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Garrett 
Tuesday March 14th, 2006 4:29:04 PM

Garrett prays for his spells and prepares to go as Dreana arrives. (Garrett's updated spells to follow next post.)

"Right Xenia. Dreana, we are going to go to Gargalus's. We need to get as close as we can without being seen. You need not come with us any farther than you need to in order to get us close. We will need to go onside and recover something there."

(OOC: Starting Sunday I will be out of town and without a PC for 2 weeks, would anyone be able to sub for me for 2 weeks?)

Toros 
Tuesday March 14th, 2006 8:14:42 PM

Toros understands better while he can see Domi only in kis dreams. It is not really easy to talk to make a face to face conversation with him. Well anyway, time to eat something good, relax a bit, and he will be ready for the next morning.

Toros - correction 
Tuesday March 14th, 2006 9:03:13 PM

written with a not-awaken mind, the above post of mine needs so much editing, it should be something like that -

Toros understands better why he can see Domi only in his dreams. It is not really easy to make a face to face conversation with him. Well anyway, time to eat something good, relax a bit, and he will be ready for the next morning.


Into the Woods ... Again (DM JohnP) 
Tuesday March 14th, 2006 10:37:21 PM

Hearing the party agree that Gargalus will be visited this day, Thora and Dreana prepare to lead the party out of the Oshirr House compound. As before, Dreana keeps up a running monologue as she walks.

"Beautiful day, isn't it? I do like to walk when it's cool like this, don't you?"

She gradually moves back so that she is walking beside Appolo.

"You're a mystery. I know why the others are here. Him," pointing to Garrett, "he's on some sort of mission for his god."

She then nods to both Xenia and Toros. "Them too, they're like me, sort of. He's curious like the big cat that he is. And she's both looking for adventure and trying to forget someone."

"Those two," and she points to the silent Syr and Oni. "They're along for the ride."

"But you, what do you want to get out of this mission or adventure or whatever?"

Dreana probably isn't accurate in her assessments of the party's motives, but that doesn't stop her from talking. She keeps up a monologue until the party nears the trees. Thora holds up a hand and Dreana's talking dwindles.

"One last thing before we're in the trees. We dodged some patrols yesterday. There'll be more closer to Gargalus' lair, he likes to keep his underlings busy. So we might stop and start a couple times."

"Most of the patrols are just scouts. If they find a powerful opponent, they'll run off for reinforcements. If they think that they can win, the fey-creatures will try to capture them. Nobody knows what happens to captives, but probably they're hauled off to Gargalus' lair."

After saying this, Dreana falls silent. Entering the forest is like walking into a hushed, warm world. The smell of trees, plants and other things surrounds the party while the only sounds that can be heard are the rustle of leaves high overhead and their own footsteps.

After walking southwards on the path for an hour, Thora leads the group to the east away from the cave where they arrived and Maab's realm. After only another five minutes or so, Thora leads the party across a path and back into the forest on the south side of the big valley.

Thora halts them several times. One time, everyone hears something loud and clumsy crashing through the underbrush. After about two hours total on the trail, Thora stops the party again.

Listen DC 10 Highlight to display spoiler: {Your alert ears can hear the sound of combat somwehere ahead. Swords and other weapons clash against one another and fey-creatures are yelling and gabbling to one another.}

Thora looks back at the party and gestures. Even though no one has spent much time with her, the meaning is clear: Avoid this fight or Investigate and possibly rescue someone?


Toros  d20+4=10
Tuesday March 14th, 2006 10:53:46 PM

Toros barely hears (10, listen check) the sounds of the fýght, but what he has heard is enough to become alert.

He signals and gestures to others that they should check this out.

Garrett  d20+8=25
Wednesday March 15th, 2006 8:14:16 AM

Garrett quickly hears the sound of combat ahead. As much as he was hoping to avoid confrontation until we were to the lair, Garrett is not about to ignore someone who may need our help.

Garrett nods to Toros, acknowledging his thought to investigate, and motions Dreana and Thora forward to investigate, and falls in next to them.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


Appolo  d20+9=19
Wednesday March 15th, 2006 10:26:07 AM

Appolo amswers Dreana's question"It's simple.My friends hear are nice guys pretty much.They seaarch for away to stop Eberyon.They really don't want to kill him.Me I'm here to kill him if possible.Doing so now will save the lives of a lot of people in the futre and myself much trouble.Simple mission Kill the King.All I really know about the universe is that everything hasa beginning and an end."He then smilesand continues to calmly walk forward

A few hours later when they stop he hears the fighting.When garret and Toros indicate they wish to get involved he moves to garret quickly saying"we need to aviod any unnecessary involvment with the people and creatures in this time.I think it best we use this as a distractionand move forward with our quest as quickly as possible.This is not our fight."

Xenia  d20+13=29 d20+22=40 d20+22=39 d20+20=40
Wednesday March 15th, 2006 12:18:05 PM

Xenia nods in silent acknowledgement of Toros' warning.

Rogue hand signals. She points to herself then in the direction from which the noise is coming. Two fingers in a "V" point to her eyes to indicate that she goes to see.

Then, like a ghost, she melts into the shadows and is gone.

Rolls and Actions
Listen 29
Hide 40
Move Silently 39
Spot 40 /Nat 20

Into the Fray (DM JohnP) 
Wednesday March 15th, 2006 9:29:04 PM

While Appolo counsels caution, it seems that everyone else is in favour of investigating the fight up ahead. Garrett feels obligated to assist while Toros is probably just plain curious.

Xenia slips into the undergrowth and ghosts ahead of the party. She belatedly realizes that Thora has accompanied her but the dishevelled woman is equally silent. After worming her way between the trees and ferns, Xenia looks out onto a small clearing.

A small party of seven fey-orcs has cornered a human man. The man has backed up against a small rock-face in order to prevent the fey-orcs from simply swarming over him. It seems that the man's pick has been sufficient to drop one of the fey-orcs and a second is reeling back with a great gaping wound in it's chest.

As Xenia looks out at the scene, there's something nagging at her. The man ... he seems familiar. Did they leave him behind in the Temple? Was that only two or three days before?



Toros 
Thursday March 16th, 2006 7:48:31 AM

The liontaur impatiently waits for Xenia and Thora to return, while dying to know what is going on over there. The minutes seem not to know how to pass..

Garrett 
Thursday March 16th, 2006 8:04:00 AM

Garrett nods reluctantly, agreeing with Appolo. "You are right, interfering in anything we don't have to could be bad. My natural instinct is to help. Let us wait until Xenia returns."

(Can anybody sub for me for 2 weeks? Gone from this coming monday the 18th to the 30th.)

Appolo OOC 
Thursday March 16th, 2006 10:35:57 AM

I can Sub for you just send me the Charactor Sheet. marcus_arelius@earthlink.net

Xenia (AC21, 55/55 HP)  d20+22=24 d20+22=32 d20+8=18 2d4(4+1)=5 4d6(2+4+6+5)=17
Thursday March 16th, 2006 11:04:26 AM

That's ... The Fur Guy!!!

Without a word, the rogue tags Thora on the shoulder. More hand signals. Point to Thora then back in the direction they had left the group. Point to herself, then in the direction of the Fey Orcs and the embattled Fur Guy.

Then, trusting to Thora to return with the others, Xenia ghosts across the intervening space. The shadows are thin here, but hopefully they won't see her. She uncoils the spiked chain. If the Fur Guy needs help, she'll strike from behind then melt into shadow again. Let them chase shadows.

Rolls and Actions
Hide 24
Move Silently 32
[If You Need. If he's in trouble. Otherwise wait for the rest.]
Hit 18 (20 if you accept the premise that Xenia is technically invisible.)
Damage 5+17Sneak = 23hp

Nauthiz'Ull [AC20 HP48]  d20+10=27 d20+4=8 d6=3
Thursday March 16th, 2006 11:09:19 AM

Ice blues flash wildly as the tall ranger grunts. He tries to anticipate each attack while trying to puncture the hearts of these foul creatures.

A quick swing of his pick and a prayer that it finds its mark is followed by another assault on these abominations of nature.

"Frigga guide me well!"

..........................
A1-26 (sorry for mess up in roll.+9 mod not +10)
A2-8
Damage-5

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace


Into the Thick of It (DM JohnP)  O7 d20+6=20 O6 d20+4=9
Thursday March 16th, 2006 10:05:03 PM

DM NOTE: This marks the return of Drew, playing Nauthiz'Ull, from walkabout.

Xenia tries to convey her intentions to the nearly mute Thora. The woman nods and moves back towards the party.

Across the clearing, the fur-clad man swings his pick at the fey-orcs surrounding him. Nauthiz'Ull hits with his first swing but cannot seem to penetrate the fey-creatures thick hide. His second swing goes wide.

Seeing that her former companion needs assistance against these creatures, Xenia hides and creeps across the clearing. She is able to get close to strike one of the fey-orcs but it does not fall. It whirls about and attempts to close with the rogue. Xenia is able to attack once before the fey-orc can swing at her.
Xenia - make some AoO rolls to start things next round

One other fey-orc swings about to attack Xenia. Again, she can attack the fey-orc before it can swing its falchion.

=========================================


Thora reappears from the undergrowth, whistles quietly to Dreana and then makes some hand gestures. The leatherclad woman whirls about to exclaim, "Your friend has decided to attack! If you want to help, let's go!"

Dreana plunges back into the undergrowth and heads towards the sound of the fighting. It seems that the waiting has been just as irksome to her as it was for Toros and Garrett. Thora quietly moves in the same direction.

DM Note: Double move to reach the edge of the clearing where the fight is occurring.

Player Sanity
Fey-orcs AC 17, DR 10 / cold iron

Map to appear tomorrow

Toros 
Friday March 17th, 2006 4:01:46 AM

"Xenia should be allright, she could handle it..." thinks the liontaur, trying to relieve himself from the tension of endless possibilities and worries about what could be happening out there. Knowing that his large size could cause trouble for the whole party, while they try to sneak into a new encounter, Toros follows the whole group from a bit behind, drawing his weapon to be used from range.

Garrett 
Friday March 17th, 2006 8:13:56 AM

(OOC: thanks Appolo, I'll email him to you today.)

"Well, that settles that." thinks Garrett with a slight smile, and he quickly heads for the sound of battle. (double move to the edge of the clearing

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


Appolo  d20+13=29 d20+14=33
Friday March 17th, 2006 12:39:42 PM

Appolo quickly disappears into the undergrowth heading toward the sound of battle,Moves silently and invisibly throught forrest to the edge of the clearing drawing his weapons as he does so.{Double move Run feat.}

Move Silently 29,Hide 33

Nauthiz'Ull [AC20 HP48]  d20+9=27 d20+4=22 d6+2=8 d6+2=8
Friday March 17th, 2006 2:09:47 PM

A glimpse about his surroundings to survey his odds catches the shadowy figure of a familiar woman trying to sneak up and help.

::relief...momentarily::

Frigga, you have a funny way of watching over me. Send another woman to help me out...hmm...

Again the arctic man swings twice with his pick, trying to make a dent in these creatures.
..................
A1-27
A2-22
D1-8
D2-8
Total-16 damage total

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace

Xenia (AC21, 55/55 HP)  d20+14=24 d20+14=32 d20+22=31 d20+22=36
Friday March 17th, 2006 3:27:13 PM

They come at her.

But ... that's what the chain is for.

Her reflexes take over, and the chain strikes for the weapons of the approaching orkies.

*One*Two* And then Xenia is backing away.

"Follow me, guys. Yeah. That's right. Follow me," the rogue taunts the Fey Orcs, drawing them on. "Lets just play tag for a bit. Just a bit more."

Then, to all watching eyes, her body drops down into the darkness and is gone.

Rolls and Actions
AoO Disarm 24 (If this one fails, she drops the chain and there is no second one.)
AoO Disarm 32
Hide 31 (1/2 speed)
Move Silently 36

Movement and Position
Double Move
Back ten feet then Hide in Shadows. Double back to come in behind Nauthiz'Ull's opponents and to the west.

Clearing Battle - Round 2 (DM JohnP)  O7 d20+1=12 O6 d20+1=11 O1 d20+4=14 O2 d20+4=13 O3 d20+4=12 O4 d20+1=10 O5 d20+1=2
Friday March 17th, 2006 10:18:32 PM

After Thora delivers her news, the party quickly decides to intercede on behalf of their companion.

Garrett and Appolo follow Thora and Dreana back through the undergrowth to the edge of the clearing. Toros, expecting his size to be a problem in the forest, allows them to go ahead.

They burst through the clearing to see a small group of fey-orcs clustered around a somewhat familiar figure backed against a rock face. Meanwhile, two other fey-orcs are chasing Xenia around the clearing.

========================================


Xenia swings her chain at the first fey-orc coming towards her trying to rip the scimitar from his hands. She does so, sending the scimitar spinning through the air.

The dark-skinned rogue tries the same with the second fey-orc coming after her. Even though the fey-orc had a good grip on his falchion, it too slips from his fists.

Xenia then ducks behind a fallen rock, hides in its shadow and moves towards the rock face.

While all of this was happening, Nauthiz'Ull again hits his target twice. Try as he might, he cannot drive his pick through the tough hide and armor of the fey-orcs.

========================================


The fey-orcs that Xenia disarmed both pick up their weapons and lose sight of Xenia while doing so. The one that she first attacked moves to the west while the other heads to the east.

The three fey-orcs that can attack Nauthiz'Ull try to hit him with their falchions. None can hit the ranger, however.

The other two fey-orcs are alerted by the shouts of the two disarmed by Xenia and start looking about. Neither of them even notices the party arriving at the far side of the clearing.

Player Sanity
Fey-orcs AC 17, DR 10 / cold iron

O1 uninjured, falchion
O2 uninjured, falchion
O3 uninjured, falchion
O4 uninjured, falchion
O5 uninjured, falchion
O6 uninjured, falchion
O7 9/22 hps, scimitar

MAP



Garrett 
Saturday March 18th, 2006 2:57:47 PM

Garrett takes a move and a move forward (40'), pulling his longsword as part of the move.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


Xenia (AC21, 55/55 HP)  d20+22=32 d20+8=21 d20+3=23 d20+3=5 2d4(4+4)=8 2d4(4+3)=7 4d6(5+4+2+2)=13 4d6(5+1+3+1)=10 d20+14=31 d20+14=34 d20+14=16 d20+14=16 d20+14=34
Saturday March 18th, 2006 7:38:44 PM


Dancing in the shadows, the dark rogue spots her companions coming in out of the trees.

Distract 'em!

"aaaahHHHHH YAAAAAAHHHHHH!"

Stepping five feet and to the diagonal of the wounded orkie, the chain snakes out of the darkness. First strike slams against the front of its face, driving bone into its brain. The second is a simple flick of the wrist, a wave that ripples down the chain to rip out the Fey Orc's throat before it has time to drop to the ground.

"HEY! ORKIES! COME AND GET IT!" Xenia whirls to the east, ready to take on all comers.

Rolls and Actions
Spot 32 (To see the others coming. /Just an RP thing.)

Hit AC21, Damage 8+13Sneak = 21hp /11 after DR
Hit AC23 (Crit AC5, NoCrit), Damage 7+10hp = 17hp /7 after DR

(Five Disarms if any creatures come after her.)
AoO Disarm 31
AoO Disarm 34
AoO Disarm 16 (This probably results in a failure and a dropped Chain.)
AoO Disarm 16
AoO Disarm 34

Movement and Position
5-Foot Step to N7

Toros 
Sunday March 19th, 2006 7:23:54 AM

When Toros sees the fey-orcs he realizes that his range weapons will not be so effective in contrast to his original thought. So, instead he retrieves a scroll of Doom and casts on O1 (save against DC 14?, if fail, shaken for 3 minutes), and then steps 5 ft forward, after his friends move.

Appolo 59 hp  d20+12=25 d20+12=14 d20+14=33 d10+6=16 5d6(2+4+4+4+6)=20
Sunday March 19th, 2006 9:48:55 AM

Appolo move quickly draws his swords and charges straight at 04 swing at the fey creature twice,moving as silent as a wraith while doing so.e also hopes to backstab the creature.{Run feat Charge +2 to attack and damage-4 to AC}

Attack Long sword 25 damage 16 +{20 if allowed] Shortsword miss 14

Move Silently 33 -5 for charge 28

Nauthiz'Ull [ac20 hp 48/48]  d20+9=27 d20+4=5 d6+2=5
Sunday March 19th, 2006 12:45:08 PM

Watching the futile attempts to pierce the thick hides of the mutated orcs, Nauth starts looking for a way out and away from them so that he may unleash his true powers.

With another swing and hard back-arc the ranger finds hide and then air.
...............
A1-27
A2-5
D-5

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace


Clearing Battle - Round 3 (DM JohnP)  O1 d20-2=2 Thora d20+14=20 d8+6=12 d20+9=25 d8+6=11 O1 d20+2=17 O2 d20+4=21 2d4(1+3)+4=8 O3 d20+4=8 O5 d20+4=9 O6 d20+4=17 2d4(2+3)+4=9
Monday March 20th, 2006 9:38:06 PM

The party comes to the aid of their former comrade. His disappearance during the Trial was a mystery that soon may be resolved.

Garrett moves across the clearing and prepares in case any of the fey-orcs notice his approach.

Xenia dances about and tries to distract the fey-orcs from her approaching companions. Her chains lashes out and drops the wounded fey-orc. She then stands ready to attack any other opponents who move too close to her.

Toros retrieves a scroll and recites the spell stored there. It affects fey-orc O1 and it becomes shaken and less effective in combat. Then he waits for his companions to advance.

Appolo charges across the clearing, taking advantage of the distraction provided by Xenia. He slices fey-orc O4 nearly in two with his swing.

Nauthiz'Ull tries again to defeat the tough hide of the fey-orcs and is unsuccessful. He can't see any easy path out unless he can tumble past the creatures.

Thora draws an arrow from the quiver hidden under her cloak and bends her bow. She sends two arrows towards fey-orc O3, striking twice but not killing the creatures.

Dreana remains beside her friend at the entrance to the clearing.

========================================


Fey-orc O1 tries to swing its falchion at Nauthiz'Ull but cannot connect.
O1 misses AC 17

Fey-orc O2 is more successful, barely hitting Nauthiz'Ull but drawing blood.
O2 hits AC 21, 8 hps damage

Fey-orc O3 misses Nauthiz'Ull.
O3 misses AC 8

Fey-orc O5 turns and swings its falchion at Appolo, missing badly.
O5 misses AC 9

Xenia manages to get the attention of Fey-orc O6 which runs towards her. Appolo is a closer target, however, so it swings at the pirate.
O6 hits AC 17, 9 hps damage

Player Sanity
Fey-orcs AC 17, DR 10 / cold iron

O1 uninjured, falchion
O2 uninjured, falchion
O3 9 / 12 hps, falchion
O4 dead
O5 uninjured, falchion
O6 uninjured, falchion
O7 dead

MAP



Toros  d4+1=4 d4+1=2 d4+1=4 d4+1=2 d4+1=4
Monday March 20th, 2006 9:59:54 PM

Dissatisfied with what he has been trying to do, Toros gets his magic missile wand, which, as he has learnt, is effective against these fey-orcs, and activates the wand. The first three arrows strike the one that Thora has hit (O3), dropping the fey-orc (10 hp damage > 9hp, remaining hp), and the last two, the one next to it (O2, 6 hp damage), hopefully giving enough space and distraction for Nauth to escape from that dead corner.

(I guess half of the wands charges would have been consumed)

Xenia (AC21, 55/55 HP)  d20+14=15 d20+14=26 d20+14=20
Tuesday March 21st, 2006 12:07:27 AM


"Hey, guy," the dark rogue greets their lost and found companion. "Where you been?"

She slides forward and the chain snakes out to rip away one of the weird curved swords. Chain wraps around blade, but the orc is strong. It is only with a last minute heroic tug that Xenia manages to rip the weapon away.

hehehe Go for the weapon now. C'mon orkie. Go for it.

Rolls and Actions
Disarm O1 AC15 (Nat 1) Rerolled with Hero Point AC26
AoO Disarm AC20 to disarm it again if it goes for its weapon.

If Orc O1 goes for his weapon Nauthiz'Ull also gets an AoO against it.

Movement and Position
Move to Q7

Hey, what happened to Syrdeth? He still playing?

Nauthiz'Ull [ac20 hp40/48: Darkwalk (partial) 20% chance to miss]  d20+9=22 d20+4=13 d6+2=4
Tuesday March 21st, 2006 9:47:41 AM

a gutteral growl rips through the ranger's throat at the sight of his own blood.

"You piece of ulfenscat will not like the outcome of this. Now you have angered me!"

Suddenly the human becomes somewhat transparent as he takes a partial step into the Realm of Shadows.
.................................
A1-22
A2-13
Damage-4

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace

Darkwalk-partial-{Grim ability)- Gain concealment, 20% chance to miss, +8 to Hide checks, +2 to saves for ranged/magical attacks.
6/120 seconds

Appolo Hp 50/59 Ac 23  d20+12=19 d20+12=25 d20+6=12 d10+6=11 d8+6=11 2d6(1+3)=4
Tuesday March 21st, 2006 12:12:07 PM

Appolo turns spins around 06 and unloads af ull attack on the creature without uttering a word.Hoping to cut this thing down as quick as possible.

Attack 19,25,12 Damage 11 Longsword 11 shortsword for 22 points and 4 poitns shocking damge with Shortsword fora total of 26.

Clearing Battle - Round 4 (DM JohnP)  Thora d20+14=26 d8+6=9 d20+9=29 d20+9=23 2d8(5+7)+12=24 O1 d20+4=14 O2 d20+4=11 O5 d20+4=16
Tuesday March 21st, 2006 9:48:08 PM

The party is beginning to gain the upper hand against the fey-orcs.

Toros pulls his wand and sends five magic missile streaking towards the fey-orcs. He drops one of the fey-orcs and wounds another.

Xenia slides closer to the fey-orcs and whips her chain out to wrap around its falchion. Her spiked chain nearly slips from her grasp but Xenia makes a heroic effort to hold the chain. It is the fey-orc's falchion that falls to the ground.

Nauthiz'Ull again hits the fey-orc but cannot manage to damage it. He prepares to follow up with a step into shadows and will do so next round.
DM JohnP - the write-up for the Grim doesn't state what type of action is required to use the Darkwalk-partial ability. I'm assuming that it's a supernatural ability and therefore requires a standard action. So you can use it next round after making a full attack this round.

Appolo swings both weapons at the fey-orc that injured him. He hits solidly with both attacks but the thick hide of the fey-orc absorbs nearly all of the damage.

Thora again fires arrows at the nearest fey-orc, the one attacking Appolo. The first arrow simply sticks in the fey-orcs hide but the second finds the fey-orc's eye and drops it in a heap.

Dreana continues to stand by Thora, making notes about the battle.

========================================


The three remaining fey-orcs are becoming disheartened but keep fighting.

Fey-orc O1 is irritated by Xenia ripping its falchion away so it lowers its head and steps towards her. Xenia can't disarm the horns from its head but it doesn't matter - it misses badly.
O1 misses AC 14

Fey-orc O2 swings at misses at Nauthiz'Ull and then steps away.
O2 misses AC 11

Fey-orc O5 swings at Appolo but cannot hit him.
O5 misses AC 16

Player Sanity
Fey-orcs AC 17, DR 10 / cold iron

O1 uninjured, falchion
O2 6/12, falchion
O3 dead
O4 dead
O5 uninjured, falchion
O6 dead
O7 dead

MAP



Xenia (AC21, 55/55 HP)  d20+10=29 d20+5=6 2d4(4+2)=6 4d6(6+4+1+1)=12
Tuesday March 21st, 2006 11:35:41 PM


Poor dumb thing. Snortin' and attacking with horns.

The girl rogue feels a swell of compassion for the Fey creature. Still, it's a dangerous thing. And it needs to be told to go away.

Sliding to her left, she traps it between herself and Appolo. The chain rips a horrible bloody gash near it's groin, and misses on the back stroke.

"Alright, you're hurt now orkie. Run away," she whispers. "You should be with Maab and her children. You should be there protecting them."

"Run away."

Rolls and Actions
Hit O1 AC29, AC6
Damage 6+12Sneak = 18hp /8 after DR

Movement and Position
5 foot Step to Q6 /Flanking vs Appolo

Nauthiz'Ull [ac20 hp40/48: NO darkwalk]  d20+14=30 d8+2=8 d6=3
Wednesday March 22nd, 2006 8:23:38 AM

Seeing the orken things start to give him room Nauth immediately drops his pick and unshoulders his bow; the same motion produces an arrow and lets it fly.

"You and me are not finished yet. You flee, I HUNT!"

As the arrow glides through the air it tip ignites into a ball of fire.
..........................
A-30
D-8+3(fire)=11

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace

JohnP- I thought that Darkwalk was a free action, I appologize. Nauth would only have activated it to help him with three orken-fey about him. As they are retreating Nauth would have no need for it atm.

ed. DM JohnP - the problem is, it isn't defined in the write-up for the Grim. I arbitrarily decided that it was a Supernatural ability (which it seems to be). Most supernatural abilities take a standard action to use. Let me ask on the rules board for clarification for future use.

Appollo AC23 HP50/59  d20+12=14 d20+12=30 d20+6=12 d20+14=19 d10+4=12
Wednesday March 22nd, 2006 10:31:00 AM

Appolo spins silently and furiously on 05 swinging his sword 3 times,connecting once.He is intent on cutting his opponent to shread.Showing no mercy.

Attack 30 Longsword Damage 12

Garret{Sub Chris}  d20+10=29 d20+10=30 d10+6=7 d10+6=11
Wednesday March 22nd, 2006 10:40:56 AM

Garret charges straight at 01.With the intent to kill the creature as soon as possible.He swings his sword twice while charging straight at it.

Attack 29 critical 30 critical Damage 7x2=14+11x2=22=36 total damage to 01

OOC I need Garrett's Charactor sheet.He still hasn't sent it to me. E-mail me at marcus_arelius@earthlink.net.Thank you,Chris

Toros  d4+1=5 d4+1=4 d4+1=3 d4+1=3 d4+1=2
Wednesday March 22nd, 2006 8:29:25 PM

Toros targets the last-remaining fey-orcs in the battle field with his magic missiles. The first two arrows hit the one in front (O5, 9 hp damage), and the last three, the one behind (O2, 8 hp damage). Then he cannot help but curiously have a look at what Dreana is writing next to him.

Clearing Battle - Round 5 (DM JohnP)  Thora d20+14=29 d8+6=10 d20+9=26 d8+6=12
Wednesday March 22nd, 2006 9:23:58 PM

The battle is nearly over with only three of the fey-orcs still standing.

Xenia shuffles closer to the rockface in order to bracket a fey-orc between herself and Appolo. She manages to injure the fey-thing pretty badly, leaving it as easy prey for Appolo.

Nauthiz'Ull takes advantage of the fey-orcs leaving to switch to his bow. His arrow doesn't injure fey-orc O2 but the flame does.
DM JohnP - You didn't designate a target, so I took the closest not engaged in melee.

Appolo ignores the weakened fey-orc next to him. Instead, he steps towards the fey-orc that injured him and hits with his longsword. Again, the thick hide of the fey-orc absorbs most of the damage.

Garrett charges into combat, drawing upon his training to pull all of his momentum into the sword swing. He nearly cuts the fey-orc in two.

Toros uses his wand again, hitting the last two of the fey-orcs. One drops and the second is barely standing.

Thora draws and fires her bow at the sole remaining fey-orc. Her first arrow lodges in the hide of the creature but the second strikes true. The fey-orc collapses to the ground.

No opponents remain standing. Dreana comes forward from where she remained during the combat.

"Congratulations! You are quite efficient in combat, are you all? And who is this here?," pointing to Nauthiz'Ull.

"You seemed to know him. Do you? But enough of that. We should get going before the noise of combat draws more patrols."


Toros 
Thursday March 23rd, 2006 7:41:41 AM

"There should be still living ones among these fey-orc, should we live them like that?" Toros asks to his friends, and companions, before they all get going...

Nauthiz'Ull [returns!] [drew.ice vein] 
Thursday March 23rd, 2006 9:06:58 AM

The lithe, dark one smoothly shoulders his bow and gives a nod to the foreign woman.

"We all met a few days ago and I became separated from the pack. It appears that you have all found me...some hunter, huh?"

With a hurried step, Nauth heads to Garret and extends his hand in the normal Ice Vein greeting.

"It is good to see you wunjo. Nice swing by the way."
............................
Spells Prepared
1) Entangle, Entangle
2) Cat's Grace


Appolo 
Thursday March 23rd, 2006 9:47:50 AM

Appolo is already answering Toros's question walking around the clearing chopping heads off.
These creatures will never rise again.

Sheathing his sword he walks over to they're long lost companion."Welcome back my firend."

Garret{Sub Chris} 
Thursday March 23rd, 2006 9:53:03 AM

Garret embraces his friend in hearty handshake and manly hug"My friend.Glad to have you back.I am glad you are well."Garret is clearly happy to see him.

He turns to Dreana"This is our good friend Nauthiz'ULL.We thought we lost him sometime back.Glad to see he made it."

Xenia 
Thursday March 23rd, 2006 11:20:39 AM


The dark girl shakes her head as Appolo walks away cutting off heads.

He's got no sense of tactics. Gonna get someone killed.

Xenia herself walks away without saying a word. She walks toward Deana, Thora and Toros.

If it's gonna be bad at Gargulas' place, it's good to note who can be counted on and who can't.

Old Companions (DM JohnP) 
Thursday March 23rd, 2006 9:32:26 PM

Dreana nods at everyone's explanation of how they had previously met Nauthiz'Ull.

"Uhh, ya. Probably has something to do with that secret that Alemi won't talk about. Doesn't it?"

"No matter. What matters is that we got through that scrape pretty much unscathed. Although a couple of you were injured, weren't you?"

Looking about at everyone, and turning her head away from Appolo killing the injured and dying fey-orcs, Dreana continues to speak.

"What exactly were your plans for getting into Gargalus' lair? Dreana and I can't go in, but you should agree on how you were going to do it."



Toros 
Friday March 24th, 2006 1:09:43 AM

"Nice to see you again Nauth! You did not miss much, except meeting our Gods face-to-face and resisting an assault of these creatures and like in the castle, nothing that cannot be compensated! Especially as we are going now to the Gargalus' lair" welcomes Toros his friend, while hiding his hesitation about this endeavor behind his cheer. He has no plans or whatever for this, and wait for others to suggest something.

Nauthiz'Ull [drew.ice vein] 
Friday March 24th, 2006 9:21:35 AM

Ice blue eyes flash amongst him companions at Toros' words.

"Umm..did you say meet our gods face to face? Hmmm. It sounds like I missed more than I would like to have missed."

Looking over at the silent woman, Nauth studies her. Her face, her eyes, her body, her bow.

"Your aim is pure quiet one. I am much impressed."

The he suddenly rounds on Xenia with a finger pointing.

"You! You rock hun! Nice work with that chain. I cannot understand how you do that."

Xenia 
Friday March 24th, 2006 11:01:41 AM

"Tanks," the rogue smiles wide for the Fur Guy. Her teeth are white against her dark lips.

Then she gets down to business.

"First, I think we need to scope the scene. Like me Da always says, 'What you don't know can kill you.'"

"We need to know the ground we're moving into. If we gotta go inside, it would be nice to know the layout of the rooms. And most of all, I think we need to know what we're after."

"All we know right now is that it's an object of power. It could look like anything, and it could be anywhere. If it's on Gargulas at all times, we might have to try and snatch it from him. But, if we're lucky, it will just be stashed for safety or mounted for use and display."

"That means finding a place nearby where the main party can sit safely while one or two move in to scout. If any of you have a way to talk between the groups from a distance, that would be really good."

"What do you think so far?"

A Plan is Hatched (DM JohnP) 
Sunday March 26th, 2006 8:58:12 PM

In the aftermath of the short battle the party gets reacquainted with Nauthiz'Ull, Toros first and most effusively. Nauthiz'Ull is more interested in the fighting prowess of this companions and their guides, particularly Thora.

After that interactions, the party briefly discusses their options for entering Gargalus' lair. Xenia is the only one who suggests a course of action. No one responds to hre request for comment.

Thora and Dreana stand back and let the party decide. As usualy, Dreana is the only one who speaks.

"That might work, who knows. We have to keep our eyes out as we move closer to Gargalus' place. He has little scouting parties like this one farther out, and bigger ones in closer. They're supposed to spot people trying to sneak in and either capture them or call in backup. When this group is missed there will probably be bigger sweeps by more parties."

Not waiting for more discussion, Thora leads off into the woods again. She leads the party to the west, now staying away from paths and spots where they might be observed.

After an hour or so, the party reaches another clearing and Thora motions them to a halt. Dreana starts murmering with Thora.

This seems like a good spot for the party to further discuss strategy before they get too close to Gargalus' lair.


Nauthiz'Ull [drew.ice vein]  d20+10=21 d20+12=26 d20+13=31
Sunday March 26th, 2006 10:45:01 PM

The ranger pats Toros on the shoulder as the group starts onwards. HIs feet quickly, instinctively, guide him forward with Thora as much as she permits.

Thoughts are reverted to that of the wolf as his always are when stalking this way. His eyes are iced optics scanning the mintute and watching for any signs of danger.

As the group holds up again Nauth offers his opinion;

"I really am not sure what is going on here, so I nothing to offer. Give me a little to readjust and I will be back to norm, mind brewing."
..........................
Move Silent-21
Listen-26
Spot-31

Appolo 
Monday March 27th, 2006 3:37:53 AM

Appolo stood quietly and listened,When Xemia s[poke of doing some recon.He speaks"Yes it woulf be wise to try and find a back way in.I am sure that Gargulas already knows about us though.Considering we drove back his latest attack and have been to see Maab.Don't think our presence has gone completely undetected by him and Eberyon."

Xenia 
Monday March 27th, 2006 9:51:14 AM


Xenia nods her head.

"Yeah. I betcha Gargulas knows about us. Or at least knows about some group that put the smack on his little army. But, that doesn't mean he knows where we are or what we're up to. I mean, he knows about them elves too. The one's who came in to clean up at the end of the battle. He knows about Alemi and Domi too. I bet he's got a lot to be watching right now."

"Maab coulda tipped him off to us. But the way she was talking about him, I don't think they talk much. 'Course, you never know. Some women are just, like, Evil, you know what I mean?"

"Point is, talking, and knowing stuff is free. And you don't turn down free stuff when you can get it. We gotta talk as if Gargulas doesn't know we're here otherwise there's no point in talking at all. And if he is scrying on is right now, we're just as stuffed as though we went in blind anyway. So we might as well talk."

"So, Dreana, sounds like you and Thora have been this way before. If you know where Gargulas has his place, I'm thinking that you know what it looks like. At least from afar. What's he got? A mansion? A cave fortress? A compound like Oshirr House? What's the main entrance like? Big door? Small door? Any other entrances?"

Xenia kneels. From her haversack, she draws a quill pen and a sheet of paper.

"Here." She offers the writing implements to Dreana then to Thora then to Dreana then to Thora. "Um ... can you draw a rough map? Something for us to go by. Don't worry too much about detail. We don't know nothing right now. Just a little bit of something will get us a long way."

Toros 
Monday March 27th, 2006 7:15:09 PM

Hearing of the drawing of a map attracks the attention of the liontaur, and he leaves the watch to the ranger and approaches to see closer.

Mapping (DM JohnP) 
Monday March 27th, 2006 9:44:24 PM

The party takes advantage of the short break to consider strategy. Nauthiz'Ull sits back and tries to learn what has been happening.

Appolo and Xenia seem to agree that Gargalus knows that the party is in the valley. And they agree that scouting and intelligence is the way to proceed. Xenia asks Dreana and Thora about what information they can provide. Toros perks up at the mention of a map.

Thora and Dreana put their heads together and quietly murmur. After a moment, Drean reaches out for the drawing implements that Xenia offers. She starts drawing a map and providing commentary as she does.

"Here," pointing towards the top of the map. "This is Oshirr House, here."

Then she moves her pen over to the left side of the map. "Over here is Maab's place and up here is Eberyon's cave. I labelled it Castle Fey but it's really just a cave in a hill. I think it is, anyway. He cloaks it with illusion most of the time so it's hard to tell."

"Here to the southeast is Gargalus' lair. We're about here," pointing about halfway between the road and the southern hills. "As I said before, expect patrols to be out and looking for you. Especially when the ones that we rescued your friend from doesn't come back."

"We, uhhh, did go call on Gargalus a while back. Just to try to get his story, you know. His place is a converted cave from the looks of it. Creepy is what it is, actually. It's big inside but it's not comfortable."

She looks about at the party and continues. "Gargalus greets people upstairs. He's got a pretty throne there and stuff to impress them. Mainly monsters that he's captured, tamed or created. We didn't see more of it, but there are stairs off the throne room."

"So, that's it. That's what we know. What are gonna do?"

Valley Map

Gargalus' Lair

Toros 
Monday March 27th, 2006 11:38:40 PM

Listening others, Toros tells what he has to offer, "Xenia, as you have asked, I still have a couple of scrolls for whispering 'message' within distance". Also, I have got philters that can help us speak with animals or plants. Those trees near Gargalus' Lair could be good to ask what has been happening recently around, if we could..." While talking, Toros shows the trees that are drawn on the Valley Map in front of the Gargalus' compound, which is converted from a cave.

Xenia 
Tuesday March 28th, 2006 1:02:11 PM


"Fram ... " the rogue swears to herself. "Look at all those monster cages."

"That's a good idea, Toros. If Gargalus has been out front of his own place, maybe the trees know if he's got an unusual object of power with him."

She studies the layout.

"I'm not sure I'll be able to sneak in," she says, and she points to the first corridor off the entrance. "See these cages on both sides. If I were setting this place up, I'd put critters that can smell in here. Anyone trying to sneak on me, would get smelled, and the critters would growl up."

"Alright, so far, I'm thinking this is a bad spot, and we're mostly blind. We got, what? Me, Toros, Garrett, Appolo, and Nauth'Ull. Syr and Oni Magic Guy both look like their suffering from Time Lag. That's five against a God and lots of cages of monsters."

"Biggest problem is finding the Power Thingie. If we're lucky, Gargalus has it near him, and I think that means it's in this Throne Room place. Until we hear from the trees, that's all we have to go on."

"Looking at the way this place is set up, we got no choice but to charge straight through to the Throne Room, snatch the Power Thingie and get out. If it ain't there, we're all frammed up. We gotta play it by ear. No way to think of nothing else before hand. Gotta hit and move. Stay out of their way when we can, maybe by flying and stuff, if you can. Anybody have stuff that can delay them? That Entangle stuff was good back at Oshirr House, Toros."

"Wonder where the other stairs go?" Xenia points to the stairs at A and C.

"Dreana, do these go up or down?" she asks.

DM Note (JohnP) 
Tuesday March 28th, 2006 9:32:07 PM

Only two player posts, so I'm waiting.

Toros 
Tuesday March 28th, 2006 11:46:30 PM

Toros agrees with Xenia's comments: "Right, it will not be good to split the group and try to sneak in..."

"About talking to the trees, I am just concerned that the noise could alert the patrols, we should find a good spot, if we do that"

Nauthiz'Ull 
Wednesday March 29th, 2006 7:45:27 AM

Looking over the map with Xenia and Toros Nauth wonders how they are going to do this.

"What I am curious about is where is the back entrance? Even the cave dwellings in the Vein had another route of entance or escape, depending on how you look at it. I bet there is another way in. It will be in the encompassing mountains....an area I know quite a bit about. That way we are not walking into the ulf's mouth."

Undecidedly, Nauth looks to the others for their reactions to his proposal.

"Garret, wunjo, did you honestly think we would get away from caves and climbing?"

The fur clad scout pats a heavy hand on his native brethren's shoulder and continues to study the maps.

"I bet that one of those other stairways will eventually lead to the throne room."

Xenia 
Wednesday March 29th, 2006 11:11:27 AM

"Good points." Xenia looks up from the map to address the rest. "Means we should do some scouting before we even get to the front of Gargulas' cave.

"See this here," she points to the words Monster Sanctuary. "That worries me. Unless I read it wrong, it means we probs won't have a lot of time to hand around the outside of Gargulas' place." She sums up her point it two words, "Roving monsters."

"Tell me, Dreana, when you went through last time, were there roving monsters? And did you ever get up in this area behind Gargulas' place? Up here?" And Xenia points to the hill drawn in the lower right corner of the map.

"If it looks possible, we'll find a place to hole up while a couple of us search around the hill for another entrance. But be ready, just in case that's not possible, 'kay?"

Appolo 
Wednesday March 29th, 2006 11:23:30 AM

Appolo studies the map and listens to the others."Ok I think we should look for a back way in.Swing around to the otherside of the mountian.As Nauthiz'ULL says most places do ahve at least one escape route,We should also look for air shafts and such.Just need to be careful.I gaurentee after losing so many creatues in the last battle Gargulas has probably been turning out new creatures for the last couple of days."

More Planning (DM JohnP) 
Wednesday March 29th, 2006 9:54:00 PM

Dreana and Thora sit back and listen as the players plan. Dreana speaks up to clarify things.

"This is just Gargalus' lair, the old cave. You have to approach it through a compound that he had his creatures build."

Dreana quickly draws a sketch of the compound, showing the entrance to the cave and the buildings.

"When we were there, there were three low sheds. From what we saw, the sheds were barracks for the things he had made. It's surrounded by a rough wall of stones and timber. Nothing as good as Oshirr House."

Listening to the questions of the party, Dreana continues. Nodding to Toros, she mentions that there were trees pretty close to the compound walls.

After Xenia asks about the stairs, she indicates that all the stairs that she remembers led downwards.

When both Nauthiz'Ull and Appolo ask about back entrances, Dreana looks to Thora. The silent ranger shrugs.

"Don't know, really. But we never saw all of the cave."

"We better get going. Decide what you want to do and we'll get going."

Compound Map

Xenia 
Thursday March 30th, 2006 10:50:30 AM


"Stairs lead down, huh?" Xenia swings along with the rest of the party as they move out toward the Compound of Gargulas. She plays the maps through her mind in light of the new information. Especially the revelation that there is a compound outside the entrance to the lair.

"You know, 'Ppolo, I don't think there's a back entrance to this Lair. There's no sense building a compound to protect the front entrance if there's a back entrance that can be rushed and broken into."

"Now, there might be a secret back escape route to this place. Maybe. A lot of places have them. But, if there is, I don't think we're gonna find it before we get found ourselves."

"Fram," Xenia swears as she looks down on the map of the compound. "I hate to start a fight before we get in and find the Power Thingy. That'll alert the whole place. I mean, then we'll have a God breathing down our necks."

"Also, with only the one entrance into or out of the Lair, they can easily defend it against us if we're on the outside. And they can easily seal it up if we're on the inside."

"Alright, here's a plan. A distraction combined with a snatch and grab. First step is to break into the compound. Maybe get someone in and open the gates or all of us climb the wall. Outside we take on the minions in the barracks. Whoever's inside should come out to defend too. While that's happening, one, maybe two of us sneak in, find the Power Thingy, grab it and run. That's probs me and Toros. We could take more, but the more that go in, the fewer there's gonna be to fight off the critters outside."

"Once we're out, we all head for Oshirr House at a run."

"What say to that?"

Garrett 
Thursday March 30th, 2006 6:35:59 PM

(OOC: I'm back, thanks for subbing Appolo.)

Garrett listens intently to everyones thoughts on the matter. and thinks to himself for a few moments before speaking.

"It seems that we all agree that facing Gargulus himself would be a very bad thing. It would seem then that anything we do would be dependent upon stealth, or at the very least, ensuring that anything we encounter is unable to report back or raise an alarm."

"Perhaps scouting out the inside would be our best option. As you say Xenia, the creatures in the area likely can smell. What if the smell that they smelled was just the same as the rotten stench of the beings that they smelled every day."

"These orcs are dead, and we have their clothes, which coincidentally enough smell like orc. what if you were invisible, and or flying, wearing their clothes? Could you pass undetected for a look around?"

"We were told that Gargalus's creatures sleep during the day, except for a few patrols and guards, most of the place should be asleep. We could move relatively close, wait while you take a quick look around, and then make a quick plan.....Or I'm also okay with your idea Xenia, a frontal assault combined with one or two really sneaky people. We would all need to be able to communicate with each other durig the process, or we would not know who was where or doing what, or if our sneaky friends were in trouble."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


Toros 
Thursday March 30th, 2006 8:11:10 PM

"Well, if we need some distractions, I also have some illusion spells that can do that..."

"I am still hesitant to split but, seeing the compound in front, we may not have other choice after all"

OOC: Welcome back, Garrett.

Nauthiz'Ull 
Thursday March 30th, 2006 9:40:40 PM

Nodding in agreement with the still formulating plan, Nauth lightly pounds his chest with fist.

"I too can stalk, find and hide like the ulf. I too can stay in the shadows and Gargul himself grants me the powers to meld with the Realm of Shadows. I have also been blessed with the ability to sense spirits. There will most likely be some sort of spirit element within the stronghold."

Nauth looks around at the others, hoping that they understand the immense pride he takes at his abilities to stalk with the beast of them.

Marching Through the Woods (DM JohnP) 
Thursday March 30th, 2006 11:02:36 PM

The party discusses their options as they move through the woods. Xenia suggests a diversion to allow their stealthier members of the party to secure the object created by Gargalus.

Garrett remembers that they were told that Gargalus' minions sleep by day, so that's the best time to go in. He also suggests going back for the clothing worn by the orcs to disguise their scent, in case any of the minions hunt by scent.
DM Note: If you choose to use the clothing, everyone waits while someone returns for it.

Toros would rather that everyone stay together but the approach suggested by Xenia seems necessary. Nauthiz'Ull reminds everyone that he can hide with the best of them.

The others remain silent as the party moves forward. Finally, Thora hunkers down behind a bush and motions everyone to come forward. When they do, they can see the compound ahead in the middle of roughly cleared area. Some tall trees are still close by but closer to the walls only stumps remain.

It's pretty obvious what the trees have been used for. There are far more barracks constructed now. And the newer ones are taller, as if there was a second floor in the building.

Dreana whispers to the party, "We won't go in any closer. We'll stick around to take word back if you're captured. Or worse. Hopefully you'll make it out because I'd like to learn your story."

Updated Compound Map

Toros 
Friday March 31st, 2006 7:02:14 AM

Pulling a scroll, the liontaur casts a "mage armor" on himself, and offers the same for his friends, before they go any further."Do you want the protection of the mage armor spell?The force field of the spell should protect for one hour, more or less." If any one wants, Toros will get enough scrolls to cast the spell on them one by one.

Garrett 
Friday March 31st, 2006 9:23:51 AM

Garrett leaves the decision on scent and orc clothes to the people who plan on going in, for they are experienced at what will work and not work for them.

"I agree with Xenias plan. We will need to split up. No more than two of you should go inside though, the rest will be needed out here to help with the diversion, and to keep us from getting swarmed while we buy time."

"As a thought, Nauthiz'Ull is likely unknown to them, while the rest of us were seen at the battle of Oshirr house. If both Xenia and Toros are not present for this "diversion", even their primitive little minds may suspect something. I think Nauthiz'Ull should go, as well as either Xenia or Toros. It may be harder for you Toros to sneak around if the cave gets confined or tight. In my mind, it would likely be best for Xenia and Nauth to go."

"Whatever it is will likely be guarded, and hopefully not on Gargalus. If you encounter him, it would likely be best to leave. We will keep them busy for as long as we can, but be quick. the longer we are here, the more reinforcements will arrive."

Garrett will wait until the two members of the infiltration team go in, and then cast "shield of faith" upon himself.

"When we go in for the fight, I am going to cast righteous might, and increase my size, and my reach. If I take point, I may be able to get some free shots in on the ones that move in on you guys if you are close on my sides."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


Xenia 
Friday March 31st, 2006 11:40:35 AM


"Alright. Good." Xenia eyes the compound from their position. "I like your idea with the Orc clothes, Garrett. I mean, I don't like the idea of wearing Orc clothes. But it's a good idea. Lets do it."

The dark rogue stands for the trip back to the clearing where they had left the dead orcs.

"Think about this too, if we can start some of those barracks buildings on fire, we could maybe get rid of some of the orkies at the same time we create one fam-dram of a diversion. I don't got no more oils. But I got four more Alchemist' fire and some torches. Must be something burnable. And if they're mostly asleep and we can slip past their guards, we can have us a real cookout before they know it."

"Before I go, I wouldn't mind one of those spells, Toros. I got armor, but it'll help if there are any ghosties inside. I kinda doubt it, but it couldn't hurt."

Then Xenia takes a potion from her pouch and drinks it down. Her stride grows longer, and she heads out for the clearing.

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)

Question
Are those fires possible, DM? Anything we need to get them going?

Nauthiz'Ull [drew.icevein]  d20+9=28 d20+10=30 d20+10=18 d20+12=14 d20+13=17
Saturday April 1st, 2006 9:36:25 AM

Eyes of ice begin flashing back and forth between his companions as a plan is formulated. Nauth eagerly nods at the suggestion of backtracking for the orc clothing and smoothly draws out a scroll from one of several pouches on his belt. A quick reading and some mumbling of words and the scroll melds from parchment to magical energies that rush into the legs and feet of the dark human.

"We should go Xenia. Quick and quiet like our ulfen brethren. Let our feet grow pads and our instincts guide us."

Nauth will begin to slink off back towards where the fallen orcs lay in order to grab a bit of clothing to mask his own smells, making a sort of game out of it with Xenia as he goes.
............................
spellcraft.28 (activate scroll:longstrider)
move silent.30 (NAT 20!)
hide.18
listen.14

Active Effects
Longstrider (1 hour)
spot.17

Nearing the Compound (DM JohnP) 
Sunday April 2nd, 2006 10:28:12 PM

Everyone agrees on the merits of using the orc filthy clothing to disguise their scent. If nothing else, it will provide one less method for any means of detecting them.

Toros reads a scroll to give himself some added armor. He offers the same spell to others but only Xenia accepts his offer.

Garrett suggests that Nauthiz'Ull enter the compound since he was not present during the defense of Oshirr House. He also proposes a strategy for the diversion.

Xenia and Nauthiz'Ull complete their preparations and lead the others towards Gargalus' compound. They quickly reach the treeline where the last significant trees stand. Only stumps and low bushes lie in the 100 feet between the treeline and the compound.

Everyone gets a closer look at the compound now. They have approached near a corner of the compound but can see the front gate which stands open. There are no guards evident ... it seems the information that Gargalus' minions sleep by day was correct. The wall is barely 10 feet high and seems to be more a rough pile of stones to mark the boundary than a real defensive work.

The barrack huts can be seen, too. The walls look to be rough hewn logs and the roofs seem to be bark. Alchemists' fire would probably ignite the material.

From here, the stealth party can choose to enter the gate or try to scale the wall. The assault team has the same choice.

Compound Map

Nearing the Compound (DM JohnP) 
Sunday April 2nd, 2006 10:28:12 PM

Everyone agrees on the merits of using the orc filthy clothing to disguise their scent. If nothing else, it will provide one less method for any means of detecting them.

Toros reads a scroll to give himself some added armor. He offers the same spell to others but only Xenia accepts his offer.

Garrett suggests that Nauthiz'Ull enter the compound since he was not present during the defense of Oshirr House. He also proposes a strategy for the diversion.

Xenia and Nauthiz'Ull complete their preparations and lead the others towards Gargalus' compound. They quickly reach the treeline where the last significant trees stand. Only stumps and low bushes lie in the 100 feet between the treeline and the compound.

Everyone gets a closer look at the compound now. They have approached near a corner of the compound but can see the front gate which stands open. There are no guards evident ... it seems the information that Gargalus' minions sleep by day was correct. The wall is barely 10 feet high and seems to be more a rough pile of stones to mark the boundary than a real defensive work.

The barrack huts can be seen, too. The walls look to be rough hewn logs and the roofs seem to be bark. Alchemists' fire would probably ignite the material.

From here, the stealth party can choose to enter the gate or try to scale the wall. The assault team has the same choice.

Compound Map

Toros - Mage Armor, Longstrider (1 hour) 
Monday April 3rd, 2006 6:06:48 AM

"OK, It will be better, if Xenia and Nauthiz'Ull will enter the cave, and I will stay with Garrett and Appolo. Lets do like that... While we wait for the orc clothes to be brought, we can have a chat with the trees, if you would like?"

While waiting, Toros also gets a philter and drinks for increasing his speed and mobility.

Toros OOC 
Monday April 3rd, 2006 6:08:52 AM

I assume it will not take long to go and bring back the orc clothes. If so, Toros will wait for drinking the philter until his friends return.

Xenia  d20+22=42 d20+22=25 d20+20=27 d20+13=33 d20+11=25 d20+7=10 d20+17=22
Monday April 3rd, 2006 12:00:44 PM

Xenia gives the four remaining Alchemist Fires to the distraction team.

"Quiet," she comments. "Spooky quiet. That's either really good or it's not good at all."

"Why don't you guys follow us to the entrance to the lair. No sense starting a ruckus before we need one. Maybe there won't be anyone in the compound at all."

She shakes her head.

"It's hard to figure that. But could be."

"Why don't Fur Gu ... Nauth and me scout ahead. We'll move to the wall first and tell you if it's clear, then you come on across."

"You still got that Message thing, Toros? That would help a lot."

Sneaking over ain't too hard. But Xenia jumps up to get a peak over the wall, and then misses her grip. With a small *eep* she falls back, tumbling to a safe, but embarrassed fall down below.

Rolls and Actions
Hide 42 (Nat 20)
Move Silently 25
Spot 27
Listen 33 (Nat 20)
Jump 25 (7 feet with Longstrider)
Climb 10
Tumble 22

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)


Appolo 
Monday April 3rd, 2006 4:29:58 PM

Appolo quietly followed,listened and watched."May I suggest that Xenia and Nauthiz"ULL sneeak all the way in and wait by the entrance to the cave.Then the rest of us attack.Once the fight starts they wait a few minutes for whatever is in the cave to come out and then go in and snatch the power thingy."


nauthiz'ull [drew.icevein:longstrider]  d20+10=30 d20+10=25 d20+12=30 d20+13=26
Monday April 3rd, 2006 7:17:25 PM

After doning the rank, musty smelling rags that the orcs called clothes, the ranger nodded silently to the amazonian lady and then to the dark girl with the bright teeth. He removed two glass flasks that contained a liquid the same color as the four that Xenia had given the others.

Suddenly he lept with the grace of a deer and took stride towards the compound with his companion.

Crawling, leaping, slinking, stalking his was closer to the the cave enterance. Blue eyes flashing as quick as the pixies flutter throughout the Giggling Ghost, where all of this began. Eyes trained by father, friend and survial instincts. Eyes trained to spot food, shelter or prey through the white-washed plains of ice.

Nauth will watch the Shadowdancer as he goes, playing off of her movements and hoping to lead as much as follow.
....................
move silent.30 (NAT 20!)
hide. 25
listen.30
spot.26

active effects
longstrider [1 hour]

Up to the Wall (DM JohnP) 
Monday April 3rd, 2006 9:52:55 PM

Xenia and Nauthiz'Ull make their fianl preparations before crossing the open area between the wall and the forest. The dark rogue hands her four vials of Alchemist Fire to the others.

Toros scratches absently under the fey-orc garments slung over his back. Apparently being turned into fey didn't improve the orcs' hygiene any. Besides the smell, Toros and the others think that they may have acquired some fleas or lice.

Appolo mutters some final advice on srategy before the two stealthy ones leave. Garrett and the others are waiting silently.

Xenia and Nauthiz'Ull silently cross the cleared area, carefulyl dashing between stumps and clumps of bushes. The reach the corner of the wall and can look in both directions. No guards can be seen outside the compound.

After a moment, Xenia leaps up to the top of the wall. But she misses her grip and gracefully slides down. Still, it was enough for her to see something of the interior.

The groundskeeping is no better than it is outside, for the most part. Except for some paths worn into the ground between the buildings, the inside of the compound is almost overgrown with grass. There are several piles of logs and building materials in the corner where she peered over the fence.

Xenia only saw a couple pairs of guards wandering inside the compound. They looked like the fey-orcs that the party has faced before.

MAP


Toros - Mage Armor, Longstrider (1 hour) 
Monday April 3rd, 2006 11:12:44 PM

Trying to focus on the task at the hand, Toros quickly gets a message scroll and points out Xenia to establish the connection.

OOC: Do not know why, but cannot see the map

DM JohnP - Try it now. I put in the correct filename.

Garrett 
Tuesday April 4th, 2006 8:08:24 AM

"Let's let them get as far as they can before we go in."

Garrett sees how deserted things seem and speaks to the others with him. "Perhaps we need not even create a diversion. If everyone is sleeping except a patrol or two, we may actually cause more problems by waking up the entire compound."

"Toros, can you talk to them now? Can you find out if they still want us to attack? If everyone is asleep inside also, they may be able to get Gargalus's toy without any disturbance at all."

Garrett waits for an answer and quick thoughts from the group, still ready to move into the compound should the original plan carry through.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)



Xenia  d20+22=37 d20+22=34 d20+7=24 d20+20=25 d20+13=26 d20+9=18
Tuesday April 4th, 2006 12:35:40 PM

"They ain't got no guards to speak of," Xenia's whisper goes over the Message spell to Toros. "Looks all clear. Come on across. I'm gonna climb up and keep watch from on top of the wall."

"Tell, Garrett that you may not want to get them riled too soon. Looks like you'd be safest following the wall to the furthest north, then climbing over from there. Then maybe we could all try sneak over to the door to the lair."


"Um, Nauth, I'm gonna climb this wall and then head north walking on top. I'll count the number of guards that I see on the way."

"You wanna check things out on the inside of the wall or the outside?"

Rolls and Actions
Hide 37
Move Silently 34
Climb 24
Spot 25
Listen 26
Balance 18

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)

nauthiz'ull [drew.icevein:longstrider]  d20+10=25 d20+10=24 d20+12=26 d20+13=26 d20+6=18
Tuesday April 4th, 2006 9:08:38 PM

Watching as the girl scales the wall Nauth immediately begins to climb as well. Once to the top he looks around and decides that he woul dbe better suited on the ground like the ulf. Xenia can stay high, like the graceful bird that she is.

Upon landing the ranger grabs a quick handful of dirt and rubs it between his fingers before starting out. crouching low he begins across terrain not familiar to his land, but an animal never forgets how to survive.

The ice blue eyes begin flashing around again, as usual when his surroundings are his life. Cautiously but quickly he makes his way into the stacks of lumber and other amassed supplies.
................................
hide.25
move silent.24
spot.26
listen.26
climb.18

active effects:longstrider

Over the Wall (DM JohnP)  d20=10 d20=3
Tuesday April 4th, 2006 10:26:19 PM

Toroa activates a scroll so that he can communicate with Xenia. As soon as he does, Garrett begins asking questions.

Xenia scales the wall and crouches on top. From here, she can see several pairs of the patrols inside the compound. Nauthiz'Ull follows her up and then drops to the inside of the wall.

Xenia reports back to Toros that the wall is under 10' high and is easy to climb, so everyone in the party should be able to make it up and over.
Climb DC 10

Both Nauthiz'Ull and Xenia realize that the fey-orcs are nearly blind in the daytime. And they're not very vigilant so the two stealthy types should be able to sneak nearly all the way into the cave.

Zoom Map of Compound



Toros - Mage Armor, Longstrider (1 hour) 
Tuesday April 4th, 2006 11:05:06 PM

"So far so good, Garrett," responds the liontaur to the protector, and reports all of which Xenia has told to him. Then asks, "Do you want me to say anythingelse to her?"

Realizing that the two sneakers will separate, just before Nauthiz'Ull diappears behind the wall, Toros casts another Message spell and establishes another contact so that he can speak with both.

"Nauth, you can also whisper and talk to me, as Xenia does, and I can carry the message to the others... And, be careful!"

"Xenia, I can also talk with Nauth now, if you want to say something to him you can also do this via me"

Then Toros tells anything that Garrett or Appolo wants to talk with Xenia and Nauth and the vice verse.


Appolo  d20+14=17 d20+14=16
Wednesday April 5th, 2006 1:49:45 AM

Once the word is given Appolo moves quickly and silently to the wall as suggested by Xenia.
He urfurls his rope and grappling hook.Tossing it up once it is firmly anchored he will quickly climb the wall.

Climb 17 Move Silently 16.

Xenia  d20+22=27 d20+22=30 d20+20=32 d20+13=25 d20+9=20
Wednesday April 5th, 2006 12:19:30 PM

"Thanks, Toros," Xenia's whisper back. "Here's a report. I see two sets of guards. They're the orkie things. Looks like they rove in pairs. If they wander near the wall, you might be able to kill them off without them sounding the alarm."

"Wouldn't recommend that though. If you don't have to do it."

"I'm headed north, Toros. Along the top of the wall. Tell Nauth, would you? I'll report back each new set of guards I see."


Rolls and Actions
Hide 27
Move Silently 30
Spot 32
Listen 25
Balance 20

Movement and Position
If nothing of note happens, Xenia will move to the furthest North point on the wall.

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)

DM Announcement (JohnP) 
Wednesday April 5th, 2006 10:50:56 PM

Only three posts, waiting for more.

From this point, consider that posting will occur in combat turns.

I will probably produce the full map and zooms down to individual PC's or groups. If I post from work tomorrow afternoon, no maps will go up until tomorrow night.


nauthiz'ull [drew.icevein:longstrider]  d20+10=19 d20+10=23 d20+12=19 d20+13=26
Thursday April 6th, 2006 9:58:16 AM

The ranger is startled by the sudden sound of Toros' voice in his ears.

I am heading west to see what I can see. I want to see how many more are on the other side of the compound.

Gracefull, methodicall, determined steps bring Nauth around the piles of supplies.
............................
hide.
move silent.
spot.
listen.

active effects
longstrider [1 hour]

movement
IF the two orcs patrolling along the path @ row 45 are heading East then Nauth will move south and around hte lower side of the structure there.
IF those orcs are heading west and away from Xenia and Nauth's location then he will head north towards the edge of that same structure.

ooc-I am very sorry for missing my post yesterday...it was a weird day.

Appolo AC23 Hp59  d20+14=30 d20+13=15
Thursday April 6th, 2006 1:18:43 PM

Appol having gone over the wall moves quickly into the shadows.H tries to remain out of sight and as quiet as possible.

Mowe Silently 30,Hide 15

OOc Appolo went over the wall suggested by Xenia.

Garrett 
Thursday April 6th, 2006 8:08:35 PM

Active spells: Shield of faith, +3ac, 86 rounds remaining

Garrett remains where he is, behind the wall and speaks to Toros.

"Since I am neither quiet or sneaky, why don't you and I wait here until they are ready for a diversion Toros? Let them know that we will act when they need us to. I have already learned that with a couple of spells they have a very hard time hitting me. If they find what we need without needing a diversion, then all the better.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


Intruders! Intruders! - Round 1 (DM JohnP)  d20=3 d20=1
Thursday April 6th, 2006 10:13:14 PM

Things start happening more rapidly now that the stealthy people are inside the compound. Toros casts another Message spell so that he can speak to both Xenia and Nauthiz'Ull inside the compound.

Impatiently, after receiving word that Xenia suggested crossing at the north end of the wall close to the hillside, Appolo sprints across the open space. There are no guards looking over the wall, so he makes it quite easily.

Meanwhile, Xenia has carefully picked her way northwards so that she is nearly to the same spot on the wall.

Nauthiz'Ull decides to scout in a different direction that Xenia. After studying the movement of the guards, he moves to the west and is able to remain in the shadows.

Both Xenia and Nauthiz'Ull relay what they see back to Toros. Each of the buildings has doorway at both north and south ends. The are windows on all sides but are currently shuttered, probably to keep it dark enough for the occupants to sleep. Strangely, the two story buildings have doorways on the second floor but no stairs up or down. There is a bell at each end of every building.

There is enough loose equipment, boards and unkempt shrubs most places inside the compound to allow people to hide. The beaten paths are clear and it's not possible to hide there unless the character has exceptional abilities.

All told, the two stealthy types see five pairs of guards. Two pairs walk circuits around the buildings on each side of the central path. And another pair trudges up and down the central path.

Garrett elects to remain with Toros. And it was a good thing, too, because when Appolo scales the wall he sees the fey-orc patrol. Still, he manages to get over the wall and hides himself before they spot him.

Map of Northeast Corner - Xenia & Appolo

Map of Southeast Corner - Xenia, Nauthiz'Ull, Garrett and Toros

FROM THIS POINT - MOVE IN COMBAT ROUNDS


Toros 
Thursday April 6th, 2006 11:00:10 PM

Using the Message spell Toros hears and tells what his friends want him to do so. He also lets others know that Appolo is coming after them, while Garrett and he still maintain their positions.

Then the wemic decides to cast a Protection from Evil scroll and offers another one to Garrett. Actually, if the Protector casts himself the spell from the scroll, the impact would be longer-lasting.

Active spells: Mage Armor, Longstrider, Protection from Evil

Garrett (AC: 30, HP:71/71) 
Friday April 7th, 2006 8:56:36 AM

Active spells: Shield of faith, +3ac, 85 rounds remaining.
Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.

"Thank you Toros." Garrett accepts the scroll from him. "I have a few other spells to cast first, but if we have time before the fighting begins, I will definitely make use of this."

Garrett then casts Greater Magic Weapon upon his longsword.

"Toros, can you tell them that if they want to scout do it quick. The longer they are in the compound, the greater the chance of being discovered. Gargalus' power source is our main goal. Once the alarm is rung, if they are not already inside, there will likely be a stream of people coming out that they will have to work past. We will move on their word, as they can see what is occuring much better than we."

"When we do go in Toros, we need to stay together, and fight side to side or back to back. We don't want to get swarmed and completely surrounded."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)

Appolo Ac23 Hp 59  d20+14=31 d20+13=20 d20+9=24 d20+6=24
Friday April 7th, 2006 11:40:17 AM

Appolo moves quickly and silently to hide behind the building nearest him.{He arrives at AC21}He keeps his eyes and ears open as he moves on the alert for trouble.

Move Silent 31,Hide 20 {Behind building} Spot 24 Listen 24

Xenia  d20+22=25 d20+22=28 d20+20=38 d20+13=23
Friday April 7th, 2006 1:25:59 PM


Who builds a wall this low? Don't even need to tumble off it.

Cloaked in her own private shadows, Xenia leaps to the ground and moves quietly around to one end of the building.

"Toros, there's Alarm Bells at the ends of all the buildings. I'm gonna take them out."

"I think there are also flappy guys stationed on the second floors of the buildings. Burning them out don't look like such a bad idea after all. If we need to."


From her haversack, the rogue removes a kit in preparation to muffle the bell.

Rolls and Actions
Hide 25
Move Silently 28
Spot 38
Listen 23

Movement and Position
Jump from Wall and move to AP18
As Move Equivalent, take out MW Thief's tools.

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)

Intruders! Intruders! - Round 2 (DM JohnP)  d20=3 d20=20 d20=14 d20=1 d20=17
Sunday April 9th, 2006 5:17:14 PM

Hearing reports from both Nauthiz'Ull and Xenia, Toros has a good idea of the situation and relays that to Garrett. He reads a scroll to cast Protection from Evil on himself and offers another copy to Garrett.

Garrett declines the offer, for the time being, in order to enchant his weapon. He suggests that Toros advise both members of the stealthy group to act quickly.

Appolo moves across the overgrown area inside the walls towards the wall of the nearest building. One the fey-orcs happens to be looking at just the correct time, and raises the alarm!

Still, Appolo is able to make it behind the nearest building and hide beside it.
Fey-orcs Spot = 3, 20 (natural)
And, AC21 would put Appolo inside one of the buildings, so I placed him alongside the nearest one.


Xenia moves towards the nearest of the buildings and prepares to muffle the alarm bell there. She is still hidden and, as far as she can tell, unobserved by the fey-orcs.

Nauthiz'Ull remains crouched beside the wall of the building. A pair of guards are coming towards him and he doesn't move.

========================================


The fey-orc (O1) who saw Appolo runs towards the end of the nearest building, grasps the cord hanging from the bell and begins ringing it. All the while, the creature is shouting.

CLANG! CLANG! CLANG! CLANG! CLANG!

"Intruders! Raise the alarm! Intruders!

CLANG! CLANG! CLANG! CLANG! CLANG!


It keeps ringing the bell, announcing to anyone inside the compound that enemies have been spotted.

It's companion (O2) moves towards where Appolo was spotted. It approaches where Xenia is hiding but doesn't spot the skilled rogue.

Anyone hiding alongside the buildings can hear creatures inside beginning to stir. Xenia can see one poking its head from the nearest building.

Map of Northeast Corner - Xenia & Appolo

Map of Southeast Corner - Nauthiz'Ull, Garrett and Toros



nauthiz'ull [ac20 hp90/90: longstrider] 
Sunday April 9th, 2006 10:56:11 PM

ooc.John, I am sorry, I did not think that you were posting until tomorrow...I appologize.

Watching as everything starts going wrong, words spout curses that only one other in this group has heard before and that was very seldom.

Not needing to whisper anymore Nauth uses the spell to communicate with everyone.

Meet back at the supply piles! I am going on top of the wall for the best shots!

If that plan is shot down during the next few seconds while Nauth removes a scroll from its respective pouch. With a look at the approaching orcs he flashes a wink and sprints back towards the piles of supplies where he first scaled the wall.

I am going to use a scroll. I will be able to understand what they are saying, amybe we can cheat them of any suprises.
...........................
Spells Prepared
1) Entangle, Entangle
2) Cat's Grace

If there is enough time, Nauth will active the scroll of Comprehend Languages.

Xenia (AC21, 55/55 HP)  d20+22=41 d20+22=25 d20+20=39 d20+13=24
Monday April 10th, 2006 1:35:37 PM


Fram framble frammity FRAM!!!

Xenia steps away from the door of the barracks and draws a potion from her haversack. She fires some quick information at Toros through the Message spell.

"We're made, Toros. They've seen someone. We gotta move quick now or be ready to kill every single last orkie around. And Gargalus too. I don't think we can do that."

"Burn down the barracks. Tell Nauth that I'm going in. I'll be flying."


Then the dark rogue gulps the potion and eyes her target ... the Front Door of the Lair.

Don't close the doors. Don't close the doors. Please. Don't close those doors.

Rolls and Actions
Hide 41
Move Silently 25
Spot 39
Listen 24

Movement and Position
Draw Potion and Drink.
5-foot back to AQ18

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Fly (Duration 60 from Round 2 Sunday April 9th, 2006 4:17:14 PM)

drew ooc 
Monday April 10th, 2006 2:47:18 PM

okay, did someone take the two vials of alchemist fire that i offered up? if not then i still have use for them.

Chris OOC 
Monday April 10th, 2006 6:49:38 PM

Appolo did

Appolo Ac 23,HP 59  d20+14=24 d20+13=19 d20+12=14
Monday April 10th, 2006 6:54:26 PM

Appolo sprints down the back off the building away from thguards and around the corner.Pulling out a bottle of the Alchemists fire as he doese so.When reaches the entrance ot the building he will toss it in.He then keeps running to the next building.Hopefully the others will take cover and the enemy will follow him.

Move silently24 hide 19 Toss 14

Garrett (AC:30, HP: 71/71) 
Monday April 10th, 2006 8:42:11 PM

"Toros, let's get closer this round, then we can cast spells that we need for combat as we move in tactically. Stay close my friend, we should try and be as near to each other as the combat allows."

Garrett runs 80' towards the compound, a full run. (Next round he plans on casting Righteous might and then taking a single move towards the compound)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


Intruders! Intruders! - Round 3 (DM JohnP)  O2 d20=4 O3 d20+6=17 O4 d20+6=14
Monday April 10th, 2006 10:26:57 PM

Nauthiz'Ull decides that he will seek high ground. After retrieving a scroll from his pouch, he moves back towards the storage piles where he first entered. He is able to make it nearly to the corner of the building. Behind him, he can hear the fey-orcs shouting.
Move Equivalent to withdraw scroll, then Move 40' to AB55

Xenia backs away from the doorway, expecting enemies to come boiling out any second. She takes a potion from her pouch and gulps it down. He feet lift off the ground a short distance as she remains hidden beside the building.

Appolo no longer bothers with stealth, running along the outer wall of the building towards its south end. He is able to round the corner andreach the doorway but doesn't have time to throw the Alchemist's Fire inside.
Free - draw weapon (alchemist fire) while moving, then Full round Run action to move to the south doorway, but still not able to throw the Alchemist fire

Garrett runs towards the compound, his armor making a clanking racket as he does so.

Toros remains in the undergrowth, relaying messages from Xenia and Nauthiz'Ull.
Make a post early enough, and I'll include your actions for this round.

========================================


The fey-orcs who first spotted Appolo charge after him. The first one (O1) stops ringing the bell because he is confident that he has roused his fellows. It runs to the bell just beside Xenia and begins ringing it. The second runs past Xenia, not even suspecting that another enemy is hiding by his feet.
Spot = 4

Xenia - if you choose, make multiple AoO vs. AC 17

The fey-orcs closest to Nauthiz'Ull charge after him, yelling and drawing their falchions as they do so. Both are able to reach the ranger and swing at him but neither can connect.
O3 misses AC 17
O4 misses AC 14


The pair of fey-orcs near the stockpiles hurry towards the shouting.

Other guards also run to ring alarm bells at the buildings.

Fey-orcs start to exit from the building where the first alarm bell was rung. Some of them see Appolo and start yelling.

CLANG! CLANG! CLANG1 CLANG!

Sanity Info
Fey-orcs = AC 17

PLEASE POST YOUR INTENDED SQUARE FOR MOVEMENT OR ELSE I'LL MOVE FOR YOU

Map of Northeast Corner - Xenia & Appolo

Map of Southeast Corner - Nauthiz'Ull, Garrett and Toros



Toros 
Monday April 10th, 2006 10:33:19 PM

Everything changes all of a sudden, and the taur follows the protector as quick as possible, talking to their friends on the run, "Nauth, Xenia..., Garrett and I are coming.., where is Appolo?"

Action: full-move closer to the compound entrance
Active spells: Mage Armor, Longstrider, Protection from Evil


Toros - spell list 
Monday April 10th, 2006 11:23:44 PM

Sorry that I have not done this earlier;

0: Detect Magic, Guidance, Resistance*2
1: Magic Weapon*2, Shield of Faith, Entropic Shield
2: Resist Energy, Silence, Aid

Xenia (AC21, 55/55 HP)  d20+22=33 d20+22=33 d20+20=34 d20+13=27
Tuesday April 11th, 2006 11:26:57 AM

Xenia flies. Literally. Thief's kit still in hand, she streaks though the air toward the doorway to the Lair. Low to the ground, speed is the important thing now.

Once inside, first thing is to start thinking of the way back out. The rogue spares a glance at the door to the Lair. Her eye looks for the way it closes and the way it locks. What sort of strength is it gonna take to open and close the sucker? Wouldn't be good to get locked in.

Cloaked in darkness, she listens up the way for the sound of running feet. Have the orkie's in the Lair caught on yet? And could she fly over them if they have? She looks up at the ceiling to guage the height.

Rolls and Actions
Hide 33
Move Silently 33
Spot 34
Listen 27

Movement and Position
Double Move
Enter the Lair at Z9 (5 feet off the ground)
15 more feet left of movement to potentially use in the Lair.

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Fly (Duration 60 from Round 2 Sunday April 9th, 2006 4:17:14 PM)

No AoO. No weapon in hand. All she has is a thief's kit.

Garrett 
Tuesday April 11th, 2006 11:33:23 AM

Garrett moves another 80' toward the entrance to the compound.(or move and go over the wall if it's size is easily navigated.)

Toros 
Tuesday April 11th, 2006 12:20:25 PM

Toros follows Garrett and makes a full-move, although he prefers to go to the entrance.

"Nauth, Xenia should be in now, and it is better the rest of us stay together. Can you see Appolo? Where could be best to meet and fight? We are close now."

Appolo Ac 23 Hp %9  d20+12=17
Tuesday April 11th, 2006 12:35:43 PM

Appolo sprints down the lane as comes up on the entrance to the next building.He tosess his alchemist fire in it then sprints away.Hoping Xenia will take this opputinity to sneak into the cave.

Toss 17 Unsure of damage.

nauthiz'ull [ac20 hp90/90:longstrider:comprehend languages]  d20+9=22
Tuesday April 11th, 2006 8:37:31 PM

Seeing his options rapidly diminish Nauth sprints north and around the building, heading back towards the supply pile.

Toros, you and Garret come through the front gate and take an immediate right. Come up behind them and destroy them.

He will take the time to cast his Comprehend Languages scroll
...........................
spellcraft.22

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace

active effects
longstrider. one hour
comprehend languages. 10 minutes

Intruders! Intruders! - Round 4 (DM JohnP)  O3 AoO d20+4=15 O4 AoO d20+4=22 d20+4=17 2d4(3+3)+4=10 O3 d20+4=24 d20+4=21 4d4(3+4+2+4)+8=21 O4 d20+4=18
Tuesday April 11th, 2006 10:01:49 PM

Toros kept up with Garrett when he ran towards the compound.

Xenia flies off towards the entrance of the Lair, zooming in through the open doors after avoiding the fey-orcs.
DM JohnP - More below in a spoiler post.

Garrett and Toros both keep running for the compound. Toros relays the advice that he received from Nauthiz'Ull, so the pair run for the front gate.

Appolo tosses the vial of Alchemist's Fire inside the tall building. He has the satisfaction of seeing the vial break against the floor, splashing a pair of fey-orcs inside the building. A pool of fire is burning near one of the walls of the building.

Appolo then sprints off towards the southeast between the building and the wall.

Nauthiz'Ull decides to run from the two fey-orcs rather than fighting them. He moves off to the north, allowing both of the fey-orcs to swing at his back. Only one of the fey-orcs manages to hit but it was a good swing.
O3 misses AC 15
O4 hits AC 22 (threat), not confirmed AC 17, 10 damage


After moving away from the two fey-orcs, Nauthiz'Ull reads his scroll.
DM JohnP - I parsed this exactly as you posted, only moving you first before reading the scroll. That way, at least the spell goes off.

========================================


The first pair of fey-orcs (O1 & O2) chase after Appolo. The second one (O2) catches up to the pirate.

The pair of fey-orcs who are chasing Nauthiz'Ull keep running after him. Each of them is shouting for Nauthiz'Ull in Orcish.
Nauth - Highlight to display spoiler: {Die! Die, human scum!}

Each of them clumsily swings his sword at Nauthiz'Ull, one nearly dropping the ranger with his swing.
O3 hits AC 24 (threat), confirmed AC 21, 21 damage
O4 misses AC 18


The other pair of guards (O5 & O6) at the south end round the corner and see that their fellows are fighting a human. They run to the north and catch up to Nauthiz'Ull.

North Map - Appolo

South Map - Appolo, Nauthiz'Ull, Garrett, Toros



In the Lair - Round 4 (DM JohnP) 
Tuesday April 11th, 2006 10:23:07 PM

Xenia only -
Highlight to display spoiler: {The dark rogue flies into the entrance of the lair. Just inside the cave opening are a pair of great bronze doors that could be swung across to bar the entrance.

Swung, that is, if Gargalus had several ogres or giants to serve as doorkeepers. In addition to the weight of the doors, it's obvious that they haven't been closed in a long time. The hinges look extremely corroded and there are piles of dirt in front of the doors.

Xenia moves 15 feet further into the entrance. She sees a set of stirs ahead of her that goes up approximately 30 feet. Beyond it, she can see something of the front portion of the cave. No guards are visible.
}

Lair Map

Al/Xenia - OoC 
Tuesday April 11th, 2006 10:46:48 PM

404 on the Map, John.

ed. JohnP - That would be a case "I forgot to post the map to the website". I won't have a chance to fix it before tonight. Hopefully you have enough information to go on. It looks like the map drawn by Dreana.

Garrett (AC:30, HP: 71/71) 
Wednesday April 12th, 2006 8:26:12 AM

(OOC: going from the previous map, it looks like Garrett is about 85-90 feet from the entrance. If that's the case.)

Garrett takes another 80' run, placing him almost to the entrance to the compound.

"Toros, tell them that we are just about to the entrance. If someone needs some help, that is where they will find us."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


DM Note (JohnP) 
Wednesday April 12th, 2006 9:02:35 AM

Okay, I screwed up royally on all the maps.

I won't get a chance to fix them until tonight. Feel free to hold off posting until after I get the maps up.

Toros  5d4(4+2+4+3+3)+5=21
Wednesday April 12th, 2006 9:44:41 AM

"Nauth, in a few seconds, you can meet us at the entrance, and tell the same to Appolo, if you can..."

"Hope, you are doing all right in there, Xenia...."

Toros hurries to the entrance, drawing his magic missile wand, meanwhile. If he can see an enemy, he will activate the wand, the first three missiles to hit for one (13 hp damage) and the last two missile for another (8 hp).

OOC:
Toros has a base speed of 50 ft now, I do not know, if two-three full rounds are enough to get to the entrance and attack with this speed. Feel free to position him appropriately.

Active spells: Mage Armor, Longstrider, Protection from Evil


drew 
Wednesday April 12th, 2006 10:15:10 AM

holding for map

Map (DM JohnP) 
Wednesday April 12th, 2006 9:15:35 PM

Okay, here's the maps. Sorry about that.

Take a look at the maps and revise your posts, if desired.

North Map - Appolo

South Map - Appolo, Nauthiz'Ull, Garrett, Toros

Lair Map

Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages]  d20+1=19 d20+5=15 d20+5=11
Wednesday April 12th, 2006 10:42:42 PM

ooc.I am really going out on a limb with this.

Confussion is instantly wiped away by panic and the thunder of blood within his ears. That muddled with the screams of fey-orks calling for his life.

Wihtout thinking Nauth runs south and attempts to Overrun the ork to the south and will continue on if successfull.

Toros! I need you two here NOW!!!!!!!!! Through the gate!!!!!!!
................................
Opposed STR check-19
IF I fail the STR check then my REF to stay standing is 15.

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace

active effects
longstrider. one hour
comprehend languages. 10 minutes

sorry about the 3rd roll, I got a bit happy with the button.

Appolo Ac 23 HP59  d20+12=16 d20+12=32 d10+4=11 d8+4=10
Thursday April 13th, 2006 12:37:41 AM

When the Fey Orc catches up to him Appolo doesn't waste any time.He spins and slahes at the creature twice with his swords hoping to cut the enemy down before more can arrive.

Attack 16 #2 Critical hit natural 20 Damage 11x2=22+ 10 for 32 points.

Garrett 
Thursday April 13th, 2006 8:17:24 AM

Last post is good. 80' towards the entrance.

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