nauthiz'ull [ac20 hp90/90:longstrider:comprehend languages] d20+9=22 Tuesday April 11th, 2006 8:37:31 PM
Seeing his options rapidly diminish Nauth sprints north and around the building, heading back towards the supply pile.
Toros, you and Garret come through the front gate and take an immediate right. Come up behind them and destroy them.
He will take the time to cast his Comprehend Languages scroll ........................... spellcraft.22
active effects longstrider. one hour comprehend languages. 10 minutes
Intruders! Intruders! - Round 4 (DM JohnP) O3 AoO d20+4=15 O4 AoO d20+4=22 d20+4=17 2d4(3+3)+4=10 O3 d20+4=24 d20+4=21 4d4(3+4+2+4)+8=21 O4 d20+4=18 Tuesday April 11th, 2006 10:01:49 PM Toros kept up with Garrett when he ran towards the compound.
Xenia flies off towards the entrance of the Lair, zooming in through the open doors after avoiding the fey-orcs. DM JohnP - More below in a spoiler post.
Garrett and Toros both keep running for the compound. Toros relays the advice that he received from Nauthiz'Ull, so the pair run for the front gate.
Appolo tosses the vial of Alchemist's Fire inside the tall building. He has the satisfaction of seeing the vial break against the floor, splashing a pair of fey-orcs inside the building. A pool of fire is burning near one of the walls of the building.
Appolo then sprints off towards the southeast between the building and the wall.
Nauthiz'Ull decides to run from the two fey-orcs rather than fighting them. He moves off to the north, allowing both of the fey-orcs to swing at his back. Only one of the fey-orcs manages to hit but it was a good swing. O3 misses AC 15 O4 hits AC 22 (threat), not confirmed AC 17, 10 damage
After moving away from the two fey-orcs, Nauthiz'Ull reads his scroll. DM JohnP - I parsed this exactly as you posted, only moving you first before reading the scroll. That way, at least the spell goes off.
========================================
The first pair of fey-orcs (O1 & O2) chase after Appolo. The second one (O2) catches up to the pirate.
The pair of fey-orcs who are chasing Nauthiz'Ull keep running after him. Each of them is shouting for Nauthiz'Ull in Orcish. Nauth - Highlight to display spoiler: {Die! Die, human scum!}
Each of them clumsily swings his sword at Nauthiz'Ull, one nearly dropping the ranger with his swing. O3 hits AC 24 (threat), confirmed AC 21, 21 damage O4 misses AC 18
The other pair of guards (O5 & O6) at the south end round the corner and see that their fellows are fighting a human. They run to the north and catch up to Nauthiz'Ull.
In the Lair - Round 4 (DM JohnP) Tuesday April 11th, 2006 10:23:07 PM
Xenia only - Highlight to display spoiler: {The dark rogue flies into the entrance of the lair. Just inside the cave opening are a pair of great bronze doors that could be swung across to bar the entrance.
Swung, that is, if Gargalus had several ogres or giants to serve as doorkeepers. In addition to the weight of the doors, it's obvious that they haven't been closed in a long time. The hinges look extremely corroded and there are piles of dirt in front of the doors.
Xenia moves 15 feet further into the entrance. She sees a set of stirs ahead of her that goes up approximately 30 feet. Beyond it, she can see something of the front portion of the cave. No guards are visible. }
Al/Xenia - OoC Tuesday April 11th, 2006 10:46:48 PM
404 on the Map, John.
ed. JohnP - That would be a case "I forgot to post the map to the website". I won't have a chance to fix it before tonight. Hopefully you have enough information to go on. It looks like the map drawn by Dreana.
Garrett (AC:30, HP: 71/71) Wednesday April 12th, 2006 8:26:12 AM
(OOC: going from the previous map, it looks like Garrett is about 85-90 feet from the entrance. If that's the case.)
Garrett takes another 80' run, placing him almost to the entrance to the compound.
"Toros, tell them that we are just about to the entrance. If someone needs some help, that is where they will find us."
DM Note (JohnP) Wednesday April 12th, 2006 9:02:35 AM
Okay, I screwed up royally on all the maps.
I won't get a chance to fix them until tonight. Feel free to hold off posting until after I get the maps up.
Toros 5d4(4+2+4+3+3)+5=21 Wednesday April 12th, 2006 9:44:41 AM
"Nauth, in a few seconds, you can meet us at the entrance, and tell the same to Appolo, if you can..."
"Hope, you are doing all right in there, Xenia...."
Toros hurries to the entrance, drawing his magic missile wand, meanwhile. If he can see an enemy, he will activate the wand, the first three missiles to hit for one (13 hp damage) and the last two missile for another (8 hp).
OOC: Toros has a base speed of 50 ft now, I do not know, if two-three full rounds are enough to get to the entrance and attack with this speed. Feel free to position him appropriately.
Active spells: Mage Armor, Longstrider, Protection from Evil
drew Wednesday April 12th, 2006 10:15:10 AM
holding for map
Map (DM JohnP) Wednesday April 12th, 2006 9:15:35 PM
Okay, here's the maps. Sorry about that.
Take a look at the maps and revise your posts, if desired.
Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages] d20+1=19 d20+5=15 d20+5=11 Wednesday April 12th, 2006 10:42:42 PM ooc.I am really going out on a limb with this.
Confussion is instantly wiped away by panic and the thunder of blood within his ears. That muddled with the screams of fey-orks calling for his life.
Wihtout thinking Nauth runs south and attempts to Overrun the ork to the south and will continue on if successfull.
Toros! I need you two here NOW!!!!!!!!! Through the gate!!!!!!! ................................ Opposed STR check-19 IF I fail the STR check then my REF to stay standing is 15.
active effects longstrider. one hour comprehend languages. 10 minutes
sorry about the 3rd roll, I got a bit happy with the button.
Appolo Ac 23 HP59 d20+12=16 d20+12=32 d10+4=11 d8+4=10 Thursday April 13th, 2006 12:37:41 AM
When the Fey Orc catches up to him Appolo doesn't waste any time.He spins and slahes at the creature twice with his swords hoping to cut the enemy down before more can arrive.
Attack 16 #2 Critical hit natural 20 Damage 11x2=22+ 10 for 32 points.
Garrett Thursday April 13th, 2006 8:17:24 AM
Last post is good. 80' towards the entrance.
Intruders! Intruders! - Round 5 (DM JohnP) O4 AoO d20+4=5 O5 d20+4=6 Appolo Crit confirmation d20+12=30 O1 d20+4=23 d20+4=15 2d4(4+3)+4=11 O9 d20+4=21 OA d20+4=15 Thursday April 13th, 2006 10:39:35 PM
The running battle continues inside the compound as everyone tries to attract the attention of the fey-orc guards.
Outside the compound, Garrett sprints to the front entrance of the compound.
Toros runs up to the entrance and fires his Wand of Magic Missile at the nearest two fey-orcs. That happens to be two of the fey-orcs attacking Nauthiz'Ull. One (O3) falls to the ground dead while the other (O4) is badly hurt.
Toros is close enough to see that the ranger is surrounded by the fey-orcs. Nauthiz'Ull wants to run towards the gate. He doesn't need to bowl over fey-orc O3 since Toros put that one down. So he withdraws, moving away from the two fey-orcs that have surrounded him. Nauthiz'Ull is able to make it to the gate, joining Toros and Garrett. Fey-orc O4 AoO misses AC 4 Fey-orc O5 AoO misses AC 5
Inside the compound, Appolo is dealing with the fey-orcs chasing him. He whips his two swords out and swings at the fey-orc. His first attack misses fey-orc O2 (AC 17) but the second bites deeply into the fey-orc. Appolo stands there, looking over his handiwork. He does see some smoke coming from the doorway where he hurled the Alchemist's Fire. DM JohnP - First attack missed as fey-orcs have AC 17. I rolled the crit confirmation for the second attack. You didn't indicate which one of the weapons was the bursting one and didn't roll the damage. And you didn't indicate where you wanted to move, so you're standing there for the fey-orc hordes.
========================================
The first fey-orc (O1) runs up to Appolo, swinging his falchion as he goes. The big sword connects, nearly doing critical damage. O1 hits AC 23 (threat), not confirmed AC 15, 11 damage
Another pair of fey-orcs run up to the pirate. Neither is able to hit the Appolo with their falchions. O9 misses AC 21 OA misses AC 15
The other orcs run about, most going towards the front gate where most of the party are clustered. Appolo also sees some of the fey-kobolds launch themselves from the upper floors of the taller buildings.
Player Sanity Info Fey-orcs have AC 17, DR 10/cold iron, 12 hitpoints Fey-kobolds have AC 18
Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages] d20+6=9 d20+6=24 d20+11=16 d20+12=28 d20+13=15 d20+13=33 d20+13=21 d8+2=6 3d10(4+7+9)=20 Friday April 14th, 2006 12:38:30 AM
Seeing the massive figure of Toros and the familiar face of one of his dearest wunjos Nauth is able to curb his panic enough for clear thought.
"I'm going up. I will be of best use up there."
Nauth then jumps up and pulls him self up the wall where he lets loose a flaming arrow. ............................... JohnP- If Nauth did not have to overrun then he would have drawn his bow while retreating. If that is not possible then he will draw it once atop the wall.
move.51Y climb.9 (hero point reroll=24) listen.28 (To hear what they are screaming) know:nature.16 (to determine what type of creature these are. Mostly for favored enemy bonuses, etc.) spot.15
target is 59W attack.33 NAT 20! (confirm.21) damage.6(x3)=18 + 20 (flame burst for crit)=38 total (unless the magic effect is triple for crit as well, then 78 damage!)
active effects longstrider. one hour comprehend languages. 10 minutes
Toros 81/81 hp d20=14 5d4(4+4+2+3+3)+5=21 Friday April 14th, 2006 5:33:29 AM
This round AC: 32 (14 + 8 + 1 (dodge against the first one who attacks) + 4 (mage armor) + 2 (protection from evil) + 3 (defensive fight))
Missiles from the magic wand hits the three fey-orc that Toros feels the direct and closest threat, trying to finish the badly injured one first. (first missile gives 5 hp damage to O4, which should be enough to drop it, the next three ones give 12 hp damage to O5, which should also be enough to drop conscious the fey-orc, and the last missile 4 hp damage to O6). Then Toros will draw a scroll and get ready for any attack. As much as possible, the Taur will stand close to, but behind Garrett to benefit from his Protector abilities without being in direct contact with the enemy.
Thinking that the ranger himself is not badly hurt afterall Toros asks him about the other friend, as he climbs up the wall: "Nauth, can you see Appolo?"
Appolo Ac23 48/59 d20+12=18 d20+12=25 d20+12=16 d10+4=9 d8+4=5 Friday April 14th, 2006 10:55:35 AM
Appolo lays into the creature that hit him,slahing it twice.Hoping that Xenia is able to sneeak into the lair and find what they came for.he then backs up a step and goes on the defensive.
Attack 18,25 Damage 9+5=14 Please ignore third attack roll mistake Thank You.
Garrett (AC: 32, HP:89/71) Friday April 14th, 2006 9:21:36 PM
Active spells: Shield of faith, +3ac, 81 rounds remaining. Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours. Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil. 9 rounds remaining
Garrett moves forward to V60, so there is room to accomadate his growth and then he casts Righteous might.
Garrett smiles at the orcs. "Come little piggies, let's play." He says to them in orc.
Seeing the damage that Nauth has taken, Garrett chooses him as the target of his interpose ability. "I got you covered Wunjo" Garrett says to his longtime friend. "Both of you stay within 5 feet of me, and I will make it much harder for them to hit either of you in a moment. Let's bring them all here to us as long as we are able, and give Xenia time."
Intruders! Intruders! - Round 6 (DM JohnP) d6=6 O1 d20+4=22 O9 d20+4=24 d20+4=18 2d4(2+4)+4=10 OA d20+6=23 2d4(1+1)+4=6 OB d20+4=5 K4 d20+1=3 O5 d20+4=23 O6 d20+4=10 OC d20+4=6 OE d20+4=10 OG d20+4=6 OF d20+4=22 Friday April 14th, 2006 10:44:23 PM Nauthiz'Ull is heartened to see his companions outside the walls. He clambers over to the wall, slips briefly but then claws his way to the to top. Once there, he lines up a shot at the nearest fey-orc. He strikes true and literally blows up the fey-orc. The fey-orcs are all now screaming about killing the nasty humans and the cat-thing outside the wall. DM JohnP - Didn't notice this before, but it should be 2d10 for the burst. And the extra d6 for flame is still rolled even on a critical.
Toros fires off his wand again, dropping one fey-orc and nearly dropping another. He retrieves a scroll and tries to stay close to Garrett.
Garrett steps into the gate opening and then grows in size. He nearly blocks the doorway after casting the spell. He wants to protect Nauthiz'Ull but the ranger is too far away.
Appolo swings his swords at the fey-orc that earlier hit him. He manages to land both blows but cannot get through the supernaturally tough hide of the fey-orc. Still, the electricity coursing down the blade of one sword damages the fey-orc. DM JohnP - I rolled the damage for the Shocking Burst effect on one weapon
========================================
The fey-orcs move to surround Appolo, both to take every advantage they can and to prevent his slipping away. The first fey-orc (O1) barely misses but the second (O9) lands a solid hit. The third (OA) slips behind Appolo and slashes him lightly. The fourth one (OB) moves in and slips as it swings. Fey-orc O1 misses AC 22 Fey-orc O9 hits AC 24 (threat), not confirmed AC 18, 10 damage Fey-orc OA hits AC 23, 6 damage Fey-orc OB misses AC 5 (natural 1)
One of the fey-kobolds runs to the melee and pokes feebly at Appolo with his spear. K4 misses AC 3
Down at the gate, the fey-orcs are intimidated by Garrett's sudden growth. Still, their master is unforgiving so they press forward. None of them can get past the enchanted armor of the Protector. O5 misses AC 23 O6 misses AC 10 OC misses AC 6 OE misses AC 10 OG misses AC 6
One of the fey-orcs instead tries to attack Toros, with exactly the same lack of success. OF misses AC 22
The rest of the fey-orcs and fey-kobolds inside the compound scurry about. More are exiting the buildings, too.
The people at the gate can now see the smoke billowing from somewhere to the north.
Player Sanity Info Fey-orcs have AC 17, DR 10/cold iron, 12 hitpoints Fey-kobolds have AC 18
Toros Saturday April 15th, 2006 12:26:20 AM
Having dodged the first attack of the enemy easily with the luck of Wardd, Toros tries to think...
He knows neither what the Lair is like nor how Xenia is doing inside the Lair at the moment, but now having an idea of how the compound is settled and where Appolo could be, Toros gives his first priority to look for the Pirate. However, the entrance is blocked now, and the number of the enemy is increasing second by second inside the compound...
Toros first directs his wand to the location of where Appolo should be in order to get the attention of the Protector and show him where their friends can be "Garrett, we have to find Appolo, he could be trapped on that side." Then the taur uses his wand to show his friends the smoke cloud billowing from the North, "...and we had better watch this smoke too".
For a second, the wemic waits for any response from his friends, in the form of actions or words, in order to determine what he should do next...
Xenia's Voice Sunday April 16th, 2006 8:14:54 AM "Toros? You stil there? I'm in. I took a few secs for a couple of potions, but I'm in. This place is huge. I feel so small here. Three really big Monster Cages on either side. Lots of things in them. Some of them moaning and stuff. Two big ones all covered in chains."
"I'm gonna try and zip past the cages and into the Throne Room."
"Here goes."
Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages] d20+13=32 d20+13=21 d20+8=17 d20+3=7 d8+3=8 d8+3=11 d8+3=10 Sunday April 16th, 2006 9:49:06 PM
A fleeting sense of satisfaction washes over the ranger as he sees his foe vaporize before him.
He looks around and sees the fluttering fey-kobolds approaching.
"Flying ones coming up! I got them handled!"
Arm and hand becomes a blur as four shafts take flight towards the winged kobolds. ........................ a1.32 (definite hit) a2.21 (definite hit) a3.17 (possible hit depending on favored enemy bonuses) a4.7 (no hit) d1.8 d2.11 d3.10 (possible damage depending on a3 variable)
active effects longstrider. one hour comprehend languages. 10 minutes
Appolo Ac 23 Hp25 Monday April 17th, 2006 2:33:46 AM
Appolo is hurt and goes cpmpletely on the defensiveHe waits for his opputunity to strike or flee.Whichever comes first as waits for the enemy to make a mistake.
Toros 81/81 hp d20=13 d20=4 d20=12 d20=20 d20=15 d20=7 d20=7 Monday April 17th, 2006 2:56:13 AM
This round AC: 32 (13 + 8 + 1 (dodge against the first one who attacks) + 4 (mage armor) + 2 (protection from evil) + 3 (defensive fight) +1 reduce person) +1 Luck point (used in Move silent) + Longstrider + Reduce Person (1 minute, no size penalty, +2 dexterity) ---------------------------------------------
It is good to hear from Xenia, and Nauth is dealing with the flying feys, and Toros makes his decision without losing any more time... "Garrett, I am going to bring Appolo.., hope we will be back soon."
Relying on the guarding of Wardd and the Protector, Toros activates his scroll (Reduce Person) and the fey-orc attacking him sees a Taur diminishing in size. Then, the reduced Taur swiftly blends with shadows to retreat (Hide, 21 (4+17), Move silently, 29(12+17)), pass Garrett and Nauth, and climb the wall (50ft movement, natural 20 for climb!, position at 60 AE AF). With four legs the wemic finds it easier to balance his weight (Balance, 24 (15+9)) and starts walking on the wall to the corner... (spot and listen, both 11 (7+4))
Garrett (AC: 32, HP: 71/71) d20+10=28 2d6(4+1)+14=19 d20+5=21 2d6(1+2)+14=17 Monday April 17th, 2006 11:21:02 AM
Active spells: Shield of faith, +3ac, 80 rounds remaining. Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours. Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. 8 rounds remaining.
Garrett swings at orc 0F, to give Toros some room to maneuver. "Go Toros, I can handle things for a bit here."
Attack: (Power attack by 3) hit 28ac, Damage: 19hp.
If he goes down, Garrett's next attack goes at orc OE, if not then OF gets swing #2 also.
Intruders! Intruders! - Round 7 (DM JohnP) OF AoO d20+4=5 O1 d20+6=9 O9 d20+4=17 OA d20+6=7 OB d20+4=8 K4 d20+1=19 O5 d20+4=13 O6 d20+4=7 OC d20+4=13 OE d20+4=12 OG d20+4=9 Monday April 17th, 2006 10:13:33 PM Toros relays messages from Appolo and Xenia to his companions who are holding the compound gate. After doing so, he stands back to consider his options.
From his vantage point on top of the wall, Nauthiz'Ull spots the two winged fey-kobolds approaching the group. He fires off four arrows but only the first two fly true, the third just barely missing a kobold. Both fey-kobolds crumple with burning arrows sticking from their bodies. DM JohnP - While it wasn't needed this time, you should also roll the d6 fire damage for each hit.
With every side blocked, Appolo concentrates on fighting defensively. DM JohnP - I'm assuming Total Defense, with +4 to AC
Toros decides that he should go rescue Appolo, so he recites the words written on a scroll and shrinks himself down. Despite not taking any efforts to protect himself, the fey-orc cannot hit Toros. The small liontaur now runs to the east and then scales the wall, hidden in the shadows that linger there. Fey-orc OF misses AC 5
Intent on holding the gateway and protecting his friends, Garrett swings his longsword twice at one of the fey-orcs and drives it to the ground. But he's still surrounded by five other fey-orcs.
The smoke is now billowing from the building in the northeast corner of the compound.
========================================
With Appolo concentrating on defense, none of the fey-orcs nor the fey-kobold can hit him. O1 misses AC 9 O9 misses AC 17 OA misses AC 7 (natural 1) OB misses AC 8 K3 misses AC 19
The fey-orcs keep coming at Appolo, sure to replace any that fall to his swords when he starts attacking again.
The same is true at the gate, where none of the fey-orcs can land a sword stroke on Garrett. O5 misses AC 13 O6 misses AC 7 OC misses AC 13 OE misses AC 12 OG misses AC 9
Other fey-orcs run closer to the the pair who are holding the gate. Two run up right below Nauthiz'Ull but cannot attack.
Xenia's Voice Monday April 17th, 2006 10:19:02 PM "I'm in the Throne Room, Toros," she says. "I got no idea what I'm looking for. But it's gotta be here somewhere."
Toros 81/81 hp d20=12 5d4(3+2+4+1+2)+5=17 d20=10 Monday April 17th, 2006 10:51:56 PM
The Taur moves on the wall with ease (balance, 23 (12+11)), seeing the smoke and the crowd of the feys at the North East. Appolo should be there.
Coming to a proper position (AQ 60), Toros becomes visible and activates his wand. The magic missiles drops the orc OA (14 hp damage) and injures the kobold K4 (3 hp damage), providing a space for Appolo to retreat.
"Appolo over here," Toros shouts to attract the attention of his friend. He is also ready to warn the Pirate, if any of the feys try to trap him, while he is retreating. Toros is too busy with Appolo now that the wemic cannot respond to Xenia.
----------------------------------------------- This round AC: 30 (10 + 8 + 1 (dodge against the first one who attacks) + 4 (mage armor, 1 hour) + 2 (protection from evil, 3 min.) + 3 (defensive fight) +2 reduce person) +2 Luck point (used in Balance check) + Longstrider (1 hour) + Reduce Person (1 minute, no size penalty, +2 dexterity +1 AC, -2 strength)
Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages] d20+12=21 d20+12=31 d20+7=10 d20+2=8 d8+2=8 d8+2=9 d6=3 d6=2 Monday April 17th, 2006 11:18:06 PM
Nauth watches as the two flying kobolds drop in flames. However there are more to come.
"Wunjo, two more with wings coming up. I will have your back in a moment my friend. Domi will hold you safe and Gargul will take your enemies with him."
Nauth watches the two flying kobolds flutter his way and calms his nerves to steady his hand.
Ull'Heimdall, guide these arrows true. Friga watch over our wunjo and fill him with your soothing voice.
In a flurry of twangs and a blur of arrows, Nauth does what he has been trained to do; kill before being killed.
"Wunjo! My arrows will not be as effective against the orcs. If Domi could grant me something to inflict greater pain upon thine enemy, I will pray to him later." ............................. move.5' step left, towards Garret
full attack with rapid shot.13/8/3+1 MW arrows=14/9/4=12/7/2 with -2 for rapid shot a1.21 a2.31 a3.10 a4.8 d1.8+3=11 d2.9+2=11 attacking K5 then K6 if K5 falls.
active effects longstrider. one hour comprehend languages. 10 minutes
Garrett (AC: 32, HP: 71/71) d20+1=19 2d6(2+3)+10=15 Tuesday April 18th, 2006 8:40:19 AM
Active spells: Shield of faith, +3ac, 79 rounds remaining. Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours. Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. 7 rounds remaining.
Garrett yells back to Nauth "Sorry Wunjo, my blade is magical and is not very effective either. The magic that gargalus placed upon these beings has made them much harder to hurt. Fortunately for us, it also makes them fey. Let me try and give us a little breathing room."
Garrett calls upon the power of Domi and attempts to turn the fey within 60' of him.
Turning Check: 19 --can turn fey of 12HD Turning damage: 15 -- 15hd of fey are turned Destroyed: fey of 4hd or less are destroyed instead of turned.
Xenia's Voice Tuesday April 18th, 2006 10:41:37 AM "TOROS! I hear someone coming in!!! I think they're here to release the monsters. They gotta be here to release the monsters on you guys."
"If there's more than one, I don't think I'll be able to stop 'em. If that's the case, I'll have to just let 'em go and count on speed to let me grap the Power Thingie and run."
"Wish me luck. This could be bad."
Toros Tuesday April 18th, 2006 11:16:30 AM
The new information from Xenia cannot be ignored.
"Xenia, dont take too much risk, let it happen, we need you alive here! Also, let me know, if you need us over there... We will pray for you, and be waiting for you here! Good luck, Xenia!"
Then the Taur lets Nauth knows what Xenia told him about the monsters... Garrett and the ranger should be ready for what is coming next.
Appolo Ac 23 Hp25 d20+12=18 d20+8=21 d20+15=25 Tuesday April 18th, 2006 12:23:22 PM
Appolo is playing defence when he sees and hears Toros.When the Orc falls he irst Jumps then tumbles past the enemy moving quickly through the gap.Coming up he sprints toward the main gate.{Run Feat Mobility,Dodge Uncanny Dodge and Evasion.
Tumble 18 Jump 21 Balance 25
Intruders! Intruders! - Round 8 (DM JohnP) OB AoO d20+4=7 O1 AoO d20+4=6 O9 d20+4=12 A d20+6=23 B d20+6=7 K3 d20+1=18 Tuesday April 18th, 2006 10:44:16 PM Toros runs easily across the top of the wall until he can see the fey-orcs surround Appolo. The liontaur triggers his wand and sends Magic Missiles arching towards the fey-creatures. One of the fey-orcs drops and a fey-kobold is badly hurt.
Also up on the wall, Nauthiz'Ull draws back and fires at the two fey-kobolds that are approaching. By doing so, he ignores the fey-orcs that are below him. Each of the fey-kobolds drop to the ground. DM Note: Roll the 1d6 for fire damage. It's not needed for fey-kobolds, but essential for fey-orcs
Garrett concentrates and calls upon his ability to turn or dispel fey. Again, the answering surge of power is different but somehow familiar. Around him, the fey fall to the ground as their fey nature is ripped from them.
The breathing room provided by Toros allows Appolo to get away. He tumbles past the fey-kobold, baring his back to the clumsy fey-orcs. None of them manage to hit him. After finishing his roll, Appolo gets to his feet and sprints towards his companions. He is able to make it into the piles of building materials.
========================================
The fey-orcs clustered around Appolo take up the chase but are unable to keep up with the rogue. Other fey-creatures take up the chase.
Fey-orcs A and B charge Garrett, yelling and swinging their falchions. Neither can hit him, even if they are still standing. DM - Garrett, take an AoO if you choose against AC 15 Fey-orc A misses AC 23 Fey-orc B misses AC 7
Fey-kobold K3 runs towards the shrunken Toros and stabs at him with its spear but misses. K3 misses AC 18
More and more of the fey-creatures are appearing from the buildings.
Player Sanity Info Fey-orcs = AC 17, DR 10/cold iron, 12 hps Fey-kobolds = AC 18, 8 hitpoints
Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages] Tuesday April 18th, 2006 11:08:19 PM
The ranger watches as his wunjo casts aside the fey with ease.
"That is my wunjo! I am going to block them up a bit now."
Nauth reaches a hand towards where the three orcs are currently at, between the building and the wall, and, with palm upwards he wiggles his fingers and some faint sounds of magic spew from his lips. The vegetation begins to writhe and spring forth in life, entangling the orcs. ................................. cast: Entangle on 58AE
active effects longstrider. one hour comprehend languages. 10 minutes
Xenia's Voice Tuesday April 18th, 2006 11:24:22 PM
... is silent ...
Toros Tuesday April 18th, 2006 11:31:25 PM
"Appolo, the way to entrance is blocked, you have to climb over the wall"
The Taur waits for the rogue in case he can be of some help such as to give a hand to climb, stop feys chasing him etc..
Garrett (AC:32, HP: 71/71) d20+13=23 2d6(4+6)+16=26 d20+13=21 2d6(6+5)+16=27 Wednesday April 19th, 2006 12:03:11 PM
Active spells: Shield of faith, +3ac, 78 rounds remaining. Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours. Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. 6 rounds remaining.
Garrett takes his AoO at the orc. AoO (Power attack by 5): Hit AC 23 Damage: 26hp.
Garrett then focus's his remaining swings at the orc still standing before him.
Attack 1(still Power attack by 5): hit 21 ac. Damage: 27hp.
Garrett yells to Nauth. "Nauth, I am clearing the gateway. Let them know that it is clear if they wish to regroup here. If not, then I will head in farther after deal with these others nearby." Garrett smiles at Nauthiz'Ull. "Just like back home eh wunjo? At least these little piggies don't have any Sne Kjempe with them."
With no opponents remaining before him after his first swing, Garrett moves into the compound and prepares to clear the gateway by engaging the group of four to his left.
Garrett moves 20' to R+S/58+59, and prepares to use his 10' reach to start killing fey orcs.
Appolo Ac 23 HP25 d20+10=15 Wednesday April 19th, 2006 12:09:46 PM
Appolo follows Toros advice adn heads directly fo the waall and Toros,he climbs the wall quickly with the help of his friend and drops down to the otherside.There he rests a bit,still smarting from his wounds.
Xenia's Voice Wednesday April 19th, 2006 3:10:50 PM "Two down. I'm going for the Throne Room."
Toros 81/81 hp d20=9 5d4(4+3+4+4+1)+5=21 Wednesday April 19th, 2006 8:48:06 PM
This round AC: 29 (9 + 8 + 1 (dodge against the first one who attacks) + 4 (mage armor, 1 hour) + 2 (protection from evil, 3 min.) + 3 (defensive fight) +2 reduce person) +3 Luck point (any skill check to be necessary) + Longstrider (1 hour) + Reduce Person (7 rounds, no size penalty, +2 dexterity +1 AC, -2 strength) ----------------------------------------------
Toros fires his wand to prevent the feys following Apollo. (hit K7, 9 hp, and O7, 12 hp damage, enough to drop both). Helping the rogue to climb the wall both drop down together to the other side, and the taur takes his healing wand on his other hand to heal Appolo's wounds. The flying kobold attacking him is left to the skillfull hands of Nauth.
Intruders! Intruders! - Round 9 (DM JohnP) C d20+2=3 D d20+2=18 E d20+2=16 D d20+2=21 E d20+2=9 C d20+3=8 E d20+3=5 F d20+4=12 G d20+4=9 H d20+4=24 d20+4=17 2d4(2+2)+4=8 I d20+4=7 Wednesday April 19th, 2006 11:09:00 PM
Heartened by the ease with which Garrett destroyed the fey-orcs, Nauthiz'Ull decides to block their approach on one side. He invokes a prayer and casts an Entangle spell in front of the nearest building. The trampled grasses and plants inside the compound begin writhing and extending upwards, winding their way around the legs of one fey-orc but the other two manage to evade it ... for now. The spell's area extends up and over the wall and extends outside the compound too. Even the caster is caught within the spell area. Nauthiz'Ull - DC 14 Reflex save to avoid becoming entangled. Half movement even if you're not entangled.
Toros yells some encouragement to Appolo while waiting to help him get away from the fey-creatures.
Garrett easily chopped down both of the fey-orcs that charged him. Seeing that no other fey-orcs are close by, he moves to attack the ones clustered outside the building to the west.
Appolo dodges away from the pursuing fey-creatures, looping around the nearby pile of building materials. He approaches the wall just east of Toros and the fey-kobold. He clambers up and over, resting in the shelter of the wall.
Toros acts to assist Appolo, dropping two of the fey-creatures pursuing him.
=========================================
The fey-creatures pursuing Appolo keep up the chase, at least to the base of the wall. The fey-orcs are rather clumsy so they simply wait near the base of the wall, waving their swords at Toros.
The fey-kobolds clamber up onto the wall, however, so that Toros is now boxed in. Of course, the cat could simply jump down.
The other fey-creatures detour around the Entangle spell cast by Nauthiz'Ull. One of the fey-orcs begins carefully picking its way through the area. But the other two are trapped.
The fey-orcs near Garrett close with the Protector to do battle. The first gets inside Garrett's swing by making a 5' shift but cannot hit the cleric. The second has to move further, allowing Garrett a chance to swing. Garrett - AoO, please. Maybe make your AoO roll with your post. F misses AC 12 G (if it survives) misses AC 9
The next fey-orc gets a better swing, somehow getting through the Protector's armor and protective magics. It's flachion slices into Garrett. H hits AC 24 (natural 20, threat), not confirmed AC 17, 8 damage
More fey-orcs pour out of the buildings and fey-kobolds are launching themselves through the air.
Player Sanity Info Fey-orcs = AC 17, DR 10/cold iron, 12 hps Fey-kobolds = AC 18, 8 hitpoints
Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages] Thursday April 20th, 2006 12:27:27 AM
Nauth watches as the ground grows from his will and recalls a lesson taught to him years prior. The hunt is easy when they prey is slow and dumb.
Toros Highlight to display spoiler: { My friend, bring Apollo and yourself back here. Bottle then up between the building and the wall with you and Apollo side by side. I have severely slowed the orcs coming from the north and I will rain down shafts of death to those that are within range!}
Speaking the same magical words over again the ranger watches as another patch of ground springs forth to life.
"These things will be held for a while wunjo! Now it is time for Ull'Heimdall to speak!" ................................ cast: Entangle centered on 43V to basically cover the entire area between the two buildings.
active effects longstrider. one hour comprehend languages. 10 minutes
Toros 81/81 hp d20=18 2d8(7+6)+3=16 Thursday April 20th, 2006 6:56:12 AM
This round AC: 38 (18 + 8 + 1 (dodge against the first one who attacks) + 4 (mage armor, 1 hour) + 2 (protection from evil, 3 min.) + 3 (defensive fight) +2 reduce person) +3 Luck point (any skill check to be necessary) + Longstrider (1 hour) + Reduce Person (6 rounds, no size penalty, +2 dexterity +1 AC, -2 strength) ----------------------------------------------------
Toros heals Appolo for 16 hps with the CMW wand and moves closer to the entrance as suggested.
Xenia's Voice Thursday April 20th, 2006 11:20:37 AM "I think I may have help on the way, Toros. The monsters in these cages look like they don't like the orkies much. I'm gonna see if I can turn 'em loose. Then you can all make a run for the Lair while the monsters fight the orkies and we can join up. 'Kay?"
Toros's voice Thursday April 20th, 2006 11:28:31 AM
"This is a good idea, Xenia. I can understand the monsters would not be happy to be kept in these cages. But, then who were the two that you have dealt, thinking they were going to open the cages so that the monsters would attack us?? They would not come there to release the monsters then?? Anyway, we are also not bad here, and would be ready to join you, when you let us know, I guess... But, be careful, Okey??"
Xenia's Voice Thursday April 20th, 2006 1:30:38 PM "It's alright, Toros. From what they tell me, these two that I just killed came in to get someone from down below. It's the guys down below that have keys."
"And you see, the monsters in the entryway, they haven't been changed yet. It's the ones in the cages off the Throne Room that have had themselves changed by the Power Thingie. So, looks like the Power Thingie is downstairs somewhere."
"I'm gonna try and pick the lock on the cages in the Entryway. If you can, get everyone moving toward the Lair, this has just become more than a snatch and grab. When the monsters start coming out of the Front Door, you can make your break."
Garrett (AC:32, HP: 68/71) d20+13=23 2d6(3+3)+16=22 d20+13=14 d20+8=10 Thursday April 20th, 2006 4:53:27 PM
Active spells: Shield of faith, +3ac, 77 rounds remaining. Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours. Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. 5 rounds remaining.
Garrett swings at the orc(G) who allows him the AoO AoO power att by 5: Hit ac 23. Damage: 22hp
Garrett then turns his attention to orc H, to keep them from flanking him. Attack 1: PA5: miss-- ac 14 Swing 2: miss-- ac 10
DM Post (JohnP) Thursday April 20th, 2006 11:04:27 PM
Waiting on the DM post until Appolo has posted.
Appolo AC 23 Hp 41 d20+15=34 Friday April 21st, 2006 11:52:23 AM
Appolo is healed by Toros and feels much better"Thanks my friend now let's go help Garret."He then sprints off using the wall as cover toward Garrett and the main entrance once there he will take up position along side his friend.
Reflex save fro entangled area 34
Intruders! Intruders! - Round 10 (DM JohnP) Attacks F d20+4=23 H d20+6=16 I d20+6=11 Escape Entangle C d20+3=13 D d20+2=16 E d20+3=14 K d20+2=19 L d20+3=13 M d20+3=15 N d20+3=13 O d20+2=9 Kobold Attack K8 d20+1=8 K3 d20+3=9 K4 d20+5=15 Orc climb d20+2=18 d20+2=22 d20+2=12 d20+2=15
Friday April 21st, 2006 2:36:28 PM
With the word from Xenia, the group at the gate expects to have some assistance coming soon. But, in the meantime, they will need to deal with the fey-creatures attacking them.
Nauthiz'Ull casts another Entangle spell to block another approach to the gate. He catches some of the fey-orcs but not all. There is also a narrow path left for them to come towards the gate.
Using another of his wands, Toros heals Appolo and then starts moving towards the gate, skirting the Entangle spell.
Holding the gate, Garrett chops down one of the fey-orcs and then turns to attack the one that hit him. But both of his swings miss the creature.
Appolo leans against the wall to catch his breath and then is invigorated when the healing magics course through him. He then sprints towards the gate, not bothering to detour around the area of the Entangle spell.m He gets partway through the spells area. DM JohnP - I'm interpreting that an Entangled area counts as Difficult Terrain for purposes of movement since it costs double. It's impossible to Run through Difficult Terrain so Appolo is halfway through as you indicated that he was going through the area.
=========================================
The fey-orcs at the gate keep trying to bring down Garrett but cannot hit him. F misses AC 23 H misses AC 16 I misses AC 11
The fey-orcs caught inside the Entangle spells try to escape. Only a few of them are successful but those that are try to make their way towards the gate. C remains trapped D escapes E remains trapped K remains free L remains trapped M remains trapped N remains trapped O becomes trapped
Other fey-creatures keep moving out of the buildings and towards the gate.
The kobolds on the wall launch themselves off and glide towards Toros, their spears extended in front of them. Their effort is futile but they do manage to trap the liontaur. K8 misses AC 8 K3 misses AC 9 K4 misses AC 15
Rather than detour around the wall, the fey-orc who chased Appolo into the corner climb onto the wall and then jump down.
Toros 81/81 hp d20=7 d20=8 d20=14 Friday April 21st, 2006 9:57:44 PM
This round AC: 30 (7 + 8 + 1 (dodge against the first one who attacks) + 4 (mage armor, 1 hour) + 2 (protection from evil, 2 min.) + 6 (total defense) +2 reduce person) +4 for Mobility +3 Luck point (hide) + Longstrider (1 hour, 50 ft base speed) + Reduce Person (5 rounds, no size penalty, +2 dexterity +1 AC, -2 strength) ----------------------------------------------- Toros tries getting rid of the surrounding kobolds and entangling plants and retreats to the entrance in total defense, blending with shadows (Hide 28,(8+20), move silently, 30 (14+16)).
Xenia's Voice Sunday April 23rd, 2006 6:55:50 PM "Toros, geez, what a place. They got Bugbears, Hill Giants, Owlbears, and Anknegs caged up in here. That's on top of the goblins and orcs. I dunno if some of these guys are gonna be able to tell the good guys from the bad guys. But they might give you a distraction."
"I'm gonna let some of the more intelligent ones out first. They gonna have weapons once their out there? Looks like they've been together for a while. If the first one's out start attacking the Orkies, maybe the others will get the idea."
"See if you can get everyone together and get in here. I think I know the way down to the Power Thingy. I'm gonna scout the way. Get here as soon as you can. When you come up the stairs into the lair you'll see cages on both sides of the hall heading into the Throne room. On the north side of the cages there's stairs on either side. Take those down. I think that's the way. Hurry."
Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages] d20+12=18 d20+12=19 d20+7=11 d20+2=9 d8+3=8 d8+3=9 d6=6 d6=2 Sunday April 23rd, 2006 11:55:54 PM
Watching as everything unfolds so much smoother than he thought only moments ago, the ranger decides that he now needs to help his wunjo in a more direct fashion.
An arm reaches to quiver, an arrow flashes to bowstring and a twang is heard. Blurry motions pull bowstring with speeds that seem to make time stand still.
twang...twang...twang...twang
"Wunjo! I got your back wunjo!" ............................ attack.Orc H a1.18 a2.19 a3.11 a4.9 d1.8+6=14 d2.9+2=11 d3.n/a d4.n/a
active effects longstrider. one hour comprehend languages. 10 minutes
Appolo d20+15=34 Monday April 24th, 2006 3:26:56 AM
Appolo continues toward Garret and once he arrives will take up postion alongside him. "So my friend what's next do we stay out here or go inside?"
Reflex roll 34 for entangled area.
Garrett (2nd post) Monday April 24th, 2006 10:31:17 AM
"I don't know Appolo. There are a lot of orcs between here and there. It's going to take awhile to fight our way through them all. Perhaps one or two of you sneakier types can get to Xenia without being intercepted. Perhaps it would be best to take out all the orcs on our way in, so at least they are not at our back. either way, I'm going to be fighting orcs for awhile before I get to the entrance."
Turning to Nauth, "Thanks Wunjo. You always do. Let's take them quick so we can get to Xenia. I'm saving my turning attempts for big groups surrounding me, and for when my righteous might runs out."
Intruders! Intruders! - Round 11 (DM JohnP) d20+2=7 d20+2=9 d20+2=18 d20+2=18 d20+2=19 d20+2=11 O1 d20+6=13 O9 d20+6=15 C d20+3=17 E d20+3=11 H d20+4=20 J d20+6=14 K d20+2=19 d20+4=24 d20+4=18 2d4(3+2)+4=9 L d20+3=7 M d20+3=16 N d20+3=17 O d20+3=9 P d20+6=20 Y d20+4=7 Wednesday April 26th, 2006 9:31:25 PM Garrett hacks two of the fey-orcs in two, making a small hole in the group surrounding him. But there seem to more and more of these things.
Toros successfully hides from the three kobolds and runs away from them. The kobolds look and listen for the reduced liontaur but can't locate him.
Atop the wall, Nauthiz'Ull fires down at the fey-orc attacking Garrett. He is dismayed to see the arrows stick harmlessly into the fey-orc's hide but the flame on each arrow does burn it.
Appolo makes it through the Entangle spell and nears the gate, standing below Nauthiz'Ull on the wall.
========================================-
The hordes of fey-orcs keep coming, closing in on the three visible attackers in the entrance. Garrett attracts most of their attention because he is the biggest and most visible.
Fey-orcs O1 and O9 charge him but cannot defeat Garrett's armor and protective magics. Fey-orc H also cannot hit the Protector. Fey-orc J steps forward 5 feet and swings his falchion by Garrett's shoulder. Garrett - you get an AoO against one of the charging fey-orcs. O1 misses AC 13 O9 misses AC 15 H misses AC 20 J misses AC 14
The fey-orc K closest to Nauthiz'Ull and Appolo scrambles up the wall and swings at the ranger. His falchion bits deep into the ranger's side. K - Climb 19 (vs. DC 10), no AoO possible due to cover (from Appolo) and no melee weapon wielded (Nauthiz'Ull). Is 10' up, so no attack possible from ground. K hits AC 24 (threat), not confirmed AC 18, 9 hps damage
In the Entangle spells, the fey-orcs struggle futilely since they cannot break the grip of the grass and shrubs.
More of the fey-orcs pour forward, seeking to overwhelm Garrett. One charges into Garrett, missing with his falchion. A second close with him and also misses. P misses AC 20 Y misses AC 7
Player Sanity Info Fey-orcs = AC 17, DR 10/cold iron, HP 12 Fey-kobolds = AC 18, HP 8
Xenia's Voice Wednesday April 26th, 2006 10:14:53 PM "How you doing Toros? First cage is open. Bunch of orcs and gobos. Looks like they found weapons in here. Should be coming out any sec now."
Toros's voice Thursday April 27th, 2006 1:33:12 AM
"It is a massive mess around here, Xenia. It will require skills to reach the lair, hope we can easily move around the mess in the middle. I hope these orcs and gobos do not complicate it more..."
Appolo d20+12=24 d20+12=23 d20+4=19 d8+4=12 d10+4=14 d8+4=12 Thursday April 27th, 2006 4:14:34 AM
Appolo moves forward to support Garret.Taking up positon on right side Sword drawn he swings at the nearest orc.He swings at the creature three times"Ok ,look like we just need to get nasty.Kill them all and let the gods sort them out.Hope Xenia is ok in there."
Attack 24,23,19 Damage 12 14 12
Garrett (AC: 32, HP: 68/71) d20+13=17 2d6(6+3)+16=25 d20+1=6 2d6(3+2)+10=15 Thursday April 27th, 2006 8:55:42 AM
Active spells: Shield of faith, +3ac, 75 rounds remaining. Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours. Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. 3 rounds remaining.
Garrett Takes his AoO. Still power att by 5. Attack: hit AC 17, Damage: 25hp
Garrett takes a quick look, and sees the next group of assailants moving this way. "Gargalus has been pretty busy making these things" he thinks to himself. "If I'm surrounded, the fey will move upon Appolo and Nauth, so I guess I better clear an area."
Garrett focuses the ability granted to him by some possibly unknown power, and turns the fey.
Turning Check: 6 -- can turn fey of upto 7HD Turning damage: 15 -- 15hd of fey are turned Destroyed: fey of 4hd or less are destroyed instead of turned.
Toros Thursday April 27th, 2006 2:17:39 PM
"Guys, better to move on, Xenia waits us in the lair. She says the monsters come out of the cages will deal with these fey-orcs and kobolds. Some freed orcs and goblins with weapons should be here in a moment."
Toros waits to see the impact of Garrett's turning in order to make his next move.
(Could I hold my action until I see which of the feys are destroyed with the new map please?)
ed. - DM JohnP - The following fey-orcs were destroyed: O1, O9, H, J, K, P, Q, R, S, T, U, V, Y, Z, a. None of the fey-kobolds were destroyed.
Toros-addendum 5d4(2+3+3+2+3)+5=18 d20+16=18 d20+17=30 d20+6=13 d20+20=28 Thursday April 27th, 2006 4:04:02 PM
(Thanks!) Seeing the protector has freed the way to the left, Toros tries to direct his friends to that direction. "Guys, lets go! These could be our best chance to reach the lair without intervention!" The taur then triggers his wand again, to see the fall of the life-less body of fey-orc W and hear the scream of wounded X (18 hp damage in total). Then, hidden (d20 roll, 18), and silent (30) he comes near the wall and climbs it one more time (13). (location L 60) -------------------------------------------- This round AC: 28 (8 + 8 + 1 (dodge against the first one who attacks) + 4 (mage armor, 1 hour) + 2 (protection from evil, 2 min.) + 3 (total defense) +2 reduce person) +4AC for Mobility +4 Luck point (climb) + Longstrider (1 hour, 50 ft base speed) + Reduce Person (4 rounds, no size penalty, +2 dexterity +1 AC, -2 strength)
Intruders! Intruders! - Round 12 (DM JohnP) C d20+3=18 D d20+13=18 2d6(3+3)+16=22 E d20+3=22 L d20+3=19 M d20+3=5 N d20+3=21 O d20+3=11 b d20+4=23 c d20+4=24 d20+4=9 2d4(2+3)+4=9 Thursday April 27th, 2006 10:25:39 PM Appolo moves ahead to support Garrett and help him deal with the large number of fey-orcs surrounding him. He hits one of the fey-orcs several times but cannot drop it.
With all the fey-orcs close by, Garrett calls upon the power and destroys them. All around him the creatures crumple to the ground.
Hoping to remove more opponents ahead of them, Toros triggers his wand once more. Fey-orc X crumples to the ground and fey-orc D yelps in pain. DM Note - I missed Garrett's AoO, so W also died from the turning. So I moved on to the next closest fey-orc.
Nauthiz'Ull takes a breather, concentrating on the pain from the wound from the falchion.
========================================
The fey-creatures keep attacking. Fey-orc O8 and Fey-orc e move around the Entangle patch towards the entrance.
Fey-orc D charges Garrett but is cut down by the Protector. DM - I rolled the AoO
Three fey-orcs come out of the nearest building and attack Garrett. The second one lands a lucky blow, hitting Garrett and wounding him for 9 hitpoints. Fey-orc b misses AC 23 Fey-orc c hits AC 24 (natural 20, threat), not confirmed AC 9, 9 damage
Three fey-orcs come down the west side of the near building, one of them climbing onto the wall beside Toros.
More fey-orcs approach the gate and, in the distance, everyone can see fey-orcs moving towards the entrance of the lair.
The fey-orcs trapped in the Entangle spell try to escape. Only two of them (fey-orcs E & N) are able to get free.
The fey-kobolds run around and climb onto the wall.
Player Sanity Info Fey-orc = AC 17, DR 10/cold iron, 12 hps Fey-kobold = AC 18, 8 hps
Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages] d20+9=20 d20+12=13 d20+12=29 d20+12=13 (mistake) d20+7=25 d20+2=20 d8+3=7 d8+3=7 d8+3=9 Thursday April 27th, 2006 11:54:42 PM
Nauth stares. He stares at the blood coming from the fresh wound on his shoulder. He stares at the mass of bodies that were smote by his wunjo's power.
He watches as the kobolds scale the wall; a smile creeps over his face.
gotchya now...
The speed of which Nauth unleashes fools the eye and makes it appear as an aligators death-spin. quiver-bow-twang-quiver-bow-twang... ...................... move.5' step to edge of wall REF-20
a1.13 a2.29 a3.25 a4.20 d1.n/a d2.7 d3.7 d4.9 a2 and a3 are directed at K4. 14 damage. a4 is for k3. 9 damage.
active effects longstrider. one hour comprehend languages. 10 minutes
Appolo Ac 23 Hp 59 d20+12=31 d20+12=18 d10+4=10 d8+4=6 Friday April 28th, 2006 11:23:41 AM
Appolo watches as Garret wipes out those enemies in the immediate vicinity"Nice.Ok folks if we're going to make a break for it now's the time.To the entrance to the lair.Or notWhat's it going to be?"Appolo moves up to S57 alongside Garret swings at K9 twice.Cutting into the Kolbold.
Attack 31 18 damage 10 6
Xenia's Voice Friday April 28th, 2006 11:36:31 AM "Giants are loose, Toros. I've told them that you guys will be coming in. And I've told them that we're after the thing that will turn them into Fey guys. That's the reason they got captured in the first place, so I think they'd be wanting to let us in. Still, you might be careful and let them all out the door first. I mean, some of them could get excited and confused, you know."
Toros 81/81 hp 5d4(1+3+3+2+2)+5=16 d20+20=25 Friday April 28th, 2006 1:05:22 PM
Toros jumps to the other side of the wall, then calls the attention of his friends one more time: "Xenia has freed the giants, and tells us to let them go out first and then we enter the lair. I am going on that direction" He moves up to 51K and fires his missiles to the two approaching orcs, dropping "n" and wounding "m". He knows the orcs cannot catch him this round, and he does not worry much to become visible (AC 25).
Garrett (AC: 32, HP:64/72) d20+1=9 2d6(6+2)+10=18 Friday April 28th, 2006 3:31:37 PM
Active spells: Shield of faith, +3ac, 74 rounds remaining. Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours. Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. 2 rounds remaining.
Garrett takes the hit from the orc, thankful once again for the damage reducing properties of his righteous might spell.
"Alright guys, let's move in and get to Xenia. I'm going to turn the fey and drop most of them again. Start moving as soon as I do. Just watch out for the giants, I don't trust anything here except us."
Garrett once again focuses his divine power and turns the fey.(used 3, 1 remaining)
Turning Check: 9 -- can turn fey of upto 7HD Turning damage: 18 -- 18hd of fey are turned Destroyed: fey of 4hd or less are destroyed instead of turned.
Once he has turned the fey, Garrett moves 20' towards the lair.(in a NE direction if possible, depending on how many dropped, and where they were.
Intruders! Intruders! - Round 13 (DM JohnP) L d20+3=17 M d20+3=10 O d20+3=8 m d20+4=7 Tuesday May 2nd, 2006 9:10:44 AM Nauthiz'Ull shoots down two of the fey-kobolds that were pestering Garrett. Then he moves to the end of the wall where he can look out over the compound.
Appolo also moves to support Garrett, chopping down another of the fey-kobolds.
The hidden Toros hops down from the wall and runs along the building to the west of the entrance. He triggers his wand and drops another of the fey-orcs.
Finally, to clear a path to the lair entrance, Garrett calls upon his ability to destroy these fey-creatures. The creatures fall quietly until Garrett is surrounded by heaps of the dead bodies. In the light of day, the horns and wings of the fey-creatures seem to be melting away now that Garrett has ripped the fey nature from their bodies. Finally, Garrett moves to the northeast towards the fey-orcs trapped in the Entangle spell.
==
One of the fey-orcs (N) moves out of the area of the Entangle spell and moves towards Garrett. He stops just outside the range of the Protector's sword. The other three remain trapped.
The fey-orc that Toros wounded with his Magic Missiles runs towards the small liontaur and swings his falchion. It goes wide, not even close to Toros. Fey-orc m misses AC 7
Two more fey-orcs work their way between the two Entangle spells.
Three fey-kobolds come around the outside of the compound towards the entrance.
==
When the party looks towards the large gates leading into the hillside lair, they can see a mob of fey-orcs and fey-kobolds milling about. They haven't yet decided to charge into the lair. Presumably the creatures released by Xenia are holding them off.
Player Sanity Info Fey-orcs AC 17, DR 10/cold iron, 12 hps Fey-kobolds AC 18, 8 hps
(NOTE - I made a mistake on the map that I can't correct right now. Garrett did move to northeast and is standing on the path.)
Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages] d20+5=18 d20+13=16 d20+13=16 d20+8=21 d20+3=16 d8+3=8 d6=4 Tuesday May 2nd, 2006 12:25:31 PM
The ranger watches in sheer amazement at the powers of his wunjo. He chuckles.
"Garret, wunjo, I remember when you couldn't turn a corner! You amaze me today!"
With sure foot and a bit of a padded fall, Nauth springs from the top of the wall to the ground. His knees give in the way that absorbs the impact and if you could see them, every muscle in his thighs tense loosen and flex again to adjust from the momentum. He rises just as quick from the crouch he finds himself in, bow raised and arrow nocked.
His vision starts with Garret and a blur to the right pans over Appolo and sets on the lone orc not entangled. The orc will be the final resting place of at least a few arrows.
A flurry of arm, arrow, twang and grunt ensues once more. Shafts flutter eagerly towards the orc, the arrowheads being ravenously hungry. ...................... move.jump down to 59V (I assume that is a move equivalent action) Rolled for maintaining balance,etc. DEX bonus only.18
attack.N (w/in 30'-PBS +1)(sorry John, the +1 for all of the attack rolls was already figured in I believe. that would make my ATT rolls at +12/+12/+7/+2. A3 still hits at a 20) a1.15.miss a2.15.miss a3.20.hit a4.15.miss d3.8+4=12
active effects longstrider. one hour comprehend languages. 10 minutes
Garrett (AC:32, HP: 64/72) d20+13=14 d20+8=25 2d6(6+6)+16=28 Tuesday May 2nd, 2006 3:17:25 PM
Active spells: Shield of faith, +3ac, 73 rounds remaining. Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours. Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. 1 rounds remaining.
"everyone, go around the back side of that building to my west. The way Toros went, you should be able to avoid the entangles that way. Make for the entrance and Xenia, I'll mop up these last couple that have snuck through the entangle spell and be right behind you."
Garrett steps forward 5' and swings at the fey orc just out of his reach. Attack 1: (power Att 5) ac 14, miss Attack 2: (Power att 5) ac 28, hit. Damage: 28hp
"Go guys, I'm all set. This should only take a few seconds."
Xenia's Voice Tuesday May 2nd, 2006 3:24:37 PM "Looks like the Fey guys are fighting my goblin and orc friends right in the doorway, Toros. I'm trying to get the Giants to smash a way through. Seems they kinda like smashing things."
"If they can clear a way through, you best make a break for it, afore the doorway clogs up again with a melee.
Appolo Ac 23 HP59 d20+11=22 Tuesday May 2nd, 2006 3:47:27 PM
Appolo moves quickly forward and tosses his last bottle of Alchemist fire at the creatures trapped in the entangle spell {M on space z45}
He then turns and sprints back toward where Toros went"Come on that should slow them down a bit.
"Thank you Wunjo, that is truly a compliment coming from you. Domi has seen fit to bless me with gifts that seem to hurt these fey orcs a great deal. Perhaps he knew that they would be needed. If only I was able to fare so well against the Sne Kjempe those many years ago."
"You too have much to be proud of Wunjo. If only your sister and father could see how your skill with the bow has grown. They would both be proud."
"Let us finish destroying these aberrations wunjo, and return to Oshirr house with Gargalus' trinket before he decides to make an appearance."
Nauthiz'Ull [illegal second post; a retort] Tuesday May 2nd, 2006 8:53:19 PM
Upon hearing the familiar sound of his wunjo's voice Nauth turns his focus to him.
He hears Garret say, "You too have much to be proud of Wunjo. If only your sister and father could see how your skill with the bow has grown. They would both be proud."
Sheer confussion crosses and creases the deeply tanned brow of the ranger. He looks back at the orc he just fired at. He looks back at Garret. He looks back at the orc he just fired at.
Four arrows, three way off target. This is the source of my pride?
"Umm, yeah wunjo! My skill with the bow. Right...Thanks!"
Even though his brow is painted with confussion his heart knows the true meaning of the cleric's words and the corners of his mouth betray humor and slight sarcasm.
Toros Tuesday May 2nd, 2006 10:08:28 PM
Ignoring the feyorc attacking him, Toros goes to the entrance, calm and hidden.
Toros - OCC Tuesday May 2nd, 2006 10:11:40 PM
Sorry, without that part of the map I cannot state an exact location at the entrance of the lair.
Intruders! Intruders! - Round 14 (DM JohnP) Toros AC d20+20=30 m AoO d20+4=21 KA d20+1=21 d20+1=11 d6-1=1 KB d20+1=11 Garrett AoO d20+13=23 2d6+16=25 o d20+6=7 Tuesday May 2nd, 2006 10:27:42 PM
Nauthiz'Ull jumps down from the wall and fires arrows at the nearest fey-orc. Three of his arrows go wide but the one that hits burns a small hole in the fey-orc's hide.
Garrett steps forward and swing twice at fey-orc N, hitting it once and nearly chopping it in half.
Appolo considers throwing his alchemist's fire at the fey-orcs trapped in the Entangle spell but stops when he realizes that the distance is too great. DM JohnP -- it's much more than the 50' maximum range for a thrown weapon
Toros decides to ignore the fey-orc attacking him and move towards the entrance, forgetting that he is no longer hidden. Even so, the fey-orc cannot hit him when Toros strolls by him. Toros AC roll = 30 Fey-orc m misses AC 21
===================================
The fey-kobolds keep moving, one stepping in and jabbing Nauthiz'Ull with its spear. The spear nearly found a weak point in his armor but ended up barely injuring the ranger. The second fey-kobold is unable to hit Nauthiz'Ull and the third one cannot reach the ranger. KA hits AC 21 (natural 20, threat), not confirmed AC 11, 1 hp damage KB misses AC 11
The three fey-orcs struggle against the Entangle spell and the other two advance upon Garrett who chops down the first one. The second cannot hit the Protector. Garrett AoO hits AC 23, 25 damage Fey-orc o misses AC 7 (natural 1)
The fey-orc that attacked Toros watches him race away and realizes that he cannot catch the liontaur. Instead it moves towards the entrance.
Other than these creatures, the compound seems lifeless.
Player Sanity Info Fey-orcs AC 17, DR 10/cold iron, 12 hps Fey-kobold AC 18, 8 hps
Xenia's Voice Wednesday May 3rd, 2006 11:42:22 AM "These Anhkegs look pretty wild, Toros. But I'm gonna let them out. Figure it should be good for some mayhem."
"How close you guys to getting here. There's only one cage left. After this, I think I'll take a peek downstairs. I won't rile nothing up. Just make sure we'll be going in the right direction. 'Kay?"
Garrett (AC: 32, HP: 64/72) d20+13=15 d20+8=10 Wednesday May 3rd, 2006 1:39:17 PM
Active spells: Shield of faith, +3ac, 72 rounds remaining. Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours. Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. Last rounds remaining.
Garrett swings at the orc presently attacking him.
Attack: ac15 miss. ac10 miss.
Toros Wednesday May 3rd, 2006 4:39:57 PM
Toros messages Nauth one more time: "Nauth, come on, Xenia is waiting inside, we must get to the lair, bring the guys up here"
Then the taur himself does what he has told Nauth, and moves closer to the gate, hiding in shadows.
Toros - addendum Wednesday May 3rd, 2006 4:44:44 PM
"Okay, Xenia. I will be there in a second and the others are also coming"
AppoloAc 23 HP 59 d20+12=15 d20+12=31 d20+6=25 d6=3 d8+4=10 5d6(3+2+1+1+2)=9 Wednesday May 3rd, 2006 5:09:33 PM
Appolo unable to throw his alchemist fire Appolo moves up alongside Garret and swings twice at the Orc next to Garret flanking and backstabbing the creature.Hitting once."Come on let's move.Mauth get a move on link up with Toros I'll stay with garret.We'll be right be hind you."
Shortsword Attack 31 {Critical hit Shocking damade 3} 10x2=20=9 Total damage 31
Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages] Wednesday May 3rd, 2006 6:41:24 PM
Nauth hears Toros' urging and yells to the other two, "Heya wunjos, we are needed in the lair as of now!"
Nauth looks towards the path ahead of him and knows that it could be too slow.
"I'm swinging around the building over here" as he points to the westerly one. His feet carry him to towards the lair and then suddenly take a hard left turn.
Nauth does his best in avoiding being hit but he knows that time is now of the essence and sets off at a full sprint. ............................. move. diagonally to 59U and then straight west along line 59, as far as I can in a full run, double move, what-have-you.
active effects longstrider. one hour comprehend languages. 10 minutes
Intruders! Intruders! - Round 15 (DM JohnP) d20+4=16 d20+13=31 2d6(3+4)+16=23 Wednesday May 3rd, 2006 10:28:30 PM Garrett swings twice at the fey-orc attacking but it manages to duck under both of his swings.
It doesn't really matter because Appolo moves ahead and slices the fey-creature into two.
Nauthiz'Ull runs from the fey-kobolds and then dashes by the fey-orc. It swings at him when he passes but cannot hit. Fey-orc m misses AC 16
Meanwhile, Toros is racing for the entrance of the lair.
========================================
Fey-orc m runs towards Garrett only to be cut down by the Protector.
The three fey-kobolds turn tail and run towards the trees.
The three fey-orcs stuck in the Entangle spell keep struggling but cannot get free.
COMBAT END
All the foes are vanquished or fled, except for the three who remain stuck in the Entangle spell. If Appolo and Garrett choose, they can kill the helpless things.
Or, they might be better served by moving to the entrance. By now, any attempt at a stealthy entrance to the lair is futile.
Toros gets to the entrance in time to see the fight between the captives and the fey-creatures. It's a pitched battle but the size of the giants and the numbers finally carry the day. By the time everyone else gets there, there are no fey-creatures left standing.
The massive doorway looms dark and mysterious. Somewhere inside of there, Xenia is trying to make her way into the place where Gargalus is making the fey-creatures.
Appolo Thursday May 4th, 2006 5:30:56 AM
Appolo sprints towards the entrance to Gargula's Lair"Come on guys.Let's move.Xenia's going to need some help."
Toros Thursday May 4th, 2006 11:22:36 AM
"Xenia we are getting in now... where are you"
Returning to the normal size the large taur advances into the lair, with his friends, hidden, silent and careful...
Xenia's Voice Thursday May 4th, 2006 12:25:51 PM "I'm here, Toros. Just past the cages. By the corner of the eastern stairs."
"I hear voices coming up. Hurry! I'll keep watch."
Garrett Thursday May 4th, 2006 12:44:34 PM
Garrett moves as quickly as he can towards the cave opening, making sure all are present and accounted for once we arrive there.
"Should we heal up the injuries that we have sustained so far. There is no telling what type of resistance we may meet inside."
If everyone wants to go in, Garrett goes with. If people want to heal up first, Garrett begins supplementing peoples individual healings to save time.
Garrett Friday May 5th, 2006 8:20:03 AM
(OOC note: without righteous might, AC: 30. HP 63/71)(+15/+10 to hit)(Damage: 1d8+7)
Into the Lair They Go! (DM JohnP) Friday May 5th, 2006 8:36:12 AM Appolo, Garrett and Toros are about to enter the lair of the future god of Death. Presumably Nauthiz'Ull is tagging along behind.
Garrett suggests that everyone should get healed up before entering. If they can't heal themselves, the cleric of Domi will heal them.
DM JohnP - By my reckoning, here's the current hitpoint status of everyone. Use as much healing as desired, marking what spells or items are used.
After healing everyone, the party picks their way through the fallen bodies of the fey-creatures, orcs and goblins. The fey-creatures felled by Garrett's turning were unharmed and almost seemed peaceful, as if they had simply fallen asleep. But these bodies are torn and rent by weapons, or smashed by the giants until almost unrecognizable.
There are bodies on the wide stairs just inside the doors, too. After everyone climbs the stairs they can see more of the lair. It's exactly as Dreana had drawn. After an open area with looted weapon racks, a corridor is lined with cells. Four doors hang open and the final two cells still contain owlbears and ankhegs. Looking into the cells, the party can see that they've held large numbers of creatures for some time.
From somewhere ahead, the party can hear a commotion. Maybe from the two stairs just past the monster cages.
Xenia is hiding here, someplace, but she hasn't revealed herself yet.
By the conclusion of healing and exploration to this point, consider that 2 minutes (20 rounds) have elapsed for any running spells.
An older map that I had access to, will be updated. The party is now in the central corridor between the cages, just south of the stairs. Xenia is shown, but isn't really at that location.
Xenia's Voice Friday May 5th, 2006 3:48:11 PM "Bad news. Really bad news, Toros. Got more orkies coming up the stairs. Bigger and badder than the ones outside."
"They seen the cages open and they've gone downstairs to tell someone they call Da Boss. Get in here. I'm gonna follow and see what we're in for."
Nauthiz'Ull [ac22 hp59/90:longstrider:comprehend languages:cat's grace] d20+12=17 d20+13=16 d20+12=25 Friday May 5th, 2006 6:17:28 PM
Entering the lair, the ranger finds himself a bit disgusted, a bit in awe and a lot on edge. he does everything to heighten his senses and block out the sounds that he knows is being made by his group. Then, he hears something up ahead. Wasting no time the ranger calls forth the strongest magics that he knows and infuses himself with the spirit of feline.
"Toros, where's Xenia? I do not want to accidentaly put a shaft in her."
A dark-tanned hand reaches for the simple looking quiver at his side and an arrow is produced.
"Let us get this done as quickly as possible. Gargalus has bestowed power unto me and I am not at ease with breaking into his lair and stealing anything. I do this on loyalty alone." ........................... move. nauth moves alongside Garret
Toros Friday May 5th, 2006 7:29:01 PM
Toros feels very uneasy, and disturbed looking around while moving in.
'Hope this is the end and we go home soon...'
The wemic then helps curing his friends with the CMW wand. Then he gets the bad news from Xenia and lets his friends know about it: "Guys get ready for worse. The big orkies and boss is somewhere here, and Xenia is following to find out."
'This is just the end of the beginning and if this is the beginning, Domi give us courage, Wardd give us chance'
Garrett (AC: 30, HP: 71/71) d8+9=16 2d8(3+4)+3=10 d8+9=13 2d8(8+4)+3=15 d8+1=6 2d8(2+4)+3=9 Saturday May 6th, 2006 7:59:05 AM
Active spells: Shield of faith, +3ac, 52 rounds remaining. Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.
(For ease of doing, I'll roll Toros's wand of CMW to coincide with my spellcasting, since we would do it together to save time.)
Total healing time 3 rounds. Toros uses 3 charges of wand, Garrett uses 2 1st lvl spells, and a charge of the clw wand. Everyone should be fully healed.
Garrett moves toward where Xenia tells Toros we need to go. "Tell Xenia to be careful Toros, she shouldn't get in too deep. On the other hand, she will likely need to find that power source while we fight the rest of the compound. Let's get this done with before Gargalus himself shows up."
"And remember guys, when we get into melee, if you are standing within a few feet of me, I can deflect blows and make it harder for them to hit you. We may not have time for any more healing."
Appolo Monday May 8th, 2006 5:09:18 AM
Appolo moves throught broken dead bodies with casual indifference.When the stop and garret heals them with the help of Toros's wand he says"Thank you.Now let's finish this."
Xenia's Voice Monday May 8th, 2006 10:21:39 AM "Toros, they're coming. With the God! Gargulas! They're headed your way."
"I seen the Stone Power Thingy that he uses to make the Feys. I'll grab it once they're gone. But you gotta run. They're coming after you. Gargulas! They're coming to kill you. You gotta run."
Toros -addition Monday May 8th, 2006 11:16:25 AM
Hearing the voice of Xenia this time does no good to the wemic: "...They are coming to kill you, you gotta run..."
The wemic quickly turns to Appolo, Garrett, and Nauth to tell the bad news:
"Guys, Xenia says Gargulus is here, and coming to kill us. We gotta run. Xenia will grab the Fey item when everyone is gone. We gotta run to save our lives and make Gargulus and his minions chase us to give Xenia a chance. Come on, lets go!!"
Then Toros tries to lead his friends back to the entrance as fast as he can, praying they still have enough time. If they can make it outside they should have more chance.
In the Lair (DM JohnP) Monday May 8th, 2006 2:12:48 PM
After healing, the party looks about at the lair of the future god. Doesn't seem too impressive really. Especially since it currently reeks of blood and the dung of caged monsters.
The party advances through the first area of the lair until they come close to the monster cages. The owlbears and ankhegs clack their beaks, claws and mandibles at the foursome. It might just be that the battle has excited the monsters. Or it might be that the smell of blood has stoked their appetites. Or maybe, just maybe, they're imploring the party to let them go.
The party can now better see the throne room ahead of them. That room is dominated by a large stone throne raised up a dais. There doesn't seem to be any decoration there. But something ... or things ... is moving about up there.
Just then, while they're deliberating all of this, a loud voice echoes up the stairs to either side of the party.
"NO! NO!"
"GOTHMA BE LOYAL!"
"GOTHMA BASH FOR YOU!"
"DON'T CHANGE GOTHMA!"
The voice sounds like that of a very large man, possibly a giant like you saw fighting outside the lair entrance. Despite the echoing distortions, it's easy to hear the fear in the voice. What would cause such fear in a creature so fearsome and feebleminded?
"NOOOOOooooooo ...!"
Just then a yell echoes up the stairs, then is abruptly cut off. The silence that follows is stunning. Even the unintelligent ankhegs and owlbears are silent. Then the things in the throne room start clapping, the sounds of their mirth echoing about the room.
Toros perks up when he receives a message from Xenia. He immediately urges everyone to run from the lair, leaving Xenia to her fate.
Garrett Monday May 8th, 2006 3:58:29 PM
"With Gargalus himself and all his minions on alert, she isn't likely to get out of here after we leave Toros. If we stay and fight him here, then she has the diversion necessary to grab it and run back to Oshirr House. That stone is the only thing that matters. It must get to Alemi. What say the rest of you?."
Toros Monday May 8th, 2006 4:24:48 PM
Xenia herself told us to leave, Garrett, and I have thought he has some good reason for that. LEts draw whatever is after us to open field so that she may have chance to grap the item.
Then Toros hears that fearful sound and the silence after, which makes him join too. **Stunning silence for a second, as if long enough for an hour...**
Appolo Monday May 8th, 2006 5:04:03 PM
Appolo smiles wickedly"We stay and fight.Like you said we got to give her a chance and she has no chance by herself.Besides I owe gargul one.Everyone hide.Remember Gargalus is the objective.We take him down the others will break and run or at least stop and reorganize."
Loooking around"Ok so do we fight inside or outside?"
Garrett Monday May 8th, 2006 5:39:12 PM
"We cannot take him down. remember what we do now affects the future, and he is in it. We cannot destroy him, or risk upsetting everything we know. Our job will be to keep him busy long enough for Xenia to get the stone, and then all get the hell out of here. But let's take this outside. If we battle in here, it will be harder for Xenia to sneak out."
Nauthiz'Ull [ac22 hp59/90:longstrider:comprehend languages:cat's grace] Tuesday May 9th, 2006 3:11:00 PM
'I will not draw upon my lord. I will head outside and take down whatever other creatures there may be but I will not drawn upon Gargul."
To the only one who really knows him there, a look of confussion with fear and hopelessness spreads thickly across his face.
"Wunjo, I cannot...I am sorry."
The ranger turns and dashes towrds the door, hoping to get out quick enough to get to a higher ground. .................... move.as fast as he can (double, triple, whatever)