DM Carl: What next? d20=18 Sunday April 30th, 2006 7:33:58 AM
The final lock falls to Rose's skills, and the stragglers urge the released captives to follow them as quietly as possible. They hurry after Zeoll and the others, and catch up with them a short distance from the entrance to the lair. Khuun groans when he sees the rearguard catching up.
"Watchya bringin' all dem for?" He snarls at the freed Fey, who by turns cower or scowl back.
So far no-one has seen any sign of foes. There are plenty of tracks near the gates, but they are either old or those of the humans you released earlier. From the looks of things they have made their way into the woods ahead.
The party makes its way into the cover of the treeline, to face the next decision.
Do you return to the cave where you arrived, hoping to be somehow transported you back to your own time?
Do you visit Queen Maab, seeking advice or information about how best to proceed?
Do you return the Feystone to its unpredictable creator, the Fae King?
Do you heed the pleas of Alemi, and bring the Feystone back to him at Oshirr House?
Or do you embark upon a different course of action?
Theodore and Macaw Sunday April 30th, 2006 12:05:31 PM
"I think our best bet might be to head for Queen Maab," suggests Theodore, when they are all together again. "She is the one who defeated the Fey King in our time. I'm sure she'd be sympathetic to our current situation."
Zeoll Sunday April 30th, 2006 3:38:31 PM
That sounds good to me, too.
Brahmah Sunday April 30th, 2006 4:29:25 PM
"Our mission was to return the stone to Alemi. Wasn't it?"
Zeoll Sunday April 30th, 2006 7:45:14 PM
Zeoll tries to remember the mission. "I'm prretty surre we have to rreturrn the arrtifact to ourr own place. Therre it will be used to check the powerr of the Fey King."
loretta Sunday April 30th, 2006 10:01:58 PM "What exactly does the stone do?" The little halfling pants as she keeps up with the others.
Ashira Sunday April 30th, 2006 10:51:25 PM
Happy to be reunited with the party, Ashira shrugs. "I guess Maab would be the best place to start."
Tratain Sunday April 30th, 2006 10:52:56 PM
Though sorely tempted to return the stone to Alemi and Domi, Tratain consents to go to Queen Maab for advice.
Vorelle Monday May 1st, 2006 12:45:01 AM
Vorelle, too, would prefer to take the stone to Alemi. But she joined the others late, and didn't hear their initial instructions. She's willing to go along to the Fae Queen.
Brahmah Monday May 1st, 2006 10:41:46 AM
"Who cares what the bloody thing does. Lets finish the mission. Return it."
DM Carl: A Path Chosen Monday May 1st, 2006 5:47:12 PM
Although some of the party seem to think that they should return to Oshirr House, the eventuak decision is almost unanimous. The party will take the stone to Queen Maab, in the hope that she might aid them in their quest to curtail the Fae King's power in their own time.
The Fae creatures you rescued take no part in your discussion. In fact you are sure that there were more of them a moment ago. It seems at least some have vanished into the forest.
Khuun shrugs again. "Khuun go with kitty. If kitty want to see fairy Queen, Khuun come. But Khuun not like it. Fairy Queen dangerous, Khuun knows."
The swaggering braggart of earlier seems altogether diminished, severely shaken by his earlier encounter with the Feystone. As the party set out towards the castle of Queen Maab he stomps along behind, looking sullen and put out.
Theodore and Macaw Monday May 1st, 2006 9:58:44 PM
Theodore nods his head resolutely. "Our task is to get back to..." he pauses and glances at Khuun. "Where we originally came from. Perhaps Maab can help us."
Ashira d20+12=25 d20+11=21 Tuesday May 2nd, 2006 12:27:16 AM
Traveling along at the back of the group, Ashira offers to carry Rose while she checks to make sure no one is tailing them (Spot=25, Listen=21).
OOC: If it's all the same, I'd like to just have Tratain trail along silently while we're out of combat. I'm a little too busy to post for him daily right now.
Brahmah Tuesday May 2nd, 2006 9:47:08 AM
"Whatever is decided, I'll follow. I will protect all of my friends, even the smelly ogre." He waits for the ogre to start to get upset, then he smiles and winks at the mage. "Actually Khuun, I think you're a great fighter."
Zeoll Tuesday May 2nd, 2006 11:07:53 AM
Zeoll is just glad to be out of the keep without meeting its master!
He depends on the rangers to guide them to the Queen's residence.
He talks quietly with each of his comrades in turn, and Khuun too, praising their heroism and great deeds.
Rose Tuesday May 2nd, 2006 12:23:35 PM
Rose accepts Ashira's offer of a lift as she doesnt want to slow the group down. She could use a scroll to make her faster, but it would only last a minute and then she would be slowing everybody down again.
"I think we should find out exactly what the stone does, maybe instead of giving it to anybody it should be destroyed."
DM Carl: A moment of respite Tuesday May 2nd, 2006 6:41:11 PM
As the party discuss their options they continue through the woods, heading northeast towards the palace of Queen Maab. Ashira notices no signs of pursuit.
Khuun must be really out of sorts. He doesn't even register the minotaur's gentle teasing, stomping along in silence. Even Zeoll is able to get little more than noncomittal grunts out of the creature. If such a thing is possible for ogres, Khuun seems to be deeply depressed.
A little more than half an hour into the journey you notice that the last of the Fey have vanished into the trees. It is midmorning, and the bright sunlight dapples the woodland floor with warmth. There is a peaceful air about the woods, as birds sing and small creatures rustle about in the fallen leaves. An intangible air of optimism pervades the group (with the exception of Khuun): you have succeeded in achieving the impossible, stealing the Feystone from the mountain fortress of Lord Gargul. Surely Queen Maab will be able to assist you in the remainder of your quest and help to send you home.
Vorelle d20+14=29 d20+14=30 Tuesday May 2nd, 2006 8:13:56 PM
As they travel, Vorelle looks and listens for signs of anything threatening or unusual.
[Spot 29, Listen 30]
Theodore and Macaw Tuesday May 2nd, 2006 9:37:19 PM
Theodore can't help but feel the optimism floating around the group. At the very least, they are out of the belly of the beast. He allows himself a smile.
Ashira d20+12=31 d20+11=30 Tuesday May 2nd, 2006 11:36:41 PM
Feeling better than she has in a long time, Ashira jogs happily along with Rose on her back. Tempted to whistle, Ashira remains on her guard and scouts out the area as she enjoys the sunshine (Spot=31, Listen=30).
Zeoll (heroism) d20+7=25 Wednesday May 3rd, 2006 7:21:12 AM
Lost in his own thoughts, Zeoll continues with the group to Maab's home. He tries to talk to the ogre and draw him out. (Chr check 25)
Brahmah d20+11=21 d20+11=15 d20+14=25 Wednesday May 3rd, 2006 10:39:36 AM
He is vigilant. (Spot 21, Listen 15, Survival 27 to avoid natural traps)
DM Carl: Crossroads d100=68 d100=78 d100=48 d100=67 d100=36 Wednesday May 3rd, 2006 3:32:21 PM
The party remain vigilant as they press on through the woodland known as the monster sanctuary. In that time they encounter nothing that gives cause for alarm.
It is midday by the time the party leave the woods and reach the crossroads at the heart of the Valley of the Dawn. One path leads north to Oshirr House. Gazing into the distance you can see a tall column of smoke rising from that direction. Has Oshirr House been destroyed? Could yonder destruction indicate the death of Alemi and Domi? Could your inaction in the battle of Oshirr House have changed history, leading to the death of the Gods before they were ever deified? If so what Wold might you return to? Or perhaps Oshirr House stands still, bravely holding out against the next inevitable attack.
Another path heads east, back towards Fort Gargulus. What events transpire back in that direction? Has Gargulus returned to his fortress and discovered his loss? Has he fallen in the battle of Oshirr House? Where are his army now?
To the west lies another path, this one leading on to even greater unknowns. The Fey King's sanctuary lies in this direction, a true unknown. What are his motives? And what of Maab? What will the Queen make of your quest? Will she aid you or simply use you? Can she be trusted to assist in your quest?
Zeoll Wednesday May 3rd, 2006 6:02:01 PM
Zeoll knows that the choices are not as obvious as the leading paths of the intersection would suggest.
"We cannot go back, forr we cannot face Garrgul. If we did, we would prrobably lose, and even if we won, who knows how that would change things back home."
"Alemi's challenge is not ourrs to face. We know that, and we made ourr choice on that count alrready."
"We must go forrwarrd."
"This evening, let us camp and rrecoverr ourr strrength, beforre we apprroach the Queen's home. I will trry to see if therre is any trruth about Queen Maab to be found in drreams."
[OOC: Any word on Zeoll's interaction with the ogre mage from last post?]
Theodore and Macaw Wednesday May 3rd, 2006 6:08:17 PM
Theodore's smile vanishes at sight of the smoke. He gives his friends an uncertain look. "There's no way it's fallen, right?"
Rose Wednesday May 3rd, 2006 7:29:11 PM
Rose quickly pipes up from her place on Ashira's back "I agree we need to stop somewhere to stay the night, but not so near the crossroad. How about we move a little ways down road and find a hidden place to spend the night that has lots of fresh water. I'm thirsty."
Ashira may or may not realize that Rose has been braiding her hair into patterns.
Ashira d20+9=19 d20+9=14 Wednesday May 3rd, 2006 11:39:12 PM
The ranger nods at Rose's idea and smiles at her freshly braided hair. "Yeah, let's move out a little further. I think I can find a little better place for us." Finding a secure off the cross roads spot, Ashira places Rose on the ground and scouts the surrounding area for a nice, secluded place to spend the night (Survival=19). After guiding the party to the campsite, Ashira takes a look around for edible fruits and berries (Survival=14) for the group. Not wanting to anger any woodland life, Ashira makes sure that no game is gathered and no fires are started. After distributing her meager dinner, Ashira sets up a watch schedule between the three rangers (4 hour watch shifts each), making sure that the magic users get a full night's sleep.
Vorelle Thursday May 4th, 2006 12:57:11 AM
"It's a b-b-b-battle," Vorelle whispers, attempting to reassure Theo. "Th-there's often s-s-smoke in b-b-b-battles."
She helps Ashira find a campsite and food.
[Automatically succeed on an Aid Another check to give Ashira +2 on her checks.]
Rose Thursday May 4th, 2006 5:53:47 AM
Rose will help with the camp chores. She helps set up tents, gets water, eagerly picks berries (and eats a few), and warms up the breads she got from the giggling ghost. She will give the people on watch her everburning hair ribbon to help them see.
As she sleeps she starts moving about and talking in her sleep..."Junior you got to get well.....dont leave me Junior....Junior! She wakes up crying just before it's time to get up for the day.
Brahmah Thursday May 4th, 2006 11:50:43 AM
"I smell wood and hot stone. But I don't hear the weapons." Says the minotaur.
DM Carl: Sanctuary Thursday May 4th, 2006 4:11:12 PM
The party decide to make camp before heading on to Queen Maab. Given the trials you have faced without pause it will be good to recover lost spells and catch up on sleep.
Some ten minutes walk from the crossroads Ashira and Vorelle find a secluded, defensible spot in a hollow beneath a large fallen tree. Even in the midday sun there is sufficient shade here to get cool and to sleep.
Zeoll is able to eventually draw the ogre mage out of his introspection. "Dat stone, dat stone... it was suckin' me dry, like dem stoopid fairies was sucked... I could feel Khuun gettin' sucked into dis green that went down forever..."
The ogre mage shudders in horror, hugging his knees as he sits in the shade of your hiding place.
Not long after Zeoll falls into a troubled sleep, filled with dreams and portents (dream to follow shortly).
Please let me know how long you intend to stay camped, and what defensive preparations you make.
Theo, Highlight to display spoiler: {Make a Will save please.}
DM Carl: Zeoll's dream Thursday May 4th, 2006 4:57:34 PM You have the strangest feeling that you have dreamed this dream before. But this time something is profoundly different.
It begins with soft, peaceful, endless green.
From that blissful verdant immensity sparks of power begin to emerge, and from the rapidly circling sparks a bright pink power grows. The pink and green circle one another quickly at first, then slower and slower, until the pink force begins to coalesce into the form of a blissfully happy fae female, beautiful beyond description and young.
A sudden change occurs in the regal fae, her joy transmuted to rage as she breaks away from the green in sudden fury.
The green transmutes into a new figure, a flickering image that is one minute blue skinned and horned, the next clothed in moss and flowers, the next regal and bearded. He looks at you and his musical words fill your mind: "Benign? Or Key?"
Swirls of light sweep around this figure and into an orb, that pulses with power. Now it is held by another, and with growing fear you hear his laughter.
In his hand he clutches the orb, held beneath a cloth. Swirling patterns of translucent light surround it, and a beam of blinding green light seems to be infusing something into a horde far below. As it does so they seem to grow, expand and improve. And so, it seems, does the figure holding the orb.
He is bearded, dressed in black. He seems impossibly tall, towering over you, over the creatures, over the land itself, his laughter ringing in your ears.
Now the horde is approaching, expanding, moving towards you. You back away, and as you do a rising sense of dread grips you. You try to resist, but you are pushed inexorably backwards from the darkness ahead, your terror mounting.
A serene voice reaches your ears from out of the rapidly diminishing light. "Go in peace, my friends... discover Gargul's means for infusing souls into monsters... please return and tell me, for without some major breakthrough this war has only one inevitable outcome..."
The horde, far below you, are a sea of orcs, goblins, all manner of foul monsters, as far as the eye can see. An overwhelming martial roar buffets you like a physical thing as the creatures surge forward like a tide of maggots overwhelming the land.
But now the dream changes: instead of sweeping all before them , engulfing the Wold with their darkness, (as you vaguely remember happened before, long ago, perhaps though through some mirrored memory you cannot quite place) they stop. The orb is gone, hanging in the balance. The darkness stands at a crossroads, and though it threatens to engulf everything you sense there is still hope, however faint.
DM Carl Thursday May 4th, 2006 5:02:36 PM
You might want to take a look at Zeoll's previous dream, posted December 8th, if there are references this time around that are not making any sense.
Zeoll Thursday May 4th, 2006 5:22:44 PM
Zeoll wakes, and tells everyone his dream. He also reminds his friends of the dream he had just a day or two ago, though now it seems months in the past:
All is still, silent, dark. You feel strange, disorientated, as if you have been turned somehow inside out or back to front.
But is the darkness you percieve really so still? No, it is moving, moving as if it were alive! A writhing, squirming mass, as if the very void itself were made of countless shivering maggots...
Not maggots, you realise. They are creatures,, certainly, but far below you. A sea of orcs, goblins, all manner of foul monsters, as far as the eye can see. An overwheming martial roar buffets you like a physical thing.
Now the horde is receding, shrinking, moving away. You follow, and as you do a rising sense of dread grips you. You try to resist, but you are pulled inexorably onwards into the darkness ahead, your terror mounting.
From out of the darkness a bearded figure dressed in black swims into view. He seems impossibly tall, towering over you, over the creatures, over the land itself, his laughter ringing in your ears. It sounds wrong, somehow, twisted.
In his hand he clutches an object, an orb of some sort, held beneath a cloth. Swirling patterns of translucent light surround it, and a beam of blinding green light seems to be extracting something from the horde below. As it does so they seem to shrink, diminish and recede still further. And so, it seems, does the figure in black.
The images come faster now, tumbling one over the next, becoming confused. Your fear is forgotten. The laughing figure recedes until all that is left is the orb, pulsing with power. The swirls of light around it sweep away and into a new figure, a flickering image that is one minute blue skinned and horned, the next clothed in moss and flowers, the next regal and bearded. He looks at you and his musical words fill your mind: "?yeK rO ?ngineB"
The images come faster still; a beautiful young fae female, terrible in her fury, a sudden change and the same woman blissfully happy, a pink force spinning about a green force, the two colours merging, spinning faster and faster, bright sparks of power being sucked into the fiery hot glow, until finally only green remains.
Soft, peaceful, endless green.
The liontaur invites his friends to comment on what they think these dreams could mean.
Theodore and Macaw Thursday May 4th, 2006 6:51:23 PM
Theodore doesn't have a problem falling asleep. The day's numerous escapades have taken their toll on the frail wizard.
Upon waking, and hearing about Zeoll's dreams, Theodore muses for a couple moments. "I think the second dream, the one with the changes, respresents we now have the potential to change the tide of this battle." Theodore now looks at Zeoll. "And I think it is necessary for us to utilize such potential if we can. You must take into consideration that it is quite possible us coming back in time is a necessary part of our past. Perhaps, we play a part in how the future is shaped. Perhaps, we might end up delivering the orb to Alemi..."
Ashira d20+2=18 Thursday May 4th, 2006 11:42:56 PM
Ashira carefully considers the two dreams, turning them over in her mind (Wisdom=18). She thinks for a long time, and then speaks. "Zeoll, I don't like to admit it, but I think Theo might be right. It seems to me that perhaps we are meant to turn the tide of the battle. As much as it kills me, I think we have to go back to Oshirr as soon as possible."
Zeoll Friday May 5th, 2006 12:51:33 AM
Zeoll expresses his opinion that sometimes dreams can be very difficult to interpret. "So it is naturral forr us to disagrree," he says. "I do not see Alemi in this drream."
"Herre is how I see it. The firrst drream was backwards, as we know from the backwarrds talking in it. The second time I had the drream, last night, was in the corrrect dirrection. Herre is my take on it all."
It begins with soft, peaceful, endless green.
"The Grreen is Naturre, I think."
From that blissful verdant immensity sparks of power begin to emerge, and from the rapidly circling sparks a bright pink power grows. The pink and green circle one another quickly at first, then slower and slower, until the pink force begins to coalesce into the form of a blissfully happy fae female, beautiful beyond description and young.
"Orr maybe the grreen is the Fae King. But the pink can only be the Queen."
"A sudden change occurs in the regal fae, her joy transmuted to rage as she breaks away from the green in sudden fury. [/i]
"Queen Maab became estranged from the King."
The green transmutes into a new figure, a flickering image that is one minute blue skinned and horned, the next clothed in moss and flowers, the next regal and bearded. He looks at you and his musical words fill your mind: "Benign? Or Key?"
Swirls of light sweep around this figure and into an orb, that pulses with power. Now it is held by another, and with growing fear you hear his laughter.
"The King and his Orrb that we now have. In the drream at this point, the Orrb is in Garrgul's hand. But we know that it no longer is. Skip on, to this ..."
A serene voice reaches your ears from out of the rapidly diminishing light. "Go in peace, my friends... discover Gargul's means for infusing souls into monsters... please return and tell me, for without some major breakthrough this war has only one inevitable outcome..."
"And this is the Queen's voice! Our path is clearr. We must go to the Queen. She will know how to use the Orrb correctly. It is not forr us. And maybe she will know how to rreturrn us home."
Brahmah Friday May 5th, 2006 8:49:03 AM
"Maybe uniting the Queen and The King will bring balance and they'll both decide to sleep again or something?" Suggests the confused minotaur. "You know know me Z, I can't puzzle this sort of thing out very well."
Rose Friday May 5th, 2006 1:37:58 PM
Rose is busily studying her spell book and ignoring her friends. While she would like to join in the discussion she knows it is more important to be ready for whatever happens later in the day than to discuss who they would give the orb to. Rose thinks that it might be best to just destroy the thing, while an object isnt evil in and of itself it is the uses put to it that are and the greater damage an object can do the less it should exist.
level 2 spectral hand, touch of idiocy, see invisible
level 3 heroisim, magic circle against evil
DM Carl: Discussion and Insight Sunday May 7th, 2006 3:54:22 PM
Zeoll's dream seems to raise more questions than answers. Zeoll believes it to be a clear indication that they must seek out the Queen. Though thinking back he can only rememnber the words themselves, not the voice that spoke them. Ashira and Theo not so sure. Brahmah is not sure what the dream means, and Rose is busy learning her spells (Theo, if you want to memorize new spells now's a good time to do it: please list your spells for the day when you're done).
Ashira thinks deeply about the dream, letting its meaning and content seep into her subconcious. Something nags at her about Zeoll's reading of it, but she can't quite...
Wait! That's it! Those words, spoken at the end, they surely cannot be the words of the Queen! She knows those words! Those were the very words that Alemi spoke to the party as they left Oshirr House!
Ashira Monday May 8th, 2006 1:08:47 AM
Her eyes wide in disbelief, Ashira spins on Zeoll. "No Zeoll, you're wrong!" she says with a conviction not previously seen. "Those weren't the Queen's words...those were Alemi's words!!" Spinning on her heels, Ashira faces Oshirr house. "You know my feelings toward Alemi, but we're going back there...and we need to do it now!"
Rose Monday May 8th, 2006 2:37:56 AM
Rose looks up from her spellbook "I agree with Ashira." She says before resuming her study.
Zeoll Monday May 8th, 2006 8:19:40 PM
The liontaur grins, abashedly. "I was wrrong. Let us go to Alemi."
He then says to Khuun, "I can't wait to see what happens to him when we give him the orrb!" He smiles a wicked grin.
A mile or two from Alemi's home, Zeoll asks Khuun to wait for them here invisibly and silently until his return. "No need to rrisk yourr skin, my frriend!"
Theodore and Macaw Monday May 8th, 2006 8:34:28 PM
"I agree," says Theodore. "I think we should head back to the fort."
Then the wizard sits to perform his studies for the day.
Spells memorized: Level 0: Acid Splash, Ghost Sound, Ray of Frost x2 Level 1: Comprehend Languages, Feather Fall, Mage Armor, Magic Missile x2 Level 2: Alter Self, Resist Energy, Scorching Ray, See Invisibility, Web Level 3: Dispel Magic, Fly, Lightning Bolt, Stinking Cloud Level 4: Dimension Door, Lesser Globe of Invulnerability, Solid Fog Level 5: Wall of Stone
Vorelle d20+14=23 d20+14=30 Monday May 8th, 2006 9:51:59 PM
With a sense of relief, Vorelle follows her friends. She doesn't know for sure which course of action is right, but it feels right to be giving the stone to Alemi.
As always, she keeps her eyes and ears open.
[Spot 23, Listen 30]
Brahmah Tuesday May 9th, 2006 6:42:19 AM
The minotaur won't say I told you so.
"Yes, to Alemi." He smiles.
DM Carl: Back to Oshirr House Tuesday May 9th, 2006 2:44:25 PM
The party are decided. They will return the stone to Alemi. Khuun can scarcely believe his ears.
"You're going to give the stone... to the enemy?" he exclaims, completely confused. But why?" He is comforted though at Zeoll's grin, remembering what happened to his own arm.
He dutifully stops at the designated spot, and vanishes from sight. "Give 'im one from Khuun, kitty!" he growls.
You have travelled a few hours, and the sun is is high in the mid-afternoon sky as you approach Oshirr House. Ahead you can just make out the dark wall, and figures moving about outside. The smoke continues to curl into the sky in several tall columns.
Zeoll Tuesday May 9th, 2006 5:18:49 PM
Zeoll suggests that they send out a scout. He offers to summon an air elemental, commanding it to fly over and report back. If no one objects, he will do so.
[OOC: Carl, are we all healed up? Both arcane and divine spells renewed?]
Carl: Yup, everyone is back at full HP, all arcane spells memorized. As we said divine spells were renewed at dawn, those that were cast within Gargul's lair are gone.
Theodore and Macaw Tuesday May 9th, 2006 7:31:32 PM
Theodore agrees with Vauhwyt's suggestion of a scout. "I'm no military strategist, but it looks like the enemy's still at the wall. If that's the case, we will need to find a way through them."
Ashira d20+12=16 d20+11=22 Tuesday May 9th, 2006 10:59:19 PM
The ranger nods at Zeoll's idea, and waits to see what the air elemental finds out. In the meantime, she stays alert to any closer threats (Spot=16, Listen=22).
Vorelle d20+14=16 d20+14=28 Tuesday May 9th, 2006 11:16:16 PM
Vorelle is no slouch at scouting, but has to admit that an air elemental would be even better. She joins Ashira in keeping a watch over their current position.
[Spot 16, Listen 28]
Rose Wednesday May 10th, 2006 1:02:34 AM
Rose gets a bit excited when the air elemental appears "Oh! Have it carry me to scout!" Rose squeals as she runs over and lets the air elemental start playing with her.
If (as is possible) Zeoll doesnt like the idea of Rose playing with the air elemental Rose will go over to Ashira and pout saying "I wish Rigging were here, he'd let me play with Swirl."
Zeoll Wednesday May 10th, 2006 5:50:26 AM
Zeoll explains that he is summoning a small air elemental who will not be able to carry Rose, nor last long enough to both play and scout.
He casts the Summon Nature's Ally II spell, and commands the elemental in its own tongue to fly over and return with news. Especially, is there fighting going on, and are there humans to be seen.
Brahmah d20+11=15 d20+11=12 Wednesday May 10th, 2006 11:11:02 AM
Spells: Resist Energy acid, Resist Energy sonic Bears Endurance
Brahmah keeps close to the group. (Spot 15, Listen 12)
DM Carl: Elemental News d20=13 Wednesday May 10th, 2006 7:35:10 PM
Zeoll casts his spell, issues his commands, and sends his servant forth.
Whilst the creature is gone the party hunker down, waiting for it to return. All is silent. The keenest eared among you hear the faint cackles of fires, but no telltale sounds of battle.
A short while later the elemental returns and confirms this.
"I see no fighting, master. A great battle has been fought, but it is over now. Humans burn corpses outside the walls."
Theodore and Macaw Wednesday May 10th, 2006 8:24:33 PM
Theodore is hopeful about the news the elemental brings. "Should we proceed then?"
If they do, Theodore sends Macaw ahead to scout out any hidden enemies or traps.
Vorelle d20+14=19 d20+14=31 Wednesday May 10th, 2006 11:54:23 PM
Relieved by the elemental's news, Vorelle helps scout as the party makes its way to Oshirr House.
[Spot 19, Listen 31]
Ashira d20+12=13 d20+11=17 Thursday May 11th, 2006 1:04:53 AM
Although relieved that Oshirr has apparently made it through the attack, Ashira is anxious about meeting with Alemi once more. She knows it's the right thing, but she is still more than uncomfortable with seeing him face to face again. (Spot=13, Listen=17)
Brahmah Thursday May 11th, 2006 7:41:39 AM
Brahmah stays near the females.
Rose Thursday May 11th, 2006 1:19:30 PM
Rose goes over to zeoll, "can I play now, just for a minute while we get ready to leave?"
DM Carl: The Field of Battle Thursday May 11th, 2006 4:26:14 PM
The party approach Oshirr House with lighter step now, in the knowledge that the valiant defenders have survived the night's battle.
But as you draw closer you realise that victory has come at a terrible price. Much of the outer wall has been destroyed, seemingly blown inward by explosions of tremendous force. A handful of wounded students are outside the walls, burning the bodies of the dead. They seem numb with shock, some weeping openly, oblivious of their surroundings. All bear signs of battle.
Unburned bodies of the dead, friend and foe alike, still litter the ground within the compound, crows feasting unhindered upon burst and bloodied meat. The air is filled with the terrible stench of the charnel house, a nauseatingly sweet stink of roasted flesh.
As you draw near one of the students, a gnome, looks up in fear, then turns and runs back towards Oshirr House itself.
"Master! Master! The travellers have returned!" he cries. It is only from his voice that you realise this bloodied and battered creature is Paxx, one of the brave students of Domi who guided you to this place.
Zeoll Thursday May 11th, 2006 4:42:09 PM
Zeoll follows the boy, hoping to meet Alemi or Domi.
Theodore and Macaw Thursday May 11th, 2006 9:17:40 PM
Theodore follows along, looking at the carnage with sad eyes. "How bad is, do you think?" he asks Ashira.
Ashira Friday May 12th, 2006 12:40:52 AM
Ashira stares down at the ground, desperate not to make eye contact with Theo. "Bad, Theo...real bad." Is all she can manage to choke out. The bodies still evident in her peripheral vision, Ashira tries to reassure herself that their original decision to not help defend Oshirr had been the right choice...that her own self-righteous anger toward Alemi hadn't clouded her decision. Plodding along with Zeoll, Ashira is anxious to see the state of the inside of the compound...and the condition of its masters.
Rose Friday May 12th, 2006 3:04:26 AM
Rose starts lagging behind as they approach the compound, you can tell she doesnt really want to see the aftermath of the battle. but she stays with the group and stays closest to her friends.
Vorelle Friday May 12th, 2006 3:43:43 AM
Vorelle's expression is solemn as she surveys the carnage. She has never seen the aftermath of a battle this size, and she doesn't like what she sees. Tears prick her eyes as she reaches for her healer's kit--then, abashed, she puts it away. There are too many hurts her for her to even begin healing.
Brahmah Friday May 12th, 2006 8:06:19 AM
The taur looks around somberly.
DM Carl: Hope Amidst the Carnage Saturday May 13th, 2006 6:13:01 AM
If anything things inside are worse than outside the walls. Outside most of the bodies were of monsters. Within, most are those of students. You recognize many familiar faces among the fallen; big boned Faiyth and freckle-faced Tharpeia lie with a pile of other bodies, awaiting cremation. The dwarf Qwar, who befriended Mad Jack and wished to ride his steed, has been beheaded, his wispy-bearded head a grisly capstone on a cairn of corpses. Now more than ever the youth of these students hits home. Some of the dead are little more than children.
As you step through congealing puddles of blood and gore the stench of death washes over you. Your minds reel at the scale of the carnage. (Make a Fort check DC 12 or be Nauseated by what you see.)
Those with a mind for tactical considerations take in the scene with no less horror. With the outer wall breached in multiple locations, and with the already meagre defenders reduced to a mere handful of walking wounded, there is absolutely no way this place will be able to survive another assault. If Gargulus is able to gather even the smallest of forces and return, he is sure to overrun this place at his next attempt.
Paxx's cries are answered. The door of Oshirr House opens, and two figures emerge. It takes several moments to realise who they are. Gone is the serene, white-clad figure of Alemi who first greeted you. Now he is stooped in pain, caked in blood and filth, and clearly badly wounded. His face speaks of terrible grief, unspeakable horror. You wonder if it is the physical pain that bows him, or the mental torment at seeing so many of his beloved students cut down before his eyes. Whatever the cause, you cannot help feeling pain of your own, seeing so strong a man in such torment.
Domi supports his master, but the brave warrior is no less battered. His bared torso is streaked with blood and covered with a multitude of wounds that would fell a lesser man. It is amazing he is still on his feet, yet his eyes still blaze with defiance.
Alemi's face lights up in hope as he sees you. "You have returned to us! This can only mean... you were successful in your quest? You have leaned the secret of Gagulus' hordes? Of a way we might yet be victorious, though all seemed lost?"
Zeoll d20+8=27 Saturday May 13th, 2006 7:25:13 AM
Saddened though he is by the carnage, Zeoll is in no danger of shaming himself with physical illness. (Fort save 27)
Seeing Alemi and Domi, Zeoll bows low. He answers, "Yes, while Garrgullus was distrracted herre, we discoverred his secrret tool for crreating monsterrs, and we took it frrom him. We also discoverred that cold irron is a potent weapon that cuts thrrough the thick skins of his monsterrs."
"So his arrmy will not grrow, and you will be betterr able to attack those who rremain in it."
"Now, let us help heal yourr wounded, rrestorre yourr morrale, and shore up yourr defenses. Then it will be time for us to rreturrn home. We arre not surre of the way back, but, Masterr Alemi, perrhaps you have some guidance forr us on that."
Brahmah d20+10=18 Saturday May 13th, 2006 7:57:13 AM
Carnage about them, Brahmah seems almost unphased.
DM Carl: You forgot to make your Fort save Jay. Made it for you; you succeeded.
Theodore and Macaw d20+9=16 Saturday May 13th, 2006 5:55:44 PM
Theodore manages to keep his lunch down, but only by focusing on Alemi and Domi. (Fortitude 16) "We should show him the stone, Zeoll," says Theodore.
Vorelle d20+9=22 Sunday May 14th, 2006 2:02:21 AM
The carnage bothers Vorelle, but not enough to make her sick [Fort 22]. As the others talk with Domi and Alemi, she begins helping the students in whatever way she can, whether that means pulling out her healer's kit and patching them up, or helping to reinforce the walls in case of a second attack.
Rose d20+5=11 Sunday May 14th, 2006 11:49:16 AM
The sight of so much blood and gore make Rose feel sad and sick. She moves towards an empty area and starts throwing up.
Ashira d20+10=27 Sunday May 14th, 2006 11:19:01 PM
Though sickened by the gore around her, Ashira is no stranger to the battlefield, and the contents of her stomach are not threatened (Fort.=27). She looks over at Zeoll, suddenly tired, and whispers to him. "Zeoll, I think we were meant to give this thing to him. Look at these people...they can't take another assault, no matter how small. Maybe this is what we were brought here for."
Zeoll Monday May 15th, 2006 4:53:53 AM
Zeoll whispers back, "But Ashirra! We need the Orrb back home to defeat the Fae King! That's why we came herre! We could let him use it, but we need to brring it home!"
Brahmah Monday May 15th, 2006 10:54:30 AM
Looking at Ashira. "If another one comes, we'll be here!" Says the ranger firmly.
DM Carl: The Request Monday May 15th, 2006 4:25:18 PM
Poor Rose is overcome by the horror of your surroundings, and leans against a wall blinking tears from her eyes as her stomach heaves. Vorelle moves away from the party, offering to lend the students a hand. A gangly youth points to a body lying sprawled on the ground, a swarm of flies buzzing about his exposed intestines. "You can help carry Hornace to the next pyre" he suggests bleakly.
Zeoll explains that the party have stolen the Feystone, and that Gargul's threat is gone. Whilst Theo and Ashira urge him to show the stone to Alemi, Zeoll is reticent, wanting to keep the Feystone. However it is Theo who is carrying the stone, and his decision as to whether he shows it to Alemi.
Brahmah pledges his prowess to the defense of Oshirr House.
Alemi steps forward and speaks to the minotaur. "You have my thanks, brave one. Who knows, with courage like yours perhaps we could hold on. But you are not from... this place, are you? Your stay here cannot last. Soon you will leave us, though you will it or no."
Addressing the party he says "My friends, understand that although your actions have no doubt caused Gargulus a grave inconvenience, they will not have ceased his threat. He is more than capable of raising an army of monsters by mundane means rather than magical. He has powerful allies.
We stand at a precipice. We final few, the survivors of the Dark Nights, have clung on to life, beaten back the hordes one final time. But rest assured, noble travellers, those hordes will rise again. And when they come, no matter how we patch our walls or our survivors, we will fall."
Domi stiffens at his side, a retort on his lips, but Alemi continues "You know it to be true my friend. Look around you. Our brave students have given everything, but they have no more to give. Too many have fallen. This was our final action here." Though Domi says nothing you see by the slump of his shoulders that even he cannot deny the impossibility of their position.
He turns back to the party, his voice calm and solemn. "Only one chance remains to us. Please, show me the stone."
Theodore and Macaw Monday May 15th, 2006 4:41:20 PM
"He is Alemi," Theodore says, simply. Stepping forward, the mage unwraps the stone, taking care to keep the cloth between his flesh and the stone.
"Take care," he cautions the elder man. "Touching the stone saps your energy. Of course, I haven't had the proper time to study it. Given enough time though, I could... Ow!" Macaw pecks him hard on the head.
Vorelle Monday May 15th, 2006 9:46:03 PM
As directed, Vorelle helps move the body of the student. She tries not to look too much at the still form, or to wonder what kind of person Hornace was. Would anyone have time to mourn Hornace? And when her time came, would anyone have the time--or the inclination--to mourn Vorelle?
Zeoll Tuesday May 16th, 2006 7:30:07 AM
The liontaur does not object to showing the orb to Alemi.
Brahmah Tuesday May 16th, 2006 12:43:22 PM
"If I could, I would stay." He says, disappointed.
Rose Tuesday May 16th, 2006 3:35:02 PM
rose is still being sick. she looks and feels awful.
DM Carl: A Tale of Two Quests Tuesday May 16th, 2006 4:47:27 PM
As Vorelle helps out and Rose slowly begins to feel the wave of nausea pass Theo carefully fishes out the stone and shows it to Alemi.
The great man cradles the stone carefully in its cloth wrapping, brining it close to his face and closing his eyes in concentration. A look of mild surprise crosses his face, and then his brow furrows in concentration once more.
Then his eyes snap open, hope and excitement rekindled. Very carefully he brushes the stone with a finger, and you see his fingertip turn grey. He draws it back and studies it until it reverts to its normal colour, nodding as he does so. "Yes, yes this makes sense... unfocused it drains the holder. Directed it drains and redirects from a target. Now what if..."
This time he grips the stone unprotected in one hand and closes his eyes. He holds the stone aloft. He is suddenly bathed in green light, and in a moment his wounded body is healed, his back straight and his eyes clear. When he speaks his voice is deep and strong, and filled with barely suppressed excitement.
"It is as I thought! This stone, this Faestone, it is a creation of Eberyon, the Fae King. In a way it is a part of him. Held unfocused the stone drains the soul of the holder. Targeted at another it can draw out their soul and redirect it. It is in this way that Gragulus has built his army of empowered creatures; he has been binding the souls of innocent creatures, fae it would seem, into his minions.
But this stone holds a greater power still. If one turns the focus inward, upon the stone itself, one can tap into the power of Eberyon himself! Do you see, Domi? This is the answer! These travellers from afar have saved us, saved all of us, both from the forces of Gargulus and the indifference of the Gods themselves!
Students! Students, to Oshirr House at once, all of you!"
As Domi and the students make their way towards the white house at the center of the compound Alemi turns towards the party, seized by an urgency you have not seen in him before. "My friends, you may have saved us all. There is little time, for in using the stone in this way I may have alerted Gargulus to its location.
I know you have seen great hardships to get this far, but I must ask one final boon of you. As my students and I invoke the power of the stone within Oshirr House I must ask that you protect us, keeping us safe from whatever foes Gargulus may yet throw at us. Will you do this thing? Once this task is done the stone will be yours to do with as you will, but before you fulfil your quest, will you help us fulfil ours?"
Theodore and Macaw Tuesday May 16th, 2006 9:59:23 PM
Theodore is surprised by the sudden urgency in Alemi's voice. "Protect...you?"
The idea of protecting a future deity is more emotions than Theodore can quantify.
"I will stay," he says firmly.
Vorelle Tuesday May 16th, 2006 10:58:29 PM
Vorelle is certainly willing to do what she can, but it would be easier if....
"S-s-s-s-sir," she says, scarecly believing her own temerity. "D-d-d-do you h-h-have any c-c-c-c-cold i-iron ar-arrows?"
Ashira Tuesday May 16th, 2006 11:19:19 PM
Alemi's request hits the aquatic ranger like a dagger in the gut. Protect him? Where was he when she needed protecting?! Waves of anger cold and terrible surge within her. But then, looking around at the calamity around her, Ashira is cut to the soul with guilt. This devastation was the direct result of her previous self righteous response. How dare she allow her own petty feelings toward this future god get in the way of the greater good of all humanity?! Looking Alemi full in the face, Ashira speaks with conviction. "Though my heart tells me otherwise, I will stay and protect you and the others with my life."
Zeoll Wednesday May 17th, 2006 7:42:55 AM
Zeoll agrees and is more than willing to try to stand their ground in defense of Alemi's folk.
"Should we rrest, then, in prreparration forr the assault?" The liontaur seems ready to bunk out.
Brahmah Wednesday May 17th, 2006 12:20:08 PM
"I have already said I'll stay." He smiles.
DM Carl: Something Wicked This Way Comes... Wednesday May 17th, 2006 6:14:35 PM
"My heartfelt thanks, brave travellers." says Alemi, his eyes resting longest upon Ashira. Perhaps he is aware of the conflict she feels, even if he cannot know of its cause. "I owe you all a debt I can never repay."
"Sadly our weapons are all but spent, used in last night's battle and those that preceded it. You must stand alone with the arms you bear. I fear that if an attack is to come it will come swiftly."
As if in answer to his words a cry comes up from the last of the students to enter the house.
"Look! to the south!"
All eyes follow his pointing finger. There in the sky is a dark spot, very distant but growing larger at an alarming rate. Whatever it is must be travelling at a fantastic speed.
"I must go at once! Good luck my friends!" says Alemi, turning and running up the steps to Oshirr House. With a final backward glance he closes the door behind him, leaving you alone in the corpse-strewn courtyard, standing in a line before the porch steps. Behind you that spot in the sky grows ever larger, though with the sun where it is in the sky it is hard to make out clearly.
Spot check DC 20 Highlight to display spoiler: {It looks like some sort of flying creature}
Spot check DC 25 Highlight to display spoiler: {It looks like some sort of red flying creature}
Spot check DC 30 Highlight to display spoiler: {It looks like some sort of enormous red reptilian flying creature, with huge leathery bat-like wings}
Spot check DC 35 Highlight to display spoiler: {Oh dear. It looks like a red dragon.}
Rose d20+10=25 Wednesday May 17th, 2006 6:44:44 PM
Rose still feels a bit queasy but knowing she has responsibilities she looks around. "Guy! There's some sort of red creature flying this way!" she says as she quickly pulls out her rod and casts a spell.
cast mage armor on Rose (shared with piper, extended to 10 hours)
if she has time she'll cast a few more spells on herself (not sure if we're in rounds yet)
2. false life from scroll, lasts 3 hrs 3. making sure everyone is within range rose will cast magic circle against evil, lasts 50 min
Vorelle d20+14=30 Wednesday May 17th, 2006 8:14:06 PM
"D-d-d-d-d-dragon?" Vorelle chokes out. "I-is th-th-th-that a d-d-d-d-dragon?"
She thinks of her pitiful axes, her pathetic arrows. Nothing she has will make a dent against such a foe. She begins to tremble, knowing that she will die, knowing that her body will soon lie alongside those of the hopelessly overmatched students, will bloat and rot in the sun...
She swallows hard, fights down the rising panic. To die for Alemi and Domi. It is not such a bad fate.
Theodore and Macaw HP 38/38 AC 21 (dodge & mage armor) d20+5=25 Wednesday May 17th, 2006 9:14:04 PM
(Spot 25)
Theodore's eyes go wide as he sees the coming creature and hears Vorelle's exclamation. Like Rose, Theodore quickly casts mage armor on himself. (9 hours)
"Friends..." he says, staring at the oncoming threat. "If there was ever a time we needed to be of one mind, this is it."
The normally timid wizard slowly rolls up first one sleeve, and then the other. It is apparent the death and pain he has seen over the last couple of days has changed him.
"Spells that I have available that might be effective in our coming fight are resist energy, fly, stinking cloud, lesser globe of invulnerability, and solid fog."
"My proposed strategy would be to cast fly and resist energy on someone brave enough to do battle with the dragon in the air. I would put up a stinking cloud in his path, hoping to weaken him and save the solid fog and lesser globe of invulnerabily as defensive measures."
Zeoll (AC12 HP69 Heroism) d20+10=23 d20+10=20 Wednesday May 17th, 2006 9:48:35 PM
Zeoll's heart tells him what is coming, and he casts Heroism immediately. Then he looks into the distance. That, and Vorelle's and Rose's words, trigger a memory [Bard lore 20]. Gargul was of old the creator of the dragons!
He tells his friends that he suspects Gargul himself is riding on the dragon.
Zeoll snaps into action. "Quick! Split up! No two people should be close enough to brreathe on! Get underr coverr forr prrotection!"
[OOC: keep in mind that improved cover really helps against area attacks.]
"Now, if we can get underr coverr and if I can get within 90 feet, I will trry to Fascinate Garrgul and the drragon. If I do, do not attack. Use the time to buff and prrep and position yourrselves!"
Brahmah (AC22 HP97, longstrider) d20+11=29 Thursday May 18th, 2006 10:44:26 AM
(Spot 29)
"Could be!" He doesn't like dragons, especially red ones. He and his friends had to kill a brood of baby reds once while a gold was fighting the mother. Red dragons suck.
He breaks away from the group so not to present a better target for it to hit. (The breath hurts!)
He retrieves a scroll and reads it. (Longstrider 1 hour)
Ashira d20+12=16 Thursday May 18th, 2006 1:35:00 PM
The ranger scans the sky, but can't make anything out (Spot=16). "Can't be..." But the others seem so confident. She reaches into her pack, pulling out potions before the group breaks up. She hands two to Brahmah (Shield of Faith (+3 to AC), Barkskin (+3 to AC)), another to Tratain (Levitate), one to Rose (Bear's Endurance +4), and one final one to Zeoll (Bear's Endurance +4). Then, seeing the wisdom of Zeoll's advice, Ashira breaks off in search of cover. She gulps down as many potions as possible as she waits for the creature to get closer (Barkskin+3, Shield of Faith +3, Bear's Endurance +4, then Fly...should she have the time). She listens to Theodore and chimes in. "If we stand any chance against a dragon, it will take all of us to do it. The fighters will need to gang up on it and keep the spellcasters safe."
Tratain (AC25, HP58/58) Divine Favor d20+9=10 Thursday May 18th, 2006 1:58:35 PM
Looking up, Tratain is blinded by the sun (Spot=nat. 1). Still, with all the others clamoring and running about, Tratain decides it's time for action. He quickly reaches out an murmuring a few words he reaches out and touches Ashira (Protection from Energy (Fire). Then he casts a spell on Brahmah (Resist Energy (Fire)). Finally, he casts a spell on himself (Divine Favor).
DM Carl: Countdown... Thursday May 18th, 2006 4:27:13 PM Folks, we are back into combat rounds now, so I'll take the first action you posted for last round. I won't be able to post tomorrow or over the weekend, so please post your next three rounds of actions as the dragon flies towards you.
Please make sure you include all spell effects in your posts titles, as well as your current HP and AC, or I'll assume they are the default ones on your character sheets..
Regarding movement, this map is too big for me to get into cells refs, so you'll need to specify the number and direction of cells you wish to move from your current location.
A dragon! A big one! And it's a red! The party spring into action, casting spells as quickly as they can.
Rose casts Mage Armor.
Vorelle battles with her fear, horrified at the scale of the threat. ;-)
Theo casts Mage Armor and proposes a battle strategy.
Zeoll casts Heroism and tries to see if Gargul is riding the big red (If anyone can make a Spot check DC 20 Highlight to display spoiler: {you are pretty sure there is no rider on the dragon})
Brahmah casts Longstrider and moves to the relative cover of a large mound of bodies.
Ashira digs out a number of scrolls and is able to hand one to Rose (Bear's Endurance) and one to Tratain (Levitate).
Tratain casts Protection from Energy (Fire) on Ashira.
So, let's have your next three rounds of action. Please feel free to post as many times as you wish until the next DM post (Monday) in order to prepare your strategy.
Rose d10+3=12 Thursday May 18th, 2006 5:50:56 PM
Round 1
Rose calls out "Everybody get over here so I can cast this spell!" and if necessary moves so that as many people as possible are within range of the spell she's going to cast.
As soon as everybody is within range Rose will make a circle of powdered silver around herself and start casting.
cast magic circle against evil. everyone within 10' of rose gain protection from evil. Lasts 50 minutes
Round 2 Rose casts Heroism on Ashira and heads off to a relatively sheltered area.
Ashira gain +2 morale bonus to attack rolls, saves, and skill checks.
Round 3 Rose casts false life on herself from a scroll. gain 12 temporary hit points.
ooc: on that bears endurance potion when you get +4 to con does that mean you get +2 hp for all of your levels totalling 18 or do you get +2 hp for only your current level?
Rose HP: 64/52 (64, add 12 temp hit points from spell) Rose AC: 20 Piper hp: 26/26 ac: 16
Active spells Mage armor: +4 ac for 10 hours, 10 hrs left Magic circle against evil: 50 minutes, everyone within 10' of Rose gets protection from evil spell. +2 deflection bonus to ac & +2 resistance bonus on save which apply to attacks made or effects created by evil creaturs. Protection against being possesed or mentally controled. Prevents bodily contact by summoned creatures, which ends if you attack the summoned creature or attempt to force the barrier against the summoned creature. False life: gain 12 temporary hit point for 3 hr or till discharged. Heroism on Ashira: 50 minutes +2 morale bonus on attack rolles, saves, and skill checks.
Remaining scrolls false life x4 blur x5 touch idiocy x10 blindness/deafness x5 see invisible x4 temperture control x4 expeditious retreat x4 shocking grasp level 5 x4
Remaining potions clw x10: 1d8+1 cmw x4: 2d8+3
HERO POINTS: 4
loretta Thursday May 18th, 2006 5:52:10 PM
um in the first line could someone fix the to a
DM Carl Thursday May 18th, 2006 6:48:06 PM
Loretta, please note that only people within the circle are effected by it. If they move out of the circle the effect upon them ends.
Given that any dragon worth his salt will take one look at a little huddle of adventurers within a magic circle and say to himself "Target!", you may choose to cast another spell in place of the one you cast if you wish.
Regarding Bear's Endurance, the Con bonus will give you a HP bonus for each of your levels, so +18 for a level 9 character.
Another important point: everyone with a familiar, please let me know where it is located. If it is flying, how high is it, what cell is it in etc. Thanks!
Zeoll (AC12 HP69 Heroism) Thursday May 18th, 2006 11:28:33 PM
Zeoll reminds his friends that their goal is not to kill Gargul or his dragon -- just to delay them long enough for Alemi to do his thing. So if they can get Gargul talking, so much the better.
So, PLEASE do not attack until Zeoll has a chance to try his Fascinate, Suggestion, and Charm.
That means we HAVE to try to get Gargul within 90 feet of Zeoll. Zeoll suggests that everyone hide in broken buildings with total or near-total cover. Put a decoy or illusion or bait within 90 feet of where Zeoll is hiding. With any luck, Zeoll will be able to step out and sing away. That could be seven rounds of delay. During that time. buff up and move into position, but do NOT pose a threat.
Seven rounds of delay could be all the time Alemi needs!
Rose, your Message cantrip is just what we need! Ready your spell so that when Gargul is within 150 feet or whatever your range is, tell him that we want to talk, that we are no threat to him, that if he kills us he will never get it back, and that we are willing to negotiate.
I'll Ready my bardic music to use as soon as he is in range.
Round One: Zeoll hands Vorelle a quiver with 20 cold iron arrows and then casts Heroism on her.
Round Two: Cast Heroism on Brahmah. Move to the building to the west -- take cover in it or under its eaves.
Round Three: Finish moving. Ready Fascinate to use the moment Gargul is in range.
Druid spells Lvl 0: Det Magic, Det Pois, Guide, Know Dir, Read Magic Lvl 1: Det Animals/Plants, Det Snares/Pits, Speak with Animals, Calm Animals, Charm Animal Lvl 2: Animal Messenger, Animal Trance, Hold Animal Lvl 3: Speak with Plants, Dominate Animal
Bard Spells 3 of 3 Level 0 spells; Difficulty Class 16 (18) 5 of 5 Level 1 spells; Difficulty Class 17 (19) 2 of 4 Level 2 spells; Difficulty Class 18 (20) 1 of 1 Level 3 spell; Difficulty Class 19 (21)
Ashira (AC24, HP87/87) Heroism, Barkskin, Protection from Fire108/108 pts.) Thursday May 18th, 2006 11:45:28 PM
Ashira thanks Rose and Tratain for their spells and continues to hand out potions.
Round 1 To Brahmah(Shield of Faith (+3 to AC), Barkskin (+3 to AC))
Round 2 To Zeoll (Bear's Endurance +4)
Round 3 Having distributed all of the potions she can, Ashira gulps down her Barkskin potion and readies her Shield of Faith to be drunk next round. She heads for cover, wanting to get away from the others before the dragon arrives.
Spells in place Heroism: 50/50 minutes (+2 morale bonus on attack rolles, saves, and skill checks) Barkskin: 60/60 min. (+3 to AC) Protection from Fire: 90/90 min. (absorbs 108 pts. of fire damage)[/i]
OOC: The Barkskin potions last for 60min, the Sheild of Faith for 6min, Bear's Endurance for 3min, and the Levitate for 3min.
Zeoll (AC12 HP78 Heroism, Bears End) extra d20+10=27 Friday May 19th, 2006 6:00:35 AM
Ooh! Ooh! The guy with the AC12 is in no position to say no to more hit points! Please change Zeoll's Round three action to Drink Potion Under Total (or near total if he can find it) Cover.
Unfortunately, it does not stack with his amulet, so the net bonus is +9 hp, not +18.
He'll have to hope that Round 4 (which is only Round 4 if he cast Heroism on himself in Round 0 -- LOL) is soon enough to try his fascinate -- or to ready it.
ALSO -- Zeoll forgot to roll his spot check. Okay, actually *I* forgot to roll it for him. My bad. Oh, the roll is a 27! Sweet.
Zeoll tells his friends that he sees no rider on the dragon -- but that does not change anything. He could be invisible on that Dragon. Delay is our duty, not defeat!
Location: In a doorway or under an eave or in a building near a hole. Zeoll wants to have total cover, and to be able to step out of total cover into improved or regular or partial cover, then cast a spell, then use a move action to move to a new place with total cover! If possible.
rose d20+10=25 Friday May 19th, 2006 6:29:37 AM
per dm, correction to round 1
rose doesnt call everyone together or cast magic circle against evil but instead casts see invisible. Also every round she moves as far as possible to get under cover away from the others, she can move 30'/round.
Piper is going to hide away from Rose, probably she'll just act like any other ravens in the area. If there are no ravens in the area then she'll probably wiggle under all the bodies in one of the piles (the one that nobody else is hiding by)
Cayzle I'm sorry but I'm going to have to ignore Zeoll asking Rose to use the message spell. Because there is no way that Zeoll knows that Rose has the message spell. Player info is not character info. Now if Zeoll had discussed what spells Rose had prepared earlier in the day, then he would have known.
ooc: Ashira how long will the potion last?
ooc2: dm carl if you want us to list grid markings then they will need to be on the map.
loretta Friday May 19th, 2006 6:30:40 AM
oops per last post rose's spot is 25, does she see anyone on the dragon after using see invisible spell?
Vorelle d20+14=30 d20+20=34 Friday May 19th, 2006 9:20:57 AM
[Spot 30]
Vorelle sees no rider on the dragon, but the dragon by itself is bad enough.
Round 1 - Vorelle accepts the quiver from Zeoll with a grateful look, then begins moving east.
Round 2 - Vorelle continues moving east (double move), and puts the building between herself and the dragon. She pulls out her bow as she moves.
Round 3 - Vorelle continues moving (if necessary to put the building between herself and the dragon), and hides (Hide check 34).
Brahmah (AC22(30)HP97, longstrider, Heroism, Barkskin, Cat's Grace) Friday May 19th, 2006 10:50:35 AM OOC: Thanks friends for the spells! :)
Active Spells: Longstrider (scroll, 59mins54secs:)) Heroism (via Zeoll, +2 morale bonus on attack rolls, saves, and skill checks) Shield of Faith (via Ashira, +3 to AC) Barkskin (via Ashira, +3 to AC) Cat's Grace (scroll, 1 min)
Brahmah retrieves yet another scroll and casts it. (Cat's Grace) He then ducks lower, finally drawing his falchion and ready to draw the kukri.
Tratain (AC25, HP76/76) Bear's Endurance Friday May 19th, 2006 4:34:05 PM
Tratain continues to cast defensive spells, hoping Zeoll's plan will work out, but suspecting that it will probably come down to fighting.
Round 1 Casts Shield of Faith on Zeoll (+3 deflection to AC...lasts 9 min)
Round 2 Cast Resist Energy (Fire)) on Brahmah (20pts. of protection from fire each attack...lasts 90 min)
Round 3 Cast Bear's Endurance on self and like the others, seeks a sheltered spot away from the others to await the dragon's arrival.
Brahmah (AC22(30)HP97, longstrider, Heroism, Barkskin, Cat's Grace) Friday May 19th, 2006 6:26:49 PM
Active Spells: Longstrider (scroll, 59mins54secs:)) Heroism (via Zeoll, +2 morale bonus on attack rolls, saves, and skill checks) Shield of Faith (via Ashira, +3 to AC) Barkskin (via Ashira, +3 to AC) Cat's Grace (scroll, 1 min) Cast Resist Energy (Fire)(via Trataine, 20pts. of protection from fire each attack...lasts 90 min)
"Thanks friend Trataine. I'll need that I think!" He laughs.
Theodore and Macaw HP 38/38 AC 21(dodge & mage armor) d20+5=18 9d6(6+2+1+4+3+6+2+1+5)=30 Sunday May 21st, 2006 1:57:41 PM
Theodore thinks Zeoll's plan risky and resolves to act quickly if things turn sour.
Round 1: Theodore seeks out a place to conceal himself from direct attacks from the oncoming dragon. (Hide 18)
Round 2: Casts resist energy (fire) on himself. (First 20 points of fire damage disregarded. 90 minutes)
Round 3: Readies a lightning bolt spell if the dragon attacks any of his friends. (30 damage; half if Reflex save vs 17)
DM Carl: Sorry! Monday May 22nd, 2006 5:54:52 PM
Hi folks,
I'd like everyone to confirm they are happy with their location on the map before we continue.
This appalling transparent delaying tactic is entirely in the interest of ensuring players are satisfied that I have put them where they wish to be, and has nothing whatsoever to do with the fact that your DM's preparations for this battle have overrun horribly.
Honest!
Brahmah (AC22(30)HP97, longstrider, Heroism, Barkskin, Cat's Grace) Monday May 22nd, 2006 6:46:48 PM
OOC: Behind rubble is great.
The minotaur prepares for pain, serious, agonizing pain.
Active Spells: Longstrider (scroll, 59mins54secs:)) Heroism (via Zeoll, +2 morale bonus on attack rolls, saves, and skill checks) Shield of Faith (via Ashira, +3 to AC) Barkskin (via Ashira, +3 to AC) Cat's Grace (scroll, 1 min) Cast Resist Energy (Fire)(via Trataine, 20pts. of protection from fire each attack...lasts 90 min)
rose Monday May 22nd, 2006 8:29:18 PM
under a tree is ok, not great but Rose wouldnt have wanted to be to close to the others or in the pile of bodies.
Where's piper?
Vorelle Monday May 22nd, 2006 9:07:31 PM
[OOC: I'm pretty sure I said east. But Vorelle is fine where she is.]
Theodore Monday May 22nd, 2006 9:08:56 PM
(OOC - Fine with me.)
Zeoll Monday May 22nd, 2006 10:45:20 PM
Carl, Zeoll's plan is to ready his bardic music to use the moment that the dragon gets within 90 feet. So it is crucial that Zeoll be on the edge of the compound in the dragon's incoming path. Obviously, the dragon might fly around and approach from a different angle, but assuming that the beast just flies right in, Zeoll wants to be in its path.
And for the plan to work, he has to be able to use his Bardic Music optimally.
Ashira (AC24, HP87/87) Heroism, Barkskin, Protection from Fire108/108 pts.) Tuesday May 23rd, 2006 12:03:21 AM
OOC: Sure I don't mind Ashira or Tratain's placement...roast away. ;)
Brahmah (AC22(30)HP97, longstrider, Heroism, Barkskin, Cat's Grace) Tuesday May 23rd, 2006 10:10:37 AM
***Waits patiently behind the rubble for The Red DEATH on wings!***
Active Spells: Longstrider (scroll, 59mins48secs:)) Heroism (via Zeoll, +2 morale bonus on attack rolls, saves, and skill checks) Shield of Faith (via Ashira, +3 to AC) Barkskin (via Ashira, +3 to AC) Cat's Grace (scroll, 1 min) Cast Resist Energy (Fire)(via Trataine, 20pts. of protection from fire each attack...lasts 90 min)
DM Carl: Know Who You Face d20+20=32 d20+6=25 Tuesday May 23rd, 2006 5:26:53 PM
Brahmah and Theo huddle behind a large pile of bodies (not rubble!), as everyone else spreads out and casts as many spells as they are able.
Tratain hugs the side of Oshirr House, Rose takes cover behind a tree whilst Piper flies north to get away from the approaching horror. With the benefit of her spell she is unable to detect the presence of any invisible creatures.
Vorelle thinks about moving east, then heads west (whoops! Sorry!), and hides in shadow of a barracks building. Ashira makes it to a mound of bodies and hunkers down behind it.
Zeoll distributes spells and then moves forwards so that he is lurking beneath the walkway near the compound gate (OOC: apologies Cayzle, I'm unclear as to exactly where you want to be (you said west to a building before, though I in my rush I moved you east! This time I've moved you south. Hope current location is OK). He is in total cover, and from his current location cannot see the approaching dragon.
With languid strokes of mighty leather wings the red dragon draws ever closer. It is a hoorific sight. Talons and thick armoured scale glint in the sunlight. Flames lick around its fangs, and a fiendish intelligence blazes in its wicked green eyes. And yet for all the impending sense of dread you cannot help admire the sheer physical poetry of the creature. The vast muscles moving effortlessly beneath the skin, the sheer power of those wing strokes, the whole creature moving far faster and more gracefully than you would think possible for a creature of such a size. It is a truly magnificent sight.
Then it is upon you, nearing the gate some 40 feet up. Awe gives way to horror as the true scale of the task ahead of you dawns upon you for the first time. This thing is surely unbeatable!
Those within 150 feet of the dragon (Zeoll, Ashira, Theo and Brahmah, within the orange circle marked on the map) must make a Will save DC 22 or be Shaken
It speaks in a voice like sibilant thunder, a voice dripping with amused malice.
"I see you, little meat! Are you hiding from me? Come out to play, little meat! My Lord Gargulus has bid me retrieve his property from you. Return to me what was stolen and you shall all go free, this I swear. Resist me and you shall die screaming as you boil in your own blood!"
Sense Motive DC 25 Highlight to display spoiler: {Funnily enough, you get the impression he's not being strictly honest about the whole "going free" thing.}
"Come now, return the stone to me. You know you cannot hope to defeat me, for you face not some paltry band of orcs, nor witless ogres. Now you face the mightiest champion of Lord Gargulus, the Scourge of the Derwen Downs, the Ruin of House Oshirr..."
The dragon's mighty voice rises in pitch and volume until the very ground beneath your feet trembles, as if in fear of the young adult dragon's name;
Zeoll (AC12 HP78 Heroism, Bears End) d20+15=24 d20+20=24 d20+10=27 d20+25=45 [WOO HOO!! HOLY SMOKES! THAT's A NAT 20 ON MY PERFORM CHECK!!!] d20+13=20 Tuesday May 23rd, 2006 5:50:51 PM
Zeoll makes his save and is not shaen by the dragon's presence (Will save 24).
He listens tot he dragon and thinks he hears something in its voice ... (sense motive 24 darn it!) ... but it just eludes him!
On the other hand, the name that the Dragon gives is not unknown to the bard (bard lore check 27). This is Flame when he was young! Flame who would bear a more dire name in the future! Flame who would defeat many adventurers of the Wold!
But Zeoll steps out into view, nonetheless! His hands beat a hypnotic rhythm on his finely crafted drum, and he lifts his voice in song to the Dragon:
Oh grreatest of the grreat and strrong! Oh cunning wit and mightly spell! Please listen to this humble song And we, no fools, will serve you well!
(Perform check = Will save DC = 45! Nat 20!) (Didn't even need to blow a hero point!)
Zeoll prays that the dragon will be fascinated and listen to the other verses he has in mind over the next seven rounds.
Zeoll also puts a secret message in the last line of his song -- (bluff check 20 to pass a secret message): DO NOT FOOLISHLY FIGHT THE DRAGON! (He does not even mind if the dragon understands his secret message!)
NOTE: If Zeoll sees any other enemy, he will try to include that person in the song as well. Hopefully with the same save DC! LOL!
==========
Druid spells Lvl 0: Det Magic, Det Pois, Guide, Know Dir, Read Magic Lvl 1: Det Animals/Plants, Det Snares/Pits, Speak with Animals, Calm Animals, Charm Animal Lvl 2: Animal Messenger, Animal Trance, Hold Animal Lvl 3: Speak with Plants, Dominate Animal
Bard Spells used 0 of 3 Level 0 spells; Difficulty Class 16 (18) used 0 of 5 Level 1 spells; Difficulty Class 17 (19) used 3 of 4 Level 2 spells; Difficulty Class 18 (20) used 0 of 1 Level 3 spell; Difficulty Class 19 (21)
Vorelle Tuesday May 23rd, 2006 11:33:39 PM
Vorelle nocks an arrow, but she has no intention of firing on the dragon until some sort of signal is given. She wishes there was some way to help Zeoll, but she knows that keeping quiet and out of sight is her best contribution at this point.
Ashira (AC24, HP87/87) Heroism, Barkskin, Protection from Fire108/108 pts., Shield of Faith +3) d20+5=23 d20+2=13 Wednesday May 24th, 2006 12:21:22 AM
Ashira shudders at the arrival of the dragon as every single thought...no, every single fiber in her body screams out to get as far away from that horrible roasting machine on wings. But somehow, the importance of this moment seeps through her horror and she moves her hands to her swords (Will=23, Sense Motive=13). Yet again, she waits patiently to see whether Zeoll's actions prove fruitful. Trying to look nonchalant, Ashira drinks down the potion in her hand (Shield of Faith), and pulls another one out of her pack.
Spells in place Heroism: 50/50 minutes (+2 morale bonus on attack rolles, saves, and skill checks) Barkskin: 60/60 min. (+3 to AC) Protection from Fire: 90/90 min. (absorbs 108 pts. of fire damage) Sheild of Faith: 6/6min.
Tratain (AC25, HP76/76) Bear's Endurance d20+13=19 d20+13=27 Wednesday May 24th, 2006 12:38:08 AM
Tratain begins to tremble as the dragon speaks...what was he thinking?! There is no possible way to defeat this creature! Turning, Tratain briefly considers running away when something inside of him snaps him out of it (Will=19, HP reroll=27). No! He was going to stand here with his comrades and if he should die, then so be it! His hands near his holy symbol, Tratain prepares to cast a couple of spells should the dragon attack (Quickened Divine Favor and Righteous Might).
rose Wednesday May 24th, 2006 3:01:18 AM
<i>I'm to far away, I wont be able to help the others I have to be able to get closer</i>
Rose is worried that she's to far away to help her friends if they end up fighting. She quickly casts a spell upon herself.
cast expeditious retreat on herslef
Rose HP: 64/52 (64, add 12 temp hit points from spell) Rose AC: 20 Piper hp: 26/26 ac: 16
Active spells Mage armor: +4 ac for 10 hours, 10 hrs left See invisible: 50 minutes False life: gain 12 temporary hit point for 3 hr or till discharged. Heroism on Ashira: 50 minutes +2 morale bonus on attack rolles, saves, and skill checks. Expeditious retreat: +30'/round. 50/50 rounds left
Remaining spells cantrips: detect magic, resistance, mage hand, message level 1: magic missile, shield level 2: spectral hand, touch of idiocy level 3: magic circle against evil
Remaining scrolls false life x4 blur x5 touch idiocy x10 blindness/deafness x5 see invisible x4 temperture control x4 expeditious retreat x4 shocking grasp level 5 x4
Remaining potions Bears endurance +4 from ashira (adds +2 to con for ? min) clw x10: 1d8+1 cmw x4: 2d8+3
HERO POINTS: 4
ooc: I still need to know how long the bears endurance potion will last when I use it.
Brahmah (AC22(30)HP97, longstrider, Heroism, Barkskin, Cat's Grace, Owl's Wisdom) d20+9=22 Wednesday May 24th, 2006 10:54:17 AM
(Will Save 22! THANK YOU ZEOLL!!!!!!!!)
Active Spells: Longstrider (scroll, 59mins48secs:)) Heroism (via Zeoll, +2 morale bonus on attack rolls, saves, and skill checks) Shield of Faith (via Ashira, +3 to AC) Barkskin (via Ashira, +3 to AC) Cat's Grace (scroll, 54secs) Owl's Wisdom (scroll, 1 min) Cast Resist Energy (Fire)(via Trataine, 20pts. of protection from fire each attack...lasts 90 min)
Brahmah knows NOT to go to the dragon. Allow it to come into our arena on OUR terms.
He takes out a scroll and reads it. (Owl's Wisdom)
Theodore & Macaw HP 38/38 AC 21 (Dodge & mage armor) d20+12=22 d20+3=7 9d6(2+4+2+3+2+3+4+3+6)=29 Wednesday May 24th, 2006 11:27:01 AM
A surge of fear passes over Theodore, but is quickly replaced by excitement. Wow! A real, live dragon! This is amazing! (Will 22)
He waits for the dragon to make a hostile move before firing off a lightning bolt. (Damage 29, Reflex vs 17 for half damage)
Spells Active: Mage Armor - 9 hours Resist Energy (fire) - 89 min 8 rounds
DM Carl: Looks like I've got a tiger by the tail d20+15=29 Wednesday May 24th, 2006 4:23:23 PM
The party holds its collective breath as Zeoll steps out and launches into his song. Even his own companions are nearly caught up in his spell, so finely is it crafted. The dragon, despite its formidable mental strength, cannot help but be drawn into the wemic's hypnotic verse.
Flame's eyes widen, and its head, which had been casting about urgently from side to side as if hunting for something, begins to sway gently in time with complex rhythms of Zeoll's drum. Small puffs of smoke are emitted in time with the upbeat.
Huge wings beat the air in time to the tune as the great dragon Flame hovers in place, captivated by the liontaur before it.
You can scarcely believe this period of grace. Could Flame be faking? Is he truly lost in the song? And if so, what can you do to turn this temporary reprieve to your advantage?
Rose Wednesday May 24th, 2006 9:24:50 PM
Rose quickly casts another spell on herself and quietly starts moving closer to the others staying right along the wall of the building Vorelle is at. When she gets close enough to include everyone in a message spell (150') she will stop and be ready to cast it next round.
Piper will remain in the tree.
cast shield & move up to 60'
Rose HP: 64/52 (64, add 12 temp hit points from spell) Rose AC: 24 Piper hp: 26/26 ac: 16
Active spells Mage armor: +4 ac for 10 hours, 10 hrs left See invisible: 50 minutes False life: gain 12 temporary hit point for 3 hr or till discharged. Heroism on Ashira: 50 minutes +2 morale bonus on attack rolles, saves, and skill checks. Expeditious retreat: +30'/round. 49/50 rounds left Shield: +4 ac for 50/50 rounds
Remaining spells cantrips: detect magic, resistance, mage hand, message level 1: magic missile level 2: spectral hand, touch of idiocy level 3: magic circle against evil
Remaining scrolls false life x4 blur x5 touch idiocy x10 blindness/deafness x5 see invisible x4 temperture control x4 expeditious retreat x4 shocking grasp level 5 x4
Remaining potions Bears endurance +4 from ashira (adds +2 to con for 3 min) clw x10: 1d8+1 cmw x4: 2d8+3
Zeoll (AC12 HP78 Heroism, Bears End) extra Wednesday May 24th, 2006 11:34:46 PM
Zeoll says a silent prayer to the future God of Courage and continues his song::
We bow beforre you, glorried Flame! We shake with fearr! We hope to serrve! Yourr majesty all folk proclaim! Yourr edicts we must all obserrve!
"Rreturrn that which you stole!" you rroarr, And now, of courrse, to you we yield. Yourr merrcy we must now implorre. Ourr secrrets now to you rrevealed!
As he sings, Zeoll thinks about what he will do after seven rounds of song, when the Fascinate ends. He has some ideas.
DM, Please Highlight to display spoiler: {Zeoll is thinking about using the suggestion in R6 and Charm Monster in R7. Or maybe Confusion.}
Vorelle Wednesday May 24th, 2006 11:43:01 PM
Still holding her arrow nocked, Vorelle hopes Zeoll had some sort of plan beyond "fascinate the dragon."
Ashira (AC27, HP87/87) Heroism, Barkskin, Protection from Fire108/108 pts., Shield of Faith +3, Fly) d20+2=16 Thursday May 25th, 2006 12:03:46 AM A few seconds...we only have a few seconds, at most! Ashira slurps down the potion in her hand (Fly) and eyes the dragon warily (Sense Motive=16). She briefly thinks about moving in closer, but hesitates, thinking that it will probably interfere with Zeoll's plan. So she stands, and she waits...hands on hilts, ready to engage the dragon when the magic wears off.
Spells in place Heroism: 50/50 minutes (+2 morale bonus on attack rolles, saves, and skill checks) Barkskin: 60/60 min. (+3 to AC) Protection from Fire: 90/90 min. (absorbs 108 pts. of fire damage) Sheild of Faith: 6/6min. Fly: 3/3min.
Tratain (AC28, HP76/76) Bear's Endurance, Shield of Faith +3 Thursday May 25th, 2006 1:09:35 AM When that thing snaps out of it, it's going to be mighty angry! Time to get ready. thinks Tratain as he begins to cast a spell on himself (Shield of Faith). Then he edges forward closer toward Zeoll and the dragon, though he is sure not to act menacing (move 30 feet).
Spells in place Bear's Endurance: 9/9 min Shield of Faith: 9/9 min.
Hero points:3 (1 used to reroll Will save)
Brahmah (AC22(30)HP97, longstrider, Heroism, Barkskin, Cat's Grace, Owl's Wisdom) Thursday May 25th, 2006 7:43:52 AM
Active Spells: Longstrider (scroll, 59mins42secs:)) Heroism (via Zeoll, +2 morale bonus on attack rolls, saves, and skill checks) Shield of Faith (via Ashira, +3 to AC) Barkskin (via Ashira, +3 to AC) Cat's Grace (scroll, 54secs) Owl's Wisdom (scroll, 1 min) Cast Resist Energy (Fire)(via Trataine, 20pts. of protection from fire each attack...lasts 90 min)
"He's waiting. For what?! By Domi, I hate dragons!"
DM Carl: Countdown is progressing (6) Thursday May 25th, 2006 3:32:36 PM
As the party inch forward and continue buffing up, Flame remains transfixed. A proud smirk spreads across his maw as Zeoll flatters and praises the great beast.
As spells are cast the dragon reacts, his head darting in the direction of the caster, but seeing nothing directly threatening he is drawn inexorably back towards the singer, his eyes dreamy and unfocused.
Theodore & Macaw HP 38/38 AC 21 (dodge & mage armor) Thursday May 25th, 2006 9:43:48 PM
Theodore remains where he is, glad for the reprieve.
Spells Active: Mage Armor 9 hours Resist Energy (Fire) 89 min 7 rounds
Ashira (AC27, HP87/87) Heroism, Barkskin, Protection from Fire108/108 pts., Shield of Faith +3, Fly) Friday May 26th, 2006 1:14:38 AM
Having no more buffing to do, Ashira waits with baited breath for the spell to wear off or the Alemi to pull their butts out of the fire... On second thought... Ashira hedges closer in toward the dragon so that she doesn't have to fly so far when it's time to attack. She is excruciatingly careful to move in a non-threatening manner.
Spells in place Heroism: 50/50 minutes (+2 morale bonus on attack rolles, saves, and skill checks) Barkskin: 60/60 min. (+3 to AC) Protection from Fire: 90/90 min. (absorbs 108 pts. of fire damage) Sheild of Faith: 6/6min. Fly: 3/3min.
Tratain (AC28, HP76/76) Bear's Endurance, Shield of Faith +3, Protection from Evil Friday May 26th, 2006 1:26:29 AM
Smiling, the cleric casts another spell upon himself (Protection from Evil), making sure his body language and actions reflect a peaceful manner.
Spells in place Bear's Endurance: 9/9 min Shield of Faith: 9/9 min. Protection from Evil: 9/9min
Hero points:3 (1 used to reroll Will save)
Vorelle Friday May 26th, 2006 1:27:36 AM
Vorelle holds, arrow still pointed at the dragon.
Rose Friday May 26th, 2006 2:38:51 AM
Rose pops down the potion Ashira gave her and moves forward another 60' or until everyone is within range of the message spell.
Rose HP: 64/52 (64, add 12 temp hit points from spell) Rose AC: 24 Piper hp: 26/26 ac: 16
Active spells Mage armor: +4 ac for 10 hours, 10 hrs left See invisible: 50 minutes False life: gain 12 temporary hit point for 3 hr or till discharged. Heroism on Ashira: 50 minutes +2 morale bonus on attack rolles, saves, and skill checks. Expeditious retreat: +30'/round. 48/50 rounds left Shield: +4 ac for 49/50 rounds Bear's endurance potion: +4 to con for 30/30 rounds
Remaining spells cantrips: detect magic, resistance, mage hand, message level 1: magic missile level 2: spectral hand, touch of idiocy level 3: magic circle against evil
Remaining scrolls false life x4 blur x5 touch idiocy x10 blindness/deafness x5 see invisible x4 temperture control x4 expeditious retreat x4 shocking grasp level 5 x4
Remaining potions clw x10: 1d8+1 cmw x4: 2d8+3
dm carl please let me know where rose is in relation to the others now.
Zeoll (AC12 HP78 Heroism, Bears End) Friday May 26th, 2006 6:28:56 AM
Zeoll watches his friends out of the corner of his eye, and he hopes that no one will threaten the dragon. He is especially worried about Vorelle's pointed arrow.
Well, maybe he can mitigate that threat. Still singing:
Behold the hide imprregnable! Immune to puny bolts and darrts. Behold the forrce unstoppable! That strrikes such fearr in morrtal hearrts.
It is no wonderr then, you see, That those who thought they might rresist Instead at once do all agrree -- Theirr plan to fight has been dismissed!
Brahmah (AC22(30)HP97, longstrider, Heroism, Barkskin, Cat's Grace, Owl's Wisdom) Friday May 26th, 2006 8:41:55 AM
Active Spells: Longstrider (scroll, 59mins36secs:)) Heroism (via Zeoll, +2 morale bonus on attack rolls, saves, and skill checks) Shield of Faith (via Ashira, +3 to AC) Barkskin (via Ashira, +3 to AC) Cat's Grace (scroll, 54secs) Owl's Wisdom (scroll, 1 min) Cast Resist Energy (Fire)(via Trataine, 20pts. of protection from fire each attack...lasts 90 min)
As the party inches up, Brahmah stays put, knowing that the dragon is likely bluffing and the minotaur will have to pull someone out of the flame or out of Flame!
Carl Saturday May 27th, 2006 6:17:58 AM
Hi folks, just to let you know I'm going to be taking a short break from the wold, a month or so, to recharge the batteries and free up some time. The Powers That Be are sorting out a replacement DM to take you through this battle, so hopefully there should be limited disruption.