so that what comes out is,
"Can we shtay anover...light thatshgoodwine...tashty...whatwasIgonna.....

Trellus quietly slumps down into dreamland.

Grymash (passed out)  d20+12=27 d20+12=22 d20+12=18 d20+12=27 d20+12=24 d20+12=25 d20+12=23 d20+12=29 d20+12=22 d20+12=20 d20+12=17 d20+12=29 d20+12=15 d20+12=16 d20+12=19 d20+12=31 d20+12=24 d20+12=32 d20+12=32 d20+12=26 d20+12=17 d20+12=32 d20+12=20 d20+12=14
Tuesday December 6th, 2005 10:11:30 PM

With the scent of Glass Grass in the air, he decides to pull out his green-painted keg of "Red Wyurm Inn brand" Green Gnomish. He sits there refilling his cup and throwing it back. He decides this is a good time as any to get drunk and forget his problems. He wont deny anyone a cup full either. He drinks until he passes out or until his keg empties, whichever comes first.

(My word, it took a lot!!)

Gilan and Ciaran 
Wednesday December 7th, 2005 6:54:47 PM

Gilan gets himself a glass of the strange wine and sips at it as he eats. He listens to the younger Manfri as he talks and then yawns light, but tries to hide it behind his hand. He smiles at Trellus and sighs. "I think what he wanted to know is...how soon do we need to leave."

Ciaran has fallen asleep at his brothers feet. His tummy full of good food and dreams of chasing females in his head he kicks and whines in his sleep.

A nights sleep. (DM Jim) 
Wednesday December 7th, 2005 7:08:20 PM

Those that are worried about it are shown to a tiny hut so that they can sleep. You notice that most of the Manfri seem to stay out and sleep under the stars. You get the feeling that they way they look at the sky it is not a common thing for them.

Osaku smiles as the pack seems to enjoy the little delight that his people have given to them. "It is indeed rainbow wine...a lot more powerful than the normal wines made from the grass but also more rare. It is used as a celebration drink...mostly after one of these little fights." He takes a long drink that makes you wonder just how well these little men can hold their liquor. "This is actually the pure stuff...the only additive is fresh morning dew that we collect from the rainbow grass itself." With a mischievious smile he adds the last bit as if it is nothing important. "And the feet of our virgins to crush it." He was about to reply to Trellus's maybe question when the blonde man tipped over. "It would be about two weeks travel through the grass...maybe more if you cannot move through it too well."

Grymash drinks himself into a stupor and then falls asleep with a full mug tightly in his sleeping grip. The Manfri females move around to cover up those that fall asleep with grass blankets, making sure that everyone is comfortable.

Flea finds the little stick to be to her liking but she has to search it over to see if she can tell anything about it. She figures it to be a wand of somekind but she is not sure what type. Then she finds what appears to be three wavy lines near one end of it.

With a yawn of his own Osaku stands and moves off to get his own bedroll ready. He looks back to the group and then smiles. "We will stay camped here for another four days...then we return to the caves." His face looks to the stars and he shakes his head.

Tishe' has moved off and is talking to some of the Manfri females who seem to be taking an interest in the young woman. Anyone that ventures close enough to hear will find them talking about the Plains and Manfri customs.

Just so everyone knows. When the pack moves out Tishe' will be staying behind for awhile. She will join back up as soon as more internet time is available to her player.

Ulgren 
Wednesday December 7th, 2005 9:55:58 PM

Ulgren thanks the Manfri for the grass hut and quickly lays out his blanket. The exhausted drow falls asleep before his head hits the ground. Ulgren wakes early the next morning and spends a quiet hour in contemplation and study. Ulgren stands, streches and goes looking for the sack of magical items to be identified. Once everyone is assembled Ulgren looks at Trellus, "Which items do you want identified?" Ulgren then casts identify on the six items designated by the pack.


Spells Memorized:
0- Resistancex2 Light x2 4/4
1-Identifyx6
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 3/3


Jake 
Thursday December 8th, 2005 11:15:54 AM

"Y'know...one thing ah'm wondering about, this grasssteel stuff. Ah don't suppose, ya see, this full plate stuff is too heavy and hot for the plains, and slows me down. Can ah, ah dunno, trade it ta ya for some great armor? Sometime?" Jake scratches his head, thinking. After finding out, Jake gets his own little mat, wishing idly that the manfri girls were big enough for him to play with. Well... Not that they aren't cute enough as it is, but something's weird about going further with that thinking for the human warrior.

Trellus 
Thursday December 8th, 2005 11:39:22 AM

Trellus wakes up with a headache, and no clear recollection of what happened once they entered the small village.
Light, he thinks. Thats some good wine.

The blond man uses Ulgren's question as an opportunity to collect his thoughts. He can act like he's carefully pondering the question to cover for the fact he's still trying to figure out what day it is.

"Uh, we recovered just the one wand right? So, its probably the one that treadle used on Jake. And the potion we can mess with later. How 'bout you weave your picks on the rest of the stuff?"

OOC -
2 chain shirts
a ring
a pair of gloves
2 shortbows


Flea 
Thursday December 8th, 2005 6:59:00 PM

Flea thinks that she just might be too tired to pick up any auras off the items, and therefore gives up trying. She arrives late, and scavenges what food remains. The gnome actually avoids the drink that seems to stupify her comrades, and stays on the fringes of the celebration. Her thoughts turn to the gnome conjurer left behind in Ice Vein.

Flea decides to make like the manfri and sleep under the stars. For a long time she lies looking at the stars, her bedroll spread out under her, her head on her pack, and her Cloak of Comfort spread over her for warmth, and, well, comfort. Eventually dreamless sleep overtakes her.

(OOC: Any hints on the number of different magical auras and the powers? The strength, etc.?)

Sorta post. (DM Jim) 
Thursday December 8th, 2005 9:07:47 PM

This is sort of a post/place holder till I get a few more posts. :)

chain shirt(light magic/abjuration)
chain shirt(light magic/abjuration)
shortbow(light magic/evocation)
shortbow(light magic/abjuration)
ring(light magic/abjuration)
gloves(light magic/transmutation)
vial(light magic/conjuration)
stick(light magic/enchantment)

Hope this helps out. FYI, remember that potions can be identified with a spellcraft check DC 25.

Mac 
Friday December 9th, 2005 12:12:20 AM

<OOC> %$&^$&^#*&%(^$&%^ ISP! </OOC>

What in the wold am I doing?! he thinks to himself amidst the rush of his life since... well... the formians?
I know, I'll take stock.... pause and smell the...

There is a solitary deep sigh emanating from the taur.

Trellus - illegal second post  d20+9=18
Friday December 9th, 2005 8:34:34 AM

Spellcraft check - 18
Well that was worth it.

Gilan and Ciaran  d20+13=25
Friday December 9th, 2005 5:10:57 PM

Gilan awakens the next morning before the breaking of the sun. Ciaran is also up as soon as his brother moves and they both move to a area a little ways away from the main part of the village.

As he sits he watches the sun slowly rise over top of the grass and then begins a morning song to Mother Wold. Ciaran is quick to join in with his brother adding his howls to his brother's voice.

When at last his morning prayers are done he moves back into the village and finds that a small morning breakfast is waiting for him and Ciaran near thier bedroll. They both eat thier respective lunches and then lay out in the grass to soak up some sun.

The Morning. (DM Jim) 
Friday December 9th, 2005 5:41:45 PM

For those that woke early that morning the might notice the glint of light off of a small section of grass. As the sun grows a little higher it starts to spread a rainbow across the short trimmed grass. Many of the Manfri are already working around the grass, digging up the bladders and also taking some of the grass itself.

Trellus lets Ulgren know that he should work with the other stuff and hold out on the stick till last. It is most likely the one used by the grassbeater upon Jake so well and he could hazard a guess as to it's type.

Ulgren nods and falls into his work with his spells to look over the few items that he has to identify. Though it will take him several hours the work is not altogether that hard and he seems to enjoy it. Some younger Manfri children stop to watch him for some ten minutes before going back to kicking a ball made of grass around.

Mac falls into his own little private world and lays on the grass with Galea sitting on his chest. The little kitten kneeds him a few times and then settles in for a little rest. Mac just lets himself drift along with the day...glad to be alive and getting to feel better.

Gilan goes through his morning prayer ritual with Ciaran at his side and is soon back at his meal. He too lays out in the sun of the Plains with very little on. It seems a good excuse to soak in some rays and just to relax.

Jake catches Osaku and talks to him about steelgrass. The little man looks over the armor that Jake has and touches it lightly as he ponders. You can see a little gleam to his eyes as he looks over the armor and then nods his head. "Maybe able to trade...have to talk to elders." He soon leaves Jake to talk to the elders and see if they might be interested in this armor that the young man has.

Flea finds that her mind is able to finally get back to the work on the little trinkets from the other night. She had been distracted by a certain little gnome in a very cold land. That night she dreams of running with that same gnome along the streets of some advanced city and dancing the nights away.

Grymash can be heard off to the side where he passed out the night before, snoring like a herd of stampeding giants. He still has not gotten up when the sun is about a quarter the way in the sky.

Jake - Let me do some checking and make sure that Steelgrass is official.

Gilan will have a go at that potion as well to see if he can help out. He succeeds with a 25 on the nose. :)

Identified Items
[i]chain shirt of light fortification+2
chain shirt+1
composite shortbow of shock+1
shortbow+1
gloves of dexterity+2
ring of protection+1
cure moderate wounds potion
stick(light magic/enchantment)
14 gems
250 platinum
400 gold

Anuk 
Friday December 9th, 2005 6:23:10 PM

Anuk awakes slowly, the stifling heat of the day beginning to drift over him. He smiles, glad just to be alive after the fight yesterday.

Blinking slowly he suddenly thinks, "Twinge?" He sits up and scrambles to find his pack, but the viper's not in it. "Hunh...musta gone out to find some breakfast," he mumbles. "Maybe I oughta do the same."

He takes a little time to finish waking and do a little meditating (prepares entangle and longstrider). Then he notices the rainbow grass. He watches the manfri to see what they're doing then offers, "Need a little help?" If they accept, he digs in and does what he can to help them harvest the stuff.

Mac 
Sunday December 11th, 2005 3:22:45 PM

Mac awakens slowly, his body still recovering from the activity of the day before.

As he becomes more aware of the scene about him he senses the warmth and weight of the sleeping Galea on his chest. That prompts a smile from the taur. He gently places the kitten in her cage to continue her rest, and leaves it open.

Not yet hungry, he spends some time cleaning (wiping the dried fluid and flesh from) his axe before practicing some sparring, manoeuvres and strikes against non-existant targets.

Ulgren 
Sunday December 11th, 2005 9:45:25 PM

Ulgren works quietly and efficiently as he prepares and casts Identify on each of the items in turn. Ulgren casts the spell and then waves his hand over the item. "chain shirt of light fortification +2, chain shirt +1, composite shortbow of shock +1, shortbow +1, gloves of dexterity +2, and ring of protection +1," Ulgren says with a slight flourish to Trellus as he points to each of the items in turn. "Hope that helps." Ulgren then turns his attention to the grass harvesting Manfri, "May I help?"

Spells Memorized:
0- Resistancex2 Light x2 4/4
1-Identifyx6****** 0/6
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 3/3


Flea 
Sunday December 11th, 2005 11:37:20 PM

Flea wakes late in the morning to see the camp is quite busy and her help isn't needed. Wandering over to the items collected by the pack, she watches the drow as he works.

Trellus 
Monday December 12th, 2005 9:46:12 AM

The cleric looks up at Flea.
"Wanna try another thread with these gems?" he asks her.

And then to the group as a whole -
"Anybody want any of this Baron stuff? Or do we just cash it in?"

Jake 
Monday December 12th, 2005 1:08:02 PM

Jake scratches his head. "Ah don't thank any of them sound all that useful to me, excepting ah'm looking for lighter armor, that stuff seems awfully too light for me. Maybe. And as ta them other stuff, ah'm guessing flea could use 'em gloves first. Ah've taken too much treasure of late, it seems, so ah'll hold back from the group's pool, y'all."
(Jake has taken several magic items when we divied up stuff in the past, so here's a case where I think I'll be better off letting others get more stuff)

Gilan and Ciaran 
Monday December 12th, 2005 8:11:32 PM

Gilan kneels down by Trellus, Flea and Ulgren as they discuss the treasure. He has a wooden plate with some breakfast on it that he is currently eating. "I was also going to ask about brewing a few potions as we have a little time." He looks to Trellus and then drops a large piece of meat to Ciaran. "I was wondering what would be most useful to the group?" He takes a mouthful of food and chews it as he thinks.

Ciaran chews on the piece of meat that he was just given. He seems happy as he lays on the trimmed grass and watches the goings on.

Rest and relaxation. (DM Jim) 
Monday December 12th, 2005 8:13:06 PM

Anuk wakes in the morning to the stifling heat of the mornings on the Plains. He is happy to be alive but soon turns to thoughts of his viper that he does not see. Soon out of the grass comes a viper that has a couple of noticable bulges in it's body.

Mac is slower to awaken in the morning, still recovering from his experiences the day before. The first thing he becomes aware of is the light weight on his chest and that is when he notices little Galea. He gently places her in her little cage but leaves it open so that she can explore at her leisure. He then goes about cleaning his axe this morning having failed to do it the night before.

Ulgren makes quick work of the items and then points each out to Trellus when he gets him to come over. He feels rather proud of his efforts to help the group out and then turns his attention to other things.

Flea wakes up later in the morning just relishing the fact that she can take the time to relax and just dream about a certain little gnome. Upon waking she moves over to watch Ulgren work upon the items they had found. Unknowingly she fiddles with the few gems that were found.

Trellus is quick to come over as Ulgren calls to him and he listens as the drow goes over the items that they have found. He nods and then turns to Flea who is fiddling with the gems anyways and asks to see if she would like to have a go at the gems or not.

Jake wakes and eats a light breakfast this morning having eaten a little too much last night. He does little to Ulgren as he names off the items but declines anything as he cannot see anything of use. He is also waiting to see what the Manfri have to say about that steelgrass armor. He does suggest that the gloves maybe useful to Flea if she would be interested.

Gilan has come back from his morning absolutions and sits in a kneeling position, eating a small portion of breakfast. His brother is right beside him chewing on a piece of meat that he had been given by Gilan. As he listens to the group he just shrugs as nothing is really of interest to him and others could use some of those items more than him. He does make another suggestion since it appears they will be here for awhile.

The Manfri move amongst the small bit of rainbow grass and welcome the help of the pack. They are quick to show you the correct method in gathering up the bladders and the special sponges they whipe the grass with to collect the dew. Only the tenderest of rainbow grass is taken to be added to the fine wine that will be produced. As the heat of the early morning starts to press the harvest is stopped and the Manfri retire to work on producing the actual wine from the grass, bladders and dew.

You find that Tishe' has joined the Manfri women at a small circle that is weaving grassbags and blankets. She seems to be doing rather well in her efforts to produce what they are doing with the grass. You also notice that others are sitting off to the side crushing certain grasses to make what you think are dyes of different colors.

Then some large barrel buckets are set up in the middle of the temporary village. Several Manfri appear with an assortment of odd instruments and begin to play what is most likely music. It is mellow like these little people and soothing to your nerves, it almost lulls you to sleep. A dozen Manfri females appear wearing next to nothing that step into the large barrels as the stuff for the rainbow wine is dumped in. What can only be called a dance soon begins as the women dance in time to the music, dipping and bobbing as the dance around in the tubs.

Still waiting for the go ahead on the Steelgrass Armor. I am pretty sure that it is ready to go but do not want to jump too far ahead.

We will be having the equivalent of four days of rest in the temporary Manfri village. Anyone that wants to take the time to work on anything they will have some time.

Flea  d20+9=19
Monday December 12th, 2005 10:47:34 PM

"Gems?" Flea repeats the word, and her eyes clear of their reverie like the sun cutting through the early morning cloud.

"Sure thing, Trellus," volunteers the gnome. Flea sets the gems out, sorting them according to colour, cut and clarity. The rogue gives them a thorough going over as she attempts to estimate their value. (Appraise=19)



Ulgren 
Tuesday December 13th, 2005 11:31:54 AM

Ulgren proceeds to help the Manfri harvest their Rainbow grass and manages to lose himself in the heat of the day as he works. Just Prior to night fall the drow sets his canvas in order to provide some entertainment for the camp. Ulgren casts Dancing lights to illuminate the top of the edges of the canvas stage and prestigitation to create color, sound and shapes for the enjoyment of all to see. Afterwards the drow seeks out Trellus and speaks with him in private, "I know I am new to this pack," the drow begins hesitation in his voice, "but may I ask, if its all right with everyone of course," the mage continues, "I could use the ring of protection that was given to us. If not I understand. Goodnight Trellus" Ulgren then leaves Trellus alone to ponder his request.

Spells Memorized:
0- Resistancex2 Light x2 4/4
1-Identifyx6****** 0/6
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 3/3


Anuk 
Tuesday December 13th, 2005 7:41:33 PM

"Looks like you had a good meal there, Twinge," Anuk grins. He watches at the viper goes off to sun himself and then returns to his work, helping the manfri with the harvest and spending a little more time with Ulgren. "So, did the monks keep you piggie farming much in Rattledam? I can't count how many times those bright handed beaters have sent me out to haul back piggie manure for someone's garden."

At Ulgren's request for the ring, Anuk chimes in with, "Sounds good to me If you use it...I know my ring has helped me get through a few scrapes. Me? Well...I've got my eye on this bow here." He picks up the short bow of shock and gives it the once over, intrigued by the sensation of electricity that runs through him while he holds it.

Trellus 
Tuesday December 13th, 2005 7:58:01 PM

The blond man shakes his head while grinning at the drow.
"Dude, there ain't no 'new' or 'old'. You're part of the pack now, and that's all we need to know."

"OK, ring to Ulgren. Shocking bow to Anuk. Once Flea gets a price on these gems, we can cash in and divvy up the rest."

Trellus watches the harvesting of the rainbow grass, but doesn't trust himself to handle the plants. He remembers Anuk and that Glass Grass incident....

At Gilan's question, he pauses.
"I dunno, Gil," he answers slowly. "I'd be interested in something that could make me fly, or at least move through the Grass faster."



Grymash 
Tuesday December 13th, 2005 8:15:29 PM

"Oooohhhhhhh!!" moans Grymash as he rolls over from his night of drinking. His head is pounding, his ears are ringing, his mouth full of cotton. "Uhhhh, why da plains be spinning??!! STOP IT! ohhhhhh!!"

Jake 
Tuesday December 13th, 2005 8:19:45 PM

Jake takes it easy in his time to relax amongst the manfri. If there are any really tall girls, that are particularly attractive, he might even consider learning a bit of the local customs, so to speak...
For the most part, he probably busies himself with lazing around, goofing off, and swapping tales. Given nothing else to do, he actually spends some time trying to get a few words in manfri down...
(Figuring I could start learning Manfri, maybe take it as a langugae if we hanged out with them long enough).

Gilan and Ciaran 
Wednesday December 14th, 2005 12:59:58 AM

Gilan nods to Trellus and then thinks a little. "I could easily prepare a potion that will allow you to move through the grass easier...flying is not one I know." He thinks it over and shakes his head for sure. "Now if I could change you into another form..." He lets that thought die as he does not have a way to do that either.

Over the next few days Gilan will be working on a few potions and taking care of his brother. Ciaran lazes about and takes it easy but still stays near his pack brother.

Not really interested in anything that we got. Like Ulgren and Anuk, if you see something that will beef up your character speak up...it would be better to put it to immediate use than to wait on being able to purchase something in the CC later.

A grand set of options. (DM Jim) 
Wednesday December 14th, 2005 1:24:19 AM

Flea comes out of her little dream world and then picks up the gems that she was fiddling with. As she sits and goes through them one at a time she is happy to note that most of them are of good quality.

Ulgren speaks up about maybe taking the ring if everyone would be ok with that, him being new and all. He then moves off to put on a little show that all the Manfri have a hoot over. Later he sets himself up to get some sleep but Trellus meets up with him before he has the chance to truly settle in.

Anuk strikes up a conversation with Ulgren as he has found out that Twinge is just fine. He picks up the shock bow and turns it slowly in his hands and voices a request to hold onto it as part of his spoils.

Trellus had found both Ulgren and Anuk together a little later. He takes a seat near them as everyone is talking. He lets Ulgren know that he is part of the group and there is no old and new. He also talks over potions with Gilan before he too retires for the night.

Grymash had woken up later in the day and is paying for his excess the night before. He just lays on the ground as the whole Plains spins about him. He does voice a complaint and a request for it to stop. Still that does not help but to make his head pound harder.

Jake spends his time relaxing and mainly taking it easy around the little village. He has not had this much free time for a long time and he is enjoying it to say the least. Not really interested in the shorter women of the Manfri he moves off to find Osaku and attempts to make grasps at thier language with the Manfri's help.

Gilan takes the idea of potions and then makes a few comments. He then moves off to work on his potions, finding that the Manfri have a wide variety of natural items that he can make use of to make potions.

The Manfri go about their business and are soon relaxing as well. Each memeber of the group feel more at home now with these people than they had at first. The Manfri seem to have taken a liking to the group as well and many of the odd stares are not present.

It is the night of the third day with the Manfri and you are all tucked nicely in your own little sleeping areas around the village. This night is different though as you all have a dream, the same dream, though none knows this yet.

The elder Manfri that you had only seen about three times over the past three days is standing in the middle of a large open area in the Plains. He turns slowly to regard the group with those knowing eyes and then he points in the opposite direction of your home. "Needed...that direction you are." He points in another direction and gives a slight smile to the group. "Interesting place...that way." He then points in another direction that you have gotten from Osaku earlier. "Home there."

The elder Manfri turns to look at the sun that has just started to top the grass, bathing it in light. "Moons ago...no grass here...trees as high as hundred Manfri here." You notice that his shoulders seem to slump as he continues what must be an ancient tale of the Plains. "They die...some live still...druids make them live." He turns back around to look at the lot of you with a new sense of understanding. "You...choices to make...direction to choose...more dreams I may visit." His smile is slightly sad and also paternal as he seems to fade into the grass. Then you understand that you are waking.


Gems
8 worth roughly 700 gold
6 worth roughly 475 gold

Mac 
Wednesday December 14th, 2005 6:29:43 AM

At some point in the otherwise quiet day(s) Mac looks through the assorted, identified gear. Despite the obvious benefits of wearing either set of chain shirts, he puts them aside. He picks up the potion, saying, "We need to keep this!" Otherwise nothing else from the sack catches his interest.

The awakening taur mutters "Three directions?!"

+ + + + + + + + + + +


[OOC] Do we have any clue what the 'stick' does? Bears it any markings the magically inclined might recognise?

Also, some time back I made a party treasure distribution sheet in Excel. One sheet is the table where the calculations happen, the other provides the wordy output for post, like this:

Before trade-in the party has 1x chain shirt of light fortification+2, 1x chain shirt+1, 1x composite shortbow of shock+1, 1x shortbow+1, 1x gloves of dexterity+2, 1x ring of protection+1, 1x cure moderate wounds potion, 1x stick(light magic/enchantment), 8x good quality gems, 6x average quality gems, with a total resale value of 33034.5 GP and coinage to the value of 2900 GP. The party trades-in 1x chain shirt of light fortification+2, 1x chain shirt+1, 1x composite shortbow of shock+1, 1x shortbow+1, 8x good quality gems, 6x average quality gems for coinage to the value of 26689.5 GP, increasing the party fund to 29589.5 GP. The party wishes to retain at least 0 GP in party funds after distribution, leaving up to 29589.5 GP to distribute. Members of the party wish to claim 1x gloves of dexterity+2, 1x ring of protection+1 valued at 5400 GP as parts of their share(s). This brings us to a total of up to 34989.5 GP worth of items and coinage for dividing into shares. The goods and money making up each character's share are to be made in equal multiples of 1 GP. The 8 shares are worth 4373 GP each, totalling 34986 GP, leaving 1x cure moderate wounds potion, 1x stick(light magic/enchantment) valued at 945 GP in Party Treasure and 3.5 GP in Party Funds.

Trellus receives 1 share comprising 4373 GP in coins.
Anuk receives 1 share comprising 4373 GP in coins.
Jake receives 1 share comprising 4373 GP in coins.
Gry receives 1 share comprising 4373 GP in coins.
Flea receives 1 share comprising 1x gloves of dexterity+2 valued at 3600 GP and 773 GP in coins.
Tishe' receives 1 share comprising 4373 GP in coins.
Mac receives 1 share comprising 4373 GP in coins.
Ulgren receives 1 share comprising 1x ring of protection+1 valued at 1800 GP and 2573 GP in coins.

So, noting that the above is just an example based on the info I have at hand, and a little guess work (for the stick), what do people think of the above?

Anuk 
Wednesday December 14th, 2005 10:07:11 PM

Upon waking, Anuk yawns and stretches while the words of the dream run through his head. He looks up at the sky and mumbles, "...trees high as a hundred manfri...musta been what...fifteen, twenty feet?"

After standing, Anuk looks to the three different directions, though they all look pretty much the same to him. When the pack gets together he's anxious to relay the dream. "Had the oddest little dream just before I woke up this morning..."

Anuk ooc 
Wednesday December 14th, 2005 10:07:58 PM

[ooc: I like the spreadsheet. Great job putting it together, Mac!]

Gilan and Ciaran 
Wednesday December 14th, 2005 10:57:43 PM

Gilan is up early the next morning as usual. He sits and ponders the dream that he had that night and waits for the sun to top the grass. Like every morning he breaks into a song to Mother Wold which Ciaran is quick to join in on. Ciaran cannot understand why his brother does not howl at night and to the moon but at least they can spend time together.

As he returns to camp later that morning he cannot get the dream out of his mind. He makes his way over to both Mac and Anuk as they are the first to be up. "Same here Nuk." He looks to Mac and raises an eyebrow as he speaks. "You too?" He has a feeling that they might have all had a dream, but did they all have the same one. He takes a seat and picks up a plate of breakfast that had appeared with a female Manfri. "Thanks." He cannot give out any other words to her as he is not even sure that all the Manfri can understand this language.

Flea 
Wednesday December 14th, 2005 11:17:44 PM

The gnome walks over to stand beside the minotaur and looks at the neat piles of loot. "For me?" she asks pointing at the gloves and the smaller pile of treasure. There is a happy light in her eyes as she confesses, "I was sort of hoping no one wanted the gloves, for I fancied them for myself."

The rogue will wait to see what the consensus is on the division of the loot. If the party seems content with Mac's work, Flea will try on her new gloves after pocketing the coins.

Thinking over what the old manfri had said, Flea offers her opinion, "I'm for going where we are needed," she says.

Grymash  d20+9=17
Wednesday December 14th, 2005 11:17:48 PM

Eventually ... Grymash makes his up off the ground. He eats whatever is presented to him or what happens to be crawling by (Survival 17). Grymash only mumbles when spoken to, and he gives a vicious stare to anyone speaking, breathing or walking too loudly.

He finds a clearing and begins to train with his double axe. Twirling it around and slashing at the open air. Hopefully he will soon purge the toxins from his body with a little exercise.

Trellus 
Thursday December 15th, 2005 8:18:46 AM

The blond man watches Grymash with a grin - from a distance. Trellus has known the half-orc way too long to even consider interrupting him during one of these "need to kill something" sessions.

Returning the to the idea of treasure, he says.
"OK, my guess is the wand of a Wand of Holding, seeing what it did to Jake. I got
Flea - Gloves of Dexterity
Ulgren - Ring of Protection +1
Anuk - Short bow of Shock +1
Party treasure- Potion of CMW (volunteer Mac to hold that)
Everyone else - cash.

Mac - Can you cash in the rest at the Catacombs and let us know?

Trellus is getting the itch to go somewhere else. These four days have been the longest stretch of time spent in one place in, well, forever.

The discussion of dreams comes up, and he grins wryly.
"These dudes love that dream message pick, don't they?" he asks rhetorically. "And do you notice how 'where we are needed' is always way over here, while 'home' is way over there."

Trellus sighs, pondering the injustice of it all.
"Light. Yeah, I guess we should go where we're needed, too."

Ulgren 
Thursday December 15th, 2005 9:36:20 AM

Ulgren slides the ring in place before he nods off, a slight smile on the drows face. The next few mornings are teh same, wake memorize spells and work with the Manfri. The morning after the dream Ulgren wakes earlier than usual, the usually quiet drow seems more subdued as he memorizes his spells and begins the day paying close attention to Trellus as he speaks.

Spells Memorized:
0- Lightx2 Message x2 4/4
1- Mage Armor x1, Shield x2, Enlarge x2
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 3/3


Mac-OOC 
Thursday December 15th, 2005 11:12:59 AM

Quick question before I get the red ticket:
We don't want to keep the wand?

Mike K - no

To start out. (DM Jim) 
Thursday December 15th, 2005 12:35:33 PM

The group wakes the morning of the fifth day to find that the Manfri have taken down thier small huts and seem prepared to move out. Soon a long line of Manfri are heading to the north except for a group of six that have stayed behind.

The elder Manfri steps forward with that knowing gaze. "Decision you made?" He waits long enough for you to ponder it a little more and then just gives a slight smile. "You...use...weaved together...meet again we will." He slowly turns and starts to follow his people, flanked by a pair of guards. You have the feeling that you will be meeting him again...on the Plains or in your dreams.

Osaku steps forward and smiles to the group as a whole. "I believe that you have several choices ahead of you...remember that you have a choice." It seems an odd custom but he moves foward and clasps hands with each of you before he too turns and falls into the line moving.

Tishe' moves closer to her pack, with tears in her eyes. She hugs each of you as she speaks. "I must stay here for awhile with the Manfri...I have much to learn from them and am needed here for awhile." She has a smile upon her face but a sadness in her eyes as she searches each persons' face for some glimmer of understanding. The two Manfri woman that had stayed behind with Tishe' step forward and lay a hand upon her shoulders.

You realize that you must say some farewells and then strike out in the direction of your destiny and choosing.

Special treats to come.

Jake, is your plate magical? I also am needing a character sheet so that I can look it over. Thanks.

Trellus 
Thursday December 15th, 2005 8:38:16 PM

Trellus grabs Tishe in a big hug. "You sure?" he asks, stepping back to look her in the eye. The girl looks sure. The cleric sends her a heart touch. "Walk in the shade," he tells her.

And another Bloodpacker has moved on.

And as usual, they aren't given a whole lot of time to dwell on it.

Trellus watches Tishe and the manfri disappear into the Grass before sighing heavily.
"OK, dudes. Let's go see what we're needed for now."
He turns into the Grass in the direction indicated in the dream.

------------
Spells Prepared:
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear
2 -- Hold Person, Owls Wisdom, Spiritual Weapon (x2)
3 - Dispel Magic (x2), Prayer, Searing Light
4 -- Air Walk, Freedom of Movement, Summon Monster IV

Domain Spells:
1st Level: Sanctuary
2nd Level: Bull's Strength
3rd Level: Magic Vestment
4th Level: Spell Immunity



Mac 
Friday December 16th, 2005 4:18:23 AM

Catching Tishe' for a moment he gives her something akin to a bear-hug. "Be safe, listen to your teachers, and know that we will all meet up again soon."

After all the farewells are said and done, Mac joins the Pack line venturing 'that way'.

OOC: Slight hiccup at the Catacombs. Check it out if you wish. Should be resovled shortly, or at least before we need to spend any of it! : )

Anuk  d20+12=22 d20+12=24
Friday December 16th, 2005 10:55:48 AM

Anuk watches Tishe' and Mac say their goodbyes. Then he steps up to Tishe' and says, "We will see you soon again...I'm, uh...I'm sure of it." Feeling the weight of the awkward pause that follows he mumbles, "Not much good at farewells...I...uh..." not finding the words he needs, he simply sends out the heart touch they've all learned to feel so well.

Grinning, he turns and says, "We're needed that way, eh? Shady. Let's go." Checking to ensure that Twinge is with him he sets out a little ahead of the pack, taking point as they move out.

Spot 22, listen 24

Gilan and Ciaran 
Friday December 16th, 2005 2:04:50 PM

Gilan returns the hug from Tishe' and whispers in her ear. "Be safe sister and learn well." He then steps back blushing lightly as he watches the rest. He moves over to Trellus and holds out a hand palm up. Seated in his hand are four potion vials and he grins. "You will find that that greenish one will help in the grass, the two blue ones are healing and the last is for those that use natural weapons." He then looks in the direction that Trellus indicated and frowns a little. "Would that be the way to that place that needs our help?"

Ciaran is standing by his brother with a lopsided grin upon his face. He moves forward and noses Tishe''s hand before she leaves and then whines. He comes back over to his brother and noses his hand. This immediately gets him scratched between the ears.

Potions
freedom of movement potion CL8
cure serious wounds potion(2) CL8
greater magic fang potion CL8

Mac 
Saturday December 17th, 2005 6:47:01 AM

Picking up the thread of Trellus' earlier conversation, Mac calls ahead, "Yes! That and how 'Interesting place...that way.' is nowhere near the same direction as the other two!"

"On the treasure question" he says more broadly, "I need to speak up. Anuk's crossbow better than compensates for his not receiving a share of the coinage, but Flea and Ulgren are left short if they do not receive coinage making up the balance of their shares - they would both be better off having traded them in at a discount, received a share, and then purchased the items at full cost. I offer the following suggestion:

Anuk gets his crossbow. At sometime we will all want to keep something whose value exceeds a single share, and I don't see how giving someone half a wand or two-thirds of a bow is helpful, and similarly with requiring the wand were only used every alternate round, or the bow fired two out of every three rounds. Hopefully this sort of thing balances out over time.

The rest of the cash and money from sales back to the Catacombs totals 27597gp. To factor in what the gloves and ring would have fetched, we add 5400gp to total 32997gp. Divided 8 ways gives everyone except Anuk a share worth 4124gp.

Trellus, Jake, Gry, Tishe' and Mac each receive 412pp 4gp
Flea receives the gloves (RV 360pp) and 52pp 4gp in coinage.
Ulgren receives the ring(RV 180pp) and 232pp 4gp in coinage.

Any dissenting opinions or can we all get our shares before we have totally toddled off into the grass? : )

Jake 
Saturday December 17th, 2005 1:45:26 PM

(Sending in that character sheet soon as I get it from my backups... Oh, and the full plate is magical and +1)
Jake is fine with the money. In fact, he kinda needs it, since he's spent just about every silver of his cash getting his stuff upgraded last time...!
Giving Tishe one last hug goodbye, Jake, of course, can't resist doing the wrong thing and giving her a pat on the butt as well. Hopefully she doesn't slap him too hard. Or maybe she's just accepted the chauvinist fighter's ways by now...


A little hiccup. (DM Jim) 
Saturday December 17th, 2005 3:57:29 PM

Tishe' just smiles at all the group and accepts Jake for who he is, though she does plot her revenge for later. As she waves a final farewell to the group she gives another sad smile. "We will meet back up...I just have some stuff to take care of." Looking to Mac she gives him a brighter smile and you see tears start to swell in her eyes. "Take care of them Mac and be safe." She leaves with the two Manfri females before she truly breaks into tears.

The group turn in the direction that Trellus is facing and then everything stops. It has been brought to the attention of all that they have not actually selected where they are to go. They have three destinations that they could go...a small village that needs their help...a place of interest....finally home.

The choices abound and everyone turns to Trellus with an expectant look...as if to say...well.

Anyone that plans on doing some shopping in the Catacombs please let me know with your next post. Whatever you plan to buy as far as equipment is concerned than update your CS and send it to me please. I will allow this to be done on an honor system before all purchases are final. I will also be sending out some emails to people on little gifts from the Manfri that you will discover ingame.

Trellus 
Saturday December 17th, 2005 4:31:52 PM

Trellus takes the Potion of Freedom of Movement from Gilan.
"Many shadows, Gil. How much do I owe you?"

To the questioning looks of the rest of the pack, he responds.
"I vote for weaving to the place that needs our help. What do you think?"

Trellus buys two potions of Fly from the Catacombs.

Mac 
Sunday December 18th, 2005 3:38:11 PM

"Where we're needed!" Mac responds in kind.

Mac sells his Amulet of Natural Armour and his Ring of Protection, leaving him just under 50gp in cash after enhancing the magic of the Greataxe (to +3) and the Bracers of Armour (to +4) and purchasing one divine scroll each of Cat's Grace, Bear's Endurance, Bull's Strength.

Gilan and Ciaran 
Sunday December 18th, 2005 7:35:47 PM

Gilan smiles to Trell and thinks for a few seconds. "How about two hundred gold....no a date with your sister." His smiles widens as he watches his packmate and then shakes his head. "No need if it helps you out." He looks to the others and then holds out the two potions of healing. "Any takers on some big healing?"

Ciaran waits near his brother to see where they will be heading. He is eager to check out this new land and see what it holds. "To the place that needs our help then."

Sorry the freedom of movement potion is an extended version. The two csw potions are 3d8+8 in healing. The greater magic fang is extended as well but I think that my character is the only one that can make use of it besides any companions we have.

Mac  d20+5=9
Monday December 19th, 2005 10:58:27 AM

Grass. Tall grass. Taller grass... [Spot: 9]

Grymash  d20+9=22
Monday December 19th, 2005 7:47:07 PM

Grymash, his body drenched in hot sticky sweat, decides to take a break from his training to take a rest and a drink of water. Even with his extraordinary potent fortitude, his exhaustion is at a point of almost passing out. He looks upon his bounty with little interest at the moment. Money is great to have in civilized society, but not worth a skin of water or a roasted prairie pig out in the grass. His only concern is to keep his friends alive until they all get home. A job, he feels, he hasnt performed too well. (survival 22)

Anuk 
Monday December 19th, 2005 10:56:13 PM

"Everyone ready? Seems we're needed that way," says the curly-haired ranger. He's feeling eager to move out and is ready as soon as everyone else is.

(ooc: planning to buy something in the catacombs, will post info tomorrow.)


The ash. (DM Jim) 
Monday December 19th, 2005 11:18:32 PM

Moving out the pack finds the walking to be just as hard as earlier. Despite thier rested condition the ash covered grass makes it hard to breathe and the heat is not helping.

Coming to a small clearing of about eight feet across you notice three bounders in the middle of it. They appear to be having trouble breathing as well and are doubled over. As you watch for a few moments one of them falls over and does not rise. The other two take off into the grass wheezing and not moving as fast as they should.

An early stop is called for lunch as the group looks physically drained. Noses hurt from breathing in through them to help filter out the ash and your chests hurt as well with the lack of oxygen. You are all hungry and tired from the trek, but realize that you should try to make another few miles if possible before you camp for the night.

Fort DC 14 or take a -2 to Con

Gry needs to make a Will DC 12 as well

Trellus  d20+8=25
Tuesday December 20th, 2005 9:50:13 AM

[Fort 25]

Prior to moving out, Trellus hands Gilan 20 pp in exchange for the potion.
"I'm not some whiteface taking something for nothing," he says with a smile. "Sides you need to save up some cash for all them presents you're gonna owe your girlfriend when we get back."

A few hours fighting through the thick, dust covered grass, and the cleric is sweating hard. He's still breathing better than those bounders, but you'd have to be a total piggie not to realize the dust is gonna be a major problem.

He pulls his red bandana over his nose and mouth.
"Everyone cover their faces," he instructs the pack. "And slow down."

He turns to Ulgren. "When we camp tonight, it'd be totally shady to get out of this dust. Have you got that magic house handy? How many will it hold?"


Mac  d20+9=15
Tuesday December 20th, 2005 1:34:19 PM

[Fort:15]

"Right Trellus!"
Mac checks the light cover on Galea's carrier and adjusts his own bandana to help protect his eyes and nose.

Ulgren  d20+5=17
Tuesday December 20th, 2005 2:22:36 PM

Ulgren follows the rest of the pack into the grass. Ulgren manages to fight the dust, (fort dc 17). "Yes I have the house memorized. The house will sleep eight comfortably, has an alarm spell and unseen servant spell built in." Ulgren wets his bandanna as he places it over his nose and face to help collect the dust a bit better.

Spells Memorized:
0- Lightx2 Message x2 4/4
1- Mage Armor x1, Shield x2, Enlarge x2
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 3/3

Ulgren will do some shopping in the catacombs as well.


Jake  d20+7=27 d20+8=28
Tuesday December 20th, 2005 3:32:46 PM

Dust? What dust? Jake has no problems with the weather. Actually, he thinks its helped clear up a bit of a cold he's had.
Then Jake sees the bounder fall over...Pity washes over him. Poor guy... just died from breathing! Bounders never have seemed particularly dangerous to the half-elf, more just another creature of the plains, and seeing one die from this makes Jake just plain saddened. The half-elf rushes over and checks the poor creature. But as he does so he makes sure to stay out of reach of anything weird it may do; twitch and bite or whatnot, if it's still alive...
"Hey, Gilan...can you help this poor guy? Ah mean... No need for him to die, out here, in this weather..." Jake's voice is oddly pleading.
(Wow... Two natural 20's in a row, 1 for the fortitude check, one for the handle animal check. Hey, Jim, can I have a bounder as a pet or a mount? That'd be SWEET!)

Gilan and Ciaran  d20+9=15 d20+11=14 d20+6=11
Tuesday December 20th, 2005 7:19:02 PM

With a smile and a nod he takes the platinum from Trellus. "You know that this is not really needed." He turns a bright red at the mention of Kaili back in Rattledam and then his face saddens. "Yeah...this seems to be leading me further away...but we will get back home." You get the idea that there is a slight questioning tone as he stats this fact.

Gilan coughs a few times from the intake of ash but is able to avoid the worst of it. Ciaran, being closer to the ground, is effected a little worse by it but is also able to avoid any damage that may occur from the ash.

Gilan watches as Jake moves over to have a look at the bounder. He has a bad feeling as he moves over as Jake asks for help. Even with his limited skill he is afraid that the creature is gone, beyond his help. Still he does move over and examine the creature from a short distance. "We will have to be extra alert for watches this night...we are all tired and may find it hard to stay awake."

Flea  d20+3=5
Tuesday December 20th, 2005 7:31:32 PM

Flea trails behind the pack. Being shorter than the rest of the party she inhales a fair amount of the ash that has sifted through the grass. (Fort=5, failed) The gnome doesn't say much, but her breathing is laboured and she wheezes as her small lungs struggle to bring oxygen to her her muscles.

Embarrassed by the show of weakness, Flea hangs back from the rest of the party.

Anuk  d20+11=30 d20+6=22 d20+18=33 d20+11=12 d20+12=14 d20+12=22
Wednesday December 21st, 2005 12:06:48 AM

Anuk ranges along, keeping his eyes and ears open for trouble. (listen 14, spot 22**) The ash is annoying, but he steadies his breathing enough to keep it from becoming a problem (fort 30*). Twinge stays buried in Anuk's pack, napping in the heat while they travel.

When Anuk notices Flea's wheezing he pulls out a cloth she can wear to help filter out the dust (heal 22). "Here Flea, try this...hope it helps. This dust is sunbaked stuff."

When they stop for the midday meal, Anuk looks at the bounders, checking to see if their demise might be from more than dust (survival 33**, knowledge (plains) 12 - nat 1), informing everyone of what, if anything, he finds.

*Endurance feat added +4 for fort against suffocation. If that doesn't work with the ash, then fort roll is 26.

**+4 to survival for favored enemy (rapke/bounders). If spot or listen includes rapke or bounders then rolls become 18 and 26.

(ooc: will be going to catacombs to trade in longsword for a masterwork longsword and 50 masterwork arrows.)

That night. (DM Jim) 
Wednesday December 21st, 2005 7:14:04 PM

With a little bit of preparation the group plods on through the grass. The bounder was dead and beyond any help that could have been mustered, the other two had run off. Several of the group will notice that Flea, despite her best efforts to hide it, is falling behind in your little march. There are no physical wounds and nothing seems to have been out of the ordinary with the bounder...your best guess is that it died of the ash.

With a little bit more care the group moves out. The ash continues to be a problem but it is now a little easier to take as you have taken steps to slow it from hurting you.

Looking up at the sun you notice that it is starting to sink low in the sky and the late evening will soon be upon you. Though you have found no open areas in the grass, you do find several large sort of flat rocks in the grass. There are five of them close together and when standing the tallest of you can see out above the top of the grass.

Fort DC 12 or take a -2 to Con

Grymash:Highlight to display spoiler: {"If you failed your last save you hear a woman's voice in your head talking to you. She speaks of your likes and dislikes, your dreams for the future. She seems sympathetic to you and your doubts about the last fight. But she does caution you to not mention this to anyone.}

I need another Will DC 14 check from Grymash.

Mikey - Had any luck sending that CS to me again? I have been keeping my email cleaned out for it.

Grymash  d20+12=18 d20+6=19 d20+12=32 d20+6=11
Wednesday December 21st, 2005 8:07:14 PM

(sorry for being late. Save rolls for both days: Fort 18, Will 19. 2nd day: Fort 32 nat20, Will 11.)

Grymash travels with his pack keeping a watchful eye out for dangers. He mumbles to himself, under his breath, answering the woman that's talking to him. But wait! Grymash looks around, left and right. "Huh!!" He's never heard this woman's voice before. He darts around clumps of tall grass to see if that is where she is talking from. But alas, it was only Flea! And this voice isnt Flea's voice.

"Who be yooz?" Grymash whispers silently. He doesnt want his pack to think his brain pan is boiling over from the heat. Maybe it is!

Flea  d20+3=18
Wednesday December 21st, 2005 8:40:54 PM

The gnome looks up at Anuk. There is a hint of panick in the pale blue eyes. "Thanks...'nuk..." she says as she labours for breath.

With Anuk's cloth tied 'round the lower part of her face, the rogue gets on a little better (Fort=18) as she follows behind the pack.

Mac  d20+9=24
Thursday December 22nd, 2005 7:28:39 AM

Mac wanders on [Fort:24].

Trellus [-2 Con]  d20+8=11
Thursday December 22nd, 2005 7:55:20 AM

[Fort 11]

Despite his own advice, Trellus works hard throughout the afternoon. The blond man drops back to check on Flea and Anuk, and then charges up to the front of the line to get Gilan to slow down. He drops back again, monitoring the condition of every member of the pack. Every member except himself.

By the time night approaches, Trellus is having difficulty breathing even with the mask in place. Coming to a halt by the big rocks, he pulls away the bandana from his face and takes several large breaths. On the second one he is interrupted by a coughing fit that lasts a good half-minute. The cleric grabs a waterskin and chugs down half of it to calm his complaining lungs.

"Ow," he whispers wryly when the fits stops. His grin reappears.
"How 'bout we stop here?" he asks.

"Ulgren, can you weave your house by those rocks? We'll sleep in there and take watch up top. Let's go with Ulgren and Mac, Gry and 'Nuk, Gilan and Jake, and me and Flea for watches."

Ulgren -2 con  d20+5=10
Thursday December 22nd, 2005 9:09:41 AM

Pouring the water on his mask didn't help and by the end of the day the drow mage is exhausted, hardly able to move( fort 10). Ulgren nods at Trellus' words and begins to cast Leomunds Secure Shelter. As the drow begins to cast a coughing spell overcomes the mage. For what seems an eternity the mage coughs and sputters until he is finally able to stand up. Ulgren quickly casts the spell and when the house appears teh drow opens the door and looks at his packmates, "Your castle has arrived."

Gilan and Ciaran  d20+9=20 d20+11=15 d20+6=18
Thursday December 22nd, 2005 1:42:19 PM

Gilan trudges along but slowes when Trell makes his way up to him. He grimly nods, not realizing he had set that hard of a pace. The light clothe had helped in cutting off the ash from his lunges and he finds the rocks easily with no labored breathing. "That is the best news I have heard today Trell." He looks around to the others and wonders if they will be able to move out tomorrow.

Ciaran had been loping along at his brother's side. He seems to be unaffected by the ash as he stays close to the whole pack. When at last they reach the rocks, he is quick to climb up on top of the first one and lay down.

Gilan laughs at his brother's actions and shakes his head. "Seems that Ciaran is not moving another paw either." He watches Ulgren go about his work with setting up the tent but is more worried with the coughing of some of his pack. He moves over to check upon Ulgren and then Trellus in turn. He just silently hopes that he is up to the task this time around.

Anuk (endurance)  d20+11=24
Thursday December 22nd, 2005 5:59:57 PM

With the pack moving along, Anuk just keeps pace while keeping an eye on the increasingly labored breathing of his packmates. He nods in agreement with Trellus. "I think a little rest will be good for everyone." Ulgren's castle is indeed a welcome sight.

fort 24

Flea (-2 Con)  d20+1=17 d20+11=28 d20+9=25
Thursday December 22nd, 2005 9:21:29 PM

When Ulgren's house appears, Flea picks up her pace and brushes past the drow to get inside. Finding a safe corner, Flea dumps her pack, then follows suit, slumping to the ground her head on the pack and her arms and legs akimbo.

"I'm soooo tired," she moans hoping someone else will do the cooking. Remembering that Jake often volunteers causes the rogue to rouse. Flea slips out of her cloak, the scarlet sash used as a turban and her shoes. Padding about the house barefoot, she calls out, "there any grub in this place?"

++++++

When it is time for her watch with Trellus, Flea climbs to the top of the house (Climb=17), finding a perch on the highest part (Balance=28). She scans the horizon for signs of...the red baron? (Spot=25)

Jake 
Friday December 23rd, 2005 2:27:07 AM

"Ah dunno, ah don't trust the rocks. Ah mean, midst the plains and stuff..." Jake ponders. "Hey, guys, guess what, ah've got some nice ingredients them manfri gave me.. Wanna try them? Really interesting tasting grasses, all kinds.."
Jake volunteers to cook up some food. Unfortuanately, his attempt leaves much to be to desired, for the grass soup tastes too much like onions, the main course of noodl-ish grass is undercooked, and he admits with a grimace that his veggie sides did not come out at all...


No biggies. (DM Jim) 
Friday December 23rd, 2005 1:26:57 PM

Lounging inside of the hut that Ulgren calls up the group finds the ash and the last bits of the heat to be no problem. Jake makes an attempt at cooking up some different items with the grass that he got from the Manfri, but nothing turns out too well.

The watches are uneventful as everyone takes thier turn, with their partner, upon the rocks. You hear the buzzing of insects as the night drifts on but no signs or sounds of anything worse.

The morning sun starts to top the grass as the temp slowly starts to rise. It appears to be another warm day upon the Plains, much like most of the others...except for the ash.

Grymash:Highlight to display spoiler: {Will DC 18 or the voice gets a little clearer in your head. "The female voice talks to you about some of her life as a simple peasant girl and how she has been trapped for many years now. She confides in you that she is waiting for a knight in shining armor to save her. Then laughs as she says this is a silly dream and hopes you do not think less of her for it." You do have the feeling that you should not mention this to anyone else as they would not believe you anyways.}

Trellus [-1 Con] 
Monday December 26th, 2005 11:55:05 AM

Trellus cringes when Jake starts cooking, and is greatly relieved when Flea jumps in. The blond cleric takes his helpings from both cooks, but his plate remains conspiciously full of Jake's efforts when he pronounces himself full.

Before settling in for the night, he confers with Gilan.
"I'm going to prepare a bunch of Lesser Restoration spells for tomorrow. Can you take a few as well? If we gotta weave through this dust all day, we might need some help before we see shade."

The watch is uneventful. The night's rest did some good, and Trellus finds he can breathe a bit better (rest healed 1 con point).

In the morning, Trellus prays to Domi and prepares his spells.

"OK, Dudes. Let's get some breakfast and see what today has in store. Uh, Flea. You're cooking, right?"


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Lesser Restoration (x3), Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic (x2), Prayer, Searing Light, Magic Vestment(d)
4 -- Air Walk, Freedom of Movement, Summon Monster IV, Spell Immunity (d)


Gilan and Ciaran 
Tuesday December 27th, 2005 1:18:22 PM

Gilan looks up at Trell's approach and gives him a smile. "What's up?" He listens as the man talks of spells and then nods his head. "I can have two of those spells ready just in case." He looks out across the grass and sighs as he once again shakes his head. "If we get one good rain this ash would disappear...but I doubt we would want to be around when that happens." He takes his turn at watch with Jake and they find nothing of interest.

The next morning he moves to the top of the rocks and watches the morning sun rise. Going through his ritual song to Mother Wold he receives his spells for his devotion. Finally he comes down and eats a light breakfast before they have to start out. He moves over to sit by Anuk and shakes his head. "Do you think our survival skills can help the others handle this ash better...you know...anything we can do?" He is soon ready to move out with the rest as he pulls out his extra faded red sash and wraps it around his mouth and nose.

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)
2nd(6): barkskin(2), bull's strength(2), lesser restoration(2)
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Flea  d20+3=21
Tuesday December 27th, 2005 11:25:15 PM

Flea shoos Jake away from the cooking area. She does her best with what is on hand, and keeps the flavourings simple, seeing as it is the morning meal and she doesn't want any of the pack to suffer gastric upset.(Craft/Cook=21)

The gnome worries about how she will keep up with the pack, and explains to Trellus that her boots will help her move faster, but their magic doesn't last very long. The gnome hates to be a burden on the stronger of her pack-mates. She worries about the ash being carried on the air, too. "Where can it be from?" she asks the party as she serves up the meal.

Mac 
Wednesday December 28th, 2005 2:14:01 AM

After dinner the night before, Mac is quite hungry, but depite this he pauses to ponder Flea's question. "Is there any reason not to think this is from the mountain we saw? That it is from the same place that the ash in the ice peaks and beach and the mountains is from?"

After looking from one pair of eyes to the next, he gives some food to Galea and settles down to his own preceeded by a "Dinner smells great Flea!"

Ulgren (-1 con), Mage Armor(extended) 
Wednesday December 28th, 2005 10:20:42 AM

Ulgren rests easily for the night and wakes up feeling a bit refreshed, (+1 con), but not fully rested. The drow mage pulls out his spellbook and spends his customary hours memorizing daily spells. Ulgren casts an extended Mage Armor on himself and quietly pads to the door to look out on the dusty plains.

Spells Memorized:
0- Lightx2 Message x2 4/4
1- Mage Armorx1*,Shieldx2,Enlargex2,Greasex1
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 3/3


Moving along. (DM Jim) 
Wednesday December 28th, 2005 3:31:46 PM

With breakfast eaten and the group feeling at least somewhat better then all prepare to move out.

Anuk and Gilan move to the front of the group as usual to try and give some advance warning of enemies or hazards.

The rest of the group travels a ways behind so the they can prepare if the worst happens. As the group moves along through the grass, you find the area suddenly goes silent...no sound at all. Gry can still hear that female voice in his head and it seems to be urging him to some action. He so wishes to help her but will he be able to? Will he follow the directions that will allow her, her freedom?

[Fort DC 12 or suffer the -2 to Con from the effects of the ash. I will adjust this if someone does a nice Survival check.]

Grymash:Highlight to display spoiler: {Will DC 20 or find that you want to help the female voice so much you pull out the other red gem you found in your earlier adventures. With a simple Strength DC 12 you can crush the gem in your beefy hands.}

I am also happy to announce that, very soon, Tishe' will be joining back up with the group. SteveK says that he has the time once again to join up with the group and add her magical powers to the group. Look for Tishe' to reenter the game in the next post or two.

Grymash  d20+12=22 d20+6=24
Wednesday December 28th, 2005 8:02:07 PM

(Fort 22, Will 24)

Grymash shakes his head or nods his answers to the female voice inside his head. She is quite presistent and doesnt seem to need to stop and breathe to keep talking in his ear. Grymash wants to help her, but he isnt sure if breaking the shiny, blood-red rock is the best idea. The ritual that Gargul taught him, the one that made him able to read his rune-covered bones, foretold something dire if the red rock was broken. He feels the compulsion to break the stone, but is able to fight the urge. All he can think to say, "Where be dat blood rock weez found ... Gry wants ta look at it!"

Anuk (Twinge con-2)  d20+14=29 d20+11=17 d20+12=20 d20+12=17 d20+3=8
Wednesday December 28th, 2005 10:15:40 PM

Anuk's conversation with Gilan about helping with the ash has him thinking all night long, and in the morning he has a few ideas. Working with Gilan, Flea and the others, he contrives a system of woven small grasses that layer over each other enough to let air through but keep most of the dust and ash out when worn like a mask over the mouth and nose. (Survival 29) He makes as many as he can and distributes them to the group, hoping that they'll work throughout the day. "Not too pretty, but I think they'll work for a while anyway. Thanks for the help, everyone," he says, surveying the group's handiwork.

The heat rises and as they trek forward, Anuk lets Twinge out on his own for a bit. But the ash proves too much for the snake (fort 8) and Anuk can't figure out how to make a mask that small, so soon he lets the green viper slither up over his shoulders and back into his pack.

fort 17 (endurance)
spot 20 (22 if rapke or bounder - favored enemy)
listen 17 (19 if rapke or bounder - favored enemy)

spells prepared: entangle, endure elements

Ulgren  d20+5=19
Thursday December 29th, 2005 9:48:55 AM

Ulgren trudges along through the dust covered plains and with the help of Anuk's mask does well, (fort 19). The drow mage doesn't pay much attention to his surrondings hoping to keep up with the pack.

Spells Memorized:
0- Lightx2 Message x2 4/4
1- Mage Armorx1*,Shieldx2,Enlargex2,Greasex1
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 2/3


Jake  d20+7=13 d20+4=19 d20+5=14
Thursday December 29th, 2005 3:29:31 PM

Walking along in it, suddenly the area goes silent. Jake stops simultaneously, and draws his sword and gets his shield ready.
Then he notices Ulgren still walking up behind him. He puts his shield arm out, blocking the drow's path and hopefully making him realize that something's up.
(Spot 19, listen 14)

Trellus [-1 Con]  d20+8=10 d20+9=22 d20+9=14
Thursday December 29th, 2005 3:47:00 PM

[Fort 10 - how nice a survival check?]

Trellus tries Anuk's mask and proceeds to put in on backwards. Oblivious to his error, he goes tromping through the Grass, checking up on everyone else.

Gry's question doesn't make much sense, and for the thousandth time the cleric wishes the half orc would stop vocalizing the very last sentence he's thinking and understand nobody else heard the thought process that got there.
"Uh, what blood rock was that, dude?"

Its at this point that the Grass gets way too quiet for Trellus' liking.
He quickly stops and looks around, while pulling out his metamagic rod.
[Listen 22, Spot 14]

Flea (-3 to Con)  d20+3=7
Friday December 30th, 2005 12:06:32 AM

Despite her best attempts, Flea once again succumbs to the polluted air. She coughs and her breath comes in little wheezing gasps as she struggles to keep up with her pack mates.

(OOC: Fort=7, failed. Figured 1 pt. Con restored for a night of rest, thus -3 to Con. Is this right?-C.)

Mac  d20+9=21 d20+5=13 d20+1=18
Friday December 30th, 2005 3:07:40 PM

Mac takes a long deep breath through the bandana and mask, taking it all in his stride. [Fort: 21]

This time he is in a better position to help Flea - lifting her up to sit and cough on his shoulder is she wishes. Meanwhile he tries to keep an eye and an ear on the goings on. [Spot:13, Listen:18]

Gilan and Ciaran  d20+6=18 d20+10=18 d20+10=28 d20+20=29
Friday December 30th, 2005 5:35:45 PM

Gilan follows along with the rest of the group or more to it he scouts ahead with Anuk. He had helped in putting together masks to help in the breathing.

As they move along he falls back several times to check on the group. He does his best to assess thier condition and help out as he can.

[heal 18, listen 18, spot 28 and survival 29]

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)
2nd(6): barkskin(2), bull's strength(2), lesser restoration(2)
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Arrival of an old friend. (DM Jim) 
Saturday December 31st, 2005 4:50:12 PM

Gry inquires about the little blood gem and then realizes that he has it in his pack. Though he will tell none of the group his true interest in it, he could make something up.

Everyone that is wearing a mask and then Gilan moving along the lines trying to help people in stepping just so, helps to eleminate some of the ash problems.

When the surrounding area goes deathly quiet, everyone falls into a combat ready position. Eyes scan the area and ears strain to pick up the slightest noise. Gilan is the first to spot Tishe' wandering through the grass and in their direction, but Anuk and Trellus soon pick her outline out as well.

For those wearing masks the DC is reduced to 10, for those getting help from Gilan the DC is reduced to 10 and for those getting both types of assistance the DC is reduced to 8.

Flea was healed of one con damage from the nights sleep.

I will also be letting Tishe' hand out some packages that she was given by the Manfri to give to the group. Each one will have a Bloodpack memebers name on it. She could also hold onto them till we get to a camping area as well.

Flea (-3 to Con)  d20+13=16 d20+9=24 d20+11=30
Sunday January 1st, 2006 12:19:34 PM

Flea re-wraps the crimson sash about her head taking more care to cover her mouth and nose and therefore provide a greater measure of protection from the ash. She accepts Mac's offer of a ride, and is grateful when he lifts her up onto his shoulder.

When Tishe' makes her appearance, the rogue's smile is covered by the mask, but her light eyes shine with recognition and happiness at the return to the young woman.

From her position astride the minotaur, Flea keeps a lookout for the group. Her sense of hearing is more acute than her sight, however.

Search=16
Spot=24
Listen=30



Tishe' and Company 
Monday January 2nd, 2006 2:16:54 AM

"You are exactly where the Manfri said you would be!", exclaims the happy voice of Tishe'. Her mouth is also covered by her red sash, but her brown eyes gleam with merriment at seeing her packmates again. "It seemed much longer than it actually has been since I have seen each of you last." Putting down her parcels, Tishe' moves to give everybody a hug, even Jake! "Would everyone like to open their presents now, or wait until we're safer?"

Pacing out behind the small woman is a strange sort of dog; striped in tan and black, the dog's shoulders are taller than its hindquarters and a homely face is dominated by a strong-looking muzzle. Larger than Flea, it paces protectively next to Tishe' with tongue lolling out the side of its mouth, grinning at everyone.

"The Manfri rescued him when he wandered too far into the Sargrass, poor thing." she explains to her packmates. "While I was working with the village, Stripes just sort of started following me around, so I guess I have a Companion." Tishe's easy hand on Stripes shoulder and an answering grin is all the affirmation anyone would need.

Trellus [-1 Con]  d4=1
Monday January 2nd, 2006 10:09:59 AM

Trellus grins behind his makeshift grass mask and gives Tishe a fierce hug.
"Welcome back," he tells her happily.

Looking down at Stripes, he shrugs extravagantly. "Light, we're gonna need a stable soon." He turns teasingly to Jake. "Whaddya think dude? How 'bout you and me go out and get us a couple rapke companions?"

The blond man is not especially patient around presnets.
"Let's open em up!" he cries enthusiastically.

While all that is going on, he slides on over to Flea.
"Looks like you could use some help."
Trellus pulls out his holy symbol, a small silver hammer glowing with light. He recites an incantation over the gnome.

The spell helps a little, but not much.
[Lesser Restoration - heal 1 Con point]

As long as he's casting spells, Trellus throws another one down on his shield.
[Magic Vestment (extended): +2 enhancment bonus for 16 hours]

--------------

Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Lesser Restoration (x3)*, Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic (x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Freedom of Movement, Summon Monster IV, Spell Immunity (d)



Jake 
Monday January 2nd, 2006 2:29:25 PM

Jake happily returns the hug, (again giving that pat on the bottom) and smiles and gives the dog-thing a pat on the shoulders. "Hmmm, seems everyone's getting a companion of some sorts. Ah kinda had ya figured for a cat-person myself." Jake abruptly realizes the presents and grins. "Ah've got present for you and Flea, too, well, presents in the making..."
Jake fishes out a thing outta his coat pocket. It's a grass-woven circlet (similar to the one he gave at the Christmas party). Each strand of grass is a different color, woven in the same overarching pattern, and the whole thing is a splendid affect. Then, using some treatment the manfri taught him, it's heated and hardened.
"Ah'm making one for Flea too...heck, we should teach 'em all how to make 'em back in Rattledam, it'll be like a crafts class or somethin'." Jake just has a natural talent for it, though it's the kinda un-macho thing he doesn't like showing to his fellow packers.

Ulgren  d20+5=11
Monday January 2nd, 2006 8:44:34 PM

Ulgren smiles as Tishe' rejoins the pack although her companion seems a bit odd to the drow. Ulgren smile at Tishe' under his mask and waits with patience until he can whisper,
"I am glad your back, we missed you."

Spells Memorized:
0- Lightx2 Message x2 4/4
1- Mage Armorx1*,Shieldx2,Enlargex2,Greasex1
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 2/3


Gilan and Ciaran 
Tuesday January 3rd, 2006 12:08:41 AM

Gilan glances in the direction of the moving grass and then breaks into a wide smile as he spots Tishe'. He lets the others greet her as he hangs back a little, looking over both her and her new friend. At last he moves forward, shaking his head a she goes. "Glad to see you back....and with a friend no less." He looks over the new addition with a chuckle.

As he glances back to Tishe' he nods his head. "Extra defense when casting." He wraps her in a hug at last and you notice a few tears on his cheecks though he will most likely deny it.

Finally he looks to Trellus, eyes narrowing. "Do you think it was Tishe' that quieted the surrounding grass?" He seems to have his doubts as it would take more than that or at least he had thought so.

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)
2nd(6): barkskin(2), bull's strength(2), lesser restoration(2)
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Will hold off on a DM post for a crucial post from Gry.

Tishe' (Second Post) 
Tuesday January 3rd, 2006 3:37:09 AM

She gives hugs back in kind, lightly slapping Jake on the cheek at his forwardness, but her resigned sigh indicates she didn't really expect him to do anything else. She accepts his ring eagerly and is very interested in how to make the band herself. "Its a side of you that the ladies would like to see more of, Jake."

She nods at Gilan's words and the unspoken companionship in Mother Wold. "The Manfri called Stripes a Hyena." She carefully pronounces the srange word.



Mac 
Tuesday January 3rd, 2006 6:21:07 AM

Mac smiles at Tishe's return, and at the 'high-eena'. He tries the word - it doesn't go well.

"If you've go' stuff needin' carryin' then pass it here. I'm sure were better off movin' while we've go' the day, an' checkin' out stuff over dinner."

Grymash  d20+2=6
Tuesday January 3rd, 2006 4:49:04 PM

"Oh yeah!" Grymash thinks to himself. The blood gem was in his pack. He wonders if he heard the woman's voice sigh with impatience. Grymash turns his back to the rest of his friends and digs the blood-red gem out of his backpack. It's his favorite color and it glimmers in the bright light of the day. He stares closely at it trying to see if he can see the girl inside.

(Spot 6)

Anuk (endurance)  d20+11=13 d20+12=26 d20+12=26
Tuesday January 3rd, 2006 7:32:18 PM

Anuk's eyes light up at the return of Tishe' and he greets her with a mask-hidden grin and a hug. "Good to know you're okay...I figured you'd be in a shady spot with the manfri and all, but still...it's good to know you're safe and back with us," he tells her. He looks nervously at her new friend, reminded a little of the wolves they encountered in the snow. "Nice puppy you brought back," he says without taking his eye off Stripes.

He's excited about the gifts, but when Tishe' and Jake exchange presents Anuk can't help teasing a bit, calling up an old rhyme from his youth. "Tishe' and Jakey, sitting in the grass...with one hand he pats her--" but a look from Tishe' cuts him off before he finishes.

fort 13
spot 26
listen 26



The dusky woman. (DM Jim) 
Tuesday January 3rd, 2006 10:26:58 PM

Tishe' finds her meeting back up with the pack a round of hugs and welcome backs. She is stunned a little to know that her friends and pack have missed her so much in those short days gone.

As thoughts turn to presents that the Manfri sent along the wiser heads have the idea of moving along to a safer spot. Preferably one that they can set up a night camp at.

Meanwhile Gry has dragged out that gem that they found earlier and looks into it's depths. In the sun it catches the light and reflects it but Gry is sure that he sees a woman standing in the gem waving to him. She even blows him a kiss and he feels all warm inside all of the sudden.

Grymash:Highlight to display spoiler: {You feel a need to smash the gem so bad that you cannot fight it off. You find that you want to set this woman free and see her a little closer up.}

Flea (-2 to Con)  d20+9=20
Tuesday January 3rd, 2006 10:45:36 PM

Flea feels a tad better after Trellus weaves some restorative magic over her, but she is starting to have some serious concerns about her ability to withstand the polluted air much longer. She is happy to sit atop Mac's shoulder, one hand holding a great horn to ensure she doesn't slip. She scans her pack, and hopes they get going pretty soon.

She wonders what Grymash is up to. He has been so quiet of late.

Spot=20 (to notice any funny business)



Tishe' 
Wednesday January 4th, 2006 6:14:03 AM

Her mother always told her that THAT look was good for stopping boys. And see? it worked on Anuk, too. She gives a crisp nod as the ranger stopped his chant and turns to other matters.

The average-looking woman idly pulls a stray lock of brown hair behind one ear. All ready to open the packages, she hesitates and then nods at Mac's wise words.

"We should find a place that is safe before we take time to open presents. Let's keep going!"

Scarf around her mouth and nose, the spellweaver hefts the packages and is ready to march.

Anuk  d20+12=13 d20+12=31
Wednesday January 4th, 2006 11:05:06 PM

Still grinning at Tishe's gentle rebuke, Anuk scans the horizon, watching and listening for any change in the gray landscape surrounding the pack.

spot 13
listen 31

Gilan and Ciaran  d20+10=11 d20+10=29 d20+20=28
Wednesday January 4th, 2006 11:06:18 PM

Gilan merely nods as he looks to Anuk with a nod in the direction that they have been moving. "So we find a place to camp the night." He looks to the sky and shakes his head as it appears they will be losing daylight in maybe six or so hours.

Looking to Trell he smiles and then slips the mask back up over his mouth. "I will be moving around the group to see if I can help out more with the ash." He is ready to move out when the rest are.

[listen 11, spot 29 and survival 28]

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)
2nd(6): barkskin(2), bull's strength(2), lesser restoration(2)
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Trellus [-1 Con]  d20+9=18 d20+9=28
Thursday January 5th, 2006 9:06:15 AM

Trellus nods to Gilan, causing the makeshift mask to shift upward onto his nose. The blond man reaches up to readjust it as he replies.
"We'll use Ulgren's house again tonight, so I think we're shady on shelter. Let's just keep weaving nice and easy."

The cleric waits for Anuk to take the lead again, and falls into position, pushing through the tall, thick Grass. For a brief moment, he wonders what Tishe brought from the Manfri. But only for a moment. Then he's back into "plains mode", pushing through the Grass, checking on his packmates, and always listening.

[Listen 18, Spot 28]
------------

Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Lesser Restoration (x3)*, Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic (x2), Prayer, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Freedom of Movement, Summon Monster IV, Spell Immunity (d)


Ulgren: Mage Armour(extended) 
Thursday January 5th, 2006 9:09:50 AM

Ulgren falls in line with the others and walks into the plains. The drow mage becomes lost in his thoughts again as the heat of the day begins to beat on him.

Spells Memorized:
0- Lightx2 Message x2 4/4
1- Mage Armorx1*,Shieldx2,Enlargex2,Greasex1
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 2/3


Jake  d20+7=10
Thursday January 5th, 2006 1:16:24 PM

Unlike Ulgren, Jake LIKES the sun, loves the heat. This darned choking stuff, however, is a little annoying. Wearing the scarf over his mouth provides him with just enough protection from the ash.
"Y'know, ah can't wait ta get back ta Rattledam and take it easy for a few days. A nice little vacation, a few quick dips in the water. And having all this money, well, ah can make my foster father have to shave his hair off or something fun ta get a piece of the action."


A new development. (DM Jim) 
Thursday January 5th, 2006 2:31:15 PM

The group moves out and has gone about ten feet when they notice that one member of the group is not along for the ride. With a little bit of wonder and annoyance you all move back to find Gry standing in the same place that he had been in. One end of his double axe is stuck in the ground and he holds a red gem in his hand.

Flea had noticed him looking at it earlier but had thought little about it as the half-orc liked shiny things. She had quickly put it out of her mind, but now she wishes she had said something.

As you stand and watch your big friend for only a couple of minutes you notice him clasp the gem between his hands. Muscles bulge and veins stand out as he applies an ever increasing amount of pressure to it. With a sudden slowness, as if time itself has slowed to a crawl, you hear the sound of something breaking from Gry's direction. He has a look of complete joy upon his face as he hears the gem go. Then from between his fingers a dark mist starts to form and billow, as it travels a couple of feet from the half-orc.

The mist starts at the bottom and slowly starts to rise, forming into the most beautiful woman that you have seen in a long time. She is dressed all in black with tight fitting pants that are low cut on the hips, high black heeled boots that come to her knees and a black bustier that is held together in the front by several silver rings...still it shows off a little too much.

You have noticed that the light has seemed to fade from the area as the mist had rolled out of the broken gem. Time still seems to be slowed and you are stunned for a few seconds with no idea what to do.

The lady moves over to stand pressed up against Gry, looking up into his eyes. "You have freed me at last my large champion." She stands on the tips of her boots and kissed Gry first on the cheek and then on the lips as she purrrs. "My name is Elenea VenCleave and you are my champion and hero." She holds onto Gry's arm as she presses against him and then turns slowly to take in the rest of the group.

Gry should feel elation at having succeeded in turning the lady loose. Her attention is all you want though you will make no move to combat your friends. Think adoring fan.

Trellus [-1 Con] 
Thursday January 5th, 2006 4:05:45 PM

Shocked into immobility, Trellus stands before Gry and this new lady. His mind races.

That's the gem from the Ant Cave, he tells himself. The one Domi said would be sunbaked to break. And Gry's on her side. Well, this totally bites grass, don't it?

"Everyone stay shuttlecocked," he murmurs. Trellus takes an easy couple steps toward Gry and his girlfriend.

"Uh, many shadows," he says cautiously. "Can we help you?"

Grymash 
Thursday January 5th, 2006 7:54:15 PM

Grymash cant help but pull her in to him. His massive arms wrap around her, even lifting her off the ground to pull her in tighter. "Gry lets yooz out ... Gry so happy yooz free. Gry takes care and keep safe from da beaters an creepers." Grymash nuzzles her neck while in his loving embrace. "Gry loves yaz ta death!" There is a short uncomfortable pause, that seems to last forever, before the barbarian thinks to put her back down.

Flea (-2 to Con) 
Thursday January 5th, 2006 9:42:10 PM

Flea brings her free hand up to her mouth and coughs into it. "More like VenCleav-age, I should think!" she stage whispers to Mac, adding, "What do you think? Another nymph?" Flea looks around to see how Jake is reacting.



Mac  d20+1=13
Friday January 6th, 2006 12:40:34 AM

"Could be." Mac whispers back to Flea as he shuffles his weight from one foot to the other "Let's be watchful an' wait." [Sense Motive: 13]

Tishe' 
Friday January 6th, 2006 5:06:07 AM

Not realizing anything is amiss, Tishe' first notices they aren't going anywhere when the ones supposed to be leading turn around and stare. Obligingly and with growing curiosity, the average-looking woman also turns.

And Stares.

Black was never her color, but how can this woman appear like an adonis wearing so little? Tishe' thinks even her sisters would pale next to the lady draped all over Grymash.

"Good and bad. Wasn't that the prediction?", whispers Tishe' to herself. "Wonder which will it be?"

Feeling positively dumpy with Elenea present, Tishe' says nothing to her; only sizing her up and down.

Stripes stands close to his human, feeling the vibes from her and wondering if he's going to have to bite anyone today.

Jake 
Friday January 6th, 2006 6:00:25 AM

Jake takes a gander and his jaw drops. Ha-chacha. And yet she's going for Gry, his buddy. Still...nothing says she can't go for him, later, after she's realized how unnappealing Gry is. The important thing, of course, is to present a pleasant front, and later, form a battleplan to capture the woman's heart. So, for right now, Jake stays in the background. Trying to appear innocent, even as he's sure half the pack is gonna check to make sure he doesn't do anything bad.

Ulgren: Mage Armour(extended)  d20+14=22 d20+1=21
Friday January 6th, 2006 8:05:01 AM

Ulgren watches the black smoke form into the woman and can only remember the haughty women of the drow Undercity before he was sent to the Southern Continent the drow mage sucks in a deep breath and reaches for his wand. The mage stands up fully and bellows with authority "Who are you? What sway do you hold over our friend?"
Spellcraft DC 22, Spot 21 (nat 20)

Spells Memorized:
0- Lightx2 Message x2 4/4
1- Mage Armorx1*,Shieldx2,Enlargex2,Greasex1
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 2/3


Anuk  d20+12=26 d20+12=22
Friday January 6th, 2006 10:16:57 AM

From his position at the front of the group, Anuk is one of the last to turn around and see the stranger. "Great Gargul!" he gasps. None of the monks ever looked like this...and none of the professors from his youth did either. He stares wide-eyed for a moment before re-gaining his composure.

With Trel and Ulgren asking the questions, Anuk begins to look around for signs of movement...he's not entirely sure how she got here, but suppose she wasn't alone...

spot 26
listen 22

Gilan and Ciaran  d20+17=30
Friday January 6th, 2006 1:52:37 PM

Gilan turns back around when he notices that Gry is not with the group. He stops dead in his tracks as he stares at the woman draped over Gry. Part of his senses are reeling from what he senses and the other half is reeling from the things that he is feeling.

With some effort he forces his eyes up higher as he repeats a mantra under his breathe. "Look to the face...look higher...think of...a..." He finally finds his voice and steps to stand by Trell. "Did she come out of that soul gem?" His eyes dip back down and it takes several seconds for him to force them to her face again. "There is something unnatural about her."

[knowledge(nature) 30]

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)
2nd(6): barkskin(2), bull's strength(2), lesser restoration(2)
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

An invitation. (DM Jim) 
Friday January 6th, 2006 11:55:37 PM

Trellus is a little distracted as he tries to go over everything in his mind. He knows what he saw with the gem and the appearance of the woman but with Gry on her side this will not be good. He tries diplomacy first as he inquires if they can help her.

Gry just wraps an arm around her and hugs her to him as he keeps that wide smile upon his face. He is quick to offer his protection to her as also states his undying affection.

Flea is taken back as well but she is able to cough out a reply that Mac is able to catch. Something to do with the ladies name and her assets.

Mac is able to reply to her as he shifts in his own spot. He is waiting to see where this will go and if he will be needed for something more.

Tishe' is so far out of it that she cannot do much more than stare and then she feels a little bit of envy. Here is a woman that is barely wearing anything and she looks like a goddess, but she does have one nice thought. It would have made her sisters look plain. Her companion stripes shys back a little ways as he stays partly behind Tishe'. In fact it appears that he does not want to have much to do with what is going on.

Jake is beside himself with envy but takes it in stride. He is sure that his big friend will do something or say something that will allow him to get into the woman's good graces. He does check on the rest to make sure that they are not interested too much or checking his own activity.

Ulgren is sped forward in his dealings with the woman from his early years in drow society. He is more demanding than anyone else in the group as he wants answers. He even reaches slowly towards a wand that he might have the need to use.

Anuk silently wishes that more of the teachers or even the older woman of Rattledam would look that good. It takes him more time than he is comfortable with to get his mind back in the game and maybe his eyes back in his head. His eyes search the surrounding area as he looks for more people, figuring that she is not alone and Trel and Ulgren can handle it.

Gilan is automatically worried about Gry when he does not notice him with the group. As he returns with the rest of the group he is stopped in his tracks. When he does finally get his mind back into working order he poses a simple question to Trel, hoping that he does not get the answer he fears. As his eyes dip back down lower on the woman's body he is only able to mutter the fact that she is unnatural...something does not feel right. The fact that Ciaran and Stripes both are acting weird and will not approach is more than enough for him.

The woman's eyes travel over each member of the Bloodpack and she gives a winning smile. "Ohh...your big friend is fine Ulgren...he just wanted to help out a lady in dire need." Looking to each person in turn she taps a finge to her chin. "You would be Trellus, Anuk, Tishe', Flea, Gilan, Mac and of course naughty little Jake." It is a statement that each of you is who she indicates and what is really wrong is that she is right about each of you. "That would make these two lovely animals your companions...Ciaran and Stripes...oh but I must not forget about little Wart." She laughs lightly as she looks up to the large half-orc and runs a hand over his jaw.

With a sigh she looks back to the group and then nods to each. "I have been searching through each of your memories for sometime...learning about each of you so that I could have a taste and link to the outside world." With another loving caress of Gry's cheek she pats it lightly. "Gry here was my choice to set me free...he has a big heart and cares more than he lets on...some of you have other things that you hold to too strong to allow me to get help out of." Her eyes stray to Jake as she gives an impish look. "Though some of your was very tempting to think about...still I needed someone strong of will and body." She looks to Gry with some sadness as she kisses his cheek again and lays a hand upon his chest. "My Champion here will be able to survive without me...for I cannot stay for long...he knew what I was from the very begining that I started to talk to him but he did not care...he just saw me." She leans into Gry and you notice a tear roll down her cheek. "The first person that has loved me for me." With a look back at the pack she nods her head. "You may ask me questions for the span of six minutes...then I must leave." She gives another smile as she stays leaning against Gry for protection...not from the pack but what she knows that she must do. "Do not fear my nature...your thoughts have given me strength and a sense of friendship that I have not had for many centuries." It seems that you have a chance to ask some questions but with a time limit to it.

Hope everyone got my email and will be able to give me a reply. I want the game to be fun for all of us and not start to lag.

Trellus [-1 Con]  d20+5=17 d20+7=19 d20+7=21
Saturday January 7th, 2006 1:07:54 PM

Trellus' shoulders noticeably tense when Ulgren goes for the direct route.
Du-ude, he thinks with exasperation.

The pattern is set, but Ms. VanCleave...cleavage...truly...seems to have other plans.

The woman throws out phrases the cleric doesn't like at all -
he knew what I was from the very begining
I have not had for many centuries
Coupled with Gilan's pronouncement of "unnatural", Trellus ain't at all comfortable around this lady. He stands ready, watching, letting his packmates ask the questions while his mind tries to pick out any memories that might give him a clue as to who she is.

Knowledge(arcana): 17
Knowledge(religion): 19
Knowledge(Sargass): 21

After a moment, he asks carefully "Where are you going in six minutes?"


Jake 
Sunday January 8th, 2006 1:30:10 PM

"Ummm..." Jake looks at the woman, still trying to figure her out. This six minute thing sounds like some sort of time commitment, yet why just six minutes? Maybe she's like one of those magical genies he read in a story, and he can have whatever he wants, like an oracle! The mind boggles at that thought, and Jake starts thinking about what he wants. However, all this thinking overtakes casual conversatino, and Jake just stands there dumbly.


Flea  d20-1=7 d20+6=11 d20+6=11
Sunday January 8th, 2006 7:59:10 PM

Flea grits her teeth. She clenches them so hard her jaw aches. She didn't like it one bit when the monks threatened to 'cleanse' her memory, and now this...this...this miss thing announces she was rattling around in Flea's head all this time! It is more than one gnome can endure!

Flea's eyes narrow. They are the only thing visible above the mask of maroon scarf and head wrap. Slits of cold pale blue stare at the creature wrapped around Gry as she tries to figure the woman's motives (Sense Motive=7). Flea wracks her brain for any reference to such as this one, but she was never one to pay much attention to her books when she should have (Knowledge History=11)

The rogue can only think of one thing that will shake the half-orc out of this folly, and blurts out, "but Gry! What will Grand-Maw think?" (Bluff=11)



Grymash  d20+2=22
Monday January 9th, 2006 2:50:28 AM

"Ohhh... uhh!? Flea's words hit Grymash like a falling bag of hammers (which happened once). Then it dawns on him (Sense motive 22, nat 20), Flea doesn't really care about Grand Maw's feelings! Grymash becomes rigid, crosses his arms, and stares a Flea with his grimacing, dagger-like gaze. "Flea, yooz jus jealous of Gry. Flea wants ta be da champeon!"

Mac 
Monday January 9th, 2006 3:29:08 PM

"Maybe she does, but you would be wise to consider Flea's question. Of course, bein' a champion has it's benefits... and it's requirements. Perhaps,.. " as Mac turns his gaze from Gry to Miss VanCleave, "...you would explain to our friend what this gift you bestow actually costs?"

Anuk 
Monday January 9th, 2006 7:21:07 PM

Mac's concern stirs the same feelings in Anuk. Gry has always been the pack's protector, but some situations he wasn't really meant to take on. "Mac's right, miss...uh...VanLady. What more has Gry got to do for you now that you're free?"

Ulgren: Mage Armour(extended) 
Monday January 9th, 2006 10:25:42 PM

Ulgren looks at the rest of the pack for an instant then turns and squarely faces the scantily clad woman, "You say that you feel a sense of friendship with my packmates and yet you dominate our friend, force him to be your champion. How is that friendship? Who are you and what task do you have for your champion, knowing that any task or tasks you place before him is really a task for all of us." Ulgren pauses for a second to gain his breath and plunges ahead, "you say the Gry was the first to love you for you. Well, who and what are you?" Ulgren looks over at his friends and asks a final question, "if Gry loves you, and if your tear is one of love then why not let him choose to be your protector free of any coercion?"

Spells Memorized:
0- Lightx2 Message x2 4/4
1- Mage Armorx1*,Shieldx2,Enlargex2,Greasex1
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 2/3


Gilan and Ciaran 
Monday January 9th, 2006 10:34:45 PM

Gilan watches all that is unfolding before him and swallows as he comes to a realization. If this woman is what he thinks she is than they all might be in trouble. Laying a hand upon Trel's shoulder he squeezes lightly. "Provoking her will not aid us in any way...if she is what I think." He waits to see if his friend has picked any knowledge out of his brain, with his clerical studies.

Looking to the rest he lets out a sigh. "She has made no move to hurt anyone and I am not sure she has bewitched Gry...most of us have seen him sticking up for others at home." He hopes that the group will settle out before they possibly make it worse.

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)
2nd(6): barkskin(2), bull's strength(2), lesser restoration(2)
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

True nature. (DM Jim) 
Monday January 9th, 2006 11:05:14 PM

Trellus holds to his diplomatic ways and tries to find out where she is going in the next few minutes. He also realizes why the Plains have become so dark all of the sudden. The woman that stands before them is a vampire, he can feel it.

Jake starts to run through old faerie tales that he had read as a kid. He hits upon the idea that maybe she is a genie or one of those types that can grant a wish or hearts desire. This spins him into contemplation mode as he tries to think of the perfect wish.

Flea tries a different tack with Gry and just reminds him of a certain dragon that he has a thing for. She is also just a little upset with the fact that this woman has been poking around in her head. What little bit she can glean from the woman's manner she intends no harm and seems to be telling the truth.

Gry is quick to pick up on what Flea is saying about his love and then he has a flash of thought...why would Flea be concerned for Grand Maw. The first thing that comes to mind is that she is jealous of his position of Champion for this woman. He also knows that what he feels for this woman is not love but just a need to protect her. He has even seen her vampiric nature when she has talked to him but for some reason he felt no threat from her.

Mac tries to play upon the benefits and requirements of being a Champion to Gry but does not figure he will get far. Gry has a head as hard as rock...well really harder. He then turns his questions to the Miss VanCleave to see if she will provide any answers.

Anuk is quick to drop onto the questions that Mac has asked. He can see this going bad as Gry is one of thier best hitters and to have him out of the way would not help them out.

Ulgren runs a totally different tack as he gets a little bit mad. He demands answers to this friendship and why she would bewitch a friend. He also lays the whole whatever Gry must face than they all must face at the feet of the vampire woman.

Gilan tries to get Trel to settle the pack down and even tries to do that a little himself. He also has an idea of the woman's nature and feels that if they press her too far...it could go bad.

Elenea looks to each of the members of the pack with ever narrowing eyes. "The love that Gry has for me is for someone that he feels needs protected...though I have tried to tell him several times that he does not have to go that far." She looks to Gry and sighs. "What I feel for him is...complicated...he is the first person for many years that has looked at me for who I am without worrying about what I am." She is virtually hissing through her teeth as she speaks, anger coming to the front. "I got to know each of you through some of your memories, due to what Grymash spoke of...nice people that give someone a chance." With a look to Flea that she feels she has offended the most she lets the anger fade. "I did not go into personal memories or too deep...I just wanted a sense of being human again."

Taking a couple of steps away from Gry she bares her fangs in Ulgren's direction. "I am a vampire...I could very well have drank from any of you...could have tried to get Gry to break the stone in the night and left him for dead or better yet another of my kind." Her eyes flare as she takes another step forward. "You accuse me of bewitching him but I tell you that he could walk away right now if he wished...I have no hold on him of that kind...then again, why have I not done that to anyone else...it is well known that we charm the fighters and then turn them on thier friends." Taking a step back she tries to bring emotions back under control and she takes several breaths."

Turning to Trellus she gives a little bit of a smile. "You have been polite...though I think you knew my nature before." Looking a little drained and the light started to come back a little she cringes. "I plan to go back to my house and leave you about your business...I do not take Grymash with me and the only task I ask is...if I am in need of help in the future can I call upon my Champion and his friends for help." Holding up a hand to stall any arguements she speaks again. "You will have full details on what I need and you are free to refuse." Holding out her hand to her side, you see bits of dust start to move from the ground to her hand. As you watch and think the dust melds back into the very soul stone that she had been trapped in. "Though it has no value now...it is a token of my friendship with the Bloodpack." She holds out the gem to Grymash as she chuckles. "You know...I like that name...has an invigorating smell to it."

Flea 
Tuesday January 10th, 2006 12:09:38 AM

...a sense of being human again...

Flea stares at the predatory woman when she addresses her. The gnome holds tighter to Mac's horn as she sits rigidly on his shoulder. Pointing her free hand at the gem, the rogue asks, "if you are so well meaning then why were you inside that...that...thing? And, who put you there?"



Grymash  d20+4=16
Tuesday January 10th, 2006 3:41:47 AM

Grymash puts his hand to his forehead and pulls back his hair from his eyes. He contemplates what his words will be. He seems somewhat confused. The half-orc prefers things to be simple. Things that perplex him usually end up making him angry. However, Gry is able to keep his calm and he chooses his words carefully before just blurting them out. "Gry's brain hurt like a slobber knocker! (Knowledge Religion: 16) "No, Gry no forced ta break da bloody rock. Gry do it wit own will. All souls belong ta Gargul, dat whut Gargul say. Dat whut Gry say too! No soul deserve ta be kept from da master. So Gry set free. But Gry also knows Gargul's will when it come ta, uhh, wit those who be mostly dead!" Grymash looks at Elenea compassionately. "Gry know whut vampires be. Gry read it in book. Gry read wit own eyes. But Elenea not like da others dat be mostly dead. Gry look in to Elenea brain too."

Grymash paces back and forth, rubbing his forehead, and then turns back to Elenea. "Whut confuse Gry most be why Elenea want ta stay away froms Gargul? Do Elenea not hear Master's call? Gry knows Elenea. Yooz no like da vampires in da words of Gry's holy book. Whut keeps yooz here?"

Tishe' 
Tuesday January 10th, 2006 5:15:52 AM

OOC: I swear I posted yesterday! Don't know what happened to it... :(

Tishe' is stunned at the revelation that this woman is a vampire! She doensn't know anything except what she has heard in horror stories,and that was quite bad enough. And if they are a little true, what Ms. Thing says is also true; that she could have escaped when everyone was asleep and killed everyone! And she didn't...

And Grymash has made a real point. "If you don't want to be a vampire, you can greet the sun or some such thing. What is it that you have to live for?" Then the brown-haired girl looks confused at her own words. Live? Un-live? Too confusing.

Stripes keeps well away from the woman and Grymash, and Wart is nowhere to be seen.

Trellus [-1 Con] 
Tuesday January 10th, 2006 8:01:08 AM

Trellus' tone is sharp - "Dudes, warp down."

The cleric isn't entirely certain what to make of the vampire, but this situation is already pretty sunbaked. Uncertain of her powers, and all too aware of Gry's special talents, the blond man doesn't want this meeting to go beyond the verbal stage.

Trellus also doesn't like the answer he thinks of when Flea asks her question. Anyone with the power to put a vampire into to that gem would have the power to destroy her outright...if she was just a farmer's wife or something.
She's got power beyond that of vampirism, he decides. Light, we're in trouble.

To Elenea, Trellus only adds, "Gry's got a point. Gargul would take you back. Light, He WANTS you back."

Anuk 
Tuesday January 10th, 2006 10:34:32 AM

A vampire!?

Anuk's concern melts into curiosity...his old desire for knowledge about the Wold's strange creatures wells up inside him. He's heard about these unliving beings, but never even seen one, let alone talked to one. He wishes he still had his old journals so he could sit down and start drawing and taking notes of the experience.

Less than six minutes to talk. His mind races with questions, but the only thing he manages to blurt out is, "Light...uh...so...what's your favorite kind of blood?"

Jake 
Tuesday January 10th, 2006 1:29:02 PM

Unlike the others, Jake hasn't been listening. He's been thinking of heaping piles of gold, of beautiful women all fawning at his feet, of returning to Rattledam on a giganting skyship with an army of giants...
"Huh?" he looks around. Something about a vampire. Oh well. "Ummm, perhaps y'all can tell me, where ah'd find one of them legendary swords or something, ta fight the Barons with. You know, some kinda weapon that can pulverize them, or maybe something ta fix the diseases they always cause... Hey, why y'all looking at me like that? Ain't she a genie?"


Mac 
Tuesday January 10th, 2006 3:43:08 PM

"So, in return for Gry's releasing you from the gem, we'd owe you a favour to a [pause] did you say 'Vampire'?"

Clearly that word has some significance, but it eludes him for the moment. Quietly to Flea on his shoulder he asks, "What's a Vampire?"

Ulgren: Mage Armour(extended) 
Tuesday January 10th, 2006 6:07:45 PM

Ulgren flinches at the vampires bared fangs then in a bit of bravado bares his teeth as well, "I was taken from my family once, it will not happen again, vampire or not!" the drow hisses at the now calm temptress then heeding Trellus' words the mage steps backwards towards the pack and watches through his smoke colored goggles.

Spells Memorized:
0- Lightx2 Message x2 4/4
1- Mage Armorx1*,Shieldx2,Enlargex2,Greasex1
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 2/3


Gilan and Ciaran 
Tuesday January 10th, 2006 11:15:45 PM

Gilan sighs as the tension is somewhat taken out of the picture. He does give the woman the once over when she reveals her true nature. She is not what the typical vampire is suppose to be. He can think of really nothing to say that would further their goals and the questions being asked are what he himself would like to know.

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)
2nd(6): barkskin(2), bull's strength(2), lesser restoration(2)
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Time grows short. (DM Jim) 
Tuesday January 10th, 2006 11:34:17 PM

Elenea laughs at the antics of Ulgren as she tries to come up with the best answers to the groups questions. "I have not crossed to Gargul for really one reason...Duke McElinv is one of two vampires that hold sway in my homeland and he is as evil as they come. It was him and another Dutchess LiNoth that sealed me in that gem to get me out of the way and I have been in there for two hun...no, nearer three hundred years now." She pats Gry on the shoulder as she shakes her head. "Of course a bit of thier taint remained with the gem and though I have power...I could not break it from the inside." She tries to hold each of your gazes equally so that you can tell she tells no lies. "I stay simply to try and make my home a better place...something I could not do in my life...so I am trying to do it in my death."

Looking to Anuk and his question she smiles and her eyes glitter for a minute. "Unlike most vampires that feel the need to feed to gluttony...I only feed when I am truly hungry or in need of power to do something. Most of my blood comes from animals that my human servants cook and eat for lunch and supper. I do have a pair of young woman that serve me loyally that also serve in times of dire need...though I only take what I need." She shudders as she watches the revoltion that will most likely pass across most of your faces.

Laying a hand upon Gry's arm she hands him the gem again with a smile. "As I said...I may ask for a favor in the future but you all are free to refuse and know the full details before you accept." Turning back to the group as a whole she bows her head to the with a look of...is it friendship. "Remember that friendship is a two way street...though I ask a favor now...in the future you will have the same option of me." With a last look to the group she steps a little ways off to the side of the group and seems to cring more from the little bit more brightening of the surrounding area.

Closing her eyes she falls into the powers that flow through any mage and arcane words spoken in a strange language spill from her mouth. She raises her hands even with her head and then slowly moves them down as far as possible. As she opens her eyes slowly she spreads her hands and a door opens in front of her. "My home of Koshe Marr." She turns slowly as you see the outline of a large mansion in the background and a beautiful garden. Though you do notice that there is a bit of gloom about what you see beyond the portal. "Any last questions Bloodpack?"

Tishe' and Snout 
Wednesday January 11th, 2006 1:59:49 AM

Standing dumbfounded at the revelations, Tishe' can only look on in silent wonder. Her mouth gapes open in continued surprise and brown eyes are wide at the spell power, the determination, and the knowledge of a new land are all before her. Her mouth moving before her mind, she blurts out "I will be ready to answer to help free your land."

Stripes and Wart have a different impression and want nothing to do with the woman vampire, her magic, or the new land, thank-you-very-much. They stay well away.

Trellus 
Wednesday January 11th, 2006 10:20:01 AM

Trellus shoots Tishe a look. He's not about to make any such promise, and he fervently hopes the rest of his friends aren't as impetuous as the Hook City native. The faster this dude steps on back into Koshe Marr or wherever, the better.

And while he might need a vampire's help in the future, he sure can't think of any reason why.

"We'll think about it," he answers cautiously, while adding mentally, Now go on, for Domi's sake.



Anuk 
Wednesday January 11th, 2006 1:19:46 PM

"Ah...animal blood...I see..," replies the ranger. Yuck. he thinks to himself. After a moment's pause he asks, "Ma'am...what sort of help can you offer us here when you're in your homeland? I mean, we've never really worked with one of your...uh...with someone like you. I guess I don't really understand what you're offering us, here."

Jake 
Wednesday January 11th, 2006 4:45:49 PM

Vampire. To a native plainsboy, that's even more unrealistic than dragons or snow. I mean, the sun's out, that's when you do stuff. Where do you get shade to get protection? And then there's the feeding on the blood...wouldn't water be better? But most of blood is water, so... Jake puzzles it out, and sees the woman as a weird sorta night-time bug pretending to be human. But what's up with all that stake business? He wonders if a blade of grass coudl do the same... What about silver? Geez. This vampire thing just wouldn't work out in the Plains.
And looking at the woman, he has to wonder one last question...
"Er, miss, was wondering one thing. Were you this beautiful in your life? I mean, or does vampire things...change people, make them more, well, attractive?"
Jake's voice is filled with admiration and revulsion at the same time.

Grymash  d20-2=7 d20-2=5 d20+2=5
Wednesday January 11th, 2006 8:34:01 PM

Grymash takes the gem from Elenea and tries to listen to every word. The details are quickly lost to him (Intell 7) but the gist of her message sinks in. His big fingers slowly close around the gem while she casts her spell. All he can do is stare and wonder if he had made the right decision and just let her go. If this were any other walking dead, the barbarian cleric would have destroyed them. But letting her go seemed like the right idea. He wonders what Gargul thinks and if he will be punished for his actions.

It isnt until she is gone when he opens his hand and looks into the shiny stone. What secret, if any, does it hold?

(Search 5, Spot 5)

Ulgren: Mage Armour(extended) 
Wednesday January 11th, 2006 10:02:14 PM

Ulgren whispers, "Koshe Marr," to himself and continues watching the vampire, watching her every move and doing his best to watch her spell hand movements and words.

Spells Memorized:
0- Lightx2 Message x2 4/4
1- Mage Armorx1*,Shieldx2,Enlargex2,Greasex1
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 2/3


Gilan and Ciaran 
Wednesday January 11th, 2006 10:39:32 PM

Gilan listens as the woman talks and shakes his head. Well at least they have a choice with helping her...not that they have always had a choice with the beaters in Rattledam. "Well at least she is not like all the beaters in town...you do this because I say so." He does not really care that he has spoken out loud knowing that at least most of the pack will agree.

Turning to Trel he lays a hand upon the shoulder of the cleric and gives it a squeeze. "Think we did the right thing?" His eyes take in the opening of the door and he shudders at the power. "Did we have a choice but to let her go." He moves over to stand near Gry and lays a hand upon the big warriors arm. "Doubts big guy...I have a feeling that she would choose to walk into the light if her mission was not important." Despite her unnatural nature he cannot feel that she is filling some role in the larger picture of things.

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)
2nd(6): barkskin(2), bull's strength(2), lesser restoration(2)
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Flea 
Wednesday January 11th, 2006 10:50:46 PM

Flea doesn't like the creature or trust her sad story one bit. She turns her head in order not to see the woman or the wicked place for which she has magiked a portal. The colour rises in her face as she wonders what a certain other gnome would have made of Elenea VanCleave.

"Should we tell the monks of Rattledam about this Koshe Marr place?" she whispers loudly to Trellus.

The need to believe. (DM Jim) 
Wednesday January 11th, 2006 10:59:15 PM

Those most of the pack seem to still have problems with the idea of a walking dead that seeks friendship and seems to be wanting to do good deeds, they cannot fully accept the idea of helping her. Though little Tishe' is the first to speak up and offer her help when the time comes.

Ulgren knows these movements and some of the words for this spell. It is a very powerful teleporting spell that opens a doorway to a certain place that the caster knows. This one is the more powerful and more stable of the version.

Gry looks into the gem and feels a small flood of relief that he has done the right thing. As he continues to stare he could not help but think he saw an open eye in the gem for only the briefest of moments.

Elenea smiles at the last minute questions though she feels that they are uncomfortable in her presence. "My dear Jake...I am as I was the day that I was turned into what most would call a monster...worthy of only destruction and revoltion to all." She looks to the lot of you in turn and shakes her head. "Not all things that are evil are truely that way...some break the way things are suppose to be...there are good examples in all races, no matter if they are suppose to evil...the same can be said for the good...you will find evil." Her head slowly turns to Anuk and she arches an eyebrow as she thinks on it. "Really I am offering help in any form that I can give...but rest assured that if I give help before I ask a favor than you will owe me no matter what...the gem will be the link...when things look most dark for your group you may ask for my help...I will aid you in whatever way that I can." She gives a little bit of a cocky smile as she snaps her fingers. "There is little that magic cannot do...if put to the right uses...as your friend Ulgren and Tishe' can attest to."

With a look of pure pleasure she turns to Tishe' and gives her a heartfelt smile of friendship. "As your leader Trellus has said...wait and see about what I ask first...you can decide then if you wish to aid me." The smile does not disappear though as she looks to Tishe' still. "It is good to know though that you would be willing to aid me."

With a last look to Gry she moves over to stand near him with a deeply troubled look upon her face. "You have done me a great favor...one that will be felt in my homeland once more, for those that put me in that gem will have to deal with me again." She lays a hand upon his and the gem that is in it. "If when we meet again, you do not think that I still deserve to be out of that gem...I will take my place in Gargul's realm." She walks back to the portal and looks upon her home with a little misgiving and still a yearning to be back. "Fare the well my friends...if you will let me call you that." She then steps through the portal, which begins to close slowly behind her.

Spot DC 14 to notice the four werewolves that are moving in at Elenea from two different directions.

Sense Motice DC 12 to realize that they are not there to welcome her home, but are attacking her.


The portal is completely closed by now and you figure that you may have seen the last of this vampire...for at least the time being.

Tishe' and Stripes  d20+14=18 d20+7=18 d20=11
Thursday January 12th, 2006 4:38:29 AM

Still facinated with it all, Tishe' misses the byplay from her packmates, the significance of the spell (Spellcheck: 18), and the uneasiness of her animal freinds.

She does see the four wolf-human hybrids that are rapidly closing in on Elenea (Spot: 18). "It's nice that she has friends so close by", she tells Grymash (Sense Motive: 11)

Yet now the portal is closed and the group is alone in the Sargrass once more. With her rapidly changing mind, Tishe' thinks about the land around her and how to get home. Finally.

And then? "Well, the land my life.", she says to Stripes. "We learn about and protect the Sargrass from those Barons."

Stripes is just really happy that the undead is gone and only regular things are about. Unable to wag a tail, he grins with lolling tongue.

Mac  d20+5=14
Thursday January 12th, 2006 5:03:18 AM

The taur fails to notice the rugs... I mean weres!

He looks about again and asks in a different fashion, "So, just incase we run into her or others in the future, what is a vampire?"

Trellus [-1 Con]  d20+9=18 d20+5=23
Thursday January 12th, 2006 8:47:15 AM

[Spot 18, Sense Motive 23]

"They're not her friends," Trellus responds glumly to Tishe.
(+2 Aid another on everyone else's Sense Motive check)

The blond man spends a good half minute in silent contemplation, looking blankly at the spot VanCleave occupied a moment before, while dragging his hand over the blond stubble on the back of his head in an unconscious habit.

Finally, he exhales in a big sigh and turns to Mac.
"A vampire is undead. They suck the blood of the living, and some say part of their life force as well. Pretty much a non-frozen version of Ice Dude. This one's got wizard powers, too."

He thinks a bit more.
"Gry? You shady holding that gem? You want me to hold it for you?"

Trellus scratches his head some more, thoughtfully looking at each of his friends. When his gaze falls on Anuk, a wide grin breaks across his face and the man begins to chuckle.
"What's your favorite kind of blood?" he quotes playfully. "Dude, you totally need to work on your pickup lines".

Anuk  d20+12=31 d20+4=13
Thursday January 12th, 2006 11:49:43 AM

Wondering what sort of help they might ask of a vampire, Anuk watches the portal close behind Miss VanCleave. The instant before it's gone, he sees the wolves closing in on her and shouts a warning "Wolves!!", but it seems it's too late.

(spot 31, sense motive 13)

Hoping she heard, he tells the pack, "Sorry about the shouting...looked like she might have a little trouble back home is all..."

Anuk turns a little red at Trellus' teasing and grins sheepishly. "Yeah...after spending so much time around Jake you'd think I could come up with something shadier."

Jake  d20+6=10 d20+5=24
Thursday January 12th, 2006 2:31:01 PM

Jake frowns sesning something wrong, but not seeing much of the wolves. Oh well. Now it's time to get moving on.
"Say, guys... that was interesting and all, but ah wanna get on to Rattledam. Home sounds plenty fine about now."
Jake looks over the plains and tilts his hat slightly, and coughs once to clear his throat, then spits. Then he covers his mouth with that mask again.
(Kinda looks like a bankrobber in one of those westerns with that face-scarf on ;-D )


Mac (illegal second post) 
Thursday January 12th, 2006 3:12:03 PM

"Jake? Three directions from the dream - remember? I'm not sure we're ready to go home as yet."

Grymash  d20+2=5 d20+2=8
Thursday January 12th, 2006 7:36:20 PM

Grymash watches Elenea as she steps through the doorway. The only thing he can think to say, "Bring da light to thems, Elenea! Bring da fire! Fill Gargul's vaults wit da souls dat do evil!" His attention is caught with a blink of the eye from the stone. He doesnt notice the bipedal fur bags stalking up to her.

(Spot 5, Sense motive 8)

Grymash answers Tishe not knowing she was referring to the werebeasts, "Yeah, it gute dat Elenea found friends here in da Sargrass. Elenea never gets out of da rock if weez not finds it." When Trellus offers to hold the gem for him, Gry simply states, "Naw... Gry wills hold it. Stone be gute for Gry to keep."

Flea  d20+9=19 d20-1=10
Thursday January 12th, 2006 9:43:08 PM

Flea spots some furry creatures approach the strange creature after she enters the portal (Spot=19, Sense Motive=10). She looks at Tishe' weird new friend to see if there is a resemblance. When she looks back at the portal it is closed.

With a shiver she listens to Trellus' answer to Mac's question.

Ulgren: Mage Armour(extended)  d20+1=13 d20+1=8
Thursday January 12th, 2006 10:11:54 PM

Ulgren doesn't notice the werewolves closing on the vampire and only after the portal closes releases his grip on his wand. "Strange that she could stay in the sunlight and not be harmed," Ulgren states out loud, "I wonder how she did that?"

Spells Memorized:
0- Lightx2 Message x2 4/4
1- Mage Armorx1*,Shieldx2,Enlargex2,Greasex1
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 2/3


Gilan and Ciaran  d20+18=25
Thursday January 12th, 2006 11:20:45 PM

Gilan watches as the lady leaves finally and breathes a sigh of relief. Though he has mixed feelings about her for some reason he feels that she does mean well.

He has not been paying attention as she goes the rest of the way through the portal so he does not notice anything and turns to look. "Huh...what?" By that time the portal is closed and he could not have seen anything anyways. He looks to the direction that the group had been traveling and then to the sky to see how much time they have left. "Shall we move on and find a good camp for the night?" He does not really want to stay and would rather press on if that is the vote.

[survival(plains) 25]

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)
2nd(6): barkskin(2), bull's strength(2), lesser restoration(2)
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Wavy grass but no wavy curves. (DM Jim) 
Thursday January 12th, 2006 11:29:53 PM

With Elenea departed the group now finds that the surrounding area has come back to life. You hear the insects buzzing around the area and the wind is now talking sweetly through the tall grass. The area has also brightened back to its normal brightness for the day and Ulgren gets the first of his answers. There had been some kind of spell in the area that had darkened it enough for her to be here for as long as she was...he has studied a spell in the past that would do that and knows that their are more powerful forms as well.

As the portal is closed and you cannot yell a warning to Elenea about her guests you can only hope that she is ok. Though you silently might be wondering if you will be seeing her again and does it matter to you. Those that saw the furries moving at Elenea noticed that they traveled on two legs and not four, plus they stood as tall as a man. In fact if you could change Gilan's wolf Ciaran to resemble a wolf standing on his hind legs but with the proportions of a man you would have it.

The sun is starting to go down in the sky but Gilan knows that you have at least a good three to four hours of light to travel by, as do others that know the ways of nature. Your thoughts turn to a town out this way that is in need of your help. Most importantly is the thoughts of home that run through everyone's mind. It will be good to finally be able to go back to Rattledam at last. Some of you are even beginning to miss Galafar yelling at you...well maybe not really.

Tishe' and Stripes 
Thursday January 12th, 2006 11:49:02 PM

Shouldering her pack and keeping her crossbow handy, Tishe' moves over to the comforting bulk of Mac to walk through the Sargrass. "What dream are you talking about? Must've been when I was with the Manfri."

She pouts for a second in losing some information, but a cold snout hits her hand and the ugly face of Stripes grins up at her. How can she be mad when the striped hyena needs her? And she needs him, too. Companions. And Pack. And Tishe' heaves a sigh of contentment, for no matter where they go from here, they are a Pack together.

Stripes is just really happy that the undead is gone and only regular things are about. Unable to wag a tail, he grins with lolling tongue.

Trellus 
Friday January 13th, 2006 10:08:09 AM

The blond man's face drops in disappointment at Grymash's reply. He'd much rather somebody else had that gem, but he can't see any way to push it without getting the half-orc all sunbaked. Trellus lets the matter drop.

He pulls out his waterskin, and takes a drink, following years of ingrained training - removing the cap at the very last instant, immediately covering the opening with his mouth, and then capping the container just as soon as it leaves his lips.
No open water
The precautions are merely unconscious habit by now.

Smiling at Anuk's coloring, the cleric grandly holds his right arm out in their direction of travel.
"Let's weave, dudes"

He drops into line, and follows his packmates through the Grass.

Jake 
Friday January 13th, 2006 2:17:46 PM

"Awww treadles, I'd forgotten about that," Jake says morosely. "Anyone notice this ground and grass is getting a little weird?"

Ulgren: Mage Armour(extended) 
Friday January 13th, 2006 4:29:34 PM

Ulgren follows Trellus lead and grabs a quick drink in the same manner. The drow smiles as they close the waterskins thinking, we are all so different and yet the same. Ulgren readjusts his pack, and changes the color of his pants to white inorder to reflect some of the light off of him.

Spells Memorized:
0- Lightx2 Message x2 4/4
1- Mage Armorx1*,Shieldx2,Enlargex2,Greasex1
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 2/3


Anuk 
Friday January 13th, 2006 4:45:35 PM

Anuk gives Trellus a mock salute. "Weaving now, sir," he says in officious tones, but with a wide smile on his face.

Gilan and Ciaran  d20+18=34 d20+10=18 d20+10=15
Friday January 13th, 2006 5:03:48 PM

Gilan falls back into his usual pattern of weaving his way through the group to check on everyone and lend his aid as best he can. He also spends time with Anuk up in the front so that he can help him scout out the immediate area for trouble.

[survival(plains) 34, listen 18 and spot 15]

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)
2nd(6): barkskin(2), bull's strength(2), lesser restoration(2)
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Flea (-2 to Con)  d20+10=28 d20+16=32
Friday January 13th, 2006 5:36:38 PM

"You doing okay, Mac?" Flea asks of her minotaur host. "You want me to switch over to the other shoulder?"

As the party make their way through the grass, Flea scans the horizon (Spot=28). If all is clear she takes a peep inside Mac's pack (Search=32) to see if the kitten is awake.

Where to set up camp? (DM Jim) 
Friday January 13th, 2006 11:24:48 PM

The pack has been moving for most of the remaining day and the sun is starting to get low enough in the sky that it is getting dark. There is still enough light even for those with no extra form of vision for nightime to see but it will be gone before long. The insects have started to move in the plains and you find that you are slapping at biting bugs off and on.

Noone has seen anything of any size since you have been traveling and in fact it has been a rather uneventful little trek so far. Flea does check in on Galea from inside of Mac's pack and finds the little kitten curled in a ball and purring contently.

Finally you feel that you can move no longer but you have found no area that would be suitable for a camp sight. The grass surrrounding you is only ten feet high but as you look out further you find that it is reaching to some fifteen feet.

Stomaches are rumbling and you all are too tired to really push on, but can you camp here?

Tishe' and Stripes 
Saturday January 14th, 2006 4:08:50 AM

The short woman finds that she can weave through the grasses much better than most of her companions because of her affinity with Mother Wold. She follows Gilan's example to move back and forth among her friends to make sure that everyone is keeping up without problems. And Stripes is able to keep up well enough (1/2 movement for Stripes is still 25') to follow his human around.

When night falls, Tishe' looks to her arcane associate to provide that amazing little shelter of his. "How fortuneate the Pack was to have found you, Ulgren!"

Mac 
Sunday January 15th, 2006 2:34:36 PM

"You're shady there Flea. Just don't let me forget your there!" He replies with a smile.

Flea (-2 to Con)  d20+5=15 d20+13=24
Sunday January 15th, 2006 7:58:10 PM

"Oh, you won't forget about me!" chirps Flea.

As the group make their way through the tall grass, she practices some recent poetry she has tried to memorize (Perform=15)

A bird came down the walk.
He did not know I saw--
He bit an angleworm in halves,
And ate the fellow, raw,

And then, he drank a dew,
From a convenient grass--
And then hopped sidewise to the Wall
To let a beetle pass.


From her vantage point the rogue looks for a good place to suggest the party make camp. (Search=24)


Gilan and Ciaran 
Sunday January 15th, 2006 8:23:19 PM

Gilan looks to Trellus and then the grass that surrounds them, shaking his head. "I don't think we are going to find an open area to camp." He looks to Ulgren and gives a hopeful look. "Can you hut be set up inside this grass...I mean will it bend it over to fit?" He knows that magic can do a lot of things but he is not sure that it would bend the grass down flat so that they can make use of it.

Looking to Trell he covers a yawn with his right hand. "Should we try...or clear an area?" He figures that they have a pair of people that maybe able to clear the grass...if they can be quick before it grows back on them.

Ciaran lays upon the ground and looks to those around him. He seems indifferent right now to the plight of the group...though he does not understand too much of what is said. He does yawn as well and seems ready to catch a little sleep.

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)
2nd(6): barkskin(2), bull's strength(2), lesser restoration(2)
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Trellus 
Monday January 16th, 2006 9:38:37 AM

Trellus looks around, as if waiting for an open spot to magically appear.

He ponders Gilan's question for a moment or two before answering.

"Lets just hack out a spot. With a bunch of us weaving we can clear enough for Ulgren to weave his house. The Grass'll grow around it, so I think we'll be shady for the night."

Ulgren: Mage Armour(extended) 
Monday January 16th, 2006 4:37:24 PM

Ulgren smiles at Tishe', "Thanks, your the best!" Ulgren says with a smile as he turns to face others asking him questions. "I am not sure if the house would be strong enough to crush the grass but I am willing to find out, or help cut some of it back and cast it on the ground." Ulgren pats his rapier, "I will need something more suited than this though."

Spells Memorized:
0- Lightx2 Message x2 4/4
1- Mage Armorx1*,Shieldx2,Enlargex2,Greasex1
2-Scorching Rayx3, Blurx2 5/5
3-Fireballx2, Hastex1 3/3
4-Leomunds Secure Shelterx1, Confusionx1 2/2

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 2/3


Anuk  d20+12=20 d20+12=25 d20+14=25
Monday January 16th, 2006 6:14:42 PM

"Nice one, Flea. Know any poems about ranthoms or sarg moths?" While making conversation, Anuk, too, looks for a good spot in the grass for Ulgren's "campsite".

spot 20
listen 25
survival 25

Grymash  d20+9=29
Monday January 16th, 2006 7:00:57 PM

Grymash helps search out a good spot for the pack to camp for the night.(Survival 29, natural 20. wasting all these awesome rolls on skill checks!!). He reminds everyone of the tents and camping gear that he has stored in his magical backpack. He pulls out three tents, two everburning torches, a stew pot and a water keg. He even pulls out a ten-foot pole to act as a center support it they choose to fold down layers of grass over to tie into a dome for added security. Rope, shovel, pitons and hammers are provided as well.

"How much rations do pack have. Do Gry an Anuk need ta go huntin'?

Makin' the camp. (DM Jim) 
Tuesday January 17th, 2006 12:09:34 AM

With little success in finding any open areas to set up the hut that Ulgren can summon up, those with the right weapons start to work upon the grass so that they can have an area large enough.

It takes quick effort to get it timed just right as the group has no longer worked out the area to a short enough bit of grass than it begins to grow back. Ulgren gets his hut put into place just as some of the grass is beginning to grow a few inches.

With the hut finally in place Gry pulls out spare tents and all the rations that he has. He poses one of the ultimate questions...how much food do they have and does he need to help out others in finding food?

Another issue comes up with the ideas of watch and how to make it effective with the grass the way it is. The grass seems to stay short around the area of the hut for five feet and then you get back into the ten feet tall stuff?

Want to do any additions to the camp? Like a dome over the top of the campsite? Set up a fire pit for cooking? Or anything else you can think of? I would also like to know how much water each person is carrying and food as well on them?

Flea  d20+2=16 d20+9=14 d20+11=12
Tuesday January 17th, 2006 12:28:39 AM

Figuring the drow's magic house worked pretty well last time, Flea signal's Mac to put her down. The gnome will enter through the door, search around to see if the 'kitchen' is in the same place as last time. If it is, she will drop her pack in a corner and set to work making a meal for the party using whatever Gry, Anuk, or the others provide. If pickings are slim, she will collect trail rations from those who have them and do her best to spice up the aromas and flavours of the bland food using her magic ways.

When it comes time for watches, she will accept any watch assigned.

Skills/Alchemy (Cooking?)=16 and Prestidigitation
Spot=14
Listen=12

(OOC: Flea has 1 week of trail rations, and 1 water skin.)



Anuk  d20+14=25
Tuesday January 17th, 2006 12:15:14 PM

"Me? I'm hungry for some of Jake's stew. Let's go find some bugs, Gry." When Gry is ready, Anuk heads off into the grasses to see what he can scrounge up for the group's meal.

Survival 25

(ooc: Anuk carries one homemade waterskin and a couple of days worth of rations.)

Jake 
Tuesday January 17th, 2006 2:04:04 PM

"See? Someone likes mah cookin'," Jake proudly says, and goes about getting in Flea's way as she tries to prepare a good meal. He insists on making his own, until he realizes how few ingredients there are. At that point, realizing he can't 'experiment' and create anything spicy or interesting, he gets kinda bored and uninterested, and sighs. "Well, ah suppose you might as well cook up something," Jake sighs and sits back, to let the littlest Packmate do her work.
"Hey, Gilan, can ya make some of those grass mats you sometimes do ta sleep on?" Jake suggests. "Ah think some piggies slithered up my pants last time, it wasn't pleasant fer sure..."
(What's Ulgren's spell do? I missed something about that I think.)

Trellus 
Tuesday January 17th, 2006 3:12:17 PM

Trellus considers. "That house looked pretty secure last night. Remember The Walker's cave? I'd say we'd be shadiest just getting in there and closing everything up tight."

"Gry, put your water barrel inside the house. Everyone fill up from there. When we got what we need, I'll fill up the barrel."

The cleric also takes stock of the food situation, to see if he needs to memorize a spell for that in the morning.

Once all that is taken care of, he turns back to Tishe with grin.
"You mentioned something about presents......"

Trellus has one waterskin and 5 days trail rations (minus whatever he's eaten so far)

OOC - Leomund's Secure Shelter - it doesn't have a kitchen, but it locks up pretty good.

Grymash  d20+9=23 d20+2=8 d20+5=19
Tuesday January 17th, 2006 7:36:58 PM

"Oh!! the half-orc mutters with a bit of surprise. He wasnt aware that a hut was going to be conjured. He carries his keg inside and sets the stew pot inside the fireplace. He looks for the hook used to hang the pot over the fire.

"If Jake gonna make stew Gry, need ta hunt prairie piggie. Gry thanks Gry hear one squealin' little way back. Nuk, ya wants ta come?" The barbarian then nudges Jake and whispers, "Whut it take for yazz ta make some Jake Cake. Gry still gots a lil green gnomish left."

Grymash draws out his massive bow from his magic quiver, waits to see if Anuk was coming, and then heads out a little ways. Every five steps he casually kinks a stalk of grass with his fist in order to leave a trail back to camp. He keeps a sharp eye and ear for that ellusive piggie! (Survival 23, Spot 8, Listen 19)

(Gry has 2 Casks of Water, 1 Cask of Green Gnomish - mostly empty, 4 waterskins, 5 days of trail rations - minus whatever has been eaten, and unknown amount of leftover food he's taken other hunts, and edible kills from battle.)

Ulgren 
Tuesday January 17th, 2006 10:11:16 PM

Ulgren walks into the hut and out of the way of the hunters preparing to go hunting. "Good luck!" Ulgren says with a smile. Ulgren then assits in moving the keg of water out of the middle of the floor and then drops his pack on a bunk.

Ulgren has 4 water skins and 7 days rations-depending on what has been eaten.

Gilan and Ciaran  d20+10=11 d20+18=34
Tuesday January 17th, 2006 10:40:46 PM

Gilan slips into the hut and settles his stuff into one of the corners. He stretches a little and then shakes himself lightly. "How about we see if any of the grasses around are edible...remember that some of them keep for awhile?" Taking the little bit of time that he has before it gets too dark to see he slips outside to search the grasses for anything that they can take with them...food wise. He also keeps his eyes open for anything that may seek to eat him or the rest of the pack.

[spot 11 and survival(plains) 34]

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)
2nd(6): barkskin(2), bull's strength(2), lesser restoration(2)
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Tishe' and Stripes  d20+8=25 d20+8=22 d20=15 d20=4
Wednesday January 18th, 2006 3:58:44 AM

The brown-haired girl takes Trellus' hint and passes out the gifts of the Manfri to everyone. While she does this, she takes stock of her own food (1 week trail rations) and water (2 skins). "It's a good idea to hunt for whatever we can find and only use the dry rations to supplement and make them last longer. Wouldn't it be terrible if we ate all our trail rations when the hunt is plentiful and then not have any when we needed it?"

Tishe' keeps away from cooking, "Mother told me that I was the best cook if anyone wanted something burned", and helps watch out for things while the hunters and camp setters are busy; with Stripes helping out.

Listen 27 (Aid from Stripes)
Spot; 22 (fail aid from Stripes)

"I'll take first watch, too." she offers

The night and gifts. (DM Jim) 
Wednesday January 18th, 2006 8:04:40 PM

Flea goes to searching the hut and finds no kitchen but is able to set up a firepit outside of the hut with the help of Mac. She is soon cooking something that smells rather nice over the fire...a hearty stew is what it looks like.

Anuk slips off with Gry to find some bugs though Gry has another plan of his own as he grabs his bow and quiver. Anuk is able to find a nice little supply of bugs that he slips into a special bag made from the grasses of the plains. Gry is able to find a rather large boar prairie pig that is rooting around in the grass. It's slug like body is turned to him when he finds it and even though it turns at the sound...it is only the release of the arrow that had alerted it. Gry has a nice little bit of meat to take back to the camp as well.

Jake putters around the hut a little and then tries to help out Flea with the cooking but finds that without spices that he has run out of he cannot fix much that has his flair and soon finds a place to stay out of the way. He does hit Gilan up for a blanket woven of grass to help keep bugs out of his pants. Though he figures that inside this hut they will not have to worry about it.

Trellus sets up a plan for the group so that they may not need to set up a watch...though he figures that someone will be up for watches anyways. He also has Gry set up his barrel before he leaves so that they all can refill waterskins and then the barrel before leaving. Then a bright smile appears on his face as he bothers Tishe' about something that she had mentioned earlier...PRESENTS.

Ulgren is more than happy to find a little time to relax after he helps to move the water barrel from the middle of the floor. He does his best to explain the workings of the tent to Jake and even shows him a bunk that the man may sleep in.

Gilan and Ciaran slip into the hut with the others and stows his gear in a corner as he takes a seat for a few minutes. With a look of disinterest in what is going on inside he slips out to look for some grasses and bugs as well. Ciaran falls asleep against his pack and is soon sending a bit of snoring through the hut.

Tishe' is one with the group on seeing what can be found in the wild to eat and save on thier own rations. The dried foods that they have with them are ok but she does not feel like making a steady diet of them either. She then slips into a comfortable spot outside to look for any signs of trouble with Stripes at her side.

A half an hour has passed and finally Gry and Anuk return to the hut. Anuk has found a small treasure of bugs in the grasses and brought them back with him. Gry drops a dead prairie pig upon the ground with that goofy grin on his face. He looks rather pleased with himself as he goes to tend to his bow before doing anything else.

Ten minutes after that Gilan returns as well. He has a look of happiness upon his face as he pulls up a sack of different grasses. All of you can smell the fragrance of both onion and garlic grass coming from the sack. As Gilan takes a seat he starts to sort out what he has found and you notice the following that you know for sure...licorice, potato and an assortment of native spice grasses that will help to spice up any meals in the future.

Though Tishe' has offered to take a first watch the group seems to be going to take a bottle up the hut tactic and ride it out. With that in mind Tishe' pulls out an assortment of packages that the group are pleased to see. She tosses a small bag of spices to Jake and shakes her head as she mentions some dark haired Manfri woman wanting them given to him...not that she would mention what Jake had done to deserve them. With that out of the way she passes out an assortment of packages to each person in the hut...actually they are woven bags of grass that you know will hold water if needed and without exploding.

Presents
Jake - Steelgrass breastplate

Anuk - steelgrass chainshirt+1, handy haversack(made of plains grass), clw potion(2)

Mac - steelgrass chainshirt+1, shield of faith +2 potion(3)

Trellus - elven chain, csw scroll(2), shield of faith +2 potion(2)

Grymash - dusty rose prism, +1 to AC

Tishe' - stylish pants o' plenty(made of plains grass), cloak of comfort, bracers of armor +1, cmw potion, magic fang potion(4)

Gilan - ring of feather fall, barkskin +4(4), cmw potion(2), magic fang potion

Ulgren - ring of feather fall, polymorph scroll, flame arrow scroll, summon monster III scroll, resist energy scroll, locate object scroll, darkness scroll, mirror image scroll, color spray scroll, feather fall scroll, true strike scroll, unseen servant scroll, blink scroll, silence scroll, mount scroll

Flea - ring of protection +1, amulet of natural armor +1, gray bag of tricks, shield of faith +2 potion(2)

Anyone with questions on thier gifts let me know either with you next post of through email. I will get back to you with all the information that you need. Jake will need to replace his old armor with the new Steelgrass one as he gave his old one to the Manfri.

Ulgren 
Wednesday January 18th, 2006 10:11:35 PM

Ulgren watches for the return of the hunters with eagerness, the long trek through the plains has built a deep hunger within the drow mage. Ulgren watches Tishe' with a puzzled look as she begins to pass out packages to the group. "Who are these from?" Ulgren asks which is followed up with a look of surprise as Tishe' hands the drow one. Ulgren looks inside and his jaw drops as he looks over the collection of scrolls. Ulgren reaches inside his pants pocket for his spellbook and prepares to scribe scrolls when a glint of light catches his eye. Ulgren reaches inside the woven grass bag and pulls out a small ring. The drow smiles as he places the ring on his hand. Ulgren then settles in to scribe scrolls into his spellbook.

ooc: How many spells per night can Ulgren scribe into his spellbook?



Tishe' and Stripes 
Thursday January 19th, 2006 5:21:16 AM

Happy as an apprentice on holiday, Tishe' opens her present and carefully saves the woven grass basket. The cloak is a welcome sight and she is sure that Stripes will like the potions, but the intricately woven stylish pants o' plenty are what captures her eyes. There is nothing doing than she must try them on immediately.

Stripping off her biege pants without embarrasment, Tishe' sits on the floor in her smallclothes to see how is the fit.

"Nice, very nice", she says, turning around and around and trying to look at herself from every angle. "And the pockets! Wonderful!"

DM - Purchase approved.

Jake 
Thursday January 19th, 2006 1:33:29 PM

"Oh Ho! Next meal will be mine!" Jake proudly announces, looking through the different little pockets of spice. "Heh... we should save the Jake Cake for when we get back tho. As a celebration, ah mean."
Jake is happy to relax and let everyone else do the rest of the work that night, though he will dutifully put in for watch at some time after he can get a good enough sleep.
(I do have some questions about the items I got, see my email)

Grymash (ac23) 
Thursday January 19th, 2006 8:05:41 PM

A big toothy grin continues to stretch from ear to pointy ear. Grymash is very pleased with himself. "Gry find big juicy piggie. Pack eats gute tonight," boasts the barbarian while fighting back every urge to beat his chest and dance around like an idiot. His big hands slap the rump of the big furry slug sending ripples throughout its gelatanous-like body. "Hmmmm, gute an fat. Ripe an tasty. Been too longs since Gry had gute old prairie pig. Dat battle bird* wuz shady, but nuthin' like piggie here!!"

Grymash is quickly distracted when he notices that presents from the manfri are being handed out. The dusty rose-colored prism is placed in his large hand. "Ooh, Gry gets nuther blood rock!?" Its the same color as the gem he just received from the vampire, but looks very different. He stares into it, trying to see if there is another eye, like there was in the other. While holding it up to the torch light for a better look, the prism floats up out of his hand and starts to circle about his head. A sudden rush of insight washes over him. He feels his awareness of himself and everyone else around him become especially keen. "OOOHHhhhh!! Shaadddyy!!"

(*Battle Bird, as Gry calls it, was the dire turkey he fought for Thanksgiving in '04)

(Im also assuming that Gry's gift is the Ioun Stone that gives a +1 Insight bonus to AC.)

Trellus [-1 Con] 
Thursday January 19th, 2006 9:14:01 PM

"You got a prairie pig?" Trellus exclaims excitedly. "Shady! I haven't had that in forever!"

The cleric settles down for some roast slug, choosing to ignore for the moment Jake's announced intention to cook next time.

Present time is a happy time. The elven chain is so LIGHT! The cleric is certain he'll be able to move faster than the bulky breastplate he's currently been wearing. He stows the potions and scrolls while answering Ulgren.
"Tishe said these came from the manfri, right Tishe....."
Trellus' words die in his throat as he glances up to see the Hook City native in all her pantless glory.
"Uh......."

Descretion is sometimes the better part of valor. The blond man looks away and changes the subject.

"Let's keep a watch going inside, just to keep an ear on things. Um, Tishe, um, first. With Gry. Then me and Ulgren, Gilan and Jake, Nuk and Mac. Flea gets to sleep in."

Gilan and Ciaran  d4=1
Thursday January 19th, 2006 11:46:43 PM

Gilan slips the knot off the bag open and peers inside to see what is there. The breathe catches in his throat as he looks to the nice little gifts and he almost forgets to breathe again. As he slips each one out he shakes his head at the ring as he knows what it is. "You think someone knows about a little fall that I took some time back." He laughs at the memory and then turns to Gry with a mischievious smile. "At least I was not holding the rope I tried to climb down." He laughs again at the image of his friend falling while holding onto the rope he was trying to climb...though some of it was shadowed by pain.

When he looks up he notices Tishe' and turns as red as beet grass. He turns his eyes away and has to clear his throat as he brings his focus back to other things. "I don't mind standing a watch." He looks to Ciaran who is sacked out against his pack and smiles. "I can count on Ciaran's eyes and nose." With a little bit of time before his watch his will slip over to lay a hand upon Flea's shoulder. "You still feeling the effects of that ash?" He will cast on of the restoration spells that Trell mentioned to take so that she will be full power tomorrow.

[lesser restoration - 1 con point restored]

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(2), entangle, faerie fire(2), longstrider(2)
2nd(6): barkskin(2), bull's strength(2), lesser restoration(2)*
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Meals, spells and the watch. (DM Jim) 
Thursday January 19th, 2006 11:54:43 PM

Flea soon has a nice little fire going and adds the prairie pig meat to the stew. Though she has to lay out a lot of it to be cooked separate as there is way too much.

Everyone seems to grimace a little about the though of Jake cooking for them, but he does not notice. Actually he is use to that reaction and in fact feeds off of it.

Presents seem to be a big hit with the group as they find some stuff that they had been needing. It does lead to one big question. How did the Manfri figure this out and just what else to they know?

Watches are set up and as the night wears on each paired group finds themselves sitting their watch outside of the hut. The stars twinkle above your heads, for each group, when they take their watch. It was nearing the end of Mac and Anuk's watch when the two of you feel the very ground that you are seated upon seem to roll underneath you...or at least that is the best way you can describe it. Though you peer into the grass as best you can, you find nothing out of the ordinary but there is something going on out there.

Ulgren - It will take one hour to scribe a spell into your spellbook per caster level of that spell. All of the scrolls you got are minimum caster level for that spell.

Mikey - Sending a reply to your email out as well. Anyone else interested in the stats for thier steelgrass armor or did I explain that good enough with my earlier email?

Gry's gift is as you named it. Hope it helps out.

Tishe' and Stripes 
Friday January 20th, 2006 7:11:32 AM

Watch time is a time of great opportunity as Tishe' sits with Grymash. She stays easy, petting Stripes on his ugly head, and talks about growing up in Hook City 'so many people, and nearly everyone can work at least some kind of magic', to her presents 'grass pants, who would have thought!', to wonderings about what is going on in Rattledam and the Barons 'we should take the battle to them', she says vehemetly. 'I mean, you don't let a school bully get away just because he runs out of the room, he's learned nothing!'

Once her watch is over, Tishe' sleeps the rest of the truly exhausted, Tishe' is cuddled with her new companion as a very warm and comfortable pillow.

Trellus 
Sunday January 22nd, 2006 9:30:16 AM

Trellus nods along with Tishe's exclamation about 'taking the battle to the Barons'.
"First we gotta find out where they are," he replies wearily. "Then, maybe we can twist their thread."

Trellus sleeps soundly, but awakens to the weird movement of the ground. Like the rest of the Bloodpack, he steps outside to see what's going on. Like the rest of the Bloodpack, all he sees is Grass.

"Gil, can you fly up top and see if you can make out anything sunbaked?" he asks. In the meantime, it might be a good idea to try out that new armor. The blond man pulls out the delicate looking chainmail and puts it on.

Flea 
Sunday January 22nd, 2006 11:02:45 AM

Flea studies her gifts. As she puts on the ring, there is a sharp intake of breath as she remembers just such another ring on the hand of another. Soon however, she is distracted as she watches the others open their presents.

The rumbling felt through the ground piques her curiosity, but when the taller folk report there is nothing to be seen for it, a cold shiver steals up her spine.

Gilan and Ciaran 
Sunday January 22nd, 2006 4:31:44 PM

Gilan slips out of the hut with the rest and listens and feels the moving of the earth. He shakes his head as he looks into the grass and can see nothing.

With the suggestion he nods to Trell and slips into the form of an owl. Taking to wing he flies out around the area looking for anything out of the ordinary that could have been making the ground shake.

Spell List
0th(6):
1st(7):
2nd(6):
3rd(6):
4th(4):
* used

Mac  d20+5=11
Sunday January 22nd, 2006 8:30:40 PM

Mac gets to his feet and heads for the door. "Once 'round the hut in case it's low to the ground." he mutters before he gets out.

[Spot:11]

Tishe' and Stripes 
Sunday January 22nd, 2006 10:20:43 PM

"I wonder if the rumble is coming on the ground or IN the ground?"

Whatever it is, Stripes doesn't look too happy about it, and keeps close to his human.

Grymash  d20+5=17 d20+2=12
Monday January 23rd, 2006 2:27:49 AM

Grymash gets up from his watch at the first sign of the disturbance. He releases his new ioun stone, and it begins to circle above his head. He then takes his double axe, that was leaning against the wall of the hut. "shhhh, gry tries ta hear wit da ears," whispers the half-orc.

(Listen 17, Spot 12)

Anuk  d20+12=22 d20+12=21
Monday January 23rd, 2006 11:18:44 AM

(ooc: sorry for the missed posts)

Anuk spends his watch both looking around and checking out the gifts he received. After putting on his new armor, he picks up rock after rock on the ground and stuffs them into his new grasspack. "Mac...have you seen this thing? I just keep puttin' stuff in here and it never gets heavier! It works even better than my quiver!...I don't know what my problem with magic was...this stuff is great!" He babbles on for a while, taking out the rocks and replacing them with the items from his own pack.

But the rumbling ground gets his attention. It reminds him of the island they stayed on with the giant smoking mountain. He looks out into the darkness and asks Mac, "See anything out there?"

spot 22
listen 21

Jake 
Monday January 23rd, 2006 1:17:06 PM

Jake wakes up at the first groundshake. "Woah... haven't we felt one of those before? In that other land, the Cold Place?" Jake queries. Just to reaffirm the ground's solidness, he stomps twice, then spits on it. That should be good enough, he thinks to himself.

Ulgren  d20+14=24 d20+14=19
Monday January 23rd, 2006 9:40:54 PM

Ulgren sits down with his spell book and scroll and quietly looks at each of them until he reaches a decision. Ulgren spends the next four hours scribing 2 scrolls into his spell book, Flame Arrow (Spellcraft 24), and Mount (Spellcraft 19). Ulgren finishes his work and lays down, exhausted but with a smile on his face.

WIll post spell list tomorrow. SOry yfor the missed posts work was hell last week.



The noise in the morning. (DM Jim) 
Monday January 23rd, 2006 9:57:42 PM

Everyone is out earlier than the usually are as the ground shakes. Though you peer into the grass you can see nothing at all moving. With a suggestion from Trell, Gilan takes to the air in owl form and scouts out the surrounding area. Though he goes around the camp and out about thirty feet he does not see anything moving...but he does see something that is strange.

Landing back at the camp he relays the information about a stretch of grass that is missing twenty feet from their camp and about fifteen feet wide. Though he did not go lower to take a better look he did not see the grass doing what it usually does...grow back.

The pack realizes that they have two things to consider...a mystery and breakfast. It will be amusing to see which wins out in the end as tummies grumble but minds work on the mystery in the grass.

Grymash  d20+2=4
Tuesday January 24th, 2006 12:05:12 AM

After listening to Gilan's report, Grymash rubs his chin, "Hmmm.. sound likes some grassbiter hads some breakfast!" His eyes widen and narrow. Furrows on his brow roll and flatten with each stray thought that quickly withers in the dry barren wasteland of his mind (Wisdom check 4). "Uhhh breaakfasstt! Whut Gry be havin' for breakfast?"

Tishe' and Stripes 
Tuesday January 24th, 2006 1:58:48 AM

"With no immediate threat, I'd like to commune with Mother Wold and my spellbooks for a while." says Tishe'. "If the hole in the grass isn't going away, I'd just as soon have some breakfast and spells before going exploring." Wistfully she continues, "is there any more of that barbecued prairie piggy left?"

No bones to gnaw, Stripes is content with some more meat off the prarie pig to break his fast.

Anuk  d20+14=26 d20+12=14 d20+12=20
Tuesday January 24th, 2006 1:03:30 PM

Hmmm....out in the grass...we're headed somewhere where we're "needed" but we don't know where, when, or why...missing grass but nothing's attacking at the moment...

"I'm hungry, too," Anuk announces. "I'll see if I can find anything to supplement the leftovers."

Anuk takes a short trip out to find a few of the night bugs that haven't burrowed their way back underground yet...and to take a brief look at the missing grass.

Survival 26
Spot 14
Listen 20



Gilan and Ciaran 
Tuesday January 24th, 2006 2:41:36 PM

After giving his report he stretches and yawns. "Breakfast?" When some of the others are leaning that way he smiles. "Sounds good to me...this will settle better on a full stomach." He moves off to get some leftovers from last night, but he thinks of something else first.

Slipping off to the side of the camp area he settles down to watch the morning sun rise. Ciaran has joined him and they sit together watching and waiting to go through thier morning ritual. After praying to Mother Wold for his new days spells he will move back and get himself something to eat, sharing with his new brother all the while...sometimes eating from the same piece of meat that Ciaran had just bitten a hunk off of.

Spell List
0th(6):
1st(7):
2nd(6):
3rd(6):
4th(4):
* used

Trellus 
Tuesday January 24th, 2006 3:33:54 PM

The blond man nods along at his packmate's comments. He's not keen on exploring anything unusual without a full complement of spells either.

"Let's get some food and some spells, and then check it out," he says.

The cleric climbs into a bunk and sits crosslegged holding the small silver hammer in front of him. As usual, he prays for strength for the coming day and for the protection of his packmates and family.

When he is done, he immediately casts a spell on both his new armor and his old shield, using the power of his Metamagic Rod to extend the duration of each spell.

[Cast Magic Vestment (Extended) on Elven Chain Armor and shield. +2 enhancement to each for 16 hours]

Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Lesser Restoration (x3), Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic (x2), Prayer, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk, Freedom of Movement, Summon Monster IV, Spell Immunity (d)



Ulgren 
Tuesday January 24th, 2006 6:45:28 PM

Ulgren sleepily rubs his eyes and rolls over as his packmates began talking about the shaking ground. Ulgren quickly reaches into his pocket, making sure that the new scrolls from the Manfri are safe. Ulgren rubs the ring on his left hand as he memorizes his spells, a smile playing across his lips as he finishes up. Ulgren springs from his bed and turns to the pack, "A bite to eat would be great before we head out I am famished." Ulgre refills his waterskins from Grymash's water barrel and eats a quick bite before casting an extended Mage Armour on himself. "I'm ready lets take a quick look!"

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2,Enlargex2,Mountx1
2- Scorching Rayx3, Blurx2
3- Fireballx2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 2/3


Flea 
Tuesday January 24th, 2006 6:56:40 PM

Flea tosses her empty water skin to Ulgren as he stands filling his from Grymash's supply. "Fill it for me, will ya, while I wrestle up some breakfast."

Wrestle is the operative word as the gnome goes to work on the remainder of the prairie pig. She tries to cut off some of the fatter bits with pieces of meat still clinging to it. This she tries to fry up over the little cooking fire. It sizzles and ripples as the fat melts and the meat crisps up.

She listens to what the party druid has to say, but doesn't know of anything that would make that kind of mark. "Do you think the mark could have been made by anything from the circle of life that we learned about?" Flea looks at the others her arms akimbo, "Rapke, or a great Moth?"

Breakfast and the mystery. (DM Jim) 
Tuesday January 24th, 2006 11:40:21 PM

With a quick decision the group decides to eat breakfast before they head out. Flea is soon cutting off some of the choice pieces of meat from the prairie pig. As it fries she tries to come up with a solution to the amount of grass that is gone.

Gilan would be quick to point out as well that the missing grass is actually more like a path and he could see no end to it in either direction.

After breakfast and everyone makes sure that waterskins are filled the group is at last ready to move out. Anuk points out that the mystery is a little off course for the group but not in the opposite direction of the village they seek. He is also aware from the directions given by the Manfri in the dream that the village is a four day travel still.

MikeK - Did not notice it in the module. Is the village located in a specific direction already? If not I will check out a map and point the group in the opposite direction of Rattledam. That will allow me to use directions so that everyone can picture things a little better in thier heads.

Grymash  d20+9=16
Wednesday January 25th, 2006 1:44:23 AM

Grymash eats and puts away a small portion to snack on later. He makes his preparations for the day: water, weapons, and gear all accounted for. He then gives thanks to Gargul for allowing them to live another day. After a little time spent in prayer, Grymash seems ready for the day. He checks the sky and the position of the sun to determine which way they need to go. (Survival check: 16)

"Da pack readys yet? Gonna be nuther hot day."

Ulgren: Mage Armour(extended), Mount 
Wednesday January 25th, 2006 5:29:07 AM

Ulgren fills Flea's waterskins and hands them back after breakfast, "thanks very much," Ulgren says with a smile. The mage then walks outside and streches while Grymash finishes up his morning prayers. As the rest of the pack gathers to go Ulgren quietly cast mount, "Maybe this will allow me to keep up with the rest of you and not get so winded." Ulgren swings up and ensures that his goggles are in place.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2,Enlargex2,Mountx1*
2- Scorching Rayx3, Blurx2
3- Fireballx2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Tishe' and Stripes 
Wednesday January 25th, 2006 5:29:45 AM

Filled in belly and filled in arcane and divine spells, Tishe' is ready to face the Wold with her Pack.

"Let's see if we can unravel this mystery", she says, "if it is new to you who have lived all your lives in Rattledam, it is either a part of the Circle of Life you don't know about, or it is outside the Circle and therefore a threat. In either case, our oath makes it so we have to weave over."

Stripes doesn't care about the talking. He continues to stay close to his human.

Flea 
Wednesday January 25th, 2006 7:45:25 AM

Flea packs her gear, dons her cloak, and starts the process of wrapping the party's signiture crimson scarf about her head and over her mouth. "Maybe following the cut grass will make traversing the plains easier on us? It could cut down on the time it takes to get where we want to go...where ever that is..." she adds, shouldering her pack and slinging her water skin, and the new Manfri grass sack filled with water over her shoulder.

Trellus  d20+7=17
Wednesday January 25th, 2006 1:10:24 PM

"A path through the Grass that doesn't grow back?" Trellus repeats Gilan's find. "Shady. Wonder what it is?"

The blond man ponders that a bit as the pack heads out. [Knowledge (Sargass): 17]


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Lesser Restoration (x3), Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic (x2), Prayer, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk, Freedom of Movement, Summon Monster IV, Spell Immunity (d)


Jake 
Wednesday January 25th, 2006 5:12:36 PM

"It's gotta be one of those watchamacallits, you know, the big guys that eat the trails in the grass? I mean, it's gotta be. Anyways, I'd trust it more than random grass...but then again, other large predators would too." Jake shrugs. "Either way, ah'll stay in back and watch our rears." he chuckles at the way he put it.

Gilan and Ciaran 
Wednesday January 25th, 2006 7:32:14 PM

Gilan finds himself ready to move out as well. He slips over to stand by the rest of the pack. "I could be as Jake says...but as to following the path that it made." He places the path in relation to the camp and shakes his head. "Wrong direction unless it turns somewhere."

Ciaran stands at the ready near his brother. He seems interested in the idea of moving along. His tongue is lolled out of his mouth, head cocked and looking up at his brother.

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Anuk 
Wednesday January 25th, 2006 7:45:52 PM

Jake's description makes Anuk's ears perk up. "You mean ranthoms?! Shady...wanna see one of those someday."

After a pause and a sigh he says, "But, like the manfri said...we're needed elsewhere right now."

spells prepared:
Entangle, Endure Elements

The path. (DM Jim) 
Wednesday January 25th, 2006 11:30:23 PM

The pack moves out now that they have gotten a bite to eat for breakfast and prepared themselves. One of the things that you notice is that the ash does not seem to be as thick lately and you do not kick it up as bad. As you travel in the direction of the mysterious path in the grass you all wonder what could have made it and what it could mean.

At last the grass breaks and you step out into the open area that Gilan had described and saw from the air. It is indeed fifteen feet across and the grass is so short that you can almost not even tell that it is there. The strangest thing is that it is not growing back or at least it does not appear to be growing back.

Anuk, Gilan and Tishe' do a little comparing of directions and they soon figure that the path roughly runs northwest to southeast but not in a straight line. This corridor in the grass seems to stretch for as far as you can see in both direction.

I will try to send out a rough map for you tomorrow so that you can start to put things into place a little.

Tishe' and Stripes  d20+8=17
Thursday January 26th, 2006 12:57:05 AM

Curiosity overcoming her caution, Tishe' moves about the circle of cut grass that doesn't grow back, looking for clues in the ground. (Spot: 17)

Stripes is becoming a little more easy with the other members of the Pack, and doesn't always keep a shoulder against his human, but moves up to a easy leap away.

Spells
0: Create Water, Detect Magic, Light, Cure minor wounds
1: Endure Elements, Longstrider, Faerie Fire, Charm Animal
2: Hold Animal, Cats Grace, Summon Swarm

White: Acid Splash, Detect Magic, Read Magic, Mending, Prestidigitation
Red: Shield, Mage Armor, Grease, Summon I
Orange: See Invisibility, Glitterdust, Summon II, Summon II
Yellow: Summon III, Dispel Magic, Fly

Trellus 
Thursday January 26th, 2006 10:09:21 AM

Trellus stands in the middle of the huge tear in the Grass, looking up and then down the seemingly endless path.

"Ranthom", he echoes Anuk. "Totally shady." He grins. "It'd be truly waxed to see one of those, all right." The grin fades into a theatrical grimace, and the blond man points to the wall of Grass on the opposite side.
"Too bad we're weaving THAT way."

The young man scans curiously around some more, hands on hips, waiting patiently while Anuk and Tishe and whoever gets their fill of exploring a bunch of short grass.

When they're done, the pack can head out again.


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Lesser Restoration (x3), Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic (x2), Prayer, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk, Freedom of Movement, Summon Monster IV, Spell Immunity (d)


Mac 
Thursday January 26th, 2006 3:31:38 PM

Taking the time, Mac feeds and waters Galea and then picks at leftovers himself before topping up his one functioning waterskin.

When he is armoured up (Gee, this is comfortable!) he awaits the final explorations before the pack heads off again into another already warm day in the Sargrass.

Gilan and Ciaran 
Thursday January 26th, 2006 8:16:22 PM

Gilan takes some time to search out the area and takes note of anything that seems out of place. He does have to agree with Trel. "I would agree...Ranthom." His memory fills with a different time and place when he was first coming to the Plains. It had been a ranthom then that had destroyed the druidwood boat he had been on. Still with the sad memory comes the good as he looks around at those he travels with now. Not realizing that he was speaking out loud he voices thoughts in his head. "I have gained much for my loss."

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Grymash  d20+9=14 d20+2=19
Thursday January 26th, 2006 8:31:47 PM

Grymash walks out into the clearing with great interest. "Who says Ranthom!? Thems be BIG piggies!!" He looks for fresh tracks that might be left behind. Grymash examines the tiny blades of grass that have yet to grow back. In fact, he plucks up several, along with a hand full of soil, and sniffs them for any strange odors. "Hmmmm!?"

(Survival 14, Spot 19)

Ulgren: Mage Armour(extended), Mount 
Thursday January 26th, 2006 8:52:49 PM

Ulgren swings up on his conjured mount and rides out to the short grass, "strange, but interesting," Ulgren says surveying the area. Ulgren nudges his mount forward into the center of the circle and waits for directions.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2,Enlargex2,Mountx1*
2- Scorching Rayx3, Blurx2
3- Fireballx2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Flea 
Thursday January 26th, 2006 9:16:20 PM

Huffing and puffing, the 3 ft. 3 inch Flea finally clears the tall grass. "Let's go that-a-way," she says pointing down the long avenue of flat grass, just as the party leader points to the wall of grass opposite and suggests that is the direction they are to take.

Flea curses the secrecy of the Rattledam monks and wonders if she is sneaky enough to start detailing the party's travels on parchment.

Discovery and moving on. (DM Jim) 
Thursday January 26th, 2006 11:38:33 PM

The area is amazing with grass so short that you can see the soil underneath. As you all fall out and check it out, many things are noticed. The ground is flattened out rather well and any tracks that might have been found have been rolled away. No real odor is available on the grass but you do notice slight amounts of moisture on it but it does not seem to draw the insects to it.

The path that runs in both directions seems to be straight but it could have many turns in it. With a sigh you all listen up as Trel speaks and points in the direction of the village that you seek. In fact Anuk makes a sketch in the little bit of exposed dirt that lays out the relative position on the village and the path of eaten grass. If it did not branch in the wrong direction you could follow it for awhile but through the grass is the more direct route.

Either direction that the pack takes will eventially take them back into the grass and that is where they find themselves. The ash is still present though it seems to not be as bothering now(Fort DC 10 or 1d3 Con damage}. Though it is hot out you find that it feels slightly cooler than it has been in the past and you wonder what effect that exploding mountain had on the heat or maybe it is the ash.

Spot checks required.

Jake  d20+6=22 d20+7=25
Friday January 27th, 2006 5:47:17 AM

Jake feels the heat of the sun down on him and pauses to remove his hat and wipe the sweat out of his forehead, then take a small drink from his waterskin and admire the view. He doesn't mind the ash at all. He is still using that mask, but it, too, is sweaty, and he's finding himself really feeling tired in the sun-ridden area. "Ah wish we were restin' in sweet shade," he mumbles...
(Spot 22)

Anuk  d20+11=17 d20+12=29 d20+12=13
Friday January 27th, 2006 10:44:16 AM

"Shade would be shady, Jake" agrees Anuk as they trudge along. "Maybe whoever needs our help'll have some. Wonder how far away they are?"

Fort 17 (endurance +4)
spot 29
listen 13 (nat 1)

Trellus  d20+8=17 d20+10=17
Friday January 27th, 2006 11:42:57 AM

[Fort 17]
[Spot 17]

Forcing his way through the wall of Grass, Trellus can't help but grin at Jake's whining.
Just like old times
"That's why they call it sunbaked," he responds lightly. "At least this dust is going down. We must be moving away from that volcano."

The young man shoves his way through a particularly strong stand of Grass, stumbling as he breaks through to the other side.

"Dudes, next time we really gotta get ourselves a boat."


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Lesser Restoration (x3), Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic (x2), Prayer, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk, Freedom of Movement, Summon Monster IV, Spell Immunity (d)


Gilan and Ciaran  d20+10=22 d20+3=19
Friday January 27th, 2006 7:13:26 PM

Gilan follows along with the rest of the group but continues to move among the group to check on condition. He does stop by Flea and gives her a smile. "How ya holding up?" He is hoping that his easy smile will put her at ease as he stays by her side for awhile.

Ciaran moves along with his brother and comes up along the other side of Flea. His head pushes at her hand several times and if he gets no attention he will lick her hand several times and whine.

[Gilan spot 22 and Ciaran spot 19]

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Wet situation. (DM Jim)  d20+9=29(Flea) d20+2=12(Gry) d20+5=22(Mac) d20+8=10(Tishe') d20+1=10(Ulgren)
Friday January 27th, 2006 11:31:34 PM

Jake is whining about how he would like some shade as he wipes sweat from his head. Anuk comments to Jake that maybe they will have shade at this village they are traveling too. While Trel is just happy to hear the usual complaining from Jake that reminds him of home. Gilan slips back to talk to Flea with his wolf companion.

The rest of the group is strangely silent as they think over the turn of events lately. The fall of ash, the erupting mountain, the fight with the Barons and thier meeting with the Manfri. Then there is the good luck to have Tishe' back with the group as well. Some many things have been happening and that does not include the bizarre arrival of a vampire in the middle of the day.

Anuk, Jake and Gilan are just about to call out a warning when they hear the unmistakable sound of several loud pops. Flea had stopped to point at a large bulge in the ground when the sounds went off. Mac had been about to ask about the bulges in the ground as well when he whirls around, axe in hand.

Gry, Tishe', Trell and Ulgren find that their legs are saturated in water from the bladders of hidden pockets of water, created by the growing grass for nourishment.

Suddenly the quiet of the plains is broken by the insistent humming and clacking of insects as they start to come out in droves. All of the pack know that it will be only seconds till this area is crawling with bugs of all sorts, seeking the now exposed water. This includes the three leg soaked pack members.

Now that it has been brought to your attention the whole area is pretty well scattered with bladders here and there. You suddenly realize that getting out of the area will be tricky and then there are the bugs themselves...they will not give up if you flee.

Trellus 
Saturday January 28th, 2006 9:12:35 AM

Sweet Domi's Light

Trellus looks up in horror at Grymash. Maybe Tishe and Ulgren don't know what just happened, but the blond man shares the Plains bond with the half orc. They are in serious trouble. You can fight a band of rapke with spell and axe, but a billion blood sucking bugs is a totally unwinnable situation.

"Dudes," he gasps to Tishe and Ulgren. "We are truly twisted. We gotta get out of here, and get dry, and I mean now."

"Have we gotta enough spells to get everyone flying? That'll get us over this spot, and the air should dry us out too. I got two flying potions and my Air Walk spell."

The cleric focuses on Gilan and Anuk.
"Any ideas dudes?"

Gilan and Ciaran 
Saturday January 28th, 2006 6:14:15 PM

Gilan winces as he looks to those that have just gotten soaked. With a look of thought he tries to run through all the ideas that he can come up with. "I can take a form that would allow me to get Flea out of here fast or I could maybe delay the bugs with some water a little further out." He looks to Anuk with a look of fear. "Anything?" He hopes that maybe Anuk will come up with something that he has missed.

He glances around at all the other bladders and shivers. "We will be hard pressed to run in this mess without setting off more of them." He lays a hand upon Ciaran's head for comfort and support as he tries to continue to think fast.

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Jake 
Sunday January 29th, 2006 2:18:20 AM

"Ah know a way, but ah don't know if you guys are gonna like it... Take EVERYTHING off, shove all the gear into waterproof bags those things can't smell through, then toast ourselves in a fire!" Jake is half-joking, half-serious. He figures they're screwed here, no matter what.

Ulgren: Mage Armour(extended), Mount 
Sunday January 29th, 2006 10:10:01 AM

Ulgren smiles as he enjoys the view from a slightly different perspective atop his conjured mount. The mage looks down in horror as his legs are soaked by the exploding water bulges. The drow quickly drops down from his mount and strips off of his pants, rolls them in a sodden ball and pushes them into the waterproof gift bag from the Manfri. "I dont have any fly or levitate spells or scrolls at the moment." Ulgren says quickly. "I can try to outrun the swarm on my mount but I dont know if that will work." Ulgren looks around, "Will they swarm the closest water source or the most abundant?"

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2,Enlargex2,Mountx1*
2- Scorching Rayx3, Blurx2
3- Fireballx2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities 3/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Flea  d20+3=14 d20+9=28
Sunday January 29th, 2006 8:12:20 PM

Flea struggles to make her way through the grass, however the scarf across her mouth does the trick (Fort. Save=14, made) and her breathing isn't so difficult. She rests a hand on Ciaran, and the animal seems to welcome the gesture. It almost seems as if the beast treads the grass down and makes it easier for the gnome to pass.

Before Flea can call out a warning to her friends, they tread on the grass bladders. Ever vigilant (Spot=28) Flea makes her way to Tishe' and casts a spell* hoping the simple magic will do the trick and dry the woman's garments.

Gnome spells, 1 per day (Prestididgitation)

Tishe' and Snout 
Sunday January 29th, 2006 10:22:23 PM

The short grass was most interesting, especially the dampness that did not attract insects, but the path to the village is throug the 'Grass, and Tishe' and her hyena companion march on.

Her curiosity gets her to looking at the tops of the grasses when *squish*, "Ugh!, it's a pocket of water!" Tishe' gets out of the bladder and stamps a couple of times, ruefully thinking that she may get a blister with wet shoes.

And then the humming of insects come to her ears, and Tishe' remembers how they were done with the Kall'a'tek. "Water and insects... oh Piggies! I don't want to get eaten by a million insects!"

Trellus' suggestion of flying calms her down somewhat, and she immediately downs a potion of flying from her satchel (sharing with Stripes). Rising into the air, she announces "I've got my fly spell memorized and can use my pearl to cast another. We can do the same like we did to get away from the Rapke."

Anuk 
Monday January 30th, 2006 11:35:34 AM

Anuk's mind is racing as the bugs draw nearer. "Uh...most important thing is to get dry and get away from the wet areas. Like Jake said: if it's wet, take it off and leave it here! Flying might help, but these things can fly too--we gotta keep 'em occupied. There here for the water so, once we're dry if we can keep away from the wet areas we should be okay. Umm..."

After a moment more he pulls his new magical bow out and nocks a couple of arrows. They hum with electricity and the hair on Anuk's head stands on end while he holds it. "All of you go and I'll stay behind a bit longer and then I'll catch up -- I'm dry so they oughta leave me alone if I'm a safe distance away. Last time we encountered these water pods it was a lightning storm that caused them to pop. I'm thinking when the bugs arrive I'll shoot a few arrows into the area then I'll take off. Hopefully, the electricity from the arrows will be enough to pop a few more pods. If we can shower enough bugs in water, maybe they'll go after each other instead of us? Give us a bit longer to get away?"

Mac 
Monday January 30th, 2006 2:35:41 PM

OOC: My post on the weekend isn't on the board!

"Or we could cram the wet stuff into your magic bag, Anuk?!"

Anuk (illegal 2nd post) 
Monday January 30th, 2006 5:34:30 PM

"Put as much in there as you can," agrees Anuk. He takes off his pack and opens it for any who can use it.

ooc: the pack can hold up to 120 lbs: 80lbs in the main compartment and 20lbs in each side compartment. Not sure just how much stuff is wet.

Ideas, thoughts and actions. (DM Jim)  5d3(1+2+3+3+2)=11 5d3(3+2+2+2+2)=11 5d6(6+6+6+1+6)=25
Monday January 30th, 2006 9:08:12 PM

Trellus knows that the group maybe in deep trouble here and he looks to Gilan and Anuk for advice. He does talk of flying if that should be a good idea.

Gilan lays out the idea of dropping some water in a different area for a distraction. He also knows and suggests the idea of changing forms to allow at least Flea to move faster.

Jake makes the obvious suggestion of taking of all wet clothes and stashing it till they are gone. Still being Jake he adds the idea of toasting those that are wet with fire.

Ulgren is quick to shed his own wet pants and stuff them into that bag that he got earlier. It was waterproof after all and should help him out. He does ask about water distractions as well.

Flea was feeling a little better about her travels in the grass, with Ciaran seeming to crunch the grass before her. As the bladder goes off, as Tishe' steps on it, she is quick to move in and use a simple spell that dries her off fast.

Tishe' quickly takes a potion and downs it so that she can now fly. She feels the water on her legs dry up really fast though, even before she starts to drink her potion. Stripes stares up at her for a few seconds till he finds himself floating in the air. to say the least he is not happy with the new situation.

Anuk lets the group know that the most important thing is to get dry and fast. He pulls out an arrow that crackles with lightning. He throws out his plan and it does seem sound. He also take the cue from Mac to offer up his own waterproof bag to hold some of the wet clothes.

Mac suggests that all watered clothes be stuffed into a waterproof sack and then the group get going as fast as the can out of here.

As the group draws on plans of action the sounds get even louder and then the ground around you seems to come alive. Insects are crawling out of the very dirt that you stand upon. Grymash and Trellus find that their wet pants are soon swarming with biting insects. They are both on the outside of your pants and on the inside of them as they seek all of the water that they can get too.

Ulgren on the other hand fairs a lot worse as he is now bare legged and his legs the object of the insects attention. Though they are swarming over the lower parts of the horse he summoned, it does not notice.

A black swarm of insects are closing in from all sides as you watch. It is apparent that a distraction maybe in order really fast since the group is already in a bad way.

Insect damage: Grymash - 11, Trellus - 11 and Ulgren 25.

Will need concentration checks for those being attacked if you cast a spell. You can also move at half movement if you are on the ground but full movement if you are flying. You can guess that the full swarm will be upon the group in the next round.

Grymash (ac23, hp83, locate object: dry soil)  d20+3=21 d20+9=27 d20+2=11 d20+5=14
Monday January 30th, 2006 10:02:05 PM

(sorry for not posting in time. just got home.)

"GRRRRRRRR!!!" growls the half-orc in frustration. He feels the stings of the creepers and can easily sense countless others on the way. Why did Gry allow this! He knows better. He knows all to well what the creepers would do if they walked in such a place. How could he be so blind? He wants to rage, but he knows that would bring his end all that much quicker. Now was a time to keep his wits. His frustration is building to its peak. He needs to do something quick while he still has some control over the situation. "GRRRRRRRRRR!!! Well that didnt take long! Focus, focus, focus ...FOCUSS!! "GRRRRRR .. MUSSS FIND DA DRY DIRT ... MUSS FINNDD DAAHH DRRYYY DUURRRTT ... GRRRUUGHHH!! GARGULLL, OPEN GRY EYE TOO DA DRY DIRRTT!! DA DEEP SOIL ... DA SHADY DEep soil. Grymash wants his hands in dry deep soil of mother wold! Show it too me. Oh Gargul, open my eyes so that I can see!"

(Concentration Check 21 to cast Locate Object [dry soil] from his Travel Domain of spells. Area Effect: 540' radius.)

Grymash's eyes begin to glow with a holy light. As soon as he senses a direction, he shouts, "Hurry! I see dry land this way! Follow!" The barbarian will do his best to trample over the grass as he can, hoping the others will have an easier go in his wake.

(Survival: 27, Spot: 11, Listen: 14)

Tishe' and Stripes  d20+3=14
Monday January 30th, 2006 10:25:15 PM

When there are people in trouble, the brown-eyed mage is not distracted by small curiosities (why ARE my legs dry? <mental slap> Get shuttlecocked, girl!) and is at a loss to try anything other than swooping down to grapple Ulgren and get him away from the insects. (AC 14) If she can get ahold of him, she rises into the air to leave the crawling bugs behind.

Stripes is yipping quick staccato barks. Doesn't seem to like this. Doesn't like it at all!



Flea  d20+9=17
Tuesday January 31st, 2006 12:01:59 AM

The rogue is out of tricks and a dark swarm of some sort is descending on her pack mates. Flea watches as Tishe' starts to rise into the sky, her arms around the new drow as she tries to lift him off his horse, then Gry goes berserker and charges off through the tall grass yelling something about Gargul and dirt.

Flea makes to follow the barbarian as he breaks trail through the high grass she moves as fast as she is able. She tries to spot any new bladders of water (Spot=17) and will try to avoid them as best she can.

(OOC: Flea's base speed is 20 ft.)

Anuk (HP 52/52, AC 22, rapid shot)  d20+12=30 d20+13=15 d20+8=16 d20-2=12 d8+4=5 d8+4=11 d8+4=7 d6=1 d6=1 d6=6
Tuesday January 31st, 2006 10:49:23 AM

"Follow Gry! Go! Go!" cries out Anuk. He turns to peer through the swarm, trying to see any unpopped bladders that lie opposite the direction the group is traveling. (spot 30)

"Light, I hope this works," he mutters. He aims the shortbow and three of the electrified arrows zip toward their targets.

Atk 1: hits AC16 for 5 pts +1 pt electrical
Atk 2: hits AC17 for 11 pts +1 pt electrical
Atk 3: hits AC13 for 7 pts +6 pts electrical
(ooc: when rolling I forgot to add in +1 to hit for the bow of shock bonus, so I added it in above.)

Modifiers:
Attack: +13/+8/-2 (BAB +11/+6/0, +1 mw arrows, +1 Point blank shot, +2 bracers of archery, -2 rapid shot, bow of shock +1)
Damage: +4 (+1 point blank shot, +2 str, +1 bracers of archery), and 1d6 electrical damage (bow of shock)
Precise shot: can fire into melee w/o penalty

Jake 
Tuesday January 31st, 2006 2:34:08 PM

Jake reaches in his pack, hoping to find something useful and pulls out a torch and a clump of those herbs and spices the Manfri. They smell VERY strong, almost overpowering. "Hey, someone light this torch," he yells out.

The pungent smell of some of the herbs, he hopes, will overcome the smell of the water a little. Maybe that was something the Manfri taught him, or maybe it's just something he thought of on the spot. In either case, he doesn't know how well it will work until he tries it. He's definitely heard stories of how blood-eaters were held off by weird herbs called Carlicks...
He's also prepared to rush after Gry, though carefully curtailing the water area...

Ulgren: Mage Armour(extended), Mount. Hps:8/33 
Tuesday January 31st, 2006 4:36:29 PM

Ulgren yelps in pain as the bugs begin attacking his bare legs. Ulgren willingly allows Tishe to grab him and cary him upwards. As he is being carried upwards Ulgren uses his drow ability and dries his legs, pants and the water proof bag with prestigitation. The spell like ability coupled with the biting of the insects drains the drow though and with his remaining strength the mage holds onto Tishe'.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2,Enlargex2,Mountx1*
2- Scorching Rayx3, Blurx2
3- Fireballx2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Gilan and Ciaran 
Tuesday January 31st, 2006 4:42:25 PM

Gilan no longer thinks as he slips into the power that Mother Wold have given him. He casts a simple water spell twenty feet from the group, watching in satisfaction as a large amount of water slams into the ground. "Follow Gry...I will try to help Anuk in holding them back or at least delaying them." He watches as the rest of the group move on through the grass though at a slower speed to avoid the other bulges of water in the ground.

Glancing to Anuk he shakes his head. "This reminds me of a time with fire...I did not enjoy that too much." He gives a wry smile as he waits long enough to see what will happen. He looks to his wolf brother and gestures in the direction that the rest are moving. "Go Ciaran...watch Flea." With what seems to be a nod the wolf takes off in that direction to watch out for the one called Flea.

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Trellus (56/67 hp, Air Walk)  d20+10=30
Tuesday January 31st, 2006 5:07:27 PM

Time to shut up and move.

Trellus casts a spell, oblivious to the creatures attacking his legs.
[Casting Air Walk - Concentration check 30, sweet]

"We're out," he tells Anuk, and then he takes off after Grymash, stepping upward into the air as he sprints ahead.
[Run - 60' move]


Tishe' and Stripes  d20+2=14
Tuesday January 31st, 2006 10:17:40 PM

Firming her grip around the body and under the unresisting Ulgren's arms (Grapple: 14) Tishe' then mentally wills the spell to carry herself and the shared Stripes forward following the path Grymash blazed. Not able to do anything other than fly (what with her arms and head full at the same time), the plain-faced spellweaver flies over the Grass, brown tresses flying in the wind.

"Bark, Yip, Yip, YIP!" complains Stripes.

The good, the bad and the ugly. (DM Jim) 
Tuesday January 31st, 2006 11:52:53 PM

Gry casts a simple spell and he is instantly alerted to the presence of ground ahead that has no water bladders infesting it. He finds that his movement is still slowed as he needs to watch for other bladders that maybe in his way. Still he is leading the group straight to land that is safer for the whole group.

Tishe' finds that she is dry and though she would like to ponder it she finds that grabing Ulgren is more important. She grabs him and soon is following along with the rest of the group, but she is farther behind them. Her poor friend Stripes seems uneasy in the air and makes little progress as he tries to run in the air, though he does seem to keep up with her.

Flea takes off after the big barbarian, hoping that he knows what he is doing. She dodges through the water infested area and wishes that she could move a little faster.

Anuk calls out to the group to follow along with Gry as he takes an easy aim at the soaked ground and some of the surrounding bladders. He lets off three arrows in rapid succession and hopes that it will not cause a chain reaction in the whole area.

Jake pulls out some of the spices and herbs that he was given by the Manfri. He remembers that you can use certain herbs to keep away undead as well as insects. Didn't Gilan make a smelly sauve that would keep them away and protect against sunburn once. As he calls for a torch he hopes that he can join Gry and the rest in thier retreat soon.

Mac just turns and runs as best he can while trying to avoid the remaining bladders in the surrounding area.

The sudden and intense pain leave Ulgren with other things on his mind, so when he is picked up he just lets it happen. Mustering his will he casts a simple spell that was cast earlier by Flea and dries his own legs. Looking down he notices that without the moisture there the bugs just fall off or take to wing to find water. Still there are a lot of nasty welts and some wounds that are starting to seep blood.

Gilan drops a load of water in the opposite direction of the group, hoping for a distraction as Anuk tries to fry the insects. He watches as the others run in the other direction and he motions Ciaran to follow and help out Flea. Ciaran seems to understand his brother as he takes off and after Flea, though he does avoid bladders as he goes.

Trellus concentrates on casting a spell as he feels the critters inside and outside of his pants. They are biting his legs and he feels his concentration being tested but luckily he gets the spell out. He is soon running over the top of the air as he calls back to Anuk and follows Gry.

Three arrows slam into the wet ground and send a cascade of electricity through the water that stands on the ground. Those that are moving can hear the explosions of many more bladders as they are hit by the shock. Gilan's spell goes off shortly after and the electricity is carried even further out as it follows the water source. There are another series of small explosions as more water pops around the area. Too late Anuk and Gilan make a realization...the grass actually carries the charge through it and around it. Many of the bladders that explode send showers of water over the two men as they look on in slack jaw terror.

What those running are unable to see as the explosions end is the surrounding area cover in fried bugs of all different types. Though many of them are dead, you can tell that many more are just stunned. There is also a small cloud of them that had been higher in the air when the whole thing went off that are unhurt. Anuk and Gilan quickly realize that they are wet from head to toe and the insects will surely find them just as edible as the rest of the wet grass.

Everyone but Anuk and Gilan were well out of range of the water bombs that went off under the electricity.

I figure that the faster members of the group are now 20-25 feet from the explosion area. The slower members of the group are 15 feet away from the area.

Those that are still wet should consider that they will soon have insects from the new area they enter looking for the source of the water as well.

Jake 
Wednesday February 1st, 2006 1:50:55 PM

Jake just spends this round running ahead of the others. Gotta get some distance. Might as well go first, in case there's anything dangerous up ahead. He leads the way at a run, though not a spectacular run, as he is in heavy armor, and others can run ahead of him. Up to them.

Flea (Hasted) 
Wednesday February 1st, 2006 3:11:03 PM

Flea keeps a steady pace. She had trained for this, but her short stature does not permit her to keep up with those who have longer legs. A click of her magic boots gives her a burst of speed, but the gnome knows it is only temporary.

Glancing sideways Flea spots Gillan's friend loping easily beside her. Flea concentrates and tries to use the gem embedded in her chest to send a 'thank you' to the druid. The rogue hasn't used the Dragon's Tear in a while and since leaving Ice Vein she had tried to shut off her emotions.

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)



Trellus (56/67 hp, Air Walk) 
Wednesday February 1st, 2006 4:27:19 PM

Trellus is rapidly remembering the 'everybody is out to get us' feeling he developed the LAST time he was out on the Grass.

Lacking any better ideas, the blond man hurries along above and behind Grymash. He keeps an eye on Anuk and Gilan. He may need to backtrack soon.


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)
2 -- Lesser Restoration (x3), Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic (x2), Prayer, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk, Freedom of Movement, Summon Monster IV, Spell Immunity (d)


Gilan and Ciaran 
Wednesday February 1st, 2006 5:52:45 PM

Gilan looks to Anuk and shakes his head as he flips a little of the water off of himself. "Well at least we got the others away." His wry smile does not do much to ease the tension of the new situation that they both find themselves in. "With the bladders gone...I think it is time for us to make a full out retreat." With that he turns and starts running in the direction that the rest took, following Gry. Gilan feels the heart touch from Flea and returns it with a tinge of worry, not that he meant too.

Ciaran slips back a little and noses Flea as he tries to push her up and onto his back. Being a large creature he knows that he can move easier than she can and faster at that.

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Anuk (woodland stride) 
Wednesday February 1st, 2006 6:53:32 PM

"Light!...That was...uh...'interesting.' Right behind you, Gil," Anuk replies. He scoops up his soaking pack, hoping that Twinge is still nestled safely somewhere inside. No time to check though. Still dripping, he takes off down the trail created by Gry, hoping that the heat of the Plains will quickly dry off he and Gilan. As they run, he tells the druid, "Thank you for staying behind, my friend."

Grymash (locate object: dry dirt)  d20+9=23 d20+2=8 d20+5=22
Wednesday February 1st, 2006 7:49:27 PM

"I see it! GRY SEES IT, Lord Gargul! My eyes are open! I will praise Lord Gargul and sing your name IN DA GRASSES OF DA SARGRASSES. Your mercy is GUTE, oh Master!" The well spoken barbarian continues to charge forward. Tearing a path through the chaos.

(Normal movement is 40', double would be 80'. Survival 23, Spot 8, Listen 22)

Ulgren: Mage Armour(extended), Mount. Hps:8/33 
Wednesday February 1st, 2006 10:55:39 PM

Ulgren settles in to Tishe's grasp and tries not move until he is set down looking ahead Ulgren doesn't notice the explosion of water behind him. "Thanks for saving my butt."

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2,Enlargex2,Mountx1*
2- Scorching Rayx3, Blurx2
3- Fireballx2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Tishe' and Stripes 
Thursday February 2nd, 2006 4:09:49 AM

"Oh, you'd do the same for me!", the brown-eyed girl says brightly as she holds the dark elf tightly around the chest.

"Let's fly over the others and you can use your white spell of prestidigitation to dry them off as well."

Tishe' mentally lowers Stripes so he can run on solid ground and then flies Ulgren out to where Grymash is to get him dry.

"Trellus!", she calls, "is everybody here?"

All hail the insects. (DM Jim) 
Thursday February 2nd, 2006 4:23:07 AM

Jake continues his run finding that he is out of the bladder field he can now pick up the speed, though he knows that most can keep up with him or run faster than he can.

Flea keeps a steady pace but does activate her boots to make it a little easier. Soon she is also out of the bladder field with Ciaran with her. She sends out a heart touch thank you to Gilan, for his thoughtfulness.

Trellus can only think one thing as they run to safety. That is the happenings the last time they were out in the grass, that had not been so fun. He does keep an eye out for both Anuk and Gilan as they stayed behind to delay...but not get killed.

Gilan is horrified at the sudden dousing of water that he takes. Still he tries to bear it in a stoic manner and even jokes about it with Anuk. He returns the heart touch to Flea but a little of his current emotions transfer through. He take off with Anuk at a rather nice pace, with no bladders left to worry about he can run flat out.

Anuk is rather surprised by the happenings but at least they have delayed the insects for a few. He gives Gilan thanks as he runs along with the druid...mostly for covering his back. He does hope they can dry out fast as he does not want to be eaten alive.

Grymash finds a nice place as he passes by Jake that they could take a rest at. It is good dry short grass with no water bladders to worry about.

Ulgren just settles into the arms of Tishe' and tries not to move too much till they are seated again on the ground. He does thank her for saving his butt.

Tishe' continues her fleeing form the area of water. Being dry she is not too worried about the insects now but she does not know that Ulgren is dry and worries about his condition. She sees Gry slow though as she flies through the air. Stripes is still behind her but he does not look to be in too good of shape...looking a little green.

Mac barrels along with the rest of the group as he hears the explosions behind him. As he pulls up on where Gry has stopped he leans over a little breathing hard.

As most of the group finds a safe area to hold up till Anuk and Gilan catch up they turn their thoughts to those that are still wet. The little run through the grass has dried off part of your legs but it is not complete enough to keep the insects away. You can see that some insects have started to move out of the very grass that you stand upon, but at least it is dry ground. Both Gry and Trellus can see the start of a whole new set of bites coming upon their legs and it is not a nice though.

Anuk and Gilan race along through the wet grass. They can hear some of the insects buzzing behind them and they know that they are being followed. This just spurs them on to run faster and get to their friends and hopefully get dry.

Sorry for such a early morning post. Had to do some updates to my computer for earthlink. If all goes as planned I should be able to do a makeup post on Saturday.

Flea  d20+15=29
Thursday February 2nd, 2006 10:26:57 AM

Flea senses the proximity of the wolf, but the nudge is unexpected and the gnome starts to loose her balance! She twists around and reaches out a hand to clasp the creature around the neck. The momentum of the beast sweeps her off her feet and she scrambles to clamber onto his back. (Tumble=29)

Anuk (woodland stride) 
Thursday February 2nd, 2006 11:03:50 AM

The sounds of the insects behind him spur the ranger on. "Keep moving Gilan! They're on our tails!"

Trellus (56/67 hp, Air Walk) 
Thursday February 2nd, 2006 11:50:23 AM

OK, Dude, Trellus tells himself. Time to come up with a truly waxed pick.

Unfortunately, the blond man draws a complete blank.

Or, I can just try and pull one from the dam.

Trellus runs back to Anuk, and casts a spell on the ranger[Sanctuary]. Maybe it'll help....


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Lesser Restoration (x3), Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic (x2), Prayer, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk, Freedom of Movement, Summon Monster IV, Spell Immunity (d)


Grymash 
Thursday February 2nd, 2006 7:23:40 PM

Once the barbarian cleric spots the dry ground with his own eyes, he quickly falls to his knees. He grunts as he stabbs his hands into soil and pulls up two heaping handfuls of dry sandy dirt. Trails of dust blows away in billowy clouds like smoke. He then begins to rub them against, covering his armor, clothes and skin. Absorbing the water still dripping from him. "Hurry! Take Gargul's mercy befores too late!! Grymash holds out a handful of dirt to any packmate that wishes to take it.

Gilan and Ciaran 
Thursday February 2nd, 2006 8:16:19 PM

Gilan only glances behind him once to see the small swarm that is collecting to come after them. He cusses under his breathe as he runs, not slowing his pace. He does glance to Anuk and gives a half-hearted smile. "I did not plan on doing more than running anyways...unless you feel like going to lunch with the bugs." He cannot laugh at his own attempt at a joke as he pours on as much speed as possible.

Ciaran winces slightly as Flea grabs his fur, waiting for her to get a good hold. Once he feels her settle in fully he takes off, taking full strides that carry them both.

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Tishe' and Stripes  d20+12=26 d20+8=12
Thursday February 2nd, 2006 9:37:55 PM

Bugs here, too! They must be all throughout the soil.

"Ulgren, you are dry!" She says with some surprise, "how did you...Prestigiditation of course." (Spellcraft: 26)

"Quick! lets dry the others!" Tishe casts her own Prestidigitation and begins to dry Grymash.

At a slower pace than his usual briskness, the ugly looking hi-eena follows his nose to where his human is (Scent: 12)

Ulgren: Mage Armour(extended), Mount. Hps:8/33 
Thursday February 2nd, 2006 10:02:47 PM

Ulgren nods at Tishe', "Yes while we were flying I dried myself and my pants." Ulgren flushes as he looks down at his bare bloodied legs. The drow then turns and begins to dry another of his packmates with prestigitation.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2,Enlargex2,Mountx1*
2- Scorching Rayx3, Blurx2
3- Fireballx2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Jake 
Friday February 3rd, 2006 2:21:39 AM

Jake hurries to get to the dry spot that Grymash seems to be hanging around. Quickly he says, "Light up this torch and we can smoke 'em away! They don't like smoke or fire..."
If none of the magic-dudes move to help him out, he digs out his own flint and steel and gets ready to light a torch up (next round).

It could be worse. (DM Jim) 
Friday February 3rd, 2006 2:40:53 PM

Flea finds that she is almost pushed forward as Ciaran nudges her from behind. She tumbles back and over onto his back as she takes a handful of fur. She hangs on as the wolf picks up speed.

Anuk keeps running as the insects continue thier pursuit of him and his group. He encourageous Gilan to continue his own run for thier lives.

Trellus racks his brain as he tries to come up with some plan that will save the day. With an inward groan he does the only thing that he can think of. He casts one of his simpliar spells on Anuk as he gets close enough.

Grymash grabs up handfuls of dirt and rubs it onto his wet legs and pants. He calls out to those that are still wet to do the same and dry themselves with Gargul's mercy.

Gilan continues his own headlong run as he jokes with Anuk about joining the bugs for lunch. He does look back again and then spurs it on a little faster.

Tishe' is surprised to find that Ulgren is dry and then she thinks back on what she noticed as they had fled. He had used a simple spell to dry his legs. She then steps closer to Gry and uses the same spell upon him...though he is mostly dry now anyways and very dirty. Stripes paces after his human though he does it a little stiffly as if he is still upset about being made to fly.

Ulgren nods and lets Tishe' know that she as right about the spell and then he looks down at his bare bloody legs. Though he knows that he should at least feel a little uncomfortable but he knows that he has work to do. He moves over and dries Trellus with the same spell that he used on himself earlier.

Jake pulls up his torch and comments about lighting it up. Bugs don't like smoke and if they can make some smoke than they can drive away the insects. Without waiting he digs into his pack to find his own flint and steel to light the torch.

Mac is bent over as he tries to finally catch his breathe from the long run they just made. With a few wheezes he looks back to find out if everyone made it safely.

The buzzing of insects is getting louder behind Anuk and Gilan as they run. It should not be too much longer and they will be caught by the insects. The can also see their friends standing in a small clearing ahead...about thirty feet further. Then you notice the insects that have come out of the ground near your friends in the opening.

Anuk feels a spell being cast upon him and wonders about where it came from. He only has an instant to decide what he will do.

From a distance you can hear a rumble and then the ground begins to shake as if another mountain is about to explode. Though you are standing in a small clearing you also cannot see very far as the grass all around, except what was trampled, is over twenty feet tall.

Anuk has a choice of accepting the spell though he does not know where it came from or what it does. He could also just let it take effect. I do believe that any spell can be resisted if you want to.

Tishe' and Stripes 
Sunday February 5th, 2006 3:41:35 AM

Feeling the rumble just like last night, Tishe' wonders what may be causing it. "Well, it's certainly not the bugs", she says out loud.
And then raising her voice, she calls out to Gilan and Anuk, "Ulgen and I can dry you off!" The brown haired girl concentrates her Prestidigitation on Gilan to dry her packmate.

Stripes comes stiffly into the grass but keeps a little distance between himself and his human. If that air-stuff is what'll happen a lot, maybe he made a mistake in choosing this human...

Jake 
Sunday February 5th, 2006 12:45:57 PM

Fire's always useful. Jake sighs and figures next time, he'd better get an autofire thing... Save him some time.
So it is that he lights up his torch. He shoves the herbs and flint and steel into a pocket.

Trellus (Air Walk)  d20+9=21
Sunday February 5th, 2006 3:16:53 PM

The blond man looks down in wonder at his now dry legs.
"Shady," he comments.

The pack is on dry land, and the four who got wet in the first place are dry.
'Course, that leaves Gilan and Anuk, and whatever is making the ground move.
I wonder if Ranthoms move back and forth.

"You two (Ulgren and Tishe) dry off those two (Gilan and Anuk)," the cleric directs. "I'm gonna climb up and see what's making that noise.

Using his Air Walk ability, Trellus climbs up the air itself to get above Grass level, and then some. Once he's got a decent view, the man looks about.
[Spot 21]

Flea  d20+4=16 d20+11=20 d20+11=19
Sunday February 5th, 2006 7:08:20 PM

Flea squeezes the wolf's sides with her legs, then releases her hold on the creature's fur in order to slide her arms around his neck. She lays one cheek against his neck as she tries to form her body to his and keep her seat(Untrained Ride Check=16*, Balance=20).

She hears the rumble, and tries to discern it's source (Listen=19) comparing it to other sounds she has heard.

*(OOC: Don't know what kind of penalty to apply.-Carla)



Ulgren: Mage Armour(extended), Mount. Hps:8/33 
Sunday February 5th, 2006 8:56:11 PM

Ulgren does as instructed and dries whichever member is closest to him.(Prestigitation) The mage then takes a moment to pull his now dry pants from the bag and quickly pulls them on.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2,Enlargex2,Mountx1*
2- Scorching Rayx3, Blurx2
3- Fireballx2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3

Grymash  2d8(3+6)+3=12
Monday February 6th, 2006 12:30:36 AM

Grymash looks around wildly. He is free from the waters stench, he looks around to see who needs help. The first signs of heavy bleeding that he sees receives his first touch. That packmate happens to be Ulgren. The mage feels the sudden tingling of positive energy enter his body. However, also present is a strong scent of blood that only he can smell. A pungent reminder of the mage's own mortality. No gift from Gargul comes without its price.

(Sacrificed Spirtual Weapon to spontaneous cast Cure Moderate Wounds on Ulgren. Cure: 12 points.)

Anuk (HP 52/52, AC 22, woodland stride, sanctuary) 
Monday February 6th, 2006 1:28:01 AM

Chugging along and trying to keep ahead of the wave of insects on his trail, Anuk suddenly feels another sensation. "Wha?..." he mumbles.

No time to pause...gotta keep movin' away from these sunblasted bugs... He keeps running, oblivious to whatever the feeling might mean.

(ooc: Anuk does nothing to impede the spell.)

Mac 
Monday February 6th, 2006 6:59:54 AM

"We've got cure potions if spells are runnin' thin. Who wants one?" asks Mac as he tries to rummage through his backpack.

OOC: Firstly, thanks DM for getting Mac moving, rather than burying him in bugs. Secondly, I've had a ^$(*%^%#&^ of a few weeks here - the joys of seeing a doctor, two specialists, being examined and cut on - but should be posting in my more regular mode again.

Gilan and Ciaran 
Monday February 6th, 2006 6:41:46 PM

Gilan pulls up into the small area of clear short grass and leans over, breathing heavily. He feels the sudden drying of his clothes and body but is unable to thank the person as he wheezes.

Then he feels the ground moving a little under his feet and he feels a sinking feeling in the pit of his stomach. As he straightens up he feels the shooting pains of running so far and so fast shooting through his body. "What..." That is all he is able to get out through his sucking of breathe.

Ciaran has his ears layed back flat and his hackles raised. A low growl starts in his chest and then moves out to his throat and he seems agitated. From the way he has his tail tucked between his legs he is also a little scared.

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Big ranthoms keep on roll'n. (DM Jim) 
Monday February 6th, 2006 9:34:33 PM

Tishe' calls out her observations of what she hears but moves to dry Gilan as he draws near. Stripes has still not moved too close to his human as he does not want to fly again.

Jake lights up his torch but puts the herb and then his flint and steel away. He figures that it might not be a bad idea to get something that auto lights to make lighting a torch faster.

Trellus calls out for dry for Gilan and Anuk as he starts to accend into the air. He looks around to see what might be making that noise.

Flea holds onto the wolf as he starts a swifter movement into the good area of short grass. She tries to orient herself as she focuses on the sound that is being made. It is without a doubt the same sound that was heard in the night and that can mean only one thing...I Trellus was right.

Ulgren uses a spell to dry Anuk as he draws nearer him. He then reaches into his sack to fetch out dry pants. He is soon sliding a leg into them when he hears the noise.

Grymash moves over to Ulgren who is in the most trouble and pours some healing into the drow. The scent of blood fills his nostrils and is sweet to his senses.

Anuk reaches the rest of the group that are going through their various actions in the small clearing. He finds himself out of breathe from the long run but suddenly dry as a spell hits him.

Mac lets it be known that they have healing potions if spells are running low.

Gilan would have thanked the caster that dried him but he is trying to cath his breathe. He does feel the ground moving and straightens to listen better, despite pains in his sides. Ciaran seems aggitated and paces with Flea still on his back. He does let off a throatal growl to the northwest but his tail is tucked for good measure.

Trellus notices a very large fast approaching body. To put it bluntly it is huge...no beyond huge and it is moving in the direction of the pack. From behind it he can see the path of grass or lack of that is behind this monstrous creature. He does spot something else but does not have time to ponder it as the monster pulls closer. As he shouts out a warning to the pack....

The grass surrounding the front part of the clearing suddenly explodes as a huge form comes shooting through. The creature is near thirty feet tall and at least fifty feet across with a large mouth...in fact from the front it is all mouth. Trellus can see large muscled legs from his aerial postition and then what appears to be a rolling mass of muscle where back legs should be. There is no slow or stall as the behemoth barrels into the clearing and seems that it will not stop.

All those in the clearing will need to make one of two rolls...Jump DC 18 or Tumble DC 18. If you pass your whichever is higher you got clear of the mouth of this large beast. If you failed than you are currently engulfed in the mouth of this beast and take 2d6 acid damage. Anyone that ends up in the beasts mouth can make one of another two rolls...Jump DC 15 or Tumble DC 15 to escape form the things mouth and take another 2d6 acid damage.

Ulgren, please remember that you have one leg in your pants and the other outside of it. Anuk and Gilan are both rather tired as well and will have a harder time moving. Please add a +2 to your Jump or Tumble checks.

Ulgren: Mage Armour(extended), Mount. Hps:20/33  d20+5=25
Monday February 6th, 2006 10:39:47 PM

Ulgren looks up in time to see the behemoth barrel in to the clearing, "what in the name of all the gods is that?!" Ulgren yells as he jumps(Nat 20) out of the way of the monster. "Everyone clear?" Ulgrens scrambles into his pants and stands up looking for the rest of the pack.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2,Enlargex2,Mountx1*
2- Scorching Rayx3, Blurx2
3- Fireballx2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Grymash (ac23, hp83)  d20+11=31
Tuesday February 7th, 2006 12:52:08 AM

(Including a +4 bonus to Jump checks for having a Movement speed of 40. Jump: 31, nat20. Gee!!)

The barbarian priest takes flight, literally! Reaching a an altitude of 7 feet and lands some 30 feet away (according to that roll!). He collides with the ground rather hard and rolls through the grass with his arms and legs flailing about. Until finally he comes to a sudden stop. His eyes become bloodshot with fury. "GGGRRRRRRRRRR!!"

Jake  d20+11=13 d20+11=26
Tuesday February 7th, 2006 1:05:41 AM

Normally, Jake is as lithe as a natural acrobat. Normally, the skinny half-elf is good at dodging around and reacting quick. Heck, when they were back at the pools as kids, he was always splashing just about everyone. Great fun, then he'd get dunked by Grymash or Trellus and Anuk would team up on him.
But the hugeness of the creature makes him react just a bit too slowly. He is caught up in its mouth and acid trickles on him. A second later he dives and rolls through the grass, away from the creature. His body is noticeably sizzling. "Ow! Ow ow ow ow!" he keeps on repeating, standing there quite perturbed. Somehow he's still holding the torch, though fat luck that does him.

Flea  d20+15=18
Tuesday February 7th, 2006 1:25:25 AM

Flea lets go of the wolf at the sight of the charging monstrosity. "Run away Ciaran! Run away!" The gnome rolls out of the way of the creature, escaping by the narrowest of margins. (Tumble=18)

Tishe' and Stripes  d20+2=13 d20+2=4 2d6(5+1)=6 2d6(6+2)=8
Tuesday February 7th, 2006 5:52:43 AM

The rumble gets louder and a wall propelling teeth and cavernous mouth rumbles through the clearing. Tishe' has time to start flying upwards, but the beast is faster and a roof of acidic spittle closes over her (6 points damage). Stripes has not even that reaction. The ugly head whips around and the hyena is gone, lost inside the humongous mouth (8 points damage).


Anuk  d20+1=16
Tuesday February 7th, 2006 10:36:10 AM

Dry at last! "Hah! So there you stupid bugs! I--yaaaghgh!?"Anuk is stopped mid-sentence when the ground grows a mouth and leaps up to eat him and the rest of the pack. He stumbles backwards and is miraculously missed by the great jaws trying to engulf him. "What in Gargul's name is that?!!"

Jump 16 (+3 dex, -2 for being tired)

Trellus (56/67 hp, Air Walk, -9 STR) 
Tuesday February 7th, 2006 11:22:50 AM

"DUDES! LOOK OU......light".

Trellus looks down in horror as the Ranthom rolls over the spot his packmates are currently occupying. Frantically, he tries to spot who got out.

Ulgren, Gry, Jake, Flea, Nuk.....

Tishe is caught.

The cleric's mind whirls. He know he doesn't have the speed to go in there and get here. How then? How? An idea....

Concentrating on the gem in his chest, Trellus wills his own strength into the Hook City girl. Maybe, just maybe the extra help will be enough for her to free herself.

[Tear of Dragon. Lose 9 STR points to give Tishe +3 STR]

Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Lesser Restoration (x3), Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic (x2), Prayer, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk*, Freedom of Movement, Summon Monster IV, Spell Immunity (d)


Gilan and Ciaran  d20+2=11 d20+2=5 d20+7=8 d20+7=10 4d6(4+5+2+4)=15 4d6(3+1+2+4)=10
Tuesday February 7th, 2006 1:57:06 PM

Gilan looks on in stark terror as he sees this monster of the plains barreling down on him. He tries to get out of the way but finds that the last of his strength has abandoned him and he ends up engulfed in the monster's open mouth.

Ciaran fares no better as he springs away but finds that he cannot get far enough out of the way of this new monster.

Both brothers find themselves in the open mouth of a ranthom with lots of grass all around them. The acidity in the things saliva is hard on both of their fleshes as it burns.

[Gilan - 15 acid damage and Ciaran - 10 acid damage]

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Mac  d20+15=32 2d6(2+5)=7 d20+15=33
Tuesday February 7th, 2006 3:48:32 PM

With no apparent concern for self preservation Mac leaps into the maw [Jump:32] grabbing Tishe, Gilan and any companions/familiars he can get over his shoulders on the way in and on the way out. [Jump:33]

Out of the ranthom and struck by a bolt. (DM Jim)  d20+10=14 d20+10=30 d20+6=25 d20+6=16 d20+12=18 d8+4=5 d20+12=32 d20+12=30 d8+4=6 2d8(3+6)+4=13
Tuesday February 7th, 2006 11:47:23 PM

Ulgren jumps clear of the behemoth as it barrels into the small clearing. He somehow remembers to keep ahold of his pants as he calls out to see if everyone made it out safely.

Gry takes flight as he gets out of the path of the monster. He rolls across the grass, knocking it over as he goes, and finally comes to a stop with a growl. He is really angry and vents it with a roar of his own.

Jake finds that he is not so lucky and ends up jumping into the things mouth. He feels the bite of acid as it seeps under armor and touches his skin. With a little luck he is able to rolls back out of the things mouth before it goes too far, though he does come in contact with more acid.

Flea rolls off of Ciaran and calls for him to get out of here. She lands on the ground in a roll and goes with it. This brings her out of the path of the great beast.

Tishe' makes a decision to fly straight up but finds that he few seconds delay is enough to leave her in the things mouth. Stripes does not even get that lucky as he is taken without warning. Both find themselves in contact with the acid that lays within it's mouth.

Anuk is celebrating his escape from the insects when he turns to see the great beast barreling down upon him. He only has seconds to make a decision that sends him stumbling out of the things way.

Trellus looks on in horror from his vantage point as some are swallowed and some get away. He can think of only one thing to do as he pours strength into Tishe' so that she can make an escape.

Gilan is not even able to move a few feet before he is swept into the things gaping maw. The acid burns and numbs his mind as he cannot seem to find a way out. Ciaran would have sought shelter but instead moves in to help his brother. He ignores the burning as he tries to get to his human brother and then get out.

Mac makes a decision that would border on insanity...maybe. He leaps into the mouth of the beast and makes a grab for both Tishe' and Gilan. He feels the acid burn him as he puts his friends' safety ahead of his own.

Inside of the gaping mouth of the beast Mac fights off the pain of the acid as it bites into exposed skin. He is able to grab both Tishe' and Gilan as he throws them over his shoulders. He knows that he has no choice but to escape with his current burden. The two animal companions will have to wait.

Trellus watches the events unfold before him and hopes that they will make it out of this encounter with little harm. Then he feels a pair of bolts rip into his shoulder from the direction that the ranthom came from. It is then that he remembers the shapes that he saw moving behind the great beast.

The ranthom has now traveled some thirty feet past the main part of the group that got out of the browsing path. Anyone that looks in the other direction will note that there are three humanoids standing in the path created by the beast and two of them have crossbows out.

Anyone that ends up in the beasts mouth can make one of another two rolls...Jump DC 15 or Tumble DC 15 to escape form the things mouth and take another 2d6 acid damage.

Trellus is flat-footed and facing the wrong direction to make use of his shield, if it was out. Hit AC 18 for 5 damage and hit 32, critical 30, for 6 or 13 if critical damage.

Kowledge: history or local or plains DC 12 to realize that these humanoids are raiders. This means that they are little more than slavers and most likely see an opportunity for some easy money.

Will send a map out tomorrow and you can consider yourselves in combat.

Grymash (ac23, hp83)  d20+2=21 d20+12=24 d20+7=16 d8+7=15 d8+7=14
Wednesday February 8th, 2006 12:35:00 AM

(Spot 21)

Grymash's eye catches sight of the bolts striking Trellus. "YOOZZ," he shouts! "BLOODPACK ... WEEZ BEIN' ATTACKED! BOLT CHUCKERS!" The barbarian draws his own compound bow from his magic quiver and quickly answers the attackers with two of his own arrows at one of the shooters.

(Ranged attacks. HitAC: 24, Damage: 15. HitAC: 16, Damage: 14.)

Flea ( AC21, 53 HP)  d20+14=15 d20+23=41 d20+9=27 d20+11=25
Wednesday February 8th, 2006 12:49:51 AM

Flea jumps to her feet, drawing a wand out from under her cloak. She moves cautiously through the grass as she tries to spot the enemy. Her free hand clutches the new amulet hanging about her neck.

Move Silently=15
Hide=41
Spot=27
Listen=25


Jake  d6=5 d6=1 d20+4=8
Wednesday February 8th, 2006 2:44:54 AM

(Forgot to roll damage last round, 6.)
Jake hears the sound and sighs. A fight! And the insects are not too far off! Or maybe the big thing will take care of them...ohhh doh what to do!
Jake thinks to his knowledge of the plains and can't figure out who these guys are. Could be anybody, he thinks to himself. But it's probably bad since they shot my buddy...
Jake sighs and drops his torch. Readying his shield, he moves up towards the enemy. (20 feet towards them) Still gauging them.
"Hey, ya dirty grassbiters, get ready to get yer butt baked!"

Tishe' and Stripes  d20+7=25 d20+2=9 2d6(5+1)=6 2d6(4+2)=6
Wednesday February 8th, 2006 3:49:23 AM

The opening of the mouth looks huge, but Tishe' can't get out! The acid burns her skin and clothing and she looks in despair at Gilan, Cirian and Stripes when, behold! The large form of Mac arrives and grabs for the two humans. Tishe' clings desperately to the strong minotaur and lets him carry her out.

Jostled and hurting as she is(6 damage), she concentrates on Stripes (Concentration: 25) to lift him in the air with thier shared spell and fly him out of the mouth. It is obvious the hyena can't make it out himself (Jump: 9)(6 damage)

Anuk [HP 52/52, AC 22 (AC 23 vs raider he aims for - dodge)]  d20+12=23 d20+11=28 d20+16=30 d20+11=27 d8+4=5 d8+4=10 d6=6 d6=2
Wednesday February 8th, 2006 10:40:37 AM

Mac's in there with Gil and Tishe'...he'll get 'em out, thinks Anuk, but the feeling in his chest from the tear tells him the situation isn't good. Gry's battlecry rings in his ears and Anuk sees the raiders coming down the beast's wake.

That's it, he thinks, keep comin' at us right out in the open where I can see you, you stupid treadles. Two arrows whiz from his bow toward the same raider that Gry attacked, crackling with energy as they go.

"We're with you Gry!" He calls out to his friend.

Spot 23
Knowledge (plains) 28

Atk 1: hits AC 30 for 11 pts (5 pts + 6 electrical)
Atk 2: hits AC 27 for 12 pts (10 pts + 2 electrical)

Modifiers:
Attack: +16/+11 (BAB +11/+6, +1 mw arrows, +1 Point blank shot, +2 bracers of archery, bow of shock +1)
Damage: +4 (+1 point blank shot, +2 str, +1 bracers of archery), and 1d6 electrical damage (bow of shock)

ooc: not sure if we're within 30 ft of the raiders, so the point blank shot and bracers of archery bonuses may not count.

Trellus (Ac 23, 38/67 hp, Air Walk, Spt Wpn 1/8, -9 STR)  d20+7=27 d20+11=13
Wednesday February 8th, 2006 10:51:39 AM

"OW!" Trellus yells as two crossbow bolts slam into his back. Swinging away from the Ranthom, he looks at the group behind it, and him.
[Knowledge 27]

"RAIDERS!" he calls out in warning to his pack. He also yells out a the general numbers of the raider group to give his packmates an idea of what's coming.

There are truly WAY too many sunbaked picks going on here. The man sends a quick prayer Domi's way that Mac can get the others out of the Ranthom. In the meantime, one of these treadles with the crossbow needs a lesson.

Trellus sketches a spell, causing a glowing hammer to appear and stike the dude with the good aim.
[Spiritual Wpn - attack the crit producing crossbow guy - hit ac 13, yuck]

The cleric runs downward to ground level, falling in behind Grymash and Jake. He pulls out his CSW wand as he descends.


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Lesser Restoration (x3), Spiritual Weapon*, Bulls Strength (d)
3 - Dispel Magic (x2), Prayer, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk*, Freedom of Movement, Summon Monster IV, Spell Immunity (d)


Gilan and Ciaran  d20+8=13 d20+2=3
Wednesday February 8th, 2006 5:20:12 PM

Gilan looks up to see Mac moving in his direction. He then feels the large taur grab and toss him over his shoulder. Making no struggle to stop him he looks to Ciaran and nods his head in the direction of the way out of the ranthom's mouth, he just hopes that he is able to get out.

Ciaran is unable to get out of the things mouth and whines as he struggles to get free.

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Ulgren: Mage Armour(extended), Mount. Hps:20/33 
Wednesday February 8th, 2006 11:34:05 PM

Ulgren fastens his belt and turns to face the direction pointed at by Gry and Trellus, "How far are they?" the drow mage asks loudly. Ulgren prepares to cast Confusion on the group if they are within range or shield on himslef if they are too far.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2,Enlargex2,Mountx1*
2- Scorching Rayx3, Blurx2
3- Fireballx2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Eaten or slaves. (DM Jim)  d20+15=23 4d20(11+13+19+1)=44 4d6(4+2+1+1)=8 2d6(5+2)=7 2d6(2+4)=6 d20+17=35 d20+17=25 d20+15=18 d20+15=27
Thursday February 9th, 2006 12:23:12 AM

Grymash is upset as he sees Trellus get pelted by bolts from behind them. He pulls out his own bow and delivers a pair of arrows at the closest crossbow wielder.

Flea is to her feet in an instant and pulls out a wand. She slips further into the grass and stalks forward as he free hand clutches the new amulet around her neck.

Jake turns at the sound of combat and sighs. He prepares himself for combat as he moves up closer to Grymash. He yells out to them...an insult really and promise.

Tishe' is overjoyed to find that Mac is there to help them out. She had been just about ready to give it up as a lost cause. Still the acid burns her as Mac throws her over his shoulder and then moves to grab Gilan as well. With a little concentration Stripes is flying out of the mouth of the ranthom.

Anuk turns to the commotion behind the group, secure in the knowledge that Mac will get them out of the ranthom. He quickly sends off a pair of crackling arrows at the crossbow wielder that Grymash shot at.

Trellus is able to tell exactly who these men are and it does not set well. He knows that they will be take alive if possible and sold into slavery. He casts a simple spell that brings up a hammer that takes a wack at one of the crossbow wielders. He then begins his decent to land behind Jake and Grymash, drawing a wand as he does.

Gilan notices Mac moving in his direction and sighs inwardly. He hates the bite of the acid and the jolt of being thrown over a shoulder is painful to say the least. He watches as Ciaran struggles and tears appear in his eyes as he watches his brother.

Mac grabs ahold of the two packmates that he can reach the easiest. With both of them over his shoulders he jumps back out of the ranthom's mouth and lands on the ground. He falls into a roll that saves him a little damage but leaves Tishe' and Gilan rolling into the grass.

Ulgren gets his belt done up and calls out for the range of the enemy. He has a two different spells in mind but needs to know which would most likely reach.

A raider near the front(R3) had dropped his crossbow shortly after firing off his one bolt. He reaches out with his free hand and deflects the first arrow that Gry shot and it slams into the ground. He is not as lucky as the two arrows from Anuk slam into him and he grunts under the impact. Gry's other arrow flies wide of it's mark and is lost in the grass. The raider then races forward with blinding speed.

The raider(R1) in behind the main line has dropped his crossbow as well and his hands start to weave out a spell. You are sure from the smile on his face that whatever it was has taken effect. The magical hammer that appeared near him goes wide of it's target as the centaur steps out of the way.

Raider(R4) lazily spins a flail as he starts to move in the general direction of the group. He seems intent on facing off against someone.

Raider(R5) set a double flail to spinning as he too moves forward towards the group. He seems intent on taking the fight to the group as well.

Raider(R2) was hidden by the raider in front of him and he smiles as he notices the group. His hands weave in a complicated fashion and he points his finger at Grymash.

You hear a large intake of breathe from behind or off to the side of the group. Suddenly this air is forced out of a nice tight space and you hear the desperate howl of a wolf. Anyone that looks to see what is going on will see Ciaran shooting thirty feet into the air and sailing in the opposite direction of his brother, Tishe' and Mac. The last you see of him is his body slipping into the grass on the side of the path that the ranthom has cleared, you hear nothing else.

Raiders1&2 are roughly 90 feet from the group. raiders3&4&5 are roughtly 65 feet from the group at this time.

GrymashHighlight to display spoiler: { - Will DC 20 or be frozen in place, though you can still hear and breathe.}


Raider 1 - centaur - AC ?
Raider 2 - drow - AC ?
Raider 3 - human - AC 22
Raider 4 - minotaur - AC ?
Raider 5 - half-orc - AC ?


Mac took 8 points of acid damage getting out of the ranthom.

Mac also receives a Hero Point for his brave actions in helping out his packmates.

Tishe' (-12 hp) and Stripes (-14 hp)  d20+2=15
Thursday February 9th, 2006 3:10:43 AM

(OOC: Promise to look at my sheet and add AC and HP next post. I'm a baaaad boy! :(

Rolling in the 'Grass, the average-looking woman tries to avoid as much damage as possible (Untrained Tumble: 15) and then sends a heart-touch to the others telling them that she is all right.

Tishe' stands and tries to assess the situation, just now noticing that the ranthom wasn't the only threat to the Bloodpack.

Flying out of the ranthom, a acid-scarred, ugly-headed, mangy-furred hyena yowls and yips a storms of hyena profanity. He lands and, head hung low, scampers for the protection of the grasses to hide.

Anuk [HP 52/52, AC 22 (AC 23 vs R3 - dodge)]  d20+16=31 d20+11=18 d8+4=8 d8+4=5 d6=5 d6=5
Thursday February 9th, 2006 10:50:40 AM

Anuk sees his arrows reach their target and he smiles with grim satisfaction. "Here," he mumbles, "have some more."

Two more arrows streak toward the raider.

"Any chance we can lead 'em back to the water?" he calls out to the pack. "Maybe let 'em have a little swim with the bugs?"

Attacks R3:
Atk 1: hits AC 31 for 13 pts (8 pts + 5 electrical)
Atk 2: hits AC 18 for 10 pts (5 pts + 5 electrical)

Modifiers:
Attack: +16/+11 (BAB +11/+6, +1 mw arrows, +1 Point blank shot, +2 bracers of archery, bow of shock +1)
Damage: +4 (+1 point blank shot, +2 str, +1 bracers of archery), and 1d6 electrical damage (bow of shock)

ooc: not sure if R3 is now within 30 ft since he charged forward from 65 ft away and took no shots. So (again) the point blank shot and bracers of archery bonuses may not count.

Trellus (Ac 23, 38/67 hp, Air Walk, Spt Wpn 2/8, Prayer 1/8, -9 STR)  d20+11=21 d20+6=11 d8+2=3 d20+9=21
Thursday February 9th, 2006 11:15:53 AM

Prayer: +1 Luck bonus to hit, damage, saves and skill checks if within 40' of Trellus.
DM NOTE - Bad guys -1 on same.


Just five of them, and they're attacking anyway.

"Keep shuttlecocked, dudes," Trellus cautions. "They just saw us get out of the ranthom and they still think they can take us."

The cleric casts a spell of his own, aiding his packmates and hindering his enemies. He stays in behind Gry and Jake, keeping them within 15' (if possible).

As he moves, Trellus watches the centaur and drow, attempting to discern what any future spells cast may be. [Spellcraft 21]

Meanwhile, the glowing hammer takes a couple more swings at the centaur (R1)
[atk ac 21 for 3 hp damage
atk ac11]

Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Lesser Restoration (x3), Spiritual Weapon*, Bulls Strength (d)
3 - Dispel Magic (x2), Prayer*, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk*, Freedom of Movement, Summon Monster IV, Spell Immunity (d)


Jake (AC 28, 53/59, Prayer)  d20+8=23 d4=1
Thursday February 9th, 2006 1:19:46 PM

Jake eyes the opponents over the field of grass. It's still noisy in the background, what with the chomping monster heading off, the yelping hyena, and all the movement of everyone, but he cuts that out.
The raiders look skilled, confident, and well-organized. Jake doesn't like that last part, especially, and their weapons make him yell a warning back to his companions. The arrow-blocker looks like a fast striker, and he can't let that guy get near the mages, especially. The centaur's a priest or mage, but he's too far in the back. The minotaur and half-orc are probably attackers, but those chains look tricky. Probably make me lose my sword, Jake realizes with a twinge of concern. And the last one is probably also a caster, but too far back.
"These raiders are a team, guys..We gotta ruin their tactics." Jake draws a dagger and with a flash throws it across the grass. It twirls end over end, and despite the distance, gets pretty close to his mark (the drow).
(Hit AC 23 - 8 from distance (90 feet away = - 8 10 foot increments of dagger) + 1 from prayer = AC 16. Not sure if that'll hit, but considering he looks like the unarmored type, I'll try. 6 damage if it does)
"Don't charge them, let them come to us..."

Mac - AC:22, HP:69/84, Prayer  d20+11=25 2d6(5+6)+5=16
Thursday February 9th, 2006 6:45:52 PM

"Everything happens at once!" he mutters as he walks up to beside Ulgren (30' move) whilst drawing his bow (free action as a part of a move) and follows Anuk's arrows with one of his own (same target - R3), hitting AC:25 for 16 damage.

A hero point of my very own! I'd almost forgotten what they looked like : )

Gilan [HP: 47/69 - AC: 19] Ciaran [HP: /80 - AC: 22] 
Thursday February 9th, 2006 7:28:00 PM

Gilan is thankful to be out of the ranthom and rolls onto his back in the grass. Then he hears the intake of air and the sudden expulsion. To his horror he sees Ciaran go flying into the air and away from him. "Ciaran...." He gets to his feet slowly with worry and tears on his face. He starts to move in the direction of his brother with a serious look of worry.

Ciaran is not sure what happened till he finds himself flying in the air. He knows that he does not have wings and this will not end well. Then he feels the rush of air as he is falling and all the things he did not get to do go through his lupine brain.

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Grymash (ac19, hp83/ragehp99, prayer, rage1)  d20+9=20 d20+14=25 d8+31=38
Thursday February 9th, 2006 9:29:49 PM

Grymash doesnt see the caster at first, but he feels his magical effect trying to take hold. This insult is the final straw that sets his fury free. The monster within comes alive. The spell tries to take effect, but is slowly burned away with help from the barbarian's rage.

(Will save 20.)

Grymash drops his bow and immediately charges forward at the first combatant that dared trifle with one such has him and his bloodpack! Along the way, he produces his double axe from his magic quiver and slams into the unfortunate soul with a feral roar!!

(Charge +2hit/-2ac, max distance 80'. Powerattack +7[+14dam twohanded]/-7hit. HitAC: 25. Damage: 38 points of damage.)

Ulgren: Mage Armour(extended), Mount. Shield Hps:20/33 AC 24 
Thursday February 9th, 2006 11:28:20 PM

Ulgren nods at Jakes suggestion, "Get a little closer to me," the drow says just loud enough for his packmates to hear, "I have one haste for us and a few suprises for them." Ulgren takes the time to cast shield on himself and awaits the battle. "Mac would you prefer to be larger or harder to hit in combat?" Ulgren asks his large packmate.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3, Blurx2
3- Fireballx2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Mac - AC:20, not 22, HP:69/84, Prayer - Illegal 2nd post 
Friday February 10th, 2006 12:18:52 AM

Watching Gry charge off, Mac knows he won't have long before he needs to be up there with him. "I'd prefer to be better informed." he replies with a little more venom than he'd intended. "Sorry, I'd appreciate any assistance you can provide me."

Raiders, round 2. (DM Jim)  d20+18=21 2d8(5+4)+9=18 d20+12=30 d20+7=17 d20+12=26 2d8(3+2)+15=20 2d8(3+8)+15=26 2d8(3+8)+15=26 d20+15=27 d20+10=30 d20+10=11 d20+15=33 d20+15=31 d8+5=6 d8+5=10 d8+3=9 d8+5=9
Friday February 10th, 2006 12:54:42 AM

Tishe' rolls and comes up on her feet after Mac jumps out. She sends out a heart touch to the rest of the pack to let them know that she is ok. Stripes slinks off into the grass not wanting to really be a part of this right now.

Anuk fires off a pair of arrows at the raider he shot at earlier. They crackle and humm as they fly through the air.

Trellus calls out to his pack to stay ready and watch for tricks. He stays in his position near both Grymash and Jake with his wand still in hand. His hammer takes another shot at the one he figures to be a cleric.

Jake takes in the distance between himself and the enemy. It is really a desperate shot but he throws a dagger at the caster in the back anyways.

Mac moves up to stand beside Ulgren and pulls out his own bow. He lets fly an arrow at the raider that Anuk is shooting at.

Gilan is quick to his feet as he watched poor Ciaran fly through the air. He is more concerned at this time with getting to his brother than anything else.

Grymash fights off the spell that threatens to take hold of him but it also enrages him. He races forward towards one of the nearest raiders, the one that just happen to have a heavy flail in his hands. He strikes out at the minotaur with all his strength and rage.

Ulgren tries to call the pack together so that he can make use of his haste spell and then start with other things that will help out the group as a whole. He does cast a simple shield spell upon himself and then asks Mac about his own protection or enlargement.

Flea stops in the grass as she listens to what is going on around. She is uncertain as to what she can do at this time...weapon or arrows.

The human raider(R3) who now holds no weapon moves forward he picks off the first of the two arrows that Anuk fires at him. The second arrow misses as the man bends in a most ackward position, but continues to move. The arrow fired by Mac though finds an opening in his defenses and thuds home.

The centaur raider(R1) feels the hammer slam into him but does not loose his focus as he moves to catch up with the three that are moving forward.

The drow raider(R2) brings his hand up and together as he chants in a low voice. With a smile he starts to pull his hands apart. A blazing wall of fire appears, cutting Grymash off from the rest of the pack. The thrown dagger flies by him not even making him flinch and is lost to the grass.

The minotaur raider(R4) sends his flail at Grymash as he pulls up close on him[AOA - hit: 21 and damage: 18]. The double axe still bites into the large minotaur with a mighty blow, that sends blood spraying over Grymash. The minotaur smiles as it is now his turn to deal out some damage[hit: 30/17/26 and damage: 20/26/26]. "Try not to die on me...you will make lots of money at the auction."

The half-orc raider(R5) smiles as he see that this one was foolish to come to them so fast. He moves up on Grymash's side but not flanking with the minotaur. His dire flail is sent into a spin at the open side of Grymash[hit: 27/30/33/31 and damage: 6/10/9/9].

Raider 1 - centaur - AC 20
Raider 2 - drow - AC ?
Raider 3 - human - AC 22
Raider 4 - minotaur - AC 20
Raider 5 - half-orc - AC ?


The centaur cleric also cast Prayer. I guess the two will cancel each other out, but only once the groups get within 50 feet of each other. Unless the spell is only does it thing on the initial casting and then will not effect anyone even if they move into the casting area. Not sure if that is how it works or not.

Remeber that each of my / is just breaking up each attack and damage roll.

Trellus - Wizard type just cast a wall of fire...if you could not tell and no other spells were cast.

Ulgren: Mage Armour(extended), Mount. Shield Hps:20/33 AC 24 
Friday February 10th, 2006 5:50:15 AM

Ulgren Cast Blur on Mac and then moves forward thirty feet in an atempt to position himself better for some of his spells. "I know you said that fire spells were bad," the drow says to Trellus as he moves up alongside Jake, "but at the moment they are all I have." Ulgren peers through the opaque curtain of flame and attempts to see whats going on on the other side.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3, Blur*x2
3- Fireballx2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3



Trellus (Ac 23, 38/67 hp, Air Walk, Spt Wpn 3/8, Prayer 2/8, -9 STR)  d20+8=22 d20+11=20 d8+2=8 d20+6=20 d8+2=8
Friday February 10th, 2006 8:02:28 AM

Prayer: +1 Luck bonus to hit, damage, saves and skill checks if within 40' of Trellus.
DM NOTE - Bad guys -1 on same
Area of effect is 40' radius of the casting cleric. Area of effect moves with the casting cleric.


Trellus breathes out an exaperated "Light, Gry," as the barbarian goes charging off. Not that he's all that surprised.

That fire wall is definitely twisted, and needs to be dealt with. The blond man calls out a countering incantation.
[Dispel Magic on the wall - Caster check 22, which beats an 11th level caster or lower]

He move closer to Ulgren, replying, "should be shady in the short stuff. Fire away."

"Gil, Tish - Can you summon something on those spellcasters?"
The plight of the pair's animal companions is completely lost on the cleric.

Meanwhile, the glowing hammer pops the centaur twice more
[atk ac 20 for 8 hp damage
atk ac20 for 8 more hp damage]


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Lesser Restoration (x3), Spiritual Weapon*, Bulls Strength (d)
3 - Dispel Magic (x2)*, Prayer*, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk*, Freedom of Movement, Summon Monster IV, Spell Immunity (d)


Tishe' (AC 17 41/53) and Stripes (AC 16 17/31)  d20+8=27
Friday February 10th, 2006 10:49:31 AM

The brown-haired spellweaver hears Trellus' shouted orders and sets to. The Wall of Fire is dangerous, but her packmates can get around it or dispel it. It is Tishe's job to bring some allies to the fight!

She stands stock-still and with voice and gestures weaves a tapestry of magic, imploring her celestial allies to appear (Summon III)

Somewhere in the grass, there are still heard yips of pain. Stripes does not like his first week on the plains with his human (Hide: 27)

Druidic Spells
0: Create Water, Detect Magicx2, Resistance
1: Faerie Fire, Speak with Animals, Shillaleigh
2: Cat's Grace, Summon Swarm

Arcane Spells
White: Light, Light, Mending, Prestidigitation, Acid Splash
Red: Mage Armor, Shield, Magic Missle, Grease
Orange: Glitterdust, Web, See Invisibility, Scorching Ray
Yellow: Summon III, Fly, Dispel Magic


Anuk [HP 52/52, AC 22 (AC 23 vs R3 - dodge)] 
Friday February 10th, 2006 11:38:10 AM

When the wall of fire appears, Anuk stows his bow and concentrates on the area where the raiders were before the wall went up. He mutters a few words of incantation.

(Casts entangle, centered on last known position of R1. Reflex save DC 15)

"Hope that holds 'em for a bit while we get over there to help Gry," he says. "Mac, wanna toss me over that campfire they set up?"

Spell info:
Range: Long (400 ft. + 40 ft./level)
Area: Plants in a 40-ft.-radius spread
Duration: 1 min./level (D)
Saving Throw: Reflex partial; see text

Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

Anuk OOC 
Friday February 10th, 2006 11:40:50 AM

ooc: Forgot to ask -- does R3 still take electrical damage when deflecting the arrows since he touches them? Just curious. Thanks!

DM Jim update 
Friday February 10th, 2006 3:43:43 PM

The wall of fire is down.

I would think that the arrows would only do electricity damage unless they actually hit.

Mac  d20+11=31 d20+11=30 2d6(4+2)+5=11 4d6(4+2+2+4)+10=22
Friday February 10th, 2006 6:38:30 PM

"Anuk, come through, but leave me shoulder room."
Mac moves 30' (3 steps diagonally and 2 up) and lets tear another arrow. He no longer has a line to R3, so he shoots at the drow (R2, not Ulgren!) 95'-100' away.

The shots hits AC:31 (Nat20!) Crit check hits AC:30 (oh my...) for 11 points damage or 33 points if a critical.

"Still smirking you schmuck?!"


Gilan [HP: 47/69 - AC: 19] Ciaran [HP: 43/80 - AC: 22]  6d6(6+1+4+6+2+2)=21
Friday February 10th, 2006 9:06:09 PM

Gilan hits the grass on the other side to find Ciaran laying in the grass. He drops to his knees as he lays a hand upon his brother. "I am so sorry Ciaran...here." He starts a low chant that will allow him to channel healing into his brother.

Ciaran lays upon the ground trying to gain his strength back. To his mind he feels like crap and does not really want to move...but he also knows that he has a job to do.

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Flea ( AC21, 53 HP)  d20+13=25 4d4(4+2+4+1)+1=12
Friday February 10th, 2006 10:40:16 PM

Flea steps forward and onto the short grass and within the radius of Trellus' holy aura. The cleric's prayer adds to the rogue's confidence and she activates her wand without a problem. (UMD=25) She aims the missiles of magical energy at the drow who conjured the wall of flame (12 pts. magic missile dmg. to R2)

DM Sanity Info:

Magic Missile-7/50 charges used

(OOC: Got the map and was able to open it!-Carla)



Grymash (ac21, hp13/ragehp29, prayer, rage2)
  d20+14=22 d20+9=29 d20+9=12 d20+9=22 d20+14=16 d20+14=29 d8+25=30 d8+25=27 d8+25=31 d8+25=31 d8+25=29
Saturday February 11th, 2006 5:42:52 PM

Blood and spit spew from his mouth as Grymash answers the demontaur raider's comment about being sold at auction, "JUS LIKE YUURRZ PIGGGIEE MOMMAA!! AUUGGGHHHRRR!" His double becomes a whirlwind of shimmering adamanteon.

(Attack on R4. Powerattack +5[twohanded weapon +10dam]/-5hit. HitAC: 22, 29threat/12nocrit/heropoint: 22crit x3. Damage: 30/27/31/31=119. Must Fort save 15 or die instantly from massive damage. If this drops R4, then Cleave Attack into R5. HitAC: 16, heropoint: 29. Damage: 29.)

Jake (AC 28, hp 53/59, prayer) 
Saturday February 11th, 2006 6:15:18 PM

The fire's down! Time to go in and take 'em on, at least, Gry gives no other choice but that. And, Jake realizes, he can sneak up and take care of those spellcasters, maybe... Jake figures he can't get close enough to fight anyone this round, so he might as well get up and get close to those enemies who are the least protected. So he cuts loose running towards the very rear of the enemy, past the two fighters, right near the drow mage and centaur. (I estimate it's about 80 feet, so I think I can get nearly there in this round by running).

Ulgren: Mage Armour(extended), Mount. Shield Hps:20/33 AC 24  7d6(2+4+3+3+4+6+3)=25
Sunday February 12th, 2006 10:48:13 PM

Ulgren nods at Trellus' words and moves another 30' forward. The drow then raises his right hand and a small glowing bead springs from his fingertip and flies directly at R1. A fireball explodes at the raiders feet and engulfs the area. (Damage 25 reflex 20 for half)

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3, Blur*x2
3- Fireballx2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Raiders, round 3. (DM Jim)  d20+12=15 d20+16=23 d20+21=40 d20+16=17 d20+21=39 2d8(7+5)+11=23 2d8(7+3)+11=21 2d8(2+5)+11=18 8d6(6+3+1+4+6+6+2+1)=29 2d6(6+5)+8=19
Tuesday February 14th, 2006 12:16:15 AM

Ulgren casts a spell upon Mac and then moves forward to the combat and the flame wall.

Trellus watches as Gry charges forward into the fight with the raiders. He then watches as a wall of pure flame comes up. His only idea is to bring it down with a spell of his own and he succeeds.

Tishe' hears the call for help and casts a spell of her own that will bring into being a host of friends that should even the odds...or she hopes.

Anuk stows his bow as the wall is brought up and then he sees it go down. He casts a spell of his own on the position of one of the raiders...one that he hopes will slow them down.

Mac races forward with his bow and an arrow nocked. He lets it fly at the mage as he pulls up close. He does taunt the mage as he fires off the arrow.

Gilan finds Ciaran laying in the grass and very hurt. He plans to pump some healing into his brother as soon as he has the time. Otherwise he comforts the wolf as best he can.

Flea sends a barrage of missiles from a wand that she pulled out. The unnervingly head towards the mage but seem to detenate upon a blue barrier that flares as they should touch him.

Gry does what he does best as he taunts the minotaur. He tears into him with the best shots he has in his arsenal.

Jake races forward to reach the melee combat as he sees the wall go down. He hopes that he has enough time to get there and lay some punishment on the casters.

The cleric(R1) starts to speak another spell and his hands gesture as he gives a smile to the pack that they face. With a gesture of his hand he sends out his own spell. Even with the damage from that the spiritual hammer is causing the cleric still looks to be in fit shape.

The mage(R2) pulls up the rod that he has in his hand and smiles at Mac as he gives him a little salute. The motions of his hands and the way he speaks leads you that he is casting another spell. A new wall of flame springs up but this time it runs right through both Jake and Mac. Just as quickly he is back into casting another spell and a marble sized pee flies out to slam into the ground just a little behind Ulgren, that expands into a full blown fireball.

The minotaur(R4) is not looking so good after the last barrage of hits from Grymash but he is still standing. His eyes flare as his muscles bulge, he begins to foam at the mouth and he seems lost in a bloodlust. With little thought to tactics he sends his own heavy flail slamming in at Grymash with a vengeance[hit: 36/13/35 and damage: 23/21/18].

The half-orc(R5) moves forward so that he is in the way of Jake and Mac, though he does not move close enough for Mac to hit him. He is on purposely staying out of range as he twirls his weapons, causing it to spin before him, with a large smile upon his face.

The human(R3) also moves to get within range of Jake and Mac if they step the rest of the way through the flaming wall. He seems more than ready as he bobs lightly on his feet, still not holding a weapon.

Soon Anuk, Trellus, Ulgren and Flea notice something odd as the very grass that they stand upon starts to writh around them. It shoots up in all directions and tries to grab at you with a mind of its' own. You get the feeling that something is not right here but what is it.

It appears that the group that got caught in the entangle spell are not effected for some reason.

Raider 1 - centaur - AC 20
Raider 2 - drow - AC 26
Raider 3 - human - AC 22
Raider 4 - minotaur - AC 20
Raider 5 - half-orc - AC ?


Stephen - please only count the first two hits from the half-orc raider(R5). The second attack is due to a spell.

Jake and Mac - 19 fire damage from the wall of fire.

Trellus, Anuk, Ulgren and Flea - Reflex DC 19 or take 29 damage or 14 damage if you pass. You will also need to make a Reflex DC 15 or be entangled.

Jake - Willpower DC 20 or be held in place.

Stephen - Sorry about the mix-up with the attacks from the other raider. I was trying to get that post in before it got too late. Will be more careful in the future but if I miss something or mess something up please let me know.

Ulgren - Please repost your fireball so that I can make it part of my next post. You will get the spell off despite the entangle, if you get caught.

Ulgren: Mage Armour(extended), Mount. Shield Hps:-9/33 AC 24  d20+9=10 d20+9=13
Tuesday February 14th, 2006 12:27:59 AM

Ulgren is unable to move fast enough and the full blast of the firball hits the drow mage engulfing him in flames. Ulgren is unable to utter a syllable as he passes from the Wold, the grass entangling his body. (Reflex 10 and 13)

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3, Blur*x2
3- Fireballx2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Tishe' (AC 17 5/53) and Stripes (AC 16 17/31)  d20+6=12
Tuesday February 14th, 2006 1:56:17 AM

Completing her spell, Tishe' summons forth a Celestial Hippogryph who arrives 50 feet ahead of her, hovering over the Sargrass. "Attack the Mage", Tishe' calls in Celestial, and the Hippogryph uses its tremendous speed to fly over the wall and stoops on the drow with a claw. (AC 12)

Her pearl of power flares (saved spell), and the spellweaver again summons forth her magics to call allies to the fight. (Summon III)

Through her Tears of the Dragon, Tishe' feels the terrible damage on Grymash and wills her vitality to the half orc (Tishe' loses 36 hit points, Grymash gains 12)

Stripes is unheard and unseen somewhere in the grass (Last Hide check: 27)

Celestial Hippogryph Fly 100 feet(AC 16 HP 25 A +6 D d4+6x2, d4+3; elecrical/cold/acid/damage reduction; 5)

Druidic Spells
0: Create Water, Detect Magicx2, Resistance
1: Faerie Fire, Speak with Animals, Shillaleigh
2: Cat's Grace, Summon Swarm

Arcane Spells
White: Light, Light, Mending, Prestidigitation, Acid Splash
Red: Mage Armor, Shield, Magic Missle, Grease
Orange: Glitterdust, Web, See Invisibility, Scorching Ray
Yellow: Summon III, Fly, Dispel Magic

Jake (hp 31/59, prayer)  d4=2 d4=1 d20+3=23
Tuesday February 14th, 2006 4:22:28 AM

(Kinda confused about the map. I assumed Jake could easily run all the way to R2 when the wall of fire was down. Kinda wastes a round of running...but them's the breaks)
Jake is on fire... ouch. Again. Ouch.
Jake sighs, as the enemy has manuevered in his way... So, he does the tactic he did last round.
Seeing as the enemy isn't close enough to the wall to feel the heat, so to say (just an assumption I'm guessing, because everyone with 20 feet takes 1d4 fire damage, everyone within 10 feet takes 2d4, and the enemy doesn't seem to be singed by the fire, though wary of it), Jake steps the rest of the way through the fire and high-tails it over along the fire's warmth, taking some more fire damage, but not getting close enough to the two guys waiting to beat him and Mac up. (In the process, I'll take 2d4 fire damage, by staying close to the fire... 3 more damage) He skirts the wall heading west, behind Grymash, then comes up on the west flank of the enemy.
Then Jake uses the rest of his movement to get to his desired location. The drow wizard's square. He figures he's gonna be hammered for all this...but at least it'll make him the focus of some spells, and try to mess up with the enemy's persistent tactics.

(Will save, natural 20! yay!)

There would be no extra damage taken by Jake. The hot side of the wall is pointed away from the raiders.

Mac - AC:20, HP:50/84, Prayer, Blur  d20+16=19 d20+16=17 3d6(1+6+5)+13=25
Tuesday February 14th, 2006 8:10:13 AM

Mac drops his bow beneath him (in the upper-right cell of the four he occupies, out of the WoF) as a free action, takes a 5' step in the same direction as a move action, with which he combines drawing his great axe, and attacks (with 10' reach), hitting AC:19 [Spend my newly gained Hero Point for a retry] ...hitting AC:17 @$#@$#@%$#@#! for a very unlikely 25 points damage.

OOC: Last round: 20 and 19. This round: 3 and 1. Who said The Lady didn't have a sense of humour? : )

Anuk [HP 20/52, AC 22 (AC 23 vs R3 - dodge)]  d20+9=17 d20+9=15 d20+12=32 d8=8
Tuesday February 14th, 2006 10:37:20 AM

Fire, fire everywhere. Flames erupt around the ranger, searing him with intense pain (reflex 17). When it disappears he glances around to survey the damage and sees Ulgren lying in a heap, his body quickly being surrounded by plant growth (spot 32-nat 20). Twisting and turning to avoid the writhing plants, he makes his way to the drow (reflex 15 - move half speed), grabs a stoppered vial from his pack and pours the contents down Ulgren's throat.

(potion of CLW, restores 8 hp)

ooc:As I recall, Ulgren does not have the tear in his chest through which to give hp - is that correct? JimW - thanks for the info on the arrows!.

Anuk [HP 23/52, AC 22 (AC 23 vs R3 - dodge)] - illegal 2nd post 
Tuesday February 14th, 2006 10:41:27 AM

ooc: Sorry, I did Anuk's HP wrong. His total is 23, not 20. I had taken off three to give to Ulgren through the tear, but then realized I couldn't do that. Forgot to add it back in.

Trellus (Ac 23, 9/67 hp, Air Walk, Spt Wpn 4/8, Prayer 3/8, -9 STR)  d20+6=8 d20+6=18 4d8(1+8+3+8)+7=27 d8=8 d20+11=25 d20+6=16 d8+2=10
Tuesday February 14th, 2006 3:03:22 PM


Prayer: +1 Luck bonus to hit, damage, saves and skill checks if within 40' of Trellus.


Preoccupied with the reappearing fire wall, Trellus never sees the pea green bead until the world explodes in fire about him. [Reflex 8]
"Yearrgh!" he cries in agony as the flames sear his flesh.

The only positive coming out of the situation is the cleric is now focused on his immediate surroundings and quickly spots the encroaching grass. He steps upward into the air to avoid that spell [Reflex 18]

These dudes are good, he thinks to himself. A twinge of fear makes its way up the blond man's spine. He suppresses it. There is too much work to do to give in to fear. Focus Dude!

Ulgren is down. So he's first. Trellus reaches over and taps his packmate with his healing wand.
[CSW - 34 hp healed]

Then he moves forward toward the fighters, climbing up the air to get over the fire wall.
[30' move]

Domi's Hammer isn't done with the centaur. It hits him again.
[atk ac 25 for 10 hp damage
atk ac 16]


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Lesser Restoration (x3), Spiritual Weapon*, Bulls Strength (d)
3 - Dispel Magic (x2)*, Prayer*, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk*, Freedom of Movement, Summon Monster IV, Spell Immunity (d)


Grymash (ac6, hp-28) 
Tuesday February 14th, 2006 7:29:48 PM

There is a slathering spray of crimson in the air. Then suddenly and sickenly, Grymash the barbarian cleric of Gargul, splits in half. His upper body twists and contorts in a way that is very unpleasant to look at, and then falls to the ground. His lower half soon follows. There he lies, in pieces. The creepers revel in their bloody banquet. Grymash is dead, with his double axe still clutched tightly in his hands.

(im sorry guys, but no one gets up from 41 points of damage when they only have 13hp left (or 29hp, while in rage).)

Gilan [HP: 2/69 - AC: 19] Ciaran [HP: 71/80 - AC: 22]  3d8(1+1+8)+8=18 d8=7 d8=1 d8=1 d8=5
Tuesday February 14th, 2006 9:16:03 PM

Gilan sends healing into Ciaran with a spell given to him by Mother Wold. Then he feels the searing pain as Gry goes down. He clutches at his chest as he sends some of his own life into the half-orc. "Gry...hold on."

Ciaran slowly gets to his feet and nudges his brother. He is more than ready to get into the fray now...if his brother is ready.

[csw - 28 points and 15 hit points]

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2)*, dispel magic, flamestrike
* used

NOTE (DM Jim) 
Tuesday February 14th, 2006 9:17:38 PM

I may have to do a little edit job as there was a few things that I did not mention about the fight. Though there is still a chance for death, I kept a few surprises in reserve. :)

Flea ( AC21, 53 HP) Evasion  d20+11=21 d20+11=17 d20+12=27 4d4(1+2+2+1)+4=10
Tuesday February 14th, 2006 10:24:32 PM

Her gnome senses tingling, Flea is on high alert for danger. Bloody Hell! thinks Flea, Bohdi's exclamation now comfortable to her, the missiles did nothing!

When the magickers start weaving their spells, Flea drops to the ground, and the explosion rolls over her.(Reflex Save=21-Flea takes no damage due to Evasion. She slips through the grass as if she were a greased piggie and it has no hold on her (Reflex=17 to avoid Entangle.)

"I'll look after folks back here," she shouts to Trellus as she pulls a second wand from her belt (move action) while focusing her first wand on the half-orc raider (R5)(standard action) (UMD=27)and discharging 4 missiles in his direction (for 10 pts. dmg)

DM Sanity Info:

Right hand holds wand of Magic Missile(7th level) 8/50 charges used
Left hand holds wand of CLW 3/50 charges used




Raiders, round 4. (DM Jim)  d20+8=12 d20+10=27 d10+3=7 d20+14=15 d20+15=24 d8+5=6 d20+14=33 d20+9=26 d8+3=10 d8+3=7 d20+12=27 d100=49 d100=23 d100=38
Wednesday February 15th, 2006 1:34:47 AM

Ulgren finds that the fiery blast that rolls over him is too much and he collapses to the ground. His life force is nearly spent and he wavers on the boundary to the other side.

Tishe' completes her spell from last round and a celestial hippogryph appears some fifty feet from her. She gives it orders to attack the mage and it flies off to do her bidding. She then starts to call upon another ally for the group as she sends healing to Grymash. Stripes is still in hiding from his earlier ordeal and does not make an appearance.

Jake steps on through the wall and is scorched a little by the flames that make up the wall. He then moves in past Grymash and then moves in the direction of the mage. He is happy to note that he is able to skirt all of the nasties...at least for the time being.

Mac also steps out of the wall and with what is not really up to his standards he launches an attack at the half-orc from a safe distance. He just wishes that his axe had found a hold in the raiders flesh instead of air.

Anuk is able to avoid the worst of the flames from the fireball and then the grasping grass. He moves to kneel by Ulgren and administers a potion to the downed drow that almost brings him back to his senses.

Trellus is not so lucky as he takes the full blast of the fireball and the new wall is troubling as well. Luckily he is able to float up and away from the grasping grass and then over to Ulgren. He applies a tap of his healing wand tot he downed drow just shortly after Anuk administers the potion. His hammer takes another strike at the cleric and hammers home for a little damage.

Grymash can feel the flail slam into his body and then all he feels is nothingness. He does not feel the pull to Gargul's realm or much of anything else. He is just hitting the ground and then nothing.

Gilan pumps healing into his brother and then sacrifices some of his own hit points for the good of Grymash who he felt slip into nothingness. His chest burns as the half-orc he calls friend falls and it is all he can do to get the healing to him. Ciaran is back up and wondering what is paining his brother but he is ready to do a little fighting. Both move a little ways back into the eaten grass path.

Flea is suddenly very happy that she is a rogue. The fireball wraps all around her but does not touch her at all. The grass is equally ineffective against her. Having dropped to the ground she crawls through the grass to reach Ulgren and touches him with her own wand, sending more healing into the drow.

The centaur(R1) takes another strike from the hammer and is starting to get annoyed. He sees the enemy half-orc go down and smiles as he moves in his direction. Pulling off something from his side he slips something onto Grymash's prone body.

The drow(R1) finds himself being attacked by a hippogryph. He moves in the direction of the cleric with all haste but is unable to do much of anything else.

The human(R3) moves in on Mac with a nasty grin. He sends a fist flying in at the minotaur's belly[hit: 27 and damage: 7].*Mac has an AoA*

The minotaur(R4) moves back around the cleric and cuts off Jake from his intended victim. He is able to get off a single attack with his flail upon the man[hit: 15 and damage: none]. Still he is far enough away that Jake knows that he will have to move into his range to hit him and that will allow the large taur to smack him around first.

The half-orc(R5) sees no option and moves into Mac's range and then closer. He brings his dire flail smashing in at the taur[hit: 24 and damage: 6].*Mac has an AoA* From out of nowhere a series of little missiles slam into the half-orc, this time they hit flesh and not a shield.

From the left side of the grass comes a pair of arrows that race towards Flea where she is taking care of Ulgren[hit: 33/26 and damage: 10/7]. You can only guess that there is another raider out there hidden in the grass.

Raider 1 - centaur - AC 20
Raider 2 - drow - AC 26
Raider 3 - human - AC 22
Raider 4 - minotaur - AC 20
Raider 5 - half-orc - AC ?


Spot DC 27 to spot someone in the grass to the left, below the wall of fire.

Stephen - I can only guess from your post that you never got either of the two emails that I sent to you. All of the damage that the minotaur has been doing was non-lethal and only the single hit from the half-orc was lethal. NOTE: Anyone that gets hit by the minotaur will take non-lethal damage unless I state otherwise. I was holding that card for a suspense thing and that is why I emailed Stephen seperately about it.

Mac - AC:20, HP:50(or maybe 44,43, or 37)/84, Prayer, Blur  d20+16=32 3d6(2+6+3)+13=24 d20+16=25 3d6(6+2+2)+13=23 d20+16=31 3d6(1+6+2)+13=22 d20+11=15 3d6(5+3+4)+13=25 d20+10=28 d8+6=8 d20=7 3d6(4+1+2)+13=20 d8+6=12
Wednesday February 15th, 2006 2:34:53 AM

AoA vs R3: Hits AC:32 for 24 damage.
AoA vs R5: Hits AC:25 for 23 damage.

Have to ask: Did the human and half-orc make the additional concealment check to hit Mac? (20% miss chance due to Blur)

Gry fell down! Pity the taur when he gets there. But first, two here to deal with. With both in reach, he strikes at the human first, and if he drops then at the half-orc.

Attack 1/Attack 2/Horn Gore hit AC:31/15/28 for 22/25/8 damage.

And in the vain hope, Cleave can follow up after one of AC:23/18/17 for 20/20/12 damage.

Am I right in assuming that if I roll lower than 20% than they miss? Or did we want to say anything above an 80% on a d100 is a miss?

Mikey 
Wednesday February 15th, 2006 3:31:05 AM

(i'm still waiting for the battle map before I can decide what to do...)

Tishe' (AC 17 5/53) and Stripes (AC 16 17/31) d20+6=12  d20+8=16 d20+8=12 d20+8=15 d20+8=28 d4+10=12
Wednesday February 15th, 2006 5:54:15 AM

Tishe' feels the pull of her magics and fifty feet in front of her appears another Celestial Hippogryph. "Kill the drow!", the mage commands in Celestial.

The first Hippogryph does a Wingover, turning in midair and strikes at the drow sorcerer (AC 16/12/15) all missing. The second wings in, flanking around the Shield spell and a claw digs in with a mighty Smite, scoring the black elf for 12 points of damage.

A third time, this time calling on the power of Mother Wold, Tishe' spontaneously casts Summon Nature's Ally II instead of Cat's Grace. The weaving of magics continues.

Panting and still shaking, the well camoflaged Stripes begins stalking back to his human.

1 Celestial Hippogryph (4 rounds) Fly 100 feet(AC 16 HP 25 A +8 D d4+6x2, d8+4; elecrical/cold/acid/damage reduction;5; SR8; smite)
2 Celestial Hippogryph (5 rounds) Fly 100 feet(AC 16 HP 25 A +8 D d4+6x2, d8+4; elecrical/cold/acid/damage reduction;5; SR8; smite)

Druidic Spells
0: Create Water, Detect Magicx2, Resistance
1: Faerie Fire, Speak with Animals, Shillaleigh
2: Cat's Grace, Summon Swarm

Arcane Spells
White: Light, Light, Mending, Prestidigitation, Acid Splash
Red: Mage Armor, Shield, Magic Missle, Grease
Orange: Glitterdust, Web, See Invisibility, Scorching Ray
Yellow: Summon III*, Fly, Dispel Magic

Trellus (Ac 23, 38/67 hp, Air Walk, Spt Wpn 5/8, Prayer 4/8, -9 STR)  d20+10=15 4d8(7+4+8+3)+7=29 d20+11=25 d20+6=10 d8+2=5
Wednesday February 15th, 2006 11:08:48 AM


Prayer: +1 Luck bonus to hit, damage, saves and skill checks if within 40' of Trellus.
-1 on enemies.


Gotta move gotta move gotta move.
Trellus doesn't see the arrows or anything else. [Spot 15] He just knows he's gotta get over this wall and help.

But he won't be much use in his current condition. The cleric taps himself with his healing wand, and heads to the wall. He uses the flames to try and conceal himself until the last moment.
[CCW - 29 hp healed]
[Move 30' up in the air and toward the wall. Should be about 10' south of wall and his head just below the top of it, so the bad guys can't see him coming.]

Domi's Hammer continues whapping the centaur.
[atk ac 25 for 5 hp damage
atk ac 10]


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Lesser Restoration (x3), Spiritual Weapon*, Bulls Strength (d)
3 - Dispel Magic (x2)*, Prayer*, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk*, Freedom of Movement, Summon Monster IV, Spell Immunity (d)


Anuk [HP 23/52, AC 22, Prayer]  d20+10=17 d20+13=28 d20+16=20 d8+4=12 d6=3
Wednesday February 15th, 2006 4:23:24 PM

Seeing that Ulgren is back among the living, Anuk charges out of the entangled area and towards the wall of fire, when he spots the figure in the grass. Figuring it's not a packmate and so must be a raider, he fires an arrow at the figure.

Reflex 17 to avoid entanglement. (Moves 1/2 speed (15ft) to take shortest route out of entangled area.)

Spot 28

Atk 1: Hits AC 20 for 15pts (12pts +3 electrical)

Modifiers:
Attack: +16 (BAB +11/+6, +1 mw arrows, +1 prayer, +2 bracers of archery, bow of shock +1)
Damage: +4 (+1 prayer, +2 str, +1 bracers of archery), and 1d6 electrical damage (bow of shock)


Ulgren: Mage Armour(extended), Mount. Shield Hps:33/33 AC 24  7d6(5+6+6+5+3+2+4)=31 d20+9=24
Wednesday February 15th, 2006 6:04:42 PM

Ulgren gasps in a deep breath as the potion and wand heal the drow to full health, "Thanks my friends," Ulgren says as he quickly stands and scans the enimies before him. Ulgren spots the three raiders standing in a semicircle and quickly raises his right finger sending a small bead toward them that lands at their feet. (Thats 2 squares down from the 4 in R4 and 1 to the left Damage 31 reflex 20 for half) Ulgren smiles at the explosion and moves out of the entanglement fifteen feet to the east. (Reflex DC 24)

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3, Blur*x2
3- Fireball*x2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Gilan [HP: 2/69 - AC: 19] Ciaran [HP: 71/80 - AC: 22]  d20+8=25
Wednesday February 15th, 2006 8:50:37 PM

Gilan glances to the situation and shakes his head as he sees the events. "This is not a good one." He cannot see what is beyond the wall of fire but he just smiles. Pulling on the forces of nature he shapes the power to his need and sends it out to bring the wall down.

Ciaran growls as he stays near his brother. He is ready to move as soon as his brother is and he is now ready for a fight.

[dispel magic 25]

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2)*, dispel magic*, flamestrike
* used

Thanks for the catch on the healing Carla. Everyone take note that Flea did not do any healing just pulled the wand so that she can. I misread the post. :)


Grymash (ac21, hp84/ragehp100, nonlethal damage98, prayer, rage4)
  d20+17=29 d20+9=16
Wednesday February 15th, 2006 10:57:56 PM

Things like that happen out in the Sargrass. The heat plays funny tricks on the senses. What may have looked like the death of a friend, the spray of blood, the severing of a torso ... all just an optical illusion. But that is unknown to all. All except the minotaur and centaur raiders. For what the others had just witnessed, Grymash has shed his mortal shell and gotten caught up in the torrent currents of a woldsblood river. Well on his way to see his master, Gargul. However, Grymash begins to see light return to his eyes. He starts to see a dark shadowy figure standing over him ... putting something on him. "GRRRRAAAUUGHHH!!" roars Gry, as he springs back to life, reaching for the centaurs legs.

(Grapple check, HitTouchAC: 29. Strength check: 16, to pull him down to the ground for a pin.)

The barbarian cleric does his best to wrestle the four-legged beast to the ground. If he gets his pin, he pulls a dagger from a scabbard and readies to bring it down on his victim. (You can draw a light weapon while grappling, as a move-equivalent action.)

(Also, trying to be fair with the healing, I doubt the healing magic from Gilan would differentiate between lethal and nonlethal damage. So I distributed his healing equally between both the lethal and nonlethal damage Gry has taken. So Gry is near full hitpoints, but he'll fall unconscious if he takes 2 more nonlethal points. Im continuing to research this to see if it's correct.)



Flea ( AC21, 36/53 HP) Evasion  d20+9=17 d20+12=21 4d4(2+3+3+1)+1=10
Wednesday February 15th, 2006 11:26:42 PM

"Aieee!" cries the rogue when two arrows cut through her leather armour and tear into her flesh. She follows Anuk's counterattack with her eyes, but can not spot the enemy hiding in the tall grass (Spot=17, miss). She takes a step forward and to her right in order to escape the magicked grass, then activates her wand (UMD=21) and sends another 4 missiles at the the raider. (10 pts. Magic Missile dmg. vs R5).

DM Sanity Info:

Right hand holds wand of Magic Missile(7th level) 8/50 charges used
Left hand holds wand of CLW 3/50 charges used

save

Jake (AC 29 +1 with prayer, hp 31/59, prayer)  d20+14=15 d20+14=29 d20+9=21 d10=2 d6=1
Thursday February 16th, 2006 1:30:54 AM

One thing Jake has learned from fighting alongside Grymash is that you never get up close with the big guys. This minotaur, who has smashed Gry up, is definitely one of the big guys. Let him get one or two hits in by chasing Jake around, Jake figures it's better to do this than to slug it out with a much stronger opponent.
So, Jake just rushes right by the minotaur, letting him get another swing at him. (I think I get a +4 to my AC on this swing?)
And charges right at the drow!
(Spent a hero point to reroll that first attack of natural 1)
He moves in and almost trips on some stalks of grass. Luckily, with the grace of a rogue much like Flea, he dances out of their grip. "'scuse me", he apologizes to the minotaur, tipping his hat to him as he rushes by. Then, he comes up to the drow, who is still looking over his shoulder worriedly at the hippogriff.
He rushes right into the drow, bringing his sword in for a deep side slash and satisfyingly cuts through his protections and spells. It's not his best slash, but still quite vicious. (Power attack for 2, so I did 2 (sword) +2 (specialized) +4 (strength) +2 (PA) +1 (prayer) +1 (+1 sword) +1 (freezing damage) = 13 damage. Those little modifiers add up!)

Raiders, round 5. (DM Jim)  d20+18=20 d20+9=28 d20+11=22 d4+4=5 d4+6=8 d4+4=7 d4+12=15 d4+12=13 d20+12=19 d20+12=21 d20+7=22 d20+10=24 d10+3=13 d10+3=7 d10+3=12 d10+3=8 d20+16=28 d20+11=21 d20+16=34 d20+16=24 d8+5=13 d8+5=9 d8+5=8 d8+3=9 d20+14=16 d20+9=14 d20+14=32 d20+14=34 d20+14=28 d8+3=5 d8+3=11 d8+3=7 d8+3=7 3d8(8+7+4)+3=22 d20+10=28 d20+5=21 d20+10=26 d20+10=24 d20+10=19 d8+2=3 d8+2=3 d8+2=7 d8+2=5 3d6(6+2+4)=12 5d6(5+2+5+4+5)=21 d100=13 d100=84 d100=15 d100=46 d100=34 d100=53 d100=88 d100=44
Thursday February 16th, 2006 9:05:53 PM

Mac sends out a pair of blows at the two raiders that move in on him. He finds that all of thier attacks land upon his body and he hopes the blur will work better next time. Two of his attacks hit but is not enough to drop the human out of the fight.

Tishe' calls up yet another hippogryph and sends it after the drow. The first one finds that he cannot get a beak or claws in edge wise. The new one though finds that it is able to hook with a single claw. Tishe' then begins to summon up another creature.

Trellus makes it up to the side of the wall though he keeps far enough away to not feel the effects of the heat. He taps himself with the healing wand he holds as he figures to make his go the next round. The hammer slams into the centaur once again.

Anuk is out of the entangled area as he sees that Ulgren is ok now. He spots the figure in the grass and sends off an arrow at it.

Ulgren fires off a fireball at in the direction of the raiders that are all clustered together. He then moves to escape the entangled area.

Gilan uses the magic that Mother Wold gave him and brings the wall of fire back down. Ciaran is now standing beside his brother that is not that well off.

Gry finds himself on the ground and he grabs at the centaur cleric as he fights him off from slapping him in irons. He attemps to pull him down and pin him to the ground.

Flea feels the pain of biting arrows, but she is not able to spot who shot them. She rolls out of the magicked grass and comes up pointing that wand again. She fires off another series of missiles at the half-orc.

Jake sacrifices his own health to get around the big minotaur and at the drow. He tips his hat to the minotaur as he goes by and brings himself in close to the drow.

The centaur(R1) smiles down at Gry as his size gives him the advantage in this little fight. It is followed with a hoof that kicks out at Gry, though you get the feeling that it is pulled[hit: 22 and non-lethal damage: 5]. With the man in his grasp now he slaps the irons, in his hand, upon the unconscious half-orc.

The drow(R2) looks down at the sword that is in his chest and then falls foward. Those nearby can hear a sudden crack that is followed by an explosion, that throws the drows body through the air and into the grass.

The human(R3) lets fly a flurry of blows that rain down on Mac[hit: 19/21/22/24 and damage: miss/7/miss/8].

The minotaur(R4) was about to turn after Jake when the fireball went off. With a stagger step he falls to slam hard into the grass.

The half-orc just smiles as he launches as series of attacks with his dire flail. Each blow is aimed at Mac's poor body[hit: 28/21/34/24 and damage: 13/9/8/9].

Off to the side of the grass, Anuk has spotted another raider(R6). This raider pulls up his bow and fires off another flurry of arrows at Ulgren[hit: 16/14/32/34*crit28* and damage: 5/11/7/7*crit22*].

From the opposite side of the grass comes another flurry of arrow that streak at Flea[hit: 28/21/26/24 and damage: 15/3/7/5].

Raider 1 - centaur - AC 20
Raider 2 - drow - AC 26 -DEAD
Raider 3 - human - AC 22
Raider 4 - minotaur - AC 20 - DEAD
Raider 5 - half-orc - AC 24
Radier 6 - human - AC 19


Spot DC 19 to spot the elf in the grass to the right.

All damage on Mac is non-lethal.

Grymash will need to make a Reflex save against he fireball from Ulgren.

Jake and both hippogryphs need to make a Reflex DC 22 or take 21 points of damage or half if you save. This is from the explosion from the drow when he died.

Sorry about no post yesterday. Had storms here.

Flea ( AC21, 15/53 HP)  d20+23=41 d20+12=20 d8+1=9 d8+9=11
Thursday February 16th, 2006 11:13:27 PM

Flea's small body twists and turns in an awkward ballet as the arrows thud into her. The unfortunate rogue moves into the high grass where she can hide from the attackers she can not see. (Hide=41, spot=11) She activates the wand in her left hand (UMD=20), a moments hesitation and then she feels the healing (9 HP restored).

DM Sanity Info:

Right hand holds wand of Magic Missile(7th level) 8/50 charges used
Left hand holds wand of CLW 4/50 charges used

Ulgren: Mage Armour(extended), Mount. Shield Hps:3/33 AC 24  d20+5=12 d20+5=17 d20+5=25 4d6(6+4+5+6)=21 d20+5=11 4d6(4+2+2+4)=12
Thursday February 16th, 2006 11:27:53 PM

Ulgren gasps in pain as the arrows slam into his body. The drow grimaces as he stumbles 30 feet forward and raises his left hand. Ulgren mumbles and two scorching rays shoot from the drows outstretched hand, aimed at the centaur standing over Grymash. (First Ray: Hit Touch AC 12 rerolled with hero point Touch AC 17 for 21 damage, Second Ray: AC 25 no crit Damage 12)

If the R1 dropps Ulgren will have teh second ray strike R4.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3*, Blur*x2
3- Fireball*x2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Grymash (Unconscious, ac6, hp53/ragehp69, nonlethal damage103, prayer, rage5)  d20+5=14
Friday February 17th, 2006 12:41:31 AM

As quickly as the light came back to his eyes, the light is again snuffed out. Grymash slumps back to the ground, motionless and helpless.

(Not sure if Gry can get a reflex save, being helpless and prone. Will roll anyway. Reflex: 14+1 from Prayer.)

Mac (Unconscious, DexMod:-5, AC:12(8 vs Melee), HP:[-54]+37 /84, Prayer, Blur 
Friday February 17th, 2006 2:10:34 AM

Mac keeps his feet against the human, but he staggers part way through the half-orc's blows, and once he is finished there is nothing left to guide Mac's body but gravity.

Tishe' (AC 17 5/53) and Stripes (AC 16 17/31)  d20+7=17 d20+6=7 d20+8=13 d20+8=21 d4+6=9 d20+6=16 d20+9=24 d20+9=21 d4+6=8 d4+6=8 d20+11=21
Friday February 17th, 2006 6:04:19 AM

OOC: Did the drow's spell overcome each Celestial Hippogryph Spell Resistance? (SR8)

Ending her spell, Tishe's efforts coalesce the form of a huge bat fifty feet in front of her. Since it is from Mother Wold and Tishe' doesn't speak bat, she lets the 20 foot wingspan take it to where it will.

The Dire Bat flies fifty feet to the nearest seen enemy (R3) and stoops to bite, missing. (AC17)

The first Hippogryph fails to avoid the dying magic of the drow(nat 1) and takes 15 points of damage (damage reduction). Looking for the nearest enemy, it flies to the centaur (R1) and strikes with two claws (AC 13/21) and scoring once across the raider's hindquarters (9 dam).

The second Hippogryph also is struck by the dying black elf magic (15 with dam red), and also launches an attack on the centaur (flanking +2 to hit) striking with two raking claws on his ribs (16 damage)

Tishe' once again sees her taur friend go down in battle, and she's getting tired of bullies picking on his gentle body! Raising her hands with a pinch of mica dust, she flings it into the air while pointing in between the human and half-orc. Instantly, a 10 foot radius column of brightly glittering dust surrounds them, impossible to hide, impossible to see! (Will Save DC 17 or blinded)

Stripes remains in the tall Sargrass nearby his human. Getting his nerve back, he knows her pack is in a fight. Not liking this kind of fight with fire and swallowings and flying, Stripes will stay hidden and ensure no one sneaks up on his human. Yes, that is the best course. (Hide: 21) He will hold his attack until someone he doesn't know rushes Tishe' and then will jump and bite.

1 Celestial Hippogryph (3 rounds) Fly 100 feet(AC 16 HP 10/25 A +8 D d4+6x2, d8+4; elecrical/cold/acid/damage reduction;5; SR8; smite)
2 Celestial Hippogryph (4 rounds) Fly 100 feet(AC 16 HP 10/25 A +8 D d4+6x2, d8+4; elecrical/cold/acid/damage reduction;5; SR8; smite)
1 Dire Bat (3 rounds) Fly 50 feet (AC 20 HP 38 A +7, D d8+6) blindsense

Druidic Spells
0: Create Water, Detect Magicx2, Resistance
1: Faerie Fire, Speak with Animals, Shillaleigh
2: Cat's Grace*, Summon Swarm

Arcane Spells
White: Light, Light, Mending, Prestidigitation, Acid Splash
Red: Mage Armor, Shield, Magic Missle, Grease
Orange: Glitterdust*, Web, See Invisibility, Scorching Ray
Yellow: Summon III*, Fly, Dispel Magic

Anuk [HP 23/52, AC 22 (AC23 vs R6 - dodge), Prayer]  d20+13=30 d20+8=10 d8+5=11 d8+5=7 d6=6 d6=5 d20+12=15
Friday February 17th, 2006 11:12:32 AM

Nocking two arrows at a time, Anuk continues to rain them down on the raider hidden in the grass, but only two find their mark. Anuk's concentration keep him from from noticing the figure on the other side of the grass clearing.

Spot 15

Atk 1 - R6: two arrows hit AC 30 for 29 pts (11pts + 6 electrical and 7 pts + 5 electrical)

Atk 2 - r6: hits AC 10

Modifiers:
Attack: +13/+8 (BAB +11/+6, +1 mw arrows, +1 prayer, +2 bracers of archery, bow of shock +1, +1 point blank shot, -4 manyshot)
Damage: +5 (+1 prayer, +2 str, +1 bracers of archery, +1 point blank shot), and 1d6 electrical damage (bow of shock)


Jake (AC 28, prayer hp 10/59)  d20+8=11 d20+4=20 d20+10=18 d10=5 d6=3 d20+15=17
Friday February 17th, 2006 11:35:22 AM

[Not posting was excellent for me, as I hadn't received the map by the time I could post, and so it allowed me a chance to have an action that round. :-D]

Jake is very satisfied that the drow falls before him. One down, ...and the minotaur fell too! Four to go. But then he's caught in the blast, completely off guard, and he staggers back slightly in pain. He's nearly down, he knows, but he can't fall, not now.
What can I do? he thinks to himself. He looks to the others...
Dangit, Gry is down and Mac is down. And he's barely standing... Can't like those odds. And there's archers all over the place. Gotta take some of these guys down, but which one?
He spots the guy in the grass and figures, if there's one thing he can do well, it's engage an archer. Hopefully knocking the archer outta combat will make things a bit easier on the rest of them.
Then again, those guys are hit by Tishe's dusty spell. If they look blinded and disoriented, then Jake can get in an excellent advantage right now...

(This is one of those if's situation)
If either of the half-orc or human that are surrounding the unconscious body of Mac are blinded, then Jake rushes in to attack that one.
If not, then Jake goes after the archer in the grass that he has spotted.

(If I go after the guy in the grass, I power attack for 5, 'cause archers need to be smashed. Hit AC 18... But with my +1 from prayer I hit! Yay!!! Did 5 sword +3 freezing + 4 str + 1 magic + 1 prayer + 5 PA damage = 19 damage)
(If I go after the blinded guys, then this is SA time! I think they lose their dex mod. But they're still fighters, so I'm gonna not use Power Attack on them, but just get my sneak attack damage. And... I miss. AC 17. Gah. Well, I hope they both made their saves vs. blindness... sorta.)

Gilan [HP: 2/69 - AC: 19] Ciaran [HP: 71/80 - AC: 22]  d20+8=23 8d6(3+6+5+4+3+2+2+4)=29
Friday February 17th, 2006 6:09:40 PM

Gilan shakes his head and is thankful that at least the wall is down. Pulling once again on the power given to him by Mother Wold he summons up a stike of fire from the sky but he has to pick a target first. He spots both of the men on the sides of the path and the two standing over Mac still. Without further though he calls it down so that it will slam into both the half-orc and human near Mac.

Ciaran stands near his brother to keep an eye upon him and keep him safe. He growls lightly as he does.

[spot 23 and flamestrike - 29 or reflex 20 for half]

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2)*, dispel magic*, flamestrike*
* used

Raiders, round 6. (DM Jim)  d20+6=17 d20+9=11 d20+9=17 d20+6=15 d20+6=17 d20+10=13 d20+16=31 d20+11=14 d20+16=19 d20+14=31 d20+14=21 d8+5=6 d8+5=9 d8+5=7 d8+5=13 d8+5=10 d20+5=25 d20+15=25 d20+10=27 d20+15=28 d6+3=7 d6+3=7 d6+1=5 3d8(7+5+4)+10=26 2d6(1+5)=6
Saturday February 18th, 2006 4:33:43 PM

Flea is quick to fall into the grass's embrace and protection as the arrows thud into her. She feels the sudden safety and then applies a little healing to herself.

Ulgren fires off a pair of rays that both strike the cleric, but neither is able to drop him.

Grymash lays upon the ground, motionless and helpless. Now in manacles and chains.

Mac finds that the he cannot do anything else but submit to gravity and fall to the ground.

Tishe' spell goes off and she summon up a dire bat that flies off own it's own. The dire bat is unable to hit the target he is after. The two hippogryphs both find that they are able to get ahold on the cleric. She then sends out a flash of light towards the two raiders that just hit Mac and dropped him.

Anuk sends another barrage of arrows at the raider hidden in the grass. Only two of his arrows get through to hit the man in the grass though.

Jake takes not that one of the raiders is blinded by the spray of color as he grasps at his eyes. Still he decides to move over in the direction of the archer in the grass. He has a nice shot but finds that fighting in the grass is not easy to do as the grass helps to turn his blade away.

Gilan takes stock of the situation and calls down a pillar of fire down upon the two raiders by Mac. Ciaran stays by his side to give him protection and wait for them to move in.

The half-orc(R5) is left smoking and hurt. You see him bring something to his mouth and then he throws somethig away. He seems to be waiting for you to make the next move as he stands over Mac.

The human(R6) looks to Jake as he closes and just smiles at him as he steps out of the grass and draws a pair of weapons. He sends both of his scimitars cutting in at Jake with deadly intent[hit: 25/27/28 and damage: 7/7/5].

The elf(R7) looks upon the battle field with a sinking feeling but knows that he cannot retreat. He pulls his bow back up and fires off a series of arrows[Tishe' - hit: 31/14 and damage: 12/9][Ulgren - hit: 19/31 and damage: 7/13][Gilan - hit: 21 and damage: 10].

Raider 1 - centaur - AC 20 - DEAD
Raider 2 - drow - AC 26 - DEAD
Raider 3 - human - AC 22 - DEAD
Raider 4 - minotaur - AC 20 - DEAD
Raider 5 - half-orc - AC ?
Raider 6 - human - AC 19
Raider 7 - elf - AC ?


Jake - Only the first two attacks are lethal the last is non-lethal.

Spell Resistance was overcome by the drow blast.

Mac (Unconscious, DexMod:-5, AC:12(8 vs Melee), HP:[-54]+37 /84, Prayer, Blur 
Saturday February 18th, 2006 4:50:16 PM

Mac remains unconscious...

Grymash (Unconscious, ac6, hp53/ragehp69, nonlethal damage103, prayer, rage6) 
Saturday February 18th, 2006 6:25:44 PM

Grymash also remains unconscious. Nothing much else he can do. Once his adrenaline levels drop to normal, he will fall even deeper into unconsciousness.

(FYI: For those taking Nonlethal Damage. Remember, keep a separate count for Nonlethal damage. You DO NOT deduct nonlethal damage from your hitpoints. You add them up from zero. Once your nonlethal damage exceeds your current hitpoints, you fall unconscious. You also heal nonlethal damage each hour, an amount equal to your character level.)

Jake (5/59, prayer, AC 28)  d20+12=17 d20+7=8
Saturday February 18th, 2006 8:03:10 PM

Jake feels the sting of one scimitar as it gashes him on the cheek, but he's still up. The half-elf smiles broadly. "Good try, ya dust sucking, scum licking, nose-picking--" and the half-elf continues a few profanities as he goes to work on the half-elf. The skilled fighter takes some calculated slashes, putting only a little bit of extra force behind them to make them sting a bit...
(Power Attacking for 2.. and boy do I suck on rolling of late! Missed both times.)

Flea ( AC21, 24/53 HP)  d20+12=29 d8+1=9 d8+23=24 d20-1=9
Saturday February 18th, 2006 10:45:11 PM

Flea activates her wand and touches it to her wounds (UMD=29, 9 HP restored) then hunkering down in the tall grass she moves towards the conflict staying parallell with the path. She wonders at what is going on (Sense Motive=9) wondering if those who are down are dead or still alive as she watches from her hiding place(Hide=24).

Flea sends a heart touch to those who are still up and fighting, letting them know she is still alive.

DM Sanity Info:

Right hand holds wand of Magic Missile(7th level) 8/50 charges used
Left hand holds wand of CLW 5/50 charges used



Tishe' (AC 17 -7/53) and Stripes (AC 16 17/31)  d100=89 d20+7=17 d20+10=27 d20+10=15 d4+6=10 d4+6=9 d20+10=12 d20+10=24 d4+6=7 d4+6=7
Sunday February 19th, 2006 3:55:54 AM

The brown-haired woman smiles at seeing her spell affected at least one of the two beaters that took Mac down. Her smile turns to a start of surprise as she feels a sharp pain in her side. Looking down, there is an arrow sticking out of her.

"Oh", says Tishe' matter-of-factly as she slumps to the ground unconscious and bleeding. (One hit 12 damage, 89% to stop bleeding)

Changing targets since the last one is dead, the Dire Bat attacks the half-orc (R5) and stoops to bite, missing. (AC17)

The first Hippogryph has another enemy fall to his claws and looks for the next closest one. Finding the half-orc (R5), it arrives in one beat of its wings, flanking the enemy, and striking with two claws (AC 27/15) (Dam 10/9)

The second Hippogryph follows its companion, also flanking the half-orc to tear him to pieces. Two claws strike out (AC 12/24) (Dam 7/7)

Seeing his human struck down by a flying stick, Stripes moves to stand over Tishe' protectively.

1 Celestial Hippogryph (2 rounds) Fly 100 feet(AC 16 HP 10/25 A +8 D d4+6x2, d8+4; elecrical/cold/acid/damage reduction;5; SR8; smite)
2 Celestial Hippogryph (3 rounds) Fly 100 feet(AC 16 HP 10/25 A +8 D d4+6x2, d8+4; elecrical/cold/acid/damage reduction;5; SR8; smite)
1 Dire Bat (2 rounds) Fly 50 feet (AC 20 HP 38 A +7, D d8+6) blindsense

Druidic Spells
0: Create Water, Detect Magicx2, Resistance
1: Faerie Fire, Speak with Animals, Shillaleigh
2: Cat's Grace*, Summon Swarm

Arcane Spells
White: Light, Light, Mending, Prestidigitation, Acid Splash
Red: Mage Armor, Shield, Magic Missle, Grease
Orange: Glitterdust*, Web, See Invisibility, Scorching Ray
Yellow: Summon III*, Fly, Dispel Magic


Ulgren: Mage Armour(extended), Mount. Shield Hps-10/33 AC 24 
Sunday February 19th, 2006 1:56:05 PM

Ulgren's scorching ray doesn't have the desired affect although the drow mage is unable to see it as an arrow pierces his chest and lodges within him. The newest member of the Bloodpack sucumbs to the embrace of death and is swept away.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3*, Blur*x2
3- Fireball*x2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Trellus (Ac 23, 35/67 hp, Air Walk, Spt Wpn 7/8, Prayer 6/8, -9 STR)  d20+11=23 d8+2=5
Sunday February 19th, 2006 10:07:24 PM


Prayer: +1 Luck bonus to hit, damage, saves and skill checks if within 40' of Trellus.
-1 on enemies.


This just totally bites grass all over. Everybody is dropping around him and the cleric can't do much about it.

He can feel Tishe down, and he sends a wave of healing through the stone in his chest to stabilize her.
[send 1 hp to Tishe - standard action]

Then he directs Domi's Hammer at the half orc. [Move Action]
[Hit ac 23 for 5 hp damage]

Feeling Flea's touch, he responds instantly with a command.
"Flea!" he yells from his spot about 15' in the air. "Missile THIS dude!".
The cleric is pointing at the thrice baked half orc monk.


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Lesser Restoration (x3), Spiritual Weapon*, Bulls Strength (d)
3 - Dispel Magic (x2)*, Prayer*, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk*, Freedom of Movement, Summon Monster IV, Spell Immunity (d)



Mac (Unconscious, DexMod:-5, AC:12(8 vs Melee), HP:[-54]+37 /84, Prayer, Blur) 
Monday February 20th, 2006 7:14:22 AM

Mac remains Unconscious...598 rounds until he becomes Staggered. }; )

Gilan [HP: -8/69 - AC: 19] Ciaran [HP: 71/80 - AC: 22]  d100=24
Monday February 20th, 2006 4:54:45 PM

Gilan looks down to the single arrow that quivers in his chest and then falls over. He only has time to gurgle as he slams into the ground.

Ciaran growls and charges in the direction of the grass. He can only see red as he charges and has no concern for his own life at this time.

[stabilize 24%]

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2)*, dispel magic*, flamestrike*
* used

Flea (illegal 2nd post) 
Monday February 20th, 2006 11:01:09 PM

Flea hears Trellus' command and waits for an opportunity.

Raiders, round 7. (DM Jim)  d20+13=21 d20+8=15 d8+5=6 d6=2 d20+11=28 d20+6=18 d20+11=25 d6+3=6 d6+3=4 d6+1=3
Monday February 20th, 2006 11:37:41 PM

Grymash, Mac, Tishe', Ulgren and Gilan are all out of the combat right now in one form or another.

Jake finds that he cannot get a good shot at the human that has stepped out to face him. He suddenly wishes that he had stayed a rancher back in Rattledam as he takes a few steps backwards.

Flea hunkers in the grass and wonders if those that are down are dead or just unconscious. She does tap herself with the healing wand she has as she tries to keep quiet and hide.

Trellus finds that so many are dropping around him that he cannot even hope to keep up with it. He uses the stone in his chest to at least stabilize Tishe' as he hollers for Flea to bombard the half-orc with the dire flail. His hammer slams into the dude about that time and he can feel a little better about that.

Anuk knocks another two arrows and sends them streaming at the half-orc. He seems to be the biggest threat right now and the other one that he can see is in melee with Jake.

Ciaran sees noone in the grass so he changes direction and instead comes in at the back of the man that is attacking Jake.

The half-orc raider(R5) finds himself being assaulted from all side and he cannot take it anymore. Even with the healing potion he drank he cannot stay standing and he collapses to the ground as one of Anuk's arrows slams into him.

The human raider(R6) advances on Jake with a single-minded purpose. You can tell that he pulls all his attacks as to stun you[hit: 28/18/25 and damage: 6/4/3].

The elf raider(R7) on the other side that noone has seen yet takes a quick look at the situation and is soon moving through the grass.

Raider 1 - centaur - AC 20 - DEAD
Raider 2 - drow - AC 26 - DEAD
Raider 3 - human - AC 22 - DEAD
Raider 4 - minotaur - AC 20 - DEAD
Raider 5 - half-orc - AC ? - DEAD
Raider 6 - human - AC 19
Raider 7 - elf - AC ?

{Spot DC 12 to notice that the elf raider is missing.}

{Jake and Ciaran have flanking.}


Grymash in "Broke Back Mountainback." 
Tuesday February 21st, 2006 12:56:22 AM

"Hey Grand Maw, how yooz gets here? Gry miss those long an sharp an pointy fangs ... so whites, soooo pretttyy!! Snout soo cutie. Yooz breath sooo hot ..OW HOT, TOO HOT!! Ohh, Gry ok! No worry, Gry's hair grows back. Hmmm, dat right. Gry cant quit you."

Flea ( AC21, 24/53 HP)  d20+9=29 d20+13=16
Tuesday February 21st, 2006 1:07:21 AM

Flea steps back onto the path of short grass, abandoning her hiding spot in the tall grass. A quick glance tells her that the half-orc is down, but she catches sight of something as it moves through the tall grass (Spot=29, nat. 20!) The gnome points her wand in the direction of the archer (R7), but it fails to activate! (UMD=16, fail).

"Bloody #%*&!@#! hell!" blasts the rogue in frustration as she stands exposed, watching her quary escape.

DM Sanity Info:

Right hand holds wand of Magic Missile(7th level) 9/50 charges used
Left hand holds wand of CLW 5/50 charges used

OOC: Is there a map?



Mac (Unconscious, DexMod:-5, AC:12(8 vs Melee), HP:[-54]+37 /84, Prayer, Blur) 
Tuesday February 21st, 2006 4:01:27 AM

...597...
Actually, I botched the math. 1797 rounds to go 'til wake up time : )



Trellus (Ac 23, 35/67 hp, Air Walk, Spt Wpn 8/8, Prayer 7/8, -9 STR)  d20+10=17 4d8(4+6+3+6)+7=26
Tuesday February 21st, 2006 8:00:18 AM


Prayer: +1 Luck bonus to hit, damage, saves and skill checks if within 40' of Trellus.
-1 on enemies.


Now Gilan's down. Trellus sees the other Raider weaving away, but truly doesn't care. It means there is only one treadle left to deal with.

And the best available person to do that is Jake.

In a few quick strides, the cleric drops down behind his half elf packmate, and taps him with the healing wand.
[CCW - heals 26 hp]

"Flea! Help Gilan!" he calls out, unaware that the gnome has already made a different move.

From beneath his mithril hood, Trellus' blue eyes lock onto those of the last raider. The dude is toast. Trellus really, really hopes he knows it.


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Lesser Restoration (x3), Spiritual Weapon*, Bulls Strength (d)
3 - Dispel Magic (x2)*, Prayer*, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk*, Freedom of Movement, Summon Monster IV, Spell Immunity (d)


Ulgren: Mage Armour(extended), Mount. Shield Hps-10/33 AC 24 
Tuesday February 21st, 2006 11:41:41 AM

Ulgren floats in a peaceful sea of memories, caring little about the wold he departed.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3*, Blur*x2
3- Fireball*x2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Tishe' (AC 17 -7/53 stabilized) and Stripes (AC 16 17/31)  d20+4=5 d20+7=26 d8+6=12 d20+6=20 d20+8=11 d20+8=23 d4+6=7 d4+6=7 d20+6=9 d20+8=27 d20+8=28 d4+6=10 d4+6=10
Tuesday February 21st, 2006 12:51:07 PM

Another enemy is rended by the celestial and druidic allies of the unconscious but stable Tishe'.

The Dire Bat shrieks in annoyance that it has yet to taste the enemy. It doesn't see the retreating raider(Spot: nat 1), and so flies to the last one alive (R6) and plunges to bite, sinking fangs in flesh. (AC 26, Dam 12)

The first Hippogryph also shrieks, but in triumph. It does spot the fleeing raider (Spot:20)(R7) and easily flies to rake with two claws in a mighty Smite (AC 11/23) (Dam 7/7; Smite adds 4 damage on one hit if opponent is evil)

The second Hippogryph follows the Dire Bat, also not seeing the fleeing raider (Spot:9), and strikes at the frail human from the air with both claws (AC 27/28) (Dam 10/10)

Stripes hackles are up and his ugly face creased in a snarl. No one better get close to his human, grrrrr, or else.

1 Celestial Hippogryph (1 round) Fly 100 feet(AC 16 HP 10/25 A +8 D d4+6x2, d8+4; elecrical/cold/acid/damage reduction;5; SR8; smite)
2 Celestial Hippogryph (2 rounds) Fly 100 feet(AC 16 HP 10/25 A +8 D d4+6x2, d8+4; elecrical/cold/acid/damage reduction;5; SR8; smite)
1 Dire Bat (1 round) Fly 50 feet (AC 20 HP 38 A +7, D d8+6) blindsense

Druidic Spells
0: Create Water, Detect Magicx2, Resistance
1: Faerie Fire, Speak with Animals, Shillaleigh
2: Cat's Grace*, Summon Swarm

Arcane Spells
White: Light, Light, Mending, Prestidigitation, Acid Splash
Red: Mage Armor, Shield, Magic Missle, Grease
Orange: Glitterdust*, Web, See Invisibility, Scorching Ray
Yellow: Summon III*, Fly, Dispel Magic

Anuk [HP 23/52, AC 22 (AC23 vs R6 - dodge), Prayer, manyshot]  d20+13=33 d20+13=21 d8+5=7 d8+5=13 d8+5=6 d8+5=8 d6=4 d6=6 d6=3 d6=4 d20+8=24 d8+5=11 d8+5=6 d6=6 d6=3
Tuesday February 21st, 2006 3:35:44 PM

"NOOOO!" Anuk's anger swells as comrades fall. Taking it out on the Raider near Jake, Anuk pours out a barrage of four arrows, all of which find their target. The sound of the raider's skin boiling with electricity is horrifying and satisfying all at once.

Atk 1 (R6): Hits AC 33 (nat 20! crit threat, roll again for AC21 - critical hit! x3 on first arrow)
arrow 1: 39 pts (7/13/6 regular damage plus 4/6/3 electrical)
arrow 2: 12 pts (8pts + 4 electrical)

Atk 2 (R6): Hits AC 24
Arrow 1: 17 pts (11pts + 6 electrical)
Arrow 2: 9 pts (6 pts + 3 electrical)

Total 77pts!

Modifiers:
Attack: +13/+8 (BAB +11/+6, +1 mw arrows, +1 prayer, +2 bracers of archery, bow of shock +1, +1 point blank shot, -4 manyshot)
Damage: +5 (+1 prayer, +2 str, +1 bracers of archery, +1 point blank shot), and 1d6 electrical damage (bow of shock)
Precise shot (can fire into melee w/o penalty)

ooc: Sorry about the missed post. Got back later than expected from a holiday weekend. DMJim, thanks for filling in for Anuk!




Gilan [HP: -9/69 - AC: 19] Ciaran [HP: 71/80 - AC: 22]  d100=99 d20+13=14*not right mod* d20+15=17 d20+10=30 d20+10=23 d8+7=9 d8+3=10 2d8(8+3)+3=14
Tuesday February 21st, 2006 3:49:22 PM

Gilan lays on the soft grass, with the life pouring out of him. He feels a gentle touch of Mother Wold as she calls him slowly back to her. He can also feel Gargul standing not too far off smiling at him and waiting. Though he cannot help out he hopes that the rest of his pack make it through this alive and well.

Ciaran howls as he throws himself at the raider in front of him. His jaws snap shut as he tries to literally tear the man apart with his bare teeth.

[hit: 17/30*crit23* and damage: 9/10*crit14*]

[stabilize 99%]

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2)*, dispel magic*, flamestrike*
* used

Jake (AC 28, hp 28/59)  d20+10=12
Tuesday February 21st, 2006 11:32:10 PM

The light goes out for a few seconds as a scimitar shoves into his side and the pain is too blinding... Jake then wakes up, his face in the grass, and the fight still going on around him. He grabs his sword from the ground and takes swing at the guy from his prone position.
(And I miss again... heh, looks like my weeks of lucky rolls are catching up with me! :) )


Last man in the grass. (DM Jim)  d20+18=30
Wednesday February 22nd, 2006 12:41:46 AM

Everyone sighs a great bit of relief, well those that are still standing and not dying, as the last raider pitches forward.

The raider lands first on one knee as he drives his right sword into the ground to hold himself up. With a look of horror on his face he looks up at Jake, but then it settles into peace as he falls at the Jake's feet. His one scimitar is still stuck in the ground but the other lays beside him.

The last bandit has eluded the hippogryph that is chasing him. Though if you could talk to the beast it would let you know that he kept going away from the group.

No problem Mike, glad to be of help to a player when it counts.

We will be returning to normal time in just a few minutes so those that need to can start up thier actions...triage and all that.


Flea ( AC21, 24/53 HP-Hasted)  d20+13=27 d8+1=8
Wednesday February 22nd, 2006 12:55:51 AM

Flea clicks the heels of her boots* together and sprints towards the fallen druid. She nearly trips over the prone form of the drow. The awkward angle of his limbs and the glassy appearance of his strange eyes confirm what she already suspected. Tears spring to the gnome's eyes, but she continues until she is at Gilan's side.

"Oh, Gilan," she whimpers as she wipes a long strand of dark hair from the man's pale face. "Domi guide me," she prays as she activates the wand in her left hand (UMD=27). A blue glow from the wooden stick tells her she has been successful. (8 HP restored to Gilan)

DM Sanity Info:

Right hand holds wand of Magic Missile(7th level) 9/50 charges used
Left hand holds wand of CLW 6/50 charges used

*Boots of Speed-p. 250 DMG guide-act as though affected by a Haste Spell...p. 239 PHB) 1/10 rounds (not required to be consecutive rounds)




Grymash (Unconscious, ac6, hp53, nonlethal damage103, prayer) 
Wednesday February 22nd, 2006 2:31:34 AM

3,750 rounds till Grymash wakes up.

Tishe' (AC 17 -7/53 stabilized) and Stripes (AC 16 17/31) 
Wednesday February 22nd, 2006 4:59:52 AM

The dire bat and the hippogryph chasing over the grasses fade and are gone. The second golden hippogryph shrieks again its triumph as it climbs a hundred feet straight up before it, too, disappears. Tishe's spells are spent, and the magics return from whence they came.

The girl herself is laying in the short grass, acid marks on clothes and skin and an arrow in her side. Shallow breathing indicates she is alive, if only barely.

Stripes hackles are up and his ugly face creased in a snarl. No one better get close to his human, grrrrr, or else.

Druidic Spells
0: Create Water, Detect Magicx2, Resistance
1: Faerie Fire, Speak with Animals, Shillaleigh
2: Cat's Grace*, Summon Swarm

Arcane Spells
White: Light, Light, Mending, Prestidigitation, Acid Splash
Red: Mage Armor, Shield, Magic Missle, Grease
Orange: Glitterdust*, Web, See Invisibility, Scorching Ray
Yellow: Summon III*, Fly, Dispel Magic

Trellus (Ac 23, 55/67 hp, -9 STR)  4d8(1+7+3+2)+7=20 d8=5 4d8(2+3+3+6)+7=21 3d8(2+4+4)+5=15 3d8(2+2+7)+5=16 3d8(4+8+2)+5=19 3d8(1+8+1)+5=15 d8=8 d8=3 3d8(7+4+3)+5=19 3d8(6+1+7)+5=19 d8=8 3d8(1+3+8)+5=17 d8=2 3d8(5+6+4)+5=20 4d8(6+5+3+4)+7=25 4d8(4+1+2+7)+7=21 d8=1 d8=4 4d8(3+3+3+2)+7=18 4d8(1+3+2+4)+7=17 d8=5 4d8(5+5+5+8)+7=30
Wednesday February 22nd, 2006 10:58:06 AM

Trellus gives the last Raider a grim smile as he goes down. The treadle is quickly lost to the cleric's mind as he works to get his pack ready as quickly as he can for whatever is coming next.

First up is get Jake and Anuk to full strength in case anything else shows up.
Jake - CCW: 24 hp healed
Anuk - CCW: 21 hp healed

Then Mac -
Mac - 4 CSWs - 59 hp healed

Grymash is manacled, so the cleric hurries to the spellcasters.
"Flea, I got it here. Gry's got manacles on. Can you twist that pick before I wake him up?"

Gilan - 2 CSWs - 45 hp healed
"Move Stripes. I'm trying to help"
Tishe - 2 CSWs - 38 hp healed
Ulgren - "Domi's Light" he sighs, then moves on, still in triage-mode.

Back to Grymash, who is hopefully unmanacled.
Gry - 3 CCWs - 65 hp healed

Oh yeah, and me. And Flea
Trellus - CCW - 20 hp healed
Flea - CCW - 30 hp healed

DM Ammendment 
Wednesday February 22nd, 2006 1:11:22 PM

The manacles that are clamped on Gry's wrists are black in color, with a length of chain that runs up to a collar that is around his neck. Another length of chain runs down to his feet that are also in manacles. The manacles on his wrists are held together by a foot long piece of solid black metal as well.

[Open Lock DC 20 for each of 5 locks]

Anyone that may do a search of the bodies will find the following of use or interest.

5 sets of manacles
large heavy flail
dire flail
longbow
2 scimitars
large warhammer
quarterstaff
2 rings
pair of boots
2 amulets
14 sheets of paper
10 bottles
6 gems
60 platinum pieces

Note: The group currently has no access to the Catacombs and the village that you are going to is too small to have a branch office.

Mac (HP:32/84) 
Wednesday February 22nd, 2006 3:15:06 PM

"Whys the grass all on it's side? Oh yeah..." He struggles to sit up, thanking Trellus for the healing as he continues on his way.

Ulgren: Mage Armour(extended), Mount. Shield Hps: Dead/33 AC 24 
Wednesday February 22nd, 2006 4:16:28 PM

Ulgren flees the pain in his former body and readies himself to face the ultimate judge.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3*, Blur*x2
3- Fireball*x2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Anuk [HP 44/52, AC 22] 
Wednesday February 22nd, 2006 7:32:46 PM

Anuk huffs and puffs as the adrenaline begins to wear off. "Thank you, Trellus," he says when the cleric heals his wounds.

He looks around and sees the bodies of his friends lying about as Trellus continues his ministrations to the pack. When Trellus passes the body of Ulgren without healing him, Anuk realizes what has happened. Kneeling over the drow's still form, Anuk quietly says, "I...I'm sorry, my friend."

Stephen ooc 
Wednesday February 22nd, 2006 7:39:49 PM

(I mentioned in a previous post that I was looking up how magical healing heals someone with both normal damage and nonlethal damage, this is what I found. Players Handbook, pg 146, Under the heading: Healing Nonlethal Damage: "When a spell or magical power cures hit point damage, it also removes an equal amount of nonlethal damage." So that solves it for anyone that might be confused about it, like myself. :)



Grymash (ac16, hp94, nonlethal damage32, prone)
  d20+2=7
Wednesday February 22nd, 2006 8:02:24 PM

(Wisdom check 7)

Grymash snaps out of his slumber in time to see Trellus dart off to his next patient. His head looks around wildly and sees many others also lying about the field of battle. He notices the chains latched to his neck, hands and feet for the first time. Before he has a chance to inspect them, his hands are slapped away by Flea crouched down next to him. Gry looks up at her with eyes saturated in sorrow. "Sorry Flea ... sorry Gry gots all da Bloodpack dead! Gry sorry dat Flea be dead too! See wit eyes, Gargul put Gry in chains!"

Flea  d20+13=24 d20+13=17 d20+13=28 d20+13=25 d20+13=20 d20+13=27
Wednesday February 22nd, 2006 8:57:56 PM

With trepidation Flea abandons Gilan to Trellus' ministrations as she makes her way to the bound half-orc. A glance over her shoulder confirms the druid is likely in better hands then hers.

Dropping her pack on the ground, Flea shoves her wands back into her belt. The rogue fishes for her special tools, and selects a slender metal object before going to work on the manacles binding her pal's ankles. "Easy big guy," she croons to the distraught worshipper of Gargul, "I don't think you're done doin' his work on the Plains yet." (Open Lock=24, 17, miss, try again 28) Flea works up to the collar around Gry's neck. While working on the lock, (Open Lock=25) she feels a tickle on her hand, and spys a critter crawling back into its hiding place in the barbarian's hair. "Geez, Gry!" You've gotta see Trellus or Gilan 'bout those creepers!"

Finally the rogue starts on the dark metal bands around her pack-mates wrists. (Open Lock=10, 27) Mumbling to herself as much as to her prone friend, she continues, "some folks have started their voyage to the Shadowlands Gry, mostly them that works for the barons, but one of our'n, too, Gry. One of our'n."

Flea stands, holding the black metal rods and chains used to bind captured slaves, then lets them drop at her feet as her gaze turns to the crumpled form of Ulgren and the distraught ranger hunched over him.

Gilan [HP: 44/69 - AC: 19] Ciaran [HP: 71/80 - AC: 22] 
Thursday February 23rd, 2006 1:42:04 AM

Gilan feels the first bit of healing and wonders what or who might be doing this. Then he feels the further healing that flows into him and the arms of Mother Wold slowly slip away from him. Gargul gives him a salute as he turns and walks away. As he opens his eyes he sees Trellus over him and gives a weak smile. "Did we win?" He sets up just a little and then cradles his head in his right hand. It feels like someone is pounding it with a large hammer and he notices the arrow that lays near him. "How bad?" That is all he is able to get out as he coughs a little congealed blood and then spits it out.

Ciaran cocks his leg and completely soaks the back of the one raider with urine. As he turns to go back to his brother he kicks a little dirt on him.

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2)*, dispel magic*, flamestrike*
* used

Jake 
Thursday February 23rd, 2006 1:43:11 AM

"Poor Ulgren..." Jake sighs, looking at the dead dead drow. He crouches next to his fallen comrade and looks at him, realizing he never did get the chance to talk much ot the dark elf. Not much to talk about, he guesses... Well, the lanky fighter thinks to himself, ah coulda asked him about wizard pick up lines, but that mighta not gone too well. 'Hey baby, check out my wand...' or 'I've got a spell that detects sexy and you're practically glowing!'...
Maybe he coulda asked him about elven stuff. Jake's always been confused about that part of his heritage, especially since the whole elven god coming back thing. All the destruction since has made him wonder if that elven side is to blame for a lot of this. Then again, as a dark elf, how could he give Jake any advice on that?
Jake sighs and turns his attention elsewhere.
Jake can't help but feel that Gry is to blame too, and he looks over to the dumb half-orc to see him looking mourning. Scratching his head, the half-elf goes over to Trellus, the group's mediator. He says quietly to him, so that Gry can't hear, "Y'all think ya should try tellin' Gry not to charge into battle, or want me to? Ah'm thinkin' he knows he did somthing wrong but needs some direction for next time. Ya know... he never is too concerned about group tactics."

Tishe' (AC 17 31/53) and Stripes (AC 16 17/31) 
Thursday February 23rd, 2006 5:28:30 AM

Trellus has a little bit of a problem approaching Tishe' as the girl's ugly dog is growling and standing guard. After some assurances from the cleric, Stripes reluctantly gives back a pace and allows the blonde human to come near.

On the first healing spell, the arrow is expelled, and Tishe' blinks herself into awareness. At the second, she sits up. "Oh, that is so much better! Shady picks, Trellus!"

Giving reassureances to Stripes and the others, she moves to the still form of Ulgren. "We need to preserve his body until we are able to find a way to restore him", she states with finality. "If there is magic that was able to restore Mac in the hills after the trolls, there should be some on the Plains to help."

Having her, Gilan, and Mac separated from the others because of being swallowed by the ranthom makes Tishe' feel guilty that she wasn't with the Pack when the fight started. She tries to focus on Ulgren and lays him out to make him presentable to help and take her mind off her failure.

Trellus (Ac 23, 55/67 hp, -1 STR)  d4=4 d4=4
Thursday February 23rd, 2006 11:55:46 AM

Trellus claps Gilan twice softly on his shoulder. His words are confident, but his tone his subdued,
"We always win, Gil," he says quietly, looking at Anuk over Ulgren's body. "We always win."

Jake poses his question, and the cleric responds quietly again. "I'll say something," he says doubtfully. "But, c'mon dude. It's Gry. Try telling the Grass not to grow. The rest of us gotta be ready for it."

Rising, Trellus casts a couple more spells on himself (Lesser Restoration 4 and 4 STR points back). They almost serve to recover the strength he sent Tishe when the ranthom came through. Close enough anyway.

While he's at it, he casts DETECT MAGIC on the collected equipment and treasure.

He comes to stand over Ulgren. Tishe's conviction rings in his ears. "Truly," he agrees. "We're done losing packmates. Let's wrap him in something and bring him along. I can cast a preservation spell on him in the morning, and we'll find a way to visit Lord Gargul again."


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2)*, Read Magic
1 -- Endure Elements (x4), Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Lesser Restoration (x3)**, Spiritual Weapon*, Bulls Strength (d)
3 - Dispel Magic (x2)*, Prayer*, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk*, Freedom of Movement, Summon Monster IV, Spell Immunity (d)


Moving on and the loss. (DM Jim) 
Thursday February 23rd, 2006 3:43:13 PM

The group gather themselves together and mourn the loss of Ulgren in their own way. Tishe' is the first to suggest bringing him back as soon as the get the chance. Trellus lets the group know that he will be able to cast a spell on the body in the morning, till then they will need to wrap the body for travel.

Flea has Gry out of the manacles with minimal trouble but she is still at a loss about thier newest drow companion...Ulgren.

Trellus does take the time to have a look to see if any of the stuff they pulled off the raiders is magical. His spell shows many glowing items in the stuff...but it is getting late and the bodies may soon draw attention.

TreasureItems in bold are magical.
5 sets of manacles
large heavy flail
dire flail
longbow
2 scimitars
large warhammer
quarterstaff
2 rings
pair of boots
2 amulets
14 sheets of paper
10 vials

6 gems
60 platinum pieces

I will give specifics on what auras you get from each item with my next post or maybe I will update this one with that information. Have to look this information up in the DMG.

Mac 
Thursday February 23rd, 2006 4:52:00 PM

Mac gets to his feet and joins the gathering. Only then does the realisation hit him.

And only when the move is made to wrap Ulgren up as protection against the bugs we're likely to run into tonight does the taur finally speak, saying: "I'll carry him... I've done it before."

Grymash 
Friday February 24th, 2006 12:59:29 AM

Grymash sits up after being set free. He doesnt say a word. Removing his helmet reveals signs of torment etched in the lines of his face. After pulling off his gauntlets and dropping them to the ground, he simply buries his face in his large calloused hands. Open Eyes, holy symbols to Gargulians, tattooed on the back of each hand gives him an erie facade of staring straight ahead. Where are the voices ... where is his god? He searches his soul, alone in the darkness.

Tishe' (AC 17 45/53) and Stripes (AC 16 31/31)  2d8(7+4)+3=14
Friday February 24th, 2006 4:28:40 AM

A few words and gestures, and Tishe' casts Mending, sewing up Ulgren's body in his own cloak for ease of transport. For having so many spells at her fingertips, she has very little to help preserve or carry the body.

The brown-haired woman lays a fond hand on Mac's forearm as her large friend readies to carry Ulgren. Her brown eyes are brimming with unshed tears as well as a determination to restore thier newest friend who gave so much to the group. "He gave his life for the Pack and the Sargrass. When we get him back from Gargul and back to Rattledam, he needs to be part of the Second Circle." Tishe' doesn't contemplate any possiblity of not getting the dark elf back.

Standing, Tishe' drinks a CMW potion, sharing the spell with Stripes to get more healthy (14 hp), but now it is time to move. She has no interest in the loot found, surely someone will take control of that stuff. Sadly, she shoulders her belongings and looks to see where Trellus will lead.

The short girl is surprised to find Grymash still sitting in the grass. He is obviously not too hurt, or Trellus would be there. Curiosity is piqued, and Tishe' moves to where the half-orc sits, unblinking eyes staring from his hands. "Grymash? Sweetie? Do you need help?"

Druidic Spells
0: Create Water, Detect Magicx2, Resistance
1: Faerie Fire, Speak with Animals, Shillaleigh
2: Cat's Grace*, Summon Swarm

Arcane Spells
White: Light, Light, Mending*, Prestidigitation*, Acid Splash
Red: Mage Armor, Shield, Magic Missle, Grease
Orange: Glitterdust*, Web, See Invisibility, Scorching Ray
Yellow: Summon III*, Fly, Dispel Magic


Ulgren 
Friday February 24th, 2006 10:17:19 AM

Ulgren stand waiting his turn as a herald announces the next person to stand before the immortal judge.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3*, Blur*x2
3- Fireball*x2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3



Anuk 
Friday February 24th, 2006 11:16:49 AM

While watching Tishe' and Mac work to protect Ulgren's body, Anuk says, "Well...first thing to do is to make camp for the night, but then what? Do we continue on to where the Manfri said we're needed or try to find our way home?"

After a few moments' silence, he continues, "I suppose we should continue on...seems we're as likely to find our way to Lord Gargul out here as anywhere. Last time, we were out in the middle of nowhere and we were shown a way. Could happen again, I guess."

Jake 
Friday February 24th, 2006 1:03:02 PM

"Don't we already owe Lord Gargul one favor? I'd hate to have to owe him another.."

Mac (Illegal 2nd post) 
Friday February 24th, 2006 5:29:21 PM

Casting the slightest smile for Tishe', Mac hauls Ulgren up o'er his shoulder, and checks on Galea before reading to find a better camping spot for the night.

Gilan [HP: 44/69 - AC: 19] Ciaran [HP: 71/80 - AC: 22] 
Friday February 24th, 2006 9:23:29 PM

Gilan stands slowly as Trell speaks. He then notices Ulgren's body and turns just in time as his stomache empties onto the grass. With a sad look he shakes his head and stands back up. "We won...but Ulgren paid the price." His voice is almost a whisper as he looks to Ciaran who comes trotting back over.

"I don't think we should stay here." With a look to the others he once again shakes his head and says a prayer to Mother Wold. "Wold Mother...please let us get through this...let us get Ulgren back as he is still needed." He looks around and will let others take care of what was found on the bodies. Maybe some of it will help in getting Ulgren back, when they reach that village.

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2)*, dispel magic*, flamestrike*
* used

Travel and the Long Rest. (DM Jim) 
Saturday February 25th, 2006 1:03:37 AM

As the group pull themselves together, the plan out what they are going to do. The first is to get to this village and then see if they can get help for Ulgren there. First they know that they will need to stop soon and get some rest.

Moving along the group comes across an area that would make a suitable area for a camp. It appears that the ranthom has already been through here as the grass has been eaten down. Despite the fact that noone feels that they will be able to move much further.

Those that remember the general distance to this village on the sea knows that it is still maybe half a day off from your current camp. A somber mood has settled over the pack as they break down to camp.

Will need a general idea of watches.

Treasure
5 sets of manacles
large heavy flail
dire flail
longbow
2 scimitars
large warhammer
quarterstaff
2 rings(faint abjuration/moderate transmutation)
2 pair of boots(faint transmutation/faint abjuration and transmutation)
2 amulets(moderate transmutation/faint transmutation)
6 sheets of paper(enchantment), 4 sheets of paper(conjuration), 2 sheets of paper(illusion), 2 sheets of paper(conjuration)
6 vials(conjuration), 3 vials(transmutation), 1 vial(transmutation)
6 gems
60 platinum pieces

Sorry, missed a pair of boots there. So there should have been two of them.


Trellus (67/67 hp, -1 STR)  4d8(1+3+7+4)+8=23 d8=8 4d8(4+1+3+4)+8=20 d8=2 4d8(3+8+1+7)+8=27 d8=7 d8+5=9 d8+5=11 d8+5=6 d8=8 d20+9=16 d20+9=21 d20+9=13 d20+9=26 d20+9=15 d20+9=19 d20+9=21 d20+9=25 d20+9=20 d20+9=18 d20+9=12
Saturday February 25th, 2006 12:22:59 PM

Trellus looks on at the exchange between Mac and Tishe. Upon reflection, the man wonders if the taur is twisted about more than just this battle and Ulgren's death.

And Grymash is hurting too. The cleric nods to himself. The pack's wounds go beyond physical. He starts with the half orc. Trellus moves beside Grymash, standing and waiting patiently to be noticed. He does not touch the barbarian. Trellus' nose is slightly bent to the left. It healed that way - a distinct reminder of the first (and only) time the man inadverantly surprised the half-orc.

"Dude," he says finally, softly. "You're shady. We'll all stand in front of Lord Gargul in our time. You 'n me still got more picks to weave on this side is all."

The pack moves to its camping spot, and Trellus casts some more healing spells.
Grymash - 30 hp [CCW over Freedom of Movement]
Mac - 21 hp [CCW over Spell Immunity]
Gilan - 33 hp [CCW over Summon Monster IV]
Tishe - 9 hp [CLW over Endure Elements]
Anuk - 11 hp [CLW over Endure Elements]
Trellus - 13 hp [CLW over Endure Elements]

"Let's go with me and Mac, Gry and Flea, Anuk and Tishe, and Gilan and Jake for watches" he suggests.
"Flea, when you get a chance, can you look at these gems?"

Trellus casts READ MAGIC on himself, and looks over the scrolls.

He also looks over the potions
[Spellcraft 16, 21, 13, 26, 15, 19, 21, 25, 20, 18, 12], before passing over those he can't identify to Tishe.

During his watch, the cleric waits for a decent moment to open up with Mac.
"What's twisting you, dude?" he asks in a concerned tone.


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2)*, Read Magic*
1 -- Endure Elements (x4)***, Prot from Evil, Remove Fear, Sanctuary(d)*
2 -- Lesser Restoration (x3)**, Spiritual Weapon*, Bulls Strength (d)
3 - Dispel Magic (x2)*, Prayer*, Magic Vestment*, Magic Vestment(d)*
4 -- Air Walk*, Freedom of Movement*, Summon Monster IV*, Spell Immunity* (d)


Gilan [HP: 69/69 - AC: 19] Ciaran [HP: 71/80 - AC: 22]  d20+10=28 d20+10=20 d20+8=25 d20+8=11
Saturday February 25th, 2006 4:22:12 PM

Gilan trudges along with the others, remaining rather quiet as he does. He cannot help but think about the loss of Ulgren and how he was partially to blame. He had went to help out his brother when he needed him and left his pack to fend for themselves. Tears come unbidden from him as he tries to come to terms with his role with the Bloodpack.

Later that night he eats in silence as well. He moves off to the side of the camp, just at the edge of the light. Ciaran is laying by his side, pressed up against him. He absently rubs his brother's head as he relaxes and lets the shoulda, woulda and couldas' ramble through his head. "I am lost Mother Wold...what am I doing...how do I keep both of my paths connected." None may hear him as he whispers this but most will know that he is a little more reserved than normal.

His watch with Jake that night is filled with him just sitting and staring out into the grass. He does not talk unless asked a question and then keeps even that short. Ciaran is by his side trying to comfort his brother, not sure what is exactly wrong.

[Gilan - listen 28 and spot 20 : Ciaran - listen 25 and spot 11]

Spell List
0th(6): create water(3)*, guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2)*, dispel magic*, flamestrike*
* used

Mac 
Saturday February 25th, 2006 6:43:34 PM

"Twisted? Aye!"
He looks over the sleeping Pack, thinking they should all remain asleep.
"I don't know much about the ways of the Plains, dragons, vampires and the like. I don't know a whole lot about magic, 'cept as it applies to weapons thanks to the family business. I believe myself to be a loyal follower of Domi, but I don't relate to him on the same level as you." Mac pauses for breathe and too reorganise his rambling train of thoughts.
"We are Pack, and I will risk my thread to save others, but I don't think all this makes me stupid."

Mac (illegal second post)  d20+5=18 d20+1=12
Sunday February 26th, 2006 1:19:47 AM

Neglected to include Spot and Listen checks:

Spot:18 Listen:12

Tishe' and Stripes (both fully healed) 
Sunday February 26th, 2006 3:03:02 AM

Grymash doesn't seem to need or want the small woman, and Tishe' knows enough that sometimes people want time alone. With the approach of Trellus, she thinks, maybe it is time with long-time friends, longer than herself.

The rest of the day is passed in quiet with Stripes at her side. Looking around, the others are quiet too. Maybe they all feel the closeness of capture, the death of Ulgren, the guilt of not being able to do more. Alone with her thoughts, Tishe' doesn't really know.

At camp, Tishe' announces that she will learn as many Identify spells as she can in the morning to help with the magical items. She helps Anuk with making the shelters that they hae done before, and also vows to memorize an arcane read magic to check any arcane scrolls that Trellus may find.

That night, alone with Anuk, they both seem to be in a quiet mood. Well, Tishe' thinks, I am anyway. Anuk seems to always be in a quiet mood.

"I wonder how we can have some plans that we do if we are surprised like that again", she opens the conversation bluntly. "If we have time to plan, Trellus or Gilan come up with some good picks, but when we don't have time, we weave on our own, and it hurts the Pack."

"I'll bet even holding back for a couple of seconds to set a defense and some spells, the Pack could have done much better."

Druidic Spells
0: Create Water, Detect Magicx2, Resistance
1: Faerie Fire, Speak with Animals, Shillaleigh
2: Cat's Grace*, Summon Swarm

Arcane Spells
White: Light, Light, Mending*, Prestidigitation*, Acid Splash
Red: Mage Armor, Shield, Magic Missle, Grease
Orange: Glitterdust*, Web, See Invisibility, Scorching Ray
Yellow: Summon III*, Fly, Dispel Magic

Flea  d20+9=21 d20+5=23 d20+9=12 d20+11=30 d20-1=9
Sunday February 26th, 2006 10:35:30 AM

Flea is sad that the cool drow guy is dead, and she wonders if getting him back will be as easy...or as hard...as when they got Mac back. The gnome isn't too keen at the idea of standing in front of the god of life and death again, and having him look into her soul.

When Trellus asks her to check out the gems, she gives them the once over (Appraise=21) to get an idea of their value. The rogue will inform the leader of the Bloodpack what she learns. Tugging the edge of his cleric's robes, Flea will try to get his attention. "Um, Trellus? You think maybe we can pray to Domi 'bout Ulgren? You think maybe Domi can...like...give him back to us?"

Flea doesn't like how some of the group are kind of upset and closing off their emotions and going off by themselves. There is just too much thinking going on. She really likes Mac, but when he is in a mood he is kind of scary...and Gry is just plain dangerous. Tears well up in her eyes when she spots Gilan alone with his wolf at the periphery of the clearing. She wishes Bohdi were there. He would know what to do. He would put his arms around her and that would make everything better.

Suck it up, Flea! Pull yourself together!

Flea trails after Trellus and does as he bids. She sings sadly (Perform=23)in a thin soprano:

You are not bound to loss and to silence
For you are not bound to the circles of this Wold.
All things must pass away
All life is doomed to fade...
Sorrowing you must go, and yet you are not without hope.


During their watch, she just sits close to Gry, collecting warmth from his big body. If the big guy wants to talk, Flea will listen, and wisely (Wisdom Check=9) keeps her mouth shut. (Rolls for watch, Spot=12, Listen=30)

Grymash  d20+9=17 d20+9=18 d20=3
Monday February 27th, 2006 12:36:35 AM

Later that evening, after a full day of travel and quiet contemplation, he walks up to Tishe and puts a hand on her shoulder. In a low, almost whispered voice he explains, "Sorry Gry not says anythings back theres. Gry be prayin' ta Gargul. An Gry no feel gute also. Gry shamed to speak then, but Gry knows now whut Gry must do."

A little later, he answers Trellus in the same low whisper, "Gry understand. Gry think Trellus be shady too. Gry got things figured out. Gargul will bless da Bloodpack again. Gry knows it!"

When they start to make camp, Grymash does his best to help the pack find a suitable spot. (Survival 17). He then takes out his bow and announces to who ever will hear it, "Gry goin' ta hunt uh little. Will be back befores supper." He steps off into the grass and goes a little way. Making sure he's taken the precautions to find his way back. Leaving markings here and there. When he gets to a spot where he feels is a proper distance from camp, he drops down to his knees. He begins to pray once more. Blessing everything and everyone that Gargul has given him. He begs for forgiveness. Its not until this point when tears begin to drop from his eyes. The first time for that to happen since he can remember. When his prayer is done. He mutters to himself. Gry knows whut must be done. Gry must pay for bein' bad. He removes the breastplate section of his armor and sets it to the side. He then opens his backpack and retrieves a 3-ft long strap of leather that he's tied his tooth collection to. He originally thought it would be a shady necklace when finished, but he has realized a new purpose for the item. Maybe its what Gargul had planned for him all along. The necklace was an object of pride. Little trophies of past battles, victories in his name. A pride that he feels has put his friends in danger. Today he was bested, by the first combatant he faced no less. Now all his victories were meaningless to him. It's time all those he had defeated to take back the pride they had given him. Grymash was not deserving. They should be the last to draw blood. Da last ta draw blood be da victor. An Gry no want no more. Gry no earn dat right no mores.

Grymash takes a deep breath and sudden whips the leather strap, laced with teeth, over his shoulder and across his back. The pain startles him at first. He wasnt expecting to hurt so much. But then he thought, more da better! Again, and again, Grymash whips the toothy strap across his back. Each slash digs a little deeper into his flesh. The pain is exquisite. He begins to grunt with each strike. One after the other. In his mind he screams, there yooz go. take it, take it! taste gry blood. it be yoorz! He can hear their growls and screaches. He can hear their laughter and their cheers. He only waits now for Gargul to tell him to stop. That he is forgiven. The minutes go by and Grymash continues to flog himself. One after the other. He no longer tries to keep count. He collapses before he ever hears his god. He just lays there in the grass with his back torn and bleeding.

The half-orc soon wakes up to the stings of a few creepers and from someone singing in the distance. The sun is almost gone now. So he agonizingly puts back on his breastplate. He was glad that it hurt. It helped dull all the other pain he felt. He then turns to follow the singing. Luckily, the song led him back to camp!

After arriving back to camp, Grymash tried not to let on to what he had done to himself. "Sorry, Gry no find no piggies dis time." (Bluff 3). He just sits down for the night and tries not to flinch too much from the cuts on his back.

Ulgren 
Monday February 27th, 2006 7:22:46 AM

Ulgren stepps froward in the long line and continues to wait for his turn to see the ultimate judge.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3*, Blur*x2
3- Fireball*x2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Tishe' (2nd Post) 
Monday February 27th, 2006 11:16:49 AM

The vibrant brown eyes look up at the half-orc with warmth. No words, no heart-touch is necessary. Tishe' lays her hand over Grymash's larger one and gives a short squeeze. "Packmates", she says. And, to the slightly round woman, that says it all.

Anuk  d20+14=25 d20+12=19 d20+12=17
Monday February 27th, 2006 11:44:10 AM

Anuk does what he can to help find a campsite and food for the pack (survival 25), but his mood is sour. While foraging, he hears strange grunting sounds (listen 17) and investigates, only to discover Gry hidden in the grasses and flailing himself. (spot 19)

It's not you Gry...it's all of us...we are not weft and web as we ought to be when battles come, Anuk thinks. He knows better than to disturb the half-orc, but his heart aches at the pain his friend...all of his friends...are each bearing alone. Doing the only useful thing he can think of, he sends out a small heart touch of comfort to all the packmates who can receive it, then recedes quietly into the grasses to leave Gry undisturbed.

That night, with the pack on his mind, Anuk sits quietly through his watch with Tishe'. He's taken a little by surprise by her sudden question, but then realizes it's him that's been silent all night. He looks at her and breaks out a big grin, which looks extra-large given his dirty face and halo of matted, curly hair. "I'm sorry 'bout being so quiet tonight, Tishe'," he says. "Sounds like you've been thinking 'bout the same stuff I have. I think we all have. As soon as something surprises us we seem to be all about 'kill first ask questions later'. Me especially. I dunno...maybe there's some kind of shield spell that could give us a moment or two to get plans ready? Maybe we just start walkin' everywhere in some kind of formation? When I was in the militia before I came to the Rattledam we had to do that all the time...kinda hated it, though," he says, chuckling to himself at the memory. For the next while he becomes animated as he trades ideas and stories with the plain girl, and it feels like maybe, just maybe, a little of the weight on him is lifted.

A loss of thought and reason. (DM Jim) 
Monday February 27th, 2006 8:56:32 PM

All of the pack fall into thier own little musings over the fall of thier packmate, Ulgren. Camp is quickly set and supper made for those that hang around or for when they come back.

Gry is the first to leave and though he makes it a hunting trip...the only thing he plans on hunting is himself and faith. As he lays into himself with his own trophies he feels the warmth of not just his own blood and the pain that washes over him...but also another warmth. It is kind but yet stern as he atones for what he feels is a mistake on his part in the battle. It is clear to Gry that his god is happy with his thoughts and the devotion that he is showing. To change ones thoughts and actions for future battles is a sign of his devotion to Gargul.

The night is uneventful for all those that stand watch. Some talk and come to conclusion that they will just need to do better in the future and that this time around they had no time to plan. The though of facing Gargul once again fills you with dread but also with a sense of purpose as you know that you owe this much to Ulgren at least.

The morning dawns with the hum of insects and the light touching the grass. For some reason this morning seems to be full of promise for all of you. You feel that you were touched in some way last night by some force that eased your fears and pain. Something is going to turn out right and you can feel in down to your toes.

~MikeK - Let me know if you are going to be taking over the rest of this module during my vacation in March? I will send you the additions for the module that you will need to take care of a few little items. I am also waiting for the approval of the next module that you will be needing at least a small piece of.~

Ulgren 
Monday February 27th, 2006 10:04:27 PM

Ulgren steps forward in the long line and continues to wait for his turn to see the ultimate judge.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3*, Blur*x2
3- Fireball*x2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Jake 
Tuesday February 28th, 2006 1:58:21 AM

If anyone's his usual self, it's the half-elf. Can't win every battle, he thinks to himself. And this wasn't even a loss, so much as attrition. At least, that's the way it is logically. And illogically, the loss of a packmate may be tough, but Jake knows how to get through it. With humor and good-natured tricks.
Take breakfast, for example. Innocent little noodl-ish grassies, boiled. But when one bites into the red grass, one receives a BIG surprise.
Yes, it's the famed 'Woo-HAH!' grass-dish, as Jake calls it. Or soon to be famous, as soon as Jake tests it out.
How else can you cool your mouth but with some water? But amazingly, water does not kill these grasses, only spreads the heat of their spicy-taste to the other buds, who soon scream in pain as well.
And it's even worse, because this is not water he is serving with the meal, but it is spiced cider! It is deceptively clear, though, so unwary (or overeager) consumers may be caught by surprise.
By now, it becomes apparent that something must kill the taste, and so you might reach for the last item on the plate; the bread. Innocuous, plain-grown bread. But, it has been cunningly sprinkled and roasted with hot peppers as well!

Jake also tries a few other tricks, things he hasn't used in a while. Switching people's items, so that Anuk's pants are in Tishe's pack and so on. Adding glass grass to some of the packmate's waterskins secretly. Putting sleepy crawlers in people's socks. Handwritten notes attached to people's backs asking for various forms of physical abuse. A very ribaldy song, sang a bit too loud as they walk along, involving a very evil girl named Rikketytikkety Tin. And so on.

Tishe' 
Tuesday February 28th, 2006 4:15:50 AM

The talk with Anuk last night felt good, Tishe' decides, as she awakens for a new day. Just knowing that Anuk was thinking the same thing makes her heart lighter as she meditates with Mother Wold, her spellbook on her lap.

Communing with nature, Tishe' claims a mug of the clear cider which, while spicy, helps to clear her thoughts. And piques her hunger, so she is ready to eat the good smelling cooking of Jake. "Grass noodles, and so colorful too!" Munch, munch, mu--- "Hot, Hot!, HOT!!!"

Her mouth feels like the island that blew its top and any minute Tishe' wouldn't be surprised to see lava come out of her mouth. Keeping whatever wits she still has about her, the plain-looking girl knows that the cider won't help, and so drinks greedily from her waterskin.

Unfortuneately, the fire in her mouth makes Tishe' unaware that her 'skin is filled with glass-grass squeezins. All too soon, the spellweaver is flat on her back, Plains spinning so she can't stand up, panting and sweating.

It took six raiders to take Tishe' out of the fight yesterday. This morning, it takes one Jake.

Stripes noses his human and whines, having no idea why she looks so ill.

Anuk  d20+12=24
Tuesday February 28th, 2006 10:32:51 AM

Anuk wakes, feeling a little lighter. The sun is still low on the horizon and so is not boiling yet. The morning air makes him grin, though he's not entirely sure why. Maybe it's just not having been attacked for over eight hours? He sits quietly for a while, thinking and meditating (prepares entangle and magic fang).

When he's good and ready he gets up in the low light and begins to dress for the day. But...something's wrong. He twists and turns, but things are just not fitting right. Straining, he manages to close the button at his waist. This is so odd. Concerned about what it might mean, he finds Flea, knowing he can trust her with something so delicate. Looking about to make sure know one else can hear (spot 24), he turns himself halfway 'round and asks, "Flea...do these pants make me look fat?"

Gilan and Ciaran 
Tuesday February 28th, 2006 12:57:10 PM

Gilan is up early in the morning as usual. He slips off to and sits as he goes through his morning prayers and song to Mother Wold. Ciaran is in his usual place with his brother singing along.

Through his time spent thinking over the battle he has come to many conclusions, the least of which is that noone was to blame. The Plains and fate had played against them in that last one and it could have turned out a lot worse.

Once back at camp he gets a pair of plates of the noodles that Jake has fixes up. He has his spoon almost to his mouth when he notices that Ciaran is not eating but whines at his plate. With a knowing look to Jake he pulls out some of his dried meat and gives some to Ciaran as he takes a bite of the noodles. They are pleasant at first with a fire that sneaks up on you with a lot of heat.

At least he does not have to worry about his water as that is something that he does not let out of his sight. He drains a big mouthful that he uses to wash the heat away. "Jake?" That simple statment is enough to let the man know that he had better be a looking for some kind of payback in the future.

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Trellus  d20+5=15
Tuesday February 28th, 2006 9:33:50 PM

Trellus remains silent for a few moments, considering Mac's words. The taur has obviously been harboring some slight, but the man can't recall any. He takes the cautious approach. Taking pains to avoid the Plains slang that might reinforce Mac's possible annoyance with the long time pack members, he replies, "I don't think anyone thinks your stupid, Mac. Light, when we were up north there, you were the only one who knew what a cow was. You do kinda keep to yourself most of the time, so its hard to know what you're thinking. But if we've left you out...if I've left you out, I'm sorry. Just let me know what you need. I'll help."

In the morning, Gry returns with his totally twisted story about not finding food.
[Sense Motive 15]
Sensing the half orc wants his privacy, Trellus says nothing. But he does give Gry a raised eyebrow, just to let him know that HE knows the dude ain't playing straight.

Unfortunately, all this paying attention to Grymash and Mac means very little attention is paid to what Jake is doing to his breakfast.
The piggie is bad enough - "Aw...DUDE!"
But then he reaches for the water - <gasp> Light!
And the bread....."Jake, you thrice baked Baronspawn!"

It's only after devouring an entire meal of very bland standard rations that the young man can feel his tongue at all.

Trellus spends the early part of their march to the village planning his revenge.

A coastal village. (DM Jim) 
Tuesday February 28th, 2006 11:07:49 PM

The pack moves through the grass as most plan a revenge on Jake, who is use to this as his antics always get him into trouble. Suddenly the grass breaks and you can see nothing but flat rolling grass for as far as the eye can see. It feels strange to be this open as you continue to look out of this barren area.

Walking is a lot easier though as there is not tall grass to pull at you and block your view. About lunchtime you stop for a rest when some catch a strange scent upon the air*Int DC 8 to smell water and Int DC 10 to tell that there is a salty presence to it*.

With a little step you all head out after a filling lunch, that Jake does not have a hand in. As you top a small rise in the land you look down upon a small coastal village and beyond that...water and more water. You can also see a lot of activity in the village but not what it is.

MikeK - Will post till Friday and then you can take over Monday if that is ok? I am also going to get Jerry to make an appearance to play Gargul for the resurrection of Ulgren. Sound good to you?

Please, everyone add 1200 XP to your sheets and only send updated ones to me if this make you level up.

Grymash  d20+12=30
Wednesday March 1st, 2006 12:56:17 AM

Grymash's mood is somewhat more at peace. For the first time in a while, he feels that Gargul is with him. After trying Jake's cuisine, his ears perk up a little more! (Fort 30) "Hmmm ... dis gute!? Hmmm, dis ready shady," says a ravenous half-orc!! He looks over at the others. "Uhh, yooz gonna eat dat?" Grymash cant help himself from sampling his other packmate's bowls. Especially if no one is willing to fight off his oncoming spoon.

The next day. Grymash looks out over the seaside village. He seems bewildered by it being here. "Any of yooz knows whut dis place be?"

Anuk  d20+1=4 d20+1=4 d20+12=13 d20+12=18
Wednesday March 1st, 2006 10:37:01 AM

The wide expanse of low grass interests Anuk, and he spends so much time observing how it changes in the breeze that he doesn't even notice the ocean until they are nearly upon it (Int 4). When he does see it, he breathes the salty air deeply and is reminded of the pack's journey with Shady and Grandma. He smiles as he recalls the grand feeling of flight he'll always associate with this smell.

While he observes the village during their approach., his thoughts are elsewhere (spot 13 - nat 1, Listen 18). "Anyone else remember sailing over the oceans? Light, but I miss that feeling sometimes."

Tishe' and Stripes  d20+4=12
Wednesday March 1st, 2006 11:40:55 AM

Nursing a hangover and a burning mouth, Tishe' casts dagger glares at Jake whenever he is in her sight. She thinks about the time that she stuck Jake to the wall of the Druidwood ship and smiles, thinking of how she's going to get back at the smiling elf.

Stripes yips a question, and Tishe' sniffs the air. "It smells like the big water that Grand Maw and Shadee flew us over. I wonder if we're near the village with ash and tree problems?"

The brown eyes turn somber with Tishe's quick turns of temper, and says quieter, "I wonder if they have anything to help us get to Gargul and ransom Ulgren."

Mac  d20+2=22 d20+2=14 d20+5=14 d20+1=14
Wednesday March 1st, 2006 4:06:16 PM

Mac smiles a little and continues his conversation with Trellus. "We have to keep each other better informed about what we are getting into - like the Kall'A'Tek. As a pack we also need to know how we best contribute to a situation - combat in particular, but not only."

"And people should be learning something from the Dragon's Tears: The life of everyone in the pack is precious. We shouldn't leave a packmate where their life is at risk, and we shouldn't risk our own without out a plan and back-up to keep our threads from getting too frayed. These Tears mean a whole Wold of hurt for those left left behind by those that die. That said, we should extent the same courtesy to all that travel with us, Tear or no."

...in the morning...
Mac is cudding the last of his trail rations for Galea when Jake's breakfast surprise goes off. He shoots him a look with one raised eyebrow, but then raises a smile - maybe that is what some of us need.

He walks with Galea on his shoulder. She gets a good grip on the woven armour with her claws and wanders from one side to another saying hello to anyone walking nearby. The taur's nose picks up early on the scent of water or the slightly raised humidity. "Is there a salt water lake in the plains?" he asks, well prior to finding the village and shoreline.

Looking over the village, he tries to gauge the reason for the hubbub. [Spot: 14, Listen: 14]

Absentmidedly replying to Tishe, Mac says, "Maybe, but not the same one - we'd have seen the tree dam by now."

OOC: Mac falls 60XP short of leveling up.

Ulgren 
Wednesday March 1st, 2006 6:37:36 PM

Ulgren steps forward in the long line and continues to wait for his turn to see the ultimate judge.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3*, Blur*x2
3- Fireball*x2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Gilan and Ciaran  d20+2=21 d20+2=6
Wednesday March 1st, 2006 8:23:29 PM

Gilan comes to the top of the hill and looks down upon the village. He takes a deep breathe and can smell the water, a large amount of it at that. He notices the movement in the village as well and then looks to the others. "Shall we go down?" He takes a few steps down the side of the hill and towards the village though it is still some distance off.

Ciaran does not seem to be bothered by anything as he too starts down the hill with his brother. Though he does stop to look back at the others with that lop-sided smile of his.

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Trellus 
Wednesday March 1st, 2006 9:34:49 PM

As Mac speaks, Trellus frowns. The taur is going somewhere, but the cleric still isn't sure exactly where.
"Well, I agree we're not talking or planning real well right now. But the Kall'a'tek was unexpected, and that vampire and the ranthom came out of nowhere, and we didn't see the raiders till I had a crossbow bolt in my back. We keep running into stuff with no time to discuss or prepare."
The man sighs.
"And if you talking about Gry taking off, I'd say we all know about that, including him. Its been a bad week, truly."

In the morning, Trellus learns a spell to preserve Ulgren. He uses his rod to extend the duration to two days [Gentle Repose]

He also casts protective spells on his shield and armor, also extended.

At the sight of the village, he nods vigorously. "Shady, maybe we can get some help. Or at least figure out where we are. Everyone keep warped down so they don't mistake us for raiders or baron's men."

Trellus moves to the front of the group, making sure his various symbols of Domi are very visible.


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x2), Entropic Shield, Prot from Evil, Remove Fear, Shield of Faith, Sanctuary(d)
2 -- Gentle Repose*, Lesser Restoration, Owls Wisdom, Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic, Prayer, Magic Vestment*, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Spell Immunity (d)


Jake  d20+2=17 d20+2=21
Wednesday March 1st, 2006 10:05:51 PM

"Oh, shade! It's one of those Big Waters, like we saw on the dragons!" Jake excitedly says. He almost wants to run towards it, but...that'd be stupid. "I bet it has boats...not grass boats but those other boats, the ones that are made to float on water!"

Flea  d20+3=14
Wednesday March 1st, 2006 11:37:08 PM

Flea sniffs the air, and recognizes the salty tang as signifying that the pack is close to a great body of water, likely an ocean. (Int=14)

"There are often communities along the shores of such great bodies of water," she volunteers. Her observation is soon confirmed when they crest the hill and spot the small coastal village.

The Village. (DM Jim) 
Thursday March 2nd, 2006 12:22:47 AM

With a slow pace the group makes their way down to the village on the coast. As they get closer the scent of water and salt becomes stronger to those that are unaccustom to so much water.

As you get closer you notice that the people you saw moving are actually villager, with a few militia mixed in, with strange looking three tonged weapons in thier hands. The do not seem to take a lot of notice of the group as it moves closer and then to the boundary of the village. Some look but they do not seem to see you as a threat.

In the distance, about thirty feet into the village and nearer the water, you notice about three to four houses that have been literally torn to pieces. A larger building near the center has a sign hanging from it that shows a overflowing mug upon it. The rest is pretty much grass houses with a few places mixed in that are most likley trade shops...blacksmith, net making and repair, boatmakers and the like.

As you stand taking all of this in, a pair of what appear to be young militia men start to pass by you. They only give you a moments glance though the one does point to the Domi symbol worn by Trellus and the Gargul eye on Grymash.

Treasure
5 sets of manacles
large heavy flail
dire flail
longbow
2 scimitars
large warhammer
quarterstaff
2 rings(faint abjuration/moderate transmutation)
2 pair of boots(faint transmutation/faint abjuration and transmutation)
2 amulets(moderate transmutation/faint transmutation)
6 hold person scrolls(arcane), 4 ccw scrolls(divine), 2 displacement scrolls(arcane), 2 neutralize poison scrolls(divine)
6 cmw potions, 3 levitate potions, fly potion
6 white pearls(estimated value 100gps/gem)
60 platinum pieces

MikeK - Going to get the ball rolling with the resurrection by Friday. If you have the module still for this than you can run the coastal thing as you want.

Ulgren 
Thursday March 2nd, 2006 7:52:37 AM

Ulgren steps forward in the long line and continues to wait for his turn to see the ultimate judge.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3*, Blur*x2
3- Fireball*x2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Anuk  d20=20 d20+12=25 d20+12=21
Thursday March 2nd, 2006 10:47:23 AM

Anuk enters the town with the pack, a broad smile on his face in what he hopes will seem a friendly manner. (diplomacy 20 - nat 20!) Despite all the armor, weapons, and adventuring gear, he doesn't want to seem any more threatening than necessary.

He watches the young men of the militia go by and tries to see if they seem to be part of the town watch or if they seem to be marching off for a battle (spot 25, listen 21).

"Odd," he says in a low voice, "they don't seem too wary of strangers in these parts, do they?"

Trellus  d20+7=22
Thursday March 2nd, 2006 9:01:23 PM

"This is sunbaked," Trellus replies in agreement to Anuk.

Taking matters into his own hands, he calls out to the two militia men in his bestest easy going style.
"Hey Dudes! What's going on around here? We're kinda looking for some help. Can you point us toward one of your beaters?"
[Diplomacy 22. Added +1 on assumption they follow the Woldian gods. Check is 24 if they follow Domi.]

Gilan and Ciaran 
Thursday March 2nd, 2006 9:19:36 PM

Gilan stops and watches the guards going about thier business. With a shrug of his shoulders as others take the direct approach he sighs. "Maybe they have bigger problems than strangers." He does not speak too loud so that the guards can hear but that all the pack can.

Ciaran stays close to his brother as he watches with interest. He otherwise seems to be at ease as if there is not danger at this time.

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Tishe' and Stripes 
Thursday March 2nd, 2006 10:28:43 PM

While completely at home with the Bloodpack, Tishe' agrees with the others that being ignored was the last thing she thought would happen. With Mac, Cirain, and Stripes in the group, and Raiders close by, she was afraid the villagers would be hostile, not oblivious!

"Perhaps all their threats come from the sea," suggests the brown-eyed girl, pointing out the destroyed buildings. "And in every section of Hook City, the best place to get information was the tavern. Perhaps they will have news of a way to contact the Lands of Rest." She points out the mug on the sign, but waits for someone else to make the first move.

Stripes has rarely seen so many humans, and such strange dens! He sticks close to his own human, very close indeed.

Druidic
0:Light, Create Water, Create Water, Cure Minor Wounds
1:Faerie Fire, Longstrider, Entangle
2:Cat's Grace, Summon Swarm

Arcane
White:Read Magic, Read Magic, Mending, Prestidigitation, Detect Magic
Red:Identify, Identify, Identify, Identify, Grease
Orange: Web, See Invisible, Glitterdust, Scorching Ray
Green:Summon III, Fly, Dispel Magic

Grymash  d20=4 d20-2=0 d20+2=9
Thursday March 2nd, 2006 10:51:15 PM

Grymash notices the stares he gets and pays them back with his own. Though he tries his best not come off as brutish. Instead of his normal sneer, a simple flash of tooth and tusk, the half-orc gives them a nod, although a serious-looking nod. A slight attempt at diplomacy, nonetheless a concerted effort for a barbarian. (diplomacy 4)

Grymash ponders his first thoughts out loud, "Gry wonders whut dat house wit da spilled drink be?" (Int check: 0, Wis check: 9)

Jake  d20+15=28
Thursday March 2nd, 2006 11:39:09 PM

Jake sees an interesting new town, a lot of soldiers, and that amazing saltwater. He breathes it in excitedly, smiling to himself. "You can even taste it..."
While the others busy themselves with asking the townspeople what's going on, Jake takes a personal approach. He looks for the most pretty woman he can near the edges of the throngs of people, and wanders up. Taking off his hat, he throws a charming smile her way and asks, "Pardon me, ma'am, ah was wonderin' where a thirsty man might get a drop of water and other-" he stops, looking at her smiling, suggestively, "refreshments."
(Perhaps a bit too lewd. Diplomacy 28)

Flea  d20+13=21 d20+9=19
Friday March 3rd, 2006 12:03:23 AM

Flea hangs at the back of the pack and looks about the town. The rogue is thinking along the same lines as the rangy fighter, but addresses herself to the big minotaur. "Hey, Mac," she asks, "you figure they have a bar in this town?"

Search=21
Spot=19

The rogue wonders for a moment if the party should be looking for a temple where they might find a god who would help out with getting Ulgren back, but then thoughts of Flaming Gnomish drive the good intentions from her head.

Talks and trouble. (DM Jim) 
Friday March 3rd, 2006 12:53:29 AM

One of the militia men, the older of the two, stops and comes back to the pack. The other moves on searching for something as he moves. You notice that most of the time he is looking towards the sea as if expecting something.

The man smiles as he leans upon the strange speak. "Name is Haks...sorry for ignoring you there, figured you would move on over to the Mug." He points to the large building with the foaming mug on it. "Don't get many strangers around here but you seem an ok lot...better than the crabs anyways." He scans the sea again as if the mere mention of them will make them appear. "Those destroyed houses over there...flattened by those crabs...must have been at least fifteen feet tall." As he ponders the many questions that is put towards him he smiles openly.

Jake catchs one of the young woman's eye as he stands around. She had wandered over to have a look at the strangers and found she liked this one. She gives a shy smile as she looks to Haks and then takes Jake by the arm, leading him in the direction of the Mug. "You can get a drink here and maybe a little more." She has already moved Jake twelve feet from the group, snuggled against him.

Haks looks on with a shake of his head. "Better watch your friend...that there is Luz and she has been trying to find a husband for the last couple of months." He laughs at the look that will most likely appear upon your faces. "A beater....a beater...ya mean our chief?" He points to the Mug and a large fellow that is standing in front of it argueing with a pair of militia men. "That would be him...Graze by name...though dependin on what you need?" He kind of leaves it hanging and you notice a small shrine off to the side...well actually it is more of a small monument with some offerings near it.

As you shift a little he notices the bundle that Mac is carrying and shakes his head. "Lost one in the grass?" You think that there is a little bit more than just a question there but also some regret. "Our village holy man will be of little help to you and we have noone else that could bring back your friend." You once again notice the regret on his face as he has to give you the bad news.

From behind you and from the hilly area that you just left you hear the piercing scream of a rapke. Though it sets your teeth to rattleing, it does not seem to be used as an attack. On the hill and coming down you can see three riders on rapke, from the looks all of them are Barons.

[knowledge(religion) DC 14 to recognize it as a symbol of Waard]

[knowledge(religion) DC 20 to recognize a few of the other symbols around that are dedicated more to the sea herself]

Mac  d20+1=19
Friday March 3rd, 2006 5:46:26 AM

He smiles as Flea's question...
"A drink would be nice, but only once Ulgren is seen to."

...then only to overhear that aid for Ulgren is in short supply here.
"So, about that drink then?"

...finally, to the sounds and sight of the rapke and their Barons. The drinks will clearly have to wait.
"Haks? Do you 'know' these people?" he asks, wondering what if any side the villagers will support if this is going the way of bloodshed.

[Sense Motive:19]

Gilan and Ciaran 
Friday March 3rd, 2006 10:20:30 PM

Gilan shakes his own head as he hears the bad news. Now what are they to do for Ulgren. He looks up and behind him as he hears that tell-tale sound and he stares. "What..." He cannot believe what he is seeing and it appears they are coming into the village at that.

Spell List
0th(6): create water(3), guidance(2), mending
1st(7): clw(3), entangle(2), longstrider(2)
2nd(6): barkskin(3), bull's strength(2), lesser restoration
3rd(6): cmw(3), greater magic fang(2), poison
4th(4): csw(2), dispel magic, flamestrike
* used

Tishe' (AC 17 53/53) and Stripes (AC 16 31/31)  d20+4=17
Saturday March 4th, 2006 5:09:08 AM

Tishe' listens impatiently and doesn't notice Jake's romantic interlude; she wants to know how to get Ulgren back! At the mention of no help from thier priest, Tishe' siezes on the only thing she can think of to help: the shrine. (Know Religion: 17) Recognizing the symbol of Wardd, she sends a heart-felt prayer for some luck to find a way to access the Lands of Rest.

And then the bone-chilling rapke screams.

Tishe' sees the three Barons riding down to the villagers. "Prairie Piggies! Just what these people need. First crabs (whatever they are) and now bullies!"

A word and gesture and touch weaves a graceful spell upon Mac. "Get ready to kill some more Barons, sweetie.", she tells the minotaur.

Active Spells
Cat's Grace [on Mac][5 minutes] +2 Dex bonus

Druidic
0:Light, Create Water, Create Water, Cure Minor Wounds
1:Faerie Fire, Longstrider, Entangle
2:Cat's Grace*, Summon Swarm

Arcane
White:Read Magic, Read Magic, Mending, Prestidigitation, Detect Magic
Red:Identify, Identify, Identify, Identify, Grease
Orange: Web, See Invisible, Glitterdust, Scorching Ray
Green:Summon III, Fly, Dispel Magic

Jake 
Saturday March 4th, 2006 6:10:12 AM

Jake is on his way to the tavern, amiable companion included, when the sounds reach his slightly pointed ears. "Dusty turds!" he curses (well, actually his curse is a bit more profane, but let's keep this civil). "Pardon me, ma'am, but ah've no doubt mah companions will shortly be in trouble, and ah hate to miss out on something like that." He smiles to her, and takes her hand, giving it a gallant kiss, though it's really just to catch a better view of her bosom, and then he draws his sword and shield and rushes back to his team.

Trellus  d20+7=11
Saturday March 4th, 2006 12:25:26 PM

There are a lot of picks weaving here. Trellus gives the small shrine a quick glance, but he's got so many other things going through his head that nothing registers. [Knowledge religion check 11]

He didn't really expect help for Ulgren in a small town like this, but still sighs audibly at the confirmation.

The comment about Luz brings back his grin. "The two should have quite a contest then" he chuckles.

The cleric is about to suggest seeing Graze at the Mug and getting a little more detail on 15' tall giant crabs - whatever that is - when he hears the telltale sound of rapke.

And Barons are riding in like they own the place.

Maybe they do, the man thinks, reevaluating the number of villagers and their potential combat capability.

Jake comes back quickly, and Mac and Tishe are alreading moving. Trellus nods. These treadles aren't catching anyone by surprise.

He speaks lowly and quickly as the Barons approach.
"Everyone keep shuttlecocked, but don't attack yet. We don't know the weave here. Gry you watch the middle one, Mac left, Jake right. 'Nuk and Flea, keep an eye on the villagers."

Jake has drawn steel, and Tishe has cast her spell, and Gry pulling his axe is a virtual certainty. Trellus agrees with them. They've finally got some prep time and he's gonna use it. He reaches over and taps Jake on the shoulder. "Just in case"
[Bulls Strength cast on Jake]

As the Barons approach, the cleric of Domi skips his traditional 'Many Shadows' greeting and goes straight to a very blunt and unfriendly sounding -
"What do you treadles want?"


Spells Prepared:
d -- domain spell
0 - Create Water (x3), Detect Magic (x2), Read Magic
1 -- Endure Elements (x2), Entropic Shield, Prot from Evil, Remove Fear, Shield of Faith, Sanctuary(d)
2 -- Gentle Repose*, Lesser Restoration, Owls Wisdom, Spiritual Weapon, Bulls Strength (d)
3 - Dispel Magic, Prayer, Magic Vestment*, Searing Light, Magic Vestment(d)*
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Spell Immunity (d)


A Unforseen Twist. (DM Jim) 
Saturday March 4th, 2006 8:34:52 PM

Haks looks up with an unconcerned looks and shrugs. "Some of them come in here every once in awhile to buy fish and other bounties of the sea from us." He looks to the tall grass that is still a long ways from the village and leans upon his trident. "They have a village of thier own or a fortress in the grass of to the northeast or something like that." He takes not of the group getting ready for something worse and sighs. "Don't start any trouble unless someone else does it...this village has enough problems."

During this time the riders have reached the village and are ten feet from the group as they stand with Haks. The one in the middle who you can now recognize as a female takes in the lot of you and the drawn weapons. "Be at ease Bloodpack...we come for other things today." She slides off her rapke and then hands the reins to the man on the left. She moves forward to about five feet from the group, while looking you all over still. "You would be Trellus and the leader of this little group...but you are missing one...we were told that you numbered a drow in you party now." It is obvious that she has already noticed the human bundle that Mac is holding over his shoulder but she does not make any mention of it. She holds out her left hand, palm towards the group, and you notice the eye of Gargul on it...but it seems not like the one that Grymash wears.

A smile slips to her face as she tries to make a show of peace. "It seems that we can barter for the service that we seek from the Bloodpack." She motions with the Gargul eyed hand to the body that Mac carries with a knowing look. "This village lost thier cleric a month ago when the giant crabs attacked and he was pinched in half...still I maybe willing to cast the spell that you need...for a price." Her eyes never leave Trellus's now as she speaks and puts forth the deal, though she is still waiting a little to give the...CATCH.

The two men have by now dismounted and stand by thier own mounts though they seem to be totally at ease. Neither has made a move to thier weapons though they do not look happy about what is going on. Finally as the small amount of time passes the one on the right speaks up. "Come Rayka...this is a waste of time and we will get our own back from the Oglian. This time we just need to make the party that goes in a little bigger and stronger to get back the missing kids." With a look of fury Rayla turns with fists clenched. "You will keep your mouth shut Bikle...the council has decided on this action...this threat to the Plains cannot be ignored...it is something that we all must fear." She turns back to Trellus with a apologetic look. "Please do not mind Bikle...he has lost a sister when the Oglian tunnel was discovered by them. We have since lost two rescue partied who went to rescue the missing youngster." She once again waves the two men silent as the other one was about to take this time. "So we offer the ability to bring back your friend...if you will get back our missing kids and discover what happened to the rescue party." You notice that the two men are most likely brothers, in fact twins at that.

[Knowledge(religion) DC 14 to recognize the eye. Highlight to display spoiler: { As not Gargul but Gargulus. That is before Gargul turned over a new leaf and became good.}]

[Knowledge(arcana) or (nature) DC 16 to recognize the name Oglian. Highlight to display spoiler: {It is the name of an ancient race spoken of in lore and history, thought to be a myth. It is said that they are a race of sentient insects that once lived on the Plains, houses underground but thier cattle on the surface. All life was cattle to them but other Oglian but they do not get along even with their own kind. The records and fables tell of this race from a time long past..some three hundred years in the past.}]

MikeK:Highlight to display spoiler: {"The three riders are all Barons. The female Rayla is a cleric of Gargulus, the two males are Bikle and Zak who are fighters. Rayla will be offering a true ressurrection spell to the group for thier assistance. The two males are not happy with this arrangement but will abide it as long as Rayla maintains a firm hand. The twin brothers are missing a sister to the Oglian and Rayla is missing a brother so they have an interest in getting the Bloodpacks help."}

Trellus  d20+7=27 d20+5=20
Saturday March 4th, 2006 9:56:01 PM

[Knowledge religion - 27]
[Knowledge arcana - 20]

Trellus scowls as his eyes flick from Baron to Baron. Haks' caution against starting anything ring in his ears, as well as the startling announcement that he considers them nothing more than traders or something. AND she says she can open the way to Gargul. Still, these are Barons. It don't weave true.

And yet....
His eyes flick over to Ulgren, and to the taur carrying him. Mac complained about not knowing enough.
"The eye on her hand is the symbol of Gargulus," he announces. "Gargul before he joined the Woldian gods. The Oglian are a story my dad told to keep us weaving straight. Smart bugs that lived under the Plains and ruled over everything on the Grass hundreds of years ago."

Out of long habit, the young man reaches for the back of his neck, stopping when it his mithral mail instead of his stubbly hair. Almost apologetically, he lets the hand fall.
She says she can cast the spell

"What do you know about these crabs?" he demands mistrustfully. "And how do you know who we are? And why do you think we can find out about your families when you can't?"
She says she can cast the spell.

Even as he asks his questions, the man's voice becomes less sure, less hostile. There simply won't be any other options short of going home to get any help for Ulgren. And even then...when's the last time the Monks offered to bring anyone back?



Ulgren 
Sunday March 5th, 2006 9:45:10 AM

Ulgren steps forward in the long line and continues to wait for his turn to see the ultimate judge.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3*, Blur*x2
3- Fireball*x2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Jake 
Monday March 6th, 2006 12:31:26 AM

Blackpack team huddle up!
"Help out the Raiders? That's totally baked. Who knows, we could be causing bigger problems by any contact with them whatsoever. And what do ya think the Druids back home would do if they found out we did anything for them?" Jake shakes his head and regards the Raiders. "How come they're so different than the other slavers anyhow??"
Jake also does a once over of the woman leading the evil guys. There's always a bit of something interesting about chasing the enemy, as he knows from the packs back home...But is she worth it?
(Aka, charisma/general description of the evil gal?)

Tishe' (AC 17 53/53) and Stripes (AC 16 31/31)  d20=6 d20+13=19
Monday March 6th, 2006 2:57:52 AM

Stripes is beside her, hackles up and bared teeth, sensing the anger and fear of his human, but then the hi-eena is unsure and looks up into his human's face.

Tishe' looks crushed between to very strong emotions, to punish these bullies and restore Ulgren. She drops her hands to her sides and away from the spell she had been planning and stares dumbfounded at the woman dismounting from her rapke. She said she would do anything to get Ulgren back. Does that include helping Barons?

She doesn't recognize the significance of the strange Gargul symbol(Know Rel 6), but she's heard of the Oglian(Know Arcane 19), and reluctantly nods at Trellus' words. "My mentor in Hook City told me of them as well. Used people for food and lived underground. But they haven't been heard of for hundreds of years." she says in a distracted manner.

Tishe' is still wrestling with her promise and suspicion. To give herself more time, she latches onto the most outlandish thing the Baron has said

"Since when have Barons worried about what is good for the 'Plains?" she spits venomously.

Hackles still raised, Stripes whines and growls, standing close to his human.

Active Spells
Cat's Grace [on Mac][299 rounds] +2 Dex bonus

Druidic
0:Light, Create Water, Create Water, Cure Minor Wounds
1:Faerie Fire, Longstrider, Entangle
2:Cat's Grace*, Summon Swarm

Arcane
White:Read Magic, Read Magic, Mending, Prestidigitation, Detect Magic
Red:Identify, Identify, Identify, Identify, Grease
Orange: Web, See Invisible, Glitterdust, Scorching Ray
Green:Summon III, Fly, Dispel Magic

Mac 
Monday March 6th, 2006 2:58:14 AM

Mac takes in what people say, nodding in understanding with what Trellus tells him about the old Gargul and the smart bugs. The things parents tell their kids!

To Jake he replies, "They're different b'cause they really need help and they ain't lookin' to take the advantage. The slavers worked well together, but they were lookin' so hard to take advantage of us that they failed to notice there weren't much advantage to take."

Anuk  d20=1
Monday March 6th, 2006 3:03:52 PM

"Help the slavers?!" Anuk asks, incredulously. He looks the raiders over and exclaims. "Hardly seems like the way Ulgren would want to come back. I mean, he certainly had no love for these white-handed treadles. Uh...no offense intended."

(diplomacy 1)

Flea  d20+6=22
Monday March 6th, 2006 11:51:04 PM

Flea's eyes narrow as the female tells her tale...and makes an offer.

"Can we trust 'em?" she asks, moving between Gilan and Trellus. "These bugs sound a lot like the ants we fought back in the mountains. Ya think they've burrowed this far?" The rogue is incredulous, and yet she thinks there is some truth to what the enemy says, (Knowledge History=22, would this be good enough to know about the creatures?)

"Can we trust 'em?" she repeats, wondering if the one speaking really has the power to bring Ulgren back.

Grymash  d20+4=14
Tuesday March 7th, 2006 12:41:55 AM

Grymash just stands there, stoic and foreboding, arms across and bulging. He finds this interesting. A priestess of Gargulus! The old ways! In the time before. A baron. Grymash isnt surprised. To see that mark on her brings back memories like a flood. He cant help but crack a slightly crooked and menacing smile from underneath the shadows of his helmet. He hadnt seen or heard that name since the time he was liberated from the orc horde. A secret he has neglected to tell his closest friends about how and why he became a cleric of Gargul. The 'change' apparently hadn't touched this one.

"Why yooz think Gargul no claim da souls of yooz kin already? Why da creepers keep them any longer than it takes ta eat thems? Yooz sure thayz not given over to da creepers. Gry knows all 'bout da evil deals beaters have wit those dat live in da dark!"

The Offer stands (ADM MikeK) 
Tuesday March 7th, 2006 8:43:37 PM

Trellusdemands to know how the Baron's know the Bloodpack, and why they've made this offer.

Jake mistakenly identifies the trio as Raiders, but does insightfully ask how news of such a bargain would be received back home.

Tishe and Anuk voice their mistrust of the Barons, while Mac notes the trio appears in real need this time around.

Flea, like most of her packmates, is torn. Grymash cuts right to the heart of the matter. Who's to say the kin of these Baron's are even alive?

As the Bloodpack make their demands and voice their mistrust, the faces of the three Barons grow more and more clouded. The two men go so far as to take a couple steps toward the group, while their hands slide toward the weapons secured on their waist. Their two rapke fixate on Grymash, sizing the half-orc up, gauging the distance.....
Without moving her eyes from Trellus, Rayla spits out a warning to her fellow Barons, "you two take another step without my authority and I'll have you flayed."
The men darken even more. But they stop.

The female Baron stares at Trellus for several long heartbeats. Her stare moves from the cleric to Grymash, then Tishe, Jake, Anuk, Gilan, Flea, Mac, and the wrapped form he carries. Her hard stare is reflected in the equally cold eyes of the Bloodpack. After some moments of heightened silence, she begins speaking.
"We are not raiders. We are Barons. They are slavers. We are lords."
Her words are curt, terse, but she does continue to answer the questions.
"The Bloodpack has faced, and defeated, Barons three times. You are among a very few living souls who can make that claim."

Her announcement shocks the two men. "Rayla," one breathes. "You can't tell them...."
"Shut up," the woman shoots back. "I follow the will of the Council." Again, she doesn't turn to address him, keeping her face on Trellus. She continues.
"Eberyon offered us your name and yourselves for the second Kall'a'tek. But again you defeated us."

"You are strong, and we have need of your strength. You work well together, and we have need of a small team. The tunnels are narrow, and a few succeed where many would fail. For have no doubt that the Oglian are real. You must find them. For your own safety and that of your town, you will need to find them, to learn of their strengths and weaknesses, their numbers, their goal. Your masters will pay dearly for that knowledge, even siding with a Baron."
She lets slip a half grin. "After all, they've made such pacts before. They are quite a practical people, your masters."

"And as for your trust, we have no need of it. I will cast the spell. You will watch and know what I have cast. You will get your friend from Gargulus. And then you will find our children, or proof of their deaths. We believe them alive. The Oglian will breed them for labor and food."
The jaws of the two men are clenched so fiercely it's a wonder they don't snap their teeth.

"Trellus, I will have your oath, taken in the name of your god, that you will seek out our children and find our rescue parties. That is all I need to cast the spell."

"What say you?"


Ulgren 
Tuesday March 7th, 2006 11:02:14 PM

Ulgren steps forward in the long line and continues to wait for his turn to see the ultimate judge.

Spells Memorized:
0- Lightx2 Message x2
1- Mage Armorx1*,Shieldx2*,Enlargex2,Mountx1*
2- Scorching Rayx3*, Blur*x2
3- Fireball*x2, Hastex1
4- Leomunds Secure Shelterx1, Confusionx1

Drow abilities(Spell Like Ability)2/3
Dancing Lights, Faerie Fire, Flare, Prestigitation, Darkness

Lesser Rod of Extend 1/3


Grymash 
Wednesday March 8th, 2006 12:59:59 AM

The sound of the woman scolding her underlings is like sweet music to his pointed ears. The half-orc subtly mocks his objection to the men's advancement with a slight shake of his head and a disapproving finger. He can feel their blood boiling and yet the unrulely duo can do nothing about it. His crooked smile grows even wider, exposing more of his teeth and tusks. Grymash amazes himself for showing so much restraint. He would have never had a chance to enjoy this so much if he had gone with his instinct and attacked them. As for the rapke, he gives a ravenous stare. A slight lick of his lips tells the three reptilian creatures that they are coming very close to becoming his dinner tonight! The jawbone of a rapke hangs from around his neck, along with a collection of other tooth and bone. A grisly hallmark of the barbarian for all to see.

Other than that, he awaits to hear what Trellus has to say.

Trellus 
Wednesday March 8th, 2006 7:52:23 AM

Trellus rips his eyes from Rayla and looks back at his friends.
"I'm in if you are," he says quietly.

Anuk 
Wednesday March 8th, 2006 10:56:51 AM

"Light, I dunno," sighs Anuk. "But, the woman does say she'll pay up front. If she brings Ulgren back, I'll go. If not, well..." He looks the men over for a moment. "I suppose we'll cut that thread when we come to it."

Jake 
Wednesday March 8th, 2006 1:09:43 PM

"Well, if you say so, Trell... But ah'm still pretty sure this'll be bad for our reputashun, but what the heck, reputashun hardly matters compared to our packmates, huh?"

Gilan and Ciaran 
Wednesday March 8th, 2006 2:27:29 PM

Gilan watches with some interest as the display goes on. He does perk up as she mentions the Father and shakes his head. Oh that one is still a little miffed at his defeat.

When Trel speaks he nods his head once. "We have the means to make sure she casts the right spell and we do outnumber them...though for the spell she has offered...they would be a powerful enemy to have." He looks to Anuk and gives a slight smile and another nod of his head. "As Nuk says...it is for a packmate...we promised Gargul the first time to think of the pack and not ourselves...to be all you can for the good of the pack." He shrugs as he looks back to Rayla and the two twins. "I am in Trel."

Mac 
Wednesday March 8th, 2006 5:03:56 PM

"In!", says Mac with the beginnings of a grin.
"Jake, maybe in the near while, but not so in the long while I think."

Flea 
Wednesday March 8th, 2006 5:32:47 PM

The rogue looks at the female baron and her jaw drops in astonishment.

"I follow the will of the Council."

She yanks on Trellus' robe. "What does she mean? What do the Barons know of the Council? The Rattledam Council? The monks?" she whispers incredulously. Then the woman drops her next bombshell.

"Eberyon offered us your name and yourselves for the second Kall'a'tek."

Flea's mind reels at this new information. Was everyone in league against them? The Barons? The Council? Nature itself? The rogue doesn't know what to think. She places her hand over the gem embedded in her chest, but sends no message to her packmates. Confusion is written on her face as she tries to make sense of everything.

"Just get Ulgren back," the rogue's eyes search those of her friends, "whatever it takes."



Trellus 
Wednesday March 8th, 2006 8:11:33 PM

The cleric responds to Flea, "Surely she means some baron council. She can't mean ours." The words are almost, but not quite full of conviction. Trellus isn't sure what to believe anymore.

He grasps onto the now. And in the now, its time to get Ulgren back.

"We agree," he tells the woman. "I swear by Domi that should we return with Ulgren, we will discover the fate of your children and the rescue party that went after them."

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